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-rw-r--r--scene/2d/animated_sprite.cpp6
-rw-r--r--scene/2d/area_2d.cpp10
-rw-r--r--scene/2d/area_2d.h4
-rw-r--r--scene/2d/audio_stream_player_2d.cpp20
-rw-r--r--scene/2d/audio_stream_player_2d.h2
-rw-r--r--scene/2d/camera_2d.cpp18
-rw-r--r--scene/2d/camera_2d.h2
-rw-r--r--scene/2d/canvas_item.cpp22
-rw-r--r--scene/2d/canvas_item.h4
-rw-r--r--scene/2d/collision_object_2d.cpp2
-rw-r--r--scene/2d/line_2d.cpp10
-rw-r--r--scene/2d/line_2d.h4
-rw-r--r--scene/2d/navigation_polygon.cpp2
-rw-r--r--scene/2d/node_2d.cpp4
-rw-r--r--scene/2d/parallax_background.cpp2
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp6
-rw-r--r--scene/2d/ray_cast_2d.cpp28
-rw-r--r--scene/2d/ray_cast_2d.h6
-rw-r--r--scene/2d/tile_map.cpp8
-rw-r--r--scene/2d/visibility_notifier_2d.cpp22
-rw-r--r--scene/2d/visibility_notifier_2d.h2
-rw-r--r--scene/3d/SCsub2
-rw-r--r--scene/3d/arvr_nodes.cpp113
-rw-r--r--scene/3d/arvr_nodes.h7
-rw-r--r--scene/3d/audio_stream_player_3d.cpp24
-rw-r--r--scene/3d/audio_stream_player_3d.h4
-rw-r--r--scene/3d/camera.cpp6
-rw-r--r--scene/3d/camera.h10
-rw-r--r--scene/3d/collision_object.cpp6
-rw-r--r--scene/3d/gi_probe.cpp5
-rw-r--r--scene/3d/immediate_geometry.cpp2
-rw-r--r--scene/3d/immediate_geometry.h2
-rw-r--r--scene/3d/interpolated_camera.cpp2
-rw-r--r--scene/3d/light.cpp8
-rw-r--r--scene/3d/navigation.cpp4
-rw-r--r--scene/3d/particles.cpp340
-rw-r--r--scene/3d/particles.h2
-rw-r--r--scene/3d/path.cpp52
-rw-r--r--scene/3d/path.h5
-rw-r--r--scene/3d/physics_body.cpp8
-rw-r--r--scene/3d/ray_cast.cpp28
-rw-r--r--scene/3d/ray_cast.h6
-rw-r--r--scene/3d/spatial.cpp4
-rw-r--r--scene/3d/spatial.h2
-rw-r--r--scene/3d/spatial_velocity_tracker.cpp28
-rw-r--r--scene/3d/spatial_velocity_tracker.h6
-rw-r--r--scene/3d/vehicle_body.cpp7
-rw-r--r--scene/3d/vehicle_body.h2
-rw-r--r--scene/3d/visibility_notifier.cpp2
-rw-r--r--scene/animation/animation_player.cpp46
-rw-r--r--scene/animation/animation_player.h4
-rw-r--r--scene/animation/animation_tree_player.cpp30
-rw-r--r--scene/animation/animation_tree_player.h6
-rw-r--r--scene/animation/tween.cpp14
-rw-r--r--scene/animation/tween.h2
-rw-r--r--scene/audio/audio_player.cpp19
-rw-r--r--scene/audio/audio_player.h2
-rw-r--r--scene/gui/base_button.cpp4
-rw-r--r--scene/gui/color_picker.cpp49
-rw-r--r--scene/gui/control.cpp184
-rw-r--r--scene/gui/control.h36
-rw-r--r--scene/gui/file_dialog.cpp32
-rw-r--r--scene/gui/graph_edit.cpp55
-rw-r--r--scene/gui/graph_node.cpp8
-rw-r--r--scene/gui/graph_node.h4
-rw-r--r--scene/gui/item_list.cpp51
-rw-r--r--scene/gui/item_list.h2
-rw-r--r--scene/gui/line_edit.cpp60
-rw-r--r--scene/gui/line_edit.h4
-rw-r--r--scene/gui/popup.cpp2
-rw-r--r--scene/gui/range.cpp10
-rw-r--r--scene/gui/rich_text_label.cpp86
-rw-r--r--scene/gui/rich_text_label.h8
-rw-r--r--scene/gui/scroll_bar.cpp30
-rw-r--r--scene/gui/scroll_container.cpp28
-rw-r--r--scene/gui/scroll_container.h2
-rw-r--r--scene/gui/separator.cpp6
-rw-r--r--scene/gui/slider.cpp10
-rw-r--r--scene/gui/spin_box.cpp4
-rw-r--r--scene/gui/tab_container.cpp17
-rw-r--r--scene/gui/tabs.cpp2
-rw-r--r--scene/gui/text_edit.cpp82
-rw-r--r--scene/gui/text_edit.h3
-rw-r--r--scene/gui/tree.cpp82
-rw-r--r--scene/gui/tree.h7
-rw-r--r--scene/gui/video_player.cpp13
-rw-r--r--scene/gui/video_player.h3
-rwxr-xr-xscene/main/node.cpp104
-rw-r--r--scene/main/node.h18
-rw-r--r--scene/main/scene_tree.cpp24
-rw-r--r--scene/main/scene_tree.h10
-rwxr-xr-xscene/main/timer.cpp22
-rwxr-xr-xscene/main/timer.h2
-rw-r--r--scene/main/viewport.cpp21
-rw-r--r--scene/register_scene_types.cpp14
-rw-r--r--scene/resources/animation.cpp45
-rw-r--r--scene/resources/animation.h2
-rw-r--r--scene/resources/audio_stream_sample.cpp9
-rw-r--r--scene/resources/audio_stream_sample.h4
-rw-r--r--scene/resources/bit_mask.cpp4
-rw-r--r--scene/resources/curve.cpp51
-rw-r--r--scene/resources/curve.h10
-rw-r--r--scene/resources/default_theme/default_theme.cpp7
-rw-r--r--scene/resources/default_theme/mini_checkerboard.pngbin0 -> 166 bytes
-rw-r--r--scene/resources/default_theme/source/arrow_down.svg80
-rw-r--r--scene/resources/default_theme/source/arrow_right.svg80
-rw-r--r--scene/resources/default_theme/source/graph_node_close.svg94
-rw-r--r--scene/resources/default_theme/source/graph_port.svg80
-rw-r--r--scene/resources/default_theme/source/icon_close.svg94
-rw-r--r--scene/resources/default_theme/source/option_arrow.svg86
-rw-r--r--scene/resources/default_theme/source/popup_checked.svg81
-rw-r--r--scene/resources/default_theme/source/spinbox_updown.svg86
-rw-r--r--scene/resources/default_theme/source/submenu.svg80
-rw-r--r--scene/resources/default_theme/source/tab_close.svg93
-rw-r--r--scene/resources/default_theme/source/tab_menu.svg80
-rw-r--r--scene/resources/default_theme/source/updown.svg86
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--scene/resources/dynamic_font.cpp21
-rw-r--r--scene/resources/environment.cpp21
-rw-r--r--scene/resources/environment.h6
-rw-r--r--scene/resources/font.cpp4
-rw-r--r--scene/resources/material.cpp172
-rw-r--r--scene/resources/material.h42
-rw-r--r--scene/resources/scene_format_text.cpp4
-rw-r--r--scene/resources/shader.cpp2
-rw-r--r--scene/resources/shader_graph.cpp14
-rw-r--r--scene/resources/shader_graph.h4
-rw-r--r--scene/resources/style_box.cpp2
-rw-r--r--scene/resources/texture.cpp13
-rw-r--r--scene/resources/video_stream.h4
-rw-r--r--scene/scene_string_names.cpp2
-rw-r--r--scene/scene_string_names.h2
133 files changed, 1605 insertions, 1959 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 26241df660..5982556c18 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -223,7 +223,7 @@ void SpriteFrames::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
- ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "atpos"), &SpriteFrames::add_frame, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
@@ -298,10 +298,8 @@ void AnimatedSprite::_validate_property(PropertyInfo &property) const {
property.hint = PROPERTY_HINT_SPRITE_FRAME;
- if (frames->has_animation(animation)) {
+ if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
- } else {
- property.hint_string = "0,0,0";
}
}
}
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 9fc6c8d23a..9ee77a710c 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -557,12 +557,12 @@ bool Area2D::is_overriding_audio_bus() const {
return audio_bus_override;
}
-void Area2D::set_audio_bus(const StringName &p_audio_bus) {
+void Area2D::set_audio_bus_name(const StringName &p_audio_bus) {
audio_bus = p_audio_bus;
}
-StringName Area2D::get_audio_bus() const {
+StringName Area2D::get_audio_bus_name() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
@@ -644,8 +644,8 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
- ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area2D::set_audio_bus);
- ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area2D::get_audio_bus);
+ ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area2D::set_audio_bus_name);
+ ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area2D::get_audio_bus_name);
ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override);
ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus);
@@ -679,7 +679,7 @@ void Area2D::_bind_methods() {
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index c56cf651a1..09ccb364e6 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -186,8 +186,8 @@ public:
void set_audio_bus_override(bool p_override);
bool is_overriding_audio_bus() const;
- void set_audio_bus(const StringName &p_audio_bus);
- StringName get_audio_bus() const;
+ void set_audio_bus_name(const StringName &p_audio_bus);
+ StringName get_audio_bus_name() const;
Area2D();
~Area2D();
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index b6abe90035..73e633139b 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -113,7 +113,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
- if (p_what == NOTIFICATION_INTERNAL_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
@@ -145,7 +145,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (!area2d->is_overriding_audio_bus())
continue;
- StringName bus_name = area2d->get_audio_bus();
+ StringName bus_name = area2d->get_audio_bus_name();
bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
break;
}
@@ -203,7 +203,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
//stop playing if no longer active
if (!active) {
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
//do not update, this makes it easier to animate (will shut off otherise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
@@ -255,7 +255,7 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
setplay = p_from_pos;
output_ready = false;
- set_fixed_process_internal(true);
+ set_physics_process_internal(true);
}
}
@@ -270,7 +270,7 @@ void AudioStreamPlayer2D::stop() {
if (stream_playback.is_valid()) {
active = false;
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
setplay = -1;
}
}
@@ -284,10 +284,10 @@ bool AudioStreamPlayer2D::is_playing() const {
return false;
}
-float AudioStreamPlayer2D::get_pos() {
+float AudioStreamPlayer2D::get_playback_position() {
if (stream_playback.is_valid()) {
- return stream_playback->get_pos();
+ return stream_playback->get_playback_position();
}
return 0;
@@ -390,12 +390,12 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer2D::set_volume_db);
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer2D::get_volume_db);
- ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioStreamPlayer2D::play, DEFVAL(0.0));
- ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioStreamPlayer2D::seek);
+ ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer2D::play, DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer2D::seek);
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer2D::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer2D::is_playing);
- ClassDB::bind_method(D_METHOD("get_pos"), &AudioStreamPlayer2D::get_pos);
+ ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer2D::get_playback_position);
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer2D::set_bus);
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer2D::get_bus);
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 25eff61b76..85104fce21 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -72,7 +72,7 @@ public:
void seek(float p_seconds);
void stop();
bool is_playing() const;
- float get_pos();
+ float get_playback_position();
void set_bus(const StringName &p_bus);
StringName get_bus() const;
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index e39e6fc6da..d65a3bfe80 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -138,7 +138,7 @@ Transform2D Camera2D::get_camera_transform() {
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
- float c = smoothing * get_fixed_process_delta_time();
+ float c = smoothing * get_physics_process_delta_time();
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
@@ -212,14 +212,14 @@ void Camera2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
_update_scroll();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!is_fixed_processing())
+ if (!is_physics_processing())
_update_scroll();
} break;
@@ -241,7 +241,7 @@ void Camera2D::_notification(int p_what) {
add_to_group(canvas_group_name);
if (Engine::get_singleton()->is_editor_hint()) {
- set_fixed_process(false);
+ set_physics_process(false);
}
_update_scroll();
@@ -452,7 +452,7 @@ float Camera2D::get_drag_margin(Margin p_margin) const {
return drag_margin[p_margin];
}
-Vector2 Camera2D::get_camera_pos() const {
+Vector2 Camera2D::get_camera_position() const {
return camera_pos;
}
@@ -498,9 +498,9 @@ void Camera2D::set_follow_smoothing(float p_speed) {
smoothing = p_speed;
if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()))
- set_fixed_process(true);
+ set_physics_process(true);
else
- set_fixed_process(false);
+ set_physics_process(false);
}
float Camera2D::get_follow_smoothing() const {
@@ -673,7 +673,7 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
- ClassDB::bind_method(D_METHOD("get_camera_pos"), &Camera2D::get_camera_pos);
+ ClassDB::bind_method(D_METHOD("get_camera_position"), &Camera2D::get_camera_position);
ClassDB::bind_method(D_METHOD("get_camera_screen_center"), &Camera2D::get_camera_screen_center);
ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom);
@@ -735,8 +735,8 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_limits"), "set_limit_drawing_enabled", "is_limit_drawing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_drag_margin"), "set_margin_drawing_enabled", "is_margin_drawing_enabled");
- BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
+ BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
}
Camera2D::Camera2D() {
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index dfcadf65a6..13b6be3978 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -137,7 +137,7 @@ public:
void set_custom_viewport(Node *p_viewport);
Node *get_custom_viewport() const;
- Vector2 get_camera_pos() const;
+ Vector2 get_camera_position() const;
void force_update_scroll();
void reset_smoothing();
void align();
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index ec1ea7df38..b41ba7f590 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -902,7 +902,7 @@ Ref<Material> CanvasItem::get_material() const {
return material;
}
-Vector2 CanvasItem::make_canvas_pos_local(const Vector2 &screen_point) const {
+Vector2 CanvasItem::make_canvas_position_local(const Vector2 &screen_point) const {
ERR_FAIL_COND_V(!is_inside_tree(), screen_point);
@@ -923,7 +923,8 @@ Vector2 CanvasItem::get_global_mouse_position() const {
ERR_FAIL_COND_V(!get_viewport(), Vector2());
return get_canvas_transform().affine_inverse().xform(get_viewport()->get_mouse_position());
}
-Vector2 CanvasItem::get_local_mouse_pos() const {
+
+Vector2 CanvasItem::get_local_mouse_position() const {
ERR_FAIL_COND_V(!get_viewport(), Vector2());
@@ -976,18 +977,18 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("draw_circle", "pos", "radius", "color"), &CanvasItem::draw_circle);
- ClassDB::bind_method(D_METHOD("draw_texture", "texture", "pos", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle);
+ ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box);
ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width", "normal_map"), &CanvasItem::draw_primitive, DEFVAL(Variant()), DEFVAL(1.0), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_set_transform", "pos", "rot", "scale"), &CanvasItem::draw_set_transform);
+ ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &CanvasItem::get_global_transform);
@@ -995,7 +996,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_viewport_transform"), &CanvasItem::get_viewport_transform);
ClassDB::bind_method(D_METHOD("get_viewport_rect"), &CanvasItem::get_viewport_rect);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &CanvasItem::get_canvas_transform);
- ClassDB::bind_method(D_METHOD("get_local_mouse_pos"), &CanvasItem::get_local_mouse_pos);
+ ClassDB::bind_method(D_METHOD("get_local_mouse_position"), &CanvasItem::get_local_mouse_position);
ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position);
ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas);
ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasItem::get_world_2d);
@@ -1013,8 +1014,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &CanvasItem::set_notify_transform);
ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &CanvasItem::is_transform_notification_enabled);
- ClassDB::bind_method(D_METHOD("make_canvas_pos_local", "screen_point"),
- &CanvasItem::make_canvas_pos_local);
+ ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local);
ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local);
BIND_VMETHOD(MethodInfo("_draw"));
@@ -1045,11 +1045,11 @@ void CanvasItem::_bind_methods() {
BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
+ BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_DRAW);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS);
BIND_CONSTANT(NOTIFICATION_EXIT_CANVAS);
- BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
}
Transform2D CanvasItem::get_canvas_transform() const {
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 5a0a9c6e6a..1afbd150a2 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -298,10 +298,10 @@ public:
bool get_use_parent_material() const;
Ref<InputEvent> make_input_local(const Ref<InputEvent> &p_event) const;
- Vector2 make_canvas_pos_local(const Vector2 &screen_point) const;
+ Vector2 make_canvas_position_local(const Vector2 &screen_point) const;
Vector2 get_global_mouse_position() const;
- Vector2 get_local_mouse_pos() const;
+ Vector2 get_local_mouse_position() const;
void set_notify_local_transform(bool p_enable);
bool is_local_transform_notification_enabled() const;
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index ce56b85a9e..73e5dc6021 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -82,7 +82,7 @@ uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
uint32_t id;
if (shapes.size() == 0) {
- id = 1;
+ id = 0;
} else {
id = shapes.back()->key() + 1;
}
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index d8cef5b937..9131223ff3 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -68,12 +68,12 @@ PoolVector<Vector2> Line2D::get_points() const {
return _points;
}
-void Line2D::set_point_pos(int i, Vector2 pos) {
+void Line2D::set_point_position(int i, Vector2 pos) {
_points.set(i, pos);
update();
}
-Vector2 Line2D::get_point_pos(int i) const {
+Vector2 Line2D::get_point_position(int i) const {
return _points.get(i);
}
@@ -270,12 +270,12 @@ void Line2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_points", "points"), &Line2D::set_points);
ClassDB::bind_method(D_METHOD("get_points"), &Line2D::get_points);
- ClassDB::bind_method(D_METHOD("set_point_pos", "i", "pos"), &Line2D::set_point_pos);
- ClassDB::bind_method(D_METHOD("get_point_pos", "i"), &Line2D::get_point_pos);
+ ClassDB::bind_method(D_METHOD("set_point_position", "i", "position"), &Line2D::set_point_position);
+ ClassDB::bind_method(D_METHOD("get_point_position", "i"), &Line2D::get_point_position);
ClassDB::bind_method(D_METHOD("get_point_count"), &Line2D::get_point_count);
- ClassDB::bind_method(D_METHOD("add_point", "pos"), &Line2D::add_point);
+ ClassDB::bind_method(D_METHOD("add_point", "position"), &Line2D::add_point);
ClassDB::bind_method(D_METHOD("remove_point", "i"), &Line2D::remove_point);
ClassDB::bind_method(D_METHOD("set_width", "width"), &Line2D::set_width);
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 36aadfd265..6426484f02 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -60,8 +60,8 @@ public:
void set_points(const PoolVector<Vector2> &p_points);
PoolVector<Vector2> get_points() const;
- void set_point_pos(int i, Vector2 pos);
- Vector2 get_point_pos(int i) const;
+ void set_point_position(int i, Vector2 pos);
+ Vector2 get_point_position(int i) const;
int get_point_count() const;
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 352ec3b300..35f94bff59 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -329,7 +329,7 @@ void NavigationPolygonInstance::_notification(int p_what) {
break;
}
- c = Object::cast_to<Node2D>(get_parent());
+ c = Object::cast_to<Node2D>(c->get_parent());
}
} break;
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 0c7685a858..e62b59dd4d 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -414,7 +414,7 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_rotd"), &Node2D::_get_rotd);
ClassDB::bind_method(D_METHOD("_set_rotd", "degrees"), &Node2D::_set_rotd);
- ClassDB::bind_method(D_METHOD("set_position", "pos"), &Node2D::set_position);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_in_degrees", "degrees"), &Node2D::set_rotation_in_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
@@ -431,7 +431,7 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Node2D::global_translate);
ClassDB::bind_method(D_METHOD("apply_scale", "ratio"), &Node2D::apply_scale);
- ClassDB::bind_method(D_METHOD("set_global_position", "pos"), &Node2D::set_global_position);
+ ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Node2D::set_global_position);
ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation);
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation);
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 0ddcb7b51b..a13ce6278e 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -49,8 +49,8 @@ void ParallaxBackground::_notification(int p_what) {
void ParallaxBackground::_camera_moved(const Transform2D &p_transform) {
- set_scroll_offset(p_transform.get_origin());
set_scroll_scale(p_transform.get_scale().dot(Vector2(0.5, 0.5)));
+ set_scroll_offset(p_transform.get_origin() / p_transform.get_scale());
}
void ParallaxBackground::set_scroll_scale(float p_scale) {
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 9bd5576d91..8413be1ca9 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -43,7 +43,7 @@ void Path2D::_notification(int p_what) {
for (int i = 0; i < curve->get_point_count(); i++) {
- Vector2 prev_p = curve->get_point_pos(i);
+ Vector2 prev_p = curve->get_point_position(i);
for (int j = 1; j <= 8; j++) {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index c6cd3677cd..f0ee64a53f 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -910,10 +910,10 @@ void RigidBody2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_STATIC);
BIND_ENUM_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
@@ -999,7 +999,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_col
Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
- Vector2 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
+ Vector2 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector2 lv = p_linear_velocity;
on_floor = false;
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index f90331c411..fa656bdcd3 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -46,14 +46,14 @@ Vector2 RayCast2D::get_cast_to() const {
return cast_to;
}
-void RayCast2D::set_collision_layer(uint32_t p_layer) {
+void RayCast2D::set_collision_mask(uint32_t p_mask) {
- collision_layer = p_layer;
+ collision_mask = p_mask;
}
-uint32_t RayCast2D::get_collision_layer() const {
+uint32_t RayCast2D::get_collision_mask() const {
- return collision_layer;
+ return collision_mask;
}
void RayCast2D::set_type_mask(uint32_t p_mask) {
@@ -95,7 +95,7 @@ void RayCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
- set_fixed_process(p_enabled);
+ set_physics_process(p_enabled);
if (!p_enabled)
collided = false;
}
@@ -135,9 +135,9 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (enabled && !Engine::get_singleton()->is_editor_hint())
- set_fixed_process(true);
+ set_physics_process(true);
else
- set_fixed_process(false);
+ set_physics_process(false);
if (Object::cast_to<PhysicsBody2D>(get_parent())) {
if (exclude_parent_body)
@@ -149,7 +149,7 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
if (enabled)
- set_fixed_process(false);
+ set_physics_process(false);
} break;
@@ -177,7 +177,7 @@ void RayCast2D::_notification(int p_what) {
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (!enabled)
break;
@@ -203,7 +203,7 @@ void RayCast2D::_update_raycast_state() {
Physics2DDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_layer, type_mask)) {
+ if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, type_mask)) {
collided = true;
against = rr.collider_id;
@@ -276,8 +276,8 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_exceptions"), &RayCast2D::clear_exceptions);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &RayCast2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &RayCast2D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &RayCast2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &RayCast2D::get_collision_mask);
ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast2D::set_type_mask);
ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast2D::get_type_mask);
@@ -288,7 +288,7 @@ void RayCast2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask");
}
@@ -298,7 +298,7 @@ RayCast2D::RayCast2D() {
against = 0;
collided = false;
against_shape = 0;
- collision_layer = 1;
+ collision_mask = 1;
type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
cast_to = Vector2(0, 50);
exclude_parent_body = true;
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 338de814d2..da1be84307 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -43,7 +43,7 @@ class RayCast2D : public Node2D {
Vector2 collision_point;
Vector2 collision_normal;
Set<RID> exclude;
- uint32_t collision_layer;
+ uint32_t collision_mask;
uint32_t type_mask;
bool exclude_parent_body;
@@ -61,8 +61,8 @@ public:
void set_cast_to(const Vector2 &p_point);
Vector2 get_cast_to() const;
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
void set_type_mask(uint32_t p_mask);
uint32_t get_type_mask() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index b1cc8c226a..4286d88ab1 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1294,9 +1294,9 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_cellv", "pos", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
- ClassDB::bind_method(D_METHOD("get_cellv", "pos"), &TileMap::get_cellv);
+ ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
@@ -1307,8 +1307,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "id"), &TileMap::get_used_cells_by_id);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_world", "mappos", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("world_to_map", "worldpos"), &TileMap::world_to_map);
+ ClassDB::bind_method(D_METHOD("map_to_world", "map_position", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants);
ClassDB::bind_method(D_METHOD("_recreate_quadrants"), &TileMap::_recreate_quadrants);
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 8fc8b65217..b0fd57baf5 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -154,8 +154,8 @@ void VisibilityEnabler2D::_screen_enter() {
_change_node_state(E->key(), true);
}
- if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
- get_parent()->set_fixed_process(true);
+ if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())
+ get_parent()->set_physics_process(true);
if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
get_parent()->set_process(true);
@@ -169,8 +169,8 @@ void VisibilityEnabler2D::_screen_exit() {
_change_node_state(E->key(), false);
}
- if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
- get_parent()->set_fixed_process(false);
+ if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())
+ get_parent()->set_physics_process(false);
if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
get_parent()->set_process(false);
@@ -246,8 +246,8 @@ void VisibilityEnabler2D::_notification(int p_what) {
_find_nodes(from);
- if (enabler[ENABLER_PARENT_FIXED_PROCESS] && get_parent())
- get_parent()->set_fixed_process(false);
+ if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())
+ get_parent()->set_physics_process(false);
if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
get_parent()->set_process(false);
}
@@ -339,14 +339,14 @@ void VisibilityEnabler2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_particles"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_PARTICLES);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animated_sprites"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATED_SPRITES);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_FIXED_PROCESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
+ BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PARENT_FIXED_PROCESS);
+ BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS);
+ BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
BIND_ENUM_CONSTANT(ENABLER_MAX);
}
@@ -366,7 +366,7 @@ VisibilityEnabler2D::VisibilityEnabler2D() {
for (int i = 0; i < ENABLER_MAX; i++)
enabler[i] = true;
enabler[ENABLER_PARENT_PROCESS] = false;
- enabler[ENABLER_PARENT_FIXED_PROCESS] = false;
+ enabler[ENABLER_PARENT_PHYSICS_PROCESS] = false;
visible = false;
}
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index ef0e1affd3..ee5152978b 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -74,7 +74,7 @@ public:
ENABLER_FREEZE_BODIES,
ENABLER_PAUSE_PARTICLES,
ENABLER_PARENT_PROCESS,
- ENABLER_PARENT_FIXED_PROCESS,
+ ENABLER_PARENT_PHYSICS_PROCESS,
ENABLER_PAUSE_ANIMATED_SPRITES,
ENABLER_MAX
};
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index 90e78ba8d3..72739b527e 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -3,7 +3,7 @@
Import('env')
-if (env["disable_3d"] == "yes"):
+if env['disable_3d']:
env.scene_sources.append("3d/spatial.cpp")
env.scene_sources.append("3d/skeleton.cpp")
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 147d3bf115..064a249190 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -67,6 +67,105 @@ String ARVRCamera::get_configuration_warning() const {
return String();
};
+Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const {
+ // get our ARVRServer
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, Vector3());
+
+ Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
+ ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3());
+
+ if (!is_inside_tree()) {
+ ERR_EXPLAIN("Camera is not inside scene.");
+ ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
+ };
+
+ Size2 viewport_size = get_viewport()->get_camera_rect_size();
+ Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
+ Vector3 ray;
+
+ CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ float screen_w, screen_h;
+ cm.get_viewport_size(screen_w, screen_h);
+ ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -get_znear()).normalized();
+
+ return ray;
+};
+
+Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const {
+ // get our ARVRServer
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, Vector2());
+
+ Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
+ ERR_FAIL_COND_V(arvr_interface.is_null(), Vector2());
+
+ if (!is_inside_tree()) {
+ ERR_EXPLAIN("Camera is not inside scene.");
+ ERR_FAIL_COND_V(!is_inside_tree(), Vector2());
+ };
+
+ Size2 viewport_size = get_viewport()->get_visible_rect().size;
+
+ CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+
+ Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
+
+ p = cm.xform4(p);
+ p.normal /= p.d;
+
+ Point2 res;
+ res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
+ res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
+
+ return res;
+};
+
+Vector3 ARVRCamera::project_position(const Point2 &p_point) const {
+ // get our ARVRServer
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, Vector3());
+
+ Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
+ ERR_FAIL_COND_V(arvr_interface.is_null(), Vector3());
+
+ if (!is_inside_tree()) {
+ ERR_EXPLAIN("Camera is not inside scene.");
+ ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
+ };
+
+ Size2 viewport_size = get_viewport()->get_visible_rect().size;
+
+ CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+
+ Size2 vp_size;
+ cm.get_viewport_size(vp_size.x, vp_size.y);
+
+ Vector2 point;
+ point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
+ point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
+ point *= vp_size;
+
+ Vector3 p(point.x, point.y, -get_znear());
+
+ return get_camera_transform().xform(p);
+};
+
+Vector<Plane> ARVRCamera::get_frustum() const {
+ // get our ARVRServer
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, Vector<Plane>());
+
+ Ref<ARVRInterface> arvr_interface = arvr_server->get_primary_interface();
+ ERR_FAIL_COND_V(arvr_interface.is_null(), Vector<Plane>());
+
+ ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
+
+ Size2 viewport_size = get_viewport()->get_visible_rect().size;
+ CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
+ return cm.get_projection_planes(get_camera_transform());
+};
+
ARVRCamera::ARVRCamera(){
// nothing to do here yet for now..
