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-rw-r--r--scene/2d/animated_sprite.cpp3
-rw-r--r--scene/2d/area_2d.cpp5
-rw-r--r--scene/2d/audio_stream_player_2d.cpp41
-rw-r--r--scene/2d/audio_stream_player_2d.h7
-rw-r--r--scene/2d/canvas_item.cpp6
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/light_2d.cpp2
-rw-r--r--scene/2d/light_occluder_2d.cpp61
-rw-r--r--scene/2d/light_occluder_2d.h9
-rw-r--r--scene/2d/line_2d.cpp10
-rw-r--r--scene/2d/line_2d.h2
-rw-r--r--scene/2d/navigation_2d.cpp12
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp3
-rw-r--r--scene/2d/tile_map.cpp11
-rw-r--r--scene/3d/area.cpp4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp47
-rw-r--r--scene/3d/audio_stream_player_3d.h8
-rw-r--r--scene/3d/camera.cpp46
-rw-r--r--scene/3d/camera.h8
-rw-r--r--scene/3d/collision_shape.cpp28
-rw-r--r--scene/3d/collision_shape.h4
-rw-r--r--scene/3d/cpu_particles.cpp1
-rw-r--r--scene/3d/light.cpp3
-rw-r--r--scene/3d/path.cpp8
-rw-r--r--scene/3d/physics_body.cpp3
-rw-r--r--scene/3d/skeleton.cpp7
-rw-r--r--scene/3d/spatial.cpp3
-rw-r--r--scene/3d/vehicle_body.cpp2
-rw-r--r--scene/3d/visual_instance.cpp8
-rw-r--r--scene/3d/visual_instance.h2
-rw-r--r--scene/3d/voxel_light_baker.cpp6
-rw-r--r--scene/animation/animation_blend_tree.cpp2
-rw-r--r--scene/animation/animation_cache.cpp3
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/animation/animation_tree.cpp25
-rw-r--r--scene/animation/animation_tree_player.cpp15
-rw-r--r--scene/animation/skeleton_ik.cpp2
-rw-r--r--scene/audio/audio_stream_player.cpp144
-rw-r--r--scene/audio/audio_stream_player.h11
-rw-r--r--scene/gui/base_button.cpp7
-rw-r--r--scene/gui/color_picker.cpp30
-rw-r--r--scene/gui/file_dialog.cpp4
-rw-r--r--scene/gui/graph_edit.cpp2
-rw-r--r--scene/gui/line_edit.cpp48
-rw-r--r--scene/gui/menu_button.cpp22
-rw-r--r--scene/gui/menu_button.h1
-rw-r--r--scene/gui/option_button.cpp13
-rw-r--r--scene/gui/popup.cpp2
-rw-r--r--scene/gui/popup_menu.cpp15
-rw-r--r--scene/gui/rich_text_label.cpp20
-rw-r--r--scene/gui/slider.cpp15
-rw-r--r--scene/gui/tab_container.cpp49
-rw-r--r--scene/gui/tab_container.h3
-rw-r--r--scene/gui/text_edit.cpp224
-rw-r--r--scene/gui/text_edit.h29
-rw-r--r--scene/gui/tree.cpp45
-rw-r--r--scene/main/http_request.cpp2
-rw-r--r--scene/main/node.cpp19
-rw-r--r--scene/main/node.h2
-rw-r--r--scene/main/scene_tree.cpp5
-rw-r--r--scene/main/viewport.cpp8
-rw-r--r--scene/register_scene_types.cpp7
-rw-r--r--scene/resources/animation.cpp40
-rw-r--r--scene/resources/bit_map.cpp58
-rw-r--r--scene/resources/bit_map.h4
-rw-r--r--scene/resources/box_shape.cpp1
-rw-r--r--scene/resources/capsule_shape.cpp1
-rw-r--r--scene/resources/concave_polygon_shape.cpp1
-rw-r--r--scene/resources/convex_polygon_shape.cpp2
-rw-r--r--scene/resources/curve.cpp2
-rw-r--r--scene/resources/cylinder_shape.cpp1
-rw-r--r--scene/resources/default_theme/default_theme.cpp5
-rw-r--r--scene/resources/gradient.h2
-rw-r--r--scene/resources/mesh.cpp45
-rw-r--r--scene/resources/mesh.h7
-rw-r--r--scene/resources/multimesh.cpp14
-rw-r--r--scene/resources/multimesh.h4
-rw-r--r--scene/resources/packed_scene.cpp2
-rw-r--r--scene/resources/plane_shape.cpp1
-rw-r--r--scene/resources/ray_shape.cpp2
-rw-r--r--scene/resources/resource_format_text.cpp67
-rw-r--r--scene/resources/resource_format_text.h9
-rw-r--r--scene/resources/shape.cpp5
-rw-r--r--scene/resources/shape.h2
-rw-r--r--scene/resources/sky.cpp8
-rw-r--r--scene/resources/sky.h2
-rw-r--r--scene/resources/sphere_shape.cpp1
-rw-r--r--scene/resources/surface_tool.cpp53
-rw-r--r--scene/resources/surface_tool.h8
-rw-r--r--scene/resources/texture.cpp133
-rw-r--r--scene/resources/texture.h43
-rw-r--r--scene/resources/visual_shader.cpp8
-rw-r--r--scene/resources/visual_shader_nodes.cpp137
-rw-r--r--scene/resources/visual_shader_nodes.h44
95 files changed, 1527 insertions, 325 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 932db8f001..25ad6bd5c9 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -645,6 +645,9 @@ void AnimatedSprite::_reset_timeout() {
void AnimatedSprite::set_animation(const StringName &p_animation) {
+ ERR_EXPLAIN(vformat("There is no animation with name '%s'.", p_animation));
+ ERR_FAIL_COND(frames->get_animation_names().find(p_animation) == -1);
+
if (animation == p_animation)
return;
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 2a225e5797..b322cfe8f1 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -261,8 +261,9 @@ void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_
Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
- ERR_FAIL_COND(!area_in && !E);
-
+ if (!area_in && !E) {
+ return; //likely removed from the tree
+ }
locked = true;
if (area_in) {
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 7b28ad2c12..73f583111b 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -37,7 +37,7 @@
void AudioStreamPlayer2D::_mix_audio() {
if (!stream_playback.is_valid() || !active ||
- (stream_paused && !stream_fade_out)) {
+ (stream_paused && !stream_paused_fade_out)) {
return;
}
@@ -50,7 +50,7 @@ void AudioStreamPlayer2D::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
- if (stream_fade_out) {
+ if (stream_paused_fade_out) {
// Short fadeout ramp
buffer_size = MIN(buffer_size, 128);
}
@@ -84,10 +84,10 @@ void AudioStreamPlayer2D::_mix_audio() {
}
//mix!
- AudioFrame target_volume = stream_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
- AudioFrame vol_prev = stream_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
+ AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
+ AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
- AudioFrame vol = stream_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
+ AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
int cc = AudioServer::get_singleton()->get_channel_count();
@@ -139,15 +139,9 @@ void AudioStreamPlayer2D::_mix_audio() {
active = false;
}
- if (stream_stop) {
- active = false;
- set_physics_process_internal(false);
- setplay = -1;
- }
-
output_ready = false;
- stream_fade_in = false;
- stream_fade_out = false;
+ stream_paused_fade_in = false;
+ stream_paused_fade_out = false;
}
void AudioStreamPlayer2D::_notification(int p_what) {
@@ -329,7 +323,6 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
}
if (stream_playback.is_valid()) {
- stream_stop = false;
active = true;
setplay = p_from_pos;
output_ready = false;
@@ -347,8 +340,9 @@ void AudioStreamPlayer2D::seek(float p_seconds) {
void AudioStreamPlayer2D::stop() {
if (stream_playback.is_valid()) {
- stream_stop = true;
- stream_fade_out = true;
+ active = false;
+ set_physics_process_internal(false);
+ setplay = -1;
}
}
@@ -463,8 +457,8 @@ void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_fade_in = p_pause ? false : true;
- stream_fade_out = p_pause ? true : false;
+ stream_paused_fade_in = p_pause ? false : true;
+ stream_paused_fade_out = p_pause ? true : false;
}
}
@@ -473,6 +467,10 @@ bool AudioStreamPlayer2D::get_stream_paused() const {
return stream_paused;
}
+Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
+ return stream_playback;
+}
+
void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
@@ -512,6 +510,8 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
+
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -543,9 +543,8 @@ AudioStreamPlayer2D::AudioStreamPlayer2D() {
output_ready = false;
area_mask = 1;
stream_paused = false;
- stream_fade_in = false;
- stream_fade_out = false;
- stream_stop = false;
+ stream_paused_fade_in = false;
+ stream_paused_fade_out = false;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index caf5c6ee49..e9cdfa2303 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -73,9 +73,8 @@ private:
float pitch_scale;
bool autoplay;
bool stream_paused;
- bool stream_fade_in;
- bool stream_fade_out;
- bool stream_stop;
+ bool stream_paused_fade_in;
+ bool stream_paused_fade_out;
StringName bus;
void _mix_audio();
@@ -130,6 +129,8 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ Ref<AudioStreamPlayback> get_stream_playback();
+
AudioStreamPlayer2D();
~AudioStreamPlayer2D();
};
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 2739f71543..78e98deb93 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -891,13 +891,13 @@ void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Colo
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, p_antialiased);
}
-void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
+void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, const Transform2D &p_transform, const Color &p_modulate) {
ERR_FAIL_COND(p_mesh.is_null());
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), texture_rid, normal_map_rid);
+ VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid);
}
void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
@@ -1168,7 +1168,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
+ ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture>()));
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index bf7cfa8e75..a020ab5029 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -317,7 +317,7 @@ public:
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
- void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
+ void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index d1fce74085..6b12db9e44 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -438,7 +438,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), "set_mode", "get_mode");
ADD_GROUP("Range", "range_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_height", PROPERTY_HINT_RANGE, "-100,100,0.1"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_height", PROPERTY_HINT_RANGE, "-2048,2048,0.1,or_lesser,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max");
ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_min", "get_layer_range_min");
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 5334caed67..3a3f90ac4b 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -32,9 +32,59 @@
#include "core/engine.h"
+#define LINE_GRAB_WIDTH 8
+Rect2 OccluderPolygon2D::_edit_get_rect() const {
+
+ if (rect_cache_dirty) {
+ if (closed) {
+ PoolVector<Vector2>::Read r = polygon.read();
+ item_rect = Rect2();
+ for (int i = 0; i < polygon.size(); i++) {
+ Vector2 pos = r[i];
+ if (i == 0)
+ item_rect.position = pos;
+ else
+ item_rect.expand_to(pos);
+ }
+ rect_cache_dirty = false;
+ } else {
+ if (polygon.size() == 0) {
+ item_rect = Rect2();
+ } else {
+ Vector2 d = Vector2(LINE_GRAB_WIDTH, LINE_GRAB_WIDTH);
+ item_rect = Rect2(polygon[0] - d, 2 * d);
+ for (int i = 1; i < polygon.size(); i++) {
+ item_rect.expand_to(polygon[i] - d);
+ item_rect.expand_to(polygon[i] + d);
+ }
+ }
+ }
+ }
+
+ return item_rect;
+}
+
+bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ if (closed) {
+ return Geometry::is_point_in_polygon(p_point, Variant(polygon));
+ } else {
+ const real_t d = LINE_GRAB_WIDTH / 2 + p_tolerance;
+ PoolVector<Vector2>::Read points = polygon.read();
+ for (int i = 0; i < polygon.size() - 1; i++) {
+ Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
+ if (p.distance_to(p_point) <= d)
+ return true;
+ }
+
+ return false;
+ }
+}
+
void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) {
polygon = p_polygon;
+ rect_cache_dirty = true;
VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed);
emit_changed();
}
@@ -100,6 +150,7 @@ OccluderPolygon2D::OccluderPolygon2D() {
occ_polygon = VS::get_singleton()->canvas_occluder_polygon_create();
closed = true;
cull = CULL_DISABLED;
+ rect_cache_dirty = true;
}
OccluderPolygon2D::~OccluderPolygon2D() {
@@ -164,6 +215,16 @@ void LightOccluder2D::_notification(int p_what) {
}
}
+Rect2 LightOccluder2D::_edit_get_rect() const {
+
+ return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2();
+}
+
+bool LightOccluder2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ return occluder_polygon.is_valid() ? occluder_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false;
+}
+
void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon) {
#ifdef DEBUG_ENABLED
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index 498d65d764..7931cd0b30 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -50,10 +50,16 @@ private:
bool closed;
CullMode cull;
+ mutable Rect2 item_rect;
+ mutable bool rect_cache_dirty;
+
protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_polygon(const PoolVector<Vector2> &p_polygon);
PoolVector<Vector2> get_polygon() const;
@@ -85,6 +91,9 @@ protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon);
Ref<OccluderPolygon2D> get_occluder_polygon() const;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 73692e0535..ba06b3ebff 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -120,8 +120,12 @@ void Line2D::clear_points() {
}
}
-void Line2D::add_point(Vector2 pos) {
- _points.append(pos);
+void Line2D::add_point(Vector2 pos, int atpos) {
+ if (atpos < 0 || _points.size() < atpos) {
+ _points.append(pos);
+ } else {
+ _points.insert(atpos, pos);
+ }
update();
}
@@ -318,7 +322,7 @@ void Line2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_count"), &Line2D::get_point_count);
- ClassDB::bind_method(D_METHOD("add_point", "position"), &Line2D::add_point);
+ ClassDB::bind_method(D_METHOD("add_point", "position", "at_position"), &Line2D::add_point, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("remove_point", "i"), &Line2D::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Line2D::clear_points);
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 32befab2d3..8a6f7b2dc5 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -72,7 +72,7 @@ public:
void clear_points();
- void add_point(Vector2 pos);
+ void add_point(Vector2 pos, int atpos = -1);
void remove_point(int i);
void set_width(float width);
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp
index 57e0a5b118..72b5f2fb12 100644
--- a/scene/2d/navigation_2d.cpp
+++ b/scene/2d/navigation_2d.cpp
@@ -542,7 +542,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
if (CLOCK_TANGENT(apex_point, portal_left, left) >= 0) {
//process
- if (portal_left.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
+ if (Math::is_zero_approx(portal_left.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
left_poly = p;
portal_left = left;
} else {
@@ -552,7 +552,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
left_poly = p;
portal_left = apex_point;
portal_right = apex_point;
- if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
+ if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point)))
path.push_back(apex_point);
skip = true;
}
@@ -560,7 +560,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
if (!skip && CLOCK_TANGENT(apex_point, portal_right, right) <= 0) {
//process
- if (portal_right.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
+ if (Math::is_zero_approx(portal_right.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
right_poly = p;
portal_right = right;
} else {
@@ -570,7 +570,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
right_poly = p;
portal_right = apex_point;
portal_left = apex_point;
- if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
+ if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point)))
path.push_back(apex_point);
}
}
@@ -596,7 +596,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
}
}
- if (!path.size() || path[path.size() - 1].distance_squared_to(begin_point) > CMP_EPSILON) {
+ if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(begin_point))) {
path.push_back(begin_point); // Add the begin point
} else {
path.write[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point
@@ -604,7 +604,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
path.invert();
- if (path.size() <= 1 || path[path.size() - 1].distance_squared_to(end_point) > CMP_EPSILON) {
+ if (path.size() <= 1 || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(end_point))) {
path.push_back(end_point); // Add the end point
} else {
path.write[path.size() - 1] = end_point; // Replace last midpoint by the exact end point
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index fec861ad2f..4097006b33 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -95,7 +95,7 @@ void Path2D::_notification(int p_what) {
return;
}
-#if TOOLS_ENABLED
+#ifdef TOOLS_ENABLED
const float line_width = 2 * EDSCALE;
#else
const float line_width = 2;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 690f1d4b4a..578c9aa5f9 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1275,9 +1275,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
if (collided) {
found_collision = true;
- }
-
- if (collided) {
colliders.push_back(collision);
motion = collision.remainder;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 3562011bc2..b321bcf3ce 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -749,7 +749,10 @@ void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_
void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
- set_cell(p_pos.x, p_pos.y, p_data["id"], p_data["flip_h"], p_data["flip_y"], p_data["transpose"], p_data["auto_coord"]);
+ Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_data["id"], v_flip_h = p_data["flip_h"], v_flip_v = p_data["flip_y"], v_transpose = p_data["transpose"], v_autotile_coord = p_data["auto_coord"];
+ const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord };
+ Variant::CallError ce;
+ call("set_cell", args, 7, ce);
}
void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
@@ -1405,7 +1408,8 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
}
} break;
- default: {}
+ default: {
+ }
}
}
return ret;
@@ -1480,7 +1484,8 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
ret.y += 0.5;
}
} break;
- default: {}
+ default: {
+ }
}
// Account for precision errors on the border (GH-23250).
