summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/light_2d.cpp8
-rw-r--r--scene/2d/light_2d.h4
2 files changed, 4 insertions, 8 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index a147ac0780..8e425b62da 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -445,10 +445,6 @@ void PointLight2D::_bind_methods() {
PointLight2D::PointLight2D() {
RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_POINT);
- _scale = 1.0;
-}
-
-PointLight2D::~PointLight2D() {
}
//////////
@@ -457,6 +453,7 @@ void DirectionalLight2D::set_max_distance(float p_distance) {
max_distance = p_distance;
RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance);
}
+
float DirectionalLight2D::get_max_distance() const {
return max_distance;
}
@@ -468,7 +465,8 @@ void DirectionalLight2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater"), "set_max_distance", "get_max_distance");
}
+
DirectionalLight2D::DirectionalLight2D() {
RS::get_singleton()->canvas_light_set_mode(_get_light(), RS::CANVAS_LIGHT_MODE_DIRECTIONAL);
- set_max_distance(10000.0);
+ set_max_distance(max_distance); // Update RenderingServer.
}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 5f53fa227a..7dfeddc8e5 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -58,7 +58,6 @@ private:
Color color;
Color shadow_color;
float height;
- float _scale;
float energy;
int z_min;
int z_max;
@@ -139,7 +138,7 @@ class PointLight2D : public Light2D {
GDCLASS(PointLight2D, Light2D);
private:
- float _scale;
+ float _scale = 1.0;
Ref<Texture2D> texture;
Vector2 texture_offset;
@@ -172,7 +171,6 @@ public:
String get_configuration_warning() const override;
PointLight2D();
- ~PointLight2D();
};
class DirectionalLight2D : public Light2D {