};
@@ -105,7 +204,7 @@ void ARVRController::_notification(int p_what) {
int mask = 1;
// check button states
for (int i = 0; i < 16; i++) {
- bool was_pressed = (button_states && mask) == mask;
+ bool was_pressed = (button_states & mask) == mask;
bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, i);
if (!was_pressed && is_pressed) {
@@ -237,6 +336,7 @@ String ARVRController::get_configuration_warning() const {
ARVRController::ARVRController() {
controller_id = 0;
is_active = true;
+ button_states = 0;
};
ARVRController::~ARVRController(){
@@ -297,6 +397,8 @@ void ARVRAnchor::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_is_active"), &ARVRAnchor::get_is_active);
ClassDB::bind_method(D_METHOD("get_size"), &ARVRAnchor::get_size);
+
+ ClassDB::bind_method(D_METHOD("get_plane"), &ARVRAnchor::get_plane);
};
void ARVRAnchor::set_anchor_id(int p_anchor_id) {
@@ -346,6 +448,15 @@ String ARVRAnchor::get_configuration_warning() const {
return String();
};
+Plane ARVRAnchor::get_plane() const {
+ Vector3 location = get_translation();
+ Basis orientation = get_transform().basis;
+
+ Plane plane(location, orientation.get_axis(1).normalized());
+
+ return plane;
+};
+
ARVRAnchor::ARVRAnchor() {
anchor_id = 0;
is_active = true;
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 5269ec0248..e0ccfab58b 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -52,6 +52,11 @@ protected:
public:
String get_configuration_warning() const;
+ virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
+ virtual Point2 unproject_position(const Vector3 &p_pos) const;
+ virtual Vector3 project_position(const Point2 &p_point) const;
+ virtual Vector<Plane> get_frustum() const;
+
ARVRCamera();
~ARVRCamera();
};
@@ -118,6 +123,8 @@ public:
bool get_is_active() const;
Vector3 get_size() const;
+ Plane get_plane() const;
+
String get_configuration_warning() const;
ARVRAnchor();
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index b8c6a86f55..ad1a15f363 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -214,7 +214,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
}
}
- if (p_what == NOTIFICATION_INTERNAL_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
@@ -512,7 +512,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//stop playing if no longer active
if (!active) {
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
//do not update, this makes it easier to animate (will shut off otherise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
@@ -582,7 +582,7 @@ void AudioStreamPlayer3D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
setplay = p_from_pos;
output_ready = false;
- set_fixed_process_internal(true);
+ set_physics_process_internal(true);
}
}
@@ -597,7 +597,7 @@ void AudioStreamPlayer3D::stop() {
if (stream_playback.is_valid()) {
active = false;
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
setplay = -1;
}
}
@@ -611,10 +611,10 @@ bool AudioStreamPlayer3D::is_playing() const {
return false;
}
-float AudioStreamPlayer3D::get_pos() {
+float AudioStreamPlayer3D::get_playback_position() {
if (stream_playback.is_valid()) {
- return stream_playback->get_pos();
+ return stream_playback->get_playback_position();
}
return 0;
@@ -776,7 +776,7 @@ void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
set_notify_transform(true);
- velocity_tracker->set_track_fixed_step(doppler_tracking == DOPPLER_TRACKING_FIXED_STEP);
+ velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
velocity_tracker->reset(get_global_transform().origin);
} else {
set_notify_transform(false);
@@ -802,12 +802,12 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
- ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
- ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioStreamPlayer3D::seek);
+ ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek);
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
- ClassDB::bind_method(D_METHOD("get_pos"), &AudioStreamPlayer3D::get_pos);
+ ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer3D::get_playback_position);
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
@@ -869,7 +869,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "50,50000,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db");
ADD_GROUP("Doppler", "doppler_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Fixed"), "set_doppler_tracking", "get_doppler_tracking");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
@@ -880,7 +880,7 @@ void AudioStreamPlayer3D::_bind_methods() {
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_FIXED_STEP);
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
ADD_SIGNAL(MethodInfo("finished"));
}
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index b729b55f7e..5982d7a3ac 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -26,7 +26,7 @@ public:
enum DopplerTracking {
DOPPLER_TRACKING_DISABLED,
DOPPLER_TRACKING_IDLE_STEP,
- DOPPLER_TRACKING_FIXED_STEP
+ DOPPLER_TRACKING_PHYSICS_STEP
};
private:
@@ -127,7 +127,7 @@ public:
void seek(float p_seconds);
void stop();
bool is_playing() const;
- float get_pos();
+ float get_playback_position();
void set_bus(const StringName &p_bus);
StringName get_bus() const;
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 02a7845e0b..8c7d0c23c3 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -175,7 +175,7 @@ void Camera::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"));
p_list->push_back(PropertyInfo(Variant::REAL, "h_offset"));
p_list->push_back(PropertyInfo(Variant::REAL, "v_offset"));
- p_list->push_back(PropertyInfo(Variant::INT, "doppler/tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Fixed"));
+ p_list->push_back(PropertyInfo(Variant::INT, "doppler/tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"));
}
void Camera::_update_camera() {
@@ -507,7 +507,7 @@ void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
doppler_tracking = p_tracking;
if (p_tracking != DOPPLER_TRACKING_DISABLED) {
- velocity_tracker->set_track_fixed_step(doppler_tracking == DOPPLER_TRACKING_FIXED_STEP);
+ velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
velocity_tracker->reset(get_global_transform().origin);
}
}
@@ -557,7 +557,7 @@ void Camera::_bind_methods() {
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED)
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP)
- BIND_ENUM_CONSTANT(DOPPLER_TRACKING_FIXED_STEP)
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP)
}
float Camera::get_fov() const {
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 243a7b9b39..73c6844c1a 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -56,7 +56,7 @@ public:
enum DopplerTracking {
DOPPLER_TRACKING_DISABLED,
DOPPLER_TRACKING_IDLE_STEP,
- DOPPLER_TRACKING_FIXED_STEP
+ DOPPLER_TRACKING_PHYSICS_STEP
};
private:
@@ -127,16 +127,16 @@ public:
virtual Transform get_camera_transform() const;
Vector3 project_ray_normal(const Point2 &p_pos) const;
- Vector3 project_ray_origin(const Point2 &p_pos) const;
+ virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
Vector3 project_local_ray_normal(const Point2 &p_pos) const;
- Point2 unproject_position(const Vector3 &p_pos) const;
+ virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
- Vector3 project_position(const Point2 &p_point) const;
+ virtual Vector3 project_position(const Point2 &p_point) const;
void set_cull_mask(uint32_t p_layers);
uint32_t get_cull_mask() const;
- Vector<Plane> get_frustum() const;
+ virtual Vector<Plane> get_frustum() const;
void set_environment(const Ref<Environment> &p_environment);
Ref<Environment> get_environment() const;
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index c121ef4566..7b4770e435 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -145,9 +145,9 @@ void CollisionObject::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject::shape_find_owner);
- BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_pos"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
+ BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
- ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_pos"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
+ ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
@@ -161,7 +161,7 @@ uint32_t CollisionObject::create_shape_owner(Object *p_owner) {
uint32_t id;
if (shapes.size() == 0) {
- id = 1;
+ id = 0;
} else {
id = shapes.back()->key() + 1;
}
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 66364d40f9..d5a030b35c 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -1478,6 +1478,7 @@ void GIProbe::_bind_methods() {
BIND_ENUM_CONSTANT(SUBDIV_64);
BIND_ENUM_CONSTANT(SUBDIV_128);
BIND_ENUM_CONSTANT(SUBDIV_256);
+ BIND_ENUM_CONSTANT(SUBDIV_512);
BIND_ENUM_CONSTANT(SUBDIV_MAX);
}
@@ -1486,8 +1487,8 @@ GIProbe::GIProbe() {
subdiv = SUBDIV_128;
dynamic_range = 4;
energy = 1.0;
- bias = 0.0;
- normal_bias = 0.8;
+ bias = 1.5;
+ normal_bias = 0.0;
propagation = 1.0;
extents = Vector3(10, 10, 10);
color_scan_cell_width = 4;
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index 64d3f4fcab..11f7efe066 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -149,7 +149,7 @@ void ImmediateGeometry::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &ImmediateGeometry::set_color);
ClassDB::bind_method(D_METHOD("set_uv", "uv"), &ImmediateGeometry::set_uv);
ClassDB::bind_method(D_METHOD("set_uv2", "uv"), &ImmediateGeometry::set_uv2);
- ClassDB::bind_method(D_METHOD("add_vertex", "pos"), &ImmediateGeometry::add_vertex);
+ ClassDB::bind_method(D_METHOD("add_vertex", "position"), &ImmediateGeometry::add_vertex);
ClassDB::bind_method(D_METHOD("add_sphere", "lats", "lons", "radius", "add_uv"), &ImmediateGeometry::add_sphere, DEFVAL(true));
ClassDB::bind_method(D_METHOD("end"), &ImmediateGeometry::end);
ClassDB::bind_method(D_METHOD("clear"), &ImmediateGeometry::clear);
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index 6db825bf54..93ef726c6d 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -38,7 +38,7 @@ class ImmediateGeometry : public GeometryInstance {
GDCLASS(ImmediateGeometry, GeometryInstance);
RID im;
- //a list of texures drawn need to be kept, to avoid references
+ //a list of textures drawn need to be kept, to avoid references
// in VisualServer from becoming invalid if the texture is no longer used
List<Ref<Texture> > cached_textures;
bool empty;
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index 0f281b694d..3ff8317732 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -37,7 +37,7 @@ void InterpolatedCamera::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && enabled)
- set_fixed_process(false);
+ set_physics_process(false);
} break;
case NOTIFICATION_PROCESS: {
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 7402e664d9..e994f4c79e 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -248,7 +248,7 @@ void Light::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET);
BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS);
BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS);
-
+ BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS_SPLIT_SCALE);
BIND_ENUM_CONSTANT(PARAM_MAX);
}
@@ -369,6 +369,12 @@ DirectionalLight::DirectionalLight()
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
blend_splits = false;
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint())
+ // Create light with a default natural "sun" orientation in editor, instead of looking horizontally on X
+ set_rotation_in_degrees(Vector3(-50, 25, 30));
+#endif
}
void OmniLight::set_shadow_mode(ShadowMode p_mode) {
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index d8c7a78648..b226cca02b 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -35,8 +35,6 @@ void Navigation::_navmesh_link(int p_id) {
NavMesh &nm = navmesh_map[p_id];
ERR_FAIL_COND(nm.linked);
- print_line("LINK");
-
PoolVector<Vector3> vertices = nm.navmesh->get_vertices();
int len = vertices.size();
if (len == 0)
@@ -144,8 +142,6 @@ void Navigation::_navmesh_unlink(int p_id) {
NavMesh &nm = navmesh_map[p_id];
ERR_FAIL_COND(!nm.linked);
- print_line("UNLINK");
-
for (List<Polygon>::Element *E = nm.polygons.front(); E; E = E->next()) {
Polygon &p = E->get();
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 80c706898d..4e19214c59 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -462,8 +462,6 @@ void ParticlesMaterial::finish_shaders() {
void ParticlesMaterial::_update_shader() {
- print_line("updating shader");
-
dirty_materials.remove(&element);
MaterialKey mk = _compute_key();
@@ -587,298 +585,294 @@ void ParticlesMaterial::_update_shader() {
//need a random function
code += "\n\n";
code += "float rand_from_seed(inout uint seed) {\n";
- code += " int k;\n";
- code += " int s = int(seed);\n";
- code += " if (s == 0)\n";
+ code += " int k;\n";
+ code += " int s = int(seed);\n";
+ code += " if (s == 0)\n";
code += " s = 305420679;\n";
- code += " k = s / 127773;\n";
- code += " s = 16807 * (s - k * 127773) - 2836 * k;\n";
- code += " if (s < 0)\n";
- code += " s += 2147483647;\n";
- code += " seed = uint(s);\n";
- code += " return float(seed % uint(65536))/65535.0;\n";
+ code += " k = s / 127773;\n";
+ code += " s = 16807 * (s - k * 127773) - 2836 * k;\n";
+ code += " if (s < 0)\n";
+ code += " s += 2147483647;\n";
+ code += " seed = uint(s);\n";
+ code += " return float(seed % uint(65536))/65535.0;\n";
code += "}\n";
+ code += "\n";
+
//improve seed quality
code += "uint hash(uint x) {\n";
- code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
- code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
- code += " x = (x >> uint(16)) ^ x;\n";
- code += " return x;\n";
+ code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
+ code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
+ code += " x = (x >> uint(16)) ^ x;\n";
+ code += " return x;\n";
code += "}\n";
- code += "void vertex() {\n\n";
code += "\n";
- code += " uint base_number=NUMBER/uint(trail_divisor);\n";
- code += " uint alt_seed=hash(base_number+uint(1)+RANDOM_SEED);\n";
- code += " float angle_rand=rand_from_seed(alt_seed);\n";
- code += " float scale_rand=rand_from_seed(alt_seed);\n";
- code += " float hue_rot_rand=rand_from_seed(alt_seed);\n";
- code += " float anim_offset_rand=rand_from_seed(alt_seed);\n";
- code += "\n";
- code += "\n";
- code += "\n";
+ code += "void vertex() {\n";
+ code += " uint base_number = NUMBER/uint(trail_divisor);\n";
+ code += " uint alt_seed = hash(base_number+uint(1)+RANDOM_SEED);\n";
+ code += " float angle_rand = rand_from_seed(alt_seed);\n";
+ code += " float scale_rand = rand_from_seed(alt_seed);\n";
+ code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
+ code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
code += "\n";
+
if (emission_shape >= EMISSION_SHAPE_POINTS) {
- code += " int point = min(emission_texture_point_count-1,int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
- code += " ivec2 emission_tex_size = textureSize( emission_texture_points, 0 );\n";
- code += " ivec2 emission_tex_ofs = ivec2( point % emission_tex_size.x, point / emission_tex_size.x );\n";
+ code += " int point = min(emission_texture_point_count-1,int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
+ code += " ivec2 emission_tex_size = textureSize( emission_texture_points, 0 );\n";
+ code += " ivec2 emission_tex_ofs = ivec2( point % emission_tex_size.x, point / emission_tex_size.x );\n";
}
- code += " if (RESTART) {\n";
+ code += " if (RESTART) {\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(0.0,0.0),0.0).r;\n";
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(0.0,0.0),0.0).r;\n";
else
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 0.0;\n";
if (tex_parameters[PARAM_ANGLE].is_valid())
- code += " float tex_angle = textureLod(angle_texture,vec2(0.0,0.0),0.0).r;\n";
+ code += " float tex_angle = textureLod(angle_texture,vec2(0.0,0.0),0.0).r;\n";
else
- code += " float tex_angle = 0.0;\n";
+ code += " float tex_angle = 0.0;\n";
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
- code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(0.0,0.0),0.0).r;\n";
+ code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(0.0,0.0),0.0).r;\n";
else
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 0.0;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " float angle1 = (rand_from_seed(alt_seed)*2.0-1.0)*spread/180.0*3.1416;\n";
- code += " vec3 rot=vec3( cos(angle1), sin(angle1),0.0 );\n";
- code += " VELOCITY=(rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n";
+ code += " float angle1 = (rand_from_seed(alt_seed)*2.0-1.0)*spread/180.0*3.1416;\n";
+ code += " vec3 rot = vec3( cos(angle1), sin(angle1),0.0 );\n";
+ code += " VELOCITY = (rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n";
} else {
//initiate velocity spread in 3D
- code += " float angle1 = rand_from_seed(alt_seed)*spread*3.1416;\n";
- code += " float angle2 = rand_from_seed(alt_seed)*20.0*3.1416; // make it more random like\n";
- code += " vec3 rot_xz=vec3( sin(angle1), 0.0, cos(angle1) );\n";
- code += " vec3 rot = vec3( cos(angle2)*rot_xz.x,sin(angle2)*rot_xz.x, rot_xz.z);\n";
- code += " VELOCITY=(rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n";
+ code += " float angle1 = rand_from_seed(alt_seed)*spread*3.1416;\n";
+ code += " float angle2 = rand_from_seed(alt_seed)*20.0*3.1416; // make it more random like\n";
+ code += " vec3 rot_xz = vec3( sin(angle1), 0.0, cos(angle1) );\n";
+ code += " vec3 rot = vec3( cos(angle2)*rot_xz.x,sin(angle2)*rot_xz.x, rot_xz.z);\n";
+ code += " VELOCITY = (rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n";
}
- code += " float base_angle=(initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
- code += " CUSTOM.x=base_angle*3.1416/180.0;\n"; //angle
- code += " CUSTOM.y=0.0;\n"; //phase
- code += " CUSTOM.z=(anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random);\n"; //animation offset (0-1)
+ code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
+ code += " CUSTOM.x = base_angle*3.1416/180.0;\n"; //angle
+ code += " CUSTOM.y = 0.0;\n"; //phase
+ code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random);\n"; //animation offset (0-1)
switch (emission_shape) {
case EMISSION_SHAPE_POINT: {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0 ))*emission_sphere_radius;\n";
+ code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0 ))*emission_sphere_radius;\n";
} break;
case EMISSION_SHAPE_BOX: {
- code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0)*emission_box_extents;\n";
+ code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0)*emission_box_extents;\n";
} break;
case EMISSION_SHAPE_POINTS:
case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs,0).xyz;\n";
+ code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs,0).xyz;\n";
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
if (flags[FLAG_DISABLE_Z]) {
- code += " mat2 rotm;";
- code += " rotm[0]=texelFetch(emission_texture_normal, emission_tex_ofs,0).xy;\n";
- code += " rotm[1]=rotm[0].yx * vec2(1.0,-1.0);\n";
- code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
+ code += " mat2 rotm;";
+ code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs,0).xy;\n";
+ code += " rotm[1] = rotm[0].yx * vec2(1.0,-1.0);\n";
+ code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
} else {
- code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs,0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n";
- code += " vec3 tangent = normalize(cross(v0, normal));\n";
- code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
- code += " VELOCITY = mat3(tangent,bitangent,normal) * VELOCITY;\n";
+ code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs,0).xyz;\n";
+ code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n";
+ code += " vec3 tangent = normalize(cross(v0, normal));\n";
+ code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
+ code += " VELOCITY = mat3(tangent,bitangent,normal) * VELOCITY;\n";
}
}
} break;
}
- code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY,0.0)).xyz;\n";
- code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
+ code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY,0.0)).xyz;\n";
+ code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " VELOCITY.z=0.0;\n";
- code += " TRANSFORM[3].z=0.0;\n";
+ code += " VELOCITY.z = 0.0;\n";
+ code += " TRANSFORM[3].z = 0.0;\n";
}
- code += " } else {\n";
+ code += " } else {\n";
- code += " CUSTOM.y+=DELTA/LIFETIME;\n";
+ code += " CUSTOM.y += DELTA/LIFETIME;\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 0.0;\n";
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
- code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_orbit_velocity = 0.0;\n";
+ code += " float tex_orbit_velocity = 0.0;\n";
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
- code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_angular_velocity = 0.0;\n";
+ code += " float tex_angular_velocity = 0.0;\n";
if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid())
- code += " float tex_linear_accel = textureLod(linear_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_linear_accel = textureLod(linear_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_linear_accel = 0.0;\n";
+ code += " float tex_linear_accel = 0.0;\n";
if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid())
- code += " float tex_radial_accel = textureLod(radial_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_radial_accel = textureLod(radial_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_radial_accel = 0.0;\n";
+ code += " float tex_radial_accel = 0.0;\n";
if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid())
- code += " float tex_tangent_accel = textureLod(tangent_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_tangent_accel = textureLod(tangent_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_tangent_accel = 0.0;\n";
+ code += " float tex_tangent_accel = 0.0;\n";
if (tex_parameters[PARAM_DAMPING].is_valid())
- code += " float tex_damping = textureLod(damping_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_damping = textureLod(damping_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_damping = 0.0;\n";
+ code += " float tex_damping = 0.0;\n";
if (tex_parameters[PARAM_ANGLE].is_valid())
- code += " float tex_angle = textureLod(angle_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_angle = textureLod(angle_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_angle = 0.0;\n";
+ code += " float tex_angle = 0.0;\n";
if (tex_parameters[PARAM_ANIM_SPEED].is_valid())
- code += " float tex_anim_speed = textureLod(anim_speed_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_anim_speed = textureLod(anim_speed_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_anim_speed = 0.0;\n";
+ code += " float tex_anim_speed = 0.0;\n";
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
- code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 0.0;\n";
- code += " vec3 force = gravity; \n";
- code += " vec3 pos = TRANSFORM[3].xyz; \n";
+ code += " vec3 force = gravity; \n";
+ code += " vec3 pos = TRANSFORM[3].xyz; \n";
if (flags[FLAG_DISABLE_Z]) {
- code += " pos.z=0.0; \n";
+ code += " pos.z = 0.0; \n";
}
- code += " //apply linear acceleration\n";
- code += " force+= length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n";
- code += " //apply radial acceleration\n";
- code += " vec3 org = vec3(0.0);\n";
- code += " // if (!p_system->local_coordinates)\n";
- code += " //org=p_transform.origin;\n";
- code += " vec3 diff = pos-org;\n";
- code += " force+=length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n";
- code += " //apply tangential acceleration;\n";
+ code += " //apply linear acceleration\n";
+ code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n";
+ code += " //apply radial acceleration\n";
+ code += " vec3 org = vec3(0.0);\n";
+ code += " vec3 diff = pos-org;\n";
+ code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n";
+ code += " //apply tangential acceleration;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " force+=length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random)) : vec3(0.0);\n";
+ code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random)) : vec3(0.0);\n";
} else {
- code += " vec3 crossDiff = cross(normalize(diff),normalize(gravity));\n";
- code += " force+=length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random)) : vec3(0.0);\n";
+ code += " vec3 crossDiff = cross(normalize(diff),normalize(gravity));\n";
+ code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random)) : vec3(0.0);\n";
}
- code += " //apply attractor forces\n";
- code += " VELOCITY+=force * DELTA;\n";
+ code += " //apply attractor forces\n";
+ code += " VELOCITY += force * DELTA;\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " VELOCITY=normalize(VELOCITY)*tex_linear_velocity;\n";
+ code += " VELOCITY = normalize(VELOCITY)*tex_linear_velocity;\n";
}
- code += " if (damping+tex_damping>0.0) {\n";
- code += " \n";
- code += " float v = length(VELOCITY);\n";
- code += " float damp = (damping+tex_damping)*mix(1.0,rand_from_seed(alt_seed),damping_random);\n";
- code += " v -= damp * DELTA;\n";
- code += " if (v<0.0) {\n";
- code += " VELOCITY=vec3(0.0);\n";
- code += " } else {\n";
- code += " VELOCITY=normalize(VELOCITY) * v;\n";
- code += " }\n";
- code += " }\n";
- code += " float base_angle=(initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
- code += " base_angle+=CUSTOM.y*LIFETIME*(angular_velocity+tex_angular_velocity)*mix(1.0,rand_from_seed(alt_seed)*2.0-1.0,angular_velocity_random);\n";
- code += " CUSTOM.x=base_angle*3.1416/180.0;\n"; //angle
- code += " CUSTOM.z=(anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random)+CUSTOM.y*(anim_speed+tex_anim_speed)*mix(1.0,rand_from_seed(alt_seed),anim_speed_random);\n"; //angle
+ code += " if (damping + tex_damping > 0.0) {\n";
+ code += " \n";
+ code += " float v = length(VELOCITY);\n";
+ code += " float damp = (damping+tex_damping)*mix(1.0,rand_from_seed(alt_seed),damping_random);\n";
+ code += " v -= damp * DELTA;\n";
+ code += " if (v < 0.0) {\n";
+ code += " VELOCITY = vec3(0.0);\n";
+ code += " } else {\n";
+ code += " VELOCITY = normalize(VELOCITY) * v;\n";
+ code += " }\n";
+ code += " }\n";
+ code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
+ code += " base_angle += CUSTOM.y*LIFETIME*(angular_velocity+tex_angular_velocity)*mix(1.0,rand_from_seed(alt_seed)*2.0-1.0,angular_velocity_random);\n";
+ code += " CUSTOM.x = base_angle*3.1416/180.0;\n"; //angle
+ code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random)+CUSTOM.y*(anim_speed+tex_anim_speed)*mix(1.0,rand_from_seed(alt_seed),anim_speed_random);\n"; //angle
if (flags[FLAG_ANIM_LOOP]) {
- code += " CUSTOM.z=mod(CUSTOM.z,1.0);\n"; //loop
+ code += " CUSTOM.z = mod(CUSTOM.z,1.0);\n"; //loop
} else {
- code += " CUSTOM.z=clamp(CUSTOM.z,0.0,1.0);\n"; //0 to 1 only
+ code += " CUSTOM.z = clamp(CUSTOM.z,0.0,1.0);\n"; //0 to 1 only
}
- code += " }\n";
+ code += " }\n";
//apply color
//apply hue rotation
if (tex_parameters[PARAM_SCALE].is_valid())
- code += " float tex_scale = textureLod(scale_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_scale = textureLod(scale_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_scale = 1.0;\n";
+ code += " float tex_scale = 1.0;\n";
if (tex_parameters[PARAM_HUE_VARIATION].is_valid())
- code += " float tex_hue_variation = textureLod(hue_variation_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_hue_variation = textureLod(hue_variation_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_hue_variation = 0.0;\n";
-
- code += " float hue_rot_angle = (hue_variation+tex_hue_variation)*3.1416*2.0*mix(1.0,hue_rot_rand*2.0-1.0,hue_variation_random);\n";
- code += " float hue_rot_c = cos(hue_rot_angle);\n";
- code += " float hue_rot_s = sin(hue_rot_angle);\n";
- code += " mat4 hue_rot_mat = mat4( vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n";
- code += " \n";
- code += " mat4( vec4(0.701, -0.587, -0.114, 0.0),\n";
- code += " vec4(-0.299, 0.413, -0.114, 0.0),\n";
- code += " vec4(-0.300, -0.588, 0.886, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n";
- code += "\n";
- code += " mat4( vec4(0.168, 0.330, -0.497, 0.0),\n";
- code += " vec4(-0.328, 0.035, 0.292, 0.0),\n";
- code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
+ code += " float tex_hue_variation = 0.0;\n";
+
+ code += " float hue_rot_angle = (hue_variation+tex_hue_variation)*3.1416*2.0*mix(1.0,hue_rot_rand*2.0-1.0,hue_variation_random);\n";
+ code += " float hue_rot_c = cos(hue_rot_angle);\n";
+ code += " float hue_rot_s = sin(hue_rot_angle);\n";
+ code += " mat4 hue_rot_mat = mat4( vec4(0.299, 0.587, 0.114, 0.0),\n";
+ code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
+ code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
+ code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n";
+ code += " mat4( vec4(0.701, -0.587, -0.114, 0.0),\n";
+ code += " vec4(-0.299, 0.413, -0.114, 0.0),\n";
+ code += " vec4(-0.300, -0.588, 0.886, 0.0),\n";
+ code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n";
+ code += " mat4( vec4(0.168, 0.330, -0.497, 0.0),\n";
+ code += " vec4(-0.328, 0.035, 0.292, 0.0),\n";
+ code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
+ code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
if (color_ramp.is_valid()) {
- code += " COLOR = textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0) * hue_rot_mat;\n";
+ code += " COLOR = textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0) * hue_rot_mat;\n";
} else {
- code += " COLOR = color_value * hue_rot_mat;\n";
+ code += " COLOR = color_value * hue_rot_mat;\n";
}
if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) {
- code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n";
+ code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n";
}
if (trail_color_modifier.is_valid()) {
- code += "if (trail_divisor>1) { COLOR*=textureLod(trail_color_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0); }\n";
+ code += " if (trail_divisor > 1) { COLOR *= textureLod(trail_color_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0); }\n";
}
code += "\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " TRANSFORM[0]=vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n";
- code += " TRANSFORM[1]=vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n";
- code += " TRANSFORM[2]=vec4(0.0,0.0,1.0,0.0);\n";
+ code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n";
+ code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n";
+ code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
} else {
//orient particle Y towards velocity
if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
- code += " if (length(VELOCITY)>0.0) {TRANSFORM[1].xyz=normalize(VELOCITY);} else {TRANSFORM[1].xyz=normalize(TRANSFORM[1].xyz);}\n";
- code += " if (TRANSFORM[1].xyz==normalize(TRANSFORM[0].xyz)) {\n";
- code += "\tTRANSFORM[0].xyz=normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
- code += "\tTRANSFORM[2].xyz=normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
- code += " } else {\n";
- code += "\tTRANSFORM[2].xyz=normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
- code += "\tTRANSFORM[0].xyz=normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
- code += " }\n";
+ code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n";
+ code += " if (TRANSFORM[1].xyz == normalize(TRANSFORM[0].xyz)) {\n";
+ code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
+ code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
+ code += " } else {\n";
+ code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
+ code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
+ code += " }\n";
} else {
- code += "\tTRANSFORM[0].xyz=normalize(TRANSFORM[0].xyz);\n";
- code += "\tTRANSFORM[1].xyz=normalize(TRANSFORM[1].xyz);\n";
- code += "\tTRANSFORM[2].xyz=normalize(TRANSFORM[2].xyz);\n";
+ code += " TRANSFORM[0].xyz = normalize(TRANSFORM[0].xyz);\n";
+ code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n";
+ code += " TRANSFORM[2].xyz = normalize(TRANSFORM[2].xyz);\n";
}
//turn particle by rotation in Y
if (flags[FLAG_ROTATE_Y]) {
- code += "\tTRANSFORM = TRANSFORM * mat4( vec4(cos(CUSTOM.x),0.0,-sin(CUSTOM.x),0.0), vec4(0.0,1.0,0.0,0.0),vec4(sin(CUSTOM.x),0.0,cos(CUSTOM.x),0.0),vec4(0.0,0.0,0.0,1.0));\n";
+ code += " TRANSFORM = TRANSFORM * mat4( vec4(cos(CUSTOM.x),0.0,-sin(CUSTOM.x),0.0), vec4(0.0,1.0,0.0,0.0),vec4(sin(CUSTOM.x),0.0,cos(CUSTOM.x),0.0),vec4(0.0,0.0,0.0,1.0));\n";
}
}
//scale by scale
- code += " float base_scale=mix(scale*tex_scale,1.0,scale_random*scale_rand);\n";
+ code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n";
if (trail_size_modifier.is_valid()) {
- code += "if (trail_divisor>1) { base_scale*=textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n";
+ code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n";
}
- code += " TRANSFORM[0].xyz*=base_scale;\n";
- code += " TRANSFORM[1].xyz*=base_scale;\n";
- code += " TRANSFORM[2].xyz*=base_scale;\n";
+ code += " TRANSFORM[0].xyz *= base_scale;\n";
+ code += " TRANSFORM[1].xyz *= base_scale;\n";
+ code += " TRANSFORM[2].xyz *= base_scale;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " VELOCITY.z=0.0;\n";
- code += " TRANSFORM[3].z=0.0;\n";
+ code += " VELOCITY.z = 0.0;\n";
+ code += " TRANSFORM[3].z = 0.0;\n";
}
code += "}\n";
code += "\n";
@@ -913,9 +907,7 @@ void ParticlesMaterial::_queue_shader_change() {
if (material_mutex)
material_mutex->lock();
- print_line("queuing change");
if (!element.in_list()) {
- print_line("not in list, adding");
dirty_materials.add(&element);
}
@@ -1329,6 +1321,12 @@ Vector3 ParticlesMaterial::get_gravity() const {
return gravity;
}
+RID ParticlesMaterial::get_shader_rid() const {
+
+ ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
+ return shader_map[current_key].shader;
+}
+
void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
if (property.name == "color" && color_ramp.is_valid()) {
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 2c109d6ec8..e3109f470f 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -388,6 +388,8 @@ public:
static void finish_shaders();
static void flush_changes();
+ RID get_shader_rid() const;
+
ParticlesMaterial();
~ParticlesMaterial();
};
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 60245fe6ce..65f20210e1 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -85,9 +85,15 @@ void PathFollow::_update_transform() {
if (!c.is_valid())
return;
+ if (delta_offset == 0) {
+ return;
+ }
+
float o = offset;
- if (loop)
+
+ if (loop) {
o = Math::fposmod(o, c->get_baked_length());
+ }
Vector3 pos = c->interpolate_baked(o, cubic);
Transform t = get_transform();
@@ -101,14 +107,14 @@ void PathFollow::_update_transform() {
// see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
// for a discussion about why not Frenet frame.
- Vector3 t_prev = pos - c->interpolate_baked(o - lookahead, cubic);
- Vector3 t_cur = c->interpolate_baked(o + lookahead, cubic) - pos;
+ Vector3 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized();
+ Vector3 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
Vector3 axis = t_prev.cross(t_cur);
- float dot = t_prev.normalized().dot(t_cur.normalized());
+ float dot = t_prev.dot(t_cur);
float angle = Math::acos(CLAMP(dot, -1, 1));
- if (axis.length() > CMP_EPSILON && angle > CMP_EPSILON) {
+ if (likely(Math::abs(angle) > CMP_EPSILON)) {
if (rotation_mode == ROTATION_Y) {
// assuming we're referring to global Y-axis. is this correct?
axis.x = 0;
@@ -116,27 +122,31 @@ void PathFollow::_update_transform() {
} else if (rotation_mode == ROTATION_XY) {
axis.z = 0;
} else if (rotation_mode == ROTATION_XYZ) {
- // all components are OK
+ // all components are allowed
}
- t.rotate_basis(axis.normalized(), angle);
+ if (likely(axis.length() > CMP_EPSILON)) {
+ t.rotate_basis(axis.normalized(), angle);
+ }
}
// do the additional tilting
float tilt_angle = c->interpolate_baked_tilt(o);
- Vector3 tilt_axis = t_cur; // is this correct??
+ Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
- if (tilt_axis.length() > CMP_EPSILON && tilt_angle > CMP_EPSILON) {
+ if (likely(Math::abs(tilt_angle) > CMP_EPSILON)) {
if (rotation_mode == ROTATION_Y) {
tilt_axis.x = 0;
tilt_axis.z = 0;
} else if (rotation_mode == ROTATION_XY) {
tilt_axis.z = 0;
} else if (rotation_mode == ROTATION_XYZ) {
- // all components are OK
+ // all components are allowed
}
- t.rotate_basis(tilt_axis.normalized(), tilt_angle);
+ if (likely(tilt_axis.length() > CMP_EPSILON)) {
+ t.rotate_basis(tilt_axis.normalized(), tilt_angle);
+ }
}
t.translate(pos_offset);
@@ -195,8 +205,6 @@ bool PathFollow::_set(const StringName &p_name, const Variant &p_value) {
set_cubic_interpolation(p_value);
} else if (String(p_name) == "loop") {
set_loop(p_value);
- } else if (String(p_name) == "lookahead") {
- set_lookahead(p_value);
} else
return false;
@@ -219,8 +227,6 @@ bool PathFollow::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = cubic;
} else if (String(p_name) == "loop") {
r_ret = loop;
- } else if (String(p_name) == "lookahead") {
- r_ret = lookahead;
} else
return false;
@@ -238,7 +244,6 @@ void PathFollow::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ"));
p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp"));
p_list->push_back(PropertyInfo(Variant::BOOL, "loop"));
- p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"));
}
void PathFollow::_bind_methods() {
@@ -271,8 +276,9 @@ void PathFollow::_bind_methods() {
}
void PathFollow::set_offset(float p_offset) {
-
+ delta_offset = p_offset - offset;
offset = p_offset;
+
if (path)
_update_transform();
_change_notify("offset");
@@ -322,16 +328,6 @@ float PathFollow::get_unit_offset() const {
return 0;
}
-void PathFollow::set_lookahead(float p_lookahead) {
-
- lookahead = p_lookahead;
-}
-
-float PathFollow::get_lookahead() const {
-
- return lookahead;
-}
-
void PathFollow::set_rotation_mode(RotationMode p_rotation_mode) {
rotation_mode = p_rotation_mode;
@@ -356,11 +352,11 @@ bool PathFollow::has_loop() const {
PathFollow::PathFollow() {
offset = 0;
+ delta_offset = 0;
h_offset = 0;
v_offset = 0;
path = NULL;
rotation_mode = ROTATION_XYZ;
cubic = true;
loop = true;
- lookahead = 0.1;
}
diff --git a/scene/3d/path.h b/scene/3d/path.h
index 0f9a169f72..52760e0c75 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -67,10 +67,10 @@ public:
private:
Path *path;
+ real_t delta_offset; // change in offset since last _update_transform
real_t offset;
real_t h_offset;
real_t v_offset;
- real_t lookahead;
bool cubic;
bool loop;
RotationMode rotation_mode;
@@ -98,9 +98,6 @@ public:
void set_unit_offset(float p_unit_offset);
float get_unit_offset() const;
- void set_lookahead(float p_lookahead);
- float get_lookahead() const;
-
void set_loop(bool p_loop);
bool has_loop() const;
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 6551deabf2..4c661e6a88 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -825,7 +825,7 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody::is_using_continuous_collision_detection);
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody::set_axis_velocity);
- ClassDB::bind_method(D_METHOD("apply_impulse", "pos", "impulse"), &RigidBody::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody::apply_impulse);
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody::set_sleeping);
ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody::is_sleeping);
@@ -870,10 +870,10 @@ void RigidBody::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_STATIC);
BIND_ENUM_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED);
BIND_ENUM_CONSTANT(AXIS_LOCK_X);
@@ -960,7 +960,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
- Vector3 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time();
+ Vector3 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector3 lv = p_linear_velocity;
on_floor = false;
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 72b7706b77..296bddf0a3 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -48,14 +48,14 @@ Vector3 RayCast::get_cast_to() const {
return cast_to;
}
-void RayCast::set_collision_layer(uint32_t p_layer) {
+void RayCast::set_collision_mask(uint32_t p_mask) {
- collision_layer = p_layer;
+ collision_mask = p_mask;
}
-uint32_t RayCast::get_collision_layer() const {
+uint32_t RayCast::get_collision_mask() const {
- return collision_layer;
+ return collision_mask;
}
void RayCast::set_type_mask(uint32_t p_mask) {
@@ -97,7 +97,7 @@ void RayCast::set_enabled(bool p_enabled) {
enabled = p_enabled;
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
- set_fixed_process(p_enabled);
+ set_physics_process(p_enabled);
if (!p_enabled)
collided = false;
@@ -121,25 +121,25 @@ void RayCast::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (enabled && !Engine::get_singleton()->is_editor_hint()) {
- set_fixed_process(true);
+ set_physics_process(true);
if (get_tree()->is_debugging_collisions_hint())
_update_debug_shape();
} else
- set_fixed_process(false);
+ set_physics_process(false);
} break;
case NOTIFICATION_EXIT_TREE: {
if (enabled) {
- set_fixed_process(false);
+ set_physics_process(false);
}
if (debug_shape)
_clear_debug_shape();
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (!enabled)
break;
@@ -172,7 +172,7 @@ void RayCast::_update_raycast_state() {
PhysicsDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_layer, type_mask)) {
+ if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, type_mask)) {
collided = true;
against = rr.collider_id;
@@ -245,15 +245,15 @@ void RayCast::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_exceptions"), &RayCast::clear_exceptions);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &RayCast::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &RayCast::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &RayCast::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &RayCast::get_collision_mask);
ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast::set_type_mask);
ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast::get_type_mask);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask");
}
@@ -325,7 +325,7 @@ RayCast::RayCast() {
against = 0;
collided = false;
against_shape = 0;
- collision_layer = 1;
+ collision_mask = 1;
type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
cast_to = Vector3(0, -1, 0);
debug_shape = NULL;
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index fd566cd343..cd3cf3c913 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -47,7 +47,7 @@ class RayCast : public Spatial {
Set<RID> exclude;
- uint32_t collision_layer;
+ uint32_t collision_mask;
uint32_t type_mask;
Node *debug_shape;
@@ -69,8 +69,8 @@ public:
void set_cast_to(const Vector3 &p_point);
Vector3 get_cast_to() const;
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
void set_type_mask(uint32_t p_mask);
uint32_t get_type_mask() const;
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 91fe426b99..0dfd80ca90 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -651,7 +651,7 @@ void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up_normal) {
set_global_transform(lookat);
}
-void Spatial::look_at_from_pos(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up_normal) {
+void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up_normal) {
Transform lookat;
lookat.origin = p_pos;
@@ -749,7 +749,7 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_identity"), &Spatial::set_identity);
ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Spatial::look_at);
- ClassDB::bind_method(D_METHOD("look_at_from_pos", "pos", "target", "up"), &Spatial::look_at_from_pos);
+ ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Spatial::look_at_from_position);
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Spatial::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Spatial::to_global);
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 3f205ea86b..b912d1f906 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -172,7 +172,7 @@ public:
void global_translate(const Vector3 &p_offset);
void look_at(const Vector3 &p_target, const Vector3 &p_up_normal);
- void look_at_from_pos(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up_normal);
+ void look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up_normal);
Vector3 to_local(Vector3 p_global) const;
Vector3 to_global(Vector3 p_local) const;
diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp
index dc822d0446..1c7423e645 100644
--- a/scene/3d/spatial_velocity_tracker.cpp
+++ b/scene/3d/spatial_velocity_tracker.cpp
@@ -1,21 +1,21 @@
#include "spatial_velocity_tracker.h"
#include "engine.h"
-void SpatialVelocityTracker::set_track_fixed_step(bool p_track_fixed_step) {
+void SpatialVelocityTracker::set_track_physics_step(bool p_track_physics_step) {
- fixed_step = p_track_fixed_step;
+ physics_step = p_track_physics_step;
}
-bool SpatialVelocityTracker::is_tracking_fixed_step() const {
+bool SpatialVelocityTracker::is_tracking_physics_step() const {
- return fixed_step;
+ return physics_step;
}
void SpatialVelocityTracker::update_position(const Vector3 &p_position) {
PositionHistory ph;
ph.position = p_position;
- if (fixed_step) {
- ph.frame = Engine::get_singleton()->get_fixed_frames();
+ if (physics_step) {
+ ph.frame = Engine::get_singleton()->get_physics_frames();
} else {
ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
}
@@ -40,8 +40,8 @@ Vector3 SpatialVelocityTracker::get_tracked_linear_velocity() const {
float base_time = 0.0;
if (position_history_len) {
- if (fixed_step) {
- uint64_t base = Engine::get_singleton()->get_fixed_frames();
+ if (physics_step) {
+ uint64_t base = Engine::get_singleton()->get_physics_frames();
base_time = float(base - position_history[0].frame) / Engine::get_singleton()->get_iterations_per_second();
} else {
uint64_t base = Engine::get_singleton()->get_idle_frame_ticks();
@@ -54,7 +54,7 @@ Vector3 SpatialVelocityTracker::get_tracked_linear_velocity() const {
uint64_t diff = position_history[i].frame - position_history[i + 1].frame;
Vector3 distance = position_history[i].position - position_history[i + 1].position;
- if (fixed_step) {
+ if (physics_step) {
delta = float(diff) / Engine::get_singleton()->get_iterations_per_second();
} else {
delta = double(diff) / 1000000.0;
@@ -78,8 +78,8 @@ void SpatialVelocityTracker::reset(const Vector3 &p_new_pos) {
PositionHistory ph;
ph.position = p_new_pos;
- if (fixed_step) {
- ph.frame = Engine::get_singleton()->get_fixed_frames();
+ if (physics_step) {
+ ph.frame = Engine::get_singleton()->get_physics_frames();
} else {
ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
}
@@ -90,8 +90,8 @@ void SpatialVelocityTracker::reset(const Vector3 &p_new_pos) {
void SpatialVelocityTracker::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_track_fixed_step", "enable"), &SpatialVelocityTracker::set_track_fixed_step);
- ClassDB::bind_method(D_METHOD("is_tracking_fixed_step"), &SpatialVelocityTracker::is_tracking_fixed_step);
+ ClassDB::bind_method(D_METHOD("set_track_physics_step", "enable"), &SpatialVelocityTracker::set_track_physics_step);
+ ClassDB::bind_method(D_METHOD("is_tracking_physics_step"), &SpatialVelocityTracker::is_tracking_physics_step);
ClassDB::bind_method(D_METHOD("update_position", "position"), &SpatialVelocityTracker::update_position);
ClassDB::bind_method(D_METHOD("get_tracked_linear_velocity"), &SpatialVelocityTracker::get_tracked_linear_velocity);
ClassDB::bind_method(D_METHOD("reset", "position"), &SpatialVelocityTracker::reset);
@@ -100,5 +100,5 @@ void SpatialVelocityTracker::_bind_methods() {
SpatialVelocityTracker::SpatialVelocityTracker() {
position_history.resize(4); // should be configurable
position_history_len = 0;
- fixed_step = false;
+ physics_step = false;
}
diff --git a/scene/3d/spatial_velocity_tracker.h b/scene/3d/spatial_velocity_tracker.h
index b8237613a7..c4371ff1f7 100644
--- a/scene/3d/spatial_velocity_tracker.h
+++ b/scene/3d/spatial_velocity_tracker.h
@@ -11,7 +11,7 @@ class SpatialVelocityTracker : public Reference {
Vector3 position;
};
- bool fixed_step;
+ bool physics_step;
Vector<PositionHistory> position_history;
int position_history_len;
@@ -20,8 +20,8 @@ protected:
public:
void reset(const Vector3 &p_new_pos);
- void set_track_fixed_step(bool p_track_fixed_step);
- bool is_tracking_fixed_step() const;
+ void set_track_physics_step(bool p_track_physics_step);
+ bool is_tracking_physics_step() const;
void update_position(const Vector3 &p_position);
Vector3 get_tracked_linear_velocity() const;
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 3518113130..a072572142 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -267,6 +267,8 @@ void VehicleWheel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_roll_influence", "roll_influence"), &VehicleWheel::set_roll_influence);
ClassDB::bind_method(D_METHOD("get_roll_influence"), &VehicleWheel::get_roll_influence);
+ ClassDB::bind_method(D_METHOD("get_skidinfo"), &VehicleWheel::get_skidinfo);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_traction"), "set_use_as_traction", "is_used_as_traction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_steering"), "set_use_as_steering", "is_used_as_steering");
ADD_GROUP("Wheel", "wheel_");
@@ -303,6 +305,11 @@ bool VehicleWheel::is_used_as_steering() const {
return steers;
}
+float VehicleWheel::get_skidinfo() const {
+
+ return m_skidInfo;
+}
+
VehicleWheel::VehicleWheel() {
steers = false;
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index eb661adb90..c642eb61b8 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -131,6 +131,8 @@ public:
void set_roll_influence(float p_value);
float get_roll_influence() const;
+ float get_skidinfo() const;
+
String get_configuration_warning() const;
VehicleWheel();
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index d3203bacec..e60b32a92a 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -252,8 +252,8 @@ void VisibilityEnabler::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
+ BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
BIND_ENUM_CONSTANT(ENABLER_MAX);
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index be0b652276..0f631c69b6 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -192,7 +192,7 @@ void AnimationPlayer::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process(false);
+ set_physics_process(false);
set_process(false);
}
//_set_process(false);
@@ -207,19 +207,19 @@ void AnimationPlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_FIXED)
+ if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
break;
if (processing)
_animation_process(get_process_delta_time());
} break;
- case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (animation_process_mode == ANIMATION_PROCESS_IDLE)
break;
if (processing)
- _animation_process(get_fixed_process_delta_time());
+ _animation_process(get_physics_process_delta_time());
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -405,6 +405,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
Variant value = a->value_track_interpolate(i, p_time);
+
+ if (value == Variant())
+ continue;
+
//thanks to trigger mode, this should be solved now..
/*
if (p_delta==0 && value.get_type()==Variant::STRING)
@@ -434,7 +438,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
pa->object->set(pa->prop, value, &valid); //you are not speshul
#ifdef DEBUG_ENABLED
if (!valid) {
- ERR_PRINTS("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid");
+ ERR_PRINTS("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
}
#endif
@@ -442,7 +446,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
case SP_NODE2D_POS: {
#ifdef DEBUG_ENABLED
if (value.get_type() != Variant::VECTOR2) {
- ERR_PRINTS("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()");
+ ERR_PRINTS("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2(). Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
}
#endif
static_cast<Node2D *>(pa->object)->set_position(value);
@@ -450,7 +454,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
case SP_NODE2D_ROT: {
#ifdef DEBUG_ENABLED
if (value.is_num()) {
- ERR_PRINTS("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical");
+ ERR_PRINTS("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
}
#endif
@@ -459,7 +463,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
if (value.get_type() != Variant::VECTOR2) {
- ERR_PRINTS("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()");
+ ERR_PRINTS("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()." + a->get_name() + "' at node '" + get_path() + "'.");
}
#endif
@@ -529,12 +533,12 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
if (&cd == &playback.current) {
- if (!backwards && cd.pos < len && next_pos == len /*&& playback.blend.empty()*/) {
+ if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
//playback finished
end_notify = true;
}
- if (backwards && cd.pos > 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
+ if (backwards && cd.pos >= 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
//playback finished
end_notify = true;
}
@@ -615,7 +619,7 @@ void AnimationPlayer::_animation_update_transforms() {
pa->object->set(pa->prop, pa->value_accum, &valid); //you are not speshul
#ifdef DEBUG_ENABLED
if (!valid) {
- ERR_PRINTS("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property");
+ ERR_PRINTS("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property");
}
#endif
@@ -623,7 +627,7 @@ void AnimationPlayer::_animation_update_transforms() {
case SP_NODE2D_POS: {
#ifdef DEBUG_ENABLED
if (pa->value_accum.get_type() != Variant::VECTOR2) {
- ERR_PRINTS("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
+ ERR_PRINTS("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
}
#endif
static_cast<Node2D *>(pa->object)->set_position(pa->value_accum);
@@ -631,7 +635,7 @@ void AnimationPlayer::_animation_update_transforms() {
case SP_NODE2D_ROT: {
#ifdef DEBUG_ENABLED
if (pa->value_accum.is_num()) {
- ERR_PRINTS("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not numerical");
+ ERR_PRINTS("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not numerical");
}
#endif
@@ -640,7 +644,7 @@ void AnimationPlayer::_animation_update_transforms() {
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
if (pa->value_accum.get_type() != Variant::VECTOR2) {
- ERR_PRINTS("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
+ ERR_PRINTS("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
}
#endif
@@ -1045,7 +1049,7 @@ bool AnimationPlayer::is_valid() const {
return (playback.current.from);
}
-float AnimationPlayer::get_current_animation_pos() const {
+float AnimationPlayer::get_current_animation_position() const {
ERR_FAIL_COND_V(!playback.current.from, 0);
return playback.current.pos;
@@ -1140,7 +1144,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
switch (animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
@@ -1238,8 +1242,8 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root);
ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
- ClassDB::bind_method(D_METHOD("seek", "pos_sec", "update"), &AnimationPlayer::seek, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_pos"), &AnimationPlayer::get_current_animation_pos);
+ ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position);
ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
@@ -1248,13 +1252,13 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
- ClassDB::bind_method(D_METHOD("get_current_animation_pos"), &AnimationPlayer::get_current_animation_pos);
+ ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
ADD_GROUP("Playback Options", "playback_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
@@ -1262,7 +1266,7 @@ void AnimationPlayer::_bind_methods() {
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "name")));
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
}
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index c6e52145a8..83da3b2e5c 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -44,7 +44,7 @@ class AnimationPlayer : public Node {
public:
enum AnimationProcessMode {
- ANIMATION_PROCESS_FIXED,
+ ANIMATION_PROCESS_PHYSICS,
ANIMATION_PROCESS_IDLE,
};
@@ -279,7 +279,7 @@ public:
void seek(float p_time, bool p_update = false);
void seek_delta(float p_time, float p_delta);
- float get_current_animation_pos() const;
+ float get_current_animation_position() const;
float get_current_animation_length() const;
void advance(float p_time);
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 38d0527288..ad5329c94b 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -56,7 +56,7 @@ void AnimationTreePlayer::_set_process(bool p_process, bool p_force) {
switch (animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
@@ -92,7 +92,7 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
Dictionary node = nodes[i];
StringName id = node.get_valid("id");
- Point2 pos = node.get_valid("pos");
+ Point2 pos = node.get_valid("position");
NodeType nt = NODE_MAX;
String type = node.get_valid("type");
@@ -122,7 +122,7 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
if (nt != NODE_OUTPUT)
add_node(nt, id);
- node_set_pos(id, pos);
+ node_set_position(id, pos);
switch (nt) {
case NODE_OUTPUT: {
@@ -245,7 +245,7 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
Dictionary node;
node["id"] = E->key();
- node["pos"] = n->pos;
+ node["position"] = n->pos;
switch (n->type) {
case NODE_OUTPUT: node["type"] = "output"; break;
@@ -405,7 +405,7 @@ void AnimationTreePlayer::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
set_process_internal(false);
}
} break;
@@ -416,19 +416,19 @@ void AnimationTreePlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_FIXED)
+ if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
break;
if (processing)
_process_animation(get_process_delta_time());
} break;
- case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (animation_process_mode == ANIMATION_PROCESS_IDLE)
break;
if (processing)
- _process_animation(get_fixed_process_delta_time());
+ _process_animation(get_physics_process_delta_time());
} break;
}
}
@@ -1176,7 +1176,7 @@ void AnimationTreePlayer::transition_node_set_current(const StringName &p_node,
n->set_current(p_current);
}
-void AnimationTreePlayer::node_set_pos(const StringName &p_node, const Vector2 &p_pos) {
+void AnimationTreePlayer::node_set_position(const StringName &p_node, const Vector2 &p_pos) {
ERR_FAIL_COND(!node_map.has(p_node));
node_map[p_node]->pos = p_pos;
@@ -1187,7 +1187,7 @@ AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringNam
ERR_FAIL_COND_V(!node_map.has(p_node), NODE_OUTPUT);
return node_map[p_node]->type;
}
-Point2 AnimationTreePlayer::node_get_pos(const StringName &p_node) const {
+Point2 AnimationTreePlayer::node_get_position(const StringName &p_node) const {
ERR_FAIL_COND_V(!node_map.has(p_node), Point2());
return node_map[p_node]->pos;
@@ -1752,7 +1752,7 @@ void AnimationTreePlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("timescale_node_set_scale", "id", "scale"), &AnimationTreePlayer::timescale_node_set_scale);
ClassDB::bind_method(D_METHOD("timescale_node_get_scale", "id"), &AnimationTreePlayer::timescale_node_get_scale);
- ClassDB::bind_method(D_METHOD("timeseek_node_seek", "id", "pos_sec"), &AnimationTreePlayer::timeseek_node_seek);
+ ClassDB::bind_method(D_METHOD("timeseek_node_seek", "id", "seconds"), &AnimationTreePlayer::timeseek_node_seek);
ClassDB::bind_method(D_METHOD("transition_node_set_input_count", "id", "count"), &AnimationTreePlayer::transition_node_set_input_count);
ClassDB::bind_method(D_METHOD("transition_node_get_input_count", "id"), &AnimationTreePlayer::transition_node_get_input_count);
@@ -1767,8 +1767,8 @@ void AnimationTreePlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("transition_node_set_current", "id", "input_idx"), &AnimationTreePlayer::transition_node_set_current);
ClassDB::bind_method(D_METHOD("transition_node_get_current", "id"), &AnimationTreePlayer::transition_node_get_current);
- ClassDB::bind_method(D_METHOD("node_set_pos", "id", "screen_pos"), &AnimationTreePlayer::node_set_pos);
- ClassDB::bind_method(D_METHOD("node_get_pos", "id"), &AnimationTreePlayer::node_get_pos);
+ ClassDB::bind_method(D_METHOD("node_set_position", "id", "screen_position"), &AnimationTreePlayer::node_set_position);
+ ClassDB::bind_method(D_METHOD("node_get_position", "id"), &AnimationTreePlayer::node_get_position);
ClassDB::bind_method(D_METHOD("remove_node", "id"), &AnimationTreePlayer::remove_node);
ClassDB::bind_method(D_METHOD("connect_nodes", "id", "dst_id", "dst_input_idx"), &AnimationTreePlayer::connect_nodes);
@@ -1796,7 +1796,7 @@ void AnimationTreePlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("recompute_caches"), &AnimationTreePlayer::recompute_caches);
ADD_GROUP("Playback", "playback_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
BIND_ENUM_CONSTANT(NODE_OUTPUT);
BIND_ENUM_CONSTANT(NODE_ANIMATION);
@@ -1809,7 +1809,7 @@ void AnimationTreePlayer::_bind_methods() {
BIND_ENUM_CONSTANT(NODE_TIMESEEK);
BIND_ENUM_CONSTANT(NODE_TRANSITION);
- BIND_ENUM_CONSTANT(ANIMATION_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
}
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 609430340b..3e2bb88198 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -42,7 +42,7 @@ class AnimationTreePlayer : public Node {
public:
enum AnimationProcessMode {
- ANIMATION_PROCESS_FIXED,
+ ANIMATION_PROCESS_PHYSICS,
ANIMATION_PROCESS_IDLE,
};
@@ -417,10 +417,10 @@ public:
void transition_node_set_current(const StringName &p_node, int p_current);
int transition_node_get_current(const StringName &p_node) const;
- void node_set_pos(const StringName &p_node, const Vector2 &p_pos); //for display
+ void node_set_position(const StringName &p_node, const Vector2 &p_pos); //for display
/* GETS */
- Point2 node_get_pos(const StringName &p_node) const; //for display
+ Point2 node_get_position(const StringName &p_node) const; //for display
NodeType node_get_type(const StringName &p_node) const;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index fb61c43d5c..e0508cf147 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -152,7 +152,7 @@ void Tween::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
set_process_internal(false);
}
} break;
@@ -160,19 +160,19 @@ void Tween::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (tween_process_mode == TWEEN_PROCESS_FIXED)
+ if (tween_process_mode == TWEEN_PROCESS_PHYSICS)
break;
if (processing)
_tween_process(get_process_delta_time());
} break;
- case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (tween_process_mode == TWEEN_PROCESS_IDLE)
break;
if (processing)
- _tween_process(get_fixed_process_delta_time());
+ _tween_process(get_physics_process_delta_time());
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -222,9 +222,9 @@ void Tween::_bind_methods() {
ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::STRING, "key"), PropertyInfo(Variant::REAL, "elapsed"), PropertyInfo(Variant::OBJECT, "value")));
ADD_SIGNAL(MethodInfo("tween_completed", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::STRING, "key")));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_tween_process_mode", "get_tween_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_tween_process_mode", "get_tween_process_mode");
- BIND_ENUM_CONSTANT(TWEEN_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(TWEEN_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(TWEEN_PROCESS_IDLE);
BIND_ENUM_CONSTANT(TRANS_LINEAR);
@@ -642,7 +642,7 @@ void Tween::_set_process(bool p_process, bool p_force) {
switch (tween_process_mode) {
- case TWEEN_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case TWEEN_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
case TWEEN_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 929d63a7fc..fac1d346b4 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -38,7 +38,7 @@ class Tween : public Node {
public:
enum TweenProcessMode {
- TWEEN_PROCESS_FIXED,
+ TWEEN_PROCESS_PHYSICS,
TWEEN_PROCESS_IDLE,
};
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 661d085dfd..058b162e83 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -122,7 +122,6 @@ void AudioStreamPlayer::_notification(int p_what) {
void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
- ERR_FAIL_COND(!p_stream.is_valid());
AudioServer::get_singleton()->lock();
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
@@ -134,12 +133,14 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
setseek = -1;
}
- stream = p_stream;
- stream_playback = p_stream->instance_playback();
+ if (p_stream.is_valid()) {
+ stream = p_stream;
+ stream_playback = p_stream->instance_playback();
+ }
AudioServer::get_singleton()->unlock();
- if (stream_playback.is_null()) {
+ if (p_stream.is_valid() && stream_playback.is_null()) {
stream.unref();
ERR_FAIL_COND(stream_playback.is_null());
}
@@ -193,10 +194,10 @@ bool AudioStreamPlayer::is_playing() const {
return false;
}
-float AudioStreamPlayer::get_pos() {
+float AudioStreamPlayer::get_playback_position() {
if (stream_playback.is_valid()) {
- return stream_playback->get_pos();
+ return stream_playback->get_playback_position();
}
return 0;
@@ -279,12 +280,12 @@ void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
- ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioStreamPlayer::play, DEFVAL(0.0));
- ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioStreamPlayer::seek);
+ ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
- ClassDB::bind_method(D_METHOD("get_pos"), &AudioStreamPlayer::get_pos);
+ ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h
index 4bfa84f766..4bfc44730d 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_player.h
@@ -83,7 +83,7 @@ public:
void seek(float p_seconds);
void stop();
bool is_playing() const;
- float get_pos();
+ float get_playback_position();
void set_bus(const StringName &p_bus);
StringName get_bus() const;
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 5713a35b7a..148277f2dd 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -39,7 +39,9 @@ void BaseButton::_unpress_group() {
if (!button_group.is_valid())
return;
- status.pressed = true;
+ if (toggle_mode) {
+ status.pressed = true;
+ }
for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
if (E->get() == this)
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 704c00b1d6..dbd7c1bbc0 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -40,12 +40,15 @@ void ColorPicker::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
//sample->set_texture(get_icon("color_sample"));
+ btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
+ bt_add_preset->set_icon(get_icon("add_preset"));
_update_controls();
} break;
case NOTIFICATION_ENTER_TREE: {
btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
+ bt_add_preset->set_icon(get_icon("add_preset"));
_update_color();
} break;
@@ -177,29 +180,14 @@ void ColorPicker::_update_color() {
void ColorPicker::_update_presets() {
Size2 size = bt_add_preset->get_size();
- preset->set_custom_minimum_size(Size2(size.width * presets.size(), size.height));
-
- PoolVector<uint8_t> img;
- img.resize(size.x * presets.size() * size.y * 3);
-
- {
- PoolVector<uint8_t>::Write w = img.write();
- for (int y = 0; y < size.y; y++) {
- for (int x = 0; x < size.x * presets.size(); x++) {
- int ofs = (y * (size.x * presets.size()) + x) * 3;
- w[ofs + 0] = uint8_t(CLAMP(presets[(int)x / size.x].r * 255.0, 0, 255));
- w[ofs + 1] = uint8_t(CLAMP(presets[(int)x / size.x].g * 255.0, 0, 255));
- w[ofs + 2] = uint8_t(CLAMP(presets[(int)x / size.x].b * 255.0, 0, 255));
- }
- }
- }
+ Size2 preset_size = Size2(size.width * presets.size(), size.height);
+ preset->set_custom_minimum_size(preset_size);
- Ref<Image> i = memnew(Image(size.x * presets.size(), size.y, false, Image::FORMAT_RGB8, img));
+ preset->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), Rect2(Point2(), preset_size), true);
- Ref<ImageTexture> t;
- t.instance();
- t->create_from_image(i);
- preset->set_texture(t);
+ for (int i = 0; i < presets.size(); i++) {
+ preset->draw_rect(Rect2(Point2(size.width * i, 0), size), presets[i]);
+ }
}
void ColorPicker::_text_type_toggled() {
@@ -227,7 +215,7 @@ void ColorPicker::add_preset(const Color &p_color) {
} else {
presets.push_back(p_color);
}
- _update_presets();
+ preset->update();
if (presets.size() == 10)
bt_add_preset->hide();
}
@@ -266,7 +254,11 @@ void ColorPicker::_update_text_value() {
}
void ColorPicker::_sample_draw() {
- sample->draw_rect(Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95)), color);
+ Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95));
+ if (color.a < 1.0) {
+ sample->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), r, true);
+ }
+ sample->draw_rect(r, color);
}
void ColorPicker::_hsv_draw(int p_which, Control *c) {
@@ -399,7 +391,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
} else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT) {
int index = bev->get_position().x / (preset->get_size().x / presets.size());
presets.erase(presets[index]);
- _update_presets();
+ preset->update();
bt_add_preset->show();
}
_update_color();
@@ -461,7 +453,7 @@ void ColorPicker::_screen_pick_pressed() {
screen = memnew(Control);
r->add_child(screen);
screen->set_as_toplevel(true);
- screen->set_area_as_parent_rect();
+ screen->set_anchors_and_margins_preset(Control::PRESET_WIDE);
screen->set_default_cursor_shape(CURSOR_POINTING_HAND);
screen->connect("gui_input", this, "_screen_input");
}
@@ -484,6 +476,7 @@ void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("_add_preset_pressed"), &ColorPicker::_add_preset_pressed);
ClassDB::bind_method(D_METHOD("_screen_pick_pressed"), &ColorPicker::_screen_pick_pressed);
ClassDB::bind_method(D_METHOD("_sample_draw"), &ColorPicker::_sample_draw);
+ ClassDB::bind_method(D_METHOD("_update_presets"), &ColorPicker::_update_presets);
ClassDB::bind_method(D_METHOD("_hsv_draw"), &ColorPicker::_hsv_draw);
ClassDB::bind_method(D_METHOD("_uv_input"), &ColorPicker::_uv_input);
ClassDB::bind_method(D_METHOD("_w_input"), &ColorPicker::_w_input);
@@ -608,9 +601,9 @@ ColorPicker::ColorPicker()
bbc->add_child(preset);
//preset->set_ignore_mouse(false);
preset->connect("gui_input", this, "_preset_input");
+ preset->connect("draw", this, "_update_presets");
bt_add_preset = memnew(Button);
- bt_add_preset->set_icon(get_icon("add_preset"));
bt_add_preset->set_tooltip(TTR("Add current color as a preset"));
bt_add_preset->connect("pressed", this, "_add_preset_pressed");
bbc->add_child(bt_add_preset);
@@ -636,7 +629,9 @@ void ColorPickerButton::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
Ref<StyleBox> normal = get_stylebox("normal");
- draw_rect(Rect2(normal->get_offset(), get_size() - normal->get_minimum_size()), picker->get_pick_color());
+ Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size());
+ draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true);
+ draw_rect(r, picker->get_pick_color());
}
if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 2d5b54257a..54a58159ac 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -49,7 +49,7 @@ Variant Control::edit_get_state() const {
Dictionary s;
s["rect"] = get_rect();
- s["rot"] = get_rotation();
+ s["rotation"] = get_rotation();
s["scale"] = get_scale();
Array anchors;
anchors.push_back(get_anchor(MARGIN_LEFT));
@@ -66,7 +66,7 @@ void Control::edit_set_state(const Variant &p_state) {
Rect2 state = s["rect"];
set_position(state.position);
set_size(state.size);
- set_rotation(s["rot"]);
+ set_rotation(s["rotation"]);
set_scale(s["scale"]);
Array anchors = s["anchors"];
set_anchor(MARGIN_LEFT, anchors[0]);
@@ -1471,6 +1471,140 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) {
}
}
+void Control::set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode, int p_margin) {
+ // Calculate the size if the node is not resized
+ Size2 min_size = get_minimum_size();
+ Size2 new_size = get_size();
+ if (p_resize_mode == PRESET_MODE_MINSIZE || p_resize_mode == PRESET_MODE_KEEP_HEIGHT) {
+ new_size.x = min_size.x;
+ }
+ if (p_resize_mode == PRESET_MODE_MINSIZE || p_resize_mode == PRESET_MODE_KEEP_WIDTH) {
+ new_size.y = min_size.y;
+ }
+
+ float pw = _get_parent_range(0);
+ float ph = _get_parent_range(1);
+
+ //Left
+ switch (p_preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_CENTER_LEFT:
+ case PRESET_TOP_WIDE:
+ case PRESET_BOTTOM_WIDE:
+ case PRESET_LEFT_WIDE:
+ case PRESET_HCENTER_WIDE:
+ case PRESET_WIDE:
+ data.margin[0] = pw * (0.0 - data.anchor[0]) + p_margin;
+ break;
+
+ case PRESET_CENTER_TOP:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_CENTER:
+ case PRESET_VCENTER_WIDE:
+ data.margin[0] = pw * (0.5 - data.anchor[0]) - new_size.x / 2;
+ break;
+
+ case PRESET_TOP_RIGHT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_RIGHT_WIDE:
+ data.margin[0] = pw * (1.0 - data.anchor[0]) - new_size.x - p_margin;
+ break;
+ }
+
+ // Top
+ switch (p_preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_TOP_RIGHT:
+ case PRESET_CENTER_TOP:
+ case PRESET_LEFT_WIDE:
+ case PRESET_RIGHT_WIDE:
+ case PRESET_TOP_WIDE:
+ case PRESET_VCENTER_WIDE:
+ case PRESET_WIDE:
+ data.margin[1] = ph * (0.0 - data.anchor[1]) + p_margin;
+ break;
+
+ case PRESET_CENTER_LEFT:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_CENTER:
+ case PRESET_HCENTER_WIDE:
+ data.margin[1] = ph * (0.5 - data.anchor[1]) - new_size.y / 2;
+ break;
+
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_BOTTOM_WIDE:
+ data.margin[1] = ph * (1.0 - data.anchor[1]) - new_size.y - p_margin;
+ break;
+ }
+
+ // Right
+ switch (p_preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_CENTER_LEFT:
+ case PRESET_LEFT_WIDE:
+ data.margin[2] = pw * (0.0 - data.anchor[2]) + new_size.x + p_margin;
+ break;
+
+ case PRESET_CENTER_TOP:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_CENTER:
+ case PRESET_VCENTER_WIDE:
+ data.margin[2] = pw * (0.5 - data.anchor[2]) + new_size.x / 2;
+ break;
+
+ case PRESET_TOP_RIGHT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_TOP_WIDE:
+ case PRESET_RIGHT_WIDE:
+ case PRESET_BOTTOM_WIDE:
+ case PRESET_HCENTER_WIDE:
+ case PRESET_WIDE:
+ data.margin[2] = pw * (1.0 - data.anchor[2]) - p_margin;
+ break;
+ }
+
+ // Bottom
+ switch (p_preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_TOP_RIGHT:
+ case PRESET_CENTER_TOP:
+ case PRESET_TOP_WIDE:
+ data.margin[3] = ph * (0.0 - data.anchor[3]) + new_size.y + p_margin;
+ break;
+
+ case PRESET_CENTER_LEFT:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_CENTER:
+ case PRESET_HCENTER_WIDE:
+ data.margin[3] = ph * (0.5 - data.anchor[3]) + new_size.y / 2;
+ break;
+
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_LEFT_WIDE:
+ case PRESET_RIGHT_WIDE:
+ case PRESET_BOTTOM_WIDE:
+ case PRESET_VCENTER_WIDE:
+ case PRESET_WIDE:
+ data.margin[3] = ph * (1.0 - data.anchor[3]) - p_margin;
+ break;
+ }
+
+ _size_changed();
+}
+
+void Control::set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode, int p_margin) {
+ set_anchors_preset(p_preset);
