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-rw-r--r--scene/2d/gpu_particles_2d.cpp206
-rw-r--r--scene/2d/gpu_particles_2d.h24
-rw-r--r--scene/2d/sprite_2d.cpp14
-rw-r--r--scene/2d/sprite_2d.h4
-rw-r--r--scene/2d/tile_map.cpp7
-rw-r--r--scene/3d/collision_object_3d.cpp5
-rw-r--r--scene/3d/gpu_particles_3d.cpp13
-rw-r--r--scene/3d/gpu_particles_3d.h5
-rw-r--r--scene/3d/skeleton_3d.cpp32
-rw-r--r--scene/3d/skeleton_3d.h12
-rw-r--r--scene/3d/sprite_3d.cpp14
-rw-r--r--scene/3d/sprite_3d.h4
-rw-r--r--scene/gui/text_edit.cpp78
-rw-r--r--scene/gui/text_edit.h16
-rw-r--r--scene/resources/convex_polygon_shape_3d.cpp4
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/particles_material.cpp2
-rw-r--r--scene/resources/surface_tool.cpp1
-rw-r--r--scene/resources/surface_tool.h2
19 files changed, 351 insertions, 94 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 774a194e39..066835ef0a 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -140,6 +140,62 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
update_configuration_warnings();
}
+void GPUParticles2D::set_trail_enabled(bool p_enabled) {
+ trail_enabled = p_enabled;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ update_configuration_warnings();
+ update();
+
+ RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED);
+}
+void GPUParticles2D::set_trail_length(float p_seconds) {
+ ERR_FAIL_COND(p_seconds < 0.001);
+ trail_length = p_seconds;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ update();
+}
+
+void GPUParticles2D::set_trail_sections(int p_sections) {
+ ERR_FAIL_COND(p_sections < 2);
+ ERR_FAIL_COND(p_sections > 128);
+
+ trail_sections = p_sections;
+ update();
+}
+void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
+ ERR_FAIL_COND(trail_section_subdivisions < 1);
+ ERR_FAIL_COND(trail_section_subdivisions > 1024);
+
+ trail_section_subdivisions = p_subdivisions;
+ update();
+}
+
+bool GPUParticles2D::is_trail_enabled() const {
+ return trail_enabled;
+}
+float GPUParticles2D::get_trail_length() const {
+ return trail_length;
+}
+
+void GPUParticles2D::_update_collision_size() {
+ float csize = collision_base_size;
+
+ if (texture.is_valid()) {
+ csize *= (texture->get_width() + texture->get_height()) / 4.0; //half size since its a radius
+ }
+
+ RS::get_singleton()->particles_set_collision_base_size(particles, csize);
+}
+
+void GPUParticles2D::set_collision_base_size(float p_size) {
+ collision_base_size = p_size;
+ _update_collision_size();
+}
+
+float GPUParticles2D::get_collision_base_size() const {
+ return collision_base_size;
+}
+
void GPUParticles2D::set_speed_scale(float p_scale) {
speed_scale = p_scale;
RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
@@ -157,6 +213,13 @@ float GPUParticles2D::get_lifetime() const {
return lifetime;
}
+int GPUParticles2D::get_trail_sections() const {
+ return trail_sections;
+}
+int GPUParticles2D::get_trail_section_subdivisions() const {
+ return trail_section_subdivisions;
+}
+
bool GPUParticles2D::get_one_shot() const {
return one_shot;
}
@@ -253,6 +316,7 @@ Rect2 GPUParticles2D::capture_rect() const {
void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
+ _update_collision_size();
update();
}
@@ -271,10 +335,119 @@ void GPUParticles2D::restart() {
void GPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
RID texture_rid;
+ Size2 size;
if (texture.is_valid()) {
texture_rid = texture->get_rid();
+ size = texture->get_size();
+ } else {
+ size = Size2(1, 1);
}
+ if (trail_enabled) {
+ RS::get_singleton()->mesh_clear(mesh);
+ PackedVector2Array points;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+ int total_segments = trail_sections * trail_section_subdivisions;
+ float depth = size.height * trail_sections;
+
+ for (int j = 0; j <= total_segments; j++) {
+ float v = j;
+ v /= total_segments;
+
+ float y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / trail_section_subdivisions;
+ float blend = 1.0 - float(j % trail_section_subdivisions) / float(trail_section_subdivisions);
+
+ float s = size.width;
+
+ points.push_back(Vector2(-s * 0.5, 0));
+ points.push_back(Vector2(+s * 0.5, 0));
+
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+
+ for (int i = 0; i < 2; i++) {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(trail_sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (j > 0) {
