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-rw-r--r--scene/2d/SCsub2
-rw-r--r--scene/2d/animated_sprite.cpp12
-rw-r--r--scene/2d/animated_sprite.h1
-rw-r--r--scene/2d/area_2d.h2
-rw-r--r--scene/2d/audio_stream_player_2d.cpp4
-rw-r--r--scene/2d/camera_2d.cpp8
-rw-r--r--scene/2d/canvas_item.cpp4
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/collision_polygon_2d.cpp4
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp6
-rw-r--r--scene/2d/cpu_particles_2d.h2
-rw-r--r--scene/2d/joints_2d.cpp2
-rw-r--r--scene/2d/light_2d.cpp2
-rw-r--r--scene/2d/light_occluder_2d.cpp2
-rw-r--r--scene/2d/line_2d.cpp2
-rw-r--r--scene/2d/line_builder.h4
-rw-r--r--scene/2d/navigation2d.cpp28
-rw-r--r--scene/2d/navigation_polygon.cpp4
-rw-r--r--scene/2d/node_2d.cpp8
-rw-r--r--scene/2d/node_2d.h2
-rw-r--r--scene/2d/parallax_layer.cpp2
-rw-r--r--scene/2d/particles_2d.h2
-rw-r--r--scene/2d/path_2d.cpp6
-rw-r--r--scene/2d/physics_body_2d.cpp23
-rw-r--r--scene/2d/physics_body_2d.h3
-rw-r--r--scene/2d/position_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/screen_button.cpp6
-rw-r--r--scene/2d/sprite.cpp2
-rw-r--r--scene/2d/tile_map.cpp11
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/2d/visibility_notifier_2d.cpp2
-rw-r--r--scene/2d/visibility_notifier_2d.h2
-rw-r--r--scene/3d/SCsub4
-rw-r--r--scene/3d/area.h2
-rw-r--r--scene/3d/arvr_nodes.cpp4
-rw-r--r--scene/3d/arvr_nodes.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp10
-rw-r--r--scene/3d/baked_lightmap.cpp77
-rw-r--r--scene/3d/camera.cpp4
-rw-r--r--scene/3d/collision_shape.cpp2
-rw-r--r--scene/3d/cpu_particles.cpp27
-rw-r--r--scene/3d/cpu_particles.h4
-rw-r--r--scene/3d/interpolated_camera.cpp2
-rw-r--r--scene/3d/light.cpp16
-rw-r--r--scene/3d/mesh_instance.cpp8
-rw-r--r--scene/3d/mesh_instance.h1
-rw-r--r--scene/3d/navigation.cpp44
-rw-r--r--scene/3d/navigation.h1
-rw-r--r--scene/3d/particles.h2
-rw-r--r--scene/3d/path.cpp41
-rw-r--r--scene/3d/path.h4
-rw-r--r--scene/3d/physics_body.cpp36
-rw-r--r--scene/3d/physics_body.h5
-rw-r--r--scene/3d/portal.cpp2
-rw-r--r--scene/3d/proximity_group.cpp2
-rw-r--r--scene/3d/ray_cast.cpp2
-rw-r--r--scene/3d/room_instance.cpp4
-rw-r--r--scene/3d/skeleton.cpp2
-rw-r--r--scene/3d/skeleton.h2
-rw-r--r--scene/3d/soft_body.cpp21
-rw-r--r--scene/3d/soft_body.h1
-rw-r--r--scene/3d/spatial.cpp4
-rw-r--r--scene/3d/spatial_velocity_tracker.cpp2
-rw-r--r--scene/3d/spring_arm.cpp5
-rw-r--r--scene/3d/spring_arm.h2
-rw-r--r--scene/3d/sprite_3d.cpp22
-rw-r--r--scene/3d/vehicle_body.cpp2
-rw-r--r--scene/3d/visibility_notifier.cpp2
-rw-r--r--scene/3d/visibility_notifier.h2
-rw-r--r--scene/3d/visual_instance.cpp2
-rw-r--r--scene/3d/visual_instance.h4
-rw-r--r--scene/3d/voxel_light_baker.cpp23
-rw-r--r--scene/3d/voxel_light_baker.h10
-rw-r--r--scene/SCsub9
-rw-r--r--scene/animation/SCsub2
-rw-r--r--scene/animation/animation_blend_space_2d.cpp4
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/animation/animation_player.cpp66
-rw-r--r--scene/animation/animation_tree.cpp11
-rw-r--r--scene/animation/animation_tree_player.cpp1
-rw-r--r--scene/animation/root_motion_view.cpp2
-rw-r--r--scene/animation/skeleton_ik.cpp4
-rw-r--r--scene/animation/tween.cpp27
-rw-r--r--scene/animation/tween_interpolaters.cpp332
-rw-r--r--scene/audio/SCsub2
-rw-r--r--scene/audio/audio_player.cpp2
-rw-r--r--scene/gui/SCsub2
-rw-r--r--scene/gui/base_button.cpp15
-rw-r--r--scene/gui/base_button.h1
-rw-r--r--scene/gui/button.cpp17
-rw-r--r--scene/gui/check_button.cpp2
-rw-r--r--scene/gui/color_picker.cpp37
-rw-r--r--scene/gui/container.cpp2
-rw-r--r--scene/gui/control.cpp32
-rw-r--r--scene/gui/control.h6
-rw-r--r--scene/gui/dialogs.cpp4
-rw-r--r--scene/gui/file_dialog.cpp10
-rw-r--r--scene/gui/file_dialog.h2
-rw-r--r--scene/gui/gradient_edit.cpp16
-rw-r--r--scene/gui/graph_edit.cpp20
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/graph_node.cpp3
-rw-r--r--scene/gui/grid_container.cpp17
-rw-r--r--scene/gui/grid_container.h1
-rw-r--r--scene/gui/item_list.cpp5
-rw-r--r--scene/gui/label.cpp19
-rw-r--r--scene/gui/line_edit.cpp14
-rw-r--r--scene/gui/link_button.cpp1
-rw-r--r--scene/gui/menu_button.cpp2
-rw-r--r--scene/gui/nine_patch_rect.cpp4
-rw-r--r--scene/gui/option_button.cpp2
-rw-r--r--scene/gui/panel.cpp2
-rw-r--r--scene/gui/popup.cpp4
-rw-r--r--scene/gui/popup_menu.cpp26
-rw-r--r--scene/gui/range.cpp22
-rw-r--r--scene/gui/range.h2
-rw-r--r--scene/gui/reference_rect.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp108
-rw-r--r--scene/gui/rich_text_label.h8
-rw-r--r--scene/gui/scroll_bar.cpp158
-rw-r--r--scene/gui/scroll_bar.h27
-rw-r--r--scene/gui/scroll_container.cpp5
-rw-r--r--scene/gui/shortcut.cpp2
-rw-r--r--scene/gui/shortcut.h4
-rw-r--r--scene/gui/slider.cpp2
-rw-r--r--scene/gui/spin_box.cpp15
-rw-r--r--scene/gui/spin_box.h3
-rw-r--r--scene/gui/tab_container.cpp2
-rw-r--r--scene/gui/tabs.cpp83
-rw-r--r--scene/gui/tabs.h2
-rw-r--r--scene/gui/text_edit.cpp156
-rw-r--r--scene/gui/text_edit.h4
-rw-r--r--scene/gui/texture_button.cpp4
-rw-r--r--scene/gui/texture_progress.cpp40
-rw-r--r--scene/gui/tree.cpp73
-rw-r--r--scene/gui/tree.h8
-rw-r--r--scene/gui/video_player.cpp6
-rw-r--r--scene/main/SCsub2
-rw-r--r--scene/main/canvas_layer.cpp10
-rw-r--r--scene/main/http_request.cpp17
-rw-r--r--scene/main/http_request.h6
-rw-r--r--scene/main/instance_placeholder.cpp2
-rw-r--r--scene/main/node.cpp51
-rw-r--r--scene/main/node.h16
-rw-r--r--scene/main/scene_tree.cpp22
-rw-r--r--scene/main/scene_tree.h8
-rwxr-xr-xscene/main/timer.cpp2
-rw-r--r--scene/main/viewport.cpp41
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/resources/SCsub2
-rw-r--r--scene/resources/animation.cpp6
-rw-r--r--scene/resources/animation.h2
-rw-r--r--scene/resources/audio_stream_sample.cpp8
-rw-r--r--scene/resources/bit_mask.cpp3
-rw-r--r--scene/resources/bit_mask.h6
-rw-r--r--scene/resources/bounds.h4
-rw-r--r--scene/resources/canvas.h2
-rw-r--r--scene/resources/color_ramp.cpp2
-rw-r--r--scene/resources/color_ramp.h2
-rw-r--r--scene/resources/convex_polygon_shape.cpp5
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/curve.cpp3
-rw-r--r--scene/resources/curve.h2
-rw-r--r--scene/resources/default_theme/SCsub2
-rw-r--r--scene/resources/default_theme/default_theme.cpp48
-rw-r--r--scene/resources/dynamic_font.cpp39
-rw-r--r--scene/resources/dynamic_font.h10
-rw-r--r--scene/resources/dynamic_font_stb.cpp2
-rw-r--r--scene/resources/dynamic_font_stb.h2
-rw-r--r--scene/resources/environment.cpp4
-rw-r--r--scene/resources/environment.h2
-rw-r--r--scene/resources/font.cpp3
-rw-r--r--scene/resources/font.h4
-rw-r--r--scene/resources/material.cpp127
-rw-r--r--scene/resources/material.h12
-rw-r--r--scene/resources/mesh.cpp80
-rw-r--r--scene/resources/mesh.h9
-rw-r--r--scene/resources/mesh_data_tool.cpp10
-rw-r--r--scene/resources/mesh_library.h4
-rw-r--r--scene/resources/packed_scene.cpp8
-rw-r--r--scene/resources/packed_scene.h2
-rw-r--r--scene/resources/particles_material.cpp9
-rw-r--r--scene/resources/particles_material.h2
-rw-r--r--scene/resources/physics_material.h2
-rw-r--r--scene/resources/polygon_path_finder.cpp2
-rw-r--r--scene/resources/polygon_path_finder.h2
-rw-r--r--scene/resources/primitive_meshes.cpp4
-rw-r--r--scene/resources/room.h4
-rw-r--r--scene/resources/scene_format_text.cpp20
-rw-r--r--scene/resources/scene_format_text.h8
-rw-r--r--scene/resources/shader.cpp13
-rw-r--r--scene/resources/shader.h8
-rw-r--r--scene/resources/shape.cpp4
-rw-r--r--scene/resources/shape.h2
-rw-r--r--scene/resources/shape_2d.h2
-rw-r--r--scene/resources/sky_box.cpp2
-rw-r--r--scene/resources/sky_box.h2
-rw-r--r--scene/resources/space_2d.h2
-rw-r--r--scene/resources/style_box.cpp34
-rw-r--r--scene/resources/style_box.h2
-rw-r--r--scene/resources/surface_tool.cpp3
-rw-r--r--scene/resources/text_file.cpp2
-rw-r--r--scene/resources/text_file.h4
-rw-r--r--scene/resources/texture.cpp30
-rw-r--r--scene/resources/texture.h17
-rw-r--r--scene/resources/theme.cpp4
-rw-r--r--scene/resources/theme.h4
-rw-r--r--scene/resources/tile_set.cpp2
-rw-r--r--scene/resources/tile_set.h11
-rw-r--r--scene/resources/visual_shader.cpp14
-rw-r--r--scene/resources/visual_shader.h4
-rw-r--r--scene/resources/world.cpp4
-rw-r--r--scene/resources/world.h4
-rw-r--r--scene/resources/world_2d.cpp8
-rw-r--r--scene/resources/world_2d.h6
-rw-r--r--scene/scene_string_names.h4
218 files changed, 1494 insertions, 1399 deletions
diff --git a/scene/2d/SCsub b/scene/2d/SCsub
index bf9125be7f..b01e2fd54d 100644
--- a/scene/2d/SCsub
+++ b/scene/2d/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 85e7f8df92..8a5910c10e 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "animated_sprite.h"
-#include "os/os.h"
+#include "core/os/os.h"
#include "scene/scene_string_names.h"
#define NORMAL_SUFFIX "_normal"
@@ -395,15 +395,17 @@ void AnimatedSprite::_notification(int p_what) {
int fc = frames->get_frame_count(animation);
if (frame >= fc - 1) {
if (frames->get_animation_loop(animation)) {
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
frame = 0;
} else {
+ if (!is_over) {
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ is_over = true;
+ }
frame = fc - 1;
}
} else {
frame++;
- if (frame == fc - 1) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- }
}
update();
@@ -625,6 +627,7 @@ void AnimatedSprite::_reset_timeout() {
return;
timeout = _get_frame_duration();
+ is_over = false;
}
void AnimatedSprite::set_animation(const StringName &p_animation) {
@@ -712,4 +715,5 @@ AnimatedSprite::AnimatedSprite() {
playing = false;
animation = "default";
timeout = 0;
+ is_over = false;
}
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index cc49465403..7270ee4d0e 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -135,6 +135,7 @@ class AnimatedSprite : public Node2D {
bool centered;
Point2 offset;
+ bool is_over;
float timeout;
bool hflip;
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 0fda9b867d..cd60b6c1e1 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -31,8 +31,8 @@
#ifndef AREA_2D_H
#define AREA_2D_H
+#include "core/vset.h"
#include "scene/2d/collision_object_2d.h"
-#include "vset.h"
class Area2D : public CollisionObject2D {
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 559e041dbf..9de72a4fcd 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -30,7 +30,7 @@
#include "audio_stream_player_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/2d/area_2d.h"
#include "scene/main/viewport.h"
@@ -179,7 +179,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask);
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
for (int i = 0; i < areas; i++) {
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 3b86ca76ea..788a39d05d 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -422,14 +422,14 @@ void Camera2D::clear_current() {
void Camera2D::set_limit(Margin p_margin, int p_limit) {
- ERR_FAIL_INDEX(p_margin, 4);
+ ERR_FAIL_INDEX((int)p_margin, 4);
limit[p_margin] = p_limit;
update();
}
int Camera2D::get_limit(Margin p_margin) const {
- ERR_FAIL_INDEX_V(p_margin, 4, 0);
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
return limit[p_margin];
}
@@ -446,14 +446,14 @@ bool Camera2D::is_limit_smoothing_enabled() const {
void Camera2D::set_drag_margin(Margin p_margin, float p_drag_margin) {
- ERR_FAIL_INDEX(p_margin, 4);
+ ERR_FAIL_INDEX((int)p_margin, 4);
drag_margin[p_margin] = p_drag_margin;
update();
}
float Camera2D::get_drag_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V(p_margin, 4, 0);
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
return drag_margin[p_margin];
}
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 3914c75ca8..fab0b7d433 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "canvas_item.h"
+#include "core/message_queue.h"
#include "core/method_bind_ext.gen.inc"
-#include "message_queue.h"
-#include "os/input.h"
+#include "core/os/input.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/viewport.h"
#include "scene/resources/font.h"
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 6dc2e2e39d..36a0e4039a 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -348,7 +348,7 @@ public:
void force_update_transform();
- // Used by control nodes to retreive the parent's anchorable area
+ // Used by control nodes to retrieve the parent's anchorable area
virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); };
int get_canvas_layer() const;
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 9f19f56e75..410b27c691 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -31,7 +31,7 @@
#include "collision_polygon_2d.h"
#include "collision_object_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -247,7 +247,7 @@ Vector<Point2> CollisionPolygon2D::get_polygon() const {
void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 2);
+ ERR_FAIL_INDEX((int)p_mode, 2);
build_mode = p_mode;
if (parent) {
_build_polygon();
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index ff5f7062c4..cb9c8ecf95 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -31,7 +31,7 @@
#include "collision_shape_2d.h"
#include "collision_object_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index a8e0f0d07f..e6dcd643be 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -507,10 +507,6 @@ static float rand_from_seed(uint32_t &seed) {
return float(seed % uint32_t(65536)) / 65535.0;
}
-static float rand_from_seed_m1_p1(uint32_t &seed) {
- return rand_from_seed(seed) * 2.0 - 1.0;
-}
-
void CPUParticles2D::_particles_process(float p_delta) {
p_delta *= speed_scale;
@@ -989,7 +985,7 @@ void CPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (particles.size() == 0)
+ if (particles.size() == 0 || !is_visible_in_tree())
return;
float delta = get_process_delta_time();
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index dbe9f59748..4f51eb1062 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -31,7 +31,7 @@
#ifndef CPU_PARTICLES_2D_H
#define CPU_PARTICLES_2D_H
-#include "rid.h"
+#include "core/rid.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 7d5360c0e4..b9a48e1fdc 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -30,7 +30,7 @@
#include "joints_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "physics_body_2d.h"
#include "servers/physics_2d_server.h"
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 4d24daa5a7..e6a5a0b651 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -30,7 +30,7 @@
#include "light_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "servers/visual_server.h"
Dictionary Light2D::_edit_get_state() const {
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index c9e5d0f1bc..ab15b49985 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -30,7 +30,7 @@
#include "light_occluder_2d.h"
-#include "engine.h"
+#include "core/engine.h"
void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) {
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index ad9775c0b7..e164f0ca75 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -31,7 +31,7 @@
#include "line_2d.h"
#include "line_builder.h"
-#include "core_string_names.h"
+#include "core/core_string_names.h"
// Needed so we can bind functions
VARIANT_ENUM_CAST(Line2D::LineJointMode)
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index edfdf97c47..f9d26f12af 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -31,10 +31,10 @@
#ifndef LINE_BUILDER_H
#define LINE_BUILDER_H
-#include "color.h"
+#include "core/color.h"
+#include "core/math/vector2.h"
#include "line_2d.h"
#include "scene/resources/color_ramp.h"
-#include "vector2.h"
class LineBuilder {
public:
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 9eec8e6cc3..1b789bab9d 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -388,10 +388,34 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
Polygon *p = E->get();
float cost = p->distance;
- cost += p->center.distance_to(end_point);
- if (cost < least_cost) {
+#ifdef USE_ENTRY_POINT
+ int es = p->edges.size();
+ float shortest_distance = 1e30;
+
+ for (int i = 0; i < es; i++) {
+ Polygon::Edge &e = p->edges.write[i];
+
+ if (!e.C)
+ continue;
+
+ Vector2 edge[2] = {
+ _get_vertex(p->edges[i].point),
+ _get_vertex(p->edges[(i + 1) % es].point)
+ };
+
+ Vector2 edge_point = Geometry::get_closest_point_to_segment_2d(p->entry, edge);
+ float dist = p->entry.distance_to(edge_point);
+ if (dist < shortest_distance)
+ shortest_distance = dist;
+ }
+
+ cost += shortest_distance;
+#else
+ cost += p->center.distance_to(end_point);
+#endif
+ if (cost < least_cost) {
least_cost_poly = E;
least_cost = cost;
}
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 84b12b0bfe..b36924e521 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -30,8 +30,8 @@
#include "navigation_polygon.h"
-#include "core_string_names.h"
-#include "engine.h"
+#include "core/core_string_names.h"
+#include "core/engine.h"
#include "navigation2d.h"
#include "thirdparty/misc/triangulator.h"
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 7de72dc41d..2f94c3c6f5 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -30,7 +30,7 @@
#include "node_2d.h"
-#include "message_queue.h"
+#include "core/message_queue.h"
#include "scene/gui/control.h"
#include "scene/main/viewport.h"
#include "servers/visual_server.h"
@@ -204,12 +204,6 @@ Size2 Node2D::get_scale() const {
return _scale;
}
-void Node2D::_notification(int p_what) {
-
- switch (p_what) {
- }
-}
-
Transform2D Node2D::get_transform() const {
return _mat;
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 725686cdf8..924a84fb88 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -52,8 +52,6 @@ class Node2D : public CanvasItem {
void _update_xform_values();
protected:
- void _notification(int p_what);
-
static void _bind_methods();
public:
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 2ac6c76032..06de723f27 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -30,7 +30,7 @@
#include "parallax_layer.h"
-#include "engine.h"
+#include "core/engine.h"
#include "parallax_background.h"
void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 816149ba79..af673841b1 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -31,7 +31,7 @@
#ifndef PARTICLES_2D_H
#define PARTICLES_2D_H
-#include "rid.h"
+#include "core/rid.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/texture.h"
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 658b998d17..4276918f53 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -30,7 +30,7 @@
#include "path_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
@@ -63,6 +63,10 @@ bool Path2D::_edit_use_rect() const {
bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ if (curve.is_null()) {
+ return false;
+ }
+
for (int i = 0; i < curve->get_point_count(); i++) {
Vector2 s[2];
s[0] = curve->get_point_position(i);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index dc93414669..60074abb29 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -31,9 +31,12 @@
#include "physics_body_2d.h"
#include "core/core_string_names.h"
+#include "core/engine.h"
+#include "core/list.h"
+#include "core/math/math_funcs.h"
#include "core/method_bind_ext.gen.inc"
-#include "engine.h"
-#include "math_funcs.h"
+#include "core/object.h"
+#include "core/rid.h"
#include "scene/scene_string_names.h"
void PhysicsBody2D::_notification(int p_what) {
@@ -65,6 +68,8 @@ void PhysicsBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody2D::_set_layers);
ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody2D::_get_layers);
+
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", 0), "_set_layers", "_get_layers"); //for backwards compat
@@ -134,6 +139,20 @@ PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) :
set_pickable(false);
}
+Array PhysicsBody2D::get_collision_exceptions() {
+ List<RID> exceptions;
+ Physics2DServer::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = Physics2DServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void PhysicsBody2D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 852963a721..ddd55f7b7f 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -31,10 +31,10 @@
#ifndef PHYSICS_BODY_2D_H
#define PHYSICS_BODY_2D_H
+#include "core/vset.h"
#include "scene/2d/collision_object_2d.h"
#include "scene/resources/physics_material.h"
#include "servers/physics_2d_server.h"
-#include "vset.h"
class KinematicCollision2D;
@@ -67,6 +67,7 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 64d23719e7..543314eefa 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -30,7 +30,7 @@
#include "position_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/resources/texture.h"
void Position2D::_draw_cross() {
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index d9b3cb07fc..f7c18a17df 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -31,7 +31,7 @@
#include "ray_cast_2d.h"
#include "collision_object_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "physics_body_2d.h"
#include "servers/physics_2d_server.h"
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index 45f63fd5bf..44a41328e8 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "screen_button.h"
-#include "input_map.h"
-#include "os/input.h"
-#include "os/os.h"
+#include "core/input_map.h"
+#include "core/os/input.h"
+#include "core/os/os.h"
void TouchScreenButton::set_texture(const Ref<Texture> &p_texture) {
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index bb5990fa79..04e199a21b 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -30,7 +30,7 @@
#include "sprite.h"
#include "core/core_string_names.h"
-#include "os/os.h"
+#include "core/os/os.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 8a2fdbacfa..67e25ec508 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -30,9 +30,9 @@
#include "tile_map.h"
-#include "io/marshalls.h"
-#include "method_bind_ext.gen.inc"
-#include "os/os.h"
+#include "core/io/marshalls.h"
+#include "core/method_bind_ext.gen.inc"
+#include "core/os/os.h"
#include "servers/physics_2d_server.h"
int TileMap::_get_quadrant_size() const {
@@ -257,7 +257,6 @@ void TileMap::update_dirty_quadrants() {
VisualServer *vs = VisualServer::get_singleton();
Physics2DServer *ps = Physics2DServer::get_singleton();
Vector2 tofs = get_cell_draw_offset();
- Vector2 tcenter = cell_size / 2;
Transform2D nav_rel;
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
@@ -305,7 +304,7 @@ void TileMap::update_dirty_quadrants() {
}
q.occluder_instances.clear();
Ref<ShaderMaterial> prev_material;
- int prev_z_index;
+ int prev_z_index = 0;
RID prev_canvas_item;
RID prev_debug_canvas_item;
@@ -594,7 +593,7 @@ void TileMap::update_dirty_quadrants() {
if (quadrant_order_dirty) {
- int index = -0x80000000; //always must be drawn below children
+ int index = -(int64_t)0x80000000; //always must be drawn below children
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 55db33837f..499c79b180 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -31,11 +31,11 @@
#ifndef TILE_MAP_H
#define TILE_MAP_H
+#include "core/self_list.h"
+#include "core/vset.h"
#include "scene/2d/navigation2d.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/tile_set.h"
-#include "self_list.h"
-#include "vset.h"
class TileMap : public Node2D {
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index ddca97e60a..7d7c47619a 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -30,7 +30,7 @@
#include "visibility_notifier_2d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "particles_2d.h"
#include "scene/2d/animated_sprite.h"
#include "scene/2d/physics_body_2d.h"
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index c4e12dfa22..04084b609a 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -43,7 +43,7 @@ class VisibilityNotifier2D : public Node2D {
Rect2 rect;
protected:
- friend class SpatialIndexer2D;
+ friend struct SpatialIndexer2D;
void _enter_viewport(Viewport *p_viewport);
void _exit_viewport(Viewport *p_viewport);
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index 4008f4f196..35cc7479d8 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -2,9 +2,7 @@
Import('env')
-
if env['disable_3d']:
-
env.scene_sources.append("3d/spatial.cpp")
env.scene_sources.append("3d/skeleton.cpp")
env.scene_sources.append("3d/particles.cpp")
@@ -12,5 +10,3 @@ if env['disable_3d']:
env.scene_sources.append("3d/scenario_fx.cpp")
else:
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/3d/area.h b/scene/3d/area.h
index e49b7e493b..e1ff1079e3 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -31,8 +31,8 @@
#ifndef AREA_H
#define AREA_H
+#include "core/vset.h"
#include "scene/3d/collision_object.h"
-#include "vset.h"
class Area : public CollisionObject {
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 4bff26a200..2dc500f7ab 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -38,14 +38,14 @@
void ARVRCamera::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- // need to find our ARVROrigin parent and let it know we're it's camera!
+ // need to find our ARVROrigin parent and let it know we're its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != NULL) {
origin->set_tracked_camera(this);
}
}; break;
case NOTIFICATION_EXIT_TREE: {
- // need to find our ARVROrigin parent and let it know we're no longer it's camera!
+ // need to find our ARVROrigin parent and let it know we're no longer its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != NULL) {
origin->clear_tracked_camera_if(this);
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 67fb658562..d6690676cc 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -62,7 +62,7 @@ public:
};
/*
- ARVRController is a helper node that automatically updates it's position based on tracker data.
+ ARVRController is a helper node that automatically updates its position based on tracker data.
It must be a child node of our ARVROrigin node
*/
@@ -102,7 +102,7 @@ public:
};
/*
- ARVRAnchor is a helper node that automatically updates it's position based on anchor data, it represents a real world location.
+ ARVRAnchor is a helper node that automatically updates its position based on anchor data, it represents a real world location.