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 13d9181082..3557f0425c 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -356,7 +356,9 @@ void Area::_area_inout(int p_status, const RID &p_area, int p_instance, int p_ar
Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
- ERR_FAIL_COND(!area_in && !E);
+ if (!area_in && !E) {
+ return; //likely removed from the tree
+ }
locked = true;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 4b3934c4ea..ff8c218575 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -38,7 +38,7 @@
void AudioStreamPlayer3D::_mix_audio() {
if (!stream_playback.is_valid() || !active ||
- (stream_paused && !stream_fade_out)) {
+ (stream_paused && !stream_paused_fade_out)) {
return;
}
@@ -53,7 +53,7 @@ void AudioStreamPlayer3D::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
- if (stream_fade_out) {
+ if (stream_paused_fade_out) {
// Short fadeout ramp
buffer_size = MIN(buffer_size, 128);
}
@@ -109,10 +109,10 @@ void AudioStreamPlayer3D::_mix_audio() {
int buffers = AudioServer::get_singleton()->get_channel_count();
for (int k = 0; k < buffers; k++) {
- AudioFrame target_volume = stream_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
- AudioFrame vol_prev = stream_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
+ AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
+ AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
- AudioFrame vol = stream_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
+ AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k))
continue; //may have been deleted, will be updated on process
@@ -198,15 +198,9 @@ void AudioStreamPlayer3D::_mix_audio() {
active = false;
}
- if (stream_stop) {
- active = false;
- set_physics_process_internal(false);
- setplay = -1;
- }
-
output_ready = false;
- stream_fade_in = false;
- stream_fade_out = false;
+ stream_paused_fade_in = false;
+ stream_paused_fade_out = false;
}
float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
@@ -224,6 +218,7 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
case ATTENUATION_LOGARITHMIC: {
att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
} break;
+ case ATTENUATION_DISABLED: break;
default: {
ERR_PRINT("Unknown attenuation type");
break;
@@ -662,7 +657,6 @@ float AudioStreamPlayer3D::get_pitch_scale() const {
void AudioStreamPlayer3D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
- stream_stop = false;
active = true;
setplay = p_from_pos;
output_ready = false;
@@ -680,8 +674,9 @@ void AudioStreamPlayer3D::seek(float p_seconds) {
void AudioStreamPlayer3D::stop() {
if (stream_playback.is_valid()) {
- stream_stop = true;
- stream_fade_out = true;
+ active = false;
+ set_physics_process_internal(false);
+ setplay = -1;
}
}
@@ -831,7 +826,7 @@ float AudioStreamPlayer3D::get_attenuation_filter_db() const {
}
void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
- ERR_FAIL_INDEX(p_model, 3);
+ ERR_FAIL_INDEX((int)p_model, 4);
attenuation_model = p_model;
}
@@ -877,8 +872,8 @@ void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_fade_in = stream_paused ? false : true;
- stream_fade_out = stream_paused ? true : false;
+ stream_paused_fade_in = stream_paused ? false : true;
+ stream_paused_fade_out = stream_paused ? true : false;
}
}
@@ -887,6 +882,10 @@ bool AudioStreamPlayer3D::get_stream_paused() const {
return stream_paused;
}
+Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
+ return stream_playback;
+}
+
void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
@@ -953,10 +952,12 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
+
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log"), "set_attenuation_model", "get_attenuation_model");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
@@ -981,6 +982,7 @@ void AudioStreamPlayer3D::_bind_methods() {
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
+ BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
BIND_ENUM_CONSTANT(OUT_OF_RANGE_MIX);
BIND_ENUM_CONSTANT(OUT_OF_RANGE_PAUSE);
@@ -1016,9 +1018,8 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() {
out_of_range_mode = OUT_OF_RANGE_MIX;
doppler_tracking = DOPPLER_TRACKING_DISABLED;
stream_paused = false;
- stream_fade_in = false;
- stream_fade_out = false;
- stream_stop = false;
+ stream_paused_fade_in = false;
+ stream_paused_fade_out = false;
velocity_tracker.instance();
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index e467c170fb..98bc74b2e4 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -46,6 +46,7 @@ public:
ATTENUATION_INVERSE_DISTANCE,
ATTENUATION_INVERSE_SQUARE_DISTANCE,
ATTENUATION_LOGARITHMIC,
+ ATTENUATION_DISABLED,
};
enum OutOfRangeMode {
@@ -109,9 +110,8 @@ private:
float pitch_scale;
bool autoplay;
bool stream_paused;
- bool stream_fade_in;
- bool stream_fade_out;
- bool stream_stop;
+ bool stream_paused_fade_in;
+ bool stream_paused_fade_out;
StringName bus;
void _mix_audio();
@@ -206,6 +206,8 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ Ref<AudioStreamPlayback> get_stream_playback();
+
AudioStreamPlayer3D();
~AudioStreamPlayer3D();
};
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 368cebeeab..54d7681a3a 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -55,16 +55,23 @@ void Camera::_update_camera_mode() {
case PROJECTION_ORTHOGONAL: {
set_orthogonal(size, near, far);
} break;
+ case PROJECTION_FRUSTUM: {
+ set_frustum(size, frustum_offset, near, far);
+ } break;
}
}
void Camera::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "fov") {
- if (mode == PROJECTION_ORTHOGONAL) {
+ if (mode != PROJECTION_PERSPECTIVE) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
} else if (p_property.name == "size") {
- if (mode == PROJECTION_PERSPECTIVE) {
+ if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) {
+ p_property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+ } else if (p_property.name == "frustum_offset") {
+ if (mode != PROJECTION_FRUSTUM) {
p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
@@ -177,8 +184,24 @@ void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
update_gizmo();
}
+void Camera::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) {
+ if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM)
+ return;
+
+ size = p_size;
+ frustum_offset = p_offset;
+
+ near = p_z_near;
+ far = p_z_far;
+ mode = PROJECTION_FRUSTUM;
+ force_change = false;
+
+ VisualServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far);
+ update_gizmo();
+}
+
void Camera::set_projection(Camera::Projection p_mode) {
- if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL) {
+ if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) {
mode = p_mode;
_update_camera_mode();
_change_notify();
@@ -470,16 +493,19 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("project_position", "screen_point"), &Camera::project_position);
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
+ ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum);
ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov);
+ ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera::get_frustum_offset);
ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size);
ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar);
ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear);
ClassDB::bind_method(D_METHOD("set_fov"), &Camera::set_fov);
+ ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera::set_frustum_offset);
ClassDB::bind_method(D_METHOD("set_size"), &Camera::set_size);
ClassDB::bind_method(D_METHOD("set_zfar"), &Camera::set_zfar);
ClassDB::bind_method(D_METHOD("set_znear"), &Camera::set_znear);
@@ -510,15 +536,17 @@ void Camera::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"), "set_projection", "get_projection");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
+ BIND_ENUM_CONSTANT(PROJECTION_FRUSTUM);
BIND_ENUM_CONSTANT(KEEP_WIDTH);
BIND_ENUM_CONSTANT(KEEP_HEIGHT);
@@ -543,6 +571,10 @@ float Camera::get_znear() const {
return near;
}
+Vector2 Camera::get_frustum_offset() const {
+ return frustum_offset;
+}
+
float Camera::get_zfar() const {
return far;
@@ -570,6 +602,11 @@ void Camera::set_znear(float p_znear) {
_update_camera_mode();
}
+void Camera::set_frustum_offset(Vector2 p_offset) {
+ frustum_offset = p_offset;
+ _update_camera_mode();
+}
+
void Camera::set_zfar(float p_zfar) {
far = p_zfar;
_update_camera_mode();
@@ -648,6 +685,7 @@ Camera::Camera() {
camera = VisualServer::get_singleton()->camera_create();
size = 1;
fov = 0;
+ frustum_offset = Vector2();
near = 0;
far = 0;
current = false;
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index a531324a85..fe8cb84f0d 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -46,7 +46,8 @@ public:
enum Projection {
PROJECTION_PERSPECTIVE,
- PROJECTION_ORTHOGONAL
+ PROJECTION_ORTHOGONAL,
+ PROJECTION_FRUSTUM
};
enum KeepAspect {
@@ -68,6 +69,7 @@ private:
float fov;
float size;
+ Vector2 frustum_offset;
float near, far;
float v_offset;
float h_offset;
@@ -110,6 +112,7 @@ public:
void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
void set_orthogonal(float p_size, float p_z_near, float p_z_far);
+ void set_frustum(float p_size, Vector2 p_offset, float p_near, float p_far);
void set_projection(Camera::Projection p_mode);
void make_current();
@@ -123,12 +126,15 @@ public:
float get_size() const;
float get_zfar() const;
float get_znear() const;
+ Vector2 get_frustum_offset() const;
+
Projection get_projection() const;
void set_fov(float p_fov);
void set_size(float p_size);
void set_zfar(float p_zfar);
void set_znear(float p_znear);
+ void set_frustum_offset(Vector2 p_offset);
virtual Transform get_camera_transform() const;
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index ac33e2b714..6bb2b547c7 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -91,7 +91,7 @@ void CollisionShape::_notification(int p_what) {
_update_in_shape_owner();
}
if (get_tree()->is_debugging_collisions_hint()) {
- _create_debug_shape();
+ _update_debug_shape();
}
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
@@ -142,17 +142,24 @@ void CollisionShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape::make_convex_from_brothers);
ClassDB::set_method_flags("CollisionShape", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+ ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape::_shape_changed);
+ ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape::_update_debug_shape);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
}
void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
- if (!shape.is_null())
+ if (!shape.is_null()) {
shape->unregister_owner(this);
+ shape->disconnect("changed", this, "_shape_changed");
+ }
shape = p_shape;
- if (!shape.is_null())
+ if (!shape.is_null()) {
shape->register_owner(this);
+ shape->connect("changed", this, "_shape_changed");
+ }
update_gizmo();
if (parent) {
parent->shape_owner_clear_shapes(owner_id);
@@ -161,6 +168,8 @@ void CollisionShape::set_shape(const Ref<Shape> &p_shape) {
}
}
+ if (is_inside_tree())
+ _shape_changed();
update_configuration_warning();
}
@@ -199,7 +208,8 @@ CollisionShape::~CollisionShape() {
//VisualServer::get_singleton()->free(indicator);
}
-void CollisionShape::_create_debug_shape() {
+void CollisionShape::_update_debug_shape() {
+ debug_shape_dirty = false;
if (debug_shape) {
debug_shape->queue_delete();
@@ -207,15 +217,19 @@ void CollisionShape::_create_debug_shape() {
}
Ref<Shape> s = get_shape();
-
if (s.is_null())
return;
Ref<Mesh> mesh = s->get_debug_mesh();
-
MeshInstance *mi = memnew(MeshInstance);
mi->set_mesh(mesh);
-
add_child(mi);
debug_shape = mi;
}
+
+void CollisionShape::_shape_changed() {
+ if (get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
+ debug_shape_dirty = true;
+ call_deferred("_update_debug_shape");
+ }
+}
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h
index 0c8e383a7f..98427b8590 100644
--- a/scene/3d/collision_shape.h
+++ b/scene/3d/collision_shape.h
@@ -45,12 +45,14 @@ class CollisionShape : public Spatial {
CollisionObject *parent;
Node *debug_shape;
+ bool debug_shape_dirty;
void resource_changed(RES res);
bool disabled;
protected:
- void _create_debug_shape();
+ void _update_debug_shape();
+ void _shape_changed();
void _update_in_shape_owner(bool p_xform_only = false);
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 469a1e87db..d4e242dcb7 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -1394,6 +1394,7 @@ CPUParticles::CPUParticles() {
redraw = false;
multimesh = VisualServer::get_singleton()->multimesh_create();
+ VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
set_base(multimesh);
set_emitting(true);
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index cf1af918f7..ed533ee7a4 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -293,7 +293,8 @@ Light::Light(VisualServer::LightType p_type) {
case VS::LIGHT_DIRECTIONAL: light = VisualServer::get_singleton()->directional_light_create(); break;
case VS::LIGHT_OMNI: light = VisualServer::get_singleton()->omni_light_create(); break;
case VS::LIGHT_SPOT: light = VisualServer::get_singleton()->spot_light_create(); break;
- default: {};
+ default: {
+ };
}
VS::get_singleton()->instance_set_base(get_instance(), light);
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 190967d76c..84078911cb 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -173,7 +173,7 @@ void PathFollow::_update_transform() {
float dot = t_prev.dot(t_cur);
float angle = Math::acos(CLAMP(dot, -1, 1));
- if (likely(Math::abs(angle) > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(angle))) {
if (rotation_mode == ROTATION_Y) {
// assuming we're referring to global Y-axis. is this correct?
