diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/collision_object_2d.h | 2 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.h | 2 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 2 | ||||
-rw-r--r-- | scene/gui/base_button.cpp | 7 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 2 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 8 | ||||
-rw-r--r-- | scene/gui/view_panner.cpp | 11 | ||||
-rw-r--r-- | scene/gui/view_panner.h | 3 | ||||
-rw-r--r-- | scene/resources/bit_map.cpp | 2 | ||||
-rw-r--r-- | scene/resources/environment.cpp | 37 | ||||
-rw-r--r-- | scene/resources/environment.h | 6 | ||||
-rw-r--r-- | scene/resources/mesh_library.cpp | 33 | ||||
-rw-r--r-- | scene/resources/sky_material.cpp | 2 |
15 files changed, 104 insertions, 21 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 0f4e3c8bed..70c7e48fd4 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -268,7 +268,7 @@ uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) { id = shapes.back()->key() + 1; } - sd.owner = p_owner; + sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID(); shapes[id] = sd; @@ -382,7 +382,7 @@ Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const { ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr); - return shapes[p_owner].owner; + return ObjectDB::get_instance(shapes[p_owner].owner_id); } void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) { diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 9463b2c429..f2b7eecc7b 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -59,7 +59,7 @@ private: PhysicsServer2D::BodyMode body_mode = PhysicsServer2D::BODY_MODE_STATIC; struct ShapeData { - Object *owner = nullptr; + ObjectID owner_id; Transform2D xform; struct Shape { Ref<Shape2D> shape; diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index df7c044f9e..3ab09550fa 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -484,7 +484,7 @@ uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) { id = shapes.back()->key() + 1; } - sd.owner = p_owner; + sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID(); shapes[id] = sd; @@ -563,7 +563,7 @@ Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const Object *CollisionObject3D::shape_owner_get_owner(uint32_t p_owner) const { ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr); - return shapes[p_owner].owner; + return ObjectDB::get_instance(shapes[p_owner].owner_id); } void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape) { diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index f560753543..e92843d784 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -57,7 +57,7 @@ private: PhysicsServer3D::BodyMode body_mode = PhysicsServer3D::BODY_MODE_STATIC; struct ShapeData { - Object *owner = nullptr; + ObjectID owner_id; Transform3D xform; struct ShapeBase { RID debug_shape; diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 2740103a4a..9d37b2d6ac 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -371,6 +371,8 @@ void AnimationNodeOneShot::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync); ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync); + ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_mode", PROPERTY_HINT_ENUM, "Blend,Add"), "set_mix_mode", "get_mix_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time"); diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index bcb2b0c50e..5f937acb8d 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -382,8 +382,11 @@ Ref<ButtonGroup> BaseButton::get_button_group() const { } void BaseButton::set_shortcut_context(Node *p_node) { - ERR_FAIL_NULL_MSG(p_node, "Shortcut context node can't be null."); - shortcut_context = p_node->get_instance_id(); + if (p_node != nullptr) { + shortcut_context = p_node->get_instance_id(); + } else { + shortcut_context = ObjectID(); + } } Node *BaseButton::get_shortcut_context() const { diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index e9d346f943..bc386e9813 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -3154,7 +3154,7 @@ void RichTextLabel::append_text(const String &p_bbcode) { indent_level++; push_list(indent_level, LIST_NUMBERS, false); pos = brk_end + 1; - tag_stack.push_front(tag); + tag_stack.push_front("ol"); } else if (tag == "ol type=a") { indent_level++; push_list(indent_level, LIST_LETTERS, false); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index fe1aaab557..7db1fae2b6 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -650,7 +650,7 @@ void TextEdit::_notification(int p_what) { } } - bool draw_placeholder = text[0].length() == 0; + bool draw_placeholder = text.size() == 1 && text[0].length() == 