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-rw-r--r--scene/gui/text_edit.cpp4
-rw-r--r--scene/gui/tree.cpp2
-rw-r--r--scene/resources/visual_shader.cpp2
3 files changed, 5 insertions, 3 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index cce9fa4f34..e7d704a281 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -7038,8 +7038,8 @@ void TextEdit::_update_selection_mode_word() {
if ((col <= carets[caret_idx].selection.selected_word_origin && line == get_selection_line(caret_idx)) || line < get_selection_line(caret_idx)) {
carets.write[caret_idx].selection.selecting_column = carets[caret_idx].selection.selected_word_end;
select(line, beg, get_selection_line(caret_idx), carets[caret_idx].selection.selected_word_end, caret_idx);
- set_caret_line(get_selection_from_line(caret_idx), false, true, 0, caret_idx);
- set_caret_column(get_selection_from_column(caret_idx), true, caret_idx);
+ set_caret_line(line, false, true, 0, caret_idx);
+ set_caret_column(beg, true, caret_idx);
} else {
carets.write[caret_idx].selection.selecting_column = carets[caret_idx].selection.selected_word_beg;
select(get_selection_line(caret_idx), carets[caret_idx].selection.selected_word_beg, line, end, caret_idx);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 93c910a7f0..c0990211aa 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1018,7 +1018,7 @@ void TreeItem::set_as_cursor(int p_column) {
if (tree->select_mode != Tree::SELECT_MULTI) {
return;
}
- if (tree->selected_col == p_column) {
+ if (tree->selected_item == this && tree->selected_col == p_column) {
return;
}
tree->selected_item = this;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index b30ca3e721..461dccfbdd 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2658,6 +2658,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_world", "NODE_POSITION_WORLD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_position_world", "CAMERA_POSITION_WORLD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world", "CAMERA_DIRECTION_WORLD" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_view", "NODE_POSITION_VIEW" },
// Node3D, Fragment
@@ -2690,6 +2691,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_world", "NODE_POSITION_WORLD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_position_world", "CAMERA_POSITION_WORLD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world", "CAMERA_DIRECTION_WORLD" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_view", "NODE_POSITION_VIEW" },
// Node3D, Light