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-rw-r--r--scene/2d/camera_2d.cpp31
-rw-r--r--scene/2d/camera_2d.h2
-rw-r--r--scene/2d/tile_map.cpp36
-rw-r--r--scene/2d/tile_map.h3
-rw-r--r--scene/animation/animation_tree_player.cpp170
-rw-r--r--scene/animation/animation_tree_player.h5
-rw-r--r--scene/gui/rich_text_label.cpp30
-rw-r--r--scene/gui/rich_text_label.h1
-rw-r--r--scene/gui/text_edit.cpp6
-rw-r--r--scene/resources/sample_library.cpp19
-rw-r--r--scene/resources/sample_library.h4
11 files changed, 245 insertions, 62 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 27e07a35be..f98a50e3e0 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -408,6 +408,35 @@ void Camera2D::force_update_scroll() {
_update_scroll();
}
+void Camera2D::reset_smoothing() {
+
+ smoothed_camera_pos = camera_pos;
+ _update_scroll();
+}
+
+void Camera2D::align() {
+
+ Size2 screen_size = get_viewport_rect().size;
+ screen_size=get_viewport_rect().size;
+ Point2 current_camera_pos = get_global_transform().get_origin();
+ if (anchor_mode==ANCHOR_MODE_DRAG_CENTER) {
+ if (h_ofs<0) {
+ camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
+ } else {
+ camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
+ }
+ if (v_ofs<0) {
+ camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
+ } else {
+ camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
+ }
+ } else if (anchor_mode==ANCHOR_MODE_FIXED_TOP_LEFT){
+
+ camera_pos=current_camera_pos;
+ }
+
+ _update_scroll();
+}
void Camera2D::set_follow_smoothing(float p_speed) {
@@ -543,6 +572,8 @@ void Camera2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_follow_smoothing_enabled"),&Camera2D::is_follow_smoothing_enabled);
ObjectTypeDB::bind_method(_MD("force_update_scroll"),&Camera2D::force_update_scroll);
+ ObjectTypeDB::bind_method(_MD("reset_smoothing"),&Camera2D::reset_smoothing);
+ ObjectTypeDB::bind_method(_MD("align"),&Camera2D::align);
ObjectTypeDB::bind_method(_MD("_set_old_smoothing","follow_smoothing"),&Camera2D::_set_old_smoothing);
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 22e5bc382a..b3f55d798d 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -128,6 +128,8 @@ public:
Vector2 get_camera_pos() const;
void force_update_scroll();
+ void reset_smoothing();
+ void align();
Camera2D();
};
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 1f16b36466..1a4f88c30e 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -222,6 +222,10 @@ void TileMap::_fix_cell_transform(Matrix32& xform,const Cell& p_cell, const Vect
Size2 s=p_sc;
Vector2 offset = p_offset;
+
+ if (tile_origin==TILE_ORIGIN_BOTTOM_LEFT)
+ offset.y+=cell_size.y;
+
if (s.y > s.x) {
if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose))
@@ -240,7 +244,7 @@ void TileMap::_fix_cell_transform(Matrix32& xform,const Cell& p_cell, const Vect
if (p_cell.flip_h) {
xform.elements[0].x=-xform.elements[0].x;
xform.elements[1].x=-xform.elements[1].x;
- if (tile_origin==TILE_ORIGIN_TOP_LEFT)
+ if (tile_origin==TILE_ORIGIN_TOP_LEFT || tile_origin==TILE_ORIGIN_BOTTOM_LEFT)
offset.x=s.x-offset.x;
}
if (p_cell.flip_v) {
@@ -248,6 +252,12 @@ void TileMap::_fix_cell_transform(Matrix32& xform,const Cell& p_cell, const Vect
xform.elements[1].y=-xform.elements[1].y;
if (tile_origin==TILE_ORIGIN_TOP_LEFT)
offset.y=s.y-offset.y;
+ else if (tile_origin==TILE_ORIGIN_BOTTOM_LEFT) {
+ if(p_cell.transpose)
+ offset.y+=s.y;
+ else
+ offset.y-=s.y;
+ }
}
xform.elements[2].x+=offset.x;
xform.elements[2].y+=offset.y;
@@ -411,6 +421,24 @@ void TileMap::_update_dirty_quadrants() {
if (tile_origin==TILE_ORIGIN_TOP_LEFT) {
rect.pos+=tile_ofs;
+
+ } else if (tile_origin==TILE_ORIGIN_BOTTOM_LEFT) {
+
+ rect.pos+=tile_ofs;
+
+ if(c.transpose)
+ {
+ if(c.flip_h)
+ rect.pos.x-=cell_size.x;
+ else
+ rect.pos.x+=cell_size.x;
+ } else {
+ if(c.flip_v)
+ rect.pos.y-=cell_size.y;
+ else
+ rect.pos.y+=cell_size.y;
+ }
+
} else if (tile_origin==TILE_ORIGIN_CENTER) {
rect.pos+=tcenter;
@@ -584,6 +612,9 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
q.pos+=get_cell_draw_offset();
if (tile_origin==TILE_ORIGIN_CENTER)
q.pos+=cell_size/2;
+ else if (tile_origin==TILE_ORIGIN_BOTTOM_LEFT)
+ q.pos.y+=cell_size.y;
+
xform.set_origin( q.pos );
// q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
