diff options
Diffstat (limited to 'scene')
321 files changed, 11305 insertions, 4747 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 25ad6bd5c9..9d02408641 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "animated_sprite.h" + #include "core/os/os.h" #include "scene/scene_string_names.h" @@ -69,10 +70,7 @@ bool AnimatedSprite::_edit_use_rect() const { Ref<Texture> t; if (animation) t = frames->get_frame(animation, frame); - if (t.is_null()) - return false; - - return true; + return t.is_valid(); } Rect2 AnimatedSprite::get_anchorable_rect() const { @@ -104,7 +102,7 @@ Rect2 AnimatedSprite::_get_rect() const { void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND(!E); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) E->get().frames.insert(p_at_pos, p_frame); @@ -116,7 +114,7 @@ void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_fra int SpriteFrames::get_frame_count(const StringName &p_anim) const { const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V(!E, 0); + ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist."); return E->get().frames.size(); } @@ -124,7 +122,7 @@ int SpriteFrames::get_frame_count(const StringName &p_anim) const { void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) { Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND(!E); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); E->get().frames.remove(p_idx); emit_changed(); @@ -132,7 +130,7 @@ void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) { void SpriteFrames::clear(const StringName &p_anim) { Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND(!E); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); E->get().frames.clear(); emit_changed(); @@ -146,7 +144,7 @@ void SpriteFrames::clear_all() { void SpriteFrames::add_animation(const StringName &p_anim) { - ERR_FAIL_COND(animations.has(p_anim)); + ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'."); animations[p_anim] = Anim(); animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX; @@ -163,8 +161,8 @@ void SpriteFrames::remove_animation(const StringName &p_anim) { void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) { - ERR_FAIL_COND(!animations.has(p_prev)); - ERR_FAIL_COND(animations.has(p_next)); + ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'."); + ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists."); Anim anim = animations[p_prev]; animations.erase(p_prev); @@ -204,26 +202,26 @@ Vector<String> SpriteFrames::get_animation_names() const { void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) { - ERR_FAIL_COND(p_fps < 0); + ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ")."); Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND(!E); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); E->get().speed = p_fps; } float SpriteFrames::get_animation_speed(const StringName &p_anim) const { const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V(!E, 0); + ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist."); return E->get().speed; } void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) { Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND(!E); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); E->get().loop = p_loop; } bool SpriteFrames::get_animation_loop(const StringName &p_anim) const { const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V(!E, false); + ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist."); return E->get().loop; } @@ -359,12 +357,11 @@ void AnimatedSprite::_validate_property(PropertyInfo &property) const { } if (property.name == "frame") { - - property.hint = PROPERTY_HINT_SPRITE_FRAME; - + property.hint = PROPERTY_HINT_RANGE; if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) { property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; } + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } } @@ -607,10 +604,14 @@ bool AnimatedSprite::_is_playing() const { void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) { - if (p_animation) + backwards = p_backwards; + + if (p_animation) { set_animation(p_animation); + if (backwards && get_frame() == 0) + set_frame(frames->get_frame_count(p_animation) - 1); + } - backwards = p_backwards; _set_playing(true); } @@ -645,8 +646,8 @@ void AnimatedSprite::_reset_timeout() { void AnimatedSprite::set_animation(const StringName &p_animation) { - ERR_EXPLAIN(vformat("There is no animation with name '%s'.", p_animation)); - ERR_FAIL_COND(frames->get_animation_names().find(p_animation) == -1); + ERR_FAIL_COND_MSG(frames == NULL, vformat("There is no animation with name '%s'.", p_animation)); + ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation)); if (animation == p_animation) return; @@ -665,7 +666,7 @@ StringName AnimatedSprite::get_animation() const { String AnimatedSprite::get_configuration_warning() const { if (frames.is_null()) { - return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite to display frames."); + return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."); } return String(); @@ -711,7 +712,7 @@ void AnimatedSprite::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index 2cc372bd93..3192d44678 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -85,7 +85,7 @@ public: _FORCE_INLINE_ Ref<Texture> get_frame(const StringName &p_anim, int p_idx) const { const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V(!E, Ref<Texture>()); + ERR_FAIL_COND_V_MSG(!E, Ref<Texture>(), "Animation '" + String(p_anim) + "' doesn't exist."); ERR_FAIL_COND_V(p_idx < 0, Ref<Texture>()); if (p_idx >= E->get().frames.size()) return Ref<Texture>(); @@ -96,7 +96,7 @@ public: _FORCE_INLINE_ Ref<Texture> get_normal_frame(const StringName &p_anim, int p_idx) const { const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V(!E, Ref<Texture>()); + ERR_FAIL_COND_V_MSG(!E, Ref<Texture>(), "Animation '" + String(p_anim) + "' doesn't exist."); ERR_FAIL_COND_V(p_idx < 0, Ref<Texture>()); const Map<StringName, Anim>::Element *EN = animations.find(E->get().normal_name); @@ -109,7 +109,7 @@ public: void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture> &p_frame) { Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND(!E); + ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); ERR_FAIL_COND(p_idx < 0); if (p_idx >= E->get().frames.size()) return; diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index b322cfe8f1..66a1318cb7 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -321,10 +321,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_ void Area2D::_clear_monitoring() { - if (locked) { - ERR_EXPLAIN("This function can't be used during the in/out signal."); - } - ERR_FAIL_COND(locked); + ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal."); { Map<ObjectID, BodyState> bmcopy = body_map; @@ -401,10 +398,7 @@ void Area2D::set_monitoring(bool p_enable) { if (p_enable == monitoring) return; - if (locked) { - ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)"); - } - ERR_FAIL_COND(locked); + ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false)."); monitoring = p_enable; @@ -427,10 +421,7 @@ bool Area2D::is_monitoring() const { void Area2D::set_monitorable(bool p_enable) { - if (locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries())) { - ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)"); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false)."); if (p_enable == monitorable) return; @@ -447,7 +438,7 @@ bool Area2D::is_monitorable() const { Array Area2D::get_overlapping_bodies() const { - ERR_FAIL_COND_V(!monitoring, Array()); + ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off."); Array ret; ret.resize(body_map.size()); int idx = 0; @@ -465,7 +456,7 @@ Array Area2D::get_overlapping_bodies() const { Array Area2D::get_overlapping_areas() const { - ERR_FAIL_COND_V(!monitoring, Array()); + ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off."); Array ret; ret.resize(area_map.size()); int idx = 0; @@ -657,10 +648,10 @@ void Area2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout); ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); - ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"))); - ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape"))); + ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); + ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape"))); @@ -672,8 +663,8 @@ void Area2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_linear_damp", "get_linear_damp"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 73f583111b..932af469d0 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -457,8 +457,8 @@ void AudioStreamPlayer2D::set_stream_paused(bool p_pause) { if (p_pause != stream_paused) { stream_paused = p_pause; - stream_paused_fade_in = p_pause ? false : true; - stream_paused_fade_out = p_pause ? true : false; + stream_paused_fade_in = !p_pause; + stream_paused_fade_out = p_pause; } } diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index e9cdfa2303..ffa3d4edb4 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -37,7 +37,7 @@ class AudioStreamPlayer2D : public Node2D { - GDCLASS(AudioStreamPlayer2D, Node2D) + GDCLASS(AudioStreamPlayer2D, Node2D); private: enum { diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 11846654c5..3e8902314c 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -29,10 +29,11 @@ /*************************************************************************/ #include "camera_2d.h" + +#include "core/engine.h" #include "core/math/math_funcs.h" #include "scene/scene_string_names.h" #include "servers/visual_server.h" -#include <editor/editor_node.h> void Camera2D::_update_scroll() { @@ -44,15 +45,16 @@ void Camera2D::_update_scroll() { return; } + if (!viewport) + return; + if (current) { ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id)); Transform2D xform = get_camera_transform(); - if (viewport) { - viewport->set_canvas_transform(xform); - } + viewport->set_canvas_transform(xform); Size2 screen_size = viewport->get_visible_rect().size; Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); @@ -104,7 +106,7 @@ Transform2D Camera2D::get_camera_transform() { if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { - if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) { + if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !h_offset_changed) { camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_LEFT])); camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom.x * drag_margin[MARGIN_RIGHT])); } else { @@ -114,9 +116,11 @@ Transform2D Camera2D::get_camera_transform() { } else { camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs; } + + h_offset_changed = false; } - if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) { + if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint() && !v_offset_changed) { camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_TOP])); camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom.y * drag_margin[MARGIN_BOTTOM])); @@ -128,6 +132,8 @@ Transform2D Camera2D::get_camera_transform() { } else { camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs; } + + v_offset_changed = false; } } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) { @@ -138,9 +144,6 @@ Transform2D Camera2D::get_camera_transform() { Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2()); Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom); - if (offset != Vector2()) - screen_rect.position += offset; - if (limit_smoothing_enabled) { if (screen_rect.position.x < limit[MARGIN_LEFT]) camera_pos.x -= screen_rect.position.x - limit[MARGIN_LEFT]; @@ -191,21 +194,8 @@ Transform2D Camera2D::get_camera_transform() { if (screen_rect.position.y < limit[MARGIN_TOP]) screen_rect.position.y = limit[MARGIN_TOP]; - if (offset != Vector2()) { - + if (offset != Vector2()) screen_rect.position += offset; - if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT]) - screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x; - - if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM]) - screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y; - - if (screen_rect.position.x < limit[MARGIN_LEFT]) - screen_rect.position.x = limit[MARGIN_LEFT]; - - if (screen_rect.position.y < limit[MARGIN_TOP]) - screen_rect.position.y = limit[MARGIN_TOP]; - } camera_screen_center = screen_rect.position + screen_rect.size * 0.5; @@ -568,6 +558,7 @@ bool Camera2D::is_v_drag_enabled() const { void Camera2D::set_v_offset(float p_offset) { v_ofs = p_offset; + v_offset_changed = true; _update_scroll(); } @@ -579,6 +570,7 @@ float Camera2D::get_v_offset() const { void Camera2D::set_h_offset(float p_offset) { h_ofs = p_offset; + h_offset_changed = true; _update_scroll(); } float Camera2D::get_h_offset() const { @@ -764,8 +756,8 @@ void Camera2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothing_speed"), "set_follow_smoothing", "get_follow_smoothing"); ADD_GROUP("Offset", "offset_"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_h", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_h_offset", "get_h_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset_v", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_v_offset", "get_v_offset"); ADD_GROUP("Drag Margin", "drag_margin_"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "drag_margin_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", MARGIN_LEFT); @@ -813,9 +805,12 @@ Camera2D::Camera2D() { limit_drawing_enabled = false; margin_drawing_enabled = false; - h_drag_enabled = true; - v_drag_enabled = true; + h_drag_enabled = false; + v_drag_enabled = false; h_ofs = 0; v_ofs = 0; + h_offset_changed = false; + v_offset_changed = false; + set_notify_transform(true); } diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 7f16ecff41..bb3c76b30c 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -77,6 +77,9 @@ protected: float h_ofs; float v_ofs; + bool h_offset_changed; + bool v_offset_changed; + Point2 camera_screen_center; void _update_process_mode(); void _update_scroll(); diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 78e98deb93..fa23e3fd39 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -360,6 +360,10 @@ bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tole } } +Transform2D CanvasItem::_edit_get_transform() const { + return Transform2D(_edit_get_rotation(), _edit_get_position() + _edit_get_pivot()); +} + bool CanvasItem::is_visible_in_tree() const { if (!is_inside_tree()) @@ -602,9 +606,7 @@ void CanvasItem::_notification(int p_what) { } global_invalid = true; } break; - case NOTIFICATION_DRAW: { - - } break; + case NOTIFICATION_DRAW: case NOTIFICATION_TRANSFORM_CHANGED: { } break; @@ -641,6 +643,9 @@ void CanvasItem::update() { void CanvasItem::set_modulate(const Color &p_modulate) { + if (modulate == p_modulate) + return; + modulate = p_modulate; VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item, modulate); } @@ -679,6 +684,9 @@ CanvasItem *CanvasItem::get_parent_item() const { void CanvasItem::set_self_modulate(const Color &p_self_modulate) { + if (self_modulate == p_self_modulate) + return; + self_modulate = p_self_modulate; VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item, self_modulate); } @@ -689,6 +697,9 @@ Color CanvasItem::get_self_modulate() const { void CanvasItem::set_light_mask(int p_light_mask) { + if (light_mask == p_light_mask) + return; + light_mask = p_light_mask; VS::get_singleton()->canvas_item_set_light_mask(canvas_item, p_light_mask); } @@ -707,20 +718,14 @@ void CanvasItem::item_rect_changed(bool p_size_changed) { void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width, p_antialiased); } void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); Vector<Color> colors; colors.push_back(p_color); @@ -729,21 +734,28 @@ void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_co void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased); } -void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { +void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width, bool p_antialiased) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); + Vector<Point2> points; + points.resize(p_point_count); + const float delta_angle = p_end_angle - p_start_angle; + for (int i = 0; i < p_point_count; i++) { + float theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle; + points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius); } + draw_polyline(points, p_color, p_width, p_antialiased); +} + +void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { + + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + Vector<Color> colors; colors.push_back(p_color); VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width, p_antialiased); @@ -751,48 +763,76 @@ void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_c void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased); } -void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) { +void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width, bool p_antialiased) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); if (p_filled) { + if (p_width != 1.0) { + WARN_PRINT("The draw_rect() \"width\" argument has no effect when \"filled\" is \"true\"."); + } + + if (p_antialiased) { + WARN_PRINT("The draw_rect() \"antialiased\" argument has no effect when \"filled\" is \"true\"."); + } VisualServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color); } else { - VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(p_rect.size.width, 0), p_color); - VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(0, p_rect.size.height), p_color); - VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(0, p_rect.size.height), p_rect.position + p_rect.size, p_color); - VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(p_rect.size.width, 0), p_rect.position + p_rect.size, p_color); + // Thick lines are offset depending on their width to avoid partial overlapping. + // Thin lines don't require an offset, so don't apply one in this case + float offset; + if (p_width >= 2) { + offset = p_width / 2.0; + } else { + offset = 0.0; + } + + VisualServer::get_singleton()->canvas_item_add_line( + canvas_item, + p_rect.position + Size2(-offset, 0), + p_rect.position + Size2(p_rect.size.width + offset, 0), + p_color, + p_width, + p_antialiased); + VisualServer::get_singleton()->canvas_item_add_line( + canvas_item, + p_rect.position + Size2(p_rect.size.width, offset), + p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset), + p_color, + p_width, + p_antialiased); + VisualServer::get_singleton()->canvas_item_add_line( + canvas_item, + p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height), + p_rect.position + Size2(-offset, p_rect.size.height), + p_color, + p_width, + p_antialiased); + VisualServer::get_singleton()->canvas_item_add_line( + canvas_item, + p_rect.position + Size2(0, p_rect.size.height - offset), + p_rect.position + Size2(0, offset), + p_color, + p_width, + p_antialiased); } } void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); VisualServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color); } void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture> &p_normal_map) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_texture.is_null()); @@ -801,29 +841,20 @@ void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos void CanvasItem::draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_texture.is_null()); p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map); } void CanvasItem::draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_texture.is_null()); p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_normal_map, p_clip_uv); } void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_style_box.is_null()); @@ -831,10 +862,7 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p } void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, float p_width, const Ref<Texture> &p_normal_map) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); @@ -843,10 +871,7 @@ void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Col } void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); Transform2D xform(p_rot, p_offset); xform.scale_basis(p_scale); @@ -855,20 +880,14 @@ void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const S void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix); } void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RID rid_normal = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); @@ -878,10 +897,7 @@ void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); Vector<Color> colors; colors.push_back(p_color); @@ -909,10 +925,7 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND(p_font.is_null()); p_font->draw(canvas_item, p_pos, p_text, p_modulate, p_clip_w); @@ -920,14 +933,14 @@ void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, const Color &p_modulate) { - if (!drawing) { - ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - ERR_FAIL_V(0); - } + ERR_FAIL_COND_V_MSG(!drawing, 0, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_COND_V(p_char.length() != 1, 0); ERR_FAIL_COND_V(p_font.is_null(), 0); + if (p_font->has_outline()) { + p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], Color(1, 1, 1), true); + } return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate); } @@ -1074,6 +1087,7 @@ Vector2 CanvasItem::make_canvas_position_local(const Vector2 &screen_point) cons Ref<InputEvent> CanvasItem::make_input_local(const Ref<InputEvent> &p_event) const { + ERR_FAIL_COND_V(p_event.is_null(), p_event); ERR_FAIL_COND_V(!is_inside_tree(), p_event); return p_event->xformed_by((get_canvas_transform() * get_global_transform()).affine_inverse()); @@ -1123,6 +1137,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &CanvasItem::_edit_set_pivot); ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot); ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot); + ClassDB::bind_method(D_METHOD("_edit_get_transform"), &CanvasItem::_edit_get_transform); ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item); @@ -1155,9 +1170,10 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width", "antialiased"), &CanvasItem::draw_arc, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width", "antialiased"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle); ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant())); diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index a020ab5029..e51ee601e2 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -46,7 +46,7 @@ class StyleBox; class CanvasItemMaterial : public Material { - GDCLASS(CanvasItemMaterial, Material) + GDCLASS(CanvasItemMaterial, Material); public: enum BlendMode { @@ -143,7 +143,7 @@ public: void set_particles_anim_v_frames(int p_frames); int get_particles_anim_v_frames() const; - void set_particles_anim_loop(bool p_frames); + void set_particles_anim_loop(bool p_loop); bool get_particles_anim_loop() const; static void init_shaders(); @@ -281,6 +281,8 @@ public: virtual void _edit_set_pivot(const Point2 &p_pivot){}; virtual Point2 _edit_get_pivot() const { return Point2(); }; + virtual Transform2D _edit_get_transform() const; + /* VISIBILITY */ void set_visible(bool p_visible); @@ -305,9 +307,10 @@ public: void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); + void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); - void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true); + void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0, bool p_antialiased = false); void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>()); void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()); diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 375375285d..228b67990c 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -218,12 +218,13 @@ void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transf ERR_FAIL_COND(!shapes.has(p_owner)); ShapeData &sd = shapes[p_owner]; + sd.xform = p_transform; for (int i = 0; i < sd.shapes.size(); i++) { if (area) { - Physics2DServer::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, p_transform); + Physics2DServer::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, sd.xform); } else { - Physics2DServer::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform); + Physics2DServer::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, sd.xform); } } } @@ -375,11 +376,12 @@ void CollisionObject2D::set_only_update_transform_changes(bool p_enable) { void CollisionObject2D::_update_pickable() { if (!is_inside_tree()) return; - bool pickable = this->pickable && is_inside_tree() && is_visible_in_tree(); + + bool is_pickable = pickable && is_visible_in_tree(); if (area) - Physics2DServer::get_singleton()->area_set_pickable(rid, pickable); + Physics2DServer::get_singleton()->area_set_pickable(rid, is_pickable); else - Physics2DServer::get_singleton()->body_set_pickable(rid, pickable); + Physics2DServer::get_singleton()->body_set_pickable(rid, is_pickable); } String CollisionObject2D::get_configuration_warning() const { @@ -387,8 +389,8 @@ String CollisionObject2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (shapes.empty()) { - if (warning == String()) { - warning += "\n"; + if (!warning.empty()) { + warning += "\n\n"; } warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."); } diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 8aa3330f37..4e7d01c8e6 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -36,7 +36,7 @@ class CollisionObject2D : public Node2D { - GDCLASS(CollisionObject2D, Node2D) + GDCLASS(CollisionObject2D, Node2D); bool area; RID rid; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index ef7644fcab..bb144dda96 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -70,7 +70,7 @@ void CollisionPolygon2D::_build_polygon() { w[(i << 1) + 1] = polygon[(i + 1) % polygon.size()]; } - w = PoolVector<Vector2>::Write(); + w.release(); concave->set_segments(segments); parent->shape_owner_add_shape(owner_id, concave); diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 5440a1d8c3..f79d79d039 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -97,15 +97,8 @@ void CollisionShape2D::_notification(int p_what) { } owner_id = 0; parent = NULL; - } break; - /* - case NOTIFICATION_TRANSFORM_CHANGED: { - - if (!is_inside_scene()) - break; - _update_parent(); - } break;*/ + } break; case NOTIFICATION_DRAW: { if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { @@ -131,10 +124,13 @@ void CollisionShape2D::_notification(int p_what) { rect = rect.grow(3); if (one_way_collision) { - Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4); - dcol.a = 1.0; + // Draw an arrow indicating the one-way collision direction + draw_col = get_tree()->get_debug_collisions_color().inverted(); + if (disabled) { + draw_col = draw_col.darkened(0.25); + } Vector2 line_to(0, 20); - draw_line(Vector2(), line_to, dcol, 3); + draw_line(Vector2(), line_to, draw_col, 2, true); Vector<Vector2> pts; float tsize = 8; pts.push_back(line_to + (Vector2(0, tsize))); @@ -142,9 +138,9 @@ void CollisionShape2D::_notification(int p_what) { pts.push_back(line_to + (Vector2(-0.707 * tsize, 0))); Vector<Color> cols; for (int i = 0; i < 3; i++) - cols.push_back(dcol); + cols.push_back(draw_col); - draw_primitive(pts, cols, Vector<Vector2>()); //small arrow + draw_primitive(pts, cols, Vector<Vector2>()); } } break; } diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index e913b4a866..26c61f47bd 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -38,7 +38,7 @@ class CollisionObject2D; class CollisionShape2D : public Node2D { - GDCLASS(CollisionShape2D, Node2D) + GDCLASS(CollisionShape2D, Node2D); Ref<Shape2D> shape; Rect2 rect; uint32_t owner_id; diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index ff27e0a29a..372d8f614b 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -29,13 +29,17 @@ /*************************************************************************/ #include "cpu_particles_2d.h" -#include "particles_2d.h" + #include "scene/2d/canvas_item.h" +#include "scene/2d/particles_2d.h" #include "scene/resources/particles_material.h" #include "servers/visual_server.h" void CPUParticles2D::set_emitting(bool p_emitting) { + if (emitting == p_emitting) + return; + emitting = p_emitting; if (emitting) set_process_internal(true); @@ -43,7 +47,7 @@ void CPUParticles2D::set_emitting(bool p_emitting) { void CPUParticles2D::set_amount(int p_amount) { - ERR_FAIL_COND(p_amount < 1); + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0."); particles.resize(p_amount); { @@ -61,7 +65,7 @@ void CPUParticles2D::set_amount(int p_amount) { } void CPUParticles2D::set_lifetime(float p_lifetime) { - ERR_FAIL_COND(p_lifetime <= 0); + ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; } @@ -82,10 +86,16 @@ void CPUParticles2D::set_randomness_ratio(float p_ratio) { randomness_ratio = p_ratio; } +void CPUParticles2D::set_lifetime_randomness(float p_random) { + + lifetime_randomness = p_random; +} void CPUParticles2D::set_use_local_coordinates(bool p_enable) { local_coords = p_enable; + set_notify_transform(!p_enable); } + void CPUParticles2D::set_speed_scale(float p_scale) { speed_scale = p_scale; @@ -120,6 +130,10 @@ float CPUParticles2D::get_randomness_ratio() const { return randomness_ratio; } +float CPUParticles2D::get_lifetime_randomness() const { + + return lifetime_randomness; +} bool CPUParticles2D::get_use_local_coordinates() const { @@ -246,6 +260,7 @@ void CPUParticles2D::restart() { inactive_time = 0; frame_remainder = 0; cycle = 0; + emitting = false; { int pc = particles.size(); @@ -255,6 +270,18 @@ void CPUParticles2D::restart() { w[i].active = false; } } + + set_emitting(true); +} + +void CPUParticles2D::set_direction(Vector2 p_direction) { + + direction = p_direction; +} + +Vector2 CPUParticles2D::get_direction() const { + + return direction; } void CPUParticles2D::set_spread(float p_spread) { @@ -324,9 +351,9 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv case PARAM_ANGULAR_VELOCITY: { _adjust_curve_range(p_curve, -360, 360); } break; - /*case PARAM_ORBIT_VELOCITY: { + case PARAM_ORBIT_VELOCITY: { _adjust_curve_range(p_curve, -500, 500); - } break;*/ + } break; case PARAM_LINEAR_ACCEL: { _adjust_curve_range(p_curve, -200, 200); } break; @@ -466,7 +493,7 @@ void CPUParticles2D::_validate_property(PropertyInfo &property) const { property.usage = 0; } - if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_CIRCLE) { + if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) { property.usage = 0; } @@ -489,12 +516,6 @@ void CPUParticles2D::_validate_property(PropertyInfo &property) const { if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { property.usage = 0; } - - /* - if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { - property.usage = 0; - } - */ } static uint32_t idhash(uint32_t x) { @@ -518,6 +539,74 @@ static float rand_from_seed(uint32_t &seed) { return float(seed % uint32_t(65536)) / 65535.0; } +void CPUParticles2D::_update_internal() { + + if (particles.size() == 0 || !is_visible_in_tree()) { + _set_redraw(false); + return; + } + + float delta = get_process_delta_time(); + if (emitting) { + inactive_time = 0; + } else { + inactive_time += delta; + if (inactive_time > lifetime * 1.2) { + set_process_internal(false); + _set_redraw(false); + + //reset variables + time = 0; + inactive_time = 0; + frame_remainder = 0; + cycle = 0; + return; + } + } + _set_redraw(true); + + if (time == 0 && pre_process_time > 0.0) { + + float frame_time; + if (fixed_fps > 0) + frame_time = 1.0 / fixed_fps; + else + frame_time = 1.0 / 30.0; + + float todo = pre_process_time; + + while (todo >= 0) { + _particles_process(frame_time); + todo -= frame_time; + } + } + + if (fixed_fps > 0) { + float frame_time = 1.0 / fixed_fps; + float decr = frame_time; + + float ldelta = delta; + if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10 + ldelta = 0.1; + } else if (ldelta <= 0.0) { //unlikely but.. + ldelta = 0.001; + } + float todo = frame_remainder + ldelta; + + while (todo >= frame_time) { + _particles_process(frame_time); + todo -= decr; + } + + frame_remainder = todo; + + } else { + _particles_process(delta); + } + + _update_particle_data_buffer(); +} + void CPUParticles2D::_particles_process(float p_delta) { p_delta *= speed_scale; @@ -533,7 +622,8 @@ void CPUParticles2D::_particles_process(float p_delta) { time = Math::fmod(time, lifetime); cycle++; if (one_shot && cycle > 0) { - emitting = false; + set_emitting(false); + _change_notify(); } } @@ -545,6 +635,8 @@ void CPUParticles2D::_particles_process(float p_delta) { velocity_xform[2] = Vector2(); } + float system_phase = time / lifetime; + for (int i = 0; i < pcount; i++) { Particle &p = parray[i]; @@ -552,21 +644,26 @@ void CPUParticles2D::_particles_process(float p_delta) { if (!emitting && !p.active) continue; - float restart_time = (float(i) / float(pcount)) * lifetime; float local_delta = p_delta; + // The phase is a ratio between 0 (birth) and 1 (end of life) for each particle. + // While we use time in tests later on, for randomness we use the phase as done in the + // original shader code, and we later multiply by lifetime to get the time. + float restart_phase = float(i) / float(pcount); + if (randomness_ratio > 0.0) { uint32_t seed = cycle; - if (restart_time >= time) { + if (restart_phase >= system_phase) { seed -= uint32_t(1); } seed *= uint32_t(pcount); seed += uint32_t(i); float random = float(idhash(seed) % uint32_t(65536)) / 65536.0; - restart_time += randomness_ratio * random * 1.0 / float(pcount); + restart_phase += randomness_ratio * random * 1.0 / float(pcount); } - restart_time *= (1.0 - explosiveness_ratio); + restart_phase *= (1.0 - explosiveness_ratio); + float restart_time = restart_phase * lifetime; bool restart = false; if (time > prev_time) { @@ -594,6 +691,10 @@ void CPUParticles2D::_particles_process(float p_delta) { } } + if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) { + restart = true; + } + if (restart) { if (!emitting) { @@ -624,7 +725,7 @@ void CPUParticles2D::_particles_process(float p_delta) { p.hue_rot_rand = Math::randf(); p.anim_offset_rand = Math::randf(); - float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; + float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad)); p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); @@ -637,14 +738,17 @@ void CPUParticles2D::_particles_process(float p_delta) { p.custom[3] = 0.0; p.transform = Transform2D(); p.time = 0; + p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness); p.base_color = Color(1, 1, 1, 1); switch (emission_shape) { case EMISSION_SHAPE_POINT: { //do none } break; - case EMISSION_SHAPE_CIRCLE: { - p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0).normalized() * emission_sphere_radius; + case EMISSION_SHAPE_SPHERE: { + float s = Math::randf(), t = 2.0 * Math_PI * Math::randf(); + float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s); + p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius; } break; case EMISSION_SHAPE_RECTANGLE: { p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_rect_extents; @@ -677,6 +781,8 @@ void CPUParticles2D::_particles_process(float p_delta) { } else if (!p.active) { continue; + } else if (p.time > p.lifetime) { + p.active = false; } else { uint32_t alt_seed = p.seed; @@ -688,16 +794,12 @@ void CPUParticles2D::_particles_process(float p_delta) { if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]); } - /* - float tex_orbit_velocity = 0.0; - - if (flags[FLAG_DISABLE_Z]) { - if (curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY].is_valid()) { - tex_orbit_velocity = curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY]->interpolate(p.custom[1]); - } + float tex_orbit_velocity = 0.0; + if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { + tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]); } -*/ + float tex_angular_velocity = 0.0; if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]); @@ -748,22 +850,19 @@ void CPUParticles2D::_particles_process(float p_delta) { force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2(); //apply tangential acceleration; Vector2 yx = Vector2(diff.y, diff.x); - force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2(); + force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2(); //apply attractor forces p.velocity += force * local_delta; //orbit velocity -#if 0 - if (flags[FLAG_DISABLE_Z]) { - - float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random); - if (orbit_amount != 0.0) { - float ang = orbit_amount * DELTA * pi * 2.0; - mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang))); - TRANSFORM[3].xy -= diff.xy; - TRANSFORM[3].xy += rot * diff.xy; - } + float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]); + if (orbit_amount != 0.0) { + float ang = orbit_amount * local_delta * Math_PI * 2.0; + // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix, + // but we use -ang here to reproduce its behavior. + Transform2D rot = Transform2D(-ang, Vector2()); + p.transform[2] -= diff; + p.transform[2] += rot.basis_xform(diff); } -#endif if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { p.velocity = p.velocity.normalized() * tex_linear_velocity; } @@ -839,8 +938,8 @@ void CPUParticles2D::_particles_process(float p_delta) { } //scale by scale - float base_scale = Math::lerp(parameters[PARAM_SCALE] * tex_scale, 1.0f, p.scale_rand * randomness[PARAM_SCALE]); - if (base_scale == 0.0) base_scale = 0.000001; + float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]); + if (base_scale < 0.000001) base_scale = 0.000001; p.transform.elements[0] *= base_scale; p.transform.elements[1] *= base_scale; @@ -865,11 +964,6 @@ void CPUParticles2D::_update_particle_data_buffer() { PoolVector<Particle>::Read r = particles.read(); float *ptr = w.ptr(); - Transform2D un_transform; - if (!local_coords) { - un_transform = get_global_transform().affine_inverse(); - } - if (draw_order != DRAW_ORDER_INDEX) { ow = particle_order.write(); order = ow.ptr(); @@ -891,7 +985,7 @@ void CPUParticles2D::_update_particle_data_buffer() { Transform2D t = r[idx].transform; if (!local_coords) { - t = un_transform * t; + t = inv_emission_transform * t; } if (r[idx].active) { @@ -940,9 +1034,15 @@ void CPUParticles2D::_set_redraw(bool p_redraw) { if (redraw) { VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); + + VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); } else { - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + } VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); + + VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0); } #ifndef NO_THREADS update_mutex->unlock(); @@ -973,10 +1073,11 @@ void CPUParticles2D::_notification(int p_what) { _set_redraw(false); } - if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { - } - if (p_what == NOTIFICATION_DRAW) { + // first update before rendering to avoid one frame delay after emitting starts + if (emitting && (time == 0)) + _update_internal(); + if (!redraw) return; // don't add to render list @@ -994,77 +1095,50 @@ void CPUParticles2D::_notification(int p_what) { } if (p_what == NOTIFICATION_INTERNAL_PROCESS) { + _update_internal(); + } - if (particles.size() == 0 || !is_visible_in_tree()) { - _set_redraw(false); - return; - } + if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { - float delta = get_process_delta_time(); - if (emitting) { - inactive_time = 0; - } else { - inactive_time += delta; - if (inactive_time > lifetime * 1.2) { - set_process_internal(false); - _set_redraw(false); - - //reset variables - time = 0; - inactive_time = 0; - frame_remainder = 0; - cycle = 0; - return; - } - } - _set_redraw(true); + inv_emission_transform = get_global_transform().affine_inverse(); - if (time == 0 && pre_process_time > 0.0) { + if (!local_coords) { - float frame_time; - if (fixed_fps > 0) - frame_time = 1.0 / fixed_fps; - else - frame_time = 1.0 / 30.0; + int pc = particles.size(); - float todo = pre_process_time; + PoolVector<float>::Write w = particle_data.write(); + PoolVector<Particle>::Read r = particles.read(); + float *ptr = w.ptr(); - while (todo >= 0) { - _particles_process(frame_time); - todo -= frame_time; - } - } + for (int i = 0; i < pc; i++) { - if (fixed_fps > 0) { - float frame_time = 1.0 / fixed_fps; - float decr = frame_time; + Transform2D t = inv_emission_transform * r[i].transform; - float ldelta = delta; - if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10 - ldelta = 0.1; - } else if (ldelta <= 0.0) { //unlikely but.. - ldelta = 0.001; - } - float todo = frame_remainder + ldelta; + if (r[i].active) { - while (todo >= frame_time) { - _particles_process(frame_time); - todo -= decr; - } + ptr[0] = t.elements[0][0]; + ptr[1] = t.elements[1][0]; + ptr[2] = 0; + ptr[3] = t.elements[2][0]; + ptr[4] = t.elements[0][1]; + ptr[5] = t.elements[1][1]; + ptr[6] = 0; + ptr[7] = t.elements[2][1]; - frame_remainder = todo; + } else { + zeromem(ptr, sizeof(float) * 8); + } - } else { - _particles_process(delta); + ptr += 13; + } } - - _update_particle_data_buffer(); } } void CPUParticles2D::convert_from_particles(Node *p_particles) { + Particles2D *particles = Object::cast_to<Particles2D>(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_COND_MSG(!particles, "Only Particles2D nodes can be converted to CPUParticles2D."); set_emitting(particles->is_emitting()); set_amount(particles->get_amount()); @@ -1089,6 +1163,8 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) { if (material.is_null()) return; + Vector3 dir = material->get_direction(); + set_direction(Vector2(dir.x, dir.y)); set_spread(material->get_spread()); set_flatness(material->get_flatness()); @@ -1108,6 +1184,7 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) { Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y); set_gravity(gravity); + set_lifetime_randomness(material->get_lifetime_randomness()); #define CONVERT_PARAM(m_param) \ set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \ @@ -1142,6 +1219,7 @@ void CPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles2D::set_pre_process_time); ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles2D::set_explosiveness_ratio); ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles2D::set_randomness_ratio); + ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles2D::set_lifetime_randomness); ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles2D::set_use_local_coordinates); ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles2D::set_fixed_fps); ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles2D::set_fractional_delta); @@ -1154,6 +1232,7 @@ void CPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles2D::get_pre_process_time); ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles2D::get_explosiveness_ratio); ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles2D::get_randomness_ratio); + ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles2D::get_lifetime_randomness); ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles2D::get_use_local_coordinates); ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles2D::get_fixed_fps); ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles2D::get_fractional_delta); @@ -1174,15 +1253,17 @@ void CPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount"); ADD_GROUP("Time", ""); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Drawing", ""); + // No visibility_rect property contrarily to Particles2D, it's updated automatically. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); @@ -1193,6 +1274,9 @@ void CPUParticles2D::_bind_methods() { //////////////////////////////// + ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles2D::set_direction); + ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles2D::get_direction); + ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread); ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread); @@ -1251,7 +1335,8 @@ void CPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors"); ADD_GROUP("Flags", "flag_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY); - ADD_GROUP("Spread", ""); + ADD_GROUP("Direction", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness"); ADD_GROUP("Gravity", ""); @@ -1263,12 +1348,10 @@ void CPUParticles2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY); - /* ADD_GROUP("Orbit Velocity", "orbit_"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY); -*/ ADD_GROUP("Linear Accel", "linear_"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); @@ -1324,10 +1407,12 @@ void CPUParticles2D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_MAX); BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); + BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); // Unused, but exposed for consistency with 3D. + BIND_ENUM_CONSTANT(FLAG_DISABLE_Z); // Unused, but exposed for consistency with 3D. BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); - BIND_ENUM_CONSTANT(EMISSION_SHAPE_CIRCLE); + BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE); BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS); BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); @@ -1340,6 +1425,7 @@ CPUParticles2D::CPUParticles2D() { frame_remainder = 0; cycle = 0; redraw = false; + emitting = false; mesh = VisualServer::get_singleton()->mesh_create(); multimesh = VisualServer::get_singleton()->multimesh_create(); @@ -1354,17 +1440,19 @@ CPUParticles2D::CPUParticles2D() { set_pre_process_time(0); set_explosiveness_ratio(0); set_randomness_ratio(0); + set_lifetime_randomness(0); set_use_local_coordinates(true); set_draw_order(DRAW_ORDER_INDEX); set_speed_scale(1); + set_direction(Vector2(1, 0)); set_spread(45); set_flatness(0); - set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1); - //set_param(PARAM_ORBIT_VELOCITY, 0); - set_param(PARAM_LINEAR_ACCEL, 0); + set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0); set_param(PARAM_ANGULAR_VELOCITY, 0); + set_param(PARAM_ORBIT_VELOCITY, 0); + set_param(PARAM_LINEAR_ACCEL, 0); set_param(PARAM_RADIAL_ACCEL, 0); set_param(PARAM_TANGENTIAL_ACCEL, 0); set_param(PARAM_DAMPING, 0); @@ -1377,7 +1465,7 @@ CPUParticles2D::CPUParticles2D() { set_emission_sphere_radius(1); set_emission_rect_extents(Vector2(1, 1)); - set_gravity(Vector2(0, 98.8)); + set_gravity(Vector2(0, 98)); for (int i = 0; i < PARAM_MAX; i++) { set_param_randomness(Parameter(i), 0); diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 23d2586331..47b4568dd4 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -35,10 +35,6 @@ #include "scene/2d/node_2d.h" #include "scene/resources/texture.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class CPUParticles2D : public Node2D { private: GDCLASS(CPUParticles2D, Node2D); @@ -68,12 +64,14 @@ public: enum Flags { FLAG_ALIGN_Y_TO_VELOCITY, + FLAG_ROTATE_Y, // Unused, but exposed for consistency with 3D. + FLAG_DISABLE_Z, // Unused, but exposed for consistency with 3D. FLAG_MAX }; enum EmissionShape { EMISSION_SHAPE_POINT, - EMISSION_SHAPE_CIRCLE, + EMISSION_SHAPE_SPHERE, EMISSION_SHAPE_RECTANGLE, EMISSION_SHAPE_POINTS, EMISSION_SHAPE_DIRECTED_POINTS, @@ -94,6 +92,7 @@ private: float hue_rot_rand; float anim_offset_rand; float time; + float lifetime; Color base_color; uint32_t seed; @@ -116,7 +115,7 @@ private: const Particle *particles; bool operator()(int p_a, int p_b) const { - return particles[p_a].time < particles[p_b].time; + return particles[p_a].time > particles[p_b].time; } }; @@ -137,11 +136,14 @@ private: float pre_process_time; float explosiveness_ratio; float randomness_ratio; + float lifetime_randomness; float speed_scale; bool local_coords; int fixed_fps; bool fractional_delta; + Transform2D inv_emission_transform; + DrawOrder draw_order; Ref<Texture> texture; @@ -149,6 +151,7 @@ private: //////// + Vector2 direction; float spread; float flatness; @@ -171,6 +174,7 @@ private: Vector2 gravity; + void _update_internal(); void _particles_process(float p_delta); void _update_particle_data_buffer(); @@ -195,6 +199,7 @@ public: void set_pre_process_time(float p_time); void set_explosiveness_ratio(float p_ratio); void set_randomness_ratio(float p_ratio); + void set_lifetime_randomness(float p_random); void set_visibility_aabb(const Rect2 &p_aabb); void set_use_local_coordinates(bool p_enable); void set_speed_scale(float p_scale); @@ -206,6 +211,7 @@ public: float get_pre_process_time() const; float get_explosiveness_ratio() const; float get_randomness_ratio() const; + float get_lifetime_randomness() const; Rect2 get_visibility_aabb() const; bool get_use_local_coordinates() const; float get_speed_scale() const; @@ -230,6 +236,9 @@ public: /////////////////// + void set_direction(Vector2 p_direction); + Vector2 get_direction() const; + void set_spread(float p_spread); float get_spread() const; @@ -248,7 +257,7 @@ public: void set_color(const Color &p_color); Color get_color() const; - void set_color_ramp(const Ref<Gradient> &p_texture); + void set_color_ramp(const Ref<Gradient> &p_ramp); Ref<Gradient> get_color_ramp() const; void set_particle_flag(Flags p_flag, bool p_enable); diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index 5b14b3e8e1..847d08b025 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -37,8 +37,8 @@ void Joint2D::_update_joint(bool p_only_free) { if (joint.is_valid()) { - if (ba.is_valid() && bb.is_valid()) - Physics2DServer::get_singleton()->body_remove_collision_exception(ba, bb); + if (ba.is_valid() && bb.is_valid() && exclude_from_collision) + Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, false); Physics2DServer::get_singleton()->free(joint); joint = RID(); @@ -61,10 +61,6 @@ void Joint2D::_update_joint(bool p_only_free) { if (!body_a || !body_b) return; - if (!body_a) { - SWAP(body_a, body_b); - } - joint = _configure_joint(body_a, body_b); if (!joint.is_valid()) @@ -135,6 +131,8 @@ void Joint2D::set_exclude_nodes_from_collision(bool p_enable) { if (exclude_from_collision == p_enable) return; + + _update_joint(true); exclude_from_collision = p_enable; _update_joint(); } diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 6b12db9e44..7b3eab175a 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -347,7 +347,7 @@ void Light2D::_notification(int p_what) { String Light2D::get_configuration_warning() const { if (!texture.is_valid()) { - return TTR("A texture with the shape of the light must be supplied to the 'texture' property."); + return TTR("A texture with the shape of the light must be supplied to the \"Texture\" property."); } return String(); @@ -435,7 +435,7 @@ void Light2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_energy", "get_energy"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), "set_mode", "get_mode"); ADD_GROUP("Range", "range_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_height", PROPERTY_HINT_RANGE, "-2048,2048,0.1,or_lesser,or_greater"), "set_height", "get_height"); diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 3a3f90ac4b..313b23b9d4 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -268,7 +268,7 @@ String LightOccluder2D::get_configuration_warning() const { } if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) { - return TTR("The occluder polygon for this occluder is empty. Please draw a polygon!"); + return TTR("The occluder polygon for this occluder is empty. Please draw a polygon."); } return String(); diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index ba06b3ebff..ad405fabbb 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -38,13 +38,13 @@ VARIANT_ENUM_CAST(Line2D::LineJointMode) VARIANT_ENUM_CAST(Line2D::LineCapMode) VARIANT_ENUM_CAST(Line2D::LineTextureMode) -Line2D::Line2D() : - Node2D() { +Line2D::Line2D() { _joint_mode = LINE_JOINT_SHARP; _begin_cap_mode = LINE_CAP_NONE; _end_cap_mode = LINE_CAP_NONE; _width = 10; _default_color = Color(0.4, 0.5, 1); + _texture_mode = LINE_TEXTURE_NONE; _sharp_limit = 2.f; _round_precision = 8; } @@ -84,10 +84,10 @@ void Line2D::set_points(const PoolVector<Vector2> &p_points) { update(); } -void Line2D::set_width(float width) { - if (width < 0.0) - width = 0.0; - _width = width; +void Line2D::set_width(float p_width) { + if (p_width < 0.0) + p_width = 0.0; + _width = p_width; update(); } @@ -95,16 +95,37 @@ float Line2D::get_width() const { return _width; } +void Line2D::set_curve(const Ref<Curve> &p_curve) { + // Cleanup previous connection if any + if (_curve.is_valid()) { + _curve->disconnect(CoreStringNames::get_singleton()->changed, this, "_curve_changed"); + } + + _curve = p_curve; + + // Connect to the curve so the line will update when it is changed + if (_curve.is_valid()) { + _curve->connect(CoreStringNames::get_singleton()->changed, this, "_curve_changed"); + } + + update(); +} + +Ref<Curve> Line2D::get_curve() const { + return _curve; +} + PoolVector<Vector2> Line2D::get_points() const { return _points; } -void Line2D::set_point_position(int i, Vector2 pos) { - _points.set(i, pos); +void Line2D::set_point_position(int i, Vector2 p_pos) { + _points.set(i, p_pos); update(); } Vector2 Line2D::get_point_position(int i) const { + ERR_FAIL_INDEX_V(i, _points.size(), Vector2()); return _points.get(i); } @@ -120,11 +141,11 @@ void Line2D::clear_points() { } } -void Line2D::add_point(Vector2 pos, int atpos) { - if (atpos < 0 || _points.size() < atpos) { - _points.append(pos); +void Line2D::add_point(Vector2 p_pos, int p_atpos) { + if (p_atpos < 0 || _points.size() < p_atpos) { + _points.append(p_pos); } else { - _points.insert(atpos, pos); + _points.insert(p_atpos, p_pos); } update(); } @@ -134,8 +155,8 @@ void Line2D::remove_point(int i) { update(); } -void Line2D::set_default_color(Color color) { - _default_color = color; +void Line2D::set_default_color(Color p_color) { + _default_color = p_color; update(); } @@ -143,18 +164,18 @@ Color Line2D::get_default_color() const { return _default_color; } -void Line2D::set_gradient(const Ref<Gradient> &gradient) { +void Line2D::set_gradient(const Ref<Gradient> &p_gradient) { // Cleanup previous connection if any if (_gradient.is_valid()) { - (**_gradient).disconnect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed"); + _gradient->disconnect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed"); } - _gradient = gradient; + _gradient = p_gradient; // Connect to the gradient so the line will update when the ColorRamp is changed if (_gradient.is_valid()) { - (**_gradient).connect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed"); + _gradient->connect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed"); } update(); @@ -164,8 +185,8 @@ Ref<Gradient> Line2D::get_gradient() const { return _gradient; } -void Line2D::set_texture(const Ref<Texture> &texture) { - _texture = texture; +void Line2D::set_texture(const Ref<Texture> &p_texture) { + _texture = p_texture; update(); } @@ -173,8 +194,8 @@ Ref<Texture> Line2D::get_texture() const { return _texture; } -void Line2D::set_texture_mode(const LineTextureMode mode) { - _texture_mode = mode; +void Line2D::set_texture_mode(const LineTextureMode p_mode) { + _texture_mode = p_mode; update(); } @@ -182,8 +203,8 @@ Line2D::LineTextureMode Line2D::get_texture_mode() const { return _texture_mode; } -void Line2D::set_joint_mode(LineJointMode mode) { - _joint_mode = mode; +void Line2D::set_joint_mode(LineJointMode p_mode) { + _joint_mode = p_mode; update(); } @@ -191,8 +212,8 @@ Line2D::LineJointMode Line2D::get_joint_mode() const { return _joint_mode; } -void Line2D::set_begin_cap_mode(LineCapMode mode) { - _begin_cap_mode = mode; +void Line2D::set_begin_cap_mode(LineCapMode p_mode) { + _begin_cap_mode = p_mode; update(); } @@ -200,8 +221,8 @@ Line2D::LineCapMode Line2D::get_begin_cap_mode() const { return _begin_cap_mode; } -void Line2D::set_end_cap_mode(LineCapMode mode) { - _end_cap_mode = mode; +void Line2D::set_end_cap_mode(LineCapMode p_mode) { + _end_cap_mode = p_mode; update(); } @@ -217,10 +238,10 @@ void Line2D::_notification(int p_what) { } } -void Line2D::set_sharp_limit(float limit) { - if (limit < 0.f) - limit = 0.f; - _sharp_limit = limit; +void Line2D::set_sharp_limit(float p_limit) { + if (p_limit < 0.f) + p_limit = 0.f; + _sharp_limit = p_limit; update(); } @@ -228,10 +249,10 @@ float Line2D::get_sharp_limit() const { return _sharp_limit; } -void Line2D::set_round_precision(int precision) { - if (precision < 1) - precision = 1; - _round_precision = precision; +void Line2D::set_round_precision(int p_precision) { + if (p_precision < 1) + p_precision = 1; + _round_precision = p_precision; update(); } @@ -267,10 +288,11 @@ void Line2D::_draw() { lb.round_precision = _round_precision; lb.sharp_limit = _sharp_limit; lb.width = _width; + lb.curve = *_curve; RID texture_rid; if (_texture.is_valid()) { - texture_rid = (**_texture).get_rid(); + texture_rid = _texture->get_rid(); lb.tile_aspect = _texture->get_size().aspect(); } @@ -311,6 +333,10 @@ void Line2D::_gradient_changed() { update(); } +void Line2D::_curve_changed() { + update(); +} + // static void Line2D::_bind_methods() { @@ -330,6 +356,9 @@ void Line2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_width", "width"), &Line2D::set_width); ClassDB::bind_method(D_METHOD("get_width"), &Line2D::get_width); + ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Line2D::set_curve); + ClassDB::bind_method(D_METHOD("get_curve"), &Line2D::get_curve); + ClassDB::bind_method(D_METHOD("set_default_color", "color"), &Line2D::set_default_color); ClassDB::bind_method(D_METHOD("get_default_color"), &Line2D::get_default_color); @@ -359,6 +388,7 @@ void Line2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), "set_points", "get_points"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "width"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "width_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_color"), "set_default_color", "get_default_color"); ADD_GROUP("Fill", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient"); @@ -385,4 +415,5 @@ void Line2D::_bind_methods() { BIND_ENUM_CONSTANT(LINE_TEXTURE_STRETCH); ClassDB::bind_method(D_METHOD("_gradient_changed"), &Line2D::_gradient_changed); + ClassDB::bind_method(D_METHOD("_curve_changed"), &Line2D::_curve_changed); } diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h index 8a6f7b2dc5..14afa463ba 100644 --- a/scene/2d/line_2d.h +++ b/scene/2d/line_2d.h @@ -35,7 +35,7 @@ class Line2D : public Node2D { - GDCLASS(Line2D, Node2D) + GDCLASS(Line2D, Node2D); public: enum LineJointMode { @@ -78,6 +78,9 @@ public: void set_width(float width); float get_width() const; + void set_curve(const Ref<Curve> &curve); + Ref<Curve> get_curve() const; + void set_default_color(Color color); Color get_default_color() const; @@ -113,6 +116,7 @@ protected: private: void _gradient_changed(); + void _curve_changed(); private: PoolVector<Vector2> _points; @@ -120,6 +124,7 @@ private: LineCapMode _begin_cap_mode; LineCapMode _end_cap_mode; float _width; + Ref<Curve> _curve; Color _default_color; Ref<Gradient> _gradient; Ref<Texture> _texture; diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index eb09d3c9d3..6436b3878f 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -95,6 +95,7 @@ static inline Vector2 interpolate(const Rect2 &r, const Vector2 &v) { LineBuilder::LineBuilder() { joint_mode = Line2D::LINE_JOINT_SHARP; width = 10; + curve = NULL; default_color = Color(0.4, 0.5, 1); gradient = NULL; sharp_limit = 2.f; @@ -136,8 +137,8 @@ void LineBuilder::build() { Vector2 pos1 = points[1]; Vector2 f0 = (pos1 - pos0).normalized(); Vector2 u0 = rotate90(f0); - Vector2 pos_up0 = pos0 + u0 * hw; - Vector2 pos_down0 = pos0 - u0 * hw; + Vector2 pos_up0 = pos0; + Vector2 pos_down0 = pos0; Color color0; Color color1; @@ -145,12 +146,30 @@ void LineBuilder::build() { float current_distance0 = 0.f; float current_distance1 = 0.f; float total_distance = 0.f; + float width_factor = 1.f; _interpolate_color = gradient != NULL; + bool retrieve_curve = curve != NULL; bool distance_required = _interpolate_color || + retrieve_curve || texture_mode == Line2D::LINE_TEXTURE_TILE || texture_mode == Line2D::LINE_TEXTURE_STRETCH; - if (distance_required) + if (distance_required) { total_distance = calculate_total_distance(points); + //Adjust totalDistance. + // The line's outer length will be a little higher due to begin and end caps + if (begin_cap_mode == Line2D::LINE_CAP_BOX || begin_cap_mode == Line2D::LINE_CAP_ROUND) { + if (retrieve_curve) + total_distance += width * curve->interpolate_baked(0.f) * 0.5f; + else + total_distance += width * 0.5f; + } + if (end_cap_mode == Line2D::LINE_CAP_BOX || end_cap_mode == Line2D::LINE_CAP_ROUND) { + if (retrieve_curve) + total_distance += width * curve->interpolate_baked(1.f) * 0.5f; + else + total_distance += width * 0.5f; + } + } if (_interpolate_color) color0 = gradient->get_color(0); else @@ -159,22 +178,28 @@ void LineBuilder::build() { float uvx0 = 0.f; float uvx1 = 0.f; + if (retrieve_curve) + width_factor = curve->interpolate_baked(0.f); + + pos_up0 += u0 * hw * width_factor; + pos_down0 -= u0 * hw * width_factor; + // Begin cap if (begin_cap_mode == Line2D::LINE_CAP_BOX) { // Push back first vertices a little bit - pos_up0 -= f0 * hw; - pos_down0 -= f0 * hw; - // The line's outer length will be a little higher due to begin and end caps - total_distance += width; - current_distance0 += hw; + pos_up0 -= f0 * hw * width_factor; + pos_down0 -= f0 * hw * width_factor; + + current_distance0 += hw * width_factor; current_distance1 = current_distance0; } else if (begin_cap_mode == Line2D::LINE_CAP_ROUND) { if (texture_mode == Line2D::LINE_TEXTURE_TILE) { - uvx0 = 0.5f / tile_aspect; + uvx0 = width_factor * 0.5f / tile_aspect; + } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { + uvx0 = width * width_factor / total_distance; } - new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, fmin(uvx0 * 2, 1.f), 1.f)); - total_distance += width; - current_distance0 += hw; + new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, uvx0 * 2, 1.f)); + current_distance0 += hw * width_factor; current_distance1 = current_distance0; } @@ -206,13 +231,23 @@ void LineBuilder::build() { const float dp = u0.dot(f1); const Orientation orientation = (dp > 0.f ? UP : DOWN); + if (distance_required) { + current_distance1 += pos0.distance_to(pos1); + } + if (_interpolate_color) { + color1 = gradient->get_color_at_offset(current_distance1 / total_distance); + } + if (retrieve_curve) { + width_factor = curve->interpolate_baked(current_distance1 / total_distance); + } + Vector2 inner_normal0, inner_normal1; if (orientation == UP) { - inner_normal0 = u0 * hw; - inner_normal1 = u1 * hw; + inner_normal0 = u0 * hw * width_factor; + inner_normal1 = u1 * hw * width_factor; } else { - inner_normal0 = -u0 * hw; - inner_normal1 = -u1 * hw; + inner_normal0 = -u0 * hw * width_factor; + inner_normal1 = -u1 * hw * width_factor; } /* @@ -259,7 +294,8 @@ void LineBuilder::build() { Vector2 pos_up1, pos_down1; if (intersection_result == SEGMENT_INTERSECT) { // Fallback on bevel if sharp angle is too high (because it would produce very long miters) - if (current_joint_mode == Line2D::LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / hw_sq > sharp_limit_sq) { + float width_factor_sq = width_factor * width_factor; + if (current_joint_mode == Line2D::LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / (hw_sq * width_factor_sq) > sharp_limit_sq) { current_joint_mode = Line2D::LINE_JOINT_BEVEL; } if (current_joint_mode == Line2D::LINE_JOINT_SHARP) { @@ -271,9 +307,9 @@ void LineBuilder::build() { // Bevel or round if (orientation == UP) { pos_up1 = corner_pos_up; - pos_down1 = pos1 - u0 * hw; + pos_down1 = pos1 - u0 * hw * width_factor; } else { - pos_up1 = pos1 + u0 * hw; + pos_up1 = pos1 + u0 * hw * width_factor; pos_down1 = corner_pos_down; } } @@ -289,12 +325,6 @@ void LineBuilder::build() { // Add current line body quad // Triangles are clockwise - if (distance_required) { - current_distance1 += pos0.distance_to(pos1); - } - if (_interpolate_color) { - color1 = gradient->get_color_at_offset(current_distance1 / total_distance); - } if (texture_mode == Line2D::LINE_TEXTURE_TILE) { uvx1 = current_distance1 / (width * tile_aspect); } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { @@ -315,15 +345,15 @@ void LineBuilder::build() { } else { if (orientation == UP) { pos_up0 = corner_pos_up; - pos_down0 = pos1 - u1 * hw; + pos_down0 = pos1 - u1 * hw * width_factor; } else { - pos_up0 = pos1 + u1 * hw; + pos_up0 = pos1 + u1 * hw * width_factor; pos_down0 = corner_pos_down; } } } else { - pos_up0 = pos1 + u1 * hw; - pos_down0 = pos1 - u1 * hw; + pos_up0 = pos1 + u1 * hw * width_factor; + pos_down0 = pos1 - u1 * hw * width_factor; } // From this point, bu0 and bd0 concern the next segment @@ -362,26 +392,28 @@ void LineBuilder::build() { strip_begin(pos_up0, pos_down0, color1, uvx1); } } - // Last (or only) segment - pos1 = points[points.size() - 1]; - Vector2 pos_up1 = pos1 + u0 * hw; - Vector2 pos_down1 = pos1 - u0 * hw; - - // End cap (box) - if (end_cap_mode == Line2D::LINE_CAP_BOX) { - pos_up1 += f0 * hw; - pos_down1 += f0 * hw; - } - if (distance_required) { current_distance1 += pos0.distance_to(pos1); } if (_interpolate_color) { color1 = gradient->get_color(gradient->get_points_count() - 1); } + if (retrieve_curve) { + width_factor = curve->interpolate_baked(1.f); + } + + Vector2 pos_up1 = pos1 + u0 * hw * width_factor; + Vector2 pos_down1 = pos1 - u0 * hw * width_factor; + + // End cap (box) + if (end_cap_mode == Line2D::LINE_CAP_BOX) { + pos_up1 += f0 * hw * width_factor; + pos_down1 += f0 * hw * width_factor; + } + if (texture_mode == Line2D::LINE_TEXTURE_TILE) { uvx1 = current_distance1 / (width * tile_aspect); } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { @@ -394,7 +426,13 @@ void LineBuilder::build() { if (end_cap_mode == Line2D::LINE_CAP_ROUND) { // Note: color is not used in case we don't interpolate... Color color = _interpolate_color ? gradient->get_color(gradient->get_points_count() - 1) : Color(0, 0, 0); - new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f / tile_aspect, 0.f, 1.0f / tile_aspect, 1.f)); + float dist = 0; + if (texture_mode == Line2D::LINE_TEXTURE_TILE) { + dist = width_factor / tile_aspect; + } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { + dist = width * width_factor / total_distance; + } + new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f * dist, 0.f, dist, 1.f)); } } diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index b961385e33..91b4518f9b 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -45,6 +45,7 @@ public: Line2D::LineCapMode begin_cap_mode; Line2D::LineCapMode end_cap_mode; float width; + Curve *curve; Color default_color; Gradient *gradient; Line2D::LineTextureMode texture_mode; diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h index 4d81c8088a..af552415ca 100644 --- a/scene/2d/mesh_instance_2d.h +++ b/scene/2d/mesh_instance_2d.h @@ -34,7 +34,7 @@ #include "scene/2d/node_2d.h" class MeshInstance2D : public Node2D { - GDCLASS(MeshInstance2D, Node2D) + GDCLASS(MeshInstance2D, Node2D); Ref<Mesh> mesh; diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp index 72b5f2fb12..c7d2dabbae 100644 --- a/scene/2d/navigation_2d.cpp +++ b/scene/2d/navigation_2d.cpp @@ -92,7 +92,6 @@ void Navigation2D::_navpoly_link(int p_id) { if (!valid) { nm.polygons.pop_back(); ERR_CONTINUE(!valid); - continue; } p.center = center / plen; @@ -542,7 +541,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect if (CLOCK_TANGENT(apex_point, portal_left, left) >= 0) { //process - if (Math::is_zero_approx(portal_left.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) { + if (portal_left.is_equal_approx(apex_point) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) { left_poly = p; portal_left = left; } else { @@ -552,7 +551,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect left_poly = p; portal_left = apex_point; portal_right = apex_point; - if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point))) + if (!path.size() || !path[path.size() - 1].is_equal_approx(apex_point)) path.push_back(apex_point); skip = true; } @@ -560,7 +559,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect if (!skip && CLOCK_TANGENT(apex_point, portal_right, right) <= 0) { //process - if (Math::is_zero_approx(portal_right.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) { + if (portal_right.is_equal_approx(apex_point) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) { right_poly = p; portal_right = right; } else { @@ -570,7 +569,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect right_poly = p; portal_right = apex_point; portal_left = apex_point; - if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point))) + if (!path.size() || !path[path.size() - 1].is_equal_approx(apex_point)) path.push_back(apex_point); } } @@ -596,7 +595,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect } } - if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(begin_point))) { + if (!path.size() || !path[path.size() - 1].is_equal_approx(begin_point)) { path.push_back(begin_point); // Add the begin point } else { path.write[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point @@ -604,7 +603,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect path.invert(); - if (path.size() <= 1 || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(end_point))) { + if (path.size() <= 1 || !path[path.size() - 1].is_equal_approx(end_point)) { path.push_back(end_point); // Add the end point } else { path.write[path.size() - 1] = end_point; // Replace last midpoint by the exact end point diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index e389d5f98f..678db85ff0 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -271,7 +271,7 @@ void NavigationPolygon::make_polygons_from_outlines() { struct Polygon p; - for (int i = 0; i < tp.GetNumPoints(); i++) { + for (int64_t i = 0; i < tp.GetNumPoints(); i++) { Map<Vector2, int>::Element *E = points.find(tp[i]); if (!E) { diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index f4430d93f6..336c8aa78e 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -437,7 +437,7 @@ void Node2D::_bind_methods() { ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform"); diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 9a6b63b9a3..0823e09110 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -69,6 +69,9 @@ Size2 ParallaxLayer::get_motion_offset() const { void ParallaxLayer::_update_mirroring() { + if (!is_inside_tree()) + return; + ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent()); if (pb) { diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 9701998f5d..0bf8237d37 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -41,17 +41,23 @@ void Particles2D::set_emitting(bool p_emitting) { VS::get_singleton()->particles_set_emitting(particles, p_emitting); + + if (p_emitting && one_shot) { + set_process_internal(true); + } else if (!p_emitting) { + set_process_internal(false); + } } void Particles2D::set_amount(int p_amount) { - ERR_FAIL_COND(p_amount < 1); + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1."); amount = p_amount; VS::get_singleton()->particles_set_amount(particles, amount); } void Particles2D::set_lifetime(float p_lifetime) { - ERR_FAIL_COND(p_lifetime <= 0); + ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; VS::get_singleton()->particles_set_lifetime(particles, lifetime); } @@ -60,8 +66,16 @@ void Particles2D::set_one_shot(bool p_enable) { one_shot = p_enable; VS::get_singleton()->particles_set_one_shot(particles, one_shot); - if (!one_shot && is_emitting()) - VisualServer::get_singleton()->particles_restart(particles); + + if (is_emitting()) { + + set_process_internal(true); + if (!one_shot) + VisualServer::get_singleton()->particles_restart(particles); + } + + if (!one_shot) + set_process_internal(false); } void Particles2D::set_pre_process_time(float p_time) { @@ -278,6 +292,7 @@ void Particles2D::_validate_property(PropertyInfo &property) const { void Particles2D::restart() { VS::get_singleton()->particles_restart(particles); + VS::get_singleton()->particles_set_emitting(particles, true); } void Particles2D::_notification(int p_what) { @@ -313,6 +328,14 @@ void Particles2D::_notification(int p_what) { if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { _update_particle_emission_transform(); } + + if (p_what == NOTIFICATION_INTERNAL_PROCESS) { + + if (one_shot && !is_emitting()) { + _change_notify(); + set_process_internal(false); + } + } } void Particles2D::_bind_methods() { @@ -387,6 +410,7 @@ Particles2D::Particles2D() { particles = VS::get_singleton()->particles_create(); + one_shot = false; // Needed so that set_emitting doesn't access uninitialized values set_emitting(true); set_one_shot(false); set_amount(8); diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h index a0104b4b16..0276978f83 100644 --- a/scene/2d/particles_2d.h +++ b/scene/2d/particles_2d.h @@ -37,7 +37,7 @@ class Particles2D : public Node2D { private: - GDCLASS(Particles2D, Node2D) + GDCLASS(Particles2D, Node2D); public: enum DrawOrder { diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index e062067248..55c8c7f229 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -58,7 +58,7 @@ Rect2 Path2D::_edit_get_rect() const { } bool Path2D::_edit_use_rect() const { - return true; + return curve.is_valid() && curve->get_point_count() != 0; } bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { @@ -110,7 +110,7 @@ void Path2D::_notification(int p_what) { real_t frac = j / 8.0; Vector2 p = curve->interpolate(i, frac); - draw_line(prev_p, p, color, line_width); + draw_line(prev_p, p, color, line_width, true); prev_p = p; } } diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 578c9aa5f9..3a4f397fe0 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -157,10 +157,7 @@ void PhysicsBody2D::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node); - if (!physics_body) { - ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type"); - } - ERR_FAIL_COND(!physics_body); + ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody type."); Physics2DServer::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid()); } @@ -168,10 +165,7 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(p_node); - if (!physics_body) { - ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type"); - } - ERR_FAIL_COND(!physics_body); + ERR_FAIL_COND_MSG(!physics_body, "Collision exception only works between two objects of PhysicsBody type."); Physics2DServer::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid()); } @@ -203,10 +197,9 @@ void StaticBody2D::set_friction(real_t p_friction) { return; } - ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead."); - ERR_FAIL_COND(p_friction < 0 || p_friction > 1); + ERR_FAIL_COND_MSG(p_friction < 0 || p_friction > 1, "Friction must be between 0 and 1."); if (physics_material_override.is_null()) { physics_material_override.instance(); @@ -217,8 +210,7 @@ void StaticBody2D::set_friction(real_t p_friction) { real_t StaticBody2D::get_friction() const { - ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead."); if (physics_material_override.is_null()) { return 1; @@ -233,10 +225,9 @@ void StaticBody2D::set_bounce(real_t p_bounce) { return; } - ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead."); - ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); + ERR_FAIL_COND_MSG(p_bounce < 0 || p_bounce > 1, "Bounce must be between 0 and 1."); if (physics_material_override.is_null()) { physics_material_override.instance(); @@ -247,8 +238,7 @@ void StaticBody2D::set_bounce(real_t p_bounce) { real_t StaticBody2D::get_bounce() const { - ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead."); if (physics_material_override.is_null()) { return 0; @@ -604,7 +594,7 @@ real_t RigidBody2D::get_mass() const { void RigidBody2D::set_inertia(real_t p_inertia) { - ERR_FAIL_COND(p_inertia <= 0); + ERR_FAIL_COND(p_inertia < 0); Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_INERTIA, p_inertia); } @@ -630,10 +620,9 @@ void RigidBody2D::set_friction(real_t p_friction) { return; } - ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead."); - ERR_FAIL_COND(p_friction < 0 || p_friction > 1); + ERR_FAIL_COND_MSG(p_friction < 0 || p_friction > 1, "Friction must be between 0 and 1."); if (physics_material_override.is_null()) { physics_material_override.instance(); @@ -643,8 +632,7 @@ void RigidBody2D::set_friction(real_t p_friction) { } real_t RigidBody2D::get_friction() const { - ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead."); if (physics_material_override.is_null()) { return 1; @@ -659,8 +647,7 @@ void RigidBody2D::set_bounce(real_t p_bounce) { return; } - ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead."); ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); @@ -672,8 +659,7 @@ void RigidBody2D::set_bounce(real_t p_bounce) { } real_t RigidBody2D::get_bounce() const { - ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead."); if (physics_material_override.is_null()) { return 0; @@ -905,10 +891,7 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) { if (!p_enabled) { - if (contact_monitor->locked) { - ERR_EXPLAIN("Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\",false) instead"); - } - ERR_FAIL_COND(contact_monitor->locked); + ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead."); for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { @@ -963,7 +946,7 @@ String RigidBody2D::get_configuration_warning() const { if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) { if (warning != String()) { - warning += "\n"; + warning += "\n\n"; } warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); } @@ -1074,10 +1057,10 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_GROUP("Angular", "angular_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_GROUP("Applied Forces", "applied_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque"); @@ -1226,7 +1209,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_ return colliding; } -//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45. +//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { @@ -1283,7 +1266,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const //all is a wall on_wall = true; } else { - if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor + if (Math::acos(collision.normal.dot(p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor on_floor = true; on_floor_body = collision.collider_rid; @@ -1298,7 +1281,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const } } - } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling + } else if (Math::acos(collision.normal.dot(-p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling on_ceiling = true; } else { on_wall = true; @@ -1463,6 +1446,14 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) { void KinematicBody2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { last_valid_transform = get_global_transform(); + + // Reset move_and_slide() data. + on_floor = false; + on_floor_body = RID(); + on_ceiling = false; + on_wall = false; + colliders.clear(); + floor_velocity = Vector2(); } if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { @@ -1541,7 +1532,7 @@ Vector2 KinematicCollision2D::get_remainder() const { return collision.remainder; } Object *KinematicCollision2D::get_local_shape() const { - ERR_FAIL_COND_V(!owner, NULL); + if (!owner) return NULL; uint32_t ownerid = owner->shape_find_owner(collision.local_shape); return owner->shape_owner_get_owner(ownerid); } diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 89dd1e5341..66e5ce250f 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -157,8 +157,8 @@ private: bool operator<(const ShapePair &p_sp) const { if (body_shape == p_sp.body_shape) return local_shape < p_sp.local_shape; - else - return body_shape < p_sp.body_shape; + + return body_shape < p_sp.body_shape; } ShapePair() {} diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index f6f1bad581..5e14959e9d 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -76,7 +76,7 @@ Rect2 Polygon2D::_edit_get_rect() const { } bool Polygon2D::_edit_use_rect() const { - return true; + return polygon.size() > 0; } bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { @@ -842,7 +842,7 @@ void Polygon2D::_bind_methods() { ADD_GROUP("Texture", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation"); ADD_GROUP("Skeleton", ""); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton"); diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 8bccf117fd..e37407ceb3 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -33,11 +33,14 @@ #include "core/engine.h" #include "scene/resources/texture.h" +const float DEFAULT_GIZMO_EXTENTS = 10.0; + void Position2D::_draw_cross() { float extents = get_gizmo_extents(); - draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(1, 0.5, 0.5)); - draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.5, 1, 0.5)); + // Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`) + draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32)); + draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01)); } Rect2 Position2D::_edit_get_rect() const { diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index dc9cc2df15..f5ec3ef01a 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -35,9 +35,7 @@ class Position2D : public Node2D { - GDCLASS(Position2D, Node2D) - - const float DEFAULT_GIZMO_EXTENTS = 10.0; + GDCLASS(Position2D, Node2D); void _draw_cross(); diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 57dfe5176d..bf8d008bb2 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -100,6 +100,7 @@ Vector2 RayCast2D::get_collision_normal() const { void RayCast2D::set_enabled(bool p_enabled) { enabled = p_enabled; + update(); if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) set_physics_process_internal(p_enabled); if (!p_enabled) @@ -167,19 +168,25 @@ void RayCast2D::_notification(int p_what) { xf.rotate(cast_to.angle()); xf.translate(Vector2(cast_to.length(), 0)); - //Vector2 tip = Vector2(0,s->get_length()); - Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4); - draw_line(Vector2(), cast_to, dcol, 3); + // Draw an arrow indicating where the RayCast is pointing to + Color draw_col = get_tree()->get_debug_collisions_color(); + if (!enabled) { + float g = draw_col.get_v(); + draw_col.r = g; + draw_col.g = g; + draw_col.b = g; + } + draw_line(Vector2(), cast_to, draw_col, 2, true); Vector<Vector2> pts; - float tsize = 4; + float tsize = 8; pts.push_back(xf.xform(Vector2(tsize, 0))); pts.push_back(xf.xform(Vector2(0, 0.707 * tsize))); pts.push_back(xf.xform(Vector2(0, -0.707 * tsize))); Vector<Color> cols; for (int i = 0; i < 3; i++) - cols.push_back(dcol); + cols.push_back(draw_col); - draw_primitive(pts, cols, Vector<Vector2>()); //small arrow + draw_primitive(pts, cols, Vector<Vector2>()); } break; diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index 1c38a91877..fe8cc5a5fc 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -110,7 +110,7 @@ void RemoteTransform2D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { + case NOTIFICATION_ENTER_TREE: { _update_cache(); @@ -180,6 +180,10 @@ bool RemoteTransform2D::get_update_scale() const { return update_remote_scale; } +void RemoteTransform2D::force_update_cache() { + _update_cache(); +} + String RemoteTransform2D::get_configuration_warning() const { if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) { @@ -193,6 +197,7 @@ void RemoteTransform2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_remote_node", "path"), &RemoteTransform2D::set_remote_node); ClassDB::bind_method(D_METHOD("get_remote_node"), &RemoteTransform2D::get_remote_node); + ClassDB::bind_method(D_METHOD("force_update_cache"), &RemoteTransform2D::force_update_cache); ClassDB::bind_method(D_METHOD("set_use_global_coordinates", "use_global_coordinates"), &RemoteTransform2D::set_use_global_coordinates); ClassDB::bind_method(D_METHOD("get_use_global_coordinates"), &RemoteTransform2D::get_use_global_coordinates); diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h index 16a5417592..e85fe33fc6 100644 --- a/scene/2d/remote_transform_2d.h +++ b/scene/2d/remote_transform_2d.h @@ -69,6 +69,8 @@ public: void set_update_scale(const bool p_update); bool get_update_scale() const; + void force_update_cache(); + virtual String get_configuration_warning() const; RemoteTransform2D(); diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index aa15255384..bf43fca864 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -137,7 +137,7 @@ String Bone2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (!skeleton) { if (warning != String()) { - warning += "\n"; + warning += "\n\n"; } if (parent_bone) { warning += TTR("This Bone2D chain should end at a Skeleton2D node."); @@ -148,7 +148,7 @@ String Bone2D::get_configuration_warning() const { if (rest == Transform2D(0, 0, 0, 0, 0, 0)) { if (warning != String()) { - warning += "\n"; + warning += "\n\n"; } warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."); } diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index d24c0a1561..0f48b44387 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -36,7 +36,7 @@ class Skeleton2D; class Bone2D : public Node2D { - GDCLASS(Bone2D, Node2D) + GDCLASS(Bone2D, Node2D); friend class Skeleton2D; #ifdef TOOLS_ENABLED diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index a8c7622828..8cdfceea52 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -63,10 +63,7 @@ Rect2 Sprite::_edit_get_rect() const { } bool Sprite::_edit_use_rect() const { - if (texture.is_null()) - return false; - - return true; + return texture.is_valid(); } Rect2 Sprite::get_anchorable_rect() const { @@ -138,12 +135,12 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) { return; if (texture.is_valid()) - texture->remove_change_receptor(this); + texture->disconnect(CoreStringNames::get_singleton()->changed, this, "_texture_changed"); texture = p_texture; if (texture.is_valid()) - texture->add_change_receptor(this); + texture->connect(CoreStringNames::get_singleton()->changed, this, "_texture_changed"); update(); emit_signal("texture_changed"); @@ -262,6 +259,7 @@ void Sprite::set_frame(int p_frame) { frame = p_frame; _change_notify("frame"); + _change_notify("frame_coords"); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -270,9 +268,20 @@ int Sprite::get_frame() const { return frame; } +void Sprite::set_frame_coords(const Vector2 &p_coord) { + ERR_FAIL_INDEX(int(p_coord.x), hframes); + ERR_FAIL_INDEX(int(p_coord.y), vframes); + + set_frame(int(p_coord.y) * hframes + int(p_coord.x)); +} + +Vector2 Sprite::get_frame_coords() const { + return Vector2(frame % hframes, frame / hframes); +} + void Sprite::set_vframes(int p_amount) { - ERR_FAIL_COND(p_amount < 1); + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1."); vframes = p_amount; update(); item_rect_changed(); @@ -285,7 +294,7 @@ int Sprite::get_vframes() const { void Sprite::set_hframes(int p_amount) { - ERR_FAIL_COND(p_amount < 1); + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1."); hframes = p_amount; update(); item_rect_changed(); @@ -374,18 +383,21 @@ Rect2 Sprite::get_rect() const { void Sprite::_validate_property(PropertyInfo &property) const { if (property.name == "frame") { - - property.hint = PROPERTY_HINT_SPRITE_FRAME; - + property.hint = PROPERTY_HINT_RANGE; property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; + } + + if (property.name == "frame_coords") { + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } } -void Sprite::_changed_callback(Object *p_changed, const char *p_prop) { +void Sprite::_texture_changed() { // Changes to the texture need to trigger an update to make // the editor redraw the sprite with the updated texture. - if (texture.is_valid() && texture.ptr() == p_changed) { + if (texture.is_valid()) { update(); } } @@ -424,6 +436,9 @@ void Sprite::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame); ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame); + ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite::set_frame_coords); + ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite::get_frame_coords); + ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite::set_vframes); ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite::get_vframes); @@ -432,6 +447,8 @@ void Sprite::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rect"), &Sprite::get_rect); + ClassDB::bind_method(D_METHOD("_texture_changed"), &Sprite::_texture_changed); + ADD_SIGNAL(MethodInfo("frame_changed")); ADD_SIGNAL(MethodInfo("texture_changed")); @@ -445,7 +462,8 @@ void Sprite::_bind_methods() { ADD_GROUP("Animation", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); @@ -468,6 +486,4 @@ Sprite::Sprite() { } Sprite::~Sprite() { - if (texture.is_valid()) - texture->remove_change_receptor(this); } diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index e38db3a299..d3c0112e62 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -57,6 +57,8 @@ class Sprite : public Node2D { void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const; + void _texture_changed(); + protected: void _notification(int p_what); @@ -64,8 +66,6 @@ protected: virtual void _validate_property(PropertyInfo &property) const; - virtual void _changed_callback(Object *p_changed, const char *p_prop); - public: virtual Dictionary _edit_get_state() const; virtual void _edit_set_state(const Dictionary &p_state); @@ -110,6 +110,9 @@ public: void set_frame(int p_frame); int get_frame() const; + void set_frame_coords(const Vector2 &p_coord); + Vector2 get_frame_coords() const; + void set_vframes(int p_amount); int get_vframes() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 2b43861eea..173214dfe4 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -30,9 +30,11 @@ #include "tile_map.h" +#include "collision_object_2d.h" #include "core/io/marshalls.h" #include "core/method_bind_ext.gen.inc" #include "core/os/os.h" +#include "scene/2d/area_2d.h" #include "servers/physics_2d_server.h" int TileMap::_get_quadrant_size() const { @@ -60,14 +62,21 @@ void TileMap::_notification(int p_what) { c = Object::cast_to<Node2D>(c->get_parent()); } + if (use_parent) { + _clear_quadrants(); + collision_parent = Object::cast_to<CollisionObject2D>(get_parent()); + } + pending_update = true; _recreate_quadrants(); update_dirty_quadrants(); RID space = get_world_2d()->get_space(); _update_quadrant_transform(); _update_quadrant_space(space); + update_configuration_warning(); } break; + case NOTIFICATION_EXIT_TREE: { _update_quadrant_space(RID()); @@ -82,30 +91,46 @@ void TileMap::_notification(int p_what) { q.navpoly_ids.clear(); } + if (collision_parent) { + collision_parent->remove_shape_owner(q.shape_owner_id); + q.shape_owner_id = -1; + } + for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) { VS::get_singleton()->free(F->get().id); } q.occluder_instances.clear(); } + collision_parent = NULL; navigation = NULL; } break; + case NOTIFICATION_TRANSFORM_CHANGED: { //move stuff _update_quadrant_transform(); } break; + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + + if (use_parent) { + _recreate_quadrants(); + } + + } break; } } void TileMap::_update_quadrant_space(const RID &p_space) { - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { + if (!use_parent) { + for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { - Quadrant &q = E->get(); - Physics2DServer::get_singleton()->body_set_space(q.body, p_space); + Quadrant &q = E->get(); + Physics2DServer::get_singleton()->body_set_space(q.body, p_space); + } } } @@ -116,6 +141,10 @@ void TileMap::_update_quadrant_transform() { Transform2D global_transform = get_global_transform(); + Transform2D local_transform; + if (collision_parent) + local_transform = get_transform(); + Transform2D nav_rel; if (navigation) nav_rel = get_relative_transform_to_parent(navigation); @@ -125,8 +154,11 @@ void TileMap::_update_quadrant_transform() { Quadrant &q = E->get(); Transform2D xform; xform.set_origin(q.pos); - xform = global_transform * xform; - Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform); + + if (!use_parent) { + xform = global_transform * xform; + Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform); + } if (navigation) { for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) { @@ -184,7 +216,7 @@ Size2 TileMap::get_cell_size() const { void TileMap::set_quadrant_size(int p_size) { - ERR_FAIL_COND(p_size < 1); + ERR_FAIL_COND_MSG(p_size < 1, "Quadrant size cannot be smaller than 1."); _clear_quadrants(); quadrant_size = p_size; @@ -202,6 +234,25 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Size2 s = p_sc; Vector2 offset = p_offset; + if (compatibility_mode && !centered_textures) { + + if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) { + offset.y += cell_size.y; + } else if (tile_origin == TILE_ORIGIN_CENTER) { + offset += cell_size / 2; + } + + if (s.y > s.x) { + if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) { + offset.y += s.y - s.x; + } + } else if (s.y < s.x) { + if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose)) { + offset.x += s.x - s.y; + } + } + } + if (p_cell.transpose) { SWAP(xform.elements[0].x, xform.elements[0].y); SWAP(xform.elements[1].x, xform.elements[1].y); @@ -212,19 +263,67 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const if (p_cell.flip_h) { xform.elements[0].x = -xform.elements[0].x; xform.elements[1].x = -xform.elements[1].x; - offset.x = s.x - offset.x; + if (compatibility_mode && !centered_textures) { + if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) { + offset.x = s.x - offset.x; + } else if (tile_origin == TILE_ORIGIN_CENTER) { + offset.x = s.x - offset.x / 2; + } + } else { + offset.x = s.x - offset.x; + } } if (p_cell.flip_v) { xform.elements[0].y = -xform.elements[0].y; xform.elements[1].y = -xform.elements[1].y; - offset.y = s.y - offset.y; + if (compatibility_mode && !centered_textures) { + if (tile_origin == TILE_ORIGIN_TOP_LEFT) { + offset.y = s.y - offset.y; + } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) { + offset.y += s.y; + } else if (tile_origin == TILE_ORIGIN_CENTER) { + offset.y += s.y; + } + } else { + offset.y = s.y - offset.y; + } } - offset += cell_size / 2 - s / 2; + if (centered_textures) { + offset += cell_size / 2 - s / 2; + } xform.elements[2] += offset; } +void TileMap::_add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata) { + Physics2DServer *ps = Physics2DServer::get_singleton(); + + if (!use_parent) { + ps->body_add_shape(p_q.body, p_shape->get_rid(), p_xform); + ps->body_set_shape_metadata(p_q.body, shape_idx, p_metadata); + ps->body_set_shape_as_one_way_collision(p_q.body, shape_idx, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin); + + } else if (collision_parent) { + Transform2D xform = p_xform; + xform.set_origin(xform.get_origin() + p_q.pos); + + collision_parent->shape_owner_add_shape(p_q.shape_owner_id, p_shape); + + int real_index = collision_parent->shape_owner_get_shape_index(p_q.shape_owner_id, shape_idx); + RID rid = collision_parent->get_rid(); + + if (Object::cast_to<Area2D>(collision_parent) != NULL) { + ps->area_set_shape_transform(rid, real_index, get_transform() * xform); + } else { + ps->body_set_shape_transform(rid, real_index, get_transform() * xform); + ps->body_set_shape_metadata(rid, real_index, p_metadata); + ps->body_set_shape_as_one_way_collision(rid, real_index, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin); + } + } + shape_idx++; +} + void TileMap::update_dirty_quadrants() { if (!pending_update) @@ -268,7 +367,11 @@ void TileMap::update_dirty_quadrants() { q.canvas_items.clear(); - ps->body_clear_shapes(q.body); + if (!use_parent) { + ps->body_clear_shapes(q.body); + } else if (collision_parent) { + collision_parent->shape_owner_clear_shapes(q.shape_owner_id); + } int shape_idx = 0; if (navigation) { @@ -370,11 +473,23 @@ void TileMap::update_dirty_quadrants() { rect.size.x += fp_adjust; rect.size.y += fp_adjust; + if (compatibility_mode && !centered_textures) { + if (rect.size.y > rect.size.x) { + if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose)) + tile_ofs.y += rect.size.y - rect.size.x; + } else if (rect.size.y < rect.size.x) { + if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose)) + tile_ofs.x += rect.size.x - rect.size.y; + } + } + if (c.transpose) { SWAP(tile_ofs.x, tile_ofs.y); - rect.position.x += cell_size.x / 2 - rect.size.y / 2; - rect.position.y += cell_size.y / 2 - rect.size.x / 2; - } else { + if (centered_textures) { + rect.position.x += cell_size.x / 2 - rect.size.y / 2; + rect.position.y += cell_size.y / 2 - rect.size.x / 2; + } + } else if (centered_textures) { rect.position += cell_size / 2 - rect.size / 2; } @@ -388,7 +503,43 @@ void TileMap::update_dirty_quadrants() { tile_ofs.y = -tile_ofs.y; } - rect.position += tile_ofs; + if (compatibility_mode && !centered_textures) { + if (tile_origin == TILE_ORIGIN_TOP_LEFT) { + rect.position += tile_ofs; + + } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) { + + rect.position += tile_ofs; + + if (c.transpose) { + if (c.flip_h) + rect.position.x -= cell_size.x; + else + rect.position.x += cell_size.x; + } else { + if (c.flip_v) + rect.position.y -= cell_size.y; + else + rect.position.y += cell_size.y; + } + + } else if (tile_origin == TILE_ORIGIN_CENTER) { + + rect.position += tile_ofs; + + if (c.flip_h) + rect.position.x -= cell_size.x / 2; + else + rect.position.x += cell_size.x / 2; + + if (c.flip_v) + rect.position.y -= cell_size.y / 2; + else + rect.position.y += cell_size.y / 2; + } + } else { + rect.position += tile_ofs; + } Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id); Color modulate = tile_set->tile_get_modulate(c.id); @@ -426,10 +577,7 @@ void TileMap::update_dirty_quadrants() { for (int k = 0; k < _shapes.size(); k++) { Ref<ConvexPolygonShape2D> convex = _shapes[k]; if (convex.is_valid()) { - ps->body_add_shape(q.body, convex->get_rid(), xform); - ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y)); - ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin); - shape_idx++; + _add_shape(shape_idx, q, convex, shapes[j], xform, Vector2(E->key().x, E->key().y)); #ifdef DEBUG_ENABLED } else { print_error("The TileSet assigned to the TileMap " + get_name() + " has an invalid convex shape."); @@ -437,10 +585,7 @@ void TileMap::update_dirty_quadrants() { } } } else { - ps->body_add_shape(q.body, shape->get_rid(), xform); - ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y)); - ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin); - shape_idx++; + _add_shape(shape_idx, q, shape, shapes[j], xform, Vector2(E->key().x, E->key().y)); } } } @@ -615,22 +760,29 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons xform.set_origin(q.pos); //q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); - q.body = Physics2DServer::get_singleton()->body_create(); - Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC); - - Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id()); - Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer); - Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask); - Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction); - Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce); - - if (is_inside_tree()) { - xform = get_global_transform() * xform; - RID space = get_world_2d()->get_space(); - Physics2DServer::get_singleton()->body_set_space(q.body, space); - } + if (!use_parent) { + q.body = Physics2DServer::get_singleton()->body_create(); + Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC); + + Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id()); + Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer); + Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask); + Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction); + Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce); - Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform); + if (is_inside_tree()) { + xform = get_global_transform() * xform; + RID space = get_world_2d()->get_space(); + Physics2DServer::get_singleton()->body_set_space(q.body, space); + } + + Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform); + } else if (collision_parent) { + xform = get_transform() * xform; + q.shape_owner_id = collision_parent->create_shape_owner(this); + } else { + q.shape_owner_id = -1; + } rect_cache_dirty = true; quadrant_order_dirty = true; @@ -640,7 +792,12 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) { Quadrant &q = Q->get(); - Physics2DServer::get_singleton()->free(q.body); + if (!use_parent) { + Physics2DServer::get_singleton()->free(q.body); + } else if (collision_parent) { + collision_parent->remove_shape_owner(q.shape_owner_id); + } + for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) { VisualServer::get_singleton()->free(E->get()); @@ -704,7 +861,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_ if (!E && p_tile == INVALID_CELL) return; //nothing to do - PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size()); + PosKey qk = pk.to_quadrant(_get_quadrant_size()); if (p_tile == INVALID_CELL) { //erase existing tile_map.erase(pk); @@ -798,6 +955,7 @@ void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end void TileMap::update_cell_bitmask(int p_x, int p_y) { + ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot update cell bitmask if Tileset is not open."); PosKey p(p_x, p_y); Map<PosKey, Cell>::Element *E = tile_map.find(p); if (E != NULL) { @@ -863,7 +1021,7 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) { E->get().autotile_coord_x = (int)coord.x; E->get().autotile_coord_y = (int)coord.y; - PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size()); + PosKey qk = p.to_quadrant(_get_quadrant_size()); Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk); _make_quadrant_dirty(Q); @@ -893,6 +1051,7 @@ void TileMap::update_dirty_bitmask() { void TileMap::fix_invalid_tiles() { + ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open."); for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) { @@ -960,7 +1119,7 @@ void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) c.autotile_coord_y = p_coord.y; tile_map[pk] = c; - PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size()); + PosKey qk = pk.to_quadrant(_get_quadrant_size()); Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk); if (!Q) @@ -987,7 +1146,7 @@ void TileMap::_recreate_quadrants() { for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { - PosKey qk(E->key().x / _get_quadrant_size(), E->key().y / _get_quadrant_size()); + PosKey qk = PosKey(E->key().x, E->key().y).to_quadrant(_get_quadrant_size()); Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk); if (!Q) { @@ -1046,6 +1205,8 @@ void TileMap::clear() { void TileMap::_set_tile_data(const PoolVector<int> &p_data) { + ERR_FAIL_COND(format > FORMAT_2); + int c = p_data.size(); PoolVector<int>::Read r = p_data.read(); @@ -1085,14 +1246,9 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) { coord_x = decode_uint16(&local[8]); coord_y = decode_uint16(&local[10]); } - /* - if (x<-20 || y <-20 || x>4000 || y>4000) - continue; - */ + set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y)); } - - format = FORMAT_2; } PoolVector<int> TileMap::_get_tile_data() const { @@ -1101,7 +1257,7 @@ PoolVector<int> TileMap::_get_tile_data() const { data.resize(tile_map.size() * 3); PoolVector<int>::Write w = data.write(); - format = FORMAT_2; + // Save in highest format int idx = 0; for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { @@ -1121,33 +1277,41 @@ PoolVector<int> TileMap::_get_tile_data() const { idx += 3; } - w = PoolVector<int>::Write(); + w.release(); return data; } Rect2 TileMap::_edit_get_rect() const { - const_cast<TileMap *>(this)->update_dirty_quadrants(); + if (pending_update) { + const_cast<TileMap *>(this)->update_dirty_quadrants(); + } else { + const_cast<TileMap *>(this)->_recompute_rect_cache(); + } return rect_cache; } void TileMap::set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { + if (!use_parent) { + for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { - Quadrant &q = E->get(); - Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer); + Quadrant &q = E->get(); + Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer); + } } } void TileMap::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { + if (!use_parent) { + for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { - Quadrant &q = E->get(); - Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask); + Quadrant &q = E->get(); + Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask); + } } } @@ -1183,13 +1347,40 @@ void TileMap::set_collision_use_kinematic(bool p_use_kinematic) { _recreate_quadrants(); } +bool TileMap::get_collision_use_parent() const { + + return use_parent; +} + +void TileMap::set_collision_use_parent(bool p_use_parent) { + + if (use_parent == p_use_parent) return; + + _clear_quadrants(); + + use_parent = p_use_parent; + set_notify_local_transform(use_parent); + + if (use_parent && is_inside_tree()) { + collision_parent = Object::cast_to<CollisionObject2D>(get_parent()); + } else { + collision_parent = NULL; + } + + _recreate_quadrants(); + _change_notify(); + update_configuration_warning(); +} + void TileMap::set_collision_friction(float p_friction) { friction = p_friction; - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { + if (!use_parent) { + for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { - Quadrant &q = E->get(); - Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction); + Quadrant &q = E->get(); + Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction); + } } } @@ -1201,10 +1392,12 @@ float TileMap::get_collision_friction() const { void TileMap::set_collision_bounce(float p_bounce) { bounce = p_bounce; - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { + if (!use_parent) { + for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { - Quadrant &q = E->get(); - Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce); + Quadrant &q = E->get(); + Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce); + } } } float TileMap::get_collision_bounce() const { @@ -1358,7 +1551,8 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const { ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5); } } break; - default: { + case HALF_OFFSET_DISABLED: { + // Nothing to do. } } } @@ -1369,7 +1563,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "format") { if (p_value.get_type() == Variant::INT) { - format = (DataFormat)(p_value.operator int64_t()); + format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading return true; } } else if (p_name == "tile_data") { @@ -1385,7 +1579,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "format") { - r_ret = format; + r_ret = FORMAT_2; // When saving, always save highest format return true; } else if (p_name == "tile_data") { r_ret = _get_tile_data(); @@ -1403,6 +1597,12 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(p); } +void TileMap::_validate_property(PropertyInfo &property) const { + if (use_parent && property.name != "collision_use_parent" && property.name.begins_with("collision_")) { + property.usage = PROPERTY_USAGE_NOEDITOR; + } +} + Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const { return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs); @@ -1415,26 +1615,27 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const { switch (half_offset) { case HALF_OFFSET_X: { - if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) { + if (int(floor(ret.y)) & 1) { ret.x -= 0.5; } } break; case HALF_OFFSET_NEGATIVE_X: { - if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) { + if (int(floor(ret.y)) & 1) { ret.x += 0.5; } } break; case HALF_OFFSET_Y: { - if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) { + if (int(floor(ret.x)) & 1) { ret.y -= 0.5; } } break; case HALF_OFFSET_NEGATIVE_Y: { - if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) { + if (int(floor(ret.x)) & 1) { ret.y += 0.5; } } break; - default: { + case HALF_OFFSET_DISABLED: { + // Nothing to do. } } @@ -1460,6 +1661,32 @@ bool TileMap::is_y_sort_mode_enabled() const { return y_sort_mode; } +void TileMap::set_compatibility_mode(bool p_enable) { + + _clear_quadrants(); + compatibility_mode = p_enable; + _recreate_quadrants(); + emit_signal("settings_changed"); +} + +bool TileMap::is_compatibility_mode_enabled() const { + + return compatibility_mode; +} + +void TileMap::set_centered_textures(bool p_enable) { + + _clear_quadrants(); + centered_textures = p_enable; + _recreate_quadrants(); + emit_signal("settings_changed"); +} + +bool TileMap::is_centered_textures_enabled() const { + + return centered_textures; +} + Array TileMap::get_used_cells() const { Array a; @@ -1551,6 +1778,20 @@ bool TileMap::get_clip_uv() const { return clip_uv; } +String TileMap::get_configuration_warning() const { + + String warning = Node2D::get_configuration_warning(); + + if (use_parent && !collision_parent) { + if (!warning.empty()) { + warning += "\n\n"; + } + return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."); + } + + return warning; +} + void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset); @@ -1583,9 +1824,18 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode); ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled); + ClassDB::bind_method(D_METHOD("set_compatibility_mode", "enable"), &TileMap::set_compatibility_mode); + ClassDB::bind_method(D_METHOD("is_compatibility_mode_enabled"), &TileMap::is_compatibility_mode_enabled); + + ClassDB::bind_method(D_METHOD("set_centered_textures", "enable"), &TileMap::set_centered_textures); + ClassDB::bind_method(D_METHOD("is_centered_textures_enabled"), &TileMap::is_centered_textures_enabled); + ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic); ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic); + ClassDB::bind_method(D_METHOD("set_collision_use_parent", "use_parent"), &TileMap::set_collision_use_parent); + ClassDB::bind_method(D_METHOD("get_collision_use_parent"), &TileMap::get_collision_use_parent); + ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer); ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer); @@ -1648,9 +1898,12 @@ void TileMap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compatibility_mode"), "set_compatibility_mode", "is_compatibility_mode_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered_textures"), "set_centered_textures", "is_centered_textures_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv"); ADD_GROUP("Collision", "collision_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_parent", PROPERTY_HINT_NONE, ""), "set_collision_use_parent", "get_collision_use_parent"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce"); @@ -1660,6 +1913,8 @@ void TileMap::_bind_methods() { ADD_GROUP("Occluder", "occluder_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask"); + ADD_PROPERTY_DEFAULT("format", FORMAT_1); + ADD_SIGNAL(MethodInfo("settings_changed")); BIND_CONSTANT(INVALID_CELL); @@ -1693,22 +1948,28 @@ TileMap::TileMap() { quadrant_order_dirty = false; quadrant_size = 16; cell_size = Size2(64, 64); + custom_transform = Transform2D(64, 0, 0, 64, 0, 0); collision_layer = 1; collision_mask = 1; friction = 1; bounce = 0; mode = MODE_SQUARE; half_offset = HALF_OFFSET_DISABLED; + use_parent = false; + collision_parent = NULL; use_kinematic = false; navigation = NULL; y_sort_mode = false; + compatibility_mode = false; + centered_textures = false; occluder_light_mask = 1; clip_uv = false; - format = FORMAT_1; //Always initialize with the lowest format + format = FORMAT_1; // Assume lowest possible format if none is present fp_adjust = 0.00001; tile_origin = TILE_ORIGIN_TOP_LEFT; set_notify_transform(true); + set_notify_local_transform(false); } TileMap::~TileMap() { diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 6a1467aa48..e30b7eff83 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -37,6 +37,8 @@ #include "scene/2d/node_2d.h" #include "scene/resources/tile_set.h" +class CollisionObject2D; + class TileMap : public Node2D { GDCLASS(TileMap, Node2D); @@ -74,6 +76,8 @@ private: Mode mode; Transform2D custom_transform; HalfOffset half_offset; + bool use_parent; + CollisionObject2D *collision_parent; bool use_kinematic; Navigation2D *navigation; @@ -90,6 +94,13 @@ private: bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); } + PosKey to_quadrant(const int &p_quadrant_size) const { + // rounding down, instead of simply rounding towards zero (truncating) + return PosKey( + x > 0 ? x / p_quadrant_size : (x - (p_quadrant_size - 1)) / p_quadrant_size, + y > 0 ? y / p_quadrant_size : (y - (p_quadrant_size - 1)) / p_quadrant_size); + } + PosKey(int16_t p_x, int16_t p_y) { x = p_x; y = p_y; @@ -123,6 +134,7 @@ private: Vector2 pos; List<RID> canvas_items; RID body; + uint32_t shape_owner_id; SelfList<Quadrant> dirty_list; @@ -145,6 +157,7 @@ private: pos = q.pos; canvas_items = q.canvas_items; body = q.body; + shape_owner_id = q.shape_owner_id; cells = q.cells; navpoly_ids = q.navpoly_ids; occluder_instances = q.occluder_instances; @@ -154,6 +167,7 @@ private: pos = q.pos; canvas_items = q.canvas_items; body = q.body; + shape_owner_id = q.shape_owner_id; cells = q.cells; occluder_instances = q.occluder_instances; navpoly_ids = q.navpoly_ids; @@ -174,6 +188,8 @@ private: bool used_size_cache_dirty; bool quadrant_order_dirty; bool y_sort_mode; + bool compatibility_mode; + bool centered_textures; bool clip_uv; float fp_adjust; float friction; @@ -188,6 +204,8 @@ private: void _fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc); + void _add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata); + Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk); void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q); void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true); @@ -218,6 +236,7 @@ protected: void _notification(int p_what); static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const; virtual void _changed_callback(Object *p_changed, const char *p_prop); public: @@ -271,6 +290,9 @@ public: void set_collision_use_kinematic(bool p_use_kinematic); bool get_collision_use_kinematic() const; + void set_collision_use_parent(bool p_use_parent); + bool get_collision_use_parent() const; + void set_collision_friction(float p_friction); float get_collision_friction() const; @@ -298,6 +320,12 @@ public: void set_y_sort_mode(bool p_enable); bool is_y_sort_mode_enabled() const; + void set_compatibility_mode(bool p_enable); + bool is_compatibility_mode_enabled() const; + + void set_centered_textures(bool p_enable); + bool is_centered_textures_enabled() const; + Array get_used_cells() const; Array get_used_cells_by_id(int p_id) const; Rect2 get_used_rect(); // Not const because of cache @@ -314,6 +342,8 @@ public: void set_clip_uv(bool p_enable); bool get_clip_uv() const; + String get_configuration_warning() const; + void fix_invalid_tiles(); void clear(); diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 1cf037daf2..a1d074e6cd 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -327,7 +327,7 @@ void VisibilityEnabler2D::_node_removed(Node *p_node) { String VisibilityEnabler2D::get_configuration_warning() const { #ifdef TOOLS_ENABLED if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) { - return TTR("VisibilityEnable2D works best when used with the edited scene root directly as parent."); + return TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent."); } #endif return String(); diff --git a/scene/3d/SCsub b/scene/3d/SCsub index 200cf4316f..31a443bad1 100644 --- a/scene/3d/SCsub +++ b/scene/3d/SCsub @@ -3,10 +3,10 @@ Import('env') if env['disable_3d']: - env.scene_sources.append("3d/spatial.cpp") - env.scene_sources.append("3d/skeleton.cpp") - env.scene_sources.append("3d/particles.cpp") - env.scene_sources.append("3d/visual_instance.cpp") - env.scene_sources.append("3d/world_environment.cpp") + env.add_source_files(env.scene_sources, "spatial.cpp") + env.add_source_files(env.scene_sources, "skeleton.cpp") + env.add_source_files(env.scene_sources, "particles.cpp") + env.add_source_files(env.scene_sources, "visual_instance.cpp") + env.add_source_files(env.scene_sources, "world_environment.cpp") else: env.add_source_files(env.scene_sources, "*.cpp") diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 3557f0425c..77682abcb3 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -218,10 +218,7 @@ void Area::_body_inout(int p_status, const RID &p_body, int p_instance, int p_bo void Area::_clear_monitoring() { - if (locked) { - ERR_EXPLAIN("This function can't be used during the in/out signal."); - } - ERR_FAIL_COND(locked); + ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal."); { Map<ObjectID, BodyState> bmcopy = body_map; @@ -291,10 +288,7 @@ void Area::_notification(int p_what) { void Area::set_monitoring(bool p_enable) { - if (locked) { - ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)"); - } - ERR_FAIL_COND(locked); + ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false)."); if (p_enable == monitoring) return; @@ -441,10 +435,7 @@ Array Area::get_overlapping_bodies() const { void Area::set_monitorable(bool p_enable) { - if (locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries())) { - ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)"); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false)."); if (p_enable == monitorable) return; @@ -718,8 +709,8 @@ void Area::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_linear_damp", "get_linear_damp"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); @@ -752,7 +743,7 @@ Area::Area() : gravity_is_point = false; gravity_distance_scale = 0; linear_damp = 0.1; - angular_damp = 1; + angular_damp = 0.1; priority = 0; monitoring = false; monitorable = false; diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp index 4e88948ce2..4c0449b68e 100644 --- a/scene/3d/arvr_nodes.cpp +++ b/scene/3d/arvr_nodes.cpp @@ -61,7 +61,7 @@ String ARVRCamera::get_configuration_warning() const { // must be child node of ARVROrigin! ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent()); if (origin == NULL) { - return TTR("ARVRCamera must have an ARVROrigin node as its parent"); + return TTR("ARVRCamera must have an ARVROrigin node as its parent."); }; return String(); @@ -78,10 +78,7 @@ Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const { return Camera::project_local_ray_normal(p_pos); } - if (!is_inside_tree()) { - ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); - }; + ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_camera_rect_size(); Vector2 cpos = get_viewport()->get_camera_coords(p_pos); @@ -106,10 +103,7 @@ Point2 ARVRCamera::unproject_position(const Vector3 &p_pos) const { return Camera::unproject_position(p_pos); } - if (!is_inside_tree()) { - ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(), Vector2()); - }; + ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_visible_rect().size; @@ -138,10 +132,7 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) con return Camera::project_position(p_point, p_z_depth); } - if (!is_inside_tree()) { - ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); - }; + ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_visible_rect().size; @@ -264,6 +255,7 @@ void ARVRController::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rumble"), &ARVRController::get_rumble); ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRController::set_rumble); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble"); + ADD_PROPERTY_DEFAULT("rumble", 0.0); ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRController::get_mesh); @@ -390,7 +382,7 @@ String ARVRController::get_configuration_warning() const { }; ARVRController::ARVRController() { - controller_id = 0; + controller_id = 1; is_active = true; button_states = 0; }; @@ -530,7 +522,7 @@ Ref<Mesh> ARVRAnchor::get_mesh() const { } ARVRAnchor::ARVRAnchor() { - anchor_id = 0; + anchor_id = 1; is_active = true; }; diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h index 8e735f7110..b647df70aa 100644 --- a/scene/3d/arvr_nodes.h +++ b/scene/3d/arvr_nodes.h @@ -55,7 +55,7 @@ public: virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const; virtual Point2 unproject_position(const Vector3 &p_pos) const; - virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const; + virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const; virtual Vector<Plane> get_frustum() const; ARVRCamera(); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index ff8c218575..05ae281cc1 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -35,6 +35,99 @@ #include "scene/3d/listener.h" #include "scene/main/viewport.h" +// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004) +// Speaker-Placement Correction Amplitude Panning (SPCAP) +class Spcap { +private: + struct Speaker { + Vector3 direction; + real_t effective_number_of_speakers; // precalculated + mutable real_t squared_gain; // temporary + }; + + PoolVector<Speaker> speakers; + +public: + Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) { + this->speakers.resize(speaker_count); + PoolVector<Speaker>::Write w = this->speakers.write(); + for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) { + w[speaker_num].direction = speaker_directions[speaker_num]; + w[speaker_num].squared_gain = 0.0; + w[speaker_num].effective_number_of_speakers = 0.0; + for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) { + w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction)); + } + } + } + + unsigned int get_speaker_count() const { + return (unsigned int)this->speakers.size(); + } + + Vector3 get_speaker_direction(unsigned int index) const { + return this->speakers.read()[index].direction; + } + + void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const { + PoolVector<Speaker>::Read r = this->speakers.read(); + real_t sum_squared_gains = 0.0; + for (unsigned int speaker_num = 0; speaker_num < (unsigned int)this->speakers.size(); speaker_num++) { + real_t initial_gain = 0.5 * powf(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers; + r[speaker_num].squared_gain = initial_gain * initial_gain; + sum_squared_gains += r[speaker_num].squared_gain; + } + + for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)this->speakers.size()); speaker_num++) { + volumes[speaker_num] = sqrtf(r[speaker_num].squared_gain / sum_squared_gains); + } + } +}; + +//TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable +static const Vector3 speaker_directions[7] = { + Vector3(-1.0, 0.0, -1.0).normalized(), // front-left + Vector3(1.0, 0.0, -1.0).normalized(), // front-right + Vector3(0.0, 0.0, -1.0).normalized(), // center + Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left + Vector3(1.0, 0.0, 1.0).normalized(), // rear-right + Vector3(-1.0, 0.0, 0.0).normalized(), // side-left + Vector3(1.0, 0.0, 0.0).normalized(), // side-right +}; + +void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, AudioStreamPlayer3D::Output &output) { + unsigned int speaker_count; // only main speakers (no LFE) + switch (AudioServer::get_singleton()->get_speaker_mode()) { + default: //fallthrough + case AudioServer::SPEAKER_MODE_STEREO: speaker_count = 2; break; + case AudioServer::SPEAKER_SURROUND_31: speaker_count = 3; break; + case AudioServer::SPEAKER_SURROUND_51: speaker_count = 5; break; + case AudioServer::SPEAKER_SURROUND_71: speaker_count = 7; break; + } + + Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes + real_t volumes[7]; + spcap.calculate(source_dir, tightness, speaker_count, volumes); + + switch (AudioServer::get_singleton()->get_speaker_mode()) { + case AudioServer::SPEAKER_SURROUND_71: + output.vol[3].l = volumes[5]; // side-left + output.vol[3].r = volumes[6]; // side-right + //fallthrough + case AudioServer::SPEAKER_SURROUND_51: + output.vol[2].l = volumes[3]; // rear-left + output.vol[2].r = volumes[4]; // rear-right + //fallthrough + case AudioServer::SPEAKER_SURROUND_31: + output.vol[1].r = 1.0; // LFE - always full power + output.vol[1].l = volumes[2]; // center + //fallthrough + case AudioServer::SPEAKER_MODE_STEREO: + output.vol[0].r = volumes[1]; // front-right + output.vol[0].l = volumes[0]; // front-left + } +} + void AudioStreamPlayer3D::_mix_audio() { if (!stream_playback.is_valid() || !active || @@ -93,7 +186,7 @@ void AudioStreamPlayer3D::_mix_audio() { } bool interpolate_filter = !started; - ; + if (!found) { //create new if was not used before if (prev_output_count < MAX_OUTPUTS) { @@ -381,59 +474,11 @@ void AudioStreamPlayer3D::_notification(int p_what) { output.filter_gain = Math::db2linear(db_att); - Vector3 flat_pos = local_pos; - flat_pos.y = 0; - flat_pos.normalize(); + //TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from + // speakers not facing the source) - this could be made distance dependent. + _calc_output_vol(local_pos.normalized(), 4.0, output); unsigned int cc = AudioServer::get_singleton()->get_channel_count(); - if (cc == 1) { - // Stereo pair - float c = flat_pos.x * 0.5 + 0.5; - - output.vol[0].l = 1.0 - c; - output.vol[0].r = c; - } else { - Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin; - float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative - float angle = Math::rad2deg(Math::acos(c)); - float av = angle * (flat_pos.x < 0 ? -1 : 1) / 180.0; - - if (cc >= 1) { - // Stereo pair - float fl = Math::abs(1.0 - Math::abs(-0.8 - av)); - float fr = Math::abs(1.0 - Math::abs(0.8 - av)); - - output.vol[0].l = fl; - output.vol[0].r = fr; - } - - if (cc >= 2) { - // Center pair - float center = 1.0 - Math::sin(Math::acos(c)); - - output.vol[1].l = center; - output.vol[1].r = center; - } - - if (cc >= 3) { - // Side pair - float sleft = Math::abs(1.0 - Math::abs(-0.4 - av)); - float sright = Math::abs(1.0 - Math::abs(0.4 - av)); - - output.vol[2].l = sleft; - output.vol[2].r = sright; - } - - if (cc >= 4) { - // Rear pair - float rleft = Math::abs(1.0 - Math::abs(-0.2 - av)); - float rright = Math::abs(1.0 - Math::abs(0.2 - av)); - - output.vol[3].l = rleft; - output.vol[3].r = rright; - } - } - for (unsigned int k = 0; k < cc; k++) { output.vol[k] *= multiplier; } @@ -791,6 +836,7 @@ void AudioStreamPlayer3D::set_emission_angle(float p_angle) { ERR_FAIL_COND(p_angle < 0 || p_angle > 90); emission_angle = p_angle; update_gizmo(); + _change_notify("emission_angle"); } float AudioStreamPlayer3D::get_emission_angle() const { @@ -872,8 +918,8 @@ void AudioStreamPlayer3D::set_stream_paused(bool p_pause) { if (p_pause != stream_paused) { stream_paused = p_pause; - stream_paused_fade_in = stream_paused ? false : true; - stream_paused_fade_out = stream_paused ? true : false; + stream_paused_fade_in = !stream_paused; + stream_paused_fade_out = stream_paused; } } @@ -974,7 +1020,7 @@ void AudioStreamPlayer3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1"), "set_emission_angle", "get_emission_angle"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db"); ADD_GROUP("Attenuation Filter", "attenuation_filter_"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "50,50000,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db"); ADD_GROUP("Doppler", "doppler_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking"); diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 98bc74b2e4..494aa70097 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -40,7 +40,8 @@ class Camera; class AudioStreamPlayer3D : public Spatial { - GDCLASS(AudioStreamPlayer3D, Spatial) + GDCLASS(AudioStreamPlayer3D, Spatial); + public: enum AttenuationModel { ATTENUATION_INVERSE_DISTANCE, @@ -70,7 +71,7 @@ private: struct Output { AudioFilterSW filter; - AudioFilterSW::Processor filter_process[6]; + AudioFilterSW::Processor filter_process[8]; AudioFrame vol[4]; float filter_gain; float pitch_scale; @@ -114,6 +115,7 @@ private: bool stream_paused_fade_out; StringName bus; + static void _calc_output_vol(const Vector3 &source_dir, real_t tightness, Output &output); void _mix_audio(); static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer3D *>(self)->_mix_audio(); } diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index d66e6cc83d..4b1eccb40d 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -88,7 +88,7 @@ float BakedLightmapData::get_energy() const { void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap, int p_instance) { - ERR_FAIL_COND(p_lightmap.is_null()); + ERR_FAIL_COND_MSG(p_lightmap.is_null(), "It's not a reference to a valid Texture object."); User user; user.path = p_path; user.lightmap = p_lightmap; @@ -173,7 +173,7 @@ void BakedLightmapData::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::AABB, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "cell_space_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_space_transform", "get_cell_space_transform"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_subdiv", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_subdiv", "get_cell_subdiv"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_energy", "get_energy"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy"); ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "octree", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_octree", "get_octree"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data"); } @@ -215,12 +215,22 @@ float BakedLightmap::get_capture_cell_size() const { void BakedLightmap::set_extents(const Vector3 &p_extents) { extents = p_extents; update_gizmo(); + _change_notify("bake_extents"); } Vector3 BakedLightmap::get_extents() const { return extents; } +void BakedLightmap::set_bake_default_texels_per_unit(const float &p_bake_texels_per_unit) { + bake_default_texels_per_unit = p_bake_texels_per_unit; + update_gizmo(); +} + +float BakedLightmap::get_bake_default_texels_per_unit() const { + return bake_default_texels_per_unit; +} + void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plot_meshes, List<PlotLight> &plot_lights) { MeshInstance *mi = Object::cast_to<MeshInstance>(p_at_node); @@ -236,7 +246,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plo } } - if (all_have_uv2 && mesh->get_lightmap_size_hint() != Size2()) { + if (all_have_uv2) { //READY TO BAKE! size hint could be computed if not found, actually.. AABB aabb = mesh->get_aabb(); @@ -350,7 +360,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi //check for valid save path DirAccessRef d = DirAccess::open(save_path); if (!d) { - ERR_PRINTS("Invalid Save Path: " + save_path); + ERR_PRINTS("Invalid Save Path '" + save_path + "'."); return BAKE_ERROR_NO_SAVE_PATH; } } @@ -463,7 +473,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi btd.text = RTR("Lighting Meshes: ") + mesh_name + " (" + itos(pmc) + "/" + itos(mesh_list.size()) + ")"; btd.pass = step; btd.last_step = 0; - err = baker.make_lightmap(E->get().local_xform, E->get().mesh, lm, _bake_time, &btd); + err = baker.make_lightmap(E->get().local_xform, E->get().mesh, bake_default_texels_per_unit, lm, _bake_time, &btd); if (err != OK) { bake_end_function(); if (err == ERR_SKIP) @@ -473,7 +483,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi step += 100; } else { - err = baker.make_lightmap(E->get().local_xform, E->get().mesh, lm); + err = baker.make_lightmap(E->get().local_xform, E->get().mesh, bake_default_texels_per_unit, lm); } if (err == OK) { @@ -790,6 +800,9 @@ void BakedLightmap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BakedLightmap::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &BakedLightmap::get_extents); + ClassDB::bind_method(D_METHOD("set_bake_default_texels_per_unit", "texels"), &BakedLightmap::set_bake_default_texels_per_unit); + ClassDB::bind_method(D_METHOD("get_bake_default_texels_per_unit"), &BakedLightmap::get_bake_default_texels_per_unit); + ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &BakedLightmap::set_propagation); ClassDB::bind_method(D_METHOD("get_propagation"), &BakedLightmap::get_propagation); @@ -814,6 +827,7 @@ void BakedLightmap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_energy", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_energy", "get_energy"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_hdr"), "set_hdr", "is_hdr"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "bake_extents"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_default_texels_per_unit"), "set_bake_default_texels_per_unit", "get_bake_default_texels_per_unit"); ADD_GROUP("Capture", "capture_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "capture_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_capture_cell_size", "get_capture_cell_size"); ADD_GROUP("Data", ""); @@ -836,6 +850,7 @@ void BakedLightmap::_bind_methods() { BakedLightmap::BakedLightmap() { extents = Vector3(10, 10, 10); + bake_default_texels_per_unit = 20; bake_cell_size = 0.25; capture_cell_size = 0.5; diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h index bb3f84719a..3a9f4cf01d 100644 --- a/scene/3d/baked_lightmap.h +++ b/scene/3d/baked_lightmap.h @@ -119,6 +119,7 @@ private: float bake_cell_size; float capture_cell_size; Vector3 extents; + float bake_default_texels_per_unit; float propagation; float energy; BakeQuality bake_quality; @@ -178,6 +179,9 @@ public: void set_extents(const Vector3 &p_extents); Vector3 get_extents() const; + void set_bake_default_texels_per_unit(const float &p_bake_texels_per_unit); + float get_bake_default_texels_per_unit() const; + void set_propagation(float p_propagation); float get_propagation() const; diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index a00f2173c0..4d9bb69778 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -279,10 +279,7 @@ Vector3 Camera::project_ray_normal(const Point2 &p_pos) const { Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const { - if (!is_inside_tree()) { - ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); - } + ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_camera_rect_size(); Vector2 cpos = get_viewport()->get_camera_coords(p_pos); @@ -304,10 +301,7 @@ Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const { Vector3 Camera::project_ray_origin(const Point2 &p_pos) const { - if (!is_inside_tree()) { - ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); - } + ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_camera_rect_size(); Vector2 cpos = get_viewport()->get_camera_coords(p_pos); @@ -345,10 +339,7 @@ bool Camera::is_position_behind(const Vector3 &p_pos) const { } Vector<Vector3> Camera::get_near_plane_points() const { - if (!is_inside_tree()) { - ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(), Vector<Vector3>()); - } + ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector<Vector3>(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_visible_rect().size; @@ -372,10 +363,7 @@ Vector<Vector3> Camera::get_near_plane_points() const { Point2 Camera::unproject_position(const Vector3 &p_pos) const { - if (!is_inside_tree()) { - ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(), Vector2()); - } + ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_visible_rect().size; @@ -400,10 +388,7 @@ Point2 Camera::unproject_position(const Vector3 &p_pos) const { Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const { - if (!is_inside_tree()) { - ERR_EXPLAIN("Camera is not inside scene."); - ERR_FAIL_COND_V(!is_inside_tree(), Vector3()); - } + ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); if (p_z_depth == 0) { return get_global_transform().origin; @@ -501,7 +486,7 @@ void Camera::_bind_methods() { ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin); ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position); ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind); - ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position); ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective); ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal); ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum); @@ -563,9 +548,9 @@ void Camera::_bind_methods() { BIND_ENUM_CONSTANT(KEEP_WIDTH); BIND_ENUM_CONSTANT(KEEP_HEIGHT); - BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED) - BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP) - BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP) + BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED); + BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP); + BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP); } float Camera::get_fov() const { @@ -869,6 +854,11 @@ void ClippedCamera::clear_exceptions() { exclude.clear(); } +float ClippedCamera::get_clip_offset() const { + + return clip_offset; +} + void ClippedCamera::set_clip_to_areas(bool p_clip) { clip_to_areas = p_clip; @@ -912,6 +902,8 @@ void ClippedCamera::_bind_methods() { ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera::set_clip_to_areas); ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera::is_clip_to_areas_enabled); + ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera::get_clip_offset); + ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera::set_clip_to_bodies); ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera::is_clip_to_bodies_enabled); diff --git a/scene/3d/camera.h b/scene/3d/camera.h index 1cd729199d..d81e097fc5 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -35,9 +35,7 @@ #include "scene/3d/spatial_velocity_tracker.h" #include "scene/main/viewport.h" #include "scene/resources/environment.