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-rw-r--r--scene/animation/skeleton_ik.cpp4
-rw-r--r--scene/animation/skeleton_ik.h4
-rw-r--r--scene/gui/item_list.cpp3
-rw-r--r--scene/register_scene_types.cpp6
-rw-r--r--scene/resources/physics_material.h2
5 files changed, 15 insertions, 4 deletions
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
index 4991cedfab..9b1cb1369a 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/animation/skeleton_ik.cpp
@@ -34,6 +34,8 @@
#include "skeleton_ik.h"
+#ifndef _3D_DISABLED
+
FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::find_child(const BoneId p_bone_id) {
for (int i = childs.size() - 1; 0 <= i; --i) {
if (p_bone_id == childs[i].bone) {
@@ -549,3 +551,5 @@ void SkeletonIK::_solve_chain() {
return;
FabrikInverseKinematic::solve(task, interpolation, use_magnet, magnet_position);
}
+
+#endif // _3D_DISABLED
diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h
index 366c599c01..08fb00e798 100644
--- a/scene/animation/skeleton_ik.h
+++ b/scene/animation/skeleton_ik.h
@@ -31,6 +31,8 @@
#ifndef SKELETON_IK_H
#define SKELETON_IK_H
+#ifndef _3D_DISABLED
+
/**
* @author AndreaCatania
*/
@@ -209,4 +211,6 @@ private:
void _solve_chain();
};
+#endif // _3D_DISABLED
+
#endif // SKELETON_IK_H
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 5c79741682..d61bd97c2a 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -1423,6 +1423,9 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_custom_bg_color", "idx", "custom_bg_color"), &ItemList::set_item_custom_bg_color);
ClassDB::bind_method(D_METHOD("get_item_custom_bg_color", "idx"), &ItemList::get_item_custom_bg_color);
+ ClassDB::bind_method(D_METHOD("set_item_custom_fg_color", "idx", "custom_fg_color"), &ItemList::set_item_custom_fg_color);
+ ClassDB::bind_method(D_METHOD("get_item_custom_fg_color", "idx"), &ItemList::get_item_custom_fg_color);
+
ClassDB::bind_method(D_METHOD("set_item_tooltip_enabled", "idx", "enable"), &ItemList::set_item_tooltip_enabled);
ClassDB::bind_method(D_METHOD("is_item_tooltip_enabled", "idx"), &ItemList::is_item_tooltip_enabled);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 382bddfb4e..d066814069 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -51,7 +51,6 @@
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
#include "scene/2d/particles_2d.h"
-
#include "scene/2d/path_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/polygon_2d.h"
@@ -366,14 +365,12 @@ void register_scene_types() {
ClassDB::register_class<Spatial>();
ClassDB::register_virtual_class<SpatialGizmo>();
ClassDB::register_class<Skeleton>();
- ClassDB::register_class<SkeletonIK>();
ClassDB::register_class<AnimationPlayer>();
ClassDB::register_class<Tween>();
OS::get_singleton()->yield(); //may take time to init
#ifndef _3D_DISABLED
- ClassDB::register_class<BoneAttachment>();
ClassDB::register_virtual_class<VisualInstance>();
ClassDB::register_virtual_class<GeometryInstance>();
ClassDB::register_class<Camera>();
@@ -438,6 +435,9 @@ void register_scene_types() {
ClassDB::register_class<PhysicalBone>();
ClassDB::register_class<SoftBody>();
+ ClassDB::register_class<SkeletonIK>();
+ ClassDB::register_class<BoneAttachment>();
+
ClassDB::register_class<VehicleBody>();
ClassDB::register_class<VehicleWheel>();
ClassDB::register_class<Area>();
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
index dfe48d94cf..c69e44a7da 100644
--- a/scene/resources/physics_material.h
+++ b/scene/resources/physics_material.h
@@ -37,7 +37,7 @@ class PhysicsMaterial : public Resource {
GDCLASS(PhysicsMaterial, Resource);
OBJ_SAVE_TYPE(PhysicsMaterial);
- RES_BASE_EXTENSION("PhyMat");
+ RES_BASE_EXTENSION("phymat");
real_t friction;
bool rough;