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-rw-r--r--scene/2d/animated_sprite.cpp83
-rw-r--r--scene/2d/animated_sprite.h6
-rw-r--r--scene/2d/audio_stream_player_2d.cpp4
-rw-r--r--scene/2d/canvas_item.cpp20
-rw-r--r--scene/2d/canvas_item.h6
-rw-r--r--scene/2d/collision_object_2d.cpp2
-rw-r--r--scene/2d/light_2d.cpp36
-rw-r--r--scene/2d/light_2d.h3
-rw-r--r--scene/2d/line_2d.cpp9
-rw-r--r--scene/2d/line_builder.cpp14
-rw-r--r--scene/2d/line_builder.h1
-rw-r--r--scene/2d/mesh_instance_2d.cpp76
-rw-r--r--scene/2d/mesh_instance_2d.h33
-rw-r--r--scene/2d/node_2d.cpp9
-rw-r--r--scene/2d/physics_body_2d.cpp31
-rw-r--r--scene/2d/physics_body_2d.h10
-rw-r--r--scene/2d/polygon_2d.cpp133
-rw-r--r--scene/2d/polygon_2d.h24
-rw-r--r--scene/2d/skeleton_2d.cpp210
-rw-r--r--scene/2d/skeleton_2d.h68
-rw-r--r--scene/2d/sprite.cpp28
-rw-r--r--scene/2d/sprite.h7
-rw-r--r--scene/2d/tile_map.cpp10
-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
-rw-r--r--scene/3d/baked_lightmap.cpp2
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/navigation.cpp1
-rw-r--r--scene/3d/physics_body.cpp29
-rw-r--r--scene/3d/physics_body.h9
-rw-r--r--scene/3d/spatial.cpp8
-rw-r--r--scene/gui/base_button.cpp2
-rw-r--r--scene/gui/control.cpp50
-rw-r--r--scene/gui/dialogs.h2
-rw-r--r--scene/gui/file_dialog.cpp26
-rw-r--r--scene/gui/file_dialog.h2
-rw-r--r--scene/gui/gradient_edit.cpp7
-rw-r--r--scene/gui/item_list.cpp52
-rw-r--r--scene/gui/option_button.cpp3
-rw-r--r--scene/gui/rich_text_label.cpp11
-rw-r--r--scene/gui/tab_container.cpp22
-rw-r--r--scene/gui/tab_container.h1
-rw-r--r--scene/gui/tabs.cpp2
-rw-r--r--scene/gui/text_edit.cpp5
-rw-r--r--scene/gui/texture_progress.cpp2
-rw-r--r--scene/gui/tree.cpp6
-rw-r--r--scene/main/http_request.cpp2
-rw-r--r--scene/main/node.cpp2
-rw-r--r--scene/main/node.h4
-rw-r--r--scene/main/scene_tree.cpp4
-rw-r--r--scene/main/viewport.cpp28
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/bit_mask.cpp348
-rw-r--r--scene/resources/bit_mask.h8
-rw-r--r--scene/resources/dynamic_font.cpp78
-rw-r--r--scene/resources/dynamic_font.h1
-rw-r--r--scene/resources/material.cpp15
-rw-r--r--scene/resources/material.h2
-rw-r--r--scene/resources/primitive_meshes.h2
-rw-r--r--scene/resources/ray_shape.cpp23
-rw-r--r--scene/resources/ray_shape.h4
-rw-r--r--scene/resources/scene_format_text.cpp12
-rw-r--r--scene/resources/segment_shape_2d.cpp20
-rw-r--r--scene/resources/segment_shape_2d.h5
-rw-r--r--scene/resources/shape_2d.h2
-rw-r--r--scene/resources/style_box.cpp12
-rw-r--r--scene/resources/style_box.h8
-rw-r--r--scene/resources/tile_set.cpp31
-rw-r--r--scene/resources/tile_set.h17
68 files changed, 1393 insertions, 308 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index f290a181ec..824f50495b 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -34,7 +34,51 @@
#define NORMAL_SUFFIX "_normal"
-////////////////////////////
+Dictionary AnimatedSprite::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = offset;
+ return state;
+}
+
+void AnimatedSprite::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_offset(p_state["offset"]);
+}
+
+void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
+ set_offset(get_offset() - p_pivot);
+ set_position(get_transform().xform(p_pivot));
+}
+
+Point2 AnimatedSprite::_edit_get_pivot() const {
+ return Vector2();
+}
+
+bool AnimatedSprite::_edit_use_pivot() const {
+ return true;
+}
+
+Rect2 AnimatedSprite::_edit_get_rect() const {
+ if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ return Node2D::_edit_get_rect();
+ }
+
+ Ref<Texture> t;
+ if (animation)
+ t = frames->get_frame(animation, frame);
+ if (t.is_null())
+ return Node2D::_edit_get_rect();
+ Size2 s = t->get_size();
+
+ Point2 ofs = offset;
+ if (centered)
+ ofs -= s / 2;
+
+ if (s == Size2(0, 0))
+ s = Size2(1, 1);
+
+ return Rect2(ofs, s);
+}
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) {
@@ -248,20 +292,6 @@ SpriteFrames::SpriteFrames() {
add_animation(SceneStringNames::get_singleton()->_default);
}
-void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
-
- set_offset(p_pivot);
-}
-
-Point2 AnimatedSprite::_edit_get_pivot() const {
-
- return get_offset();
-}
-bool AnimatedSprite::_edit_use_pivot() const {
-
- return true;
-}
-
void AnimatedSprite::_validate_property(PropertyInfo &property) const {
if (!frames.is_valid())
@@ -491,29 +521,6 @@ bool AnimatedSprite::is_flipped_v() const {
return vflip;
}
-Rect2 AnimatedSprite::_edit_get_rect() const {
-
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
- return Node2D::_edit_get_rect();
- }
-
- Ref<Texture> t;
- if (animation)
- t = frames->get_frame(animation, frame);
- if (t.is_null())
- return Node2D::_edit_get_rect();
- Size2i s = t->get_size();
-
- Point2 ofs = offset;
- if (centered)
- ofs -= s / 2;
-
- if (s == Size2(0, 0))
- s = Size2(1, 1);
-
- return Rect2(ofs, s);
-}
-
void AnimatedSprite::_res_changed() {
set_frame(frame);
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 2c356d619f..a38adf792c 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -150,9 +150,13 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
+ virtual Rect2 _edit_get_rect() const;
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
@@ -182,8 +186,6 @@ public:
void set_modulate(const Color &p_color);
Color get_modulate() const;
- virtual Rect2 _edit_get_rect() const;
-
virtual String get_configuration_warning() const;
AnimatedSprite();
};
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index fc67d28a29..f998f23d3b 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -226,14 +226,14 @@ void AudioStreamPlayer2D::_notification(int p_what) {
setseek = setplay;
active = true;
setplay = -1;
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 87bcdae527..5cca5705a0 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -684,7 +684,7 @@ void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw(canvas_item, p_pos, p_modulate);
+ p_texture->draw(canvas_item, p_pos, p_modulate, false, p_normal_map);
}
void CanvasItem::draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) {
@@ -779,6 +779,22 @@ void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Colo
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, p_antialiased);
}
+void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
+
+ ERR_FAIL_COND(p_mesh.is_null());
+ RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+
+ VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), texture_rid, normal_map_rid);
+}
+void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
+
+ ERR_FAIL_COND(p_multimesh.is_null());
+ RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid, normal_map_rid);
+}
+
void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) {
if (!drawing) {
@@ -1016,6 +1032,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
+ ClassDB::bind_method(D_METHOD("draw_multimesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 7e5bea0511..980fcb4109 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -34,6 +34,7 @@
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/material.h"
+#include "scene/resources/multimesh.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"
@@ -230,7 +231,7 @@ public:
// Used to resize/move/select the node
virtual void _edit_set_rect(const Rect2 &p_rect){};
virtual Rect2 _edit_get_rect() const { return Rect2(-32, -32, 64, 64); };
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; }
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return _edit_get_rect().has_point(p_point); }
Rect2 _edit_get_item_and_children_rect() const;
virtual bool _edit_use_rect() const { return false; };
@@ -282,6 +283,9 @@ public:
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
+ void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
+ void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
+
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1));
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 8350e7c48a..d05c818ae1 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -336,7 +336,7 @@ String CollisionObject2D::get_configuration_warning() const {
if (warning == String()) {
warning += "\n";
}
- warning += TTR("This node has no children shapes, so it can't interact with the space.\nConsider adding CollisionShape2D or CollisionPolygon2D children nodes to define its shape.");
+ warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
}
return warning;
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 999d8a2630..1220ff299c 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -33,35 +33,36 @@
#include "engine.h"
#include "servers/visual_server.h"
-void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
+Dictionary Light2D::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = get_texture_offset();
+ return state;
+}
- set_texture_offset(p_pivot);
+void Light2D::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_texture_offset(p_state["offset"]);
}
-Point2 Light2D::_edit_get_pivot() const {
+void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
+ set_position(get_transform().xform(p_pivot));
+ set_texture_offset(get_texture_offset() - p_pivot);
+}
- return get_texture_offset();
+Point2 Light2D::_edit_get_pivot() const {
+ return Vector2();
}
-bool Light2D::_edit_use_pivot() const {
+bool Light2D::_edit_use_pivot() const {
return true;
}
Rect2 Light2D::_edit_get_rect() const {
-
if (texture.is_null())
- return Rect2(0, 0, 1, 1);
-
- Size2i s;
-
- s = texture->get_size() * _scale;
- Point2i ofs = texture_offset;
- ofs -= s / 2;
-
- if (s == Size2(0, 0))
- s = Size2(1, 1);
+ return Node2D::_edit_get_rect();
- return Rect2(ofs, s);
+ Size2 s = texture->get_size() * _scale;
+ return Rect2(texture_offset - s / 2.0, s);
}
void Light2D::_update_light_visibility() {
@@ -131,6 +132,7 @@ void Light2D::set_texture_offset(const Vector2 &p_offset) {
texture_offset = p_offset;
VS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset);
item_rect_changed();
+ _change_notify("offset");
}
Vector2 Light2D::get_texture_offset() const {
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index b216ad5e95..16d8c485d4 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -85,6 +85,9 @@ protected:
static void _bind_methods();
public:
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index f0ab9652b4..ba4a5c5571 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -252,12 +252,15 @@ void Line2D::_draw() {
lb.sharp_limit = _sharp_limit;
lb.width = _width;
- lb.build();
-
RID texture_rid;
- if (_texture.is_valid())
+ if (_texture.is_valid()) {
texture_rid = (**_texture).get_rid();
+ lb.tile_aspect = _texture->get_size().aspect();
+ }
+
+ lb.build();
+
VS::get_singleton()->canvas_item_add_triangle_array(
get_canvas_item(),
lb.indices,
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index e78d2e9c34..845788bada 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -101,6 +101,7 @@ LineBuilder::LineBuilder() {
round_precision = 8;
begin_cap_mode = Line2D::LINE_CAP_NONE;
end_cap_mode = Line2D::LINE_CAP_NONE;
+ tile_aspect = 1.f;
_interpolate_color = false;
_last_index[0] = 0;
@@ -111,6 +112,7 @@ void LineBuilder::clear_output() {
vertices.clear();
colors.clear();
indices.clear();
+ uvs.clear();
}
void LineBuilder::build() {
@@ -121,6 +123,8 @@ void LineBuilder::build() {
return;
}
+ ERR_FAIL_COND(tile_aspect <= 0.f);
+
const float hw = width / 2.f;
const float hw_sq = hw * hw;
const float sharp_limit_sq = sharp_limit * sharp_limit;
@@ -164,7 +168,7 @@ void LineBuilder::build() {
current_distance1 = current_distance0;
} else if (begin_cap_mode == Line2D::LINE_CAP_ROUND) {
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx0 = 0.5f;
+ uvx0 = 0.5f / tile_aspect;
}
new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f));
total_distance += width;
@@ -286,8 +290,8 @@ void LineBuilder::build() {
color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
}
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx0 = current_distance0 / width;
- uvx1 = current_distance1 / width;
+ uvx0 = current_distance0 / (width * tile_aspect);
+ uvx1 = current_distance1 / (width * tile_aspect);
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
@@ -347,7 +351,7 @@ void LineBuilder::build() {
}
if (intersection_result != SEGMENT_INTERSECT)
- // In this case the joint is too fucked up to be re-used,
+ // In this case the joint is too corrputed to be re-used,
// start again the strip with fallback points
strip_begin(pos_up0, pos_down0, color1, uvx1);
}
@@ -373,7 +377,7 @@ void LineBuilder::build() {
color1 = gradient->get_color(gradient->get_points_count() - 1);
}
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx1 = current_distance1 / width;
+ uvx1 = current_distance1 / (width * tile_aspect);
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index daa2ed7c24..b1c62f84e2 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -50,6 +50,7 @@ public:
Line2D::LineTextureMode texture_mode;
float sharp_limit;
int round_precision;
+ float tile_aspect; // w/h
// TODO offset_joints option (offers alternative implementation of round joints)
// TODO Move in a struct and reference it
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
