diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/tile_map.cpp | 51 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 11 |
2 files changed, 42 insertions, 20 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 9fcf34cee6..06c97027f0 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -28,7 +28,7 @@ /*************************************************************************/ #include "tile_map.h" #include "io/marshalls.h" -#include "servers/physics_2d_server.h" + void TileMap::_notification(int p_what) { switch(p_what) { @@ -62,7 +62,7 @@ void TileMap::_update_quadrant_space(const RID& p_space) { for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); - Physics2DServer::get_singleton()->body_set_space(q.static_body,p_space); + Physics2DServer::get_singleton()->body_set_space(q.body,p_space); } } @@ -79,7 +79,7 @@ void TileMap::_update_quadrant_transform() { Matrix32 xform; xform.set_origin( q.pos ); xform = global_transform * xform; - Physics2DServer::get_singleton()->body_set_state(q.static_body,Physics2DServer::BODY_STATE_TRANSFORM,xform); + Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform); } } @@ -178,7 +178,7 @@ void TileMap::_update_dirty_quadrants() { Quadrant &q = *dirty_quadrant_list.first()->self(); vs->canvas_item_clear(q.canvas_item); - ps->body_clear_shapes(q.static_body); + ps->body_clear_shapes(q.body); int shape_idx=0; for(int i=0;i<q.cells.size();i++) { @@ -259,8 +259,8 @@ void TileMap::_update_dirty_quadrants() { } - ps->body_add_shape(q.static_body,shape->get_rid(),xform); - ps->body_set_shape_metadata(q.static_body,shape_idx++,Vector2(E->key().x,E->key().y)); + ps->body_add_shape(q.body,shape->get_rid(),xform); + ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y)); } } @@ -339,19 +339,19 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() ); VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform ); - q.static_body=Physics2DServer::get_singleton()->body_create(Physics2DServer::BODY_MODE_STATIC); - Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.static_body,get_instance_ID()); - Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer); - Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,friction); - Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,bounce); + q.body=Physics2DServer::get_singleton()->body_create(body_mode); + Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID()); + Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer); + Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction); + Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce); if (is_inside_tree()) { xform = get_global_transform() * xform; RID space = get_world_2d()->get_space(); - Physics2DServer::get_singleton()->body_set_space(q.static_body,space); + Physics2DServer::get_singleton()->body_set_space(q.body,space); } - Physics2DServer::get_singleton()->body_set_state(q.static_body,Physics2DServer::BODY_STATE_TRANSFORM,xform); + Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform); rect_cache_dirty=true; quadrant_order_dirty=true; @@ -361,7 +361,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const void TileMap::_erase_quadrant(Map<PosKey,Quadrant>::Element *Q) { Quadrant &q=Q->get(); - Physics2DServer::get_singleton()->free(q.static_body); + Physics2DServer::get_singleton()->free(q.body); VisualServer::get_singleton()->free(q.canvas_item); if (q.dirty_list.in_list()) dirty_quadrant_list.remove(&q.dirty_list); @@ -586,17 +586,29 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) { for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); - Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer); + Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer); } } +Physics2DServer::BodyMode TileMap::get_collision_body_mode() const{ + + return body_mode; +} + +void TileMap::set_collision_body_mode(Physics2DServer::BodyMode p_body_mode) { + + _clear_quadrants(); + body_mode=p_body_mode; + _recreate_quadrants(); +} + void TileMap::set_collision_friction(float p_friction) { friction=p_friction; for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); - Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,p_friction); + Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,p_friction); } } @@ -612,7 +624,7 @@ void TileMap::set_collision_bounce(float p_bounce){ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); - Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce); + Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce); } } @@ -807,6 +819,9 @@ void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask); ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask); + ObjectTypeDB::bind_method(_MD("set_collision_body_mode","body_mode"),&TileMap::set_collision_body_mode); + ObjectTypeDB::bind_method(_MD("get_collision_body_mode"),&TileMap::get_collision_body_mode); + ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction); ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction); @@ -837,6 +852,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size")); ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform")); ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/body_mode",PROPERTY_HINT_ENUM,"Static,Kinematic"),_SCS("set_collision_body_mode"),_SCS("get_collision_body_mode")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce")); ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask")); @@ -870,6 +886,7 @@ TileMap::TileMap() { bounce=0; mode=MODE_SQUARE; half_offset=HALF_OFFSET_DISABLED; + body_mode=Physics2DServer::BODY_MODE_STATIC; fp_adjust=0.01; fp_adjust=0.01; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 4e9e2e7e97..52e8eae306 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -33,6 +33,7 @@ #include "scene/resources/tile_set.h" #include "self_list.h" #include "vset.h" +#include "servers/physics_2d_server.h" class TileMap : public Node2D { @@ -60,6 +61,7 @@ private: Mode mode; Matrix32 custom_transform; HalfOffset half_offset; + Physics2DServer::BodyMode body_mode; union PosKey { @@ -97,14 +99,14 @@ private: Vector2 pos; RID canvas_item; - RID static_body; + RID body; SelfList<Quadrant> dirty_list; VSet<PosKey> cells; - void operator=(const Quadrant& q) { pos=q.pos; canvas_item=q.canvas_item; static_body=q.static_body; cells=q.cells; } - Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_item=q.canvas_item; static_body=q.static_body; cells=q.cells;} + void operator=(const Quadrant& q) { pos=q.pos; canvas_item=q.canvas_item; body=q.body; cells=q.cells; } + Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_item=q.canvas_item; body=q.body; cells=q.cells;} Quadrant() : dirty_list(this) {} }; @@ -177,6 +179,9 @@ public: void set_collision_layer_mask(uint32_t p_layer); uint32_t get_collision_layer_mask() const; + void set_collision_body_mode(Physics2DServer::BodyMode p_body_mode); + Physics2DServer::BodyMode get_collision_body_mode() const; + void set_collision_friction(float p_friction); float get_collision_friction() const; |