diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/skeleton_ik_3d.cpp | 12 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 4 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 4 | ||||
-rw-r--r-- | scene/gui/gradient_edit.cpp | 2 | ||||
-rw-r--r-- | scene/gui/graph_edit.cpp | 6 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 7 | ||||
-rw-r--r-- | scene/gui/text_edit.h | 1 | ||||
-rw-r--r-- | scene/resources/animation.cpp | 4 | ||||
-rw-r--r-- | scene/resources/curve.cpp | 4 | ||||
-rw-r--r-- | scene/resources/gradient.h | 2 |
11 files changed, 33 insertions, 17 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 097368853e..28a8b01437 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -556,7 +556,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { for (int i = 0; i < vol_index_max; i++) { - output.reverb_vol[i] = output.reverb_vol[i].linear_interpolate(center_frame, attenuation); + output.reverb_vol[i] = output.reverb_vol[i].lerp(center_frame, attenuation); } } else { for (int i = 0; i < vol_index_max; i++) { @@ -567,7 +567,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { for (int i = 0; i < vol_index_max; i++) { - output.reverb_vol[i] = output.vol[i].linear_interpolate(output.reverb_vol[i] * attenuation, uniformity); + output.reverb_vol[i] = output.vol[i].lerp(output.reverb_vol[i] * attenuation, uniformity); output.reverb_vol[i] *= area_send; } diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 7366290ed3..10bdd71d73 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -287,14 +287,22 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove return; // Skip solving } - p_task->skeleton->clear_bones_global_pose_override(); + p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, true); + + if (p_task->chain.middle_chain_item) { + p_task->skeleton->set_bone_global_pose_override(p_task->chain.middle_chain_item->bone, Transform(), 0.0, true); + } + + for (int i = 0; i < p_task->chain.tips.size(); i += 1) { + p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true); + } make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta); update_chain(p_task->skeleton, &p_task->chain.chain_root); if (p_use_magnet && p_task->chain.middle_chain_item) { - p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.linear_interpolate(p_magnet_position, blending_delta); + p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.lerp(p_magnet_position, blending_delta); solve_simple(p_task, true); } solve_simple(p_task, false); diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 946f759610..9ef6b9864a 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -395,9 +395,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float } else { - nc->loc_accum = nc->loc_accum.linear_interpolate(loc, p_interp); + nc->loc_accum = nc->loc_accum.lerp(loc, p_interp); nc->rot_accum = nc->rot_accum.slerp(rot, p_interp); - nc->scale_accum = nc->scale_accum.linear_interpolate(scale, p_interp); + nc->scale_accum = nc->scale_accum.lerp(scale, p_interp); } } break; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index f8b3ca291b..56e224819f 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -958,7 +958,7 @@ void AnimationTree::_process_graph(float p_delta) { if (err != OK) continue; - t->loc = t->loc.linear_interpolate(loc, blend); + t->loc = t->loc.lerp(loc, blend); if (t->rot_blend_accum == 0) { t->rot = rot; t->rot_blend_accum = blend; @@ -967,7 +967,7 @@ void AnimationTree::_process_graph(float p_delta) { t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized(); t->rot_blend_accum = rot_total; } - t->scale = t->scale.linear_interpolate(scale, blend); + t->scale = t->scale.lerp(scale, blend); } } break; diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 88107f754c..a6ed3d8de9 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -207,7 +207,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { prev = points[pos]; } - newPoint.color = prev.color.linear_interpolate(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset)); + newPoint.color = prev.color.lerp(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset)); points.push_back(newPoint); points.sort(); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 3af730de23..0bf67df9b4 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -653,7 +653,7 @@ void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, if (p_depth >= p_min_depth && (dp < p_tol || p_depth >= p_max_depth)) { points.push_back((beg + end) * 