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-rw-r--r--scene/2d/canvas_item.cpp13
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/collision_object_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp1402
-rw-r--r--scene/2d/cpu_particles_2d.h289
-rw-r--r--scene/2d/light_2d.cpp2
-rw-r--r--scene/2d/particles_2d.cpp9
-rw-r--r--scene/2d/particles_2d.h8
-rw-r--r--scene/2d/physics_body_2d.cpp73
-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp4
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/3d/area.cpp10
-rw-r--r--scene/3d/camera.cpp2
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/cpu_particles.cpp37
-rw-r--r--scene/3d/cpu_particles.h33
-rw-r--r--scene/3d/light.cpp2
-rw-r--r--scene/3d/particles.cpp1218
-rw-r--r--scene/3d/particles.h272
-rw-r--r--scene/3d/physics_body.cpp70
-rw-r--r--scene/3d/soft_body.cpp11
-rw-r--r--scene/3d/soft_body.h9
-rw-r--r--scene/3d/spatial.cpp34
-rw-r--r--scene/3d/spatial.h3
-rw-r--r--scene/animation/animation_blend_space_1d.cpp30
-rw-r--r--scene/animation/animation_blend_space_1d.h30
-rw-r--r--scene/animation/animation_blend_space_2d.cpp30
-rw-r--r--scene/animation/animation_blend_space_2d.h30
-rw-r--r--scene/animation/animation_blend_tree.cpp30
-rw-r--r--scene/animation/animation_blend_tree.h30
-rw-r--r--scene/animation/animation_node_state_machine.cpp32
-rw-r--r--scene/animation/animation_node_state_machine.h30
-rw-r--r--scene/animation/animation_tree.cpp30
-rw-r--r--scene/animation/animation_tree.h30
-rw-r--r--scene/animation/root_motion_view.cpp30
-rw-r--r--scene/animation/root_motion_view.h30
-rw-r--r--scene/animation/skeleton_ik.cpp20
-rw-r--r--scene/animation/skeleton_ik.h2
-rw-r--r--scene/gui/control.cpp7
-rw-r--r--scene/gui/gradient_edit.cpp64
-rw-r--r--scene/gui/gradient_edit.h2
-rw-r--r--scene/gui/graph_edit.cpp2
-rw-r--r--scene/gui/popup.cpp51
-rw-r--r--scene/gui/popup.h2
-rw-r--r--scene/gui/text_edit.cpp4
-rw-r--r--scene/gui/tree.cpp8
-rw-r--r--scene/main/node.cpp16
-rw-r--r--scene/main/node.h1
-rw-r--r--scene/main/scene_tree.cpp7
-rw-r--r--scene/register_scene_types.cpp7
-rw-r--r--scene/resources/curve.cpp1
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/mesh.cpp9
-rw-r--r--scene/resources/multimesh.cpp88
-rw-r--r--scene/resources/multimesh.h18
-rw-r--r--scene/resources/particles_material.cpp1259
-rw-r--r--scene/resources/particles_material.h302
-rw-r--r--scene/resources/physics_material.cpp5
-rw-r--r--scene/resources/physics_material.h5
-rw-r--r--scene/resources/texture.cpp2
-rw-r--r--scene/resources/tile_set.cpp4
-rw-r--r--scene/resources/visual_shader.cpp30
-rw-r--r--scene/resources/visual_shader.h30
-rw-r--r--scene/resources/visual_shader_nodes.cpp30
-rw-r--r--scene/resources/visual_shader_nodes.h30
66 files changed, 4204 insertions, 1677 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 7f7e3542ed..3914c75ca8 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -967,6 +967,17 @@ Vector2 CanvasItem::get_local_mouse_position() const {
return get_global_transform().affine_inverse().xform(get_global_mouse_position());
}
+void CanvasItem::force_update_transform() {
+ ERR_FAIL_COND(!is_inside_tree());
+ if (!xform_change.in_list()) {
+ return;
+ }
+
+ get_tree()->xform_change_list.remove(&xform_change);
+
+ notification(NOTIFICATION_TRANSFORM_CHANGED);
+}
+
void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self);
@@ -1061,6 +1072,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &CanvasItem::set_notify_transform);
ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &CanvasItem::is_transform_notification_enabled);
+ ClassDB::bind_method(D_METHOD("force_update_transform"), &CanvasItem::force_update_transform);
+
ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local);
ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local);
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 1e6a251c9c..6dc2e2e39d 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -346,6 +346,8 @@ public:
void set_notify_transform(bool p_enable);
bool is_transform_notification_enabled() const;
+ void force_update_transform();
+
// Used by control nodes to retreive the parent's anchorable area
virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); };
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 1e2184bd41..7ade74e8a6 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -384,7 +384,7 @@ void CollisionObject2D::_bind_methods() {
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
- ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
+ ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
new file mode 100644
index 0000000000..a8e0f0d07f
--- /dev/null
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -0,0 +1,1402 @@
+/*************************************************************************/
+/* cpu_particles_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "cpu_particles_2d.h"
+
+//#include "scene/resources/particles_material.h"
+#include "servers/visual_server.h"
+
+void CPUParticles2D::set_emitting(bool p_emitting) {
+
+ emitting = p_emitting;
+ if (!is_processing_internal()) {
+ set_process_internal(true);
+ if (is_inside_tree()) {
+#ifndef NO_THREADS
+ update_mutex->lock();
+#endif
+ VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
+
+#ifndef NO_THREADS
+ update_mutex->unlock();
+#endif
+ }
+ }
+}
+
+void CPUParticles2D::set_amount(int p_amount) {
+
+ ERR_FAIL_COND(p_amount < 1);
+
+ particles.resize(p_amount);
+ {
+ PoolVector<Particle>::Write w = particles.write();
+
+ for (int i = 0; i < p_amount; i++) {
+ w[i].active = false;
+ }
+ }
+
+ particle_data.resize((8 + 4 + 1) * p_amount);
+ VS::get_singleton()->multimesh_allocate(multimesh, p_amount, VS::MULTIMESH_TRANSFORM_2D, VS::MULTIMESH_COLOR_8BIT, VS::MULTIMESH_CUSTOM_DATA_FLOAT);
+
+ particle_order.resize(p_amount);
+}
+void CPUParticles2D::set_lifetime(float p_lifetime) {
+
+ ERR_FAIL_COND(p_lifetime <= 0);
+ lifetime = p_lifetime;
+}
+
+void CPUParticles2D::set_one_shot(bool p_one_shot) {
+
+ one_shot = p_one_shot;
+}
+
+void CPUParticles2D::set_pre_process_time(float p_time) {
+
+ pre_process_time = p_time;
+}
+void CPUParticles2D::set_explosiveness_ratio(float p_ratio) {
+
+ explosiveness_ratio = p_ratio;
+}
+void CPUParticles2D::set_randomness_ratio(float p_ratio) {
+
+ randomness_ratio = p_ratio;
+}
+void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
+
+ local_coords = p_enable;
+}
+void CPUParticles2D::set_speed_scale(float p_scale) {
+
+ speed_scale = p_scale;
+}
+
+bool CPUParticles2D::is_emitting() const {
+
+ return emitting;
+}
+int CPUParticles2D::get_amount() const {
+
+ return particles.size();
+}
+float CPUParticles2D::get_lifetime() const {
+
+ return lifetime;
+}
+bool CPUParticles2D::get_one_shot() const {
+
+ return one_shot;
+}
+
+float CPUParticles2D::get_pre_process_time() const {
+
+ return pre_process_time;
+}
+float CPUParticles2D::get_explosiveness_ratio() const {
+
+ return explosiveness_ratio;
+}
+float CPUParticles2D::get_randomness_ratio() const {
+
+ return randomness_ratio;
+}
+
+bool CPUParticles2D::get_use_local_coordinates() const {
+
+ return local_coords;
+}
+
+float CPUParticles2D::get_speed_scale() const {
+
+ return speed_scale;
+}
+
+void CPUParticles2D::set_draw_order(DrawOrder p_order) {
+
+ draw_order = p_order;
+}
+
+CPUParticles2D::DrawOrder CPUParticles2D::get_draw_order() const {
+
+ return draw_order;
+}
+
+void CPUParticles2D::_update_mesh_texture() {
+
+ Size2 tex_size;
+ if (texture.is_valid()) {
+ tex_size = texture->get_size();
+ } else {
+ tex_size = Size2(1, 1);
+ }
+ PoolVector<Vector2> vertices;
+ vertices.push_back(-tex_size * 0.5);
+ vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
+ vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
+ vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
+ PoolVector<Vector2> uvs;
+ uvs.push_back(Vector2(0, 0));
+ uvs.push_back(Vector2(1, 0));
+ uvs.push_back(Vector2(1, 1));
+ uvs.push_back(Vector2(0, 1));
+ PoolVector<Color> colors;
+ colors.push_back(Color(1, 1, 1, 1));
+ colors.push_back(Color(1, 1, 1, 1));
+ colors.push_back(Color(1, 1, 1, 1));
+ colors.push_back(Color(1, 1, 1, 1));
+ PoolVector<int> indices;
+ indices.push_back(0);
+ indices.push_back(1);
+ indices.push_back(2);
+ indices.push_back(2);
+ indices.push_back(3);
+ indices.push_back(0);
+
+ Array arr;
+ arr.resize(VS::ARRAY_MAX);
+ arr[VS::ARRAY_VERTEX] = vertices;
+ arr[VS::ARRAY_TEX_UV] = uvs;
+ arr[VS::ARRAY_COLOR] = colors;
+ arr[VS::ARRAY_INDEX] = indices;
+
+ VS::get_singleton()->mesh_clear(mesh);
+ VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VS::PRIMITIVE_TRIANGLES, arr);
+}
+
+void CPUParticles2D::set_texture(const Ref<Texture> &p_texture) {
+
+ texture = p_texture;
+ update();
+ _update_mesh_texture();
+}
+
+Ref<Texture> CPUParticles2D::get_texture() const {
+
+ return texture;
+}
+
+void CPUParticles2D::set_normalmap(const Ref<Texture> &p_normalmap) {
+
+ normalmap = p_normalmap;
+ update();
+}
+
+Ref<Texture> CPUParticles2D::get_normalmap() const {
+
+ return normalmap;
+}
+
+void CPUParticles2D::set_fixed_fps(int p_count) {
+ fixed_fps = p_count;
+}
+
+int CPUParticles2D::get_fixed_fps() const {
+ return fixed_fps;
+}
+
+void CPUParticles2D::set_fractional_delta(bool p_enable) {
+ fractional_delta = p_enable;
+}
+
+bool CPUParticles2D::get_fractional_delta() const {
+ return fractional_delta;
+}
+
+String CPUParticles2D::get_configuration_warning() const {
+
+ String warnings;
+
+ return warnings;
+}
+
+void CPUParticles2D::restart() {
+
+ time = 0;
+ inactive_time = 0;
+ frame_remainder = 0;
+ cycle = 0;
+
+ {
+ int pc = particles.size();
+ PoolVector<Particle>::Write w = particles.write();
+
+ for (int i = 0; i < pc; i++) {
+ w[i].active = false;
+ }
+ }
+}
+
+void CPUParticles2D::set_spread(float p_spread) {
+
+ spread = p_spread;
+}
+
+float CPUParticles2D::get_spread() const {
+
+ return spread;
+}
+
+void CPUParticles2D::set_flatness(float p_flatness) {
+
+ flatness = p_flatness;
+}
+float CPUParticles2D::get_flatness() const {
+
+ return flatness;
+}
+
+void CPUParticles2D::set_param(Parameter p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+
+ parameters[p_param] = p_value;
+}
+float CPUParticles2D::get_param(Parameter p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
+
+ return parameters[p_param];
+}
+
+void CPUParticles2D::set_param_randomness(Parameter p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+
+ randomness[p_param] = p_value;
+}
+float CPUParticles2D::get_param_randomness(Parameter p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
+
+ return randomness[p_param];
+}
+
+static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) {
+
+ Ref<Curve> curve = p_curve;
+ if (!curve.is_valid())
+ return;
+
+ curve->ensure_default_setup(p_min, p_max);
+}
+
+void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) {
+
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+
+ curve_parameters[p_param] = p_curve;
+
+ switch (p_param) {
+ case PARAM_INITIAL_LINEAR_VELOCITY: {
+ //do none for this one
+ } break;
+ case PARAM_ANGULAR_VELOCITY: {
+ _adjust_curve_range(p_curve, -360, 360);
+ } break;
+ /*case PARAM_ORBIT_VELOCITY: {
+ _adjust_curve_range(p_curve, -500, 500);
+ } break;*/
+ case PARAM_LINEAR_ACCEL: {
+ _adjust_curve_range(p_curve, -200, 200);
+ } break;
+ case PARAM_RADIAL_ACCEL: {
+ _adjust_curve_range(p_curve, -200, 200);
+ } break;
+ case PARAM_TANGENTIAL_ACCEL: {
+ _adjust_curve_range(p_curve, -200, 200);
+ } break;
+ case PARAM_DAMPING: {
+ _adjust_curve_range(p_curve, 0, 100);
+ } break;
+ case PARAM_ANGLE: {
+ _adjust_curve_range(p_curve, -360, 360);
+ } break;
+ case PARAM_SCALE: {
+
+ } break;
+ case PARAM_HUE_VARIATION: {
+ _adjust_curve_range(p_curve, -1, 1);
+ } break;
+ case PARAM_ANIM_SPEED: {
+ _adjust_curve_range(p_curve, 0, 200);
+ } break;
+ case PARAM_ANIM_OFFSET: {
+ } break;
+ default: {}
+ }
+}
+Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>());
+
+ return curve_parameters[p_param];
+}
+
+void CPUParticles2D::set_color(const Color &p_color) {
+
+ color = p_color;
+}
+
+Color CPUParticles2D::get_color() const {
+
+ return color;
+}
+
+void CPUParticles2D::set_color_ramp(const Ref<Gradient> &p_ramp) {
+
+ color_ramp = p_ramp;
+}
+
+Ref<Gradient> CPUParticles2D::get_color_ramp() const {
+
+ return color_ramp;
+}
+
+void CPUParticles2D::set_particle_flag(Flags p_flag, bool p_enable) {
+ ERR_FAIL_INDEX(p_flag, FLAG_MAX);
+ flags[p_flag] = p_enable;
+}
+
+bool CPUParticles2D::get_particle_flag(Flags p_flag) const {
+ ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
+ return flags[p_flag];
+}
+
+void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
+
+ emission_shape = p_shape;
+}
+
+void CPUParticles2D::set_emission_sphere_radius(float p_radius) {
+
+ emission_sphere_radius = p_radius;
+}
+
+void CPUParticles2D::set_emission_rect_extents(Vector2 p_extents) {
+
+ emission_rect_extents = p_extents;
+}
+
+void CPUParticles2D::set_emission_points(const PoolVector<Vector2> &p_points) {
+
+ emission_points = p_points;
+}
+
+void CPUParticles2D::set_emission_normals(const PoolVector<Vector2> &p_normals) {
+
+ emission_normals = p_normals;
+}
+
+void CPUParticles2D::set_emission_colors(const PoolVector<Color> &p_colors) {
+
+ emission_colors = p_colors;
+}
+
+float CPUParticles2D::get_emission_sphere_radius() const {
+
+ return emission_sphere_radius;
+}
+Vector2 CPUParticles2D::get_emission_rect_extents() const {
+
+ return emission_rect_extents;
+}
+PoolVector<Vector2> CPUParticles2D::get_emission_points() const {
+
+ return emission_points;
+}
+PoolVector<Vector2> CPUParticles2D::get_emission_normals() const {
+
+ return emission_normals;
+}
+
+PoolVector<Color> CPUParticles2D::get_emission_colors() const {
+
+ return emission_colors;
+}
+
+CPUParticles2D::EmissionShape CPUParticles2D::get_emission_shape() const {
+ return emission_shape;
+}
+void CPUParticles2D::set_gravity(const Vector2 &p_gravity) {
+
+ gravity = p_gravity;
+}
+
+Vector2 CPUParticles2D::get_gravity() const {
+
+ return gravity;
+}
+
+void CPUParticles2D::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "color" && color_ramp.is_valid()) {
+ property.usage = 0;
+ }
+
+ if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_CIRCLE) {
+ property.usage = 0;
+ }
+
+ if (property.name == "emission_rect_extents" && emission_shape != EMISSION_SHAPE_RECTANGLE) {
+ property.usage = 0;
+ }
+
+ if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
+ property.usage = 0;
+ }
+
+ if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ property.usage = 0;
+ }
+ /*
+ if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
+ property.usage = 0;
+ }
+ */
+}
+
+static uint32_t idhash(uint32_t x) {
+
+ x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
+ x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
+ x = (x >> uint32_t(16)) ^ x;
+ return x;
+}
+
+static float rand_from_seed(uint32_t &seed) {
+ int k;
+ int s = int(seed);
+ if (s == 0)
+ s = 305420679;
+ k = s / 127773;
+ s = 16807 * (s - k * 127773) - 2836 * k;
+ if (s < 0)
+ s += 2147483647;
+ seed = uint32_t(s);
+ return float(seed % uint32_t(65536)) / 65535.0;
+}
+
+static float rand_from_seed_m1_p1(uint32_t &seed) {
+ return rand_from_seed(seed) * 2.0 - 1.0;
+}
+
+void CPUParticles2D::_particles_process(float p_delta) {
+
+ p_delta *= speed_scale;
+
+ int pcount = particles.size();
+ PoolVector<Particle>::Write w = particles.write();
+
+ Particle *parray = w.ptr();
+
+ float prev_time = time;
+ time += p_delta;
+ if (time > lifetime) {
+ time = Math::fmod(time, lifetime);
+ cycle++;
+ if (one_shot && cycle > 0) {
+ emitting = false;
+ }
+ }
+
+ Transform2D emission_xform;
+ Transform2D velocity_xform;
+ if (!local_coords) {
+ emission_xform = get_global_transform();
+ velocity_xform = emission_xform;
+ emission_xform[2] = Vector2();
+ }
+
+ for (int i = 0; i < pcount; i++) {
+
+ Particle &p = parray[i];
+
+ if (!emitting && !p.active)
+ continue;
+
+ float restart_time = (float(i) / float(pcount)) * lifetime;
+ float local_delta = p_delta;
+
+ if (randomness_ratio > 0.0) {
+ uint32_t seed = cycle;
+ if (restart_time >= time) {
+ seed -= uint32_t(1);
+ }
+ seed *= uint32_t(pcount);
+ seed += uint32_t(i);
+ float random = float(idhash(seed) % uint32_t(65536)) / 65536.0;
+ restart_time += randomness_ratio * random * 1.0 / float(pcount);
+ }
+
+ restart_time *= (1.0 - explosiveness_ratio);
+ bool restart = false;
+
+ if (time > prev_time) {
+ // restart_time >= prev_time is used so particles emit in the first frame they are processed
+
+ if (restart_time >= prev_time && restart_time < time) {
+ restart = true;
+ if (fractional_delta) {
+ local_delta = (time - restart_time) * lifetime;
+ }
+ }
+
+ } else if (local_delta > 0.0) {
+ if (restart_time >= prev_time) {
+ restart = true;
+ if (fractional_delta) {
+ local_delta = (1.0 - restart_time + time) * lifetime;
+ }
+
+ } else if (restart_time < time) {
+ restart = true;
+ if (fractional_delta) {
+ local_delta = (time - restart_time) * lifetime;
+ }
+ }
+ }
+
+ if (restart) {
+
+ if (!emitting) {
+ p.active = false;
+ continue;
+ }
+ p.active = true;
+
+ /*float tex_linear_velocity = 0;
+ if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
+ }*/
+
+ float tex_angle = 0.0;
+ if (curve_parameters[PARAM_ANGLE].is_valid()) {
+ tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(0);
+ }
+
+ float tex_anim_offset = 0.0;
+ if (curve_parameters[PARAM_ANGLE].is_valid()) {
+ tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(0);
+ }
+
+ p.seed = Math::rand();
+
+ p.angle_rand = Math::randf();
+ p.scale_rand = Math::randf();
+ p.hue_rot_rand = Math::randf();
+ p.anim_offset_rand = Math::randf();
+
+ float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
+ p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
+
+ float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
+ p.custom[0] = Math::deg2rad(base_angle); //angle
+ p.custom[1] = 0.0; //phase
+ p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1)
+ p.transform = Transform2D();
+ p.time = 0;
+ p.base_color = Color(1, 1, 1, 1);
+
+ switch (emission_shape) {
+ case EMISSION_SHAPE_POINT: {
+ //do none
+ } break;
+ case EMISSION_SHAPE_CIRCLE: {
+ p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0).normalized() * emission_sphere_radius;
+ } break;
+ case EMISSION_SHAPE_RECTANGLE: {
+ p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_rect_extents;
+ } break;
+ case EMISSION_SHAPE_POINTS:
+ case EMISSION_SHAPE_DIRECTED_POINTS: {
+
+ int pc = emission_points.size();
+ if (pc == 0)
+ break;
+
+ int random_idx = Math::rand() % pc;
+
+ p.transform[2] = emission_points.get(random_idx);
+
+ if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
+ p.velocity = emission_normals.get(random_idx);
+ }
+
+ if (emission_colors.size() == pc) {
+ p.base_color = emission_colors.get(random_idx);
+ }
+ } break;
+ }
+
+ if (!local_coords) {
+ p.velocity = velocity_xform.xform(p.velocity);
+ p.transform = emission_xform * p.transform;
+ }
+
+ } else if (!p.active) {
+ continue;
+ } else {
+
+ uint32_t alt_seed = p.seed;
+
+ p.time += local_delta;
+ p.custom[1] = p.time / lifetime;
+
+ float tex_linear_velocity = 0.0;
+ if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
+ tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(p.custom[1]);
+ }
+ /*
+ float tex_orbit_velocity = 0.0;
+
+ if (flags[FLAG_DISABLE_Z]) {
+
+ if (curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY].is_valid()) {
+ tex_orbit_velocity = curve_parameters[PARAM_INITIAL_ORBIT_VELOCITY]->interpolate(p.custom[1]);
+ }
+ }
+*/
+ float tex_angular_velocity = 0.0;
+ if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
+ tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(p.custom[1]);
+ }
+
+ float tex_linear_accel = 0.0;
+ if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
+ tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(p.custom[1]);
+ }
+
+ float tex_tangential_accel = 0.0;
+ if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
+ tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(p.custom[1]);
+ }
+
+ float tex_radial_accel = 0.0;
+ if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
+ tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(p.custom[1]);
+ }
+
+ float tex_damping = 0.0;
+ if (curve_parameters[PARAM_DAMPING].is_valid()) {
+ tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(p.custom[1]);
+ }
+
+ float tex_angle = 0.0;
+ if (curve_parameters[PARAM_ANGLE].is_valid()) {
+ tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(p.custom[1]);
+ }
+ float tex_anim_speed = 0.0;
+ if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
+ tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(p.custom[1]);
+ }
+
+ float tex_anim_offset = 0.0;
+ if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
+ tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(p.custom[1]);
+ }
+
+ Vector2 force = gravity;
+ Vector2 pos = p.transform[2];
+
+ //apply linear acceleration
+ force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
+ //apply radial acceleration
+ Vector2 org = emission_xform[2];
+ Vector2 diff = pos - org;
+ force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
+ //apply tangential acceleration;
+ Vector2 yx = Vector2(diff.y, diff.x);
+ force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
+ //apply attractor forces
+ p.velocity += force * local_delta;
+ //orbit velocity
+#if 0
+ if (flags[FLAG_DISABLE_Z]) {
+
+ float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);
+ if (orbit_amount != 0.0) {
+ float ang = orbit_amount * DELTA * pi * 2.0;
+ mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));
+ TRANSFORM[3].xy -= diff.xy;
+ TRANSFORM[3].xy += rot * diff.xy;
+ }
+ }
+#endif
+ if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
+ p.velocity = p.velocity.normalized() * tex_linear_velocity;
+ }
+
+ if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
+
+ float v = p.velocity.length();
+ float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
+ v -= damp * local_delta;
+ if (v < 0.0) {
+ p.velocity = Vector2();
+ } else {
+ p.velocity = p.velocity.normalized() * v;
+ }
+ }
+ float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
+ base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
+ p.custom[0] = Math::deg2rad(base_angle); //angle
+ p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); //angle
+ if (flags[FLAG_ANIM_LOOP]) {
+ p.custom[2] = Math::fmod(p.custom[2], 1.0f); //loop
+
+ } else {
+ p.custom[2] = CLAMP(p.custom[2], 0.0f, 1.0); //0 to 1 only
+ }
+ }
+ //apply color
+ //apply hue rotation
+
+ float tex_scale = 1.0;
+ if (curve_parameters[PARAM_SCALE].is_valid()) {
+ tex_scale = curve_parameters[PARAM_SCALE]->interpolate(p.custom[1]);
+ }
+
+ float tex_hue_variation = 0.0;
+ if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
+ tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(p.custom[1]);
+ }
+
+ float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_PI * 2.0 * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
+ float hue_rot_c = Math::cos(hue_rot_angle);
+ float hue_rot_s = Math::sin(hue_rot_angle);
+
+ Basis hue_rot_mat;
+ {
+ Basis mat1(0.299, 0.587, 0.114, 0.299, 0.587, 0.114, 0.299, 0.587, 0.114);
+ Basis mat2(0.701, -0.587, -0.114, -0.299, 0.413, -0.114, -0.300, -0.588, 0.886);
+ Basis mat3(0.168, 0.330, -0.497, -0.328, 0.035, 0.292, 1.250, -1.050, -0.203);
+
+ for (int j = 0; j < 3; j++) {
+ hue_rot_mat[j] = mat1[j] + mat2[j] * hue_rot_c + mat3[j] * hue_rot_s;
+ }
+ }
+
+ if (color_ramp.is_valid()) {
+ p.color = color_ramp->get_color_at_offset(p.custom[1]) * color;
+ } else {
+ p.color = color;
+ }
+
+ Vector3 color_rgb = hue_rot_mat.xform_inv(Vector3(p.color.r, p.color.g, p.color.b));
+ p.color.r = color_rgb.x;
+ p.color.g = color_rgb.y;
+ p.color.b = color_rgb.z;
+
+ p.color *= p.base_color;
+
+ if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ if (p.velocity.length() > 0.0) {
+
+ p.transform.elements[0] = p.velocity.normalized();
+ p.transform.elements[0] = p.transform.elements[1].tangent();
