diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/navigation_agent_2d.cpp | 25 | ||||
-rw-r--r-- | scene/2d/navigation_agent_2d.h | 10 | ||||
-rw-r--r-- | scene/3d/collision_shape_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 23 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.h | 12 | ||||
-rw-r--r-- | scene/gui/graph_edit.cpp | 2 | ||||
-rw-r--r-- | scene/gui/view_panner.cpp | 2 | ||||
-rw-r--r-- | scene/main/window.cpp | 2 | ||||
-rw-r--r-- | scene/resources/text_file.cpp | 5 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 7 |
10 files changed, 55 insertions, 35 deletions
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 85f6840fde..6aa7779b09 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -108,7 +108,6 @@ void NavigationAgent2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_time_horizon", "get_time_horizon"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed"); -#ifdef DEBUG_ENABLED ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationAgent2D::set_debug_enabled); ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationAgent2D::get_debug_enabled); ClassDB::bind_method(D_METHOD("set_debug_use_custom", "enabled"), &NavigationAgent2D::set_debug_use_custom); @@ -126,7 +125,6 @@ void NavigationAgent2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color"), "set_debug_path_custom_color", "get_debug_path_custom_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_line_width", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_line_width", "get_debug_path_custom_line_width"); -#endif // DEBUG_ENABLED ADD_SIGNAL(MethodInfo("path_changed")); ADD_SIGNAL(MethodInfo("target_reached")); @@ -436,9 +434,8 @@ real_t NavigationAgent2D::get_path_max_distance() { } void NavigationAgent2D::set_target_position(Vector2 p_position) { - if (target_position.is_equal_approx(p_position)) { - return; - } + // Intentionally not checking for equality of the parameter, as we want to update the path even if the target position is the same in case the world changed. + // Revisit later when the navigation server can update the path without requesting a new path. target_position = p_position; target_position_submitted = true; @@ -491,9 +488,9 @@ Vector2 NavigationAgent2D::get_final_position() { } void NavigationAgent2D::set_velocity(Vector2 p_velocity) { - if (target_velocity.is_equal_approx(p_velocity)) { - return; - } + // Intentionally not checking for equality of the parameter. + // We need to always submit the velocity to the navigation server, even when it is the same, in order to run avoidance every frame. + // Revisit later when the navigation server can update avoidance without users resubmitting the velocity. target_velocity = p_velocity; velocity_submitted = true; @@ -670,14 +667,15 @@ void NavigationAgent2D::_check_distance_to_target() { ////////DEBUG//////////////////////////////////////////////////////////// -#ifdef DEBUG_ENABLED void NavigationAgent2D::set_debug_enabled(bool p_enabled) { +#ifdef DEBUG_ENABLED if (debug_enabled == p_enabled) { return; } debug_enabled = p_enabled; debug_path_dirty = true; +#endif // DEBUG_ENABLED } bool NavigationAgent2D::get_debug_enabled() const { @@ -685,12 +683,14 @@ bool NavigationAgent2D::get_debug_enabled() const { } void NavigationAgent2D::set_debug_use_custom(bool p_enabled) { +#ifdef DEBUG_ENABLED if (debug_use_custom == p_enabled) { return; } debug_use_custom = p_enabled; debug_path_dirty = true; +#endif // DEBUG_ENABLED } bool NavigationAgent2D::get_debug_use_custom() const { @@ -698,12 +698,14 @@ bool NavigationAgent2D::get_debug_use_custom() const { } void NavigationAgent2D::set_debug_path_custom_color(Color p_color) { +#ifdef DEBUG_ENABLED if (debug_path_custom_color == p_color) { return; } debug_path_custom_color = p_color; debug_path_dirty = true; +#endif // DEBUG_ENABLED } Color NavigationAgent2D::get_debug_path_custom_color() const { @@ -711,12 +713,14 @@ Color NavigationAgent2D::get_debug_path_custom_color() const { } void NavigationAgent2D::set_debug_path_custom_point_size(float p_point_size) { +#ifdef DEBUG_ENABLED if (Math::is_equal_approx(debug_path_custom_point_size, p_point_size)) { return; } debug_path_custom_point_size = MAX(0.1, p_point_size); debug_path_dirty = true; +#endif // DEBUG_ENABLED } float NavigationAgent2D::get_debug_path_custom_point_size() const { @@ -724,18 +728,21 @@ float NavigationAgent2D::get_debug_path_custom_point_size() const { } void NavigationAgent2D::set_debug_path_custom_line_width(float p_line_width) { +#ifdef DEBUG_ENABLED if (Math::is_equal_approx(debug_path_custom_line_width, p_line_width)) { return; } debug_path_custom_line_width = p_line_width; debug_path_dirty = true; +#endif // DEBUG_ENABLED } float NavigationAgent2D::get_debug_path_custom_line_width() const { return debug_path_custom_line_width; } +#ifdef DEBUG_ENABLED void NavigationAgent2D::_navigation_debug_changed() { debug_path_dirty = true; } diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 