new file mode 100644
index 0000000000..adbb227d0c
--- /dev/null
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -0,0 +1,76 @@
+#include "mesh_instance_2d.h"
+
+void MeshInstance2D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_DRAW) {
+ if (mesh.is_valid()) {
+ draw_mesh(mesh, texture, normal_map);
+ }
+ }
+}
+
+void MeshInstance2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance2D::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance2D::get_mesh);
+
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &MeshInstance2D::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map);
+ ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+}
+
+void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
+
+ mesh = p_mesh;
+ update();
+}
+
+Ref<Mesh> MeshInstance2D::get_mesh() const {
+
+ return mesh;
+}
+
+void MeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
+
+ if (p_texture == texture)
+ return;
+ texture = p_texture;
+ update();
+ emit_signal("texture_changed");
+ _change_notify("texture");
+}
+
+void MeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
+
+ normal_map = p_texture;
+ update();
+}
+
+Ref<Texture> MeshInstance2D::get_normal_map() const {
+
+ return normal_map;
+}
+
+Ref<Texture> MeshInstance2D::get_texture() const {
+
+ return texture;
+}
+
+Rect2 MeshInstance2D::_edit_get_rect() const {
+
+ if (mesh.is_valid()) {
+ AABB aabb = mesh->get_aabb();
+ return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
+ }
+
+ return Node2D::_edit_get_rect();
+}
+
+MeshInstance2D::MeshInstance2D() {
+}
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
new file mode 100644
index 0000000000..d1d1ade0ae
--- /dev/null
+++ b/scene/2d/mesh_instance_2d.h
@@ -0,0 +1,33 @@
+#ifndef MESH_INSTANCE_2D_H
+#define MESH_INSTANCE_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class MeshInstance2D : public Node2D {
+ GDCLASS(MeshInstance2D, Node2D)
+
+ Ref<Mesh> mesh;
+
+ Ref<Texture> texture;
+ Ref<Texture> normal_map;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_mesh(const Ref<Mesh> &p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ void set_texture(const Ref<Texture> &p_texture);
+ Ref<Texture> get_texture() const;
+
+ void set_normal_map(const Ref<Texture> &p_texture);
+ Ref<Texture> get_normal_map() const;
+
+ virtual Rect2 _edit_get_rect() const;
+
+ MeshInstance2D();
+};
+
+#endif // MESH_INSTANCE_2D_H
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 95a1cbfce3..95e24505be 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -46,10 +46,9 @@ Dictionary Node2D::_edit_get_state() const {
}
void Node2D::_edit_set_state(const Dictionary &p_state) {
- Dictionary state = p_state;
- pos = state["position"];
- angle = state["rotation"];
- _scale = state["scale"];
+ pos = p_state["position"];
+ angle = p_state["rotation"];
+ _scale = p_state["scale"];
_update_transform();
_change_notify("rotation");
@@ -60,6 +59,8 @@ void Node2D::_edit_set_state(const Dictionary &p_state) {
void Node2D::_edit_set_position(const Point2 &p_position) {
pos = p_position;
+ _update_transform();
+ _change_notify("position");
}
Point2 Node2D::_edit_get_position() const {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index cc99ce5f49..feb11089d0 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -30,6 +30,7 @@
#include "physics_body_2d.h"
+#include "core/method_bind_ext.gen.inc"
#include "engine.h"
#include "scene/scene_string_names.h"
@@ -362,19 +363,17 @@ struct _RigidBody2DInOut {
int local_shape;
};
-bool RigidBody2D::_test_motion(const Vector2 &p_motion, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
+bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
Physics2DServer::MotionResult *r = NULL;
if (p_result.is_valid())
r = p_result->get_result_ptr();
- return Physics2DServer::get_singleton()->body_test_motion(get_rid(), get_global_transform(), p_motion, p_margin, r);
+ return Physics2DServer::get_singleton()->body_test_motion(get_rid(), get_global_transform(), p_motion, p_infinite_inertia, p_margin, r);
}
void RigidBody2D::_direct_state_changed(Object *p_state) {
-//eh.. fuck
#ifdef DEBUG_ENABLED
-
state = Object::cast_to<Physics2DDirectBodyState>(p_state);
#else
state = (Physics2DDirectBodyState *)p_state; //trust it
@@ -888,7 +887,7 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("test_motion", "motion", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody2D::_direct_state_changed);
ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody2D::_body_enter_tree);
@@ -972,11 +971,11 @@ RigidBody2D::~RigidBody2D() {
//////////////////////////
-Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion) {
+Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia) {
Collision col;
- if (move_and_collide(p_motion, col)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -990,11 +989,11 @@ Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion) {
return Ref<KinematicCollision2D>();
}
-bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_collision) {
+bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision) {
Transform2D gt = get_global_transform();
Physics2DServer::MotionResult result;
- bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, margin, &result);
+ bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -1014,7 +1013,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_col
return colliding;
}
-Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
Vector2 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector2 lv = p_linear_velocity;
@@ -1029,7 +1028,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
Collision collision;
- bool collided = move_and_collide(motion, collision);
+ bool collided = move_and_collide(motion, p_infinite_inertia, collision);
if (collided) {
@@ -1096,11 +1095,11 @@ Vector2 KinematicBody2D::get_floor_velocity() const {
return floor_velocity;
}
-bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion) {
+bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return Physics2DServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, margin);
+ return Physics2DServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, margin);
}
void KinematicBody2D::set_safe_margin(float p_margin) {
@@ -1141,10 +1140,10 @@ Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
void KinematicBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody2D::_move);
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody2D::_move, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody2D::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move);
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index c755f30f2b..0fda3c5c05 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -185,7 +185,7 @@ private:
void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape);
void _direct_state_changed(Object *p_state);
- bool _test_motion(const Vector2 &p_motion, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
+ bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
protected:
void _notification(int p_what);
@@ -296,20 +296,20 @@ private:
_FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const;
- Ref<KinematicCollision2D> _move(const Vector2 &p_motion);
+ Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector2 &p_motion, Collision &r_collision);
- bool test_move(const Transform2D &p_from, const Vector2 &p_motion);
+ bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia);
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index f6cb796b10..2cb1e86f51 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -31,8 +31,31 @@
#include "polygon_2d.h"
#include "core/math/geometry.h"
-Rect2 Polygon2D::_edit_get_rect() const {
+Dictionary Polygon2D::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = offset;
+ return state;
+}
+
+void Polygon2D::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_offset(p_state["offset"]);
+}
+
+void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
+ set_position(get_transform().xform(p_pivot));
+ set_offset(get_offset() - p_pivot);
+}
+
+Point2 Polygon2D::_edit_get_pivot() const {
+ return Vector2();
+}
+bool Polygon2D::_edit_use_pivot() const {
+ return true;
+}
+
+Rect2 Polygon2D::_edit_get_rect() const {
if (rect_cache_dirty) {
int l = polygon.size();
PoolVector<Vector2>::Read r = polygon.read();
@@ -52,21 +75,7 @@ Rect2 Polygon2D::_edit_get_rect() const {
bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, Variant(polygon));
-}
-
-void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
-
- set_offset(p_pivot);
-}
-
-Point2 Polygon2D::_edit_get_pivot() const {
-
- return get_offset();
-}
-bool Polygon2D::_edit_use_pivot() const {
-
- return true;
+ return Geometry::is_point_in_polygon(p_point - get_offset(), Variant(polygon));
}
void Polygon2D::_notification(int p_what) {
@@ -183,7 +192,80 @@ void Polygon2D::_notification(int p_what) {
// Vector<int> indices = Geometry::triangulate_polygon(points);
// VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
- VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased);
+ if (invert || splits.size() == 0) {
+ VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased);
+ } else {
+ //use splits
+ Vector<int> loop;
+ int sc = splits.size();
+ PoolVector<int>::Read r = splits.read();
+ int last = points.size();
+
+ Vector<Vector<int> > loops;
+
+ for (int i = 0; i < last; i++) {
+
+ int split;
+ int min_end = -1;
+
+ do {
+
+ loop.push_back(i);
+
+ split = -1;
+ int end = -1;
+
+ for (int j = 0; j < sc; j += 2) {
+ if (r[j + 1] >= last)
+ continue; //no longer valid
+ if (min_end != -1 && r[j + 1] >= min_end)
+ continue;
+ if (r[j] == i) {
+ if (split == -1 || r[j + 1] > end) {
+ split = r[j];
+ end = r[j + 1];
+ }
+ }
+ }
+
+ if (split != -1) {
+ for (int j = end; j < last; j++) {
+ loop.push_back(j);
+ }
+ loops.push_back(loop);
+ last = end + 1;
+ loop.clear();
+ min_end = end; //avoid this split from repeating
+ }
+
+ } while (split != -1);
+ }
+
+ if (loop.size()) {
+ loops.push_back(loop);
+ }
+
+ Vector<int> indices;
+
+ for (int i = 0; i < loops.size(); i++) {
+ Vector<int> loop = loops[i];
+ Vector<Vector2> vertices;
+ vertices.resize(loop.size());
+ for (int j = 0; j < vertices.size(); j++) {
+ vertices[j] = points[loop[j]];
+ }
+ Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
+ int from = indices.size();
+ indices.resize(from + sub_indices.size());
+ for (int j = 0; j < sub_indices.size(); j++) {
+ indices[from + j] = loop[sub_indices[j]];
+ }
+ }
+
+ //print_line("loops: " + itos(loops.size()) + " indices: " + itos(indices.size()));
+
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
+ }
} break;
}
@@ -211,6 +293,18 @@ PoolVector<Vector2> Polygon2D::get_uv() const {
return uv;
}
+void Polygon2D::set_splits(const PoolVector<int> &p_splits) {
+
+ ERR_FAIL_COND(p_splits.size() & 1); //splits should be multiple of 2
+ splits = p_splits;
+ update();
+}
+
+PoolVector<int> Polygon2D::get_splits() const {
+
+ return splits;
+}
+
void Polygon2D::set_color(const Color &p_color) {
color = p_color;
@@ -324,6 +418,7 @@ void Polygon2D::set_offset(const Vector2 &p_offset) {
offset = p_offset;
rect_cache_dirty = true;
update();
+ _change_notify("offset");
}
Vector2 Polygon2D::get_offset() const {
@@ -342,6 +437,9 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color);
+ ClassDB::bind_method(D_METHOD("set_splits", "splits"), &Polygon2D::set_splits);
+ ClassDB::bind_method(D_METHOD("get_splits"), &Polygon2D::get_splits);
+
ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
@@ -374,6 +472,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index f62c78c55b..3a24177548 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -40,6 +40,8 @@ class Polygon2D : public Node2D {
PoolVector<Vector2> polygon;
PoolVector<Vector2> uv;
PoolVector<Color> vertex_colors;
+ PoolVector<int> splits;
+
Color color;
Ref<Texture> texture;
Size2 tex_scale;
@@ -59,12 +61,25 @@ protected:
static void _bind_methods();
public:
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
+ virtual Rect2 _edit_get_rect() const;
+
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_polygon(const PoolVector<Vector2> &p_polygon);
PoolVector<Vector2> get_polygon() const;
void set_uv(const PoolVector<Vector2> &p_uv);
PoolVector<Vector2> get_uv() const;
+ void set_splits(const PoolVector<int> &p_uv);
+ PoolVector<int> get_splits() const;
+
void set_color(const Color &p_color);
Color get_color() const;
@@ -98,15 +113,6 @@ public:
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
- //editor stuff
-
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
-
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
-
Polygon2D();
};
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
new file mode 100644
index 0000000000..705e82bcbb
--- /dev/null
+++ b/scene/2d/skeleton_2d.cpp
@@ -0,0 +1,210 @@
+#include "skeleton_2d.h"
+
+void Bone2D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ Node *parent = get_parent();
+ parent_bone = Object::cast_to<Bone2D>(parent);
+ skeleton = NULL;
+ while (parent) {
+ skeleton = Object::cast_to<Skeleton2D>(parent);
+ if (skeleton)
+ break;
+ if (!Object::cast_to<Bone2D>(parent))
+ break; //skeletons must be chained to Bone2Ds.