+ }
+
+ } else {
+ p.transform.elements[0] = Vector2(Math::cos(p.custom[0]), -Math::sin(p.custom[0]));
+ p.transform.elements[1] = Vector2(Math::sin(p.custom[0]), Math::cos(p.custom[0]));
+ }
+
+ //scale by scale
+ float base_scale = Math::lerp(parameters[PARAM_SCALE] * tex_scale, 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
+ if (base_scale == 0.0) base_scale = 0.000001;
+
+ p.transform.elements[0] *= base_scale;
+ p.transform.elements[1] *= base_scale;
+
+ p.transform[2] += p.velocity * local_delta;
+ }
+}
+
+void CPUParticles2D::_update_particle_data_buffer() {
+#ifndef NO_THREADS
+ update_mutex->lock();
+#endif
+
+ {
+
+ int pc = particles.size();
+
+ PoolVector<int>::Write ow;
+ int *order = NULL;
+
+ PoolVector<float>::Write w = particle_data.write();
+ PoolVector<Particle>::Read r = particles.read();
+ float *ptr = w.ptr();
+
+ Transform2D un_transform;
+ if (!local_coords) {
+ un_transform = get_global_transform().affine_inverse();
+ }
+
+ if (draw_order != DRAW_ORDER_INDEX) {
+ ow = particle_order.write();
+ order = ow.ptr();
+
+ for (int i = 0; i < pc; i++) {
+ order[i] = i;
+ }
+ if (draw_order == DRAW_ORDER_LIFETIME) {
+ SortArray<int, SortLifetime> sorter;
+ sorter.compare.particles = r.ptr();
+ sorter.sort(order, pc);
+ }
+ }
+
+ for (int i = 0; i < pc; i++) {
+
+ int idx = order ? order[i] : i;
+
+ Transform2D t = r[idx].transform;
+
+ if (!local_coords) {
+ t = un_transform * t;
+ }
+
+ if (r[idx].active) {
+
+ ptr[0] = t.elements[0][0];
+ ptr[1] = t.elements[1][0];
+ ptr[2] = 0;
+ ptr[3] = t.elements[2][0];
+ ptr[4] = t.elements[0][1];
+ ptr[5] = t.elements[1][1];
+ ptr[6] = 0;
+ ptr[7] = t.elements[2][1];
+
+ } else {
+ zeromem(ptr, sizeof(float) * 8);
+ }
+
+ Color c = r[idx].color;
+ uint8_t *data8 = (uint8_t *)&ptr[8];
+ data8[0] = CLAMP(c.r * 255.0, 0, 255);
+ data8[1] = CLAMP(c.g * 255.0, 0, 255);
+ data8[2] = CLAMP(c.b * 255.0, 0, 255);
+ data8[3] = CLAMP(c.a * 255.0, 0, 255);
+
+ ptr[9] = r[idx].custom[0];
+ ptr[10] = r[idx].custom[1];
+ ptr[11] = r[idx].custom[2];
+ ptr[12] = r[idx].custom[3];
+
+ ptr += 13;
+ }
+ }
+
+#ifndef NO_THREADS
+ update_mutex->unlock();
+#endif
+}
+
+void CPUParticles2D::_update_render_thread() {
+
+#ifndef NO_THREADS
+ update_mutex->lock();
+#endif
+
+ VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data);
+
+#ifndef NO_THREADS
+ update_mutex->unlock();
+#endif
+}
+
+void CPUParticles2D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (is_processing_internal()) {
+
+#ifndef NO_THREADS
+ update_mutex->lock();
+#endif
+ VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
+
+#ifndef NO_THREADS
+ update_mutex->unlock();
+#endif
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ if (is_processing_internal()) {
+
+#ifndef NO_THREADS
+ update_mutex->lock();
+#endif
+ VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+#ifndef NO_THREADS
+ update_mutex->unlock();
+#endif
+ }
+ }
+
+ if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
+ }
+
+ if (p_what == NOTIFICATION_DRAW) {
+
+ RID texrid;
+ if (texture.is_valid()) {
+ texrid = texture->get_rid();
+ }
+
+ RID normrid;
+ if (normalmap.is_valid()) {
+ normrid = normalmap->get_rid();
+ }
+
+ VS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid, normrid);
+ }
+
+ if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
+
+ if (particles.size() == 0)
+ return;
+
+ float delta = get_process_delta_time();
+ if (emitting) {
+
+ inactive_time = 0;
+ } else {
+ inactive_time += delta;
+ if (inactive_time > lifetime * 1.2) {
+ set_process_internal(false);
+#ifndef NO_THREADS
+ update_mutex->lock();
+#endif
+ VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+
+#ifndef NO_THREADS
+ update_mutex->unlock();
+#endif
+ //reset variables
+ time = 0;
+ inactive_time = 0;
+ frame_remainder = 0;
+ cycle = 0;
+ return;
+ }
+ }
+
+ if (time == 0 && pre_process_time > 0.0) {
+
+ float frame_time;
+ if (fixed_fps > 0)
+ frame_time = 1.0 / fixed_fps;
+ else
+ frame_time = 1.0 / 30.0;
+
+ float todo = pre_process_time;
+
+ while (todo >= 0) {
+ _particles_process(frame_time);
+ todo -= frame_time;
+ }
+ }
+
+ if (fixed_fps > 0) {
+ float frame_time = 1.0 / fixed_fps;
+ float decr = frame_time;
+
+ float ldelta = delta;
+ if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
+ ldelta = 0.1;
+ } else if (ldelta <= 0.0) { //unlikely but..
+ ldelta = 0.001;
+ }
+ float todo = frame_remainder + ldelta;
+
+ while (todo >= frame_time) {
+ _particles_process(frame_time);
+ todo -= decr;
+ }
+
+ frame_remainder = todo;
+
+ } else {
+ _particles_process(delta);
+ }
+
+ _update_particle_data_buffer();
+ }
+}
+
+void CPUParticles2D::convert_from_particles(Node *p_particles) {
+#if 0
+ Particles *particles = Object::cast_to<Particles>(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ set_emitting(particles->is_emitting());
+ set_amount(particles->get_amount());
+ set_lifetime(particles->get_lifetime());
+ set_one_shot(particles->get_one_shot());
+ set_pre_process_time(particles->get_pre_process_time());
+ set_explosiveness_ratio(particles->get_explosiveness_ratio());
+ set_randomness_ratio(particles->get_randomness_ratio());
+ set_use_local_coordinates(particles->get_use_local_coordinates());
+ set_fixed_fps(particles->get_fixed_fps());
+ set_fractional_delta(particles->get_fractional_delta());
+ set_speed_scale(particles->get_speed_scale());
+ set_draw_order(DrawOrder(particles->get_draw_order()));
+ set_mesh(particles->get_draw_pass_mesh(0));
+
+ Ref<ParticlesMaterial> material = particles->get_process_material();
+ if (material.is_null())
+ return;
+
+ set_spread(material->get_spread());
+ set_flatness(material->get_flatness());
+
+ set_color(material->get_color());
+
+ Ref<GradientTexture> gt = material->get_color_ramp();
+ if (gt.is_valid()) {
+ set_color_ramp(gt->get_gradient());
+ }
+
+ set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
+ set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y));
+ set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z));
+ set_particle_flag(FLAG_ANIM_LOOP, material->get_flag(ParticlesMaterial::FLAG_ANIM_LOOP));
+
+ set_emission_shape(EmissionShape(material->get_emission_shape()));
+ set_emission_sphere_radius(material->get_emission_sphere_radius());
+ set_emission_rect_extents(material->get_emission_rect_extents());
+
+ set_gravity(material->get_gravity());
+
+#define CONVERT_PARAM(m_param) \
+ set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
+ { \
+ Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
+ if (ctex.is_valid()) set_param_curve(m_param, ctex->get_curve()); \
+ } \
+ set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
+
+ CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
+ CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
+ CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
+ CONVERT_PARAM(PARAM_LINEAR_ACCEL);
+ CONVERT_PARAM(PARAM_RADIAL_ACCEL);
+ CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
+ CONVERT_PARAM(PARAM_DAMPING);
+ CONVERT_PARAM(PARAM_ANGLE);
+ CONVERT_PARAM(PARAM_SCALE);
+ CONVERT_PARAM(PARAM_HUE_VARIATION);
+ CONVERT_PARAM(PARAM_ANIM_SPEED);
+ CONVERT_PARAM(PARAM_ANIM_OFFSET);
+
+#undef CONVERT_PARAM
+#endif
+}
+
+void CPUParticles2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles2D::set_emitting);
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles2D::set_amount);
+ ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles2D::set_lifetime);
+ ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &CPUParticles2D::set_one_shot);
+ ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles2D::set_pre_process_time);
+ ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles2D::set_explosiveness_ratio);
+ ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles2D::set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles2D::set_use_local_coordinates);
+ ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles2D::set_fixed_fps);
+ ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles2D::set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &CPUParticles2D::set_speed_scale);
+
+ ClassDB::bind_method(D_METHOD("is_emitting"), &CPUParticles2D::is_emitting);
+ ClassDB::bind_method(D_METHOD("get_amount"), &CPUParticles2D::get_amount);
+ ClassDB::bind_method(D_METHOD("get_lifetime"), &CPUParticles2D::get_lifetime);
+ ClassDB::bind_method(D_METHOD("get_one_shot"), &CPUParticles2D::get_one_shot);
+ ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles2D::get_pre_process_time);
+ ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles2D::get_explosiveness_ratio);
+ ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles2D::get_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles2D::get_use_local_coordinates);
+ ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles2D::get_fixed_fps);
+ ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles2D::get_fractional_delta);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &CPUParticles2D::get_speed_scale);
+
+ ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &CPUParticles2D::set_draw_order);
+
+ ClassDB::bind_method(D_METHOD("get_draw_order"), &CPUParticles2D::get_draw_order);
+
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &CPUParticles2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &CPUParticles2D::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_normalmap", "normalmap"), &CPUParticles2D::set_normalmap);
+ ClassDB::bind_method(D_METHOD("get_normalmap"), &CPUParticles2D::get_normalmap);
+
+ ClassDB::bind_method(D_METHOD("restart"), &CPUParticles2D::restart);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
+ ADD_GROUP("Time", "");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
+ ADD_GROUP("Drawing", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normalmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normalmap", "get_normalmap");
+
+ BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
+
+ ////////////////////////////////
+
+ ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
+ ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
+
+ ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &CPUParticles2D::set_flatness);
+ ClassDB::bind_method(D_METHOD("get_flatness"), &CPUParticles2D::get_flatness);
+
+ ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles2D::set_param);
+ ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles2D::get_param);
+
+ ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles2D::set_param_randomness);
+ ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles2D::get_param_randomness);
+
+ ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles2D::set_param_curve);
+ ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles2D::get_param_curve);
+
+ ClassDB::bind_method(D_METHOD("set_color", "color"), &CPUParticles2D::set_color);
+ ClassDB::bind_method(D_METHOD("get_color"), &CPUParticles2D::get_color);
+
+ ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles2D::set_color_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles2D::get_color_ramp);
+
+ ClassDB::bind_method(D_METHOD("set_particle_flag", "flag", "enable"), &CPUParticles2D::set_particle_flag);
+ ClassDB::bind_method(D_METHOD("get_particle_flag", "flag"), &CPUParticles2D::get_particle_flag);
+
+ ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles2D::set_emission_shape);
+ ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles2D::get_emission_shape);
+
+ ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &CPUParticles2D::set_emission_sphere_radius);
+ ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &CPUParticles2D::get_emission_sphere_radius);
+
+ ClassDB::bind_method(D_METHOD("set_emission_rect_extents", "extents"), &CPUParticles2D::set_emission_rect_extents);
+ ClassDB::bind_method(D_METHOD("get_emission_rect_extents"), &CPUParticles2D::get_emission_rect_extents);
+
+ ClassDB::bind_method(D_METHOD("set_emission_points", "array"), &CPUParticles2D::set_emission_points);
+ ClassDB::bind_method(D_METHOD("get_emission_points"), &CPUParticles2D::get_emission_points);
+
+ ClassDB::bind_method(D_METHOD("set_emission_normals", "array"), &CPUParticles2D::set_emission_normals);
+ ClassDB::bind_method(D_METHOD("get_emission_normals"), &CPUParticles2D::get_emission_normals);
+
+ ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles2D::set_emission_colors);
+ ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles2D::get_emission_colors);
+
+ ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles2D::get_gravity);
+ ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles2D::set_gravity);
+
+ ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
+
+ ClassDB::bind_method(D_METHOD("_update_render_thread"), &CPUParticles2D::_update_render_thread);
+
+ ADD_GROUP("Emission Shape", "emission_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
+ ADD_GROUP("Flags", "flag_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
+ ADD_GROUP("Spread", "");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
+ ADD_GROUP("Gravity", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
+ ADD_GROUP("Initial Velocity", "initial_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_GROUP("Angular Velocity", "angular_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
+ /*
+ ADD_GROUP("Orbit Velocity", "orbit_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
+*/
+ ADD_GROUP("Linear Accel", "linear_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
+ ADD_GROUP("Radial Accel", "radial_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
+ ADD_GROUP("Tangential Accel", "tangential_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
+ ADD_GROUP("Damping", "");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
+ ADD_GROUP("Angle", "");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
+ ADD_GROUP("Scale", "");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
+ ADD_GROUP("Color", "");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
+
+ ADD_GROUP("Hue Variation", "hue_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
+ ADD_GROUP("Animation", "anim_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_particle_flag", "get_particle_flag", FLAG_ANIM_LOOP);
+
+ BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
+ BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
+ BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
+ BIND_ENUM_CONSTANT(PARAM_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_ANGLE);
+ BIND_ENUM_CONSTANT(PARAM_SCALE);
+ BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
+ BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
+ BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
+ BIND_ENUM_CONSTANT(PARAM_MAX);
+
+ BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
+
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_CIRCLE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_RECTANGLE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
+}
+
+CPUParticles2D::CPUParticles2D() {
+
+ time = 0;
+ inactive_time = 0;
+ frame_remainder = 0;
+ cycle = 0;
+
+ mesh = VisualServer::get_singleton()->mesh_create();
+ multimesh = VisualServer::get_singleton()->multimesh_create();
+ VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh);
+
+ set_emitting(true);
+ set_one_shot(false);
+ set_amount(8);
+ set_lifetime(1);
+ set_fixed_fps(0);
+ set_fractional_delta(true);
+ set_pre_process_time(0);
+ set_explosiveness_ratio(0);
+ set_randomness_ratio(0);
+ set_use_local_coordinates(true);
+
+ set_draw_order(DRAW_ORDER_INDEX);
+ set_speed_scale(1);
+
+ set_spread(45);
+ set_flatness(0);
+ set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1);
+ //set_param(PARAM_ORBIT_VELOCITY, 0);
+ set_param(PARAM_LINEAR_ACCEL, 0);
+ set_param(PARAM_RADIAL_ACCEL, 0);
+ set_param(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param(PARAM_DAMPING, 0);
+ set_param(PARAM_ANGLE, 0);
+ set_param(PARAM_SCALE, 1);
+ set_param(PARAM_HUE_VARIATION, 0);
+ set_param(PARAM_ANIM_SPEED, 0);
+ set_param(PARAM_ANIM_OFFSET, 0);
+ set_emission_shape(EMISSION_SHAPE_POINT);
+ set_emission_sphere_radius(1);
+ set_emission_rect_extents(Vector2(1, 1));
+
+ set_gravity(Vector2(0, 98.8));
+
+ for (int i = 0; i < PARAM_MAX; i++) {
+ set_param_randomness(Parameter(i), 0);
+ }
+
+ for (int i = 0; i < FLAG_MAX; i++) {
+ flags[i] = false;
+ }
+
+ set_color(Color(1, 1, 1, 1));
+
+#ifndef NO_THREADS
+ update_mutex = Mutex::create();
+#endif
+
+ _update_mesh_texture();
+}
+
+CPUParticles2D::~CPUParticles2D() {
+ VS::get_singleton()->free(multimesh);
+ VS::get_singleton()->free(mesh);
+
+#ifndef NO_THREADS
+ memdelete(update_mutex);
+#endif
+}
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
new file mode 100644
index 0000000000..dbe9f59748
--- /dev/null
+++ b/scene/2d/cpu_particles_2d.h
@@ -0,0 +1,289 @@
+/*************************************************************************/
+/* cpu_particles_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CPU_PARTICLES_2D_H
+#define CPU_PARTICLES_2D_H
+
+#include "rid.h"
+#include "scene/2d/node_2d.h"
+#include "scene/resources/texture.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class CPUParticles2D : public Node2D {
+private:
+ GDCLASS(CPUParticles2D, Node2D);
+
+public:
+ enum DrawOrder {
+ DRAW_ORDER_INDEX,
+ DRAW_ORDER_LIFETIME,
+ };
+
+ enum Parameter {
+
+ PARAM_INITIAL_LINEAR_VELOCITY,
+ PARAM_ANGULAR_VELOCITY,
+ PARAM_ORBIT_VELOCITY,
+ PARAM_LINEAR_ACCEL,
+ PARAM_RADIAL_ACCEL,
+ PARAM_TANGENTIAL_ACCEL,
+ PARAM_DAMPING,
+ PARAM_ANGLE,
+ PARAM_SCALE,
+ PARAM_HUE_VARIATION,
+ PARAM_ANIM_SPEED,
+ PARAM_ANIM_OFFSET,
+ PARAM_MAX
+ };
+
+ enum Flags {
+ FLAG_ALIGN_Y_TO_VELOCITY,
+ FLAG_ANIM_LOOP,
+ FLAG_MAX
+ };
+
+ enum EmissionShape {
+ EMISSION_SHAPE_POINT,
+ EMISSION_SHAPE_CIRCLE,
+ EMISSION_SHAPE_RECTANGLE,
+ EMISSION_SHAPE_POINTS,
+ EMISSION_SHAPE_DIRECTED_POINTS,
+ };
+
+private:
+ bool emitting;
+
+ struct Particle {
+ Transform2D transform;
+ Color color;
+ float custom[4];
+ Vector2 velocity;
+ bool active;
+ float angle_rand;
+ float scale_rand;
+ float hue_rot_rand;
+ float anim_offset_rand;
+ float time;
+ Color base_color;
+
+ uint32_t seed;
+ };
+
+ float time;
+ float inactive_time;
+ float frame_remainder;
+ int cycle;
+
+ RID mesh;
+ RID multimesh;
+
+ PoolVector<Particle> particles;
+ PoolVector<float> particle_data;
+ PoolVector<int> particle_order;
+
+ struct SortLifetime {
+ const Particle *particles;
+
+ bool operator()(int p_a, int p_b) const {
+ return particles[p_a].time < particles[p_b].time;
+ }
+ };
+
+ struct SortAxis {
+ const Particle *particles;
+ Vector2 axis;
+ bool operator()(int p_a, int p_b) const {
+
+ return axis.dot(particles[p_a].transform[2]) < axis.dot(particles[p_b].transform[2]);
+ }
+ };
+
+ //
+
+ bool one_shot;
+
+ float lifetime;
+ float pre_process_time;
+ float explosiveness_ratio;
+ float randomness_ratio;
+ float speed_scale;
+ bool local_coords;
+ int fixed_fps;
+ bool fractional_delta;
+
+ DrawOrder draw_order;
+
+ Ref<Texture> texture;
+ Ref<Texture> normalmap;
+
+ ////////
+
+ float spread;
+ float flatness;
+
+ float parameters[PARAM_MAX];
+ float randomness[PARAM_MAX];
+
+ Ref<Curve> curve_parameters[PARAM_MAX];
+ Color color;
+ Ref<Gradient> color_ramp;
+
+ bool flags[FLAG_MAX];
+
+ EmissionShape emission_shape;
+ float emission_sphere_radius;
+ Vector2 emission_rect_extents;
+ PoolVector<Vector2> emission_points;
+ PoolVector<Vector2> emission_normals;
+ PoolVector<Color> emission_colors;
+ int emission_point_count;
+
+ bool anim_loop;
+ Vector2 gravity;
+
+ void _particles_process(float p_delta);
+ void _update_particle_data_buffer();
+
+ Mutex *update_mutex;
+
+ void _update_render_thread();
+
+ void _update_mesh_texture();
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+ virtual void _validate_property(PropertyInfo &property) const;
+
+public:
+ void set_emitting(bool p_emitting);
+ void set_amount(int p_amount);
+ void set_lifetime(float p_lifetime);
+ void set_one_shot(bool p_one_shot);
+ void set_pre_process_time(float p_time);
+ void set_explosiveness_ratio(float p_ratio);
+ void set_randomness_ratio(float p_ratio);
+ void set_visibility_aabb(const Rect2 &p_aabb);
+ void set_use_local_coordinates(bool p_enable);
+ void set_speed_scale(float p_scale);
+
+ bool is_emitting() const;
+ int get_amount() const;
+ float get_lifetime() const;
+ bool get_one_shot() const;
+ float get_pre_process_time() const;
+ float get_explosiveness_ratio() const;
+ float get_randomness_ratio() const;
+ Rect2 get_visibility_aabb() const;
+ bool get_use_local_coordinates() const;
+ float get_speed_scale() const;
+
+ void set_fixed_fps(int p_count);
+ int get_fixed_fps() const;
+
+ void set_fractional_delta(bool p_enable);
+ bool get_fractional_delta() const;
+
+ void set_draw_order(DrawOrder p_order);
+ DrawOrder get_draw_order() const;
+
+ void set_draw_passes(int p_count);
+ int get_draw_passes() const;
+
+ void set_texture(const Ref<Texture> &p_texture);
+ Ref<Texture> get_texture() const;
+
+ void set_normalmap(const Ref<Texture> &p_normalmap);
+ Ref<Texture> get_normalmap() const;
+
+ ///////////////////
+
+ void set_spread(float p_spread);
+ float get_spread() const;
+
+ void set_flatness(float p_flatness);
+ float get_flatness() const;
+
+ void set_param(Parameter p_param, float p_value);
+ float get_param(Parameter p_param) const;
+
+ void set_param_randomness(Parameter p_param, float p_value);
+ float get_param_randomness(Parameter p_param) const;
+
+ void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
+ Ref<Curve> get_param_curve(Parameter p_param) const;
+
+ void set_color(const Color &p_color);
+ Color get_color() const;
+
+ void set_color_ramp(const Ref<Gradient> &p_texture);
+ Ref<Gradient> get_color_ramp() const;
+
+ void set_particle_flag(Flags p_flag, bool p_enable);
+ bool get_particle_flag(Flags p_flag) const;
+
+ void set_emission_shape(EmissionShape p_shape);
+ void set_emission_sphere_radius(float p_radius);
+ void set_emission_rect_extents(Vector2 p_extents);
+ void set_emission_points(const PoolVector<Vector2> &p_points);
+ void set_emission_normals(const PoolVector<Vector2> &p_normals);
+ void set_emission_colors(const PoolVector<Color> &p_colors);
+ void set_emission_point_count(int p_count);
+
+ EmissionShape get_emission_shape() const;
+ float get_emission_sphere_radius() const;
+ Vector2 get_emission_rect_extents() const;
+ PoolVector<Vector2> get_emission_points() const;
+ PoolVector<Vector2> get_emission_normals() const;
+ PoolVector<Color> get_emission_colors() const;
+ int get_emission_point_count() const;
+
+ void set_gravity(const Vector2 &p_gravity);
+ Vector2 get_gravity() const;
+
+ virtual String get_configuration_warning() const;
+
+ void restart();
+
+ void convert_from_particles(Node *p_particles);
+
+ CPUParticles2D();
+ ~CPUParticles2D();
+};
+
+VARIANT_ENUM_CAST(CPUParticles2D::DrawOrder)
+VARIANT_ENUM_CAST(CPUParticles2D::Parameter)
+VARIANT_ENUM_CAST(CPUParticles2D::Flags)
+VARIANT_ENUM_CAST(CPUParticles2D::EmissionShape)
+
+#endif // CPU_PARTICLES_2D_H
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index f93c7d1f79..4d24daa5a7 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -431,7 +431,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "StreamTexture,ImageTexture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index a4c3057416..7e824cdf75 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -30,10 +30,13 @@
#include "particles_2d.h"
-#include "engine.h"
-#include "scene/3d/particles.h"
+#include "scene/resources/particles_material.h"
#include "scene/scene_string_names.h"
+#ifdef TOOLS_ENABLED
+#include "core/engine.h"
+#endif
+
void Particles2D::set_emitting(bool p_emitting) {
VS::get_singleton()->particles_set_emitting(particles, p_emitting);
@@ -114,7 +117,7 @@ void Particles2D::set_process_material(const Ref<Material> &p_material) {
process_material = p_material;
Ref<ParticlesMaterial> pm = p_material;
if (pm.is_valid() && !pm->get_flag(ParticlesMaterial::FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
- //likely a new material, modify it!