axis.x = 0;
@@ -184,7 +184,7 @@ void PathFollow::_update_transform() {
// all components are allowed
}
- if (likely(axis.length() > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(axis.length()))) {
t.rotate_basis(axis.normalized(), angle);
}
}
@@ -193,7 +193,7 @@ void PathFollow::_update_transform() {
float tilt_angle = c->interpolate_baked_tilt(o);
Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
- if (likely(Math::abs(tilt_angle) > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
if (rotation_mode == ROTATION_Y) {
tilt_axis.x = 0;
tilt_axis.z = 0;
@@ -203,7 +203,7 @@ void PathFollow::_update_transform() {
// all components are allowed
}
- if (likely(tilt_axis.length() > CMP_EPSILON)) {
+ if (likely(!Math::is_zero_approx(tilt_axis.length()))) {
t.rotate_basis(tilt_axis.normalized(), tilt_angle);
}
}
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 05214ed669..e2dc89aa6e 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1203,9 +1203,6 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
if (collided) {
found_collision = true;
- }
-
- if (collided) {
colliders.push_back(collision);
motion = collision.remainder;
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index b7279e4d4f..15c089ec10 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -540,10 +540,11 @@ void Skeleton::clear_bones() {
void Skeleton::set_bone_pose(int p_bone, const Transform &p_pose) {
ERR_FAIL_INDEX(p_bone, bones.size());
- ERR_FAIL_COND(!is_inside_tree());
bones.write[p_bone].pose = p_pose;
- _make_dirty();
+ if (is_inside_tree()) {
+ _make_dirty();
+ }
}
Transform Skeleton::get_bone_pose(int p_bone) const {
@@ -772,6 +773,8 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton::get_bone_rest);
ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton::set_bone_rest);
+ ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton::localize_rests);
+
ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton::set_bone_disable_rest);
ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton::is_bone_rest_disabled);
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 83f99a2e3c..395f7b9b35 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -224,7 +224,8 @@ void Spatial::_notification(int p_what) {
#endif
} break;
- default: {}
+ default: {
+ }
}
}
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index c7f7b14a8f..fde135c972 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -716,7 +716,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
real_t rollingFriction = 0.f;
if (wheelInfo.m_raycastInfo.m_isInContact) {
- if (engine_force != 0.f) {
+ if (engine_force != 0.f && wheelInfo.engine_traction != false) {
rollingFriction = -engine_force * s->get_step();
} else {
real_t defaultRollingFrictionImpulse = 0.f;
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 1bbf1b7bc7..1aded826c0 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -123,6 +123,8 @@ void VisualInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance::_get_visual_instance_rid);
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance::set_base);
+ ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance::get_base);
+ ClassDB::bind_method(D_METHOD("get_instance"), &VisualInstance::get_instance);
ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &VisualInstance::set_layer_mask);
ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance::get_layer_mask);
ClassDB::bind_method(D_METHOD("set_layer_mask_bit", "layer", "enabled"), &VisualInstance::set_layer_mask_bit);
@@ -136,6 +138,12 @@ void VisualInstance::_bind_methods() {
void VisualInstance::set_base(const RID &p_base) {
VisualServer::get_singleton()->instance_set_base(instance, p_base);
+ base = p_base;
+}
+
+RID VisualInstance::get_base() const {
+
+ return base;
}
VisualInstance::VisualInstance() {
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 3b6fccf65f..f5b7479bb1 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -43,6 +43,7 @@ class VisualInstance : public Spatial {
GDCLASS(VisualInstance, Spatial);
OBJ_CATEGORY("3D Visual Nodes");
+ RID base;
RID instance;
uint32_t layers;
@@ -69,6 +70,7 @@ public:
virtual AABB get_transformed_aabb() const; // helper
void set_base(const RID &p_base);
+ RID get_base() const;
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 750ed97ae6..75b419ca58 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -835,7 +835,7 @@ void VoxelLightBaker::plot_light_directional(const Vector3 &p_direction, const C
for (int i = 0; i < 3; i++) {
- if (ABS(light_axis[i]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[i]))
continue;
clip[clip_planes].normal[i] = 1.0;
@@ -978,7 +978,7 @@ void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color
for (int c = 0; c < 3; c++) {
- if (ABS(light_axis[c]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[c]))
continue;
clip[clip_planes].normal[c] = 1.0;
@@ -1113,7 +1113,7 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi
for (int c = 0; c < 3; c++) {
- if (ABS(light_axis[c]) < CMP_EPSILON)
+ if (Math::is_zero_approx(light_axis[c]))
continue;
clip[clip_planes].normal[c] = 1.0;
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 0daa574f72..e9b38ae990 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -363,6 +363,7 @@ AnimationNodeOneShot::AnimationNodeOneShot() {
fade_out = 0.1;
autorestart = false;
autorestart_delay = 1;
+ autorestart_random_delay = 0;
mix = MIX_MODE_BLEND;
sync = false;
@@ -857,6 +858,7 @@ AnimationNodeTransition::AnimationNodeTransition() {
time = "time";
current = "current";
prev_current = "prev_current";
+ xfade = 0.0;
enabled_inputs = 0;
for (int i = 0; i < MAX_INPUTS; i++) {
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index feefe3ddd4..84b3f103c5 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -309,7 +309,8 @@ void AnimationCache::set_all(float p_time, float p_delta) {
}
} break;
- default: {}
+ default: {
+ }
}
}
}
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 68ad71d01c..1e3470cd90 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -960,7 +960,7 @@ void AnimationNodeStateMachine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_end_node", "name"), &AnimationNodeStateMachine::set_end_node);
ClassDB::bind_method(D_METHOD("get_end_node"), &AnimationNodeStateMachine::get_end_node);
- ClassDB::bind_method(D_METHOD("set_graph_offset", "name"), &AnimationNodeStateMachine::set_graph_offset);
+ ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset);
ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeStateMachine::_tree_changed);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index fe1b8247ff..d1d3582c9d 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -891,7 +891,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->loc = Vector3();
t->rot = Quat();
t->rot_blend_accum = 0;
- t->scale = Vector3();
+ t->scale = Vector3(1, 1, 1);
}
float prev_time = time - delta;
@@ -952,11 +952,9 @@ void AnimationTree::_process_graph(float p_delta) {
t->loc = loc;
t->rot = rot;
t->rot_blend_accum = 0;
- t->scale = Vector3();
+ t->scale = scale;
}
- scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
-
if (err != OK)
continue;
@@ -1241,8 +1239,6 @@ void AnimationTree::_process_graph(float p_delta) {
Transform xform;
xform.origin = t->loc;
- t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes and root motion
-
xform.basis.set_quat_scale(t->rot, t->scale);
if (t->root_motion) {
@@ -1276,7 +1272,8 @@ void AnimationTree::_process_graph(float p_delta) {
t->object->set_indexed(t->subpath, t->value);
} break;
- default: {} //the rest don't matter
+ default: {
+ } //the rest don't matter
}
}
}
@@ -1301,9 +1298,17 @@ void AnimationTree::_notification(int p_what) {
_clear_caches();
if (last_animation_player) {
- Object *old_player = ObjectDB::get_instance(last_animation_player);
- if (old_player) {
- old_player->disconnect("caches_cleared", this, "_clear_caches");
+ Object *player = ObjectDB::get_instance(last_animation_player);
+ if (player) {
+ player->disconnect("caches_cleared", this, "_clear_caches");
+ }
+ }
+ } else if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (last_animation_player) {
+
+ Object *player = ObjectDB::get_instance(last_animation_player);
+ if (player) {
+ player->connect("caches_cleared", this, "_clear_caches");
}
}
}
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 3420b48ae3..3cc90c2ad6 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -193,7 +193,8 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
}
} break;
- default: {};
+ default: {
+ };
}
}
@@ -352,7 +353,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
node["transitions"] = transitions;
} break;
- default: {};
+ default: {
+ };
}
nodes.push_back(node);
@@ -772,7 +774,8 @@ float AnimationTreePlayer::_process_node(const StringName &p_node, AnimationNode
}
} break;
- default: {}
+ default: {
+ }
}
return 0;
@@ -882,7 +885,8 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
tr.track->object->call(method, args[0], args[1], args[2], args[3], args[4]);
}
} break;
- default: {}
+ default: {
+ }
}
}
}
@@ -969,7 +973,8 @@ void AnimationTreePlayer::add_node(NodeType p_type, const StringName &p_node) {
n = memnew(TransitionNode);
} break;
- default: {}
+ default: {
+ }
}
//n->name+=" "+itos(p_node);
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
index 88fb2d5bfc..4da3e6ee28 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/animation/skeleton_ik.cpp
@@ -335,7 +335,7 @@ void SkeletonIK::_validate_property(PropertyInfo &property) const {
if (skeleton) {
- String names;
+ String names("--,");
for (int i = 0; i < skeleton->get_bone_count(); i++) {
if (i > 0)
names += ",";
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 2688041d18..144e58d8b9 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -32,33 +32,10 @@
#include "core/engine.h"
-void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
-
- int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
- //get data
- AudioFrame *buffer = mix_buffer.ptrw();
- int buffer_size = mix_buffer.size();
-
- if (p_fadeout) {
- // Short fadeout ramp
- buffer_size = MIN(buffer_size, 128);
- }
+void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames,int p_amount) {
- stream_playback->mix(buffer, pitch_scale, buffer_size);
-
- //multiply volume interpolating to avoid clicks if this changes
- float target_volume = p_fadeout ? -80.0 : volume_db;
- float vol = Math::db2linear(mix_volume_db);
- float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
-
- for (int i = 0; i < buffer_size; i++) {
- buffer[i] *= vol;
- vol += vol_inc;
- }
-
- //set volume for next mix
- mix_volume_db = target_volume;
+ int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
@@ -83,42 +60,84 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
for (int c = 0; c < 4; c++) {
if (!targets[c])
break;
- for (int i = 0; i < buffer_size; i++) {
- targets[c][i] += buffer[i];
+ for (int i = 0; i < p_amount; i++) {
+ targets[c][i] += p_frames[i];
}
}
}
+
+void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
+
+
+ //get data
+ AudioFrame *buffer = mix_buffer.ptrw();
+ int buffer_size = mix_buffer.size();
+
+ if (p_fadeout) {
+ // Short fadeout ramp
+ buffer_size = MIN(buffer_size, 128);
+ }
+
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+
+ //multiply volume interpolating to avoid clicks if this changes
+ float target_volume = p_fadeout ? -80.0 : volume_db;
+ float vol = Math::db2linear(mix_volume_db);
+ float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
+
+ for (int i = 0; i < buffer_size; i++) {
+ buffer[i] *= vol;
+ vol += vol_inc;
+ }
+
+ //set volume for next mix
+ mix_volume_db = target_volume;
+
+ _mix_to_bus(buffer,buffer_size);
+
+}
+
void AudioStreamPlayer::_mix_audio() {
+ if (use_fadeout) {
+ _mix_to_bus(fadeout_buffer.ptr(),fadeout_buffer.size());
+ use_fadeout=false;
+ }
+
if (!stream_playback.is_valid() || !active ||
- (stream_paused && !stream_fade)) {
+ (stream_paused && !stream_paused_fade)) {
return;
}
- if (stream_fade) {
- _mix_internal(true);
- stream_fade = false;
-
- if (stream_stop) {
- stream_playback->stop();
- active = false;
- set_process_internal(false);
+ if (stream_paused) {
+ if (stream_paused_fade) {
+ _mix_internal(true);
+ stream_paused_fade = false;
}
return;
}
- if (setseek >= 0.0) {
+ if (setstop) {
+ _mix_internal(true);
+ stream_playback->stop();
+ setstop=false;
+ }
+
+ if (setseek >= 0.0 && !stop_has_priority) {
if (stream_playback->is_playing()) {
//fade out to avoid pops
_mix_internal(true);
}
+
stream_playback->start(setseek);
setseek = -1.0; //reset seek
mix_volume_db = volume_db; //reset ramp
}
+ stop_has_priority = false;
+
_mix_internal(false);
}
@@ -135,7 +154,7 @@ void AudioStreamPlayer::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (!active || (setseek < 0 && !stream_playback->is_playing())) {
- active = false;
+ active = false;
set_process_internal(false);
emit_signal("finished");
}
@@ -162,6 +181,28 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
AudioServer::get_singleton()->lock();
+ if (active && stream_playback.is_valid() && !stream_paused) {
+ //changing streams out of the blue is not a great idea, but at least
+ //lets try to somehow avoid a click
+
+ AudioFrame *buffer = fadeout_buffer.ptrw();
+ int buffer_size = fadeout_buffer.size();
+
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+
+ //multiply volume interpolating to avoid clicks if this changes
+ float target_volume = -80.0;
+ float vol = Math::db2linear(mix_volume_db);
+ float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
+
+ for (int i = 0; i < buffer_size; i++) {
+ buffer[i] *= vol;
+ vol += vol_inc;
+ }
+
+ use_fadeout=true;
+ }
+
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
if (stream_playback.is_valid()) {
@@ -169,6 +210,7 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
stream.unref();
active = false;
setseek = -1;
+ setstop = false;
}
if (p_stream.is_valid()) {
@@ -209,8 +251,8 @@ void AudioStreamPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
//mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
- stream_stop = false;
setseek = p_from_pos;
+ stop_has_priority=false;
active = true;
set_process_internal(true);
}
@@ -225,16 +267,16 @@ void AudioStreamPlayer::seek(float p_seconds) {
void AudioStreamPlayer::stop() {
- if (stream_playback.is_valid()) {
- stream_stop = true;
- stream_fade = true;
+ if (stream_playback.is_valid() && active) {
+ setstop=true;
+ stop_has_priority=true;
}
}
bool AudioStreamPlayer::is_playing() const {
if (stream_playback.is_valid()) {
- return active; //&& stream_playback->is_playing();
+ return active && !setstop; //&& stream_playback->is_playing();
}
return false;
@@ -301,7 +343,7 @@ void AudioStreamPlayer::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_fade = p_pause ? true : false;
+ stream_paused_fade = p_pause ? true : false;
}
}
@@ -315,7 +357,7 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
if (property.name == "bus") {
String options;
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ for (int i = 0; i <AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
options += ",";
String name = AudioServer::get_singleton()->get_bus_name(i);
@@ -331,6 +373,10 @@ void AudioStreamPlayer::_bus_layout_changed() {
_change_notify();
}
+Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
+ return stream_playback;
+}
+
void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
@@ -366,6 +412,8 @@ void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
@@ -391,9 +439,11 @@ AudioStreamPlayer::AudioStreamPlayer() {
setseek = -1;
active = false;
stream_paused = false;
- stream_fade = false;
- stream_stop = false;
+ stream_paused_fade = false;
mix_target = MIX_TARGET_STEREO;
+ fadeout_buffer.resize(512);
+ setstop=false;
+ use_fadeout=false;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h
index fba8ce7dd3..0b782b67e7 100644
--- a/scene/audio/audio_stream_player.h
+++ b/scene/audio/audio_stream_player.h
@@ -49,17 +49,20 @@ private:
Ref<AudioStreamPlayback> stream_playback;
Ref<AudioStream> stream;
Vector<AudioFrame> mix_buffer;
+ Vector<AudioFrame> fadeout_buffer;
+ bool use_fadeout;
volatile float setseek;
volatile bool active;
+ volatile bool setstop;
+ volatile bool stop_has_priority;
float mix_volume_db;
float pitch_scale;
float volume_db;
bool autoplay;
bool stream_paused;
- bool stream_fade;
- bool stream_stop;
+ bool stream_paused_fade;
StringName bus;
MixTarget mix_target;
@@ -72,6 +75,7 @@ private:
bool _is_active() const;
void _bus_layout_changed();
+ void _mix_to_bus(const AudioFrame *p_frames, int p_amount);
protected:
void _validate_property(PropertyInfo &property) const;
@@ -106,6 +110,9 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ Ref<AudioStreamPlayback> get_stream_playback();
+
+
AudioStreamPlayer();
~AudioStreamPlayer();
};
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 806c8afa5b..f808d6c234 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -59,7 +59,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
- if (status.disabled || ((1 << (b->get_button_index() - 1)) & button_mask) == 0)
+ if (((1 << (b->get_button_index() - 1)) & button_mask) == 0)
return;
if (status.pressing_button)
@@ -282,10 +282,7 @@ void BaseButton::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
}
- if (p_what == NOTIFICATION_EXIT_TREE) {
- }
-
- if (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree()) {
+ if (p_what == NOTIFICATION_EXIT_TREE || (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree())) {
if (!toggle_mode) {
status.pressed = false;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 7aca6acd00..d8b2cfb5b9 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -758,23 +758,33 @@ void ColorPickerButton::_modal_closed() {
void ColorPickerButton::pressed() {
_update_picker();
- popup->set_position(get_global_position() - picker->get_combined_minimum_size());
+ popup->set_position(get_global_position() - picker->get_combined_minimum_size() * get_global_transform().get_scale());
+ popup->set_scale(get_global_transform().get_scale());
popup->popup();
picker->set_focus_on_line_edit();
}
void ColorPickerButton::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+
+ Ref<StyleBox> normal = get_stylebox("normal");
+ Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size());
+ draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true);
+ draw_rect(r, color);
+ } break;
+ case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
- Ref<StyleBox> normal = get_stylebox("normal");
- Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size());
- draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true);
- draw_rect(r, color);
+ if (popup)
+ popup->hide();
+ } break;
}
- if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST && popup) {
- popup->hide();
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ if (popup && !is_visible_in_tree()) {
+ popup->hide();
+ }
}
}
@@ -825,6 +835,8 @@ void ColorPickerButton::_update_picker() {
add_child(popup);
picker->connect("color_changed", this, "_color_changed");
popup->connect("modal_closed", this, "_modal_closed");
+ popup->connect("about_to_show", this, "set_pressed", varray(true));
+ popup->connect("popup_hide", this, "set_pressed", varray(false));
picker->set_pick_color(color);
picker->set_edit_alpha(edit_alpha);
}
@@ -855,4 +867,6 @@ ColorPickerButton::ColorPickerButton() {
picker = NULL;
popup = NULL;
edit_alpha = true;
+
+ set_toggle_mode(true);
}
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 059e59ea21..5671b41de8 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -86,7 +86,9 @@ void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) {
_dir_entered("..");
} break;
- default: { handled = false; }
+ default: {
+ handled = false;
+ }
}
if (handled)
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 30ad81bb2e..dabff08fea 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1053,7 +1053,7 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por
if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) {
- if (ABS(E->get().activity - p_activity) < CMP_EPSILON) {
+ if (Math::is_equal_approx(E->get().activity, p_activity)) {
//update only if changed
top_layer->update();
connections_layer->update();
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 0c5dc39273..d889c8d8b8 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -56,6 +56,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
menu->set_position(get_global_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
+ menu->set_scale(get_global_transform().get_scale());
menu->popup();
grab_focus();
return;
@@ -722,6 +723,8 @@ void LineEdit::_notification(int p_what) {
} else {
x_ofs = MAX(style->get_margin(MARGIN_LEFT), x_ofs - r_icon->get_width() - style->get_margin(MARGIN_RIGHT));
}
+
+ ofs_max -= r_icon->get_width();
}
int caret_height = font->get_height() > y_area ? y_area : font->get_height();
@@ -918,6 +921,10 @@ void LineEdit::undo() {
TextOperation op = undo_stack_pos->get();
text = op.text;
set_cursor_position(op.cursor_pos);
+
+ if (expand_to_text_length)
+ minimum_size_changed();
+
_emit_text_change();
}
@@ -932,6 +939,10 @@ void LineEdit::redo() {
TextOperation op = undo_stack_pos->get();
text = op.text;
set_cursor_position(op.cursor_pos);
+
+ if (expand_to_text_length)
+ minimum_size_changed();
+
_emit_text_change();
}
@@ -1159,8 +1170,10 @@ void LineEdit::set_cursor_position(int p_pos) {
} else if (cursor_pos > window_pos) {
/* Adjust window if cursor goes too much to the right */
int window_width = get_size().width - style->get_minimum_size().width;
- if (right_icon.is_valid()) {
- window_width -= right_icon->get_width();
+ bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled;
+ if (right_icon.is_valid() || display_clear_icon) {
+ Ref<Texture> r_icon = display_clear_icon ? Control::get_icon("clear") : right_icon;
+ window_width -= r_icon->get_width();
}
if (window_width < 0)
@@ -1315,7 +1328,27 @@ void LineEdit::select_all() {
void LineEdit::set_editable(bool p_editable) {
+ if (editable == p_editable)
+ return;
+
editable = p_editable;
+
+ // Reorganize context menu.