+ }
+
+ if (skeleton) {
+ Skeleton2D::Bone bone;
+ bone.bone = this;
+ skeleton->bones.push_back(bone);
+ skeleton->_make_bone_setup_dirty();
+ }
+ }
+ if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
+ if (skeleton) {
+ skeleton->_make_transform_dirty();
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ if (skeleton) {
+ for (int i = 0; i < skeleton->bones.size(); i++) {
+ if (skeleton->bones[i].bone == this) {
+ skeleton->bones.remove(i);
+ break;
+ }
+ }
+ skeleton->_make_bone_setup_dirty();
+ skeleton = NULL;
+ }
+ parent_bone = NULL;
+ }
+}
+void Bone2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_rest", "rest"), &Bone2D::set_rest);
+ ClassDB::bind_method(D_METHOD("get_rest"), &Bone2D::get_rest);
+ ClassDB::bind_method(D_METHOD("apply_rest"), &Bone2D::apply_rest);
+}
+
+void Bone2D::set_rest(const Transform2D &p_rest) {
+ rest = p_rest;
+ if (skeleton)
+ skeleton->_make_bone_setup_dirty();
+}
+
+Transform2D Bone2D::get_rest() const {
+ return rest;
+}
+
+Transform2D Bone2D::get_skeleton_rest() const {
+
+ if (parent_bone) {
+ return parent_bone->get_skeleton_rest() * rest;
+ } else {
+ return rest;
+ }
+}
+
+void Bone2D::apply_rest() {
+ set_transform(rest);
+}
+
+String Bone2D::get_configuration_warning() const {
+ if (!skeleton) {
+ if (parent_bone) {
+ return TTR("This Bone2D chain should end at a Skeleton2D node.");
+ } else {
+ return TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
+ }
+ }
+
+ return Node2D::get_configuration_warning();
+}
+
+Bone2D::Bone2D() {
+ skeleton = NULL;
+ parent_bone = NULL;
+ set_notify_local_transform(true);
+}
+
+//////////////////////////////////////
+
+void Skeleton2D::_make_bone_setup_dirty() {
+
+ if (bone_setup_dirty)
+ return;
+ bone_setup_dirty = true;
+ if (is_inside_tree()) {
+ call_deferred("_update_bone_setup");
+ }
+}
+
+void Skeleton2D::_update_bone_setup() {
+
+ if (!bone_setup_dirty)
+ return;
+
+ bone_setup_dirty = false;
+ VS::get_singleton()->skeleton_allocate(skeleton, bones.size(), true);
+
+ bones.sort(); //sorty so they are always in the same order/index
+
+ for (int i = 0; i < bones.size(); i++) {
+ bones[i].rest_inverse = bones[i].bone->get_skeleton_rest(); //bind pose
+ }
+
+ transform_dirty = true;
+ _update_transform();
+}
+
+void Skeleton2D::_make_transform_dirty() {
+
+ if (transform_dirty)
+ return;
+ transform_dirty = true;
+ if (is_inside_tree()) {
+ call_deferred("_update_transform");
+ }
+}
+
+void Skeleton2D::_update_transform() {
+
+ if (bone_setup_dirty) {
+ _update_bone_setup();
+ return; //above will update transform anyway
+ }
+ if (!transform_dirty)
+ return;
+
+ transform_dirty = false;
+
+ Transform2D global_xform = get_global_transform();
+ Transform2D global_xform_inverse = global_xform.affine_inverse();
+
+ for (int i = 0; i < bones.size(); i++) {
+
+ Transform2D final_xform = bones[i].rest_inverse * bones[i].bone->get_relative_transform_to_parent(this);
+ VS::get_singleton()->skeleton_bone_set_transform_2d(skeleton, i, global_xform * (final_xform * global_xform_inverse));
+ }
+}
+
+int Skeleton2D::get_bone_count() const {
+
+ ERR_FAIL_COND_V(!is_inside_tree(), 0);
+
+ if (bone_setup_dirty) {
+ const_cast<Skeleton2D *>(this)->_update_bone_setup();
+ }
+
+ return bones.size();
+}
+
+Bone2D *Skeleton2D::get_bone(int p_idx) {
+
+ ERR_FAIL_COND_V(!is_inside_tree(), NULL);
+ ERR_FAIL_INDEX_V(p_idx, bones.size(), NULL);
+
+ return bones[p_idx].bone;
+}
+
+void Skeleton2D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_READY) {
+
+ if (bone_setup_dirty)
+ _update_bone_setup();
+ if (transform_dirty)
+ _update_transform();
+ }
+
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+ _make_transform_dirty();
+ }
+}
+
+RID Skeleton2D::get_skeleton() const {
+ return skeleton;
+}
+void Skeleton2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_update_bone_setup"), &Skeleton2D::_update_bone_setup);
+ ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform);
+
+ ClassDB::bind_method(D_METHOD("get_bone_count"), &Skeleton2D::get_bone_count);
+ ClassDB::bind_method(D_METHOD("get_bone"), &Skeleton2D::get_bone);
+
+ ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
+}
+
+Skeleton2D::Skeleton2D() {
+ bone_setup_dirty = true;
+ transform_dirty = true;
+ skeleton = VS::get_singleton()->skeleton_create();
+}
+
+Skeleton2D::~Skeleton2D() {
+
+ VS::get_singleton()->free(skeleton);
+}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
new file mode 100644
index 0000000000..49199f684f
--- /dev/null
+++ b/scene/2d/skeleton_2d.h
@@ -0,0 +1,68 @@
+#ifndef SKELETON_2D_H
+#define SKELETON_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class Skeleton2D;
+
+class Bone2D : public Node2D {
+ GDCLASS(Bone2D, Node2D)
+
+ Bone2D *parent_bone;
+ Skeleton2D *skeleton;
+ Transform2D rest;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_rest(const Transform2D &p_rest);
+ Transform2D get_rest() const;
+ void apply_rest();
+ Transform2D get_skeleton_rest() const;
+
+ String get_configuration_warning() const;
+
+ Bone2D();
+};
+
+class Skeleton2D : public Node2D {
+ GDCLASS(Skeleton2D, Node2D);
+
+ friend class Bone2D;
+
+ struct Bone {
+ bool operator<(const Bone &p_bone) const {
+ return p_bone.bone->is_greater_than(bone);
+ }
+ Bone2D *bone;
+ Transform2D rest_inverse;
+ };
+
+ Vector<Bone> bones;
+
+ bool bone_setup_dirty;
+ void _make_bone_setup_dirty();
+ void _update_bone_setup();
+
+ bool transform_dirty;
+ void _make_transform_dirty();
+ void _update_transform();
+
+ RID skeleton;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ int get_bone_count() const;
+ Bone2D *get_bone(int p_idx);
+
+ RID get_skeleton() const;
+ Skeleton2D();
+ ~Skeleton2D();
+};
+
+#endif // SKELETON_2D_H
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 9c344b9581..0dd02a982c 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -34,17 +34,27 @@
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
-void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
+Dictionary Sprite::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = offset;
+ return state;
+}
- set_offset(p_pivot);
+void Sprite::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_offset(p_state["offset"]);
}
-Point2 Sprite::_edit_get_pivot() const {
+void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
+ set_offset(get_offset() - p_pivot);
+ set_position(get_transform().xform(p_pivot));
+}
- return get_offset();
+Point2 Sprite::_edit_get_pivot() const {
+ return Vector2();
}
-bool Sprite::_edit_use_pivot() const {
+bool Sprite::_edit_use_pivot() const {
return true;
}
@@ -63,8 +73,8 @@ void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_cli
s = s / Size2(hframes, vframes);
r_src_rect.size = s;
- r_src_rect.position.x += float(frame % hframes) * s.x;
- r_src_rect.position.y += float(frame / hframes) * s.y;
+ r_src_rect.position.x = float(frame % hframes) * s.x;
+ r_src_rect.position.y = float(frame / hframes) * s.y;
}
Point2 ofs = offset;
@@ -287,7 +297,7 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
return c.a > 0.01;
}
-Rect2 Sprite::_edit_get_rect() const {
+Rect2 Sprite::get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
@@ -364,6 +374,8 @@ void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite::set_hframes);
ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite::get_hframes);
+ ClassDB::bind_method(D_METHOD("get_rect"), &Sprite::get_rect);
+
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("texture_changed"));
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 261165bbf9..dd3719099f 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -65,11 +65,14 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
- virtual Rect2 _edit_get_rect() const;
+ virtual Rect2 _edit_get_rect() const { return get_rect(); }
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
@@ -107,6 +110,8 @@ public:
void set_hframes(int p_amount);
int get_hframes() const;
+ Rect2 get_rect() const;
+
Sprite();
};
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 361d765c97..2aa55e2825 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -353,7 +353,7 @@ void TileMap::_update_dirty_quadrants() {
}
Rect2 r = tile_set->tile_get_region(c.id);
- if (tile_set->tile_get_is_autotile(c.id)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) {
int spacing = tile_set->autotile_get_spacing(c.id);
r.size = tile_set->autotile_get_size(c.id);
r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
@@ -447,7 +447,7 @@ void TileMap::_update_dirty_quadrants() {
for (int i = 0; i < shapes.size(); i++) {
Ref<Shape2D> shape = shapes[i].shape;
if (shape.is_valid()) {
- if (!tile_set->tile_get_is_autotile(c.id) || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
Transform2D xform;
xform.set_origin(offset.floor());
@@ -474,7 +474,7 @@ void TileMap::_update_dirty_quadrants() {
if (navigation) {
Ref<NavigationPolygon> navpoly;
Vector2 npoly_ofs;
- if (tile_set->tile_get_is_autotile(c.id)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) {
navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
npoly_ofs = Vector2();
} else {
@@ -497,7 +497,7 @@ void TileMap::_update_dirty_quadrants() {
}
Ref<OccluderPolygon2D> occluder;
- if (tile_set->tile_get_is_autotile(c.id)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) {
occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
} else {
occluder = tile_set->tile_get_light_occluder(c.id);
@@ -766,7 +766,7 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
Map<PosKey, Cell>::Element *E = tile_map.find(p);
if (E != NULL) {
int id = get_cell(p_x, p_y);
- if (tile_set->tile_get_is_autotile(id)) {
+ if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
uint16_t mask = 0;
if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index d448ef024d..c2a50ec7bb 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -536,14 +536,14 @@ void AudioStreamPlayer3D::_notification(int p_what) {
setseek = setplay;
active = true;
setplay = -1;
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
///_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index fa4e6492a1..204aaef7ec 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -316,7 +316,7 @@ bool BakedLightmap::_bake_time(void *ud, float p_secs, float p_progress) {
int mins_left = p_secs / 60;
int secs_left = Math::fmod(p_secs, 60.0f);
int percent = p_progress * 100;
- bool abort = bake_step_function(btd->pass + percent, btd->text + " " + itos(percent) + "% (Time Left: " + itos(mins_left) + ":" + itos(secs_left) + "s)");
+ bool abort = bake_step_function(btd->pass + percent, btd->text + " " + vformat(RTR("%d%%"), percent) + " " + vformat(RTR("(Time Left: %d:%02d s)"), mins_left, secs_left));