+ // Likely a new (3D) material, modify it to match 2D space
pm->set_flag(ParticlesMaterial::FLAG_DISABLE_Z, true);
pm->set_gravity(Vector3(0, 98, 0));
}
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 31a66afb2a..816149ba79 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PARTICLES_FRAME_H
-#define PARTICLES_FRAME_H
+#ifndef PARTICLES_2D_H
+#define PARTICLES_2D_H
+#include "rid.h"
#include "scene/2d/node_2d.h"
-#include "scene/resources/color_ramp.h"
#include "scene/resources/texture.h"
class Particles2D : public Node2D {
@@ -132,4 +132,4 @@ public:
VARIANT_ENUM_CAST(Particles2D::DrawOrder)
-#endif // PARTICLES_FRAME_H
+#endif // PARTICLES_2D_H
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 8e31688d90..dc93414669 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -35,18 +35,8 @@
#include "engine.h"
#include "math_funcs.h"
#include "scene/scene_string_names.h"
-void PhysicsBody2D::_notification(int p_what) {
-
- /*
- switch(p_what) {
-
- case NOTIFICATION_TRANSFORM_CHANGED: {
- Physics2DServer::get_singleton()->body_set_state(get_rid(),Physics2DServer::BODY_STATE_TRANSFORM,get_global_transform());
-
- } break;
- }
- */
+void PhysicsBody2D::_notification(int p_what) {
}
void PhysicsBody2D::_set_layers(uint32_t p_mask) {
@@ -190,7 +180,11 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
#ifndef DISABLE_DEPRECATED
void StaticBody2D::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ if (p_friction == 1.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -204,7 +198,7 @@ void StaticBody2D::set_friction(real_t p_friction) {
real_t StaticBody2D::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -216,7 +210,11 @@ real_t StaticBody2D::get_friction() const {
void StaticBody2D::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ if (p_bounce == 0.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -230,7 +228,7 @@ void StaticBody2D::set_bounce(real_t p_bounce) {
real_t StaticBody2D::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -282,10 +280,10 @@ void StaticBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
}
StaticBody2D::StaticBody2D() :
@@ -406,13 +404,13 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
if (in_scene)
- emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
contact_monitor->body_map.erase(E);
}
if (node && in_scene) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_local_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, node, p_body_shape, p_local_shape);
}
}
}
@@ -598,19 +596,24 @@ real_t RigidBody2D::get_inertia() const {
void RigidBody2D::set_weight(real_t p_weight) {
- set_mass(p_weight / real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
+ set_mass(p_weight / (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10));
}
real_t RigidBody2D::get_weight() const {
- return mass * real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10;
+ return mass * (real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10);
}
#ifndef DISABLE_DEPRECATED
void RigidBody2D::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ if (p_friction == 1.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
+
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
if (physics_material_override.is_null()) {
@@ -621,7 +624,7 @@ void RigidBody2D::set_friction(real_t p_friction) {
}
real_t RigidBody2D::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -633,7 +636,11 @@ real_t RigidBody2D::get_friction() const {
void RigidBody2D::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ if (p_bounce == 0.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -646,7 +653,7 @@ void RigidBody2D::set_bounce(real_t p_bounce) {
}
real_t RigidBody2D::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -1035,10 +1042,10 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode");
@@ -1056,10 +1063,10 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "applied_torque"), "set_applied_torque", "get_applied_torque");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
BIND_ENUM_CONSTANT(MODE_RIGID);
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 9582c08110..d9b3cb07fc 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -218,6 +218,8 @@ void RayCast2D::_update_raycast_state() {
against_shape = rr.shape;
} else {
collided = false;
+ against = 0;
+ against_shape = 0;
}
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 80565fa455..8a2fdbacfa 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -726,7 +726,7 @@ void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_
set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
}
-void TileMap::set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
+void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
set_cell(p_pos.x, p_pos.y, p_data["id"], p_data["flip_h"], p_data["flip_y"], p_data["transpose"], p_data["auto_coord"]);
}
@@ -1612,7 +1612,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_celld", "position", "data"), &TileMap::set_celld);
+ ClassDB::bind_method(D_METHOD("_set_celld", "position", "data"), &TileMap::_set_celld);
ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 52aa6e8e2a..55db33837f 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -242,7 +242,7 @@ public:
void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
- void set_celld(const Vector2 &p_pos, const Dictionary &p_data);
+ void _set_celld(const Vector2 &p_pos, const Dictionary &p_data);
void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
int get_cellv(const Vector2 &p_pos) const;
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 6ea980ec97..40a1029201 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -243,7 +243,7 @@ void Area::_clear_monitoring() {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
- emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
@@ -699,10 +699,10 @@ void Area::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index a4582b7d7d..6ecf219c2b 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -553,11 +553,13 @@ Camera::Projection Camera::get_projection() const {
void Camera::set_fov(float p_fov) {
fov = p_fov;
_update_camera_mode();
+ _change_notify("fov");
}
void Camera::set_size(float p_size) {
size = p_size;
_update_camera_mode();
+ _change_notify("size");
}
void Camera::set_znear(float p_znear) {
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index e19e45b263..99b8ce0567 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -148,7 +148,7 @@ void CollisionObject::_bind_methods() {
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
- ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
+ ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index fa14174089..712f0ba78b 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -1,9 +1,38 @@
+/*************************************************************************/
+/* cpu_particles.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "cpu_particles.h"
-#include "particles.h"
#include "scene/3d/camera.h"
-#include "scene/main/viewport.h"
-#include "scene/resources/surface_tool.h"
+#include "scene/3d/particles.h"
+#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
AABB CPUParticles::get_aabb() const {
@@ -442,7 +471,7 @@ static float rand_from_seed(uint32_t &seed) {
return float(seed % uint32_t(65536)) / 65535.0;
}
-float rand_from_seed_m1_p1(uint32_t &seed) {
+static float rand_from_seed_m1_p1(uint32_t &seed) {
return rand_from_seed(seed) * 2.0 - 1.0;
}
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 1ee709719d..47d0ef3f5e 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -1,9 +1,38 @@
+/*************************************************************************/
+/* cpu_particles.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef CPU_PARTICLES_H
#define CPU_PARTICLES_H
+
#include "rid.h"
#include "scene/3d/visual_instance.h"
-#include "scene/main/timer.h"
-#include "scene/resources/material.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 16164cf3bf..762e090590 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -312,7 +312,7 @@ Light::Light(VisualServer::LightType p_type) {
Light::Light() {
type = VisualServer::LIGHT_DIRECTIONAL;
- ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes.");
+ ERR_PRINT("Light should not be instanced directly; use the DirectionalLight, OmniLight or SpotLight subtypes instead.");
}
Light::~Light() {
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 6ba569ac75..10b26778ef 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "particles.h"
-#include "scene/resources/surface_tool.h"
+
#include "servers/visual_server.h"
AABB Particles::get_aabb() const {
@@ -378,1219 +378,3 @@ Particles::~Particles() {
VS::get_singleton()->free(particles);
}
-
-//////////////////////////////////////
-
-Mutex *ParticlesMaterial::material_mutex = NULL;
-SelfList<ParticlesMaterial>::List ParticlesMaterial::dirty_materials;
-Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map;
-ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL;
-
-void ParticlesMaterial::init_shaders() {
-
-#ifndef NO_THREADS
- material_mutex = Mutex::create();
-#endif
-
- shader_names = memnew(ShaderNames);
-
- shader_names->spread = "spread";
- shader_names->flatness = "flatness";
- shader_names->initial_linear_velocity = "initial_linear_velocity";
- shader_names->initial_angle = "initial_angle";
- shader_names->angular_velocity = "angular_velocity";
- shader_names->orbit_velocity = "orbit_velocity";
- shader_names->linear_accel = "linear_accel";
- shader_names->radial_accel = "radial_accel";
- shader_names->tangent_accel = "tangent_accel";
- shader_names->damping = "damping";
- shader_names->scale = "scale";
- shader_names->hue_variation = "hue_variation";
- shader_names->anim_speed = "anim_speed";
- shader_names->anim_offset = "anim_offset";
-
- shader_names->initial_linear_velocity_random = "initial_linear_velocity_random";
- shader_names->initial_angle_random = "initial_angle_random";
- shader_names->angular_velocity_random = "angular_velocity_random";
- shader_names->orbit_velocity_random = "orbit_velocity_random";
- shader_names->linear_accel_random = "linear_accel_random";
- shader_names->radial_accel_random = "radial_accel_random";
- shader_names->tangent_accel_random = "tangent_accel_random";
- shader_names->damping_random = "damping_random";
- shader_names->scale_random = "scale_random";
- shader_names->hue_variation_random = "hue_variation_random";
- shader_names->anim_speed_random = "anim_speed_random";
- shader_names->anim_offset_random = "anim_offset_random";
-
- shader_names->angle_texture = "angle_texture";
- shader_names->angular_velocity_texture = "angular_velocity_texture";
- shader_names->orbit_velocity_texture = "orbit_velocity_texture";
- shader_names->linear_accel_texture = "linear_accel_texture";
- shader_names->radial_accel_texture = "radial_accel_texture";
- shader_names->tangent_accel_texture = "tangent_accel_texture";
- shader_names->damping_texture = "damping_texture";
- shader_names->scale_texture = "scale_texture";
- shader_names->hue_variation_texture = "hue_variation_texture";
- shader_names->anim_speed_texture = "anim_speed_texture";
- shader_names->anim_offset_texture = "anim_offset_texture";
-
- shader_names->color = "color_value";
- shader_names->color_ramp = "color_ramp";
-
- shader_names->emission_sphere_radius = "emission_sphere_radius";
- shader_names->emission_box_extents = "emission_box_extents";
- shader_names->emission_texture_point_count = "emission_texture_point_count";
- shader_names->emission_texture_points = "emission_texture_points";
- shader_names->emission_texture_normal = "emission_texture_normal";
- shader_names->emission_texture_color = "emission_texture_color";
-
- shader_names->trail_divisor = "trail_divisor";
- shader_names->trail_size_modifier = "trail_size_modifier";
- shader_names->trail_color_modifier = "trail_color_modifier";
-
- shader_names->gravity = "gravity";
-}
-
-void ParticlesMaterial::finish_shaders() {
-
-#ifndef NO_THREADS
- memdelete(material_mutex);
-#endif
-
- memdelete(shader_names);
-}
-
-void ParticlesMaterial::_update_shader() {
-
- dirty_materials.remove(&element);
-
- MaterialKey mk = _compute_key();
- if (mk.key == current_key.key)
- return; //no update required in the end
-
- if (shader_map.has(current_key)) {
- shader_map[current_key].users--;
- if (shader_map[current_key].users == 0) {
- //deallocate shader, as it's no longer in use
- VS::get_singleton()->free(shader_map[current_key].shader);
- shader_map.erase(current_key);
- }
- }
-
- current_key = mk;
-
- if (shader_map.has(mk)) {
-
- VS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader);
- shader_map[mk].users++;
- return;
- }
-
- //must create a shader!
