diff options
Diffstat (limited to 'scene')
68 files changed, 251 insertions, 96 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index df75d34e0f..fccaf63319 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -661,5 +661,6 @@ CollisionObject2D::CollisionObject2D() { } CollisionObject2D::~CollisionObject2D() { + ERR_FAIL_NULL(PhysicsServer2D::get_singleton()); PhysicsServer2D::get_singleton()->free(rid); } diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index c6296f4732..68dc85486d 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -1507,6 +1507,7 @@ CPUParticles2D::CPUParticles2D() { } CPUParticles2D::~CPUParticles2D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(multimesh); RS::get_singleton()->free(mesh); } diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index ccbc080768..95e24028a6 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -688,6 +688,7 @@ GPUParticles2D::GPUParticles2D() { } GPUParticles2D::~GPUParticles2D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(particles); RS::get_singleton()->free(mesh); } diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp index 3ec744ff8e..9e12c7aa3b 100644 --- a/scene/2d/joint_2d.cpp +++ b/scene/2d/joint_2d.cpp @@ -246,6 +246,7 @@ Joint2D::Joint2D() { } Joint2D::~Joint2D() { + ERR_FAIL_NULL(PhysicsServer2D::get_singleton()); PhysicsServer2D::get_singleton()->free(joint); } diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 78b5199358..e07393a9c7 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -321,6 +321,7 @@ Light2D::Light2D() { } Light2D::~Light2D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(canvas_light); } diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 67e82140e4..e7997c6eff 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -148,6 +148,7 @@ OccluderPolygon2D::OccluderPolygon2D() { } OccluderPolygon2D::~OccluderPolygon2D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(occ_polygon); } @@ -291,5 +292,7 @@ LightOccluder2D::LightOccluder2D() { } LightOccluder2D::~LightOccluder2D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); + RS::get_singleton()->free(occluder); } diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 62afe0d89b..4455142a6c 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -197,6 +197,7 @@ NavigationAgent2D::NavigationAgent2D() { } NavigationAgent2D::~NavigationAgent2D() { + ERR_FAIL_NULL(NavigationServer2D::get_singleton()); NavigationServer2D::get_singleton()->free(agent); agent = RID(); // Pointless } diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp index d639e1cc89..34005dbd9e 100644 --- a/scene/2d/navigation_link_2d.cpp +++ b/scene/2d/navigation_link_2d.cpp @@ -285,6 +285,7 @@ NavigationLink2D::NavigationLink2D() { } NavigationLink2D::~NavigationLink2D() { + ERR_FAIL_NULL(NavigationServer2D::get_singleton()); NavigationServer2D::get_singleton()->free(link); link = RID(); } diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index cbec4db4c5..4d9d46fb06 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -116,6 +116,7 @@ NavigationObstacle2D::NavigationObstacle2D() { } NavigationObstacle2D::~NavigationObstacle2D() { + ERR_FAIL_NULL(NavigationServer2D::get_singleton()); NavigationServer2D::get_singleton()->free(agent); agent = RID(); // Pointless } diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 675ef7c780..78c65256e8 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -343,6 +343,7 @@ NavigationRegion2D::NavigationRegion2D() { } NavigationRegion2D::~NavigationRegion2D() { + ERR_FAIL_NULL(NavigationServer2D::get_singleton()); NavigationServer2D::get_singleton()->free(region); #ifdef DEBUG_ENABLED diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index e41664b006..5b00a3a2dc 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -664,6 +664,7 @@ Polygon2D::Polygon2D() { Polygon2D::~Polygon2D() { // This will free the internally-allocated mesh instance, if allocated. + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID()); RS::get_singleton()->free(mesh); } diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 62787d4488..fa0358fabc 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -529,6 +529,7 @@ Bone2D::Bone2D() { Bone2D::~Bone2D() { #ifdef TOOLS_ENABLED if (!editor_gizmo_rid.is_null()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(editor_gizmo_rid); } #endif // TOOLS_ENABLED @@ -803,5 +804,6 @@ Skeleton2D::Skeleton2D() { } Skeleton2D::~Skeleton2D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(skeleton); } diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 3136752a2e..f52dbd1c53 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1108,6 +1108,7 @@ void TileMap::_rendering_update_layer(int p_layer) { void TileMap::_rendering_cleanup_layer(int p_layer) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer *rs = RenderingServer::get_singleton(); if (layers[p_layer].canvas_item.is_valid()) { rs->free(layers[p_layer].canvas_item); @@ -1280,6 +1281,7 @@ void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) { } void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); // Free the canvas items. for (const RID &ci : p_quadrant->canvas_items) { RenderingServer::get_singleton()->free(ci); @@ -1596,6 +1598,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) { // Remove a quadrant. + ERR_FAIL_NULL(PhysicsServer2D::get_singleton()); for (RID body : p_quadrant->bodies) { bodies_coords.erase(body); PhysicsServer2D::get_singleton()->free(body); @@ -1754,6 +1757,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) { // Clear navigation shapes in the quadrant. + ERR_FAIL_NULL(NavigationServer2D::get_singleton()); for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) { for (int i = 0; i < E.value.size(); i++) { RID region = E.value[i]; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 2a50575749..03c24e63ef 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -744,8 +744,10 @@ Camera3D::Camera3D() { } Camera3D::~Camera3D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(camera); if (pyramid_shape.is_valid()) { + ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); PhysicsServer3D::get_singleton()->free(pyramid_shape); } } diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 66546092f2..1b94ff822c 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -352,6 +352,8 @@ void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) { } void CollisionObject3D::_update_debug_shapes() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); + if (!is_inside_tree()) { debug_shapes_to_update.clear(); return; @@ -393,6 +395,8 @@ void CollisionObject3D::_update_debug_shapes() { } void CollisionObject3D::_clear_debug_shapes() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); + for (KeyValue<uint32_t, ShapeData> &E : shapes) { ShapeData &shapedata = E.value; ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw(); @@ -627,6 +631,7 @@ int CollisionObject3D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape } void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); ERR_FAIL_COND(!shapes.has(p_owner)); ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size()); @@ -722,5 +727,6 @@ CollisionObject3D::CollisionObject3D() { } CollisionObject3D::~CollisionObject3D() { + ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); PhysicsServer3D::get_singleton()->free(rid); } diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 5ac8535bb6..6d47375589 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -1701,5 +1701,6 @@ CPUParticles3D::CPUParticles3D() { } CPUParticles3D::~CPUParticles3D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(multimesh); } diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index fc442986a8..ee1086fb88 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -254,5 +254,6 @@ Decal::Decal() { } Decal::~Decal() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(decal); } diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp index 4606e70310..d9912c47b1 100644 --- a/scene/3d/fog_volume.cpp +++ b/scene/3d/fog_volume.cpp @@ -118,5 +118,6 @@ FogVolume::FogVolume() { } FogVolume::~FogVolume() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(volume); } diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 17dfe2610e..6302a9e1b8 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -634,5 +634,6 @@ GPUParticles3D::GPUParticles3D() { } GPUParticles3D::~GPUParticles3D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(particles); } diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 476820b1c4..f6546b2d1f 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -58,6 +58,7 @@ GPUParticlesCollision3D::GPUParticlesCollision3D(RS::ParticlesCollisionType p_ty } GPUParticlesCollision3D::~GPUParticlesCollision3D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(collision); } @@ -819,6 +820,7 @@ GPUParticlesAttractor3D::GPUParticlesAttractor3D(RS::ParticlesCollisionType p_ty set_base(collision); } GPUParticlesAttractor3D::~GPUParticlesAttractor3D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(collision); } diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp index 1a18f43e7b..d86c156d99 100644 --- a/scene/3d/joint_3d.cpp +++ b/scene/3d/joint_3d.cpp @@ -234,6 +234,7 @@ Joint3D::Joint3D() { } Joint3D::~Joint3D() { + ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); PhysicsServer3D::get_singleton()->free(joint); } diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index 262dc0db37..d3020fc5b7 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -966,6 +966,7 @@ Label3D::~Label3D() { TS->free_rid(text_rid); + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(mesh); for (KeyValue<SurfaceKey, SurfaceData> E : surfaces) { RenderingServer::get_singleton()->free(E.value.material); diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 3f43e718b8..23a08f0292 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -476,6 +476,7 @@ Light3D::Light3D() { } Light3D::~Light3D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->instance_set_base(get_instance(), RID()); if (light.is_valid()) { diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 1b5427c80d..108bbe072e 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -313,6 +313,7 @@ LightmapGIData::LightmapGIData() { } LightmapGIData::~LightmapGIData() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(lightmap); } diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 741f7397ad..3acb33f42a 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -204,6 +204,7 @@ NavigationAgent3D::NavigationAgent3D() { } NavigationAgent3D::~NavigationAgent3D() { + ERR_FAIL_NULL(NavigationServer3D::get_singleton()); NavigationServer3D::get_singleton()->free(agent); agent = RID(); // Pointless } diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp index bee7c7f39b..009abfc8fd 100644 --- a/scene/3d/navigation_link_3d.cpp +++ b/scene/3d/navigation_link_3d.cpp @@ -227,10 +227,12 @@ NavigationLink3D::NavigationLink3D() { } NavigationLink3D::~NavigationLink3D() { + ERR_FAIL_NULL(NavigationServer3D::get_singleton()); NavigationServer3D::get_singleton()->free(link); link = RID(); #ifdef DEBUG_ENABLED + ERR_FAIL_NULL(RenderingServer::get_singleton()); if (debug_instance.is_valid()) { RenderingServer::get_singleton()->free(debug_instance); } diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index f241d65649..6431bd2b77 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -122,6 +122,7 @@ NavigationObstacle3D::NavigationObstacle3D() { } NavigationObstacle3D::~NavigationObstacle3D() { + ERR_FAIL_NULL(NavigationServer3D::get_singleton()); NavigationServer3D::get_singleton()->free(agent); agent = RID(); // Pointless } diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 86b78f847e..0e0233c0cd 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -375,12 +375,15 @@ NavigationRegion3D::~NavigationRegion3D() { if (navigation_mesh.is_valid()) { navigation_mesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed)); } + ERR_FAIL_NULL(NavigationServer3D::get_singleton()); NavigationServer3D::get_singleton()->free(region); #ifdef DEBUG_ENABLED NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed)); NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh)); NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh)); + + ERR_FAIL_NULL(RenderingServer::get_singleton()); if (debug_instance.is_valid()) { RenderingServer::get_singleton()->free(debug_instance); } diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index 4e1ed5654a..7166d99b92 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -32,6 +32,7 @@ #include "core/config/project_settings.h" #include "core/core_string_names.h" +#include "core/io/marshalls.h" #include "core/math/geometry_2d.h" #include "core/math/triangulate.h" #include "scene/3d/importer_mesh_instance_3d.h" @@ -138,6 +139,7 @@ Occluder3D::Occluder3D() { Occluder3D::~Occluder3D() { if (occluder.