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class Camera : public Spatial { GDCLASS(Camera, Spatial); @@ -113,7 +111,7 @@ public: void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); void set_orthogonal(float p_size, float p_z_near, float p_z_far); - void set_frustum(float p_size, Vector2 p_offset, float p_near, float p_far); + void set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far); void set_projection(Camera::Projection p_mode); void make_current(); @@ -144,7 +142,7 @@ public: virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const; virtual Point2 unproject_position(const Vector3 &p_pos) const; bool is_position_behind(const Vector3 &p_pos) const; - virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const; + virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const; Vector<Vector3> get_near_plane_points() const; @@ -234,6 +232,8 @@ public: void remove_exception(const Object *p_object); void clear_exceptions(); + float get_clip_offset() const; + ClippedCamera(); ~ClippedCamera(); }; diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index fc46cf5bdb..735b393171 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -105,7 +105,8 @@ void CollisionObject::_mouse_exit() { void CollisionObject::_update_pickable() { if (!is_inside_tree()) return; - bool pickable = ray_pickable && is_inside_tree() && is_visible_in_tree(); + + bool pickable = ray_pickable && is_visible_in_tree(); if (area) PhysicsServer::get_singleton()->area_set_ray_pickable(rid, pickable); else @@ -370,8 +371,8 @@ String CollisionObject::get_configuration_warning() const { String warning = Spatial::get_configuration_warning(); if (shapes.empty()) { - if (warning == String()) { - warning += "\n"; + if (!warning.empty()) { + warning += "\n\n"; } warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape or CollisionPolygon as a child to define its shape."); } diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp index db07059b32..37aa95fb43 100644 --- a/scene/3d/collision_polygon.cpp +++ b/scene/3d/collision_polygon.cpp @@ -151,6 +151,8 @@ float CollisionPolygon::get_depth() const { void CollisionPolygon::set_disabled(bool p_disabled) { disabled = p_disabled; + update_gizmo(); + if (parent) { parent->shape_owner_set_disabled(owner_id, p_disabled); } diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp index 219ea56681..2b030641eb 100644 --- a/scene/3d/collision_shape.cpp +++ b/scene/3d/collision_shape.cpp @@ -120,7 +120,7 @@ String CollisionShape::get_configuration_warning() const { } if (!shape.is_valid()) { - return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it!"); + return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it."); } if (shape->is_class("PlaneShape")) { diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 138c446fea..86daabefd2 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -46,14 +46,22 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const { void CPUParticles::set_emitting(bool p_emitting) { + if (emitting == p_emitting) + return; + emitting = p_emitting; - if (emitting) + if (emitting) { set_process_internal(true); + + // first update before rendering to avoid one frame delay after emitting starts + if (time == 0) + _update_internal(); + } } void CPUParticles::set_amount(int p_amount) { - ERR_FAIL_COND(p_amount < 1); + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0."); particles.resize(p_amount); { @@ -71,7 +79,7 @@ void CPUParticles::set_amount(int p_amount) { } void CPUParticles::set_lifetime(float p_lifetime) { - ERR_FAIL_COND(p_lifetime <= 0); + ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; } @@ -92,6 +100,10 @@ void CPUParticles::set_randomness_ratio(float p_ratio) { randomness_ratio = p_ratio; } +void CPUParticles::set_lifetime_randomness(float p_random) { + + lifetime_randomness = p_random; +} void CPUParticles::set_use_local_coordinates(bool p_enable) { local_coords = p_enable; @@ -130,6 +142,10 @@ float CPUParticles::get_randomness_ratio() const { return randomness_ratio; } +float CPUParticles::get_lifetime_randomness() const { + + return lifetime_randomness; +} bool CPUParticles::get_use_local_coordinates() const { @@ -224,6 +240,7 @@ void CPUParticles::restart() { inactive_time = 0; frame_remainder = 0; cycle = 0; + emitting = false; { int pc = particles.size(); @@ -233,6 +250,18 @@ void CPUParticles::restart() { w[i].active = false; } } + + set_emitting(true); +} + +void CPUParticles::set_direction(Vector3 p_direction) { + + direction = p_direction; +} + +Vector3 CPUParticles::get_direction() const { + + return direction; } void CPUParticles::set_spread(float p_spread) { @@ -302,9 +331,9 @@ void CPUParticles::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) case PARAM_ANGULAR_VELOCITY: { _adjust_curve_range(p_curve, -360, 360); } break; - /*case PARAM_ORBIT_VELOCITY: { + case PARAM_ORBIT_VELOCITY: { _adjust_curve_range(p_curve, -500, 500); - } break;*/ + } break; case PARAM_LINEAR_ACCEL: { _adjust_curve_range(p_curve, -200, 200); } break; @@ -461,11 +490,10 @@ void CPUParticles::_validate_property(PropertyInfo &property) const { if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { property.usage = 0; } - /* + if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { property.usage = 0; } - */ } static uint32_t idhash(uint32_t x) { @@ -489,6 +517,81 @@ static float rand_from_seed(uint32_t &seed) { return float(seed % uint32_t(65536)) / 65535.0; } +void CPUParticles::_update_internal() { + + if (particles.size() == 0 || !is_visible_in_tree()) { + _set_redraw(false); + return; + } + + float delta = get_process_delta_time(); + if (emitting) { + inactive_time = 0; + } else { + inactive_time += delta; + if (inactive_time > lifetime * 1.2) { + set_process_internal(false); + _set_redraw(false); + + //reset variables + time = 0; + inactive_time = 0; + frame_remainder = 0; + cycle = 0; + return; + } + } + _set_redraw(true); + + bool processed = false; + + if (time == 0 && pre_process_time > 0.0) { + + float frame_time; + if (fixed_fps > 0) + frame_time = 1.0 / fixed_fps; + else + frame_time = 1.0 / 30.0; + + float todo = pre_process_time; + + while (todo >= 0) { + _particles_process(frame_time); + processed = true; + todo -= frame_time; + } + } + + if (fixed_fps > 0) { + float frame_time = 1.0 / fixed_fps; + float decr = frame_time; + + float ldelta = delta; + if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10 + ldelta = 0.1; + } else if (ldelta <= 0.0) { //unlikely but.. + ldelta = 0.001; + } + float todo = frame_remainder + ldelta; + + while (todo >= frame_time) { + _particles_process(frame_time); + processed = true; + todo -= decr; + } + + frame_remainder = todo; + + } else { + _particles_process(delta); + processed = true; + } + + if (processed) { + _update_particle_data_buffer(); + } +} + void CPUParticles::_particles_process(float p_delta) { p_delta *= speed_scale; @@ -504,7 +607,8 @@ void CPUParticles::_particles_process(float p_delta) { time = Math::fmod(time, lifetime); cycle++; if (one_shot && cycle > 0) { - emitting = false; + set_emitting(false); + _change_notify(); } } @@ -515,6 +619,8 @@ void CPUParticles::_particles_process(float p_delta) { velocity_xform = emission_xform.basis; } + float system_phase = time / lifetime; + for (int i = 0; i < pcount; i++) { Particle &p = parray[i]; @@ -522,21 +628,26 @@ void CPUParticles::_particles_process(float p_delta) { if (!emitting && !p.active) continue; - float restart_time = (float(i) / float(pcount)) * lifetime; float local_delta = p_delta; + // The phase is a ratio between 0 (birth) and 1 (end of life) for each particle. + // While we use time in tests later on, for randomness we use the phase as done in the + // original shader code, and we later multiply by lifetime to get the time. + float restart_phase = float(i) / float(pcount); + if (randomness_ratio > 0.0) { uint32_t seed = cycle; - if (restart_time >= time) { + if (restart_phase >= system_phase) { seed -= uint32_t(1); } seed *= uint32_t(pcount); seed += uint32_t(i); float random = float(idhash(seed) % uint32_t(65536)) / 65536.0; - restart_time += randomness_ratio * random * 1.0 / float(pcount); + restart_phase += randomness_ratio * random * 1.0 / float(pcount); } - restart_time *= (1.0 - explosiveness_ratio); + restart_phase *= (1.0 - explosiveness_ratio); + float restart_time = restart_phase * lifetime; bool restart = false; if (time > prev_time) { @@ -564,6 +675,10 @@ void CPUParticles::_particles_process(float p_delta) { } } + if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) { + restart = true; + } + if (restart) { if (!emitting) { @@ -595,13 +710,13 @@ void CPUParticles::_particles_process(float p_delta) { p.anim_offset_rand = Math::randf(); if (flags[FLAG_DISABLE_Z]) { - float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; + float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0); p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); } else { //initiate velocity spread in 3D - float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; - float angle2_rad = (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0; + float angle1_rad = Math::atan2(direction.x, direction.z) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0; + float angle2_rad = Math::atan2(direction.y, Math::abs(direction.z)) + (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0; Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad)); Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad)); @@ -617,6 +732,7 @@ void CPUParticles::_particles_process(float p_delta) { p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1) p.transform = Transform(); p.time = 0; + p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness); p.base_color = Color(1, 1, 1, 1); switch (emission_shape) { @@ -624,7 +740,9 @@ void CPUParticles::_particles_process(float p_delta) { //do none } break; case EMISSION_SHAPE_SPHERE: { - p.transform.origin = Vector3(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0).normalized() * emission_sphere_radius; + float s = 2.0 * Math::randf() - 1.0, t = 2.0 * Math_PI * Math::randf(); + float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s); + p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s); } break; case EMISSION_SHAPE_BOX: { p.transform.origin = Vector3(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_box_extents; @@ -680,6 +798,8 @@ void CPUParticles::_particles_process(float p_delta) { } else if (!p.active) { continue; + } else if (p.time > p.lifetime) { + p.active = false; } else { uint32_t alt_seed = p.seed; @@ -691,16 +811,14 @@ void CPUParticles::_particles_process(float p_delta) { if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]); } - /* - float tex_orbit_velocity = 0.0; + float tex_orbit_velocity = 0.0; if (flags[FLAG_DISABLE_Z]) { - - if (curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY].is_valid()) { - tex_orbit_velocity = curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY]->interpolate(p.custom[1]); + if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { + tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(p.custom[1]); } } -*/ + float tex_angular_velocity = 0.0; if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]); @@ -754,8 +872,9 @@ void CPUParticles::_particles_process(float p_delta) { //apply tangential acceleration; if (flags[FLAG_DISABLE_Z]) { - Vector3 yx = Vector3(diff.y, 0, diff.x); - force += yx.length() > 0.0 ? (yx * Vector3(-1.0, 0, 1.0)) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3(); + Vector2 yx = Vector2(diff.y, diff.x); + Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized(); + force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3(); } else { Vector3 crossDiff = diff.normalized().cross(gravity.normalized()); @@ -764,18 +883,18 @@ void CPUParticles::_particles_process(float p_delta) { //apply attractor forces p.velocity += force * local_delta; //orbit velocity -#if 0 if (flags[FLAG_DISABLE_Z]) { - - float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random); + float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]); if (orbit_amount != 0.0) { - float ang = orbit_amount * DELTA * pi * 2.0; - mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang))); - TRANSFORM[3].xy -= diff.xy; - TRANSFORM[3].xy += rot * diff.xy; + float ang = orbit_amount * local_delta * Math_PI * 2.0; + // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix, + // but we use -ang here to reproduce its behavior. + Transform2D rot = Transform2D(-ang, Vector2()); + Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y)); + p.transform.origin -= Vector3(diff.x, diff.y, 0); + p.transform.origin += Vector3(rotv.x, rotv.y, 0); } } -#endif if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { p.velocity = p.velocity.normalized() * tex_linear_velocity; } @@ -880,8 +999,8 @@ void CPUParticles::_particles_process(float p_delta) { } //scale by scale - float base_scale = Math::lerp(parameters[PARAM_SCALE] * tex_scale, 1.0f, p.scale_rand * randomness[PARAM_SCALE]); - if (base_scale == 0.0) base_scale = 0.000001; + float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]); + if (base_scale < 0.000001) base_scale = 0.000001; p.transform.basis.scale(Vector3(1, 1, 1) * base_scale); @@ -910,11 +1029,6 @@ void CPUParticles::_update_particle_data_buffer() { PoolVector<Particle>::Read r = particles.read(); float *ptr = w.ptr(); - Transform un_transform; - if (!local_coords) { - un_transform = get_global_transform().affine_inverse(); - } - if (draw_order != DRAW_ORDER_INDEX) { ow = particle_order.write(); order = ow.ptr(); @@ -932,7 +1046,12 @@ void CPUParticles::_update_particle_data_buffer() { Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close if (local_coords) { - dir = un_transform.basis.xform(dir).normalized(); + + // will look different from Particles in editor as this is based on the camera in the scenetree + // and not the editor camera + dir = inv_emission_transform.xform(dir).normalized(); + } else { + dir = dir.normalized(); } SortArray<int, SortAxis> sorter; @@ -950,7 +1069,7 @@ void CPUParticles::_update_particle_data_buffer() { Transform t = r[idx].transform; if (!local_coords) { - t = un_transform * t; + t = inv_emission_transform * t; } if (r[idx].active) { @@ -1005,7 +1124,9 @@ void CPUParticles::_set_redraw(bool p_redraw) { VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); } else { - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + } VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0); } @@ -1033,87 +1154,63 @@ void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { set_process_internal(emitting); + + // first update before rendering to avoid one frame delay after emitting starts + if (emitting && (time == 0)) + _update_internal(); } if (p_what == NOTIFICATION_EXIT_TREE) { _set_redraw(false); } - if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + // first update before rendering to avoid one frame delay after emitting starts + if (emitting && (time == 0)) + _update_internal(); } if (p_what == NOTIFICATION_INTERNAL_PROCESS) { + _update_internal(); + } - if (particles.size() == 0 || !is_visible_in_tree()) { - _set_redraw(false); - return; - } - - float delta = get_process_delta_time(); - if (emitting) { - inactive_time = 0; - } else { - inactive_time += delta; - if (inactive_time > lifetime * 1.2) { - set_process_internal(false); - _set_redraw(false); - - //reset variables - time = 0; - inactive_time = 0; - frame_remainder = 0; - cycle = 0; - return; - } - } - _set_redraw(true); - - bool processed = false; + if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { - if (time == 0 && pre_process_time > 0.0) { + inv_emission_transform = get_global_transform().affine_inverse(); - float frame_time; - if (fixed_fps > 0) - frame_time = 1.0 / fixed_fps; - else - frame_time = 1.0 / 30.0; + if (!local_coords) { - float todo = pre_process_time; + int pc = particles.size(); - while (todo >= 0) { - _particles_process(frame_time); - processed = true; - todo -= frame_time; - } - } + PoolVector<float>::Write w = particle_data.write(); + PoolVector<Particle>::Read r = particles.read(); + float *ptr = w.ptr(); - if (fixed_fps > 0) { - float frame_time = 1.0 / fixed_fps; - float decr = frame_time; + for (int i = 0; i < pc; i++) { - float ldelta = delta; - if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10 - ldelta = 0.1; - } else if (ldelta <= 0.0) { //unlikely but.. - ldelta = 0.001; - } - float todo = frame_remainder + ldelta; + Transform t = inv_emission_transform * r[i].transform; + + if (r[i].active) { + ptr[0] = t.basis.elements[0][0]; + ptr[1] = t.basis.elements[0][1]; + ptr[2] = t.basis.elements[0][2]; + ptr[3] = t.origin.x; + ptr[4] = t.basis.elements[1][0]; + ptr[5] = t.basis.elements[1][1]; + ptr[6] = t.basis.elements[1][2]; + ptr[7] = t.origin.y; + ptr[8] = t.basis.elements[2][0]; + ptr[9] = t.basis.elements[2][1]; + ptr[10] = t.basis.elements[2][2]; + ptr[11] = t.origin.z; + } else { + zeromem(ptr, sizeof(float) * 12); + } - while (todo >= frame_time) { - _particles_process(frame_time); - processed = true; - todo -= decr; + ptr += 17; } - frame_remainder = todo; - - } else { - _particles_process(delta); - processed = true; - } - - if (processed) { - _update_particle_data_buffer(); + can_update = true; } } } @@ -1121,7 +1218,7 @@ void CPUParticles::_notification(int p_what) { void CPUParticles::convert_from_particles(Node *p_particles) { Particles *particles = Object::cast_to<Particles>(p_particles); - ERR_FAIL_COND(!particles); + ERR_FAIL_COND_MSG(!particles, "Only Particles nodes can be converted to CPUParticles."); set_emitting(particles->is_emitting()); set_amount(particles->get_amount()); @@ -1141,6 +1238,7 @@ void CPUParticles::convert_from_particles(Node *p_particles) { if (material.is_null()) return; + set_direction(material->get_direction()); set_spread(material->get_spread()); set_flatness(material->get_flatness()); @@ -1160,6 +1258,7 @@ void CPUParticles::convert_from_particles(Node *p_particles) { set_emission_box_extents(material->get_emission_box_extents()); set_gravity(material->get_gravity()); + set_lifetime_randomness(material->get_lifetime_randomness()); #define CONVERT_PARAM(m_param) \ set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \ @@ -1171,7 +1270,7 @@ void CPUParticles::convert_from_particles(Node *p_particles) { CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY); CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); - // CONVERT_PARAM(PARAM_ORBIT_VELOCITY); + CONVERT_PARAM(PARAM_ORBIT_VELOCITY); CONVERT_PARAM(PARAM_LINEAR_ACCEL); CONVERT_PARAM(PARAM_RADIAL_ACCEL); CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL); @@ -1194,6 +1293,7 @@ void CPUParticles::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles::set_pre_process_time); ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles::set_explosiveness_ratio); ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles::set_randomness_ratio); + ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles::set_lifetime_randomness); ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles::set_use_local_coordinates); ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles::set_fixed_fps); ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles::set_fractional_delta); @@ -1206,6 +1306,7 @@ void CPUParticles::_bind_methods() { ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles::get_pre_process_time); ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles::get_explosiveness_ratio); ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles::get_randomness_ratio); + ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles::get_lifetime_randomness); ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles::get_use_local_coordinates); ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles::get_fixed_fps); ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles::get_fractional_delta); @@ -1229,6 +1330,7 @@ void CPUParticles::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Drawing", ""); @@ -1242,6 +1344,9 @@ void CPUParticles::_bind_methods() { //////////////////////////////// + ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles::set_direction); + ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles::get_direction); + ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles::set_spread); ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles::get_spread); @@ -1302,7 +1407,8 @@ void CPUParticles::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_particle_flag", "get_particle_flag", FLAG_ROTATE_Y); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_particle_flag", "get_particle_flag", FLAG_DISABLE_Z); - ADD_GROUP("Spread", ""); + ADD_GROUP("Direction", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness"); ADD_GROUP("Gravity", ""); @@ -1314,12 +1420,10 @@ void CPUParticles::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY); - /* ADD_GROUP("Orbit Velocity", "orbit_"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY); -*/ ADD_GROUP("Linear Accel", "linear_"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); @@ -1362,7 +1466,7 @@ void CPUParticles::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); - //BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL); BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL); BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL); @@ -1376,6 +1480,7 @@ void CPUParticles::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY); BIND_ENUM_CONSTANT(FLAG_ROTATE_Y); + BIND_ENUM_CONSTANT(FLAG_DISABLE_Z); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); @@ -1392,6 +1497,9 @@ CPUParticles::CPUParticles() { frame_remainder = 0; cycle = 0; redraw = false; + emitting = false; + + set_notify_transform(true); multimesh = VisualServer::get_singleton()->multimesh_create(); VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0); @@ -1406,15 +1514,18 @@ CPUParticles::CPUParticles() { set_pre_process_time(0); set_explosiveness_ratio(0); set_randomness_ratio(0); + set_lifetime_randomness(0); set_use_local_coordinates(true); set_draw_order(DRAW_ORDER_INDEX); set_speed_scale(1); + set_direction(Vector3(1, 0, 0)); set_spread(45); set_flatness(0); - set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1); - //set_param(PARAM_ORBIT_VELOCITY, 0); + set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0); + set_param(PARAM_ANGULAR_VELOCITY, 0); + set_param(PARAM_ORBIT_VELOCITY, 0); set_param(PARAM_LINEAR_ACCEL, 0); set_param(PARAM_RADIAL_ACCEL, 0); set_param(PARAM_TANGENTIAL_ACCEL, 0); diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h index b863a3cb3f..635265be7f 100644 --- a/scene/3d/cpu_particles.h +++ b/scene/3d/cpu_particles.h @@ -34,10 +34,6 @@ #include "core/rid.h" #include "scene/3d/visual_instance.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class CPUParticles : public GeometryInstance { private: GDCLASS(CPUParticles, GeometryInstance); @@ -53,7 +49,7 @@ public: PARAM_INITIAL_LINEAR_VELOCITY, PARAM_ANGULAR_VELOCITY, - //PARAM_ORBIT_VELOCITY, + PARAM_ORBIT_VELOCITY, PARAM_LINEAR_ACCEL, PARAM_RADIAL_ACCEL, PARAM_TANGENTIAL_ACCEL, @@ -95,6 +91,7 @@ private: float hue_rot_rand; float anim_offset_rand; float time; + float lifetime; Color base_color; uint32_t seed; @@ -116,7 +113,7 @@ private: const Particle *particles; bool operator()(int p_a, int p_b) const { - return particles[p_a].time < particles[p_b].time; + return particles[p_a].time > particles[p_b].time; } }; @@ -137,11 +134,14 @@ private: float pre_process_time; float explosiveness_ratio; float randomness_ratio; + float lifetime_randomness; float speed_scale; bool local_coords; int fixed_fps; bool fractional_delta; + Transform inv_emission_transform; + volatile bool can_update; DrawOrder draw_order; @@ -150,6 +150,7 @@ private: //////// + Vector3 direction; float spread; float flatness; @@ -172,6 +173,7 @@ private: Vector3 gravity; + void _update_internal(); void _particles_process(float p_delta); void _update_particle_data_buffer(); @@ -197,6 +199,7 @@ public: void set_pre_process_time(float p_time); void set_explosiveness_ratio(float p_ratio); void set_randomness_ratio(float p_ratio); + void set_lifetime_randomness(float p_random); void set_visibility_aabb(const AABB &p_aabb); void set_use_local_coordinates(bool p_enable); void set_speed_scale(float p_scale); @@ -208,6 +211,7 @@ public: float get_pre_process_time() const; float get_explosiveness_ratio() const; float get_randomness_ratio() const; + float get_lifetime_randomness() const; AABB get_visibility_aabb() const; bool get_use_local_coordinates() const; float get_speed_scale() const; @@ -229,6 +233,9 @@ public: /////////////////// + void set_direction(Vector3 p_direction); + Vector3 get_direction() const; + void set_spread(float p_spread); float get_spread() const; @@ -247,7 +254,7 @@ public: void set_color(const Color &p_color); Color get_color() const; - void set_color_ramp(const Ref<Gradient> &p_texture); + void set_color_ramp(const Ref<Gradient> &p_ramp); Ref<Gradient> get_color_ramp() const; void set_particle_flag(Flags p_flag, bool p_enable); diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index c491275f00..ccc87b924c 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -243,6 +243,7 @@ void GIProbe::set_extents(const Vector3 &p_extents) { extents = p_extents; update_gizmo(); + _change_notify("extents"); } Vector3 GIProbe::get_extents() const { @@ -539,7 +540,7 @@ void GIProbe::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); ADD_PROPERTY(PropertyInfo(Variant::INT, "dynamic_range", PROPERTY_HINT_RANGE, "1,16,1"), "set_dynamic_range", "get_dynamic_range"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_energy", "get_energy"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "bias", PROPERTY_HINT_RANGE, "0,4,0.001"), "set_bias", "get_bias"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "normal_bias", PROPERTY_HINT_RANGE, "0,4,0.001"), "set_normal_bias", "get_normal_bias"); @@ -571,4 +572,5 @@ GIProbe::GIProbe() { } GIProbe::~GIProbe() { + VS::get_singleton()->free(gi_probe); } diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 2377068ede..85ee925248 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -51,6 +51,7 @@ void Light::set_param(Param p_param, float p_value) { if (p_param == PARAM_SPOT_ANGLE) { _change_notify("spot_angle"); + update_configuration_warning(); } else if (p_param == PARAM_RANGE) { _change_notify("omni_range"); _change_notify("spot_range"); @@ -68,6 +69,10 @@ void Light::set_shadow(bool p_enable) { shadow = p_enable; VS::get_singleton()->light_set_shadow(light, p_enable); + + if (type == VisualServer::LIGHT_SPOT) { + update_configuration_warning(); + } } bool Light::has_shadow() const { @@ -195,9 +200,6 @@ void Light::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { _update_visibility(); } - - if (p_what == NOTIFICATION_EXIT_TREE) { - } } void Light::set_editor_only(bool p_editor_only) { @@ -249,8 +251,8 @@ void Light::_bind_methods() { ADD_GROUP("Light", "light_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_ENERGY); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_INDIRECT_ENERGY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_ENERGY); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disable,Indirect,All"), "set_bake_mode", "get_bake_mode"); @@ -408,7 +410,7 @@ DirectionalLight::DirectionalLight() : set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8); set_param(PARAM_SHADOW_BIAS, 0.1); - set_param(PARAM_SHADOW_MAX_DISTANCE, 200); + set_param(PARAM_SHADOW_MAX_DISTANCE, 100); set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); @@ -465,6 +467,20 @@ OmniLight::OmniLight() : set_shadow_detail(SHADOW_DETAIL_HORIZONTAL); } +String SpotLight::get_configuration_warning() const { + String warning = Light::get_configuration_warning(); + + if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) { + if (warning != String()) { + warning += "\n\n"; + } + + warning += TTR("A SpotLight with an angle wider than 90 degrees cannot cast shadows."); + } + + return warning; +} + void SpotLight::_bind_methods() { ADD_GROUP("Spot", "spot_"); diff --git a/scene/3d/light.h b/scene/3d/light.h index ddd5bc6b3a..cc8675ead1 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -35,10 +35,6 @@ #include "scene/resources/texture.h" #include "servers/visual_server.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class Light : public VisualInstance { GDCLASS(Light, VisualInstance); @@ -221,6 +217,8 @@ protected: static void _bind_methods(); public: + virtual String get_configuration_warning() const; + SpotLight() : Light(VisualServer::LIGHT_SPOT) {} }; diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index 89072519d5..50ca466df3 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -149,12 +149,38 @@ Ref<Mesh> MeshInstance::get_mesh() const { void MeshInstance::_resolve_skeleton_path() { - if (skeleton_path.is_empty()) + Ref<SkinReference> new_skin_reference; + + if (!skeleton_path.is_empty()) { + Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path)); + if (skeleton) { + new_skin_reference = skeleton->register_skin(skin); + if (skin.is_null()) { + //a skin was created for us + skin = new_skin_reference->get_skin(); + _change_notify(); + } + } + } + + skin_ref = new_skin_reference; + + if (skin_ref.is_valid()) { + VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skin_ref->get_skeleton()); + } else { + VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), RID()); + } +} + +void MeshInstance::set_skin(const Ref<Skin> &p_skin) { + skin = p_skin; + if (!is_inside_tree()) return; + _resolve_skeleton_path(); +} - Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path)); - if (skeleton) - VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skeleton->get_skeleton()); +Ref<Skin> MeshInstance::get_skin() const { + return skin; } void MeshInstance::set_skeleton_path(const NodePath &p_skeleton) { @@ -365,6 +391,8 @@ void MeshInstance::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance::get_mesh); ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance::set_skeleton_path); ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance::get_skeleton_path); + ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance::set_skin); + ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance::get_skin); ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance::get_surface_material_count); ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance::set_surface_material); @@ -380,6 +408,7 @@ void MeshInstance::_bind_methods() { ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path"); } diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h index 022ef15aad..77ead75dd3 100644 --- a/scene/3d/mesh_instance.h +++ b/scene/3d/mesh_instance.h @@ -31,18 +31,19 @@ #ifndef MESH_INSTANCE_H #define MESH_INSTANCE_H +#include "scene/3d/skeleton.h" #include "scene/3d/visual_instance.h" #include "scene/resources/mesh.h" +#include "scene/resources/skin.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class MeshInstance : public GeometryInstance { GDCLASS(MeshInstance, GeometryInstance); protected: Ref<Mesh> mesh; + Ref<Skin> skin; + Ref<SkinReference> skin_ref; NodePath skeleton_path; struct BlendShapeTrack { @@ -73,6 +74,9 @@ public: void set_mesh(const Ref<Mesh> &p_mesh); Ref<Mesh> get_mesh() const; + void set_skin(const Ref<Skin> &p_skin); + Ref<Skin> get_skin() const; + void set_skeleton_path(const NodePath &p_skeleton); NodePath get_skeleton_path(); diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h index 8f41aa8fd2..ca69c73251 100644 --- a/scene/3d/multimesh_instance.h +++ b/scene/3d/multimesh_instance.h @@ -34,10 +34,6 @@ #include "scene/3d/visual_instance.h" #include "scene/resources/multimesh.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class MultiMeshInstance : public GeometryInstance { GDCLASS(MultiMeshInstance, GeometryInstance); diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 612d91c6e1..ba0460d47c 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -90,7 +90,6 @@ void Navigation::_navmesh_link(int p_id) { if (!valid) { nm.polygons.pop_back(); ERR_CONTINUE(!valid); - continue; } p.center = center; @@ -231,7 +230,7 @@ void Navigation::navmesh_set_transform(int p_id, const Transform &p_xform) { } void Navigation::navmesh_remove(int p_id) { - ERR_FAIL_COND(!navmesh_map.has(p_id)); + ERR_FAIL_COND_MSG(!navmesh_map.has(p_id), "Trying to remove nonexisting navmesh with id: " + itos(p_id)); _navmesh_unlink(p_id); navmesh_map.erase(p_id); } diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp index f82543b789..496dc4b411 100644 --- a/scene/3d/navigation_mesh.cpp +++ b/scene/3d/navigation_mesh.cpp @@ -108,6 +108,24 @@ bool NavigationMesh::get_collision_mask_bit(int p_bit) const { return get_collision_mask() & (1 << p_bit); } +void NavigationMesh::set_source_geometry_mode(int p_geometry_mode) { + ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX); + source_geometry_mode = static_cast<SourceGeometryMode>(p_geometry_mode); + _change_notify(); +} + +int NavigationMesh::get_source_geometry_mode() const { + return source_geometry_mode; +} + +void NavigationMesh::set_source_group_name(StringName p_group_name) { + source_group_name = p_group_name; +} + +StringName NavigationMesh::get_source_group_name() const { + return source_group_name; +} + void NavigationMesh::set_cell_size(float p_value) { cell_size = p_value; } @@ -387,6 +405,12 @@ void NavigationMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &NavigationMesh::set_collision_mask_bit); ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &NavigationMesh::get_collision_mask_bit); + ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationMesh::set_source_geometry_mode); + ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationMesh::get_source_geometry_mode); + + ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationMesh::set_source_group_name); + ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationMesh::get_source_group_name); + ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size); @@ -462,6 +486,8 @@ void NavigationMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/source_geometry_mode", PROPERTY_HINT_ENUM, "Navmesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry/source_group_name"), "set_source_group_name", "get_source_group_name"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_height", "get_cell_height"); @@ -489,6 +515,13 @@ void NavigationMesh::_validate_property(PropertyInfo &property) const { return; } } + + if (property.name == "geometry/source_group_name") { + if (source_geometry_mode == SOURCE_GEOMETRY_NAVMESH_CHILDREN) { + property.usage = 0; + return; + } + } } NavigationMesh::NavigationMesh() { @@ -509,6 +542,8 @@ NavigationMesh::NavigationMesh() { partition_type = SAMPLE_PARTITION_WATERSHED; parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES; collision_mask = 0xFFFFFFFF; + source_geometry_mode = SOURCE_GEOMETRY_NAVMESH_CHILDREN; + source_group_name = "navmesh"; filter_low_hanging_obstacles = false; filter_ledge_spans = false; filter_walkable_low_height_spans = false; diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h index 5fbf3998ff..d5de653e40 100644 --- a/scene/3d/navigation_mesh.h +++ b/scene/3d/navigation_mesh.h @@ -77,6 +77,13 @@ public: PARSED_GEOMETRY_MAX }; + enum SourceGeometryMode { + SOURCE_GEOMETRY_NAVMESH_CHILDREN = 0, + SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN, + SOURCE_GEOMETRY_GROUPS_EXPLICIT, + SOURCE_GEOMETRY_MAX + }; + protected: float cell_size; float cell_height; @@ -96,6 +103,9 @@ protected: ParsedGeometryType parsed_geometry_type; uint32_t collision_mask; + SourceGeometryMode source_geometry_mode; + StringName source_group_name; + bool filter_low_hanging_obstacles; bool filter_ledge_spans; bool filter_walkable_low_height_spans; @@ -114,6 +124,12 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; + void set_source_geometry_mode(int p_geometry_mode); + int get_source_geometry_mode() const; + + void set_source_group_name(StringName p_group_name); + StringName get_source_group_name() const; + void set_cell_size(float p_value); float get_cell_size() const; diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 156560f802..06b5613eb8 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -47,17 +47,23 @@ PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const { void Particles::set_emitting(bool p_emitting) { VS::get_singleton()->particles_set_emitting(particles, p_emitting); + + if (p_emitting && one_shot) { + set_process_internal(true); + } else if (!p_emitting) { + set_process_internal(false); + } } void Particles::set_amount(int p_amount) { - ERR_FAIL_COND(p_amount < 1); + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1."); amount = p_amount; VS::get_singleton()->particles_set_amount(particles, amount); } void Particles::set_lifetime(float p_lifetime) { - ERR_FAIL_COND(p_lifetime <= 0); + ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; VS::get_singleton()->particles_set_lifetime(particles, lifetime); } @@ -66,8 +72,16 @@ void Particles::set_one_shot(bool p_one_shot) { one_shot = p_one_shot; VS::get_singleton()->particles_set_one_shot(particles, one_shot); - if (!one_shot && is_emitting()) - VisualServer::get_singleton()->particles_restart(particles); + + if (is_emitting()) { + + set_process_internal(true); + if (!one_shot) + VisualServer::get_singleton()->particles_restart(particles); + } + + if (!one_shot) + set_process_internal(false); } void Particles::set_pre_process_time(float p_time) { @@ -243,7 +257,7 @@ String Particles::get_configuration_warning() const { SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(draw_passes[i]->surface_get_material(j).ptr()); anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES); } - if (meshes_found && anim_material_found) break; + if (anim_material_found) break; } } @@ -278,6 +292,7 @@ String Particles::get_configuration_warning() const { void Particles::restart() { VisualServer::get_singleton()->particles_restart(particles); + VisualServer::get_singleton()->particles_set_emitting(particles, true); } AABB Particles::capture_aabb() const { @@ -306,6 +321,23 @@ void Particles::_notification(int p_what) { VS::get_singleton()->particles_set_speed_scale(particles, 0); } } + + // Use internal process when emitting and one_shot are on so that when + // the shot ends the editor can properly update + if (p_what == NOTIFICATION_INTERNAL_PROCESS) { + + if (one_shot && !is_emitting()) { + _change_notify(); + set_process_internal(false); + } + } + + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + // make sure particles are updated before rendering occurs if they were active before + if (is_visible_in_tree() && !VS::get_singleton()->particles_is_inactive(particles)) { + VS::get_singleton()->particles_request_process(particles); + } + } } void Particles::_bind_methods() { @@ -386,6 +418,7 @@ Particles::Particles() { particles = VS::get_singleton()->particles_create(); set_base(particles); + one_shot = false; // Needed so that set_emitting doesn't access uninitialized values set_emitting(true); set_one_shot(false); set_amount(8); diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 42c68010db..391491e8b8 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -35,10 +35,6 @@ #include "scene/3d/visual_instance.h" #include "scene/resources/material.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class Particles : public GeometryInstance { private: GDCLASS(Particles, GeometryInstance); diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 84078911cb..d55c795d38 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -270,7 +270,7 @@ String PathFollow::get_configuration_warning() const { } else { Path *path = Object::cast_to<Path>(get_parent()); if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) { - return TTR("PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent Path's Curve resource."); + return TTR("PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path's Curve resource."); } } diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 57af951110..a107c3bf7a 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -129,10 +129,7 @@ void PhysicsBody::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node); - if (!collision_object) { - ERR_EXPLAIN("Collision exception only works between two CollisionObject"); - } - ERR_FAIL_COND(!collision_object); + ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject."); PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(), collision_object->get_rid()); } @@ -140,10 +137,7 @@ void PhysicsBody::remove_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node); - if (!collision_object) { - ERR_EXPLAIN("Collision exception only works between two CollisionObject"); - } - ERR_FAIL_COND(!collision_object); + ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject."); PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid()); } @@ -192,10 +186,9 @@ void StaticBody::set_friction(real_t p_friction) { return; } - ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead."); - ERR_FAIL_COND(p_friction < 0 || p_friction > 1); + ERR_FAIL_COND_MSG(p_friction < 0 || p_friction > 1, "Friction must be between 0 and 1."); if (physics_material_override.is_null()) { physics_material_override.instance(); @@ -206,8 +199,7 @@ void StaticBody::set_friction(real_t p_friction) { real_t StaticBody::get_friction() const { - ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead."); if (physics_material_override.is_null()) { return 1; @@ -222,10 +214,9 @@ void StaticBody::set_bounce(real_t p_bounce) { return; } - ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead."); - ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); + ERR_FAIL_COND_MSG(p_bounce < 0 || p_bounce > 1, "Bounce must be between 0 and 1."); if (physics_material_override.is_null()) { physics_material_override.instance(); @@ -236,8 +227,7 @@ void StaticBody::set_bounce(real_t p_bounce) { real_t StaticBody::get_bounce() const { - ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead."); if (physics_material_override.is_null()) { return 0; @@ -636,8 +626,7 @@ void RigidBody::set_friction(real_t p_friction) { return; } - ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method set_friction has been deprecated and will be removed in the future, use physics material instead."); ERR_FAIL_COND(p_friction < 0 || p_friction > 1); @@ -649,8 +638,7 @@ void RigidBody::set_friction(real_t p_friction) { } real_t RigidBody::get_friction() const { - ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method get_friction has been deprecated and will be removed in the future, use physics material instead."); if (physics_material_override.is_null()) { return 1; @@ -665,8 +653,7 @@ void RigidBody::set_bounce(real_t p_bounce) { return; } - ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method set_bounce has been deprecated and will be removed in the future, use physics material instead."); ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); @@ -677,8 +664,7 @@ void RigidBody::set_bounce(real_t p_bounce) { physics_material_override->set_bounce(p_bounce); } real_t RigidBody::get_bounce() const { - ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.") - WARN_DEPRECATED + WARN_DEPRECATED_MSG("The method get_bounce has been deprecated and will be removed in the future, use physics material instead."); if (physics_material_override.is_null()) { return 0; } @@ -867,10 +853,7 @@ void RigidBody::set_contact_monitor(bool p_enabled) { if (!p_enabled) { - if (contact_monitor->locked) { - ERR_EXPLAIN("Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\",false) instead"); - } - ERR_FAIL_COND(contact_monitor->locked); + ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead."); for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { @@ -934,7 +917,7 @@ String RigidBody::get_configuration_warning() const { if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { if (warning != String()) { - warning += "\n"; + warning += "\n\n"; } warning += TTR("Size changes to RigidBody (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."); } @@ -1044,10 +1027,10 @@ void RigidBody::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_GROUP("Angular", "angular_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); @@ -1154,7 +1137,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in return colliding; } -//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45. +//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { @@ -1209,7 +1192,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve //all is a wall on_wall = true; } else { - if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor + if (Math::acos(collision.normal.dot(p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor on_floor = true; on_floor_body = collision.collider_rid; @@ -1218,7 +1201,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve if (p_stop_on_slope) { if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) { Transform gt = get_global_transform(); - gt.origin -= collision.travel; + gt.origin -= collision.travel.slide(p_floor_direction); set_global_transform(gt); return Vector3(); } @@ -1226,7 +1209,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve is_on_slope = true; - } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling + } else if (Math::acos(collision.normal.dot(-p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling on_ceiling = true; } else { on_wall = true; @@ -1282,7 +1265,7 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity if (p_stop_on_slope) { // move and collide may stray the object a bit because of pre un-stucking, // so only ensure that motion happens on floor direction in this case. - col.travel = p_floor_direction * p_floor_direction.dot(col.travel); + col.travel = col.travel.project(p_floor_direction); } } else { apply = false; //snapped with floor direction, but did not snap to a floor, do not snap. @@ -1404,6 +1387,18 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) { return slide_colliders[p_bounce]; } +void KinematicBody::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + // Reset move_and_slide() data. + on_floor = false; + on_floor_body = RID(); + on_ceiling = false; + on_wall = false; + colliders.clear(); + floor_velocity = Vector3(); + } +} + void KinematicBody::_bind_methods() { ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false)); @@ -1470,7 +1465,7 @@ Vector3 KinematicCollision::get_remainder() const { return collision.remainder; } Object *KinematicCollision::get_local_shape() const { - ERR_FAIL_COND_V(!owner, NULL); + if (!owner) return NULL; uint32_t ownerid = owner->shape_find_owner(collision.local_shape); return owner->shape_owner_get_owner(ownerid); } @@ -2187,7 +2182,7 @@ void PhysicalBone::_notification(int p_what) { void PhysicalBone::_direct_state_changed(Object *p_state) { - if (!simulate_physics) { + if (!simulate_physics || !_internal_simulate_physics) { return; } @@ -2210,7 +2205,7 @@ void PhysicalBone::_direct_state_changed(Object *p_state) { // Update skeleton if (parent_skeleton) { if (-1 != bone_id) { - parent_skeleton->set_bone_global_pose(bone_id, parent_skeleton->get_global_transform().affine_inverse() * (global_transform * body_offset_inverse)); + parent_skeleton->set_bone_global_pose_override(bone_id, parent_skeleton->get_global_transform().affine_inverse() * (global_transform * body_offset_inverse), 1.0, true); } } } @@ -2721,7 +2716,6 @@ void PhysicalBone::_start_physics_simulation() { PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); - parent_skeleton->set_bone_ignore_animation(bone_id, true); _internal_simulate_physics = true; } @@ -2733,6 +2727,6 @@ void PhysicalBone::_stop_physics_simulation() { PhysicsServer::get_singleton()->body_set_collision_layer(get_rid(), 0); PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), 0); PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), NULL, ""); - parent_skeleton->set_bone_ignore_animation(bone_id, false); + parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false); _internal_simulate_physics = false; } diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index aa6030d44e..0967cb9cd5 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -162,6 +162,7 @@ protected: ShapePair(int p_bs, int p_ls) { body_shape = p_bs; local_shape = p_ls; + tagged = false; } }; struct RigidBody_RemoveAction { @@ -314,6 +315,7 @@ private: Ref<KinematicCollision> _get_slide_collision(int p_bounce); protected: + void _notification(int p_what); static void _bind_methods(); public: diff --git a/scene/3d/portal.h b/scene/3d/portal.h index f053867917..04af3a750c 100644 --- a/scene/3d/portal.h +++ b/scene/3d/portal.h @@ -32,9 +32,6 @@ #define PORTAL_H #include "scene/3d/visual_instance.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ /* Portal Logic: If a portal is placed next (very close to) a similar, opposing portal, they automatically connect, diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index 10f92058e0..30eed8f1a7 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -102,6 +102,8 @@ Vector3 RayCast::get_collision_normal() const { void RayCast::set_enabled(bool p_enabled) { enabled = p_enabled; + update_gizmo(); + if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) set_physics_process_internal(p_enabled); if (!p_enabled) diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp index add77e0272..76b0b0c92f 100644 --- a/scene/3d/remote_transform.cpp +++ b/scene/3d/remote_transform.cpp @@ -105,7 +105,7 @@ void RemoteTransform::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { + case NOTIFICATION_ENTER_TREE: { _update_cache(); @@ -174,10 +174,14 @@ bool RemoteTransform::get_update_scale() const { return update_remote_scale; } +void RemoteTransform::force_update_cache() { + _update_cache(); +} + String RemoteTransform::get_configuration_warning() const { if (!has_node(remote_node) || !Object::cast_to<Spatial>(get_node(remote_node))) { - return TTR("Path property must point to a valid Spatial node to work."); + return TTR("The \"Remote Path\" property must point to a valid Spatial or Spatial-derived node to work."); } return String(); @@ -187,6 +191,7 @@ void RemoteTransform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_remote_node", "path"), &RemoteTransform::set_remote_node); ClassDB::bind_method(D_METHOD("get_remote_node"), &RemoteTransform::get_remote_node); + ClassDB::bind_method(D_METHOD("force_update_cache"), &RemoteTransform::force_update_cache); ClassDB::bind_method(D_METHOD("set_use_global_coordinates", "use_global_coordinates"), &RemoteTransform::set_use_global_coordinates); ClassDB::bind_method(D_METHOD("get_use_global_coordinates"), &RemoteTransform::get_use_global_coordinates); diff --git a/scene/3d/remote_transform.h b/scene/3d/remote_transform.h index b737a4f858..07e01284e5 100644 --- a/scene/3d/remote_transform.h +++ b/scene/3d/remote_transform.h @@ -68,6 +68,8 @@ public: void set_update_scale(const bool p_update); bool get_update_scale() const; + void force_update_cache(); + virtual String get_configuration_warning() const; RemoteTransform(); diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h index 9ee140d522..01efde53c9 100644 --- a/scene/3d/room_instance.h +++ b/scene/3d/room_instance.h @@ -34,10 +34,6 @@ #include "scene/3d/visual_instance.h" #include "scene/resources/room.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - /* RoomInstance Logic: a) Instances that belong to the room are drawn only if the room is visible (seen through portal, or player inside) b) Instances that don't belong to any room are considered to belong to the root room (RID empty) diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index e192e040f2..ae79b4eebf 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -36,6 +36,34 @@ #include "scene/3d/physics_body.h" #include "scene/resources/surface_tool.h" +void SkinReference::_skin_changed() { + if (skeleton_node) { + skeleton_node->_make_dirty(); + } +} + +void SkinReference::_bind_methods() { + ClassDB::bind_method(D_METHOD("_skin_changed"), &SkinReference::_skin_changed); + ClassDB::bind_method(D_METHOD("get_skeleton"), &SkinReference::get_skeleton); + ClassDB::bind_method(D_METHOD("get_skin"), &SkinReference::get_skin); +} + +RID SkinReference::get_skeleton() const { + return skeleton; +} + +Ref<Skin> SkinReference::get_skin() const { + return skin; +} + +SkinReference::~SkinReference() { + if (skeleton_node) { + skeleton_node->skin_bindings.erase(this); + } + + VS::get_singleton()->free(skeleton); +} + bool Skeleton::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; @@ -196,110 +224,82 @@ void Skeleton::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_WORLD: { - - VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform()); - - } break; - case NOTIFICATION_EXIT_WORLD: { - - } break; - case NOTIFICATION_TRANSFORM_CHANGED: { - - VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform()); - } break; case NOTIFICATION_UPDATE_SKELETON: { VisualServer *vs = VisualServer::get_singleton(); Bone *bonesptr = bones.ptrw(); int len = bones.size(); - vs->skeleton_allocate(skeleton, len); // if same size, nothing really happens - _update_process_order(); const int *order = process_order.ptr(); - // pose changed, rebuild cache of inverses - if (rest_global_inverse_dirty) { - - // calculate global rests and invert them - for (int i = 0; i < len; i++) { - Bone &b = bonesptr[order[i]]; - if (b.parent >= 0) - b.rest_global_inverse = bonesptr[b.parent].rest_global_inverse * b.rest; - else - b.rest_global_inverse = b.rest; - } - for (int i = 0; i < len; i++) { - Bone &b = bonesptr[order[i]]; - b.rest_global_inverse.affine_invert(); - } - - rest_global_inverse_dirty = false; - } - for (int i = 0; i < len; i++) { Bone &b = bonesptr[order[i]]; - if (b.disable_rest) { - if (b.enabled) { - - Transform pose = b.pose; - if (b.custom_pose_enable) { + if (b.global_pose_override_amount >= 0.999) { + b.pose_global = b.global_pose_override; + } else { + if (b.disable_rest) { + if (b.enabled) { - pose = b.custom_pose * pose; - } + Transform pose = b.pose; + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } + if (b.parent >= 0) { - if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * pose; + } else { - b.pose_global = bonesptr[b.parent].pose_global * pose; + b.pose_global = pose; + } } else { - b.pose_global = pose; - } - } else { - - if (b.parent >= 0) { + if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global; - } else { + b.pose_global = bonesptr[b.parent].pose_global; + } else { - b.pose_global = Transform(); + b.pose_global = Transform(); + } } - } - - } else { - if (b.enabled) { - Transform pose = b.pose; - if (b.custom_pose_enable) { + } else { + if (b.enabled) { - pose = b.custom_pose * pose; - } + Transform pose = b.pose; + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } + if (b.parent >= 0) { - if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); + } else { - b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); + b.pose_global = b.rest * pose; + } } else { - b.pose_global = b.rest * pose; - } - } else { - - if (b.parent >= 0) { + if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * b.rest; - } else { + b.pose_global = bonesptr[b.parent].pose_global * b.rest; + } else { - b.pose_global = b.rest; + b.pose_global = b.rest; + } } } + + if (b.global_pose_override_amount >= CMP_EPSILON) { + b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount); + } } - b.transform_final = b.pose_global * b.rest_global_inverse; - vs->skeleton_bone_set_transform(skeleton, order[i], b.transform_final); + if (b.global_pose_override_reset) { + b.global_pose_override_amount = 0.0; + } for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) { @@ -311,28 +311,37 @@ void Skeleton::_notification(int p_what) { } } + //update skins + for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + + const Skin *skin = E->get()->skin.operator->(); + RID skeleton = E->get()->skeleton; + uint32_t bind_count = skin->get_bind_count(); + + if (E->get()->bind_count != bind_count) { + VS::get_singleton()->skeleton_allocate(skeleton, bind_count); + E->get()->bind_count = bind_count; + } + + for (uint32_t i = 0; i < bind_count; i++) { + uint32_t bone_index = skin->get_bind_bone(i); + ERR_CONTINUE(bone_index >= (uint32_t)len); + vs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i)); + } + } + dirty = false; } break; } } -Transform Skeleton::get_bone_transform(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); - if (dirty) - const_cast<Skeleton *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); - return bones[p_bone].pose_global * bones[p_bone].rest_global_inverse; -} - -void Skeleton::set_bone_global_pose(int p_bone, const Transform &p_pose) { +void Skeleton::set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) { ERR_FAIL_INDEX(p_bone, bones.size()); - if (bones[p_bone].parent == -1) { - - set_bone_pose(p_bone, bones[p_bone].rest_global_inverse * p_pose); //fast - } else { - - set_bone_pose(p_bone, bones[p_bone].rest.affine_inverse() * (get_bone_global_pose(bones[p_bone].parent).affine_inverse() * p_pose)); //slow - } + bones.write[p_bone].global_pose_override_amount = p_amount; + bones.write[p_bone].global_pose_override = p_pose; + bones.write[p_bone].global_pose_override_reset = !p_persistent; + _make_dirty(); } Transform Skeleton::get_bone_global_pose(int p_bone) const { @@ -343,11 +352,6 @@ Transform Skeleton::get_bone_global_pose(int p_bone) const { return bones[p_bone].pose_global; } -RID Skeleton::get_skeleton() const { - - return skeleton; -} - // skeleton creation api void Skeleton::add_bone(const String &p_name) { @@ -362,8 +366,6 @@ void Skeleton::add_bone(const String &p_name) { b.name = p_name; bones.push_back(b); process_order_dirty = true; - - rest_global_inverse_dirty = true; _make_dirty(); update_gizmo(); } @@ -408,7 +410,6 @@ void Skeleton::set_bone_parent(int p_bone, int p_parent) { ERR_FAIL_COND(p_parent != -1 && (p_parent < 0)); bones.write[p_bone].parent = p_parent; - rest_global_inverse_dirty = true; process_order_dirty = true; _make_dirty(); } @@ -426,23 +427,11 @@ void Skeleton::unparent_bone_and_rest(int p_bone) { } bones.write[p_bone].parent = -1; - bones.write[p_bone].rest_global_inverse = bones[p_bone].rest.affine_inverse(); //same thing process_order_dirty = true; _make_dirty(); } -void Skeleton::set_bone_ignore_animation(int p_bone, bool p_ignore) { - ERR_FAIL_INDEX(p_bone, bones.size()); - bones.write[p_bone].ignore_animation = p_ignore; -} - -bool Skeleton::is_bone_ignore_animation(int p_bone) const { - - ERR_FAIL_INDEX_V(p_bone, bones.size(), false); - return bones[p_bone].ignore_animation; -} - void Skeleton::set_bone_disable_rest(int p_bone, bool p_disable) { ERR_FAIL_INDEX(p_bone, bones.size()); @@ -467,7 +456,6 @@ void Skeleton::set_bone_rest(int p_bone, const Transform &p_rest) { ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].rest = p_rest; - rest_global_inverse_dirty = true; _make_dirty(); } Transform Skeleton::get_bone_rest(int p_bone) const { @@ -482,7 +470,6 @@ void Skeleton::set_bone_enabled(int p_bone, bool p_enabled) { ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].enabled = p_enabled; - rest_global_inverse_dirty = true; _make_dirty(); } bool Skeleton::is_bone_enabled(int p_bone) const { @@ -529,7 +516,6 @@ void Skeleton::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) void Skeleton::clear_bones() { bones.clear(); - rest_global_inverse_dirty = true; process_order_dirty = true; _make_dirty(); @@ -747,14 +733,67 @@ void Skeleton::physical_bones_remove_collision_exception(RID p_exception) { #endif // _3D_DISABLED -void Skeleton::set_use_bones_in_world_transform(bool p_enable) { - use_bones_in_world_transform = p_enable; - if (is_inside_tree()) { - VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform()); - } +void Skeleton::_skin_changed() { + _make_dirty(); } -bool Skeleton::is_using_bones_in_world_transform() const { - return use_bones_in_world_transform; + +Ref<SkinReference> Skeleton::register_skin(const Ref<Skin> &p_skin) { + + for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + if (E->get()->skin == p_skin) { + return Ref<SkinReference>(E->get()); + } + } + + Ref<Skin> skin = p_skin; + + if (skin.is_null()) { + //need to create one from existing code, this is for compatibility only + //when skeletons did not support skins. It is also used by gizmo + //to display the skeleton. + + skin.instance(); + skin->set_bind_count(bones.size()); + _update_process_order(); //just in case + + // pose changed, rebuild cache of inverses + const Bone *bonesptr = bones.ptr(); + int len = bones.size(); + const int *order = process_order.ptr(); + + // calculate global rests and invert them + for (int i = 0; i < len; i++) { + const Bone &b = bonesptr[order[i]]; + if (b.parent >= 0) { + skin->set_bind_pose(order[i], skin->get_bind_pose(b.parent) * b.rest); + } else { + skin->set_bind_pose(order[i], b.rest); + } + } + + for (int i = 0; i < len; i++) { + //the inverse is what is actually required + skin->set_bind_bone(i, i); + skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse()); + } + } + + ERR_FAIL_COND_V(skin.is_null(), Ref<SkinReference>()); + + Ref<SkinReference> skin_ref; + skin_ref.instance(); + + skin_ref->skeleton_node = this; + skin_ref->bind_count = 0; + skin_ref->skeleton = VisualServer::get_singleton()->skeleton_create(); + skin_ref->skeleton_node = this; + skin_ref->skin = skin; + + skin_bindings.insert(skin_ref.operator->()); + + skin->connect("changed", skin_ref.operator->(), "_skin_changed"); + _make_dirty(); + return skin_ref; } void Skeleton::_bind_methods() { @@ -773,6 +812,8 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton::get_bone_rest); ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton::set_bone_rest); + ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton::register_skin); + ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton::localize_rests); ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton::set_bone_disable_rest); @@ -787,17 +828,12 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton::get_bone_pose); ClassDB::bind_method(D_METHOD("set_bone_pose", "bone_idx", "pose"), &Skeleton::set_bone_pose); - ClassDB::bind_method(D_METHOD("set_bone_global_pose", "bone_idx", "pose"), &Skeleton::set_bone_global_pose); + ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton::set_bone_global_pose_override, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton::get_bone_global_pose); ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton::get_bone_custom_pose); ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton::set_bone_custom_pose); - ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform); - - ClassDB::bind_method(D_METHOD("set_use_bones_in_world_transform", "enable"), &Skeleton::set_use_bones_in_world_transform); - ClassDB::bind_method(D_METHOD("is_using_bones_in_world_transform"), &Skeleton::is_using_bones_in_world_transform); - #ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation); @@ -807,22 +843,19 @@ void Skeleton::_bind_methods() { #endif // _3D_DISABLED - ClassDB::bind_method(D_METHOD("set_bone_ignore_animation", "bone", "ignore"), &Skeleton::set_bone_ignore_animation); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones_in_world_transform"), "set_use_bones_in_world_transform", "is_using_bones_in_world_transform"); BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON); } Skeleton::Skeleton() { - rest_global_inverse_dirty = true; dirty = false; process_order_dirty = true; - skeleton = VisualServer::get_singleton()->skeleton_create(); - set_notify_transform(true); - use_bones_in_world_transform = false; } Skeleton::~Skeleton() { - VisualServer::get_singleton()->free(skeleton); + + //some skins may remain bound + for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + E->get()->skeleton_node = nullptr; + } } diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index 5f43b3c6c3..824d9567fa 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -33,10 +33,7 @@ #include "core/rid.h" #include "scene/3d/spatial.h" - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ +#include "scene/resources/skin.h" #ifndef _3D_DISABLED typedef int BoneId; @@ -44,10 +41,38 @@ typedef int BoneId; class PhysicalBone; #endif // _3D_DISABLED +class Skeleton; + +class SkinReference : public Reference { + GDCLASS(SkinReference, Reference) + friend class Skeleton; + + Skeleton *skeleton_node; + RID skeleton; + Ref<Skin> skin; + uint32_t bind_count = 0; + void _skin_changed(); + +protected: + static void _bind_methods(); + +public: + RID get_skeleton() const; + Ref<Skin> get_skin() const; + ~SkinReference(); +}; + class Skeleton : public Spatial { GDCLASS(Skeleton, Spatial); +private: + friend class SkinReference; + + Set<SkinReference *> skin_bindings; + + void _skin_changed(); + struct Bone { String name; @@ -56,11 +81,8 @@ class Skeleton : public Spatial { int parent; int sort_index; //used for re-sorting process order - bool ignore_animation; - bool disable_rest; Transform rest; - Transform rest_global_inverse; Transform pose; Transform pose_global; @@ -68,7 +90,9 @@ class Skeleton : public Spatial { bool custom_pose_enable; Transform custom_pose; - Transform transform_final; + float global_pose_override_amount; + bool global_pose_override_reset; + Transform global_pose_override; #ifndef _3D_DISABLED PhysicalBone *physical_bone; @@ -80,9 +104,10 @@ class Skeleton : public Spatial { Bone() { parent = -1; enabled = true; - ignore_animation = false; - custom_pose_enable = false; disable_rest = false; + custom_pose_enable = false; + global_pose_override_amount = 0; + global_pose_override_reset = false; #ifndef _3D_DISABLED physical_bone = NULL; cache_parent_physical_bone = NULL; @@ -90,17 +115,12 @@ class Skeleton : public Spatial { } }; - bool rest_global_inverse_dirty; - Vector<Bone> bones; Vector<int> process_order; bool process_order_dirty; - RID skeleton; - void _make_dirty(); bool dirty; - bool use_bones_in_world_transform; // bind helpers Array _get_bound_child_nodes_to_bone(int p_bone) const { @@ -131,8 +151,6 @@ public: NOTIFICATION_UPDATE_SKELETON = 50 }; - RID get_skeleton() const; - // skeleton creation api void add_bone(const String &p_name); int find_bone(const String &p_name) const; @@ -145,9 +163,6 @@ public: void unparent_bone_and_rest(int p_bone); - void set_bone_ignore_animation(int p_bone, bool p_ignore); - bool is_bone_ignore_animation(int p_bone) const; - void set_bone_disable_rest(int p_bone, bool p_disable); bool is_bone_rest_disabled(int p_bone) const; @@ -155,10 +170,9 @@ public: void set_bone_rest(int p_bone, const Transform &p_rest); Transform get_bone_rest(int p_bone) const; - Transform get_bone_transform(int p_bone) const; Transform get_bone_global_pose(int p_bone) const; - void set_bone_global_pose(int p_bone, const Transform &p_pose); + void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false); void set_bone_enabled(int p_bone, bool p_enabled); bool is_bone_enabled(int p_bone) const; @@ -180,8 +194,7 @@ public: void localize_rests(); // used for loaders and tools int get_process_order(int p_idx); - void set_use_bones_in_world_transform(bool p_enable); - bool is_using_bones_in_world_transform() const; + Ref<SkinReference> register_skin(const Ref<Skin> &p_skin); #ifndef _3D_DISABLED // Physical bone API diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp index 909d4fda34..6883da7f6d 100644 --- a/scene/3d/soft_body.cpp +++ b/scene/3d/soft_body.cpp @@ -73,7 +73,7 @@ void SoftBodyVisualServerHandler::open() { } void SoftBodyVisualServerHandler::close() { - write_buffer = PoolVector<uint8_t>::Write(); + write_buffer.release(); } void SoftBodyVisualServerHandler::commit_changes() { @@ -115,7 +115,7 @@ SoftBody::PinnedPoint SoftBody::PinnedPoint::operator=(const PinnedPoint &obj) { void SoftBody::_update_pickable() { if (!is_inside_tree()) return; - bool pickable = ray_pickable && is_inside_tree() && is_visible_in_tree(); + bool pickable = ray_pickable && is_visible_in_tree(); PhysicsServer::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable); } @@ -395,6 +395,8 @@ void SoftBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable"); } String SoftBody::get_configuration_warning() const { @@ -460,7 +462,9 @@ void SoftBody::update_physics_server() { } else { PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, NULL); - VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh"); + if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_draw_soft_mesh")) { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh"); + } } } @@ -577,20 +581,14 @@ Array SoftBody::get_collision_exceptions() { void SoftBody::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node); - if (!collision_object) { - ERR_EXPLAIN("Collision exception only works between two CollisionObject"); - } - ERR_FAIL_COND(!collision_object); + ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject."); PhysicsServer::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid()); } void SoftBody::remove_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node); - if (!collision_object) { - ERR_EXPLAIN("Collision exception only works between two CollisionObject"); - } - ERR_FAIL_COND(!collision_object); + ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject."); PhysicsServer::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid()); } @@ -699,13 +697,13 @@ bool SoftBody::is_ray_pickable() const { } SoftBody::SoftBody() : - MeshInstance(), physics_rid(PhysicsServer::get_singleton()->soft_body_create()), mesh_owner(false), collision_mask(1), collision_layer(1), simulation_started(false), - pinned_points_cache_dirty(true) { + pinned_points_cache_dirty(true), + ray_pickable(true) { PhysicsServer::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id()); //set_notify_transform(true); @@ -713,6 +711,7 @@ SoftBody::SoftBody() : } SoftBody::~SoftBody() { + PhysicsServer::get_singleton()->free(physics_rid); } void SoftBody::reset_softbody_pin() { diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index efd418e3c7..9a659ef4af 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -506,6 +506,8 @@ bool Spatial::is_set_as_toplevel() const { Ref<World> Spatial::get_world() const { ERR_FAIL_COND_V(!is_inside_world(), Ref<World>()); + ERR_FAIL_COND_V(!data.viewport, Ref<World>()); + return data.viewport->find_world(); } @@ -682,24 +684,16 @@ void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) { void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) { - if (p_pos == p_target) { - ERR_EXPLAIN("Node origin and target are in the same position, look_at() failed"); - ERR_FAIL(); - } - - if (p_up.cross(p_target - p_pos) == Vector3()) { - ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed"); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed."); + ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed."); Transform lookat; lookat.origin = p_pos; - Vector3 original_scale(get_global_transform().basis.get_scale()); + Vector3 original_scale(get_scale()); lookat = lookat.looking_at(p_target, p_up); - // as basis was normalized, we just need to apply original scale back - lookat.basis.scale(original_scale); set_global_transform(lookat); + set_scale(original_scale); } Vector3 Spatial::to_local(Vector3 p_global) const { diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index 18a4a5b54d..eea2696767 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -34,10 +34,6 @@ #include "scene/main/node.h" #include "scene/main/scene_tree.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class SpatialGizmo : public Reference { GDCLASS(SpatialGizmo, Reference); diff --git a/scene/3d/spatial_velocity_tracker.h b/scene/3d/spatial_velocity_tracker.h index 795f56091f..8260cf3f06 100644 --- a/scene/3d/spatial_velocity_tracker.h +++ b/scene/3d/spatial_velocity_tracker.h @@ -34,7 +34,7 @@ #include "scene/3d/spatial.h" class SpatialVelocityTracker : public Reference { - GDCLASS(SpatialVelocityTracker, Reference) + GDCLASS(SpatialVelocityTracker, Reference); struct PositionHistory { uint64_t frame; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 6b70eef662..adcd80b0ab 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -163,6 +163,7 @@ float SpriteBase3D::get_opacity() const { void SpriteBase3D::set_axis(Vector3::Axis p_axis) { + ERR_FAIL_INDEX(p_axis, 3); axis = p_axis; _queue_update(); } @@ -253,7 +254,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const { facesw[j] = vtx; } - facesw = PoolVector<Vector3>::Write(); + facesw.release(); triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh)); triangle_mesh->create(faces); @@ -285,6 +286,18 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const { return alpha_cut; } +void SpriteBase3D::set_billboard_mode(SpatialMaterial::BillboardMode p_mode) { + + ERR_FAIL_INDEX(p_mode, 3); + billboard_mode = p_mode; + _queue_update(); +} + +SpatialMaterial::BillboardMode SpriteBase3D::get_billboard_mode() const { + + return billboard_mode; +} + void SpriteBase3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered); @@ -317,6 +330,9 @@ void SpriteBase3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &SpriteBase3D::set_alpha_cut_mode); ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &SpriteBase3D::get_alpha_cut_mode); + ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode); + ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode); + ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect); ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh); @@ -332,6 +348,7 @@ void SpriteBase3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis"); ADD_GROUP("Flags", ""); + ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED); @@ -360,6 +377,7 @@ SpriteBase3D::SpriteBase3D() { flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED; alpha_cut = ALPHA_CUT_DISABLED; + billboard_mode = SpatialMaterial::BILLBOARD_DISABLED; axis = Vector3::AXIS_Z; pixel_size = 0.01; modulate = Color(1, 1, 1, 1); @@ -462,7 +480,7 @@ void Sprite3D::_draw() { tangent = Plane(1, 0, 0, 1); } - RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS); + RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y); VS::get_singleton()->immediate_set_material(immediate, mat); VS::get_singleton()->immediate_begin(immediate, VS::PRIMITIVE_TRIANGLE_FAN, texture->get_rid()); @@ -557,12 +575,14 @@ Rect2 Sprite3D::get_region_rect() const { void Sprite3D::set_frame(int p_frame) { - ERR_FAIL_INDEX(p_frame, vframes * hframes); + ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes); - if (frame != p_frame) + frame = p_frame; - frame = p_frame; _queue_update(); + + _change_notify("frame"); + _change_notify("frame_coords"); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -571,6 +591,17 @@ int Sprite3D::get_frame() const { return frame; } +void Sprite3D::set_frame_coords(const Vector2 &p_coord) { + ERR_FAIL_INDEX(int(p_coord.x), hframes); + ERR_FAIL_INDEX(int(p_coord.y), vframes); + + set_frame(int(p_coord.y) * hframes + int(p_coord.x)); +} + +Vector2 Sprite3D::get_frame_coords() const { + return Vector2(frame % hframes, frame / hframes); +} + void Sprite3D::set_vframes(int p_amount) { ERR_FAIL_COND(p_amount < 1); @@ -627,10 +658,13 @@ Rect2 Sprite3D::get_item_rect() const { void Sprite3D::_validate_property(PropertyInfo &property) const { if (property.name == "frame") { - - property.hint = PROPERTY_HINT_SPRITE_FRAME; - + property.hint = PROPERTY_HINT_RANGE; property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; + } + + if (property.name == "frame_coords") { + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } } @@ -648,6 +682,9 @@ void Sprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite3D::set_frame); ClassDB::bind_method(D_METHOD("get_frame"), &Sprite3D::get_frame); + ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite3D::set_frame_coords); + ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite3D::get_frame_coords); + ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite3D::set_vframes); ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite3D::get_vframes); @@ -658,7 +695,8 @@ void Sprite3D::_bind_methods() { ADD_GROUP("Animation", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); @@ -770,7 +808,7 @@ void AnimatedSprite3D::_draw() { tangent = Plane(1, 0, 0, -1); } - RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS); + RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y); VS::get_singleton()->immediate_set_material(immediate, mat); @@ -850,14 +888,11 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { } if (property.name == "frame") { - property.hint = PROPERTY_HINT_RANGE; - - if (frames->has_animation(animation)) { + if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) { property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; - } else { - property.hint_string = "0,0,0"; } + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } } @@ -1060,7 +1095,7 @@ StringName AnimatedSprite3D::get_animation() const { String AnimatedSprite3D::get_configuration_warning() const { if (frames.is_null()) { - return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite3D to display frames."); + return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."); } return String(); @@ -1090,7 +1125,7 @@ void AnimatedSprite3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing"); } diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 0e086ef31e..065931de84 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -80,6 +80,7 @@ private: bool flags[FLAG_MAX]; AlphaCutMode alpha_cut; + SpatialMaterial::BillboardMode billboard_mode; bool pending_update; void _im_update(); @@ -130,6 +131,8 @@ public: void set_alpha_cut_mode(AlphaCutMode p_mode); AlphaCutMode get_alpha_cut_mode() const; + void set_billboard_mode(SpatialMaterial::BillboardMode p_mode); + SpatialMaterial::BillboardMode get_billboard_mode() const; virtual Rect2 get_item_rect() const = 0; @@ -173,6 +176,9 @@ public: void set_frame(int p_frame); int get_frame() const; + void set_frame_coords(const Vector2 &p_coord); + Vector2 get_frame_coords() const; + void set_vframes(int p_amount); int get_vframes() const; diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index 32b8219ee0..98e68cfbda 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -272,6 +272,20 @@ void VehicleWheel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rpm"), &VehicleWheel::get_rpm); + ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleWheel::set_engine_force); + ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleWheel::get_engine_force); + + ClassDB::bind_method(D_METHOD("set_brake", "brake"), &VehicleWheel::set_brake); + ClassDB::bind_method(D_METHOD("get_brake"), &VehicleWheel::get_brake); + + ClassDB::bind_method(D_METHOD("set_steering", "steering"), &VehicleWheel::set_steering); + ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel::get_steering); + + ADD_GROUP("Per-Wheel Motion", ""); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering"); + ADD_GROUP("VehicleBody Motion", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_traction"), "set_use_as_traction", "is_used_as_traction"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_steering"), "set_use_as_steering", "is_used_as_steering"); ADD_GROUP("Wheel", "wheel_"); @@ -288,6 +302,34 @@ void VehicleWheel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation"); } +void VehicleWheel::set_engine_force(float p_engine_force) { + + m_engineForce = p_engine_force; +} + +float VehicleWheel::get_engine_force() const { + + return m_engineForce; +} + +void VehicleWheel::set_brake(float p_brake) { + + m_brake = p_brake; +} +float VehicleWheel::get_brake() const { + + return m_brake; +} + +void VehicleWheel::set_steering(float p_steering) { + + m_steering = p_steering; +} +float VehicleWheel::get_steering() const { + + return m_steering; +} + void VehicleWheel::set_use_as_traction(bool p_enable) { engine_traction = p_enable; @@ -374,10 +416,7 @@ void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) { Vector3 fwd = up.cross(right); fwd = fwd.normalized(); - //rotate around steering over de wheelAxleWS - real_t steering = wheel.steers ? m_steeringValue : 0.0; - - Basis steeringMat(up, steering); + Basis steeringMat(up, wheel.m_steering); Basis rotatingMat(right, wheel.m_rotation); @@ -585,7 +624,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec if (p_rollInfluence > 0.0) { // !BAS! But seeing we apply this frame by frame, makes more sense to me to make this time based // keeping in mind our anti roll factor if it is set - contactDamping = s->get_step() / p_rollInfluence; + contactDamping = MIN(contactDamping, s->get_step() / p_rollInfluence); } #define ONLY_USE_LINEAR_MASS @@ -723,12 +762,11 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { real_t rollingFriction = 0.f; if (wheelInfo.m_raycastInfo.m_isInContact) { - if (engine_force != 0.f && wheelInfo.engine_traction != false) { - rollingFriction = -engine_force * s->get_step(); + if (wheelInfo.m_engineForce != 0.f) { + rollingFriction = -wheelInfo.m_engineForce * s->get_step(); } else { real_t defaultRollingFrictionImpulse = 0.f; - float cbrake = MAX(wheelInfo.m_brake, brake); - real_t maxImpulse = cbrake ? cbrake : defaultRollingFrictionImpulse; + real_t maxImpulse = wheelInfo.m_brake ? wheelInfo.m_brake : defaultRollingFrictionImpulse; btVehicleWheelContactPoint contactPt(s, wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS, m_forwardWS[wheel], maxImpulse); rollingFriction = _calc_rolling_friction(contactPt); } @@ -886,6 +924,11 @@ void VehicleBody::_direct_state_changed(Object *p_state) { void VehicleBody::set_engine_force(float p_engine_force) { engine_force = p_engine_force; + for (int i = 0; i < wheels.size(); i++) { + VehicleWheel &wheelInfo = *wheels[i]; + if (wheelInfo.engine_traction) + wheelInfo.m_engineForce = p_engine_force; + } } float VehicleBody::get_engine_force() const { @@ -896,6 +939,10 @@ float VehicleBody::get_engine_force() const { void VehicleBody::set_brake(float p_brake) { brake = p_brake; + for (int i = 0; i < wheels.size(); i++) { + VehicleWheel &wheelInfo = *wheels[i]; + wheelInfo.m_brake = p_brake; + } } float VehicleBody::get_brake() const { @@ -905,6 +952,11 @@ float VehicleBody::get_brake() const { void VehicleBody::set_steering(float p_steering) { m_steeringValue = p_steering; + for (int i = 0; i < wheels.size(); i++) { + VehicleWheel &wheelInfo = *wheels[i]; + if (wheelInfo.steers) + wheelInfo.m_steering = p_steering; + } } float VehicleBody::get_steering() const { @@ -928,8 +980,7 @@ void VehicleBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering"); } -VehicleBody::VehicleBody() : - RigidBody() { +VehicleBody::VehicleBody() { m_pitchControl = 0; m_currentVehicleSpeedKmHour = real_t(0.); diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h index 9e3fe72282..914bfd54bd 100644 --- a/scene/3d/vehicle_body.h +++ b/scene/3d/vehicle_body.h @@ -70,7 +70,7 @@ class VehicleWheel : public Spatial { real_t m_deltaRotation; real_t m_rpm; real_t m_rollInfluence; - //real_t m_engineForce; + real_t m_engineForce; real_t m_brake; real_t m_clippedInvContactDotSuspension; @@ -137,6 +137,15 @@ public: float get_rpm() const; + void set_engine_force(float p_engine_force); + float get_engine_force() const; + + void set_brake(float p_brake); + float get_brake() const; + + void set_steering(float p_steering); + float get_steering() const; + String get_configuration_warning() const; VehicleWheel(); diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 99c86f0406..d1de0c56a7 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -60,7 +60,7 @@ void VisualInstance::_notification(int p_what) { if (skeleton) VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() ); */ - + ERR_FAIL_COND(get_world().is_null()); VisualServer::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario()); _update_visibility(); @@ -215,17 +215,6 @@ float GeometryInstance::get_lod_max_hysteresis() const { } void GeometryInstance::_notification(int p_what) { - - if (p_what == NOTIFICATION_ENTER_WORLD) { - - if (flags[FLAG_USE_BAKED_LIGHT]) { - } - - } else if (p_what == NOTIFICATION_EXIT_WORLD) { - - if (flags[FLAG_USE_BAKED_LIGHT]) { - } - } } void GeometryInstance::set_flag(Flags p_flag, bool p_value) { @@ -236,8 +225,6 @@ void GeometryInstance::set_flag(Flags p_flag, bool p_value) { flags[p_flag] = p_value; VS::get_singleton()->instance_geometry_set_flag(get_instance(), (VS::InstanceFlags)p_flag, p_value); - if (p_flag == FLAG_USE_BAKED_LIGHT) { - } } bool GeometryInstance::get_flag(Flags p_flag) const { @@ -326,6 +313,7 @@ void GeometryInstance::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY); BIND_ENUM_CONSTANT(FLAG_USE_BAKED_LIGHT); + BIND_ENUM_CONSTANT(FLAG_DRAW_NEXT_FRAME_IF_VISIBLE); BIND_ENUM_CONSTANT(FLAG_MAX); } diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index 0e7d9be505..63d15680aa 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -35,9 +35,7 @@ #include "core/rid.h" #include "scene/3d/spatial.h" #include "scene/resources/material.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class VisualInstance : public Spatial { GDCLASS(VisualInstance, Spatial); @@ -89,6 +87,7 @@ class GeometryInstance : public VisualInstance { public: enum Flags { FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT, + FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, FLAG_MAX = VS::INSTANCE_FLAG_MAX, }; diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index 75b419ca58..8e09930aed 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -212,9 +212,7 @@ static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalf /* compute plane equation of triangle: normal*x+d=0 */ normal = e0.cross(e1); d = -normal.dot(v0); /* plane eq: normal.x+d=0 */ - if (!planeBoxOverlap(normal, d, boxhalfsize)) return false; - - return true; /* box and triangle overlaps */ + return planeBoxOverlap(normal, d, boxhalfsize); /* if true, box and triangle overlaps */ } static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) { @@ -1794,19 +1792,82 @@ void VoxelLightBaker::_lightmap_bake_point(uint32_t p_x, LightMap *p_line) { } } -Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float), void *p_bake_time_ud) { +Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, float default_texels_per_unit, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float), void *p_bake_time_ud) { //transfer light information to a lightmap Ref<Mesh> mesh = p_mesh; - int width = mesh->get_lightmap_size_hint().x; - int height = mesh->get_lightmap_size_hint().y; - //step 1 - create lightmap + int width; + int height; Vector<LightMap> lightmap; - lightmap.resize(width * height); - Transform xform = to_cell_space * p_xform; + if (mesh->get_lightmap_size_hint() == Size2()) { + double area = 0; + double uv_area = 0; + for (int i = 0; i < mesh->get_surface_count(); i++) { + Array arrays = mesh->surface_get_arrays(i); + PoolVector<Vector3> vertices = arrays[Mesh::ARRAY_VERTEX]; + PoolVector<Vector2> uv2 = arrays[Mesh::ARRAY_TEX_UV2]; + PoolVector<int> indices = arrays[Mesh::ARRAY_INDEX]; + + ERR_FAIL_COND_V(vertices.size() == 0, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(uv2.size() == 0, ERR_INVALID_PARAMETER); + + int vc = vertices.size(); + PoolVector<Vector3>::Read vr = vertices.read(); + PoolVector<Vector2>::Read u2r = uv2.read(); + PoolVector<int>::Read ir; + int ic = 0; + + if (indices.size()) { + ic = indices.size(); + ir = indices.read(); + } + + int faces = ic ? ic / 3 : vc / 3; + for (int j = 0; j < faces; j++) { + Vector3 vertex[3]; + Vector2 uv[3]; + + for (int k = 0; k < 3; k++) { + int idx = ic ? ir[j * 3 + k] : j * 3 + k; + vertex[k] = xform.xform(vr[idx]); + uv[k] = u2r[idx]; + } + + Vector3 p1 = vertex[0]; + Vector3 p2 = vertex[1]; + Vector3 p3 = vertex[2]; + double a = p1.distance_to(p2); + double b = p2.distance_to(p3); + double c = p3.distance_to(p1); + double halfPerimeter = (a + b + c) / 2.0; + area += sqrt(halfPerimeter * (halfPerimeter - a) * (halfPerimeter - b) * (halfPerimeter - c)); + + Vector2 uv_p1 = uv[0]; + Vector2 uv_p2 = uv[1]; + Vector2 uv_p3 = uv[2]; + double uv_a = uv_p1.distance_to(uv_p2); + double uv_b = uv_p2.distance_to(uv_p3); + double uv_c = uv_p3.distance_to(uv_p1); + double uv_halfPerimeter = (uv_a + uv_b + uv_c) / 2.0; + uv_area += sqrt(uv_halfPerimeter * (uv_halfPerimeter - uv_a) * (uv_halfPerimeter - uv_b) * (uv_halfPerimeter - uv_c)); + } + } + + if (uv_area < 0.0001f) { + uv_area = 1.0; + } + + int pixels = (ceil((1.0 / sqrt(uv_area)) * sqrt(area * default_texels_per_unit))); + width = height = CLAMP(pixels, 2, 4096); + } else { + width = mesh->get_lightmap_size_hint().x; + height = mesh->get_lightmap_size_hint().y; + } + + lightmap.resize(width * height); //step 2 plot faces to lightmap for (int i = 0; i < mesh->get_surface_count(); i++) { diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h index 295e099d47..2e2efc62ff 100644 --- a/scene/3d/voxel_light_baker.h +++ b/scene/3d/voxel_light_baker.h @@ -177,7 +177,7 @@ public: PoolVector<float> light; }; - Error make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float) = NULL, void *p_bake_time_ud = NULL); + Error make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, float default_texels_per_unit, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float) = NULL, void *p_bake_time_ud = NULL); PoolVector<int> create_gi_probe_data(); Ref<MultiMesh> create_debug_multimesh(DebugMode p_mode = DEBUG_ALBEDO); diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index 3cd43cbf5b..8d46b4161d 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -80,7 +80,7 @@ Ref<Environment> WorldEnvironment::get_environment() const { String WorldEnvironment::get_configuration_warning() const { if (!environment.is_valid()) { - return TTR("WorldEnvironment needs an Environment resource."); + return TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect."); } if (/*!is_visible_in_tree() ||*/ !is_inside_tree()) diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h index bf36a0a532..656e16371f 100644 --- a/scene/3d/world_environment.h +++ b/scene/3d/world_environment.h @@ -33,10 +33,6 @@ #include "scene/3d/spatial.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class WorldEnvironment : public Node { GDCLASS(WorldEnvironment, Node); diff --git a/scene/SCsub b/scene/SCsub index d8839ce3a8..1c5b87b87a 100644 --- a/scene/SCsub +++ b/scene/SCsub @@ -30,6 +30,7 @@ SConscript('2d/SCsub') SConscript('animation/SCsub') SConscript('audio/SCsub') SConscript('resources/SCsub') +SConscript('debugger/SCsub') # Build it all as a library diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index dded44b990..7fe544eaab 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -157,6 +157,7 @@ Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_poi void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) { ERR_FAIL_INDEX(p_point, blend_points_used); + ERR_FAIL_COND(blend_points[p_point].node.is_null()); blend_points[p_point].node->disconnect("tree_changed", this, "_tree_changed"); for (int i = p_point; i < blend_points_used - 1; i++) { @@ -266,7 +267,7 @@ float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) { // fill in weights - if (point_lower == -1) { + if (point_lower == -1 && point_higher != -1) { // we are on the left side, no other point to the left // we just play the next point. diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h index dfac88b712..2e2d848450 100644 --- a/scene/animation/animation_blend_space_1d.h +++ b/scene/animation/animation_blend_space_1d.h @@ -34,7 +34,7 @@ #include "scene/animation/animation_tree.h" class AnimationNodeBlendSpace1D : public AnimationRootNode { - GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode) + GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode); enum { MAX_BLEND_POINTS = 64 diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 95d4644004..b04eefbe31 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -113,6 +113,7 @@ Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_poi void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) { ERR_FAIL_INDEX(p_point, blend_points_used); + ERR_FAIL_COND(blend_points[p_point].node.is_null()); blend_points[p_point].node->disconnect("tree_changed", this, "_tree_changed"); for (int i = 0; i < triangles.size(); i++) { @@ -527,7 +528,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) { } } - if (new_closest != closest) { + if (new_closest != closest && new_closest != -1) { float from = 0; if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) { diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h index c21360beb9..66ba9b0db7 100644 --- a/scene/animation/animation_blend_space_2d.h +++ b/scene/animation/animation_blend_space_2d.h @@ -34,7 +34,8 @@ #include "scene/animation/animation_tree.h" class AnimationNodeBlendSpace2D : public AnimationRootNode { - GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode) + GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode); + public: enum BlendMode { BLEND_MODE_INTERPOLATED, diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index e9b38ae990..6f67d01a1c 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -350,8 +350,8 @@ void AnimationNodeOneShot::_bind_methods() { ADD_GROUP("", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); - BIND_ENUM_CONSTANT(MIX_MODE_BLEND) - BIND_ENUM_CONSTANT(MIX_MODE_ADD) + BIND_ENUM_CONSTANT(MIX_MODE_BLEND); + BIND_ENUM_CONSTANT(MIX_MODE_ADD); } AnimationNodeOneShot::AnimationNodeOneShot() { @@ -1049,7 +1049,7 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node return CONNECTION_ERROR_NO_INPUT; } - if (!nodes.has(p_input_node)) { + if (p_input_node == p_output_node) { return CONNECTION_ERROR_SAME_NODE; } diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index c16dcb1b8c..a6ef78d82e 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -322,7 +322,8 @@ public: }; class AnimationNodeOutput : public AnimationNode { - GDCLASS(AnimationNodeOutput, AnimationNode) + GDCLASS(AnimationNodeOutput, AnimationNode); + public: virtual String get_caption() const; virtual float process(float p_time, bool p_seek); @@ -332,7 +333,7 @@ public: ///// class AnimationNodeBlendTree : public AnimationRootNode { - GDCLASS(AnimationNodeBlendTree, AnimationRootNode) + GDCLASS(AnimationNodeBlendTree, AnimationRootNode); struct Node { Ref<AnimationNode> node; diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index 84b3f103c5..5956609244 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -80,8 +80,7 @@ void AnimationCache::_update_cache() { if (!node) { path_cache.push_back(Path()); - ERR_EXPLAIN("Invalid Track Path in Animation: " + np); - ERR_CONTINUE(!node); + ERR_CONTINUE_MSG(!node, "Invalid track path in animation '" + np + "'."); } Path path; @@ -92,8 +91,7 @@ void AnimationCache::_update_cache() { if (np.get_subname_count() > 1) { path_cache.push_back(Path()); - ERR_EXPLAIN("Transform tracks can't have a subpath: " + np); - ERR_CONTINUE(animation->track_get_type(i) == Animation::TYPE_TRANSFORM); + ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM, "Transform tracks can't have a subpath '" + np + "'."); } Spatial *sp = Object::cast_to<Spatial>(node); @@ -101,8 +99,7 @@ void AnimationCache::_update_cache() { if (!sp) { path_cache.push_back(Path()); - ERR_EXPLAIN("Transform track not of type Spatial: " + np); - ERR_CONTINUE(!sp); + ERR_CONTINUE_MSG(!sp, "Transform track not of type Spatial '" + np + "'."); } if (np.get_subname_count() == 1) { @@ -113,15 +110,13 @@ void AnimationCache::_update_cache() { if (!sk) { path_cache.push_back(Path()); - ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton!: " + np); - ERR_CONTINUE(!sk); + ERR_CONTINUE_MSG(!sk, "Property defined in Transform track, but not a Skeleton! '" + np + "'."); } int idx = sk->find_bone(ps); if (idx == -1) { path_cache.push_back(Path()); - ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton Bone!: " + np); - ERR_CONTINUE(idx == -1); + ERR_CONTINUE_MSG(idx == -1, "Property defined in Transform track, but not a Skeleton Bone! '" + np + "'."); } path.bone_idx = idx; @@ -161,8 +156,7 @@ void AnimationCache::_update_cache() { if (np.get_subname_count() == 0) { path_cache.push_back(Path()); - ERR_EXPLAIN("Value Track lacks property: " + np); - ERR_CONTINUE(np.get_subname_count() == 0); + ERR_CONTINUE_MSG(np.get_subname_count() == 0, "Value Track lacks property: " + np + "."); } } else if (animation->track_get_type(i) == Animation::TYPE_METHOD) { @@ -170,8 +164,7 @@ void AnimationCache::_update_cache() { if (path.subpath.size() != 0) { // Trying to call a method of a non-resource path_cache.push_back(Path()); - ERR_EXPLAIN("Method Track has property: " + np); - ERR_CONTINUE(path.subpath.size() != 0); + ERR_CONTINUE_MSG(path.subpath.size() != 0, "Method Track has property: " + np + "."); } } diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 60f8806b25..65bf1e0134 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -178,11 +178,11 @@ float AnimationNodeStateMachinePlayback::get_current_length() const { return len_current; } -bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *sm, const StringName &p_travel) { +bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel) { ERR_FAIL_COND_V(!playing, false); - ERR_FAIL_COND_V(!sm->states.has(p_travel), false); - ERR_FAIL_COND_V(!sm->states.has(current), false); + ERR_FAIL_COND_V(!p_state_machine->states.has(p_travel), false); + ERR_FAIL_COND_V(!p_state_machine->states.has(current), false); path.clear(); //a new one will be needed @@ -191,25 +191,25 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *sm, c loops_current = 0; // reset loops, so fade does not happen immediately - Vector2 current_pos = sm->states[current].position; - Vector2 target_pos = sm->states[p_travel].position; + Vector2 current_pos = p_state_machine->states[current].position; + Vector2 target_pos = p_state_machine->states[p_travel].position; Map<StringName, AStarCost> cost_map; List<int> open_list; //build open list - for (int i = 0; i < sm->transitions.size(); i++) { - if (sm->transitions[i].from == current) { + for (int i = 0; i < p_state_machine->transitions.size(); i++) { + if (p_state_machine->transitions[i].from == current) { open_list.push_back(i); - float cost = sm->states[sm->transitions[i].to].position.distance_to(current_pos); - cost *= sm->transitions[i].transition->get_priority(); + float cost = p_state_machine->states[p_state_machine->transitions[i].to].position.distance_to(current_pos); + cost *= p_state_machine->transitions[i].transition->get_priority(); AStarCost ap; ap.prev = current; ap.distance = cost; - cost_map[sm->transitions[i].to] = ap; + cost_map[p_state_machine->transitions[i].to] = ap; - if (sm->transitions[i].to == p_travel) { //prematurely found it! :D + if (p_state_machine->transitions[i].to == p_travel) { //prematurely found it! :D path.push_back(p_travel); return true; } @@ -230,42 +230,43 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *sm, c for (List<int>::Element *E = open_list.front(); E; E = E->next()) { - float cost = cost_map[sm->transitions[E->get()].to].distance; - cost += sm->states[sm->transitions[E->get()].to].position.distance_to(target_pos); + float cost = cost_map[p_state_machine->transitions[E->get()].to].distance; + cost += p_state_machine->states[p_state_machine->transitions[E->get()].to].position.distance_to(target_pos); if (cost < least_cost) { least_cost_transition = E; + least_cost = cost; } } - StringName transition_prev = sm->transitions[least_cost_transition->get()].from; - StringName transition = sm->transitions[least_cost_transition->get()].to; + StringName transition_prev = p_state_machine->transitions[least_cost_transition->get()].from; + StringName transition = p_state_machine->transitions[least_cost_transition->get()].to; - for (int i = 0; i < sm->transitions.size(); i++) { - if (sm->transitions[i].from != transition || sm->transitions[i].to == transition_prev) { + for (int i = 0; i < p_state_machine->transitions.size(); i++) { + if (p_state_machine->transitions[i].from != transition || p_state_machine->transitions[i].to == transition_prev) { continue; //not interested on those } - float distance = sm->states[sm->transitions[i].from].position.distance_to(sm->states[sm->transitions[i].to].position); - distance *= sm->transitions[i].transition->get_priority(); - distance += cost_map[sm->transitions[i].from].distance; + float distance = p_state_machine->states[p_state_machine->transitions[i].from].position.distance_to(p_state_machine->states[p_state_machine->transitions[i].to].position); + distance *= p_state_machine->transitions[i].transition->get_priority(); + distance += cost_map[p_state_machine->transitions[i].from].distance; - if (cost_map.has(sm->transitions[i].to)) { + if (cost_map.has(p_state_machine->transitions[i].to)) { //oh this was visited already, can we win the cost? - if (distance < cost_map[sm->transitions[i].to].distance) { - cost_map[sm->transitions[i].to].distance = distance; - cost_map[sm->transitions[i].to].prev = sm->transitions[i].from; + if (distance < cost_map[p_state_machine->transitions[i].to].distance) { + cost_map[p_state_machine->transitions[i].to].distance = distance; + cost_map[p_state_machine->transitions[i].to].prev = p_state_machine->transitions[i].from; } } else { //add to open list AStarCost ac; - ac.prev = sm->transitions[i].from; + ac.prev = p_state_machine->transitions[i].from; ac.distance = distance; - cost_map[sm->transitions[i].to] = ac; + cost_map[p_state_machine->transitions[i].to] = ac; open_list.push_back(i); - if (sm->transitions[i].to == p_travel) { + if (p_state_machine->transitions[i].to == p_travel) { found_route = true; break; } @@ -291,12 +292,12 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *sm, c return true; } -float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, float p_time, bool p_seek) { +float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, float p_time, bool p_seek) { //if not playing and it can restart, then restart if (!playing && start_request == StringName()) { - if (!stop_request && sm->start_node) { - start(sm->start_node); + if (!stop_request && p_state_machine->start_node) { + start(p_state_machine->start_node); } else { return 0; } @@ -316,11 +317,10 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, if (!playing) { String node_name = start_request; start_request = StringName(); - ERR_EXPLAIN("Can't travel to '" + node_name + "' if state machine is not playing."); - ERR_FAIL_V(0); + ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing."); } - if (!_travel(sm, start_request)) { + if (!_travel(p_state_machine, start_request)) { //can't travel, then teleport path.clear(); current = start_request; @@ -339,16 +339,16 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, if (do_start) { - if (sm->start_node != StringName() && p_seek && p_time == 0) { - current = sm->start_node; + if (p_state_machine->start_node != StringName() && p_seek && p_time == 0) { + current = p_state_machine->start_node; } - len_current = sm->blend_node(current, sm->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false); + len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false); pos_current = 0; loops_current = 0; } - if (!sm->states.has(current)) { + if (!p_state_machine->states.has(current)) { playing = false; //current does not exist current = StringName(); return 0; @@ -357,7 +357,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, if (fading_from != StringName()) { - if (!sm->states.has(fading_from)) { + if (!p_state_machine->states.has(fading_from)) { fading_from = StringName(); } else { if (!p_seek) { @@ -370,11 +370,11 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, } } - float rem = sm->blend_node(current, sm->states[current].node, p_time, p_seek, fade_blend, AnimationNode::FILTER_IGNORE, false); + float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, fade_blend, AnimationNode::FILTER_IGNORE, false); if (fading_from != StringName()) { - sm->blend_node(fading_from, sm->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false); + p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false); } //guess playback position @@ -399,40 +399,40 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, if (path.size()) { - for (int i = 0; i < sm->transitions.size(); i++) { - if (sm->transitions[i].from == current && sm->transitions[i].to == path[0]) { - next_xfade = sm->transitions[i].transition->get_xfade_time(); - switch_mode = sm->transitions[i].transition->get_switch_mode(); + for (int i = 0; i < p_state_machine->transitions.size(); i++) { + if (p_state_machine->transitions[i].from == current && p_state_machine->transitions[i].to == path[0]) { + next_xfade = p_state_machine->transitions[i].transition->get_xfade_time(); + switch_mode = p_state_machine->transitions[i].transition->get_switch_mode(); next = path[0]; } } } else { float priority_best = 1e20; int auto_advance_to = -1; - for (int i = 0; i < sm->transitions.size(); i++) { + for (int i = 0; i < p_state_machine->transitions.size(); i++) { bool auto_advance = false; - if (sm->transitions[i].transition->has_auto_advance()) { + if (p_state_machine->transitions[i].transition->has_auto_advance()) { auto_advance = true; } - StringName advance_condition_name = sm->transitions[i].transition->get_advance_condition_name(); - if (advance_condition_name != StringName() && bool(sm->get_parameter(advance_condition_name))) { + StringName advance_condition_name = p_state_machine->transitions[i].transition->get_advance_condition_name(); + if (advance_condition_name != StringName() && bool(p_state_machine->get_parameter(advance_condition_name))) { auto_advance = true; } - if (sm->transitions[i].from == current && auto_advance) { + if (p_state_machine->transitions[i].from == current && auto_advance) { - if (sm->transitions[i].transition->get_priority() <= priority_best) { - priority_best = sm->transitions[i].transition->get_priority(); + if (p_state_machine->transitions[i].transition->get_priority() <= priority_best) { + priority_best = p_state_machine->transitions[i].transition->get_priority(); auto_advance_to = i; } } } if (auto_advance_to != -1) { - next = sm->transitions[auto_advance_to].to; - next_xfade = sm->transitions[auto_advance_to].transition->get_xfade_time(); - switch_mode = sm->transitions[auto_advance_to].transition->get_switch_mode(); + next = p_state_machine->transitions[auto_advance_to].to; + next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time(); + switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode(); } } @@ -467,12 +467,12 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, } current = next; if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) { - len_current = sm->blend_node(current, sm->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false); + len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false); pos_current = MIN(pos_current, len_current); - sm->blend_node(current, sm->states[current].node, pos_current, true, 0, AnimationNode::FILTER_IGNORE, false); + p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, 0, AnimationNode::FILTER_IGNORE, false); } else { - len_current = sm->blend_node(current, sm->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false); + len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false); pos_current = 0; } @@ -482,9 +482,9 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, } //compute time left for transitions by using the end node - if (sm->end_node != StringName() && sm->end_node != current) { + if (p_state_machine->end_node != StringName() && p_state_machine->end_node != current) { - rem = sm->blend_node(sm->end_node, sm->states[sm->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false); + rem = p_state_machine->blend_node(p_state_machine->end_node, p_state_machine->states[p_state_machine->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false); } return rem; @@ -599,6 +599,9 @@ void AnimationNodeStateMachine::remove_node(const StringName &p_name) { { Ref<AnimationNode> node = states[p_name].node; + + ERR_FAIL_COND(node.is_null()); + node->disconnect("tree_changed", this, "_tree_changed"); } diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index e47b940c35..26909a326e 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -34,7 +34,8 @@ #include "scene/animation/animation_tree.h" class AnimationNodeStateMachineTransition : public Resource { - GDCLASS(AnimationNodeStateMachineTransition, Resource) + GDCLASS(AnimationNodeStateMachineTransition, Resource); + public: enum SwitchMode { SWITCH_MODE_IMMEDIATE, diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 75088c79fe..f9bf129b59 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -248,10 +248,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { RES resource; Vector<StringName> leftover_path; Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path); - if (!child) { - ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'"); - } - ERR_CONTINUE(!child); // couldn't find the child node + ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'."); // couldn't find the child node uint32_t id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id(); int bone_idx = -1; @@ -259,7 +256,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { Skeleton *sk = Object::cast_to<Skeleton>(child); bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0)); - if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) { + if (bone_idx == -1) { continue; } @@ -561,14 +558,24 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float #endif if (can_call) { - MessageQueue::get_singleton()->push_call( - nc->node, - method, - s >= 1 ? params[0] : Variant(), - s >= 2 ? params[1] : Variant(), - s >= 3 ? params[2] : Variant(), - s >= 4 ? params[3] : Variant(), - s >= 5 ? params[4] : Variant()); + if (method_call_mode == ANIMATION_METHOD_CALL_DEFERRED) { + MessageQueue::get_singleton()->push_call( + nc->node, + method, + s >= 1 ? params[0] : Variant(), + s >= 2 ? params[1] : Variant(), + s >= 3 ? params[2] : Variant(), + s >= 4 ? params[3] : Variant(), + s >= 5 ? params[4] : Variant()); + } else { + nc->node->call( + method, + s >= 1 ? params[0] : Variant(), + s >= 2 ? params[1] : Variant(), + s >= 3 ? params[2] : Variant(), + s >= 4 ? params[3] : Variant(), + s >= 5 ? params[4] : Variant()); + } } } @@ -963,8 +970,7 @@ void AnimationPlayer::_animation_process(float p_delta) { Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) { #ifdef DEBUG_ENABLED - ERR_EXPLAIN("Invalid animation name: " + String(p_name)); - ERR_FAIL_COND_V(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V_MSG(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + "."); #endif ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER); @@ -1092,7 +1098,7 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) { - ERR_FAIL_COND(p_time < 0); + ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0."); BlendKey bk; bk.from = p_animation1; @@ -1148,10 +1154,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float if (String(name) == "") name = playback.assigned; - if (!animation_set.has(name)) { - ERR_EXPLAIN("Animation not found: " + name); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(!animation_set.has(name), "Animation not found: " + name + "."); Playback &c = playback; @@ -1197,7 +1200,9 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float } } - _stop_playing_caches(); + if (get_current_animation() != p_name) { + _stop_playing_caches(); + } c.current.from = &animation_set[name]; @@ -1470,6 +1475,16 @@ AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mod return animation_process_mode; } +void AnimationPlayer::set_method_call_mode(AnimationMethodCallMode p_mode) { + + method_call_mode = p_mode; +} + +AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode() const { + + return method_call_mode; +} + void AnimationPlayer::_set_process(bool p_process, bool p_force) { if (processing == p_process && !p_force) @@ -1657,6 +1672,9 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode); ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode); + ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode); + ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode); + ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position); ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length); @@ -1675,6 +1693,7 @@ void AnimationPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", 0), "set_active", "is_active"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode"); ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "anim_name"))); ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name"))); @@ -1684,6 +1703,9 @@ void AnimationPlayer::_bind_methods() { BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL); + + BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_DEFERRED); + BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_IMMEDIATE); } AnimationPlayer::AnimationPlayer() { @@ -1696,6 +1718,7 @@ AnimationPlayer::AnimationPlayer() { end_reached = false; end_notify = false; animation_process_mode = ANIMATION_PROCESS_IDLE; + method_call_mode = ANIMATION_METHOD_CALL_DEFERRED; processing = false; default_blend_time = 0; root = SceneStringNames::get_singleton()->path_pp; diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index fea4819821..320fd2084c 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -35,9 +35,6 @@ #include "scene/3d/skeleton.h" #include "scene/3d/spatial.h" #include "scene/resources/animation.