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-rw-r--r--scene/resources/material.cpp93
-rw-r--r--scene/resources/material.h11
-rw-r--r--scene/resources/shader.cpp14
-rw-r--r--scene/resources/shader.h2
4 files changed, 113 insertions, 7 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index b7a3b677f5..f07232a3ad 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -202,7 +202,98 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
if (!shader.is_null()) {
- shader->get_param_list(p_list);
+ List<PropertyInfo> list;
+ shader->get_param_list(&list, true);
+
+ HashMap<String, HashMap<String, List<PropertyInfo>>> groups;
+ {
+ HashMap<String, List<PropertyInfo>> none_subgroup;
+ none_subgroup.insert("<None>", List<PropertyInfo>());
+ groups.insert("<None>", none_subgroup);
+ }
+
+ String last_group = "<None>";
+ String last_subgroup = "<None>";
+
+ bool is_none_group_undefined = true;
+ bool is_none_group = true;
+
+ for (List<PropertyInfo>::Element *E = list.front(); E; E = E->next()) {
+ if (E->get().usage == PROPERTY_USAGE_GROUP) {
+ if (!E->get().name.is_empty()) {
+ Vector<String> vgroup = E->get().name.split("::");
+ last_group = vgroup[0];
+ if (vgroup.size() > 1) {
+ last_subgroup = vgroup[1];
+ } else {
+ last_subgroup = "<None>";
+ }
+ is_none_group = false;
+
+ if (!groups.has(last_group)) {
+ PropertyInfo info;
+ info.usage = PROPERTY_USAGE_GROUP;
+ info.name = last_group;
+
+ List<PropertyInfo> none_subgroup;
+ none_subgroup.push_back(info);
+
+ HashMap<String, List<PropertyInfo>> subgroup_map;
+ subgroup_map.insert("<None>", none_subgroup);
+
+ groups.insert(last_group, subgroup_map);
+ }
+
+ if (!groups[last_group].has(last_subgroup)) {
+ PropertyInfo info;
+ info.usage = PROPERTY_USAGE_SUBGROUP;
+ info.name = last_subgroup;
+
+ List<PropertyInfo> subgroup;
+ subgroup.push_back(info);
+
+ groups[last_group].insert(last_subgroup, subgroup);
+ }
+ } else {
+ last_group = "<None>";
+ last_subgroup = "<None>";
+ is_none_group = true;
+ }
+ continue; // Pass group.
+ }
+
+ if (is_none_group_undefined && is_none_group) {
+ is_none_group_undefined = false;
+
+ PropertyInfo info;
+ info.usage = PROPERTY_USAGE_GROUP;
+ info.name = "Shader Param";
+ groups["<None>"]["<None>"].push_back(info);
+ }
+
+ PropertyInfo info = E->get();
+ info.name = info.name;
+ groups[last_group][last_subgroup].push_back(info);
+ }
+
+ // Sort groups alphabetically.
+ List<UniformProp> props;
+ for (HashMap<String, HashMap<String, List<PropertyInfo>>>::Iterator group = groups.begin(); group; ++group) {
+ for (HashMap<String, List<PropertyInfo>>::Iterator subgroup = group->value.begin(); subgroup; ++subgroup) {
+ for (List<PropertyInfo>::Element *item = subgroup->value.front(); item; item = item->next()) {
+ if (subgroup->key == "<None>") {
+ props.push_back({ group->key, item->get() });
+ } else {
+ props.push_back({ group->key + "::" + subgroup->key, item->get() });
+ }
+ }
+ }
+ }
+ props.sort_custom<UniformPropComparator>();
+
+ for (List<UniformProp>::Element *E = props.front(); E; E = E->next()) {
+ p_list->push_back(E->get().info);
+ }
}
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 905e604e95..8c04817c6b 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -84,6 +84,17 @@ class ShaderMaterial : public Material {
HashMap<StringName, Variant> param_cache;
+ struct UniformProp {
+ String str;
+ PropertyInfo info;
+ };
+
+ struct UniformPropComparator {
+ bool operator()(const UniformProp &p_a, const UniformProp &p_b) const {
+ return p_a.str.naturalnocasecmp_to(p_b.str) < 0;
+ }
+ };
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 16117986fe..74031e02d7 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -103,7 +103,7 @@ String Shader::get_code() const {
return code;
}
-void Shader::get_param_list(List<PropertyInfo> *p_params) const {
+void Shader::get_param_list(List<PropertyInfo> *p_params, bool p_get_groups) const {
_update_shader();
List<PropertyInfo> local;
@@ -112,12 +112,16 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const {
params_cache_dirty = false;
for (PropertyInfo &pi : local) {
- if (default_textures.has(pi.name)) { //do not show default textures
+ bool is_group = pi.usage == PROPERTY_USAGE_GROUP || pi.usage == PROPERTY_USAGE_SUBGROUP;
+ if (!p_get_groups && is_group) {
continue;
}
- String original_name = pi.name;
- pi.name = "shader_param/" + pi.name;
- params_cache[pi.name] = original_name;
+ if (!is_group) {
+ if (default_textures.has(pi.name)) { //do not show default textures
+ continue;
+ }
+ params_cache[pi.name] = pi.name;
+ }
if (p_params) {
//small little hack
if (pi.type == Variant::RID) {
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 5de8ad5518..7aa14651a5 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -78,7 +78,7 @@ public:
void set_code(const String &p_code);
String get_code() const;
- void get_param_list(List<PropertyInfo> *p_params) const;
+ void get_param_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const;
bool has_param(const StringName &p_param) const;
void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index = 0);