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-rw-r--r--scene/2d/camera_2d.cpp11
-rw-r--r--scene/2d/camera_2d.h189
-rw-r--r--scene/2d/canvas_item.cpp332
-rw-r--r--scene/2d/canvas_item.h67
-rw-r--r--scene/2d/canvas_modulate.cpp46
-rw-r--r--scene/2d/canvas_modulate.h23
-rw-r--r--scene/2d/light_2d.cpp300
-rw-r--r--scene/2d/light_2d.h86
-rw-r--r--scene/2d/light_occluder_2d.cpp201
-rw-r--r--scene/2d/light_occluder_2d.h73
-rw-r--r--scene/2d/navigation2d.cpp39
-rw-r--r--scene/2d/navigation2d.h1
-rw-r--r--scene/2d/tile_map.cpp56
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/3d/camera.cpp6
-rw-r--r--scene/3d/visual_instance.cpp15
-rw-r--r--scene/3d/visual_instance.h4
-rw-r--r--scene/gui/control.cpp2
-rw-r--r--scene/gui/popup_menu.h2
-rw-r--r--scene/main/viewport.cpp24
-rw-r--r--scene/main/viewport.h5
-rw-r--r--scene/register_scene_types.cpp8
-rw-r--r--scene/resources/texture.cpp59
-rw-r--r--scene/resources/texture.h25
-rw-r--r--scene/scene_string_names.cpp1
-rw-r--r--scene/scene_string_names.h1
26 files changed, 1293 insertions, 287 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index b3897010bf..b2d74b4ad5 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -323,6 +323,16 @@ void Camera2D::make_current() {
}
}
+void Camera2D::clear_current() {
+
+ current=false;
+ if (is_inside_tree()) {
+ get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,group_name,"_make_current",(Object*)(NULL));
+ }
+
+}
+
+
void Camera2D::set_limit(Margin p_margin,int p_limit) {
ERR_FAIL_INDEX(p_margin,4);
@@ -435,6 +445,7 @@ void Camera2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating);
ObjectTypeDB::bind_method(_MD("make_current"),&Camera2D::make_current);
+ ObjectTypeDB::bind_method(_MD("clear_current"),&Camera2D::clear_current);
ObjectTypeDB::bind_method(_MD("_make_current"),&Camera2D::_make_current);
ObjectTypeDB::bind_method(_MD("_update_scroll"),&Camera2D::_update_scroll);
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 116169cac1..515f9711bf 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -26,97 +26,98 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CAMERA_2D_H
-#define CAMERA_2D_H
-
-#include "scene/2d/node_2d.h"
-#include "scene/main/viewport.h"
-
-
-class Camera2D : public Node2D {
-
- OBJ_TYPE( Camera2D, Node2D );
-
-protected:
- Point2 camera_pos;
- Point2 smoothed_camera_pos;
- bool first;
-
- Viewport *viewport;
-
- StringName group_name;
- StringName canvas_group_name;
- RID canvas;
- Vector2 offset;
- Vector2 zoom;
- bool centered;
- bool rotating;
- bool current;
- float smoothing;
- int limit[4];
- float drag_margin[4];
-
- bool h_drag_enabled;
- bool v_drag_enabled;
- float h_ofs;
- float v_ofs;
-
-
- Point2 camera_screen_center;
- void _update_scroll();
-
- void _make_current(Object *p_which);
- void _set_current(bool p_current);
-protected:
-
- virtual Matrix32 get_camera_transform();
- void _notification(int p_what);
- static void _bind_methods();
-public:
-
- void set_offset(const Vector2& p_offset);
- Vector2 get_offset() const;
-
- void set_centered(bool p_centered);
- bool is_centered() const;
-
- void set_rotating(bool p_rotating);
- bool is_rotating() const;
-
- void set_limit(Margin p_margin,int p_limit);
- int get_limit(Margin p_margin) const;
-
-
- void set_h_drag_enabled(bool p_enabled);
- bool is_h_drag_enabled() const;
-
- void set_v_drag_enabled(bool p_enabled);
- bool is_v_drag_enabled() const;
-
- void set_drag_margin(Margin p_margin,float p_drag_margin);
- float get_drag_margin(Margin p_margin) const;
-
- void set_v_offset(float p_offset);
- float get_v_offset() const;
-
- void set_h_offset(float p_offset);
- float get_h_offset() const;
-
- void set_follow_smoothing(float p_speed);
- float get_follow_smoothing() const;
-
- void make_current();
- bool is_current() const;
-
- void set_zoom(const Vector2& p_zoom);
- Vector2 get_zoom() const;
-
- Point2 get_camera_screen_center() const;
-
- Vector2 get_camera_pos() const;
- void force_update_scroll();
-
- Camera2D();
-};
-
-#endif // CAMERA_2D_H
+#ifndef CAMERA_2D_H
+#define CAMERA_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/main/viewport.h"
+
+
+class Camera2D : public Node2D {
+
+ OBJ_TYPE( Camera2D, Node2D );
+
+protected:
+ Point2 camera_pos;
+ Point2 smoothed_camera_pos;
+ bool first;
+
+ Viewport *viewport;
+
+ StringName group_name;
+ StringName canvas_group_name;
+ RID canvas;
+ Vector2 offset;
+ Vector2 zoom;
+ bool centered;
+ bool rotating;
+ bool current;
+ float smoothing;
+ int limit[4];
+ float drag_margin[4];
+
+ bool h_drag_enabled;
+ bool v_drag_enabled;
+ float h_ofs;
+ float v_ofs;
+
+
+ Point2 camera_screen_center;
+ void _update_scroll();
+
+ void _make_current(Object *p_which);
+ void _set_current(bool p_current);
+protected:
+
+ virtual Matrix32 get_camera_transform();
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_offset(const Vector2& p_offset);
+ Vector2 get_offset() const;
+
+ void set_centered(bool p_centered);
+ bool is_centered() const;
+
+ void set_rotating(bool p_rotating);
+ bool is_rotating() const;
+
+ void set_limit(Margin p_margin,int p_limit);
+ int get_limit(Margin p_margin) const;
+
+
+ void set_h_drag_enabled(bool p_enabled);
+ bool is_h_drag_enabled() const;
+
+ void set_v_drag_enabled(bool p_enabled);
+ bool is_v_drag_enabled() const;
+
+ void set_drag_margin(Margin p_margin,float p_drag_margin);
+ float get_drag_margin(Margin p_margin) const;
+
+ void set_v_offset(float p_offset);
+ float get_v_offset() const;
+
+ void set_h_offset(float p_offset);
+ float get_h_offset() const;
+
+ void set_follow_smoothing(float p_speed);
+ float get_follow_smoothing() const;
+
+ void make_current();
+ void clear_current();
+ bool is_current() const;
+
+ void set_zoom(const Vector2& p_zoom);
+ Vector2 get_zoom() const;
+
+ Point2 get_camera_screen_center() const;
+
+ Vector2 get_camera_pos() const;
+ void force_update_scroll();
+
+ Camera2D();
+};
+
+#endif // CAMERA_2D_H
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 44a7e25725..4a1842100a 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -36,6 +36,192 @@
#include "scene/resources/texture.h"
#include "scene/resources/style_box.h"
+
+bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) {
+
+ if (p_name==SceneStringNames::get_singleton()->shader_shader) {
+ set_shader(p_value);
+ return true;
+ } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
+ set_unshaded(p_value);
+ print_line("set unshaded");
+ return true;
+ } else {
+
+ if (shader.is_valid()) {
+
+
+ StringName pr = shader->remap_param(p_name);
+ if (!pr) {
+ String n = p_name;
+ if (n.find("param/")==0) { //backwards compatibility
+ pr = n.substr(6,n.length());
+ }
+ }
+ if (pr) {
+ VisualServer::get_singleton()->canvas_item_material_set_shader_param(material,pr,p_value);
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const {
+
+
+ if (p_name==SceneStringNames::get_singleton()->shader_shader) {
+
+ r_ret=get_shader();
+ return true;
+ } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
+
+
+ r_ret=unshaded;
+ return true;
+ } else {
+
+ if (shader.is_valid()) {
+
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ r_ret=VisualServer::get_singleton()->canvas_item_material_get_shader_param(material,pr);
+ return true;
+ }
+ }
+
+ }
+