It must be a child node of our ARVROrigin node
*/
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 8504a18f54..3046cad624 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "audio_stream_player_3d.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/3d/area.h"
#include "scene/3d/camera.h"
#include "scene/main/viewport.h"
@@ -290,7 +290,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask);
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
Area *area = NULL;
for (int i = 0; i < areas; i++) {
@@ -417,7 +417,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
}
- for (int k = 0; k < cc; k++) {
+ for (unsigned int k = 0; k < cc; k++) {
output.vol[k] *= multiplier;
}
@@ -448,7 +448,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
- float center_val[3] = { 0.5, 0.25, 0.16666 };
+ float center_val[3] = { 0.5f, 0.25f, 0.16666f };
AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
if (attenuation < 1.0) {
@@ -814,7 +814,7 @@ AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model
void AudioStreamPlayer3D::set_out_of_range_mode(OutOfRangeMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 2);
+ ERR_FAIL_INDEX((int)p_mode, 2);
out_of_range_mode = p_mode;
}
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 2cb59c871c..62589bd67e 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -29,9 +29,10 @@
/*************************************************************************/
#include "baked_lightmap.h"
-#include "io/resource_saver.h"
-#include "os/dir_access.h"
-#include "os/os.h"
+#include "core/io/config_file.h"
+#include "core/io/resource_saver.h"
+#include "core/os/dir_access.h"
+#include "core/os/os.h"
#include "voxel_light_baker.h"
void BakedLightmapData::set_bounds(const AABB &p_bounds) {
@@ -365,7 +366,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
{
bake_bounds = AABB(-extents, extents * 2.0);
int subdiv = nearest_power_of_2_templated(int(bake_bounds.get_longest_axis_size() / bake_cell_size));
- bake_bounds.size[bake_bounds.get_longest_axis_size()] = subdiv * bake_cell_size;
+ bake_bounds.size[bake_bounds.get_longest_axis_index()] = subdiv * bake_cell_size;
bake_subdiv = nearest_shift(subdiv) + 1;
capture_subdiv = bake_subdiv;
@@ -526,21 +527,60 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
}
- Ref<ImageTexture> tex;
- String image_path = save_path.plus_file(mesh_name + ".tex");
- bool set_path = true;
- if (ResourceCache::has(image_path)) {
- tex = Ref<Resource>((Resource *)ResourceCache::get(image_path));
- set_path = false;
- }
+ String image_path = save_path.plus_file(mesh_name);
+ Ref<Texture> texture;
- if (!tex.is_valid()) {
- tex.instance();
- }
+ if (ResourceLoader::import) {
+
+ bool srgb = false;
+ if (false && hdr) {
+ //save hdr
+ } else {
+ image_path += ".png";
+ print_line("image path saving png: " + image_path);
+ image->save_png(image_path);
+ srgb = true;
+ }
- tex->create_from_image(image, tex_flags);
+ if (!FileAccess::exists(image_path + ".import")) {
+ Ref<ConfigFile> config;
+ config.instance();
+ config->set_value("remap", "importer", "texture");
+ config->set_value("remap", "type", "StreamTexture");
+ config->set_value("params", "compress/mode", 2);
+ config->set_value("params", "detect_3d", false);
+ config->set_value("params", "flags/repeat", false);
+ config->set_value("params", "flags/filter", true);
+ config->set_value("params", "flags/mipmaps", false);
+ config->set_value("params", "flags/srgb", srgb);
+
+ config->save(image_path + ".import");
+ }
+
+ ResourceLoader::import(image_path);
+ texture = ResourceLoader::load(image_path); //if already loaded, it will be updated on refocus?
+ } else {
- err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
+ image_path += ".text";
+ Ref<ImageTexture> tex;
+ bool set_path = true;
+ if (ResourceCache::has(image_path)) {
+ tex = Ref<Resource>((Resource *)ResourceCache::get(image_path));
+ set_path = false;
+ }
+
+ if (!tex.is_valid()) {
+ tex.instance();
+ }
+
+ tex->create_from_image(image, tex_flags);
+
+ err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
+ if (set_path) {
+ tex->set_path(image_path);
+ }
+ texture = tex;
+ }
if (err != OK) {
if (bake_end_function) {
bake_end_function();
@@ -548,10 +588,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
ERR_FAIL_COND_V(err != OK, BAKE_ERROR_CANT_CREATE_IMAGE);
}
- if (set_path) {
- tex->set_path(image_path);
- }
- new_light_data->add_user(E->get().path, tex, E->get().instance_idx);
+ new_light_data->add_user(E->get().path, texture, E->get().instance_idx);
}
}
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 6ecf219c2b..8ef64e2e80 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -30,9 +30,9 @@
#include "camera.h"
-#include "camera_matrix.h"
#include "collision_object.h"
-#include "engine.h"
+#include "core/engine.h"
+#include "core/math/camera_matrix.h"
#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
void Camera::_update_audio_listener_state() {
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 943f4158f7..4fd68fb47d 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -38,9 +38,9 @@
#include "scene/resources/sphere_shape.h"
#include "servers/visual_server.h"
//TODO: Implement CylinderShape and HeightMapShape?
+#include "core/math/quick_hull.h"
#include "mesh_instance.h"
#include "physics_body.h"
-#include "quick_hull.h"
void CollisionShape::make_convex_from_brothers() {
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 712f0ba78b..35a2049bda 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -471,10 +471,6 @@ static float rand_from_seed(uint32_t &seed) {
return float(seed % uint32_t(65536)) / 65535.0;
}
-static float rand_from_seed_m1_p1(uint32_t &seed) {
- return rand_from_seed(seed) * 2.0 - 1.0;
-}
-
void CPUParticles::_particles_process(float p_delta) {
p_delta *= speed_scale;
@@ -596,7 +592,7 @@ void CPUParticles::_particles_process(float p_delta) {
Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
- direction_yz.z = direction_yz.z / Math::sqrt(direction_yz.z); //better uniform distribution
+ direction_yz.z = direction_yz.z / MAX(0.0001, Math::sqrt(ABS(direction_yz.z))); //better uniform distribution
Vector3 direction = Vector3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);
direction.normalize();
p.velocity = direction * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
@@ -981,6 +977,8 @@ void CPUParticles::_update_particle_data_buffer() {
ptr += 17;
}
+
+ can_update = true;
}
#ifndef NO_THREADS
@@ -993,8 +991,10 @@ void CPUParticles::_update_render_thread() {
#ifndef NO_THREADS
update_mutex->lock();
#endif
-
- VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data);
+ if (can_update) {
+ VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data);
+ can_update = false; //wait for next time
+ }
#ifndef NO_THREADS
update_mutex->unlock();
@@ -1036,7 +1036,7 @@ void CPUParticles::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (particles.size() == 0)
+ if (particles.size() == 0 || !is_visible_in_tree())
return;
float delta = get_process_delta_time();
@@ -1065,6 +1065,8 @@ void CPUParticles::_notification(int p_what) {
}
}
+ bool processed = false;
+
if (time == 0 && pre_process_time > 0.0) {
float frame_time;
@@ -1077,6 +1079,7 @@ void CPUParticles::_notification(int p_what) {
while (todo >= 0) {
_particles_process(frame_time);
+ processed = true;
todo -= frame_time;
}
}
@@ -1095,6 +1098,7 @@ void CPUParticles::_notification(int p_what) {
while (todo >= frame_time) {
_particles_process(frame_time);
+ processed = true;
todo -= decr;
}
@@ -1102,9 +1106,12 @@ void CPUParticles::_notification(int p_what) {
} else {
_particles_process(delta);
+ processed = true;
}
- _update_particle_data_buffer();
+ if (processed) {
+ _update_particle_data_buffer();
+ }
}
}
@@ -1428,6 +1435,8 @@ CPUParticles::CPUParticles() {
flags[i] = false;
}
+ can_update = false;
+
set_color(Color(1, 1, 1, 1));
#ifndef NO_THREADS
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 47d0ef3f5e..77a144b70b 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -31,7 +31,7 @@
#ifndef CPU_PARTICLES_H
#define CPU_PARTICLES_H
-#include "rid.h"
+#include "core/rid.h"
#include "scene/3d/visual_instance.h"
/**
@@ -142,6 +142,8 @@ private:
int fixed_fps;
bool fractional_delta;
+ volatile bool can_update;
+
DrawOrder draw_order;
Ref<Mesh> mesh;
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index ffa283f634..93832f8e00 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -30,7 +30,7 @@
#include "interpolated_camera.h"
-#include "engine.h"
+#include "core/engine.h"
void InterpolatedCamera::_notification(int p_what) {
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 16164cf3bf..11d61315ba 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -30,8 +30,8 @@
#include "light.h"
-#include "engine.h"
-#include "project_settings.h"
+#include "core/engine.h"
+#include "core/project_settings.h"
#include "scene/resources/surface_tool.h"
bool Light::_can_gizmo_scale() const {
@@ -48,6 +48,13 @@ void Light::set_param(Param p_param, float p_value) {
if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) {
update_gizmo();
+
+ if (p_param == PARAM_SPOT_ANGLE) {
+ _change_notify("spot_angle");
+ } else if (p_param == PARAM_RANGE) {
+ _change_notify("omni_range");
+ _change_notify("spot_range");
+ }
}
}
@@ -172,7 +179,8 @@ void Light::_update_visibility() {
}
#endif
- //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok);
+ VS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok);
+
_change_notify("geometry/visible");
}
@@ -312,7 +320,7 @@ Light::Light(VisualServer::LightType p_type) {
Light::Light() {
type = VisualServer::LIGHT_DIRECTIONAL;
- ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes.");
+ ERR_PRINT("Light should not be instanced directly; use the DirectionalLight, OmniLight or SpotLight subtypes instead.");
}
Light::~Light() {
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index e277cae5b7..cf0317cd58 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -31,7 +31,7 @@
#include "mesh_instance.h"
#include "collision_shape.h"
-#include "core_string_names.h"
+#include "core/core_string_names.h"
#include "physics_body.h"
#include "scene/resources/material.h"
#include "scene/scene_string_names.h"
@@ -253,6 +253,11 @@ void MeshInstance::_notification(int p_what) {
}
}
+int MeshInstance::get_surface_material_count() const {
+
+ return materials.size();
+}
+
void MeshInstance::set_surface_material(int p_surface, const Ref<Material> &p_material) {
ERR_FAIL_INDEX(p_surface, materials.size());
@@ -359,6 +364,7 @@ void MeshInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance::set_skeleton_path);
ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance::get_skeleton_path);
+ ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance::get_surface_material_count);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance::set_surface_material);
ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance::get_surface_material);
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 0dfec538f9..0b5b4b9e7b 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -76,6 +76,7 @@ public:
void set_skeleton_path(const NodePath &p_skeleton);
NodePath get_skeleton_path();
+ int get_surface_material_count() const;
void set_surface_material(int p_surface, const Ref<Material> &p_material);
Ref<Material> get_surface_material(int p_surface) const;
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 8d84d2408c..6e7b372647 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -30,6 +30,8 @@
#include "navigation.h"
+#define USE_ENTRY_POINT
+
void Navigation::_navmesh_link(int p_id) {
ERR_FAIL_COND(!navmesh_map.has(p_id));
@@ -331,7 +333,18 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
if (begin_poly->edges[i].C) {
begin_poly->edges[i].C->prev_edge = begin_poly->edges[i].C_edge;
+#ifdef USE_ENTRY_POINT
+ Vector3 edge[2] = {
+ _get_vertex(begin_poly->edges[i].point),
+ _get_vertex(begin_poly->edges[(i + 1) % begin_poly->edges.size()].point)
+ };
+
+ Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge);
+ begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry);
+ begin_poly->edges[i].C->entry = entry;
+#else
begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center);
+#endif
open_list.push_back(begin_poly->edges[i].C);
if (begin_poly->edges[i].C == end_poly) {
@@ -356,10 +369,33 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
Polygon *p = E->get();
float cost = p->distance;
- cost += p->center.distance_to(end_point);
+#ifdef USE_ENTRY_POINT
+ int es = p->edges.size();
- if (cost < least_cost) {
+ float shortest_distance = 1e30;
+
+ for (int i = 0; i < es; i++) {
+ Polygon::Edge &e = p->edges.write[i];
+
+ if (!e.C)
+ continue;
+ Vector3 edge[2] = {
+ _get_vertex(p->edges[i].point),
+ _get_vertex(p->edges[(i + 1) % es].point)
+ };
+
+ Vector3 edge_point = Geometry::get_closest_point_to_segment(p->entry, edge);
+ float dist = p->entry.distance_to(edge_point);
+ if (dist < shortest_distance)
+ shortest_distance = dist;
+ }
+
+ cost += shortest_distance;
+#else
+ cost += p->center.distance_to(end_point);
+#endif
+ if (cost < least_cost) {
least_cost_poly = E;
least_cost = cost;
}
@@ -527,7 +563,6 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve
bool use_collision = p_use_collision;
Vector3 closest_point;
float closest_point_d = 1e20;
- NavMesh *closest_navmesh = NULL;
for (Map<int, NavMesh>::Element *E = navmesh_map.front(); E; E = E->next()) {
@@ -546,12 +581,10 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve
closest_point = inters;
use_collision = true;
closest_point_d = p_from.distance_to(inters);
- closest_navmesh = p.owner;
} else if (closest_point_d > inters.distance_to(p_from)) {
closest_point = inters;
closest_point_d = p_from.distance_to(inters);
- closest_navmesh = p.owner;
}
}
}
@@ -569,7 +602,6 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve
closest_point_d = d;
closest_point = b;
- closest_navmesh = p.owner;
}
}
}
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 5a501039c8..8f200997cd 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -94,6 +94,7 @@ class Navigation : public Spatial {
Vector<Edge> edges;
Vector3 center;
+ Vector3 entry;
float distance;
int prev_edge;
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 742246f78c..72241c5c89 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -31,7 +31,7 @@
#ifndef PARTICLES_H
#define PARTICLES_H
-#include "rid.h"
+#include "core/rid.h"
#include "scene/3d/visual_instance.h"
#include "scene/resources/material.h"
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 9acaa15641..339a434a6e 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -30,7 +30,7 @@
#include "path.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/scene_string_names.h"
void Path::_notification(int p_what) {
@@ -43,6 +43,16 @@ void Path::_curve_changed() {
if (is_inside_tree()) {
emit_signal("curve_changed");
}
+
+ // update the configuration warnings of all children of type OrientedPathFollows
+ if (is_inside_tree()) {
+ for (int i = 0; i < get_child_count(); i++) {
+ OrientedPathFollow *child = Object::cast_to<OrientedPathFollow>(get_child(i));
+ if (child) {
+ child->update_configuration_warning();
+ }
+ }
+ }
}
void Path::set_curve(const Ref<Curve3D> &p_curve) {
@@ -207,6 +217,18 @@ void PathFollow::_validate_property(PropertyInfo &property) const {
}
}
+String PathFollow::get_configuration_warning() const {
+
+ if (!is_visible_in_tree() || !is_inside_tree())
+ return String();
+
+ if (!Object::cast_to<Path>(get_parent())) {
+ return TTR("PathFollow only works when set as a child of a Path node.");
+ }
+
+ return String();
+}
+
void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow::set_offset);
@@ -444,6 +466,23 @@ void OrientedPathFollow::_validate_property(PropertyInfo &property) const {
}
}
+String OrientedPathFollow::get_configuration_warning() const {
+
+ if (!is_visible_in_tree() || !is_inside_tree())
+ return String();
+
+ if (!Object::cast_to<Path>(get_parent())) {
+ return TTR("OrientedPathFollow only works when set as a child of a Path node.");
+ } else {
+ Path *path = Object::cast_to<Path>(get_parent());
+ if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled()) {
+ return TTR("OrientedPathFollow requires up vectors enabled in its parent Path.");
+ }
+ }
+
+ return String();
+}
+
void OrientedPathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &OrientedPathFollow::set_offset);
diff --git a/scene/3d/path.h b/scene/3d/path.h
index f73bf17dfe..beb37d9714 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -106,6 +106,8 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
+ String get_configuration_warning() const;
+
PathFollow();
};
@@ -151,6 +153,8 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
+ String get_configuration_warning() const;
+
OrientedPathFollow();
};
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index f7af6a57dd..970e8cf1ee 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -31,8 +31,11 @@
#include "physics_body.h"
#include "core/core_string_names.h"
-#include "engine.h"
-#include "method_bind_ext.gen.inc"
+#include "core/engine.h"
+#include "core/list.h"
+#include "core/method_bind_ext.gen.inc"
+#include "core/object.h"
+#include "core/rid.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
@@ -108,6 +111,20 @@ bool PhysicsBody::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
+Array PhysicsBody::get_collision_exceptions() {
+ List<RID> exceptions;
+ PhysicsServer::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void PhysicsBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
@@ -289,6 +306,7 @@ void StaticBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody::_reload_physics_characteristics);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with);
@@ -2287,6 +2305,8 @@ void PhysicalBone::_reload_joint() {
}
} break;
+ case JOINT_TYPE_NONE: {
+ } break;
}
}
@@ -2324,7 +2344,8 @@ void PhysicalBone::set_joint_type(JointType p_joint_type) {
if (p_joint_type == get_joint_type())
return;
- memdelete(joint_data);
+ if (joint_data)
+ memdelete(joint_data);
joint_data = NULL;
switch (p_joint_type) {
case JOINT_TYPE_PIN:
@@ -2342,6 +2363,8 @@ void PhysicalBone::set_joint_type(JointType p_joint_type) {
case JOINT_TYPE_6DOF:
joint_data = memnew(SixDOFJointData);
break;
+ case JOINT_TYPE_NONE:
+ break;
}
_reload_joint();
@@ -2505,12 +2528,12 @@ PhysicalBone::PhysicalBone() :
gizmo_move_joint(false),
#endif
joint_data(NULL),
+ parent_skeleton(NULL),
static_body(false),
- simulate_physics(false),
_internal_static_body(false),
+ simulate_physics(false),
_internal_simulate_physics(false),
bone_id(-1),
- parent_skeleton(NULL),
bone_name(""),
bounce(0),
mass(1),
@@ -2522,7 +2545,8 @@ PhysicalBone::PhysicalBone() :
}
PhysicalBone::~PhysicalBone() {
- memdelete(joint_data);
+ if (joint_data)
+ memdelete(joint_data);
}
void PhysicalBone::update_bone_id() {
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index c4db41f577..fa319e6fbb 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -31,11 +31,11 @@
#ifndef PHYSICS_BODY__H
#define PHYSICS_BODY__H
+#include "core/vset.h"
#include "scene/3d/collision_object.h"
#include "scene/resources/physics_material.h"
#include "servers/physics_server.h"
#include "skeleton.h"
-#include "vset.h"
class PhysicsBody : public CollisionObject {
@@ -69,6 +69,7 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
@@ -389,6 +390,8 @@ public:
virtual bool _set(const StringName &p_name, const Variant &p_value, RID j = RID());
virtual bool _get(const StringName &p_name, Variant &r_ret) const;
virtual void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ virtual ~JointData() {}
};
struct PinJointData : public JointData {
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index d16d9ed7c5..137338d79e 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "portal.h"
-#include "project_settings.h"
+#include "core/project_settings.h"
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp
index 101d9ed70c..f56f728d99 100644
--- a/scene/3d/proximity_group.cpp
+++ b/scene/3d/proximity_group.cpp
@@ -30,7 +30,7 @@
#include "proximity_group.h"
-#include "math_funcs.h"
+#include "core/math/math_funcs.h"
void ProximityGroup::clear_groups() {
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index b846a5b6c0..17f069bbc8 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -31,7 +31,7 @@
#include "ray_cast.h"
#include "collision_object.h"
-#include "engine.h"
+#include "core/engine.h"
#include "mesh_instance.h"
#include "servers/physics_server.h"
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 0d83a9942e..3914d7190e 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -34,8 +34,8 @@
// FIXME: Will be removed, kept as reference for new implementation
#if 0
-#include "geometry.h"
-#include "project_settings.h"
+#include "core/math/geometry.h"
+#include "core/project_settings.h"
#include "scene/resources/surface_tool.h"
void Room::_notification(int p_what) {
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index c796e47f25..db82ef2a5c 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -30,7 +30,7 @@
#include "skeleton.h"
-#include "message_queue.h"
+#include "core/message_queue.h"
#include "core/project_settings.h"
#include "scene/3d/physics_body.h"
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index e044e08437..07abdc1fe7 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -31,7 +31,7 @@
#ifndef SKELETON_H
#define SKELETON_H
-#include "rid.h"
+#include "core/rid.h"
#include "scene/3d/spatial.h"
/**
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 58ddb52760..1e730d0b3d 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -29,8 +29,12 @@
/*************************************************************************/
#include "soft_body.h"
-#include "os/os.h"
+#include "core/list.h"
+#include "core/object.h"
+#include "core/os/os.h"
+#include "core/rid.h"
#include "scene/3d/collision_object.h"
+#include "scene/3d/physics_body.h"
#include "scene/3d/skeleton.h"
#include "servers/physics_server.h"
@@ -335,6 +339,7 @@ void SoftBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody::set_parent_collision_ignore);
ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody::get_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody::remove_collision_exception_with);
@@ -547,6 +552,20 @@ PoolVector<SoftBody::PinnedPoint> SoftBody::get_pinned_points_indices() {
return pinned_points;
}
+Array SoftBody::get_collision_exceptions() {
+ List<RID> exceptions;
+ PhysicsServer::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void SoftBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index ee3d8d87cf..b1e699e839 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -166,6 +166,7 @@ public:
void set_drag_coefficient(real_t p_drag_coefficient);
real_t get_drag_coefficient();
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node);
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index d6141c12a8..fcc908cdc6 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -30,8 +30,8 @@
#include "spatial.h"
-#include "engine.h"
-#include "message_queue.h"
+#include "core/engine.h"
+#include "core/message_queue.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp
index d96b003a81..3850a0c7e6 100644
--- a/scene/3d/spatial_velocity_tracker.cpp
+++ b/scene/3d/spatial_velocity_tracker.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "spatial_velocity_tracker.h"
-#include "engine.h"
+#include "core/engine.h"
void SpatialVelocityTracker::set_track_physics_step(bool p_track_physics_step) {
diff --git a/scene/3d/spring_arm.cpp b/scene/3d/spring_arm.cpp
index 492c6b806e..f74784c2f9 100644
--- a/scene/3d/spring_arm.cpp
+++ b/scene/3d/spring_arm.cpp
@@ -29,15 +29,16 @@
/*************************************************************************/
#include "spring_arm.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/3d/collision_object.h"
#include "scene/resources/sphere_shape.h"
#include "servers/physics_server.h"
SpringArm::SpringArm() :
spring_length(1),
- mask(1),
current_spring_length(0),
+ keep_child_basis(false),
+ mask(1),
margin(0.01) {}
void SpringArm::_notification(int p_what) {
diff --git a/scene/3d/spring_arm.h b/scene/3d/spring_arm.h
index 24d912d371..e0c3f2992d 100644
--- a/scene/3d/spring_arm.h
+++ b/scene/3d/spring_arm.h
@@ -39,8 +39,8 @@ class SpringArm : public Spatial {
Ref<Shape> shape;
Set<RID> excluded_objects;
float spring_length;
- bool keep_child_basis;
float current_spring_length;
+ bool keep_child_basis;
uint32_t mask;
float margin;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 036a748c83..774ee49af2 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "sprite_3d.h"
-#include "core_string_names.h"
+#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
Color SpriteBase3D::_get_color_accum() {
@@ -431,7 +431,7 @@ void Sprite3D::_draw() {
};
- Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+ Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@@ -441,10 +441,10 @@ void Sprite3D::_draw() {
}
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
@@ -731,7 +731,7 @@ void AnimatedSprite3D::_draw() {
};
- Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height());
+ Vector2 src_tsize = tsize;
// Properly setup UVs for impostor textures (AtlasTexture).
Ref<AtlasTexture> atlas_tex = texture;
@@ -741,10 +741,10 @@ void AnimatedSprite3D::_draw() {
}
Vector2 uvs[4] = {
- final_src_rect.position / tsize,
- (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize,
- (final_src_rect.position + final_src_rect.size) / tsize,
- (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize,
+ final_src_rect.position / src_tsize,
+ (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize,
+ (final_src_rect.position + final_src_rect.size) / src_tsize,
+ (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize,
};
if (is_flipped_h()) {
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index f9d096633c..56a86b6a17 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -562,7 +562,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
b2invmass);
// FIXME: rel_vel assignment here is overwritten by the following assignment.
- // What seemes to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel);
+ // What seems to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel);
// Investigate why.
real_t rel_vel = jac.getRelativeVelocity(
s->get_linear_velocity(),
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index 9d6e4941f3..c69387d082 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -30,7 +30,7 @@
#include "visibility_notifier.h"
-#include "engine.h"
+#include "core/engine.h"
#include "scene/3d/camera.h"
#include "scene/3d/physics_body.h"
#include "scene/animation/animation_player.h"
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index b1985f4a0c..2cf685a92c 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -48,7 +48,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- friend class SpatialIndexer;
+ friend struct SpatialIndexer;
void _enter_camera(Camera *p_camera);
void _exit_camera(Camera *p_camera);
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 767518dc83..6dc821c3f5 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -294,7 +294,7 @@ void GeometryInstance::_bind_methods() {
ADD_GROUP("Geometry", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0"), "set_extra_cull_margin", "get_extra_cull_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);
ADD_GROUP("LOD", "lod_");
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 9249bc04ce..784f2a358a 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -31,8 +31,8 @@
#ifndef VISUAL_INSTANCE_H
#define VISUAL_INSTANCE_H
-#include "face3.h"
-#include "rid.h"
+#include "core/math/face3.h"
+#include "core/rid.h"
#include "scene/3d/spatial.h"
#include "scene/resources/material.h"
/**
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index e846e1763d..0eccbbc8f9 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "voxel_light_baker.h"
-#include "os/os.h"
-#include "os/threaded_array_processor.h"
+#include "core/os/os.h"
+#include "core/os/threaded_array_processor.h"
#include <stdlib.h>
@@ -261,7 +261,7 @@ static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3
void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) {
if (p_level == cell_subdiv - 1) {
- //plot the face by guessing it's albedo and emission value
+ //plot the face by guessing its albedo and emission value
//find best axis to map to, for scanning values
int closest_axis = 0;
@@ -734,7 +734,8 @@ void VoxelLightBaker::_check_init_light() {
leaf_voxel_count = 0;
_fixup_plot(0, 0); //pre fixup, so normal, albedo, emission, etc. work for lighting.
