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-rw-r--r--scene/3d/skeleton_3d.cpp42
-rw-r--r--scene/3d/skeleton_3d.h1
-rw-r--r--scene/resources/font.cpp3
-rw-r--r--scene/scene_string_names.cpp2
-rw-r--r--scene/scene_string_names.h2
5 files changed, 35 insertions, 15 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 7516cf95b0..a09424fa17 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -36,6 +36,7 @@
#include "core/type_info.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/surface_tool.h"
+#include "scene/scene_string_names.h"
void SkinReference::_skin_changed() {
if (skeleton_node) {
@@ -157,12 +158,12 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < bones.size(); i++) {
String prep = "bones/" + itos(i) + "/";
- p_list->push_back(PropertyInfo(Variant::STRING, prep + "name"));
- p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest"));
- p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children"));
+ p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -214,7 +215,7 @@ void Skeleton3D::_update_process_order() {
}
if (pass_count == len * len) {
- ERR_PRINT("Skeleton parenthood graph is cyclic");
+ ERR_PRINT("Skeleton3D parenthood graph is cyclic");
}
process_order_dirty = false;
@@ -223,7 +224,7 @@ void Skeleton3D::_update_process_order() {
void Skeleton3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_UPDATE_SKELETON: {
- RenderingServer *vs = RenderingServer::get_singleton();
+ RenderingServer *rs = RenderingServer::get_singleton();
Bone *bonesptr = bones.ptrw();
int len = bones.size();
@@ -288,9 +289,9 @@ void Skeleton3D::_notification(int p_what) {
for (List<ObjectID>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->get());
ERR_CONTINUE(!obj);
- Node3D *sp = Object::cast_to<Node3D>(obj);
- ERR_CONTINUE(!sp);
- sp->set_transform(b.pose_global);
+ Node3D *node_3d = Object::cast_to<Node3D>(obj);
+ ERR_CONTINUE(!node_3d);
+ node_3d->set_transform(b.pose_global);
}
}
@@ -323,7 +324,7 @@ void Skeleton3D::_notification(int p_what) {
}
if (!found) {
- ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton has no bone by that name.");
+ ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton3D has no bone by that name.");
E->get()->skin_bone_indices_ptrs[i] = 0;
}
} else if (skin->get_bind_bone(i) >= 0) {
@@ -346,11 +347,16 @@ void Skeleton3D::_notification(int p_what) {
for (uint32_t i = 0; i < bind_count; i++) {
uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i];
ERR_CONTINUE(bone_index >= (uint32_t)len);
- vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
+ rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
}
}
dirty = false;
+
+#ifdef TOOLS_ENABLED
+ emit_signal(SceneStringNames::get_singleton()->pose_updated);
+#endif // TOOLS_ENABLED
+
} break;
#ifndef _3D_DISABLED
@@ -603,6 +609,11 @@ int Skeleton3D::get_process_order(int p_idx) {
return process_order[p_idx];
}
+Vector<int> Skeleton3D::get_bone_process_orders() {
+ _update_process_order();
+ return process_order;
+}
+
void Skeleton3D::localize_rests() {
_update_process_order();
@@ -843,6 +854,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
}
void Skeleton3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_bone_process_orders"), &Skeleton3D::get_bone_process_orders);
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone);
ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone);
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name);
@@ -893,6 +905,10 @@ void Skeleton3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
#endif // _3D_DISABLED
+#ifdef TOOLS_ENABLED
+ ADD_SIGNAL(MethodInfo("pose_updated"));
+#endif // TOOLS_ENABLED
+
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 1e864c1c48..66706a9450 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -196,6 +196,7 @@ public:
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);
+ Vector<int> get_bone_process_orders();
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 1878b174e8..ccab88a153 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -93,6 +93,7 @@ void Font::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_descent"), &Font::get_descent);
ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height);
ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint);
+ ClassDB::bind_method(D_METHOD("get_char_size", "char", "next"), &Font::get_char_size, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size);
ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "width"), &Font::get_wordwrap_string_size);
ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline);
@@ -596,8 +597,6 @@ void BitmapFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture_count"), &BitmapFont::get_texture_count);
ClassDB::bind_method(D_METHOD("get_texture", "idx"), &BitmapFont::get_texture);
- ClassDB::bind_method(D_METHOD("get_char_size", "char", "next"), &BitmapFont::get_char_size, DEFVAL(0));
-
ClassDB::bind_method(D_METHOD("set_distance_field_hint", "enable"), &BitmapFont::set_distance_field_hint);
ClassDB::bind_method(D_METHOD("clear"), &BitmapFont::clear);
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 7f87da3724..7cf9a4fedd 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -62,6 +62,8 @@ SceneStringNames::SceneStringNames() {
animation_changed = StaticCString::create("animation_changed");
animation_started = StaticCString::create("animation_started");
+ pose_updated = StaticCString::create("pose_updated");
+
mouse_entered = StaticCString::create("mouse_entered");
mouse_exited = StaticCString::create("mouse_exited");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 1a6ffbd5dd..1ae244492e 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -95,6 +95,8 @@ public:
StringName animation_changed;
StringName animation_started;
+ StringName pose_updated;
+
StringName body_shape_entered;
StringName body_entered;
StringName body_shape_exited;