@@ -1242,7 +1273,7 @@ void TileMap::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/tile_origin",PROPERTY_HINT_ENUM,"Top Left,Center"),_SCS("set_tile_origin"),_SCS("get_tile_origin"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/tile_origin",PROPERTY_HINT_ENUM,"Top Left,Center,Bottom Left"),_SCS("set_tile_origin"),_SCS("get_tile_origin"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"cell/y_sort"),_SCS("set_y_sort_mode"),_SCS("is_y_sort_mode_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
@@ -1264,6 +1295,7 @@ void TileMap::_bind_methods() {
BIND_CONSTANT( HALF_OFFSET_DISABLED );
BIND_CONSTANT( TILE_ORIGIN_TOP_LEFT );
BIND_CONSTANT( TILE_ORIGIN_CENTER );
+ BIND_CONSTANT( TILE_ORIGIN_BOTTOM_LEFT );
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index cec5ac0a1b..b48fdde43f 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -54,7 +54,8 @@ public:
enum TileOrigin {
TILE_ORIGIN_TOP_LEFT,
- TILE_ORIGIN_CENTER
+ TILE_ORIGIN_CENTER,
+ TILE_ORIGIN_BOTTOM_LEFT
};
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 628edf09de..9488ae37a8 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -445,8 +445,44 @@ void AnimationTreePlayer::_notification(int p_what) {
}
+void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<NodePath,float> *p_weights, float p_coeff, const HashMap<NodePath,bool> *p_filter, float p_filtered_coeff) {
-float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_weight, float p_time, bool p_seek,const HashMap<NodePath,bool> *p_filter, float p_reverse_weight) {
+ if (p_filter != NULL) {
+
+ List<NodePath> key_list;
+ p_filter->get_key_list(&key_list);
+
+ for (List<NodePath>::Element *E = key_list.front();E; E=E->next()) {
+
+ if ((*p_filter)[E->get()]) {
+
+ if (p_weights->has(E->get())) {
+ (*p_weights)[E->get()] *= p_filtered_coeff;
+ } else {
+ p_weights->set(E->get(), *p_fallback_weight * p_filtered_coeff);
+ }
+
+ } else if (p_weights->has(E->get())) {
+ (*p_weights)[E->get()] *= p_coeff;
+ }
+ }
+ }
+
+ List<NodePath> key_list;
+ p_weights->get_key_list(&key_list);
+
+ for (List<NodePath>::Element *E = key_list.front();E;E=E->next()) {
+ if (p_filter == NULL || !p_filter->has(E->get())) {
+ (*p_weights)[E->get()] *= p_coeff;
+ }
+ }
+
+ *p_fallback_weight *= p_coeff;
+
+}
+
+
+float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_time, bool p_seek, float p_fallback_weight, HashMap<NodePath,float>* p_weights) {
ERR_FAIL_COND_V(!node_map.has(p_node), 0);
NodeBase *nb=node_map[p_node];
@@ -458,7 +494,16 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
case NODE_OUTPUT: {
NodeOut *on = static_cast<NodeOut*>(nb);
- return _process_node(on->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
+
+ for(TrackMap::Element *E=track_map.front();E;E=E->next()) {
+ E->get().total_weight = 0;
+ }
+
+ HashMap<NodePath, float> weights;
+
+
+
+ return _process_node(on->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, &weights);
} break;
case NODE_ANIMATION: {
@@ -494,15 +539,21 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
}
an->skip=true;
+
for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) {
NodePath track_path = an->animation->track_get_path(E->get().local_track);
- if (p_filter && p_filter->has(track_path)) {
- E->get().weight = MAX(0, p_reverse_weight);
- } else if(an->filter.has(track_path)) {
+ if (an->filter.has(track_path) && an->filter[track_path]) {
E->get().weight = 0;
- E->get().track->skip = true;
+ E->get().track->total_weight += p_fallback_weight;
} else {
- E->get().weight=p_weight;
+ if (p_weights->has(track_path)) {
+ float weight = (*p_weights)[track_path];
+ E->get().weight = weight;
+ E->get().track->total_weight += weight;
+ } else {
+ E->get().weight = p_fallback_weight;
+ E->get().track->total_weight += p_fallback_weight;
+ }
}
if (E->get().weight>CMP_EPSILON)
an->skip=false;
@@ -531,7 +582,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (!osn->active) {
//make it as if this node doesn't exist, pass input 0 by.
- return _process_node(osn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ return _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights);
}
float os_seek = p_seek;
@@ -563,16 +614,14 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float main_rem;