bake_light.resize(bake_cells.size());
- zeromem(bake_light.ptrw(), bake_light.size() * sizeof(Light));
+ print_line("bake light size: " + itos(bake_light.size()));
+ //zeromem(bake_light.ptrw(), bake_light.size() * sizeof(Light));
first_leaf = -1;
_init_light_plot(0, 0, 0, 0, 0, CHILD_EMPTY);
}
@@ -1586,10 +1587,10 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3 bitangent = tangent.cross(p_normal).normalized();
Basis normal_xform = Basis(tangent, bitangent, p_normal).transposed();
- const Vector3 *cone_dirs;
- const float *cone_weights;
- int cone_dir_count;
- float cone_aperture;
+ const Vector3 *cone_dirs = NULL;
+ const float *cone_weights = NULL;
+ int cone_dir_count = 0;
+ float cone_aperture = 0;
switch (bake_quality) {
case BAKE_QUALITY_LOW: {
@@ -1618,7 +1619,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3(-0.700629, -0.509037, 0.5),
Vector3(0.267617, -0.823639, 0.5)
};
- static const float weights[6] = { 0.25, 0.15, 0.15, 0.15, 0.15, 0.15 };
+ static const float weights[6] = { 0.25f, 0.15f, 0.15f, 0.15f, 0.15f, 0.15f };
//
cone_dirs = dirs;
cone_dir_count = 6;
@@ -1640,7 +1641,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3(0.19124006749743122, 0.39355745585016605, 0.8991883926788214),
Vector3(0.19124006749743122, -0.39355745585016605, 0.8991883926788214),
};
- static const float weights[10] = { 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.133333, 0.133333, 0.13333 };
+ static const float weights[10] = { 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.133333f, 0.133333f, 0.13333f };
cone_dirs = dirs;
cone_dir_count = 10;
cone_aperture = 0.404; // tan(angle) 45 degrees
@@ -1874,7 +1875,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
if (bake_mode == BAKE_MODE_RAY_TRACE) {
//blur
//gauss kernel, 7 step sigma 2
- static const float gauss_kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 };
+ static const float gauss_kernel[4] = { 0.214607f, 0.189879f, 0.131514f, 0.071303f };
//horizontal pass
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h
index 6a1f1253a3..3d55c053f3 100644
--- a/scene/3d/voxel_light_baker.h
+++ b/scene/3d/voxel_light_baker.h
@@ -92,6 +92,16 @@ private:
float accum[6][3]; //rgb anisotropic
float direct_accum[6][3]; //for direct bake
int next_leaf;
+ Light() {
+ x = y = z = 0;
+ for (int i = 0; i < 6; i++) {
+ for (int j = 0; j < 3; j++) {
+ accum[i][j] = 0;
+ direct_accum[i][j] = 0;
+ }
+ }
+ next_leaf = 0;
+ }
};
int first_leaf;
diff --git a/scene/SCsub b/scene/SCsub
index 5d81e818ba..d8839ce3a8 100644
--- a/scene/SCsub
+++ b/scene/SCsub
@@ -4,16 +4,19 @@ Import('env')
env.scene_sources = []
-
# Thirdparty code
thirdparty_dir = "#thirdparty/misc/"
thirdparty_sources = [
+ # C++ sources
+ "easing_equations.cpp",
# C sources
"mikktspace.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-env.add_source_files(env.scene_sources, thirdparty_sources)
+env_thirdparty = env.Clone()
+env_thirdparty.disable_warnings()
+env_thirdparty.add_source_files(env.scene_sources, thirdparty_sources)
# Godot's own sources
env.add_source_files(env.scene_sources, "*.cpp")
@@ -32,5 +35,3 @@ SConscript('resources/SCsub')
# Build it all as a library
lib = env.add_library("scene", env.scene_sources)
env.Prepend(LIBS=[lib])
-
-Export('env')
diff --git a/scene/animation/SCsub b/scene/animation/SCsub
index bf9125be7f..b01e2fd54d 100644
--- a/scene/animation/SCsub
+++ b/scene/animation/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index f3a76b950e..9321133d5f 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "animation_blend_space_2d.h"
-#include "math/delaunay.h"
+#include "core/math/delaunay.h"
void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::VECTOR2, blend_position));
@@ -468,7 +468,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
}
first = true;
- float mind;
+ float mind = 0;
for (int i = 0; i < blend_points_used; i++) {
bool found = false;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 837723450c..5923ad7657 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -320,7 +320,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
}
if (!_travel(sm, start_request)) {
- //cant travel, then teleport
+ //can't travel, then teleport
path.clear();
current = start_request;
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index d8db1973d2..102f05a146 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -30,8 +30,8 @@
#include "animation_player.h"
-#include "engine.h"
-#include "message_queue.h"
+#include "core/engine.h"
+#include "core/message_queue.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
#ifdef TOOLS_ENABLED
@@ -263,43 +263,36 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
key.id = id;
key.bone_idx = bone_idx;
- if (node_cache_map.has(key)) {
-
- p_anim->node_cache.write[i] = &node_cache_map[key];
- } else {
-
+ if (!node_cache_map.has(key))
node_cache_map[key] = TrackNodeCache();
- p_anim->node_cache.write[i] = &node_cache_map[key];
- p_anim->node_cache[i]->path = a->track_get_path(i);
- p_anim->node_cache[i]->node = child;
- p_anim->node_cache[i]->resource = resource;
- p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child);
- if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
- // special cases and caches for transform tracks
-
- // cache spatial
- p_anim->node_cache[i]->spatial = Object::cast_to<Spatial>(child);
- // cache skeleton
- p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child);
- if (p_anim->node_cache[i]->skeleton) {
-
- if (a->track_get_path(i).get_subname_count() == 1) {
- StringName bone_name = a->track_get_path(i).get_subname(0);
-
- p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name);
- if (p_anim->node_cache[i]->bone_idx < 0) {
- // broken track (nonexistent bone)
- p_anim->node_cache[i]->skeleton = NULL;
- p_anim->node_cache[i]->spatial = NULL;
- printf("bone is %ls\n", String(bone_name).c_str());
- ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
- } else {
- }
- } else {
- // no property, just use spatialnode
+ p_anim->node_cache.write[i] = &node_cache_map[key];
+ p_anim->node_cache[i]->path = a->track_get_path(i);
+ p_anim->node_cache[i]->node = child;
+ p_anim->node_cache[i]->resource = resource;
+ p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child);
+ if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
+ // special cases and caches for transform tracks
+
+ // cache spatial
+ p_anim->node_cache[i]->spatial = Object::cast_to<Spatial>(child);
+ // cache skeleton
+ p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child);
+ if (p_anim->node_cache[i]->skeleton) {
+ if (a->track_get_path(i).get_subname_count() == 1) {
+ StringName bone_name = a->track_get_path(i).get_subname(0);
+
+ p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name);
+ if (p_anim->node_cache[i]->bone_idx < 0) {
+ // broken track (nonexistent bone)
p_anim->node_cache[i]->skeleton = NULL;
+ p_anim->node_cache[i]->spatial = NULL;
+ printf("bone is %ls\n", String(bone_name).c_str());
+ ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
}
+ } else {
+ // no property, just use spatialnode
+ p_anim->node_cache[i]->skeleton = NULL;
}
}
}
@@ -426,7 +419,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (first_key_time == 0.0) {
//ignore, use for transition
if (key_count == 1)
- continue; //with one key we cant do anything
+ continue; //with one key we can't do anything
transition = a->track_get_key_transition(i, 0);
first_key_time = a->track_get_key_time(i, 1);
first_key = 1;
@@ -1458,6 +1451,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_MANUAL: break;
}
processing = p_process;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 9b06d538e9..eb00f91bb3 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -29,9 +29,10 @@
/*************************************************************************/
#include "animation_tree.h"
+
#include "animation_blend_tree.h"
+#include "core/engine.h"
#include "core/method_bind_ext.gen.inc"
-#include "engine.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
@@ -191,7 +192,7 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
case FILTER_IGNORE:
break; //will not happen anyway
case FILTER_PASS: {
- //values filtered pass, the rest dont
+ //values filtered pass, the rest don't
for (int i = 0; i < blend_count; i++) {
if (blendw[i] == 0) //not filtered, does not pass
continue;
@@ -205,7 +206,7 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
} break;
case FILTER_STOP: {
- //values filtered dont pass, the rest are blended
+ //values filtered don't pass, the rest are blended
for (int i = 0; i < blend_count; i++) {
if (blendw[i] > 0) //filtered, does not pass
@@ -291,7 +292,7 @@ String AnimationNode::get_caption() const {
}
void AnimationNode::add_input(const String &p_name) {
- //root nodes cant add inputs
+ //root nodes can't add inputs
ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL)
Input input;
ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
@@ -1226,7 +1227,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->object->set_indexed(t->subpath, t->value);
} break;
- default: {} //the rest dont matter
+ default: {} //the rest don't matter
}
}
}
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 179f5d9698..524784df53 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -877,6 +877,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
tr.track->object->call(method, args[0], args[1], args[2], args[3], args[4]);
}
} break;
+ default: {}
}
}
}
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 098bd05e9a..01a10dbc2b 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -112,7 +112,7 @@ void RootMotionView::_notification(int p_what) {
first = false;
- transform.orthonormalize(); //dont want scale, too imprecise
+ transform.orthonormalize(); //don't want scale, too imprecise
transform.affine_invert();
accumulated = transform * accumulated;
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
index 69975e6195..83f45afac8 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/animation/skeleton_ik.cpp
@@ -418,11 +418,11 @@ void SkeletonIK::_notification(int p_what) {
SkeletonIK::SkeletonIK() :
Node(),
interpolation(1),
- skeleton(NULL),
- target_node_override(NULL),
use_magnet(false),
min_distance(0.01),
max_iterations(10),
+ skeleton(NULL),
+ target_node_override(NULL),
task(NULL) {
set_process_priority(1);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 58be636e44..3521782417 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -29,7 +29,8 @@
/*************************************************************************/
#include "tween.h"
-#include "method_bind_ext.gen.inc"
+
+#include "core/method_bind_ext.gen.inc"
void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8, const Variant &p_arg9, const Variant &p_arg10) {
@@ -276,7 +277,10 @@ Variant &Tween::_get_initial_val(InterpolateData &p_data) {
ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, p_data.initial_val);
}
return initial_val;
- } break;
+ }
+
+ case INTER_CALLBACK:
+ break;
}
return p_data.delta_val;
}
@@ -312,7 +316,7 @@ Variant &Tween::_get_delta_val(InterpolateData &p_data) {
if (final_val.get_type() == Variant::INT) final_val = final_val.operator real_t();
_calc_delta_val(p_data.initial_val, final_val, p_data.delta_val);
return p_data.delta_val;
- } break;
+ }
case TARGETING_PROPERTY:
case TARGETING_METHOD: {
@@ -324,7 +328,10 @@ Variant &Tween::_get_delta_val(InterpolateData &p_data) {
//_calc_delta_val(p_data.initial_val, p_data.final_val, p_data.delta_val);
_calc_delta_val(initial_val, p_data.final_val, p_data.delta_val);
return p_data.delta_val;
- } break;
+ }
+
+ case INTER_CALLBACK:
+ break;
}
return p_data.initial_val;
}
@@ -673,6 +680,10 @@ float Tween::get_speed_scale() const {
}
bool Tween::start() {
+ if (pending_update != 0) {
+ call_deferred("start");
+ return true;
+ }
set_active(true);
return true;
@@ -852,12 +863,8 @@ bool Tween::seek(real_t p_time) {
data.finish = false;
}
- switch (data.type) {
- case INTER_PROPERTY:
- case INTER_METHOD:
- break;
- case INTER_CALLBACK:
- continue;
+ if (data.type == INTER_CALLBACK) {
+ continue;
}
Variant result = _run_equation(data);
diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp
deleted file mode 100644
index 11f2b0c17f..0000000000
--- a/scene/animation/tween_interpolaters.cpp
+++ /dev/null
@@ -1,332 +0,0 @@
-/*************************************************************************/
-/* tween_interpolaters.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "tween.h"
-
-const real_t pi = 3.1415926535898;
-
-///////////////////////////////////////////////////////////////////////////
-// linear
-///////////////////////////////////////////////////////////////////////////
-namespace linear {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return c * t / d + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- return c * t / d + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- return c * t / d + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return c * t / d + b;
-}
-}; // namespace linear
-///////////////////////////////////////////////////////////////////////////
-// sine
-///////////////////////////////////////////////////////////////////////////
-namespace sine {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return -c * cos(t / d * (pi / 2)) + c + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- return c * sin(t / d * (pi / 2)) + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- return -c / 2 * (cos(pi * t / d) - 1) + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace sine
-///////////////////////////////////////////////////////////////////////////
-// quint
-///////////////////////////////////////////////////////////////////////////
-namespace quint {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return c * pow(t / d, 5) + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- return c * (pow(t / d - 1, 5) + 1) + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- t = t / d * 2;
- if (t < 1) return c / 2 * pow(t, 5) + b;
- return c / 2 * (pow(t - 2, 5) + 2) + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace quint
-///////////////////////////////////////////////////////////////////////////
-// quart
-///////////////////////////////////////////////////////////////////////////
-namespace quart {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return c * pow(t / d, 4) + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- return -c * (pow(t / d - 1, 4) - 1) + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- t = t / d * 2;
- if (t < 1) return c / 2 * pow(t, 4) + b;
- return -c / 2 * (pow(t - 2, 4) - 2) + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace quart
-///////////////////////////////////////////////////////////////////////////
-// quad
-///////////////////////////////////////////////////////////////////////////
-namespace quad {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return c * pow(t / d, 2) + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- t = t / d;
- return -c * t * (t - 2) + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- t = t / d * 2;
- if (t < 1) return c / 2 * pow(t, 2) + b;
- return -c / 2 * ((t - 1) * (t - 3) - 1) + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace quad
-///////////////////////////////////////////////////////////////////////////
-// expo
-///////////////////////////////////////////////////////////////////////////
-namespace expo {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- if (t == 0) return b;
- return c * pow(2, 10 * (t / d - 1)) + b - c * 0.001;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- if (t == d) return b + c;
- return c * 1.001 * (-pow(2, -10 * t / d) + 1) + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- if (t == 0) return b;
- if (t == d) return b + c;
- t = t / d * 2;
- if (t < 1) return c / 2 * pow(2, 10 * (t - 1)) + b - c * 0.0005;
- return c / 2 * 1.0005 * (-pow(2, -10 * (t - 1)) + 2) + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace expo
-///////////////////////////////////////////////////////////////////////////
-// elastic
-///////////////////////////////////////////////////////////////////////////
-namespace elastic {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- if (t == 0) return b;
- if ((t /= d) == 1) return b + c;
- float p = d * 0.3f;
- float a = c;
- float s = p / 4;
- float postFix = a * pow(2, 10 * (t -= 1)); // this is a fix, again, with post-increment operators
- return -(postFix * sin((t * d - s) * (2 * pi) / p)) + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- if (t == 0) return b;
- if ((t /= d) == 1) return b + c;
- float p = d * 0.3f;
- float a = c;
- float s = p / 4;
- return (a * pow(2, -10 * t) * sin((t * d - s) * (2 * pi) / p) + c + b);
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- if (t == 0) return b;
- if ((t /= d / 2) == 2) return b + c;
- float p = d * (0.3f * 1.5f);
- float a = c;
- float s = p / 4;
-
- if (t < 1) {
- float postFix = a * pow(2, 10 * (t -= 1)); // postIncrement is evil
- return -0.5f * (postFix * sin((t * d - s) * (2 * pi) / p)) + b;
- }
- float postFix = a * pow(2, -10 * (t -= 1)); // postIncrement is evil
- return postFix * sin((t * d - s) * (2 * pi) / p) * 0.5f + c + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace elastic
-///////////////////////////////////////////////////////////////////////////
-// cubic
-///////////////////////////////////////////////////////////////////////////
-namespace cubic {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return c * (t /= d) * t * t + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- t = t / d - 1;
- return c * (t * t * t + 1) + b;
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
- return c / 2 * ((t -= 2) * t * t + 2) + b;
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace cubic
-///////////////////////////////////////////////////////////////////////////
-// circ
-///////////////////////////////////////////////////////////////////////////
-namespace circ {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return -c * (sqrt(1 - (t /= d) * t) - 1) + b; // TODO: ehrich: operation with t is undefined
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- return c * sqrt(1 - (t = t / d - 1) * t) + b; // TODO: ehrich: operation with t is undefined
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- if ((t /= d / 2) < 1) return -c / 2 * (sqrt(1 - t * t) - 1) + b;
- return c / 2 * (sqrt(1 - t * (t -= 2)) + 1) + b; // TODO: ehrich: operation with t is undefined
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace circ
-///////////////////////////////////////////////////////////////////////////
-// bounce
-///////////////////////////////////////////////////////////////////////////
-namespace bounce {
-static real_t out(real_t t, real_t b, real_t c, real_t d);
-
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- return c - out(d - t, 0, c, d) + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- if ((t /= d) < (1 / 2.75f)) {
- return c * (7.5625f * t * t) + b;
- } else if (t < (2 / 2.75f)) {
- float postFix = t -= (1.5f / 2.75f);
- return c * (7.5625f * (postFix)*t + .75f) + b;
- } else if (t < (2.5 / 2.75)) {
- float postFix = t -= (2.25f / 2.75f);
- return c * (7.5625f * (postFix)*t + .9375f) + b;
- } else {
- float postFix = t -= (2.625f / 2.75f);
- return c * (7.5625f * (postFix)*t + .984375f) + b;
- }
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? in(t * 2, b, c / 2, d) : out((t * 2) - d, b + c / 2, c / 2, d);
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace bounce
-///////////////////////////////////////////////////////////////////////////
-// back
-///////////////////////////////////////////////////////////////////////////
-namespace back {
-static real_t in(real_t t, real_t b, real_t c, real_t d) {
- float s = 1.70158f;
- float postFix = t /= d;
- return c * (postFix)*t * ((s + 1) * t - s) + b;
-}
-
-static real_t out(real_t t, real_t b, real_t c, real_t d) {
- float s = 1.70158f;
- return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; // TODO: ehrich: operation with t is undefined
-}
-
-static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
- float s = 1.70158f;
- if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525f)) + 1) * t - s)) + b; // TODO: ehrich: operation with s is undefined
- float postFix = t -= 2;
- return c / 2 * ((postFix)*t * (((s *= (1.525f)) + 1) * t + s) + 2) + b; // TODO: ehrich: operation with s is undefined
-}
-
-static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
- return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
-}
-}; // namespace back
-
-Tween::interpolater Tween::interpolaters[Tween::TRANS_COUNT][Tween::EASE_COUNT] = {
- { &linear::in, &linear::out, &linear::in_out, &linear::out_in },
- { &sine::in, &sine::out, &sine::in_out, &sine::out_in },
- { &quint::in, &quint::out, &quint::in_out, &quint::out_in },
- { &quart::in, &quart::out, &quart::in_out, &quart::out_in },
- { &quad::in, &quad::out, &quad::in_out, &quad::out_in },
- { &expo::in, &expo::out, &expo::in_out, &expo::out_in },
- { &elastic::in, &elastic::out, &elastic::in_out, &elastic::out_in },
- { &cubic::in, &cubic::out, &cubic::in_out, &cubic::out_in },
- { &circ::in, &circ::out, &circ::in_out, &circ::out_in },
- { &bounce::in, &bounce::out, &bounce::in_out, &bounce::out_in },
- { &back::in, &back::out, &back::in_out, &back::out_in },
-};
-
-real_t Tween::_run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d) {
-
- interpolater cb = interpolaters[p_trans_type][p_ease_type];
- ERR_FAIL_COND_V(cb == NULL, b);
- return cb(t, b, c, d);
-}
diff --git a/scene/audio/SCsub b/scene/audio/SCsub
index bf9125be7f..b01e2fd54d 100644
--- a/scene/audio/SCsub
+++ b/scene/audio/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 7a9f2bd8d0..64af7efb16 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -30,7 +30,7 @@
#include "audio_player.h"
-#include "engine.h"
+#include "core/engine.h"
void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
diff --git a/scene/gui/SCsub b/scene/gui/SCsub
index bf9125be7f..b01e2fd54d 100644
--- a/scene/gui/SCsub
+++ b/scene/gui/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index d17ae1d84c..6dfaacc776 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -30,7 +30,7 @@
#include "base_button.h"
-#include "os/keyboard.h"
+#include "core/os/keyboard.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
@@ -315,6 +315,14 @@ void BaseButton::set_disabled(bool p_disabled) {
return;
status.disabled = p_disabled;
+ if (p_disabled) {
+ if (!toggle_mode) {
+ status.pressed = false;
+ }
+ status.press_attempt = false;
+ status.pressing_inside = false;
+ status.pressing_button = 0;
+ }
update();
_change_notify("disabled");
}
@@ -360,7 +368,9 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_DISABLED;
};
- if (status.press_attempt == false && status.hovering && !status.pressed) {
+ if (!status.press_attempt && status.hovering) {
+ if (status.pressed)
+ return DRAW_HOVER_PRESSED;
return DRAW_HOVER;
} else {
@@ -536,6 +546,7 @@ void BaseButton::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_PRESSED);
BIND_ENUM_CONSTANT(DRAW_HOVER);
BIND_ENUM_CONSTANT(DRAW_DISABLED);
+ BIND_ENUM_CONSTANT(DRAW_HOVER_PRESSED);
BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_PRESS);
BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_RELEASE);
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 79638bbcce..176d9fc213 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -85,6 +85,7 @@ public:
DRAW_PRESSED,
DRAW_HOVER,
DRAW_DISABLED,
+ DRAW_HOVER_PRESSED,
};
DrawMode get_draw_mode() const;
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index a34f2f1ad5..2d17fb1391 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "button.h"
+#include "core/translation.h"
#include "servers/visual_server.h"
-#include "translation.h"
Size2 Button::get_minimum_size() const {
@@ -88,6 +88,21 @@ void Button::_notification(int p_what) {
if (has_color("icon_color_normal"))
color_icon = get_color("icon_color_normal");
} break;
+ case DRAW_HOVER_PRESSED: {
+ if (has_stylebox("hover_pressed") && has_stylebox_override("hover_pressed")) {
+ style = get_stylebox("hover_pressed");
+ if (!flat)
+ style->draw(ci, Rect2(Point2(0, 0), size));
+ if (has_color("font_color_hover_pressed"))
+ color = get_color("font_color_hover_pressed");
+ else
+ color = get_color("font_color");
+ if (has_color("icon_color_hover_pressed"))
+ color_icon = get_color("icon_color_hover_pressed");
+
+ break;
+ }
+ }
case DRAW_PRESSED: {
style = get_stylebox("pressed");
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index f9ed0ecdbb..fa9538da28 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -30,7 +30,7 @@
#include "check_button.h"
-#include "print_string.h"
+#include "core/print_string.h"
#include "servers/visual_server.h"
Size2 CheckButton::get_icon_size() const {
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 8e232c6f46..c5d3def4c1 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -30,9 +30,14 @@
#include "color_picker.h"
-#include "os/input.h"
-#include "os/keyboard.h"
-#include "os/os.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
+#include "core/os/os.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor_settings.h"
+#endif
+
#include "scene/gui/separator.h"
#include "scene/main/viewport.h"
@@ -52,6 +57,16 @@ void ColorPicker::_notification(int p_what) {
bt_add_preset->set_icon(get_icon("add_preset"));
_update_color();
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ PoolColorArray saved_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "presets", PoolColorArray());
+
+ for (int i = 0; i < saved_presets.size(); i++) {
+ add_preset(saved_presets[i]);
+ }
+ }
+#endif
} break;
case NOTIFICATION_PARENTED: {
@@ -144,7 +159,10 @@ void ColorPicker::_html_entered(const String &p_html) {
if (updating)
return;
+ float last_alpha = color.a;
color = Color::html(p_html);
+ if (!is_editing_alpha())
+ color.a = last_alpha;
if (!is_inside_tree())
return;
@@ -186,9 +204,22 @@ void ColorPicker::_update_presets() {
preset->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), Rect2(Point2(), preset_size), true);
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ PoolColorArray arr_to_save = PoolColorArray();
+
+ for (int i = 0; i < presets.size(); i++) {
+ preset->draw_rect(Rect2(Point2(size.width * i, 0), size), presets[i]);
+ arr_to_save.insert(i, presets[i]);
+ }
+
+ EditorSettings::get_singleton()->set_project_metadata("color_picker", "presets", arr_to_save);
+ }
+#else
for (int i = 0; i < presets.size(); i++) {
preset->draw_rect(Rect2(Point2(size.width * i, 0), size), presets[i]);
}
+#endif
}
void ColorPicker::_text_type_toggled() {
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 7df03bf7c6..d606629041 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "container.h"
-#include "message_queue.h"
+#include "core/message_queue.h"
#include "scene/scene_string_names.h"
void Container::_child_minsize_changed() {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index dc042b88d2..e155d0ef86 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -29,15 +29,15 @@
/*************************************************************************/
#include "control.h"
-#include "project_settings.h"
+#include "core/project_settings.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/viewport.h"
#include "servers/visual_server.h"
-#include "message_queue.h"
-#include "os/keyboard.h"
-#include "os/os.h"
-#include "print_string.h"
+#include "core/message_queue.h"
+#include "core/os/keyboard.h"
+#include "core/os/os.h"
+#include "core/print_string.h"
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
#include "scene/scene_string_names.h"
@@ -769,7 +769,7 @@ void Control::force_drag(const Variant &p_data, Control *p_control) {
void Control::set_drag_preview(Control *p_control) {
ERR_FAIL_COND(!is_inside_tree());
- ERR_FAIL_COND(get_viewport()->gui_is_dragging());
+ ERR_FAIL_COND(!get_viewport()->gui_is_dragging());
get_viewport()->_gui_set_drag_preview(this, p_control);
}
@@ -1079,7 +1079,7 @@ bool Control::has_constant_override(const StringName &p_name) const {
bool Control::has_icon(const StringName &p_name, const StringName &p_type) const {
if (p_type == StringName() || p_type == "") {
- if (has_icon_override(p_name) == true)
+ if (has_icon_override(p_name))
return true;
}
@@ -1113,7 +1113,7 @@ bool Control::has_icon(const StringName &p_name, const StringName &p_type) const
bool Control::has_shader(const StringName &p_name, const StringName &p_type) const {
if (p_type == StringName() || p_type == "") {
- if (has_shader_override(p_name) == true)
+ if (has_shader_override(p_name))
return true;
}
@@ -1146,7 +1146,7 @@ bool Control::has_shader(const StringName &p_name, const StringName &p_type) con
bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) const {
if (p_type == StringName() || p_type == "") {
- if (has_stylebox_override(p_name) == true)
+ if (has_stylebox_override(p_name))
return true;
}
@@ -1179,7 +1179,7 @@ bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) c
bool Control::has_font(const StringName &p_name, const StringName &p_type) const {
if (p_type == StringName() || p_type == "") {
- if (has_font_override(p_name) == true)
+ if (has_font_override(p_name))
return true;
}
@@ -1213,7 +1213,7 @@ bool Control::has_font(const StringName &p_name, const StringName &p_type) const
bool Control::has_color(const StringName &p_name, const StringName &p_type) const {
if (p_type == StringName() || p_type == "") {
- if (has_color_override(p_name) == true)
+ if (has_color_override(p_name))
return true;
}
@@ -1247,7 +1247,7 @@ bool Control::has_color(const StringName &p_name, const StringName &p_type) cons
bool Control::has_constant(const StringName &p_name, const StringName &p_type) const {
if (p_type == StringName() || p_type == "") {
- if (has_constant_override(p_name) == true)
+ if (has_constant_override(p_name))
return true;
}
@@ -1993,7 +1993,7 @@ Control *Control::find_prev_valid_focus() const {
if (!from) {
- ERR_EXPLAIN("Prev focus node is not a control: " + n->get_name());
+ ERR_EXPLAIN("Previous focus node is not a control: " + n->get_name());
ERR_FAIL_V(NULL);
}
} else {
@@ -2235,13 +2235,13 @@ String Control::_get_tooltip() const {
void Control::set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour) {
- ERR_FAIL_INDEX(p_margin, 4);
+ ERR_FAIL_INDEX((int)p_margin, 4);
data.focus_neighbour[p_margin] = p_neighbour;
}
NodePath Control::get_focus_neighbour(Margin p_margin) const {
- ERR_FAIL_INDEX_V(p_margin, 4, NodePath());
+ ERR_FAIL_INDEX_V((int)p_margin, 4, NodePath());
return data.focus_neighbour[p_margin];
}
@@ -2877,7 +2877,7 @@ void Control::_bind_methods() {
