diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/animation/animation_player.cpp | 7 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 15 | ||||
-rw-r--r-- | scene/animation/tween.cpp | 271 | ||||
-rw-r--r-- | scene/animation/tween.h | 1 | ||||
-rw-r--r-- | scene/resources/animation.cpp | 464 | ||||
-rw-r--r-- | scene/resources/animation.h | 6 |
6 files changed, 493 insertions, 271 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 073f61bfdd..8d1354deea 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -650,15 +650,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double double c = Math::ease(p_time / first_key_time, transition); Variant first_value = a->track_get_key_value(i, first_key); first_value = _post_process_key_value(a, i, first_value, nc->node); - Variant interp_value; - Variant::interpolate(pa->capture, first_value, c, interp_value); + Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c); if (pa->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); cache_update_prop[cache_update_prop_size++] = pa; pa->value_accum = interp_value; pa->accum_pass = accum_pass; } else { - Variant::interpolate(pa->value_accum, interp_value, p_interp, pa->value_accum); + pa->value_accum = Animation::interpolate_variant(pa->value_accum, interp_value, p_interp); } continue; //handled @@ -679,7 +678,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double pa->value_accum = value; pa->accum_pass = accum_pass; } else { - Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum); + pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp); } } else if (p_is_current && p_delta != 0) { diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index d06324f0aa..76a4457747 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -1378,8 +1378,13 @@ void AnimationTree::_process_graph(double p_delta) { } t->value = Math::fposmod(rot_a + (rot_b - rot_init) * (float)blend, (float)Math_TAU); } else { - Variant::sub(value, t->init_value, value); - Variant::blend(t->value, value, blend, t->value); + if (t->init_value.get_type() == Variant::BOOL) { + value = Animation::subtract_variant(value.operator real_t(), t->init_value.operator real_t()); + t->value = Animation::blend_variant(t->value.operator real_t(), value.operator real_t(), blend); + } else { + value = Animation::subtract_variant(value, t->init_value); + t->value = Animation::blend_variant(t->value, value, blend); + } } } else { if (blend < CMP_EPSILON) { @@ -1698,7 +1703,11 @@ void AnimationTree::_process_graph(double p_delta) { case Animation::TYPE_VALUE: { TrackCacheValue *t = static_cast<TrackCacheValue *>(track); - t->object->set_indexed(t->subpath, t->value); + if (t->init_value.get_type() == Variant::BOOL) { + t->object->set_indexed(t->subpath, t->value.operator real_t() >= 0.5); + } else { + t->object->set_indexed(t->subpath, t->value); + } } break; case Animation::TYPE_BEZIER: { diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 5b18d4e457..beadfbaeef 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -32,6 +32,7 @@ #include "scene/animation/easing_equations.h" #include "scene/main/node.h" +#include "scene/resources/animation.h" Tween::interpolater Tween::interpolaters[Tween::TRANS_MAX][Tween::EASE_MAX] = { { &linear::in, &linear::in, &linear::in, &linear::in }, // Linear is the same for each easing. @@ -375,264 +376,14 @@ Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, f ERR_FAIL_INDEX_V(p_trans, TransitionType::TRANS_MAX, Variant()); ERR_FAIL_INDEX_V(p_ease, EaseType::EASE_MAX, Variant()); -// Helper macro to run equation on sub-elements of the value (e.g. x and y of Vector2). -#define APPLY_EQUATION(element) \ - r.element = run_equation(p_trans, p_ease, p_time, i.element, d.element, p_duration); - - switch (p_initial_val.get_type()) { - case Variant::BOOL: { - return (run_equation(p_trans, p_ease, p_time, p_initial_val, p_delta_val, p_duration)) >= 0.5; - } - - case Variant::INT: { - return (int)run_equation(p_trans, p_ease, p_time, (int)p_initial_val, (int)p_delta_val, p_duration); - } - - case Variant::FLOAT: { - return run_equation(p_trans, p_ease, p_time, (real_t)p_initial_val, (real_t)p_delta_val, p_duration); - } - - case Variant::VECTOR2: { - Vector2 i = p_initial_val; - Vector2 d = p_delta_val; - Vector2 r; - - APPLY_EQUATION(x); - APPLY_EQUATION(y); - return r; - } - - case Variant::VECTOR2I: { - Vector2i i = p_initial_val; - Vector2i d = p_delta_val; - Vector2i r; - - APPLY_EQUATION(x); - APPLY_EQUATION(y); - return r; - } - - case Variant::RECT2: { - Rect2 i = p_initial_val; - Rect2 d = p_delta_val; - Rect2 r; - - APPLY_EQUATION(position.x); - APPLY_EQUATION(position.y); - APPLY_EQUATION(size.x); - APPLY_EQUATION(size.y); - return r; - } - - case Variant::RECT2I: { - Rect2i i = p_initial_val; - Rect2i d = p_delta_val; - Rect2i r; - - APPLY_EQUATION(position.x); - APPLY_EQUATION(position.y); - APPLY_EQUATION(size.x); - APPLY_EQUATION(size.y); - return r; - } - - case Variant::VECTOR3: { - Vector3 i = p_initial_val; - Vector3 d = p_delta_val; - Vector3 r; - - APPLY_EQUATION(x); - APPLY_EQUATION(y); - APPLY_EQUATION(z); - return r; - } - - case Variant::VECTOR3I: { - Vector3i i = p_initial_val; - Vector3i d = p_delta_val; - Vector3i r; - - APPLY_EQUATION(x); - APPLY_EQUATION(y); - APPLY_EQUATION(z); - return r; - } - - case Variant::TRANSFORM2D: { - Transform2D i = p_initial_val; - Transform2D d = p_delta_val; - Transform2D r; - - APPLY_EQUATION(columns[0][0]); - APPLY_EQUATION(columns[0][1]); - APPLY_EQUATION(columns[1][0]); - APPLY_EQUATION(columns[1][1]); - APPLY_EQUATION(columns[2][0]); - APPLY_EQUATION(columns[2][1]); - return r; - } - case Variant::VECTOR4: { - Vector4 i = p_initial_val; - Vector4 d = p_delta_val; - Vector4 r; - - APPLY_EQUATION(x); - APPLY_EQUATION(y); - APPLY_EQUATION(z); - APPLY_EQUATION(w); - return r; - } - - case Variant::QUATERNION: { - Quaternion i = p_initial_val; - Quaternion d = p_delta_val; - Quaternion r = i * d; - r = i.slerp(r, run_equation(p_trans, p_ease, p_time, 0.0, 1.0, p_duration)); - return r; - } - - case Variant::AABB: { - AABB i = p_initial_val; - AABB d = p_delta_val; - AABB r; - - APPLY_EQUATION(position.x); - APPLY_EQUATION(position.y); - APPLY_EQUATION(position.z); - APPLY_EQUATION(size.x); - APPLY_EQUATION(size.y); - APPLY_EQUATION(size.z); - return r; - } - - case Variant::BASIS: { - Basis i = p_initial_val; - Basis d = p_delta_val; - Basis r; - - APPLY_EQUATION(rows[0][0]); - APPLY_EQUATION(rows[0][1]); - APPLY_EQUATION(rows[0][2]); - APPLY_EQUATION(rows[1][0]); - APPLY_EQUATION(rows[1][1]); - APPLY_EQUATION(rows[1][2]); - APPLY_EQUATION(rows[2][0]); - APPLY_EQUATION(rows[2][1]); - APPLY_EQUATION(rows[2][2]); - return r; - } - - case Variant::TRANSFORM3D: { - Transform3D i = p_initial_val; - Transform3D d = p_delta_val; - Transform3D r; - - APPLY_EQUATION(basis.rows[0][0]); - APPLY_EQUATION(basis.rows[0][1]); - APPLY_EQUATION(basis.rows[0][2]); - APPLY_EQUATION(basis.rows[1][0]); - APPLY_EQUATION(basis.rows[1][1]); - APPLY_EQUATION(basis.rows[1][2]); - APPLY_EQUATION(basis.rows[2][0]); - APPLY_EQUATION(basis.rows[2][1]); - APPLY_EQUATION(basis.rows[2][2]); - APPLY_EQUATION(origin.x); - APPLY_EQUATION(origin.y); - APPLY_EQUATION(origin.z); - return r; - } - - case Variant::COLOR: { - Color i = p_initial_val; - Color d = p_delta_val; - Color r; - - APPLY_EQUATION(r); - APPLY_EQUATION(g); - APPLY_EQUATION(b); - APPLY_EQUATION(a); - return