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-rw-r--r--scene/2d/canvas_group.cpp87
-rw-r--r--scene/2d/canvas_group.h59
-rw-r--r--scene/main/canvas_item.cpp22
-rw-r--r--scene/main/canvas_item.h4
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/dynamic_font.cpp15
6 files changed, 187 insertions, 2 deletions
diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp
new file mode 100644
index 0000000000..39cae8e0c6
--- /dev/null
+++ b/scene/2d/canvas_group.cpp
@@ -0,0 +1,87 @@
+/*************************************************************************/
+/* canvas_group.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "canvas_group.h"
+
+void CanvasGroup::set_fit_margin(float p_fit_margin) {
+ ERR_FAIL_COND(p_fit_margin < 0.0);
+
+ fit_margin = p_fit_margin;
+ RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps);
+
+ update();
+}
+
+float CanvasGroup::get_fit_margin() const {
+ return fit_margin;
+}
+
+void CanvasGroup::set_clear_margin(float p_clear_margin) {
+ ERR_FAIL_COND(p_clear_margin < 0.0);
+
+ clear_margin = p_clear_margin;
+ RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, clear_margin, use_mipmaps);
+
+ update();
+}
+
+float CanvasGroup::get_clear_margin() const {
+ return clear_margin;
+}
+
+void CanvasGroup::set_use_mipmaps(bool p_use_mipmaps) {
+ use_mipmaps = p_use_mipmaps;
+ RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), RS::CANVAS_GROUP_MODE_TRANSPARENT, clear_margin, true, fit_margin, use_mipmaps);
+}
+bool CanvasGroup::is_using_mipmaps() const {
+ return use_mipmaps;
+}
+
+void CanvasGroup::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_fit_margin", "fit_margin"), &CanvasGroup::set_fit_margin);
+ ClassDB::bind_method(D_METHOD("get_fit_margin"), &CanvasGroup::get_fit_margin);
+
+ ClassDB::bind_method(D_METHOD("set_clear_margin", "clear_margin"), &CanvasGroup::set_clear_margin);
+ ClassDB::bind_method(D_METHOD("get_clear_margin"), &CanvasGroup::get_clear_margin);
+
+ ClassDB::bind_method(D_METHOD("set_use_mipmaps", "use_mipmaps"), &CanvasGroup::set_use_mipmaps);
+ ClassDB::bind_method(D_METHOD("is_using_mipmaps"), &CanvasGroup::is_using_mipmaps);
+
+ ADD_GROUP("Tweaks", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fit_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater"), "set_fit_margin", "get_fit_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clear_margin", PROPERTY_HINT_RANGE, "0,1024,1.0,or_greater"), "set_clear_margin", "get_clear_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "is_using_mipmaps");
+}
+
+CanvasGroup::CanvasGroup() {
+ set_fit_margin(10.0); //sets things
+}
+CanvasGroup::~CanvasGroup() {
+}
diff --git a/scene/2d/canvas_group.h b/scene/2d/canvas_group.h
new file mode 100644
index 0000000000..19630befc7
--- /dev/null
+++ b/scene/2d/canvas_group.h
@@ -0,0 +1,59 @@
+/*************************************************************************/
+/* canvas_group.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CANVASGROUP_H
+#define CANVASGROUP_H
+
+#include "scene/2d/node_2d.h"
+
+class CanvasGroup : public Node2D {
+ GDCLASS(CanvasGroup, Node2D)
+ float fit_margin = 10.0;
+ float clear_margin = 10.0;
+ bool use_mipmaps = false;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_fit_margin(float p_fit_margin);
+ float get_fit_margin() const;
+
+ void set_clear_margin(float p_clear_margin);
+ float get_clear_margin() const;
+
+ void set_use_mipmaps(bool p_use_mipmaps);
+ bool is_using_mipmaps() const;
+
+ CanvasGroup();
+ ~CanvasGroup();
+};
+
+#endif // CANVASGROUP_H
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 6323b55378..740374d09e 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -32,6 +32,7 @@
