diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/camera.cpp | 26 | ||||
-rw-r--r-- | scene/3d/camera.h | 3 | ||||
-rw-r--r-- | scene/3d/immediate_geometry.cpp | 50 | ||||
-rw-r--r-- | scene/3d/immediate_geometry.h | 5 | ||||
-rw-r--r-- | scene/3d/light.cpp | 47 | ||||
-rw-r--r-- | scene/3d/light.h | 8 | ||||
-rw-r--r-- | scene/3d/mesh_instance.cpp | 17 | ||||
-rw-r--r-- | scene/main/scene_main_loop.cpp | 18 | ||||
-rw-r--r-- | scene/main/scene_main_loop.h | 7 | ||||
-rw-r--r-- | scene/main/timer.cpp | 5 | ||||
-rw-r--r-- | scene/resources/material.cpp | 16 | ||||
-rw-r--r-- | scene/resources/material.h | 1 |
12 files changed, 193 insertions, 10 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index c85ad70c63..075bb94ea1 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -219,11 +219,14 @@ void Camera::_notification(int p_what) { } + camera_group = "_vp_cameras"+itos(get_viewport()->get_instance_ID()); + add_to_group(camera_group); if (viewport_ptr) viewport_ptr->cameras.insert(this); if (current) make_current(); + } break; case NOTIFICATION_TRANSFORM_CHANGED: { @@ -241,6 +244,8 @@ void Camera::_notification(int p_what) { if (viewport_ptr) viewport_ptr->cameras.erase(this); viewport_ptr=NULL; + remove_from_group(camera_group); + } break; case NOTIFICATION_BECAME_CURRENT: { @@ -314,6 +319,20 @@ void Camera::make_current() { //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this); } + +void Camera::_camera_make_next_current(Node *p_exclude) { + + if (this==p_exclude) + return; + if (!is_inside_scene()) + return; + if (get_viewport()->get_camera()!=NULL) + return; + + make_current(); +} + + void Camera::clear_current() { current=false; @@ -321,8 +340,12 @@ void Camera::clear_current() { return; if (viewport_ptr) { - if (viewport_ptr->get_camera()==this) + if (viewport_ptr->get_camera()==this) { viewport_ptr->_set_camera(NULL); + //a group is used beause this needs to be in order to be deterministic + get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_next_current",this); + + } } } @@ -636,6 +659,7 @@ void Camera::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment); ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode); ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode); + ObjectTypeDB::bind_method(_MD("_camera_make_next_current"),&Camera::_camera_make_next_current); //ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current ); BIND_CONSTANT( PROJECTION_PERSPECTIVE ); diff --git a/scene/3d/camera.h b/scene/3d/camera.h index 014c7cb520..bac8173bb7 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -66,6 +66,8 @@ private: RID camera; RID scenario_id; + String camera_group; + uint32_t layers; Viewport *viewport_ptr; @@ -74,6 +76,7 @@ private: virtual bool _can_gizmo_scale() const; virtual RES _get_gizmo_geometry() const; + void _camera_make_next_current(Node *p_exclude); //void _camera_make_current(Node *p_camera); diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp index 1459f2c362..a4206894ff 100644 --- a/scene/3d/immediate_geometry.cpp +++ b/scene/3d/immediate_geometry.cpp @@ -72,6 +72,53 @@ DVector<Face3> ImmediateGeometry::get_faces(uint32_t p_usage_flags) const { return DVector<Face3>(); } + + +void ImmediateGeometry::add_sphere(int p_lats,int p_lons,float p_radius) { + + for(int i = 1; i <= p_lats; i++) { + double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats); + double z0 = Math::sin(lat0); + double zr0 = Math::cos(lat0); + + double lat1 = Math_PI * (-0.5 + (double) i / p_lats); + double z1 = Math::sin(lat1); + double zr1 = Math::cos(lat1); + + for(int j = p_lons; j >= 1; j--) { + + double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons; + double x0 = Math::cos(lng0); + double y0 = Math::sin(lng0); + + double lng1 = 2 * Math_PI * (double) (j) / p_lons; + double x1 = Math::cos(lng1); + double y1 = Math::sin(lng1); + + + Vector3 v[4]={ + Vector3(x1 * zr0, z0, y1 *zr0), + Vector3(x1 * zr1, z1, y1 *zr1), + Vector3(x0 * zr1, z1, y0 *zr1), + Vector3(x0 * zr0, z0, y0 *zr0) + }; + +#define ADD_POINT(m_idx)\ + set_normal(v[m_idx]);\ + add_vertex(v[m_idx]*p_radius); + + ADD_POINT(0); + ADD_POINT(1); + ADD_POINT(2); + + ADD_POINT(2); + ADD_POINT(3); + ADD_POINT(0); + } + } + +} + void ImmediateGeometry::_bind_methods() { ObjectTypeDB::bind_method(_MD("begin","primitive","texture:Texture"),&ImmediateGeometry::begin); @@ -81,11 +128,14 @@ void ImmediateGeometry::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_uv","uv"),&ImmediateGeometry::set_uv); ObjectTypeDB::bind_method(_MD("set_uv2","uv"),&ImmediateGeometry::set_uv2); ObjectTypeDB::bind_method(_MD("add_vertex","color"),&ImmediateGeometry::add_vertex); + ObjectTypeDB::bind_method(_MD("add_sphere","lats","lons","radius"),&ImmediateGeometry::add_sphere); ObjectTypeDB::bind_method(_MD("end"),&ImmediateGeometry::end); ObjectTypeDB::bind_method(_MD("clear"),&ImmediateGeometry::clear); } + + ImmediateGeometry::ImmediateGeometry() { im = VisualServer::get_singleton()->immediate_create(); diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h index 2db81134c6..beb8ea8214 100644 --- a/scene/3d/immediate_geometry.h +++ b/scene/3d/immediate_geometry.h @@ -31,6 +31,11 @@ public: void end(); void clear(); + + void add_sphere(int p_lats,int p_lons,float p_radius); + + + virtual AABB get_aabb() const; virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const; diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 0d571b77cd..7713a262ef 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -429,10 +429,40 @@ void Light::approximate_opengl_attenuation(float p_constant, float p_linear, flo } + +void Light::_update_visibility() { + + if (!is_inside_scene()) + return; + + bool editor_ok=true; + if (editor_only) { + + if (!get_scene()->is_editor_hint()) { + editor_ok=false; + } else { + editor_ok = (get_scene()->get_edited_scene_root() && (this==get_scene()->get_edited_scene_root() || get_owner()==get_scene()->get_edited_scene_root())); + } + } + + + VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && enabled && editor_ok); + _change_notify("geometry/visible"); + +} + + +void Light::_notification(int p_what) { + + if (p_what==NOTIFICATION_ENTER_SCENE || p_what==NOTIFICATION_VISIBILITY_CHANGED) { + _update_visibility(); + } +} + void Light::set_enabled(bool p_enabled) { enabled=p_enabled; - VS::get_singleton()->instance_light_set_enabled(get_instance(),enabled); + _update_visibility(); } bool Light::is_enabled() const{ @@ -440,6 +470,17 @@ bool Light::is_enabled() const{ return enabled; } +void Light::set_editor_only(bool p_editor_only) { + + editor_only=p_editor_only; + _update_visibility(); +} + +bool Light::is_editor_only() const{ + + return editor_only; +} + void Light::_bind_methods() { @@ -457,9 +498,12 @@ void Light::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_bake_mode"), &Light::get_bake_mode ); ObjectTypeDB::bind_method(_MD("set_enabled","enabled"), &Light::set_enabled ); ObjectTypeDB::bind_method(_MD("is_enabled"), &Light::is_enabled ); + ObjectTypeDB::bind_method(_MD("set_editor_only","editor_only"), &Light::set_editor_only ); + ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only ); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled")); + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only")); ADD_PROPERTY( PropertyInfo( Variant::INT, "params/bake_mode",PROPERTY_HINT_ENUM,"Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode")); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY ); /* @@ -531,6 +575,7 @@ Light::Light(VisualServer::LightType