summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/baked_light_instance.cpp1754
-rw-r--r--scene/3d/baked_light_instance.h199
-rw-r--r--scene/3d/gi_probe.cpp20
-rw-r--r--scene/3d/gi_probe.h4
-rw-r--r--scene/3d/light.cpp20
-rw-r--r--scene/3d/light.h1
-rw-r--r--scene/gui/color_picker.cpp14
-rw-r--r--scene/gui/color_picker.h2
-rw-r--r--scene/gui/color_ramp_edit.cpp3
-rw-r--r--scene/gui/video_player.h2
-rw-r--r--scene/main/viewport.cpp4
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/register_scene_types.cpp4
-rw-r--r--scene/resources/baked_light.cpp31
-rw-r--r--scene/resources/baked_light.h36
-rw-r--r--scene/resources/bit_mask.cpp14
-rw-r--r--scene/resources/bit_mask.h3
-rw-r--r--scene/resources/default_theme/default_theme.cpp34
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/sky_box.cpp15
-rw-r--r--scene/resources/texture.cpp147
-rw-r--r--scene/resources/texture.h21
22 files changed, 127 insertions, 2205 deletions
diff --git a/scene/3d/baked_light_instance.cpp b/scene/3d/baked_light_instance.cpp
deleted file mode 100644
index ffa7597113..0000000000
--- a/scene/3d/baked_light_instance.cpp
+++ /dev/null
@@ -1,1754 +0,0 @@
-/*************************************************************************/
-/* baked_light_instance.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "baked_light_instance.h"
-#include "light.h"
-#include "math.h"
-#include "mesh_instance.h"
-#include "scene/scene_string_names.h"
-
-#define FINDMINMAX(x0, x1, x2, min, max) \
- min = max = x0; \
- if (x1 < min) min = x1; \
- if (x1 > max) max = x1; \
- if (x2 < min) min = x2; \
- if (x2 > max) max = x2;
-
-static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
- int q;
- Vector3 vmin, vmax;
- for (q = 0; q <= 2; q++) {
- if (normal[q] > 0.0f) {
- vmin[q] = -maxbox[q];
- vmax[q] = maxbox[q];
- } else {
- vmin[q] = maxbox[q];
- vmax[q] = -maxbox[q];
- }
- }
- if (normal.dot(vmin) + d > 0.0f) return false;
- if (normal.dot(vmax) + d >= 0.0f) return true;
-
- return false;
-}
-
-/*======================== X-tests ========================*/
-#define AXISTEST_X01(a, b, fa, fb) \
- p0 = a * v0.y - b * v0.z; \
- p2 = a * v2.y - b * v2.z; \
- if (p0 < p2) { \
- min = p0; \
- max = p2; \
- } else { \
- min = p2; \
- max = p0; \
- } \
- rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
- if (min > rad || max < -rad) return false;
-
-#define AXISTEST_X2(a, b, fa, fb) \
- p0 = a * v0.y - b * v0.z; \
- p1 = a * v1.y - b * v1.z; \
- if (p0 < p1) { \
- min = p0; \
- max = p1; \
- } else { \
- min = p1; \
- max = p0; \
- } \
- rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
- if (min > rad || max < -rad) return false;
-
-/*======================== Y-tests ========================*/
-#define AXISTEST_Y02(a, b, fa, fb) \
- p0 = -a * v0.x + b * v0.z; \
- p2 = -a * v2.x + b * v2.z; \
- if (p0 < p2) { \
- min = p0; \
- max = p2; \
- } else { \
- min = p2; \
- max = p0; \
- } \
- rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
- if (min > rad || max < -rad) return false;
-
-#define AXISTEST_Y1(a, b, fa, fb) \
- p0 = -a * v0.x + b * v0.z; \
- p1 = -a * v1.x + b * v1.z; \
- if (p0 < p1) { \
- min = p0; \
- max = p1; \
- } else { \
- min = p1; \
- max = p0; \
- } \
- rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
- if (min > rad || max < -rad) return false;
-
-/*======================== Z-tests ========================*/
-
-#define AXISTEST_Z12(a, b, fa, fb) \
- p1 = a * v1.x - b * v1.y; \
- p2 = a * v2.x - b * v2.y; \
- if (p2 < p1) { \
- min = p2; \
- max = p1; \
- } else { \
- min = p1; \
- max = p2; \
- } \
- rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
- if (min > rad || max < -rad) return false;
-
-#define AXISTEST_Z0(a, b, fa, fb) \
- p0 = a * v0.x - b * v0.y; \
- p1 = a * v1.x - b * v1.y; \
- if (p0 < p1) { \
- min = p0; \
- max = p1; \
- } else { \
- min = p1; \
- max = p0; \
- } \
- rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
- if (min > rad || max < -rad) return false;
-
-static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalfsize, const Vector3 *triverts) {
-
- /* use separating axis theorem to test overlap between triangle and box */
- /* need to test for overlap in these directions: */
- /* 1) the {x,y,z}-directions (actually, since we use the AABB of the triangle */
- /* we do not even need to test these) */
- /* 2) normal of the triangle */
- /* 3) crossproduct(edge from tri, {x,y,z}-directin) */
- /* this gives 3x3=9 more tests */
- Vector3 v0, v1, v2;
- float min, max, d, p0, p1, p2, rad, fex, fey, fez;
- Vector3 normal, e0, e1, e2;
-
- /* This is the fastest branch on Sun */
- /* move everything so that the boxcenter is in (0,0,0) */
-
- v0 = triverts[0] - boxcenter;
- v1 = triverts[1] - boxcenter;
- v2 = triverts[2] - boxcenter;
-
- /* compute triangle edges */
- e0 = v1 - v0; /* tri edge 0 */
- e1 = v2 - v1; /* tri edge 1 */
- e2 = v0 - v2; /* tri edge 2 */
-
- /* Bullet 3: */
- /* test the 9 tests first (this was faster) */
- fex = Math::abs(e0.x);
- fey = Math::abs(e0.y);
- fez = Math::abs(e0.z);
- AXISTEST_X01(e0.z, e0.y, fez, fey);
- AXISTEST_Y02(e0.z, e0.x, fez, fex);
- AXISTEST_Z12(e0.y, e0.x, fey, fex);
-
- fex = Math::abs(e1.x);
- fey = Math::abs(e1.y);
- fez = Math::abs(e1.z);
- AXISTEST_X01(e1.z, e1.y, fez, fey);
- AXISTEST_Y02(e1.z, e1.x, fez, fex);
- AXISTEST_Z0(e1.y, e1.x, fey, fex);
-
- fex = Math::abs(e2.x);
- fey = Math::abs(e2.y);
- fez = Math::abs(e2.z);
- AXISTEST_X2(e2.z, e2.y, fez, fey);
- AXISTEST_Y1(e2.z, e2.x, fez, fex);
- AXISTEST_Z12(e2.y, e2.x, fey, fex);
-
- /* Bullet 1: */
- /* first test overlap in the {x,y,z}-directions */
- /* find min, max of the triangle each direction, and test for overlap in */
- /* that direction -- this is equivalent to testing a minimal AABB around */
- /* the triangle against the AABB */
-
- /* test in X-direction */
- FINDMINMAX(v0.x, v1.x, v2.x, min, max);
- if (min > boxhalfsize.x || max < -boxhalfsize.x) return false;
-
- /* test in Y-direction */
- FINDMINMAX(v0.y, v1.y, v2.y, min, max);
- if (min > boxhalfsize.y || max < -boxhalfsize.y) return false;
-
- /* test in Z-direction */
- FINDMINMAX(v0.z, v1.z, v2.z, min, max);
- if (min > boxhalfsize.z || max < -boxhalfsize.z) return false;
-
- /* Bullet 2: */
- /* test if the box intersects the plane of the triangle */
- /* compute plane equation of triangle: normal*x+d=0 */
- normal = e0.cross(e1);
- d = -normal.dot(v0); /* plane eq: normal.x+d=0 */
- if (!planeBoxOverlap(normal, d, boxhalfsize)) return false;
-
- return true; /* box and triangle overlaps */
-}
-
-Vector<Color> BakedLight::_get_bake_texture(Image &p_image, const Color &p_color) {
-
- Vector<Color> ret;
-
- if (p_image.empty()) {
-
- ret.resize(bake_texture_size * bake_texture_size);
- for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
- ret[i] = p_color;
- }
-
- return ret;
- }
-
- p_image.convert(Image::FORMAT_RGBA8);
- p_image.resize(bake_texture_size, bake_texture_size, Image::INTERPOLATE_CUBIC);
-
- PoolVector<uint8_t>::Read r = p_image.get_data().read();
- ret.resize(bake_texture_size * bake_texture_size);
-
- for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
- Color c;
- c.r = r[i * 4 + 0] / 255.0;
- c.g = r[i * 4 + 1] / 255.0;
- c.b = r[i * 4 + 2] / 255.0;
- c.a = r[i * 4 + 3] / 255.0;
- ret[i] = c;
- }
-
- return ret;
-}
-
-BakedLight::MaterialCache BakedLight::_get_material_cache(Ref<Material> p_material) {
-
- //this way of obtaining materials is inaccurate and also does not support some compressed formats very well
- Ref<SpatialMaterial> mat = p_material;
-
- Ref<Material> material = mat; //hack for now
-
- if (material_cache.has(material)) {
- return material_cache[material];
- }
-
- MaterialCache mc;
-
- if (mat.is_valid()) {
-
- Ref<ImageTexture> albedo_tex = mat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
-
- Image img_albedo;
- if (albedo_tex.is_valid()) {
-
- img_albedo = albedo_tex->get_data();
- }
-
- mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo());
-
- Ref<ImageTexture> emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION);
-
- Color emission_col = mat->get_emission();
- emission_col.r *= mat->get_emission_energy();
- emission_col.g *= mat->get_emission_energy();
- emission_col.b *= mat->get_emission_energy();
-
- Image img_emission;
-
- if (emission_tex.is_valid()) {
-
- img_emission = emission_tex->get_data();
- }
-
- mc.emission = _get_bake_texture(img_emission, emission_col);
-
- } else {
- Image empty;
-
- mc.albedo = _get_bake_texture(empty, Color(0.7, 0.7, 0.7));
- mc.emission = _get_bake_texture(empty, Color(0, 0, 0));
- }
-
- material_cache[p_material] = mc;
- return mc;
-}
-
-static _FORCE_INLINE_ Vector2 get_uv(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv) {
-
- if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2)
- return p_uv[0];
- if (p_pos.distance_squared_to(p_vtx[1]) < CMP_EPSILON2)
- return p_uv[1];
- if (p_pos.distance_squared_to(p_vtx[2]) < CMP_EPSILON2)
- return p_uv[2];
-
- Vector3 v0 = p_vtx[1] - p_vtx[0];
- Vector3 v1 = p_vtx[2] - p_vtx[0];
- Vector3 v2 = p_pos - p_vtx[0];
-
- float d00 = v0.dot(v0);
- float d01 = v0.dot(v1);
- float d11 = v1.dot(v1);
- float d20 = v2.dot(v0);
- float d21 = v2.dot(v1);
- float denom = (d00 * d11 - d01 * d01);
- if (denom == 0)
- return p_uv[0];
- float v = (d11 * d20 - d01 * d21) / denom;
- float w = (d00 * d21 - d01 * d20) / denom;
- float u = 1.0f - v - w;
-
- return p_uv[0] * u + p_uv[1] * v + p_uv[2] * w;
-}
-
-void BakedLight::_plot_face(int p_idx, int p_level, const Vector3 *p_vtx, const Vector2 *p_uv, const MaterialCache &p_material, const Rect3 &p_aabb) {
-
- if (p_level == cell_subdiv - 1) {
- //plot the face by guessing it's albedo and emission value
-
- //find best axis to map to, for scanning values
- int closest_axis;
- float closest_dot;
-
- Vector3 normal = Plane(p_vtx[0], p_vtx[1], p_vtx[2]).normal;
-
- for (int i = 0; i < 3; i++) {
-
- Vector3 axis;
- axis[i] = 1.0;
- float dot = ABS(normal.dot(axis));
- if (i == 0 || dot > closest_dot) {
- closest_axis = i;
- closest_dot = dot;
- }
- }
-
- Vector3 axis;
- axis[closest_axis] = 1.0;
- Vector3 t1;
- t1[(closest_axis + 1) % 3] = 1.0;
- Vector3 t2;
- t2[(closest_axis + 2) % 3] = 1.0;
-
- t1 *= p_aabb.size[(closest_axis + 1) % 3] / float(color_scan_cell_width);
- t2 *= p_aabb.size[(closest_axis + 2) % 3] / float(color_scan_cell_width);
-
- Color albedo_accum;
- Color emission_accum;
- float alpha = 0.0;
-
- //map to a grid average in the best axis for this face
- for (int i = 0; i < color_scan_cell_width; i++) {
-
- Vector3 ofs_i = float(i) * t1;
-
- for (int j = 0; j < color_scan_cell_width; j++) {
-
- Vector3 ofs_j = float(j) * t2;
-
- Vector3 from = p_aabb.pos + ofs_i + ofs_j;
- Vector3 to = from + t1 + t2 + axis * p_aabb.size[closest_axis];
- Vector3 half = (to - from) * 0.5;
-
- //is in this cell?