-
- String code = "shader_type particles;\n";
-
- code += "uniform float spread;\n";
- code += "uniform float flatness;\n";
- code += "uniform float initial_linear_velocity;\n";
- code += "uniform float initial_angle;\n";
- code += "uniform float angular_velocity;\n";
- code += "uniform float orbit_velocity;\n";
- code += "uniform float linear_accel;\n";
- code += "uniform float radial_accel;\n";
- code += "uniform float tangent_accel;\n";
- code += "uniform float damping;\n";
- code += "uniform float scale;\n";
- code += "uniform float hue_variation;\n";
- code += "uniform float anim_speed;\n";
- code += "uniform float anim_offset;\n";
-
- code += "uniform float initial_linear_velocity_random;\n";
- code += "uniform float initial_angle_random;\n";
- code += "uniform float angular_velocity_random;\n";
- code += "uniform float orbit_velocity_random;\n";
- code += "uniform float linear_accel_random;\n";
- code += "uniform float radial_accel_random;\n";
- code += "uniform float tangent_accel_random;\n";
- code += "uniform float damping_random;\n";
- code += "uniform float scale_random;\n";
- code += "uniform float hue_variation_random;\n";
- code += "uniform float anim_speed_random;\n";
- code += "uniform float anim_offset_random;\n";
-
- switch (emission_shape) {
- case EMISSION_SHAPE_POINT: {
- //do none
- } break;
- case EMISSION_SHAPE_SPHERE: {
- code += "uniform float emission_sphere_radius;\n";
- } break;
- case EMISSION_SHAPE_BOX: {
- code += "uniform vec3 emission_box_extents;\n";
- } break;
- case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += "uniform sampler2D emission_texture_normal : hint_black;\n";
- } //fallthrough
- case EMISSION_SHAPE_POINTS: {
- code += "uniform sampler2D emission_texture_points : hint_black;\n";
- code += "uniform int emission_texture_point_count;\n";
- if (emission_color_texture.is_valid()) {
- code += "uniform sampler2D emission_texture_color : hint_white;\n";
- }
- } break;
- }
-
- code += "uniform vec4 color_value : hint_color;\n";
-
- code += "uniform int trail_divisor;\n";
-
- code += "uniform vec3 gravity;\n";
-
- if (color_ramp.is_valid())
- code += "uniform sampler2D color_ramp;\n";
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
- code += "uniform sampler2D linear_velocity_texture;\n";
- if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
- code += "uniform sampler2D orbit_velocity_texture;\n";
- if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
- code += "uniform sampler2D angular_velocity_texture;\n";
- if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid())
- code += "uniform sampler2D linear_accel_texture;\n";
- if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid())
- code += "uniform sampler2D radial_accel_texture;\n";
- if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid())
- code += "uniform sampler2D tangent_accel_texture;\n";
- if (tex_parameters[PARAM_DAMPING].is_valid())
- code += "uniform sampler2D damping_texture;\n";
- if (tex_parameters[PARAM_ANGLE].is_valid())
- code += "uniform sampler2D angle_texture;\n";
- if (tex_parameters[PARAM_SCALE].is_valid())
- code += "uniform sampler2D scale_texture;\n";
- if (tex_parameters[PARAM_HUE_VARIATION].is_valid())
- code += "uniform sampler2D hue_variation_texture;\n";
- if (tex_parameters[PARAM_ANIM_SPEED].is_valid())
- code += "uniform sampler2D anim_speed_texture;\n";
- if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
- code += "uniform sampler2D anim_offset_texture;\n";
-
- if (trail_size_modifier.is_valid()) {
- code += "uniform sampler2D trail_size_modifier;\n";
- }
-
- if (trail_color_modifier.is_valid()) {
- code += "uniform sampler2D trail_color_modifier;\n";
- }
-
- //need a random function
- code += "\n\n";
- code += "float rand_from_seed(inout uint seed) {\n";
- code += " int k;\n";
- code += " int s = int(seed);\n";
- code += " if (s == 0)\n";
- code += " s = 305420679;\n";
- code += " k = s / 127773;\n";
- code += " s = 16807 * (s - k * 127773) - 2836 * k;\n";
- code += " if (s < 0)\n";
- code += " s += 2147483647;\n";
- code += " seed = uint(s);\n";
- code += " return float(seed % uint(65536))/65535.0;\n";
- code += "}\n";
- code += "\n";
-
- code += "float rand_from_seed_m1_p1(inout uint seed) {\n";
- code += " return rand_from_seed(seed)*2.0-1.0;\n";
- code += "}\n";
- code += "\n";
-
- //improve seed quality
- code += "uint hash(uint x) {\n";
- code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
- code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
- code += " x = (x >> uint(16)) ^ x;\n";
- code += " return x;\n";
- code += "}\n";
- code += "\n";
-
- code += "void vertex() {\n";
- code += " uint base_number = NUMBER/uint(trail_divisor);\n";
- code += " uint alt_seed = hash(base_number+uint(1)+RANDOM_SEED);\n";
- code += " float angle_rand = rand_from_seed(alt_seed);\n";
- code += " float scale_rand = rand_from_seed(alt_seed);\n";
- code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
- code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
- code += " float pi = 3.14159;\n";
- code += " float degree_to_rad = pi / 180.0;\n";
- code += "\n";
-
- if (emission_shape >= EMISSION_SHAPE_POINTS) {
- code += " int point = min(emission_texture_point_count-1,int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
- code += " ivec2 emission_tex_size = textureSize( emission_texture_points, 0 );\n";
- code += " ivec2 emission_tex_ofs = ivec2( point % emission_tex_size.x, point / emission_tex_size.x );\n";
- }
- code += " if (RESTART) {\n";
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(0.0,0.0),0.0).r;\n";
- else
- code += " float tex_linear_velocity = 0.0;\n";
-
- if (tex_parameters[PARAM_ANGLE].is_valid())
- code += " float tex_angle = textureLod(angle_texture,vec2(0.0,0.0),0.0).r;\n";
- else
- code += " float tex_angle = 0.0;\n";
-
- if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
- code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(0.0,0.0),0.0).r;\n";
- else
- code += " float tex_anim_offset = 0.0;\n";
-
- code += " float spread_rad = spread*degree_to_rad;\n";
-
- if (flags[FLAG_DISABLE_Z]) {
-
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad;\n";
- code += " vec3 rot = vec3( cos(angle1_rad), sin(angle1_rad),0.0 );\n";
- code += " VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
-
- } else {
- //initiate velocity spread in 3D
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad;\n";
- code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad*(1.0-flatness);\n";
- code += " vec3 direction_xz = vec3( sin(angle1_rad), 0, cos(angle1_rad));\n";
- code += " vec3 direction_yz = vec3( 0, sin(angle2_rad), cos(angle2_rad));\n";
- code += " direction_yz.z = direction_yz.z / sqrt(direction_yz.z); //better uniform distribution\n";
- code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " direction = normalize(direction);\n";
- code += " VELOCITY = direction*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
- }
-
- code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
- code += " CUSTOM.x = base_angle*degree_to_rad;\n"; //angle
- code += " CUSTOM.y = 0.0;\n"; //phase
- code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random);\n"; //animation offset (0-1)
- switch (emission_shape) {
- case EMISSION_SHAPE_POINT: {
- //do none
- } break;
- case EMISSION_SHAPE_SPHERE: {
- code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0 ))*emission_sphere_radius;\n";
- } break;
- case EMISSION_SHAPE_BOX: {
- code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0)*emission_box_extents;\n";
- } break;
- case EMISSION_SHAPE_POINTS:
- case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs,0).xyz;\n";
-
- if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
- if (flags[FLAG_DISABLE_Z]) {
-
- code += " mat2 rotm;";
- code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs,0).xy;\n";
- code += " rotm[1] = rotm[0].yx * vec2(1.0,-1.0);\n";
- code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
- } else {
- code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs,0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n";
- code += " vec3 tangent = normalize(cross(v0, normal));\n";
- code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
- code += " VELOCITY = mat3(tangent,bitangent,normal) * VELOCITY;\n";
- }
- }
- } break;
- }
- code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY,0.0)).xyz;\n";
- code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
- if (flags[FLAG_DISABLE_Z]) {
- code += " VELOCITY.z = 0.0;\n";
- code += " TRANSFORM[3].z = 0.0;\n";
- }
-
- code += " } else {\n";
-
- code += " CUSTOM.y += DELTA/LIFETIME;\n";
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_linear_velocity = 0.0;\n";
-
- if (flags[FLAG_DISABLE_Z]) {
-
- if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
- code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_orbit_velocity = 0.0;\n";
- }
-
- if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
- code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_angular_velocity = 0.0;\n";
-
- if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid())
- code += " float tex_linear_accel = textureLod(linear_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_linear_accel = 0.0;\n";
-
- if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid())
- code += " float tex_radial_accel = textureLod(radial_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_radial_accel = 0.0;\n";
-
- if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid())
- code += " float tex_tangent_accel = textureLod(tangent_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_tangent_accel = 0.0;\n";
-
- if (tex_parameters[PARAM_DAMPING].is_valid())
- code += " float tex_damping = textureLod(damping_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_damping = 0.0;\n";
-
- if (tex_parameters[PARAM_ANGLE].is_valid())
- code += " float tex_angle = textureLod(angle_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_angle = 0.0;\n";
-
- if (tex_parameters[PARAM_ANIM_SPEED].is_valid())
- code += " float tex_anim_speed = textureLod(anim_speed_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_anim_speed = 0.0;\n";
-
- if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
- code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_anim_offset = 0.0;\n";
-
- code += " vec3 force = gravity; \n";
- code += " vec3 pos = TRANSFORM[3].xyz; \n";
- if (flags[FLAG_DISABLE_Z]) {
- code += " pos.z = 0.0; \n";
- }
- code += " //apply linear acceleration\n";
- code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n";
- code += " //apply radial acceleration\n";
- code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
- code += " vec3 diff = pos-org;\n";
- code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n";
- code += " //apply tangential acceleration;\n";
- if (flags[FLAG_DISABLE_Z]) {
- code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n";
-
- } else {
- code += " vec3 crossDiff = cross(normalize(diff),normalize(gravity));\n";
- code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n";
- }
- code += " //apply attractor forces\n";
- code += " VELOCITY += force * DELTA;\n";
- code += " //orbit velocity\n";
- if (flags[FLAG_DISABLE_Z]) {
-
- code += " float orbit_amount = (orbit_velocity+tex_orbit_velocity)*mix(1.0,rand_from_seed(alt_seed),orbit_velocity_random);\n";
- code += " if (orbit_amount!=0.0) {\n";
- code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
- code += " mat2 rot = mat2(vec2(cos(ang),-sin(ang)),vec2(sin(ang),cos(ang)));\n";
- code += " TRANSFORM[3].xy-=diff.xy;\n";
- code += " TRANSFORM[3].xy+=rot * diff.xy;\n";
- code += " }\n";
- }
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " VELOCITY = normalize(VELOCITY)*tex_linear_velocity;\n";
- }
- code += " if (damping + tex_damping > 0.0) {\n";
- code += " \n";
- code += " float v = length(VELOCITY);\n";
- code += " float damp = (damping+tex_damping)*mix(1.0,rand_from_seed(alt_seed),damping_random);\n";
- code += " v -= damp * DELTA;\n";
- code += " if (v < 0.0) {\n";
- code += " VELOCITY = vec3(0.0);\n";
- code += " } else {\n";
- code += " VELOCITY = normalize(VELOCITY) * v;\n";
- code += " }\n";
- code += " }\n";
- code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
- code += " base_angle += CUSTOM.y*LIFETIME*(angular_velocity+tex_angular_velocity)*mix(1.0,rand_from_seed(alt_seed)*2.0-1.0,angular_velocity_random);\n";
- code += " CUSTOM.x = base_angle*degree_to_rad;\n"; //angle
- code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random)+CUSTOM.y*(anim_speed+tex_anim_speed)*mix(1.0,rand_from_seed(alt_seed),anim_speed_random);\n"; //angle
- if (flags[FLAG_ANIM_LOOP]) {
- code += " CUSTOM.z = mod(CUSTOM.z,1.0);\n"; //loop
-
- } else {
- code += " CUSTOM.z = clamp(CUSTOM.z,0.0,1.0);\n"; //0 to 1 only
- }
- code += " }\n";
- //apply color
- //apply hue rotation
- if (tex_parameters[PARAM_SCALE].is_valid())
- code += " float tex_scale = textureLod(scale_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_scale = 1.0;\n";
-
- if (tex_parameters[PARAM_HUE_VARIATION].is_valid())
- code += " float tex_hue_variation = textureLod(hue_variation_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_hue_variation = 0.0;\n";
-
- code += " float hue_rot_angle = (hue_variation+tex_hue_variation)*pi*2.0*mix(1.0,hue_rot_rand*2.0-1.0,hue_variation_random);\n";
- code += " float hue_rot_c = cos(hue_rot_angle);\n";
- code += " float hue_rot_s = sin(hue_rot_angle);\n";
- code += " mat4 hue_rot_mat = mat4( vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n";
- code += " mat4( vec4(0.701, -0.587, -0.114, 0.0),\n";
- code += " vec4(-0.299, 0.413, -0.114, 0.0),\n";
- code += " vec4(-0.300, -0.588, 0.886, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n";
- code += " mat4( vec4(0.168, 0.330, -0.497, 0.0),\n";
- code += " vec4(-0.328, 0.035, 0.292, 0.0),\n";
- code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
- if (color_ramp.is_valid()) {
- code += " COLOR = hue_rot_mat * textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0);\n";
- } else {
- code += " COLOR = hue_rot_mat * color_value;\n";
- }
- if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) {
- code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n";
- }
- if (trail_color_modifier.is_valid()) {
- code += " if (trail_divisor > 1) { COLOR *= textureLod(trail_color_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0); }\n";
- }
- code += "\n";
-
- if (flags[FLAG_DISABLE_Z]) {
-
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
- code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n";
- code += " TRANSFORM[0].xyz = normalize(cross(TRANSFORM[1].xyz,TRANSFORM[2].xyz));\n";
- code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
- } else {
- code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n";
- code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n";
- code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
- }
-
- } else {
- //orient particle Y towards velocity
- if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
- code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n";
- code += " if (TRANSFORM[1].xyz == normalize(TRANSFORM[0].xyz)) {\n";
- code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
- code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
- code += " } else {\n";
- code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
- code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
- code += " }\n";
- } else {
- code += " TRANSFORM[0].xyz = normalize(TRANSFORM[0].xyz);\n";
- code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n";
- code += " TRANSFORM[2].xyz = normalize(TRANSFORM[2].xyz);\n";
- }
- //turn particle by rotation in Y
- if (flags[FLAG_ROTATE_Y]) {
- code += " TRANSFORM = TRANSFORM * mat4( vec4(cos(CUSTOM.x),0.0,-sin(CUSTOM.x),0.0), vec4(0.0,1.0,0.0,0.0),vec4(sin(CUSTOM.x),0.0,cos(CUSTOM.x),0.0),vec4(0.0,0.0,0.0,1.0));\n";
- }
- }
- //scale by scale
- code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n";
- code += " if (base_scale==0.0) base_scale=0.000001;\n";
- if (trail_size_modifier.is_valid()) {
- code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n";
- }
-
- code += " TRANSFORM[0].xyz *= base_scale;\n";
- code += " TRANSFORM[1].xyz *= base_scale;\n";
- code += " TRANSFORM[2].xyz *= base_scale;\n";
- if (flags[FLAG_DISABLE_Z]) {
- code += " VELOCITY.z = 0.0;\n";
- code += " TRANSFORM[3].z = 0.0;\n";
- }
- code += "}\n";
- code += "\n";
-
- ShaderData shader_data;
- shader_data.shader = VS::get_singleton()->shader_create();
- shader_data.users = 1;
-
- VS::get_singleton()->shader_set_code(shader_data.shader, code);
-
- shader_map[mk] = shader_data;
-
- VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader);
-}
-
-void ParticlesMaterial::flush_changes() {
-
- if (material_mutex)
- material_mutex->lock();
-
- while (dirty_materials.first()) {
-
- dirty_materials.first()->self()->_update_shader();
- }
-
- if (material_mutex)
- material_mutex->unlock();
-}
-
-void ParticlesMaterial::_queue_shader_change() {
-
- if (material_mutex)
- material_mutex->lock();
-
- if (!element.in_list()) {
- dirty_materials.add(&element);
- }
-
- if (material_mutex)
- material_mutex->unlock();
-}
-
-bool ParticlesMaterial::_is_shader_dirty() const {
-
- bool dirty = false;
-
- if (material_mutex)
- material_mutex->lock();
-
- dirty = element.in_list();
-
- if (material_mutex)
- material_mutex->unlock();
-
- return dirty;
-}
-
-void ParticlesMaterial::set_spread(float p_spread) {
-
- spread = p_spread;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->spread, p_spread);
-}
-
-float ParticlesMaterial::get_spread() const {
-
- return spread;
-}
-
-void ParticlesMaterial::set_flatness(float p_flatness) {
-
- flatness = p_flatness;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->flatness, p_flatness);
-}
-float ParticlesMaterial::get_flatness() const {
-
- return flatness;
-}
-
-void ParticlesMaterial::set_param(Parameter p_param, float p_value) {
-
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
-
- parameters[p_param] = p_value;
-
- switch (p_param) {
- case PARAM_INITIAL_LINEAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity, p_value);
- } break;
- case PARAM_ANGULAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity, p_value);
- } break;
- case PARAM_ORBIT_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity, p_value);
- } break;
- case PARAM_LINEAR_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel, p_value);
- } break;
- case PARAM_RADIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel, p_value);
- } break;
- case PARAM_TANGENTIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel, p_value);
- } break;
- case PARAM_DAMPING: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping, p_value);
- } break;
- case PARAM_ANGLE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle, p_value);
- } break;
- case PARAM_SCALE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale, p_value);
- } break;
- case PARAM_HUE_VARIATION: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation, p_value);
- } break;
- case PARAM_ANIM_SPEED: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed, p_value);
- } break;
- case PARAM_ANIM_OFFSET: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value);
- } break;
- }
-}
-float ParticlesMaterial::get_param(Parameter p_param) const {
-
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
-
- return parameters[p_param];
-}
-
-void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) {
-
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
-
- randomness[p_param] = p_value;
-
- switch (p_param) {
- case PARAM_INITIAL_LINEAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_random, p_value);
- } break;
- case PARAM_ANGULAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_random, p_value);
- } break;
- case PARAM_ORBIT_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_random, p_value);
- } break;
- case PARAM_LINEAR_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_random, p_value);
- } break;
- case PARAM_RADIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_random, p_value);
- } break;
- case PARAM_TANGENTIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_random, p_value);
- } break;
- case PARAM_DAMPING: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_random, p_value);
- } break;
- case PARAM_ANGLE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_random, p_value);
- } break;
- case PARAM_SCALE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_random, p_value);
- } break;
- case PARAM_HUE_VARIATION: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_random, p_value);
- } break;
- case PARAM_ANIM_SPEED: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_random, p_value);
- } break;
- case PARAM_ANIM_OFFSET: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value);
- } break;
- }
-}
-float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
-
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
-
- return randomness[p_param];
-}
-
-static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, float p_max) {
-
- Ref<CurveTexture> curve_tex = p_texture;
- if (!curve_tex.is_valid())
- return;
-
- curve_tex->ensure_default_setup(p_min, p_max);
-}
-
-void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> &p_texture) {
-
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
-
- tex_parameters[p_param] = p_texture;
-
- switch (p_param) {
- case PARAM_INITIAL_LINEAR_VELOCITY: {
- //do none for this one
- } break;
- case PARAM_ANGULAR_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, p_texture);
- _adjust_curve_range(p_texture, -360, 360);
- } break;
- case PARAM_ORBIT_VELOCITY: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, p_texture);
- _adjust_curve_range(p_texture, -500, 500);
- } break;
- case PARAM_LINEAR_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, p_texture);
- _adjust_curve_range(p_texture, -200, 200);
- } break;
- case PARAM_RADIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, p_texture);
- _adjust_curve_range(p_texture, -200, 200);
- } break;
- case PARAM_TANGENTIAL_ACCEL: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, p_texture);
- _adjust_curve_range(p_texture, -200, 200);
- } break;
- case PARAM_DAMPING: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, p_texture);
- _adjust_curve_range(p_texture, 0, 100);
- } break;
- case PARAM_ANGLE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, p_texture);
- _adjust_curve_range(p_texture, -360, 360);
- } break;
- case PARAM_SCALE: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture);
-
- Ref<CurveTexture> curve_tex = p_texture;
- if (curve_tex.is_valid()) {
- curve_tex->ensure_default_setup();
- }
-
- } break;
- case PARAM_HUE_VARIATION: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture);
- _adjust_curve_range(p_texture, -1, 1);
- } break;
- case PARAM_ANIM_SPEED: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, p_texture);
- _adjust_curve_range(p_texture, 0, 200);
- } break;
- case PARAM_ANIM_OFFSET: {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
- } break;
- }
-
- _queue_shader_change();
-}
-Ref<Texture> ParticlesMaterial::get_param_texture(Parameter p_param) const {
-
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture>());
-
- return tex_parameters[p_param];
-}
-
-void ParticlesMaterial::set_color(const Color &p_color) {
-
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color, p_color);
- color = p_color;
-}
-
-Color ParticlesMaterial::get_color() const {
-
- return color;
-}
-
-void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) {
-
- color_ramp = p_texture;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture);
- _queue_shader_change();
- _change_notify();
-}
-
-Ref<Texture> ParticlesMaterial::get_color_ramp() const {
-
- return color_ramp;
-}
-
-void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) {
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- flags[p_flag] = p_enable;
- _queue_shader_change();
- if (p_flag == FLAG_DISABLE_Z) {
- _change_notify();
- }
-}
-
-bool ParticlesMaterial::get_flag(Flags p_flag) const {
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
- return flags[p_flag];
-}
-
-void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) {
-
- emission_shape = p_shape;
- _change_notify();
- _queue_shader_change();
-}
-
-void ParticlesMaterial::set_emission_sphere_radius(float p_radius) {
-
- emission_sphere_radius = p_radius;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_sphere_radius, p_radius);
-}
-
-void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
-
- emission_box_extents = p_extents;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents);
-}
-
-void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) {
-
- emission_point_texture = p_points;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points);
-}
-
-void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) {
-
- emission_normal_texture = p_normals;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals);
-}
-
-void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) {
-
- emission_color_texture = p_colors;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors);
- _queue_shader_change();
-}
-
-void ParticlesMaterial::set_emission_point_count(int p_count) {
-
- emission_point_count = p_count;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count);
-}
-
-ParticlesMaterial::EmissionShape ParticlesMaterial::get_emission_shape() const {
-
- return emission_shape;
-}
-
-float ParticlesMaterial::get_emission_sphere_radius() const {
-
- return emission_sphere_radius;
-}
-Vector3 ParticlesMaterial::get_emission_box_extents() const {
-
- return emission_box_extents;
-}
-Ref<Texture> ParticlesMaterial::get_emission_point_texture() const {
-
- return emission_point_texture;
-}
-Ref<Texture> ParticlesMaterial::get_emission_normal_texture() const {
-
- return emission_normal_texture;
-}
-
-Ref<Texture> ParticlesMaterial::get_emission_color_texture() const {
-
- return emission_color_texture;
-}
-
-int ParticlesMaterial::get_emission_point_count() const {
-
- return emission_point_count;
-}
-
-void ParticlesMaterial::set_trail_divisor(int p_divisor) {
-
- trail_divisor = p_divisor;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor);
-}
-
-int ParticlesMaterial::get_trail_divisor() const {
-
- return trail_divisor;
-}
-
-void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier) {
-
- trail_size_modifier = p_trail_size_modifier;
-
- Ref<CurveTexture> curve = trail_size_modifier;
- if (curve.is_valid()) {
- curve->ensure_default_setup();
- }
-
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve);
- _queue_shader_change();
-}
-
-Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const {
-
- return trail_size_modifier;
-}
-
-void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) {
-
- trail_color_modifier = p_trail_color_modifier;
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier);
- _queue_shader_change();
-}
-
-Ref<GradientTexture> ParticlesMaterial::get_trail_color_modifier() const {
-
- return trail_color_modifier;
-}
-
-void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) {
-
- gravity = p_gravity;
- Vector3 gset = gravity;
- if (gset == Vector3()) {
- gset = Vector3(0, -0.000001, 0); //as gravity is used as upvector in some calculations
- }
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->gravity, gset);
-}
-
-Vector3 ParticlesMaterial::get_gravity() const {
-
- return gravity;
-}
-
-RID ParticlesMaterial::get_shader_rid() const {
-
- ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
- return shader_map[current_key].shader;
-}
-
-void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
-
- if (property.name == "color" && color_ramp.is_valid()) {
- property.usage = 0;
- }
-
- if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
- property.usage = 0;
- }
-
- if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
- property.usage = 0;
- }
-
- if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
- property.usage = 0;
- }
-
- if (property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = 0;
- }
-
- if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
- property.usage = 0;
- }
-
- if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
- property.usage = 0;
- }
-}
-
-Shader::Mode ParticlesMaterial::get_shader_mode() const {
-
- return Shader::MODE_PARTICLES;
-}
-
-void ParticlesMaterial::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread);
- ClassDB::bind_method(D_METHOD("get_spread"), &ParticlesMaterial::get_spread);
-
- ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness);
- ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness);
-
- ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ParticlesMaterial::set_param);
- ClassDB::bind_method(D_METHOD("get_param", "param"), &ParticlesMaterial::get_param);
-
- ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &ParticlesMaterial::set_param_randomness);
- ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &ParticlesMaterial::get_param_randomness);
-
- ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture);
- ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture);
-
- ClassDB::bind_method(D_METHOD("set_color", "color"), &ParticlesMaterial::set_color);