+
+ return false;
+}
+
+
+void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
+
+ p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) );
+ p_list->push_back( PropertyInfo( Variant::BOOL, "shader/unshaded") );
+
+ if (!shader.is_null()) {
+
+ shader->get_param_list(p_list);
+ }
+
+}
+
+void CanvasItemMaterial::set_shader(const Ref<Shader>& p_shader) {
+
+ ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM);
+#ifdef TOOLS_ENABLED
+
+ if (shader.is_valid()) {
+ shader->disconnect("changed",this,"_shader_changed");
+ }
+#endif
+ shader=p_shader;
+
+#ifdef TOOLS_ENABLED
+
+ if (shader.is_valid()) {
+ shader->connect("changed",this,"_shader_changed");
+ }
+#endif
+
+ RID rid;
+ if (shader.is_valid())
+ rid=shader->get_rid();
+
+ VS::get_singleton()->canvas_item_material_set_shader(material,rid);
+ _change_notify(); //properties for shader exposed
+ emit_changed();
+}
+
+Ref<Shader> CanvasItemMaterial::get_shader() const{
+
+ return shader;
+}
+
+void CanvasItemMaterial::set_shader_param(const StringName& p_param,const Variant& p_value){
+
+ VS::get_singleton()->canvas_item_material_set_shader_param(material,p_param,p_value);
+}
+
+Variant CanvasItemMaterial::get_shader_param(const StringName& p_param) const{
+
+ return VS::get_singleton()->canvas_item_material_get_shader_param(material,p_param);
+}
+
+void CanvasItemMaterial::_shader_changed() {
+
+
+}
+
+RID CanvasItemMaterial::get_rid() const {
+
+ return material;
+}
+
+void CanvasItemMaterial::set_unshaded(bool p_unshaded) {
+
+ unshaded=p_unshaded;
+ VS::get_singleton()->canvas_item_material_set_unshaded(material,p_unshaded);
+}
+
+bool CanvasItemMaterial::is_unshaded() const{
+
+ return unshaded;
+}
+
+void CanvasItemMaterial::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"),&CanvasItemMaterial::set_shader);
+ ObjectTypeDB::bind_method(_MD("get_shader:Shader"),&CanvasItemMaterial::get_shader);
+ ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param);
+ ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param);
+ ObjectTypeDB::bind_method(_MD("set_unshaded","unshaded"),&CanvasItemMaterial::set_unshaded);
+ ObjectTypeDB::bind_method(_MD("is_unshaded"),&CanvasItemMaterial::is_unshaded);
+
+}
+
+void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
+
+ String f = p_function.operator String();
+ if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) {
+
+ if (shader.is_valid()) {
+ List<PropertyInfo> pl;
+ shader->get_param_list(&pl);
+ for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
+ r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
+ }
+ }
+ }
+ Resource::get_argument_options(p_function,p_idx,r_options);
+}
+
+CanvasItemMaterial::CanvasItemMaterial() {
+
+ material=VS::get_singleton()->canvas_item_material_create();
+ unshaded=false;
+}
+
+CanvasItemMaterial::~CanvasItemMaterial(){
+
+ VS::get_singleton()->free(material);
+}
+
+
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////
+
+
+
bool CanvasItem::is_visible() const {
if (!is_inside_tree())
@@ -458,6 +644,16 @@ CanvasItem::BlendMode CanvasItem::get_blend_mode() const {
return blend_mode;
}
+void CanvasItem::set_light_mask(int p_light_mask) {
+
+ light_mask=p_light_mask;
+ VS::get_singleton()->canvas_item_set_light_mask(canvas_item,p_light_mask);
+}
+
+int CanvasItem::get_light_mask() const{
+
+ return light_mask;
+}
void CanvasItem::item_rect_changed() {
@@ -511,7 +707,7 @@ void CanvasItem::draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos)
p_texture->draw(canvas_item,p_pos);
}
-void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate) {
+void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -519,17 +715,17 @@ void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_
}
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate);
+ p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate,p_transpose);
}
-void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) {
+void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate);
+ p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate,p_transpose);
}
void CanvasItem::draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect) {
@@ -720,111 +916,35 @@ bool CanvasItem::is_draw_behind_parent_enabled() const{
return behind;
}
-void CanvasItem::set_shader(const Ref<Shader>& p_shader) {
-
- ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM);
-
-#ifdef TOOLS_ENABLED
-
- if (shader.is_valid()) {
- shader->disconnect("changed",this,"_shader_changed");
- }
-#endif
- shader=p_shader;
+void CanvasItem::set_material(const Ref<CanvasItemMaterial>& p_material) {
-#ifdef TOOLS_ENABLED
-
- if (shader.is_valid()) {
- shader->connect("changed",this,"_shader_changed");
- }
-#endif
+ material=p_material;
RID rid;
- if (shader.is_valid())
- rid=shader->get_rid();
- VS::get_singleton()->canvas_item_set_shader(canvas_item,rid);
- _change_notify(); //properties for shader exposed
+ if (material.is_valid())
+ rid=material->get_rid();
+ VS::get_singleton()->canvas_item_set_material(canvas_item,rid);
+ _change_notify(); //properties for material exposed
}
-void CanvasItem::set_use_parent_shader(bool p_use_parent_shader) {
+void CanvasItem::set_use_parent_material(bool p_use_parent_material) {
- use_parent_shader=p_use_parent_shader;
- VS::get_singleton()->canvas_item_set_use_parent_shader(canvas_item,p_use_parent_shader);
+ use_parent_material=p_use_parent_material;
+ VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item,p_use_parent_material);
}
-bool CanvasItem::get_use_parent_shader() const{
+bool CanvasItem::get_use_parent_material() const{
- return use_parent_shader;
+ return use_parent_material;
}
-Ref<Shader> CanvasItem::get_shader() const{
+Ref<CanvasItemMaterial> CanvasItem::get_material() const{
- return shader;
+ return material;
}
-void CanvasItem::set_shader_param(const StringName& p_param,const Variant& p_value) {
-
- VS::get_singleton()->canvas_item_set_shader_param(canvas_item,p_param,p_value);
-}
-Variant CanvasItem::get_shader_param(const StringName& p_param) const {
- return VS::get_singleton()->canvas_item_get_shader_param(canvas_item,p_param);
-}
-
-bool CanvasItem::_set(const StringName& p_name, const Variant& p_value) {
-
- if (shader.is_valid()) {
- StringName pr = shader->remap_param(p_name);
- if (pr) {
- set_shader_param(pr,p_value);
- return true;
- }
- }
- return false;
-}
-
-bool CanvasItem::_get(const StringName& p_name,Variant &r_ret) const{
-
- if (shader.is_valid()) {
- StringName pr = shader->remap_param(p_name);
- if (pr) {
- r_ret=get_shader_param(pr);
- return true;
- }
- }
- return false;
-
-}
-void CanvasItem::_get_property_list( List<PropertyInfo> *p_list) const{
-
- if (shader.is_valid()) {
- shader->get_param_list(p_list);
- }
-}
-
-#ifdef TOOLS_ENABLED
-void CanvasItem::_shader_changed() {
-
- _change_notify();
-}
-#endif
-
-void CanvasItem::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
-
- if (p_idx==0 && shader.is_valid() && (p_function.operator String()=="get_shader_param" || p_function.operator String()=="set_shader_param")) {
-
- List<PropertyInfo> pl;
- shader->get_param_list(&pl);
- for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
- r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
- }
-
- return;
- }
-
- Node::get_argument_options(p_function,p_idx,r_options);