#include "core/input/input.h"
#include "core/message_queue.h"
+#include "scene/2d/canvas_group.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
@@ -1199,6 +1200,9 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_repeat", "mode"), &CanvasItem::set_texture_repeat);
ClassDB::bind_method(D_METHOD("get_texture_repeat"), &CanvasItem::get_texture_repeat);
+ ClassDB::bind_method(D_METHOD("set_clip_children", "enable"), &CanvasItem::set_clip_children);
+ ClassDB::bind_method(D_METHOD("is_clipping_children"), &CanvasItem::is_clipping_children);
+
BIND_VMETHOD(MethodInfo("_draw"));
ADD_GROUP("Visibility", "");
@@ -1208,6 +1212,7 @@ void CanvasItem::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_children"), "set_clip_children", "is_clipping_children");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
ADD_GROUP("Texture", "texture_");
@@ -1383,6 +1388,22 @@ void CanvasItem::set_texture_repeat(TextureRepeat p_texture_repeat) {
_change_notify();
}
+void CanvasItem::set_clip_children(bool p_enabled) {
+ if (clip_children == p_enabled) {
+ return;
+ }
+ clip_children = p_enabled;
+
+ if (Object::cast_to<CanvasGroup>(this) != nullptr) {
+ //avoid accidental bugs, make this not work on CanvasGroup
+ return;
+ }
+ RS::get_singleton()->canvas_item_set_canvas_group_mode(get_canvas_item(), clip_children ? RS::CANVAS_GROUP_MODE_OPAQUE : RS::CANVAS_GROUP_MODE_DISABLED);
+}
+bool CanvasItem::is_clipping_children() const {
+ return clip_children;
+}
+
CanvasItem::TextureRepeat CanvasItem::get_texture_repeat() const {
return texture_repeat;
}
@@ -1399,6 +1420,7 @@ CanvasItem::CanvasItem() :
first_draw = false;
drawing = false;
behind = false;
+ clip_children = false;
block_transform_notify = false;
canvas_layer = nullptr;
use_parent_material = false;
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 092fd17df3..412ef8079b 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -200,6 +200,7 @@ private:
Window *window;
bool first_draw;
bool visible;
+ bool clip_children;
bool pending_update;
bool top_level;
bool drawing;
@@ -315,6 +316,9 @@ public:
void update();
+ void set_clip_children(bool p_enabled);
+ bool is_clipping_children() const;
+
virtual void set_light_mask(int p_light_mask);
int get_light_mask() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 76b68c8da8..f1dcc8e8a5 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -38,6 +38,7 @@
#include "scene/2d/audio_stream_player_2d.h"
#include "scene/2d/back_buffer_copy.h"
#include "scene/2d/camera_2d.h"
+#include "scene/2d/canvas_group.h"
#include "scene/2d/canvas_modulate.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/collision_shape_2d.h"
@@ -602,6 +603,7 @@ void register_scene_types() {
/* REGISTER 2D */
ClassDB::register_class<Node2D>();
+ ClassDB::register_class<CanvasGroup>();
ClassDB::register_class<CPUParticles2D>();
ClassDB::register_class<GPUParticles2D>();
ClassDB::register_class<Sprite2D>();
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index ad9d888480..a0ce6e1194 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -458,8 +458,19 @@ DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyp
//zero texture
uint8_t *w = tex.imgdata.ptrw();
ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret);
- for (int i = 0; i < texsize * texsize * p_color_size; i++) {
- w[i] = 0;
+
+ if (p_color_size == 2) {
+ for (int i = 0; i < texsize * texsize * p_color_size; i += 2) {
+ w[i + 0] = 255;
+ w[i + 1] = 0;
+ }
+ } else {
+ for (int i = 0; i < texsize * texsize * p_color_size; i += 4) {
+ w[i + 0] = 255;
+ w[i + 1] = 255;
+ w[i + 2] = 255;
+ w[i + 3] = 0;
+ }
}
}
tex.offsets.resize(texsize);