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-rw-r--r--scene/2d/node_2d.cpp22
-rw-r--r--scene/2d/node_2d.h4
-rw-r--r--scene/resources/shader_graph.cpp3
3 files changed, 25 insertions, 4 deletions
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 6dcee3458f..b9041e1224 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -289,6 +289,21 @@ void Node2D::set_global_transform(const Matrix32& p_transform) {
}
+void Node2D::set_z(int p_z) {
+
+ ERR_FAIL_COND(p_z<-VS::CANVAS_ITEM_Z_DEFAULT);
+ ERR_FAIL_COND(p_z>=VS::CANVAS_ITEM_Z_DEFAULT);
+ z=p_z;
+ VS::get_singleton()->canvas_item_set_z(get_canvas_item(),z+VS::CANVAS_ITEM_Z_DEFAULT);
+
+}
+
+int Node2D::get_z() const{
+
+ return z;
+}
+
+
void Node2D::_bind_methods() {
@@ -308,17 +323,21 @@ void Node2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("move_local_x","delta","scaled"),&Node2D::move_x,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("move_local_y","delta","scaled"),&Node2D::move_y,DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("set_global_pos","pos"),&Node2D::set_global_pos);
ObjectTypeDB::bind_method(_MD("get_global_pos"),&Node2D::get_global_pos);
- ObjectTypeDB::bind_method(_MD("set_global_pos"),&Node2D::set_global_pos);
ObjectTypeDB::bind_method(_MD("set_transform","xform"),&Node2D::set_transform);
ObjectTypeDB::bind_method(_MD("set_global_transform","xform"),&Node2D::set_global_transform);
+ ObjectTypeDB::bind_method(_MD("set_z","z"),&Node2D::set_z);
+ ObjectTypeDB::bind_method(_MD("get_z"),&Node2D::get_z);
+
ObjectTypeDB::bind_method(_MD("edit_set_pivot"),&Node2D::edit_set_pivot);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale"));
+ ADD_PROPERTY(PropertyInfo(Variant::INT,"visibility/z",PROPERTY_HINT_RANGE,"-512,511,1"),_SCS("set_z"),_SCS("get_z"));
@@ -331,6 +350,7 @@ Node2D::Node2D() {
angle=0;
scale=Vector2(1,1);
_xform_dirty=false;
+ z=0;
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 582c56fa9b..63ca2e3b95 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -38,6 +38,7 @@ class Node2D : public CanvasItem {
Point2 pos;
float angle;
Size2 scale;
+ int z;
Matrix32 _mat;
@@ -85,6 +86,9 @@ public:
void set_global_transform(const Matrix32& p_transform);
void set_global_pos(const Point2& p_pos);
+ void set_z(int p_z);
+ int get_z() const;
+
Matrix32 get_transform() const;
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 8b2f318ec0..9703799a48 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -28,9 +28,6 @@
/*************************************************************************/
#include "shader_graph.h"
#include "scene/scene_string_names.h"
-//todo
-//-RGB ops
-//-mostrar error de conexion
Array ShaderGraph::_get_node_list(ShaderType p_type) const {