+ int base = j * 2 - 2;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 2);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 3);
+ indices.push_back(base + 2);
+ }
+ }
+
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ arr[RS::ARRAY_BONES] = bone_indices;
+ arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ arr[RS::ARRAY_INDEX] = indices;
+
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+
+ Vector<Transform> xforms;
+ for (int i = 0; i <= trail_sections; i++) {
+ Transform xform;
+ /*
+ xform.origin.y = depth / 2.0 - size.height * float(i);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
+ xforms.push_back(xform);
+ }
+
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
+
+ } else {
+ RS::get_singleton()->mesh_clear(mesh);
+ Vector<Vector2> points;
+ points.resize(4);
+ points.write[0] = Vector2(-size.x / 2.0, -size.y / 2.0);
+ points.write[1] = Vector2(size.x / 2.0, -size.y / 2.0);
+ points.write[2] = Vector2(size.x / 2.0, size.y / 2.0);
+ points.write[3] = Vector2(-size.x / 2.0, size.y / 2.0);
+ Vector<Vector2> uvs;
+ uvs.resize(4);
+ uvs.write[0] = Vector2(0, 0);
+ uvs.write[1] = Vector2(1, 0);
+ uvs.write[2] = Vector2(1, 1);
+ uvs.write[3] = Vector2(0, 1);
+ Vector<int> indices;
+ indices.resize(6);
+ indices.write[0] = 0;
+ indices.write[1] = 1;
+ indices.write[2] = 2;
+ indices.write[3] = 0;
+ indices.write[4] = 2;
+ indices.write[5] = 3;
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ arr[RS::ARRAY_INDEX] = indices;
+
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, Vector<Transform>());
+ }
RS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid);
#ifdef TOOLS_ENABLED
@@ -318,6 +491,7 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta);
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size);
ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting);
ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount);
@@ -332,6 +506,7 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta);
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size);
ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order);
ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order);
@@ -343,6 +518,18 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles2D::restart);
+ ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles2D::set_trail_enabled);
+ ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles2D::set_trail_length);
+
+ ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles2D::is_trail_enabled);
+ ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles2D::get_trail_length);
+
+ ClassDB::bind_method(D_METHOD("set_trail_sections", "sections"), &GPUParticles2D::set_trail_sections);
+ ClassDB::bind_method(D_METHOD("get_trail_sections"), &GPUParticles2D::get_trail_sections);
+
+ ClassDB::bind_method(D_METHOD("set_trail_section_subdivisions", "subdivisions"), &GPUParticles2D::set_trail_section_subdivisions);
+ ClassDB::bind_method(D_METHOD("get_trail_section_subdivisions"), &GPUParticles2D::get_trail_section_subdivisions);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
@@ -354,10 +541,17 @@ void GPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime"), "set_draw_order", "get_draw_order");
+ ADD_GROUP("Trails", "trail_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_trail_length", "get_trail_length");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions");
ADD_GROUP("Process Material", "process_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Textures", "");
@@ -365,12 +559,17 @@ void GPUParticles2D::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME);
}
GPUParticles2D::GPUParticles2D() {
particles = RS::get_singleton()->particles_create();
RS::get_singleton()->particles_set_mode(particles, RS::PARTICLES_MODE_2D);
+ mesh = RS::get_singleton()->mesh_create();
+ RS::get_singleton()->particles_set_draw_passes(particles, 1);
+ RS::get_singleton()->particles_set_draw_pass_mesh(particles, 0, mesh);
+
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
set_one_shot(false);
@@ -383,10 +582,13 @@ GPUParticles2D::GPUParticles2D() {
set_randomness_ratio(0);
set_visibility_rect(Rect2(Vector2(-100, -100), Vector2(200, 200)));
set_use_local_coordinates(true);
- set_draw_order(DRAW_ORDER_INDEX);
+ set_draw_order(DRAW_ORDER_LIFETIME);
set_speed_scale(1);
+ set_fixed_fps(30);