+ set_margins_preset(p_preset, p_resize_mode, p_margin);
+}
+
float Control::get_anchor(Margin p_margin) const {
return data.anchor[p_margin];
@@ -1622,20 +1756,6 @@ Rect2 Control::get_item_rect() const {
return Rect2(Point2(), get_size());
}
-void Control::set_area_as_parent_rect(int p_margin) {
-
- data.anchor[MARGIN_LEFT] = ANCHOR_BEGIN;
- data.margin[MARGIN_LEFT] = p_margin;
- data.anchor[MARGIN_TOP] = ANCHOR_BEGIN;
- data.margin[MARGIN_TOP] = p_margin;
- data.anchor[MARGIN_RIGHT] = ANCHOR_END;
- data.margin[MARGIN_RIGHT] = -p_margin;
- data.anchor[MARGIN_BOTTOM] = ANCHOR_END;
- data.margin[MARGIN_BOTTOM] = -p_margin;
-
- _size_changed();
-}
-
void Control::add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon) {
ERR_FAIL_COND(p_icon.is_null());
@@ -2471,18 +2591,20 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("accept_event"), &Control::accept_event);
ClassDB::bind_method(D_METHOD("get_minimum_size"), &Control::get_minimum_size);
ClassDB::bind_method(D_METHOD("get_combined_minimum_size"), &Control::get_combined_minimum_size);
+ ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_margin"), &Control::set_anchors_preset, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_margins_preset", "preset", "resize_mode", "margin"), &Control::set_margins_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("set_anchors_and_margins_preset", "preset", "resize_mode", "margin"), &Control::set_anchors_and_margins_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_anchor", "margin", "anchor", "keep_margin", "push_opposite_anchor"), &Control::set_anchor, DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("_set_anchor", "margin", "anchor"), &Control::_set_anchor);
- ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_margin"), &Control::set_anchors_preset, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_anchor", "margin"), &Control::get_anchor);
ClassDB::bind_method(D_METHOD("set_margin", "margin", "offset"), &Control::set_margin);
ClassDB::bind_method(D_METHOD("set_anchor_and_margin", "margin", "anchor", "offset", "push_opposite_anchor"), &Control::set_anchor_and_margin, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_begin", "pos"), &Control::set_begin);
- ClassDB::bind_method(D_METHOD("set_end", "pos"), &Control::set_end);
- ClassDB::bind_method(D_METHOD("set_position", "pos"), &Control::set_position);
+ ClassDB::bind_method(D_METHOD("set_begin", "position"), &Control::set_begin);
+ ClassDB::bind_method(D_METHOD("set_end", "position"), &Control::set_end);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &Control::set_position);
ClassDB::bind_method(D_METHOD("set_size", "size"), &Control::set_size);
ClassDB::bind_method(D_METHOD("set_custom_minimum_size", "size"), &Control::set_custom_minimum_size);
- ClassDB::bind_method(D_METHOD("set_global_position", "pos"), &Control::set_global_position);
+ ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Control::set_global_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Control::set_rotation);
ClassDB::bind_method(D_METHOD("set_rotation_deg", "degrees"), &Control::set_rotation_deg);
// TODO: Obsolete this method (old name) properly (GH-4397)
@@ -2505,7 +2627,6 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_global_position"), &Control::get_global_position);
ClassDB::bind_method(D_METHOD("get_rect"), &Control::get_rect);
ClassDB::bind_method(D_METHOD("get_global_rect"), &Control::get_global_rect);
- ClassDB::bind_method(D_METHOD("set_area_as_parent_rect", "margin"), &Control::set_area_as_parent_rect, DEFVAL(0));
ClassDB::bind_method(D_METHOD("show_modal", "exclusive"), &Control::show_modal, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_focus_mode", "mode"), &Control::set_focus_mode);
ClassDB::bind_method(D_METHOD("get_focus_mode"), &Control::get_focus_mode);
@@ -2560,12 +2681,12 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_v_grow_direction"), &Control::get_v_grow_direction);
ClassDB::bind_method(D_METHOD("set_tooltip", "tooltip"), &Control::set_tooltip);
- ClassDB::bind_method(D_METHOD("get_tooltip", "atpos"), &Control::get_tooltip, DEFVAL(Point2()));
+ ClassDB::bind_method(D_METHOD("get_tooltip", "at_position"), &Control::get_tooltip, DEFVAL(Point2()));
ClassDB::bind_method(D_METHOD("_get_tooltip"), &Control::_get_tooltip);
ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Control::set_default_cursor_shape);
ClassDB::bind_method(D_METHOD("get_default_cursor_shape"), &Control::get_default_cursor_shape);
- ClassDB::bind_method(D_METHOD("get_cursor_shape", "pos"), &Control::get_cursor_shape, DEFVAL(Point2()));
+ ClassDB::bind_method(D_METHOD("get_cursor_shape", "position"), &Control::get_cursor_shape, DEFVAL(Point2()));
ClassDB::bind_method(D_METHOD("set_focus_neighbour", "margin", "neighbour"), &Control::set_focus_neighbour);
ClassDB::bind_method(D_METHOD("get_focus_neighbour", "margin"), &Control::get_focus_neighbour);
@@ -2583,7 +2704,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_drag_forwarding", "target"), &Control::set_drag_forwarding);
ClassDB::bind_method(D_METHOD("set_drag_preview", "control"), &Control::set_drag_preview);
- ClassDB::bind_method(D_METHOD("warp_mouse", "to_pos"), &Control::warp_mouse);
+ ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Control::warp_mouse);
ClassDB::bind_method(D_METHOD("minimum_size_changed"), &Control::minimum_size_changed);
@@ -2593,9 +2714,9 @@ void Control::_bind_methods() {
BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_get_minimum_size"));
- BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_drag_data", PropertyInfo(Variant::VECTOR2, "pos")));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_drop_data", PropertyInfo(Variant::VECTOR2, "pos"), PropertyInfo(Variant::NIL, "data")));
- BIND_VMETHOD(MethodInfo("drop_data", PropertyInfo(Variant::VECTOR2, "pos"), PropertyInfo(Variant::NIL, "data")));
+ BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_drag_data", PropertyInfo(Variant::VECTOR2, "position")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
+ BIND_VMETHOD(MethodInfo("drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
ADD_GROUP("Anchor", "anchor_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_LEFT);
@@ -2689,8 +2810,13 @@ void Control::_bind_methods() {
BIND_ENUM_CONSTANT(PRESET_HCENTER_WIDE);
BIND_ENUM_CONSTANT(PRESET_WIDE);
- BIND_ENUM_CONSTANT(SIZE_EXPAND);
+ BIND_ENUM_CONSTANT(PRESET_MODE_MINSIZE);
+ BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_WIDTH);
+ BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_HEIGHT);
+ BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_SIZE);
+
BIND_ENUM_CONSTANT(SIZE_FILL);
+ BIND_ENUM_CONSTANT(SIZE_EXPAND);
BIND_ENUM_CONSTANT(SIZE_EXPAND_FILL);
BIND_ENUM_CONSTANT(SIZE_SHRINK_CENTER);
BIND_ENUM_CONSTANT(SIZE_SHRINK_END);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index da5c4d0908..5b146b4454 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -124,6 +124,13 @@ public:
PRESET_WIDE
};
+ enum LayoutPresetMode {
+ PRESET_MODE_MINSIZE,
+ PRESET_MODE_KEEP_WIDTH,
+ PRESET_MODE_KEEP_HEIGHT,
+ PRESET_MODE_KEEP_SIZE
+ };
+
private:
struct CComparator {
@@ -294,34 +301,32 @@ public:
/* POSITIONING */
- void set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin = false, bool p_push_opposite_anchor = true);
- void set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos, bool p_push_opposite_anchor = true);
void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin = false);
+ void set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
+ void set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
+ void set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin = false, bool p_push_opposite_anchor = true);
float get_anchor(Margin p_margin) const;
void set_margin(Margin p_margin, float p_value);
+ float get_margin(Margin p_margin) const;
+
+ void set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos, bool p_push_opposite_anchor = true);
void set_begin(const Point2 &p_point); // helper
void set_end(const Point2 &p_point); // helper
- void set_h_grow_direction(GrowDirection p_direction);
- GrowDirection get_h_grow_direction() const;
-
- void set_v_grow_direction(GrowDirection p_direction);
- GrowDirection get_v_grow_direction() const;
-
- float get_margin(Margin p_margin) const;
Point2 get_begin() const;
Point2 get_end() const;
void set_position(const Point2 &p_point);
- void set_size(const Size2 &p_size);
void set_global_position(const Point2 &p_point);
-
Point2 get_position() const;
Point2 get_global_position() const;
+
+ void set_size(const Size2 &p_size);
Size2 get_size() const;
+
Rect2 get_rect() const;
Rect2 get_global_rect() const;
Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the visual server
@@ -331,14 +336,18 @@ public:
float get_rotation() const;
float get_rotation_deg() const;
+ void set_h_grow_direction(GrowDirection p_direction);
+ GrowDirection get_h_grow_direction() const;
+
+ void set_v_grow_direction(GrowDirection p_direction);
+ GrowDirection get_v_grow_direction() const;
+
void set_pivot_offset(const Vector2 &p_pivot);
Vector2 get_pivot_offset() const;
void set_scale(const Vector2 &p_scale);
Vector2 get_scale() const;
- void set_area_as_parent_rect(int p_margin = 0);
-
void show_modal(bool p_exclusive = false);
void set_theme(const Ref<Theme> &p_theme);
@@ -449,6 +458,7 @@ VARIANT_ENUM_CAST(Control::FocusMode);
VARIANT_ENUM_CAST(Control::SizeFlags);
VARIANT_ENUM_CAST(Control::CursorShape);
VARIANT_ENUM_CAST(Control::LayoutPreset);
+VARIANT_ENUM_CAST(Control::LayoutPresetMode);
VARIANT_ENUM_CAST(Control::MouseFilter);
VARIANT_ENUM_CAST(Control::GrowDirection);
VARIANT_ENUM_CAST(Control::Anchor);
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 87a232e766..6ade4fcc38 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -115,6 +115,9 @@ Vector<String> FileDialog::get_selected_files() const {
void FileDialog::update_dir() {
dir->set_text(dir_access->get_current_dir());
+ if (drives->is_visible()) {
+ drives->select(dir_access->get_current_drive());
+ }
}
void FileDialog::_dir_entered(String p_dir) {
@@ -666,7 +669,6 @@ void FileDialog::_update_drives() {
drives->show();
for (int i = 0; i < dir_access->get_drive_count(); i++) {
- String d = dir_access->get_drive(i);
drives->add_item(dir_access->get_drive(i));
}
@@ -757,38 +759,42 @@ FileDialog::FileDialog() {
mode = MODE_SAVE_FILE;
set_title(RTR("Save a File"));
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_child(memnew(Label(RTR("Path:"))));
dir = memnew(LineEdit);
- HBoxContainer *pathhb = memnew(HBoxContainer);
- pathhb->add_child(dir);
+ hbc->add_child(dir);
dir->set_h_size_flags(SIZE_EXPAND_FILL);
refresh = memnew(ToolButton);
refresh->connect("pressed", this, "_update_file_list");
- pathhb->add_child(refresh);
+ hbc->add_child(refresh);
drives = memnew(OptionButton);
- pathhb->add_child(drives);
+ hbc->add_child(drives);
drives->connect("item_selected", this, "_select_drive");
makedir = memnew(Button);
makedir->set_text(RTR("Create Folder"));
makedir->connect("pressed", this, "_make_dir");
- pathhb->add_child(makedir);
-
- vbc->add_margin_child(RTR("Path:"), pathhb);
+ hbc->add_child(makedir);
+ vbc->add_child(hbc);
tree = memnew(Tree);
tree->set_hide_root(true);
vbc->add_margin_child(RTR("Directories & Files:"), tree, true);
+ hbc = memnew(HBoxContainer);
+ hbc->add_child(memnew(Label(RTR("File:"))));
file = memnew(LineEdit);
- //add_child(file);
- vbc->add_margin_child(RTR("File:"), file);
-
+ file->set_stretch_ratio(4);
+ file->set_h_size_flags(SIZE_EXPAND_FILL);
+ hbc->add_child(file);
filter = memnew(OptionButton);
- //add_child(filter);
- vbc->add_margin_child(RTR("Filter:"), filter);
+ filter->set_stretch_ratio(3);
+ filter->set_h_size_flags(SIZE_EXPAND_FILL);
filter->set_clip_text(true); //too many extensions overflow it
+ hbc->add_child(filter);
+ vbc->add_child(hbc);
dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
access = ACCESS_RESOURCES;
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 4477e9ecf9..946a8c47a3 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -283,8 +283,7 @@ void GraphEdit::_notification(int p_what) {
zoom_minus->set_icon(get_icon("minus"));
zoom_reset->set_icon(get_icon("reset"));
zoom_plus->set_icon(get_icon("more"));
- snap_button->set_icon(get_icon("SnapGrid"));
- //zoom_icon->set_texture( get_icon("Zoom", "EditorIcons"));
+ snap_button->set_icon(get_icon("snap"));
}
if (p_what == NOTIFICATION_DRAW) {
@@ -352,14 +351,14 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
- Vector2 pos = gn->get_connection_output_pos(j) + gn->get_position();
+ Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
if (pos.distance_to(p_point) < grab_r)
return true;
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
- Vector2 pos = gn->get_connection_input_pos(j) + gn->get_position();
+ Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
if (pos.distance_to(p_point) < grab_r) {
return true;
}
@@ -386,7 +385,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
- Vector2 pos = gn->get_connection_output_pos(j) + gn->get_position();
+ Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
if (pos.distance_to(mpos) < grab_r) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
@@ -433,7 +432,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
- Vector2 pos = gn->get_connection_input_pos(j) + gn->get_position();
+ Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
if (pos.distance_to(mpos) < grab_r) {
@@ -501,7 +500,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
if (!connecting_out) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
- Vector2 pos = gn->get_connection_output_pos(j) + gn->get_position();
+ Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
int type = gn->get_connection_output_type(j);
if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && pos.distance_to(mpos) < grab_r) {
@@ -516,7 +515,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
- Vector2 pos = gn->get_connection_input_pos(j) + gn->get_position();
+ Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
int type = gn->get_connection_input_type(j);
if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && pos.distance_to(mpos) < grab_r) {
connecting_target = true;
@@ -657,9 +656,9 @@ void GraphEdit::_connections_layer_draw() {
continue;
}
- Vector2 frompos = gfrom->get_connection_output_pos(E->get().from_port) + gfrom->get_offset() * zoom;
+ Vector2 frompos = gfrom->get_connection_output_position(E->get().from_port) + gfrom->get_offset() * zoom;
Color color = gfrom->get_connection_output_color(E->get().from_port);
- Vector2 topos = gto->get_connection_input_pos(E->get().to_port) + gto->get_offset() * zoom;
+ Vector2 topos = gto->get_connection_input_position(E->get().to_port) + gto->get_offset() * zoom;
Color tocolor = gto->get_connection_input_color(E->get().to_port);
_draw_cos_line(connections_layer, frompos, topos, color, tocolor);
}
@@ -682,9 +681,9 @@ void GraphEdit::_top_layer_draw() {
ERR_FAIL_COND(!from);
Vector2 pos;
if (connecting_out)
- pos = from->get_connection_output_pos(connecting_index);
+ pos = from->get_connection_output_position(connecting_index);
else
- pos = from->get_connection_input_pos(connecting_index);
+ pos = from->get_connection_input_position(connecting_index);
pos += from->get_position();
Vector2 topos;
@@ -733,7 +732,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
just_selected = true;
// TODO: Remove local mouse pos hack if/when InputEventMouseMotion is fixed to support floats
//drag_accum+=Vector2(mm->get_relative().x,mm->get_relative().y);
- drag_accum = get_local_mouse_pos() - drag_origin;
+ drag_accum = get_local_mouse_position() - drag_origin;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (gn && gn->is_selected()) {
@@ -750,7 +749,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
if (mm.is_valid() && box_selecting) {
- box_selecting_to = get_local_mouse_pos();
+ box_selecting_to = get_local_mouse_position();
box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x),
MIN(box_selecting_from.y, box_selecting_to.y),
@@ -810,7 +809,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
if (gn) {
Rect2 r = gn->get_rect();
r.size *= zoom;
- if (r.has_point(get_local_mouse_pos()))
+ if (r.has_point(get_local_mouse_position()))
gn->set_selected(false);
}
}
@@ -848,7 +847,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
if (gn_selected->is_resizing())
continue;
- if (gn_selected->has_point(gn_selected->get_local_mouse_pos())) {
+ if (gn_selected->has_point(gn_selected->get_local_mouse_position())) {
gn = gn_selected;
break;
}
@@ -862,7 +861,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
dragging = true;
drag_accum = Vector2();
- drag_origin = get_local_mouse_pos();
+ drag_origin = get_local_mouse_position();
just_selected = !gn->is_selected();
if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
for (int i = 0; i < get_child_count(); i++) {
@@ -888,7 +887,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
return;
box_selecting = true;
- box_selecting_from = get_local_mouse_pos();
+ box_selecting_from = get_local_mouse_position();
if (b->get_control()) {
box_selection_mode_aditive = true;
previus_selected.clear();
@@ -941,17 +940,17 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
//too difficult to get right
//set_zoom(zoom/ZOOM_SCALE);
}
- if (b->get_button_index() == BUTTON_WHEEL_UP) {
- h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8);
- }
- if (b->get_button_index() == BUTTON_WHEEL_DOWN) {
- h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8);
+ if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
}
- if (b->get_button_index() == BUTTON_WHEEL_RIGHT) {
+ if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
}
- if (b->get_button_index() == BUTTON_WHEEL_LEFT) {
- v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
+ if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8);
+ }
+ if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8);
}
}
@@ -1167,7 +1166,7 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "p_position")));
ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node")));
- ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_pos")));
+ ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
ADD_SIGNAL(MethodInfo("delete_nodes_request"));
ADD_SIGNAL(MethodInfo("_begin_node_move"));
ADD_SIGNAL(MethodInfo("_end_node_move"));
@@ -1182,7 +1181,7 @@ GraphEdit::GraphEdit() {
top_layer = memnew(GraphEditFilter(this));
add_child(top_layer);
top_layer->set_mouse_filter(MOUSE_FILTER_PASS);
- top_layer->set_area_as_parent_rect();
+ top_layer->set_anchors_and_margins_preset(Control::PRESET_WIDE);
top_layer->connect("draw", this, "_top_layer_draw");
top_layer->set_mouse_filter(MOUSE_FILTER_PASS);
top_layer->connect("gui_input", this, "_top_layer_input");
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 26732e070b..7655363631 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -518,7 +518,7 @@ int GraphNode::get_connection_output_count() {
return conn_output_cache.size();
}
-Vector2 GraphNode::get_connection_input_pos(int p_idx) {
+Vector2 GraphNode::get_connection_input_position(int p_idx) {
if (connpos_dirty)
_connpos_update();
@@ -548,7 +548,7 @@ Color GraphNode::get_connection_input_color(int p_idx) {
return conn_input_cache[p_idx].color;
}
-Vector2 GraphNode::get_connection_output_pos(int p_idx) {
+Vector2 GraphNode::get_connection_output_position(int p_idx) {
if (connpos_dirty)
_connpos_update();
@@ -690,10 +690,10 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_connection_output_count"), &GraphNode::get_connection_output_count);
ClassDB::bind_method(D_METHOD("get_connection_input_count"), &GraphNode::get_connection_input_count);
- ClassDB::bind_method(D_METHOD("get_connection_output_pos", "idx"), &GraphNode::get_connection_output_pos);
+ ClassDB::bind_method(D_METHOD("get_connection_output_position", "idx"), &GraphNode::get_connection_output_position);
ClassDB::bind_method(D_METHOD("get_connection_output_type", "idx"), &GraphNode::get_connection_output_type);
ClassDB::bind_method(D_METHOD("get_connection_output_color", "idx"), &GraphNode::get_connection_output_color);
- ClassDB::bind_method(D_METHOD("get_connection_input_pos", "idx"), &GraphNode::get_connection_input_pos);
+ ClassDB::bind_method(D_METHOD("get_connection_input_position", "idx"), &GraphNode::get_connection_input_position);
ClassDB::bind_method(D_METHOD("get_connection_input_type", "idx"), &GraphNode::get_connection_input_type);
ClassDB::bind_method(D_METHOD("get_connection_input_color", "idx"), &GraphNode::get_connection_input_color);
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index a606e47acd..a0840544dd 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -138,10 +138,10 @@ public:
int get_connection_input_count();
int get_connection_output_count();
- Vector2 get_connection_input_pos(int p_idx);
+ Vector2 get_connection_input_position(int p_idx);
int get_connection_input_type(int p_idx);
Color get_connection_input_color(int p_idx);
- Vector2 get_connection_output_pos(int p_idx);
+ Vector2 get_connection_output_position(int p_idx);
int get_connection_output_type(int p_idx);
Color get_connection_output_color(int p_idx);
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 9a605c98f3..623a110263 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -489,7 +489,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, pos);
+ emit_signal("item_rmb_selected", i, get_local_mouse_position());
}
} else {
@@ -500,7 +500,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (items[i].selected && mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, pos);
+ emit_signal("item_rmb_selected", i, get_local_mouse_position());
} else {
bool selected = !items[i].selected;
@@ -515,7 +515,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, pos);
+ emit_signal("item_rmb_selected", i, get_local_mouse_position());
} else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_doubleclick()) {
emit_signal("item_activated", i);
@@ -524,11 +524,6 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
}
return;
- } else {
- Vector<int> sItems = get_selected_items();
- for (int i = 0; i < sItems.size(); i++) {
- unselect(sItems[i]);
- }
}
}
if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
@@ -750,8 +745,8 @@ void ItemList::_notification(int p_what) {
Ref<StyleBox> bg = get_stylebox("bg");
int mw = scroll_bar->get_minimum_size().x;
- scroll_bar->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -mw + bg->get_margin(MARGIN_RIGHT));
- scroll_bar->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -bg->get_margin(MARGIN_RIGHT));
+ scroll_bar->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -mw);
+ scroll_bar->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
scroll_bar->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, bg->get_margin(MARGIN_TOP));
scroll_bar->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, -bg->get_margin(MARGIN_BOTTOM));
@@ -838,6 +833,10 @@ void ItemList::_notification(int p_what) {
if (fixed_column_width > 0)
minsize.x = fixed_column_width;
max_column_width = MAX(max_column_width, minsize.x);
+
+ // elements need to adapt to the selected size
+ minsize.y += vseparation;
+ minsize.x += hseparation;
items[i].rect_cache.size = minsize;
items[i].min_rect_cache.size = minsize;
}
@@ -851,7 +850,6 @@ void ItemList::_notification(int p_what) {
while (true) {
//repeat util all fits
- //print_line("try with "+itos(current_columns));
bool all_fit = true;
Vector2 ofs;
int col = 0;
@@ -866,13 +864,11 @@ void ItemList::_notification(int p_what) {
break;
}
- items[i].rect_cache = items[i].min_rect_cache;
if (same_column_width)
items[i].rect_cache.size.x = max_column_width;
items[i].rect_cache.position = ofs;
max_h = MAX(max_h, items[i].rect_cache.size.y);
ofs.x += items[i].rect_cache.size.x + hseparation;
- //print_line("item "+itos(i)+" ofs "+rtos(items[i].rect_cache.size.x));
col++;
if (col == current_columns) {
@@ -901,7 +897,6 @@ void ItemList::_notification(int p_what) {
auto_height_value = ofs.y + max_h + bg->get_minimum_size().height;
scroll_bar->set_max(max);
scroll_bar->set_page(page);
- //print_line("max: "+rtos(max)+" page "+rtos(page));
if (max <= page) {
scroll_bar->set_value(0);
scroll_bar->hide();
@@ -950,23 +945,23 @@ void ItemList::_notification(int p_what) {
if (items[i].selected) {
Rect2 r = rcache;
r.position += base_ofs;
+ r.position.y -= vseparation / 2;
+ r.size.y += vseparation;
+ r.position.x -= hseparation / 2;
+ r.size.x += hseparation;
- // Use stylebox to dimension potential bg color
- r.position.x -= sbsel->get_margin(MARGIN_LEFT);
- r.size.x += sbsel->get_margin(MARGIN_LEFT) + sbsel->get_margin(MARGIN_RIGHT);
- r.position.y -= sbsel->get_margin(MARGIN_TOP);
- r.size.y += sbsel->get_margin(MARGIN_TOP) + sbsel->get_margin(MARGIN_BOTTOM);
draw_style_box(sbsel, r);
}
-
if (items[i].custom_bg.a > 0.001) {
-
Rect2 r = rcache;
r.position += base_ofs;
// Size rect to make the align the temperature colors
r.position.y -= vseparation / 2;
r.size.y += vseparation;
+ r.position.x -= hseparation / 2;
+ r.size.x += hseparation;
+
draw_rect(r, items[i].custom_bg);
}
@@ -1103,12 +1098,16 @@ void ItemList::_notification(int p_what) {
Rect2 r = rcache;
r.position += base_ofs;
+ r.position.y -= vseparation / 2;
+ r.size.y += vseparation;
+ r.position.x -= hseparation / 2;
+ r.size.x += hseparation;
draw_style_box(cursor, r);
}
}
for (int i = 0; i < separators.size(); i++) {
- draw_line(Vector2(bg->get_margin(MARGIN_LEFT), base_ofs.y + separators[i]), Vector2(size.width - bg->get_margin(MARGIN_LEFT), base_ofs.y + separators[i]), guide_color);
+ draw_line(Vector2(bg->get_margin(MARGIN_LEFT), base_ofs.y + separators[i]), Vector2(size.width - bg->get_margin(MARGIN_RIGHT), base_ofs.y + separators[i]), guide_color);
}
}
}
@@ -1117,7 +1116,7 @@ void ItemList::_scroll_changed(double) {
update();
}
-int ItemList::get_item_at_pos(const Point2 &p_pos, bool p_exact) const {
+int ItemList::get_item_at_position(const Point2 &p_pos, bool p_exact) const {
Vector2 pos = p_pos;
Ref<StyleBox> bg = get_stylebox("bg");
@@ -1165,7 +1164,7 @@ bool ItemList::is_pos_at_end_of_items(const Point2 &p_pos) const {
String ItemList::get_tooltip(const Point2 &p_pos) const {
- int closest = get_item_at_pos(p_pos);
+ int closest = get_item_at_position(p_pos);
if (closest != -1) {
if (!items[closest].tooltip_enabled) {
@@ -1362,7 +1361,7 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_height", "enable"), &ItemList::set_auto_height);
ClassDB::bind_method(D_METHOD("has_auto_height"), &ItemList::has_auto_height);
- ClassDB::bind_method(D_METHOD("get_item_at_pos", "pos", "exact"), &ItemList::get_item_at_pos, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_item_at_position", "position", "exact"), &ItemList::get_item_at_position, DEFVAL(false));
ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible);
@@ -1395,7 +1394,7 @@ void ItemList::_bind_methods() {
BIND_ENUM_CONSTANT(SELECT_MULTI);
ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "index")));
- ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::VECTOR2, "atpos")));
+ ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::VECTOR2, "at_position")));
ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "selected")));
ADD_SIGNAL(MethodInfo("item_activated", PropertyInfo(Variant::INT, "index")));
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 673b7d8956..ccdd705325 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -199,7 +199,7 @@ public:
int find_metadata(const Variant &p_metadata) const;
virtual String get_tooltip(const Point2 &p_pos) const;
- int get_item_at_pos(const Point2 &p_pos, bool p_exact = false) const;
+ int get_item_at_position(const Point2 &p_pos, bool p_exact = false) const;
bool is_pos_at_end_of_items(const Point2 &p_pos) const;
void set_icon_scale(real_t p_scale);
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 6a5f56c78c..ed8eff436c 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -49,7 +49,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (b.is_valid()) {
if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT) {
- menu->set_position(get_global_transform().xform(get_local_mouse_pos()));
+ menu->set_position(get_global_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
menu->popup();
grab_focus();
@@ -186,7 +186,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
cached_width += font->get_char_size(text[i]).width;
}
- set_cursor_pos(0);
+ set_cursor_position(0);
_text_changed();
}
@@ -273,7 +273,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
delete_text(cc, cursor_pos);
- set_cursor_pos(cc);
+ set_cursor_position(cc);
} else {
undo_text = text;
@@ -297,7 +297,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
- set_cursor_pos(0);
+ set_cursor_position(0);
} else if (k->get_alt()) {
#else
@@ -319,10 +319,10 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
cc--;
}
- set_cursor_pos(cc);
+ set_cursor_position(cc);
} else {
- set_cursor_pos(get_cursor_pos() - 1);
+ set_cursor_position(get_cursor_position() - 1);
}
shift_selection_check_post(k->get_shift());
@@ -341,7 +341,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
- set_cursor_pos(text.length());
+ set_cursor_position(text.length());
} else if (k->get_alt()) {
#else
if (k->get_alt()) {
@@ -362,10 +362,10 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
cc++;
}
- set_cursor_pos(cc);
+ set_cursor_position(cc);
} else {
- set_cursor_pos(get_cursor_pos() + 1);
+ set_cursor_position(get_cursor_position() + 1);
}
shift_selection_check_post(k->get_shift());
@@ -418,7 +418,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
} else {
undo_text = text;
- set_cursor_pos(cursor_pos + 1);
+ set_cursor_position(cursor_pos + 1);
delete_char();
}
@@ -433,7 +433,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
case KEY_HOME: {
shift_selection_check_pre(k->get_shift());
- set_cursor_pos(0);
+ set_cursor_position(0);
shift_selection_check_post(k->get_shift());
} break;
case KEY_KP_1: {
@@ -446,7 +446,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
case KEY_END: {
shift_selection_check_pre(k->get_shift());
- set_cursor_pos(text.length());
+ set_cursor_position(text.length());
shift_selection_check_post(k->get_shift());
} break;
@@ -534,7 +534,7 @@ void LineEdit::_notification(int p_what) {
switch (p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_ENTER_TREE: {
- if (Engine::get_singleton()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) {
cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
@@ -546,7 +546,7 @@ void LineEdit::_notification(int p_what) {
#endif
case NOTIFICATION_RESIZED: {
- set_cursor_pos(get_cursor_pos());
+ set_cursor_position(get_cursor_position());
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
@@ -601,7 +601,10 @@ void LineEdit::_notification(int p_what) {
} break;
case ALIGN_CENTER: {
- x_ofs = int(size.width - (cached_width)) / 2;
+ if (window_pos != 0)
+ x_ofs = style->get_offset().x;
+ else
+ x_ofs = int(size.width - (cached_width)) / 2;
} break;
case ALIGN_RIGHT: {
@@ -742,7 +745,7 @@ void LineEdit::_notification(int p_what) {
draw_caret = true;
}
- Point2 cursor_pos = Point2(get_cursor_pos(), 1) * get_minimum_size().height;
+ Point2 cursor_pos = Point2(get_cursor_position(), 1) * get_minimum_size().height;
OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos);
OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
@@ -806,9 +809,9 @@ void LineEdit::undo() {
cached_width += font->get_char_size(text[i]).width;
if (old_cursor_pos > text.length()) {
- set_cursor_pos(text.length());
+ set_cursor_position(text.length());
} else {
- set_cursor_pos(old_cursor_pos);
+ set_cursor_position(old_cursor_pos);
}
_text_changed();
@@ -846,7 +849,10 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
} break;
case ALIGN_CENTER: {
- pixel_ofs = int(size.width - (cached_width)) / 2;
+ if (window_pos != 0)
+ pixel_ofs = int(style->get_offset().x);
+ else
+ pixel_ofs = int(size.width - (cached_width)) / 2;
} break;
case ALIGN_RIGHT: {
@@ -869,14 +875,14 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
ofs++;
}
- set_cursor_pos(ofs);
+ set_cursor_position(ofs);
/*
int new_cursor_pos=p_x;
int charwidth=draw_area->get_font_char_width(' ',0);
new_cursor_pos=( ( (new_cursor_pos-2)+ (charwidth/2) ) /charwidth );
if (new_cursor_pos>(int)text.length()) new_cursor_pos=text.length();
- set_cursor_pos(window_pos+new_cursor_pos); */
+ set_cursor_position(window_pos+new_cursor_pos); */
}
bool LineEdit::cursor_get_blink_enabled() const {
@@ -929,7 +935,7 @@ void LineEdit::delete_char() {
text.erase(cursor_pos - 1, 1);
- set_cursor_pos(get_cursor_pos() - 1);
+ set_cursor_position(get_cursor_position() - 1);
if (cursor_pos == window_pos) {
@@ -1011,7 +1017,7 @@ float LineEdit::get_placeholder_alpha() const {
return placeholder_alpha;
}
-void LineEdit::set_cursor_pos(int p_pos) {
+void LineEdit::set_cursor_position(int p_pos) {
if (p_pos > (int)text.length())
p_pos = text.length();
@@ -1065,7 +1071,7 @@ void LineEdit::set_cursor_pos(int p_pos) {
update();
}
-int LineEdit::get_cursor_pos() const {
+int LineEdit::get_cursor_position() const {
return cursor_pos;
}
@@ -1093,7 +1099,7 @@ void LineEdit::append_at_cursor(String p_text) {
String pre = text.substr(0, cursor_pos);
String post = text.substr(cursor_pos, text.length() - cursor_pos);
text = pre + p_text + post;
- set_cursor_pos(cursor_pos + p_text.length());
+ set_cursor_position(cursor_pos + p_text.length());
}
}
@@ -1330,8 +1336,8 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_placeholder"), &LineEdit::get_placeholder);
ClassDB::bind_method(D_METHOD("set_placeholder_alpha", "alpha"), &LineEdit::set_placeholder_alpha);
ClassDB::bind_method(D_METHOD("get_placeholder_alpha"), &LineEdit::get_placeholder_alpha);
- ClassDB::bind_method(D_METHOD("set_cursor_pos", "pos"), &LineEdit::set_cursor_pos);
- ClassDB::bind_method(D_METHOD("get_cursor_pos"), &LineEdit::get_cursor_pos);
+ ClassDB::bind_method(D_METHOD("set_cursor_position", "position"), &LineEdit::set_cursor_position);
+ ClassDB::bind_method(D_METHOD("get_cursor_position"), &LineEdit::get_cursor_position);
ClassDB::bind_method(D_METHOD("set_expand_to_text_length", "enabled"), &LineEdit::set_expand_to_text_length);
ClassDB::bind_method(D_METHOD("get_expand_to_text_length"), &LineEdit::get_expand_to_text_length);
ClassDB::bind_method(D_METHOD("cursor_set_blink_enabled", "enabled"), &LineEdit::cursor_set_blink_enabled);
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 52a4a29a33..661f9b60b9 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -149,8 +149,8 @@ public:
String get_placeholder() const;
void set_placeholder_alpha(float p_alpha);
float get_placeholder_alpha() const;
- void set_cursor_pos(int p_pos);
- int get_cursor_pos() const;
+ void set_cursor_position(int p_pos);
+ int get_cursor_position() const;
void set_max_length(int p_max_length);
int get_max_length() const;
void append_at_cursor(String p_text);
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 5a2a552943..2110298950 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -265,7 +265,7 @@ void PopupPanel::set_child_rect(Control *p_child) {
ERR_FAIL_NULL(p_child);
Ref<StyleBox> p = get_stylebox("panel");
- p_child->set_area_as_parent_rect();
+ p_child->set_anchors_preset(Control::PRESET_WIDE);
p_child->set_margin(MARGIN_LEFT, p->get_margin(MARGIN_LEFT));
p_child->set_margin(MARGIN_RIGHT, -p->get_margin(MARGIN_RIGHT));
p_child->set_margin(MARGIN_TOP, p->get_margin(MARGIN_TOP));
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 1dbec6e5a1..f8fb786fa7 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -208,10 +208,12 @@ void Range::_ref_shared(Shared *p_shared) {
void Range::_unref_shared() {
- shared->owners.erase(this);
- if (shared->owners.size() == 0) {
- memdelete(shared);
- shared = NULL;
+ if (shared) {
+ shared->owners.erase(this);
+ if (shared->owners.size() == 0) {
+ memdelete(shared);
+ shared = NULL;
+ }
}
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 71b9c4ec72..ad519d8d0c 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -84,7 +84,7 @@ Rect2 RichTextLabel::_get_text_rect() {
Ref<StyleBox> style = get_stylebox("normal");
return Rect2(style->get_offset(), get_size() - style->get_minimum_size());
}
-void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Point2i &p_click_pos, Item **r_click_item, int *r_click_char, bool *r_outside, int p_char_count) {
+int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Point2i &p_click_pos, Item **r_click_item, int *r_click_char, bool *r_outside, int p_char_count) {
RID ci;
if (r_outside)
@@ -104,9 +104,11 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
int line = 0;
int spaces = 0;
+ int height = get_size().y;
+
if (p_mode != PROCESS_CACHE) {
- ERR_FAIL_INDEX(line, l.offset_caches.size());
+ ERR_FAIL_INDEX_V(line, l.offset_caches.size(), 0);
line_ofs = l.offset_caches[line];
}
@@ -133,12 +135,20 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
//line height should be the font height for the first time, this ensures that an empty line will never have zero height and successive newlines are displayed
int line_height = cfont->get_height();
+ int nonblank_line_count = 0; //number of nonblank lines as counted during PROCESS_DRAW
+
Variant meta;
+#define RETURN return nonblank_line_count
+
#define NEW_LINE \
{ \
if (p_mode != PROCESS_CACHE) { \
line++; \
+ if (!line_is_blank) { \
+ nonblank_line_count++; \
+ } \
+ line_is_blank = true; \
if (line < l.offset_caches.size()) \
line_ofs = l.offset_caches[line]; \
wofs = margin; \
@@ -168,7 +178,7 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
if (r_outside) *r_outside = true; \
*r_click_item = it; \
*r_click_char = rchar; \
- return; \
+ RETURN; \
} \
}
@@ -185,7 +195,7 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
if (r_outside) *r_outside = true; \
*r_click_item = it; \
*r_click_char = rchar; \
- return; \
+ RETURN; \
} \
NEW_LINE \
}
@@ -196,7 +206,7 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
if (r_outside) *r_outside = false; \
*r_click_item = it; \
*r_click_char = rchar; \
- return; \
+ RETURN; \
} \
wofs += m_width; \
}
@@ -206,6 +216,9 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
line_height = m_height; \
}
+#define YRANGE_VISIBLE(m_top, m_height) \
+ (m_height > 0 && ((m_top >= 0 && m_top < height) || ((m_top + m_height - 1) >= 0 && (m_top + m_height - 1) < height)))
+
Color selection_fg;
Color selection_bg;
@@ -214,8 +227,10 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
selection_fg = get_color("font_color_selected");
selection_bg = get_color("selection_color");
}
+
int rchar = 0;
int lh = 0;
+ bool line_is_blank = true;
while (it) {
@@ -327,7 +342,10 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
int cw = 0;
- bool visible = visible_characters < 0 || p_char_count < visible_characters;
+ bool visible = visible_characters < 0 || p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - (fh - 0 * ascent), fh); //getting rid of ascent seems to work??