btd->last_step = time;
if (abort)
return true;
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 07235b3da4..1d5d1b2afe 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -373,7 +373,7 @@ String CollisionObject::get_configuration_warning() const {
if (warning == String()) {
warning += "\n";
}
- warning += TTR("This node has no children shapes, so it can't interact with the space.\nConsider adding CollisionShape or CollisionPolygon children nodes to define its shape.");
+ warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape or CollisionPolygon as a child to define its shape.");
}
return warning;
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index e7ab6cde8a..77bf703706 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -35,6 +35,7 @@ void Navigation::_navmesh_link(int p_id) {
ERR_FAIL_COND(!navmesh_map.has(p_id));
NavMesh &nm = navmesh_map[p_id];
ERR_FAIL_COND(nm.linked);
+ ERR_FAIL_COND(nm.navmesh.is_null());
PoolVector<Vector3> vertices = nm.navmesh->get_vertices();
int len = vertices.size();
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 25acd6deb0..ff4a807de0 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -370,9 +370,7 @@ struct _RigidBodyInOut {
void RigidBody::_direct_state_changed(Object *p_state) {
-//eh.. fuck
#ifdef DEBUG_ENABLED
-
state = Object::cast_to<PhysicsDirectBodyState>(p_state);
#else
state = (PhysicsDirectBodyState *)p_state; //trust it
@@ -696,6 +694,10 @@ void RigidBody::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
}
+void RigidBody::apply_torque_impulse(const Vector3 &p_impulse) {
+ PhysicsServer::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse);
+}
+
void RigidBody::set_use_continuous_collision_detection(bool p_enable) {
ccd = p_enable;
@@ -835,6 +837,7 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody::set_axis_velocity);
ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody::apply_torque_impulse);
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody::set_sleeping);
ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody::is_sleeping);
@@ -925,10 +928,10 @@ RigidBody::~RigidBody() {
//////////////////////////////////////////////////////
//////////////////////////
-Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion) {
+Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia) {
Collision col;
- if (move_and_collide(p_motion, col)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -942,11 +945,11 @@ Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion) {
return Ref<KinematicCollision>();
}
-bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_collision) {
+bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision) {
Transform gt = get_global_transform();
PhysicsServer::MotionResult result;
- bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, &result);
+ bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -972,7 +975,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
return colliding;
}
-Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
Vector3 lv = p_linear_velocity;
@@ -994,7 +997,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
Collision collision;
- bool collided = move_and_collide(motion, collision);
+ bool collided = move_and_collide(motion, p_infinite_inertia, collision);
if (collided) {
@@ -1067,11 +1070,11 @@ Vector3 KinematicBody::get_floor_velocity() const {
return floor_velocity;
}
-bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion) {
+bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
+ return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia);
}
void KinematicBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
@@ -1120,10 +1123,10 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
void KinematicBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody::_move);
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody::_move, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(true), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move);
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody::is_on_ceiling);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index c7556c0c5f..ffdc9ab309 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -242,6 +242,7 @@ public:
Array get_colliding_bodies() const;
void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+ void apply_torque_impulse(const Vector3 &p_impulse);
virtual String get_configuration_warning() const;
@@ -285,15 +286,15 @@ private:
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
- Ref<KinematicCollision> _move(const Vector3 &p_motion);
+ Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true);
Ref<KinematicCollision> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector3 &p_motion, Collision &r_collision);
- bool test_move(const Transform &p_from, const Vector3 &p_motion);
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision);
+ bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer::BodyAxis p_axis) const;
@@ -301,7 +302,7 @@ public:
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 721641e09b..f8a5c7f400 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -188,7 +188,9 @@ void Spatial::_notification(int p_what) {
if (data.gizmo.is_valid()) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
- data.gizmo->redraw();
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
+ }
}
data.gizmo->transform();
}
@@ -409,7 +411,9 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
- data.gizmo->redraw();
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
+ }
}
data.gizmo->transform();
}
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 9dfd388c3d..5f541ea16a 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -307,6 +307,8 @@ void BaseButton::toggled(bool p_pressed) {
}
void BaseButton::set_disabled(bool p_disabled) {
+ if (status.disabled == p_disabled)
+ return;
status.disabled = p_disabled;
update();
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 01415594d3..a5883863cd 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -49,31 +49,41 @@
Dictionary Control::_edit_get_state() const {
Dictionary s;
- s["rect"] = get_rect();
s["rotation"] = get_rotation();
s["scale"] = get_scale();
+ s["pivot"] = get_pivot_offset();
Array anchors;
anchors.push_back(get_anchor(MARGIN_LEFT));
anchors.push_back(get_anchor(MARGIN_TOP));
anchors.push_back(get_anchor(MARGIN_RIGHT));
anchors.push_back(get_anchor(MARGIN_BOTTOM));
s["anchors"] = anchors;
+ Array margins;
+ margins.push_back(get_margin(MARGIN_LEFT));
+ margins.push_back(get_margin(MARGIN_TOP));
+ margins.push_back(get_margin(MARGIN_RIGHT));
+ margins.push_back(get_margin(MARGIN_BOTTOM));
+ s["margins"] = margins;
return s;
}
void Control::_edit_set_state(const Dictionary &p_state) {
Dictionary state = p_state;
- Rect2 rect = state["rect"];
- set_position(rect.position);
- set_size(rect.size);
set_rotation(state["rotation"]);
set_scale(state["scale"]);
+ set_pivot_offset(state["pivot"]);
Array anchors = state["anchors"];
- set_anchor(MARGIN_LEFT, anchors[0]);
- set_anchor(MARGIN_TOP, anchors[1]);
- set_anchor(MARGIN_RIGHT, anchors[2]);
- set_anchor(MARGIN_BOTTOM, anchors[3]);
+ data.anchor[MARGIN_LEFT] = anchors[0];
+ data.anchor[MARGIN_TOP] = anchors[1];
+ data.anchor[MARGIN_RIGHT] = anchors[2];
+ data.anchor[MARGIN_BOTTOM] = anchors[3];
+ Array margins = state["margins"];
+ data.margin[MARGIN_LEFT] = margins[0];
+ data.margin[MARGIN_TOP] = margins[1];
+ data.margin[MARGIN_RIGHT] = margins[2];
+ data.margin[MARGIN_BOTTOM] = margins[3];
+ _size_changed();
}
void Control::_edit_set_position(const Point2 &p_position) {
@@ -85,19 +95,8 @@ Point2 Control::_edit_get_position() const {
};
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
-
- Transform2D xform = _get_internal_transform();
-
- Vector2 new_pos = xform.basis_xform(p_edit_rect.position);
-
- Vector2 pos = get_position() + new_pos;
-
- Rect2 new_rect = get_rect();
- new_rect.position = pos.snapped(Vector2(1, 1));
- new_rect.size = p_edit_rect.size.snapped(Vector2(1, 1));
-
- set_position(new_rect.position);
- set_size(new_rect.size);
+ set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)));
+ set_size(p_edit_rect.size.snapped(Vector2(1, 1)));
}
Rect2 Control::_edit_get_rect() const {
@@ -121,6 +120,9 @@ bool Control::_edit_use_rotation() const {
}
void Control::_edit_set_pivot(const Point2 &p_pivot) {
+ Vector2 delta_pivot = p_pivot - get_pivot_offset();
+ Vector2 move = Vector2((cos(data.rotation) - 1.0) * delta_pivot.x - sin(data.rotation) * delta_pivot.y, sin(data.rotation) * delta_pivot.x + (cos(data.rotation) - 1.0) * delta_pivot.y);
+ set_position(get_position() + move);
set_pivot_offset(p_pivot);
}
@@ -1297,7 +1299,8 @@ void Control::_size_changed() {
new_size_cache.height = MAX(minimum_size.height, new_size_cache.height);
}
- if (get_viewport()->is_snap_controls_to_pixels_enabled()) {
+ // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
+ if (Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
new_size_cache = new_size_cache.floor();
new_pos_cache = new_pos_cache.floor();
}
@@ -1378,7 +1381,6 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
data.margin[(p_margin + 2) % 4] = _s2a(previous_opposite_margin_pos, data.anchor[(p_margin + 2) % 4], parent_range);
}
}
-
if (is_inside_tree()) {
_size_changed();
}
@@ -2847,7 +2849,7 @@ void Control::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
ADD_GROUP("Hint", "hint_");
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip");
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index e61ede7c3d..feb080dd06 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -108,7 +108,7 @@ class AcceptDialog : public WindowDialog {
HBoxContainer *hbc;
Label *label;
Button *ok;
- //Button *cancel; no more cancel (there is X on tht titlebar)
+ //Button *cancel; no more cancel (there is X on that titlebar)
bool hide_on_ok;
void _custom_action(const String &p_action);
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 58717edbae..4bd92d888d 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -210,7 +210,7 @@ void FileDialog::_action_pressed() {
bool valid = false;
if (filter->get_selected() == filter->get_item_count() - 1) {
- valid = true; //match none
+ valid = true; // match none
} else if (filters.size() > 1 && filter->get_selected() == 0) {
// match all filters
for (int i = 0; i < filters.size(); i++) {
@@ -287,7 +287,7 @@ bool FileDialog::_is_open_should_be_disabled() {
TreeItem *ti = tree->get_selected();
// We have something that we can't select?
if (!ti)
- return true;
+ return mode != MODE_OPEN_DIR; // In "Open folder" mode, having nothing selected picks the current folder.