+ set_collision_base_size(collision_base_size);
}
GPUParticles2D::~GPUParticles2D() {
RS::get_singleton()->free(particles);
+ RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 20f9f768ed..9d8e61daf7 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -43,6 +43,7 @@ public:
enum DrawOrder {
DRAW_ORDER_INDEX,
DRAW_ORDER_LIFETIME,
+ DRAW_ORDER_REVERSE_LIFETIME,
};
private:
@@ -68,11 +69,23 @@ private:
void _update_particle_emission_transform();
+ NodePath sub_emitter;
+ float collision_base_size = 1.0;
+
+ bool trail_enabled = false;
+ float trail_length = 0.3;
+ int trail_sections = 8;
+ int trail_section_subdivisions = 4;
+
+ RID mesh;
+
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
+ void _update_collision_size();
+
public:
void set_emitting(bool p_emitting);
void set_amount(int p_amount);
@@ -85,6 +98,11 @@ public:
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
+ void set_collision_base_size(float p_ratio);
+ void set_trail_enabled(bool p_enabled);
+ void set_trail_length(float p_seconds);
+ void set_trail_sections(int p_sections);
+ void set_trail_section_subdivisions(int p_subdivisions);
bool is_emitting() const;
int get_amount() const;
@@ -98,6 +116,12 @@ public:
Ref<Material> get_process_material() const;
float get_speed_scale() const;
+ float get_collision_base_size() const;
+ bool is_trail_enabled() const;
+ float get_trail_length() const;
+ int get_trail_sections() const;
+ int get_trail_section_subdivisions() const;
+
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 7c93edbff9..20169b1075 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -254,15 +254,15 @@ int Sprite2D::get_frame() const {
return frame;
}
-void Sprite2D::set_frame_coords(const Vector2 &p_coord) {
- ERR_FAIL_INDEX(int(p_coord.x), hframes);
- ERR_FAIL_INDEX(int(p_coord.y), vframes);
+void Sprite2D::set_frame_coords(const Vector2i &p_coord) {
+ ERR_FAIL_INDEX(p_coord.x, hframes);
+ ERR_FAIL_INDEX(p_coord.y, vframes);
- set_frame(int(p_coord.y) * hframes + int(p_coord.x));
+ set_frame(p_coord.y * hframes + p_coord.x);
}
-Vector2 Sprite2D::get_frame_coords() const {
- return Vector2(frame % hframes, frame / hframes);
+Vector2i Sprite2D::get_frame_coords() const {
+ return Vector2i(frame % hframes, frame / hframes);
}
void Sprite2D::set_vframes(int p_amount) {
@@ -452,7 +452,7 @@ void Sprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index 9db74cfe26..49df78c59d 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -109,8 +109,8 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- void set_frame_coords(const Vector2 &p_coord);
- Vector2 get_frame_coords() const;
+ void set_frame_coords(const Vector2i &p_coord);
+ Vector2i get_frame_coords() const;
void set_vframes(int p_amount);
int get_vframes() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 188f8d300d..8666361e88 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -777,6 +777,11 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
int offset = (format >= FORMAT_2) ? 3 : 2;
clear();
+
+#ifdef DISABLE_DEPRECATED
+ ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format));
+#endif
+
for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[12];
@@ -806,6 +811,7 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
uint16_t alternative_tile = decode_uint16(&local[10]);
set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
} else {
+#ifndef DISABLE_DEPRECATED
uint32_t v = decode_uint32(&local[4]);
v &= (1 << 29) - 1;
@@ -828,6 +834,7 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
}
set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
+#endif
}
}
}
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 914b3ad816..cba769a8f8 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -215,6 +215,11 @@ void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
}
void CollisionObject3D::_update_debug_shapes() {
+ if (!is_inside_tree()) {
+ debug_shapes_to_update.clear();
+ return;
+ }
+
for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
if (shapes.has(shapedata_idx->get())) {
ShapeData &shapedata = shapes[shapedata_idx->get()];
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 50044ddc67..83181064c3 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -181,7 +181,7 @@ void GPUParticles3D::set_draw_order(DrawOrder p_order) {
RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