+ if (visible)
+ line_is_blank = false;
+
if (c[i] == '\t')
visible = false;
@@ -336,7 +354,7 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
cw = font->get_char_size(c[i], c[i + 1]).x;
draw_rect(Rect2(p_ofs.x + pofs, p_ofs.y + y, cw, lh), selection_bg);
if (visible)
- font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - (fh - ascent)), c[i], c[i + 1], selection_fg);
+ font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - (fh - ascent)), c[i], c[i + 1], override_selected_font_color ? selection_fg : color);
} else {
if (visible)
@@ -384,7 +402,9 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
ENSURE_WIDTH(img->image->get_width());
- bool visible = visible_characters < 0 || p_char_count < visible_characters;
+ bool visible = visible_characters < 0 || p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - font->get_descent() - img->image->get_height(), img->image->get_height());
+ if (visible)
+ line_is_blank = false;
if (p_mode == PROCESS_DRAW && visible) {
img->image->draw(ci, p_ofs + Point2(align_ofs + wofs, y + lh - font->get_descent() - img->image->get_height()));
@@ -398,8 +418,10 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
case ITEM_NEWLINE: {
lh = 0;
- if (p_mode != PROCESS_CACHE)
+ if (p_mode != PROCESS_CACHE) {
lh = line < l.height_caches.size() ? l.height_caches[line] : 1;
+ line_is_blank = true;
+ }
} break;
case ITEM_TABLE: {
@@ -436,7 +458,7 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
idx++;
}
- //compute available width and total radio (for expanders)
+ //compute available width and total ratio (for expanders)
int total_ratio = 0;
int available_width = p_width - hseparation * (table->columns.size() - 1);
@@ -494,12 +516,14 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
int lines_ofs = p_ofs.y + offset.y + draw_ofs.y;
bool visible = lines_ofs < get_size().height && lines_ofs + lines_h >= 0;
+ if (visible)
+ line_is_blank = false;
for (int i = 0; i < frame->lines.size(); i++) {
if (visible) {
if (p_mode == PROCESS_DRAW) {
- _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor);
+ nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor);
} else if (p_mode == PROCESS_POINTER) {
_process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, p_click_pos, r_click_item, r_click_char, r_outside);
}
@@ -547,15 +571,17 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int
if (r_outside) *r_outside = true;
*r_click_item = itp;
*r_click_char = rchar;
- return;
+ RETURN;
}
break;
}
}
-
NEW_LINE;
+ RETURN;
+
+#undef RETURN
#undef NEW_LINE
#undef ENSURE_WIDTH
#undef ADVANCE
@@ -665,14 +691,14 @@ void RichTextLabel::_notification(int p_what) {
if (from_line >= main->lines.size())
break; //nothing to draw
-
int y = (main->lines[from_line].height_accum_cache - main->lines[from_line].height_cache) - ofs;
Ref<Font> base_font = get_font("normal_font");
Color base_color = get_color("default_color");
+ visible_line_count = 0;
while (y < size.height && from_line < main->lines.size()) {
- _process_line(main, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_DRAW, base_font, base_color, Point2i(), NULL, NULL, NULL, total_chars);
+ visible_line_count += _process_line(main, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, from_line, PROCESS_DRAW, base_font, base_color, Point2i(), NULL, NULL, NULL, total_chars);
total_chars += main->lines[from_line].char_count;
from_line++;
}
@@ -1013,7 +1039,7 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
if (p_frame->first_invalid_line == p_frame->lines.size())
return;
- //validate invalid lines!s
+ //validate invalid lines
Size2 size = get_size();
Rect2 text_rect = _get_text_rect();
@@ -1350,6 +1376,16 @@ bool RichTextLabel::is_meta_underlined() const {
return underline_meta;
}
+void RichTextLabel::set_override_selected_font_color(bool p_override_selected_font_color) {
+
+ override_selected_font_color = p_override_selected_font_color;
+}
+
+bool RichTextLabel::is_overriding_selected_font_color() const {
+
+ return override_selected_font_color;
+}
+
void RichTextLabel::set_offset(int p_pixel) {
vscroll->set_value(p_pixel);
@@ -1665,6 +1701,12 @@ int RichTextLabel::get_line_count() const {
return current_frame->lines.size();
}
+int RichTextLabel::get_visible_line_count() const {
+ if (!is_visible())
+ return 0;
+ return visible_line_count;
+}
+
void RichTextLabel::set_selection_enabled(bool p_enabled) {
selection.enabled = p_enabled;
@@ -1874,6 +1916,9 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_meta_underline", "enable"), &RichTextLabel::set_meta_underline);
ClassDB::bind_method(D_METHOD("is_meta_underlined"), &RichTextLabel::is_meta_underlined);
+ ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &RichTextLabel::set_override_selected_font_color);
+ ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &RichTextLabel::is_overriding_selected_font_color);
+
ClassDB::bind_method(D_METHOD("set_scroll_active", "active"), &RichTextLabel::set_scroll_active);
ClassDB::bind_method(D_METHOD("is_scroll_active"), &RichTextLabel::is_scroll_active);
@@ -1907,14 +1952,18 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_bbcode", "enable"), &RichTextLabel::set_use_bbcode);
ClassDB::bind_method(D_METHOD("is_using_bbcode"), &RichTextLabel::is_using_bbcode);
+ ClassDB::bind_method(D_METHOD("get_line_count"), &RichTextLabel::get_line_count);
+ ClassDB::bind_method(D_METHOD("get_visible_line_count"), &RichTextLabel::get_visible_line_count);
+
ADD_GROUP("BBCode", "bbcode_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bbcode_text", PROPERTY_HINT_MULTILINE_TEXT), "set_bbcode", "get_bbcode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
- ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta")));
+ ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
BIND_ENUM_CONSTANT(ALIGN_LEFT);
BIND_ENUM_CONSTANT(ALIGN_CENTER);
@@ -1935,6 +1984,7 @@ void RichTextLabel::_bind_methods() {
BIND_ENUM_CONSTANT(ITEM_ALIGN);
BIND_ENUM_CONSTANT(ITEM_INDENT);
BIND_ENUM_CONSTANT(ITEM_LIST);
+ BIND_ENUM_CONSTANT(ITEM_TABLE);
BIND_ENUM_CONSTANT(ITEM_META);
}
@@ -1968,6 +2018,7 @@ RichTextLabel::RichTextLabel() {
tab_size = 4;
default_align = ALIGN_LEFT;
underline_meta = true;
+ override_selected_font_color = false;
scroll_visible = false;
scroll_follow = false;
@@ -1995,6 +2046,7 @@ RichTextLabel::RichTextLabel() {
visible_characters = -1;
percent_visible = 1;
+ visible_line_count = 0;
set_clip_contents(true);
}
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 4db2c3a8e9..f9e37b1094 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -217,9 +217,11 @@ private:
int scroll_w;
bool updating_scroll;
int current_idx;
+ int visible_line_count;
int tab_size;
bool underline_meta;
+ bool override_selected_font_color;
Align default_align;
@@ -260,7 +262,7 @@ private:
int visible_characters;
float percent_visible;
- void _process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Point2i &p_click_pos = Point2i(), Item **r_click_item = NULL, int *r_click_char = NULL, bool *r_outside = NULL, int p_char_count = 0);
+ int _process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Point2i &p_click_pos = Point2i(), Item **r_click_item = NULL, int *r_click_char = NULL, bool *r_outside = NULL, int p_char_count = 0);
void _find_click(ItemFrame *p_frame, const Point2i &p_click, Item **r_click_item = NULL, int *r_click_char = NULL, bool *r_outside = NULL);
Ref<Font> _find_font(Item *p_item);
@@ -312,6 +314,9 @@ public:
void set_meta_underline(bool p_underline);
bool is_meta_underlined() const;
+ void set_override_selected_font_color(bool p_override_selected_font_color);
+ bool is_overriding_selected_font_color() const;
+
void set_scroll_active(bool p_active);
bool is_scroll_active() const;
@@ -325,6 +330,7 @@ public:
void scroll_to_line(int p_line);
int get_line_count() const;
+ int get_visible_line_count() const;
VScrollBar *get_v_scroll() { return vscroll; }
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 41f4beb1c9..c5ffec2d5e 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -113,7 +113,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (smooth_scroll_enabled) {
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
} else {
set_value(target_scroll);
}
@@ -137,7 +137,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (smooth_scroll_enabled) {
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
} else {
set_value(target_scroll);
}
@@ -335,29 +335,29 @@ void ScrollBar::_notification(int p_what) {
drag_slave = NULL;
}
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
if (scrolling) {
if (get_value() != target_scroll) {
double target = target_scroll - get_value();
double dist = sqrt(target * target);
- double vel = ((target / dist) * 500) * get_fixed_process_delta_time();
+ double vel = ((target / dist) * 500) * get_physics_process_delta_time();
- if (vel >= dist) {
+ if (Math::abs(vel) >= dist) {
set_value(target_scroll);
} else {
set_value(get_value() + vel);
}
} else {
scrolling = false;
- set_fixed_process(false);
+ set_physics_process(false);
}
} else if (drag_slave_touching) {
if (drag_slave_touching_deaccel) {
Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- pos += drag_slave_speed * get_fixed_process_delta_time();
+ pos += drag_slave_speed * get_physics_process_delta_time();
bool turnoff = false;
@@ -377,7 +377,7 @@ void ScrollBar::_notification(int p_what) {
float sgn_x = drag_slave_speed.x < 0 ? -1 : 1;
float val_x = Math::abs(drag_slave_speed.x);
- val_x -= 1000 * get_fixed_process_delta_time();
+ val_x -= 1000 * get_physics_process_delta_time();
if (val_x < 0) {
turnoff = true;
@@ -401,7 +401,7 @@ void ScrollBar::_notification(int p_what) {
float sgn_y = drag_slave_speed.y < 0 ? -1 : 1;
float val_y = Math::abs(drag_slave_speed.y);
- val_y -= 1000 * get_fixed_process_delta_time();
+ val_y -= 1000 * get_physics_process_delta_time();
if (val_y < 0) {
turnoff = true;
@@ -410,7 +410,7 @@ void ScrollBar::_notification(int p_what) {
}
if (turnoff) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_slave_touching = false;
drag_slave_touching_deaccel = false;
}
@@ -421,10 +421,10 @@ void ScrollBar::_notification(int p_what) {
Vector2 diff = drag_slave_accum - last_drag_slave_accum;
last_drag_slave_accum = drag_slave_accum;
- drag_slave_speed = diff / get_fixed_process_delta_time();
+ drag_slave_speed = diff / get_physics_process_delta_time();
}
- time_since_motion += get_fixed_process_delta_time();
+ time_since_motion += get_physics_process_delta_time();
}
}
}
@@ -579,7 +579,7 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (mb->is_pressed()) {
if (drag_slave_touching) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_slave_touching_deaccel = false;
drag_slave_touching = false;
drag_slave_speed = Vector2();
@@ -599,7 +599,7 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
drag_slave_touching_deaccel = false;
time_since_motion = 0;
if (drag_slave_touching) {
- set_fixed_process(true);
+ set_physics_process(true);
time_since_motion = 0;
}
}
@@ -611,7 +611,7 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) {
if (drag_slave_speed == Vector2()) {
drag_slave_touching_deaccel = false;
drag_slave_touching = false;
- set_fixed_process(false);
+ set_physics_process(false);
} else {
drag_slave_touching_deaccel = true;
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index e182e491d3..1ad1e3f638 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -67,7 +67,7 @@ Size2 ScrollContainer::get_minimum_size() const {
};
void ScrollContainer::_cancel_drag() {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching_deaccel = false;
drag_touching = false;
drag_speed = Vector2();
@@ -121,7 +121,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->is_pressed()) {
if (drag_touching) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching_deaccel = false;
drag_touching = false;
drag_speed = Vector2();
@@ -139,7 +139,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
drag_touching_deaccel = false;
time_since_motion = 0;
if (drag_touching) {
- set_fixed_process(true);
+ set_physics_process(true);
time_since_motion = 0;
}
}
@@ -150,7 +150,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (drag_speed == Vector2()) {
drag_touching_deaccel = false;
drag_touching = false;
- set_fixed_process(false);
+ set_physics_process(false);
} else {
drag_touching_deaccel = true;
@@ -182,7 +182,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
-void ScrollContainer::_update_scrollbar_pos() {
+void ScrollContainer::_update_scrollbar_position() {
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
@@ -205,7 +205,7 @@ void ScrollContainer::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- call_deferred("_update_scrollbar_pos");
+ call_deferred("_update_scrollbar_position");
};
if (p_what == NOTIFICATION_SORT_CHILDREN) {
@@ -257,14 +257,14 @@ void ScrollContainer::_notification(int p_what) {
update_scrollbars();
}
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
if (drag_touching) {
if (drag_touching_deaccel) {
Vector2 pos = Vector2(h_scroll->get_value(), v_scroll->get_value());
- pos += drag_speed * get_fixed_process_delta_time();
+ pos += drag_speed * get_physics_process_delta_time();
bool turnoff_h = false;
bool turnoff_v = false;
@@ -294,7 +294,7 @@ void ScrollContainer::_notification(int p_what) {
float sgn_x = drag_speed.x < 0 ? -1 : 1;
float val_x = Math::abs(drag_speed.x);
- val_x -= 1000 * get_fixed_process_delta_time();
+ val_x -= 1000 * get_physics_process_delta_time();
if (val_x < 0) {
turnoff_h = true;
@@ -302,7 +302,7 @@ void ScrollContainer::_notification(int p_what) {
float sgn_y = drag_speed.y < 0 ? -1 : 1;
float val_y = Math::abs(drag_speed.y);
- val_y -= 1000 * get_fixed_process_delta_time();
+ val_y -= 1000 * get_physics_process_delta_time();
if (val_y < 0) {
turnoff_v = true;
@@ -311,7 +311,7 @@ void ScrollContainer::_notification(int p_what) {
drag_speed = Vector2(sgn_x * val_x, sgn_y * val_y);
if (turnoff_h && turnoff_v) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching = false;
drag_touching_deaccel = false;
}
@@ -322,10 +322,10 @@ void ScrollContainer::_notification(int p_what) {
Vector2 diff = drag_accum - last_drag_accum;
last_drag_accum = drag_accum;
- drag_speed = diff / get_fixed_process_delta_time();
+ drag_speed = diff / get_physics_process_delta_time();
}
- time_since_motion += get_fixed_process_delta_time();
+ time_since_motion += get_physics_process_delta_time();
}
}
}
@@ -448,7 +448,7 @@ void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &ScrollContainer::is_h_scroll_enabled);
ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll);
ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled);
- ClassDB::bind_method(D_METHOD("_update_scrollbar_pos"), &ScrollContainer::_update_scrollbar_pos);
+ ClassDB::bind_method(D_METHOD("_update_scrollbar_position"), &ScrollContainer::_update_scrollbar_position);
ClassDB::bind_method(D_METHOD("set_h_scroll", "val"), &ScrollContainer::set_h_scroll);
ClassDB::bind_method(D_METHOD("get_h_scroll"), &ScrollContainer::get_h_scroll);
ClassDB::bind_method(D_METHOD("set_v_scroll", "val"), &ScrollContainer::set_v_scroll);
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 9076be0d72..2c5d60de6c 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -70,7 +70,7 @@ protected:
void _scroll_moved(float);
static void _bind_methods();
- void _update_scrollbar_pos();
+ void _update_scrollbar_position();
public:
int get_v_scroll() const;
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index 3db234f7cc..55d837458a 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -32,7 +32,11 @@
Size2 Separator::get_minimum_size() const {
Size2 ms(3, 3);
- ms[orientation] = get_constant("separation");
+ if (orientation == VERTICAL) {
+ ms.x = get_constant("separation");
+ } else { // HORIZONTAL
+ ms.y = get_constant("separation");
+ }
return ms;
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 8fda5df53c..e88742a3e3 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -157,6 +157,12 @@ void Slider::_notification(int p_what) {
mouse_inside = false;
update();
} break;
+ case NOTIFICATION_VISIBILITY_CHANGED: // fallthrough
+ case NOTIFICATION_EXIT_TREE: {
+
+ mouse_inside = false;
+ grab.active = false;
+ } break;
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
Size2i size = get_size();
@@ -181,7 +187,7 @@ void Slider::_notification(int p_what) {
for (int i = 0; i < ticks; i++) {
if (!ticks_on_borders && (i == 0 || i + 1 == ticks)) continue;
int ofs = i * tickarea / (ticks - 1);
- tick->draw(ci, Point2(0, ofs));
+ tick->draw(ci, Point2i((size.width - widget_width) / 2, ofs));
}
}
grabber->draw(ci, Point2i(size.width / 2 - grabber->get_size().width / 2, size.height - get_as_ratio() * areasize - grabber->get_size().height));
@@ -202,7 +208,7 @@ void Slider::_notification(int p_what) {
for (int i = 0; i < ticks; i++) {
if ((!ticks_on_borders) && ((i == 0) || ((i + 1) == ticks))) continue;
int ofs = i * tickarea / (ticks - 1);
- tick->draw(ci, Point2(ofs, 0));
+ tick->draw(ci, Point2i(ofs, (size.height - widget_height) / 2));
}
}
grabber->draw(ci, Point2i(get_as_ratio() * areasize, size.height / 2 - grabber->get_size().height / 2));
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index f462989f53..05f2809bfc 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -72,7 +72,7 @@ void SpinBox::_range_click_timeout() {
if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
- bool up = get_local_mouse_pos().y < (get_size().height / 2);
+ bool up = get_local_mouse_position().y < (get_size().height / 2);
set_value(get_value() + (up ? get_step() : -get_step()));
if (range_click_timer->is_one_shot()) {
@@ -268,7 +268,7 @@ SpinBox::SpinBox() {
line_edit = memnew(LineEdit);
add_child(line_edit);
- line_edit->set_area_as_parent_rect();
+ line_edit->set_anchors_and_margins_preset(Control::PRESET_WIDE);
//connect("value_changed",this,"_value_changed");
line_edit->connect("text_entered", this, "_text_entered", Vector<Variant>(), CONNECT_DEFERRED);
line_edit->connect("focus_exited", this, "_line_edit_focus_exit", Vector<Variant>(), CONNECT_DEFERRED);
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 98a8db336e..cfe924ecd4 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -94,15 +94,20 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
// Handle navigation buttons.
if (buttons_visible_cache) {
+ int popup_ofs = 0;
+ if (popup) {
+ popup_ofs = menu->get_width();
+ }
+
Ref<Texture> increment = get_icon("increment");
Ref<Texture> decrement = get_icon("decrement");
- if (pos.x > size.width - increment->get_width()) {
+ if (pos.x > size.width - increment->get_width() - popup_ofs) {
if (last_tab_cache < tabs.size() - 1) {
first_tab_cache += 1;
update();
}
return;
- } else if (pos.x > size.width - increment->get_width() - decrement->get_width()) {
+ } else if (pos.x > size.width - increment->get_width() - decrement->get_width() - popup_ofs) {
if (first_tab_cache > 0) {
first_tab_cache -= 1;
update();
@@ -264,9 +269,9 @@ void TabContainer::_notification(int p_what) {
if (popup) {
x -= menu->get_width();
if (mouse_x_cache > x)
- menu_hl->draw(get_canvas_item(), Size2(x, 0));
+ menu_hl->draw(get_canvas_item(), Size2(x, (header_height - menu_hl->get_height()) / 2));
else
- menu->draw(get_canvas_item(), Size2(x, 0));
+ menu->draw(get_canvas_item(), Size2(x, (header_height - menu->get_height()) / 2));
}
// Draw the navigation buttons.
@@ -367,7 +372,7 @@ void TabContainer::add_child_notify(Node *p_child) {
current = 0;
previous = 0;
}
- c->set_area_as_parent_rect();
+ c->set_anchors_and_margins_preset(Control::PRESET_WIDE);
if (tabs_visible)
c->set_margin(MARGIN_TOP, _get_top_margin());
Ref<StyleBox> sb = get_stylebox("panel");
@@ -401,7 +406,7 @@ void TabContainer::set_current_tab(int p_current) {
Control *c = tabs[i];
if (i == current) {
c->show();
- c->set_area_as_parent_rect();
+ c->set_anchors_and_margins_preset(Control::PRESET_WIDE);
if (tabs_visible)
c->set_margin(MARGIN_TOP, _get_top_margin());
c->set_margin(Margin(MARGIN_TOP), c->get_margin(Margin(MARGIN_TOP)) + sb->get_margin(Margin(MARGIN_TOP)));
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 085f6de6b8..49823e18fc 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -820,9 +820,9 @@ void Tabs::_bind_methods() {
BIND_ENUM_CONSTANT(ALIGN_RIGHT);
BIND_ENUM_CONSTANT(ALIGN_MAX);
+ BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_NEVER);
BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_ACTIVE_ONLY);
BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_ALWAYS);
- BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_NEVER);
BIND_ENUM_CONSTANT(CLOSE_BUTTON_MAX);
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index d30e0b9f25..977ba2da7c 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -428,22 +428,22 @@ void TextEdit::_notification(int p_what) {
draw_caret = false;
update();
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (scrolling && v_scroll->get_value() != target_v_scroll) {
double target_y = target_v_scroll - v_scroll->get_value();
double dist = sqrt(target_y * target_y);
- double vel = ((target_y / dist) * v_scroll_speed) * get_fixed_process_delta_time();
+ double vel = ((target_y / dist) * v_scroll_speed) * get_physics_process_delta_time();
if (Math::abs(vel) >= dist) {
v_scroll->set_value(target_v_scroll);
scrolling = false;
- set_fixed_process(false);
+ set_physics_process(false);
} else {
v_scroll->set_value(v_scroll->get_value() + vel);
}
} else {
scrolling = false;
- set_fixed_process(false);
+ set_physics_process(false);
}
} break;
case NOTIFICATION_DRAW: {
@@ -501,8 +501,7 @@ void TextEdit::_notification(int p_what) {
if (cache.background_color.a > 0.01) {
- Point2i ofs = Point2i(cache.style_normal->get_offset()) / 2.0;
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(ofs, get_size() - cache.style_normal->get_minimum_size() + ofs), cache.background_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color);
}
//compute actual region to start (may be inside say, a comment).
//slow in very large documments :( but ok for source!
@@ -733,8 +732,17 @@ void TextEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color);
}
- if (line == cursor.line) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_end, get_row_height()), cache.current_line_color);
+ if (str.length() == 0) {
+ // draw line background if empty as we won't loop at at all
+ if (line == cursor.line) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_end, get_row_height()), cache.current_line_color);
+ }
+
+ // give visual indication of empty selected line
+ if (selection.active && line >= selection.from_line && line <= selection.to_line) {
+ int char_w = cache.font->get_char_size(' ').width;
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, char_w, get_row_height()), cache.selection_color);
+ }
}
if (text.is_breakpoint(line) && !draw_breakpoint_gutter) {
@@ -765,6 +773,7 @@ void TextEdit::_notification(int p_what) {
cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color);
}
+ //loop through charcters in one line
for (int j = 0; j < str.length(); j++) {
//look for keyword
@@ -953,10 +962,25 @@ void TextEdit::_notification(int p_what) {
}
}
+ //current line highlighting
bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || j >= selection.from_column) && (line < selection.to_line || j < selection.to_column));
+ if (line == cursor.line) {
+ // if its the first char draw behind line numbers
+ if (j == 0) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color);
+ }
+ // if its the last char draw to end of the line
+ if (j == str.length() - 1) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color);
+ }
+ // actual text
+ if (!in_selection) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color);
+ }
+ }
+
if (in_selection) {
- //inside selection!
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color);
}
@@ -999,7 +1023,7 @@ void TextEdit::_notification(int p_what) {
if (brace_open_mismatch)
color = cache.brace_mismatch_color;
- cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection ? cache.font_selected_color : color);
+ cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
if (
@@ -1008,7 +1032,7 @@ void TextEdit::_notification(int p_what) {
if (brace_close_mismatch)
color = cache.brace_mismatch_color;
- cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection ? cache.font_selected_color : color);
+ cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
}
@@ -1067,15 +1091,15 @@ void TextEdit::_notification(int p_what) {
}
if (str[j] >= 32) {
- int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), str[j], str[j + 1], in_selection ? cache.font_selected_color : color);
+ int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
if (underlined) {
- draw_rect(Rect2(char_ofs + char_margin, ofs_y + ascent + 2, w, 1), in_selection ? cache.font_selected_color : color);
+ draw_rect(Rect2(char_ofs + char_margin, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
}
else if (draw_tabs && str[j] == '\t') {
int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2;
- cache.tab_icon->draw(ci, Point2(char_ofs + char_margin, ofs_y + yofs), in_selection ? cache.font_selected_color : color);
+ cache.tab_icon->draw(ci, Point2(char_ofs + char_margin, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
char_ofs += char_w;
@@ -1611,7 +1635,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
target_v_scroll = 0;
}
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
} else {
v_scroll->set_value(target_v_scroll);
}
@@ -1633,7 +1657,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
target_v_scroll = max_v_scroll;
}
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
} else {
v_scroll->set_value(target_v_scroll);
}
@@ -1773,7 +1797,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
- menu->set_position(get_global_transform().xform(get_local_mouse_pos()));
+ menu->set_position(get_global_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
menu->popup();
grab_focus();
@@ -1844,7 +1868,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (k->is_pressed()) {
- highlighted_word = get_word_at_pos(get_local_mouse_pos());
+ highlighted_word = get_word_at_pos(get_local_mouse_position());
update();
} else {
@@ -3499,7 +3523,7 @@ String TextEdit::get_text() {
String TextEdit::get_text_for_lookup_completion() {
int row, col;
- _get_mouse_pos(get_local_mouse_pos(), row, col);
+ _get_mouse_pos(get_local_mouse_position(), row, col);
String longthing;
int len = text.size();
@@ -4257,6 +4281,13 @@ bool TextEdit::is_drawing_tabs() const {
return draw_tabs;
}
+void TextEdit::set_override_selected_font_color(bool p_override_selected_font_color) {
+ override_selected_font_color = p_override_selected_font_color;
+}
+bool TextEdit::is_overriding_selected_font_color() const {
+ return override_selected_font_color;
+}
+
void TextEdit::set_insert_mode(bool p_enabled) {
insert_mode = p_enabled;
update();
@@ -4288,6 +4319,14 @@ int TextEdit::get_v_scroll() const {
}
void TextEdit::set_v_scroll(int p_scroll) {
+ if (p_scroll < 0) {
+ p_scroll = 0;
+ }
+ if (!scroll_past_end_of_file_enabled) {
+ if (p_scroll + get_visible_rows() > get_line_count()) {
+ p_scroll = get_line_count() - get_visible_rows();
+ }
+ }
v_scroll->set_value(p_scroll);
cursor.line_ofs = p_scroll;
}
@@ -4814,6 +4853,9 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_highlight_all_occurrences", "enable"), &TextEdit::set_highlight_all_occurrences);
ClassDB::bind_method(D_METHOD("is_highlight_all_occurrences_enabled"), &TextEdit::is_highlight_all_occurrences_enabled);
+ ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &TextEdit::set_override_selected_font_color);
+ ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &TextEdit::is_overriding_selected_font_color);
+
ClassDB::bind_method(D_METHOD("set_syntax_coloring", "enable"), &TextEdit::set_syntax_coloring);
ClassDB::bind_method(D_METHOD("is_syntax_coloring_enabled"), &TextEdit::is_syntax_coloring_enabled);
@@ -4831,6 +4873,7 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "syntax_highlighting"), "set_syntax_coloring", "is_syntax_coloring_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed");
@@ -4861,6 +4904,7 @@ TextEdit::TextEdit() {
readonly = false;
setting_row = false;
draw_tabs = false;
+ override_selected_font_color = false;
draw_caret = true;
max_chars = 0;
clear();
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 7e61c4e8b1..03f412729d 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -238,6 +238,7 @@ class TextEdit : public Control {
bool setting_row;
bool wrap;
bool draw_tabs;
+ bool override_selected_font_color;
bool cursor_changed_dirty;
bool text_changed_dirty;
bool undo_enabled;
@@ -482,6 +483,8 @@ public:
void set_indent_size(const int p_size);
void set_draw_tabs(bool p_draw);
bool is_drawing_tabs() const;
+ void set_override_selected_font_color(bool p_override_selected_font_color);
+ bool is_overriding_selected_font_color() const;
void set_insert_mode(bool p_enabled);
bool is_insert_mode() const;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 1aaea98798..931dcfed91 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -47,18 +47,21 @@ void TreeItem::move_to_top() {
}
void TreeItem::move_to_bottom() {
-
if (!parent || !next)
return;
- while (next) {
+ TreeItem *prev = get_prev();
+ TreeItem *last = next;
+ while (last->next)
+ last = last->next;
- if (parent->childs == this)
- parent->childs = next;
- TreeItem *n = next;
- next = n->next;
- n->next = this;
+ if (prev) {
+ prev->next = next;
+ } else {
+ parent->childs = next;
}
+ last->next = this;
+ next = NULL;
}
Size2 TreeItem::Cell::get_icon_size() const {
@@ -862,6 +865,7 @@ void Tree::update_cache() {
cache.arrow_collapsed = get_icon("arrow_collapsed");
cache.arrow = get_icon("arrow");
cache.select_arrow = get_icon("select_arrow");
+ cache.select_option = get_icon("select_option");
cache.updown = get_icon("updown");
cache.custom_button = get_stylebox("custom_button");
@@ -1528,7 +1532,7 @@ void Tree::_range_click_timeout() {
if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
- Point2 pos = get_local_mouse_pos() - cache.bg->get_offset();
+ Point2 pos = get_local_mouse_position() - cache.bg->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
@@ -1676,7 +1680,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
p_item->select(col);
emit_signal("multi_selected", p_item, col, true);
if (p_button == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", get_local_mouse_pos());
+ emit_signal("item_rmb_selected", get_local_mouse_position());
}
//p_item->selected_signal.call(col);
@@ -1697,7 +1701,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
select_single_item(p_item, root, col, selected_item, &inrange);
if (p_button == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", get_local_mouse_pos());
+ emit_signal("item_rmb_selected", get_local_mouse_position());
}
} else {
@@ -1713,7 +1717,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
}
if (p_button == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", get_local_mouse_pos());
+ emit_signal("item_rmb_selected", get_local_mouse_position());
}
}
}
@@ -1914,7 +1918,7 @@ void Tree::_text_editor_modal_close() {
return;
}
- if (value_editor->has_point(value_editor->get_local_mouse_pos()))
+ if (value_editor->has_point(value_editor->get_local_mouse_position()))
return;
text_editor_enter(text_editor->get_text());
@@ -2135,8 +2139,15 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (selected_item->get_children() != NULL && !selected_item->is_collapsed()) {
selected_item->set_collapsed(true);
} else {
- selected_col = columns.size() - 1;
- dobreak = false; // fall through to key_up
+ if (columns.size() == 1) { // goto parent with one column
+ TreeItem *parent = selected_item->get_parent();
+ if (selected_item != get_root() && parent && parent->is_selectable(selected_col) && !(hide_root && parent == get_root())) {
+ select_single_item(parent, get_root(), selected_col);
+ }
+ } else {
+ selected_col = columns.size() - 1;
+ dobreak = false; // fall through to key_up
+ }
}
} else {
if (select_mode == SELECT_MULTI) {
@@ -2149,6 +2160,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
update();
accept_event();
+ ensure_cursor_is_visible();
if (dobreak) {
break;
@@ -2470,7 +2482,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (cache.click_type == Cache::CLICK_BUTTON) {
// make sure in case of wrong reference after reconstructing whole TreeItems
- cache.click_item = get_item_at_pos(cache.click_pos);
+ cache.click_item = get_item_at_position(cache.click_pos);
emit_signal("button_pressed", cache.click_item, cache.click_column, cache.click_id);
}
cache.click_type = Cache::CLICK_NONE;
@@ -2484,7 +2496,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (drag_speed == 0) {
drag_touching_deaccel = false;
drag_touching = false;
- set_fixed_process(false);
+ set_physics_process(false);
} else {
drag_touching_deaccel = true;
@@ -2530,7 +2542,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
if (!root || (!root->get_children() && hide_root)) {
if (b->get_button_index() == BUTTON_RIGHT && allow_rmb_select) {
- emit_signal("empty_tree_rmb_selected", get_local_mouse_pos());
+ emit_signal("empty_tree_rmb_selected", get_local_mouse_position());
}
break;
}
@@ -2550,7 +2562,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
break;
if (drag_touching) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching_deaccel = false;
drag_touching = false;
drag_speed = 0;
@@ -2565,7 +2577,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
drag_touching = OS::get_singleton()->has_touchscreen_ui_hint();
drag_touching_deaccel = false;
if (drag_touching) {
- set_fixed_process(true);
+ set_physics_process(true);
}
}
@@ -2756,7 +2768,7 @@ void Tree::_notification(int p_what) {
drop_mode_flags = 0;
scrolling = false;
- set_fixed_process(false);
+ set_physics_process(false);
update();
}
if (p_what == NOTIFICATION_DRAG_BEGIN) {
@@ -2764,23 +2776,23 @@ void Tree::_notification(int p_what) {
single_select_defer = NULL;
if (cache.scroll_speed > 0 && get_rect().has_point(get_viewport()->get_mouse_position() - get_global_position())) {
scrolling = true;
- set_fixed_process(true);
+ set_physics_process(true);
}
}
- if (p_what == NOTIFICATION_FIXED_PROCESS) {
+ if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
if (drag_touching) {
if (drag_touching_deaccel) {
float pos = v_scroll->get_value();
- pos += drag_speed * get_fixed_process_delta_time();
+ pos += drag_speed * get_physics_process_delta_time();
bool turnoff = false;
if (pos < 0) {
pos = 0;
turnoff = true;
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching = false;
drag_touching_deaccel = false;
}
@@ -2792,7 +2804,7 @@ void Tree::_notification(int p_what) {
v_scroll->set_value(pos);
float sgn = drag_speed < 0 ? -1 : 1;
float val = Math::abs(drag_speed);
- val -= 1000 * get_fixed_process_delta_time();
+ val -= 1000 * get_physics_process_delta_time();
if (val < 0) {
turnoff = true;
@@ -2800,7 +2812,7 @@ void Tree::_notification(int p_what) {
drag_speed = sgn * val;
if (turnoff) {
- set_fixed_process(false);
+ set_physics_process(false);
drag_touching = false;
drag_touching_deaccel = false;
}
@@ -2825,7 +2837,7 @@ void Tree::_notification(int p_what) {
} else {
point.y = 0;
}
- point *= cache.scroll_speed * get_fixed_process_delta_time();
+ point *= cache.scroll_speed * get_physics_process_delta_time();
point += get_scroll();
h_scroll->set_value(point.x);
v_scroll->set_value(point.y);
@@ -3428,7 +3440,7 @@ TreeItem *Tree::_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_
return NULL;
}
-int Tree::get_column_at_pos(const Point2 &p_pos) const {
+int Tree::get_column_at_position(const Point2 &p_pos) const {
if (root) {
@@ -3454,7 +3466,7 @@ int Tree::get_column_at_pos(const Point2 &p_pos) const {
return -1;
}
-int Tree::get_drop_section_at_pos(const Point2 &p_pos) const {
+int Tree::get_drop_section_at_position(const Point2 &p_pos) const {
if (root) {
@@ -3479,7 +3491,7 @@ int Tree::get_drop_section_at_pos(const Point2 &p_pos) const {
return -100;
}
-TreeItem *Tree::get_item_at_pos(const Point2 &p_pos) const {
+TreeItem *Tree::get_item_at_position(const Point2 &p_pos) const {
if (root) {
@@ -3652,9 +3664,9 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_edited_column"), &Tree::get_edited_column);
ClassDB::bind_method(D_METHOD("get_custom_popup_rect"), &Tree::get_custom_popup_rect);
ClassDB::bind_method(D_METHOD("get_item_area_rect", "item", "column"), &Tree::_get_item_rect, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_item_at_pos", "pos"), &Tree::get_item_at_pos);
- ClassDB::bind_method(D_METHOD("get_column_at_pos", "pos"), &Tree::get_column_at_pos);
- ClassDB::bind_method(D_METHOD("get_drop_section_at_pos", "pos"), &Tree::get_drop_section_at_pos);
+ ClassDB::bind_method(D_METHOD("get_item_at_position", "position"), &Tree::get_item_at_position);
+ ClassDB::bind_method(D_METHOD("get_column_at_position", "position"), &Tree::get_column_at_position);
+ ClassDB::bind_method(D_METHOD("get_drop_section_at_position", "position"), &Tree::get_drop_section_at_position);
ClassDB::bind_method(D_METHOD("ensure_cursor_is_visible"), &Tree::ensure_cursor_is_visible);
@@ -3680,8 +3692,8 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_selected"));
ADD_SIGNAL(MethodInfo("cell_selected"));
ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::OBJECT, "item"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::BOOL, "selected")));
- ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::VECTOR2, "pos")));
- ADD_SIGNAL(MethodInfo("empty_tree_rmb_selected", PropertyInfo(Variant::VECTOR2, "pos")));
+ ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::VECTOR2, "position")));
+ ADD_SIGNAL(MethodInfo("empty_tree_rmb_selected", PropertyInfo(Variant::VECTOR2, "position")));
ADD_SIGNAL(MethodInfo("item_edited"));
ADD_SIGNAL(MethodInfo("item_rmb_edited"));
ADD_SIGNAL(MethodInfo("item_custom_button_pressed"));
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 5f19558597..2ee91a8b73 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -418,6 +418,7 @@ private:
Ref<Texture> arrow_collapsed;
Ref<Texture> arrow;
Ref<Texture> select_arrow;
+ Ref<Texture> select_option;
Ref<Texture> updown;
Color font_color;
@@ -525,9 +526,9 @@ protected:
public:
virtual String get_tooltip(const Point2 &p_pos) const;
- TreeItem *get_item_at_pos(const Point2 &p_pos) const;
- int get_column_at_pos(const Point2 &p_pos) const;
- int get_drop_section_at_pos(const Point2 &p_pos) const;
+ TreeItem *get_item_at_position(const Point2 &p_pos) const;
+ int get_column_at_position(const Point2 &p_pos) const;
+ int get_drop_section_at_position(const Point2 &p_pos) const;
void clear();
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index a92155cc4f..190ccd50d5 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -278,13 +278,19 @@ String VideoPlayer::get_stream_name() const {
return stream->get_name();
};
-float VideoPlayer::get_stream_pos() const {
+float VideoPlayer::get_stream_position() const {
if (playback.is_null())
return 0;
- return playback->get_pos();
+ return playback->get_playback_position();
};
+void VideoPlayer::set_stream_position(float p_position) {
+
+ if (playback.is_valid())
+ playback->seek(p_position);
+}
+
Ref<Texture> VideoPlayer::get_video_texture() {
if (playback.is_valid())
@@ -327,7 +333,8 @@ void VideoPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stream_name"), &VideoPlayer::get_stream_name);
- ClassDB::bind_method(D_METHOD("get_stream_pos"), &VideoPlayer::get_stream_pos);
+ ClassDB::bind_method(D_METHOD("set_stream_position", "position"), &VideoPlayer::set_stream_position);
+ ClassDB::bind_method(D_METHOD("get_stream_position"), &VideoPlayer::get_stream_position);
ClassDB::bind_method(D_METHOD("set_autoplay", "enabled"), &VideoPlayer::set_autoplay);
ClassDB::bind_method(D_METHOD("has_autoplay"), &VideoPlayer::has_autoplay);
diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h
index b78f3aabe7..f04e90365f 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_player.h
@@ -92,7 +92,8 @@ public:
float get_volume_db() const;
String get_stream_name() const;
- float get_stream_pos() const;
+ float get_stream_position() const;
+ void set_stream_position(float p_position);
void set_autoplay(bool p_enable);
bool has_autoplay() const;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index a30fc03aa9..e6e11de177 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "node.h"
+#include "core/core_string_names.h"
#include "instance_placeholder.h"
#include "io/resource_loader.h"
#include "message_queue.h"
@@ -53,13 +54,13 @@ void Node::_notification(int p_notification) {
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1);
}
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (get_script_instance()) {
- Variant time = get_fixed_process_delta_time();
+ Variant time = get_physics_process_delta_time();
const Variant *ptr[1] = { &time };
- get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_fixed_process, ptr, 1);
+ get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_physics_process, ptr, 1);
}
} break;
@@ -128,8 +129,8 @@ void Node::_notification(int p_notification) {
set_process(true);
}
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_fixed_process)) {
- set_fixed_process(true);
+ if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) {
+ set_physics_process(true);
}
get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0);
@@ -211,6 +212,8 @@ void Node::_propagate_enter_tree() {
emit_signal(SceneStringNames::get_singleton()->tree_entered);
+ data.tree->node_added(this);
+
data.blocked++;
//block while adding children
@@ -366,46 +369,46 @@ void Node::move_child_notify(Node *p_child) {
// to be used when not wanted
}
-void Node::set_fixed_process(bool p_process) {
+void Node::set_physics_process(bool p_process) {
- if (data.fixed_process == p_process)
+ if (data.physics_process == p_process)
return;
- data.fixed_process = p_process;
+ data.physics_process = p_process;
- if (data.fixed_process)
- add_to_group("fixed_process", false);
+ if (data.physics_process)
+ add_to_group("physics_process", false);
else
- remove_from_group("fixed_process");
+ remove_from_group("physics_process");
- data.fixed_process = p_process;
- _change_notify("fixed_process");
+ data.physics_process = p_process;
+ _change_notify("physics_process");
}
-bool Node::is_fixed_processing() const {
+bool Node::is_physics_processing() const {
- return data.fixed_process;
+ return data.physics_process;
}
-void Node::set_fixed_process_internal(bool p_process_internal) {
+void Node::set_physics_process_internal(bool p_process_internal) {
- if (data.fixed_process_internal == p_process_internal)
+ if (data.physics_process_internal == p_process_internal)
return;
- data.fixed_process_internal = p_process_internal;
+ data.physics_process_internal = p_process_internal;
- if (data.fixed_process_internal)
- add_to_group("fixed_process_internal", false);
+ if (data.physics_process_internal)
+ add_to_group("physics_process_internal", false);
else
- remove_from_group("fixed_process_internal");
+ remove_from_group("physics_process_internal");
- data.fixed_process_internal = p_process_internal;
- _change_notify("fixed_process_internal");
+ data.physics_process_internal = p_process_internal;
+ _change_notify("physics_process_internal");
}
-bool Node::is_fixed_processing_internal() const {
+bool Node::is_physics_processing_internal() const {
- return data.fixed_process_internal;
+ return data.physics_process_internal;
}
void Node::set_pause_mode(PauseMode p_mode) {
@@ -1009,10 +1012,10 @@ bool Node::can_process() const {
return true;
}
-float Node::get_fixed_process_delta_time() const {
+float Node::get_physics_process_delta_time() const {
if (data.tree)
- return data.tree->get_fixed_process_time();
+ return data.tree->get_physics_process_time();
else
return 0;
}
@@ -2104,12 +2107,22 @@ Node *Node::_duplicate(int p_flags) const {
get_property_list(&plist);
+ StringName script_property_name = CoreStringNames::get_singleton()->_script;
+
+ if (p_flags & DUPLICATE_SCRIPTS) {
+ bool is_valid = false;
+ Variant script = get(script_property_name, &is_valid);
+ if (is_valid) {
+ node->set(script_property_name, script);
+ }
+ }
+
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
String name = E->get().name;
- if (!(p_flags & DUPLICATE_SCRIPTS) && name == "script/script")
+ if (name == script_property_name)
continue;
Variant value = get(name);
@@ -2572,8 +2585,11 @@ void Node::print_stray_nodes() {
void Node::queue_delete() {
- ERR_FAIL_COND(!is_inside_tree());
- get_tree()->queue_delete(this);
+ if (is_inside_tree()) {
+ get_tree()->queue_delete(this);
+ } else {
+ SceneTree::get_singleton()->queue_delete(this);
+ }
}
Array Node::_get_children() const {
@@ -2693,7 +2709,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_to_group", "group", "persistent"), &Node::add_to_group, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_from_group", "group"), &Node::remove_from_group);
ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
- ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_pos"), &Node::move_child);
+ ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_position"), &Node::move_child);
ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
ClassDB::bind_method(D_METHOD("raise"), &Node::raise);
ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
@@ -2705,9 +2721,9 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename);
ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_fixed_process", "enable"), &Node::set_fixed_process);
- ClassDB::bind_method(D_METHOD("get_fixed_process_delta_time"), &Node::get_fixed_process_delta_time);
- ClassDB::bind_method(D_METHOD("is_fixed_processing"), &Node::is_fixed_processing);
+ ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process);
+ ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time);
+ ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
@@ -2728,8 +2744,8 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_process_internal", "enable"), &Node::set_process_internal);
ClassDB::bind_method(D_METHOD("is_processing_internal"), &Node::is_processing_internal);
- ClassDB::bind_method(D_METHOD("set_fixed_process_internal", "enable"), &Node::set_fixed_process_internal);
- ClassDB::bind_method(D_METHOD("is_fixed_processing_internal"), &Node::is_fixed_processing_internal);
+ ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal);
+ ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
@@ -2787,19 +2803,19 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
BIND_CONSTANT(NOTIFICATION_READY);
- BIND_CONSTANT(NOTIFICATION_FIXED_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_PAUSED);
+ BIND_CONSTANT(NOTIFICATION_UNPAUSED);
+ BIND_CONSTANT(NOTIFICATION_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_PROCESS);
BIND_CONSTANT(NOTIFICATION_PARENTED);
BIND_CONSTANT(NOTIFICATION_UNPARENTED);
- BIND_CONSTANT(NOTIFICATION_PAUSED);
- BIND_CONSTANT(NOTIFICATION_UNPAUSED);
BIND_CONSTANT(NOTIFICATION_INSTANCED);
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
- BIND_CONSTANT(NOTIFICATION_INTERNAL_FIXED_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
@@ -2821,7 +2837,7 @@ void Node::_bind_methods() {
ADD_SIGNAL(MethodInfo("tree_exited"));
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/process" ),"set_process","is_processing") ;
- //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/fixed_process" ), "set_fixed_process","is_fixed_processing") ;
+ //ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/physics_process" ), "set_physics_process","is_physics_processing") ;
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/input" ), "set_process_input","is_processing_input" ) ;
//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), "set_process_unhandled_input","is_processing_unhandled_input" ) ;
ADD_GROUP("Pause", "pause_");
@@ -2829,7 +2845,7 @@ void Node::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_display_folded", "is_displayed_folded");
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
- BIND_VMETHOD(MethodInfo("_fixed_process", PropertyInfo(Variant::REAL, "delta")));
+ BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_enter_tree"));
BIND_VMETHOD(MethodInfo("_exit_tree"));
BIND_VMETHOD(MethodInfo("_ready"));
@@ -2858,9 +2874,9 @@ Node::Node() {
data.blocked = 0;
data.parent = NULL;
data.tree = NULL;
- data.fixed_process = false;
+ data.physics_process = false;
data.idle_process = false;
- data.fixed_process_internal = false;
+ data.physics_process_internal = false;
data.idle_process_internal = false;
data.inside_tree = false;
data.ready_notified = false;
diff --git a/scene/main/node.h b/scene/main/node.h
index 12d6310062..c43e96063f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -121,10 +121,10 @@ private:
// variables used to properly sort the node when processing, ignored otherwise
//should move all the stuff below to bits
- bool fixed_process;
+ bool physics_process;
bool idle_process;
- bool fixed_process_internal;
+ bool physics_process_internal;
bool idle_process_internal;
bool input;
@@ -213,7 +213,7 @@ public:
NOTIFICATION_READY = 13,
NOTIFICATION_PAUSED = 14,
NOTIFICATION_UNPAUSED = 15,
- NOTIFICATION_FIXED_PROCESS = 16,
+ NOTIFICATION_PHYSICS_PROCESS = 16,
NOTIFICATION_PROCESS = 17,
NOTIFICATION_PARENTED = 18,
NOTIFICATION_UNPARENTED = 19,
@@ -223,7 +223,7 @@ public:
NOTIFICATION_PATH_CHANGED = 23,
NOTIFICATION_TRANSLATION_CHANGED = 24,
NOTIFICATION_INTERNAL_PROCESS = 25,
- NOTIFICATION_INTERNAL_FIXED_PROCESS = 26,
+ NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
};
@@ -299,16 +299,16 @@ public:
void propagate_call(const StringName &p_method, const Array &p_args = Array(), const bool p_parent_first = false);
/* PROCESSING */
- void set_fixed_process(bool p_process);
- float get_fixed_process_delta_time() const;
- bool is_fixed_processing() const;
+ void set_physics_process(bool p_process);
+ float get_physics_process_delta_time() const;
+ bool is_physics_processing() const;
void set_process(bool p_idle_process);
float get_process_delta_time() const;
bool is_processing() const;
- void set_fixed_process_internal(bool p_process_internal);
- bool is_fixed_processing_internal() const;
+ void set_physics_process_internal(bool p_process_internal);
+ bool is_physics_processing_internal() const;
void set_process_internal(bool p_idle_process_internal);
bool is_processing_internal() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 4f62d88934..d4be683a2b 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -85,6 +85,11 @@ void SceneTree::tree_changed() {
emit_signal(tree_changed_name);
}
+void SceneTree::node_added(Node *p_node) {
+
+ emit_signal(node_added_name, p_node);
+}
+
void SceneTree::node_removed(Node *p_node) {
if (current_scene == p_node) {
@@ -446,12 +451,12 @@ bool SceneTree::iteration(float p_time) {
_flush_transform_notifications();
MainLoop::iteration(p_time);
- fixed_process_time = p_time;
+ physics_process_time = p_time;
- emit_signal("fixed_frame");
+ emit_signal("physics_frame");
- _notify_group_pause("fixed_process_internal", Node::NOTIFICATION_INTERNAL_FIXED_PROCESS);
- _notify_group_pause("fixed_process", Node::NOTIFICATION_FIXED_PROCESS);
+ _notify_group_pause("physics_process_internal", Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ _notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
_flush_transform_notifications();
@@ -650,7 +655,7 @@ void SceneTree::set_quit_on_go_back(bool p_enable) {
bool SceneTree::is_node_being_edited(const Node *p_node) const {
- return Engine::get_singleton()->is_editor_hint() && edited_scene_root && edited_scene_root->is_a_parent_of(p_node);
+ return Engine::get_singleton()->is_editor_hint() && edited_scene_root && (edited_scene_root->is_a_parent_of(p_node) || edited_scene_root == p_node);
}
#endif
@@ -1172,7 +1177,7 @@ void SceneTree::_update_root_rect() {
}
}
-void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, int p_shrink) {
+void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink) {
stretch_mode = p_mode;
stretch_aspect = p_aspect;
@@ -2189,12 +2194,13 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("_server_disconnected"), &SceneTree::_server_disconnected);
ADD_SIGNAL(MethodInfo("tree_changed"));
+ ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node")));
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node")));
ADD_SIGNAL(MethodInfo("screen_resized"));
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node")));
ADD_SIGNAL(MethodInfo("idle_frame"));
- ADD_SIGNAL(MethodInfo("fixed_frame"));
+ ADD_SIGNAL(MethodInfo("physics_frame"));
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
@@ -2216,6 +2222,7 @@ void SceneTree::_bind_methods() {
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH);
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT);
+ BIND_ENUM_CONSTANT(STRETCH_ASPECT_EXPAND);
}
SceneTree *SceneTree::singleton = NULL;
@@ -2253,12 +2260,13 @@ SceneTree::SceneTree() {
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
tree_version = 1;
- fixed_process_time = 1;
+ physics_process_time = 1;
idle_process_time = 1;
last_id = 1;
root = NULL;
current_frame = 0;
tree_changed_name = "tree_changed";
+ node_added_name = "node_added";
node_removed_name = "node_removed";
ugc_locked = false;
call_lock = 0;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index c116bec4fc..bc3efdc42f 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -105,7 +105,7 @@ private:
Viewport *root;
uint64_t tree_version;
- float fixed_process_time;
+ float physics_process_time;
float idle_process_time;
bool accept_quit;
bool quit_on_go_back;
@@ -124,6 +124,7 @@ private:
bool input_handled;
Size2 last_screen_size;
StringName tree_changed_name;
+ StringName node_added_name;
StringName node_removed_name;
int64_t current_frame;
@@ -147,7 +148,7 @@ private:
StretchMode stretch_mode;
StretchAspect stretch_aspect;
Size2i stretch_min;
- int stretch_shrink;
+ real_t stretch_shrink;
void _update_root_rect();
@@ -233,6 +234,7 @@ private:
void _rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
void tree_changed();
+ void node_added(Node *p_node);
void node_removed(Node *p_node);
Group *add_to_group(const StringName &p_group, Node *p_node);
@@ -358,7 +360,7 @@ public:
void set_input_as_handled();
bool is_input_handled();
- _FORCE_INLINE_ float get_fixed_process_time() const { return fixed_process_time; }
+ _FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; }
_FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }
#ifdef TOOLS_ENABLED
@@ -415,7 +417,7 @@ public:
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
bool has_group(const StringName &p_identifier) const;
- void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, int p_shrink = 1);
+ void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink = 1);
//void change_scene(const String& p_path);
//Node *get_loaded_scene();
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index df7d609ac0..e0c6f93f25 100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -47,7 +47,7 @@ void Timer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (timer_process_mode == TIMER_PROCESS_FIXED || !is_processing_internal())
+ if (timer_process_mode == TIMER_PROCESS_PHYSICS || !is_processing_internal())
return;
time_left -= get_process_delta_time();
@@ -61,10 +61,10 @@ void Timer::_notification(int p_what) {
}
} break;
- case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
- if (timer_process_mode == TIMER_PROCESS_IDLE || !is_fixed_processing_internal())
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (timer_process_mode == TIMER_PROCESS_IDLE || !is_physics_processing_internal())
return;
- time_left -= get_fixed_process_delta_time();
+ time_left -= get_physics_process_delta_time();
if (time_left < 0) {
if (!one_shot)
@@ -144,16 +144,16 @@ void Timer::set_timer_process_mode(TimerProcessMode p_mode) {
return;
switch (timer_process_mode) {
- case TIMER_PROCESS_FIXED:
- if (is_fixed_processing_internal()) {
- set_fixed_process_internal(false);
+ case TIMER_PROCESS_PHYSICS:
+ if (is_physics_processing_internal()) {
+ set_physics_process_internal(false);
set_process_internal(true);
}
break;
case TIMER_PROCESS_IDLE:
if (is_processing_internal()) {
set_process_internal(false);
- set_fixed_process_internal(true);
+ set_physics_process_internal(true);
}
break;
}
@@ -167,7 +167,7 @@ Timer::TimerProcessMode Timer::get_timer_process_mode() const {
void Timer::_set_process(bool p_process, bool p_force) {
switch (timer_process_mode) {
- case TIMER_PROCESS_FIXED: set_fixed_process_internal(p_process && !paused); break;
+ case TIMER_PROCESS_PHYSICS: set_physics_process_internal(p_process && !paused); break;
case TIMER_PROCESS_IDLE: set_process_internal(p_process && !paused); break;
}
processing = p_process;
@@ -199,12 +199,12 @@ void Timer::_bind_methods() {
ADD_SIGNAL(MethodInfo("timeout"));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_timer_process_mode", "get_timer_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_timer_process_mode", "get_timer_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.01,4096,0.01"), "set_wait_time", "get_wait_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
- BIND_ENUM_CONSTANT(TIMER_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE);
}
diff --git a/scene/main/timer.h b/scene/main/timer.h
index 0cd92f12de..a02adbb0a3 100755
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -50,7 +50,7 @@ protected:
public:
enum TimerProcessMode {
- TIMER_PROCESS_FIXED,
+ TIMER_PROCESS_PHYSICS,
TIMER_PROCESS_IDLE,
};
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index d27a1a5641..0a02f471c1 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -456,10 +456,10 @@ void Viewport::_notification(int p_what) {
VS::get_singleton()->viewport_set_active(viewport, false);
} break;
- case NOTIFICATION_FIXED_PROCESS: {
+ case NOTIFICATION_PHYSICS_PROCESS: {
if (gui.tooltip_timer >= 0) {
- gui.tooltip_timer -= get_fixed_process_delta_time();
+ gui.tooltip_timer -= get_physics_process_delta_time();
if (gui.tooltip_timer < 0) {
_gui_show_tooltip();
}
@@ -1339,7 +1339,7 @@ Vector2 Viewport::get_mouse_position() const {
void Viewport::warp_mouse(const Vector2 &p_pos) {
Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
- Input::get_singleton()->warp_mouse_pos(gpos);
+ Input::get_singleton()->warp_mouse_position(gpos);
}
void Viewport::_gui_sort_subwindows() {
@@ -2371,8 +2371,13 @@ void Viewport::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!is_inside_tree());
- get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
- _gui_input_event(p_event);
+ if (!get_tree()->is_input_handled()) {
+ get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
+ }
+
+ if (!get_tree()->is_input_handled()) {
+ _gui_input_event(p_event);
+ }
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
}
@@ -2453,7 +2458,7 @@ Rect2 Viewport::get_attach_to_screen_rect() const {
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
- set_fixed_process(physics_object_picking);
+ set_physics_process(physics_object_picking);
if (!physics_object_picking)
physics_picking_events.clear();
}
@@ -2673,7 +2678,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_attach_to_screen_rect", "rect"), &Viewport::set_attach_to_screen_rect);
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
- ClassDB::bind_method(D_METHOD("warp_mouse", "to_pos"), &Viewport::warp_mouse);
+ ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse);
ClassDB::bind_method(D_METHOD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack);
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
@@ -2711,7 +2716,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target_v_flip"), "set_vflip", "get_vflip");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,NextFrame"), "set_clear_mode", "get_clear_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode");
ADD_GROUP("Audio Listener", "audio_listener_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index b9dfbd6bb0..75268aad1f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -222,13 +222,18 @@ void register_scene_types() {
String font_path = GLOBAL_DEF("gui/theme/custom_font", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ bool has_theme = false;
if (theme_path != String()) {
Ref<Theme> theme = ResourceLoader::load(theme_path);
if (theme.is_valid()) {
Theme::set_default(theme);
+ has_theme = true;
+ } else {
+ ERR_PRINTS("Error loading custom theme '" + theme_path + "'");
}
- } else {
+ }
+ if (!has_theme) {
Ref<Font> font;
if (font_path != String()) {
font = ResourceLoader::load(font_path);
@@ -261,9 +266,11 @@ void register_scene_types() {
ClassDB::register_class<Control>();
ClassDB::register_class<Button>();
ClassDB::register_class<Label>();
+ ClassDB::register_class<ScrollBar>();
ClassDB::register_class<HScrollBar>();
ClassDB::register_class<VScrollBar>();
ClassDB::register_class<ProgressBar>();
+ ClassDB::register_class<Slider>();
ClassDB::register_class<HSlider>();
ClassDB::register_class<VSlider>();
ClassDB::register_class<Popup>();
@@ -347,6 +354,7 @@ void register_scene_types() {
#ifndef _3D_DISABLED
ClassDB::register_class<BoneAttachment>();
ClassDB::register_virtual_class<VisualInstance>();
+ ClassDB::register_virtual_class<GeometryInstance>();
ClassDB::register_class<Camera>();
ClassDB::register_class<Listener>();
ClassDB::register_class<ARVRCamera>();
@@ -356,6 +364,7 @@ void register_scene_types() {
ClassDB::register_class<InterpolatedCamera>();
ClassDB::register_class<MeshInstance>();
ClassDB::register_class<ImmediateGeometry>();
+ ClassDB::register_virtual_class<SpriteBase3D>();
ClassDB::register_class<Sprite3D>();
ClassDB::register_class<AnimatedSprite3D>();
ClassDB::register_virtual_class<Light>();
@@ -375,6 +384,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_virtual_class<CollisionObject>();
+ ClassDB::register_virtual_class<PhysicsBody>();
ClassDB::register_class<StaticBody>();
ClassDB::register_class<RigidBody>();
ClassDB::register_class<KinematicCollision>();
@@ -489,6 +499,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
+ ClassDB::register_virtual_class<Shape>();
ClassDB::register_class<RayShape>();
ClassDB::register_class<SphereShape>();
ClassDB::register_class<BoxShape>();
@@ -526,6 +537,7 @@ void register_scene_types() {
ClassDB::register_class<DynamicFontData>();
ClassDB::register_class<DynamicFont>();
+ ClassDB::register_virtual_class<StyleBox>();
ClassDB::register_class<StyleBoxEmpty>();
ClassDB::register_class<StyleBoxTexture>();
ClassDB::register_class<StyleBoxFlat>();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index eae95d9247..21e4a85cd1 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -613,7 +613,7 @@ int Animation::transform_track_insert_key(int p_track, float p_time, const Vecto
return ret;
}
-void Animation::track_remove_key_at_pos(int p_track, float p_pos) {
+void Animation::track_remove_key_at_position(int p_track, float p_pos) {
int idx = track_find_key(p_track, p_pos, true);
ERR_FAIL_COND(idx < 0);
@@ -707,12 +707,12 @@ void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key
Dictionary d = p_key;
Vector3 loc;
- if (d.has("loc"))
- loc = d["loc"];
+ if (d.has("location"))
+ loc = d["location"];
Quat rot;
- if (d.has("rot"))
- rot = d["rot"];
+ if (d.has("rotation"))
+ rot = d["rotation"];
Vector3 scale;
if (d.has("scale"))
@@ -799,8 +799,8 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), Variant());
Dictionary d;
- d["loc"] = tt->transforms[p_key_idx].value.loc;
- d["rot"] = tt->transforms[p_key_idx].value.rot;
+ d["location"] = tt->transforms[p_key_idx].value.loc;
+ d["rotation"] = tt->transforms[p_key_idx].value.rot;
d["scale"] = tt->transforms[p_key_idx].value.scale;
return d;
@@ -903,10 +903,10 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, tt->transforms.size());
Dictionary d = p_value;
- if (d.has("loc"))
- tt->transforms[p_key_idx].value.loc = d["loc"];
- if (d.has("rot"))
- tt->transforms[p_key_idx].value.rot = d["rot"];
+ if (d.has("location"))
+ tt->transforms[p_key_idx].value.loc = d["location"];
+ if (d.has("rotation"))
+ tt->transforms[p_key_idx].value.rot = d["rotation"];
if (d.has("scale"))
tt->transforms[p_key_idx].value.scale = d["scale"];
@@ -1171,9 +1171,7 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
ERR_FAIL_COND_V(idx == -2, T());
- if (p_ok)
- *p_ok = true;
-
+ bool result = true;
int next = 0;
float c = 0;
// prepare for all cases of interpolation
@@ -1243,10 +1241,19 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
} else if (idx < 0) {
- idx = next = 0;
+ // only allow extending first key to anim start if looping
+ if (loop)
+ idx = next = 0;
+ else
+ result = false;
}
}
+ if (p_ok)
+ *p_ok = result;
+ if (!result)
+ return T();
+
float tr = p_keys[idx].transition;
if (tr == 0 || idx == next) {
@@ -1298,7 +1305,7 @@ Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3
TransformKey tk = _interpolate(tt->transforms, p_time, tt->interpolation, tt->loop_wrap, &ok);
- if (!ok) // ??