+ menu->clear();
+ if (editable)
+ menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
+ menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
+ if (editable)
+ menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
+ menu->add_separator();
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
+ if (editable) {
+ menu->add_item(RTR("Clear"), MENU_CLEAR);
+ menu->add_separator();
+ menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
+ menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
+ }
+
update();
}
@@ -1611,7 +1644,6 @@ LineEdit::LineEdit() {
deselect();
set_focus_mode(FOCUS_ALL);
- editable = true;
set_default_cursor_shape(CURSOR_IBEAM);
set_mouse_filter(MOUSE_FILTER_STOP);
@@ -1626,15 +1658,7 @@ LineEdit::LineEdit() {
context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
- menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
- menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
- menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
- menu->add_separator();
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
- menu->add_item(RTR("Clear"), MENU_CLEAR);
- menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
- menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
+ set_editable(true);
menu->connect("id_pressed", this, "menu_option");
expand_to_text_length = false;
}
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index b67d8c00d6..e12cd55e6f 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -55,8 +55,9 @@ void MenuButton::pressed() {
Size2 size = get_size();
Point2 gp = get_global_position();
- popup->set_global_position(gp + Size2(0, size.height));
+ popup->set_global_position(gp + Size2(0, size.height * get_global_transform().get_scale().y));
popup->set_size(Size2(size.width, 0));
+ popup->set_scale(get_global_transform().get_scale());
popup->set_parent_rect(Rect2(Point2(gp - popup->get_global_position()), get_size()));
popup->popup();
}
@@ -91,6 +92,16 @@ bool MenuButton::is_switch_on_hover() {
return switch_on_hover;
}
+void MenuButton::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+
+ if (!is_visible_in_tree()) {
+ popup->hide();
+ }
+ }
+}
+
void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup);
@@ -116,15 +127,18 @@ MenuButton::MenuButton() {
switch_on_hover = false;
set_flat(true);
+ set_toggle_mode(true);
set_disable_shortcuts(false);
set_enabled_focus_mode(FOCUS_NONE);
+ set_process_unhandled_key_input(true);
+ set_action_mode(ACTION_MODE_BUTTON_PRESS);
+
popup = memnew(PopupMenu);
popup->hide();
add_child(popup);
- popup->set_as_toplevel(true);
popup->set_pass_on_modal_close_click(false);
- set_process_unhandled_key_input(true);
- set_action_mode(ACTION_MODE_BUTTON_PRESS);
+ popup->connect("about_to_show", this, "set_pressed", varray(true)); // For when switching from another MenuButton.
+ popup->connect("popup_hide", this, "set_pressed", varray(false));
}
MenuButton::~MenuButton() {
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 794840035e..42e909d991 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -52,6 +52,7 @@ class MenuButton : public Button {
void _gui_input(Ref<InputEvent> p_event);
protected:
+ void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index b9b270ce0c..7238543a14 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -72,6 +72,11 @@ void OptionButton::_notification(int p_what) {
Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2)));
arrow->draw(ci, ofs, clr);
+ } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+
+ if (!is_visible_in_tree()) {
+ popup->hide();
+ }
}
}
@@ -104,9 +109,9 @@ void OptionButton::_selected(int p_which) {
void OptionButton::pressed() {
Size2 size = get_size();
- popup->set_global_position(get_global_position() + Size2(0, size.height));
+ popup->set_global_position(get_global_position() + Size2(0, size.height * get_global_transform().get_scale().y));
popup->set_size(Size2(size.width, 0));
-
+ popup->set_scale(get_global_transform().get_scale());
popup->popup();
}
@@ -340,16 +345,18 @@ void OptionButton::_bind_methods() {
OptionButton::OptionButton() {
current = -1;
+ set_toggle_mode(true);
set_text_align(ALIGN_LEFT);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
popup = memnew(PopupMenu);
popup->hide();
add_child(popup);
- popup->set_as_toplevel(true);
popup->set_pass_on_modal_close_click(false);
+ popup->set_notify_transform(true);
popup->connect("id_pressed", this, "_selected");
popup->connect("id_focused", this, "_focused");
+ popup->connect("popup_hide", this, "set_pressed", varray(false));
}
OptionButton::~OptionButton() {
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 80ec7049fc..b7601bdd3e 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -65,7 +65,7 @@ void Popup::_notification(int p_what) {
void Popup::_fix_size() {
Point2 pos = get_global_position();
- Size2 size = get_size();
+ Size2 size = get_size() * get_scale();
Point2 window_size = get_viewport_rect().size;
if (pos.x + size.width > window_size.width)
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 94c73b2e42..7c6b003dc3 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -159,13 +159,14 @@ void PopupMenu::_activate_submenu(int over) {
Rect2 pr(p, get_size());
Ref<StyleBox> style = get_stylebox("panel");
- Point2 pos = p + Point2(get_size().width, items[over]._ofs_cache - style->get_offset().y);
+ Point2 pos = p + Point2(get_size().width, items[over]._ofs_cache - style->get_offset().y) * get_global_transform().get_scale();
Size2 size = pm->get_size();
// fix pos
if (pos.x + size.width > get_viewport_rect().size.width)
pos.x = p.x - size.width;
pm->set_position(pos);
+ pm->set_scale(get_global_transform().get_scale());
pm->popup();
PopupMenu *pum = Object::cast_to<PopupMenu>(pm);
@@ -196,11 +197,11 @@ void PopupMenu::_scroll(float p_factor, const Point2 &p_over) {
int vseparation = get_constant("vseparation");
Ref<Font> font = get_font("font");
- float dy = (vseparation + font->get_height()) * 3 * p_factor;
+ float dy = (vseparation + font->get_height()) * 3 * p_factor * get_global_transform().get_scale().y;
if (dy > 0 && global_y < 0)
dy = MIN(dy, -global_y - 1);
- else if (dy < 0 && global_y + get_size().y > get_viewport_rect().size.y)
- dy = -MIN(-dy, global_y + get_size().y - get_viewport_rect().size.y - 1);
+ else if (dy < 0 && global_y + get_size().y * get_global_transform().get_scale().y > get_viewport_rect().size.y)
+ dy = -MIN(-dy, global_y + get_size().y * get_global_transform().get_scale().y - get_viewport_rect().size.y - 1);
set_position(get_position() + Vector2(0, dy));
Ref<InputEventMouseMotion> ie;
@@ -239,7 +240,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
for (int i = search_from; i >= 0; i--) {
- if (i < 0 || i >= items.size())
+ if (i >= items.size())
continue;
if (!items[i].separator && !items[i].disabled) {
@@ -289,7 +290,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
case BUTTON_WHEEL_DOWN: {
- if (get_global_position().y + get_size().y > get_viewport_rect().size.y) {
+ if (get_global_position().y + get_size().y * get_global_transform().get_scale().y > get_viewport_rect().size.y) {
_scroll(-b->get_factor(), b->get_position());
}
} break;
@@ -415,7 +416,6 @@ void PopupMenu::_notification(int p_what) {
minimum_size_changed();
update();
-
} break;
case NOTIFICATION_DRAW: {
@@ -528,7 +528,6 @@ void PopupMenu::_notification(int p_what) {
ofs.y += h;
}
-
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 00d6ac3b94..101eb2ac88 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -711,7 +711,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
} break;
- default: {}
+ default: {
+ }
}
Item *itp = it;
@@ -752,6 +753,8 @@ void RichTextLabel::_scroll_changed(double) {
else
scroll_following = false;
+ scroll_updated = true;
+
update();
}
@@ -777,7 +780,6 @@ void RichTextLabel::_update_scroll() {
main->first_invalid_line = 0; //invalidate ALL
_validate_line_caches(main);
}
- scroll_updated = true;
}
void RichTextLabel::_notification(int p_what) {
@@ -900,13 +902,21 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const {
- if (selection.click)
+ if (!underline_meta || selection.click)
return CURSOR_ARROW;
if (main->first_invalid_line < main->lines.size())
return CURSOR_ARROW; //invalid
- return get_default_cursor_shape();
+ int line = 0;
+ Item *item = NULL;
+
+ ((RichTextLabel *)(this))->_find_click(main, p_pos, &item, &line);
+
+ if (item && ((RichTextLabel *)(this))->_find_meta(item, NULL))
+ return CURSOR_POINTING_HAND;
+
+ return CURSOR_ARROW;
}
void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
@@ -1996,7 +2006,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
Item *it = main;
int charidx = 0;
- if (p_from_selection && selection.active && selection.enabled) {
+ if (p_from_selection && selection.active) {
it = selection.to;
charidx = selection.to_char + 1;
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index eb04b85931..028ca41cbf 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -34,8 +34,15 @@
Size2 Slider::get_minimum_size() const {
Ref<StyleBox> style = get_stylebox("slider");
- Size2i ms = style->get_minimum_size() + style->get_center_size();
- return ms;
+ Size2i ss = style->get_minimum_size() + style->get_center_size();
+
+ Ref<Texture> grabber = get_icon("grabber");
+ Size2i rs = grabber->get_size();
+
+ if (orientation == HORIZONTAL)
+ return Size2i(ss.width, MAX(ss.height, rs.height));
+ else
+ return Size2i(MAX(ss.width, rs.width), ss.height);
}
void Slider::_gui_input(Ref<InputEvent> p_event) {
@@ -134,7 +141,11 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
void Slider::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED: {
+ minimum_size_changed();
+ update();
+ } break;
case NOTIFICATION_MOUSE_ENTER: {
mouse_inside = true;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 212efa4976..6997c2809c 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -86,8 +86,8 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
emit_signal("pre_popup_pressed");
Vector2 popup_pos = get_global_position();
- popup_pos.x += size.width - popup->get_size().width;
- popup_pos.y += menu->get_height();
+ popup_pos.x += size.width * get_global_transform().get_scale().x - popup->get_size().width * popup->get_global_transform().get_scale().x;
+ popup_pos.y += menu->get_height() * get_global_transform().get_scale().y;
popup->set_global_position(popup_pos);
popup->popup();
@@ -127,6 +127,9 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
// Activate the clicked tab.
pos.x -= tabs_ofs_cache;
for (int i = first_tab_cache; i <= last_tab_cache; i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
int tab_width = _get_tab_width(i);
if (pos.x < tab_width) {
if (!get_tab_disabled(i)) {
@@ -216,6 +219,9 @@ void TabContainer::_notification(int p_what) {
// Check if all tabs would fit into the header area.
int all_tabs_width = 0;
for (int i = 0; i < tabs.size(); i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
int tab_width = _get_tab_width(i);
all_tabs_width += tab_width;
@@ -241,6 +247,9 @@ void TabContainer::_notification(int p_what) {
all_tabs_width = 0;
Vector<int> tab_widths;
for (int i = first_tab_cache; i < tabs.size(); i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
int tab_width = _get_tab_width(i);
if (all_tabs_width + tab_width > header_width && tab_widths.size() > 0)
break;
@@ -267,6 +276,9 @@ void TabContainer::_notification(int p_what) {
// Draw all visible tabs.
int x = 0;
for (int i = 0; i < tab_widths.size(); i++) {
+ if (get_tab_hidden(i)) {
+ continue;
+ }
Ref<StyleBox> tab_style;
Color font_color;
if (get_tab_disabled(i + first_tab_cache)) {
@@ -338,6 +350,7 @@ void TabContainer::_notification(int p_what) {
}
} break;
case NOTIFICATION_THEME_CHANGED: {
+
minimum_size_changed();
call_deferred("_on_theme_changed"); //wait until all changed theme
} break;
@@ -354,7 +367,7 @@ int TabContainer::_get_tab_width(int p_index) const {
ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0);
Control *control = Object::cast_to<Control>(_get_tabs()[p_index]);
- if (!control || control->is_set_as_toplevel())
+ if (!control || control->is_set_as_toplevel() || get_tab_hidden(p_index))
return 0;
// Get the width of the text displayed on the tab.
