diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/light_2d.cpp | 5 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 154 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 6 | ||||
-rw-r--r-- | scene/gui/color_picker.cpp | 2 | ||||
-rw-r--r-- | scene/gui/control.cpp | 7 | ||||
-rw-r--r-- | scene/gui/control.h | 1 | ||||
-rw-r--r-- | scene/gui/scroll_bar.cpp | 2 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 2 | ||||
-rw-r--r-- | scene/resources/shape_2d.cpp | 1 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 2 | ||||
-rw-r--r-- | scene/resources/tile_set.h | 3 |
11 files changed, 133 insertions, 52 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 80169bc80c..78b5199358 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -172,6 +172,7 @@ void Light2D::set_shadow_filter(ShadowFilter p_filter) { ERR_FAIL_INDEX(p_filter, SHADOW_FILTER_MAX); shadow_filter = p_filter; RS::get_singleton()->canvas_light_set_shadow_filter(canvas_light, RS::CanvasLightShadowFilter(p_filter)); + notify_property_list_changed(); } Light2D::ShadowFilter Light2D::get_shadow_filter() const { @@ -231,6 +232,10 @@ void Light2D::_validate_property(PropertyInfo &p_property) const { if (!shadow && (p_property.name == "shadow_color" || p_property.name == "shadow_filter" || p_property.name == "shadow_filter_smooth" || p_property.name == "shadow_item_cull_mask")) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } + + if (shadow && p_property.name == "shadow_filter_smooth" && shadow_filter == SHADOW_FILTER_NONE) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } } void Light2D::_bind_methods() { diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 26627a4fca..e865806a7f 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1097,8 +1097,8 @@ void TileMap::_rendering_update_layer(int p_layer) { rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled); rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); rs->canvas_item_set_z_index(ci, layers[p_layer].z_index); - rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter())); - rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat())); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); rs->canvas_item_set_light_mask(ci, get_light_mask()); } @@ -1208,8 +1208,8 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List rs->canvas_item_set_z_as_relative_to_parent(ci, true); rs->canvas_item_set_z_index(ci, tile_z_index); - rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter())); - rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat())); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); q.canvas_items.push_back(ci); @@ -2206,11 +2206,10 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat } } -TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints) { +TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints, TileSet::TerrainsPattern p_current_pattern) { if (!tile_set.is_valid()) { return TileSet::TerrainsPattern(); } - // Returns all tiles compatible with the given constraints. RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score; RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set); @@ -2221,28 +2220,41 @@ TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int // Check the center bit constraint TerrainConstraint terrain_constraint = TerrainConstraint(this, p_position, terrain_pattern.get_terrain()); RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint); - if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) { - score += in_set_constraint_element->get().get_priority(); + if (in_set_constraint_element) { + if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) { + score += in_set_constraint_element->get().get_priority(); + } + } else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) { + continue; // Ignore a pattern that cannot keep bits without constraints unmodified. } // Check the surrounding bits + bool invalid_pattern = false; for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { // Check if the bit is compatible with the constraints. TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit)); in_set_constraint_element = p_constraints.find(terrain_bit_constraint); - if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { - score += in_set_constraint_element->get().get_priority(); + if (in_set_constraint_element) { + if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { + score += in_set_constraint_element->get().get_priority(); + } + } else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) { + invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified. + break; } } } + if (invalid_pattern) { + continue; + } terrain_pattern_score[terrain_pattern] = score; } // Compute the minimum score - TileSet::TerrainsPattern min_score_pattern; + TileSet::TerrainsPattern min_score_pattern = p_current_pattern; int min_score = INT32_MAX; for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) { if (E.value < min_score) { @@ -2274,7 +2286,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_p return output; } -RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_list(int p_layer, const RBSet<Vector2i> &p_cell_list, int p_terrain_set, bool p_ignore_empty_terrains) const { +RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const { if (!tile_set.is_valid()) { return RBSet<TerrainConstraint>(); } @@ -2284,8 +2296,8 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_l // Build a set of dummy constraints to get the constrained points. RBSet<TerrainConstraint> dummy_constraints; - for (const Vector2i &E : p_cell_list) { - for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides. + for (const Vector2i &E : p_painted) { + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits. TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) { dummy_constraints.insert(TerrainConstraint(this, E, bit, -1)); @@ -2342,7 +2354,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_l } // Add the centers as constraints - for (Vector2i E_coords : p_cell_list) { + for (Vector2i E_coords : p_painted) { TileData *tile_data = nullptr; TileMapCell cell = get_cell(p_layer, E_coords); if (cell.source_id != TileSet::INVALID_SOURCE) { @@ -2362,7 +2374,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_l return constraints; } -HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) { +HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) { if (!tile_set.is_valid()) { return HashMap<Vector2i, TileSet::TerrainsPattern>(); } @@ -2378,7 +2390,20 