0; // Get the highlighted words. String highlighted_text = get_selected_text(); @@ -6020,7 +6020,7 @@ void TextEdit::_update_scrollbars() { h_scroll->set_begin(Point2(0, size.height - hmin.height)); h_scroll->set_end(Point2(size.width - vmin.width, size.height)); - bool draw_placeholder = text[0].length() == 0; + bool draw_placeholder = text.size() == 1 && text[0].length() == 0; int visible_rows = get_visible_line_count(); int total_rows = draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_total_visible_line_count(); @@ -6101,7 +6101,7 @@ void TextEdit::_scroll_moved(double p_to_val) { } if (v_scroll->is_visible_in_tree()) { // Set line ofs and wrap ofs. - bool draw_placeholder = text[0].length() == 0; + bool draw_placeholder = text.size() == 1 && text[0].length() == 0; int v_scroll_i = floor(get_v_scroll()); int sc = 0; @@ -6116,7 +6116,7 @@ void TextEdit::_scroll_moved(double p_to_val) { } } n_line = MIN(n_line, text.size() - 1); - int line_wrap_amount = (text[0].length() == 0) ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(n_line); + int line_wrap_amount = draw_placeholder ? placeholder_wraped_rows.size() - 1 : get_line_wrap_count(n_line); int wi = line_wrap_amount - (sc - v_scroll_i - 1); wi = CLAMP(wi, 0, line_wrap_amount); diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp index 7476887877..71865b4864 100644 --- a/scene/gui/view_panner.cpp +++ b/scene/gui/view_panner.cpp @@ -81,7 +81,12 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) return false; } - if (mb->get_button_index() == MouseButton::MIDDLE || (enable_rmb && mb->get_button_index() == MouseButton::RIGHT) || (!simple_panning_enabled && mb->get_button_index() == MouseButton::LEFT && is_panning())) { + bool is_drag_event = mb->get_button_index() == MouseButton::MIDDLE || + (enable_rmb && mb->get_button_index() == MouseButton::RIGHT) || + (!simple_panning_enabled && mb->get_button_index() == MouseButton::LEFT && is_panning()) || + (force_drag && mb->get_button_index() == MouseButton::LEFT); + + if (is_drag_event) { if (mb->is_pressed()) { is_dragging = true; } else { @@ -166,6 +171,10 @@ bool ViewPanner::is_panning() const { return is_dragging || pan_key_pressed; } +void ViewPanner::set_force_drag(bool p_force) { + force_drag = p_force; +} + ViewPanner::ViewPanner() { Array inputs; inputs.append(InputEventKey::create_reference(Key::SPACE)); diff --git a/scene/gui/view_panner.h b/scene/gui/view_panner.h index 8423c2a1c0..5b820c5f8f 100644 --- a/scene/gui/view_panner.h +++ b/scene/gui/view_panner.h @@ -48,6 +48,8 @@ public: private: bool is_dragging = false; bool pan_key_pressed = false; + bool force_drag = false; + bool enable_rmb = false; bool simple_panning_enabled = false; @@ -70,6 +72,7 @@ public: void setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning); bool is_panning() const; + void set_force_drag(bool p_force); bool gui_input(const Ref<InputEvent> &p_ev, Rect2 p_canvas_rect = Rect2()); void release_pan_key(); diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 25f169b6a2..c2988c2e8c 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -667,11 +667,13 @@ void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count); ClassDB::bind_method(D_METHOD("get_size"), &BitMap::get_size); + ClassDB::bind_method(D_METHOD("resize", "new_size"), &BitMap::resize); ClassDB::bind_method(D_METHOD("_set_data"), &BitMap::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &BitMap::_get_data); ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask); + ClassDB::bind_method(D_METHOD("convert_to_image"), &BitMap::convert_to_image); ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0)); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 0afe040f33..b13ae9d016 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -728,6 +728,24 @@ float Environment::get_glow_hdr_luminance_cap() const { return glow_hdr_luminance_cap; } +void Environment::set_glow_map_strength(float p_strength) { + glow_map_strength = p_strength; + _update_glow(); +} + +float Environment::get_glow_map_strength() const { + return glow_map_strength; +} + +void Environment::set_glow_map(Ref<Texture> p_glow_map) { + glow_map = p_glow_map; + _update_glow(); +} + +Ref<Texture> Environment::get_glow_map() const { + return glow_map; +} + void Environment::_update_glow() { Vector<float> normalized_levels; if (glow_normalize_levels) { @@ -743,6 +761,15 @@ void Environment::_update_glow() { normalized_levels = glow_levels; } + float _glow_map_strength = 0.0f; + RID glow_map_rid; + if (glow_map.is_valid()) { + glow_map_rid = glow_map->get_rid(); + _glow_map_strength = glow_map_strength; + } else { + glow_map_rid = RID(); + } + RS::get_singleton()->environment_set_glow( environment, glow_enabled, @@ -754,7 +781,9 @@ void Environment::_update_glow() { RS::EnvironmentGlowBlendMode(glow_blend_mode), glow_hdr_bleed_threshold, glow_hdr_bleed_scale, - glow_hdr_luminance_cap); + glow_hdr_luminance_cap, + _glow_map_strength, + glow_map_rid); } // Fog @@ -1332,6 +1361,10 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_glow_hdr_bleed_scale"), &Environment::get_glow_hdr_bleed_scale); ClassDB::bind_method(D_METHOD("set_glow_hdr_luminance_cap", "amount"), &Environment::set_glow_hdr_luminance_cap); ClassDB::bind_method(D_METHOD("get_glow_hdr_luminance_cap"), &Environment::get_glow_hdr_luminance_cap); + ClassDB::bind_method(D_METHOD("set_glow_map_strength", "strength"), &Environment::set_glow_map_strength); + ClassDB::bind_method(D_METHOD("get_glow_map_strength"), &Environment::get_glow_map_strength); + ClassDB::bind_method(D_METHOD("set_glow_map", "mode"), &Environment::set_glow_map); + ClassDB::bind_method(D_METHOD("get_glow_map"), &Environment::get_glow_map); ADD_GROUP("Glow", "glow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled"); @@ -1351,6 +1384,8 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_threshold", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_threshold", "get_glow_hdr_bleed_threshold"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_scale", PROPERTY_HINT_RANGE, "0.0,4.0,0.01"), "set_glow_hdr_bleed_scale", "get_glow_hdr_bleed_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_hdr_luminance_cap", PROPERTY_HINT_RANGE, "0.0,256.0,0.01"), "set_glow_hdr_luminance_cap", "get_glow_hdr_luminance_cap"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_map_strength", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_glow_map_strength", "get_glow_map_strength"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "glow_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_glow_map", "get_glow_map"); // Fog diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 3f05315013..b04723a221 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -170,6 +170,8 @@ private: float glow_hdr_bleed_threshold = 1.0; float glow_hdr_bleed_scale = 2.0; float glow_hdr_luminance_cap = 12.0; + float glow_map_strength = 0.8f; + Ref<Texture> glow_map; void _update_glow(); // Fog @@ -360,6 +362,10 @@ public: float get_glow_hdr_bleed_scale() const; void set_glow_hdr_luminance_cap(float p_amount); float get_glow_hdr_luminance_cap() const; + void set_glow_map_strength(float p_strength); + float get_glow_map_strength() const; + void set_glow_map(Ref<Texture> p_glow_map); + Ref<Texture> get_glow_map() const; // Fog diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 3db839a1d0..5168bf83eb 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -30,6 +30,8 @@ #include "mesh_library.h" +#include "box_shape_3d.h" + bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("item/")) { @@ -255,12 +257,35 @@ int MeshLibrary::get_last_unused_item_id() const { } void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) { - ERR_FAIL_COND(p_shapes.size() & 1); + Array arr_shapes = p_shapes; + int size = p_shapes.size(); + if (size & 1) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + int prev_size = item_map[p_item].shapes.size() * 2; + + if (prev_size < size) { + // Check if last element is a shape. + Ref<Shape3D> shape = arr_shapes[size - 1]; + if (shape.is_null()) { + Ref<BoxShape3D> box_shape; + box_shape.instantiate(); + arr_shapes[size - 1] = box_shape; + } + + // Make sure the added element is a Transform3D. + arr_shapes.push_back(Transform3D()); + size++; + } else { + size--; + arr_shapes.resize(size); + } + } + Vector<ShapeData> shapes; - for (int i = 0; i < p_shapes.size(); i += 2) { + for (int i = 0; i < size; i += 2) { ShapeData sd; - sd.shape = p_shapes[i + 0]; - sd.local_transform = p_shapes[i + 1]; + sd.shape = arr_shapes[i + 0]; + sd.local_transform = arr_shapes[i + 1]; if (sd.shape.is_valid()) { shapes.push_back(sd); diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 6ec16f12df..c5d5ba2912 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -292,7 +292,6 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() { } ProceduralSkyMaterial::~ProceduralSkyMaterial() { - RS::get_singleton()->material_set_shader(_get_material(), RID()); } ///////////////////////////////////////// @@ -389,7 +388,6 @@ PanoramaSkyMaterial::PanoramaSkyMaterial() { } PanoramaSkyMaterial::~PanoramaSkyMaterial() { - RS::get_singleton()->material_set_shader(_get_material(), RID()); } ////////////////////////////////// |