@@ -765,6 +778,36 @@ bool TabContainer::get_tab_disabled(int p_tab) const {
return false;
}
+void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) {
+
+ Control *child = _get_tab(p_tab);
+ ERR_FAIL_COND(!child);
+ child->set_meta("_tab_hidden", p_hidden);
+ update();
+ for (int i = 0; i < get_tab_count(); i++) {
+ int try_tab = (p_tab + 1 + i) % get_tab_count();
+ if (get_tab_disabled(try_tab) || get_tab_hidden(try_tab)) {
+ continue;
+ }
+
+ set_current_tab(try_tab);
+ return;
+ }
+
+ //assumed no other tab can be switched to, just hide
+ child->hide();
+}
+
+bool TabContainer::get_tab_hidden(int p_tab) const {
+
+ Control *child = _get_tab(p_tab);
+ ERR_FAIL_COND_V(!child, false);
+ if (child->has_meta("_tab_hidden"))
+ return child->get_meta("_tab_hidden");
+ else
+ return false;
+}
+
void TabContainer::get_translatable_strings(List<String> *p_strings) const {
Vector<Control *> tabs = _get_tabs();
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index c110f041d0..f7a9fb64fd 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -96,6 +96,9 @@ public:
void set_tab_disabled(int p_tab, bool p_disabled);
bool get_tab_disabled(int p_tab) const;
+ void set_tab_hidden(int p_tab, bool p_hidden);
+ bool get_tab_hidden(int p_tab) const;
+
int get_tab_count() const;
void set_current_tab(int p_current);
int get_current_tab() const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 9acf8d40c9..e44e340ecf 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -350,6 +350,10 @@ void TextEdit::_update_scrollbars() {
total_width += cache.breakpoint_gutter_width;
}
+ if (draw_info_gutter) {
+ total_width += cache.info_gutter_width;
+ }
+
if (draw_fold_gutter) {
total_width += cache.fold_gutter_width;
}
@@ -590,6 +594,12 @@ void TextEdit::_notification(int p_what) {
}
} break;
case NOTIFICATION_DRAW: {
+
+ if (first_draw) {
+ //size may not be the final one, so attempts to ensure cursor was visible may have failed
+ adjust_viewport_to_cursor();
+ first_draw = false;
+ }
Size2 size = get_size();
if ((!has_focus() && !menu->has_focus()) || !window_has_focus) {
draw_caret = false;
@@ -602,6 +612,13 @@ void TextEdit::_notification(int p_what) {
cache.breakpoint_gutter_width = 0;
}
+ if (draw_info_gutter) {
+ info_gutter_width = (get_row_height());
+ cache.info_gutter_width = info_gutter_width;
+ } else {
+ cache.info_gutter_width = 0;
+ }
+
if (draw_fold_gutter) {
fold_gutter_width = (get_row_height() * 55) / 100;
cache.fold_gutter_width = fold_gutter_width;
@@ -631,7 +648,7 @@ void TextEdit::_notification(int p_what) {
RID ci = get_canvas_item();
VisualServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true);
- int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width;
+ int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width;
int xmargin_end = size.width - cache.style_normal->get_margin(MARGIN_RIGHT);
//let's do it easy for now:
cache.style_normal->draw(ci, Rect2(Point2(), size));
@@ -946,10 +963,53 @@ void TextEdit::_notification(int p_what) {
}
}
+ // draw info icons
+ if (draw_info_gutter && text.has_info_icon(line)) {
+ int vertical_gap = (get_row_height() * 40) / 100;
+ int horizontal_gap = (cache.info_gutter_width * 30) / 100;
+ int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width;
+
+ Ref<Texture> info_icon = text.get_info_icon(line);
+ // ensure the icon fits the gutter size
+ Size2i icon_size = info_icon->get_size();
+ if (icon_size.width > cache.info_gutter_width - horizontal_gap) {
+ icon_size.width = cache.info_gutter_width - horizontal_gap;
+ }
+ if (icon_size.height > get_row_height() - horizontal_gap) {
+ icon_size.height = get_row_height() - horizontal_gap;
+ }
+
+ Size2i icon_pos;
+ int xofs = horizontal_gap - (info_icon->get_width() / 4);
+ int yofs = vertical_gap - (info_icon->get_height() / 4);
+ icon_pos.x = gutter_left + xofs + ofs_x;
+ icon_pos.y = ofs_y + yofs;
+
+ draw_texture_rect(info_icon, Rect2(icon_pos, icon_size));
+ }
+
+ // draw execution marker
+ if (executing_line == line) {
+ if (draw_breakpoint_gutter) {
+ int icon_extra_size = 4;
+ int vertical_gap = (get_row_height() * 40) / 100;
+ int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100;
+ int marker_height = get_row_height() - (vertical_gap * 2) + icon_extra_size;
+ int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2) + icon_extra_size;
+ cache.executing_icon->draw_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2 - icon_extra_size / 2, ofs_y + vertical_gap - icon_extra_size / 2, marker_width, marker_height), false, Color(cache.executing_line_color.r, cache.executing_line_color.g, cache.executing_line_color.b));
+ } else {
+#ifdef TOOLS_ENABLED
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.executing_line_color);
+#else
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.executing_line_color);
+#endif
+ }
+ }
+
// draw fold markers
if (draw_fold_gutter) {
int horizontal_gap = (cache.fold_gutter_width * 30) / 100;
- int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w;
+ int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width;
if (is_folded(line)) {
int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2;
int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2;
@@ -969,7 +1029,7 @@ void TextEdit::_notification(int p_what) {
fc = line_num_padding + fc;
}
- cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, yofs + cache.font->get_ascent()), fc, text.is_safe(line) ? cache.safe_line_number_color : cache.line_number_color);
+ cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.info_gutter_width + ofs_x, yofs + cache.font->get_ascent()), fc, text.is_safe(line) ? cache.safe_line_number_color : cache.line_number_color);
}
}
@@ -1560,6 +1620,10 @@ void TextEdit::backspace_at_cursor() {
set_line_as_breakpoint(prev_line, true);
}
+ if (text.has_info_icon(cursor.line)) {
+ set_line_info_icon(prev_line, text.get_info_icon(cursor.line), text.get_info(cursor.line));
+ }
+
if (auto_brace_completion_enabled &&
cursor.column > 0 &&
_is_pair_left_symbol(text[cursor.line][cursor.column - 1])) {
@@ -1712,7 +1776,7 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co
col = text[row].size();
} else {
- int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width);
+ int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width);
colx += cursor.x_ofs;
col = get_char_pos_for_line(colx, row, wrap_index);
if (is_wrap_enabled() && wrap_index < times_line_wraps(row)) {
@@ -1810,18 +1874,28 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// toggle breakpoint on gutter click
if (draw_breakpoint_gutter) {
int gutter = cache.style_normal->get_margin(MARGIN_LEFT);
- if (mb->get_position().x > gutter && mb->get_position().x <= gutter + cache.breakpoint_gutter_width + 3) {
+ if (mb->get_position().x > gutter - 6 && mb->get_position().x <= gutter + cache.breakpoint_gutter_width - 3) {
set_line_as_breakpoint(row, !is_line_set_as_breakpoint(row));
emit_signal("breakpoint_toggled", row);
return;
}
}
+ // emit info clicked
+ if (draw_info_gutter && text.has_info_icon(row)) {
+ int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
+ int gutter_left = left_margin + cache.breakpoint_gutter_width;
+ if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.info_gutter_width - 3) {
+ emit_signal("info_clicked", row, text.get_info(row));
+ return;
+ }
+ }
+
// toggle fold on gutter click if can
if (draw_fold_gutter) {
int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
- int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w;
+ int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width;
if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.fold_gutter_width - 3) {
if (is_folded(row)) {
unfold_line(row);
@@ -1835,7 +1909,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// unfold on folded icon click
if (is_folded(row)) {
int line_width = text.get_line_width(row);
- line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width - cursor.x_ofs;
+ line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.info_gutter_width + cache.fold_gutter_width - cursor.x_ofs;
if (mb->get_position().x > line_width - 3 && mb->get_position().x <= line_width + cache.folded_eol_icon->get_width() + 3) {
unfold_line(row);
return;
@@ -1953,6 +2027,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
menu->set_position(get_global_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
+ menu->set_scale(get_global_transform().get_scale());
menu->popup();
grab_focus();
}
@@ -3368,8 +3443,11 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
if (shift_first_line) {
text.set_breakpoint(p_line + 1, text.is_breakpoint(p_line));
text.set_hidden(p_line + 1, text.is_hidden(p_line));
+ text.set_info_icon(p_line + 1, text.get_info_icon(p_line), text.get_info(p_line));
+
text.set_breakpoint(p_line, false);
text.set_hidden(p_line, false);
+ text.set_info_icon(p_line, NULL, "");
}
text.set_line_wrap_amount(p_line, -1);
@@ -3622,7 +3700,7 @@ int TextEdit::get_total_visible_rows() const {
void TextEdit::_update_wrap_at() {
- wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - wrap_right_offset;
+ wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - wrap_right_offset;
update_cursor_wrap_offset();
text.clear_wrap_cache();
@@ -3656,7 +3734,7 @@ void TextEdit::adjust_viewport_to_cursor() {
set_line_as_last_visible(cur_line, cur_wrap);
}
- int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width;
+ int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width;
if (v_scroll->is_visible_in_tree())
visible_width -= v_scroll->get_combined_minimum_size().width;
visible_width -= 20; // give it a little more space
@@ -3687,7 +3765,7 @@ void TextEdit::center_viewport_to_cursor() {
unfold_line(cursor.line);
set_line_as_center_visible(cursor.line, get_cursor_wrap_index());
- int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width;
+ int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width;
if (v_scroll->is_visible_in_tree())
visible_width -= v_scroll->get_combined_minimum_size().width;
visible_width -= 20; // give it a little more space
@@ -4126,7 +4204,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
if (highlighted_word != String())
return CURSOR_POINTING_HAND;
- int gutter = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width;
+ int gutter = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width;
if ((completion_active && completion_rect.has_point(p_pos))) {
return CURSOR_ARROW;
}
@@ -4137,18 +4215,27 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
int left_margin = cache.style_normal->get_margin(MARGIN_LEFT);
// breakpoint icon
- if (draw_breakpoint_gutter && p_pos.x > left_margin && p_pos.x <= left_margin + cache.breakpoint_gutter_width + 3) {
+ if (draw_breakpoint_gutter && p_pos.x > left_margin - 6 && p_pos.x <= left_margin + cache.breakpoint_gutter_width - 3) {
return CURSOR_POINTING_HAND;
}
+ // info icons
+ int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.info_gutter_width;
+ if (draw_info_gutter && p_pos.x > left_margin + cache.breakpoint_gutter_width - 6 && p_pos.x <= gutter_left - 3) {
+ if (text.has_info_icon(row)) {
+ return CURSOR_POINTING_HAND;
+ }
+ return CURSOR_ARROW;
+ }
+
// fold icon
- int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w;
- if (draw_fold_gutter && p_pos.x > gutter_left - 6 && p_pos.x <= gutter_left + cache.fold_gutter_width - 3) {
+ if (draw_fold_gutter && p_pos.x > gutter_left + cache.line_number_w - 6 && p_pos.x <= gutter_left + cache.line_number_w + cache.fold_gutter_width - 3) {
if (is_folded(row) || can_fold(row))
return CURSOR_POINTING_HAND;
else
return CURSOR_ARROW;
}
+
return CURSOR_ARROW;
} else {
int row, col;
@@ -4156,7 +4243,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
// eol fold icon
if (is_folded(row)) {
int line_width = text.get_line_width(row);
- line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width - cursor.x_ofs;
+ line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs;
if (p_pos.x > line_width - 3 && p_pos.x <= line_width + cache.folded_eol_icon->get_width() + 3) {
return CURSOR_POINTING_HAND;
}
@@ -4276,7 +4363,27 @@ void TextEdit::clear() {
void TextEdit::set_readonly(bool p_readonly) {
+ if (readonly == p_readonly)
+ return;
+
readonly = p_readonly;
+
+ // Reorganize context menu.