-}
void CanvasItem::_bind_methods() {
@@ -857,6 +977,9 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&CanvasItem::set_blend_mode);
ObjectTypeDB::bind_method(_MD("get_blend_mode"),&CanvasItem::get_blend_mode);
+ ObjectTypeDB::bind_method(_MD("set_light_mask","light_mask"),&CanvasItem::set_light_mask);
+ ObjectTypeDB::bind_method(_MD("get_light_mask"),&CanvasItem::get_light_mask);
+
ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&CanvasItem::set_opacity);
ObjectTypeDB::bind_method(_MD("get_opacity"),&CanvasItem::get_opacity);
ObjectTypeDB::bind_method(_MD("set_self_opacity","self_opacity"),&CanvasItem::set_self_opacity);
@@ -867,9 +990,6 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_set_on_top","on_top"),&CanvasItem::_set_on_top);
ObjectTypeDB::bind_method(_MD("_is_on_top"),&CanvasItem::_is_on_top);
-#ifdef TOOLS_ENABLED
- ObjectTypeDB::bind_method(_MD("_shader_changed"),&CanvasItem::_shader_changed);
-#endif
//ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
ObjectTypeDB::bind_method(_MD("draw_line","from","to","color","width"),&CanvasItem::draw_line,DEFVAL(1.0));
@@ -888,20 +1008,18 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("draw_set_transform","pos","rot","scale"),&CanvasItem::draw_set_transform);
ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
ObjectTypeDB::bind_method(_MD("get_global_transform"),&CanvasItem::get_global_transform);
+ ObjectTypeDB::bind_method(_MD("get_global_transform_with_canvas"),&CanvasItem::get_global_transform_with_canvas);
ObjectTypeDB::bind_method(_MD("get_viewport_transform"),&CanvasItem::get_viewport_transform);
ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect);
ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas);
ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d);
//ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport);
- ObjectTypeDB::bind_method(_MD("set_shader","shader"),&CanvasItem::set_shader);
- ObjectTypeDB::bind_method(_MD("get_shader"),&CanvasItem::get_shader);
- ObjectTypeDB::bind_method(_MD("set_use_parent_shader","enable"),&CanvasItem::set_use_parent_shader);
- ObjectTypeDB::bind_method(_MD("get_use_parent_shader"),&CanvasItem::get_use_parent_shader);
-
- ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItem::set_shader_param);
- ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItem::get_shader_param);
+ ObjectTypeDB::bind_method(_MD("set_material","material:CanvasItemMaterial"),&CanvasItem::set_material);
+ ObjectTypeDB::bind_method(_MD("get_material:CanvasItemMaterial"),&CanvasItem::get_material);
+ ObjectTypeDB::bind_method(_MD("set_use_parent_material","enable"),&CanvasItem::set_use_parent_material);
+ ObjectTypeDB::bind_method(_MD("get_use_parent_material"),&CanvasItem::get_use_parent_material);
BIND_VMETHOD(MethodInfo("_draw"));
@@ -912,8 +1030,9 @@ void CanvasItem::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") );
- ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") );
- ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"shader/use_parent"), _SCS("set_use_parent_shader"),_SCS("get_use_parent_shader") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material/material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"material/use_parent"), _SCS("set_use_parent_material"),_SCS("get_use_parent_material") );
//exporting these two things doesn't really make much sense i think
//ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") );
//ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled"));
@@ -990,8 +1109,9 @@ CanvasItem::CanvasItem() : xform_change(this) {
block_transform_notify=false;
// viewport=NULL;
canvas_layer=NULL;
- use_parent_shader=false;
+ use_parent_material=false;
global_invalid=true;
+ light_mask=1;
C=NULL;
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index e7260a6530..0c7be261ab 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -40,6 +40,41 @@ class Font;
class StyleBox;
+class CanvasItemMaterial : public Resource{
+
+ OBJ_TYPE(CanvasItemMaterial,Resource);
+ RID material;
+ Ref<Shader> shader;
+ bool unshaded;
+
+protected:
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+ void _shader_changed();
+ static void _bind_methods();
+
+ void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
+
+public:
+
+ void set_shader(const Ref<Shader>& p_shader);
+ Ref<Shader> get_shader() const;
+
+ void set_shader_param(const StringName& p_param,const Variant& p_value);
+ Variant get_shader_param(const StringName& p_param) const;
+
+ void set_unshaded(bool p_unshaded);
+ bool is_unshaded() const;
+
+ virtual RID get_rid() const;
+ CanvasItemMaterial();
+ ~CanvasItemMaterial();
+};
+
+
class CanvasItem : public Node {
OBJ_TYPE( CanvasItem, Node );
@@ -71,6 +106,7 @@ private:
List<CanvasItem*>::Element *C;
BlendMode blend_mode;
+ int light_mask;
bool first_draw;
bool hidden;
@@ -80,9 +116,9 @@ private:
bool drawing;
bool block_transform_notify;
bool behind;
+ bool use_parent_material;
- bool use_parent_shader;
- Ref<Shader> shader;
+ Ref<CanvasItemMaterial> material;
mutable Matrix32 global_transform;
mutable bool global_invalid;
@@ -103,9 +139,6 @@ private:
void _queue_sort_children();
void _sort_children();
-#ifdef TOOLS_ENABLED
- void _shader_changed();
-#endif
void _notify_transform(CanvasItem *p_node);
void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
@@ -113,11 +146,6 @@ private:
protected:
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
-
-
_FORCE_INLINE_ void _notify_transform() { if (!is_inside_tree()) return; _notify_transform(this); if (!block_transform_notify) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); }
void item_rect_changed();
@@ -158,6 +186,9 @@ public:
void set_blend_mode(BlendMode p_blend_mode);
BlendMode get_blend_mode() const;
+ void set_light_mask(int p_light_mask);
+ int get_light_mask() const;
+
void set_opacity(float p_opacity);
float get_opacity() const;
@@ -170,8 +201,8 @@ public:
void draw_rect(const Rect2& p_rect, const Color& p_color);
void draw_circle(const Point2& p_pos, float p_radius, const Color& p_color);
void draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos);
- void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1));
- void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1));
+ void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
+ void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
void draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect);
void draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture=Ref<Texture>(),float p_width=1);
void draw_polygon(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), Ref<Texture> p_texture=Ref<Texture>());
@@ -212,16 +243,12 @@ public:
RID get_canvas() const;
Ref<World2D> get_world_2d() const;
- void set_shader(const Ref<Shader>& p_shader);
- Ref<Shader> get_shader() const;
-
- void set_use_parent_shader(bool p_use_parent_shader);
- bool get_use_parent_shader() const;
+ void set_material(const Ref<CanvasItemMaterial>& p_material);
+ Ref<CanvasItemMaterial> get_material() const;
- void set_shader_param(const StringName& p_param,const Variant& p_value);
- Variant get_shader_param(const StringName& p_param) const;
+ void set_use_parent_material(bool p_use_parent_material);
+ bool get_use_parent_material() const;