ADD_GROUP("Mouse", "mouse_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_filter", PROPERTY_HINT_ENUM, "Stop,Pass,Ignore"), "set_mouse_filter", "get_mouse_filter");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_default_cursor_shape", PROPERTY_HINT_ENUM, "Arrow,Ibeam,Pointing hand,Cross,Wait,Busy,Drag,Can drop,Forbidden,Vertical resize,Horizontal resize,Secondary diagonal resize,Main diagonal resize,Move,Vertial split,Horizontal split,Help"), "set_default_cursor_shape", "get_default_cursor_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_default_cursor_shape", PROPERTY_HINT_ENUM, "Arrow,Ibeam,Pointing hand,Cross,Wait,Busy,Drag,Can drop,Forbidden,Vertical resize,Horizontal resize,Secondary diagonal resize,Main diagonal resize,Move,Vertical split,Horizontal split,Help"), "set_default_cursor_shape", "get_default_cursor_shape");
ADD_GROUP("Size Flags", "size_flags_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_h_size_flags", "get_h_size_flags");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index c6bd2f097d..eb39d9ca0f 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -31,13 +31,13 @@
#ifndef CONTROL_H
#define CONTROL_H
-#include "rid.h"
+#include "core/math/transform_2d.h"
+#include "core/rid.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/shortcut.h"
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/theme.h"
-#include "transform_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -76,7 +76,7 @@ public:
SIZE_EXPAND = 2,
SIZE_EXPAND_FILL = SIZE_EXPAND | SIZE_FILL,
SIZE_SHRINK_CENTER = 4, //ignored by expand or fill
- SIZE_SHRINK_END = 8, //ignored by expand or fil
+ SIZE_SHRINK_END = 8, //ignored by expand or fill
};
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index d9737fa21a..e3a21eb10d 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "dialogs.h"
+#include "core/print_string.h"
+#include "core/translation.h"
#include "line_edit.h"
-#include "print_string.h"
-#include "translation.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 9bddaa7d29..1e9f4df4a3 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "file_dialog.h"
-#include "os/keyboard.h"
-#include "print_string.h"
+#include "core/os/keyboard.h"
+#include "core/print_string.h"
#include "scene/gui/label.h"
FileDialog::GetIconFunc FileDialog::get_icon_func = NULL;
@@ -330,6 +330,10 @@ void FileDialog::deselect_items() {
case MODE_OPEN_DIR:
get_ok()->set_text(RTR("Select Current Folder"));
break;
+ case MODE_OPEN_ANY:
+ case MODE_SAVE_FILE:
+ // FIXME: Implement, or refactor to avoid duplication with set_mode
+ break;
}
}
}
@@ -349,7 +353,7 @@ void FileDialog::_tree_selected() {
file->set_text(d["name"]);
} else if (mode == MODE_OPEN_DIR) {
- get_ok()->set_text(RTR("Select this Folder"));
+ get_ok()->set_text(RTR("Select This Folder"));
}
get_ok()->set_disabled(_is_open_should_be_disabled());
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 3227f1c3a8..8bd15080d3 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -32,7 +32,7 @@
#define FILE_DIALOG_H
#include "box_container.h"
-#include "os/dir_access.h"
+#include "core/os/dir_access.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index dc013f00a5..c13964d196 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "gradient_edit.h"
+#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
-#include "os/keyboard.h"
#define SPACING (3 * EDSCALE)
@@ -236,23 +236,23 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
//Snap to nearest point if holding shift
if (mm->get_shift()) {
- float snap_treshhold = 0.03;
- float smallest_ofs = snap_treshhold;
- bool founded = false;
- int nearest_point;
+ float snap_threshold = 0.03;
+ float smallest_ofs = snap_threshold;
+ bool found = false;
+ int nearest_point = 0;
for (int i = 0; i < points.size(); ++i) {
if (i != grabbed) {
float temp_ofs = ABS(points[i].offset - newofs);
if (temp_ofs < smallest_ofs) {
smallest_ofs = temp_ofs;
nearest_point = i;
- if (founded)
+ if (found)
break;
- founded = true;
+ found = true;
}
}
}
- if (founded) {
+ if (found) {
if (points[nearest_point].offset < newofs)
newofs = points[nearest_point].offset + 0.00001;
else
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 8797ab6fd3..b3bebc88ec 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -30,8 +30,8 @@
#include "graph_edit.h"
-#include "os/input.h"
-#include "os/keyboard.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "scene/gui/box_container.h"
#define ZOOM_SCALE 1.2
@@ -406,7 +406,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = Object::cast_to<GraphNode>(to)->get_connection_input_color(E->get().to_port);
connecting_target = false;
connecting_to = pos;
- just_disconected = true;
+ just_disconnected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
to = get_node(String(connecting_from)); //maybe it was erased
@@ -427,7 +427,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = gn->get_connection_output_color(j);
connecting_target = false;
connecting_to = pos;
- just_disconected = false;
+ just_disconnected = false;
return;
}
}
@@ -453,7 +453,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = Object::cast_to<GraphNode>(fr)->get_connection_output_color(E->get().from_port);
connecting_target = false;
connecting_to = pos;
- just_disconected = true;
+ just_disconnected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
fr = get_node(String(connecting_from)); //maybe it was erased
@@ -474,7 +474,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = gn->get_connection_input_color(j);
connecting_target = false;
connecting_to = pos;
- just_disconected = true;
+ just_disconnected = true;
return;
}
@@ -544,7 +544,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
emit_signal("connection_request", from, from_slot, to, to_slot);
- } else if (!just_disconected) {
+ } else if (!just_disconnected) {
String from = connecting_from;
int from_slot = connecting_index;
Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
@@ -1042,7 +1042,7 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por
if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) {
- if (ABS(E->get().activity != p_activity)) {
+ if (ABS(E->get().activity - p_activity) < CMP_EPSILON) {
//update only if changed
top_layer->update();
connections_layer->update();
@@ -1304,7 +1304,7 @@ GraphEdit::GraphEdit() {
add_child(connections_layer);
connections_layer->connect("draw", this, "_connections_layer_draw");
connections_layer->set_name("CLAYER");
- connections_layer->set_disable_visibility_clip(true); // so it can draw freely and be offseted
+ connections_layer->set_disable_visibility_clip(true); // so it can draw freely and be offset
connections_layer->set_mouse_filter(MOUSE_FILTER_IGNORE);
h_scroll = memnew(HScrollBar);
@@ -1368,6 +1368,6 @@ GraphEdit::GraphEdit() {
zoom_hb->add_child(snap_amount);
setting_scroll_ofs = false;
- just_disconected = false;
+ just_disconnected = false;
set_clip_contents(true);
}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 31a449eb59..71165e3dc9 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -94,7 +94,7 @@ private:
Vector2 connecting_to;
String connecting_target_to;
int connecting_target_index;
- bool just_disconected;
+ bool just_disconnected;
bool dragging;
bool just_selected;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 24857d49fa..b189afd30b 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -29,7 +29,8 @@
/*************************************************************************/
#include "graph_node.h"
-#include "method_bind_ext.gen.inc"
+
+#include "core/method_bind_ext.gen.inc"
bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 278e4123d7..bb1d1d7695 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -184,8 +184,6 @@ void GridContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_columns", "columns"), &GridContainer::set_columns);
ClassDB::bind_method(D_METHOD("get_columns"), &GridContainer::get_columns);
- ClassDB::bind_method(D_METHOD("get_child_control_at_cell", "row", "column"),
- &GridContainer::get_child_control_at_cell);
ADD_PROPERTY(PropertyInfo(Variant::INT, "columns", PROPERTY_HINT_RANGE, "1,1024,1"), "set_columns", "get_columns");
}
@@ -241,21 +239,6 @@ Size2 GridContainer::get_minimum_size() const {
return ms;
}
-Control *GridContainer::get_child_control_at_cell(int row, int column) {
- Control *c;
- int grid_index = row * columns + column;
- for (int i = 0; i < get_child_count(); i++) {
- c = Object::cast_to<Control>(get_child(i));
- if (!c || !c->is_visible_in_tree())
- continue;
-
- if (grid_index == i) {
- break;
- }
- }
- return c;
-}
-
GridContainer::GridContainer() {
set_mouse_filter(MOUSE_FILTER_PASS);
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 7e3470dc89..243d06f034 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -47,7 +47,6 @@ public:
void set_columns(int p_columns);
int get_columns() const;
virtual Size2 get_minimum_size() const;
- Control *get_child_control_at_cell(int row, int column);
GridContainer();
};
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 9f5c12e87f..494995fb85 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "item_list.h"
-#include "os/os.h"
-#include "project_settings.h"
+#include "core/os/os.h"
+#include "core/project_settings.h"
void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, bool p_selectable) {
@@ -1524,6 +1524,7 @@ void ItemList::_bind_methods() {
ADD_SIGNAL(MethodInfo("nothing_selected"));
GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/incremental_search_max_interval_msec", PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater")); // No negative numbers
}
ItemList::ItemList() {
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 0b36e1663c..6ff2d232f0 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "label.h"
-#include "print_string.h"
-#include "project_settings.h"
-#include "translation.h"
+#include "core/print_string.h"
+#include "core/project_settings.h"
+#include "core/translation.h"
void Label::set_autowrap(bool p_autowrap) {
@@ -295,14 +295,13 @@ Size2 Label::get_minimum_size() const {
Size2 min_style = get_stylebox("normal")->get_minimum_size();
+ // don't want to mutable everything
+ if (word_cache_dirty)
+ const_cast<Label *>(this)->regenerate_word_cache();
+
if (autowrap)
return Size2(1, clip ? 1 : minsize.height) + min_style;
else {
-
- // don't want to mutable everything
- if (word_cache_dirty)
- const_cast<Label *>(this)->regenerate_word_cache();
-
Size2 ms = minsize;
if (clip)
ms.width = 1;
@@ -512,7 +511,7 @@ void Label::regenerate_word_cache() {
void Label::set_align(Align p_align) {
- ERR_FAIL_INDEX(p_align, 4);
+ ERR_FAIL_INDEX((int)p_align, 4);
align = p_align;
update();
}
@@ -524,7 +523,7 @@ Label::Align Label::get_align() const {
void Label::set_valign(VAlign p_align) {
- ERR_FAIL_INDEX(p_align, 4);
+ ERR_FAIL_INDEX((int)p_align, 4);
valign = p_align;
update();
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 1f3d5e6e13..c4373876b1 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -29,12 +29,12 @@
/*************************************************************************/
#include "line_edit.h"
+#include "core/message_queue.h"
+#include "core/os/keyboard.h"
+#include "core/os/os.h"
+#include "core/print_string.h"
+#include "core/translation.h"
#include "label.h"
-#include "message_queue.h"
-#include "os/keyboard.h"
-#include "os/os.h"
-#include "print_string.h"
-#include "translation.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"
@@ -527,7 +527,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
void LineEdit::set_align(Align p_align) {
- ERR_FAIL_INDEX(p_align, 4);
+ ERR_FAIL_INDEX((int)p_align, 4);
align = p_align;
update();
}
@@ -1608,6 +1608,8 @@ LineEdit::LineEdit() {
text_changed_dirty = false;
placeholder_alpha = 0.6;
clear_button_enabled = false;
+ clear_button_status.press_attempt = false;
+ clear_button_status.pressing_inside = false;
deselect();
set_focus_mode(FOCUS_ALL);
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 8560efdde5..c1561e97ba 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -75,6 +75,7 @@ void LinkButton::_notification(int p_what) {
color = get_color("font_color");
do_underline = underline_mode == UNDERLINE_MODE_ALWAYS;
} break;
+ case DRAW_HOVER_PRESSED:
case DRAW_PRESSED: {
if (has_color("font_color_pressed"))
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 87cf4dc334..95ec618c3b 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "menu_button.h"
-#include "os/keyboard.h"
+#include "core/os/keyboard.h"
#include "scene/main/viewport.h"
void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index b8f6ffe6d2..c6a34921c7 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -110,7 +110,7 @@ Ref<Texture> NinePatchRect::get_texture() const {
void NinePatchRect::set_patch_margin(Margin p_margin, int p_size) {
- ERR_FAIL_INDEX(p_margin, 4);
+ ERR_FAIL_INDEX((int)p_margin, 4);
margin[p_margin] = p_size;
update();
minimum_size_changed();
@@ -132,7 +132,7 @@ void NinePatchRect::set_patch_margin(Margin p_margin, int p_size) {
int NinePatchRect::get_patch_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V(p_margin, 4, 0);
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
return margin[p_margin];
}
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 2901176a69..6b847c6483 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "option_button.h"
-#include "print_string.h"
+#include "core/print_string.h"
Size2 OptionButton::get_minimum_size() const {
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index 4375e03a50..d3b7b72ee1 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "panel.h"
-#include "print_string.h"
+#include "core/print_string.h"
void Panel::_notification(int p_what) {
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 2add67ace1..bfbe62e1c7 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -30,8 +30,8 @@
#include "popup.h"
-#include "engine.h"
-#include "os/keyboard.h"
+#include "core/engine.h"
+#include "core/os/keyboard.h"
void Popup::_gui_input(Ref<InputEvent> p_event) {
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 436dda41a4..f84b75d8d8 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -29,10 +29,10 @@
/*************************************************************************/
#include "popup_menu.h"
-#include "os/input.h"
-#include "os/keyboard.h"
-#include "print_string.h"
-#include "translation.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
+#include "core/print_string.h"
+#include "core/translation.h"
String PopupMenu::_get_accel_text(int p_item) const {
@@ -557,6 +557,21 @@ void PopupMenu::_notification(int p_what) {
mouse_over = -1;
update();
}
+
+ for (int i = 0; i < items.size(); i++) {
+ if (items[i].submenu == "")
+ continue;
+
+ Node *n = get_node(items[i].submenu);
+ if (!n)
+ continue;
+
+ PopupMenu *pm = Object::cast_to<PopupMenu>(n);
+ if (!pm || !pm->is_visible())
+ continue;
+
+ pm->hide();
+ }
} break;
}
}
@@ -1012,8 +1027,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo
code |= KEY_MASK_SHIFT;
}
- int il = items.size();
- for (int i = 0; i < il; i++) {
+ for (int i = 0; i < items.size(); i++) {
if (is_item_disabled(i) || items[i].shortcut_is_disabled)
continue;
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 09d8664240..e862743934 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -30,6 +30,19 @@
#include "range.h"
+String Range::get_configuration_warning() const {
+ String warning = Control::get_configuration_warning();
+
+ if (shared->exp_ratio && shared->min <= 0) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+ warning += TTR("If exp_edit is true min_value must be > 0.");
+ }
+
+ return warning;
+}
+
void Range::_value_changed_notify() {
_value_changed(shared->val);
@@ -66,10 +79,11 @@ void Range::Shared::emit_changed(const char *p_what) {
}
void Range::set_value(double p_val) {
+ if (shared->step > 0)
+ p_val = Math::round(p_val / shared->step) * shared->step;
- if (_rounded_values) {
+ if (_rounded_values)
p_val = Math::round(p_val);
- }
if (!shared->allow_greater && p_val > shared->max - shared->page)
p_val = shared->max - shared->page;
@@ -90,6 +104,8 @@ void Range::set_min(double p_min) {
set_value(shared->val);
shared->emit_changed("min");
+
+ update_configuration_warning();
}
void Range::set_max(double p_max) {
@@ -277,6 +293,8 @@ bool Range::is_using_rounded_values() const {
void Range::set_exp_ratio(bool p_enable) {
shared->exp_ratio = p_enable;
+
+ update_configuration_warning();
}
bool Range::is_ratio_exp() const {
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 125f559248..58f15c8aa8 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -97,6 +97,8 @@ public:
void share(Range *p_range);
void unshare();
+ virtual String get_configuration_warning() const;
+
Range();
~Range();
};
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index 74e68598f4..e96e5afb2a 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -30,7 +30,7 @@
#include "reference_rect.h"
-#include "engine.h"
+#include "core/engine.h"
void ReferenceRect::_notification(int p_what) {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a5f9bea1b1..9f1687262f 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -29,12 +29,13 @@
/*************************************************************************/
#include "rich_text_label.h"
-#include "os/keyboard.h"
-#include "os/os.h"
+
+#include "core/os/keyboard.h"
+#include "core/os/os.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
#endif
RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) {
@@ -219,13 +220,14 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
case ALIGN_LEFT: l.offset_caches.push_back(0); break; \
case ALIGN_CENTER: l.offset_caches.push_back(((p_width - margin) - used) / 2); break; \
case ALIGN_RIGHT: l.offset_caches.push_back(((p_width - margin) - used)); break; \
- case ALIGN_FILL: l.offset_caches.push_back((p_width - margin) - used /*+spaces_size*/); break; \
+ case ALIGN_FILL: l.offset_caches.push_back(line_wrapped ? ((p_width - margin) - used) : 0); break; \
} \
l.height_caches.push_back(line_height); \
l.ascent_caches.push_back(line_ascent); \
l.descent_caches.push_back(line_descent); \
l.space_caches.push_back(spaces); \
} \
+ line_wrapped = false; \
y += line_height + get_constant(SceneStringNames::get_singleton()->line_separation); \
line_height = 0; \
line_ascent = 0; \
@@ -253,6 +255,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
l.minimum_width = MAX(l.minimum_width, m_width); \
} \
if (wofs + m_width > p_width) { \
+ line_wrapped = true; \
if (p_mode == PROCESS_CACHE) { \
if (spaces > 0) \
spaces -= 1; \
@@ -297,6 +300,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int rchar = 0;
int lh = 0;
bool line_is_blank = true;
+ bool line_wrapped = false;
int fh = 0;
while (it) {
@@ -319,14 +323,17 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
Color color;
Color font_color_shadow;
bool underline = false;
+ bool strikethrough = false;
if (p_mode == PROCESS_DRAW) {
color = _find_color(text, p_base_color);
font_color_shadow = _find_color(text, p_font_color_shadow);
- underline = _find_underline(text);
- if (_find_meta(text, &meta) && underline_meta) {
+ if (_find_underline(text) || (_find_meta(text, &meta) && underline_meta)) {
underline = true;
+ } else if (_find_strikethrough(text)) {
+
+ strikethrough = true;
}
} else if (p_mode == PROCESS_CACHE) {
@@ -417,7 +424,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int cw = 0;
- bool visible = visible_characters < 0 || p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - line_descent - line_ascent, line_ascent + line_descent);
+ bool visible = visible_characters < 0 || (p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - line_descent - line_ascent, line_ascent + line_descent));
if (visible)
line_is_blank = false;
@@ -468,6 +475,15 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
underline_width *= EDSCALE;
#endif
VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + wofs, uy), p_ofs + Point2(align_ofs + wofs + w, uy), uc, underline_width);
+ } else if (strikethrough) {
+ Color uc = color;
+ uc.a *= 0.5;
+ int uy = y + lh / 2 - line_descent + 2;
+ float strikethrough_width = 1.0;
+#ifdef TOOLS_ENABLED
+ strikethrough_width *= EDSCALE;
+#endif
+ VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + wofs, uy), p_ofs + Point2(align_ofs + wofs + w, uy), uc, strikethrough_width);
}
}
@@ -496,7 +512,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
ENSURE_WIDTH(img->image->get_width());
- bool visible = visible_characters < 0 || p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - font->get_descent() - img->image->get_height(), img->image->get_height());
+ bool visible = visible_characters < 0 || (p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - font->get_descent() - img->image->get_height(), img->image->get_height()));
if (visible)
line_is_blank = false;
@@ -834,8 +850,6 @@ void RichTextLabel::_notification(int p_what) {
bool use_outline = get_constant("shadow_as_outline");
Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
- float x_ofs = 0;
-
visible_line_count = 0;
while (y < size.height && from_line < main->lines.size()) {
@@ -853,7 +867,6 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
if (r_click_item)
*r_click_item = NULL;
- Size2 size = get_size();
Rect2 text_rect = _get_text_rect();
int ofs = vscroll->get_value();
Color font_color_shadow = get_color("font_color_shadow");
@@ -1226,6 +1239,23 @@ bool RichTextLabel::_find_underline(Item *p_item) {
return false;
}
+bool RichTextLabel::_find_strikethrough(Item *p_item) {
+
+ Item *item = p_item;
+
+ while (item) {
+
+ if (item->type == ITEM_STRIKETHROUGH) {
+
+ return true;
+ }
+
+ item = item->parent;
+ }
+
+ return false;
+}
+
bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta) {
Item *item = p_item;
@@ -1423,18 +1453,28 @@ bool RichTextLabel::remove_line(const int p_line) {
if (p_line >= current_frame->lines.size() || p_line < 0)
return false;
- int lines = p_line * 2;
+ int i = 0;
+ while (i < current->subitems.size() && current->subitems[i]->line < p_line) {
+ i++;
+ }
- if (current->subitems[lines]->type != ITEM_NEWLINE)
- _remove_item(current->subitems[lines], current->subitems[lines]->line, lines);
+ bool was_newline = false;
+ while (i < current->subitems.size()) {
+ was_newline = current->subitems[i]->type == ITEM_NEWLINE;
+ _remove_item(current->subitems[i], current->subitems[i]->line, p_line);
+ if (was_newline)
+ break;
+ }
- _remove_item(current->subitems[lines], current->subitems[lines]->line, lines);
+ if (!was_newline) {
+ current_frame->lines.remove(p_line);
+ }
- if (p_line == 0) {
+ if (p_line == 0 && current->subitems.size() > 0)
main->lines.write[0].from = main;
- }
main->first_invalid_line = 0;
+
return true;
}
@@ -1447,6 +1487,7 @@ void RichTextLabel::push_font(const Ref<Font> &p_font) {
item->font = p_font;
_add_item(item, true);
}
+
void RichTextLabel::push_color(const Color &p_color) {
ERR_FAIL_COND(current->type == ITEM_TABLE);
@@ -1455,6 +1496,7 @@ void RichTextLabel::push_color(const Color &p_color) {
item->color = p_color;
_add_item(item, true);
}
+
void RichTextLabel::push_underline() {
ERR_FAIL_COND(current->type == ITEM_TABLE);
@@ -1463,6 +1505,14 @@ void RichTextLabel::push_underline() {
_add_item(item, true);
}
+void RichTextLabel::push_strikethrough() {
+
+ ERR_FAIL_COND(current->type == ITEM_TABLE);
+ ItemStrikethrough *item = memnew(ItemStrikethrough);
+
+ _add_item(item, true);
+}
+
void RichTextLabel::push_align(Align p_align) {
ERR_FAIL_COND(current->type == ITEM_TABLE);
@@ -1672,7 +1722,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
}
if (brk_pos == p_bbcode.length())
- break; //nothing else o add
+ break; //nothing else to add
int brk_end = p_bbcode.find("]", brk_pos + 1);
@@ -1738,7 +1788,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
int columns = tag.substr(6, tag.length()).to_int();
if (columns < 1)
columns = 1;
- //use monospace font
+
push_table(columns);
pos = brk_end + 1;
tag_stack.push_front("table");
@@ -1752,7 +1802,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
int ratio = tag.substr(5, tag.length()).to_int();
if (ratio < 1)
ratio = 1;
- //use monospace font
+
set_table_column_expand(get_current_table_column(), true, ratio);
push_cell();
pos = brk_end + 1;
@@ -1765,43 +1815,37 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
tag_stack.push_front(tag);
} else if (tag == "s") {
- //use strikethrough (not supported underline instead)
- push_underline();
+ //use strikethrough
+ push_strikethrough();
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "center") {
- //use underline
push_align(ALIGN_CENTER);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "fill") {
- //use underline
push_align(ALIGN_FILL);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "right") {
- //use underline
push_align(ALIGN_RIGHT);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "ul") {
- //use underline
push_list(LIST_DOTS);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "ol") {
- //use underline
push_list(LIST_NUMBERS);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "indent") {
- //use underline
indent_level++;
push_indent(indent_level);
pos = brk_end + 1;
@@ -1809,7 +1853,6 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
} else if (tag == "url") {
- //use strikethrough (not supported underline instead)
int end = p_bbcode.find("[", brk_end);
if (end == -1)
end = p_bbcode.length();
@@ -1827,7 +1870,6 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
tag_stack.push_front("url");
} else if (tag == "img") {
- //use strikethrough (not supported underline instead)
int end = p_bbcode.find("[", brk_end);
if (end == -1)
end = p_bbcode.length();
@@ -2134,6 +2176,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("push_list", "type"), &RichTextLabel::push_list);
ClassDB::bind_method(D_METHOD("push_meta", "data"), &RichTextLabel::push_meta);
ClassDB::bind_method(D_METHOD("push_underline"), &RichTextLabel::push_underline);
+ ClassDB::bind_method(D_METHOD("push_strikethrough"), &RichTextLabel::push_strikethrough);
ClassDB::bind_method(D_METHOD("push_table", "columns"), &RichTextLabel::push_table);
ClassDB::bind_method(D_METHOD("set_table_column_expand", "column", "expand", "ratio"), &RichTextLabel::set_table_column_expand);
ClassDB::bind_method(D_METHOD("push_cell"), &RichTextLabel::push_cell);
@@ -2194,7 +2237,7 @@ void RichTextLabel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_active"), "set_scroll_active", "is_scroll_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_following"), "set_scroll_follow", "is_scroll_following");
@@ -2222,6 +2265,7 @@ void RichTextLabel::_bind_methods() {
BIND_ENUM_CONSTANT(ITEM_FONT);
BIND_ENUM_CONSTANT(ITEM_COLOR);
BIND_ENUM_CONSTANT(ITEM_UNDERLINE);
+ BIND_ENUM_CONSTANT(ITEM_STRIKETHROUGH);
BIND_ENUM_CONSTANT(ITEM_ALIGN);
BIND_ENUM_CONSTANT(ITEM_INDENT);
BIND_ENUM_CONSTANT(ITEM_LIST);
@@ -2285,7 +2329,7 @@ RichTextLabel::RichTextLabel() {
vscroll = memnew(VScrollBar);
add_child(vscroll);
- vscroll->set_drag_slave(String(".."));
+ vscroll->set_drag_node(String(".."));
vscroll->set_step(1);
vscroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0);
vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 06e9b8efe3..c2e5712b9d 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -62,6 +62,7 @@ public:
ITEM_FONT,
ITEM_COLOR,
ITEM_UNDERLINE,
+ ITEM_STRIKETHROUGH,
ITEM_ALIGN,
ITEM_INDENT,
ITEM_LIST,
@@ -164,6 +165,11 @@ private:
ItemUnderline() { type = ITEM_UNDERLINE; }
};
+ struct ItemStrikethrough : public Item {
+
+ ItemStrikethrough() { type = ITEM_STRIKETHROUGH; }
+ };
+
struct ItemMeta : public Item {
Variant meta;
@@ -277,6 +283,7 @@ private:
Align _find_align(Item *p_item);
Color _find_color(Item *p_item, const Color &p_default_color);
bool _find_underline(Item *p_item);
+ bool _find_strikethrough(Item *p_item);
bool _find_meta(Item *p_item, Variant *r_meta);
void _update_scroll();
@@ -307,6 +314,7 @@ public:
void push_font(const Ref<Font> &p_font);
void push_color(const Color &p_color);
void push_underline();
+ void push_strikethrough();
void push_align(Align p_align);
void push_indent(int p_level);
void push_list(ListType p_list);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index e5bd1c453d..07380f45cc 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -30,9 +30,9 @@
#include "scroll_bar.h"
-#include "os/keyboard.h"
-#include "os/os.h"
-#include "print_string.h"
+#include "core/os/keyboard.h"
+#include "core/os/os.h"
+#include "core/print_string.h"
bool ScrollBar::focus_by_default = false;
@@ -300,24 +300,24 @@ void ScrollBar::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (has_node(drag_slave_path)) {
- Node *n = get_node(drag_slave_path);
- drag_slave = Object::cast_to<Control>(n);
+ if (has_node(drag_node_path)) {
+ Node *n = get_node(drag_node_path);
+ drag_node = Object::cast_to<Control>(n);
}
- if (drag_slave) {
- drag_slave->connect("gui_input", this, "_drag_slave_input");
- drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT);
+ if (drag_node) {
+ drag_node->connect("gui_input", this, "_drag_node_input");
+ drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT);
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (drag_slave) {
- drag_slave->disconnect("gui_input", this, "_drag_slave_input");
- drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit");
+ if (drag_node) {
+ drag_node->disconnect("gui_input", this, "_drag_node_input");
+ drag_node->disconnect("tree_exiting", this, "_drag_node_exit");
}
- drag_slave = NULL;
+ drag_node = NULL;
}
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
@@ -337,12 +337,13 @@ void ScrollBar::_notification(int p_what) {
scrolling = false;
set_physics_process_internal(false);
}
- } else if (drag_slave_touching) {
- if (drag_slave_touching_deaccel) {
+ } else if (drag_node_touching) {
+
+ if (drag_node_touching_deaccel) {
Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- pos += drag_slave_speed * get_physics_process_delta_time();
+ pos += drag_node_speed * get_physics_process_delta_time();
bool turnoff = false;
@@ -360,15 +361,15 @@ void ScrollBar::_notification(int p_what) {
set_value(pos.x);
- float sgn_x = drag_slave_speed.x < 0 ? -1 : 1;
- float val_x = Math::abs(drag_slave_speed.x);
+ float sgn_x = drag_node_speed.x < 0 ? -1 : 1;
+ float val_x = Math::abs(drag_node_speed.x);
val_x -= 1000 * get_physics_process_delta_time();
if (val_x < 0) {
turnoff = true;
}
- drag_slave_speed.x = sgn_x * val_x;
+ drag_node_speed.x = sgn_x * val_x;
} else {
@@ -384,29 +385,29 @@ void ScrollBar::_notification(int p_what) {
set_value(pos.y);
- float sgn_y = drag_slave_speed.y < 0 ? -1 : 1;
- float val_y = Math::abs(drag_slave_speed.y);
+ float sgn_y = drag_node_speed.y < 0 ? -1 : 1;
+ float val_y = Math::abs(drag_node_speed.y);
