diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 14 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 3 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 26 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 6 |
4 files changed, 0 insertions, 49 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 300799ff9d..e314669fb0 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -460,8 +460,6 @@ RigidBody2D::Mode RigidBody2D::get_mode() const { void RigidBody2D::set_mass(real_t p_mass) { ERR_FAIL_COND(p_mass <= 0); mass = p_mass; - _change_notify("mass"); - _change_notify("weight"); PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass); } @@ -478,14 +476,6 @@ real_t RigidBody2D::get_inertia() const { return PhysicsServer2D::get_singleton()->body_get_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA); } -void RigidBody2D::set_weight(real_t p_weight) { - set_mass(p_weight / (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10)); -} - -real_t RigidBody2D::get_weight() const { - return mass * (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10); -} - void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { if (physics_material_override.is_valid()) { if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics))) { @@ -753,9 +743,6 @@ void RigidBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia); ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia); - ClassDB::bind_method(D_METHOD("set_weight", "weight"), &RigidBody2D::set_weight); - ClassDB::bind_method(D_METHOD("get_weight"), &RigidBody2D::get_weight); - ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override); ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override); @@ -818,7 +805,6 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 1db2d23bb8..294b57eb13 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -192,9 +192,6 @@ public: void set_inertia(real_t p_inertia); real_t get_inertia() const; - void set_weight(real_t p_weight); - real_t get_weight() const; - void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); Ref<PhysicsMaterial> get_physics_material_override() const; diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index a3e00d2cc3..15cd2238e1 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -478,8 +478,6 @@ RigidBody3D::Mode RigidBody3D::get_mode() const { void RigidBody3D::set_mass(real_t p_mass) { ERR_FAIL_COND(p_mass <= 0); mass = p_mass; - _change_notify("mass"); - _change_notify("weight"); PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_MASS, mass); } @@ -487,14 +485,6 @@ real_t RigidBody3D::get_mass() const { return mass; } -void RigidBody3D::set_weight(real_t p_weight) { - set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8))); -} - -real_t RigidBody3D::get_weight() const { - return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)); -} - void RigidBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { if (physics_material_override.is_valid()) { if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics))) { @@ -740,9 +730,6 @@ void RigidBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody3D::set_mass); ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody3D::get_mass); - ClassDB::bind_method(D_METHOD("set_weight", "weight"), &RigidBody3D::set_weight); - ClassDB::bind_method(D_METHOD("get_weight"), &RigidBody3D::get_weight); - ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody3D::set_physics_material_override); ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody3D::get_physics_material_override); @@ -802,7 +789,6 @@ void RigidBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); @@ -2121,9 +2107,6 @@ void PhysicalBone3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mass", "mass"), &PhysicalBone3D::set_mass); ClassDB::bind_method(D_METHOD("get_mass"), &PhysicalBone3D::get_mass); - ClassDB::bind_method(D_METHOD("set_weight", "weight"), &PhysicalBone3D::set_weight); - ClassDB::bind_method(D_METHOD("get_weight"), &PhysicalBone3D::get_weight); - ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicalBone3D::set_friction); ClassDB::bind_method(D_METHOD("get_friction"), &PhysicalBone3D::get_friction); @@ -2154,7 +2137,6 @@ void PhysicalBone3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "body_offset"), "set_body_offset", "get_body_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_weight", "get_weight"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale"); @@ -2456,14 +2438,6 @@ real_t PhysicalBone3D::get_mass() const { return mass; } -void PhysicalBone3D::set_weight(real_t p_weight) { - set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8))); -} - -real_t PhysicalBone3D::get_weight() const { - return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)); -} - void PhysicalBone3D::set_friction(real_t p_friction) { ERR_FAIL_COND(p_friction < 0 || p_friction > 1); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index da947ba02e..58eebc90ce 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -185,9 +185,6 @@ public: virtual float get_inverse_mass() const override { return 1.0 / mass; } - void set_weight(real_t p_weight); - real_t get_weight() const; - void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); Ref<PhysicsMaterial> get_physics_material_override() const; @@ -572,9 +569,6 @@ public: void set_mass(real_t p_mass); real_t get_mass() const; - void set_weight(real_t p_weight); - real_t get_weight() const; - void set_friction(real_t p_friction); real_t get_friction() const; |