0.5); - colors.push_back(p_color.linear_interpolate(p_to_color, mp)); + colors.push_back(p_color.lerp(p_to_color, mp)); lines++; } else { _bake_segment2d(points, colors, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines); @@ -737,8 +737,8 @@ void GraphEdit::_connections_layer_draw() { Color tocolor = gto->get_connection_input_color(E->get().to_port); if (E->get().activity > 0) { - color = color.linear_interpolate(activity_color, E->get().activity); - tocolor = tocolor.linear_interpolate(activity_color, E->get().activity); + color = color.lerp(activity_color, E->get().activity); + tocolor = tocolor.lerp(activity_color, E->get().activity); } _draw_cos_line(connections_layer, frompos, topos, color, tocolor); } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 2d63d86048..9ee7456d26 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -6215,6 +6215,10 @@ void TextEdit::_push_current_op() { current_op.type = TextOperation::TYPE_NONE; current_op.text = ""; current_op.chain_forward = false; + + if (undo_stack.size() > undo_stack_max_size) { + undo_stack.pop_front(); + } } void TextEdit::set_indent_using_spaces(const bool p_use_spaces) { @@ -7239,6 +7243,8 @@ void TextEdit::_bind_methods() { GLOBAL_DEF("gui/timers/text_edit_idle_detect_sec", 3); ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/text_edit_idle_detect_sec", PropertyInfo(Variant::FLOAT, "gui/timers/text_edit_idle_detect_sec", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater")); // No negative numbers. + GLOBAL_DEF("gui/common/text_edit_undo_stack_max_size", 1024); + ProjectSettings::get_singleton()->set_custom_property_info("gui/common/text_edit_undo_stack_max_size", PropertyInfo(Variant::INT, "gui/common/text_edit_undo_stack_max_size", PROPERTY_HINT_RANGE, "0,10000,1,or_greater")); // No negative numbers. } TextEdit::TextEdit() { @@ -7318,6 +7324,7 @@ TextEdit::TextEdit() { current_op.type = TextOperation::TYPE_NONE; undo_enabled = true; + undo_stack_max_size = GLOBAL_GET("gui/common/text_edit_undo_stack_max_size"); undo_stack_pos = nullptr; setting_text = false; last_dblclk = 0; diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index ef8c39d32f..ac8eb5da1d 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -306,6 +306,7 @@ private: List<TextOperation> undo_stack; List<TextOperation>::Element *undo_stack_pos; + int undo_stack_max_size; void _clear_redo(); void _do_text_op(const TextOperation &p_op, bool p_reverse); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index aa4c9bf225..ea4338519e 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1570,7 +1570,7 @@ Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, float p_c) const { - return p_a.linear_interpolate(p_b, p_c); + return p_a.lerp(p_b, p_c); } Quat Animation::_interpolate(const Quat &p_a, const Quat &p_b, float p_c) const { @@ -2432,7 +2432,7 @@ float Animation::bezier_track_interpolate(int p_track, float p_time) const { Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end); float c = (t - low_pos.x) / (high_pos.x - low_pos.x); - return low_pos.linear_interpolate(high_pos, c).y; + return low_pos.lerp(high_pos, c).y; } int Animation::audio_track_insert_key(int p_track, float p_time, const RES &p_stream, float p_start_offset, float p_end_offset) { diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index d19eae0d4f..ae705a47e8 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -796,7 +796,7 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const { Vector2 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1]; return r[idx].cubic_interpolate(r[idx + 1], pre, post, frac); } else { - return r[idx].linear_interpolate(r[idx + 1], frac); + return r[idx].lerp(r[idx + 1], frac); } } @@ -1354,7 +1354,7 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const { Vector3 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1]; return r[idx].cubic_interpolate(r[idx + 1], pre, post, frac); } else { - return r[idx].linear_interpolate(r[idx + 1], frac); + return r[idx].lerp(r[idx + 1], frac); } } diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index 2d98f799e2..573749ea7e 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -120,7 +120,7 @@ public: return points[0].color; const Point &pointFirst = points[first]; const Point &pointSecond = points[second]; - return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset)); + return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset)); } int get_points_count() const; |