5278c81f66..1614c70229 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -73,14 +73,16 @@ class NavigationAgent2D : public Node { // No initialized on purpose uint32_t update_frame_id = 0; -#ifdef DEBUG_ENABLED + // Debug properties for exposed bindings bool debug_enabled = false; - bool debug_path_dirty = true; - RID debug_path_instance; float debug_path_custom_point_size = 4.0; float debug_path_custom_line_width = 1.0; bool debug_use_custom = false; Color debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0); +#ifdef DEBUG_ENABLED + // Debug properties internal only + bool debug_path_dirty = true; + RID debug_path_instance; private: void _navigation_debug_changed(); @@ -182,7 +184,6 @@ public: PackedStringArray get_configuration_warnings() const override; -#ifdef DEBUG_ENABLED void set_debug_enabled(bool p_enabled); bool get_debug_enabled() const; @@ -197,7 +198,6 @@ public: void set_debug_path_custom_line_width(float p_line_width); float get_debug_path_custom_line_width() const; -#endif // DEBUG_ENABLED private: void update_navigation(); diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index dbd50cfd19..f1d918ad9b 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -124,7 +124,7 @@ PackedStringArray CollisionShape3D::get_configuration_warnings() const { PackedStringArray warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); } if (!shape.is_valid()) { diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 524304425c..081e7505d0 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -121,7 +121,6 @@ void NavigationAgent3D::_bind_methods() { ADD_SIGNAL(MethodInfo("navigation_finished")); ADD_SIGNAL(MethodInfo("velocity_computed", PropertyInfo(Variant::VECTOR3, "safe_velocity"))); -#ifdef DEBUG_ENABLED ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationAgent3D::set_debug_enabled); ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationAgent3D::get_debug_enabled); ClassDB::bind_method(D_METHOD("set_debug_use_custom", "enabled"), &NavigationAgent3D::set_debug_use_custom); @@ -136,7 +135,6 @@ void NavigationAgent3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_use_custom"), "set_debug_use_custom", "get_debug_use_custom"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_path_custom_color"), "set_debug_path_custom_color", "get_debug_path_custom_color"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "debug_path_custom_point_size", PROPERTY_HINT_RANGE, "1,50,1,suffix:px"), "set_debug_path_custom_point_size", "get_debug_path_custom_point_size"); -#endif // DEBUG_ENABLED } void NavigationAgent3D::_notification(int p_what) { @@ -461,9 +459,8 @@ real_t NavigationAgent3D::get_path_max_distance() { } void NavigationAgent3D::set_target_position(Vector3 p_position) { - if (target_position.is_equal_approx(p_position)) { - return; - } + // Intentionally not checking for equality of the parameter, as we want to update the path even if the target position is the same in case the world changed. + // Revisit later when the navigation server can update the path without requesting a new path. target_position = p_position; target_position_submitted = true; @@ -516,9 +513,9 @@ Vector3 NavigationAgent3D::get_final_position() { } void NavigationAgent3D::set_velocity(Vector3 p_velocity) { - if (target_velocity.is_equal_approx(p_velocity)) { - return; - } + // Intentionally not checking for equality of the parameter. + // We need to always submit the velocity to the navigation server, even when it is the same, in order to run avoidance every frame. + // Revisit later when the navigation server can update avoidance without users resubmitting the velocity. target_velocity = p_velocity; velocity_submitted = true; @@ -696,14 +693,15 @@ void NavigationAgent3D::_check_distance_to_target() { ////////DEBUG//////////////////////////////////////////////////////////// -#ifdef DEBUG_ENABLED void NavigationAgent3D::set_debug_enabled(bool p_enabled) { +#ifdef DEBUG_ENABLED if (debug_enabled == p_enabled) { return; } debug_enabled = p_enabled; debug_path_dirty = true; +#endif // DEBUG_ENABLED } bool NavigationAgent3D::get_debug_enabled() const { @@ -711,12 +709,14 @@ bool NavigationAgent3D::get_debug_enabled() const { } void NavigationAgent3D::set_debug_use_custom(bool p_enabled) { +#ifdef DEBUG_ENABLED if (debug_use_custom == p_enabled) { return; } debug_use_custom = p_enabled; debug_path_dirty = true; +#endif // DEBUG_ENABLED } bool NavigationAgent3D::get_debug_use_custom() const { @@ -724,12 +724,14 @@ bool NavigationAgent3D::get_debug_use_custom() const { } void NavigationAgent3D::set_debug_path_custom_color(Color p_color) { +#ifdef DEBUG_ENABLED if (debug_path_custom_color == p_color) { return; } debug_path_custom_color = p_color; debug_path_dirty = true; +#endif // DEBUG_ENABLED } Color NavigationAgent3D::get_debug_path_custom_color() const { @@ -737,18 +739,21 @@ Color NavigationAgent3D::get_debug_path_custom_color() const { } void