- void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
CanvasItem();
~CanvasItem();
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
new file mode 100644
index 0000000000..82dd8012a5
--- /dev/null
+++ b/scene/2d/canvas_modulate.cpp
@@ -0,0 +1,46 @@
+#include "canvas_modulate.h"
+
+
+void CanvasModulate::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_CANVAS) {
+
+ VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
+ } else if (p_what==NOTIFICATION_EXIT_CANVAS) {
+
+ VS::get_singleton()->canvas_set_modulate(get_canvas(),Color(1,1,1,1));
+ }
+}
+
+void CanvasModulate::_bind_methods(){
+
+ ObjectTypeDB::bind_method(_MD("set_color","color"),&CanvasModulate::set_color);
+ ObjectTypeDB::bind_method(_MD("get_color"),&CanvasModulate::get_color);
+
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
+}
+
+
+void CanvasModulate::set_color(const Color& p_color){
+
+ color=p_color;
+ if (is_inside_tree()) {
+ VS::get_singleton()->canvas_set_modulate(get_canvas(),color);
+ }
+}
+Color CanvasModulate::get_color() const {
+
+ return color;
+}
+
+
+CanvasModulate::CanvasModulate()
+{
+ color=Color(1,1,1,1);
+}
+
+CanvasModulate::~CanvasModulate()
+{
+
+}
+
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
new file mode 100644
index 0000000000..a6894f29c2
--- /dev/null
+++ b/scene/2d/canvas_modulate.h
@@ -0,0 +1,23 @@
+#ifndef CANVASMODULATE_H
+#define CANVASMODULATE_H
+
+#include "scene/2d/node_2d.h"
+
+class CanvasModulate : public Node2D {
+
+ OBJ_TYPE(CanvasModulate,Node2D);
+
+ Color color;
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_color(const Color& p_color);
+ Color get_color() const;
+
+ CanvasModulate();
+ ~CanvasModulate();
+};
+
+#endif // CANVASMODULATE_H
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
new file mode 100644
index 0000000000..93be0c397f
--- /dev/null
+++ b/scene/2d/light_2d.cpp
@@ -0,0 +1,300 @@
+#include "light_2d.h"
+#include "servers/visual_server.h"
+
+void Light2D::edit_set_pivot(const Point2& p_pivot) {
+
+ set_texture_offset(p_pivot);
+
+}
+
+Point2 Light2D::edit_get_pivot() const {
+
+ return get_texture_offset();
+}
+bool Light2D::edit_has_pivot() const {
+
+ return true;
+}
+
+Rect2 Light2D::get_item_rect() const {
+
+ if (texture.is_null())
+ return Rect2(0,0,1,1);
+
+ Size2i s;
+
+ s = texture->get_size();
+ Point2i ofs=texture_offset;
+ ofs-=s/2;
+
+ if (s==Size2(0,0))
+ s=Size2(1,1);
+
+ return Rect2(ofs,s);
+}
+
+
+void Light2D::set_enabled( bool p_enabled) {
+
+ VS::get_singleton()->canvas_light_set_enabled(canvas_light,p_enabled);
+ enabled=p_enabled;
+}
+
+bool Light2D::is_enabled() const {
+
+ return enabled;
+}
+
+void Light2D::set_texture( const Ref<Texture>& p_texture) {
+
+ texture=p_texture;
+ if (texture.is_valid())
+ VS::get_singleton()->canvas_light_set_texture(canvas_light,texture->get_rid());
+ else
+ VS::get_singleton()->canvas_light_set_texture(canvas_light,RID());
+}
+
+Ref<Texture> Light2D::get_texture() const {
+
+ return texture;
+}
+
+void Light2D::set_texture_offset( const Vector2& p_offset) {
+
+ texture_offset=p_offset;
+ VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset);
+}
+
+Vector2 Light2D::get_texture_offset() const {
+
+ return texture_offset;
+}
+
+void Light2D::set_color( const Color& p_color) {
+
+ color=p_color;
+ VS::get_singleton()->canvas_light_set_color(canvas_light,color);
+
+}
+Color Light2D::get_color() const {
+
+ return color;
+}
+
+void Light2D::set_height( float p_height) {
+
+ height=p_height;
+ VS::get_singleton()->canvas_light_set_height(canvas_light,height);
+
+}
+float Light2D::get_height() const {
+
+ return height;
+}
+
+void Light2D::set_z_range_min( int p_min_z) {
+
+ z_min=p_min_z;
+ VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
+
+}
+int Light2D::get_z_range_min() const {
+
+ return z_min;
+}
+
+void Light2D::set_z_range_max( int p_max_z) {
+
+ z_max=p_max_z;
+ VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
+
+}
+int Light2D::get_z_range_max() const {
+
+ return z_max;
+}
+
+void Light2D::set_layer_range_min( int p_min_layer) {
+
+ layer_min=p_min_layer;
+ VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max);
+
+}
+int Light2D::get_layer_range_min() const {
+
+ return layer_min;
+}
+
+void Light2D::set_layer_range_max( int p_max_layer) {
+
+ layer_max=p_max_layer;
+ VS::get_singleton()->canvas_light_set_layer_range(canvas_light,layer_min,layer_max);
+
+}
+int Light2D::get_layer_range_max() const {
+
+ return layer_max;
+}
+
+void Light2D::set_item_mask( int p_mask) {
+
+ item_mask=p_mask;
+ VS::get_singleton()->canvas_light_set_item_mask(canvas_light,item_mask);
+
+}
+
+int Light2D::get_item_mask() const {
+
+ return item_mask;
+}
+
+void Light2D::set_subtract_mode( bool p_enable ) {
+
+ subtract_mode=p_enable;
+ VS::get_singleton()->canvas_light_set_subtract_mode(canvas_light,p_enable);
+}
+
+bool Light2D::get_subtract_mode() const {
+
+ return subtract_mode;
+}
+
+void Light2D::set_shadow_enabled( bool p_enabled) {
+
+ shadow=p_enabled;
+ VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light,shadow);
+
+}
+bool Light2D::is_shadow_enabled() const {
+
+ return shadow;
+}
+
+void Light2D::set_shadow_buffer_size( int p_size ) {
+
+ shadow_buffer_size=p_size;
+ VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light,shadow_buffer_size);
+}
+
+int Light2D::get_shadow_buffer_size() const {
+
+ return shadow_buffer_size;
+}
+
+void Light2D::set_shadow_esm_multiplier( float p_multiplier) {
+
+ shadow_esm_multiplier=p_multiplier;
+ VS::get_singleton()->canvas_light_set_shadow_esm_multiplier(canvas_light,p_multiplier);
+}
+
+float Light2D::get_shadow_esm_multiplier() const{
+
+ return shadow_esm_multiplier;
+}
+
+
+void Light2D::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_TREE) {
+
+ VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, get_canvas() );
+ }
+
+ if (p_what==NOTIFICATION_TRANSFORM_CHANGED) {
+
+ VS::get_singleton()->canvas_light_set_transform( canvas_light, get_global_transform());
+ }
+
+ if (p_what==NOTIFICATION_EXIT_TREE) {
+
+ VS::get_singleton()->canvas_light_attach_to_canvas( canvas_light, RID() );
+ }
+
+}
+
+void Light2D::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled);
+ ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset);
+ ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Light2D::get_texture_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_color","color"),&Light2D::set_color);
+ ObjectTypeDB::bind_method(_MD("get_color"),&Light2D::get_color);
+
+ ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
+ ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
+
+ ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
+ ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min);
+
+ ObjectTypeDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max);
+ ObjectTypeDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max);
+
+ ObjectTypeDB::bind_method(_MD("set_layer_range_min","layer"),&Light2D::set_layer_range_min);
+ ObjectTypeDB::bind_method(_MD("get_layer_range_min"),&Light2D::get_layer_range_min);
+
+ ObjectTypeDB::bind_method(_MD("set_layer_range_max","layer"),&Light2D::set_layer_range_max);
+ ObjectTypeDB::bind_method(_MD("get_layer_range_max"),&Light2D::get_layer_range_max);
+
+
+ ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask);
+ ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask);
+
+ ObjectTypeDB::bind_method(_MD("set_subtract_mode","enable"),&Light2D::set_subtract_mode);
+ ObjectTypeDB::bind_method(_MD("get_subtract_mode"),&Light2D::get_subtract_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled);
+ ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size);
+ ObjectTypeDB::bind_method(_MD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size);
+
+ ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier);
+ ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier);
+
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier"));
+
+
+}
+
+Light2D::Light2D() {
+
+ canvas_light=VisualServer::get_singleton()->canvas_light_create();
+ enabled=true;
+ shadow=false;
+ color=Color(1,1,1);
+ height=0;
+ z_min=-1024;
+ z_max=1024;
+ layer_min=0;
+ layer_max=0;
+ item_mask=1;
+ subtract_mode=false;
+ shadow_buffer_size=2048;
+ shadow_esm_multiplier=80;
+
+}
+
+Light2D::~Light2D() {
+
+ VisualServer::get_singleton()->free(canvas_light);
+}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
new file mode 100644
index 0000000000..89f351c3cd
--- /dev/null
+++ b/scene/2d/light_2d.h
@@ -0,0 +1,86 @@
+#ifndef LIGHT_2D_H
+#define LIGHT_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class Light2D : public Node2D {
+
+ OBJ_TYPE(Light2D,Node2D);
+private:
+ RID canvas_light;
+ bool enabled;
+ bool shadow;
+ Color color;
+ float height;
+ int z_min;
+ int z_max;
+ int layer_min;
+ int layer_max;
+ int item_mask;
+ int shadow_buffer_size;
+ float shadow_esm_multiplier;
+ bool subtract_mode;
+ Ref<Texture> texture;
+ Vector2 texture_offset;
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+
+ virtual void edit_set_pivot(const Point2& p_pivot);
+ virtual Point2 edit_get_pivot() const;
+ virtual bool edit_has_pivot() const;
+
+ void set_enabled( bool p_enabled);
+ bool is_enabled() const;
+
+ void set_texture( const Ref<Texture>& p_texture);
+ Ref<Texture> get_texture() const;
+
+ void set_texture_offset( const Vector2& p_offset);
+ Vector2 get_texture_offset() const;
+
+ void set_color( const Color& p_color);
+ Color get_color() const;
+
+ void set_height( float p_height);
+ float get_height() const;
+
+ void set_z_range_min( int p_min_z);
+ int get_z_range_min() const;
+
+ void set_z_range_max( int p_max_z);
+ int get_z_range_max() const;
+
+ void set_layer_range_min( int p_min_layer);
+ int get_layer_range_min() const;
+
+ void set_layer_range_max( int p_max_layer);
+ int get_layer_range_max() const;
+
+ void set_item_mask( int p_mask);
+ int get_item_mask() const;
+
+ void set_subtract_mode( bool p_enable );
+ bool get_subtract_mode() const;
+
+ void set_shadow_enabled( bool p_enabled);
+ bool is_shadow_enabled() const;
+
+ void set_shadow_buffer_size( int p_size );
+ int get_shadow_buffer_size() const;
+
+ void set_shadow_esm_multiplier( float p_multiplier);
+ float get_shadow_esm_multiplier() const;
+
+ virtual Rect2 get_item_rect() const;
+
+ Light2D();
+ ~Light2D();
+};
+
+
+#endif // LIGHT_2D_H
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
new file mode 100644
index 0000000000..186ea2e248
--- /dev/null
+++ b/scene/2d/light_occluder_2d.cpp
@@ -0,0 +1,201 @@
+#include "light_occluder_2d.h"
+
+
+void OccluderPolygon2D::set_polygon(const DVector<Vector2>& p_polygon) {
+
+ polygon=p_polygon;
+ VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,p_polygon,closed);
+ emit_changed();
+}
+
+DVector<Vector2> OccluderPolygon2D::get_polygon() const{
+
+ return polygon;
+}
+
+void OccluderPolygon2D::set_closed(bool p_closed) {
+
+ if (closed==p_closed)
+ return;
+ closed=p_closed;
+ VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,polygon,closed);
+ emit_changed();
+}
+
+bool OccluderPolygon2D::is_closed() const{
+
+ return closed;
+}
+
+void OccluderPolygon2D::set_cull_mode(CullMode p_mode){
+
+ cull=p_mode;
+ VS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon,VS::CanvasOccluderPolygonCullMode(p_mode));
+}
+
+OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const{
+
+ return cull;
+}
+
+
+RID OccluderPolygon2D::get_rid() const {
+
+ return occ_polygon;
+}
+
+void OccluderPolygon2D::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_closed","closed"),&OccluderPolygon2D::set_closed);
+ ObjectTypeDB::bind_method(_MD("is_closed"),&OccluderPolygon2D::is_closed);
+
+ ObjectTypeDB::bind_method(_MD("set_cull_mode","cull_mode"),&OccluderPolygon2D::set_cull_mode);
+ ObjectTypeDB::bind_method(_MD("get_cull_mode"),&OccluderPolygon2D::get_cull_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&OccluderPolygon2D::set_polygon);
+ ObjectTypeDB::bind_method(_MD("get_polygon"),&OccluderPolygon2D::get_polygon);
+
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"closed"),_SCS("set_closed"),_SCS("is_closed"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mode",PROPERTY_HINT_ENUM,"Disabled,ClockWise,CounterClockWise"),_SCS("set_cull_mode"),_SCS("get_cull_mode"));
+
+ BIND_CONSTANT(CULL_DISABLED);
+ BIND_CONSTANT(CULL_CLOCKWISE);
+ BIND_CONSTANT(CULL_COUNTER_CLOCKWISE);
+}
+
+
+OccluderPolygon2D::OccluderPolygon2D() {
+
+ occ_polygon=VS::get_singleton()->canvas_occluder_polygon_create();
+ closed=true;
+ cull=CULL_DISABLED;
+}
+
+OccluderPolygon2D::~OccluderPolygon2D() {
+
+ VS::get_singleton()->free(occ_polygon);
+}
+
+#ifdef DEBUG_ENABLED
+void LightOccluder2D::_poly_changed() {
+
+ update();
+}
+#endif
+
+
+void LightOccluder2D::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_CANVAS) {
+
+ VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,get_canvas());
+ VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform());
+
+ }
+ if (p_what==NOTIFICATION_TRANSFORM_CHANGED) {
+
+ VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform());
+ }
+
+ if (p_what==NOTIFICATION_DRAW) {
+
+ if (get_tree()->is_editor_hint()) {
+
+ if (occluder_polygon.is_valid()) {
+
+ DVector<Vector2> poly = occluder_polygon->get_polygon();
+
+ if (poly.size()) {
+ if (occluder_polygon->is_closed()) {
+ Vector<Color> color;
+ color.push_back(Color(0,0,0,0.6));
+ draw_polygon(Variant(poly),color);
+ } else {
+
+ int ps=poly.size();
+ DVector<Vector2>::Read r = poly.read();
+ for(int i=0;i<ps-1;i++) {
+
+ draw_line(r[i],r[i+1],Color(0,0,0,0.6),3);
+ }
+ }
+ }
+ }
+ }
+ }
+
+
+ if (p_what==NOTIFICATION_EXIT_CANVAS) {
+
+ VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,RID());
+ }
+
+
+}
+
+void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D>& p_polygon) {
+
+#ifdef DEBUG_ENABLED
+ if (occluder_polygon.is_valid())
+ occluder_polygon->disconnect("changed",this,"_poly_changed");
+#endif
+ occluder_polygon=p_polygon;
+
+ if (occluder_polygon.is_valid())
+ VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,occluder_polygon->get_rid());
+ else
+ VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,RID());
+
+#ifdef DEBUG_ENABLED
+ if (occluder_polygon.is_valid())
+ occluder_polygon->connect("changed",this,"_poly_changed");
+ update();
+#endif
+
+}
+
+Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {
+
+ return occluder_polygon;
+}
+
+void LightOccluder2D::set_occluder_light_mask(int p_mask) {
+
+ mask=p_mask;
+ VS::get_singleton()->canvas_light_occluder_set_light_mask(occluder,mask);