p_type) { set_project_shadows( false ); set_base(light); enabled=true; + editor_only=false; bake_mode=BAKE_MODE_DISABLED; } diff --git a/scene/3d/light.h b/scene/3d/light.h index 8e7395fd84..6fb57a269b 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -92,8 +92,10 @@ private: VisualServer::LightType type; bool shadows; bool enabled; + bool editor_only; Operator op; - + + void _update_visibility(); // bind helpers protected: @@ -104,6 +106,7 @@ protected: virtual RES _get_gizmo_geometry() const; static void _bind_methods(); + void _notification(int p_what); Light(VisualServer::LightType p_type); @@ -132,6 +135,9 @@ public: void set_enabled(bool p_enabled); bool is_enabled() const; + void set_editor_only(bool p_editor_only); + bool is_editor_only() const; + virtual AABB get_aabb() const; virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const; diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index 40981d468e..72d63fa006 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -30,7 +30,7 @@ #include "skeleton.h" #include "physics_body.h" - +#include "body_shape.h" bool MeshInstance::_set(const StringName& p_name, const Variant& p_value) { @@ -181,6 +181,11 @@ void MeshInstance::create_trimesh_collision() { add_child(static_body); if (get_owner()) static_body->set_owner( get_owner() ); + CollisionShape *cshape = memnew( CollisionShape ); + cshape->set_shape(static_body->get_shape(0)); + static_body->add_child(cshape); + if (get_owner()) + cshape->set_owner( get_owner() ); } @@ -210,6 +215,12 @@ void MeshInstance::create_convex_collision() { add_child(static_body); if (get_owner()) static_body->set_owner( get_owner() ); + CollisionShape *cshape = memnew( CollisionShape ); + cshape->set_shape(static_body->get_shape(0)); + static_body->add_child(cshape); + if (get_owner()) + cshape->set_owner( get_owner() ); + } @@ -229,9 +240,9 @@ void MeshInstance::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_skeleton_path:NodePath"),&MeshInstance::get_skeleton_path); ObjectTypeDB::bind_method(_MD("get_aabb"),&MeshInstance::get_aabb); ObjectTypeDB::bind_method(_MD("create_trimesh_collision"),&MeshInstance::create_trimesh_collision); - ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR); + ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT); ObjectTypeDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision); - ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR); + ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh/mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh")); ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "mesh/skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path")); } diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index bcdc50c880..cbaa76e0ca 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -968,6 +968,18 @@ void SceneMainLoop::set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect } +#ifdef TOOLS_ENABLED +void SceneMainLoop::set_edited_scene_root(Node *p_node) { + edited_scene_root=p_node; +} + +Node *SceneMainLoop::get_edited_scene_root() const { + + return edited_scene_root; +} +#endif + + void SceneMainLoop::_bind_methods() { @@ -983,6 +995,10 @@ void SceneMainLoop::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_editor_hint","enable"),&SceneMainLoop::set_editor_hint); ObjectTypeDB::bind_method(_MD("is_editor_hint"),&SceneMainLoop::is_editor_hint); +#ifdef TOOLS_ENABLED + ObjectTypeDB::bind_method(_MD("set_edited_scene_root","scene"),&SceneMainLoop::set_edited_scene_root); + ObjectTypeDB::bind_method(_MD("get_edited_scene_root"),&SceneMainLoop::get_edited_scene_root); +#endif ObjectTypeDB::bind_method(_MD("set_pause","enable"),&SceneMainLoop::set_pause); ObjectTypeDB::bind_method(_MD("is_paused"),&SceneMainLoop::is_paused); @@ -1069,6 +1085,8 @@ SceneMainLoop::SceneMainLoop() { root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking",true)); + edited_scene_root=NULL; + ADD_SIGNAL( MethodInfo("idle_frame")); ADD_SIGNAL( MethodInfo("fixed_frame")); diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h index 493644d2bc..63a6468a73 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_main_loop.h @@ -102,6 +102,9 @@ private: int64_t current_frame; int node_count; +#ifdef TOOLS_ENABLED + Node *edited_scene_root; +#endif struct UGCall { StringName group; @@ -223,6 +226,10 @@ public: void set_screen_stretch(StretchMode p_mode,StretchAspect p_aspect,const Size2 p_minsize); +#ifdef TOOLS_ENABLED + void set_edited_scene_root(Node *p_node); + Node *get_edited_scene_root() const; +#endif SceneMainLoop(); ~SceneMainLoop(); diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 25d1c8530e..deef9d5876 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -36,8 +36,11 @@ void Timer::_notification(int p_what) { case NOTIFICATION_READY: { - if (autostart) + if (autostart) { + if (get_scene()->is_editor_hint() && get_scene()->get_edited_scene_root() && (get_scene()->get_edited_scene_root()==this || get_scene()->get_edited_scene_root()->is_a_parent_of(this))) + break; start(); + } } break; case NOTIFICATION_PROCESS: { diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 4320d4c081..351d65654d 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -36,7 +36,8 @@ static const char*_flag_names[Material::FLAG_MAX]={ "invert_faces", "unshaded", "on_top", - "lightmap_on_uv2" + "lightmap_on_uv2", + "colarray_is_srgb" }; @@ -46,7 +47,8 @@ static const Material::Flag _flag_indices[Material::FLAG_MAX]={ Material::FLAG_INVERT_FACES, Material::FLAG_UNSHADED, Material::FLAG_ONTOP, - Material::FLAG_LIGHTMAP_ON_UV2 + Material::FLAG_LIGHTMAP_ON_UV2, + Material::FLAG_COLOR_ARRAY_SRGB, }; @@ -132,6 +134,8 @@ void Material::_bind_methods() { BIND_CONSTANT( FLAG_INVERT_FACES ); BIND_CONSTANT( FLAG_UNSHADED ); BIND_CONSTANT( FLAG_ONTOP ); + BIND_CONSTANT( FLAG_LIGHTMAP_ON_UV2 ); + BIND_CONSTANT( FLAG_COLOR_ARRAY_SRGB ); BIND_CONSTANT( FLAG_MAX ); BIND_CONSTANT( DEPTH_DRAW_ALWAYS ); @@ -156,6 +160,8 @@ Material::Material(const RID& p_material) { flags[FLAG_INVERT_FACES]=false; flags[FLAG_UNSHADED]=false; flags[FLAG_ONTOP]=false; + flags[FLAG_LIGHTMAP_ON_UV2]=true; + flags[FLAG_COLOR_ARRAY_SRGB]=false; depth_draw_mode=DEPTH_DRAW_OPAQUE_ONLY; @@ -427,7 +433,7 @@ FixedMaterial::FixedMaterial() : Material(VS::get_singleton()->fixed_material_cr param[PARAM_SHADE_PARAM]=0.5; param[PARAM_DETAIL]=1.0; - + set_flag(FLAG_COLOR_ARRAY_SRGB,true); fixed_flags[FLAG_USE_ALPHA]=false; fixed_flags[FLAG_USE_COLOR_ARRAY]=false; @@ -589,6 +595,8 @@ ParticleSystemMaterial::ParticleSystemMaterial() :Material(VisualServer::get_sin set_depth_draw_mode(DEPTH_DRAW_NEVER); VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,true); VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true); + set_flag(FLAG_COLOR_ARRAY_SRGB,true); + } ParticleSystemMaterial::~ParticleSystemMaterial() { @@ -659,6 +667,8 @@ UnshadedMaterial::UnshadedMaterial() :Material(VisualServer::get_singleton()->fi set_flag(FLAG_UNSHADED,true); set_use_alpha(true); + set_flag(FLAG_COLOR_ARRAY_SRGB,true); + } UnshadedMaterial::~UnshadedMaterial() { diff --git a/scene/resources/material.h b/scene/resources/material.h index ad503c43c6..9c3feede08 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -54,6 +54,7 @@ public: FLAG_UNSHADED = VS::MATERIAL_FLAG_UNSHADED, FLAG_ONTOP = VS::MATERIAL_FLAG_ONTOP, FLAG_LIGHTMAP_ON_UV2 = VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2, + FLAG_COLOR_ARRAY_SRGB = VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB, FLAG_MAX = VS::MATERIAL_FLAG_MAX }; |