-void GPUParticles3D::set_enable_trail(bool p_enabled) {
+void GPUParticles3D::set_trail_enabled(bool p_enabled) {
trail_enabled = p_enabled;
RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
update_configuration_warnings();
@@ -552,7 +552,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
- ClassDB::bind_method(D_METHOD("set_enable_trail", "enabled"), &GPUParticles3D::set_enable_trail);
+ ClassDB::bind_method(D_METHOD("set_trail_enabled", "enabled"), &GPUParticles3D::set_trail_enabled);
ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles3D::set_trail_length);
ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles3D::is_trail_enabled);
@@ -579,11 +579,11 @@ void GPUParticles3D::_bind_methods() {
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime,View Depth"), "set_draw_order", "get_draw_order");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,ZBillboard,YToVelocity,ZBillboardYToVelocity"), "set_transform_align", "get_transform_align");
ADD_GROUP("Trails", "trail_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_enable_trail", "is_trail_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,4,0.01"), "set_trail_length", "get_trail_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_trail_length", "get_trail_length");
ADD_GROUP("Process Material", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Draw Passes", "draw_");
@@ -595,6 +595,7 @@ void GPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME);
BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
@@ -632,7 +633,7 @@ GPUParticles3D::GPUParticles3D() {
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
- set_collision_base_size(0.01);
+ set_collision_base_size(collision_base_size);
set_transform_align(TRANSFORM_ALIGN_DISABLED);
}
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 1f9cea79b6..1b354b0d2a 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -44,6 +44,7 @@ public:
enum DrawOrder {
DRAW_ORDER_INDEX,
DRAW_ORDER_LIFETIME,
+ DRAW_ORDER_REVERSE_LIFETIME,
DRAW_ORDER_VIEW_DEPTH,
};
@@ -74,7 +75,7 @@ private:
bool fractional_delta;
bool interpolate = true;
NodePath sub_emitter;
- float collision_base_size;
+ float collision_base_size = 0.01;
bool trail_enabled = false;
float trail_length = 0.3;
@@ -113,7 +114,7 @@ public:
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
void set_collision_base_size(float p_ratio);
- void set_enable_trail(bool p_enabled);
+ void set_trail_enabled(bool p_enabled);
void set_trail_length(float p_seconds);
bool is_emitting() const;
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 59233708f6..93f7dbcd91 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -94,20 +94,6 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
set_bone_enabled(which, p_value);
} else if (what == "pose") {
set_bone_pose(which, p_value);
- } else if (what == "bound_children") {
- Array children = p_value;
-
- if (is_inside_tree()) {
- bones.write[which].nodes_bound.clear();
-
- for (int i = 0; i < children.size(); i++) {
- NodePath npath = children[i];
- ERR_CONTINUE(npath.operator String() == "");
- Node *node = get_node(npath);
- ERR_CONTINUE(!node);
- bind_child_node_to_bone(which, node);
- }
- }
} else {
return false;
}
@@ -137,19 +123,6 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
r_ret = is_bone_enabled(which);
} else if (what == "pose") {
r_ret = get_bone_pose(which);
- } else if (what == "bound_children") {
- Array children;
-
- for (const List<ObjectID>::Element *E = bones[which].nodes_bound.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->get());
- ERR_CONTINUE(!obj);
- Node *node = Object::cast_to<Node>(obj);
- ERR_CONTINUE(!node);
- NodePath npath = get_path_to(node);
- children.push_back(npath);
- }
-
- r_ret = children;
} else {
return false;
}
@@ -165,7 +138,6 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, prep + "bound_children", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -912,10 +884,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton3D::set_bone_disable_rest);
ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton3D::is_bone_rest_disabled);
- ClassDB::bind_method(D_METHOD("bind_child_node_to_bone", "bone_idx", "node"), &Skeleton3D::bind_child_node_to_bone);
- ClassDB::bind_method(D_METHOD("unbind_child_node_from_bone", "bone_idx", "node"), &Skeleton3D::unbind_child_node_from_bone);