float os_rem;
- float os_reverse_weight = p_reverse_weight;
- if (!osn->filter.empty()) {
- p_filter = &osn->filter;
- p_reverse_weight = p_weight;
- os_reverse_weight = -1;
- }
+ HashMap<NodePath, float> os_weights(*p_weights);
+ float os_fallback_weight = p_fallback_weight;
+ _compute_weights(&p_fallback_weight, p_weights, osn->mix?1.0 : 1.0 - blend, &osn->filter, 1.0);
+ _compute_weights(&os_fallback_weight, &os_weights, blend, &osn->filter, 0.0);
- main_rem = _process_node(osn->inputs[0].node,r_prev_anim,(osn->mix?p_weight:p_weight*(1.0-blend)),p_time,p_seek,p_filter,p_reverse_weight);
- os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,os_seek,p_filter,os_reverse_weight);
+ main_rem = _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights);
+ os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_time,os_seek, os_fallback_weight, &os_weights);
if (osn->start) {
osn->remaining=os_rem;
@@ -591,9 +640,11 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
case NODE_MIX: {
MixNode *mn = static_cast<MixNode*>(nb);
-
- float rem = _process_node(mn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
- _process_node(mn->inputs[1].node,r_prev_anim,p_weight*mn->amount,p_time,p_seek,p_filter,p_reverse_weight);
+ HashMap<NodePath, float> mn_weights(*p_weights);
+ float mn_fallback_weight = p_fallback_weight;
+ _compute_weights(&mn_fallback_weight, &mn_weights, mn->amount);
+ float rem = _process_node(mn->inputs[0].node,r_prev_anim, p_time,p_seek,p_fallback_weight,p_weights);
+ _process_node(mn->inputs[1].node,r_prev_anim,p_time,p_seek,mn_fallback_weight,&mn_weights);
return rem;
} break;
@@ -601,16 +652,12 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
Blend2Node *bn = static_cast<Blend2Node*>(nb);
- float rem;
- if (!bn->filter.empty()) {
-
- rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,&bn->filter,p_weight);
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,&bn->filter,-1);
-
- } else {
- rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value));
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value,p_time,p_seek,p_filter,p_reverse_weight*bn->value);
- }
+ HashMap<NodePath, float> bn_weights(*p_weights);
+ float bn_fallback_weight = p_fallback_weight;
+ _compute_weights(&p_fallback_weight,p_weights, 1.0 - bn->value, &bn->filter, 1.0);
+ _compute_weights(&bn_fallback_weight,&bn_weights, bn->value, &bn->filter, 0.0);
+ float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
+ _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,bn_fallback_weight,&bn_weights);
return rem;
} break;
@@ -629,19 +676,39 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
upper_blend = bn->value;
}
- rem = _process_node(bn->inputs[1].node,r_prev_anim,p_weight*blend,p_time,p_seek,p_filter,p_reverse_weight*blend);
- _process_node(bn->inputs[2].node,r_prev_anim,p_weight*upper_blend,p_time,p_seek,p_filter,p_reverse_weight*upper_blend);
- _process_node(bn->inputs[0].node,r_prev_anim,p_weight*lower_blend,p_time,p_seek,p_filter,p_reverse_weight*lower_blend);
+ HashMap<NodePath, float> upper_weights(*p_weights);
+ float upper_fallback_weight = p_fallback_weight;
+ HashMap<NodePath, float> lower_weights(*p_weights);
+ float lower_fallback_weight = p_fallback_weight;
+ _compute_weights(&upper_fallback_weight,&upper_weights, upper_blend);
+ _compute_weights(&p_fallback_weight,p_weights, blend);
+ _compute_weights(&lower_fallback_weight,&lower_weights, lower_blend);
+
+ rem = _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
+ _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,lower_fallback_weight,&lower_weights);
+ _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,upper_fallback_weight,&upper_weights);
return rem;
} break;
case NODE_BLEND4: {
Blend4Node *bn = static_cast<Blend4Node*>(nb);
- float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_weight*(1.0-bn->value.x),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.x));
- _process_node(bn->inputs[1].node,r_prev_anim,p_weight*bn->value.x,p_time,p_seek,p_filter,p_reverse_weight*bn->value.x);
- float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_weight*(1.0-bn->value.y),p_time,p_seek,p_filter,p_reverse_weight*(1.0-bn->value.y));
