diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/skeleton_ik_3d.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 6cde6a9b17..898f94ccc1 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -270,7 +270,6 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove return; // Skip solving } - // This line below is part of the problem - removing it fixes the issue with BoneAttachment nodes... p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, true); if (p_task->chain.middle_chain_item) { @@ -567,6 +566,9 @@ void SkeletonIK3D::start(bool p_one_time) { void SkeletonIK3D::stop() { set_process_internal(false); + if (skeleton) { + skeleton->clear_bones_global_pose_override(); + } } Transform SkeletonIK3D::_get_target_transform() { |