r; - } - - default: { - return p_initial_val; - } - }; -#undef APPLY_EQUATION -} - -Variant Tween::calculate_delta_value(Variant p_intial_val, Variant p_final_val) { - ERR_FAIL_COND_V_MSG(p_intial_val.get_type() != p_final_val.get_type(), p_intial_val, "Type mismatch between initial and final value: " + Variant::get_type_name(p_intial_val.get_type()) + " and " + Variant::get_type_name(p_final_val.get_type())); - - switch (p_intial_val.get_type()) { - case Variant::BOOL: { - return (int)p_final_val - (int)p_intial_val; - } - - case Variant::RECT2: { - Rect2 i = p_intial_val; - Rect2 f = p_final_val; - return Rect2(f.position - i.position, f.size - i.size); - } - - case Variant::RECT2I: { - Rect2i i = p_intial_val; - Rect2i f = p_final_val; - return Rect2i(f.position - i.position, f.size - i.size); - } - - case Variant::TRANSFORM2D: { - Transform2D i = p_intial_val; - Transform2D f = p_final_val; - return Transform2D(f.columns[0][0] - i.columns[0][0], - f.columns[0][1] - i.columns[0][1], - f.columns[1][0] - i.columns[1][0], - f.columns[1][1] - i.columns[1][1], - f.columns[2][0] - i.columns[2][0], - f.columns[2][1] - i.columns[2][1]); - } - - case Variant::AABB: { - AABB i = p_intial_val; - AABB f = p_final_val; - return AABB(f.position - i.position, f.size - i.size); - } - - case Variant::BASIS: { - Basis i = p_intial_val; - Basis f = p_final_val; - return Basis(f.rows[0][0] - i.rows[0][0], - f.rows[0][1] - i.rows[0][1], - f.rows[0][2] - i.rows[0][2], - f.rows[1][0] - i.rows[1][0], - f.rows[1][1] - i.rows[1][1], - f.rows[1][2] - i.rows[1][2], - f.rows[2][0] - i.rows[2][0], - f.rows[2][1] - i.rows[2][1], - f.rows[2][2] - i.rows[2][2]); - } - - case Variant::TRANSFORM3D: { - Transform3D i = p_intial_val; - Transform3D f = p_final_val; - return Transform3D(f.basis.rows[0][0] - i.basis.rows[0][0], - f.basis.rows[0][1] - i.basis.rows[0][1], - f.basis.rows[0][2] - i.basis.rows[0][2], - f.basis.rows[1][0] - i.basis.rows[1][0], - f.basis.rows[1][1] - i.basis.rows[1][1], - f.basis.rows[1][2] - i.basis.rows[1][2], - f.basis.rows[2][0] - i.basis.rows[2][0], - f.basis.rows[2][1] - i.basis.rows[2][1], - f.basis.rows[2][2] - i.basis.rows[2][2], - f.origin.x - i.origin.x, - f.origin.y - i.origin.y, - f.origin.z - i.origin.z); - } + // Special case for bool. + if (p_initial_val.get_type() == Variant::BOOL) { + return run_equation(p_trans, p_ease, p_time, p_initial_val, p_delta_val, p_duration) >= 0.5; + } - default: { - return Variant::evaluate(Variant::OP_SUBTRACT, p_final_val, p_intial_val); - } - }; + Variant ret = Animation::add_variant(p_initial_val, p_delta_val); + ret = Animation::interpolate_variant(p_initial_val, ret, run_equation(p_trans, p_ease, p_time, 0.0, 1.0, p_duration)); + return ret; } void Tween::_bind_methods() { @@ -748,10 +499,10 @@ void PropertyTweener::start() { } if (relative) { - final_val = Variant::evaluate(Variant::Operator::OP_ADD, initial_val, base_final_val); + final_val = Animation::add_variant(initial_val, base_final_val); } - delta_val = tween->calculate_delta_value(initial_val, final_val); + delta_val = Animation::subtract_variant(final_val, initial_val); } bool PropertyTweener::step(float &r_delta) { @@ -973,7 +724,7 @@ void MethodTweener::_bind_methods() { MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to, float p_duration) { callback = p_callback; initial_val = p_from; - delta_val = tween->calculate_delta_value(p_from, p_to); + delta_val = Animation::subtract_variant(p_to, p_from); final_val = p_to; duration = p_duration; } diff --git a/scene/animation/tween.h b/scene/animation/tween.h index b57ec2e5e7..da7a8b5d71 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -164,7 +164,6 @@ public: static real_t