- ClassDB::bind_method(D_METHOD("get_color"), &ParticlesMaterial::get_color);
-
- ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp);
- ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp);
-
- ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &ParticlesMaterial::set_flag);
- ClassDB::bind_method(D_METHOD("get_flag", "flag"), &ParticlesMaterial::get_flag);
-
- ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticlesMaterial::set_emission_shape);
- ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticlesMaterial::get_emission_shape);
-
- ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &ParticlesMaterial::set_emission_sphere_radius);
- ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &ParticlesMaterial::get_emission_sphere_radius);
-
- ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &ParticlesMaterial::set_emission_box_extents);
- ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &ParticlesMaterial::get_emission_box_extents);
-
- ClassDB::bind_method(D_METHOD("set_emission_point_texture", "texture"), &ParticlesMaterial::set_emission_point_texture);
- ClassDB::bind_method(D_METHOD("get_emission_point_texture"), &ParticlesMaterial::get_emission_point_texture);
-
- ClassDB::bind_method(D_METHOD("set_emission_normal_texture", "texture"), &ParticlesMaterial::set_emission_normal_texture);
- ClassDB::bind_method(D_METHOD("get_emission_normal_texture"), &ParticlesMaterial::get_emission_normal_texture);
-
- ClassDB::bind_method(D_METHOD("set_emission_color_texture", "texture"), &ParticlesMaterial::set_emission_color_texture);
- ClassDB::bind_method(D_METHOD("get_emission_color_texture"), &ParticlesMaterial::get_emission_color_texture);
-
- ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count);
- ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count);
-
- ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor);
- ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor);
-
- ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture"), &ParticlesMaterial::set_trail_size_modifier);
- ClassDB::bind_method(D_METHOD("get_trail_size_modifier"), &ParticlesMaterial::get_trail_size_modifier);
-
- ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture"), &ParticlesMaterial::set_trail_color_modifier);
- ClassDB::bind_method(D_METHOD("get_trail_color_modifier"), &ParticlesMaterial::get_trail_color_modifier);
-
- ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity);
- ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity);
-
- ADD_GROUP("Trail", "trail_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier");
- ADD_GROUP("Emission Shape", "emission_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_color_texture", "get_emission_color_texture");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count");
- ADD_GROUP("Flags", "flag_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z);
- ADD_GROUP("Spread", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
- ADD_GROUP("Gravity", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
- ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY);
- ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
- ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL);
- ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL);
- ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL);
- ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param", "get_param", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING);
- ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
- ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
- ADD_GROUP("Color", "");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
-
- ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION);
- ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_flag", "get_flag", FLAG_ANIM_LOOP);
-
- BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
- BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
- BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
- BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
- BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
- BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
- BIND_ENUM_CONSTANT(PARAM_DAMPING);
- BIND_ENUM_CONSTANT(PARAM_ANGLE);
- BIND_ENUM_CONSTANT(PARAM_SCALE);
- BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
- BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
- BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
- BIND_ENUM_CONSTANT(PARAM_MAX);
-
- BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
- BIND_ENUM_CONSTANT(FLAG_MAX);
-
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
- BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
-}
-
-ParticlesMaterial::ParticlesMaterial() :
- element(this) {
-
- set_spread(45);
- set_flatness(0);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1);
- set_param(PARAM_ORBIT_VELOCITY, 0);
- set_param(PARAM_LINEAR_ACCEL, 0);
- set_param(PARAM_RADIAL_ACCEL, 0);
- set_param(PARAM_TANGENTIAL_ACCEL, 0);
- set_param(PARAM_DAMPING, 0);
- set_param(PARAM_ANGLE, 0);
- set_param(PARAM_SCALE, 1);
- set_param(PARAM_HUE_VARIATION, 0);
- set_param(PARAM_ANIM_SPEED, 0);
- set_param(PARAM_ANIM_OFFSET, 0);
- set_emission_shape(EMISSION_SHAPE_POINT);
- set_emission_sphere_radius(1);
- set_emission_box_extents(Vector3(1, 1, 1));
- set_trail_divisor(1);
- set_gravity(Vector3(0, -9.8, 0));
- emission_point_count = 1;
-
- for (int i = 0; i < PARAM_MAX; i++) {
- set_param_randomness(Parameter(i), 0);
- }
-
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
- }
-
- set_color(Color(1, 1, 1, 1));
-
- current_key.key = 0;
- current_key.invalid_key = 1;
-
- _queue_shader_change();
-}
-
-ParticlesMaterial::~ParticlesMaterial() {
-
- if (material_mutex)
- material_mutex->lock();
-
- if (shader_map.has(current_key)) {
- shader_map[current_key].users--;
- if (shader_map[current_key].users == 0) {
- //deallocate shader, as it's no longer in use
- VS::get_singleton()->free(shader_map[current_key].shader);
- shader_map.erase(current_key);
- }
-
- VS::get_singleton()->material_set_shader(_get_material(), RID());
- }
-
- if (material_mutex)
- material_mutex->unlock();
-}
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 17e21c6cee..742246f78c 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -28,12 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VISUALINSTANCEPARTICLES_H
-#define VISUALINSTANCEPARTICLES_H
+#ifndef PARTICLES_H
+#define PARTICLES_H
#include "rid.h"
#include "scene/3d/visual_instance.h"
-#include "scene/main/timer.h"
#include "scene/resources/material.h"
/**
@@ -135,269 +134,4 @@ public:
VARIANT_ENUM_CAST(Particles::DrawOrder)
-class ParticlesMaterial : public Material {
-
- GDCLASS(ParticlesMaterial, Material)
-
-public:
- enum Parameter {
-
- PARAM_INITIAL_LINEAR_VELOCITY,
- PARAM_ANGULAR_VELOCITY,
- PARAM_ORBIT_VELOCITY,
- PARAM_LINEAR_ACCEL,
- PARAM_RADIAL_ACCEL,
- PARAM_TANGENTIAL_ACCEL,
- PARAM_DAMPING,
- PARAM_ANGLE,
- PARAM_SCALE,
- PARAM_HUE_VARIATION,
- PARAM_ANIM_SPEED,
- PARAM_ANIM_OFFSET,
- PARAM_MAX
- };
-
- enum Flags {
- FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ROTATE_Y,
- FLAG_DISABLE_Z,
- FLAG_ANIM_LOOP,
- FLAG_MAX
- };
-
- enum EmissionShape {
- EMISSION_SHAPE_POINT,
- EMISSION_SHAPE_SPHERE,
- EMISSION_SHAPE_BOX,
- EMISSION_SHAPE_POINTS,
- EMISSION_SHAPE_DIRECTED_POINTS,
- };
-
-private:
- union MaterialKey {
-
- struct {
- uint32_t texture_mask : 16;
- uint32_t texture_color : 1;
- uint32_t flags : 4;
- uint32_t emission_shape : 2;
- uint32_t trail_size_texture : 1;
- uint32_t trail_color_texture : 1;
- uint32_t invalid_key : 1;
- uint32_t has_emission_color : 1;
- };
-
- uint32_t key;
-
- bool operator<(const MaterialKey &p_key) const {
- return key < p_key.key;
- }
- };
-
- struct ShaderData {
- RID shader;
- int users;
- };
-
- static Map<MaterialKey, ShaderData> shader_map;
-
- MaterialKey current_key;
-
- _FORCE_INLINE_ MaterialKey _compute_key() const {
-
- MaterialKey mk;
- mk.key = 0;
- for (int i = 0; i < PARAM_MAX; i++) {
- if (tex_parameters[i].is_valid()) {
- mk.texture_mask |= (1 << i);
- }
- }
- for (int i = 0; i < FLAG_MAX; i++) {
- if (flags[i]) {
- mk.flags |= (1 << i);
- }
- }
-
- mk.texture_color = color_ramp.is_valid() ? 1 : 0;
- mk.emission_shape = emission_shape;
- mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0;
- mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0;
- mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid();
-
- return mk;
- }
-
- static Mutex *material_mutex;
- static SelfList<ParticlesMaterial>::List dirty_materials;
-
- struct ShaderNames {
- StringName spread;
- StringName flatness;
- StringName initial_linear_velocity;
- StringName initial_angle;
- StringName angular_velocity;
- StringName orbit_velocity;
- StringName linear_accel;
- StringName radial_accel;
- StringName tangent_accel;
- StringName damping;
- StringName scale;
- StringName hue_variation;
- StringName anim_speed;
- StringName anim_offset;
-
- StringName initial_linear_velocity_random;
- StringName initial_angle_random;
- StringName angular_velocity_random;
- StringName orbit_velocity_random;
- StringName linear_accel_random;
- StringName radial_accel_random;
- StringName tangent_accel_random;
- StringName damping_random;
- StringName scale_random;
- StringName hue_variation_random;
- StringName anim_speed_random;
- StringName anim_offset_random;
-
- StringName angle_texture;
- StringName angular_velocity_texture;
- StringName orbit_velocity_texture;
- StringName linear_accel_texture;
- StringName radial_accel_texture;
- StringName tangent_accel_texture;
- StringName damping_texture;
- StringName scale_texture;
- StringName hue_variation_texture;
- StringName anim_speed_texture;
- StringName anim_offset_texture;
-
- StringName color;
- StringName color_ramp;
-
- StringName emission_sphere_radius;
- StringName emission_box_extents;
- StringName emission_texture_point_count;
- StringName emission_texture_points;
- StringName emission_texture_normal;
- StringName emission_texture_color;
-
- StringName trail_divisor;
- StringName trail_size_modifier;
- StringName trail_color_modifier;
-
- StringName gravity;
- };
-
- static ShaderNames *shader_names;
-
- SelfList<ParticlesMaterial> element;
-
- void _update_shader();
- _FORCE_INLINE_ void _queue_shader_change();
- _FORCE_INLINE_ bool _is_shader_dirty() const;
-
- float spread;
- float flatness;
-
- float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
-
- Ref<Texture> tex_parameters[PARAM_MAX];
- Color color;
- Ref<Texture> color_ramp;
-
- bool flags[FLAG_MAX];
-
- EmissionShape emission_shape;
- float emission_sphere_radius;
- Vector3 emission_box_extents;
- Ref<Texture> emission_point_texture;
- Ref<Texture> emission_normal_texture;
- Ref<Texture> emission_color_texture;
- int emission_point_count;
-
- bool anim_loop;
-
- int trail_divisor;
-
- Ref<CurveTexture> trail_size_modifier;
- Ref<GradientTexture> trail_color_modifier;
-
- Vector3 gravity;
-
- //do not save emission points here
-
-protected:
- static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
-
-public:
- void set_spread(float p_spread);
- float get_spread() const;
-
- void set_flatness(float p_flatness);
- float get_flatness() const;
-
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
-
- void set_param_randomness(Parameter p_param, float p_value);
- float get_param_randomness(Parameter p_param) const;
-
- void set_param_texture(Parameter p_param, const Ref<Texture> &p_texture);
- Ref<Texture> get_param_texture(Parameter p_param) const;
-
- void set_color(const Color &p_color);
- Color get_color() const;
-
- void set_color_ramp(const Ref<Texture> &p_texture);
- Ref<Texture> get_color_ramp() const;
-
- void set_flag(Flags p_flag, bool p_enable);
- bool get_flag(Flags p_flag) const;
-
- void set_emission_shape(EmissionShape p_shape);
- void set_emission_sphere_radius(float p_radius);
- void set_emission_box_extents(Vector3 p_extents);
- void set_emission_point_texture(const Ref<Texture> &p_points);
- void set_emission_normal_texture(const Ref<Texture> &p_normals);
- void set_emission_color_texture(const Ref<Texture> &p_colors);
- void set_emission_point_count(int p_count);
-
- EmissionShape get_emission_shape() const;
- float get_emission_sphere_radius() const;
- Vector3 get_emission_box_extents() const;
- Ref<Texture> get_emission_point_texture() const;
- Ref<Texture> get_emission_normal_texture() const;
- Ref<Texture> get_emission_color_texture() const;
- int get_emission_point_count() const;
-
- void set_trail_divisor(int p_divisor);
- int get_trail_divisor() const;
-
- void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier);
- Ref<CurveTexture> get_trail_size_modifier() const;
-
- void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier);
- Ref<GradientTexture> get_trail_color_modifier() const;
-
- void set_gravity(const Vector3 &p_gravity);
- Vector3 get_gravity() const;
-
- static void init_shaders();
- static void finish_shaders();
- static void flush_changes();
-
- RID get_shader_rid() const;
-
- virtual Shader::Mode get_shader_mode() const;
-
- ParticlesMaterial();
- ~ParticlesMaterial();
-};
-
-VARIANT_ENUM_CAST(ParticlesMaterial::Parameter)
-VARIANT_ENUM_CAST(ParticlesMaterial::Flags)
-VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape)
-
-#endif
+#endif // PARTICLES_H
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 2df6ef7c8a..f7af6a57dd 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -40,17 +40,6 @@
#endif
void PhysicsBody::_notification(int p_what) {
-
- /*
- switch(p_what) {
-
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
-
- } break;
- }
- */
}
Vector3 PhysicsBody::get_linear_velocity() const {
@@ -182,7 +171,11 @@ PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
#ifndef DISABLE_DEPRECATED
void StaticBody::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ if (p_friction == 1.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
@@ -191,13 +184,12 @@ void StaticBody::set_friction(real_t p_friction) {
physics_material_override.instance();
set_physics_material_override(physics_material_override);
}
-
physics_material_override->set_friction(p_friction);
}
real_t StaticBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -209,7 +201,11 @@ real_t StaticBody::get_friction() const {
void StaticBody::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ if (p_bounce == 0.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
@@ -223,7 +219,7 @@ void StaticBody::set_bounce(real_t p_bounce) {
real_t StaticBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
@@ -297,10 +293,10 @@ void StaticBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with);
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
}
@@ -419,7 +415,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,
node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
if (in_tree)
- emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
}
contact_monitor->body_map.erase(E);
@@ -618,8 +614,13 @@ real_t RigidBody::get_weight() const {
#ifndef DISABLE_DEPRECATED
void RigidBody::set_friction(real_t p_friction) {
- ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ if (p_friction == 1.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
+
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
if (physics_material_override.is_null()) {
@@ -630,8 +631,9 @@ void RigidBody::set_friction(real_t p_friction) {
}
real_t RigidBody::get_friction() const {
- ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
+
if (physics_material_override.is_null()) {
return 1;
}
@@ -640,8 +642,14 @@ real_t RigidBody::get_friction() const {
}
void RigidBody::set_bounce(real_t p_bounce) {
- ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+
+ if (p_bounce == 0.0) { // default value, don't create an override for that
+ return;
+ }
+
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
+
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
if (physics_material_override.is_null()) {
@@ -651,7 +659,7 @@ void RigidBody::set_bounce(real_t p_bounce) {
physics_material_override->set_bounce(p_bounce);
}
real_t RigidBody::get_bounce() const {
- ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physics material instead.")
WARN_DEPRECATED
if (physics_material_override.is_null()) {
return 0;
@@ -998,10 +1006,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_friction", "get_friction");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_bounce", "get_bounce");
#endif // DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection");
@@ -1023,10 +1031,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_angular_damp", "get_angular_damp");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
BIND_ENUM_CONSTANT(MODE_RIGID);
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 980c348c9b..58ddb52760 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -1,13 +1,12 @@
/*************************************************************************/
-/* soft_physics_body.cpp */
-/* Author: AndreaCatania */
+/* soft_body.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -401,7 +400,7 @@ String SoftBody::get_configuration_warning() const {
if (!warning.empty())
warning += "\n\n";
- warning += TTR("Size changes to SoftBody will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
+ warning += TTR("Size changes to SoftBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
}
return warning;
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index cee32b9651..ee3d8d87cf 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -1,13 +1,12 @@
/*************************************************************************/
-/* soft_physics_body.h */
-/* Author: AndreaCatania */
+/* soft_body.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 3f494264e7..d6141c12a8 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -185,10 +185,8 @@ void Spatial::_notification(int p_what) {
if (data.gizmo.is_valid()) {
data.gizmo->create();
- if (data.gizmo->can_draw()) {
- if (is_visible_in_tree()) {
- data.gizmo->redraw();
- }
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
}
data.gizmo->transform();
}
@@ -423,10 +421,8 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
if (data.gizmo.is_valid() && is_inside_world()) {
data.gizmo->create();
- if (data.gizmo->can_draw()) {
- if (is_visible_in_tree()) {
- data.gizmo->redraw();
- }
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
}
data.gizmo->transform();
}
@@ -452,12 +448,10 @@ void Spatial::_update_gizmo() {
return;
data.gizmo_dirty = false;
if (data.gizmo.is_valid()) {
- if (data.gizmo->can_draw()) {
- if (is_visible_in_tree())
- data.gizmo->redraw();
- else
- data.gizmo->clear();
- }
+ if (is_visible_in_tree())
+ data.gizmo->redraw();
+ else
+ data.gizmo->clear();
}
#endif
}
@@ -727,6 +721,16 @@ bool Spatial::is_local_transform_notification_enabled() const {
return data.notify_local_transform;
}
+void Spatial::force_update_transform() {
+ ERR_FAIL_COND(!is_inside_tree());
+ if (!xform_change.in_list()) {
+ return; //nothing to update
+ }
+ get_tree()->xform_change_list.remove(&xform_change);
+
+ notification(NOTIFICATION_TRANSFORM_CHANGED);
+}
+
void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Spatial::set_transform);
@@ -749,6 +753,8 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Spatial::is_scale_disabled);
ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world);
+ ClassDB::bind_method(D_METHOD("force_update_transform"), &Spatial::force_update_transform);
+
ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo);
ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo);
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index bc054a8763..815ca16bc5 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -48,7 +48,6 @@ public:
virtual void clear() = 0;
virtual void redraw() = 0;
virtual void free() = 0;
- virtual bool can_draw() const = 0;
SpatialGizmo();
virtual ~SpatialGizmo() {}
@@ -203,6 +202,8 @@ public:
void hide();
bool is_visible_in_tree() const;
+ void force_update_transform();
+
Spatial();
~Spatial();
};
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 289cf7a3a7..76de39c3e6 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_blend_space_1d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "animation_blend_space_1d.h"
void AnimationNodeBlendSpace1D::get_parameter_list(List<PropertyInfo> *r_list) const {
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index f4e20f0d70..a83a813744 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_blend_space_1d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef ANIMATION_BLEND_SPACE_1D_H
#define ANIMATION_BLEND_SPACE_1D_H
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 3dc7f2a86f..f3a76b950e 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_blend_space_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "animation_blend_space_2d.h"
#include "math/delaunay.h"
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 3e1c66c924..2c684687de 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_blend_space_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef ANIMATION_BLEND_SPACE_2D_H
#define ANIMATION_BLEND_SPACE_2D_H
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 10bab3ce38..b85d4e541e 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_blend_tree.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "animation_blend_tree.h"
#include "scene/scene_string_names.h"
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 7bf2917c1e..4ca11e464b 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_blend_tree.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef ANIMATION_BLEND_TREE_H
#define ANIMATION_BLEND_TREE_H
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 09c36eb081..837723450c 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_node_state_machine.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "animation_node_state_machine.h"
/////////////////////////////////////////////////
@@ -390,7 +420,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
auto_advance = true;
}
- if (sm->transitions[i].from == current && sm->transitions[i].transition->has_auto_advance()) {
+ if (sm->transitions[i].from == current && auto_advance) {
if (sm->transitions[i].transition->get_priority() < priority_best) {
auto_advance_to = i;
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 5d633d6334..a88b3eb482 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_node_state_machine.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef ANIMATION_NODE_STATE_MACHINE_H
#define ANIMATION_NODE_STATE_MACHINE_H
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 73bd00e456..9b06d538e9 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_tree.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "animation_tree.h"
#include "animation_blend_tree.h"
#include "core/method_bind_ext.gen.inc"
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 6cb363d50a..cda7f8ae74 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_tree.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef ANIMATION_GRAPH_PLAYER_H
#define ANIMATION_GRAPH_PLAYER_H
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index a28c63064a..098bd05e9a 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* root_motion_view.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "root_motion_view.h"
#include "scene/animation/animation_tree.h"
#include "scene/resources/material.h"
diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h
index 611183d364..5198ab21aa 100644
--- a/scene/animation/root_motion_view.h
+++ b/scene/animation/root_motion_view.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* root_motion_view.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef ROOT_MOTION_VIEW_H
#define ROOT_MOTION_VIEW_H
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
index 9b1cb1369a..69975e6195 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/animation/skeleton_ik.cpp
@@ -54,9 +54,9 @@ FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::add_child(
}
/// Build a chain that starts from the root to tip
-void FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain) {
+bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain) {
- ERR_FAIL_COND(-1 == p_task->root_bone);
+ ERR_FAIL_COND_V(-1 == p_task->root_bone, false);
Chain &chain(p_task->chain);
@@ -77,8 +77,8 @@ void FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
for (int x = p_task->end_effectors.size() - 1; 0 <= x; --x) {
const EndEffector *ee(&p_task->end_effectors[x]);
- ERR_FAIL_COND(p_task->root_bone >= ee->tip_bone);
- ERR_FAIL_INDEX(ee->tip_bone, p_task->skeleton->get_bone_count());
+ ERR_FAIL_COND_V(p_task->root_bone >= ee->tip_bone, false);
+ ERR_FAIL_INDEX_V(ee->tip_bone, p_task->skeleton->get_bone_count(), false);
sub_chain_size = 0;
// Picks all IDs that composing a single chain in reverse order (except the root)
@@ -133,6 +133,7 @@ void FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
break;
}
}
+ return true;
}
void FabrikInverseKinematic::update_chain(const Skeleton *p_sk, ChainItem *p_chain_item) {
@@ -247,7 +248,10 @@ FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleto
task->end_effectors.push_back(ee);
task->goal_global_transform = goal_transform;
- build_chain(task);
+ if (!build_chain(task)) {
+ free_task(task);
+ return NULL;
+ }
return task;
}
@@ -535,8 +539,10 @@ void SkeletonIK::reload_chain() {
return;
task = FabrikInverseKinematic::create_simple_task(skeleton, skeleton->find_bone(root_bone), skeleton->find_bone(tip_bone), _get_target_transform());
- task->max_iterations = max_iterations;
- task->min_distance = min_distance;
+ if (task) {
+ task->max_iterations = max_iterations;
+ task->min_distance = min_distance;
+ }
}
void SkeletonIK::reload_goal() {
diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h
index 08fb00e798..202d6959bb 100644
--- a/scene/animation/skeleton_ik.h
+++ b/scene/animation/skeleton_ik.h
@@ -123,7 +123,7 @@ public:
private:
/// Init a chain that starts from the root to tip
- static void build_chain(Task *p_task, bool p_force_simple_chain = true);
+ static bool build_chain(Task *p_task, bool p_force_simple_chain = true);
static void update_chain(const Skeleton *p_sk, ChainItem *p_chain_item);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index e094a063be..dc042b88d2 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2062,8 +2062,11 @@ void Control::grab_focus() {
if (!is_inside_tree()) {
ERR_FAIL_COND(!is_inside_tree());
}
- if (data.focus_mode == FOCUS_NONE)
+
+ if (data.focus_mode == FOCUS_NONE) {
+ WARN_PRINT("This control can't grab focus. Use set_focus_mode() to allow a control to get focus.");
return;
+ }
get_viewport()->_gui_control_grab_focus(this);
}
@@ -2956,7 +2959,7 @@ void Control::_bind_methods() {
BIND_ENUM_CONSTANT(ANCHOR_END);
ADD_SIGNAL(MethodInfo("resized"));
- ADD_SIGNAL(MethodInfo("gui_input", PropertyInfo(Variant::OBJECT, "ev", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
+ ADD_SIGNAL(MethodInfo("gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
ADD_SIGNAL(MethodInfo("focus_entered"));
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index e82c0c4ad1..dc013f00a5 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -29,8 +29,11 @@
/*************************************************************************/
#include "gradient_edit.h"
+#include "editor/editor_scale.h"
#include "os/keyboard.h"
+#define SPACING (3 * EDSCALE)
+
GradientEdit::GradientEdit() {
grabbed = -1;
grabbing = false;
@@ -49,11 +52,15 @@ GradientEdit::GradientEdit() {
int GradientEdit::_get_point_from_pos(int x) {
int result = -1;
- int total_w = get_size().width - get_size().height - 3;
+ int total_w = get_size().width - get_size().height - SPACING;
+ float min_distance = 1e20;
for (int i = 0; i < points.size(); i++) {
//Check if we clicked at point
- if (ABS(x - points[i].offset * total_w + 1) < (POINT_WIDTH / 2 + 1)) {
+ float distance = ABS(x - points[i].offset * total_w);
+ float min = (POINT_WIDTH / 2 * 1.7); //make it easier to grab
+ if (distance <= min && distance < min_distance) {
result = i;
+ min_distance = distance;
}
}
return result;
@@ -63,7 +70,16 @@ void GradientEdit::_show_color_picker() {
if (grabbed == -1)
return;
picker->set_pick_color(points[grabbed].color);
- popup->set_position(get_global_position() - popup->get_combined_minimum_size());
+ Size2 minsize = popup->get_combined_minimum_size();
+ bool show_above = false;
+ if (get_global_position().y + get_size().y + minsize.y > get_viewport_rect().size.y) {
+ show_above = true;
+ }
+ if (show_above) {
+ popup->set_position(get_global_position() - Vector2(0, minsize.y));
+ } else {
+ popup->set_position(get_global_position() + Vector2(0, get_size().y));
+ }
popup->popup();
}
@@ -112,7 +128,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
grabbed = _get_point_from_pos(x);
if (grabbed != -1) {
- int total_w = get_size().width - get_size().height - 3;
+ int total_w = get_size().width - get_size().height - SPACING;
Gradient::Point newPoint = points[grabbed];
newPoint.offset = CLAMP(x / float(total_w), 0, 1);
@@ -130,14 +146,15 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
+ //select
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
update();
int x = mb->get_position().x;
- int total_w = get_size().width - get_size().height - 3;
+ int total_w = get_size().width - get_size().height - SPACING;
//Check if color selector was clicked.
