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-rw-r--r--scene/3d/light_3d.cpp4
-rw-r--r--scene/3d/light_3d.h2
-rw-r--r--scene/3d/lightmap_gi.cpp2
-rw-r--r--scene/3d/visual_instance_3d.cpp8
-rw-r--r--scene/3d/visual_instance_3d.h2
-rw-r--r--scene/3d/voxel_gi.cpp2
-rw-r--r--scene/gui/popup_menu.cpp6
-rw-r--r--scene/gui/tree.cpp62
-rw-r--r--scene/gui/tree.h8
-rw-r--r--scene/main/canvas_item.cpp4
-rw-r--r--scene/main/node.cpp14
-rw-r--r--scene/resources/immediate_mesh.cpp2
12 files changed, 94 insertions, 22 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 0a0507207a..d88bb815bc 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -247,7 +247,7 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static"), "set_bake_mode", "get_bake_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI/SDFGI only)"), "set_bake_mode", "get_bake_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow");
@@ -284,8 +284,8 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_MAX);
BIND_ENUM_CONSTANT(BAKE_DISABLED);
- BIND_ENUM_CONSTANT(BAKE_DYNAMIC);
BIND_ENUM_CONSTANT(BAKE_STATIC);
+ BIND_ENUM_CONSTANT(BAKE_DYNAMIC);
}
Light3D::Light3D(RenderingServer::LightType p_type) {
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index 93dc8155bb..d5d2aee43d 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -63,8 +63,8 @@ public:
enum BakeMode {
BAKE_DISABLED,
+ BAKE_STATIC,
BAKE_DYNAMIC,
- BAKE_STATIC
};
private:
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 715c421632..825742da35 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -217,7 +217,7 @@ LightmapGIData::~LightmapGIData() {
void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
- if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
+ if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
bool all_have_uv2_and_normal = true;
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 0db2fe9fc6..005bb5a737 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -247,7 +247,7 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value)
}
#ifndef DISABLE_DEPRECATED
if (p_name == SceneStringNames::get_singleton()->use_in_baked_light && bool(p_value)) {
- set_gi_mode(GI_MODE_BAKED);
+ set_gi_mode(GI_MODE_STATIC);
return true;
}
@@ -358,7 +358,7 @@ void GeometryInstance3D::set_gi_mode(GIMode p_mode) {
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
} break;
- case GI_MODE_BAKED: {
+ case GI_MODE_STATIC: {
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, true);
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
@@ -462,7 +462,7 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling");
ADD_GROUP("Global Illumination", "gi_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)"), "set_gi_mode", "get_gi_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, String::utf8("1×,2×,4×,8×")), "set_lightmap_scale", "get_lightmap_scale");
ADD_GROUP("Visibility Range", "visibility_range_");
@@ -479,7 +479,7 @@ void GeometryInstance3D::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
BIND_ENUM_CONSTANT(GI_MODE_DISABLED);
- BIND_ENUM_CONSTANT(GI_MODE_BAKED);
+ BIND_ENUM_CONSTANT(GI_MODE_STATIC);
BIND_ENUM_CONSTANT(GI_MODE_DYNAMIC);
BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_1X);
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index dd0eb25001..be964e5080 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -89,7 +89,7 @@ public:
enum GIMode {
GI_MODE_DISABLED,
- GI_MODE_BAKED,
+ GI_MODE_STATIC,
GI_MODE_DYNAMIC
};
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 35ac1792e9..bfe3c80a4f 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -282,7 +282,7 @@ Vector3 VoxelGI::get_extents() const {
void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
- if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
+ if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index d7139d0140..c9fddc3e17 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -1403,12 +1403,12 @@ void PopupMenu::activate_item(int p_item) {
need_hide = false;
}
- emit_signal(SNAME("id_pressed"), id);
- emit_signal(SNAME("index_pressed"), p_item);
-
if (need_hide) {
hide();
}
+
+ emit_signal(SNAME("id_pressed"), id);
+ emit_signal(SNAME("index_pressed"), p_item);
}
void PopupMenu::remove_item(int p_idx) {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index e46de43f1e..e75d147134 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -198,6 +198,65 @@ bool TreeItem::is_indeterminate(int p_column) const {
return cells[p_column].indeterminate;
}
+void TreeItem::propagate_check(int p_column, bool p_emit_signal) {
+ bool ch = cells[p_column].checked;
+
+ if (p_emit_signal) {
+ tree->emit_signal("check_propagated_to_item", this, p_column);
+ }
+ _propagate_check_through_children(p_column, ch, p_emit_signal);
+ _propagate_check_through_parents(p_column, p_emit_signal);
+}
+