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ #ifdef TOOLS_ENABLED // To save/restore animated values @@ -68,6 +65,11 @@ public: ANIMATION_PROCESS_MANUAL, }; + enum AnimationMethodCallMode { + ANIMATION_METHOD_CALL_DEFERRED, + ANIMATION_METHOD_CALL_IMMEDIATE, + }; + private: enum { @@ -246,6 +248,7 @@ private: String autoplay; AnimationProcessMode animation_process_mode; + AnimationMethodCallMode method_call_mode; bool processing; bool active; @@ -338,6 +341,9 @@ public: void set_animation_process_mode(AnimationProcessMode p_mode); AnimationProcessMode get_animation_process_mode() const; + void set_method_call_mode(AnimationMethodCallMode p_mode); + AnimationMethodCallMode get_method_call_mode() const; + void seek(float p_time, bool p_update = false); void seek_delta(float p_time, float p_delta); float get_current_animation_position() const; @@ -363,5 +369,6 @@ public: }; VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessMode); +VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode); #endif diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 8247728b9d..eb152bc41e 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -316,7 +316,7 @@ String AnimationNode::get_caption() const { void AnimationNode::add_input(const String &p_name) { //root nodes can't add inputs - ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL) + ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL); Input input; ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1); input.name = p_name; @@ -622,7 +622,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { Skeleton *sk = Object::cast_to<Skeleton>(spatial); int bone_idx = sk->find_bone(path.get_subname(0)); - if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) { + if (bone_idx != -1) { track_xform->skeleton = sk; track_xform->bone_idx = bone_idx; @@ -1342,15 +1342,15 @@ String AnimationTree::get_configuration_warning() const { if (!root.is_valid()) { if (warning != String()) { - warning += "\n"; + warning += "\n\n"; } - warning += TTR("A root AnimationNode for the graph is not set."); + warning += TTR("No root AnimationNode for the graph is set."); } if (!has_node(animation_player)) { if (warning != String()) { - warning += "\n"; + warning += "\n\n"; } warning += TTR("Path to an AnimationPlayer node containing animations is not set."); @@ -1361,7 +1361,7 @@ String AnimationTree::get_configuration_warning() const { if (!player) { if (warning != String()) { - warning += "\n"; + warning += "\n\n"; } warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node."); @@ -1370,10 +1370,10 @@ String AnimationTree::get_configuration_warning() const { if (!player->has_node(player->get_root())) { if (warning != String()) { - warning += "\n"; + warning += "\n\n"; } - warning += TTR("AnimationPlayer root is not a valid node."); + warning += TTR("The AnimationPlayer root node is not a valid node."); return warning; } @@ -1412,6 +1412,7 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<A Vector<Activity> activity; for (int i = 0; i < node->get_input_count(); i++) { Activity a; + a.activity = 0; a.last_pass = 0; activity.push_back(a); } diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 4c65b2a92c..e22d6e4c2d 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -41,7 +41,8 @@ class AnimationPlayer; class AnimationTree; class AnimationNode : public Resource { - GDCLASS(AnimationNode, Resource) + GDCLASS(AnimationNode, Resource); + public: enum FilterAction { FILTER_IGNORE, @@ -155,13 +156,15 @@ VARIANT_ENUM_CAST(AnimationNode::FilterAction) //root node does not allow inputs class AnimationRootNode : public AnimationNode { - GDCLASS(AnimationRootNode, AnimationNode) + GDCLASS(AnimationRootNode, AnimationNode); + public: AnimationRootNode() {} }; class AnimationTree : public Node { - GDCLASS(AnimationTree, Node) + GDCLASS(AnimationTree, Node); + public: enum AnimationProcessMode { ANIMATION_PROCESS_PHYSICS, diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 3cc90c2ad6..ba5936562a 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -403,8 +403,7 @@ void AnimationTreePlayer::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { - ERR_EXPLAIN("AnimationTreePlayer has been deprecated. Use AnimationTree instead."); - WARN_DEPRECATED + WARN_DEPRECATED_MSG("AnimationTreePlayer has been deprecated. Use AnimationTree instead."); if (!processing) { //make sure that a previous process state was not saved @@ -821,11 +820,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) { t.value = t.object->get_indexed(t.subpath); t.value.zero(); - if (t.skeleton) { - t.skip = t.skeleton->is_bone_ignore_animation(t.bone_idx); - } else { - t.skip = false; - } + t.skip = false; } /* STEP 2 PROCESS ANIMATIONS */ @@ -993,10 +988,9 @@ int AnimationTreePlayer::node_get_input_count(const StringName &p_node) const { ERR_FAIL_COND_V(!node_map.has(p_node), -1); return node_map[p_node]->inputs.size(); } -#define GET_NODE(m_type, m_cast) \ - ERR_FAIL_COND(!node_map.has(p_node)); \ - ERR_EXPLAIN("Invalid parameter for node type."); \ - ERR_FAIL_COND(node_map[p_node]->type != m_type); \ +#define GET_NODE(m_type, m_cast) \ + ERR_FAIL_COND(!node_map.has(p_node)); \ + ERR_FAIL_COND_MSG(node_map[p_node]->type != m_type, "Invalid parameter for node type."); \ m_cast *n = static_cast<m_cast *>(node_map[p_node]); void AnimationTreePlayer::animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation) { @@ -1209,10 +1203,9 @@ Point2 AnimationTreePlayer::node_get_position(const StringName &p_node) const { return node_map[p_node]->pos; } -#define GET_NODE_V(m_type, m_cast, m_ret) \ - ERR_FAIL_COND_V(!node_map.has(p_node), m_ret); \ - ERR_EXPLAIN("Invalid parameter for node type."); \ - ERR_FAIL_COND_V(node_map[p_node]->type != m_type, m_ret); \ +#define GET_NODE_V(m_type, m_cast, m_ret) \ + ERR_FAIL_COND_V(!node_map.has(p_node), m_ret); \ + ERR_FAIL_COND_V_MSG(node_map[p_node]->type != m_type, m_ret, "Invalid parameter for node type."); \ m_cast *n = static_cast<m_cast *>(node_map[p_node]); Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName &p_node) const { @@ -1367,8 +1360,7 @@ void AnimationTreePlayer::get_node_list(List<StringName> *p_node_list) const { void AnimationTreePlayer::remove_node(const StringName &p_node) { ERR_FAIL_COND(!node_map.has(p_node)); - ERR_EXPLAIN("Node 0 (output) can't be removed."); - ERR_FAIL_COND(p_node == out_name); + ERR_FAIL_COND_MSG(p_node == out_name, "Node 0 (output) can't be removed."); for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h index bca265b1f0..b30b06229e 100644 --- a/scene/animation/root_motion_view.h +++ b/scene/animation/root_motion_view.h @@ -34,7 +34,8 @@ #include "scene/3d/visual_instance.h" class RootMotionView : public VisualInstance { - GDCLASS(RootMotionView, VisualInstance) + GDCLASS(RootMotionView, VisualInstance); + public: RID immediate; NodePath path; @@ -55,7 +56,7 @@ public: void set_animation_path(const NodePath &p_path); NodePath get_animation_path() const; - void set_color(const Color &p_path); + void set_color(const Color &p_color); Color get_color() const; void set_cell_size(float p_size); diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 06d6806f03..4ec22cf3df 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -320,7 +320,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove new_bone_pose.basis = new_bone_pose.basis * p_task->chain.tips[0].end_effector->goal_transform.basis; } - p_task->skeleton->set_bone_global_pose(ci->bone, new_bone_pose); + p_task->skeleton->set_bone_global_pose_override(ci->bone, new_bone_pose, 1.0); if (!ci->children.empty()) ci = &ci->children.write[0]; @@ -406,6 +406,7 @@ void SkeletonIK::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { skeleton = Object::cast_to<Skeleton>(get_parent()); + set_process_priority(1); reload_chain(); } break; case NOTIFICATION_INTERNAL_PROCESS: { @@ -423,7 +424,6 @@ void SkeletonIK::_notification(int p_what) { } SkeletonIK::SkeletonIK() : - Node(), interpolation(1), override_tip_basis(true), use_magnet(false), @@ -432,8 +432,6 @@ SkeletonIK::SkeletonIK() : skeleton(NULL), target_node_override(NULL), task(NULL) { - - set_process_priority(1); } SkeletonIK::~SkeletonIK() { diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h index 5d48b7be33..d2c5f56ace 100644 --- a/scene/animation/skeleton_ik.h +++ b/scene/animation/skeleton_ik.h @@ -165,7 +165,7 @@ protected: _validate_property(PropertyInfo &property) const; static void _bind_methods(); - virtual void _notification(int p_notification); + virtual void _notification(int p_what); public: SkeletonIK(); @@ -192,7 +192,7 @@ public: void set_use_magnet(bool p_use); bool is_using_magnet() const; - void set_magnet_position(const Vector3 &p_constraint); + void set_magnet_position(const Vector3 &p_local_position); const Vector3 &get_magnet_position() const; void set_min_distance(real_t p_min_distance); diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 23998183b8..a7d936fcd3 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -34,10 +34,14 @@ void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8, const Variant &p_arg9, const Variant &p_arg10) { + // Add a new pending command and reference it pending_commands.push_back(PendingCommand()); PendingCommand &cmd = pending_commands.back()->get(); + // Update the command with the target key cmd.key = p_key; + + // Determine command argument count int &count = cmd.args; if (p_arg10.get_type() != Variant::NIL) count = 10; @@ -59,6 +63,9 @@ void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const count = 2; else if (p_arg1.get_type() != Variant::NIL) count = 1; + + // Add the specified arguments to the command + // TODO: Make this a switch statement? if (count > 0) cmd.arg[0] = p_arg1; if (count > 1) @@ -83,10 +90,14 @@ void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const void Tween::_process_pending_commands() { + // For each pending command... for (List<PendingCommand>::Element *E = pending_commands.front(); E; E = E->next()) { + // Get the command PendingCommand &cmd = E->get(); Variant::CallError err; + + // Grab all of the arguments for the command Variant *arg[10] = { &cmd.arg[0], &cmd.arg[1], @@ -99,16 +110,20 @@ void Tween::_process_pending_commands() { &cmd.arg[8], &cmd.arg[9], }; + + // Execute the command (and retrieve any errors) this->call(cmd.key, (const Variant **)arg, cmd.args, err); } + + // Clear the pending commands pending_commands.clear(); } bool Tween::_set(const StringName &p_name, const Variant &p_value) { + // Set the correct attribute based on the given name String name = p_name; - - if (name == "playback/speed" || name == "speed") { //bw compatibility + if (name == "playback/speed" || name == "speed") { // Backwards compatibility set_speed_scale(p_value); } else if (name == "playback/active") { @@ -122,69 +137,78 @@ bool Tween::_set(const StringName &p_name, const Variant &p_value) { bool Tween::_get(const StringName &p_name, Variant &r_ret) const { + // Get the correct attribute based on the given name String name = p_name; - - if (name == "playback/speed") { //bw compatibility - + if (name == "playback/speed") { // Backwards compatibility r_ret = speed_scale; - } else if (name == "playback/active") { + } else if (name == "playback/active") { r_ret = is_active(); - } else if (name == "playback/repeat") { + } else if (name == "playback/repeat") { r_ret = is_repeat(); } - return true; } void Tween::_get_property_list(List<PropertyInfo> *p_list) const { - + // Add the property info for the Tween object p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, "")); p_list->push_back(PropertyInfo(Variant::BOOL, "playback/repeat", PROPERTY_HINT_NONE, "")); p_list->push_back(PropertyInfo(Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01")); } void Tween::_notification(int p_what) { - + // What notification did we receive? switch (p_what) { case NOTIFICATION_ENTER_TREE: { - + // Are we not already active? if (!is_active()) { - //make sure that a previous process state was not saved - //only process if "processing" is set + // Make sure that a previous process state was not saved + // Only process if "processing" is set set_physics_process_internal(false); set_process_internal(false); } } break; - case NOTIFICATION_READY: { + case NOTIFICATION_READY: { + // Do nothing } break; + case NOTIFICATION_INTERNAL_PROCESS: { + // Are we processing during physics time? if (tween_process_mode == TWEEN_PROCESS_PHYSICS) + // Do nothing since we aren't aligned with physics when we should be break; + // Should we update? if (is_active()) + // Update the tweens _tween_process(get_process_delta_time()); } break; - case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + // Are we processing during 'regular' time? if (tween_process_mode == TWEEN_PROCESS_IDLE) + // Do nothing since we would only process during idle time break; + // Should we update? if (is_active()) + // Update the tweens _tween_process(get_physics_process_delta_time()); } break; - case NOTIFICATION_EXIT_TREE: { + case NOTIFICATION_EXIT_TREE: { + // We've left the tree. Stop all tweens stop_all(); } break; } } void Tween::_bind_methods() { - + // Bind getters and setters ClassDB::bind_method(D_METHOD("is_active"), &Tween::is_active); ClassDB::bind_method(D_METHOD("set_active", "active"), &Tween::set_active); @@ -197,6 +221,7 @@ void Tween::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tween_process_mode", "mode"), &Tween::set_tween_process_mode); ClassDB::bind_method(D_METHOD("get_tween_process_mode"), &Tween::get_tween_process_mode); + // Bind the various Tween control methods ClassDB::bind_method(D_METHOD("start"), &Tween::start); ClassDB::bind_method(D_METHOD("reset", "object", "key"), &Tween::reset, DEFVAL("")); ClassDB::bind_method(D_METHOD("reset_all"), &Tween::reset_all); @@ -211,6 +236,7 @@ void Tween::_bind_methods() { ClassDB::bind_method(D_METHOD("tell"), &Tween::tell); ClassDB::bind_method(D_METHOD("get_runtime"), &Tween::get_runtime); + // Bind interpolation and follow methods ClassDB::bind_method(D_METHOD("interpolate_property", "object", "property", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_property, DEFVAL(0)); ClassDB::bind_method(D_METHOD("interpolate_method", "object", "method", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_method, DEFVAL(0)); ClassDB::bind_method(D_METHOD("interpolate_callback", "object", "duration", "callback", "arg1", "arg2", "arg3", "arg4", "arg5"), &Tween::interpolate_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant())); @@ -220,18 +246,22 @@ void Tween::_bind_methods() { ClassDB::bind_method(D_METHOD("targeting_property", "object", "property", "initial", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_property, DEFVAL(0)); ClassDB::bind_method(D_METHOD("targeting_method", "object", "method", "initial", "initial_method", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_method, DEFVAL(0)); + // Add the Tween signals ADD_SIGNAL(MethodInfo("tween_started", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"))); ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"), PropertyInfo(Variant::REAL, "elapsed"), PropertyInfo(Variant::OBJECT, "value"))); ADD_SIGNAL(MethodInfo("tween_completed", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"))); ADD_SIGNAL(MethodInfo("tween_all_completed")); + // Add the properties and tie them to the getters and setters ADD_PROPERTY(PropertyInfo(Variant::BOOL, "repeat"), "set_repeat", "is_repeat"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_tween_process_mode", "get_tween_process_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); + // Bind Idle vs Physics process BIND_ENUM_CONSTANT(TWEEN_PROCESS_PHYSICS); BIND_ENUM_CONSTANT(TWEEN_PROCESS_IDLE); + // Bind the Transition type constants BIND_ENUM_CONSTANT(TRANS_LINEAR); BIND_ENUM_CONSTANT(TRANS_SINE); BIND_ENUM_CONSTANT(TRANS_QUINT); @@ -244,35 +274,39 @@ void Tween::_bind_methods() { BIND_ENUM_CONSTANT(TRANS_BOUNCE); BIND_ENUM_CONSTANT(TRANS_BACK); + // Bind the easing constants BIND_ENUM_CONSTANT(EASE_IN); BIND_ENUM_CONSTANT(EASE_OUT); BIND_ENUM_CONSTANT(EASE_IN_OUT); BIND_ENUM_CONSTANT(EASE_OUT_IN); } -Variant &Tween::_get_initial_val(InterpolateData &p_data) { +Variant Tween::_get_initial_val(const InterpolateData &p_data) const { + // What type of data are we interpolating? switch (p_data.type) { case INTER_PROPERTY: case INTER_METHOD: case FOLLOW_PROPERTY: case FOLLOW_METHOD: + // Simply use the given initial value return p_data.initial_val; case TARGETING_PROPERTY: case TARGETING_METHOD: { - + // Get the object that is being targeted Object *object = ObjectDB::get_instance(p_data.target_id); ERR_FAIL_COND_V(object == NULL, p_data.initial_val); - static Variant initial_val; + // Are we targeting a property or a method? + Variant initial_val; if (p_data.type == TARGETING_PROPERTY) { - + // Get the property from the target object bool valid = false; initial_val = object->get_indexed(p_data.target_key, &valid); ERR_FAIL_COND_V(!valid, p_data.initial_val); } else { - + // Call the method and get the initial value from it Variant::CallError error; initial_val = object->call(p_data.target_key[0], NULL, 0, error); ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, p_data.initial_val); @@ -281,113 +315,170 @@ Variant &Tween::_get_initial_val(InterpolateData &p_data) { } case INTER_CALLBACK: + // Callback does not have a special initial value break; } + // If we've made it here, just return the delta value as the initial value return p_data.delta_val; } +Variant Tween::_get_final_val(const InterpolateData &p_data) const { + switch (p_data.type) { + case FOLLOW_PROPERTY: + case FOLLOW_METHOD: { + // Get the object that is being followed + Object *target = ObjectDB::get_instance(p_data.target_id); + ERR_FAIL_COND_V(target == NULL, p_data.initial_val); + + // We want to figure out the final value + Variant final_val; + if (p_data.type == FOLLOW_PROPERTY) { + // Read the property as-is + bool valid = false; + final_val = target->get_indexed(p_data.target_key, &valid); + ERR_FAIL_COND_V(!valid, p_data.initial_val); + } else { + // We're looking at a method. Call the method on the target object + Variant::CallError error; + final_val = target->call(p_data.target_key[0], NULL, 0, error); + ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, p_data.initial_val); + } + + // If we're looking at an INT value, instead convert it to a REAL + // This is better for interpolation + if (final_val.get_type() == Variant::INT) final_val = final_val.operator real_t(); + + return final_val; + } + default: { + // If we're not following a final value/method, use the final value from the data + return p_data.final_val; + } + } +} + Variant &Tween::_get_delta_val(InterpolateData &p_data) { + // What kind of data are we interpolating? switch (p_data.type) { case INTER_PROPERTY: case INTER_METHOD: + // Simply return the given delta value return p_data.delta_val; case FOLLOW_PROPERTY: case FOLLOW_METHOD: { - + // We're following an object, so grab that instance Object *target = ObjectDB::get_instance(p_data.target_id); ERR_FAIL_COND_V(target == NULL, p_data.initial_val); + // We want to figure out the final value Variant final_val; - if (p_data.type == FOLLOW_PROPERTY) { - + // Read the property as-is bool valid = false; final_val = target->get_indexed(p_data.target_key, &valid); ERR_FAIL_COND_V(!valid, p_data.initial_val); } else { - + // We're looking at a method. Call the method on the target object Variant::CallError error; final_val = target->call(p_data.target_key[0], NULL, 0, error); ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, p_data.initial_val); } - // convert INT to REAL is better for interpolaters + // If we're looking at an INT value, instead convert it to a REAL + // This is better for interpolation if (final_val.get_type() == Variant::INT) final_val = final_val.operator real_t(); + + // Calculate the delta based on the initial value and the final value _calc_delta_val(p_data.initial_val, final_val, p_data.delta_val); return p_data.delta_val; } case TARGETING_PROPERTY: case TARGETING_METHOD: { - + // Grab the initial value from the data to calculate delta Variant initial_val = _get_initial_val(p_data); - // convert INT to REAL is better for interpolaters + + // If we're looking at an INT value, instead convert it to a REAL + // This is better for interpolation if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); - //_calc_delta_val(p_data.initial_val, p_data.final_val, p_data.delta_val); + // Calculate the delta based on the initial value and the final value _calc_delta_val(initial_val, p_data.final_val, p_data.delta_val); return p_data.delta_val; } case INTER_CALLBACK: + // Callbacks have no special delta break; } + // If we've made it here, use the initial value as the delta return p_data.initial_val; } Variant Tween::_run_equation(InterpolateData &p_data) { - - Variant &initial_val = _get_initial_val(p_data); + // Get the initial and delta values from the data + Variant initial_val = _get_initial_val(p_data); Variant &delta_val = _get_delta_val(p_data); Variant result; #define APPLY_EQUATION(element) \ r.element = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, i.element, d.element, p_data.duration); + // What type of data are we interpolating? switch (initial_val.get_type()) { case Variant::BOOL: + // Run the boolean specific equation (checking if it is at least 0.5) result = (_run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, initial_val, delta_val, p_data.duration)) >= 0.5; break; case Variant::INT: + // Run the integer specific equation result = (int)_run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (int)initial_val, (int)delta_val, p_data.duration); break; case Variant::REAL: + // Run the REAL specific equation result = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (real_t)initial_val, (real_t)delta_val, p_data.duration); break; case Variant::VECTOR2: { + // Get vectors for initial and delta values Vector2 i = initial_val; Vector2 d = delta_val; Vector2 r; + // Execute the equation and mutate the r vector + // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(x); APPLY_EQUATION(y); - result = r; } break; case Variant::VECTOR3: { + // Get vectors for initial and delta values Vector3 i = initial_val; Vector3 d = delta_val; Vector3 r; + // Execute the equation and mutate the r vector + // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(x); APPLY_EQUATION(y); APPLY_EQUATION(z); - result = r; } break; case Variant::BASIS: { + // Get the basis for initial and delta values Basis i = initial_val; Basis d = delta_val; Basis r; + // Execute the equation on all the basis and mutate the r basis + // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(elements[0][0]); APPLY_EQUATION(elements[0][1]); APPLY_EQUATION(elements[0][2]); @@ -397,55 +488,63 @@ Variant Tween::_run_equation(InterpolateData &p_data) { APPLY_EQUATION(elements[2][0]); APPLY_EQUATION(elements[2][1]); APPLY_EQUATION(elements[2][2]); - result = r; } break; case Variant::TRANSFORM2D: { + // Get the transforms for initial and delta values Transform2D i = initial_val; Transform2D d = delta_val; Transform2D r; + // Execute the equation on the transforms and mutate the r transform + // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(elements[0][0]); APPLY_EQUATION(elements[0][1]); APPLY_EQUATION(elements[1][0]); APPLY_EQUATION(elements[1][1]); APPLY_EQUATION(elements[2][0]); APPLY_EQUATION(elements[2][1]); - result = r; } break; case Variant::QUAT: { + // Get the quaternian for the initial and delta values Quat i = initial_val; Quat d = delta_val; Quat r; + // Execute the equation on the quaternian values and mutate the r quaternian + // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(x); APPLY_EQUATION(y); APPLY_EQUATION(z); APPLY_EQUATION(w); - result = r; } break; case Variant::AABB: { + // Get the AABB's for the initial and delta values AABB i = initial_val; AABB d = delta_val; AABB r; + // Execute the equation for the position and size of the AABB's and mutate the r AABB + // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(position.x); APPLY_EQUATION(position.y); APPLY_EQUATION(position.z); APPLY_EQUATION(size.x); APPLY_EQUATION(size.y); APPLY_EQUATION(size.z); - result = r; } break; case Variant::TRANSFORM: { + // Get the transforms for the initial and delta values Transform i = initial_val; Transform d = delta_val; Transform r; + // Execute the equation for each of the transforms and their origin and mutate the r transform + // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(basis.elements[0][0]); APPLY_EQUATION(basis.elements[0][1]); APPLY_EQUATION(basis.elements[0][2]); @@ -458,40 +557,45 @@ Variant Tween::_run_equation(InterpolateData &p_data) { APPLY_EQUATION(origin.x); APPLY_EQUATION(origin.y); APPLY_EQUATION(origin.z); - result = r; } break; case Variant::COLOR: { + // Get the Color for initial and delta value Color i = initial_val; Color d = delta_val; Color r; + // Apply the equation on the Color RGBA, and mutate the r color + // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(r); APPLY_EQUATION(g); APPLY_EQUATION(b); APPLY_EQUATION(a); - result = r; } break; default: { + // If unknown, just return the initial value result = initial_val; } break; }; #undef APPLY_EQUATION - + // Return the result that was computed return result; } bool Tween::_apply_tween_value(InterpolateData &p_data, Variant &value) { + // Get the object we want to apply the new value to Object *object = ObjectDB::get_instance(p_data.id); ERR_FAIL_COND_V(object == NULL, false); + // What kind of data are we mutating? switch (p_data.type) { case INTER_PROPERTY: case FOLLOW_PROPERTY: case TARGETING_PROPERTY: { + // Simply set the property on the object bool valid = false; object->set_indexed(p_data.key, value, &valid); return valid; @@ -500,85 +604,110 @@ bool Tween::_apply_tween_value(InterpolateData &p_data, Variant &value) { case INTER_METHOD: case FOLLOW_METHOD: case TARGETING_METHOD: { + // We want to call the method on the target object Variant::CallError error; + + // Do we have a non-nil value passed in? if (value.get_type() != Variant::NIL) { + // Pass it as an argument to the function call Variant *arg[1] = { &value }; object->call(p_data.key[0], (const Variant **)arg, 1, error); } else { + // Don't pass any argument object->call(p_data.key[0], NULL, 0, error); } - if (error.error == Variant::CallError::CALL_OK) - return true; - return false; + // Did we get an error from the function call? + return error.error == Variant::CallError::CALL_OK; } case INTER_CALLBACK: + // Nothing to apply for a callback break; }; + // No issues found! return true; } void Tween::_tween_process(float p_delta) { - + // Process all of the pending commands _process_pending_commands(); + // If the scale is 0, make no progress on the tweens if (speed_scale == 0) return; - p_delta *= speed_scale; + // Update the delta and whether we are pending an update + p_delta *= speed_scale; pending_update++; - // if repeat and all interpolates was finished then reset all interpolates - bool all_finished = true; - if (repeat) { + // Are we repeating the interpolations? + if (repeat) { + // For each interpolation... + bool repeats_finished = true; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - + // Get the data from it InterpolateData &data = E->get(); + // Is not finished? if (!data.finish) { - all_finished = false; + // We aren't finished yet, no need to check the rest + repeats_finished = false; break; } } - if (all_finished) + // If we are all finished, we can reset all of the tweens + if (repeats_finished) reset_all(); } - all_finished = true; + // Are all of the tweens complete? + bool all_finished = true; + + // For each tween we wish to interpolate... for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { + // Get the data from it InterpolateData &data = E->get(); + + // Track if we hit one that isn't finished yet all_finished = all_finished && data.finish; + // Is the data not active or already finished? No need to go any further if (!data.active || data.finish) continue; + // Get the target object for this interpolation Object *object = ObjectDB::get_instance(data.id); if (object == NULL) continue; + // Are we still delaying this tween? bool prev_delaying = data.elapsed <= data.delay; data.elapsed += p_delta; if (data.elapsed < data.delay) continue; else if (prev_delaying) { - + // We can apply the tween's value to the data and emit that the tween has started _apply_tween_value(data, data.initial_val); emit_signal("tween_started", object, NodePath(Vector<StringName>(), data.key, false)); } + // Are we at the end of the tween? if (data.elapsed > (data.delay + data.duration)) { - + // Set the elapsed time to the end and mark this one as finished data.elapsed = data.delay + data.duration; data.finish = true; } + // Are we interpolating a callback? if (data.type == INTER_CALLBACK) { + // Is the tween completed? if (data.finish) { + // Are we calling this callback deferred or immediately? if (data.call_deferred) { - + // Run the deferred function callback, applying the correct number of arguments switch (data.args) { case 0: object->call_deferred(data.key[0]); @@ -600,6 +729,7 @@ void Tween::_tween_process(float p_delta) { break; } } else { + // Call the function directly with the arguments Variant::CallError error; Variant *arg[5] = { &data.arg[0], @@ -612,23 +742,36 @@ void Tween::_tween_process(float p_delta) { } } } else { + // We can apply the value directly Variant result = _run_equation(data); _apply_tween_value(data, result); + + // Emit that the tween has taken a step emit_signal("tween_step", object, NodePath(Vector<StringName>(), data.key, false), data.elapsed, result); } + // Is the tween now finished? if (data.finish) { - _apply_tween_value(data, data.final_val); + // Set it to the final value directly + Variant final_val = _get_final_val(data); + _apply_tween_value(data, final_val); + + // Mark the tween as completed and emit the signal data.elapsed = 0; emit_signal("tween_completed", object, NodePath(Vector<StringName>(), data.key, false)); - // not repeat mode, remove completed action + + // If we are not repeating the tween, remove it if (!repeat) call_deferred("_remove_by_uid", data.uid); - } else if (!repeat) + } else if (!repeat) { + // Check whether all tweens are finished all_finished = all_finished && data.finish; + } } + // One less update left to go pending_update--; + // If all tweens are completed, we no longer need to be active if (all_finished) { set_active(false); emit_signal("tween_all_completed"); @@ -636,76 +779,77 @@ void Tween::_tween_process(float p_delta) { } void Tween::set_tween_process_mode(TweenProcessMode p_mode) { - tween_process_mode = p_mode; } Tween::TweenProcessMode Tween::get_tween_process_mode() const { - return tween_process_mode; } bool Tween::is_active() const { - return is_processing_internal() || is_physics_processing_internal(); } void Tween::set_active(bool p_active) { - + // Do nothing if it's the same active mode that we currently are if (is_active() == p_active) return; + // Depending on physics or idle, set processing switch (tween_process_mode) { - case TWEEN_PROCESS_IDLE: set_process_internal(p_active); break; case TWEEN_PROCESS_PHYSICS: set_physics_process_internal(p_active); break; } } bool Tween::is_repeat() const { - return repeat; } void Tween::set_repeat(bool p_repeat) { - repeat = p_repeat; } void Tween::set_speed_scale(float p_speed) { - speed_scale = p_speed; } float Tween::get_speed_scale() const { - return speed_scale; } bool Tween::start() { + + ERR_FAIL_COND_V_MSG(!is_inside_tree(), false, "Tween was not added to the SceneTree!"); + + // Are there any pending updates? if (pending_update != 0) { - call_deferred("start"); + // Start the tweens after deferring return true; } + // We want to be activated set_active(true); return true; } bool Tween::reset(Object *p_object, StringName p_key) { - + // Find all interpolations that use the same object and target string pending_update++; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - + // Get the target object InterpolateData &data = E->get(); Object *object = ObjectDB::get_instance(data.id); if (object == NULL) continue; + // Do we have the correct object and key? if (object == p_object && (data.concatenated_key == p_key || p_key == "")) { - + // Reset the tween to the initial state data.elapsed = 0; data.finish = false; + + // Also apply the initial state if there isn't a delay if (data.delay == 0) _apply_tween_value(data, data.initial_val); } @@ -715,13 +859,15 @@ bool Tween::reset(Object *p_object, StringName p_key) { } bool Tween::reset_all() { - + // Go through all interpolations pending_update++; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - + // Get the target data and set it back to the initial state InterpolateData &data = E->get(); data.elapsed = 0; data.finish = false; + + // If there isn't a delay, apply the value to the object if (data.delay == 0) _apply_tween_value(data, data.initial_val); } @@ -730,15 +876,19 @@ bool Tween::reset_all() { } bool Tween::stop(Object *p_object, StringName p_key) { - + // Find the tween that has the given target object and string key pending_update++; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { + // Get the object the tween is targeting InterpolateData &data = E->get(); Object *object = ObjectDB::get_instance(data.id); if (object == NULL) continue; + + // Is this the correct object and does it have the given key? if (object == p_object && (data.concatenated_key == p_key || p_key == "")) + // Disable the tween data.active = false; } pending_update--; @@ -746,12 +896,13 @@ bool Tween::stop(Object *p_object, StringName p_key) { } bool Tween::stop_all() { - + // We no longer need to be active since all tweens have been stopped set_active(false); + // For each interpolation... pending_update++; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - + // Simply set it inactive InterpolateData &data = E->get(); data.active = false; } @@ -760,16 +911,20 @@ bool Tween::stop_all() { } bool Tween::resume(Object *p_object, StringName p_key) { - + // We need to be activated + // TODO: What if no tween is found?? set_active(true); + // Find the tween that uses the given target object and string key pending_update++; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - + // Grab the object InterpolateData &data = E->get(); Object *object = ObjectDB::get_instance(data.id); if (object == NULL) continue; + + // If the object and string key match, activate it if (object == p_object && (data.concatenated_key == p_key || p_key == "")) data.active = true; } @@ -778,12 +933,14 @@ bool Tween::resume(Object *p_object, StringName p_key) { } bool Tween::resume_all() { - + // Set ourselves active so we can process tweens + // TODO: What if there are no tweens? We get set to active for no reason! set_active(true); + // For each interpolation... pending_update++; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - + // Simply grab it and set it to active InterpolateData &data = E->get(); data.active = true; } @@ -792,35 +949,46 @@ bool Tween::resume_all() { } bool Tween::remove(Object *p_object, StringName p_key) { + // If we are still updating, call this function again later if (pending_update != 0) { call_deferred("remove", p_object, p_key); return true; } + + // For each interpolation... List<List<InterpolateData>::Element *> for_removal; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - + // Get the target object InterpolateData &data = E->get(); Object *object = ObjectDB::get_instance(data.id); if (object == NULL) continue; + + // If the target object and string key match, queue it for removal if (object == p_object && (data.concatenated_key == p_key || p_key == "")) { for_removal.push_back(E); } } + + // For each interpolation we wish to remove... for (List<List<InterpolateData>::Element *>::Element *E = for_removal.front(); E; E = E->next()) { + // Erase it interpolates.erase(E->get()); } return true; } void Tween::_remove_by_uid(int uid) { + // If we are still updating, call this function again later if (pending_update != 0) { call_deferred("_remove_by_uid", uid); return; } + // Find the interpolation that matches the given UID for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { if (uid == E->get().uid) { + // It matches, erase it and stop looking E->erase(); break; } @@ -829,49 +997,61 @@ void Tween::_remove_by_uid(int uid) { void Tween::_push_interpolate_data(InterpolateData &p_data) { pending_update++; + + // Add the new interpolation p_data.uid = ++uid; interpolates.push_back(p_data); + pending_update--; } bool Tween::remove_all() { - + // If we are still updating, call this function again later if (pending_update != 0) { call_deferred("remove_all"); return true; } + // We no longer need to be active set_active(false); + + // Clear out all interpolations and reset the uid interpolates.clear(); uid = 0; + return true; } bool Tween::seek(real_t p_time) { - + // Go through each interpolation... pending_update++; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - + // Get the target data InterpolateData &data = E->get(); + // Update the elapsed data to be set to the target time data.elapsed = p_time; - if (data.elapsed < data.delay) { + // Are we at the end? + if (data.elapsed < data.delay) { + // There is still time left to go data.finish = false; continue; } else if (data.elapsed >= (data.delay + data.duration)) { - - data.finish = true; + // We are past the end of it, set the elapsed time to the end and mark as finished data.elapsed = (data.delay + data.duration); + data.finish = true; } else { + // We are not finished with this interpolation yet data.finish = false; } + // If we are a callback, do nothing special if (data.type == INTER_CALLBACK) { continue; } + // Run the equation on the data and apply the value Variant result = _run_equation(data); - _apply_tween_value(data, result); } pending_update--; @@ -879,13 +1059,16 @@ bool Tween::seek(real_t p_time) { } real_t Tween::tell() const { - + // We want to grab the position of the furthest along tween pending_update++; real_t pos = 0; - for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { + // For each interpolation... + for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { + // Get the data and figure out if it's position is further along than the previous ones const InterpolateData &data = E->get(); if (data.elapsed > pos) + // Save it if so pos = data.elapsed; } pending_update--; @@ -893,55 +1076,63 @@ real_t Tween::tell() const { } real_t Tween::get_runtime() const { - + // If the tween isn't moving, it'll last forever if (speed_scale == 0) { return INFINITY; } pending_update++; + + // For each interpolation... real_t runtime = 0; for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - + // Get the tween data and see if it's runtime is greater than the previous tweens const InterpolateData &data = E->get(); real_t t = data.delay + data.duration; if (t > runtime) + // This is the longest running tween runtime = t; } pending_update--; + // Adjust the runtime for the current speed scale return runtime / speed_scale; } bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val) { + // Get the initial, final, and delta values const Variant &initial_val = p_initial_val; const Variant &final_val = p_final_val; Variant &delta_val = p_delta_val; + // What kind of data are we interpolating? switch (initial_val.get_type()) { case Variant::BOOL: - //delta_val = p_final_val; - delta_val = (int)p_final_val - (int)p_initial_val; - break; - + // We'll treat booleans just like integers case Variant::INT: + // Compute the integer delta delta_val = (int)final_val - (int)initial_val; break; case Variant::REAL: + // Convert to REAL and find the delta delta_val = (real_t)final_val - (real_t)initial_val; break; case Variant::VECTOR2: + // Convert to Vectors and find the delta delta_val = final_val.operator Vector2() - initial_val.operator Vector2(); break; case Variant::VECTOR3: + // Convert to Vectors and find the delta delta_val = final_val.operator Vector3() - initial_val.operator Vector3(); break; case Variant::BASIS: { + // Build a new basis which is the delta between the initial and final values Basis i = initial_val; Basis f = final_val; delta_val = Basis(f.elements[0][0] - i.elements[0][0], @@ -956,6 +1147,7 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final } break; case Variant::TRANSFORM2D: { + // Build a new transform which is the difference between the initial and final values Transform2D i = initial_val; Transform2D f = final_val; Transform2D d = Transform2D(); @@ -967,15 +1159,21 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final d[2][1] = f.elements[2][1] - i.elements[2][1]; delta_val = d; } break; + case Variant::QUAT: + // Convert to quaternianls and find the delta delta_val = final_val.operator Quat() - initial_val.operator Quat(); break; + case Variant::AABB: { + // Build a new AABB and use the new position and sizes to make a delta AABB i = initial_val; AABB f = final_val; delta_val = AABB(f.position - i.position, f.size - i.size); } break; + case Variant::TRANSFORM: { + // Build a new transform which is the difference between the initial and final values Transform i = initial_val; Transform f = final_val; Transform d; @@ -994,124 +1192,148 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final delta_val = d; } break; + case Variant::COLOR: { + // Make a new color which is the difference between each the color's RGBA attributes Color i = initial_val; Color f = final_val; delta_val = Color(f.r - i.r, f.g - i.g, f.b - i.b, f.a - i.a); } break; default: + // TODO: Should move away from a 'magic string'? ERR_PRINT("Invalid param type, except(int/real/vector2/vector/matrix/matrix32/quat/aabb/transform/color)"); return false; }; return true; } -bool Tween::interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { - if (pending_update != 0) { - _add_pending_command("interpolate_property", p_object, p_property, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); - return true; - } - p_property = p_property.get_as_property_path(); - - if (p_initial_val.get_type() == Variant::NIL) p_initial_val = p_object->get_indexed(p_property.get_subnames()); - - // convert INT to REAL is better for interpolaters - if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); - if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); - - ERR_FAIL_COND_V(p_object == NULL, false); - ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); - ERR_FAIL_COND_V(p_initial_val.get_type() != p_final_val.get_type(), false); - ERR_FAIL_COND_V(p_duration <= 0, false); - ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); - ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); - ERR_FAIL_COND_V(p_delay < 0, false); +bool Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { - bool prop_valid = false; - p_object->get_indexed(p_property.get_subnames(), &prop_valid); - ERR_FAIL_COND_V(!prop_valid, false); + // TODO: Add initialization+implementation for remaining interpolation types + // TODO: Fix this method's organization to take advantage of the type + // Make a new interpolation data InterpolateData data; data.active = true; - data.type = INTER_PROPERTY; + data.type = p_interpolation_type; data.finish = false; data.elapsed = 0; + // Validate and apply interpolation data + + // Give it the object + ERR_FAIL_COND_V_MSG(p_object == NULL, false, "Invalid object provided to Tween."); + ERR_FAIL_COND_V_MSG(!ObjectDB::instance_validate(p_object), false, "Invalid object provided to Tween."); data.id = p_object->get_instance_id(); - data.key = p_property.get_subnames(); - data.concatenated_key = p_property.get_concatenated_subnames(); + + // Validate the initial and final values + ERR_FAIL_COND_V_MSG(p_initial_val.get_type() != p_final_val.get_type(), false, "Initial value type '" + Variant::get_type_name(p_initial_val.get_type()) + "' does not match final value type '" + Variant::get_type_name(p_final_val.get_type()) + "'."); data.initial_val = p_initial_val; data.final_val = p_final_val; + + // Check the Duration + ERR_FAIL_COND_V_MSG(p_duration < 0, false, "Only non-negative duration values allowed in Tweens."); data.duration = p_duration; + + // Tween Delay + ERR_FAIL_COND_V_MSG(p_delay < 0, false, "Only non-negative delay values allowed in Tweens."); + data.delay = p_delay; + + // Transition type + ERR_FAIL_COND_V_MSG(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false, "Invalid transition type provided to Tween."); data.trans_type = p_trans_type; + + // Easing type + ERR_FAIL_COND_V_MSG(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false, "Invalid easing type provided to Tween."); data.ease_type = p_ease_type; - data.delay = p_delay; + // Is the property defined? + if (p_property) { + // Check that the object actually contains the given property + bool prop_valid = false; + p_object->get_indexed(p_property->get_subnames(), &prop_valid); + ERR_FAIL_COND_V_MSG(!prop_valid, false, "Tween target object has no property named: " + p_property->get_concatenated_subnames() + "."); + + data.key = p_property->get_subnames(); + data.concatenated_key = p_property->get_concatenated_subnames(); + } + + // Is the method defined? + if (p_method) { + // Does the object even have the requested method? + ERR_FAIL_COND_V_MSG(!p_object->has_method(*p_method), false, "Tween target object has no method named: " + *p_method + "."); + + data.key.push_back(*p_method); + data.concatenated_key = *p_method; + } + + // Is there not a valid delta? if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) return false; + // Add this interpolation to the total _push_interpolate_data(data); return true; } -bool Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +bool Tween::interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { + // If we are busy updating, call this function again later if (pending_update != 0) { - _add_pending_command("interpolate_method", p_object, p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); + _add_pending_command("interpolate_property", p_object, p_property, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); return true; } - // convert INT to REAL is better for interpolaters - if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); - if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); - ERR_FAIL_COND_V(p_object == NULL, false); - ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); - ERR_FAIL_COND_V(p_initial_val.get_type() != p_final_val.get_type(), false); - ERR_FAIL_COND_V(p_duration <= 0, false); - ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); - ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); - ERR_FAIL_COND_V(p_delay < 0, false); + // Get the property from the node path + p_property = p_property.get_as_property_path(); - ERR_EXPLAIN("Object has no method named: %s" + p_method); - ERR_FAIL_COND_V(!p_object->has_method(p_method), false); + // If no initial value given, grab the initial value from the object + // TODO: Is this documented? This is very useful and removes a lot of clutter from tweens! + if (p_initial_val.get_type() == Variant::NIL) p_initial_val = p_object->get_indexed(p_property.get_subnames()); - InterpolateData data; - data.active = true; - data.type = INTER_METHOD; - data.finish = false; - data.elapsed = 0; + // Convert any integers into REALs as they are better for interpolation + if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); + if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); - data.id = p_object->get_instance_id(); - data.key.push_back(p_method); - data.concatenated_key = p_method; - data.initial_val = p_initial_val; - data.final_val = p_final_val; - data.duration = p_duration; - data.trans_type = p_trans_type; - data.ease_type = p_ease_type; - data.delay = p_delay; + // Build the interpolation data + bool result = _build_interpolation(INTER_PROPERTY, p_object, &p_property, NULL, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); + return result; +} - if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) - return false; +bool Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { + // If we are busy updating, call this function again later + if (pending_update != 0) { + _add_pending_command("interpolate_method", p_object, p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); + return true; + } - _push_interpolate_data(data); - return true; + // Convert any integers into REALs as they are better for interpolation + if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); + if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); + + // Build the interpolation data + bool result = _build_interpolation(INTER_METHOD, p_object, NULL, &p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); + return result; } bool Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) { - + // If we are already updating, call this function again later if (pending_update != 0) { _add_pending_command("interpolate_callback", p_object, p_duration, p_callback, p_arg1, p_arg2, p_arg3, p_arg4, p_arg5); return true; } + // Check that the target object is valid ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); + + // Duration cannot be negative ERR_FAIL_COND_V(p_duration < 0, false); - ERR_EXPLAIN("Object has no callback named: %s" + p_callback); - ERR_FAIL_COND_V(!p_object->has_method(p_callback), false); + // Check whether the object even has the callback + ERR_FAIL_COND_V_MSG(!p_object->has_method(p_callback), false, "Object has no callback named: " + p_callback + "."); + // Build a new InterpolationData InterpolateData data; data.active = true; data.type = INTER_CALLBACK; @@ -1119,12 +1341,14 @@ bool Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_c data.call_deferred = false; data.elapsed = 0; + // Give the data it's configuration data.id = p_object->get_instance_id(); data.key.push_back(p_callback); data.concatenated_key = p_callback; data.duration = p_duration; data.delay = 0; + // Add arguments to the interpolation int args = 0; if (p_arg5.get_type() != Variant::NIL) args = 5; @@ -1146,23 +1370,29 @@ bool Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_c data.arg[3] = p_arg4; data.arg[4] = p_arg5; + // Add the new interpolation _push_interpolate_data(data); return true; } bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) { - + // If we are already updating, call this function again later if (pending_update != 0) { _add_pending_command("interpolate_deferred_callback", p_object, p_duration, p_callback, p_arg1, p_arg2, p_arg3, p_arg4, p_arg5); return true; } + + // Check that the target object is valid ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); + + // No negative durations allowed ERR_FAIL_COND_V(p_duration < 0, false); - ERR_EXPLAIN("Object has no callback named: %s" + p_callback); - ERR_FAIL_COND_V(!p_object->has_method(p_callback), false); + // Confirm the callback exists on the object + ERR_FAIL_COND_V_MSG(!p_object->has_method(p_callback), false, "Object has no callback named: " + p_callback + "."); + // Create a new InterpolateData for the callback InterpolateData data; data.active = true; data.type = INTER_CALLBACK; @@ -1170,12 +1400,14 @@ bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, S data.call_deferred = true; data.elapsed = 0; + // Give the data it's configuration data.id = p_object->get_instance_id(); data.key.push_back(p_callback); data.concatenated_key = p_callback; data.duration = p_duration; data.delay = 0; + // Collect arguments for the callback int args = 0; if (p_arg5.get_type() != Variant::NIL) args = 5; @@ -1197,32 +1429,46 @@ bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, S data.arg[3] = p_arg4; data.arg[4] = p_arg5; + // Add the new interpolation _push_interpolate_data(data); return true; } bool Tween::follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { + // If we are already updating, call this function again later if (pending_update != 0) { _add_pending_command("follow_property", p_object, p_property, p_initial_val, p_target, p_target_property, p_duration, p_trans_type, p_ease_type, p_delay); return true; } + + // Get the two properties from their paths p_property = p_property.get_as_property_path(); p_target_property = p_target_property.get_as_property_path(); + // If no initial value is given, grab it from the source object + // TODO: Is this documented? It's really helpful for decluttering tweens if (p_initial_val.get_type() == Variant::NIL) p_initial_val = p_object->get_indexed(p_property.get_subnames()); - // convert INT to REAL is better for interpolaters + // Convert initial INT values to REAL as they are better for interpolation if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); + // Confirm the source and target objects are valid ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); ERR_FAIL_COND_V(p_target == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_target), false); - ERR_FAIL_COND_V(p_duration <= 0, false); + + // No negative durations + ERR_FAIL_COND_V(p_duration < 0, false); + + // Ensure transition and easing types are valid ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); + + // No negative delays ERR_FAIL_COND_V(p_delay < 0, false); + // Confirm the source and target objects have the desired properties bool prop_valid = false; p_object->get_indexed(p_property.get_subnames(), &prop_valid); ERR_FAIL_COND_V(!prop_valid, false); @@ -1231,16 +1477,20 @@ bool Tween::follow_property(Object *p_object, NodePath p_property, Variant p_ini Variant target_val = p_target->get_indexed(p_target_property.get_subnames(), &target_prop_valid); ERR_FAIL_COND_V(!target_prop_valid, false); - // convert INT to REAL is better for interpolaters + // Convert target INT to REAL since it is better for interpolation if (target_val.get_type() == Variant::INT) target_val = target_val.operator real_t(); + + // Verify that the target value and initial value are the same type ERR_FAIL_COND_V(target_val.get_type() != p_initial_val.get_type(), false); + // Create a new InterpolateData InterpolateData data; data.active = true; data.type = FOLLOW_PROPERTY; data.finish = false; data.elapsed = 0; + // Give the InterpolateData it's configuration data.id = p_object->get_instance_id(); data.key = p_property.get_subnames(); data.concatenated_key = p_property.get_concatenated_subnames(); @@ -1252,46 +1502,57 @@ bool Tween::follow_property(Object *p_object, NodePath p_property, Variant p_ini data.ease_type = p_ease_type; data.delay = p_delay; + // Add the interpolation _push_interpolate_data(data); return true; } bool Tween::follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { + // If we are currently updating, call this function again later if (pending_update != 0) { _add_pending_command("follow_method", p_object, p_method, p_initial_val, p_target, p_target_method, p_duration, p_trans_type, p_ease_type, p_delay); return true; } - // convert INT to REAL is better for interpolaters + // Convert initial INT values to REAL as they are better for interpolation if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); + // Verify the source and target objects are valid ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); ERR_FAIL_COND_V(p_target == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_target), false); - ERR_FAIL_COND_V(p_duration <= 0, false); + + // No negative durations + ERR_FAIL_COND_V(p_duration < 0, false); + + // Ensure that the transition and ease types are valid ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); + + // No negative delays ERR_FAIL_COND_V(p_delay < 0, false); - ERR_EXPLAIN("Object has no method named: %s" + p_method); - ERR_FAIL_COND_V(!p_object->has_method(p_method), false); - ERR_EXPLAIN("Target has no method named: %s" + p_target_method); - ERR_FAIL_COND_V(!p_target->has_method(p_target_method), false); + // Confirm both objects have the target methods + ERR_FAIL_COND_V_MSG(!p_object->has_method(p_method), false, "Object has no method named: " + p_method + "."); + ERR_FAIL_COND_V_MSG(!p_target->has_method(p_target_method), false, "Target has no method named: " + p_target_method + "."); + // Call the method to get the target value Variant::CallError error; Variant target_val = p_target->call(p_target_method, NULL, 0, error); ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, false); - // convert INT to REAL is better for interpolaters + // Convert target INT values to REAL as they are better for interpolation if (target_val.get_type() == Variant::INT) target_val = target_val.operator real_t(); ERR_FAIL_COND_V(target_val.get_type() != p_initial_val.get_type(), false); + // Make the new InterpolateData for the method follow InterpolateData data; data.active = true; data.type = FOLLOW_METHOD; data.finish = false; data.elapsed = 0; + // Give the data it's configuration data.id = p_object->get_instance_id(); data.key.push_back(p_method); data.concatenated_key = p_method; @@ -1303,31 +1564,41 @@ bool Tween::follow_method(Object *p_object, StringName p_method, Variant p_initi data.ease_type = p_ease_type; data.delay = p_delay; + // Add the new interpolation _push_interpolate_data(data); return true; } bool Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { - + // If we are currently updating, call this function again later if (pending_update != 0) { _add_pending_command("targeting_property", p_object, p_property, p_initial, p_initial_property, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); return true; } + // Grab the target property and the target property p_property = p_property.get_as_property_path(); p_initial_property = p_initial_property.get_as_property_path(); - // convert INT to REAL is better for interpolaters + // Convert the initial INT values to REAL as they are better for Interpolation if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); + // Verify both objects are valid ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); ERR_FAIL_COND_V(p_initial == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_initial), false); - ERR_FAIL_COND_V(p_duration <= 0, false); + + // No negative durations + ERR_FAIL_COND_V(p_duration < 0, false); + + // Ensure transition and easing types are valid ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); + + // No negative delays ERR_FAIL_COND_V(p_delay < 0, false); + // Ensure the initial and target properties exist on their objects bool prop_valid = false; p_object->get_indexed(p_property.get_subnames(), &prop_valid); ERR_FAIL_COND_V(!prop_valid, false); @@ -1336,16 +1607,18 @@ bool Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_ Variant initial_val = p_initial->get_indexed(p_initial_property.get_subnames(), &initial_prop_valid); ERR_FAIL_COND_V(!initial_prop_valid, false); - // convert INT to REAL is better for interpolaters + // Convert the initial INT value to REAL as it is better for interpolation if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); ERR_FAIL_COND_V(initial_val.get_type() != p_final_val.get_type(), false); + // Build the InterpolateData object InterpolateData data; data.active = true; data.type = TARGETING_PROPERTY; data.finish = false; data.elapsed = 0; + // Give the data it's configuration data.id = p_object->get_instance_id(); data.key = p_property.get_subnames(); data.concatenated_key = p_property.get_concatenated_subnames(); @@ -1358,49 +1631,62 @@ bool Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_ data.ease_type = p_ease_type; data.delay = p_delay; + // Ensure there is a valid delta if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) return false; + // Add the interpolation _push_interpolate_data(data); return true; } bool Tween::targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { + // If we are currently updating, call this function again later if (pending_update != 0) { _add_pending_command("targeting_method", p_object, p_method, p_initial, p_initial_method, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); return true; } - // convert INT to REAL is better for interpolaters + + // Convert final INT values to REAL as they are better for interpolation if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); + // Make sure the given objects are valid ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_object), false); ERR_FAIL_COND_V(p_initial == NULL, false); ERR_FAIL_COND_V(!ObjectDB::instance_validate(p_initial), false); - ERR_FAIL_COND_V(p_duration <= 0, false); + + // No negative durations + ERR_FAIL_COND_V(p_duration < 0, false); + + // Ensure transition and easing types are valid ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); + + // No negative delays ERR_FAIL_COND_V(p_delay < 0, false); - ERR_EXPLAIN("Object has no method named: %s" + p_method); - ERR_FAIL_COND_V(!p_object->has_method(p_method), false); - ERR_EXPLAIN("Initial Object has no method named: %s" + p_initial_method); - ERR_FAIL_COND_V(!p_initial->has_method(p_initial_method), false); + // Make sure both objects have the given method + ERR_FAIL_COND_V_MSG(!p_object->has_method(p_method), false, "Object has no method named: " + p_method + "."); + ERR_FAIL_COND_V_MSG(!p_initial->has_method(p_initial_method), false, "Initial Object has no method named: " + p_initial_method + "."); + // Call the method to get the initial value Variant::CallError error; Variant initial_val = p_initial->call(p_initial_method, NULL, 0, error); ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, false); - // convert INT to REAL is better for interpolaters + // Convert initial INT values to REAL as they aer better for interpolation if (initial_val.get_type() == Variant::INT) initial_val = initial_val.operator real_t(); ERR_FAIL_COND_V(initial_val.get_type() != p_final_val.get_type(), false); + // Build the new InterpolateData object InterpolateData data; data.active = true; data.type = TARGETING_METHOD; data.finish = false; data.elapsed = 0; + // Configure the data data.id = p_object->get_instance_id(); data.key.push_back(p_method); data.concatenated_key = p_method; @@ -1413,16 +1699,17 @@ bool Tween::targeting_method(Object *p_object, StringName p_method, Object *p_in data.ease_type = p_ease_type; data.delay = p_delay; + // Ensure there is a valid delta if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) return false; + // Add the interpolation _push_interpolate_data(data); return true; } Tween::Tween() { - - //String autoplay; + // Initialize tween attributes tween_process_mode = TWEEN_PROCESS_IDLE; repeat = false; speed_scale = 1; diff --git a/scene/animation/tween.h b/scene/animation/tween.h index 6fe3bffdbe..574238f5c9 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -127,7 +127,8 @@ private: real_t _run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d); Variant &_get_delta_val(InterpolateData &p_data); - Variant &_get_initial_val(InterpolateData &p_data); + Variant _get_initial_val(const InterpolateData &p_data) const; + Variant _get_final_val(const InterpolateData &p_data) const; Variant _run_equation(InterpolateData &p_data); bool _calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val); bool _apply_tween_value(InterpolateData &p_data, Variant &value); @@ -135,6 +136,7 @@ private: void _tween_process(float p_delta); void _remove_by_uid(int uid); void _push_interpolate_data(InterpolateData &p_data); + bool _build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay); protected: bool _set(const StringName &p_name, const Variant &p_value); diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 2def9fe8fc..c053fceb74 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -339,7 +339,7 @@ void AudioStreamPlayer::set_stream_paused(bool p_pause) { if (p_pause != stream_paused) { stream_paused = p_pause; - stream_paused_fade = p_pause ? true : false; + stream_paused_fade = p_pause; } } diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h index 7987bd7e7d..ab9161c798 100644 --- a/scene/audio/audio_stream_player.h +++ b/scene/audio/audio_stream_player.h @@ -36,7 +36,7 @@ class AudioStreamPlayer : public Node { - GDCLASS(AudioStreamPlayer, Node) + GDCLASS(AudioStreamPlayer, Node); public: enum MixTarget { diff --git a/scene/debugger/SCsub b/scene/debugger/SCsub new file mode 100644 index 0000000000..b01e2fd54d --- /dev/null +++ b/scene/debugger/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import('env') + +env.add_source_files(env.scene_sources, "*.cpp") diff --git a/scene/debugger/script_debugger_remote.cpp b/scene/debugger/script_debugger_remote.cpp new file mode 100644 index 0000000000..c3c6a088cb --- /dev/null +++ b/scene/debugger/script_debugger_remote.cpp @@ -0,0 +1,1280 @@ +/*************************************************************************/ +/* script_debugger_remote.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "script_debugger_remote.h" + +#include "core/engine.h" +#include "core/io/ip.h" +#include "core/io/marshalls.h" +#include "core/os/input.h" +#include "core/os/os.h" +#include "core/project_settings.h" +#include "scene/main/node.h" +#include "scene/main/scene_tree.h" +#include "scene/main/viewport.h" +#include "scene/resources/packed_scene.h" +#include "servers/visual_server.h" + +void ScriptDebuggerRemote::_send_video_memory() { + + List<ResourceUsage> usage; + if (resource_usage_func) + resource_usage_func(&usage); + + usage.sort(); + + packet_peer_stream->put_var("message:video_mem"); + packet_peer_stream->put_var(usage.size() * 4); + + for (List<ResourceUsage>::Element *E = usage.front(); E; E = E->next()) { + + packet_peer_stream->put_var(E->get().path); + packet_peer_stream->put_var(E->get().type); + packet_peer_stream->put_var(E->get().format); + packet_peer_stream->put_var(E->get().vram); + } +} + +Error ScriptDebuggerRemote::connect_to_host(const String &p_host, uint16_t p_port) { + + IP_Address ip; + if (p_host.is_valid_ip_address()) + ip = p_host; + else + ip = IP::get_singleton()->resolve_hostname(p_host); + + int port = p_port; + + const int tries = 6; + int waits[tries] = { 1, 10, 100, 1000, 1000, 1000 }; + + tcp_client->connect_to_host(ip, port); + + for (int i = 0; i < tries; i++) { + + if (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED) { + print_verbose("Remote Debugger: Connected!"); + break; + } else { + + const int ms = waits[i]; + OS::get_singleton()->delay_usec(ms * 1000); + print_verbose("Remote Debugger: Connection failed with status: '" + String::num(tcp_client->get_status()) + "', retrying in " + String::num(ms) + " msec."); + }; + }; + + if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) { + + ERR_PRINTS("Remote Debugger: Unable to connect. Status: " + String::num(tcp_client->get_status()) + "."); + return FAILED; + }; + + packet_peer_stream->set_stream_peer(tcp_client); + + return OK; +} + +void ScriptDebuggerRemote::_put_variable(const String &p_name, const Variant &p_variable) { + + packet_peer_stream->put_var(p_name); + + Variant var = p_variable; + if (p_variable.get_type() == Variant::OBJECT && !ObjectDB::instance_validate(p_variable)) { + var = Variant(); + } + + int len = 0; + Error err = encode_variant(var, NULL, len, true); + if (err != OK) + ERR_PRINT("Failed to encode variant."); + + if (len > packet_peer_stream->get_output_buffer_max_size()) { //limit to max size + packet_peer_stream->put_var(Variant()); + } else { + packet_peer_stream->put_var(var); + } +} + +void ScriptDebuggerRemote::_save_node(ObjectID id, const String &p_path) { + + Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id)); + ERR_FAIL_COND(!node); + + Ref<PackedScene> ps = memnew(PackedScene); + ps->pack(node); + ResourceSaver::save(p_path, ps); +} + +void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue, bool p_is_error_breakpoint) { + + //this function is called when there is a debugger break (bug on script) + //or when execution is paused from editor + + if (skip_breakpoints && !p_is_error_breakpoint) + return; + + ERR_FAIL_COND_MSG(!tcp_client->is_connected_to_host(), "Script Debugger failed to connect, but being used anyway."); + + packet_peer_stream->put_var("debug_enter"); + packet_peer_stream->put_var(2); + packet_peer_stream->put_var(p_can_continue); + packet_peer_stream->put_var(p_script->debug_get_error()); + + skip_profile_frame = true; // to avoid super long frame time for the frame + + Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode(); + if (mouse_mode != Input::MOUSE_MODE_VISIBLE) + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); + + uint64_t loop_begin_usec = 0; + uint64_t loop_time_sec = 0; + while (true) { + loop_begin_usec = OS::get_singleton()->get_ticks_usec(); + + _get_output(); + + if (packet_peer_stream->get_available_packet_count() > 0) { + + Variant var; + Error err = packet_peer_stream->get_var(var); + + ERR_CONTINUE(err != OK); + ERR_CONTINUE(var.get_type() != Variant::ARRAY); + + Array cmd = var; + + ERR_CONTINUE(cmd.size() == 0); + ERR_CONTINUE(cmd[0].get_type() != Variant::STRING); + + String command = cmd[0]; + + if (command == "get_stack_dump") { + + packet_peer_stream->put_var("stack_dump"); + int slc = p_script->debug_get_stack_level_count(); + packet_peer_stream->put_var(slc); + + for (int i = 0; i < slc; i++) { + + Dictionary d; + d["file"] = p_script->debug_get_stack_level_source(i); + d["line"] = p_script->debug_get_stack_level_line(i); + d["function"] = p_script->debug_get_stack_level_function(i); + //d["id"]=p_script->debug_get_stack_level_ + d["id"] = 0; + + packet_peer_stream->put_var(d); + } + + } else if (command == "get_stack_frame_vars") { + + cmd.remove(0); + ERR_CONTINUE(cmd.size() != 1); + int lv = cmd[0]; + + List<String> members; + List<Variant> member_vals; + if (ScriptInstance *inst = p_script->debug_get_stack_level_instance(lv)) { + members.push_back("self"); + member_vals.push_back(inst->get_owner()); + } + p_script->debug_get_stack_level_members(lv, &members, &member_vals); + ERR_CONTINUE(members.size() != member_vals.size()); + + List<String> locals; + List<Variant> local_vals; + p_script->debug_get_stack_level_locals(lv, &locals, &local_vals); + ERR_CONTINUE(locals.size() != local_vals.size()); + + List<String> globals; + List<Variant> globals_vals; + p_script->debug_get_globals(&globals, &globals_vals); + ERR_CONTINUE(globals.size() != globals_vals.size()); + + packet_peer_stream->put_var("stack_frame_vars"); + packet_peer_stream->put_var(3 + (locals.size() + members.size() + globals.size()) * 2); + + { //locals + packet_peer_stream->put_var(locals.size()); + + List<String>::Element *E = locals.front(); + List<Variant>::Element *F = local_vals.front(); + + while (E) { + _put_variable(E->get(), F->get()); + + E = E->next(); + F = F->next(); + } + } + + { //members + packet_peer_stream->put_var(members.size()); + + List<String>::Element *E = members.front(); + List<Variant>::Element *F = member_vals.front(); + + while (E) { + + _put_variable(E->get(), F->get()); + + E = E->next(); + F = F->next(); + } + } + + { //globals + packet_peer_stream->put_var(globals.size()); + + List<String>::Element *E = globals.front(); + List<Variant>::Element *F = globals_vals.front(); + + while (E) { + _put_variable(E->get(), F->get()); + + E = E->next(); + F = F->next(); + } + } + + } else if (command == "step") { + + set_depth(-1); + set_lines_left(1); + break; + } else if (command == "next") { + + set_depth(0); + set_lines_left(1); + break; + + } else if (command == "continue") { + set_depth(-1); + set_lines_left(-1); + OS::get_singleton()->move_window_to_foreground(); + break; + } else if (command == "break") { + ERR_PRINT("Got break when already broke!"); + break; + } else if (command == "request_scene_tree") { + +#ifdef DEBUG_ENABLED + if (scene_tree) + scene_tree->_debugger_request_tree(); +#endif + } else if (command == "request_video_mem") { + + _send_video_memory(); + } else if (command == "inspect_object") { + + ObjectID id = cmd[1]; + _send_object_id(id); + } else if (command == "set_object_property") { + + _set_object_property(cmd[1], cmd[2], cmd[3]); + + } else if (command == "override_camera_2D:set") { + bool enforce = cmd[1]; + + if (scene_tree) { + scene_tree->get_root()->enable_canvas_transform_override(enforce); + } + } else if (command == "override_camera_2D:transform") { + Transform2D transform = cmd[1]; + + if (scene_tree) { + scene_tree->get_root()->set_canvas_transform_override(transform); + } + } else if (command == "override_camera_3D:set") { + bool enable = cmd[1]; + + if (scene_tree) { + scene_tree->get_root()->enable_camera_override(enable); + } + } else if (command == "override_camera_3D:transform") { + Transform transform = cmd[1]; + bool is_perspective = cmd[2]; + float size_or_fov = cmd[3]; + float near = cmd[4]; + float far = cmd[5]; + + if (scene_tree) { + if (is_perspective) { + scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far); + } else { + scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far); + } + scene_tree->get_root()->set_camera_override_transform(transform); + } + + } else if (command == "reload_scripts") { + reload_all_scripts = true; + } else if (command == "breakpoint") { + + bool set = cmd[3]; + if (set) + insert_breakpoint(cmd[2], cmd[1]); + else + remove_breakpoint(cmd[2], cmd[1]); + + } else if (command == "save_node") { + _save_node(cmd[1], cmd[2]); + } else if (command == "set_skip_breakpoints") { + skip_breakpoints = cmd[1]; + } else { + _parse_live_edit(cmd); + } + + } else { + OS::get_singleton()->delay_usec(10000); + OS::get_singleton()->process_and_drop_events(); + } + + // This is for the camera override to stay live even when the game is paused from the editor + loop_time_sec = (OS::get_singleton()->get_ticks_usec() - loop_begin_usec) / 1000000.0f; + VisualServer::get_singleton()->sync(); + if (VisualServer::get_singleton()->has_changed()) { + VisualServer::get_singleton()->draw(true, loop_time_sec * Engine::get_singleton()->get_time_scale()); + } + } + + packet_peer_stream->put_var("debug_exit"); + packet_peer_stream->put_var(0); + + if (mouse_mode != Input::MOUSE_MODE_VISIBLE) + Input::get_singleton()->set_mouse_mode(mouse_mode); +} + +void ScriptDebuggerRemote::_get_output() { + + mutex->lock(); + if (output_strings.size()) { + + locking = true; + packet_peer_stream->put_var("output"); + packet_peer_stream->put_var(output_strings.size()); + + while (output_strings.size()) { + + packet_peer_stream->put_var(output_strings.front()->get()); + output_strings.pop_front(); + } + locking = false; + } + + if (n_messages_dropped > 0) { + Message msg; + msg.message = "Too many messages! " + String::num_int64(n_messages_dropped) + " messages were dropped."; + messages.push_back(msg); + n_messages_dropped = 0; + } + + while (messages.size()) { + locking = true; + packet_peer_stream->put_var("message:" + messages.front()->get().message); + packet_peer_stream->put_var(messages.front()->get().data.size()); + for (int i = 0; i < messages.front()->get().data.size(); i++) { + packet_peer_stream->put_var(messages.front()->get().data[i]); + } + messages.pop_front(); + locking = false; + } + + if (n_errors_dropped == 1) { + // Only print one message about dropping per second + OutputError oe; + oe.error = "TOO_MANY_ERRORS"; + oe.error_descr = "Too many errors! Ignoring errors for up to 1 second."; + oe.warning = false; + uint64_t time = OS::get_singleton()->get_ticks_msec(); + oe.hr = time / 3600000; + oe.min = (time / 60000) % 60; + oe.sec = (time / 1000) % 60; + oe.msec = time % 1000; + errors.push_back(oe); + } + + if (n_warnings_dropped == 1) { + // Only print one message about dropping per second + OutputError oe; + oe.error = "TOO_MANY_WARNINGS"; + oe.error_descr = "Too many warnings! Ignoring warnings for up to 1 second."; + oe.warning = true; + uint64_t time = OS::get_singleton()->get_ticks_msec(); + oe.hr = time / 3600000; + oe.min = (time / 60000) % 60; + oe.sec = (time / 1000) % 60; + oe.msec = time % 1000; + errors.push_back(oe); + } + + while (errors.size()) { + locking = true; + packet_peer_stream->put_var("error"); + OutputError oe = errors.front()->get(); + + packet_peer_stream->put_var(oe.callstack.size() + 2); + + Array error_data; + + error_data.push_back(oe.hr); + error_data.push_back(oe.min); + error_data.push_back(oe.sec); + error_data.push_back(oe.msec); + error_data.push_back(oe.source_func); + error_data.push_back(oe.source_file); + error_data.push_back(oe.source_line); + error_data.push_back(oe.error); + error_data.push_back(oe.error_descr); + error_data.push_back(oe.warning); + packet_peer_stream->put_var(error_data); + packet_peer_stream->put_var(oe.callstack.size()); + for (int i = 0; i < oe.callstack.size(); i++) { + packet_peer_stream->put_var(oe.callstack[i]); + } + + errors.pop_front(); + locking = false; + } + mutex->unlock(); +} + +void ScriptDebuggerRemote::line_poll() { + + //the purpose of this is just processing events every now and then when the script might get too busy + //otherwise bugs like infinite loops can't be caught + if (poll_every % 2048 == 0) + _poll_events(); + poll_every++; +} + +void ScriptDebuggerRemote::_err_handler(void *ud, const char *p_func, const char *p_file, int p_line, const char *p_err, const char *p_descr, ErrorHandlerType p_type) { + + if (p_type == ERR_HANDLER_SCRIPT) + return; //ignore script errors, those go through debugger + + Vector<ScriptLanguage::StackInfo> si; + + for (int i = 0; i < ScriptServer::get_language_count(); i++) { + si = ScriptServer::get_language(i)->debug_get_current_stack_info(); + if (si.size()) + break; + } + + ScriptDebuggerRemote *sdr = (ScriptDebuggerRemote *)ud; + sdr->send_error(p_func, p_file, p_line, p_err, p_descr, p_type, si); +} + +bool ScriptDebuggerRemote::_parse_live_edit(const Array &p_command) { + +#ifdef DEBUG_ENABLED + + String cmdstr = p_command[0]; + if (!scene_tree || !cmdstr.begins_with("live_")) + return false; + + if (cmdstr == "live_set_root") { + + scene_tree->_live_edit_root_func(p_command[1], p_command[2]); + + } else if (cmdstr == "live_node_path") { + + scene_tree->_live_edit_node_path_func(p_command[1], p_command[2]); + + } else if (cmdstr == "live_res_path") { + + scene_tree->_live_edit_res_path_func(p_command[1], p_command[2]); + + } else if (cmdstr == "live_node_prop_res") { + + scene_tree->_live_edit_node_set_res_func(p_command[1], p_command[2], p_command[3]); + + } else if (cmdstr == "live_node_prop") { + + scene_tree->_live_edit_node_set_func(p_command[1], p_command[2], p_command[3]); + + } else if (cmdstr == "live_res_prop_res") { + + scene_tree->_live_edit_res_set_res_func(p_command[1], p_command[2], p_command[3]); + + } else if (cmdstr == "live_res_prop") { + + scene_tree->_live_edit_res_set_func(p_command[1], p_command[2], p_command[3]); + + } else if (cmdstr == "live_node_call") { + + scene_tree->_live_edit_node_call_func(p_command[1], p_command[2], p_command[3], p_command[4], p_command[5], p_command[6], p_command[7]); + + } else if (cmdstr == "live_res_call") { + + scene_tree->_live_edit_res_call_func(p_command[1], p_command[2], p_command[3], p_command[4], p_command[5], p_command[6], p_command[7]); + + } else if (cmdstr == "live_create_node") { + + scene_tree->_live_edit_create_node_func(p_command[1], p_command[2], p_command[3]); + + } else if (cmdstr == "live_instance_node") { + + scene_tree->_live_edit_instance_node_func(p_command[1], p_command[2], p_command[3]); + + } else if (cmdstr == "live_remove_node") { + + scene_tree->_live_edit_remove_node_func(p_command[1]); + + } else if (cmdstr == "live_remove_and_keep_node") { + + scene_tree->_live_edit_remove_and_keep_node_func(p_command[1], p_command[2]); + + } else if (cmdstr == "live_restore_node") { + + scene_tree->_live_edit_restore_node_func(p_command[1], p_command[2], p_command[3]); + + } else if (cmdstr == "live_duplicate_node") { + + scene_tree->_live_edit_duplicate_node_func(p_command[1], p_command[2]); + + } else if (cmdstr == "live_reparent_node") { + + scene_tree->_live_edit_reparent_node_func(p_command[1], p_command[2], p_command[3], p_command[4]); + + } else { + + return false; + } + + return true; +#else + + return false; +#endif +} + +void ScriptDebuggerRemote::_send_object_id(ObjectID p_id) { + + Object *obj = ObjectDB::get_instance(p_id); + if (!obj) + return; + + typedef Pair<PropertyInfo, Variant> PropertyDesc; + List<PropertyDesc> properties; + + if (ScriptInstance *si = obj->get_script_instance()) { + if (!si->get_script().is_null()) { + + typedef Map<const Script *, Set<StringName> > ScriptMemberMap; + typedef Map<const Script *, Map<StringName, Variant> > ScriptConstantsMap; + + ScriptMemberMap members; + members[si->get_script().ptr()] = Set<StringName>(); + si->get_script()->get_members(&(members[si->get_script().ptr()])); + + ScriptConstantsMap constants; + constants[si->get_script().ptr()] = Map<StringName, Variant>(); + si->get_script()->get_constants(&(constants[si->get_script().ptr()])); + + Ref<Script> base = si->get_script()->get_base_script(); + while (base.is_valid()) { + + members[base.ptr()] = Set<StringName>(); + base->get_members(&(members[base.ptr()])); + + constants[base.ptr()] = Map<StringName, Variant>(); + base->get_constants(&(constants[base.ptr()])); + + base = base->get_base_script(); + } + + for (ScriptMemberMap::Element *sm = members.front(); sm; sm = sm->next()) { + for (Set<StringName>::Element *E = sm->get().front(); E; E = E->next()) { + Variant m; + if (si->get(E->get(), m)) { + String script_path = sm->key() == si->get_script().ptr() ? "" : sm->key()->get_path().get_file() + "/"; + PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get()); + properties.push_back(PropertyDesc(pi, m)); + } + } + } + + for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) { + for (Map<StringName, Variant>::Element *E = sc->get().front(); E; E = E->next()) { + String script_path = sc->key() == si->get_script().ptr() ? "" : sc->key()->get_path().get_file() + "/"; + if (E->value().get_type() == Variant::OBJECT) { + Variant id = ((Object *)E->value())->get_instance_id(); + PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object"); + properties.push_back(PropertyDesc(pi, id)); + } else { + PropertyInfo pi(E->value().get_type(), "Constants/" + script_path + E->key()); + properties.push_back(PropertyDesc(pi, E->value())); + } + } + } + } + } + + if (Node *node = Object::cast_to<Node>(obj)) { + // in some cases node will not be in tree here + // for instance where it created as variable and not yet added to tree + // in such cases we can't ask for it's path + if (node->is_inside_tree()) { + PropertyInfo pi(Variant::NODE_PATH, String("Node/path")); + properties.push_front(PropertyDesc(pi, node->get_path())); + } else { + PropertyInfo pi(Variant::STRING, String("Node/path")); + properties.push_front(PropertyDesc(pi, "[Orphan]")); + } + + } else if (Resource *res = Object::cast_to<Resource>(obj)) { + if (Script *s = Object::cast_to<Script>(res)) { + Map<StringName, Variant> constants; + s->get_constants(&constants); + for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) { + if (E->value().get_type() == Variant::OBJECT) { + Variant id = ((Object *)E->value())->get_instance_id(); + PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object"); + properties.push_front(PropertyDesc(pi, E->value())); + } else { + PropertyInfo pi(E->value().get_type(), String("Constants/") + E->key()); + properties.push_front(PropertyDesc(pi, E->value())); + } + } + } + } + + List<PropertyInfo> pinfo; + obj->get_property_list(&pinfo, true); + for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { + if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) { + properties.push_back(PropertyDesc(E->get(), obj->get(E->get().name))); + } + } + + Array send_props; + for (int i = 0; i < properties.size(); i++) { + const PropertyInfo &pi = properties[i].first; + Variant &var = properties[i].second; + + WeakRef *ref = Object::cast_to<WeakRef>(var); + if (ref) { + var = ref->get_ref(); + } + + RES res = var; + + Array prop; + prop.push_back(pi.name); + prop.push_back(pi.type); + + //only send information that can be sent.. + int len = 0; //test how big is this to encode + encode_variant(var, NULL, len); + if (len > packet_peer_stream->get_output_buffer_max_size()) { //limit to max size + prop.push_back(PROPERTY_HINT_OBJECT_TOO_BIG); + prop.push_back(""); + prop.push_back(pi.usage); + prop.push_back(Variant()); + } else { + prop.push_back(pi.hint); + prop.push_back(pi.hint_string); + prop.push_back(pi.usage); + + if (!res.is_null()) { + var = res->get_path(); + } + + prop.push_back(var); + } + send_props.push_back(prop); + } + + packet_peer_stream->put_var("message:inspect_object"); + packet_peer_stream->put_var(3); + packet_peer_stream->put_var(p_id); + packet_peer_stream->put_var(obj->get_class()); + packet_peer_stream->put_var(send_props); +} + +void ScriptDebuggerRemote::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value) { + + Object *obj = ObjectDB::get_instance(p_id); + if (!obj) + return; + + String prop_name = p_property; + if (p_property.begins_with("Members/")) { + Vector<String> ss = p_property.split("/"); + prop_name = ss[ss.size() - 1]; + } + + obj->set(prop_name, p_value); +} + +void ScriptDebuggerRemote::_poll_events() { + + //this si called from ::idle_poll, happens only when running the game, + //does not get called while on debug break + + while (packet_peer_stream->get_available_packet_count() > 0) { + + _get_output(); + + //send over output_strings + + Variant var; + Error err = packet_peer_stream->get_var(var); + + ERR_CONTINUE(err != OK); + ERR_CONTINUE(var.get_type() != Variant::ARRAY); + + Array cmd = var; + + ERR_CONTINUE(cmd.size() == 0); + ERR_CONTINUE(cmd[0].get_type() != Variant::STRING); + + String command = cmd[0]; + //cmd.remove(0); + + if (command == "break") { + + if (get_break_language()) + debug(get_break_language()); + } else if (command == "request_scene_tree") { + +#ifdef DEBUG_ENABLED + if (scene_tree) + scene_tree->_debugger_request_tree(); +#endif + } else if (command == "request_video_mem") { + + _send_video_memory(); + } else if (command == "inspect_object") { + + ObjectID id = cmd[1]; + _send_object_id(id); + } else if (command == "set_object_property") { + + _set_object_property(cmd[1], cmd[2], cmd[3]); + + } else if (command == "start_profiling") { + + for (int i = 0; i < ScriptServer::get_language_count(); i++) { + ScriptServer::get_language(i)->profiling_start(); + } + + max_frame_functions = cmd[1]; + profiler_function_signature_map.clear(); + profiling = true; + frame_time = 0; + idle_time = 0; + physics_time = 0; + physics_frame_time = 0; + + print_line("PROFILING ALRIGHT!"); + + } else if (command == "stop_profiling") { + + for (int i = 0; i < ScriptServer::get_language_count(); i++) { + ScriptServer::get_language(i)->profiling_stop(); + } + profiling = false; + _send_profiling_data(false); + print_line("PROFILING END!"); + } else if (command == "start_network_profiling") { + + multiplayer->profiling_start(); + profiling_network = true; + } else if (command == "stop_network_profiling") { + + multiplayer->profiling_end(); + profiling_network = false; + } else if (command == "override_camera_2D:set") { + bool enforce = cmd[1]; + + if (scene_tree) { + scene_tree->get_root()->enable_canvas_transform_override(enforce); + } + } else if (command == "override_camera_2D:transform") { + Transform2D transform = cmd[1]; + + if (scene_tree) { + scene_tree->get_root()->set_canvas_transform_override(transform); + } + } else if (command == "override_camera_3D:set") { + bool enable = cmd[1]; + + if (scene_tree) { + scene_tree->get_root()->enable_camera_override(enable); + } + } else if (command == "override_camera_3D:transform") { + Transform transform = cmd[1]; + bool is_perspective = cmd[2]; + float size_or_fov = cmd[3]; + float near = cmd[4]; + float far = cmd[5]; + + if (scene_tree) { + if (is_perspective) { + scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far); + } else { + scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far); + } + scene_tree->get_root()->set_camera_override_transform(transform); + } + + } else if (command == "reload_scripts") { + reload_all_scripts = true; + } else if (command == "breakpoint") { + + bool set = cmd[3]; + if (set) + insert_breakpoint(cmd[2], cmd[1]); + else + remove_breakpoint(cmd[2], cmd[1]); + } else if (command == "set_skip_breakpoints") { + skip_breakpoints = cmd[1]; + } else { + _parse_live_edit(cmd); + } + } +} + +void ScriptDebuggerRemote::_send_profiling_data(bool p_for_frame) { + + int ofs = 0; + + for (int i = 0; i < ScriptServer::get_language_count(); i++) { + if (p_for_frame) + ofs += ScriptServer::get_language(i)->profiling_get_frame_data(&profile_info.write[ofs], profile_info.size() - ofs); + else + ofs += ScriptServer::get_language(i)->profiling_get_accumulated_data(&profile_info.write[ofs], profile_info.size() - ofs); + } + + for (int i = 0; i < ofs; i++) { + profile_info_ptrs.write[i] = &profile_info.write[i]; + } + + SortArray<ScriptLanguage::ProfilingInfo *, ProfileInfoSort> sa; + sa.sort(profile_info_ptrs.ptrw(), ofs); + + int to_send = MIN(ofs, max_frame_functions); + + //check signatures first + uint64_t total_script_time = 0; + + for (int i = 0; i < to_send; i++) { + + if (!profiler_function_signature_map.has(profile_info_ptrs[i]->signature)) { + + int idx = profiler_function_signature_map.size(); + packet_peer_stream->put_var("profile_sig"); + packet_peer_stream->put_var(2); + packet_peer_stream->put_var(profile_info_ptrs[i]->signature); + packet_peer_stream->put_var(idx); + + profiler_function_signature_map[profile_info_ptrs[i]->signature] = idx; + } + + total_script_time += profile_info_ptrs[i]->self_time; + } + + //send frames then + + if (p_for_frame) { + packet_peer_stream->put_var("profile_frame"); + packet_peer_stream->put_var(8 + profile_frame_data.size() * 2 + to_send * 4); + } else { + packet_peer_stream->put_var("profile_total"); + packet_peer_stream->put_var(8 + to_send * 4); + } + + packet_peer_stream->put_var(Engine::get_singleton()->get_frames_drawn()); //total frame time + packet_peer_stream->put_var(frame_time); //total frame time + packet_peer_stream->put_var(idle_time); //idle frame time + packet_peer_stream->put_var(physics_time); //fixed frame time + packet_peer_stream->put_var(physics_frame_time); //fixed frame time + + packet_peer_stream->put_var(USEC_TO_SEC(total_script_time)); //total script execution time + + if (p_for_frame) { + + packet_peer_stream->put_var(profile_frame_data.size()); //how many profile framedatas to send + packet_peer_stream->put_var(to_send); //how many script functions to send + for (int i = 0; i < profile_frame_data.size(); i++) { + + packet_peer_stream->put_var(profile_frame_data[i].name); + packet_peer_stream->put_var(profile_frame_data[i].data); + } + } else { + packet_peer_stream->put_var(0); //how many script functions to send + packet_peer_stream->put_var(to_send); //how many script functions to send + } + + for (int i = 0; i < to_send; i++) { + + int sig_id = -1; + + if (profiler_function_signature_map.has(profile_info_ptrs[i]->signature)) { + sig_id = profiler_function_signature_map[profile_info_ptrs[i]->signature]; + } + + packet_peer_stream->put_var(sig_id); + packet_peer_stream->put_var(profile_info_ptrs[i]->call_count); + packet_peer_stream->put_var(profile_info_ptrs[i]->total_time / 1000000.0); + packet_peer_stream->put_var(profile_info_ptrs[i]->self_time / 1000000.0); + } + + if (p_for_frame) { + profile_frame_data.clear(); + } +} + +void ScriptDebuggerRemote::idle_poll() { + + // this function is called every frame, except when there is a debugger break (::debug() in this class) + // execution stops and remains in the ::debug function + + _get_output(); + + if (requested_quit) { + + packet_peer_stream->put_var("kill_me"); + packet_peer_stream->put_var(0); + requested_quit = false; + } + + if (performance) { + + uint64_t pt = OS::get_singleton()->get_ticks_msec(); + if (pt - last_perf_time > 1000) { + + last_perf_time = pt; + int max = performance->get("MONITOR_MAX"); + Array arr; + arr.resize(max); + for (int i = 0; i < max; i++) { + arr[i] = performance->call("get_monitor", i); + } + packet_peer_stream->put_var("performance"); + packet_peer_stream->put_var(1); + packet_peer_stream->put_var(arr); + } + } + + if (profiling) { + + if (skip_profile_frame) { + skip_profile_frame = false; + } else { + //send profiling info normally + _send_profiling_data(true); + } + } + + if (profiling_network) { + uint64_t pt = OS::get_singleton()->get_ticks_msec(); + if (pt - last_net_bandwidth_time > 200) { + last_net_bandwidth_time = pt; + _send_network_bandwidth_usage(); + } + if (pt - last_net_prof_time > 100) { + last_net_prof_time = pt; + _send_network_profiling_data(); + } + } + + if (reload_all_scripts) { + + for (int i = 0; i < ScriptServer::get_language_count(); i++) { + ScriptServer::get_language(i)->reload_all_scripts(); + } + reload_all_scripts = false; + } + + _poll_events(); +} + +void ScriptDebuggerRemote::_send_network_profiling_data() { + ERR_FAIL_COND(multiplayer.is_null()); + + int n_nodes = multiplayer->get_profiling_frame(&network_profile_info.write[0]); + + packet_peer_stream->put_var("network_profile"); + packet_peer_stream->put_var(n_nodes * 6); + for (int i = 0; i < n_nodes; ++i) { + packet_peer_stream->put_var(network_profile_info[i].node); + packet_peer_stream->put_var(network_profile_info[i].node_path); + packet_peer_stream->put_var(network_profile_info[i].incoming_rpc); + packet_peer_stream->put_var(network_profile_info[i].incoming_rset); + packet_peer_stream->put_var(network_profile_info[i].outgoing_rpc); + packet_peer_stream->put_var(network_profile_info[i].outgoing_rset); + } +} + +void ScriptDebuggerRemote::_send_network_bandwidth_usage() { + ERR_FAIL_COND(multiplayer.is_null()); + + int incoming_bandwidth = multiplayer->get_incoming_bandwidth_usage(); + int outgoing_bandwidth = multiplayer->get_outgoing_bandwidth_usage(); + + packet_peer_stream->put_var("network_bandwidth"); + packet_peer_stream->put_var(2); + packet_peer_stream->put_var(incoming_bandwidth); + packet_peer_stream->put_var(outgoing_bandwidth); +} + +void ScriptDebuggerRemote::send_message(const String &p_message, const Array &p_args) { + + mutex->lock(); + if (!locking && tcp_client->is_connected_to_host()) { + + if (messages.size() >= max_messages_per_frame) { + n_messages_dropped++; + } else { + Message msg; + msg.message = p_message; + msg.data = p_args; + messages.push_back(msg); + } + } + mutex->unlock(); +} + +void ScriptDebuggerRemote::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info) { + + OutputError oe; + oe.error = p_err; + oe.error_descr = p_descr; + oe.source_file = p_file; + oe.source_line = p_line; + oe.source_func = p_func; + oe.warning = p_type == ERR_HANDLER_WARNING; + uint64_t time = OS::get_singleton()->get_ticks_msec(); + oe.hr = time / 3600000; + oe.min = (time / 60000) % 60; + oe.sec = (time / 1000) % 60; + oe.msec = time % 1000; + Array cstack; + + uint64_t ticks = OS::get_singleton()->get_ticks_usec() / 1000; + msec_count += ticks - last_msec; + last_msec = ticks; + + if (msec_count > 1000) { + msec_count = 0; + + err_count = 0; + n_errors_dropped = 0; + warn_count = 0; + n_warnings_dropped = 0; + } + + cstack.resize(p_stack_info.size() * 3); + for (int i = 0; i < p_stack_info.size(); i++) { + cstack[i * 3 + 0] = p_stack_info[i].file; + cstack[i * 3 + 1] = p_stack_info[i].func; + cstack[i * 3 + 2] = p_stack_info[i].line; + } + + oe.callstack = cstack; + if (oe.warning) { + warn_count++; + } else { + err_count++; + } + + mutex->lock(); + + if (!locking && tcp_client->is_connected_to_host()) { + + if (oe.warning) { + if (warn_count > max_warnings_per_second) { + n_warnings_dropped++; + } else { + errors.push_back(oe); + } + } else { + if (err_count > max_errors_per_second) { + n_errors_dropped++; + } else { + errors.push_back(oe); + } + } + } + + mutex->unlock(); +} + +void ScriptDebuggerRemote::_print_handler(void *p_this, const String &p_string, bool p_error) { + + ScriptDebuggerRemote *sdr = (ScriptDebuggerRemote *)p_this; + + uint64_t ticks = OS::get_singleton()->get_ticks_usec() / 1000; + sdr->msec_count += ticks - sdr->last_msec; + sdr->last_msec = ticks; + + if (sdr->msec_count > 1000) { + sdr->char_count = 0; + sdr->msec_count = 0; + } + + String s = p_string; + int allowed_chars = MIN(MAX(sdr->max_cps - sdr->char_count, 0), s.length()); + + if (allowed_chars == 0) + return; + + if (allowed_chars < s.length()) { + s = s.substr(0, allowed_chars); + } + + sdr->char_count += allowed_chars; + bool overflowed = sdr->char_count >= sdr->max_cps; + + sdr->mutex->lock(); + if (!sdr->locking && sdr->tcp_client->is_connected_to_host()) { + + if (overflowed) + s += "[...]"; + + sdr->output_strings.push_back(s); + + if (overflowed) { + sdr->output_strings.push_back("[output overflow, print less text!]"); + } + } + sdr->mutex->unlock(); +} + +void ScriptDebuggerRemote::request_quit() { + + requested_quit = true; +} + +void ScriptDebuggerRemote::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { + multiplayer = p_multiplayer; +} + +bool ScriptDebuggerRemote::is_profiling() const { + + return profiling; +} +void ScriptDebuggerRemote::add_profiling_frame_data(const StringName &p_name, const Array &p_data) { + + int idx = -1; + for (int i = 0; i < profile_frame_data.size(); i++) { + if (profile_frame_data[i].name == p_name) { + idx = i; + break; + } + } + + FrameData fd; + fd.name = p_name; + fd.data = p_data; + + if (idx == -1) { + profile_frame_data.push_back(fd); + } else { + profile_frame_data.write[idx] = fd; + } +} + +void ScriptDebuggerRemote::profiling_start() { + //ignores this, uses it via connection +} + +void ScriptDebuggerRemote::profiling_end() { + //ignores this, uses it via connection +} + +void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) { + + frame_time = p_frame_time; + idle_time = p_idle_time; + physics_time = p_physics_time; + physics_frame_time = p_physics_frame_time; +} + +void ScriptDebuggerRemote::set_skip_breakpoints(bool p_skip_breakpoints) { + skip_breakpoints = p_skip_breakpoints; +} + +ScriptDebuggerRemote::ResourceUsageFunc ScriptDebuggerRemote::resource_usage_func = NULL; + +ScriptDebuggerRemote::ScriptDebuggerRemote() : + profiling(false), + profiling_network(false), + max_frame_functions(16), + skip_profile_frame(false), + reload_all_scripts(false), + tcp_client(Ref<StreamPeerTCP>(memnew(StreamPeerTCP))), + packet_peer_stream(Ref<PacketPeerStream>(memnew(PacketPeerStream))), + last_perf_time(0), + last_net_prof_time(0), + last_net_bandwidth_time(0), + performance(Engine::get_singleton()->get_singleton_object("Performance")), + requested_quit(false), + mutex(Mutex::create()), + max_messages_per_frame(GLOBAL_GET("network/limits/debugger_stdout/max_messages_per_frame")), + n_messages_dropped(0), + max_errors_per_second(GLOBAL_GET("network/limits/debugger_stdout/max_errors_per_second")), + max_warnings_per_second(GLOBAL_GET("network/limits/debugger_stdout/max_warnings_per_second")), + n_errors_dropped(0), + max_cps(GLOBAL_GET("network/limits/debugger_stdout/max_chars_per_second")), + char_count(0), + err_count(0), + warn_count(0), + last_msec(0), + msec_count(0), + locking(false), + poll_every(0), + scene_tree(NULL) { + + packet_peer_stream->set_stream_peer(tcp_client); + packet_peer_stream->set_output_buffer_max_size(1024 * 1024 * 8); //8mb should be way more than enough + + phl.printfunc = _print_handler; + phl.userdata = this; + add_print_handler(&phl); + + eh.errfunc = _err_handler; + eh.userdata = this; + add_error_handler(&eh); + + profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions")); + network_profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions")); + profile_info_ptrs.resize(profile_info.size()); +} + +ScriptDebuggerRemote::~ScriptDebuggerRemote() { + + remove_print_handler(&phl); + remove_error_handler(&eh); + memdelete(mutex); +} diff --git a/scene/debugger/script_debugger_remote.h b/scene/debugger/script_debugger_remote.h new file mode 100644 index 0000000000..13ad7ddbe3 --- /dev/null +++ b/scene/debugger/script_debugger_remote.h @@ -0,0 +1,196 @@ +/*************************************************************************/ +/* script_debugger_remote.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SCRIPT_DEBUGGER_REMOTE_H +#define SCRIPT_DEBUGGER_REMOTE_H + +#include "core/io/packet_peer.h" +#include "core/io/stream_peer_tcp.h" +#include "core/list.h" +#include "core/os/os.h" +#include "core/script_language.h" + +class SceneTree; + +class ScriptDebuggerRemote : public ScriptDebugger { + + struct Message { + + String message; + Array data; + }; + + struct ProfileInfoSort { + + bool operator()(ScriptLanguage::ProfilingInfo *A, ScriptLanguage::ProfilingInfo *B) const { + return A->total_time < B->total_time; + } + }; + + Vector<ScriptLanguage::ProfilingInfo> profile_info; + Vector<ScriptLanguage::ProfilingInfo *> profile_info_ptrs; + Vector<MultiplayerAPI::ProfilingInfo> network_profile_info; + + Map<StringName, int> profiler_function_signature_map; + float frame_time, idle_time, physics_time, physics_frame_time; + + bool profiling; + bool profiling_network; + int max_frame_functions; + bool skip_profile_frame; + bool reload_all_scripts; + + Ref<StreamPeerTCP> tcp_client; + Ref<PacketPeerStream> packet_peer_stream; + + uint64_t last_perf_time; + uint64_t last_net_prof_time; + uint64_t last_net_bandwidth_time; + Object *performance; + bool requested_quit; + Mutex *mutex; + + struct OutputError { + + int hr; + int min; + int sec; + int msec; + String source_file; + String source_func; + int source_line; + String error; + String error_descr; + bool warning; + Array callstack; + }; + + List<String> output_strings; + List<Message> messages; + int max_messages_per_frame; + int n_messages_dropped; + List<OutputError> errors; + int max_errors_per_second; + int max_warnings_per_second; + int n_errors_dropped; + int n_warnings_dropped; + + int max_cps; + int char_count; + int err_count; + int warn_count; + uint64_t last_msec; + uint64_t msec_count; + + bool locking; //hack to avoid a deadloop + static void _print_handler(void *p_this, const String &p_string, bool p_error); + + PrintHandlerList phl; + + void _get_output(); + void _poll_events(); + uint32_t poll_every; + + SceneTree *scene_tree; + + bool _parse_live_edit(const Array &p_command); + + void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value); + + void _send_object_id(ObjectID p_id); + void _send_video_memory(); + + Ref<MultiplayerAPI> multiplayer; + + ErrorHandlerList eh; + static void _err_handler(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type); + + void _send_profiling_data(bool p_for_frame); + void _send_network_profiling_data(); + void _send_network_bandwidth_usage(); + + struct FrameData { + + StringName name; + Array data; + }; + + Vector<FrameData> profile_frame_data; + + void _put_variable(const String &p_name, const Variant &p_variable); + + void _save_node(ObjectID id, const String &p_path); + + bool skip_breakpoints; + +public: + struct ResourceUsage { + + String path; + String format; + String type; + RID id; + int vram; + bool operator<(const ResourceUsage &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; } + }; + + typedef void (*ResourceUsageFunc)(List<ResourceUsage> *); + + static ResourceUsageFunc resource_usage_func; + + Error connect_to_host(const String &p_host, uint16_t p_port); + virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true, bool p_is_error_breakpoint = false); + virtual void idle_poll(); + virtual void line_poll(); + + virtual bool is_remote() const { return true; } + virtual void request_quit(); + + virtual void send_message(const String &p_message, const Array &p_args); + virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info); + + virtual void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer); + + virtual bool is_profiling() const; + virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data); + + virtual void profiling_start(); + virtual void profiling_end(); + virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time); + + virtual void set_skip_breakpoints(bool p_skip_breakpoints); + + void set_scene_tree(SceneTree *p_scene_tree) { scene_tree = p_scene_tree; }; + + ScriptDebuggerRemote(); + ~ScriptDebuggerRemote(); +}; + +#endif // SCRIPT_DEBUGGER_REMOTE_H diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 5ef2557383..4f71481280 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -61,37 +61,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) { bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0; if (button_masked || ui_accept) { - if (p_event->is_pressed()) { - status.press_attempt = true; - status.pressing_inside = true; - emit_signal("button_down"); - } - - if (status.press_attempt && status.pressing_inside) { - if (toggle_mode) { - if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) { - if (action_mode == ACTION_MODE_BUTTON_PRESS) { - status.press_attempt = false; - status.pressing_inside = false; - } - status.pressed = !status.pressed; - _unpress_group(); - _toggled(status.pressed); - _pressed(); - } - } else { - if (!p_event->is_pressed()) { - _pressed(); - } - } - } - - if (!p_event->is_pressed()) { // pressed state should be correct with button_up signal - emit_signal("button_up"); - status.press_attempt = false; - } - - update(); + on_action_event(p_event); return; } @@ -145,9 +115,6 @@ void BaseButton::_notification(int p_what) { } } - if (p_what == NOTIFICATION_ENTER_TREE) { - } - if (p_what == NOTIFICATION_EXIT_TREE || (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree())) { if (!toggle_mode) { @@ -177,6 +144,41 @@ void BaseButton::_toggled(bool p_pressed) { emit_signal("toggled", p_pressed); } +void BaseButton::on_action_event(Ref<InputEvent> p_event) { + + if (p_event->is_pressed()) { + status.press_attempt = true; + status.pressing_inside = true; + emit_signal("button_down"); + } + + if (status.press_attempt && status.pressing_inside) { + if (toggle_mode) { + if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) { + if (action_mode == ACTION_MODE_BUTTON_PRESS) { + status.press_attempt = false; + status.pressing_inside = false; + } + status.pressed = !status.pressed; + _unpress_group(); + _toggled(status.pressed); + _pressed(); + } + } else { + if (!p_event->is_pressed()) { + _pressed(); + } + } + } + + if (!p_event->is_pressed()) { // pressed state should be correct with button_up signal + emit_signal("button_up"); + status.press_attempt = false; + } + + update(); +} + void BaseButton::pressed() { } @@ -216,9 +218,7 @@ void BaseButton::set_pressed(bool p_pressed) { if (p_pressed) { _unpress_group(); } - if (toggle_mode) { - _toggled(status.pressed); - } + _toggled(status.pressed); update(); } @@ -337,9 +337,6 @@ bool BaseButton::is_keep_pressed_outside() const { void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) { - if (shortcut.is_null() == p_shortcut.is_null()) - return; - shortcut = p_shortcut; set_process_unhandled_input(shortcut.is_valid()); } @@ -350,17 +347,12 @@ Ref<ShortCut> BaseButton::get_shortcut() const { void BaseButton::_unhandled_input(Ref<InputEvent> p_event) { - if (!is_disabled() && is_visible_in_tree() && p_event->is_pressed() && !p_event->is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) { + if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) { if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this)) return; //ignore because of modal window - if (is_toggle_mode()) { - set_pressed(!is_pressed()); - emit_signal("toggled", is_pressed()); - } - - emit_signal("pressed"); + on_action_event(p_event); } } diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index abb3f58d6b..2773f024df 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -32,9 +32,6 @@ #define BASE_BUTTON_H #include "scene/gui/control.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class ButtonGroup; @@ -74,6 +71,8 @@ private: void _pressed(); void _toggled(bool p_pressed); + void on_action_event(Ref<InputEvent> p_event); + protected: virtual void pressed(); virtual void toggled(bool p_pressed); @@ -138,7 +137,7 @@ VARIANT_ENUM_CAST(BaseButton::ActionMode) class ButtonGroup : public Resource { - GDCLASS(ButtonGroup, Resource) + GDCLASS(ButtonGroup, Resource); friend class BaseButton; Set<BaseButton *> buttons; diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index cc37d4cf7d..b7d2131ee9 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -91,7 +91,6 @@ void BoxContainer::_resort() { int stretch_diff = stretch_max - stretch_min; if (stretch_diff < 0) { //avoid negative stretch space - stretch_max = stretch_min; stretch_diff = 0; } diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 65e9cccd05..ca4c255855 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -39,158 +39,191 @@ Size2 Button::get_minimum_size() const { if (clip_text) minsize.width = 0; - Ref<Texture> _icon; - if (icon.is_null() && has_icon("icon")) - _icon = Control::get_icon("icon"); - else - _icon = icon; - - if (!_icon.is_null()) { - - minsize.height = MAX(minsize.height, _icon->get_height()); - minsize.width += _icon->get_width(); - if (xl_text != "") - minsize.width += get_constant("hseparation"); + if (!expand_icon) { + Ref<Texture> _icon; + if (icon.is_null() && has_icon("icon")) + _icon = Control::get_icon("icon"); + else + _icon = icon; + + if (!_icon.is_null()) { + + minsize.height = MAX(minsize.height, _icon->get_height()); + minsize.width += _icon->get_width(); + if (xl_text != "") + minsize.width += get_constant("hseparation"); + } } return get_stylebox("normal")->get_minimum_size() + minsize; } void Button::_set_internal_margin(Margin p_margin, float p_value) { + _internal_margin[p_margin] = p_value; } void Button::_notification(int p_what) { - if (p_what == NOTIFICATION_TRANSLATION_CHANGED) { + switch (p_what) { + case NOTIFICATION_TRANSLATION_CHANGED: { - xl_text = tr(text); - minimum_size_changed(); - update(); - } + xl_text = tr(text); + minimum_size_changed(); + update(); + } break; + case NOTIFICATION_DRAW: { - if (p_what == NOTIFICATION_DRAW) { + RID ci = get_canvas_item(); + Size2 size = get_size(); + Color color; + Color color_icon(1, 1, 1, 1); - RID ci = get_canvas_item(); - Size2 size = get_size(); - Color color; - Color color_icon(1, 1, 1, 1); + Ref<StyleBox> style = get_stylebox("normal"); - Ref<StyleBox> style = get_stylebox("normal"); + switch (get_draw_mode()) { + case DRAW_NORMAL: { - switch (get_draw_mode()) { - - case DRAW_NORMAL: { + style = get_stylebox("normal"); + if (!flat) + style->draw(ci, Rect2(Point2(0, 0), size)); + color = get_color("font_color"); + if (has_color("icon_color_normal")) + color_icon = get_color("icon_color_normal"); + } break; + case DRAW_HOVER_PRESSED: { + + if (has_stylebox("hover_pressed") && has_stylebox_override("hover_pressed")) { + style = get_stylebox("hover_pressed"); + if (!flat) + style->draw(ci, Rect2(Point2(0, 0), size)); + if (has_color("font_color_hover_pressed")) + color = get_color("font_color_hover_pressed"); + else + color = get_color("font_color"); + if (has_color("icon_color_hover_pressed")) + color_icon = get_color("icon_color_hover_pressed"); + + break; + } + FALLTHROUGH; + } + case DRAW_PRESSED: { - style = get_stylebox("normal"); - if (!flat) - style->draw(ci, Rect2(Point2(0, 0), size)); - color = get_color("font_color"); - if (has_color("icon_color_normal")) - color_icon = get_color("icon_color_normal"); - } break; - case DRAW_HOVER_PRESSED: { - if (has_stylebox("hover_pressed") && has_stylebox_override("hover_pressed")) { - style = get_stylebox("hover_pressed"); + style = get_stylebox("pressed"); if (!flat) style->draw(ci, Rect2(Point2(0, 0), size)); - if (has_color("font_color_hover_pressed")) - color = get_color("font_color_hover_pressed"); + if (has_color("font_color_pressed")) + color = get_color("font_color_pressed"); else color = get_color("font_color"); - if (has_color("icon_color_hover_pressed")) - color_icon = get_color("icon_color_hover_pressed"); + if (has_color("icon_color_pressed")) + color_icon = get_color("icon_color_pressed"); - break; - } - FALLTHROUGH; + } break; + case DRAW_HOVER: { + + style = get_stylebox("hover"); + if (!flat) + style->draw(ci, Rect2(Point2(0, 0), size)); + color = get_color("font_color_hover"); + if (has_color("icon_color_hover")) + color_icon = get_color("icon_color_hover"); + + } break; + case DRAW_DISABLED: { + + style = get_stylebox("disabled"); + if (!flat) + style->draw(ci, Rect2(Point2(0, 0), size)); + color = get_color("font_color_disabled"); + if (has_color("icon_color_disabled")) + color_icon = get_color("icon_color_disabled"); + + } break; } - case DRAW_PRESSED: { - - style = get_stylebox("pressed"); - if (!flat) - style->draw(ci, Rect2(Point2(0, 0), size)); - if (has_color("font_color_pressed")) - color = get_color("font_color_pressed"); - else - color = get_color("font_color"); - if (has_color("icon_color_pressed")) - color_icon = get_color("icon_color_pressed"); - - } break; - case DRAW_HOVER: { - - style = get_stylebox("hover"); - if (!flat) - style->draw(ci, Rect2(Point2(0, 0), size)); - color = get_color("font_color_hover"); - if (has_color("icon_color_hover")) - color_icon = get_color("icon_color_hover"); - - } break; - case DRAW_DISABLED: { - - style = get_stylebox("disabled"); - if (!flat) - style->draw(ci, Rect2(Point2(0, 0), size)); - color = get_color("font_color_disabled"); - if (has_color("icon_color_disabled")) - color_icon = get_color("icon_color_disabled"); - - } break; - } - if (has_focus()) { + if (has_focus()) { - Ref<StyleBox> style2 = get_stylebox("focus"); - style2->draw(ci, Rect2(Point2(), size)); - } + Ref<StyleBox> style2 = get_stylebox("focus"); + style2->draw(ci, Rect2(Point2(), size)); + } - Ref<Font> font = get_font("font"); - Ref<Texture> _icon; - if (icon.is_null() && has_icon("icon")) - _icon = Control::get_icon("icon"); - else - _icon = icon; + Ref<Font> font = get_font("font"); + Ref<Texture> _icon; + if (icon.is_null() && has_icon("icon")) + _icon = Control::get_icon("icon"); + else + _icon = icon; + + Rect2 icon_region = Rect2(); + if (!_icon.is_null()) { - Point2 icon_ofs = (!_icon.is_null()) ? Point2(_icon->get_width() + get_constant("hseparation"), 0) : Point2(); - int text_clip = size.width - style->get_minimum_size().width - icon_ofs.width; - Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - font->get_string_size(xl_text) - Point2(_internal_margin[MARGIN_RIGHT] - _internal_margin[MARGIN_LEFT], 0)) / 2.0; - - switch (align) { - case ALIGN_LEFT: { - text_ofs.x = style->get_margin(MARGIN_LEFT) + icon_ofs.x + _internal_margin[MARGIN_LEFT] + get_constant("hseparation"); - text_ofs.y += style->get_offset().y; - } break; - case ALIGN_CENTER: { - if (text_ofs.x < 0) - text_ofs.x = 0; - text_ofs += icon_ofs; - text_ofs += style->get_offset(); - } break; - case ALIGN_RIGHT: { - if (_internal_margin[MARGIN_RIGHT] > 0) { - text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x - _internal_margin[MARGIN_RIGHT] - get_constant("hseparation"); + int valign = size.height - style->get_minimum_size().y; + if (is_disabled()) { + color_icon.a = 0.4; + } + + float icon_ofs_region = 0; + if (_internal_margin[MARGIN_LEFT] > 0) { + icon_ofs_region = _internal_margin[MARGIN_LEFT] + get_constant("hseparation"); + } + + if (expand_icon) { + Size2 _size = get_size() - style->get_offset() * 2; + _size.width -= get_constant("hseparation") + icon_ofs_region; + if (!clip_text) + _size.width -= get_font("font")->get_string_size(xl_text).width; + float icon_width = _icon->get_width() * _size.height / _icon->get_height(); + float icon_height = _size.height; + + if (icon_width > _size.width) { + icon_width = _size.width; + icon_height = _icon->get_height() * icon_width / _icon->get_width(); + } + + icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, (_size.height - icon_height) / 2), Size2(icon_width, icon_height)); } else { - text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x; + icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, Math::floor((valign - _icon->get_height()) / 2.0)), _icon->get_size()); } - text_ofs.y += style->get_offset().y; - } break; - } + } - text_ofs.y += font->get_ascent(); - font->draw(ci, text_ofs.floor(), xl_text, color, clip_text ? text_clip : -1); - if (!_icon.is_null()) { + Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + get_constant("hseparation"), 0) : Point2(); + int text_clip = size.width - style->get_minimum_size().width - icon_ofs.width; + Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - font->get_string_size(xl_text) - Point2(_internal_margin[MARGIN_RIGHT] - _internal_margin[MARGIN_LEFT], 0)) / 2.0; + + switch (align) { + case ALIGN_LEFT: { + if (_internal_margin[MARGIN_LEFT] > 0) { + text_ofs.x = style->get_margin(MARGIN_LEFT) + icon_ofs.x + _internal_margin[MARGIN_LEFT] + get_constant("hseparation"); + } else { + text_ofs.x = style->get_margin(MARGIN_LEFT) + icon_ofs.x; + } + text_ofs.y += style->get_offset().y; + } break; + case ALIGN_CENTER: { + if (text_ofs.x < 0) + text_ofs.x = 0; + text_ofs += icon_ofs; + text_ofs += style->get_offset(); + } break; + case ALIGN_RIGHT: { + if (_internal_margin[MARGIN_RIGHT] > 0) { + text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x - _internal_margin[MARGIN_RIGHT] - get_constant("hseparation"); + } else { + text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x; + } + text_ofs.y += style->get_offset().y; + } break; + } + + text_ofs.y += font->get_ascent(); + font->draw(ci, text_ofs.floor(), xl_text, color, clip_text ? text_clip : -1); - int valign = size.height - style->get_minimum_size().y; - if (is_disabled()) - color_icon.a = 0.4; - if (_internal_margin[MARGIN_LEFT] > 0) { - _icon->draw(ci, style->get_offset() + Point2(_internal_margin[MARGIN_LEFT] + get_constant("hseparation"), Math::floor((valign - _icon->get_height()) / 2.0)), color_icon); - } else { - _icon->draw(ci, style->get_offset() + Point2(0, Math::floor((valign - _icon->get_height()) / 2.0)), color_icon); + if (!_icon.is_null() && icon_region.size.width > 0) { + draw_texture_rect_region(_icon, icon_region, Rect2(Point2(), _icon->get_size()), color_icon); } - } + } break; } } @@ -224,6 +257,18 @@ Ref<Texture> Button::get_icon() const { return icon; } +void Button::set_expand_icon(bool p_expand_icon) { + + expand_icon = p_expand_icon; + update(); + minimum_size_changed(); +} + +bool Button::is_expand_icon() const { + + return expand_icon; +} + void Button::set_flat(bool p_flat) { flat = p_flat; @@ -265,6 +310,8 @@ void Button::_bind_methods() { ClassDB::bind_method(D_METHOD("get_text"), &Button::get_text); ClassDB::bind_method(D_METHOD("set_button_icon", "texture"), &Button::set_icon); ClassDB::bind_method(D_METHOD("get_button_icon"), &Button::get_icon); + ClassDB::bind_method(D_METHOD("set_expand_icon"), &Button::set_expand_icon); + ClassDB::bind_method(D_METHOD("is_expand_icon"), &Button::is_expand_icon); ClassDB::bind_method(D_METHOD("set_flat", "enabled"), &Button::set_flat); ClassDB::bind_method(D_METHOD("set_clip_text", "enabled"), &Button::set_clip_text); ClassDB::bind_method(D_METHOD("get_clip_text"), &Button::get_clip_text); @@ -281,12 +328,14 @@ void Button::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text"); ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_text_align", "get_text_align"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_icon"), "set_expand_icon", "is_expand_icon"); } Button::Button(const String &p_text) { flat = false; clip_text = false; + expand_icon = false; set_mouse_filter(MOUSE_FILTER_STOP); set_text(p_text); align = ALIGN_CENTER; diff --git a/scene/gui/button.h b/scene/gui/button.h index 6ba3475e5a..1fff2cfda7 100644 --- a/scene/gui/button.h +++ b/scene/gui/button.h @@ -32,9 +32,6 @@ #define BUTTON_H #include "scene/gui/base_button.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class Button : public BaseButton { @@ -52,6 +49,7 @@ private: String text; String xl_text; Ref<Texture> icon; + bool expand_icon; bool clip_text; TextAlign align; float _internal_margin[4]; @@ -62,8 +60,6 @@ protected: static void _bind_methods(); public: - // - virtual Size2 get_minimum_size() const; void set_text(const String &p_text); @@ -72,6 +68,9 @@ public: void set_icon(const Ref<Texture> &p_icon); Ref<Texture> get_icon() const; + void set_expand_icon(bool p_expand_icon); + bool is_expand_icon() const; + void set_flat(bool p_flat); bool is_flat() const; diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index 1d8b74d9db..8744407763 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -79,7 +79,7 @@ void CheckBox::_notification(int p_what) { Vector2 ofs; ofs.x = sb->get_margin(MARGIN_LEFT); - ofs.y = int((get_size().height - get_icon_size().height) / 2); + ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_constant("check_vadjust"); if (is_pressed()) on->draw(ci, ofs); diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index a2d0f388c4..f47547f2cc 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -76,7 +76,7 @@ void CheckButton::_notification(int p_what) { Size2 tex_size = get_icon_size(); ofs.x = get_size().width - (tex_size.width + sb->get_margin(MARGIN_RIGHT)); - ofs.y = (get_size().height - tex_size.height) / 2; + ofs.y = (get_size().height - tex_size.height) / 2 + get_constant("check_vadjust"); if (is_pressed()) on->draw(ci, ofs); diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index bca3471091..96b62b97f9 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -35,8 +35,8 @@ #include "core/os/os.h" #ifdef TOOLS_ENABLED -#include "editor_scale.h" -#include "editor_settings.h" +#include "editor/editor_scale.h" +#include "editor/editor_settings.h" #endif #include "scene/main/viewport.h" @@ -93,6 +93,28 @@ void ColorPicker::set_focus_on_line_edit() { void ColorPicker::_update_controls() { + const char *rgb[3] = { "R", "G", "B" }; + const char *hsv[3] = { "H", "S", "V" }; + + if (hsv_mode_enabled) { + for (int i = 0; i < 3; i++) + labels[i]->set_text(hsv[i]); + } else { + for (int i = 0; i < 3; i++) + labels[i]->set_text(rgb[i]); + } + + if (hsv_mode_enabled) { + set_raw_mode(false); + btn_raw->set_disabled(true); + } else if (raw_mode_enabled) { + set_hsv_mode(false); + btn_hsv->set_disabled(true); + } else { + btn_raw->set_disabled(false); + btn_hsv->set_disabled(false); + } + if (edit_alpha) { values[3]->show(); scroll[3]->show(); @@ -104,7 +126,7 @@ void ColorPicker::_update_controls() { } } -void ColorPicker::set_pick_color(const Color &p_color) { +void ColorPicker::_set_pick_color(const Color &p_color, bool p_update_sliders) { color = p_color; if (color != last_hsv) { @@ -117,7 +139,12 @@ void ColorPicker::set_pick_color(const Color &p_color) { if (!is_inside_tree()) return; - _update_color(); + _update_color(p_update_sliders); +} + +void ColorPicker::set_pick_color(const Color &p_color) { + + _set_pick_color(p_color, true); //because setters can't have more arguments } void ColorPicker::set_edit_alpha(bool p_show) { @@ -142,11 +169,18 @@ void ColorPicker::_value_changed(double) { if (updating) return; - for (int i = 0; i < 4; i++) { - color.components[i] = scroll[i]->get_value() / (raw_mode_enabled ? 1.0 : 255.0); + if (hsv_mode_enabled) { + color.set_hsv(scroll[0]->get_value() / 360.0, + scroll[1]->get_value() / 100.0, + scroll[2]->get_value() / 100.0, + scroll[3]->get_value() / 255.0); + } else { + for (int i = 0; i < 4; i++) { + color.components[i] = scroll[i]->get_value() / (raw_mode_enabled ? 1.0 : 255.0); + } } - set_pick_color(color); + _set_pick_color(color, false); emit_signal("color_changed", color); } @@ -167,22 +201,40 @@ void ColorPicker::_html_entered(const String &p_html) { emit_signal("color_changed", color); } -void ColorPicker::_update_color() { +void ColorPicker::_update_color(bool p_update_sliders) { updating = true; - for (int i = 0; i < 4; i++) { - if (raw_mode_enabled) { - scroll[i]->set_step(0.01); - scroll[i]->set_max(100); - if (i == 3) - scroll[i]->set_max(1); - scroll[i]->set_value(color.components[i]); + if (p_update_sliders) { + + if (hsv_mode_enabled) { + for (int i = 0; i < 4; i++) { + scroll[i]->set_step(1.0); + } + + scroll[0]->set_max(359); + scroll[0]->set_value(h * 360.0); + scroll[1]->set_max(100); + scroll[1]->set_value(s * 100.0); + scroll[2]->set_max(100); + scroll[2]->set_value(v * 100.0); + scroll[3]->set_max(255); + scroll[3]->set_value(color.components[3] * 255.0); } else { - scroll[i]->set_step(1); - const float byte_value = color.components[i] * 255.0; - scroll[i]->set_max(next_power_of_2(MAX(255, byte_value)) - 1); - scroll[i]->set_value(byte_value); + for (int i = 0; i < 4; i++) { + if (raw_mode_enabled) { + scroll[i]->set_step(0.01); + scroll[i]->set_max(100); + if (i == 3) + scroll[i]->set_max(1); + scroll[i]->set_value(color.components[i]); + } else { + scroll[i]->set_step(1); + const float byte_value = color.components[i] * 255.0; + scroll[i]->set_max(next_power_of_2(MAX(255, byte_value)) - 1); + scroll[i]->set_value(byte_value); + } + } } } @@ -195,15 +247,19 @@ void ColorPicker::_update_color() { } void ColorPicker::_update_presets() { + presets_per_row = 10; Size2 size = bt_add_preset->get_size(); - Size2 preset_size = Size2(size.width * presets.size(), size.height); + Size2 preset_size = Size2(MIN(size.width * presets.size(), presets_per_row * size.width), size.height * (Math::ceil((float)presets.size() / presets_per_row))); preset->set_custom_minimum_size(preset_size); - - preset->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), Rect2(Point2(), preset_size), true); + preset_container->set_custom_minimum_size(preset_size); + preset->draw_rect(Rect2(Point2(), preset_size), Color(1, 1, 1, 0)); for (int i = 0; i < presets.size(); i++) { - preset->draw_rect(Rect2(Point2(size.width * i, 0), size), presets[i]); + int x = (i % presets_per_row) * size.width; + int y = (Math::floor((float)i / presets_per_row)) * size.height; + preset->draw_rect(Rect2(Point2(x, y), size), presets[i]); } + _notification(NOTIFICATION_VISIBILITY_CHANGED); } void ColorPicker::_text_type_toggled() { @@ -236,8 +292,6 @@ void ColorPicker::add_preset(const Color &p_color) { presets.push_back(p_color); } preset->update(); - if (presets.size() == 10) - bt_add_preset->hide(); #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { @@ -272,13 +326,33 @@ PoolColorArray ColorPicker::get_presets() const { return arr; } +void ColorPicker::set_hsv_mode(bool p_enabled) { + + if (hsv_mode_enabled == p_enabled || raw_mode_enabled) + return; + hsv_mode_enabled = p_enabled; + if (btn_hsv->is_pressed() != p_enabled) + btn_hsv->set_pressed(p_enabled); + + if (!is_inside_tree()) + return; + + _update_controls(); + _update_color(); +} + +bool ColorPicker::is_hsv_mode() const { + + return hsv_mode_enabled; +} + void ColorPicker::set_raw_mode(bool p_enabled) { - if (raw_mode_enabled == p_enabled) + if (raw_mode_enabled == p_enabled || hsv_mode_enabled) return; raw_mode_enabled = p_enabled; - if (btn_mode->is_pressed() != p_enabled) - btn_mode->set_pressed(p_enabled); + if (btn_raw->is_pressed() != p_enabled) + btn_raw->set_pressed(p_enabled); if (!is_inside_tree()) return; @@ -322,11 +396,18 @@ void ColorPicker::_update_text_value() { } void ColorPicker::_sample_draw() { - Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95)); + const Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95)); + if (color.a < 1.0) { sample->draw_texture_rect(get_icon("preset_bg", "ColorPicker"), r, true); } + sample->draw_rect(r, color); + + if (color.r > 1 || color.g > 1 || color.b > 1) { + // Draw an indicator to denote that the color is "overbright" and can't be displayed accurately in the preview + sample->draw_texture(get_icon("overbright_indicator", "ColorPicker"), Point2()); + } } void ColorPicker::_hsv_draw(int p_which, Control *c) { @@ -461,14 +542,20 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid()) { - + int index = 0; if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) { - int index = bev->get_position().x / (preset->get_size().x / presets.size()); + for (int i = 0; i < presets.size(); i++) { + int x = (i % presets_per_row) * bt_add_preset->get_size().x; + int y = (Math::floor((float)i / presets_per_row)) * bt_add_preset->get_size().y; + if (bev->get_position().x > x && bev->get_position().x < x + preset->get_size().x && bev->get_position().y > y && bev->get_position().y < y + preset->get_size().y) { + index = i; + } + } set_pick_color(presets[index]); _update_color(); emit_signal("color_changed", color); } else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT && presets_enabled) { - int index = bev->get_position().x / (preset->get_size().x / presets.size()); + index = bev->get_position().x / (preset->get_size().x / presets.size()); Color clicked_preset = presets[index]; erase_preset(clicked_preset); emit_signal("preset_removed", clicked_preset); @@ -592,6 +679,8 @@ void ColorPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPicker::set_pick_color); ClassDB::bind_method(D_METHOD("get_pick_color"), &ColorPicker::get_pick_color); + ClassDB::bind_method(D_METHOD("set_hsv_mode", "mode"), &ColorPicker::set_hsv_mode); + ClassDB::bind_method(D_METHOD("is_hsv_mode"), &ColorPicker::is_hsv_mode); ClassDB::bind_method(D_METHOD("set_raw_mode", "mode"), &ColorPicker::set_raw_mode); ClassDB::bind_method(D_METHOD("is_raw_mode"), &ColorPicker::is_raw_mode); ClassDB::bind_method(D_METHOD("set_deferred_mode", "mode"), &ColorPicker::set_deferred_mode); @@ -623,6 +712,7 @@ void ColorPicker::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hsv_mode"), "set_hsv_mode", "is_hsv_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "raw_mode"), "set_raw_mode", "is_raw_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deferred_mode"), "set_deferred_mode", "is_deferred_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_enabled"), "set_presets_enabled", "are_presets_enabled"); @@ -639,6 +729,7 @@ ColorPicker::ColorPicker() : updating = true; edit_alpha = true; text_is_constructor = false; + hsv_mode_enabled = false; raw_mode_enabled = false; deferred_mode_enabled = false; changing_color = false; @@ -689,13 +780,12 @@ ColorPicker::ColorPicker() : VBoxContainer *vbr = memnew(VBoxContainer); add_child(vbr); vbr->set_h_size_flags(SIZE_EXPAND_FILL); - const char *lt[4] = { "R", "G", "B", "A" }; for (int i = 0; i < 4; i++) { HBoxContainer *hbc = memnew(HBoxContainer); - labels[i] = memnew(Label(lt[i])); + labels[i] = memnew(Label()); labels[i]->set_custom_minimum_size(Size2(get_constant("label_width"), 0)); labels[i]->set_v_size_flags(SIZE_SHRINK_CENTER); hbc->add_child(labels[i]); @@ -719,14 +809,20 @@ ColorPicker::ColorPicker() : vbr->add_child(hbc); } + labels[3]->set_text("A"); HBoxContainer *hhb = memnew(HBoxContainer); vbr->add_child(hhb); - btn_mode = memnew(CheckButton); - hhb->add_child(btn_mode); - btn_mode->set_text(TTR("Raw Mode")); - btn_mode->connect("toggled", this, "set_raw_mode"); + btn_hsv = memnew(CheckButton); + hhb->add_child(btn_hsv); + btn_hsv->set_text(TTR("HSV")); + btn_hsv->connect("toggled", this, "set_hsv_mode"); + + btn_raw = memnew(CheckButton); + hhb->add_child(btn_raw); + btn_raw->set_text(TTR("Raw")); + btn_raw->connect("toggled", this, "set_raw_mode"); text_type = memnew(Button); hhb->add_child(text_type); @@ -760,6 +856,7 @@ ColorPicker::ColorPicker() : add_child(preset_separator); preset_container = memnew(HBoxContainer); + preset_container->set_h_size_flags(SIZE_EXPAND_FILL); add_child(preset_container); preset = memnew(TextureRect); @@ -767,8 +864,11 @@ ColorPicker::ColorPicker() : preset->connect("gui_input", this, "_preset_input"); preset->connect("draw", this, "_update_presets"); + preset_container2 = memnew(HBoxContainer); + preset_container2->set_h_size_flags(SIZE_EXPAND_FILL); + add_child(preset_container2); bt_add_preset = memnew(Button); - preset_container->add_child(bt_add_preset); + preset_container2->add_child(bt_add_preset); bt_add_preset->set_tooltip(TTR("Add current color as a preset.")); bt_add_preset->connect("pressed", this, "_add_preset_pressed"); } @@ -801,10 +901,15 @@ void ColorPickerButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { - Ref<StyleBox> normal = get_stylebox("normal"); - Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size()); + const Ref<StyleBox> normal = get_stylebox("normal"); + const Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size()); draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true); draw_rect(r, color); + + if (color.r > 1 || color.g > 1 || color.b > 1) { + // Draw an indicator to denote that the color is "overbright" and can't be displayed accurately in the preview + draw_texture(Control::get_icon("overbright_indicator", "ColorPicker"), normal->get_offset()); + } } break; case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: { @@ -871,6 +976,7 @@ void ColorPickerButton::_update_picker() { popup->connect("popup_hide", this, "set_pressed", varray(false)); picker->set_pick_color(color); picker->set_edit_alpha(edit_alpha); + emit_signal("picker_created"); } } @@ -887,6 +993,7 @@ void ColorPickerButton::_bind_methods() { ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); ADD_SIGNAL(MethodInfo("popup_closed")); + ADD_SIGNAL(MethodInfo("picker_created")); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha"); } diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index b5ddf2d0c2..167f7b33b3 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -54,11 +54,13 @@ private: TextureRect *sample; TextureRect *preset; HBoxContainer *preset_container; + HBoxContainer *preset_container2; HSeparator *preset_separator; Button *bt_add_preset; List<Color> presets; ToolButton *btn_pick; - CheckButton *btn_mode; + CheckButton *btn_hsv; + CheckButton *btn_raw; HSlider *scroll[4]; SpinBox *values[4]; Label *labels[4]; @@ -67,9 +69,11 @@ private: bool edit_alpha; Size2i ms; bool text_is_constructor; + int presets_per_row; Color color; bool raw_mode_enabled; + bool hsv_mode_enabled; bool deferred_mode_enabled; bool updating; bool changing_color; @@ -81,7 +85,7 @@ private: void _html_entered(const String &p_html); void _value_changed(double); void _update_controls(); - void _update_color(); + void _update_color(bool p_update_sliders = true); void _update_presets(); void _update_text_value(); void _text_type_toggled(); @@ -106,6 +110,7 @@ public: void set_edit_alpha(bool p_show); bool is_editing_alpha() const; + void _set_pick_color(const Color &p_color, bool p_update_sliders); void set_pick_color(const Color &p_color); Color get_pick_color() const; @@ -113,6 +118,9 @@ public: void erase_preset(const Color &p_color); PoolColorArray get_presets() const; + void set_hsv_mode(bool p_enabled); + bool is_hsv_mode() const; + void set_raw_mode(bool p_enabled); bool is_raw_mode() const; diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h index d7f9ef275d..7a7bbe1029 100644 --- a/scene/gui/color_rect.h +++ b/scene/gui/color_rect.h @@ -34,7 +34,7 @@ #include "scene/gui/control.h" class ColorRect : public Control { - GDCLASS(ColorRect, Control) + GDCLASS(ColorRect, Control); Color color; diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index 1f9bfb9936..449076f863 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -175,9 +175,9 @@ String Container::get_configuration_warning() const { if (get_class() == "Container" && get_script().is_null()) { if (warning != String()) { - warning += "\n"; + warning += "\n\n"; } - warning += TTR("Container by itself serves no purpose unless a script configures it's children placement behavior.\nIf you don't intend to add a script, then please use a plain 'Control' node instead."); + warning += TTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead."); } return warning; } diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 76275c2420..8b4d5d4980 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -29,23 +29,23 @@ /*************************************************************************/ #include "control.h" -#include "core/project_settings.h" -#include "scene/main/canvas_layer.h" -#include "scene/main/viewport.h" -#include "servers/visual_server.h" #include "core/message_queue.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/print_string.h" +#include "core/project_settings.h" #include "scene/gui/label.h" #include "scene/gui/panel.h" +#include "scene/main/canvas_layer.h" +#include "scene/main/viewport.h" #include "scene/scene_string_names.h" +#include "servers/visual_server.h" + #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" #include "editor/plugins/canvas_item_editor_plugin.h" #endif -#include <stdio.h> Dictionary Control::_edit_get_state() const { @@ -289,7 +289,7 @@ void Control::_update_minimum_size() { Size2 minsize = get_combined_minimum_size(); if (minsize.x > data.size_cache.x || minsize.y > data.size_cache.y) { - set_size(data.size_cache); + _size_changed(); } data.updating_last_minimum_size = false; @@ -645,6 +645,7 @@ void Control::_notification(int p_notification) { } break; case NOTIFICATION_THEME_CHANGED: { + minimum_size_changed(); update(); } break; case NOTIFICATION_MODAL_CLOSE: { @@ -818,7 +819,7 @@ Size2 Control::get_minimum_size() const { Ref<Texture> Control::get_icon(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { const Ref<Texture> *tex = data.icon_override.getptr(p_name); if (tex) @@ -850,11 +851,17 @@ Ref<Texture> Control::get_icon(const StringName &p_name, const StringName &p_typ theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_icon(p_name, type)) { + return Theme::get_project_default()->get_icon(p_name, type); + } + } + return Theme::get_default()->get_icon(p_name, type); } Ref<Shader> Control::get_shader(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { const Ref<Shader> *sdr = data.shader_override.getptr(p_name); if (sdr) @@ -886,12 +893,18 @@ Ref<Shader> Control::get_shader(const StringName &p_name, const StringName &p_ty theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_shader(p_name, type)) { + return Theme::get_project_default()->get_shader(p_name, type); + } + } + return Theme::get_default()->get_shader(p_name, type); } Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { const Ref<StyleBox> *style = data.style_override.getptr(p_name); if (style) return *style; @@ -925,6 +938,9 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName & } while (class_name != StringName()) { + if (Theme::get_project_default().is_valid() && Theme::get_project_default()->has_stylebox(p_name, type)) + return Theme::get_project_default()->get_stylebox(p_name, type); + if (Theme::get_default()->has_stylebox(p_name, class_name)) return Theme::get_default()->get_stylebox(p_name, class_name); @@ -934,7 +950,7 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName & } Ref<Font> Control::get_font(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { const Ref<Font> *font = data.font_override.getptr(p_name); if (font) return *font; @@ -971,7 +987,7 @@ Ref<Font> Control::get_font(const StringName &p_name, const StringName &p_type) } Color Control::get_color(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { const Color *color = data.color_override.getptr(p_name); if (color) return *color; @@ -1001,12 +1017,17 @@ Color Control::get_color(const StringName &p_name, const StringName &p_type) con theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_color(p_name, type)) { + return Theme::get_project_default()->get_color(p_name, type); + } + } return Theme::get_default()->get_color(p_name, type); } int Control::get_constant(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { const int *constant = data.constant_override.getptr(p_name); if (constant) return *constant; @@ -1036,66 +1057,53 @@ int Control::get_constant(const StringName &p_name, const StringName &p_type) co theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_constant(p_name, type)) { + return Theme::get_project_default()->get_constant(p_name, type); + } + } return Theme::get_default()->get_constant(p_name, type); } bool Control::has_icon_override(const StringName &p_name) const { const Ref<Texture> *tex = data.icon_override.getptr(p_name); - if (tex) - return true; - else - return false; + return tex != NULL; } bool Control::has_shader_override(const StringName &p_name) const { const Ref<Shader> *sdr = data.shader_override.getptr(p_name); - if (sdr) - return true; - else - return false; + return sdr != NULL; } bool Control::has_stylebox_override(const StringName &p_name) const { const Ref<StyleBox> *style = data.style_override.getptr(p_name); - if (style) - return true; - else - return false; + return style != NULL; } bool Control::has_font_override(const StringName &p_name) const { const Ref<Font> *font = data.font_override.getptr(p_name); - if (font) - return true; - else - return false; + return font != NULL; } bool Control::has_color_override(const StringName &p_name) const { const Color *color = data.color_override.getptr(p_name); - if (color) - return true; - else - return false; + return color != NULL; } bool Control::has_constant_override(const StringName &p_name) const { const int *constant = data.constant_override.getptr(p_name); - if (constant) - return true; - else - return false; + return constant != NULL; } bool Control::has_icon(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { if (has_icon_override(p_name)) return true; } @@ -1124,12 +1132,17 @@ bool Control::has_icon(const StringName &p_name, const StringName &p_type) const theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_color(p_name, type)) { + return true; + } + } return Theme::get_default()->has_icon(p_name, type); } bool Control::has_shader(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { if (has_shader_override(p_name)) return true; } @@ -1158,11 +1171,16 @@ bool Control::has_shader(const StringName &p_name, const StringName &p_type) con theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_shader(p_name, type)) { + return true; + } + } return Theme::get_default()->has_shader(p_name, type); } bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { if (has_stylebox_override(p_name)) return true; } @@ -1191,11 +1209,16 @@ bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) c theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_stylebox(p_name, type)) { + return true; + } + } return Theme::get_default()->has_stylebox(p_name, type); } bool Control::has_font(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { if (has_font_override(p_name)) return true; } @@ -1224,12 +1247,17 @@ bool Control::has_font(const StringName &p_name, const StringName &p_type) const theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_font(p_name, type)) { + return true; + } + } return Theme::get_default()->has_font(p_name, type); } bool Control::has_color(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { if (has_color_override(p_name)) return true; } @@ -1258,12 +1286,17 @@ bool Control::has_color(const StringName &p_name, const StringName &p_type) cons theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_color(p_name, type)) { + return true; + } + } return Theme::get_default()->has_color(p_name, type); } bool Control::has_constant(const StringName &p_name, const StringName &p_type) const { - if (p_type == StringName() || p_type == "") { + if (p_type == StringName() || p_type == get_class_name()) { if (has_constant_override(p_name)) return true; } @@ -1292,6 +1325,11 @@ bool Control::has_constant(const StringName &p_name, const StringName &p_type) c theme_owner = NULL; } + if (Theme::get_project_default().is_valid()) { + if (Theme::get_project_default()->has_constant(p_name, type)) { + return true; + } + } return Theme::get_default()->has_constant(p_name, type); } @@ -1374,6 +1412,9 @@ void Control::_size_changed() { } void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bool p_push_opposite_anchor) { + + ERR_FAIL_INDEX((int)p_margin, 4); + Rect2 parent_rect = get_parent_anchorable_rect(); float parent_range = (p_margin == MARGIN_LEFT || p_margin == MARGIN_RIGHT) ? parent_rect.size.x : parent_rect.size.y; float previous_margin_pos = data.margin[p_margin] + data.anchor[p_margin] * parent_range; @@ -1418,6 +1459,9 @@ void Control::set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos } void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margins) { + + ERR_FAIL_INDEX((int)p_preset, 16); + //Left switch (p_preset) { case PRESET_TOP_LEFT: @@ -1532,6 +1576,10 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margins) { } void Control::set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode, int p_margin) { + + ERR_FAIL_INDEX((int)p_preset, 16); + ERR_FAIL_INDEX((int)p_resize_mode, 4); + // Calculate the size if the node is not resized Size2 min_size = get_minimum_size(); Size2 new_size = get_size(); @@ -1666,6 +1714,8 @@ void Control::set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPreset float Control::get_anchor(Margin p_margin) const { + ERR_FAIL_INDEX_V(int(p_margin), 4, 0.0); + return data.anchor[p_margin]; } @@ -1682,6 +1732,8 @@ void Control::_change_notify_margins() { void Control::set_margin(Margin p_margin, float p_value) { + ERR_FAIL_INDEX((int)p_margin, 4); + data.margin[p_margin] = p_value; _size_changed(); } @@ -1702,6 +1754,8 @@ void Control::set_end(const Size2 &p_point) { float Control::get_margin(Margin p_margin) const { + ERR_FAIL_INDEX_V((int)p_margin, 4, 0); + return data.margin[p_margin]; } @@ -1735,20 +1789,12 @@ void Control::set_global_position(const Point2 &p_point, bool p_keep_margins) { set_position(inv.xform(p_point), p_keep_margins); } -Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margins[4]) const { - - Rect2 anchorable = get_parent_anchorable_rect(); - Rect2 result = anchorable; - for (int i = 0; i < 4; i++) { - result.grow_margin((Margin)i, p_anchors[i] * anchorable.get_size()[i % 2] + p_margins[i]); - } - - return result; -} - void Control::_compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]) { Size2 parent_rect_size = get_parent_anchorable_rect().size; + ERR_FAIL_COND(parent_rect_size.x == 0.0); + ERR_FAIL_COND(parent_rect_size.y == 0.0); + r_anchors[0] = (p_rect.position.x - p_margins[0]) / parent_rect_size.x; r_anchors[1] = (p_rect.position.y - p_margins[1]) / parent_rect_size.y; r_anchors[2] = (p_rect.position.x + p_rect.size.x - p_margins[2]) / parent_rect_size.x; @@ -1921,6 +1967,8 @@ void Control::add_constant_override(const StringName &p_name, int p_constant) { void Control::set_focus_mode(FocusMode p_focus_mode) { + ERR_FAIL_INDEX((int)p_focus_mode, 3); + if (is_inside_tree() && p_focus_mode == FOCUS_NONE && data.focus_mode != FOCUS_NONE && has_focus()) release_focus(); @@ -1966,12 +2014,7 @@ Control *Control::find_next_valid_focus() const { Node *n = get_node(data.focus_next); if (n) { from = Object::cast_to<Control>(n); - - if (!from) { - - ERR_EXPLAIN("Next focus node is not a control: " + n->get_name()); - ERR_FAIL_V(NULL); - } + ERR_FAIL_COND_V_MSG(!from, NULL, "Next focus node is not a control: " + n->get_name() + "."); } else { return NULL; } @@ -1994,10 +2037,7 @@ Control *Control::find_next_valid_focus() const { break; } - if (next_child) { - - from = next_child; - } else { + if (!next_child) { next_child = _next_control(from); if (!next_child) { //nothing else.. go up and find either window or subwindow @@ -2064,12 +2104,7 @@ Control *Control::find_prev_valid_focus() const { Node *n = get_node(data.focus_prev); if (n) { from = Object::cast_to<Control>(n); - - if (!from) { - - ERR_EXPLAIN("Previous focus node is not a control: " + n->get_name()); - ERR_FAIL_V(NULL); - } + ERR_FAIL_COND_V_MSG(!from, NULL, "Previous focus node is not a control: " + n->get_name() + "."); } else { return NULL; } @@ -2133,9 +2168,7 @@ bool Control::has_focus() const { void Control::grab_focus() { - if (!is_inside_tree()) { - ERR_FAIL_COND(!is_inside_tree()); - } + ERR_FAIL_COND(!is_inside_tree()); if (data.focus_mode == FOCUS_NONE) { WARN_PRINT("This control can't grab focus. Use set_focus_mode() to allow a control to get focus."); @@ -2188,9 +2221,11 @@ void Control::_modal_stack_remove() { if (!data.MI) return; - get_viewport()->_gui_remove_from_modal_stack(data.MI, data.modal_prev_focus_owner); - + List<Control *>::Element *element = data.MI; data.MI = NULL; + + get_viewport()->_gui_remove_from_modal_stack(element, data.modal_prev_focus_owner); + data.modal_prev_focus_owner = 0; } @@ -2267,6 +2302,7 @@ Ref<Theme> Control::get_theme() const { void Control::set_tooltip(const String &p_tooltip) { data.tooltip = p_tooltip; + update_configuration_warning(); } String Control::get_tooltip(const Point2 &p_pos) const { @@ -2282,6 +2318,8 @@ Control *Control::make_custom_tooltip(const String &p_text) const { void Control::set_default_cursor_shape(CursorShape p_shape) { + ERR_FAIL_INDEX(int(p_shape), CURSOR_MAX); + data.default_cursor = p_shape; } @@ -2342,6 +2380,8 @@ NodePath Control::get_focus_previous() const { Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) { + ERR_FAIL_INDEX_V((int)p_margin, 4, NULL); + if (p_count >= MAX_NEIGHBOUR_SEARCH_COUNT) return NULL; if (!data.focus_neighbour[p_margin].is_empty()) { @@ -2350,12 +2390,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) { Node *n = get_node(data.focus_neighbour[p_margin]); if (n) { c = Object::cast_to<Control>(n); - - if (!c) { - - ERR_EXPLAIN("Neighbour focus node is not a control: " + n->get_name()); - ERR_FAIL_V(NULL); - } + ERR_FAIL_COND_V_MSG(!c, NULL, "Neighbor focus node is not a control: " + n->get_name() + "."); } else { return NULL; } @@ -2558,6 +2593,7 @@ void Control::set_mouse_filter(MouseFilter p_filter) { ERR_FAIL_INDEX(p_filter, 3); data.mouse_filter = p_filter; + update_configuration_warning(); } Control::MouseFilter Control::get_mouse_filter() const { @@ -2721,6 +2757,20 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List } } } + +String Control::get_configuration_warning() const { + String warning = CanvasItem::get_configuration_warning(); + + if (data.mouse_filter == MOUSE_FILTER_IGNORE && data.tooltip != "") { + if (warning != String()) { + warning += "\n\n"; + } + warning += TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."); + } + + return warning; +} + void Control::set_clip_contents(bool p_clip) { data.clip_contents = p_clip; @@ -2734,6 +2784,8 @@ bool Control::is_clipping_contents() { void Control::set_h_grow_direction(GrowDirection p_direction) { + ERR_FAIL_INDEX((int)p_direction, 3); + data.h_grow = p_direction; _size_changed(); } @@ -2745,6 +2797,8 @@ Control::GrowDirection Control::get_h_grow_direction() const { void Control::set_v_grow_direction(GrowDirection p_direction) { + ERR_FAIL_INDEX((int)p_direction, 3); + data.v_grow = p_direction; _size_changed(); } @@ -2891,17 +2945,21 @@ void Control::_bind_methods() { BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_get_minimum_size")); - BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_drag_data", PropertyInfo(Variant::VECTOR2, "position"))); + + MethodInfo get_drag_data = MethodInfo("get_drag_data", PropertyInfo(Variant::VECTOR2, "position")); + get_drag_data.