val_y -= 1000 * get_physics_process_delta_time();
if (val_y < 0) {
turnoff = true;
}
- drag_slave_speed.y = sgn_y * val_y;
+ drag_node_speed.y = sgn_y * val_y;
}
if (turnoff) {
set_physics_process_internal(false);
- drag_slave_touching = false;
- drag_slave_touching_deaccel = false;
+ drag_node_touching = false;
+ drag_node_touching_deaccel = false;
}
} else {
if (time_since_motion == 0 || time_since_motion > 0.1) {
- Vector2 diff = drag_slave_accum - last_drag_slave_accum;
- last_drag_slave_accum = drag_slave_accum;
- drag_slave_speed = diff / get_physics_process_delta_time();
+ Vector2 diff = drag_node_accum - last_drag_node_accum;
+ last_drag_node_accum = drag_node_accum;
+ drag_node_speed = diff / get_physics_process_delta_time();
}
time_since_motion += get_physics_process_delta_time();
@@ -544,15 +545,15 @@ float ScrollBar::get_custom_step() const {
return custom_step;
}
-void ScrollBar::_drag_slave_exit() {
+void ScrollBar::_drag_node_exit() {
- if (drag_slave) {
- drag_slave->disconnect("gui_input", this, "_drag_slave_input");
+ if (drag_node) {
+ drag_node->disconnect("gui_input", this, "_drag_node_input");
}
- drag_slave = NULL;
+ drag_node = NULL;
}
-void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
+void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
@@ -563,43 +564,30 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (mb->is_pressed()) {
- if (drag_slave_touching) {
- set_physics_process_internal(false);
- drag_slave_touching_deaccel = false;
- drag_slave_touching = false;
- drag_slave_speed = Vector2();
- drag_slave_accum = Vector2();
- last_drag_slave_accum = Vector2();
- drag_slave_from = Vector2();
- }
+ drag_node_speed = Vector2();
+ drag_node_accum = Vector2();
+ last_drag_node_accum = Vector2();
+ drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- if (true) {
- drag_slave_speed = Vector2();
- drag_slave_accum = Vector2();
- last_drag_slave_accum = Vector2();
- //drag_slave_from=Vector2(h_scroll->get_val(),v_scroll->get_val());
- drag_slave_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
+ drag_node_touching = OS::get_singleton()->has_touchscreen_ui_hint();
+ drag_node_touching_deaccel = false;
+ time_since_motion = 0;
- drag_slave_touching = OS::get_singleton()->has_touchscreen_ui_hint();
- drag_slave_touching_deaccel = false;
+ if (drag_node_touching) {
+ set_physics_process_internal(true);
time_since_motion = 0;
- if (drag_slave_touching) {
- set_physics_process_internal(true);
- time_since_motion = 0;
- }
}
} else {
- if (drag_slave_touching) {
+ if (drag_node_touching) {
- if (drag_slave_speed == Vector2()) {
- drag_slave_touching_deaccel = false;
- drag_slave_touching = false;
+ if (drag_node_speed == Vector2()) {
+ drag_node_touching_deaccel = false;
+ drag_node_touching = false;
set_physics_process_internal(false);
} else {
-
- drag_slave_touching_deaccel = true;
+ drag_node_touching_deaccel = true;
}
}
}
@@ -609,60 +597,54 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (mm.is_valid()) {
- if (drag_slave_touching && !drag_slave_touching_deaccel) {
+ if (drag_node_touching && !drag_node_touching_deaccel) {
Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
- drag_slave_accum -= motion;
- Vector2 diff = drag_slave_from + drag_slave_accum;
+ drag_node_accum -= motion;
+ Vector2 diff = drag_node_from + drag_node_accum;
if (orientation == HORIZONTAL)
set_value(diff.x);
- /*
- else
- drag_slave_accum.x=0;
- */
+
if (orientation == VERTICAL)
set_value(diff.y);
- /*
- else
- drag_slave_accum.y=0;
- */
+
time_since_motion = 0;
}
}
}
-void ScrollBar::set_drag_slave(const NodePath &p_path) {
+void ScrollBar::set_drag_node(const NodePath &p_path) {
if (is_inside_tree()) {
- if (drag_slave) {
- drag_slave->disconnect("gui_input", this, "_drag_slave_input");
- drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit");
+ if (drag_node) {
+ drag_node->disconnect("gui_input", this, "_drag_node_input");
+ drag_node->disconnect("tree_exiting", this, "_drag_node_exit");
}
}
- drag_slave = NULL;
- drag_slave_path = p_path;
+ drag_node = NULL;
+ drag_node_path = p_path;
if (is_inside_tree()) {
if (has_node(p_path)) {
Node *n = get_node(p_path);
- drag_slave = Object::cast_to<Control>(n);
+ drag_node = Object::cast_to<Control>(n);
}
- if (drag_slave) {
- drag_slave->connect("gui_input", this, "_drag_slave_input");
- drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT);
+ if (drag_node) {
+ drag_node->connect("gui_input", this, "_drag_node_input");
+ drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT);
}
}
}
-NodePath ScrollBar::get_drag_slave() const {
+NodePath ScrollBar::get_drag_node() const {
- return drag_slave_path;
+ return drag_node_path;
}
void ScrollBar::set_smooth_scroll_enabled(bool p_enable) {
@@ -678,8 +660,8 @@ void ScrollBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input);
ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step);
ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step);
- ClassDB::bind_method(D_METHOD("_drag_slave_input"), &ScrollBar::_drag_slave_input);
- ClassDB::bind_method(D_METHOD("_drag_slave_exit"), &ScrollBar::_drag_slave_exit);
+ ClassDB::bind_method(D_METHOD("_drag_node_input"), &ScrollBar::_drag_node_input);
+ ClassDB::bind_method(D_METHOD("_drag_node_exit"), &ScrollBar::_drag_node_exit);
ADD_SIGNAL(MethodInfo("scrolling"));
@@ -691,13 +673,13 @@ ScrollBar::ScrollBar(Orientation p_orientation) {
orientation = p_orientation;
highlight = HIGHLIGHT_NONE;
custom_step = -1;
- drag_slave = NULL;
+ drag_node = NULL;
drag.active = false;
- drag_slave_speed = Vector2();
- drag_slave_touching = false;
- drag_slave_touching_deaccel = false;
+ drag_node_speed = Vector2();
+ drag_node_touching = false;
+ drag_node_touching_deaccel = false;
scrolling = false;
target_scroll = 0;
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 15e037f8bb..cde4120cdb 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -36,6 +36,7 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
+
class ScrollBar : public Range {
GDCLASS(ScrollBar, Range);
@@ -71,25 +72,25 @@ class ScrollBar : public Range {
static void set_can_focus_by_default(bool p_can_focus);
- Node *drag_slave;
- NodePath drag_slave_path;
+ Node *drag_node;
+ NodePath drag_node_path;
- Vector2 drag_slave_speed;
- Vector2 drag_slave_accum;
- Vector2 drag_slave_from;
- Vector2 last_drag_slave_accum;
- float last_drag_slave_time;
+ Vector2 drag_node_speed;
+ Vector2 drag_node_accum;
+ Vector2 drag_node_from;
+ Vector2 last_drag_node_accum;
+ float last_drag_node_time;
float time_since_motion;
- bool drag_slave_touching;
- bool drag_slave_touching_deaccel;
+ bool drag_node_touching;
+ bool drag_node_touching_deaccel;
bool click_handled;
bool scrolling;
double target_scroll;
bool smooth_scroll_enabled;
- void _drag_slave_exit();
- void _drag_slave_input(const Ref<InputEvent> &p_input);
+ void _drag_node_exit();
+ void _drag_node_input(const Ref<InputEvent> &p_input);
void _gui_input(Ref<InputEvent> p_event);
@@ -102,8 +103,8 @@ public:
void set_custom_step(float p_custom_step);
float get_custom_step() const;
- void set_drag_slave(const NodePath &p_path);
- NodePath get_drag_slave() const;
+ void set_drag_node(const NodePath &p_path);
+ NodePath get_drag_node() const;
void set_smooth_scroll_enabled(bool p_enable);
bool is_smooth_scroll_enabled() const;
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 495d618930..26da16569a 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -29,7 +29,8 @@
/*************************************************************************/
#include "scroll_container.h"
-#include "os/os.h"
+#include "core/os/os.h"
+
bool ScrollContainer::clips_input() const {
return true;
@@ -170,7 +171,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
drag_accum -= motion;
- if (beyond_deadzone || scroll_h && Math::abs(drag_accum.x) > deadzone || scroll_v && Math::abs(drag_accum.y) > deadzone) {
+ if (beyond_deadzone || (scroll_h && Math::abs(drag_accum.x) > deadzone) || (scroll_v && Math::abs(drag_accum.y) > deadzone)) {
if (!beyond_deadzone) {
propagate_notification(NOTIFICATION_SCROLL_BEGIN);
emit_signal("scroll_started");
diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp
index 36490cf254..6fcf96f611 100644
--- a/scene/gui/shortcut.cpp
+++ b/scene/gui/shortcut.cpp
@@ -30,7 +30,7 @@
#include "shortcut.h"
-#include "os/keyboard.h"
+#include "core/os/keyboard.h"
void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) {
diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h
index f9240642bf..7613a24e43 100644
--- a/scene/gui/shortcut.h
+++ b/scene/gui/shortcut.h
@@ -31,8 +31,8 @@
#ifndef SHORTCUT_H
#define SHORTCUT_H
-#include "os/input_event.h"
-#include "resource.h"
+#include "core/os/input_event.h"
+#include "core/resource.h"
class ShortCut : public Resource {
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index b820e2eafd..147c0518ec 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "slider.h"
-#include "os/keyboard.h"
+#include "core/os/keyboard.h"
Size2 Slider::get_minimum_size() const {
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 145981d498..f766c0722d 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "spin_box.h"
-#include "os/input.h"
+#include "core/os/input.h"
Size2 SpinBox::get_minimum_size() const {
@@ -217,6 +217,16 @@ void SpinBox::_notification(int p_what) {
}
}
+void SpinBox::set_align(LineEdit::Align p_align) {
+
+ line_edit->set_align(p_align);
+}
+
+LineEdit::Align SpinBox::get_align() const {
+
+ return line_edit->get_align();
+}
+
void SpinBox::set_suffix(const String &p_suffix) {
suffix = p_suffix;
@@ -253,6 +263,8 @@ void SpinBox::_bind_methods() {
//ClassDB::bind_method(D_METHOD("_value_changed"),&SpinBox::_value_changed);
ClassDB::bind_method(D_METHOD("_gui_input"), &SpinBox::_gui_input);
ClassDB::bind_method(D_METHOD("_text_entered"), &SpinBox::_text_entered);
+ ClassDB::bind_method(D_METHOD("set_align", "align"), &SpinBox::set_align);
+ ClassDB::bind_method(D_METHOD("get_align"), &SpinBox::get_align);
ClassDB::bind_method(D_METHOD("set_suffix", "suffix"), &SpinBox::set_suffix);
ClassDB::bind_method(D_METHOD("get_suffix"), &SpinBox::get_suffix);
ClassDB::bind_method(D_METHOD("set_prefix", "prefix"), &SpinBox::set_prefix);
@@ -264,6 +276,7 @@ void SpinBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("_line_edit_input"), &SpinBox::_line_edit_input);
ClassDB::bind_method(D_METHOD("_range_click_timeout"), &SpinBox::_range_click_timeout);
+ ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "prefix"), "set_prefix", "get_prefix");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "suffix"), "set_suffix", "get_suffix");
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 8863f44bef..f1ee26d9f3 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -76,6 +76,9 @@ public:
virtual Size2 get_minimum_size() const;
+ void set_align(LineEdit::Align p_align);
+ LineEdit::Align get_align() const;
+
void set_editable(bool p_editable);
bool is_editable() const;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index c30fa96327..4c354768fe 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -30,7 +30,7 @@
#include "tab_container.h"
-#include "message_queue.h"
+#include "core/message_queue.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 2075f7ce70..b7f8c74046 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -30,7 +30,7 @@
#include "tabs.h"
-#include "message_queue.h"
+#include "core/message_queue.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
@@ -106,41 +106,8 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- // test hovering to display right or close button
- int hover_now = -1;
- int hover_buttons = -1;
- for (int i = 0; i < tabs.size(); i++) {
-
- if (i < offset)
- continue;
-
- Rect2 rect = get_tab_rect(i);
- if (rect.has_point(pos)) {
- hover_now = i;
- }
- if (tabs[i].rb_rect.has_point(pos)) {
- rb_hover = i;
- cb_hover = -1;
- hover_buttons = i;
- break;
- } else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) {
- cb_hover = i;
- rb_hover = -1;
- hover_buttons = i;
- break;
- }
- }
- if (hover != hover_now) {
- hover = hover_now;
- emit_signal("tab_hover", hover);
- }
-
- if (hover_buttons == -1) { // no hover
- rb_hover = hover_buttons;
- cb_hover = hover_buttons;
- }
+ _update_hover();
update();
-
return;
}
@@ -522,6 +489,48 @@ Ref<Texture> Tabs::get_tab_right_button(int p_tab) const {
return tabs[p_tab].right_button;
}
+void Tabs::_update_hover() {
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ const Point2 &pos = get_local_mouse_position();
+ // test hovering to display right or close button
+ int hover_now = -1;
+ int hover_buttons = -1;
+ for (int i = 0; i < tabs.size(); i++) {
+
+ if (i < offset)
+ continue;
+
+ Rect2 rect = get_tab_rect(i);
+ if (rect.has_point(pos)) {
+ hover_now = i;
+ }
+ if (tabs[i].rb_rect.has_point(pos)) {
+ rb_hover = i;
+ cb_hover = -1;
+ hover_buttons = i;
+ break;
+ } else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) {
+ cb_hover = i;
+ rb_hover = -1;
+ hover_buttons = i;
+ break;
+ }
+ }
+ if (hover != hover_now) {
+ hover = hover_now;
+ emit_signal("tab_hover", hover);
+ }
+
+ if (hover_buttons == -1) { // no hover
+ rb_hover = hover_buttons;
+ cb_hover = hover_buttons;
+ }
+}
+
void Tabs::_update_cache() {
Ref<StyleBox> tab_disabled = get_stylebox("tab_disabled");
Ref<StyleBox> tab_bg = get_stylebox("tab_bg");
@@ -597,6 +606,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) {
tabs.push_back(t);
_update_cache();
+ call_deferred("_update_hover");
update();
minimum_size_changed();
}
@@ -604,6 +614,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) {
void Tabs::clear_tabs() {
tabs.clear();
current = 0;
+ call_deferred("_update_hover");
update();
}
@@ -614,6 +625,7 @@ void Tabs::remove_tab(int p_idx) {
if (current >= p_idx)
current--;
_update_cache();
+ call_deferred("_update_hover");
update();
minimum_size_changed();
@@ -931,6 +943,7 @@ bool Tabs::get_select_with_rmb() const {
void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input);
+ ClassDB::bind_method(D_METHOD("_update_hover"), &Tabs::_update_hover);
ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab);
ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab);
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index e204f4364b..a98744b804 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -97,6 +97,8 @@ private:
int get_tab_width(int p_idx) const;
void _ensure_no_over_offset();
+
+ void _update_hover();
void _update_cache();
protected:
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index ec98b01ced..d996132960 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -30,11 +30,11 @@
#include "text_edit.h"
-#include "message_queue.h"
-#include "os/input.h"
-#include "os/keyboard.h"
-#include "os/os.h"
-#include "project_settings.h"
+#include "core/message_queue.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
+#include "core/os/os.h"
+#include "core/project_settings.h"
#include "scene/main/viewport.h"
#ifdef TOOLS_ENABLED
@@ -334,15 +334,12 @@ void TextEdit::_update_scrollbars() {
h_scroll->set_begin(Point2(0, size.height - hmin.height));
h_scroll->set_end(Point2(size.width - vmin.width, size.height));
- int hscroll_rows = ((hmin.height - 1) / get_row_height()) + 1;
int visible_rows = get_visible_rows();
-
int total_rows = get_total_visible_rows();
if (scroll_past_end_of_file_enabled) {
total_rows += visible_rows - 1;
}
- int vscroll_pixels = v_scroll->get_combined_minimum_size().width;
int visible_width = size.width - cache.style_normal->get_minimum_size().width;
int total_width = text.get_max_width(true) + vmin.x;
@@ -367,12 +364,12 @@ void TextEdit::_update_scrollbars() {
} else {
- if (total_rows > visible_rows && total_width <= visible_width - vscroll_pixels) {
+ if (total_rows > visible_rows && total_width <= visible_width) {
//thanks yessopie for this clever bit of logic
use_hscroll = false;
}
- if (total_rows <= visible_rows - hscroll_rows && total_width > visible_width) {
+ if (total_rows <= visible_rows && total_width > visible_width) {
//thanks yessopie for this clever bit of logic
use_vscroll = false;
}
@@ -556,7 +553,6 @@ void TextEdit::_notification(int p_what) {
} break;
case NOTIFICATION_RESIZED: {
- cache.size = get_size();
_update_scrollbars();
update_wrap_at();
} break;
@@ -593,6 +589,7 @@ void TextEdit::_notification(int p_what) {
}
} break;
case NOTIFICATION_DRAW: {
+ Size2 size = get_size();
if ((!has_focus() && !menu->has_focus()) || !window_has_focus) {
draw_caret = false;
}
@@ -634,24 +631,22 @@ void TextEdit::_notification(int p_what) {
RID ci = get_canvas_item();
VisualServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true);
int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width;
- int xmargin_end = cache.size.width - cache.style_normal->get_margin(MARGIN_RIGHT);
+ int xmargin_end = size.width - cache.style_normal->get_margin(MARGIN_RIGHT);
//let's do it easy for now:
- cache.style_normal->draw(ci, Rect2(Point2(), cache.size));
+ cache.style_normal->draw(ci, Rect2(Point2(), size));
float readonly_alpha = 1.0; // used to set the input text color when in read-only mode
if (readonly) {
- cache.style_readonly->draw(ci, Rect2(Point2(), cache.size));
+ cache.style_readonly->draw(ci, Rect2(Point2(), size));
readonly_alpha = .5;
draw_caret = false;
}
if (has_focus())
- cache.style_focus->draw(ci, Rect2(Point2(), cache.size));
+ cache.style_focus->draw(ci, Rect2(Point2(), size));
int ascent = cache.font->get_ascent();
int visible_rows = get_visible_rows() + 1;
- int tab_w = cache.font->get_char_size(' ').width * indent_size;
-
Color color = cache.font_color;
color.a *= readonly_alpha;
@@ -1261,7 +1256,7 @@ void TextEdit::_notification(int p_what) {
if (line_length_guideline) {
int x = xmargin_beg + cache.font->get_char_size('0').width * line_length_guideline_col - cursor.x_ofs;
if (x > xmargin_beg && x < xmargin_end) {
- VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(x, 0), Point2(x, cache.size.height), cache.line_length_guideline_color);
+ VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(x, 0), Point2(x, size.height), cache.line_length_guideline_color);
}
}
@@ -1434,9 +1429,6 @@ void TextEdit::_notification(int p_what) {
if (OS::get_singleton()->has_virtual_keyboard())
OS::get_singleton()->show_virtual_keyboard(get_text(), get_global_rect());
- if (raised_from_completion) {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
- }
} break;
case NOTIFICATION_FOCUS_EXIT: {
@@ -1448,9 +1440,6 @@ void TextEdit::_notification(int p_what) {
if (OS::get_singleton()->has_virtual_keyboard())
OS::get_singleton()->hide_virtual_keyboard();
- if (raised_from_completion) {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0);
- }
} break;
}
}
@@ -1942,7 +1931,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
int to_column = get_selection_to_column();
if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
- // Right click is outside the seleted text
+ // Right click is outside the selected text
deselect();
}
}
@@ -2336,9 +2325,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// no need to indent if we are going upwards.
if (auto_indent && !(k->get_command() && k->get_shift())) {
- // indent once again if previous line will end with ':' or '{'
+ // indent once again if previous line will end with ':' or '{' and the line is not a comment
// (i.e. colon/brace precedes current cursor position)
- if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{')) {
+ if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{') && !is_line_comment(cursor.line)) {
if (indent_using_spaces) {
ins += space_indent;
} else {
@@ -3119,16 +3108,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (selection.active) {
int ini = selection.from_line;
int end = selection.to_line;
+
for (int i = ini; i <= end; i++) {
- if (get_line(i).begins_with("#"))
- _remove_text(i, 0, i, 1);
+ _uncomment_line(i);
}
} else {
- if (get_line(cursor.line).begins_with("#")) {
- _remove_text(cursor.line, 0, cursor.line, 1);
- if (cursor.column >= get_line(cursor.line).length()) {
- cursor.column = MAX(0, get_line(cursor.line).length() - 1);
- }
+ _uncomment_line(cursor.line);
+ if (cursor.column >= get_line(cursor.line).length()) {
+ cursor.column = MAX(0, get_line(cursor.line).length() - 1);
}
}
update();
@@ -3208,6 +3195,24 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
+void TextEdit::_uncomment_line(int p_line) {
+ String line_text = get_line(p_line);
+ for (int i = 0; i < line_text.length(); i++) {
+ if (line_text[i] == '#') {
+ _remove_text(p_line, i, p_line, i + 1);
+ if (p_line == selection.to_line && selection.to_column > line_text.length() - 1) {
+ selection.to_column -= 1;
+ if (selection.to_column >= selection.from_column) {
+ selection.active = false;
+ }
+ }
+ return;
+ } else if (line_text[i] != '\t' && line_text[i] != ' ') {
+ return;
+ }
+ }
+}
+
void TextEdit::_scroll_up(real_t p_delta) {
if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(-p_delta))
@@ -3246,7 +3251,7 @@ void TextEdit::_scroll_down(real_t p_delta) {
}
if (smooth_scroll_enabled) {
- int max_v_scroll = v_scroll->get_max() - v_scroll->get_page();
+ int max_v_scroll = round(v_scroll->get_max() - v_scroll->get_page());
if (target_v_scroll > max_v_scroll) {
target_v_scroll = max_v_scroll;
v_scroll->set_value(target_v_scroll);
@@ -3609,7 +3614,7 @@ Size2 TextEdit::get_minimum_size() const {
int TextEdit::get_visible_rows() const {
- int total = cache.size.height;
+ int total = get_size().height;
total -= cache.style_normal->get_minimum_size().height;
if (h_scroll->is_visible_in_tree())
total -= h_scroll->get_size().height;
@@ -3636,7 +3641,7 @@ int TextEdit::get_total_visible_rows() const {
void TextEdit::update_wrap_at() {
- wrap_at = cache.size.width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - wrap_right_offset;
+ wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - wrap_right_offset;
update_cursor_wrap_offset();
text.clear_wrap_cache();
@@ -3670,7 +3675,7 @@ void TextEdit::adjust_viewport_to_cursor() {
set_line_as_last_visible(cur_line, cur_wrap);
}
- int visible_width = cache.size.width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width;
+ int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width;
if (v_scroll->is_visible_in_tree())
visible_width -= v_scroll->get_combined_minimum_size().width;
visible_width -= 20; // give it a little more space
@@ -3701,7 +3706,7 @@ void TextEdit::center_viewport_to_cursor() {
unfold_line(cursor.line);
set_line_as_center_visible(cursor.line, get_cursor_wrap_index());
- int visible_width = cache.size.width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width;
+ int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width;
if (v_scroll->is_visible_in_tree())
visible_width -= v_scroll->get_combined_minimum_size().width;
visible_width -= 20; // give it a little more space
@@ -3780,7 +3785,7 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
int tab_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width;
while (col < line_text.length()) {
- char c = line_text[col];
+ CharType c = line_text[col];
int w = text.get_char_width(c, line_text[col + 1], px + word_px);
int indent_ofs = (cur_wrap_index != 0 ? tab_offset_px : 0);
@@ -4158,7 +4163,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
}
}
- return CURSOR_IBEAM;
+ return get_default_cursor_shape();
}
void TextEdit::set_text(String p_text) {
@@ -4386,7 +4391,7 @@ int TextEdit::_is_line_in_region(int p_line) {
// if not find the closest line we have
int previous_line = p_line - 1;
- for (previous_line; previous_line > -1; previous_line--) {
+ for (; previous_line > -1; previous_line--) {
if (color_region_cache.has(p_line)) {
break;
}
@@ -4531,9 +4536,13 @@ void TextEdit::cut() {
void TextEdit::copy() {
if (!selection.active) {
- String clipboard = _base_get_text(cursor.line, 0, cursor.line, text[cursor.line].length());
- OS::get_singleton()->set_clipboard(clipboard);
- cut_copy_line = clipboard;
+
+ if (text[cursor.line].length() != 0) {
+
+ String clipboard = _base_get_text(cursor.line, 0, cursor.line, text[cursor.line].length());
+ OS::get_singleton()->set_clipboard(clipboard);
+ cut_copy_line = clipboard;
+ }
} else {
String clipboard = _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
OS::get_singleton()->set_clipboard(clipboard);
@@ -4822,28 +4831,27 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l
pos = -1;
- int pos_from = 0;
+ int pos_from = (p_search_flags & SEARCH_BACKWARDS) ? text_line.length() : 0;
int last_pos = -1;
while (true) {
- while ((last_pos = (p_search_flags & SEARCH_MATCH_CASE) ? text_line.find(p_key, pos_from) : text_line.findn(p_key, pos_from)) != -1) {
-
- if (p_search_flags & SEARCH_BACKWARDS) {
-
- if (last_pos > from_column)
+ if (p_search_flags & SEARCH_BACKWARDS) {
+ while ((last_pos = (p_search_flags & SEARCH_MATCH_CASE) ? text_line.rfind(p_key, pos_from) : text_line.rfindn(p_key, pos_from)) != -1) {
+ if (last_pos <= from_column) {
+ pos = last_pos;
break;
- pos = last_pos;
-
- } else {
-
+ }
+ pos_from = last_pos - p_key.length();
+ }
+ } else {
+ while ((last_pos = (p_search_flags & SEARCH_MATCH_CASE) ? text_line.find(p_key, pos_from) : text_line.findn(p_key, pos_from)) != -1) {
if (last_pos >= from_column) {
pos = last_pos;
break;
}
+ pos_from = last_pos + p_key.length();
}
-
- pos_from = last_pos + p_key.length();
}
bool is_match = true;
@@ -4856,11 +4864,15 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l
is_match = false;
}
+ if (pos_from == -1) {
+ pos = -1;
+ }
+
if (is_match || last_pos == -1 || pos == -1) {
break;
}
- pos_from = pos + 1;
+ pos_from = (p_search_flags & SEARCH_BACKWARDS) ? pos - 1 : pos + 1;
pos = -1;
}
@@ -5133,7 +5145,7 @@ bool TextEdit::can_fold(int p_line) const {
return false;
if (p_line + 1 >= text.size())
return false;
- if (text[p_line].size() == 0)
+ if (text[p_line].strip_edges().size() == 0)
return false;
if (is_folded(p_line))
return false;
@@ -5145,7 +5157,7 @@ bool TextEdit::can_fold(int p_line) const {
int start_indent = get_indent_level(p_line);
for (int i = p_line + 1; i < text.size(); i++) {
- if (text[i].size() == 0)
+ if (text[i].strip_edges().size() == 0)
continue;
int next_indent = get_indent_level(i);
if (is_line_comment(i)) {
@@ -5543,7 +5555,7 @@ int TextEdit::get_last_visible_line_wrap_index() const {
double TextEdit::get_visible_rows_offset() const {
- double total = cache.size.height;
+ double total = get_size().height;
total -= cache.style_normal->get_minimum_size().height;
if (h_scroll->is_visible_in_tree())
total -= h_scroll->get_size().height;
@@ -5648,16 +5660,12 @@ void TextEdit::_confirm_completion() {
void TextEdit::_cancel_code_hint() {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0);
- raised_from_completion = false;
completion_hint = "";
update();
}
void TextEdit::_cancel_completion() {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0);
- raised_from_completion = false;
if (!completion_active)
return;
@@ -5815,8 +5823,6 @@ void TextEdit::query_code_comple() {
void TextEdit::set_code_hint(const String &p_hint) {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
- raised_from_completion = true;
completion_hint = p_hint;
completion_hint_offset = -0xFFFF;
update();
@@ -5824,8 +5830,6 @@ void TextEdit::set_code_hint(const String &p_hint) {
void TextEdit::code_complete(const Vector<String> &p_strings, bool p_forced) {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
- raised_from_completion = true;
completion_strings = p_strings;
completion_active = true;
completion_forced = p_forced;
@@ -5847,7 +5851,7 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const {
if (select_word(s, col, beg, end)) {
bool inside_quotes = false;
- char selected_quote = '\0';
+ CharType selected_quote = '\0';
int qbegin = 0, qend = 0;
for (int i = 0; i < s.length(); i++) {
if (s[i] == '"' || s[i] == '\'') {
@@ -5910,6 +5914,9 @@ void TextEdit::set_line(int line, String new_text) {
if (cursor.line == line) {
cursor.column = MIN(cursor.column, new_text.length());
}
+ if (is_selection_active() && line == selection.to_line && selection.to_column > text[line].length()) {
+ selection.to_column = text[line].length();
+ }
}
void TextEdit::insert_at(const String &p_text, int at) {
@@ -6211,6 +6218,7 @@ void TextEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_MAX);
GLOBAL_DEF("gui/timers/text_edit_idle_detect_sec", 3);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/text_edit_idle_detect_sec", PropertyInfo(Variant::REAL, "gui/timers/text_edit_idle_detect_sec", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater")); // No negative numbers
}
TextEdit::TextEdit() {
@@ -6227,7 +6235,6 @@ TextEdit::TextEdit() {
set_focus_mode(FOCUS_ALL);
syntax_highlighter = NULL;
_update_caches();
- cache.size = Size2(1, 1);
cache.row_height = 1;
cache.line_spacing = 1;
cache.line_number_w = 1;
@@ -6235,6 +6242,7 @@ TextEdit::TextEdit() {
breakpoint_gutter_width = 0;
cache.fold_gutter_width = 0;
fold_gutter_width = 0;
+ set_default_cursor_shape(CURSOR_IBEAM);
indent_size = 4;
text.set_indent_size(indent_size);
@@ -6324,8 +6332,6 @@ TextEdit::TextEdit() {
target_v_scroll = 0;
v_scroll_speed = 80;
- raised_from_completion = false;
-
context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
@@ -6400,8 +6406,8 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int
is_hex_notation = false;
}
- // check for dot or underscore or 'x' for hex notation in floating point number
- if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f') && !in_word && prev_is_number && !is_number) {
+ // check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation
+ if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e') && !in_word && prev_is_number && !is_number) {
is_number = true;
is_symbol = false;
is_char = false;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 19b5d574c6..8a508a8738 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -193,7 +193,6 @@ private:
int line_number_w;
int breakpoint_gutter_width;
int fold_gutter_width;
- Size2 size;
} cache;
Map<int, int> color_region_cache;
@@ -307,8 +306,6 @@ private:
float target_v_scroll;
float v_scroll_speed;
- bool raised_from_completion;
-
String highlighted_word;
uint64_t last_dblclk;
@@ -373,6 +370,7 @@ private:
void _update_selection_mode_word();
void _update_selection_mode_line();
+ void _uncomment_line(int p_line);
void _scroll_up(real_t p_delta);
void _scroll_down(real_t p_delta);
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 6bd3b26280..1940bbfa98 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -88,6 +88,9 @@ bool TextureButton::has_point(const Point2 &p_point) const {
scale.y = min;
ofs -= _texture_region.position / min;
} break;
+ default: {
+ // FIXME: Why a switch if we only handle one enum value?
