diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/visual_shader.cpp | 27 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 10 |
2 files changed, 23 insertions, 14 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 7292728251..9f7a0365d7 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -451,16 +451,21 @@ VisualShader::Type VisualShader::get_shader_type() const { return current_type; } -void VisualShader::set_version(const String &p_version) { - version = p_version; +void VisualShader::set_engine_version(const Dictionary &p_engine_version) { + ERR_FAIL_COND(!p_engine_version.has("major")); + ERR_FAIL_COND(!p_engine_version.has("minor")); + engine_version["major"] = p_engine_version["major"]; + engine_version["minor"] = p_engine_version["minor"]; } -String VisualShader::get_version() const { - return version; +Dictionary VisualShader::get_engine_version() const { + return engine_version; } -void VisualShader::update_version(const String &p_new_version) { - if (version == "") { +#ifndef DISABLE_DEPRECATED + +void VisualShader::update_engine_version(const Dictionary &p_new_version) { + if (engine_version.is_empty()) { // before 4.0 for (int i = 0; i < TYPE_MAX; i++) { for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()); @@ -491,9 +496,11 @@ void VisualShader::update_version(const String &p_new_version) { } } } - set_version(p_new_version); + set_engine_version(p_new_version); } +#endif /* DISABLE_DEPRECATED */ + void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) { ERR_FAIL_COND(p_node.is_null()); ERR_FAIL_COND(p_id < 2); @@ -2007,8 +2014,8 @@ void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections); - ClassDB::bind_method(D_METHOD("set_version", "version"), &VisualShader::set_version); - ClassDB::bind_method(D_METHOD("get_version"), &VisualShader::get_version); + ClassDB::bind_method(D_METHOD("set_engine_version", "version"), &VisualShader::set_engine_version); + ClassDB::bind_method(D_METHOD("get_engine_version"), &VisualShader::get_engine_version); ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &VisualShader::set_graph_offset); ClassDB::bind_method(D_METHOD("get_graph_offset"), &VisualShader::get_graph_offset); @@ -2016,7 +2023,7 @@ void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_engine_version", "get_engine_version"); ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs. diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 880c401b29..abf55185ab 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -44,7 +44,7 @@ class VisualShader : public Shader { friend class VisualShaderNodeVersionChecker; - String version = ""; + Dictionary engine_version; public: enum Type { @@ -137,10 +137,12 @@ public: // internal methods Type get_shader_type() const; public: - void set_version(const String &p_version); - String get_version() const; + void set_engine_version(const Dictionary &p_version); + Dictionary get_engine_version() const; - void update_version(const String &p_new_version); +#ifndef DISABLE_DEPRECATED + void update_engine_version(const Dictionary &p_new_version); +#endif /* DISABLE_DEPRECATED */ enum { NODE_ID_INVALID = -1, |