NavigationAgent3D::set_debug_path_custom_point_size(float p_point_size) { +#ifdef DEBUG_ENABLED if (Math::is_equal_approx(debug_path_custom_point_size, p_point_size)) { return; } debug_path_custom_point_size = p_point_size; debug_path_dirty = true; +#endif // DEBUG_ENABLED } float NavigationAgent3D::get_debug_path_custom_point_size() const { return debug_path_custom_point_size; } +#ifdef DEBUG_ENABLED void NavigationAgent3D::_navigation_debug_changed() { debug_path_dirty = true; } diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index 209b2a0989..072ca1d3e8 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -75,14 +75,16 @@ class NavigationAgent3D : public Node { // No initialized on purpose uint32_t update_frame_id = 0; -#ifdef DEBUG_ENABLED + // Debug properties for exposed bindings bool debug_enabled = false; - bool debug_path_dirty = true; - RID debug_path_instance; - Ref<ArrayMesh> debug_path_mesh; float debug_path_custom_point_size = 4.0; bool debug_use_custom = false; Color debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0); +#ifdef DEBUG_ENABLED + // Debug properties internal only + bool debug_path_dirty = true; + RID debug_path_instance; + Ref<ArrayMesh> debug_path_mesh; Ref<StandardMaterial3D> debug_agent_path_line_custom_material; Ref<StandardMaterial3D> debug_agent_path_point_custom_material; @@ -196,7 +198,6 @@ public: PackedStringArray get_configuration_warnings() const override; -#ifdef DEBUG_ENABLED void set_debug_enabled(bool p_enabled); bool get_debug_enabled() const; @@ -208,7 +209,6 @@ public: void set_debug_path_custom_point_size(float p_point_size); float get_debug_path_custom_point_size() const; -#endif // DEBUG_ENABLED private: void update_navigation(); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index fe2eed6755..a6a2fb8d7c 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -193,7 +193,7 @@ void GraphEditMinimap::_adjust_graph_scroll(const Vector2 &p_offset) { PackedStringArray GraphEdit::get_configuration_warnings() const { PackedStringArray warnings = Control::get_configuration_warnings(); - warnings.push_back(RTR("Please be aware that GraphEdit and GraphNode will undergo extensive refactoring in a future beta version involving compatibility-breaking API changes.")); + warnings.push_back(RTR("Please be aware that GraphEdit and GraphNode will undergo extensive refactoring in a future 4.x version involving compatibility-breaking API changes.")); return warnings; } diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp index 145497fa61..51af886709 100644 --- a/scene/gui/view_panner.cpp +++ b/scene/gui/view_panner.cpp @@ -125,7 +125,7 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) Ref<InputEventPanGesture> pan_gesture = p_event; if (pan_gesture.is_valid()) { - callback_helper(pan_callback, varray(-pan_gesture->get_delta(), p_event)); + callback_helper(pan_callback, varray(-pan_gesture->get_delta() * scroll_speed, p_event)); } Ref<InputEventScreenDrag> screen_drag = p_event; diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 44df648552..771e074d48 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -1462,7 +1462,7 @@ void Window::popup_centered(const Size2i &p_minsize) { } Rect2i popup_rect; - popup_rect.size = _clamp_window_size(p_minsize); + popup_rect.size = _clamp_window_size(get_size().max(p_minsize)); if (parent_rect != Rect2()) { popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2; diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index 9b61a95edb..77ff0f55b1 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -67,5 +67,10 @@ Error TextFile::load_text(const String &p_path) { ERR_FAIL_COND_V_MSG(s.parse_utf8((const char *)w) != OK, ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode."); text = s; path = p_path; +#ifdef TOOLS_ENABLED + if (ResourceLoader::get_timestamp_on_load()) { + set_last_modified_time(FileAccess::get_modified_time(path)); + } +#endif // TOOLS_ENABLED return OK; } diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 0695492e7f..7550f598f8 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3349,10 +3349,10 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader:: switch (func) { case FUNC_PANNING: { - code += vformat(" %s = fma(%s, %s, %s);\n", p_output_vars[0], offset_pivot, scale, uv); + code += vformat(" %s = %s * %s + %s;\n", p_output_vars[0], offset_pivot, scale, uv); } break; case FUNC_SCALING: { - code += vformat(" %s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot); + code += vformat(" %s = (%s - %s) * %s + %s;\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot); } break; default: break; @@ -7482,6 +7482,9 @@ String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const { } String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") { + return " " + p_output_vars[0] + " = (" + p_input_vars[0] + " * " + p_input_vars[1] + ") + " + p_input_vars[2] + ";\n"; + } return " " + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } |