diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/camera_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.cpp | 12 | ||||
-rw-r--r-- | scene/2d/gpu_particles_2d.h | 9 | ||||
-rw-r--r-- | scene/debugger/scene_debugger.cpp | 2 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 6 |
5 files changed, 22 insertions, 9 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index bf5671be19..b6902686fe 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -176,7 +176,7 @@ Transform2D Camera2D::get_camera_transform() { Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom); - if (!limit_smoothing_enabled) { + if (!smoothing_enabled || !limit_smoothing_enabled) { if (screen_rect.position.x < limit[SIDE_LEFT]) { screen_rect.position.x = limit[SIDE_LEFT]; } diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index f1f4d1b769..4384ec8141 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -170,6 +170,13 @@ void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) { update(); } +#ifdef TOOLS_ENABLED +void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) { + show_visibility_rect = p_show_visibility_rect; + update(); +} +#endif + bool GPUParticles2D::is_trail_enabled() const { return trail_enabled; } @@ -452,7 +459,7 @@ void GPUParticles2D::_notification(int p_what) { RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid); #ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_ancestor_of(this))) { + if (show_visibility_rect) { draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false); } #endif @@ -588,6 +595,9 @@ GPUParticles2D::GPUParticles2D() { set_speed_scale(1); set_fixed_fps(30); set_collision_base_size(collision_base_size); +#ifdef TOOLS_ENABLED + show_visibility_rect = false; +#endif } GPUParticles2D::~GPUParticles2D() { diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index d7eee461b4..a9e66b3051 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -58,7 +58,9 @@ private: bool local_coords; int fixed_fps; bool fractional_delta; - +#ifdef TOOLS_ENABLED + bool show_visibility_rect; +#endif Ref<Material> process_material; DrawOrder draw_order; @@ -81,7 +83,6 @@ protected: static void _bind_methods(); virtual void _validate_property(PropertyInfo &property) const override; void _notification(int p_what); - void _update_collision_size(); public: @@ -102,6 +103,10 @@ public: void set_trail_sections(int p_sections); void set_trail_section_subdivisions(int p_subdivisions); +#ifdef TOOLS_ENABLED + void set_show_visibility_rect(bool p_show_visibility_rect); +#endif + bool is_emitting() const; int get_amount() const; double get_lifetime() const; diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 3c8949ddfb..56c04b32e3 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -367,7 +367,7 @@ void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) { PropertyHint hint = pi.hint; String hint_string = pi.hint_string; - if (!res.is_null()) { + if (!res.is_null() && !res->get_path().is_empty()) { var = res->get_path(); } else { //only send information that can be sent.. int len = 0; //test how big is this to encode diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index f9e96a0784..621d5f765b 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1707,12 +1707,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (mm->get_button_mask() == MouseButton::NONE) { // Nothing pressed. - bool can_tooltip = true; - bool is_tooltip_shown = false; if (gui.tooltip_popup) { - if (can_tooltip && gui.tooltip_control) { + if (gui.tooltip_control) { String tooltip = _gui_get_tooltip(over, gui.tooltip_control->get_global_transform().xform_inv(mpos)); if (tooltip.length() == 0) { @@ -1737,7 +1735,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } - if (can_tooltip && !is_tooltip_shown) { + if (!is_tooltip_shown && over->can_process()) { if (gui.tooltip_timer.is_valid()) { gui.tooltip_timer->release_connections(); gui.tooltip_timer = Ref<SceneTreeTimer>(); |