+}
+
+int LightOccluder2D::get_occluder_light_mask() const{
+
+ return mask;
+}
+
+void LightOccluder2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_occluder_polygon","polygon:OccluderPolygon2D"),&LightOccluder2D::set_occluder_polygon);
+ ObjectTypeDB::bind_method(_MD("get_occluder_polygon:OccluderPolygon2D"),&LightOccluder2D::get_occluder_polygon);
+
+ ObjectTypeDB::bind_method(_MD("set_occluder_light_mask","mask"),&LightOccluder2D::set_occluder_light_mask);
+ ObjectTypeDB::bind_method(_MD("get_occluder_light_mask"),&LightOccluder2D::get_occluder_light_mask);
+
+#ifdef DEBUG_ENABLED
+ ObjectTypeDB::bind_method("_poly_changed",&LightOccluder2D::_poly_changed);
+#endif
+
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"),_SCS("set_occluder_polygon"),_SCS("get_occluder_polygon"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
+}
+
+LightOccluder2D::LightOccluder2D() {
+
+ occluder=VS::get_singleton()->canvas_light_occluder_create();
+ mask=1;
+}
+
+LightOccluder2D::~LightOccluder2D() {
+
+ VS::get_singleton()->free(occluder);
+}
+
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
new file mode 100644
index 0000000000..0343e3697e
--- /dev/null
+++ b/scene/2d/light_occluder_2d.h
@@ -0,0 +1,73 @@
+#ifndef LIGHTOCCLUDER2D_H
+#define LIGHTOCCLUDER2D_H
+
+#include "scene/2d/node_2d.h"
+
+class OccluderPolygon2D : public Resource {
+
+ OBJ_TYPE(OccluderPolygon2D,Resource);
+public:
+
+ enum CullMode {
+ CULL_DISABLED,
+ CULL_CLOCKWISE,
+ CULL_COUNTER_CLOCKWISE
+ };
+private:
+
+
+ RID occ_polygon;
+ DVector<Vector2> polygon;
+ bool closed;
+ CullMode cull;
+
+protected:
+
+ static void _bind_methods();
+public:
+
+ void set_polygon(const DVector<Vector2>& p_polygon);
+ DVector<Vector2> get_polygon() const;
+
+ void set_closed(bool p_closed);
+ bool is_closed() const;
+
+ void set_cull_mode(CullMode p_mode);
+ CullMode get_cull_mode() const;
+
+ virtual RID get_rid() const;
+ OccluderPolygon2D();
+ ~OccluderPolygon2D();
+
+};
+
+VARIANT_ENUM_CAST(OccluderPolygon2D::CullMode);
+
+class LightOccluder2D : public Node2D {
+ OBJ_TYPE(LightOccluder2D,Node2D);
+
+ RID occluder;
+ bool enabled;
+ int mask;
+ Ref<OccluderPolygon2D> occluder_polygon;
+
+#ifdef DEBUG_ENABLED
+ void _poly_changed();
+#endif
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_occluder_polygon(const Ref<OccluderPolygon2D>& p_polygon);
+ Ref<OccluderPolygon2D> get_occluder_polygon() const;
+
+ void set_occluder_light_mask(int p_mask);
+ int get_occluder_light_mask() const;
+
+ LightOccluder2D();
+ ~LightOccluder2D();
+};
+
+#endif // LIGHTOCCLUDER2D_H
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 5e93dac61d..46af68444a 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -1,5 +1,7 @@
#include "navigation2d.h"
+#define USE_ENTRY_POINT
+
void Navigation2D::_navpoly_link(int p_id) {
ERR_FAIL_COND(!navpoly_map.has(p_id));
@@ -336,12 +338,25 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
List<Polygon*> open_list;
+ begin_poly->entry=p_start;
+
for(int i=0;i<begin_poly->edges.size();i++) {
if (begin_poly->edges[i].C) {
begin_poly->edges[i].C->prev_edge=begin_poly->edges[i].C_edge;
+#ifdef USE_ENTRY_POINT
+ Vector2 edge[2]={
+ _get_vertex(begin_poly->edges[i].point),
+ _get_vertex(begin_poly->edges[(i+1)%begin_poly->edges.size()].point)
+ };
+
+ Vector2 entry = Geometry::get_closest_point_to_segment_2d(begin_poly->entry,edge);
+ begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry);
+ begin_poly->edges[i].C->entry=entry;
+#else
begin_poly->edges[i].C->distance=begin_poly->center.distance_to(begin_poly->edges[i].C->center);
+#endif
open_list.push_back(begin_poly->edges[i].C);
if (begin_poly->edges[i].C==end_poly) {
@@ -381,8 +396,9 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
Polygon *p=least_cost_poly->get();
//open the neighbours for search
+ int es = p->edges.size();
- for(int i=0;i<p->edges.size();i++) {
+ for(int i=0;i<es;i++) {
Polygon::Edge &e=p->edges[i];
@@ -390,8 +406,22 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
if (!e.C)
continue;
+#ifdef USE_ENTRY_POINT
+ Vector2 edge[2]={
+ _get_vertex(p->edges[i].point),
+ _get_vertex(p->edges[(i+1)%es].point)
+ };
+
+ Vector2 edge_entry = Geometry::get_closest_point_to_segment_2d(p->entry,edge);
+ float distance = p->entry.distance_to(edge_entry) + p->distance;
+
+#else
+
float distance = p->center.distance_to(e.C->center) + p->distance;
+#endif
+
+
if (e.C->prev_edge!=-1) {
//oh this was visited already, can we win the cost?
@@ -399,12 +429,19 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect
e.C->prev_edge=e.C_edge;
e.C->distance=distance;
+#ifdef USE_ENTRY_POINT
+ e.C->entry=edge_entry;
+#endif
}
} else {
//add to open neighbours
e.C->prev_edge=e.C_edge;
e.C->distance=distance;
+#ifdef USE_ENTRY_POINT
+ e.C->entry=edge_entry;
+#endif
+
open_list.push_back(e.C);
if (e.C==end_poly) {
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index 1fca80dc5c..7ff01bb442 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -55,6 +55,7 @@ class Navigation2D : public Node2D {
Vector<Edge> edges;
Vector2 center;
+ Vector2 entry;
float distance;
int prev_edge;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 52f4d27497..75e7957cb8 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -29,7 +29,7 @@
#include "tile_map.h"
#include "io/marshalls.h"
#include "servers/physics_2d_server.h"
-
+#include "method_bind_ext.inc"
void TileMap::_notification(int p_what) {
switch(p_what) {
@@ -226,11 +226,9 @@ void TileMap::_update_dirty_quadrants() {
rect.pos+=tile_ofs;
if (r==Rect2()) {
-
- tex->draw_rect(q.canvas_item,rect);
+ tex->draw_rect(q.canvas_item,rect,false,Color(1,1,1),c.transpose);
} else {
-
- tex->draw_rect_region(q.canvas_item,rect,r);
+ tex->draw_rect_region(q.canvas_item,rect,r,Color(1,1,1),c.transpose);
}
Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
@@ -244,20 +242,25 @@ void TileMap::_update_dirty_quadrants() {
Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id);
Matrix32 xform;
xform.set_origin(offset.floor());
+ if (c.transpose) {
+ SWAP(xform.elements[0].x, xform.elements[0].y);
+ SWAP(xform.elements[1].x, xform.elements[1].y);
+ SWAP(shape_ofs.x, shape_ofs.y);
+ SWAP(s.x, s.y);
+ }
if (c.flip_h) {
- xform.elements[0]=-xform.elements[0];
- xform.elements[2].x+=s.x-shape_ofs.x;
- } else {
-
- xform.elements[2].x+=shape_ofs.x;
+ xform.elements[0].x=-xform.elements[0].x;
+ xform.elements[1].x=-xform.elements[1].x;
+ shape_ofs.x=s.x-shape_ofs.x;
}
if (c.flip_v) {
- xform.elements[1]=-xform.elements[1];
- xform.elements[2].y+=s.y-shape_ofs.y;
- } else {
-
- xform.elements[2].y+=shape_ofs.y;
+ xform.elements[0].y=-xform.elements[0].y;
+ xform.elements[1].y=-xform.elements[1].y;
+ shape_ofs.y=s.y-shape_ofs.y;
}
+ xform.elements[2].x+=shape_ofs.x;
+ xform.elements[2].y+=shape_ofs.y;
+
ps->body_add_shape(q.body,shape->get_rid(),xform);
@@ -386,7 +389,7 @@ void TileMap::_make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q) {
}
-void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
+void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y,bool p_transpose) {
PosKey pk(p_x,p_y);
@@ -422,7 +425,7 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
} else {
ERR_FAIL_COND(!Q); // quadrant should exist...