+ menu->clear();
+ if (!readonly)
+ menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
+ menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
+ if (!readonly)
+ menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
+ menu->add_separator();
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
+ if (!readonly) {
+ menu->add_item(RTR("Clear"), MENU_CLEAR);
+ menu->add_separator();
+ menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
+ menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
+ }
+
update();
}
@@ -4346,6 +4453,7 @@ void TextEdit::_update_caches() {
cache.current_line_color = get_color("current_line_color");
cache.line_length_guideline_color = get_color("line_length_guideline_color");
cache.breakpoint_color = get_color("breakpoint_color");
+ cache.executing_line_color = get_color("executing_line_color");
cache.code_folding_color = get_color("code_folding_color");
cache.brace_mismatch_color = get_color("brace_mismatch_color");
cache.word_highlighted_color = get_color("word_highlighted_color");
@@ -4360,9 +4468,10 @@ void TextEdit::_update_caches() {
#endif
cache.row_height = cache.font->get_height() + cache.line_spacing;
cache.tab_icon = get_icon("tab");
- cache.folded_icon = get_icon("GuiTreeArrowRight", "EditorIcons");
- cache.can_fold_icon = get_icon("GuiTreeArrowDown", "EditorIcons");
+ cache.folded_icon = get_icon("folded");
+ cache.can_fold_icon = get_icon("fold");
cache.folded_eol_icon = get_icon("GuiEllipsis", "EditorIcons");
+ cache.executing_icon = get_icon("MainPlay", "EditorIcons");
text.set_font(cache.font);
if (syntax_highlighter) {
@@ -4928,6 +5037,17 @@ bool TextEdit::is_line_set_as_safe(int p_line) const {
return text.is_safe(p_line);
}
+void TextEdit::set_executing_line(int p_line) {
+ ERR_FAIL_INDEX(p_line, text.size());
+ executing_line = p_line;
+ update();
+}
+
+void TextEdit::clear_executing_line() {
+ executing_line = -1;
+ update();
+}
+
bool TextEdit::is_line_set_as_breakpoint(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), false);
@@ -4967,6 +5087,19 @@ void TextEdit::remove_breakpoints() {
}
}
+void TextEdit::set_line_info_icon(int p_line, Ref<Texture> p_icon, String p_info) {
+ ERR_FAIL_INDEX(p_line, text.size());
+ text.set_info_icon(p_line, p_icon, p_info);
+ update();
+}
+
+void TextEdit::clear_info_icons() {
+ for (int i = 0; i < text.size(); i++) {
+ text.set_info_icon(i, NULL, "");
+ }
+ update();
+}
+
void TextEdit::set_line_as_hidden(int p_line, bool p_hidden) {
ERR_FAIL_INDEX(p_line, text.size());
@@ -5183,6 +5316,17 @@ bool TextEdit::is_folded(int p_line) const {
return false;
}
+Vector<int> TextEdit::get_folded_lines() const {
+ Vector<int> folded_lines;
+
+ for (int i = 0; i < text.size(); i++) {
+ if (is_folded(i)) {
+ folded_lines.push_back(i);
+ }
+ }
+ return folded_lines;
+}
+
void TextEdit::fold_line(int p_line) {
ERR_FAIL_INDEX(p_line, text.size());
@@ -5323,6 +5467,9 @@ void TextEdit::undo() {
TextOperation op = undo_stack_pos->get();
_do_text_op(op, true);
+ if (op.from_line != op.to_line || op.to_column != op.from_column + 1)
+ select(op.from_line, op.from_column, op.to_line, op.to_column);
+
current_op.version = op.prev_version;
if (undo_stack_pos->get().chain_backward) {
while (true) {
@@ -5449,6 +5596,7 @@ int TextEdit::get_indent_size() {
void TextEdit::set_draw_tabs(bool p_draw) {
draw_tabs = p_draw;
+ update();
}
bool TextEdit::is_drawing_tabs() const {
@@ -5993,6 +6141,24 @@ int TextEdit::get_fold_gutter_width() const {
return cache.fold_gutter_width;
}
+void TextEdit::set_draw_info_gutter(bool p_draw) {
+ draw_info_gutter = p_draw;
+ update();
+}
+
+bool TextEdit::is_drawing_info_gutter() const {
+ return draw_info_gutter;
+}
+
+void TextEdit::set_info_gutter_width(int p_gutter_width) {
+ info_gutter_width = p_gutter_width;
+ update();
+}
+
+int TextEdit::get_info_gutter_width() const {
+ return info_gutter_width;
+}
+
void TextEdit::set_hiding_enabled(int p_enabled) {
if (!p_enabled)
unhide_all_lines();
@@ -6149,8 +6315,12 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_show_line_numbers", "enable"), &TextEdit::set_show_line_numbers);
ClassDB::bind_method(D_METHOD("is_show_line_numbers_enabled"), &TextEdit::is_show_line_numbers_enabled);
+ ClassDB::bind_method(D_METHOD("set_draw_tabs"), &TextEdit::set_draw_tabs);
+ ClassDB::bind_method(D_METHOD("is_drawing_tabs"), &TextEdit::is_drawing_tabs);
ClassDB::bind_method(D_METHOD("set_breakpoint_gutter_enabled", "enable"), &TextEdit::set_breakpoint_gutter_enabled);
ClassDB::bind_method(D_METHOD("is_breakpoint_gutter_enabled"), &TextEdit::is_breakpoint_gutter_enabled);
+ ClassDB::bind_method(D_METHOD("set_draw_fold_gutter"), &TextEdit::set_draw_fold_gutter);
+ ClassDB::bind_method(D_METHOD("is_drawing_fold_gutter"), &TextEdit::is_drawing_fold_gutter);
ClassDB::bind_method(D_METHOD("set_hiding_enabled", "enable"), &TextEdit::set_hiding_enabled);
ClassDB::bind_method(D_METHOD("is_hiding_enabled"), &TextEdit::is_hiding_enabled);
@@ -6197,7 +6367,9 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_current_line"), "set_highlight_current_line", "is_highlight_current_line_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "syntax_highlighting"), "set_syntax_coloring", "is_syntax_coloring_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "breakpoint_gutter"), "set_breakpoint_gutter_enabled", "is_breakpoint_gutter_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
@@ -6218,6 +6390,7 @@ void TextEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("request_completion"));
ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "row")));
ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::INT, "column")));
+ ADD_SIGNAL(MethodInfo("info_clicked", PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::STRING, "info")));
BIND_ENUM_CONSTANT(MENU_CUT);
BIND_ENUM_CONSTANT(MENU_COPY);
@@ -6234,7 +6407,6 @@ void TextEdit::_bind_methods() {
TextEdit::TextEdit() {
- readonly = false;
setting_row = false;
draw_tabs = false;
override_selected_font_color = false;
@@ -6253,6 +6425,8 @@ TextEdit::TextEdit() {
breakpoint_gutter_width = 0;
cache.fold_gutter_width = 0;
fold_gutter_width = 0;
+ info_gutter_width = 0;
+ cache.info_gutter_width = 0;
set_default_cursor_shape(CURSOR_IBEAM);
indent_size = 4;
@@ -6325,6 +6499,7 @@ TextEdit::TextEdit() {
line_length_guideline_col = 80;
draw_breakpoint_gutter = false;
draw_fold_gutter = false;
+ draw_info_gutter = false;
hiding_enabled = false;
next_operation_is_complex = false;
scroll_past_end_of_file_enabled = false;
@@ -6346,16 +6521,11 @@ TextEdit::TextEdit() {
context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
- menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
- menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C);
- menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V);
- menu->add_separator();
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A);
- menu->add_item(RTR("Clear"), MENU_CLEAR);
- menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
- menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
+ set_readonly(false);
menu->connect("id_pressed", this, "menu_option");
+ first_draw = true;
+
+ executing_line = -1;
}
TextEdit::~TextEdit() {
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 33f0a3f45d..4badd85e07 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -79,6 +79,8 @@ public:
bool safe : 1;
int wrap_amount_cache : 24;
Map<int, ColorRegionInfo> region_info;
+ Ref<Texture> info_icon;
+ String info;
String data;
};
@@ -109,6 +111,13 @@ public:
bool is_hidden(int p_line) const { return text[p_line].hidden; }
void set_safe(int p_line, bool p_safe) { text.write[p_line].safe = p_safe; }
bool is_safe(int p_line) const { return text[p_line].safe; }
+ void set_info_icon(int p_line, Ref<Texture> p_icon, String p_info) {
+ text.write[p_line].info_icon = p_icon;
+ text.write[p_line].info = p_info;
+ }
+ bool has_info_icon(int p_line) const { return text[p_line].info_icon.is_valid(); }
+ const Ref<Texture> &get_info_icon(int p_line) const { return text[p_line].info_icon; }
+ const String &get_info(int p_line) const { return text[p_line].info; }
void insert(int p_at, const String &p_text);
void remove(int p_at);
int size() const { return text.size(); }
@@ -157,6 +166,7 @@ private:
Ref<Texture> can_fold_icon;
Ref<Texture> folded_icon;
Ref<Texture> folded_eol_icon;
+ Ref<Texture> executing_icon;
Ref<StyleBox> style_normal;
Ref<StyleBox> style_focus;
Ref<StyleBox> style_readonly;
@@ -178,6 +188,7 @@ private:
Color selection_color;
Color mark_color;
Color breakpoint_color;
+ Color executing_line_color;
Color code_folding_color;
Color current_line_color;
Color line_length_guideline_color;
@@ -193,6 +204,7 @@ private:
int line_number_w;
int breakpoint_gutter_width;
int fold_gutter_width;
+ int info_gutter_width;
} cache;
Map<int, int> color_region_cache;
@@ -275,6 +287,7 @@ private:
int wrap_at;
int wrap_right_offset;
+ bool first_draw;
bool setting_row;
bool draw_tabs;
bool override_selected_font_color;
@@ -290,6 +303,8 @@ private:
bool draw_fold_gutter;
int fold_gutter_width;
bool hiding_enabled;
+ bool draw_info_gutter;
+ int info_gutter_width;
bool highlight_all_occurrences;
bool scroll_past_end_of_file_enabled;
@@ -332,6 +347,8 @@ private:
bool context_menu_enabled;
+ int executing_line;
+
int get_visible_rows() const;
int get_total_visible_rows() const;
@@ -473,12 +490,17 @@ public:
void set_line_as_marked(int p_line, bool p_marked);
void set_line_as_breakpoint(int p_line, bool p_breakpoint);
bool is_line_set_as_breakpoint(int p_line) const;
+ void set_executing_line(int p_line);
+ void clear_executing_line();
void set_line_as_safe(int p_line, bool p_safe);
bool is_line_set_as_safe(int p_line) const;
void get_breakpoints(List<int> *p_breakpoints) const;
Array get_breakpoints_array() const;
void remove_breakpoints();
+ void set_line_info_icon(int p_line, Ref<Texture> p_icon, String p_info = "");
+ void clear_info_icons();
+
void set_line_as_hidden(int p_line, bool p_hidden);
bool is_line_hidden(int p_line) const;
void fold_all_lines();
@@ -489,6 +511,7 @@ public:
bool can_fold(int p_line) const;
bool is_folded(int p_line) const;
+ Vector<int> get_folded_lines() const;
void fold_line(int p_line);
void unfold_line(int p_line);
void toggle_fold_line(int p_line);
@@ -649,6 +672,12 @@ public:
void set_fold_gutter_width(int p_gutter_width);
int get_fold_gutter_width() const;
+ void set_draw_info_gutter(bool p_draw);
+ bool is_drawing_info_gutter() const;
+
+ void set_info_gutter_width(int p_gutter_width);
+ int get_info_gutter_width() const;
+
void set_hiding_enabled(int p_enabled);
int is_hiding_enabled() const;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 679b752fa3..f22fe5b6a5 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -962,7 +962,8 @@ int Tree::compute_item_height(TreeItem *p_item) const {
}
} break;
- default: {}
+ default: {
+ }
}
}
int item_min_height = p_item->get_custom_minimum_height();
@@ -2020,7 +2021,9 @@ void Tree::text_editor_enter(String p_text) {
//popup_edited_item->edited_signal.call( popup_edited_item_col );
} break;
- default: { ERR_FAIL(); }
+ default: {
+ ERR_FAIL();
+ }
}
item_edited(popup_edited_item_col, popup_edited_item);
@@ -2847,7 +2850,7 @@ void Tree::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAG_BEGIN) {
single_select_defer = NULL;
- if (cache.scroll_speed > 0 && get_rect().has_point(get_viewport()->get_mouse_position() - get_global_position())) {
+ if (cache.scroll_speed > 0) {
scrolling = true;
set_physics_process_internal(true);
}
@@ -2894,22 +2897,22 @@ void Tree::_notification(int p_what) {
}
}
- if (scrolling) {
- Point2 point = get_viewport()->get_mouse_position() - get_global_position();
- if (point.x < cache.scroll_border) {
- point.x -= cache.scroll_border;
- } else if (point.x > get_size().width - cache.scroll_border) {
- point.x -= get_size().width - cache.scroll_border;
- } else {
- point.x = 0;
+ Point2 mouse_position = get_viewport()->get_mouse_position() - get_global_position();
+ if (scrolling && get_rect().grow(cache.scroll_border).has_point(mouse_position)) {
+ Point2 point;
+
+ if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < cache.scroll_border)) {
+ point.x = mouse_position.x - cache.scroll_border;
+ } else if (ABS(mouse_position.x - get_size().width) < cache.scroll_border) {
+ point.x = mouse_position.x - (get_size().width - cache.scroll_border);
}
- if (point.y < cache.scroll_border) {
- point.y -= cache.scroll_border;
- } else if (point.y > get_size().height - cache.scroll_border) {
- point.y -= get_size().height - cache.scroll_border;
- } else {
- point.y = 0;
+
+ if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < cache.scroll_border)) {
+ point.y = mouse_position.y - cache.scroll_border;
+ } else if (ABS(mouse_position.y - get_size().height) < cache.scroll_border) {
+ point.y = mouse_position.y - (get_size().height - cache.scroll_border);
}
+
point *= cache.scroll_speed * get_physics_process_delta_time();
point += get_scroll();
h_scroll->set_value(point.x);
@@ -3385,10 +3388,13 @@ void Tree::ensure_cursor_is_visible() {
int h = compute_item_height(selected) + cache.vseparation;
int screenh = get_size().height - h_scroll->get_combined_minimum_size().height;
- if (ofs + h > v_scroll->get_value() + screenh)
+ if (h > screenh) { //screen size is too small, maybe it was not resized yet.