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(co const Vector2i &coords = p_to_replace[i]; // Select the best pattern for the given constraints - TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints); + TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); + TileMapCell cell = get_cell(p_layer, coords); + if (cell.source_id != TileSet::INVALID_SOURCE) { + TileSetSource *source = *tile_set->get_source(cell.source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get tile data. + TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + current_pattern = tile_data->get_terrains_pattern(); + } + } + } + TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern); // Update the constraint set with the new ones RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern); @@ -2492,12 +2517,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_ } // Fills in the constraint list from existing tiles. - for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) { + for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) { constraints.insert(c); } // Fill the terrains. - output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); + output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints); return output; } @@ -2527,10 +2552,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_lay // Build list and set of tiles that can be modified (painted and their surroundings) Vector<Vector2i> can_modify_list; RBSet<Vector2i> can_modify_set; + RBSet<Vector2i> painted_set; for (int i = p_path.size() - 1; i >= 0; i--) { const Vector2i &coords = p_path[i]; can_modify_list.push_back(coords); can_modify_set.insert(coords); + painted_set.insert(coords); } for (Vector2i coords : p_path) { // Find the adequate neighbor @@ -2563,12 +2590,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_lay } // Fills in the constraint list from existing tiles. - for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) { + for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) { constraints.insert(c); } // Fill the terrains. - output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); + output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints); return output; } @@ -2580,10 +2607,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_ // Build list and set of tiles that can be modified (painted and their surroundings). Vector<Vector2i> can_modify_list; RBSet<Vector2i> can_modify_set; + RBSet<Vector2i> painted_set; for (int i = p_coords_array.size() - 1; i >= 0; i--) { const Vector2i &coords = p_coords_array[i]; can_modify_list.push_back(coords); can_modify_set.insert(coords); + painted_set.insert(coords); } for (Vector2i coords : p_coords_array) { // Find the adequate neighbor @@ -2613,12 +2642,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_ } // Fills in the constraint list from modified tiles border. - for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) { + for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) { constraints.insert(c); } // Fill the terrains. - output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints); + output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints); return output; } @@ -2627,14 +2656,38 @@ void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cell ERR_FAIL_INDEX(p_layer, (int)layers.size()); ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); - Vector<Vector2i> vector_cells; + Vector<Vector2i> cells_vector; + HashSet<Vector2i> painted_set; for (int i = 0; i < p_cells.size(); i++) { - vector_cells.push_back(p_cells[i]); - } - HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, vector_cells, p_terrain_set, p_terrain, p_ignore_empty_terrains); - for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) { - TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value); - set_cell(p_layer, E.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + cells_vector.push_back(p_cells[i]); + painted_set.insert(p_cells[i]); + } + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains); + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) { + if (painted_set.has(kv.key)) { + // Paint a random tile with the correct terrain for the painted path. + TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); + set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + } else { + // Avoids updating the painted path from the output if the new pattern is the same as before. + TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); + TileMapCell cell = get_cell(p_layer, kv.key); + if (cell.source_id != TileSet::INVALID_SOURCE) { + TileSetSource *source = *tile_set->get_source(cell.source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get tile data. + TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + in_map_terrain_pattern = tile_data->get_terrains_pattern(); + } + } + } + if (in_map_terrain_pattern != kv.value) { + TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); + set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + } + } } } @@ -2644,13 +2697,38 @@ void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, i ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); Vector<Vector2i> vector_path; + HashSet<Vector2i> painted_set; for (int i = 0; i < p_path.size(); i++) { vector_path.push_back(p_path[i]); + painted_set.insert(p_path[i]); } + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(p_layer, vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains); - for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) { - TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value); - set_cell(p_layer, E.