- if (x > total_w + 3) {
+ if (x > total_w + SPACING) {
_show_color_picker();
return;
}
@@ -211,7 +228,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid() && grabbing) {
- int total_w = get_size().width - get_size().height - 3;
+ int total_w = get_size().width - get_size().height - SPACING;
int x = mm->get_position().x;
@@ -286,7 +303,7 @@ void GradientEdit::_notification(int p_what) {
if (w == 0 || h == 0)
return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size
- int total_w = get_size().width - get_size().height - 3;
+ int total_w = get_size().width - get_size().height - SPACING;
//Draw checker pattern for ramp
_draw_checker(0, 0, total_w, h);
@@ -335,27 +352,36 @@ void GradientEdit::_notification(int p_what) {
//Draw point markers
for (int i = 0; i < points.size(); i++) {
- Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : points[i].color.contrasted();
+ Color col = points[i].color.contrasted();
col.a = 0.9;
draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
- draw_rect(Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2), Color(0.6, 0.6, 0.6, i == grabbed ? 0.9 : 0.4));
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), col);
- draw_line(Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), col);
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
+ Rect2 rect = Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2);
+ draw_rect(rect, points[i].color, true);
+ draw_rect(rect, col, false);
+ if (grabbed == i) {
+ rect = rect.grow(-1);
+ if (has_focus()) {
+ draw_rect(rect, Color(1, 0, 0, 0.9), false);
+ } else {
+ draw_rect(rect, Color(0.6, 0, 0, 0.9), false);
+ }
+
+ rect = rect.grow(-1);
+ draw_rect(rect, col, false);
+ }
}
//Draw "button" for color selector
- _draw_checker(total_w + 3, 0, h, h);
+ _draw_checker(total_w + SPACING, 0, h, h);
if (grabbed != -1) {
//Draw with selection color
- draw_rect(Rect2(total_w + 3, 0, h, h), points[grabbed].color);
+ draw_rect(Rect2(total_w + SPACING, 0, h, h), points[grabbed].color);
} else {
//if no color selected draw grey color with 'X' on top.
- draw_rect(Rect2(total_w + 3, 0, h, h), Color(0.5, 0.5, 0.5, 1));
- draw_line(Vector2(total_w + 3, 0), Vector2(total_w + 3 + h, h), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 3, h), Vector2(total_w + 3 + h, 0), Color(1, 1, 1, 0.6));
+ draw_rect(Rect2(total_w + SPACING, 0, h, h), Color(0.5, 0.5, 0.5, 1));
+ draw_line(Vector2(total_w + SPACING, 0), Vector2(total_w + SPACING + h, h), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + SPACING, h), Vector2(total_w + SPACING + h, 0), Color(1, 1, 1, 0.6));
}
//Draw borders around color ramp if in focus
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index e7834ea0de..f6927ad0b7 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -36,7 +36,7 @@
#include "scene/resources/color_ramp.h"
#include "scene/resources/default_theme/theme_data.h"
-#define POINT_WIDTH 8
+#define POINT_WIDTH (8 * EDSCALE)
class GradientEdit : public Control {
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index a7163adbe6..8797ab6fd3 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1279,7 +1279,7 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot")));
ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "p_position")));
ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
- ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node")));
+ ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
ADD_SIGNAL(MethodInfo("delete_nodes_request"));
ADD_SIGNAL(MethodInfo("_begin_node_move"));
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 26d01ecc09..2add67ace1 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -234,15 +234,46 @@ String Popup::get_configuration_warning() const {
Popup::~Popup() {
}
-void PopupPanel::set_child_rect(Control *p_child) {
- ERR_FAIL_NULL(p_child);
+Size2 PopupPanel::get_minimum_size() const {
Ref<StyleBox> p = get_stylebox("panel");
- p_child->set_anchors_preset(Control::PRESET_WIDE);
- p_child->set_margin(MARGIN_LEFT, p->get_margin(MARGIN_LEFT));
- p_child->set_margin(MARGIN_RIGHT, -p->get_margin(MARGIN_RIGHT));
- p_child->set_margin(MARGIN_TOP, p->get_margin(MARGIN_TOP));
- p_child->set_margin(MARGIN_BOTTOM, -p->get_margin(MARGIN_BOTTOM));
+
+ Size2 ms;
+
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c)
+ continue;
+
+ if (c->is_set_as_toplevel())
+ continue;
+
+ Size2 cms = c->get_combined_minimum_size();
+ ms.x = MAX(cms.x, ms.x);
+ ms.y = MAX(cms.y, ms.y);
+ }
+
+ return ms + p->get_minimum_size();
+}
+
+void PopupPanel::_update_child_rects() {
+
+ Ref<StyleBox> p = get_stylebox("panel");
+
+ Vector2 cpos(p->get_offset());
+ Vector2 csize(get_size() - p->get_minimum_size());
+
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c)
+ continue;
+
+ if (c->is_set_as_toplevel())
+ continue;
+
+ c->set_position(cpos);
+ c->set_size(csize);
+ }
}
void PopupPanel::_notification(int p_what) {
@@ -250,6 +281,12 @@ void PopupPanel::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
get_stylebox("panel")->draw(get_canvas_item(), Rect2(Point2(), get_size()));
+ } else if (p_what == NOTIFICATION_READY) {
+
+ _update_child_rects();
+ } else if (p_what == NOTIFICATION_RESIZED) {
+
+ _update_child_rects();
}
}
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 550e803578..5b1ef7d6ca 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -77,10 +77,12 @@ class PopupPanel : public Popup {
GDCLASS(PopupPanel, Popup);
protected:
+ void _update_child_rects();
void _notification(int p_what);
public:
void set_child_rect(Control *p_child);
+ virtual Size2 get_minimum_size() const;
PopupPanel();
};
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 3c1382ae6a..6dfc77ccae 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -6419,8 +6419,8 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int
is_hex_notation = false;
}
- // check for dot or underscore or 'x' for hex notation in floating point number
- if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f') && !in_word && prev_is_number && !is_number) {
+ // check for dot or underscore or 'x' for hex notation in floating point number or 'e' for scientific notation
+ if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f' || str[j] == 'e') && !in_word && prev_is_number && !is_number) {
is_number = true;
is_symbol = false;
is_char = false;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 6f09488b64..eaf7ad7670 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1419,7 +1419,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
while (c) {
- if (cache.draw_relationship_lines == 1) {
+ if (cache.draw_relationship_lines == 1 && (c->get_parent() != root || c->get_parent() == root && !hide_root)) {
int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
int parent_ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
@@ -3831,16 +3831,16 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_selected"));
ADD_SIGNAL(MethodInfo("cell_selected"));
- ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::OBJECT, "item"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::BOOL, "selected")));
+ ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::BOOL, "selected")));
ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::VECTOR2, "position")));
ADD_SIGNAL(MethodInfo("empty_tree_rmb_selected", PropertyInfo(Variant::VECTOR2, "position")));
ADD_SIGNAL(MethodInfo("item_edited"));
ADD_SIGNAL(MethodInfo("item_rmb_edited"));
ADD_SIGNAL(MethodInfo("item_custom_button_pressed"));
ADD_SIGNAL(MethodInfo("item_double_clicked"));
- ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item")));
+ ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem")));
//ADD_SIGNAL( MethodInfo("item_doubleclicked" ) );
- ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::OBJECT, "item"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked")));
ADD_SIGNAL(MethodInfo("item_activated"));
ADD_SIGNAL(MethodInfo("column_title_pressed", PropertyInfo(Variant::INT, "column")));
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index e30f58e012..3d1614199a 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -238,6 +238,16 @@ void Node::_propagate_enter_tree() {
// enter groups
}
+void Node::_propagate_after_exit_tree() {
+
+ data.blocked++;
+ for (int i = 0; i < data.children.size(); i++) {
+ data.children[i]->_propagate_after_exit_tree();
+ }
+ data.blocked--;
+ emit_signal(SceneStringNames::get_singleton()->tree_exited);
+}
+
void Node::_propagate_exit_tree() {
//block while removing children
@@ -299,8 +309,6 @@ void Node::_propagate_exit_tree() {
data.ready_notified = false;
data.tree = NULL;
data.depth = -1;
-
- emit_signal(SceneStringNames::get_singleton()->tree_exited);
}
void Node::move_child(Node *p_child, int p_pos) {
@@ -1207,6 +1215,10 @@ void Node::remove_child(Node *p_child) {
// validate owner
p_child->_propagate_validate_owner();
+
+ if (data.inside_tree) {
+ p_child->_propagate_after_exit_tree();
+ }
}
int Node::get_child_count() const {
diff --git a/scene/main/node.h b/scene/main/node.h
index f3422618ce..fb84981feb 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -166,6 +166,7 @@ private:
void _propagate_enter_tree();
void _propagate_ready();
void _propagate_exit_tree();
+ void _propagate_after_exit_tree();
void _propagate_validate_owner();
void _print_stray_nodes();
void _propagate_pause_owner(Node *p_owner);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 1d23650a1e..0b763d2433 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -598,6 +598,7 @@ void SceneTree::finish() {
if (root) {
root->_set_tree(NULL);
+ root->_propagate_after_exit_tree();
memdelete(root); //delete root
}
}
@@ -1862,10 +1863,10 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
ADD_SIGNAL(MethodInfo("tree_changed"));
- ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node")));
- ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node")));
+ ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("screen_resized"));
- ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node")));
+ ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("idle_frame"));
ADD_SIGNAL(MethodInfo("physics_frame"));
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index dccdd244ef..97230d422b 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -42,6 +42,7 @@
#include "scene/2d/canvas_modulate.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/collision_shape_2d.h"
+#include "scene/2d/cpu_particles_2d.h"
#include "scene/2d/joints_2d.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
@@ -143,6 +144,7 @@
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/packed_scene.h"
+#include "scene/resources/particles_material.h"
#include "scene/resources/plane_shape.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
@@ -164,8 +166,6 @@
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
-#include "scene/3d/cpu_particles.h"
-#include "scene/3d/particles.h"
#include "scene/3d/scenario_fx.h"
#include "scene/3d/spatial.h"
@@ -178,6 +178,7 @@
#include "scene/3d/camera.h"
#include "scene/3d/collision_polygon.h"
#include "scene/3d/collision_shape.h"
+#include "scene/3d/cpu_particles.h"
#include "scene/3d/gi_probe.h"
#include "scene/3d/immediate_geometry.h"
#include "scene/3d/interpolated_camera.h"
@@ -187,6 +188,7 @@
#include "scene/3d/multimesh_instance.h"
#include "scene/3d/navigation.h"
#include "scene/3d/navigation_mesh.h"
+#include "scene/3d/particles.h"
#include "scene/3d/path.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/physics_joint.h"
@@ -514,6 +516,7 @@ void register_scene_types() {
SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
CanvasItemMaterial::init_shaders();
ClassDB::register_class<Node2D>();
+ ClassDB::register_class<CPUParticles2D>();
ClassDB::register_class<Particles2D>();
//ClassDB::register_class<ParticleAttractor2D>();
ClassDB::register_class<Sprite>();
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index d8989bf062..66af816a28 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -491,6 +491,7 @@ void Curve::ensure_default_setup(float p_min, float p_max) {
void Curve::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_point_count"), &Curve::get_point_count);
ClassDB::bind_method(D_METHOD("add_point", "position", "left_tangent", "right_tangent", "left_mode", "right_mode"), &Curve::add_point, DEFVAL(0), DEFVAL(0), DEFVAL(TANGENT_FREE), DEFVAL(TANGENT_FREE));
ClassDB::bind_method(D_METHOD("remove_point", "index"), &Curve::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Curve::clear_points);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index b6d1916b2c..4727526b68 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -924,7 +924,7 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tvec4 detail_mask_tex = triplanar_texture(texture_detail_mask,uv1_power_normal);\n";
+ code += "\tvec4 detail_mask_tex = triplanar_texture(texture_detail_mask,uv1_power_normal,uv1_triplanar_pos);\n";
} else {
code += "\tvec4 detail_mask_tex = texture(texture_detail_mask,base_uv);\n";
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 042cf28fec..e6ef956dc5 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -482,6 +482,11 @@ void Mesh::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
+ ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
+ ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
+ ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);
+ ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material);
+
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
@@ -1313,7 +1318,6 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
- ClassDB::bind_method(D_METHOD("get_surface_count"), &ArrayMesh::get_surface_count);
ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &ArrayMesh::surface_remove);
ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
@@ -1321,12 +1325,9 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &ArrayMesh::surface_set_material);
- ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &ArrayMesh::surface_get_material);
ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
- ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &ArrayMesh::surface_get_arrays);
- ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &ArrayMesh::surface_get_blend_shape_arrays);
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 4d0a14e3aa..e8e19fdb60 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -33,8 +33,6 @@
void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
- int instance_count = get_instance_count();
-
PoolVector<Vector3> xforms = p_array;
int len = xforms.size();
ERR_FAIL_COND((len / 4) != instance_count);
@@ -57,8 +55,6 @@ void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
PoolVector<Vector3> MultiMesh::_get_transform_array() const {
- int instance_count = get_instance_count();
-
if (instance_count == 0)
return PoolVector<Vector3>();
@@ -81,13 +77,11 @@ PoolVector<Vector3> MultiMesh::_get_transform_array() const {
void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
- int instance_count = get_instance_count();
-
PoolVector<Color> colors = p_array;
int len = colors.size();
- ERR_FAIL_COND(len != instance_count);
if (len == 0)
return;
+ ERR_FAIL_COND(len != instance_count);
PoolVector<Color>::Read r = colors.read();
@@ -99,9 +93,7 @@ void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
PoolVector<Color> MultiMesh::_get_color_array() const {
- int instance_count = get_instance_count();
-
- if (instance_count == 0)
+ if (instance_count == 0 || color_format == COLOR_NONE)
return PoolVector<Color>();
PoolVector<Color> colors;
@@ -115,6 +107,37 @@ PoolVector<Color> MultiMesh::_get_color_array() const {
return colors;
}
+void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) {
+
+ PoolVector<Color> custom_datas = p_array;
+ int len = custom_datas.size();
+ if (len == 0)
+ return;
+ ERR_FAIL_COND(len != instance_count);
+
+ PoolVector<Color>::Read r = custom_datas.read();
+
+ for (int i = 0; i < len; i++) {
+
+ set_instance_custom_data(i, r[i]);
+ }
+}
+
+PoolVector<Color> MultiMesh::_get_custom_data_array() const {
+
+ if (instance_count == 0 || custom_data_format == CUSTOM_DATA_NONE)
+ return PoolVector<Color>();
+
+ PoolVector<Color> custom_datas;
+ custom_datas.resize(instance_count);
+
+ for (int i = 0; i < instance_count; i++) {
+
+ custom_datas.set(i, get_instance_custom_data(i));
+ }
+
+ return custom_datas;
+}
void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
@@ -130,12 +153,13 @@ Ref<Mesh> MultiMesh::get_mesh() const {
}
void MultiMesh::set_instance_count(int p_count) {
-
- VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format));
+ ERR_FAIL_COND(p_count < 0);
+ VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format), VS::MultimeshCustomDataFormat(custom_data_format));
+ instance_count = p_count;
}
int MultiMesh::get_instance_count() const {
- return VisualServer::get_singleton()->multimesh_get_instance_count(multimesh);
+ return instance_count;
}
void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
@@ -156,6 +180,15 @@ Color MultiMesh::get_instance_color(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
}
+void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) {
+
+ VisualServer::get_singleton()->multimesh_instance_set_custom_data(multimesh, p_instance, p_custom_data);
+}
+Color MultiMesh::get_instance_custom_data(int p_instance) const {
+
+ return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
+}
+
AABB MultiMesh::get_aabb() const {
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
@@ -168,6 +201,7 @@ RID MultiMesh::get_rid() const {
void MultiMesh::set_color_format(ColorFormat p_color_format) {
+ ERR_FAIL_COND(instance_count > 0);
color_format = p_color_format;
}
@@ -176,8 +210,20 @@ MultiMesh::ColorFormat MultiMesh::get_color_format() const {
return color_format;
}
+void MultiMesh::set_custom_data_format(CustomDataFormat p_custom_data_format) {
+
+ ERR_FAIL_COND(instance_count > 0);
+ custom_data_format = p_custom_data_format;
+}
+
+MultiMesh::CustomDataFormat MultiMesh::get_custom_data_format() const {
+
+ return custom_data_format;
+}
+
void MultiMesh::set_transform_format(TransformFormat p_transform_format) {
+ ERR_FAIL_COND(instance_count > 0);
transform_format = p_transform_format;
}
MultiMesh::TransformFormat MultiMesh::get_transform_format() const {
@@ -191,6 +237,8 @@ void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh);
ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format);
ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format);
+ ClassDB::bind_method(D_METHOD("set_custom_data_format", "format"), &MultiMesh::set_custom_data_format);
+ ClassDB::bind_method(D_METHOD("get_custom_data_format"), &MultiMesh::get_custom_data_format);
ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format);
ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format);
@@ -200,19 +248,25 @@ void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color);
ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
+ ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
+ ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array);
ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array);
ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array);
+ ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array);
+ ClassDB::bind_method(D_METHOD("_get_custom_data_array"), &MultiMesh::_get_custom_data_array);
ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1"), "set_instance_count", "get_instance_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array");
BIND_ENUM_CONSTANT(TRANSFORM_2D);
BIND_ENUM_CONSTANT(TRANSFORM_3D);
@@ -220,13 +274,19 @@ void MultiMesh::_bind_methods() {
BIND_ENUM_CONSTANT(COLOR_NONE);
BIND_ENUM_CONSTANT(COLOR_8BIT);
BIND_ENUM_CONSTANT(COLOR_FLOAT);
+
+ BIND_ENUM_CONSTANT(CUSTOM_DATA_NONE);
+ BIND_ENUM_CONSTANT(CUSTOM_DATA_8BIT);
+ BIND_ENUM_CONSTANT(CUSTOM_DATA_FLOAT);
}
MultiMesh::MultiMesh() {
multimesh = VisualServer::get_singleton()->multimesh_create();
color_format = COLOR_NONE;
+ custom_data_format = CUSTOM_DATA_NONE;
transform_format = TRANSFORM_2D;
+ instance_count = 0;
}
MultiMesh::~MultiMesh() {
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 0875d6d06d..ec5a5ca4d5 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -51,11 +51,19 @@ public:
COLOR_FLOAT = VS::MULTIMESH_COLOR_FLOAT,
};
+ enum CustomDataFormat {
+ CUSTOM_DATA_NONE,
+ CUSTOM_DATA_8BIT,
+ CUSTOM_DATA_FLOAT,
+ };
+
private:
Ref<Mesh> mesh;
RID multimesh;
TransformFormat transform_format;
ColorFormat color_format;
+ CustomDataFormat custom_data_format;
+ int instance_count;
protected:
static void _bind_methods();
@@ -66,6 +74,9 @@ protected:
void _set_color_array(const PoolVector<Color> &p_array);
PoolVector<Color> _get_color_array() const;
+ void _set_custom_data_array(const PoolVector<Color> &p_array);
+ PoolVector<Color> _get_custom_data_array() const;
+
public:
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
@@ -73,6 +84,9 @@ public:
void set_color_format(ColorFormat p_color_format);
ColorFormat get_color_format() const;
+ void set_custom_data_format(CustomDataFormat p_custom_data_format);
+ CustomDataFormat get_custom_data_format() const;
+
void set_transform_format(TransformFormat p_transform_format);
TransformFormat get_transform_format() const;
@@ -85,6 +99,9 @@ public:
void set_instance_color(int p_instance, const Color &p_color);
Color get_instance_color(int p_instance) const;
+ void set_instance_custom_data(int p_instance, const Color &p_custom_data);
+ Color get_instance_custom_data(int p_instance) const;
+
virtual AABB get_aabb() const;
virtual RID get_rid() const;
@@ -95,5 +112,6 @@ public:
VARIANT_ENUM_CAST(MultiMesh::TransformFormat);
VARIANT_ENUM_CAST(MultiMesh::ColorFormat);
+VARIANT_ENUM_CAST(MultiMesh::CustomDataFormat);
#endif // MULTI_MESH_H
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
new file mode 100644
index 0000000000..218a4cefe7
--- /dev/null
+++ b/scene/resources/particles_material.cpp
@@ -0,0 +1,1259 @@
+/*************************************************************************/
+/* particles_material.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "particles_material.h"
+
+Mutex *ParticlesMaterial::material_mutex = NULL;
+SelfList<ParticlesMaterial>::List ParticlesMaterial::dirty_materials;
+Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map;
+ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL;
+
+void ParticlesMaterial::init_shaders() {
+
+#ifndef NO_THREADS
+ material_mutex = Mutex::create();
+#endif
+
+ shader_names = memnew(ShaderNames);
+
+ shader_names->spread = "spread";
+ shader_names->flatness = "flatness";
+ shader_names->initial_linear_velocity = "initial_linear_velocity";
+ shader_names->initial_angle = "initial_angle";
+ shader_names->angular_velocity = "angular_velocity";
+ shader_names->orbit_velocity = "orbit_velocity";
+ shader_names->linear_accel = "linear_accel";
+ shader_names->radial_accel = "radial_accel";
+ shader_names->tangent_accel = "tangent_accel";
+ shader_names->damping = "damping";
+ shader_names->scale = "scale";
+ shader_names->hue_variation = "hue_variation";
+ shader_names->anim_speed = "anim_speed";
+ shader_names->anim_offset = "anim_offset";
+
+ shader_names->initial_linear_velocity_random = "initial_linear_velocity_random";
+ shader_names->initial_angle_random = "initial_angle_random";
+ shader_names->angular_velocity_random = "angular_velocity_random";
+ shader_names->orbit_velocity_random = "orbit_velocity_random";
+ shader_names->linear_accel_random = "linear_accel_random";
+ shader_names->radial_accel_random = "radial_accel_random";
+ shader_names->tangent_accel_random = "tangent_accel_random";
+ shader_names->damping_random = "damping_random";
+ shader_names->scale_random = "scale_random";
+ shader_names->hue_variation_random = "hue_variation_random";
+ shader_names->anim_speed_random = "anim_speed_random";
+ shader_names->anim_offset_random = "anim_offset_random";
+
+ shader_names->angle_texture = "angle_texture";
+ shader_names->angular_velocity_texture = "angular_velocity_texture";
+ shader_names->orbit_velocity_texture = "orbit_velocity_texture";
+ shader_names->linear_accel_texture = "linear_accel_texture";
+ shader_names->radial_accel_texture = "radial_accel_texture";
+ shader_names->tangent_accel_texture = "tangent_accel_texture";
+ shader_names->damping_texture = "damping_texture";
+ shader_names->scale_texture = "scale_texture";
+ shader_names->hue_variation_texture = "hue_variation_texture";
+ shader_names->anim_speed_texture = "anim_speed_texture";
+ shader_names->anim_offset_texture = "anim_offset_texture";
+
+ shader_names->color = "color_value";
+ shader_names->color_ramp = "color_ramp";
+
+ shader_names->emission_sphere_radius = "emission_sphere_radius";
+ shader_names->emission_box_extents = "emission_box_extents";
+ shader_names->emission_texture_point_count = "emission_texture_point_count";
+ shader_names->emission_texture_points = "emission_texture_points";
+ shader_names->emission_texture_normal = "emission_texture_normal";
+ shader_names->emission_texture_color = "emission_texture_color";
+
+ shader_names->trail_divisor = "trail_divisor";
+ shader_names->trail_size_modifier = "trail_size_modifier";
+ shader_names->trail_color_modifier = "trail_color_modifier";
+
+ shader_names->gravity = "gravity";
+}
+
+void ParticlesMaterial::finish_shaders() {
+
+#ifndef NO_THREADS
+ memdelete(material_mutex);
+#endif
+
+ memdelete(shader_names);
+}
+
+void ParticlesMaterial::_update_shader() {
+
+ dirty_materials.remove(&element);
+
+ MaterialKey mk = _compute_key();
+ if (mk.key == current_key.key)
+ return; //no update required in the end
+
+ if (shader_map.has(current_key)) {
+ shader_map[current_key].users--;
+ if (shader_map[current_key].users == 0) {
+ //deallocate shader, as it's no longer in use
+ VS::get_singleton()->free(shader_map[current_key].shader);
+ shader_map.erase(current_key);
+ }
+ }
+
+ current_key = mk;
+
+ if (shader_map.has(mk)) {
+
+ VS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader);
+ shader_map[mk].users++;
+ return;
+ }
+
+ //must create a shader!