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(occluder); } } @@ -533,11 +535,20 @@ void OccluderInstance3D::_bake_surface(const Transform3D &p_transform, Array p_s } if (!Math::is_zero_approx(p_simplification_dist) && SurfaceTool::simplify_func) { - float error_scale = SurfaceTool::simplify_scale_func((float *)vertices.ptr(), vertices.size(), sizeof(Vector3)); + Vector<float> vertices_f32 = vector3_to_float32_array(vertices.ptr(), vertices.size()); + + float error_scale = SurfaceTool::simplify_scale_func(vertices_f32.ptr(), vertices.size(), sizeof(float) * 3); float target_error = p_simplification_dist / error_scale; float error = -1.0f; int target_index_count = MIN(indices.size(), 36); - uint32_t index_count = SurfaceTool::simplify_func((unsigned int *)indices.ptrw(), (unsigned int *)indices.ptr(), indices.size(), (float *)vertices.ptr(), vertices.size(), sizeof(Vector3), target_index_count, target_error, &error); + + uint32_t index_count = SurfaceTool::simplify_func( + (unsigned int *)indices.ptrw(), + (unsigned int *)indices.ptr(), + indices.size(), + vertices_f32.ptr(), vertices.size(), sizeof(float) * 3, + target_index_count, target_error, &error); + indices.resize(index_count); } diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 02ab297d8e..ea0cfce987 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -40,6 +40,7 @@ Path3D::Path3D() { } Path3D::~Path3D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); if (debug_instance.is_valid()) { RS::get_singleton()->free(debug_instance); } diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index d29f337fc8..fd0b7912ae 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1246,6 +1246,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo platform_rid = RID(); platform_object_id = ObjectID(); platform_velocity = Vector3(); + platform_angular_velocity = Vector3(); platform_ceiling_velocity = Vector3(); floor_normal = Vector3(); wall_normal = Vector3(); @@ -1506,6 +1507,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) { platform_object_id = ObjectID(); floor_normal = Vector3(); platform_velocity = Vector3(); + platform_angular_velocity = Vector3(); bool first_slide = true; for (int iteration = 0; iteration < max_slides; ++iteration) { @@ -1708,6 +1710,7 @@ void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision platform_rid = p_collision.collider; platform_object_id = p_collision.collider_id; platform_velocity = p_collision.collider_velocity; + platform_angular_velocity = p_collision.collider_angular_velocity; platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid); } @@ -1780,6 +1783,10 @@ const Vector3 &CharacterBody3D::get_platform_velocity() const { return platform_velocity; } +const Vector3 &CharacterBody3D::get_platform_angular_velocity() const { + return platform_angular_velocity; +} + Vector3 CharacterBody3D::get_linear_velocity() const { return get_real_velocity(); } @@ -1932,6 +1939,7 @@ void CharacterBody3D::_notification(int p_what) { platform_object_id = ObjectID(); motion_results.clear(); platform_velocity = Vector3(); + platform_angular_velocity = Vector3(); } break; } } @@ -1986,6 +1994,7 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_real_velocity"), &CharacterBody3D::get_real_velocity); ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody3D::get_floor_angle, DEFVAL(Vector3(0.0, 1.0, 0.0))); ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody3D::get_platform_velocity); + ClassDB::bind_method(D_METHOD("get_platform_angular_velocity"), &CharacterBody3D::get_platform_angular_velocity); ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody3D::get_slide_collision_count); ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision); ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision); @@ -3358,6 +3367,7 @@ PhysicalBone3D::~PhysicalBone3D() { if (joint_data) { memdelete(joint_data); } + ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); PhysicsServer3D::get_singleton()->free(joint); } diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 36b7ce774c..9c5cb48762 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -371,6 +371,7 @@ public: const Vector3 &get_real_velocity() const; real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const; const Vector3 &get_platform_velocity() const; + const Vector3 &get_platform_angular_velocity() const; virtual Vector3 get_linear_velocity() const override; @@ -423,6 +424,7 @@ private: Vector3 ceiling_normal; Vector3 last_motion; Vector3 platform_velocity; + Vector3 platform_angular_velocity; Vector3 platform_ceiling_velocity; Vector3 previous_position; Vector3 real_velocity; diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index bc3cc31963..f8164ee1aa 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -257,5 +257,6 @@ ReflectionProbe::ReflectionProbe() { } ReflectionProbe::~ReflectionProbe() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(probe); } diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index b205c2cde0..27310e7cee 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -58,10 +58,10 @@ Ref<Skin> SkinReference::get_skin() const { } SkinReference::~SkinReference() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); if (skeleton_node) { skeleton_node->skin_bindings.erase(this); } - RS::get_singleton()->free(skeleton); } diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 1814baa9e9..31d3f1aeb7 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -704,6 +704,7 @@ SoftBody3D::SoftBody3D() : SoftBody3D::~SoftBody3D() { memdelete(rendering_server_handler); + ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); PhysicsServer3D::get_singleton()->free(physics_rid); } diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index e488ff3059..3629464cd1 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -611,6 +611,7 @@ SpriteBase3D::SpriteBase3D() { } SpriteBase3D::~SpriteBase3D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(mesh); RenderingServer::get_singleton()->free(material); } diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp index 6d4c18a69e..70c9321338 100644 --- a/scene/3d/visible_on_screen_notifier_3d.cpp +++ b/scene/3d/visible_on_screen_notifier_3d.cpp @@ -99,6 +99,7 @@ VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() { VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() { RID base_old = get_base(); set_base(RID()); + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(base_old); } diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 3b21f5c03a..07ca63dcd6 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -157,6 +157,7 @@ VisualInstance3D::VisualInstance3D() { } VisualInstance3D::~VisualInstance3D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(instance); } diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index 7caf2f4874..2cb15715c6 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -242,6 +242,7 @@ VoxelGIData::VoxelGIData() { } VoxelGIData::~VoxelGIData() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(probe); } @@ -516,5 +517,6 @@ VoxelGI::VoxelGI() { } VoxelGI::~VoxelGI() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(voxel_gi); } diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index d54740e9b0..4c677b6a9f 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -415,9 +415,6 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s fading_pos += p_time; } fade_blend = MIN(1.0, fading_pos / fading_time); - if (fade_blend > 1.0) { - fading_from = StringName(); - } } } @@ -426,9 +423,12 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } double rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. - double fade_blend_inv = 1.0 - fade_blend; if (fading_from != StringName()) { + double fade_blend_inv = 1.0 - fade_blend; p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. + if (fade_blend >= 1.0) { + fading_from = StringName(); + } } //guess playback position diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 11a3803b35..a846ab9485 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -411,7 +411,7 @@ void FileDialog::_go_back() { } void FileDialog::_go_forward() { - if (local_history_pos == local_history.size() - 1) { + if (local_history_pos >= local_history.size() - 1) { return; } diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp index 82ef53e317..3c404c65b5 100644 --- a/scene/gui/menu_bar.cpp +++ b/scene/gui/menu_bar.cpp @@ -345,6 +345,7 @@ void MenuBar::_notification(int p_what) { } break; case NOTIFICATION_MOUSE_EXIT: { focused_menu = -1; + selected_menu = -1; queue_redraw(); } break; case NOTIFICATION_TRANSLATION_CHANGED: diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index f87829cf71..beaffc14b0 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -154,7 +154,9 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { queue_redraw(); } - _update_hover(); + if (!tabs.is_empty()) { + _update_hover(); + } return; } @@ -362,12 +364,19 @@ void TabBar::_notification(int p_what) { } break; case NOTIFICATION_DRAW: { + bool rtl = is_layout_rtl(); + Vector2 size = get_size(); + if (tabs.is_empty()) { + // Draw the drop indicator where the first tab would be if there are no tabs. + if (dragging_valid_tab) { + int x = rtl ? size.x : 0; + theme_cache.drop_mark_icon->draw(get_canvas_item(), Point2(x - (theme_cache.drop_mark_icon->get_width() / 2), (size.height - theme_cache.drop_mark_icon->get_height()) / 2), theme_cache.drop_mark_color); + } + return; } - bool rtl = is_layout_rtl(); - Vector2 size = get_size(); int limit_minus_buttons = size.width - theme_cache.increment_icon->get_width() - theme_cache.decrement_icon->get_width(); int ofs = tabs[offset].ofs_cache; @@ -1092,7 +1101,8 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { hover_now += 1; } } else { - hover_now = is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x) ? 0 : get_tab_count() - 1; + int x = tabs.is_empty() ? 0 : get_tab_rect(0).position.x; + hover_now = is_layout_rtl() ^ (p_point.x < x) ? 0 : get_tab_count() - 1; } move_tab(tab_from_id, hover_now); @@ -1118,7 +1128,7 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { hover_now += 1; } } else { - hover_now = is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x) ? 0 : get_tab_count(); + hover_now = tabs.is_empty() || (is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x)) ? 0 : get_tab_count(); } Tab moving_tab = from_tabs->tabs[tab_from_id]; @@ -1154,10 +1164,13 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { int TabBar::get_tab_idx_at_point(const Point2 &p_point) const { int hover_now = -1; - for (int i = offset; i <= max_drawn_tab; i++) { - Rect2 rect = get_tab_rect(i); - if (rect.has_point(p_point)) { - hover_now = i; + + if (!tabs.is_empty()) { + for (int i = offset; i <= max_drawn_tab; i++) { + Rect2 rect = get_tab_rect(i); + if (rect.has_point(p_point)) { + hover_now = i; + } } } diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 79bad44e15..4560643998 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2580,8 +2580,8 @@ void Tree::_range_click_timeout() { mb.instantiate(); int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width; - if (h_scroll->is_visible()) { - x_limit -= h_scroll->get_minimum_size().width; + if (v_scroll->is_visible()) { + x_limit -= v_scroll->get_minimum_size().width; } cache.rtl = is_layout_rtl(); @@ -3640,8 +3640,8 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { propagate_mouse_activated = false; int x_limit = get_size().width - theme_cache.panel_style->get_minimum_size().width; - if (h_scroll->is_visible()) { - x_limit -= h_scroll->get_minimum_size().width; + if (v_scroll->is_visible()) { + x_limit -= v_scroll->get_minimum_size().width; } cache.rtl = is_layout_rtl(); @@ -4015,8 +4015,8 @@ void Tree::_notification(int p_what) { Point2 draw_ofs; draw_ofs += bg->get_offset(); Size2 draw_size = get_size() - bg->get_minimum_size(); - if (h_scroll->is_visible()) { - draw_size.width -= h_scroll->get_minimum_size().width; + if (v_scroll->is_visible()) { + draw_size.width -= v_scroll->get_minimum_size().width; } bg->draw(ci, Rect2(Point2(), get_size())); diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index f3812eb497..404c289a6a 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -1305,6 +1305,7 @@ CanvasItem::CanvasItem() : } CanvasItem::~CanvasItem() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(canvas_item); } @@ -1459,5 +1460,6 @@ CanvasTexture::CanvasTexture() { canvas_texture = RS::get_singleton()->canvas_texture_create(); } CanvasTexture::~CanvasTexture() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(canvas_texture); } diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 97b784e9d0..2aa8df10ab 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -360,5 +360,6 @@ CanvasLayer::CanvasLayer() { } CanvasLayer::~CanvasLayer() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(canvas); } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index afc31ae480..c0b81c9b9a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -80,6 +80,7 @@ void ViewportTexture::setup_local_to_scene() { vp->viewport_textures.insert(this); + ERR_FAIL_NULL(RenderingServer::get_singleton()); if (proxy_ph.is_valid()) { RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid); RS::get_singleton()->free(proxy_ph); @@ -153,6 +154,8 @@ ViewportTexture::~ViewportTexture() { vp->viewport_textures.erase(this); } + ERR_FAIL_NULL(RenderingServer::get_singleton()); + if (proxy_ph.is_valid()) { RS::get_singleton()->free(proxy_ph); } @@ -301,6 +304,8 @@ void Viewport::_sub_window_remove(Window *p_window) { int index = _sub_window_find(p_window); ERR_FAIL_COND(index == -1); + ERR_FAIL_NULL(RenderingServer::get_singleton()); + RS::get_singleton()->free(gui.sub_windows[index].canvas_item); gui.sub_windows.remove_at(index); @@ -4117,6 +4122,7 @@ Viewport::~Viewport() { for (ViewportTexture *E : viewport_textures) { E->vp = nullptr; } + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(viewport); } diff --git a/scene/resources/camera_attributes.cpp b/scene/resources/camera_attributes.cpp index 8e4876e01f..292accddc1 100644 --- a/scene/resources/camera_attributes.cpp +++ b/scene/resources/camera_attributes.cpp @@ -135,6 +135,7 @@ CameraAttributes::CameraAttributes() { } CameraAttributes::~CameraAttributes() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(camera_attributes); } diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp index b16059c218..0cc5faffb1 100644 --- a/scene/resources/canvas_item_material.cpp +++ b/scene/resources/canvas_item_material.cpp @@ -294,6 +294,8 @@ CanvasItemMaterial::CanvasItemMaterial() : CanvasItemMaterial::~CanvasItemMaterial() { MutexLock lock(material_mutex); + ERR_FAIL_NULL(RenderingServer::get_singleton()); + if (shader_map.has(current_key)) { shader_map[current_key].users--; if (shader_map[current_key].users == 0) { diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 571ddee763..a2638c39ca 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -509,14 +509,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Texture2D> empty_icon = memnew(ImageTexture); - const Ref<StyleBoxFlat> style_scrollbar = make_flat_stylebox(style_normal_color, 4, 4, 4, 4, 10); + const Ref<StyleBoxFlat> style_h_scrollbar = make_flat_stylebox(style_normal_color, 0, 4, 0, 4, 10); + const Ref<StyleBoxFlat> style_v_scrollbar = make_flat_stylebox(style_normal_color, 4, 0, 4, 0, 10); Ref<StyleBoxFlat> style_scrollbar_grabber = make_flat_stylebox(style_progress_color, 4, 4, 4, 4, 10); Ref<StyleBoxFlat> style_scrollbar_grabber_highlight = make_flat_stylebox(style_focus_color, 4, 4, 4, 4, 10); Ref<StyleBoxFlat> style_scrollbar_grabber_pressed = make_flat_stylebox(style_focus_color * Color(0.75, 0.75, 0.75), 4, 4, 4, 4, 10); // HScrollBar - theme->set_stylebox("scroll", "HScrollBar", style_scrollbar); + theme->set_stylebox("scroll", "HScrollBar", style_h_scrollbar); theme->set_stylebox("scroll_focus", "HScrollBar", focus); theme->set_stylebox("grabber", "HScrollBar", style_scrollbar_grabber); theme->set_stylebox("grabber_highlight", "HScrollBar", style_scrollbar_grabber_highlight); @@ -531,7 +532,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // VScrollBar - theme->set_stylebox("scroll", "VScrollBar", style_scrollbar); + theme->set_stylebox("scroll", "VScrollBar", style_v_scrollbar); theme->set_stylebox("scroll_focus", "VScrollBar", focus); theme->set_stylebox("grabber", "VScrollBar", style_scrollbar_grabber); theme->set_stylebox("grabber_highlight", "VScrollBar", style_scrollbar_grabber_highlight); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 23bd8a4be4..f97cffc3fc 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1550,5 +1550,6 @@ Environment::Environment() { } Environment::~Environment() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(environment); } diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp index 46b44d681f..2aca552716 100644 --- a/scene/resources/fog_material.cpp +++ b/scene/resources/fog_material.cpp @@ -132,6 +132,7 @@ void FogMaterial::_bind_methods() { void FogMaterial::cleanup_shader() { if (shader.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(shader); } } diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 584a7e7eac..78b4edfcf7 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -270,24 +270,18 @@ void Font::set_cache_capacity(int p_single_line, int p_multi_line) { } Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const { - uint64_t hash = p_text.hash64(); - hash = hash_djb2_one_64(p_font_size, hash); - if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) { - hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); - } - hash = hash_djb2_one_64(p_direction, hash); - hash = hash_djb2_one_64(p_orientation, hash); + bool fill = (p_alignment == HORIZONTAL_ALIGNMENT_FILL); + ShapedTextKey key = ShapedTextKey(p_text, p_font_size, fill ? p_width : 0.0, fill ? p_jst_flags : TextServer::JUSTIFICATION_NONE, TextServer::BREAK_NONE, p_direction, p_orientation); Ref<TextLine> buffer; - if (cache.has(hash)) { - buffer = cache.get(hash); + if (cache.has(key)) { + buffer = cache.get(key); } else { buffer.instantiate(); buffer->set_direction(p_direction); buffer->set_orientation(p_orientation); buffer->add_string(p_text, Ref<Font>(this), p_font_size); - cache.insert(hash, buffer); + cache.insert(key, buffer); } buffer->set_width(p_width); @@ -300,17 +294,11 @@ Size2 Font::get_string_size(const String &p_text, HorizontalAlignment p_alignmen } Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const { - uint64_t hash = p_text.hash64(); - hash = hash_djb2_one_64(p_font_size, hash); - hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash); - hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); - hash = hash_djb2_one_64(p_direction, hash); - hash = hash_djb2_one_64(p_orientation, hash); + ShapedTextKey key = ShapedTextKey(p_text, p_font_size, p_width, p_jst_flags, p_brk_flags, p_direction, p_orientation); Ref<TextParagraph> lines_buffer; - if (cache_wrap.has(hash)) { - lines_buffer = cache_wrap.get(hash); + if (cache_wrap.has(key)) { + lines_buffer = cache_wrap.get(key); } else { lines_buffer.instantiate(); lines_buffer->set_direction(p_direction); @@ -319,7 +307,7 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment lines_buffer->set_width(p_width); lines_buffer->set_break_flags(p_brk_flags); lines_buffer->set_justification_flags(p_jst_flags); - cache_wrap.insert(hash, lines_buffer); + cache_wrap.insert(key, lines_buffer); } lines_buffer->set_alignment(p_alignment); @@ -329,24 +317,18 @@ Size2 Font::get_multiline_string_size(const String &p_text, HorizontalAlignment } void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, const Color &p_modulate, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const { - uint64_t hash = p_text.hash64(); - hash = hash_djb2_one_64(p_font_size, hash); - if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) { - hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); - } - hash = hash_djb2_one_64(p_direction, hash); - hash = hash_djb2_one_64(p_orientation, hash); + bool fill = (p_alignment == HORIZONTAL_ALIGNMENT_FILL); + ShapedTextKey key = ShapedTextKey(p_text, p_font_size, fill ? p_width : 0.0, fill ? p_jst_flags : TextServer::JUSTIFICATION_NONE, TextServer::BREAK_NONE, p_direction, p_orientation); Ref<TextLine> buffer; - if (cache.has(hash)) { - buffer = cache.get(hash); + if (cache.has(key)) { + buffer = cache.get(key); } else { buffer.instantiate(); buffer->set_direction(p_direction); buffer->set_orientation(p_orientation); buffer->add_string(p_text, Ref<Font>(this), p_font_size); - cache.insert(hash, buffer); + cache.insert(key, buffer); } Vector2 ofs = p_pos; @@ -366,17 +348,11 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t } void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, const Color &p_modulate, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const { - uint64_t hash = p_text.hash64(); - hash = hash_djb2_one_64(p_font_size, hash); - hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash); - hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); - hash = hash_djb2_one_64(p_direction, hash); - hash = hash_djb2_one_64(p_orientation, hash); + ShapedTextKey key = ShapedTextKey(p_text, p_font_size, p_width, p_jst_flags, p_brk_flags, p_direction, p_orientation); Ref<TextParagraph> lines_buffer; - if (cache_wrap.has(hash)) { - lines_buffer = cache_wrap.get(hash); + if (cache_wrap.has(key)) { + lines_buffer = cache_wrap.get(key); } else { lines_buffer.instantiate(); lines_buffer->set_direction(p_direction); @@ -385,7 +361,7 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S lines_buffer->set_width(p_width); lines_buffer->set_break_flags(p_brk_flags); lines_buffer->set_justification_flags(p_jst_flags); - cache_wrap.insert(hash, lines_buffer); + cache_wrap.insert(key, lines_buffer); } Vector2 ofs = p_pos; @@ -402,24 +378,18 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S } void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_size, const Color &p_modulate, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const { - uint64_t hash = p_text.hash64(); - hash = hash_djb2_one_64(p_font_size, hash); - if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) { - hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); - } - hash = hash_djb2_one_64(p_direction, hash); - hash = hash_djb2_one_64(p_orientation, hash); + bool fill = (p_alignment == HORIZONTAL_ALIGNMENT_FILL); + ShapedTextKey key = ShapedTextKey(p_text, p_font_size, fill ? p_width : 0.0, fill ? p_jst_flags : TextServer::JUSTIFICATION_NONE, TextServer::BREAK_NONE, p_direction, p_orientation); Ref<TextLine> buffer; - if (cache.has(hash)) { - buffer = cache.get(hash); + if (cache.has(key)) { + buffer = cache.get(key); } else { buffer.instantiate(); buffer->set_direction(p_direction); buffer->set_orientation(p_orientation); buffer->add_string(p_text, Ref<Font>(this), p_font_size); - cache.insert(hash, buffer); + cache.insert(key, buffer); } Vector2 ofs = p_pos; @@ -439,17 +409,11 @@ void Font::draw_string_outline(RID p_canvas_item, const Point2 &p_pos, const Str } void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment, float p_width, int p_font_size, int p_max_lines, int p_size, const Color &p_modulate, BitField<TextServer::LineBreakFlag> p_brk_flags, BitField<TextServer::JustificationFlag> p_jst_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) const { - uint64_t hash = p_text.hash64(); - hash = hash_djb2_one_64(p_font_size, hash); - hash = hash_djb2_one_64(hash_murmur3_one_float(p_width), hash); - hash = hash_djb2_one_64(p_brk_flags.operator int64_t(), hash); - hash = hash_djb2_one_64(p_jst_flags.operator int64_t(), hash); - hash = hash_djb2_one_64(p_direction, hash); - hash = hash_djb2_one_64(p_orientation, hash); + ShapedTextKey key = ShapedTextKey(p_text, p_font_size, p_width, p_jst_flags, p_brk_flags, p_direction, p_orientation); Ref<TextParagraph> lines_buffer; - if (cache_wrap.has(hash)) { - lines_buffer = cache_wrap.get(hash); + if (cache_wrap.has(key)) { + lines_buffer = cache_wrap.get(key); } else { lines_buffer.instantiate(); lines_buffer->set_direction(p_direction); @@ -458,7 +422,7 @@ void Font::draw_multiline_string_outline(RID p_canvas_item, const Point2 &p_pos, lines_buffer->set_width(p_width); lines_buffer->set_break_flags(p_brk_flags); lines_buffer->set_justification_flags(p_jst_flags); - cache_wrap.insert(hash, lines_buffer); + cache_wrap.insert(key, lines_buffer); } Vector2 ofs = p_pos; diff --git a/scene/resources/font.h b/scene/resources/font.h index e9f7507652..44198a3111 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -47,9 +47,44 @@ class TextParagraph; class Font : public Resource { GDCLASS(Font, Resource); + struct ShapedTextKey { + String text; + int font_size = 14; + float width = 0.f; + BitField<TextServer::JustificationFlag> jst_flags = TextServer::JUSTIFICATION_NONE; + BitField<TextServer::LineBreakFlag> brk_flags = TextServer::BREAK_MANDATORY; + TextServer::Direction direction = TextServer::DIRECTION_AUTO; + TextServer::Orientation orientation = TextServer::ORIENTATION_HORIZONTAL; + + bool operator==(const ShapedTextKey &p_b) const { + return (font_size == p_b.font_size) && (width == p_b.width) && (jst_flags == p_b.jst_flags) && (brk_flags == p_b.brk_flags) && (direction == p_b.direction) && (orientation == p_b.orientation) && (text == p_b.text); + } + + ShapedTextKey() {} + ShapedTextKey(const String &p_text, int p_font_size, float p_width, BitField<TextServer::JustificationFlag> p_jst_flags, BitField<TextServer::LineBreakFlag> p_brk_flags, TextServer::Direction p_direction, TextServer::Orientation p_orientation) { + text = p_text; + font_size = p_font_size; + width = p_width; + jst_flags = p_jst_flags; + brk_flags = p_brk_flags; + direction = p_direction; + orientation = p_orientation; + } + }; + + struct ShapedTextKeyHasher { + _FORCE_INLINE_ static uint32_t hash(const ShapedTextKey &p_a) { + uint32_t hash = p_a.text.hash(); + hash = hash_murmur3_one_32(p_a.font_size, hash); + hash = hash_murmur3_one_float(p_a.width, hash); + hash = hash_murmur3_one_32(p_a.brk_flags | (p_a.jst_flags << 6) | (p_a.direction << 12) | (p_a.orientation << 15), hash); + return hash_fmix32(hash); + } + }; + // Shaped string cache. - mutable LRUCache<uint64_t, Ref<TextLine>> cache; - mutable LRUCache<uint64_t, Ref<TextParagraph>> cache_wrap; + mutable LRUCache<ShapedTextKey, Ref<TextLine>, ShapedTextKeyHasher> cache; + mutable LRUCache<ShapedTextKey, Ref<TextParagraph>, ShapedTextKeyHasher> cache_wrap; protected: // Output. diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp index 90cc3ea5f4..2defe729cc 100644 --- a/scene/resources/immediate_mesh.cpp +++ b/scene/resources/immediate_mesh.cpp @@ -410,5 +410,6 @@ ImmediateMesh::ImmediateMesh() { mesh = RS::get_singleton()->mesh_create(); } ImmediateMesh::~ImmediateMesh() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(mesh); } diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index d1278f9340..b5e02b2f76 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -30,6 +30,7 @@ #include "importer_mesh.h" +#include "core/io/marshalls.h" #include "core/math/random_pcg.h" #include "core/math/static_raycaster.h" #include "scene/resources/surface_tool.h" @@ -424,9 +425,8 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli normal_weights[j] = 2.0; // Give some weight to normal preservation, may be worth exposing as an import setting } - const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target - float scale = SurfaceTool::simplify_scale_func((const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3)); - float mesh_error = 0.0f; + Vector<float> merged_vertices_f32 = vector3_to_float32_array(merged_vertices_ptr, merged_vertex_count); + float scale = SurfaceTool::simplify_scale_func(merged_vertices_f32.ptr(), merged_vertex_count, sizeof(float) * 3); unsigned int index_target = 12; // Start with the smallest target, 4 triangles unsigned int last_index_count = 0; @@ -446,11 +446,25 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli raycaster->commit(); } + const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target + float mesh_error = 0.0f; + while (index_target < index_count) { PackedInt32Array new_indices; new_indices.resize(index_count); - size_t new_index_count = SurfaceTool::simplify_with_attrib_func((unsigned int *)new_indices.ptrw(), (const uint32_t *)merged_indices_ptr, index_count, (const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3), index_target, max_mesh_error, &mesh_error, (float *)merged_normals.ptr(), normal_weights.ptr(), 3); + Vector<float> merged_normals_f32 = vector3_to_float32_array(merged_normals.ptr(), merged_normals.size()); + + size_t new_index_count = SurfaceTool::simplify_with_attrib_func( + (unsigned int *)new_indices.ptrw(), + (const uint32_t *)merged_indices_ptr, index_count, + merged_vertices_f32.ptr(), merged_vertex_count, + sizeof(float) * 3, // Vertex stride + index_target, + max_mesh_error, + &mesh_error, + merged_normals_f32.ptr(), + normal_weights.ptr(), 3); if (new_index_count < last_index_count * 1.5f) { index_target = index_target * 1.5f; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index a16d2c2072..44ce90cc4a 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -141,6 +141,7 @@ Material::Material() { } Material::~Material() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(material); } @@ -3005,6 +3006,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : } BaseMaterial3D::~BaseMaterial3D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); MutexLock lock(material_mutex); if (shader_map.has(current_key)) { diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index af770ddede..a610290a11 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -2117,6 +2117,7 @@ ArrayMesh::ArrayMesh() { ArrayMesh::~ArrayMesh() { if (mesh.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(mesh); } } @@ -2132,5 +2133,6 @@ PlaceholderMesh::PlaceholderMesh() { } PlaceholderMesh::~PlaceholderMesh() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(rid); } diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 8afb0563b2..2ea357d814 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -365,5 +365,6 @@ MultiMesh::MultiMesh() { } MultiMesh::~MultiMesh() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(multimesh); } diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp index b77430c154..a07a8ac7cd 100644 --- a/scene/resources/particle_process_material.cpp +++ b/scene/resources/particle_process_material.cpp @@ -1894,6 +1894,7 @@ ParticleProcessMaterial::ParticleProcessMaterial() : } ParticleProcessMaterial::~ParticleProcessMaterial() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); MutexLock lock(material_mutex); if (shader_map.has(current_key)) { diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 54d3676c15..aeb62d6709 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -340,6 +340,7 @@ PrimitiveMesh::PrimitiveMesh() { } PrimitiveMesh::~PrimitiveMesh() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(mesh); } diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 48ec084b02..c6621ce482 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -208,6 +208,7 @@ Shader::Shader() { } Shader::~Shader() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(shader); } diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index 735134e27b..32ce0abf7a 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -106,5 +106,6 @@ Sky::Sky() { } Sky::~Sky() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(sky); } diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 94967352c8..185cbdc6bf 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -46,7 +46,7 @@ void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32A Vector<uint32_t> remap; remap.resize(r_vertices.size()); - uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), (float *)r_vertices.ptr(), r_vertices.size(), sizeof(Vector3)); + uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3)); remap_vertex_func(r_vertices.ptrw(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3), remap.ptr()); r_vertices.resize(new_vertex_count); remap_index_func((unsigned int *)r_indices.