diff options
Diffstat (limited to 'scene')
149 files changed, 2373 insertions, 1953 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index f39850441b..dfc08583f2 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -105,214 +105,6 @@ Rect2 AnimatedSprite2D::_get_rect() const { return Rect2(ofs, s); } -void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) { - Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); - - if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) { - E->get().frames.insert(p_at_pos, p_frame); - } else { - E->get().frames.push_back(p_frame); - } - - emit_changed(); -} - -int SpriteFrames::get_frame_count(const StringName &p_anim) const { - const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist."); - - return E->get().frames.size(); -} - -void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) { - Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); - - E->get().frames.remove(p_idx); - emit_changed(); -} - -void SpriteFrames::clear(const StringName &p_anim) { - Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); - - E->get().frames.clear(); - emit_changed(); -} - -void SpriteFrames::clear_all() { - animations.clear(); - add_animation("default"); -} - -void SpriteFrames::add_animation(const StringName &p_anim) { - ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'."); - - animations[p_anim] = Anim(); -} - -bool SpriteFrames::has_animation(const StringName &p_anim) const { - return animations.has(p_anim); -} - -void SpriteFrames::remove_animation(const StringName &p_anim) { - animations.erase(p_anim); -} - -void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) { - ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'."); - ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists."); - - Anim anim = animations[p_prev]; - animations.erase(p_prev); - animations[p_next] = anim; -} - -Vector<String> SpriteFrames::_get_animation_list() const { - Vector<String> ret; - List<StringName> al; - get_animation_list(&al); - for (List<StringName>::Element *E = al.front(); E; E = E->next()) { - ret.push_back(E->get()); - } - - return ret; -} - -void SpriteFrames::get_animation_list(List<StringName> *r_animations) const { - for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { - r_animations->push_back(E->key()); - } -} - -Vector<String> SpriteFrames::get_animation_names() const { - Vector<String> names; - for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { - names.push_back(E->key()); - } - names.sort(); - return names; -} - -void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) { - ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ")."); - Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); - E->get().speed = p_fps; -} - -float SpriteFrames::get_animation_speed(const StringName &p_anim) const { - const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist."); - return E->get().speed; -} - -void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) { - Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); - E->get().loop = p_loop; -} - -bool SpriteFrames::get_animation_loop(const StringName &p_anim) const { - const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist."); - return E->get().loop; -} - -void SpriteFrames::_set_frames(const Array &p_frames) { - clear_all(); - Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default); - ERR_FAIL_COND(!E); - - E->get().frames.resize(p_frames.size()); - for (int i = 0; i < E->get().frames.size(); i++) { - E->get().frames.write[i] = p_frames[i]; - } -} - -Array SpriteFrames::_get_frames() const { - return Array(); -} - -Array SpriteFrames::_get_animations() const { - Array anims; - for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { - Dictionary d; - d["name"] = E->key(); - d["speed"] = E->get().speed; - d["loop"] = E->get().loop; - Array frames; - for (int i = 0; i < E->get().frames.size(); i++) { - frames.push_back(E->get().frames[i]); - } - d["frames"] = frames; - anims.push_back(d); - } - - return anims; -} - -void SpriteFrames::_set_animations(const Array &p_animations) { - animations.clear(); - for (int i = 0; i < p_animations.size(); i++) { - Dictionary d = p_animations[i]; - - ERR_CONTINUE(!d.has("name")); - ERR_CONTINUE(!d.has("speed")); - ERR_CONTINUE(!d.has("loop")); - ERR_CONTINUE(!d.has("frames")); - - Anim anim; - anim.speed = d["speed"]; - anim.loop = d["loop"]; - Array frames = d["frames"]; - for (int j = 0; j < frames.size(); j++) { - RES res = frames[j]; - anim.frames.push_back(res); - } - - animations[d["name"]] = anim; - } -} - -void SpriteFrames::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation); - ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation); - ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation); - ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation); - - ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names); - - ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed); - ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed); - - ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop); - ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop); - - ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count); - ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame); - ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame); - ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame); - ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear); - ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all); - - ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames); - ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames); - - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility - - ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations); - ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations); - - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility -} - -SpriteFrames::SpriteFrames() { - add_animation(SceneStringNames::get_singleton()->_default); -} - void AnimatedSprite2D::_validate_property(PropertyInfo &property) const { if (!frames.is_valid()) { return; @@ -590,6 +382,7 @@ bool AnimatedSprite2D::_is_playing() const { } void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) { + ERR_FAIL_NULL_MSG(frames, "Can't play AnimatedSprite2D without a valid SpriteFrames resource."); backwards = p_backwards; if (p_animation) { diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h index 5e53a401e2..14ecb18866 100644 --- a/scene/2d/animated_sprite_2d.h +++ b/scene/2d/animated_sprite_2d.h @@ -32,74 +32,9 @@ #define ANIMATED_SPRITE_2D_H #include "scene/2d/node_2d.h" +#include "scene/resources/sprite_frames.h" #include "scene/resources/texture.h" -class SpriteFrames : public Resource { - GDCLASS(SpriteFrames, Resource); - - struct Anim { - float speed = 5.0; - bool loop = true; - Vector<Ref<Texture2D>> frames; - }; - - Map<StringName, Anim> animations; - - Array _get_frames() const; - void _set_frames(const Array &p_frames); - - Array _get_animations() const; - void _set_animations(const Array &p_animations); - - Vector<String> _get_animation_list() const; - -protected: - static void _bind_methods(); - -public: - void add_animation(const StringName &p_anim); - bool has_animation(const StringName &p_anim) const; - void remove_animation(const StringName &p_anim); - void rename_animation(const StringName &p_prev, const StringName &p_next); - - void get_animation_list(List<StringName> *r_animations) const; - Vector<String> get_animation_names() const; - - void set_animation_speed(const StringName &p_anim, float p_fps); - float get_animation_speed(const StringName &p_anim) const; - - void set_animation_loop(const StringName &p_anim, bool p_loop); - bool get_animation_loop(const StringName &p_anim) const; - - void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1); - int get_frame_count(const StringName &p_anim) const; - _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const { - const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist."); - ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>()); - if (p_idx >= E->get().frames.size()) { - return Ref<Texture2D>(); - } - - return E->get().frames[p_idx]; - } - - void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) { - Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); - ERR_FAIL_COND(p_idx < 0); - if (p_idx >= E->get().frames.size()) { - return; - } - E->get().frames.write[p_idx] = p_frame; - } - void remove_frame(const StringName &p_anim, int p_idx); - void clear(const StringName &p_anim); - void clear_all(); - - SpriteFrames(); -}; - class AnimatedSprite2D : public Node2D { GDCLASS(AnimatedSprite2D, Node2D); diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index c5ac4e1a05..01045502d5 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -157,7 +157,7 @@ Transform2D Camera2D::get_camera_transform() { } if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { - float c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); + real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos; ret_camera_pos = smoothed_camera_pos; //camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; @@ -172,7 +172,7 @@ Transform2D Camera2D::get_camera_transform() { Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2()); - float angle = get_global_transform().get_rotation(); + real_t angle = get_global_transform().get_rotation(); if (rotating) { screen_offset = screen_offset.rotated(angle); } @@ -271,7 +271,7 @@ void Camera2D::_notification(int p_what) { if (screen_drawing_enabled) { Color area_axis_color(0.5, 0.42, 0.87, 0.63); - float area_axis_width = 1; + real_t area_axis_width = 1; if (is_current()) { area_axis_width = 3; area_axis_color.a = 0.83; @@ -296,7 +296,7 @@ void Camera2D::_notification(int p_what) { if (limit_drawing_enabled) { Color limit_drawing_color(1, 1, 0, 0.63); - float limit_drawing_width = 1; + real_t limit_drawing_width = 1; if (is_current()) { limit_drawing_color.a = 0.83; limit_drawing_width = 3; @@ -318,7 +318,7 @@ void Camera2D::_notification(int p_what) { if (margin_drawing_enabled) { Color margin_drawing_color(0, 1, 1, 0.63); - float margin_drawing_width = 1; + real_t margin_drawing_width = 1; if (is_current()) { margin_drawing_width = 3; margin_drawing_color.a = 0.83; @@ -446,13 +446,13 @@ bool Camera2D::is_limit_smoothing_enabled() const { return limit_smoothing_enabled; } -void Camera2D::set_drag_margin(Side p_side, float p_drag_margin) { +void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) { ERR_FAIL_INDEX((int)p_side, 4); drag_margin[p_side] = p_drag_margin; update(); } -float Camera2D::get_drag_margin(Side p_side) const { +real_t Camera2D::get_drag_margin(Side p_side) const { ERR_FAIL_INDEX_V((int)p_side, 4, 0); return drag_margin[p_side]; } @@ -494,7 +494,7 @@ void Camera2D::align() { _update_scroll(); } -void Camera2D::set_follow_smoothing(float p_speed) { +void Camera2D::set_follow_smoothing(real_t p_speed) { smoothing = p_speed; if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint())) { set_process_internal(true); @@ -503,7 +503,7 @@ void Camera2D::set_follow_smoothing(float p_speed) { } } -float Camera2D::get_follow_smoothing() const { +real_t Camera2D::get_follow_smoothing() const { return smoothing; } @@ -535,7 +535,7 @@ bool Camera2D::is_drag_vertical_enabled() const { return drag_vertical_enabled; } -void Camera2D::set_drag_vertical_offset(float p_offset) { +void Camera2D::set_drag_vertical_offset(real_t p_offset) { drag_vertical_offset = p_offset; drag_vertical_offset_changed = true; Point2 old_smoothed_camera_pos = smoothed_camera_pos; @@ -543,11 +543,11 @@ void Camera2D::set_drag_vertical_offset(float p_offset) { smoothed_camera_pos = old_smoothed_camera_pos; } -float Camera2D::get_drag_vertical_offset() const { +real_t Camera2D::get_drag_vertical_offset() const { return drag_vertical_offset; } -void Camera2D::set_drag_horizontal_offset(float p_offset) { +void Camera2D::set_drag_horizontal_offset(real_t p_offset) { drag_horizontal_offset = p_offset; drag_horizontal_offset_changed = true; Point2 old_smoothed_camera_pos = smoothed_camera_pos; @@ -555,11 +555,11 @@ void Camera2D::set_drag_horizontal_offset(float p_offset) { smoothed_camera_pos = old_smoothed_camera_pos; } -float Camera2D::get_drag_horizontal_offset() const { +real_t Camera2D::get_drag_horizontal_offset() const { return drag_horizontal_offset; } -void Camera2D::_set_old_smoothing(float p_enable) { +void Camera2D::_set_old_smoothing(real_t p_enable) { //compatibility if (p_enable > 0) { smoothing_enabled = true; @@ -569,6 +569,7 @@ void Camera2D::_set_old_smoothing(float p_enable) { void Camera2D::set_enable_follow_smoothing(bool p_enabled) { smoothing_enabled = p_enabled; + notify_property_list_changed(); } bool Camera2D::is_follow_smoothing_enabled() const { @@ -642,6 +643,12 @@ bool Camera2D::is_margin_drawing_enabled() const { return margin_drawing_enabled; } +void Camera2D::_validate_property(PropertyInfo &property) const { + if (!smoothing_enabled && property.name == "smoothing_speed") { + property.usage = PROPERTY_USAGE_NOEDITOR; + } +} + void Camera2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset); ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset); diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 252d2686fc..7494e526cc 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -65,16 +65,16 @@ protected: AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER; bool rotating = false; bool current = false; - float smoothing = 5.0; + real_t smoothing = 5.0; bool smoothing_enabled = false; int limit[4]; bool limit_smoothing_enabled = false; - float drag_margin[4]; + real_t drag_margin[4]; bool drag_horizontal_enabled = false; bool drag_vertical_enabled = false; - float drag_horizontal_offset = 0.0; - float drag_vertical_offset = 0.0; + real_t drag_horizontal_offset = 0.0; + real_t drag_vertical_offset = 0.0; bool drag_horizontal_offset_changed = false; bool drag_vertical_offset_changed = false; @@ -85,7 +85,7 @@ protected: void _make_current(Object *p_which); void _set_current(bool p_current); - void _set_old_smoothing(float p_enable); + void _set_old_smoothing(real_t p_enable); bool screen_drawing_enabled = true; bool limit_drawing_enabled = false; @@ -97,8 +97,10 @@ protected: protected: virtual Transform2D get_camera_transform(); + void _notification(int p_what); static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; public: void set_offset(const Vector2 &p_offset); @@ -122,20 +124,20 @@ public: void set_drag_vertical_enabled(bool p_enabled); bool is_drag_vertical_enabled() const; - void set_drag_margin(Side p_side, float p_drag_margin); - float get_drag_margin(Side p_side) const; + void set_drag_margin(Side p_side, real_t p_drag_margin); + real_t get_drag_margin(Side p_side) const; - void set_drag_horizontal_offset(float p_offset); - float get_drag_horizontal_offset() const; + void set_drag_horizontal_offset(real_t p_offset); + real_t get_drag_horizontal_offset() const; - void set_drag_vertical_offset(float p_offset); - float get_drag_vertical_offset() const; + void set_drag_vertical_offset(real_t p_offset); + real_t get_drag_vertical_offset() const; void set_enable_follow_smoothing(bool p_enabled); bool is_follow_smoothing_enabled() const; - void set_follow_smoothing(float p_speed); - float get_follow_smoothing() const; + void set_follow_smoothing(real_t p_speed); + real_t get_follow_smoothing() const; void set_process_callback(Camera2DProcessCallback p_mode); Camera2DProcessCallback get_process_callback() const; diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp index 0f0e583ea7..ee025b6dfc 100644 --- a/scene/2d/canvas_group.cpp +++ b/scene/2d/canvas_group.cpp @@ -30,7 +30,7 @@ #include "canvas_group.h" -void CanvasGroup::set_fit_margin(float p_fit_margin) { +void CanvasGroup::set_fit_margin(real_t p_fit_margin) { ERR_FAIL_COND(p_fit_margin < 0.0); fit_margin = p_fit_margin; @@ -39,11 +39,11 @@ void CanvasGroup::set_fit_margin(float p_fit_margin) { update(); } -float CanvasGroup::get_fit_margin() const { +real_t CanvasGroup::get_fit_margin() const { return fit_margin; } -void CanvasGroup::set_clear_margin(float p_clear_margin) { +void CanvasGroup::set_clear_margin(real_t p_clear_margin) { ERR_FAIL_COND(p_clear_margin < 0.0); clear_margin = p_clear_margin; @@ -52,7 +52,7 @@ void CanvasGroup::set_clear_margin(float p_clear_margin) { update(); } -float CanvasGroup::get_clear_margin() const { +real_t CanvasGroup::get_clear_margin() const { return clear_margin; } diff --git a/scene/2d/canvas_group.h b/scene/2d/canvas_group.h index cecf7c24f4..b487d7a098 100644 --- a/scene/2d/canvas_group.h +++ b/scene/2d/canvas_group.h @@ -35,19 +35,19 @@ class CanvasGroup : public Node2D { GDCLASS(CanvasGroup, Node2D) - float fit_margin = 10.0; - float clear_margin = 10.0; + real_t fit_margin = 10.0; + real_t clear_margin = 10.0; bool use_mipmaps = false; protected: static void _bind_methods(); public: - void set_fit_margin(float p_fit_margin); - float get_fit_margin() const; + void set_fit_margin(real_t p_fit_margin); + real_t get_fit_margin() const; - void set_clear_margin(float p_clear_margin); - float get_clear_margin() const; + void set_clear_margin(real_t p_clear_margin); + real_t get_clear_margin() const; void set_use_mipmaps(bool p_use_mipmaps); bool is_using_mipmaps() const; diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 48acee1bc4..6a69a4c618 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -78,11 +78,11 @@ void CPUParticles2D::set_pre_process_time(float p_time) { pre_process_time = p_time; } -void CPUParticles2D::set_explosiveness_ratio(float p_ratio) { +void CPUParticles2D::set_explosiveness_ratio(real_t p_ratio) { explosiveness_ratio = p_ratio; } -void CPUParticles2D::set_randomness_ratio(float p_ratio) { +void CPUParticles2D::set_randomness_ratio(real_t p_ratio) { randomness_ratio = p_ratio; } @@ -95,7 +95,7 @@ void CPUParticles2D::set_use_local_coordinates(bool p_enable) { set_notify_transform(!p_enable); } -void CPUParticles2D::set_speed_scale(float p_scale) { +void CPUParticles2D::set_speed_scale(real_t p_scale) { speed_scale = p_scale; } @@ -119,11 +119,11 @@ float CPUParticles2D::get_pre_process_time() const { return pre_process_time; } -float CPUParticles2D::get_explosiveness_ratio() const { +real_t CPUParticles2D::get_explosiveness_ratio() const { return explosiveness_ratio; } -float CPUParticles2D::get_randomness_ratio() const { +real_t CPUParticles2D::get_randomness_ratio() const { return randomness_ratio; } @@ -135,7 +135,7 @@ bool CPUParticles2D::get_use_local_coordinates() const { return local_coords; } -float CPUParticles2D::get_speed_scale() const { +real_t CPUParticles2D::get_speed_scale() const { return speed_scale; } @@ -289,39 +289,39 @@ Vector2 CPUParticles2D::get_direction() const { return direction; } -void CPUParticles2D::set_spread(float p_spread) { +void CPUParticles2D::set_spread(real_t p_spread) { spread = p_spread; } -float CPUParticles2D::get_spread() const { +real_t CPUParticles2D::get_spread() const { return spread; } -void CPUParticles2D::set_param(Parameter p_param, float p_value) { +void CPUParticles2D::set_param(Parameter p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); parameters[p_param] = p_value; } -float CPUParticles2D::get_param(Parameter p_param) const { +real_t CPUParticles2D::get_param(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return parameters[p_param]; } -void CPUParticles2D::set_param_randomness(Parameter p_param, float p_value) { +void CPUParticles2D::set_param_randomness(Parameter p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); randomness[p_param] = p_value; } -float CPUParticles2D::get_param_randomness(Parameter p_param) const { +real_t CPUParticles2D::get_param_randomness(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return randomness[p_param]; } -static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) { +static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) { Ref<Curve> curve = p_curve; if (!curve.is_valid()) { return; @@ -413,7 +413,7 @@ void CPUParticles2D::set_emission_shape(EmissionShape p_shape) { notify_property_list_changed(); } -void CPUParticles2D::set_emission_sphere_radius(float p_radius) { +void CPUParticles2D::set_emission_sphere_radius(real_t p_radius) { emission_sphere_radius = p_radius; } @@ -433,7 +433,7 @@ void CPUParticles2D::set_emission_colors(const Vector<Color> &p_colors) { emission_colors = p_colors; } -float CPUParticles2D::get_emission_sphere_radius() const { +real_t CPUParticles2D::get_emission_sphere_radius() const { return emission_sphere_radius; } @@ -502,7 +502,7 @@ static uint32_t idhash(uint32_t x) { return x; } -static float rand_from_seed(uint32_t &seed) { +static real_t rand_from_seed(uint32_t &seed) { int k; int s = int(seed); if (s == 0) { @@ -514,7 +514,7 @@ static float rand_from_seed(uint32_t &seed) { s += 2147483647; } seed = uint32_t(s); - return float(seed % uint32_t(65536)) / 65535.0; + return (seed % uint32_t(65536)) / 65535.0; } void CPUParticles2D::_update_internal() { @@ -625,7 +625,7 @@ void CPUParticles2D::_particles_process(float p_delta) { // The phase is a ratio between 0 (birth) and 1 (end of life) for each particle. // While we use time in tests later on, for randomness we use the phase as done in the // original shader code, and we later multiply by lifetime to get the time. - float restart_phase = float(i) / float(pcount); + real_t restart_phase = real_t(i) / real_t(pcount); if (randomness_ratio > 0.0) { uint32_t seed = cycle; @@ -634,8 +634,8 @@ void CPUParticles2D::_particles_process(float p_delta) { } seed *= uint32_t(pcount); seed += uint32_t(i); - float random = float(idhash(seed) % uint32_t(65536)) / 65536.0; - restart_phase += randomness_ratio * random * 1.0 / float(pcount); + real_t random = (idhash(seed) % uint32_t(65536)) / 65536.0; + restart_phase += randomness_ratio * random * 1.0 / pcount; } restart_phase *= (1.0 - explosiveness_ratio); @@ -680,17 +680,17 @@ void CPUParticles2D::_particles_process(float p_delta) { } p.active = true; - /*float tex_linear_velocity = 0; + /*real_t tex_linear_velocity = 0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0); }*/ - float tex_angle = 0.0; + real_t tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); } - float tex_anim_offset = 0.0; + real_t tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv); } @@ -702,16 +702,16 @@ void CPUParticles2D::_particles_process(float p_delta) { p.hue_rot_rand = Math::randf(); p.anim_offset_rand = Math::randf(); - float angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); + real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad)); - p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); + p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); - float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]); + real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]); p.rotation = Math::deg2rad(base_angle); p.custom[0] = 0.0; // unused p.custom[1] = 0.0; // phase [0..1] - p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1] + p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1] p.custom[3] = 0.0; p.transform = Transform2D(); p.time = 0; @@ -723,8 +723,8 @@ void CPUParticles2D::_particles_process(float p_delta) { //do none } break; case EMISSION_SHAPE_SPHERE: { - float s = Math::randf(), t = Math_TAU * Math::randf(); - float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s); + real_t s = Math::randf(), t = Math_TAU * Math::randf(); + real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s); p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius; } break; case EMISSION_SHAPE_RECTANGLE: { @@ -775,51 +775,51 @@ void CPUParticles2D::_particles_process(float p_delta) { p.custom[1] = p.time / lifetime; tv = p.time / p.lifetime; - float tex_linear_velocity = 0.0; + real_t tex_linear_velocity = 0.0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv); } - float tex_orbit_velocity = 0.0; + real_t tex_orbit_velocity = 0.0; if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv); } - float tex_angular_velocity = 0.0; + real_t tex_angular_velocity = 0.0; if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv); } - float tex_linear_accel = 0.0; + real_t tex_linear_accel = 0.0; if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv); } - float tex_tangential_accel = 0.0; + real_t tex_tangential_accel = 0.0; if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv); } - float tex_radial_accel = 0.0; + real_t tex_radial_accel = 0.0; if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv); } - float tex_damping = 0.0; + real_t tex_damping = 0.0; if (curve_parameters[PARAM_DAMPING].is_valid()) { tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv); } - float tex_angle = 0.0; + real_t tex_angle = 0.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); } - float tex_anim_speed = 0.0; + real_t tex_anim_speed = 0.0; if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv); } - float tex_anim_offset = 0.0; + real_t tex_anim_offset = 0.0; if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv); } @@ -828,20 +828,20 @@ void CPUParticles2D::_particles_process(float p_delta) { Vector2 pos = p.transform[2]; //apply linear acceleration - force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2(); + force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2(); //apply radial acceleration Vector2 org = emission_xform[2]; Vector2 diff = pos - org; - force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2(); + force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2(); //apply tangential acceleration; Vector2 yx = Vector2(diff.y, diff.x); - force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2(); + force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2(); //apply attractor forces p.velocity += force * local_delta; //orbit velocity - float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]); + real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]); if (orbit_amount != 0.0) { - float ang = orbit_amount * local_delta * Math_TAU; + real_t ang = orbit_amount * local_delta * Math_TAU; // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix, // but we use -ang here to reproduce its behavior. Transform2D rot = Transform2D(-ang, Vector2()); @@ -853,8 +853,8 @@ void CPUParticles2D::_particles_process(float p_delta) { } if (parameters[PARAM_DAMPING] + tex_damping > 0.0) { - float v = p.velocity.length(); - float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]); + real_t v = p.velocity.length(); + real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]); v -= damp * local_delta; if (v < 0.0) { p.velocity = Vector2(); @@ -862,28 +862,28 @@ void CPUParticles2D::_particles_process(float p_delta) { p.velocity = p.velocity.normalized() * v; } } - float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]); - base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]); + real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]); + base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]); p.rotation = Math::deg2rad(base_angle); //angle - float animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); + real_t animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); p.custom[2] = animation_phase; } //apply color //apply hue rotation - float tex_scale = 1.0; + real_t tex_scale = 1.0; if (curve_parameters[PARAM_SCALE].is_valid()) { tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); } - float tex_hue_variation = 0.0; + real_t tex_hue_variation = 0.0; if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) { tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv); } - float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); - float hue_rot_c = Math::cos(hue_rot_angle); - float hue_rot_s = Math::sin(hue_rot_angle); + real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); + real_t hue_rot_c = Math::cos(hue_rot_angle); + real_t hue_rot_s = Math::sin(hue_rot_angle); Basis hue_rot_mat; { @@ -921,7 +921,7 @@ void CPUParticles2D::_particles_process(float p_delta) { } //scale by scale - float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]); + real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]); if (base_scale < 0.000001) { base_scale = 0.000001; } diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 7ee165b3e1..ab04ee4a57 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -84,13 +84,13 @@ private: Transform2D transform; Color color; float custom[4] = {}; - float rotation = 0.0; + real_t rotation = 0.0; Vector2 velocity; bool active = false; - float angle_rand = 0.0; - float scale_rand = 0.0; - float hue_rot_rand = 0.0; - float anim_offset_rand = 0.0; + real_t angle_rand = 0.0; + real_t scale_rand = 0.0; + real_t hue_rot_rand = 0.0; + real_t anim_offset_rand = 0.0; float time = 0.0; float lifetime = 0.0; Color base_color; @@ -133,10 +133,10 @@ private: float lifetime = 1.0; float pre_process_time = 0.0; - float explosiveness_ratio = 0.0; - float randomness_ratio = 0.0; - float lifetime_randomness = 0.0; - float speed_scale = 1.0; + real_t explosiveness_ratio = 0.0; + real_t randomness_ratio = 0.0; + real_t lifetime_randomness = 0.0; + real_t speed_scale = 1.0; bool local_coords; int fixed_fps = 0; bool fractional_delta = true; @@ -150,10 +150,10 @@ private: //////// Vector2 direction = Vector2(1, 0); - float spread = 45.0; + real_t spread = 45.0; - float parameters[PARAM_MAX]; - float randomness[PARAM_MAX]; + real_t parameters[PARAM_MAX]; + real_t randomness[PARAM_MAX]; Ref<Curve> curve_parameters[PARAM_MAX]; Color color; @@ -162,7 +162,7 @@ private: bool particle_flags[PARTICLE_FLAG_MAX]; EmissionShape emission_shape = EMISSION_SHAPE_POINT; - float emission_sphere_radius = 1.0; + real_t emission_sphere_radius = 1.0; Vector2 emission_rect_extents = Vector2(1, 1); Vector<Vector2> emission_points; Vector<Vector2> emission_normals; @@ -196,24 +196,24 @@ public: void set_lifetime(float p_lifetime); void set_one_shot(bool p_one_shot); void set_pre_process_time(float p_time); - void set_explosiveness_ratio(float p_ratio); - void set_randomness_ratio(float p_ratio); + void set_explosiveness_ratio(real_t p_ratio); + void set_randomness_ratio(real_t p_ratio); void set_lifetime_randomness(float p_random); void set_visibility_aabb(const Rect2 &p_aabb); void set_use_local_coordinates(bool p_enable); - void set_speed_scale(float p_scale); + void set_speed_scale(real_t p_scale); bool is_emitting() const; int get_amount() const; float get_lifetime() const; bool get_one_shot() const; float get_pre_process_time() const; - float get_explosiveness_ratio() const; - float get_randomness_ratio() const; + real_t get_explosiveness_ratio() const; + real_t get_randomness_ratio() const; float get_lifetime_randomness() const; Rect2 get_visibility_aabb() const; bool get_use_local_coordinates() const; - float get_speed_scale() const; + real_t get_speed_scale() const; void set_fixed_fps(int p_count); int get_fixed_fps() const; @@ -235,14 +235,14 @@ public: void set_direction(Vector2 p_direction); Vector2 get_direction() const; - void set_spread(float p_spread); - float get_spread() const; + void set_spread(real_t p_spread); + real_t get_spread() const; - void set_param(Parameter p_param, float p_value); - float get_param(Parameter p_param) const; + void set_param(Parameter p_param, real_t p_value); + real_t get_param(Parameter p_param) const; - void set_param_randomness(Parameter p_param, float p_value); - float get_param_randomness(Parameter p_param) const; + void set_param_randomness(Parameter p_param, real_t p_value); + real_t get_param_randomness(Parameter p_param) const; void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve); Ref<Curve> get_param_curve(Parameter p_param) const; @@ -257,7 +257,7 @@ public: bool get_particle_flag(ParticleFlags p_particle_flag) const; void set_emission_shape(EmissionShape p_shape); - void set_emission_sphere_radius(float p_radius); + void set_emission_sphere_radius(real_t p_radius); void set_emission_rect_extents(Vector2 p_extents); void set_emission_points(const Vector<Vector2> &p_points); void set_emission_normals(const Vector<Vector2> &p_normals); @@ -265,7 +265,7 @@ public: void set_emission_point_count(int p_count); EmissionShape get_emission_shape() const; - float get_emission_sphere_radius() const; + real_t get_emission_sphere_radius() const; Vector2 get_emission_rect_extents() const; Vector<Vector2> get_emission_points() const; Vector<Vector2> get_emission_normals() const; diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 15fcb08422..99e35cad1d 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -84,21 +84,21 @@ Color Light2D::get_color() const { return color; } -void Light2D::set_height(float p_height) { +void Light2D::set_height(real_t p_height) { height = p_height; RS::get_singleton()->canvas_light_set_height(canvas_light, height); } -float Light2D::get_height() const { +real_t Light2D::get_height() const { return height; } -void Light2D::set_energy(float p_energy) { +void Light2D::set_energy(real_t p_energy) { energy = p_energy; RS::get_singleton()->canvas_light_set_energy(canvas_light, energy); } -float Light2D::get_energy() const { +real_t Light2D::get_energy() const { return energy; } @@ -159,6 +159,7 @@ int Light2D::get_item_shadow_cull_mask() const { void Light2D::set_shadow_enabled(bool p_enabled) { shadow = p_enabled; RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow); + notify_property_list_changed(); } bool Light2D::is_shadow_enabled() const { @@ -212,15 +213,21 @@ void Light2D::_notification(int p_what) { } } -void Light2D::set_shadow_smooth(float p_amount) { +void Light2D::set_shadow_smooth(real_t p_amount) { shadow_smooth = p_amount; RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth); } -float Light2D::get_shadow_smooth() const { +real_t Light2D::get_shadow_smooth() const { return shadow_smooth; } +void Light2D::_validate_property(PropertyInfo &property) const { + if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) { + property.usage = PROPERTY_USAGE_NOEDITOR; + } +} + void Light2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Light2D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &Light2D::is_enabled); @@ -396,7 +403,7 @@ String PointLight2D::get_configuration_warning() const { return warning; } -void PointLight2D::set_texture_scale(float p_scale) { +void PointLight2D::set_texture_scale(real_t p_scale) { _scale = p_scale; // Avoid having 0 scale values, can lead to errors in physics and rendering. if (_scale == 0) { @@ -406,7 +413,7 @@ void PointLight2D::set_texture_scale(float p_scale) { item_rect_changed(); } -float PointLight2D::get_texture_scale() const { +real_t PointLight2D::get_texture_scale() const { return _scale; } @@ -432,12 +439,12 @@ PointLight2D::PointLight2D() { ////////// -void DirectionalLight2D::set_max_distance(float p_distance) { +void DirectionalLight2D::set_max_distance(real_t p_distance) { max_distance = p_distance; RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance); } -float DirectionalLight2D::get_max_distance() const { +real_t DirectionalLight2D::get_max_distance() const { return max_distance; } diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 4279baf15b..ae6cf6d0a0 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -57,15 +57,15 @@ private: bool shadow = false; Color color = Color(1, 1, 1); Color shadow_color = Color(0, 0, 0, 0); - float height = 0.0; - float energy = 1.0; + real_t height = 0.0; + real_t energy = 1.0; int z_min = -1024; int z_max = 1024; int layer_min = 0; int layer_max = 0; int item_mask = 1; int item_shadow_mask = 1; - float shadow_smooth = 0.0; + real_t shadow_smooth = 0.0; Ref<Texture2D> texture; Vector2 texture_offset; ShadowFilter shadow_filter = SHADOW_FILTER_NONE; @@ -77,6 +77,7 @@ protected: _FORCE_INLINE_ RID _get_light() const { return canvas_light; } void _notification(int p_what); static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; public: void set_enabled(bool p_enabled); @@ -88,11 +89,11 @@ public: void set_color(const Color &p_color); Color get_color() const; - void set_height(float p_height); - float get_height() const; + void set_height(real_t p_height); + real_t get_height() const; - void set_energy(float p_energy); - float get_energy() const; + void set_energy(real_t p_energy); + real_t get_energy() const; void set_z_range_min(int p_min_z); int get_z_range_min() const; @@ -121,8 +122,8 @@ public: void set_shadow_color(const Color &p_shadow_color); Color get_shadow_color() const; - void set_shadow_smooth(float p_amount); - float get_shadow_smooth() const; + void set_shadow_smooth(real_t p_amount); + real_t get_shadow_smooth() const; void set_blend_mode(BlendMode p_mode); BlendMode get_blend_mode() const; @@ -138,7 +139,7 @@ class PointLight2D : public Light2D { GDCLASS(PointLight2D, Light2D); private: - float _scale = 1.0; + real_t _scale = 1.0; Ref<Texture2D> texture; Vector2 texture_offset; @@ -165,8 +166,8 @@ public: void set_texture_offset(const Vector2 &p_offset); Vector2 get_texture_offset() const; - void set_texture_scale(float p_scale); - float get_texture_scale() const; + void set_texture_scale(real_t p_scale); + real_t get_texture_scale() const; String get_configuration_warning() const override; @@ -176,14 +177,14 @@ public: class DirectionalLight2D : public Light2D { GDCLASS(DirectionalLight2D, Light2D); - float max_distance = 10000.0; + real_t max_distance = 10000.0; protected: static void _bind_methods(); public: - void set_max_distance(float p_distance); - float get_max_distance() const; + void set_max_distance(real_t p_distance); + real_t get_max_distance() const; DirectionalLight2D(); }; diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 892ccadfda..c478f03356 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -375,7 +375,7 @@ void LineBuilder::build() { } if (intersection_result != SEGMENT_INTERSECT) { - // In this case the joint is too corrputed to be re-used, + // In this case the joint is too corrupted to be re-used, // start again the strip with fallback points strip_begin(pos_up0, pos_down0, color1, uvx1); } @@ -485,7 +485,7 @@ void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) { if (texture_mode != Line2D::LINE_TEXTURE_NONE) { // UVs are just one slice of the texture all along - // (otherwise we can't share the bottom vertice) + // (otherwise we can't share the bottom vertex) uvs.push_back(uvs[_last_index[opposite_orientation]]); } @@ -520,7 +520,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o strip_add_tri(rpos, orientation); } - // Last arc vertice + // Last arc vertex rpos = center + Vector2(Math::cos(end_angle), Math::sin(end_angle)) * radius; strip_add_tri(rpos, orientation); } @@ -569,7 +569,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col } } - // Last arc vertice + // Last arc vertex Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle)); rpos = center + sc * radius; vertices.push_back(rpos); diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp deleted file mode 100644 index bec5ee7984..0000000000 --- a/scene/2d/navigation_2d.cpp +++ /dev/null @@ -1,92 +0,0 @@ -/*************************************************************************/ -/* navigation_2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "navigation_2d.h" -#include "servers/navigation_server_2d.h" - -void Navigation2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_rid"), &Navigation2D::get_rid); - - ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation2D::get_simple_path, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation2D::get_closest_point); - ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation2D::get_closest_point_owner); - - ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation2D::set_cell_size); - ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation2D::get_cell_size); - - ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation2D::set_edge_connection_margin); - ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation2D::get_edge_connection_margin); - - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin"); -} - -void Navigation2D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_READY: { - NavigationServer2D::get_singleton()->map_set_active(map, true); - } break; - case NOTIFICATION_EXIT_TREE: { - NavigationServer2D::get_singleton()->map_set_active(map, false); - } break; - } -} - -void Navigation2D::set_cell_size(float p_cell_size) { - cell_size = p_cell_size; - NavigationServer2D::get_singleton()->map_set_cell_size(map, cell_size); -} - -void Navigation2D::set_edge_connection_margin(float p_edge_connection_margin) { - edge_connection_margin = p_edge_connection_margin; - NavigationServer2D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin); -} - -Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) const { - return NavigationServer2D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize); -} - -Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) const { - return NavigationServer2D::get_singleton()->map_get_closest_point(map, p_point); -} - -RID Navigation2D::get_closest_point_owner(const Vector2 &p_point) const { - return NavigationServer2D::get_singleton()->map_get_closest_point_owner(map, p_point); -} - -Navigation2D::Navigation2D() { - map = NavigationServer2D::get_singleton()->map_create(); - set_cell_size(10); // Ten pixels - set_edge_connection_margin(100); -} - -Navigation2D::~Navigation2D() { - NavigationServer2D::get_singleton()->free(map); -} diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h deleted file mode 100644 index 12847e52ac..0000000000 --- a/scene/2d/navigation_2d.h +++ /dev/null @@ -1,71 +0,0 @@ -/*************************************************************************/ -/* navigation_2d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef NAVIGATION_2D_H -#define NAVIGATION_2D_H - -#include "scene/2d/navigation_region_2d.h" -#include "scene/2d/node_2d.h" - -class Navigation2D : public Node2D { - GDCLASS(Navigation2D, Node2D); - - RID map; - real_t cell_size; - real_t edge_connection_margin; - -protected: - static void _bind_methods(); - void _notification(int p_what); - -public: - RID get_rid() const { - return map; - } - - void set_cell_size(float p_cell_size); - float get_cell_size() const { - return cell_size; - } - - void set_edge_connection_margin(float p_edge_connection_margin); - float get_edge_connection_margin() const { - return