+
+ String code = "shader_type particles;\n";
+
+ code += "uniform float spread;\n";
+ code += "uniform float flatness;\n";
+ code += "uniform float initial_linear_velocity;\n";
+ code += "uniform float initial_angle;\n";
+ code += "uniform float angular_velocity;\n";
+ code += "uniform float orbit_velocity;\n";
+ code += "uniform float linear_accel;\n";
+ code += "uniform float radial_accel;\n";
+ code += "uniform float tangent_accel;\n";
+ code += "uniform float damping;\n";
+ code += "uniform float scale;\n";
+ code += "uniform float hue_variation;\n";
+ code += "uniform float anim_speed;\n";
+ code += "uniform float anim_offset;\n";
+
+ code += "uniform float initial_linear_velocity_random;\n";
+ code += "uniform float initial_angle_random;\n";
+ code += "uniform float angular_velocity_random;\n";
+ code += "uniform float orbit_velocity_random;\n";
+ code += "uniform float linear_accel_random;\n";
+ code += "uniform float radial_accel_random;\n";
+ code += "uniform float tangent_accel_random;\n";
+ code += "uniform float damping_random;\n";
+ code += "uniform float scale_random;\n";
+ code += "uniform float hue_variation_random;\n";
+ code += "uniform float anim_speed_random;\n";
+ code += "uniform float anim_offset_random;\n";
+
+ switch (emission_shape) {
+ case EMISSION_SHAPE_POINT: {
+ //do none
+ } break;
+ case EMISSION_SHAPE_SPHERE: {
+ code += "uniform float emission_sphere_radius;\n";
+ } break;
+ case EMISSION_SHAPE_BOX: {
+ code += "uniform vec3 emission_box_extents;\n";
+ } break;
+ case EMISSION_SHAPE_DIRECTED_POINTS: {
+ code += "uniform sampler2D emission_texture_normal : hint_black;\n";
+ } //fallthrough
+ case EMISSION_SHAPE_POINTS: {
+ code += "uniform sampler2D emission_texture_points : hint_black;\n";
+ code += "uniform int emission_texture_point_count;\n";
+ if (emission_color_texture.is_valid()) {
+ code += "uniform sampler2D emission_texture_color : hint_white;\n";
+ }
+ } break;
+ }
+
+ code += "uniform vec4 color_value : hint_color;\n";
+
+ code += "uniform int trail_divisor;\n";
+
+ code += "uniform vec3 gravity;\n";
+
+ if (color_ramp.is_valid())
+ code += "uniform sampler2D color_ramp;\n";
+
+ if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
+ code += "uniform sampler2D linear_velocity_texture;\n";
+ if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
+ code += "uniform sampler2D orbit_velocity_texture;\n";
+ if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
+ code += "uniform sampler2D angular_velocity_texture;\n";
+ if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid())
+ code += "uniform sampler2D linear_accel_texture;\n";
+ if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid())
+ code += "uniform sampler2D radial_accel_texture;\n";
+ if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid())
+ code += "uniform sampler2D tangent_accel_texture;\n";
+ if (tex_parameters[PARAM_DAMPING].is_valid())
+ code += "uniform sampler2D damping_texture;\n";
+ if (tex_parameters[PARAM_ANGLE].is_valid())
+ code += "uniform sampler2D angle_texture;\n";
+ if (tex_parameters[PARAM_SCALE].is_valid())
+ code += "uniform sampler2D scale_texture;\n";
+ if (tex_parameters[PARAM_HUE_VARIATION].is_valid())
+ code += "uniform sampler2D hue_variation_texture;\n";
+ if (tex_parameters[PARAM_ANIM_SPEED].is_valid())
+ code += "uniform sampler2D anim_speed_texture;\n";
+ if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
+ code += "uniform sampler2D anim_offset_texture;\n";
+
+ if (trail_size_modifier.is_valid()) {
+ code += "uniform sampler2D trail_size_modifier;\n";
+ }
+
+ if (trail_color_modifier.is_valid()) {
+ code += "uniform sampler2D trail_color_modifier;\n";
+ }
+
+ //need a random function
+ code += "\n\n";
+ code += "float rand_from_seed(inout uint seed) {\n";
+ code += " int k;\n";
+ code += " int s = int(seed);\n";
+ code += " if (s == 0)\n";
+ code += " s = 305420679;\n";
+ code += " k = s / 127773;\n";
+ code += " s = 16807 * (s - k * 127773) - 2836 * k;\n";
+ code += " if (s < 0)\n";
+ code += " s += 2147483647;\n";
+ code += " seed = uint(s);\n";
+ code += " return float(seed % uint(65536)) / 65535.0;\n";
+ code += "}\n";
+ code += "\n";
+
+ code += "float rand_from_seed_m1_p1(inout uint seed) {\n";
+ code += " return rand_from_seed(seed) * 2.0 - 1.0;\n";
+ code += "}\n";
+ code += "\n";
+
+ //improve seed quality
+ code += "uint hash(uint x) {\n";
+ code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
+ code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
+ code += " x = (x >> uint(16)) ^ x;\n";
+ code += " return x;\n";
+ code += "}\n";
+ code += "\n";
+
+ code += "void vertex() {\n";
+ code += " uint base_number = NUMBER / uint(trail_divisor);\n";
+ code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
+ code += " float angle_rand = rand_from_seed(alt_seed);\n";
+ code += " float scale_rand = rand_from_seed(alt_seed);\n";
+ code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
+ code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
+ code += " float pi = 3.14159;\n";
+ code += " float degree_to_rad = pi / 180.0;\n";
+ code += "\n";
+
+ if (emission_shape >= EMISSION_SHAPE_POINTS) {
+ code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
+ code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
+ code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
+ }
+ code += " if (RESTART) {\n";
+
+ if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_linear_velocity = 0.0;\n";
+
+ if (tex_parameters[PARAM_ANGLE].is_valid())
+ code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_angle = 0.0;\n";
+
+ if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
+ code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_anim_offset = 0.0;\n";
+
+ code += " float spread_rad = spread * degree_to_rad;\n";
+
+ if (flags[FLAG_DISABLE_Z]) {
+
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
+ code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+
+ } else {
+ //initiate velocity spread in 3D
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
+ code += " vec3 direction_xz = vec3(sin(angle1_rad), 0, cos(angle1_rad));\n";
+ code += " vec3 direction_yz = vec3(0, sin(angle2_rad), cos(angle2_rad));\n";
+ code += " direction_yz.z = direction_yz.z / sqrt(direction_yz.z); // better uniform distribution\n";
+ code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
+ code += " direction = normalize(direction);\n";
+ code += " VELOCITY = direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ }
+
+ code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
+ code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
+ code += " CUSTOM.y = 0.0;\n"; // phase
+ code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
+
+ switch (emission_shape) {
+ case EMISSION_SHAPE_POINT: {
+ //do none
+ } break;
+ case EMISSION_SHAPE_SPHERE: {
+ code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0)) * emission_sphere_radius;\n";
+ } break;
+ case EMISSION_SHAPE_BOX: {
+ code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
+ } break;
+ case EMISSION_SHAPE_POINTS:
+ case EMISSION_SHAPE_DIRECTED_POINTS: {
+ code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
+
+ if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
+ if (flags[FLAG_DISABLE_Z]) {
+
+ code += " mat2 rotm;";
+ code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
+ code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
+ code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
+ } else {
+ code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
+ code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n";
+ code += " vec3 tangent = normalize(cross(v0, normal));\n";
+ code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
+ code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
+ }
+ }
+ } break;
+ }
+ code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
+ code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
+ if (flags[FLAG_DISABLE_Z]) {
+ code += " VELOCITY.z = 0.0;\n";
+ code += " TRANSFORM[3].z = 0.0;\n";
+ }
+
+ code += " } else {\n";
+
+ code += " CUSTOM.y += DELTA / LIFETIME;\n";
+ if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_linear_velocity = 0.0;\n";
+
+ if (flags[FLAG_DISABLE_Z]) {
+
+ if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
+ code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_orbit_velocity = 0.0;\n";
+ }
+
+ if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
+ code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_angular_velocity = 0.0;\n";
+
+ if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid())
+ code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_linear_accel = 0.0;\n";
+
+ if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid())
+ code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_radial_accel = 0.0;\n";
+
+ if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid())
+ code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_tangent_accel = 0.0;\n";
+
+ if (tex_parameters[PARAM_DAMPING].is_valid())
+ code += " float tex_damping = textureLod(damping_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_damping = 0.0;\n";
+
+ if (tex_parameters[PARAM_ANGLE].is_valid())
+ code += " float tex_angle = textureLod(angle_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_angle = 0.0;\n";
+
+ if (tex_parameters[PARAM_ANIM_SPEED].is_valid())
+ code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_anim_speed = 0.0;\n";
+
+ if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
+ code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_anim_offset = 0.0;\n";
+
+ code += " vec3 force = gravity;\n";
+ code += " vec3 pos = TRANSFORM[3].xyz;\n";
+ if (flags[FLAG_DISABLE_Z]) {
+ code += " pos.z = 0.0;\n";
+ }
+ code += " // apply linear acceleration\n";
+ code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n";
+ code += " // apply radial acceleration\n";
+ code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
+ code += " vec3 diff = pos - org;\n";
+ code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n";
+ code += " // apply tangential acceleration;\n";
+ if (flags[FLAG_DISABLE_Z]) {
+ code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
+
+ } else {
+ code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
+ code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
+ }
+ code += " // apply attractor forces\n";
+ code += " VELOCITY += force * DELTA;\n";
+ code += " // orbit velocity\n";
+ if (flags[FLAG_DISABLE_Z]) {
+
+ code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n";
+ code += " if (orbit_amount != 0.0) {\n";
+ code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
+ code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n";
+ code += " TRANSFORM[3].xy -= diff.xy;\n";
+ code += " TRANSFORM[3].xy += rot * diff.xy;\n";
+ code += " }\n";
+ }
+
+ if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
+ code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n";
+ }
+ code += " if (damping + tex_damping > 0.0) {\n";
+ code += " float v = length(VELOCITY);\n";
+ code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n";
+ code += " v -= damp * DELTA;\n";
+ code += " if (v < 0.0) {\n";
+ code += " VELOCITY = vec3(0.0);\n";
+ code += " } else {\n";
+ code += " VELOCITY = normalize(VELOCITY) * v;\n";
+ code += " }\n";
+ code += " }\n";
+ code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
+ code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n";
+ code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
+ code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle
+ if (flags[FLAG_ANIM_LOOP]) {
+ code += " CUSTOM.z = mod(CUSTOM.z, 1.0);\n"; // loop
+
+ } else {
+ code += " CUSTOM.z = clamp(CUSTOM.z, 0.0, 1.0);\n"; // 0 to 1 only
+ }
+ code += " }\n";
+ // apply color
+ // apply hue rotation
+ if (tex_parameters[PARAM_SCALE].is_valid())
+ code += " float tex_scale = textureLod(scale_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_scale = 1.0;\n";
+
+ if (tex_parameters[PARAM_HUE_VARIATION].is_valid())
+ code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(CUSTOM.y, 0.0), 0.0).r;\n";
+ else
+ code += " float tex_hue_variation = 0.0;\n";
+
+ code += " float hue_rot_angle = (hue_variation + tex_hue_variation) * pi * 2.0 * mix(1.0, hue_rot_rand * 2.0 - 1.0, hue_variation_random);\n";
+ code += " float hue_rot_c = cos(hue_rot_angle);\n";
+ code += " float hue_rot_s = sin(hue_rot_angle);\n";
+ code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n";
+ code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
+ code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
+ code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n";
+ code += " mat4(vec4(0.701, -0.587, -0.114, 0.0),\n";
+ code += " vec4(-0.299, 0.413, -0.114, 0.0),\n";
+ code += " vec4(-0.300, -0.588, 0.886, 0.0),\n";
+ code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n";
+ code += " mat4(vec4(0.168, 0.330, -0.497, 0.0),\n";
+ code += " vec4(-0.328, 0.035, 0.292, 0.0),\n";
+ code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
+ code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
+ if (color_ramp.is_valid()) {
+ code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(CUSTOM.y, 0.0), 0.0);\n";
+ } else {
+ code += " COLOR = hue_rot_mat * color_value;\n";
+ }
+ if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) {
+ code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n";
+ }
+ if (trail_color_modifier.is_valid()) {
+ code += " if (trail_divisor > 1) {\n";
+ code += " COLOR *= textureLod(trail_color_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0);\n";
+ code += " }\n";
+ }
+ code += "\n";
+
+ if (flags[FLAG_DISABLE_Z]) {
+
+ if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ code += " if (length(VELOCITY) > 0.0) {\n";
+ code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n";
+ code += " } else {\n";
+ code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n";
+ code += " }\n";
+ code += " TRANSFORM[0].xyz = normalize(cross(TRANSFORM[1].xyz, TRANSFORM[2].xyz));\n";
+ code += " TRANSFORM[2] = vec4(0.0, 0.0, 1.0, 0.0);\n";
+ } else {
+ code += " TRANSFORM[0] = vec4(cos(CUSTOM.x), -sin(CUSTOM.x), 0.0, 0.0);\n";
+ code += " TRANSFORM[1] = vec4(sin(CUSTOM.x), cos(CUSTOM.x), 0.0, 0.0);\n";
+ code += " TRANSFORM[2] = vec4(0.0, 0.0, 1.0, 0.0);\n";
+ }
+
+ } else {
+ // orient particle Y towards velocity
+ if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ code += " if (length(VELOCITY) > 0.0) {\n";
+ code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n";
+ code += " } else {\n";
+ code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n";
+ code += " }\n";
+ code += " if (TRANSFORM[1].xyz == normalize(TRANSFORM[0].xyz)) {\n";
+ code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz), normalize(TRANSFORM[2].xyz)));\n";
+ code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz), normalize(TRANSFORM[1].xyz)));\n";
+ code += " } else {\n";
+ code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz), normalize(TRANSFORM[1].xyz)));\n";
+ code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz), normalize(TRANSFORM[2].xyz)));\n";
+ code += " }\n";
+ } else {
+ code += " TRANSFORM[0].xyz = normalize(TRANSFORM[0].xyz);\n";
+ code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n";
+ code += " TRANSFORM[2].xyz = normalize(TRANSFORM[2].xyz);\n";
+ }
+ // turn particle by rotation in Y
+ if (flags[FLAG_ROTATE_Y]) {
+ code += " TRANSFORM = TRANSFORM * mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ }
+ }
+ //scale by scale
+ code += " float base_scale = mix(scale * tex_scale, 1.0, scale_random * scale_rand);\n";
+ code += " if (base_scale == 0.0) {\n";
+ code += " base_scale = 0.000001;\n";
+ code += " }\n";
+ if (trail_size_modifier.is_valid()) {
+ code += " if (trail_divisor > 1) {\n";
+ code += " base_scale *= textureLod(trail_size_modifier, vec2(float(int(NUMBER) % trail_divisor) / float(trail_divisor - 1), 0.0), 0.0).r;\n";
+ code += " }\n";
+ }
+
+ code += " TRANSFORM[0].xyz *= base_scale;\n";
+ code += " TRANSFORM[1].xyz *= base_scale;\n";
+ code += " TRANSFORM[2].xyz *= base_scale;\n";
+ if (flags[FLAG_DISABLE_Z]) {
+ code += " VELOCITY.z = 0.0;\n";
+ code += " TRANSFORM[3].z = 0.0;\n";
+ }
+ code += "}\n";
+ code += "\n";
+
+ ShaderData shader_data;
+ shader_data.shader = VS::get_singleton()->shader_create();
+ shader_data.users = 1;
+
+ VS::get_singleton()->shader_set_code(shader_data.shader, code);
+
+ shader_map[mk] = shader_data;
+
+ VS::get_singleton()->material_set_shader(_get_material(), shader_data.shader);
+}
+
+void ParticlesMaterial::flush_changes() {
+
+ if (material_mutex)
+ material_mutex->lock();
+
+ while (dirty_materials.first()) {
+
+ dirty_materials.first()->self()->_update_shader();
+ }
+
+ if (material_mutex)
+ material_mutex->unlock();
+}
+
+void ParticlesMaterial::_queue_shader_change() {
+
+ if (material_mutex)
+ material_mutex->lock();
+
+ if (!element.in_list()) {
+ dirty_materials.add(&element);
+ }
+
+ if (material_mutex)
+ material_mutex->unlock();
+}
+
+bool ParticlesMaterial::_is_shader_dirty() const {
+
+ bool dirty = false;
+
+ if (material_mutex)
+ material_mutex->lock();
+
+ dirty = element.in_list();
+
+ if (material_mutex)
+ material_mutex->unlock();
+
+ return dirty;
+}
+
+void ParticlesMaterial::set_spread(float p_spread) {
+
+ spread = p_spread;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->spread, p_spread);
+}
+
+float ParticlesMaterial::get_spread() const {
+
+ return spread;
+}
+
+void ParticlesMaterial::set_flatness(float p_flatness) {
+
+ flatness = p_flatness;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->flatness, p_flatness);
+}
+float ParticlesMaterial::get_flatness() const {
+
+ return flatness;
+}
+
+void ParticlesMaterial::set_param(Parameter p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+
+ parameters[p_param] = p_value;
+
+ switch (p_param) {
+ case PARAM_INITIAL_LINEAR_VELOCITY: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity, p_value);
+ } break;
+ case PARAM_ANGULAR_VELOCITY: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity, p_value);
+ } break;
+ case PARAM_ORBIT_VELOCITY: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity, p_value);
+ } break;
+ case PARAM_LINEAR_ACCEL: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel, p_value);
+ } break;
+ case PARAM_RADIAL_ACCEL: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel, p_value);
+ } break;
+ case PARAM_TANGENTIAL_ACCEL: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel, p_value);
+ } break;
+ case PARAM_DAMPING: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping, p_value);
+ } break;
+ case PARAM_ANGLE: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle, p_value);
+ } break;
+ case PARAM_SCALE: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale, p_value);
+ } break;
+ case PARAM_HUE_VARIATION: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation, p_value);
+ } break;
+ case PARAM_ANIM_SPEED: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed, p_value);
+ } break;
+ case PARAM_ANIM_OFFSET: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value);
+ } break;
+ }
+}
+float ParticlesMaterial::get_param(Parameter p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
+
+ return parameters[p_param];
+}
+
+void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+
+ randomness[p_param] = p_value;
+
+ switch (p_param) {
+ case PARAM_INITIAL_LINEAR_VELOCITY: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_random, p_value);
+ } break;
+ case PARAM_ANGULAR_VELOCITY: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_random, p_value);
+ } break;
+ case PARAM_ORBIT_VELOCITY: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_random, p_value);
+ } break;
+ case PARAM_LINEAR_ACCEL: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_random, p_value);
+ } break;
+ case PARAM_RADIAL_ACCEL: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_random, p_value);
+ } break;
+ case PARAM_TANGENTIAL_ACCEL: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_random, p_value);
+ } break;
+ case PARAM_DAMPING: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_random, p_value);
+ } break;
+ case PARAM_ANGLE: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_random, p_value);
+ } break;
+ case PARAM_SCALE: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_random, p_value);
+ } break;
+ case PARAM_HUE_VARIATION: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_random, p_value);
+ } break;
+ case PARAM_ANIM_SPEED: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_random, p_value);
+ } break;
+ case PARAM_ANIM_OFFSET: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value);
+ } break;
+ }
+}
+float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
+
+ return randomness[p_param];
+}
+
+static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, float p_max) {
+
+ Ref<CurveTexture> curve_tex = p_texture;
+ if (!curve_tex.is_valid())
+ return;
+
+ curve_tex->ensure_default_setup(p_min, p_max);
+}
+
+void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> &p_texture) {
+
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+
+ tex_parameters[p_param] = p_texture;
+
+ switch (p_param) {
+ case PARAM_INITIAL_LINEAR_VELOCITY: {
+ //do none for this one
+ } break;
+ case PARAM_ANGULAR_VELOCITY: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_texture, p_texture);
+ _adjust_curve_range(p_texture, -360, 360);
+ } break;
+ case PARAM_ORBIT_VELOCITY: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, p_texture);
+ _adjust_curve_range(p_texture, -500, 500);
+ } break;
+ case PARAM_LINEAR_ACCEL: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, p_texture);
+ _adjust_curve_range(p_texture, -200, 200);
+ } break;
+ case PARAM_RADIAL_ACCEL: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_texture, p_texture);
+ _adjust_curve_range(p_texture, -200, 200);
+ } break;
+ case PARAM_TANGENTIAL_ACCEL: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_texture, p_texture);
+ _adjust_curve_range(p_texture, -200, 200);
+ } break;
+ case PARAM_DAMPING: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_texture, p_texture);
+ _adjust_curve_range(p_texture, 0, 100);
+ } break;
+ case PARAM_ANGLE: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->angle_texture, p_texture);
+ _adjust_curve_range(p_texture, -360, 360);
+ } break;
+ case PARAM_SCALE: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture);
+
+ Ref<CurveTexture> curve_tex = p_texture;
+ if (curve_tex.is_valid()) {
+ curve_tex->ensure_default_setup();
+ }
+
+ } break;
+ case PARAM_HUE_VARIATION: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture);
+ _adjust_curve_range(p_texture, -1, 1);
+ } break;
+ case PARAM_ANIM_SPEED: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_texture, p_texture);
+ _adjust_curve_range(p_texture, 0, 200);
+ } break;
+ case PARAM_ANIM_OFFSET: {
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture);
+ } break;
+ }
+
+ _queue_shader_change();
+}
+Ref<Texture> ParticlesMaterial::get_param_texture(Parameter p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture>());
+
+ return tex_parameters[p_param];
+}
+
+void ParticlesMaterial::set_color(const Color &p_color) {