- ClassDB::bind_method(D_METHOD("get_bound_child_nodes_to_bone", "bone_idx"), &Skeleton3D::_get_bound_child_nodes_to_bone);
-
ClassDB::bind_method(D_METHOD("clear_bones"), &Skeleton3D::clear_bones);
ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton3D::get_bone_pose);
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 508cd7c329..299a4b6a02 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -114,18 +114,6 @@ private:
uint64_t version = 1;
- // bind helpers
- Array _get_bound_child_nodes_to_bone(int p_bone) const {
- Array bound;
- List<Node *> children;
- get_bound_child_nodes_to_bone(p_bone, &children);
-
- for (int i = 0; i < children.size(); i++) {
- bound.push_back(children[i]);
- }
- return bound;
- }
-
void _update_process_order();
protected:
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 33b8b488c6..be474e82e0 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -551,15 +551,15 @@ int Sprite3D::get_frame() const {
return frame;
}
-void Sprite3D::set_frame_coords(const Vector2 &p_coord) {
- ERR_FAIL_INDEX(int(p_coord.x), hframes);
- ERR_FAIL_INDEX(int(p_coord.y), vframes);
+void Sprite3D::set_frame_coords(const Vector2i &p_coord) {
+ ERR_FAIL_INDEX(p_coord.x, hframes);
+ ERR_FAIL_INDEX(p_coord.y, vframes);
- set_frame(int(p_coord.y) * hframes + int(p_coord.x));
+ set_frame(p_coord.y * hframes + p_coord.x);
}
-Vector2 Sprite3D::get_frame_coords() const {
- return Vector2(frame % hframes, frame / hframes);
+Vector2i Sprite3D::get_frame_coords() const {
+ return Vector2i(frame % hframes, frame / hframes);
}
void Sprite3D::set_vframes(int p_amount) {
@@ -657,7 +657,7 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 5e47e66bcb..e3dd117804 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -176,8 +176,8 @@ public:
void set_frame(int p_frame);
int get_frame() const;
- void set_frame_coords(const Vector2 &p_coord);
- Vector2 get_frame_coords() const;
+ void set_frame_coords(const Vector2i &p_coord);
+ Vector2i get_frame_coords() const;
void set_vframes(int p_amount);
int get_vframes() const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 142f571bbd..4b199d1441 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -253,7 +253,6 @@ void TextEdit::Text::set(int p_line, const String &p_text, const Vector<Vector2i
void TextEdit::Text::insert(int p_at, const String &p_text, const Vector<Vector2i> &p_bidi_override) {
Line line;
line.gutters.resize(gutter_count);
- line.marked = false;
line.hidden = false;
line.data = p_text;
line.bidi_override = p_bidi_override;
@@ -867,6 +866,8 @@ void TextEdit::_notification(int p_what) {
Dictionary color_map = _get_line_syntax_highlighting(minimap_line);
+ Color line_background_color = text.get_line_background_color(minimap_line);
+ line_background_color.a *= 0.6;
Color current_color = cache.font_color;
if (readonly) {
current_color = cache.font_readonly_color;
@@ -901,6 +902,12 @@ void TextEdit::_notification(int p_what) {
} else {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2((xmargin_end + 2), i * 3, cache.minimap_width, 2), cache.current_line_color);
}
+ } else if (line_background_color != Color(0, 0, 0, 0)) {
+ if (rtl) {
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - (xmargin_end + 2) - cache.minimap_width, i * 3, cache.minimap_width, 2), line_background_color);
+ } else {
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2((xmargin_end + 2), i * 3, cache.minimap_width, 2), line_background_color);
+ }
}
Color previous_color;
@@ -1048,11 +1055,11 @@ void TextEdit::_notification(int p_what) {
break;
}
- if (text.is_marked(line)) {
+ if (text.get_line_background_color(line) != Color(0, 0, 0, 0)) {
if (rtl) {
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - ofs_x - xmargin_end, ofs_y, xmargin_end - xmargin_beg, row_height), cache.mark_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - ofs_x - xmargin_end, ofs_y, xmargin_end - xmargin_beg, row_height), text.get_line_background_color(line));
} else {
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, row_height), cache.mark_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, row_height), text.get_line_background_color(line));
}
}
@@ -3374,13 +3381,18 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- // SELECT ALL, CUT, COPY, PASTE.
+ // SELECT ALL, SELECT WORD UNDER CARET, CUT, COPY, PASTE.