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; + BIND_VMETHOD(get_drag_data); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data"))); BIND_VMETHOD(MethodInfo("drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data"))); BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_make_custom_tooltip", PropertyInfo(Variant::STRING, "for_text"))); BIND_VMETHOD(MethodInfo(Variant::BOOL, "_clips_input")); ADD_GROUP("Anchor", "anchor_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.01,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.01,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.01,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_RIGHT); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.01,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_BOTTOM); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_BOTTOM); ADD_GROUP("Margin", "margin_"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "margin_left", PROPERTY_HINT_RANGE, "-4096,4096"), "set_margin", "get_margin", MARGIN_LEFT); @@ -2918,7 +2976,7 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", 0), "_set_global_position", "get_global_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_degrees", "get_rotation_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents"); diff --git a/scene/gui/control.h b/scene/gui/control.h index a6f9a442ae..7305b3ce93 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -38,9 +38,6 @@ #include "scene/main/node.h" #include "scene/main/timer.h" #include "scene/resources/theme.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class Viewport; class Label; @@ -139,8 +136,8 @@ private: bool operator()(const Control *p_a, const Control *p_b) const { if (p_a->get_canvas_layer() == p_b->get_canvas_layer()) return p_b->is_greater_than(p_a); - else - return p_a->get_canvas_layer() < p_b->get_canvas_layer(); + + return p_a->get_canvas_layer() < p_b->get_canvas_layer(); } }; @@ -230,7 +227,6 @@ private: void _update_scroll(); void _resize(const Size2 &p_size); - Rect2 _compute_child_rect(const float p_anchors[4], const float p_margins[4]) const; void _compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]); void _compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]); @@ -487,6 +483,7 @@ public: bool is_visibility_clip_disabled() const; virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; + virtual String get_configuration_warning() const; Control(); ~Control(); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 89f3d509d0..a1b584bad6 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -35,6 +35,7 @@ #ifdef TOOLS_ENABLED #include "editor/editor_node.h" +#include "scene/main/viewport.h" // Only used to check for more modals when dimming the editor. #endif // WindowDialog @@ -59,7 +60,7 @@ void WindowDialog::_fix_size() { float left = 0; float bottom = 0; float right = 0; - // Check validity, because the theme could contain a different type of StyleBox + // Check validity, because the theme could contain a different type of StyleBox. if (panel->get_class() == "StyleBoxTexture") { Ref<StyleBoxTexture> panel_texture = Object::cast_to<StyleBoxTexture>(*panel); top = panel_texture->get_expand_margin_size(MARGIN_TOP); @@ -205,9 +206,9 @@ void WindowDialog::_notification(int p_what) { Color title_color = get_color("title_color", "WindowDialog"); int title_height = get_constant("title_height", "WindowDialog"); int font_height = title_font->get_height() - title_font->get_descent() * 2; - int x = (size.x - title_font->get_string_size(title).x) / 2; + int x = (size.x - title_font->get_string_size(xl_title).x) / 2; int y = (-title_height + font_height) / 2; - title_font->draw(canvas, Point2(x, y), title, title_color, size.x - panel->get_minimum_size().x); + title_font->draw(canvas, Point2(x, y), xl_title, title_color, size.x - panel->get_minimum_size().x); } break; case NOTIFICATION_THEME_CHANGED: @@ -219,6 +220,15 @@ void WindowDialog::_notification(int p_what) { close_button->set_begin(Point2(-get_constant("close_h_ofs", "WindowDialog"), -get_constant("close_v_ofs", "WindowDialog"))); } break; + case NOTIFICATION_TRANSLATION_CHANGED: { + String new_title = tr(title); + if (new_title != xl_title) { + xl_title = new_title; + minimum_size_changed(); + update(); + } + } break; + case NOTIFICATION_MOUSE_EXIT: { // Reset the mouse cursor when leaving the resizable window border. if (resizable && !drag_type) { @@ -226,13 +236,17 @@ void WindowDialog::_notification(int p_what) { set_default_cursor_shape(CURSOR_ARROW); } } break; + #ifdef TOOLS_ENABLED case NOTIFICATION_POST_POPUP: { - if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton()) + if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton()) { + was_editor_dimmed = EditorNode::get_singleton()->is_editor_dimmed(); EditorNode::get_singleton()->dim_editor(true); + } } break; + case NOTIFICATION_POPUP_HIDE: { - if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton()) + if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton() && !was_editor_dimmed) EditorNode::get_singleton()->dim_editor(false); } break; #endif @@ -272,8 +286,12 @@ int WindowDialog::_drag_hit_test(const Point2 &pos) const { void WindowDialog::set_title(const String &p_title) { - title = tr(p_title); - update(); + if (title != p_title) { + title = p_title; + xl_title = tr(p_title); + minimum_size_changed(); + update(); + } } String WindowDialog::get_title() const { @@ -292,12 +310,12 @@ Size2 WindowDialog::get_minimum_size() const { Ref<Font> font = get_font("title_font", "WindowDialog"); const int button_width = close_button->get_combined_minimum_size().x; - const int title_width = font->get_string_size(title).x; + const int title_width = font->get_string_size(xl_title).x; const int padding = button_width / 2; const int button_area = button_width + padding; - // as the title gets centered, title_width + close_button_width is not enough. - // we want a width w, such that w / 2 - title_width / 2 >= button_area, i.e. + // As the title gets centered, title_width + close_button_width is not enough. + // We want a width w, such that w / 2 - title_width / 2 >= button_area, i.e. // w >= 2 * button_area + title_width return Size2(2 * button_area + title_width, 1); @@ -324,12 +342,15 @@ void WindowDialog::_bind_methods() { WindowDialog::WindowDialog() { - //title="Hello!"; drag_type = DRAG_NONE; resizable = false; close_button = memnew(TextureButton); add_child(close_button); close_button->connect("pressed", this, "_closed"); + +#ifdef TOOLS_ENABLED + was_editor_dimmed = false; +#endif } WindowDialog::~WindowDialog() { @@ -340,9 +361,8 @@ WindowDialog::~WindowDialog() { void PopupDialog::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { - RID ci = get_canvas_item(); - get_stylebox("panel", "PopupMenu")->draw(ci, Rect2(Point2(), get_size())); + get_stylebox("panel")->draw(ci, Rect2(Point2(), get_size())); } } @@ -362,15 +382,15 @@ void AcceptDialog::_post_popup() { void AcceptDialog::_notification(int p_what) { - if (p_what == NOTIFICATION_MODAL_CLOSE) { - - cancel_pressed(); - } else if (p_what == NOTIFICATION_READY) { - - _update_child_rects(); - } else if (p_what == NOTIFICATION_RESIZED) { + switch (p_what) { + case NOTIFICATION_MODAL_CLOSE: { + cancel_pressed(); + } break; - _update_child_rects(); + case NOTIFICATION_READY: + case NOTIFICATION_RESIZED: { + _update_child_rects(); + } break; } } @@ -406,12 +426,20 @@ void AcceptDialog::set_hide_on_ok(bool p_hide) { hide_on_ok = p_hide; } - bool AcceptDialog::get_hide_on_ok() const { return hide_on_ok; } +void AcceptDialog::set_autowrap(bool p_autowrap) { + + label->set_autowrap(p_autowrap); +} +bool AcceptDialog::has_autowrap() { + + return label->has_autowrap(); +} + void AcceptDialog::register_text_enter(Node *p_line_edit) { ERR_FAIL_NULL(p_line_edit); @@ -530,6 +558,8 @@ void AcceptDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("_custom_action"), &AcceptDialog::_custom_action); ClassDB::bind_method(D_METHOD("set_text", "text"), &AcceptDialog::set_text); ClassDB::bind_method(D_METHOD("get_text"), &AcceptDialog::get_text); + ClassDB::bind_method(D_METHOD("set_autowrap", "autowrap"), &AcceptDialog::set_autowrap); + ClassDB::bind_method(D_METHOD("has_autowrap"), &AcceptDialog::has_autowrap); ADD_SIGNAL(MethodInfo("confirmed")); ADD_SIGNAL(MethodInfo("custom_action", PropertyInfo(Variant::STRING, "action"))); @@ -537,6 +567,7 @@ void AcceptDialog::_bind_methods() { ADD_GROUP("Dialog", "dialog"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "dialog_text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_hide_on_ok"), "set_hide_on_ok", "get_hide_on_ok"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_autowrap"), "set_autowrap", "has_autowrap"); } bool AcceptDialog::swap_ok_cancel = false; @@ -555,7 +586,6 @@ AcceptDialog::AcceptDialog() { label->set_anchor(MARGIN_BOTTOM, ANCHOR_END); label->set_begin(Point2(margin, margin)); label->set_end(Point2(-margin, -button_margin - 10)); - //label->set_autowrap(true); add_child(label); hbc = memnew(HBoxContainer); diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index 4b89ac54c5..2eb0978e9b 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -37,9 +37,6 @@ #include "scene/gui/panel.h" #include "scene/gui/popup.h" #include "scene/gui/texture_button.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class WindowDialog : public Popup { @@ -56,11 +53,16 @@ class WindowDialog : public Popup { TextureButton *close_button; String title; + String xl_title; int drag_type; Point2 drag_offset; Point2 drag_offset_far; bool resizable; +#ifdef TOOLS_ENABLED + bool was_editor_dimmed; +#endif + void _gui_input(const Ref<InputEvent> &p_event); void _closed(); int _drag_hit_test(const Point2 &pos) const; @@ -108,7 +110,6 @@ class AcceptDialog : public WindowDialog { HBoxContainer *hbc; Label *label; Button *ok; - //Button *cancel; no more cancel (there is X on that titlebar) bool hide_on_ok; void _custom_action(const String &p_action); @@ -145,6 +146,9 @@ public: void set_text(String p_text); String get_text() const; + void set_autowrap(bool p_autowrap); + bool has_autowrap(); + AcceptDialog(); ~AcceptDialog(); }; diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index bdb1342019..6400061309 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -46,13 +46,31 @@ VBoxContainer *FileDialog::get_vbox() { void FileDialog::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - refresh->set_icon(get_icon("reload")); - dir_up->set_icon(get_icon("parent_folder")); - } + if (p_what == NOTIFICATION_ENTER_TREE) { + dir_up->set_icon(get_icon("parent_folder")); + refresh->set_icon(get_icon("reload")); + show_hidden->set_icon(get_icon("toggle_hidden")); + } + + Color font_color = get_color("font_color", "ToolButton"); + Color font_color_hover = get_color("font_color_hover", "ToolButton"); + Color font_color_pressed = get_color("font_color_pressed", "ToolButton"); + + dir_up->add_color_override("icon_color_normal", font_color); + dir_up->add_color_override("icon_color_hover", font_color_hover); + dir_up->add_color_override("icon_color_pressed", font_color_pressed); + + refresh->add_color_override("icon_color_normal", font_color); + refresh->add_color_override("icon_color_hover", font_color_hover); + refresh->add_color_override("icon_color_pressed", font_color_pressed); + + show_hidden->add_color_override("icon_color_normal", font_color); + show_hidden->add_color_override("icon_color_hover", font_color_hover); + show_hidden->add_color_override("icon_color_pressed", font_color_pressed); - if (p_what == NOTIFICATION_POPUP_HIDE) { + } else if (p_what == NOTIFICATION_POPUP_HIDE) { set_process_unhandled_input(false); } @@ -160,8 +178,12 @@ void FileDialog::_post_popup() { set_process_unhandled_input(true); // For open dir mode, deselect all items on file dialog open. - if (mode == MODE_OPEN_DIR) + if (mode == MODE_OPEN_DIR) { deselect_items(); + file_box->set_visible(false); + } else { + file_box->set_visible(true); + } } void FileDialog::_action_pressed() { @@ -301,11 +323,8 @@ bool FileDialog::_is_open_should_be_disabled() { Dictionary d = ti->get_metadata(0); // Opening a file, but selected a folder? Forbidden. - if (((mode == MODE_OPEN_FILE || mode == MODE_OPEN_FILES) && d["dir"]) || // Flipped case, also forbidden. - (mode == MODE_OPEN_DIR && !d["dir"])) - return true; - - return false; + return ((mode == MODE_OPEN_FILE || mode == MODE_OPEN_FILES) && d["dir"]) || // Flipped case, also forbidden. + (mode == MODE_OPEN_DIR && !d["dir"]); } void FileDialog::_go_up() { @@ -383,30 +402,45 @@ void FileDialog::_tree_item_activated() { } } +void FileDialog::update_file_name() { + int idx = filter->get_selected() - 1; + if ((idx == -1 && filter->get_item_count() == 2) || (filter->get_item_count() > 2 && idx >= 0 && idx < filter->get_item_count() - 2)) { + if (idx == -1) idx += 1; + String filter_str = filters[idx]; + String file_str = file->get_text(); + String base_name = file_str.get_basename(); + file_str = base_name + "." + filter_str.strip_edges().to_lower(); + file->set_text(file_str); + } +} + void FileDialog::update_file_list() { tree->clear(); + + // Scroll back to the top after opening a directory + tree->get_vscroll_bar()->set_value(0); + dir_access->list_dir_begin(); TreeItem *root = tree->create_item(); Ref<Texture> folder = get_icon("folder"); + const Color folder_color = get_color("folder_icon_modulate"); List<String> files; List<String> dirs; - bool isdir; - bool ishidden; - bool show_hidden = show_hidden_files; + bool is_hidden; String item; - while ((item = dir_access->get_next(&isdir)) != "") { + while ((item = dir_access->get_next()) != "") { if (item == "." || item == "..") continue; - ishidden = dir_access->current_is_hidden(); + is_hidden = dir_access->current_is_hidden(); - if (show_hidden || !ishidden) { - if (!isdir) + if (show_hidden_files || !is_hidden) { + if (!dir_access->current_is_dir()) files.push_back(item); else dirs.push_back(item); @@ -421,6 +455,7 @@ void FileDialog::update_file_list() { TreeItem *ti = tree->create_item(root); ti->set_text(0, dir_name); ti->set_icon(0, folder); + ti->set_icon_modulate(0, folder_color); Dictionary d; d["name"] = dir_name; @@ -509,6 +544,7 @@ void FileDialog::update_file_list() { void FileDialog::_filter_selected(int) { + update_file_name(); update_file_list(); } @@ -626,6 +662,8 @@ bool FileDialog::is_mode_overriding_title() const { void FileDialog::set_mode(Mode p_mode) { + ERR_FAIL_INDEX((int)p_mode, 5); + mode = p_mode; switch (mode) { @@ -800,6 +838,7 @@ void FileDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("_select_drive"), &FileDialog::_select_drive); ClassDB::bind_method(D_METHOD("_make_dir"), &FileDialog::_make_dir); ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &FileDialog::_make_dir_confirm); + ClassDB::bind_method(D_METHOD("_update_file_name"), &FileDialog::update_file_name); ClassDB::bind_method(D_METHOD("_update_file_list"), &FileDialog::update_file_list); ClassDB::bind_method(D_METHOD("_update_dir"), &FileDialog::update_dir); ClassDB::bind_method(D_METHOD("_go_up"), &FileDialog::_go_up); @@ -863,19 +902,26 @@ FileDialog::FileDialog() { hbc->add_child(dir_up); dir_up->connect("pressed", this, "_go_up"); + drives = memnew(OptionButton); + hbc->add_child(drives); + drives->connect("item_selected", this, "_select_drive"); + hbc->add_child(memnew(Label(RTR("Path:")))); dir = memnew(LineEdit); hbc->add_child(dir); dir->set_h_size_flags(SIZE_EXPAND_FILL); refresh = memnew(ToolButton); - refresh->set_tooltip(RTR("Refresh")); + refresh->set_tooltip(RTR("Refresh files.")); refresh->connect("pressed", this, "_update_file_list"); hbc->add_child(refresh); - drives = memnew(OptionButton); - hbc->add_child(drives); - drives->connect("item_selected", this, "_select_drive"); + show_hidden = memnew(ToolButton); + show_hidden->set_toggle_mode(true); + show_hidden->set_pressed(is_showing_hidden_files()); + show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files.")); + show_hidden->connect("toggled", this, "set_show_hidden_files"); + hbc->add_child(show_hidden); makedir = memnew(Button); makedir->set_text(RTR("Create Folder")); @@ -887,18 +933,18 @@ FileDialog::FileDialog() { tree->set_hide_root(true); vbc->add_margin_child(RTR("Directories & Files:"), tree, true); - hbc = memnew(HBoxContainer); - hbc->add_child(memnew(Label(RTR("File:")))); + file_box = memnew(HBoxContainer); + file_box->add_child(memnew(Label(RTR("File:")))); file = memnew(LineEdit); file->set_stretch_ratio(4); file->set_h_size_flags(SIZE_EXPAND_FILL); - hbc->add_child(file); + file_box->add_child(file); filter = memnew(OptionButton); filter->set_stretch_ratio(3); filter->set_h_size_flags(SIZE_EXPAND_FILL); filter->set_clip_text(true); // too many extensions overflows it - hbc->add_child(filter); - vbc->add_child(hbc); + file_box->add_child(filter); + vbc->add_child(file_box); dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES); access = ACCESS_RESOURCES; diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 85edac0b12..687ebc8036 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -38,9 +38,7 @@ #include "scene/gui/option_button.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class FileDialog : public ConfirmationDialog { GDCLASS(FileDialog, ConfirmationDialog); @@ -80,16 +78,18 @@ private: LineEdit *dir; OptionButton *drives; Tree *tree; + HBoxContainer *file_box; LineEdit *file; + OptionButton *filter; AcceptDialog *mkdirerr; AcceptDialog *exterr; - OptionButton *filter; DirAccess *dir_access; ConfirmationDialog *confirm_save; ToolButton *dir_up; ToolButton *refresh; + ToolButton *show_hidden; Vector<String> filters; @@ -101,6 +101,7 @@ private: bool invalidated; void update_dir(); + void update_file_name(); void update_file_list(); void update_filters(); diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index cfbc9d6d18..09ef6f26bf 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -29,10 +29,17 @@ /*************************************************************************/ #include "gradient_edit.h" + #include "core/os/keyboard.h" -#include "editor/editor_scale.h" +#ifdef TOOLS_ENABLED +#include "editor/editor_scale.h" #define SPACING (3 * EDSCALE) +#define POINT_WIDTH (8 * EDSCALE) +#else +#define SPACING 3 +#define POINT_WIDTH 8 +#endif GradientEdit::GradientEdit() { grabbed = -1; @@ -234,9 +241,13 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { float newofs = CLAMP(x / float(total_w), 0, 1); - //Snap to nearest point if holding shift - if (mm->get_shift()) { - float snap_threshold = 0.03; + // Snap to "round" coordinates if holding Ctrl. + // Be more precise if holding Shift as well + if (mm->get_control()) { + newofs = Math::stepify(newofs, mm->get_shift() ? 0.025 : 0.1); + } else if (mm->get_shift()) { + // Snap to nearest point if holding just Shift + const float snap_threshold = 0.03; float smallest_ofs = snap_threshold; bool found = false; int nearest_point = 0; diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index 662278a17b..6f31107729 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -36,8 +36,6 @@ #include "scene/resources/default_theme/theme_data.h" #include "scene/resources/gradient.h" -#define POINT_WIDTH (8 * EDSCALE) - class GradientEdit : public Control { GDCLASS(GradientEdit, Control); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index dabff08fea..7827c66841 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -276,6 +276,11 @@ void GraphEdit::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { port_grab_distance_horizontal = get_constant("port_grab_distance_horizontal"); port_grab_distance_vertical = get_constant("port_grab_distance_vertical"); + + zoom_minus->set_icon(get_icon("minus")); + zoom_reset->set_icon(get_icon("reset")); + zoom_plus->set_icon(get_icon("more")); + snap_button->set_icon(get_icon("snap")); } if (p_what == NOTIFICATION_READY) { Size2 hmin = h_scroll->get_combined_minimum_size(); @@ -290,11 +295,6 @@ void GraphEdit::_notification(int p_what) { h_scroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0); h_scroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -hmin.height); h_scroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0); - - zoom_minus->set_icon(get_icon("minus")); - zoom_reset->set_icon(get_icon("reset")); - zoom_plus->set_icon(get_icon("more")); - snap_button->set_icon(get_icon("snap")); } if (p_what == NOTIFICATION_DRAW) { @@ -479,7 +479,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { connecting_color = gn->get_connection_input_color(j); connecting_target = false; connecting_to = pos; - just_disconnected = true; + just_disconnected = false; return; } @@ -550,11 +550,18 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { emit_signal("connection_request", from, from_slot, to, to_slot); } else if (!just_disconnected) { + String from = connecting_from; int from_slot = connecting_index; Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y); - emit_signal("connection_to_empty", from, from_slot, ofs); + + if (!connecting_out) { + emit_signal("connection_from_empty", from, from_slot, ofs); + } else { + emit_signal("connection_to_empty", from, from_slot, ofs); + } } + connecting = false; top_layer->update(); update(); @@ -769,10 +776,16 @@ void GraphEdit::_top_layer_draw() { _draw_cos_line(top_layer, pos, topos, col, col); } - if (box_selecting) + if (box_selecting) { + top_layer->draw_rect( + box_selecting_rect, + get_color("box_selection_fill_color", "Editor")); + top_layer->draw_rect( box_selecting_rect, - get_color("accent_color", "Editor") * Color(1, 1, 1, 0.375)); + get_color("box_selection_stroke_color", "Editor"), + false); + } } void GraphEdit::set_selected(Node *p_child) { @@ -1023,14 +1036,28 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } Ref<InputEventKey> k = p_ev; - if (k.is_valid() && k->get_scancode() == KEY_D && k->is_pressed() && k->get_command()) { - emit_signal("duplicate_nodes_request"); - accept_event(); - } - if (k.is_valid() && k->get_scancode() == KEY_DELETE && k->is_pressed()) { - emit_signal("delete_nodes_request"); - accept_event(); + if (k.is_valid()) { + + if (k->get_scancode() == KEY_D && k->is_pressed() && k->get_command()) { + emit_signal("duplicate_nodes_request"); + accept_event(); + } + + if (k->get_scancode() == KEY_C && k->is_pressed() && k->get_command()) { + emit_signal("copy_nodes_request"); + accept_event(); + } + + if (k->get_scancode() == KEY_V && k->is_pressed() && k->get_command()) { + emit_signal("paste_nodes_request"); + accept_event(); + } + + if (k->get_scancode() == KEY_DELETE && k->is_pressed()) { + emit_signal("delete_nodes_request"); + accept_event(); + } } Ref<InputEventMagnifyGesture> magnify_gesture = p_ev; @@ -1290,8 +1317,11 @@ void GraphEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot"))); ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position"))); ADD_SIGNAL(MethodInfo("duplicate_nodes_request")); + ADD_SIGNAL(MethodInfo("copy_nodes_request")); + ADD_SIGNAL(MethodInfo("paste_nodes_request")); ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); + ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("delete_nodes_request")); ADD_SIGNAL(MethodInfo("_begin_node_move")); ADD_SIGNAL(MethodInfo("_end_node_move")); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 6463ee5ad5..5b2f8812d5 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -210,6 +210,7 @@ void GraphNode::_notification(int p_what) { int close_offset = get_constant("close_offset"); int close_h_offset = get_constant("close_h_offset"); Color close_color = get_color("close_color"); + Color resizer_color = get_color("resizer_color"); Ref<Font> title_font = get_font("title_font"); int title_offset = get_constant("title_offset"); int title_h_offset = get_constant("title_h_offset"); @@ -274,7 +275,7 @@ void GraphNode::_notification(int p_what) { } if (resizable) { - draw_texture(resizer, get_size() - resizer->get_size()); + draw_texture(resizer, get_size() - resizer->get_size(), resizer_color); } } break; @@ -592,13 +593,14 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseButton> mb = p_ev; if (mb.is_valid()) { - ERR_EXPLAIN("GraphNode must be the child of a GraphEdit node."); - ERR_FAIL_COND(get_parent_control() == NULL); + ERR_FAIL_COND_MSG(get_parent_control() == NULL, "GraphNode must be the child of a GraphEdit node."); if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y); if (close_rect.size != Size2() && close_rect.has_point(mpos)) { + //send focus to parent + get_parent_control()->grab_focus(); emit_signal("close_request"); accept_event(); return; @@ -615,9 +617,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) { return; } - //send focus to parent emit_signal("raise_request"); - get_parent_control()->grab_focus(); } if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index d0e2edc7b5..154e67b6f3 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -36,20 +36,18 @@ void GridContainer::_notification(int p_what) { case NOTIFICATION_SORT_CHILDREN: { - int valid_controls_index; - - Map<int, int> col_minw; // max of min_width of all controls in each col (indexed by col) - Map<int, int> row_minh; // max of min_height of all controls in each row (indexed by row) - Set<int> col_expanded; // columns which have the SIZE_EXPAND flag set - Set<int> row_expanded; // rows which have the SIZE_EXPAND flag set + Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col). + Map<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row). + Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set. + Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set. int hsep = get_constant("hseparation"); int vsep = get_constant("vseparation"); int max_col = MIN(get_child_count(), columns); - int max_row = get_child_count() / columns; + int max_row = ceil((float)get_child_count() / (float)columns); - // Compute the per-column/per-row data - valid_controls_index = 0; + // Compute the per-column/per-row data. + int valid_controls_index = 0; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); if (!c || !c->is_visible_in_tree()) @@ -77,7 +75,12 @@ void GridContainer::_notification(int p_what) { } } - // Evaluate the remaining space for expanded columns/rows + // Consider all empty columns expanded. + for (int i = valid_controls_index; i < columns; i++) { + col_expanded.insert(i); + } + + // Evaluate the remaining space for expanded columns/rows. Size2 remaining_space = get_size(); for (Map<int, int>::Element *E = col_minw.front(); E; E = E->next()) { if (!col_expanded.has(E->key())) @@ -93,7 +96,7 @@ void GridContainer::_notification(int p_what) { bool can_fit = false; while (!can_fit && col_expanded.size() > 0) { - // Check if all minwidth constraints are ok if we use the remaining space + // Check if all minwidth constraints are OK if we use the remaining space. can_fit = true; int max_index = col_expanded.front()->get(); for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) { @@ -105,7 +108,7 @@ void GridContainer::_notification(int p_what) { } } - // If not, the column with maximum minwidth is not expanded + // If not, the column with maximum minwidth is not expanded. if (!can_fit) { col_expanded.erase(max_index); remaining_space.width -= col_minw[max_index]; @@ -114,7 +117,7 @@ void GridContainer::_notification(int p_what) { can_fit = false; while (!can_fit && row_expanded.size() > 0) { - // Check if all minwidth constraints are ok if we use the remaining space + // Check if all minheight constraints are OK if we use the remaining space. can_fit = true; int max_index = row_expanded.front()->get(); for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) { @@ -126,14 +129,14 @@ void GridContainer::_notification(int p_what) { } } - // If not, the row with maximum minwidth is not expanded + // If not, the row with maximum minheight is not expanded. if (!can_fit) { row_expanded.erase(max_index); remaining_space.height -= row_minh[max_index]; } } - // Finally, fit the nodes + // Finally, fit the nodes. int col_expand = col_expanded.size() > 0 ? remaining_space.width / col_expanded.size() : 0; int row_expand = row_expanded.size() > 0 ? remaining_space.height / row_expanded.size() : 0; @@ -152,11 +155,11 @@ void GridContainer::_notification(int p_what) { if (col == 0) { col_ofs = 0; if (row > 0) - row_ofs += ((row_expanded.has(row - 1)) ? row_expand : row_minh[row - 1]) + vsep; + row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + vsep; } Point2 p(col_ofs, row_ofs); - Size2 s((col_expanded.has(col)) ? col_expand : col_minw[col], (row_expanded.has(row)) ? row_expand : row_minh[row]); + Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]); fit_child_in_rect(c, Rect2(p, s)); @@ -207,7 +210,7 @@ Size2 GridContainer::get_minimum_size() const { for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); - if (!c || !c->is_visible_in_tree()) + if (!c || !c->is_visible()) continue; int row = valid_controls_index / columns; int col = valid_controls_index % columns; diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 91b76839d7..1406586361 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -411,6 +411,7 @@ void ItemList::set_max_columns(int p_amount) { ERR_FAIL_COND(p_amount < 0); max_columns = p_amount; update(); + shape_changed = true; } int ItemList::get_max_columns() const { @@ -430,6 +431,7 @@ ItemList::SelectMode ItemList::get_select_mode() const { void ItemList::set_icon_mode(IconMode p_mode) { + ERR_FAIL_INDEX((int)p_mode, 2); icon_mode = p_mode; update(); shape_changed = true; @@ -754,7 +756,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { for (int i = current + 1; i <= items.size(); i++) { if (i == items.size()) { - if (current == 0) + if (current == 0 || current == -1) break; else i = 0; @@ -925,7 +927,7 @@ void ItemList::_notification(int p_what) { current_columns = max_columns; while (true) { - //repeat util all fits + //repeat until all fits bool all_fit = true; Vector2 ofs; int col = 0; diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index e3e9368a12..9e2cd9e941 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -247,11 +247,11 @@ void Label::_notification(int p_what) { n = String::char_uppercase(n); } - float move = font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + shadow_ofs, c, n, font_color_shadow, false); + float move = drawer.draw_char(ci, Point2(x_ofs_shadow, y_ofs) + shadow_ofs, c, n, font_color_shadow); if (use_outline) { - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, shadow_ofs.y), c, n, font_color_shadow, false); - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow, false); - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow, false); + drawer.draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, shadow_ofs.y), c, n, font_color_shadow); + drawer.draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow); + drawer.draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow); } x_ofs_shadow += move; chars_total_shadow++; @@ -296,8 +296,9 @@ Size2 Label::get_minimum_size() const { Size2 min_style = get_stylebox("normal")->get_minimum_size(); // don't want to mutable everything - if (word_cache_dirty) + if (word_cache_dirty) { const_cast<Label *>(this)->regenerate_word_cache(); + } if (autowrap) return Size2(1, clip ? 1 : minsize.height) + min_style; @@ -377,8 +378,14 @@ void Label::regenerate_word_cache() { memdelete(current); } - Ref<StyleBox> style = get_stylebox("normal"); - int width = autowrap ? (get_size().width - style->get_minimum_size().width) : get_longest_line_width(); + int width; + if (autowrap) { + Ref<StyleBox> style = get_stylebox("normal"); + width = MAX(get_size().width, get_custom_minimum_size().width) - style->get_minimum_size().width; + } else { + width = get_longest_line_width(); + } + Ref<Font> font = get_font("font"); int current_word_size = 0; @@ -452,6 +459,11 @@ void Label::regenerate_word_cache() { current_word_size += char_width; line_width += char_width; total_char_cache++; + + // allow autowrap to cut words when they exceed line width + if (autowrap && (current_word_size > width)) { + separatable = true; + } } if ((autowrap && (line_width >= width) && ((last && last->char_pos >= 0) || separatable)) || insert_newline) { @@ -470,7 +482,6 @@ void Label::regenerate_word_cache() { wc->word_len = i - word_pos; wc->space_count = space_count; current_word_size = char_width; - space_count = 0; word_pos = i; } } diff --git a/scene/gui/label.h b/scene/gui/label.h index 561c42ef9e..2cc55a47ef 100644 --- a/scene/gui/label.h +++ b/scene/gui/label.h @@ -32,9 +32,7 @@ #define LABEL_H #include "scene/gui/control.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class Label : public Control { GDCLASS(Label, Control); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 58bdde1ffd..ab6f80bfa9 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -59,6 +59,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { menu->set_scale(get_global_transform().get_scale()); menu->popup(); grab_focus(); + accept_event(); return; } @@ -86,7 +87,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } else { - if (b->is_doubleclick()) { + if (b->is_doubleclick() && selecting_enabled) { selection.enabled = true; selection.begin = 0; @@ -194,13 +195,13 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { unsigned int code = k->get_scancode(); - if (k->get_command()) { + if (k->get_command() && is_shortcut_keys_enabled()) { bool handled = true; switch (code) { - case (KEY_X): { // CUT + case (KEY_X): { // CUT. if (editable) { cut_text(); @@ -208,13 +209,13 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } break; - case (KEY_C): { // COPY + case (KEY_C): { // COPY. copy_text(); } break; - case (KEY_V): { // PASTE + case (KEY_V): { // PASTE. if (editable) { @@ -223,7 +224,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } break; - case (KEY_Z): { // undo / redo + case (KEY_Z): { // Undo/redo. if (editable) { if (k->get_shift()) { redo(); @@ -233,7 +234,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } } break; - case (KEY_U): { // Delete from start to cursor + case (KEY_U): { // Delete from start to cursor. if (editable) { @@ -254,7 +255,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } break; - case (KEY_Y): { // PASTE (Yank for unix users) + case (KEY_Y): { // PASTE (Yank for unix users). if (editable) { @@ -262,7 +263,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } } break; - case (KEY_K): { // Delete from cursor_pos to end + case (KEY_K): { // Delete from cursor_pos to end. if (editable) { @@ -272,14 +273,15 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } } break; - case (KEY_A): { //Select All + case (KEY_A): { // Select all. select(); + } break; #ifdef APPLE_STYLE_KEYS - case (KEY_LEFT): { // Go to start of text - like HOME key + case (KEY_LEFT): { // Go to start of text - like HOME key. set_cursor_position(0); } break; - case (KEY_RIGHT): { // Go to end of text - like END key + case (KEY_RIGHT): { // Go to end of text - like END key. set_cursor_position(text.length()); } break; #endif @@ -472,7 +474,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { int text_len = text.length(); if (cursor_pos == text_len) - break; // nothing to do + break; // Nothing to do. #ifdef APPLE_STYLE_KEYS if (k->get_alt()) { @@ -530,6 +532,16 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { set_cursor_position(text.length()); shift_selection_check_post(k->get_shift()); } break; + case KEY_MENU: { + if (context_menu_enabled) { + Point2 pos = Point2(get_cursor_pixel_pos(), (get_size().y + get_font("font")->get_height()) / 2); + menu->set_position(get_global_transform().xform(pos)); + menu->set_size(Vector2(1, 1)); + menu->set_scale(get_global_transform().get_scale()); + menu->popup(); + menu->grab_focus(); + } + } break; default: { @@ -539,7 +551,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { if (handled) { accept_event(); - } else if (!k->get_alt() && !k->get_command()) { + } else if (!k->get_command()) { if (k->get_unicode() >= 32 && k->get_scancode() != KEY_DELETE) { if (editable) { @@ -623,10 +635,7 @@ bool LineEdit::_is_over_clear_button(const Point2 &p_pos) const { } Ref<Texture> icon = Control::get_icon("clear"); int x_ofs = get_stylebox("normal")->get_offset().x; - if (p_pos.x > get_size().width - icon->get_width() - x_ofs) { - return true; - } - return false; + return p_pos.x > get_size().width - icon->get_width() - x_ofs; } void LineEdit::_notification(int p_what) { @@ -650,6 +659,11 @@ void LineEdit::_notification(int p_what) { set_cursor_position(get_cursor_position()); } break; + case NOTIFICATION_TRANSLATION_CHANGED: { + placeholder_translated = tr(placeholder); + update_placeholder_width(); + update(); + } break; case MainLoop::NOTIFICATION_WM_FOCUS_IN: { window_has_focus = true; draw_caret = true; @@ -675,10 +689,8 @@ void LineEdit::_notification(int p_what) { RID ci = get_canvas_item(); Ref<StyleBox> style = get_stylebox("normal"); - float disabled_alpha = 1.0; // used to set the disabled input text color if (!is_editable()) { style = get_stylebox("read_only"); - disabled_alpha = .5; draw_caret = false; } @@ -724,20 +736,19 @@ void LineEdit::_notification(int p_what) { int font_ascent = font->get_ascent(); Color selection_color = get_color("selection_color"); - Color font_color = get_color("font_color"); + Color font_color = is_editable() ? get_color("font_color") : get_color("font_color_uneditable"); Color font_color_selected = get_color("font_color_selected"); Color cursor_color = get_color("cursor_color"); - const String &t = using_placeholder ? placeholder : text; - // draw placeholder color + const String &t = using_placeholder ? placeholder_translated : text; + // Draw placeholder color. if (using_placeholder) font_color.a *= placeholder_alpha; - font_color.a *= disabled_alpha; bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { Ref<Texture> r_icon = display_clear_icon ? Control::get_icon("clear") : right_icon; - Color color_icon(1, 1, 1, disabled_alpha * .9); + Color color_icon(1, 1, 1, !is_editable() ? .5 * .9 : .9); if (display_clear_icon) { if (clear_button_status.press_attempt && clear_button_status.pressing_inside) { color_icon = get_color("clear_button_color_pressed"); @@ -745,6 +756,7 @@ void LineEdit::_notification(int p_what) { color_icon = get_color("clear_button_color"); } } + r_icon->draw(ci, Point2(width - r_icon->get_width() - style->get_margin(MARGIN_RIGHT), height / 2 - r_icon->get_height() / 2), color_icon); if (align == ALIGN_CENTER) { @@ -762,7 +774,7 @@ void LineEdit::_notification(int p_what) { FontDrawer drawer(font, Color(1, 1, 1)); while (true) { - //end of string, break! + // End of string, break. if (char_ofs >= t.length()) break; @@ -799,7 +811,7 @@ void LineEdit::_notification(int p_what) { CharType next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1]; int char_width = font->get_char_size(cchar, next).width; - // end of widget, break! + // End of widget, break. if ((x_ofs + char_width) > ofs_max) break; @@ -854,7 +866,7 @@ void LineEdit::_notification(int p_what) { } } - if (char_ofs == cursor_pos && draw_caret) { //may be at the end + if (char_ofs == cursor_pos && draw_caret) { // May be at the end. if (ime_text.length() == 0) { #ifdef TOOLS_ENABLED VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs), Size2(Math::round(EDSCALE), caret_height)), cursor_color); @@ -872,7 +884,9 @@ void LineEdit::_notification(int p_what) { } break; case NOTIFICATION_FOCUS_ENTER: { - if (!caret_blink_enabled) { + if (caret_blink_enabled) { + caret_blink_timer->start(); + } else { draw_caret = true; } @@ -886,6 +900,10 @@ void LineEdit::_notification(int p_what) { } break; case NOTIFICATION_FOCUS_EXIT: { + if (caret_blink_enabled) { + caret_blink_timer->stop(); + } + OS::get_singleton()->set_ime_position(Point2()); OS::get_singleton()->set_ime_active(false); ime_text = ""; @@ -1000,6 +1018,8 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) { Ref<StyleBox> style = get_stylebox("normal"); int pixel_ofs = 0; Size2 size = get_size(); + bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled; + int r_icon_width = Control::get_icon("clear")->get_width(); switch (align) { @@ -1014,10 +1034,16 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) { pixel_ofs = int(style->get_offset().x); else pixel_ofs = int(size.width - (cached_width)) / 2; + + if (display_clear_icon) + pixel_ofs -= int(r_icon_width / 2 + style->get_margin(MARGIN_RIGHT)); } break; case ALIGN_RIGHT: { pixel_ofs = int(size.width - style->get_margin(MARGIN_RIGHT) - (cached_width)); + + if (display_clear_icon) + pixel_ofs -= int(r_icon_width + style->get_margin(MARGIN_RIGHT)); } break; } @@ -1029,7 +1055,7 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) { } pixel_ofs += char_w; - if (pixel_ofs > p_x) { //found what we look for + if (pixel_ofs > p_x) { // Found what we look for. break; } @@ -1039,17 +1065,67 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) { set_cursor_position(ofs); } +int LineEdit::get_cursor_pixel_pos() { + + Ref<Font> font = get_font("font"); + int ofs = window_pos; + Ref<StyleBox> style = get_stylebox("normal"); + int pixel_ofs = 0; + Size2 size = get_size(); + bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled; + int r_icon_width = Control::get_icon("clear")->get_width(); + + switch (align) { + + case ALIGN_FILL: + case ALIGN_LEFT: { + + pixel_ofs = int(style->get_offset().x); + } break; + case ALIGN_CENTER: { + + if (window_pos != 0) + pixel_ofs = int(style->get_offset().x); + else + pixel_ofs = int(size.width - (cached_width)) / 2; + + if (display_clear_icon) + pixel_ofs -= int(r_icon_width / 2 + style->get_margin(MARGIN_RIGHT)); + } break; + case ALIGN_RIGHT: { + + pixel_ofs = int(size.width - style->get_margin(MARGIN_RIGHT) - (cached_width)); + + if (display_clear_icon) + pixel_ofs -= int(r_icon_width + style->get_margin(MARGIN_RIGHT)); + } break; + } + + while (ofs < cursor_pos) { + if (font != NULL) { + pixel_ofs += font->get_char_size(text[ofs]).width; + } + ofs++; + } + + return pixel_ofs; +} + bool LineEdit::cursor_get_blink_enabled() const { return caret_blink_enabled; } void LineEdit::cursor_set_blink_enabled(const bool p_enabled) { caret_blink_enabled = p_enabled; - if (p_enabled) { - caret_blink_timer->start(); - } else { - caret_blink_timer->stop(); + + if (has_focus()) { + if (p_enabled) { + caret_blink_timer->start(); + } else { + caret_blink_timer->stop(); + } } + draw_caret = true; } @@ -1064,10 +1140,12 @@ void LineEdit::cursor_set_blink_speed(const float p_speed) { void LineEdit::_reset_caret_blink_timer() { if (caret_blink_enabled) { - caret_blink_timer->stop(); - caret_blink_timer->start(); draw_caret = true; - update(); + if (has_focus()) { + caret_blink_timer->stop(); + caret_blink_timer->start(); + update(); + } } } @@ -1148,16 +1226,9 @@ String LineEdit::get_text() const { void LineEdit::set_placeholder(String p_text) { - placeholder = tr(p_text); - if ((max_length <= 0) || (placeholder.length() <= max_length)) { - Ref<Font> font = get_font("font"); - cached_placeholder_width = 0; - if (font != NULL) { - for (int i = 0; i < placeholder.length(); i++) { - cached_placeholder_width += font->get_char_size(placeholder[i]).width; - } - } - } + placeholder = p_text; + placeholder_translated = tr(placeholder); + update_placeholder_width(); update(); } @@ -1197,10 +1268,10 @@ void LineEdit::set_cursor_position(int p_pos) { Ref<Font> font = get_font("font"); if (cursor_pos <= window_pos) { - /* Adjust window if cursor goes too much to the left */ + // Adjust window if cursor goes too much to the left. set_window_pos(MAX(0, cursor_pos - 1)); - } else if (cursor_pos > window_pos) { - /* Adjust window if cursor goes too much to the right */ + } else { + // Adjust window if cursor goes too much to the right. int window_width = get_size().width - style->get_minimum_size().width; bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled; if (right_icon.is_valid() || display_clear_icon) { @@ -1219,10 +1290,10 @@ void LineEdit::set_cursor_position(int p_pos) { for (int i = cursor_pos; i >= window_pos; i--) { if (i >= text.length()) { - //do not do this, because if the cursor is at the end, its just fine that it takes no space - //accum_width = font->get_char_size(' ').width; //anything should do + // Do not do this, because if the cursor is at the end, its just fine that it takes no space. + // accum_width = font->get_char_size(' ').width; } else { - accum_width += font->get_char_size(text[i], i + 1 < text.length() ? text[i + 1] : 0).width; //anything should do + accum_width += font->get_char_size(text[i], i + 1 < text.length() ? text[i + 1] : 0).width; // Anything should do. } if (accum_width > window_width) break; @@ -1284,23 +1355,31 @@ Size2 LineEdit::get_minimum_size() const { Ref<StyleBox> style = get_stylebox("normal"); Ref<Font> font = get_font("font"); - Size2 min = style->get_minimum_size(); - min.height += font->get_height(); + Size2 min_size; - //minimum size of text + // Minimum size of text. int space_size = font->get_char_size(' ').x; - int mstext = get_constant("minimum_spaces") * space_size; + min_size.width = get_constant("minimum_spaces") * space_size; if (expand_to_text_length) { - mstext = MAX(mstext, font->get_string_size(text).x + space_size); //add a spce because some fonts are too exact, and because cursor needs a bit more when at the end + // Add a space because some fonts are too exact, and because cursor needs a bit more when at the end. + min_size.width = MAX(min_size.width, font->get_string_size(text).x + space_size); } - min.width += mstext; + min_size.height = font->get_height(); - return min; -} + // Take icons into account. + if (!text.empty() && is_editable() && clear_button_enabled) { + min_size.width = MAX(min_size.width, Control::get_icon("clear")->get_width()); + min_size.height = MAX(min_size.height, Control::get_icon("clear")->get_height()); + } + if (right_icon.is_valid()) { + min_size.width = MAX(min_size.width, right_icon->get_width()); + min_size.height = MAX(min_size.height, right_icon->get_height()); + } -/* selection */ + return style->get_minimum_size() + min_size; +} void LineEdit::deselect() { @@ -1334,6 +1413,8 @@ int LineEdit::get_max_length() const { } void LineEdit::selection_fill_at_cursor() { + if (!selecting_enabled) + return; selection.begin = cursor_pos; selection.end = selection.cursor_start; @@ -1348,6 +1429,8 @@ void LineEdit::selection_fill_at_cursor() { } void LineEdit::select_all() { + if (!selecting_enabled) + return; if (!text.length()) return; @@ -1364,22 +1447,7 @@ void LineEdit::set_editable(bool p_editable) { return; editable = p_editable; - - // Reorganize context menu. - menu->clear(); - if (editable) - menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X); - menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C); - if (editable) - menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V); - menu->add_separator(); - menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A); - if (editable) { - menu->add_item(RTR("Clear"), MENU_CLEAR); - menu->add_separator(); - menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z); - menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z); - } + _generate_context_menu(); update(); } @@ -1402,10 +1470,9 @@ bool LineEdit::is_secret() const { void LineEdit::set_secret_character(const String &p_string) { - // An empty string as the secret character would crash the engine - // It also wouldn't make sense to use multiple characters as the secret character - ERR_EXPLAIN("Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given)"); - ERR_FAIL_COND(p_string.length() != 1); + // An empty string as the secret character would crash the engine. + // It also wouldn't make sense to use multiple characters as the secret character. + ERR_FAIL_COND_MSG(p_string.length() != 1, "Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given)."); secret_character = p_string; update(); @@ -1416,6 +1483,8 @@ String LineEdit::get_secret_character() const { } void LineEdit::select(int p_from, int p_to) { + if (!selecting_enabled) + return; if (p_from == 0 && p_to == 0) { deselect(); @@ -1523,6 +1592,29 @@ bool LineEdit::is_clear_button_enabled() const { return clear_button_enabled; } +void LineEdit::set_shortcut_keys_enabled(bool p_enabled) { + shortcut_keys_enabled = p_enabled; + + _generate_context_menu(); +} + +bool LineEdit::is_shortcut_keys_enabled() const { + return shortcut_keys_enabled; +} + +void LineEdit::set_selecting_enabled(bool p_enabled) { + selecting_enabled = p_enabled; + + if (!selecting_enabled) + deselect(); + + _generate_context_menu(); +} + +bool LineEdit::is_selecting_enabled() const { + return selecting_enabled; +} + void LineEdit::set_right_icon(const Ref<Texture> &p_icon) { if (right_icon == p_icon) { return; @@ -1531,8 +1623,11 @@ void LineEdit::set_right_icon(const Ref<Texture> &p_icon) { update(); } -void LineEdit::_text_changed() { +Ref<Texture> LineEdit::get_right_icon() { + return right_icon; +} +void LineEdit::_text_changed() { if (expand_to_text_length) minimum_size_changed(); @@ -1546,6 +1641,18 @@ void LineEdit::_emit_text_change() { text_changed_dirty = false; } +void LineEdit::update_placeholder_width() { + if ((max_length <= 0) || (placeholder_translated.length() <= max_length)) { + Ref<Font> font = get_font("font"); + cached_placeholder_width = 0; + if (font != NULL) { + for (int i = 0; i < placeholder_translated.length(); i++) { + cached_placeholder_width += font->get_char_size(placeholder_translated[i]).width; + } + } + } +} + void LineEdit::_clear_redo() { _create_undo_state(); if (undo_stack_pos == NULL) { @@ -1574,6 +1681,25 @@ void LineEdit::_create_undo_state() { undo_stack.push_back(op); } +void LineEdit::_generate_context_menu() { + // Reorganize context menu. + menu->clear(); + if (editable) + menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_X : 0); + menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_C : 0); + if (editable) + menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_V : 0); + menu->add_separator(); + if (is_selecting_enabled()) + menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_A : 0); + if (editable) { + menu->add_item(RTR("Clear"), MENU_CLEAR); + menu->add_separator(); + menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_Z : 0); + menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z : 0); + } +} + void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed); @@ -1618,6 +1744,12 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &LineEdit::is_context_menu_enabled); ClassDB::bind_method(D_METHOD("set_clear_button_enabled", "enable"), &LineEdit::set_clear_button_enabled); ClassDB::bind_method(D_METHOD("is_clear_button_enabled"), &LineEdit::is_clear_button_enabled); + ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &LineEdit::set_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &LineEdit::is_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &LineEdit::set_selecting_enabled); + ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &LineEdit::is_selecting_enabled); + ClassDB::bind_method(D_METHOD("set_right_icon", "icon"), &LineEdit::set_right_icon); + ClassDB::bind_method(D_METHOD("get_right_icon"), &LineEdit::get_right_icon); ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "new_text"))); ADD_SIGNAL(MethodInfo("text_entered", PropertyInfo(Variant::STRING, "new_text"))); @@ -1643,9 +1775,11 @@ void LineEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clear_button_enabled"), "set_clear_button_enabled", "is_clear_button_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_right_icon", "get_right_icon"); ADD_GROUP("Placeholder", "placeholder_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha"); @@ -1673,6 +1807,8 @@ LineEdit::LineEdit() { clear_button_enabled = false; clear_button_status.press_attempt = false; clear_button_status.pressing_inside = false; + shortcut_keys_enabled = true; + selecting_enabled = true; deselect(); set_focus_mode(FOCUS_ALL); @@ -1690,7 +1826,7 @@ LineEdit::LineEdit() { context_menu_enabled = true; menu = memnew(PopupMenu); add_child(menu); - editable = false; // initialise to opposite first, so we get past the early-out in set_editable + editable = false; // Initialise to opposite first, so we get past the early-out in set_editable. set_editable(true); menu->connect("id_pressed", this, "menu_option"); expand_to_text_length = false; diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 3b29780dc0..3424131dad 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -34,9 +34,6 @@ #include "scene/gui/control.h" #include "scene/gui/popup_menu.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class LineEdit : public Control { GDCLASS(LineEdit, Control); @@ -72,23 +69,28 @@ private: String undo_text; String text; String placeholder; + String placeholder_translated; String secret_character; float placeholder_alpha; String ime_text; Point2 ime_selection; + bool selecting_enabled; + bool context_menu_enabled; PopupMenu *menu; int cursor_pos; int window_pos; - int max_length; // 0 for no maximum + int max_length; // 0 for no maximum. int cached_width; int cached_placeholder_width; bool clear_button_enabled; + bool shortcut_keys_enabled; + Ref<Texture> right_icon; struct Selection { @@ -120,12 +122,16 @@ private: void _clear_redo(); void _create_undo_state(); + void _generate_context_menu(); + Timer *caret_blink_timer; void _text_changed(); void _emit_text_change(); bool expand_to_text_length; + void update_placeholder_width(); + bool caret_blink_enabled; bool draw_caret; bool window_has_focus; @@ -137,6 +143,7 @@ private: void set_window_pos(int p_pos); void set_cursor_at_pixel_pos(int p_x); + int get_cursor_pixel_pos(); void _reset_caret_blink_timer(); void _toggle_draw_caret(); @@ -216,7 +223,14 @@ public: void set_clear_button_enabled(bool p_enabled); bool is_clear_button_enabled() const; + void set_shortcut_keys_enabled(bool p_enabled); + bool is_shortcut_keys_enabled() const; + + void set_selecting_enabled(bool p_enabled); + bool is_selecting_enabled() const; + void set_right_icon(const Ref<Texture> &p_icon); + Ref<Texture> get_right_icon(); virtual bool is_text_field() const; LineEdit(); diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index 42e909d991..5448ff13f2 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -33,9 +33,7 @@ #include "scene/gui/button.h" #include "scene/gui/popup_menu.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class MenuButton : public Button { GDCLASS(MenuButton, Button); diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h index ac17e52fc1..f31a09a482 100644 --- a/scene/gui/nine_patch_rect.h +++ b/scene/gui/nine_patch_rect.h @@ -32,9 +32,7 @@ #define NINE_PATCH_RECT_H #include "scene/gui/control.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class NinePatchRect : public Control { GDCLASS(NinePatchRect, Control); diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 7027fceb84..de8df4215d 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -43,40 +43,42 @@ Size2 OptionButton::get_minimum_size() const { void OptionButton::_notification(int p_what) { - if (p_what == NOTIFICATION_DRAW) { - - if (!has_icon("arrow")) - return; - - RID ci = get_canvas_item(); - Ref<Texture> arrow = Control::get_icon("arrow"); - Ref<StyleBox> normal = get_stylebox("normal"); - Color clr = Color(1, 1, 1); - if (get_constant("modulate_arrow")) { - switch (get_draw_mode()) { - case DRAW_PRESSED: - clr = get_color("font_color_pressed"); - break; - case DRAW_HOVER: - clr = get_color("font_color_hover"); - break; - case DRAW_DISABLED: - clr = get_color("font_color_disabled"); - break; - default: - clr = get_color("font_color"); + switch (p_what) { + case NOTIFICATION_DRAW: { + + if (!has_icon("arrow")) + return; + + RID ci = get_canvas_item(); + Ref<Texture> arrow = Control::get_icon("arrow"); + Color clr = Color(1, 1, 1); + if (get_constant("modulate_arrow")) { + switch (get_draw_mode()) { + case DRAW_PRESSED: + clr = get_color("font_color_pressed"); + break; + case DRAW_HOVER: + clr = get_color("font_color_hover"); + break; + case DRAW_DISABLED: + clr = get_color("font_color_disabled"); + break; + default: + clr = get_color("font_color"); + } } - } - Size2 size = get_size(); + Size2 size = get_size(); - Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2))); - arrow->draw(ci, ofs, clr); - } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2))); + arrow->draw(ci, ofs, clr); + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { - if (!is_visible_in_tree()) { - popup->hide(); - } + if (!is_visible_in_tree()) { + popup->hide(); + } + } break; } } @@ -86,24 +88,7 @@ void OptionButton::_focused(int p_which) { void OptionButton::_selected(int p_which) { - int selid = -1; - for (int i = 0; i < popup->get_item_count(); i++) { - - bool is_clicked = popup->get_item_id(i) == p_which; - if (is_clicked) { - selid = i; - break; - } - } - - if (selid == -1 && p_which >= 0 && p_which < popup->get_item_count()) { - _select(p_which, true); - } else { - - ERR_FAIL_COND(selid == -1); - - _select(selid, true); - } + _select(p_which, true); } void OptionButton::pressed() { @@ -131,10 +116,16 @@ void OptionButton::add_item(const String &p_label, int p_id) { void OptionButton::set_item_text(int p_idx, const String &p_text) { popup->set_item_text(p_idx, p_text); + + if (current == p_idx) + set_text(p_text); } void OptionButton::set_item_icon(int p_idx, const Ref<Texture> &p_icon) { popup->set_item_icon(p_idx, p_icon); + + if (current == p_idx) + set_icon(p_icon); } void OptionButton::set_item_id(int p_idx, int p_id) { @@ -299,7 +290,7 @@ void OptionButton::_set_items(const Array &p_items) { void OptionButton::get_translatable_strings(List<String> *p_strings) const { - return popup->get_translatable_strings(p_strings); + popup->get_translatable_strings(p_strings); } void OptionButton::_bind_methods() { @@ -355,7 +346,7 @@ OptionButton::OptionButton() { popup->set_pass_on_modal_close_click(false); popup->set_notify_transform(true); popup->set_allow_search(true); - popup->connect("id_pressed", this, "_selected"); + popup->connect("index_pressed", this, "_selected"); popup->connect("id_focused", this, "_focused"); popup->connect("popup_hide", this, "set_pressed", varray(false)); } diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index 51d5fd6947..7210708042 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -33,9 +33,7 @@ #include "scene/gui/button.h" #include "scene/gui/popup_menu.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class OptionButton : public Button { GDCLASS(OptionButton, Button); diff --git a/scene/gui/panel.h b/scene/gui/panel.h index f8d15e4261..84bf6e75f5 100644 --- a/scene/gui/panel.h +++ b/scene/gui/panel.h @@ -32,9 +32,7 @@ #define PANEL_H #include "scene/gui/control.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class Panel : public Control { GDCLASS(Panel, Control); diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index fdb1b65f77..32380b6457 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -48,6 +48,14 @@ void Popup::_notification(int p_what) { update_configuration_warning(); } + if (p_what == NOTIFICATION_EXIT_TREE) { + if (popped_up) { + popped_up = false; + notification(NOTIFICATION_POPUP_HIDE); + emit_signal("popup_hide"); + } + } + if (p_what == NOTIFICATION_ENTER_TREE) { //small helper to make editing of these easier in editor #ifdef TOOLS_ENABLED @@ -66,7 +74,7 @@ void Popup::_fix_size() { Point2 pos = get_global_position(); Size2 size = get_size() * get_scale(); - Point2 window_size = get_viewport_rect().size; + Point2 window_size = get_viewport_rect().size - get_viewport_transform().get_origin(); if (pos.x + size.width > window_size.width) pos.x = window_size.width - size.width; @@ -141,7 +149,7 @@ void Popup::popup_centered(const Size2 &p_size) { rect.size = p_size == Size2() ? get_size() : p_size; rect.position = ((window_size - rect.size) / 2.0).floor(); - popup(rect); + _popup(rect, true); } void Popup::popup_centered_ratio(float p_screen_ratio) { @@ -151,18 +159,29 @@ void Popup::popup_centered_ratio(float p_screen_ratio) { rect.size = (window_size * p_screen_ratio).floor(); rect.position = ((window_size - rect.size) / 2.0).floor(); - popup(rect); + _popup(rect, true); } void Popup::popup(const Rect2 &p_bounds) { + _popup(p_bounds); +} + +void Popup::_popup(const Rect2 &p_bounds, const bool p_centered) { + emit_signal("about_to_show"); show_modal(exclusive); // Fit the popup into the optionally provided bounds. if (!p_bounds.has_no_area()) { - set_position(p_bounds.position); set_size(p_bounds.size); + + // check if p_bounds.size was using an outdated cached values + if (p_centered && p_bounds.size != get_size()) { + set_position(p_bounds.position - ((get_size() - p_bounds.size) / 2.0).floor()); + } else { + set_position(p_bounds.position); + } } _fix_size(); @@ -188,6 +207,7 @@ bool Popup::is_exclusive() const { void Popup::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_as_minsize"), &Popup::set_as_minsize); ClassDB::bind_method(D_METHOD("popup_centered", "size"), &Popup::popup_centered, DEFVAL(Size2())); ClassDB::bind_method(D_METHOD("popup_centered_ratio", "ratio"), &Popup::popup_centered_ratio, DEFVAL(0.75)); ClassDB::bind_method(D_METHOD("popup_centered_minsize", "minsize"), &Popup::popup_centered_minsize, DEFVAL(Size2())); @@ -215,7 +235,7 @@ Popup::Popup() { String Popup::get_configuration_warning() const { if (is_visible_in_tree()) { - return TTR("Popups will hide by default unless you call popup() or any of the popup*() functions. Making them visible for editing is fine though, but they will hide upon running."); + return TTR("Popups will hide by default unless you call popup() or any of the popup*() functions. Making them visible for editing is fine, but they will hide upon running."); } return String(); diff --git a/scene/gui/popup.h b/scene/gui/popup.h index 6615c51ec5..925760984e 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -33,9 +33,6 @@ #include "scene/gui/control.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class Popup : public Control { GDCLASS(Popup, Control); @@ -43,6 +40,9 @@ class Popup : public Control { bool exclusive; bool popped_up; +private: + void _popup(const Rect2 &p_bounds = Rect2(), const bool p_centered = false); + protected: virtual void _post_popup() {} diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 2cac345dae..08faaf7d45 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -79,7 +79,7 @@ Size2 PopupMenu::get_minimum_size() const { if (items[i].checkable_type) has_check = true; - String text = items[i].shortcut.is_valid() ? String(tr(items[i].shortcut->get_name())) : items[i].xl_text; + String text = items[i].xl_text; size.width += font->get_string_size(text).width; if (i > 0) size.height += vseparation; @@ -148,11 +148,9 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const { void PopupMenu::_activate_submenu(int over) { Node *n = get_node(items[over].submenu); - ERR_EXPLAIN("Item subnode does not exist: " + items[over].submenu); - ERR_FAIL_COND(!n); + ERR_FAIL_COND_MSG(!n, "Item subnode does not exist: " + items[over].submenu + "."); Popup *pm = Object::cast_to<Popup>(n); - ERR_EXPLAIN("Item subnode is not a Popup: " + items[over].submenu); - ERR_FAIL_COND(!pm); + ERR_FAIL_COND_MSG(!pm, "Item subnode is not a Popup: " + items[over].submenu + "."); if (pm->is_visible_in_tree()) return; //already visible! @@ -521,7 +519,7 @@ void PopupMenu::_notification(int p_what) { hover->draw(ci, Rect2(item_ofs + Point2(-hseparation, -vseparation / 2), Size2(get_size().width - style->get_minimum_size().width + hseparation * 2, h + vseparation))); } - String text = items[i].shortcut.is_valid() ? String(tr(items[i].shortcut->get_name())) : items[i].xl_text; + String text = items[i].xl_text; item_ofs.x += items[i].h_ofs; if (items[i].separator) { @@ -629,63 +627,50 @@ void PopupMenu::_notification(int p_what) { } } -void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { +/* Methods to add items with or without icon, checkbox, shortcut. + * Be sure to keep them in sync when adding new properties in the Item struct. + */ - Item item; - item.icon = p_icon; - item.text = p_label; - item.xl_text = tr(p_label); +#define ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel) \ + item.text = p_label; \ + item.xl_text = tr(p_label); \ + item.id = p_id == -1 ? items.size() : p_id; \ item.accel = p_accel; - item.id = p_id; - items.push_back(item); - update(); - minimum_size_changed(); -} + void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) { Item item; - item.text = p_label; - item.xl_text = tr(p_label); - item.accel = p_accel; - item.id = p_id == -1 ? items.size() : p_id; + ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) { +void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { Item item; - item.text = p_label; - item.xl_text = tr(p_label); - item.id = p_id; - item.submenu = p_submenu; + ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); + item.icon = p_icon; items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { +void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) { Item item; - item.icon = p_icon; - item.text = p_label; - item.xl_text = tr(p_label); - item.accel = p_accel; - item.id = p_id; + ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) { +void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { Item item; - item.text = p_label; - item.xl_text = tr(p_label); - item.accel = p_accel; - item.id = p_id == -1 ? items.size() : p_id; + ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); + item.icon = p_icon; item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); update(); @@ -694,63 +679,59 @@ void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p_accel) { - add_check_item(p_label, p_id, p_accel); - items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; + Item item; + ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); + item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; + items.push_back(item); update(); minimum_size_changed(); } void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { - add_icon_check_item(p_icon, p_label, p_id, p_accel); - items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; + Item item; + ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); + item.icon = p_icon; + item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; + items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { - - ERR_FAIL_COND(p_shortcut.is_null()); - - _ref_shortcut(p_shortcut); +void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) { Item item; - item.id = p_id; - item.icon = p_icon; - item.shortcut = p_shortcut; - item.shortcut_is_global = p_global; + ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); + item.max_states = p_max_states; + item.state = p_default_state; items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { - - ERR_FAIL_COND(p_shortcut.is_null()); +#define ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global) \ + ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid ShortCut."); \ + _ref_shortcut(p_shortcut); \ + item.text = p_shortcut->get_name(); \ + item.xl_text = tr(item.text); \ + item.id = p_id == -1 ? items.size() : p_id; \ + item.shortcut = p_shortcut; \ + item.shortcut_is_global = p_global; - _ref_shortcut(p_shortcut); +void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { Item item; - item.id = p_id; - item.shortcut = p_shortcut; - item.shortcut_is_global = p_global; + ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { - - ERR_FAIL_COND(p_shortcut.is_null()); - - _ref_shortcut(p_shortcut); +void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { Item item; - item.id = p_id; - item.shortcut = p_shortcut; - item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; + ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.icon = p_icon; - item.shortcut_is_global = p_global; items.push_back(item); update(); minimum_size_changed(); @@ -758,14 +739,19 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<Sh void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { - ERR_FAIL_COND(p_shortcut.is_null()); + Item item; + ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); + item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; + items.push_back(item); + update(); + minimum_size_changed(); +} - _ref_shortcut(p_shortcut); +void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { Item item; - item.id = p_id; - item.shortcut = p_shortcut; - item.shortcut_is_global = p_global; + ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); + item.icon = p_icon; item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); update(); @@ -774,26 +760,42 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bo void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { - add_check_shortcut(p_shortcut, p_id, p_global); - items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; + Item item; + ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); + item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; + items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) { +void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { + + Item item; + ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); + item.icon = p_icon; + item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; + items.push_back(item); + update(); + minimum_size_changed(); +} + +void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) { Item item; item.text = p_label; item.xl_text = tr(p_label); - item.accel = p_accel; - item.id = p_id; - item.max_states = p_max_states; - item.state = p_default_state; + item.id = p_id == -1 ? items.size() : p_id; + item.submenu = p_submenu; items.push_back(item); update(); minimum_size_changed(); } +#undef ITEM_SETUP_WITH_ACCEL +#undef ITEM_SETUP_WITH_SHORTCUT + +/* Methods to modify existing items. */ + void PopupMenu::set_item_text(int p_idx, const String &p_text) { ERR_FAIL_INDEX(p_idx, items.size()); @@ -1382,18 +1384,24 @@ void PopupMenu::clear_autohide_areas() { void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &PopupMenu::_gui_input); - ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0)); ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0)); ClassDB::bind_method(D_METHOD("add_radio_check_item", "label", "id", "accel"), &PopupMenu::add_radio_check_item, DEFVAL(-1), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("add_icon_radio_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_radio_check_item, DEFVAL(-1), DEFVAL(0)); + + ClassDB::bind_method(D_METHOD("add_multistate_item", "label", "max_states", "default_state", "id", "accel"), &PopupMenu::add_multistate_item, DEFVAL(0), DEFVAL(-1), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false)); ClassDB::bind_method(D_METHOD("add_shortcut", "shortcut", "id", "global"), &PopupMenu::add_shortcut, DEFVAL(-1), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false)); ClassDB::bind_method(D_METHOD("add_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_check_shortcut, DEFVAL(-1), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false)); ClassDB::bind_method(D_METHOD("add_radio_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_radio_check_shortcut, DEFVAL(-1), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_icon_radio_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_radio_check_shortcut, DEFVAL(-1), DEFVAL(false)); + + ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("set_item_text", "idx", "text"), &PopupMenu::set_item_text); ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &PopupMenu::set_item_icon); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index babdd21281..8c33178b09 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -33,10 +33,6 @@ #include "scene/gui/popup.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class PopupMenu : public Popup { GDCLASS(PopupMenu, Popup); @@ -124,21 +120,23 @@ protected: static void _bind_methods(); public: - void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); + void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); + void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1); - void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0); + void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_radio_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id = -1, uint32_t p_accel = 0); + void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1); void set_item_text(int p_idx, const String &p_text); void set_item_icon(int p_idx, const Ref<Texture> &p_icon); diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index 264eda4035..0154a452ad 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -60,7 +60,7 @@ void ProgressBar::_notification(int p_what) { draw_style_box(bg, Rect2(Point2(), get_size())); float r = get_as_ratio(); int mp = fg->get_minimum_size().width; - int p = r * get_size().width - mp; + int p = r * (get_size().width - mp); if (p > 0) { draw_style_box(fg, Rect2(Point2(), Size2(p + fg->get_minimum_size().width, get_size().height))); diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index c24e62c8cb..9c016b5a50 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -35,9 +35,9 @@ String Range::get_configuration_warning() const { if (shared->exp_ratio && shared->min <= 0) { if (warning != String()) { - warning += "\n"; + warning += "\n\n"; } - warning += TTR("If exp_edit is true min_value must be > 0."); + warning += TTR("If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."); } return warning; @@ -63,7 +63,7 @@ void Range::Shared::emit_value_changed() { void Range::_changed_notify(const char *p_what) { - emit_signal("changed", shared->val); + emit_signal("changed"); update(); _change_notify(p_what); } @@ -79,6 +79,7 @@ void Range::Shared::emit_changed(const char *p_what) { } void Range::set_value(double p_val) { + if (shared->step > 0) p_val = Math::round(p_val / shared->step) * shared->step; @@ -179,12 +180,12 @@ double Range::get_as_ratio() const { float value = CLAMP(get_value(), shared->min, shared->max); double v = Math::log(value) / Math::log((double)2); - return (v - exp_min) / (exp_max - exp_min); + return CLAMP((v - exp_min) / (exp_max - exp_min), 0, 1); } else { float value = CLAMP(get_value(), shared->min, shared->max); - return (value - get_min()) / (get_max() - get_min()); + return CLAMP((value - get_min()) / (get_max() - get_min()), 0, 1); } } @@ -212,6 +213,7 @@ void Range::unshare() { nshared->val = shared->val; nshared->step = shared->step; nshared->page = shared->page; + nshared->exp_ratio = shared->exp_ratio; nshared->allow_greater = shared->allow_greater; nshared->allow_lesser = shared->allow_lesser; _unref_shared(); @@ -303,22 +305,27 @@ bool Range::is_ratio_exp() const { } void Range::set_allow_greater(bool p_allow) { + shared->allow_greater = p_allow; } bool Range::is_greater_allowed() const { + return shared->allow_greater; } void Range::set_allow_lesser(bool p_allow) { + shared->allow_lesser = p_allow; } bool Range::is_lesser_allowed() const { + return shared->allow_lesser; } Range::Range() { + shared = memnew(Shared); shared->min = 0; shared->max = 100; diff --git a/scene/gui/range.h b/scene/gui/range.h index cf0add8c89..8ce450f8fc 100644 --- a/scene/gui/range.h +++ b/scene/gui/range.h @@ -32,9 +32,7 @@ #define RANGE_H #include "scene/gui/control.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class Range : public Control { GDCLASS(Range, Control); diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp index 553e133946..052c8ccd05 100644 --- a/scene/gui/reference_rect.cpp +++ b/scene/gui/reference_rect.cpp @@ -38,26 +38,41 @@ void ReferenceRect::_notification(int p_what) { if (!is_inside_tree()) return; - if (Engine::get_singleton()->is_editor_hint()) + if (Engine::get_singleton()->is_editor_hint() || !editor_only) draw_rect(Rect2(Point2(), get_size()), border_color, false); } } -void ReferenceRect::set_border_color(const Color &color) { - border_color = color; +void ReferenceRect::set_border_color(const Color &p_color) { + border_color = p_color; + update(); } Color ReferenceRect::get_border_color() const { return border_color; } +void ReferenceRect::set_editor_only(const bool &p_enabled) { + editor_only = p_enabled; + update(); +} + +bool ReferenceRect::get_editor_only() const { + return editor_only; +} + void ReferenceRect::_bind_methods() { ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color); ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color); + ClassDB::bind_method(D_METHOD("get_editor_only"), &ReferenceRect::get_editor_only); + ClassDB::bind_method(D_METHOD("set_editor_only", "enabled"), &ReferenceRect::set_editor_only); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "get_editor_only"); } ReferenceRect::ReferenceRect() { border_color = Color(1, 0, 0); + editor_only = true; } diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h index de3ccaeeca..7a88333cf2 100644 --- a/scene/gui/reference_rect.h +++ b/scene/gui/reference_rect.h @@ -37,6 +37,7 @@ class ReferenceRect : public Control { GDCLASS(ReferenceRect, Control); Color border_color; + bool editor_only; protected: void _notification(int p_what); @@ -45,8 +46,11 @@ protected: public: ReferenceRect(); - void set_border_color(const Color &color); + void set_border_color(const Color &p_color); Color get_border_color() const; + + void set_editor_only(const bool &p_enabled); + bool get_editor_only() const; }; #endif // REFERENCE_RECT_H diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp new file mode 100644 index 0000000000..f9e0be5b31 --- /dev/null +++ b/scene/gui/rich_text_effect.cpp @@ -0,0 +1,127 @@ +/*************************************************************************/ +/* rich_text_effect.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "rich_text_effect.h" + +#include "core/script_language.h" + +void RichTextEffect::_bind_methods() { + BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform"))); +} + +Variant RichTextEffect::get_bbcode() const { + Variant r; + if (get_script_instance()) { + if (!get_script_instance()->get("bbcode", r)) { + String path = get_script_instance()->get_script()->get_path(); + r = path.get_file().get_basename(); + } + } + return r; +} + +bool RichTextEffect::_process_effect_impl(Ref<CharFXTransform> p_cfx) { + bool return_value = false; + if (get_script_instance()) { + Variant v = get_script_instance()->call("_process_custom_fx", p_cfx); + if (v.get_type() != Variant::BOOL) { + return_value = false; + } else { + return_value = (bool)v; + } + } + return return_value; +} + +RichTextEffect::RichTextEffect() { +} + +void CharFXTransform::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_relative_index"), &CharFXTransform::get_relative_index); + ClassDB::bind_method(D_METHOD("set_relative_index", "index"), &CharFXTransform::set_relative_index); + + ClassDB::bind_method(D_METHOD("get_absolute_index"), &CharFXTransform::get_absolute_index); + ClassDB::bind_method(D_METHOD("set_absolute_index", "index"), &CharFXTransform::set_absolute_index); + + ClassDB::bind_method(D_METHOD("get_elapsed_time"), &CharFXTransform::get_elapsed_time); + ClassDB::bind_method(D_METHOD("set_elapsed_time", "time"), &CharFXTransform::set_elapsed_time); + + ClassDB::bind_method(D_METHOD("is_visible"), &CharFXTransform::is_visible); + ClassDB::bind_method(D_METHOD("set_visibility", "visibility"), &CharFXTransform::set_visibility); + + ClassDB::bind_method(D_METHOD("get_offset"), &CharFXTransform::get_offset); + ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CharFXTransform::set_offset); + + ClassDB::bind_method(D_METHOD("get_color"), &CharFXTransform::get_color); + ClassDB::bind_method(D_METHOD("set_color", "color"), &CharFXTransform::set_color); + + ClassDB::bind_method(D_METHOD("get_environment"), &CharFXTransform::get_environment); + ClassDB::bind_method(D_METHOD("set_environment", "environment"), &CharFXTransform::set_environment); + + ClassDB::bind_method(D_METHOD("get_character"), &CharFXTransform::get_character); + ClassDB::bind_method(D_METHOD("set_character", "character"), &CharFXTransform::set_character); + + ClassDB::bind_method(D_METHOD("get_value_or", "key", "default_value"), &CharFXTransform::get_value_or); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "relative_index"), "set_relative_index", "get_relative_index"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "absolute_index"), "set_absolute_index", "get_absolute_index"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "elapsed_time"), "set_elapsed_time", "get_elapsed_time"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visibility", "is_visible"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "env"), "set_environment", "get_environment"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "character"), "set_character", "get_character"); +} + +Variant CharFXTransform::get_value_or(String p_key, Variant p_default_value) { + if (!this->environment.has(p_key)) + return p_default_value; + + Variant r = environment[p_key]; + if (r.get_type() != p_default_value.get_type()) + return p_default_value; + + return r; +} + +CharFXTransform::CharFXTransform() { + relative_index = 0; + absolute_index = 0; + visibility = true; + offset = Point2(); + color = Color(); + character = 0; + elapsed_time = 0.0f; +} + +CharFXTransform::~CharFXTransform() { + environment.clear(); +} diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h new file mode 100644 index 0000000000..4330cebfe6 --- /dev/null +++ b/scene/gui/rich_text_effect.h @@ -0,0 +1,89 @@ +/*************************************************************************/ +/* rich_text_effect.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RICH_TEXT_EFFECT_H +#define RICH_TEXT_EFFECT_H + +#include "core/resource.h" + +class RichTextEffect : public Resource { + GDCLASS(RichTextEffect, Resource); + OBJ_SAVE_TYPE(RichTextEffect); + +protected: + static void _bind_methods(); + +public: + Variant get_bbcode() const; + bool _process_effect_impl(Ref<class CharFXTransform> p_cfx); + + RichTextEffect(); +}; + +class CharFXTransform : public Reference { + GDCLASS(CharFXTransform, Reference); + +protected: + static void _bind_methods(); + +public: + uint64_t relative_index; + uint64_t absolute_index; + bool visibility; + Point2 offset; + Color color; + CharType character; + float elapsed_time; + Dictionary environment; + + CharFXTransform(); + ~CharFXTransform(); + + uint64_t get_relative_index() { return relative_index; } + void set_relative_index(uint64_t p_index) { relative_index = p_index; } + uint64_t get_absolute_index() { return absolute_index; } + void set_absolute_index(uint64_t p_index) { absolute_index = p_index; } + float get_elapsed_time() { return elapsed_time; } + void set_elapsed_time(float p_elapsed_time) { elapsed_time = p_elapsed_time; } + bool is_visible() { return visibility; } + void set_visibility(bool p_vis) { visibility = p_vis; } + Point2 get_offset() { return offset; } + void set_offset(Point2 p_offset) { offset = p_offset; } + Color get_color() { return color; } + void set_color(Color p_color) { color = p_color; } + int get_character() { return (int)character; } + void set_character(int p_char) { character = (CharType)p_char; } + Dictionary get_environment() { return environment; } + void set_environment(Dictionary p_environment) { environment = p_environment; } + + Variant get_value_or(String p_key, Variant p_default_value); +}; + +#endif // RICH_TEXT_EFFECT_H diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index da452e3f10..0331046492 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -30,10 +30,11 @@ #include "rich_text_label.h" +#include "core/math/math_defs.h" #include "core/os/keyboard.h" #include "core/os/os.h" +#include "modules/regex/regex.h" #include "scene/scene_string_names.h" - #ifdef TOOLS_ENABLED #include "editor/editor_scale.h" #endif @@ -139,8 +140,11 @@ Rect2 RichTextLabel::_get_text_rect() { Ref<StyleBox> style = get_stylebox("normal"); return Rect2(style->get_offset(), get_size() - style->get_minimum_size()); } + int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &y, int p_width, int p_line, ProcessMode p_mode, const Ref<Font> &p_base_font, const Color &p_base_color, const Color &p_font_color_shadow, bool p_shadow_as_outline, const Point2 &shadow_ofs, const Point2i &p_click_pos, Item **r_click_item, int *r_click_char, bool *r_outside, int p_char_count) { + ERR_FAIL_INDEX_V((int)p_mode, 3, 0); + RID ci; if (r_outside) *r_outside = false; @@ -292,7 +296,6 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & Color selection_bg; if (p_mode == PROCESS_DRAW) { - selection_fg = get_color("font_color_selected"); selection_bg = get_color("selection_color"); } @@ -307,6 +310,25 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & switch (it->type) { + case ITEM_ALIGN: { + + ItemAlign *align_it = static_cast<ItemAlign *>(it); + + align = align_it->align; + + } break; + case ITEM_INDENT: { + + if (it != l.from) { + ItemIndent *indent_it = static_cast<ItemIndent *>(it); + + int indent = indent_it->level * tab_size * cfont->get_char_size(' ').width; + margin += indent; + begin += indent; + wofs += indent; + } + + } break; case ITEM_TEXT: { ItemText *text = static_cast<ItemText *>(it); @@ -324,18 +346,31 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & Color font_color_shadow; bool underline = false; bool strikethrough = false; + ItemFade *fade = NULL; + int it_char_start = p_char_count; + + Vector<ItemFX *> fx_stack = Vector<ItemFX *>(); + _fetch_item_fx_stack(text, fx_stack); + bool custom_fx_ok = true; if (p_mode == PROCESS_DRAW) { color = _find_color(text, p_base_color); font_color_shadow = _find_color(text, p_font_color_shadow); if (_find_underline(text) || (_find_meta(text, &meta) && underline_meta)) { - underline = true; } else if (_find_strikethrough(text)) { - strikethrough = true; } + Item *fade_item = it; + while (fade_item) { + if (fade_item->type == ITEM_FADE) { + fade = static_cast<ItemFade *>(fade_item); + break; + } + fade_item = fade_item->parent; + } + } else if (p_mode == PROCESS_CACHE) { l.char_count += text->text.length(); } @@ -412,8 +447,11 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & ofs += cw; } else if (p_mode == PROCESS_DRAW) { - bool selected = false; + Color fx_color = Color(color); + Point2 fx_offset; + CharType fx_char = c[i]; + if (selection.active) { int cofs = (&c[i]) - cf; @@ -423,8 +461,84 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & } int cw = 0; + int c_item_offset = p_char_count - it_char_start; + + float faded_visibility = 1.0f; + if (fade) { + if (c_item_offset >= fade->starting_index) { + faded_visibility -= (float)(c_item_offset - fade->starting_index) / (float)fade->length; + faded_visibility = faded_visibility < 0.0f ? 0.0f : faded_visibility; + } + fx_color.a = faded_visibility; + } + + bool visible = visible_characters < 0 || ((p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - line_descent - line_ascent, line_ascent + line_descent)) && + faded_visibility > 0.0f); + + for (int j = 0; j < fx_stack.size(); j++) { + ItemFX *item_fx = fx_stack[j]; + + if (item_fx->type == ITEM_CUSTOMFX && custom_fx_ok) { + ItemCustomFX *item_custom = static_cast<ItemCustomFX *>(item_fx); + + Ref<CharFXTransform> charfx = item_custom->char_fx_transform; + Ref<RichTextEffect> custom_effect = item_custom->custom_effect; + + if (!custom_effect.is_null()) { + charfx->elapsed_time = item_custom->elapsed_time; + charfx->relative_index = c_item_offset; + charfx->absolute_index = p_char_count; + charfx->visibility = visible; + charfx->offset = fx_offset; + charfx->color = fx_color; + charfx->character = fx_char; + + bool effect_status = custom_effect->_process_effect_impl(charfx); + custom_fx_ok = effect_status; + + fx_offset += charfx->offset; + fx_color = charfx->color; + visible &= charfx->visibility; + fx_char = charfx->character; + } + } else if (item_fx->type == ITEM_SHAKE) { + ItemShake *item_shake = static_cast<ItemShake *>(item_fx); + + uint64_t char_current_rand = item_shake->offset_random(c_item_offset); + uint64_t char_previous_rand = item_shake->offset_previous_random(c_item_offset); + uint64_t max_rand = 2147483647; + double current_offset = Math::range_lerp(char_current_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI); + double previous_offset = Math::range_lerp(char_previous_rand % max_rand, 0, max_rand, 0.0f, 2.f * (float)Math_PI); + double n_time = (double)(item_shake->elapsed_time / (0.5f / item_shake->rate)); + n_time = (n_time > 1.0) ? 1.0 : n_time; + fx_offset += Point2(Math::lerp(Math::sin(previous_offset), + Math::sin(current_offset), + n_time), + Math::lerp(Math::cos(previous_offset), + Math::cos(current_offset), + n_time)) * + (float)item_shake->strength / 10.0f; + } else if (item_fx->type == ITEM_WAVE) { + ItemWave *item_wave = static_cast<ItemWave *>(item_fx); + + double value = Math::sin(item_wave->frequency * item_wave->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_wave->amplitude / 10.0f); + fx_offset += Point2(0, 1) * value; + } else if (item_fx->type == ITEM_TORNADO) { + ItemTornado *item_tornado = static_cast<ItemTornado *>(item_fx); + + double torn_x = Math::sin(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_tornado->radius); + double torn_y = Math::cos(item_tornado->frequency * item_tornado->elapsed_time + ((p_ofs.x + pofs) / 50)) * (item_tornado->radius); + fx_offset += Point2(torn_x, torn_y); + } else if (item_fx->type == ITEM_RAINBOW) { + ItemRainbow *item_rainbow = static_cast<ItemRainbow *>(item_fx); + + fx_color = fx_color.from_hsv(item_rainbow->frequency * (item_rainbow->elapsed_time + ((p_ofs.x + pofs) / 50)), + item_rainbow->saturation, + item_rainbow->value, + fx_color.a); + } + } - bool visible = visible_characters < 0 || (p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - line_descent - line_ascent, line_ascent + line_descent)); if (visible) line_is_blank = false; @@ -432,28 +546,28 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & visible = false; if (visible) { + if (selected) { - cw = font->get_char_size(c[i], c[i + 1]).x; + cw = font->get_char_size(fx_char, c[i + 1]).x; draw_rect(Rect2(p_ofs.x + pofs, p_ofs.y + y, cw, lh), selection_bg); } if (p_font_color_shadow.a > 0) { float x_ofs_shadow = align_ofs + pofs; float y_ofs_shadow = y + lh - line_descent; - float move = font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + shadow_ofs, c[i], c[i + 1], p_font_color_shadow); + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + shadow_ofs + fx_offset, fx_char, c[i + 1], p_font_color_shadow); if (p_shadow_as_outline) { - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow); - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(shadow_ofs.x, -shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow); - font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c[i], c[i + 1], p_font_color_shadow); + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, shadow_ofs.y) + fx_offset, fx_char, c[i + 1], p_font_color_shadow); + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(shadow_ofs.x, -shadow_ofs.y) + fx_offset, fx_char, c[i + 1], p_font_color_shadow); + font->draw_char(ci, Point2(x_ofs_shadow, y_ofs_shadow) + Vector2(-shadow_ofs.x, -shadow_ofs.y) + fx_offset, fx_char, c[i + 1], p_font_color_shadow); } - x_ofs_shadow += move; } if (selected) { - drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], override_selected_font_color ? selection_fg : color); + drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), fx_char, c[i + 1], override_selected_font_color ? selection_fg : fx_color); } else { - cw = drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent), c[i], c[i + 1], color); + cw = drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent) + fx_offset, fx_char, c[i + 1], fx_color); } } @@ -510,19 +624,19 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & if (p_mode == PROCESS_POINTER && r_click_char) *r_click_char = 0; - ENSURE_WIDTH(img->image->get_width()); + ENSURE_WIDTH(img->size.width); - bool visible = visible_characters < 0 || (p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - font->get_descent() - img->image->get_height(), img->image->get_height())); + bool visible = visible_characters < 0 || (p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - font->get_descent() - img->size.height, img->size.height)); if (visible) line_is_blank = false; if (p_mode == PROCESS_DRAW && visible) { - img->image->draw(ci, p_ofs + Point2(align_ofs + wofs, y + lh - font->get_descent() - img->image->get_height())); + img->image->draw_rect(ci, Rect2(p_ofs + Point2(align_ofs + wofs, y + lh - font->get_descent() - img->size.height), img->size)); } p_char_count++; - ADVANCE(img->image->get_width()); - CHECK_HEIGHT((img->image->get_height() + font->get_descent())); + ADVANCE(img->size.width); + CHECK_HEIGHT((img->size.height + font->get_descent())); } break; case ITEM_NEWLINE: { @@ -592,7 +706,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & //assign actual widths for (int i = 0; i < table->columns.size(); i++) { table->columns.write[i].width = table->columns[i].min_width; - if (table->columns[i].expand) + if (table->columns[i].expand && total_ratio > 0) table->columns.write[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio; table->total_width += table->columns[i].width + hseparation; } @@ -745,7 +859,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & void RichTextLabel::_scroll_changed(double) { - if (updating_scroll) + if (updating_scroll || !scroll_active) return; if (scroll_follow && vscroll->get_value() >= (vscroll->get_max() - vscroll->get_page())) @@ -782,6 +896,40 @@ void RichTextLabel::_update_scroll() { } } +void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, float p_delta_time) { + Item *it = p_frame; + while (it) { + ItemFX *ifx = NULL; + + if (it->type == ITEM_CUSTOMFX || it->type == ITEM_SHAKE || it->type == ITEM_WAVE || it->type == ITEM_TORNADO || it->type == ITEM_RAINBOW) { + ifx = static_cast<ItemFX *>(it); + } + + if (!ifx) { + it = _get_next_item(it, true); + continue; + } + + ifx->elapsed_time += p_delta_time; + + ItemShake *shake = NULL; + + if (it->type == ITEM_SHAKE) { + shake = static_cast<ItemShake *>(it); + } + + if (shake) { + bool cycle = (shake->elapsed_time > (1.0f / shake->rate)); + if (cycle) { + shake->elapsed_time -= (1.0f / shake->rate); + shake->reroll_random(); + } + } + + it = _get_next_item(it, true); + } +} + void RichTextLabel::_notification(int p_what) { switch (p_what) { @@ -803,11 +951,7 @@ void RichTextLabel::_notification(int p_what) { } break; case NOTIFICATION_THEME_CHANGED: { - if (is_inside_tree() && use_bbcode) { - parse_bbcode(bbcode); - //first_invalid_line=0; //invalidate ALL - //update(); - } + update(); } break; case NOTIFICATION_DRAW: { @@ -859,6 +1003,12 @@ void RichTextLabel::_notification(int p_what) { from_line++; } + } break; + case NOTIFICATION_INTERNAL_PROCESS: { + float dt = get_process_delta_time(); + + _update_fx(main, dt); + update(); } } } @@ -902,9 +1052,12 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const { - if (!underline_meta || selection.click) + if (!underline_meta) return CURSOR_ARROW; + if (selection.click) + return CURSOR_IBEAM; + if (main->first_invalid_line < main->lines.size()) return CURSOR_ARROW; //invalid @@ -928,84 +1081,80 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { return; if (b->get_button_index() == BUTTON_LEFT) { + if (b->is_pressed() && !b->is_doubleclick()) { + scroll_updated = false; + int line = 0; + Item *item = NULL; - if (true) { + bool outside; + _find_click(main, b->get_position(), &item, &line, &outside); - if (b->is_pressed() && !b->is_doubleclick()) { - scroll_updated = false; - int line = 0; - Item *item = NULL; + if (item) { - bool outside; - _find_click(main, b->get_position(), &item, &line, &outside); + if (selection.enabled) { - if (item) { - - if (selection.enabled) { + selection.click = item; + selection.click_char = line; - selection.click = item; - selection.click_char = line; + // Erase previous selection. + if (selection.active) { + selection.from = NULL; + selection.from_char = '\0'; + selection.to = NULL; + selection.to_char = '\0'; + selection.active = false; - // Erase previous selection. - if (selection.active) { - selection.from = NULL; - selection.from_char = '\0'; - selection.to = NULL; - selection.to_char = '\0'; - selection.active = false; - - update(); - } + update(); } } - } else if (b->is_pressed() && b->is_doubleclick() && selection.enabled) { + } + } else if (b->is_pressed() && b->is_doubleclick() && selection.enabled) { - //doubleclick: select word - int line = 0; - Item *item = NULL; - bool outside; + //doubleclick: select word + int line = 0; + Item *item = NULL; + bool outside; - _find_click(main, b->get_position(), &item, &line, &outside); + _find_click(main, b->get_position(), &item, &line, &outside); - while (item && item->type != ITEM_TEXT) { + while (item && item->type != ITEM_TEXT) { - item = _get_next_item(item, true); - } + item = _get_next_item(item, true); + } - if (item && item->type == ITEM_TEXT) { + if (item && item->type == ITEM_TEXT) { - String itext = static_cast<ItemText *>(item)->text; + String itext = static_cast<ItemText *>(item)->text; - int beg, end; - if (select_word(itext, line, beg, end)) { + int beg, end; + if (select_word(itext, line, beg, end)) { - selection.from = item; - selection.to = item; - selection.from_char = beg; - selection.to_char = end - 1; - selection.active = true; - update(); - } + selection.from = item; + selection.to = item; + selection.from_char = beg; + selection.to_char = end - 1; + selection.active = true; + update(); } - } else if (!b->is_pressed()) { + } + } else if (!b->is_pressed()) { - selection.click = NULL; + selection.click = NULL; - if (!b->is_doubleclick() && !scroll_updated) { - int line = 0; - Item *item = NULL; + if (!b->is_doubleclick() && !scroll_updated) { + int line = 0; + Item *item = NULL; - bool outside; - _find_click(main, b->get_position(), &item, &line, &outside); + bool outside; + _find_click(main, b->get_position(), &item, &line, &outside); - if (item) { + if (item) { - Variant meta; - if (!outside && _find_meta(item, &meta)) { - //meta clicked + Variant meta; + if (!outside && _find_meta(item, &meta)) { + //meta clicked - emit_signal("meta_clicked", meta); - } + emit_signal("meta_clicked", meta); } } } @@ -1013,15 +1162,11 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { } if (b->get_button_index() == BUTTON_WHEEL_UP) { - if (scroll_active) - vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8); } if (b->get_button_index() == BUTTON_WHEEL_DOWN) { - if (scroll_active) - vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8); } } @@ -1272,11 +1417,36 @@ bool RichTextLabel::_find_strikethrough(Item *p_item) { return false; } -bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) { +bool RichTextLabel::_find_by_type(Item *p_item, ItemType p_type) { + + ERR_FAIL_INDEX_V((int)p_type, 19, false); Item *item = p_item; while (item) { + if (item->type == p_type) { + return true; + } + item = item->parent; + } + return false; +} + +void RichTextLabel::_fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack) { + Item *item = p_item; + while (item) { + if (item->type == ITEM_CUSTOMFX || item->type == ITEM_SHAKE || item->type == ITEM_WAVE || item->type == ITEM_TORNADO || item->type == ITEM_RAINBOW) { + r_stack.push_back(static_cast<ItemFX *>(item)); + } + + item = item->parent; + } +} + +bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) { + Item *item = p_item; + + while (item) { if (item->type == ITEM_META) { @@ -1294,6 +1464,23 @@ bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) return false; } +bool RichTextLabel::_find_layout_subitem(Item *from, Item *to) { + + if (from && from != to) { + if (from->type != ITEM_FONT && from->type != ITEM_COLOR && from->type != ITEM_UNDERLINE && from->type != ITEM_STRIKETHROUGH) + return true; + + for (List<Item *>::Element *E = from->subitems.front(); E; E = E->next()) { + bool layout = _find_layout_subitem(E->get(), to); + + if (layout) + return true; + } + } + + return false; +} + void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) { if (p_frame->first_invalid_line == p_frame->lines.size()) @@ -1411,9 +1598,13 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline) if (p_enter) current = p_item; - if (p_ensure_newline && current_frame->lines[current_frame->lines.size() - 1].from) { - _invalidate_current_line(current_frame); - current_frame->lines.resize(current_frame->lines.size() + 1); + if (p_ensure_newline) { + Item *from = current_frame->lines[current_frame->lines.size() - 1].from; + // only create a new line for Item types that generate content/layout, ignore those that represent formatting/styling + if (_find_layout_subitem(from, p_item)) { + _invalidate_current_line(current_frame); + current_frame->lines.resize(current_frame->lines.size() + 1); + } } if (current_frame->lines[current_frame->lines.size() - 1].from == NULL) { @@ -1443,7 +1634,7 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub } } -void RichTextLabel::add_image(const Ref<Texture> &p_image) { +void RichTextLabel::add_image(const Ref<Texture> &p_image, const int p_width, const int p_height) { if (current->type == ITEM_TABLE) return; @@ -1452,6 +1643,30 @@ void RichTextLabel::add_image(const Ref<Texture> &p_image) { ItemImage *item = memnew(ItemImage); item->image = p_image; + + if (p_width > 0) { + // custom width + item->size.width = p_width; + if (p_height > 0) { + // custom height + item->size.height = p_height; + } else { + // calculate height to keep aspect ratio + item->size.height = p_image->get_height() * p_width / p_image->get_width(); + } + } else { + if (p_height > 0) { + // custom height + item->size.height = p_height; + // calculate width to keep aspect ratio + item->size.width = p_image->get_width() * p_height / p_image->get_height(); + } else { + // keep original width and height + item->size.height = p_image->get_height(); + item->size.width = p_image->get_width(); + } + } + _add_item(item, false); } @@ -1506,6 +1721,41 @@ void RichTextLabel::push_font(const Ref<Font> &p_font) { _add_item(item, true); } +void RichTextLabel::push_normal() { + Ref<Font> normal_font = get_font("normal_font"); + ERR_FAIL_COND(normal_font.is_null()); + + push_font(normal_font); +} + +void RichTextLabel::push_bold() { + Ref<Font> bold_font = get_font("bold_font"); + ERR_FAIL_COND(bold_font.is_null()); + + push_font(bold_font); +} + +void RichTextLabel::push_bold_italics() { + Ref<Font> bold_italics_font = get_font("bold_italics_font"); + ERR_FAIL_COND(bold_italics_font.is_null()); + + push_font(bold_italics_font); +} + +void RichTextLabel::push_italics() { + Ref<Font> italics_font = get_font("italics_font"); + ERR_FAIL_COND(italics_font.is_null()); + + push_font(italics_font); +} + +void RichTextLabel::push_mono() { + Ref<Font> mono_font = get_font("mono_font"); + ERR_FAIL_COND(mono_font.is_null()); + + push_font(mono_font); +} + void RichTextLabel::push_color(const Color &p_color) { ERR_FAIL_COND(current->type == ITEM_TABLE); @@ -1584,6 +1834,49 @@ void RichTextLabel::push_table(int p_columns) { _add_item(item, true, true); } +void RichTextLabel::push_fade(int p_start_index, int p_length) { + ItemFade *item = memnew(ItemFade); + item->starting_index = p_start_index; + item->length = p_length; + _add_item(item, true); +} + +void RichTextLabel::push_shake(int p_strength = 10, float p_rate = 24.0f) { + ItemShake *item = memnew(ItemShake); + item->strength = p_strength; + item->rate = p_rate; + _add_item(item, true); +} + +void RichTextLabel::push_wave(float p_frequency = 1.0f, float p_amplitude = 10.0f) { + ItemWave *item = memnew(ItemWave); + item->frequency = p_frequency; + item->amplitude = p_amplitude; + _add_item(item, true); +} + +void RichTextLabel::push_tornado(float p_frequency = 1.0f, float p_radius = 10.0f) { + ItemTornado *item = memnew(ItemTornado); + item->frequency = p_frequency; + item->radius = p_radius; + _add_item(item, true); +} + +void RichTextLabel::push_rainbow(float p_saturation, float p_value, float p_frequency) { + ItemRainbow *item = memnew(ItemRainbow); + item->frequency = p_frequency; + item->saturation = p_saturation; + item->value = p_value; + _add_item(item, true); +} + +void RichTextLabel::push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment) { + ItemCustomFX *item = memnew(ItemCustomFX); + item->custom_effect = p_custom_effect; + item->char_fx_transform->environment = p_environment; + _add_item(item, true); +} + void RichTextLabel::set_table_column_expand(int p_column, bool p_expand, int p_ratio) { ERR_FAIL_COND(current->type != ITEM_TABLE); @@ -1728,6 +2021,8 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { bool in_bold = false; bool in_italics = false; + set_process_internal(false); + while (pos < p_bbcode.length()) { int brk_pos = p_bbcode.find("[", pos); @@ -1751,7 +2046,6 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { } String tag = p_bbcode.substr(brk_pos + 1, brk_end - brk_pos - 1); - if (tag.begins_with("/") && tag_stack.size()) { bool tag_ok = tag_stack.size() && tag_stack.front()->get() == tag.substr(1, tag.length()); @@ -1764,9 +2058,8 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { indent_level--; if (!tag_ok) { - - add_text("["); - pos++; + add_text("[" + tag); + pos = brk_end; continue; } @@ -1891,6 +2184,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { int end = p_bbcode.find("[", brk_end); if (end == -1) end = p_bbcode.length(); + String image = p_bbcode.substr(brk_end + 1, end - brk_end - 1); Ref<Texture> texture = ResourceLoader::load(image, "Texture"); @@ -1899,6 +2193,32 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { pos = end; tag_stack.push_front(tag); + } else if (tag.begins_with("img=")) { + + int width = 0; + int height = 0; + + String params = tag.substr(4, tag.length()); + int sep = params.find("x"); + if (sep == -1) { + width = params.to_int(); + } else { + width = params.substr(0, sep).to_int(); + height = params.substr(sep + 1, params.length()).to_int(); + } + + int end = p_bbcode.find("[", brk_end); + if (end == -1) + end = p_bbcode.length(); + + String image = p_bbcode.substr(brk_end + 1, end - brk_end - 1); + + Ref<Texture> texture = ResourceLoader::load(image, "Texture"); + if (texture.is_valid()) + add_image(texture, width, height); + + pos = end; + tag_stack.push_front("img"); } else if (tag.begins_with("color=")) { String col = tag.substr(6, tag.length()); @@ -1907,37 +2227,37 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { if (col.begins_with("#")) color = Color::html(col); else if (col == "aqua") - color = Color::html("#00FFFF"); + color = Color(0, 1, 1); else if (col == "black") - color = Color::html("#000000"); + color = Color(0, 0, 0); else if (col == "blue") - color = Color::html("#0000FF"); + color = Color(0, 0, 1); else if (col == "fuchsia") - color = Color::html("#FF00FF"); + color = Color(1, 0, 1); else if (col == "gray" || col == "grey") - color = Color::html("#808080"); + color = Color(0.5, 0.5, 0.5); else if (col == "green") - color = Color::html("#008000"); + color = Color(0, 0.5, 0); else if (col == "lime") - color = Color::html("#00FF00"); + color = Color(0, 1, 0); else if (col == "maroon") - color = Color::html("#800000"); + color = Color(0.5, 0, 0); else if (col == "navy") - color = Color::html("#000080"); + color = Color(0, 0, 0.5); else if (col == "olive") - color = Color::html("#808000"); + color = Color(0.5, 0.5, 0); else if (col == "purple") - color = Color::html("#800080"); + color = Color(0.5, 0, 0.5); else if (col == "red") - color = Color::html("#FF0000"); + color = Color(1, 0, 0); else if (col == "silver") - color = Color::html("#C0C0C0"); + color = Color(0.75, 0.75, 0.75); else if (col == "teal") - color = Color::html("#008008"); + color = Color(0, 0.5, 0.5); else if (col == "white") - color = Color::html("#FFFFFF"); + color = Color(1, 1, 1); else if (col == "yellow") - color = Color::html("#FFFF00"); + color = Color(1, 1, 0); else color = base_color; @@ -1958,10 +2278,145 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { pos = brk_end + 1; tag_stack.push_front("font"); - } else { + } else if (tag.begins_with("fade")) { + Vector<String> tags = tag.split(" ", false); + int startIndex = 0; + int length = 10; + + if (tags.size() > 1) { + tags.remove(0); + for (int i = 0; i < tags.size(); i++) { + String expr = tags[i]; + if (expr.begins_with("start=")) { + String start_str = expr.substr(6, expr.length()); + startIndex = start_str.to_int(); + } else if (expr.begins_with("length=")) { + String end_str = expr.substr(7, expr.length()); + length = end_str.to_int(); + } + } + } + + push_fade(startIndex, length); + pos = brk_end + 1; + tag_stack.push_front("fade"); + } else if (tag.begins_with("shake")) { + Vector<String> tags = tag.split(" ", false); + int strength = 5; + float rate = 20.0f; + + if (tags.size() > 1) { + tags.remove(0); + for (int i = 0; i < tags.size(); i++) { + String expr = tags[i]; + if (expr.begins_with("level=")) { + String str_str = expr.substr(6, expr.length()); + strength = str_str.to_int(); + } else if (expr.begins_with("rate=")) { + String rate_str = expr.substr(5, expr.length()); + rate = rate_str.to_float(); + } + } + } + + push_shake(strength, rate); + pos = brk_end + 1; + tag_stack.push_front("shake"); + set_process_internal(true); + } else if (tag.begins_with("wave")) { + Vector<String> tags = tag.split(" ", false); + float amplitude = 20.0f; + float period = 5.0f; + + if (tags.size() > 1) { + tags.remove(0); + for (int i = 0; i < tags.size(); i++) { + String expr = tags[i]; + if (expr.begins_with("amp=")) { + String amp_str = expr.substr(4, expr.length()); + amplitude = amp_str.to_float(); + } else if (expr.begins_with("freq=")) { + String period_str = expr.substr(5, expr.length()); + period = period_str.to_float(); + } + } + } + + push_wave(period, amplitude); + pos = brk_end + 1; + tag_stack.push_front("wave"); + set_process_internal(true); + } else if (tag.begins_with("tornado")) { + Vector<String> tags = tag.split(" ", false); + float radius = 10.0f; + float frequency = 1.0f; + + if (tags.size() > 1) { + tags.remove(0); + for (int i = 0; i < tags.size(); i++) { + String expr = tags[i]; + if (expr.begins_with("radius=")) { + String amp_str = expr.substr(7, expr.length()); + radius = amp_str.to_float(); + } else if (expr.begins_with("freq=")) { + String period_str = expr.substr(5, expr.length()); + frequency = period_str.to_float(); + } + } + } + + push_tornado(frequency, radius); + pos = brk_end + 1; + tag_stack.push_front("tornado"); + set_process_internal(true); + } else if (tag.begins_with("rainbow")) { + Vector<String> tags = tag.split(" ", false); + float saturation = 0.8f; + float value = 0.8f; + float frequency = 1.0f; + + if (tags.size() > 1) { + tags.remove(0); + for (int i = 0; i < tags.size(); i++) { + String expr = tags[i]; + if (expr.begins_with("sat=")) { + String sat_str = expr.substr(4, expr.length()); + saturation = sat_str.to_float(); + } else if (expr.begins_with("val=")) { + String val_str = expr.substr(4, expr.length()); + value = val_str.to_float(); + } else if (expr.begins_with("freq=")) { + String freq_str = expr.substr(5, expr.length()); + frequency = freq_str.to_float(); + } + } + } - add_text("["); //ignore - pos = brk_pos + 1; + push_rainbow(saturation, value, frequency); + pos = brk_end + 1; + tag_stack.push_front("rainbow"); + set_process_internal(true); + } else { + Vector<String> expr = tag.split(" ", false); + if (expr.size() < 1) { + add_text("["); + pos = brk_pos + 1; + } else { + String identifier = expr[0]; + expr.remove(0); + Dictionary properties = parse_expressions_for_values(expr); + Ref<RichTextEffect> effect = _get_custom_effect_by_code(identifier); + + if (!effect.is_null()) { + push_customfx(effect, properties); + pos = brk_end + 1; + tag_stack.push_front(identifier); + set_process_internal(true); + } else { + add_text("["); //ignore + pos = brk_pos + 1; + } + } } } @@ -2170,6 +2625,34 @@ float RichTextLabel::get_percent_visible() const { return percent_visible; } +void RichTextLabel::set_effects(const Vector<Variant> &effects) { + custom_effects.clear(); + for (int i = 0; i < effects.size(); i++) { + Ref<RichTextEffect> effect = Ref<RichTextEffect>(effects[i]); + custom_effects.push_back(effect); + } + + parse_bbcode(bbcode); +} + +Vector<Variant> RichTextLabel::get_effects() { + Vector<Variant> r; + for (int i = 0; i < custom_effects.size(); i++) { + r.push_back(custom_effects[i].get_ref_ptr()); + } + return r; +} + +void RichTextLabel::install_effect(const Variant effect) { + Ref<RichTextEffect> rteffect; + rteffect = effect; + + if (rteffect.is_valid()) { + custom_effects.push_back(effect); + parse_bbcode(bbcode); + } +} + int RichTextLabel::get_content_height() { int total_height = 0; if (main->lines.size()) @@ -2184,10 +2667,15 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text); ClassDB::bind_method(D_METHOD("add_text", "text"), &RichTextLabel::add_text); ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text); - ClassDB::bind_method(D_METHOD("add_image", "image"), &RichTextLabel::add_image); + ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0)); ClassDB::bind_method(D_METHOD("newline"), &RichTextLabel::add_newline); ClassDB::bind_method(D_METHOD("remove_line", "line"), &RichTextLabel::remove_line); ClassDB::bind_method(D_METHOD("push_font", "font"), &RichTextLabel::push_font); + ClassDB::bind_method(D_METHOD("push_normal"), &RichTextLabel::push_normal); + ClassDB::bind_method(D_METHOD("push_bold"), &RichTextLabel::push_bold); + ClassDB::bind_method(D_METHOD("push_bold_italics"), &RichTextLabel::push_bold_italics); + ClassDB::bind_method(D_METHOD("push_italics"), &RichTextLabel::push_italics); + ClassDB::bind_method(D_METHOD("push_mono"), &RichTextLabel::push_mono); ClassDB::bind_method(D_METHOD("push_color", "color"), &RichTextLabel::push_color); ClassDB::bind_method(D_METHOD("push_align", "align"), &RichTextLabel::push_align); ClassDB::bind_method(D_METHOD("push_indent", "level"), &RichTextLabel::push_indent); @@ -2246,6 +2734,12 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_content_height"), &RichTextLabel::get_content_height); + ClassDB::bind_method(D_METHOD("parse_expressions_for_values", "expressions"), &RichTextLabel::parse_expressions_for_values); + + ClassDB::bind_method(D_METHOD("set_effects", "effects"), &RichTextLabel::set_effects); + ClassDB::bind_method(D_METHOD("get_effects"), &RichTextLabel::get_effects); + ClassDB::bind_method(D_METHOD("install_effect", "effect"), &RichTextLabel::install_effect); + ADD_GROUP("BBCode", "bbcode_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "bbcode_text", PROPERTY_HINT_MULTILINE_TEXT), "set_bbcode", "get_bbcode"); @@ -2263,6 +2757,8 @@ void RichTextLabel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_RESOURCE_TYPE, "17/17:RichTextEffect", (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE), "RichTextEffect"), "set_effects", "get_effects"); + ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); ADD_SIGNAL(MethodInfo("meta_hover_started", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); ADD_SIGNAL(MethodInfo("meta_hover_ended", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT))); @@ -2288,11 +2784,16 @@ void RichTextLabel::_bind_methods() { BIND_ENUM_CONSTANT(ITEM_INDENT); BIND_ENUM_CONSTANT(ITEM_LIST); BIND_ENUM_CONSTANT(ITEM_TABLE); + BIND_ENUM_CONSTANT(ITEM_FADE); + BIND_ENUM_CONSTANT(ITEM_SHAKE); + BIND_ENUM_CONSTANT(ITEM_WAVE); + BIND_ENUM_CONSTANT(ITEM_TORNADO); + BIND_ENUM_CONSTANT(ITEM_RAINBOW); + BIND_ENUM_CONSTANT(ITEM_CUSTOMFX); BIND_ENUM_CONSTANT(ITEM_META); } void RichTextLabel::set_visible_characters(int p_visible) { - visible_characters = p_visible; update(); } @@ -2324,6 +2825,76 @@ Size2 RichTextLabel::get_minimum_size() const { return Size2(); } +Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_identifier) { + for (int i = 0; i < custom_effects.size(); i++) { + if (!custom_effects[i].is_valid()) + continue; + + if (custom_effects[i]->get_bbcode() == p_bbcode_identifier) { + return custom_effects[i]; + } + } + + return Ref<RichTextEffect>(); +} + +Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressions) { + Dictionary d = Dictionary(); + for (int i = 0; i < p_expressions.size(); i++) { + String expression = p_expressions[i]; + + Array a = Array(); + Vector<String> parts = expression.split("=", true); + String key = parts[0]; + if (parts.size() != 2) { + return d; + } + + Vector<String> values = parts[1].split(",", false); + + RegEx color = RegEx(); + color.compile("^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$"); + RegEx nodepath = RegEx(); + nodepath.compile("^\\$"); + RegEx boolean = RegEx(); + boolean.compile("^(true|false)$"); + RegEx decimal = RegEx(); + decimal.compile("^-?^.?\\d+(\\.\\d+?)?$"); + RegEx numerical = RegEx(); + numerical.compile("^\\d+$"); + + for (int j = 0; j < values.size(); j++) { + if (!color.search(values[j]).is_null()) { + a.append(Color::html(values[j])); + } else if (!nodepath.search(values[j]).is_null()) { + if (values[j].begins_with("$")) { + String v = values[j].substr(1, values[j].length()); + a.append(NodePath(v)); + } + } else if (!boolean.search(values[j]).is_null()) { + if (values[j] == "true") { + a.append(true); + } else if (values[j] == "false") { + a.append(false); + } + } else if (!decimal.search(values[j]).is_null()) { + a.append(values[j].to_double()); + } else if (!numerical.search(values[j]).is_null()) { + a.append(values[j].to_int()); + } else { + a.append(values[j]); + } + } + + if (values.size() > 1) { + d[key] = a; + } else if (values.size() == 1) { + d[key] = a[0]; + } + } + return d; +} + RichTextLabel::RichTextLabel() { main = memnew(ItemFrame); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 114c6103e2..b9837fdfcc 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -31,6 +31,7 @@ #ifndef RICH_TEXT_LABEL_H #define RICH_TEXT_LABEL_H +#include "rich_text_effect.h" #include "scene/gui/scroll_bar.h" class RichTextLabel : public Control { @@ -67,7 +68,13 @@ public: ITEM_INDENT, ITEM_LIST, ITEM_TABLE, - ITEM_META + ITEM_FADE, + ITEM_SHAKE, + ITEM_WAVE, + ITEM_TORNADO, + ITEM_RAINBOW, + ITEM_META, + ITEM_CUSTOMFX }; protected: @@ -97,7 +104,6 @@ private: }; struct Item { - int index; Item *parent; ItemType type; @@ -121,7 +127,6 @@ private: }; struct ItemFrame : public Item { - int parent_line; bool cell; Vector<Line> lines; @@ -137,70 +142,59 @@ private: }; struct ItemText : public Item { - String text; ItemText() { type = ITEM_TEXT; } }; struct ItemImage : public Item { - Ref<Texture> image; + Size2 size; ItemImage() { type = ITEM_IMAGE; } }; struct ItemFont : public Item { - Ref<Font> font; ItemFont() { type = ITEM_FONT; } }; struct ItemColor : public Item { - Color color; ItemColor() { type = ITEM_COLOR; } }; struct ItemUnderline : public Item { - ItemUnderline() { type = ITEM_UNDERLINE; } }; struct ItemStrikethrough : public Item { - ItemStrikethrough() { type = ITEM_STRIKETHROUGH; } }; struct ItemMeta : public Item { - Variant meta; ItemMeta() { type = ITEM_META; } }; struct ItemAlign : public Item { - Align align; ItemAlign() { type = ITEM_ALIGN; } }; struct ItemIndent : public Item { - int level; ItemIndent() { type = ITEM_INDENT; } }; struct ItemList : public Item { - ListType list_type; ItemList() { type = ITEM_LIST; } }; struct ItemNewline : public Item { - ItemNewline() { type = ITEM_NEWLINE; } }; struct ItemTable : public Item { - struct Column { bool expand; int expand_ratio; @@ -214,6 +208,103 @@ private: ItemTable() { type = ITEM_TABLE; } }; + struct ItemFade : public Item { + int starting_index; + int length; + + ItemFade() { type = ITEM_FADE; } + }; + + struct ItemFX : public Item { + float elapsed_time; + + ItemFX() { + elapsed_time = 0.0f; + } + }; + + struct ItemShake : public ItemFX { + int strength; + float rate; + uint64_t _current_rng; + uint64_t _previous_rng; + + ItemShake() { + strength = 0; + rate = 0.0f; + _current_rng = 0; + type = ITEM_SHAKE; + } + + void reroll_random() { + _previous_rng = _current_rng; + _current_rng = Math::rand(); + } + + uint64_t offset_random(int index) { + return (_current_rng >> (index % 64)) | + (_current_rng << (64 - (index % 64))); + } + + uint64_t offset_previous_random(int index) { + return (_previous_rng >> (index % 64)) | + (_previous_rng << (64 - (index % 64))); + } + }; + + struct ItemWave : public ItemFX { + float frequency; + float amplitude; + + ItemWave() { + frequency = 1.0f; + amplitude = 1.0f; + type = ITEM_WAVE; + } + }; + + struct ItemTornado : public ItemFX { + float radius; + float frequency; + + ItemTornado() { + radius = 1.0f; + frequency = 1.0f; + type = ITEM_TORNADO; + } + }; + + struct ItemRainbow : public ItemFX { + float saturation; + float value; + float frequency; + + ItemRainbow() { + saturation = 0.8f; + value = 0.8f; + frequency = 1.0f; + type = ITEM_RAINBOW; + } + }; + + struct ItemCustomFX : public ItemFX { + Ref<CharFXTransform> char_fx_transform; + Ref<RichTextEffect> custom_effect; + + ItemCustomFX() { + type = ITEM_CUSTOMFX; + + char_fx_transform.instance(); + } + + virtual ~ItemCustomFX() { + _clear_children(); + + char_fx_transform.unref(); + custom_effect.unref(); + } + }; + ItemFrame *main; Item *current; ItemFrame *current_frame; @@ -239,6 +330,8 @@ private: ItemMeta *meta_hovering; Variant current_meta; + Vector<Ref<RichTextEffect> > custom_effects; + void _invalidate_current_line(ItemFrame *p_frame); void _validate_line_caches(ItemFrame *p_frame); @@ -246,7 +339,6 @@ private: void _remove_item(Item *p_item, const int p_line, const int p_subitem_line); struct ProcessState { - int line_width; }; @@ -286,8 +378,12 @@ private: bool _find_underline(Item *p_item); bool _find_strikethrough(Item *p_item); bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = NULL); + bool _find_layout_subitem(Item *from, Item *to); + bool _find_by_type(Item *p_item, ItemType p_type); + void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack); void _update_scroll(); + void _update_fx(ItemFrame *p_frame, float p_delta_time); void _scroll_changed(double); void _gui_input(Ref<InputEvent> p_event); @@ -295,6 +391,8 @@ private: Item *_get_prev_item(Item *p_item, bool p_free = false); Rect2 _get_text_rect(); + Ref<RichTextEffect> _get_custom_effect_by_code(String p_bbcode_identifier); + virtual Dictionary parse_expressions_for_values(Vector<String> p_expressions); bool use_bbcode; String bbcode; @@ -309,10 +407,15 @@ protected: public: String get_text(); void add_text(const String &p_text); - void add_image(const Ref<Texture> &p_image); + void add_image(const Ref<Texture> &p_image, const int p_width = 0, const int p_height = 0); void add_newline(); bool remove_line(const int p_line); void push_font(const Ref<Font> &p_font); + void push_normal(); + void push_bold(); + void push_bold_italics(); + void push_italics(); + void push_mono(); void push_color(const Color &p_color); void push_underline(); void push_strikethrough(); @@ -321,6 +424,12 @@ public: void push_list(ListType p_list); void push_meta(const Variant &p_meta); void push_table(int p_columns); + void push_fade(int p_start_index, int p_length); + void push_shake(int p_strength, float p_rate); + void push_wave(float p_frequency, float p_amplitude); + void push_tornado(float p_frequency, float p_radius); + void push_rainbow(float p_saturation, float p_value, float p_frequency); + void push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment); void set_table_column_expand(int p_column, bool p_expand, int p_ratio = 1); int get_current_table_column() const; void push_cell(); @@ -379,6 +488,11 @@ public: void set_percent_visible(float p_percent); float get_percent_visible() const; + void set_effects(const Vector<Variant> &effects); + Vector<Variant> get_effects(); + + void install_effect(const Variant effect); + void set_fixed_size_to_width(int p_width); virtual Size2 get_minimum_size() const; diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 686d1c96cc..a7c15151ae 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -439,27 +439,26 @@ double ScrollBar::get_grabber_size() const { } double ScrollBar::get_area_size() const { - - if (orientation == VERTICAL) { - - double area = get_size().height; - area -= get_stylebox("scroll")->get_minimum_size().height; - area -= get_icon("increment")->get_height(); - area -= get_icon("decrement")->get_height(); - area -= get_grabber_min_size(); - return area; - - } else if (orientation == HORIZONTAL) { - - double area = get_size().width; - area -= get_stylebox("scroll")->get_minimum_size().width; - area -= get_icon("increment")->get_width(); - area -= get_icon("decrement")->get_width(); - area -= get_grabber_min_size(); - return area; - } else { - - return 0; + switch (orientation) { + case VERTICAL: { + double area = get_size().height; + area -= get_stylebox("scroll")->get_minimum_size().height; + area -= get_icon("increment")->get_height(); + area -= get_icon("decrement")->get_height(); + area -= get_grabber_min_size(); + return area; + } break; + case HORIZONTAL: { + double area = get_size().width; + area -= get_stylebox("scroll")->get_minimum_size().width; + area -= get_icon("increment")->get_width(); + area -= get_icon("decrement")->get_width(); + area -= get_grabber_min_size(); + return area; + } break; + default: { + return 0.0; + } } } diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 5ceabfc06b..cbcee1dae3 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -33,10 +33,6 @@ #include "scene/gui/range.