+ }
}
// offset and scale the new point position to adjust it to the bitmask size
@@ -125,6 +128,7 @@ void TextureButton::_notification(int p_what) {
if (normal.is_valid())
texdraw = normal;
} break;
+ case DRAW_HOVER_PRESSED:
case DRAW_PRESSED: {
if (pressed.is_null()) {
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index ff90576c1b..75f88dc4e6 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -30,7 +30,7 @@
#include "texture_progress.h"
-#include "engine.h"
+#include "core/engine.h"
void TextureProgress::set_under_texture(const Ref<Texture> &p_texture) {
@@ -59,14 +59,14 @@ Ref<Texture> TextureProgress::get_over_texture() const {
}
void TextureProgress::set_stretch_margin(Margin p_margin, int p_size) {
- ERR_FAIL_INDEX(p_margin, 4);
+ ERR_FAIL_INDEX((int)p_margin, 4);
stretch_margin[p_margin] = p_size;
update();
minimum_size_changed();
}
int TextureProgress::get_stretch_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V(p_margin, 4, 0);
+ ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
return stretch_margin[p_margin];
}
@@ -148,9 +148,9 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
float angle = (val * Math_TAU) - Math_PI * 0.5;
Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
float t1 = 1.0;
- float cp;
- float cq;
- float cr;
+ float cp = 0;
+ float cq = 0;
+ float cr = 0;
float edgeLeft = 0.0;
float edgeRight = 1.0;
float edgeBottom = 0.0;
@@ -229,6 +229,17 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
first_section_size = topleft.y;
last_section_size = bottomright.y;
} break;
+ case FILL_BILINEAR_LEFT_AND_RIGHT: {
+ // TODO: Implement
+ } break;
+ case FILL_BILINEAR_TOP_AND_BOTTOM: {
+ // TODO: Implement
+ } break;
+ case FILL_CLOCKWISE:
+ case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
+ case FILL_COUNTER_CLOCKWISE: {
+ // Those modes are circular, not relevant for nine patch
+ } break;
}
double width_filled = width_total * p_ratio;
@@ -263,6 +274,17 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
dst_rect.size.y = width_filled;
topleft.y = last_section_size;
} break;
+ case FILL_BILINEAR_LEFT_AND_RIGHT: {
+ // TODO: Implement
+ } break;
+ case FILL_BILINEAR_TOP_AND_BOTTOM: {
+ // TODO: Implement
+ } break;
+ case FILL_CLOCKWISE:
+ case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:
+ case FILL_COUNTER_CLOCKWISE: {
+ // Those modes are circular, not relevant for nine patch
+ } break;
}
}
@@ -466,9 +488,9 @@ void TextureProgress::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom), Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
ADD_GROUP("Tint", "tint_");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_under", "get_tint_under");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_over", "get_tint_over");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_progress", "get_tint_progress");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over"), "set_tint_over", "get_tint_over");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress"), "set_tint_progress", "get_tint_progress");
ADD_GROUP("Radial Fill", "radial_");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees");
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index eaf7ad7670..0c11181f98 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -31,12 +31,12 @@
#include "tree.h"
#include <limits.h>
-#include "math_funcs.h"
-#include "os/input.h"
-#include "os/keyboard.h"
-#include "os/os.h"
-#include "print_string.h"
-#include "project_settings.h"
+#include "core/math/math_funcs.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
+#include "core/os/os.h"
+#include "core/print_string.h"
+#include "core/project_settings.h"
#include "scene/main/viewport.h"
#ifdef TOOLS_ENABLED
@@ -159,7 +159,7 @@ void TreeItem::set_text(int p_column, String p_text) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].text = p_text;
- if (cells[p_column].mode == TreeItem::CELL_MODE_RANGE || cells[p_column].mode == TreeItem::CELL_MODE_RANGE_EXPRESSION) {
+ if (cells[p_column].mode == TreeItem::CELL_MODE_RANGE) {
Vector<String> strings = p_text.split(",");
cells.write[p_column].min = INT_MAX;
@@ -791,7 +791,6 @@ void TreeItem::_bind_methods() {
BIND_ENUM_CONSTANT(CELL_MODE_STRING);
BIND_ENUM_CONSTANT(CELL_MODE_CHECK);
BIND_ENUM_CONSTANT(CELL_MODE_RANGE);
- BIND_ENUM_CONSTANT(CELL_MODE_RANGE_EXPRESSION);
BIND_ENUM_CONSTANT(CELL_MODE_ICON);
BIND_ENUM_CONSTANT(CELL_MODE_CUSTOM);
@@ -1245,9 +1244,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
//font->draw( ci, text_pos, p_item->cells[i].text, col,item_rect.size.x-check_w );
} break;
- case TreeItem::CELL_MODE_RANGE:
- case TreeItem::CELL_MODE_RANGE_EXPRESSION: {
-
+ case TreeItem::CELL_MODE_RANGE: {
if (p_item->cells[i].text != "") {
if (!p_item->cells[i].editable)
@@ -1257,13 +1254,13 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
String s = RTR("(Other)");
Vector<String> strings = p_item->cells[i].text.split(",");
- for (int i = 0; i < strings.size(); i++) {
- int value = i;
- if (!strings[i].get_slicec(':', 1).empty()) {
- value = strings[i].get_slicec(':', 1).to_int();
+ for (int j = 0; j < strings.size(); j++) {
+ int value = j;
+ if (!strings[j].get_slicec(':', 1).empty()) {
+ value = strings[j].get_slicec(':', 1).to_int();
}
if (option == value) {
- s = strings[i].get_slicec(':', 0);
+ s = strings[j].get_slicec(':', 0);
break;
}
}
@@ -1419,7 +1416,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
while (c) {
- if (cache.draw_relationship_lines == 1 && (c->get_parent() != root || c->get_parent() == root && !hide_root)) {
+ if (cache.draw_relationship_lines == 1 && (c->get_parent() != root || !hide_root)) {
int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
int parent_ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
@@ -1721,7 +1718,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
if (p_button == BUTTON_LEFT || (p_button == BUTTON_RIGHT && allow_rmb_select)) {
/* process selection */
- if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it' s confusing for check
+ if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check
emit_signal("item_activated");
incr_search.clear();
@@ -1821,9 +1818,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
//p_item->edited_signal.call(col);
} break;
- case TreeItem::CELL_MODE_RANGE:
- case TreeItem::CELL_MODE_RANGE_EXPRESSION: {
-
+ case TreeItem::CELL_MODE_RANGE: {
if (c.text != "") {
//if (x >= (get_column_width(col)-item_h/2)) {
@@ -2010,21 +2005,6 @@ void Tree::text_editor_enter(String p_text) {
//popup_edited_item->edited_signal.call( popup_edited_item_col );
} break;
- case TreeItem::CELL_MODE_RANGE_EXPRESSION: {
-
- if (evaluator)
- c.val = evaluator->eval(p_text);
- else
- c.val = p_text.to_double();
-
- if (c.step > 0)
- c.val = Math::stepify(c.val, c.step);
- if (c.val < c.min)
- c.val = c.min;
- else if (c.val > c.max)
- c.val = c.max;
-
- } break;
default: { ERR_FAIL(); }
}
@@ -2203,6 +2183,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventKey> k = p_event;
+ bool is_command = k.is_valid() && k->get_command();
if (p_event->is_action("ui_right") && p_event->is_pressed()) {
if (!cursor_can_exit_tree) accept_event();
@@ -2239,13 +2220,13 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
_go_left();
}
- } else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) accept_event();
_go_up();
- } else if (p_event->is_action("ui_down") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) accept_event();
@@ -2453,7 +2434,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
update();
}
- if (pressing_for_editor && popup_edited_item && (popup_edited_item->get_cell_mode(popup_edited_item_col) == TreeItem::CELL_MODE_RANGE || popup_edited_item->get_cell_mode(popup_edited_item_col) == TreeItem::CELL_MODE_RANGE_EXPRESSION)) {
+ if (pressing_for_editor && popup_edited_item && (popup_edited_item->get_cell_mode(popup_edited_item_col) == TreeItem::CELL_MODE_RANGE)) {
//range drag
if (!range_drag_enabled) {
@@ -2697,7 +2678,7 @@ bool Tree::edit_selected() {
item_edited(col, s);
return true;
- } else if ((c.mode == TreeItem::CELL_MODE_RANGE || c.mode == TreeItem::CELL_MODE_RANGE_EXPRESSION) && c.text != "") {
+ } else if (c.mode == TreeItem::CELL_MODE_RANGE && c.text != "") {
popup_menu->clear();
for (int i = 0; i < c.text.get_slice_count(","); i++) {
@@ -2713,7 +2694,7 @@ bool Tree::edit_selected() {
popup_edited_item_col = col;
return true;
- } else if (c.mode == TreeItem::CELL_MODE_STRING || c.mode == TreeItem::CELL_MODE_RANGE || c.mode == TreeItem::CELL_MODE_RANGE_EXPRESSION) {
+ } else if (c.mode == TreeItem::CELL_MODE_STRING || c.mode == TreeItem::CELL_MODE_RANGE) {
Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2);
Point2i textedpos = get_global_position() + rect.position - ofs;
@@ -2723,7 +2704,7 @@ bool Tree::edit_selected() {
text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::step_decimals(c.step)));
text_editor->select_all();
- if (c.mode == TreeItem::CELL_MODE_RANGE || c.mode == TreeItem::CELL_MODE_RANGE_EXPRESSION) {
+ if (c.mode == TreeItem::CELL_MODE_RANGE) {
value_editor->set_position(textedpos + Point2i(0, text_editor->get_size().height));
value_editor->set_size(Size2(rect.size.width, 1));
@@ -2953,7 +2934,7 @@ void Tree::_notification(int p_what) {
if (show_column_titles) {
- //title butons
+ //title buttons
int ofs = cache.bg->get_margin(MARGIN_LEFT);
for (int i = 0; i < columns.size(); i++) {
@@ -3713,10 +3694,6 @@ bool Tree::is_folding_hidden() const {
return hide_folding;
}
-void Tree::set_value_evaluator(ValueEvaluator *p_evaluator) {
- evaluator = p_evaluator;
-}
-
void Tree::set_drop_mode_flags(int p_flags) {
if (drop_mode_flags == p_flags)
return;
@@ -3934,8 +3911,6 @@ Tree::Tree() {
hide_folding = false;
- evaluator = NULL;
-
drop_mode_flags = 0;
drop_mode_over = NULL;
drop_mode_section = 0;
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 5af66c5faa..34138acb85 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -31,7 +31,6 @@
#ifndef TREE_H
#define TREE_H
-#include "core/helper/value_evaluator.h"
#include "scene/gui/control.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/popup_menu.h"
@@ -54,7 +53,6 @@ public:
CELL_MODE_STRING, ///< just a string
CELL_MODE_CHECK, ///< string + check
CELL_MODE_RANGE, ///< Contains a range
- CELL_MODE_RANGE_EXPRESSION, ///< Contains a range
CELL_MODE_ICON, ///< Contains an icon, not editable
CELL_MODE_CUSTOM, ///< Contains a custom value, show a string, and an edit button
};
@@ -504,8 +502,6 @@ private:
bool hide_folding;
- ValueEvaluator *evaluator;
-
int _count_selected_items(TreeItem *p_from) const;
void _go_left();
void _go_right();
@@ -516,7 +512,7 @@ protected:
static void _bind_methods();
//bind helpers
- Object *_create_item(Object *p_parent, int p_idx = -1) {
+ TreeItem *_create_item(Object *p_parent, int p_idx = -1) {
return create_item(Object::cast_to<TreeItem>(p_parent), p_idx);
}
@@ -601,8 +597,6 @@ public:
void set_allow_reselect(bool p_allow);
bool get_allow_reselect() const;
- void set_value_evaluator(ValueEvaluator *p_evaluator);
-
Tree();
~Tree();
};
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 88e1847533..39e7c73390 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -31,7 +31,7 @@
#include "video_player.h"
#include "scene/scene_string_names.h"
-#include "os/os.h"
+#include "core/os/os.h"
#include "servers/audio_server.h"
int VideoPlayer::sp_get_channel_count() const {
@@ -102,6 +102,10 @@ void VideoPlayer::_mix_audio() {
}
} break;
+ case AudioServer::SPEAKER_SURROUND_31: {
+
+ // FIXME: Implement
+ } break;
case AudioServer::SPEAKER_SURROUND_51: {
AudioFrame *targets[2] = {
diff --git a/scene/main/SCsub b/scene/main/SCsub
index bf9125be7f..b01e2fd54d 100644
--- a/scene/main/SCsub
+++ b/scene/main/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index a2e890e7a7..0f5fd99281 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -35,7 +35,7 @@ void CanvasLayer::set_layer(int p_xform) {
layer = p_xform;
if (viewport.is_valid())
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer);
+ VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
}
int CanvasLayer::get_layer() const {
@@ -149,7 +149,7 @@ void CanvasLayer::_notification(int p_what) {
viewport = vp->get_viewport_rid();
VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer);
+ VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
} break;
@@ -159,6 +159,10 @@ void CanvasLayer::_notification(int p_what) {
viewport = RID();
} break;
+ case NOTIFICATION_MOVED_IN_PARENT: {
+
+ VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
+ } break;
}
}
@@ -201,7 +205,7 @@ void CanvasLayer::set_custom_viewport(Node *p_viewport) {
viewport = vp->get_viewport_rid();
VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer);
+ VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
}
}
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 4750e05633..a9b7fba9c7 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -330,15 +330,13 @@ bool HTTPRequest::_update_connection() {
return true;
}
- if (client->is_response_chunked()) {
- body_len = -1; // No body len because chunked, change your webserver configuration if you want body len
- } else {
- body_len = client->get_response_body_length();
+ // No body len (-1) if chunked or no content-length header was provided.
+ // Change your webserver configuration if you want body len.
+ body_len = client->get_response_body_length();
- if (body_size_limit >= 0 && body_len > body_size_limit) {
- call_deferred("_request_done", RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PoolByteArray());
- return true;
- }
+ if (body_size_limit >= 0 && body_len > body_size_limit) {
+ call_deferred("_request_done", RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PoolByteArray());
+ return true;
}
if (download_to_file != String()) {
@@ -378,6 +376,9 @@ bool HTTPRequest::_update_connection() {
call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body);
return true;
}
+ } else if (client->get_status() == HTTPClient::STATUS_DISCONNECTED) {
+ // We read till EOF, with no errors. Request is done.
+ call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body);
}
return false;
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index eb5d020bc5..de09d2afda 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -31,10 +31,10 @@
#ifndef HTTPREQUEST_H
#define HTTPREQUEST_H
-#include "io/http_client.h"
+#include "core/io/http_client.h"
+#include "core/os/file_access.h"
+#include "core/os/thread.h"
#include "node.h"
-#include "os/file_access.h"
-#include "os/thread.h"
class HTTPRequest : public Node {
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index 1443d5efbf..0ee5648de2 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -30,7 +30,7 @@
#include "instance_placeholder.h"
-#include "io/resource_loader.h"
+#include "core/io/resource_loader.h"
#include "scene/resources/packed_scene.h"
bool InstancePlaceholder::_set(const StringName &p_name, const Variant &p_value) {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 3d1614199a..9f234f832d 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -31,10 +31,10 @@
#include "node.h"
#include "core/core_string_names.h"
+#include "core/io/resource_loader.h"
+#include "core/message_queue.h"
+#include "core/print_string.h"
#include "instance_placeholder.h"
-#include "io/resource_loader.h"
-#include "message_queue.h"
-#include "print_string.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "viewport.h"
@@ -1348,6 +1348,19 @@ Node *Node::get_parent() const {
return data.parent;
}
+Node *Node::find_parent(const String &p_mask) const {
+
+ Node *p = data.parent;
+ while (p) {
+
+ if (p->data.name.operator String().match(p_mask))
+ return p;
+ p = p->data.parent;
+ }
+
+ return NULL;
+}
+
bool Node::is_a_parent_of(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, false);
@@ -1822,7 +1835,7 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) {
}
}
-bool Node::is_editable_instance(Node *p_node) const {
+bool Node::is_editable_instance(const Node *p_node) const {
if (!p_node)
return false; //easier, null is never editable :)
@@ -2116,6 +2129,12 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
node->set(name, value);
}
+ List<GroupInfo> groups;
+ get_groups(&groups);
+
+ for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
+ node->add_to_group(E->get().name, E->get().persistent);
+
node->set_name(get_name());
p_new_parent->add_child(node);
@@ -2163,15 +2182,17 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
continue;
}
NodePath ptarget = p_original->get_path_to(target);
- Node *copytarget = p_copy->get_node(ptarget);
- // Cannot find a path to the duplicate target, so it seems it's not part
- // of the duplicated and not yet parented hierarchy, so at least try to connect
+ Node *copytarget = target;
+
+ // Atempt to find a path to the duplicate target, if it seems it's not part
+ // of the duplicated and not yet parented hierarchy then at least try to connect
// to the same target as the original
- if (!copytarget)
- copytarget = target;
- if (copy && copytarget) {
+ if (p_copy->has_node(ptarget))
+ copytarget = p_copy->get_node(ptarget);
+
+ if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) {
copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags);
}
}
@@ -2210,6 +2231,12 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
node->set(name, get(name));
}
+ List<GroupInfo> groups;
+ get_groups(&groups);
+
+ for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next())
+ node->add_to_group(E->get().name, E->get().persistent);
+
for (int i = 0; i < get_child_count(); i++) {
get_child(i)->_duplicate_and_reown(node, p_reown_map);
@@ -2461,6 +2488,7 @@ void Node::_set_tree(SceneTree *p_tree) {
tree_changed_b->tree_changed();
}
+#ifdef DEBUG_ENABLED
static void _Node_debug_sn(Object *p_obj) {
Node *n = Object::cast_to<Node>(p_obj);
@@ -2482,6 +2510,7 @@ static void _Node_debug_sn(Object *p_obj) {
path = String(p->get_name()) + "/" + p->get_path_to(n);
print_line(itos(p_obj->get_instance_id()) + " - Stray Node: " + path + " (Type: " + n->get_class() + ")");
}
+#endif // DEBUG_ENABLED
void Node::_print_stray_nodes() {
@@ -2491,7 +2520,6 @@ void Node::_print_stray_nodes() {
void Node::print_stray_nodes() {
#ifdef DEBUG_ENABLED
-
ObjectDB::debug_objects(_Node_debug_sn);
#endif
}
@@ -2617,6 +2645,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
diff --git a/scene/main/node.h b/scene/main/node.h
index fb84981feb..78db12dda9 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -31,13 +31,13 @@
#ifndef NODE_H
#define NODE_H
-#include "class_db.h"
-#include "map.h"
-#include "node_path.h"
-#include "object.h"
-#include "project_settings.h"
+#include "core/class_db.h"
+#include "core/map.h"
+#include "core/node_path.h"
+#include "core/object.h"
+#include "core/project_settings.h"
+#include "core/script_language.h"
#include "scene/main/scene_tree.h"
-#include "script_language.h"
class Viewport;
class SceneState;
@@ -257,6 +257,8 @@ public:
Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
Node *get_parent() const;
+ Node *find_parent(const String &p_mask) const;
+
_FORCE_INLINE_ SceneTree *get_tree() const {
ERR_FAIL_COND_V(!data.tree, NULL);
return data.tree;
@@ -301,7 +303,7 @@ public:
String get_filename() const;
void set_editable_instance(Node *p_node, bool p_editable);
- bool is_editable_instance(Node *p_node) const;
+ bool is_editable_instance(const Node *p_node) const;
void set_editable_instances(const HashMap<NodePath, int> &p_editable_instances);
HashMap<NodePath, int> get_editable_instances() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 0b763d2433..f7dec77ce4 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -30,16 +30,16 @@
#include "scene_tree.h"
+#include "core/io/marshalls.h"
+#include "core/io/resource_loader.h"
+#include "core/message_queue.h"
+#include "core/os/keyboard.h"
+#include "core/os/os.h"
+#include "core/print_string.h"
+#include "core/project_settings.h"
#include "editor/editor_node.h"
-#include "io/marshalls.h"
-#include "io/resource_loader.h"
#include "main/input_default.h"
-#include "message_queue.h"
#include "node.h"
-#include "os/keyboard.h"
-#include "os/os.h"
-#include "print_string.h"
-#include "project_settings.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@@ -1197,6 +1197,9 @@ void SceneTree::_update_root_rect() {
}
switch (stretch_mode) {
+ case STRETCH_MODE_DISABLED: {
+ // Already handled above
+ } break;
case STRETCH_MODE_2D: {
root->set_size((screen_size / stretch_shrink).floor());
@@ -1602,7 +1605,7 @@ void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const Strin
continue;
Node *n2 = n->get_node(p_at);
- Node *dup = n2->duplicate(true);
+ Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
if (!dup)
continue;
@@ -1941,6 +1944,7 @@ SceneTree::SceneTree() {
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
+ ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
tree_version = 1;
physics_process_time = 1;
@@ -1974,7 +1978,9 @@ SceneTree::SceneTree() {
current_scene = NULL;
int ref_atlas_size = GLOBAL_DEF("rendering/quality/reflections/atlas_size", 2048);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_size", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_size", PROPERTY_HINT_RANGE, "0,8192,or_greater")); //next_power_of_2 will return a 0 as min value
int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_subdiv", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_subdiv", PROPERTY_HINT_RANGE, "0,32,or_greater")); //next_power_of_2 will return a 0 as min value
int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
root->set_msaa(Viewport::MSAA(msaa_mode));
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 11201097d4..d59cbe05fb 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -31,13 +31,13 @@
#ifndef SCENE_MAIN_LOOP_H
#define SCENE_MAIN_LOOP_H
-#include "io/multiplayer_api.h"
-#include "os/main_loop.h"
-#include "os/thread_safe.h"
+#include "core/io/multiplayer_api.h"
+#include "core/os/main_loop.h"
+#include "core/os/thread_safe.h"
+#include "core/self_list.h"
#include "scene/resources/mesh.h"
#include "scene/resources/world.h"
#include "scene/resources/world_2d.h"
-#include "self_list.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index c285694dfa..227840531e 100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -30,7 +30,7 @@
#include "timer.h"
-#include "engine.h"
+#include "core/engine.h"
void Timer::_notification(int p_what) {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index d1b3eb9d9a..a28b6fd6de 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -30,9 +30,9 @@
#include "viewport.h"
-#include "os/input.h"
-#include "os/os.h"
-#include "project_settings.h"
+#include "core/os/input.h"
+#include "core/os/os.h"
+#include "core/project_settings.h"
#include "scene/2d/collision_object_2d.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_object.h"
@@ -629,10 +629,8 @@ Rect2 Viewport::get_visible_rect() const {
Rect2 r;
if (size == Size2()) {
-
- r = Rect2(Point2(), Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height));
+ r = Rect2(Point2(), OS::get_singleton()->get_window_size());
} else {
-
r = Rect2(Point2(), size);
}
@@ -701,15 +699,6 @@ void Viewport::set_canvas_transform(const Transform2D &p_transform) {
canvas_transform = p_transform;
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
-
- Transform2D xform = (global_canvas_transform * canvas_transform).affine_inverse();
- Size2 ss = get_visible_rect().size;
- /*SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5)));
- Vector2 ss2 = ss*xform.get_scale();
- float panrange = MAX(ss2.x,ss2.y);
-
- SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange);
-*/
}
Transform2D Viewport::get_canvas_transform() const {
@@ -722,15 +711,6 @@ void Viewport::_update_global_transform() {
Transform2D sxform = stretch_transform * global_canvas_transform;
VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform);
-
- Transform2D xform = (sxform * canvas_transform).affine_inverse();
- Size2 ss = get_visible_rect().size;
- /*SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5)));
- Vector2 ss2 = ss*xform.get_scale();
- float panrange = MAX(ss2.x,ss2.y);
-
- SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange);
-*/
}
void Viewport::set_global_canvas_transform(const Transform2D &p_transform) {
@@ -1859,8 +1839,16 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
MenuButton *popup_menu_parent = NULL;
MenuButton *menu_button = Object::cast_to<MenuButton>(over);
- if (popup_menu)
+ if (popup_menu) {
popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent());
+ if (!popup_menu_parent) {
+ // Go through the parents to see if there's a MenuButton at the end.
+ while (Object::cast_to<PopupMenu>(popup_menu->get_parent())) {
+ popup_menu = Object::cast_to<PopupMenu>(popup_menu->get_parent());
+ }
+ popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent());
+ }
+ }
// If the mouse is over a menu button, this menu will open automatically
// if there is already a pop-up menu open at the same hierarchical level.