run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d); static Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease); - Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val); bool step(float p_delta); bool can_process(bool p_tree_paused) const; diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 9d5bc18c96..4f16f75389 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2317,9 +2317,7 @@ Quaternion Animation::_interpolate(const Quaternion &p_a, const Quaternion &p_b, } Variant Animation::_interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const { - Variant dst; - Variant::interpolate(p_a, p_b, p_c, dst); - return dst; + return interpolate_variant(p_a, p_b, p_c); } real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const { @@ -5563,6 +5561,466 @@ bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_in return false; } +// Helper math fuctions for Variant. +Variant Animation::add_variant(const Variant &a, const Variant &b) { + if (a.get_type() != b.get_type()) { + return a; + } + + switch (a.get_type()) { + case Variant::NIL: { + return Variant(); + } + case Variant::BOOL: { + return (a.operator real_t()) + (b.operator real_t()); // It is cast for interpolation. + } + case Variant::RECT2: { + const Rect2 ra = a.operator Rect2(); + const Rect2 rb = b.operator Rect2(); + return Rect2(ra.position + rb.position, ra.size + rb.size); + } + case Variant::RECT2I: { + const Rect2i ra = a.operator Rect2i(); + const Rect2i rb = b.operator Rect2i(); + return Rect2i(ra.position + rb.position, ra.size + rb.size); + } + case Variant::PLANE: { + const Plane pa = a.operator Plane(); + const Plane pb = b.operator Plane(); + return Plane(pa.normal + pb.normal, pa.d + pb.d); + } + case Variant::AABB: { + const ::AABB aa = a.operator ::AABB(); + const ::AABB ab = b.operator ::AABB(); + return ::AABB(aa.position + ab.position, aa.size + ab.size); + } + case Variant::QUATERNION: { + return (a.operator Quaternion()) * (b.operator Quaternion()); + } + case Variant::TRANSFORM2D: { + return (a.operator Transform2D()) * (b.operator Transform2D()); + } + case Variant::TRANSFORM3D: { + return (a.operator Transform3D()) * (b.operator Transform3D()); + } + default: { + return Variant::evaluate(Variant::OP_ADD, a, b); + } + } +} + +Variant Animation::subtract_variant(const Variant &a, const Variant &b) { + if (a.get_type() != b.get_type()) { + return a; + } + + switch (a.get_type()) { + case Variant::NIL: { + return Variant(); + } + case Variant::BOOL: { + return (a.operator real_t()) - (b.operator real_t()); // It is cast for interpolation. + } + case Variant::RECT2: { + const Rect2 ra = a.operator Rect2(); + const Rect2 rb = b.operator Rect2(); + return Rect2(ra.position - rb.position, ra.size - rb.size); + } + case Variant::RECT2I: { + const Rect2i ra = a.operator Rect2i(); + const Rect2i rb = b.operator Rect2i(); + return Rect2i(ra.position - rb.position, ra.size - rb.size); + } + case Variant::PLANE: { + const Plane pa = a.operator Plane(); + const Plane pb = b.operator Plane(); + return Plane(pa.normal - pb.normal, pa.d - pb.d); + } + case Variant::AABB: { + const ::AABB aa = a.operator ::AABB(); + const ::AABB ab = b.operator ::AABB(); + return ::AABB(aa.position - ab.position, aa.size - ab.size); + } + case Variant::QUATERNION: { + return (b.operator Quaternion()).inverse() * (a.operator Quaternion()); + } + case Variant::TRANSFORM2D: { + return (b.operator Transform2D()).inverse() * (a.operator Transform2D()); + } + case Variant::TRANSFORM3D: { + return (b.operator Transform3D()).inverse() * (a.operator Transform3D()); + } + default: { + return Variant::evaluate(Variant::OP_SUBTRACT, a, b); + } + } +} + +Variant Animation::blend_variant(const