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class ScrollBar : public Range { GDCLASS(ScrollBar, Range); diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index a1034937b5..a840e3fec1 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -140,19 +140,17 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { _cancel_drag(); } - if (true) { - drag_speed = Vector2(); - drag_accum = Vector2(); - last_drag_accum = Vector2(); - drag_from = Vector2(h_scroll->get_value(), v_scroll->get_value()); - drag_touching = OS::get_singleton()->has_touchscreen_ui_hint(); - drag_touching_deaccel = false; - beyond_deadzone = false; + drag_speed = Vector2(); + drag_accum = Vector2(); + last_drag_accum = Vector2(); + drag_from = Vector2(h_scroll->get_value(), v_scroll->get_value()); + drag_touching = OS::get_singleton()->has_touchscreen_ui_hint(); + drag_touching_deaccel = false; + beyond_deadzone = false; + time_since_motion = 0; + if (drag_touching) { + set_physics_process_internal(true); time_since_motion = 0; - if (drag_touching) { - set_physics_process_internal(true); - time_since_motion = 0; - } } } else { @@ -384,7 +382,10 @@ void ScrollContainer::update_scrollbars() { Size2 min = child_max_size; - if (!scroll_v || min.height <= size.height - hmin.height) { + bool hide_scroll_v = !scroll_v || min.height <= size.height - hmin.height; + bool hide_scroll_h = !scroll_h || min.width <= size.width - vmin.width; + + if (hide_scroll_v) { v_scroll->hide(); v_scroll->set_max(0); @@ -393,11 +394,16 @@ void ScrollContainer::update_scrollbars() { v_scroll->show(); v_scroll->set_max(min.height); - v_scroll->set_page(size.height - hmin.height); + if (hide_scroll_h) { + v_scroll->set_page(size.height); + } else { + v_scroll->set_page(size.height - hmin.height); + } + scroll.y = v_scroll->get_value(); } - if (!scroll_h || min.width <= size.width - vmin.width) { + if (hide_scroll_h) { h_scroll->hide(); h_scroll->set_max(0); @@ -406,7 +412,12 @@ void ScrollContainer::update_scrollbars() { h_scroll->show(); h_scroll->set_max(min.width); - h_scroll->set_page(size.width - vmin.width); + if (hide_scroll_v) { + h_scroll->set_page(size.width); + } else { + h_scroll->set_page(size.width - vmin.width); + } + scroll.x = h_scroll->get_value(); } } @@ -488,7 +499,7 @@ String ScrollContainer::get_configuration_warning() const { } if (found != 1) - return TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox,HBox,etc), or a Control and set the custom minimum size manually."); + return TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually."); else return ""; } diff --git a/scene/gui/separator.h b/scene/gui/separator.h index 54ad9b5bb5..89039f3112 100644 --- a/scene/gui/separator.h +++ b/scene/gui/separator.h @@ -31,10 +31,6 @@ #ifndef SEPARATOR_H #define SEPARATOR_H -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - #include "scene/gui/control.h" class Separator : public Control { diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index b777e77bc3..ba57be1686 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -101,26 +101,26 @@ void Slider::_gui_input(Ref<InputEvent> p_event) { if (!mm.is_valid() && !mb.is_valid()) { - if (p_event->is_action("ui_left") && p_event->is_pressed()) { + if (p_event->is_action_pressed("ui_left", true)) { if (orientation != HORIZONTAL) return; set_value(get_value() - (custom_step >= 0 ? custom_step : get_step())); accept_event(); - } else if (p_event->is_action("ui_right") && p_event->is_pressed()) { + } else if (p_event->is_action_pressed("ui_right", true)) { if (orientation != HORIZONTAL) return; set_value(get_value() + (custom_step >= 0 ? custom_step : get_step())); accept_event(); - } else if (p_event->is_action("ui_up") && p_event->is_pressed()) { + } else if (p_event->is_action_pressed("ui_up", true)) { if (orientation != VERTICAL) return; set_value(get_value() + (custom_step >= 0 ? custom_step : get_step())); accept_event(); - } else if (p_event->is_action("ui_down") && p_event->is_pressed()) { + } else if (p_event->is_action_pressed("ui_down", true)) { if (orientation != VERTICAL) return; @@ -287,7 +287,6 @@ void Slider::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrollable"), "set_scrollable", "is_scrollable"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tick_count", PROPERTY_HINT_RANGE, "0,4096,1"), "set_ticks", "get_ticks"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ticks_on_borders"), "set_ticks_on_borders", "get_ticks_on_borders"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode"); } Slider::Slider(Orientation p_orientation) { diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index e778af3ceb..bf067898e6 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "spin_box.h" +#include "core/math/expression.h" #include "core/os/input.h" Size2 SpinBox::get_minimum_size() const { @@ -40,7 +41,7 @@ Size2 SpinBox::get_minimum_size() const { void SpinBox::_value_changed(double) { - String value = String::num(get_value(), Math::step_decimals(get_step())); + String value = String::num(get_value(), Math::range_step_decimals(get_step())); if (prefix != "") value = prefix + " " + value; if (suffix != "") @@ -50,15 +51,19 @@ void SpinBox::_value_changed(double) { void SpinBox::_text_entered(const String &p_string) { - /* - if (!p_string.is_numeric()) + Ref<Expression> expr; + expr.instance(); + // Ignore the prefix and suffix in the expression + Error err = expr->parse(p_string.trim_prefix(prefix + " ").trim_suffix(" " + suffix)); + if (err != OK) { return; - */ - String value = p_string; - if (prefix != "" && p_string.begins_with(prefix)) - value = p_string.substr(prefix.length(), p_string.length() - prefix.length()); - set_value(value.to_double()); - _value_changed(0); + } + + Variant value = expr->execute(Array(), NULL, false); + if (value.get_type() != Variant::NIL) { + set_value(value); + _value_changed(0); + } } LineEdit *SpinBox::get_line_edit() { @@ -103,21 +108,21 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { case BUTTON_LEFT: { + line_edit->grab_focus(); + set_value(get_value() + (up ? get_step() : -get_step())); range_click_timer->set_wait_time(0.6); range_click_timer->set_one_shot(true); range_click_timer->start(); - line_edit->grab_focus(); - drag.allowed = true; drag.capture_pos = mb->get_position(); } break; case BUTTON_RIGHT: { - set_value((up ? get_max() : get_min())); line_edit->grab_focus(); + set_value((up ? get_max() : get_min())); } break; case BUTTON_WHEEL_UP: { if (line_edit->has_focus()) { @@ -170,10 +175,14 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { void SpinBox::_line_edit_focus_exit() { + // discontinue because the focus_exit was caused by right-click context menu + if (line_edit->get_menu()->is_visible()) + return; + _text_entered(line_edit->get_text()); } -inline void SpinBox::_adjust_width_for_icon(const Ref<Texture> icon) { +inline void SpinBox::_adjust_width_for_icon(const Ref<Texture> &icon) { int w = icon->get_width(); if (w != last_w) { diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index 49dc6d950c..9cf977d2d6 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -62,7 +62,7 @@ class SpinBox : public Range { void _line_edit_focus_exit(); - inline void _adjust_width_for_icon(const Ref<Texture> icon); + inline void _adjust_width_for_icon(const Ref<Texture> &icon); protected: void _gui_input(const Ref<InputEvent> &p_event); diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index 3c1ca09a9f..97838e19a3 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -35,7 +35,7 @@ class SplitContainer : public Container { - GDCLASS(SplitContainer, Container) + GDCLASS(SplitContainer, Container); public: enum DraggerVisibility { diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 39c76e6646..a29ba36bad 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -94,7 +94,7 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) { return; } - // Do not activate tabs when tabs is empty + // Do not activate tabs when tabs is empty. if (get_tab_count() == 0) return; @@ -140,6 +140,76 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) { pos.x -= tab_width; } } + + Ref<InputEventMouseMotion> mm = p_event; + + if (mm.is_valid()) { + + Point2 pos(mm->get_position().x, mm->get_position().y); + Size2 size = get_size(); + + // Mouse must be on tabs in the tab header area. + if (pos.x < tabs_ofs_cache || pos.y > _get_top_margin()) { + + if (menu_hovered || highlight_arrow > -1) { + menu_hovered = false; + highlight_arrow = -1; + update(); + } + return; + } + + Ref<Texture> menu = get_icon("menu"); + if (popup) { + + if (pos.x >= size.width - menu->get_width()) { + if (!menu_hovered) { + menu_hovered = true; + highlight_arrow = -1; + update(); + return; + } + } else if (menu_hovered) { + menu_hovered = false; + update(); + } + + if (menu_hovered) { + return; + } + } + + // Do not activate tabs when tabs is empty. + if ((get_tab_count() == 0 || !buttons_visible_cache) && menu_hovered) { + highlight_arrow = -1; + update(); + return; + } + + int popup_ofs = 0; + if (popup) { + popup_ofs = menu->get_width(); + } + + Ref<Texture> increment = get_icon("increment"); + Ref<Texture> decrement = get_icon("decrement"); + if (pos.x >= size.width - increment->get_width() - popup_ofs) { + + if (highlight_arrow != 1) { + highlight_arrow = 1; + update(); + } + } else if (pos.x >= size.width - increment->get_width() - decrement->get_width() - popup_ofs) { + + if (highlight_arrow != 0) { + highlight_arrow = 0; + update(); + } + } else if (highlight_arrow > -1) { + highlight_arrow = -1; + update(); + } + } } void TabContainer::_notification(int p_what) { @@ -203,9 +273,11 @@ void TabContainer::_notification(int p_what) { Ref<StyleBox> tab_fg = get_stylebox("tab_fg"); Ref<StyleBox> tab_disabled = get_stylebox("tab_disabled"); Ref<Texture> increment = get_icon("increment"); + Ref<Texture> increment_hl = get_icon("increment_highlight"); Ref<Texture> decrement = get_icon("decrement"); + Ref<Texture> decrement_hl = get_icon("decrement_highlight"); Ref<Texture> menu = get_icon("menu"); - Ref<Texture> menu_hl = get_icon("menu_hl"); + Ref<Texture> menu_hl = get_icon("menu_highlight"); Ref<Font> font = get_font("font"); Color font_color_fg = get_color("font_color_fg"); Color font_color_bg = get_color("font_color_bg"); @@ -303,7 +375,7 @@ void TabContainer::_notification(int p_what) { // Draw the tab contents. Control *control = Object::cast_to<Control>(tabs[i + first_tab_cache]); - String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(control->get_name()); + String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name())); int x_content = tab_rect.position.x + tab_style->get_margin(MARGIN_LEFT); int top_margin = tab_style->get_margin(MARGIN_TOP); @@ -332,7 +404,7 @@ void TabContainer::_notification(int p_what) { x = get_size().width; if (popup) { x -= menu->get_width(); - if (mouse_x_cache > x) + if (menu_hovered) menu_hl->draw(get_canvas_item(), Size2(x, (header_height - menu_hl->get_height()) / 2)); else menu->draw(get_canvas_item(), Size2(x, (header_height - menu->get_height()) / 2)); @@ -340,23 +412,26 @@ void TabContainer::_notification(int p_what) { // Draw the navigation buttons. if (buttons_visible_cache) { - int y_center = header_height / 2; x -= increment->get_width(); - increment->draw(canvas, - Point2(x, y_center - (increment->get_height() / 2)), - Color(1, 1, 1, last_tab_cache < tabs.size() - 1 ? 1.0 : 0.5)); + if (last_tab_cache < tabs.size() - 1) { + draw_texture(highlight_arrow == 1 ? increment_hl : increment, Point2(x, (header_height - increment->get_height()) / 2)); + } else { + draw_texture(increment, Point2(x, (header_height - increment->get_height()) / 2), Color(1, 1, 1, 0.5)); + } x -= decrement->get_width(); - decrement->draw(canvas, - Point2(x, y_center - (decrement->get_height() / 2)), - Color(1, 1, 1, first_tab_cache > 0 ? 1.0 : 0.5)); + if (first_tab_cache > 0) { + draw_texture(highlight_arrow == 0 ? decrement_hl : decrement, Point2(x, (header_height - decrement->get_height()) / 2)); + } else { + draw_texture(decrement, Point2(x, (header_height - decrement->get_height()) / 2), Color(1, 1, 1, 0.5)); + } } } break; case NOTIFICATION_THEME_CHANGED: { minimum_size_changed(); - call_deferred("_on_theme_changed"); //wait until all changed theme + call_deferred("_on_theme_changed"); // Wait until all changed theme. } break; } } @@ -367,6 +442,14 @@ void TabContainer::_on_theme_changed() { } } +void TabContainer::_on_mouse_exited() { + if (menu_hovered || highlight_arrow > -1) { + menu_hovered = false; + highlight_arrow = -1; + update(); + } +} + int TabContainer::_get_tab_width(int p_index) const { ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0); @@ -840,7 +923,7 @@ Size2 TabContainer::get_minimum_size() const { Control *c = tabs[i]; - if (!c->is_visible_in_tree()) + if (!c->is_visible_in_tree() && !use_hidden_tabs_for_min_size) continue; Size2 cms = c->get_combined_minimum_size(); @@ -887,6 +970,14 @@ int TabContainer::get_tabs_rearrange_group() const { return tabs_rearrange_group; } +void TabContainer::set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs) { + use_hidden_tabs_for_min_size = p_use_hidden_tabs; +} + +bool TabContainer::get_use_hidden_tabs_for_min_size() const { + return use_hidden_tabs_for_min_size; +} + void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &TabContainer::_gui_input); @@ -913,8 +1004,12 @@ void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &TabContainer::set_tabs_rearrange_group); ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &TabContainer::get_tabs_rearrange_group); + ClassDB::bind_method(D_METHOD("set_use_hidden_tabs_for_min_size", "enabled"), &TabContainer::set_use_hidden_tabs_for_min_size); + ClassDB::bind_method(D_METHOD("get_use_hidden_tabs_for_min_size"), &TabContainer::get_use_hidden_tabs_for_min_size); + ClassDB::bind_method(D_METHOD("_child_renamed_callback"), &TabContainer::_child_renamed_callback); ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed); + ClassDB::bind_method(D_METHOD("_on_mouse_exited"), &TabContainer::_on_mouse_exited); ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab); ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab"))); @@ -925,6 +1020,7 @@ void TabContainer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tabs_visible"), "set_tabs_visible", "are_tabs_visible"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hidden_tabs_for_min_size"), "set_use_hidden_tabs_for_min_size", "get_use_hidden_tabs_for_min_size"); BIND_ENUM_CONSTANT(ALIGN_LEFT); BIND_ENUM_CONSTANT(ALIGN_CENTER); @@ -936,13 +1032,17 @@ TabContainer::TabContainer() { first_tab_cache = 0; last_tab_cache = 0; buttons_visible_cache = false; + menu_hovered = false; + highlight_arrow = -1; tabs_ofs_cache = 0; current = 0; previous = 0; - mouse_x_cache = 0; align = ALIGN_CENTER; tabs_visible = true; popup = NULL; drag_to_rearrange_enabled = false; tabs_rearrange_group = -1; + use_hidden_tabs_for_min_size = false; + + connect("mouse_exited", this, "_on_mouse_exited"); } diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index f7a9fb64fd..0c17ebc3ae 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -46,7 +46,6 @@ public: }; private: - int mouse_x_cache; int first_tab_cache; int tabs_ofs_cache; int last_tab_cache; @@ -54,16 +53,20 @@ private: int previous; bool tabs_visible; bool buttons_visible_cache; + bool menu_hovered; + int highlight_arrow; TabAlign align; Control *_get_tab(int p_idx) const; int _get_top_margin() const; Popup *popup; bool drag_to_rearrange_enabled; + bool use_hidden_tabs_for_min_size; int tabs_rearrange_group; Vector<Control *> _get_tabs() const; int _get_tab_width(int p_index) const; void _on_theme_changed(); + void _on_mouse_exited(); void _update_current_tab(); protected: @@ -118,6 +121,8 @@ public: bool get_drag_to_rearrange_enabled() const; void set_tabs_rearrange_group(int p_group_id); int get_tabs_rearrange_group() const; + void set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs); + bool get_use_hidden_tabs_for_min_size() const; TabContainer(); }; diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 36571cc878..c24f15384b 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -53,7 +53,7 @@ Size2 Tabs::get_minimum_size() const { ms.width += get_constant("hseparation"); } - ms.width += Math::ceil(font->get_string_size(tabs[i].text).width); + ms.width += Math::ceil(font->get_string_size(tabs[i].xl_text).width); if (tabs[i].disabled) ms.width += tab_disabled->get_minimum_size().width; @@ -223,15 +223,12 @@ void Tabs::_notification(int p_what) { switch (p_what) { case NOTIFICATION_TRANSLATION_CHANGED: { + for (int i = 0; i < tabs.size(); ++i) { + tabs.write[i].xl_text = tr(tabs[i].text); + } minimum_size_changed(); update(); } break; - case NOTIFICATION_MOUSE_EXIT: { - rb_hover = -1; - cb_hover = -1; - hover = -1; - update(); - } break; case NOTIFICATION_RESIZED: { _update_cache(); _ensure_no_over_offset(); @@ -324,7 +321,7 @@ void Tabs::_notification(int p_what) { w += icon->get_width() + get_constant("hseparation"); } - font->draw(ci, Point2i(w, sb->get_margin(MARGIN_TOP) + ((sb_rect.size.y - sb_ms.y) - font->get_height()) / 2 + font->get_ascent()), tabs[i].text, col, tabs[i].size_text); + font->draw(ci, Point2i(w, sb->get_margin(MARGIN_TOP) + ((sb_rect.size.y - sb_ms.y) - font->get_height()) / 2 + font->get_ascent()), tabs[i].xl_text, col, tabs[i].size_text); w += tabs[i].size_text; @@ -441,6 +438,7 @@ void Tabs::set_tab_title(int p_tab, const String &p_title) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].text = p_title; + tabs.write[p_tab].xl_text = tr(p_title); update(); minimum_size_changed(); } @@ -549,7 +547,7 @@ void Tabs::_update_cache() { for (int i = 0; i < tabs.size(); i++) { tabs.write[i].ofs_cache = mw; tabs.write[i].size_cache = get_tab_width(i); - tabs.write[i].size_text = Math::ceil(font->get_string_size(tabs[i].text).width); + tabs.write[i].size_text = Math::ceil(font->get_string_size(tabs[i].xl_text).width); mw += tabs[i].size_cache; if (tabs[i].size_cache <= min_width || i == current) { size_fixed += tabs[i].size_cache; @@ -597,10 +595,20 @@ void Tabs::_update_cache() { } } +void Tabs::_on_mouse_exited() { + + rb_hover = -1; + cb_hover = -1; + hover = -1; + highlight_arrow = -1; + update(); +} + void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) { Tab t; t.text = p_str; + t.xl_text = tr(p_str); t.icon = p_icon; t.disabled = false; t.ofs_cache = 0; @@ -656,7 +664,7 @@ Variant Tabs::get_drag_data(const Point2 &p_point) { tf->set_texture(tabs[tab_over].icon); drag_preview->add_child(tf); } - Label *label = memnew(Label(tabs[tab_over].text)); + Label *label = memnew(Label(tabs[tab_over].xl_text)); drag_preview->add_child(label); if (!tabs[tab_over].right_button.is_null()) { TextureRect *tf = memnew(TextureRect); @@ -805,7 +813,7 @@ int Tabs::get_tab_width(int p_idx) const { x += get_constant("hseparation"); } - x += Math::ceil(font->get_string_size(tabs[p_idx].text).width); + x += Math::ceil(font->get_string_size(tabs[p_idx].xl_text).width); if (tabs[p_idx].disabled) x += tab_disabled->get_minimum_size().width; @@ -892,6 +900,8 @@ void Tabs::ensure_tab_visible(int p_idx) { } Rect2 Tabs::get_tab_rect(int p_tab) const { + + ERR_FAIL_INDEX_V(p_tab, tabs.size(), Rect2()); return Rect2(tabs[p_tab].ofs_cache, 0, tabs[p_tab].size_cache, get_size().height); } @@ -946,6 +956,7 @@ void Tabs::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input); ClassDB::bind_method(D_METHOD("_update_hover"), &Tabs::_update_hover); + ClassDB::bind_method(D_METHOD("_on_mouse_exited"), &Tabs::_on_mouse_exited); ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count); ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab); ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab); @@ -1022,4 +1033,6 @@ Tabs::Tabs() { hover = -1; drag_to_rearrange_enabled = false; tabs_rearrange_group = -1; + + connect("mouse_exited", this, "_on_mouse_exited"); } diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index 7c54f1acf2..0edf2fedc1 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -58,6 +58,7 @@ private: struct Tab { String text; + String xl_text; Ref<Texture> icon; int ofs_cache; bool disabled; @@ -89,7 +90,7 @@ private: bool cb_pressing; CloseButtonDisplayPolicy cb_displaypolicy; - int hover; // hovered tab + int hover; // Hovered tab. int min_width; bool scrolling_enabled; bool drag_to_rearrange_enabled; @@ -101,6 +102,8 @@ private: void _update_hover(); void _update_cache(); + void _on_mouse_exited(); + protected: void _gui_input(const Ref<InputEvent> &p_event); void _notification(int p_what); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 6203b15992..8ddc31745e 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -35,6 +35,7 @@ #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/project_settings.h" +#include "core/script_language.h" #include "scene/main/viewport.h" #ifdef TOOLS_ENABLED @@ -128,7 +129,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const { int len = text[p_line].data.length(); const CharType *str = text[p_line].data.c_str(); - //update width + // Update width. for (int i = 0; i < len; i++) { w += get_char_width(str[i], str[i + 1], w); @@ -138,7 +139,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const { text.write[p_line].wrap_amount_cache = -1; - //update regions + // Update regions. text.write[p_line].region_info.clear(); @@ -147,7 +148,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const { if (!_is_symbol(str[i])) continue; if (str[i] == '\\') { - i++; //skip quoted anything + i++; // Skip quoted anything. continue; } @@ -160,57 +161,58 @@ void TextEdit::Text::_update_line_cache(int p_line) const { /* BEGIN */ int lr = cr.begin_key.length(); - if (lr == 0 || lr > left) - continue; + const CharType *kc; + bool match; - const CharType *kc = cr.begin_key.c_str(); + if (lr != 0 && lr <= left) { + kc = cr.begin_key.c_str(); - bool match = true; + match = true; - for (int k = 0; k < lr; k++) { - if (kc[k] != str[i + k]) { - match = false; - break; + for (int k = 0; k < lr; k++) { + if (kc[k] != str[i + k]) { + match = false; + break; + } } - } - if (match) { + if (match) { - ColorRegionInfo cri; - cri.end = false; - cri.region = j; - text.write[p_line].region_info[i] = cri; - i += lr - 1; + ColorRegionInfo cri; + cri.end = false; + cri.region = j; + text.write[p_line].region_info[i] = cri; + i += lr - 1; - break; + break; + } } /* END */ lr = cr.end_key.length(); - if (lr == 0 || lr > left) - continue; - - kc = cr.end_key.c_str(); + if (lr != 0 && lr <= left) { + kc = cr.end_key.c_str(); - match = true; + match = true; - for (int k = 0; k < lr; k++) { - if (kc[k] != str[i + k]) { - match = false; - break; + for (int k = 0; k < lr; k++) { + if (kc[k] != str[i + k]) { + match = false; + break; + } } - } - if (match) { + if (match) { - ColorRegionInfo cri; - cri.end = true; - cri.region = j; - text.write[p_line].region_info[i] = cri; - i += lr - 1; + ColorRegionInfo cri; + cri.end = true; + cri.region = j; + text.write[p_line].region_info[i] = cri; + i += lr - 1; - break; + break; + } } } } @@ -267,6 +269,12 @@ void TextEdit::Text::clear_wrap_cache() { } } +void TextEdit::Text::clear_info_icons() { + for (int i = 0; i < text.size(); i++) { + text.write[i].has_info = false; + } +} + void TextEdit::Text::clear() { text.clear(); @@ -274,7 +282,7 @@ void TextEdit::Text::clear() { } int TextEdit::Text::get_max_width(bool p_exclude_hidden) const { - //quite some work.. but should be fast enough. + // Quite some work, but should be fast enough. int max = 0; for (int i = 0; i < text.size(); i++) { @@ -301,6 +309,7 @@ void TextEdit::Text::insert(int p_at, const String &p_text) { line.breakpoint = false; line.bookmark = false; line.hidden = false; + line.has_info = false; line.width_cache = -1; line.wrap_amount_cache = -1; line.data = p_text; @@ -322,7 +331,7 @@ int TextEdit::Text::get_char_width(CharType c, CharType next_c, int px) const { if (left == 0) w = tab_w; else - w = tab_w - px % tab_w; // is right... + w = tab_w - px % tab_w; // Is right. } else { w = font->get_char_size(c, next_c).width; @@ -366,23 +375,25 @@ void TextEdit::_update_scrollbars() { total_width += cache.fold_gutter_width; } + if (draw_minimap) { + total_width += cache.minimap_width; + } + bool use_hscroll = true; bool use_vscroll = true; + // Thanks yessopie for this clever bit of logic. if (total_rows <= visible_rows && total_width <= visible_width) { - //thanks yessopie for this clever bit of logic + use_hscroll = false; use_vscroll = false; - } else { if (total_rows > visible_rows && total_width <= visible_width) { - //thanks yessopie for this clever bit of logic use_hscroll = false; } if (total_rows <= visible_rows && total_width > visible_width) { - //thanks yessopie for this clever bit of logic use_vscroll = false; } } @@ -458,6 +469,7 @@ void TextEdit::_click_selection_held() { } void TextEdit::_update_selection_mode_pointer() { + dragging_selection = true; Point2 mp = get_local_mouse_position(); int row, col; @@ -473,6 +485,7 @@ void TextEdit::_update_selection_mode_pointer() { } void TextEdit::_update_selection_mode_word() { + dragging_selection = true; Point2 mp = get_local_mouse_position(); int row, col; @@ -480,7 +493,7 @@ void TextEdit::_update_selection_mode_word() { String line = text[row]; int beg = CLAMP(col, 0, line.length()); - // if its the first selection and on whitespace make sure we grab the word instead.. + // If its the first selection and on whitespace make sure we grab the word instead. if (!selection.active) { while (beg > 0 && line[beg] <= 32) { beg--; @@ -489,7 +502,7 @@ void TextEdit::_update_selection_mode_word() { int end = beg; bool symbol = beg < line.length() && _is_symbol(line[beg]); - // get the word end and begin points + // Get the word end and begin points. while (beg > 0 && line[beg - 1] > 32 && (symbol == _is_symbol(line[beg - 1]))) { beg--; } @@ -500,7 +513,7 @@ void TextEdit::_update_selection_mode_word() { end += 1; } - // initial selection + // Initial selection. if (!selection.active) { select(row, beg, row, end); selection.selecting_column = beg; @@ -529,6 +542,7 @@ void TextEdit::_update_selection_mode_word() { } void TextEdit::_update_selection_mode_line() { + dragging_selection = true; Point2 mp = get_local_mouse_position(); int row, col; @@ -536,11 +550,11 @@ void TextEdit::_update_selection_mode_line() { col = 0; if (row < selection.selecting_line) { - // cursor is above us + // Cursor is above us. cursor_set_line(row - 1, false); selection.selecting_column = text[selection.selecting_line].length(); } else { - // cursor is below us + // Cursor is below us. cursor_set_line(row + 1, false); selection.selecting_column = 0; col = text[row].length(); @@ -553,11 +567,58 @@ void TextEdit::_update_selection_mode_line() { click_select_held->start(); } +void TextEdit::_update_minimap_click() { + Point2 mp = get_local_mouse_position(); + + int xmargin_end = get_size().width - cache.style_normal->get_margin(MARGIN_RIGHT); + if (!dragging_minimap && (mp.x < xmargin_end - minimap_width || mp.y > xmargin_end)) { + minimap_clicked = false; + return; + } + minimap_clicked = true; + dragging_minimap = true; + + int row; + _get_minimap_mouse_row(Point2i(mp.x, mp.y), row); + + if (row >= get_first_visible_line() && (row < get_last_visible_line() || row >= (text.size() - 1))) { + minimap_scroll_ratio = v_scroll->get_as_ratio(); + minimap_scroll_click_pos = mp.y; + can_drag_minimap = true; + return; + } + + int wi; + int first_line = row - num_lines_from_rows(row, 0, -get_visible_rows() / 2, wi) + 1; + double delta = get_scroll_pos_for_line(first_line, wi) - get_v_scroll(); + if (delta < 0) { + _scroll_up(-delta); + } else { + _scroll_down(delta); + } +} + +void TextEdit::_update_minimap_drag() { + + if (!can_drag_minimap) { + return; + } + + int control_height = _get_control_height(); + int scroll_height = v_scroll->get_max() * (minimap_char_size.y + minimap_line_spacing); + if (control_height > scroll_height) { + control_height = scroll_height; + } + + Point2 mp = get_local_mouse_position(); + double diff = (mp.y - minimap_scroll_click_pos) / control_height; + v_scroll->set_as_ratio(minimap_scroll_ratio + diff); +} + void TextEdit::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - _update_caches(); if (cursor_changed_dirty) MessageQueue::get_singleton()->push_call(this, "_cursor_changed_emit"); @@ -566,14 +627,19 @@ void TextEdit::_notification(int p_what) { _update_wrap_at(); } break; case NOTIFICATION_RESIZED: { - _update_scrollbars(); - call_deferred("_update_wrap_at"); + _update_wrap_at(); + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + if (is_visible()) { + call_deferred("_update_scrollbars"); + call_deferred("_update_wrap_at"); + } } break; case NOTIFICATION_THEME_CHANGED: { - _update_caches(); _update_wrap_at(); + syntax_highlighting_cache.clear(); } break; case MainLoop::NOTIFICATION_WM_FOCUS_IN: { window_has_focus = true; @@ -589,24 +655,26 @@ void TextEdit::_notification(int p_what) { if (scrolling && get_v_scroll() != target_v_scroll) { double target_y = target_v_scroll - get_v_scroll(); double dist = sqrt(target_y * target_y); - double vel = ((target_y / dist) * v_scroll_speed) * get_physics_process_delta_time(); + // To ensure minimap is responsive override the speed setting. + double vel = ((target_y / dist) * ((minimap_clicked) ? 3000 : v_scroll_speed)) * get_physics_process_delta_time(); if (Math::abs(vel) >= dist) { set_v_scroll(target_v_scroll); scrolling = false; + minimap_clicked = false; set_physics_process_internal(false); } else { set_v_scroll(get_v_scroll() + vel); } } else { scrolling = false; + minimap_clicked = false; set_physics_process_internal(false); } } break; case NOTIFICATION_DRAW: { - if (first_draw) { - //size may not be the final one, so attempts to ensure cursor was visible may have failed + // Size may not be the final one, so attempts to ensure cursor was visible may have failed. adjust_viewport_to_cursor(); first_draw = false; } @@ -636,6 +704,11 @@ void TextEdit::_notification(int p_what) { cache.fold_gutter_width = 0; } + cache.minimap_width = 0; + if (draw_minimap) { + cache.minimap_width = minimap_width; + } + int line_number_char_count = 0; { @@ -659,13 +732,12 @@ void TextEdit::_notification(int p_what) { RID ci = get_canvas_item(); VisualServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true); int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width; - int xmargin_end = size.width - cache.style_normal->get_margin(MARGIN_RIGHT); - //let's do it easy for now: + + int xmargin_end = size.width - cache.style_normal->get_margin(MARGIN_RIGHT) - cache.minimap_width; + // Let's do it easy for now. cache.style_normal->draw(ci, Rect2(Point2(), size)); - float readonly_alpha = 1.0; // used to set the input text color when in read-only mode if (readonly) { cache.style_readonly->draw(ci, Rect2(Point2(), size)); - readonly_alpha = .5; draw_caret = false; } if (has_focus()) @@ -675,8 +747,7 @@ void TextEdit::_notification(int p_what) { int visible_rows = get_visible_rows() + 1; - Color color = cache.font_color; - color.a *= readonly_alpha; + Color color = readonly ? cache.font_color_readonly : cache.font_color; if (syntax_coloring) { if (cache.background_color.a > 0.01) { @@ -684,6 +755,13 @@ void TextEdit::_notification(int p_what) { } } + if (line_length_guideline) { + int x = xmargin_beg + (int)cache.font->get_char_size('0').width * line_length_guideline_col - cursor.x_ofs; + if (x > xmargin_beg && x < xmargin_end) { + VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(x, 0), Point2(x, size.height), cache.line_length_guideline_color); + } + } + int brace_open_match_line = -1; int brace_open_match_column = -1; bool brace_open_matching = false; @@ -696,7 +774,7 @@ void TextEdit::_notification(int p_what) { if (brace_matching_enabled && cursor.line >= 0 && cursor.line < text.size() && cursor.column >= 0) { if (cursor.column < text[cursor.line].length()) { - //check for open + // Check for open. CharType c = text[cursor.line][cursor.column]; CharType closec = 0; @@ -718,7 +796,7 @@ void TextEdit::_notification(int p_what) { for (int j = from; j < text[i].length(); j++) { CharType cc = text[i][j]; - //ignore any brackets inside a string + // Ignore any brackets inside a string. if (cc == '"' || cc == '\'') { CharType quotation = cc; do { @@ -727,7 +805,7 @@ void TextEdit::_notification(int p_what) { break; } cc = text[i][j]; - //skip over escaped quotation marks inside strings + // Skip over escaped quotation marks inside strings. if (cc == '\\') { bool escaped = true; while (j + 1 < text[i].length() && text[i][j + 1] == '\\') { @@ -784,7 +862,7 @@ void TextEdit::_notification(int p_what) { for (int j = from; j >= 0; j--) { CharType cc = text[i][j]; - //ignore any brackets inside a string + // Ignore any brackets inside a string. if (cc == '"' || cc == '\'') { CharType quotation = cc; do { @@ -793,7 +871,7 @@ void TextEdit::_notification(int p_what) { break; } cc = text[i][j]; - //skip over escaped quotation marks inside strings + // Skip over escaped quotation marks inside strings. if (cc == quotation) { bool escaped = false; while (j - 1 >= 0 && text[i][j - 1] == '\\') { @@ -832,10 +910,10 @@ void TextEdit::_notification(int p_what) { Point2 cursor_pos; int cursor_insert_offset_y = 0; - // get the highlighted words + // Get the highlighted words. String highlighted_text = get_selection_text(); - // check if highlighted words contains only whitespaces (tabs or spaces) + // Check if highlighted words contains only whitespaces (tabs or spaces). bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String(); String line_num_padding = line_numbers_zero_padded ? "0" : " "; @@ -844,9 +922,160 @@ void TextEdit::_notification(int p_what) { FontDrawer drawer(cache.font, Color(1, 1, 1)); - int line = get_first_visible_line() - 1; + int first_visible_line = get_first_visible_line() - 1; int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0); - draw_amount += times_line_wraps(line + 1); + draw_amount += times_line_wraps(first_visible_line + 1); + + // minimap + if (draw_minimap) { + int minimap_visible_lines = _get_minimap_visible_rows(); + int minimap_line_height = (minimap_char_size.y + minimap_line_spacing); + int minimap_tab_size = minimap_char_size.x * indent_size; + + // calculate viewport size and y offset + int viewport_height = (draw_amount - 1) * minimap_line_height; + int control_height = _get_control_height() - viewport_height; + int viewport_offset_y = round(get_scroll_pos_for_line(first_visible_line) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount)); + + // calculate the first line. + int num_lines_before = round((viewport_offset_y) / minimap_line_height); + int wi; + int minimap_line = (v_scroll->get_max() <= minimap_visible_lines) ? -1 : first_visible_line; + if (minimap_line >= 0) { + minimap_line -= num_lines_from_rows(first_visible_line, 0, -num_lines_before, wi); + minimap_line -= (minimap_line > 0 && smooth_scroll_enabled ? 1 : 0); + } + int minimap_draw_amount = minimap_visible_lines + times_line_wraps(minimap_line + 1); + + // draw the minimap + Color viewport_color = (cache.background_color.get_v() < 0.5) ? Color(1, 1, 1, 0.1) : Color(0, 0, 0, 0.1); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2((xmargin_end + 2), viewport_offset_y, cache.minimap_width, viewport_height), viewport_color); + for (int i = 0; i < minimap_draw_amount; i++) { + + minimap_line++; + + if (minimap_line < 0 || minimap_line >= (int)text.size()) { + break; + } + + while (is_line_hidden(minimap_line)) { + minimap_line++; + if (minimap_line < 0 || minimap_line >= (int)text.size()) { + break; + } + } + + if (minimap_line < 0 || minimap_line >= (int)text.size()) { + break; + } + + Map<int, HighlighterInfo> color_map; + if (syntax_coloring) { + color_map = _get_line_syntax_highlighting(minimap_line); + } + + Color current_color = cache.font_color; + if (readonly) { + current_color = cache.font_color_readonly; + } + + Vector<String> wrap_rows = get_wrap_rows_text(minimap_line); + int line_wrap_amount = times_line_wraps(minimap_line); + int last_wrap_column = 0; + + for (int line_wrap_index = 0; line_wrap_index < line_wrap_amount + 1; line_wrap_index++) { + if (line_wrap_index != 0) { + i++; + if (i >= minimap_draw_amount) + break; + } + + const String &str = wrap_rows[line_wrap_index]; + int indent_px = line_wrap_index != 0 ? get_indent_level(minimap_line) : 0; + if (indent_px >= wrap_at) { + indent_px = 0; + } + indent_px = minimap_char_size.x * indent_px; + + if (line_wrap_index > 0) { + last_wrap_column += wrap_rows[line_wrap_index - 1].length(); + } + + if (minimap_line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2((xmargin_end + 2), i * 3, cache.minimap_width, 2), cache.current_line_color); + } + + Color previous_color; + int characters = 0; + int tabs = 0; + for (int j = 0; j < str.length(); j++) { + if (syntax_coloring) { + if (color_map.has(last_wrap_column + j)) { + current_color = color_map[last_wrap_column + j].color; + if (readonly) { + current_color.a = cache.font_color_readonly.a; + } + } + color = current_color; + } + + if (j == 0) { + previous_color = color; + } + + int xpos = indent_px + ((xmargin_end + minimap_char_size.x) + (minimap_char_size.x * j)) + tabs; + bool out_of_bounds = (xpos >= xmargin_end + cache.minimap_width); + + bool is_whitespace = _is_whitespace(str[j]); + if (!is_whitespace) { + characters++; + + if (j < str.length() - 1 && color == previous_color && !out_of_bounds) { + continue; + } + + // If we've changed colour we are at the start of a new section, therefore we need to go back to the end + // of the previous section to draw it, we'll also add the character back on. + if (color != previous_color) { + characters--; + j--; + + if (str[j] == '\t') { + tabs -= minimap_tab_size; + } + } + } + + if (characters > 0) { + previous_color.a *= 0.6; + // take one for zero indexing, and if we hit whitespace / the end of a word. + int chars = MAX(0, (j - (characters - 1)) - (is_whitespace ? 1 : 0)) + 1; + int char_x_ofs = indent_px + ((xmargin_end + minimap_char_size.x) + (minimap_char_size.x * chars)) + tabs; + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_x_ofs, minimap_line_height * i), Point2(minimap_char_size.x * characters, minimap_char_size.y)), previous_color); + } + + if (out_of_bounds) { + break; + } + + // re-adjust if we went backwards. + if (color != previous_color && !is_whitespace) { + characters++; + } + + if (str[j] == '\t') { + tabs += minimap_tab_size; + } + + previous_color = color; + characters = 0; + } + } + } + } + + // draw main text + int line = first_visible_line; for (int i = 0; i < draw_amount; i++) { line++; @@ -870,11 +1099,8 @@ void TextEdit::_notification(int p_what) { if (syntax_coloring) { color_map = _get_line_syntax_highlighting(line); } - // ensure we at least use the font color - Color current_color = cache.font_color; - if (readonly) { - current_color.a *= readonly_alpha; - } + // Ensure we at least use the font color. + Color current_color = readonly ? cache.font_color_readonly : cache.font_color; bool underlined = false; @@ -914,7 +1140,7 @@ void TextEdit::_notification(int p_what) { if (smooth_scroll_enabled) ofs_y += (-get_v_scroll_offset()) * get_row_height(); - // check if line contains highlighted word + // Check if line contains highlighted word. int highlighted_text_col = -1; int search_text_col = -1; int highlighted_word_col = -1; @@ -936,25 +1162,25 @@ void TextEdit::_notification(int p_what) { } if (str.length() == 0) { - // draw line background if empty as we won't loop at at all + // Draw line background if empty as we won't loop at at all. if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(ofs_x, ofs_y, xmargin_end, get_row_height()), cache.current_line_color); } - // give visual indication of empty selected line + // Give visual indication of empty selected line. if (selection.active && line >= selection.from_line && line <= selection.to_line && char_margin >= xmargin_beg) { int char_w = cache.font->get_char_size(' ').width; VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, get_row_height()), cache.selection_color); } } else { - // if it has text, then draw current line marker in the margin, as line number etc will draw over it, draw the rest of line marker later. + // If it has text, then draw current line marker in the margin, as line number etc will draw over it, draw the rest of line marker later. if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg, get_row_height()), cache.current_line_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg + ofs_x, get_row_height()), cache.current_line_color); } } if (line_wrap_index == 0) { - // only do these if we are on the first wrapped part of a line + // Only do these if we are on the first wrapped part of a line. if (text.is_breakpoint(line) && !draw_breakpoint_gutter) { #ifdef TOOLS_ENABLED @@ -964,7 +1190,7 @@ void TextEdit::_notification(int p_what) { #endif } - // draw bookmark marker + // Draw bookmark marker. if (text.is_bookmark(line)) { if (draw_bookmark_gutter) { int vertical_gap = (get_row_height() * 40) / 100; @@ -974,26 +1200,26 @@ void TextEdit::_notification(int p_what) { } } - // draw breakpoint marker + // Draw breakpoint marker. if (text.is_breakpoint(line)) { if (draw_breakpoint_gutter) { int vertical_gap = (get_row_height() * 40) / 100; int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100; int marker_height = get_row_height() - (vertical_gap * 2); int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2); - // no transparency on marker + // No transparency on marker. VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2, ofs_y + vertical_gap, marker_width, marker_height), Color(cache.breakpoint_color.r, cache.breakpoint_color.g, cache.breakpoint_color.b)); } } - // draw info icons + // Draw info icons. if (draw_info_gutter && text.has_info_icon(line)) { int vertical_gap = (get_row_height() * 40) / 100; int horizontal_gap = (cache.info_gutter_width * 30) / 100; int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width; Ref<Texture> info_icon = text.get_info_icon(line); - // ensure the icon fits the gutter size + // Ensure the icon fits the gutter size. Size2i icon_size = info_icon->get_size(); if (icon_size.width > cache.info_gutter_width - horizontal_gap) { icon_size.width = cache.info_gutter_width - horizontal_gap; @@ -1011,7 +1237,7 @@ void TextEdit::_notification(int p_what) { draw_texture_rect(info_icon, Rect2(icon_pos, icon_size)); } - // draw execution marker + // Draw execution marker. if (executing_line == line) { if (draw_breakpoint_gutter) { int icon_extra_size = 4; @@ -1029,7 +1255,7 @@ void TextEdit::_notification(int p_what) { } } - // draw fold markers + // Draw fold markers. if (draw_fold_gutter) { int horizontal_gap = (cache.fold_gutter_width * 30) / 100; int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width; @@ -1044,7 +1270,7 @@ void TextEdit::_notification(int p_what) { } } - // draw line numbers + // Draw line numbers. if (cache.line_number_w) { int yofs = ofs_y + (get_row_height() - cache.font->get_height()) / 2; String fc = String::num(line + 1); @@ -1056,14 +1282,15 @@ void TextEdit::_notification(int p_what) { } } - //loop through characters in one line - for (int j = 0; j < str.length(); j++) { + // Loop through characters in one line. + int j = 0; + for (; j < str.length(); j++) { if (syntax_coloring) { if (color_map.has(last_wrap_column + j)) { current_color = color_map[last_wrap_column + j].color; - if (readonly) { - current_color.a *= readonly_alpha; + if (readonly && current_color.a > cache.font_color_readonly.a) { + current_color.a = cache.font_color_readonly.a; } } color = current_color; @@ -1071,20 +1298,20 @@ void TextEdit::_notification(int p_what) { int char_w; - //handle tabulator + // Handle tabulator. char_w = text.get_char_width(str[j], str[j + 1], char_ofs); if ((char_ofs + char_margin) < xmargin_beg) { char_ofs += char_w; - // line highlighting handle horizontal clipping + // Line highlighting handle horizontal clipping. if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) { if (j == str.length() - 1) { - // end of line when last char is skipped + // End of line when last char is skipped. VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color); } else if ((char_ofs + char_margin) > xmargin_beg) { - // char next to margin is skipped + // Char next to margin is skipped. VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, (char_ofs + char_margin) - (xmargin_beg + ofs_x), get_row_height()), cache.current_line_color); } } @@ -1098,7 +1325,7 @@ void TextEdit::_notification(int p_what) { bool in_search_result = false; if (search_text_col != -1) { - // if we are at the end check for new search result on same line + // If we are at the end check for new search result on same line. if (j >= search_text_col + search_text.length()) search_text_col = _get_column_pos_of_word(search_text, str, search_flags, j); @@ -1109,19 +1336,19 @@ void TextEdit::_notification(int p_what) { } } - //current line highlighting + // Current line highlighting. bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || last_wrap_column + j >= selection.from_column) && (line < selection.to_line || last_wrap_column + j < selection.to_column)); if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) { - // draw the wrap indent offset highlight + // Draw the wrap indent offset highlight. if (line_wrap_index != 0 && j == 0) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, indent_px, get_row_height()), cache.current_line_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + ofs_x - indent_px, ofs_y, indent_px, get_row_height()), cache.current_line_color); } - // if its the last char draw to end of the line + // If its the last char draw to end of the line. if (j == str.length() - 1) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w + ofs_x, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color); } - // actual text + // Actual text. if (!in_selection) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color); } @@ -1146,14 +1373,14 @@ void TextEdit::_notification(int p_what) { if (highlight_all_occurrences && !only_whitespaces_highlighted) { if (highlighted_text_col != -1) { - // if we are at the end check for new word on same line + // If we are at the end check for new word on same line. if (j > highlighted_text_col + highlighted_text.length()) { highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, j); } bool in_highlighted_word = (j >= highlighted_text_col && j < highlighted_text_col + highlighted_text.length()); - // if this is the original highlighted text we don't want to highlight it again + // If this is the original highlighted text we don't want to highlight it again. if (cursor.line == line && cursor_wrap_index == line_wrap_index && (cursor.column >= highlighted_text_col && cursor.column <= highlighted_text_col + highlighted_text.length())) { in_highlighted_word = false; } @@ -1178,7 +1405,7 @@ void TextEdit::_notification(int p_what) { if (brace_open_mismatch) color = cache.brace_mismatch_color; - drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, yofs + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, yofs + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_color_selected : color); } if ((brace_close_match_line == line && brace_close_match_column == last_wrap_column + j) || @@ -1186,7 +1413,7 @@ void TextEdit::_notification(int p_what) { if (brace_close_mismatch) color = cache.brace_mismatch_color; - drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, yofs + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, yofs + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_color_selected : color); } } @@ -1252,29 +1479,28 @@ void TextEdit::_notification(int p_what) { if (cursor.column == last_wrap_column + j && cursor.line == line && cursor_wrap_index == line_wrap_index && block_caret && draw_caret && !insert_mode) { color = cache.caret_background_color; } else if (!syntax_coloring && block_caret) { - color = cache.font_color; - color.a *= readonly_alpha; + color = readonly ? cache.font_color_readonly : cache.font_color; } if (str[j] >= 32) { int yofs = ofs_y + (get_row_height() - cache.font->get_height()) / 2; - int w = drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, yofs + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + int w = drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, yofs + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_color_selected : color); if (underlined) { float line_width = 1.0; #ifdef TOOLS_ENABLED line_width *= EDSCALE; #endif - draw_rect(Rect2(char_ofs + char_margin + ofs_x, yofs + ascent + 2, w, line_width), in_selection && override_selected_font_color ? cache.font_selected_color : color); + draw_rect(Rect2(char_ofs + char_margin + ofs_x, yofs + ascent + 2, w, line_width), in_selection && override_selected_font_color ? cache.font_color_selected : color); } } else if (draw_tabs && str[j] == '\t') { int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2; - cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color); + cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_color_selected : color); } if (draw_spaces && str[j] == ' ') { int yofs = (get_row_height() - cache.space_icon->get_height()) / 2; - cache.space_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color); + cache.space_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_color_selected : color); } char_ofs += char_w; @@ -1288,7 +1514,7 @@ void TextEdit::_notification(int p_what) { } } - if (cursor.column == last_wrap_column + str.length() && cursor.line == line && cursor_wrap_index == line_wrap_index && (char_ofs + char_margin) >= xmargin_beg) { + if (cursor.column == (last_wrap_column + j) && cursor.line == line && cursor_wrap_index == line_wrap_index && (char_ofs + char_margin) >= xmargin_beg) { cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y); cursor_pos.y += (get_row_height() - cache.font->get_height()) / 2; @@ -1349,16 +1575,9 @@ void TextEdit::_notification(int p_what) { } } - if (line_length_guideline) { - int x = xmargin_beg + cache.font->get_char_size('0').width * line_length_guideline_col - cursor.x_ofs; - if (x > xmargin_beg && x < xmargin_end) { - VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(x, 0), Point2(x, size.height), cache.line_length_guideline_color); - } - } - bool completion_below = false; if (completion_active) { - // code completion box + // Code completion box. Ref<StyleBox> csb = get_stylebox("completion"); int maxlines = get_constant("completion_lines"); int cmax_width = get_constant("completion_max_width") * cache.font->get_char_size('x').x; @@ -1372,7 +1591,7 @@ void TextEdit::_notification(int p_what) { if (completion_options.size() < 50) { for (int i = 0; i < completion_options.size(); i++) { - int w2 = MIN(cache.font->get_string_size(completion_options[i]).x, cmax_width); + int w2 = MIN(cache.font->get_string_size(completion_options[i].display).x, cmax_width); if (w2 > w) w = w2; } @@ -1380,6 +1599,11 @@ void TextEdit::_notification(int p_what) { w = cmax_width; } + // Add space for completion icons. + const int icon_hsep = get_constant("hseparation", "ItemList"); + Size2 icon_area_size(get_row_height(), get_row_height()); + w += icon_area_size.width + icon_hsep; + int th = h + csb->get_minimum_size().y; if (cursor_pos.y + get_row_height() + th > get_size().height) { @@ -1407,7 +1631,7 @@ void TextEdit::_notification(int p_what) { } int line_from = CLAMP(completion_index - lines / 2, 0, completion_options.size() - lines); VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(completion_rect.position.x, completion_rect.position.y + (completion_index - line_from) * get_row_height()), Size2(completion_rect.size.width, get_row_height())), cache.completion_selected_color); - draw_rect(Rect2(completion_rect.position, Size2(nofs, completion_rect.size.height)), cache.completion_existing_color); + draw_rect(Rect2(completion_rect.position + Vector2(icon_area_size.x + icon_hsep, 0), Size2(MIN(nofs, completion_rect.size.width - (icon_area_size.x + icon_hsep)), completion_rect.size.height)), cache.completion_existing_color); for (int i = 0; i < lines; i++) { @@ -1415,16 +1639,30 @@ void TextEdit::_notification(int p_what) { ERR_CONTINUE(l < 0 || l >= completion_options.size()); Color text_color = cache.completion_font_color; for (int j = 0; j < color_regions.size(); j++) { - if (completion_options[l].begins_with(color_regions[j].begin_key)) { + if (completion_options[l].insert_text.begins_with(color_regions[j].begin_key)) { text_color = color_regions[j].color; } } int yofs = (get_row_height() - cache.font->get_height()) / 2; - draw_string(cache.font, Point2(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent() + yofs), completion_options[l], text_color, completion_rect.size.width); + Point2 title_pos(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent() + yofs); + + // Draw completion icon if it is valid. + Ref<Texture> icon = completion_options[l].icon; + Rect2 icon_area(completion_rect.position.x, completion_rect.position.y + i * get_row_height(), icon_area_size.width, icon_area_size.height); + if (icon.is_valid()) { + const real_t max_scale = 0.7f; + const real_t side = max_scale * icon_area.size.width; + real_t scale = MIN(side / icon->get_width(), side / icon->get_height()); + Size2 icon_size = icon->get_size() * scale; + draw_texture_rect(icon, Rect2(icon_area.position + (icon_area.size - icon_size) / 2, icon_size)); + } + + title_pos.x = icon_area.position.x + icon_area.size.width + icon_hsep; + draw_string(cache.font, title_pos, completion_options[l].display, text_color, completion_rect.size.width - (icon_area_size.x + icon_hsep)); } if (scrollw) { - //draw a small scroll rectangle to show a position in the options + // Draw a small scroll rectangle to show a position in the options. float r = maxlines / (float)completion_options.size(); float o = line_from / (float)completion_options.size(); draw_rect(Rect2(completion_rect.position.x + completion_rect.size.width, completion_rect.position.y + o * completion_rect.size.y, scrollw, completion_rect.size.y * r), scrollc); @@ -1433,7 +1671,7 @@ void TextEdit::_notification(int p_what) { completion_line_ofs = line_from; } - // check to see if the hint should be drawn + // Check to see if the hint should be drawn. bool show_hint = false; if (completion_hint != "") { if (completion_active) { @@ -1497,7 +1735,9 @@ void TextEdit::_notification(int p_what) { end = font->get_string_size(l.substr(0, l.rfind(String::chr(0xFFFF)))).x; } - draw_string(font, hint_ofs + sb->get_offset() + Vector2(0, font->get_ascent() + font->get_height() * i + spacing), l.replace(String::chr(0xFFFF), ""), font_color); + Point2 round_ofs = hint_ofs + sb->get_offset() + Vector2(0, font->get_ascent() + font->get_height() * i + spacing); + round_ofs = round_ofs.round(); + draw_string(font, round_ofs, l.replace(String::chr(0xFFFF), ""), font_color); if (end > 0) { Vector2 b = hint_ofs + sb->get_offset() + Vector2(begin, font->get_height() + font->get_height() * i + spacing - 1); draw_line(b, b + Vector2(end - begin, 0), font_color); @@ -1510,11 +1750,12 @@ void TextEdit::_notification(int p_what) { OS::get_singleton()->set_ime_active(true); OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos + Point2(0, get_row_height())); } - } break; case NOTIFICATION_FOCUS_ENTER: { - if (!caret_blink_enabled) { + if (caret_blink_enabled) { + caret_blink_timer->start(); + } else { draw_caret = true; } @@ -1527,6 +1768,10 @@ void TextEdit::_notification(int p_what) { } break; case NOTIFICATION_FOCUS_EXIT: { + if (caret_blink_enabled) { + caret_blink_timer->stop(); + } + OS::get_singleton()->set_ime_position(Point2()); OS::get_singleton()->set_ime_active(false); ime_text = ""; @@ -1603,7 +1848,6 @@ void TextEdit::_consume_pair_symbol(CharType ch) { insert_text_at_cursor(ch_pair); cursor_set_column(cursor_position_to_move); - return; } void TextEdit::_consume_backspace_for_pair_symbol(int prev_line, int prev_column) { @@ -1653,9 +1897,9 @@ void TextEdit::backspace_at_cursor() { _is_pair_left_symbol(text[cursor.line][cursor.column - 1])) { _consume_backspace_for_pair_symbol(prev_line, prev_column); } else { - // handle space indentation + // Handle space indentation. if (cursor.column != 0 && indent_using_spaces) { - // check if there are no other chars before cursor, just indentation + // Check if there are no other chars before cursor, just indentation. bool unindent = true; int i = 0; while (i < cursor.column && i < text[cursor.line].length()) { @@ -1666,10 +1910,9 @@ void TextEdit::backspace_at_cursor() { i++; } - // then we can remove all spaces as a single character. + // Then we can remove all spaces as a single character. if (unindent) { - // we want to remove spaces up to closest indent - // or whole indent if cursor is pointing at it + // We want to remove spaces up to closest indent, or whole indent if cursor is pointing at it. int spaces_to_delete = _calculate_spaces_till_next_left_indent(cursor.column); prev_column = cursor.column - spaces_to_delete; _remove_text(cursor.line, prev_column, cursor.line, cursor.column); @@ -1690,8 +1933,8 @@ void TextEdit::indent_right() { int start_line; int end_line; - // this value informs us by how much we changed selection position by indenting right - // default is 1 for tab indentation + // This value informs us by how much we changed selection position by indenting right. + // Default is 1 for tab indentation. int selection_offset = 1; begin_complex_operation(); @@ -1703,7 +1946,7 @@ void TextEdit::indent_right() { end_line = start_line; } - // ignore if the cursor is not past the first column + // Ignore if the cursor is not past the first column. if (is_selection_active() && get_selection_to_column() == 0) { end_line--; } @@ -1711,10 +1954,10 @@ void TextEdit::indent_right() { for (int i = start_line; i <= end_line; i++) { String line_text = get_line(i); if (indent_using_spaces) { - // we don't really care where selection is - we just need to know indentation level at the beginning of the line + // We don't really care where selection is - we just need to know indentation level at the beginning of the line. int left = _find_first_non_whitespace_column_of_line(line_text); int spaces_to_add = _calculate_spaces_till_next_right_indent(left); - // since we will add this much spaces we want move whole selection and cursor by this much + // Since we will add this much spaces we want move whole selection and cursor by this much. selection_offset = spaces_to_add; for (int j = 0; j < spaces_to_add; j++) line_text = ' ' + line_text; @@ -1724,7 +1967,7 @@ void TextEdit::indent_right() { set_line(i, line_text); } - // fix selection and cursor being off after shifting selection right + // Fix selection and cursor being off after shifting selection right. if (is_selection_active()) { select(selection.from_line, selection.from_column + selection_offset, selection.to_line, selection.to_column + selection_offset); } @@ -1738,10 +1981,9 @@ void TextEdit::indent_left() { int start_line; int end_line; - // moving cursor and selection after unindenting can get tricky - // because changing content of line can move cursor and selection on it's own (if new line ends before previous position of either) - // therefore we just remember initial values - // and at the end of the operation offset them by number of removed characters + // Moving cursor and selection after unindenting can get tricky because + // changing content of line can move cursor and selection on it's own (if new line ends before previous position of either), + // therefore we just remember initial values and at the end of the operation offset them by number of removed characters. int removed_characters = 0; int initial_selection_end_column = selection.to_column; int initial_cursor_column = cursor.column; @@ -1756,7 +1998,7 @@ void TextEdit::indent_left() { end_line = start_line; } - // ignore if the cursor is not past the first column + // Ignore if the cursor is not past the first column. if (is_selection_active() && get_selection_to_column() == 0) { end_line--; } @@ -1770,12 +2012,12 @@ void TextEdit::indent_left() { set_line(i, line_text); removed_characters = 1; } else if (line_text.begins_with(" ")) { - // when unindenting we aim to remove spaces before line that has selection no matter what is selected + // When unindenting we aim to remove spaces before line that has selection no matter what is selected, // so we start of by finding first non whitespace character of line int left = _find_first_non_whitespace_column_of_line(line_text); - // here we remove only enough spaces to align text to nearest full multiple of indentation_size - // in case where selection begins at the start of indentation_size multiple we remove whole indentation level + // Here we remove only enough spaces to align text to nearest full multiple of indentation_size. + // In case where selection begins at the start of indentation_size multiple we remove whole indentation level. int spaces_to_remove = _calculate_spaces_till_next_left_indent(left); line_text = line_text.substr(spaces_to_remove, line_text.length()); @@ -1784,7 +2026,7 @@ void TextEdit::indent_left() { } } - // fix selection and cursor being off by one on the last line + // Fix selection and cursor being off by one on the last line. if (is_selection_active() && last_line_text != get_line(end_line)) { select(selection.from_line, selection.from_column - removed_characters, selection.to_line, initial_selection_end_column - removed_characters); @@ -1825,7 +2067,7 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co } if (row < 0) - row = 0; //todo + row = 0; // TODO. int col = 0; @@ -1839,7 +2081,7 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co colx += cursor.x_ofs; col = get_char_pos_for_line(colx, row, wrap_index); if (is_wrap_enabled() && wrap_index < times_line_wraps(row)) { - // move back one if we are at the end of the row + // Move back one if we are at the end of the row. Vector<String> rows2 = get_wrap_rows_text(row); int row_end_col = 0; for (int i = 0; i < wrap_index + 1; i++) { @@ -1854,6 +2096,99 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co r_col = col; } +Vector2i TextEdit::_get_cursor_pixel_pos() { + adjust_viewport_to_cursor(); + int row = (cursor.line - get_first_visible_line() - cursor.wrap_ofs); + // Correct for hidden and wrapped lines + for (int i = get_first_visible_line(); i < cursor.line; i++) { + if (is_line_hidden(i)) { + row -= 1; + continue; + } + row += times_line_wraps(i); + } + // Row might be wrapped. Adjust row and r_column + Vector<String> rows2 = get_wrap_rows_text(cursor.line); + while (rows2.size() > 1) { + if (cursor.column >= rows2[0].length()) { + cursor.column -= rows2[0].length(); + rows2.remove(0); + row++; + } else { + break; + } + } + + // Calculate final pixel position + int y = (row - get_v_scroll_offset() + 1 /*Bottom of line*/) * get_row_height(); + int x = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs; + int ix = 0; + while (ix < rows2[0].size() && ix < cursor.column) { + if (cache.font != NULL) { + x += cache.font->get_char_size(rows2[0].get(ix)).width; + } + ix++; + } + x += get_indent_level(cursor.line) * cache.font->get_char_size(' ').width; + + return Vector2i(x, y); +} + +void TextEdit::_get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const { + + float rows = p_mouse.y; + rows -= cache.style_normal->get_margin(MARGIN_TOP); + rows /= (minimap_char_size.y + minimap_line_spacing); + rows += get_v_scroll_offset(); + + // calculate visible lines + int minimap_visible_lines = _get_minimap_visible_rows(); + int visible_rows = get_visible_rows() + 1; + int first_visible_line = get_first_visible_line() - 1; + int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0); + draw_amount += times_line_wraps(first_visible_line + 1); + int minimap_line_height = (minimap_char_size.y + minimap_line_spacing); + + // calculate viewport size and y offset + int viewport_height = (draw_amount - 1) * minimap_line_height; + int control_height = _get_control_height() - viewport_height; + int viewport_offset_y = round(get_scroll_pos_for_line(first_visible_line) * control_height) / ((v_scroll->get_max() <= minimap_visible_lines) ? (minimap_visible_lines - draw_amount) : (v_scroll->get_max() - draw_amount)); + + // calculate the first line. + int num_lines_before = round((viewport_offset_y) / minimap_line_height); + int wi; + int minimap_line = (v_scroll->get_max() <= minimap_visible_lines) ? -1 : first_visible_line; + if (first_visible_line > 0 && minimap_line >= 0) { + minimap_line -= num_lines_from_rows(first_visible_line, 0, -num_lines_before, wi); + minimap_line -= (minimap_line > 0 && smooth_scroll_enabled ? 1 : 0); + } else { + minimap_line = 0; + } + + int row = minimap_line + Math::floor(rows); + int wrap_index = 0; + + if (is_wrap_enabled() || is_hiding_enabled()) { + + int f_ofs = num_lines_from_rows(minimap_line, cursor.wrap_ofs, rows + (1 * SGN(rows)), wrap_index) - 1; + if (rows < 0) { + row = minimap_line - f_ofs; + } else { + row = minimap_line + f_ofs; + } + } + + if (row < 0) { + row = 0; + } + + if (row >= text.size()) { + row = text.size() - 1; + } + + r_row = row; +} + void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { double prev_v_scroll = v_scroll->get_value(); @@ -1927,13 +2262,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { int row, col; _get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col); - if (mb->get_command() && highlighted_word != String()) { - - emit_signal("symbol_lookup", highlighted_word, row, col); - return; - } - - // toggle breakpoint on gutter click + // Toggle breakpoint on gutter click. if (draw_breakpoint_gutter) { int gutter = cache.style_normal->get_margin(MARGIN_LEFT); if (mb->get_position().x > gutter - 6 && mb->get_position().x <= gutter + cache.breakpoint_gutter_width - 3) { @@ -1943,7 +2272,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - // emit info clicked + // Emit info clicked. if (draw_info_gutter && text.has_info_icon(row)) { int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); int gutter_left = left_margin + cache.breakpoint_gutter_width; @@ -1953,7 +2282,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - // toggle fold on gutter click if can + // Toggle fold on gutter click if can. if (draw_fold_gutter) { int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); @@ -1968,7 +2297,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - // unfold on folded icon click + // Unfold on folded icon click. if (is_folded(row)) { int line_width = text.get_line_width(row); line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.info_gutter_width + cache.fold_gutter_width - cursor.x_ofs; @@ -1978,6 +2307,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } + // minimap + if (draw_minimap) { + _update_minimap_click(); + if (dragging_minimap) { + return; + } + } + int prev_col = cursor.column; int prev_line = cursor.line; @@ -2035,9 +2372,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } else { - //if sel active and dblick last time < something - - //else selection.active = false; selection.selecting_mode = Selection::MODE_POINTER; selection.selecting_line = row; @@ -2045,14 +2379,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } if (!mb->is_doubleclick() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < 600 && cursor.line == prev_line) { - //tripleclick select line + + // Triple-click select line. selection.selecting_mode = Selection::MODE_LINE; _update_selection_mode_line(); last_dblclk = 0; - } else if (mb->is_doubleclick() && text[cursor.line].length()) { - //doubleclick select word + // Double-click select word. selection.selecting_mode = Selection::MODE_WORD; _update_selection_mode_word(); last_dblclk = OS::get_singleton()->get_ticks_msec(); @@ -2077,7 +2411,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { int to_column = get_selection_to_column(); if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) { - // Right click is outside the selected text + // Right click is outside the selected text. deselect(); } } @@ -2095,10 +2429,22 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } else { - if (mb->get_button_index() == BUTTON_LEFT) + if (mb->get_button_index() == BUTTON_LEFT) { + if (mb->get_command() && highlighted_word != String()) { + int row, col; + _get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col); + + emit_signal("symbol_lookup", highlighted_word, row, col); + return; + } + + dragging_minimap = false; + dragging_selection = false; + can_drag_minimap = false; click_select_held->stop(); + } - // notify to show soft keyboard + // Notify to show soft keyboard. notification(NOTIFICATION_FOCUS_ENTER); } } @@ -2114,7 +2460,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } h_scroll->set_value(h_scroll->get_value() + pan_gesture->get_delta().x * 100); if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll) - accept_event(); //accept event if scroll changed + accept_event(); // Accept event if scroll changed. return; } @@ -2124,7 +2470,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (mm.is_valid()) { if (select_identifiers_enabled) { - if (mm->get_command() && mm->get_button_mask() == 0) { + if (!dragging_minimap && !dragging_selection && mm->get_command() && mm->get_button_mask() == 0) { String new_word = get_word_at_pos(mm->get_position()); if (new_word != highlighted_word) { @@ -2139,34 +2485,40 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } - if (mm->get_button_mask() & BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { //ignore if dragging + if (mm->get_button_mask() & BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging. _reset_caret_blink_timer(); - switch (selection.selecting_mode) { - case Selection::MODE_POINTER: { - _update_selection_mode_pointer(); - } break; - case Selection::MODE_WORD: { - _update_selection_mode_word(); - } break; - case Selection::MODE_LINE: { - _update_selection_mode_line(); - } break; - default: { - break; + if (draw_minimap && !dragging_selection) { + _update_minimap_drag(); + } + + if (!dragging_minimap) { + switch (selection.selecting_mode) { + case Selection::MODE_POINTER: { + _update_selection_mode_pointer(); + } break; + case Selection::MODE_WORD: { + _update_selection_mode_word(); + } break; + case Selection::MODE_LINE: { + _update_selection_mode_line(); + } break; + default: { + break; + } } } } } if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll) - accept_event(); //accept event if scroll changed + accept_event(); // Accept event if scroll changed. Ref<InputEventKey> k = p_gui_input; if (k.is_valid()) { - k = k->duplicate(); //it will be modified later on + k = k->duplicate(); // It will be modified later on. #ifdef OSX_ENABLED if (k->get_scancode() == KEY_META) { @@ -2176,7 +2528,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { #endif if (select_identifiers_enabled) { - if (k->is_pressed()) { + if (k->is_pressed() && !dragging_minimap && !dragging_selection) { highlighted_word = get_word_at_pos(get_local_mouse_position()); update(); @@ -2302,11 +2654,11 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { _consume_pair_symbol(chr[0]); } else { - // remove the old character if in insert mode + // Remove the old character if in insert mode. if (insert_mode) { begin_complex_operation(); - // make sure we don't try and remove empty space + // Make sure we don't try and remove empty space. if (cursor.column < get_line(cursor.line).length()) { _remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1); } @@ -2328,9 +2680,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { _cancel_completion(); } - /* TEST CONTROL FIRST!! */ + /* TEST CONTROL FIRST! */ - // some remaps for duplicate functions.. + // Some remaps for duplicate functions. if (k->get_command() && !k->get_shift() && !k->get_alt() && !k->get_metakey() && k->get_scancode() == KEY_INSERT) { k->set_scancode(KEY_C); @@ -2374,10 +2726,10 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { _reset_caret_blink_timer(); - // save here for insert mode, just in case it is cleared in the following section + // Save here for insert mode, just in case it is cleared in the following section. bool had_selection = selection.active; - // stuff to do when selection is active.. + // Stuff to do when selection is active. if (!readonly && selection.active) { bool clear = false; @@ -2397,7 +2749,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; case KEY_X: case KEY_C: - //special keys often used with control, wait... + // Special keys often used with control, wait. clear = (!k->get_command() || k->get_shift() || k->get_alt()); break; case KEY_DELETE: @@ -2422,7 +2774,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { case KEY_PAGEDOWN: case KEY_HOME: case KEY_END: - // ignore arrows if any modifiers are held (shift = selecting, others may be used for editor hotkeys) + // Ignore arrows if any modifiers are held (shift = selecting, others may be used for editor hotkeys). if (k->get_command() || k->get_shift() || k->get_alt()) break; unselect = true; @@ -2460,7 +2812,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { bool scancode_handled = true; - // special scancode test... + // Special scancode test. switch (k->get_scancode()) { @@ -2472,7 +2824,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { String ins = "\n"; - //keep indentation + // Keep indentation. int space_count = 0; for (int i = 0; i < cursor.column; i++) { if (text[cursor.line][i] == '\t') { @@ -2503,21 +2855,53 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { bool brace_indent = false; - // no need to indent if we are going upwards. + // No need to indent if we are going upwards. if (auto_indent && !(k->get_command() && k->get_shift())) { - // indent once again if previous line will end with ':' or '{' and the line is not a comment - // (i.e. colon/brace precedes current cursor position) - if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{') && !is_line_comment(cursor.line)) { - if (indent_using_spaces) { - ins += space_indent; - } else { - ins += "\t"; + // Indent once again if previous line will end with ':','{','[','(' and the line is not a comment + // (i.e. colon/brace precedes current cursor position). + if (cursor.column > 0) { + const Map<int, Text::ColorRegionInfo> &cri_map = text.get_color_region_info(cursor.line); + bool indent_char_found = false; + bool should_indent = false; + char indent_char = ':'; + char c = text[cursor.line][cursor.column]; + + for (int i = 0; i < cursor.column; i++) { + c = text[cursor.line][i]; + switch (c) { + case ':': + case '{': + case '[': + case '(': + indent_char_found = true; + should_indent = true; + indent_char = c; + continue; + } + + if (indent_char_found && cri_map.has(i) && (color_regions[cri_map[i].region].begin_key == "#" || color_regions[cri_map[i].region].begin_key == "//")) { + + should_indent = true; + break; + } else if (indent_char_found && !_is_whitespace(c)) { + should_indent = false; + indent_char_found = false; + } } - // no need to move the brace below if we are not taking the text with us. - if (text[cursor.line][cursor.column] == '}' && !k->get_command()) { - brace_indent = true; - ins += "\n" + ins.substr(1, ins.length() - 2); + if (!is_line_comment(cursor.line) && should_indent) { + if (indent_using_spaces) { + ins += space_indent; + } else { + ins += "\t"; + } + + // No need to move the brace below if we are not taking the text with us. + char closing_char = _get_right_pair_symbol(indent_char); + if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column]) && !k->get_command()) { + brace_indent = true; + ins += "\n" + ins.substr(1, ins.length() - 2); + } } } } @@ -2556,7 +2940,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } break; case KEY_TAB: { - if (k->get_command()) break; // avoid tab when command + if (k->get_command()) break; // Avoid tab when command. if (readonly) break; @@ -2570,7 +2954,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } else { if (k->get_shift()) { - // simple unindent + // Simple unindent. int cc = cursor.column; const String &line = text[cursor.line]; @@ -2582,17 +2966,17 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (cc > 0 && cc <= text[cursor.line].length()) { if (text[cursor.line][cc - 1] == '\t') { - // tabs unindentation + // Tabs unindentation. _remove_text(cursor.line, cc - 1, cursor.line, cc); if (cursor.column >= left) cursor_set_column(MAX(0, cursor.column - 1)); update(); } else { - // spaces unindentation + // Spaces unindentation. int spaces_to_remove = _calculate_spaces_till_next_left_indent(cc); if (spaces_to_remove > 0) { _remove_text(cursor.line, cc - spaces_to_remove, cursor.line, cc); - if (cursor.column > left - spaces_to_remove) // inside text? + if (cursor.column > left - spaces_to_remove) // Inside text? cursor_set_column(MAX(0, cursor.column - spaces_to_remove)); update(); } @@ -2602,9 +2986,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { update(); } } else { - // simple indent + // Simple indent. if (indent_using_spaces) { - // insert only as much spaces as needed till next indentation level + // Insert only as much spaces as needed till next indentation level. int spaces_to_add = _calculate_spaces_till_next_right_indent(cursor.column); String indent_to_insert = String(); for (int i = 0; i < spaces_to_add; i++) @@ -2632,20 +3016,20 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { int line = cursor.line; int column = cursor.column; - // check if we are removing a single whitespace, if so remove it and the next char type - // else we just remove the whitespace + // Check if we are removing a single whitespace, if so remove it and the next char type, + // else we just remove the whitespace. bool only_whitespace = false; if (_is_whitespace(text[line][column - 1]) && _is_whitespace(text[line][column - 2])) { only_whitespace = true; } else if (_is_whitespace(text[line][column - 1])) { - // remove the single whitespace + // Remove the single whitespace. column--; } - // check if its a text char + // Check if its a text char. bool only_char = (_is_text_char(text[line][column - 1]) && !only_whitespace); - // if its not whitespace or char then symbol. + // If its not whitespace or char then symbol. bool only_symbols = !(only_whitespace || only_char); while (column > 0) { @@ -2923,7 +3307,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (readonly) break; - if (k->get_shift() && !k->get_command() && !k->get_alt()) { + if (k->get_shift() && !k->get_command() && !k->get_alt() && is_shortcut_keys_enabled()) { cut(); break; } @@ -2931,7 +3315,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { int curline_len = text[cursor.line].length(); if (cursor.line == text.size() - 1 && cursor.column == curline_len) - break; //nothing to do + break; // Nothing to do. int next_line = cursor.column < curline_len ? cursor.line : cursor.line + 1; int next_column; @@ -2948,20 +3332,20 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { int line = cursor.line; int column = cursor.column; - // check if we are removing a single whitespace, if so remove it and the next char type - // else we just remove the whitespace + // Check if we are removing a single whitespace, if so remove it and the next char type, + // else we just remove the whitespace. bool only_whitespace = false; if (_is_whitespace(text[line][column]) && _is_whitespace(text[line][column + 1])) { only_whitespace = true; } else if (_is_whitespace(text[line][column])) { - // remove the single whitespace + // Remove the single whitespace. column++; } - // check if its a text char + // Check if its a text char. bool only_char = (_is_text_char(text[line][column]) && !only_whitespace); - // if its not whitespace or char then symbol. + // If its not whitespace or char then symbol. bool only_symbols = !(only_whitespace || only_char); while (column < curline_len) { @@ -3020,7 +3404,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { cursor_set_column(0); } else { - // move cursor column to start of wrapped row and then to start of text + // Move cursor column to start of wrapped row and then to start of text. Vector<String> rows = get_wrap_rows_text(cursor.line); int wi = get_cursor_wrap_index(); int row_start_col = 0; @@ -3028,7 +3412,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { row_start_col += rows[i].length(); } if (cursor.column == row_start_col || wi == 0) { - // compute whitespace symbols seq length + // Compute whitespace symbols seq length. int current_line_whitespace_len = 0; while (current_line_whitespace_len < text[cursor.line].length()) { CharType c = text[cursor.line][current_line_whitespace_len]; @@ -3079,7 +3463,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (k->get_command()) cursor_set_line(get_last_unhidden_line(), true, false, 9999); - // move cursor column to end of wrapped row and then to end of text + // Move cursor column to end of wrapped row and then to end of text. Vector<String> rows = get_wrap_rows_text(cursor.line); int wi = get_cursor_wrap_index(); int row_end_col = -1; @@ -3154,13 +3538,15 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { scancode_handled = false; break; } - select_all(); + if (is_shortcut_keys_enabled()) { + select_all(); + } #else if ((!k->get_command() && !k->get_control())) { scancode_handled = false; break; } - if (!k->get_shift() && k->get_command()) + if (!k->get_shift() && k->get_command() && is_shortcut_keys_enabled()) select_all(); else if (k->get_control()) { if (k->get_shift()) @@ -3216,8 +3602,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { scancode_handled = false; break; } - - cut(); + if (is_shortcut_keys_enabled()) { + cut(); + } } break; case KEY_C: { @@ -3227,29 +3614,43 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } - copy(); + if (is_shortcut_keys_enabled()) { + copy(); + } } break; case KEY_Z: { + if (readonly) { + break; + } + if (!k->get_command()) { scancode_handled = false; break; } - if (k->get_shift()) - redo(); - else - undo(); + if (is_shortcut_keys_enabled()) { + if (k->get_shift()) + redo(); + else + undo(); + } } break; case KEY_Y: { + if (readonly) { + break; + } + if (!k->get_command()) { scancode_handled = false; break; } - redo(); + if (is_shortcut_keys_enabled()) { + redo(); + } } break; case KEY_V: { if (readonly) { @@ -3260,12 +3661,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { break; } - paste(); + if (is_shortcut_keys_enabled()) { + paste(); + } } break; case KEY_SPACE: { #ifdef OSX_ENABLED - if (completion_enabled && k->get_metakey()) { //cmd-space is spotlight shortcut in OSX + if (completion_enabled && k->get_metakey()) { // cmd-space is spotlight shortcut in OSX #else if (completion_enabled && k->get_command()) { #endif @@ -3278,25 +3681,13 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } break; - case KEY_U: { - if (!k->get_command() || k->get_shift()) { - scancode_handled = false; - break; - } else { - if (selection.active) { - int ini = selection.from_line; - int end = selection.to_line; - - for (int i = ini; i <= end; i++) { - _uncomment_line(i); - } - } else { - _uncomment_line(cursor.line); - if (cursor.column >= get_line(cursor.line).length()) { - cursor.column = MAX(0, get_line(cursor.line).length() - 1); - } - } - update(); + case KEY_MENU: { + if (context_menu_enabled) { + menu->set_position(get_global_transform().xform(_get_cursor_pixel_pos())); + menu->set_size(Vector2(1, 1)); + menu->set_scale(get_global_transform().get_scale()); + menu->popup(); + menu->grab_focus(); } } break; @@ -3315,18 +3706,18 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (!scancode_handled && !k->get_command()) { //for German kbds + if (!scancode_handled && !k->get_command()) { // For German keyboards. if (k->get_unicode() >= 32) { if (readonly) return; - // remove the old character if in insert mode and no selection + // Remove the old character if in insert mode and no selection. if (insert_mode && !had_selection) { begin_complex_operation(); - // make sure we don't try and remove empty space + // Make sure we don't try and remove empty space. if (cursor.column < get_line(cursor.line).length()) { _remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1); } @@ -3358,28 +3749,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } -void TextEdit::_uncomment_line(int p_line) { - String line_text = get_line(p_line); - for (int i = 0; i < line_text.length(); i++) { - if (line_text[i] == '#') { - _remove_text(p_line, i, p_line, i + 1); - if (p_line == selection.to_line && selection.to_column > line_text.length() - 1) { - selection.to_column -= 1; - if (selection.to_column >= selection.from_column) { - selection.active = false; - } - } - return; - } else if (line_text[i] != '\t' && line_text[i] != ' ') { - return; - } - } -} - void TextEdit::_scroll_up(real_t p_delta) { - if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(-p_delta)) + if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(-p_delta)) { scrolling = false; + minimap_clicked = false; + } if (scrolling) { target_v_scroll = (target_v_scroll - p_delta); @@ -3404,8 +3779,10 @@ void TextEdit::_scroll_up(real_t p_delta) { void TextEdit::_scroll_down(real_t p_delta) { - if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(p_delta)) + if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(p_delta)) { scrolling = false; + minimap_clicked = false; + } if (scrolling) { target_v_scroll = (target_v_scroll + p_delta); @@ -3454,11 +3831,12 @@ void TextEdit::_post_shift_selection() { void TextEdit::_scroll_lines_up() { scrolling = false; + minimap_clicked = false; - // adjust the vertical scroll + // Adjust the vertical scroll. set_v_scroll(get_v_scroll() - 1); - // adjust the cursor to viewport + // Adjust the cursor to viewport. if (!selection.active) { int cur_line = cursor.line; int cur_wrap = get_cursor_wrap_index(); @@ -3473,11 +3851,12 @@ void TextEdit::_scroll_lines_up() { void TextEdit::_scroll_lines_down() { scrolling = false; + minimap_clicked = false; - // adjust the vertical scroll + // Adjust the vertical scroll. set_v_scroll(get_v_scroll() + 1); - // adjust the cursor to viewport + // Adjust the cursor to viewport. if (!selection.active) { int cur_line = cursor.line; int cur_wrap = get_cursor_wrap_index(); @@ -3494,15 +3873,15 @@ void TextEdit::_scroll_lines_down() { void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, int &r_end_line, int &r_end_column) { - //save for undo... + // Save for undo. ERR_FAIL_INDEX(p_line, text.size()); ERR_FAIL_COND(p_char < 0); - /* STEP 1 remove \r from source text and separate in substrings */ + /* STEP 1: Remove \r from source text and separate in substrings. */ Vector<String> substrings = p_text.replace("\r", "").split("\n"); - /* STEP 2 fire breakpoint_toggled signals */ + /* STEP 2: Fire breakpoint_toggled signals. */ // Is this just a new empty line? bool shift_first_line = p_char == 0 && p_text.replace("\r", "") == "\n"; @@ -3518,19 +3897,19 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i } } - /* STEP 3 add spaces if the char is greater than the end of the line */ + /* STEP 3: Add spaces if the char is greater than the end of the line. */ while (p_char > text[p_line].length()) { text.set(p_line, text[p_line] + String::chr(' ')); } - /* STEP 4 separate dest string in pre and post text */ + /* STEP 4: Separate dest string in pre and post text. */ String preinsert_text = text[p_line].substr(0, p_char); String postinsert_text = text[p_line].substr(p_char, text[p_line].size()); for (int j = 0; j < substrings.size(); j++) { - //insert the substrings + // Insert the substrings. if (j == 0) { @@ -3549,7 +3928,9 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i if (shift_first_line) { text.set_breakpoint(p_line + 1, text.is_breakpoint(p_line)); text.set_hidden(p_line + 1, text.is_hidden(p_line)); - text.set_info_icon(p_line + 1, text.get_info_icon(p_line), text.get_info(p_line)); + if (text.has_info_icon(p_line)) { + text.set_info_icon(p_line + 1, text.get_info_icon(p_line), text.get_info(p_line)); + } text.set_breakpoint(p_line, false); text.set_hidden(p_line, false); @@ -3575,8 +3956,8 @@ String TextEdit::_base_get_text(int p_from_line, int p_from_column, int p_to_lin ERR_FAIL_INDEX_V(p_from_column, text[p_from_line].length() + 1, String()); ERR_FAIL_INDEX_V(p_to_line, text.size(), String()); ERR_FAIL_INDEX_V(p_to_column, text[p_to_line].length() + 1, String()); - ERR_FAIL_COND_V(p_to_line < p_from_line, String()); // from > to - ERR_FAIL_COND_V(p_to_line == p_from_line && p_to_column < p_from_column, String()); // from > to + ERR_FAIL_COND_V(p_to_line < p_from_line, String()); // 'from > to'. + ERR_FAIL_COND_V(p_to_line == p_from_line && p_to_column < p_from_column, String()); // 'from > to'. String ret; @@ -3599,8 +3980,8 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li ERR_FAIL_INDEX(p_from_column, text[p_from_line].length() + 1); ERR_FAIL_INDEX(p_to_line, text.size()); ERR_FAIL_INDEX(p_to_column, text[p_to_line].length() + 1); - ERR_FAIL_COND(p_to_line < p_from_line); // from > to - ERR_FAIL_COND(p_to_line == p_from_line && p_to_column < p_from_column); // from > to + ERR_FAIL_COND(p_to_line < p_from_line); // 'from > to'. + ERR_FAIL_COND(p_to_line == p_from_line && p_to_column < p_from_column); // 'from > to'. String pre_text = text[p_from_line].substr(0, p_from_column); String post_text = text[p_to_line].substr(p_to_column, text[p_to_line].length()); @@ -3633,7 +4014,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r_end_line, int *r_end_char) { - if (!setting_text) + if (!setting_text && idle_detect->is_inside_tree()) idle_detect->start(); if (undo_enabled) { @@ -3662,22 +4043,22 @@ void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r op.chain_forward = false; op.chain_backward = false; - //see if it should just be set as current op + // See if it should just be set as current op. if (current_op.type != op.type) { op.prev_version = get_version(); _push_current_op(); current_op = op; - return; //set as current op, return + return; // Set as current op, return. } - //see if it can be merged + // See if it can be merged. if (current_op.to_line != p_line || current_op.to_column != p_char) { op.prev_version = get_version(); _push_current_op(); current_op = op; - return; //set as current op, return + return; // Set as current op, return. } - //merge current op + // Merge current op. current_op.text += p_text; current_op.to_column = retchar; @@ -3687,7 +4068,7 @@ void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) { - if (!setting_text) + if (!setting_text && idle_detect->is_inside_tree()) idle_detect->start(); String text; @@ -3701,7 +4082,7 @@ void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, i if (!undo_enabled) return; - /* UNDO!! */ + /* UNDO! */ TextOperation op; op.type = TextOperation::TYPE_REMOVE; op.from_line = p_from_line; @@ -3713,27 +4094,20 @@ void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, i op.chain_forward = false; op.chain_backward = false; - //see if it should just be set as current op + // See if it should just be set as current op. if (current_op.type != op.type) { op.prev_version = get_version(); _push_current_op(); current_op = op; - return; //set as current op, return + return; // Set as current op, return. } - //see if it can be merged + // See if it can be merged. if (current_op.from_line == p_to_line && current_op.from_column == p_to_column) { - //basckace or similar + // Backspace or similar. current_op.text = text + current_op.text; current_op.from_line = p_from_line; current_op.from_column = p_from_column; - return; //update current op - } - if (current_op.from_line == p_from_line && current_op.from_column == p_from_column) { - - //current_op.text=text+current_op.text; - //current_op.from_line=p_from_line; - //current_op.from_column=p_from_column; - //return; //update current op + return; // Update current op. } op.prev_version = get_version(); @@ -3745,6 +4119,7 @@ void TextEdit::_insert_text_at_cursor(const String &p_text) { int new_column, new_line; _insert_text(cursor.line, cursor.column, p_text, &new_line, &new_column); + _update_scrollbars(); cursor_set_line(new_line); cursor_set_column(new_column); @@ -3756,6 +4131,15 @@ void TextEdit::_line_edited_from(int p_line) { for (int i = p_line; i < cache_size; i++) { color_region_cache.erase(i); } + + if (syntax_highlighting_cache.size() > 0) { + cache_size = syntax_highlighting_cache.back()->key(); + for (int i = p_line - 1; i <= cache_size; i++) { + if (syntax_highlighting_cache.has(i)) { + syntax_highlighting_cache.erase(i); + } + } + } } int TextEdit::get_char_count() { @@ -3765,11 +4149,11 @@ int TextEdit::get_char_count() { for (int i = 0; i < text.size(); i++) { if (i > 0) - totalsize++; // incliude \n + totalsize++; // Include \n. totalsize += text[i].length(); } - return totalsize; // omit last \n + return totalsize; // Omit last \n. } Size2 TextEdit::get_minimum_size() const { @@ -3777,19 +4161,45 @@ Size2 TextEdit::get_minimum_size() const { return cache.style_normal->get_minimum_size(); } +int TextEdit::_get_control_height() const { + int control_height = get_size().height; + control_height -= cache.style_normal->get_minimum_size().height; + if (h_scroll->is_visible_in_tree()) { + control_height -= h_scroll->get_size().height; + } + return control_height; +} + +void TextEdit::_generate_context_menu() { + // Reorganize context menu. + menu->clear(); + if (!readonly) + menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_X : 0); + menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_C : 0); + if (!readonly) + menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_V : 0); + menu->add_separator(); + if (is_selecting_enabled()) + menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_A : 0); + if (!readonly) { + menu->add_item(RTR("Clear"), MENU_CLEAR); + menu->add_separator(); + menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_Z : 0); + menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z : 0); + } +} + int TextEdit::get_visible_rows() const { + return _get_control_height() / get_row_height(); +} - int total = get_size().height; - total -= cache.style_normal->get_minimum_size().height; - if (h_scroll->is_visible_in_tree()) - total -= h_scroll->get_size().height; - total /= get_row_height(); - return total; +int TextEdit::_get_minimap_visible_rows() const { + return _get_control_height() / (minimap_char_size.y + minimap_line_spacing); } int TextEdit::get_total_visible_rows() const { - // returns the total amount of rows we need in the editor. + // Returns the total amount of rows we need in the editor. // This skips hidden lines and counts each wrapping of a line. if (!is_hiding_enabled() && !is_wrap_enabled()) return text.size(); @@ -3806,12 +4216,12 @@ int TextEdit::get_total_visible_rows() const { void TextEdit::_update_wrap_at() { - wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - wrap_right_offset; + wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width - wrap_right_offset; update_cursor_wrap_offset(); text.clear_wrap_cache(); for (int i = 0; i < text.size(); i++) { - // update all values that wrap + // Update all values that wrap. if (!line_wraps(i)) continue; Vector<String> rows = get_wrap_rows_text(i); @@ -3821,8 +4231,9 @@ void TextEdit::_update_wrap_at() { void TextEdit::adjust_viewport_to_cursor() { - // make sure cursor is visible on the screen + // Make sure cursor is visible on the screen. scrolling = false; + minimap_clicked = false; int cur_line = cursor.line; int cur_wrap = get_cursor_wrap_index(); @@ -3833,20 +4244,20 @@ void TextEdit::adjust_viewport_to_cursor() { int last_vis_wrap = get_last_visible_line_wrap_index(); if (cur_line < first_vis_line || (cur_line == first_vis_line && cur_wrap < first_vis_wrap)) { - // cursor is above screen + // Cursor is above screen. set_line_as_first_visible(cur_line, cur_wrap); } else if (cur_line > last_vis_line || (cur_line == last_vis_line && cur_wrap > last_vis_wrap)) { - // cursor is below screen + // Cursor is below screen. set_line_as_last_visible(cur_line, cur_wrap); } - int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width; + int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width; if (v_scroll->is_visible_in_tree()) visible_width -= v_scroll->get_combined_minimum_size().width; - visible_width -= 20; // give it a little more space + visible_width -= 20; // Give it a little more space. if (!is_wrap_enabled()) { - // adjust x offset + // Adjust x offset. int cursor_x = get_column_x_offset(cursor.column, text[cursor.line]); if (cursor_x > (cursor.x_ofs + visible_width)) @@ -3864,20 +4275,21 @@ void TextEdit::adjust_viewport_to_cursor() { void TextEdit::center_viewport_to_cursor() { - // move viewport so the cursor is in the center of the screen + // Move viewport so the cursor is in the center of the screen. scrolling = false; + minimap_clicked = false; if (is_line_hidden(cursor.line)) unfold_line(cursor.line); set_line_as_center_visible(cursor.line, get_cursor_wrap_index()); - int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width; + int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - cache.minimap_width; if (v_scroll->is_visible_in_tree()) visible_width -= v_scroll->get_combined_minimum_size().width; - visible_width -= 20; // give it a little more space + visible_width -= 20; // Give it a little more space. if (is_wrap_enabled()) { - // center x offset + // Center x offset. int cursor_x = get_column_x_offset_for_line(cursor.column, cursor.line); if (cursor_x > (cursor.x_ofs + visible_width)) @@ -3919,7 +4331,7 @@ int TextEdit::times_line_wraps(int line) const { int wrap_amount = text.get_line_wrap_amount(line); if (wrap_amount == -1) { - // update the value + // Update the value. Vector<String> rows = get_wrap_rows_text(line); wrap_amount = rows.size() - 1; text.set_line_wrap_amount(line, wrap_amount); @@ -3959,7 +4371,7 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const { int indent_ofs = (cur_wrap_index != 0 ? tab_offset_px : 0); if (indent_ofs + word_px + w > wrap_at) { - // not enough space to add this char; start next line + // Not enough space to add this char; start next line. wrap_substring += word_str; lines.push_back(wrap_substring); cur_wrap_index++; @@ -3973,7 +4385,7 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const { word_str += c; word_px += w; if (c == ' ') { - // end of a word; add this word to the substring + // End of a word; add this word to the substring. wrap_substring += word_str; px += word_px; word_str = ""; @@ -3981,9 +4393,9 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const { } if (indent_ofs + px + word_px > wrap_at) { - // this word will be moved to the next line + // This word will be moved to the next line. lines.push_back(wrap_substring); - // reset for next wrap + // Reset for next wrap. cur_wrap_index++; wrap_substring = ""; px = 0; @@ -3991,11 +4403,11 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const { } col++; } - // line ends before hit wrap_at; add this word to the substring + // Line ends before hit wrap_at; add this word to the substring. wrap_substring += word_str; lines.push_back(wrap_substring); - // update cache + // Update cache. text.set_line_wrap_amount(p_line, lines.size() - 1); return lines; @@ -4013,7 +4425,7 @@ int TextEdit::get_line_wrap_index_at_col(int p_line, int p_column) const { if (!line_wraps(p_line)) return 0; - // loop through wraps in the line text until we get to the column + // Loop through wraps in the line text until we get to the column. int wrap_index = 0; int col = 0; Vector<String> rows = get_wrap_rows_text(p_line); @@ -4078,7 +4490,7 @@ void TextEdit::cursor_set_line(int p_row, bool p_adjust_viewport, bool p_can_be_ cursor.line = p_row; int n_col = get_char_pos_for_line(cursor.last_fit_x, p_row, p_wrap_index); - if (is_wrap_enabled() && p_wrap_index < times_line_wraps(p_row)) { + if (n_col != 0 && is_wrap_enabled() && p_wrap_index < times_line_wraps(p_row)) { Vector<String> rows = get_wrap_rows_text(p_row); int row_end_col = 0; for (int i = 0; i < p_wrap_index + 1; i++) { @@ -4118,11 +4530,14 @@ bool TextEdit::cursor_get_blink_enabled() const { void TextEdit::cursor_set_blink_enabled(const bool p_enabled) { caret_blink_enabled = p_enabled; - if (p_enabled) { - caret_blink_timer->start(); - } else { - caret_blink_timer->stop(); + if (has_focus()) { + if (p_enabled) { + caret_blink_timer->start(); + } else { + caret_blink_timer->stop(); + } } + draw_caret = true; } @@ -4154,6 +4569,7 @@ bool TextEdit::is_right_click_moving_caret() const { void TextEdit::_v_scroll_input() { scrolling = false; + minimap_clicked = false; } void TextEdit::_scroll_moved(double p_to_val) { @@ -4165,11 +4581,11 @@ void TextEdit::_scroll_moved(double p_to_val) { cursor.x_ofs = h_scroll->get_value(); if (v_scroll->is_visible_in_tree()) { - // set line ofs and wrap ofs + // Set line ofs and wrap ofs. int v_scroll_i = floor(get_v_scroll()); int sc = 0; int n_line; - for (n_line = 0; n_line < text.size() - 1; n_line++) { + for (n_line = 0; n_line < text.size(); n_line++) { if (!is_line_hidden(n_line)) { sc++; sc += times_line_wraps(n_line); @@ -4320,12 +4736,12 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const { _get_mouse_pos(p_pos, row, col); int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); - // breakpoint icon + // Breakpoint icon. if (draw_breakpoint_gutter && p_pos.x > left_margin - 6 && p_pos.x <= left_margin + cache.breakpoint_gutter_width - 3) { return CURSOR_POINTING_HAND; } - // info icons + // Info icons. int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.info_gutter_width; if (draw_info_gutter && p_pos.x > left_margin + cache.breakpoint_gutter_width - 6 && p_pos.x <= gutter_left - 3) { if (text.has_info_icon(row)) { @@ -4334,7 +4750,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const { return CURSOR_ARROW; } - // fold icon + // Fold icon. if (draw_fold_gutter && p_pos.x > gutter_left + cache.line_number_w - 6 && p_pos.x <= gutter_left + cache.line_number_w + cache.fold_gutter_width - 3) { if (is_folded(row) || can_fold(row)) return CURSOR_POINTING_HAND; @@ -4344,9 +4760,14 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const { return CURSOR_ARROW; } else { + int xmargin_end = get_size().width - cache.style_normal->get_margin(MARGIN_RIGHT); + if (draw_minimap && p_pos.x > xmargin_end - minimap_width && p_pos.x <= xmargin_end) { + return CURSOR_ARROW; + } + int row, col; _get_mouse_pos(p_pos, row, col); - // eol fold icon + // EOL fold icon. if (is_folded(row)) { int line_width = text.get_line_width(row); line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs; @@ -4378,10 +4799,11 @@ void TextEdit::set_text(String p_text) { selection.active = false; } + cursor_set_line(0); + cursor_set_column(0); + update(); setting_text = false; - - //get_range()->set(0); }; String TextEdit::get_text() { @@ -4408,7 +4830,7 @@ String TextEdit::get_text_for_lookup_completion() { if (i == row) { longthing += text[i].substr(0, col); - longthing += String::chr(0xFFFF); //not unicode, represents the cursor + longthing += String::chr(0xFFFF); // Not unicode, represents the cursor. longthing += text[i].substr(col, text[i].size()); } else { @@ -4430,7 +4852,7 @@ String TextEdit::get_text_for_completion() { if (i == cursor.line) { longthing += text[i].substr(0, cursor.column); - longthing += String::chr(0xFFFF); //not unicode, represents the cursor + longthing += String::chr(0xFFFF); // Not unicode, represents the cursor. longthing += text[i].substr(cursor.column, text[i].size()); } else { @@ -4478,21 +4900,32 @@ void TextEdit::set_readonly(bool p_readonly) { return; readonly = p_readonly; + _generate_context_menu(); // Reorganize context menu. menu->clear(); - if (!readonly) + + if (!readonly) { + menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z); + menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z); + } + + if (!readonly) { + menu->add_separator(); menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X); + } + menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C); - if (!readonly) + + if (!readonly) { menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V); + } + menu->add_separator(); menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A); + if (!readonly) { menu->add_item(RTR("Clear"), MENU_CLEAR); - menu->add_separator(); - menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z); - menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z); } update(); @@ -4525,10 +4958,12 @@ int TextEdit::get_max_chars() const { void TextEdit::_reset_caret_blink_timer() { if (caret_blink_enabled) { - caret_blink_timer->stop(); - caret_blink_timer->start(); draw_caret = true; - update(); + if (has_focus()) { + caret_blink_timer->stop(); + caret_blink_timer->start(); + update(); + } } } @@ -4554,7 +4989,8 @@ void TextEdit::_update_caches() { cache.line_number_color = get_color("line_number_color"); cache.safe_line_number_color = get_color("safe_line_number_color"); cache.font_color = get_color("font_color"); - cache.font_selected_color = get_color("font_selected_color"); + cache.font_color_selected = get_color("font_color_selected"); + cache.font_color_readonly = get_color("font_color_readonly"); cache.keyword_color = get_color("keyword_color"); cache.function_color = get_color("function_color"); cache.member_variable_color = get_color("member_variable_color"); @@ -4602,17 +5038,18 @@ void TextEdit::_set_syntax_highlighting(SyntaxHighlighter *p_syntax_highlighter) syntax_highlighter->set_text_editor(this); syntax_highlighter->_update_cache(); } + syntax_highlighting_cache.clear(); update(); } int TextEdit::_is_line_in_region(int p_line) { - // do we have in cache? + // Do we have in cache? if (color_region_cache.has(p_line)) { return color_region_cache[p_line]; } - // if not find the closest line we have + // If not find the closest line we have. int previous_line = p_line - 1; for (; previous_line > -1; previous_line--) { if (color_region_cache.has(p_line)) { @@ -4620,7 +5057,7 @@ int TextEdit::_is_line_in_region(int p_line) { } } - // calculate up to line we need and update the cache along the way. + // Calculate up to line we need and update the cache along the way. int in_region = color_region_cache[previous_line]; if (previous_line == -1) { in_region = -1; @@ -4666,14 +5103,18 @@ Map<int, TextEdit::Text::ColorRegionInfo> TextEdit::_get_line_color_region_info( void TextEdit::clear_colors() { keywords.clear(); + member_keywords.clear(); color_regions.clear(); color_region_cache.clear(); + syntax_highlighting_cache.clear(); text.clear_width_cache(); + update(); } void TextEdit::add_keyword_color(const String &p_keyword, const Color &p_color) { keywords[p_keyword] = p_color; + syntax_highlighting_cache.clear(); update(); } @@ -4682,18 +5123,22 @@ bool TextEdit::has_keyword_color(String p_keyword) const { } Color TextEdit::get_keyword_color(String p_keyword) const { + + ERR_FAIL_COND_V(!keywords.has(p_keyword), Color()); return keywords[p_keyword]; } void TextEdit::add_color_region(const String &p_begin_key, const String &p_end_key, const Color &p_color, bool p_line_only) { color_regions.push_back(ColorRegion(p_begin_key, p_end_key, p_color, p_line_only)); + syntax_highlighting_cache.clear(); text.clear_width_cache(); update(); } void TextEdit::add_member_keyword(const String &p_keyword, const Color &p_color) { member_keywords[p_keyword] = p_color; + syntax_highlighting_cache.clear(); update(); } @@ -4707,6 +5152,7 @@ Color TextEdit::get_member_color(String p_member) const { void TextEdit::clear_member_keywords() { member_keywords.clear(); + syntax_highlighting_cache.clear(); update(); } @@ -4746,7 +5192,7 @@ void TextEdit::cut() { OS::get_singleton()->set_clipboard(clipboard); _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column); - cursor_set_line(selection.from_line); // set afterwards else it causes the view to be offset + cursor_set_line(selection.from_line); // Set afterwards else it causes the view to be offset. cursor_set_column(selection.from_column); selection.active = false; @@ -4800,6 +5246,8 @@ void TextEdit::paste() { } void TextEdit::select_all() { + if (!selecting_enabled) + return; if (text.size() == 1 && text[0].length() == 0) return; @@ -4824,15 +5272,21 @@ void TextEdit::deselect() { } void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_to_column) { + if (!selecting_enabled) + return; - if (p_from_line >= text.size()) + if (p_from_line < 0) + p_from_line = 0; + else if (p_from_line >= text.size()) p_from_line = text.size() - 1; if (p_from_column >= text[p_from_line].length()) p_from_column = text[p_from_line].length(); if (p_from_column < 0) p_from_column = 0; - if (p_to_line >= text.size()) + if (p_to_line < 0) + p_to_line = 0; + else if (p_to_line >= text.size()) p_to_line = text.size() - 1; if (p_to_column >= text[p_to_line].length()) p_to_column = text[p_to_line].length(); @@ -4971,7 +5425,7 @@ int TextEdit::_get_column_pos_of_word(const String &p_key, const String &p_searc col = p_search.findn(p_key, p_from_column); } - // whole words only + // Whole words only. if (col != -1 && p_search_flags & SEARCH_WHOLE_WORDS) { p_from_column = col; @@ -4991,11 +5445,11 @@ int TextEdit::_get_column_pos_of_word(const String &p_key, const String &p_searc PoolVector<int> TextEdit::_search_bind(const String &p_key, uint32_t p_search_flags, int p_from_line, int p_from_column) const { int col, line; - if (search(p_key, p_search_flags, p_from_line, p_from_column, col, line)) { + if (search(p_key, p_search_flags, p_from_line, p_from_column, line, col)) { PoolVector<int> result; result.resize(2); - result.set(0, line); - result.set(1, col); + result.set(SEARCH_RESULT_COLUMN, col); + result.set(SEARCH_RESULT_LINE, line); return result; } else { @@ -5011,14 +5465,12 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l ERR_FAIL_INDEX_V(p_from_line, text.size(), false); ERR_FAIL_INDEX_V(p_from_column, text[p_from_line].length() + 1, false); - //search through the whole document, but start by current line + // Search through the whole document, but start by current line. int line = p_from_line; int pos = -1; for (int i = 0; i < text.size() + 1; i++) { - //backwards is broken... - //int idx=(p_search_flags&SEARCH_BACKWARDS)?(text.size()-i):i; //do backwards seearch if (line < 0) { line = text.size() - 1; @@ -5032,7 +5484,7 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l if (line == p_from_line) { if (i == text.size()) { - //wrapped + // Wrapped. if (p_search_flags & SEARCH_BACKWARDS) { from_column = text_line.length(); @@ -5066,6 +5518,9 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l break; } pos_from = last_pos - p_key.length(); + if (pos_from < 0) { + break; + } } } else { while ((last_pos = (p_search_flags & SEARCH_MATCH_CASE) ? text_line.find(p_key, pos_from) : text_line.findn(p_key, pos_from)) != -1) { @@ -5080,7 +5535,7 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l bool is_match = true; if (pos != -1 && (p_search_flags & SEARCH_WHOLE_WORDS)) { - //validate for whole words + // Validate for whole words. if (pos > 0 && _is_text_char(text_line[pos - 1])) is_match = false; else if (pos + p_key.length() < text_line.length() && _is_text_char(text_line[pos + p_key.length()])) @@ -5238,9 +5693,7 @@ void TextEdit::set_line_info_icon(int p_line, Ref<Texture> p_icon, String p_info } void TextEdit::clear_info_icons() { - for (int i = 0; i < text.size(); i++) { - text.set_info_icon(i, NULL, ""); - } + text.clear_info_icons(); update(); } @@ -5278,7 +5731,7 @@ void TextEdit::unhide_all_lines() { int TextEdit::num_lines_from(int p_line_from, int visible_amount) const { - // returns the number of lines (hidden and unhidden) from p_line_from to (p_line_from + visible_amount of unhidden lines) + // Returns the number of lines (hidden and unhidden) from p_line_from to (p_line_from + visible_amount of unhidden lines). ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(visible_amount)); if (!is_hiding_enabled()) @@ -5311,8 +5764,8 @@ int TextEdit::num_lines_from(int p_line_from, int visible_amount) const { int TextEdit::num_lines_from_rows(int p_line_from, int p_wrap_index_from, int visible_amount, int &wrap_index) const { - // returns the number of lines (hidden and unhidden) from (p_line_from + p_wrap_index_from) row to (p_line_from + visible_amount of unhidden and wrapped rows) - // wrap index is set to the wrap index of the last line + // Returns the number of lines (hidden and unhidden) from (p_line_from + p_wrap_index_from) row to (p_line_from + visible_amount of unhidden and wrapped rows). + // Wrap index is set to the wrap index of the last line. wrap_index = 0; ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(visible_amount)); @@ -5358,7 +5811,7 @@ int TextEdit::num_lines_from_rows(int p_line_from, int p_wrap_index_from, int vi int TextEdit::get_last_unhidden_line() const { - // returns the last line in the text that is not hidden + // Returns the last line in the text that is not hidden. if (!is_hiding_enabled()) return text.size() - 1; @@ -5375,7 +5828,7 @@ int TextEdit::get_indent_level(int p_line) const { ERR_FAIL_INDEX_V(p_line, text.size(), 0); - // counts number of tabs and spaces before line starts + // Counts number of tabs and spaces before line starts. int tab_count = 0; int whitespace_count = 0; int line_length = text[p_line].size(); @@ -5393,7 +5846,7 @@ int TextEdit::get_indent_level(int p_line) const { bool TextEdit::is_line_comment(int p_line) const { - // checks to see if this line is the start of a comment + // Checks to see if this line is the start of a comment. ERR_FAIL_INDEX_V(p_line, text.size(), false); const Map<int, Text::ColorRegionInfo> &cri_map = text.get_color_region_info(p_line); @@ -5402,11 +5855,7 @@ bool TextEdit::is_line_comment(int p_line) const { for (int i = 0; i < line_length - 1; i++) { if (_is_symbol(text[p_line][i]) && cri_map.has(i)) { const Text::ColorRegionInfo &cri = cri_map[i]; - if (color_regions[cri.region].begin_key == "#" || color_regions[cri.region].begin_key == "//") { - return true; - } else { - return false; - } + return color_regions[cri.region].begin_key == "#" || color_regions[cri.region].begin_key == "//"; } else if (_is_whitespace(text[p_line][i])) { continue; } else { @@ -5455,9 +5904,7 @@ bool TextEdit::is_folded(int p_line) const { ERR_FAIL_INDEX_V(p_line, text.size(), false); if (p_line + 1 >= text.size()) return false; - if (!is_line_hidden(p_line) && is_line_hidden(p_line + 1)) - return true; - return false; + return !is_line_hidden(p_line) && is_line_hidden(p_line + 1); } Vector<int> TextEdit::get_folded_lines() const { @@ -5479,7 +5926,7 @@ void TextEdit::fold_line(int p_line) { if (!can_fold(p_line)) return; - // hide lines below this one + // Hide lines below this one. int start_indent = get_indent_level(p_line); int last_line = start_indent; for (int i = p_line + 1; i < text.size(); i++) { @@ -5497,7 +5944,7 @@ void TextEdit::fold_line(int p_line) { set_line_as_hidden(i, true); } - // fix selection + // Fix selection. if (is_selection_active()) { if (is_line_hidden(selection.from_line) && is_line_hidden(selection.to_line)) { deselect(); @@ -5508,7 +5955,7 @@ void TextEdit::fold_line(int p_line) { } } - // reset cursor + // Reset cursor. if (is_line_hidden(cursor.line)) { cursor_set_line(p_line, false, false); cursor_set_column(get_line(p_line).length(), false); @@ -5523,7 +5970,7 @@ void TextEdit::unfold_line(int p_line) { if (!is_folded(p_line) && !is_line_hidden(p_line)) return; - int fold_start = p_line; + int fold_start; for (fold_start = p_line; fold_start > 0; fold_start--) { if (is_folded(fold_start)) break; @@ -5569,8 +6016,8 @@ void TextEdit::_do_text_op(const TextOperation &p_op, bool p_reverse) { int check_line; int check_column; _base_insert_text(p_op.from_line, p_op.from_column, p_op.text, check_line, check_column); - ERR_FAIL_COND(check_line != p_op.to_line); // BUG - ERR_FAIL_COND(check_column != p_op.to_column); // BUG + ERR_FAIL_COND(check_line != p_op.to_line); // BUG. + ERR_FAIL_COND(check_column != p_op.to_column); // BUG. } else { _base_remove_text(p_op.from_line, p_op.from_column, p_op.to_line, p_op.to_column); @@ -5580,7 +6027,7 @@ void TextEdit::_do_text_op(const TextOperation &p_op, bool p_reverse) { void TextEdit::_clear_redo() { if (undo_stack_pos == NULL) - return; //nothing to clear + return; // Nothing to clear. _push_current_op(); @@ -5598,12 +6045,12 @@ void TextEdit::undo() { if (undo_stack_pos == NULL) { if (!undo_stack.size()) - return; //nothing to undo + return; // Nothing to undo. undo_stack_pos = undo_stack.back(); } else if (undo_stack_pos == undo_stack.front()) - return; // at the bottom of the undo stack + return; // At the bottom of the undo stack. else undo_stack_pos = undo_stack_pos->prev(); @@ -5611,7 +6058,7 @@ void TextEdit::undo() { TextOperation op = undo_stack_pos->get(); _do_text_op(op, true); - if (op.from_line != op.to_line || op.to_column != op.from_column + 1) + if (op.type != TextOperation::TYPE_INSERT && (op.from_line != op.to_line || op.to_column != op.from_column + 1)) select(op.from_line, op.from_column, op.to_line, op.to_column); current_op.version = op.prev_version; @@ -5628,6 +6075,7 @@ void TextEdit::undo() { } } + _update_scrollbars(); if (undo_stack_pos->get().type == TextOperation::TYPE_REMOVE) { cursor_set_line(undo_stack_pos->get().to_line); cursor_set_column(undo_stack_pos->get().to_column); @@ -5644,7 +6092,7 @@ void TextEdit::redo() { _push_current_op(); if (undo_stack_pos == NULL) - return; //nothing to do. + return; // Nothing to do. deselect(); @@ -5663,6 +6111,8 @@ void TextEdit::redo() { break; } } + + _update_scrollbars(); cursor_set_line(undo_stack_pos->get().to_line); cursor_set_column(undo_stack_pos->get().to_column); undo_stack_pos = undo_stack_pos->next(); @@ -5698,7 +6148,7 @@ void TextEdit::end_complex_operation() { void TextEdit::_push_current_op() { if (current_op.type == TextOperation::TYPE_NONE) - return; // do nothing + return; // Nothing to do. if (next_operation_is_complex) { current_op.chain_forward = true; @@ -5720,7 +6170,7 @@ bool TextEdit::is_indent_using_spaces() const { } void TextEdit::set_indent_size(const int p_size) { - ERR_FAIL_COND(p_size <= 0); + ERR_FAIL_COND_MSG(p_size <= 0, "Indend size must be greater than 0."); indent_size = p_size; text.set_indent_size(p_size); @@ -5798,7 +6248,7 @@ double TextEdit::get_scroll_pos_for_line(int p_line, int p_wrap_index) const { if (!is_wrap_enabled() && !is_hiding_enabled()) return p_line; - // count the number of visible lines up to this line + // Count the number of visible lines up to this line. double new_line_scroll_pos = 0; int to = CLAMP(p_line, 0, text.size() - 1); for (int i = 0; i < to; i++) { @@ -5858,10 +6308,7 @@ int TextEdit::get_last_visible_line_wrap_index() const { double TextEdit::get_visible_rows_offset() const { - double total = get_size().height; - total -= cache.style_normal->get_minimum_size().height; - if (h_scroll->is_visible_in_tree()) - total -= h_scroll->get_size().height; + double total = _get_control_height(); total /= (double)get_row_height(); total = total - floor(total); total = -CLAMP(total, 0.001, 1) + 1; @@ -5935,15 +6382,16 @@ void TextEdit::_confirm_completion() { _remove_text(cursor.line, cursor.column - completion_base.length(), cursor.line, cursor.column); cursor_set_column(cursor.column - completion_base.length(), false); - insert_text_at_cursor(completion_current); + insert_text_at_cursor(completion_current.insert_text); // When inserted into the middle of an existing string/method, don't add an unnecessary quote/bracket. String line = text[cursor.line]; CharType next_char = line[cursor.column]; - CharType last_completion_char = completion_current[completion_current.length() - 1]; + CharType last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1]; + CharType last_completion_char_display = completion_current.display[completion_current.display.length() - 1]; - if ((last_completion_char == '"' || last_completion_char == '\'') && last_completion_char == next_char) { - _base_remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1); + if ((last_completion_char == '"' || last_completion_char == '\'') && (last_completion_char == next_char || last_completion_char_display == next_char)) { + _remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1); } if (last_completion_char == '(') { @@ -5999,7 +6447,7 @@ void TextEdit::_update_completion_candidates() { String s; - //look for keywords first + // Look for keywords first. bool inquote = false; int first_quote = -1; @@ -6024,7 +6472,7 @@ void TextEdit::_update_completion_candidates() { bool cancel = false; if (!inquote && first_quote == cofs - 1) { - //no completion here + // No completion here. cancel = true; } else if (inquote && first_quote != -1) { @@ -6062,11 +6510,12 @@ void TextEdit::_update_completion_candidates() { bool prev_is_prefix = false; if (cofs > 0 && completion_prefixes.has(String::chr(l[cofs - 1]))) prev_is_prefix = true; - if (cofs > 1 && l[cofs - 1] == ' ' && completion_prefixes.has(String::chr(l[cofs - 2]))) //check with one space before prefix, to allow indent + // Check with one space before prefix, to allow indent. + if (cofs > 1 && l[cofs - 1] == ' ' && completion_prefixes.has(String::chr(l[cofs - 2]))) prev_is_prefix = true; if (cancel || (!pre_keyword && s == "" && (cofs == 0 || !prev_is_prefix))) { - //none to complete, cancel + // None to complete, cancel. _cancel_completion(); return; } @@ -6076,56 +6525,59 @@ void TextEdit::_update_completion_candidates() { completion_base = s; Vector<float> sim_cache; bool single_quote = s.begins_with("'"); - Vector<String> completion_options_casei; + Vector<ScriptCodeCompletionOption> completion_options_casei; + + for (List<ScriptCodeCompletionOption>::Element *E = completion_sources.front(); E; E = E->next()) { + ScriptCodeCompletionOption &option = E->get(); - for (int i = 0; i < completion_strings.size(); i++) { - if (single_quote && completion_strings[i].is_quoted()) { - completion_strings.write[i] = completion_strings[i].unquote().quote("'"); + if (single_quote && option.display.is_quoted()) { + option.display = option.display.unquote().quote("'"); } - if (inquote && restore_quotes == 1 && !completion_strings[i].is_quoted()) { + if (inquote && restore_quotes == 1 && !option.display.is_quoted()) { String quote = single_quote ? "'" : "\""; - completion_strings.write[i] = completion_strings[i].quote(quote); + option.display = option.display.quote(quote); + option.insert_text = option.insert_text.quote(quote); } - if (completion_strings[i].begins_with(s)) { - completion_options.push_back(completion_strings[i]); - } else if (completion_strings[i].to_lower().begins_with(s.to_lower())) { - completion_options_casei.push_back(completion_strings[i]); + if (option.display.begins_with(s)) { + completion_options.push_back(option); + } else if (option.display.to_lower().begins_with(s.to_lower())) { + completion_options_casei.push_back(option); } } completion_options.append_array(completion_options_casei); if (completion_options.size() == 0) { - for (int i = 0; i < completion_strings.size(); i++) { - if (s.is_subsequence_of(completion_strings[i])) { - completion_options.push_back(completion_strings[i]); + for (int i = 0; i < completion_sources.size(); i++) { + if (s.is_subsequence_of(completion_sources[i].display)) { + completion_options.push_back(completion_sources[i]); } } } if (completion_options.size() == 0) { - for (int i = 0; i < completion_strings.size(); i++) { - if (s.is_subsequence_ofi(completion_strings[i])) { - completion_options.push_back(completion_strings[i]); + for (int i = 0; i < completion_sources.size(); i++) { + if (s.is_subsequence_ofi(completion_sources[i].display)) { + completion_options.push_back(completion_sources[i]); } } } if (completion_options.size() == 0) { - //no options to complete, cancel + // No options to complete, cancel. _cancel_completion(); return; } - if (completion_options.size() == 1 && s == completion_options[0]) { - // A perfect match, stop completion + if (completion_options.size() == 1 && s == completion_options[0].display) { + // A perfect match, stop completion. _cancel_completion(); return; } - // The top of the list is the best match + // The top of the list is the best match. completion_current = completion_options[0]; completion_enabled = true; } @@ -6144,10 +6596,30 @@ void TextEdit::query_code_comple() { c--; } - if (ofs > 0 && (inquote || _is_completable(l[ofs - 1]) || completion_prefixes.has(String::chr(l[ofs - 1])))) - emit_signal("request_completion"); - else if (ofs > 1 && l[ofs - 1] == ' ' && completion_prefixes.has(String::chr(l[ofs - 2]))) //make it work with a space too, it's good enough - emit_signal("request_completion"); + bool ignored = completion_active && !completion_options.empty(); + if (ignored) { + ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_PLAIN_TEXT; + const ScriptCodeCompletionOption *previous_option = NULL; + for (int i = 0; i < completion_options.size(); i++) { + const ScriptCodeCompletionOption ¤t_option = completion_options[i]; + if (!previous_option) { + previous_option = ¤t_option; + kind = current_option.kind; + } + if (previous_option->kind != current_option.kind) { + ignored = false; + break; + } + } + ignored = ignored && (kind == ScriptCodeCompletionOption::KIND_FILE_PATH || kind == ScriptCodeCompletionOption::KIND_NODE_PATH || kind == ScriptCodeCompletionOption::KIND_SIGNAL); + } + + if (!ignored) { + if (ofs > 0 && (inquote || _is_completable(l[ofs - 1]) || completion_prefixes.has(String::chr(l[ofs - 1])))) + emit_signal("request_completion"); + else if (ofs > 1 && l[ofs - 1] == ' ' && completion_prefixes.has(String::chr(l[ofs - 2]))) // Make it work with a space too, it's good enough. + emit_signal("request_completion"); + } } void TextEdit::set_code_hint(const String &p_hint) { @@ -6157,12 +6629,12 @@ void TextEdit::set_code_hint(const String &p_hint) { update(); } -void TextEdit::code_complete(const Vector<String> &p_strings, bool p_forced) { +void TextEdit::code_complete(const List<ScriptCodeCompletionOption> &p_strings, bool p_forced) { - completion_strings = p_strings; + completion_sources = p_strings; completion_active = true; completion_forced = p_forced; - completion_current = ""; + completion_current = ScriptCodeCompletionOption(); completion_index = 0; _update_completion_candidates(); } @@ -6248,9 +6720,21 @@ void TextEdit::set_line(int line, String new_text) { } void TextEdit::insert_at(const String &p_text, int at) { - cursor_set_column(0); - cursor_set_line(at, false, true); _insert_text(at, 0, p_text + "\n"); + if (cursor.line >= at) { + // offset cursor when located after inserted line + ++cursor.line; + } + if (is_selection_active()) { + if (selection.from_line >= at) { + // offset selection when located after inserted line + ++selection.from_line; + ++selection.to_line; + } else if (selection.to_line >= at) { + // extend selection that includes inserted line + ++selection.to_line; + } + } } void TextEdit::set_show_line_numbers(bool p_show) { @@ -6342,14 +6826,32 @@ int TextEdit::get_info_gutter_width() const { return info_gutter_width; } -void TextEdit::set_hiding_enabled(int p_enabled) { +void TextEdit::set_draw_minimap(bool p_draw) { + draw_minimap = p_draw; + update(); +} + +bool TextEdit::is_drawing_minimap() const { + return draw_minimap; +} + +void TextEdit::set_minimap_width(int p_minimap_width) { + minimap_width = p_minimap_width; + update(); +} + +int TextEdit::get_minimap_width() const { + return minimap_width; +} + +void TextEdit::set_hiding_enabled(bool p_enabled) { if (!p_enabled) unhide_all_lines(); hiding_enabled = p_enabled; update(); } -int TextEdit::is_hiding_enabled() const { +bool TextEdit::is_hiding_enabled() const { return hiding_enabled; } @@ -6418,6 +6920,29 @@ bool TextEdit::is_context_menu_enabled() { return context_menu_enabled; } +void TextEdit::set_shortcut_keys_enabled(bool p_enabled) { + shortcut_keys_enabled = p_enabled; + + _generate_context_menu(); +} + +void TextEdit::set_selecting_enabled(bool p_enabled) { + selecting_enabled = p_enabled; + + if (!selecting_enabled) + deselect(); + + _generate_context_menu(); +} + +bool TextEdit::is_selecting_enabled() const { + return selecting_enabled; +} + +bool TextEdit::is_shortcut_keys_enabled() const { + return shortcut_keys_enabled; +} + PopupMenu *TextEdit::get_menu() const { return menu; } @@ -6438,6 +6963,9 @@ void TextEdit::_bind_methods() { BIND_ENUM_CONSTANT(SEARCH_WHOLE_WORDS); BIND_ENUM_CONSTANT(SEARCH_BACKWARDS); + BIND_ENUM_CONSTANT(SEARCH_RESULT_COLUMN); + BIND_ENUM_CONSTANT(SEARCH_RESULT_LINE); + /* ClassDB::bind_method(D_METHOD("delete_char"),&TextEdit::delete_char); ClassDB::bind_method(D_METHOD("delete_line"),&TextEdit::delete_line); @@ -6450,6 +6978,7 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_text"), &TextEdit::get_text); ClassDB::bind_method(D_METHOD("get_line", "line"), &TextEdit::get_line); + ClassDB::bind_method(D_METHOD("center_viewport_to_cursor"), &TextEdit::center_viewport_to_cursor); ClassDB::bind_method(D_METHOD("cursor_set_column", "column", "adjust_viewport"), &TextEdit::cursor_set_column, DEFVAL(true)); ClassDB::bind_method(D_METHOD("cursor_set_line", "line", "adjust_viewport", "can_be_hidden", "wrap_index"), &TextEdit::cursor_set_line, DEFVAL(true), DEFVAL(true), DEFVAL(0)); @@ -6470,10 +6999,12 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_wrap_enabled", "enable"), &TextEdit::set_wrap_enabled); ClassDB::bind_method(D_METHOD("is_wrap_enabled"), &TextEdit::is_wrap_enabled); - // ClassDB::bind_method(D_METHOD("set_max_chars", "amount"), &TextEdit::set_max_chars); - // ClassDB::bind_method(D_METHOD("get_max_char"), &TextEdit::get_max_chars); ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &TextEdit::set_context_menu_enabled); ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &TextEdit::is_context_menu_enabled); + ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &TextEdit::set_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &TextEdit::is_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &TextEdit::set_selecting_enabled); + ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &TextEdit::is_selecting_enabled); ClassDB::bind_method(D_METHOD("cut"), &TextEdit::cut); ClassDB::bind_method(D_METHOD("copy"), &TextEdit::copy); @@ -6547,6 +7078,11 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_breakpoints"), &TextEdit::get_breakpoints_array); ClassDB::bind_method(D_METHOD("remove_breakpoints"), &TextEdit::remove_breakpoints); + ClassDB::bind_method(D_METHOD("draw_minimap", "draw"), &TextEdit::set_draw_minimap); + ClassDB::bind_method(D_METHOD("is_drawing_minimap"), &TextEdit::is_drawing_minimap); + ClassDB::bind_method(D_METHOD("set_minimap_width", "width"), &TextEdit::set_minimap_width); + ClassDB::bind_method(D_METHOD("get_minimap_width"), &TextEdit::get_minimap_width); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "readonly"), "set_readonly", "is_readonly"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_current_line"), "set_highlight_current_line", "is_highlight_current_line_enabled"); @@ -6559,11 +7095,16 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hiding_enabled"), "set_hiding_enabled", "is_hiding_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "wrap_enabled"), "set_wrap_enabled", "is_wrap_enabled"); - // ADD_PROPERTY(PropertyInfo(Variant::BOOL, "max_chars"), "set_max_chars", "get_max_chars"); + + ADD_GROUP("Minimap", "minimap_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_draw"), "draw_minimap", "is_drawing_minimap"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "minimap_width"), "set_minimap_width", "get_minimap_width"); ADD_GROUP("Caret", "caret_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_block_mode"), "cursor_set_block_mode", "cursor_is_block_mode"); @@ -6588,7 +7129,7 @@ void TextEdit::_bind_methods() { BIND_ENUM_CONSTANT(MENU_MAX); GLOBAL_DEF("gui/timers/text_edit_idle_detect_sec", 3); - ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/text_edit_idle_detect_sec", PropertyInfo(Variant::REAL, "gui/timers/text_edit_idle_detect_sec", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater")); // No negative numbers + ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/text_edit_idle_detect_sec", PropertyInfo(Variant::REAL, "gui/timers/text_edit_idle_detect_sec", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater")); // No negative numbers. } TextEdit::TextEdit() { @@ -6619,8 +7160,6 @@ TextEdit::TextEdit() { indent_size = 4; text.set_indent_size(indent_size); text.clear(); - //text.insert(1,"Mongolia..."); - //text.insert(2,"PAIS GENEROSO!!"); text.set_color_regions(&color_regions); h_scroll = memnew(HScrollBar); @@ -6703,13 +7242,25 @@ TextEdit::TextEdit() { select_identifiers_enabled = false; smooth_scroll_enabled = false; scrolling = false; + minimap_clicked = false; + dragging_minimap = false; + can_drag_minimap = false; + minimap_scroll_ratio = 0; + minimap_scroll_click_pos = 0; + dragging_selection = false; target_v_scroll = 0; v_scroll_speed = 80; + draw_minimap = false; + minimap_width = 80; + minimap_char_size = Point2(1, 2); + minimap_line_spacing = 1; + selecting_enabled = true; context_menu_enabled = true; + shortcut_keys_enabled = true; menu = memnew(PopupMenu); add_child(menu); - readonly = true; // initialise to opposite first, so we get past the early-out in set_readonly + readonly = true; // Initialise to opposite first, so we get past the early-out in set_readonly. set_readonly(false); menu->connect("id_pressed", this, "menu_option"); first_draw = true; @@ -6723,8 +7274,14 @@ TextEdit::~TextEdit() { /////////////////////////////////////////////////////////////////////////////// Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int p_line) { + if (syntax_highlighting_cache.has(p_line)) { + return syntax_highlighting_cache[p_line]; + } + if (syntax_highlighter != NULL) { - return syntax_highlighter->_get_line_syntax_highlighting(p_line); + Map<int, HighlighterInfo> color_map = syntax_highlighter->_get_line_syntax_highlighting(p_line); + syntax_highlighting_cache[p_line] = color_map; + return color_map; } Map<int, HighlighterInfo> color_map; @@ -6770,14 +7327,14 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int bool is_symbol = _is_symbol(str[j]); bool is_number = _is_number(str[j]); - // allow ABCDEF in hex notation + // Allow ABCDEF in hex notation. if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { is_number = true; } else { is_hex_notation = false; } - // check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation + // Check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation. if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e') && !in_word && prev_is_number && !is_number) { is_number = true; is_symbol = false; @@ -6807,7 +7364,7 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int if (!cri.end) { in_region = cri.region; } - } else if (in_region == cri.region && !color_regions[cri.region].line_only) { //ignore otherwise + } else if (in_region == cri.region && !color_regions[cri.region].line_only) { // Ignore otherwise. if (cri.end || color_regions[cri.region].eq) { deregion = color_regions[cri.region].eq ? color_regions[cri.region].begin_key.length() : color_regions[cri.region].end_key.length(); } @@ -6835,7 +7392,7 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int if (col) { for (int k = j - 1; k >= 0; k--) { if (str[k] == '.') { - col = NULL; //member indexing not allowed + col = NULL; // Member indexing not allowed. break; } else if (str[k] > 32) { break; @@ -6857,7 +7414,7 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int k++; } - // check for space between name and bracket + // Check for space between name and bracket. while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) { k++; } @@ -6906,6 +7463,7 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int } } + syntax_highlighting_cache[p_line] = color_map; return color_map; } diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 68e590f1e6..594366de7d 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -40,7 +40,7 @@ class SyntaxHighlighter; class TextEdit : public Control { - GDCLASS(TextEdit, Control) + GDCLASS(TextEdit, Control); public: struct HighlighterInfo { @@ -78,6 +78,7 @@ public: bool bookmark : 1; bool hidden : 1; bool safe : 1; + bool has_info : 1; int wrap_amount_cache : 24; Map<int, ColorRegionInfo> region_info; Ref<Texture> info_icon; @@ -115,10 +116,15 @@ public: void set_safe(int p_line, bool p_safe) { text.write[p_line].safe = p_safe; } bool is_safe(int p_line) const { return text[p_line].safe; } void set_info_icon(int p_line, Ref<Texture> p_icon, String p_info) { + if (p_icon.is_null()) { + text.write[p_line].has_info = false; + return; + } text.write[p_line].info_icon = p_icon; text.write[p_line].info = p_info; + text.write[p_line].has_info = true; } - bool has_info_icon(int p_line) const { return text[p_line].info_icon.is_valid(); } + bool has_info_icon(int p_line) const { return text[p_line].has_info; } const Ref<Texture> &get_info_icon(int p_line) const { return text[p_line].info_icon; } const String &get_info(int p_line) const { return text[p_line].info; } void insert(int p_at, const String &p_text); @@ -127,6 +133,7 @@ public: void clear(); void clear_width_cache(); void clear_wrap_cache(); + void clear_info_icons(); _FORCE_INLINE_ const String &operator[](int p_line) const { return text[p_line].data; } Text() { indent_size = 4; } }; @@ -184,7 +191,8 @@ private: Color line_number_color; Color safe_line_number_color; Color font_color; - Color font_selected_color; + Color font_color_selected; + Color font_color_readonly; Color keyword_color; Color number_color; Color function_color; @@ -210,9 +218,11 @@ private: int breakpoint_gutter_width; int fold_gutter_width; int info_gutter_width; + int minimap_width; } cache; Map<int, int> color_region_cache; + Map<int, Map<int, HighlighterInfo> > syntax_highlighting_cache; struct TextOperation { @@ -254,11 +264,11 @@ private: Set<String> completion_prefixes; bool completion_enabled; - Vector<String> completion_strings; - Vector<String> completion_options; + List<ScriptCodeCompletionOption> completion_sources; + Vector<ScriptCodeCompletionOption> completion_options; bool completion_active; bool completion_forced; - String completion_current; + ScriptCodeCompletionOption completion_current; String completion_base; int completion_index; Rect2i completion_rect; @@ -312,6 +322,10 @@ private: bool hiding_enabled; bool draw_info_gutter; int info_gutter_width; + bool draw_minimap; + int minimap_width; + Point2 minimap_char_size; + int minimap_line_spacing; bool highlight_all_occurrences; bool scroll_past_end_of_file_enabled; @@ -325,6 +339,12 @@ private: bool smooth_scroll_enabled; bool scrolling; + bool dragging_selection; + bool dragging_minimap; + bool can_drag_minimap; + bool minimap_clicked; + double minimap_scroll_ratio; + double minimap_scroll_click_pos; float target_v_scroll; float v_scroll_speed; @@ -352,13 +372,20 @@ private: int search_result_line; int search_result_col; + bool selecting_enabled; + bool context_menu_enabled; + bool shortcut_keys_enabled; int executing_line; + void _generate_context_menu(); + int get_visible_rows() const; int get_total_visible_rows() const; + int _get_minimap_visible_rows() const; + void update_cursor_wrap_offset(); void _update_wrap_at(); bool line_wraps(int line) const; @@ -394,7 +421,8 @@ private: void _update_selection_mode_word(); void _update_selection_mode_line(); - void _uncomment_line(int p_line); + void _update_minimap_click(); + void _update_minimap_drag(); void _scroll_up(real_t p_delta); void _scroll_down(real_t p_delta); @@ -406,6 +434,7 @@ private: //void mouse_motion(const Point& p_pos, const Point& p_rel, int p_button_mask); Size2 get_minimum_size() const; + int _get_control_height() const; int get_row_height() const; @@ -475,15 +504,20 @@ public: }; enum SearchFlags { - SEARCH_MATCH_CASE = 1, SEARCH_WHOLE_WORDS = 2, SEARCH_BACKWARDS = 4 }; + enum SearchResult { + SEARCH_RESULT_COLUMN, + SEARCH_RESULT_LINE, + }; + virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const; void _get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) const; + void _get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const; //void delete_char(); //void delete_line(); @@ -564,6 +598,7 @@ public: int cursor_get_column() const; int cursor_get_line() const; + Vector2i _get_cursor_pixel_pos(); bool cursor_get_blink_enabled() const; void cursor_set_blink_enabled(const bool p_enabled); @@ -697,13 +732,19 @@ public: void set_info_gutter_width(int p_gutter_width); int get_info_gutter_width() const; - void set_hiding_enabled(int p_enabled); - int is_hiding_enabled() const; + void set_draw_minimap(bool p_draw); + bool is_drawing_minimap() const; + + void set_minimap_width(int p_minimap_width); + int get_minimap_width() const; + + void set_hiding_enabled(bool p_enabled); + bool is_hiding_enabled() const; void set_tooltip_request_func(Object *p_obj, const StringName &p_function, const Variant &p_udata); void set_completion(bool p_enabled, const Vector<String> &p_prefixes); - void code_complete(const Vector<String> &p_strings, bool p_forced = false); + void code_complete(const List<ScriptCodeCompletionOption> &p_strings, bool p_forced = false); void set_code_hint(const String &p_hint); void query_code_comple(); @@ -713,6 +754,12 @@ public: void set_context_menu_enabled(bool p_enable); bool is_context_menu_enabled(); + void set_selecting_enabled(bool p_enabled); + bool is_selecting_enabled() const; + + void set_shortcut_keys_enabled(bool p_enabled); + bool is_shortcut_keys_enabled() const; + PopupMenu *get_menu() const; String get_text_for_completion(); @@ -725,6 +772,7 @@ public: VARIANT_ENUM_CAST(TextEdit::MenuItems); VARIANT_ENUM_CAST(TextEdit::SearchFlags); +VARIANT_ENUM_CAST(TextEdit::SearchResult); class SyntaxHighlighter { protected: diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index b5f949aeb7..e9b0bd8f38 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -205,24 +205,26 @@ void TextureButton::_notification(int p_what) { case STRETCH_KEEP_ASPECT_COVERED: { size = get_size(); Size2 tex_size = texdraw->get_size(); - Size2 scaleSize(size.width / tex_size.width, size.height / tex_size.height); - float scale = scaleSize.width > scaleSize.height ? scaleSize.width : scaleSize.height; - Size2 scaledTexSize = tex_size * scale; - Point2 ofs2 = ((scaledTexSize - size) / scale).abs() / 2.0f; + Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height); + float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height; + Size2 scaled_tex_size = tex_size * scale; + Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f; _texture_region = Rect2(ofs2, size / scale); } break; } } + _position_rect = Rect2(ofs, size); - if (_tile) + if (_tile) { draw_texture_rect(texdraw, _position_rect, _tile); - else + } else { draw_texture_rect_region(texdraw, _position_rect, _texture_region); + } } else { _position_rect = Rect2(); } - if (has_focus() && focused.is_valid()) { + if (has_focus() && focused.is_valid()) { draw_texture_rect(focused, _position_rect, false); }; } break; diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index c534df5cbe..9b60a9d1c3 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -344,6 +344,9 @@ void TextureProgress::_notification(int p_what) { case FILL_CLOCKWISE: case FILL_COUNTER_CLOCKWISE: case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: { + if (nine_patch_stretch) + s = get_size(); + float val = get_as_ratio() * rad_max_degrees / 360; if (val == 1) { Rect2 region = Rect2(Point2(), s); @@ -384,7 +387,13 @@ void TextureProgress::_notification(int p_what) { draw_polygon(points, colors, uvs, progress); } if (Engine::get_singleton()->is_editor_hint()) { - Point2 p = progress->get_size(); + Point2 p; + + if (nine_patch_stretch) + p = get_size(); + else + p = progress->get_size(); + p.x *= get_relative_center().x; p.y *= get_relative_center().y; p = p.floor(); diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index 423794d8ba..473cee5ca1 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "texture_rect.h" +#include "core/core_string_names.h" #include "servers/visual_server.h" void TextureRect::_notification(int p_what) { @@ -123,6 +124,7 @@ void TextureRect::_bind_methods() { ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureRect::is_flipped_v); ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &TextureRect::set_stretch_mode); ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode); + ClassDB::bind_method(D_METHOD("_texture_changed"), &TextureRect::_texture_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand"); @@ -140,9 +142,27 @@ void TextureRect::_bind_methods() { BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED); } +void TextureRect::_texture_changed() { + + if (texture.is_valid()) { + update(); + minimum_size_changed(); + } +} + void TextureRect::set_texture(const Ref<Texture> &p_tex) { + if (p_tex == texture) + return; + + if (texture.is_valid()) + texture->disconnect(CoreStringNames::get_singleton()->changed, this, "_texture_changed"); + texture = p_tex; + + if (texture.is_valid()) + texture->connect(CoreStringNames::get_singleton()->changed, this, "_texture_changed"); + update(); /* if (texture.is_valid()) diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h index 3ab35324e5..d144020562 100644 --- a/scene/gui/texture_rect.h +++ b/scene/gui/texture_rect.h @@ -32,9 +32,7 @@ #define TEXTURE_FRAME_H #include "scene/gui/control.