- _process_node(bn->inputs[3].node,r_prev_anim,p_weight*bn->value.y,p_time,p_seek,p_filter,p_reverse_weight*bn->value.y);
+ HashMap<NodePath, float> weights1(*p_weights);
+ float fallback_weight1 = p_fallback_weight;
+ HashMap<NodePath, float> weights2(*p_weights);
+ float fallback_weight2 = p_fallback_weight;
+ HashMap<NodePath, float> weights3(*p_weights);
+ float fallback_weight3 = p_fallback_weight;
+
+ _compute_weights(&p_fallback_weight,p_weights, 1.0-bn->value.x);
+ _compute_weights(&fallback_weight1,&weights1, bn->value.x);
+ _compute_weights(&fallback_weight2,&weights2, 1.0-bn->value.y);
+ _compute_weights(&fallback_weight3,&weights3, bn->value.y);
+
+ float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
+ _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,fallback_weight1,&weights1);
+ float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,fallback_weight2,&weights2);
+ _process_node(bn->inputs[3].node,r_prev_anim,p_time,p_seek,fallback_weight3,&weights3);
return MAX(rem,rem2);
@@ -650,9 +717,9 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb);
float rem;
if (p_seek)
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,true,p_filter,p_reverse_weight);
+ rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time,true,p_fallback_weight,p_weights);
else
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time*tsn->scale,false,p_filter,p_reverse_weight);
+ rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time*tsn->scale,false,p_fallback_weight,p_weights);
if (tsn->scale == 0)
return INFINITY;
else
@@ -669,16 +736,18 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
}
tsn->seek_pos=-1;
- return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek, p_filter, p_reverse_weight);
+ return _process_node(tsn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
} break;
case NODE_TRANSITION: {
TransitionNode *tn = static_cast<TransitionNode*>(nb);
+ HashMap<NodePath, float> prev_weights(*p_weights);
+ float prev_fallback_weight = p_fallback_weight;
if (tn->prev<0) { // process current animation, check for transition
- float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight,p_time,p_seek,p_filter,p_reverse_weight);
+ float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
if (p_seek)
tn->time=p_time;
else
@@ -698,22 +767,25 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float rem;
+ _compute_weights(&p_fallback_weight,p_weights, 1.0-blend);
+ _compute_weights(&prev_fallback_weight,&prev_weights, blend);
+
if (!p_seek && tn->switched) { //just switched, seek to start of current
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),0,true,p_filter,p_reverse_weight*(1.0-blend));
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,0,true,p_fallback_weight,p_weights);
} else {
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_weight*(1.0-blend),p_time,p_seek,p_filter,p_reverse_weight*(1.0-blend));
+ rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
}
tn->switched=false;
if (p_seek) { // don't seek prev animation
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,0,false,p_filter,p_reverse_weight*blend);
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,0,false,prev_fallback_weight,&prev_weights);
tn->time=p_time;
} else {
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_weight*blend,p_time,false,p_filter,p_reverse_weight*blend);
+ _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_time,false,prev_fallback_weight,&prev_weights);
tn->time+=p_time;
tn->prev_xfading-=p_time;
if (tn->prev_xfading<0) {
@@ -750,10 +822,11 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
AnimationNode *prev=NULL;
if (reset_request) {
- _process_node(out_name,&prev, 1.0, 0, true);
+
+ _process_node(out_name,&prev, 0, true);
reset_request=false;
} else
- _process_node(out_name,&prev, 1.0, p_delta);
+ _process_node(out_name,&prev, p_delta);
if (dirty_caches) {
//some animation changed.. ignore this pass
@@ -802,7 +875,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
if (tr.track==NULL || tr.local_track<0 || tr.weight < CMP_EPSILON)
continue;
- float blend=tr.weight;
+ float blend=tr.weight / tr.track->total_weight;
switch(a->track_get_type(tr.local_track)) {
case Animation::TYPE_TRANSFORM: { ///< Transform a node or a bone.