- if (!fast_tri_box_overlap(from + half, half, p_vtx)) {
- continue; //face does not span this cell
- }
-
- //go from -size to +size*2 to avoid skipping collisions
- Vector3 ray_from = from + (t1 + t2) * 0.5 - axis * p_aabb.size[closest_axis];
- Vector3 ray_to = ray_from + axis * p_aabb.size[closest_axis] * 2;
-
- Vector3 intersection;
-
- if (!Geometry::ray_intersects_triangle(ray_from, ray_to, p_vtx[0], p_vtx[1], p_vtx[2], &intersection)) {
- //no intersect? look in edges
-
- float closest_dist = 1e20;
- for (int j = 0; j < 3; j++) {
- Vector3 c;
- Vector3 inters;
- Geometry::get_closest_points_between_segments(p_vtx[j], p_vtx[(j + 1) % 3], ray_from, ray_to, inters, c);
- float d = c.distance_to(intersection);
- if (j == 0 || d < closest_dist) {
- closest_dist = d;
- intersection = inters;
- }
- }
- }
-
- Vector2 uv = get_uv(intersection, p_vtx, p_uv);
-
- int uv_x = CLAMP(Math::fposmod(uv.x, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
- int uv_y = CLAMP(Math::fposmod(uv.y, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
-
- int ofs = uv_y * bake_texture_size + uv_x;
- albedo_accum.r += p_material.albedo[ofs].r;
- albedo_accum.g += p_material.albedo[ofs].g;
- albedo_accum.b += p_material.albedo[ofs].b;
- albedo_accum.a += p_material.albedo[ofs].a;
-
- emission_accum.r += p_material.emission[ofs].r;
- emission_accum.g += p_material.emission[ofs].g;
- emission_accum.b += p_material.emission[ofs].b;
- alpha += 1.0;
- }
- }
-
- if (alpha == 0) {
- //could not in any way get texture information.. so use closest point to center
-
- Face3 f(p_vtx[0], p_vtx[1], p_vtx[2]);
- Vector3 inters = f.get_closest_point_to(p_aabb.pos + p_aabb.size * 0.5);
-
- Vector2 uv = get_uv(inters, p_vtx, p_uv);
-
- int uv_x = CLAMP(Math::fposmod(uv.x, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
- int uv_y = CLAMP(Math::fposmod(uv.y, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
-
- int ofs = uv_y * bake_texture_size + uv_x;
-
- alpha = 1.0 / (color_scan_cell_width * color_scan_cell_width);
-
- albedo_accum.r = p_material.albedo[ofs].r * alpha;
- albedo_accum.g = p_material.albedo[ofs].g * alpha;
- albedo_accum.b = p_material.albedo[ofs].b * alpha;
- albedo_accum.a = p_material.albedo[ofs].a * alpha;
-
- emission_accum.r = p_material.emission[ofs].r * alpha;
- emission_accum.g = p_material.emission[ofs].g * alpha;
- emission_accum.b = p_material.emission[ofs].b * alpha;
-
- zero_alphas++;
- } else {
-
- float accdiv = 1.0 / (color_scan_cell_width * color_scan_cell_width);
- alpha *= accdiv;
-
- albedo_accum.r *= accdiv;
- albedo_accum.g *= accdiv;
- albedo_accum.b *= accdiv;
- albedo_accum.a *= accdiv;
-
- emission_accum.r *= accdiv;
- emission_accum.g *= accdiv;
- emission_accum.b *= accdiv;
- }
-
- //put this temporarily here, corrected in a later step
- bake_cells_write[p_idx].albedo[0] += albedo_accum.r;
- bake_cells_write[p_idx].albedo[1] += albedo_accum.g;
- bake_cells_write[p_idx].albedo[2] += albedo_accum.b;
- bake_cells_write[p_idx].light[0] += emission_accum.r;
- bake_cells_write[p_idx].light[1] += emission_accum.g;
- bake_cells_write[p_idx].light[2] += emission_accum.b;
- bake_cells_write[p_idx].alpha += alpha;
-
- static const Vector3 side_normals[6] = {
- Vector3(-1, 0, 0),
- Vector3(1, 0, 0),
- Vector3(0, -1, 0),
- Vector3(0, 1, 0),
- Vector3(0, 0, -1),
- Vector3(0, 0, 1),
- };
-
- for (int i = 0; i < 6; i++) {
- if (normal.dot(side_normals[i]) > CMP_EPSILON) {
- bake_cells_write[p_idx].used_sides |= (1 << i);
- }
- }
-
- } else {
- //go down
- for (int i = 0; i < 8; i++) {
-
- Rect3 aabb = p_aabb;
- aabb.size *= 0.5;
-
- if (i & 1)
- aabb.pos.x += aabb.size.x;
- if (i & 2)
- aabb.pos.y += aabb.size.y;
- if (i & 4)
- aabb.pos.z += aabb.size.z;
-
- {
- Rect3 test_aabb = aabb;
- //test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
- Vector3 qsize = test_aabb.size * 0.5; //quarter size, for fast aabb test
-
- if (!fast_tri_box_overlap(test_aabb.pos + qsize, qsize, p_vtx)) {
- //if (!Face3(p_vtx[0],p_vtx[1],p_vtx[2]).intersects_aabb2(aabb)) {
- //does not fit in child, go on
- continue;
- }
- }
-
- if (bake_cells_write[p_idx].childs[i] == CHILD_EMPTY) {
- //sub cell must be created
-
- if (bake_cells_used == (1 << bake_cells_alloc)) {
- //exhausted cells, creating more space
- bake_cells_alloc++;
- bake_cells_write = PoolVector<BakeCell>::Write();
- bake_cells.resize(1 << bake_cells_alloc);
- bake_cells_write = bake_cells.write();
- }
-
- bake_cells_write[p_idx].childs[i] = bake_cells_used;
- bake_cells_level_used[p_level + 1]++;
- bake_cells_used++;
- }
-
- _plot_face(bake_cells_write[p_idx].childs[i], p_level + 1, p_vtx, p_uv, p_material, aabb);
- }
- }
-}
-
-void BakedLight::_fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z) {
-
- if (p_level == cell_subdiv - 1) {
-
- float alpha = bake_cells_write[p_idx].alpha;
-
- bake_cells_write[p_idx].albedo[0] /= alpha;
- bake_cells_write[p_idx].albedo[1] /= alpha;
- bake_cells_write[p_idx].albedo[2] /= alpha;
-
- //transfer emission to light
- bake_cells_write[p_idx].light[0] /= alpha;
- bake_cells_write[p_idx].light[1] /= alpha;
- bake_cells_write[p_idx].light[2] /= alpha;
-
- bake_cells_write[p_idx].alpha = 1.0;
-
- //remove neighbours from used sides
-
- for (int n = 0; n < 6; n++) {
-
- int ofs[3] = { 0, 0, 0 };
-
- ofs[n / 2] = (n & 1) ? 1 : -1;
-
- //convert to x,y,z on this level
- int x = p_x;
- int y = p_y;
- int z = p_z;
-
- x += ofs[0];
- y += ofs[1];
- z += ofs[2];
-
- int ofs_x = 0;
- int ofs_y = 0;
- int ofs_z = 0;
- int size = 1 << p_level;
- int half = size / 2;
-
- if (x < 0 || x >= size || y < 0 || y >= size || z < 0 || z >= size) {
- //neighbour is out, can't use it
- bake_cells_write[p_idx].used_sides &= ~(1 << uint32_t(n));
- continue;
- }
-
- uint32_t neighbour = 0;
-
- for (int i = 0; i < cell_subdiv - 1; i++) {
-
- BakeCell *bc = &bake_cells_write[neighbour];
-
- int child = 0;
- if (x >= ofs_x + half) {
- child |= 1;
- ofs_x += half;
- }
- if (y >= ofs_y + half) {
- child |= 2;
- ofs_y += half;
- }
- if (z >= ofs_z + half) {
- child |= 4;
- ofs_z += half;
- }
-
- neighbour = bc->childs[child];
- if (neighbour == CHILD_EMPTY) {
- break;
- }
-
- half >>= 1;
- }
-
- if (neighbour != CHILD_EMPTY) {
- bake_cells_write[p_idx].used_sides &= ~(1 << uint32_t(n));
- }
- }
- } else {
-
- //go down
-
- float alpha_average = 0;
- int half = cells_per_axis >> (p_level + 1);
- for (int i = 0; i < 8; i++) {
-
- uint32_t child = bake_cells_write[p_idx].childs[i];
-
- if (child == CHILD_EMPTY)
- continue;
-
- int nx = p_x;
- int ny = p_y;
- int nz = p_z;
-
- if (i & 1)
- nx += half;
- if (i & 2)
- ny += half;
- if (i & 4)
- nz += half;
-
- _fixup_plot(child, p_level + 1, nx, ny, nz);
- alpha_average += bake_cells_write[child].alpha;
- }
-
- bake_cells_write[p_idx].alpha = alpha_average / 8.0;
- bake_cells_write[p_idx].light[0] = 0;
- bake_cells_write[p_idx].light[1] = 0;
- bake_cells_write[p_idx].light[2] = 0;
- bake_cells_write[p_idx].albedo[0] = 0;
- bake_cells_write[p_idx].albedo[1] = 0;
- bake_cells_write[p_idx].albedo[2] = 0;
- }
-
- //clean up light
- bake_cells_write[p_idx].light_pass = 0;
- //find neighbours
-}
-
-void BakedLight::_bake_add_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh) {
-
- for (int i = 0; i < p_mesh->get_surface_count(); i++) {
-
- if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
- continue; //only triangles
-
- MaterialCache material = _get_material_cache(p_mesh->surface_get_material(i));
-
- Array a = p_mesh->surface_get_arrays(i);
-
- PoolVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
- PoolVector<Vector3>::Read vr = vertices.read();
- PoolVector<Vector2> uv = a[Mesh::ARRAY_TEX_UV];
- PoolVector<Vector2>::Read uvr;
- PoolVector<int> index = a[Mesh::ARRAY_INDEX];
-
- bool read_uv = false;
-
- if (uv.size()) {
-
- uvr = uv.read();
- read_uv = true;
- }
-
- if (index.size()) {
-
- int facecount = index.size() / 3;
- PoolVector<int>::Read ir = index.read();
-
- for (int j = 0; j < facecount; j++) {
-
- Vector3 vtxs[3];
- Vector2 uvs[3];
-
- for (int k = 0; k < 3; k++) {
- vtxs[k] = p_xform.xform(vr[ir[j * 3 + k]]);
- }
-
- if (read_uv) {
- for (int k = 0; k < 3; k++) {
- uvs[k] = uvr[ir[j * 3 + k]];
- }
- }
-
- //plot face
- _plot_face(0, 0, vtxs, uvs, material, bounds);
- }
-
- } else {
-
- int facecount = vertices.size() / 3;
-
- for (int j = 0; j < facecount; j++) {
-
- Vector3 vtxs[3];
- Vector2 uvs[3];
-
- for (int k = 0; k < 3; k++) {
- vtxs[k] = p_xform.xform(vr[j * 3 + k]);
- }
-
- if (read_uv) {
- for (int k = 0; k < 3; k++) {
- uvs[k] = uvr[j * 3 + k];
- }
- }
-
- //plot face
- _plot_face(0, 0, vtxs, uvs, material, bounds);
- }
- }
- }
-}
-
-void BakedLight::_bake_add_to_aabb(const Transform &p_xform, Ref<Mesh> &p_mesh, bool &first) {
-
- for (int i = 0; i < p_mesh->get_surface_count(); i++) {
-
- if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
- continue; //only triangles
-
- Array a = p_mesh->surface_get_arrays(i);
- PoolVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
- int vc = vertices.size();
- PoolVector<Vector3>::Read vr = vertices.read();
-
- if (first) {
- bounds.pos = p_xform.xform(vr[0]);
- first = false;
- }
-
- for (int j = 0; j < vc; j++) {
- bounds.expand_to(p_xform.xform(vr[j]));
- }
- }
-}
-
-void BakedLight::bake() {
-
- bake_cells_alloc = 16;
- bake_cells.resize(1 << bake_cells_alloc);
- bake_cells_used = 1;
- cells_per_axis = (1 << (cell_subdiv - 1));
- zero_alphas = 0;
-
- bool aabb_first = true;
- print_line("Generating AABB");
-
- bake_cells_level_used.resize(cell_subdiv);
- for (int i = 0; i < cell_subdiv; i++) {
- bake_cells_level_used[i] = 0;
- }
-
- int count = 0;
- for (Set<GeometryInstance *>::Element *E = geometries.front(); E; E = E->next()) {