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class TextureRect : public Control { GDCLASS(TextureRect, Control); @@ -58,6 +56,8 @@ private: Ref<Texture> texture; StretchMode stretch_mode; + void _texture_changed(); + protected: void _notification(int p_what); virtual Size2 get_minimum_size() const; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 2007ae2669..a44b42a467 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -39,7 +39,7 @@ #include "scene/main/viewport.h" #ifdef TOOLS_ENABLED -#include "editor/editor_node.h" +#include "editor/editor_scale.h" #endif #include <limits.h> @@ -224,14 +224,14 @@ Rect2 TreeItem::get_icon_region(int p_column) const { return cells[p_column].icon_region; } -void TreeItem::set_icon_color(int p_column, const Color &p_icon_color) { +void TreeItem::set_icon_modulate(int p_column, const Color &p_modulate) { ERR_FAIL_INDEX(p_column, cells.size()); - cells.write[p_column].icon_color = p_icon_color; + cells.write[p_column].icon_color = p_modulate; _changed_notify(p_column); } -Color TreeItem::get_icon_color(int p_column) const { +Color TreeItem::get_icon_modulate(int p_column) const { ERR_FAIL_INDEX_V(p_column, cells.size(), Color()); return cells[p_column].icon_color; @@ -318,7 +318,7 @@ void TreeItem::set_custom_draw(int p_column, Object *p_object, const StringName void TreeItem::set_collapsed(bool p_collapsed) { - if (collapsed == p_collapsed) + if (collapsed == p_collapsed || !tree) return; collapsed = p_collapsed; TreeItem *ci = tree->selected_item; @@ -328,7 +328,7 @@ void TreeItem::set_collapsed(bool p_collapsed) { ci = ci->parent; } - if (ci) { // collapsing cursor/selectd, move it! + if (ci) { // collapsing cursor/selected, move it! if (tree->select_mode == Tree::SELECT_MULTI) { @@ -344,8 +344,7 @@ void TreeItem::set_collapsed(bool p_collapsed) { } _changed_notify(); - if (tree) - tree->emit_signal("item_collapsed", this); + tree->emit_signal("item_collapsed", this); } bool TreeItem::is_collapsed() { @@ -548,6 +547,11 @@ Ref<Texture> TreeItem::get_button(int p_column, int p_idx) const { ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), Ref<Texture>()); return cells[p_column].buttons[p_idx].texture; } +String TreeItem::get_button_tooltip(int p_column, int p_idx) const { + ERR_FAIL_INDEX_V(p_column, cells.size(), String()); + ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), String()); + return cells[p_column].buttons[p_idx].tooltip; +} int TreeItem::get_button_id(int p_column, int p_idx) const { ERR_FAIL_INDEX_V(p_column, cells.size(), -1); ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), -1); @@ -573,13 +577,6 @@ int TreeItem::get_button_by_id(int p_column, int p_id) const { return -1; } -bool TreeItem::is_button_disabled(int p_column, int p_idx) const { - - ERR_FAIL_INDEX_V(p_column, cells.size(), false); - ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), false); - - return cells[p_column].buttons[p_idx].disabled; -} void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture> &p_button) { ERR_FAIL_COND(p_button.is_null()); @@ -597,6 +594,23 @@ void TreeItem::set_button_color(int p_column, int p_idx, const Color &p_color) { _changed_notify(p_column); } +void TreeItem::set_button_disabled(int p_column, int p_idx, bool p_disabled) { + + ERR_FAIL_INDEX(p_column, cells.size()); + ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); + + cells.write[p_column].buttons.write[p_idx].disabled = p_disabled; + _changed_notify(p_column); +} + +bool TreeItem::is_button_disabled(int p_column, int p_idx) const { + + ERR_FAIL_INDEX_V(p_column, cells.size(), false); + ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), false); + + return cells[p_column].buttons[p_idx].disabled; +} + void TreeItem::set_editable(int p_column, bool p_editable) { ERR_FAIL_INDEX(p_column, cells.size()); @@ -715,6 +729,43 @@ bool TreeItem::is_folding_disabled() const { return disable_folding; } +Variant TreeItem::_call_recursive_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { + + if (p_argcount < 1) { + r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.argument = 0; + return Variant(); + } + + if (p_args[0]->get_type() != Variant::STRING) { + r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::STRING; + return Variant(); + } + + StringName method = *p_args[0]; + + call_recursive(method, &p_args[1], p_argcount - 1, r_error); + return Variant(); +} + +void recursive_call_aux(TreeItem *p_item, const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { + if (!p_item) { + return; + } + p_item->call(p_method, p_args, p_argcount, r_error); + TreeItem *c = p_item->get_children(); + while (c) { + recursive_call_aux(c, p_method, p_args, p_argcount, r_error); + c = c->get_next(); + } +} + +void TreeItem::call_recursive(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { + recursive_call_aux(this, p_method, p_args, p_argcount, r_error); +} + void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cell_mode", "column", "mode"), &TreeItem::set_cell_mode); @@ -735,6 +786,9 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_icon_max_width", "column", "width"), &TreeItem::set_icon_max_width); ClassDB::bind_method(D_METHOD("get_icon_max_width", "column"), &TreeItem::get_icon_max_width); + ClassDB::bind_method(D_METHOD("set_icon_modulate", "column", "modulate"), &TreeItem::set_icon_modulate); + ClassDB::bind_method(D_METHOD("get_icon_modulate", "column"), &TreeItem::get_icon_modulate); + ClassDB::bind_method(D_METHOD("set_range", "column", "value"), &TreeItem::set_range); ClassDB::bind_method(D_METHOD("get_range", "column"), &TreeItem::get_range); ClassDB::bind_method(D_METHOD("set_range_config", "column", "min", "max", "step", "expr"), &TreeItem::set_range_config, DEFVAL(false)); @@ -773,6 +827,7 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_color", "column", "color"), &TreeItem::set_custom_color); ClassDB::bind_method(D_METHOD("clear_custom_color", "column"), &TreeItem::clear_custom_color); + ClassDB::bind_method(D_METHOD("get_custom_color", "column"), &TreeItem::get_custom_color); ClassDB::bind_method(D_METHOD("set_custom_bg_color", "column", "color", "just_outline"), &TreeItem::set_custom_bg_color, DEFVAL(false)); ClassDB::bind_method(D_METHOD("clear_custom_bg_color", "column"), &TreeItem::clear_custom_bg_color); @@ -783,9 +838,11 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("add_button", "column", "button", "button_idx", "disabled", "tooltip"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL("")); ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count); + ClassDB::bind_method(D_METHOD("get_button_tooltip", "column", "button_idx"), &TreeItem::get_button_tooltip); ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button); ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button"), &TreeItem::set_button); ClassDB::bind_method(D_METHOD("erase_button", "column", "button_idx"), &TreeItem::erase_button); + ClassDB::bind_method(D_METHOD("set_button_disabled", "column", "button_idx", "disabled"), &TreeItem::set_button_disabled); ClassDB::bind_method(D_METHOD("is_button_disabled", "column", "button_idx"), &TreeItem::is_button_disabled); ClassDB::bind_method(D_METHOD("set_expand_right", "column", "enable"), &TreeItem::set_expand_right); @@ -801,6 +858,14 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_disable_folding", "disable"), &TreeItem::set_disable_folding); ClassDB::bind_method(D_METHOD("is_folding_disabled"), &TreeItem::is_folding_disabled); + { + MethodInfo mi; + mi.name = "call_recursive"; + mi.arguments.push_back(PropertyInfo(Variant::STRING, "method")); + + ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_recursive", &TreeItem::_call_recursive_bind, mi); + } + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collapsed"), "set_collapsed", "is_collapsed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_folding"), "set_disable_folding", "is_folding_disabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_minimum_height", PROPERTY_HINT_RANGE, "0,1000,1"), "set_custom_minimum_height", "get_custom_minimum_height"); @@ -901,7 +966,6 @@ void Tree::update_cache() { cache.arrow_collapsed = get_icon("arrow_collapsed"); cache.arrow = get_icon("arrow"); cache.select_arrow = get_icon("select_arrow"); - cache.select_option = get_icon("select_option"); cache.updown = get_icon("updown"); cache.custom_button = get_stylebox("custom_button"); @@ -917,7 +981,6 @@ void Tree::update_cache() { cache.vseparation = get_constant("vseparation"); cache.item_margin = get_constant("item_margin"); cache.button_margin = get_constant("button_margin"); - cache.guide_width = get_constant("guide_width"); cache.draw_guides = get_constant("draw_guides"); cache.draw_relationship_lines = get_constant("draw_relationship_lines"); cache.relationship_line_color = get_color("relationship_line_color"); @@ -1129,6 +1192,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) { Ref<Texture> b = p_item->cells[i].buttons[j].texture; Size2 s = b->get_size() + cache.button_pressed->get_minimum_size(); + if (s.height < label_h) + s.height = label_h; Point2i o = Point2i(ofs + w - s.width, p_pos.y) - cache.offset + p_draw_ofs; @@ -1169,23 +1234,22 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 } } - if (p_item->cells[i].selected && select_mode != SELECT_ROW) { - + if ((select_mode == SELECT_ROW && selected_item == p_item) || p_item->cells[i].selected) { Rect2i r(cell_rect.position, cell_rect.size); + if (p_item->cells[i].text.size() > 0) { float icon_width = p_item->cells[i].get_icon_size().width; r.position.x += icon_width; r.size.x -= icon_width; } p_item->set_meta("__focus_rect", Rect2(r.position, r.size)); - if (has_focus()) { - cache.selected_focus->draw(ci, r); - } else { - cache.selected->draw(ci, r); - } - if (text_editor->is_visible_in_tree()) { - Vector2 ofs2(0, (text_editor->get_size().height - r.size.height) / 2); - text_editor->set_position(get_global_position() + r.position - ofs2); + + if (p_item->cells[i].selected) { + if (has_focus()) { + cache.selected_focus->draw(ci, r); + } else { + cache.selected->draw(ci, r); + } } } @@ -1247,10 +1311,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 check_ofs.y += Math::floor((real_t)(item_rect.size.y - checked->get_height()) / 2); if (p_item->cells[i].checked) { - - checked->draw(ci, check_ofs, icon_col); + checked->draw(ci, check_ofs); } else { - unchecked->draw(ci, check_ofs, icon_col); + unchecked->draw(ci, check_ofs); } int check_w = checked->get_width() + cache.hseparation; @@ -1262,8 +1325,6 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 draw_item_rect(p_item->cells[i], item_rect, col, icon_col); - //font->draw( ci, text_pos, p_item->cells[i].text, col,item_rect.size.x-check_w ); - } break; case TreeItem::CELL_MODE_RANGE: { if (p_item->cells[i].text != "") { @@ -1293,18 +1354,16 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 font->draw(ci, text_pos, s, col, item_rect.size.x - downarrow->get_width()); - //? Point2i arrow_pos = item_rect.position; arrow_pos.x += item_rect.size.x - downarrow->get_width(); arrow_pos.y += Math::floor(((item_rect.size.y - downarrow->get_height())) / 2.0); - downarrow->draw(ci, arrow_pos, icon_col); + downarrow->draw(ci, arrow_pos); } else { Ref<Texture> updown = cache.updown; - String valtext = String::num(p_item->cells[i].val, Math::step_decimals(p_item->cells[i].step)); - //String valtext = rtos( p_item->cells[i].val ); + String valtext = String::num(p_item->cells[i].val, Math::range_step_decimals(p_item->cells[i].step)); if (p_item->cells[i].suffix != String()) valtext += " " + p_item->cells[i].suffix; @@ -1318,7 +1377,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 updown_pos.x += item_rect.size.x - updown->get_width(); updown_pos.y += Math::floor(((item_rect.size.y - updown->get_height())) / 2.0); - updown->draw(ci, updown_pos, icon_col); + updown->draw(ci, updown_pos); } } break; @@ -1336,13 +1395,10 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 icon_ofs += item_rect.position; draw_texture_rect(p_item->cells[i].icon, Rect2(icon_ofs, icon_size), false, icon_col); - //p_item->cells[i].icon->draw(ci, icon_ofs); } break; case TreeItem::CELL_MODE_CUSTOM: { - //int option = (int)p_item->cells[i].val; - if (p_item->cells[i].custom_draw_obj) { Object *cdo = ObjectDB::get_instance(p_item->cells[i].custom_draw_obj); @@ -1417,10 +1473,6 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 arrow->draw(ci, p_pos + p_draw_ofs + Point2i(0, (label_h - arrow->get_height()) / 2) - cache.offset); } - //separator - //get_painter()->draw_fill_rect( Point2i(0,pos.y),Size2i(get_size().width,1),color( COLOR_TREE_GRID) ); - - //pos=p_pos; //reset pos } Point2 children_pos = p_pos; @@ -1914,7 +1966,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool } else { - editor_text = String::num(p_item->cells[col].val, Math::step_decimals(p_item->cells[col].step)); + editor_text = String::num(p_item->cells[col].val, Math::range_step_decimals(p_item->cells[col].step)); if (select_mode == SELECT_MULTI && get_tree()->get_event_count() == focus_in_id) bring_up_editor = false; } @@ -1930,8 +1982,6 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool edited_col = col; bool on_arrow = x > col_width - cache.select_arrow->get_width(); - bring_up_editor = false; - custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - cache.offset.y), Size2(get_column_width(col), item_h)); if (on_arrow || !p_item->cells[col].custom_button) { @@ -2548,7 +2598,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } else { Rect2 rect = get_selected()->get_meta("__focus_rect"); if (rect.has_point(Point2(b->get_position().x, b->get_position().y))) { - edit_selected(); + if (!edit_selected()) { + emit_signal("item_double_clicked"); + } } else { emit_signal("item_double_clicked"); } @@ -2671,11 +2723,21 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } break; case BUTTON_WHEEL_UP: { + double prev_value = v_scroll->get_value(); v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8); + if (v_scroll->get_value() != prev_value) { + accept_event(); + } + } break; case BUTTON_WHEEL_DOWN: { + double prev_value = v_scroll->get_value(); v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8); + if (v_scroll->get_value() != prev_value) { + accept_event(); + } + } break; } } @@ -2683,25 +2745,26 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventPanGesture> pan_gesture = p_event; if (pan_gesture.is_valid()) { + double prev_value = v_scroll->get_value(); v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8); + if (v_scroll->get_value() != prev_value) { + accept_event(); + } } } bool Tree::edit_selected() { TreeItem *s = get_selected(); - ERR_EXPLAIN("No item selected!"); - ERR_FAIL_COND_V(!s, false); + ERR_FAIL_COND_V_MSG(!s, false, "No item selected."); ensure_cursor_is_visible(); int col = get_selected_column(); - ERR_EXPLAIN("No item column selected!"); - ERR_FAIL_INDEX_V(col, columns.size(), false); + ERR_FAIL_INDEX_V_MSG(col, columns.size(), false, "No item column selected."); if (!s->cells[col].editable) return false; Rect2 rect = s->get_meta("__focus_rect"); - popup_edited_item = s; popup_edited_item_col = col; @@ -2745,7 +2808,7 @@ bool Tree::edit_selected() { text_editor->set_position(textedpos); text_editor->set_size(rect.size); text_editor->clear(); - text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::step_decimals(c.step))); + text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::range_step_decimals(c.step))); text_editor->select_all(); if (c.mode == TreeItem::CELL_MODE_RANGE) { @@ -2911,8 +2974,6 @@ void Tree::_notification(int p_what) { drag_touching = false; drag_touching_deaccel = false; } - - } else { } } @@ -3164,10 +3225,7 @@ bool Tree::is_anything_selected() { void Tree::clear() { - if (blocked > 0) { - - ERR_FAIL_COND(blocked > 0); - } + ERR_FAIL_COND(blocked > 0); if (pressing_for_editor) { if (range_drag_enabled) { @@ -3721,6 +3779,10 @@ String Tree::get_tooltip(const Point2 &p_pos) const { const TreeItem::Cell &c = it->cells[col]; int col_width = get_column_width(col); + + for (int i = 0; i < col; i++) + pos.x -= get_column_width(i); + for (int j = c.buttons.size() - 1; j >= 0; j--) { Ref<Texture> b = c.buttons[j].texture; Size2 size = b->get_size() + cache.button_pressed->get_minimum_size(); @@ -3987,6 +4049,7 @@ Tree::Tree() { drop_mode_section = 0; single_select_defer = NULL; + scrolling = false; allow_rmb_select = false; force_edit_checkbox_only_on_checkbox = false; diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 45d451eb72..361830173b 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -37,10 +37,6 @@ #include "scene/gui/scroll_bar.h" #include "scene/gui/slider.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class Tree; class TreeItem : public Object { @@ -176,6 +172,8 @@ protected: remove_child(Object::cast_to<TreeItem>(p_child)); } + Variant _call_recursive_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + public: /* cell mode */ void set_cell_mode(int p_column, TreeCellMode p_mode); @@ -197,21 +195,23 @@ public: void set_icon_region(int p_column, const Rect2 &p_icon_region); Rect2 get_icon_region(int p_column) const; - void set_icon_color(int p_column, const Color &p_icon_color); - Color get_icon_color(int p_column) const; + void set_icon_modulate(int p_column, const Color &p_modulate); + Color get_icon_modulate(int p_column) const; void set_icon_max_width(int p_column, int p_max); int get_icon_max_width(int p_column) const; void add_button(int p_column, const Ref<Texture> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = ""); int get_button_count(int p_column) const; + String get_button_tooltip(int p_column, int p_idx) const; Ref<Texture> get_button(int p_column, int p_idx) const; int get_button_id(int p_column, int p_idx) const; void erase_button(int p_column, int p_idx); int get_button_by_id(int p_column, int p_id) const; - bool is_button_disabled(int p_column, int p_idx) const; void set_button(int p_column, int p_idx, const Ref<Texture> &p_button); void set_button_color(int p_column, int p_idx, const Color &p_color); + void set_button_disabled(int p_column, int p_idx, bool p_disabled); + bool is_button_disabled(int p_column, int p_idx) const; /* range works for mode number or mode combo */ @@ -282,6 +282,8 @@ public: void set_disable_folding(bool p_disable); bool is_folding_disabled() const; + void call_recursive(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); + ~TreeItem(); }; @@ -419,7 +421,6 @@ private: Ref<Texture> arrow_collapsed; Ref<Texture> arrow; Ref<Texture> select_arrow; - Ref<Texture> select_option; Ref<Texture> updown; Color font_color; @@ -432,7 +433,6 @@ private: int hseparation; int vseparation; int item_margin; - int guide_width; int button_margin; Point2 offset; int draw_relationship_lines; diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 5768f58977..fd2d4a1a11 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -36,6 +36,10 @@ int VideoPlayer::sp_get_channel_count() const { + if (playback.is_null()) { + return 0; + } + return playback->get_channels(); } @@ -56,6 +60,9 @@ bool VideoPlayer::mix(AudioFrame *p_buffer, int p_frames) { // Called from main thread (eg VideoStreamPlaybackWebm::update) int VideoPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_frames) { + ERR_FAIL_NULL_V(p_udata, 0); + ERR_FAIL_NULL_V(p_data, 0); + VideoPlayer *vp = (VideoPlayer *)p_udata; int todo = MIN(vp->resampler.get_writer_space(), p_frames); @@ -71,6 +78,12 @@ int VideoPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_f return todo; } +void VideoPlayer::_mix_audios(void *p_self) { + + ERR_FAIL_NULL(p_self); + reinterpret_cast<VideoPlayer *>(p_self)->_mix_audio(); +} + // Called from audio thread void VideoPlayer::_mix_audio() { @@ -143,7 +156,7 @@ void VideoPlayer::_notification(int p_notification) { bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus); - if (stream.is_null() || paused || !playback->is_playing()) + if (stream.is_null() || paused || playback.is_null() || !playback->is_playing()) return; double audio_time = USEC_TO_SEC(OS::get_singleton()->get_ticks_usec()); @@ -358,7 +371,7 @@ void VideoPlayer::set_stream_position(float p_position) { playback->seek(p_position); } -Ref<Texture> VideoPlayer::get_video_texture() { +Ref<Texture> VideoPlayer::get_video_texture() const { if (playback.is_valid()) return playback->get_texture(); @@ -394,9 +407,9 @@ StringName VideoPlayer::get_bus() const { return "Master"; } -void VideoPlayer::_validate_property(PropertyInfo &property) const { +void VideoPlayer::_validate_property(PropertyInfo &p_property) const { - if (property.name == "bus") { + if (p_property.name == "bus") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { @@ -406,7 +419,7 @@ void VideoPlayer::_validate_property(PropertyInfo &property) const { options += name; } - property.hint_string = options; + p_property.hint_string = options; } } diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h index 62fb7838b6..7d2821427e 100644 --- a/scene/gui/video_player.h +++ b/scene/gui/video_player.h @@ -55,7 +55,6 @@ class VideoPlayer : public Control { RID stream_rid; Ref<ImageTexture> texture; - Ref<Image> last_frame; AudioRBResampler resampler; Vector<AudioFrame> mix_buffer; @@ -75,19 +74,19 @@ class VideoPlayer : public Control { void _mix_audio(); static int _audio_mix_callback(void *p_udata, const float *p_data, int p_frames); - static void _mix_audios(void *self) { reinterpret_cast<VideoPlayer *>(self)->_mix_audio(); } + static void _mix_audios(void *p_self); protected: static void _bind_methods(); void _notification(int p_notification); - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &p_property) const; public: Size2 get_minimum_size() const; void set_expand(bool p_expand); bool has_expand() const; - Ref<Texture> get_video_texture(); + Ref<Texture> get_video_texture() const; void set_stream(const Ref<VideoStream> &p_stream); Ref<VideoStream> get_stream() const; diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp index 3f7a110c1b..35696a0459 100644 --- a/scene/gui/viewport_container.cpp +++ b/scene/gui/viewport_container.cpp @@ -211,4 +211,5 @@ ViewportContainer::ViewportContainer() { stretch = false; shrink = 1; set_process_input(true); + set_process_unhandled_input(true); } diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index e65314644e..6c922adbd2 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -60,14 +60,10 @@ Error HTTPRequest::_parse_url(const String &p_url) { use_ssl = true; port = 443; } else { - ERR_EXPLAIN("Malformed URL"); - ERR_FAIL_V(ERR_INVALID_PARAMETER); + ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Malformed URL: " + url + "."); } - if (url.length() < 1) { - ERR_EXPLAIN("URL too short"); - ERR_FAIL_V(ERR_INVALID_PARAMETER); - } + ERR_FAIL_COND_V_MSG(url.length() < 1, ERR_INVALID_PARAMETER, "URL too short: " + url + "."); int slash_pos = url.find("/"); @@ -91,9 +87,11 @@ Error HTTPRequest::_parse_url(const String &p_url) { Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_headers, bool p_ssl_validate_domain, HTTPClient::Method p_method, const String &p_request_data) { ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED); - if (requesting) { - ERR_EXPLAIN("HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one."); - ERR_FAIL_V(ERR_BUSY); + ERR_FAIL_COND_V_MSG(requesting, ERR_BUSY, "HTTPRequest is processing a request. Wait for completion or cancel it before attempting a new one."); + + if (timeout > 0) { + timer->stop(); + timer->start(timeout); } method = p_method; @@ -153,6 +151,8 @@ void HTTPRequest::_thread_func(void *p_userdata) { void HTTPRequest::cancel_request() { + timer->stop(); + if (!requesting) return; @@ -425,7 +425,7 @@ void HTTPRequest::_notification(int p_what) { void HTTPRequest::set_use_threads(bool p_use) { - ERR_FAIL_COND(status != HTTPClient::STATUS_DISCONNECTED); + ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED); use_threads = p_use; } @@ -436,7 +436,7 @@ bool HTTPRequest::is_using_threads() const { void HTTPRequest::set_body_size_limit(int p_bytes) { - ERR_FAIL_COND(status != HTTPClient::STATUS_DISCONNECTED); + ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED); body_size_limit = p_bytes; } @@ -448,7 +448,7 @@ int HTTPRequest::get_body_size_limit() const { void HTTPRequest::set_download_file(const String &p_file) { - ERR_FAIL_COND(status != HTTPClient::STATUS_DISCONNECTED); + ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED); download_to_file = p_file; } @@ -479,6 +479,23 @@ int HTTPRequest::get_body_size() const { return body_len; } +void HTTPRequest::set_timeout(int p_timeout) { + + ERR_FAIL_COND(p_timeout < 0); + timeout = p_timeout; +} + +int HTTPRequest::get_timeout() { + + return timeout; +} + +void HTTPRequest::_timeout() { + + cancel_request(); + call_deferred("_request_done", RESULT_TIMEOUT, 0, PoolStringArray(), PoolByteArray()); +} + void HTTPRequest::_bind_methods() { ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "ssl_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PoolStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String())); @@ -504,10 +521,16 @@ void HTTPRequest::_bind_methods() { ClassDB::bind_method(D_METHOD("_redirect_request"), &HTTPRequest::_redirect_request); ClassDB::bind_method(D_METHOD("_request_done"), &HTTPRequest::_request_done); + ClassDB::bind_method(D_METHOD("set_timeout", "timeout"), &HTTPRequest::set_timeout); + ClassDB::bind_method(D_METHOD("get_timeout"), &HTTPRequest::get_timeout); + + ClassDB::bind_method(D_METHOD("_timeout"), &HTTPRequest::_timeout); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE), "set_download_file", "get_download_file"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "is_using_threads"); ADD_PROPERTY(PropertyInfo(Variant::INT, "body_size_limit", PROPERTY_HINT_RANGE, "-1,2000000000"), "set_body_size_limit", "get_body_size_limit"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_redirects", PROPERTY_HINT_RANGE, "-1,64"), "set_max_redirects", "get_max_redirects"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "timeout", PROPERTY_HINT_RANGE, "0,86400"), "set_timeout", "get_timeout"); ADD_SIGNAL(MethodInfo("request_completed", PropertyInfo(Variant::INT, "result"), PropertyInfo(Variant::INT, "response_code"), PropertyInfo(Variant::POOL_STRING_ARRAY, "headers"), PropertyInfo(Variant::POOL_BYTE_ARRAY, "body"))); @@ -524,6 +547,7 @@ void HTTPRequest::_bind_methods() { BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_CANT_OPEN); BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_WRITE_ERROR); BIND_ENUM_CONSTANT(RESULT_REDIRECT_LIMIT_REACHED); + BIND_ENUM_CONSTANT(RESULT_TIMEOUT); } HTTPRequest::HTTPRequest() { @@ -546,7 +570,12 @@ HTTPRequest::HTTPRequest() { downloaded = 0; body_size_limit = -1; file = NULL; - status = HTTPClient::STATUS_DISCONNECTED; + + timer = memnew(Timer); + timer->set_one_shot(true); + timer->connect("timeout", this, "_timeout"); + add_child(timer); + timeout = 0; } HTTPRequest::~HTTPRequest() { diff --git a/scene/main/http_request.h b/scene/main/http_request.h index baabda4010..f1f91235a6 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -35,6 +35,7 @@ #include "core/os/file_access.h" #include "core/os/thread.h" #include "node.h" +#include "scene/main/timer.h" class HTTPRequest : public Node { @@ -53,7 +54,8 @@ public: RESULT_REQUEST_FAILED, RESULT_DOWNLOAD_FILE_CANT_OPEN, RESULT_DOWNLOAD_FILE_WRITE_ERROR, - RESULT_REDIRECT_LIMIT_REACHED + RESULT_REDIRECT_LIMIT_REACHED, + RESULT_TIMEOUT }; @@ -88,12 +90,12 @@ private: int redirections; - HTTPClient::Status status; - bool _update_connection(); int max_redirects; + int timeout; + void _redirect_request(const String &p_new_url); bool _handle_response(bool *ret_value); @@ -130,6 +132,13 @@ public: void set_max_redirects(int p_max); int get_max_redirects() const; + Timer *timer; + + void set_timeout(int p_timeout); + int get_timeout(); + + void _timeout(); + int get_downloaded_bytes() const; int get_body_size() const; diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index 71addd6fea..99ecc8bc37 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -92,6 +92,8 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene if (!ps.is_valid()) return NULL; Node *scene = ps->instance(); + if (!scene) + return NULL; scene->set_name(get_name()); int pos = get_position_in_parent(); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 2f23c11748..217dacfbfe 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -71,6 +71,8 @@ void Node::_notification(int p_notification) { } break; case NOTIFICATION_ENTER_TREE: { + ERR_FAIL_COND(!get_viewport()); + ERR_FAIL_COND(!get_tree()); if (data.pause_mode == PAUSE_MODE_INHERIT) { @@ -94,6 +96,8 @@ void Node::_notification(int p_notification) { } break; case NOTIFICATION_EXIT_TREE: { + ERR_FAIL_COND(!get_viewport()); + ERR_FAIL_COND(!get_tree()); get_tree()->node_count--; orphan_node_count++; @@ -206,7 +210,7 @@ void Node::_propagate_enter_tree() { } data.viewport = Object::cast_to<Viewport>(this); - if (!data.viewport) + if (!data.viewport && data.parent) data.viewport = data.parent->data.viewport; data.inside_tree = true; @@ -323,14 +327,9 @@ void Node::_propagate_exit_tree() { void Node::move_child(Node *p_child, int p_pos) { ERR_FAIL_NULL(p_child); - ERR_EXPLAIN("Invalid new child position: " + itos(p_pos)); - ERR_FAIL_INDEX(p_pos, data.children.size() + 1); - ERR_EXPLAIN("child is not a child of this node."); - ERR_FAIL_COND(p_child->data.parent != this); - if (data.blocked > 0) { - ERR_EXPLAIN("Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup)."); - ERR_FAIL_COND(data.blocked > 0); - } + ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, "Invalid new child position: " + itos(p_pos) + "."); + ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node."); + ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup)."); // Specifying one place beyond the end // means the same as moving to the last position @@ -404,7 +403,6 @@ void Node::set_physics_process(bool p_process) { else remove_from_group("physics_process"); - data.physics_process = p_process; _change_notify("physics_process"); } @@ -425,7 +423,6 @@ void Node::set_physics_process_internal(bool p_process_internal) { else remove_from_group("physics_process_internal"); - data.physics_process_internal = p_process_internal; _change_notify("physics_process_internal"); } @@ -807,7 +804,6 @@ void Node::set_process(bool p_idle_process) { else remove_from_group("idle_process"); - data.idle_process = p_idle_process; _change_notify("idle_process"); } @@ -828,7 +824,6 @@ void Node::set_process_internal(bool p_idle_process_internal) { else remove_from_group("idle_process_internal"); - data.idle_process_internal = p_idle_process_internal; _change_notify("idle_process_internal"); } @@ -840,6 +835,8 @@ bool Node::is_processing_internal() const { void Node::set_process_priority(int p_priority) { data.process_priority = p_priority; + ERR_FAIL_COND(!data.tree); + if (is_processing()) data.tree->make_group_changed("idle_process"); @@ -1015,7 +1012,7 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { if (!unique) { - node_hrcr_count.ref(); + ERR_FAIL_COND(!node_hrcr_count.ref()); String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get()); p_child->data.name = name; } @@ -1163,25 +1160,9 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { void Node::add_child(Node *p_child, bool p_legible_unique_name) { ERR_FAIL_NULL(p_child); - - if (p_child == this) { - ERR_EXPLAIN("Can't add child '" + p_child->get_name() + "' to itself.") - ERR_FAIL_COND(p_child == this); // adding to itself! - } - - /* Fail if node has a parent */ - if (p_child->data.parent) { - ERR_EXPLAIN("Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'."); - ERR_FAIL_COND(p_child->data.parent); - } - - if (data.blocked > 0) { - ERR_EXPLAIN("Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead."); - ERR_FAIL_COND(data.blocked > 0); - } - - ERR_EXPLAIN("Can't add child while a notification is happening."); - ERR_FAIL_COND(data.blocked > 0); + ERR_FAIL_COND_MSG(p_child == this, "Can't add child '" + p_child->get_name() + "' to itself."); // adding to itself! + ERR_FAIL_COND_MSG(p_child->data.parent, "Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'."); //Fail if node has a parent + ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead."); /* Validate name */ _validate_child_name(p_child, p_legible_unique_name); @@ -1199,7 +1180,7 @@ void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_uniq if (is_a_parent_of(p_node)) { move_child(p_child, p_node->get_position_in_parent() + 1); } else { - WARN_PRINTS("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent.") + WARN_PRINTS("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent."); } } @@ -1237,10 +1218,7 @@ void Node::_propagate_validate_owner() { void Node::remove_child(Node *p_child) { ERR_FAIL_NULL(p_child); - if (data.blocked > 0) { - ERR_EXPLAIN("Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\",child) instead."); - ERR_FAIL_COND(data.blocked > 0); - } + ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead."); int child_count = data.children.size(); Node **children = data.children.ptrw(); @@ -1263,7 +1241,7 @@ void Node::remove_child(Node *p_child) { } } - ERR_FAIL_COND(idx == -1); + ERR_FAIL_COND_MSG(idx == -1, "Cannot remove child node " + p_child->get_name() + " as it is not a child of this node."); //ERR_FAIL_COND( p_child->data.blocked > 0 ); //if (data.scene) { does not matter @@ -1327,10 +1305,7 @@ Node *Node::get_node_or_null(const NodePath &p_path) const { return NULL; } - if (!data.inside_tree && p_path.is_absolute()) { - ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree."); - ERR_FAIL_V(NULL); - } + ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), NULL, "Can't use get_node() with absolute paths from outside the active scene tree."); Node *current = NULL; Node *root = NULL; @@ -1391,10 +1366,7 @@ Node *Node::get_node_or_null(const NodePath &p_path) const { Node *Node::get_node(const NodePath &p_path) const { Node *node = get_node_or_null(p_path); - if (!node) { - ERR_EXPLAIN("Node not found: " + p_path); - ERR_FAIL_COND_V(!node, NULL); - } + ERR_FAIL_COND_V_MSG(!node, NULL, "Node not found: " + p_path + "."); return node; } @@ -1662,7 +1634,7 @@ NodePath Node::get_path_to(const Node *p_node) const { NodePath Node::get_path() const { - ERR_FAIL_COND_V(!is_inside_tree(), NodePath()); + ERR_FAIL_COND_V_MSG(!is_inside_tree(), NodePath(), "Cannot get path of node as it is not in a scene tree."); if (data.path_cache) return *data.path_cache; @@ -1744,16 +1716,19 @@ void Node::get_groups(List<GroupInfo> *p_groups) const { } } -bool Node::has_persistent_groups() const { +int Node::get_persistent_group_count() const { + + int count = 0; for (const Map<StringName, GroupData>::Element *E = data.grouped.front(); E; E = E->next()) { - if (E->get().persistent) - return true; + if (E->get().persistent) { + count += 1; + } } - return false; + return count; } -void Node::_print_tree_pretty(const String prefix, const bool last) { +void Node::_print_tree_pretty(const String &prefix, const bool last) { String new_prefix = last ? String::utf8(" â”–â•´") : String::utf8(" â” â•´"); print_line(prefix + new_prefix + String(get_name())); @@ -1900,6 +1875,19 @@ String Node::get_filename() const { return data.filename; } +void Node::set_editor_description(const String &p_editor_description) { + + set_meta("_editor_description_", p_editor_description); +} +String Node::get_editor_description() const { + + if (has_meta("_editor_description_")) { + return get_meta("_editor_description_"); + } else { + return ""; + } +} + void Node::set_editable_instance(Node *p_node, bool p_editable) { ERR_FAIL_NULL(p_node); @@ -2183,17 +2171,18 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p if (get_filename() != "") { Ref<PackedScene> res = ResourceLoader::load(get_filename()); - ERR_FAIL_COND(res.is_null()); + ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename()); node = res->instance(); ERR_FAIL_COND(!node); } else { Object *obj = ClassDB::instance(get_class()); - ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class())); - ERR_FAIL_COND(!obj); + ERR_FAIL_COND_MSG(!obj, "Node: Could not duplicate: " + String(get_class()) + "."); node = Object::cast_to<Node>(obj); - if (!node) + if (!node) { memdelete(obj); + ERR_FAIL_MSG("Node: Could not duplicate: " + String(get_class()) + "."); + } } List<PropertyInfo> plist; @@ -2289,16 +2278,14 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const { ERR_FAIL_COND_V(get_filename() != "", NULL); - Node *node = NULL; - Object *obj = ClassDB::instance(get_class()); - ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class())); - ERR_FAIL_COND_V(!obj, NULL); - node = Object::cast_to<Node>(obj); - if (!node) - memdelete(obj); - ERR_FAIL_COND_V(!node, NULL); + ERR_FAIL_COND_V_MSG(!obj, NULL, "Node: Could not duplicate: " + String(get_class()) + "."); + Node *node = Object::cast_to<Node>(obj); + if (!node) { + memdelete(obj); + ERR_FAIL_V_MSG(NULL, "Node: Could not duplicate: " + String(get_class()) + "."); + } node->set_name(get_name()); List<PropertyInfo> plist; @@ -2434,8 +2421,7 @@ void Node::_replace_connections_target(Node *p_new_target) { if (c.flags & CONNECT_PERSIST) { c.source->disconnect(c.signal, this, c.method); bool valid = p_new_target->has_method(c.method) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method); - ERR_EXPLAIN("Attempt to connect signal \'" + c.source->get_class() + "." + c.signal + "\' to nonexistent method \'" + c.target->get_class() + "." + c.method + "\'"); - ERR_CONTINUE(!valid); + ERR_CONTINUE_MSG(!valid, "Attempt to connect signal '" + c.source->get_class() + "." + c.signal + "' to nonexistent method '" + c.target->get_class() + "." + c.method + "'."); c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags); } } @@ -2477,21 +2463,18 @@ bool Node::has_node_and_resource(const NodePath &p_path) const { if (!has_node(p_path)) return false; - Node *node = get_node(p_path); - - bool result = false; - - node->get_indexed(p_path.get_subnames(), &result); + RES res; + Vector<StringName> leftover_path; + Node *node = get_node_and_resource(p_path, res, leftover_path, false); - return result; + return node; } Array Node::_get_node_and_resource(const NodePath &p_path) { - Node *node; RES res; Vector<StringName> leftover_path; - node = get_node_and_resource(p_path, res, leftover_path); + Node *node = get_node_and_resource(p_path, res, leftover_path, false); Array result; if (node) @@ -2521,10 +2504,16 @@ Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<Str int j = 0; // If not p_last_is_property, we shouldn't consider the last one as part of the resource - for (; j < p_path.get_subname_count() - p_last_is_property; j++) { - RES new_res = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j)); + for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) { + Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j)); - if (new_res.is_null()) { + if (new_res_v.get_type() == Variant::NIL) { // Found nothing on that path + return NULL; + } + + RES new_res = new_res_v; + + if (new_res.is_null()) { // No longer a resource, assume property break; } @@ -2812,6 +2801,10 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config); ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config); + ClassDB::bind_method(D_METHOD("_set_editor_description", "editor_description"), &Node::set_editor_description); + ClassDB::bind_method(D_METHOD("_get_editor_description"), &Node::get_editor_description); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_editor_description", "_get_editor_description"); + ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path); ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path"); @@ -2839,6 +2832,8 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("rset_unreliable", "property", "value"), &Node::rset_unreliable); ClassDB::bind_method(D_METHOD("rset_unreliable_id", "peer_id", "property", "value"), &Node::rset_unreliable_id); + ClassDB::bind_method(D_METHOD("update_configuration_warning"), &Node::update_configuration_warning); + BIND_CONSTANT(NOTIFICATION_ENTER_TREE); BIND_CONSTANT(NOTIFICATION_EXIT_TREE); BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT); @@ -2868,6 +2863,8 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_WM_ABOUT); BIND_CONSTANT(NOTIFICATION_CRASH); BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE); + BIND_CONSTANT(NOTIFICATION_APP_RESUMED); + BIND_CONSTANT(NOTIFICATION_APP_PAUSED); BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT); BIND_ENUM_CONSTANT(PAUSE_MODE_STOP); @@ -2884,10 +2881,6 @@ void Node::_bind_methods() { ADD_SIGNAL(MethodInfo("tree_exiting")); ADD_SIGNAL(MethodInfo("tree_exited")); - //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/process" ),"set_process","is_processing") ; - //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/physics_process" ), "set_physics_process","is_physics_processing") ; - //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/input" ), "set_process_input","is_processing_input" ) ; - //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), "set_process_unhandled_input","is_processing_unhandled_input" ) ; ADD_GROUP("Pause", "pause_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode"); @@ -2911,9 +2904,6 @@ void Node::_bind_methods() { BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey"))); BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_configuration_warning")); - - //ClassDB::bind_method(D_METHOD("get_child",&Node::get_child,PH("index"))); - //ClassDB::bind_method(D_METHOD("get_node",&Node::get_node,PH("path"))); } String Node::_get_name_num_separator() { diff --git a/scene/main/node.h b/scene/main/node.h index 9b9ca06455..a8bcd2f273 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -152,7 +152,7 @@ private: Ref<MultiplayerAPI> multiplayer; - void _print_tree_pretty(const String prefix, const bool last); + void _print_tree_pretty(const String &prefix, const bool last); void _print_tree(const Node *p_node); Node *_get_child_by_name(const StringName &p_name) const; @@ -250,7 +250,9 @@ public: NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED, NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT, NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH, - NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE + NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE, + NOTIFICATION_APP_RESUMED = MainLoop::NOTIFICATION_APP_RESUMED, + NOTIFICATION_APP_PAUSED = MainLoop::NOTIFICATION_APP_PAUSED }; @@ -300,7 +302,7 @@ public: }; void get_groups(List<GroupInfo> *p_groups) const; - bool has_persistent_groups() const; + int get_persistent_group_count() const; void move_child(Node *p_child, int p_pos); void raise(); @@ -318,6 +320,9 @@ public: void set_filename(const String &p_filename); String get_filename() const; + void set_editor_description(const String &p_editor_description); + String get_editor_description() const; + void set_editable_instance(Node *p_node, bool p_editable); bool is_editable_instance(const Node *p_node) const; void set_editable_instances(const HashMap<NodePath, int> &p_editable_instances); @@ -363,8 +368,6 @@ public: Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const; #endif - //Node *clone_tree() const; - // used by editors, to save what has changed only void set_scene_instance_state(const Ref<SceneState> &p_state); Ref<SceneState> get_scene_instance_state() const; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 65cda73a23..5653049060 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -33,13 +33,14 @@ #include "core/io/marshalls.h" #include "core/io/resource_loader.h" #include "core/message_queue.h" +#include "core/os/dir_access.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/print_string.h" #include "core/project_settings.h" -#include "editor/editor_node.h" #include "main/input_default.h" #include "node.h" +#include "scene/debugger/script_debugger_remote.h" #include "scene/resources/dynamic_font.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" @@ -70,15 +71,25 @@ float SceneTreeTimer::get_time_left() const { } void SceneTreeTimer::set_pause_mode_process(bool p_pause_mode_process) { - if (process_pause != p_pause_mode_process) { - process_pause = p_pause_mode_process; - } + + process_pause = p_pause_mode_process; } bool SceneTreeTimer::is_pause_mode_process() { return process_pause; } +void SceneTreeTimer::release_connections() { + + List<Connection> connections; + get_all_signal_connections(&connections); + + for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { + Connection const &connection = E->get(); + disconnect(connection.signal, connection.target, connection.method); + } +} + SceneTreeTimer::SceneTreeTimer() { time_left = 0; process_pause = true; @@ -117,10 +128,7 @@ SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_nod E = group_map.insert(p_group, Group()); } - if (E->get().nodes.find(p_node) != -1) { - ERR_EXPLAIN("Already in group: " + p_group); - ERR_FAIL_V(&E->get()); - } + ERR_FAIL_COND_V_MSG(E->get().nodes.find(p_node) != -1, &E->get(), "Already in group: " + p_group + "."); E->get().nodes.push_back(p_node); //E->get().last_tree_version=0; E->get().changed = true; @@ -453,9 +461,6 @@ void SceneTree::init() { //_quit=false; initialized = true; - input_handled = false; - - pause = false; root->_set_tree(this); MainLoop::init(); @@ -567,6 +572,8 @@ bool SceneTree::idle(float p_time) { E = N; } + flush_transform_notifications(); //additional transforms after timers update + _call_idle_callbacks(); #ifdef TOOLS_ENABLED @@ -614,7 +621,14 @@ void SceneTree::finish() { root->_set_tree(NULL); root->_propagate_after_exit_tree(); memdelete(root); //delete root + root = NULL; + } + + // cleanup timers + for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E; E = E->next()) { + E->get()->release_connections(); } + timers.clear(); } void SceneTree::quit() { @@ -635,6 +649,7 @@ void SceneTree::_notification(int p_notification) { break; } } break; + case NOTIFICATION_WM_GO_BACK_REQUEST: { get_root()->propagate_notification(p_notification); @@ -644,27 +659,23 @@ void SceneTree::_notification(int p_notification) { break; } } break; - case NOTIFICATION_OS_MEMORY_WARNING: - case NOTIFICATION_OS_IME_UPDATE: - case NOTIFICATION_WM_MOUSE_ENTER: - case NOTIFICATION_WM_MOUSE_EXIT: - case NOTIFICATION_WM_FOCUS_IN: - case NOTIFICATION_WM_FOCUS_OUT: { - if (p_notification == NOTIFICATION_WM_FOCUS_IN) { - InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton()); - if (id) { - id->ensure_touch_mouse_raised(); - } + case NOTIFICATION_WM_FOCUS_IN: { + + InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton()); + if (id) { + id->ensure_touch_mouse_raised(); } get_root()->propagate_notification(p_notification); } break; + case NOTIFICATION_TRANSLATION_CHANGED: { if (!Engine::get_singleton()->is_editor_hint()) { get_root()->propagate_notification(p_notification); } } break; + case NOTIFICATION_WM_UNFOCUS_REQUEST: { notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST); @@ -673,20 +684,15 @@ void SceneTree::_notification(int p_notification) { } break; - case NOTIFICATION_WM_ABOUT: { - -#ifdef TOOLS_ENABLED - if (EditorNode::get_singleton()) { - EditorNode::get_singleton()->show_about(); - } else { -#endif - get_root()->propagate_notification(p_notification); -#ifdef TOOLS_ENABLED - } -#endif - } break; - - case NOTIFICATION_CRASH: { + case NOTIFICATION_OS_MEMORY_WARNING: + case NOTIFICATION_OS_IME_UPDATE: + case NOTIFICATION_WM_MOUSE_ENTER: + case NOTIFICATION_WM_MOUSE_EXIT: + case NOTIFICATION_WM_FOCUS_OUT: + case NOTIFICATION_WM_ABOUT: + case NOTIFICATION_CRASH: + case NOTIFICATION_APP_RESUMED: + case NOTIFICATION_APP_PAUSED: { get_root()->propagate_notification(p_notification); } break; @@ -1089,27 +1095,6 @@ void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_li } } -static void _fill_array(Node *p_node, Array &array, int p_level) { - - array.push_back(p_level); - array.push_back(p_node->get_name()); - array.push_back(p_node->get_class()); - array.push_back(p_node->get_instance_id()); - for (int i = 0; i < p_node->get_child_count(); i++) { - - _fill_array(p_node->get_child(i), array, p_level + 1); - } -} - -void SceneTree::_debugger_request_tree(void *self) { - - SceneTree *sml = (SceneTree *)self; - - Array arr; - _fill_array(sml->root, arr, 0); - ScriptDebugger::get_singleton()->send_message("scene_tree", arr); -} - void SceneTree::_flush_delete_queue() { _THREAD_SAFE_METHOD_ @@ -1244,14 +1229,14 @@ void SceneTree::_update_root_rect() { root->update_canvas_items(); //force them to update just in case if (use_font_oversampling) { - WARN_PRINT("Font oversampling does not work in 'Viewport' stretch mode, only '2D'.") + WARN_PRINT("Font oversampling does not work in 'Viewport' stretch mode, only '2D'."); } } break; } } -void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink) { +void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsize, real_t p_shrink) { stretch_mode = p_mode; stretch_aspect = p_aspect; @@ -1332,6 +1317,25 @@ void SceneTree::add_current_scene(Node *p_current) { } #ifdef DEBUG_ENABLED +static void _fill_array(Node *p_node, Array &array, int p_level) { + + array.push_back(p_node->get_child_count()); + array.push_back(p_node->get_name()); + array.push_back(p_node->get_class()); + array.push_back(p_node->get_instance_id()); + for (int i = 0; i < p_node->get_child_count(); i++) { + + _fill_array(p_node->get_child(i), array, p_level + 1); + } +} + +void SceneTree::_debugger_request_tree() { + + Array arr; + _fill_array(root, arr, 0); + ScriptDebugger::get_singleton()->send_message("scene_tree", arr); +} + void SceneTree::_live_edit_node_path_func(const NodePath &p_path, int p_id) { live_edit_node_path_cache[p_id] = p_path; @@ -1509,8 +1513,11 @@ void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const St Node *n2 = n->get_node(p_parent); Node *no = ps->instance(); - no->set_name(p_name); + if (!no) { + continue; + } + no->set_name(p_name); n2->add_child(no); } } @@ -1688,6 +1695,12 @@ void SceneTree::drop_files(const Vector<String> &p_files, int p_from_screen) { MainLoop::drop_files(p_files, p_from_screen); } +void SceneTree::global_menu_action(const Variant &p_id, const Variant &p_meta) { + + emit_signal("global_menu_action", p_id, p_meta); + MainLoop::global_menu_action(p_id, p_meta); +} + Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pause) { Ref<SceneTreeTimer> stt; @@ -1889,6 +1902,7 @@ void SceneTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); + ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_font_oversampling"), "set_use_font_oversampling", "is_using_font_oversampling"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene"); @@ -1908,6 +1922,7 @@ void SceneTree::_bind_methods() { ADD_SIGNAL(MethodInfo("physics_frame")); ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen"))); + ADD_SIGNAL(MethodInfo("global_menu_action", PropertyInfo(Variant::NIL, "id"), PropertyInfo(Variant::NIL, "meta"))); ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("connected_to_server")); @@ -1960,9 +1975,41 @@ bool SceneTree::is_using_font_oversampling() const { return use_font_oversampling; } +void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { + + if (p_function == "change_scene") { + DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES); + List<String> directories; + directories.push_back(dir_access->get_current_dir()); + + while (!directories.empty()) { + dir_access->change_dir(directories.back()->get()); + directories.pop_back(); + + dir_access->list_dir_begin(); + String filename = dir_access->get_next(); + + while (filename != "") { + if (filename == "." || filename == "..") { + filename = dir_access->get_next(); + continue; + } + + if (dir_access->dir_exists(filename)) { + directories.push_back(dir_access->get_current_dir().plus_file(filename)); + } else if (filename.ends_with(".tscn") || filename.ends_with(".scn")) { + r_options->push_back("\"" + dir_access->get_current_dir().plus_file(filename) + "\""); + } + + filename = dir_access->get_next(); + } + } + } +} + SceneTree::SceneTree() { - singleton = this; + if (singleton == NULL) singleton = this; _quit = false; accept_quit = true; quit_on_go_back = true; @@ -1984,6 +2031,8 @@ SceneTree::SceneTree() { idle_process_time = 1; root = NULL; + input_handled = false; + pause = false; current_frame = 0; current_event = 0; tree_changed_name = "tree_changed"; @@ -2067,7 +2116,12 @@ SceneTree::SceneTree() { _update_root_rect(); if (ScriptDebugger::get_singleton()) { - ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree, this); + if (ScriptDebugger::get_singleton()->is_remote()) { + ScriptDebuggerRemote *remote_debugger = static_cast<ScriptDebuggerRemote *>(ScriptDebugger::get_singleton()); + + remote_debugger->set_scene_tree(this); + } + ScriptDebugger::get_singleton()->set_multiplayer(multiplayer); } root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true)); @@ -2078,33 +2132,17 @@ SceneTree::SceneTree() { #ifdef DEBUG_ENABLED - live_edit_funcs.udata = this; - live_edit_funcs.node_path_func = _live_edit_node_path_funcs; - live_edit_funcs.res_path_func = _live_edit_res_path_funcs; - live_edit_funcs.node_set_func = _live_edit_node_set_funcs; - live_edit_funcs.node_set_res_func = _live_edit_node_set_res_funcs; - live_edit_funcs.node_call_func = _live_edit_node_call_funcs; - live_edit_funcs.res_set_func = _live_edit_res_set_funcs; - live_edit_funcs.res_set_res_func = _live_edit_res_set_res_funcs; - live_edit_funcs.res_call_func = _live_edit_res_call_funcs; - live_edit_funcs.root_func = _live_edit_root_funcs; - - live_edit_funcs.tree_create_node_func = _live_edit_create_node_funcs; - live_edit_funcs.tree_instance_node_func = _live_edit_instance_node_funcs; - live_edit_funcs.tree_remove_node_func = _live_edit_remove_node_funcs; - live_edit_funcs.tree_remove_and_keep_node_func = _live_edit_remove_and_keep_node_funcs; - live_edit_funcs.tree_restore_node_func = _live_edit_restore_node_funcs; - live_edit_funcs.tree_duplicate_node_func = _live_edit_duplicate_node_funcs; - live_edit_funcs.tree_reparent_node_func = _live_edit_reparent_node_funcs; - - if (ScriptDebugger::get_singleton()) { - ScriptDebugger::get_singleton()->set_live_edit_funcs(&live_edit_funcs); - } - live_edit_root = NodePath("/root"); #endif } SceneTree::~SceneTree() { + if (root) { + root->_set_tree(NULL); + root->_propagate_after_exit_tree(); + memdelete(root); + } + + if (singleton == this) singleton = NULL; } diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 0bcb724929..2cf6a117e7 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -39,10 +39,6 @@ #include "scene/resources/world.h" #include "scene/resources/world_2d.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class PackedScene; class Node; class Viewport; @@ -65,6 +61,8 @@ public: void set_pause_mode_process(bool p_pause_mode_process); bool is_pause_mode_process(); + void release_connections(); + SceneTreeTimer(); }; @@ -213,7 +211,6 @@ private: Variant _call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error); Variant _call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error); - static void _debugger_request_tree(void *self); void _flush_delete_queue(); //optimization friend class CanvasItem; @@ -222,6 +219,7 @@ private: SelfList<Node>::List xform_change_list; + friend class ScriptDebuggerRemote; #ifdef DEBUG_ENABLED Map<int, NodePath> live_edit_node_path_cache; @@ -233,7 +231,7 @@ private: Map<String, Set<Node *> > live_scene_edit_cache; Map<Node *, Map<ObjectID, Node *> > live_edit_remove_list; - ScriptDebugger::LiveEditFuncs live_edit_funcs; + void _debugger_request_tree(); void _live_edit_node_path_func(const NodePath &p_path, int p_id); void _live_edit_res_path_func(const String &p_path, int p_id); @@ -254,25 +252,6 @@ private: void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name); void _live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos); - static void _live_edit_node_path_funcs(void *self, const NodePath &p_path, int p_id) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_path_func(p_path, p_id); } - static void _live_edit_res_path_funcs(void *self, const String &p_path, int p_id) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_path_func(p_path, p_id); } - - static void _live_edit_node_set_funcs(void *self, int p_id, const StringName &p_prop, const Variant &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_set_func(p_id, p_prop, p_value); } - static void _live_edit_node_set_res_funcs(void *self, int p_id, const StringName &p_prop, const String &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_set_res_func(p_id, p_prop, p_value); } - static void _live_edit_node_call_funcs(void *self, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_call_func(p_id, p_method, VARIANT_ARG_PASS); } - static void _live_edit_res_set_funcs(void *self, int p_id, const StringName &p_prop, const Variant &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_set_func(p_id, p_prop, p_value); } - static void _live_edit_res_set_res_funcs(void *self, int p_id, const StringName &p_prop, const String &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_set_res_func(p_id, p_prop, p_value); } - static void _live_edit_res_call_funcs(void *self, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_call_func(p_id, p_method, VARIANT_ARG_PASS); } - static void _live_edit_root_funcs(void *self, const NodePath &p_scene_path, const String &p_scene_from) { reinterpret_cast<SceneTree *>(self)->_live_edit_root_func(p_scene_path, p_scene_from); } - - static void _live_edit_create_node_funcs(void *self, const NodePath &p_parent, const String &p_type, const String &p_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_create_node_func(p_parent, p_type, p_name); } - static void _live_edit_instance_node_funcs(void *self, const NodePath &p_parent, const String &p_path, const String &p_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_instance_node_func(p_parent, p_path, p_name); } - static void _live_edit_remove_node_funcs(void *self, const NodePath &p_at) { reinterpret_cast<SceneTree *>(self)->_live_edit_remove_node_func(p_at); } - static void _live_edit_remove_and_keep_node_funcs(void *self, const NodePath &p_at, ObjectID p_keep_id) { reinterpret_cast<SceneTree *>(self)->_live_edit_remove_and_keep_node_func(p_at, p_keep_id); } - static void _live_edit_restore_node_funcs(void *self, ObjectID p_id, const NodePath &p_at, int p_at_pos) { reinterpret_cast<SceneTree *>(self)->_live_edit_restore_node_func(p_id, p_at, p_at_pos); } - static void _live_edit_duplicate_node_funcs(void *self, const NodePath &p_at, const String &p_new_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_duplicate_node_func(p_at, p_new_name); } - static void _live_edit_reparent_node_funcs(void *self, const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { reinterpret_cast<SceneTree *>(self)->_live_edit_reparent_node_func(p_at, p_new_place, p_new_name, p_at_pos); } - #endif enum { @@ -386,7 +365,7 @@ public: void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list); bool has_group(const StringName &p_identifier) const; - void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink = 1); + void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsize, real_t p_shrink = 1); void set_use_font_oversampling(bool p_oversampling); bool is_using_font_oversampling() const; @@ -411,6 +390,8 @@ public: static SceneTree *get_singleton() { return singleton; } void drop_files(const Vector<String> &p_files, int p_from_screen = 0); + void global_menu_action(const Variant &p_id, const Variant &p_meta); + void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; //network API diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 2ae950dad5..14cc705edb 100755 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -80,8 +80,7 @@ void Timer::_notification(int p_what) { } void Timer::set_wait_time(float p_time) { - ERR_EXPLAIN("time should be greater than zero."); - ERR_FAIL_COND(p_time <= 0); + ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero."); wait_time = p_time; } float Timer::get_wait_time() const { @@ -108,6 +107,9 @@ bool Timer::has_autostart() const { } void Timer::start(float p_time) { + + ERR_FAIL_COND_MSG(!is_inside_tree(), "Timer was not added to the SceneTree!"); + if (p_time > 0) { set_wait_time(p_time); } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index de553dd39e..b91a4b810f 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -65,13 +65,11 @@ void ViewportTexture::setup_local_to_scene() { } Node *vpn = local_scene->get_node(path); - ERR_EXPLAIN("ViewportTexture: Path to node is invalid"); - ERR_FAIL_COND(!vpn); + ERR_FAIL_COND_MSG(!vpn, "ViewportTexture: Path to node is invalid."); vp = Object::cast_to<Viewport>(vpn); - ERR_EXPLAIN("ViewportTexture: Path to node does not point to a viewport"); - ERR_FAIL_COND(!vp); + ERR_FAIL_COND_MSG(!vp, "ViewportTexture: Path to node does not point to a viewport."); vp->viewport_textures.insert(this); @@ -100,22 +98,22 @@ NodePath ViewportTexture::get_viewport_path_in_scene() const { int ViewportTexture::get_width() const { - ERR_FAIL_COND_V(!vp, 0); + ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it."); return vp->size.width; } int ViewportTexture::get_height() const { - ERR_FAIL_COND_V(!vp, 0); + ERR_FAIL_COND_V_MSG(!vp, 0, "Viewport Texture must be set to use it."); return vp->size.height; } Size2 ViewportTexture::get_size() const { - ERR_FAIL_COND_V(!vp, Size2()); + ERR_FAIL_COND_V_MSG(!vp, Size2(), "Viewport Texture must be set to use it."); return vp->size; } RID ViewportTexture::get_rid() const { - //ERR_FAIL_COND_V(!vp, RID()); + //ERR_FAIL_COND_V_MSG(!vp, RID(), "Viewport Texture must be set to use it."); return proxy; } @@ -125,7 +123,7 @@ bool ViewportTexture::has_alpha() const { } Ref<Image> ViewportTexture::get_data() const { - ERR_FAIL_COND_V(!vp, Ref<Image>()); + ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it."); return VS::get_singleton()->texture_get_data(vp->texture_rid); } void ViewportTexture::set_flags(uint32_t p_flags) { @@ -172,14 +170,16 @@ ViewportTexture::~ViewportTexture() { class TooltipPanel : public PanelContainer { - GDCLASS(TooltipPanel, PanelContainer) + GDCLASS(TooltipPanel, PanelContainer); + public: TooltipPanel(){}; }; class TooltipLabel : public Label { - GDCLASS(TooltipLabel, Label) + GDCLASS(TooltipLabel, Label); + public: TooltipLabel(){}; }; @@ -530,7 +530,7 @@ void Viewport::_notification(int p_what) { Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id); if (!F) { - F = physics_2d_mouseover.insert(res[i].collider_id, frame); + physics_2d_mouseover.insert(res[i].collider_id, frame); co->_mouse_enter(); } else { F->get() = frame; @@ -579,7 +579,7 @@ void Viewport::_notification(int p_what) { if (physics_object_capture != 0) { CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_capture)); - if (co) { + if (co && camera) { _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0); captured = true; if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) { @@ -779,10 +779,45 @@ bool Viewport::is_audio_listener_2d() const { return audio_listener_2d; } +void Viewport::enable_canvas_transform_override(bool p_enable) { + if (override_canvas_transform == p_enable) { + return; + } + + override_canvas_transform = p_enable; + if (p_enable) { + VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override); + } else { + VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); + } +} + +bool Viewport::is_canvas_transform_override_enbled() const { + return override_canvas_transform; +} + +void Viewport::set_canvas_transform_override(const Transform2D &p_transform) { + if (canvas_transform_override == p_transform) { + return; + } + + canvas_transform_override = p_transform; + if (override_canvas_transform) { + VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override); + } +} + +Transform2D Viewport::get_canvas_transform_override() const { + return canvas_transform_override; +} + void Viewport::set_canvas_transform(const Transform2D &p_transform) { canvas_transform = p_transform; - VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); + + if (!override_canvas_transform) { + VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); + } } Transform2D Viewport::get_canvas_transform() const { @@ -890,10 +925,12 @@ void Viewport::_camera_set(Camera *p_camera) { camera->notification(Camera::NOTIFICATION_LOST_CURRENT); } camera = p_camera; - if (camera) - VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); - else - VisualServer::get_singleton()->viewport_attach_camera(viewport, RID()); + if (!camera_override) { + if (camera) + VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); + else + VisualServer::get_singleton()->viewport_attach_camera(viewport, RID()); + } if (camera) { camera->notification(Camera::NOTIFICATION_BECAME_CURRENT); @@ -1108,10 +1145,82 @@ Listener *Viewport::get_listener() const { } Camera *Viewport::get_camera() const { - return camera; } +void Viewport::enable_camera_override(bool p_enable) { + +#ifndef _3D_DISABLED + if (p_enable == camera_override) { + return; + } + + if (p_enable) { + camera_override.rid = VisualServer::get_singleton()->camera_create(); + } else { + VisualServer::get_singleton()->free(camera_override.rid); + camera_override.rid = RID(); + } + + if (p_enable) { + VisualServer::get_singleton()->viewport_attach_camera(viewport, camera_override.rid); + } else if (camera) { + VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); + } else { + VisualServer::get_singleton()->viewport_attach_camera(viewport, RID()); + } +#endif +} + +bool Viewport::is_camera_override_enabled() const { + return camera_override; +} + +void Viewport::set_camera_override_transform(const Transform &p_transform) { + if (camera_override) { + camera_override.transform = p_transform; + VisualServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform); + } +} + +Transform Viewport::get_camera_override_transform() const { + if (camera_override) { + return camera_override.transform; + } + + return Transform(); +} + +void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { + if (camera_override) { + if (camera_override.fov == p_fovy_degrees && camera_override.z_near == p_z_near && + camera_override.z_far == p_z_far && camera_override.projection == CameraOverrideData::PROJECTION_PERSPECTIVE) + return; + + camera_override.fov = p_fovy_degrees; + camera_override.z_near = p_z_near; + camera_override.z_far = p_z_far; + camera_override.projection = CameraOverrideData::PROJECTION_PERSPECTIVE; + + VisualServer::get_singleton()->camera_set_perspective(camera_override.rid, camera_override.fov, camera_override.z_near, camera_override.z_far); + } +} + +void Viewport::set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far) { + if (camera_override) { + if (camera_override.size == p_size && camera_override.z_near == p_z_near && + camera_override.z_far == p_z_far && camera_override.projection == CameraOverrideData::PROJECTION_ORTHOGONAL) + return; + + camera_override.size = p_size; + camera_override.z_near = p_z_near; + camera_override.z_far = p_z_far; + camera_override.projection = CameraOverrideData::PROJECTION_ORTHOGONAL; + + VisualServer::get_singleton()->camera_set_orthogonal(camera_override.rid, camera_override.size, camera_override.z_near, camera_override.z_far); + } +} + Transform2D Viewport::get_final_transform() const { return stretch_transform * global_canvas_transform; @@ -1429,6 +1538,7 @@ void Viewport::_gui_show_tooltip() { Control *which = NULL; String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos), &which); + tooltip = tooltip.strip_edges(); if (tooltip.length() == 0) return; // bye @@ -1442,9 +1552,7 @@ void Viewport::_gui_show_tooltip() { return; } - Control *rp = which; //->get_root_parent_control(); - if (!rp) - return; + Control *rp = which; gui.tooltip_popup = which->make_custom_tooltip(tooltip); @@ -1460,24 +1568,25 @@ void Viewport::_gui_show_tooltip() { gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP)); gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT)); gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM)); - gui.tooltip_label->set_text(tooltip.strip_edges()); + gui.tooltip_label->set_text(tooltip); } rp->add_child(gui.tooltip_popup); gui.tooltip_popup->force_parent_owned(); gui.tooltip_popup->set_as_toplevel(true); - //gui.tooltip_popup->hide(); + if (gui.tooltip) // Avoids crash when rapidly switching controls. + gui.tooltip_popup->set_scale(gui.tooltip->get_global_transform().get_scale()); Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset"); Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_minimum_size()); Rect2 vr = gui.tooltip_popup->get_viewport_rect(); - if (r.size.x + r.position.x > vr.size.x) - r.position.x = vr.size.x - r.size.x; + if (r.size.x * gui.tooltip_popup->get_scale().x + r.position.x > vr.size.x) + r.position.x = vr.size.x - r.size.x * gui.tooltip_popup->get_scale().x; else if (r.position.x < 0) r.position.x = 0; - if (r.size.y + r.position.y > vr.size.y) - r.position.y = vr.size.y - r.size.y; + if (r.size.y * gui.tooltip_popup->get_scale().y + r.position.y > vr.size.y) + r.position.y = vr.size.y - r.size.y * gui.tooltip_popup->get_scale().y; else if (r.position.y < 0) r.position.y = 0; @@ -1701,6 +1810,8 @@ bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_che void Viewport::_gui_input_event(Ref<InputEvent> p_event) { + ERR_FAIL_COND(p_event.is_null()) + //? /* if (!is_visible()) { @@ -1741,6 +1852,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { return; // no one gets the event if exclusive NO ONE } + if (mb->get_button_index() == BUTTON_WHEEL_UP || mb->get_button_index() == BUTTON_WHEEL_DOWN || mb->get_button_index() == BUTTON_WHEEL_LEFT || mb->get_button_index() == BUTTON_WHEEL_RIGHT) { + //cancel scroll wheel events, only clicks should trigger focus changes. + set_input_as_handled(); + return; + } + top->notification(Control::NOTIFICATION_MODAL_CLOSE); top->_modal_stack_remove(); top->hide(); @@ -2288,32 +2405,34 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (from && p_event->is_pressed()) { Control *next = NULL; - if (p_event->is_action_pressed("ui_focus_next")) { + Input *input = Input::get_singleton(); + + if (!mods && p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { next = from->find_next_valid_focus(); } - if (p_event->is_action_pressed("ui_focus_prev")) { + if (!mods && p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) { next = from->find_prev_valid_focus(); } - if (!mods && p_event->is_action_pressed("ui_up")) { + if (!mods && p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) { next = from->_get_focus_neighbour(MARGIN_TOP); } - if (!mods && p_event->is_action_pressed("ui_left")) { + if (!mods && p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) { next = from->_get_focus_neighbour(MARGIN_LEFT); } - if (!mods && p_event->is_action_pressed("ui_right")) { + if (!mods && p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) { next = from->_get_focus_neighbour(MARGIN_RIGHT); } - if (!mods && p_event->is_action_pressed("ui_down")) { + if (!mods && p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) { next = from->_get_focus_neighbour(MARGIN_BOTTOM); } @@ -2364,7 +2483,6 @@ void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, Object List<Control *>::Element *next = MI->next(); gui.modal_stack.erase(MI); - MI = NULL; if (p_prev_focus_owner) { @@ -2390,8 +2508,7 @@ void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, Object void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) { - ERR_EXPLAIN("Drag data must be a value"); - ERR_FAIL_COND(p_data.get_type() == Variant::NIL); + ERR_FAIL_COND_MSG(p_data.get_type() == Variant::NIL, "Drag data must be a value."); gui.dragging = true; gui.drag_data = p_data; @@ -2576,7 +2693,7 @@ void Viewport::_drop_physics_mouseover() { List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) { - gui.modal_stack.push_back(p_control); + List<Control *>::Element *node = gui.modal_stack.push_back(p_control); if (gui.key_focus) p_control->_modal_set_prev_focus_owner(gui.key_focus->get_instance_id()); else @@ -2587,7 +2704,7 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) { _drop_mouse_focus(); } - return gui.modal_stack.back(); + return node; } Control *Viewport::_gui_get_focus_owner() { @@ -3063,6 +3180,7 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_override_stretch"), "set_size_override_stretch", "is_size_override_stretch_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d"); @@ -3172,6 +3290,7 @@ Viewport::Viewport() { parent = NULL; listener = NULL; camera = NULL; + override_canvas_transform = false; canvas_layers.insert(NULL); // This eases picking code (interpreted as the canvas of the Viewport) arvr = false; size_override = false; diff --git a/scene/main/viewport.h b/scene/main/viewport.h index b7160d5139..3c3b436ca1 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -36,9 +36,6 @@ #include "scene/resources/texture.h" #include "scene/resources/world_2d.h" #include "servers/visual_server.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class Camera; class Camera2D; @@ -163,6 +160,24 @@ private: bool arvr; + struct CameraOverrideData { + Transform transform; + enum Projection { + PROJECTION_PERSPECTIVE, + PROJECTION_ORTHOGONAL + }; + Projection projection; + float fov; + float size; + float z_near; + float z_far; + RID rid; + + operator bool() const { + return rid != RID(); + } + } camera_override; + Camera *camera; Set<Camera *> cameras; Set<CanvasLayer *> canvas_layers; @@ -176,6 +191,9 @@ private: bool audio_listener_2d; RID internal_listener_2d; + bool override_canvas_transform; + + Transform2D canvas_transform_override; Transform2D canvas_transform; Transform2D global_canvas_transform; Transform2D stretch_transform; @@ -397,6 +415,15 @@ public: Listener *get_listener() const; Camera *get_camera() const; + void enable_camera_override(bool p_enable); + bool is_camera_override_enabled() const; + + void set_camera_override_transform(const Transform &p_transform); + Transform get_camera_override_transform() const; + + void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); + void set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far); + void set_use_arvr(bool p_use_arvr); bool use_arvr(); @@ -421,6 +448,12 @@ public: Ref<World2D> get_world_2d() const; Ref<World2D> find_world_2d() const; + void enable_canvas_transform_override(bool p_enable); + bool is_canvas_transform_override_enbled() const; + + void set_canvas_transform_override(const Transform2D &p_transform); + Transform2D get_canvas_transform_override() const; + void set_canvas_transform(const Transform2D &p_transform); Transform2D get_canvas_transform() const; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 5e4cf9c2ee..314fc721fc 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -101,6 +101,7 @@ #include "scene/gui/popup_menu.h" #include "scene/gui/progress_bar.h" #include "scene/gui/reference_rect.h" +#include "scene/gui/rich_text_effect.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/scroll_bar.h" #include "scene/gui/scroll_container.h" @@ -138,7 +139,6 @@ #include "scene/resources/cylinder_shape.h" #include "scene/resources/default_theme/default_theme.h" #include "scene/resources/dynamic_font.h" -#include "scene/resources/dynamic_font_stb.h" #include "scene/resources/gradient.h" #include "scene/resources/height_map_shape.h" #include "scene/resources/line_shape_2d.h" @@ -304,6 +304,7 @@ void register_scene_types() { ClassDB::register_class<TextureRect>(); ClassDB::register_class<ColorRect>(); ClassDB::register_class<NinePatchRect>(); + ClassDB::register_class<ReferenceRect>(); ClassDB::register_class<TabContainer>(); ClassDB::register_class<Tabs>(); ClassDB::register_virtual_class<Separator>(); @@ -339,10 +340,11 @@ void register_scene_types() { ClassDB::register_virtual_class<TreeItem>(); ClassDB::register_class<OptionButton>(); ClassDB::register_class<SpinBox>(); - ClassDB::register_class<ReferenceRect>(); ClassDB::register_class<ColorPicker>(); ClassDB::register_class<ColorPickerButton>(); ClassDB::register_class<RichTextLabel>(); + ClassDB::register_class<RichTextEffect>(); + ClassDB::register_class<CharFXTransform>(); ClassDB::register_class<PopupDialog>(); ClassDB::register_class<WindowDialog>(); ClassDB::register_class<AcceptDialog>(); @@ -361,6 +363,9 @@ void register_scene_types() { /* REGISTER 3D */ + ClassDB::register_class<Skin>(); + ClassDB::register_virtual_class<SkinReference>(); + ClassDB::register_class<Spatial>(); ClassDB::register_virtual_class<SpatialGizmo>(); ClassDB::register_class<Skeleton>(); @@ -475,6 +480,7 @@ void register_scene_types() { ClassDB::register_class<Shader>(); ClassDB::register_class<VisualShader>(); ClassDB::register_virtual_class<VisualShaderNode>(); + ClassDB::register_class<VisualShaderNodeCustom>(); ClassDB::register_class<VisualShaderNodeInput>(); ClassDB::register_virtual_class<VisualShaderNodeOutput>(); ClassDB::register_class<VisualShaderNodeGroupBase>(); @@ -509,6 +515,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeVectorRefract>(); ClassDB::register_class<VisualShaderNodeScalarInterp>(); ClassDB::register_class<VisualShaderNodeVectorInterp>(); + ClassDB::register_class<VisualShaderNodeVectorScalarMix>(); ClassDB::register_class<VisualShaderNodeVectorCompose>(); ClassDB::register_class<VisualShaderNodeTransformCompose>(); ClassDB::register_class<VisualShaderNodeVectorDecompose>(); @@ -522,11 +529,16 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeVec3Uniform>(); ClassDB::register_class<VisualShaderNodeTransformUniform>(); ClassDB::register_class<VisualShaderNodeTextureUniform>(); + ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>(); ClassDB::register_class<VisualShaderNodeCubeMapUniform>(); ClassDB::register_class<VisualShaderNodeIf>(); ClassDB::register_class<VisualShaderNodeSwitch>(); + ClassDB::register_class<VisualShaderNodeScalarSwitch>(); ClassDB::register_class<VisualShaderNodeFresnel>(); ClassDB::register_class<VisualShaderNodeExpression>(); + ClassDB::register_class<VisualShaderNodeGlobalExpression>(); + ClassDB::register_class<VisualShaderNodeIs>(); + ClassDB::register_class<VisualShaderNodeCompare>(); ClassDB::register_class<ShaderMaterial>(); ClassDB::register_virtual_class<CanvasItem>(); @@ -604,6 +616,7 @@ void register_scene_types() { ClassDB::register_class<PrismMesh>(); ClassDB::register_class<QuadMesh>(); ClassDB::register_class<SphereMesh>(); + ClassDB::register_class<PointMesh>(); ClassDB::register_virtual_class<Material>(); ClassDB::register_class<SpatialMaterial>(); SceneTree::add_idle_callback(SpatialMaterial::flush_changes); @@ -646,6 +659,7 @@ void register_scene_types() { ClassDB::register_class<GradientTexture>(); ClassDB::register_class<ProxyTexture>(); ClassDB::register_class<AnimatedTexture>(); + ClassDB::register_class<CameraTexture>(); ClassDB::register_class<CubeMap>(); ClassDB::register_virtual_class<TextureLayered>(); ClassDB::register_class<Texture3D>(); @@ -747,7 +761,7 @@ void register_scene_types() { if (theme_path != String()) { Ref<Theme> theme = ResourceLoader::load(theme_path); if (theme.is_valid()) { - Theme::set_default(theme); + Theme::set_project_default(theme); if (font.is_valid()) { Theme::set_default_font(font); } diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h index 3645f88807..b551ad2ac4 100644 --- a/scene/register_scene_types.h +++ b/scene/register_scene_types.h @@ -31,10 +31,6 @@ #ifndef REGISTER_SCENE_TYPES_H #define REGISTER_SCENE_TYPES_H -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - void register_scene_types(); void unregister_scene_types(); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index b49b551252..f4ac277d00 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -93,7 +93,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]); PoolVector<float> values = p_value; int vcount = values.size(); - ERR_FAIL_COND_V(vcount % 12, false); // shuld be multiple of 11 + ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 11 PoolVector<float>::Read r = values.read(); @@ -403,7 +403,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { w[idx++] = scale.z; } - w = PoolVector<real_t>::Write(); + w.release(); r_ret = keys; return true; @@ -438,8 +438,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { idx++; } - wti = PoolVector<float>::Write(); - wtr = PoolVector<float>::Write(); + wti.release(); + wtr.release(); d["times"] = key_times; d["transitions"] = key_transitions; @@ -478,8 +478,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { idx++; } - wti = PoolVector<float>::Write(); - wtr = PoolVector<float>::Write(); + wti.release(); + wtr.release(); d["times"] = key_times; d["transitions"] = key_transitions; @@ -523,8 +523,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { idx++; } - wti = PoolVector<float>::Write(); - wpo = PoolVector<float>::Write(); + wti.release(); + wpo.release(); d["times"] = key_times; d["points"] = key_points; @@ -562,7 +562,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { idx++; } - wti = PoolVector<float>::Write(); + wti.release(); d["times"] = key_times; d["clips"] = clips; @@ -595,8 +595,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { wcl[i] = vls[i].value; } - wti = PoolVector<float>::Write(); - wcl = PoolVector<String>::Write(); + wti.release(); + wcl.release(); d["times"] = key_times; d["clips"] = clips; @@ -863,7 +863,7 @@ Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, return OK; } -int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot, const Vector3 &p_scale) { +int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot, const Vector3 &p_scale) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; @@ -1425,7 +1425,9 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p TransformTrack *tt = static_cast<TransformTrack *>(t); ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); + Dictionary d = p_value; + if (d.has("location")) tt->transforms.write[p_key_idx].value.loc = d["location"]; if (d.has("rotation")) @@ -1438,6 +1440,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p ValueTrack *vt = static_cast<ValueTrack *>(t); ERR_FAIL_INDEX(p_key_idx, vt->values.size()); + vt->values.write[p_key_idx].value = p_value; } break; @@ -1445,11 +1448,14 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p MethodTrack *mt = static_cast<MethodTrack *>(t); ERR_FAIL_INDEX(p_key_idx, mt->methods.size()); + Dictionary d = p_value; + if (d.has("method")) mt->methods.write[p_key_idx].method = d["method"]; if (d.has("args")) mt->methods.write[p_key_idx].params = d["args"]; + } break; case TYPE_BEZIER: { @@ -1469,6 +1475,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p case TYPE_AUDIO: { AudioTrack *at = static_cast<AudioTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, at->values.size()); Dictionary k = p_value; ERR_FAIL_COND(!k.has("start_offset")); @@ -1483,6 +1490,7 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p case TYPE_ANIMATION: { AnimationTrack *at = static_cast<AnimationTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, at->values.size()); at->values.write[p_key_idx].value = p_value; @@ -1659,8 +1667,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Vector2 pb = p_post_b; return a.cubic_interpolate(b, pa, pb, p_c); - - } break; + } case Variant::RECT2: { Rect2 a = p_a; @@ -1671,8 +1678,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a return Rect2( a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c), a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); - - } break; + } case Variant::VECTOR3: { Vector3 a = p_a; @@ -1681,8 +1687,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Vector3 pb = p_post_b; return a.cubic_interpolate(b, pa, pb, p_c); - - } break; + } case Variant::QUAT: { Quat a = p_a; @@ -1691,8 +1696,7 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a Quat pb = p_post_b; return a.cubic_slerp(b, pa, pb, p_c); - - } break; + } case Variant::AABB: { AABB a = p_a; @@ -1703,14 +1707,12 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a return AABB( a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c), a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c)); - } break; + } default: { return _interpolate(p_a, p_b, p_c); } } - - return Variant(); } float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const { @@ -1807,7 +1809,7 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol next = idx; } - } else if (idx < 0) { + } else { // only allow extending first key to anim start if looping if (loop) @@ -2739,77 +2741,77 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) { void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("add_track", "type", "at_position"), &Animation::add_track, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("remove_track", "idx"), &Animation::remove_track); + ClassDB::bind_method(D_METHOD("remove_track", "track_idx"), &Animation::remove_track); ClassDB::bind_method(D_METHOD("get_track_count"), &Animation::get_track_count); - ClassDB::bind_method(D_METHOD("track_get_type", "idx"), &Animation::track_get_type); - ClassDB::bind_method(D_METHOD("track_get_path", "idx"), &Animation::track_get_path); - ClassDB::bind_method(D_METHOD("track_set_path", "idx", "path"), &Animation::track_set_path); + ClassDB::bind_method(D_METHOD("track_get_type", "track_idx"), &Animation::track_get_type); + ClassDB::bind_method(D_METHOD("track_get_path", "track_idx"), &Animation::track_get_path); + ClassDB::bind_method(D_METHOD("track_set_path", "track_idx", "path"), &Animation::track_set_path); ClassDB::bind_method(D_METHOD("find_track", "path"), &Animation::find_track); - ClassDB::bind_method(D_METHOD("track_move_up", "idx"), &Animation::track_move_up); - ClassDB::bind_method(D_METHOD("track_move_down", "idx"), &Animation::track_move_down); - ClassDB::bind_method(D_METHOD("track_move_to", "idx", "to_idx"), &Animation::track_move_to); - ClassDB::bind_method(D_METHOD("track_swap", "idx", "with_idx"), &Animation::track_swap); + ClassDB::bind_method(D_METHOD("track_move_up", "track_idx"), &Animation::track_move_up); + ClassDB::bind_method(D_METHOD("track_move_down", "track_idx"), &Animation::track_move_down); + ClassDB::bind_method(D_METHOD("track_move_to", "track_idx", "to_idx"), &Animation::track_move_to); + ClassDB::bind_method(D_METHOD("track_swap", "track_idx", "with_idx"), &Animation::track_swap); - ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported); - ClassDB::bind_method(D_METHOD("track_is_imported", "idx"), &Animation::track_is_imported); + ClassDB::bind_method(D_METHOD("track_set_imported", "track_idx", "imported"), &Animation::track_set_imported); + ClassDB::bind_method(D_METHOD("track_is_imported", "track_idx"), &Animation::track_is_imported); - ClassDB::bind_method(D_METHOD("track_set_enabled", "idx", "enabled"), &Animation::track_set_enabled); - ClassDB::bind_method(D_METHOD("track_is_enabled", "idx"), &Animation::track_is_enabled); + ClassDB::bind_method(D_METHOD("track_set_enabled", "track_idx", "enabled"), &Animation::track_set_enabled); + ClassDB::bind_method(D_METHOD("track_is_enabled", "track_idx"), &Animation::track_is_enabled); - ClassDB::bind_method(D_METHOD("transform_track_insert_key", "idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key); - ClassDB::bind_method(D_METHOD("track_insert_key", "idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1)); - ClassDB::bind_method(D_METHOD("track_remove_key", "idx", "key_idx"), &Animation::track_remove_key); - ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "idx", "position"), &Animation::track_remove_key_at_position); - ClassDB::bind_method(D_METHOD("track_set_key_value", "idx", "key", "value"), &Animation::track_set_key_value); - ClassDB::bind_method(D_METHOD("track_set_key_transition", "idx", "key_idx", "transition"), &Animation::track_set_key_transition); - ClassDB::bind_method(D_METHOD("track_set_key_time", "idx", "key_idx", "time"), &Animation::track_set_key_time); - ClassDB::bind_method(D_METHOD("track_get_key_transition", "idx", "key_idx"), &Animation::track_get_key_transition); + ClassDB::bind_method(D_METHOD("transform_track_insert_key", "track_idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key); + ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1)); + ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key); + ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "track_idx", "position"), &Animation::track_remove_key_at_position); + ClassDB::bind_method(D_METHOD("track_set_key_value", "track_idx", "key", "value"), &Animation::track_set_key_value); + ClassDB::bind_method(D_METHOD("track_set_key_transition", "track_idx", "key_idx", "transition"), &Animation::track_set_key_transition); + ClassDB::bind_method(D_METHOD("track_set_key_time", "track_idx", "key_idx", "time"), &Animation::track_set_key_time); + ClassDB::bind_method(D_METHOD("track_get_key_transition", "track_idx", "key_idx"), &Animation::track_get_key_transition); - ClassDB::bind_method(D_METHOD("track_get_key_count", "idx"), &Animation::track_get_key_count); - ClassDB::bind_method(D_METHOD("track_get_key_value", "idx", "key_idx"), &Animation::track_get_key_value); - ClassDB::bind_method(D_METHOD("track_get_key_time", "idx", "key_idx"), &Animation::track_get_key_time); - ClassDB::bind_method(D_METHOD("track_find_key", "idx", "time", "exact"), &Animation::track_find_key, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("track_get_key_count", "track_idx"), &Animation::track_get_key_count); + ClassDB::bind_method(D_METHOD("track_get_key_value", "track_idx", "key_idx"), &Animation::track_get_key_value); + ClassDB::bind_method(D_METHOD("track_get_key_time", "track_idx", "key_idx"), &Animation::track_get_key_time); + ClassDB::bind_method(D_METHOD("track_find_key", "track_idx", "time", "exact"), &Animation::track_find_key, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("track_set_interpolation_type", "idx", "interpolation"), &Animation::track_set_interpolation_type); - ClassDB::bind_method(D_METHOD("track_get_interpolation_type", "idx"), &Animation::track_get_interpolation_type); + ClassDB::bind_method(D_METHOD("track_set_interpolation_type", "track_idx", "interpolation"), &Animation::track_set_interpolation_type); + ClassDB::bind_method(D_METHOD("track_get_interpolation_type", "track_idx"), &Animation::track_get_interpolation_type); - ClassDB::bind_method(D_METHOD("track_set_interpolation_loop_wrap", "idx", "interpolation"), &Animation::track_set_interpolation_loop_wrap); - ClassDB::bind_method(D_METHOD("track_get_interpolation_loop_wrap", "idx"), &Animation::track_get_interpolation_loop_wrap); + ClassDB::bind_method(D_METHOD("track_set_interpolation_loop_wrap", "track_idx", "interpolation"), &Animation::track_set_interpolation_loop_wrap); + ClassDB::bind_method(D_METHOD("track_get_interpolation_loop_wrap", "track_idx"), &Animation::track_get_interpolation_loop_wrap); - ClassDB::bind_method(D_METHOD("transform_track_interpolate", "idx", "time_sec"), &Animation::_transform_track_interpolate); - ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "idx", "mode"), &Animation::value_track_set_update_mode); - ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "idx"), &Animation::value_track_get_update_mode); + ClassDB::bind_method(D_METHOD("transform_track_interpolate", "track_idx", "time_sec"), &Animation::_transform_track_interpolate); + ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "track_idx", "mode"), &Animation::value_track_set_update_mode); + ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode); - ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices); + ClassDB::bind_method(D_METHOD("value_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_value_track_get_key_indices); - ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices); - ClassDB::bind_method(D_METHOD("method_track_get_name", "idx", "key_idx"), &Animation::method_track_get_name); - ClassDB::bind_method(D_METHOD("method_track_get_params", "idx", "key_idx"), &Animation::method_track_get_params); + ClassDB::bind_method(D_METHOD("method_track_get_key_indices", "track_idx", "time_sec", "delta"), &Animation::_method_track_get_key_indices); + ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name); + ClassDB::bind_method(D_METHOD("method_track_get_params", "track_idx", "key_idx"), &Animation::method_track_get_params); - ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2())); + ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2())); - ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "idx", "key_idx", "value"), &Animation::bezier_track_set_key_value); - ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "idx", "key_idx", "in_handle"), &Animation::bezier_track_set_key_in_handle); - ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "idx", "key_idx", "out_handle"), &Animation::bezier_track_set_key_out_handle); + ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "track_idx", "key_idx", "value"), &Animation::bezier_track_set_key_value); + ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "track_idx", "key_idx", "in_handle"), &Animation::bezier_track_set_key_in_handle); + ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "track_idx", "key_idx", "out_handle"), &Animation::bezier_track_set_key_out_handle); - ClassDB::bind_method(D_METHOD("bezier_track_get_key_value", "idx", "key_idx"), &Animation::bezier_track_get_key_value); - ClassDB::bind_method(D_METHOD("bezier_track_get_key_in_handle", "idx", "key_idx"), &Animation::bezier_track_get_key_in_handle); - ClassDB::bind_method(D_METHOD("bezier_track_get_key_out_handle", "idx", "key_idx"), &Animation::bezier_track_get_key_out_handle); + ClassDB::bind_method(D_METHOD("bezier_track_get_key_value", "track_idx", "key_idx"), &Animation::bezier_track_get_key_value); + ClassDB::bind_method(D_METHOD("bezier_track_get_key_in_handle", "track_idx", "key_idx"), &Animation::bezier_track_get_key_in_handle); + ClassDB::bind_method(D_METHOD("bezier_track_get_key_out_handle", "track_idx", "key_idx"), &Animation::bezier_track_get_key_out_handle); - ClassDB::bind_method(D_METHOD("bezier_track_interpolate", "track", "time"), &Animation::bezier_track_interpolate); + ClassDB::bind_method(D_METHOD("bezier_track_interpolate", "track_idx", "time"), &Animation::bezier_track_interpolate); - ClassDB::bind_method(D_METHOD("audio_track_insert_key", "track", "time", "stream", "start_offset", "end_offset"), &Animation::audio_track_insert_key, DEFVAL(0), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("audio_track_set_key_stream", "idx", "key_idx", "stream"), &Animation::audio_track_set_key_stream); - ClassDB::bind_method(D_METHOD("audio_track_set_key_start_offset", "idx", "key_idx", "offset"), &Animation::audio_track_set_key_start_offset); - ClassDB::bind_method(D_METHOD("audio_track_set_key_end_offset", "idx", "key_idx", "offset"), &Animation::audio_track_set_key_end_offset); - ClassDB::bind_method(D_METHOD("audio_track_get_key_stream", "idx", "key_idx"), &Animation::audio_track_get_key_stream); - ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "idx", "key_idx"), &Animation::audio_track_get_key_start_offset); - ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "idx", "key_idx"), &Animation::audio_track_get_key_end_offset); + ClassDB::bind_method(D_METHOD("audio_track_insert_key", "track_idx", "time", "stream", "start_offset", "end_offset"), &Animation::audio_track_insert_key, DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("audio_track_set_key_stream", "track_idx", "key_idx", "stream"), &Animation::audio_track_set_key_stream); + ClassDB::bind_method(D_METHOD("audio_track_set_key_start_offset", "track_idx", "key_idx", "offset"), &Animation::audio_track_set_key_start_offset); + ClassDB::bind_method(D_METHOD("audio_track_set_key_end_offset", "track_idx", "key_idx", "offset"), &Animation::audio_track_set_key_end_offset); + ClassDB::bind_method(D_METHOD("audio_track_get_key_stream", "track_idx", "key_idx"), &Animation::audio_track_get_key_stream); + ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_start_offset); + ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_end_offset); - ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track", "time", "animation"), &Animation::animation_track_insert_key); - ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation); - ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "idx", "key_idx"), &Animation::animation_track_get_key_animation); + ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track_idx", "time", "animation"), &Animation::animation_track_insert_key); + ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "track_idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation); + ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "track_idx", "key_idx"), &Animation::animation_track_get_key_animation); ClassDB::bind_method(D_METHOD("set_length", "time_sec"), &Animation::set_length); ClassDB::bind_method(D_METHOD("get_length"), &Animation::get_length); @@ -2821,7 +2823,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step); ClassDB::bind_method(D_METHOD("clear"), &Animation::clear); - ClassDB::bind_method(D_METHOD("copy_track", "track", "to_animation"), &Animation::copy_track); + ClassDB::bind_method(D_METHOD("copy_track", "track_idx", "to_animation"), &Animation::copy_track); ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); @@ -2868,9 +2870,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.loc; const Vector3 &v2 = t2.value.loc; - if (Math::is_zero_approx(v0.distance_to(v2))) { + if (v0.is_equal_approx(v2)) { //0 and 2 are close, let's see if 1 is close - if (!Math::is_zero_approx(v0.distance_to(v1))) { + if (!v0.is_equal_approx(v1)) { //not close, not optimizable return false; } @@ -2907,9 +2909,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons //localize both to rotation from q0 - if (Math::is_zero_approx((q0 - q2).length())) { + if (q0.is_equal_approx(q2)) { - if (!Math::is_zero_approx((q0 - q1).length())) + if (!q0.is_equal_approx(q1)) return false; } else { @@ -2957,9 +2959,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.scale; const Vector3 &v2 = t2.value.scale; - if (Math::is_zero_approx(v0.distance_to(v2))) { + if (v0.is_equal_approx(v2)) { //0 and 2 are close, let's see if 1 is close - if (!Math::is_zero_approx(v0.distance_to(v1))) { + if (!v0.is_equal_approx(v1)) { //not close, not optimizable return false; } @@ -3020,7 +3022,6 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons //this could be done as a second pass and would be //able to optimize more erase = false; - } else { } } } diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 59f2ae24c7..d59dfab2c8 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -32,9 +32,7 @@ #define ANIMATION_H #include "core/resource.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class Animation : public Resource { GDCLASS(Animation, Resource); @@ -314,7 +312,7 @@ public: float track_get_key_time(int p_track, int p_key_idx) const; float track_get_key_transition(int p_track, int p_key_idx) const; - int transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3()); + int transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3()); Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const; void track_set_interpolation_type(int p_track, InterpolationType p_interp); InterpolationType track_get_interpolation_type(int p_track) const; diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index 4b3e392013..5b61654c5d 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -564,7 +564,8 @@ Error AudioStreamSample::save_to_wav(const String &p_path) { file->store_32(sub_chunk_2_size); //Subchunk2Size // Add data - PoolVector<uint8_t>::Read read_data = get_data().read(); + PoolVector<uint8_t> data = get_data(); + PoolVector<uint8_t>::Read read_data = data.read(); switch (format) { case AudioStreamSample::FORMAT_8_BITS: for (unsigned int i = 0; i < data_bytes; i++) { diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index d4c5511f34..bb25b60835 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -37,7 +37,7 @@ class AudioStreamSample; class AudioStreamPlaybackSample : public AudioStreamPlayback { - GDCLASS(AudioStreamPlaybackSample, AudioStreamPlayback) + GDCLASS(AudioStreamPlaybackSample, AudioStreamPlayback); enum { MIX_FRAC_BITS = 13, MIX_FRAC_LEN = (1 << MIX_FRAC_BITS), @@ -81,7 +81,7 @@ public: }; class AudioStreamSample : public AudioStream { - GDCLASS(AudioStreamSample, AudioStream) + GDCLASS(AudioStreamSample, AudioStream); RES_BASE_EXTENSION("sample") public: diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index e4a64a1de1..e6139dd707 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -197,16 +197,14 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) | 4 | 8 | <- current pixel (curx,cury) +---+---+ */ - //NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel - Rect2i fixed_rect = Rect2i(rect.position, rect.size - Size2i(2, 2)); Point2i tl = Point2i(curx - 1, cury - 1); - sv += (fixed_rect.has_point(tl) && get_bit(tl)) ? 1 : 0; + sv += (rect.has_point(tl) && get_bit(tl)) ? 1 : 0; Point2i tr = Point2i(curx, cury - 1); - sv += (fixed_rect.has_point(tr) && get_bit(tr)) ? 2 : 0; + sv += (rect.has_point(tr) && get_bit(tr)) ? 2 : 0; Point2i bl = Point2i(curx - 1, cury); - sv += (fixed_rect.has_point(bl) && get_bit(bl)) ? 4 : 0; + sv += (rect.has_point(bl) && get_bit(bl)) ? 4 : 0; Point2i br = Point2i(curx, cury); - sv += (fixed_rect.has_point(br) && get_bit(br)) ? 8 : 0; + sv += (rect.has_point(br) && get_bit(br)) ? 8 : 0; ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>()); } @@ -300,15 +298,15 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) +---+---+ | 4 | | +---+---+ - this normally go RIGHT, but if its coming from UP, it should go LEFT + this normally go RIGHT, but if its coming from RIGHT, it should go LEFT */ if (case6s.has(Point2i(curx, cury))) { - //found, so we go down, and delete from case6s; + //found, so we go left, and delete from case6s; stepx = -1; stepy = 0; case6s.erase(Point2i(curx, cury)); } else { - //not found, we go up, and add to case6s; + //not found, we go right, and add to case6s; stepx = 1; stepy = 0; case6s.insert(Point2i(curx, cury)); @@ -510,12 +508,19 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl for (int j = r.position.x; j < r.position.x + r.size.width; j++) { if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) { + fill_bits(this, fill, Point2i(j, i), r); + Vector<Vector2> polygon = _march_square(r, Point2i(j, i)); print_verbose("BitMap: Pre reduce: " + itos(polygon.size())); polygon = reduce(polygon, r, p_epsilon); print_verbose("BitMap: Post reduce: " + itos(polygon.size())); + + if (polygon.size() < 3) { + print_verbose("Invalid polygon, skipped"); + continue; + } + polygons.push_back(polygon); - fill_bits(this, fill, Point2i(j, i), r); } } } @@ -525,6 +530,13 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { + if (p_pixels == 0) { + return; + } + + bool bit_value = p_pixels > 0; + p_pixels = Math::abs(p_pixels); + Rect2i r = Rect2i(0, 0, width, height).clip(p_rect); Ref<BitMap> copy; @@ -534,7 +546,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { for (int i = r.position.y; i < r.position.y + r.size.height; i++) { for (int j = r.position.x; j < r.position.x + r.size.width; j++) { - if (copy->get_bit(Point2(j, i))) + if (bit_value == get_bit(Point2(j, i))) continue; bool found = false; @@ -542,16 +554,21 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { for (int y = i - p_pixels; y <= i + p_pixels; y++) { for (int x = j - p_pixels; x <= j + p_pixels; x++) { - if (x < p_rect.position.x || x >= p_rect.position.x + p_rect.size.x) - continue; - if (y < p_rect.position.y || y >= p_rect.position.y + p_rect.size.y) - continue; + bool outside = false; + + if ((x < p_rect.position.x) || (x >= p_rect.position.x + p_rect.size.x) || (y < p_rect.position.y) || (y >= p_rect.position.y + p_rect.size.y)) { + // outside of rectangle counts as bit not set + if (!bit_value) + outside = true; + else + continue; + } float d = Point2(j, i).distance_to(Point2(x, y)) - CMP_EPSILON; if (d > p_pixels) continue; - if (copy->get_bit(Point2(x, y))) { + if (outside || (bit_value == copy->get_bit(Point2(x, y)))) { found = true; break; } @@ -561,12 +578,17 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { } if (found) { - set_bit(Point2(j, i), true); + set_bit(Point2(j, i), bit_value); } } } } +void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) { + + grow_mask(-p_pixels, p_rect); +} + Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const { Vector<Vector<Vector2> > result = clip_opaque_to_polygons(p_rect, p_epsilon); diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index daf24affb1..b062dd7376 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -67,6 +67,7 @@ public: void resize(const Size2 &p_new_size); void grow_mask(int p_pixels, const Rect2 &p_rect); + void shrink_mask(int p_pixels, const Rect2 &p_rect); void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap); Ref<Image> convert_to_image() const; diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index d819e9f776..c6fe14e55e 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -31,7 +31,7 @@ #include "box_shape.h" #include "servers/physics_server.h" -Vector<Vector3> BoxShape::_gen_debug_mesh_lines() { +Vector<Vector3> BoxShape::get_debug_mesh_lines() { Vector<Vector3> lines; AABB aabb; diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h index 42d54310a8..0bce929aee 100644 --- a/scene/resources/box_shape.h +++ b/scene/resources/box_shape.h @@ -42,12 +42,13 @@ protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_extents(const Vector3 &p_extents); Vector3 get_extents() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + BoxShape(); }; diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index 669b261bfe..1ec3bd7158 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -31,7 +31,7 @@ #include "capsule_shape.h" #include "servers/physics_server.h" -Vector<Vector3> CapsuleShape::_gen_debug_mesh_lines() { +Vector<Vector3> CapsuleShape::get_debug_mesh_lines() { float radius = get_radius(); float height = get_height(); diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h index 6bca53f783..befbc1dcd5 100644 --- a/scene/resources/capsule_shape.h +++ b/scene/resources/capsule_shape.h @@ -44,14 +44,14 @@ protected: virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); - public: void set_radius(float p_radius); float get_radius() const; void set_height(float p_height); float get_height() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + CapsuleShape(); }; diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index b4cc38c8c0..dbc07ef591 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -32,7 +32,7 @@ #include "servers/physics_server.h" -Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() { +Vector<Vector3> ConcavePolygonShape::get_debug_mesh_lines() { Set<DrawEdge> edges; diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h index 1b8ddfc308..57362a29be 100644 --- a/scene/resources/concave_polygon_shape.h +++ b/scene/resources/concave_polygon_shape.h @@ -61,12 +61,13 @@ protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_faces(const PoolVector<Vector3> &p_faces); PoolVector<Vector3> get_faces() const; + Vector<Vector3> get_debug_mesh_lines(); + ConcavePolygonShape(); }; diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index 51dd91fff5..de853f0c30 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -104,4 +104,6 @@ void ConcavePolygonShape2D::_bind_methods() { ConcavePolygonShape2D::ConcavePolygonShape2D() : Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) { + PoolVector<Vector2> empty; + set_segments(empty); } diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index 499688a185..af459ec311 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -32,7 +32,7 @@ #include "core/math/quick_hull.h" #include "servers/physics_server.h" -Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() { +Vector<Vector3> ConvexPolygonShape::get_debug_mesh_lines() { PoolVector<Vector3> points = get_points(); diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h index 5c192476d3..e6daf1bef4 100644 --- a/scene/resources/convex_polygon_shape.h +++ b/scene/resources/convex_polygon_shape.h @@ -43,12 +43,12 @@ protected: virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); - public: void set_points(const PoolVector<Vector3> &p_points); PoolVector<Vector3> get_points() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + ConvexPolygonShape(); }; diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 950518aa6e..bb14cf3ab1 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -51,6 +51,7 @@ Curve::Curve() { _baked_cache_dirty = false; _min_value = 0; _max_value = 1; + _minmax_set_once = 0b00; } int Curve::add_point(Vector2 p_pos, real_t left_tangent, real_t right_tangent, TangentMode left_mode, TangentMode right_mode) { @@ -282,20 +283,24 @@ void Curve::update_auto_tangents(int i) { #define MIN_Y_RANGE 0.01 void Curve::set_min_value(float p_min) { - if (p_min > _max_value - MIN_Y_RANGE) + if (_minmax_set_once & 0b11 && p_min > _max_value - MIN_Y_RANGE) { _min_value = _max_value - MIN_Y_RANGE; - else + } else { + _minmax_set_once |= 0b10; // first bit is "min set" _min_value = p_min; + } // Note: min and max are indicative values, // it's still possible that existing points are out of range at this point. emit_signal(SIGNAL_RANGE_CHANGED); } void Curve::set_max_value(float p_max) { - if (p_max < _min_value + MIN_Y_RANGE) + if (_minmax_set_once & 0b11 && p_max < _min_value + MIN_Y_RANGE) { _max_value = _min_value + MIN_Y_RANGE; - else + } else { + _minmax_set_once |= 0b01; // second bit is "max set" _max_value = p_max; + } emit_signal(SIGNAL_RANGE_CHANGED); } @@ -760,10 +765,7 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const { //validate// int pc = baked_point_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No points in Curve2D."); - ERR_FAIL_V(Vector2()); - } + ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D."); if (pc == 1) return baked_point_cache.get(0); @@ -826,10 +828,7 @@ Vector2 Curve2D::get_closest_point(const Vector2 &p_to_point) const { //validate// int pc = baked_point_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No points in Curve2D."); - ERR_FAIL_V(Vector2()); - } + ERR_FAIL_COND_V_MSG(pc == 0, Vector2(), "No points in Curve2D."); if (pc == 1) return baked_point_cache.get(0); @@ -865,10 +864,7 @@ float Curve2D::get_closest_offset(const Vector2 &p_to_point) const { //validate// int pc = baked_point_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No points in Curve2D."); - ERR_FAIL_V(0.0f); - } + ERR_FAIL_COND_V_MSG(pc == 0, 0.0f, "No points in Curve2D."); if (pc == 1) return 0.0f; @@ -1331,10 +1327,7 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const { //validate// int pc = baked_point_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No points in Curve3D."); - ERR_FAIL_V(Vector3()); - } + ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); if (pc == 1) return baked_point_cache.get(0); @@ -1376,10 +1369,7 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const { //validate// int pc = baked_tilt_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No tilts in Curve3D."); - ERR_FAIL_V(0); - } + ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D."); if (pc == 1) return baked_tilt_cache.get(0); @@ -1415,10 +1405,7 @@ Vector3 Curve3D::interpolate_baked_up_vector(float p_offset, bool p_apply_tilt) //validate// // curve may not have baked up vectors int count = baked_up_vector_cache.size(); - if (count == 0) { - ERR_EXPLAIN("No up vectors in Curve3D."); - ERR_FAIL_V(Vector3(0, 1, 0)); - } + ERR_FAIL_COND_V_MSG(count == 0, Vector3(0, 1, 0), "No up vectors in Curve3D."); if (count == 1) return baked_up_vector_cache.get(0); @@ -1486,10 +1473,7 @@ Vector3 Curve3D::get_closest_point(const Vector3 &p_to_point) const { //validate// int pc = baked_point_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No points in Curve3D."); - ERR_FAIL_V(Vector3()); - } + ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); if (pc == 1) return baked_point_cache.get(0); @@ -1525,10 +1509,7 @@ float Curve3D::get_closest_offset(const Vector3 &p_to_point) const { //validate// int pc = baked_point_cache.size(); - if (pc == 0) { - ERR_EXPLAIN("No points in Curve3D."); - ERR_FAIL_V(0.0f); - } + ERR_FAIL_COND_V_MSG(pc == 0, 0.0f, "No points in Curve3D."); if (pc == 1) return 0.0f; diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 911a440567..b677097e86 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -35,7 +35,8 @@ // y(x) curve class Curve : public Resource { - GDCLASS(Curve, Resource) + GDCLASS(Curve, Resource); + public: static const int MIN_X = 0.f; static const int MAX_X = 1.f; @@ -142,6 +143,7 @@ private: int _bake_resolution; float _min_value; float _max_value; + int _minmax_set_once; // Encodes whether min and max have been set a first time, first bit for min and second for max. }; VARIANT_ENUM_CAST(Curve::TangentMode) diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp index f60f7ab376..c1a0a0ac5d 100644 --- a/scene/resources/cylinder_shape.cpp +++ b/scene/resources/cylinder_shape.cpp @@ -31,7 +31,7 @@ #include "cylinder_shape.h" #include "servers/physics_server.h" -Vector<Vector3> CylinderShape::_gen_debug_mesh_lines() { +Vector<Vector3> CylinderShape::get_debug_mesh_lines() { float radius = get_radius(); float height = get_height(); diff --git a/scene/resources/cylinder_shape.h b/scene/resources/cylinder_shape.h index 58a4f5a817..411c1515ed 100644 --- a/scene/resources/cylinder_shape.h +++ b/scene/resources/cylinder_shape.h @@ -43,14 +43,14 @@ protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); - public: void set_radius(float p_radius); float get_radius() const; void set_height(float p_height); float get_height() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + CylinderShape(); }; diff --git a/scene/resources/default_theme/background.png b/scene/resources/default_theme/background.png Binary files differdeleted file mode 100644 index 6c5f43e3ce..0000000000 --- a/scene/resources/default_theme/background.png +++ /dev/null diff --git a/scene/resources/default_theme/base_green.png b/scene/resources/default_theme/base_green.png Binary files differdeleted file mode 100644 index 03a5b313d7..0000000000 --- a/scene/resources/default_theme/base_green.png +++ /dev/null diff --git a/scene/resources/default_theme/button_hover.png b/scene/resources/default_theme/button_hover.png Binary files differindex ef226e3caf..ff2258281e 100644 --- a/scene/resources/default_theme/button_hover.png +++ b/scene/resources/default_theme/button_hover.png diff --git a/scene/resources/default_theme/button_normal.png b/scene/resources/default_theme/button_normal.png Binary files differindex 7d0bd16221..c189b61b89 100644 --- a/scene/resources/default_theme/button_normal.png +++ b/scene/resources/default_theme/button_normal.png diff --git a/scene/resources/default_theme/color_picker_hue.png b/scene/resources/default_theme/color_picker_hue.png Binary files differindex de2cd0c2bf..7b46f03cb4 100644 --- a/scene/resources/default_theme/color_picker_hue.png +++ b/scene/resources/default_theme/color_picker_hue.png diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index e8359e3dfe..e82819f270 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -177,13 +177,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Font Colors - Color control_font_color = Color::html("e0e0e0"); - Color control_font_color_lower = Color::html("a0a0a0"); - Color control_font_color_low = Color::html("b0b0b0"); - Color control_font_color_hover = Color::html("f0f0f0"); + Color control_font_color = Color(0.88, 0.88, 0.88); + Color control_font_color_lower = Color(0.63, 0.63, 0.63); + Color control_font_color_low = Color(0.69, 0.69, 0.69); + Color control_font_color_hover = Color(0.94, 0.94, 0.94); Color control_font_color_disabled = Color(0.9, 0.9, 0.9, 0.2); - Color control_font_color_pressed = Color::html("ffffff"); - Color font_color_selection = Color::html("7d7d7d"); + Color control_font_color_pressed = Color(1, 1, 1); + Color font_color_selection = Color(0.49, 0.49, 0.49); // Panel @@ -398,6 +398,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "LineEdit", control_font_color); theme->set_color("font_color_selected", "LineEdit", Color(0, 0, 0)); + theme->set_color("font_color_uneditable", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); theme->set_color("cursor_color", "LineEdit", control_font_color_hover); theme->set_color("selection_color", "LineEdit", font_color_selection); theme->set_color("clear_button_color", "LineEdit", control_font_color); @@ -432,13 +433,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("font", "TextEdit", default_font); theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0)); - theme->set_color("completion_background_color", "TextEdit", Color::html("2C2A32")); - theme->set_color("completion_selected_color", "TextEdit", Color::html("434244")); - theme->set_color("completion_existing_color", "TextEdit", Color::html("21dfdfdf")); + theme->set_color("completion_background_color", "TextEdit", Color(0.17, 0.16, 0.2)); + theme->set_color("completion_selected_color", "TextEdit", Color(0.26, 0.26, 0.27)); + theme->set_color("completion_existing_color", "TextEdit", Color(0.87, 0.87, 0.87, 0.13)); theme->set_color("completion_scroll_color", "TextEdit", control_font_color_pressed); - theme->set_color("completion_font_color", "TextEdit", Color::html("aaaaaa")); + theme->set_color("completion_font_color", "TextEdit", Color(0.67, 0.67, 0.67)); theme->set_color("font_color", "TextEdit", control_font_color); theme->set_color("font_color_selected", "TextEdit", Color(0, 0, 0)); + theme->set_color("font_color_readonly", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); theme->set_color("selection_color", "TextEdit", font_color_selection); theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4)); theme->set_color("bookmark_color", "TextEdit", Color(0.08, 0.49, 0.98)); @@ -447,14 +449,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); - theme->set_color("caret_background_color", "TextEdit", Color::html("000000")); + theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0)); theme->set_color("symbol_color", "TextEdit", control_font_color_hover); theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2)); - theme->set_color("line_number_color", "TextEdit", Color::html("66aaaaaa")); - theme->set_color("safe_line_number_color", "TextEdit", Color::html("99aac8aa")); - theme->set_color("function_color", "TextEdit", Color::html("66a2ce")); - theme->set_color("member_variable_color", "TextEdit", Color::html("e64e59")); - theme->set_color("number_color", "TextEdit", Color::html("EB9532")); + theme->set_color("line_number_color", "TextEdit", Color(0.67, 0.67, 0.67, 0.4)); + theme->set_color("safe_line_number_color", "TextEdit", Color(0.67, 0.78, 0.67, 0.6)); + theme->set_color("function_color", "TextEdit", Color(0.4, 0.64, 0.81)); + theme->set_color("member_variable_color", "TextEdit", Color(0.9, 0.31, 0.35)); + theme->set_color("number_color", "TextEdit", Color(0.92, 0.58, 0.2)); theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15)); theme->set_constant("completion_lines", "TextEdit", 7); @@ -541,8 +543,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // File Dialog - theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png)); theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png)); + theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png)); + theme->set_icon("toggle_hidden", "FileDialog", make_icon(icon_visibility_png)); // Popup @@ -555,9 +558,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("panel", "PopupPanel", style_pp); + // PopupDialog + + Ref<StyleBoxTexture> style_pd = make_stylebox(popup_bg_png, 4, 4, 4, 4, 10, 10, 10, 10); + theme->set_stylebox("panel", "PopupDialog", style_pd); + // PopupMenu - theme->set_stylebox("panel", "PopupMenu", make_stylebox(popup_bg_png, 4, 4, 4, 4, 10, 10, 10, 10)); + theme->set_stylebox("panel", "PopupMenu", style_pd); theme->set_stylebox("panel_disabled", "PopupMenu", make_stylebox(popup_bg_disabled_png, 4, 4, 4, 4)); theme->set_stylebox("hover", "PopupMenu", selected); theme->set_stylebox("separator", "PopupMenu", make_stylebox(vseparator_png, 3, 3, 3, 3)); @@ -608,6 +616,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("title_font", "GraphNode", default_font); theme->set_color("title_color", "GraphNode", Color(0, 0, 0, 1)); theme->set_color("close_color", "GraphNode", Color(0, 0, 0, 1)); + theme->set_color("resizer_color", "GraphNode", Color(0, 0, 0, 1)); theme->set_constant("title_offset", "GraphNode", 20 * scale); theme->set_constant("close_offset", "GraphNode", 18 * scale); theme->set_constant("port_offset", "GraphNode", 3 * scale); @@ -648,12 +657,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("cursor_color", "Tree", Color(0, 0, 0)); theme->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1)); theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2)); - theme->set_color("relationship_line_color", "Tree", Color::html("464646")); + theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27)); theme->set_color("custom_button_font_highlight", "Tree", control_font_color_hover); theme->set_constant("hseparation", "Tree", 4 * scale); theme->set_constant("vseparation", "Tree", 4 * scale); - theme->set_constant("guide_width", "Tree", 2 * scale); theme->set_constant("item_margin", "Tree", 12 * scale); theme->set_constant("button_margin", "Tree", 4 * scale); theme->set_constant("draw_relationship_lines", "Tree", 0); @@ -757,9 +765,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // FileDialog theme->set_icon("folder", "FileDialog", make_icon(icon_folder_png)); + theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1)); theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7)); - // colorPicker + // ColorPicker theme->set_constant("margin", "ColorPicker", 4 * scale); theme->set_constant("sv_width", "ColorPicker", 256 * scale); @@ -772,6 +781,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png)); theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png)); theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png)); + theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png)); theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); @@ -851,8 +861,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("bezier_len_pos", "GraphEdit", 80 * scale); theme->set_constant("bezier_len_neg", "GraphEdit", 160 * scale); - theme->set_icon("logo", "Icons", make_icon(logo_png)); - // Visual Node Ports theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 48 * scale); theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale); @@ -891,8 +899,9 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { void clear_default_theme() { - Theme::set_default(Ref<Theme>()); - Theme::set_default_icon(Ref<Texture>()); - Theme::set_default_style(Ref<StyleBox>()); - Theme::set_default_font(Ref<Font>()); + Theme::set_project_default(NULL); + Theme::set_default(NULL); + Theme::set_default_icon(NULL); + Theme::set_default_style(NULL); + Theme::set_default_font(NULL); } diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index cbf0cc1b79..e7d80ffb3d 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -32,9 +32,6 @@ #define DEFAULT_THEME_H #include "scene/resources/theme.