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-rw-r--r--scene/resources/material.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 8399b14a56..00c109f1a6 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1658,13 +1658,28 @@ bool BaseMaterial3D::get_feature(Feature p_feature) const {
void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture) {
ERR_FAIL_INDEX(p_param, TEXTURE_MAX);
+
+ if (get_texture(TEXTURE_ROUGHNESS).is_null() && p_texture.is_valid() && p_param == TEXTURE_ROUGHNESS) {
+ // If no roughness texture is currently set, automatically set the recommended value
+ // for roughness when using a roughness map.
+ set_roughness(1.0);
+ }
+
+ if (get_texture(TEXTURE_METALLIC).is_null() && p_texture.is_valid() && p_param == TEXTURE_METALLIC) {
+ // If no metallic texture is currently set, automatically set the recommended value
+ // for metallic when using a metallic map.
+ set_metallic(1.0);
+ }
+
textures[p_param] = p_texture;
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid);
+
if (p_texture.is_valid() && p_param == TEXTURE_ALBEDO) {
RS::get_singleton()->material_set_param(_get_material(), shader_names->albedo_texture_size,
Vector2i(p_texture->get_width(), p_texture->get_height()));
}
+
notify_property_list_changed();
_queue_shader_change();
}