if (k->is_action("ui_text_select_all", true)) {
select_all();
accept_event();
return;
}
+ if (k->is_action("ui_text_select_word_under_caret", true)) {
+ select_word_under_caret();
+ accept_event();
+ return;
+ }
if (k->is_action("ui_cut", true)) {
cut();
accept_event();
@@ -4789,7 +4801,6 @@ void TextEdit::_update_caches() {
cache.font_selected_color = get_theme_color("font_selected_color");
cache.font_readonly_color = get_theme_color("font_readonly_color");
cache.selection_color = get_theme_color("selection_color");
- cache.mark_color = get_theme_color("mark_color");
cache.current_line_color = get_theme_color("current_line_color");
cache.line_length_guideline_color = get_theme_color("line_length_guideline_color");
cache.code_folding_color = get_theme_color("code_folding_color");
@@ -5019,6 +5030,18 @@ bool TextEdit::is_line_gutter_clickable(int p_line, int p_gutter) const {
return text.is_line_gutter_clickable(p_line, p_gutter);
}
+// Line style
+void TextEdit::set_line_background_color(int p_line, const Color &p_color) {
+ ERR_FAIL_INDEX(p_line, text.size());
+ text.set_line_background_color(p_line, p_color);
+ update();
+}
+
+Color TextEdit::get_line_background_color(int p_line) {
+ ERR_FAIL_INDEX_V(p_line, text.size(), Color());
+ return text.get_line_background_color(p_line);
+}
+
void TextEdit::add_keyword(const String &p_keyword) {
keywords.insert(p_keyword);
}
@@ -5131,6 +5154,39 @@ void TextEdit::select_all() {
update();
}
+void TextEdit::select_word_under_caret() {
+ if (!selecting_enabled) {
+ return;
+ }
+
+ if (text.size() == 1 && text[0].length() == 0) {
+ return;
+ }
+
+ if (selection.active) {
+ // Allow toggling selection by pressing the shortcut a second time.
+ // This is also usable as a general-purpose "deselect" shortcut after
+ // selecting anything.
+ deselect();
+ return;
+ }
+
+ int begin = 0;
+ int end = 0;
+ const Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text.get_line_data(cursor.line)->get_rid());
+ for (int i = 0; i < words.size(); i++) {
+ if (words[i].x <= cursor.column && words[i].y >= cursor.column) {
+ begin = words[i].x;
+ end = words[i].y;
+ break;
+ }
+ }
+
+ select(cursor.line, begin, cursor.line, end);
+ // Move the cursor to the end of the word for easier editing.
+ cursor_set_column(end, false);
+}
+
void TextEdit::deselect() {
selection.active = false;
update();
@@ -5437,12 +5493,6 @@ void TextEdit::_text_changed_emit() {
text_changed_dirty = false;
}
-void TextEdit::set_line_as_marked(int p_line, bool p_marked) {
- ERR_FAIL_INDEX(p_line, text.size());
- text.set_marked(p_line, p_marked);
- update();
-}
-
void TextEdit::set_line_as_hidden(int p_line, bool p_hidden) {
ERR_FAIL_INDEX(p_line, text.size());
if (is_hiding_enabled() || !p_hidden) {
@@ -6980,6 +7030,10 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_line_gutter_clickable", "line", "gutter", "clickable"), &TextEdit::set_line_gutter_clickable);
ClassDB::bind_method(D_METHOD("is_line_gutter_clickable", "line", "gutter"), &TextEdit::is_line_gutter_clickable);
+ // Line style
+ ClassDB::bind_method(D_METHOD("set_line_background_color", "line", "color"), &TextEdit::set_line_background_color);
+ ClassDB::bind_method(D_METHOD("get_line_background_color", "line"), &TextEdit::get_line_background_color);
+
ClassDB::bind_method(D_METHOD("set_highlight_current_line", "enabled"), &TextEdit::set_highlight_current_line);
ClassDB::bind_method(D_METHOD("is_highlight_current_line_enabled"), &TextEdit::is_highlight_current_line_enabled);
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index b0c7314c65..6ca50f3e2d 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -92,7 +92,7 @@ private:
Vector<Vector2i> bidi_override;
Ref<TextParagraph> data_buf;
- bool marked = false;
+ Color background_color = Color(0, 0, 0, 0);
bool hidden = false;
Line() {
@@ -129,12 +129,11 @@ private:
void set_width(float p_width);
int get_line_wrap_amount(int p_line) const;
+
Vector<Vector2i> get_line_wrap_ranges(int p_line) const;
const Ref<TextParagraph> get_line_data(int p_line) const;
void set(int p_line, const String &p_text, const Vector<Vector2i> &p_bidi_override);
- void set_marked(int p_line, bool p_marked) { text.write[p_line].marked = p_marked; }
- bool is_marked(int p_line) const { return text[p_line].marked; }
void set_hidden(int p_line, bool p_hidden) { text.write[p_line].hidden = p_hidden; }
bool is_hidden(int p_line) const { return text[p_line].hidden; }
void insert(int p_at, const String &p_text, const Vector<Vector2i> &p_bidi_override);
@@ -167,6 +166,10 @@ private:
void set_line_gutter_clickable(int p_line, int p_gutter, bool p_clickable) { text.write[p_line].gutters.write[p_gutter].clickable = p_clickable; }
bool is_line_gutter_clickable(int p_line, int p_gutter) const { return text[p_line].gutters[p_gutter].clickable; }
+
+ /* Line style. */
+ void set_line_background_color(int p_line, const Color &p_color) { text.write[p_line].background_color = p_color; }