+ v_scroll->set_value(ofs);
+ } else if (ofs + h > v_scroll->get_value() + screenh) {
v_scroll->call_deferred("set_value", ofs - screenh + h);
- else if (ofs < v_scroll->get_value())
+ } else if (ofs < v_scroll->get_value()) {
v_scroll->set_value(ofs);
+ }
}
int Tree::get_pressed_button() const {
@@ -3932,7 +3938,6 @@ Tree::Tree() {
cache.click_item = NULL;
cache.click_column = 0;
cache.hover_cell = -1;
- cache.hover_index = -1;
last_keypress = 0;
focus_in_id = 0;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 8b68b3215c..e65314644e 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -286,7 +286,7 @@ bool HTTPRequest::_update_connection() {
call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, PoolByteArray());
return true;
}
- if (got_response && body_len < 0) {
+ if (body_len < 0) {
// Chunked transfer is done
call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body);
return true;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 128168ca72..0465ffe442 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -41,6 +41,8 @@
VARIANT_ENUM_CAST(Node::PauseMode);
+int Node::orphan_node_count = 0;
+
void Node::_notification(int p_notification) {
switch (p_notification) {
@@ -84,11 +86,14 @@ void Node::_notification(int p_notification) {
add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id()));
get_tree()->node_count++;
+ orphan_node_count--;
} break;
case NOTIFICATION_EXIT_TREE: {
get_tree()->node_count--;
+ orphan_node_count++;
+
if (data.input)
remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id()));
if (data.unhandled_input)
@@ -2421,7 +2426,7 @@ void Node::_replace_connections_target(Node *p_new_target) {
if (c.flags & CONNECT_PERSIST) {
c.source->disconnect(c.signal, this, c.method);
- bool valid = p_new_target->has_method(c.method) || p_new_target->get_script().is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method);
+ bool valid = p_new_target->has_method(c.method) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method);
ERR_EXPLAIN("Attempt to connect signal \'" + c.source->get_class() + "." + c.signal + "\' to nonexistent method \'" + c.target->get_class() + "." + c.method + "\'");
ERR_CONTINUE(!valid);
c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags);
@@ -2759,6 +2764,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process);
ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes);
ClassDB::bind_method(D_METHOD("get_position_in_parent"), &Node::get_position_in_parent);
+
ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded);
ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded);
@@ -2871,7 +2877,12 @@ void Node::_bind_methods() {
//ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), "set_process_unhandled_input","is_processing_unhandled_input" ) ;
ADD_GROUP("Pause", "pause_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_display_folded", "is_displayed_folded");
+
+#ifdef ENABLE_DEPRECATED
+ //no longer exists, but remains for compatibility (keep previous scenes folded
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", 0), "set_display_folded", "is_displayed_folded");
+#endif
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
@@ -2932,6 +2943,8 @@ Node::Node() {
data.use_placeholder = false;
data.display_folded = false;
data.ready_first = true;
+
+ orphan_node_count++;
}
Node::~Node() {
@@ -2942,6 +2955,8 @@ Node::~Node() {
ERR_FAIL_COND(data.parent);
ERR_FAIL_COND(data.children.size());
+
+ orphan_node_count--;
}
////////////////////////////////
diff --git a/scene/main/node.h b/scene/main/node.h
index b490db37c5..9b9ca06455 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -75,6 +75,8 @@ public:
bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.process_priority == p_a->data.process_priority ? p_b->is_greater_than(p_a) : p_b->data.process_priority > p_a->data.process_priority; }
};
+ static int orphan_node_count;
+
private:
struct GroupData {
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 81c38cec89..b81364e2f0 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -369,8 +369,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
}
void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
-
- call_group_flags(0, p_group, VARIANT_ARG_PASS);
+ call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS);
}
void SceneTree::notify_group(const StringName &p_group, int p_notification) {
@@ -1160,7 +1159,7 @@ void SceneTree::_update_root_rect() {
WARN_PRINT("Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'.");
}
- if (stretch_aspect == STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect) < CMP_EPSILON) {
+ if (stretch_aspect == STRETCH_ASPECT_IGNORE || Math::is_equal_approx(viewport_aspect, video_mode_aspect)) {
//same aspect or ignore aspect
viewport_size = desired_res;
screen_size = video_mode;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 2524af9cfb..ae2c571201 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -391,9 +391,11 @@ void Viewport::_notification(int p_what) {
if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
+#ifndef _3D_DISABLED
Vector2 last_pos(1e20, 1e20);
CollisionObject *last_object = NULL;
ObjectID last_id = 0;
+#endif
PhysicsDirectSpaceState::RayResult result;
Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
@@ -2480,11 +2482,7 @@ void Viewport::_gui_hid_control(Control *p_control) {
if (gui.mouse_over == p_control)
gui.mouse_over = NULL;
if (gui.tooltip == p_control)
- gui.tooltip = NULL;
- if (gui.tooltip == p_control) {
- gui.tooltip = NULL;
_gui_cancel_tooltip();
- }
}
void Viewport::_gui_remove_control(Control *p_control) {
@@ -3222,7 +3220,7 @@ Viewport::Viewport() {
gui.tooltip_timer = -1;
//gui.tooltip_timer->force_parent_owned();
- gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.7);
+ gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5);
ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::REAL, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
gui.tooltip = NULL;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 87a15bbeda..47f5b152f0 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -521,6 +521,8 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeTransformUniform>();
ClassDB::register_class<VisualShaderNodeTextureUniform>();
ClassDB::register_class<VisualShaderNodeCubeMapUniform>();
+ ClassDB::register_class<VisualShaderNodeIf>();
+ ClassDB::register_class<VisualShaderNodeSwitch>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
@@ -633,6 +635,7 @@ void register_scene_types() {
ClassDB::register_class<StreamTexture>();
ClassDB::register_class<ImageTexture>();
ClassDB::register_class<AtlasTexture>();
+ ClassDB::register_class<MeshTexture>();
ClassDB::register_class<LargeTexture>();
ClassDB::register_class<CurveTexture>();
ClassDB::register_class<GradientTexture>();
@@ -779,7 +782,11 @@ void unregister_scene_types() {
ResourceLoader::remove_resource_format_loader(resource_loader_bmfont);
resource_loader_bmfont.unref();
+ //SpatialMaterial is not initialised when 3D is disabled, so it shouldn't be cleaned up either
+#ifndef _3D_DISABLED
SpatialMaterial::finish_shaders();
+#endif // _3D_DISABLED
+
ParticlesMaterial::finish_shaders();
CanvasItemMaterial::finish_shaders();
SceneStringNames::free();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index f73914b186..9c79b2ba3b 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1466,7 +1466,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const {
int high = len - 1;
int middle = 0;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
@@ -1477,7 +1477,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const {
middle = (low + high) / 2;
- if (Math::abs(p_time - keys[middle].time) < CMP_EPSILON) { //match
+ if (Math::is_equal_approx(p_time, keys[middle].time)) { //match
return middle;
} else if (p_time < keys[middle].time)
high = middle - 1; //search low end of array
@@ -1680,10 +1680,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
float delta = p_keys[next].time - p_keys[idx].time;
float from = p_time - p_keys[idx].time;
- if (Math::absf(delta) > CMP_EPSILON)
- c = from / delta;
- else
+ if (Math::is_zero_approx(delta))
c = 0;
+ else
+ c = from / delta;
} else {
@@ -1691,10 +1691,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
float delta = (length - p_keys[idx].time) + p_keys[next].time;
float from = p_time - p_keys[idx].time;
- if (Math::absf(delta) > CMP_EPSILON)
- c = from / delta;
- else
+ if (Math::is_zero_approx(delta))
c = 0;
+ else
+ c = from / delta;
}
} else {
@@ -1707,10 +1707,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
float delta = endtime + p_keys[next].time;
float from = endtime + p_time;
- if (Math::absf(delta) > CMP_EPSILON)
- c = from / delta;
- else
+ if (Math::is_zero_approx(delta))
c = 0;
+ else
+ c = from / delta;
}
} else { // no loop
@@ -1723,10 +1723,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
float delta = p_keys[next].time - p_keys[idx].time;
float from = p_time - p_keys[idx].time;
- if (Math::absf(delta) > CMP_EPSILON)
- c = from / delta;
- else
+ if (Math::is_zero_approx(delta))
c = 0;
+ else
+ c = from / delta;
} else {
@@ -2774,9 +2774,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
const Vector3 &v1 = t1.value.loc;
const Vector3 &v2 = t2.value.loc;
- if (v0.distance_to(v2) < CMP_EPSILON) {
+ if (Math::is_zero_approx(v0.distance_to(v2))) {
//0 and 2 are close, let's see if 1 is close
- if (v0.distance_to(v1) > CMP_EPSILON) {
+ if (!Math::is_zero_approx(v0.distance_to(v1))) {
//not close, not optimizable
return false;
}
@@ -2813,9 +2813,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
//localize both to rotation from q0
- if ((q0 - q2).length() < CMP_EPSILON) {
+ if (Math::is_zero_approx((q0 - q2).length())) {
- if ((q0 - q1).length() > CMP_EPSILON)
+ if (!Math::is_zero_approx((q0 - q1).length()))
return false;
} else {
@@ -2863,9 +2863,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
const Vector3 &v1 = t1.value.scale;
const Vector3 &v2 = t2.value.scale;
- if (v0.distance_to(v2) < CMP_EPSILON) {
+ if (Math::is_zero_approx(v0.distance_to(v2))) {
//0 and 2 are close, let's see if 1 is close
- if (v0.distance_to(v1) > CMP_EPSILON) {
+ if (!Math::is_zero_approx(v0.distance_to(v1))) {
//not close, not optimizable
return false;
}
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 55264bcdf9..a9d85be0dc 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -595,6 +595,64 @@ Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) con
return result_array;
}
+void BitMap::resize(const Size2& p_new_size) {
+
+ Ref<BitMap> new_bitmap;
+ new_bitmap.instance();
+ new_bitmap->create(p_new_size);
+ int lw = MIN(width,p_new_size.width);
+ int lh = MIN(height,p_new_size.height);
+ for(int x=0;x<lw;x++) {
+ for(int y=0;y<lh;y++) {
+ new_bitmap->set_bit(Vector2(x,y),get_bit(Vector2(x,y)));
+ }
+ }
+
+ width = new_bitmap->width;
+ height = new_bitmap->height;
+ bitmask = new_bitmap->bitmask;
+}
+
+Ref<Image> BitMap::convert_to_image() const {
+
+ Ref<Image> image;
+ image.instance();
+ image->create(width,height,false,Image::FORMAT_L8);
+ image->lock();
+ for(int i=0;i<width;i++) {
+ for(int j=0;j<height;j++) {
+ image->set_pixel( i,j,get_bit(Point2(i,j)) ? Color(1,1,1) : Color(0,0,0));
+ }
+ }
+
+ image->unlock();
+
+ return image;
+}
+void BitMap::blit(const Vector2& p_pos,const Ref<BitMap>& p_bitmap) {
+
+ int x = p_pos.x;
+ int y = p_pos.y;
+ int w = p_bitmap->get_size().width;
+ int h = p_bitmap->get_size().height;
+
+ for(int i=0;i<w;i++) {
+ for (int j=0;j<h;j++) {
+ int px = x+i;
+ int py = y+j;
+ if (px<0 || px>=width)
+ continue;
+ if (py<0 || py>=height)
+ continue;
+ if (p_bitmap->get_bit(Vector2(i,j))) {
+ set_bit(Vector2(x,y),true);
+ }
+ }
+ }
+
+}
+
+
void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index b3c86afd38..6e1171b8a9 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -64,9 +64,13 @@ public:
int get_true_bit_count() const;
Size2 get_size() const;
+ void resize(const Size2& p_new_size);
void grow_mask(int p_pixels, const Rect2 &p_rect);
+ void blit(const Vector2& p_pos,const Ref<BitMap>& p_bitmap);
+ Ref<Image> convert_to_image() const;
+
Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
BitMap();
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index d93754076c..d819e9f776 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -51,6 +51,7 @@ Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
void BoxShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), extents);
+ Shape::_update_shape();
}
void BoxShape::set_extents(const Vector3 &p_extents) {
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
index 3f7bf1e0ec..669b261bfe 100644
--- a/scene/resources/capsule_shape.cpp
+++ b/scene/resources/capsule_shape.cpp
@@ -75,6 +75,7 @@ void CapsuleShape::_update_shape() {
d["radius"] = radius;
d["height"] = height;
PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
+ Shape::_update_shape();
}
void CapsuleShape::set_radius(float p_radius) {
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index b192d088d8..b4cc38c8c0 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -65,6 +65,7 @@ Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
}
void ConcavePolygonShape::_update_shape() {
+ Shape::_update_shape();
}
void ConcavePolygonShape::set_faces(const PoolVector<Vector3> &p_faces) {
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 5845e4be50..499688a185 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -58,7 +58,7 @@ Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
void ConvexPolygonShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), points);
- emit_changed();
+ Shape::_update_shape();
}
void ConvexPolygonShape::set_points(const PoolVector<Vector3> &p_points) {
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 464ca60d31..ece8ad4bb0 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -268,7 +268,7 @@ void Curve::update_auto_tangents(int i) {
}
if (i + 1 < _points.size()) {
- if (p.right_mode == TANGENT_LINEAR && i + 1 < _points.size()) {
+ if (p.right_mode == TANGENT_LINEAR) {
Vector2 v = (_points[i + 1].pos - p.pos).normalized();
p.right_tangent = v.y / v.x;
}
diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp
index 4fd829b349..f60f7ab376 100644
--- a/scene/resources/cylinder_shape.cpp
+++ b/scene/resources/cylinder_shape.cpp
@@ -68,6 +68,7 @@ void CylinderShape::_update_shape() {
d["radius"] = radius;
d["height"] = height;
PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
+ Shape::_update_shape();
}
void CylinderShape::set_radius(float p_radius) {
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index c7a815d8a4..79d93113b3 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -423,6 +423,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0));
theme->set_icon("tab", "TextEdit", make_icon(tab_png));
+ theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png));
+ theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png));
theme->set_font("font", "TextEdit", default_font);
@@ -437,6 +439,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("selection_color", "TextEdit", font_color_selection);
theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4));
theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2));
+ theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4));
theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8));
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
theme->set_color("caret_color", "TextEdit", control_font_color);
@@ -795,7 +798,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_font("bold_italics_font", "RichTextLabel", default_font);
theme->set_font("mono_font", "RichTextLabel", default_font);
- theme->set_color("default_color", "RichTextLabel", control_font_color);
+ theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1));
theme->set_color("font_color_selected", "RichTextLabel", font_color_selection);
theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8));
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index a51a0ca0d0..7e7fc99a5d 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -91,7 +91,7 @@ public:
int high = points.size() - 1;
int middle = 0;
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
if (low > high)
ERR_PRINT("low > high, this may be a bug");
#endif
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 85018f38d7..67639858ce 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -37,6 +37,8 @@
#include <stdlib.h>
+Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = NULL;
+
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (triangle_mesh.is_valid())
@@ -543,6 +545,49 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
+Vector<Ref<Shape> > Mesh::convex_decompose() const {
+
+ ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape> >());
+
+ PoolVector<Face3> faces = get_faces();
+ Vector<Face3> f3;
+ f3.resize(faces.size());
+ PoolVector<Face3>::Read f = faces.read();
+ for (int i = 0; i < f3.size(); i++) {
+ f3.write[i] = f[i];
+ }
+
+ Vector<Vector<Face3> > decomposed = convex_composition_function(f3);
+
+ Vector<Ref<Shape> > ret;
+
+ for (int i = 0; i < decomposed.size(); i++) {
+ Set<Vector3> points;
+ for (int j = 0; j < decomposed[i].size(); j++) {
+ points.insert(decomposed[i][j].vertex[0]);
+ points.insert(decomposed[i][j].vertex[1]);
+ points.insert(decomposed[i][j].vertex[2]);
+ }
+
+ PoolVector<Vector3> convex_points;
+ convex_points.resize(points.size());
+ {
+ PoolVector<Vector3>::Write w = convex_points.write();
+ int idx = 0;
+ for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
+ w[idx++] = E->get();
+ }
+ }
+
+ Ref<ConvexPolygonShape> shape;
+ shape.instance();
+ shape->set_points(convex_points);
+ ret.push_back(shape);
+ }
+
+ return ret;
+}
+
Mesh::Mesh() {
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index dabfc6ea60..1457d283bd 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -31,6 +31,7 @@
#ifndef MESH_H
#define MESH_H
+#include "core/math/face3.h"
#include "core/math/triangle_mesh.h"
#include "core/resource.h"
#include "scene/resources/material.h"
@@ -147,6 +148,12 @@ public:
Size2 get_lightmap_size_hint() const;
void clear_cache() const;
+ typedef Vector<Vector<Face3> > (*ConvexDecompositionFunc)(const Vector<Face3> &);
+
+ static ConvexDecompositionFunc convex_composition_function;
+
+ Vector<Ref<Shape> > convex_decompose() const;
+
Mesh();
};
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 1b406551ab..be0b9f9ac3 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -162,6 +162,16 @@ int MultiMesh::get_instance_count() const {
return instance_count;
}
+void MultiMesh::set_visible_instance_count(int p_count) {
+ ERR_FAIL_COND(p_count < -1);
+ VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count);
+ visible_instance_count = p_count;
+}
+int MultiMesh::get_visible_instance_count() const {
+
+ return visible_instance_count;
+}
+
void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
@@ -255,6 +265,8 @@ void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count);
ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
+ ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count);
+ ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count);
ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d);
ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
@@ -276,6 +288,7 @@ void MultiMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
@@ -299,6 +312,7 @@ MultiMesh::MultiMesh() {