@@ -2789,6 +2777,8 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging);
+ ClassDB::bind_method(D_METHOD("get_modal_stack_top"), &Viewport::get_modal_stack_top);
+
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
@@ -2961,6 +2951,7 @@ Viewport::Viewport() {
//gui.tooltip_timer->force_parent_owned();
gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.7);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::REAL, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
gui.tooltip = NULL;
gui.tooltip_label = NULL;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 450f235b79..c1a4c0e3eb 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -31,11 +31,11 @@
#ifndef VIEWPORT_H
#define VIEWPORT_H
+#include "core/math/transform_2d.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
#include "scene/resources/world_2d.h"
#include "servers/visual_server.h"
-#include "transform_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
diff --git a/scene/resources/SCsub b/scene/resources/SCsub
index 2ad90247a7..5e5b6f8fd5 100644
--- a/scene/resources/SCsub
+++ b/scene/resources/SCsub
@@ -4,6 +4,4 @@ Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-Export('env')
-
SConscript("default_theme/SCsub")
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 58e6db3f5e..5c01cadcd5 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -30,7 +30,7 @@
#include "animation.h"
-#include "geometry.h"
+#include "core/math/geometry.h"
#define ANIM_MIN_LENGTH 0.001
@@ -1442,7 +1442,7 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra
case TYPE_BEZIER:
case TYPE_AUDIO:
case TYPE_ANIMATION: {
- // they dont use transition
+ // they don't use transition
} break;
}
}
@@ -1901,7 +1901,7 @@ void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_VALUE);
- ERR_FAIL_INDEX(p_mode, 4);
+ ERR_FAIL_INDEX((int)p_mode, 4);
ValueTrack *vt = static_cast<ValueTrack *>(t);
vt->update_mode = p_mode;
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index a41e6ea5d7..6eec2c8bc7 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -31,7 +31,7 @@
#ifndef ANIMATION_H
#define ANIMATION_H
-#include "resource.h"
+#include "core/resource.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index e6a4b01deb..9ee85b64b6 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "audio_stream_sample.h"
-#include "io/marshalls.h"
-#include "os/file_access.h"
+#include "core/io/marshalls.h"
+#include "core/os/file_access.h"
void AudioStreamPlaybackSample::start(float p_from_pos) {
@@ -562,13 +562,13 @@ void AudioStreamSample::save_to_wav(String p_path) {
PoolVector<uint8_t>::Read read_data = get_data().read();
switch (format) {
case AudioStreamSample::FORMAT_8_BITS:
- for (int i = 0; i < data_bytes; i++) {
+ for (unsigned int i = 0; i < data_bytes; i++) {
uint8_t data_point = (read_data[i] + 128);
file->store_8(data_point);
}
break;
case AudioStreamSample::FORMAT_16_BITS:
- for (int i = 0; i < data_bytes / 2; i++) {
+ for (unsigned int i = 0; i < data_bytes / 2; i++) {
uint16_t data_point = decode_uint16(&read_data[i * 2]);
file->store_16(data_point);
}
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index 5694099754..56b236d03b 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -30,7 +30,7 @@
#include "bit_mask.h"
-#include "io/image_loader.h"
+#include "core/io/image_loader.h"
void BitMap::create(const Size2 &p_size) {
@@ -183,7 +183,6 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
unsigned int count = 0;
Set<Point2i> case9s;
Set<Point2i> case6s;
- int i;
Vector<Vector2> _points;
do {
int sv = 0;
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h
index 40f0bfb04a..04191a7774 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_mask.h
@@ -31,9 +31,9 @@
#ifndef BIT_MASK_H
#define BIT_MASK_H
-#include "image.h"
-#include "io/resource_loader.h"
-#include "resource.h"
+#include "core/image.h"
+#include "core/io/resource_loader.h"
+#include "core/resource.h"
class BitMap : public Resource {
diff --git a/scene/resources/bounds.h b/scene/resources/bounds.h
index dfe2fe40c6..c86e15ae40 100644
--- a/scene/resources/bounds.h
+++ b/scene/resources/bounds.h
@@ -31,8 +31,8 @@
#ifndef BOUNDS_H
#define BOUNDS_H
-#include "bsp_tree.h"
-#include "resource.h"
+#include "core/math/bsp_tree.h"
+#include "core/resource.h"
class Bounds : public Resource {
diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h
index dfdea82ca5..cd37ea3583 100644
--- a/scene/resources/canvas.h
+++ b/scene/resources/canvas.h
@@ -31,7 +31,7 @@
#ifndef CANVAS_H
#define CANVAS_H
-#include "resource.h"
+#include "core/resource.h"
class Canvas : public Resource {
diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp
index 4a43303d84..d5e8c17cbc 100644
--- a/scene/resources/color_ramp.cpp
+++ b/scene/resources/color_ramp.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "color_ramp.h"
-#include "core_string_names.h"
+#include "core/core_string_names.h"
//setter and getter names for property serialization
#define COLOR_RAMP_GET_OFFSETS "get_offsets"
diff --git a/scene/resources/color_ramp.h b/scene/resources/color_ramp.h
index 070ad7f0d3..88fa4beb7f 100644
--- a/scene/resources/color_ramp.h
+++ b/scene/resources/color_ramp.h
@@ -31,7 +31,7 @@
#ifndef SCENE_RESOURCES_COLOR_RAMP_H_
#define SCENE_RESOURCES_COLOR_RAMP_H_
-#include "resource.h"
+#include "core/resource.h"
class Gradient : public Resource {
GDCLASS(Gradient, Resource);
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index fa9369d3bc..39488760cd 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "convex_polygon_shape.h"
-#include "quick_hull.h"
+#include "core/math/quick_hull.h"
#include "servers/physics_server.h"
Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
@@ -38,10 +38,9 @@ Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
if (points.size() > 3) {
- QuickHull qh;
Vector<Vector3> varr = Variant(points);
Geometry::MeshData md;
- Error err = qh.build(varr, md);
+ Error err = QuickHull::build(varr, md);
if (err == OK) {
Vector<Vector3> lines;
lines.resize(md.edges.size() * 2);
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index d061c4ea1e..f325af7ea4 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -30,7 +30,7 @@
#include "convex_polygon_shape_2d.h"
-#include "geometry.h"
+#include "core/math/geometry.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index d8989bf062..9188d890f7 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -30,7 +30,7 @@
#include "curve.h"
-#include "core_string_names.h"
+#include "core/core_string_names.h"
template <class T>
static _FORCE_INLINE_ T _bezier_interp(real_t t, T start, T control_1, T control_2, T end) {
@@ -491,6 +491,7 @@ void Curve::ensure_default_setup(float p_min, float p_max) {
void Curve::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_point_count"), &Curve::get_point_count);
ClassDB::bind_method(D_METHOD("add_point", "position", "left_tangent", "right_tangent", "left_mode", "right_mode"), &Curve::add_point, DEFVAL(0), DEFVAL(0), DEFVAL(TANGENT_FREE), DEFVAL(TANGENT_FREE));
ClassDB::bind_method(D_METHOD("remove_point", "index"), &Curve::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Curve::clear_points);
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 058c4f1bc2..234e3a6779 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -31,7 +31,7 @@
#ifndef CURVE_H
#define CURVE_H
-#include "resource.h"
+#include "core/resource.h"
// y(x) curve
class Curve : public Resource {
diff --git a/scene/resources/default_theme/SCsub b/scene/resources/default_theme/SCsub
index bf9125be7f..b01e2fd54d 100644
--- a/scene/resources/default_theme/SCsub
+++ b/scene/resources/default_theme/SCsub
@@ -3,5 +3,3 @@
Import('env')
env.add_source_files(env.scene_sources, "*.cpp")
-
-Export('env')
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 0eee2ae393..4de47b2cb0 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -32,7 +32,7 @@
#include "scene/resources/theme.h"
-#include "os/os.h"
+#include "core/os/os.h"
#include "theme_data.h"
#include "font_hidpi.inc"
@@ -120,41 +120,7 @@ static Ref<Texture> make_icon(T p_src) {
return texture;
}
-static Ref<Shader> make_shader(const char *vertex_code, const char *fragment_code, const char *lighting_code) {
- Ref<Shader> shader = (memnew(Shader()));
- //shader->set_code(vertex_code, fragment_code, lighting_code);
-
- return shader;
-}
-
-static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p_charcount, const int *p_chars, const Ref<Texture> &p_texture) {
-
- Ref<BitmapFont> font(memnew(BitmapFont));
- font->add_texture(p_texture);
-
- for (int i = 0; i < p_charcount; i++) {
-
- const int *c = &p_chars[i * 8];
-
- int chr = c[0];
- Rect2 frect;
- frect.position.x = c[1];
- frect.position.y = c[2];
- frect.size.x = c[3];
- frect.size.y = c[4];
- Point2 align(c[5], c[6] + p_valign);
- int advance = c[7];
-
- font->add_char(chr, 0, frect, align, advance);
- }
-
- font->set_height(p_height);
- font->set_ascent(p_ascent);
-
- return font;
-}
-
-static Ref<BitmapFont> make_font2(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) {
+static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) {
Ref<BitmapFont> font(memnew(BitmapFont));
@@ -209,8 +175,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
tex_cache = memnew(TexCacheMap);
- //Ref<BitmapFont> default_font = make_font(_bi_font_normal_height,_bi_font_normal_ascent,_bi_font_normal_valign,_bi_font_normal_charcount,_bi_font_normal_characters,make_icon(font_normal_png));
-
// Font Colors
Color control_font_color = Color::html("e0e0e0");
@@ -364,6 +328,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("pressed", "CheckBox", cbx_empty);
theme->set_stylebox("disabled", "CheckBox", cbx_empty);
theme->set_stylebox("hover", "CheckBox", cbx_empty);
+ theme->set_stylebox("hover_pressed", "CheckBox", cbx_empty);
theme->set_stylebox("focus", "CheckBox", cbx_focus);
theme->set_icon("checked", "CheckBox", make_icon(checked_png));
@@ -376,6 +341,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color", "CheckBox", control_font_color);
theme->set_color("font_color_pressed", "CheckBox", control_font_color_pressed);
theme->set_color("font_color_hover", "CheckBox", control_font_color_hover);
+ theme->set_color("font_color_hover_pressed", "CheckBox", control_font_color_pressed);
theme->set_color("font_color_disabled", "CheckBox", control_font_color_disabled);
theme->set_constant("hseparation", "CheckBox", 4 * scale);
@@ -393,6 +359,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("pressed", "CheckButton", cb_empty);
theme->set_stylebox("disabled", "CheckButton", cb_empty);
theme->set_stylebox("hover", "CheckButton", cb_empty);
+ theme->set_stylebox("hover_pressed", "CheckButton", cb_empty);
theme->set_stylebox("focus", "CheckButton", focus);
theme->set_icon("on", "CheckButton", make_icon(toggle_on_png));
@@ -403,6 +370,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color", "CheckButton", control_font_color);
theme->set_color("font_color_pressed", "CheckButton", control_font_color_pressed);
theme->set_color("font_color_hover", "CheckButton", control_font_color_hover);
+ theme->set_color("font_color_hover_pressed", "CheckButton", control_font_color_pressed);
theme->set_color("font_color_disabled", "CheckButton", control_font_color_disabled);
theme->set_constant("hseparation", "CheckButton", 4 * scale);
@@ -909,9 +877,9 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
if (p_font.is_valid()) {
default_font = p_font;
} else if (p_hidpi) {
- default_font = make_font2(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data);
+ default_font = make_font(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data);
} else {
- default_font = make_font2(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data);
+ default_font = make_font(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data);
}
Ref<Font> large_font = default_font;
fill_default_theme(t, default_font, large_font, default_icon, default_style, p_hidpi ? 2.0 : 1.0);
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 4df849df6a..7422c56eee 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -30,8 +30,8 @@
#ifdef FREETYPE_ENABLED
#include "dynamic_font.h"
-#include "os/file_access.h"
-#include "os/os.h"
+#include "core/os/file_access.h"
+#include "core/os/os.h"
#include FT_STROKER_H
@@ -201,10 +201,10 @@ Error DynamicFontAtSize::_load() {
if (FT_HAS_COLOR(face)) {
int best_match = 0;
- int diff = ABS(id.size - face->available_sizes[0].width);
+ int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width));
scale_color_font = float(id.size) / face->available_sizes[0].width;
for (int i = 1; i < face->num_fixed_sizes; i++) {
- int ndiff = ABS(id.size - face->available_sizes[i].width);
+ int ndiff = ABS(id.size - ((int64_t)face->available_sizes[i].width));
if (ndiff < diff) {
best_match = i;
diff = ndiff;
@@ -1029,7 +1029,7 @@ void DynamicFont::_bind_methods() {
Mutex *DynamicFont::dynamic_font_mutex = NULL;
-SelfList<DynamicFont>::List DynamicFont::dynamic_fonts;
+SelfList<DynamicFont>::List *DynamicFont::dynamic_fonts = NULL;
DynamicFont::DynamicFont() :
font_list(this) {
@@ -1041,29 +1041,31 @@ DynamicFont::DynamicFont() :
spacing_char = 0;
spacing_space = 0;
outline_color = Color(1, 1, 1);
- if (dynamic_font_mutex)
+ if (dynamic_font_mutex) {
dynamic_font_mutex->lock();
- dynamic_fonts.add(&font_list);
- if (dynamic_font_mutex)
+ dynamic_fonts->add(&font_list);
dynamic_font_mutex->unlock();
+ }
}
DynamicFont::~DynamicFont() {
-
- if (dynamic_font_mutex)
+ if (dynamic_font_mutex) {
dynamic_font_mutex->lock();
- dynamic_fonts.remove(&font_list);
- if (dynamic_font_mutex)
+ dynamic_fonts->remove(&font_list);
dynamic_font_mutex->unlock();
+ }
}
void DynamicFont::initialize_dynamic_fonts() {
+ dynamic_fonts = memnew(SelfList<DynamicFont>::List());
dynamic_font_mutex = Mutex::create();
}
void DynamicFont::finish_dynamic_fonts() {
memdelete(dynamic_font_mutex);
dynamic_font_mutex = NULL;
+ memdelete(dynamic_fonts);
+ dynamic_fonts = NULL;
}
void DynamicFont::update_oversampling() {
@@ -1073,7 +1075,7 @@ void DynamicFont::update_oversampling() {
if (dynamic_font_mutex)
dynamic_font_mutex->lock();
- SelfList<DynamicFont> *E = dynamic_fonts.first();
+ SelfList<DynamicFont> *E = dynamic_fonts->first();
while (E) {
if (E->self()->data_at_size.is_valid()) {
@@ -1083,8 +1085,19 @@ void DynamicFont::update_oversampling() {
E->self()->outline_data_at_size->update_oversampling();
}
+ for (int i = 0; i < E->self()->fallback_data_at_size.size(); i++) {
+ if (E->self()->fallback_data_at_size[i].is_valid()) {
+ E->self()->fallback_data_at_size.write[i]->update_oversampling();
+
+ if (E->self()->has_outline() && E->self()->fallback_outline_data_at_size[i].is_valid()) {
+ E->self()->fallback_outline_data_at_size.write[i]->update_oversampling();
+ }
+ }
+ }
+
changed.push_back(Ref<DynamicFont>(E->self()));
}
+
E = E->next();
}
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index f460bca2d4..bd3f84d62c 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -32,10 +32,10 @@
#define DYNAMIC_FONT_H
#ifdef FREETYPE_ENABLED
-#include "io/resource_loader.h"
-#include "os/mutex.h"
-#include "os/thread_safe.h"
-#include "pair.h"
+#include "core/io/resource_loader.h"
+#include "core/os/mutex.h"
+#include "core/os/thread_safe.h"
+#include "core/pair.h"
#include "scene/resources/font.h"
#include <ft2build.h>
@@ -285,7 +285,7 @@ public:
SelfList<DynamicFont> font_list;
static Mutex *dynamic_font_mutex;
- static SelfList<DynamicFont>::List dynamic_fonts;
+ static SelfList<DynamicFont>::List *dynamic_fonts;
static void initialize_dynamic_fonts();
static void finish_dynamic_fonts();
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index be394e19c4..8cb2cc4983 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -33,7 +33,7 @@
#ifndef FREETYPE_ENABLED
#define STB_TRUETYPE_IMPLEMENTATION
-#include "os/file_access.h"
+#include "core/os/file_access.h"
void DynamicFontData::lock() {
diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h
index feae29c0c2..e1ef72ea4f 100644
--- a/scene/resources/dynamic_font_stb.h
+++ b/scene/resources/dynamic_font_stb.h
@@ -33,8 +33,8 @@
#ifndef FREETYPE_ENABLED
+#include "core/io/resource_loader.h"
#include "font.h"
-#include "io/resource_loader.h"
#include "thirdparty/misc/stb_truetype.h"
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index d3da842b79..7b43c33692 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "environment.h"
-#include "project_settings.h"
+#include "core/project_settings.h"
#include "servers/visual_server.h"
#include "texture.h"
@@ -961,7 +961,7 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
ADD_GROUP("Tonemap", "tonemap_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reindhart,Filmic,Aces"), "set_tonemapper", "get_tonemapper");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,Aces"), "set_tonemapper", "get_tonemapper");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
ADD_GROUP("Auto Exposure", "auto_exposure_");
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 7d66c7e60b..aab37719e0 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -31,7 +31,7 @@
#ifndef ENVIRONMENT_H
#define ENVIRONMENT_H
-#include "resource.h"
+#include "core/resource.h"
#include "scene/resources/sky_box.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 3dfde01320..b78b3a6ffb 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -31,8 +31,8 @@
#include "font.h"
#include "core/io/resource_loader.h"
+#include "core/method_bind_ext.gen.inc"
#include "core/os/file_access.h"
-#include "method_bind_ext.gen.inc"
void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate, const Color &p_outline_modulate) const {
float length = get_string_size(p_text).width;
@@ -178,6 +178,7 @@ PoolVector<int> BitmapFont::_get_kernings() const {
void BitmapFont::_set_textures(const Vector<Variant> &p_textures) {
+ textures.clear();
for (int i = 0; i < p_textures.size(); i++) {
Ref<Texture> tex = p_textures[i];
ERR_CONTINUE(!tex.is_valid());
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 4e295b6035..39e66a822d 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -31,8 +31,8 @@
#ifndef FONT_H
#define FONT_H
-#include "map.h"
-#include "resource.h"
+#include "core/map.h"
+#include "core/resource.h"
#include "scene/resources/texture.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 4727526b68..c3030ee741 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -145,6 +145,31 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
+bool ShaderMaterial::property_can_revert(const String &p_name) {
+ if (shader.is_valid()) {
+
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ Variant default_value = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr);
+ Variant current_value;
+ _get(p_name, current_value);
+ return default_value.get_type() != Variant::NIL && default_value != current_value;
+ }
+ }
+ return false;
+}
+
+Variant ShaderMaterial::property_get_revert(const String &p_name) {
+ Variant r_ret;
+ if (shader.is_valid()) {
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ r_ret = VisualServer::get_singleton()->material_get_param_default(_get_material(), pr);
+ }
+ }
+ return r_ret;
+}
+
void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) {
if (shader.is_valid()) {
@@ -190,6 +215,8 @@ void ShaderMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param);
ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param);
ClassDB::bind_method(D_METHOD("_shader_changed"), &ShaderMaterial::_shader_changed);
+ ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ShaderMaterial::property_can_revert);
+ ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ShaderMaterial::property_get_revert);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader");
}
@@ -400,10 +427,8 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_USE_VERTEX_LIGHTING]) {
code += ",vertex_lighting";
}
- bool using_world = false;
if (flags[FLAG_TRIPLANAR_USE_WORLD] && (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR])) {
code += ",world_vertex_coords";
- using_world = true;
}
if (flags[FLAG_DONT_RECEIVE_SHADOWS]) {
code += ",shadows_disabled";
@@ -535,7 +560,9 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_SRGB_VERTEX_COLOR]) {
- code += "\tCOLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );\n";
+ code += "\tif (!OUTPUT_IS_SRGB) {\n";
+ code += "\t\tCOLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) );\n";
+ code += "\t}\n";
}
if (flags[FLAG_USE_POINT_SIZE]) {
@@ -583,11 +610,11 @@ void SpatialMaterial::_update_shader() {
code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n";
//handle animation
- code += "\tint particle_total_frames = particles_anim_h_frames * particles_anim_v_frames;\n";
- code += "\tint particle_frame = int(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
- code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0,particle_total_frames-1); else particle_frame=abs(particle_frame)%particle_total_frames;\n";
+ code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n";
+ code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
+ code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n";
code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n";
- code += "\tUV += vec2(float(particle_frame % particles_anim_h_frames) / float(particles_anim_h_frames),float(particle_frame / particles_anim_h_frames) / float(particles_anim_v_frames));\n";
+ code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames), floor(particle_frame / float(particles_anim_h_frames)) / float(particles_anim_v_frames));\n";
} break;
}
@@ -790,7 +817,7 @@ void SpatialMaterial::_update_shader() {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
}
- if (proximity_fade_enabled) {
+ if (!VisualServer::get_singleton()->is_low_end() && proximity_fade_enabled) {
code += "\tfloat depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n";
code += "\tvec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n";
code += "\tworld_pos.xyz/=world_pos.w;\n";
@@ -798,43 +825,45 @@ void SpatialMaterial::_update_shader() {
}
if (distance_fade != DISTANCE_FADE_DISABLED) {
- if (distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER) {
-
- code += "\t{\n";
- if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) {
- code += "\t\tfloat fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n";
-
- } else {
- code += "\t\tfloat fade_distance=-VERTEX.z;\n";
+ if ((distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER)) {
+
+ if (!VisualServer::get_singleton()->is_low_end()) {
+ code += "\t{\n";
+ if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) {
+ code += "\t\tfloat fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n";
+
+ } else {
+ code += "\t\tfloat fade_distance=-VERTEX.z;\n";
+ }
+
+ code += "\t\tfloat fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n";
+ code += "\t\tint x = int(FRAGCOORD.x) % 4;\n";
+ code += "\t\tint y = int(FRAGCOORD.y) % 4;\n";
+ code += "\t\tint index = x + y * 4;\n";
+ code += "\t\tfloat limit = 0.0;\n\n";
+ code += "\t\tif (x < 8) {\n";
+ code += "\t\t\tif (index == 0) limit = 0.0625;\n";
+ code += "\t\t\tif (index == 1) limit = 0.5625;\n";
+ code += "\t\t\tif (index == 2) limit = 0.1875;\n";
+ code += "\t\t\tif (index == 3) limit = 0.6875;\n";
+ code += "\t\t\tif (index == 4) limit = 0.8125;\n";
+ code += "\t\t\tif (index == 5) limit = 0.3125;\n";
+ code += "\t\t\tif (index == 6) limit = 0.9375;\n";
+ code += "\t\t\tif (index == 7) limit = 0.4375;\n";
+ code += "\t\t\tif (index == 8) limit = 0.25;\n";
+ code += "\t\t\tif (index == 9) limit = 0.75;\n";
+ code += "\t\t\tif (index == 10) limit = 0.125;\n";
+ code += "\t\t\tif (index == 11) limit = 0.625;\n";
+ code += "\t\t\tif (index == 12) limit = 1.0;\n";
+ code += "\t\t\tif (index == 13) limit = 0.5;\n";
+ code += "\t\t\tif (index == 14) limit = 0.875;\n";
+ code += "\t\t\tif (index == 15) limit = 0.375;\n";
+ code += "\t\t}\n\n";
+ code += "\tif (fade < limit)\n";
+ code += "\t\tdiscard;\n";
+ code += "\t}\n\n";
}
- code += "\t\tfloat fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n";
- code += "\t\tint x = int(FRAGCOORD.x) % 4;\n";
- code += "\t\tint y = int(FRAGCOORD.y) % 4;\n";
- code += "\t\tint index = x + y * 4;\n";
- code += "\t\tfloat limit = 0.0;\n\n";
- code += "\t\tif (x < 8) {\n";
- code += "\t\t\tif (index == 0) limit = 0.0625;\n";
- code += "\t\t\tif (index == 1) limit = 0.5625;\n";
- code += "\t\t\tif (index == 2) limit = 0.1875;\n";
- code += "\t\t\tif (index == 3) limit = 0.6875;\n";
- code += "\t\t\tif (index == 4) limit = 0.8125;\n";
- code += "\t\t\tif (index == 5) limit = 0.3125;\n";
- code += "\t\t\tif (index == 6) limit = 0.9375;\n";
- code += "\t\t\tif (index == 7) limit = 0.4375;\n";
- code += "\t\t\tif (index == 8) limit = 0.25;\n";
- code += "\t\t\tif (index == 9) limit = 0.75;\n";
- code += "\t\t\tif (index == 10) limit = 0.125;\n";
- code += "\t\t\tif (index == 11) limit = 0.625;\n";
- code += "\t\t\tif (index == 12) limit = 1.0;\n";
- code += "\t\t\tif (index == 13) limit = 0.5;\n";
- code += "\t\t\tif (index == 14) limit = 0.875;\n";
- code += "\t\t\tif (index == 15) limit = 0.375;\n";
- code += "\t\t}\n\n";
- code += "\tif (fade < limit)\n";
- code += "\t\tdiscard;\n";
- code += "\t}\n\n";
-
} else {
code += "\tALPHA*=clamp(smoothstep(distance_fade_min,distance_fade_max,-VERTEX.z),0.0,1.0);\n";
}
@@ -1342,6 +1371,12 @@ void SpatialMaterial::_validate_feature(const String &text, Feature feature, Pro
}
}
+void SpatialMaterial::_validate_high_end(const String &text, PropertyInfo &property) const {
+ if (property.name.begins_with(text)) {
+ property.usage |= PROPERTY_USAGE_HIGH_END_GFX;
+ }
+}
+
void SpatialMaterial::_validate_property(PropertyInfo &property) const {
_validate_feature("normal", FEATURE_NORMAL_MAPPING, property);
_validate_feature("emission", FEATURE_EMISSION, property);
@@ -1355,6 +1390,12 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
_validate_feature("refraction", FEATURE_REFRACTION, property);
_validate_feature("detail", FEATURE_DETAIL, property);
+ _validate_high_end("refraction", property);
+ _validate_high_end("subsurf_scatter", property);
+ _validate_high_end("anisotropy", property);
+ _validate_high_end("clearcoat", property);
+ _validate_high_end("depth", property);
+
if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
property.usage = 0;
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index f43d240a53..cf4d19b5a7 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -31,10 +31,10 @@
#ifndef MATERIAL_H
#define MATERIAL_H
-#include "resource.h"
+#include "core/resource.h"
+#include "core/self_list.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"
-#include "self_list.h"
#include "servers/visual/shader_language.h"
#include "servers/visual_server.h"
/**
@@ -85,6 +85,8 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ bool property_can_revert(const String &p_name);
+ Variant property_get_revert(const String &p_name);
static void _bind_methods();
@@ -284,7 +286,7 @@ private:
mk.key = 0;
for (int i = 0; i < FEATURE_MAX; i++) {
if (features[i]) {
- mk.feature_mask |= (1 << i);
+ mk.feature_mask |= ((uint64_t)1 << i);
}
}
mk.detail_uv = detail_uv;
@@ -293,7 +295,7 @@ private:
mk.cull_mode = cull_mode;
for (int i = 0; i < FLAG_MAX; i++) {
if (flags[i]) {
- mk.flags |= (1 << i);
+ mk.flags |= ((uint64_t)1 << i);
}
}
mk.detail_blend_mode = detail_blend_mode;
@@ -440,6 +442,8 @@ private:
static Ref<SpatialMaterial> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff
+ void _validate_high_end(const String &text, PropertyInfo &property) const;
+
protected:
static void _bind_methods();
void _validate_property(PropertyInfo &property) const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index e6ef956dc5..6cd701eb9a 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -30,18 +30,13 @@
#include "mesh.h"
-#include "pair.h"
+#include "core/pair.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "surface_tool.h"
#include <stdlib.h>
-void Mesh::_clear_triangle_mesh() const {
-
- triangle_mesh.unref();
-}
-
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (triangle_mesh.is_valid())
@@ -111,6 +106,11 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
+ if (debug_lines.size() > 0) {
+ r_lines = debug_lines;
+ return;
+ }
+
Ref<TriangleMesh> tm = generate_triangle_mesh();
if (tm.is_null())
return;
@@ -120,23 +120,25 @@ void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
const int triangles_num = tm->get_triangles().size();
PoolVector<Vector3> vertices = tm->get_vertices();
- r_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
+ debug_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
PoolVector<int>::Read ind_r = triangle_indices.read();
PoolVector<Vector3>::Read ver_r = vertices.read();
for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
// Triangle line 1
- r_lines.write[j + 0] = ver_r[ind_r[x + 0]];
- r_lines.write[j + 1] = ver_r[ind_r[x + 1]];
+ debug_lines.write[j + 0] = ver_r[ind_r[x + 0]];
+ debug_lines.write[j + 1] = ver_r[ind_r[x + 1]];
// Triangle line 2
- r_lines.write[j + 2] = ver_r[ind_r[x + 1]];
- r_lines.write[j + 3] = ver_r[ind_r[x + 2]];
+ debug_lines.write[j + 2] = ver_r[ind_r[x + 1]];
+ debug_lines.write[j + 3] = ver_r[ind_r[x + 2]];
// Triangle line 3
- r_lines.write[j + 4] = ver_r[ind_r[x + 2]];
- r_lines.write[j + 5] = ver_r[ind_r[x + 0]];
+ debug_lines.write[j + 4] = ver_r[ind_r[x + 2]];
+ debug_lines.write[j + 5] = ver_r[ind_r[x + 0]];
}
+
+ r_lines = debug_lines;
}