+ const Color get_line_background_color(int p_line) const { return text[p_line].background_color; }
};
struct Cursor {
@@ -484,7 +487,6 @@ protected:
Color font_selected_color;
Color font_readonly_color;
Color selection_color;
- Color mark_color;
Color code_folding_color;
Color current_line_color;
Color line_length_guideline_color;
@@ -561,6 +563,10 @@ public:
void set_line_gutter_clickable(int p_line, int p_gutter, bool p_clickable);
bool is_line_gutter_clickable(int p_line, int p_gutter) const;
+ // Line style
+ void set_line_background_color(int p_line, const Color &p_color);
+ Color get_line_background_color(int p_line);
+
enum MenuItems {
MENU_CUT,
MENU_COPY,
@@ -637,7 +643,6 @@ public:
void insert_text_at_cursor(const String &p_text);
void insert_at(const String &p_text, int at);
int get_line_count() const;
- void set_line_as_marked(int p_line, bool p_marked);
void set_line_as_hidden(int p_line, bool p_hidden);
bool is_line_hidden(int p_line) const;
@@ -726,6 +731,7 @@ public:
void copy();
void paste();
void select_all();
+ void select_word_under_caret();
void select(int p_from_line, int p_from_column, int p_to_line, int p_to_column);
void deselect();
void swap_lines(int line1, int line2);
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp
index 9e030bc077..6b895da606 100644
--- a/scene/resources/convex_polygon_shape_3d.cpp
+++ b/scene/resources/convex_polygon_shape_3d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "convex_polygon_shape_3d.h"
-#include "core/math/quick_hull.h"
+#include "core/math/convex_hull.h"
#include "servers/physics_server_3d.h"
Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
@@ -38,7 +38,7 @@ Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
if (points.size() > 3) {
Vector<Vector3> varr = Variant(points);
Geometry3D::MeshData md;
- Error err = QuickHull::build(varr, md);
+ Error err = ConvexHullComputer::convex_hull(varr, md);
if (err == OK) {
Vector<Vector3> lines;
lines.resize(md.edges.size() * 2);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index b671ee4644..6e67daf15f 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -451,7 +451,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_readonly_color", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1));
theme->set_color("selection_color", "TextEdit", control_selection_color);
- theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4));
theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8));
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
theme->set_color("caret_color", "TextEdit", control_font_color);
@@ -494,7 +493,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
theme->set_color("font_outline_color", "CodeEdit", Color(1, 1, 1));
theme->set_color("selection_color", "CodeEdit", control_selection_color);
- theme->set_color("mark_color", "CodeEdit", Color(1.0, 0.4, 0.4, 0.4));
theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8));
theme->set_color("breakpoint_color", "CodeEdit", Color(0.9, 0.29, 0.3));
theme->set_color("executing_line_color", "CodeEdit", Color(0.98, 0.89, 0.27));
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 011d40c604..60d5566f08 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -1391,7 +1391,7 @@ ParticlesMaterial::ParticlesMaterial() :
set_sub_emitter_keep_velocity(false);
set_attractor_interaction_enabled(true);
- set_collision_enabled(true);
+ set_collision_enabled(false);
set_collision_bounce(0.0);
set_collision_friction(0.0);
set_collision_use_scale(false);
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index ff682a40f4..f2143e683d 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -35,6 +35,7 @@
SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr;
SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr;
+SurfaceTool::SimplifyWithAttribFunc SurfaceTool::simplify_with_attrib_func = nullptr;
SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr;
SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr;
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 28addf2245..f5f3a95b14 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -78,6 +78,8 @@ public:
static OptimizeVertexCacheFunc optimize_vertex_cache_func;
typedef size_t (*SimplifyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_error);
static SimplifyFunc simplify_func;
+ typedef size_t (*SimplifyWithAttribFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_data, size_t vertex_count, size_t vertex_stride, size_t target_index_count, float target_error, float *result_error, const float *attributes, const float *attribute_weights, size_t attribute_count);
+ static SimplifyWithAttribFunc simplify_with_attrib_func;
typedef float (*SimplifyScaleFunc)(const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
static SimplifyScaleFunc simplify_scale_func;
typedef size_t (*SimplifySloppyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *out_result_error);