@@ -1904,6 +1977,3 @@ AnimationTreePlayer::~AnimationTreePlayer() {
node_map.erase( node_map.front() );
}
}
-
-
-
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index dae891b5ce..6b5350e9ee 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -111,6 +111,7 @@ private:
Variant value;
bool skip;
+ float total_weight;
};
@@ -273,7 +274,7 @@ private:
Map<StringName,NodeBase*> node_map;
// return time left to finish animation
- float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
+ float _process_node(const StringName& p_node,AnimationNode **r_prev_anim,float p_step, bool p_seek=false, float p_fallback_weight = 1.0, HashMap<NodePath,float>* p_weights = NULL);
void _process_animation(float p_delta);
bool reset_request;
@@ -283,6 +284,8 @@ private:
void _recompute_caches();
void _recompute_caches(const StringName& p_node);
DVector<String> _get_node_list();
+
+ void _compute_weights(float *p_fallback_weight, HashMap<NodePath,float> *p_weights, float p_coeff, const HashMap<NodePath,bool> *p_filter = NULL, float p_filtered_coeff = 0);
protected:
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 31cef85aa0..b4fa463cde 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -662,8 +662,7 @@ void RichTextLabel::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
- if (use_bbcode)
- parse_bbcode(bbcode);
+ set_bbcode(bbcode);
main->first_invalid_line=0; //invalidate ALL
update();
@@ -1440,7 +1439,6 @@ bool RichTextLabel::is_scroll_following() const {
Error RichTextLabel::parse_bbcode(const String& p_bbcode) {
-
clear();
return append_bbcode(p_bbcode);
}
@@ -1858,6 +1856,10 @@ void RichTextLabel::set_bbcode(const String& p_bbcode) {
bbcode=p_bbcode;
if (is_inside_tree() && use_bbcode)
parse_bbcode(p_bbcode);
+ else { // raw text
+ clear();
+ add_text(p_bbcode);
+ }
}
String RichTextLabel::get_bbcode() const {
@@ -1869,19 +1871,37 @@ void RichTextLabel::set_use_bbcode(bool p_enable) {
if (use_bbcode==p_enable)
return;
use_bbcode=p_enable;
- if (is_inside_tree() && use_bbcode)
- parse_bbcode(bbcode);
+ set_bbcode(bbcode);
}
bool RichTextLabel::is_using_bbcode() const {
return use_bbcode;
}
+
+String RichTextLabel::get_text() {
+ String text = "";
+ Item *it = main;
+ while (it) {
+ if (it->type == ITEM_TEXT) {
+ ItemText *t = static_cast<ItemText*>(it);
+ text += t->text;
+ } else if (it->type == ITEM_NEWLINE) {
+ text += "\n";
+ } else if (it->type == ITEM_INDENT) {
+ text += "\t";
+ }
+ it=_get_next_item(it,true);
+ }
+ return text;
+}
+
void RichTextLabel::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&RichTextLabel::_input_event);
ObjectTypeDB::bind_method(_MD("_scroll_changed"),&RichTextLabel::_scroll_changed);
+ ObjectTypeDB::bind_method(_MD("get_text"),&RichTextLabel::get_text);
ObjectTypeDB::bind_method(_MD("add_text","text"),&RichTextLabel::add_text);
ObjectTypeDB::bind_method(_MD("add_image","image:Texture"),&RichTextLabel::add_image);
ObjectTypeDB::bind_method(_MD("newline"),&RichTextLabel::add_newline);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 635fe87ad4..5147905a0e 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -280,6 +280,7 @@ protected:
public:
+ String get_text();
void add_text(const String& p_text);
void add_image(const Ref<Texture>& p_image);