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) { + if (painted_set.has(kv.key)) { + // Paint a random tile with the correct terrain for the painted path. + TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); + set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + } else { + // Avoids updating the painted path from the output if the new pattern is the same as before. + TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set); + TileMapCell cell = get_cell(p_layer, kv.key); + if (cell.source_id != TileSet::INVALID_SOURCE) { + TileSetSource *source = *tile_set->get_source(cell.source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get tile data. + TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + in_map_terrain_pattern = tile_data->get_terrains_pattern(); + } + } + } + if (in_map_terrain_pattern != kv.value) { + TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); + set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile); + } + } } } @@ -3717,13 +3795,14 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) { } void TileMap::set_texture_filter(TextureFilter p_texture_filter) { - // Set a default texture filter for the whole tilemap + // Set a default texture filter for the whole tilemap. CanvasItem::set_texture_filter(p_texture_filter); + TextureFilter target_filter = get_texture_filter_in_tree(); for (unsigned int layer = 0; layer < layers.size(); layer++) { for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) { TileMapQuadrant &q = F->value; for (const RID &ci : q.canvas_items) { - RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter)); + RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(target_filter)); _make_quadrant_dirty(F); } } @@ -3732,13 +3811,14 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) { } void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { - // Set a default texture repeat for the whole tilemap + // Set a default texture repeat for the whole tilemap. CanvasItem::set_texture_repeat(p_texture_repeat); + TextureRepeat target_repeat = get_texture_repeat_in_tree(); for (unsigned int layer = 0; layer < layers.size(); layer++) { for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) { TileMapQuadrant &q = F->value; for (const RID &ci : q.canvas_items) { - RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat)); + RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(target_repeat)); _make_quadrant_dirty(F); } } diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index d468675e91..7f3e241871 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -266,9 +266,9 @@ private: void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant); // Terrains. - TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints); + TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints, TileSet::TerrainsPattern p_current_pattern); RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; - RBSet<TerrainConstraint> _get_terrain_constraints_from_cells_list(int p_layer, const RBSet<Vector2i> &p_on_map, int p_terrain_set, bool p_ignore_empty_terrains) const; + RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const; // Set and get tiles from data arrays. void _set_tile_data(int p_layer, const Vector<int> &p_data); @@ -352,7 +352,7 @@ public: void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern); // Terrains. - HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed. + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed. diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index a2c138c0b2..929bf27be6 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -1367,7 +1367,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { Ref<Image> img = r->get_texture()->get_image(); if (img.is_valid() && !img->is_empty()) { - Vector2 ofs = mev->get_global_position() - r->get_visible_rect().get_position(); + Vector2 ofs = mev->get_global_position(); Color c = img->get_pixel(ofs.x, ofs.y); set_pick_color(c); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 064c4b597f..2ec0a48278 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1436,13 +1436,6 @@ Rect2 Control::get_screen_rect() const { return r; } -Rect2 Control::get_window_rect() const { - ERR_FAIL_COND_V(!is_inside_tree(), Rect2()); - Rect2 gr = get_global_rect(); - gr.position += get_viewport()->get_visible_rect().position; - return gr; -} - Rect2 Control::get_anchorable_rect() const { return Rect2(Point2(), get_size()); } diff --git a/scene/gui/control.h b/scene/gui/control.h index 114b67debd..72e870930d 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -445,7 +445,6 @@ public: Rect2 get_rect() const; Rect2 get_global_rect() const; Rect2 get_screen_rect() const; - Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the rendering server Rect2 get_anchorable_rect() const override; void set_scale(const Vector2 &p_scale); diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 193c6f1ce7..6899178885 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -338,7 +338,7 @@ void ScrollBar::_notification(int p_what) { if (scrolling) { if (get_value() != target_scroll) { double target = target_scroll - get_value(); - double dist = sqrt(target * target); + double dist = abs(target); double vel = ((target / dist) * 500) * get_physics_process_delta_time(); if (Math::abs(vel) >= dist) { diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 90974e31df..b1c2676bc1 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -464,7 +464,7 @@ void TextEdit::_notification(int p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (scrolling && get_v_scroll() != target_v_scroll) { double target_y = target_v_scroll - get_v_scroll(); - double dist = sqrt(target_y * target_y); + double dist = abs(target_y); // To ensure minimap is responsive override the speed setting. double vel = ((target_y / dist) * ((minimap_clicked) ? 3000 : v_scroll_speed)) * get_physics_process_delta_time(); diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index fe43f345d4..61daf801e8 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -105,6 +105,7 @@ void Shape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts); ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts); ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw); + ClassDB::bind_method(D_METHOD("get_rect"), &Shape2D::get_rect); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias"); } diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 3a2b0ed9cb..fbcf140925 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -122,7 +122,7 @@ void Texture2D::_bind_methods() { GDVIRTUAL_BIND(_draw, "to_canvas_item", "pos", "modulate", "transpose") GDVIRTUAL_BIND(_draw_rect, "to_canvas_item", "rect", "tile", "modulate", "transpose") - GDVIRTUAL_BIND(_draw_rect_region, "tp_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"); + GDVIRTUAL_BIND(_draw_rect_region, "to_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"); } Texture2D::Texture2D() { diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index e156679711..8f175e99a6 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -277,6 +277,9 @@ public: bool operator<(const TerrainsPattern &p_terrains_pattern) const; bool operator==(const TerrainsPattern &p_terrains_pattern) const; + bool operator!=(const TerrainsPattern &p_terrains_pattern) const { + return !operator==(p_terrains_pattern); + }; void set_terrain(int p_terrain); int get_terrain() const; |