edge_connection_margin; - } - - Vector<Vector2> get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize = true) const; - Vector2 get_closest_point(const Vector2 &p_point) const; - RID get_closest_point_owner(const Vector2 &p_point) const; - - Navigation2D(); - ~Navigation2D(); -}; - -#endif // NAVIGATION_2D_H diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 534e31b1f2..064fcc91a4 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -32,7 +32,6 @@ #include "core/config/engine.h" #include "core/math/geometry_2d.h" -#include "scene/2d/navigation_2d.h" #include "servers/navigation_server_2d.h" void NavigationAgent2D::_bind_methods() { @@ -42,9 +41,6 @@ void NavigationAgent2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius); - ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent2D::set_navigation_node); - ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent2D::get_navigation_node); - ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist); ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist); @@ -95,27 +91,10 @@ void NavigationAgent2D::_notification(int p_what) { NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done"); - // Search the navigation node and set it - { - Navigation2D *nav = nullptr; - Node *p = get_parent(); - while (p != nullptr) { - nav = Object::cast_to<Navigation2D>(p); - if (nav != nullptr) { - p = nullptr; - } else { - p = p->get_parent(); - } - } - - set_navigation(nav); - } - set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { agent_parent = nullptr; - set_navigation(nullptr); set_physics_process_internal(false); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { @@ -146,23 +125,13 @@ NavigationAgent2D::~NavigationAgent2D() { agent = RID(); // Pointless } -void NavigationAgent2D::set_navigation(Navigation2D *p_nav) { - if (navigation == p_nav) { - return; // Pointless - } - - navigation = p_nav; - NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid()); -} - -void NavigationAgent2D::set_navigation_node(Node *p_nav) { - Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav); - ERR_FAIL_COND(nav == nullptr); - set_navigation(nav); +void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) { + navigable_layers = p_layers; + update_navigation(); } -Node *NavigationAgent2D::get_navigation_node() const { - return Object::cast_to<Node>(navigation); +uint32_t NavigationAgent2D::get_navigable_layers() const { + return navigable_layers; } void NavigationAgent2D::set_target_desired_distance(real_t p_dd) { @@ -287,7 +256,7 @@ void NavigationAgent2D::update_navigation() { if (agent_parent == nullptr) { return; } - if (navigation == nullptr) { + if (!agent_parent->is_inside_tree()) { return; } if (update_frame_id == Engine::get_singleton()->get_physics_frames()) { @@ -319,7 +288,7 @@ void NavigationAgent2D::update_navigation() { } if (reload_path) { - navigation_path = NavigationServer2D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true); + navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigable_layers); navigation_finished = false; nav_path_index = 0; emit_signal("path_changed"); diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 6b7da4a5f2..153ede8cec 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -35,16 +35,16 @@ #include "scene/main/node.h" class Node2D; -class Navigation2D; class NavigationAgent2D : public Node { GDCLASS(NavigationAgent2D, Node); Node2D *agent_parent = nullptr; - Navigation2D *navigation = nullptr; RID agent; + uint32_t navigable_layers = 1; + real_t target_desired_distance = 1.0; real_t radius; real_t neighbor_dist; @@ -74,18 +74,13 @@ public: NavigationAgent2D(); virtual ~NavigationAgent2D(); - void set_navigation(Navigation2D *p_nav); - const Navigation2D *get_navigation() const { - return navigation; - } - - void set_navigation_node(Node *p_nav); - Node *get_navigation_node() const; - RID get_rid() const { return agent; } + void set_navigable_layers(uint32_t p_layers); + uint32_t get_navigable_layers() const; + void set_target_desired_distance(real_t p_dd); real_t get_target_desired_distance() const { return target_desired_distance; diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index 7e1aefe5e2..965e2b6dc1 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -31,48 +31,31 @@ #include "navigation_obstacle_2d.h" #include "scene/2d/collision_shape_2d.h" -#include "scene/2d/navigation_2d.h" #include "scene/2d/physics_body_2d.h" #include "servers/navigation_server_2d.h" void NavigationObstacle2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle2D::set_navigation_node); - ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle2D::get_navigation_node); } void NavigationObstacle2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { - update_agent_shape(); - - // Search the navigation node and set it - { - Navigation2D *nav = nullptr; - Node *p = get_parent(); - while (p != nullptr) { - nav = Object::cast_to<Navigation2D>(p); - if (nav != nullptr) { - p = nullptr; - } else { - p = p->get_parent(); - } - } - - set_navigation(nav); - } - set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { - set_navigation(nullptr); set_physics_process_internal(false); } break; + case NOTIFICATION_PARENTED: { + parent_node2d = Object::cast_to<Node2D>(get_parent()); + update_agent_shape(); + } break; + case NOTIFICATION_UNPARENTED: { + parent_node2d = nullptr; + } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - Node2D *node = Object::cast_to<Node2D>(get_parent()); - if (node) { - NavigationServer2D::get_singleton()->agent_set_position(agent, node->get_global_transform().get_origin()); + if (parent_node2d) { + NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin()); } - } break; } } @@ -86,25 +69,6 @@ NavigationObstacle2D::~NavigationObstacle2D() { agent = RID(); // Pointless } -void NavigationObstacle2D::set_navigation(Navigation2D *p_nav) { - if (navigation == p_nav) { - return; // Pointless - } - - navigation = p_nav; - NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid()); -} - -void NavigationObstacle2D::set_navigation_node(Node *p_nav) { - Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav); - ERR_FAIL_COND(nav == nullptr); - set_navigation(nav); -} - -Node *NavigationObstacle2D::get_navigation_node() const { - return Object::cast_to<Node>(navigation); -} - String NavigationObstacle2D::get_configuration_warning() const { String warning = Node::get_configuration_warning(); @@ -119,40 +83,37 @@ String NavigationObstacle2D::get_configuration_warning() const { } void NavigationObstacle2D::update_agent_shape() { - Node *node = get_parent(); - - // Estimate the radius of this physics body - real_t radius = 0.0; - for (int i(0); i < node->get_child_count(); i++) { - // For each collision shape - CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(node->get_child(i)); - if (cs) { - // Take the distance between the Body center to the shape center - real_t r = cs->get_transform().get_origin().length(); - if (cs->get_shape().is_valid()) { - // and add the enclosing shape radius - r += cs->get_shape()->get_enclosing_radius(); + if (parent_node2d) { + // Estimate the radius of this physics body + real_t radius = 0.0; + for (int i(0); i < parent_node2d->get_child_count(); i++) { + // For each collision shape + CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i)); + if (cs) { + // Take the distance between the Body center to the shape center + real_t r = cs->get_transform().get_origin().length(); + if (cs->get_shape().is_valid()) { + // and add the enclosing shape radius + r += cs->get_shape()->get_enclosing_radius(); + } + Size2 s = cs->get_global_transform().get_scale(); + r *= MAX(s.x, s.y); + // Takes the biggest radius + radius = MAX(radius, r); } - Size2 s = cs->get_global_transform().get_scale(); - r *= MAX(s.x, s.y); - // Takes the biggest radius - radius = MAX(radius, r); } - } - Node2D *node_2d = Object::cast_to<Node2D>(node); - if (node_2d) { - Vector2 s = node_2d->get_global_transform().get_scale(); + Vector2 s = parent_node2d->get_global_transform().get_scale(); radius *= MAX(s.x, s.y); - } - if (radius == 0.0) { - radius = 1.0; // Never a 0 radius - } + if (radius == 0.0) { + radius = 1.0; // Never a 0 radius + } - // Initialize the Agent as an object - NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); - NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0); - NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0); - NavigationServer2D::get_singleton()->agent_set_radius(agent, radius); - NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0); + // Initialize the Agent as an object + NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); + NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0); + NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0); + NavigationServer2D::get_singleton()->agent_set_radius(agent, radius); + NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0); + } } diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h index 421f8ca7cd..135ca4651e 100644 --- a/scene/2d/navigation_obstacle_2d.h +++ b/scene/2d/navigation_obstacle_2d.h @@ -31,15 +31,13 @@ #ifndef NAVIGATION_OBSTACLE_2D_H #define NAVIGATION_OBSTACLE_2D_H +#include "scene/2d/node_2d.h" #include "scene/main/node.h" -class Navigation2D; - class NavigationObstacle2D : public Node { GDCLASS(NavigationObstacle2D, Node); - Navigation2D *navigation = nullptr; - + Node2D *parent_node2d = nullptr; RID agent; protected: @@ -50,14 +48,6 @@ public: NavigationObstacle2D(); virtual ~NavigationObstacle2D(); - void set_navigation(Navigation2D *p_nav); - const Navigation2D *get_navigation() const { - return navigation; - } - - void set_navigation_node(Node *p_nav); - Node *get_navigation_node() const; - RID get_rid() const { return agent; } diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index b02cdf12ad..8be8c8db4a 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -34,7 +34,6 @@ #include "core/core_string_names.h" #include "core/math/geometry_2d.h" #include "core/os/mutex.h" -#include "navigation_2d.h" #include "servers/navigation_server_2d.h" #include "thirdparty/misc/polypartition.h" @@ -365,10 +364,10 @@ void NavigationRegion2D::set_enabled(bool p_enabled) { if (!enabled) { NavigationServer2D::get_singleton()->region_set_map(region, RID()); + NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } else { - if (navigation) { - NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid()); - } + NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); + NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) { @@ -380,6 +379,14 @@ bool NavigationRegion2D::is_enabled() const { return enabled; } +void NavigationRegion2D::set_layers(uint32_t p_layers) { + NavigationServer2D::get_singleton()->region_set_layers(region, p_layers); +} + +uint32_t NavigationRegion2D::get_layers() const { + return NavigationServer2D::get_singleton()->region_get_layers(region); +} + ///////////////////////////// #ifdef TOOLS_ENABLED Rect2 NavigationRegion2D::_edit_get_rect() const { @@ -394,35 +401,24 @@ bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, doubl void NavigationRegion2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - Node2D *c = this; - while (c) { - navigation = Object::cast_to<Navigation2D>(c); - if (navigation) { - if (enabled) { - NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid()); - } - break; - } - - c = Object::cast_to<Node2D>(c->get_parent()); + if (enabled) { + NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); + NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } - } break; case NOTIFICATION_TRANSFORM_CHANGED: { NavigationServer2D::get_singleton()->region_set_transform(region, get_global_transform()); - } break; case NOTIFICATION_EXIT_TREE: { - if (navigation) { - NavigationServer2D::get_singleton()->region_set_map(region, RID()); + NavigationServer2D::get_singleton()->region_set_map(region, RID()); + if (enabled) { + NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } - navigation = nullptr; } break; case NOTIFICATION_DRAW: { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) { Vector<Vector2> verts = navpoly->get_vertices(); - int vsize = verts.size(); - if (vsize < 3) { + if (verts.size() < 3) { return; } @@ -432,33 +428,47 @@ void NavigationRegion2D::_notification(int p_what) { } else { color = get_tree()->get_debug_navigation_disabled_color(); } - Vector<Color> colors; - Vector<Vector2> vertices; - vertices.resize(vsize); - colors.resize(vsize); - { - const Vector2 *vr = verts.ptr(); - for (int i = 0; i < vsize; i++) { - vertices.write[i] = vr[i]; - colors.write[i] = color; - } - } + Color doors_color = color.lightened(0.2); - Vector<int> indices; + RandomPCG rand; for (int i = 0; i < navpoly->get_polygon_count(); i++) { + // An array of vertices for this polygon. Vector<int> polygon = navpoly->get_polygon(i); - - for (int j = 2; j < polygon.size(); j++) { - int kofs[3] = { 0, j - 1, j }; - for (int k = 0; k < 3; k++) { - int idx = polygon[kofs[k]]; - ERR_FAIL_INDEX(idx, vsize); - indices.push_back(idx); - } + Vector<Vector2> vertices; + vertices.resize(polygon.size()); + for (int j = 0; j < polygon.size(); j++) { + ERR_FAIL_INDEX(polygon[j], verts.size()); + vertices.write[j] = verts[polygon[j]]; } + + // Generate the polygon color, slightly randomly modified from the settings one. + Color random_variation_color; + random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1); + random_variation_color.a = color.a; + Vector<Color> colors; + colors.push_back(random_variation_color); + + RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), vertices, colors); + } + + // Draw the region + Transform2D xform = get_global_transform(); + const NavigationServer2D *ns = NavigationServer2D::get_singleton(); + float radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0; + for (int i = 0; i < ns->region_get_connections_count(region); i++) { + // Two main points + Vector2 a = ns->region_get_connection_pathway_start(region, i); + a = xform.affine_inverse().xform(a); + Vector2 b = ns->region_get_connection_pathway_end(region, i); + b = xform.affine_inverse().xform(b); + draw_line(a, b, doors_color); + + // Draw a circle to illustrate the margins. + float angle = (b - a).angle(); + draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color); + draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color); } - RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, vertices, colors); } } break; } @@ -493,6 +503,11 @@ void NavigationRegion2D::_navpoly_changed() { update(); } } +void NavigationRegion2D::_map_changed(RID p_map) { + if (enabled && get_world_2d()->get_navigation_map() == p_map) { + update(); + } +} String NavigationRegion2D::get_configuration_warning() const { if (!is_visible_in_tree() || !is_inside_tree()) { @@ -507,18 +522,8 @@ String NavigationRegion2D::get_configuration_warning() const { } warning += TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon."); } - const Node2D *c = this; - while (c) { - if (Object::cast_to<Navigation2D>(c)) { - return warning; - } - c = Object::cast_to<Node2D>(c->get_parent()); - } - if (!warning.is_empty()) { - warning += "\n\n"; - } - return warning + TTR("NavigationRegion2D must be a child or grandchild to a Navigation2D node. It only provides navigation data."); + return warning; } void NavigationRegion2D::_bind_methods() { @@ -528,10 +533,14 @@ void NavigationRegion2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion2D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion2D::is_enabled); + ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion2D::set_layers); + ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion2D::get_layers); + ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationRegion2D::_navpoly_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_layers", "get_layers"); } NavigationRegion2D::NavigationRegion2D() { diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h index 0b9a258a25..58f04599be 100644 --- a/scene/2d/navigation_region_2d.h +++ b/scene/2d/navigation_region_2d.h @@ -91,17 +91,15 @@ public: ~NavigationPolygon() {} }; -class Navigation2D; - class NavigationRegion2D : public Node2D { GDCLASS(NavigationRegion2D, Node2D); bool enabled = true; RID region; - Navigation2D *navigation = nullptr; Ref<NavigationPolygon> navpoly; void _navpoly_changed(); + void _map_changed(RID p_RID); protected: void _notification(int p_what); @@ -116,6 +114,9 @@ public: void set_enabled(bool p_enabled); bool is_enabled() const; + void set_layers(uint32_t p_layers); + uint32_t get_layers() const; + void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly); Ref<NavigationPolygon> get_navigation_polygon() const; diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index bf311632c8..8afc43ddc9 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -71,12 +71,12 @@ Size2 Node2D::_edit_get_scale() const { return _scale; } -void Node2D::_edit_set_rotation(float p_rotation) { +void Node2D::_edit_set_rotation(real_t p_rotation) { angle = p_rotation; _update_transform(); } -float Node2D::_edit_get_rotation() const { +real_t Node2D::_edit_get_rotation() const { return angle; } @@ -148,7 +148,7 @@ void Node2D::set_position(const Point2 &p_pos) { _update_transform(); } -void Node2D::set_rotation(float p_radians) { +void Node2D::set_rotation(real_t p_radians) { if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); } @@ -156,7 +156,7 @@ void Node2D::set_rotation(float p_radians) { _update_transform(); } -void Node2D::set_skew(float p_radians) { +void Node2D::set_skew(real_t p_radians) { if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); } @@ -164,11 +164,11 @@ void Node2D::set_skew(float p_radians) { _update_transform(); } -void Node2D::set_rotation_degrees(float p_degrees) { +void Node2D::set_rotation_degrees(real_t p_degrees) { set_rotation(Math::deg2rad(p_degrees)); } -void Node2D::set_skew_degrees(float p_degrees) { +void Node2D::set_skew_degrees(real_t p_degrees) { set_skew(Math::deg2rad(p_degrees)); } @@ -194,7 +194,7 @@ Point2 Node2D::get_position() const { return pos; } -float Node2D::get_rotation() const { +real_t Node2D::get_rotation() const { if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); } @@ -202,7 +202,7 @@ float Node2D::get_rotation() const { return angle; } -float Node2D::get_skew() const { +real_t Node2D::get_skew() const { if (_xform_dirty) { ((Node2D *)this)->_update_xform_values(); } @@ -210,11 +210,11 @@ float Node2D::get_skew() const { return skew; } -float Node2D::get_rotation_degrees() const { +real_t Node2D::get_rotation_degrees() const { return Math::rad2deg(get_rotation()); } -float Node2D::get_skew_degrees() const { +real_t Node2D::get_skew_degrees() const { return Math::rad2deg(get_skew()); } @@ -230,7 +230,7 @@ Transform2D Node2D::get_transform() const { return _mat; } -void Node2D::rotate(float p_radians) { +void Node2D::rotate(real_t p_radians) { set_rotation(get_rotation() + p_radians); } @@ -246,7 +246,7 @@ void Node2D::apply_scale(const Size2 &p_amount) { set_scale(get_scale() * p_amount); } -void Node2D::move_x(float p_delta, bool p_scaled) { +void Node2D::move_x(real_t p_delta, bool p_scaled) { Transform2D t = get_transform(); Vector2 m = t[0]; if (!p_scaled) { @@ -255,7 +255,7 @@ void Node2D::move_x(float p_delta, bool p_scaled) { set_position(t[2] + m * p_delta); } -void Node2D::move_y(float p_delta, bool p_scaled) { +void Node2D::move_y(real_t p_delta, bool p_scaled) { Transform2D t = get_transform(); Vector2 m = t[1]; if (!p_scaled) { @@ -279,25 +279,25 @@ void Node2D::set_global_position(const Point2 &p_pos) { } } -float Node2D::get_global_rotation() const { +real_t Node2D::get_global_rotation() const { return get_global_transform().get_rotation(); } -void Node2D::set_global_rotation(float p_radians) { +void Node2D::set_global_rotation(real_t p_radians) { CanvasItem *pi = get_parent_item(); if (pi) { - const float parent_global_rot = pi->get_global_transform().get_rotation(); + const real_t parent_global_rot = pi->get_global_transform().get_rotation(); set_rotation(p_radians - parent_global_rot); } else { set_rotation(p_radians); } } -float Node2D::get_global_rotation_degrees() const { +real_t Node2D::get_global_rotation_degrees() const { return Math::rad2deg(get_global_rotation()); } -void Node2D::set_global_rotation_degrees(float p_degrees) { +void Node2D::set_global_rotation_degrees(real_t p_degrees) { set_global_rotation(Math::deg2rad(p_degrees)); } @@ -379,7 +379,7 @@ void Node2D::look_at(const Vector2 &p_pos) { rotate(get_angle_to(p_pos)); } -float Node2D::get_angle_to(const Vector2 &p_pos) const { +real_t Node2D::get_angle_to(const Vector2 &p_pos) const { return (to_local(p_pos) * get_scale()).angle(); } diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index c27d740b8a..358b7e6520 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -37,9 +37,9 @@ class Node2D : public CanvasItem { GDCLASS(Node2D, CanvasItem); Point2 pos; - float angle = 0.0; + real_t angle = 0.0; Size2 _scale = Vector2(1, 1); - float skew = 0.0; + real_t skew = 0.0; int z_index = 0; bool z_relative = true; @@ -65,51 +65,51 @@ public: virtual void _edit_set_scale(const Size2 &p_scale) override; virtual Size2 _edit_get_scale() const override; - virtual void _edit_set_rotation(float p_rotation) override; - virtual float _edit_get_rotation() const override; + virtual void _edit_set_rotation(real_t p_rotation) override; + virtual real_t _edit_get_rotation() const override; virtual bool _edit_use_rotation() const override; virtual void _edit_set_rect(const Rect2 &p_edit_rect) override; #endif void set_position(const Point2 &p_pos); - void set_rotation(float p_radians); - void set_rotation_degrees(float p_degrees); - void set_skew(float p_radians); - void set_skew_degrees(float p_radians); + void set_rotation(real_t p_radians); + void set_rotation_degrees(real_t p_degrees); + void set_skew(real_t p_radians); + void set_skew_degrees(real_t p_radians); void set_scale(const Size2 &p_scale); - void rotate(float p_radians); - void move_x(float p_delta, bool p_scaled = false); - void move_y(float p_delta, bool p_scaled = false); + void rotate(real_t p_radians); + void move_x(real_t p_delta, bool p_scaled = false); + void move_y(real_t p_delta, bool p_scaled = false); void translate(const Vector2 &p_amount); void global_translate(const Vector2 &p_amount); void apply_scale(const Size2 &p_amount); Point2 get_position() const; - float get_rotation() const; - float get_skew() const; - float get_rotation_degrees() const; - float get_skew_degrees() const; + real_t get_rotation() const; + real_t get_skew() const; + real_t get_rotation_degrees() const; + real_t get_skew_degrees() const; Size2 get_scale() const; Point2 get_global_position() const; - float get_global_rotation() const; - float get_global_rotation_degrees() const; + real_t get_global_rotation() const; + real_t get_global_rotation_degrees() const; Size2 get_global_scale() const; void set_transform(const Transform2D &p_transform); void set_global_transform(const Transform2D &p_transform); void set_global_position(const Point2 &p_pos); - void set_global_rotation(float p_radians); - void set_global_rotation_degrees(float p_degrees); + void set_global_rotation(real_t p_radians); + void set_global_rotation_degrees(real_t p_degrees); void set_global_scale(const Size2 &p_scale); void set_z_index(int p_z); int get_z_index() const; void look_at(const Vector2 &p_pos); - float get_angle_to(const Vector2 &p_pos) const; + real_t get_angle_to(const Vector2 &p_pos) const; Point2 to_local(Point2 p_global) const; Point2 to_global(Point2 p_local) const; diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index c93915d1bc..4870ae614b 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -51,11 +51,11 @@ void ParallaxBackground::_camera_moved(const Transform2D &p_transform, const Poi set_scroll_offset(p_transform.get_origin()); } -void ParallaxBackground::set_scroll_scale(float p_scale) { +void ParallaxBackground::set_scroll_scale(real_t p_scale) { scale = p_scale; } -float ParallaxBackground::get_scroll_scale() const { +real_t ParallaxBackground::get_scroll_scale() const { return scale; } diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h index c9991efc9d..27134dab29 100644 --- a/scene/2d/parallax_background.h +++ b/scene/2d/parallax_background.h @@ -39,7 +39,7 @@ class ParallaxBackground : public CanvasLayer { GDCLASS(ParallaxBackground, CanvasLayer); Point2 offset; - float scale = 1.0; + real_t scale = 1.0; Point2 base_offset; Point2 base_scale = Vector2(1, 1); Point2 screen_offset; @@ -61,8 +61,8 @@ public: void set_scroll_offset(const Point2 &p_ofs); Point2 get_scroll_offset() const; - void set_scroll_scale(float p_scale); - float get_scroll_scale() const; + void set_scroll_scale(real_t p_scale); + real_t get_scroll_scale() const; void set_scroll_base_offset(const Point2 &p_ofs); Point2 get_scroll_base_offset() const; diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index a38338e1e3..725e858a43 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -39,7 +39,7 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) { ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent()); if (pb && is_inside_tree()) { Vector2 ofs = pb->get_final_offset(); - float scale = pb->get_scroll_scale(); + real_t scale = pb->get_scroll_scale(); set_base_offset_and_scale(ofs, scale, screen_offset); } } @@ -54,7 +54,7 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) { ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent()); if (pb && is_inside_tree()) { Vector2 ofs = pb->get_final_offset(); - float scale = pb->get_scroll_scale(); + real_t scale = pb->get_scroll_scale(); set_base_offset_and_scale(ofs, scale, screen_offset); } } @@ -107,7 +107,7 @@ void ParallaxLayer::_notification(int p_what) { } } -void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset) { +void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) { screen_offset = p_screen_offset; if (!is_inside_tree()) { diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h index 86694c7724..e826e6da9c 100644 --- a/scene/2d/parallax_layer.h +++ b/scene/2d/parallax_layer.h @@ -59,7 +59,7 @@ public: void set_mirroring(const Size2 &p_mirroring); Size2 get_mirroring() const; - void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset); + void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset); virtual String get_configuration_warning() const override; ParallaxLayer(); diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 724998641f..be160ee1dd 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -96,9 +96,9 @@ void Path2D::_notification(int p_what) { } #ifdef TOOLS_ENABLED - const float line_width = 2 * EDSCALE; + const real_t line_width = 2 * EDSCALE; #else - const float line_width = 2; + const real_t line_width = 2; #endif const Color color = Color(0.5, 0.6, 1.0, 0.7); @@ -164,14 +164,14 @@ void PathFollow2D::_update_transform() { return; } - float path_length = c->get_baked_length(); + real_t path_length = c->get_baked_length(); if (path_length == 0) { return; } Vector2 pos = c->interpolate_baked(offset, cubic); if (rotates) { - float ahead = offset + lookahead; + real_t ahead = offset + lookahead; if (loop && ahead >= path_length) { // If our lookahead will loop, we need to check if the path is closed. @@ -240,7 +240,7 @@ bool PathFollow2D::get_cubic_interpolation() const { void PathFollow2D::_validate_property(PropertyInfo &property) const { if (property.name == "offset") { - float max = 10000.0; + real_t max = 10000.0; if (path && path->get_curve().is_valid()) { max = path->get_curve()->get_baked_length(); } @@ -301,11 +301,11 @@ void PathFollow2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead"); } -void PathFollow2D::set_offset(float p_offset) { +void PathFollow2D::set_offset(real_t p_offset) { offset = p_offset; if (path) { if (path->get_curve().is_valid()) { - float path_length = path->get_curve()->get_baked_length(); + real_t path_length = path->get_curve()->get_baked_length(); if (loop) { offset = Math::fposmod(offset, path_length); @@ -321,39 +321,39 @@ void PathFollow2D::set_offset(float p_offset) { } } -void PathFollow2D::set_h_offset(float p_h_offset) { +void PathFollow2D::set_h_offset(real_t p_h_offset) { h_offset = p_h_offset; if (path) { _update_transform(); } } -float PathFollow2D::get_h_offset() const { +real_t PathFollow2D::get_h_offset() const { return h_offset; } -void PathFollow2D::set_v_offset(float p_v_offset) { +void PathFollow2D::set_v_offset(real_t p_v_offset) { v_offset = p_v_offset; if (path) { _update_transform(); } } -float PathFollow2D::get_v_offset() const { +real_t PathFollow2D::get_v_offset() const { return v_offset; } -float PathFollow2D::get_offset() const { +real_t PathFollow2D::get_offset() const { return offset; } -void PathFollow2D::set_unit_offset(float p_unit_offset) { +void PathFollow2D::set_unit_offset(real_t p_unit_offset) { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { set_offset(p_unit_offset * path->get_curve()->get_baked_length()); } } -float PathFollow2D::get_unit_offset() const { +real_t PathFollow2D::get_unit_offset() const { if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) { return get_offset() / path->get_curve()->get_baked_length(); } else { @@ -361,11 +361,11 @@ float PathFollow2D::get_unit_offset() const { } } -void PathFollow2D::set_lookahead(float p_lookahead) { +void PathFollow2D::set_lookahead(real_t p_lookahead) { lookahead = p_lookahead; } -float PathFollow2D::get_lookahead() const { +real_t PathFollow2D::get_lookahead() const { return lookahead; } diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index a748817555..671ab493c3 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -81,20 +81,20 @@ protected: static void _bind_methods(); public: - void set_offset(float p_offset); - float get_offset() const; + void set_offset(real_t p_offset); + real_t get_offset() const; - void set_h_offset(float p_h_offset); - float get_h_offset() const; + void set_h_offset(real_t p_h_offset); + real_t get_h_offset() const; - void set_v_offset(float p_v_offset); - float get_v_offset() const; + void set_v_offset(real_t p_v_offset); + real_t get_v_offset() const; - void set_unit_offset(float p_unit_offset); - float get_unit_offset() const; + void set_unit_offset(real_t p_unit_offset); + real_t get_unit_offset() const; - void set_lookahead(float p_lookahead); - float get_lookahead() const; + void set_lookahead(real_t p_lookahead); + real_t get_lookahead() const; void set_loop(bool p_loop); bool has_loop() const; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 96d8fb609b..a615d96687 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -411,13 +411,13 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { } } - //process remotions + //process removals for (int i = 0; i < toremove_count; i++) { _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); } - //process aditions + //process additions for (int i = 0; i < toadd_count; i++) { _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index a60a32f1d2..1a7038bb80 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -88,13 +88,13 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler } return Geometry2D::is_point_in_polygon(p_point - get_offset(), polygon2d); } +#endif void Polygon2D::_validate_property(PropertyInfo &property) const { if (!invert && property.name == "invert_border") { property.usage = PROPERTY_USAGE_NOEDITOR; } } -#endif void Polygon2D::_skeleton_bone_setup_changed() { update(); @@ -160,8 +160,8 @@ void Polygon2D::_notification(int p_what) { if (invert) { Rect2 bounds; int highest_idx = -1; - float highest_y = -1e20; - float sum = 0.0; + real_t highest_y = -1e20; + real_t sum = 0.0; for (int i = 0; i < len; i++) { if (i == 0) { @@ -279,7 +279,7 @@ void Polygon2D::_notification(int p_what) { //normalize the weights for (int i = 0; i < vc; i++) { - float tw = 0.0; + real_t tw = 0.0; for (int j = 0; j < 4; j++) { tw += weightsw[i * 4 + j]; } @@ -432,20 +432,20 @@ Vector2 Polygon2D::get_texture_offset() const { return tex_ofs; } -void Polygon2D::set_texture_rotation(float p_rot) { +void Polygon2D::set_texture_rotation(real_t p_rot) { tex_rot = p_rot; update(); } -float Polygon2D::get_texture_rotation() const { +real_t Polygon2D::get_texture_rotation() const { return tex_rot; } -void Polygon2D::set_texture_rotation_degrees(float p_rot) { +void Polygon2D::set_texture_rotation_degrees(real_t p_rot) { set_texture_rotation(Math::deg2rad(p_rot)); } -float Polygon2D::get_texture_rotation_degrees() const { +real_t Polygon2D::get_texture_rotation_degrees() const { return Math::rad2deg(get_texture_rotation()); } @@ -477,12 +477,12 @@ bool Polygon2D::get_antialiased() const { return antialiased; } -void Polygon2D::set_invert_border(float p_invert_border) { +void Polygon2D::set_invert_border(real_t p_invert_border) { invert_border = p_invert_border; update(); } -float Polygon2D::get_invert_border() const { +real_t Polygon2D::get_invert_border() const { return invert_border; } diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 43a66aad13..c207024a53 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -55,9 +55,9 @@ class Polygon2D : public Node2D { Size2 tex_scale = Vector2(1, 1); Vector2 tex_ofs; bool tex_tile = true; - float tex_rot = 0.0; + real_t tex_rot = 0.0; bool invert = false; - float invert_border = 100.0; + real_t invert_border = 100.0; bool antialiased = false; Vector2 offset; @@ -72,13 +72,10 @@ class Polygon2D : public Node2D { void _skeleton_bone_setup_changed(); -#ifdef TOOLS_ENABLED - void _validate_property(PropertyInfo &property) const override; -#endif - protected: void _notification(int p_what); static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; public: #ifdef TOOLS_ENABLED @@ -118,11 +115,11 @@ public: void set_texture_offset(const Vector2 &p_offset); Vector2 get_texture_offset() const; - void set_texture_rotation(float p_rot); - float get_texture_rotation() const; + void set_texture_rotation(real_t p_rot); + real_t get_texture_rotation() const; - void set_texture_rotation_degrees(float p_rot); - float get_texture_rotation_degrees() const; + void set_texture_rotation_degrees(real_t p_rot); + real_t get_texture_rotation_degrees() const; void set_texture_scale(const Size2 &p_scale); Size2 get_texture_scale() const; @@ -133,8 +130,8 @@ public: void set_antialiased(bool p_antialiased); bool get_antialiased() const; - void set_invert_border(float p_invert_border); - float get_invert_border() const; + void set_invert_border(real_t p_invert_border); + real_t get_invert_border() const; void set_offset(const Vector2 &p_offset); Vector2 get_offset() const; diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index ff7a0dbac3..5c7d65e3e0 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -33,10 +33,10 @@ #include "core/config/engine.h" #include "scene/resources/texture.h" -const float DEFAULT_GIZMO_EXTENTS = 10.0; +const real_t DEFAULT_GIZMO_EXTENTS = 10.0; void Position2D::_draw_cross() { - float extents = get_gizmo_extents(); + real_t extents = get_gizmo_extents(); // Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`) draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32)); draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01)); @@ -44,7 +44,7 @@ void Position2D::_draw_cross() { #ifdef TOOLS_ENABLED Rect2 Position2D::_edit_get_rect() const { - float extents = get_gizmo_extents(); + real_t extents = get_gizmo_extents(); return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2)); } @@ -70,7 +70,7 @@ void Position2D::_notification(int p_what) { } } -void Position2D::set_gizmo_extents(float p_extents) { +void Position2D::set_gizmo_extents(real_t p_extents) { if (p_extents == DEFAULT_GIZMO_EXTENTS) { set_meta("_gizmo_extents_", Variant()); } else { @@ -80,7 +80,7 @@ void Position2D::set_gizmo_extents(float p_extents) { update(); } -float Position2D::get_gizmo_extents() const { +real_t Position2D::get_gizmo_extents() const { if (has_meta("_gizmo_extents_")) { return get_meta("_gizmo_extents_"); } else { diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index fcaef0e6a3..9ed622c8f6 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -48,8 +48,8 @@ public: virtual bool _edit_use_rect() const override; #endif - void set_gizmo_extents(float p_extents); - float get_gizmo_extents() const; + void set_gizmo_extents(real_t p_extents); + real_t get_gizmo_extents() const; Position2D(); }; diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index e7b5cb5a51..50625a0f39 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -208,8 +208,6 @@ void RayCast2D::_update_raycast_state() { } void RayCast2D::_draw_debug_shape() { - float tsize = 6.0; - bool draw_arrow = target_position.length() >= tsize; Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color(); if (!enabled) { float g = draw_col.get_v(); @@ -218,26 +216,33 @@ void RayCast2D::_draw_debug_shape() { draw_col.b = g; } - draw_line(Vector2(), target_position - Vector2(0, tsize * draw_arrow), draw_col, 1.4); - // Draw an arrow indicating where the RayCast is pointing to - if (draw_arrow) { - Transform2D xf; - xf.rotate(target_position.angle()); - xf.translate(Vector2(target_position.length() - tsize, 0)); - - Vector<Vector2> pts; - pts.push_back(xf.xform(Vector2(tsize, 0))); - pts.push_back(xf.xform(Vector2(0, 0.5 * tsize))); - pts.push_back(xf.xform(Vector2(0, -0.5 * tsize))); - - Vector<Color> cols; - for (int i = 0; i < 3; i++) { - cols.push_back(draw_col); - } + const float max_arrow_size = 6; + const float line_width = 1.4; + bool no_line = target_position.length() < line_width; + float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); + + if (no_line) { + arrow_size = target_position.length(); + } else { + draw_line(Vector2(), target_position - target_position.normalized() * arrow_size, draw_col, line_width); + } + + Transform2D xf; + xf.rotate(target_position.angle()); + xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); - draw_primitive(pts, cols, Vector<Vector2>()); + Vector<Vector2> pts; + pts.push_back(xf.xform(Vector2(arrow_size, 0))); + pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size))); + pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size))); + + Vector<Color> cols; + for (int i = 0; i < 3; i++) { + cols.push_back(draw_col); } + + draw_primitive(pts, cols, Vector<Vector2>()); } void RayCast2D::force_raycast_update() { diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 5728230a8c..2d19d254b1 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -119,11 +119,11 @@ void Bone2D::apply_rest() { set_transform(rest); } -void Bone2D::set_default_length(float p_length) { +void Bone2D::set_default_length(real_t p_length) { default_length = p_length; } -float Bone2D::get_default_length() const { +real_t Bone2D::get_default_length() const { return default_length; } @@ -184,7 +184,7 @@ void Skeleton2D::_update_bone_setup() { bone_setup_dirty = false; RS::get_singleton()->skeleton_allocate_data(skeleton, bones.size(), true); - bones.sort(); //sorty so they are always in the same order/index + bones.sort(); //sorting so that they are always in the same order/index for (int i = 0; i < bones.size(); i++) { bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index 80ca8c80ac..1f43ea742b 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -46,7 +46,7 @@ class Bone2D : public Node2D { Bone2D *parent_bone = nullptr; Skeleton2D *skeleton = nullptr; Transform2D rest; - float default_length = 16.0; + real_t default_length = 16.0; int skeleton_index = -1; @@ -62,8 +62,8 @@ public: String get_configuration_warning() const override; - void set_default_length(float p_length); - float get_default_length() const; + void set_default_length(real_t p_length); + real_t get_default_length() const; int get_index_in_skeleton() const; diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index 31040020dd..7c93edbff9 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -77,14 +77,14 @@ Rect2 Sprite2D::get_anchorable_rect() const { return get_rect(); } -void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const { +void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const { Rect2 base_rect; - if (region) { - r_filter_clip = region_filter_clip; + if (region_enabled) { + r_filter_clip_enabled = region_filter_clip_enabled; base_rect = region_rect; } else { - r_filter_clip = false; + r_filter_clip_enabled = false; base_rect = Rect2(0, 0, texture->get_width(), texture->get_height()); } @@ -129,10 +129,10 @@ void Sprite2D::_notification(int p_what) { */ Rect2 src_rect, dst_rect; - bool filter_clip; - _get_rects(src_rect, dst_rect, filter_clip); + bool filter_clip_enabled; + _get_rects(src_rect, dst_rect, filter_clip_enabled); - texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip); + texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled); } break; } } @@ -199,18 +199,18 @@ bool Sprite2D::is_flipped_v() const { return vflip; } -void Sprite2D::set_region(bool p_region) { - if (p_region == region) { +void Sprite2D::set_region_enabled(bool p_region_enabled) { + if (p_region_enabled == region_enabled) { return; } - region = p_region; + region_enabled = p_region_enabled; update(); notify_property_list_changed(); } -bool Sprite2D::is_region() const { - return region; +bool Sprite2D::is_region_enabled() const { + return region_enabled; } void Sprite2D::set_region_rect(const Rect2 &p_region_rect) { @@ -220,7 +220,7 @@ void Sprite2D::set_region_rect(const Rect2 &p_region_rect) { region_rect = p_region_rect; - if (region) { + if (region_enabled) { item_rect_changed(); } } @@ -229,13 +229,13 @@ Rect2 Sprite2D::get_region_rect() const { return region_rect; } -void Sprite2D::set_region_filter_clip(bool p_enable) { - region_filter_clip = p_enable; +void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) { + region_filter_clip_enabled = p_region_filter_clip_enabled; update(); } bool Sprite2D::is_region_filter_clip_enabled() const { - return region_filter_clip; + return region_filter_clip_enabled; } void Sprite2D::set_frame(int p_frame) { @@ -299,8 +299,8 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const { } Rect2 src_rect, dst_rect; - bool filter_clip; - _get_rects(src_rect, dst_rect, filter_clip); + bool filter_clip_enabled; + _get_rects(src_rect, dst_rect, filter_clip_enabled); dst_rect.size = dst_rect.size.abs(); if (!dst_rect.has_point(p_point)) { @@ -350,7 +350,7 @@ Rect2 Sprite2D::get_rect() const { Size2i s; - if (region) { + if (region_enabled) { s = region_rect.size; } else { s = texture->get_size(); @@ -385,7 +385,7 @@ void Sprite2D::_validate_property(PropertyInfo &property) const { property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - if (!region && (property.name == "region_rect" || property.name == "region_filter_clip")) { + if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) { property.usage = PROPERTY_USAGE_NOEDITOR; } } @@ -414,15 +414,15 @@ void Sprite2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v); ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v); - ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region); - ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region); + ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled); + ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled); ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque); ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect); ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect); - ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip); + ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled); ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled); ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame); @@ -455,9 +455,9 @@ void Sprite2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled"); } Sprite2D::Sprite2D() { diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h index fa765f457d..9db74cfe26 100644 --- a/scene/2d/sprite_2d.h +++ b/scene/2d/sprite_2d.h @@ -39,23 +39,23 @@ class Sprite2D : public Node2D { Ref<Texture2D> texture; Color specular_color; - float shininess = 0.0; + real_t shininess = 0.0; bool centered = true; Point2 offset; bool hflip = false; bool vflip = false; - bool region = false; + bool region_enabled = false; Rect2 region_rect; - bool region_filter_clip = false; + bool region_filter_clip_enabled = false; int frame = 0; int vframes = 1; int hframes = 1; - void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const; + void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const; void _texture_changed(); @@ -97,10 +97,10 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - void set_region(bool p_region); - bool is_region() const; + void set_region_enabled(bool p_enabled); + bool is_region_enabled() const; - void set_region_filter_clip(bool p_enable); + void set_region_filter_clip_enabled(bool p_enabled); bool is_region_filter_clip_enabled() const; void set_region_rect(const Rect2 &p_region_rect); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index d868ebae25..81a5b0b28c 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -48,16 +48,6 @@ int TileMap::_get_quadrant_size() const { void TileMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - Node2D *c = this; - while (c) { - navigation = Object::cast_to<Navigation2D>(c); - if (navigation) { - break; - } - - c = Object::cast_to<Node2D>(c->get_parent()); - } - if (use_parent) { _clear_quadrants(); collision_parent = Object::cast_to<CollisionObject2D>(get_parent()); @@ -77,12 +67,10 @@ void TileMap::_notification(int p_what) { _update_quadrant_space(RID()); for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { Quadrant &q = E->get(); - if (navigation) { - for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) { - NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID()); - } - q.navpoly_ids.clear(); + for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) { + NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID()); } + q.navpoly_ids.clear(); if (collision_parent) { collision_parent->remove_shape_owner(q.shape_owner_id); @@ -96,8 +84,6 @@ void TileMap::_notification(int p_what) { } collision_parent = nullptr; - navigation = nullptr; - } break; case NOTIFICATION_TRANSFORM_CHANGED: { @@ -135,11 +121,6 @@ void TileMap::_update_quadrant_transform() { local_transform = get_transform(); } - Transform2D nav_rel; - if (navigation) { - nav_rel = get_relative_transform_to_parent(navigation); - } - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { Quadrant &q = E->get(); Transform2D xform; @@ -150,9 +131,9 @@ void TileMap::_update_quadrant_transform() { PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } - if (navigation) { + if (bake_navigation) { for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) { - NavigationServer2D::get_singleton()->region_set_transform(F->get().region, nav_rel * F->get().xform); + NavigationServer2D::get_singleton()->region_set_transform(F->get().region, F->get().xform); } } @@ -315,11 +296,6 @@ void TileMap::update_dirty_quadrants() { RenderingServer *vs = RenderingServer::get_singleton(); PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); Vector2 tofs = get_cell_draw_offset(); - Transform2D nav_rel; - if (navigation) { - nav_rel = get_relative_transform_to_parent(navigation); - } - Vector2 qofs; SceneTree *st = SceneTree::get_singleton(); @@ -352,12 +328,10 @@ void TileMap::update_dirty_quadrants() { } int shape_idx = 0; - if (navigation) { - for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) { - NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID()); - } - q.navpoly_ids.clear(); + for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) { + NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID()); } + q.navpoly_ids.clear(); for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) { RS::get_singleton()->free(E->get().id); @@ -579,7 +553,7 @@ void TileMap::update_dirty_quadrants() { vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D()); } - if (navigation) { + if (bake_navigation) { Ref<NavigationPolygon> navpoly; Vector2 npoly_ofs; if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) { @@ -596,8 +570,8 @@ void TileMap::update_dirty_quadrants() { _fix_cell_transform(xform, c, npoly_ofs, s); RID region = NavigationServer2D::get_singleton()->region_create(); - NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid()); - NavigationServer2D::get_singleton()->region_set_transform(region, nav_rel * xform); + NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); + NavigationServer2D::get_singleton()->region_set_transform(region, xform); NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly); Quadrant::NavPoly np; @@ -787,12 +761,10 @@ void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) { dirty_quadrant_list.remove(&q.dirty_list); } - if (navigation) { - for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) { - NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID()); - } - q.navpoly_ids.clear(); + for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) { + NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID()); } + q.navpoly_ids.clear(); for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) { RS::get_singleton()->free(E->get().id); @@ -1360,6 +1332,17 @@ float TileMap::get_collision_bounce() const { return bounce; } +void TileMap::set_bake_navigation(bool p_bake_navigation) { + bake_navigation = p_bake_navigation; + for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) { + _make_quadrant_dirty(F); + } +} + +bool TileMap::is_baking_navigation() { + return bake_navigation; +} + uint32_t TileMap::get_collision_layer() const { return collision_layer; } @@ -1784,6 +1767,9 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce); ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce); + ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &TileMap::set_bake_navigation); + ClassDB::bind_method(D_METHOD("is_baking_navigation"), &TileMap::is_baking_navigation); + ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask); ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask); @@ -1842,6 +1828,9 @@ void TileMap::_bind_methods() { ADD_GROUP("Occluder", "occluder_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask"); + ADD_GROUP("Navigation", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation"); + ADD_PROPERTY_DEFAULT("format", FORMAT_1); ADD_SIGNAL(MethodInfo("settings_changed")); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 3bf4587921..26c84a0bb9 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -33,7 +33,6 @@ #include "core/templates/self_list.h" #include "core/templates/vset.h" -#include "scene/2d/navigation_2d.h" #include "scene/2d/node_2d.h" #include "scene/resources/tile_set.h" @@ -78,7 +77,7 @@ private: bool use_parent = false; CollisionObject2D *collision_parent = nullptr; bool use_kinematic = false; - Navigation2D *navigation = nullptr; + bool bake_navigation = false; union PosKey { struct { @@ -295,6 +294,9 @@ public: void set_collision_bounce(float p_bounce); float get_collision_bounce() const; + void set_bake_navigation(bool p_bake_navigation); + bool is_baking_navigation(); + void set_mode(Mode p_mode); Mode get_mode() const; diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index 23eda379be..749cf4ff9d 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -211,7 +211,7 @@ void Area3D::_clear_monitoring() { Object *obj = ObjectDB::get_instance(E->key()); Node *node = Object::cast_to<Node>(obj); - if (!node) { //node may have been deleted in previous frame or at other legiminate point + if (!node) { //node may have been deleted in previous frame or at other legitimate point continue; } //ERR_CONTINUE(!node); @@ -240,7 +240,7 @@ void Area3D::_clear_monitoring() { Object *obj = ObjectDB::get_instance(E->key()); Node *node = Object::cast_to<Node>(obj); - if (!node) { //node may have been deleted in previous frame or at other legiminate point + if (!node) { //node may have been deleted in previous frame or at other legitimate point continue; } //ERR_CONTINUE(!node); diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index 402e2b8f40..95ffbe48c1 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -449,7 +449,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const ERR_FAIL_COND_V(p_simplex_indices.size() <= 1, 0); //should not happen, this is a bug // Failed to separate the tetrahedrons using planes - // this means Delaunay borked at some point. + // this means Delaunay broke at some point. // Luckily, because we are using tetrahedrons, we can resort to // less precise but still working ways to generate the separating plane // this will most likely look bad when interpolating, but at least it will not crash. @@ -511,7 +511,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const node.plane = best_plane; if (indices_under.size() == 0) { - //noting to do here + //nothing to do here node.under = BSPNode::EMPTY_LEAF; } else if (indices_under.size() == 1) { node.under = -(indices_under[0] + 1); @@ -520,7 +520,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const } if (indices_over.size() == 0) { - //noting to do here + //nothing to do here node.over = BSPNode::EMPTY_LEAF; } else if (indices_over.size() == 1) { node.over = -(indices_over[0] + 1); @@ -660,7 +660,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d } // create mesh data for insert - //get the base material textures, help compute altlas size and bounds + //get the base material textures, help compute atlas size and bounds for (int m_i = 0; m_i < meshes_found.size(); m_i++) { if (p_bake_step) { float p = (float)(m_i) / meshes_found.size(); @@ -974,7 +974,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) { images.push_back(lightmapper->get_bake_texture(i)); } - //we assume they are all the same, so lets create a large one for saving + //we assume they are all the same, so let's create a large one for saving Ref<Image> large_image; large_image.instance(); diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index f0623c625e..cd8d02233b 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -102,7 +102,7 @@ void Camera3D::_update_camera() { void Camera3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { - // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD + // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD // and Spatial will handle it first, including clearing its reference to the Viewport, // therefore making it impossible to subclasses to access it viewport = get_viewport(); @@ -715,7 +715,7 @@ void ClippedCamera3D::_notification(int p_what) { Vector3 ray_from = parent_plane.project(cam_pos); - clip_offset = 0; //reset by defau;t + clip_offset = 0; //reset by default { //check if points changed Vector<Vector3> local_points = get_near_plane_points(); diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 849ef7a2bf..39880db29c 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -30,6 +30,7 @@ #include "collision_object_3d.h" +#include "core/config/engine.h" #include "mesh_instance_3d.h" #include "scene/scene_string_names.h" #include "servers/physics_server_3d.h" @@ -139,7 +140,7 @@ void CollisionObject3D::_update_debug_shapes() { } void CollisionObject3D::_update_shape_data(uint32_t p_owner) { - if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) { if (debug_shapes_to_update.is_empty()) { call_deferred("_update_debug_shapes"); } diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index b5eab35605..7d6abe458a 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -154,13 +154,11 @@ Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const { return Vector<Face3>(); } -#ifdef TOOLS_ENABLED void Decal::_validate_property(PropertyInfo &property) const { if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) { property.usage = PROPERTY_USAGE_NOEDITOR; } } -#endif void Decal::_bind_methods() { ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents); diff --git a/scene/3d/decal.h b/scene/3d/decal.h index 20d86ee16c..ce19e76de1 100644 --- a/scene/3d/decal.h +++ b/scene/3d/decal.h @@ -62,12 +62,9 @@ private: float distance_fade_begin = 10.0; float distance_fade_length = 1.0; -#ifdef TOOLS_ENABLED - void _validate_property(PropertyInfo &property) const override; -#endif - protected: static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; public: void set_extents(const Vector3 &p_extents); diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 17a61b3e4d..e2cfc2ed87 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -348,7 +348,7 @@ void GPUParticles3D::_notification(int p_what) { } } - // Use internal process when emitting and one_shot are on so that when + // Use internal process when emitting and one_shot is on so that when // the shot ends the editor can properly update if (p_what == NOTIFICATION_INTERNAL_PROCESS) { if (one_shot && !is_emitting()) { diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 87f54022b3..f109640aef 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -204,7 +204,7 @@ bool Light3D::is_editor_only() const { } void Light3D::_validate_property(PropertyInfo &property) const { - if (!shadow && (property.name == "shadow_color" || property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_blur")) { + if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) { property.usage = PROPERTY_USAGE_NOEDITOR; } diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp deleted file mode 100644 index eaddec7601..0000000000 --- a/scene/3d/navigation_3d.cpp +++ /dev/null @@ -1,117 +0,0 @@ -/*************************************************************************/ -/* navigation_3d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "navigation_3d.h" - -#include "servers/navigation_server_3d.h" - -Vector<Vector3> Navigation3D::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const { - return NavigationServer3D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize); -} - -Vector3 Navigation3D::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const { - return NavigationServer3D::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision); -} - -Vector3 Navigation3D::get_closest_point(const Vector3 &p_point) const { - return NavigationServer3D::get_singleton()->map_get_closest_point(map, p_point); -} - -Vector3 Navigation3D::get_closest_point_normal(const Vector3 &p_point) const { - return NavigationServer3D::get_singleton()->map_get_closest_point_normal(map, p_point); -} - -RID Navigation3D::get_closest_point_owner(const Vector3 &p_point) const { - return NavigationServer3D::get_singleton()->map_get_closest_point_owner(map, p_point); -} - -void Navigation3D::set_up_vector(const Vector3 &p_up) { - up = p_up; - NavigationServer3D::get_singleton()->map_set_up(map, up); -} - -Vector3 Navigation3D::get_up_vector() const { - return up; -} - -void Navigation3D::set_cell_size(float p_cell_size) { - cell_size = p_cell_size; - NavigationServer3D::get_singleton()->map_set_cell_size(map, cell_size); -} - -void Navigation3D::set_edge_connection_margin(float p_edge_connection_margin) { - edge_connection_margin = p_edge_connection_margin; - NavigationServer3D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin); -} - -void Navigation3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_rid"), &Navigation3D::get_rid); - - ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation3D::get_simple_path, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation3D::get_closest_point_to_segment, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation3D::get_closest_point); - ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation3D::get_closest_point_normal); - ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation3D::get_closest_point_owner); - - ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation3D::set_up_vector); - ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation3D::get_up_vector); - - ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation3D::set_cell_size); - ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation3D::get_cell_size); - - ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation3D::set_edge_connection_margin); - ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation3D::get_edge_connection_margin); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin"); -} - -void Navigation3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_READY: { - NavigationServer3D::get_singleton()->map_set_active(map, true); - } break; - case NOTIFICATION_EXIT_TREE: { - NavigationServer3D::get_singleton()->map_set_active(map, false); - } break; - } -} - -Navigation3D::Navigation3D() { - map = NavigationServer3D::get_singleton()->map_create(); - - set_cell_size(0.3); - set_edge_connection_margin(5.0); // Five meters, depends a lot on the agent's radius -} - -Navigation3D::~Navigation3D() { - NavigationServer3D::get_singleton()->free(map); -} diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 8917cc4664..21ca3d70dd 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -31,7 +31,6 @@ #include "navigation_agent_3d.h" #include "core/config/engine.h" -#include "scene/3d/navigation_3d.h" #include "servers/navigation_server_3d.h" void NavigationAgent3D::_bind_methods() { @@ -47,9 +46,6 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ignore_y", "ignore"), &NavigationAgent3D::set_ignore_y); ClassDB::bind_method(D_METHOD("get_ignore_y"), &NavigationAgent3D::get_ignore_y); - ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent3D::set_navigation_node); - ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent3D::get_navigation_node); - ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent3D::set_neighbor_dist); ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent3D::get_neighbor_dist); @@ -101,28 +97,10 @@ void NavigationAgent3D::_notification(int p_what) { agent_parent = Object::cast_to<Node3D>(get_parent()); NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done"); - - // Search the navigation node and set it - { - Navigation3D *nav = nullptr; - Node *p = get_parent(); - while (p != nullptr) { - nav = Object::cast_to<Navigation3D>(p); - if (nav != nullptr) { - p = nullptr; - } else { - p = p->get_parent(); - } - } - - set_navigation(nav); - } - set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { agent_parent = nullptr; - set_navigation(nullptr); set_physics_process_internal(false); } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { @@ -154,25 +132,6 @@ NavigationAgent3D::~NavigationAgent3D() { agent = RID(); // Pointless } -void NavigationAgent3D::set_navigation(Navigation3D *p_nav) { - if (navigation == p_nav) { - return; // Pointless - } - - navigation = p_nav; - NavigationServer3D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid()); -} - -void NavigationAgent3D::set_navigation_node(Node *p_nav) { - Navigation3D *nav = Object::cast_to<Navigation3D>(p_nav); - ERR_FAIL_COND(nav == nullptr); - set_navigation(nav); -} - -Node *NavigationAgent3D::get_navigation_node() const { - return Object::cast_to<Node>(navigation); -} - void NavigationAgent3D::set_target_desired_distance(real_t p_dd) { target_desired_distance = p_dd; } @@ -303,7 +262,7 @@ void NavigationAgent3D::update_navigation() { if (agent_parent == nullptr) { return; } - if (navigation == nullptr) { + if (!agent_parent->is_inside_tree()) { return; } if (update_frame_id == Engine::get_singleton()->get_physics_frames()) { @@ -337,7 +296,7 @@ void NavigationAgent3D::update_navigation() { } if (reload_path) { - navigation_path = NavigationServer3D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true); + navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true); navigation_finished = false; nav_path_index = 0; emit_signal("path_changed"); diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index bd890a051b..22db889618 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -35,13 +35,11 @@ #include "scene/main/node.h" class Node3D; -class Navigation3D; class NavigationAgent3D : public Node { GDCLASS(NavigationAgent3D, Node); Node3D *agent_parent = nullptr; - Navigation3D *navigation = nullptr; RID agent; @@ -76,14 +74,6 @@ public: NavigationAgent3D(); virtual ~NavigationAgent3D(); - void set_navigation(Navigation3D *p_nav); - const Navigation3D *get_navigation() const { - return navigation; - } - - void set_navigation_node(Node *p_nav); - Node *get_navigation_node() const; - RID get_rid() const { return agent; } diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 01bf7de913..df03bca4fd 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -31,55 +31,38 @@ #include "navigation_obstacle_3d.h" #include "scene/3d/collision_shape_3d.h" -#include "scene/3d/navigation_3d.h" #include "scene/3d/physics_body_3d.h" #include "servers/navigation_server_3d.h" void NavigationObstacle3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle3D::set_navigation_node); - ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle3D::get_navigation_node); } void NavigationObstacle3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { - update_agent_shape(); - - // Search the navigation node and set it - { - Navigation3D *nav = nullptr; - Node *p = get_parent(); - while (p != nullptr) { - nav = Object::cast_to<Navigation3D>(p); - if (nav != nullptr) { - p = nullptr; - } else { - p = p->get_parent(); - } - } - - set_navigation(nav); - } - set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { - set_navigation(nullptr); set_physics_process_internal(false); } break; + case NOTIFICATION_PARENTED: { + parent_node3d = Object::cast_to<Node3D>(get_parent()); + update_agent_shape(); + } break; + case NOTIFICATION_UNPARENTED: { + parent_node3d = nullptr; + } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - Node3D *spatial = Object::cast_to<Node3D>(get_parent()); - if (spatial) { - NavigationServer3D::get_singleton()->agent_set_position(agent, spatial->get_global_transform().origin); - } - - PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent()); - if (rigid) { - Vector3 v = rigid->get_linear_velocity(); - NavigationServer3D::get_singleton()->agent_set_velocity(agent, v); - NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v); + if (parent_node3d) { + NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin); + + PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent()); + if (rigid) { + Vector3 v = rigid->get_linear_velocity(); + NavigationServer3D::get_singleton()->agent_set_velocity(agent, v); + NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v); + } } - } break; } } @@ -93,29 +76,10 @@ NavigationObstacle3D::~NavigationObstacle3D() { agent = RID(); // Pointless } -void NavigationObstacle3D::set_navigation(Navigation3D *p_nav) { - if (navigation == p_nav) { - return; // Pointless - } - - navigation = p_nav; - NavigationServer3D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid()); -} - -void NavigationObstacle3D::set_navigation_node(Node *p_nav) { - Navigation3D *nav = Object::cast_to<Navigation3D>(p_nav); - ERR_FAIL_COND(nav == nullptr); - set_navigation(nav); -} - -Node *NavigationObstacle3D::get_navigation_node() const { - return Object::cast_to<Node>(navigation); -} - String NavigationObstacle3D::get_configuration_warning() const { String warning = Node::get_configuration_warning(); - if (!Object::cast_to<Node3D>(get_parent())) { + if (!parent_node3d) { if (!warning.is_empty()) { warning += "\n\n"; } @@ -126,40 +90,38 @@ String NavigationObstacle3D::get_configuration_warning() const { } void NavigationObstacle3D::update_agent_shape() { - Node *node = get_parent(); - - // Estimate the radius of this physics body - real_t radius = 0.0; - for (int i(0); i < node->get_child_count(); i++) { - // For each collision shape - CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(node->get_child(i)); - if (cs) { - // Take the distance between the Body center to the shape center - real_t r = cs->get_transform().origin.length(); - if (cs->get_shape().is_valid()) { - // and add the enclosing shape radius - r += cs->get_shape()->get_enclosing_radius(); + if (parent_node3d) { + // Estimate the radius of this physics body + real_t radius = 0.0; + for (int i(0); i < parent_node3d->get_child_count(); i++) { + // For each collision shape + CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i)); + if (cs) { + // Take the distance between the Body center to the shape center + real_t r = cs->get_transform().origin.length(); + if (cs->get_shape().is_valid()) { + // and add the enclosing shape radius + r += cs->get_shape()->get_enclosing_radius(); + } + Vector3 s = cs->get_global_transform().basis.get_scale(); + r *= MAX(s.x, MAX(s.y, s.z)); + // Takes the biggest radius + radius = MAX(radius, r); } - Vector3 s = cs->get_global_transform().basis.get_scale(); - r *= MAX(s.x, MAX(s.y, s.z)); - // Takes the biggest radius - radius = MAX(radius, r); } - } - Node3D *spa = Object::cast_to<Node3D>(node); - if (spa) { - Vector3 s = spa->get_global_transform().basis.get_scale(); + + Vector3 s = parent_node3d->get_global_transform().basis.get_scale(); radius *= MAX(s.x, MAX(s.y, s.z)); - } - if (radius == 0.0) { - radius = 1.0; // Never a 0 radius - } + if (radius == 0.0) { + radius = 1.0; // Never a 0 radius + } - // Initialize the Agent as an object - NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); - NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0); - NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0); - NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); - NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0); + // Initialize the Agent as an object + NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); + NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0); + NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0); + NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); + NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0); + } } diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index b8d05b8a87..b1bb53724a 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -31,15 +31,13 @@ #ifndef NAVIGATION_OBSTACLE_H #define NAVIGATION_OBSTACLE_H +#include "scene/3d/node_3d.h" #include "scene/main/node.h" -class Navigation3D; - class NavigationObstacle3D : public Node { GDCLASS(NavigationObstacle3D, Node); - Navigation3D *navigation = nullptr; - + Node3D *parent_node3d = nullptr; RID agent; protected: @@ -50,14 +48,6 @@ public: NavigationObstacle3D(); virtual ~NavigationObstacle3D(); - void set_navigation(Navigation3D *p_nav); - const Navigation3D *get_navigation() const { - return navigation; - } - - void set_navigation_node(Node *p_nav); - Node *get_navigation_node() const; - RID get_rid() const { return agent; } diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 19bde94222..3ca704e4b8 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -32,7 +32,6 @@ #include "core/os/thread.h" #include "mesh_instance_3d.h" -#include "navigation_3d.h" #include "servers/navigation_server_3d.h" void NavigationRegion3D::set_enabled(bool p_enabled) { @@ -48,9 +47,7 @@ void NavigationRegion3D::set_enabled(bool p_enabled) { if (!enabled) { NavigationServer3D::get_singleton()->region_set_map(region, RID()); } else { - if (navigation) { - NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); - } + NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); } if (debug_view) { @@ -69,22 +66,21 @@ bool NavigationRegion3D::is_enabled() const { return enabled; } +void NavigationRegion3D::set_layers(uint32_t p_layers) { + NavigationServer3D::get_singleton()->region_set_layers(region, p_layers); +} + +uint32_t NavigationRegion3D::get_layers() const { + return NavigationServer3D::get_singleton()->region_get_layers(region); +} + ///////////////////////////// void NavigationRegion3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - Node3D *c = this; - while (c) { - navigation = Object::cast_to<Navigation3D>(c); - if (navigation) { - if (enabled) { - NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); - } - break; - } - - c = c->get_parent_spatial(); + if (enabled) { + NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); } if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) { @@ -105,15 +101,12 @@ void NavigationRegion3D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { - if (navigation) { - NavigationServer3D::get_singleton()->region_set_map(region, RID()); - } + NavigationServer3D::get_singleton()->region_set_map(region, RID()); if (debug_view) { debug_view->queue_delete(); debug_view = nullptr; } - navigation = nullptr; } break; } } @@ -198,19 +191,7 @@ String NavigationRegion3D::get_configuration_warning() const { warning += TTR("A NavigationMesh resource must be set or created for this node to work."); } - const Node3D *c = this; - while (c) { - if (Object::cast_to<Navigation3D>(c)) { - return warning; - } - - c = Object::cast_to<Node3D>(c->get_parent()); - } - - if (!warning.is_empty()) { - warning += "\n\n"; - } - return warning + TTR("NavigationRegion3D must be a child or grandchild to a Navigation3D node. It only provides navigation data."); + return warning; } void NavigationRegion3D::_bind_methods() { @@ -220,11 +201,15 @@ void NavigationRegion3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion3D::is_enabled); + ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion3D::set_layers); + ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion3D::get_layers); + ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationRegion3D::bake_navigation_mesh); ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_layers", "get_layers"); ADD_SIGNAL(MethodInfo("navigation_mesh_changed")); ADD_SIGNAL(MethodInfo("bake_finished")); diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h index 6ae15c9360..52fa2d6159 100644 --- a/scene/3d/navigation_region_3d.h +++ b/scene/3d/navigation_region_3d.h @@ -35,8 +35,6 @@ #include "scene/resources/mesh.h" #include "scene/resources/navigation_mesh.h" -class Navigation3D; - class NavigationRegion3D : public Node3D { GDCLASS(NavigationRegion3D, Node3D); @@ -44,7 +42,6 @@ class NavigationRegion3D : public Node3D { RID region; Ref<NavigationMesh> navmesh; - Navigation3D *navigation = nullptr; Node *debug_view = nullptr; Thread bake_thread; @@ -58,6 +55,9 @@ public: void set_enabled(bool p_enabled); bool is_enabled() const; + void set_layers(uint32_t p_layers); + uint32_t get_layers() const; + void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh); Ref<NavigationMesh> get_navigation_mesh() const; diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 4575716f7a..ba0f8cc870 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -48,7 +48,7 @@ a) If above is invalid, don't keep invalidating upwards 2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below) - drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow + drawback: setting/reading globals is useful and used very often, and using affine inverses is slow --- diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 6d135c8283..e225c1f22d 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -416,13 +416,13 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { } } - //process remotions + //process removals for (int i = 0; i < toremove_count; i++) { _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); } - //process aditions + //process additions for (int i = 0; i < toadd_count; i++) { _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 465de2cb47..66f3e539a2 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -428,10 +428,10 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) { if (p_check_collision) { if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) { - // If base color is already quite reddish, hightlight collision with green color + // If base color is already quite reddish, highlight collision with green color color = Color(0.0, 1.0, 0.0, color.a); } else { - // Else, hightlight collision with red color + // Else, highlight collision with red color color = Color(1.0, 0, 0, color.a); } } diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index cb486a12ae..85da546430 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -63,7 +63,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain chain.chain_root.bone = p_task->root_bone; chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(chain.chain_root.bone); chain.chain_root.current_pos = chain.chain_root.initial_transform.origin; - chain.chain_root.pb = p_task->skeleton->get_physical_bone(chain.chain_root.bone); chain.middle_chain_item = nullptr; // Holds all IDs that are composing a single chain in reverse order @@ -96,8 +95,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain if (!child_ci) { child_ci = sub_chain->add_child(chain_ids[i]); - child_ci->pb = p_task->skeleton->get_physical_bone(child_ci->bone); - child_ci->initial_transform = p_task->skeleton->get_bone_global_pose(child_ci->bone); child_ci->current_pos = child_ci->initial_transform.origin; @@ -123,7 +120,7 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain if (p_force_simple_chain) { // NOTE: - // This is an "hack" that force to create only one tip per chain since the solver of multi tip (end effector) + // This is a "hack" that force to create only one tip per chain since the solver of multi tip (end effector) // is not yet created. // Remove this code when this is done break; @@ -132,20 +129,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain return true; } -void FabrikInverseKinematic::update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) { - if (!p_chain_item) { - return; - } - - p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone); - p_chain_item->current_pos = p_chain_item->initial_transform.origin; - - ChainItem *items = p_chain_item->children.ptrw(); - for (int i = 0; i < p_chain_item->children.size(); i += 1) { - update_chain(p_sk, items + i); - } -} - void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) { real_t distance_to_goal(1e4); real_t previous_distance_to_goal(0); @@ -263,7 +246,7 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_ p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform; } else { // End effector in local transform - const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors.write[0].tip_bone)); + const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors[0].tip_bone)); // Update the end_effector (local transform) by blending with current pose p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta); @@ -285,9 +268,11 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true); } - make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta); + // Update the initial root transform + p_task->chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone); + p_task->chain.chain_root.current_pos = p_task->chain.chain_root.initial_transform.origin; - update_chain(p_task->skeleton, &p_task->chain.chain_root); + make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta); if (p_use_magnet && p_task->chain.middle_chain_item) { p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.lerp(p_magnet_position, blending_delta); @@ -310,6 +295,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1))); new_bone_pose.basis.rotate(rot_axis, rot_angle); } + } else { // Set target orientation to tip if (override_tip_basis) { @@ -319,6 +305,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove } } + // IK should not affect scale, so undo any scaling + new_bone_pose.basis.orthonormalize(); + new_bone_pose.basis.scale(p_task->skeleton->get_bone_global_pose(ci->bone).basis.get_scale()); + p_task->skeleton->set_bone_global_pose_override(ci->bone, new_bone_pose, 1.0, true); if (!ci->children.is_empty()) { diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index eefecf68bb..c98f55804c 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -52,7 +52,6 @@ class FabrikInverseKinematic { // Bone info BoneId bone = -1; - PhysicalBone3D *pb = nullptr; real_t length = 0.0; /// Positions relative to root bone @@ -107,8 +106,6 @@ private: /// Init a chain that starts from the root to tip static bool build_chain(Task *p_task, bool p_force_simple_chain = true); - static void update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item); - static void solve_simple(Task *p_task, bool p_solve_magnet); /// Special solvers that solve only chains with one end effector static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet); diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 2d8f22ab37..3fde4d6ef3 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -37,7 +37,6 @@ #include "scene/3d/collision_object_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/3d/skeleton_3d.h" -#include "servers/physics_server_3d.h" SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {} @@ -48,27 +47,28 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { mesh = p_mesh; surface = p_surface; -#ifndef _MSC_VER -#warning Softbody is not working, needs to be redone considering that these functions no longer exist -#endif -#if 0 - const uint32_t surface_format = RS::get_singleton()->mesh_surface_get_format(mesh, surface); - const int surface_vertex_len = RS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface); - const int surface_index_len = RS::get_singleton()->mesh_surface_get_array_index_len(mesh, p_surface); + + RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh, surface); + uint32_t surface_offsets[RS::ARRAY_MAX]; + uint32_t vertex_stride; + uint32_t attrib_stride; + uint32_t skin_stride; + RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_data.format, surface_data.vertex_count, surface_data.index_count, surface_offsets, vertex_stride, attrib_stride, skin_stride); - buffer = RS::get_singleton()->mesh_surface_get_array(mesh, surface); - stride = RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_format, surface_vertex_len, surface_index_len, surface_offsets); + buffer = surface_data.vertex_data; + stride = vertex_stride; offset_vertices = surface_offsets[RS::ARRAY_VERTEX]; offset_normal = surface_offsets[RS::ARRAY_NORMAL]; -#endif } void SoftBodyRenderingServerHandler::clear() { - if (mesh.is_valid()) { - buffer.resize(0); - } + buffer.resize(0); + stride = 0; + offset_vertices = 0; + offset_normal = 0; + surface = 0; mesh = RID(); } @@ -77,7 +77,7 @@ void SoftBodyRenderingServerHandler::open() { } void SoftBodyRenderingServerHandler::close() { - //write_buffer.release(); + write_buffer = nullptr; } void SoftBodyRenderingServerHandler::commit_changes() { @@ -309,6 +309,8 @@ void SoftBody3D::_notification(int p_what) { } void SoftBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid); + ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask); @@ -337,18 +339,9 @@ void SoftBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness); ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness); - ClassDB::bind_method(D_METHOD("set_angular_stiffness", "angular_stiffness"), &SoftBody3D::set_angular_stiffness); - ClassDB::bind_method(D_METHOD("get_angular_stiffness"), &SoftBody3D::get_angular_stiffness); - - ClassDB::bind_method(D_METHOD("set_volume_stiffness", "volume_stiffness"), &SoftBody3D::set_volume_stiffness); - ClassDB::bind_method(D_METHOD("get_volume_stiffness"), &SoftBody3D::get_volume_stiffness); - ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient); ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient); - ClassDB::bind_method(D_METHOD("set_pose_matching_coefficient", "pose_matching_coefficient"), &SoftBody3D::set_pose_matching_coefficient); - ClassDB::bind_method(D_METHOD("get_pose_matching_coefficient"), &SoftBody3D::get_pose_matching_coefficient); - ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient); ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient); @@ -366,12 +359,9 @@ void SoftBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_angular_stiffness", "get_angular_stiffness"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_volume_stiffness", "get_volume_stiffness"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable"); } @@ -612,34 +602,10 @@ real_t SoftBody3D::get_linear_stiffness() { return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid); } -void SoftBody3D::set_angular_stiffness(real_t p_angular_stiffness) { - PhysicsServer3D::get_singleton()->soft_body_set_angular_stiffness(physics_rid, p_angular_stiffness); -} - -real_t SoftBody3D::get_angular_stiffness() { - return PhysicsServer3D::get_singleton()->soft_body_get_angular_stiffness(physics_rid); -} - -void SoftBody3D::set_volume_stiffness(real_t p_volume_stiffness) { - PhysicsServer3D::get_singleton()->soft_body_set_volume_stiffness(physics_rid, p_volume_stiffness); -} - -real_t SoftBody3D::get_volume_stiffness() { - return PhysicsServer3D::get_singleton()->soft_body_get_volume_stiffness(physics_rid); -} - real_t SoftBody3D::get_pressure_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid); } -void SoftBody3D::set_pose_matching_coefficient(real_t p_pose_matching_coefficient) { - PhysicsServer3D::get_singleton()->soft_body_set_pose_matching_coefficient(physics_rid, p_pose_matching_coefficient); -} - -real_t