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), remap.ptr()); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 48eaf98aa3..0685ff0992 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -324,6 +324,7 @@ ImageTexture::ImageTexture() {} ImageTexture::~ImageTexture() { if (texture.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(texture); } } @@ -630,6 +631,7 @@ PortableCompressedTexture2D::PortableCompressedTexture2D() {} PortableCompressedTexture2D::~PortableCompressedTexture2D() { if (texture.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(texture); } } @@ -1041,6 +1043,7 @@ CompressedTexture2D::CompressedTexture2D() {} CompressedTexture2D::~CompressedTexture2D() { if (texture.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(texture); } } @@ -1225,6 +1228,7 @@ ImageTexture3D::ImageTexture3D() { ImageTexture3D::~ImageTexture3D() { if (texture.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(texture); } } @@ -1386,6 +1390,7 @@ CompressedTexture3D::CompressedTexture3D() {} CompressedTexture3D::~CompressedTexture3D() { if (texture.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(texture); } } @@ -1911,6 +1916,7 @@ CurveTexture::CurveTexture() {} CurveTexture::~CurveTexture() { if (_texture.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(_texture); } } @@ -2109,6 +2115,7 @@ CurveXYZTexture::CurveXYZTexture() {} CurveXYZTexture::~CurveXYZTexture() { if (_texture.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(_texture); } } @@ -2121,6 +2128,7 @@ GradientTexture1D::GradientTexture1D() { GradientTexture1D::~GradientTexture1D() { if (texture.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(texture); } } @@ -2263,6 +2271,7 @@ GradientTexture2D::GradientTexture2D() { GradientTexture2D::~GradientTexture2D() { if (texture.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(texture); } } @@ -2521,6 +2530,7 @@ void ProxyTexture::set_base(const Ref<Texture2D> &p_texture) { base = p_texture; if (base.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); if (proxy_ph.is_valid()) { RS::get_singleton()->texture_proxy_update(proxy, base->get_rid()); RS::get_singleton()->free(proxy_ph); @@ -2571,6 +2581,7 @@ ProxyTexture::ProxyTexture() { } ProxyTexture::~ProxyTexture() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); if (proxy_ph.is_valid()) { RS::get_singleton()->free(proxy_ph); } @@ -2828,6 +2839,7 @@ AnimatedTexture::AnimatedTexture() { } AnimatedTexture::~AnimatedTexture() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(proxy); RS::get_singleton()->free(proxy_ph); } @@ -3031,6 +3043,7 @@ ImageTextureLayered::ImageTextureLayered(LayeredType p_layered_type) { ImageTextureLayered::~ImageTextureLayered() { if (texture.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(texture); } } @@ -3198,6 +3211,7 @@ CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) { CompressedTextureLayered::~CompressedTextureLayered() { if (texture.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(texture); } } @@ -3353,6 +3367,7 @@ CameraTexture::CameraTexture() {} CameraTexture::~CameraTexture() { if (_texture.is_valid()) { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(_texture); } } @@ -3394,6 +3409,7 @@ PlaceholderTexture2D::PlaceholderTexture2D() { } PlaceholderTexture2D::~PlaceholderTexture2D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(rid); } @@ -3441,6 +3457,7 @@ PlaceholderTexture3D::PlaceholderTexture3D() { rid = RS::get_singleton()->texture_3d_placeholder_create(); } PlaceholderTexture3D::~PlaceholderTexture3D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(rid); } @@ -3499,5 +3516,6 @@ PlaceholderTextureLayered::PlaceholderTextureLayered(LayeredType p_type) { rid = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type)); } PlaceholderTextureLayered::~PlaceholderTextureLayered() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(rid); } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 6b8f8097a8..fc2366a78c 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2650,6 +2650,10 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "camera_direction_world", "CAMERA_DIRECTION_WORLD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "node_position_view", "NODE_POSITION_VIEW" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom0", "CUSTOM0" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom1", "CUSTOM1" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom2", "CUSTOM2" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom3", "CUSTOM3" }, // Node3D, Fragment { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" }, diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 75deb1e60b..85ce47f06c 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -89,6 +89,9 @@ World2D::World2D() { } World2D::~World2D() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); + ERR_FAIL_NULL(PhysicsServer2D::get_singleton()); + ERR_FAIL_NULL(NavigationServer2D::get_singleton()); RenderingServer::get_singleton()->free(canvas); PhysicsServer2D::get_singleton()->free(space); NavigationServer2D::get_singleton()->free(navigation_map); diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index ae8c9a182f..8808da95d7 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -157,6 +157,9 @@ World3D::World3D() { } World3D::~World3D() { + ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); + ERR_FAIL_NULL(RenderingServer::get_singleton()); + ERR_FAIL_NULL(NavigationServer3D::get_singleton()); PhysicsServer3D::get_singleton()->free(space); RenderingServer::get_singleton()->free(scenario); NavigationServer3D::get_singleton()->free(navigation_map); |