+ if (!ok)
return ERR_UNAVAILABLE;
if (r_loc)
@@ -1590,7 +1597,7 @@ float Animation::get_step() const {
void Animation::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_track", "type", "at_pos"), &Animation::add_track, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("add_track", "type", "at_position"), &Animation::add_track, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("remove_track", "idx"), &Animation::remove_track);
ClassDB::bind_method(D_METHOD("get_track_count"), &Animation::get_track_count);
ClassDB::bind_method(D_METHOD("track_get_type", "idx"), &Animation::track_get_type);
@@ -1604,10 +1611,10 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported);
ClassDB::bind_method(D_METHOD("track_is_imported", "idx"), &Animation::track_is_imported);
- ClassDB::bind_method(D_METHOD("transform_track_insert_key", "idx", "time", "loc", "rot", "scale"), &Animation::transform_track_insert_key);
+ ClassDB::bind_method(D_METHOD("transform_track_insert_key", "idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key);
ClassDB::bind_method(D_METHOD("track_insert_key", "idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1));
ClassDB::bind_method(D_METHOD("track_remove_key", "idx", "key_idx"), &Animation::track_remove_key);
- ClassDB::bind_method(D_METHOD("track_remove_key_at_pos", "idx", "pos"), &Animation::track_remove_key_at_pos);
+ ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "idx", "position"), &Animation::track_remove_key_at_position);
ClassDB::bind_method(D_METHOD("track_set_key_value", "idx", "key", "value"), &Animation::track_set_key_value);
ClassDB::bind_method(D_METHOD("track_set_key_transition", "idx", "key_idx", "transition"), &Animation::track_set_key_transition);
ClassDB::bind_method(D_METHOD("track_get_key_transition", "idx", "key_idx"), &Animation::track_get_key_transition);
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index e653f6b124..6235e161a3 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -245,7 +245,7 @@ public:
void track_set_key_value(int p_track, int p_key_idx, const Variant &p_value);
int track_find_key(int p_track, float p_time, bool p_exact = false) const;
void track_remove_key(int p_track, int p_idx);
- void track_remove_key_at_pos(int p_track, float p_pos);
+ void track_remove_key_at_position(int p_track, float p_pos);
int track_get_key_count(int p_track) const;
Variant track_get_key_value(int p_track, int p_key_idx) const;
float track_get_key_time(int p_track, int p_key_idx) const;
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index dff0fb8588..fdc3b79db6 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -41,7 +41,7 @@ void AudioStreamPlaybackSample::start(float p_from_pos) {
ima_adpcm[i].window_ofs = 0;
}
- seek_pos(p_from_pos);
+ seek(p_from_pos);
sign = 1;
active = true;
}
@@ -61,11 +61,11 @@ int AudioStreamPlaybackSample::get_loop_count() const {
return 0;
}
-float AudioStreamPlaybackSample::get_pos() const {
+float AudioStreamPlaybackSample::get_playback_position() const {
return float(offset >> MIX_FRAC_BITS) / base->mix_rate;
}
-void AudioStreamPlaybackSample::seek_pos(float p_time) {
+void AudioStreamPlaybackSample::seek(float p_time) {
if (base->format == AudioStreamSample::FORMAT_IMA_ADPCM)
return; //no seeking in ima-adpcm
@@ -486,7 +486,8 @@ PoolVector<uint8_t> AudioStreamSample::get_data() const {
{
PoolVector<uint8_t>::Write w = pv.write();
- copymem(w.ptr(), data, data_bytes);
+ uint8_t *dataptr = (uint8_t *)data;
+ copymem(w.ptr(), dataptr + DATA_PAD, data_bytes);
}
}
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 6cb255fedf..fbb8010a9c 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -71,8 +71,8 @@ public:
virtual int get_loop_count() const; //times it looped
- virtual float get_pos() const;
- virtual void seek_pos(float p_time);
+ virtual float get_playback_position() const;
+ virtual void seek(float p_time);
virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index be994e3b33..029a9ef0e8 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -172,8 +172,8 @@ void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image"), &BitMap::create_from_image_alpha);
- ClassDB::bind_method(D_METHOD("set_bit", "pos", "bit"), &BitMap::set_bit);
- ClassDB::bind_method(D_METHOD("get_bit", "pos"), &BitMap::get_bit);
+ ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
+ ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
ClassDB::bind_method(D_METHOD("set_bit_rect", "p_rect", "bit"), &BitMap::set_bit_rect);
ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count);
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 1066848dd1..79cc94c911 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -241,7 +241,7 @@ int Curve::set_point_offset(int p_index, float offset) {
return i;
}
-Vector2 Curve::get_point_pos(int p_index) const {
+Vector2 Curve::get_point_position(int p_index) const {
ERR_FAIL_INDEX_V(p_index, _points.size(), Vector2(0, 0));
return _points[p_index].pos;
}
@@ -480,23 +480,22 @@ real_t Curve::interpolate_baked(real_t offset) {
void Curve::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_point", "pos", "left_tangent", "right_tangent", "left_mode", "right_mode"),
- &Curve::add_point, DEFVAL(0), DEFVAL(0), DEFVAL(TANGENT_FREE), DEFVAL(TANGENT_FREE));
+ ClassDB::bind_method(D_METHOD("add_point", "position", "left_tangent", "right_tangent", "left_mode", "right_mode"), &Curve::add_point, DEFVAL(0), DEFVAL(0), DEFVAL(TANGENT_FREE), DEFVAL(TANGENT_FREE));
ClassDB::bind_method(D_METHOD("remove_point", "index"), &Curve::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Curve::clear_points);
- ClassDB::bind_method(D_METHOD("get_point_pos", "index"), &Curve::get_point_pos);
+ ClassDB::bind_method(D_METHOD("get_point_position", "index"), &Curve::get_point_position);
ClassDB::bind_method(D_METHOD("set_point_value", "index", "y"), &Curve::set_point_value);
- ClassDB::bind_method(D_METHOD("set_point_offset", "index", "offset"), &Curve::set_point_value);
+ ClassDB::bind_method(D_METHOD("set_point_offset", "index", "offset"), &Curve::set_point_offset);
ClassDB::bind_method(D_METHOD("interpolate", "offset"), &Curve::interpolate);
ClassDB::bind_method(D_METHOD("interpolate_baked", "offset"), &Curve::interpolate_baked);
ClassDB::bind_method(D_METHOD("get_point_left_tangent", "index"), &Curve::get_point_left_tangent);
- ClassDB::bind_method(D_METHOD("get_point_right_tangent", "index"), &Curve::get_point_left_tangent);
+ ClassDB::bind_method(D_METHOD("get_point_right_tangent", "index"), &Curve::get_point_right_tangent);
ClassDB::bind_method(D_METHOD("get_point_left_mode", "index"), &Curve::get_point_left_mode);
- ClassDB::bind_method(D_METHOD("get_point_right_mode", "index"), &Curve::get_point_left_mode);
+ ClassDB::bind_method(D_METHOD("get_point_right_mode", "index"), &Curve::get_point_right_mode);
ClassDB::bind_method(D_METHOD("set_point_left_tangent", "index", "tangent"), &Curve::set_point_left_tangent);
- ClassDB::bind_method(D_METHOD("set_point_right_tangent", "index", "tangent"), &Curve::set_point_left_tangent);
+ ClassDB::bind_method(D_METHOD("set_point_right_tangent", "index", "tangent"), &Curve::set_point_right_tangent);
ClassDB::bind_method(D_METHOD("set_point_left_mode", "index", "mode"), &Curve::set_point_left_mode);
- ClassDB::bind_method(D_METHOD("set_point_right_mode", "index", "mode"), &Curve::set_point_left_mode);
+ ClassDB::bind_method(D_METHOD("set_point_right_mode", "index", "mode"), &Curve::set_point_right_mode);
ClassDB::bind_method(D_METHOD("get_min_value"), &Curve::get_min_value);
ClassDB::bind_method(D_METHOD("set_min_value", "min"), &Curve::set_min_value);
ClassDB::bind_method(D_METHOD("get_max_value"), &Curve::get_max_value);
@@ -539,7 +538,7 @@ void Curve2D::add_point(const Vector2 &p_pos, const Vector2 &p_in, const Vector2
emit_signal(CoreStringNames::get_singleton()->changed);
}
-void Curve2D::set_point_pos(int p_index, const Vector2 &p_pos) {
+void Curve2D::set_point_position(int p_index, const Vector2 &p_pos) {
ERR_FAIL_INDEX(p_index, points.size());
@@ -547,7 +546,7 @@ void Curve2D::set_point_pos(int p_index, const Vector2 &p_pos) {
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-Vector2 Curve2D::get_point_pos(int p_index) const {
+Vector2 Curve2D::get_point_position(int p_index) const {
ERR_FAIL_INDEX_V(p_index, points.size(), Vector2());
return points[p_index].pos;
@@ -891,12 +890,12 @@ PoolVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) const
void Curve2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_count"), &Curve2D::get_point_count);
- ClassDB::bind_method(D_METHOD("add_point", "pos", "in", "out", "atpos"), &Curve2D::add_point, DEFVAL(Vector2()), DEFVAL(Vector2()), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("set_point_pos", "idx", "pos"), &Curve2D::set_point_pos);
- ClassDB::bind_method(D_METHOD("get_point_pos", "idx"), &Curve2D::get_point_pos);
- ClassDB::bind_method(D_METHOD("set_point_in", "idx", "pos"), &Curve2D::set_point_in);
+ ClassDB::bind_method(D_METHOD("add_point", "position", "in", "out", "at_position"), &Curve2D::add_point, DEFVAL(Vector2()), DEFVAL(Vector2()), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("set_point_position", "idx", "position"), &Curve2D::set_point_position);
+ ClassDB::bind_method(D_METHOD("get_point_position", "idx"), &Curve2D::get_point_position);
+ ClassDB::bind_method(D_METHOD("set_point_in", "idx", "position"), &Curve2D::set_point_in);
ClassDB::bind_method(D_METHOD("get_point_in", "idx"), &Curve2D::get_point_in);
- ClassDB::bind_method(D_METHOD("set_point_out", "idx", "pos"), &Curve2D::set_point_out);
+ ClassDB::bind_method(D_METHOD("set_point_out", "idx", "position"), &Curve2D::set_point_out);
ClassDB::bind_method(D_METHOD("get_point_out", "idx"), &Curve2D::get_point_out);
ClassDB::bind_method(D_METHOD("remove_point", "idx"), &Curve2D::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Curve2D::clear_points);
@@ -916,9 +915,6 @@ void Curve2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_interval", PROPERTY_HINT_RANGE, "0.01,512,0.01"), "set_bake_interval", "get_bake_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
- /*ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "points_out"), "set_points_out","get_points_out");
- ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "points_pos"), "set_points_pos","get_points_pos");
-*/
}
Curve2D::Curve2D() {
@@ -955,7 +951,7 @@ void Curve3D::add_point(const Vector3 &p_pos, const Vector3 &p_in, const Vector3
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-void Curve3D::set_point_pos(int p_index, const Vector3 &p_pos) {
+void Curve3D::set_point_position(int p_index, const Vector3 &p_pos) {
ERR_FAIL_INDEX(p_index, points.size());
@@ -963,7 +959,7 @@ void Curve3D::set_point_pos(int p_index, const Vector3 &p_pos) {
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
-Vector3 Curve3D::get_point_pos(int p_index) const {
+Vector3 Curve3D::get_point_position(int p_index) const {
ERR_FAIL_INDEX_V(p_index, points.size(), Vector3());
return points[p_index].pos;
@@ -1386,14 +1382,14 @@ PoolVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) const
void Curve3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_count"), &Curve3D::get_point_count);
- ClassDB::bind_method(D_METHOD("add_point", "pos", "in", "out", "atpos"), &Curve3D::add_point, DEFVAL(Vector3()), DEFVAL(Vector3()), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("set_point_pos", "idx", "pos"), &Curve3D::set_point_pos);
- ClassDB::bind_method(D_METHOD("get_point_pos", "idx"), &Curve3D::get_point_pos);
+ ClassDB::bind_method(D_METHOD("add_point", "position", "in", "out", "at_position"), &Curve3D::add_point, DEFVAL(Vector3()), DEFVAL(Vector3()), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("set_point_position", "idx", "position"), &Curve3D::set_point_position);
+ ClassDB::bind_method(D_METHOD("get_point_position", "idx"), &Curve3D::get_point_position);
ClassDB::bind_method(D_METHOD("set_point_tilt", "idx", "tilt"), &Curve3D::set_point_tilt);
ClassDB::bind_method(D_METHOD("get_point_tilt", "idx"), &Curve3D::get_point_tilt);
- ClassDB::bind_method(D_METHOD("set_point_in", "idx", "pos"), &Curve3D::set_point_in);
+ ClassDB::bind_method(D_METHOD("set_point_in", "idx", "position"), &Curve3D::set_point_in);
ClassDB::bind_method(D_METHOD("get_point_in", "idx"), &Curve3D::get_point_in);
- ClassDB::bind_method(D_METHOD("set_point_out", "idx", "pos"), &Curve3D::set_point_out);
+ ClassDB::bind_method(D_METHOD("set_point_out", "idx", "position"), &Curve3D::set_point_out);
ClassDB::bind_method(D_METHOD("get_point_out", "idx"), &Curve3D::get_point_out);
ClassDB::bind_method(D_METHOD("remove_point", "idx"), &Curve3D::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Curve3D::clear_points);
@@ -1414,9 +1410,6 @@ void Curve3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_interval", PROPERTY_HINT_RANGE, "0.01,512,0.01"), "set_bake_interval", "get_bake_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
- /*ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "points_out"), "set_points_out","get_points_out");
- ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "points_pos"), "set_points_pos","get_points_pos");
-*/
}
Curve3D::Curve3D() {
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 3071aee5de..e7d47f4056 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -92,7 +92,7 @@ public:
void set_point_value(int p_index, real_t pos);
int set_point_offset(int p_index, float offset);
- Vector2 get_point_pos(int p_index) const;
+ Vector2 get_point_position(int p_index) const;
Point get_point(int p_index) const;
@@ -180,8 +180,8 @@ protected:
public:
int get_point_count() const;
void add_point(const Vector2 &p_pos, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1);
- void set_point_pos(int p_index, const Vector2 &p_pos);
- Vector2 get_point_pos(int p_index) const;
+ void set_point_position(int p_index, const Vector2 &p_pos);
+ Vector2 get_point_position(int p_index) const;
void set_point_in(int p_index, const Vector2 &p_in);
Vector2 get_point_in(int p_index) const;
void set_point_out(int p_index, const Vector2 &p_out);
@@ -245,8 +245,8 @@ protected:
public:
int get_point_count() const;
void add_point(const Vector3 &p_pos, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
- void set_point_pos(int p_index, const Vector3 &p_pos);
- Vector3 get_point_pos(int p_index) const;
+ void set_point_position(int p_index, const Vector3 &p_pos);
+ Vector3 get_point_position(int p_index) const;
void set_point_tilt(int p_index, float p_tilt);
float get_point_tilt(int p_index) const;
void set_point_in(int p_index, const Vector3 &p_in);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 2fbd5ebdd3..ce439fece6 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -512,6 +512,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// HSlider
theme->set_stylebox("slider", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4));
+ theme->set_stylebox("grabber_area", "HSlider", make_stylebox(hslider_bg_png, 4, 4, 4, 4));
theme->set_stylebox("grabber_highlight", "HSlider", make_stylebox(hslider_grabber_hl_png, 6, 6, 6, 6));
theme->set_stylebox("grabber_disabled", "HSlider", make_stylebox(hslider_grabber_disabled_png, 6, 6, 6, 6));
theme->set_stylebox("focus", "HSlider", focus);
@@ -524,6 +525,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// VSlider
theme->set_stylebox("slider", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4));
+ theme->set_stylebox("grabber_area", "VSlider", make_stylebox(vslider_bg_png, 4, 4, 4, 4));
theme->set_stylebox("grabber_highlight", "VSlider", make_stylebox(vslider_grabber_hl_png, 6, 6, 6, 6));
theme->set_stylebox("grabber_disabled", "VSlider", make_stylebox(vslider_grabber_disabled_png, 6, 6, 6, 6));
theme->set_stylebox("focus", "VSlider", focus);
@@ -774,6 +776,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("add_preset", "ColorPicker", make_icon(icon_add_png));
theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png));
theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png));
+ theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png));
+
+ theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png));
// TooltipPanel
@@ -879,7 +884,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("minus", "GraphEdit", make_icon(icon_zoom_less_png));
theme->set_icon("reset", "GraphEdit", make_icon(icon_zoom_reset_png));
theme->set_icon("more", "GraphEdit", make_icon(icon_zoom_more_png));
- theme->set_icon("SnapGrid", "GraphEdit", make_icon(icon_snap_grid_png));
+ theme->set_icon("snap", "GraphEdit", make_icon(icon_snap_grid_png));
theme->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 4, 4, 4, 5));
theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05));
theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2));
diff --git a/scene/resources/default_theme/mini_checkerboard.png b/scene/resources/default_theme/mini_checkerboard.png
new file mode 100644
index 0000000000..3e53183847
--- /dev/null
+++ b/scene/resources/default_theme/mini_checkerboard.png
Binary files differ
diff --git a/scene/resources/default_theme/source/arrow_down.svg b/scene/resources/default_theme/source/arrow_down.svg
deleted file mode 100644
index 354040b548..0000000000
--- a/scene/resources/default_theme/source/arrow_down.svg
+++ /dev/null
@@ -1,80 +0,0 @@
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- inkscape:version="0.91 r13725"
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diff --git a/scene/resources/default_theme/source/arrow_right.svg b/scene/resources/default_theme/source/arrow_right.svg
deleted file mode 100644
index 4c4bc05e28..0000000000
--- a/scene/resources/default_theme/source/arrow_right.svg
+++ /dev/null
@@ -1,80 +0,0 @@
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-<!-- Created with Inkscape (http://www.inkscape.org/) -->
-
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- inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png"
- inkscape:export-xdpi="45"
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- sodipodi:docname="arrow_right.svg">
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diff --git a/scene/resources/default_theme/source/graph_node_close.svg b/scene/resources/default_theme/source/graph_node_close.svg
deleted file mode 100644
index 52a35a5b8a..0000000000
--- a/scene/resources/default_theme/source/graph_node_close.svg
+++ /dev/null
@@ -1,94 +0,0 @@
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-<!-- Created with Inkscape (http://www.inkscape.org/) -->
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- version="1.1"
- inkscape:version="0.91 r13725"
- inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_add_track.png"
- inkscape:export-xdpi="45"
- inkscape:export-ydpi="45"
- sodipodi:docname="graph_node_close.svg">
- <defs
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- <sodipodi:namedview
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- pagecolor="#ffffff"
- bordercolor="#666666"
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diff --git a/scene/resources/default_theme/source/graph_port.svg b/scene/resources/default_theme/source/graph_port.svg
deleted file mode 100644
index de9b1d4827..0000000000
--- a/scene/resources/default_theme/source/graph_port.svg
+++ /dev/null
@@ -1,80 +0,0 @@
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-
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- inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png"
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- width="13.999966"
- height="2.0000017"
- x="1037.3622"
- y="-9" />
- </g>
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diff --git a/scene/resources/default_theme/source/tab_menu.svg b/scene/resources/default_theme/source/tab_menu.svg
deleted file mode 100644
index 84f7c8095a..0000000000
--- a/scene/resources/default_theme/source/tab_menu.svg
+++ /dev/null
@@ -1,80 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<!-- Created with Inkscape (http://www.inkscape.org/) -->
-
-<svg
- xmlns:dc="http://purl.org/dc/elements/1.1/"
- xmlns:cc="http://creativecommons.org/ns#"
- xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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- width="16"
- height="16"
- viewBox="0 0 16 16"
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- version="1.1"
- inkscape:version="0.91 r13725"
- inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png"
- inkscape:export-xdpi="45"
- inkscape:export-ydpi="45"
- sodipodi:docname="tab_menu.svg">
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- id="defs4" />
- <sodipodi:namedview
- id="base"
- pagecolor="#ffffff"
- bordercolor="#666666"
- borderopacity="1.0"
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- inkscape:pageshadow="2"
- inkscape:zoom="45.254836"
- inkscape:cx="6.2944765"
- inkscape:cy="7.7343939"
- inkscape:document-units="px"
- inkscape:current-layer="layer1"
- showgrid="true"
- units="px"
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- inkscape:snap-center="true"
- inkscape:window-width="1920"
- inkscape:window-height="1016"
- inkscape:window-x="0"
- inkscape:window-y="27"
- inkscape:window-maximized="1"
- inkscape:snap-smooth-nodes="true"
- inkscape:object-nodes="true">
- <inkscape:grid
- type="xygrid"
- id="grid3336" />
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- id="metadata7">
- <rdf:RDF>
- <cc:Work
- rdf:about="">
- <dc:format>image/svg+xml</dc:format>
- <dc:type
- rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
- <dc:title />
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- inkscape:connector-curvature="0"
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diff --git a/scene/resources/default_theme/source/updown.svg b/scene/resources/default_theme/source/updown.svg
deleted file mode 100644
index adc72b405d..0000000000
--- a/scene/resources/default_theme/source/updown.svg
+++ /dev/null
@@ -1,86 +0,0 @@
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-<!-- Created with Inkscape (http://www.inkscape.org/) -->
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-<svg
- xmlns:dc="http://purl.org/dc/elements/1.1/"
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- xmlns="http://www.w3.org/2000/svg"
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- xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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- version="1.1"
- inkscape:version="0.91 r13725"
- inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png"
- inkscape:export-xdpi="45"
- inkscape:export-ydpi="45"
- sodipodi:docname="updown.svg">
- <defs
- id="defs4" />
- <sodipodi:namedview
- id="base"
- pagecolor="#ffffff"
- bordercolor="#666666"
- borderopacity="1.0"
- inkscape:pageopacity="0.0"
- inkscape:pageshadow="2"
- inkscape:zoom="32.000001"
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- units="px"
- inkscape:snap-bbox="true"
- inkscape:bbox-paths="true"
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- inkscape:snap-bbox-edge-midpoints="true"
- inkscape:snap-bbox-midpoints="false"
- inkscape:snap-object-midpoints="true"
- inkscape:snap-center="true"
- inkscape:window-width="1920"
- inkscape:window-height="1016"
- inkscape:window-x="0"
- inkscape:window-y="27"
- inkscape:window-maximized="1"
- inkscape:snap-smooth-nodes="true"
- inkscape:object-nodes="true">
- <inkscape:grid
- type="xygrid"
- id="grid3336" />
- </sodipodi:namedview>
- <metadata
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- <rdf:RDF>
- <cc:Work
- rdf:about="">
- <dc:format>image/svg+xml</dc:format>
- <dc:type
- rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
- <dc:title />
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- <g
- inkscape:label="Layer 1"
- inkscape:groupmode="layer"
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- inkscape:connector-curvature="0"
- sodipodi:nodetypes="ccc" />
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- inkscape:connector-curvature="0"
- id="path4159"
- d="m 1,1046.3622 3,3 3,-3"
- style="fill:none;fill-rule:evenodd;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
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diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 6643b4ccc1..38e5f58b0d 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -218,6 +218,10 @@ static const unsigned char logo_png[] = {
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};
+static const unsigned char mini_checkerboard_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x7c, 0xf0, 0xe0, 0xc1, 0x7f, 0x6, 0x3c, 0x40, 0x5e, 0x5e, 0x1e, 0x9f, 0x34, 0x3, 0x13, 0x5e, 0x59, 0x22, 0xc0, 0xa8, 0x1, 0x83, 0xc1, 0x0, 0xc6, 0xff, 0xff, 0xff, 0xe3, 0x4d, 0x7, 0xf, 0x1f, 0x3e, 0xa4, 0xad, 0xb, 0x46, 0xd, 0x18, 0xc, 0x6, 0x0, 0x0, 0x6e, 0x41, 0xa, 0xba, 0x94, 0xaa, 0x47, 0x57, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char option_arrow_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x98, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xbd, 0x91, 0xb1, 0xd, 0xc2, 0x30, 0x10, 0x45, 0xdf, 0xd1, 0xb8, 0xf0, 0x2, 0xee, 0xdc, 0x87, 0x1, 0xd8, 0x24, 0xb5, 0xe9, 0x19, 0x87, 0x1e, 0xea, 0x6c, 0xc2, 0x0, 0xa4, 0xb5, 0xdc, 0x79, 0x1, 0x17, 0xae, 0x8e, 0x26, 0x48, 0x76, 0x14, 0x40, 0x48, 0x88, 0xdf, 0xfd, 0xf7, 0xef, 0x4b, 0x77, 0x3a, 0xf8, 0x85, 0x62, 0x8c, 0x21, 0xc6, 0x18, 0xb6, 0x32, 0x59, 0x83, 0x94, 0xd2, 0x5e, 0x55, 0x6f, 0x0, 0x22, 0x72, 0xf0, 0xde, 0xdf, 0xdb, 0x7c, 0xd7, 0x9a, 0x9c, 0xb3, 0x55, 0xd5, 0x9, 0xb0, 0x80, 0x55, 0xd5, 0x29, 0xe7, 0x6c, 0x5f, 0x16, 0x6a, 0xad, 0x67, 0x60, 0x68, 0xd0, 0xb0, 0xb0, 0x3f, 0xaa, 0x3b, 0x3a, 0xa5, 0x74, 0x51, 0xd5, 0xd0, 0xd, 0x88, 0x5c, 0xbd, 0xf7, 0xc7, 0xa7, 0xef, 0x6e, 0x30, 0xc6, 0x9c, 0x80, 0xb9, 0x41, 0xf3, 0xc2, 0xd8, 0x2c, 0x38, 0xe7, 0x8a, 0x88, 0x8c, 0x40, 0x1, 0x8a, 0x88, 0x8c, 0xce, 0xb9, 0xf2, 0x71, 0xcf, 0x77, 0x8f, 0xfb, 0x5a, 0xf, 0x28, 0x4a, 0x37, 0xff, 0x58, 0x46, 0x7b, 0x50, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 82739b58a0..1ee76a4216 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -397,7 +397,7 @@ unsigned long DynamicFontAtSize::_ft_stream_io(FT_Stream stream, unsigned long o
FileAccess *f = (FileAccess *)stream->descriptor.pointer;
- if (f->get_pos() != offset) {
+ if (f->get_position() != offset) {
f->seek(offset);
}
@@ -560,8 +560,23 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2;
ERR_FAIL_COND(ofs >= tex.imgdata.size());
- wr[ofs + 0] = 255; //grayscale as 1
- wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.width + j];
+ switch (slot->bitmap.pixel_mode) {
+ case FT_PIXEL_MODE_MONO: {
+ int byte = i * slot->bitmap.pitch + (j >> 3);
+ int bit = 1 << (7 - (j % 8));
+ wr[ofs + 0] = 255; //grayscale as 1
+ wr[ofs + 1] = slot->bitmap.buffer[byte] & bit ? 255 : 0;
+ } break;
+ case FT_PIXEL_MODE_GRAY:
+ wr[ofs + 0] = 255; //grayscale as 1
+ wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.pitch + j];
+ break;
+ // TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
+ default:
+ ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(slot->bitmap.pixel_mode));
+ ERR_FAIL();
+ break;
+ }
}
}
}
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index da3bc6a95b..4c6fa7c8a1 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -55,12 +55,11 @@ void Environment::set_sky(const Ref<Sky> &p_sky) {
VS::get_singleton()->environment_set_sky(environment, sb_rid);
}
-void Environment::set_sky_scale(float p_scale) {
+void Environment::set_sky_custom_fov(float p_scale) {
- bg_sky_scale = p_scale;
- VS::get_singleton()->environment_set_sky_scale(environment, p_scale);
+ bg_sky_custom_fov = p_scale;
+ VS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale);
}
-
void Environment::set_bg_color(const Color &p_color) {
bg_color = p_color;
@@ -101,9 +100,9 @@ Ref<Sky> Environment::get_sky() const {
return bg_sky;
}
-float Environment::get_sky_scale() const {
+float Environment::get_sky_custom_fov() const {
- return bg_sky_scale;
+ return bg_sky_custom_fov;
}
Color Environment::get_bg_color() const {
@@ -268,7 +267,7 @@ Ref<Texture> Environment::get_adjustment_color_correction() const {
void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "background_sky" || property.name == "background_sky_scale" || property.name == "ambient_light/sky_contribution") {