SoftBody3D::get_pose_matching_coefficient() { - return PhysicsServer3D::get_singleton()->soft_body_get_pose_matching_coefficient(physics_rid); -} - void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) { PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient); } @@ -768,7 +734,9 @@ void SoftBody3D::_reset_points_offsets() { PinnedPoint *w = pinned_points.ptrw(); for (int i = pinned_points.size() - 1; 0 <= i; --i) { if (!r[i].spatial_attachment) { - w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path)); + if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) { + w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path)); + } } if (!r[i].spatial_attachment) { diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h index 6e24a530bd..f98df39209 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -32,10 +32,11 @@ #define SOFT_PHYSICS_BODY_H #include "scene/3d/mesh_instance_3d.h" +#include "servers/physics_server_3d.h" class SoftBody3D; -class SoftBodyRenderingServerHandler { +class SoftBodyRenderingServerHandler : public RenderingServerHandler { friend class SoftBody3D; RID mesh; @@ -57,9 +58,9 @@ private: void commit_changes(); public: - void set_vertex(int p_vertex_id, const void *p_vector3); - void set_normal(int p_vertex_id, const void *p_vector3); - void set_aabb(const AABB &p_aabb); + void set_vertex(int p_vertex_id, const void *p_vector3) override; + void set_normal(int p_vertex_id, const void *p_vector3) override; + void set_aabb(const AABB &p_aabb) override; }; class SoftBody3D : public MeshInstance3D { @@ -122,6 +123,8 @@ public: void prepare_physics_server(); void become_mesh_owner(); + RID get_physics_rid() const { return physics_rid; } + void set_collision_mask(uint32_t p_mask); uint32_t get_collision_mask() const; @@ -149,18 +152,9 @@ public: void set_linear_stiffness(real_t p_linear_stiffness); real_t get_linear_stiffness(); - void set_angular_stiffness(real_t p_angular_stiffness); - real_t get_angular_stiffness(); - - void set_volume_stiffness(real_t p_volume_stiffness); - real_t get_volume_stiffness(); - void set_pressure_coefficient(real_t p_pressure_coefficient); real_t get_pressure_coefficient(); - void set_pose_matching_coefficient(real_t p_pose_matching_coefficient); - real_t get_pose_matching_coefficient(); - void set_damping_coefficient(real_t p_damping_coefficient); real_t get_damping_coefficient(); diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index f881181ccd..0be54e7243 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -366,7 +366,7 @@ void Sprite3D::_draw() { } Rect2 base_rect; - if (region) { + if (region_enabled) { base_rect = region_rect; } else { base_rect = Rect2(0, 0, texture->get_width(), texture->get_height()); @@ -511,24 +511,24 @@ Ref<Texture2D> Sprite3D::get_texture() const { return texture; } -void Sprite3D::set_region(bool p_region) { - if (p_region == region) { +void Sprite3D::set_region_enabled(bool p_region_enabled) { + if (p_region_enabled == region_enabled) { return; } - region = p_region; + region_enabled = p_region_enabled; _queue_update(); notify_property_list_changed(); } -bool Sprite3D::is_region() const { - return region; +bool Sprite3D::is_region_enabled() const { + return region_enabled; } void Sprite3D::set_region_rect(const Rect2 &p_region_rect) { bool changed = region_rect != p_region_rect; region_rect = p_region_rect; - if (region && changed) { + if (region_enabled && changed) { _queue_update(); } } @@ -595,7 +595,7 @@ Rect2 Sprite3D::get_item_rect() const { Size2i s; - if (region) { + if (region_enabled) { s = region_rect.size; } else { s = texture->get_size(); @@ -625,19 +625,17 @@ void Sprite3D::_validate_property(PropertyInfo &property) const { property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } -#ifdef TOOLS_ENABLED - if (!region && property.name == "region_rect") { + if (!region_enabled && property.name == "region_rect") { property.usage = PROPERTY_USAGE_NOEDITOR; } -#endif } void Sprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture); - ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region); - ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region); + ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled); + ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled); ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect); ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect); @@ -661,14 +659,14 @@ void Sprite3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); ADD_SIGNAL(MethodInfo("frame_changed")); } Sprite3D::Sprite3D() { - region = false; + region_enabled = false; frame = 0; vframes = 1; hframes = 1; @@ -694,7 +692,7 @@ void AnimatedSprite3D::_draw() { Ref<Texture2D> texture = frames->get_frame(animation, frame); if (!texture.is_valid()) { - return; //no texuture no life + return; //no texture no life } Vector2 tsize = texture->get_size(); if (tsize.x == 0 || tsize.y == 0) { diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index a9ce2d8eee..b48660eb2d 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -31,8 +31,8 @@ #ifndef SPRITE_3D_H #define SPRITE_3D_H -#include "scene/2d/animated_sprite_2d.h" #include "scene/3d/visual_instance_3d.h" +#include "scene/resources/sprite_frames.h" class SpriteBase3D : public GeometryInstance3D { GDCLASS(SpriteBase3D, GeometryInstance3D); @@ -107,8 +107,8 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - void set_region(bool p_region); - bool is_region() const; + void set_region_enabled(bool p_region_enabled); + bool is_region_enabled() const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; @@ -147,7 +147,7 @@ class Sprite3D : public SpriteBase3D { GDCLASS(Sprite3D, SpriteBase3D); Ref<Texture2D> texture; - bool region; + bool region_enabled; Rect2 region_rect; int frame; @@ -167,8 +167,8 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; - void set_region(bool p_region); - bool is_region() const; + void set_region_enabled(bool p_region_enabled); + bool is_region_enabled() const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 0d25e2f21f..5b0b3b89d3 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -407,7 +407,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) { PhysicsDirectSpaceState3D *ss = s->get_space_state(); - bool col = ss->intersect_ray(source, target, rr, exclude); + bool col = ss->intersect_ray(source, target, rr, exclude, get_collision_mask()); wheel.m_raycastInfo.m_groundObject = nullptr; @@ -563,7 +563,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const b2invmass); // FIXME: rel_vel assignment here is overwritten by the following assignment. - // What seems to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel); + // What seems to be intended in the next assignment is: rel_vel = normal.dot(rel_vel); // Investigate why. real_t rel_vel = jac.getRelativeVelocity( s->get_linear_velocity(), diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 17c8596e8f..1b9ce0201f 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -151,7 +151,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co Vector2 uv; Vector3 lnormal; get_uv_and_normal(intersection, p_vtx, p_uv, p_normal, uv, lnormal); - if (lnormal == Vector3()) { //just in case normal as nor provided + if (lnormal == Vector3()) { //just in case normal is not provided lnormal = normal; } @@ -183,7 +183,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co Vector3 lnormal; Vector2 uv; get_uv_and_normal(inters, p_vtx, p_uv, p_normal, uv, normal); - if (lnormal == Vector3()) { //just in case normal as nor provided + if (lnormal == Vector3()) { //just in case normal is not provided lnormal = normal; } @@ -344,7 +344,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material Ref<Image> img_albedo; if (albedo_tex.is_valid()) { - img_albedo = albedo_tex->get_data(); + img_albedo = albedo_tex->get_image(); mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo(), Color(0, 0, 0)); // albedo texture, color is multiplicative } else { mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive @@ -358,7 +358,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material Ref<Image> img_emission; if (emission_tex.is_valid()) { - img_emission = emission_tex->get_data(); + img_emission = emission_tex->get_image(); } if (mat->get_emission_operator() == StandardMaterial3D::EMISSION_OP_ADD) { diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 2c19307c52..0c1798a876 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -605,7 +605,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float } if (p_seeked) { - //find whathever should be playing + //find whatever should be playing int idx = a->track_find_key(i, p_time); if (idx < 0) { continue; @@ -634,7 +634,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float nc->audio_playing = true; playing_caches.insert(nc); - if (len && end_ofs > 0) { //force a end at a time + if (len && end_ofs > 0) { //force an end at a time nc->audio_len = len - start_ofs - end_ofs; } else { nc->audio_len = 0; @@ -665,7 +665,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float nc->audio_playing = true; playing_caches.insert(nc); - if (len && end_ofs > 0) { //force a end at a time + if (len && end_ofs > 0) { //force an end at a time nc->audio_len = len - start_ofs - end_ofs; } else { nc->audio_len = 0; @@ -1343,7 +1343,7 @@ void AnimationPlayer::_stop_playing_caches() { } void AnimationPlayer::_node_removed(Node *p_node) { - clear_caches(); // nodes contained here ar being removed, clear the caches + clear_caches(); // nodes contained here are being removed, clear the caches } void AnimationPlayer::clear_caches() { diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 26a13f33c9..4b4d3943c9 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -1009,7 +1009,7 @@ void AnimationTree::_process_graph(float p_delta) { TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track); if (seeked) { - //find whathever should be playing + //find whatever should be playing int idx = a->track_find_key(i, time); if (idx < 0) { continue; @@ -1038,7 +1038,7 @@ void AnimationTree::_process_graph(float p_delta) { t->playing = true; playing_caches.insert(t); - if (len && end_ofs > 0) { //force a end at a time + if (len && end_ofs > 0) { //force an end at a time t->len = len - start_ofs - end_ofs; } else { t->len = 0; @@ -1069,7 +1069,7 @@ void AnimationTree::_process_graph(float p_delta) { t->playing = true; playing_caches.insert(t); - if (len && end_ofs > 0) { //force a end at a time + if (len && end_ofs > 0) { //force an end at a time t->len = len - start_ofs - end_ofs; } else { t->len = 0; @@ -1337,6 +1337,7 @@ void AnimationTree::_tree_changed() { } void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) { + ERR_FAIL_COND(node.is_null()); if (!property_parent_map.has(p_base_path)) { property_parent_map[p_base_path] = HashMap<StringName, StringName>(); } diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index eb35979a47..2030808724 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -1115,7 +1115,7 @@ real_t Tween::tell() const { // For each interpolation... for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - // Get the data and figure out if it's position is further along than the previous ones + // Get the data and figure out if its position is further along than the previous ones const InterpolateData &data = E->get(); if (data.elapsed > pos) { // Save it if so diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 2853a8b9d9..1478cbf69e 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -171,7 +171,7 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) { if (active.is_set() && stream_playback.is_valid() && !stream_paused) { //changing streams out of the blue is not a great idea, but at least - //lets try to somehow avoid a click + //let's try to somehow avoid a click AudioFrame *buffer = fadeout_buffer.ptrw(); int buffer_size = fadeout_buffer.size(); diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 4dbe3cc1c4..a1d4adcd41 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -487,7 +487,7 @@ void LiveEditor::_send_tree() { } Array arr; - // Encoded as a flat list depth fist. + // Encoded as a flat list depth first. SceneDebuggerTree tree(scene_tree->root); tree.serialize(arr); EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr); diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index d54d63cc39..6c7a8f3433 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -45,7 +45,7 @@ public: }; private: - int button_mask = BUTTON_MASK_LEFT; + int button_mask = MOUSE_BUTTON_MASK_LEFT; bool toggle_mode = false; bool shortcut_in_tooltip = true; bool keep_pressed_outside = false; diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index c570438b6a..7407ad5b8f 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -313,7 +313,7 @@ BoxContainer::AlignMode BoxContainer::get_alignment() const { return align; } -void BoxContainer::add_spacer(bool p_begin) { +Control *BoxContainer::add_spacer(bool p_begin) { Control *c = memnew(Control); c->set_mouse_filter(MOUSE_FILTER_PASS); //allow spacer to pass mouse events @@ -327,6 +327,8 @@ void BoxContainer::add_spacer(bool p_begin) { if (p_begin) { move_child(c, 0); } + + return c; } BoxContainer::BoxContainer(bool p_vertical) { diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h index 31050d1feb..23feea565c 100644 --- a/scene/gui/box_container.h +++ b/scene/gui/box_container.h @@ -55,7 +55,7 @@ protected: static void _bind_methods(); public: - void add_spacer(bool p_begin = false); + Control *add_spacer(bool p_begin = false); void set_alignment(AlignMode p_align); AlignMode get_alignment() const; diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index 9df328dd11..c0650a8f3f 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -34,7 +34,9 @@ Size2 CheckBox::get_icon_size() const { Ref<Texture2D> checked = Control::get_theme_icon("checked"); + Ref<Texture2D> checked_disabled = Control::get_theme_icon("checked_disabled"); Ref<Texture2D> unchecked = Control::get_theme_icon("unchecked"); + Ref<Texture2D> unchecked_disabled = Control::get_theme_icon("unchecked_disabled"); Ref<Texture2D> radio_checked = Control::get_theme_icon("radio_checked"); Ref<Texture2D> radio_unchecked = Control::get_theme_icon("radio_unchecked"); @@ -79,8 +81,8 @@ void CheckBox::_notification(int p_what) { } else if (p_what == NOTIFICATION_DRAW) { RID ci = get_canvas_item(); - Ref<Texture2D> on = Control::get_theme_icon(is_radio() ? "radio_checked" : "checked"); - Ref<Texture2D> off = Control::get_theme_icon(is_radio() ? "radio_unchecked" : "unchecked"); + Ref<Texture2D> on = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_checked" : "checked", is_disabled() ? "_disabled" : "")); + Ref<Texture2D> off = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_unchecked" : "unchecked", is_disabled() ? "_disabled" : "")); Ref<StyleBox> sb = get_theme_stylebox("normal"); Vector2 ofs; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index e8586b72e9..a919ae8dd0 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -113,6 +113,24 @@ void ColorPicker::_update_controls() { btn_hsv->set_disabled(false); } + if (raw_mode_enabled) { + for (int i = 0; i < 3; i++) { + scroll[i]->add_theme_icon_override("grabber", Ref<Texture2D>()); + scroll[i]->add_theme_icon_override("grabber_highlight", Ref<Texture2D>()); + scroll[i]->add_theme_style_override("slider", Ref<StyleBox>()); + scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBox>()); + scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBox>()); + } + } else { + for (int i = 0; i < 3; i++) { + scroll[i]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow")); + scroll[i]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow")); + scroll[i]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); + scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); + scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); + } + } + if (edit_alpha) { values[3]->show(); scroll[3]->show(); @@ -243,6 +261,9 @@ void ColorPicker::_update_color(bool p_update_sliders) { sample->update(); uv_edit->update(); w_edit->update(); + for (int i = 0; i < 4; i++) { + scroll[i]->update(); + } updating = false; } @@ -456,11 +477,74 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) { } } +void ColorPicker::_slider_draw(int p_which) { + Vector<Vector2> pos; + pos.resize(4); + Vector<Color> col; + col.resize(4); + Size2 size = scroll[p_which]->get_size(); + Color left_color; + Color right_color; +#ifdef TOOLS_ENABLED + const real_t margin = 4 * EDSCALE; +#else + const real_t margin = 4; +#endif + + if (p_which == 3) { + scroll[p_which]->draw_texture_rect(get_theme_icon("preset_bg", "ColorPicker"), Rect2(Point2(0, margin), Size2(size.x, margin)), true); + + left_color = color; + left_color.a = 0; + right_color = color; + right_color.a = 1; + } else { + if (raw_mode_enabled) { + return; + } + if (hsv_mode_enabled) { + if (p_which == 0) { + Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker"); + scroll[p_which]->draw_set_transform(Point2(), -Math_PI / 2, Size2(1.0, 1.0)); + scroll[p_which]->draw_texture_rect(hue, Rect2(Vector2(margin * -2, 0), Vector2(scroll[p_which]->get_size().x, margin)), false, Color(1, 1, 1), true); + return; + } + Color s_col; + Color v_col; + s_col.set_hsv(h, 0, v); + left_color = (p_which == 1) ? s_col : Color(0, 0, 0); + s_col.set_hsv(h, 1, v); + v_col.set_hsv(h, s, 1); + right_color = (p_which == 1) ? s_col : v_col; + } else { + left_color = Color( + p_which == 0 ? 0 : color.r, + p_which == 1 ? 0 : color.g, + p_which == 2 ? 0 : color.b); + right_color = Color( + p_which == 0 ? 1 : color.r, + p_which == 1 ? 1 : color.g, + p_which == 2 ? 1 : color.b); + } + } + + col.set(0, left_color); + col.set(1, right_color); + col.set(2, right_color); + col.set(3, left_color); + pos.set(0, Vector2(0, margin)); + pos.set(1, Vector2(size.x, margin)); + pos.set(2, Vector2(size.x, margin * 2)); + pos.set(3, Vector2(0, margin * 2)); + + scroll[p_which]->draw_polygon(pos, col); +} + void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid()) { - if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) { + if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { changing_color = true; float x = CLAMP((float)bev->get_position().x, 0, uv_edit->get_size().width); float y = CLAMP((float)bev->get_position().y, 0, uv_edit->get_size().height); @@ -473,7 +557,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) { if (!deferred_mode_enabled) { emit_signal("color_changed", color); } - } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) { + } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { emit_signal("color_changed", color); changing_color = false; } else { @@ -505,7 +589,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid()) { - if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) { + if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { changing_color = true; float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height); h = y / w_edit->get_size().height; @@ -518,7 +602,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { _update_color(); if (!deferred_mode_enabled) { emit_signal("color_changed", color); - } else if (!bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) { + } else if (!bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { emit_signal("color_changed", color); } } @@ -546,7 +630,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) { if (bev.is_valid()) { int index = 0; - if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) { + if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { for (int i = 0; i < presets.size(); i++) { int x = (i % presets_per_row) * bt_add_preset->get_size().x; int y = (Math::floor((float)i / presets_per_row)) * bt_add_preset->get_size().y; @@ -557,7 +641,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) { set_pick_color(presets[index]); _update_color(); emit_signal("color_changed", color); - } else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT && presets_enabled) { + } else if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_RIGHT && presets_enabled) { index = bev->get_position().x / (preset->get_size().x / presets.size()); Color clicked_preset = presets[index]; erase_preset(clicked_preset); @@ -586,7 +670,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseButton> bev = p_event; - if (bev.is_valid() && bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) { + if (bev.is_valid() && bev->get_button_index() == MOUSE_BUTTON_LEFT && !bev->is_pressed()) { emit_signal("color_changed", color); screen->hide(); } @@ -598,7 +682,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { return; } - Ref<Image> img = r->get_texture()->get_data(); + Ref<Image> img = r->get_texture()->get_image(); if (img.is_valid() && !img->is_empty()) { Vector2 ofs = mev->get_global_position() - r->get_visible_rect().get_position(); Color c = img->get_pixel(ofs.x, r->get_visible_rect().size.height - ofs.y); @@ -799,10 +883,16 @@ ColorPicker::ColorPicker() : scroll[i]->set_h_size_flags(SIZE_EXPAND_FILL); scroll[i]->connect("value_changed", callable_mp(this, &ColorPicker::_value_changed)); + scroll[i]->connect("draw", callable_mp(this, &ColorPicker::_slider_draw), make_binds(i)); vbr->add_child(hbc); } labels[3]->set_text("A"); + scroll[3]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow")); + scroll[3]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow")); + scroll[3]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); + scroll[3]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); + scroll[3]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty))); HBoxContainer *hhb = memnew(HBoxContainer); vbr->add_child(hhb); diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 7915527bc0..24e1746c41 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -91,6 +91,7 @@ private: void _text_type_toggled(); void _sample_draw(); void _hsv_draw(int p_which, Control *c); + void _slider_draw(int p_which); void _uv_input(const Ref<InputEvent> &p_event); void _w_input(const Ref<InputEvent> &p_event); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 76ceef2782..1e13597e94 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -73,6 +73,9 @@ Dictionary Control::_edit_get_state() const { } void Control::_edit_set_state(const Dictionary &p_state) { + ERR_FAIL_COND((p_state.size() <= 0) || + !p_state.has("rotation") || !p_state.has("scale") || + !p_state.has("pivot") || !p_state.has("anchors") || !p_state.has("offsets")); Dictionary state = p_state; set_rotation(state["rotation"]); @@ -93,6 +96,7 @@ void Control::_edit_set_state(const Dictionary &p_state) { void Control::_edit_set_position(const Point2 &p_position) { #ifdef TOOLS_ENABLED + ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins."); set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent)); #else // Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED @@ -114,6 +118,7 @@ Size2 Control::_edit_get_scale() const { void Control::_edit_set_rect(const Rect2 &p_edit_rect) { #ifdef TOOLS_ENABLED + ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins."); set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled()); set_size(p_edit_rect.size.snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled()); #else @@ -131,11 +136,11 @@ bool Control::_edit_use_rect() const { return true; } -void Control::_edit_set_rotation(float p_rotation) { +void Control::_edit_set_rotation(real_t p_rotation) { set_rotation(p_rotation); } -float Control::_edit_get_rotation() const { +real_t Control::_edit_get_rotation() const { return get_rotation(); } @@ -577,7 +582,7 @@ void Control::_notification(int p_notification) { } break; case NOTIFICATION_MOVED_IN_PARENT: { - // some parents need to know the order of the childrens to draw (like TabContainer) + // some parents need to know the order of the children to draw (like TabContainer) // update if necessary if (data.parent) { data.parent->update(); @@ -1229,10 +1234,10 @@ Size2 Control::get_parent_area_size() const { void Control::_size_changed() { Rect2 parent_rect = get_parent_anchorable_rect(); - float edge_pos[4]; + real_t edge_pos[4]; for (int i = 0; i < 4; i++) { - float area = parent_rect.size[i & 1]; + real_t area = parent_rect.size[i & 1]; edge_pos[i] = data.offset[i] + (data.anchor[i] * area); } @@ -1286,13 +1291,13 @@ void Control::_size_changed() { } } -void Control::set_anchor(Side p_side, float p_anchor, bool p_keep_offset, bool p_push_opposite_anchor) { +void Control::set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset, bool p_push_opposite_anchor) { ERR_FAIL_INDEX((int)p_side, 4); Rect2 parent_rect = get_parent_anchorable_rect(); - float parent_range = (p_side == SIDE_LEFT || p_side == SIDE_RIGHT) ? parent_rect.size.x : parent_rect.size.y; - float previous_pos = data.offset[p_side] + data.anchor[p_side] * parent_range; - float previous_opposite_pos = data.offset[(p_side + 2) % 4] + data.anchor[(p_side + 2) % 4] * parent_range; + real_t parent_range = (p_side == SIDE_LEFT || p_side == SIDE_RIGHT) ? parent_rect.size.x : parent_rect.size.y; + real_t previous_pos = data.offset[p_side] + data.anchor[p_side] * parent_range; + real_t previous_opposite_pos = data.offset[(p_side + 2) % 4] + data.anchor[(p_side + 2) % 4] * parent_range; data.anchor[p_side] = p_anchor; @@ -1318,11 +1323,11 @@ void Control::set_anchor(Side p_side, float p_anchor, bool p_keep_offset, bool p update(); } -void Control::_set_anchor(Side p_side, float p_anchor) { +void Control::_set_anchor(Side p_side, real_t p_anchor) { set_anchor(p_side, p_anchor); } -void Control::set_anchor_and_offset(Side p_side, float p_anchor, float p_pos, bool p_push_opposite_anchor) { +void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor) { set_anchor(p_side, p_anchor, false, p_push_opposite_anchor); set_offset(p_side, p_pos); } @@ -1459,7 +1464,7 @@ void Control::set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resiz Rect2 parent_rect = get_parent_anchorable_rect(); - float x = parent_rect.size.x; + real_t x = parent_rect.size.x; if (is_layout_rtl()) { x = parent_rect.size.x - x - new_size.x; } @@ -1583,13 +1588,13 @@ void Control::set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPreset set_offsets_preset(p_preset, p_resize_mode, p_margin); } -float Control::get_anchor(Side p_side) const { +real_t Control::get_anchor(Side p_side) const { ERR_FAIL_INDEX_V(int(p_side), 4, 0.0); return data.anchor[p_side]; } -void Control::set_offset(Side p_side, float p_value) { +void Control::set_offset(Side p_side, real_t p_value) { ERR_FAIL_INDEX((int)p_side, 4); data.offset[p_side] = p_value; @@ -1608,7 +1613,7 @@ void Control::set_end(const Size2 &p_point) { _size_changed(); } -float Control::get_offset(Side p_side) const { +real_t Control::get_offset(Side p_side) const { ERR_FAIL_INDEX_V((int)p_side, 4, 0); return data.offset[p_side]; @@ -1651,12 +1656,12 @@ void Control::set_global_position(const Point2 &p_point, bool p_keep_offsets) { set_position(inv.xform(p_point), p_keep_offsets); } -void Control::_compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r_anchors)[4]) { +void Control::_compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]) { Size2 parent_rect_size = get_parent_anchorable_rect().size; ERR_FAIL_COND(parent_rect_size.x == 0.0); ERR_FAIL_COND(parent_rect_size.y == 0.0); - float x = p_rect.position.x; + real_t x = p_rect.position.x; if (is_layout_rtl()) { x = parent_rect_size.x - x - p_rect.size.x; } @@ -1666,10 +1671,10 @@ void Control::_compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r r_anchors[3] = (p_rect.position.y + p_rect.size.y - p_offsets[3]) / parent_rect_size.y; } -void Control::_compute_offsets(Rect2 p_rect, const float p_anchors[4], float (&r_offsets)[4]) { +void Control::_compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]) { Size2 parent_rect_size = get_parent_anchorable_rect().size; - float x = p_rect.position.x; + real_t x = p_rect.position.x; if (is_layout_rtl()) { x = parent_rect_size.x - x - p_rect.size.x; } @@ -1775,7 +1780,7 @@ void Control::add_theme_icon_override(const StringName &p_name, const Ref<Textur data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed)); } - // clear if "null" is passed instead of a icon + // clear if "null" is passed instead of an icon if (p_icon.is_null()) { data.icon_override.erase(p_name); } else { @@ -2248,7 +2253,7 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) { return c; } - float dist = 1e7; + real_t dist = 1e7; Control *result = nullptr; Point2 points[4]; @@ -2269,10 +2274,10 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) { Vector2 vdir = dir[p_side]; - float maxd = -1e7; + real_t maxd = -1e7; for (int i = 0; i < 4; i++) { - float d = vdir.dot(points[i]); + real_t d = vdir.dot(points[i]); if (d > maxd) { maxd = d; } @@ -2299,7 +2304,7 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) { return result; } -void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest) { +void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest) { if (Object::cast_to<Viewport>(p_at)) { return; //bye } @@ -2316,10 +2321,10 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons points[2] = xform.xform(c->get_size()); points[3] = xform.xform(Point2(0, c->get_size().y)); - float min = 1e7; + real_t min = 1e7; for (int i = 0; i < 4; i++) { - float d = p_dir.dot(points[i]); + real_t d = p_dir.dot(points[i]); if (d < min) { min = d; } @@ -2335,8 +2340,8 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons Vector2 fb = points[(j + 1) % 4]; Vector2 pa, pb; - float d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb); - //float d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0)); + real_t d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb); + //real_t d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0)); if (d < r_closest_dist) { r_closest_dist = d; *r_closest = c; @@ -2376,7 +2381,7 @@ void Control::set_v_size_flags(int p_flags) { emit_signal(SceneStringNames::get_singleton()->size_flags_changed); } -void Control::set_stretch_ratio(float p_ratio) { +void Control::set_stretch_ratio(real_t p_ratio) { if (data.expand == p_ratio) { return; } @@ -2385,7 +2390,7 @@ void Control::set_stretch_ratio(float p_ratio) { emit_signal(SceneStringNames::get_singleton()->size_flags_changed); } -float Control::get_stretch_ratio() const { +real_t Control::get_stretch_ratio() const { return data.expand; } @@ -2557,21 +2562,21 @@ Vector<Vector2i> Control::structured_text_parser(StructuredTextParser p_node_typ return ret; } -void Control::set_rotation(float p_radians) { +void Control::set_rotation(real_t p_radians) { data.rotation = p_radians; update(); _notify_transform(); } -float Control::get_rotation() const { +real_t Control::get_rotation() const { return data.rotation; } -void Control::set_rotation_degrees(float p_degrees) { +void Control::set_rotation_degrees(real_t p_degrees) { set_rotation(Math::deg2rad(p_degrees)); } -float Control::get_rotation_degrees() const { +real_t Control::get_rotation_degrees() const { return Math::rad2deg(get_rotation()); } diff --git a/scene/gui/control.h b/scene/gui/control.h index 8981e05872..a911d69c3f 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -171,22 +171,22 @@ private: Size2 last_minimum_size; bool updating_last_minimum_size = false; - float offset[4] = { 0.0, 0.0, 0.0, 0.0 }; - float anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN }; + real_t offset[4] = { 0.0, 0.0, 0.0, 0.0 }; + real_t anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN }; FocusMode focus_mode = FOCUS_NONE; GrowDirection h_grow = GROW_DIRECTION_END; GrowDirection v_grow = GROW_DIRECTION_END; LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED; - float rotation = 0.0; + real_t rotation = 0.0; Vector2 scale = Vector2(1, 1); Vector2 pivot_offset; bool size_warning = true; int h_size_flags = SIZE_FILL; int v_size_flags = SIZE_FILL; - float expand = 1.0; + real_t expand = 1.0; Point2 custom_minimum_size; MouseFilter mouse_filter = MOUSE_FILTER_STOP; @@ -224,10 +224,10 @@ private: // used internally Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform); - void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest); + void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest); Control *_get_focus_neighbor(Side p_side, int p_count = 0); - void _set_anchor(Side p_side, float p_anchor); + void _set_anchor(Side p_side, real_t p_anchor); void _set_position(const Point2 &p_point); void _set_global_position(const Point2 &p_point); void _set_size(const Size2 &p_size); @@ -239,8 +239,8 @@ private: void _clear_size_warning(); void _update_scroll(); - void _compute_offsets(Rect2 p_rect, const float p_anchors[4], float (&r_offsets)[4]); - void _compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r_anchors)[4]); + void _compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]); + void _compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]); void _size_changed(); String _get_tooltip() const; @@ -325,8 +325,8 @@ public: virtual Rect2 _edit_get_rect() const override; virtual bool _edit_use_rect() const override; - virtual void _edit_set_rotation(float p_rotation) override; - virtual float _edit_get_rotation() const override; + virtual void _edit_set_rotation(real_t p_rotation) override; + virtual real_t _edit_get_rotation() const override; virtual bool _edit_use_rotation() const override; virtual void _edit_set_pivot(const Point2 &p_pivot) override; @@ -364,13 +364,13 @@ public: void set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); void set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); - void set_anchor(Side p_side, float p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true); - float get_anchor(Side p_side) const; + void set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true); + real_t get_anchor(Side p_side) const; - void set_offset(Side p_side, float p_value); - float get_offset(Side p_side) const; + void set_offset(Side p_side, real_t p_value); + real_t get_offset(Side p_side) const; - void set_anchor_and_offset(Side p_side, float p_anchor, float p_pos, bool p_push_opposite_anchor = true); + void set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor = true); void set_begin(const Point2 &p_point); // helper void set_end(const Point2 &p_point); // helper @@ -395,10 +395,10 @@ public: void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting. - void set_rotation(float p_radians); - void set_rotation_degrees(float p_degrees); - float get_rotation() const; - float get_rotation_degrees() const; + void set_rotation(real_t p_radians); + void set_rotation_degrees(real_t p_degrees); + real_t get_rotation() const; + real_t get_rotation_degrees() const; void set_h_grow_direction(GrowDirection p_direction); GrowDirection get_h_grow_direction() const; @@ -421,8 +421,8 @@ public: void set_v_size_flags(int p_flags); int get_v_size_flags() const; - void set_stretch_ratio(float p_ratio); - float get_stretch_ratio() const; + void set_stretch_ratio(real_t p_ratio); + real_t get_stretch_ratio() const; void minimum_size_changed(); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index fdfbf9eafc..b6884bd37d 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -256,7 +256,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin Button *AcceptDialog::add_cancel_button(const String &p_cancel) { String c = p_cancel; if (p_cancel == "") { - c = RTR("Cancel"); + c = TTRC("Cancel"); } Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c); b->connect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed)); @@ -317,13 +317,13 @@ AcceptDialog::AcceptDialog() { hbc->add_spacer(); ok = memnew(Button); - ok->set_text(RTR("OK")); + ok->set_text(TTRC("OK")); hbc->add_child(ok); hbc->add_spacer(); ok->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed)); - set_title(RTR("Alert!")); + set_title(TTRC("Alert!")); connect("window_input", callable_mp(this, &AcceptDialog::_input_from_window)); } @@ -342,7 +342,7 @@ Button *ConfirmationDialog::get_cancel_button() { } ConfirmationDialog::ConfirmationDialog() { - set_title(RTR("Please Confirm...")); + set_title(TTRC("Please Confirm...")); #ifdef TOOLS_ENABLED set_min_size(Size2(200, 70) * EDSCALE); #endif diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 7453324505..7ac8dbccca 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -57,6 +57,14 @@ void FileDialog::_theme_changed() { dir_up->add_theme_color_override("icon_hover_color", font_hover_color); dir_up->add_theme_color_override("icon_pressed_color", font_pressed_color); + dir_prev->add_theme_color_override("icon_color_normal", font_color); + dir_prev->add_theme_color_override("icon_color_hover", font_hover_color); + dir_prev->add_theme_color_override("icon_color_pressed", font_pressed_color); + + dir_next->add_theme_color_override("icon_color_normal", font_color); + dir_next->add_theme_color_override("icon_color_hover", font_hover_color); + dir_next->add_theme_color_override("icon_color_pressed", font_pressed_color); + refresh->add_theme_color_override("icon_normal_color", font_color); refresh->add_theme_color_override("icon_hover_color", font_hover_color); refresh->add_theme_color_override("icon_pressed_color", font_pressed_color); @@ -74,6 +82,13 @@ void FileDialog::_notification(int p_what) { } if (p_what == NOTIFICATION_ENTER_TREE) { dir_up->set_icon(vbox->get_theme_icon("parent_folder", "FileDialog")); + if (vbox->is_layout_rtl()) { + dir_prev->set_icon(vbox->get_theme_icon("forward_folder", "FileDialog")); + dir_next->set_icon(vbox->get_theme_icon("back_folder", "FileDialog")); + } else { + dir_prev->set_icon(vbox->get_theme_icon("back_folder", "FileDialog")); + dir_next->set_icon(vbox->get_theme_icon("forward_folder", "FileDialog")); + } refresh->set_icon(vbox->get_theme_icon("reload", "FileDialog")); show_hidden->set_icon(vbox->get_theme_icon("toggle_hidden", "FileDialog")); _theme_changed(); @@ -144,6 +159,7 @@ void FileDialog::_dir_entered(String p_dir) { file->set_text(""); invalidate(); update_dir(); + _push_history(); } void FileDialog::_file_entered(const String &p_file) { @@ -177,6 +193,21 @@ void FileDialog::_post_popup() { } else { file_box->set_visible(true); } + + local_history.clear(); + local_history_pos = -1; + _push_history(); +} + +void FileDialog::_push_history() { + local_history.resize(local_history_pos + 1); + String new_path = dir_access->get_current_dir(); + if (local_history.size() == 0 || new_path != local_history[local_history_pos]) { + local_history.push_back(new_path); + local_history_pos++; + dir_prev->set_disabled(local_history_pos == 0); + dir_next->set_disabled(true); + } } void FileDialog::_action_pressed() { @@ -272,7 +303,7 @@ void FileDialog::_action_pressed() { } if (dir_access->file_exists(f)) { - confirm_save->set_text(RTR("File exists, overwrite?")); + confirm_save->set_text(TTRC("File exists, overwrite?")); confirm_save->popup_centered(Size2(200, 80)); } else { emit_signal("file_selected", f); @@ -316,6 +347,35 @@ void FileDialog::_go_up() { dir_access->change_dir(".."); update_file_list(); update_dir(); + _push_history(); +} + +void FileDialog::_go_back() { + if (local_history_pos <= 0) { + return; + } + + local_history_pos--; + dir_access->change_dir(local_history[local_history_pos]); + update_file_list(); + update_dir(); + + dir_prev->set_disabled(local_history_pos == 0); + dir_next->set_disabled(local_history_pos == local_history.size() - 1); +} + +void FileDialog::_go_forward() { + if (local_history_pos == local_history.size() - 1) { + return; + } + + local_history_pos++; + dir_access->change_dir(local_history[local_history_pos]); + update_file_list(); + update_dir(); + + dir_prev->set_disabled(local_history_pos == 0); + dir_next->set_disabled(local_history_pos == local_history.size() - 1); } void FileDialog::deselect_all() { @@ -329,10 +389,10 @@ void FileDialog::deselect_all() { switch (mode) { case FILE_MODE_OPEN_FILE: case FILE_MODE_OPEN_FILES: - get_ok_button()->set_text(RTR("Open")); + get_ok_button()->set_text(TTRC("Open")); break; case FILE_MODE_OPEN_DIR: - get_ok_button()->set_text(RTR("Select Current Folder")); + get_ok_button()->set_text(TTRC("Select Current Folder")); break; case FILE_MODE_OPEN_ANY: case FILE_MODE_SAVE_FILE: @@ -356,7 +416,7 @@ void FileDialog::_tree_selected() { if (!d["dir"]) { file->set_text(d["name"]); } else if (mode == FILE_MODE_OPEN_DIR) { - get_ok_button()->set_text(RTR("Select This Folder")); + get_ok_button()->set_text(TTRC("Select This Folder")); } get_ok_button()->set_disabled(_is_open_should_be_disabled()); @@ -377,6 +437,7 @@ void FileDialog::_tree_item_activated() { } call_deferred("_update_file_list"); call_deferred("_update_dir"); + _push_history(); } else { _action_pressed(); } @@ -415,6 +476,13 @@ void FileDialog::update_file_list() { bool is_hidden; String item; + if (dir_access->is_readable(dir_access->get_current_dir().utf8().get_data())) { + message->hide(); + } else { + message->set_text(TTRC("You don't have permission to access contents of this folder.")); + message->show(); + } + while ((item = dir_access->get_next()) != "") { if (item == "." || item == "..") { continue; @@ -549,7 +617,7 @@ void FileDialog::update_filters() { all_filters += ", ..."; } - filter->add_item(RTR("All Recognized") + " (" + all_filters + ")"); + filter->add_item(String(TTRC("All Recognized")) + " (" + all_filters + ")"); } for (int i = 0; i < filters.size(); i++) { String flt = filters[i].get_slice(";", 0).strip_edges(); @@ -561,7 +629,7 @@ void FileDialog::update_filters() { } } - filter->add_item(RTR("All Files (*)")); + filter->add_item(TTRC("All Files (*)")); } void FileDialog::clear_filters() { @@ -602,6 +670,7 @@ void FileDialog::set_current_dir(const String &p_dir) { dir_access->change_dir(p_dir); update_dir(); invalidate(); + _push_history(); } void FileDialog::set_current_file(const String &p_file) { @@ -646,37 +715,37 @@ void FileDialog::set_file_mode(FileMode p_mode) { mode = p_mode; switch (mode) { case FILE_MODE_OPEN_FILE: - get_ok_button()->set_text(RTR("Open")); + get_ok_button()->set_text(TTRC("Open")); if (mode_overrides_title) { - set_title(RTR("Open a File")); + set_title(TTRC("Open a File")); } makedir->hide(); break; case FILE_MODE_OPEN_FILES: - get_ok_button()->set_text(RTR("Open")); + get_ok_button()->set_text(TTRC("Open")); if (mode_overrides_title) { - set_title(RTR("Open File(s)")); + set_title(TTRC("Open