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture> &default_icon, Ref<StyleBox> &default_style, float p_scale); void make_default_theme(bool p_hidpi, Ref<Font> p_font); diff --git a/scene/resources/default_theme/dosfont.png b/scene/resources/default_theme/dosfont.png Binary files differdeleted file mode 100644 index e2739b94ea..0000000000 --- a/scene/resources/default_theme/dosfont.png +++ /dev/null diff --git a/scene/resources/default_theme/error_icon.png b/scene/resources/default_theme/error_icon.png Binary files differindex 00680db5df..30336b91a4 100644 --- a/scene/resources/default_theme/error_icon.png +++ b/scene/resources/default_theme/error_icon.png diff --git a/scene/resources/default_theme/font_hidpi.inc b/scene/resources/default_theme/font_hidpi.inc index 2fc0f56c3f..4860149e6b 100644 --- a/scene/resources/default_theme/font_hidpi.inc +++ b/scene/resources/default_theme/font_hidpi.inc @@ -1,3 +1,4 @@ +/* clang-format off */ static const int _hidpi_font_height=25; static const int _hidpi_font_ascent=19; static const int _hidpi_font_charcount=191; @@ -25459,3 +25460,4 @@ static const unsigned char _hidpi_font_img_data[25255]={ 96, 130, }; +/* clang-format on */ diff --git a/scene/resources/default_theme/font_lodpi.inc b/scene/resources/default_theme/font_lodpi.inc index 8eae45a8a7..959e2c1d7b 100644 --- a/scene/resources/default_theme/font_lodpi.inc +++ b/scene/resources/default_theme/font_lodpi.inc @@ -1,3 +1,4 @@ +/* clang-format off */ static const int _lodpi_font_height=14; static const int _lodpi_font_ascent=11; static const int _lodpi_font_charcount=191; @@ -13113,3 +13114,4 @@ static const unsigned char _lodpi_font_img_data[12909]={ 96, 130, }; +/* clang-format on */ diff --git a/scene/resources/default_theme/frame_focus.png b/scene/resources/default_theme/frame_focus.png Binary files differdeleted file mode 100644 index 1b24ba47d8..0000000000 --- a/scene/resources/default_theme/frame_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/full_panel_bg.png b/scene/resources/default_theme/full_panel_bg.png Binary files differdeleted file mode 100644 index 85f753cc13..0000000000 --- a/scene/resources/default_theme/full_panel_bg.png +++ /dev/null diff --git a/scene/resources/default_theme/graph_node_selected.png b/scene/resources/default_theme/graph_node_selected.png Binary files differindex cc4eb7f753..c52d88586b 100644 --- a/scene/resources/default_theme/graph_node_selected.png +++ b/scene/resources/default_theme/graph_node_selected.png diff --git a/scene/resources/default_theme/graph_port.png b/scene/resources/default_theme/graph_port.png Binary files differindex f33ae3baf3..358934f4d8 100644 --- a/scene/resources/default_theme/graph_port.png +++ b/scene/resources/default_theme/graph_port.png diff --git a/scene/resources/default_theme/icon_play.png b/scene/resources/default_theme/icon_play.png Binary files differdeleted file mode 100644 index b9ed6e6d5b..0000000000 --- a/scene/resources/default_theme/icon_play.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_stop.png b/scene/resources/default_theme/icon_stop.png Binary files differdeleted file mode 100644 index 0c1371ceb9..0000000000 --- a/scene/resources/default_theme/icon_stop.png +++ /dev/null diff --git a/scene/resources/default_theme/icon_visibility.png b/scene/resources/default_theme/icon_visibility.png Binary files differnew file mode 100644 index 0000000000..b2df8cbdb8 --- /dev/null +++ b/scene/resources/default_theme/icon_visibility.png diff --git a/scene/resources/default_theme/line_edit_focus.png b/scene/resources/default_theme/line_edit_focus.png Binary files differdeleted file mode 100644 index 1d74b74068..0000000000 --- a/scene/resources/default_theme/line_edit_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/logo.png b/scene/resources/default_theme/logo.png Binary files differdeleted file mode 100644 index d0ef9d8aa7..0000000000 --- a/scene/resources/default_theme/logo.png +++ /dev/null diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py index bd5a723b23..cf0ccf1c3a 100755 --- a/scene/resources/default_theme/make_header.py +++ b/scene/resources/default_theme/make_header.py @@ -1,9 +1,14 @@ #!/usr/bin/env python import glob +import os enc = "utf-8" +# Change to the directory where the script is located, +# so that the script can be run from any location +os.chdir(os.path.dirname(os.path.realpath(__file__))) + # Generate include files f = open("theme_data.h", "wb") diff --git a/scene/resources/default_theme/option_button_focus.png b/scene/resources/default_theme/option_button_focus.png Binary files differdeleted file mode 100644 index 402670f9a2..0000000000 --- a/scene/resources/default_theme/option_button_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/option_button_normal.png b/scene/resources/default_theme/option_button_normal.png Binary files differindex 2dadb40338..43fc29e958 100644 --- a/scene/resources/default_theme/option_button_normal.png +++ b/scene/resources/default_theme/option_button_normal.png diff --git a/scene/resources/default_theme/overbright_indicator.png b/scene/resources/default_theme/overbright_indicator.png Binary files differnew file mode 100644 index 0000000000..89f800c230 --- /dev/null +++ b/scene/resources/default_theme/overbright_indicator.png diff --git a/scene/resources/default_theme/popup_checked.png b/scene/resources/default_theme/popup_checked.png Binary files differdeleted file mode 100644 index b7b05640e1..0000000000 --- a/scene/resources/default_theme/popup_checked.png +++ /dev/null diff --git a/scene/resources/default_theme/popup_hover.png b/scene/resources/default_theme/popup_hover.png Binary files differdeleted file mode 100644 index bdb6ae8bd0..0000000000 --- a/scene/resources/default_theme/popup_hover.png +++ /dev/null diff --git a/scene/resources/default_theme/popup_unchecked.png b/scene/resources/default_theme/popup_unchecked.png Binary files differdeleted file mode 100644 index ff922335c3..0000000000 --- a/scene/resources/default_theme/popup_unchecked.png +++ /dev/null diff --git a/scene/resources/default_theme/reference_border.png b/scene/resources/default_theme/reference_border.png Binary files differdeleted file mode 100644 index 6a680f393c..0000000000 --- a/scene/resources/default_theme/reference_border.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_down.png b/scene/resources/default_theme/scroll_button_down.png Binary files differdeleted file mode 100644 index 1df4ef5b6b..0000000000 --- a/scene/resources/default_theme/scroll_button_down.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_down_hl.png b/scene/resources/default_theme/scroll_button_down_hl.png Binary files differdeleted file mode 100644 index ba79087393..0000000000 --- a/scene/resources/default_theme/scroll_button_down_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_up.png b/scene/resources/default_theme/scroll_button_up.png Binary files differdeleted file mode 100644 index f425412f50..0000000000 --- a/scene/resources/default_theme/scroll_button_up.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_button_up_hl.png b/scene/resources/default_theme/scroll_button_up_hl.png Binary files differdeleted file mode 100644 index 615a236c52..0000000000 --- a/scene/resources/default_theme/scroll_button_up_hl.png +++ /dev/null diff --git a/scene/resources/default_theme/scroll_grabber_hl.png b/scene/resources/default_theme/scroll_grabber_hl.png Binary files differindex 006cfa3361..21ee486e0b 100644 --- a/scene/resources/default_theme/scroll_grabber_hl.png +++ b/scene/resources/default_theme/scroll_grabber_hl.png diff --git a/scene/resources/default_theme/space.png b/scene/resources/default_theme/space.png Binary files differindex 7e458a6c45..3c66316074 100644 --- a/scene/resources/default_theme/space.png +++ b/scene/resources/default_theme/space.png diff --git a/scene/resources/default_theme/tab_container_bg.png b/scene/resources/default_theme/tab_container_bg.png Binary files differindex 7d0bd16221..c189b61b89 100644 --- a/scene/resources/default_theme/tab_container_bg.png +++ b/scene/resources/default_theme/tab_container_bg.png diff --git a/scene/resources/default_theme/tab_current.png b/scene/resources/default_theme/tab_current.png Binary files differindex 520d147217..d5641e917a 100644 --- a/scene/resources/default_theme/tab_current.png +++ b/scene/resources/default_theme/tab_current.png diff --git a/scene/resources/default_theme/tab_disabled.png b/scene/resources/default_theme/tab_disabled.png Binary files differindex 97157a58dd..a7c04effa3 100644 --- a/scene/resources/default_theme/tab_disabled.png +++ b/scene/resources/default_theme/tab_disabled.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 87b8afd6a3..0a4e557451 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -10,14 +10,6 @@ static const unsigned char arrow_right_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char background_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x3, 0x0, 0x0, 0x0, 0x44, 0xa4, 0x8a, 0xc6, 0x0, 0x0, 0x1, 0xe, 0x50, 0x4c, 0x54, 0x45, 0x91, 0xc9, 0xab, 0x90, 0xc9, 0xab, 0x90, 0xc9, 0xaa, 0x90, 0xc8, 0xab, 0x91, 0xc9, 0xaa, 0x91, 0xc8, 0xab, 0x90, 0xc8, 0xaa, 0x8f, 0xc8, 0xab, 0x8f, 0xc9, 0xab, 0x8f, 0xc8, 0xaa, 0x90, 0xc7, 0xaa, 0x90, 0xc7, 0xab, 0x8f, 0xc7, 0xaa, 0x8f, 0xc7, 0xab, 0x8e, 0xc7, 0xab, 0x8e, 0xc6, 0xab, 0x8f, 0xc6, 0xab, 0x8e, 0xc6, 0xaa, 0x8f, 0xc6, 0xaa, 0x8e, 0xc7, 0xaa, 0x8e, 0xc5, 0xaa, 0x8e, 0xc5, 0xab, 0x8d, 0xc5, 0xaa, 0x8d, 0xc5, 0xab, 0x8d, 0xc6, 0xaa, 0x8d, 0xc6, 0xab, 0x8d, 0xc4, 0xaa, 0x8e, 0xc4, 0xab, 0x8d, 0xc4, 0xab, 0x8e, 0xc4, 0xaa, 0x8c, 0xc4, 0xaa, 0x8c, 0xc5, 0xaa, 0x8d, 0xc3, 0xab, 0x8d, 0xc3, 0xaa, 0x8c, 0xc3, 0xaa, 0x8c, 0xc4, 0xab, 0x8c, 0xc3, 0xab, 0x8c, 0xc2, 0xab, 0x8b, 0xc2, 0xaa, 0x8b, 0xc3, 0xaa, 0x8b, 0xc3, 0xab, 0x8c, 0xc2, 0xaa, 0x8b, 0xc2, 0xab, 0x8b, 0xc1, 0xaa, 0x8b, 0xc1, 0xab, 0x8a, 0xc2, 0xaa, 0x8a, 0xc1, 0xaa, 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0xf8, 0x5d, 0x20, 0x81, 0x1f, 0xa8, 0x1f, 0xf6, 0x7, 0xf5, 0x7d, 0x0, 0x0, 0x3c, 0x0, 0x8, 0x14, 0x28, 0xb8, 0x41, 0x0, 0x50, 0x7b, 0x70, 0x63, 0xc, 0x9, 0x1c, 0xaa, 0x52, 0xeb, 0x4, 0x5b, 0xfb, 0x1d, 0x89, 0x68, 0xe1, 0x39, 0x9c, 0x7d, 0x68, 0x77, 0x60, 0x8c, 0x7a, 0x80, 0xe5, 0x6e, 0xdc, 0x41, 0x47, 0x51, 0x5f, 0xb8, 0xdd, 0xed, 0xa0, 0x9f, 0xc6, 0xad, 0xba, 0xee, 0xfb, 0xee, 0xde, 0x97, 0x74, 0x6f, 0x98, 0x82, 0x26, 0x51, 0x30, 0xa6, 0x3f, 0x10, 0xc8, 0xad, 0x13, 0xe4, 0x83, 0x0, 0x7a, 0x4, 0x4a, 0xd9, 0x5c, 0xde, 0xd2, 0x16, 0x15, 0xf2, 0xac, 0xac, 0x3e, 0x8f, 0x5a, 0x15, 0x3a, 0x5a, 0xe0, 0x6a, 0x1, 0xdc, 0xbd, 0x9b, 0x47, 0x44, 0xb6, 0x1e, 0x44, 0x5b, 0xe7, 0x84, 0x4b, 0xc3, 0xc, 0x1b, 0x51, 0xeb, 0xaa, 0x54, 0xc7, 0xb3, 0xeb, 0xca, 0x1a, 0x36, 0xbc, 0x76, 0x64, 0x4a, 0x62, 0x54, 0x3c, 0xe7, 0xf4, 0xc0, 0xd4, 0x1b, 0xda, 0x48, 0xa4, 0xc1, 0xd7, 0x98, 0xc2, 0xac, 0x19, 0x76, 0xd7, 0x44, 0x80, 0x33, 0xfe, 0xcb, 0x2b, 0x97, 0x6d, 0x8e, 0x2, 0x36, 0x4a, 0xfd, 0xc, 0xef, 0xb1, 0x35, 0x76, 0x63, 0x62, 0xc6, 0x5b, 0x38, 0xd3, 0x7e, 0x0, 0x7b, 0xfe, 0xef, 0x48, 0x93, 0xff, 0xdc, 0x3d, 0xed, 0xf4, 0xc4, 0xc4, 0x99, 0x93, 0xd3, 0x68, 0x5c, 0x9e, 0xee, 0x87, 0x16, 0xca, 0x1f, 0xbb, 0x80, 0x9e, 0xa0, 0x5, 0x47, 0x0, 0xbc, 0x5f, 0x7, 0x79, 0xa9, 0x3, 0x99, 0x80, 0x8f, 0xa7, 0x16, 0x68, 0xcd, 0x3a, 0x3d, 0x32, 0x60, 0xc0, 0x6f, 0xd8, 0x2b, 0x8a, 0xe1, 0x20, 0xf, 0xe3, 0x4, 0xcf, 0xfa, 0x1a, 0xb, 0x90, 0xfb, 0x2a, 0x57, 0x4a, 0xa8, 0xc9, 0xb7, 0x91, 0x37, 0x82, 0xf7, 0x4c, 0xd2, 0xa9, 0x9a, 0x78, 0x8f, 0x53, 0x22, 0x40, 0xfd, 0x44, 0x5c, 0xdf, 0xeb, 0x89, 0x4a, 0xc9, 0x0, 0xe7, 0x74, 0x1, 0x28, 0xff, 0xa6, 0x7e, 0xa, 0x4, 0xe9, 0x43, 0xe2, 0x7, 0x7d, 0xaf, 0x9, 0xca, 0x61, 0x3, 0x88, 0x13, 0x20, 0xab, 0x50, 0x1e, 0x41, 0xbc, 0x68, 0x3, 0xd5, 0xc2, 0x69, 0xa4, 0x5b, 0x22, 0xbb, 0x35, 0xdc, 0x45, 0x72, 0x94, 0xba, 0x85, 0xee, 0x82, 0x54, 0x0, 0xcb, 0x45, 0xa4, 0x78, 0xa, 0xc0, 0x28, 0x1c, 0x91, 0x46, 0x50, 0xa3, 0x34, 0xcb, 0x63, 0xfa, 0xeb, 0xb8, 0xd8, 0x5e, 0x9e, 0xde, 0x2b, 0xa3, 0xda, 0x35, 0xd3, 0x62, 0xc4, 0x8e, 0xca, 0x39, 0xf0, 0xb1, 0x7a, 0xd6, 0x69, 0x5f, 0x5, 0xa1, 0xa4, 0xa3, 0x3a, 0xdf, 0x8, 0xd8, 0xcf, 0x62, 0xf7, 0x14, 0x4f, 0x5a, 0x87, 0xa5, 0xc1, 0x22, 0x51, 0xe2, 0xd5, 0x9a, 0xc1, 0x1c, 0x37, 0x5e, 0xd6, 0x7f, 0xed, 0xfb, 0x41, 0x5e, 0xb7, 0xf, 0x7c, 0xe3, 0xba, 0x7b, 0xd0, 0xa5, 0x3a, 0xb3, 0x8c, 0xd7, 0x2e, 0x4e, 0xd7, 0xba, 0xbb, 0xd7, 0xc6, 0xb, 0x8d, 0x17, 0x1f, 0xe3, 0x46, 0x9, 0x49, 0xa1, 0x8c, 0x13, 0x63, 0x4c, 0xa6, 0xfa, 0x2a, 0x8c, 0x38, 0x88, 0x6a, 0xc9, 0x32, 0x4c, 0x1b, 0xa3, 0x44, 0x43, 0xd9, 0x55, 0xdb, 0xce, 0xc1, 0xe9, 0x92, 0x2f, 0x4a, 0x25, 0x59, 0x36, 0x52, 0x52, 0x41, 0xc4, 0x16, 0x2, 0x41, 0x32, 0x7a, 0x73, 0x4b, 0x21, 0xb, 0x8, 0x57, 0x89, 0xc2, 0x90, 0x65, 0xa8, 0xdc, 0x46, 0x56, 0x14, 0x15, 0x8e, 0xc1, 0x20, 0xd7, 0xcc, 0x40, 0x76, 0x42, 0x3a, 0x83, 0xf, 0x83, 0x46, 0xf5, 0x27, 0xa7, 0x80, 0x7e, 0xcf, 0xd2, 0x74, 0xd0, 0x78, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char base_green_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x1, 0x3, 0x0, 0x0, 0x0, 0x49, 0xb4, 0xe8, 0xb7, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x90, 0xc9, 0xab, 0xff, 0xff, 0xff, 0xc6, 0xd0, 0x9d, 0x30, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0xe4, 0x0, 0x0, 0x0, 0xa0, 0x0, 0x1, 0xf3, 0xdb, 0xea, 0x79, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char button_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -27,11 +19,11 @@ static const unsigned char button_focus_png[] = { }; static const unsigned char button_hover_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x8a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x42, 0x40, 0x4b, 0x5f, 0x5a, 0x6c, 0x5f, 0x5a, 0x6b, 0x56, 0x53, 0x64, 0x57, 0x53, 0x64, 0x3e, 0x3b, 0x46, 0x57, 0x53, 0x63, 0x57, 0x53, 0x63, 0x5b, 0x57, 0x68, 0x5a, 0x56, 0x67, 0x4d, 0x4a, 0x57, 0x49, 0x46, 0x52, 0x48, 0x45, 0x51, 0x5b, 0x57, 0x66, 0x59, 0x55, 0x64, 0x47, 0x44, 0x50, 0x58, 0x54, 0x64, 0x46, 0x43, 0x50, 0x56, 0x53, 0x63, 0x45, 0x42, 0x4f, 0x56, 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0x70, 0x33, 0xdc, 0x65, 0xfc, 0xe, 0x81, 0x4e, 0x3b, 0x55, 0xea, 0xaa, 0xb0, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char button_normal_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x87, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3c, 0x3a, 0x44, 0x56, 0x53, 0x61, 0x56, 0x52, 0x60, 0x47, 0x44, 0x52, 0x33, 0x31, 0x39, 0x47, 0x44, 0x50, 0x47, 0x44, 0x51, 0x52, 0x50, 0x5d, 0x51, 0x4f, 0x5d, 0x46, 0x42, 0x4e, 0x42, 0x3e, 0x4a, 0x41, 0x3e, 0x49, 0x51, 0x4e, 0x5b, 0x40, 0x3e, 0x48, 0x4f, 0x4c, 0x59, 0x3f, 0x3d, 0x47, 0x4e, 0x4a, 0x58, 0x3e, 0x3b, 0x46, 0x4b, 0x49, 0x55, 0x3c, 0x3a, 0x44, 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0x53, 0x3a, 0x38, 0x42, 0x47, 0x45, 0x50, 0x39, 0x37, 0x40, 0x47, 0x43, 0x50, 0x38, 0x35, 0x3f, 0x36, 0x34, 0x3e, 0x44, 0x42, 0x4d, 0x44, 0x41, 0x4c, 0x3f, 0x38, 0xaa, 0x5e, 0x0, 0x0, 0x0, 0x15, 0x74, 0x52, 0x4e, 0x53, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x77, 0xef, 0xef, 0xef, 0x77, 0xef, 0xed, 0xe8, 0xff, 0x76, 0xed, 0x0, 0x0, 0x0, 0x63, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0xcf, 0x45, 0x2, 0x84, 0x30, 0x0, 0x4, 0xc1, 0x69, 0x1c, 0xfe, 0xff, 0xca, 0xd5, 0xeb, 0x2a, 0x83, 0x6b, 0xd2, 0xb7, 0x54, 0x1c, 0x31, 0x26, 0xc9, 0x63, 0x50, 0xcc, 0x32, 0x8d, 0x3f, 0xd9, 0x20, 0x5, 0x1a, 0xf2, 0xc7, 0x1f, 0x7a, 0x48, 0x4a, 0x66, 0xa8, 0xde, 0xc, 0xd0, 0x38, 0xd1, 0x54, 0xdb, 0x4c, 0x2b, 0xd0, 0x5c, 0x62, 0x8e, 0xa0, 0x1, 0x74, 0x4, 0x65, 0xd2, 0x1e, 0xd4, 0x83, 0xf7, 0x60, 0x65, 0x3e, 0x82, 0x3, 0x48, 0x49, 0xdf, 0x55, 0xca, 0xd4, 0xef, 0xfa, 0xfb, 0x27, 0x36, 0xf, 0x92, 0x31, 0x9e, 0x44, 0x3e, 0x17, 0x7c, 0xbf, 0x3, 0xef, 0x34, 0x3f, 0x3e, 0xe0, 0x24, 0x67, 0xb9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char button_pressed_png[] = { @@ -55,37 +47,25 @@ static const unsigned char close_hl_png[] = { }; static const unsigned char color_picker_hue_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x1, 0x0, 0x8, 0x2, 0x0, 0x0, 0x0, 0xfd, 0x5c, 0x8b, 0xcf, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xcd, 0xd0, 0x31, 0xa, 0x3, 0x31, 0x10, 0x43, 0xd1, 0x87, 0xc0, 0xf6, 0xfd, 0x8f, 0x1b, 0xdb, 0x30, 0x69, 0x76, 0x21, 0x65, 0xd8, 0x14, 0x71, 0xf1, 0xf9, 0x8c, 0x84, 0x9a, 0x51, 0x44, 0x13, 0xfd, 0x21, 0xe3, 0x87, 0xed, 0xf7, 0xa8, 0xcd, 0x2a, 0x99, 0x8e, 0x46, 0x2b, 0x94, 0xd0, 0x43, 0xb, 0xe3, 0x64, 0xb3, 0x2a, 0xa6, 0x93, 0xb9, 0x9f, 0x9a, 0x4e, 0x3a, 0x69, 0x97, 0xc7, 0xe5, 0x3b, 0x1b, 0xff, 0xef, 0x6d, 0xa5, 0xec, 0x30, 0xc3, 0xeb, 0xf2, 0xc, 0xeb, 0xe3, 0x5e, 0x27, 0xf4, 0x8a, 0x37, 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0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x14, 0x8, 0x0, 0x0, 0x0, 0x0, 0x47, 0x29, 0xbc, 0x83, 0x0, 0x0, 0x0, 0x3c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0xd5, 0x21, 0x11, 0x0, 0x30, 0xc, 0x4, 0xc1, 0xfa, 0x57, 0x53, 0x87, 0xed, 0x4, 0x45, 0xc4, 0xed, 0xa3, 0xc3, 0x4b, 0xfe, 0xbc, 0xd9, 0x9d, 0x35, 0x2b, 0xe, 0x0, 0x0, 0x0, 0x80, 0xed, 0x66, 0xc5, 0x1, 0x0, 0x0, 0x0, 0xe0, 0x6, 0x1, 0x0, 0x0, 0x90, 0x6, 0x70, 0x83, 0x0, 0x0, 0x0, 0x28, 0x3, 0x7c, 0x54, 0x93, 0xd6, 0xf1, 0xd1, 0x16, 0x8a, 0x17, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char dosfont_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x80, 0x1, 0x0, 0x0, 0x0, 0x0, 0xeb, 0x45, 0x5c, 0x66, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x2, 0x64, 0x49, 0x44, 0x41, 0x54, 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0x96, 0x0, 0x83, 0xea, 0xdd, 0x1c, 0x54, 0x15, 0x30, 0x8, 0x2a, 0x98, 0x8c, 0xf1, 0xf3, 0x6c, 0x54, 0x89, 0x2c, 0x5c, 0x75, 0xb2, 0x26, 0xee, 0x40, 0x47, 0xb2, 0x15, 0xc8, 0xe7, 0xeb, 0xd5, 0xca, 0x11, 0x70, 0xb0, 0xf4, 0xc, 0x72, 0xa6, 0x18, 0x25, 0x35, 0x40, 0x80, 0x69, 0x10, 0x8c, 0x35, 0xea, 0x1a, 0xb8, 0xa3, 0x6d, 0x30, 0xef, 0x40, 0x44, 0x20, 0x9c, 0x40, 0xaa, 0x56, 0x2b, 0xd8, 0xfe, 0x2f, 0x34, 0xe3, 0x58, 0xe4, 0xa3, 0x88, 0x93, 0x9, 0xce, 0x20, 0x90, 0xe0, 0xfb, 0xf4, 0xc3, 0xd5, 0xff, 0x5d, 0x8a, 0x57, 0xff, 0xf1, 0x7c, 0x49, 0x2a, 0x57, 0xc, 0xcc, 0x91, 0x99, 0x95, 0x2c, 0x87, 0x3f, 0xcf, 0xca, 0x88, 0xfc, 0xc4, 0xf7, 0xf7, 0x4f, 0x1d, 0xd6, 0xbf, 0x2a, 0x28, 0xcf, 0xfc, 0xe9, 0xd3, 0x5c, 0x21, 0x86, 0xb5, 0x34, 0x90, 0x99, 0xa7, 0x69, 0x2e, 0x64, 0xa7, 0xb0, 0x3c, 0xab, 0xa0, 0xf4, 0x13, 0xcf, 0xda, 0x20, 0xfd, 0xae, 0x1, 0x5a, 0x21, 0x4, 0x55, 0xca, 0x31, 0x24, 0x6d, 0xd0, 0x86, 0x76, 0xe0, 0xfb, 0x1d, 0x38, 0x72, 0xe0, 0x6, 0xbc, 0x41, 0xbb, 0xd8, 0xe5, 0x67, 0xf5, 0xd3, 0xb9, 0x24, 0x95, 0xcb, 0xff, 0xb0, 0x3a, 0xdc, 0x2d, 0xc, 0x15, 0xe4, 0x2a, 0xab, 0xa6, 0xda, 0xea, 0xe1, 0x23, 0x8, 0xca, 0xba, 0x74, 0x48, 0xee, 0xb3, 0x55, 0xa0, 0xc1, 0xaf, 0x15, 0x38, 0x3d, 0xba, 0xd9, 0xa2, 0x43, 0xa0, 0xa, 0x9e, 0xad, 0x7b, 0xd9, 0x40, 0x86, 0x6, 0xe4, 0xc9, 0x3d, 0x6c, 0x10, 0x6d, 0x85, 0x85, 0xc8, 0xb9, 0x61, 0x3, 0x36, 0xd, 0x3c, 0x5, 0x77, 0xd7, 0xe1, 0xf, 0x56, 0x52, 0x5e, 0x99, 0x7e, 0x73, 0x87, 0xe, 0xcf, 0xd, 0x3c, 0x27, 0x4a, 0xce, 0x74, 0x90, 0xb3, 0x78, 0x21, 0x4e, 0x7e, 0xf5, 0x1f, 0x7c, 0x83, 0xaa, 0xb7, 0x1d, 0xf0, 0xb6, 0x15, 0xdf, 0xa6, 0x17, 0xdc, 0x61, 0xc0, 0xb, 0x99, 0x97, 0x61, 0x83, 0x0, 0x8b, 0x88, 0x40, 0x26, 0xd0, 0xbf, 0xf0, 0xb, 0x2, 0xb0, 0xc3, 0x34, 0x89, 0x97, 0x30, 0xc6, 0xe1, 0xc0, 0x74, 0x3e, 0xc9, 0x9, 0x36, 0x6a, 0xd4, 0x4b, 0x1e, 0xc9, 0x44, 0x5a, 0x59, 0x19, 0xc2, 0x73, 0x2e, 0x21, 0x33, 0x99, 0x89, 0x96, 0x6, 0xb9, 0xc2, 0xfc, 0x75, 0x88, 0x5f, 0x40, 0xb3, 0x76, 0xe0, 0xd, 0x46, 0x91, 0x51, 0x2e, 0x72, 0xf6, 0xe6, 0xec, 0x17, 0x16, 0xc1, 0x96, 0x5, 0x18, 0xad, 0xb0, 0x43, 0x7e, 0xf, 0x13, 0xe0, 0xd1, 0xba, 0xfc, 0xe7, 0x77, 0xd3, 0x3b, 0xd0, 0xc3, 0x78, 0xf3, 0xb9, 0x22, 0xa2, 0xd3, 0x7b, 0x40, 0x6d, 0x3c, 0xc9, 0x35, 0xa7, 0x94, 0xb4, 0xec, 0x90, 0x47, 0x75, 0x15, 0x58, 0xf3, 0x3, 0xe, 0x1d, 0x38, 0x34, 0xf0, 0x4a, 0xb5, 0xe, 0x61, 0xa8, 0xb0, 0x90, 0xba, 0x57, 0xb0, 0x2e, 0xf3, 0xe2, 0x35, 0xbc, 0x82, 0xfe, 0x94, 0xfd, 0xca, 0xaa, 0x3b, 0xc8, 0x45, 0xee, 0x46, 0xe2, 0x74, 0x2c, 0xf5, 0x62, 0x6f, 0xdf, 0x87, 0xc1, 0x9e, 0x7d, 0xf7, 0xfb, 0xcf, 0x18, 0xe4, 0xa0, 0xf4, 0xf, 0x22, 0x3c, 0x3d, 0xa, 0x46, 0x1, 0x0, 0x24, 0x3a, 0x65, 0x42, 0x42, 0xc7, 0x4f, 0x7c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char dropdown_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x4c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x60, 0xf8, 0xc0, 0xcc, 0x0, 0x2, 0x60, 0x16, 0x98, 0x78, 0x67, 0x8, 0x81, 0x6f, 0x4d, 0xde, 0x9a, 0x0, 0x5, 0xde, 0x3a, 0x3d, 0xfc, 0x8f, 0x80, 0xaf, 0xba, 0x18, 0xde, 0x29, 0x2, 0x19, 0xbf, 0x61, 0x2, 0x6f, 0x62, 0x18, 0x3e, 0xb0, 0xbd, 0x97, 0x4, 0x32, 0xff, 0x80, 0xb9, 0xb1, 0x20, 0x93, 0xc0, 0x42, 0x8, 0x2e, 0x54, 0xe8, 0x9d, 0xdc, 0x9b, 0x54, 0x10, 0xb, 0x21, 0xc4, 0x4, 0x63, 0x1, 0x0, 0x86, 0x1f, 0x3b, 0x1e, 0x92, 0x22, 0x3f, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char error_icon_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe2, 0xb, 0xf, 0x0, 0x22, 0x18, 0xc, 0x35, 0xef, 0x18, 0x0, 0x0, 0x0, 0xe, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x5, 0xa3, 0x0, 0x1, 0x0, 0x2, 0x10, 0x0, 0x1, 0x14, 0xc2, 0xc0, 0x92, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0xe, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x5, 0xa3, 0x0, 0x1, 0x0, 0x2, 0x10, 0x0, 0x1, 0x14, 0xc2, 0xc0, 0x92, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char focus_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x4, 0x3, 0x0, 0x0, 0x0, 0xa4, 0x5b, 0x41, 0xd4, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0xff, 0xff, 0xff, 0xb9, 0xa2, 0x9b, 0xc9, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe, 0x39, 0x68, 0x7a, 0x7b, 0x3a, 0x74, 0x10, 0x8, 0x69, 0xf, 0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 0x0, 0x38, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x10, 0x32, 0x9, 0xd, 0x75, 0x56, 0x64, 0x48, 0xef, 0x9c, 0x39, 0x73, 0x46, 0x19, 0xc3, 0x6a, 0x6, 0x20, 0xd8, 0xc5, 0x10, 0x3, 0xa2, 0x8e, 0x32, 0x44, 0x82, 0xa8, 0xa9, 0xd8, 0x29, 0xa8, 0x12, 0xb0, 0x6, 0x29, 0x86, 0xdc, 0x9d, 0x33, 0x67, 0xce, 0x2b, 0x63, 0x10, 0x3, 0x1b, 0x6, 0x0, 0xdf, 0xc6, 0x11, 0x6d, 0xb8, 0xf4, 0x9c, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char frame_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x4, 0x3, 0x0, 0x0, 0x0, 0xa4, 0x5b, 0x41, 0xd4, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0xff, 0xff, 0xff, 0xcc, 0x40, 0x27, 0xb9, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe, 0x39, 0x68, 0x7a, 0x7b, 0x3a, 0x74, 0x10, 0x8, 0x69, 0xf, 0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 0x0, 0x38, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x10, 0x32, 0x9, 0xd, 0x75, 0x56, 0x64, 0x48, 0xef, 0x9c, 0x39, 0x73, 0x46, 0x19, 0xc3, 0x6a, 0x6, 0x20, 0xd8, 0xc5, 0x10, 0x3, 0xa2, 0x8e, 0x32, 0x44, 0x82, 0xa8, 0xa9, 0xd8, 0x29, 0xa8, 0x12, 0xb0, 0x6, 0x29, 0x86, 0xdc, 0x9d, 0x33, 0x67, 0xce, 0x2b, 0x63, 0x10, 0x3, 0x1b, 0x6, 0x0, 0xdf, 0xc6, 0x11, 0x6d, 0xb8, 0xf4, 0x9c, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char full_panel_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x4, 0x3, 0x0, 0x0, 0x0, 0x81, 0x54, 0x67, 0xc7, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0x26, 0x26, 0x28, 0x25, 0x25, 0x27, 0x24, 0x24, 0x26, 0x23, 0x23, 0x25, 0x22, 0x22, 0x24, 0x21, 0x21, 0x23, 0x1e, 0x1e, 0x20, 0x1d, 0x1d, 0x1f, 0x1c, 0x1c, 0x1e, 0x31, 0x30, 0x32, 0x50, 0x4e, 0x54, 0x4e, 0x4c, 0x50, 0x4c, 0x4a, 0x4e, 0x3d, 0x3b, 0x3f, 0x38, 0x36, 0x3a, 0xb3, 0xde, 0x6f, 0x4d, 0x0, 0x0, 0x0, 0x5a, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x60, 0x14, 0x52, 0x82, 0x3, 0x45, 0x1, 0x20, 0x5f, 0xd9, 0x35, 0xd, 0xe, 0x42, 0x8c, 0x4, 0x18, 0x98, 0xcc, 0x2a, 0x66, 0xc2, 0x41, 0x7b, 0xb2, 0x2, 0x83, 0x70, 0xd6, 0x9e, 0xbb, 0x70, 0x70, 0x7a, 0x99, 0x21, 0x83, 0x48, 0xf5, 0xfb, 0xff, 0x70, 0xf0, 0x6f, 0xbb, 0x23, 0x83, 0x6a, 0xcf, 0x7f, 0x24, 0x70, 0x22, 0x88, 0x41, 0x6d, 0x2e, 0xb2, 0xc0, 0xcd, 0x24, 0x8a, 0x5, 0x46, 0x5, 0x30, 0x2, 0x19, 0x23, 0x1a, 0x30, 0x22, 0xa, 0x23, 0x2a, 0x31, 0x22, 0x1b, 0x23, 0x39, 0x0, 0x0, 0x8c, 0xb1, 0x80, 0xd2, 0x41, 0x59, 0x8c, 0x74, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char graph_node_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x40, 0x8, 0x6, 0x0, 0x0, 0x0, 0x13, 0x7d, 0xf7, 0x96, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x8, 0x17, 0xd, 0x5, 0x12, 0xa1, 0x38, 0x83, 0x9b, 0x0, 0x0, 0x0, 0x19, 0x74, 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0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -119,11 +99,11 @@ static const unsigned char graph_node_position_png[] = { }; static const unsigned char graph_node_selected_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x40, 0x8, 0x3, 0x0, 0x0, 0x0, 0x24, 0xa3, 0x7, 0xa4, 0x0, 0x0, 0x1, 0x5f, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xb2, 0xb2, 0xcc, 0xae, 0xa0, 0xbb, 0x9c, 0x92, 0xa6, 0x9a, 0x91, 0xa4, 0x95, 0x8c, 0x9e, 0xaf, 0x9f, 0xaf, 0xa0, 0x94, 0xa5, 0x8e, 0x84, 0x95, 0x7f, 0x75, 0x84, 0x73, 0x6a, 0x78, 0x6d, 0x64, 0x72, 0xa2, 0xa2, 0xb9, 0x9c, 0x90, 0xa2, 0x8b, 0x81, 0x90, 0xdc, 0xda, 0xce, 0xe2, 0xe1, 0xd2, 0x9d, 0x91, 0xa9, 0x85, 0x7c, 0x8c, 0xdb, 0xd9, 0xce, 0xdb, 0xd9, 0xcd, 0xda, 0xce, 0xe0, 0xde, 0xd5, 0xe3, 0xdf, 0xd6, 0xe4, 0x97, 0x8d, 0xa0, 0x7a, 0x70, 0x7f, 0xdb, 0xd0, 0xdf, 0xdb, 0xd0, 0xe1, 0xda, 0xd0, 0xe1, 0x70, 0x67, 0x75, 0xd8, 0xcb, 0xde, 0xda, 0xcf, 0xdf, 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0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char graph_port_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x72, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0xce, 0x41, 0xa, 0x83, 0x30, 0x10, 0x85, 0xe1, 0xb9, 0x98, 0xe2, 0x9, 0x3c, 0x50, 0xe9, 0xc6, 0x83, 0x45, 0x7b, 0x8b, 0xfc, 0x7a, 0x1, 0xd7, 0x49, 0xba, 0xd, 0xd3, 0x79, 0xd0, 0x16, 0x41, 0xfe, 0x6c, 0xe6, 0x83, 0xc0, 0x33, 0x8f, 0xf2, 0xc4, 0xc6, 0x3b, 0x5a, 0x99, 0x75, 0xc7, 0xe3, 0x49, 0xc7, 0x7f, 0xe5, 0x25, 0x30, 0x4f, 0xa2, 0xd3, 0x6b, 0x74, 0x8a, 0xfb, 0x31, 0x1a, 0x2f, 0x51, 0xfb, 0x26, 0x66, 0x35, 0x1a, 0x5e, 0xff, 0x58, 0x84, 0xd5, 0xa8, 0x37, 0x2c, 0xc6, 0x76, 0xfb, 0x9e, 0x8c, 0x19, 0x17, 0x97, 0x48, 0x44, 0xdf, 0x7, 0xad, 0x5c, 0x2e, 0x93, 0x7a, 0x7e, 0x68, 0x67, 0x74, 0x8c, 0x24, 0x1a, 0x95, 0xb4, 0xf, 0xba, 0x3f, 0x56, 0x94, 0xa6, 0x72, 0xc9, 0xf9, 0xda, 0xf8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x6e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0x8e, 0xc1, 0xd, 0xc2, 0x30, 0x10, 0x4, 0xb7, 0x31, 0x22, 0x2a, 0x48, 0x41, 0x88, 0x4f, 0xa, 0x73, 0x42, 0x17, 0x1e, 0xd2, 0x40, 0xde, 0x3e, 0xf3, 0xb5, 0x8c, 0x8f, 0x13, 0x8, 0x29, 0x3b, 0xbf, 0xd1, 0x9e, 0xf6, 0xe4, 0xc9, 0x57, 0x36, 0x5e, 0x83, 0x95, 0x59, 0x11, 0xee, 0x34, 0xfa, 0x97, 0xbc, 0x44, 0x6b, 0xa8, 0xa3, 0xdb, 0xe0, 0x70, 0xdd, 0xf6, 0x49, 0x3c, 0x5c, 0xd5, 0x20, 0xf4, 0x2a, 0x2a, 0xdd, 0x7e, 0xb2, 0xb8, 0x34, 0x61, 0x27, 0x59, 0xc4, 0x76, 0x3a, 0x4f, 0x62, 0xa6, 0xbb, 0x2e, 0x83, 0x18, 0x7a, 0x5e, 0x7c, 0x7f, 0xf9, 0x7b, 0xa9, 0xe5, 0x9b, 0x22, 0xfb, 0x44, 0xa2, 0x62, 0xa4, 0x4f, 0x4b, 0x6f, 0x69, 0x3b, 0x9a, 0x7e, 0xcd, 0xde, 0x94, 0x27, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char hseparator_png[] = { @@ -178,10 +158,6 @@ static const unsigned char icon_parent_folder_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x68, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x33, 0xb8, 0x27, 0xfe, 0xe0, 0xfc, 0x83, 0x73, 0xf7, 0xc4, 0x71, 0x48, 0xdf, 0x11, 0x7b, 0x78, 0xe9, 0xc1, 0x3f, 0x20, 0xbc, 0xfe, 0x40, 0x12, 0x8f, 0x34, 0x4c, 0x9, 0xa6, 0xe1, 0x57, 0x80, 0x12, 0x17, 0x81, 0xf8, 0x2f, 0x58, 0xe1, 0x15, 0x34, 0x8b, 0x1e, 0x9c, 0x5, 0xa, 0x5e, 0xb8, 0x23, 0x6, 0x52, 0x70, 0x5b, 0x14, 0xac, 0xf0, 0xc, 0xaa, 0x82, 0x7d, 0xf, 0x8e, 0xde, 0x14, 0xf9, 0xcf, 0x8, 0x52, 0xc0, 0xc0, 0x70, 0x5b, 0xf4, 0xe1, 0xc9, 0x7, 0x47, 0xb1, 0xb8, 0x3, 0xaa, 0x0, 0xa, 0x48, 0x52, 0x80, 0xb0, 0xea, 0xc8, 0xc3, 0x83, 0xc, 0x83, 0xe, 0x0, 0x0, 0xb8, 0x27, 0x55, 0x4c, 0xbe, 0xc0, 0xd2, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char icon_play_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x41, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x1b, 0x78, 0x70, 0xf8, 0xc1, 0xb5, 0x7, 0xde, 0xf8, 0x14, 0xfc, 0x7, 0xc1, 0x87, 0x3b, 0x1e, 0x6a, 0xe1, 0x54, 0x0, 0x85, 0xbf, 0x1f, 0x4c, 0x79, 0x22, 0x8c, 0x5d, 0x1, 0x2, 0xbe, 0x7f, 0x58, 0x7e, 0x9b, 0x1d, 0x43, 0x1, 0x1a, 0x3c, 0x4c, 0x91, 0x82, 0x77, 0x8, 0x2b, 0x8, 0x3b, 0x12, 0xd3, 0x9b, 0x84, 0x3, 0x8a, 0xfe, 0x0, 0x0, 0xa4, 0x15, 0x70, 0xca, 0x48, 0x40, 0x6f, 0xa6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char icon_reload_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xb1, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x50, 0x35, 0xba, 0xc2, 0x40, 0x10, 0x7e, 0xcd, 0x33, 0x5c, 0xca, 0x1c, 0x21, 0x87, 0xc1, 0xa9, 0xd3, 0x23, 0x47, 0xca, 0x69, 0xb0, 0x6, 0x77, 0xdb, 0xfd, 0x17, 0x2f, 0x91, 0x3e, 0xee, 0xd2, 0xc1, 0x4e, 0xb5, 0xdf, 0xcc, 0xaf, 0x5f, 0x9f, 0x7c, 0xdb, 0x5f, 0xda, 0x44, 0x17, 0x2f, 0x75, 0xba, 0xa4, 0xb1, 0xfd, 0xf5, 0xad, 0x8f, 0x1c, 0x86, 0x90, 0x5c, 0x33, 0x38, 0x72, 0x1e, 0xb4, 0xbe, 0x66, 0x28, 0xad, 0xe2, 0xab, 0x38, 0xcd, 0x63, 0xa9, 0x9d, 0xb8, 0x58, 0x68, 0x53, 0x5b, 0x1f, 0x33, 0xd6, 0x9f, 0xa5, 0xc1, 0x20, 0x91, 0xba, 0x7d, 0x80, 0x1e, 0x24, 0x94, 0xdc, 0x92, 0xa4, 0x2, 0x9, 0x1d, 0xe7, 0xe0, 0x9, 0x69, 0x15, 0xf7, 0x58, 0x4e, 0x40, 0xc2, 0xc3, 0x58, 0x8a, 0xb6, 0x31, 0xd1, 0x39, 0xd8, 0x27, 0xed, 0x83, 0x5b, 0x14, 0x33, 0x7d, 0x3d, 0xbb, 0x45, 0x5d, 0x12, 0x55, 0x97, 0x4, 0xe3, 0xb5, 0xf4, 0x8c, 0x77, 0xd6, 0xa7, 0x2c, 0x3b, 0x78, 0x4c, 0x52, 0x81, 0xa, 0x8e, 0x3a, 0xa9, 0x6a, 0x6b, 0xc, 0xe6, 0x3f, 0xa1, 0x8d, 0x86, 0x16, 0xe5, 0x39, 0x78, 0xa2, 0x4d, 0xea, 0xe, 0xfa, 0xdd, 0xa7, 0x0, 0x90, 0x4f, 0x8b, 0xd0, 0xe1, 0x9e, 0x1b, 0xc2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -190,8 +166,8 @@ static const unsigned char icon_snap_grid_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xf3, 0xf3, 0xf3, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x85, 0x85, 0xff, 0x83, 0x83, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x80, 0x80, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0xff, 0xff, 0xa, 0xa5, 0x43, 0x1, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xff, 0x1d, 0xac, 0xf2, 0xaf, 0x27, 0xed, 0xff, 0xee, 0xb4, 0x1b, 0x1c, 0xb6, 0xaa, 0xf1, 0x50, 0xa6, 0xdd, 0x5f, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x2, 0x40, 0x23, 0xd3, 0x60, 0x0, 0x40, 0xc, 0x3, 0xaf, 0x76, 0x93, 0xfd, 0x97, 0x7d, 0x9b, 0x55, 0x70, 0x12, 0x62, 0xaf, 0x68, 0x0, 0xc4, 0xe9, 0x3c, 0x1, 0x67, 0xf7, 0x17, 0x20, 0x95, 0xd6, 0xc6, 0xee, 0x80, 0x74, 0xde, 0x7b, 0x1f, 0x24, 0xb0, 0x64, 0x29, 0x1f, 0x53, 0x2e, 0xbe, 0x6e, 0x80, 0xf6, 0x19, 0x90, 0x9e, 0x36, 0x8b, 0xf7, 0xc0, 0x5c, 0xdf, 0x0, 0x66, 0x60, 0xae, 0xf3, 0xb9, 0x1, 0xfb, 0xe9, 0x1, 0xa6, 0x26, 0x1, 0xcd, 0x30, 0x66, 0x63, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char icon_stop_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x2, 0x7c, 0x60, 0x26, 0x28, 0xf3, 0xf0, 0x3f, 0x76, 0x8, 0x94, 0xa2, 0x97, 0x82, 0x51, 0x5, 0x84, 0x23, 0x8b, 0x30, 0x0, 0x0, 0x66, 0x60, 0x11, 0xdc, 0x92, 0xb3, 0xb7, 0xe7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +static const unsigned char icon_visibility_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x3, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0xdb, 0xe1, 0x4f, 0xe0, 0x0, 0x0, 0x0, 0x96, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xdf, 0xdf, 0xdf, 0xe3, 0xe3, 0xe3, 0xe6, 0xe6, 0xe6, 0xd5, 0xd5, 0xd5, 0xd8, 0xd8, 0xd8, 0xdb, 0xdb, 0xdb, 0xdd, 0xdd, 0xdd, 0xe1, 0xe1, 0xe1, 0xe3, 0xe3, 0xe3, 0xe4, 0xe4, 0xe4, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xde, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xdf, 0xe0, 0xe0, 0xe0, 0xde, 0xde, 0xde, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe1, 0xe1, 0xe1, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xe0, 0xb7, 0x7e, 0xd, 0xb6, 0x0, 0x0, 0x0, 0x32, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x8, 0x9, 0xa, 0xc, 0xd, 0xe, 0xf, 0x11, 0x12, 0x13, 0x2e, 0x2f, 0x32, 0x33, 0x36, 0x37, 0x38, 0x48, 0x49, 0x4b, 0x50, 0x53, 0x55, 0x56, 0x6c, 0x6d, 0x6e, 0x70, 0x77, 0x79, 0x7b, 0x7c, 0xc5, 0xd7, 0xd8, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe1, 0xe2, 0xe3, 0xf0, 0xf2, 0xf3, 0xf4, 0xfe, 0x5e, 0x62, 0x1a, 0x26, 0x0, 0x0, 0x0, 0x83, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0xc8, 0x45, 0x42, 0x3, 0x1, 0x0, 0xc0, 0xc0, 0xd4, 0x8b, 0x43, 0x1d, 0x5f, 0x77, 0xcb, 0xff, 0x1f, 0x87, 0xd3, 0xf3, 0xe6, 0x36, 0x61, 0x5c, 0x93, 0xc7, 0x70, 0xe8, 0xc3, 0xa7, 0xe9, 0xbf, 0xaf, 0x62, 0x55, 0x4d, 0x6e, 0x7e, 0x7d, 0xdd, 0x5a, 0x1d, 0x16, 0x8b, 0x7d, 0x64, 0x77, 0xfb, 0xed, 0x69, 0x66, 0x75, 0x1, 0xb0, 0xae, 0x2c, 0x67, 0xc0, 0xab, 0x1e, 0xd8, 0x35, 0xf5, 0x96, 0xa3, 0xbe, 0x1, 0x89, 0x2e, 0xa8, 0xb5, 0x62, 0xa9, 0x9, 0x90, 0x9e, 0xc7, 0x4a, 0x53, 0x20, 0xd0, 0x3d, 0xdb, 0xba, 0xda, 0x70, 0xd2, 0x77, 0x60, 0xde, 0x18, 0xad, 0x1, 0x2e, 0x6b, 0xab, 0x39, 0xc0, 0xc3, 0x60, 0x75, 0x5c, 0x2e, 0x4f, 0xb5, 0xc3, 0x1d, 0x3f, 0xdd, 0x17, 0xaa, 0x9a, 0xff, 0x19, 0x66, 0x2f, 0x61, 0xdf, 0x87, 0xcf, 0x33, 0x46, 0xf5, 0x9, 0xdb, 0xf3, 0x10, 0xc5, 0x55, 0x93, 0xc, 0xea, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char icon_zoom_less_png[] = { @@ -218,14 +194,6 @@ static const unsigned char line_edit_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x94, 0xc8, 0x67, 0x6b, 0x60, 0xe6, 0x60, 0x64, 0x80, 0x80, 0xff, 0xc, 0x7f, 0x7f, 0xfc, 0x6a, 0x60, 0x94, 0xfb, 0xc0, 0xce, 0xcf, 0xc2, 0x80, 0x10, 0xfc, 0xc3, 0xf0, 0xf3, 0x23, 0xa3, 0xe2, 0x4f, 0xe, 0x36, 0x54, 0xc1, 0x1f, 0xbf, 0x18, 0x95, 0xbe, 0x73, 0x70, 0xb0, 0x30, 0xc0, 0x1, 0x48, 0xf0, 0x7, 0x85, 0x82, 0x58, 0x2d, 0xc2, 0xe6, 0xa4, 0x4f, 0x20, 0xc7, 0x37, 0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char line_edit_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xa8, 0x50, 0x4c, 0x54, 0x45, 0x1b, 0x17, 0x18, 0x1b, 0x17, 0x18, 0x1b, 0x17, 0x18, 0xc8, 0x68, 0x12, 0xef, 0xed, 0xe7, 0xef, 0xed, 0xe8, 0xf0, 0xed, 0xe8, 0xf0, 0xee, 0xe8, 0xf0, 0xed, 0xe7, 0xed, 0xeb, 0xe5, 0xee, 0xeb, 0xe5, 0xee, 0xeb, 0xe6, 0xec, 0xe9, 0xe3, 0xeb, 0xe9, 0xe3, 0xeb, 0xe9, 0xe2, 0xec, 0xe9, 0xe2, 0xe9, 0xe6, 0xe0, 0xea, 0xe7, 0xe0, 0xea, 0xe7, 0xe1, 0xe8, 0xe4, 0xdd, 0xe8, 0xe5, 0xde, 0xe8, 0xe5, 0xdd, 0xe8, 0xe4, 0xde, 0xe6, 0xe2, 0xdb, 0xe6, 0xe3, 0xdb, 0xe6, 0xe3, 0xdc, 0xe7, 0xe2, 0xdb, 0xe7, 0xe3, 0xdb, 0xe4, 0xe0, 0xd8, 0xe5, 0xe0, 0xd8, 0xe5, 0xe1, 0xd9, 0xe5, 0xe0, 0xd9, 0xe4, 0xe1, 0xd9, 0xe5, 0xe1, 0xd8, 0xe4, 0xe0, 0xd9, 0xe2, 0xdf, 0xd6, 0xe3, 0xdf, 0xd6, 0xe3, 0xde, 0xd6, 0xe2, 0xde, 0xd6, 0xe1, 0xdc, 0xd4, 0xe1, 0xdc, 0xd3, 0xe0, 0xdc, 0xd3, 0xe1, 0xdd, 0xd3, 0xe1, 0xdd, 0xd4, 0xdf, 0xda, 0xd0, 0xdf, 0xda, 0xd1, 0xdf, 0xdb, 0xd1, 0xe0, 0xda, 0xd1, 0xdd, 0xd8, 0xcf, 0xdd, 0xd8, 0xce, 0xde, 0xd9, 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0x60, 0x82 -}; - -static const unsigned char logo_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x80, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc3, 0x3e, 0x61, 0xcb, 0x0, 0x0, 0x19, 0xdb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xec, 0x99, 0x3, 0x94, 0x7b, 0x39, 0x14, 0xc6, 0xd7, 0xb6, 0xed, 0x87, 0x62, 0x6d, 0xdb, 0x33, 0xe5, 0x6b, 0xc7, 0x6b, 0xdb, 0xb6, 0x77, 0x5c, 0xb7, 0x6b, 0xdb, 0xb6, 0x6d, 0xdb, 0xb6, 0xbd, 0xdb, 0x74, 0xbf, 0xde, 0xe6, 0x35, 0xff, 0xe6, 0xcc, 0xdb, 0x1d, 0x9f, 0x37, 0xd3, 0xe4, 0x9c, 0xdf, 0x49, 0x5e, 0x9c, 0x7c, 0x37, 0x37, 0x39, 0xed, 0x54, 0x2a, 0xa8, 0xa0, 0x82, 0xa, 0x2a, 0xa8, 0xa0, 0x82, 0xa, 0x2a, 0xa8, 0xa0, 0x82, 0xa, 0xf5, 0x17, 0x8c, 0x48, 0x6a, 0xe, 0x23, 0xd4, 0x73, 0xa5, 0x16, 0xe8, 0xba, 0x5f, 0xb, 0x74, 0xdf, 0xac, 0x87, 0x7a, 0x2f, 0x34, 0xc3, 0xfd, 0x9d, 0x66, 0x24, 0x71, 0x0, 0xca, 0xa2, 0x66, 0x34, 0xb3, 0xba, 0x37, 0x9e, 0x5f, 0x78, 0x92, 0x2e, 0x5f, 0x5, 0x3d, 0xd4, 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0xf6, 0x33, 0xb4, 0xa6, 0x98, 0xe3, 0xc1, 0xdc, 0x4, 0xc1, 0xff, 0x53, 0x74, 0x2b, 0x3e, 0x73, 0x7b, 0xe5, 0x2f, 0x89, 0xf0, 0x68, 0x3f, 0x8b, 0xd3, 0xdd, 0x27, 0x8f, 0x7f, 0x85, 0xfe, 0x1b, 0x7e, 0xc6, 0xfe, 0x1a, 0xfd, 0x21, 0xbc, 0xcc, 0x69, 0xf, 0xd0, 0xf, 0x33, 0x77, 0x2b, 0xf6, 0xfe, 0x2b, 0x1d, 0xfa, 0xe4, 0xd2, 0x5e, 0x65, 0x48, 0x22, 0x9c, 0xe4, 0xa9, 0x38, 0xd1, 0x77, 0xc2, 0x43, 0xd8, 0x77, 0xc0, 0x35, 0x70, 0x16, 0xff, 0x60, 0xf9, 0x70, 0xd8, 0x3, 0x7b, 0xd, 0xae, 0xcd, 0xe2, 0x95, 0xbd, 0x24, 0x92, 0x48, 0x22, 0x89, 0x24, 0x92, 0x48, 0x22, 0x89, 0x24, 0x92, 0x48, 0x22, 0x89, 0xfc, 0xb, 0x31, 0x1b, 0x93, 0xfa, 0xac, 0xe1, 0x98, 0xc3, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char mini_checkerboard_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x98, 0xa0, 0xbd, 0x0, 0x0, 0x0, 0x17, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0x0, 0x5, 0xff, 0xa1, 0x60, 0xa0, 0x4, 0x60, 0xc, 0x98, 0xc4, 0x0, 0x9, 0x0, 0x0, 0x44, 0x81, 0xef, 0x81, 0xc1, 0x26, 0x8e, 0x8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -238,22 +206,22 @@ static const unsigned char option_button_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x2f, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3f, 0x3f, 0x3f, 0x5a, 0x5a, 0x5a, 0x2b, 0x2b, 0x31, 0x2e, 0x2e, 0x34, 0x59, 0x59, 0x59, 0x2a, 0x2a, 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0xef, 0x45, 0xbc, 0xe3, 0x1, 0x2c, 0x69, 0x9b, 0xc8, 0x7f, 0x5, 0x36, 0x1e, 0x41, 0x84, 0xd6, 0x4, 0x25, 0x90, 0xb7, 0x39, 0x6c, 0x4c, 0x2f, 0xbe, 0x68, 0xdf, 0x13, 0xa1, 0x9e, 0xc8, 0xa4, 0xb7, 0xe7, 0x47, 0x93, 0x63, 0x1b, 0xf9, 0xdc, 0x8, 0x88, 0x60, 0xbf, 0x4, 0xff, 0xd2, 0x56, 0x93, 0xe3, 0xb7, 0xb2, 0xf6, 0x2c, 0x36, 0x1, 0x16, 0xf4, 0x5f, 0x42, 0xc4, 0x17, 0x8f, 0xb5, 0xc0, 0xa5, 0x8, 0x30, 0x5f, 0xc2, 0x5d, 0xcf, 0xc9, 0xd, 0x74, 0x87, 0x8b, 0x5e, 0x56, 0x22, 0x24, 0xf7, 0x6d, 0xc2, 0xd1, 0x80, 0x26, 0x27, 0x5d, 0x5b, 0x67, 0x7d, 0x2f, 0x80, 0x4d, 0xc9, 0x7f, 0x9, 0x63, 0xa7, 0x61, 0x23, 0xc7, 0x74, 0x3d, 0xf, 0xae, 0x41, 0x84, 0x6f, 0x13, 0xe6, 0x26, 0xfa, 0x36, 0x46, 0x73, 0xbc, 0xba, 0x3b, 0xd6, 0xca, 0x8, 0xd0, 0xd6, 0x36, 0x4e, 0x35, 0xeb, 0xad, 0xd7, 0xb0, 0x60, 0x72, 0xdc, 0xda, 0x9c, 0x2, 0x67, 0x76, 0x64, 0x82, 0x99, 0x9b, 0xb6, 0x80, 0xb0, 0x7e, 0x8d, 0xf6, 0x5a, 0xdd, 0xe1, 0xb5, 0xba, 0xba, 0xb1, 0x0, 0xcd, 0xc7, 0x50, 0x23, 0xeb, 0xfb, 0x7f, 0xb4, 0xc8, 0x22, 0x18, 0xdd, 0x0, 0xd5, 0xec, 0x4e, 0x53, 0xc6, 0x18, 0x44, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char option_button_focus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xb1, 0x50, 0x4c, 0x54, 0x45, 0x95, 0xa9, 0xb0, 0x92, 0xa7, 0xae, 0x8e, 0xa2, 0xa9, 0x8a, 0x9d, 0xa4, 0x85, 0x98, 0x9f, 0x80, 0x93, 0x9b, 0x7b, 0x8f, 0x96, 0x77, 0x8a, 0x92, 0x72, 0x86, 0x8c, 0x6e, 0x80, 0x88, 0x69, 0x7c, 0x84, 0x64, 0x77, 0x7f, 0x60, 0x72, 0x7a, 0x5b, 0x6e, 0x75, 0x56, 0x69, 0x71, 0xc8, 0xe3, 0xe7, 0xc8, 0xe2, 0xe7, 0xca, 0xe3, 0xe7, 0xce, 0xe6, 0xe9, 0xce, 0xe6, 0xea, 0xd0, 0xe6, 0xe9, 0xce, 0xe5, 0xea, 0xd0, 0xe6, 0xea, 0xce, 0xe5, 0xe9, 0xd0, 0xe5, 0xe9, 0xd3, 0xe7, 0xeb, 0xd4, 0xe7, 0xeb, 0xd9, 0xea, 0xed, 0xd7, 0xe9, 0xed, 0xd7, 0xea, 0xed, 0xdc, 0xec, 0xef, 0xdc, 0xeb, 0xef, 0xe0, 0xed, 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0xc7, 0xf1, 0x12, 0x45, 0xc, 0xce, 0x4f, 0x17, 0x12, 0xd0, 0xb6, 0xc4, 0x87, 0x1a, 0x6f, 0x2f, 0x48, 0x8b, 0xef, 0x31, 0xd0, 0x6e, 0xce, 0xa8, 0xc0, 0x25, 0x56, 0x7d, 0x5, 0x52, 0xed, 0x6e, 0xae, 0x68, 0x0, 0xd4, 0x86, 0x7f, 0x56, 0x43, 0x62, 0x38, 0xc, 0x46, 0x28, 0xba, 0x1, 0x7a, 0xad, 0x4f, 0x59, 0x90, 0xab, 0xbf, 0xa4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char option_button_pressed_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x4a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 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0xb0, 0xbd, 0x25, 0x5, 0x3b, 0x5e, 0x7c, 0x21, 0xc0, 0xc2, 0x68, 0xee, 0xf1, 0xbc, 0x6, 0x46, 0xb1, 0xbd, 0x5e, 0x30, 0x5, 0x27, 0x19, 0x24, 0xb8, 0x61, 0x6e, 0xf8, 0xf5, 0xf7, 0xcd, 0x47, 0x16, 0xa0, 0x18, 0x13, 0x6a, 0x64, 0x7d, 0xff, 0x8f, 0x1e, 0x59, 0x84, 0xa2, 0x1b, 0x0, 0xe5, 0xe0, 0x4e, 0x46, 0x1d, 0x98, 0x92, 0x5c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char overbright_indicator_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x1, 0x85, 0x69, 0x43, 0x43, 0x50, 0x49, 0x43, 0x43, 0x20, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x0, 0x0, 0x78, 0x9c, 0x7d, 0x91, 0x3d, 0x48, 0xc3, 0x40, 0x1c, 0xc5, 0x5f, 0x53, 0xa5, 0x2a, 0x2d, 0xe, 0x16, 0x11, 0x75, 0xc8, 0x50, 0x9d, 0x2c, 0x8a, 0x8a, 0x38, 0x6a, 0x15, 0x8a, 0x50, 0x21, 0xd4, 0xa, 0xad, 0x3a, 0x98, 0x5c, 0xfa, 0x21, 0x34, 0x69, 0x48, 0x52, 0x5c, 0x1c, 0x5, 0xd7, 0x82, 0x83, 0x1f, 0x8b, 0x55, 0x7, 0x17, 0x67, 0x5d, 0x1d, 0x5c, 0x5, 0x41, 0xf0, 0x3, 0xc4, 0xc5, 0xd5, 0x49, 0xd1, 0x45, 0x4a, 0xfc, 0x5f, 0x5a, 0x68, 0x11, 0xe3, 0xc1, 0x71, 0x3f, 0xde, 0xdd, 0x7b, 0xdc, 0xbd, 0x3, 0x84, 0x6a, 0x91, 0x69, 0x56, 0xdb, 0x18, 0xa0, 0xe9, 0xb6, 0x99, 0x8c, 0xc7, 0xc4, 0x74, 0x66, 0x45, 0xc, 0xbc, 0xa2, 0x13, 0x3, 0x8, 0xa1, 0x17, 0xa3, 0x32, 0xb3, 0x8c, 0x59, 0x49, 0x4a, 0xc0, 0x73, 0x7c, 0xdd, 0xc3, 0xc7, 0xd7, 0xbb, 0x28, 0xcf, 0xf2, 0x3e, 0xf7, 0xe7, 0x8, 0xa9, 0x59, 0x8b, 0x1, 0x3e, 0x91, 0x78, 0x86, 0x19, 0xa6, 0x4d, 0xbc, 0x4e, 0x3c, 0xb5, 0x69, 0x1b, 0x9c, 0xf7, 0x89, 0xc3, 0xac, 0x20, 0xab, 0xc4, 0xe7, 0xc4, 0x23, 0x26, 0x5d, 0x90, 0xf8, 0x91, 0xeb, 0x4a, 0x9d, 0xdf, 0x38, 0xe7, 0x5d, 0x16, 0x78, 0x66, 0xd8, 0x4c, 0x25, 0xe7, 0x88, 0xc3, 0xc4, 0x62, 0xbe, 0x85, 0x95, 0x16, 0x66, 0x5, 0x53, 0x23, 0x9e, 0x24, 0x8e, 0xa8, 0x9a, 0x4e, 0xf9, 0x42, 0xba, 0xce, 0x2a, 0xe7, 0x2d, 0xce, 0x5a, 0xb1, 0xcc, 0x1a, 0xf7, 0xe4, 0x2f, 0xc, 0x66, 0xf5, 0xe5, 0x25, 0xae, 0xd3, 0x1c, 0x44, 0x1c, 0xb, 0x58, 0x84, 0x4, 0x11, 0xa, 0xca, 0xd8, 0x40, 0x11, 0x36, 0xa2, 0xb4, 0xea, 0xa4, 0x58, 0x48, 0xd2, 0x7e, 0xcc, 0xc3, 0xdf, 0xef, 0xfa, 0x25, 0x72, 0x29, 0xe4, 0xda, 0x0, 0x23, 0xc7, 0x3c, 0x4a, 0xd0, 0x20, 0xbb, 0x7e, 0xf0, 0x3f, 0xf8, 0xdd, 0xad, 0x95, 0x9b, 0x18, 0xaf, 0x27, 0x5, 0x63, 0x40, 0xfb, 0x8b, 0xe3, 0x7c, 0xc, 0x1, 0x81, 0x5d, 0xa0, 0x56, 0x71, 0x9c, 0xef, 0x63, 0xc7, 0xa9, 0x9d, 0x0, 0xfe, 0x67, 0xe0, 0x4a, 0x6f, 0xfa, 0x4b, 0x55, 0x60, 0xfa, 0x93, 0xf4, 0x4a, 0x53, 0x8b, 0x1c, 0x1, 0xdd, 0xdb, 0xc0, 0xc5, 0x75, 0x53, 0x53, 0xf6, 0x80, 0xcb, 0x1d, 0xa0, 0xef, 0xc9, 0x90, 0x4d, 0xd9, 0x95, 0xfc, 0x34, 0x85, 0x5c, 0xe, 0x78, 0x3f, 0xa3, 0x6f, 0xca, 0x0, 0x3d, 0xb7, 0x40, 0xd7, 0x6a, 0xbd, 0xb7, 0xc6, 0x3e, 0x4e, 0x1f, 0x80, 0x14, 0x75, 0x95, 0xb8, 0x1, 0xe, 0xe, 0x81, 0xe1, 0x3c, 0x65, 0xaf, 0x79, 0xbc, 0xbb, 0xa3, 0xb5, 0xb7, 0x7f, 0xcf, 0x34, 0xfa, 0xfb, 0x1, 0x8e, 0x80, 0x72, 0xb2, 0xed, 0x78, 0xfa, 0x7b, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x15, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0x63, 0x63, 0x66, 0x0, 0x0, 0x3, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x4c, 0x39, 0x3a, 0xe, 0x0, 0x0, 0x0, 0x6, 0x74, 0x52, 0x4e, 0x53, 0xff, 0xff, 0xff, 0x7f, 0x0, 0x80, 0x2c, 0x16, 0xc1, 0x6d, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x6, 0x61, 0x66, 0xb8, 0x7d, 0x0, 0x0, 0x0, 0x32, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x1, 0x46, 0x65, 0x17, 0x17, 0x30, 0x43, 0xc8, 0x4, 0x50, 0x88, 0x1c, 0x52, 0x1, 0x0, 0x2, 0x40, 0x14, 0xbb, 0x70, 0x8b, 0x40, 0xff, 0x2c, 0x18, 0xbe, 0xc6, 0xed, 0x8d, 0x42, 0xa1, 0x50, 0x28, 0x14, 0xa, 0x85, 0xbd, 0xb0, 0x13, 0xfc, 0x71, 0x1, 0xca, 0xf, 0x19, 0x62, 0x24, 0xd6, 0x8, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char panel_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x25, 0x2a, 0x35, 0x32, 0x3b, 0x4a, 0x73, 0x58, 0x4a, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -266,18 +234,6 @@ static const unsigned char popup_bg_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x78, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0x67, 0x7a, 0x85, 0x66, 0x7a, 0x86, 0x68, 0x7b, 0x86, 0x57, 0x51, 0x51, 0x4c, 0x42, 0x40, 0x4d, 0x43, 0x41, 0x56, 0x4c, 0x4b, 0x4d, 0x44, 0x41, 0x4e, 0x44, 0x42, 0x4f, 0x45, 0x43, 0x67, 0x7b, 0x87, 0x4f, 0x44, 0x43, 0x50, 0x45, 0x44, 0x52, 0x46, 0x44, 0x51, 0x46, 0x45, 0x4b, 0x40, 0x3f, 0x51, 0x47, 0x45, 0x52, 0x48, 0x46, 0x53, 0x48, 0x47, 0x4b, 0x41, 0x3f, 0x54, 0x49, 0x46, 0x55, 0x4a, 0x47, 0x55, 0x49, 0x47, 0x68, 0x7c, 0x88, 0x4a, 0x40, 0x3e, 0x55, 0x4b, 0x49, 0x56, 0x4d, 0x4b, 0x53, 0x49, 0x47, 0x50, 0x46, 0x44, 0x4a, 0x41, 0x3e, 0x48, 0x3e, 0x3c, 0x4b, 0x42, 0x3f, 0x49, 0x3f, 0x3d, 0x46, 0x3d, 0x3c, 0x47, 0x3d, 0x3b, 0x47, 0x3e, 0x3b, 0x49, 0x40, 0x3d, 0x45, 0x3c, 0x3b, 0x46, 0x3c, 0x3a, 0xdd, 0x63, 0x56, 0x8d, 0x0, 0x0, 0x0, 0xad, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x2d, 0x88, 0x35, 0x42, 0x4, 0x0, 0xc, 0x4, 0x77, 0x93, 0x9c, 0xbb, 0xf4, 0xc8, 0xff, 0xdf, 0x84, 0xb5, 0xb8, 0x5b, 0x84, 0x0, 0x37, 0xc5, 0xca, 0x10, 0xd, 0xc9, 0xce, 0xaa, 0xea, 0x24, 0x40, 0xca, 0x41, 0x64, 0x2b, 0x5, 0x87, 0x34, 0xa8, 0x88, 0x54, 0xef, 0x82, 0x80, 0x89, 0x34, 0x36, 0x96, 0xe0, 0x14, 0xa4, 0x12, 0xa6, 0x24, 0x18, 0xe1, 0xa8, 0x50, 0x59, 0x7c, 0x73, 0x30, 0x50, 0x55, 0x4a, 0x31, 0xd7, 0xb4, 0x89, 0xa1, 0x51, 0xb2, 0x9c, 0x1, 0x2c, 0x4, 0x83, 0x15, 0x12, 0x30, 0xab, 0xe9, 0x5a, 0x1, 0xb4, 0x40, 0xa1, 0x29, 0xbe, 0x75, 0xe, 0x5a, 0x70, 0xbe, 0x2a, 0xff, 0x12, 0xf1, 0xef, 0x1b, 0x5f, 0x8d, 0x5b, 0x68, 0xd, 0xdc, 0xe3, 0xf1, 0x71, 0x16, 0x3e, 0x5b, 0xc8, 0x33, 0xa9, 0xc7, 0xbc, 0x7f, 0xa4, 0x22, 0x6a, 0xb5, 0x90, 0xcb, 0xb2, 0x1a, 0x25, 0x67, 0x8b, 0x8f, 0x6f, 0xf8, 0x64, 0xa8, 0x35, 0x7a, 0x25, 0xa8, 0xa7, 0x1, 0x38, 0xc, 0xcc, 0xab, 0x4c, 0x5, 0xea, 0xe3, 0x76, 0x2f, 0x54, 0x93, 0xf3, 0xf, 0x4f, 0x10, 0x8d, 0x4c, 0x16, 0x9d, 0xcf, 0x1f, 0xd1, 0xf9, 0x3, 0x34, 0xc8, 0x4a, 0xb4, 0x1d, 0xb, 0xcd, 0x83, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char popup_checked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x56, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x3, 0x6e, 0xf0, 0xde, 0x3f, 0xf5, 0xe0, 0x30, 0x9c, 0xfb, 0x9f, 0xf1, 0xc1, 0xda, 0x7, 0xff, 0x1f, 0x9c, 0x85, 0xb, 0x3c, 0xa8, 0x1, 0x72, 0xdf, 0x3d, 0x56, 0x61, 0x78, 0x70, 0xf8, 0xc1, 0x99, 0x3b, 0x62, 0xf, 0xbc, 0x1e, 0xfc, 0x5, 0x42, 0x2f, 0xa0, 0xcc, 0xfd, 0x53, 0x40, 0x99, 0x6b, 0xf, 0xde, 0x3, 0xc9, 0x6a, 0xb0, 0x52, 0xa0, 0xec, 0xe5, 0x7, 0xff, 0x81, 0x70, 0xed, 0x7f, 0x46, 0x20, 0x17, 0x2a, 0x74, 0xfa, 0xc1, 0xb1, 0x1b, 0xbc, 0x10, 0x1e, 0x0, 0xfd, 0x1f, 0x33, 0x9, 0xf7, 0x50, 0x16, 0x2f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char popup_hover_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0x20, 0x2e, 0x31, 0x83, 0xae, 0xb7, 0xb3, 0xd8, 0xe1, 0xaf, 0xd5, 0xde, 0xac, 0xd2, 0xdb, 0xa9, 0xcf, 0xd8, 0xa5, 0xcc, 0xd5, 0xa2, 0xc9, 0xd2, 0x9e, 0xc6, 0xcf, 0x9b, 0xc3, 0xcc, 0x97, 0xc0, 0xc9, 0x94, 0xbd, 0xc6, 0x91, 0xba, 0xc3, 0x8d, 0xb7, 0xc0, 0x9c, 0x2c, 0x91, 0xa9, 0x0, 0x0, 0x0, 0x1f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x62, 0x14, 0x4, 0x3, 0x1, 0x26, 0x41, 0x28, 0x60, 0x62, 0x80, 0xd0, 0xc, 0x74, 0x61, 0x98, 0x80, 0x1, 0x3, 0xd3, 0x7b, 0x28, 0x0, 0x0, 0x1a, 0x86, 0xe, 0x98, 0x2c, 0x61, 0xda, 0x2e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char popup_unchecked_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0xff, 0xff, 0xff, 0x9f, 0x18, 0x32, 0xe0, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char popup_window_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x0, 0x0, 0x0, 0x46, 0x8, 0x3, 0x0, 0x0, 0x0, 0x8d, 0x2b, 0xf6, 0x48, 0x0, 0x0, 0x1, 0x6b, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xe8, 0xe5, 0xf1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x1d, 0x22, 0x0, 0x0, 0x0, 0x1a, 0x19, 0x1c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x20, 0x1e, 0x23, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x1d, 0x21, 0x17, 0x16, 0x19, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x21, 0x1f, 0x24, 0x1b, 0x1a, 0x1d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x21, 0x1f, 0x24, 0x1e, 0x1c, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x22, 0x20, 0x25, 0x20, 0x1e, 0x23, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x21, 0x1f, 0x24, 0x0, 0x0, 0x0, 0x21, 0x1f, 0x24, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x22, 0x20, 0x25, 0x0, 0x0, 0x0, 0x20, 0x20, 0x25, 0x20, 0x1d, 0x25, 0x20, 0x1d, 0x22, 0x1d, 0x1d, 0x22, 0x1d, 0x1d, 0x20, 0x1d, 0x1a, 0x20, 0x0, 0x0, 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0xcd, 0x56, 0x43, 0x58, 0x2b, 0x5e, 0x86, 0x88, 0x4e, 0x63, 0x33, 0x84, 0xf7, 0x1f, 0x26, 0xd5, 0x87, 0xf7, 0x61, 0x68, 0xc6, 0x29, 0xa2, 0x73, 0xdb, 0x5e, 0x2d, 0x57, 0x1f, 0xab, 0x56, 0xcb, 0xab, 0xed, 0x5c, 0xfe, 0xc4, 0x5d, 0xf1, 0x27, 0x1a, 0x8f, 0xba, 0x8d, 0xd7, 0xa0, 0x9a, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -298,22 +254,10 @@ static const unsigned char radio_unchecked_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0x2b, 0x6e, 0xf2, 0xbf, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 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0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x25, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x58, 0xff, 0xff, 0xff, 0x2f, 0x86, 0x6, 0x6, 0x6, 0x26, 0x86, 0xa3, 0xa1, 0xa1, 0xc1, 0xc, 0x47, 0x18, 0x18, 0x84, 0x49, 0x22, 0xc0, 0xda, 0xc0, 0x6, 0x80, 0x8d, 0x2, 0x0, 0x36, 0x2b, 0x14, 0x3d, 0x85, 0x39, 0x85, 0x31, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char scroll_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 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0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0x59, 0x59, 0x59, 0xb3, 0x52, 0xf2, 0x5, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xf1, 0x33, 0x66, 0x2, 0x1, 0x2a, 0xa3, 0x73, 0xe6, 0xcc, 0x19, 0x10, 0x35, 0x40, 0x1, 0x8, 0xa3, 0x73, 0x6, 0x1, 0x73, 0xe0, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0x5a, 0xfa, 0x3d, 0xf9, 0xfa, 0xe2, 0x64, 0xe2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_button_down_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xce, 0xce, 0xce, 0x59, 0x59, 0x59, 0xb8, 0xf5, 0x6d, 0x48, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xf1, 0x33, 0x66, 0x2, 0x1, 0x2a, 0xa3, 0x73, 0xe6, 0xcc, 0x19, 0x10, 0x35, 0x40, 0x1, 0x8, 0xa3, 0x73, 0x6, 0x1, 0x73, 0xe0, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0x5a, 0xfa, 0x3d, 0xf9, 0xfa, 0xe2, 0x64, 0xe2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char scroll_button_left_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0xc1, 0xc1, 0xc1, 0xc0, 0xc0, 0xc0, 0xbf, 0xbf, 0xbf, 0xbe, 0xbe, 0xbe, 0x59, 0x59, 0x59, 0x8e, 0x47, 0x76, 0xf1, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x19, 0x33, 0xa1, 0x8c, 0xae, 0x55, 0x50, 0xc6, 0x2e, 0x28, 0xa3, 0x7b, 0xf7, 0x6e, 0x8, 0xa3, 0xe7, 0xcc, 0x19, 0xa8, 0x14, 0x9c, 0xd1, 0x7b, 0x17, 0xa6, 0xfd, 0x1d, 0x86, 0x81, 0x60, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0xcc, 0x4e, 0x3f, 0xd1, 0x4, 0x90, 0xbf, 0x60, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -330,20 +274,12 @@ static const unsigned char scroll_button_right_hl_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xc9, 0xc9, 0xc9, 0xc8, 0xc8, 0xc8, 0xc6, 0xc6, 0xc6, 0xc7, 0xc7, 0xc7, 0xc5, 0xc5, 0xc5, 0xc4, 0xc4, 0xc4, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0x2e, 0x3d, 0xb1, 0x1e, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0xc8, 0x31, 0x16, 0x2, 0x20, 0x10, 0x43, 0xc1, 0xe4, 0x83, 0xdc, 0xff, 0xb8, 0x88, 0xf, 0x57, 0xb, 0x8b, 0x80, 0x53, 0xe, 0xf2, 0x23, 0x18, 0xc6, 0x68, 0x61, 0x74, 0xca, 0xa, 0x2e, 0x74, 0xf9, 0x85, 0xfd, 0x17, 0x5c, 0x81, 0xfb, 0x11, 0x2a, 0xaa, 0x65, 0x80, 0x20, 0xc3, 0x5f, 0xaf, 0x2b, 0x96, 0xce, 0x78, 0xea, 0x88, 0x39, 0x95, 0x91, 0x70, 0x29, 0x94, 0xd9, 0x6b, 0x87, 0xf5, 0xfe, 0x0, 0xc6, 0xa7, 0x1b, 0x66, 0x7b, 0x42, 0xf1, 0x14, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char scroll_button_up_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0x59, 0x59, 0x59, 0xb3, 0x52, 0xf2, 0x5, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xb1, 0x33, 0x3a, 0x67, 0x40, 0x19, 0x33, 0x67, 0x42, 0x18, 0x9d, 0x33, 0x67, 0xce, 0x0, 0x33, 0x66, 0x2, 0x1, 0x2a, 0x3, 0x9f, 0x39, 0x10, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0x59, 0xc8, 0x3d, 0xf9, 0xf, 0x68, 0xc5, 0xa9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char scroll_button_up_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xce, 0xce, 0xce, 0x59, 0x59, 0x59, 0xb8, 0xf5, 0x6d, 0x48, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xb1, 0x33, 0x3a, 0x67, 0x40, 0x19, 0x33, 0x67, 0x42, 0x18, 0x9d, 0x33, 0x67, 0xce, 0x0, 0x33, 0x66, 0x2, 0x1, 0x2a, 0x3, 0x9f, 0x39, 0x10, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0x59, 0xc8, 0x3d, 0xf9, 0xf, 0x68, 0xc5, 0xa9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char scroll_grabber_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x5d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x5b, 0x59, 0x61, 0x5b, 0x59, 0x61, 0x5a, 0x58, 0x60, 0x59, 0x57, 0x5f, 0x5a, 0x58, 0x60, 0x5a, 0x58, 0x60, 0x57, 0x56, 0x5e, 0x58, 0x56, 0x5e, 0x56, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x55, 0x53, 0x5b, 0x55, 0x53, 0x5b, 0x54, 0x53, 0x5b, 0x55, 0x54, 0x5c, 0x54, 0x52, 0x5a, 0x55, 0x53, 0x5b, 0x5a, 0x58, 0x60, 0x56, 0x54, 0x5c, 0x54, 0x53, 0x5a, 0x55, 0x53, 0x5b, 0x53, 0x51, 0x59, 0x52, 0x51, 0x59, 0x52, 0x50, 0x58, 0x51, 0x50, 0x58, 0x51, 0x4f, 0x57, 0x50, 0x4e, 0x56, 0x4f, 0x4d, 0x55, 0x50, 0x4f, 0x57, 0x54, 0x52, 0x5a, 0xae, 0x55, 0xff, 0xf7, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x2c, 0xb8, 0xf4, 0x2e, 0xf2, 0xb8, 0xf4, 0xf5, 0xf4, 0xf5, 0xb8, 0x2f, 0xf2, 0x2e, 0xb8, 0xf4, 0xb8, 0x66, 0xf6, 0xf7, 0x12, 0x0, 0x0, 0x0, 0x48, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x64, 0xc7, 0xb1, 0x11, 0x80, 0x40, 0x8, 0x45, 0x41, 0xff, 0x83, 0x2, 0xe, 0xfb, 0x2f, 0x13, 0xe2, 0xf3, 0x6, 0x12, 0x1d, 0x37, 0x5b, 0xae, 0x97, 0x5f, 0x84, 0xdd, 0x68, 0xe2, 0x1e, 0x41, 0xb8, 0x77, 0x58, 0x6, 0xb6, 0xe8, 0x88, 0xd1, 0xe1, 0x93, 0xad, 0x63, 0xab, 0xa3, 0x3a, 0xa3, 0x26, 0xa9, 0x4a, 0x52, 0xf9, 0xc, 0x62, 0xcf, 0xa7, 0x8f, 0x1f, 0x1e, 0xbd, 0xff, 0x84, 0xee, 0x2, 0x0, 0x54, 0x76, 0x10, 0x19, 0x1e, 0xd7, 0x1d, 0x9b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char scroll_grabber_hl_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x69, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x97, 0xd0, 0xdf, 0x92, 0xcb, 0xdc, 0x84, 0xbb, 0xd4, 0x92, 0xca, 0xdc, 0x95, 0xd0, 0xdd, 0x83, 0xbb, 0xd3, 0x8b, 0xc8, 0xd7, 0x79, 0xb5, 0xcb, 0x78, 0xb4, 0xca, 0x73, 0xb0, 0xc7, 0x73, 0xb0, 0xc7, 0x7b, 0xc0, 0xcf, 0x79, 0xc5, 0xd1, 0x6b, 0xae, 0xc1, 0x75, 0xc6, 0xcf, 0x70, 0xbc, 0xca, 0x64, 0xa6, 0xbc, 0x71, 0xbc, 0xc9, 0x82, 0xba, 0xd4, 0x6a, 0xa2, 0xc6, 0x62, 0x9a, 0xc2, 0x61, 0x9a, 0xc1, 0x68, 0x9f, 0xc2, 0x5d, 0x92, 0xbb, 0x5c, 0x92, 0xb8, 0x58, 0x8d, 0xb6, 0x59, 0x8e, 0xb3, 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+319,15 @@ static const unsigned char tab_close_png[] = { }; static const unsigned char tab_container_bg_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x87, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3c, 0x3a, 0x44, 0x56, 0x53, 0x61, 0x56, 0x52, 0x60, 0x47, 0x44, 0x52, 0x33, 0x31, 0x39, 0x47, 0x44, 0x50, 0x47, 0x44, 0x51, 0x52, 0x50, 0x5d, 0x51, 0x4f, 0x5d, 0x46, 0x42, 0x4e, 0x42, 0x3e, 0x4a, 0x41, 0x3e, 0x49, 0x51, 0x4e, 0x5b, 0x40, 0x3e, 0x48, 0x4f, 0x4c, 0x59, 0x3f, 0x3d, 0x47, 0x4e, 0x4a, 0x58, 0x3e, 0x3b, 0x46, 0x4b, 0x49, 0x55, 0x3c, 0x3a, 0x44, 0x4a, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x49, 0x46, 0x53, 0x3a, 0x38, 0x42, 0x47, 0x45, 0x50, 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static const unsigned char tab_current_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3f, 0x3d, 0x48, 0x5b, 0x58, 0x66, 0x5b, 0x57, 0x65, 0x57, 0x54, 0x62, 0x55, 0x53, 0x62, 0x4a, 0x46, 0x52, 0x46, 0x41, 0x4e, 0x45, 0x41, 0x4d, 0x55, 0x52, 0x60, 0x44, 0x41, 0x4c, 0x53, 0x50, 0x5e, 0x43, 0x40, 0x4b, 0x52, 0x4e, 0x5d, 0x41, 0x3e, 0x4a, 0x4f, 0x4d, 0x5a, 0x3f, 0x3d, 0x48, 0x4e, 0x4b, 0x59, 0x3e, 0x3c, 0x47, 0x4d, 0x4a, 0x58, 0x3d, 0x3b, 0x46, 0x4b, 0x49, 0x54, 0x3c, 0x3a, 0x44, 0x4b, 0x47, 0x54, 0x3b, 0x39, 0x43, 0x3b, 0x39, 0x42, 0x3b, 0x38, 0x43, 0x3b, 0x38, 0x42, 0x3a, 0x37, 0x41, 0x39, 0x37, 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0x7, 0xa0, 0xd6, 0x2, 0xe8, 0xb4, 0xe6, 0xcf, 0xc1, 0x83, 0x90, 0x40, 0x7e, 0x79, 0x12, 0xfb, 0xbb, 0x90, 0x59, 0x7d, 0x17, 0x1e, 0xd9, 0x5d, 0xf8, 0xd5, 0x6d, 0xec, 0xdf, 0x83, 0xa7, 0xe7, 0xf8, 0x2a, 0xf7, 0x20, 0xfe, 0xfc, 0xc2, 0xde, 0x83, 0xfe, 0x45, 0x62, 0x36, 0x5f, 0xdf, 0x60, 0x69, 0xde, 0x5e, 0x37, 0x19, 0xc5, 0xe8, 0x4d, 0xd3, 0x51, 0xc2, 0x2d, 0xb1, 0xe4, 0xd8, 0x8, 0xb, 0x31, 0x1e, 0x4b, 0xc4, 0x5b, 0x42, 0x4a, 0x87, 0x8e, 0x5f, 0xe5, 0x8, 0xbd, 0xb1, 0x5b, 0xb8, 0x7a, 0xe7, 0x2d, 0xe0, 0xfd, 0xaa, 0xb0, 0xbb, 0x41, 0x47, 0x70, 0x64, 0xf2, 0xab, 0x14, 0x89, 0xbd, 0xf, 0xe5, 0xe2, 0xbf, 0xa0, 0xfc, 0xd8, 0x23, 0x8a, 0x28, 0x32, 0xe3, 0x33, 0xe1, 0x4b, 0xc0, 0x7e, 0xa6, 0xff, 0x87, 0xcf, 0xb, 0x94, 0xb9, 0x37, 0x3c, 0xc6, 0xd8, 0xcd, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char tooltip_bg_png[] = { @@ -434,18 +366,6 @@ static const unsigned char tree_bg_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 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0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xe, 0x0, 0x0, 0x0, 0xe, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x96, 0xdd, 0xe3, 0x0, 0x0, 0x0, 0xc3, 0x50, 0x4c, 0x54, 0x45, 0xd4, 0xab, 0x9e, 0xd3, 0xaa, 0x9d, 0xd4, 0xab, 0x9e, 0xd3, 0xaa, 0x9d, 0xd4, 0xab, 0x9c, 0xd4, 0xac, 0x9e, 0xd5, 0xaf, 0xa3, 0xd5, 0xb0, 0xa3, 0xd5, 0xaf, 0xa3, 0xd5, 0xad, 0xa1, 0xd5, 0xaf, 0xa3, 0xd5, 0xad, 0xa1, 0xd5, 0xb0, 0xa3, 0xd6, 0xad, 0xa0, 0xd6, 0xad, 0xa0, 0xd5, 0xb0, 0xa3, 0xd7, 0xb1, 0xa5, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa5, 0xd7, 0xb1, 0xa5, 0xd8, 0xb3, 0xa8, 0xd8, 0xb5, 0xaa, 0xda, 0xb3, 0xa8, 0xda, 0xb3, 0xa8, 0xd8, 0xb3, 0xa8, 0xd8, 0xb5, 0xaa, 0xda, 0xb3, 0xa8, 0xd8, 0xb3, 0xa8, 0xdb, 0xb7, 0xad, 0xda, 0xb8, 0xae, 0xdb, 0xb9, 0xad, 0xdb, 0xb9, 0xad, 0xdb, 0xb7, 0xad, 0xdd, 0xba, 0xb1, 0xdd, 0xbb, 0xb1, 0xdd, 0xbd, 0xb1, 0xdd, 0xbf, 0xb3, 0xdd, 0xbd, 0xb3, 0xdf, 0xc1, 0xb7, 0xdf, 0xc0, 0xb5, 0xdf, 0xbf, 0xb5, 0xe1, 0xc3, 0xb9, 0xe1, 0xc3, 0xbb, 0xe1, 0xc5, 0xbb, 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0x7c, 0xb, 0x78, 0xd5, 0xb3, 0x3c, 0x45, 0xf5, 0xea, 0xf2, 0x21, 0xb4, 0xc2, 0xd8, 0xbc, 0x19, 0xcd, 0xb0, 0xab, 0xbc, 0x83, 0xa4, 0x1f, 0x6c, 0x1e, 0x82, 0xca, 0x67, 0x2c, 0x2d, 0xe, 0x25, 0x31, 0x67, 0x6a, 0x51, 0x99, 0xc0, 0xc8, 0xbe, 0x35, 0xcc, 0x45, 0xc, 0xca, 0xdc, 0x1c, 0x6, 0x70, 0x8f, 0xa1, 0xd7, 0x36, 0x13, 0xe8, 0xb5, 0x6d, 0x18, 0x6b, 0xb3, 0xf8, 0x65, 0xe6, 0xb, 0x36, 0x5c, 0x24, 0xde, 0x86, 0x96, 0x3a, 0xaf, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - -static const unsigned char tree_cursor_unfocus_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xe, 0x0, 0x0, 0x0, 0xe, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x96, 0xdd, 0xe3, 0x0, 0x0, 0x0, 0x96, 0x50, 0x4c, 0x54, 0x45, 0xc0, 0xb5, 0xb2, 0xbf, 0xb4, 0xb1, 0xc0, 0xb5, 0xb2, 0xbf, 0xb4, 0xb1, 0xbf, 0xb5, 0xb1, 0xc0, 0xb5, 0xb2, 0xc3, 0xb8, 0xb5, 0xc3, 0xb8, 0xb5, 0xc2, 0xb7, 0xb4, 0xc3, 0xb8, 0xb5, 0xc2, 0xb7, 0xb4, 0xc3, 0xb8, 0xb5, 0xc2, 0xb7, 0xb4, 0xc3, 0xb8, 0xb5, 0xc5, 0xba, 0xb7, 0xc5, 0xbc, 0xb9, 0xc5, 0xbc, 0xb9, 0xc5, 0xbc, 0xb9, 0xc5, 0xbc, 0xb9, 0xc5, 0xba, 0xb7, 0xc5, 0xba, 0xb7, 0xc6, 0xbd, 0xba, 0xc7, 0xbe, 0xbb, 0xc7, 0xbe, 0xbb, 0xc6, 0xbd, 0xba, 0xc7, 0xbe, 0xbb, 0xc6, 0xbd, 0xba, 0xca, 0xc1, 0xbe, 0xca, 0xc1, 0xbe, 0xcd, 0xc4, 0xc1, 0xcd, 0xc6, 0xc3, 0xd0, 0xc9, 0xc6, 0xcf, 0xc8, 0xc5, 0xd2, 0xcb, 0xc8, 0xd3, 0xcb, 0xc9, 0xd3, 0xcc, 0xc9, 0xd5, 0xcd, 0xcb, 0xd4, 0xcc, 0xca, 0xd7, 0xd1, 0xcf, 0xd6, 0xd0, 0xce, 0xda, 0xd4, 0xd2, 0xdd, 0xd7, 0xd5, 0xdd, 0xd7, 0xd5, 0x9a, 0x8b, 0x86, 0x94, 0x85, 0x80, 0x8e, 0x80, 0x7a, 0x88, 0x79, 0x74, 0x81, 0x75, 0x6f, 0x7a, 0x6f, 0x6a, 0x73, 0x69, 0x65, 0x9a, 0x51, 0xd2, 0xe3, 0x0, 0x0, 0x0, 0x2b, 0x74, 0x52, 0x4e, 0x53, 0x32, 0x2f, 0x30, 0x33, 0x38, 0x40, 0x32, 0x2f, 0x2f, 0x31, 0x33, 0x33, 0x36, 0x38, 0x31, 0x2f, 0x30, 0x31, 0x33, 0x33, 0x35, 0x2f, 0x2f, 0x30, 0x32, 0x33, 0x33, 0x2f, 0x30, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x32, 0x2f, 0x82, 0xd8, 0x8a, 0x2f, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0xd1, 0x66, 0x40, 0x6, 0x2c, 0x8c, 0x57, 0x0, 0x2d, 0xc9, 0x87, 0x15, 0x4, 0x51, 0x8, 0x42, 0xd1, 0x7, 0x13, 0x3b, 0xd9, 0xfe, 0x1b, 0x1c, 0x16, 0xcf, 0xf, 0xa6, 0xab, 0x6a, 0xd3, 0x2a, 0xbf, 0x53, 0xb7, 0x66, 0xa8, 0x63, 0xe9, 0xd4, 0xbb, 0x88, 0x82, 0xcb, 0x47, 0xd9, 0xb, 0x54, 0xde, 0xec, 0x57, 0x97, 0xde, 0x63, 0x94, 0x12, 0xab, 0xec, 0xec, 0x56, 0xce, 0x69, 0x28, 0xc8, 0x9f, 0xbf, 0x9c, 0x39, 0xd8, 0x16, 0x47, 0x69, 0x65, 0xc, 0xe, 0xc3, 0x8e, 0xeb, 0x69, 0x28, 0x1, 0x0, 0xb0, 0xae, 0x0, 0x0, 0x90, 0x3f, 0xa6, 0x5b, 0x1b, 0xad, 0x12, 0x69, 0xd7, 0x5c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char tree_title_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x1, 0x3, 0x0, 0x0, 0x0, 0x25, 0x3d, 0x6d, 0x22, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x23, 0x25, 0x4c, 0x4a, 0x4e, 0x1, 0xf9, 0x98, 0x2e, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x0, 0x0, 0x0, 0x30, 0x0, 0x1, 0x6e, 0xa6, 0xf, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/default_theme/toggle_off_disabled.png b/scene/resources/default_theme/toggle_off_disabled.png Binary files differindex d65a9d8e64..250cd29b66 100644 --- a/scene/resources/default_theme/toggle_off_disabled.png +++ b/scene/resources/default_theme/toggle_off_disabled.png diff --git a/scene/resources/default_theme/toggle_on_disabled.png b/scene/resources/default_theme/toggle_on_disabled.png Binary files differindex ca4dbe211f..b1dacbaf32 100644 --- a/scene/resources/default_theme/toggle_on_disabled.png +++ b/scene/resources/default_theme/toggle_on_disabled.png diff --git a/scene/resources/default_theme/tool_button_pressed.png b/scene/resources/default_theme/tool_button_pressed.png Binary files differdeleted file mode 100644 index 5494475792..0000000000 --- a/scene/resources/default_theme/tool_button_pressed.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_bg_focus.png b/scene/resources/default_theme/tree_bg_focus.png Binary files differdeleted file mode 100644 index aadc6b0db4..0000000000 --- a/scene/resources/default_theme/tree_bg_focus.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_cursor.png b/scene/resources/default_theme/tree_cursor.png Binary files differdeleted file mode 100644 index 2b8722d066..0000000000 --- a/scene/resources/default_theme/tree_cursor.png +++ /dev/null diff --git a/scene/resources/default_theme/tree_cursor_unfocus.png b/scene/resources/default_theme/tree_cursor_unfocus.png Binary files differdeleted file mode 100644 index bfaebbea85..0000000000 --- a/scene/resources/default_theme/tree_cursor_unfocus.png +++ /dev/null diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 8ee9879055..99a2881d58 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -118,8 +118,7 @@ Error DynamicFontAtSize::_load() { int error = FT_Init_FreeType(&library); - ERR_EXPLAIN(TTR("Error initializing FreeType.")); - ERR_FAIL_COND_V(error != 0, ERR_CANT_CREATE); + ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType."); // FT_OPEN_STREAM is extremely slow only on Android. if (OS::get_singleton()->get_name() == "Android" && font->font_mem == NULL && font->font_path != String()) { @@ -131,7 +130,7 @@ Error DynamicFontAtSize::_load() { } else { FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'."); size_t len = f->get_len(); _fontdata[font->font_path] = Vector<uint8_t>(); @@ -146,7 +145,7 @@ Error DynamicFontAtSize::_load() { if (font->font_mem == NULL && font->font_path != String()) { FileAccess *f = FileAccess::open(font->font_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open font file '" + font->font_path + "'."); memset(&stream, 0, sizeof(FT_StreamRec)); stream.base = NULL; @@ -177,33 +176,23 @@ Error DynamicFontAtSize::_load() { error = FT_Open_Face(library, &fargs, 0, &face); } else { - ERR_EXPLAIN("DynamicFont uninitialized"); - ERR_FAIL_V(ERR_UNCONFIGURED); + ERR_FAIL_V_MSG(ERR_UNCONFIGURED, "DynamicFont uninitialized."); } //error = FT_New_Face( library, src_path.utf8().get_data(),0,&face ); if (error == FT_Err_Unknown_File_Format) { - ERR_EXPLAIN(TTR("Unknown font format.")); + FT_Done_FreeType(library); + ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Unknown font format."); } else if (error) { - ERR_EXPLAIN(TTR("Error loading font.")); FT_Done_FreeType(library); + ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, "Error loading font."); } - ERR_FAIL_COND_V(error, ERR_FILE_CANT_OPEN); - - /*error = FT_Set_Char_Size(face,0,64*size,512,512); - - if ( error ) { - FT_Done_FreeType( library ); - ERR_EXPLAIN(TTR("Invalid font size.")); - ERR_FAIL_COND_V( error, ERR_INVALID_PARAMETER ); - }*/ - - if (FT_HAS_COLOR(face)) { + if (FT_HAS_COLOR(face) && face->num_fixed_sizes > 0) { int best_match = 0; int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width)); scale_color_font = float(id.size) / face->available_sizes[0].width; @@ -494,7 +483,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b int byte = i * bitmap.pitch + (j >> 3); int bit = 1 << (7 - (j % 8)); wr[ofs + 0] = 255; //grayscale as 1 - wr[ofs + 1] = bitmap.buffer[byte] & bit ? 255 : 0; + wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0; } break; case FT_PIXEL_MODE_GRAY: wr[ofs + 0] = 255; //grayscale as 1 @@ -509,8 +498,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b } break; // TODO: FT_PIXEL_MODE_LCD default: - ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(bitmap.pixel_mode)); - ERR_FAIL_V(Character::not_found()); + ERR_FAIL_V_MSG(Character::not_found(), "Font uses unsupported pixel format: " + itos(bitmap.pixel_mode) + "."); break; } } diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index 887c7b42c8..d0a709a2d3 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -110,7 +110,7 @@ VARIANT_ENUM_CAST(DynamicFontData::Hinting); class DynamicFontAtSize : public Reference { - GDCLASS(DynamicFontAtSize, Reference) + GDCLASS(DynamicFontAtSize, Reference); _THREAD_SAFE_CLASS_ @@ -303,7 +303,6 @@ VARIANT_ENUM_CAST(DynamicFont::SpacingType); ///////////// class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderDynamicFont, ResourceFormatLoader) public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions(List<String> *p_extensions) const; diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp deleted file mode 100644 index 3b44f05b94..0000000000 --- a/scene/resources/dynamic_font_stb.cpp +++ /dev/null @@ -1,524 +0,0 @@ -/*************************************************************************/ -/* dynamic_font_stb.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "dynamic_font_stb.h" - -#ifndef FREETYPE_ENABLED - -#define STB_TRUETYPE_IMPLEMENTATION -#include "core/os/file_access.h" - -void DynamicFontData::lock() { - - fr = font_data.read(); - - if (fr.ptr() != last_data_ptr) { - - last_data_ptr = fr.ptr(); - - if (!stbtt_InitFont(&info, last_data_ptr, 0)) { - valid = false; - } else { - valid = true; - } - - last_data_ptr = fr.ptr(); - } -} - -void DynamicFontData::unlock() { - - fr = PoolVector<uint8_t>::Read(); -} - -void DynamicFontData::set_font_data(const PoolVector<uint8_t> &p_font) { - //clear caches and stuff - ERR_FAIL_COND(font_data.size()); - font_data = p_font; - - lock(); - - if (valid) { - stbtt_GetFontVMetrics(&info, &ascent, &descent, &linegap); - descent = -descent + linegap; - - for (int i = 32; i < 1024; i++) { - for (int j = 32; j < 1024; j++) { - - int kern = stbtt_GetCodepointKernAdvance(&info, i, j); - if (kern != 0) { - KerningPairKey kpk; - kpk.A = i; - kpk.B = j; - kerning_map[kpk] = kern; - } - } - } - } - - unlock(); - //clear existing stuff - - ERR_FAIL_COND(!valid); -} - -Ref<DynamicFontAtSize> DynamicFontData::_get_dynamic_font_at_size(int p_size) { - - ERR_FAIL_COND_V(!valid, Ref<DynamicFontAtSize>()); - - if (size_cache.has(p_size)) { - return Ref<DynamicFontAtSize>(size_cache[p_size]); - } - - Ref<DynamicFontAtSize> dfas; - dfas.instance(); - - dfas->font = Ref<DynamicFontData>(this); - - size_cache[p_size] = dfas.ptr(); - - dfas->size = p_size; - - lock(); - - dfas->scale = stbtt_ScaleForPixelHeight(&info, p_size); - - unlock(); - - return dfas; -} - -DynamicFontData::DynamicFontData() { - last_data_ptr = NULL; - valid = false; -} - -DynamicFontData::~DynamicFontData() { -} - -//////////////////// - -float DynamicFontAtSize::get_height() const { - - return (font->ascent + font->descent) * scale; -} - -float DynamicFontAtSize::get_ascent() const { - - return font->ascent * scale; -} -float DynamicFontAtSize::get_descent() const { - - return font->descent * scale; -} - -Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next) const { - - const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); - - const Character *c = char_map.getptr(p_char); - ERR_FAIL_COND_V(!c, Size2()); - - Size2 ret(c->advance, get_height()); - - if (p_next) { - DynamicFontData::KerningPairKey kpk; - kpk.A = p_char; - kpk.B = p_next; - - const Map<DynamicFontData::KerningPairKey, int>::Element *K = font->kerning_map.find(kpk); - if (K) { - ret.x += K->get() * scale; - } - } - - return ret; -} - -float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { - - const_cast<DynamicFontAtSize *>(this)->_update_char(p_char); - - const Character *c = char_map.getptr(p_char); - - if (!c) { - return 0; - } - - if (!p_outline) { - Point2 cpos = p_pos; - cpos.x += c->h_align; - cpos.y -= get_ascent(); - cpos.y += c->v_align; - ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0); - if (c->texture_idx != -1) - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate); - } - - //textures[c->texture_idx].texture->draw(p_canvas_item,Vector2()); - - float ret = c->advance; - if (p_next) { - DynamicFontData::KerningPairKey kpk; - kpk.A = p_char; - kpk.B = p_next; - - const Map<DynamicFontData::KerningPairKey, int>::Element *K = font->kerning_map.find(kpk); - if (K) { - ret += K->get() * scale; - } - } - - return ret; -} - -void DynamicFontAtSize::_update_char(CharType p_char) { - - if (char_map.has(p_char)) - return; - - font->lock(); - - int w, h, xofs, yofs; - unsigned char *cpbitmap = stbtt_GetCodepointBitmap(&font->info, scale, scale, p_char, &w, &h, &xofs, &yofs); - - if (!cpbitmap) { - //no glyph - - int advance; - stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0); - Character ch; - ch.texture_idx = -1; - ch.advance = advance * scale; - ch.h_align = 0; - ch.v_align = 0; - - char_map[p_char] = ch; - - font->unlock(); - - return; - } - - int mw = w + rect_margin * 2; - int mh = h + rect_margin * 2; - - if (mw > 4096 || mh > 4096) { - - stbtt_FreeBitmap(cpbitmap, NULL); - font->unlock(); - ERR_FAIL_COND(mw > 4096); - ERR_FAIL_COND(mh > 4096); - } - - //find a texture to fit this... - - int tex_index = -1; - int tex_x = 0; - int tex_y = 0; - - for (int i = 0; i < textures.size(); i++) { - - CharTexture &ct = textures[i]; - - if (mw > ct.texture_size || mh > ct.texture_size) //too big for this texture - continue; - - tex_y = 0x7FFFFFFF; - tex_x = 0; - - for (int j = 0; j < ct.texture_size - mw; j++) { - - int max_y = 0; - - for (int k = j; k < j + mw; k++) { - - int y = ct.offsets[k]; - if (y > max_y) - max_y = y; - } - - if (max_y < tex_y) { - tex_y = max_y; - tex_x = j; - } - } - - if (tex_y == 0x7FFFFFFF || tex_y + mh > ct.texture_size) - continue; //fail, could not fit it here - - tex_index = i; - break; - } - - if (tex_index == -1) { - //could not find texture to fit, create one - tex_x = 0; - tex_y = 0; - - int texsize = MAX(size * 8, 256); - if (mw > texsize) - texsize = mw; //special case, adapt to it? - if (mh > texsize) - texsize = mh; //special case, adapt to it? - - texsize = next_power_of_2(texsize); - - texsize = MIN(texsize, 4096); - - CharTexture tex; - tex.texture_size = texsize; - tex.imgdata.resize(texsize * texsize * 2); //grayscale alpha - - { - //zero texture - PoolVector<uint8_t>::Write w = tex.imgdata.write(); - ERR_FAIL_COND(texsize * texsize * 2 > tex.imgdata.size()); - for (int i = 0; i < texsize * texsize * 2; i++) { - w[i] = 0; - } - } - tex.offsets.resize(texsize); - for (int i = 0; i < texsize; i++) //zero offsets - tex.offsets[i] = 0; - - textures.push_back(tex); - tex_index = textures.size() - 1; - } - - //fit character in char texture - - CharTexture &tex = textures[tex_index]; - - { - PoolVector<uint8_t>::Write wr = tex.imgdata.write(); - - for (int i = 0; i < h; i++) { - for (int j = 0; j < w; j++) { - - int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2; - ERR_FAIL_COND(ofs >= tex.imgdata.size()); - wr[ofs + 0] = 255; //grayscale as 1 - wr[ofs + 1] = cpbitmap[i * w + j]; //alpha as 0 - } - } - } - - //blit to image and texture - { - Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata)); - - if (tex.texture.is_null()) { - tex.texture.instance(); - tex.texture->create_from_image(img, Texture::FLAG_FILTER); - } else { - tex.texture->set_data(img); //update - } - } - - // update height array - - for (int k = tex_x; k < tex_x + mw; k++) { - - tex.offsets[k] = tex_y + mh; - } - - int advance; - stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0); - - Character chr; - chr.h_align = xofs; - chr.v_align = yofs + get_ascent(); - chr.advance = advance * scale; - chr.texture_idx = tex_index; - - chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h); - - char_map[p_char] = chr; - - stbtt_FreeBitmap(cpbitmap, NULL); - - font->unlock(); -} - -DynamicFontAtSize::DynamicFontAtSize() { - - rect_margin = 1; -} - -DynamicFontAtSize::~DynamicFontAtSize() { - - ERR_FAIL_COND(!font.ptr()); - font->size_cache.erase(size); -} - -///////////////////////// - -void DynamicFont::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data); - ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data); - - ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size); - ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "font/size"), "set_size", "get_size"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font/font", PROPERTY_HINT_RESOURCE_TYPE, "DynamicFontData"), "set_font_data", "get_font_data"); -} - -void DynamicFont::set_font_data(const Ref<DynamicFontData> &p_data) { - - data = p_data; - data_at_size = data->_get_dynamic_font_at_size(size); -} - -Ref<DynamicFontData> DynamicFont::get_font_data() const { - - return data; -} - -void DynamicFont::set_size(int p_size) { - - if (size == p_size) - return; - size = p_size; - ERR_FAIL_COND(p_size < 1); - if (!data.is_valid()) - return; - data_at_size = data->_get_dynamic_font_at_size(size); -} -int DynamicFont::get_size() const { - - return size; -} - -float DynamicFont::get_height() const { - - if (!data_at_size.is_valid()) - return 1; - - return data_at_size->get_height(); -} - -float DynamicFont::get_ascent() const { - - if (!data_at_size.is_valid()) - return 1; - - return data_at_size->get_ascent(); -} - -float DynamicFont::get_descent() const { - - if (!data_at_size.is_valid()) - return 1; - - return data_at_size->get_descent(); -} - -Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const { - - if (!data_at_size.is_valid()) - return Size2(1, 1); - - return data_at_size->get_char_size(p_char, p_next); -} - -bool DynamicFont::is_distance_field_hint() const { - - return false; -} - -float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, bool p_outline) const { - - if (!data_at_size.is_valid()) - return 0; - - return data_at_size->draw_char(p_canvas_item, p_pos, p_char, p_next, p_modulate, p_outline); -} - -DynamicFont::DynamicFont() { - - size = 16; -} - -DynamicFont::~DynamicFont() { -} - -///////////////////////// - -RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error) { - - if (r_error) - *r_error = ERR_FILE_CANT_OPEN; - - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, RES()); - - PoolVector<uint8_t> data; - - data.resize(f->get_len()); - - ERR_FAIL_COND_V(data.size() == 0, RES()); - - { - PoolVector<uint8_t>::Write w = data.write(); - f->get_buffer(w.ptr(), data.size()); - } - - Ref<DynamicFontData> dfd; - dfd.instance(); - dfd->set_font_data(data); - - if (r_error) - *r_error = OK; - - return dfd; -} - -void ResourceFormatLoaderDynamicFont::get_recognized_extensions(List<String> *p_extensions) const { - - p_extensions->push_back("ttf"); -} - -bool ResourceFormatLoaderDynamicFont::handles_type(const String &p_type) const { - - return (p_type == "DynamicFontData"); -} - -String ResourceFormatLoaderDynamicFont::get_resource_type(const String &p_path) const { - - String el = p_path.get_extension().to_lower(); - if (el == "ttf") - return "DynamicFontData"; - return ""; -} - -#endif diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h deleted file mode 100644 index 4c98487600..0000000000 --- a/scene/resources/dynamic_font_stb.h +++ /dev/null @@ -1,192 +0,0 @@ -/*************************************************************************/ -/* dynamic_font_stb.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef DYNAMICFONT_STB_H -#define DYNAMICFONT_STB_H - -#ifndef FREETYPE_ENABLED - -#include "core/io/resource_loader.h" -#include "font.h" - -#include "thirdparty/misc/stb_truetype.h" - -class DynamicFontAtSize; -class DynamicFont; - -class DynamicFontData : public Resource { - - GDCLASS(DynamicFontData, Resource); - - bool valid; - - PoolVector<uint8_t> font_data; - PoolVector<uint8_t>::Read fr; - const uint8_t *last_data_ptr; - - struct KerningPairKey { - - union { - struct { - uint32_t A, B; - }; - - uint64_t pair; - }; - - _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; } - }; - - Map<KerningPairKey, int> kerning_map; - - Map<int, DynamicFontAtSize *> size_cache; - - friend class DynamicFontAtSize; - - stbtt_fontinfo info; - int ascent; - int descent; - int linegap; - - void lock(); - void unlock(); - - friend class DynamicFont; - - Ref<DynamicFontAtSize> _get_dynamic_font_at_size(int p_size); - -public: - void set_font_data(const PoolVector<uint8_t> &p_font); - DynamicFontData(); - ~DynamicFontData(); -}; - -class DynamicFontAtSize : public Reference { - - GDCLASS(DynamicFontAtSize, Reference); - - int rect_margin; - - struct CharTexture { - - PoolVector<uint8_t> imgdata; - int texture_size; - Vector<int> offsets; - Ref<ImageTexture> texture; - }; - - Vector<CharTexture> textures; - - struct Character { - - int texture_idx; - Rect2 rect; - float v_align; - float h_align; - float advance; - - Character() { - texture_idx = 0; - v_align = 0; - } - }; - - HashMap<CharType, Character> char_map; - - _FORCE_INLINE_ void _update_char(CharType p_char); - - friend class DynamicFontData; - Ref<DynamicFontData> font; - float scale; - int size; - -protected: -public: - float get_height() const; - - float get_ascent() const; - float get_descent() const; - - Size2 get_char_size(CharType p_char, CharType p_next = 0) const; - - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; - - DynamicFontAtSize(); - ~DynamicFontAtSize(); -}; - -/////////////// - -class DynamicFont : public Font { - - GDCLASS(DynamicFont, Font); - - Ref<DynamicFontData> data; - Ref<DynamicFontAtSize> data_at_size; - int size; - -protected: - static void _bind_methods(); - -public: - void set_font_data(const Ref<DynamicFontData> &p_data); - Ref<DynamicFontData> get_font_data() const; - - void set_size(int p_size); - int get_size() const; - - virtual float get_height() const; - - virtual float get_ascent() const; - virtual float get_descent() const; - - virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const; - - virtual bool is_distance_field_hint() const; - - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; - - DynamicFont(); - ~DynamicFont(); -}; - -///////////// - -class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderDynamicFont, ResourceFormatLoader) -public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; -}; - -#endif -#endif // DYNAMICFONT_H diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 52dfffda5b..bc96b5e9f3 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -111,6 +111,11 @@ void Environment::set_ambient_light_sky_contribution(float p_energy) { VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_sky_contribution); } +void Environment::set_camera_feed_id(int p_camera_feed_id) { + camera_feed_id = p_camera_feed_id; + VS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id); +}; + Environment::BGMode Environment::get_background() const { return bg_mode; @@ -165,6 +170,10 @@ float Environment::get_ambient_light_sky_contribution() const { return ambient_sky_contribution; } +int Environment::get_camera_feed_id(void) const { + + return camera_feed_id; +} void Environment::set_tonemapper(ToneMapper p_tone_mapper) { @@ -321,6 +330,12 @@ void Environment::_validate_property(PropertyInfo &property) const { } } + if (property.name == "background_camera_feed_id") { + if (bg_mode != BG_CAMERA_FEED) { + property.usage = PROPERTY_USAGE_NOEDITOR; + } + } + static const char *hide_prefixes[] = { "fog_", "auto_exposure_", @@ -339,10 +354,6 @@ void Environment::_validate_property(PropertyInfo &property) const { "tonemap_", "ss_reflections_", "ssao_", - "dof_blur_far_", - "dof_blur_near_", - "glow_", - "adjustment_", NULL }; @@ -946,6 +957,7 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ambient_light_color", "color"), &Environment::set_ambient_light_color); ClassDB::bind_method(D_METHOD("set_ambient_light_energy", "energy"), &Environment::set_ambient_light_energy); ClassDB::bind_method(D_METHOD("set_ambient_light_sky_contribution", "energy"), &Environment::set_ambient_light_sky_contribution); + ClassDB::bind_method(D_METHOD("set_camera_feed_id", "camera_feed_id"), &Environment::set_camera_feed_id); ClassDB::bind_method(D_METHOD("get_background"), &Environment::get_background); ClassDB::bind_method(D_METHOD("get_sky"), &Environment::get_sky); @@ -959,9 +971,10 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("get_ambient_light_color"), &Environment::get_ambient_light_color); ClassDB::bind_method(D_METHOD("get_ambient_light_energy"), &Environment::get_ambient_light_energy); ClassDB::bind_method(D_METHOD("get_ambient_light_sky_contribution"), &Environment::get_ambient_light_sky_contribution); + ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &Environment::get_camera_feed_id); ADD_GROUP("Background", "background_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep"), "set_background", "get_background"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Color+Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "background_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov"); ADD_PROPERTY(PropertyInfo(Variant::BASIS, "background_sky_orientation"), "set_sky_orientation", "get_sky_orientation"); @@ -970,6 +983,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy"); ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id"); ADD_GROUP("Ambient Light", "ambient_light_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ambient_light_color"), "set_ambient_light_color", "get_ambient_light_color"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "ambient_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_ambient_light_energy", "get_ambient_light_energy"); @@ -1029,8 +1043,8 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_min", "get_fog_height_min"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_max", "get_fog_height_max"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve"); ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper); @@ -1265,6 +1279,7 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(BG_SKY); BIND_ENUM_CONSTANT(BG_COLOR_SKY); BIND_ENUM_CONSTANT(BG_CANVAS); + BIND_ENUM_CONSTANT(BG_CAMERA_FEED); BIND_ENUM_CONSTANT(BG_MAX); BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE); @@ -1310,6 +1325,7 @@ Environment::Environment() : ambient_energy = 1.0; //ambient_sky_contribution = 1.0; set_ambient_light_sky_contribution(1.0); + set_camera_feed_id(1); tone_mapper = TONE_MAPPER_LINEAR; tonemap_exposure = 1.0; @@ -1379,15 +1395,15 @@ Environment::Environment() : fog_depth_enabled = true; fog_depth_begin = 10; - fog_depth_end = 0; + fog_depth_end = 100; fog_depth_curve = 1; fog_transmit_enabled = false; fog_transmit_curve = 1; fog_height_enabled = false; - fog_height_min = 0; - fog_height_max = 100; + fog_height_min = 10; + fog_height_max = 0; fog_height_curve = 1; set_fog_color(Color(0.5, 0.6, 0.7)); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index a54f13a88f..acce9c09a2 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -49,6 +49,7 @@ public: BG_COLOR_SKY, BG_CANVAS, BG_KEEP, + BG_CAMERA_FEED, BG_MAX }; @@ -98,6 +99,7 @@ private: Color ambient_color; float ambient_energy; float ambient_sky_contribution; + int camera_feed_id; ToneMapper tone_mapper; float tonemap_exposure; @@ -192,6 +194,7 @@ public: void set_ambient_light_color(const Color &p_color); void set_ambient_light_energy(float p_energy); void set_ambient_light_sky_contribution(float p_energy); + void set_camera_feed_id(int p_camera_feed_id); BGMode get_background() const; Ref<Sky> get_sky() const; @@ -205,6 +208,7 @@ public: Color get_ambient_light_color() const; float get_ambient_light_energy() const; float get_ambient_light_sky_contribution() const; + int get_camera_feed_id(void) const; void set_tonemapper(ToneMapper p_tone_mapper); ToneMapper get_tonemapper() const; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 627397f0ab..124e4d37e6 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -96,7 +96,7 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height); ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint); ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size); - ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "p_width"), &Font::get_wordwrap_string_size); + ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "width"), &Font::get_wordwrap_string_size); ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline); ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); @@ -133,6 +133,7 @@ PoolVector<int> BitmapFont::_get_chars() const { while ((key = char_map.next(key))) { const Character *c = char_map.getptr(*key); + ERR_FAIL_COND_V(!c, PoolVector<int>()); chars.push_back(*key); chars.push_back(c->texture_idx); chars.push_back(c->rect.position.x); @@ -201,10 +202,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) { FileAccess *f = FileAccess::open(p_file, FileAccess::READ); - if (!f) { - ERR_EXPLAIN("Can't open font: " + p_file); - ERR_FAIL_V(ERR_FILE_NOT_FOUND); - } + ERR_FAIL_COND_V_MSG(!f, ERR_FILE_NOT_FOUND, "Can't open font: " + p_file + "."); clear(); @@ -360,7 +358,7 @@ float BitmapFont::get_descent() const { void BitmapFont::add_texture(const Ref<Texture> &p_texture) { - ERR_FAIL_COND(p_texture.is_null()); + ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object."); textures.push_back(p_texture); } @@ -531,10 +529,7 @@ Size2 Font::get_wordwrap_string_size(const String &p_string, float p_width) cons void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) { for (Ref<BitmapFont> fallback_child = p_fallback; fallback_child != NULL; fallback_child = fallback_child->get_fallback()) { - if (fallback_child == this) { - ERR_EXPLAIN("Can't set as fallback one of its parents to prevent crashes due to recursive loop."); - ERR_FAIL_COND(fallback_child == this); - } + ERR_FAIL_COND_MSG(fallback_child == this, "Can't set as fallback one of its parents to prevent crashes due to recursive loop."); } fallback = p_fallback; diff --git a/scene/resources/font.h b/scene/resources/font.h index def2c2285a..9b99b85d22 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -34,9 +34,6 @@ #include "core/map.h" #include "core/resource.h" #include "scene/resources/texture.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class Font : public Resource { @@ -202,7 +199,6 @@ public: }; class ResourceFormatLoaderBMFont : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderBMFont, ResourceFormatLoader) public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions(List<String> *p_extensions) const; diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp index 99ce8ef821..1ff02c2f82 100644 --- a/scene/resources/gradient.cpp +++ b/scene/resources/gradient.cpp @@ -143,6 +143,8 @@ void Gradient::set_points(Vector<Gradient::Point> &p_points) { } void Gradient::set_offset(int pos, const float offset) { + + ERR_FAIL_COND(pos < 0); if (points.size() <= pos) points.resize(pos + 1); points.write[pos].offset = offset; @@ -151,12 +153,12 @@ void Gradient::set_offset(int pos, const float offset) { } float Gradient::get_offset(int pos) const { - if (points.size() && points.size() > pos) - return points[pos].offset; - return 0; //TODO: Maybe throw some error instead? + ERR_FAIL_INDEX_V(pos, points.size(), 0.0); + return points[pos].offset; } void Gradient::set_color(int pos, const Color &color) { + ERR_FAIL_COND(pos < 0); if (points.size() <= pos) { points.resize(pos + 1); is_sorted = false; @@ -166,9 +168,8 @@ void Gradient::set_color(int pos, const Color &color) { } Color Gradient::get_color(int pos) const { - if (points.size() && points.size() > pos) - return points[pos].color; - return Color(0, 0, 0, 1); //TODO: Maybe throw some error instead? + ERR_FAIL_INDEX_V(pos, points.size(), Color()); + return points[pos].color; } int Gradient::get_points_count() const { diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp index f763700d52..214706626d 100644 --- a/scene/resources/height_map_shape.cpp +++ b/scene/resources/height_map_shape.cpp @@ -31,7 +31,7 @@ #include "height_map_shape.h" #include "servers/physics_server.h" -Vector<Vector3> HeightMapShape::_gen_debug_mesh_lines() { +Vector<Vector3> HeightMapShape::get_debug_mesh_lines() { Vector<Vector3> points; if ((map_width != 0) && (map_depth != 0)) { diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape.h index b062f4e893..4cf2a76213 100644 --- a/scene/resources/height_map_shape.h +++ b/scene/resources/height_map_shape.h @@ -46,8 +46,6 @@ protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); - public: void set_map_width(int p_new); int get_map_width() const; @@ -56,6 +54,8 @@ public: void set_map_data(PoolRealArray p_new); PoolRealArray get_map_data() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + HeightMapShape(); }; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index ada0ac07a3..fab0aace14 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -39,10 +39,7 @@ void Material::set_next_pass(const Ref<Material> &p_pass) { for (Ref<Material> pass_child = p_pass; pass_child != NULL; pass_child = pass_child->get_next_pass()) { - if (pass_child == this) { - ERR_EXPLAIN("Can't set as next_pass one of its parents to prevent crashes due to recursive loop."); - ERR_FAIL_COND(pass_child == this); - } + ERR_FAIL_COND_MSG(pass_child == this, "Can't set as next_pass one of its parents to prevent crashes due to recursive loop."); } if (next_pass == p_pass) @@ -499,10 +496,16 @@ void SpatialMaterial::_update_shader() { } code += "uniform float roughness : hint_range(0,1);\n"; code += "uniform float point_size : hint_range(0,128);\n"; - code += "uniform sampler2D texture_metallic : hint_white;\n"; - code += "uniform vec4 metallic_texture_channel;\n"; - code += "uniform sampler2D texture_roughness : hint_white;\n"; - code += "uniform vec4 roughness_texture_channel;\n"; + + if (textures[TEXTURE_METALLIC] != NULL) { + code += "uniform sampler2D texture_metallic : hint_white;\n"; + code += "uniform vec4 metallic_texture_channel;\n"; + } + + if (textures[TEXTURE_ROUGHNESS] != NULL) { + code += "uniform sampler2D texture_roughness : hint_white;\n"; + code += "uniform vec4 roughness_texture_channel;\n"; + } if (billboard_mode == BILLBOARD_PARTICLES) { code += "uniform int particles_anim_h_frames;\n"; code += "uniform int particles_anim_v_frames;\n"; @@ -691,9 +694,9 @@ void SpatialMaterial::_update_shader() { code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n"; code += "\tTANGENT = normalize(TANGENT);\n"; - code += "\tBINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n"; - code += "\tBINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n"; - code += "\tBINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n"; + code += "\tBINORMAL = vec3(0.0,-1.0,0.0) * abs(NORMAL.x);\n"; + code += "\tBINORMAL+= vec3(0.0,0.0,1.0) * abs(NORMAL.y);\n"; + code += "\tBINORMAL+= vec3(0.0,-1.0,0.0) * abs(NORMAL.z);\n"; code += "\tBINORMAL = normalize(BINORMAL);\n"; } @@ -793,20 +796,30 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) { code += "\talbedo_tex *= COLOR;\n"; } - code += "\tALBEDO = albedo.rgb * albedo_tex.rgb;\n"; - if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n"; + + if (textures[TEXTURE_METALLIC] != NULL) { + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n"; + } else { + code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n"; + } + code += "\tMETALLIC = metallic_tex * metallic;\n"; } else { - code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n"; + code += "\tMETALLIC = metallic;\n"; } - code += "\tMETALLIC = metallic_tex * metallic;\n"; - if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n"; + + if (textures[TEXTURE_ROUGHNESS] != NULL) { + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n"; + } else { + code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n"; + } + code += "\tROUGHNESS = roughness_tex * roughness;\n"; } else { - code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n"; + code += "\tROUGHNESS = roughness;\n"; } - code += "\tROUGHNESS = roughness_tex * roughness;\n"; + code += "\tSPECULAR = specular;\n"; if (features[FEATURE_NORMAL_MAPPING]) { @@ -1392,6 +1405,8 @@ void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_te textures[p_param] = p_texture; RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); VS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid); + _queue_shader_change(); + _change_notify(); } Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const { @@ -1757,6 +1772,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_roughness_texture_channel() void SpatialMaterial::set_ao_texture_channel(TextureChannel p_channel) { + ERR_FAIL_INDEX(p_channel, 5); ao_texture_channel = p_channel; VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_texture_channel, _get_texture_mask(p_channel)); } @@ -1767,6 +1783,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_ao_texture_channel() const void SpatialMaterial::set_refraction_texture_channel(TextureChannel p_channel) { + ERR_FAIL_INDEX(p_channel, 5); refraction_texture_channel = p_channel; VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction_texture_channel, _get_texture_mask(p_channel)); } @@ -1775,7 +1792,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_refraction_texture_channel( return refraction_texture_channel; } -RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) { +RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y) { int version = 0; if (p_shaded) @@ -1788,6 +1805,10 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, version |= 8; if (p_double_sided) version |= 16; + if (p_billboard) + version |= 32; + if (p_billboard_y) + version |= 64; if (materials_for_2d[version].is_valid()) { return materials_for_2d[version]->get_rid(); @@ -1803,6 +1824,10 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, material->set_flag(FLAG_SRGB_VERTEX_COLOR, true); material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true); material->set_flag(FLAG_USE_ALPHA_SCISSOR, p_cut_alpha); + if (p_billboard || p_billboard_y) { + material->set_flag(FLAG_BILLBOARD_KEEP_SCALE, true); + material->set_billboard_mode(p_billboard_y ? BILLBOARD_FIXED_Y : BILLBOARD_ENABLED); + } materials_for_2d[version] = material; @@ -2094,7 +2119,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_billboard_keep_scale"), "set_flag", "get_flag", FLAG_BILLBOARD_KEEP_SCALE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params_grow"), "set_grow_enabled", "is_grow_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,10,0.01"), "set_grow", "get_grow"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_grow", "get_grow"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_use_alpha_scissor"), "set_flag", "get_flag", FLAG_USE_ALPHA_SCISSOR); ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); ADD_GROUP("Particles Anim", "particles_anim_"); @@ -2120,7 +2145,7 @@ void SpatialMaterial::_bind_methods() { ADD_GROUP("Emission", "emission_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_emission_energy", "get_emission_energy"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION); @@ -2202,11 +2227,11 @@ void SpatialMaterial::_bind_methods() { ADD_GROUP("Proximity Fade", "proximity_fade_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_proximity_fade_distance", "get_proximity_fade_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance"); ADD_GROUP("Distance Fade", "distance_fade_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode", PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither"), "set_distance_fade", "get_distance_fade"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_min_distance", "get_distance_fade_min_distance"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_max_distance", "get_distance_fade_max_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_min_distance", "get_distance_fade_min_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_max_distance", "get_distance_fade_max_distance"); BIND_ENUM_CONSTANT(TEXTURE_ALBEDO); BIND_ENUM_CONSTANT(TEXTURE_METALLIC); diff --git a/scene/resources/material.h b/scene/resources/material.h index 29b45f769b..2423d6d48b 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -37,13 +37,10 @@ #include "scene/resources/texture.h" #include "servers/visual/shader_language.h" #include "servers/visual_server.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class Material : public Resource { - GDCLASS(Material, Resource) + GDCLASS(Material, Resource); RES_BASE_EXTENSION("material") OBJ_SAVE_TYPE(Material) @@ -111,7 +108,7 @@ public: class SpatialMaterial : public Material { - GDCLASS(SpatialMaterial, Material) + GDCLASS(SpatialMaterial, Material); public: enum TextureParam { @@ -440,9 +437,7 @@ private: _FORCE_INLINE_ void _validate_feature(const String &text, Feature feature, PropertyInfo &property) const; - enum { - MAX_MATERIALS_FOR_2D = 32 - }; + static const int MAX_MATERIALS_FOR_2D = 128; static Ref<SpatialMaterial> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff @@ -629,7 +624,7 @@ public: static void finish_shaders(); static void flush_changes(); - static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass); + static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false); RID get_shader_rid() const; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 6443b44bb6..4afb07cb6f 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -98,7 +98,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { } } - facesw = PoolVector<Vector3>::Write(); + facesw.release(); triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh)); triangle_mesh->create(faces); @@ -436,7 +436,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { r[i] = t; } - r = PoolVector<Vector3>::Write(); + r.release(); arrays[ARRAY_VERTEX] = vertices; if (!has_indices) { @@ -452,7 +452,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { iw[j + 2] = j + 1; } - iw = PoolVector<int>::Write(); + iw.release(); arrays[ARRAY_INDEX] = new_indices; } else { @@ -461,7 +461,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { SWAP(ir[j + 1], ir[j + 2]); } - ir = PoolVector<int>::Write(); + ir.release(); arrays[ARRAY_INDEX] = indices; } } @@ -883,10 +883,7 @@ int ArrayMesh::get_surface_count() const { void ArrayMesh::add_blend_shape(const StringName &p_name) { - if (surfaces.size()) { - ERR_EXPLAIN("Can't add a shape key count if surfaces are already created."); - ERR_FAIL_COND(surfaces.size()); - } + ERR_FAIL_COND_MSG(surfaces.size(), "Can't add a shape key count if surfaces are already created."); StringName name = p_name; @@ -914,10 +911,7 @@ StringName ArrayMesh::get_blend_shape_name(int p_index) const { } void ArrayMesh::clear_blend_shapes() { - if (surfaces.size()) { - ERR_EXPLAIN("Can't set shape key count if surfaces are already created."); - ERR_FAIL_COND(surfaces.size()); - } + ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created."); blend_shapes.clear(); } @@ -1109,8 +1103,7 @@ struct ArrayMeshLightmapSurface { Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) { ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); - ERR_EXPLAIN("Can't unwrap mesh with blend shapes"); - ERR_FAIL_COND_V(blend_shapes.size() != 0, ERR_UNAVAILABLE); + ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes."); Vector<float> vertices; Vector<float> normals; @@ -1124,15 +1117,9 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe ArrayMeshLightmapSurface s; s.primitive = surface_get_primitive_type(i); - if (s.primitive != Mesh::PRIMITIVE_TRIANGLES) { - ERR_EXPLAIN("Only triangles are supported for lightmap unwrap"); - ERR_FAIL_V(ERR_UNAVAILABLE); - } + ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap."); s.format = surface_get_format(i); - if (!(s.format & ARRAY_FORMAT_NORMAL)) { - ERR_EXPLAIN("Normals are required for lightmap unwrap"); - ERR_FAIL_V(ERR_UNAVAILABLE); - } + ERR_FAIL_COND_V_MSG(!(s.format & ARRAY_FORMAT_NORMAL), ERR_UNAVAILABLE, "Normals are required for lightmap unwrap."); Array arrays = surface_get_arrays(i); s.material = surface_get_material(i); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index b38791b9a6..6b6ee8a209 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -37,9 +37,6 @@ #include "scene/resources/material.h" #include "scene/resources/shape.h" #include "servers/visual_server.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class Mesh : public Resource { GDCLASS(Mesh, Resource); diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index 7cd765fb5d..0c39c3cbb1 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -165,11 +165,12 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf e.vertex[0] = edge.x; e.vertex[1] = edge.y; edges.push_back(e); + v[j]->edges.push_back(face.edges[j]); + v[(j + 1) % 3]->edges.push_back(face.edges[j]); } edges.write[face.edges[j]].faces.push_back(fidx); v[j]->faces.push_back(fidx); - v[j]->edges.push_back(face.edges[j]); } faces.push_back(face); diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index d40a5dee2e..f04af29761 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "mesh_library.h" +#include "core/engine.h" bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { @@ -117,7 +118,7 @@ void MeshLibrary::create_item(int p_item) { void MeshLibrary::set_item_name(int p_item, const String &p_name) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].name = p_name; emit_changed(); _change_notify(); @@ -125,7 +126,7 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) { void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].mesh = p_mesh; notify_change_to_owners(); emit_changed(); @@ -134,7 +135,7 @@ void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].shapes = p_shapes; _change_notify(); notify_change_to_owners(); @@ -144,7 +145,7 @@ void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh = p_navmesh; _change_notify(); notify_change_to_owners(); @@ -154,7 +155,7 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].navmesh_transform = p_transform; notify_change_to_owners(); emit_changed(); @@ -163,7 +164,7 @@ void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_tran void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].preview = p_preview; emit_changed(); _change_notify(); @@ -171,37 +172,42 @@ void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) { String MeshLibrary::get_item_name(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), ""); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].name; } Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Mesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].mesh; } Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Vector<ShapeData>()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].shapes; } Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Ref<NavigationMesh>()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh; } Transform MeshLibrary::get_item_navmesh_transform(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Transform()); + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].navmesh_transform; } Ref<Texture> MeshLibrary::get_item_preview(int p_item) const { - ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>()); + if (!Engine::get_singleton()->is_editor_hint()) { + ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project."); + return Ref<Texture>(); + } + + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].preview; } @@ -211,7 +217,7 @@ bool MeshLibrary::has_item(int p_item) const { } void MeshLibrary::remove_item(int p_item) { - ERR_FAIL_COND(!item_map.has(p_item)); + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map.erase(p_item); notify_change_to_owners(); _change_notify(); diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 5d8adc0c8d..99a17fb5b9 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -35,7 +35,7 @@ void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { if (transform_format != TRANSFORM_3D) return; - PoolVector<Vector3> xforms = p_array; + const PoolVector<Vector3> &xforms = p_array; int len = xforms.size(); ERR_FAIL_COND((len / 4) != instance_count); if (len == 0) @@ -85,7 +85,7 @@ void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) { if (transform_format != TRANSFORM_2D) return; - PoolVector<Vector2> xforms = p_array; + const PoolVector<Vector2> &xforms = p_array; int len = xforms.size(); ERR_FAIL_COND((len / 3) != instance_count); if (len == 0) @@ -130,7 +130,7 @@ PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const { void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) { - PoolVector<Color> colors = p_array; + const PoolVector<Color> &colors = p_array; int len = colors.size(); if (len == 0) return; @@ -162,7 +162,7 @@ PoolVector<Color> MultiMesh::_get_color_array() const { void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) { - PoolVector<Color> custom_datas = p_array; + const PoolVector<Color> &custom_datas = p_array; int len = custom_datas.size(); if (len == 0) return; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 2c6f30f429..7d62873bbd 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -92,8 +92,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { if (i > 0) { - ERR_EXPLAIN(vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name])) - ERR_FAIL_COND_V(n.parent == -1, NULL) + ERR_FAIL_COND_V_MSG(n.parent == -1, NULL, vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name])); NODE_FROM_ID(nparent, n.parent); #ifdef DEBUG_ENABLED if (!nparent && (n.parent & FLAG_ID_IS_PATH)) { @@ -1093,10 +1092,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) { if (p_dictionary.has("version")) version = p_dictionary["version"]; - if (version > PACK_VERSION) { - ERR_EXPLAIN("Save format version too new!"); - ERR_FAIL(); - } + ERR_FAIL_COND_MSG(version > PACK_VERSION, "Save format version too new."); PoolVector<String> snames = p_dictionary["names"]; if (snames.size()) { @@ -1690,10 +1686,7 @@ bool PackedScene::can_instance() const { Node *PackedScene::instance(GenEditState p_edit_state) const { #ifndef TOOLS_ENABLED - if (p_edit_state != GEN_EDIT_STATE_DISABLED) { - ERR_EXPLAIN("Edit state is only for editors, does not work without tools compiled"); - ERR_FAIL_COND_V(p_edit_state != GEN_EDIT_STATE_DISABLED, NULL); - } + ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, NULL, "Edit state is only for editors, does not work without tools compiled."); #endif Node *s = state->instance((SceneState::GenEditState)p_edit_state); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 758475b75e..c5956d9bc2 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -45,6 +45,7 @@ void ParticlesMaterial::init_shaders() { shader_names = memnew(ShaderNames); + shader_names->direction = "direction"; shader_names->spread = "spread"; shader_names->flatness = "flatness"; shader_names->initial_linear_velocity = "initial_linear_velocity"; @@ -100,6 +101,8 @@ void ParticlesMaterial::init_shaders() { shader_names->trail_color_modifier = "trail_color_modifier"; shader_names->gravity = "gravity"; + + shader_names->lifetime_randomness = "lifetime_randomness"; } void ParticlesMaterial::finish_shaders() { @@ -144,6 +147,7 @@ void ParticlesMaterial::_update_shader() { String code = "shader_type particles;\n"; + code += "uniform vec3 direction;\n"; code += "uniform float spread;\n"; code += "uniform float flatness;\n"; code += "uniform float initial_linear_velocity;\n"; @@ -171,6 +175,7 @@ void ParticlesMaterial::_update_shader() { code += "uniform float hue_variation_random;\n"; code += "uniform float anim_speed_random;\n"; code += "uniform float anim_offset_random;\n"; + code += "uniform float lifetime_randomness;\n"; switch (emission_shape) { case EMISSION_SHAPE_POINT: { @@ -184,7 +189,8 @@ void ParticlesMaterial::_update_shader() { } break; case EMISSION_SHAPE_DIRECTED_POINTS: { code += "uniform sampler2D emission_texture_normal : hint_black;\n"; - } //fallthrough + FALLTHROUGH; + } case EMISSION_SHAPE_POINTS: { code += "uniform sampler2D emission_texture_points : hint_black;\n"; code += "uniform int emission_texture_point_count;\n"; @@ -282,7 +288,11 @@ void ParticlesMaterial::_update_shader() { code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; } - code += " if (RESTART) {\n"; + code += " bool restart = false;\n"; + code += " if (CUSTOM.y > CUSTOM.w) {\n"; + code += " restart = true;\n"; + code += " }\n\n"; + code += " if (RESTART || restart) {\n"; if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; @@ -303,25 +313,26 @@ void ParticlesMaterial::_update_shader() { if (flags[FLAG_DISABLE_Z]) { - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle1_rad = atan(direction.y, direction.x) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } else { //initiate velocity spread in 3D - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " float angle1_rad = atan(direction.x, direction.z) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle2_rad = atan(direction.y, abs(direction.z)) + rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; - code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; - code += " direction = normalize(direction);\n"; - code += " VELOCITY = direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; + code += " vec_direction = normalize(vec_direction);\n"; + code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle code += " CUSTOM.y = 0.0;\n"; // phase + code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1) switch (emission_shape) { @@ -329,7 +340,10 @@ void ParticlesMaterial::_update_shader() { //do none } break; case EMISSION_SHAPE_SPHERE: { - code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0)) * emission_sphere_radius;\n"; + code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; + code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; + code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; } break; case EMISSION_SHAPE_BOX: { code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; @@ -553,8 +567,8 @@ void ParticlesMaterial::_update_shader() { } } //scale by scale - code += " float base_scale = mix(scale * tex_scale, 1.0, scale_random * scale_rand);\n"; - code += " if (base_scale == 0.0) {\n"; + code += " float base_scale = tex_scale * mix(scale, 1.0, scale_random * scale_rand);\n"; + code += " if (base_scale < 0.000001) {\n"; code += " base_scale = 0.000001;\n"; code += " }\n"; if (trail_size_modifier.is_valid()) { @@ -570,6 +584,9 @@ void ParticlesMaterial::_update_shader() { code += " VELOCITY.z = 0.0;\n"; code += " TRANSFORM[3].z = 0.0;\n"; } + code += " if (CUSTOM.y > CUSTOM.w) {"; + code += " ACTIVE = false;\n"; + code += " }\n"; code += "}\n"; code += "\n"; @@ -626,6 +643,17 @@ bool ParticlesMaterial::_is_shader_dirty() const { return dirty; } +void ParticlesMaterial::set_direction(Vector3 p_direction) { + + direction = p_direction; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->direction, direction); +} + +Vector3 ParticlesMaterial::get_direction() const { + + return direction; +} + void ParticlesMaterial::set_spread(float p_spread) { spread = p_spread; @@ -997,6 +1025,17 @@ Vector3 ParticlesMaterial::get_gravity() const { return gravity; } +void ParticlesMaterial::set_lifetime_randomness(float p_lifetime) { + + lifetime_randomness = p_lifetime; + VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->lifetime_randomness, lifetime_randomness); +} + +float ParticlesMaterial::get_lifetime_randomness() const { + + return lifetime_randomness; +} + RID ParticlesMaterial::get_shader_rid() const { ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); @@ -1041,6 +1080,9 @@ Shader::Mode ParticlesMaterial::get_shader_mode() const { void ParticlesMaterial::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_direction", "degrees"), &ParticlesMaterial::set_direction); + ClassDB::bind_method(D_METHOD("get_direction"), &ParticlesMaterial::get_direction); + ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread); ClassDB::bind_method(D_METHOD("get_spread"), &ParticlesMaterial::get_spread); @@ -1098,6 +1140,11 @@ void ParticlesMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity); ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity); + ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness); + ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness); + + ADD_GROUP("Time", ""); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); ADD_GROUP("Trail", "trail_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier"); @@ -1114,7 +1161,8 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z); - ADD_GROUP("Spread", ""); + ADD_GROUP("Direction", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness"); ADD_GROUP("Gravity", ""); @@ -1199,9 +1247,11 @@ void ParticlesMaterial::_bind_methods() { ParticlesMaterial::ParticlesMaterial() : element(this) { + set_direction(Vector3(1, 0, 0)); set_spread(45); set_flatness(0); set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0); + set_param(PARAM_ANGULAR_VELOCITY, 0); set_param(PARAM_ORBIT_VELOCITY, 0); set_param(PARAM_LINEAR_ACCEL, 0); set_param(PARAM_RADIAL_ACCEL, 0); @@ -1217,6 +1267,7 @@ ParticlesMaterial::ParticlesMaterial() : set_emission_box_extents(Vector3(1, 1, 1)); set_trail_divisor(1); set_gravity(Vector3(0, -9.8, 0)); + set_lifetime_randomness(0); emission_point_count = 1; for (int i = 0; i < PARAM_MAX; i++) { diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 8b3248a9cb..6fe381db0a 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -36,7 +36,7 @@ class ParticlesMaterial : public Material { - GDCLASS(ParticlesMaterial, Material) + GDCLASS(ParticlesMaterial, Material); public: enum Parameter { @@ -129,6 +129,7 @@ private: static SelfList<ParticlesMaterial>::List *dirty_materials; struct ShaderNames { + StringName direction; StringName spread; StringName flatness; StringName initial_linear_velocity; @@ -184,6 +185,8 @@ private: StringName trail_color_modifier; StringName gravity; + + StringName lifetime_randomness; }; static ShaderNames *shader_names; @@ -194,6 +197,7 @@ private: _FORCE_INLINE_ void _queue_shader_change(); _FORCE_INLINE_ bool _is_shader_dirty() const; + Vector3 direction; float spread; float flatness; @@ -223,6 +227,8 @@ private: Vector3 gravity; + float lifetime_randomness; + //do not save emission points here protected: @@ -230,6 +236,9 @@ protected: virtual void _validate_property(PropertyInfo &property) const; public: + void set_direction(Vector3 p_direction); + Vector3 get_direction() const; + void set_spread(float p_spread); float get_spread() const; @@ -282,6 +291,9 @@ public: void set_gravity(const Vector3 &p_gravity); Vector3 get_gravity() const; + void set_lifetime_randomness(float p_lifetime); + float get_lifetime_randomness() const; + static void init_shaders(); static void finish_shaders(); static void flush_changes(); diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index 08f6ccd764..d3274ec5f8 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -32,7 +32,7 @@ #include "servers/physics_server.h" -Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() { +Vector<Vector3> PlaneShape::get_debug_mesh_lines() { Plane p = get_plane(); Vector<Vector3> points; diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h index 87c367cfde..f853d1966b 100644 --- a/scene/resources/plane_shape.h +++ b/scene/resources/plane_shape.h @@ -42,12 +42,12 @@ protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); - public: void set_plane(Plane p_plane); Plane get_plane() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + PlaneShape(); }; #endif // PLANE_SHAPE_H diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 52fc21ac11..bd3236cb5b 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -466,11 +466,11 @@ Dictionary PolygonPathFinder::_get_data() const { PoolVector<Vector2> p; PoolVector<int> ind; Array connections; - p.resize(points.size() - 2); - connections.resize(points.size() - 2); + p.resize(MAX(0, points.size() - 2)); + connections.resize(MAX(0, points.size() - 2)); ind.resize(edges.size() * 2); PoolVector<float> penalties; - penalties.resize(points.size() - 2); + penalties.resize(MAX(0, points.size() - 2)); { PoolVector<Vector2>::Write wp = p.write(); PoolVector<float>::Write pw = penalties.write(); diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 04d13c8869..24fdaafbe1 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -743,8 +743,6 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, y, z, u, v, radius; - radius = bottom_radius > top_radius ? bottom_radius : top_radius; - PoolVector<Vector3> points; PoolVector<Vector3> normals; PoolVector<float> tangents; @@ -1574,3 +1572,19 @@ SphereMesh::SphereMesh() { rings = 32; is_hemisphere = false; } + +/** + PointMesh +*/ + +void PointMesh::_create_mesh_array(Array &p_arr) const { + PoolVector<Vector3> faces; + faces.resize(1); + faces.set(0, Vector3(0.0, 0.0, 0.0)); + + p_arr[VS::ARRAY_VERTEX] = faces; +} + +PointMesh::PointMesh() { + primitive_type = PRIMITIVE_POINTS; +} diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 0045a48736..fad49f9642 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -269,7 +269,7 @@ public: class QuadMesh : public PrimitiveMesh { - GDCLASS(QuadMesh, PrimitiveMesh) + GDCLASS(QuadMesh, PrimitiveMesh); private: Size2 size; @@ -322,4 +322,19 @@ public: SphereMesh(); }; +/** + A single point for use in particle systems +*/ + +class PointMesh : public PrimitiveMesh { + + GDCLASS(PointMesh, PrimitiveMesh) + +protected: + virtual void _create_mesh_array(Array &p_arr) const; + +public: + PointMesh(); +}; + #endif diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index 0acfffdc06..f185263a36 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -32,7 +32,7 @@ #include "servers/physics_server.h" -Vector<Vector3> RayShape::_gen_debug_mesh_lines() { +Vector<Vector3> RayShape::get_debug_mesh_lines() { Vector<Vector3> points; points.push_back(Vector3()); @@ -90,6 +90,12 @@ void RayShape::_bind_methods() { RayShape::RayShape() : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) { - set_length(1.0); - set_slips_on_slope(false); + length = 1.0; + slips_on_slope = false; + + /* Code copied from setters to prevent the use of uninitialized variables */ + _update_shape(); + notify_change_to_owners(); + _change_notify("length"); + _change_notify("slips_on_slope"); } diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h index 89fc34051c..fee7475c69 100644 --- a/scene/resources/ray_shape.h +++ b/scene/resources/ray_shape.h @@ -41,7 +41,6 @@ class RayShape : public Shape { protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_length(float p_length); @@ -50,6 +49,8 @@ public: void set_slips_on_slope(bool p_active); bool get_slips_on_slope() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + RayShape(); }; #endif // RAY_SHAPE_H diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 0921c0dae9..baffc1396d 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1225,10 +1225,7 @@ Ref<ResourceInteractiveLoader> ResourceFormatLoaderText::load_interactive(const Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - if (err != OK) { - - ERR_FAIL_COND_V(err != OK, Ref<ResourceInteractiveLoader>()); - } + ERR_FAIL_COND_V_MSG(err != OK, Ref<ResourceInteractiveLoader>(), "Cannot open file '" + p_path + "'."); Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText); String path = p_original_path != "" ? p_original_path : p_path; @@ -1324,13 +1321,10 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, Error err; FileAccess *f = FileAccess::open(p_src_path, FileAccess::READ, &err); - if (err != OK) { - - ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN); - } + ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_OPEN, "Cannot open file '" + p_src_path + "'."); Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText); - String path = p_src_path; + const String &path = p_src_path; ria->local_path = ProjectSettings::get_singleton()->localize_path(path); ria->res_path = ria->local_path; //ria->set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) ); @@ -1372,13 +1366,10 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) { String path = relative_paths ? local_path.path_to_file(res->get_path()) : res->get_path(); return "Resource( \"" + path + "\" )"; } else { - ERR_EXPLAIN("Resource was not pre cached for the resource section, bug?"); - ERR_FAIL_V("null"); + ERR_FAIL_V_MSG("null", "Resource was not pre cached for the resource section, bug?"); //internal resource } } - - return "null"; } void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, bool p_main) { @@ -1447,7 +1438,7 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, int len = varray.size(); for (int i = 0; i < len; i++) { - Variant v = varray.get(i); + const Variant &v = varray.get(i); _find_resources(v); } @@ -1490,7 +1481,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r Error err; f = FileAccess::open(p_path, FileAccess::WRITE, &err); - ERR_FAIL_COND_V(err, ERR_CANT_OPEN); + ERR_FAIL_COND_V_MSG(err, ERR_CANT_OPEN, "Cannot save file '" + p_path + "'."); FileAccessRef _fref(f); local_path = ProjectSettings::get_singleton()->localize_path(p_path); @@ -1520,8 +1511,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } } - ERR_FAIL_COND_V(err != OK, err); - { String title = packed_scene.is_valid() ? "[gd_scene " : "[gd_resource "; if (packed_scene.is_null()) @@ -1543,9 +1532,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r f->store_line("]\n"); //one empty line } - { - } - #ifdef TOOLS_ENABLED //keep order from cached ids Set<int> cached_ids_found; @@ -1727,6 +1713,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } if (groups.size()) { + groups.sort_custom<StringName::AlphCompare>(); String sgroups = " groups=[\n"; for (int j = 0; j < groups.size(); j++) { sgroups += "\"" + String(groups[j]).c_escape() + "\",\n"; diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index 06c841229b..0041989f09 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -128,7 +128,6 @@ public: }; class ResourceFormatLoaderText : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderText, ResourceFormatLoader) public: static ResourceFormatLoaderText *singleton; virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); @@ -187,7 +186,6 @@ public: }; class ResourceFormatSaverText : public ResourceFormatSaver { - GDCLASS(ResourceFormatSaverText, ResourceFormatSaver) public: static ResourceFormatSaverText *singleton; virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); diff --git a/scene/resources/room.h b/scene/resources/room.h index 8990056f46..2c53ea1aed 100644 --- a/scene/resources/room.h +++ b/scene/resources/room.h @@ -33,9 +33,6 @@ #include "core/math/bsp_tree.h" #include "core/resource.