Variant &a, const Variant &b, float c) { + if (a.get_type() != b.get_type()) { + if (a.is_num() && b.is_num()) { + real_t va = a; + real_t vb = b; + return va + vb * c; + } + return a; + } + + switch (a.get_type()) { + case Variant::NIL: { + return Variant(); + } + case Variant::INT: { + return int((a.operator int64_t()) + (b.operator int64_t()) * c + 0.5); + } + case Variant::FLOAT: { + return (a.operator double()) + (b.operator double()) * c; + } + case Variant::VECTOR2: { + return (a.operator Vector2()) + (b.operator Vector2()) * c; + } + case Variant::VECTOR2I: { + const Vector2i va = a.operator Vector2i(); + const Vector2i vb = b.operator Vector2i(); + return Vector2i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5)); + } + case Variant::RECT2: { + const Rect2 ra = a.operator Rect2(); + const Rect2 rb = b.operator Rect2(); + return Rect2(ra.position + rb.position * c, ra.size + rb.size * c); + } + case Variant::RECT2I: { + const Rect2i ra = a.operator Rect2i(); + const Rect2i rb = b.operator Rect2i(); + return Rect2i(int32_t(ra.position.x + rb.position.x * c + 0.5), int32_t(ra.position.y + rb.position.y * c + 0.5), int32_t(ra.size.x + rb.size.x * c + 0.5), int32_t(ra.size.y + rb.size.y * c + 0.5)); + } + case Variant::VECTOR3: { + return (a.operator Vector3()) + (b.operator Vector3()) * c; + } + case Variant::VECTOR3I: { + const Vector3i va = a.operator Vector3i(); + const Vector3i vb = b.operator Vector3i(); + return Vector3i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5), int32_t(va.z + vb.z * c + 0.5)); + } + case Variant::VECTOR4: { + return (a.operator Vector4()) + (b.operator Vector4()) * c; + } + case Variant::VECTOR4I: { + const Vector4i va = a.operator Vector4i(); + const Vector4i vb = b.operator Vector4i(); + return Vector4i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5), int32_t(va.z + vb.z * c + 0.5), int32_t(va.w + vb.w * c + 0.5)); + } + case Variant::PLANE: { + const Plane pa = a.operator Plane(); + const Plane pb = b.operator Plane(); + return Plane(pa.normal + pb.normal * c, pa.d + pb.d * c); + } + case Variant::COLOR: { + return (a.operator Color()) + (b.operator Color()) * c; + } + case Variant::AABB: { + const ::AABB aa = a.operator ::AABB(); + const ::AABB ab = b.operator ::AABB(); + return ::AABB(aa.position + ab.position * c, aa.size + ab.size * c); + } + case Variant::BASIS: { + return (a.operator Basis()) + (b.operator Basis()) * c; + } + case Variant::QUATERNION: { + return (a.operator Quaternion()) * Quaternion().slerp((b.operator Quaternion()), c); + } + case Variant::TRANSFORM2D: { + return (a.operator Transform2D()) * Transform2D().interpolate_with((b.operator Transform2D()), c); + } + case Variant::TRANSFORM3D: { + return (a.operator Transform3D()) * Transform3D().interpolate_with((b.operator Transform3D()), c); + } + default: { + return c < 0.5 ? a : b; + } + } +} + +Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float c) { + if (a.get_type() != b.get_type()) { + if (a.is_num() && b.is_num()) { + real_t va = a; + real_t vb = b; + return va + (vb - va) * c; + } + return a; + } + + switch (a.get_type()) { + case Variant::NIL: { + return Variant(); + } + case Variant::INT: { + const int64_t va = a.operator int64_t(); + return int(va + ((b.operator int64_t()) - va) * c); + } + case Variant::FLOAT: { + const real_t va = a.operator real_t(); + return va + ((b.operator real_t()) - va) * c; + } + case Variant::VECTOR2: { + return (a.operator Vector2()).lerp(b.operator Vector2(), c); + } + case Variant::VECTOR2I: { + const Vector2i va = a.operator Vector2i(); + const Vector2i vb = b.operator Vector2i(); + return Vector2i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c)); + } + case