- if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y)
+ if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y && E->get().transpose==p_transpose)
return; //nothing changed
}
@@ -433,6 +436,7 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
c.id=p_tile;
c.flip_h=p_flip_x;
c.flip_v=p_flip_y;
+ c.transpose=p_transpose;
_make_quadrant_dirty(Q);
@@ -472,6 +476,17 @@ bool TileMap::is_cell_y_flipped(int p_x,int p_y) const {
return E->get().flip_v;
}
+bool TileMap::is_cell_transposed(int p_x,int p_y) const {
+
+ PosKey pk(p_x,p_y);
+
+ const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
+
+ if (!E)
+ return false;
+
+ return E->get().transpose;
+}
void TileMap::_recreate_quadrants() {
@@ -536,11 +551,12 @@ void TileMap::_set_tile_data(const DVector<int>& p_data) {
uint32_t v = decode_uint32(&local[4]);
bool flip_h = v&(1<<29);
bool flip_v = v&(1<<30);
+ bool transpose = v&(1<<31);
v&=(1<<29)-1;
// if (x<-20 || y <-20 || x>4000 || y>4000)
// continue;
- set_cell(x,y,v,flip_h,flip_v);
+ set_cell(x,y,v,flip_h,flip_v,transpose);
}
@@ -563,6 +579,8 @@ DVector<int> TileMap::_get_tile_data() const {
val|=(1<<29);
if (E->get().flip_v)
val|=(1<<30);
+ if (E->get().transpose)
+ val|=(1<<31);
encode_uint32(val,&ptr[4]);
idx+=2;
@@ -829,7 +847,7 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce);
ObjectTypeDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce);
- ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y","transpose"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell);
ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped);
ObjectTypeDB::bind_method(_MD("is_cell_y_flipped","x","y"),&TileMap::is_cell_y_flipped);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index c8708e1bed..fe1067fc1d 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -86,6 +86,7 @@ private:
int32_t id:24;
bool flip_h:1;
bool flip_v:1;
+ bool transpose:1;
};
uint32_t _u32t;
@@ -168,10 +169,11 @@ public:
void set_center_y(bool p_enable);
bool get_center_y() const;
- void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false);
+ void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false,bool p_transpose=false);
int get_cell(int p_x,int p_y) const;
bool is_cell_x_flipped(int p_x,int p_y) const;
bool is_cell_y_flipped(int p_x,int p_y) const;
+ bool is_cell_transposed(int p_x,int p_y) const;
Rect2 get_item_rect() const;
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 95eafa0df4..1109139180 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -152,11 +152,11 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
case PROJECTION_PERSPECTIVE: {
- p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_NOEDITOR) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_NOEDITOR) );
if (keep_aspect==KEEP_WIDTH)
- p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
else
- p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
} break;
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index a82c69e67f..45c7fa912c 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -310,6 +310,17 @@ int GeometryInstance::get_baked_light_texture_id() const{
return baked_light_texture_id;
}
+void GeometryInstance::set_extra_cull_margin(float p_margin) {
+
+ ERR_FAIL_COND(p_margin<0);
+ extra_cull_margin=p_margin;
+ VS::get_singleton()->instance_set_extra_visibility_margin(get_instance(),extra_cull_margin);
+}
+
+float GeometryInstance::get_extra_cull_margin() const{
+
+ return extra_cull_margin;
+}
void GeometryInstance::_bind_methods() {
@@ -328,6 +339,9 @@ void GeometryInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id);
ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id);
+ ObjectTypeDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin);
+ ObjectTypeDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
+
ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE);
@@ -336,6 +350,7 @@ void GeometryInstance::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS);
ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end"));
+ ADD_PROPERTY( PropertyInfo( Variant::REAL, "geometry/extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin"));
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE);
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index e9fefe1ba0..e08acbe9a2 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -108,6 +108,7 @@ private:
void _find_baked_light();
BakedLightInstance *baked_light_instance;
int baked_light_texture_id;
+ float extra_cull_margin;
void _baked_light_changed();
void _update_visibility();
@@ -132,6 +133,9 @@ public:
void set_baked_light_texture_id(int p_id);
int get_baked_light_texture_id() const;
+ void set_extra_cull_margin(float p_margin);
+ float get_extra_cull_margin() const;
+
GeometryInstance();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 4d32c7ea9a..a8070be91d 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2267,8 +2267,10 @@ void Control::_window_sort_subwindows() {
if (!window->subwindow_order_dirty)
return;
+
window->modal_stack.sort_custom<CComparator>();
window->subwindows.sort_custom<CComparator>();
+
window->subwindow_order_dirty=false;
}
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index c2e988de95..d825ea2b68 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -90,7 +90,7 @@ public:
void add_icon_check_item(const Ref<Texture>& p_icon,const String& p_label,int p_ID=-1,uint32_t p_accel=0);
void add_check_item(const String& p_label,int p_ID=-1,uint32_t p_accel=0);
void add_submenu_item(const String& p_label,const String& p_submenu, int p_ID=-1);
-
+
void set_item_text(int p_idx,const String& p_text);
void set_item_icon(int p_idx,const Ref<Texture>& p_icon);
void set_item_checked(int p_idx,bool p_checked);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index fa163bf96d..02e009866f 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -972,6 +972,22 @@ bool Viewport::get_render_target_vflip() const{
return render_target_vflip;
}
+void Viewport::set_render_target_clear_on_new_frame(bool p_enable) {
+
+ render_target_clear_on_new_frame=p_enable;
+ VisualServer::get_singleton()->viewport_set_render_target_clear_on_new_frame(viewport,p_enable);
+}
+
+bool Viewport::get_render_target_clear_on_new_frame() const{
+
+ return render_target_clear_on_new_frame;
+}
+
+void Viewport::render_target_clear() {
+
+ //render_target_clear=true;
+ VisualServer::get_singleton()->viewport_render_target_clear(viewport);
+}
void Viewport::set_render_target_filter(bool p_enable) {
@@ -1264,6 +1280,11 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_render_target_vflip","enable"), &Viewport::set_render_target_vflip);
ObjectTypeDB::bind_method(_MD("get_render_target_vflip"), &Viewport::get_render_target_vflip);
+
+ ObjectTypeDB::bind_method(_MD("set_render_target_clear_on_new_frame","enable"), &Viewport::set_render_target_clear_on_new_frame);
+ ObjectTypeDB::bind_method(_MD("get_render_target_clear_on_new_frame"), &Viewport::get_render_target_clear_on_new_frame);
+
+ ObjectTypeDB::bind_method(_MD("render_target_clear"), &Viewport::render_target_clear);
ObjectTypeDB::bind_method(_MD("set_render_target_filter","enable"), &Viewport::set_render_target_filter);
ObjectTypeDB::bind_method(_MD("get_render_target_filter"), &Viewport::get_render_target_filter);
@@ -1306,6 +1327,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/clear_on_new_frame"), _SCS("set_render_target_clear_on_new_frame"), _SCS("get_render_target_clear_on_new_frame") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/filter"), _SCS("set_render_target_filter"), _SCS("get_render_target_filter") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/gen_mipmaps"), _SCS("set_render_target_gen_mipmaps"), _SCS("get_render_target_gen_mipmaps") );
ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") );
@@ -1344,6 +1366,8 @@ Viewport::Viewport() {
render_target_gen_mipmaps=false;
render_target=false;
render_target_vflip=false;
+ render_target_clear_on_new_frame=true;
+ //render_target_clear=true;
render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE;
render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) );
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 832a6b6107..d2a22401bd 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -114,6 +114,7 @@ friend class RenderTargetTexture;
bool transparent_bg;
bool render_target_vflip;
+ bool render_target_clear_on_new_frame;
bool render_target_filter;
bool render_target_gen_mipmaps;
@@ -220,6 +221,10 @@ public:
void set_render_target_vflip(bool p_enable);
bool get_render_target_vflip() const;
+ void set_render_target_clear_on_new_frame(bool p_enable);
+ bool get_render_target_clear_on_new_frame() const;
+ void render_target_clear();
+
void set_render_target_filter(bool p_enable);
bool get_render_target_filter() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 9600469e8a..f90db42614 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -79,6 +79,8 @@
#include "scene/resources/video_stream.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
+#include "scene/2d/light_2d.h"
+#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/sprite.h"
@@ -103,6 +105,7 @@
#include "scene/2d/remote_transform_2d.h"
#include "scene/2d/y_sort.h"
#include "scene/2d/navigation2d.h"
+#include "scene/2d/canvas_modulate.h"
#include "scene/2d/position_2d.h"
#include "scene/2d/tile_map.h"
@@ -263,6 +266,7 @@ void register_scene_types() {
ObjectTypeDB::register_virtual_type<RenderTargetTexture>();
ObjectTypeDB::register_type<Timer>();