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ // FIXME: left for reference but will be removed when portals are reimplemented using Area #if 0 diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 89570beb5f..57e2470164 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -222,10 +222,7 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc Error err; FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err); - if (err) { - - ERR_FAIL_COND_V(err, err); - } + ERR_FAIL_COND_V_MSG(err, err, "Cannot save shader '" + p_path + "'."); file->store_string(source); if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { diff --git a/scene/resources/shader.h b/scene/resources/shader.h index fb493046fc..6e7447839f 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -100,7 +100,6 @@ public: VARIANT_ENUM_CAST(Shader::Mode); class ResourceFormatLoaderShader : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderShader, ResourceFormatLoader) public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions(List<String> *p_extensions) const; @@ -109,7 +108,6 @@ public: }; class ResourceFormatSaverShader : public ResourceFormatSaver { - GDCLASS(ResourceFormatSaverShader, ResourceFormatSaver) public: virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 6ba46f066c..3500fdb4bc 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -37,7 +37,7 @@ void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform) { - Vector<Vector3> toadd = _gen_debug_mesh_lines(); + Vector<Vector3> toadd = get_debug_mesh_lines(); if (toadd.size()) { @@ -64,7 +64,7 @@ Ref<ArrayMesh> Shape::get_debug_mesh() { if (debug_mesh_cache.is_valid()) return debug_mesh_cache; - Vector<Vector3> lines = _gen_debug_mesh_lines(); + Vector<Vector3> lines = get_debug_mesh_lines(); debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh)); diff --git a/scene/resources/shape.h b/scene/resources/shape.h index ba763eaab1..2743fd0c65 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -50,13 +50,13 @@ protected: _FORCE_INLINE_ RID get_shape() const { return shape; } Shape(RID p_shape); - virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); } virtual void _update_shape(); public: virtual RID get_rid() const { return shape; } Ref<ArrayMesh> get_debug_mesh(); + virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); } void add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform); diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp new file mode 100644 index 0000000000..98c114e0e6 --- /dev/null +++ b/scene/resources/skin.cpp @@ -0,0 +1,132 @@ +/*************************************************************************/ +/* skin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skin.h" + +void Skin::set_bind_count(int p_size) { + ERR_FAIL_COND(p_size < 0); + binds.resize(p_size); + binds_ptr = binds.ptrw(); + bind_count = p_size; + emit_changed(); +} + +void Skin::add_bind(int p_bone, const Transform &p_pose) { + uint32_t index = bind_count; + set_bind_count(bind_count + 1); + set_bind_bone(index, p_bone); + set_bind_pose(index, p_pose); +} + +void Skin::set_bind_bone(int p_index, int p_bone) { + ERR_FAIL_INDEX(p_index, bind_count); + binds_ptr[p_index].bone = p_bone; + emit_changed(); +} + +void Skin::set_bind_pose(int p_index, const Transform &p_pose) { + ERR_FAIL_INDEX(p_index, bind_count); + binds_ptr[p_index].pose = p_pose; + emit_changed(); +} + +void Skin::clear_binds() { + binds.clear(); + binds_ptr = nullptr; + bind_count = 0; + emit_changed(); +} + +bool Skin::_set(const StringName &p_name, const Variant &p_value) { + String name = p_name; + if (name == "bind_count") { + set_bind_count(p_value); + return true; + } else if (name.begins_with("bind/")) { + int index = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + if (what == "bone") { + set_bind_bone(index, p_value); + return true; + } else if (what == "pose") { + set_bind_pose(index, p_value); + return true; + } + } + return false; +} + +bool Skin::_get(const StringName &p_name, Variant &r_ret) const { + + String name = p_name; + if (name == "bind_count") { + r_ret = get_bind_count(); + return true; + } else if (name.begins_with("bind/")) { + int index = name.get_slicec('/', 1).to_int(); + String what = name.get_slicec('/', 2); + if (what == "bone") { + r_ret = get_bind_bone(index); + return true; + } else if (what == "pose") { + r_ret = get_bind_pose(index); + return true; + } + } + return false; +} +void Skin::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::INT, "bind_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater")); + for (int i = 0; i < get_bind_count(); i++) { + p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM, "bind/" + itos(i) + "/pose")); + } +} + +void Skin::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_bind_count", "bind_count"), &Skin::set_bind_count); + ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count); + + ClassDB::bind_method(D_METHOD("add_bind", "bone", "pose"), &Skin::add_bind); + + ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose); + ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose); + + ClassDB::bind_method(D_METHOD("set_bind_bone", "bind_index", "bone"), &Skin::set_bind_bone); + ClassDB::bind_method(D_METHOD("get_bind_bone", "bind_index"), &Skin::get_bind_bone); + + ClassDB::bind_method(D_METHOD("clear_binds"), &Skin::clear_binds); +} + +Skin::Skin() { + bind_count = 0; + binds_ptr = nullptr; +} diff --git a/scene/resources/skin.h b/scene/resources/skin.h new file mode 100644 index 0000000000..7dd02eca5d --- /dev/null +++ b/scene/resources/skin.h @@ -0,0 +1,84 @@ +/*************************************************************************/ +/* skin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKIN_H +#define SKIN_H + +#include "core/resource.h" + +class Skin : public Resource { + GDCLASS(Skin, Resource) + + struct Bind { + int bone; + Transform pose; + }; + + Vector<Bind> binds; + + Bind *binds_ptr; + int bind_count; + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + void set_bind_count(int p_size); + inline int get_bind_count() const { return bind_count; } + + void add_bind(int p_bone, const Transform &p_pose); + + void set_bind_bone(int p_index, int p_bone); + void set_bind_pose(int p_index, const Transform &p_pose); + + inline int get_bind_bone(int p_index) const { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(p_index, bind_count, -1); +#endif + return binds_ptr[p_index].bone; + } + + inline Transform get_bind_pose(int p_index) const { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(p_index, bind_count, Transform()); +#endif + return binds_ptr[p_index].pose; + } + + void clear_binds(); + + Skin(); +}; + +#endif // SKIN_H diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index af89413ced..019bc9189a 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -31,7 +31,7 @@ #include "sphere_shape.h" #include "servers/physics_server.h" -Vector<Vector3> SphereShape::_gen_debug_mesh_lines() { +Vector<Vector3> SphereShape::get_debug_mesh_lines() { float r = get_radius(); diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h index 682928e885..679882fe23 100644 --- a/scene/resources/sphere_shape.h +++ b/scene/resources/sphere_shape.h @@ -42,12 +42,13 @@ protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_radius(float p_radius); float get_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + SphereShape(); }; diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 5dd429fa75..9ee7c2936e 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -40,16 +40,22 @@ bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const { void StyleBox::set_default_margin(Margin p_margin, float p_value) { + ERR_FAIL_INDEX((int)p_margin, 4); + margin[p_margin] = p_value; emit_changed(); } float StyleBox::get_default_margin(Margin p_margin) const { + ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); + return margin[p_margin]; } float StyleBox::get_margin(Margin p_margin) const { + ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); + if (margin[p_margin] < 0) return get_style_margin(p_margin); else @@ -157,11 +163,15 @@ void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) { } float StyleBoxTexture::get_margin_size(Margin p_margin) const { + ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); + return margin[p_margin]; } float StyleBoxTexture::get_style_margin(Margin p_margin) const { + ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); + return margin[p_margin]; } @@ -250,6 +260,7 @@ Rect2 StyleBoxTexture::get_region_rect() const { void StyleBoxTexture::set_h_axis_stretch_mode(AxisStretchMode p_mode) { + ERR_FAIL_INDEX((int)p_mode, 3); axis_h = p_mode; emit_changed(); } @@ -261,6 +272,7 @@ StyleBoxTexture::AxisStretchMode StyleBoxTexture::get_h_axis_stretch_mode() cons void StyleBoxTexture::set_v_axis_stretch_mode(AxisStretchMode p_mode) { + ERR_FAIL_INDEX((int)p_mode, 3); axis_v = p_mode; emit_changed(); } @@ -391,11 +403,13 @@ int StyleBoxFlat::get_border_width_min() const { } void StyleBoxFlat::set_border_width(Margin p_margin, int p_width) { + ERR_FAIL_INDEX((int)p_margin, 4); border_width[p_margin] = p_width; emit_changed(); } int StyleBoxFlat::get_border_width(Margin p_margin) const { + ERR_FAIL_INDEX_V((int)p_margin, 4, 0); return border_width[p_margin]; } @@ -437,15 +451,19 @@ int StyleBoxFlat::get_corner_radius_min() const { void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) { + ERR_FAIL_INDEX((int)p_corner, 4); corner_radius[p_corner] = radius; emit_changed(); } int StyleBoxFlat::get_corner_radius(const Corner p_corner) const { + + ERR_FAIL_INDEX_V((int)p_corner, 4, 0); return corner_radius[p_corner]; } void StyleBoxFlat::set_expand_margin_size(Margin p_expand_margin, float p_size) { + ERR_FAIL_INDEX((int)p_expand_margin, 4); expand_margin[p_expand_margin] = p_size; emit_changed(); } @@ -468,6 +486,7 @@ void StyleBoxFlat::set_expand_margin_size_all(float p_expand_margin_size) { float StyleBoxFlat::get_expand_margin_size(Margin p_expand_margin) const { + ERR_FAIL_INDEX_V((int)p_expand_margin, 4, 0.0); return expand_margin[p_expand_margin]; } void StyleBoxFlat::set_draw_center(bool p_enabled) { @@ -713,6 +732,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { Vector<Point2> verts; Vector<int> indices; Vector<Color> colors; + Vector<Point2> uvs; //DRAW SHADOW if (draw_shadow) { @@ -799,12 +819,21 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { } } + //COMPUTE UV COORDINATES + Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0); + uvs.resize(verts.size()); + for (int i = 0; i < verts.size(); i++) { + uvs.write[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width; + uvs.write[i].y = (verts[i].y - uv_rect.position.y) / uv_rect.size.height; + } + //DRAWING VisualServer *vs = VisualServer::get_singleton(); - vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors); + vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs); } float StyleBoxFlat::get_style_margin(Margin p_margin) const { + ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0); return border_width[p_margin]; } void StyleBoxFlat::_bind_methods() { @@ -988,6 +1017,7 @@ void StyleBoxLine::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical"); } float StyleBoxLine::get_style_margin(Margin p_margin) const { + ERR_FAIL_INDEX_V((int)p_margin, 4, thickness); return thickness; } Size2 StyleBoxLine::get_center_size() const { diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index c3965fe076..d02e107480 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -34,9 +34,7 @@ #include "core/resource.h" #include "scene/resources/texture.h" #include "servers/visual_server.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ + class CanvasItem; class StyleBox : public Resource { diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 496b1b2bdc..b294991248 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -307,7 +307,7 @@ Array SurfaceTool::commit_to_arrays() { } } - w = PoolVector<Vector3>::Write(); + w.release(); a[i] = array; } break; @@ -335,7 +335,7 @@ Array SurfaceTool::commit_to_arrays() { } } - w = PoolVector<Vector2>::Write(); + w.release(); a[i] = array; } break; case Mesh::ARRAY_TANGENT: { @@ -358,7 +358,7 @@ Array SurfaceTool::commit_to_arrays() { w[idx + 3] = d < 0 ? -1 : 1; } - w = PoolVector<float>::Write(); + w.release(); a[i] = array; } break; @@ -375,7 +375,7 @@ Array SurfaceTool::commit_to_arrays() { w[idx] = v.color; } - w = PoolVector<Color>::Write(); + w.release(); a[i] = array; } break; case Mesh::ARRAY_BONES: { @@ -396,7 +396,7 @@ Array SurfaceTool::commit_to_arrays() { } } - w = PoolVector<int>::Write(); + w.release(); a[i] = array; } break; @@ -418,7 +418,7 @@ Array SurfaceTool::commit_to_arrays() { } } - w = PoolVector<float>::Write(); + w.release(); a[i] = array; } break; @@ -436,7 +436,7 @@ Array SurfaceTool::commit_to_arrays() { w[idx] = E->get(); } - w = PoolVector<int>::Write(); + w.release(); a[i] = array; } break; @@ -769,7 +769,7 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) { material = p_existing->surface_get_material(p_surface); } -void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name) { +void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name) { clear(); primitive = p_existing->surface_get_primitive_type(p_surface); Array arr = p_existing->surface_get_blend_shape_arrays(p_surface); diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index c4c71dca13..e3aec6ce0e 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -136,7 +136,7 @@ public: static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays); Array commit_to_arrays(); void create_from(const Ref<Mesh> &p_existing, int p_surface); - void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name); + void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name); void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform); Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT); diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index 37bdd691b4..3faedc883d 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -53,9 +53,8 @@ Error TextFile::load_text(const String &p_path) { PoolVector<uint8_t> sourcef; Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - if (err) { - ERR_FAIL_COND_V(err, err); - } + + ERR_FAIL_COND_V_MSG(err, err, "Cannot open TextFile '" + p_path + "'."); int len = f->get_len(); sourcef.resize(len + 1); @@ -67,10 +66,7 @@ Error TextFile::load_text(const String &p_path) { w[len] = 0; String s; - if (s.parse_utf8((const char *)w.ptr())) { - ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode."); - ERR_FAIL_V(ERR_INVALID_DATA); - } + ERR_FAIL_COND_V_MSG(s.parse_utf8((const char *)w.ptr()), ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode."); text = s; path = p_path; return OK; diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h index 91bb98a3b1..7127eaeb93 100644 --- a/scene/resources/text_file.h +++ b/scene/resources/text_file.h @@ -36,7 +36,7 @@ class TextFile : public Resource { - GDCLASS(TextFile, Resource) + GDCLASS(TextFile, Resource); private: String text; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 92172912c2..593c399f62 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -36,6 +36,7 @@ #include "core/os/os.h" #include "mesh.h" #include "scene/resources/bit_map.h" +#include "servers/camera/camera_feed.h" Size2 Texture::get_size() const { @@ -116,6 +117,7 @@ void ImageTexture::reload_from_file() { } else { Resource::reload_from_file(); _change_notify(); + emit_changed(); } } @@ -174,11 +176,12 @@ void ImageTexture::_reload_hook(const RID &p_hook) { img.instance(); Error err = ImageLoader::load_image(path, img); - ERR_FAIL_COND(err != OK); + ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'."); VisualServer::get_singleton()->texture_set_data(texture, img); _change_notify(); + emit_changed(); } void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { @@ -189,6 +192,7 @@ void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uin w = p_width; h = p_height; _change_notify(); + emit_changed(); } void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags) { @@ -201,23 +205,23 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags); VisualServer::get_singleton()->texture_set_data(texture, p_image); _change_notify(); + emit_changed(); image_stored = true; } void ImageTexture::set_flags(uint32_t p_flags) { - /* uint32_t cube = flags & FLAG_CUBEMAP; - if (flags == p_flags&cube) + if (flags == p_flags) return; - flags=p_flags|cube; */ flags = p_flags; if (w == 0 || h == 0) { return; //uninitialized, do not set to texture } VisualServer::get_singleton()->texture_set_flags(texture, p_flags); _change_notify("flags"); + emit_changed(); } uint32_t ImageTexture::get_flags() const { @@ -232,7 +236,7 @@ Image::Format ImageTexture::get_format() const { #ifndef DISABLE_DEPRECATED Error ImageTexture::load(const String &p_path) { - WARN_DEPRECATED + WARN_DEPRECATED; Ref<Image> img; img.instance(); Error err = img->load(p_path); @@ -249,6 +253,8 @@ void ImageTexture::set_data(const Ref<Image> &p_image) { VisualServer::get_singleton()->texture_set_data(texture, p_image); _change_notify(); + emit_changed(); + alpha_cache.unref(); image_stored = true; } @@ -735,6 +741,7 @@ Error StreamTexture::load(const String &p_path) { format = image->get_format(); _change_notify(); + emit_changed(); return OK; } String StreamTexture::get_load_path() const { @@ -826,6 +833,7 @@ void StreamTexture::set_flags(uint32_t p_flags) { flags = p_flags; VS::get_singleton()->texture_set_flags(texture, flags); _change_notify("flags"); + emit_changed(); } void StreamTexture::reload_from_file() { @@ -1486,8 +1494,10 @@ uint32_t CubeMap::get_flags() const { void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) { + ERR_FAIL_COND(p_image.is_null()); ERR_FAIL_COND(p_image->empty()); ERR_FAIL_INDEX(p_side, 6); + if (!_is_valid()) { format = p_image->get_format(); w = p_image->get_width(); @@ -1501,6 +1511,7 @@ void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) { Ref<Image> CubeMap::get_side(Side p_side) const { + ERR_FAIL_INDEX_V(p_side, 6, Ref<Image>()); if (!valid[p_side]) return Ref<Image>(); return VS::get_singleton()->texture_get_data(cubemap, VS::CubeMapSide(p_side)); @@ -2347,30 +2358,32 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String texarr.instance(); lt = texarr; } else { - ERR_EXPLAIN("Unrecognized layered texture extension"); - ERR_FAIL_V(RES()); + ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture extension."); } FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V(!f, RES()); + ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'."); uint8_t header[5] = { 0, 0, 0, 0, 0 }; f->get_buffer(header, 4); if (header[0] == 'G' && header[1] == 'D' && header[2] == '3' && header[3] == 'T') { if (tex3d.is_null()) { + f->close(); memdelete(f); ERR_FAIL_COND_V(tex3d.is_null(), RES()) } } else if (header[0] == 'G' && header[1] == 'D' && header[2] == 'A' && header[3] == 'T') { if (texarr.is_null()) { + f->close(); memdelete(f); ERR_FAIL_COND_V(texarr.is_null(), RES()) } } else { - ERR_EXPLAIN("Unrecognized layered texture file format: " + String((const char *)header)); - ERR_FAIL_V(RES()); + f->close(); + memdelete(f); + ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture file format '" + String((const char *)header) + "'."); } int tw = f->get_32(); @@ -2409,6 +2422,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String if (r_error) { *r_error = ERR_FILE_CORRUPT; } + f->close(); memdelete(f); ERR_FAIL_V(RES()); } @@ -2444,6 +2458,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String if (r_error) { *r_error = ERR_FILE_CORRUPT; } + f->close(); memdelete(f); ERR_FAIL_V(RES()); } @@ -2464,8 +2479,9 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String if (bytes != total_size) { if (r_error) { *r_error = ERR_FILE_CORRUPT; - memdelete(f); } + f->close(); + memdelete(f); ERR_FAIL_V(RES()); } } @@ -2498,3 +2514,107 @@ String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_pat return "TextureArray"; return ""; } + +void CameraTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id); + ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id); + + ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed); + ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed); + + ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active); + ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active"); +} + +int CameraTexture::get_width() const { + Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); + if (feed.is_valid()) { + return feed->get_base_width(); + } else { + return 0; + } +} + +int CameraTexture::get_height() const { + Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); + if (feed.is_valid()) { + return feed->get_base_height(); + } else { + return 0; + } +} + +bool CameraTexture::has_alpha() const { + return false; +} + +RID CameraTexture::get_rid() const { + Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); + if (feed.is_valid()) { + return feed->get_texture(which_feed); + } else { + return RID(); + } +} + +void CameraTexture::set_flags(uint32_t p_flags) { + // not supported +} + +uint32_t CameraTexture::get_flags() const { + // not supported + return 0; +} + +Ref<Image> CameraTexture::get_data() const { + // not (yet) supported + return Ref<Image>(); +} + +void CameraTexture::set_camera_feed_id(int p_new_id) { + camera_feed_id = p_new_id; + _change_notify(); +} + +int CameraTexture::get_camera_feed_id() const { + return camera_feed_id; +} + +void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) { + which_feed = p_which; + _change_notify(); +} + +CameraServer::FeedImage CameraTexture::get_which_feed() const { + return which_feed; +} + +void CameraTexture::set_camera_active(bool p_active) { + Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); + if (feed.is_valid()) { + feed->set_active(p_active); + _change_notify(); + } +} + +bool CameraTexture::get_camera_active() const { + Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id); + if (feed.is_valid()) { + return feed->is_active(); + } else { + return false; + } +} + +CameraTexture::CameraTexture() { + camera_feed_id = 0; + which_feed = CameraServer::FEED_RGBA_IMAGE; +} + +CameraTexture::~CameraTexture() { + // nothing to do here yet +} diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 58287b7593..e535f7544a 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -39,12 +39,9 @@ #include "core/resource.h" #include "scene/resources/curve.h" #include "scene/resources/gradient.h" +#include "servers/camera_server.h" #include "servers/visual_server.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ - class Texture : public Resource { GDCLASS(Texture, Resource); @@ -238,7 +235,6 @@ public: }; class ResourceFormatLoaderStreamTexture : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderStreamTexture, ResourceFormatLoader) public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions(List<String> *p_extensions) const; @@ -469,7 +465,7 @@ VARIANT_ENUM_CAST(CubeMap::Storage) class TextureLayered : public Resource { - GDCLASS(TextureLayered, Resource) + GDCLASS(TextureLayered, Resource); public: enum Flags { @@ -521,7 +517,8 @@ VARIANT_ENUM_CAST(TextureLayered::Flags) class Texture3D : public TextureLayered { - GDCLASS(Texture3D, TextureLayered) + GDCLASS(Texture3D, TextureLayered); + public: Texture3D() : TextureLayered(true) {} @@ -529,14 +526,14 @@ public: class TextureArray : public TextureLayered { - GDCLASS(TextureArray, TextureLayered) + GDCLASS(TextureArray, TextureLayered); + public: TextureArray() : TextureLayered(false) {} }; class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader { - GDCLASS(ResourceFormatLoaderTextureLayered, ResourceFormatLoader) public: enum Compression { COMPRESSION_LOSSLESS, @@ -552,7 +549,7 @@ public: class CurveTexture : public Texture { - GDCLASS(CurveTexture, Texture) + GDCLASS(CurveTexture, Texture); RES_BASE_EXTENSION("curvetex") private: @@ -600,7 +597,7 @@ public: //VARIANT_ENUM_CAST( Texture::CubeMapSide ); class GradientTexture : public Texture { - GDCLASS(GradientTexture, Texture) + GDCLASS(GradientTexture, Texture); public: struct Point { @@ -645,7 +642,7 @@ public: }; class ProxyTexture : public Texture { - GDCLASS(ProxyTexture, Texture) + GDCLASS(ProxyTexture, Texture); private: RID proxy; @@ -672,7 +669,7 @@ public: }; class AnimatedTexture : public Texture { - GDCLASS(AnimatedTexture, Texture) + GDCLASS(AnimatedTexture, Texture); //use readers writers lock for this, since its far more times read than written to RWLock *rw_lock; @@ -740,4 +737,38 @@ public: ~AnimatedTexture(); }; +class CameraTexture : public Texture { + GDCLASS(CameraTexture, Texture); + +private: + int camera_feed_id; + CameraServer::FeedImage which_feed; + +protected: + static void _bind_methods(); + +public: + virtual int get_width() const; + virtual int get_height() const; + virtual RID get_rid() const; + virtual bool has_alpha() const; + + virtual void set_flags(uint32_t p_flags); + virtual uint32_t get_flags() const; + + virtual Ref<Image> get_data() const; + + void set_camera_feed_id(int p_new_id); + int get_camera_feed_id() const; + + void set_which_feed(CameraServer::FeedImage p_which); + CameraServer::FeedImage get_which_feed() const; + + void set_camera_active(bool p_active); + bool get_camera_active() const; + + CameraTexture(); + ~CameraTexture(); +}; + #endif diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 69258bc834..c897365b21 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -32,13 +32,123 @@ #include "core/os/file_access.h" #include "core/print_string.h" -Ref<Theme> Theme::default_theme; - void Theme::_emit_theme_changed() { emit_changed(); } +PoolVector<String> Theme::_get_icon_list(const String &p_type) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_icon_list(p_type, &il); + ilret.resize(il.size()); + + int i = 0; + PoolVector<String>::Write w = ilret.write(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +PoolVector<String> Theme::_get_stylebox_list(const String &p_type) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_stylebox_list(p_type, &il); + ilret.resize(il.size()); + + int i = 0; + PoolVector<String>::Write w = ilret.write(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +PoolVector<String> Theme::_get_stylebox_types(void) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_stylebox_types(&il); + ilret.resize(il.size()); + + int i = 0; + PoolVector<String>::Write w = ilret.write(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +PoolVector<String> Theme::_get_font_list(const String &p_type) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_font_list(p_type, &il); + ilret.resize(il.size()); + + int i = 0; + PoolVector<String>::Write w = ilret.write(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +PoolVector<String> Theme::_get_color_list(const String &p_type) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_color_list(p_type, &il); + ilret.resize(il.size()); + + int i = 0; + PoolVector<String>::Write w = ilret.write(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +PoolVector<String> Theme::_get_constant_list(const String &p_type) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_constant_list(p_type, &il); + ilret.resize(il.size()); + + int i = 0; + PoolVector<String>::Write w = ilret.write(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + +PoolVector<String> Theme::_get_type_list(const String &p_type) const { + + PoolVector<String> ilret; + List<StringName> il; + + get_type_list(&il); + ilret.resize(il.size()); + + int i = 0; + PoolVector<String>::Write w = ilret.write(); + for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) { + w[i] = E->get(); + } + return ilret; +} + bool Theme::_set(const StringName &p_name, const Variant &p_value) { String sname = p_name; @@ -186,11 +296,6 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } } -Ref<Theme> Theme::get_default() { - - return default_theme; -} - void Theme::set_default_theme_font(const Ref<Font> &p_default_font) { if (default_theme_font == p_default_font) @@ -215,14 +320,31 @@ Ref<Font> Theme::get_default_theme_font() const { return default_theme_font; } +Ref<Theme> Theme::project_default_theme; +Ref<Theme> Theme::default_theme; +Ref<Texture> Theme::default_icon; +Ref<StyleBox> Theme::default_style; +Ref<Font> Theme::default_font; + +Ref<Theme> Theme::get_default() { + + return default_theme; +} + void Theme::set_default(const Ref<Theme> &p_default) { default_theme = p_default; } -Ref<Texture> Theme::default_icon; -Ref<StyleBox> Theme::default_style; -Ref<Font> Theme::default_font; +Ref<Theme> Theme::get_project_default() { + + return project_default_theme; +} + +void Theme::set_project_default(const Ref<Theme> &p_project_default) { + + project_default_theme = p_project_default; +} void Theme::set_default_icon(const Ref<Texture> &p_icon) { @@ -290,6 +412,8 @@ void Theme::clear_icon(const StringName &p_name, const StringName &p_type) { void Theme::get_icon_list(StringName p_type, List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + if (!icon_map.has(p_type)) return; @@ -334,6 +458,9 @@ void Theme::clear_shader(const StringName &p_name, const StringName &p_type) { } void Theme::get_shader_list(const StringName &p_type, List<StringName> *p_list) const { + + ERR_FAIL_NULL(p_list); + if (!shader_map.has(p_type)) return; @@ -398,6 +525,8 @@ void Theme::clear_stylebox(const StringName &p_name, const StringName &p_type) { void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + if (!style_map.has(p_type)) return; @@ -410,6 +539,8 @@ void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const } void Theme::get_stylebox_types(List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + const StringName *key = NULL; while ((key = style_map.next(key))) { p_list->push_back(*key); @@ -468,6 +599,8 @@ void Theme::clear_font(const StringName &p_name, const StringName &p_type) { void Theme::get_font_list(StringName p_type, List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + if (!font_map.has(p_type)) return; @@ -516,6 +649,8 @@ void Theme::clear_color(const StringName &p_name, const StringName &p_type) { void Theme::get_color_list(StringName p_type, List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + if (!color_map.has(p_type)) return; @@ -564,6 +699,8 @@ void Theme::clear_constant(const StringName &p_name, const StringName &p_type) { void Theme::get_constant_list(StringName p_type, List<StringName> *p_list) const { + ERR_FAIL_NULL(p_list); + if (!constant_map.has(p_type)) return; @@ -627,6 +764,12 @@ void Theme::copy_default_theme() { void Theme::copy_theme(const Ref<Theme> &p_other) { + if (p_other.is_null()) { + clear(); + + return; + } + //these need reconnecting, so add normally { const StringName *K = NULL; @@ -670,8 +813,9 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { void Theme::get_type_list(List<StringName> *p_list) const { - Set<StringName> types; + ERR_FAIL_NULL(p_list); + Set<StringName> types; const StringName *key = NULL; while ((key = icon_map.next(key))) { diff --git a/scene/resources/theme.h b/scene/resources/theme.h index fb59073cbe..471e5b1a51 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -38,15 +38,11 @@ #include "scene/resources/style_box.h" #include "scene/resources/texture.h" -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ class Theme : public Resource { GDCLASS(Theme, Resource); RES_BASE_EXTENSION("theme"); - static Ref<Theme> default_theme; void _emit_theme_changed(); HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map; @@ -56,87 +52,36 @@ class Theme : public Resource { HashMap<StringName, HashMap<StringName, Color> > color_map; HashMap<StringName, HashMap<StringName, int> > constant_map; + PoolVector<String> _get_icon_list(const String &p_type) const; + PoolVector<String> _get_stylebox_list(const String &p_type) const; + PoolVector<String> _get_stylebox_types(void) const; + PoolVector<String> _get_font_list(const String &p_type) const; + PoolVector<String> _get_color_list(const String &p_type) const; + PoolVector<String> _get_constant_list(const String &p_type) const; + PoolVector<String> _get_type_list(const String &p_type) const; + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + static Ref<Theme> project_default_theme; + static Ref<Theme> default_theme; static Ref<Texture> default_icon; static Ref<StyleBox> default_style; static Ref<Font> default_font; Ref<Font> default_theme_font; - PoolVector<String> _get_icon_list(const String &p_type) const { - PoolVector<String> ilret; - List<StringName> il; - get_icon_list(p_type, &il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - PoolVector<String> _get_stylebox_list(const String &p_type) const { - PoolVector<String> ilret; - List<StringName> il; - get_stylebox_list(p_type, &il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - PoolVector<String> _get_stylebox_types(void) const { - PoolVector<String> ilret; - List<StringName> il; - get_stylebox_types(&il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - PoolVector<String> _get_font_list(const String &p_type) const { - PoolVector<String> ilret; - List<StringName> il; - get_font_list(p_type, &il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - PoolVector<String> _get_color_list(const String &p_type) const { - PoolVector<String> ilret; - List<StringName> il; - get_color_list(p_type, &il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - PoolVector<String> _get_constant_list(const String &p_type) const { - PoolVector<String> ilret; - List<StringName> il; - get_constant_list(p_type, &il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - PoolVector<String> _get_type_list(const String &p_type) const { - PoolVector<String> ilret; - List<StringName> il; - get_type_list(&il); - for (List<StringName>::Element *E = il.front(); E; E = E->next()) { - ilret.push_back(E->get()); - } - return ilret; - } - static void _bind_methods(); public: static Ref<Theme> get_default(); static void set_default(const Ref<Theme> &p_default); + static Ref<Theme> get_project_default(); + static void set_project_default(const Ref<Theme> &p_project_default); + static void set_default_icon(const Ref<Texture> &p_icon); static void set_default_style(const Ref<StyleBox> &p_style); static void set_default_font(const Ref<Font> &p_font); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index d09fac47f0..16a95e65a8 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -148,15 +148,45 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { } } } else if (what == "shape") - tile_set_shape(id, 0, p_value); + if (tile_get_shape_count(id) > 0) { + for (int i = 0; i < tile_get_shape_count(id); i++) { + tile_set_shape(id, i, p_value); + } + } else { + tile_set_shape(id, 0, p_value); + } else if (what == "shape_offset") - tile_set_shape_offset(id, 0, p_value); + if (tile_get_shape_count(id) > 0) { + for (int i = 0; i < tile_get_shape_count(id); i++) { + tile_set_shape_offset(id, i, p_value); + } + } else { + tile_set_shape_offset(id, 0, p_value); + } else if (what == "shape_transform") - tile_set_shape_transform(id, 0, p_value); + if (tile_get_shape_count(id) > 0) { + for (int i = 0; i < tile_get_shape_count(id); i++) { + tile_set_shape_transform(id, i, p_value); + } + } else { + tile_set_shape_transform(id, 0, p_value); + } else if (what == "shape_one_way") - tile_set_shape_one_way(id, 0, p_value); + if (tile_get_shape_count(id) > 0) { + for (int i = 0; i < tile_get_shape_count(id); i++) { + tile_set_shape_one_way(id, i, p_value); + } + } else { + tile_set_shape_one_way(id, 0, p_value); + } else if (what == "shape_one_way_margin") - tile_set_shape_one_way_margin(id, 0, p_value); + if (tile_get_shape_count(id) > 0) { + for (int i = 0; i < tile_get_shape_count(id); i++) { + tile_set_shape_one_way_margin(id, i, p_value); + } + } else { + tile_set_shape_one_way_margin(id, 0, p_value); + } else if (what == "shapes") _tile_set_shapes(id, p_value); else if (what == "occluder") @@ -692,6 +722,8 @@ String TileSet::tile_get_name(int p_id) const { } void TileSet::tile_clear_shapes(int p_id) { + + ERR_FAIL_COND(!tile_map.has(p_id)); tile_map[p_id].shapes_data.clear(); } @@ -711,14 +743,15 @@ void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transf int TileSet::tile_get_shape_count(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), 0); - return tile_map[p_id].shapes_data.size(); } void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape) { ERR_FAIL_COND(!tile_map.has(p_id)); - if (tile_map[p_id].shapes_data.size() <= p_shape_id) + ERR_FAIL_COND(p_shape_id < 0); + + if (p_shape_id >= tile_map[p_id].shapes_data.size()) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape; _decompose_convex_shape(p_shape); @@ -728,7 +761,9 @@ void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_sha Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Shape2D>()); - if (tile_map[p_id].shapes_data.size() > p_shape_id) + ERR_FAIL_COND_V(p_shape_id < 0, Ref<Shape2D>()); + + if (p_shape_id < tile_map[p_id].shapes_data.size()) return tile_map[p_id].shapes_data[p_shape_id].shape; return Ref<Shape2D>(); @@ -737,7 +772,9 @@ Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const { void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); - if (tile_map[p_id].shapes_data.size() <= p_shape_id) + ERR_FAIL_COND(p_shape_id < 0); + + if (p_shape_id >= tile_map[p_id].shapes_data.size()) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].shape_transform = p_offset; emit_changed(); @@ -746,7 +783,9 @@ void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D()); - if (tile_map[p_id].shapes_data.size() > p_shape_id) + ERR_FAIL_COND_V(p_shape_id < 0, Transform2D()); + + if (p_shape_id < tile_map[p_id].shapes_data.size()) return tile_map[p_id].shapes_data[p_shape_id].shape_transform; return Transform2D(); @@ -765,7 +804,9 @@ Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const { void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) { ERR_FAIL_COND(!tile_map.has(p_id)); - if (tile_map[p_id].shapes_data.size() <= p_shape_id) + ERR_FAIL_COND(p_shape_id < 0); + + if (p_shape_id >= tile_map[p_id].shapes_data.size()) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision = p_one_way; emit_changed(); @@ -774,23 +815,31 @@ void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_ bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), false); - if (tile_map[p_id].shapes_data.size() > p_shape_id) + ERR_FAIL_COND_V(p_shape_id < 0, false); + + if (p_shape_id < tile_map[p_id].shapes_data.size()) return tile_map[p_id].shapes_data[p_shape_id].one_way_collision; return false; } void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin) { + ERR_FAIL_COND(!tile_map.has(p_id)); - if (tile_map[p_id].shapes_data.size() <= p_shape_id) + ERR_FAIL_COND(p_shape_id < 0); + + if (p_shape_id >= tile_map[p_id].shapes_data.size()) tile_map[p_id].shapes_data.resize(p_shape_id + 1); tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision_margin = p_margin; emit_changed(); } float TileSet::tile_get_shape_one_way_margin(int p_id, int p_shape_id) const { + ERR_FAIL_COND_V(!tile_map.has(p_id), 0); - if (tile_map[p_id].shapes_data.size() > p_shape_id) + ERR_FAIL_COND_V(p_shape_id < 0, 0); + + if (p_shape_id < tile_map[p_id].shapes_data.size()) return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin; return 0; @@ -820,7 +869,9 @@ void TileSet::autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> } Ref<OccluderPolygon2D> TileSet::autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const { + ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>()); + if (!tile_map[p_id].autotile_data.occluder_map.has(p_coord)) { return Ref<OccluderPolygon2D>(); } else { @@ -980,8 +1031,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { s.autotile_coord = default_autotile_coord; } else { - ERR_EXPLAIN("Expected an array of objects or dictionaries for tile_set_shapes"); - ERR_CONTINUE(true); + ERR_CONTINUE_MSG(true, "Expected an array of objects or dictionaries for tile_set_shapes."); } shapes_data.push_back(s); diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index eb3bf6770f..81c7b062cc 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -63,7 +63,7 @@ public: //virtual int mix(int16_t* p_buffer,int p_frames)=0; - virtual Ref<Texture> get_texture() = 0; + virtual Ref<Texture> get_texture() const = 0; virtual void update(float p_delta) = 0; virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 9b2e410985..9f99732714 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -67,6 +67,14 @@ String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type return String(); } +String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return String(); +} + +String VisualShaderNode::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return String(); +} + Vector<StringName> VisualShaderNode::get_editable_properties() const { return Vector<StringName>(); } @@ -95,6 +103,10 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t return String(); } +String VisualShaderNode::get_input_port_default_hint(int p_port) const { + return ""; +} + void VisualShaderNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview); @@ -109,6 +121,13 @@ void VisualShaderNode::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_default_input_values", "_get_default_input_values"); ADD_SIGNAL(MethodInfo("editor_refresh_request")); + + BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR); + BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR); + BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN); + BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM); + BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER); + BIND_ENUM_CONSTANT(PORT_TYPE_MAX); } VisualShaderNode::VisualShaderNode() { @@ -117,6 +136,147 @@ VisualShaderNode::VisualShaderNode() { ///////////////////////////////////////////////////////// +void VisualShaderNodeCustom::update_ports() { + ERR_FAIL_COND(!get_script_instance()); + + input_ports.clear(); + if (get_script_instance()->has_method("_get_input_port_count")) { + int input_port_count = (int)get_script_instance()->call("_get_input_port_count"); + bool has_name = get_script_instance()->has_method("_get_input_port_name"); + bool has_type = get_script_instance()->has_method("_get_input_port_type"); + for (int i = 0; i < input_port_count; i++) { + Port port; + if (has_name) { + port.name = (String)get_script_instance()->call("_get_input_port_name", i); + } else { + port.name = "in" + itos(i); + } + if (has_type) { + port.type = (int)get_script_instance()->call("_get_input_port_type", i); + } else { + port.type = (int)PortType::PORT_TYPE_SCALAR; + } + input_ports.push_back(port); + } + } + output_ports.clear(); + if (get_script_instance()->has_method("_get_output_port_count")) { + int output_port_count = (int)get_script_instance()->call("_get_output_port_count"); + bool has_name = get_script_instance()->has_method("_get_output_port_name"); + bool has_type = get_script_instance()->has_method("_get_output_port_type"); + for (int i = 0; i < output_port_count; i++) { + Port port; + if (has_name) { + port.name = (String)get_script_instance()->call("_get_output_port_name", i); + } else { + port.name = "out" + itos(i); + } + if (has_type) { + port.type = (int)get_script_instance()->call("_get_output_port_type", i); + } else { + port.type = (int)PortType::PORT_TYPE_SCALAR; + } + output_ports.push_back(port); + } + } +} + +String VisualShaderNodeCustom::get_caption() const { + ERR_FAIL_COND_V(!get_script_instance(), ""); + if (get_script_instance()->has_method("_get_name")) { + return (String)get_script_instance()->call("_get_name"); + } + return "Unnamed"; +} + +int VisualShaderNodeCustom::get_input_port_count() const { + return input_ports.size(); +} + +VisualShaderNodeCustom::PortType VisualShaderNodeCustom::get_input_port_type(int p_port) const { + ERR_FAIL_INDEX_V(p_port, input_ports.size(), PORT_TYPE_SCALAR); + return (PortType)input_ports[p_port].type; +} + +String VisualShaderNodeCustom::get_input_port_name(int p_port) const { + ERR_FAIL_INDEX_V(p_port, input_ports.size(), ""); + return input_ports[p_port].name; +} + +int VisualShaderNodeCustom::get_output_port_count() const { + return output_ports.size(); +} + +VisualShaderNodeCustom::PortType VisualShaderNodeCustom::get_output_port_type(int p_port) const { + ERR_FAIL_INDEX_V(p_port, output_ports.size(), PORT_TYPE_SCALAR); + return (PortType)output_ports[p_port].type; +} + +String VisualShaderNodeCustom::get_output_port_name(int p_port) const { + ERR_FAIL_INDEX_V(p_port, output_ports.size(), ""); + return output_ports[p_port].name; +} + +String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + ERR_FAIL_COND_V(!get_script_instance(), ""); + ERR_FAIL_COND_V(!get_script_instance()->has_method("_get_code"), ""); + Array input_vars; + for (int i = 0; i < get_input_port_count(); i++) { + input_vars.push_back(p_input_vars[i]); + } + Array output_vars; + for (int i = 0; i < get_output_port_count(); i++) { + output_vars.push_back(p_output_vars[i]); + } + String code = "\t{\n"; + String _code = (String)get_script_instance()->call("_get_code", input_vars, output_vars, (int)p_mode, (int)p_type); + bool nend = _code.ends_with("\n"); + _code = _code.insert(0, "\t\t"); + _code = _code.replace("\n", "\n\t\t"); + code += _code; + if (!nend) { + code += "\n\t}"; + } else { + code.remove(code.size() - 1); + code += "}"; + } + return code; +} + +String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + ERR_FAIL_COND_V(!get_script_instance(), ""); + if (get_script_instance()->has_method("_get_global_code")) { + String code = "// " + get_caption() + "\n"; + code += (String)get_script_instance()->call("_get_global_code", (int)p_mode); + code += "\n"; + return code; + } + return ""; +} + +void VisualShaderNodeCustom::_bind_methods() { + + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name")); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description")); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category")); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_subcategory")); + BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type")); + BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count")); + BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port"))); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_input_port_name", PropertyInfo(Variant::INT, "port"))); + BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_count")); + BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_type", PropertyInfo(Variant::INT, "port"))); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_port_name", PropertyInfo(Variant::INT, "port"))); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type"))); + BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode"))); +} + +VisualShaderNodeCustom::VisualShaderNodeCustom() { +} + +///////////////////////////////////////////////////////// + void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) { ERR_FAIL_COND(p_node.is_null()); ERR_FAIL_COND(p_id < 2); @@ -142,6 +302,11 @@ void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, co n.node->connect("changed", this, "_queue_update"); + Ref<VisualShaderNodeCustom> custom = n.node; + if (custom.is_valid()) { + custom->update_ports(); + } + g->nodes[p_id] = n; _queue_update(); @@ -257,7 +422,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port); VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port); - if (MAX(0, from_port_type - 2) != (MAX(0, to_port_type - 2))) { + if (!is_port_types_compatible(from_port_type, to_port_type)) { return false; } @@ -271,6 +436,10 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po return true; } +bool VisualShader::is_port_types_compatible(int p_a, int p_b) const { + return MAX(0, p_a - 2) == (MAX(0, p_b - 2)); +} + void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { ERR_FAIL_INDEX(p_type, TYPE_MAX); Graph *g = &graph[p_type]; @@ -295,11 +464,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port); VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port); - if (MAX(0, from_port_type - 2) != (MAX(0, to_port_type - 2))) { - ERR_EXPLAIN("Incompatible port types (scalar/vec/bool with transform"); - ERR_FAIL_V(ERR_INVALID_PARAMETER) - return ERR_INVALID_PARAMETER; - } + ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform."); for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { @@ -445,10 +610,32 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port ERR_FAIL_COND_V(node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_TRANSFORM, String()); StringBuilder global_code; + StringBuilder global_code_per_node; + Map<Type, StringBuilder> global_code_per_func; StringBuilder code; + Set<StringName> classes; global_code += String() + "shader_type canvas_item;\n"; + String global_expressions; + for (int i = 0, index = 0; i < TYPE_MAX; i++) { + for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { + Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr()); + if (global_expression.is_valid()) { + + String expr = ""; + expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n"; + expr += global_expression->generate_global(get_mode(), Type(i), -1); + expr = expr.replace("\n", "\n\t"); + expr += "\n"; + global_expressions += expr; + } + } + } + + global_code += "\n"; + global_code += global_expressions; + //make it faster to go around through shader VMap<ConnectionKey, const List<Connection>::Element *> input_connections; VMap<ConnectionKey, const List<Connection>::Element *> output_connections; @@ -470,7 +657,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port code += "\nvoid fragment() {\n"; Set<int> processed; - Error err = _write_node(p_type, global_code, code, default_tex_params, input_connections, output_connections, p_node, processed, true); + Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes); ERR_FAIL_COND_V(err != OK, String()); if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) { @@ -485,6 +672,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port //set code secretly global_code += "\n\n"; String final_code = global_code; + final_code += global_code_per_node; final_code += code; return final_code; } @@ -829,7 +1017,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { } } -Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const { +Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const { const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node; @@ -846,7 +1034,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui continue; } - Error err = _write_node(type, global_code, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview); + Error err = _write_node(type, global_code, global_code_per_node, global_code_per_func, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview, r_classes); if (err) return err; } @@ -875,7 +1063,16 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui String src_var = "n_out" + itos(from_node) + "p" + itos(from_port); - if (in_type == out_type) { + if (in_type == VisualShaderNode::PORT_TYPE_SAMPLER && out_type == VisualShaderNode::PORT_TYPE_SAMPLER) { + VisualShaderNode *ptr = const_cast<VisualShaderNode *>(graph[type].nodes[from_node].node.ptr()); + if (ptr->has_method("get_input_real_name")) { + inputs[i] = ptr->call("get_input_real_name"); + } else if (ptr->has_method("get_uniform_name")) { + inputs[i] = ptr->call("get_uniform_name"); + } else { + inputs[i] = ""; + } + } else if (in_type == out_type) { inputs[i] = src_var; } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { inputs[i] = "dot(" + src_var + ",vec3(0.333333,0.333333,0.333333))"; @@ -900,7 +1097,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } else if (defval.get_type() == Variant::BOOL) { bool val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); - code += "\nbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; + code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; } else if (defval.get_type() == Variant::VECTOR3) { Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); @@ -953,10 +1150,22 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui bool skip_global = input.is_valid() && for_preview; if (!skip_global) { + global_code += vsnode->generate_global(get_mode(), type, node); + + String class_name = vsnode->get_class_name(); + if (class_name == "VisualShaderNodeCustom") { + class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path()); + } + if (!r_classes.has(class_name)) { + global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); + for (int i = 0; i < TYPE_MAX; i++) { + global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); + } + r_classes.insert(class_name); + } } - //handle normally code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview); code += "\n"; // @@ -972,8 +1181,12 @@ void VisualShader::_update_shader() const { dirty = false; StringBuilder global_code; + StringBuilder global_code_per_node; + Map<Type, StringBuilder> global_code_per_func; StringBuilder code; Vector<VisualShader::DefaultTextureParam> default_tex_params; + Set<StringName> classes; + List<int> insertion_pos; static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial", "canvas_item", "particles" }; global_code += String() + "shader_type " + shader_mode_str[shader_mode] + ";\n"; @@ -1029,6 +1242,22 @@ void VisualShader::_update_shader() const { static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" }; + String global_expressions; + for (int i = 0, index = 0; i < TYPE_MAX; i++) { + for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { + Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr()); + if (global_expression.is_valid()) { + + String expr = ""; + expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n"; + expr += global_expression->generate_global(get_mode(), Type(i), -1); + expr = expr.replace("\n", "\n\t"); + expr += "\n"; + global_expressions += expr; + } + } + } + for (int i = 0; i < TYPE_MAX; i++) { //make it faster to go around through shader @@ -1052,8 +1281,9 @@ void VisualShader::_update_shader() const { code += "\nvoid " + String(func_name[i]) + "() {\n"; Set<int> processed; - Error err = _write_node(Type(i), global_code, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false); + Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes); ERR_FAIL_COND(err != OK); + insertion_pos.push_back(code.get_string_length()); code += "}\n"; } @@ -1061,11 +1291,22 @@ void VisualShader::_update_shader() const { //set code secretly global_code += "\n\n"; String final_code = global_code; - final_code += code; + final_code += global_code_per_node; + final_code += global_expressions; + String tcode = code; + for (int i = 0; i < TYPE_MAX; i++) { + tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]); + } + final_code += tcode; + const_cast<VisualShader *>(this)->set_code(final_code); for (int i = 0; i < default_tex_params.size(); i++) { const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param); } + if (previous_code != final_code) { + const_cast<VisualShader *>(this)->emit_signal("changed"); + } + previous_code = final_code; } void VisualShader::_queue_update() { @@ -1109,7 +1350,6 @@ void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id); ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node); - ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild); ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); @@ -1176,6 +1416,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Spatial, Fragment { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, @@ -1200,6 +1441,10 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" }, // Spatial, Light { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, @@ -1221,6 +1466,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Canvas Item, Vertex { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, @@ -1245,6 +1491,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, // Canvas Item, Light { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, @@ -1261,6 +1510,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, // Particles, Vertex { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" }, @@ -1356,11 +1606,15 @@ String VisualShaderNodeInput::get_output_port_name(int p_port) const { } String VisualShaderNodeInput::get_caption() const { - return TTR("Input"); + return "Input"; } String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + if (get_output_port_type(0) == PORT_TYPE_SAMPLER) { + return ""; + } + if (p_for_preview) { int idx = 0; @@ -1429,6 +1683,20 @@ String VisualShaderNodeInput::get_input_name() const { return input_name; } +String VisualShaderNodeInput::get_input_real_name() const { + + int idx = 0; + + while (ports[idx].mode != Shader::MODE_MAX) { + if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == input_name) { + return String(ports[idx].string); + } + idx++; + } + + return ""; +} + VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_type_by_name(String p_name) const { int idx = 0; @@ -1525,6 +1793,7 @@ void VisualShaderNodeInput::_bind_methods() { ClassDB::bind_method(D_METHOD("set_input_name", "name"), &VisualShaderNodeInput::set_input_name); ClassDB::bind_method(D_METHOD("get_input_name"), &VisualShaderNodeInput::get_input_name); + ClassDB::bind_method(D_METHOD("get_input_real_name"), &VisualShaderNodeInput::get_input_real_name); ADD_PROPERTY(PropertyInfo(Variant::STRING, "input_name", PROPERTY_HINT_ENUM, ""), "set_input_name", "get_input_name"); ADD_SIGNAL(MethodInfo("input_type_changed")); @@ -1678,7 +1947,7 @@ bool VisualShaderNodeOutput::is_port_separator(int p_index) const { } String VisualShaderNodeOutput::get_caption() const { - return TTR("Output"); + return "Output"; } String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -1762,6 +2031,7 @@ void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { for (int i = 0; i < input_port_count; i++) { Vector<String> arr = input_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); int port_idx = arr[0].to_int(); int port_type = arr[1].to_int(); @@ -1794,6 +2064,7 @@ void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) { for (int i = 0; i < output_port_count; i++) { Vector<String> arr = output_strings[i].split(","); + ERR_FAIL_COND(arr.size() != 3); int port_idx = arr[0].to_int(); int port_type = arr[1].to_int(); @@ -1810,6 +2081,23 @@ String VisualShaderNodeGroupBase::get_outputs() const { return outputs; } +bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const { + if (!p_name.is_valid_identifier()) { + return false; + } + for (int i = 0; i < get_input_port_count(); i++) { + if (get_input_port_name(i) == p_name) { + return false; + } + } + for (int i = 0; i < get_output_port_count(); i++) { + if (get_output_port_name(i) == p_name) { + return false; + } + } + return true; +} + void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; @@ -1849,6 +2137,8 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin void VisualShaderNodeGroupBase::remove_input_port(int p_id) { + ERR_FAIL_COND(!has_input_port(p_id)); + Vector<String> inputs_strings = inputs.split(";", false); int count = 0; int index = 0; @@ -1917,6 +2207,8 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri void VisualShaderNodeGroupBase::remove_output_port(int p_id) { + ERR_FAIL_COND(!has_output_port(p_id)); + Vector<String> outputs_strings = outputs.split(";", false); int count = 0; int index = 0; @@ -1956,6 +2248,9 @@ void VisualShaderNodeGroupBase::clear_output_ports() { void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { + ERR_FAIL_COND(!has_input_port(p_id)); + ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); + if (input_ports[p_id].type == p_type) return; @@ -1986,6 +2281,9 @@ VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_ty void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) { + ERR_FAIL_COND(!has_input_port(p_id)); + ERR_FAIL_COND(!is_valid_port_name(p_name)); + if (input_ports[p_id].name == p_name) return; @@ -2016,6 +2314,9 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { + ERR_FAIL_COND(!has_output_port(p_id)); + ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); + if (output_ports[p_id].type == p_type) return; @@ -2045,6 +2346,10 @@ VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_t } void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) { + + ERR_FAIL_COND(!has_output_port(p_id)); + ERR_FAIL_COND(!is_valid_port_name(p_name)); + if (output_ports[p_id].name == p_name) return; @@ -2114,6 +2419,14 @@ void VisualShaderNodeGroupBase::_apply_port_changes() { } } +void VisualShaderNodeGroupBase::set_editable(bool p_enabled) { + editable = p_enabled; +} + +bool VisualShaderNodeGroupBase::is_editable() const { + return editable; +} + void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size); @@ -2125,6 +2438,8 @@ void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("set_outputs", "outputs"), &VisualShaderNodeGroupBase::set_outputs); ClassDB::bind_method(D_METHOD("get_outputs"), &VisualShaderNodeGroupBase::get_outputs); + ClassDB::bind_method(D_METHOD("is_valid_port_name", "name"), &VisualShaderNodeGroupBase::is_valid_port_name); + ClassDB::bind_method(D_METHOD("add_input_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_input_port); ClassDB::bind_method(D_METHOD("remove_input_port", "id"), &VisualShaderNodeGroupBase::remove_input_port); ClassDB::bind_method(D_METHOD("get_input_port_count"), &VisualShaderNodeGroupBase::get_input_port_count); @@ -2137,16 +2452,21 @@ void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port); ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports); - ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name); - ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type); - ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name); - ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type); + ClassDB::bind_method(D_METHOD("set_input_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_input_port_name); + ClassDB::bind_method(D_METHOD("set_input_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_input_port_type); + ClassDB::bind_method(D_METHOD("set_output_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_output_port_name); + ClassDB::bind_method(D_METHOD("set_output_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_output_port_type); ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id); ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id); ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control); ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control); + + ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &VisualShaderNodeGroupBase::set_editable); + ClassDB::bind_method(D_METHOD("is_editable"), &VisualShaderNodeGroupBase::is_editable); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable"); } String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -2157,6 +2477,7 @@ VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() { size = Size2(0, 0); inputs = ""; outputs = ""; + editable = false; } ////////////// Expression @@ -2187,8 +2508,11 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad static Vector<String> pre_symbols; if (pre_symbols.empty()) { pre_symbols.push_back("\t"); + pre_symbols.push_back(","); + pre_symbols.push_back(";"); pre_symbols.push_back("{"); pre_symbols.push_back("["); + pre_symbols.push_back("]"); pre_symbols.push_back("("); pre_symbols.push_back(" "); pre_symbols.push_back("-"); @@ -2203,11 +2527,12 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad static Vector<String> post_symbols; if (post_symbols.empty()) { - post_symbols.push_back("\0"); post_symbols.push_back("\t"); post_symbols.push_back("\n"); + post_symbols.push_back(","); post_symbols.push_back(";"); post_symbols.push_back("}"); + post_symbols.push_back("["); post_symbols.push_back("]"); post_symbols.push_back(")"); post_symbols.push_back(" "); @@ -2282,4 +2607,19 @@ void VisualShaderNodeExpression::_bind_methods() { VisualShaderNodeExpression::VisualShaderNodeExpression() { expression = ""; + set_editable(true); +} + +////////////// Global Expression + +String VisualShaderNodeGlobalExpression::get_caption() const { + return "GlobalExpression"; +} + +String VisualShaderNodeGlobalExpression::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return expression; +} + +VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() { + set_editable(false); } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 838c2c618d..09222c8d81 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -39,7 +39,8 @@ class VisualShaderNodeUniform; class VisualShaderNode; class VisualShader : public Shader { - GDCLASS(VisualShader, Shader) + GDCLASS(VisualShader, Shader); + public: enum Type { TYPE_VERTEX, @@ -72,6 +73,7 @@ private: } graph[TYPE_MAX]; Shader::Mode shader_mode; + mutable String previous_code; Array _get_node_connections(Type p_type) const; @@ -102,7 +104,7 @@ private: } }; - Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const; + Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const; void _input_type_changed(Type p_type, int p_id); @@ -137,6 +139,7 @@ public: Error connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); void disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); void connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + bool is_port_types_compatible(int p_a, int p_b) const; void rebuild(); void get_node_connections(Type p_type, List<Connection> *r_connections) const; @@ -163,7 +166,7 @@ VARIANT_ENUM_CAST(VisualShader::Type) /// class VisualShaderNode : public Resource { - GDCLASS(VisualShaderNode, Resource) + GDCLASS(VisualShaderNode, Resource); int port_preview; @@ -181,7 +184,8 @@ public: PORT_TYPE_VECTOR, PORT_TYPE_BOOLEAN, PORT_TYPE_TRANSFORM, - PORT_TYPE_COLOR // just a hint for node tree icons, do not use it as actual port type ! + PORT_TYPE_SAMPLER, + PORT_TYPE_MAX, }; virtual String get_caption() const = 0; @@ -197,6 +201,8 @@ public: virtual PortType get_output_port_type(int p_port) const = 0; virtual String get_output_port_name(int p_port) const = 0; + virtual String get_input_port_default_hint(int p_port) const; + void set_output_port_for_preview(int p_index); int get_output_port_for_preview() const; @@ -206,16 +212,56 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; VisualShaderNode(); }; + +VARIANT_ENUM_CAST(VisualShaderNode::PortType) + +class VisualShaderNodeCustom : public VisualShaderNode { + GDCLASS(VisualShaderNodeCustom, VisualShaderNode); + + struct Port { + String name; + int type; + }; + + List<Port> input_ports; + List<Port> output_ports; + + friend class VisualShaderEditor; + +protected: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + +protected: + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + + static void _bind_methods(); + +public: + VisualShaderNodeCustom(); + void update_ports(); +}; + ///// class VisualShaderNodeInput : public VisualShaderNode { - GDCLASS(VisualShaderNodeInput, VisualShaderNode) + GDCLASS(VisualShaderNodeInput, VisualShaderNode); friend class VisualShader; VisualShader::Type shader_type; @@ -253,6 +299,7 @@ public: void set_input_name(String p_name); String get_input_name() const; + String get_input_real_name() const; int get_input_index_count() const; PortType get_input_index_type(int p_index) const; @@ -268,7 +315,8 @@ public: /// class VisualShaderNodeOutput : public VisualShaderNode { - GDCLASS(VisualShaderNodeOutput, VisualShaderNode) + GDCLASS(VisualShaderNodeOutput, VisualShaderNode); + public: friend class VisualShader; VisualShader::Type shader_type; @@ -304,8 +352,9 @@ public: }; class VisualShaderNodeUniform : public VisualShaderNode { - GDCLASS(VisualShaderNodeUniform, VisualShaderNode) + GDCLASS(VisualShaderNodeUniform, VisualShaderNode); +private: String uniform_name; protected: @@ -319,7 +368,8 @@ public: }; class VisualShaderNodeGroupBase : public VisualShaderNode { - GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode) + GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode); + private: void _apply_port_changes(); @@ -327,6 +377,7 @@ protected: Vector2 size; String inputs; String outputs; + bool editable; struct Port { PortType type; @@ -352,6 +403,8 @@ public: void set_outputs(const String &p_outputs); String get_outputs() const; + bool is_valid_port_name(const String &p_name) const; + void add_input_port(int p_id, int p_type, const String &p_name); void remove_input_port(int p_id); virtual int get_input_port_count() const; @@ -380,18 +433,20 @@ public: void set_control(Control *p_control, int p_index); Control *get_control(int p_index); + void set_editable(bool p_enabled); + bool is_editable() const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; VisualShaderNodeGroupBase(); }; class VisualShaderNodeExpression : public VisualShaderNodeGroupBase { - GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase) + GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase); -private: +protected: String expression; -protected: static void _bind_methods(); public: @@ -407,4 +462,15 @@ public: VisualShaderNodeExpression(); }; +class VisualShaderNodeGlobalExpression : public VisualShaderNodeExpression { + GDCLASS(VisualShaderNodeGlobalExpression, VisualShaderNodeExpression); + +public: + virtual String get_caption() const; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + + VisualShaderNodeGlobalExpression(); +}; + #endif // VISUAL_SHADER_H diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index a44471a365..a94fdd9d7b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "visual_shader_nodes.h" + ////////////// Scalar String VisualShaderNodeScalarConstant::get_caption() const { @@ -38,9 +39,11 @@ String VisualShaderNodeScalarConstant::get_caption() const { int VisualShaderNodeScalarConstant::get_input_port_count() const { return 0; } + VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarConstant::get_input_port_name(int p_port) const { return String(); } @@ -48,9 +51,11 @@ String VisualShaderNodeScalarConstant::get_input_port_name(int p_port) const { int VisualShaderNodeScalarConstant::get_output_port_count() const { return 1; } + VisualShaderNodeScalarConstant::PortType VisualShaderNodeScalarConstant::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarConstant::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -158,9 +163,11 @@ String VisualShaderNodeColorConstant::get_caption() const { int VisualShaderNodeColorConstant::get_input_port_count() const { return 0; } + VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { return String(); } @@ -168,9 +175,11 @@ String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { int VisualShaderNodeColorConstant::get_output_port_count() const { return 2; } + VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { return p_port == 0 ? "" : "alpha"; //no output port means the editor will be used as port } @@ -222,9 +231,11 @@ String VisualShaderNodeVec3Constant::get_caption() const { int VisualShaderNodeVec3Constant::get_input_port_count() const { return 0; } + VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { return String(); } @@ -232,9 +243,11 @@ String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { int VisualShaderNodeVec3Constant::get_output_port_count() const { return 1; } + VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -280,9 +293,11 @@ String VisualShaderNodeTransformConstant::get_caption() const { int VisualShaderNodeTransformConstant::get_input_port_count() const { return 0; } + VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const { return String(); } @@ -290,9 +305,11 @@ String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const int VisualShaderNodeTransformConstant::get_output_port_count() const { return 1; } + VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -344,25 +361,60 @@ String VisualShaderNodeTexture::get_caption() const { } int VisualShaderNodeTexture::get_input_port_count() const { - return 2; + return 3; } + VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR; + case 1: + return PORT_TYPE_SCALAR; + case 2: + return PORT_TYPE_SAMPLER; + default: + return PORT_TYPE_SCALAR; + } } + String VisualShaderNodeTexture::get_input_port_name(int p_port) const { - return p_port == 0 ? "uv" : "lod"; + + switch (p_port) { + case 0: + return "uv"; + case 1: + return "lod"; + case 2: + return "sampler2D"; + default: + return ""; + } } int VisualShaderNodeTexture::get_output_port_count() const { return 2; } + VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const { + if (p_port == 0 && source == SOURCE_DEPTH) + return PORT_TYPE_SCALAR; return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTexture::get_output_port_name(int p_port) const { + if (p_port == 0 && source == SOURCE_DEPTH) + return "depth"; return p_port == 0 ? "rgb" : "alpha"; } +String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "UV.xy"; + } + return ""; +} + static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) { static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" }; @@ -399,9 +451,13 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (source == SOURCE_TEXTURE) { String id = make_unique_id(p_type, p_id, "tex"); String code; - if (p_input_vars[0] == String()) { //none bound, do nothing + if (p_input_vars[0] == String()) { // Use UV by default. - code += "\tvec4 " + id + "_read = vec4(0.0);\n"; + if (p_input_vars[1] == String()) { + code += "\tvec4 " + id + "_read = texture( " + id + " , UV.xy );\n"; + } else { + code += "\tvec4 " + id + "_read = textureLod( " + id + " , UV.xy , " + p_input_vars[1] + " );\n"; + } } else if (p_input_vars[1] == String()) { //no lod @@ -415,16 +471,50 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: return code; } + if (source == SOURCE_PORT) { + String id = p_input_vars[2]; + + String code; + code += "\t{\n"; + if (id == String()) { + code += "\t\tvec4 " + id + "_tex_read = vec4(0.0);\n"; + } else { + if (p_input_vars[0] == String()) { // Use UV by default. + + if (p_input_vars[1] == String()) { + code += "\t\tvec4 " + id + "_tex_read = texture( " + id + " , UV.xy );\n"; + } else { + code += "\t\tvec4 " + id + "_tex_read = textureLod( " + id + " , UV.xy , " + p_input_vars[1] + " );\n"; + } + + } else if (p_input_vars[1] == String()) { + //no lod + code += "\t\tvec4 " + id + "_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n"; + } else { + code += "\t\tvec4 " + id + "_tex_read = textureLod( " + id + " , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n"; + } + + code += "\t\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; + code += "\t\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; + } + code += "\t}\n"; + return code; + } + if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { String code = "\t{\n"; - if (p_input_vars[0] == String() || p_for_preview) { //none bound, do nothing + if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default. - code += "\t\tvec4 _tex_read = vec4(0.0);\n"; + if (p_input_vars[1] == String()) { + code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , UV.xy , 0.0 );\n"; + } else { + code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , UV.xy , " + p_input_vars[1] + ");\n"; + } } else if (p_input_vars[1] == String()) { //no lod - code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , " + p_input_vars[0] + ".xy, 0.0 );\n"; + code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , " + p_input_vars[0] + ".xy , 0.0 );\n"; } else { code += "\t\tvec4 _tex_read = textureLod( SCREEN_TEXTURE , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n"; } @@ -438,9 +528,13 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { String code = "\t{\n"; - if (p_input_vars[0] == String()) { //none bound, do nothing + if (p_input_vars[0] == String()) { // Use UV by default. - code += "\t\tvec4 _tex_read = vec4(0.0);\n"; + if (p_input_vars[1] == String()) { + code += "\t\tvec4 _tex_read = texture( TEXTURE , UV.xy );\n"; + } else { + code += "\t\tvec4 _tex_read = textureLod( TEXTURE , UV.xy , " + p_input_vars[1] + " );\n"; + } } else if (p_input_vars[1] == String()) { //no lod @@ -458,9 +552,13 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { String code = "\t{\n"; - if (p_input_vars[0] == String()) { //none bound, do nothing + if (p_input_vars[0] == String()) { // Use UV by default. - code += "\t\tvec4 _tex_read = vec4(0.0);\n"; + if (p_input_vars[1] == String()) { + code += "\t\tvec4 _tex_read = texture( NORMAL_TEXTURE , UV.xy );\n"; + } else { + code += "\t\tvec4 _tex_read = textureLod( NORMAL_TEXTURE , UV.xy , " + p_input_vars[1] + " );\n"; + } } else if (p_input_vars[1] == String()) { //no lod @@ -475,6 +573,45 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: return code; } + if (p_for_preview) // DEPTH_TEXTURE is not supported in preview(canvas_item) shader + { + if (source == SOURCE_DEPTH) { + String code; + code += "\t" + p_output_vars[0] + " = 0.0;\n"; + code += "\t" + p_output_vars[1] + " = 1.0;\n"; + return code; + } + } + + if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { + + String code = "\t{\n"; + if (p_input_vars[0] == String()) { // Use UV by default. + + if (p_input_vars[1] == String()) { + code += "\t\tfloat _depth = texture( DEPTH_TEXTURE , UV.xy ).r;\n"; + } else { + code += "\t\tfloat _depth = textureLod( DEPTH_TEXTURE , UV.xy , " + p_input_vars[1] + " ).r;\n"; + } + + } else if (p_input_vars[1] == String()) { + //no lod + code += "\t\tfloat _depth = texture( DEPTH_TEXTURE , " + p_input_vars[0] + ".xy ).r;\n"; + } else { + code += "\t\tfloat _depth = textureLod( DEPTH_TEXTURE , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " ).r;\n"; + } + + code += "\t\t" + p_output_vars[0] + " = _depth;\n"; + code += "\t\t" + p_output_vars[1] + " = 1.0;\n"; + code += "\t}\n"; + return code; + } else if (source == SOURCE_DEPTH) { + String code; + code += "\t" + p_output_vars[0] + " = 0.0;\n"; + code += "\t" + p_output_vars[1] + " = 1.0;\n"; + return code; + } + //none String code; code += "\t" + p_output_vars[0] + " = vec3(0.0);\n"; @@ -528,6 +665,10 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T return String(); // all good } + if (source == SOURCE_PORT) { + return String(); // all good + } + if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { return String(); // all good @@ -543,6 +684,14 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T return String(); // all good } + if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { + + if (get_output_port_for_preview() == 0) { // DEPTH_TEXTURE is not supported in preview(canvas_item) shader + return TTR("Invalid source for preview."); + } + return String(); // all good + } + return TTR("Invalid source for shader."); } @@ -557,7 +706,7 @@ void VisualShaderNodeTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type); ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D"), "set_source", "get_source"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort"), "set_source", "get_source"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type"); @@ -565,6 +714,7 @@ void VisualShaderNodeTexture::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_SCREEN); BIND_ENUM_CONSTANT(SOURCE_2D_TEXTURE); BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL); + BIND_ENUM_CONSTANT(SOURCE_DEPTH); BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMALMAP); @@ -582,21 +732,43 @@ String VisualShaderNodeCubeMap::get_caption() const { } int VisualShaderNodeCubeMap::get_input_port_count() const { - return 2; + return 3; } + VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR; + case 1: + return PORT_TYPE_SCALAR; + case 2: + return PORT_TYPE_SAMPLER; + default: + return PORT_TYPE_SCALAR; + } } + String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const { - return p_port == 0 ? "uv" : "lod"; + switch (p_port) { + case 0: + return "uv"; + case 1: + return "lod"; + case 2: + return "samplerCube"; + default: + return ""; + } } int VisualShaderNodeCubeMap::get_output_port_count() const { return 2; } + VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMap::get_output_port_name(int p_port) const { return p_port == 0 ? "rgb" : "alpha"; } @@ -612,22 +784,44 @@ Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubeMap::get_default_t String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - String u = "uniform sampler2DCube " + make_unique_id(p_type, p_id, "cube"); - switch (texture_type) { - case TYPE_DATA: break; - case TYPE_COLOR: u += " : hint_albedo"; break; - case TYPE_NORMALMAP: u += " : hint_normal"; break; + if (source == SOURCE_TEXTURE) { + String u = "uniform samplerCube " + make_unique_id(p_type, p_id, "cube"); + switch (texture_type) { + case TYPE_DATA: break; + case TYPE_COLOR: u += " : hint_albedo"; break; + case TYPE_NORMALMAP: u += " : hint_normal"; break; + } + return u + ";"; } - return u + ";"; + return String(); } String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String id = make_unique_id(p_type, p_id, "cube"); String code; - if (p_input_vars[0] == String()) { //none bound, do nothing + String id; + if (source == SOURCE_TEXTURE) { + id = make_unique_id(p_type, p_id, "cube"); + } else if (source == SOURCE_PORT) { + id = p_input_vars[2]; + } else { + return String(); + } + if (id == String()) { code += "\tvec4 " + id + "_read = vec4(0.0);\n"; + code += "\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n"; + code += "\t" + p_output_vars[1] + " = " + id + "_read.a;\n"; + return code; + } + + if (p_input_vars[0] == String()) { // Use UV by default. + + if (p_input_vars[1] == String()) { + code += "\tvec4 " + id + "_read = texture( " + id + " , vec3( UV, 0.0 ) );\n"; + } else { + code += "\tvec4 " + id + "_read = textureLod( " + id + " , vec3( UV, 0.0 )" + " , " + p_input_vars[1] + " );\n"; + } } else if (p_input_vars[1] == String()) { //no lod @@ -635,12 +829,29 @@ String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader: } else { code += "\tvec4 " + id + "_read = textureLod( " + id + " , " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; } - code += "\t" + p_output_vars[0] + " = " + id + "_read.rgb;\n"; code += "\t" + p_output_vars[1] + " = " + id + "_read.a;\n"; + return code; } +String VisualShaderNodeCubeMap::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "vec3(UV, 0.0)"; + } + return ""; +} + +void VisualShaderNodeCubeMap::set_source(Source p_source) { + source = p_source; + emit_changed(); + emit_signal("editor_refresh_request"); +} + +VisualShaderNodeCubeMap::Source VisualShaderNodeCubeMap::get_source() const { + return source; +} + void VisualShaderNodeCubeMap::set_cube_map(Ref<CubeMap> p_value) { cube_map = p_value; @@ -663,22 +874,32 @@ VisualShaderNodeCubeMap::TextureType VisualShaderNodeCubeMap::get_texture_type() Vector<StringName> VisualShaderNodeCubeMap::get_editable_properties() const { Vector<StringName> props; - props.push_back("cube_map"); - props.push_back("texture_type"); + props.push_back("source"); + if (source == SOURCE_TEXTURE) { + props.push_back("cube_map"); + props.push_back("texture_type"); + } return props; } void VisualShaderNodeCubeMap::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubeMap::set_source); + ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeCubeMap::get_source); + ClassDB::bind_method(D_METHOD("set_cube_map", "value"), &VisualShaderNodeCubeMap::set_cube_map); ClassDB::bind_method(D_METHOD("get_cube_map"), &VisualShaderNodeCubeMap::get_cube_map); ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeCubeMap::set_texture_type); ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeCubeMap::get_texture_type); + ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,SamplerPort"), "set_source", "get_source"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "CubeMap"), "set_cube_map", "get_cube_map"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type"); + BIND_ENUM_CONSTANT(SOURCE_TEXTURE); + BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMALMAP); @@ -686,7 +907,9 @@ void VisualShaderNodeCubeMap::_bind_methods() { VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() { texture_type = TYPE_DATA; + source = SOURCE_TEXTURE; } + ////////////// Scalar Op String VisualShaderNodeScalarOp::get_caption() const { @@ -696,9 +919,11 @@ String VisualShaderNodeScalarOp::get_caption() const { int VisualShaderNodeScalarOp::get_input_port_count() const { return 2; } + VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -706,9 +931,11 @@ String VisualShaderNodeScalarOp::get_input_port_name(int p_port) const { int VisualShaderNodeScalarOp::get_output_port_count() const { return 1; } + VisualShaderNodeScalarOp::PortType VisualShaderNodeScalarOp::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarOp::get_output_port_name(int p_port) const { return "op"; //no output port means the editor will be used as port } @@ -784,9 +1011,11 @@ String VisualShaderNodeVectorOp::get_caption() const { int VisualShaderNodeVectorOp::get_input_port_count() const { return 2; } + VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -794,9 +1023,11 @@ String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { int VisualShaderNodeVectorOp::get_output_port_count() const { return 1; } + VisualShaderNodeVectorOp::PortType VisualShaderNodeVectorOp::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { return "op"; //no output port means the editor will be used as port } @@ -876,9 +1107,11 @@ String VisualShaderNodeColorOp::get_caption() const { int VisualShaderNodeColorOp::get_input_port_count() const { return 2; } + VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -886,9 +1119,11 @@ String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { int VisualShaderNodeColorOp::get_output_port_count() const { return 1; } + VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorOp::get_output_port_name(int p_port) const { return "op"; //no output port means the editor will be used as port } @@ -1024,9 +1259,11 @@ String VisualShaderNodeTransformMult::get_caption() const { int VisualShaderNodeTransformMult::get_input_port_count() const { return 2; } + VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1034,9 +1271,11 @@ String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const { int VisualShaderNodeTransformMult::get_output_port_count() const { return 1; } + VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const { return "mult"; //no output port means the editor will be used as port } @@ -1099,9 +1338,11 @@ String VisualShaderNodeTransformVecMult::get_caption() const { int VisualShaderNodeTransformVecMult::get_input_port_count() const { return 2; } + VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1109,9 +1350,11 @@ String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { int VisualShaderNodeTransformVecMult::get_output_port_count() const { return 1; } + VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -1173,9 +1416,11 @@ String VisualShaderNodeScalarFunc::get_caption() const { int VisualShaderNodeScalarFunc::get_input_port_count() const { return 1; } + VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarFunc::get_input_port_name(int p_port) const { return ""; } @@ -1183,9 +1428,11 @@ String VisualShaderNodeScalarFunc::get_input_port_name(int p_port) const { int VisualShaderNodeScalarFunc::get_output_port_count() const { return 1; } + VisualShaderNodeScalarFunc::PortType VisualShaderNodeScalarFunc::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -1302,9 +1549,11 @@ String VisualShaderNodeVectorFunc::get_caption() const { int VisualShaderNodeVectorFunc::get_input_port_count() const { return 1; } + VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { return ""; } @@ -1312,9 +1561,11 @@ String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { int VisualShaderNodeVectorFunc::get_output_port_count() const { return 1; } + VisualShaderNodeVectorFunc::PortType VisualShaderNodeVectorFunc::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -1627,9 +1878,11 @@ String VisualShaderNodeDotProduct::get_caption() const { int VisualShaderNodeDotProduct::get_input_port_count() const { return 2; } + VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } @@ -1637,9 +1890,11 @@ String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { int VisualShaderNodeDotProduct::get_output_port_count() const { return 1; } + VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeDotProduct::get_output_port_name(int p_port) const { return "dot"; } @@ -1662,9 +1917,11 @@ String VisualShaderNodeVectorLen::get_caption() const { int VisualShaderNodeVectorLen::get_input_port_count() const { return 1; } + VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { return ""; } @@ -1672,9 +1929,11 @@ String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { int VisualShaderNodeVectorLen::get_output_port_count() const { return 1; } + VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const { return "length"; } @@ -1697,7 +1956,7 @@ int VisualShaderNodeDeterminant::get_input_port_count() const { return 1; } -VisualShaderNodeScalarClamp::PortType VisualShaderNodeDeterminant::get_input_port_type(int p_port) const { +VisualShaderNodeDeterminant::PortType VisualShaderNodeDeterminant::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } @@ -1824,7 +2083,7 @@ int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const { return 1; } -VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const { +VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2030,7 +2289,7 @@ int VisualShaderNodeOuterProduct::get_input_port_count() const { return 2; } -VisualShaderNodeFaceForward::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { +VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2058,7 +2317,7 @@ String VisualShaderNodeOuterProduct::get_output_port_name(int p_port) const { } String VisualShaderNodeOuterProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - return "\t" + p_output_vars[0] + " = outerProduct( " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n"; + return "\t" + p_output_vars[0] + " = outerProduct( vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0) );\n"; } VisualShaderNodeOuterProduct::VisualShaderNodeOuterProduct() { @@ -2095,7 +2354,7 @@ int VisualShaderNodeVectorScalarStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarStep::get_output_port_type(int p_port) const { +VisualShaderNodeVectorScalarStep::PortType VisualShaderNodeVectorScalarStep::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2186,7 +2445,7 @@ int VisualShaderNodeVectorSmoothStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorSmoothStep::get_output_port_type(int p_port) const { +VisualShaderNodeVectorSmoothStep::PortType VisualShaderNodeVectorSmoothStep::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2237,7 +2496,7 @@ int VisualShaderNodeVectorScalarSmoothStep::get_output_port_count() const { return 1; } -VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarSmoothStep::get_output_port_type(int p_port) const { +VisualShaderNodeVectorScalarSmoothStep::PortType VisualShaderNodeVectorScalarSmoothStep::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } @@ -2351,34 +2610,38 @@ VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() { set_input_port_default_value(2, 0.0); } -////////////// Scalar Interp +////////////// Scalar Mix String VisualShaderNodeScalarInterp::get_caption() const { - return "Mix"; + return "ScalarMix"; } int VisualShaderNodeScalarInterp::get_input_port_count() const { return 3; } + VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarInterp::get_input_port_name(int p_port) const { if (p_port == 0) { return "a"; } else if (p_port == 1) { return "b"; } else { - return "c"; + return "weight"; } } int VisualShaderNodeScalarInterp::get_output_port_count() const { return 1; } + VisualShaderNodeScalarInterp::PortType VisualShaderNodeScalarInterp::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarInterp::get_output_port_name(int p_port) const { return "mix"; } @@ -2389,38 +2652,42 @@ String VisualShaderNodeScalarInterp::generate_code(Shader::Mode p_mode, VisualSh VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() { set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 0.0); - set_input_port_default_value(2, 0.0); + set_input_port_default_value(1, 1.0); + set_input_port_default_value(2, 0.5); } -////////////// Vector Interp +////////////// Vector Mix String VisualShaderNodeVectorInterp::get_caption() const { - return "Mix"; + return "VectorMix"; } int VisualShaderNodeVectorInterp::get_input_port_count() const { return 3; } + VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorInterp::get_input_port_name(int p_port) const { if (p_port == 0) { return "a"; } else if (p_port == 1) { return "b"; } else { - return "c"; + return "weight"; } } int VisualShaderNodeVectorInterp::get_output_port_count() const { return 1; } + VisualShaderNodeVectorInterp::PortType VisualShaderNodeVectorInterp::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorInterp::get_output_port_name(int p_port) const { return "mix"; } @@ -2430,12 +2697,61 @@ String VisualShaderNodeVectorInterp::generate_code(Shader::Mode p_mode, VisualSh } VisualShaderNodeVectorInterp::VisualShaderNodeVectorInterp() { - set_input_port_default_value(0, Vector3()); - set_input_port_default_value(1, Vector3()); - set_input_port_default_value(2, Vector3()); + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + set_input_port_default_value(2, Vector3(0.5, 0.5, 0.5)); +} + +////////////// Vector Mix (by scalar) + +String VisualShaderNodeVectorScalarMix::get_caption() const { + return "VectorScalarMix"; +} + +int VisualShaderNodeVectorScalarMix::get_input_port_count() const { + return 3; +} + +VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_input_port_type(int p_port) const { + if (p_port == 2) + return PORT_TYPE_SCALAR; + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarMix::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "a"; + } else if (p_port == 1) { + return "b"; + } else { + return "weight"; + } +} + +int VisualShaderNodeVectorScalarMix::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorScalarMix::PortType VisualShaderNodeVectorScalarMix::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarMix::get_output_port_name(int p_port) const { + return "mix"; +} + +String VisualShaderNodeVectorScalarMix::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = mix( " + p_input_vars[0] + " , " + p_input_vars[1] + " , " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorScalarMix::VisualShaderNodeVectorScalarMix() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); + set_input_port_default_value(2, 0.5); } ////////////// Vector Compose + String VisualShaderNodeVectorCompose::get_caption() const { return "VectorCompose"; } @@ -2443,9 +2759,11 @@ String VisualShaderNodeVectorCompose::get_caption() const { int VisualShaderNodeVectorCompose::get_input_port_count() const { return 3; } + VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2459,9 +2777,11 @@ String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { int VisualShaderNodeVectorCompose::get_output_port_count() const { return 1; } + VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { return "vec"; } @@ -2486,9 +2806,11 @@ String VisualShaderNodeTransformCompose::get_caption() const { int VisualShaderNodeTransformCompose::get_input_port_count() const { return 4; } + VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2504,9 +2826,11 @@ String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { int VisualShaderNodeTransformCompose::get_output_port_count() const { return 1; } + VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const { return "xform"; } @@ -2531,9 +2855,11 @@ String VisualShaderNodeVectorDecompose::get_caption() const { int VisualShaderNodeVectorDecompose::get_input_port_count() const { return 1; } + VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { return "vec"; } @@ -2541,9 +2867,11 @@ String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { int VisualShaderNodeVectorDecompose::get_output_port_count() const { return 3; } + VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2575,9 +2903,11 @@ String VisualShaderNodeTransformDecompose::get_caption() const { int VisualShaderNodeTransformDecompose::get_input_port_count() const { return 1; } + VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const { return "xform"; } @@ -2585,9 +2915,11 @@ String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const int VisualShaderNodeTransformDecompose::get_output_port_count() const { return 4; } + VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const { if (p_port == 0) { return "x"; @@ -2622,9 +2954,11 @@ String VisualShaderNodeScalarUniform::get_caption() const { int VisualShaderNodeScalarUniform::get_input_port_count() const { return 0; } + VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_input_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarUniform::get_input_port_name(int p_port) const { return String(); } @@ -2632,9 +2966,11 @@ String VisualShaderNodeScalarUniform::get_input_port_name(int p_port) const { int VisualShaderNodeScalarUniform::get_output_port_count() const { return 1; } + VisualShaderNodeScalarUniform::PortType VisualShaderNodeScalarUniform::get_output_port_type(int p_port) const { return PORT_TYPE_SCALAR; } + String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } @@ -2642,6 +2978,7 @@ String VisualShaderNodeScalarUniform::get_output_port_name(int p_port) const { String VisualShaderNodeScalarUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return "uniform float " + get_uniform_name() + ";\n"; } + String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; } @@ -2699,9 +3036,11 @@ String VisualShaderNodeColorUniform::get_caption() const { int VisualShaderNodeColorUniform::get_input_port_count() const { return 0; } + VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { return String(); } @@ -2709,9 +3048,11 @@ String VisualShaderNodeColorUniform::get_input_port_name(int p_port) const { int VisualShaderNodeColorUniform::get_output_port_count() const { return 2; } + VisualShaderNodeColorUniform::PortType VisualShaderNodeColorUniform::get_output_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { return p_port == 0 ? "color" : "alpha"; //no output port means the editor will be used as port } @@ -2739,9 +3080,11 @@ String VisualShaderNodeVec3Uniform::get_caption() const { int VisualShaderNodeVec3Uniform::get_input_port_count() const { return 0; } + VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { return String(); } @@ -2749,12 +3092,15 @@ String VisualShaderNodeVec3Uniform::get_input_port_name(int p_port) const { int VisualShaderNodeVec3Uniform::get_output_port_count() const { return 1; } + VisualShaderNodeVec3Uniform::PortType VisualShaderNodeVec3Uniform::get_output_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeVec3Uniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } + String VisualShaderNodeVec3Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return "uniform vec3 " + get_uniform_name() + ";\n"; } @@ -2775,9 +3121,11 @@ String VisualShaderNodeTransformUniform::get_caption() const { int VisualShaderNodeTransformUniform::get_input_port_count() const { return 0; } + VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_input_port_type(int p_port) const { return PORT_TYPE_VECTOR; } + String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { return String(); } @@ -2785,12 +3133,15 @@ String VisualShaderNodeTransformUniform::get_input_port_name(int p_port) const { int VisualShaderNodeTransformUniform::get_output_port_count() const { return 1; } + VisualShaderNodeTransformUniform::PortType VisualShaderNodeTransformUniform::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } + String VisualShaderNodeTransformUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } + String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { return "uniform mat4 " + get_uniform_name() + ";\n"; } @@ -2811,21 +3162,45 @@ String VisualShaderNodeTextureUniform::get_caption() const { int VisualShaderNodeTextureUniform::get_input_port_count() const { return 2; } + VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const { return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; } + String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { return p_port == 0 ? "uv" : "lod"; } int VisualShaderNodeTextureUniform::get_output_port_count() const { - return 2; + return 3; } + VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR; + case 1: + return PORT_TYPE_SCALAR; + case 2: + return PORT_TYPE_SAMPLER; + default: + return PORT_TYPE_SCALAR; + } } + String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const { - return p_port == 0 ? "rgb" : "alpha"; + + switch (p_port) { + case 0: + return "rgb"; + case 1: + return "alpha"; + case 2: + return "sampler2D"; + default: + return ""; + } } String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -2855,9 +3230,12 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual String id = get_uniform_name(); String code = "\t{\n"; - if (p_input_vars[0] == String()) { //none bound, do nothing - - code += "\t\tvec4 n_tex_read = vec4(0.0);\n"; + if (p_input_vars[0] == String()) { // Use UV by default. + if (p_input_vars[1] == String()) { + code += "\t\tvec4 n_tex_read = texture( " + id + " , UV.xy );\n"; + } else { + code += "\t\tvec4 n_tex_read = textureLod( " + id + " , UV.xy , " + p_input_vars[1] + " );\n"; + } } else if (p_input_vars[1] == String()) { //no lod code += "\t\tvec4 n_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n"; @@ -2885,6 +3263,7 @@ void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_default) { color_default = p_default; emit_changed(); } + VisualShaderNodeTextureUniform::ColorDefault VisualShaderNodeTextureUniform::get_color_default() const { return color_default; } @@ -2915,35 +3294,174 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK); } +String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "UV.xy"; + } + return ""; +} + VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { texture_type = TYPE_DATA; color_default = COLOR_DEFAULT_WHITE; } +////////////// Texture Uniform (Triplanar) + +String VisualShaderNodeTextureUniformTriplanar::get_caption() const { + return "TextureUniformTriplanar"; +} + +int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const { + return 2; +} + +VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_VECTOR; + } else if (p_port == 1) { + return PORT_TYPE_VECTOR; + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "weights"; + } else if (p_port == 1) { + return "pos"; + } + return ""; +} + +String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + + String code; + + code += "// TRIPLANAR FUNCTION GLOBAL CODE\n"; + code += "\tvec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n"; + code += "\t\tvec4 samp = vec4(0.0);\n"; + code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n"; + code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n"; + code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n"; + code += "\t\treturn samp;\n"; + code += "\t}\n"; + code += "\n"; + code += "\tuniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n"; + code += "\tuniform vec3 triplanar_offset;\n"; + code += "\tuniform float triplanar_sharpness = 0.5;\n"; + code += "\n"; + code += "\tvarying vec3 triplanar_power_normal;\n"; + code += "\tvarying vec3 triplanar_pos;\n"; + + return code; +} + +String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + + String code; + + if (p_type == VisualShader::TYPE_VERTEX) { + + code += "\t// TRIPLANAR FUNCTION VERTEX CODE\n"; + code += "\t\ttriplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n"; + code += "\t\ttriplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n"; + code += "\t\ttriplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n"; + code += "\t\ttriplanar_pos *= vec3(1.0, -1.0, 1.0);\n"; + } + + return code; +} + +String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + String id = get_uniform_name(); + String code = "\t{\n"; + + if (p_input_vars[0] == String() && p_input_vars[1] == String()) { + code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal, triplanar_pos );\n"; + } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) { + code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", triplanar_pos );\n"; + } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) { + code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal," + p_input_vars[1] + " );\n"; + } else { + code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n"; + } + + code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n"; + code += "\t\t" + p_output_vars[1] + " = n_tex_read.a;\n"; + code += "\t}\n"; + + return code; +} + +String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int p_port) const { + if (p_port == 0) { + return "default"; + } else if (p_port == 1) { + return "default"; + } + return ""; +} + +VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() { +} + ////////////// CubeMap Uniform String VisualShaderNodeCubeMapUniform::get_caption() const { return "CubeMapUniform"; } +int VisualShaderNodeCubeMapUniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const { + return PORT_TYPE_SAMPLER; +} + +String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const { + return "samplerCube"; +} + int VisualShaderNodeCubeMapUniform::get_input_port_count() const { - return 2; + return 0; } + VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; + return PORT_TYPE_SCALAR; } + String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const { - return p_port == 0 ? "normal" : "lod"; + return ""; } -int VisualShaderNodeCubeMapUniform::get_output_port_count() const { - return 2; -} -VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR; +String VisualShaderNodeCubeMapUniform::get_input_port_default_hint(int p_port) const { + return ""; } -String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const { - return p_port == 0 ? "rgb" : "alpha"; + +String VisualShaderNodeCubeMapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = "uniform samplerCube " + get_uniform_name(); + + switch (texture_type) { + case TYPE_DATA: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black;\n"; + else + code += ";\n"; + break; + case TYPE_COLOR: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black_albedo;\n"; + else + code += " : hint_albedo;\n"; + break; + case TYPE_NORMALMAP: code += " : hint_normal;\n"; break; + case TYPE_ANISO: code += " : hint_aniso;\n"; break; + } + + return code; } String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -3031,7 +3549,7 @@ VisualShaderNodeIf::VisualShaderNodeIf() { ////////////// Switch String VisualShaderNodeSwitch::get_caption() const { - return "Switch"; + return "VectorSwitch"; } int VisualShaderNodeSwitch::get_input_port_count() const { @@ -3086,10 +3604,33 @@ String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader:: VisualShaderNodeSwitch::VisualShaderNodeSwitch() { set_input_port_default_value(0, false); - set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); } +////////////// Switch(scalar) + +String VisualShaderNodeScalarSwitch::get_caption() const { + return "ScalarSwitch"; +} + +VisualShaderNodeScalarSwitch::PortType VisualShaderNodeScalarSwitch::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_BOOLEAN; + } + return PORT_TYPE_SCALAR; +} + +VisualShaderNodeScalarSwitch::PortType VisualShaderNodeScalarSwitch::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +VisualShaderNodeScalarSwitch::VisualShaderNodeScalarSwitch() { + set_input_port_default_value(0, false); + set_input_port_default_value(1, 1.0); + set_input_port_default_value(2, 0.0); +} + ////////////// Fresnel String VisualShaderNodeFresnel::get_caption() const { @@ -3152,3 +3693,317 @@ VisualShaderNodeFresnel::VisualShaderNodeFresnel() { set_input_port_default_value(2, false); set_input_port_default_value(3, 1.0); } + +////////////// Is + +String VisualShaderNodeIs::get_caption() const { + + return "Is"; +} + +int VisualShaderNodeIs::get_input_port_count() const { + + return 1; +} + +VisualShaderNodeIs::PortType VisualShaderNodeIs::get_input_port_type(int p_port) const { + + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeIs::get_input_port_name(int p_port) const { + + return ""; +} + +int VisualShaderNodeIs::get_output_port_count() const { + + return 1; +} + +VisualShaderNodeIs::PortType VisualShaderNodeIs::get_output_port_type(int p_port) const { + + return PORT_TYPE_BOOLEAN; +} + +String VisualShaderNodeIs::get_output_port_name(int p_port) const { + + return ""; +} + +String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + static const char *funcs[FUNC_IS_NAN + 1] = { + "isinf($)", + "isnan($)" + }; + + String code; + code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + return code; +} + +void VisualShaderNodeIs::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeIs::Function VisualShaderNodeIs::get_function() const { + + return func; +} + +Vector<StringName> VisualShaderNodeIs::get_editable_properties() const { + + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeIs::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeIs::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeIs::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Inf,NaN"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_IS_INF); + BIND_ENUM_CONSTANT(FUNC_IS_NAN); +} + +VisualShaderNodeIs::VisualShaderNodeIs() { + + func = FUNC_IS_INF; + set_input_port_default_value(0, 0.0); +} + +////////////// Compare + +String VisualShaderNodeCompare::get_caption() const { + + return "Compare"; +} + +int VisualShaderNodeCompare::get_input_port_count() const { + + if (ctype == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) { + return 3; + } + return 2; +} + +VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const { + + if (p_port == 2) + return PORT_TYPE_SCALAR; + switch (ctype) { + case CTYPE_SCALAR: + return PORT_TYPE_SCALAR; + case CTYPE_VECTOR: + return PORT_TYPE_VECTOR; + case CTYPE_BOOLEAN: + return PORT_TYPE_BOOLEAN; + case CTYPE_TRANSFORM: + return PORT_TYPE_TRANSFORM; + } + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeCompare::get_input_port_name(int p_port) const { + if (p_port == 0) + return "a"; + else if (p_port == 1) + return "b"; + else if (p_port == 2) + return "tolerance"; + return ""; +} + +int VisualShaderNodeCompare::get_output_port_count() const { + return 1; +} + +VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_output_port_type(int p_port) const { + return PORT_TYPE_BOOLEAN; +} + +String VisualShaderNodeCompare::get_output_port_name(int p_port) const { + if (p_port == 0) + return "result"; + return ""; +} + +String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + + if (ctype == CTYPE_BOOLEAN || ctype == CTYPE_TRANSFORM) { + if (func > FUNC_NOT_EQUAL) { + return TTR("Invalid comparison function for that type."); + } + } + + return ""; +} + +String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + static const char *ops[FUNC_LESS_THAN_EQUAL + 1] = { + "==", + "!=", + ">", + ">=", + "<", + "<=", + }; + + static const char *funcs[FUNC_LESS_THAN_EQUAL + 1] = { + "equal($)", + "notEqual($)", + "greaterThan($)", + "greaterThanEqual($)", + "lessThan($)", + "lessThanEqual($)", + }; + + static const char *conds[COND_ANY + 1] = { + "all($)", + "any($)", + }; + + String code; + switch (ctype) { + case CTYPE_SCALAR: + if (func == FUNC_EQUAL) { + code += "\t" + p_output_vars[0] + "=(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ");"; + } else if (func == FUNC_NOT_EQUAL) { + code += "\t" + p_output_vars[0] + "=!(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ");"; + } else { + code += "\t" + p_output_vars[0] + "=" + (p_input_vars[0] + "$" + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + } + break; + + case CTYPE_VECTOR: + code += "\t{\n"; + code += "\t\tbvec3 _bv=" + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += "\t\t" + p_output_vars[0] + "=" + String(conds[condition]).replace("$", "_bv") + ";\n"; + code += "\t}\n"; + break; + + case CTYPE_BOOLEAN: + if (func > FUNC_NOT_EQUAL) + return "\t" + p_output_vars[0] + "=false;\n"; + code += "\t" + p_output_vars[0] + "=" + (p_input_vars[0] + "$" + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + break; + + case CTYPE_TRANSFORM: + if (func > FUNC_NOT_EQUAL) + return "\t" + p_output_vars[0] + "=false;\n"; + code += "\t" + p_output_vars[0] + "=" + (p_input_vars[0] + "$" + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + break; + + default: + break; + } + return code; +} + +void VisualShaderNodeCompare::set_comparsion_type(ComparsionType p_type) { + + ctype = p_type; + + switch (ctype) { + case CTYPE_SCALAR: + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + break; + case CTYPE_VECTOR: + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + break; + case CTYPE_BOOLEAN: + set_input_port_default_value(0, false); + set_input_port_default_value(1, false); + break; + case CTYPE_TRANSFORM: + set_input_port_default_value(0, Transform()); + set_input_port_default_value(1, Transform()); + break; + } + emit_changed(); +} + +VisualShaderNodeCompare::ComparsionType VisualShaderNodeCompare::get_comparsion_type() const { + + return ctype; +} + +void VisualShaderNodeCompare::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeCompare::Function VisualShaderNodeCompare::get_function() const { + + return func; +} + +void VisualShaderNodeCompare::set_condition(Condition p_cond) { + + condition = p_cond; + emit_changed(); +} + +VisualShaderNodeCompare::Condition VisualShaderNodeCompare::get_condition() const { + + return condition; +} + +Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { + Vector<StringName> props; + props.push_back("type"); + props.push_back("function"); + if (ctype == CTYPE_VECTOR) + props.push_back("condition"); + return props; +} + +void VisualShaderNodeCompare::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_comparsion_type", "type"), &VisualShaderNodeCompare::set_comparsion_type); + ClassDB::bind_method(D_METHOD("get_comparsion_type"), &VisualShaderNodeCompare::get_comparsion_type); + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeCompare::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeCompare::get_function); + + ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition); + ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector,Boolean,Transform"), "set_comparsion_type", "get_comparsion_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition"); + + BIND_ENUM_CONSTANT(CTYPE_SCALAR); + BIND_ENUM_CONSTANT(CTYPE_VECTOR); + BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); + BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); + + BIND_ENUM_CONSTANT(FUNC_EQUAL); + BIND_ENUM_CONSTANT(FUNC_NOT_EQUAL); + BIND_ENUM_CONSTANT(FUNC_GREATER_THAN); + BIND_ENUM_CONSTANT(FUNC_GREATER_THAN_EQUAL); + BIND_ENUM_CONSTANT(FUNC_LESS_THAN); + BIND_ENUM_CONSTANT(FUNC_LESS_THAN_EQUAL); + + BIND_ENUM_CONSTANT(COND_ALL); + BIND_ENUM_CONSTANT(COND_ANY); +} + +VisualShaderNodeCompare::VisualShaderNodeCompare() { + ctype = CTYPE_SCALAR; + func = FUNC_EQUAL; + condition = COND_ALL; + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, CMP_EPSILON); +} diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 852248b9b4..339e59bda9 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -38,7 +38,7 @@ /////////////////////////////////////// class VisualShaderNodeScalarConstant : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarConstant, VisualShaderNode) + GDCLASS(VisualShaderNodeScalarConstant, VisualShaderNode); float constant; protected: @@ -68,7 +68,7 @@ public: /////////////////////////////////////// class VisualShaderNodeBooleanConstant : public VisualShaderNode { - GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode) + GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode); bool constant; protected: @@ -98,7 +98,7 @@ public: /////////////////////////////////////// class VisualShaderNodeColorConstant : public VisualShaderNode { - GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode) + GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode); Color constant; protected: @@ -128,7 +128,7 @@ public: /////////////////////////////////////// class VisualShaderNodeVec3Constant : public VisualShaderNode { - GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNode) + GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNode); Vector3 constant; protected: @@ -158,7 +158,7 @@ public: /////////////////////////////////////// class VisualShaderNodeTransformConstant : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNode) + GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNode); Transform constant; protected: @@ -190,7 +190,7 @@ public: /////////////////////////////////////// class VisualShaderNodeTexture : public VisualShaderNode { - GDCLASS(VisualShaderNodeTexture, VisualShaderNode) + GDCLASS(VisualShaderNodeTexture, VisualShaderNode); Ref<Texture> texture; public: @@ -198,7 +198,9 @@ public: SOURCE_TEXTURE, SOURCE_SCREEN, SOURCE_2D_TEXTURE, - SOURCE_2D_NORMAL + SOURCE_2D_NORMAL, + SOURCE_DEPTH, + SOURCE_PORT, }; enum TextureType { @@ -225,6 +227,8 @@ public: virtual PortType get_output_port_type(int p_port) const; virtual String get_output_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty @@ -251,10 +255,15 @@ VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source) /////////////////////////////////////// class VisualShaderNodeCubeMap : public VisualShaderNode { - GDCLASS(VisualShaderNodeCubeMap, VisualShaderNode) + GDCLASS(VisualShaderNodeCubeMap, VisualShaderNode); Ref<CubeMap> cube_map; public: + enum Source { + SOURCE_TEXTURE, + SOURCE_PORT + }; + enum TextureType { TYPE_DATA, TYPE_COLOR, @@ -262,6 +271,7 @@ public: }; private: + Source source; TextureType texture_type; protected: @@ -273,6 +283,7 @@ public: virtual int get_input_port_count() const; virtual PortType get_input_port_type(int p_port) const; virtual String get_input_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; virtual int get_output_port_count() const; virtual PortType get_output_port_type(int p_port) const; @@ -282,6 +293,9 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + void set_source(Source p_source); + Source get_source() const; + void set_cube_map(Ref<CubeMap> p_value); Ref<CubeMap> get_cube_map() const; @@ -294,13 +308,14 @@ public: }; VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::TextureType) +VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::Source) /////////////////////////////////////// /// OPS /////////////////////////////////////// class VisualShaderNodeScalarOp : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarOp, VisualShaderNode) + GDCLASS(VisualShaderNodeScalarOp, VisualShaderNode); public: enum Operator { @@ -345,7 +360,7 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeScalarOp::Operator) class VisualShaderNodeVectorOp : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorOp, VisualShaderNode); public: enum Operator { @@ -394,7 +409,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator) /////////////////////////////////////// class VisualShaderNodeColorOp : public VisualShaderNode { - GDCLASS(VisualShaderNodeColorOp, VisualShaderNode) + GDCLASS(VisualShaderNodeColorOp, VisualShaderNode); public: enum Operator { @@ -442,7 +457,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator) /////////////////////////////////////// class VisualShaderNodeTransformMult : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformMult, VisualShaderNode) + GDCLASS(VisualShaderNodeTransformMult, VisualShaderNode); public: enum Operator { @@ -485,7 +500,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeTransformMult::Operator) /////////////////////////////////////// class VisualShaderNodeTransformVecMult : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode) + GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode); public: enum Operator { @@ -528,7 +543,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator) /////////////////////////////////////// class VisualShaderNodeScalarFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarFunc, VisualShaderNode) + GDCLASS(VisualShaderNodeScalarFunc, VisualShaderNode); public: enum Function { @@ -599,7 +614,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeScalarFunc::Function) /////////////////////////////////////// class VisualShaderNodeVectorFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode); public: enum Function { @@ -673,7 +688,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function) /////////////////////////////////////// class VisualShaderNodeColorFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode) + GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode); public: enum Function { @@ -699,7 +714,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - void set_function(Function p_op); + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const; @@ -714,7 +729,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeColorFunc::Function) /////////////////////////////////////// class VisualShaderNodeTransformFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode) + GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode); public: enum Function { @@ -740,7 +755,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - void set_function(Function p_op); + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const; @@ -755,7 +770,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function) /////////////////////////////////////// class VisualShaderNodeDotProduct : public VisualShaderNode { - GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode) + GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode); public: virtual String get_caption() const; @@ -778,7 +793,7 @@ public: /////////////////////////////////////// class VisualShaderNodeVectorLen : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode); public: virtual String get_caption() const; @@ -801,7 +816,7 @@ public: /////////////////////////////////////// class VisualShaderNodeDeterminant : public VisualShaderNode { - GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode) + GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode); public: virtual String get_caption() const; @@ -824,7 +839,7 @@ public: /////////////////////////////////////// class VisualShaderNodeScalarClamp : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarClamp, VisualShaderNode) + GDCLASS(VisualShaderNodeScalarClamp, VisualShaderNode); public: virtual String get_caption() const; @@ -845,7 +860,7 @@ public: /////////////////////////////////////// class VisualShaderNodeVectorClamp : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorClamp, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorClamp, VisualShaderNode); public: virtual String get_caption() const; @@ -868,7 +883,7 @@ public: /////////////////////////////////////// class VisualShaderNodeScalarDerivativeFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode) + GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode); public: enum Function { @@ -895,7 +910,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - void set_function(Function p_op); + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const; @@ -908,7 +923,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeScalarDerivativeFunc::Function) /////////////////////////////////////// class VisualShaderNodeVectorDerivativeFunc : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode); public: enum Function { @@ -935,7 +950,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty - void set_function(Function p_op); + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const; @@ -950,7 +965,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeVectorDerivativeFunc::Function) /////////////////////////////////////// class VisualShaderNodeFaceForward : public VisualShaderNode { - GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode) + GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode); public: virtual String get_caption() const; @@ -973,7 +988,7 @@ public: /////////////////////////////////////// class VisualShaderNodeOuterProduct : public VisualShaderNode { - GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode) + GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode); public: virtual String get_caption() const; @@ -996,7 +1011,7 @@ public: /////////////////////////////////////// class VisualShaderNodeVectorScalarStep : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorScalarStep, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorScalarStep, VisualShaderNode); public: virtual String get_caption() const; @@ -1019,7 +1034,7 @@ public: /////////////////////////////////////// class VisualShaderNodeScalarSmoothStep : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarSmoothStep, VisualShaderNode) + GDCLASS(VisualShaderNodeScalarSmoothStep, VisualShaderNode); public: virtual String get_caption() const; @@ -1040,7 +1055,7 @@ public: /////////////////////////////////////// class VisualShaderNodeVectorSmoothStep : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorSmoothStep, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorSmoothStep, VisualShaderNode); public: virtual String get_caption() const; @@ -1061,7 +1076,7 @@ public: /////////////////////////////////////// class VisualShaderNodeVectorScalarSmoothStep : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorScalarSmoothStep, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorScalarSmoothStep, VisualShaderNode); public: virtual String get_caption() const; @@ -1084,7 +1099,7 @@ public: /////////////////////////////////////// class VisualShaderNodeVectorDistance : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode); public: virtual String get_caption() const; @@ -1107,7 +1122,7 @@ public: /////////////////////////////////////// class VisualShaderNodeVectorRefract : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNode); public: virtual String get_caption() const; @@ -1130,7 +1145,7 @@ public: /////////////////////////////////////// class VisualShaderNodeScalarInterp : public VisualShaderNode { - GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode) + GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode); public: virtual String get_caption() const; @@ -1151,7 +1166,7 @@ public: /////////////////////////////////////// class VisualShaderNodeVectorInterp : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorInterp, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorInterp, VisualShaderNode); public: virtual String get_caption() const; @@ -1170,11 +1185,32 @@ public: }; /////////////////////////////////////// + +class VisualShaderNodeVectorScalarMix : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorScalarMix, VisualShaderNode); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorScalarMix(); +}; + +/////////////////////////////////////// /// COMPOSE /////////////////////////////////////// class VisualShaderNodeVectorCompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode); public: virtual String get_caption() const; @@ -1195,7 +1231,7 @@ public: /////////////////////////////////////// class VisualShaderNodeTransformCompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode) + GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode); public: virtual String get_caption() const; @@ -1218,7 +1254,7 @@ public: /////////////////////////////////////// class VisualShaderNodeVectorDecompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode) + GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode); public: virtual String get_caption() const; @@ -1239,7 +1275,7 @@ public: /////////////////////////////////////// class VisualShaderNodeTransformDecompose : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode) + GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode); public: virtual String get_caption() const; @@ -1262,7 +1298,7 @@ public: /////////////////////////////////////// class VisualShaderNodeScalarUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform) + GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform); public: virtual String get_caption() const; @@ -1284,7 +1320,7 @@ public: /////////////////////////////////////// class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform) + GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform); public: virtual String get_caption() const; @@ -1306,7 +1342,7 @@ public: /////////////////////////////////////// class VisualShaderNodeColorUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform) + GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform); public: virtual String get_caption() const; @@ -1328,7 +1364,7 @@ public: /////////////////////////////////////// class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform) + GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform); public: virtual String get_caption() const; @@ -1350,7 +1386,7 @@ public: /////////////////////////////////////// class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform) + GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform); public: virtual String get_caption() const; @@ -1372,7 +1408,8 @@ public: /////////////////////////////////////// class VisualShaderNodeTextureUniform : public VisualShaderNodeUniform { - GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform) + GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform); + public: enum TextureType { TYPE_DATA, @@ -1386,7 +1423,7 @@ public: COLOR_DEFAULT_BLACK }; -private: +protected: TextureType texture_type; ColorDefault color_default; @@ -1399,6 +1436,7 @@ public: virtual int get_input_port_count() const; virtual PortType get_input_port_type(int p_port) const; virtual String get_input_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; virtual int get_output_port_count() const; virtual PortType get_output_port_type(int p_port) const; @@ -1423,8 +1461,29 @@ VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault) /////////////////////////////////////// -class VisualShaderNodeCubeMapUniform : public VisualShaderNode { - GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode) +class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual String get_input_port_default_hint(int p_port) const; + + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTextureUniformTriplanar(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeCubeMapUniform : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNodeTextureUniform); public: virtual String get_caption() const; @@ -1437,6 +1496,8 @@ public: virtual PortType get_output_port_type(int p_port) const; virtual String get_output_port_name(int p_port) const; + virtual String get_input_port_default_hint(int p_port) const; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty VisualShaderNodeCubeMapUniform(); @@ -1447,7 +1508,8 @@ public: /////////////////////////////////////// class VisualShaderNodeIf : public VisualShaderNode { - GDCLASS(VisualShaderNodeIf, VisualShaderNode) + GDCLASS(VisualShaderNodeIf, VisualShaderNode); + public: virtual String get_caption() const; @@ -1469,7 +1531,8 @@ public: /////////////////////////////////////// class VisualShaderNodeSwitch : public VisualShaderNode { - GDCLASS(VisualShaderNodeSwitch, VisualShaderNode) + GDCLASS(VisualShaderNodeSwitch, VisualShaderNode); + public: virtual String get_caption() const; @@ -1486,12 +1549,25 @@ public: VisualShaderNodeSwitch(); }; +class VisualShaderNodeScalarSwitch : public VisualShaderNodeSwitch { + GDCLASS(VisualShaderNodeScalarSwitch, VisualShaderNodeSwitch); + +public: + virtual String get_caption() const; + + virtual PortType get_input_port_type(int p_port) const; + virtual PortType get_output_port_type(int p_port) const; + + VisualShaderNodeScalarSwitch(); +}; + /////////////////////////////////////// /// FRESNEL /////////////////////////////////////// class VisualShaderNodeFresnel : public VisualShaderNode { - GDCLASS(VisualShaderNodeFresnel, VisualShaderNode) + GDCLASS(VisualShaderNodeFresnel, VisualShaderNode); + public: virtual String get_caption() const; @@ -1508,4 +1584,115 @@ public: VisualShaderNodeFresnel(); }; +/////////////////////////////////////// +/// Is +/////////////////////////////////////// + +class VisualShaderNodeIs : public VisualShaderNode { + GDCLASS(VisualShaderNodeIs, VisualShaderNode); + +public: + enum Function { + FUNC_IS_INF, + FUNC_IS_NAN, + }; + +protected: + Function func; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_function(Function p_func); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeIs(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeIs::Function) + +/////////////////////////////////////// +/// Compare +/////////////////////////////////////// + +class VisualShaderNodeCompare : public VisualShaderNode { + GDCLASS(VisualShaderNodeCompare, VisualShaderNode); + +public: + enum ComparsionType { + CTYPE_SCALAR, + CTYPE_VECTOR, + CTYPE_BOOLEAN, + CTYPE_TRANSFORM + }; + + enum Function { + FUNC_EQUAL, + FUNC_NOT_EQUAL, + FUNC_GREATER_THAN, + FUNC_GREATER_THAN_EQUAL, + FUNC_LESS_THAN, + FUNC_LESS_THAN_EQUAL, + }; + + enum Condition { + COND_ALL, + COND_ANY, + }; + +protected: + ComparsionType ctype; + Function func; + Condition condition; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_comparsion_type(ComparsionType p_type); + ComparsionType get_comparsion_type() const; + + void set_function(Function p_func); + Function get_function() const; + + void set_condition(Condition p_cond); + Condition get_condition() const; + + virtual Vector<StringName> get_editable_properties() const; + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; + + VisualShaderNodeCompare(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparsionType) +VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function) +VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition) + #endif // VISUAL_SHADER_NODES_H diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index 0ca5d7eb36..2c22f45f9d 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -332,7 +332,9 @@ World::World() { PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/3d/default_gravity", 9.8)); PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/3d/default_gravity_vector", Vector3(0, -1, 0))); PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/3d/default_linear_damp", 0.1)); + ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_linear_damp", PropertyInfo(Variant::REAL, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1)); + ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::REAL, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); #ifdef _3D_DISABLED indexer = NULL; diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 13b45f58dc..b5743ad416 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -394,7 +394,9 @@ World2D::World2D() { Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 98)); Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1))); Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/2d/default_linear_damp", 0.1)); - Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1)); + ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::REAL, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); + Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0)); + ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_angular_damp", PropertyInfo(Variant::REAL, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); indexer = memnew(SpatialIndexer2D); } |