+void TreeItem::_propagate_check_through_children(int p_column, bool p_checked, bool p_emit_signal) {
+ TreeItem *current = get_first_child();
+ while (current) {
+ current->set_checked(p_column, p_checked);
+ if (p_emit_signal) {
+ current->tree->emit_signal("check_propagated_to_item", current, p_column);
+ }
+ current->_propagate_check_through_children(p_column, p_checked, p_emit_signal);
+ current = current->get_next();
+ }
+}
+
+void TreeItem::_propagate_check_through_parents(int p_column, bool p_emit_signal) {
+ TreeItem *current = get_parent();
+ if (!current) {
+ return;
+ }
+
+ bool all_unchecked_and_not_indeterminate = true;
+ bool any_unchecked_or_indeterminate = false;
+
+ TreeItem *child_item = current->get_first_child();
+ while (child_item) {
+ if (!child_item->is_checked(p_column)) {
+ any_unchecked_or_indeterminate = true;
+ if (child_item->is_indeterminate(p_column)) {
+ all_unchecked_and_not_indeterminate = false;
+ break;
+ }
+ } else {
+ all_unchecked_and_not_indeterminate = false;
+ }
+ child_item = child_item->get_next();
+ }
+
+ if (all_unchecked_and_not_indeterminate) {
+ current->set_checked(p_column, false);
+ } else if (any_unchecked_or_indeterminate) {
+ current->set_indeterminate(p_column, true);
+ } else {
+ current->set_checked(p_column, true);
+ }
+
+ if (p_emit_signal) {
+ current->tree->emit_signal("check_propagated_to_item", current, p_column);
+ }
+ current->_propagate_check_through_parents(p_column, p_emit_signal);
+}
+
void TreeItem::set_text(int p_column, String p_text) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].text = p_text;
@@ -1141,6 +1200,8 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_checked", "column"), &TreeItem::is_checked);
ClassDB::bind_method(D_METHOD("is_indeterminate", "column"), &TreeItem::is_indeterminate);
+ ClassDB::bind_method(D_METHOD("propagate_check", "column", "emit_signal"), &TreeItem::propagate_check, DEFVAL(true));
+
ClassDB::bind_method(D_METHOD("set_text", "column", "text"), &TreeItem::set_text);
ClassDB::bind_method(D_METHOD("get_text", "column"), &TreeItem::get_text);
@@ -4847,6 +4908,7 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_custom_button_pressed"));
ADD_SIGNAL(MethodInfo("item_double_clicked"));
ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem")));
+ ADD_SIGNAL(MethodInfo("check_propagated_to_item", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column")));
//ADD_SIGNAL( MethodInfo("item_double_clicked" ) );
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked")));
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index c60c87564e..33170cad35 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -212,6 +212,14 @@ public:
bool is_checked(int p_column) const;
bool is_indeterminate(int p_column) const;
+ void propagate_check(int p_column, bool p_emit_signal = true);
+
+private:
+ // Check helpers.
+ void _propagate_check_through_children(int p_column, bool p_checked, bool p_emit_signal);
+ void _propagate_check_through_parents(int p_column, bool p_emit_signal);
+
+public:
void set_text(int p_column, String p_text);
String get_text(int p_column) const;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 59d933fa1d..a0916c6291 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -1017,8 +1017,8 @@ void CanvasItem::set_notify_transform(bool p_enable) {
notify_transform = p_enable;
if (notify_transform && is_inside_tree()) {
- //this ensures that invalid globals get resolved, so notifications can be received
- get_global_transform();
+ // This ensures that invalid globals get resolved, so notifications can be received.
+ _ALLOW_DISCARD_ get_global_transform();
}
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 9d96c71113..416dec3e4f 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1316,12 +1316,14 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
Node *Node::get_node(const NodePath &p_path) const {
Node *node = get_node_or_null(p_path);
- if (p_path.is_absolute()) {
- ERR_FAIL_COND_V_MSG(!node, nullptr,
- vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, get_path()));
- } else {
- ERR_FAIL_COND_V_MSG(!node, nullptr,
- vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, get_path()));
+ if (unlikely(!node)) {
+ if (p_path.is_absolute()) {
+ ERR_FAIL_V_MSG(nullptr,
+ vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, get_path()));
+ } else {
+ ERR_FAIL_V_MSG(nullptr,
+ vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, get_path()));
+ }
}
return node;
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index b9469803a0..28afef8638 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -382,7 +382,7 @@ AABB ImmediateMesh::get_aabb() const {
if (i == 0) {
aabb = surfaces[i].aabb;
} else {
- aabb.merge(surfaces[i].aabb);
+ aabb = aabb.merge(surfaces[i].aabb);
}
}
return aabb;