Variant::RECT2: { + const Rect2 ra = a.operator Rect2(); + const Rect2 rb = b.operator Rect2(); + return Rect2(ra.position.lerp(rb.position, c), ra.size.lerp(rb.size, c)); + } + case Variant::RECT2I: { + const Rect2i ra = a.operator Rect2i(); + const Rect2i rb = b.operator Rect2i(); + return Rect2i(int32_t(ra.position.x + (rb.position.x - ra.position.x) * c), int32_t(ra.position.y + (rb.position.y - ra.position.y) * c), int32_t(ra.size.x + (rb.size.x - ra.size.x) * c), int32_t(ra.size.y + (rb.size.y - ra.size.y) * c)); + } + case Variant::VECTOR3: { + return (a.operator Vector3()).lerp(b.operator Vector3(), c); + } + case Variant::VECTOR3I: { + const Vector3i va = a.operator Vector3i(); + const Vector3i vb = b.operator Vector3i(); + return Vector3i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c), int32_t(va.z + (vb.z - va.z) * c)); + } + case Variant::VECTOR4: { + return (a.operator Vector4()).lerp(b.operator Vector4(), c); + } + case Variant::VECTOR4I: { + const Vector4i va = a.operator Vector4i(); + const Vector4i vb = b.operator Vector4i(); + return Vector4i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c), int32_t(va.z + (vb.z - va.z) * c), int32_t(va.w + (vb.w - va.w) * c)); + } + case Variant::PLANE: { + const Plane pa = a.operator Plane(); + const Plane pb = b.operator Plane(); + return Plane(pa.normal.lerp(pb.normal, c), pa.d + (pb.d - pa.d) * c); + } + case Variant::COLOR: { + return (a.operator Color()).lerp(b.operator Color(), c); + } + case Variant::AABB: { + const ::AABB aa = a.operator ::AABB(); + const ::AABB ab = b.operator ::AABB(); + return ::AABB(aa.position.lerp(ab.position, c), aa.size.lerp(ab.size, c)); + } + case Variant::BASIS: { + return (a.operator Basis()).lerp(b.operator Basis(), c); + } + case Variant::QUATERNION: { + return (a.operator Quaternion()).slerp(b.operator Quaternion(), c); + } + case Variant::TRANSFORM2D: { + return (a.operator Transform2D()).interpolate_with(b.operator Transform2D(), c); + } + case Variant::TRANSFORM3D: { + return (a.operator Transform3D()).interpolate_with(b.operator Transform3D(), c); + } + case Variant::STRING: { + // This is pretty funny and bizarre, but artists like to use it for typewriter effects. + const String sa = a.operator String(); + const String sb = b.operator String(); + String dst; + int sa_len = sa.length(); + int sb_len = sb.length(); + int csize = sa_len + (sb_len - sa_len) * c; + if (csize == 0) { + return ""; + } + dst.resize(csize + 1); + dst[csize] = 0; + int split = csize / 2; + + for (int i = 0; i < csize; i++) { + char32_t chr = ' '; + + if (i < split) { + if (i < sa.length()) { + chr = sa[i]; + } else if (i < sb.length()) { + chr = sb[i]; + } + + } else { + if (i < sb.length()) { + chr = sb[i]; + } else if (i < sa.length()) { + chr = sa[i]; + } + } + + dst[i] = chr; + } + + return dst; + } + case Variant::PACKED_INT32_ARRAY: { + const Vector<int32_t> *arr_a = Object::cast_to<Vector<int32_t>>(a); + const Vector<int32_t> *arr_b = Object::cast_to<Vector<int32_t>>(b); + int32_t sz = arr_a->size(); + if (sz == 0 || arr_b->size() != sz) { + return a; + } else { + Vector<int32_t> v; + v.resize(sz); + { + int32_t *vw = v.ptrw(); + const int32_t *ar = arr_a->ptr(); + const int32_t *br = arr_b->ptr(); + + Variant va; + for (int32_t i = 0; i < sz; i++) { + va = interpolate_variant(ar[i], br[i], c); + vw[i] = va; + } + } + return v; + } + } + case Variant::PACKED_INT64_ARRAY: { + const Vector<int64_t> *arr_a = Object::cast_to<Vector<int64_t>>(a); + const Vector<int64_t> *arr_b = Object::cast_to<Vector<int64_t>>(b); + int64_t sz = arr_a->size(); + if (sz == 0 || arr_b->size() != sz) { + return a; + } else { + Vector<int64_t> v; + v.resize(sz); + { + int64_t *vw = v.ptrw(); + const int64_t *ar = arr_a->ptr(); + const int64_t *br = arr_b->ptr(); + + Variant va; + for (int64_t i = 0; i < sz; i++) { + va = interpolate_variant(ar[i], br[i], c); + vw[i] = va; + } + } + return v; + } + } + case Variant::PACKED_FLOAT32_ARRAY: { + const Vector<float> *arr_a = Object::cast_to<Vector<float>>(a); + const Vector<float> *arr_b = Object::cast_to<Vector<float>>(b); + int sz = arr_a->size(); + if (sz == 0 || arr_b->size() != sz) { + return a; + } else { + Vector<float> v; + v.resize(sz); + { + float *vw = v.ptrw(); + const float *ar = arr_a->ptr(); + const float *br = arr_b->ptr(); + + Variant va; + for (int i = 0; i < sz; i++) { + va = interpolate_variant(ar[i], br[i], c); + vw[i] = va; + } + } + return v; + } + } + case Variant::PACKED_FLOAT64_ARRAY: { + const Vector<double> *arr_a = Object::cast_to<Vector<double>>(a); + const Vector<double> *arr_b = Object::cast_to<Vector<double>>(b); + int sz = arr_a->size(); + if (sz == 0 || arr_b->size() != sz) { + return a; + } else { + Vector<double> v; + v.resize(sz); + { + double *vw = v.ptrw(); + const double *ar = arr_a->ptr(); + const double *br = arr_b->ptr(); + + Variant va; + for (int i = 0; i < sz; i++) { + va = interpolate_variant(ar[i], br[i], c); + vw[i] = va; + } + } + return v; + } + } + case Variant::PACKED_VECTOR2_ARRAY: { + const Vector<Vector2> *arr_a = Object::cast_to<Vector<Vector2>>(a); + const Vector<Vector2> *arr_b = Object::cast_to<Vector<Vector2>>(b); + int sz = arr_a->size(); + if (sz == 0 || arr_b->size() != sz) { + return a; + } else { + Vector<Vector2> v; + v.resize(sz); + { + Vector2 *vw = v.ptrw(); + const Vector2 *ar = arr_a->ptr(); + const Vector2 *br = arr_b->ptr(); + + for (int i = 0; i < sz; i++) { + vw[i] = ar[i].lerp(br[i], c); + } + } + return v; + } + } + case Variant::PACKED_VECTOR3_ARRAY: { + const Vector<Vector3> *arr_a = Object::cast_to<Vector<Vector3>>(a); + const Vector<Vector3> *arr_b = Object::cast_to<Vector<Vector3>>(b); + int sz = arr_a->size(); + if (sz == 0 || arr_b->size() != sz) { + return a; + } else { + Vector<Vector3> v; + v.resize(sz); + { + Vector3 *vw = v.ptrw(); + const Vector3 *ar = arr_a->ptr(); + const Vector3 *br = arr_b->ptr(); + + for (int i = 0; i < sz; i++) { + vw[i] = ar[i].lerp(br[i], c); + } + } + return v; + } + } + case Variant::PACKED_COLOR_ARRAY: { + const Vector<Color> *arr_a = Object::cast_to<Vector<Color>>(a); + const Vector<Color> *arr_b = Object::cast_to<Vector<Color>>(b); + int sz = arr_a->size(); + if (sz == 0 || arr_b->size() != sz) { + return a; + } else { + Vector<Color> v; + v.resize(sz); + { + Color *vw = v.ptrw(); + const Color *ar = arr_a->ptr(); + const Color *br = arr_b->ptr(); + + for (int i = 0; i < sz; i++) { + vw[i] = ar[i].lerp(br[i], c); + } + } + return v; + } + } + default: { + return c < 0.5 ? a : b; + } + } +} + Animation::Animation() {} Animation::~Animation() { diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 46a88df130..112a6c28aa 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -496,6 +496,12 @@ public: void optimize(real_t p_allowed_velocity_err = 0.01, real_t p_allowed_angular_err = 0.01, int p_precision = 3); void compress(uint32_t p_page_size = 8192, uint32_t p_fps = 120, float p_split_tolerance = 4.0); // 4.0 seems to be the split tolerance sweet spot from many tests + // Helper math fuctions for Variant. + static Variant add_variant(const Variant &a, const Variant &b); + static Variant subtract_variant(const Variant &a, const Variant &b); + static Variant blend_variant(const Variant &a, const Variant &b, float c); + static Variant interpolate_variant(const Variant &a, const Variant &b, float c); + Animation(); ~Animation(); }; |