void add_newline();
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 55e1a2cc52..1315b67ea1 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -965,6 +965,12 @@ void TextEdit::_notification(int p_what) {
}
bool in_highlighted_word = (j >= highlighted_text_col && j < highlighted_text_col+highlighted_text.length());
+
+ /* if this is the original highlighted text we don't want to highlight it again */
+ if (cursor.line==line && (cursor.column >= highlighted_text_col && cursor.column <= highlighted_text_col+highlighted_text.length())) {
+ in_highlighted_word = false;
+ }
+
if (in_highlighted_word) {
VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(Point2i( char_ofs+char_margin, ofs_y ), Size2i(char_w, get_row_height())),cache.word_highlighted_color);
}
diff --git a/scene/resources/sample_library.cpp b/scene/resources/sample_library.cpp
index 73517b180e..67481f267d 100644
--- a/scene/resources/sample_library.cpp
+++ b/scene/resources/sample_library.cpp
@@ -106,9 +106,9 @@ void SampleLibrary::remove_sample(const StringName& p_name) {
sample_map.erase(p_name);
}
-void SampleLibrary::get_sample_list(List<StringName> *p_samples) {
+void SampleLibrary::get_sample_list(List<StringName> *p_samples) const {
- for(Map<StringName,SampleData >::Element *E=sample_map.front();E;E=E->next()) {
+ for(const Map<StringName,SampleData >::Element *E=sample_map.front();E;E=E->next()) {
p_samples->push_back(E->key());
}
@@ -177,7 +177,20 @@ float SampleLibrary::sample_get_pitch_scale(const StringName& p_name) const{
return sample_map[p_name].pitch_scale;
}
+Array SampleLibrary::_get_sample_list() const {
+ List<StringName> snames;
+ get_sample_list(&snames);
+
+ snames.sort_custom<StringName::AlphCompare>();
+
+ Array ret;
+ for (List<StringName>::Element *E=snames.front();E;E=E->next()) {
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
void SampleLibrary::_bind_methods() {
@@ -186,6 +199,8 @@ void SampleLibrary::_bind_methods() {
ObjectTypeDB::bind_method(_MD("has_sample","name"),&SampleLibrary::has_sample );
ObjectTypeDB::bind_method(_MD("remove_sample","name"),&SampleLibrary::remove_sample );
+ ObjectTypeDB::bind_method(_MD("get_sample_list"),&SampleLibrary::_get_sample_list );
+
ObjectTypeDB::bind_method(_MD("sample_set_volume_db","name","db"),&SampleLibrary::sample_set_volume_db );
ObjectTypeDB::bind_method(_MD("sample_get_volume_db","name"),&SampleLibrary::sample_get_volume_db );
diff --git a/scene/resources/sample_library.h b/scene/resources/sample_library.h
index 8377967106..e572aa215a 100644
--- a/scene/resources/sample_library.h
+++ b/scene/resources/sample_library.h
@@ -47,6 +47,8 @@ class SampleLibrary : public Resource {
};
Map<StringName,SampleData > sample_map;
+
+ Array _get_sample_list() const;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
@@ -66,7 +68,7 @@ public:
void sample_set_pitch_scale(const StringName& p_name, float p_pitch);
float sample_get_pitch_scale(const StringName& p_name) const;
Ref<Sample> get_sample(const StringName& p_name) const;
- void get_sample_list(List<StringName> *p_samples);
+ void get_sample_list(List<StringName> *p_samples) const;
void remove_sample(const StringName& p_name);
StringName get_sample_idx(int p_idx) const;