ObjectTypeDB::register_type<CanvasLayer>();
+ ObjectTypeDB::register_type<CanvasModulate>();
ObjectTypeDB::register_type<ResourcePreloader>();
/* REGISTER GUI */
@@ -451,6 +455,7 @@ void register_scene_types() {
//ObjectTypeDB::set_type_enabled("BodyVolumeCylinder",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeConvexPolygon",false);
+ ObjectTypeDB::register_type<CanvasItemMaterial>();
ObjectTypeDB::register_virtual_type<CanvasItem>();
ObjectTypeDB::register_type<Node2D>();
ObjectTypeDB::register_type<Particles2D>();
@@ -472,6 +477,9 @@ void register_scene_types() {
ObjectTypeDB::register_type<VisibilityNotifier2D>();
ObjectTypeDB::register_type<VisibilityEnabler2D>();
ObjectTypeDB::register_type<Polygon2D>();
+ ObjectTypeDB::register_type<Light2D>();
+ ObjectTypeDB::register_type<LightOccluder2D>();
+ ObjectTypeDB::register_type<OccluderPolygon2D>();
ObjectTypeDB::register_type<YSort>();
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 889042f451..2c1502288b 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -38,19 +38,19 @@ Size2 Texture::get_size() const {
}
-void Texture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
+void Texture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, get_size()),get_rid(),false,p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, get_size()),get_rid(),false,p_modulate,p_transpose);
}
-void Texture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
+void Texture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,get_rid(),p_tile,p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,get_rid(),p_tile,p_modulate,p_transpose);
}
-void Texture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const{
+void Texture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const{
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,get_rid(),p_src_rect,p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,get_rid(),p_src_rect,p_modulate,p_transpose);
}
bool Texture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const {
@@ -70,9 +70,9 @@ void Texture::_bind_methods() {
ObjectTypeDB::bind_method(_MD("has_alpha"),&Texture::has_alpha);
ObjectTypeDB::bind_method(_MD("set_flags","flags"),&Texture::set_flags);
ObjectTypeDB::bind_method(_MD("get_flags"),&Texture::get_flags);
- ObjectTypeDB::bind_method(_MD("draw","canvas_item","pos","modulate"),&Texture::draw,DEFVAL(Color(1,1,1)));
- ObjectTypeDB::bind_method(_MD("draw_rect","canvas_item","rect","tile","modulate"),&Texture::draw_rect,DEFVAL(Color(1,1,1)));
- ObjectTypeDB::bind_method(_MD("draw_rect_region","canvas_item","rect","src_rect","modulate"),&Texture::draw_rect_region,DEFVAL(Color(1,1,1)));
+ ObjectTypeDB::bind_method(_MD("draw","canvas_item","pos","modulate"),&Texture::draw,DEFVAL(Color(1,1,1)),DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("draw_rect","canvas_item","rect","tile","modulate"),&Texture::draw_rect,DEFVAL(Color(1,1,1)),DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("draw_rect_region","canvas_item","rect","src_rect","modulate"),&Texture::draw_rect_region,DEFVAL(Color(1,1,1)),DEFVAL(false));
BIND_CONSTANT( FLAG_MIPMAPS );
BIND_CONSTANT( FLAG_REPEAT );
@@ -327,28 +327,27 @@ bool ImageTexture::has_alpha() const {
}
-void ImageTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
+void ImageTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
if ((w|h)==0)
return;
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, Size2(w,h)),texture,false,p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, Size2(w,h)),texture,false,p_modulate,p_transpose);
}
-void ImageTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
+void ImageTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
if ((w|h)==0)
return;
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,texture,p_tile,p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,texture,p_tile,p_modulate,p_transpose);
}
-void ImageTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const{
+void ImageTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const{
if ((w|h)==0)
return;
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,texture,p_src_rect,p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,texture,p_src_rect,p_modulate,p_transpose);
}
-
void ImageTexture::set_size_override(const Size2& p_size) {
Size2 s=p_size;
@@ -546,7 +545,7 @@ void AtlasTexture::_bind_methods() {
-void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
+void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
Rect2 rc=region;
@@ -561,10 +560,10 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_m
rc.size.height=atlas->get_height();
}
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,Rect2(p_pos+margin.pos,rc.size),atlas->get_rid(),rc,p_modulate);
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,Rect2(p_pos+margin.pos,rc.size),atlas->get_rid(),rc,p_modulate,p_transpose);
}
-void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
+void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
Rect2 rc=region;
@@ -582,10 +581,10 @@ void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,
Vector2 scale = p_rect.size / (region.size+margin.size);
Rect2 dr( p_rect.pos+margin.pos*scale,rc.size*scale );
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),rc,p_modulate);
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),rc,p_modulate,p_transpose);
}
-void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const {
+void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const {
//this might not necesarily work well if using a rect, needs to be fixed properly
Rect2 rc=region;
@@ -615,7 +614,7 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
}
Rect2 dr( p_rect.pos+ofs*scale,src_c.size*scale );
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate);
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate,p_transpose);
}
bool AtlasTexture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const {
@@ -801,15 +800,16 @@ void LargeTexture::_bind_methods() {
-void LargeTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
+void LargeTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
for(int i=0;i<pieces.size();i++) {
- pieces[i].texture->draw(p_canvas_item,pieces[i].offset+p_pos,p_modulate);
+ // TODO
+ pieces[i].texture->draw(p_canvas_item,pieces[i].offset+p_pos,p_modulate,p_transpose);
}
}
-void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
+void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
//tiling not supported for this
if (size.x==0 || size.y==0)
@@ -819,11 +819,11 @@ void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,
for(int i=0;i<pieces.size();i++) {
- pieces[i].texture->draw_rect(p_canvas_item,Rect2(pieces[i].offset*scale+p_rect.pos,pieces[i].texture->get_size()*scale),false,p_modulate);
+ // TODO
+ pieces[i].texture->draw_rect(p_canvas_item,Rect2(pieces[i].offset*scale+p_rect.pos,pieces[i].texture->get_size()*scale),false,p_modulate,p_transpose);
}
-
}
-void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const {
+void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const {
//tiling not supported for this
@@ -834,6 +834,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
for(int i=0;i<pieces.size();i++) {
+ // TODO
Rect2 rect( pieces[i].offset, pieces[i].texture->get_size());
if (!p_src_rect.intersects(rect))
continue;
@@ -842,7 +843,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
target.size*=scale;
target.pos=p_rect.pos+(p_src_rect.pos+rect.pos)*scale;
local.pos-=rect.pos;
- pieces[i].texture->draw_rect_region(p_canvas_item,target,local,p_modulate);
+ pieces[i].texture->draw_rect_region(p_canvas_item,target,local,p_modulate,p_transpose);
}
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 4bb2f6d979..c1122b005d 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -69,9 +69,9 @@ public:
virtual void set_flags(uint32_t p_flags)=0;
virtual uint32_t get_flags() const=0;
- virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
@@ -135,10 +135,9 @@ public:
virtual RID get_rid() const;
bool has_alpha() const;
- virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
-
+ virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
void set_storage(Storage p_storage);
Storage get_storage() const;
@@ -191,9 +190,9 @@ public:
void set_margin(const Rect2& p_margin);
Rect2 get_margin() const ;
- virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
@@ -241,9 +240,9 @@ public:
Vector2 get_piece_offset(int p_idx) const;
Ref<Texture> get_piece_texture(int p_idx) const;
- virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
LargeTexture();
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index af5e6d4165..c30ff0044e 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -41,6 +41,7 @@ SceneStringNames::SceneStringNames() {
visibility_changed=StaticCString::create("visibility_changed");
input_event=StaticCString::create("input_event");
shader_shader=StaticCString::create("shader/shader");
+ shader_unshaded=StaticCString::create("shader/unshaded");
enter_tree=StaticCString::create("enter_tree");
exit_tree=StaticCString::create("exit_tree");
item_rect_changed=StaticCString::create("item_rect_changed");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 14e5e83b8d..184cbe347b 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -56,6 +56,7 @@ public:
StringName _input_event;
StringName item_rect_changed;
StringName shader_shader;
+ StringName shader_unshaded;
StringName enter_tree;
StringName exit_tree;
StringName size_flags_changed;