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-rw-r--r--scene/2d/tile_map.cpp21
-rw-r--r--scene/2d/tile_map.h7
2 files changed, 14 insertions, 14 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 06c97027f0..52f4d27497 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -28,6 +28,7 @@
/*************************************************************************/
#include "tile_map.h"
#include "io/marshalls.h"
+#include "servers/physics_2d_server.h"
void TileMap::_notification(int p_what) {
@@ -339,7 +340,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() );
VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform );
- q.body=Physics2DServer::get_singleton()->body_create(body_mode);
+ q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC);
Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID());
Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction);
@@ -590,15 +591,15 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) {
}
}
-Physics2DServer::BodyMode TileMap::get_collision_body_mode() const{
+bool TileMap::get_collision_use_kinematic() const{
- return body_mode;
+ return use_kinematic;
}
-void TileMap::set_collision_body_mode(Physics2DServer::BodyMode p_body_mode) {
+void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
_clear_quadrants();
- body_mode=p_body_mode;
+ use_kinematic=p_use_kinematic;
_recreate_quadrants();
}
@@ -816,12 +817,12 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y);
ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y);
+ ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic);
+ ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic);
+
ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask);
ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask);
- ObjectTypeDB::bind_method(_MD("set_collision_body_mode","body_mode"),&TileMap::set_collision_body_mode);
- ObjectTypeDB::bind_method(_MD("get_collision_body_mode"),&TileMap::get_collision_body_mode);
-
ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction);
ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction);
@@ -852,7 +853,7 @@ void TileMap::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/body_mode",PROPERTY_HINT_ENUM,"Static,Kinematic"),_SCS("set_collision_body_mode"),_SCS("get_collision_body_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
@@ -886,7 +887,7 @@ TileMap::TileMap() {
bounce=0;
mode=MODE_SQUARE;
half_offset=HALF_OFFSET_DISABLED;
- body_mode=Physics2DServer::BODY_MODE_STATIC;
+ use_kinematic=false;
fp_adjust=0.01;
fp_adjust=0.01;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 52e8eae306..c8708e1bed 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -33,7 +33,6 @@
#include "scene/resources/tile_set.h"
#include "self_list.h"
#include "vset.h"
-#include "servers/physics_2d_server.h"
class TileMap : public Node2D {
@@ -61,7 +60,7 @@ private:
Mode mode;
Matrix32 custom_transform;
HalfOffset half_offset;
- Physics2DServer::BodyMode body_mode;
+ bool use_kinematic;
union PosKey {
@@ -179,8 +178,8 @@ public:
void set_collision_layer_mask(uint32_t p_layer);
uint32_t get_collision_layer_mask() const;
- void set_collision_body_mode(Physics2DServer::BodyMode p_body_mode);
- Physics2DServer::BodyMode get_collision_body_mode() const;
+ void set_collision_use_kinematic(bool p_use_kinematic);
+ bool get_collision_use_kinematic() const;
void set_collision_friction(float p_friction);
float get_collision_friction() const;