+ if (property.name == "background_sky" || property.name == "background_sky_custom_fov" || property.name == "ambient_light/sky_contribution") {
if (bg_mode != BG_SKY && bg_mode != BG_COLOR_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
@@ -820,7 +819,7 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_background", "mode"), &Environment::set_background);
ClassDB::bind_method(D_METHOD("set_sky", "sky"), &Environment::set_sky);
- ClassDB::bind_method(D_METHOD("set_sky_scale", "scale"), &Environment::set_sky_scale);
+ ClassDB::bind_method(D_METHOD("set_sky_custom_fov", "scale"), &Environment::set_sky_custom_fov);
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
@@ -830,7 +829,7 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background);
ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky);
- ClassDB::bind_method(D_METHOD("get_sky_scale"), &Environment::get_sky_scale);
+ ClassDB::bind_method(D_METHOD("get_sky_custom_fov"), &Environment::get_sky_custom_fov);
ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy);
ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
@@ -841,7 +840,7 @@ void Environment::_bind_methods() {
ADD_GROUP("Background", "background_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep"), "set_background", "get_background");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_scale", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_sky_scale", "get_sky_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
@@ -1142,7 +1141,7 @@ Environment::Environment() {
environment = VS::get_singleton()->environment_create();
bg_mode = BG_CLEAR_COLOR;
- bg_sky_scale = 1.0;
+ bg_sky_custom_fov = 0;
bg_energy = 1.0;
bg_canvas_max_layer = 0;
ambient_energy = 1.0;
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 9046ec1e49..5909846074 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -76,7 +76,7 @@ private:
BGMode bg_mode;
Ref<Sky> bg_sky;
- float bg_sky_scale;
+ float bg_sky_custom_fov;
Color bg_color;
float bg_energy;
int bg_canvas_max_layer;
@@ -162,7 +162,7 @@ protected:
public:
void set_background(BGMode p_bg);
void set_sky(const Ref<Sky> &p_sky);
- void set_sky_scale(float p_scale);
+ void set_sky_custom_fov(float p_scale);
void set_bg_color(const Color &p_color);
void set_bg_energy(float p_energy);
void set_canvas_max_layer(int p_max_layer);
@@ -172,7 +172,7 @@ public:
BGMode get_background() const;
Ref<Sky> get_sky() const;
- float get_sky_scale() const;
+ float get_sky_custom_fov() const;
Color get_bg_color() const;
float get_bg_energy() const;
int get_canvas_max_layer() const;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index ea75748b3d..2b44ea4554 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -80,13 +80,13 @@ void Font::update_changes() {
void Font::_bind_methods() {
- ClassDB::bind_method(D_METHOD("draw", "canvas_item", "pos", "string", "modulate", "clip_w"), &Font::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "string", "modulate", "clip_w"), &Font::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_ascent"), &Font::get_ascent);
ClassDB::bind_method(D_METHOD("get_descent"), &Font::get_descent);
ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height);
ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint);
ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size);
- ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "next", "modulate"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes);
}
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index abe9a00c3f..b22a019319 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -268,6 +268,12 @@ void SpatialMaterial::init_shaders() {
shader_names->grow = "grow";
+ shader_names->ao_light_affect = "ao_light_affect";
+
+ shader_names->proximity_fade_distance = "proximity_fade_distance";
+ shader_names->distance_fade_min = "distance_fade_min";
+ shader_names->distance_fade_max = "distance_fade_max";
+
shader_names->metallic_texture_channel = "metallic_texture_channel";
shader_names->roughness_texture_channel = "roughness_texture_channel";
shader_names->ao_texture_channel = "ao_texture_channel";
@@ -364,14 +370,14 @@ void SpatialMaterial::_update_shader() {
case CULL_DISABLED: code += ",cull_disabled"; break;
}
switch (diffuse_mode) {
+ case DIFFUSE_BURLEY: code += ",diffuse_burley"; break;
case DIFFUSE_LAMBERT: code += ",diffuse_lambert"; break;
case DIFFUSE_LAMBERT_WRAP: code += ",diffuse_lambert_wrap"; break;
case DIFFUSE_OREN_NAYAR: code += ",diffuse_oren_nayar"; break;
- case DIFFUSE_BURLEY: code += ",diffuse_burley"; break;
case DIFFUSE_TOON: code += ",diffuse_toon"; break;
}
switch (specular_mode) {
- case SPECULAR_SCHLICK_GGX: code += ",specular_schlick_ggx"; break;
+ case SPECULAR_GGX: code += ",specular_ggx"; break;
case SPECULAR_BLINN: code += ",specular_blinn"; break;
case SPECULAR_PHONG: code += ",specular_phong"; break;
case SPECULAR_TOON: code += ",specular_toon"; break;
@@ -401,6 +407,14 @@ void SpatialMaterial::_update_shader() {
code += "uniform float grow;\n";
}
+ if (proximity_fade_enabled) {
+ code += "uniform float proximity_fade_distance;\n";
+ }
+ if (distance_fade_enabled) {
+ code += "uniform float distance_fade_min;\n";
+ code += "uniform float distance_fade_max;\n";
+ }
+
if (flags[FLAG_USE_ALPHA_SCISSOR]) {
code += "uniform float alpha_scissor_threshold;\n";
}
@@ -450,6 +464,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_AMBIENT_OCCLUSION]) {
code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n";
code += "uniform vec4 ao_texture_channel;\n";
+ code += "uniform float ao_light_affect;\n";
}
if (features[FEATURE_DETAIL]) {
@@ -725,10 +740,21 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO *= 1.0 - ref_amount;\n";
code += "\tALPHA = 1.0;\n";
- } else if (features[FEATURE_TRANSPARENT] || features[FLAG_USE_ALPHA_SCISSOR]) {
+ } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || distance_fade_enabled || proximity_fade_enabled) {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
}
+ if (proximity_fade_enabled) {
+ code += "\tfloat depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n";
+ code += "\tvec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n";
+ code += "\tworld_pos.xyz/=world_pos.w;\n";
+ code += "\tALPHA*=clamp(1.0-smoothstep(world_pos.z+proximity_fade_distance,world_pos.z,VERTEX.z),0.0,1.0);\n";
+ }
+
+ if (distance_fade_enabled) {
+ code += "\tALPHA*=clamp(smoothstep(distance_fade_min,distance_fade_max,-VERTEX.z),0.0,1.0);\n";
+ }
+
if (features[FEATURE_RIM]) {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
code += "\tvec2 rim_tex = triplanar_texture(texture_rim,uv1_power_normal,uv1_triplanar_pos).xy;\n";
@@ -773,6 +799,8 @@ void SpatialMaterial::_update_shader() {
code += "\tAO = dot(texture(texture_ambient_occlusion,base_uv),ao_texture_channel);\n";
}
}
+
+ code += "\tAO_LIGHT_AFFECT = ao_light_affect;\n";
}
if (features[FEATURE_SUBSURACE_SCATTERING]) {
@@ -834,10 +862,10 @@ void SpatialMaterial::_update_shader() {
code += "\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n";
code += "\tNORMALMAP = mix(NORMALMAP,detail_norm,detail_mask_tex.r);\n";
code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n";
+ }
- if (flags[FLAG_USE_ALPHA_SCISSOR]) {
- code += "\tALPHA_SCISSOR=alpha_scissor_threshold;\n";
- }
+ if (flags[FLAG_USE_ALPHA_SCISSOR]) {
+ code += "\tALPHA_SCISSOR=alpha_scissor_threshold;\n";
}
code += "}\n";
@@ -989,6 +1017,16 @@ float SpatialMaterial::get_rim_tint() const {
return rim_tint;
}
+void SpatialMaterial::set_ao_light_affect(float p_ao_light_affect) {
+
+ ao_light_affect = p_ao_light_affect;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_light_affect, p_ao_light_affect);
+}
+float SpatialMaterial::get_ao_light_affect() const {
+
+ return ao_light_affect;
+}
+
void SpatialMaterial::set_clearcoat(float p_clearcoat) {
clearcoat = p_clearcoat;
@@ -1204,6 +1242,15 @@ Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const {
return textures[p_param];
}
+Ref<Texture> SpatialMaterial::get_texture_by_name(StringName p_name) const {
+ for (int i = 0; i < (int)SpatialMaterial::TEXTURE_MAX; i++) {
+ TextureParam param = TextureParam(i);
+ if (p_name == shader_names->texture_names[param])
+ return textures[param];
+ }
+ return Ref<Texture>();
+}
+
void SpatialMaterial::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
property.usage = 0;
@@ -1231,6 +1278,14 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
+ if (property.name == "proximity_fade_distacne" && !proximity_fade_enabled) {
+ property.usage = 0;
+ }
+
+ if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && !distance_fade_enabled) {
+ property.usage = 0;
+ }
+
if (property.name == "params_alpha_scissor_threshold" && !flags[FLAG_USE_ALPHA_SCISSOR]) {
property.usage = 0;
}
@@ -1526,6 +1581,66 @@ void SpatialMaterial::set_on_top_of_alpha() {
set_flag(FLAG_DISABLE_DEPTH_TEST, true);
}
+void SpatialMaterial::set_proximity_fade(bool p_enable) {
+
+ proximity_fade_enabled = p_enable;
+ _queue_shader_change();
+ _change_notify();
+}
+
+bool SpatialMaterial::is_proximity_fade_enabled() const {
+
+ return proximity_fade_enabled;
+}
+
+void SpatialMaterial::set_proximity_fade_distance(float p_distance) {
+
+ proximity_fade_distance = p_distance;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->proximity_fade_distance, p_distance);
+}
+float SpatialMaterial::get_proximity_fade_distance() const {
+
+ return proximity_fade_distance;
+}
+
+void SpatialMaterial::set_distance_fade(bool p_enable) {
+
+ distance_fade_enabled = p_enable;
+ _queue_shader_change();
+ _change_notify();
+}
+bool SpatialMaterial::is_distance_fade_enabled() const {
+
+ return distance_fade_enabled;
+}
+
+void SpatialMaterial::set_distance_fade_max_distance(float p_distance) {
+
+ distance_fade_max_distance = p_distance;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->distance_fade_max, distance_fade_max_distance);
+}
+float SpatialMaterial::get_distance_fade_max_distance() const {
+
+ return distance_fade_max_distance;
+}
+
+void SpatialMaterial::set_distance_fade_min_distance(float p_distance) {
+
+ distance_fade_min_distance = p_distance;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->distance_fade_min, distance_fade_min_distance);
+}
+
+float SpatialMaterial::get_distance_fade_min_distance() const {
+
+ return distance_fade_min_distance;
+}
+
+RID SpatialMaterial::get_shader_rid() const {
+
+ ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
+ return shader_map[current_key].shader;
+}
+
void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);
@@ -1654,6 +1769,9 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_grow", "amount"), &SpatialMaterial::set_grow);
ClassDB::bind_method(D_METHOD("get_grow"), &SpatialMaterial::get_grow);
+ ClassDB::bind_method(D_METHOD("set_ao_light_affect", "amount"), &SpatialMaterial::set_ao_light_affect);
+ ClassDB::bind_method(D_METHOD("get_ao_light_affect"), &SpatialMaterial::get_ao_light_affect);
+
ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &SpatialMaterial::set_alpha_scissor_threshold);
ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &SpatialMaterial::get_alpha_scissor_threshold);
@@ -1672,6 +1790,21 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &SpatialMaterial::set_refraction_texture_channel);
ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &SpatialMaterial::get_refraction_texture_channel);
+ ClassDB::bind_method(D_METHOD("set_proximity_fade", "enabled"), &SpatialMaterial::set_proximity_fade);
+ ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled"), &SpatialMaterial::is_proximity_fade_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &SpatialMaterial::set_proximity_fade_distance);
+ ClassDB::bind_method(D_METHOD("get_proximity_fade_distance"), &SpatialMaterial::get_proximity_fade_distance);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade", "enabled"), &SpatialMaterial::set_distance_fade);
+ ClassDB::bind_method(D_METHOD("is_distance_fade_enabled"), &SpatialMaterial::is_distance_fade_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_max_distance", "distance"), &SpatialMaterial::set_distance_fade_max_distance);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_max_distance"), &SpatialMaterial::get_distance_fade_max_distance);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_min_distance", "distance"), &SpatialMaterial::set_distance_fade_min_distance);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_min_distance"), &SpatialMaterial::get_distance_fade_min_distance);
+
ADD_GROUP("Flags", "flags_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED);
@@ -1685,8 +1818,8 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR);
ADD_GROUP("Parameters", "params_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params_diffuse_mode", PROPERTY_HINT_ENUM, "Lambert,Lambert Wrap,Oren Nayar,Burley,Toon"), "set_diffuse_mode", "get_diffuse_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params_specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "params_diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Oren Nayar,Toon"), "set_diffuse_mode", "get_diffuse_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "params_specular_mode", PROPERTY_HINT_ENUM, "GGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_cull_mode", PROPERTY_HINT_ENUM, "Back,Front,Disabled"), "set_cull_mode", "get_cull_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_depth_draw_mode", PROPERTY_HINT_ENUM, "Opaque Only,Always,Never,Opaque Pre-Pass"), "set_depth_draw_mode", "get_depth_draw_mode");
@@ -1747,6 +1880,7 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Ambient Occlusion", "ao_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled"), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao_light_affect", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao_light_affect", "get_ao_light_affect");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_on_uv2"), "set_flag", "get_flag", FLAG_AO_ON_UV2);
ADD_PROPERTY(PropertyInfo(Variant::INT, "ao_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_ao_texture_channel", "get_ao_texture_channel");
@@ -1795,6 +1929,14 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_TRIPLANAR);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "uv2_triplanar_sharpness", PROPERTY_HINT_EXP_EASING), "set_uv2_triplanar_blend_sharpness", "get_uv2_triplanar_blend_sharpness");
+ ADD_GROUP("Proximity Fade", "proximity_fade_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_proximity_fade_distance", "get_proximity_fade_distance");
+ ADD_GROUP("Distance Fade", "distance_fade_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enable"), "set_distance_fade", "is_distance_fade_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_min_distance", "get_distance_fade_min_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_max_distance", "get_distance_fade_max_distance");
+
BIND_ENUM_CONSTANT(TEXTURE_ALBEDO);
BIND_ENUM_CONSTANT(TEXTURE_METALLIC);
BIND_ENUM_CONSTANT(TEXTURE_ROUGHNESS);
@@ -1858,13 +2000,13 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD);
BIND_ENUM_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT);
BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT_WRAP);
BIND_ENUM_CONSTANT(DIFFUSE_OREN_NAYAR);
- BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
BIND_ENUM_CONSTANT(DIFFUSE_TOON);
- BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX);
+ BIND_ENUM_CONSTANT(SPECULAR_GGX);
BIND_ENUM_CONSTANT(SPECULAR_BLINN);
BIND_ENUM_CONSTANT(SPECULAR_PHONG);
BIND_ENUM_CONSTANT(SPECULAR_TOON);
@@ -1916,6 +2058,14 @@ SpatialMaterial::SpatialMaterial()
set_particles_anim_loop(false);
set_alpha_scissor_threshold(0.98);
+ proximity_fade_enabled = false;
+ distance_fade_enabled = false;
+ set_proximity_fade_distance(1);
+ set_distance_fade_min_distance(0);
+ set_distance_fade_max_distance(10);
+
+ set_ao_light_affect(0.0);
+
set_metallic_texture_channel(TEXTURE_CHANNEL_RED);
set_roughness_texture_channel(TEXTURE_CHANNEL_RED);
set_ao_texture_channel(TEXTURE_CHANNEL_RED);
@@ -1937,7 +2087,7 @@ SpatialMaterial::SpatialMaterial()
flags[i] = 0;
}
diffuse_mode = DIFFUSE_LAMBERT;
- specular_mode = SPECULAR_SCHLICK_GGX;
+ specular_mode = SPECULAR_GGX;
for (int i = 0; i < FEATURE_MAX; i++) {
features[i] = false;
diff --git a/scene/resources/material.h b/scene/resources/material.h
index fdb11982a8..942fb42363 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -185,15 +185,15 @@ public:
};
enum DiffuseMode {
+ DIFFUSE_BURLEY,
DIFFUSE_LAMBERT,
DIFFUSE_LAMBERT_WRAP,
DIFFUSE_OREN_NAYAR,
- DIFFUSE_BURLEY,
DIFFUSE_TOON,
};
enum SpecularMode {
- SPECULAR_SCHLICK_GGX,
+ SPECULAR_GGX,
SPECULAR_BLINN,
SPECULAR_PHONG,
SPECULAR_TOON,
@@ -232,6 +232,8 @@ private:
uint64_t deep_parallax : 1;
uint64_t billboard_mode : 2;
uint64_t grow : 1;
+ uint64_t proximity_fade : 1;
+ uint64_t distance_fade : 1;
};
uint64_t key;
@@ -274,6 +276,8 @@ private:
mk.billboard_mode = billboard_mode;
mk.deep_parallax = deep_parallax ? 1 : 0;
mk.grow = grow_enabled;
+ mk.proximity_fade = proximity_fade_enabled;
+ mk.distance_fade = distance_fade_enabled;
return mk;
}
@@ -308,6 +312,10 @@ private:
StringName uv1_blend_sharpness;
StringName uv2_blend_sharpness;
StringName grow;
+ StringName proximity_fade_distance;
+ StringName distance_fade_min;
+ StringName distance_fade_max;
+ StringName ao_light_affect;
StringName metallic_texture_channel;
StringName roughness_texture_channel;
@@ -351,6 +359,7 @@ private:
float point_size;
float alpha_scissor_threshold;
bool grow_enabled;
+ float ao_light_affect;
float grow;
int particles_anim_h_frames;
int particles_anim_v_frames;
@@ -370,6 +379,13 @@ private:
int deep_parallax_min_layers;
int deep_parallax_max_layers;
+ bool proximity_fade_enabled;
+ float proximity_fade_distance;
+
+ bool distance_fade_enabled;
+ float distance_fade_max_distance;
+ float distance_fade_min_distance;
+
BlendMode blend_mode;
BlendMode detail_blend_mode;
DepthDrawMode depth_draw_mode;
@@ -429,6 +445,9 @@ public:
void set_rim_tint(float p_rim_tint);
float get_rim_tint() const;
+ void set_ao_light_affect(float p_ao_light_affect);
+ float get_ao_light_affect() const;
+
void set_clearcoat(float p_clearcoat);
float get_clearcoat() const;
@@ -491,6 +510,8 @@ public:
void set_texture(TextureParam p_param, const Ref<Texture> &p_texture);
Ref<Texture> get_texture(TextureParam p_param) const;
+ // Used only for shader material conversion
+ Ref<Texture> get_texture_by_name(StringName p_name) const;
void set_feature(Feature p_feature, bool p_enabled);
bool get_feature(Feature p_feature) const;
@@ -535,6 +556,21 @@ public:
void set_on_top_of_alpha();
+ void set_proximity_fade(bool p_enable);
+ bool is_proximity_fade_enabled() const;
+
+ void set_proximity_fade_distance(float p_distance);
+ float get_proximity_fade_distance() const;
+
+ void set_distance_fade(bool p_enable);
+ bool is_distance_fade_enabled() const;
+
+ void set_distance_fade_max_distance(float p_distance);
+ float get_distance_fade_max_distance() const;
+
+ void set_distance_fade_min_distance(float p_distance);
+ float get_distance_fade_min_distance() const;
+
void set_metallic_texture_channel(TextureChannel p_channel);
TextureChannel get_metallic_texture_channel() const;
void set_roughness_texture_channel(TextureChannel p_channel);
@@ -550,6 +586,8 @@ public:
static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass);
+ RID get_shader_rid() const;
+
SpatialMaterial();
virtual ~SpatialMaterial();
};
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index 14e2ef83f8..f0304bfaa5 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -679,7 +679,7 @@ Error ResourceInteractiveLoaderText::rename_dependencies(FileAccess *p_f, const
String base_path = local_path.get_base_dir();
- uint64_t tag_end = f->get_pos();
+ uint64_t tag_end = f->get_position();
while (true) {
@@ -741,7 +741,7 @@ Error ResourceInteractiveLoaderText::rename_dependencies(FileAccess *p_f, const
fw->store_line("[ext_resource path=\"" + path + "\" type=\"" + type + "\" id=" + itos(index) + "]");
- tag_end = f->get_pos();
+ tag_end = f->get_position();
}
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index ec41630258..66df7dfda8 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -43,8 +43,6 @@ void Shader::set_code(const String &p_code) {
String type = ShaderLanguage::get_shader_type(p_code);
- print_line("mode: " + type);
-
if (type == "canvas_item") {
mode = MODE_CANVAS_ITEM;
} else if (type == "particles") {
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 2ca9a14562..3813854922 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -172,8 +172,8 @@ void ShaderGraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("node_add","shader_type","node_type","id"),&ShaderGraph::node_add);
ClassDB::bind_method(D_METHOD("node_remove","shader_type","id"),&ShaderGraph::node_remove);
- ClassDB::bind_method(D_METHOD("node_set_pos","shader_type","id","pos"),&ShaderGraph::node_set_pos);
- ClassDB::bind_method(D_METHOD("node_get_pos","shader_type","id"),&ShaderGraph::node_get_pos);
+ ClassDB::bind_method(D_METHOD("node_set_position","shader_type","id","position"),&ShaderGraph::node_set_position);
+ ClassDB::bind_method(D_METHOD("node_get_position","shader_type","id"),&ShaderGraph::node_get_position);
ClassDB::bind_method(D_METHOD("node_get_type","shader_type","id"),&ShaderGraph::node_get_type);
@@ -501,7 +501,7 @@ void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) {
_request_update();
}
-void ShaderGraph::node_set_pos(ShaderType p_type,int p_id, const Vector2& p_pos) {
+void ShaderGraph::node_set_position(ShaderType p_type,int p_id, const Vector2& p_pos) {
ERR_FAIL_INDEX(p_type,3);
ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
@@ -509,7 +509,7 @@ void ShaderGraph::node_set_pos(ShaderType p_type,int p_id, const Vector2& p_pos)
_request_update();
}
-Vector2 ShaderGraph::node_get_pos(ShaderType p_type,int p_id) const {
+Vector2 ShaderGraph::node_get_position(ShaderType p_type,int p_id) const {
ERR_FAIL_INDEX_V(p_type,3,Vector2());
ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector2());
@@ -1245,7 +1245,7 @@ Variant ShaderGraph::node_get_state(ShaderType p_type,int p_id) const {
ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Variant());
const Node& n = shader[p_type].node_map[p_id];
Dictionary s;
- s["pos"]=n.pos;
+ s["position"]=n.pos;
s["param1"]=n.param1;
s["param2"]=n.param2;
Array keys;
@@ -1263,12 +1263,12 @@ void ShaderGraph::node_set_state(ShaderType p_type,int p_id,const Variant& p_sta
ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
Node& n = shader[p_type].node_map[p_id];
Dictionary d = p_state;
- ERR_FAIL_COND(!d.has("pos"));
+ ERR_FAIL_COND(!d.has("position"));
ERR_FAIL_COND(!d.has("param1"));
ERR_FAIL_COND(!d.has("param2"));
ERR_FAIL_COND(!d.has("default_keys"));
- n.pos=d["pos"];
+ n.pos=d["position"];
n.param1=d["param1"];
n.param2=d["param2"];
Array keys = d["default_keys"];
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h
index 9a74b6c53a..5d9dd7054f 100644
--- a/scene/resources/shader_graph.h
+++ b/scene/resources/shader_graph.h
@@ -195,8 +195,8 @@ public:
void node_add(ShaderType p_type, NodeType p_node_type, int p_id);
void node_remove(ShaderType p_which,int p_id);
- void node_set_pos(ShaderType p_which,int p_id,const Point2& p_pos);
- Point2 node_get_pos(ShaderType p_which,int p_id) const;
+ void node_set_position(ShaderType p_which,int p_id,const Point2& p_pos);
+ Point2 node_get_position(ShaderType p_which,int p_id) const;
void get_node_list(ShaderType p_which,List<int> *p_node_list) const;
NodeType node_get_type(ShaderType p_which,int p_id) const;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index b8a0a7864e..f4a9abc1ea 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -765,7 +765,7 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend);
ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend);
- ClassDB::bind_method(D_METHOD("set_corner_radius_individual", "radius_top_left", "radius_top_right", "radius_botton_right", "radius_bottom_left"), &StyleBoxFlat::set_corner_radius_individual);
+ ClassDB::bind_method(D_METHOD("set_corner_radius_individual", "radius_top_left", "radius_top_right", "radius_bottom_right", "radius_bottom_left"), &StyleBoxFlat::set_corner_radius_individual);
ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all);
ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 6a9ded9ea3..467f059fd3 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -70,7 +70,7 @@ void Texture::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_alpha"), &Texture::has_alpha);
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &Texture::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &Texture::get_flags);
- ClassDB::bind_method(D_METHOD("draw", "canvas_item", "pos", "modulate", "transpose", "normal_map"), &Texture::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map"), &Texture::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map"), &Texture::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data);
@@ -78,11 +78,11 @@ void Texture::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
BIND_ENUM_CONSTANT(FLAG_REPEAT);
BIND_ENUM_CONSTANT(FLAG_FILTER);
- BIND_ENUM_CONSTANT(FLAG_VIDEO_SURFACE);
BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
BIND_ENUM_CONSTANT(FLAG_ANISOTROPIC_FILTER);
BIND_ENUM_CONSTANT(FLAG_CONVERT_TO_LINEAR);
BIND_ENUM_CONSTANT(FLAG_MIRRORED_REPEAT);
+ BIND_ENUM_CONSTANT(FLAG_VIDEO_SURFACE);
}
Texture::Texture() {
@@ -488,7 +488,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
- f->seek(f->get_pos() + size);
+ f->seek(f->get_position() + size);
mipmaps = f->get_32();
size = f->get_32();
@@ -610,7 +610,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
- f->seek(f->get_pos() + ofs);
+ f->seek(f->get_position() + ofs);
PoolVector<uint8_t> img_data;
img_data.resize(total_size - ofs);
@@ -1324,10 +1324,8 @@ void CubeMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_width"), &CubeMap::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &CubeMap::get_height);
- //ClassDB::bind_method(D_METHOD("get_rid"),&CubeMap::get_rid);
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &CubeMap::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &CubeMap::get_flags);
-
ClassDB::bind_method(D_METHOD("set_side", "side", "image"), &CubeMap::set_side);
ClassDB::bind_method(D_METHOD("get_side", "side"), &CubeMap::get_side);
ClassDB::bind_method(D_METHOD("set_storage", "mode"), &CubeMap::set_storage);
@@ -1335,6 +1333,9 @@ void CubeMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &CubeMap::set_lossy_storage_quality);
ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &CubeMap::get_lossy_storage_quality);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "storage_mode", PROPERTY_HINT_ENUM, "Raw,Lossy Compressed,Lossless Compressed"), "set_storage", "get_storage");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lossy_storage_quality"), "set_lossy_storage_quality", "get_lossy_storage_quality");
+
BIND_ENUM_CONSTANT(STORAGE_RAW);
BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY);
BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index e08be02a07..0f07233185 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -55,8 +55,8 @@ public:
virtual float get_length() const = 0;
- virtual float get_pos() const = 0;
- virtual void seek_pos(float p_time) = 0;
+ virtual float get_playback_position() const = 0;
+ virtual void seek(float p_time) = 0;
virtual void set_audio_track(int p_idx) = 0;
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 6b7168a529..d9770ec3f3 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -87,7 +87,7 @@ SceneStringNames::SceneStringNames() {
_get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry");
_can_gizmo_scale = StaticCString::create("_can_gizmo_scale");
- _fixed_process = StaticCString::create("_fixed_process");
+ _physics_process = StaticCString::create("_physics_process");
_process = StaticCString::create("_process");
_enter_tree = StaticCString::create("_enter_tree");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 8676b8436e..3b110e7a62 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -106,7 +106,7 @@ public:
StringName _get_gizmo_geometry;
StringName _can_gizmo_scale;
- StringName _fixed_process;
+ StringName _physics_process;
StringName _process;
StringName _enter_world;
StringName _exit_world;