File(s)")); } makedir->hide(); break; case FILE_MODE_OPEN_DIR: - get_ok_button()->set_text(RTR("Select Current Folder")); + get_ok_button()->set_text(TTRC("Select Current Folder")); if (mode_overrides_title) { - set_title(RTR("Open a Directory")); + set_title(TTRC("Open a Directory")); } makedir->show(); break; case FILE_MODE_OPEN_ANY: - get_ok_button()->set_text(RTR("Open")); + get_ok_button()->set_text(TTRC("Open")); if (mode_overrides_title) { - set_title(RTR("Open a File or Directory")); + set_title(TTRC("Open a File or Directory")); } makedir->show(); break; case FILE_MODE_SAVE_FILE: - get_ok_button()->set_text(RTR("Save")); + get_ok_button()->set_text(TTRC("Save")); if (mode_overrides_title) { - set_title(RTR("Save a File")); + set_title(TTRC("Save a File")); } makedir->show(); break; @@ -731,12 +800,13 @@ FileDialog::Access FileDialog::get_access() const { } void FileDialog::_make_dir_confirm() { - Error err = dir_access->make_dir(makedirname->get_text()); + Error err = dir_access->make_dir(makedirname->get_text().strip_edges()); if (err == OK) { - dir_access->change_dir(makedirname->get_text()); + dir_access->change_dir(makedirname->get_text().strip_edges()); invalidate(); update_filters(); update_dir(); + _push_history(); } else { mkdirerr->popup_centered(Size2(250, 50)); } @@ -754,6 +824,7 @@ void FileDialog::_select_drive(int p_idx) { file->set_text(""); invalidate(); update_dir(); + _push_history(); } void FileDialog::_update_drives() { @@ -857,17 +928,27 @@ FileDialog::FileDialog() { vbox->connect("theme_changed", callable_mp(this, &FileDialog::_theme_changed)); mode = FILE_MODE_SAVE_FILE; - set_title(RTR("Save a File")); + set_title(TTRC("Save a File")); HBoxContainer *hbc = memnew(HBoxContainer); + dir_prev = memnew(Button); + dir_prev->set_flat(true); + dir_prev->set_tooltip(TTRC("Go to previous folder.")); + dir_next = memnew(Button); + dir_next->set_flat(true); + dir_next->set_tooltip(TTRC("Go to next folder.")); dir_up = memnew(Button); dir_up->set_flat(true); - dir_up->set_tooltip(RTR("Go to parent folder.")); + dir_up->set_tooltip(TTRC("Go to parent folder.")); + hbc->add_child(dir_prev); + hbc->add_child(dir_next); hbc->add_child(dir_up); + dir_prev->connect("pressed", callable_mp(this, &FileDialog::_go_back)); + dir_next->connect("pressed", callable_mp(this, &FileDialog::_go_forward)); dir_up->connect("pressed", callable_mp(this, &FileDialog::_go_up)); - hbc->add_child(memnew(Label(RTR("Path:")))); + hbc->add_child(memnew(Label(TTRC("Path:")))); drives_container = memnew(HBoxContainer); hbc->add_child(drives_container); @@ -883,7 +964,7 @@ FileDialog::FileDialog() { refresh = memnew(Button); refresh->set_flat(true); - refresh->set_tooltip(RTR("Refresh files.")); + refresh->set_tooltip(TTRC("Refresh files.")); refresh->connect("pressed", callable_mp(this, &FileDialog::update_file_list)); hbc->add_child(refresh); @@ -891,7 +972,7 @@ FileDialog::FileDialog() { show_hidden->set_flat(true); show_hidden->set_toggle_mode(true); show_hidden->set_pressed(is_showing_hidden_files()); - show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files.")); + show_hidden->set_tooltip(TTRC("Toggle the visibility of hidden files.")); show_hidden->connect("toggled", callable_mp(this, &FileDialog::set_show_hidden_files)); hbc->add_child(show_hidden); @@ -899,17 +980,24 @@ FileDialog::FileDialog() { hbc->add_child(shortcuts_container); makedir = memnew(Button); - makedir->set_text(RTR("Create Folder")); + makedir->set_text(TTRC("Create Folder")); makedir->connect("pressed", callable_mp(this, &FileDialog::_make_dir)); hbc->add_child(makedir); vbox->add_child(hbc); tree = memnew(Tree); tree->set_hide_root(true); - vbox->add_margin_child(RTR("Directories & Files:"), tree, true); + vbox->add_margin_child(TTRC("Directories & Files:"), tree, true); + + message = memnew(Label); + message->hide(); + message->set_anchors_and_offsets_preset(Control::PRESET_WIDE); + message->set_align(Label::ALIGN_CENTER); + message->set_valign(Label::VALIGN_CENTER); + tree->add_child(message); file_box = memnew(HBoxContainer); - file_box->add_child(memnew(Label(RTR("File:")))); + file_box->add_child(memnew(Label(TTRC("File:")))); file = memnew(LineEdit); file->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE); file->set_stretch_ratio(4); @@ -941,22 +1029,22 @@ FileDialog::FileDialog() { confirm_save->connect("confirmed", callable_mp(this, &FileDialog::_save_confirm_pressed)); makedialog = memnew(ConfirmationDialog); - makedialog->set_title(RTR("Create Folder")); + makedialog->set_title(TTRC("Create Folder")); VBoxContainer *makevb = memnew(VBoxContainer); makedialog->add_child(makevb); makedirname = memnew(LineEdit); makedirname->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE); - makevb->add_margin_child(RTR("Name:"), makedirname); + makevb->add_margin_child(TTRC("Name:"), makedirname); add_child(makedialog); makedialog->register_text_enter(makedirname); makedialog->connect("confirmed", callable_mp(this, &FileDialog::_make_dir_confirm)); mkdirerr = memnew(AcceptDialog); - mkdirerr->set_text(RTR("Could not create folder.")); + mkdirerr->set_text(TTRC("Could not create folder.")); add_child(mkdirerr); exterr = memnew(AcceptDialog); - exterr->set_text(RTR("Must use a valid extension.")); + exterr->set_text(TTRC("Must use a valid extension.")); add_child(exterr); update_filters(); diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 25b742c234..4996f00cb3 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -86,6 +86,10 @@ private: DirAccess *dir_access; ConfirmationDialog *confirm_save; + Label *message; + + Button *dir_prev; + Button *dir_next; Button *dir_up; Button *refresh; @@ -93,6 +97,10 @@ private: Vector<String> filters; + Vector<String> local_history; + int local_history_pos = 0; + void _push_history(); + bool mode_overrides_title = true; static bool default_show_hidden_files; @@ -119,6 +127,8 @@ private: void _make_dir(); void _make_dir_confirm(); void _go_up(); + void _go_back(); + void _go_forward(); void _update_drives(); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 331f0380c5..b93391ee4c 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -161,7 +161,7 @@ void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseButton> mb = p_ev; Ref<InputEventMouseMotion> mm = p_ev; - if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { is_pressing = true; @@ -180,7 +180,12 @@ void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) { accept_event(); } else if (mm.is_valid() && is_pressing) { if (is_resizing) { - ge->set_minimap_size(ge->get_minimap_size() - mm->get_relative()); + // Prevent setting minimap wider than GraphEdit + Vector2 new_minimap_size; + new_minimap_size.x = MIN(get_size().x - mm->get_relative().x, ge->get_size().x - 2.0 * minimap_padding.x); + new_minimap_size.y = MIN(get_size().y - mm->get_relative().y, ge->get_size().y - 2.0 * minimap_padding.y); + ge->set_minimap_size(new_minimap_size); + update(); } else { Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding; @@ -548,7 +553,7 @@ bool GraphEdit::_filter_input(const Point2 &p_point) { void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseButton> mb = p_ev; - if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) { connecting_valid = false; Ref<Texture2D> port = get_theme_icon("port", "GraphNode"); click_pos = mb->get_position() / zoom; @@ -691,7 +696,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { } } - if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) { if (connecting_valid) { if (connecting && connecting_target) { String from = connecting_from; @@ -1062,7 +1067,7 @@ void GraphEdit::set_selected(Node *p_child) { void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseMotion> mm = p_ev; - if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) { + if (mm.is_valid() && (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) { h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x); v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y); } @@ -1118,7 +1123,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } gn->set_selected(box_selection_mode_additive); } else { - bool select = (previus_selected.find(gn) != nullptr); + bool select = (previous_selected.find(gn) != nullptr); if (gn->is_selected() && !select) { emit_signal("node_deselected", gn); } else if (!gn->is_selected() && select) { @@ -1134,7 +1139,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseButton> b = p_ev; if (b.is_valid()) { - if (b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) { + if (b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) { if (box_selecting) { box_selecting = false; for (int i = get_child_count() - 1; i >= 0; i--) { @@ -1143,7 +1148,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { continue; } - bool select = (previus_selected.find(gn) != nullptr); + bool select = (previous_selected.find(gn) != nullptr); if (gn->is_selected() && !select) { emit_signal("node_deselected", gn); } else if (!gn->is_selected() && select) { @@ -1164,7 +1169,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } } - if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && dragging) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && dragging) { if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { //deselect current node for (int i = get_child_count() - 1; i >= 0; i--) { @@ -1203,7 +1208,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { connections_layer->update(); } - if (b->get_button_index() == BUTTON_LEFT && b->is_pressed()) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) { GraphNode *gn = nullptr; for (int i = get_child_count() - 1; i >= 0; i--) { @@ -1268,29 +1273,29 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { box_selecting_from = b->get_position(); if (b->get_control()) { box_selection_mode_additive = true; - previus_selected.clear(); + previous_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i)); if (!gn2 || !gn2->is_selected()) { continue; } - previus_selected.push_back(gn2); + previous_selected.push_back(gn2); } } else if (b->get_shift()) { box_selection_mode_additive = false; - previus_selected.clear(); + previous_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i)); if (!gn2 || !gn2->is_selected()) { continue; } - previus_selected.push_back(gn2); + previous_selected.push_back(gn2); } } else { box_selection_mode_additive = true; - previus_selected.clear(); + previous_selected.clear(); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i)); if (!gn2) { @@ -1305,32 +1310,25 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } } - if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && box_selecting) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && box_selecting) { box_selecting = false; - previus_selected.clear(); + box_selecting_rect = Rect2(); + previous_selected.clear(); top_layer->update(); minimap->update(); } - if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) { - //too difficult to get right - //set_zoom(zoom*ZOOM_SCALE); - } - - if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) { - //too difficult to get right - //set_zoom(zoom/ZOOM_SCALE); - } - if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + set_zoom(zoom * ZOOM_SCALE); + } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + set_zoom(zoom / ZOOM_SCALE); + } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8); - } - if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8); - } - if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { + } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT || (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8); - } - if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { + } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8); } } diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 8fdf975319..fa3b113705 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -150,7 +150,7 @@ private: Point2 box_selecting_from; Point2 box_selecting_to; Rect2 box_selecting_rect; - List<GraphNode *> previus_selected; + List<GraphNode *> previous_selected; bool setting_scroll_ofs = false; bool right_disconnects = false; diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index b615cdb266..8eba473d57 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -32,6 +32,12 @@ #include "core/string/translation.h" +struct _MinSizeCache { + int min_size; + bool will_stretch; + int final_size; +}; + bool GraphNode::_set(const StringName &p_name, const Variant &p_value) { String str = p_name; if (str.begins_with("opentype_features/")) { @@ -171,15 +177,23 @@ void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const { } void GraphNode::_resort() { - int sep = get_theme_constant("separation"); + /** First pass, determine minimum size AND amount of stretchable elements */ + + Size2i new_size = get_size(); Ref<StyleBox> sb = get_theme_stylebox("frame"); - bool first = true; - Size2 minsize; + int sep = get_theme_constant("separation"); + + bool first = true; + int children_count = 0; + int stretch_min = 0; + int stretch_avail = 0; + float stretch_ratio_total = 0; + Map<Control *, _MinSizeCache> min_size_cache; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); - if (!c) { + if (!c || !c->is_visible_in_tree()) { continue; } if (c->is_set_as_top_level()) { @@ -187,38 +201,120 @@ void GraphNode::_resort() { } Size2i size = c->get_combined_minimum_size(); + _MinSizeCache msc; - minsize.y += size.y; - minsize.x = MAX(minsize.x, size.x); + stretch_min += size.height; + msc.min_size = size.height; + msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND; - if (first) { - first = false; - } else { - minsize.y += sep; + if (msc.will_stretch) { + stretch_avail += msc.min_size; + stretch_ratio_total += c->get_stretch_ratio(); } + msc.final_size = msc.min_size; + min_size_cache[c] = msc; + children_count++; } - int vofs = 0; - int w = get_size().x - sb->get_minimum_size().x; + if (children_count == 0) { + return; + } + + int stretch_max = new_size.height - (children_count - 1) * sep; + int stretch_diff = stretch_max - stretch_min; + if (stretch_diff < 0) { + //avoid negative stretch space + stretch_diff = 0; + } + + stretch_avail += stretch_diff - sb->get_margin(SIDE_BOTTOM) - sb->get_margin(SIDE_TOP); //available stretch space. + /** Second, pass sucessively to discard elements that can't be stretched, this will run while stretchable + elements exist */ + + while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist + bool refit_successful = true; //assume refit-test will go well + + for (int i = 0; i < get_child_count(); i++) { + Control *c = Object::cast_to<Control>(get_child(i)); + if (!c || !c->is_visible_in_tree()) { + continue; + } + if (c->is_set_as_top_level()) { + continue; + } + ERR_FAIL_COND(!min_size_cache.has(c)); + _MinSizeCache &msc = min_size_cache[c]; + + if (msc.will_stretch) { //wants to stretch + //let's see if it can really stretch + + int final_pixel_size = stretch_avail * c->get_stretch_ratio() / stretch_ratio_total; + if (final_pixel_size < msc.min_size) { + //if available stretching area is too small for widget, + //then remove it from stretching area + msc.will_stretch = false; + stretch_ratio_total -= c->get_stretch_ratio(); + refit_successful = false; + stretch_avail -= msc.min_size; + msc.final_size = msc.min_size; + break; + } else { + msc.final_size = final_pixel_size; + } + } + } + + if (refit_successful) { //uf refit went well, break + break; + } + } + + /** Final pass, draw and stretch elements **/ + + int ofs = sb->get_margin(SIDE_TOP); + + first = true; + int idx = 0; cache_y.clear(); + int w = new_size.width - sb->get_minimum_size().x; + for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); - if (!c) { + if (!c || !c->is_visible_in_tree()) { continue; } if (c->is_set_as_top_level()) { continue; } - Size2i size = c->get_combined_minimum_size(); + _MinSizeCache &msc = min_size_cache[c]; + + if (first) { + first = false; + } else { + ofs += sep; + } - Rect2 r(sb->get_margin(SIDE_LEFT), sb->get_margin(SIDE_TOP) + vofs, w, size.y); + int from = ofs; + int to = ofs + msc.final_size; - fit_child_in_rect(c, r); - cache_y.push_back(vofs + size.y * 0.5); + if (msc.will_stretch && idx == children_count - 1) { + //adjust so the last one always fits perfect + //compensating for numerical imprecision - vofs += size.y + sep; + to = new_size.height - sb->get_margin(SIDE_BOTTOM); + } + + int size = to - from; + + Rect2 rect(sb->get_margin(SIDE_LEFT), from, w, size); + + fit_child_in_rect(c, rect); + cache_y.push_back(from - sb->get_margin(SIDE_TOP) + size * 0.5); + + ofs = to; + idx++; } update(); @@ -712,7 +808,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) { if (mb.is_valid()) { ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node."); - if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y); if (close_rect.size != Size2() && close_rect.has_point(mpos)) { //send focus to parent @@ -735,7 +831,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) { emit_signal("raise_request"); } - if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { resizing = false; } } diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 7afc04c51c..482560d29d 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -540,7 +540,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; - if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) { + if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) { select(defer_select_single, true); emit_signal("multi_selected", defer_select_single, true); @@ -548,7 +548,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { return; } - if (mb.is_valid() && (mb->get_button_index() == BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == BUTTON_RIGHT)) && mb->is_pressed()) { + if (mb.is_valid() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == MOUSE_BUTTON_RIGHT)) && mb->is_pressed()) { search_string = ""; //any mousepress cancels Vector2 pos = mb->get_position(); Ref<StyleBox> bg = get_theme_stylebox("bg"); @@ -594,16 +594,16 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb->get_button_index() == BUTTON_RIGHT) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { emit_signal("item_rmb_selected", i, get_local_mouse_position()); } } else { - if (!mb->is_doubleclick() && !mb->get_command() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == BUTTON_LEFT) { + if (!mb->is_doubleclick() && !mb->get_command() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MOUSE_BUTTON_LEFT) { defer_select_single = i; return; } - if (items[i].selected && mb->get_button_index() == BUTTON_RIGHT) { + if (items[i].selected && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { emit_signal("item_rmb_selected", i, get_local_mouse_position()); } else { bool selected = items[i].selected; @@ -618,7 +618,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb->get_button_index() == BUTTON_RIGHT) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { emit_signal("item_rmb_selected", i, get_local_mouse_position()); } else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_doubleclick()) { emit_signal("item_activated", i); @@ -628,7 +628,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { return; } - if (mb->get_button_index() == BUTTON_RIGHT) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { emit_signal("rmb_clicked", mb->get_position()); return; @@ -637,10 +637,10 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { // Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting. emit_signal("nothing_selected"); } - if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) { scroll_bar->set_value(scroll_bar->get_value() - scroll_bar->get_page() * mb->get_factor() / 8); } - if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) { scroll_bar->set_value(scroll_bar->get_value() + scroll_bar->get_page() * mb->get_factor() / 8); } @@ -768,7 +768,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { } } } else if (p_event->is_action("ui_accept")) { - search_string = ""; //any mousepress cance + search_string = ""; //any mousepress cancels if (current >= 0 && current < items.size()) { emit_signal("item_activated", current); diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index b98caf3562..be73fd8f51 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -260,7 +260,8 @@ void Label::_notification(int p_what) { } } } - visible_glyphs = total_glyphs * percent_visible; + + visible_glyphs = MIN(total_glyphs, visible_chars); } Vector2 ofs; @@ -541,6 +542,8 @@ void Label::set_visible_characters(int p_amount) { visible_chars = p_amount; if (get_total_character_count() > 0) { percent_visible = (float)p_amount / (float)get_total_character_count(); + } else { + percent_visible = 1.0; } update(); } diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 3e8ebd2429..d1cd73c803 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -222,7 +222,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { // Ignore mouse clicks in IME input mode. return; } - if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && context_menu_enabled) { + if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) { menu->set_position(get_screen_transform().xform(get_local_mouse_position())); menu->set_size(Vector2(1, 1)); _generate_context_menu(); @@ -232,7 +232,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { return; } - if (b->get_button_index() != BUTTON_LEFT) { + if (b->get_button_index() != MOUSE_BUTTON_LEFT) { return; } @@ -327,7 +327,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } } - if (m->get_button_mask() & BUTTON_LEFT) { + if (m->get_button_mask() & MOUSE_BUTTON_LEFT) { if (selection.creating) { set_cursor_at_pixel_pos(m->get_position().x); selection_fill_at_cursor(); @@ -809,7 +809,7 @@ void LineEdit::_notification(int p_what) { } } else { { - // IME intermidiet text range. + // IME intermediate text range. Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, cursor_pos, cursor_pos + ime_text.length()); for (int i = 0; i < sel.size(); i++) { Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height); @@ -848,7 +848,7 @@ void LineEdit::_notification(int p_what) { } if (has_focus()) { - if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) { + if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) { DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id()); DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + Point2(using_placeholder ? 0 : x_ofs, y_ofs + TS->shaped_text_get_size(text_rid).y), get_viewport()->get_window_id()); } @@ -865,7 +865,7 @@ void LineEdit::_notification(int p_what) { } } - if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) { + if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) { DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id()); Point2 cursor_pos = Point2(get_cursor_position(), 1) * get_minimum_size().height; DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id()); @@ -878,7 +878,7 @@ void LineEdit::_notification(int p_what) { caret_blink_timer->stop(); } - if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) { + if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) { DisplayServer::get_singleton()->window_set_ime_position(Point2(), get_viewport()->get_window_id()); DisplayServer::get_singleton()->window_set_ime_active(false, get_viewport()->get_window_id()); } @@ -1154,6 +1154,8 @@ void LineEdit::cursor_set_blink_enabled(const bool p_enabled) { } draw_caret = true; + + notify_property_list_changed(); } bool LineEdit::cursor_get_force_displayed() const { @@ -1434,7 +1436,7 @@ void LineEdit::set_cursor_position(int p_pos) { ofs_max -= r_icon->get_width(); } - // Note: Use too coordinates to fit IME input range. + // Note: Use two coordinates to fit IME input range. Vector2i primary_catret_offset = get_cursor_pixel_pos(); if (MIN(primary_catret_offset.x, primary_catret_offset.y) <= x_ofs) { @@ -2075,6 +2077,12 @@ void LineEdit::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); } +void LineEdit::_validate_property(PropertyInfo &property) const { + if (!caret_blink_enabled && property.name == "caret_blink_speed") { + property.usage = PROPERTY_USAGE_NOEDITOR; + } +} + void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed); diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index f1d9de255a..ef36377f2e 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -198,15 +198,15 @@ private: void _backspace(bool p_word = false, bool p_all_to_left = false); void _delete(bool p_word = false, bool p_all_to_right = false); - void _gui_input(Ref<InputEvent> p_event); - void _notification(int p_what); - protected: + void _notification(int p_what); static void _bind_methods(); + void _gui_input(Ref<InputEvent> p_event); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + void _validate_property(PropertyInfo &property) const override; public: void set_align(Align p_align); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index f237f79be1..bfbd46a9f0 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -222,7 +222,7 @@ void PopupMenu::_activate_submenu(int p_over) { submenu_popup->set_close_on_parent_focus(false); submenu_popup->set_position(submenu_pos); - submenu_popup->set_as_minsize(); // Shrink the popup size to it's contents. + submenu_popup->set_as_minsize(); // Shrink the popup size to its contents. submenu_popup->popup(); // Set autohide areas @@ -359,7 +359,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) { // Allow activating item by releasing the LMB or any that was down when the popup appeared. // However, if button was not held when opening menu, do not allow release to activate item. - if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { + if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { bool was_during_grabbed_click = during_grabbed_click; during_grabbed_click = false; initial_button_mask = 0; @@ -722,6 +722,7 @@ void PopupMenu::_notification(int p_what) { for (int i = 0; i < items.size(); i++) { items.write[i].xl_text = tr(items[i].text); items.write[i].dirty = true; + _shape_item(i); } child_controls_changed(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 682584d73f..09f6578295 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -147,7 +147,7 @@ RichTextLabel::Item *RichTextLabel::_get_item_at_pos(RichTextLabel::Item *p_item case ITEM_TEXT: { ItemText *t = (ItemText *)it; offset += t->text.length(); - if (offset >= p_position) { + if (offset > p_position) { return it; } } break; @@ -588,7 +588,8 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> offset.x += table->columns[column].width + hseparation + frame->padding.size.x; row_height = MAX(yofs, row_height); - if (column == col_count - 1) { + // Add row height after last column of the row or last cell of the table. + if (column == col_count - 1 || E->next() == nullptr) { offset.x = 0; row_height += vseparation; table->total_height += row_height; @@ -759,7 +760,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o //draw_rect(Rect2(p_ofs + off, TS->shaped_text_get_size(rid)), Color(1,0,0), false, 2); //DEBUG_RECTS - off.y += TS->shaped_text_get_ascent(rid); + off.y += TS->shaped_text_get_ascent(rid) + l.text_buf->get_spacing_top(); // Draw inlined objects. Array objects = TS->shaped_text_get_objects(rid); for (int i = 0; i < objects.size(); i++) { @@ -1078,7 +1079,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o off.x += glyphs[i].advance; } } - off.y += TS->shaped_text_get_descent(rid); + off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom(); } return line_count; @@ -1117,7 +1118,8 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs); while (ofs.y < size.height && from_line < main->lines.size()) { - ofs.y += _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char); + _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char); + ofs.y += main->lines[from_line].text_buf->get_size().y; if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) { if (r_outside != nullptr) { *r_outside = false; @@ -1172,7 +1174,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V } break; } - off.y += TS->shaped_text_get_ascent(rid); + off.y += TS->shaped_text_get_ascent(rid) + l.text_buf->get_spacing_top(); Array objects = TS->shaped_text_get_objects(rid); for (int i = 0; i < objects.size(); i++) { @@ -1236,7 +1238,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V if (rect.has_point(p_click) && !table_hit) { char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x); } - off.y += TS->shaped_text_get_descent(rid); + off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom(); } if (char_pos >= 0) { @@ -1244,8 +1246,19 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V if (r_click_item != nullptr) { Item *it = p_frame->lines[p_line].from; Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr; - it = _get_item_at_pos(it, it_to, char_pos); - *r_click_item = it; + if (char_pos == p_frame->lines[p_line].char_count) { + // Selection after the end of line, select last item. + if (it_to != nullptr) { + *r_click_item = _get_prev_item(it_to); + } else { + for (Item *i = it; i && i != it_to; i = _get_next_item(i)) { + *r_click_item = i; + } + } + } else { + // Selection in the line. + *r_click_item = _get_item_at_pos(it, it_to, char_pos); + } } if (r_click_frame != nullptr) { @@ -1466,7 +1479,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { return; } - if (b->get_button_index() == BUTTON_LEFT) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT) { if (b->is_pressed() && !b->is_doubleclick()) { scroll_updated = false; ItemFrame *c_frame = nullptr; @@ -1551,12 +1564,12 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { } } - if (b->get_button_index() == BUTTON_WHEEL_UP) { + if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { if (scroll_active) { vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8); } } - if (b->get_button_index() == BUTTON_WHEEL_DOWN) { + if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { if (scroll_active) { vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8); } @@ -3634,6 +3647,7 @@ void RichTextLabel::set_use_bbcode(bool p_enable) { } use_bbcode = p_enable; set_bbcode(bbcode); + notify_property_list_changed(); } bool RichTextLabel::is_using_bbcode() const { @@ -3742,7 +3756,9 @@ void RichTextLabel::set_effects(const Vector<Variant> &effects) { custom_effects.push_back(effect); } - parse_bbcode(bbcode); + if ((bbcode != "") && use_bbcode) { + parse_bbcode(bbcode); + } } Vector<Variant> RichTextLabel::get_effects() { @@ -3759,7 +3775,9 @@ void RichTextLabel::install_effect(const Variant effect) { if (rteffect.is_valid()) { custom_effects.push_back(effect); - parse_bbcode(bbcode); + if ((bbcode != "") && use_bbcode) { + parse_bbcode(bbcode); + } } } @@ -3771,6 +3789,12 @@ int RichTextLabel::get_content_height() const { return total_height; } +void RichTextLabel::_validate_property(PropertyInfo &property) const { + if (!use_bbcode && property.name == "bbcode_text") { + property.usage = PROPERTY_USAGE_NOEDITOR; + } +} + void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &RichTextLabel::_gui_input); ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text); @@ -3979,14 +4003,16 @@ void RichTextLabel::set_fixed_size_to_width(int p_width) { } Size2 RichTextLabel::get_minimum_size() const { - Size2 size(0, 0); + Ref<StyleBox> style = get_theme_stylebox("normal"); + Size2 size = style->get_minimum_size(); + if (fixed_width != -1) { - size.x = fixed_width; + size.x += fixed_width; } if (fixed_width != -1 || fit_content_height) { const_cast<RichTextLabel *>(this)->_validate_line_caches(main); - size.y = get_content_height(); + size.y += get_content_height(); } return size; diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 2351aff0a4..e3e457d1f2 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -81,7 +81,9 @@ public: }; protected: + void _notification(int p_what); static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; private: struct Item; @@ -441,9 +443,6 @@ private: bool fit_content_height = false; -protected: - void _notification(int p_what); - public: String get_text(); void add_text(const String &p_text); diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index f2516e76a5..a56bf15507 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -52,17 +52,17 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) { if (b.is_valid()) { accept_event(); - if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) { + if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && b->is_pressed()) { set_value(get_value() + get_page() / 4.0); accept_event(); } - if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) { + if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && b->is_pressed()) { set_value(get_value() - get_page() / 4.0); accept_event(); } - if (b->get_button_index() != BUTTON_LEFT) { + if (b->get_button_index() != MOUSE_BUTTON_LEFT) { return; } diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 411891ece8..90a528482f 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -94,7 +94,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { Ref<InputEventMouseButton> mb = p_gui_input; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) { // only horizontal is enabled, scroll horizontally if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) { h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() / 8 * mb->get_factor()); @@ -103,7 +103,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) { // only horizontal is enabled, scroll horizontally if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) { h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() / 8 * mb->get_factor()); @@ -112,13 +112,13 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - if (mb->get_button_index() == BUTTON_WHEEL_LEFT && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT && mb->is_pressed()) { if (h_scroll->is_visible_in_tree()) { h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * mb->get_factor() / 8); } } - if (mb->get_button_index() == BUTTON_WHEEL_RIGHT && mb->is_pressed()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT && mb->is_pressed()) { if (h_scroll->is_visible_in_tree()) { h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * mb->get_factor() / 8); } @@ -132,7 +132,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (mb->get_button_index() != BUTTON_LEFT) { + if (mb->get_button_index() != MOUSE_BUTTON_LEFT) { return; } diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 2239226c78..7f1d19a87a 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -53,7 +53,7 @@ void Slider::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { Ref<Texture2D> grabber = get_theme_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber"); grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x; @@ -72,10 +72,10 @@ void Slider::_gui_input(Ref<InputEvent> p_event) { grab.active = false; } } else if (scrollable) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { grab_focus(); set_value(get_value() + get_step()); - } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) { + } else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { grab_focus(); set_value(get_value() - get_step()); } diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 2c9720e4b6..50b25fa7b4 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -76,7 +76,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) { } void SpinBox::_range_click_timeout() { - if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { + if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) { bool up = get_local_mouse_position().y < (get_size().height / 2); set_value(get_value() + (up ? get_step() : -get_step())); @@ -91,6 +91,14 @@ void SpinBox::_range_click_timeout() { } } +void SpinBox::_release_mouse() { + if (drag.enabled) { + drag.enabled = false; + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); + warp_mouse(drag.capture_pos); + } +} + void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { if (!is_editable()) { return; @@ -102,7 +110,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { bool up = mb->get_position().y < (get_size().height / 2); switch (mb->get_button_index()) { - case BUTTON_LEFT: { + case MOUSE_BUTTON_LEFT: { line_edit->grab_focus(); set_value(get_value() + (up ? get_step() : -get_step())); @@ -114,17 +122,17 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { drag.allowed = true; drag.capture_pos = mb->get_position(); } break; - case BUTTON_RIGHT: { + case MOUSE_BUTTON_RIGHT: { line_edit->grab_focus(); set_value((up ? get_max() : get_min())); } break; - case BUTTON_WHEEL_UP: { + case MOUSE_BUTTON_WHEEL_UP: { if (line_edit->has_focus()) { set_value(get_value() + get_step() * mb->get_factor()); accept_event(); } } break; - case BUTTON_WHEEL_DOWN: { + case MOUSE_BUTTON_WHEEL_DOWN: { if (line_edit->has_focus()) { set_value(get_value() - get_step() * mb->get_factor()); accept_event(); @@ -133,21 +141,16 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { //set_default_cursor_shape(CURSOR_ARROW); range_click_timer->stop(); - - if (drag.enabled) { - drag.enabled = false; - Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); - warp_mouse(drag.capture_pos); - } + _release_mouse(); drag.allowed = false; } Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { if (drag.enabled) { drag.diff_y += mm->get_relative().y; float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y); @@ -199,6 +202,8 @@ void SpinBox::_notification(int p_what) { } else if (p_what == NOTIFICATION_ENTER_TREE) { _adjust_width_for_icon(get_theme_icon("updown")); _value_changed(0); + } else if (p_what == NOTIFICATION_EXIT_TREE) { + _release_mouse(); } else if (p_what == NOTIFICATION_TRANSLATION_CHANGED) { _value_changed(0); } else if (p_what == NOTIFICATION_THEME_CHANGED) { diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index 4c3adf30e8..e116adb64c 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -43,6 +43,7 @@ class SpinBox : public Range { Timer *range_click_timer; void _range_click_timeout(); + void _release_mouse(); void _text_entered(const String &p_string); virtual void _value_changed(double) override; diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index d43e195df1..c80120f87d 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -214,7 +214,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->is_pressed()) { int sep = get_theme_constant("separation"); diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index e3e3f549de..1e31f9e206 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -76,7 +76,7 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) { Popup *popup = get_popup(); - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { Point2 pos(mb->get_position().x, mb->get_position().y); Size2 size = get_size(); @@ -645,7 +645,7 @@ int TabContainer::_get_tab_width(int p_index) const { // Get the width of the text displayed on the tab. Ref<Font> font = get_theme_font("font"); int font_size = get_theme_font_size("font_size"); - String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(control->get_name()); + String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name())); int width = font->get_string_size(text, font_size).width; // Add space for a tab icon. @@ -1023,6 +1023,7 @@ void TabContainer::set_tab_title(int p_tab, const String &p_title) { Control *child = _get_tab(p_tab); ERR_FAIL_COND(!child); child->set_meta("_tab_name", p_title); + _refresh_texts(); update(); } diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index da1a9698d0..38a5588b7e 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -83,7 +83,10 @@ Size2 Tabs::get_minimum_size() const { } } - ms.width = 0; //TODO: should make this optional + if (clip_tabs) { + ms.width = 0; + } + return ms; } @@ -105,10 +108,10 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { highlight_arrow = 0; } } else { - int limit = get_size().width - incr->get_width() - decr->get_width(); - if (pos.x > limit + decr->get_width()) { + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); + if (pos.x > limit_minus_buttons + decr->get_width()) { highlight_arrow = 1; - } else if (pos.x > limit) { + } else if (pos.x > limit_minus_buttons) { highlight_arrow = 0; } } @@ -122,7 +125,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP && !mb->get_command()) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->get_command()) { if (scrolling_enabled && buttons_visible) { if (offset > 0) { offset--; @@ -131,7 +134,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN && !mb->get_command()) { + if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->get_command()) { if (scrolling_enabled && buttons_visible) { if (missing_right) { offset++; @@ -140,7 +143,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { } } - if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (rb_hover != -1) { //pressed emit_signal("right_button_pressed", rb_hover); @@ -150,7 +153,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { update(); } - if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (cb_hover != -1) { //pressed emit_signal("tab_closed", cb_hover); @@ -160,7 +163,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { update(); } - if (mb->is_pressed() && (mb->get_button_index() == BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == BUTTON_RIGHT))) { + if (mb->is_pressed() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == MOUSE_BUTTON_RIGHT))) { // clicks Point2 pos(mb->get_position().x, mb->get_position().y); @@ -305,7 +308,8 @@ void Tabs::_notification(int p_what) { Ref<Texture2D> incr_hl = get_theme_icon("increment_highlight"); Ref<Texture2D> decr_hl = get_theme_icon("decrement_highlight"); - int limit = get_size().width - incr->get_size().width - decr->get_size().width; + int limit = get_size().width; + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); missing_right = false; @@ -328,7 +332,8 @@ void Tabs::_notification(int p_what) { col = font_unselected_color; } - if (w + lsize > limit) { + int new_width = w + lsize; + if (new_width > limit || (i < tabs.size() - 1 && new_width > limit_minus_buttons)) { // For the last tab, we accept if the tab covers the buttons. max_drawn_tab = i - 1; missing_right = true; break; @@ -459,15 +464,15 @@ void Tabs::_notification(int p_what) { } } else { if (offset > 0) { - draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit, vofs)); + draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit_minus_buttons, vofs)); } else { - draw_texture(decr, Point2(limit, vofs), Color(1, 1, 1, 0.5)); + draw_texture(decr, Point2(limit_minus_buttons, vofs), Color(1, 1, 1, 