-
- print_line("aabb geom " + itos(count) + "/" + itos(geometries.size()));
-
- GeometryInstance *geom = E->get();
-
- if (geom->cast_to<MeshInstance>()) {
-
- MeshInstance *mesh_instance = geom->cast_to<MeshInstance>();
- Ref<Mesh> mesh = mesh_instance->get_mesh();
- if (mesh.is_valid()) {
-
- _bake_add_to_aabb(geom->get_relative_transform(this), mesh, aabb_first);
- }
- }
- count++;
- }
-
- print_line("AABB: " + bounds);
- ERR_FAIL_COND(aabb_first);
-
- bake_cells_write = bake_cells.write();
- count = 0;
-
- for (Set<GeometryInstance *>::Element *E = geometries.front(); E; E = E->next()) {
-
- GeometryInstance *geom = E->get();
- print_line("plot geom " + itos(count) + "/" + itos(geometries.size()));
-
- if (geom->cast_to<MeshInstance>()) {
-
- MeshInstance *mesh_instance = geom->cast_to<MeshInstance>();
- Ref<Mesh> mesh = mesh_instance->get_mesh();
- if (mesh.is_valid()) {
-
- _bake_add_mesh(geom->get_relative_transform(this), mesh);
- }
- }
-
- count++;
- }
-
- _fixup_plot(0, 0, 0, 0, 0);
-
- bake_cells_write = PoolVector<BakeCell>::Write();
-
- bake_cells.resize(bake_cells_used);
-
- print_line("total bake cells used: " + itos(bake_cells_used));
- for (int i = 0; i < cell_subdiv; i++) {
- print_line("level " + itos(i) + ": " + itos(bake_cells_level_used[i]));
- }
- print_line("zero alphas: " + itos(zero_alphas));
-}
-
-void BakedLight::_bake_directional(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 &p_dir, const Color &p_color, int p_sign) {
-
- if (p_level == cell_subdiv - 1) {
-
- Vector3 end;
- end.x = float(p_x + 0.5) / cells_per_axis;
- end.y = float(p_y + 0.5) / cells_per_axis;
- end.z = float(p_z + 0.5) / cells_per_axis;
-
- end = bounds.pos + bounds.size * end;
-
- float max_ray_len = (bounds.size).length() * 1.2;
-
- Vector3 begin = end + max_ray_len * -p_dir;
-
- //clip begin
-
- for (int i = 0; i < 3; i++) {
-
- if (ABS(p_dir[i]) < CMP_EPSILON) {
- continue; // parallel to axis, don't clip
- }
-
- Plane p;
- p.normal[i] = 1.0;
- p.d = bounds.pos[i];
- if (p_dir[i] < 0) {
- p.d += bounds.size[i];
- }
-
- Vector3 inters;
- if (p.intersects_segment(end, begin, &inters)) {
- begin = inters;
- }
- }
-
- int idx = _plot_ray(begin, end);
-
- if (idx >= 0 && light_pass != bake_cells_write[idx].light_pass) {
- //hit something, add or remove light to it
-
- Color albedo = Color(bake_cells_write[idx].albedo[0], bake_cells_write[idx].albedo[1], bake_cells_write[idx].albedo[2]);
- bake_cells_write[idx].light[0] += albedo.r * p_color.r * p_sign;
- bake_cells_write[idx].light[1] += albedo.g * p_color.g * p_sign;
- bake_cells_write[idx].light[2] += albedo.b * p_color.b * p_sign;
- bake_cells_write[idx].light_pass = light_pass;
- }
-
- } else {
-
- int half = cells_per_axis >> (p_level + 1);
-
- //go down
- for (int i = 0; i < 8; i++) {
-
- uint32_t child = bake_cells_write[p_idx].childs[i];
-
- if (child == CHILD_EMPTY)
- continue;
-
- int nx = p_x;
- int ny = p_y;
- int nz = p_z;
-
- if (i & 1)
- nx += half;
- if (i & 2)
- ny += half;
- if (i & 4)
- nz += half;
-
- _bake_directional(child, p_level + 1, nx, ny, nz, p_dir, p_color, p_sign);
- }
- }
-}
-
-void BakedLight::_bake_light(Light *p_light) {
-
- if (p_light->cast_to<DirectionalLight>()) {
-
- DirectionalLight *dl = p_light->cast_to<DirectionalLight>();
-
- Transform rel_xf = dl->get_relative_transform(this);
-
- Vector3 light_dir = -rel_xf.basis.get_axis(2);
-
- Color color = dl->get_color();
- float nrg = dl->get_param(Light::PARAM_ENERGY);
- color.r *= nrg;
- color.g *= nrg;
- color.b *= nrg;
-
- light_pass++;
- _bake_directional(0, 0, 0, 0, 0, light_dir, color, 1);
- }
-}
-
-void BakedLight::_upscale_light(int p_idx, int p_level) {
-
- //go down
-
- float light_accum[3] = { 0, 0, 0 };
- float alpha_accum = 0;
-
- bool check_children = p_level < (cell_subdiv - 2);
-
- for (int i = 0; i < 8; i++) {
-
- uint32_t child = bake_cells_write[p_idx].childs[i];
-
- if (child == CHILD_EMPTY)
- continue;
-
- if (check_children) {
- _upscale_light(child, p_level + 1);
- }
-
- light_accum[0] += bake_cells_write[child].light[0];
- light_accum[1] += bake_cells_write[child].light[1];
- light_accum[2] += bake_cells_write[child].light[2];
- alpha_accum += bake_cells_write[child].alpha;
- }
-
- bake_cells_write[p_idx].light[0] = light_accum[0] / 8.0;
- bake_cells_write[p_idx].light[1] = light_accum[1] / 8.0;
- bake_cells_write[p_idx].light[2] = light_accum[2] / 8.0;
- bake_cells_write[p_idx].alpha = alpha_accum / 8.0;
-}
-
-void BakedLight::bake_lights() {
-
- ERR_FAIL_COND(bake_cells.size() == 0);
-
- bake_cells_write = bake_cells.write();
-
- for (Set<Light *>::Element *E = lights.front(); E; E = E->next()) {
-
- _bake_light(E->get());
- }
-
- _upscale_light(0, 0);
-
- bake_cells_write = PoolVector<BakeCell>::Write();
-}
-
-Color BakedLight::_cone_trace(const Vector3 &p_from, const Vector3 &p_dir, float p_half_angle) {
-
- Color color(0, 0, 0, 0);
- float tha = Math::tan(p_half_angle); //tan half angle
- Vector3 from = (p_from - bounds.pos) / bounds.size; //convert to 0..1
- from /= cells_per_axis; //convert to voxels of size 1
- Vector3 dir = (p_dir / bounds.size).normalized();
-
- float max_dist = Vector3(cells_per_axis, cells_per_axis, cells_per_axis).length();
-
- float dist = 1.0;
- // self occlusion in flat surfaces
-
- float alpha = 0;
-
- while (dist < max_dist && alpha < 0.95) {
-
-#if 0
- // smallest sample diameter possible is the voxel size
- float diameter = MAX(1.0, 2.0 * tha * dist);
- float lod = log2(diameter);
-
- Vector3 sample_pos = from + dist * dir;
-
-
- Color samples_base[2][8]={{Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0)},
- {Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0),Color(0,0,0,0)}};
-
- float levelf = Math::fposmod(lod,1.0);
- float fx = Math::fposmod(sample_pos.x,1.0);
- float fy = Math::fposmod(sample_pos.y,1.0);
- float fz = Math::fposmod(sample_pos.z,1.0);
-
- for(int l=0;l<2;l++){
-
- int bx = Math::floor(sample_pos.x);
- int by = Math::floor(sample_pos.y);
- int bz = Math::floor(sample_pos.z);
-
- int lodn=int(Math::floor(lod))-l;
-
- bx>>=lodn;
- by>>=lodn;
- bz>>=lodn;
-
- int limit = MAX(0,cell_subdiv-lodn-1);
-
- for(int c=0;c<8;c++) {
-
- int x = bx;
- int y = by;
- int z = bz;
-
- if (c&1) {
- x+=1;
- }
- if (c&2) {
- y+=1;
- }
- if (c&4) {
- z+=1;
- }
-
- int ofs_x=0;
- int ofs_y=0;
- int ofs_z=0;
- int size = cells_per_axis>>lodn;
- int half=size/2;
-
- bool outside=x<0 || x>=size || y<0 || y>=size || z<0 || z>=size;
-
- if (outside)
- continue;
-
-
- uint32_t cell=0;
-
- for(int i=0;i<limit;i++) {
-
- BakeCell *bc = &bake_cells_write[cell];
-
- int child = 0;
- if (x >= ofs_x + half) {
- child|=1;
- ofs_x+=half;
- }
- if (y >= ofs_y + half) {
- child|=2;
- ofs_y+=half;
- }
- if (z >= ofs_z + half) {
- child|=4;
- ofs_z+=half;
- }
-
- cell = bc->childs[child];
- if (cell==CHILD_EMPTY)
- break;
-
- half>>=1;
- }
-
- if (cell!=CHILD_EMPTY) {
-
- samples_base[l][c].r=bake_cells_write[cell].light[0];
- samples_base[l][c].g=bake_cells_write[cell].light[1];
- samples_base[l][c].b=bake_cells_write[cell].light[2];
- samples_base[l][c].a=bake_cells_write[cell].alpha;
- }
-
- }
-
-
- }
-
- Color m0x0 = samples_base[0][0].linear_interpolate(samples_base[0][1],fx);
- Color m0x1 = samples_base[0][2].linear_interpolate(samples_base[0][3],fx);
- Color m0y0 = m0x0.linear_interpolate(m0x1,fy);
- m0x0 = samples_base[0][4].linear_interpolate(samples_base[0][5],fx);
- m0x1 = samples_base[0][6].linear_interpolate(samples_base[0][7],fx);
- Color m0y1 = m0x0.linear_interpolate(m0x1,fy);
- Color m0z = m0y0.linear_interpolate(m0y1,fz);
-
- Color m1x0 = samples_base[1][0].linear_interpolate(samples_base[1][1],fx);
- Color m1x1 = samples_base[1][2].linear_interpolate(samples_base[1][3],fx);
- Color m1y0 = m1x0.linear_interpolate(m1x1,fy);
- m1x0 = samples_base[1][4].linear_interpolate(samples_base[1][5],fx);
- m1x1 = samples_base[1][6].linear_interpolate(samples_base[1][7],fx);
- Color m1y1 = m1x0.linear_interpolate(m1x1,fy);
- Color m1z = m1y0.linear_interpolate(m1y1,fz);
-
- Color m = m0z.linear_interpolate(m1z,levelf);
-#else
- float diameter = 1.0;
- Vector3 sample_pos = from + dist * dir;
-
- Color m(0, 0, 0, 0);
- {
- int x = Math::floor(sample_pos.x);
- int y = Math::floor(sample_pos.y);
- int z = Math::floor(sample_pos.z);
-
- int ofs_x = 0;
- int ofs_y = 0;
- int ofs_z = 0;
- int size = cells_per_axis;
- int half = size / 2;
-
- bool outside = x < 0 || x >= size || y < 0 || y >= size || z < 0 || z >= size;
-
- if (!outside) {
-
- uint32_t cell = 0;
-
- for (int i = 0; i < cell_subdiv - 1; i++) {
-
- BakeCell *bc = &bake_cells_write[cell];
-
- int child = 0;
- if (x >= ofs_x + half) {
- child |= 1;
- ofs_x += half;
- }
- if (y >= ofs_y + half) {
- child |= 2;
- ofs_y += half;
- }
- if (z >= ofs_z + half) {
- child |= 4;
- ofs_z += half;
- }
-
- cell = bc->childs[child];
- if (cell == CHILD_EMPTY)
- break;
-
- half >>= 1;
- }
-
- if (cell != CHILD_EMPTY) {
-
- m.r = bake_cells_write[cell].light[0];
- m.g = bake_cells_write[cell].light[1];
- m.b = bake_cells_write[cell].light[2];
- m.a = bake_cells_write[cell].alpha;
- }
- }
- }
-
-#endif
- // front-to-back compositing
- float a = (1.0 - alpha);
- color.r += a * m.r;
- color.g += a * m.g;
- color.b += a * m.b;
- alpha += a * m.a;
- //occlusion += a * voxelColor.a;
- //occlusion += (a * voxelColor.a) / (1.0 + 0.03 * diameter);
- dist += diameter * 0.5; // smoother
- //dist += diameter; // faster but misses more voxels
- }
-
- return color;
-}
-
-void BakedLight::_bake_radiance(int p_idx, int p_level, int p_x, int p_y, int p_z) {
-
- if (p_level == cell_subdiv - 1) {
-
- const int NUM_CONES = 6;
- Vector3 cone_directions[6] = {