void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
Ref<TriangleMesh> tm = generate_triangle_mesh();
@@ -536,53 +538,14 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_MAX);
}
-void Mesh::clear_cache() {
- _clear_triangle_mesh();
+void Mesh::clear_cache() const {
+ triangle_mesh.unref();
+ debug_lines.clear();
}
Mesh::Mesh() {
}
-static const char *_array_name[] = {
- "vertex_array",
- "normal_array",
- "tangent_array",
- "color_array",
- "tex_uv_array",
- "tex_uv2_array",
- "bone_array",
- "weights_array",
- "index_array",
- NULL
-};
-
-static const ArrayMesh::ArrayType _array_types[] = {
-
- ArrayMesh::ARRAY_VERTEX,
- ArrayMesh::ARRAY_NORMAL,
- ArrayMesh::ARRAY_TANGENT,
- ArrayMesh::ARRAY_COLOR,
- ArrayMesh::ARRAY_TEX_UV,
- ArrayMesh::ARRAY_TEX_UV2,
- ArrayMesh::ARRAY_BONES,
- ArrayMesh::ARRAY_WEIGHTS,
- ArrayMesh::ARRAY_INDEX
-};
-
-/* compatibility */
-static const int _format_translate[] = {
-
- ArrayMesh::ARRAY_FORMAT_VERTEX,
- ArrayMesh::ARRAY_FORMAT_NORMAL,
- ArrayMesh::ARRAY_FORMAT_TANGENT,
- ArrayMesh::ARRAY_FORMAT_COLOR,
- ArrayMesh::ARRAY_FORMAT_TEX_UV,
- ArrayMesh::ARRAY_FORMAT_TEX_UV2,
- ArrayMesh::ARRAY_FORMAT_BONES,
- ArrayMesh::ARRAY_FORMAT_WEIGHTS,
- ArrayMesh::ARRAY_FORMAT_INDEX,
-};
-
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
@@ -850,7 +813,7 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
_recompute_aabb();
}
- _clear_triangle_mesh();
+ clear_cache();
_change_notify();
emit_changed();
}
@@ -929,7 +892,7 @@ void ArrayMesh::surface_remove(int p_idx) {
VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx);
surfaces.remove(p_idx);
- _clear_triangle_mesh();
+ clear_cache();
_recompute_aabb();
_change_notify();
emit_changed();
@@ -1035,7 +998,7 @@ void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data
else
aabb.merge_with(s.aabb);
- _clear_triangle_mesh();
+ clear_cache();
surfaces.push_back(s);
_change_notify();
@@ -1375,6 +1338,7 @@ void ArrayMesh::reload_from_file() {
VisualServer::get_singleton()->mesh_clear(mesh);
surfaces.clear();
clear_blend_shapes();
+ clear_cache();
Resource::reload_from_file();
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 36bfca49f8..aebba09ef8 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -31,11 +31,11 @@
#ifndef MESH_H
#define MESH_H
-#include "resource.h"
+#include "core/math/triangle_mesh.h"
+#include "core/resource.h"
#include "scene/resources/material.h"
#include "scene/resources/shape.h"
#include "servers/visual_server.h"
-#include "triangle_mesh.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -44,11 +44,10 @@ class Mesh : public Resource {
GDCLASS(Mesh, Resource);
mutable Ref<TriangleMesh> triangle_mesh; //cached
+ mutable Vector<Vector3> debug_lines;
Size2 lightmap_size_hint;
protected:
- void _clear_triangle_mesh() const;
-
static void _bind_methods();
public:
@@ -146,7 +145,7 @@ public:
void set_lightmap_size_hint(const Vector2 &p_size);
Size2 get_lightmap_size_hint() const;
- void clear_cache();
+ void clear_cache() const;
Mesh();
};
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 6732303925..7af9086ab7 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -42,8 +42,6 @@ void MeshDataTool::clear() {
Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface) {
ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER);
-
- ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_mesh->surface_get_primitive_type(p_surface) != Mesh::PRIMITIVE_TRIANGLES, ERR_INVALID_PARAMETER);
Array arrays = p_mesh->surface_get_arrays(p_surface);
@@ -79,9 +77,9 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
if (arrays[Mesh::ARRAY_COLOR].get_type() != Variant::NIL)
col = arrays[Mesh::ARRAY_COLOR].operator PoolVector<Color>().read();
- PoolVector<real_t>::Read bo;
+ PoolVector<int>::Read bo;
if (arrays[Mesh::ARRAY_BONES].get_type() != Variant::NIL)
- bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<real_t>().read();
+ bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<int>().read();
PoolVector<real_t>::Read we;
if (arrays[Mesh::ARRAY_WEIGHTS].get_type() != Variant::NIL)
@@ -194,7 +192,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) {
PoolVector<Vector2> u;
PoolVector<Vector2> u2;
PoolVector<Color> c;
- PoolVector<real_t> b;
+ PoolVector<int> b;
PoolVector<real_t> w;
PoolVector<int> in;
@@ -233,7 +231,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) {
col = c.write();
}
- PoolVector<real_t>::Write bo;
+ PoolVector<int>::Write bo;
if (format & Mesh::ARRAY_FORMAT_BONES) {
b.resize(vcount * 4);
bo = b.write();
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 69719960e2..3ce0cf9b66 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -31,9 +31,9 @@
#ifndef GRID_THEME_H
#define GRID_THEME_H
-#include "map.h"
+#include "core/map.h"
+#include "core/resource.h"
#include "mesh.h"
-#include "resource.h"
#include "scene/3d/navigation_mesh.h"
#include "shape.h"
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index f034e07ff9..42ce9d10cd 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -31,9 +31,9 @@
#include "packed_scene.h"
#include "core/core_string_names.h"
-#include "engine.h"
-#include "io/resource_loader.h"
-#include "project_settings.h"
+#include "core/engine.h"
+#include "core/io/resource_loader.h"
+#include "core/project_settings.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
@@ -264,7 +264,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
if (n.instance >= 0 || n.type != TYPE_INSTANCED || i == 0) {
- //if node was not part of instance, must set it's name, parenthood and ownership
+ //if node was not part of instance, must set its name, parenthood and ownership
if (i > 0) {
if (parent) {
parent->_add_child_nocheck(node, snames[n.name]);
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 278986eb62..e5f22f5e3b 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -31,7 +31,7 @@
#ifndef PACKED_SCENE_H
#define PACKED_SCENE_H
-#include "resource.h"
+#include "core/resource.h"
#include "scene/main/node.h"
class SceneState : public Reference {
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 218a4cefe7..ba48982fda 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -308,7 +308,7 @@ void ParticlesMaterial::_update_shader() {
code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
code += " vec3 direction_xz = vec3(sin(angle1_rad), 0, cos(angle1_rad));\n";
code += " vec3 direction_yz = vec3(0, sin(angle2_rad), cos(angle2_rad));\n";
- code += " direction_yz.z = direction_yz.z / sqrt(direction_yz.z); // better uniform distribution\n";
+ code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
code += " direction = normalize(direction);\n";
code += " VELOCITY = direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
@@ -691,6 +691,7 @@ void ParticlesMaterial::set_param(Parameter p_param, float p_value) {
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value);
} break;
+ case PARAM_MAX: break; // Can't happen, but silences warning
}
}
float ParticlesMaterial::get_param(Parameter p_param) const {
@@ -743,6 +744,7 @@ void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) {
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value);
} break;
+ case PARAM_MAX: break; // Can't happen, but silences warning
}
}
float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
@@ -819,6 +821,7 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture>
case PARAM_ANIM_OFFSET: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
} break;
+ case PARAM_MAX: break; // Can't happen, but silences warning
}
_queue_shader_change();
@@ -1123,7 +1126,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_GROUP("Gravity", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
@@ -1204,7 +1207,7 @@ ParticlesMaterial::ParticlesMaterial() :
set_spread(45);
set_flatness(0);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1);
+ set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
set_param(PARAM_ORBIT_VELOCITY, 0);
set_param(PARAM_LINEAR_ACCEL, 0);
set_param(PARAM_RADIAL_ACCEL, 0);
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 8090926fa3..91fdcc0346 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "rid.h"
+#include "core/rid.h"
#include "scene/resources/material.h"
#ifndef PARTICLES_MATERIAL_H
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
index c882e2081a..bf11bf0ac1 100644
--- a/scene/resources/physics_material.h
+++ b/scene/resources/physics_material.h
@@ -31,7 +31,7 @@
#ifndef physics_material_override_H
#define physics_material_override_H
-#include "resource.h"
+#include "core/resource.h"
#include "servers/physics_server.h"
class PhysicsMaterial : public Resource {
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 44f9ebaf33..bd03930c9e 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "polygon_path_finder.h"
-#include "geometry.h"
+#include "core/math/geometry.h"
bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const {
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index 19761c274c..66282458af 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -31,7 +31,7 @@
#ifndef POLYGON_PATH_FINDER_H
#define POLYGON_PATH_FINDER_H
-#include "resource.h"
+#include "core/resource.h"
class PolygonPathFinder : public Resource {
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 28aa6f1aa7..28af3d3220 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -89,7 +89,7 @@ void PrimitiveMesh::_update() const {
pending_request = false;
- _clear_triangle_mesh();
+ clear_cache();
const_cast<PrimitiveMesh *>(this)->emit_changed();
}
@@ -1282,7 +1282,7 @@ void PrismMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PrismMesh::get_subdivide_depth);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "left_to_right", PROPERTY_HINT_RANGE, "-2.0,2.0,0.1"), "set_left_to_right", "get_left_to_right");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
diff --git a/scene/resources/room.h b/scene/resources/room.h
index 359d918665..d5ad847516 100644
--- a/scene/resources/room.h
+++ b/scene/resources/room.h
@@ -31,8 +31,8 @@
#ifndef ROOM_BOUNDS_H
#define ROOM_BOUNDS_H
-#include "bsp_tree.h"
-#include "resource.h"
+#include "core/math/bsp_tree.h"
+#include "core/resource.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index fd9989fe72..597ffe49ae 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -30,15 +30,15 @@
#include "scene_format_text.h"
#include "core/io/resource_format_binary.h"
-#include "os/dir_access.h"
-#include "project_settings.h"
-#include "version.h"
+#include "core/os/dir_access.h"
+#include "core/project_settings.h"
+#include "core/version.h"
//version 2: changed names for basis, aabb, poolvectors, etc.
#define FORMAT_VERSION 2
-#include "os/dir_access.h"
-#include "version.h"
+#include "core/os/dir_access.h"
+#include "core/version.h"
#define _printerr() ERR_PRINT(String(res_path + ":" + itos(lines) + " - Parse Error: " + error_text).utf8().get_data());
@@ -294,25 +294,25 @@ Ref<PackedScene> ResourceInteractiveLoaderText::_parse_node_tag(VariantParser::R
if (!next_tag.fields.has("from")) {
error = ERR_FILE_CORRUPT;
- error_text = "missing 'from' field fron connection tag";
+ error_text = "missing 'from' field from connection tag";
return Ref<PackedScene>();
}
if (!next_tag.fields.has("to")) {
error = ERR_FILE_CORRUPT;
- error_text = "missing 'to' field fron connection tag";
+ error_text = "missing 'to' field from connection tag";
return Ref<PackedScene>();
}
if (!next_tag.fields.has("signal")) {
error = ERR_FILE_CORRUPT;
- error_text = "missing 'signal' field fron connection tag";
+ error_text = "missing 'signal' field from connection tag";
return Ref<PackedScene>();
}
if (!next_tag.fields.has("method")) {
error = ERR_FILE_CORRUPT;
- error_text = "missing 'method' field fron connection tag";
+ error_text = "missing 'method' field from connection tag";
return Ref<PackedScene>();
}
@@ -358,7 +358,7 @@ Ref<PackedScene> ResourceInteractiveLoaderText::_parse_node_tag(VariantParser::R
if (!next_tag.fields.has("path")) {
error = ERR_FILE_CORRUPT;
- error_text = "missing 'path' field fron connection tag";
+ error_text = "missing 'path' field from connection tag";
_printerr();
return Ref<PackedScene>();
}
diff --git a/scene/resources/scene_format_text.h b/scene/resources/scene_format_text.h
index c28ded3d77..8d1af2bbb2 100644
--- a/scene/resources/scene_format_text.h
+++ b/scene/resources/scene_format_text.h
@@ -31,11 +31,11 @@
#ifndef SCENE_FORMAT_TEXT_H
#define SCENE_FORMAT_TEXT_H
-#include "io/resource_loader.h"
-#include "io/resource_saver.h"
-#include "os/file_access.h"
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "core/os/file_access.h"
+#include "core/variant_parser.h"
#include "scene/resources/packed_scene.h"
-#include "variant_parser.h"
class ResourceInteractiveLoaderText : public ResourceInteractiveLoader {
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index f53f03c1c8..66bf3b4991 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "shader.h"
-#include "os/file_access.h"
+#include "core/os/file_access.h"
#include "scene/scene_string_names.h"
#include "servers/visual/shader_language.h"
#include "servers/visual_server.h"
@@ -126,6 +126,11 @@ void Shader::get_default_texture_param_list(List<StringName> *r_textures) const
r_textures->push_back(E->key());
}
}
+
+bool Shader::is_text_shader() const {
+ return true;
+}
+
bool Shader::has_param(const StringName &p_param) const {
return params_cache.has(p_param);
@@ -235,8 +240,10 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc
void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (Object::cast_to<Shader>(*p_resource)) {
- p_extensions->push_back("shader");
+ if (const Shader *shader = Object::cast_to<Shader>(*p_resource)) {
+ if (shader->is_text_shader()) {
+ p_extensions->push_back("shader");
+ }
}
}
bool ResourceFormatSaverShader::recognize(const RES &p_resource) const {
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index efc5da7753..c2c205237f 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -31,9 +31,9 @@
#ifndef SHADER_H
#define SHADER_H
-#include "io/resource_loader.h"
-#include "io/resource_saver.h"
-#include "resource.h"
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "core/resource.h"
#include "scene/resources/texture.h"
class Shader : public Resource {
@@ -79,6 +79,8 @@ public:
Ref<Texture> get_default_texture_param(const StringName &p_param) const;
void get_default_texture_param_list(List<StringName> *r_textures) const;
+ virtual bool is_text_shader() const;
+
_FORCE_INLINE_ StringName remap_param(const StringName &p_param) const {
if (params_cache_dirty)
get_param_list(NULL);
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index a48ce0564b..869f4a3a9b 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -30,7 +30,7 @@
#include "shape.h"
-#include "os/os.h"
+#include "core/os/os.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/mesh.h"
#include "servers/physics_server.h"
@@ -101,7 +101,7 @@ void Shape::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &Shape::get_margin);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0.04,10,0.01"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0.04,10,0.001"), "set_margin", "get_margin");
}
Shape::Shape() :
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index 0c44b86e92..6643f4ee44 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -31,7 +31,7 @@
#ifndef SHAPE_H
#define SHAPE_H
-#include "resource.h"
+#include "core/resource.h"
class ArrayMesh;
class Shape : public Resource {
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index 7eb0406bd8..fa39daa565 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -31,7 +31,7 @@
#ifndef SHAPE_2D_H
#define SHAPE_2D_H
-#include "resource.h"
+#include "core/resource.h"
class Shape2D : public Resource {
GDCLASS(Shape2D, Resource);
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index 4176aed4d8..a6a52c7bba 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "sky_box.h"
-#include "io/image_loader.h"
+#include "core/io/image_loader.h"
void Sky::set_radiance_size(RadianceSize p_size) {
ERR_FAIL_INDEX(p_size, RADIANCE_SIZE_MAX);
diff --git a/scene/resources/sky_box.h b/scene/resources/sky_box.h
index e561653a9e..bbb852822d 100644
--- a/scene/resources/sky_box.h
+++ b/scene/resources/sky_box.h
@@ -31,7 +31,7 @@
#ifndef SKY_BOX_H
#define SKY_BOX_H
-#include "os/thread.h"
+#include "core/os/thread.h"
#include "scene/resources/texture.h"
class Sky : public Resource {
GDCLASS(Sky, Resource);
diff --git a/scene/resources/space_2d.h b/scene/resources/space_2d.h
index 148285ac6d..1143ad2bd5 100644
--- a/scene/resources/space_2d.h
+++ b/scene/resources/space_2d.h
@@ -31,7 +31,7 @@
#ifndef SPACE_2D_H
#define SPACE_2D_H
-#include "resource.h"
+#include "core/resource.h"
#include "servers/physics_2d_server.h"
class Space2D : public Resource {
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index fb81375b0a..05050a5ea2 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -136,7 +136,7 @@ Ref<Texture> StyleBoxTexture::get_normal_map() const {
void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) {
- ERR_FAIL_INDEX(p_margin, 4);
+ ERR_FAIL_INDEX((int)p_margin, 4);
margin[p_margin] = p_size;
emit_changed();
@@ -200,7 +200,7 @@ Size2 StyleBoxTexture::get_center_size() const {
void StyleBoxTexture::set_expand_margin_size(Margin p_expand_margin, float p_size) {
- ERR_FAIL_INDEX(p_expand_margin, 4);
+ ERR_FAIL_INDEX((int)p_expand_margin, 4);
expand_margin[p_expand_margin] = p_size;
emit_changed();
}
@@ -223,7 +223,7 @@ void StyleBoxTexture::set_expand_margin_size_all(float p_expand_margin_size) {
float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const {
- ERR_FAIL_INDEX_V(p_expand_margin, 4, 0);
+ ERR_FAIL_INDEX_V((int)p_expand_margin, 4, 0);
return expand_margin[p_expand_margin];
}
@@ -565,8 +565,6 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
vert_offset = 0;
}
int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
- int rings = (border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0) ? 1 : 2;
- rings = 2;
int ring_corner_radius[4];
set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
@@ -592,7 +590,7 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
//calculate the vert array
for (int corner_index = 0; corner_index < 4; corner_index++) {
for (int detail = 0; detail <= adapted_corner_detail; detail++) {
- for (int inner_outer = (2 - rings); inner_outer < 2; inner_outer++) {
+ for (int inner_outer = 0; inner_outer < 2; inner_outer++) {
float radius;
Color color;
Point2 corner_point;
@@ -613,19 +611,17 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
}
}
- if (rings == 2) {
- int vert_count = (adapted_corner_detail + 1) * 4 * rings;
- //fill the indices and the colors for the border
- for (int i = 0; i < vert_count; i++) {
- //poly 1
- indices.push_back(vert_offset + ((i + 0) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 1) % vert_count));
- //poly 2
- indices.push_back(vert_offset + ((i + 1) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 3) % vert_count));
- }
+ int vert_count = (adapted_corner_detail + 1) * 4 * 2;
+ //fill the indices and the colors for the border
+ for (int i = 0; i < vert_count; i++) {
+ //poly 1
+ indices.push_back(vert_offset + ((i + 0) % vert_count));
+ indices.push_back(vert_offset + ((i + 2) % vert_count));
+ indices.push_back(vert_offset + ((i + 1) % vert_count));
+ //poly 2
+ indices.push_back(vert_offset + ((i + 1) % vert_count));
+ indices.push_back(vert_offset + ((i + 2) % vert_count));
+ indices.push_back(vert_offset + ((i + 3) % vert_count));
}
}
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index ed193a1ab4..df3ebe1c36 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -31,7 +31,7 @@
#ifndef STYLE_BOX_H
#define STYLE_BOX_H
-#include "resource.h"
+#include "core/resource.h"
#include "scene/resources/texture.h"
#include "servers/visual_server.h"
/**
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 81fabf40fe..5d4c7861e3 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -29,7 +29,8 @@
/*************************************************************************/
#include "surface_tool.h"
-#include "method_bind_ext.gen.inc"
+
+#include "core/method_bind_ext.gen.inc"
#define _VERTEX_SNAP 0.0001
#define EQ_VERTEX_DIST 0.00001
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index e2fe0adfc5..2af24ad2d5 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -30,7 +30,7 @@
#include "text_file.h"
-#include "os/file_access.h"
+#include "core/os/file_access.h"
bool TextFile::has_text() const {
return text != "";
diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h
index 40b648eebb..3abc769dc6 100644
--- a/scene/resources/text_file.h
+++ b/scene/resources/text_file.h
@@ -31,8 +31,8 @@
#ifndef TEXTFILE_H
#define TEXTFILE_H
-#include "io/resource_loader.h"
-#include "io/resource_saver.h"
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
class TextFile : public Resource {
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 811e5c3d2c..682bfebdd2 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -29,11 +29,12 @@
/*************************************************************************/
#include "texture.h"
-#include "bit_mask.h"
+
+#include "core/core_string_names.h"
+#include "core/io/image_loader.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
-#include "core_string_names.h"
-#include "io/image_loader.h"
+#include "scene/resources/bit_mask.h"
Size2 Texture::get_size() const {
@@ -206,6 +207,9 @@ void ImageTexture::set_flags(uint32_t p_flags) {
flags=p_flags|cube; */
flags = p_flags;
+ if (w == 0 || h == 0) {
+ return; //uninitialized, do not set to texture
+ }
VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
}
@@ -422,6 +426,15 @@ ImageTexture::~ImageTexture() {
//////////////////////////////////////////
+void StreamTexture::set_path(const String &p_path, bool p_take_over) {
+
+ if (texture.is_valid()) {
+ VisualServer::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
void StreamTexture::_requested_3d(void *p_ud) {
StreamTexture *st = (StreamTexture *)p_ud;
@@ -1606,7 +1619,7 @@ void GradientTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width");
}
void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
@@ -1632,16 +1645,17 @@ void GradientTexture::_queue_update() {
if (update_pending)
return;
+ update_pending = true;
call_deferred("_update");
}
void GradientTexture::_update() {
+ update_pending = false;
+
if (gradient.is_null())
return;
- update_pending = false;
-
PoolVector<uint8_t> data;
data.resize(width * 4);
{
@@ -1944,8 +1958,8 @@ void AnimatedTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_frame_texture", "get_frame_texture", i);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_frame_delay", "get_frame_delay", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
}
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 79e6d2cdf9..e9b69e9cb1 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -31,15 +31,16 @@
#ifndef TEXTURE_H
#define TEXTURE_H
-#include "curve.h"
-#include "io/resource_loader.h"
-#include "os/mutex.h"
-#include "os/rw_lock.h"
-#include "os/thread_safe.h"
-#include "rect2.h"
-#include "resource.h"
+#include "core/io/resource_loader.h"
+#include "core/math/rect2.h"
+#include "core/os/mutex.h"
+#include "core/os/rw_lock.h"
+#include "core/os/thread_safe.h"
+#include "core/resource.h"
#include "scene/resources/color_ramp.h"
+#include "scene/resources/curve.h"
#include "servers/visual_server.h"
+
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -218,6 +219,8 @@ public:
int get_height() const;
virtual RID get_rid() const;
+ virtual void set_path(const String &p_path, bool p_take_over);
+
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index f903669fc7..b102d477f2 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "theme.h"
-#include "os/file_access.h"
-#include "print_string.h"
+#include "core/os/file_access.h"
+#include "core/print_string.h"
Ref<Theme> Theme::default_theme;
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index e0d4038e7e..0b76e95f18 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -31,8 +31,8 @@
#ifndef THEME_H
#define THEME_H
-#include "io/resource_loader.h"
-#include "resource.h"
+#include "core/io/resource_loader.h"
+#include "core/resource.h"
#include "scene/resources/font.h"
#include "scene/resources/shader.h"
#include "scene/resources/style_box.h"
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 23074b4bae..f852ecd7eb 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "tile_set.h"
-#include "array.h"
+#include "core/array.h"
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 40eee2700d..1802bf12b6 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -32,7 +32,7 @@
#define TILE_SET_H
#include "core/array.h"
-#include "resource.h"
+#include "core/resource.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/navigation_polygon.h"
#include "scene/resources/shape_2d.h"
@@ -80,8 +80,8 @@ public:
struct AutotileData {
BitmaskMode bitmask_mode;
- int spacing;
Size2 size;
+ int spacing;
Vector2 icon_coord;
Map<Vector2, uint16_t> flags;
Map<Vector2, Ref<OccluderPolygon2D> > occluder_map;
@@ -90,11 +90,10 @@ public:
// Default size to prevent invalid value
explicit AutotileData() :
+ bitmask_mode(BITMASK_2X2),
size(64, 64),
spacing(0),
- icon_coord(0, 0) {
- bitmask_mode = BITMASK_2X2;
- }
+ icon_coord(0, 0) {}
};
private:
@@ -111,8 +110,8 @@ private:
Vector2 navigation_polygon_offset;
Ref<NavigationPolygon> navigation_polygon;
Ref<ShaderMaterial> material;
- Color modulate;
TileMode tile_mode;
+ Color modulate;
AutotileData autotile_data;
int z_index;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 46b936b731..96b9cfa137 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "visual_shader.h"
+#include "core/vmap.h"
#include "servers/visual/shader_types.h"
-#include "vmap.h"
void VisualShaderNode::set_output_port_for_preview(int p_index) {
@@ -414,6 +414,10 @@ Shader::Mode VisualShader::get_mode() const {
return shader_mode;
}
+bool VisualShader::is_text_shader() const {
+ return false;
+}
+
String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const {
Ref<VisualShaderNode> node = get_node(p_type, p_node);
@@ -792,10 +796,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
val.basis.transpose();
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
Array values;
- for (int i = 0; i < 3; i++) {
- values.push_back(val.basis[i].x);
- values.push_back(val.basis[i].y);
- values.push_back(val.basis[i].z);
+ for (int j = 0; j < 3; j++) {
+ values.push_back(val.basis[j].x);
+ values.push_back(val.basis[j].y);
+ values.push_back(val.basis[j].z);
}
values.push_back(val.origin.x);
values.push_back(val.origin.y);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 81dd37de3c..2867daac3a 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -31,8 +31,8 @@
#ifndef VISUAL_SHADER_H
#define VISUAL_SHADER_H
+#include "core/string_builder.h"
#include "scene/resources/shader.h"
-#include "string_builder.h"
class VisualShaderNodeUniform;
class VisualShaderNode;
@@ -141,6 +141,8 @@ public:
void set_mode(Mode p_mode);
virtual Mode get_mode() const;
+ virtual bool is_text_shader() const;
+
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index 82183d24e7..b4588cd87c 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -30,8 +30,8 @@
#include "world.h"
-#include "camera_matrix.h"
-#include "octree.h"
+#include "core/math/camera_matrix.h"
+#include "core/math/octree.h"
#include "scene/3d/camera.h"
#include "scene/3d/visibility_notifier.h"
#include "scene/scene_string_names.h"
diff --git a/scene/resources/world.h b/scene/resources/world.h
index 54bdf25784..4ba6b13476 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -31,14 +31,14 @@
#ifndef WORLD_H
#define WORLD_H
-#include "resource.h"
+#include "core/resource.h"
#include "scene/resources/environment.h"
#include "servers/physics_server.h"
#include "servers/visual_server.h"
-class SpatialIndexer;
class Camera;
class VisibilityNotifier;
+struct SpatialIndexer;
class World : public Resource {
GDCLASS(World, Resource);
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index bed6ffd1bd..dd78d04104 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -29,13 +29,13 @@
/*************************************************************************/
#include "world_2d.h"
-#include "servers/physics_2d_server.h"
-#include "servers/visual_server.h"
-//#include "servers/spatial_sound_2d_server.h"
-#include "project_settings.h"
+
+#include "core/project_settings.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/main/viewport.h"
+#include "servers/physics_2d_server.h"
+#include "servers/visual_server.h"
struct SpatialIndexer2D {
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 59f34e32f2..88ad392f85 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -31,13 +31,13 @@
#ifndef WORLD_2D_H
#define WORLD_2D_H
-#include "project_settings.h"
-#include "resource.h"
+#include "core/project_settings.h"
+#include "core/resource.h"
#include "servers/physics_2d_server.h"
-class SpatialIndexer2D;
class VisibilityNotifier2D;
class Viewport;
+struct SpatialIndexer2D;
class World2D : public Resource {
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index dbbcf79b9f..25e2c5d4a6 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -31,8 +31,8 @@
#ifndef SCENE_STRING_NAMES_H
#define SCENE_STRING_NAMES_H
-#include "node_path.h"
-#include "string_db.h"
+#include "core/node_path.h"
+#include "core/string_db.h"
class SceneStringNames {
friend void register_scene_types();