0.5)); } if (missing_right) { - draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit + decr->get_size().width, vofs)); + draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit_minus_buttons + decr->get_size().width, vofs)); } else { - draw_texture(incr, Point2(limit + decr->get_size().width, vofs), Color(1, 1, 1, 0.5)); + draw_texture(incr, Point2(limit_minus_buttons + decr->get_size().width, vofs), Color(1, 1, 1, 0.5)); } } @@ -666,7 +671,7 @@ void Tabs::_update_cache() { Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected"); Ref<Texture2D> incr = get_theme_icon("increment"); Ref<Texture2D> decr = get_theme_icon("decrement"); - int limit = get_size().width - incr->get_width() - decr->get_width(); + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); int w = 0; int mw = 0; @@ -686,7 +691,7 @@ void Tabs::_update_cache() { } int m_width = min_width; if (count_resize > 0) { - m_width = MAX((limit - size_fixed) / count_resize, min_width); + m_width = MAX((limit_minus_buttons - size_fixed) / count_resize, min_width); } for (int i = offset; i < tabs.size(); i++) { Ref<StyleBox> sb; @@ -699,7 +704,7 @@ void Tabs::_update_cache() { } int lsize = tabs[i].size_cache; int slen = tabs[i].size_text; - if (min_width > 0 && mw > limit && i != current) { + if (min_width > 0 && mw > limit_minus_buttons && i != current) { if (lsize > m_width) { slen = m_width - (sb->get_margin(SIDE_LEFT) + sb->get_margin(SIDE_RIGHT)); if (tabs[i].icon.is_valid()) { @@ -909,6 +914,19 @@ Tabs::TabAlign Tabs::get_tab_align() const { return tab_align; } +void Tabs::set_clip_tabs(bool p_clip_tabs) { + if (clip_tabs == p_clip_tabs) { + return; + } + clip_tabs = p_clip_tabs; + update(); + minimum_size_changed(); +} + +bool Tabs::get_clip_tabs() const { + return clip_tabs; +} + void Tabs::move_tab(int from, int to) { if (from == to) { return; @@ -975,7 +993,8 @@ void Tabs::_ensure_no_over_offset() { Ref<Texture2D> incr = get_theme_icon("increment"); Ref<Texture2D> decr = get_theme_icon("decrement"); - int limit = get_size().width - incr->get_width() - decr->get_width(); + int limit = get_size().width; + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); while (offset > 0) { int total_w = 0; @@ -983,7 +1002,7 @@ void Tabs::_ensure_no_over_offset() { total_w += tabs[i].size_cache; } - if (total_w < limit) { + if ((buttons_visible && total_w < limit_minus_buttons) || total_w < limit) { // For the last tab, we accept if the tab covers the buttons. offset--; update(); } else { @@ -1014,9 +1033,12 @@ void Tabs::ensure_tab_visible(int p_idx) { int prev_offset = offset; Ref<Texture2D> incr = get_theme_icon("increment"); Ref<Texture2D> decr = get_theme_icon("decrement"); - int limit = get_size().width - incr->get_width() - decr->get_width(); + int limit = get_size().width; + int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); + for (int i = offset; i <= p_idx; i++) { - if (tabs[i].ofs_cache + tabs[i].size_cache > limit) { + int total_w = tabs[i].ofs_cache + tabs[i].size_cache; + if (total_w > limit || (buttons_visible && total_w > limit_minus_buttons)) { offset++; } } @@ -1105,6 +1127,8 @@ void Tabs::_bind_methods() { ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &Tabs::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &Tabs::set_tab_align); ClassDB::bind_method(D_METHOD("get_tab_align"), &Tabs::get_tab_align); + ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &Tabs::set_clip_tabs); + ClassDB::bind_method(D_METHOD("get_clip_tabs"), &Tabs::get_clip_tabs); ClassDB::bind_method(D_METHOD("get_tab_offset"), &Tabs::get_tab_offset); ClassDB::bind_method(D_METHOD("get_offset_buttons_visible"), &Tabs::get_offset_buttons_visible); ClassDB::bind_method(D_METHOD("ensure_tab_visible", "idx"), &Tabs::ensure_tab_visible); @@ -1131,6 +1155,7 @@ void Tabs::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled"); diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index 86877f4d80..61c9a5d96a 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -85,6 +85,7 @@ private: int previous = 0; int _get_top_margin() const; TabAlign tab_align = ALIGN_CENTER; + bool clip_tabs = true; int rb_hover = -1; bool rb_pressing = false; @@ -148,6 +149,9 @@ public: void set_tab_align(TabAlign p_align); TabAlign get_tab_align() const; + void set_clip_tabs(bool p_clip_tabs); + bool get_clip_tabs() const; + void move_tab(int from, int to); void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 5a7901c11b..74c530f1b0 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -357,10 +357,10 @@ void TextEdit::_update_scrollbars() { } void TextEdit::_click_selection_held() { - // Warning: is_mouse_button_pressed(BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD + // Warning: is_mouse_button_pressed(MOUSE_BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD // and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem. // I'm unsure if there's an actual fix that doesn't have a ton of side effects. - if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) { + if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) { switch (selection.selecting_mode) { case SelectionMode::SELECTION_MODE_POINTER: { _update_selection_mode_pointer(); @@ -808,7 +808,7 @@ void TextEdit::_notification(int p_what) { // Get the highlighted words. String highlighted_text = get_selection_text(); - // Check if highlighted words contains only whitespaces (tabs or spaces). + // Check if highlighted words contain only whitespaces (tabs or spaces). bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String(); int cursor_wrap_index = get_cursor_wrap_index(); @@ -1057,7 +1057,7 @@ void TextEdit::_notification(int p_what) { } if (str.length() == 0) { - // Draw line background if empty as we won't loop at at all. + // Draw line background if empty as we won't loop at all. if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) { if (rtl) { RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - ofs_x - xmargin_end, ofs_y, xmargin_end, row_height), cache.current_line_color); @@ -1442,7 +1442,7 @@ void TextEdit::_notification(int p_what) { } } else { { - // IME intermidiet text range. + // IME Intermediate text range. Vector<Vector2> sel = TS->shaped_text_get_selection(rid, cursor.column, cursor.column + ime_text.length()); for (int j = 0; j < sel.size(); j++) { Rect2 rect = Rect2(sel[j].x + char_margin + ofs_x, ofs_y, sel[j].y - sel[j].x, text_height); @@ -1557,7 +1557,7 @@ void TextEdit::_notification(int p_what) { completion_rect.position.x = rect_left_border_x; } - if (cursor_pos.y + row_height + total_height > get_size().height) { + if (cursor_pos.y + row_height + total_height > get_size().height && cursor_pos.y > total_height) { // Completion panel above the cursor line completion_rect.position.y = cursor_pos.y - total_height; } else { @@ -1702,7 +1702,7 @@ void TextEdit::_notification(int p_what) { } if (has_focus()) { - if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) { + if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) { DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id()); DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id()); } @@ -1715,7 +1715,7 @@ void TextEdit::_notification(int p_what) { draw_caret = true; } - if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) { + if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) { DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id()); DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + _get_cursor_pixel_pos(false), get_viewport()->get_window_id()); } @@ -1744,7 +1744,7 @@ void TextEdit::_notification(int p_what) { caret_blink_timer->stop(); } - if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) { + if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) { DisplayServer::get_singleton()->window_set_ime_position(Point2(), get_viewport()->get_window_id()); DisplayServer::get_singleton()->window_set_ime_active(false, get_viewport()->get_window_id()); } @@ -2009,7 +2009,7 @@ void TextEdit::indent_selected_lines_right() { // We don't really care where selection is - we just need to know indentation level at the beginning of the line. int left = _find_first_non_whitespace_column_of_line(line_text); int spaces_to_add = _calculate_spaces_till_next_right_indent(left); - // Since we will add this much spaces we want move whole selection and cursor by this much. + // Since we will add these many spaces, we want to move the whole selection and cursor by this much. selection_offset = spaces_to_add; for (int j = 0; j < spaces_to_add; j++) { line_text = ' ' + line_text; @@ -2034,7 +2034,7 @@ void TextEdit::indent_selected_lines_left() { int end_line; // Moving cursor and selection after unindenting can get tricky because - // changing content of line can move cursor and selection on it's own (if new line ends before previous position of either), + // changing content of line can move cursor and selection on its own (if new line ends before previous position of either), // therefore we just remember initial values and at the end of the operation offset them by number of removed characters. int removed_characters = 0; int initial_selection_end_column = selection.to_column; @@ -2190,9 +2190,14 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) { // No need to move the brace below if we are not taking the text with us. char32_t closing_char = _get_right_pair_symbol(indent_char); - if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column]) && !p_split_current_line) { - brace_indent = true; - ins += "\n" + ins.substr(1, ins.length() - 2); + if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column])) { + if (p_split_current_line) { + brace_indent = true; + ins += "\n" + ins.substr(1, ins.length() - 2); + } else { + brace_indent = false; + ins = "\n" + ins.substr(1, ins.length() - 2); + } } } } @@ -2449,7 +2454,7 @@ void TextEdit::_move_cursor_to_line_start(bool p_select) { row_start_col += rows[i].length(); } if (cursor.column == row_start_col || wi == 0) { - // Compute whitespace symbols seq length. + // Compute whitespace symbols sequence length. int current_line_whitespace_len = 0; while (current_line_whitespace_len < text[cursor.line].length()) { char32_t c = text[cursor.line][current_line_whitespace_len]; @@ -2868,14 +2873,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (mb->get_button_index() == BUTTON_WHEEL_UP) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { if (completion_index > 0) { completion_index--; completion_current = completion_options[completion_index]; update(); } } - if (mb->get_button_index() == BUTTON_WHEEL_DOWN) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { if (completion_index < completion_options.size() - 1) { completion_index++; completion_current = completion_options[completion_index]; @@ -2883,7 +2888,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { completion_index = CLAMP(completion_line_ofs + (mpos.y - completion_rect.position.y) / get_row_height(), 0, completion_options.size() - 1); completion_current = completion_options[completion_index]; @@ -2899,27 +2904,27 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } if (mb->is_pressed()) { - if (mb->get_button_index() == BUTTON_WHEEL_UP && !mb->get_command()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->get_command()) { if (mb->get_shift()) { h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor())); } else if (v_scroll->is_visible()) { _scroll_up(3 * mb->get_factor()); } } - if (mb->get_button_index() == BUTTON_WHEEL_DOWN && !mb->get_command()) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->get_command()) { if (mb->get_shift()) { h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor())); } else if (v_scroll->is_visible()) { _scroll_down(3 * mb->get_factor()); } } - if (mb->get_button_index() == BUTTON_WHEEL_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT) { h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor())); } - if (mb->get_button_index() == BUTTON_WHEEL_RIGHT) { + if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT) { h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor())); } - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { _reset_caret_blink_timer(); int row, col; @@ -2984,8 +2989,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } else { if (cursor.line < selection.selecting_line || (cursor.line == selection.selecting_line && cursor.column < selection.selecting_column)) { if (selection.shiftclick_left) { - SWAP(selection.from_column, selection.to_column); - SWAP(selection.from_line, selection.to_line); selection.shiftclick_left = !selection.shiftclick_left; } selection.from_column = cursor.column; @@ -3028,7 +3031,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { update(); } - if (mb->get_button_index() == BUTTON_RIGHT && context_menu_enabled) { + if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) { _reset_caret_blink_timer(); int row, col; @@ -3059,7 +3062,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { grab_focus(); } } else { - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (mb->get_command() && highlighted_word != String()) { int row, col; _get_mouse_pos(Point2i(mpos.x, mpos.y), row, col); @@ -3115,7 +3118,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - if (mm->get_button_mask() & BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging. + if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging. _reset_caret_blink_timer(); if (draw_minimap && !dragging_selection) { diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 6ac4d7fd2f..abfea241f3 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -410,6 +410,14 @@ bool TreeItem::is_collapsed() { return collapsed; } +void TreeItem::uncollapse_tree() { + TreeItem *t = this; + while (t) { + t->set_collapsed(false); + t = t->parent; + } +} + void TreeItem::set_custom_minimum_height(int p_height) { custom_min_height = p_height; _changed_notify(); @@ -842,6 +850,8 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collapsed", "enable"), &TreeItem::set_collapsed); ClassDB::bind_method(D_METHOD("is_collapsed"), &TreeItem::is_collapsed); + ClassDB::bind_method(D_METHOD("uncollapse_tree"), &TreeItem::uncollapse_tree); + ClassDB::bind_method(D_METHOD("set_custom_minimum_height", "height"), &TreeItem::set_custom_minimum_height); ClassDB::bind_method(D_METHOD("get_custom_minimum_height"), &TreeItem::get_custom_minimum_height); @@ -1578,7 +1588,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (p_item->cells[i].custom_button) { if (cache.hover_item == p_item && cache.hover_cell == i) { - if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { + if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) { draw_style_box(cache.custom_button_pressed, ir); } else { draw_style_box(cache.custom_button_hover, ir); @@ -1815,7 +1825,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) { } void Tree::_range_click_timeout() { - if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) { + if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) { Point2 pos = get_local_mouse_position() - cache.bg->get_offset(); if (show_column_titles) { pos.y -= _get_title_button_height(); @@ -1833,7 +1843,7 @@ void Tree::_range_click_timeout() { propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case) blocked++; - propagate_mouse_event(pos + cache.offset, 0, 0, false, root, BUTTON_LEFT, mb); + propagate_mouse_event(pos + cache.offset, 0, 0, false, root, MOUSE_BUTTON_LEFT, mb); blocked--; if (range_click_timer->is_one_shot()) { @@ -1950,7 +1960,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool col_width -= w + cache.button_margin; } - if (p_button == BUTTON_LEFT || (p_button == BUTTON_RIGHT && allow_rmb_select)) { + if (p_button == MOUSE_BUTTON_LEFT || (p_button == MOUSE_BUTTON_RIGHT && allow_rmb_select)) { /* process selection */ if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check @@ -1962,10 +1972,10 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool } if (select_mode == SELECT_MULTI && p_mod->get_command() && c.selectable) { - if (!c.selected || p_button == BUTTON_RIGHT) { + if (!c.selected || p_button == MOUSE_BUTTON_RIGHT) { p_item->select(col); emit_signal("multi_selected", p_item, col, true); - if (p_button == BUTTON_RIGHT) { + if (p_button == MOUSE_BUTTON_RIGHT) { emit_signal("item_rmb_selected", get_local_mouse_position()); } @@ -1982,21 +1992,21 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool bool inrange = false; select_single_item(p_item, root, col, selected_item, &inrange); - if (p_button == BUTTON_RIGHT) { + if (p_button == MOUSE_BUTTON_RIGHT) { emit_signal("item_rmb_selected", get_local_mouse_position()); } } else { int icount = _count_selected_items(root); - if (select_mode == SELECT_MULTI && icount > 1 && p_button != BUTTON_RIGHT) { + if (select_mode == SELECT_MULTI && icount > 1 && p_button != MOUSE_BUTTON_RIGHT) { single_select_defer = p_item; single_select_defer_column = col; } else { - if (p_button != BUTTON_RIGHT || !c.selected) { + if (p_button != MOUSE_BUTTON_RIGHT || !c.selected) { select_single_item(p_item, root, col); } - if (p_button == BUTTON_RIGHT) { + if (p_button == MOUSE_BUTTON_RIGHT) { emit_signal("item_rmb_selected", get_local_mouse_position()); } } @@ -2066,7 +2076,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool /* touching the combo */ bool up = p_pos.y < (item_h / 2); - if (p_button == BUTTON_LEFT) { + if (p_button == MOUSE_BUTTON_LEFT) { if (range_click_timer->get_time_left() == 0) { range_item_last = p_item; range_up_last = up; @@ -2083,13 +2093,13 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool item_edited(col, p_item); - } else if (p_button == BUTTON_RIGHT) { + } else if (p_button == MOUSE_BUTTON_RIGHT) { p_item->set_range(col, (up ? c.max : c.min)); item_edited(col, p_item); - } else if (p_button == BUTTON_WHEEL_UP) { + } else if (p_button == MOUSE_BUTTON_WHEEL_UP) { p_item->set_range(col, c.val + c.step); item_edited(col, p_item); - } else if (p_button == BUTTON_WHEEL_DOWN) { + } else if (p_button == MOUSE_BUTTON_WHEEL_DOWN) { p_item->set_range(col, c.val - c.step); item_edited(col, p_item); } @@ -2122,14 +2132,14 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool } if (!p_item->cells[col].custom_button || !on_arrow) { - item_edited(col, p_item, p_button == BUTTON_LEFT); + item_edited(col, p_item, p_button == MOUSE_BUTTON_LEFT); } click_handled = true; return -1; } break; }; - if (!bring_up_editor || p_button != BUTTON_LEFT) { + if (!bring_up_editor || p_button != MOUSE_BUTTON_LEFT) { return -1; } @@ -2169,7 +2179,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool item_h += child_h; } } - if (p_item == root && p_button == BUTTON_RIGHT) { + if (p_item == root && p_button == MOUSE_BUTTON_RIGHT) { emit_signal("empty_rmb", get_local_mouse_position()); } } @@ -2710,7 +2720,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { bool rtl = is_layout_rtl(); if (!b->is_pressed()) { - if (b->get_button_index() == BUTTON_LEFT) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT) { Point2 pos = b->get_position(); if (rtl) { pos.x = get_size().width - pos.x; @@ -2791,8 +2801,8 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } switch (b->get_button_index()) { - case BUTTON_RIGHT: - case BUTTON_LEFT: { + case MOUSE_BUTTON_RIGHT: + case MOUSE_BUTTON_LEFT: { Ref<StyleBox> bg = cache.bg; Point2 pos = b->get_position(); @@ -2805,7 +2815,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { pos.y -= _get_title_button_height(); if (pos.y < 0) { - if (b->get_button_index() == BUTTON_LEFT) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT) { pos.x += cache.offset.x; int len = 0; for (int i = 0; i < columns.size(); i++) { @@ -2823,7 +2833,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } } if (!root || (!root->get_children() && hide_root)) { - if (b->get_button_index() == BUTTON_RIGHT && allow_rmb_select) { + if (b->get_button_index() == MOUSE_BUTTON_RIGHT && allow_rmb_select) { emit_signal("empty_tree_rmb_selected", get_local_mouse_position()); } break; @@ -2844,7 +2854,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } } - if (b->get_button_index() == BUTTON_RIGHT) { + if (b->get_button_index() == MOUSE_BUTTON_RIGHT) { break; } @@ -2867,7 +2877,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { set_physics_process_internal(true); } - if (b->get_button_index() == BUTTON_LEFT) { + if (b->get_button_index() == MOUSE_BUTTON_LEFT) { if (get_item_at_position(b->get_position()) == nullptr && !b->get_shift() && !b->get_control() && !b->get_command()) { emit_signal("nothing_selected"); } @@ -2880,7 +2890,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } } break; - case BUTTON_WHEEL_UP: { + case MOUSE_BUTTON_WHEEL_UP: { double prev_value = v_scroll->get_value(); v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8); if (v_scroll->get_value() != prev_value) { @@ -2888,7 +2898,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } } break; - case BUTTON_WHEEL_DOWN: { + case MOUSE_BUTTON_WHEEL_DOWN: { double prev_value = v_scroll->get_value(); v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8); if (v_scroll->get_value() != prev_value) { @@ -3506,9 +3516,13 @@ int Tree::get_column_width(int p_column) const { return columns[p_column].min_width; } + int expand_area = get_size().width; + Ref<StyleBox> bg = cache.bg; - int expand_area = get_size().width - (bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT)); + if (bg.is_valid()) { + expand_area -= bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT); + } if (v_scroll->is_visible_in_tree()) { expand_area -= v_scroll->get_combined_minimum_size().width; diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 1be21cb4a4..d1407e24d4 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -229,6 +229,8 @@ public: void set_collapsed(bool p_collapsed); bool is_collapsed(); + void uncollapse_tree(); + void set_custom_minimum_height(int p_height); int get_custom_minimum_height() const; diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 90bc99a941..55529517f1 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -729,13 +729,13 @@ void CanvasItem::item_rect_changed(bool p_size_changed) { emit_signal(SceneStringNames::get_singleton()->item_rect_changed); } -void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { +void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width); } -void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { +void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width, bool p_antialiased) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); Vector<Color> colors; @@ -743,25 +743,25 @@ void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_co RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width, p_antialiased); } -void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { +void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width, bool p_antialiased) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased); } -void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width, bool p_antialiased) { +void CanvasItem::draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width, bool p_antialiased) { Vector<Point2> points; points.resize(p_point_count); - const float delta_angle = p_end_angle - p_start_angle; + const real_t delta_angle = p_end_angle - p_start_angle; for (int i = 0; i < p_point_count; i++) { - float theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle; + real_t theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle; points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius); } draw_polyline(points, p_color, p_width, p_antialiased); } -void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width) { +void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); Vector<Color> colors; @@ -769,13 +769,13 @@ void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_c RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width); } -void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { +void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width); } -void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width) { +void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, real_t p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); if (p_filled) { @@ -787,7 +787,7 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil } else { // Thick lines are offset depending on their width to avoid partial overlapping. // Thin lines don't require an offset, so don't apply one in this case - float offset; + real_t offset; if (p_width >= 2) { offset = p_width / 2.0; } else { @@ -821,7 +821,7 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil } } -void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) { +void CanvasItem::draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RenderingServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color); @@ -856,14 +856,14 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p p_style_box->draw(canvas_item, p_rect); } -void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, float p_width) { +void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, real_t p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width); } -void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) { +void CanvasItem::draw_set_transform(const Point2 &p_offset, real_t p_rot, const Size2 &p_scale) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); Transform2D xform(p_rot, p_offset); @@ -907,19 +907,19 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid); } -void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { +void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_font.is_null()); p_font->draw_string(canvas_item, p_pos, p_text, p_align, p_width, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags); } -void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { +void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_font.is_null()); p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_align, p_width, p_max_lines, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags); } -float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const { +real_t CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const { ERR_FAIL_COND_V_MSG(!drawing, 0.f, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND_V(p_font.is_null(), 0.f); ERR_FAIL_COND_V(p_char.length() != 1, 0.f); @@ -1441,6 +1441,7 @@ void CanvasTexture::set_specular_texture(const Ref<Texture2D> &p_specular) { RID tex_rid = specular_texture.is_valid() ? specular_texture->get_rid() : RID(); RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_SPECULAR, tex_rid); } + Ref<Texture2D> CanvasTexture::get_specular_texture() const { return specular_texture; } @@ -1449,15 +1450,17 @@ void CanvasTexture::set_specular_color(const Color &p_color) { specular = p_color; RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess); } + Color CanvasTexture::get_specular_color() const { return specular; } -void CanvasTexture::set_specular_shininess(float p_shininess) { +void CanvasTexture::set_specular_shininess(real_t p_shininess) { shininess = p_shininess; RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess); } -float CanvasTexture::get_specular_shininess() const { + +real_t CanvasTexture::get_specular_shininess() const { return shininess; } @@ -1508,9 +1511,9 @@ bool CanvasTexture::has_alpha() const { } } -Ref<Image> CanvasTexture::get_data() const { +Ref<Image> CanvasTexture::get_image() const { if (diffuse_texture.is_valid()) { - return diffuse_texture->get_data(); + return diffuse_texture->get_image(); } else { return Ref<Image>(); } diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index e22f93a7ea..1c64cafab8 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -290,8 +290,8 @@ public: // Used to rotate the node virtual bool _edit_use_rotation() const { return false; }; - virtual void _edit_set_rotation(float p_rotation) {} - virtual float _edit_get_rotation() const { return 0.0; }; + virtual void _edit_set_rotation(real_t p_rotation) {} + virtual real_t _edit_get_rotation() const { return 0.0; }; // Used to resize/move the node virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode() @@ -331,30 +331,30 @@ public: /* DRAWING API */ - void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0); - void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); - void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); - void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); - void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0); - void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0); - void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0); - void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); + void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0); + void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false); + void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0, bool p_antialiased = false); + void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false); + void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0); + void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0); + void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, real_t p_width = 1.0); + void draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color); void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1)); void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false); void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); - void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1); + void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), real_t p_width = 1); void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1)); void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture); - void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; + void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; - void draw_set_transform(const Point2 &p_offset, float p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0)); + void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0)); void draw_set_transform_matrix(const Transform2D &p_matrix); static CanvasItem *get_current_item_drawn(); @@ -437,7 +437,7 @@ class CanvasTexture : public Texture2D { Ref<Texture2D> normal_texture; Ref<Texture2D> specular_texture; Color specular = Color(1, 1, 1, 1); - float shininess = 1.0; + real_t shininess = 1.0; RID canvas_texture; @@ -460,8 +460,8 @@ public: void set_specular_color(const Color &p_color); Color get_specular_color() const; - void set_specular_shininess(float p_shininess); - float get_specular_shininess() const; + void set_specular_shininess(real_t p_shininess); + real_t get_specular_shininess() const; void set_texture_filter(CanvasItem::TextureFilter p_filter); CanvasItem::TextureFilter get_texture_filter() const; @@ -475,7 +475,7 @@ public: virtual bool is_pixel_opaque(int p_x, int p_y) const override; virtual bool has_alpha() const override; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; virtual RID get_rid() const override; diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index d9b29daf26..85d7edd64b 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -258,13 +258,11 @@ void CanvasLayer::_update_follow_viewport(bool p_force_exit) { } } -#ifdef TOOLS_ENABLED void CanvasLayer::_validate_property(PropertyInfo &property) const { if (!follow_viewport && property.name == "follow_viewport_scale") { property.usage = PROPERTY_USAGE_NOEDITOR; } } -#endif void CanvasLayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer); diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index b20b291367..899039340a 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -61,13 +61,10 @@ class CanvasLayer : public Node { void _update_locrotscale(); void _update_follow_viewport(bool p_force_exit = false); -#ifdef TOOLS_ENABLED - void _validate_property(PropertyInfo &property) const override; -#endif - protected: void _notification(int p_what); static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; public: void set_layer(int p_xform); diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 71c372aec2..e4ed5c6e6c 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -335,7 +335,7 @@ bool HTTPRequest::_update_connection() { call_deferred("_request_done", RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PackedByteArray()); return true; - // Request migh have been done + // Request might have been done } else { // Did not request yet, do request diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 9d8c7981e6..933f67db68 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -428,7 +428,7 @@ void Node::set_process_mode(ProcessMode p_mode) { _propagate_process_owner(data.process_owner, pause_notification); #ifdef TOOLS_ENABLED // This is required for the editor to update the visibility of disabled nodes - // Its very expensive during runtime to change, so editor-only + // It's very expensive during runtime to change, so editor-only if (Engine::get_singleton()->is_editor_hint()) { get_tree()->emit_signal("tree_process_mode_changed"); } @@ -1021,22 +1021,8 @@ void Node::_set_name_nocheck(const StringName &p_name) { data.name = p_name; } -String Node::invalid_character = ". : @ / \""; - -bool Node::_validate_node_name(String &p_name) { - String name = p_name; - Vector<String> chars = Node::invalid_character.split(" "); - for (int i = 0; i < chars.size(); i++) { - name = name.replace(chars[i], ""); - } - bool is_valid = name == p_name; - p_name = name; - return is_valid; -} - void Node::set_name(const String &p_name) { - String name = p_name; - _validate_node_name(name); + String name = p_name.validate_node_name(); ERR_FAIL_COND(name == ""); data.name = name; @@ -1144,7 +1130,7 @@ String increase_numeric_string(const String &s) { void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const { if (name == StringName()) { - //no name and a new nade is needed, create one. + //no name and a new name is needed, create one. name = p_child->get_class(); // Adjust casing according to project setting. The current type name is expected to be in PascalCase. @@ -1170,7 +1156,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co bool exists = false; for (int i = 0; i < cc; i++) { - if (children_ptr[i] == p_child) { //exclude self in renaming if its already a child + if (children_ptr[i] == p_child) { //exclude self in renaming if it's already a child continue; } if (children_ptr[i]->data.name == name) { @@ -1959,7 +1945,7 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) { if (!p_editable) { p_node->data.editable_instance = false; // Avoid this flag being needlessly saved; - // also give more visual feedback if editable children is re-enabled + // also give more visual feedback if editable children are re-enabled set_display_folded(false); } else { p_node->data.editable_instance = true; @@ -2065,19 +2051,26 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const // Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory // of all the nodes in the tree of the instanced scene in order to transfer the values of the properties + Vector<const Node *> instance_roots; + instance_roots.push_back(this); + for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) { for (int i = 0; i < N->get()->get_child_count(); ++i) { Node *descendant = N->get()->get_child(i); // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later // but remember non-instanced nodes that are hidden below instanced ones - if (descendant->data.owner != this) { - if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this && descendant->data.owner != descendant->get_parent()) { + if (!instance_roots.has(descendant->get_owner())) { + if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) { hidden_roots.push_back(descendant); } continue; } node_tree.push_back(descendant); + + if (descendant->get_filename() != "" && instance_roots.has(descendant->get_owner())) { + instance_roots.push_back(descendant); + } } } } diff --git a/scene/main/node.h b/scene/main/node.h index d47d271a10..b1e51d2aee 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -190,12 +190,6 @@ private: _FORCE_INLINE_ bool _can_process(bool p_paused) const; -#ifdef TOOLS_ENABLED - friend class SceneTreeEditor; -#endif - static String invalid_character; - static bool _validate_node_name(String &p_name); - protected: void _block() { data.blocked++; } void _unblock() { data.blocked--; } diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 9aaddfd373..66f3a2ebde 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -389,6 +389,7 @@ void SceneTree::set_group(const StringName &p_group, const String &p_name, const } void SceneTree::initialize() { + ERR_FAIL_COND(!root); initialized = true; root->_set_tree(this); MainLoop::initialize(); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 40b85e6d7b..5df35d1e6a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -131,7 +131,7 @@ bool ViewportTexture::has_alpha() const { return false; } -Ref<Image> ViewportTexture::get_data() const { +Ref<Image> ViewportTexture::get_image() const { ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it."); return RS::get_singleton()->texture_2d_get(vp->texture_rid); } @@ -1163,7 +1163,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { if (p_world_2d.is_valid()) { world_2d = p_world_2d; } else { - WARN_PRINT("Invalid world_3d"); + WARN_PRINT("Invalid world_2d"); world_2d = Ref<World2D>(memnew(World2D)); } @@ -1621,10 +1621,10 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu Ref<InputEventMouseButton> mb = p_input; bool cant_stop_me_now = (mb.is_valid() && - (mb->get_button_index() == BUTTON_WHEEL_DOWN || - mb->get_button_index() == BUTTON_WHEEL_UP || - mb->get_button_index() == BUTTON_WHEEL_LEFT || - mb->get_button_index() == BUTTON_WHEEL_RIGHT)); + (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN || + mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP || + mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || + mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT)); Ref<InputEventPanGesture> pn = p_input; cant_stop_me_now = pn.is_valid() || cant_stop_me_now; @@ -1860,7 +1860,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1); - if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { gui.drag_accum = Vector2(); gui.drag_attempted = false; } @@ -1883,7 +1883,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } #endif - if (mb->get_button_index() == BUTTON_LEFT) { //assign focus + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { //assign focus CanvasItem *ci = gui.mouse_focus; while (ci) { Control *control = Object::cast_to<Control>(ci); @@ -1914,7 +1914,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { set_input_as_handled(); - if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) { + if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) { //alternate drop use (when using force_drag(), as proposed by #5342 if (gui.mouse_focus) { _gui_drop(gui.mouse_focus, pos, false); @@ -1934,7 +1934,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { _gui_cancel_tooltip(); } else { - if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) { + if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (gui.drag_mouse_over) { _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false); } @@ -1978,7 +1978,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { _gui_call_input(mouse_focus, mb); } - /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) { + /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==MOUSE_BUTTON_LEFT) { _propagate_viewport_notification(this,NOTIFICATION_DRAG_END); gui.drag_data=Variant(); //always clear }*/ @@ -2022,7 +2022,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = nullptr; // D&D - if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { gui.drag_accum += mm->get_relative(); float len = gui.drag_accum.length(); if (len > 10) { @@ -2201,7 +2201,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { embedder = this; viewport_pos = mpos; } else { - //not an embeder, but may be a subwindow of an embedder + //not an embedder, but may be a subwindow of an embedder Window *w = Object::cast_to<Window>(this); if (w) { if (w->is_embedded()) { @@ -2266,7 +2266,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse(); gui.drag_mouse_over_pos = localizer.xform(viewport_pos); - if (mm->get_button_mask() & BUTTON_MASK_LEFT) { + if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true); if (!can_drop) { @@ -2393,7 +2393,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { //keyboard focus //if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) { Ref<InputEventKey> k = p_event; - //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/righ/etc> is handled here when it shouldn't be. + //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be. bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey()); if (from && p_event->is_pressed()) { @@ -2672,7 +2672,7 @@ void Viewport::_post_gui_grab_click_focus() { Ref<InputEventMouseButton> mb; mb.instance(); - //send unclic + //send unclick mb->set_position(click); mb->set_button_index(i + 1); @@ -2690,7 +2690,7 @@ void Viewport::_post_gui_grab_click_focus() { Ref<InputEventMouseButton> mb; mb.instance(); - //send clic + //send click mb->set_position(click); mb->set_button_index(i + 1); @@ -2783,7 +2783,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false); Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) { if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) { //close window @@ -2908,7 +2908,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; //if the event is a mouse button, we need to check whether another window was clicked - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { bool click_on_window = false; for (int i = gui.sub_windows.size() - 1; i >= 0; i--) { SubWindow &sw = gui.sub_windows.write[i]; diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 0f11e6fb19..8e79b50385 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -77,7 +77,7 @@ public: virtual bool has_alpha() const override; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; ViewportTexture(); ~ViewportTexture(); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index d697a1a5dd..bacb0030bb 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -232,7 +232,7 @@ void Window::_make_window() { DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id); DisplayServer::get_singleton()->window_set_max_size(max_size, window_id); DisplayServer::get_singleton()->window_set_min_size(min_size, window_id); - DisplayServer::get_singleton()->window_set_title(title, window_id); + DisplayServer::get_singleton()->window_set_title(tr(title), window_id); DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id); _update_window_size(); @@ -759,6 +759,10 @@ void Window::_notification(int p_what) { } } + if (p_what == NOTIFICATION_TRANSLATION_CHANGED) { + child_controls_changed(); + } + if (p_what == NOTIFICATION_EXIT_TREE) { if (transient) { _clear_transient(); @@ -893,12 +897,13 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) { } if (exclusive_child != nullptr) { + /* Window *focus_target = exclusive_child; focus_target->grab_focus(); while (focus_target->exclusive_child != nullptr) { focus_target = focus_target->exclusive_child; focus_target->grab_focus(); - } + }*/ if (!is_embedding_subwindows()) { //not embedding, no need for event return; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 51d4643883..93964db8da 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -50,7 +50,6 @@ #include "scene/2d/line_2d.h" #include "scene/2d/mesh_instance_2d.h" #include "scene/2d/multimesh_instance_2d.h" -#include "scene/2d/navigation_2d.h" #include "scene/2d/navigation_agent_2d.h" #include "scene/2d/navigation_obstacle_2d.h" #include "scene/2d/parallax_background.h" @@ -206,7 +205,6 @@ #include "scene/3d/listener_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/multimesh_instance_3d.h" -#include "scene/3d/navigation_3d.h" #include "scene/3d/navigation_agent_3d.h" #include "scene/3d/navigation_obstacle_3d.h" #include "scene/3d/navigation_region_3d.h" @@ -516,7 +514,6 @@ void register_scene_types() { ClassDB::register_class<ConeTwistJoint3D>(); ClassDB::register_class<Generic6DOFJoint3D>(); - ClassDB::register_class<Navigation3D>(); ClassDB::register_class<NavigationRegion3D>(); ClassDB::register_class<NavigationAgent3D>(); ClassDB::register_class<NavigationObstacle3D>(); @@ -793,7 +790,6 @@ void register_scene_types() { ClassDB::register_class<PathFollow2D>(); ClassDB::register_class<NavigationMesh>(); - ClassDB::register_class<Navigation2D>(); ClassDB::register_class<NavigationPolygon>(); ClassDB::register_class<NavigationRegion2D>(); ClassDB::register_class<NavigationAgent2D>(); @@ -814,6 +810,8 @@ void register_scene_types() { ClassDB::add_compatibility_class("DynamicFont", "Font"); ClassDB::add_compatibility_class("DynamicFontData", "FontData"); ClassDB::add_compatibility_class("ToolButton", "Button"); + ClassDB::add_compatibility_class("Navigation3D", "Node3D"); + ClassDB::add_compatibility_class("Navigation2D", "Node2D"); // Renamed in 4.0. // Keep alphabetical ordering to easily locate classes and avoid duplicates. @@ -865,7 +863,6 @@ void register_scene_types() { ClassDB::add_compatibility_class("Listener", "Listener3D"); ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D"); ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D"); - ClassDB::add_compatibility_class("Navigation", "Navigation3D"); ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D"); ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D"); ClassDB::add_compatibility_class("NavigationObstacle", "NavigationObstacle3D"); @@ -950,15 +947,17 @@ void register_scene_types() { for (int i = 0; i < 20; i++) { GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i), ""); GLOBAL_DEF_BASIC(vformat("layer_names/2d_physics/layer_%d", i), ""); + GLOBAL_DEF_BASIC(vformat("layer_names/2d_navigation/layer_%d", i), ""); GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), ""); GLOBAL_DEF_BASIC(vformat("layer_names/3d_physics/layer_%d", i), ""); + GLOBAL_DEF_BASIC(vformat("layer_names/3d_navigation/layer_%d", i), ""); } bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - String theme_path = GLOBAL_DEF("gui/theme/custom", ""); + String theme_path = GLOBAL_DEF_RST("gui/theme/custom", ""); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); - String font_path = GLOBAL_DEF("gui/theme/custom_font", ""); + String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", ""); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); Ref<Font> font; diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index cc1dafd0db..6f64ac6d04 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2738,7 +2738,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); if (d > pd.length() * p_alowed_linear_err) { - return false; //beyond allowed error for colinearity + return false; //beyond allowed error for collinearity } if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_alowed_angular_err) { @@ -2828,7 +2828,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); if (d > pd.length() * p_alowed_linear_err) { - return false; //beyond allowed error for colinearity + return false; //beyond allowed error for collinearity } t[2] = (d1 - d0) / (d2 - d0); diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 8ffc7b4b4c..3cc1af59ae 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -285,7 +285,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) +---+---+ | 4 | | +---+---+ - this normally go RIGHT, but if its coming from RIGHT, it should go LEFT + this normally go RIGHT, but if it's coming from RIGHT, it should go LEFT */ if (case6s.has(Point2i(curx, cury))) { //found, so we go left, and delete from case6s; diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp index 00312fc7b2..34c6bc05bc 100644 --- a/scene/resources/camera_effects.cpp +++ b/scene/resources/camera_effects.cpp @@ -145,7 +145,6 @@ void CameraEffects::_update_override_exposure() { // Private methods, constructor and destructor -#ifdef TOOLS_ENABLED void CameraEffects::_validate_property(PropertyInfo &property) const { if ((!dof_blur_far_enabled && (property.name == "dof_blur_far_distance" || property.name == "dof_blur_far_transition")) || (!dof_blur_near_enabled && (property.name == "dof_blur_near_distance" || property.name == "dof_blur_near_transition")) || @@ -153,7 +152,6 @@ void CameraEffects::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NOEDITOR; } } -#endif void CameraEffects::_bind_methods() { // DOF blur diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h index 51fb2b6cf7..b9338f4806 100644 --- a/scene/resources/camera_effects.h +++ b/scene/resources/camera_effects.h @@ -57,12 +57,9 @@ private: float override_exposure = 1.0; void _update_override_exposure(); -#ifdef TOOLS_ENABLED - void _validate_property(PropertyInfo &property) const override; -#endif - protected: static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; public: virtual RID get_rid() const override; diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp index f067695d7d..3fed700383 100644 --- a/scene/resources/concave_polygon_shape_3d.cpp +++ b/scene/resources/concave_polygon_shape_3d.cpp @@ -35,13 +35,12 @@ Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const { Set<DrawEdge> edges; - Vector<Vector3> data = get_faces(); - int datalen = data.size(); - ERR_FAIL_COND_V((datalen % 3) != 0, Vector<Vector3>()); + int index_count = faces.size(); + ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>()); - const Vector3 *r = data.ptr(); + const Vector3 *r = faces.ptr(); - for (int i = 0; i < datalen; i += 3) { + for (int i = 0; i < index_count; i += 3) { for (int j = 0; j < 3; j++) { DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]); edges.insert(de); @@ -71,22 +70,46 @@ real_t ConcavePolygonShape3D::get_enclosing_radius() const { } void ConcavePolygonShape3D::_update_shape() { + Dictionary d; + d["faces"] = faces; + d["backface_collision"] = backface_collision; + PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d); + Shape3D::_update_shape(); } void ConcavePolygonShape3D::set_faces(const Vector<Vector3> &p_faces) { - PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), p_faces); + faces = p_faces; + _update_shape(); notify_change_to_owners(); } Vector<Vector3> ConcavePolygonShape3D::get_faces() const { - return PhysicsServer3D::get_singleton()->shape_get_data(get_shape()); + return faces; +} + +void ConcavePolygonShape3D::set_backface_collision_enabled(bool p_enabled) { + backface_collision = p_enabled; + + if (!faces.is_empty()) { + _update_shape(); + notify_change_to_owners(); + } +} + +bool ConcavePolygonShape3D::is_backface_collision_enabled() const { + return backface_collision; } void ConcavePolygonShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape3D::set_faces); ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape3D::get_faces); + + ClassDB::bind_method(D_METHOD("set_backface_collision_enabled", "enabled"), &ConcavePolygonShape3D::set_backface_collision_enabled); + ClassDB::bind_method(D_METHOD("is_backface_collision_enabled"), &ConcavePolygonShape3D::is_backface_collision_enabled); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "backface_collision"), "set_backface_collision_enabled", "is_backface_collision_enabled"); } ConcavePolygonShape3D::ConcavePolygonShape3D() : diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h index 391459a3d7..bb28359dcc 100644 --- a/scene/resources/concave_polygon_shape_3d.h +++ b/scene/resources/concave_polygon_shape_3d.h @@ -36,6 +36,9 @@ class ConcavePolygonShape3D : public Shape3D { GDCLASS(ConcavePolygonShape3D, Shape3D); + Vector<Vector3> faces; + bool backface_collision = false; + struct DrawEdge { Vector3 a; Vector3 b; @@ -65,6 +68,9 @@ public: void set_faces(const Vector<Vector3> &p_faces); Vector<Vector3> get_faces() const; + void set_backface_collision_enabled(bool p_enabled); + bool is_backface_collision_enabled() const; + virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; diff --git a/scene/resources/default_theme/bar_arrow.png b/scene/resources/default_theme/bar_arrow.png Binary files differnew file mode 100644 index 0000000000..7cf146b8da --- /dev/null +++ b/scene/resources/default_theme/bar_arrow.png diff --git a/scene/resources/default_theme/checked_disabled.png b/scene/resources/default_theme/checked_disabled.png Binary files differnew file mode 100644 index 0000000000..70549e2edc --- /dev/null +++ b/scene/resources/default_theme/checked_disabled.png diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index a94209c75f..85d097aa19 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -114,7 +114,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, } Ref<ImageTexture> texture(memnew(ImageTexture)); - Ref<Image> img = p_texture->get_data(); + Ref<Image> img = p_texture->get_image(); img = img->duplicate(); if (p_flip_y) { @@ -348,9 +348,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "CheckBox", cbx_focus); theme->set_icon("checked", "CheckBox", make_icon(checked_png)); + theme->set_icon("checked_disabled", "CheckBox", make_icon(checked_disabled_png)); theme->set_icon("unchecked", "CheckBox", make_icon(unchecked_png)); + theme->set_icon("unchecked_disabled", "CheckBox", make_icon(unchecked_disabled_png)); theme->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png)); + theme->set_icon("radio_checked_disabled", "CheckBox", make_icon(radio_checked_disabled_png)); theme->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png)); + theme->set_icon("radio_unchecked_disabled", "CheckBox", make_icon(radio_unchecked_disabled_png)); theme->set_font("font", "CheckBox", Ref<Font>()); theme->set_font_size("font_size", "CheckBox", -1); @@ -628,6 +632,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // File Dialog theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png)); + theme->set_icon("back_folder", "FileDialog", make_icon(arrow_left_png)); + theme->set_icon("forward_folder", "FileDialog", make_icon(arrow_right_png)); theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png)); theme->set_icon("toggle_hidden", "FileDialog", make_icon(icon_visibility_png)); @@ -884,6 +890,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png)); theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png)); theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png)); + theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png)); theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); @@ -1017,7 +1024,7 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { Ref<StyleBox> default_style; Ref<Texture2D> default_icon; Ref<Font> default_font; - int default_font_size = 16; + int default_font_size = 14; if (p_font.is_valid()) { default_font = p_font; } else if (p_hidpi) { diff --git a/scene/resources/default_theme/radio_checked_disabled.png b/scene/resources/default_theme/radio_checked_disabled.png Binary files differnew file mode 100644 index 0000000000..72f08ecb96 --- /dev/null +++ b/scene/resources/default_theme/radio_checked_disabled.png diff --git a/scene/resources/default_theme/radio_unchecked_disabled.png b/scene/resources/default_theme/radio_unchecked_disabled.png Binary files differnew file mode 100644 index 0000000000..a8f4c1b555 --- /dev/null +++ b/scene/resources/default_theme/radio_unchecked_disabled.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index b905c9db69..5d4dbd0758 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -14,6 +14,10 @@ static const unsigned char arrow_right_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char bar_arrow_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x14, 0x8, 0x4, 0x0, 0x0, 0x0, 0x2e, 0x6b, 0x75, 0xfc, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x1, 0x73, 0x52, 0x47, 0x42, 0x0, 0xae, 0xce, 0x1c, 0xe9, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc0, 0x0, 0x0, 0xe, 0xc0, 0x1, 0x6a, 0xd6, 0x89, 0x9, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0xfc, 0xcf, 0x80, 0x1f, 0x30, 0x8e, 0x20, 0x5, 0x8c, 0x38, 0x24, 0xff, 0x53, 0x5f, 0xc1, 0xb, 0xee, 0x9f, 0x53, 0x18, 0x18, 0xd8, 0x73, 0x24, 0xbe, 0x62, 0x55, 0x70, 0x5f, 0x83, 0x61, 0x15, 0xa3, 0x2e, 0x3, 0x3, 0xc3, 0xd, 0xe6, 0x30, 0xd9, 0xcb, 0x18, 0xa, 0x1e, 0xc6, 0xfd, 0x9f, 0xc6, 0xc0, 0xd, 0x35, 0xea, 0x3b, 0x63, 0x81, 0xfc, 0x2c, 0x14, 0x5, 0xf, 0x2a, 0x18, 0xda, 0xd1, 0x1c, 0x50, 0xa9, 0xd0, 0x1, 0x57, 0xf0, 0x10, 0x53, 0x9a, 0x81, 0x81, 0x81, 0xa1, 0x52, 0xbe, 0x83, 0x81, 0x81, 0xf1, 0x3f, 0x2e, 0x69, 0xa8, 0x12, 0x3a, 0x4, 0x14, 0x0, 0x7b, 0xda, 0x34, 0x1, 0xbb, 0xb5, 0x3e, 0x6c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char bookmark_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -42,6 +46,10 @@ static const unsigned char checked_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x8d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x58, 0x56, 0x63, 0xb0, 0xaf, 0xb5, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0xb6, 0xb6, 0xb9, 0x57, 0x57, 0x5a, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x8b, 0x8b, 0x8d, 0xff, 0xff, 0xff, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x42, 0x42, 0x47, 0xf8, 0xf8, 0xf8, 0xfe, 0xfe, 0xfe, 0x25, 0x25, 0x2a, 0x4e, 0x4e, 0x52, 0x26, 0x26, 0x2b, 0xc5, 0xc5, 0xc7, 0xaa, 0xaa, 0xab, 0xb8, 0xb8, 0xba, 0x5f, 0x5f, 0x63, 0x74, 0x74, 0x77, 0xed, 0xed, 0xed, 0x33, 0x33, 0x38, 0x8d, 0x8d, 0x8f, 0xb8, 0xb8, 0xb9, 0x35, 0x35, 0x39, 0x3a, 0x3a, 0x3e, 0xfb, 0xfb, 0xfb, 0xfa, 0xfa, 0xfa, 0xb2, 0xb2, 0xb4, 0x45, 0x45, 0x49, 0x61, 0x61, 0x65, 0x8f, 0x8f, 0x92, 0x63, 0x63, 0x66, 0x2a, 0x2a, 0x2f, 0x40, 0x82, 0xb, 0xf6, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0x6a, 0x81, 0xb4, 0xfa, 0xdd, 0xfb, 0xfb, 0xb4, 0xfa, 0xb8, 0xf0, 0x7f, 0x59, 0x0, 0x0, 0x0, 0x7e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x5d, 0xca, 0x5, 0xb2, 0x2, 0x30, 0x18, 0x3, 0xe1, 0x4d, 0xed, 0xb9, 0x60, 0xf7, 0x3f, 0x20, 0xee, 0x4e, 0x99, 0xe0, 0xb0, 0x63, 0xfd, 0xbf, 0x86, 0xd7, 0x12, 0x72, 0x38, 0x69, 0x5b, 0x6b, 0x42, 0x45, 0xe5, 0xa, 0xab, 0x95, 0x41, 0x9f, 0x32, 0x20, 0x69, 0x2d, 0xbc, 0x50, 0x46, 0x3a, 0x10, 0x17, 0x5f, 0x49, 0x4, 0x7f, 0x90, 0x57, 0x89, 0xb7, 0xc5, 0x5f, 0x96, 0x17, 0x2e, 0x93, 0xcb, 0x8e, 0x3a, 0x83, 0xb, 0xc4, 0x8e, 0xd4, 0xff, 0x5c, 0x73, 0x83, 0x69, 0x9e, 0x95, 0xfc, 0x3b, 0xf4, 0x33, 0xe0, 0xf8, 0x61, 0xd3, 0xf1, 0x7d, 0x5d, 0x30, 0x7a, 0x6f, 0x89, 0xb, 0xd4, 0x5a, 0xe1, 0x40, 0xf, 0xfc, 0x34, 0x6c, 0xd2, 0x56, 0x80, 0xef, 0xfd, 0x9, 0xd2, 0x3a, 0x5e, 0x41, 0x15, 0x21, 0x77, 0x6, 0xc7, 0x6b, 0x47, 0x4e, 0x3a, 0x2f, 0x53, 0xb4, 0x10, 0xc7, 0x8c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char checked_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x73, 0x72, 0x7b, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x82, 0x80, 0x8a, 0x90, 0x90, 0x93, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x93, 0x93, 0x95, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x7d, 0x7d, 0x7f, 0x58, 0x58, 0x5b, 0xa4, 0xa4, 0xa4, 0x9e, 0x9e, 0xa0, 0x9e, 0x9e, 0x9e, 0x9b, 0x9b, 0x9c, 0x9b, 0x9b, 0x9b, 0x9a, 0x9a, 0x9a, 0x99, 0x99, 0x99, 0x98, 0x98, 0x98, 0x97, 0x97, 0x97, 0x96, 0x96, 0x96, 0x95, 0x95, 0x95, 0x93, 0x93, 0x94, 0x8f, 0x8f, 0x8f, 0x86, 0x86, 0x88, 0x85, 0x85, 0x86, 0x82, 0x82, 0x83, 0x81, 0x81, 0x83, 0x7f, 0x7f, 0x81, 0x7c, 0x7c, 0x7e, 0x7a, 0x7a, 0x7d, 0x78, 0x78, 0x7b, 0x71, 0x71, 0x74, 0x68, 0x68, 0x6c, 0x66, 0x66, 0x6a, 0x65, 0x65, 0x68, 0x63, 0x63, 0x66, 0x5f, 0x5f, 0x63, 0x5c, 0x5c, 0x60, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x59, 0x59, 0x5c, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x10, 0x13, 0xbb, 0xf, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x27, 0x50, 0x66, 0x68, 0x6a, 0x81, 0xb4, 0xb4, 0xdd, 0xfa, 0xfa, 0xfb, 0xfb, 0x5b, 0xd1, 0xf1, 0xe6, 0x0, 0x0, 0x0, 0x96, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x5d, 0x8f, 0xc9, 0x12, 0x82, 0x30, 0x14, 0x4, 0x87, 0x18, 0x50, 0x51, 0x44, 0x25, 0x42, 0x4, 0x77, 0xc4, 0x8d, 0x97, 0x0, 0xf9, 0xff, 0x8f, 0xb3, 0x88, 0xa4, 0x4a, 0xed, 0x63, 0x5f, 0xa6, 0x7, 0xf8, 0x7, 0x1e, 0xe3, 0x7e, 0x60, 0x19, 0x4f, 0x46, 0x1e, 0x0, 0x36, 0x8d, 0x4c, 0x67, 0x59, 0x65, 0x33, 0x6, 0x80, 0x47, 0xad, 0x56, 0x3d, 0xb7, 0x3c, 0x5d, 0x70, 0x0, 0xbe, 0xd1, 0x44, 0x65, 0x4d, 0x94, 0xc8, 0xc2, 0xf8, 0x0, 0x82, 0x4e, 0x91, 0x94, 0x15, 0x5d, 0xd2, 0xec, 0xde, 0x5, 0x83, 0x38, 0xc8, 0xe3, 0x63, 0x23, 0xce, 0xca, 0x9, 0x7a, 0x6e, 0xf3, 0x93, 0x48, 0x1a, 0x27, 0x14, 0x35, 0x3b, 0xb9, 0x5e, 0x56, 0xe4, 0x84, 0x22, 0xba, 0xa, 0x51, 0xd0, 0xb7, 0xa8, 0xcb, 0xfd, 0xcb, 0x9, 0x3b, 0xfb, 0x41, 0xdb, 0x59, 0x17, 0xa6, 0x94, 0x6e, 0xe3, 0x3e, 0x8c, 0x85, 0xf1, 0x90, 0x6e, 0xe6, 0x21, 0xfb, 0x39, 0xe7, 0x73, 0xe6, 0xfd, 0x5f, 0x7, 0xde, 0xc3, 0xb5, 0x16, 0x87, 0xb0, 0x9e, 0x42, 0x46, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char checker_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0xe1, 0x64, 0xe1, 0x57, 0x0, 0x0, 0x0, 0x14, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xfc, 0xcf, 0xc0, 0xc0, 0xd0, 0x0, 0xc4, 0xf8, 0x18, 0xf5, 0x84, 0x19, 0x0, 0x9f, 0x5f, 0xa, 0x1, 0xf8, 0xef, 0x65, 0xf4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -282,10 +290,18 @@ static const unsigned char radio_checked_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x42, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0xd1, 0xa7, 0xf5, 0xaa, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x63, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0x4f, 0x55, 0x2, 0x43, 0x31, 0x8, 0x4b, 0xe8, 0x6a, 0xf7, 0xbf, 0xeb, 0xc, 0x9b, 0x6b, 0x1f, 0x9f, 0xc4, 0x89, 0xbf, 0xbb, 0x3f, 0x2a, 0x49, 0x64, 0xa6, 0x3e, 0x1e, 0x1c, 0x7c, 0x3e, 0xf2, 0x14, 0xb7, 0xc7, 0xac, 0xf1, 0x10, 0xa6, 0xe8, 0x1, 0x44, 0xad, 0x42, 0xb9, 0x33, 0x22, 0x43, 0x95, 0x68, 0x55, 0xa4, 0xdc, 0x1f, 0x1e, 0xa1, 0x67, 0xa2, 0x57, 0x96, 0x22, 0x0, 0xc2, 0x3d, 0xf5, 0x44, 0x8c, 0x8a, 0x5d, 0x21, 0x80, 0x74, 0x83, 0x1e, 0x97, 0xc7, 0x22, 0x59, 0x4c, 0xd7, 0xd8, 0xb5, 0x18, 0x4a, 0x7b, 0x57, 0x57, 0xdb, 0x1a, 0xf7, 0x77, 0x17, 0x3a, 0x56, 0x4e, 0x11, 0x6f, 0x82, 0x20, 0xde, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char radio_checked_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0x83, 0xac, 0xe9, 0xaf, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0x3f, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x63, 0x60, 0x20, 0xe, 0xf0, 0x8, 0x2, 0x1, 0xf, 0x9c, 0x2b, 0x2c, 0x8, 0x5, 0xc2, 0x50, 0x1, 0xb0, 0x34, 0x58, 0x11, 0x5c, 0xbd, 0x10, 0x3f, 0x10, 0x8, 0xc1, 0x74, 0x1, 0x65, 0xf8, 0xc1, 0x0, 0xa6, 0x4, 0x28, 0x1, 0x11, 0xe0, 0xc1, 0x2d, 0x80, 0xa6, 0x5, 0xc3, 0x50, 0xc, 0x6b, 0x31, 0x1d, 0x86, 0xe1, 0x74, 0xfc, 0x0, 0x0, 0x1b, 0xc, 0x7, 0xb9, 0xa, 0x5e, 0x2e, 0x12, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char radio_unchecked_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0x2b, 0x6e, 0xf2, 0xbf, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x2, 0x61, 0x15, 0xed, 0xa9, 0x20, 0x5a, 0x72, 0xf5, 0x99, 0x33, 0xbb, 0x26, 0x1, 0x19, 0x73, 0xcf, 0x0, 0xc1, 0x4d, 0x6, 0x6, 0xd6, 0x35, 0x20, 0xc6, 0xa9, 0x0, 0x6, 0xb6, 0x3d, 0x20, 0xc6, 0xe9, 0x4, 0x6, 0xf6, 0x33, 0x60, 0x50, 0xc0, 0xc0, 0x1, 0x61, 0x34, 0xc0, 0x19, 0x70, 0x29, 0xb8, 0x62, 0xb8, 0x76, 0x84, 0x81, 0xc, 0x96, 0x20, 0x2b, 0xa6, 0xc0, 0x2d, 0x45, 0x0, 0x0, 0x37, 0xca, 0x3d, 0x81, 0xb4, 0x84, 0xb6, 0x80, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char radio_unchecked_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0xf, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x54, 0x54, 0x54, 0xad, 0xad, 0xad, 0x80, 0x80, 0x81, 0x64, 0x64, 0x64, 0xf4, 0x17, 0x36, 0x28, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1b, 0xfc, 0xf6, 0x4, 0xd4, 0x0, 0x0, 0x0, 0x40, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x7d, 0x8d, 0xb1, 0x11, 0x80, 0x40, 0xc, 0xc3, 0x94, 0xd, 0x12, 0x60, 0x1, 0xc4, 0x4, 0xb0, 0x1, 0xfb, 0x2f, 0x45, 0xe5, 0x3b, 0xaa, 0x57, 0xe5, 0xc2, 0xb6, 0x20, 0xc0, 0xcc, 0xc, 0x40, 0xed, 0x7a, 0x37, 0x70, 0xa8, 0xbe, 0x50, 0x9b, 0xea, 0xd9, 0xd4, 0xa3, 0x7a, 0x35, 0xa5, 0xaa, 0xeb, 0x90, 0x72, 0xe6, 0x39, 0xfc, 0x2b, 0x22, 0xd, 0x1f, 0xe7, 0x64, 0xa, 0x5d, 0x6c, 0xfe, 0xc1, 0x3b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char scroll_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 0x1e, 0x23, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x14, 0xee, 0x69, 0x20, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0x19, 0x40, 0x5d, 0x66, 0x28, 0x93, 0xf0, 0xfc, 0x94, 0xfc, 0xfd, 0x67, 0x1a, 0x96, 0x95, 0x1c, 0xf0, 0x43, 0x52, 0x0, 0x0, 0x0, 0x55, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0x8e, 0x45, 0x2, 0x80, 0x50, 0x10, 0x42, 0xc1, 0xee, 0xfb, 0x5f, 0xd4, 0xd6, 0xdf, 0xfd, 0x36, 0xd3, 0x3, 0x4, 0xd, 0x90, 0x6, 0xb2, 0x25, 0x39, 0xe0, 0xd2, 0xf9, 0xcb, 0x6a, 0x60, 0x6f, 0x27, 0xb7, 0xbc, 0x58, 0xb7, 0x53, 0x4d, 0x0, 0xf2, 0x3f, 0x5e, 0x36, 0x43, 0x5f, 0xc3, 0xf0, 0xdf, 0x17, 0xd7, 0xa6, 0xae, 0x60, 0x10, 0xff, 0x57, 0x16, 0xc5, 0x5a, 0xf1, 0x60, 0xe3, 0xe7, 0x5f, 0x37, 0x46, 0x74, 0xba, 0x9a, 0x16, 0xef, 0x37, 0x1c, 0x6f, 0x61, 0x47, 0x1, 0xa5, 0xc7, 0x32, 0x47, 0x38, 0x12, 0x92, 0xb1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -430,6 +446,10 @@ static const unsigned char unchecked_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x23, 0xc3, 0x49, 0x39, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xa4, 0x7f, 0xe1, 0x5a, 0x0, 0x0, 0x0, 0x4f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xb5, 0xcf, 0x45, 0x2, 0x80, 0x40, 0x8, 0x0, 0x40, 0x97, 0x66, 0xfb, 0xff, 0x9f, 0xb5, 0xdb, 0xb3, 0x73, 0xa4, 0x19, 0xbe, 0x2, 0x20, 0xf1, 0x8a, 0x10, 0xc2, 0x1c, 0x0, 0xd1, 0x94, 0x57, 0x49, 0x5, 0xe6, 0x0, 0x6a, 0xa9, 0x6d, 0x55, 0x8b, 0xe2, 0x1c, 0xa0, 0x54, 0xfb, 0xae, 0x26, 0x9a, 0x3, 0x9c, 0xdb, 0x11, 0x68, 0x99, 0xff, 0xa, 0x7c, 0xd6, 0xde, 0xf, 0x33, 0x9c, 0x3, 0xe0, 0x76, 0x9c, 0x1e, 0x1d, 0xbe, 0xcf, 0x7d, 0x4c, 0x93, 0xe2, 0x8, 0xa4, 0x66, 0x3c, 0xec, 0xed, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char unchecked_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x27, 0xa1, 0xa6, 0x53, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xc7, 0x8b, 0xf6, 0x7e, 0x0, 0x0, 0x0, 0x52, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0xb5, 0xcf, 0x31, 0x12, 0xc0, 0x20, 0x8, 0x44, 0xd1, 0x15, 0x50, 0x83, 0x11, 0xe5, 0xfe, 0xa7, 0xcd, 0xe8, 0xc4, 0x22, 0xf4, 0x79, 0xe5, 0x36, 0x7c, 0x80, 0x8, 0x89, 0x58, 0xf2, 0x26, 0x4c, 0x9, 0x0, 0x15, 0xf5, 0xb9, 0xb9, 0x16, 0x2, 0xc0, 0x3a, 0xac, 0x6f, 0x36, 0x94, 0x1, 0x88, 0xdb, 0xfd, 0x32, 0x17, 0x0, 0x79, 0xf6, 0x33, 0xf4, 0x99, 0xff, 0x1a, 0xe2, 0xd9, 0x4f, 0x58, 0x5b, 0x61, 0x54, 0xdb, 0x49, 0xbf, 0xea, 0x4a, 0x8f, 0xcf, 0x45, 0xf, 0x4, 0x40, 0x7, 0x90, 0xb0, 0x7b, 0x47, 0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char updown_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0x81, 0x83, 0xf6, 0xf6, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0x4e, 0xb5, 0x1, 0xc0, 0x30, 0xc, 0xf3, 0x15, 0xfe, 0xff, 0x96, 0x64, 0xa, 0x6c, 0xca, 0x56, 0xd2, 0x25, 0x65, 0xe6, 0xc8, 0x8b, 0x49, 0x20, 0x79, 0x28, 0x95, 0x81, 0xa1, 0xd4, 0x7d, 0x4, 0xbb, 0xa1, 0x50, 0xea, 0x3c, 0xa6, 0x71, 0x98, 0x96, 0x69, 0x58, 0x31, 0xcc, 0xb7, 0xe5, 0x2f, 0x48, 0x63, 0x26, 0xf6, 0xa2, 0xd4, 0x18, 0xf9, 0x7, 0x2d, 0xe3, 0x46, 0x89, 0xb4, 0xd2, 0xf8, 0xa3, 0x68, 0xe3, 0xd7, 0x14, 0x20, 0xe6, 0xc3, 0x3d, 0xd8, 0xca, 0x5e, 0x94, 0x32, 0xd0, 0x3, 0x91, 0xba, 0x5f, 0x1b, 0x4a, 0x9b, 0x12, 0x62, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/default_theme/unchecked_disabled.png b/scene/resources/default_theme/unchecked_disabled.png Binary files differnew file mode 100644 index 0000000000..bef9316f58 --- /dev/null +++ b/scene/resources/default_theme/unchecked_disabled.png diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 9931757cc4..0d02bde90d 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1703,7 +1703,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NOEDITOR; } - // you can only enable anti-aliasing (in mataerials) on alpha scissor and alpha hash + // you can only enable anti-aliasing (in materials) on alpha scissor and alpha hash const bool can_select_aa = (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH); // alpha anti aliasiasing is only enabled when you can select aa const bool alpha_aa_enabled = (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) && can_select_aa; @@ -1722,7 +1722,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { property.usage = 0; } - // we cant choose an antialiasing mode if alpha isnt possible + // we can't choose an antialiasing mode if alpha isn't possible if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) { property.usage = 0; } diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 167540eb77..195ce070a7 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -340,14 +340,21 @@ void ParticlesMaterial::_update_shader() { //initiate velocity spread in 3D code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; - code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n"; - code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n"; code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; - code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; - code += " vec_direction = normalize(vec_direction);\n"; - code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; + code += " vec3 direction_nrm = normalize(direction);\n"; + code += " // rotate spread to direction\n"; + code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n"; + code += " if (length(binormal) < 0.0001) {\n"; + code += " // direction is parallel to Y. Choose Z as the binormal.\n"; + code += " binormal = vec3(0.0, 0.0, 1.0);\n"; + code += " }\n"; + code += " binormal = normalize(binormal);\n"; + code += " vec3 normal = cross(binormal, direction_nrm);\n"; + code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n"; + code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } code += " }\n"; @@ -1075,7 +1082,7 @@ ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() cons void ParticlesMaterial::set_sub_emitter_frequency(float p_frequency) { sub_emitter_frequency = p_frequency; - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pas delta instead of frequency, since its easier to compute + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pass delta instead of frequency, since its easier to compute } float ParticlesMaterial::get_sub_emitter_frequency() const { return sub_emitter_frequency; diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index f292140d6b..536318ed16 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -77,7 +77,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> outside_point.x += 20.451 + Math::randf() * 10.2039; outside_point.y += 21.193 + Math::randf() * 12.5412; - //insert edges (which are also connetions) + //insert edges (which are also connections) for (int i = 0; i < p_connections.size(); i += 2) { Edge e(p_connections[i], p_connections[i + 1]); @@ -335,7 +335,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector //oh this was visited already, can we win the cost? if (p.distance > distance) { - p.prev = least_cost_point; //reasign previous + p.prev = least_cost_point; //reassign previous p.distance = distance; } } else { diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp index d2125445fa..fb8f4b9985 100644 --- a/scene/resources/ray_shape_2d.cpp +++ b/scene/resources/ray_shape_2d.cpp @@ -42,17 +42,33 @@ void RayShape2D::_update_shape() { } void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) { - Vector2 tip = Vector2(0, get_length()); - RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3); + const Vector2 target_position = Vector2(0, get_length()); + + const float max_arrow_size = 6; + const float line_width = 1.4; + bool no_line = target_position.length() < line_width; + float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); + + if (no_line) { + arrow_size = target_position.length(); + } else { + RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), target_position - target_position.normalized() * arrow_size, p_color, line_width); + } + + Transform2D xf; + xf.rotate(target_position.angle()); + xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); + Vector<Vector2> pts; - float tsize = 4.0; - pts.push_back(tip + Vector2(0, tsize)); - pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0)); - pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0)); + pts.push_back(xf.xform(Vector2(arrow_size, 0))); + pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size))); + pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size))); + Vector<Color> cols; for (int i = 0; i < 3; i++) { cols.push_back(p_color); } + RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID()); } diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 7ca532e1d6..f2751b7604 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1321,7 +1321,7 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const { FileAccess *f = FileAccess::open(p_path, FileAccess::READ); if (!f) { - return ""; //could not rwead + return ""; //could not read } ResourceLoaderText loader; diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp new file mode 100644 index 0000000000..90c702081b --- /dev/null +++ b/scene/resources/sprite_frames.cpp @@ -0,0 +1,241 @@ +/*************************************************************************/ +/* sprite_frames.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "sprite_frames.h" + +#include "scene/scene_string_names.h" + +void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) { + Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); + + if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) { + E->get().frames.insert(p_at_pos, p_frame); + } else { + E->get().frames.push_back(p_frame); + } + + emit_changed(); +} + +int SpriteFrames::get_frame_count(const StringName &p_anim) const { + const Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist."); + + return E->get().frames.size(); +} + +void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) { + Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); + + E->get().frames.remove(p_idx); + emit_changed(); +} + +void SpriteFrames::clear(const StringName &p_anim) { + Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); + + E->get().frames.clear(); + emit_changed(); +} + +void SpriteFrames::clear_all() { + animations.clear(); + add_animation("default"); +} + +void SpriteFrames::add_animation(const StringName &p_anim) { + ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'."); + + animations[p_anim] = Anim(); +} + +bool SpriteFrames::has_animation(const StringName &p_anim) const { + return animations.has(p_anim); +} + +void SpriteFrames::remove_animation(const StringName &p_anim) { + animations.erase(p_anim); +} + +void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) { + ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'."); + ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists."); + + Anim anim = animations[p_prev]; + animations.erase(p_prev); + animations[p_next] = anim; +} + +Vector<String> SpriteFrames::_get_animation_list() const { + Vector<String> ret; + List<StringName> al; + get_animation_list(&al); + for (List<StringName>::Element *E = al.front(); E; E = E->next()) { + ret.push_back(E->get()); + } + + return ret; +} + +void SpriteFrames::get_animation_list(List<StringName> *r_animations) const { + for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { + r_animations->push_back(E->key()); + } +} + +Vector<String> SpriteFrames::get_animation_names() const { + Vector<String> names; + for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { + names.push_back(E->key()); + } + names.sort(); + return names; +} + +void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) { + ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ")."); + Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); + E->get().speed = p_fps; +} + +float SpriteFrames::get_animation_speed(const StringName &p_anim) const { + const Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist."); + return E->get().speed; +} + +void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) { + Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); + E->get().loop = p_loop; +} + +bool SpriteFrames::get_animation_loop(const StringName &p_anim) const { + const Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist."); + return E->get().loop; +} + +void SpriteFrames::_set_frames(const Array &p_frames) { + clear_all(); + Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default); + ERR_FAIL_COND(!E); + + E->get().frames.resize(p_frames.size()); + for (int i = 0; i < E->get().frames.size(); i++) { + E->get().frames.write[i] = p_frames[i]; + } +} + +Array SpriteFrames::_get_frames() const { + return Array(); +} + +Array SpriteFrames::_get_animations() const { + Array anims; + for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { + Dictionary d; + d["name"] = E->key(); + d["speed"] = E->get().speed; + d["loop"] = E->get().loop; + Array frames; + for (int i = 0; i < E->get().frames.size(); i++) { + frames.push_back(E->get().frames[i]); + } + d["frames"] = frames; + anims.push_back(d); + } + + return anims; +} + +void SpriteFrames::_set_animations(const Array &p_animations) { + animations.clear(); + for (int i = 0; i < p_animations.size(); i++) { + Dictionary d = p_animations[i]; + + ERR_CONTINUE(!d.has("name")); + ERR_CONTINUE(!d.has("speed")); + ERR_CONTINUE(!d.has("loop")); + ERR_CONTINUE(!d.has("frames")); + + Anim anim; + anim.speed = d["speed"]; + anim.loop = d["loop"]; + Array frames = d["frames"]; + for (int j = 0; j < frames.size(); j++) { + RES res = frames[j]; + anim.frames.push_back(res); + } + + animations[d["name"]] = anim; + } +} + +void SpriteFrames::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation); + ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation); + ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation); + ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation); + + ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names); + + ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed); + ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed); + + ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop); + ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop); + + ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count); + ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame); + ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame); + ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame); + ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear); + ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all); + + ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames); + ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames); + + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility + + ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations); + ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations); + + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility +} + +SpriteFrames::SpriteFrames() { + add_animation(SceneStringNames::get_singleton()->_default); +} diff --git a/scene/3d/navigation_3d.h b/scene/resources/sprite_frames.h index b89725a3f5..282c5f20ab 100644 --- a/scene/3d/navigation_3d.h +++ b/scene/resources/sprite_frames.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* navigation_3d.h */ +/* sprite_frames.