- Vector3(1, 0, 0),
- Vector3(0.5, 0.866025, 0),
- Vector3(0.5, 0.267617, 0.823639),
- Vector3(0.5, -0.700629, 0.509037),
- Vector3(0.5, -0.700629, -0.509037),
- Vector3(0.5, 0.267617, -0.823639)
- };
- float coneWeights[6] = { 0.25, 0.15, 0.15, 0.15, 0.15, 0.15 };
-
- Vector3 pos = (Vector3(p_x, p_y, p_z) / float(cells_per_axis)) * bounds.size + bounds.pos;
- Vector3 voxel_size = bounds.size / float(cells_per_axis);
- pos += voxel_size * 0.5;
-
- Color accum;
-
- bake_cells_write[p_idx].light[0] = 0;
- bake_cells_write[p_idx].light[1] = 0;
- bake_cells_write[p_idx].light[2] = 0;
-
- int freepix = 0;
- for (int i = 0; i < 6; i++) {
-
- if (!(bake_cells_write[p_idx].used_sides & (1 << i)))
- continue;
-
- if ((i & 1) == 0)
- bake_cells_write[p_idx].light[i / 2] = 1.0;
- freepix++;
- continue;
-
- int ofs = i / 2;
-
- Vector3 dir;
- if ((i & 1) == 0)
- dir[ofs] = 1.0;
- else
- dir[ofs] = -1.0;
-
- for (int j = 0; j < 1; j++) {
-
- Vector3 cone_dir;
- cone_dir.x = cone_directions[j][(ofs + 0) % 3];
- cone_dir.y = cone_directions[j][(ofs + 1) % 3];
- cone_dir.z = cone_directions[j][(ofs + 2) % 3];
-
- cone_dir[ofs] *= dir[ofs];
-
- Color res = _cone_trace(pos + dir * voxel_size, cone_dir, Math::deg2rad(29.9849));
- accum.r += res.r; //*coneWeights[j];
- accum.g += res.g; //*coneWeights[j];
- accum.b += res.b; //*coneWeights[j];
- }
- }
-#if 0
- if (freepix==0) {
- bake_cells_write[p_idx].light[0]=0;
- bake_cells_write[p_idx].light[1]=0;
- bake_cells_write[p_idx].light[2]=0;
- }
-
- if (freepix==1) {
- bake_cells_write[p_idx].light[0]=1;
- bake_cells_write[p_idx].light[1]=0;
- bake_cells_write[p_idx].light[2]=0;
- }
-
- if (freepix==2) {
- bake_cells_write[p_idx].light[0]=0;
- bake_cells_write[p_idx].light[1]=1;
- bake_cells_write[p_idx].light[2]=0;
- }
-
- if (freepix==3) {
- bake_cells_write[p_idx].light[0]=1;
- bake_cells_write[p_idx].light[1]=1;
- bake_cells_write[p_idx].light[2]=0;
- }
-
- if (freepix==4) {
- bake_cells_write[p_idx].light[0]=0;
- bake_cells_write[p_idx].light[1]=0;
- bake_cells_write[p_idx].light[2]=1;
- }
-
- if (freepix==5) {
- bake_cells_write[p_idx].light[0]=1;
- bake_cells_write[p_idx].light[1]=0;
- bake_cells_write[p_idx].light[2]=1;
- }
-
- if (freepix==6) {
- bake_cells_write[p_idx].light[0]=0;
- bake_cells_write[p_idx].light[0]=1;
- bake_cells_write[p_idx].light[0]=1;
- }
-#endif
- //bake_cells_write[p_idx].radiance[0]=accum.r;
- //bake_cells_write[p_idx].radiance[1]=accum.g;
- //bake_cells_write[p_idx].radiance[2]=accum.b;
-
- } else {
-
- int half = cells_per_axis >> (p_level + 1);
-
- //go down
- for (int i = 0; i < 8; i++) {
-
- uint32_t child = bake_cells_write[p_idx].childs[i];
-
- if (child == CHILD_EMPTY)
- continue;
-
- int nx = p_x;
- int ny = p_y;
- int nz = p_z;
-
- if (i & 1)
- nx += half;
- if (i & 2)
- ny += half;
- if (i & 4)
- nz += half;
-
- _bake_radiance(child, p_level + 1, nx, ny, nz);
- }
- }
-}
-
-void BakedLight::bake_radiance() {
-
- ERR_FAIL_COND(bake_cells.size() == 0);
-
- bake_cells_write = bake_cells.write();
-
- _bake_radiance(0, 0, 0, 0, 0);
-
- bake_cells_write = PoolVector<BakeCell>::Write();
-}
-int BakedLight::_find_cell(int x, int y, int z) {
-
- uint32_t cell = 0;
-
- int ofs_x = 0;
- int ofs_y = 0;
- int ofs_z = 0;
- int size = cells_per_axis;
- int half = size / 2;
-
- if (x < 0 || x >= size)
- return -1;
- if (y < 0 || y >= size)
- return -1;
- if (z < 0 || z >= size)
- return -1;
-
- for (int i = 0; i < cell_subdiv - 1; i++) {
-
- BakeCell *bc = &bake_cells_write[cell];
-
- int child = 0;
- if (x >= ofs_x + half) {
- child |= 1;
- ofs_x += half;
- }
- if (y >= ofs_y + half) {
- child |= 2;
- ofs_y += half;
- }
- if (z >= ofs_z + half) {
- child |= 4;
- ofs_z += half;
- }
-
- cell = bc->childs[child];
- if (cell == CHILD_EMPTY)
- return -1;
-
- half >>= 1;
- }
-
- return cell;
-}
-
-int BakedLight::_plot_ray(const Vector3 &p_from, const Vector3 &p_to) {
-
- Vector3 from = (p_from - bounds.pos) / bounds.size;
- Vector3 to = (p_to - bounds.pos) / bounds.size;
-
- int x1 = Math::floor(from.x * cells_per_axis);
- int y1 = Math::floor(from.y * cells_per_axis);
- int z1 = Math::floor(from.z * cells_per_axis);
-
- int x2 = Math::floor(to.x * cells_per_axis);
- int y2 = Math::floor(to.y * cells_per_axis);
- int z2 = Math::floor(to.z * cells_per_axis);
-
- int i, dx, dy, dz, l, m, n, x_inc, y_inc, z_inc, err_1, err_2, dx2, dy2, dz2;
- int point[3];
-
- point[0] = x1;
- point[1] = y1;
- point[2] = z1;
- dx = x2 - x1;
- dy = y2 - y1;
- dz = z2 - z1;
- x_inc = (dx < 0) ? -1 : 1;
- l = ABS(dx);
- y_inc = (dy < 0) ? -1 : 1;
- m = ABS(dy);
- z_inc = (dz < 0) ? -1 : 1;
- n = ABS(dz);
- dx2 = l << 1;
- dy2 = m << 1;
- dz2 = n << 1;
-
- if ((l >= m) && (l >= n)) {
- err_1 = dy2 - l;
- err_2 = dz2 - l;
- for (i = 0; i < l; i++) {
- int cell = _find_cell(point[0], point[1], point[2]);
- if (cell >= 0)
- return cell;
-
- if (err_1 > 0) {
- point[1] += y_inc;
- err_1 -= dx2;
- }
- if (err_2 > 0) {
- point[2] += z_inc;
- err_2 -= dx2;
- }
- err_1 += dy2;
- err_2 += dz2;
- point[0] += x_inc;
- }
- } else if ((m >= l) && (m >= n)) {
- err_1 = dx2 - m;
- err_2 = dz2 - m;
- for (i = 0; i < m; i++) {
- int cell = _find_cell(point[0], point[1], point[2]);
- if (cell >= 0)
- return cell;
- if (err_1 > 0) {
- point[0] += x_inc;
- err_1 -= dy2;
- }
- if (err_2 > 0) {
- point[2] += z_inc;
- err_2 -= dy2;
- }
- err_1 += dx2;
- err_2 += dz2;
- point[1] += y_inc;
- }
- } else {
- err_1 = dy2 - n;
- err_2 = dx2 - n;
- for (i = 0; i < n; i++) {
- int cell = _find_cell(point[0], point[1], point[2]);
- if (cell >= 0)
- return cell;
-
- if (err_1 > 0) {
- point[1] += y_inc;
- err_1 -= dz2;
- }
- if (err_2 > 0) {
- point[0] += x_inc;
- err_2 -= dz2;
- }
- err_1 += dy2;
- err_2 += dx2;
- point[2] += z_inc;
- }
- }
- return _find_cell(point[0], point[1], point[2]);
-}
-
-void BakedLight::set_cell_subdiv(int p_subdiv) {
-
- cell_subdiv = p_subdiv;
-
- //VS::get_singleton()->baked_light_set_subdivision(baked_light,p_subdiv);
-}
-
-int BakedLight::get_cell_subdiv() const {
-
- return cell_subdiv;
-}
-
-Rect3 BakedLight::get_aabb() const {
-
- return Rect3(Vector3(0, 0, 0), Vector3(1, 1, 1));
-}
-PoolVector<Face3> BakedLight::get_faces(uint32_t p_usage_flags) const {
-
- return PoolVector<Face3>();
-}
-
-String BakedLight::get_configuration_warning() const {
- return String();
-}
-
-void BakedLight::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, DebugMode p_mode, Ref<MultiMesh> &p_multimesh, int &idx) {
-
- if (p_level == cell_subdiv - 1) {
-
- Vector3 center = p_aabb.pos + p_aabb.size * 0.5;
- Transform xform;
- xform.origin = center;
- xform.basis.scale(p_aabb.size * 0.5);
- p_multimesh->set_instance_transform(idx, xform);
- Color col;
- switch (p_mode) {
- case DEBUG_ALBEDO: {
- col = Color(bake_cells_write[p_idx].albedo[0], bake_cells_write[p_idx].albedo[1], bake_cells_write[p_idx].albedo[2]);
- } break;
- case DEBUG_LIGHT: {
- col = Color(bake_cells_write[p_idx].light[0], bake_cells_write[p_idx].light[1], bake_cells_write[p_idx].light[2]);
- Color colr = Color(bake_cells_write[p_idx].radiance[0], bake_cells_write[p_idx].radiance[1], bake_cells_write[p_idx].radiance[2]);
- col.r += colr.r;
- col.g += colr.g;
- col.b += colr.b;
- } break;
- }
- p_multimesh->set_instance_color(idx, col);
-
- idx++;
-
- } else {
-
- for (int i = 0; i < 8; i++) {
-
- if (bake_cells_write[p_idx].childs[i] == CHILD_EMPTY)
- continue;
-
- Rect3 aabb = p_aabb;
- aabb.size *= 0.5;
-
- if (i & 1)
- aabb.pos.x += aabb.size.x;
- if (i & 2)
- aabb.pos.y += aabb.size.y;
- if (i & 4)
- aabb.pos.z += aabb.size.z;
-
- _debug_mesh(bake_cells_write[p_idx].childs[i], p_level + 1, aabb, p_mode, p_multimesh, idx);
- }
- }
-}
-
-void BakedLight::create_debug_mesh(DebugMode p_mode) {
-
- Ref<MultiMesh> mm;
- mm.instance();
-
- mm->set_transform_format(MultiMesh::TRANSFORM_3D);
- mm->set_color_format(MultiMesh::COLOR_8BIT);
- mm->set_instance_count(bake_cells_level_used[cell_subdiv - 1]);
-
- Ref<Mesh> mesh;
- mesh.instance();
-
- {
- Array arr;
- arr.resize(Mesh::ARRAY_MAX);
-
- PoolVector<Vector3> vertices;
- PoolVector<Color> colors;
-
- int vtx_idx = 0;
-#define ADD_VTX(m_idx) \
- ; \
- vertices.push_back(face_points[m_idx]); \
- colors.push_back(Color(1, 1, 1, 1)); \
- vtx_idx++;
-
- for (int i = 0; i < 6; i++) {
-
- Vector3 face_points[4];
-
- for (int j = 0; j < 4; j++) {
-
- float v[3];
- v[0] = 1.0;
- v[1] = 1 - 2 * ((j >> 1) & 1);
- v[2] = v[1] * (1 - 2 * (j & 1));
-
- for (int k = 0; k < 3; k++) {
-
- if (i < 3)
- face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
- else
- face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
- }
- }
-
- //tri 1
- ADD_VTX(0);
- ADD_VTX(1);
- ADD_VTX(2);
- //tri 2
- ADD_VTX(2);
- ADD_VTX(3);
- ADD_VTX(0);
- }
-
- arr[Mesh::ARRAY_VERTEX] = vertices;
- arr[Mesh::ARRAY_COLOR] = colors;
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr);
- }
-
- {
- Ref<SpatialMaterial> fsm;
- fsm.instance();
- fsm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- fsm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- fsm->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- fsm->set_albedo(Color(1, 1, 1, 1));
-
- mesh->surface_set_material(0, fsm);
- }
-
- mm->set_mesh(mesh);
-
- bake_cells_write = bake_cells.write();
-
- int idx = 0;
- _debug_mesh(0, 0, bounds, p_mode, mm, idx);
-
- print_line("written: " + itos(idx) + " total: " + itos(bake_cells_level_used[cell_subdiv - 1]));
-
- MultiMeshInstance *mmi = memnew(MultiMeshInstance);
- mmi->set_multimesh(mm);
- add_child(mmi);
-#ifdef TOOLS_ENABLED
- if (get_tree()->get_edited_scene_root() == this) {
- mmi->set_owner(this);
- } else {
- mmi->set_owner(get_owner());
- }
-#else
- mmi->set_owner(get_owner());
-#endif