+
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color, p_color);
+ color = p_color;
+}
+
+Color ParticlesMaterial::get_color() const {
+
+ return color;
+}
+
+void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) {
+
+ color_ramp = p_texture;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture);
+ _queue_shader_change();
+ _change_notify();
+}
+
+Ref<Texture> ParticlesMaterial::get_color_ramp() const {
+
+ return color_ramp;
+}
+
+void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) {
+ ERR_FAIL_INDEX(p_flag, FLAG_MAX);
+ flags[p_flag] = p_enable;
+ _queue_shader_change();
+ if (p_flag == FLAG_DISABLE_Z) {
+ _change_notify();
+ }
+}
+
+bool ParticlesMaterial::get_flag(Flags p_flag) const {
+ ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
+ return flags[p_flag];
+}
+
+void ParticlesMaterial::set_emission_shape(EmissionShape p_shape) {
+
+ emission_shape = p_shape;
+ _change_notify();
+ _queue_shader_change();
+}
+
+void ParticlesMaterial::set_emission_sphere_radius(float p_radius) {
+
+ emission_sphere_radius = p_radius;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_sphere_radius, p_radius);
+}
+
+void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
+
+ emission_box_extents = p_extents;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents);
+}
+
+void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) {
+
+ emission_point_texture = p_points;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points);
+}
+
+void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) {
+
+ emission_normal_texture = p_normals;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals);
+}
+
+void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) {
+
+ emission_color_texture = p_colors;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors);
+ _queue_shader_change();
+}
+
+void ParticlesMaterial::set_emission_point_count(int p_count) {
+
+ emission_point_count = p_count;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_point_count, p_count);
+}
+
+ParticlesMaterial::EmissionShape ParticlesMaterial::get_emission_shape() const {
+
+ return emission_shape;
+}
+
+float ParticlesMaterial::get_emission_sphere_radius() const {
+
+ return emission_sphere_radius;
+}
+Vector3 ParticlesMaterial::get_emission_box_extents() const {
+
+ return emission_box_extents;
+}
+Ref<Texture> ParticlesMaterial::get_emission_point_texture() const {
+
+ return emission_point_texture;
+}
+Ref<Texture> ParticlesMaterial::get_emission_normal_texture() const {
+
+ return emission_normal_texture;
+}
+
+Ref<Texture> ParticlesMaterial::get_emission_color_texture() const {
+
+ return emission_color_texture;
+}
+
+int ParticlesMaterial::get_emission_point_count() const {
+
+ return emission_point_count;
+}
+
+void ParticlesMaterial::set_trail_divisor(int p_divisor) {
+
+ trail_divisor = p_divisor;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor);
+}
+
+int ParticlesMaterial::get_trail_divisor() const {
+
+ return trail_divisor;
+}
+
+void ParticlesMaterial::set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier) {
+
+ trail_size_modifier = p_trail_size_modifier;
+
+ Ref<CurveTexture> curve = trail_size_modifier;
+ if (curve.is_valid()) {
+ curve->ensure_default_setup();
+ }
+
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_size_modifier, curve);
+ _queue_shader_change();
+}
+
+Ref<CurveTexture> ParticlesMaterial::get_trail_size_modifier() const {
+
+ return trail_size_modifier;
+}
+
+void ParticlesMaterial::set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier) {
+
+ trail_color_modifier = p_trail_color_modifier;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_color_modifier, p_trail_color_modifier);
+ _queue_shader_change();
+}
+
+Ref<GradientTexture> ParticlesMaterial::get_trail_color_modifier() const {
+
+ return trail_color_modifier;
+}
+
+void ParticlesMaterial::set_gravity(const Vector3 &p_gravity) {
+
+ gravity = p_gravity;
+ Vector3 gset = gravity;
+ if (gset == Vector3()) {
+ gset = Vector3(0, -0.000001, 0); //as gravity is used as upvector in some calculations
+ }
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->gravity, gset);
+}
+
+Vector3 ParticlesMaterial::get_gravity() const {
+
+ return gravity;
+}
+
+RID ParticlesMaterial::get_shader_rid() const {
+
+ ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
+ return shader_map[current_key].shader;
+}
+
+void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "color" && color_ramp.is_valid()) {
+ property.usage = 0;
+ }
+
+ if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
+ property.usage = 0;
+ }
+
+ if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
+ property.usage = 0;
+ }
+
+ if ((property.name == "emission_point_texture" || property.name == "emission_color_texture") && (emission_shape < EMISSION_SHAPE_POINTS)) {
+ property.usage = 0;
+ }
+
+ if (property.name == "emission_normal_texture" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ property.usage = 0;
+ }
+
+ if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
+ property.usage = 0;
+ }
+}
+
+Shader::Mode ParticlesMaterial::get_shader_mode() const {
+
+ return Shader::MODE_PARTICLES;
+}
+
+void ParticlesMaterial::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread);
+ ClassDB::bind_method(D_METHOD("get_spread"), &ParticlesMaterial::get_spread);
+
+ ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness);
+ ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness);
+
+ ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ParticlesMaterial::set_param);
+ ClassDB::bind_method(D_METHOD("get_param", "param"), &ParticlesMaterial::get_param);
+
+ ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &ParticlesMaterial::set_param_randomness);
+ ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &ParticlesMaterial::get_param_randomness);
+
+ ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture);
+ ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture);
+
+ ClassDB::bind_method(D_METHOD("set_color", "color"), &ParticlesMaterial::set_color);
+ ClassDB::bind_method(D_METHOD("get_color"), &ParticlesMaterial::get_color);
+
+ ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticlesMaterial::set_color_ramp);
+ ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticlesMaterial::get_color_ramp);
+
+ ClassDB::bind_method(D_METHOD("set_flag", "flag", "enable"), &ParticlesMaterial::set_flag);
+ ClassDB::bind_method(D_METHOD("get_flag", "flag"), &ParticlesMaterial::get_flag);
+
+ ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticlesMaterial::set_emission_shape);
+ ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticlesMaterial::get_emission_shape);
+
+ ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &ParticlesMaterial::set_emission_sphere_radius);
+ ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &ParticlesMaterial::get_emission_sphere_radius);
+
+ ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &ParticlesMaterial::set_emission_box_extents);
+ ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &ParticlesMaterial::get_emission_box_extents);
+
+ ClassDB::bind_method(D_METHOD("set_emission_point_texture", "texture"), &ParticlesMaterial::set_emission_point_texture);
+ ClassDB::bind_method(D_METHOD("get_emission_point_texture"), &ParticlesMaterial::get_emission_point_texture);
+
+ ClassDB::bind_method(D_METHOD("set_emission_normal_texture", "texture"), &ParticlesMaterial::set_emission_normal_texture);
+ ClassDB::bind_method(D_METHOD("get_emission_normal_texture"), &ParticlesMaterial::get_emission_normal_texture);
+
+ ClassDB::bind_method(D_METHOD("set_emission_color_texture", "texture"), &ParticlesMaterial::set_emission_color_texture);
+ ClassDB::bind_method(D_METHOD("get_emission_color_texture"), &ParticlesMaterial::get_emission_color_texture);
+
+ ClassDB::bind_method(D_METHOD("set_emission_point_count", "point_count"), &ParticlesMaterial::set_emission_point_count);
+ ClassDB::bind_method(D_METHOD("get_emission_point_count"), &ParticlesMaterial::get_emission_point_count);
+
+ ClassDB::bind_method(D_METHOD("set_trail_divisor", "divisor"), &ParticlesMaterial::set_trail_divisor);
+ ClassDB::bind_method(D_METHOD("get_trail_divisor"), &ParticlesMaterial::get_trail_divisor);
+
+ ClassDB::bind_method(D_METHOD("set_trail_size_modifier", "texture"), &ParticlesMaterial::set_trail_size_modifier);
+ ClassDB::bind_method(D_METHOD("get_trail_size_modifier"), &ParticlesMaterial::get_trail_size_modifier);
+
+ ClassDB::bind_method(D_METHOD("set_trail_color_modifier", "texture"), &ParticlesMaterial::set_trail_color_modifier);
+ ClassDB::bind_method(D_METHOD("get_trail_color_modifier"), &ParticlesMaterial::get_trail_color_modifier);
+
+ ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity);
+ ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity);
+
+ ADD_GROUP("Trail", "trail_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_color_modifier", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_trail_color_modifier", "get_trail_color_modifier");
+ ADD_GROUP("Emission Shape", "emission_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_color_texture", "get_emission_color_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count");
+ ADD_GROUP("Flags", "flag_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z);
+ ADD_GROUP("Spread", "");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
+ ADD_GROUP("Gravity", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
+ ADD_GROUP("Initial Velocity", "initial_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_GROUP("Angular Velocity", "angular_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY);
+ ADD_GROUP("Orbit Velocity", "orbit_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
+ ADD_GROUP("Linear Accel", "linear_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL);
+ ADD_GROUP("Radial Accel", "radial_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL);
+ ADD_GROUP("Tangential Accel", "tangential_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL);
+ ADD_GROUP("Damping", "");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param", "get_param", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING);
+ ADD_GROUP("Angle", "");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
+ ADD_GROUP("Scale", "");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
+ ADD_GROUP("Color", "");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
+
+ ADD_GROUP("Hue Variation", "hue_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.1"), "set_param", "get_param", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION);
+ ADD_GROUP("Animation", "anim_");
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_flag", "get_flag", FLAG_ANIM_LOOP);
+
+ BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
+ BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
+ BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
+ BIND_ENUM_CONSTANT(PARAM_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_ANGLE);
+ BIND_ENUM_CONSTANT(PARAM_SCALE);
+ BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
+ BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
+ BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
+ BIND_ENUM_CONSTANT(PARAM_MAX);
+
+ BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
+
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
+}
+
+ParticlesMaterial::ParticlesMaterial() :
+ element(this) {
+
+ set_spread(45);
+ set_flatness(0);
+ set_param(PARAM_INITIAL_LINEAR_VELOCITY, 1);
+ set_param(PARAM_ORBIT_VELOCITY, 0);
+ set_param(PARAM_LINEAR_ACCEL, 0);
+ set_param(PARAM_RADIAL_ACCEL, 0);
+ set_param(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param(PARAM_DAMPING, 0);
+ set_param(PARAM_ANGLE, 0);
+ set_param(PARAM_SCALE, 1);
+ set_param(PARAM_HUE_VARIATION, 0);
+ set_param(PARAM_ANIM_SPEED, 0);
+ set_param(PARAM_ANIM_OFFSET, 0);
+ set_emission_shape(EMISSION_SHAPE_POINT);
+ set_emission_sphere_radius(1);
+ set_emission_box_extents(Vector3(1, 1, 1));
+ set_trail_divisor(1);
+ set_gravity(Vector3(0, -9.8, 0));
+ emission_point_count = 1;
+
+ for (int i = 0; i < PARAM_MAX; i++) {
+ set_param_randomness(Parameter(i), 0);
+ }
+
+ for (int i = 0; i < FLAG_MAX; i++) {
+ flags[i] = false;
+ }
+
+ set_color(Color(1, 1, 1, 1));
+
+ current_key.key = 0;
+ current_key.invalid_key = 1;
+
+ _queue_shader_change();
+}
+
+ParticlesMaterial::~ParticlesMaterial() {
+
+ if (material_mutex)
+ material_mutex->lock();
+
+ if (shader_map.has(current_key)) {
+ shader_map[current_key].users--;
+ if (shader_map[current_key].users == 0) {
+ //deallocate shader, as it's no longer in use
+ VS::get_singleton()->free(shader_map[current_key].shader);
+ shader_map.erase(current_key);
+ }
+
+ VS::get_singleton()->material_set_shader(_get_material(), RID());
+ }
+
+ if (material_mutex)
+ material_mutex->unlock();
+}
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
new file mode 100644
index 0000000000..8090926fa3
--- /dev/null
+++ b/scene/resources/particles_material.h
@@ -0,0 +1,302 @@
+/*************************************************************************/
+/* particles_material.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "rid.h"
+#include "scene/resources/material.h"
+
+#ifndef PARTICLES_MATERIAL_H
+#define PARTICLES_MATERIAL_H
+
+class ParticlesMaterial : public Material {
+
+ GDCLASS(ParticlesMaterial, Material)
+
+public:
+ enum Parameter {
+
+ PARAM_INITIAL_LINEAR_VELOCITY,
+ PARAM_ANGULAR_VELOCITY,
+ PARAM_ORBIT_VELOCITY,
+ PARAM_LINEAR_ACCEL,
+ PARAM_RADIAL_ACCEL,
+ PARAM_TANGENTIAL_ACCEL,
+ PARAM_DAMPING,
+ PARAM_ANGLE,
+ PARAM_SCALE,
+ PARAM_HUE_VARIATION,
+ PARAM_ANIM_SPEED,
+ PARAM_ANIM_OFFSET,
+ PARAM_MAX
+ };
+
+ enum Flags {
+ FLAG_ALIGN_Y_TO_VELOCITY,
+ FLAG_ROTATE_Y,
+ FLAG_DISABLE_Z,
+ FLAG_ANIM_LOOP,
+ FLAG_MAX
+ };
+
+ enum EmissionShape {
+ EMISSION_SHAPE_POINT,
+ EMISSION_SHAPE_SPHERE,
+ EMISSION_SHAPE_BOX,
+ EMISSION_SHAPE_POINTS,
+ EMISSION_SHAPE_DIRECTED_POINTS,
+ };
+
+private:
+ union MaterialKey {
+
+ struct {
+ uint32_t texture_mask : 16;
+ uint32_t texture_color : 1;
+ uint32_t flags : 4;
+ uint32_t emission_shape : 2;
+ uint32_t trail_size_texture : 1;
+ uint32_t trail_color_texture : 1;
+ uint32_t invalid_key : 1;
+ uint32_t has_emission_color : 1;
+ };
+
+ uint32_t key;
+
+ bool operator<(const MaterialKey &p_key) const {
+ return key < p_key.key;
+ }
+ };
+
+ struct ShaderData {
+ RID shader;
+ int users;
+ };
+
+ static Map<MaterialKey, ShaderData> shader_map;
+
+ MaterialKey current_key;
+
+ _FORCE_INLINE_ MaterialKey _compute_key() const {
+
+ MaterialKey mk;
+ mk.key = 0;
+ for (int i = 0; i < PARAM_MAX; i++) {
+ if (tex_parameters[i].is_valid()) {
+ mk.texture_mask |= (1 << i);
+ }
+ }
+ for (int i = 0; i < FLAG_MAX; i++) {
+ if (flags[i]) {
+ mk.flags |= (1 << i);
+ }
+ }
+
+ mk.texture_color = color_ramp.is_valid() ? 1 : 0;
+ mk.emission_shape = emission_shape;
+ mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0;
+ mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0;
+ mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid();
+
+ return mk;
+ }
+
+ static Mutex *material_mutex;
+ static SelfList<ParticlesMaterial>::List dirty_materials;
+
+ struct ShaderNames {
+ StringName spread;
+ StringName flatness;
+ StringName initial_linear_velocity;
+ StringName initial_angle;
+ StringName angular_velocity;
+ StringName orbit_velocity;
+ StringName linear_accel;
+ StringName radial_accel;
+ StringName tangent_accel;
+ StringName damping;
+ StringName scale;
+ StringName hue_variation;
+ StringName anim_speed;
+ StringName anim_offset;
+
+ StringName initial_linear_velocity_random;
+ StringName initial_angle_random;
+ StringName angular_velocity_random;
+ StringName orbit_velocity_random;
+ StringName linear_accel_random;
+ StringName radial_accel_random;
+ StringName tangent_accel_random;
+ StringName damping_random;
+ StringName scale_random;
+ StringName hue_variation_random;
+ StringName anim_speed_random;
+ StringName anim_offset_random;
+
+ StringName angle_texture;
+ StringName angular_velocity_texture;
+ StringName orbit_velocity_texture;
+ StringName linear_accel_texture;
+ StringName radial_accel_texture;
+ StringName tangent_accel_texture;
+ StringName damping_texture;
+ StringName scale_texture;
+ StringName hue_variation_texture;
+ StringName anim_speed_texture;
+ StringName anim_offset_texture;
+
+ StringName color;
+ StringName color_ramp;
+
+ StringName emission_sphere_radius;
+ StringName emission_box_extents;
+ StringName emission_texture_point_count;
+ StringName emission_texture_points;
+ StringName emission_texture_normal;
+ StringName emission_texture_color;
+
+ StringName trail_divisor;
+ StringName trail_size_modifier;
+ StringName trail_color_modifier;
+
+ StringName gravity;
+ };
+
+ static ShaderNames *shader_names;
+
+ SelfList<ParticlesMaterial> element;
+
+ void _update_shader();
+ _FORCE_INLINE_ void _queue_shader_change();
+ _FORCE_INLINE_ bool _is_shader_dirty() const;
+
+ float spread;
+ float flatness;
+
+ float parameters[PARAM_MAX];
+ float randomness[PARAM_MAX];
+
+ Ref<Texture> tex_parameters[PARAM_MAX];
+ Color color;
+ Ref<Texture> color_ramp;
+
+ bool flags[FLAG_MAX];
+
+ EmissionShape emission_shape;
+ float emission_sphere_radius;
+ Vector3 emission_box_extents;
+ Ref<Texture> emission_point_texture;
+ Ref<Texture> emission_normal_texture;
+ Ref<Texture> emission_color_texture;
+ int emission_point_count;
+
+ bool anim_loop;
+
+ int trail_divisor;
+
+ Ref<CurveTexture> trail_size_modifier;
+ Ref<GradientTexture> trail_color_modifier;
+
+ Vector3 gravity;
+
+ //do not save emission points here
+
+protected:
+ static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const;
+
+public:
+ void set_spread(float p_spread);
+ float get_spread() const;
+
+ void set_flatness(float p_flatness);
+ float get_flatness() const;
+
+ void set_param(Parameter p_param, float p_value);
+ float get_param(Parameter p_param) const;
+
+ void set_param_randomness(Parameter p_param, float p_value);
+ float get_param_randomness(Parameter p_param) const;
+
+ void set_param_texture(Parameter p_param, const Ref<Texture> &p_texture);
+ Ref<Texture> get_param_texture(Parameter p_param) const;
+
+ void set_color(const Color &p_color);
+ Color get_color() const;
+
+ void set_color_ramp(const Ref<Texture> &p_texture);
+ Ref<Texture> get_color_ramp() const;
+
+ void set_flag(Flags p_flag, bool p_enable);
+ bool get_flag(Flags p_flag) const;
+
+ void set_emission_shape(EmissionShape p_shape);
+ void set_emission_sphere_radius(float p_radius);
+ void set_emission_box_extents(Vector3 p_extents);
+ void set_emission_point_texture(const Ref<Texture> &p_points);
+ void set_emission_normal_texture(const Ref<Texture> &p_normals);
+ void set_emission_color_texture(const Ref<Texture> &p_colors);
+ void set_emission_point_count(int p_count);
+
+ EmissionShape get_emission_shape() const;
+ float get_emission_sphere_radius() const;
+ Vector3 get_emission_box_extents() const;
+ Ref<Texture> get_emission_point_texture() const;
+ Ref<Texture> get_emission_normal_texture() const;
+ Ref<Texture> get_emission_color_texture() const;
+ int get_emission_point_count() const;
+
+ void set_trail_divisor(int p_divisor);
+ int get_trail_divisor() const;
+
+ void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier);
+ Ref<CurveTexture> get_trail_size_modifier() const;
+
+ void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier);
+ Ref<GradientTexture> get_trail_color_modifier() const;
+
+ void set_gravity(const Vector3 &p_gravity);
+ Vector3 get_gravity() const;
+
+ static void init_shaders();
+ static void finish_shaders();
+ static void flush_changes();
+
+ RID get_shader_rid() const;
+
+ virtual Shader::Mode get_shader_mode() const;
+
+ ParticlesMaterial();
+ ~ParticlesMaterial();
+};
+
+VARIANT_ENUM_CAST(ParticlesMaterial::Parameter)
+VARIANT_ENUM_CAST(ParticlesMaterial::Flags)
+VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape)
+
+#endif // PARTICLES_MATERIAL_H
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
index dc5ca1aef6..03b3589727 100644
--- a/scene/resources/physics_material.cpp
+++ b/scene/resources/physics_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "physics_material.h"
void PhysicsMaterial::_bind_methods() {
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
index c69e44a7da..c882e2081a 100644
--- a/scene/resources/physics_material.h
+++ b/scene/resources/physics_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef physics_material_override_H
#define physics_material_override_H
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 811e5c3d2c..dba3e4d71b 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1606,7 +1606,7 @@ void GradientTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width");
}
void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index c85f672ebf..23074b4bae 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -940,6 +940,8 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile);
ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode);
ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode);
+ ClassDB::bind_method(D_METHOD("autotile_set_size", "id", "size"), &TileSet::autotile_set_size);
+ ClassDB::bind_method(D_METHOD("autotile_get_size", "id"), &TileSet::autotile_get_size);
ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name);
ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name);
ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture);
@@ -956,6 +958,8 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("tile_get_region", "id"), &TileSet::tile_get_region);
ClassDB::bind_method(D_METHOD("tile_set_shape", "id", "shape_id", "shape"), &TileSet::tile_set_shape);
ClassDB::bind_method(D_METHOD("tile_get_shape", "id", "shape_id"), &TileSet::tile_get_shape);
+ ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_id", "shape_offset"), &TileSet::tile_set_shape_offset);
+ ClassDB::bind_method(D_METHOD("tile_get_shape_offset", "id", "shape_id"), &TileSet::tile_get_shape_offset);
ClassDB::bind_method(D_METHOD("tile_set_shape_transform", "id", "shape_id", "shape_transform"), &TileSet::tile_set_shape_transform);
ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform);
ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index dac12205b6..46b936b731 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* visual_shader.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "visual_shader.h"
#include "servers/visual/shader_types.h"
#include "vmap.h"
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 6ff1c9a9fe..81dd37de3c 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* visual_shader.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef VISUAL_SHADER_H
#define VISUAL_SHADER_H
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 98ecdbdf30..d011b102a2 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* visual_shader_nodes.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "visual_shader_nodes.h"
////////////// Scalar
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 2ede36fbc8..3057f7239a 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* visual_shader_nodes.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef VISUAL_SHADER_NODES_H
#define VISUAL_SHADER_NODES_H