Dictionary d = ti->get_metadata(0);
@@ -319,17 +319,15 @@ void FileDialog::deselect_items() {
case MODE_OPEN_FILE:
case MODE_OPEN_FILES:
- get_ok()->set_text(TTR("Open"));
- get_ok()->set_disabled(false);
+ get_ok()->set_text(RTR("Open"));
break;
-
case MODE_OPEN_DIR:
- get_ok()->set_text(TTR("Select Current Folder"));
- get_ok()->set_disabled(false);
+ get_ok()->set_text(RTR("Select Current Folder"));
break;
}
}
}
+
void FileDialog::_tree_selected() {
TreeItem *ti = tree->get_selected();
@@ -341,13 +339,13 @@ void FileDialog::_tree_selected() {
file->set_text(d["name"]);
} else if (mode == MODE_OPEN_DIR) {
- get_ok()->set_text(TTR("Select this Folder"));
+ get_ok()->set_text(RTR("Select this Folder"));
}
get_ok()->set_disabled(_is_open_should_be_disabled());
}
-void FileDialog::_tree_dc_selected() {
+void FileDialog::_tree_item_activated() {
TreeItem *ti = tree->get_selected();
if (!ti)
@@ -756,7 +754,7 @@ void FileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_input"), &FileDialog::_unhandled_input);
ClassDB::bind_method(D_METHOD("_tree_selected"), &FileDialog::_tree_selected);
- ClassDB::bind_method(D_METHOD("_tree_db_selected"), &FileDialog::_tree_dc_selected);
+ ClassDB::bind_method(D_METHOD("_tree_item_activated"), &FileDialog::_tree_item_activated);
ClassDB::bind_method(D_METHOD("_dir_entered"), &FileDialog::_dir_entered);
ClassDB::bind_method(D_METHOD("_file_entered"), &FileDialog::_file_entered);
ClassDB::bind_method(D_METHOD("_action_pressed"), &FileDialog::_action_pressed);
@@ -845,7 +843,7 @@ FileDialog::FileDialog() {
HBoxContainer *hbc = memnew(HBoxContainer);
dir_up = memnew(ToolButton);
- dir_up->set_tooltip(TTR("Go to parent folder"));
+ dir_up->set_tooltip(RTR("Go to parent folder"));
hbc->add_child(dir_up);
dir_up->connect("pressed", this, "_go_up");
@@ -881,7 +879,7 @@ FileDialog::FileDialog() {
filter = memnew(OptionButton);
filter->set_stretch_ratio(3);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
- filter->set_clip_text(true); //too many extensions overflow it
+ filter->set_clip_text(true); // too many extensions overflows it
hbc->add_child(filter);
vbc->add_child(hbc);
@@ -890,9 +888,8 @@ FileDialog::FileDialog() {
_update_drives();
connect("confirmed", this, "_action_pressed");
- //cancel->connect("pressed", this,"_cancel_pressed");
tree->connect("cell_selected", this, "_tree_selected", varray(), CONNECT_DEFERRED);
- tree->connect("item_activated", this, "_tree_db_selected", varray());
+ tree->connect("item_activated", this, "_tree_item_activated", varray());
tree->connect("nothing_selected", this, "deselect_items");
dir->connect("text_entered", this, "_dir_entered");
file->connect("text_entered", this, "_file_entered");
@@ -922,7 +919,6 @@ FileDialog::FileDialog() {
exterr->set_text(RTR("Must use a valid extension."));
add_child(exterr);
- //update_file_list();
update_filters();
update_dir();
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 2a09494682..ad483d5dab 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -107,7 +107,7 @@ private:
void _tree_selected();
void _select_drive(int p_idx);
- void _tree_dc_selected();
+ void _tree_item_activated();
void _dir_entered(String p_dir);
void _file_entered(const String &p_file);
void _action_pressed();
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 3985039716..9fc8e98a7f 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -367,6 +367,13 @@ void GradientEdit::_notification(int p_what) {
draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
}
}
+
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+
+ if (!is_visible()) {
+ grabbing = false;
+ }
+ }
}
void GradientEdit::_draw_checker(int x, int y, int w, int h) {
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index fe85d04003..f7574ca2cd 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -961,12 +961,36 @@ void ItemList::_notification(int p_what) {
Vector2 base_ofs = bg->get_offset();
base_ofs.y -= int(scroll_bar->get_value());
- Rect2 clip(Point2(), size - bg->get_minimum_size() + Vector2(0, scroll_bar->get_value()));
+ const Rect2 clip(-base_ofs, size); // visible frame, don't need to draw outside of there
+
+ int first_item_visible;
+ {
+ // do a binary search to find the first item whose rect reaches below clip.position.y
+ int lo = 0;
+ int hi = items.size();
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ const Rect2 &rcache = items[mid].rect_cache;
+ if (rcache.position.y + rcache.size.y < clip.position.y) {
+ lo = mid + 1;
+ } else {
+ hi = mid;
+ }
+ }
+ // we might have ended up with column 2, or 3, ..., so let's find the first column
+ while (lo > 0 && items[lo - 1].rect_cache.position.y == items[lo].rect_cache.position.y) {
+ lo -= 1;
+ }
+ first_item_visible = lo;
+ }
- for (int i = 0; i < items.size(); i++) {
+ for (int i = first_item_visible; i < items.size(); i++) {
Rect2 rcache = items[i].rect_cache;
+ if (rcache.position.y > clip.position.y + clip.size.y)
+ break; // done
+
if (!clip.intersects(rcache))
continue;
@@ -1138,8 +1162,28 @@ void ItemList::_notification(int p_what) {
}
}
- for (int i = 0; i < separators.size(); i++) {
- draw_line(Vector2(bg->get_margin(MARGIN_LEFT), base_ofs.y + separators[i]), Vector2(width, base_ofs.y + separators[i]), guide_color);
+ int first_visible_separator = 0;
+ {
+ // do a binary search to find the first separator that is below clip_position.y
+ int lo = 0;
+ int hi = separators.size();
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ if (separators[mid] < clip.position.y) {
+ lo = mid + 1;
+ } else {
+ hi = mid;
+ }
+ }
+ first_visible_separator = lo;
+ }
+
+ for (int i = first_visible_separator; i < separators.size(); i++) {
+ if (separators[i] > clip.position.y + clip.size.y)
+ break; // done
+
+ const int y = base_ofs.y + separators[i];
+ draw_line(Vector2(bg->get_margin(MARGIN_LEFT), y), Vector2(width, y), guide_color);
}
}
}
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 1a46921561..71c14810f6 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -318,8 +318,9 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_items"), &OptionButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &OptionButton::_get_items);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
+ // "selected" property must come after "items", otherwise GH-10213 occurs
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "ID")));
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 381c6c75a5..5bc5d8e690 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -247,6 +247,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int rchar = 0;
int lh = 0;
bool line_is_blank = true;
+ int fh = 0;
while (it) {
@@ -262,14 +263,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
const CharType *c = text->text.c_str();
const CharType *cf = c;
- int fh = font->get_height();
int ascent = font->get_ascent();
int descent = font->get_descent();
- line_ascent = MAX(line_ascent, ascent);
- line_descent = MAX(line_descent, descent);
- fh = MAX(fh, line_ascent + line_descent); // various fonts!
-
Color color;
bool underline = false;
@@ -317,8 +313,13 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
end++;
}
+ CHECK_HEIGHT(fh);
ENSURE_WIDTH(w);
+ line_ascent = MAX(line_ascent, ascent);
+ line_descent = MAX(line_descent, descent);
+ fh = line_ascent + line_descent;
+
if (end && c[end - 1] == ' ') {
if (p_mode == PROCESS_CACHE) {
spaces_size += font->get_char_size(' ').width;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 0312e58094..6e85ce5eb4 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -474,21 +474,24 @@ void TabContainer::remove_child_notify(Node *p_child) {
Control::remove_child_notify(p_child);
- int tc = get_tab_count();
- if (current == tc - 1) {
- current--;
- if (current < 0)
- current = 0;
- else {
- call_deferred("set_current_tab", current);
- }
- }
+ call_deferred("_update_current_tab");
p_child->disconnect("renamed", this, "_child_renamed_callback");
update();
}
+void TabContainer::_update_current_tab() {
+
+ int tc = get_tab_count();
+ if (current >= tc)
+ current = tc - 1;
+ if (current < 0)
+ current = 0;
+ else
+ set_current_tab(current);
+}
+
void TabContainer::set_tab_align(TabAlign p_align) {
ERR_FAIL_INDEX(p_align, 3);
@@ -664,6 +667,7 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_child_renamed_callback"), &TabContainer::_child_renamed_callback);
ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed);
+ ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab);
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 0ba8c205ea..4bc6e00145 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -62,6 +62,7 @@ private:
Vector<Control *> _get_tabs() const;
int _get_tab_width(int p_index) const;
void _on_theme_changed();
+ void _update_current_tab();
protected:
void _child_renamed_callback();
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index f0e89877cd..dee32aef7a 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -882,4 +882,6 @@ Tabs::Tabs() {
min_width = 0;
scrolling_enabled = true;
+ buttons_visible = false;
+ hover = -1;
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index e8454e021f..95d9173d39 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -628,7 +628,7 @@ void TextEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color);
}
//compute actual region to start (may be inside say, a comment).
- //slow in very large documments :( but ok for source!
+ //slow in very large documents :( but ok for source!
for (int i = 0; i < cursor.line_ofs; i++) {
@@ -776,7 +776,6 @@ void TextEdit::_notification(int p_what) {
j--;
}
if (escaped) {
- j--;
cc = '\\';
continue;
}
@@ -4471,7 +4470,7 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l
ERR_FAIL_INDEX_V(p_from_line, text.size(), false);
ERR_FAIL_INDEX_V(p_from_column, text[p_from_line].length() + 1, false);
- //search through the whole documment, but start by current line
+ //search through the whole document, but start by current line
int line = p_from_line;
int pos = -1;
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 01b00c34ea..4a419098a0 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -158,7 +158,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
if (p_ratio < 1.0) {
// Drawing a partially-filled 9-patch is a little tricky -
// texture is divided by 3 sections toward fill direction,
- // then middle section is streching while the other two aren't.