-}
-
-void BakedLight::_debug_mesh_albedo() {
- create_debug_mesh(DEBUG_ALBEDO);
-}
-
-void BakedLight::_debug_mesh_light() {
- create_debug_mesh(DEBUG_LIGHT);
-}
-
-void BakedLight::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_cell_subdiv", "steps"), &BakedLight::set_cell_subdiv);
- ClassDB::bind_method(D_METHOD("get_cell_subdiv"), &BakedLight::get_cell_subdiv);
-
- ClassDB::bind_method(D_METHOD("bake"), &BakedLight::bake);
- ClassDB::set_method_flags(get_class_static(), _scs_create("bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
-
- ClassDB::bind_method(D_METHOD("bake_lights"), &BakedLight::bake_lights);
- ClassDB::set_method_flags(get_class_static(), _scs_create("bake_lights"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
-
- ClassDB::bind_method(D_METHOD("bake_radiance"), &BakedLight::bake_radiance);
- ClassDB::set_method_flags(get_class_static(), _scs_create("bake_radiance"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
-
- ClassDB::bind_method(D_METHOD("debug_mesh_albedo"), &BakedLight::_debug_mesh_albedo);
- ClassDB::set_method_flags(get_class_static(), _scs_create("debug_mesh_albedo"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
-
- ClassDB::bind_method(D_METHOD("debug_mesh_light"), &BakedLight::_debug_mesh_light);
- ClassDB::set_method_flags(get_class_static(), _scs_create("debug_mesh_light"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_subdiv"), "set_cell_subdiv", "get_cell_subdiv");
- ADD_SIGNAL(MethodInfo("baked_light_changed"));
-}
-
-BakedLight::BakedLight() {
-
- //baked_light=VisualServer::get_singleton()->baked_light_create();
- VS::get_singleton()->instance_set_base(get_instance(), baked_light);
-
- cell_subdiv = 8;
- bake_texture_size = 128;
- color_scan_cell_width = 8;
- light_pass = 0;
-}
-
-BakedLight::~BakedLight() {
-
- VS::get_singleton()->free(baked_light);
-}
-
-/////////////////////////
-
-#if 0
-void BakedLightSampler::set_param(Param p_param,float p_value) {
- ERR_FAIL_INDEX(p_param,PARAM_MAX);
- params[p_param]=p_value;
- VS::get_singleton()->baked_light_sampler_set_param(base,VS::BakedLightSamplerParam(p_param),p_value);
-}
-
-float BakedLightSampler::get_param(Param p_param) const{
-
- ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0);
- return params[p_param];
-
-}
-
-void BakedLightSampler::set_resolution(int p_resolution){
-
- ERR_FAIL_COND(p_resolution<4 || p_resolution>32);
- resolution=p_resolution;
- VS::get_singleton()->baked_light_sampler_set_resolution(base,resolution);
-}
-int BakedLightSampler::get_resolution() const {
-
- return resolution;
-}
-
-AABB BakedLightSampler::get_aabb() const {
-
- float r = get_param(PARAM_RADIUS);
- return AABB( Vector3(-r,-r,-r),Vector3(r*2,r*2,r*2));
-}
-DVector<Face3> BakedLightSampler::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
-}
-
-void BakedLightSampler::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_param","param","value"),&BakedLightSampler::set_param);
- ClassDB::bind_method(D_METHOD("get_param","param"),&BakedLightSampler::get_param);
-
- ClassDB::bind_method(D_METHOD("set_resolution","resolution"),&BakedLightSampler::set_resolution);
- ClassDB::bind_method(D_METHOD("get_resolution"),&BakedLightSampler::get_resolution);
-
-
- BIND_CONSTANT( PARAM_RADIUS );
- BIND_CONSTANT( PARAM_STRENGTH );
- BIND_CONSTANT( PARAM_ATTENUATION );
- BIND_CONSTANT( PARAM_DETAIL_RATIO );
- BIND_CONSTANT( PARAM_MAX );
-
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/radius",PROPERTY_HINT_RANGE,"0.01,1024,0.01"),"set_param","get_param",PARAM_RADIUS);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/strength",PROPERTY_HINT_RANGE,"0.01,16,0.01"),"set_param","get_param",PARAM_STRENGTH);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/attenuation",PROPERTY_HINT_EXP_EASING),"set_param","get_param",PARAM_ATTENUATION);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0.01,1.0,0.01"),"set_param","get_param",PARAM_DETAIL_RATIO);
- //ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0,20,1"),"set_param","get_param",PARAM_DETAIL_RATIO);
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"params/resolution",PROPERTY_HINT_RANGE,"4,32,1"),"set_resolution","get_resolution");
-
-}
-
-BakedLightSampler::BakedLightSampler() {
-
- base = VS::get_singleton()->baked_light_sampler_create();
- set_base(base);
-
- params[PARAM_RADIUS]=1.0;
- params[PARAM_STRENGTH]=1.0;
- params[PARAM_ATTENUATION]=1.0;
- params[PARAM_DETAIL_RATIO]=0.1;
- resolution=16;
-
-
-}
-
-BakedLightSampler::~BakedLightSampler(){
-
- VS::get_singleton()->free(base);
-}
-#endif
diff --git a/scene/3d/baked_light_instance.h b/scene/3d/baked_light_instance.h
deleted file mode 100644
index 63a5fa7255..0000000000
--- a/scene/3d/baked_light_instance.h
+++ /dev/null
@@ -1,199 +0,0 @@
-/*************************************************************************/
-/* baked_light_instance.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef BAKED_LIGHT_INSTANCE_H
-#define BAKED_LIGHT_INSTANCE_H
-
-#include "scene/3d/multimesh_instance.h"
-#include "scene/3d/visual_instance.h"
-#include "scene/resources/baked_light.h"
-
-class BakedLightBaker;
-class Light;
-
-class BakedLight : public VisualInstance {
- GDCLASS(BakedLight, VisualInstance);
-
-public:
- enum DebugMode {
- DEBUG_ALBEDO,
- DEBUG_LIGHT
- };
-
-private:
- RID baked_light;
- int cell_subdiv;
- Rect3 bounds;
- int cells_per_axis;
-
- enum {
- CHILD_EMPTY = 0xFFFFFFFF,
- };
-
- /* BAKE DATA */
-
- struct BakeCell {
-
- uint32_t childs[8];
- float albedo[3]; //albedo in RGB24
- float light[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
- float radiance[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
- uint32_t used_sides;
- float alpha; //used for upsampling
- uint32_t light_pass; //used for baking light
-
- BakeCell() {
- for (int i = 0; i < 8; i++) {
- childs[i] = 0xFFFFFFFF;
- }
-
- for (int i = 0; i < 3; i++) {
- light[i] = 0;
- albedo[i] = 0;
- radiance[i] = 0;
- }
- alpha = 0;
- light_pass = 0;
- used_sides = 0;
- }
- };
-
- int bake_texture_size;
- int color_scan_cell_width;
-
- struct MaterialCache {
- //128x128 textures
- Vector<Color> albedo;
- Vector<Color> emission;
- };
-
- Vector<Color> _get_bake_texture(Image &p_image, const Color &p_color);
-
- Map<Ref<Material>, MaterialCache> material_cache;
- MaterialCache _get_material_cache(Ref<Material> p_material);
-
- int bake_cells_alloc;
- int bake_cells_used;
- int zero_alphas;
- Vector<int> bake_cells_level_used;
- PoolVector<BakeCell> bake_cells;
- PoolVector<BakeCell>::Write bake_cells_write;
-
- void _plot_face(int p_idx, int p_level, const Vector3 *p_vtx, const Vector2 *p_uv, const MaterialCache &p_material, const Rect3 &p_aabb);
- void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z);
- void _bake_add_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh);
- void _bake_add_to_aabb(const Transform &p_xform, Ref<Mesh> &p_mesh, bool &first);
-
- void _debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, DebugMode p_mode, Ref<MultiMesh> &p_multimesh, int &idx);
- void _debug_mesh_albedo();
- void _debug_mesh_light();
-
- _FORCE_INLINE_ int _find_cell(int x, int y, int z);
- int _plot_ray(const Vector3 &p_from, const Vector3 &p_to);
-
- uint32_t light_pass;
-
- void _bake_directional(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 &p_dir, const Color &p_color, int p_sign);
- void _upscale_light(int p_idx, int p_level);
- void _bake_light(Light *p_light);
-
- Color _cone_trace(const Vector3 &p_from, const Vector3 &p_dir, float p_half_angle);
- void _bake_radiance(int p_idx, int p_level, int p_x, int p_y, int p_z);
-
- friend class GeometryInstance;
-
- Set<GeometryInstance *> geometries;
- friend class Light;
-
- Set<Light *> lights;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_cell_subdiv(int p_subdiv);
- int get_cell_subdiv() const;
-
- void bake();
- void bake_lights();
- void bake_radiance();
-
- void create_debug_mesh(DebugMode p_mode);
-
- virtual Rect3 get_aabb() const;
- virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
-
- String get_configuration_warning() const;
-
- BakedLight();
- ~BakedLight();
-};
-
-#if 0
-class BakedLightSampler : public VisualInstance {
- GDCLASS(BakedLightSampler,VisualInstance);
-
-
-public:
-
- enum Param {
- PARAM_RADIUS=VS::BAKED_LIGHT_SAMPLER_RADIUS,
- PARAM_STRENGTH=VS::BAKED_LIGHT_SAMPLER_STRENGTH,
- PARAM_ATTENUATION=VS::BAKED_LIGHT_SAMPLER_ATTENUATION,
- PARAM_DETAIL_RATIO=VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO,
- PARAM_MAX=VS::BAKED_LIGHT_SAMPLER_MAX
- };
-
-
-
-protected:
-
- RID base;
- float params[PARAM_MAX];
- int resolution;
- static void _bind_methods();
-public:
-
- virtual AABB get_aabb() const;
- virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
-
- void set_param(Param p_param,float p_value);
- float get_param(Param p_param) const;
-
- void set_resolution(int p_resolution);
- int get_resolution() const;
-
- BakedLightSampler();
- ~BakedLightSampler();
-};
-
-VARIANT_ENUM_CAST( BakedLightSampler::Param );
-
-#endif
-#endif // BAKED_LIGHT_H
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 7370e1330c..96311236ef 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -881,11 +881,11 @@ void GIProbe::_fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, Bak
}
}
-Vector<Color> GIProbe::_get_bake_texture(Image &p_image, const Color &p_color) {
+Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_color) {
Vector<Color> ret;
- if (p_image.empty()) {
+ if (p_image.is_null()) {
ret.resize(bake_texture_size * bake_texture_size);
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
@@ -895,14 +895,14 @@ Vector<Color> GIProbe::_get_bake_texture(Image &p_image, const Color &p_color) {
