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-rw-r--r--scene/3d/mesh_instance.cpp35
-rw-r--r--scene/3d/mesh_instance.h7
-rw-r--r--scene/3d/visual_instance.cpp4
3 files changed, 42 insertions, 4 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 6387f5fdbc..40981d468e 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -113,6 +113,27 @@ Ref<Mesh> MeshInstance::get_mesh() const {
return mesh;
}
+void MeshInstance::_resolve_skeleton_path(){
+
+ if (skeleton_path.is_empty())
+ return;
+
+ Skeleton *skeleton=get_node(skeleton_path)?get_node(skeleton_path)->cast_to<Skeleton>():NULL;
+ if (skeleton)
+ VisualServer::get_singleton()->instance_attach_skeleton( get_instance(), skeleton->get_skeleton() );
+}
+
+void MeshInstance::set_skeleton_path(const NodePath &p_skeleton) {
+
+ skeleton_path = p_skeleton;
+ if (!is_inside_scene())
+ return;
+ _resolve_skeleton_path();
+}
+
+NodePath MeshInstance::get_skeleton_path() {
+ return skeleton_path;
+}
AABB MeshInstance::get_aabb() const {
@@ -192,22 +213,32 @@ void MeshInstance::create_convex_collision() {
}
+void MeshInstance::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_SCENE) {
+ _resolve_skeleton_path();
+ }
+}
+
+
void MeshInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_mesh","mesh:Mesh"),&MeshInstance::set_mesh);
ObjectTypeDB::bind_method(_MD("get_mesh:Mesh"),&MeshInstance::get_mesh);
+ ObjectTypeDB::bind_method(_MD("set_skeleton_path","skeleton_path:NodePath"),&MeshInstance::set_skeleton_path);
+ ObjectTypeDB::bind_method(_MD("get_skeleton_path:NodePath"),&MeshInstance::get_skeleton_path);
ObjectTypeDB::bind_method(_MD("get_aabb"),&MeshInstance::get_aabb);
ObjectTypeDB::bind_method(_MD("create_trimesh_collision"),&MeshInstance::create_trimesh_collision);
ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ObjectTypeDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision);
ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh/mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh"));
-
-
+ ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "mesh/skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path"));
}
MeshInstance::MeshInstance()
{
+ skeleton_path=NodePath("..");
}
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 0e07109502..1b97564b4e 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -40,6 +40,7 @@ class MeshInstance : public GeometryInstance {
OBJ_TYPE( MeshInstance, GeometryInstance );
Ref<Mesh> mesh;
+ NodePath skeleton_path;
struct MorphTrack {
@@ -50,6 +51,7 @@ class MeshInstance : public GeometryInstance {
Map<StringName,MorphTrack> morph_tracks;
+ void _resolve_skeleton_path();
protected:
@@ -57,12 +59,15 @@ protected:
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
-
+ void _notification(int p_what);
static void _bind_methods();
public:
void set_mesh(const Ref<Mesh>& p_mesh);
Ref<Mesh> get_mesh() const;
+
+ void set_skeleton_path(const NodePath& p_skeleton);
+ NodePath get_skeleton_path();
Node* create_trimesh_collision_node();
void create_trimesh_collision();
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 9419996187..96f16ab8c8 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -65,10 +65,12 @@ void VisualInstance::_notification(int p_what) {
VisualServer::get_singleton()->instance_set_room(instance,room->get_instance());
}
- // CHECK SKELETON
+ // CHECK SKELETON => moving skeleton attaching logic to MeshInstance
+ /*
Skeleton *skeleton=get_parent()?get_parent()->cast_to<Skeleton>():NULL;
if (skeleton)
VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
+ */
VisualServer::get_singleton()->instance_set_scenario( instance, get_world()->get_scenario() );