+ // then middle section is stretching while the other two aren't.
double width_total = 0.0;
double width_texture = 0.0;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index e12044fca2..b8fd2ce16e 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2384,7 +2384,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (mm.is_valid()) {
- if (cache.font.is_null()) // avoid a strange case that may fuckup stuff
+ if (cache.font.is_null()) // avoid a strange case that may corrupt stuff
update_cache();
Ref<StyleBox> bg = cache.bg;
@@ -2483,7 +2483,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
- if (cache.font.is_null()) // avoid a strange case that may fuckup stuff
+ if (cache.font.is_null()) // avoid a strange case that may corrupt stuff
update_cache();
if (!b->is_pressed()) {
@@ -3911,6 +3911,8 @@ Tree::Tree() {
cache.click_id = -1;
cache.click_item = NULL;
cache.click_column = 0;
+ cache.hover_cell = -1;
+ cache.hover_index = -1;
last_keypress = 0;
focus_in_id = 0;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 3d58aa65f8..ae21775c55 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -121,7 +121,7 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h
}
if (!has_user_agent) {
- headers.push_back("User-Agent: GodotEngine/" + String(VERSION_MKSTRING) + " (" + OS::get_singleton()->get_name() + ")");
+ headers.push_back("User-Agent: GodotEngine/" + String(VERSION_FULL_BUILD) + " (" + OS::get_singleton()->get_name() + ")");
}
if (!has_accept) {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index ac85dd64af..cf22383e36 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2010,7 +2010,7 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) {
if (!p_editable) {
data.editable_instances.erase(p);
// Avoid this flag being needlessly saved;
- // also give more visual feedback if editable children is reenabled
+ // also give more visual feedback if editable children is re-enabled
set_display_folded(false);
} else {
data.editable_instances[p] = true;
diff --git a/scene/main/node.h b/scene/main/node.h
index dc6bda4621..341869f7ba 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -104,7 +104,7 @@ private:
StringName name;
SceneTree *tree;
bool inside_tree;
- bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it corretly gets the _ready() notification
+ bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification
bool ready_first;
#ifdef TOOLS_ENABLED
NodePath import_path; //path used when imported, used by scene editors to keep tracking
@@ -364,7 +364,7 @@ public:
void queue_delete();
- //shitty hacks for speed
+ //hacks for speed
static void set_human_readable_collision_renaming(bool p_enabled);
static void init_node_hrcr();
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 55ae9fe1ec..12c3da78bd 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -615,6 +615,8 @@ void SceneTree::_notification(int p_notification) {
}
} break;
case NOTIFICATION_OS_MEMORY_WARNING:
+ case NOTIFICATION_WM_MOUSE_ENTER:
+ case NOTIFICATION_WM_MOUSE_EXIT:
case NOTIFICATION_WM_FOCUS_IN:
case NOTIFICATION_WM_FOCUS_OUT: {
@@ -1778,7 +1780,7 @@ void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, cons
psc->id = last_send_cache_id++;
}
- //create base packet, lots of harcode because it must be tight
+ //create base packet, lots of hardcode because it must be tight
int ofs = 0;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1ff1f4b6d8..4f702e8ed9 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -192,6 +192,7 @@ Viewport::GUI::GUI() {
}
/////////////////////////////////////
+
void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
@@ -318,6 +319,11 @@ void Viewport::_notification(int p_what) {
first->make_current();
}
#endif
+
+ // Enable processing for tooltips, collision debugging, physics object picking, etc.
+ set_process_internal(true);
+ set_physics_process_internal(true);
+
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -345,15 +351,18 @@ void Viewport::_notification(int p_what) {
VS::get_singleton()->viewport_set_active(viewport, false);
} break;
- case NOTIFICATION_PHYSICS_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (gui.tooltip_timer >= 0) {
- gui.tooltip_timer -= get_physics_process_delta_time();
+ gui.tooltip_timer -= get_process_delta_time();
if (gui.tooltip_timer < 0) {
_gui_show_tooltip();
}
}
+ } break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
@@ -2404,9 +2413,14 @@ Rect2 Viewport::get_attach_to_screen_rect() const {
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
- set_physics_process(physics_object_picking);
- if (!physics_object_picking)
+ if (!physics_object_picking) {
physics_picking_events.clear();
+ }
+}
+
+bool Viewport::get_physics_object_picking() {
+
+ return physics_object_picking;
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
@@ -2420,11 +2434,6 @@ Vector2 Viewport::get_camera_rect_size() const {
return size;
}
-bool Viewport::get_physics_object_picking() {
-
- return physics_object_picking;
-}
-
bool Viewport::gui_has_modal_stack() const {
return gui.modal_stack.size();
@@ -2789,6 +2798,7 @@ Viewport::Viewport() {
gui.drag_preview = NULL;
gui.drag_attempted = false;
gui.canvas_sort_index = 0;
+ gui.roots_order_dirty = false;
msaa = MSAA_DISABLED;
hdr = true;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index bb0cf168af..19d8f09ebe 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -46,6 +46,7 @@
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/line_2d.h"
+#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/navigation2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
@@ -434,6 +435,7 @@ void register_scene_types() {
ClassDB::register_class<AnimatedSprite>();
ClassDB::register_class<Position2D>();
ClassDB::register_class<Line2D>();
+ ClassDB::register_class<MeshInstance2D>();
ClassDB::register_virtual_class<CollisionObject2D>();
ClassDB::register_virtual_class<PhysicsBody2D>();
ClassDB::register_class<StaticBody2D>();
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index ea313b5a20..29ffefd9d6 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -42,7 +42,7 @@ void BitMap::create(const Size2 &p_size) {
zeromem(bitmask.ptrw(), bitmask.size());
}
-void BitMap::create_from_image_alpha(const Ref<Image> &p_image) {
+void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) {
ERR_FAIL_COND(p_image.is_null() || p_image->empty());
Ref<Image> img = p_image->duplicate();
@@ -58,8 +58,9 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image) {
int bbyte = i / 8;
int bbit = i % 8;
- if (r[i * 2])
+ if (r[i * 2 + 1] / 255.0 > p_threshold) {
w[bbyte] |= (1 << bbit);
+ }
}
}
@@ -168,10 +169,351 @@ Dictionary BitMap::_get_data() const {
return d;
}
+Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) const {
+
+ int stepx = 0;
+ int stepy = 0;
+ int prevx = 0;
+ int prevy = 0;
+ int startx = start.x;
+ int starty = start.y;
+ int curx = startx;
+ int cury = starty;
+ unsigned int count = 0;
+ Set<Point2i> case9s;
+ Set<Point2i> case6s;
+ int i;
+ Vector<Vector2> _points;
+ do {
+ int sv = 0;
+ { //square value
+
+ /*
+ checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
+ +---+---+
+ | 1 | 2 |
+ +---+---+
+ | 4 | 8 | <- current pixel (curx,cury)
+ +---+---+
+ */
+ //NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
+ Rect2i fixed_rect = Rect2i(rect.position, rect.size - Size2i(2, 2));
+ Point2i tl = Point2i(curx - 1, cury - 1);
+ sv += (fixed_rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
+ Point2i tr = Point2i(curx, cury - 1);
+ sv += (fixed_rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
+ Point2i bl = Point2i(curx - 1, cury);
+ sv += (fixed_rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
+ Point2i br = Point2i(curx, cury);
+ sv += (fixed_rect.has_point(br) && get_bit(br)) ? 8 : 0;
+ ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>());
+ }
+
+ switch (sv) {
+
+ case 1:
+ case 5:
+ case 13:
+ /* going UP with these cases:
+ 1 5 13
+ +---+---+ +---+---+ +---+---+
+ | 1 | | | 1 | | | 1 | |
+ +---+---+ +---+---+ +---+---+
+ | | | | 4 | | | 4 | 8 |
+ +---+---+ +---+---+ +---+---+
+ */
+ stepx = 0;
+ stepy = -1;
+ break;
+
+ case 8:
+ case 10:
+ case 11:
+ /* going DOWN with these cases:
+ 8 10 11
+ +---+---+ +---+---+ +---+---+
+ | | | | | 2 | | 1 | 2 |
+ +---+---+ +---+---+ +---+---+
+ | | 8 | | | 8 | | | 8 |
+ +---+---+ +---+---+ +---+---+
+ */
+ stepx = 0;
+ stepy = 1;
+ break;
+
+ case 4:
+ case 12:
+ case 14:
+ /* going LEFT with these cases:
+ 4 12 14
+ +---+---+ +---+---+ +---+---+
+ | | | | | | | | 2 |
+ +---+---+ +---+---+ +---+---+
+ | 4 | | | 4 | 8 | | 4 | 8 |
+ +---+---+ +---+---+ +---+---+
+ */
+ stepx = -1;
+ stepy = 0;
+ break;
+
+ case 2:
+ case 3:
+ case 7:
+ /* going RIGHT with these cases:
+ 2 3 7
+ +---+---+ +---+---+ +---+---+
+ | | 2 | | 1 | 2 | | 1 | 2 |
+ +---+---+ +---+---+ +---+---+
+ | | | | | | | 4 | |
+ +---+---+ +---+---+ +---+---+
+ */
+ stepx = 1;
+ stepy = 0;
+ break;
+ case 9:
+ /*
+ +---+---+
+ | 1 | |
+ +---+---+
+ | | 8 |
+ +---+---+
+ this should normally go UP, but if we already been here, we go down
+ */
+ if (case9s.has(Point2i(curx, cury))) {
+ //found, so we go down, and delete from case9s;
+ stepx = 0;
+ stepy = 1;
+ case9s.erase(Point2i(curx, cury));
+ } else {
+ //not found, we go up, and add to case9s;
+ stepx = 0;
+ stepy = -1;
+ case9s.insert(Point2i(curx, cury));
+ }
+ break;
+ case 6:
+ /*
+ 6
+ +---+---+
+ | | 2 |
+ +---+---+
+ | 4 | |
+ +---+---+
+ this normally go RIGHT, but if its coming from UP, it should go LEFT
+ */
+ if (case6s.has(Point2i(curx, cury))) {
+ //found, so we go down, and delete from case6s;
+ stepx = -1;
+ stepy = 0;
+ case6s.erase(Point2i(curx, cury));
+ } else {
+ //not found, we go up, and add to case6s;
+ stepx = 1;
+ stepy = 0;
+ case6s.insert(Point2i(curx, cury));
+ }
+ break;
+ default:
+ ERR_PRINT("this shouldn't happen.");
+ }
+ //little optimization
+ // if previous direction is same as current direction,
+ // then we should modify the last vec to current
+ curx += stepx;
+ cury += stepy;
+ if (stepx == prevx && stepy == prevy) {
+ _points[_points.size() - 1].x = (float)(curx - rect.position.x);
+ _points[_points.size() - 1].y = (float)(cury + rect.position.y);
+ } else {
+ _points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y)));
+ }
+
+ count++;
+ prevx = stepx;
+ prevy = stepy;
+
+ ERR_FAIL_COND_V(count > width * height, _points);
+ } while (curx != startx || cury != starty);
+ return _points;
+}
+
+static float perpendicular_distance(const Vector2 &i, const Vector2 &start, const Vector2 &end) {
+ float res;
+ float slope;
+ float intercept;
+
+ if (start.x == end.x) {
+ res = Math::absf(i.x - end.x);
+ } else if (start.y == end.y) {
+ res = Math::absf(i.y - end.y);
+ } else {
+ slope = (end.y - start.y) / (end.x - start.x);
+ intercept = start.y - (slope * start.x);
+ res = Math::absf(slope * i.x - i.y + intercept) / Math::sqrt(Math::pow(slope, 2.0f) + 1.0);
+ }
+ return res;
+}
+
+static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
+ if (v.size() < 3)
+ return v;
+
+ int index = -1;
+ float dist = 0;
+ //not looping first and last point
+ for (size_t i = 1, size = v.size(); i < size - 1; ++i) {
+ float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]);
+ if (cdist > dist) {
+ dist = cdist;
+ index = static_cast<int>(i);
+ }
+ }
+ if (dist > optimization) {
+
+ Vector<Vector2> left, right;
+ left.resize(index);
+ for (int i = 0; i < index; i++) {
+ left[i] = v[i];
+ }
+ right.resize(v.size() - index);
+ for (int i = 0; i < right.size(); i++) {
+ right[i] = v[index + i];
+ }
+ Vector<Vector2> r1 = rdp(left, optimization);
+ Vector<Vector2> r2 = rdp(right, optimization);
+
+ int middle = r1.size();
+ r1.resize(r1.size() + r2.size());
+ for (int i = 0; i < r2.size(); i++) {
+ r1[middle + i] = r2[i];
+ }
+ return r1;
+ } else {
+ Vector<Vector2> ret;
+ ret.push_back(v[0]);
+ ret.push_back(v[v.size() - 1]);
+ return ret;
+ }
+}
+
+static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, float epsilon) {
+ int size = points.size();
+ // if there are less than 3 points, then we have nothing