return ret;
}
- if (p_image.is_compressed()) {
+ if (p_image->is_compressed()) {
print_line("DECOMPRESSING!!!!");
- p_image.decompress();
+ p_image->decompress();
}
- p_image.convert(Image::FORMAT_RGBA8);
- p_image.resize(bake_texture_size, bake_texture_size, Image::INTERPOLATE_CUBIC);
+ p_image->convert(Image::FORMAT_RGBA8);
+ p_image->resize(bake_texture_size, bake_texture_size, Image::INTERPOLATE_CUBIC);
- PoolVector<uint8_t>::Read r = p_image.get_data().read();
+ PoolVector<uint8_t>::Read r = p_image->get_data().read();
ret.resize(bake_texture_size * bake_texture_size);
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
@@ -934,7 +934,7 @@ GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref<Material> p_mater
Ref<Texture> albedo_tex = mat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
- Image img_albedo;
+ Ref<Image> img_albedo;
if (albedo_tex.is_valid()) {
img_albedo = albedo_tex->get_data();
@@ -950,7 +950,7 @@ GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref<Material> p_mater
emission_col.g *= mat->get_emission_energy();
emission_col.b *= mat->get_emission_energy();
- Image img_emission;
+ Ref<Image> img_emission;
if (emission_tex.is_valid()) {
@@ -960,7 +960,7 @@ GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref<Material> p_mater
mc.emission = _get_bake_texture(img_emission, emission_col);
} else {
- Image empty;
+ Ref<Image> empty;
mc.albedo = _get_bake_texture(empty, Color(0.7, 0.7, 0.7));
mc.emission = _get_bake_texture(empty, Color(0, 0, 0));
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index ae89a6f068..3b05d9952b 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -134,7 +134,7 @@ private:
Vector<Color> emission;
};
- Vector<Color> _get_bake_texture(Image &p_image, const Color &p_color);
+ Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color);
Map<Ref<Material>, MaterialCache> material_cache;
MaterialCache _get_material_cache(Ref<Material> p_material);
int leaf_voxel_count;
@@ -170,7 +170,7 @@ private:
int color_scan_cell_width;
int bake_texture_size;
- Vector<Color> _get_bake_texture(Image &p_image, const Color &p_color);
+ Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color);
Baker::MaterialCache _get_material_cache(Ref<Material> p_material, Baker *p_baker);
void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker);
void _plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material);
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index bb14ad5108..6ab65d3994 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -29,7 +29,6 @@
/*************************************************************************/
#include "light.h"
-#include "baked_light_instance.h"
#include "global_config.h"
#include "scene/resources/surface_tool.h"
@@ -166,26 +165,9 @@ void Light::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
_update_visibility();
-
- Node *node = this;
-
- while (node) {
-
- baked_light = node->cast_to<BakedLight>();
- if (baked_light) {
- baked_light->lights.insert(this);
- break;
- }
-
- node = node->get_parent();
- }
}
if (p_what == NOTIFICATION_EXIT_TREE) {
-
- if (baked_light) {
- baked_light->lights.erase(this);
- }
}
}
@@ -262,8 +244,6 @@ Light::Light(VisualServer::LightType p_type) {
light = VisualServer::get_singleton()->light_create(p_type);
VS::get_singleton()->instance_set_base(get_instance(), light);
- baked_light = NULL;
-
editor_only = false;
set_color(Color(1, 1, 1, 1));
set_shadow(false);
diff --git a/scene/3d/light.h b/scene/3d/light.h
index ed8758b09b..c02f9d12d3 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -75,7 +75,6 @@ private:
bool editor_only;
void _update_visibility();
- BakedLight *baked_light;
// bind helpers
protected:
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index adb5e2f0b6..264ee6297e 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -178,7 +178,7 @@ void ColorPicker::_update_presets() {
}
}
- Image i(size.x * presets.size(), size.y, false, Image::FORMAT_RGB8, img);
+ Ref<Image> i = memnew(Image(size.x * presets.size(), size.y, false, Image::FORMAT_RGB8, img));
Ref<ImageTexture> t;
t.instance();
@@ -399,16 +399,16 @@ void ColorPicker::_screen_input(const InputEvent &ev) {
Viewport *r = get_tree()->get_root();
if (!r->get_visible_rect().has_point(Point2(mev.global_x, mev.global_y)))
return;
- Image img = r->get_screen_capture();
- if (!img.empty()) {
+ Ref<Image> img = r->get_screen_capture();
+ if (!img.is_null()) {
last_capture = img;
r->queue_screen_capture();
}
- if (!last_capture.empty()) {
- int pw = last_capture.get_format() == Image::FORMAT_RGBA8 ? 4 : 3;
- int ofs = (mev.global_y * last_capture.get_width() + mev.global_x) * pw;
+ if (last_capture.is_valid() && !last_capture->empty()) {
+ int pw = last_capture->get_format() == Image::FORMAT_RGBA8 ? 4 : 3;
+ int ofs = (mev.global_y * last_capture->get_width() + mev.global_x) * pw;
- PoolVector<uint8_t>::Read r = last_capture.get_data().read();
+ PoolVector<uint8_t>::Read r = last_capture->get_data().read();
Color c(r[ofs + 0] / 255.0, r[ofs + 1] / 255.0, r[ofs + 2] / 255.0);
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index bce1ae07f7..437a491b54 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -47,7 +47,7 @@ class ColorPicker : public BoxContainer {
private:
Control *screen;
- Image last_capture;
+ Ref<Image> last_capture;
Control *uv_edit;
Control *w_edit;
TextureRect *sample;
diff --git a/scene/gui/color_ramp_edit.cpp b/scene/gui/color_ramp_edit.cpp
index c6f73fe6e6..a0fd2dd33c 100644
--- a/scene/gui/color_ramp_edit.cpp
+++ b/scene/gui/color_ramp_edit.cpp
@@ -42,7 +42,8 @@ ColorRampEdit::ColorRampEdit() {
add_child(popup);
checker = Ref<ImageTexture>(memnew(ImageTexture));
- checker->create_from_image(Image(checker_bg_png), ImageTexture::FLAG_REPEAT);
+ Ref<Image> img = memnew(Image(checker_bg_png));
+ checker->create_from_image(img, ImageTexture::FLAG_REPEAT);
}
int ColorRampEdit::_get_point_from_pos(int x) {
diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h
index c3a839c514..1d70718a6a 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_player.h
@@ -59,7 +59,7 @@ class VideoPlayer : public Control {
RID stream_rid;
Ref<ImageTexture> texture;
- Image last_frame;
+ Ref<Image> last_frame;
AudioRBResampler resampler;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 406640275c..aaf839b072 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1226,10 +1226,10 @@ void Viewport::queue_screen_capture() {
//VS::get_singleton()->viewport_queue_screen_capture(viewport);
}
-Image Viewport::get_screen_capture() const {
+Ref<Image> Viewport::get_screen_capture() const {
//return VS::get_singleton()->viewport_get_screen_capture(viewport);
- return Image();
+ return Ref<Image>();
}
Ref<ViewportTexture> Viewport::get_texture() const {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index d784fc8ee9..e0f9cf1de2 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -383,7 +383,7 @@ public:
Vector2 get_camera_rect_size() const;
void queue_screen_capture();
- Image get_screen_capture() const;
+ Ref<Image> get_screen_capture() const;
void set_use_own_world(bool p_world);
bool is_using_own_world() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 513aa8153d..76ff6edc63 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -212,7 +212,7 @@
#include "scene/resources/environment.h"
#include "scene/3d/area.h"
-#include "scene/3d/baked_light_instance.h"
+
#include "scene/3d/body_shape.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/multimesh_instance.h"
@@ -452,7 +452,7 @@ void register_scene_types() {
ClassDB::register_class<PathFollow>();
ClassDB::register_class<VisibilityNotifier>();
ClassDB::register_class<VisibilityEnabler>();
- ClassDB::register_class<BakedLight>();
+ // ClassDB::register_class<BakedLight>();
//ClassDB::register_type<BakedLightSampler>();
ClassDB::register_class<WorldEnvironment>();
ClassDB::register_class<RemoteTransform>();
diff --git a/scene/resources/baked_light.cpp b/scene/resources/baked_light.cpp
deleted file mode 100644
index 1d896e640a..0000000000
--- a/scene/resources/baked_light.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-/*************************************************************************/
-/* baked_light.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "baked_light.h"
-#include "servers/visual_server.h"
diff --git a/scene/resources/baked_light.h b/scene/resources/baked_light.h
deleted file mode 100644
index 8d25c9caa2..0000000000
--- a/scene/resources/baked_light.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*************************************************************************/
-/* baked_light.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef BAKED_LIGHT_H
-#define BAKED_LIGHT_H
-
-#include "resource.h"
-#include "scene/resources/texture.h"
-
-#endif // BAKED_LIGHT_H
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index b8a9ea3361..e512f8a968 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -41,16 +41,16 @@ void BitMap::create(const Size2 &p_size) {
zeromem(bitmask.ptr(), bitmask.size());
}
-void BitMap::create_from_image_alpha(const Image &p_image) {
+void BitMap::create_from_image_alpha(const Ref<Image> &p_image) {
- ERR_FAIL_COND(p_image.empty());
- Image img = p_image;
- img.convert(Image::FORMAT_LA8);
- ERR_FAIL_COND(img.get_format() != Image::FORMAT_LA8);
+ ERR_FAIL_COND(p_image.is_null() || p_image->empty());
+ Ref<Image> img = p_image->duplicate();
+ img->convert(Image::FORMAT_LA8);
+ ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
- create(Size2(img.get_width(), img.get_height()));
+ create(Size2(img->get_width(), img->get_height()));
- PoolVector<uint8_t>::Read r = img.get_data().read();