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,51 +28,75 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef NAVIGATION_3D_H -#define NAVIGATION_3D_H +#ifndef SPRITE_FRAMES_H +#define SPRITE_FRAMES_H -#include "scene/3d/navigation_region_3d.h" -#include "scene/3d/node_3d.h" +#include "scene/resources/texture.h" -class Navigation3D : public Node3D { - GDCLASS(Navigation3D, Node3D); +class SpriteFrames : public Resource { + GDCLASS(SpriteFrames, Resource); - RID map; + struct Anim { + float speed = 5.0; + bool loop = true; + Vector<Ref<Texture2D>> frames; + }; - Vector3 up = Vector3(0, 1, 0); - real_t cell_size; - real_t edge_connection_margin; + Map<StringName, Anim> animations; + + Array _get_frames() const; + void _set_frames(const Array &p_frames); + + Array _get_animations() const; + void _set_animations(const Array &p_animations); + + Vector<String> _get_animation_list() const; protected: static void _bind_methods(); - void _notification(int p_what); public: - RID get_rid() const { - return map; - } + void add_animation(const StringName &p_anim); + bool has_animation(const StringName &p_anim) const; + void remove_animation(const StringName &p_anim); + void rename_animation(const StringName &p_prev, const StringName &p_next); - void set_up_vector(const Vector3 &p_up); - Vector3 get_up_vector() const; + void get_animation_list(List<StringName> *r_animations) const; + Vector<String> get_animation_names() const; - void set_cell_size(float p_cell_size); - float get_cell_size() const { - return cell_size; - } + void set_animation_speed(const StringName &p_anim, float p_fps); + float get_animation_speed(const StringName &p_anim) const; + + void set_animation_loop(const StringName &p_anim, bool p_loop); + bool get_animation_loop(const StringName &p_anim) const; - void set_edge_connection_margin(float p_edge_connection_margin); - float get_edge_connection_margin() const { - return edge_connection_margin; + void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1); + int get_frame_count(const StringName &p_anim) const; + _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const { + const Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist."); + ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>()); + if (p_idx >= E->get().frames.size()) { + return Ref<Texture2D>(); + } + + return E->get().frames[p_idx]; } - Vector<Vector3> get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize = true) const; - Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const; - Vector3 get_closest_point(const Vector3 &p_point) const; - Vector3 get_closest_point_normal(const Vector3 &p_point) const; - RID get_closest_point_owner(const Vector3 &p_point) const; + void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) { + Map<StringName, Anim>::Element *E = animations.find(p_anim); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); + ERR_FAIL_COND(p_idx < 0); + if (p_idx >= E->get().frames.size()) { + return; + } + E->get().frames.write[p_idx] = p_frame; + } + void remove_frame(const StringName &p_anim, int p_idx); + void clear(const StringName &p_anim); + void clear_all(); - Navigation3D(); - ~Navigation3D(); + SpriteFrames(); }; -#endif // NAVIGATION_H +#endif // SPRITE_FRAMES_H diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 9b80224c3f..2159f1bc97 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -460,6 +460,7 @@ Point2 StyleBoxFlat::get_shadow_offset() const { void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) { anti_aliased = p_anti_aliased; emit_changed(); + notify_property_list_changed(); } bool StyleBoxFlat::is_anti_aliased() const { @@ -781,6 +782,12 @@ float StyleBoxFlat::get_style_margin(Side p_side) const { return border_width[p_side]; } +void StyleBoxFlat::_validate_property(PropertyInfo &property) const { + if (!anti_aliased && property.name == "anti_aliasing_size") { + property.usage = PROPERTY_USAGE_NOEDITOR; + } +} + void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color); ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color); diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 8a273afbfd..dd5c873a00 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -159,6 +159,7 @@ class StyleBoxFlat : public StyleBox { protected: virtual float get_style_margin(Side p_side) const override; static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; public: //Color diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 47933bd69a..3d3900ecc5 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -1059,6 +1059,10 @@ void SurfaceTool::set_material(const Ref<Material> &p_material) { material = p_material; } +Ref<Material> SurfaceTool::get_material() const { + return material; +} + void SurfaceTool::clear() { begun = false; primitive = Mesh::PRIMITIVE_LINES; @@ -1088,6 +1092,10 @@ void SurfaceTool::set_custom_format(int p_index, CustomFormat p_format) { ERR_FAIL_COND(begun); last_custom_format[p_index] = p_format; } + +Mesh::PrimitiveType SurfaceTool::get_primitive() const { + return primitive; +} SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_index) const { ERR_FAIL_INDEX_V(p_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX); return last_custom_format[p_index]; @@ -1174,6 +1182,7 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3)); ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material); + ClassDB::bind_method(D_METHOD("get_primitive"), &SurfaceTool::get_primitive); ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear); diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index 17efdcba71..28addf2245 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -143,6 +143,8 @@ public: void set_custom_format(int p_index, CustomFormat p_format); CustomFormat get_custom_format(int p_index) const; + Mesh::PrimitiveType get_primitive() const; + void begin(Mesh::PrimitiveType p_primitive); void set_color(Color p_color); @@ -171,6 +173,7 @@ public: Vector<int> generate_lod(float p_threshold, int p_target_index_count = 3); void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; void clear(); diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index 444a4bb22a..012d36cc35 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -98,6 +98,9 @@ void TextParagraph::_bind_methods() { ClassDB::bind_method(D_METHOD("get_line_underline_position", "line"), &TextParagraph::get_line_underline_position); ClassDB::bind_method(D_METHOD("get_line_underline_thickness", "line"), &TextParagraph::get_line_underline_thickness); + ClassDB::bind_method(D_METHOD("get_spacing_top"), &TextParagraph::get_spacing_top); + ClassDB::bind_method(D_METHOD("get_spacing_bottom"), &TextParagraph::get_spacing_bottom); + ClassDB::bind_method(D_METHOD("get_dropcap_size"), &TextParagraph::get_dropcap_size); ClassDB::bind_method(D_METHOD("get_dropcap_lines"), &TextParagraph::get_dropcap_lines); @@ -266,6 +269,14 @@ bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, i return res; } +int TextParagraph::get_spacing_top() const { + return spacing_top; +} + +int TextParagraph::get_spacing_bottom() const { + return spacing_bottom; +} + void TextParagraph::_set_bidi_override(const Array &p_override) { Vector<Vector2i> overrides; for (int i = 0; i < p_override.size(); i++) { diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h index a16fa8c3c4..4396b07130 100644 --- a/scene/resources/text_paragraph.h +++ b/scene/resources/text_paragraph.h @@ -116,6 +116,9 @@ public: float get_line_underline_position(int p_line) const; float get_line_underline_thickness(int p_line) const; + int get_spacing_top() const; + int get_spacing_bottom() const; + Size2 get_dropcap_size() const; int get_dropcap_lines() const; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index d2bb1338d8..b6a2f24b8b 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -71,7 +71,7 @@ void Texture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data); + ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image); ADD_GROUP("", ""); } @@ -116,7 +116,7 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "image") { - r_ret = get_data(); + r_ret = get_image(); } else if (p_name == "size") { r_ret = Size2(w, h); } else { @@ -200,7 +200,7 @@ void ImageTexture::_resource_path_changed() { String path = get_path(); } -Ref<Image> ImageTexture::get_data() const { +Ref<Image> ImageTexture::get_image() const { if (image_stored) { return RenderingServer::get_singleton()->texture_2d_get(texture); } else { @@ -251,7 +251,7 @@ void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { - Ref<Image> img = get_data(); + Ref<Image> img = get_image(); if (img.is_valid()) { if (img->is_compressed()) { //must decompress, if compressed Ref<Image> decom = img->duplicate(); @@ -661,7 +661,7 @@ bool StreamTexture2D::has_alpha() const { return false; } -Ref<Image> StreamTexture2D::get_data() const { +Ref<Image> StreamTexture2D::get_image() const { if (texture.is_valid()) { return RS::get_singleton()->texture_2d_get(texture); } else { @@ -671,7 +671,7 @@ Ref<Image> StreamTexture2D::get_data() const { bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const { if (!alpha_cache.is_valid()) { - Ref<Image> img = get_data(); + Ref<Image> img = get_image(); if (img.is_valid()) { if (img->is_compressed()) { //must decompress, if compressed Ref<Image> decom = img->duplicate(); @@ -1495,7 +1495,7 @@ Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const { Ref<Image> LargeTexture::to_image() const { Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8)); for (int i = 0; i < pieces.size(); i++) { - Ref<Image> src_img = pieces[i].texture->get_data(); + Ref<Image> src_img = pieces[i].texture->get_image(); img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset); } @@ -1782,7 +1782,7 @@ int GradientTexture::get_width() const { return width; } -Ref<Image> GradientTexture::get_data() const { +Ref<Image> GradientTexture::get_image() const { if (!texture.is_valid()) { return Ref<Image>(); } @@ -2031,14 +2031,14 @@ bool AnimatedTexture::has_alpha() const { return frames[current_frame].texture->has_alpha(); } -Ref<Image> AnimatedTexture::get_data() const { +Ref<Image> AnimatedTexture::get_image() const { RWLockRead r(rw_lock); if (!frames[current_frame].texture.is_valid()) { return Ref<Image>(); } - return frames[current_frame].texture->get_data(); + return frames[current_frame].texture->get_image(); } bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const { @@ -2543,7 +2543,7 @@ uint32_t CameraTexture::get_flags() const { return 0; } -Ref<Image> CameraTexture::get_data() const { +Ref<Image> CameraTexture::get_image() const { // not (yet) supported return Ref<Image>(); } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index a0d917fd86..16c98f2891 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -71,7 +71,7 @@ public: virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; - virtual Ref<Image> get_data() const { return Ref<Image>(); } + virtual Ref<Image> get_image() const { return Ref<Image>(); } Texture2D(); }; @@ -108,7 +108,7 @@ public: Image::Format get_format() const; void update(const Ref<Image> &p_image, bool p_immediate = false); - Ref<Image> get_data() const override; + Ref<Image> get_image() const override; int get_width() const override; int get_height() const override; @@ -203,7 +203,7 @@ public: virtual bool has_alpha() const override; bool is_pixel_opaque(int p_x, int p_y) const override; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; StreamTexture2D(); ~StreamTexture2D(); @@ -716,7 +716,7 @@ public: virtual int get_height() const override { return 1; } virtual bool has_alpha() const override { return true; } - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; GradientTexture(); virtual ~GradientTexture(); @@ -812,7 +812,7 @@ public: virtual bool has_alpha() const override; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; bool is_pixel_opaque(int p_x, int p_y) const override; @@ -839,7 +839,7 @@ public: virtual void set_flags(uint32_t p_flags); virtual uint32_t get_flags() const; - virtual Ref<Image> get_data() const override; + virtual Ref<Image> get_image() const override; void set_camera_feed_id(int p_new_id); int get_camera_feed_id() const; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 0405ea98bb..036d11574c 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -141,6 +141,21 @@ Vector<String> Theme::_get_font_size_list(const String &p_node_type) const { return ilret; } +Vector<String> Theme::_get_font_size_type_list() const { + Vector<String> ilret; + List<StringName> il; + + get_font_size_type_list(&il); + ilret.resize(il.size()); + + int i = 0; + String *w = ilret.ptrw(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + Vector<String> Theme::_get_color_list(const String &p_node_type) const { Vector<String> ilret; List<StringName> il; @@ -201,6 +216,48 @@ Vector<String> Theme::_get_constant_type_list() const { return ilret; } +Vector<String> Theme::_get_theme_item_list(DataType p_data_type, const String &p_node_type) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + return _get_color_list(p_node_type); + case DATA_TYPE_CONSTANT: + return _get_constant_list(p_node_type); + case DATA_TYPE_FONT: + return _get_font_list(p_node_type); + case DATA_TYPE_FONT_SIZE: + return _get_font_size_list(p_node_type); + case DATA_TYPE_ICON: + return _get_icon_list(p_node_type); + case DATA_TYPE_STYLEBOX: + return _get_stylebox_list(p_node_type); + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } + + return Vector<String>(); +} + +Vector<String> Theme::_get_theme_item_type_list(DataType p_data_type) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + return _get_color_type_list(); + case DATA_TYPE_CONSTANT: + return _get_constant_type_list(); + case DATA_TYPE_FONT: + return _get_font_type_list(); + case DATA_TYPE_FONT_SIZE: + return _get_font_size_type_list(); + case DATA_TYPE_ICON: + return _get_icon_type_list(); + case DATA_TYPE_STYLEBOX: + return _get_stylebox_type_list(); + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } + + return Vector<String>(); +} + Vector<String> Theme::_get_type_list() const { Vector<String> ilret; List<StringName> il; @@ -421,8 +478,6 @@ void Theme::set_default_font_size(int p_font_size) { } void Theme::set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon) { - //ERR_FAIL_COND(p_icon.is_null()); - bool new_value = !icon_map.has(p_node_type) || !icon_map[p_node_type].has(p_name); if (icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) { @@ -453,9 +508,21 @@ bool Theme::has_icon(const StringName &p_name, const StringName &p_node_type) co return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()); } +void Theme::rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND_MSG(!icon_map.has(p_node_type), "Cannot rename the icon '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(icon_map[p_node_type].has(p_name), "Cannot rename the icon '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!icon_map[p_node_type].has(p_old_name), "Cannot rename the icon '" + String(p_old_name) + "' because it does not exist."); + + icon_map[p_node_type][p_name] = icon_map[p_node_type][p_old_name]; + icon_map[p_node_type].erase(p_old_name); + + notify_property_list_changed(); + emit_changed(); +} + void Theme::clear_icon(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND(!icon_map.has(p_node_type)); - ERR_FAIL_COND(!icon_map[p_node_type].has(p_name)); + ERR_FAIL_COND_MSG(!icon_map.has(p_node_type), "Cannot clear the icon '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!icon_map[p_node_type].has(p_name), "Cannot clear the icon '" + String(p_name) + "' because it does not exist."); if (icon_map[p_node_type][p_name].is_valid()) { icon_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); @@ -481,6 +548,10 @@ void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) cons } } +void Theme::add_icon_type(const StringName &p_node_type) { + icon_map[p_node_type] = HashMap<StringName, Ref<Texture2D>>(); +} + void Theme::get_icon_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -491,8 +562,6 @@ void Theme::get_icon_type_list(List<StringName> *p_list) const { } void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) { - //ERR_FAIL_COND(p_style.is_null()); - bool new_value = !style_map.has(p_node_type) || !style_map[p_node_type].has(p_name); if (style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) { @@ -523,9 +592,21 @@ bool Theme::has_stylebox(const StringName &p_name, const StringName &p_node_type return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()); } +void Theme::rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND_MSG(!style_map.has(p_node_type), "Cannot rename the stylebox '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(style_map[p_node_type].has(p_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!style_map[p_node_type].has(p_old_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because it does not exist."); + + style_map[p_node_type][p_name] = style_map[p_node_type][p_old_name]; + style_map[p_node_type].erase(p_old_name); + + notify_property_list_changed(); + emit_changed(); +} + void Theme::clear_stylebox(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND(!style_map.has(p_node_type)); - ERR_FAIL_COND(!style_map[p_node_type].has(p_name)); + ERR_FAIL_COND_MSG(!style_map.has(p_node_type), "Cannot clear the stylebox '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!style_map[p_node_type].has(p_name), "Cannot clear the stylebox '" + String(p_name) + "' because it does not exist."); if (style_map[p_node_type][p_name].is_valid()) { style_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); @@ -551,6 +632,10 @@ void Theme::get_stylebox_list(StringName p_node_type, List<StringName> *p_list) } } +void Theme::add_stylebox_type(const StringName &p_node_type) { + style_map[p_node_type] = HashMap<StringName, Ref<StyleBox>>(); +} + void Theme::get_stylebox_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -561,8 +646,6 @@ void Theme::get_stylebox_type_list(List<StringName> *p_list) const { } void Theme::set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font) { - //ERR_FAIL_COND(p_font.is_null()); - bool new_value = !font_map.has(p_node_type) || !font_map[p_node_type].has(p_name); if (font_map[p_node_type][p_name].is_valid()) { @@ -595,9 +678,21 @@ bool Theme::has_font(const StringName &p_name, const StringName &p_node_type) co return ((font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()) || default_theme_font.is_valid()); } +void Theme::rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND_MSG(!font_map.has(p_node_type), "Cannot rename the font '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(font_map[p_node_type].has(p_name), "Cannot rename the font '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!font_map[p_node_type].has(p_old_name), "Cannot rename the font '" + String(p_old_name) + "' because it does not exist."); + + font_map[p_node_type][p_name] = font_map[p_node_type][p_old_name]; + font_map[p_node_type].erase(p_old_name); + + notify_property_list_changed(); + emit_changed(); +} + void Theme::clear_font(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND(!font_map.has(p_node_type)); - ERR_FAIL_COND(!font_map[p_node_type].has(p_name)); + ERR_FAIL_COND_MSG(!font_map.has(p_node_type), "Cannot clear the font '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!font_map[p_node_type].has(p_name), "Cannot clear the font '" + String(p_name) + "' because it does not exist."); if (font_map[p_node_type][p_name].is_valid()) { font_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed)); @@ -622,6 +717,10 @@ void Theme::get_font_list(StringName p_node_type, List<StringName> *p_list) cons } } +void Theme::add_font_type(const StringName &p_node_type) { + font_map[p_node_type] = HashMap<StringName, Ref<Font>>(); +} + void Theme::get_font_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -656,9 +755,21 @@ bool Theme::has_font_size(const StringName &p_name, const StringName &p_node_typ return ((font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name) && (font_size_map[p_node_type][p_name] > 0)) || (default_theme_font_size > 0)); } +void Theme::rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND_MSG(!font_size_map.has(p_node_type), "Cannot rename the font size '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(font_size_map[p_node_type].has(p_name), "Cannot rename the font size '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!font_size_map[p_node_type].has(p_old_name), "Cannot rename the font size '" + String(p_old_name) + "' because it does not exist."); + + font_size_map[p_node_type][p_name] = font_size_map[p_node_type][p_old_name]; + font_size_map[p_node_type].erase(p_old_name); + + notify_property_list_changed(); + emit_changed(); +} + void Theme::clear_font_size(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND(!font_size_map.has(p_node_type)); - ERR_FAIL_COND(!font_size_map[p_node_type].has(p_name)); + ERR_FAIL_COND_MSG(!font_size_map.has(p_node_type), "Cannot clear the font size '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!font_size_map[p_node_type].has(p_name), "Cannot clear the font size '" + String(p_name) + "' because it does not exist."); font_size_map[p_node_type].erase(p_name); notify_property_list_changed(); @@ -679,6 +790,19 @@ void Theme::get_font_size_list(StringName p_node_type, List<StringName> *p_list) } } +void Theme::add_font_size_type(const StringName &p_node_type) { + font_size_map[p_node_type] = HashMap<StringName, int>(); +} + +void Theme::get_font_size_type_list(List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + + const StringName *key = nullptr; + while ((key = font_size_map.next(key))) { + p_list->push_back(*key); + } +} + void Theme::set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color) { bool new_value = !color_map.has(p_node_type) || !color_map[p_node_type].has(p_name); @@ -702,9 +826,21 @@ bool Theme::has_color(const StringName &p_name, const StringName &p_node_type) c return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name)); } +void Theme::rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND_MSG(!color_map.has(p_node_type), "Cannot rename the color '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(color_map[p_node_type].has(p_name), "Cannot rename the color '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!color_map[p_node_type].has(p_old_name), "Cannot rename the color '" + String(p_old_name) + "' because it does not exist."); + + color_map[p_node_type][p_name] = color_map[p_node_type][p_old_name]; + color_map[p_node_type].erase(p_old_name); + + notify_property_list_changed(); + emit_changed(); +} + void Theme::clear_color(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND(!color_map.has(p_node_type)); - ERR_FAIL_COND(!color_map[p_node_type].has(p_name)); + ERR_FAIL_COND_MSG(!color_map.has(p_node_type), "Cannot clear the color '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!color_map[p_node_type].has(p_name), "Cannot clear the color '" + String(p_name) + "' because it does not exist."); color_map[p_node_type].erase(p_name); notify_property_list_changed(); @@ -725,6 +861,10 @@ void Theme::get_color_list(StringName p_node_type, List<StringName> *p_list) con } } +void Theme::add_color_type(const StringName &p_node_type) { + color_map[p_node_type] = HashMap<StringName, Color>(); +} + void Theme::get_color_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -756,9 +896,21 @@ bool Theme::has_constant(const StringName &p_name, const StringName &p_node_type return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name)); } +void Theme::rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + ERR_FAIL_COND_MSG(!constant_map.has(p_node_type), "Cannot rename the constant '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(constant_map[p_node_type].has(p_name), "Cannot rename the constant '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists."); + ERR_FAIL_COND_MSG(!constant_map[p_node_type].has(p_old_name), "Cannot rename the constant '" + String(p_old_name) + "' because it does not exist."); + + constant_map[p_node_type][p_name] = constant_map[p_node_type][p_old_name]; + constant_map[p_node_type].erase(p_old_name); + + notify_property_list_changed(); + emit_changed(); +} + void Theme::clear_constant(const StringName &p_name, const StringName &p_node_type) { - ERR_FAIL_COND(!constant_map.has(p_node_type)); - ERR_FAIL_COND(!constant_map[p_node_type].has(p_name)); + ERR_FAIL_COND_MSG(!constant_map.has(p_node_type), "Cannot clear the constant '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist."); + ERR_FAIL_COND_MSG(!constant_map[p_node_type].has(p_name), "Cannot clear the constant '" + String(p_name) + "' because it does not exist."); constant_map[p_node_type].erase(p_name); notify_property_list_changed(); @@ -779,6 +931,10 @@ void Theme::get_constant_list(StringName p_node_type, List<StringName> *p_list) } } +void Theme::add_constant_type(const StringName &p_node_type) { + constant_map[p_node_type] = HashMap<StringName, int>(); +} + void Theme::get_constant_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); @@ -788,6 +944,216 @@ void Theme::get_constant_type_list(List<StringName> *p_list) const { } } +void Theme::set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value) { + switch (p_data_type) { + case DATA_TYPE_COLOR: { + ERR_FAIL_COND_MSG(p_value.get_type() != Variant::COLOR, "Theme item's data type (Color) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); + + Color color_value = p_value; + set_color(p_name, p_node_type, color_value); + } break; + case DATA_TYPE_CONSTANT: { + ERR_FAIL_COND_MSG(p_value.get_type() != Variant::INT, "Theme item's data type (int) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); + + int constant_value = p_value; + set_constant(p_name, p_node_type, constant_value); + } break; + case DATA_TYPE_FONT: { + ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); + + Ref<Font> font_value = Object::cast_to<Font>(p_value.get_validated_object()); + set_font(p_name, p_node_type, font_value); + } break; + case DATA_TYPE_FONT_SIZE: { + ERR_FAIL_COND_MSG(p_value.get_type() != Variant::INT, "Theme item's data type (int) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); + + int font_size_value = p_value; + set_font_size(p_name, p_node_type, font_size_value); + } break; + case DATA_TYPE_ICON: { + ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); + + Ref<Texture2D> icon_value = Object::cast_to<Texture2D>(p_value.get_validated_object()); + set_icon(p_name, p_node_type, icon_value); + } break; + case DATA_TYPE_STYLEBOX: { + ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ")."); + + Ref<StyleBox> stylebox_value = Object::cast_to<StyleBox>(p_value.get_validated_object()); + set_stylebox(p_name, p_node_type, stylebox_value); + } break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + +Variant Theme::get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + return get_color(p_name, p_node_type); + case DATA_TYPE_CONSTANT: + return get_constant(p_name, p_node_type); + case DATA_TYPE_FONT: + return get_font(p_name, p_node_type); + case DATA_TYPE_FONT_SIZE: + return get_font_size(p_name, p_node_type); + case DATA_TYPE_ICON: + return get_icon(p_name, p_node_type); + case DATA_TYPE_STYLEBOX: + return get_stylebox(p_name, p_node_type); + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } + + return Variant(); +} + +bool Theme::has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + return has_color(p_name, p_node_type); + case DATA_TYPE_CONSTANT: + return has_constant(p_name, p_node_type); + case DATA_TYPE_FONT: + return has_font(p_name, p_node_type); + case DATA_TYPE_FONT_SIZE: + return has_font_size(p_name, p_node_type); + case DATA_TYPE_ICON: + return has_icon(p_name, p_node_type); + case DATA_TYPE_STYLEBOX: + return has_stylebox(p_name, p_node_type); + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } + + return false; +} + +void Theme::rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) { + switch (p_data_type) { + case DATA_TYPE_COLOR: + rename_color(p_old_name, p_name, p_node_type); + break; + case DATA_TYPE_CONSTANT: + rename_constant(p_old_name, p_name, p_node_type); + break; + case DATA_TYPE_FONT: + rename_font(p_old_name, p_name, p_node_type); + break; + case DATA_TYPE_FONT_SIZE: + rename_font_size(p_old_name, p_name, p_node_type); + break; + case DATA_TYPE_ICON: + rename_icon(p_old_name, p_name, p_node_type); + break; + case DATA_TYPE_STYLEBOX: + rename_stylebox(p_old_name, p_name, p_node_type); + break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + +void Theme::clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) { + switch (p_data_type) { + case DATA_TYPE_COLOR: + clear_color(p_name, p_node_type); + break; + case DATA_TYPE_CONSTANT: + clear_constant(p_name, p_node_type); + break; + case DATA_TYPE_FONT: + clear_font(p_name, p_node_type); + break; + case DATA_TYPE_FONT_SIZE: + clear_font_size(p_name, p_node_type); + break; + case DATA_TYPE_ICON: + clear_icon(p_name, p_node_type); + break; + case DATA_TYPE_STYLEBOX: + clear_stylebox(p_name, p_node_type); + break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + +void Theme::get_theme_item_list(DataType p_data_type, StringName p_node_type, List<StringName> *p_list) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + get_color_list(p_node_type, p_list); + break; + case DATA_TYPE_CONSTANT: + get_constant_list(p_node_type, p_list); + break; + case DATA_TYPE_FONT: + get_font_list(p_node_type, p_list); + break; + case DATA_TYPE_FONT_SIZE: + get_font_size_list(p_node_type, p_list); + break; + case DATA_TYPE_ICON: + get_icon_list(p_node_type, p_list); + break; + case DATA_TYPE_STYLEBOX: + get_stylebox_list(p_node_type, p_list); + break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + +void Theme::add_theme_item_type(DataType p_data_type, const StringName &p_node_type) { + switch (p_data_type) { + case DATA_TYPE_COLOR: + add_color_type(p_node_type); + break; + case DATA_TYPE_CONSTANT: + add_constant_type(p_node_type); + break; + case DATA_TYPE_FONT: + add_font_type(p_node_type); + break; + case DATA_TYPE_FONT_SIZE: + add_font_size_type(p_node_type); + break; + case DATA_TYPE_ICON: + add_icon_type(p_node_type); + break; + case DATA_TYPE_STYLEBOX: + add_stylebox_type(p_node_type); + break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + +void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const { + switch (p_data_type) { + case DATA_TYPE_COLOR: + get_color_type_list(p_list); + break; + case DATA_TYPE_CONSTANT: + get_constant_type_list(p_list); + break; + case DATA_TYPE_FONT: + get_font_type_list(p_list); + break; + case DATA_TYPE_FONT_SIZE: + get_font_size_type_list(p_list); + break; + case DATA_TYPE_ICON: + get_icon_type_list(p_list); + break; + case DATA_TYPE_STYLEBOX: + get_stylebox_type_list(p_list); + break; + case DATA_TYPE_MAX: + break; // Can't happen, but silences warning. + } +} + void Theme::clear() { //these need disconnecting { @@ -847,11 +1213,10 @@ void Theme::copy_default_theme() { void Theme::copy_theme(const Ref<Theme> &p_other) { if (p_other.is_null()) { clear(); - return; } - //these need reconnecting, so add normally + // These items need reconnecting, so add them normally. { const StringName *K = nullptr; while ((K = p_other->icon_map.next(K))) { @@ -882,8 +1247,8 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { } } - //these are ok to just copy - + // These items can be simply copied. + font_size_map = p_other->font_size_map; color_map = p_other->color_map; constant_map = p_other->constant_map; @@ -937,6 +1302,7 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_icon", "name", "node_type", "texture"), &Theme::set_icon); ClassDB::bind_method(D_METHOD("get_icon", "name", "node_type"), &Theme::get_icon); ClassDB::bind_method(D_METHOD("has_icon", "name", "node_type"), &Theme::has_icon); + ClassDB::bind_method(D_METHOD("rename_icon", "old_name", "name", "node_type"), &Theme::rename_icon); ClassDB::bind_method(D_METHOD("clear_icon", "name", "node_type"), &Theme::clear_icon); ClassDB::bind_method(D_METHOD("get_icon_list", "node_type"), &Theme::_get_icon_list); ClassDB::bind_method(D_METHOD("get_icon_type_list"), &Theme::_get_icon_type_list); @@ -944,6 +1310,7 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stylebox", "name", "node_type", "texture"), &Theme::set_stylebox); ClassDB::bind_method(D_METHOD("get_stylebox", "name", "node_type"), &Theme::get_stylebox); ClassDB::bind_method(D_METHOD("has_stylebox", "name", "node_type"), &Theme::has_stylebox); + ClassDB::bind_method(D_METHOD("rename_stylebox", "old_name", "name", "node_type"), &Theme::rename_stylebox); ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "node_type"), &Theme::clear_stylebox); ClassDB::bind_method(D_METHOD("get_stylebox_list", "node_type"), &Theme::_get_stylebox_list); ClassDB::bind_method(D_METHOD("get_stylebox_type_list"), &Theme::_get_stylebox_type_list); @@ -951,6 +1318,7 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font", "name", "node_type", "font"), &Theme::set_font); ClassDB::bind_method(D_METHOD("get_font", "name", "node_type"), &Theme::get_font); ClassDB::bind_method(D_METHOD("has_font", "name", "node_type"), &Theme::has_font); + ClassDB::bind_method(D_METHOD("rename_font", "old_name", "name", "node_type"), &Theme::rename_font); ClassDB::bind_method(D_METHOD("clear_font", "name", "node_type"), &Theme::clear_font); ClassDB::bind_method(D_METHOD("get_font_list", "node_type"), &Theme::_get_font_list); ClassDB::bind_method(D_METHOD("get_font_type_list"), &Theme::_get_font_type_list); @@ -958,12 +1326,15 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font_size", "name", "node_type", "font_size"), &Theme::set_font_size); ClassDB::bind_method(D_METHOD("get_font_size", "name", "node_type"), &Theme::get_font_size); ClassDB::bind_method(D_METHOD("has_font_size", "name", "node_type"), &Theme::has_font_size); + ClassDB::bind_method(D_METHOD("rename_font_size", "old_name", "name", "node_type"), &Theme::rename_font_size); ClassDB::bind_method(D_METHOD("clear_font_size", "name", "node_type"), &Theme::clear_font_size); ClassDB::bind_method(D_METHOD("get_font_size_list", "node_type"), &Theme::_get_font_size_list); + ClassDB::bind_method(D_METHOD("get_font_size_type_list"), &Theme::_get_font_size_type_list); ClassDB::bind_method(D_METHOD("set_color", "name", "node_type", "color"), &Theme::set_color); ClassDB::bind_method(D_METHOD("get_color", "name", "node_type"), &Theme::get_color); ClassDB::bind_method(D_METHOD("has_color", "name", "node_type"), &Theme::has_color); + ClassDB::bind_method(D_METHOD("rename_color", "old_name", "name", "node_type"), &Theme::rename_color); ClassDB::bind_method(D_METHOD("clear_color", "name", "node_type"), &Theme::clear_color); ClassDB::bind_method(D_METHOD("get_color_list", "node_type"), &Theme::_get_color_list); ClassDB::bind_method(D_METHOD("get_color_type_list"), &Theme::_get_color_type_list); @@ -971,6 +1342,7 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_constant", "name", "node_type", "constant"), &Theme::set_constant); ClassDB::bind_method(D_METHOD("get_constant", "name", "node_type"), &Theme::get_constant); ClassDB::bind_method(D_METHOD("has_constant", "name", "node_type"), &Theme::has_constant); + ClassDB::bind_method(D_METHOD("rename_constant", "old_name", "name", "node_type"), &Theme::rename_constant); ClassDB::bind_method(D_METHOD("clear_constant", "name", "node_type"), &Theme::clear_constant); ClassDB::bind_method(D_METHOD("get_constant_list", "node_type"), &Theme::_get_constant_list); ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list); @@ -983,6 +1355,14 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_theme_font_size); ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_theme_font_size); + ClassDB::bind_method(D_METHOD("set_theme_item", "data_type", "name", "node_type", "value"), &Theme::set_theme_item); + ClassDB::bind_method(D_METHOD("get_theme_item", "data_type", "name", "node_type"), &Theme::get_theme_item); + ClassDB::bind_method(D_METHOD("has_theme_item", "data_type", "name", "node_type"), &Theme::has_theme_item); + ClassDB::bind_method(D_METHOD("rename_theme_item", "data_type", "old_name", "name", "node_type"), &Theme::rename_theme_item); + ClassDB::bind_method(D_METHOD("clear_theme_item", "data_type", "name", "node_type"), &Theme::clear_theme_item); + ClassDB::bind_method(D_METHOD("get_theme_item_list", "data_type", "node_type"), &Theme::_get_theme_item_list); + ClassDB::bind_method(D_METHOD("get_theme_item_type_list", "data_type"), &Theme::_get_theme_item_type_list); + ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list); ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme); @@ -990,6 +1370,14 @@ void Theme::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size"); + + BIND_ENUM_CONSTANT(DATA_TYPE_COLOR); + BIND_ENUM_CONSTANT(DATA_TYPE_CONSTANT); + BIND_ENUM_CONSTANT(DATA_TYPE_FONT); + BIND_ENUM_CONSTANT(DATA_TYPE_FONT_SIZE); + BIND_ENUM_CONSTANT(DATA_TYPE_ICON); + BIND_ENUM_CONSTANT(DATA_TYPE_STYLEBOX); + BIND_ENUM_CONSTANT(DATA_TYPE_MAX); } Theme::Theme() { diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 35481126ea..eb918fac69 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -41,6 +41,18 @@ class Theme : public Resource { GDCLASS(Theme, Resource); RES_BASE_EXTENSION("theme"); +public: + enum DataType { + DATA_TYPE_COLOR, + DATA_TYPE_CONSTANT, + DATA_TYPE_FONT, + DATA_TYPE_FONT_SIZE, + DATA_TYPE_ICON, + DATA_TYPE_STYLEBOX, + DATA_TYPE_MAX + }; + +private: void _emit_theme_changed(); HashMap<StringName, HashMap<StringName, Ref<Texture2D>>> icon_map; @@ -57,10 +69,14 @@ class Theme : public Resource { Vector<String> _get_font_list(const String &p_node_type) const; Vector<String> _get_font_type_list() const; Vector<String> _get_font_size_list(const String &p_node_type) const; + Vector<String> _get_font_size_type_list() const; Vector<String> _get_color_list(const String &p_node_type) const; Vector<String> _get_color_type_list() const; Vector<String> _get_constant_list(const String &p_node_type) const; Vector<String> _get_constant_type_list() const; + + Vector<String> _get_theme_item_list(DataType p_data_type, const String &p_node_type) const; + Vector<String> _get_theme_item_type_list(DataType p_data_type) const; Vector<String> _get_type_list() const; protected: @@ -103,44 +119,66 @@ public: void set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon); Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_node_type) const; bool has_icon(const StringName &p_name, const StringName &p_node_type) const; + void rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); void clear_icon(const StringName &p_name, const StringName &p_node_type); void get_icon_list(StringName p_node_type, List<StringName> *p_list) const; + void add_icon_type(const StringName &p_node_type); void get_icon_type_list(List<StringName> *p_list) const; void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style); Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const; bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const; + void rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); void clear_stylebox(const StringName &p_name, const StringName &p_node_type); void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const; + void add_stylebox_type(const StringName &p_node_type); void get_stylebox_type_list(List<StringName> *p_list) const; void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font); Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const; bool has_font(const StringName &p_name, const StringName &p_node_type) const; + void rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); void clear_font(const StringName &p_name, const StringName &p_node_type); void get_font_list(StringName p_node_type, List<StringName> *p_list) const; + void add_font_type(const StringName &p_node_type); void get_font_type_list(List<StringName> *p_list) const; void set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size); int get_font_size(const StringName &p_name, const StringName &p_node_type) const; bool has_font_size(const StringName &p_name, const StringName &p_node_type) const; + void rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); void clear_font_size(const StringName &p_name, const StringName &p_node_type); void get_font_size_list(StringName p_node_type, List<StringName> *p_list) const; + void add_font_size_type(const StringName &p_node_type); + void get_font_size_type_list(List<StringName> *p_list) const; void set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color); Color get_color(const StringName &p_name, const StringName &p_node_type) const; bool has_color(const StringName &p_name, const StringName &p_node_type) const; + void rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); void clear_color(const StringName &p_name, const StringName &p_node_type); void get_color_list(StringName p_node_type, List<StringName> *p_list) const; + void add_color_type(const StringName &p_node_type); void get_color_type_list(List<StringName> *p_list) const; void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant); int get_constant(const StringName &p_name, const StringName &p_node_type) const; bool has_constant(const StringName &p_name, const StringName &p_node_type) const; + void rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); void clear_constant(const StringName &p_name, const StringName &p_node_type); void get_constant_list(StringName p_node_type, List<StringName> *p_list) const; + void add_constant_type(const StringName &p_node_type); void get_constant_type_list(List<StringName> *p_list) const; + void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value); + Variant get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const; + bool has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const; + void rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type); + void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type); + void get_theme_item_list(DataType p_data_type, StringName p_node_type, List<StringName> *p_list) const; + void add_theme_item_type(DataType p_data_type, const StringName &p_node_type); + void get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const; + void get_type_list(List<StringName> *p_list) const; void copy_default_theme(); @@ -151,4 +189,6 @@ public: ~Theme(); }; +VARIANT_ENUM_CAST(Theme::DataType); + #endif diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 156c7d0576..ccdc5bebd0 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -34,6 +34,7 @@ #include "scene/2d/camera_2d.h" #include "scene/2d/visibility_notifier_2d.h" #include "scene/main/window.h" +#include "servers/navigation_server_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" @@ -315,14 +316,18 @@ void World2D::_update() { indexer->_update(); } -RID World2D::get_canvas() { +RID World2D::get_canvas() const { return canvas; } -RID World2D::get_space() { +RID World2D::get_space() const { return space; } +RID World2D::get_navigation_map() const { + return navigation_map; +} + void World2D::get_viewport_list(List<Viewport *> *r_viewports) { for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) { r_viewports->push_back(E->key()); @@ -332,11 +337,13 @@ void World2D::get_viewport_list(List<Viewport *> *r_viewports) { void World2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas); ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space); + ClassDB::bind_method(D_METHOD("get_navigation_map"), &World2D::get_navigation_map); ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state); ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas"); ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", 0), "", "get_direct_space_state"); } @@ -346,9 +353,9 @@ PhysicsDirectSpaceState2D *World2D::get_direct_space_state() { World2D::World2D() { canvas = RenderingServer::get_singleton()->canvas_create(); - space = PhysicsServer2D::get_singleton()->space_create(); - //set space2D to be more friendly with pixels than meters, by adjusting some constants + // Create and configure space2D to be more friendly with pixels than meters + space = PhysicsServer2D::get_singleton()->space_create(); PhysicsServer2D::get_singleton()->space_set_active(space, true); PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 98)); PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1))); @@ -356,11 +363,19 @@ World2D::World2D() { ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0)); ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); + + // Create and configure the navigation_map to be more friendly with pixels than meters. + navigation_map = NavigationServer2D::get_singleton()->map_create(); + NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); + NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10)); + NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5)); + indexer = memnew(SpatialIndexer2D); } World2D::~World2D() { RenderingServer::get_singleton()->free(canvas); PhysicsServer2D::get_singleton()->free(space); + NavigationServer2D::get_singleton()->free(navigation_map); memdelete(indexer); } diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index ae13367421..38abf3d7ad 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -44,6 +44,7 @@ class World2D : public Resource { RID canvas; RID space; + RID navigation_map; SpatialIndexer2D *indexer; @@ -63,8 +64,9 @@ protected: void _update(); public: - RID get_canvas(); - RID get_space(); + RID get_canvas() const; + RID get_space() const; + RID get_navigation_map() const; PhysicsDirectSpaceState2D *get_direct_space_state(); diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index 9c0317454b..0e9f7a6cf2 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -35,6 +35,7 @@ #include "scene/3d/camera_3d.h" #include "scene/3d/visibility_notifier_3d.h" #include "scene/scene_string_names.h" +#include "servers/navigation_server_3d.h" struct SpatialIndexer { Octree<VisibilityNotifier3D> octree; @@ -243,6 +244,10 @@ RID World3D::get_space() const { return space; } +RID World3D::get_navigation_map() const { + return navigation_map; +} + RID World3D::get_scenario() const { return scenario; } @@ -310,6 +315,7 @@ void World3D::get_camera_list(List<Camera3D *> *r_cameras) { void World3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space); + ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map); ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario); ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment); ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment); @@ -322,6 +328,7 @@ void World3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map"); ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", 0), "", "get_direct_space_state"); } @@ -338,6 +345,11 @@ World3D::World3D() { PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1)); ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); + navigation_map = NavigationServer3D::get_singleton()->map_create(); + NavigationServer3D::get_singleton()->map_set_active(navigation_map, true); + NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3)); + NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 5.0)); // Five meters, depends a lot on the agent's radius + #ifdef _3D_DISABLED indexer = nullptr; #else @@ -348,6 +360,7 @@ World3D::World3D() { World3D::~World3D() { PhysicsServer3D::get_singleton()->free(space); RenderingServer::get_singleton()->free(scenario); + NavigationServer3D::get_singleton()->free(navigation_map); #ifndef _3D_DISABLED memdelete(indexer); diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h index 3d6c33997e..4e2717a2bb 100644 --- a/scene/resources/world_3d.h +++ b/scene/resources/world_3d.h @@ -46,6 +46,7 @@ class World3D : public Resource { private: RID space; + RID navigation_map; RID scenario; SpatialIndexer *indexer; Ref<Environment> environment; @@ -70,6 +71,7 @@ protected: public: RID get_space() const; + RID get_navigation_map() const; RID get_scenario() const; void set_environment(const Ref<Environment> &p_environment); |