color_format = COLOR_NONE;
custom_data_format = CUSTOM_DATA_NONE;
transform_format = TRANSFORM_2D;
+ visible_instance_count = -1;
instance_count = 0;
}
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index ac2c69e022..24b4beaa89 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -64,6 +64,7 @@ private:
ColorFormat color_format;
CustomDataFormat custom_data_format;
int instance_count;
+ int visible_instance_count;
protected:
static void _bind_methods();
@@ -93,6 +94,9 @@ public:
void set_instance_count(int p_count);
int get_instance_count() const;
+ void set_visible_instance_count(int p_count);
+ int get_visible_instance_count() const;
+
void set_instance_transform(int p_instance, const Transform &p_transform);
void set_instance_transform_2d(int p_instance, const Transform2D &p_transform);
Transform get_instance_transform(int p_instance) const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 626ed9f5b4..2c6f30f429 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -535,7 +535,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
float a = value;
float b = original;
- if (Math::abs(a - b) < CMP_EPSILON)
+ if (Math::is_equal_approx(a, b))
continue;
} else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) {
diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp
index 419ff8f972..08f6ccd764 100644
--- a/scene/resources/plane_shape.cpp
+++ b/scene/resources/plane_shape.cpp
@@ -64,6 +64,7 @@ Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
void PlaneShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), plane);
+ Shape::_update_shape();
}
void PlaneShape::set_plane(Plane p_plane) {
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index b7925d8a58..0acfffdc06 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -47,7 +47,7 @@ void RayShape::_update_shape() {
d["length"] = length;
d["slips_on_slope"] = slips_on_slope;
PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
- emit_changed();
+ Shape::_update_shape();
}
void RayShape::set_length(float p_length) {
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index b6efca9acc..e9f90fc85f 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -445,6 +445,11 @@ Error ResourceInteractiveLoaderText::poll() {
} else {
resource_cache.push_back(res);
+#ifdef TOOLS_ENABLED
+ //remember ID for saving
+ res->set_id_for_path(local_path,index);
+#endif
+
}
ExtResource er;
@@ -1355,7 +1360,7 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) {
if (external_resources.has(res)) {
- return "ExtResource( " + itos(external_resources[res] + 1) + " )";
+ return "ExtResource( " + itos(external_resources[res]) + " )";
} else {
if (internal_resources.has(res)) {
@@ -1459,7 +1464,8 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
_find_resources(v);
}
} break;
- default: {}
+ default: {
+ }
}
}
@@ -1538,18 +1544,65 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_line("]\n"); //one empty line
}
- Vector<RES> sorted_er;
- sorted_er.resize(external_resources.size());
+ {
+
+
+ }
+
+#ifdef TOOLS_ENABLED
+ //keep order from cached ids
+ Set<int> cached_ids_found;
+ for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
+ int cached_id = E->key()->get_id_for_path(local_path);
+ if (cached_id < 0 || cached_ids_found.has(cached_id)) {
+ E->get() = -1; //reset
+ } else {
+ E->get() = cached_id;
+ cached_ids_found.insert(cached_id);
+ }
+ }
+ //create IDs for non cached resources
for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
+ if (cached_ids_found.has(E->get())) { //already cached, go on
+ continue;
+ }
+
+ int attempt = 1; //start from one, more readable format
+ while(cached_ids_found.has(attempt)) {
+ attempt++;
+ }
- sorted_er.write[E->get()] = E->key();
+ cached_ids_found.insert(attempt);
+ E->get() = attempt;
+ //update also in resource
+ Ref<Resource> res = E->key();
+ res->set_id_for_path(local_path,attempt);
}
+#else
+ //make sure to start from one, as it makes format more readable
+ for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
+ E->get() = E->get() + 1;
+ }
+#endif
+
+ Vector<ResourceSort> sorted_er;
+
+ for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
+
+ ResourceSort rs;
+ rs.resource = E->key();
+ rs.index = E->get();
+ sorted_er.push_back(rs);
+ }
+
+ sorted_er.sort();
+
for (int i = 0; i < sorted_er.size(); i++) {
- String p = sorted_er[i]->get_path();
+ String p = sorted_er[i].resource->get_path();
- f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i]->get_save_class() + "\" id=" + itos(i + 1) + "]\n"); //bundled
+ f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i].resource->get_save_class() + "\" id=" + itos(sorted_er[i].index) + "]\n"); //bundled
}
if (external_resources.size())
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index 8d78ab33b0..ab6f94986c 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -169,6 +169,15 @@ class ResourceFormatSaverTextInstance {
Map<RES, int> external_resources;
Map<RES, int> internal_resources;
+ struct ResourceSort {
+ RES resource;
+ int index;
+ bool operator<(const ResourceSort& p_right) const {
+ return index < p_right.index;
+ }
+
+ };
+
void _find_resources(const Variant &p_variant, bool p_main = false);
static String _write_resources(void *ud, const RES &p_resource);
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index 825b7f4c8b..6ba46f066c 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -96,6 +96,11 @@ Ref<ArrayMesh> Shape::get_debug_mesh() {
return debug_mesh_cache;
}
+void Shape::_update_shape() {
+ emit_changed();
+ debug_mesh_cache.unref();
+}
+
void Shape::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin);
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index de99a967a8..ba763eaab1 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -51,6 +51,8 @@ protected:
Shape(RID p_shape);
virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); }
+ virtual void _update_shape();
+
public:
virtual RID get_rid() const { return shape; }
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index f9f8ff19e4..48945d4e63 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -553,10 +553,10 @@ ProceduralSky::ProceduralSky(bool p_desaturate) {
ground_energy = 1;
if (p_desaturate) {
- sky_top_color.set_hsv(sky_top_color.get_h(),0,sky_top_color.get_v());
- sky_horizon_color.set_hsv(sky_horizon_color.get_h(),0,sky_horizon_color.get_v());
- ground_bottom_color.set_hsv(ground_bottom_color.get_h(),0,ground_bottom_color.get_v());
- ground_horizon_color.set_hsv(ground_horizon_color.get_h(),0,ground_horizon_color.get_v());
+ sky_top_color.set_hsv(sky_top_color.get_h(), 0, sky_top_color.get_v());
+ sky_horizon_color.set_hsv(sky_horizon_color.get_h(), 0, sky_horizon_color.get_v());
+ ground_bottom_color.set_hsv(ground_bottom_color.get_h(), 0, ground_bottom_color.get_v());
+ ground_horizon_color.set_hsv(ground_horizon_color.get_h(), 0, ground_horizon_color.get_v());
}
sun_color = Color(1, 1, 1);
sun_latitude = 35;
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index 7327b2a627..3a6f44e11b 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -191,7 +191,7 @@ public:
virtual RID get_rid() const;
- ProceduralSky(bool p_desaturate=false);
+ ProceduralSky(bool p_desaturate = false);
~ProceduralSky();
};
diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp
index 492cf3959d..af89413ced 100644
--- a/scene/resources/sphere_shape.cpp
+++ b/scene/resources/sphere_shape.cpp
@@ -58,6 +58,7 @@ Vector<Vector3> SphereShape::_gen_debug_mesh_lines() {
void SphereShape::_update_shape() {
PhysicsServer::get_singleton()->shape_set_data(get_shape(), radius);
+ Shape::_update_shape();
}
void SphereShape::set_radius(float p_radius) {
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 83f29503fa..3ba43006a3 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -108,8 +108,55 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
vtx.bones = last_bones;
vtx.tangent = last_tangent.normal;
vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
+
+ const int expected_vertices = 4;
+
+ if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) {
+ //ensure vertices are the expected amount
+ ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size());
+ if (vtx.weights.size() < expected_vertices) {
+ //less than requred, fill
+ for (int i = vtx.weights.size(); i < expected_vertices; i++) {
+ vtx.weights.push_back(0);
+ vtx.bones.push_back(0);
+ }
+ } else if (vtx.weights.size() > expected_vertices) {
+ //more than required, sort, cap and normalize.
+ Vector<WeightSort> weights;
+ for (int i = 0; i < vtx.weights.size(); i++) {
+ WeightSort ws;
+ ws.index = vtx.bones[i];
+ ws.weight = vtx.weights[i];
+ weights.push_back(ws);
+ }
+
+ //sort
+ weights.sort();
+ //cap
+ weights.resize(expected_vertices);
+ //renormalize
+ float total = 0;
+ for (int i = 0; i < expected_vertices; i++) {
+ total += weights[i].weight;
+ }
+
+ vtx.weights.resize(expected_vertices);
+ vtx.bones.resize(expected_vertices);
+
+ for (int i = 0; i < expected_vertices; i++) {
+ if (total > 0) {
+ vtx.weights.write[i] = weights[i].weight / total;
+ } else {
+ vtx.weights.write[i] = 0;
+ }
+ vtx.bones.write[i] = weights[i].index;
+ }
+ }
+ }
+
vertex_array.push_back(vtx);
first = false;
+
format |= Mesh::ARRAY_FORMAT_VERTEX;
}
void SurfaceTool::add_color(Color p_color) {
@@ -161,7 +208,6 @@ void SurfaceTool::add_uv2(const Vector2 &p_uv2) {
void SurfaceTool::add_bones(const Vector<int> &p_bones) {
ERR_FAIL_COND(!begun);
- ERR_FAIL_COND(p_bones.size() != 4);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES));
format |= Mesh::ARRAY_FORMAT_BONES;
@@ -171,8 +217,6 @@ void SurfaceTool::add_bones(const Vector<int> &p_bones) {
void SurfaceTool::add_weights(const Vector<float> &p_weights) {
ERR_FAIL_COND(!begun);
-
- ERR_FAIL_COND(p_weights.size() != 4);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS));
format |= Mesh::ARRAY_FORMAT_WEIGHTS;
@@ -397,7 +441,8 @@ Array SurfaceTool::commit_to_arrays() {
a[i] = array;
} break;
- default: {}
+ default: {
+ }
}
}
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index a3b110f0d8..c55cade813 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -62,6 +62,14 @@ private:
static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
};
+ struct WeightSort {
+ int index;
+ float weight;
+ bool operator<(const WeightSort &p_right) const {
+ return weight < p_right.weight;
+ }
+ };
+
bool begun;
bool first;
Mesh::PrimitiveType primitive;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 3ca2b56d08..a5eb950c36 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -34,6 +34,7 @@
#include "core/io/image_loader.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
+#include "mesh.h"
#include "scene/resources/bit_map.h"
Size2 Texture::get_size() const {
@@ -1133,6 +1134,138 @@ AtlasTexture::AtlasTexture() {
filter_clip = false;
}
+/////////////////////////////////////////
+
+int MeshTexture::get_width() const {
+ return size.width;
+}
+int MeshTexture::get_height() const {
+ return size.height;
+}
+RID MeshTexture::get_rid() const {
+ return RID();
+}
+
+bool MeshTexture::has_alpha() const {
+ return false;
+}
+
+void MeshTexture::set_flags(uint32_t p_flags) {
+}
+
+uint32_t MeshTexture::get_flags() const {
+ return 0;
+}
+
+void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
+ mesh = p_mesh;
+}
+Ref<Mesh> MeshTexture::get_mesh() const {
+ return mesh;
+}
+
+void MeshTexture::set_image_size(const Size2 &p_size) {
+ size = p_size;
+}
+
+Size2 MeshTexture::get_image_size() const {
+
+ return size;
+}
+
+void MeshTexture::set_base_texture(const Ref<Texture> &p_texture) {
+ base_texture = p_texture;
+}
+
+Ref<Texture> MeshTexture::get_base_texture() const {
+ return base_texture;
+}
+
+void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ xform.set_origin(p_pos);
+ if (p_transpose) {
+ SWAP(xform.elements[0][1], xform.elements[1][0]);
+ SWAP(xform.elements[0][0], xform.elements[1][1]);
+ }
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+}
+void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ Vector2 origin = p_rect.position;
+ if (p_rect.size.x < 0) {
+ origin.x += size.x;
+ }
+ if (p_rect.size.y < 0) {
+ origin.y += size.y;
+ }
+ xform.set_origin(origin);
+ xform.set_scale(p_rect.size / size);
+
+ if (p_transpose) {
+ SWAP(xform.elements[0][1], xform.elements[1][0]);
+ SWAP(xform.elements[0][0], xform.elements[1][1]);
+ }
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+}
+void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ Vector2 origin = p_rect.position;
+ if (p_rect.size.x < 0) {
+ origin.x += size.x;
+ }
+ if (p_rect.size.y < 0) {
+ origin.y += size.y;
+ }
+ xform.set_origin(origin);
+ xform.set_scale(p_rect.size / size);
+
+ if (p_transpose) {
+ SWAP(xform.elements[0][1], xform.elements[1][0]);
+ SWAP(xform.elements[0][0], xform.elements[1][1]);
+ }
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+}
+bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
+ r_rect = p_rect;
+ r_src_rect = p_src_rect;
+ return true;
+}
+
+bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {
+ return true;
+}
+
+void MeshTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size);
+ ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size);
+ ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture);
+ ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base_texture", "get_base_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size");
+}
+
+MeshTexture::MeshTexture() {
+}
+
//////////////////////////////////////////
int LargeTexture::get_width() const {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 281a33929c..58287b7593 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -293,6 +293,49 @@ public:
AtlasTexture();
};
+class Mesh;
+
+class MeshTexture : public Texture {
+
+ GDCLASS(MeshTexture, Texture);
+ RES_BASE_EXTENSION("meshtex");
+
+ Ref<Texture> base_texture;
+ Ref<Mesh> mesh;
+ Size2i size;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual RID get_rid() const;
+
+ virtual bool has_alpha() const;
+
+ virtual void set_flags(uint32_t p_flags);
+ virtual uint32_t get_flags() const;
+
+ void set_mesh(const Ref<Mesh> &p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ void set_image_size(const Size2 &p_size);
+ Size2 get_image_size() const;
+
+ void set_base_texture(const Ref<Texture> &p_texture);
+ Ref<Texture> get_base_texture() const;
+
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
+
+ bool is_pixel_opaque(int p_x, int p_y) const;
+
+ MeshTexture();
+};
+
class LargeTexture : public Texture {
GDCLASS(LargeTexture, Texture);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index bac10a1cd5..b8f21948c3 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -240,6 +240,9 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
if (!g->nodes.has(p_from_node))
return false;
+ if (p_from_node == p_to_node)
+ return false;
+
if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count())
return false;
@@ -782,7 +785,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
} else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
inputs[i] = "vec3(" + src_var + ")";
} else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_VECTOR) {
- inputs[i] = "all(" + src_var + ")";
+ inputs[i] = "all(bvec3(" + src_var + "))";
} else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) {
inputs[i] = src_var + ">0.0?true:false";
} else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) {
@@ -839,7 +842,8 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR: code += String() + "\tvec3 " + outputs[i] + ";\n"; break;
case VisualShaderNode::PORT_TYPE_BOOLEAN: code += String() + "\tbool " + outputs[i] + ";\n"; break;
case VisualShaderNode::PORT_TYPE_TRANSFORM: code += String() + "\tmat4 " + outputs[i] + ";\n"; break;
- default: {}
+ default: {
+ }
}
}
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index dac999bf1d..d02902572c 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2948,3 +2948,140 @@ String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, Visual
VisualShaderNodeCubeMapUniform::VisualShaderNodeCubeMapUniform() {
}
+
+////////////// If
+
+String VisualShaderNodeIf::get_caption() const {
+ return "If";
+}
+
+int VisualShaderNodeIf::get_input_port_count() const {
+ return 6;
+}
+
+VisualShaderNodeIf::PortType VisualShaderNodeIf::get_input_port_type(int p_port) const {
+ if (p_port == 0 || p_port == 1 || p_port == 2) {
+ return PORT_TYPE_SCALAR;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeIf::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "a";
+ case 1:
+ return "b";
+ case 2:
+ return "tolerance";
+ case 3:
+ return "a == b";
+ case 4:
+ return "a > b";
+ case 5:
+ return "a < b";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeIf::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeIf::get_output_port_name(int p_port) const {
+ return "result";
+}
+
+String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String code;
+ code += "\tif(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[3] + ";\n";
+ code += "\t}\n";
+ code += "\telse if(" + p_input_vars[0] + "<" + p_input_vars[1] + ")\n"; // a < b
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[5] + ";\n";
+ code += "\t}\n";
+ code += "\telse\n"; // a > b (or a >= b if abs(a - b) < tolerance is false)
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[4] + ";\n";
+ code += "\t}\n";
+ return code;
+}
+
+VisualShaderNodeIf::VisualShaderNodeIf() {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, CMP_EPSILON);
+ set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0));
+}
+
+////////////// Switch
+
+String VisualShaderNodeSwitch::get_caption() const {
+ return "Switch";
+}
+
+int VisualShaderNodeSwitch::get_input_port_count() const {
+ return 3;
+}
+
+VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_BOOLEAN;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeSwitch::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "value";
+ case 1:
+ return "true";
+ case 2:
+ return "false";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeSwitch::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeSwitch::get_output_port_name(int p_port) const {
+ return "result";
+}
+
+String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String code;
+ code += "\tif(" + p_input_vars[0] + ")\n";
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n";
+ code += "\t}\n";
+ code += "\telse\n";
+ code += "\t{\n";
+ code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[2] + ";\n";
+ code += "\t}\n";
+ return code;
+}
+
+VisualShaderNodeSwitch::VisualShaderNodeSwitch() {
+ set_input_port_default_value(0, false);
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
+}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 28ead64fe2..90c479bd48 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1440,4 +1440,48 @@ public:
VisualShaderNodeCubeMapUniform();
};
+///////////////////////////////////////
+/// IF
+///////////////////////////////////////
+
+class VisualShaderNodeIf : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeIf, VisualShaderNode)
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeIf();
+};
+
+///////////////////////////////////////
+/// SWITCH
+///////////////////////////////////////
+
+class VisualShaderNodeSwitch : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeSwitch, VisualShaderNode)
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeSwitch();
+};
+
#endif // VISUAL_SHADER_NODES_H