+ PoolVector<uint8_t>::Read r = img->get_data().read();
uint8_t *w = bitmask.ptr();
for (int i = 0; i < width * height; i++) {
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h
index 78da6ce0d8..c9be9f0cad 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_mask.h
@@ -30,6 +30,7 @@
#ifndef BIT_MASK_H
#define BIT_MASK_H
+#include "image.h" 0
#include "io/resource_loader.h"
#include "resource.h"
@@ -51,7 +52,7 @@ protected:
public:
void create(const Size2 &p_size);
- void create_from_image_alpha(const Image &p_image);
+ void create_from_image_alpha(const Ref<Image> &p_image);
void set_bit(const Point2 &p_pos, bool p_value);
bool get_bit(const Point2 &p_pos) const;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 7d134a2c20..ac3b46c69f 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -53,20 +53,20 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl
} else {
texture = Ref<ImageTexture>(memnew(ImageTexture));
- Image img(p_src);
+ Ref<Image> img = memnew(Image(p_src));
if (scale > 1) {
- Size2 orig_size = Size2(img.get_width(), img.get_height());
+ Size2 orig_size = Size2(img->get_width(), img->get_height());
- img.convert(Image::FORMAT_RGBA8);
- img.expand_x2_hq2x();
+ img->convert(Image::FORMAT_RGBA8);
+ img->expand_x2_hq2x();
if (scale != 2.0) {
- img.resize(orig_size.x * scale, orig_size.y * scale);
+ img->resize(orig_size.x * scale, orig_size.y * scale);
}
} else if (scale < 1) {
- Size2 orig_size = Size2(img.get_width(), img.get_height());
- img.convert(Image::FORMAT_RGBA8);
- img.resize(orig_size.x * scale, orig_size.y * scale);
+ Size2 orig_size = Size2(img->get_width(), img->get_height());
+ img->convert(Image::FORMAT_RGBA8);
+ img->resize(orig_size.x * scale, orig_size.y * scale);
}
texture->create_from_image(img, ImageTexture::FLAG_FILTER);
@@ -105,19 +105,19 @@ template <class T>
static Ref<Texture> make_icon(T p_src) {
Ref<ImageTexture> texture(memnew(ImageTexture));
- Image img = Image(p_src);
+ Ref<Image> img = memnew(Image(p_src));
if (scale > 1) {
- Size2 orig_size = Size2(img.get_width(), img.get_height());
+ Size2 orig_size = Size2(img->get_width(), img->get_height());
- img.convert(Image::FORMAT_RGBA8);
- img.expand_x2_hq2x();
+ img->convert(Image::FORMAT_RGBA8);
+ img->expand_x2_hq2x();
if (scale != 2.0) {
- img.resize(orig_size.x * scale, orig_size.y * scale);
+ img->resize(orig_size.x * scale, orig_size.y * scale);
}
} else if (scale < 1) {
- Size2 orig_size = Size2(img.get_width(), img.get_height());
- img.convert(Image::FORMAT_RGBA8);
- img.resize(orig_size.x * scale, orig_size.y * scale);
+ Size2 orig_size = Size2(img->get_width(), img->get_height());
+ img->convert(Image::FORMAT_RGBA8);
+ img->resize(orig_size.x * scale, orig_size.y * scale);
}
texture->create_from_image(img, ImageTexture::FLAG_FILTER);
@@ -162,7 +162,7 @@ static Ref<BitmapFont> make_font2(int p_height, int p_ascent, int p_charcount, c
Ref<BitmapFont> font(memnew(BitmapFont));
- Image image(p_img);
+ Ref<Image> image = memnew(Image(p_img));
Ref<ImageTexture> tex = memnew(ImageTexture);
tex->create_from_image(image);
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 6a5c4b97fc..d2848076a0 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -569,7 +569,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
//blit to image and texture
{
- Image img(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata);
+ Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata));
if (tex.texture.is_null()) {
tex.texture.instance();
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index 241675569f..2fd074de0f 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -88,24 +88,25 @@ void ImageSkyBox::set_image_path(ImagePath p_image, const String &p_path) {
if (all_ok) {
- Image images[IMAGE_PATH_MAX];
+ Ref<Image> images[IMAGE_PATH_MAX];
int w = 0, h = 0;
Image::Format format;
for (int i = 0; i < IMAGE_PATH_MAX; i++) {
- Error err = ImageLoader::load_image(image_path[i], &images[i]);
+ images[i].instance();
+ Error err = ImageLoader::load_image(image_path[i], images[i]);
if (err) {
ERR_PRINTS("Error loading image for skybox: " + image_path[i]);
return;
}
if (i == 0) {
- w = images[0].get_width();
- h = images[0].get_height();
- format = images[0].get_format();
+ w = images[0]->get_width();
+ h = images[0]->get_height();
+ format = images[0]->get_format();
} else {
- if (images[i].get_width() != w || images[i].get_height() != h || images[i].get_format() != format) {
- ERR_PRINTS("Image size mismatch (" + itos(images[i].get_width()) + "," + itos(images[i].get_height()) + ":" + Image::get_format_name(images[i].get_format()) + " when it should be " + itos(w) + "," + itos(h) + ":" + Image::get_format_name(format) + "): " + image_path[i]);
+ if (images[i]->get_width() != w || images[i]->get_height() != h || images[i]->get_format() != format) {
+ ERR_PRINTS("Image size mismatch (" + itos(images[i]->get_width()) + "," + itos(images[i]->get_height()) + ":" + Image::get_format_name(images[i]->get_format()) + " when it should be " + itos(w) + "," + itos(h) + ":" + Image::get_format_name(format) + "): " + image_path[i]);
return;
}
}
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index f0ac30a76e..ff80aa4284 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -91,9 +91,10 @@ void ImageTexture::reload_from_file() {
return;
uint32_t flags = get_flags();
- Image img;
+ Ref<Image> img;
+ img.instance();
- Error err = ImageLoader::load_image(path, &img);
+ Error err = ImageLoader::load_image(path, img);
ERR_FAIL_COND(err != OK);
create_from_image(img, flags);
@@ -101,7 +102,7 @@ void ImageTexture::reload_from_file() {
bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == "image" && p_value.get_type() == Variant::IMAGE)
+ if (p_name == "image")
create_from_image(p_value, flags);
else if (p_name == "flags")
if (w * h == 0)
@@ -155,7 +156,7 @@ void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
}
p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat"));
- p_list->push_back(PropertyInfo(Variant::IMAGE, "image", img_hint, String::num(lossy_storage_quality)));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
p_list->push_back(PropertyInfo(Variant::INT, "storage", PROPERTY_HINT_ENUM, "Uncompressed,Compress Lossy,Compress Lossless"));
p_list->push_back(PropertyInfo(Variant::REAL, "lossy_quality", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
@@ -167,8 +168,9 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
if (!path.is_resource_file())
return;
- Image img;
- Error err = ImageLoader::load_image(path, &img);
+ Ref<Image> img;
+ img.instance();
+ Error err = ImageLoader::load_image(path, img);
ERR_FAIL_COND(err != OK);
@@ -185,14 +187,14 @@ void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uin
w = p_width;
h = p_height;
}
-void ImageTexture::create_from_image(const Image &p_image, uint32_t p_flags) {
+void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
flags = p_flags;
- w = p_image.get_width();
- h = p_image.get_height();
- format = p_image.get_format();
+ w = p_image->get_width();
+ h = p_image->get_height();
+ format = p_image->get_format();
- VisualServer::get_singleton()->texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags);
+ VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), p_flags);
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
}
@@ -220,12 +222,13 @@ Image::Format ImageTexture::get_format() const {
void ImageTexture::load(const String &p_path) {
- Image img;
- img.load(p_path);
+ Ref<Image> img;
+ img.instance();
+ img->load(p_path);
create_from_image(img);
}
-void ImageTexture::set_data(const Image &p_image) {
+void ImageTexture::set_data(const Ref<Image> &p_image) {
VisualServer::get_singleton()->texture_set_data(texture, p_image);
@@ -237,7 +240,7 @@ void ImageTexture::_resource_path_changed() {
String path = get_path();
}
-Image ImageTexture::get_data() const {
+Ref<Image> ImageTexture::get_data() const {
return VisualServer::get_singleton()->texture_get_data(texture);
}
@@ -257,42 +260,6 @@ RID ImageTexture::get_rid() const {
return texture;
}
-void ImageTexture::fix_alpha_edges() {
-
- if (format == Image::FORMAT_RGBA8 /*&& !(flags&FLAG_CUBEMAP)*/) {
-
- Image img = get_data();
- img.fix_alpha_edges();
- set_data(img);
- }
-}
-
-void ImageTexture::premultiply_alpha() {
-
- if (format == Image::FORMAT_RGBA8 /*&& !(flags&FLAG_CUBEMAP)*/) {
-
- Image img = get_data();
- img.premultiply_alpha();
- set_data(img);
- }
-}
-
-void ImageTexture::normal_to_xy() {
-
- Image img = get_data();
- img.normalmap_to_xy();
- create_from_image(img, flags);
-}
-
-void ImageTexture::shrink_x2_and_keep_size() {
-
- Size2 sizeov = get_size();
- Image img = get_data();
- img.resize(img.get_width() / 2, img.get_height() / 2, Image::INTERPOLATE_BILINEAR);
- create_from_image(img, flags);
- set_size_override(sizeov);
-}
-
bool ImageTexture::has_alpha() const {
return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
@@ -358,7 +325,8 @@ float ImageTexture::get_lossy_storage_quality() const {
void ImageTexture::_set_data(Dictionary p_data) {
- Image img = p_data["image"];
+ Ref<Image> img = p_data["image"];
+ ERR_FAIL_COND(!img.is_valid());
uint32_t flags = p_data["flags"];
create_from_image(img, flags);
@@ -372,19 +340,15 @@ void ImageTexture::_set_data(Dictionary p_data) {
void ImageTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "width", "height", "format", "flags"), &ImageTexture::create, DEFVAL(FLAGS_DEFAULT));
- ClassDB::bind_method(D_METHOD("create_from_image", "image", "flags"), &ImageTexture::create_from_image, DEFVAL(FLAGS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("create_from_image", "image:Image", "flags"), &ImageTexture::create_from_image, DEFVAL(FLAGS_DEFAULT));
ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
ClassDB::bind_method(D_METHOD("load", "path"), &ImageTexture::load);
- ClassDB::bind_method(D_METHOD("set_data", "image"), &ImageTexture::set_data);
- ClassDB::bind_method(D_METHOD("get_data", "cube_side"), &ImageTexture::get_data);
+ ClassDB::bind_method(D_METHOD("set_data", "image:Image"), &ImageTexture::set_data);
+ ClassDB::bind_method(D_METHOD("get_data:Image", "cube_side"), &ImageTexture::get_data);
ClassDB::bind_method(D_METHOD("set_storage", "mode"), &ImageTexture::set_storage);
ClassDB::bind_method(D_METHOD("get_storage"), &ImageTexture::get_storage);
ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &ImageTexture::set_lossy_storage_quality);
ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &ImageTexture::get_lossy_storage_quality);
- ClassDB::bind_method(D_METHOD("fix_alpha_edges"), &ImageTexture::fix_alpha_edges);
- ClassDB::bind_method(D_METHOD("premultiply_alpha"), &ImageTexture::premultiply_alpha);
- ClassDB::bind_method(D_METHOD("normal_to_xy"), &ImageTexture::normal_to_xy);
- ClassDB::bind_method(D_METHOD("shrink_x2_and_keep_size"), &ImageTexture::shrink_x2_and_keep_size);
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
ClassDB::set_method_flags(get_class_static(), _scs_create("fix_alpha_edges"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
@@ -442,7 +406,9 @@ Image::Format StreamTexture::get_format() const {
return format;
}
-Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &flags, Image &image, int p_size_limit) {
+Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> image, int p_size_limit) {
+
+ ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
@@ -509,7 +475,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
}
//mipmaps need to be read independently, they will be later combined
- Vector<Image> mipmap_images;
+ Vector<Ref<Image> > mipmap_images;
int total_size = 0;
for (int i = 0; i < mipmaps; i++) {
@@ -525,18 +491,18 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
f->get_buffer(w.ptr(), size);
}
- Image img;
+ Ref<Image> img;
if (df & FORMAT_BIT_LOSSLESS) {
img = Image::lossless_unpacker(pv);
} else {
img = Image::lossy_unpacker(pv);
}
- if (img.empty()) {
+ if (img.is_null()) {
memdelete(f);
- ERR_FAIL_COND_V(img.empty(), ERR_FILE_CORRUPT);
+ ERR_FAIL_COND_V(img->empty(), ERR_FILE_CORRUPT);
}
- total_size += img.get_data().size();
+ total_size += img->get_data().size();
mipmap_images.push_back(img);
}
@@ -560,7 +526,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
int ofs = 0;
for (int i = 0; i < mipmap_images.size(); i++) {
- PoolVector<uint8_t> id = mipmap_images[i].get_data();
+ PoolVector<uint8_t> id = mipmap_images[i]->get_data();
int len = id.size();
PoolVector<uint8_t>::Read r = id.read();
copymem(&w[ofs], r.ptr(), len);
@@ -568,7 +534,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
}
}
- image = Image(sw, sh, true, mipmap_images[0].get_format(), img_data);
+ image->create(sw, sh, true, mipmap_images[0]->get_format(), img_data);
return OK;
}
@@ -591,7 +557,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
memdelete(f);
- image = Image(tw, th, false, format, img_data);
+ image->create(tw, th, false, format, img_data);
return OK;
} else {
@@ -637,7 +603,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
}
}
- image = Image(sw, sh, true, format, img_data);
+ image->create(sw, sh, true, format, img_data);
return OK;
}
@@ -649,19 +615,20 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
Error StreamTexture::load(const String &p_path) {
int lw, lh, lflags;
- Image image;
+ Ref<Image> image;
+ image.instance();
Error err = _load_data(p_path, lw, lh, lflags, image);
if (err)
return err;
- VS::get_singleton()->texture_allocate(texture, image.get_width(), image.get_height(), image.get_format(), lflags);
+ VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), image->get_format(), lflags);
VS::get_singleton()->texture_set_data(texture, image);
w = lw;
h = lh;
flags = lflags;
path_to_file = p_path;
- format = image.get_format();
+ format = image->get_format();
return OK;
}
@@ -707,7 +674,7 @@ bool StreamTexture::has_alpha() const {
return false;
}
-Image StreamTexture::get_data() const {
+Ref<Image> StreamTexture::get_data() const {
return VS::get_singleton()->texture_get_data(texture);
}
@@ -1175,25 +1142,25 @@ uint32_t CubeMap::get_flags() const {
return flags;
}
-void CubeMap::set_side(Side p_side, const Image &p_image) {
+void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) {
- ERR_FAIL_COND(p_image.empty());
+ ERR_FAIL_COND(p_image->empty());
ERR_FAIL_INDEX(p_side, 6);
if (!_is_valid()) {
- format = p_image.get_format();
- w = p_image.get_width();
- h = p_image.get_height();
- VS::get_singleton()->texture_allocate(cubemap, w, h, p_image.get_format(), flags | VS::TEXTURE_FLAG_CUBEMAP);
+ format = p_image->get_format();
+ w = p_image->get_width();
+ h = p_image->get_height();
+ VS::get_singleton()->texture_allocate(cubemap, w, h, p_image->get_format(), flags | VS::TEXTURE_FLAG_CUBEMAP);
}
VS::get_singleton()->texture_set_data(cubemap, p_image, VS::CubeMapSide(p_side));
valid[p_side] = true;
}
-Image CubeMap::get_side(Side p_side) const {
+Ref<Image> CubeMap::get_side(Side p_side) const {
if (!valid[p_side])
- return Image();
+ return Ref<Image>();
return VS::get_singleton()->texture_get_data(cubemap, VS::CubeMapSide(p_side));
}
@@ -1306,14 +1273,12 @@ void CubeMap::_get_property_list(List<PropertyInfo> *p_list) const {
}
p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"));
- p_list->push_back(PropertyInfo(Variant::IMAGE, "side/left", img_hint, String::num(lossy_storage_quality)));
- p_list->push_back(PropertyInfo(Variant::IMAGE, "side/right", img_hint, String::num(lossy_storage_quality)));
- p_list->push_back(PropertyInfo(Variant::IMAGE, "side/bottom", img_hint, String::num(lossy_storage_quality)));
- p_list->push_back(PropertyInfo(Variant::IMAGE, "side/top", img_hint, String::num(lossy_storage_quality)));
- p_list->push_back(PropertyInfo(Variant::IMAGE, "side/front", img_hint, String::num(lossy_storage_quality)));
- p_list->push_back(PropertyInfo(Variant::IMAGE, "side/back", img_hint, String::num(lossy_storage_quality)));
- p_list->push_back(PropertyInfo(Variant::INT, "storage", PROPERTY_HINT_ENUM, "Uncompressed,Compress Lossy,Compress Lossless", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::REAL, "lossy_quality", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "side/left", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "side/right", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "side/bottom", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "side/top", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "side/front", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "side/back", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
}
void CubeMap::_bind_methods() {
@@ -1603,7 +1568,7 @@ void CurveTexture::set_points(const PoolVector<Vector2> &p_points) {
}
}
- Image image(width, 1, false, Image::FORMAT_RF, data);
+ Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RF, data));
VS::get_singleton()->texture_allocate(texture, width, 1, Image::FORMAT_RF, VS::TEXTURE_FLAG_FILTER);
VS::get_singleton()->texture_set_data(texture, image);
@@ -1715,7 +1680,7 @@ void GradientTexture::_update() {
}
}
- Image image(width, 1, false, Image::FORMAT_RGBA8, data);
+ Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
VS::get_singleton()->texture_allocate(texture, width, 1, Image::FORMAT_RGBA8, VS::TEXTURE_FLAG_FILTER);
VS::get_singleton()->texture_set_data(texture, image);
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index a6ea163813..3aa007fa00 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -73,7 +73,7 @@ public:
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
- virtual Image get_data() const { return Image(); }
+ virtual Ref<Image> get_data() const { return Ref<Image>(); }
Texture();
};
@@ -116,14 +116,14 @@ protected:
public:
void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
- void create_from_image(const Image &p_image, uint32_t p_flags = FLAGS_DEFAULT);
+ void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT);
void set_flags(uint32_t p_flags);
uint32_t get_flags() const;
Image::Format get_format() const;
void load(const String &p_path);
- void set_data(const Image &p_image);
- Image get_data() const;
+ void set_data(const Ref<Image> &p_image);
+ Ref<Image> get_data() const;
int get_width() const;
int get_height() const;
@@ -140,11 +140,6 @@ public:
void set_lossy_storage_quality(float p_lossy_storage_quality);
float get_lossy_storage_quality() const;
- void fix_alpha_edges();
- void premultiply_alpha();
- void normal_to_xy();
- void shrink_x2_and_keep_size();
-
void set_size_override(const Size2 &p_size);
virtual void set_path(const String &p_path, bool p_take_over = false);
@@ -175,7 +170,7 @@ public:
};
private:
- Error _load_data(const String &p_path, int &tw, int &th, int &flags, Image &image, int p_size_limit = 0);
+ Error _load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> image, int p_size_limit = 0);
String path_to_file;
RID texture;
Image::Format format;
@@ -212,7 +207,7 @@ public:
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
- virtual Image get_data() const;
+ virtual Ref<Image> get_data() const;
StreamTexture();
~StreamTexture();
@@ -370,8 +365,8 @@ protected:
public:
void set_flags(uint32_t p_flags);
uint32_t get_flags() const;
- void set_side(Side p_side, const Image &p_image);
- Image get_side(Side p_side) const;
+ void set_side(Side p_side, const Ref<Image> &p_image);
+ Ref<Image> get_side(Side p_side) const;
Image::Format get_format() const;
int get_width() const;