+ ERR_FAIL_COND_V(size < 3, Vector<Vector2>());
+ // if there are less than 9 points (but more than 3), then we don't need to reduce it
+ if (size < 9) {
+ return points;
+ }
+
+ float maxEp = MIN(rect.size.width, rect.size.height);
+ float ep = CLAMP(epsilon, 0.0, maxEp / 2);
+ Vector<Vector2> result = rdp(points, ep);
+
+ Vector2 last = result[result.size() - 1];
+
+ if (last.y > result[0].y && last.distance_to(result[0]) < ep * 0.5f) {
+ result[0].y = last.y;
+ result.resize(result.size() - 1);
+ }
+ return result;
+}
+
+static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) {
+
+ for (int i = p_pos.x - 1; i <= p_pos.x + 1; i++) {
+ for (int j = p_pos.y - 1; j <= p_pos.y + 1; j++) {
+
+ if (i < rect.position.x || i >= rect.position.x + rect.size.x)
+ continue;
+ if (j < rect.position.y || j >= rect.position.y + rect.size.y)
+ continue;
+
+ if (p_map->get_bit(Vector2(i, j)))
+ continue;
+
+ else if (p_src->get_bit(Vector2(i, j))) {
+ p_map->set_bit(Vector2(i, j), true);
+ fill_bits(p_src, p_map, Point2i(i, j), rect);
+ }
+ }
+ }
+}
+Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
+
+ Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+
+ print_line("Rect: " + r);
+ Point2i from;
+ Ref<BitMap> fill;
+ fill.instance();
+ fill->create(get_size());
+
+ Vector<Vector<Vector2> > polygons;
+ for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
+ for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
+ if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
+
+ Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
+ print_line("pre reduce: " + itos(polygon.size()));
+ polygon = reduce(polygon, r, p_epsilon);
+ print_line("post reduce: " + itos(polygon.size()));
+ polygons.push_back(polygon);
+ fill_bits(this, fill, Point2i(j, i), r);
+ }
+ }
+ }
+
+ return polygons;
+}
+
+void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
+
+ Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+
+ Ref<BitMap> copy;
+ copy.instance();
+ copy->create(get_size());
+ copy->bitmask = bitmask;
+
+ for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
+ for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
+ if (copy->get_bit(Point2(j, i)))
+ continue;
+
+ bool found = false;
+
+ for (int y = i - p_pixels; y <= i + p_pixels; y++) {
+ for (int x = j - p_pixels; x <= j + p_pixels; x++) {
+
+ if (x < p_rect.position.x || x >= p_rect.position.x + p_rect.size.x)
+ continue;
+ if (y < p_rect.position.y || y >= p_rect.position.y + p_rect.size.y)
+ continue;
+
+ float d = Point2(j, i).distance_to(Point2(x, y)) - CMP_EPSILON;
+ if (d > p_pixels)
+ continue;
+
+ if (copy->get_bit(Point2(x, y))) {
+ found = true;
+ break;
+ }
+ }
+ if (found)
+ break;
+ }
+
+ if (found) {
+ set_bit(Point2(j, i), true);
+ }
+ }
+ }
+}
+
void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
- ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image"), &BitMap::create_from_image_alpha);
+ ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h
index cf126ef96b..dcd5edb4fb 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_mask.h
@@ -44,6 +44,8 @@ class BitMap : public Resource {
int width;
int height;
+ Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
+
protected:
void _set_data(const Dictionary &p_d);
Dictionary _get_data() const;
@@ -52,7 +54,7 @@ protected:
public:
void create(const Size2 &p_size);
- void create_from_image_alpha(const Ref<Image> &p_image);
+ void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
void set_bit(const Point2 &p_pos, bool p_value);
bool get_bit(const Point2 &p_pos) const;
@@ -61,6 +63,10 @@ public:
Size2 get_size() const;
+ void grow_mask(int p_pixels, const Rect2 &p_rect);
+
+ Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
+
BitMap();
};
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index e9d5ca969e..23c6dc200b 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -186,10 +186,25 @@ Error DynamicFontAtSize::_load() {
ERR_FAIL_COND_V( error, ERR_INVALID_PARAMETER );
}*/
- error = FT_Set_Pixel_Sizes(face, 0, id.size * oversampling);
+ if (FT_HAS_COLOR(face)) {
+ int best_match = 0;
+ int diff = ABS(id.size - face->available_sizes[0].width);
+ scale_color_font = float(id.size) / face->available_sizes[0].width;
+ for (int i = 1; i < face->num_fixed_sizes; i++) {
+ int ndiff = ABS(id.size - face->available_sizes[i].width);
+ if (ndiff < diff) {
+ best_match = i;
+ diff = ndiff;
+ scale_color_font = float(id.size) / face->available_sizes[i].width;
+ }
+ }
+ error = FT_Select_Size(face, best_match);
+ } else {
+ error = FT_Set_Pixel_Sizes(face, 0, id.size * oversampling);
+ }
- ascent = (face->size->metrics.ascender >> 6) / oversampling;
- descent = (-face->size->metrics.descender >> 6) / oversampling;
+ ascent = (face->size->metrics.ascender >> 6) / oversampling * scale_color_font;
+ descent = (-face->size->metrics.descender >> 6) / oversampling * scale_color_font;
linegap = 0;
texture_flags = 0;
if (id.mipmaps)
@@ -286,7 +301,6 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
ret.x += (delta.x >> 6) / oversampling;
}
}
-
return ret;
}
@@ -328,14 +342,18 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
if (!ch->found)
continue;
-
Point2 cpos = p_pos;
cpos.x += ch->h_align;
- cpos.y -= get_ascent();
+ cpos.y -= fb->get_ascent();
cpos.y += ch->v_align;
ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= fb->textures.size(), 0);
- if (ch->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect_uv, p_modulate, false, RID(), false);
+ if (ch->texture_idx != -1) {
+ Color modulate = p_modulate;
+ if (FT_HAS_COLOR(fb->face)) {
+ modulate.r = modulate.g = modulate.b = 1;
+ }
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size * Vector2(fb->scale_color_font, fb->scale_color_font)), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect_uv, modulate, false, RID(), false);
+ }
advance = ch->advance;
used_fallback = true;
break;
@@ -356,8 +374,13 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
cpos.y -= get_ascent();
cpos.y += c->v_align;
ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0);
- if (c->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect_uv, p_modulate, false, RID(), false);
+ if (c->texture_idx != -1) {
+ Color modulate = p_modulate;
+ if (FT_HAS_COLOR(face)) {
+ modulate.r = modulate.g = modulate.b = 1;
+ }
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size * Vector2(scale_color_font, scale_color_font)), textures[c->texture_idx].texture->get_rid(), c->rect_uv, modulate, false, RID(), false);
+ }
advance = c->advance;
//textures[c->texture_idx].texture->draw(p_canvas_item,Vector2());
}
@@ -431,9 +454,9 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
char_map[p_char] = ch;
return;
}
- int error = FT_Load_Char(face, p_char, FT_LOAD_RENDER | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+ int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
if (!error) {
- error = FT_Render_Glyph(face->glyph, ft_render_mode_normal);
+ error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL);
}
if (error) {
@@ -470,6 +493,8 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
//find a texture to fit this...
+ int color_size = slot->bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2;
+ Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8;
int tex_index = -1;
int tex_x = 0;
int tex_y = 0;
@@ -478,6 +503,9 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
CharTexture &ct = textures[i];
+ if (ct.texture->get_format() != require_format)
+ continue;
+
if (mw > ct.texture_size || mh > ct.texture_size) //too big for this texture
continue;
@@ -527,13 +555,13 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
CharTexture tex;
tex.texture_size = texsize;
- tex.imgdata.resize(texsize * texsize * 2); //grayscale alpha
+ tex.imgdata.resize(texsize * texsize * color_size);
{
//zero texture
PoolVector<uint8_t>::Write w = tex.imgdata.write();
- ERR_FAIL_COND(texsize * texsize * 2 > tex.imgdata.size());
- for (int i = 0; i < texsize * texsize * 2; i++) {
+ ERR_FAIL_COND(texsize * texsize * color_size > tex.imgdata.size());
+ for (int i = 0; i < texsize * texsize * color_size; i++) {
w[i] = 0;
}
}
@@ -555,7 +583,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
- int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2;
+ int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * color_size;
ERR_FAIL_COND(ofs >= tex.imgdata.size());
switch (slot->bitmap.pixel_mode) {
case FT_PIXEL_MODE_MONO: {
@@ -568,7 +596,14 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
wr[ofs + 0] = 255; //grayscale as 1
wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.pitch + j];
break;
- // TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
+ case FT_PIXEL_MODE_BGRA: {
+ int ofs_color = i * slot->bitmap.pitch + (j << 2);
+ wr[ofs + 2] = slot->bitmap.buffer[ofs_color + 0];
+ wr[ofs + 1] = slot->bitmap.buffer[ofs_color + 1];
+ wr[ofs + 0] = slot->bitmap.buffer[ofs_color + 2];
+ wr[ofs + 3] = slot->bitmap.buffer[ofs_color + 3];
+ } break;
+ // TODO: FT_PIXEL_MODE_LCD
default:
ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(slot->bitmap.pixel_mode));
ERR_FAIL();
@@ -581,7 +616,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
//blit to image and texture
{
- Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata));
+ Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, require_format, tex.imgdata));
if (tex.texture.is_null()) {
tex.texture.instance();
@@ -599,9 +634,9 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
}
Character chr;
- chr.h_align = xofs / oversampling;
- chr.v_align = ascent - (yofs / oversampling); // + ascent - descent;
- chr.advance = advance / oversampling;
+ chr.h_align = xofs * scale_color_font / oversampling;
+ chr.v_align = ascent - (yofs * scale_color_font / oversampling); // + ascent - descent;
+ chr.advance = advance * scale_color_font / oversampling;
chr.texture_idx = tex_index;
chr.found = true;
@@ -640,6 +675,7 @@ DynamicFontAtSize::DynamicFontAtSize() {
linegap = 1;
texture_flags = 0;
oversampling = font_oversampling;
+ scale_color_font = 1;
}
DynamicFontAtSize::~DynamicFontAtSize() {
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 92bb77bed3..d8adf35b6b 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -106,6 +106,7 @@ class DynamicFontAtSize : public Reference {
float linegap;
float rect_margin;
float oversampling;
+ float scale_color_font;
uint32_t texture_flags;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 8a1978cf85..a83ef198fb 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -737,15 +737,18 @@ void SpatialMaterial::_update_shader() {
}
}
- if (features[FEATURE_REFRACTION] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //refraction not supported with triplanar
+ if (features[FEATURE_REFRACTION]) {
if (features[FEATURE_NORMAL_MAPPING]) {
code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n";
} else {
code += "\tvec3 ref_normal = NORMAL;\n";
}
-
- code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n";
+ if (flags[FLAG_UV1_USE_TRIPLANAR]) {
+ code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(triplanar_texture(texture_refraction,uv1_power_normal,uv1_triplanar_pos),refraction_texture_channel) * refraction;\n";
+ } else {
+ code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n";
+ }
code += "\tfloat ref_amount = 1.0 - albedo.a * albedo_tex.a;\n";
code += "\tEMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n";
code += "\tALBEDO *= 1.0 - ref_amount;\n";
@@ -1479,9 +1482,9 @@ bool SpatialMaterial::is_grow_enabled() const {
return grow_enabled;
}
-void SpatialMaterial::set_alpha_scissor_threshold(float p_treshold) {
- alpha_scissor_threshold = p_treshold;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_treshold);
+void SpatialMaterial::set_alpha_scissor_threshold(float p_threshold) {
+ alpha_scissor_threshold = p_threshold;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_threshold);
}
float SpatialMaterial::get_alpha_scissor_threshold() const {
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 10bbcfd642..2c297cda41 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -566,7 +566,7 @@ public:
void set_grow(float p_grow);
float get_grow() const;
- void set_alpha_scissor_threshold(float p_treshold);
+ void set_alpha_scissor_threshold(float p_threshold);
float get_alpha_scissor_threshold() const;
void set_on_top_of_alpha();
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 1eaa007bd7..94a7a055a3 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -189,7 +189,7 @@ public:
};
/**
- Similar to quadmesh but with tesselation support
+ Similar to quadmesh but with tessellation support
*/
class PlaneMesh : public PrimitiveMesh {
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index 78a19050f1..a9dec3e87c 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -43,7 +43,10 @@ Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
void RayShape::_update_shape() {
- PhysicsServer::get_singleton()->shape_set_data(get_shape(), length);
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
emit_changed();
}
@@ -52,6 +55,7 @@ void RayShape::set_length(float p_length) {
length = p_length;
_update_shape();
notify_change_to_owners();
+ _change_notify("length");
}
float RayShape::get_length() const {
@@ -59,16 +63,33 @@ float RayShape::get_length() const {
return length;
}
+void RayShape::set_slips_on_slope(bool p_active) {
+
+ slips_on_slope = p_active;
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("slips_on_slope");
+}
+
+bool RayShape::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
void RayShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &RayShape::get_length);
+ ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape::set_slips_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape::get_slips_on_slope);
+
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
}
RayShape::RayShape() :
Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
set_length(1.0);
+ set_slips_on_slope(false);
}
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h
index 4bd96116fe..f11b2e7c3c 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape.h
@@ -36,6 +36,7 @@ class RayShape : public Shape {
GDCLASS(RayShape, Shape);
float length;
+ bool slips_on_slope;
protected:
static void _bind_methods();
@@ -46,6 +47,9 @@ public:
void set_length(float p_length);
float get_length() const;
+ void set_slips_on_slope(bool p_active);
+ bool get_slips_on_slope() const;
+
RayShape();
};
#endif // RAY_SHAPE_H
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index 91c801c016..030b822f3b 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -1445,8 +1445,15 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
static String _valprop(const String &p_name) {
- if (p_name.find("\"") != -1 || p_name.find("=") != -1 || p_name.find(" ") != -1)
- return "\"" + p_name.c_escape_multiline() + "\"";
+ // Escape and quote strings with extended ASCII or further Unicode characters
+ // as well as '"', '=' or ' ' (32)
+ const CharType *cstr = p_name.c_str();
+ for (int i = 0; cstr[i]; i++) {
+ if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) {
+ return "\"" + p_name.c_escape_multiline() + "\"";
+ }
+ }
+ // Keep as is
return p_name;
}
@@ -1506,7 +1513,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
title += "load_steps=" + itos(load_steps) + " ";
}
title += "format=" + itos(FORMAT_VERSION) + "";
- //title+="engine_version=\""+itos(VERSION_MAJOR)+"."+itos(VERSION_MINOR)+"\"";
f->store_string(title);
f->store_line("]\n"); //one empty line
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 81110015b5..58027c127d 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -106,7 +106,10 @@ SegmentShape2D::SegmentShape2D() :
void RayShape2D::_update_shape() {
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), length);
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ Physics2DServer::get_singleton()->shape_set_data(get_rid(), d);
emit_changed();
}
@@ -140,7 +143,11 @@ void RayShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
+ ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
+
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
}
void RayShape2D::set_length(real_t p_length) {
@@ -153,9 +160,20 @@ real_t RayShape2D::get_length() const {
return length;
}
+void RayShape2D::set_slips_on_slope(bool p_active) {
+
+ slips_on_slope = p_active;
+ _update_shape();
+}
+
+bool RayShape2D::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
RayShape2D::RayShape2D() :
Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
length = 20;
+ slips_on_slope = false;
_update_shape();
}
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index 4ed30c0443..700982ac0a 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -63,6 +63,7 @@ class RayShape2D : public Shape2D {
GDCLASS(RayShape2D, Shape2D);
real_t length;
+ bool slips_on_slope;
void _update_shape();
@@ -72,6 +73,10 @@ protected:
public:
void set_length(real_t p_length);
real_t get_length() const;
+
+ void set_slips_on_slope(bool p_active);
+ bool get_slips_on_slope() const;
+
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index ed655b8a93..7eb0406bd8 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -45,7 +45,7 @@ protected:
Shape2D(const RID &p_rid);
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; }
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); }
void set_custom_solver_bias(real_t p_bias);
real_t get_custom_solver_bias() const;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index de75bb3976..626fda50df 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -101,7 +101,7 @@ StyleBox::StyleBox() {
}
}
-void StyleBoxTexture::set_texture(RES p_texture) {
+void StyleBoxTexture::set_texture(Ref<Texture> p_texture) {
if (texture == p_texture)
return;
@@ -112,12 +112,12 @@ void StyleBoxTexture::set_texture(RES p_texture) {
_change_notify("texture");
}
-RES StyleBoxTexture::get_texture() const {
+Ref<Texture> StyleBoxTexture::get_texture() const {
return texture;
}
-void StyleBoxTexture::set_normal_map(RES p_normal_map) {
+void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) {
if (normal_map == p_normal_map)
return;
@@ -125,7 +125,7 @@ void StyleBoxTexture::set_normal_map(RES p_normal_map) {
emit_changed();
}
-RES StyleBoxTexture::get_normal_map() const {
+Ref<Texture> StyleBoxTexture::get_normal_map() const {
return normal_map;
}
@@ -650,14 +650,14 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
style_rect = style_rect.grow(-((aa_size + 1) / 2));
}
- //adapt borders (prevent weired overlapping/glitchy drawings)
+ //adapt borders (prevent weird overlapping/glitchy drawings)
int width = MAX(style_rect.size.width, 0);
int height = MAX(style_rect.size.height, 0);
int adapted_border[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
adapt_values(MARGIN_TOP, MARGIN_BOTTOM, adapted_border, border_width, height, height, height);
adapt_values(MARGIN_LEFT, MARGIN_RIGHT, adapted_border, border_width, width, width, width);
- //adapt corners (prevent weired overlapping/glitchy drawings)
+ //adapt corners (prevent weird overlapping/glitchy drawings)
int adapted_corner[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);
adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index fb79aa360e..c1d84fe19f 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -112,11 +112,11 @@ public:
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
- void set_texture(RES p_texture);
- RES get_texture() const;
+ void set_texture(Ref<Texture> p_texture);
+ Ref<Texture> get_texture() const;
- void set_normal_map(RES p_normal_map);
- RES get_normal_map() const;
+ void set_normal_map(Ref<Texture> p_normal_map);
+ Ref<Texture> get_normal_map() const;
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 3138d73caf..4463f98b07 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -57,8 +57,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
tile_set_modulate(id, p_value);
else if (what == "region")
tile_set_region(id, p_value);
- else if (what == "is_autotile")
- tile_set_is_autotile(id, p_value);
+ else if (what == "tile_mode")
+ tile_set_tile_mode(id, (TileMode)((int)p_value));
else if (what.left(9) == "autotile/") {
what = what.right(9);
if (what == "bitmask_mode")
@@ -174,8 +174,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = tile_get_modulate(id);
else if (what == "region")
r_ret = tile_get_region(id);
- else if (what == "is_autotile")
- r_ret = tile_get_is_autotile(id);
+ else if (what == "tile_mode")
+ r_ret = tile_get_tile_mode(id);
else if (what.left(9) == "autotile/") {
what = what.right(9);
if (what == "bitmask_mode")
@@ -258,13 +258,13 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"));
p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate"));
p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region"));
- p_list->push_back(PropertyInfo(Variant::BOOL, pre + "is_autotile", PROPERTY_HINT_NONE, ""));
- if (tile_get_is_autotile(id)) {
+ p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE"));
+ if (tile_get_tile_mode(id) == AUTO_TILE) {
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
@@ -282,7 +282,6 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
}
void TileSet::create_tile(int p_id) {
-
ERR_FAIL_COND(tile_map.has(p_id));
tile_map[p_id] = TileData();
tile_map[p_id].autotile_data = AutotileData();
@@ -291,7 +290,6 @@ void TileSet::create_tile(int p_id) {
}
void TileSet::autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode) {
-
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].autotile_data.bitmask_mode = p_mode;
_change_notify("");
@@ -375,6 +373,7 @@ void TileSet::tile_set_region(int p_id, const Rect2 &p_region) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].region = p_region;
emit_changed();
+ _change_notify("region");
}
Rect2 TileSet::tile_get_region(int p_id) const {
@@ -383,18 +382,17 @@ Rect2 TileSet::tile_get_region(int p_id) const {
return tile_map[p_id].region;
}
-void TileSet::tile_set_is_autotile(int p_id, bool p_is_autotile) {
-
+void TileSet::tile_set_tile_mode(int p_id, TileMode p_tile_mode) {
ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].is_autotile = p_is_autotile;
+ tile_map[p_id].tile_mode = p_tile_mode;
emit_changed();
- _change_notify("is_autotile");
+ _change_notify("tile_mode");
}
-bool TileSet::tile_get_is_autotile(int p_id) const {
+TileSet::TileMode TileSet::tile_get_tile_mode(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), false);
- return tile_map[p_id].is_autotile;
+ ERR_FAIL_COND_V(!tile_map.has(p_id), SINGLE_TILE);
+ return tile_map[p_id].tile_mode;
}
void TileSet::autotile_set_icon_coordinate(int p_id, Vector2 coord) {
@@ -534,6 +532,7 @@ void TileSet::tile_set_name(int p_id, const String &p_name) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].name = p_name;
emit_changed();
+ _change_notify("name");
}
String TileSet::tile_get_name(int p_id) const {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 1306e2878c..46f34b6252 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -71,6 +71,12 @@ public:
BIND_BOTTOMRIGHT = 256
};
+ enum TileMode {
+ SINGLE_TILE,
+ AUTO_TILE,
+ ANIMATED_TILE
+ };
+
struct AutotileData {
BitmaskMode bitmask_mode;
int spacing;
@@ -84,6 +90,7 @@ public:
// Default size to prevent invalid value
explicit AutotileData() :
size(64, 64),
+ spacing(0),
icon_coord(0, 0) {
bitmask_mode = BITMASK_2X2;
}
@@ -104,13 +111,13 @@ private:
Ref<NavigationPolygon> navigation_polygon;
Ref<ShaderMaterial> material;
Color modulate;
- bool is_autotile;
+ TileMode tile_mode;
AutotileData autotile_data;
// Default modulate for back-compat
explicit TileData() :
- modulate(1, 1, 1),
- is_autotile(false) {}
+ tile_mode(SINGLE_TILE),
+ modulate(1, 1, 1) {}
};
Map<int, TileData> tile_map;
@@ -146,8 +153,8 @@ public:
void tile_set_region(int p_id, const Rect2 &p_region);
Rect2 tile_get_region(int p_id) const;
- void tile_set_is_autotile(int p_id, bool p_is_autotile);
- bool tile_get_is_autotile(int p_id) const;
+ void tile_set_tile_mode(int p_id, TileMode p_tile_mode);
+ TileMode tile_get_tile_mode(int p_id) const;
void autotile_set_icon_coordinate(int p_id, Vector2 coord);
Vector2 autotile_get_icon_coordinate(int p_id) const;