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-rw-r--r--scene/2d/marker_2d.cpp (renamed from scene/2d/position_2d.cpp)26
-rw-r--r--scene/2d/marker_2d.h (renamed from scene/2d/position_2d.h)14
-rw-r--r--scene/2d/navigation_agent_2d.cpp14
-rw-r--r--scene/2d/navigation_agent_2d.h8
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp2
-rw-r--r--scene/2d/path_2d.cpp44
-rw-r--r--scene/2d/path_2d.h10
-rw-r--r--scene/2d/physics_body_2d.cpp69
-rw-r--r--scene/2d/physics_body_2d.h29
-rw-r--r--scene/2d/polygon_2d.cpp6
-rw-r--r--scene/3d/marker_3d.cpp (renamed from scene/3d/position_3d.cpp)6
-rw-r--r--scene/3d/marker_3d.h (renamed from scene/3d/position_3d.h)14
-rw-r--r--scene/3d/navigation_agent_3d.cpp14
-rw-r--r--scene/3d/navigation_agent_3d.h8
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp2
-rw-r--r--scene/3d/node_3d.cpp6
-rw-r--r--scene/3d/node_3d.h2
-rw-r--r--scene/3d/path_3d.cpp58
-rw-r--r--scene/3d/path_3d.h10
-rw-r--r--scene/3d/physics_body_3d.cpp77
-rw-r--r--scene/3d/physics_body_3d.h31
-rw-r--r--scene/3d/skeleton_3d.cpp39
-rw-r--r--scene/3d/soft_dynamic_body_3d.cpp4
-rw-r--r--scene/3d/soft_dynamic_body_3d.h3
-rw-r--r--scene/gui/aspect_ratio_container.cpp12
-rw-r--r--scene/gui/base_button.cpp6
-rw-r--r--scene/gui/base_button.h2
-rw-r--r--scene/gui/box_container.cpp3
-rw-r--r--scene/gui/color_picker.cpp18
-rw-r--r--scene/gui/color_rect.cpp3
-rw-r--r--scene/gui/control.cpp64
-rw-r--r--scene/gui/control.h1
-rw-r--r--scene/gui/dialogs.cpp3
-rw-r--r--scene/gui/file_dialog.cpp14
-rw-r--r--scene/gui/graph_edit.cpp19
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/graph_node.cpp52
-rw-r--r--scene/gui/graph_node.h2
-rw-r--r--scene/gui/grid_container.cpp5
-rw-r--r--scene/gui/item_list.cpp79
-rw-r--r--scene/gui/label.cpp55
-rw-r--r--scene/gui/line_edit.cpp36
-rw-r--r--scene/gui/link_button.cpp4
-rw-r--r--scene/gui/menu_button.cpp9
-rw-r--r--scene/gui/nine_patch_rect.cpp17
-rw-r--r--scene/gui/option_button.cpp3
-rw-r--r--scene/gui/popup_menu.cpp86
-rw-r--r--scene/gui/range.cpp20
-rw-r--r--scene/gui/reference_rect.cpp15
-rw-r--r--scene/gui/rich_text_label.cpp32
-rw-r--r--scene/gui/slider.cpp12
-rw-r--r--scene/gui/spin_box.cpp8
-rw-r--r--scene/gui/split_container.cpp15
-rw-r--r--scene/gui/split_container.h1
-rw-r--r--scene/gui/subviewport_container.cpp4
-rw-r--r--scene/gui/tab_bar.cpp40
-rw-r--r--scene/gui/tab_container.cpp30
-rw-r--r--scene/gui/text_edit.cpp115
-rw-r--r--scene/gui/text_edit.h3
-rw-r--r--scene/gui/texture_button.cpp35
-rw-r--r--scene/gui/texture_progress_bar.cpp59
-rw-r--r--scene/gui/texture_rect.cpp16
-rw-r--r--scene/gui/tree.cpp190
-rw-r--r--scene/gui/tree.h2
-rw-r--r--scene/gui/video_stream_player.cpp8
-rw-r--r--scene/main/canvas_item.cpp4
-rw-r--r--scene/main/canvas_layer.cpp2
-rw-r--r--scene/main/multiplayer_api.cpp22
-rw-r--r--scene/main/node.cpp4
-rw-r--r--scene/main/node.h2
-rw-r--r--scene/main/scene_tree.cpp8
-rw-r--r--scene/main/scene_tree.h4
-rw-r--r--scene/main/viewport.cpp5
-rw-r--r--scene/register_scene_types.cpp12
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/immediate_mesh.cpp4
-rw-r--r--scene/resources/immediate_mesh.h2
-rw-r--r--scene/resources/mesh.cpp10
-rw-r--r--scene/resources/mesh.h8
-rw-r--r--scene/resources/particles_material.cpp52
-rw-r--r--scene/resources/particles_material.h19
-rw-r--r--scene/resources/primitive_meshes.cpp131
-rw-r--r--scene/resources/primitive_meshes.h46
-rw-r--r--scene/resources/shape_2d.cpp20
-rw-r--r--scene/resources/shape_2d.h4
-rw-r--r--scene/resources/visual_shader.cpp92
-rw-r--r--scene/resources/visual_shader.h6
87 files changed, 1468 insertions, 587 deletions
diff --git a/scene/2d/position_2d.cpp b/scene/2d/marker_2d.cpp
index cfa4d0401e..ba1d2ffbfd 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/marker_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* position_2d.cpp */
+/* marker_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,9 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "position_2d.h"
+#include "marker_2d.h"
-void Position2D::_draw_cross() {
+void Marker2D::_draw_cross() {
const real_t extents = get_gizmo_extents();
// Add more points to create a "hard stop" in the color gradient.
@@ -50,7 +50,7 @@ void Position2D::_draw_cross() {
// Use the axis color which is brighter for the positive axis.
// Use a darkened axis color for the negative axis.
- // This makes it possible to see in which direction the Position3D node is rotated
+ // This makes it possible to see in which direction the Marker3D node is rotated
// (which can be important depending on how it's used).
// Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
const Color color_x = Color(0.96, 0.20, 0.32);
@@ -73,17 +73,17 @@ void Position2D::_draw_cross() {
}
#ifdef TOOLS_ENABLED
-Rect2 Position2D::_edit_get_rect() const {
+Rect2 Marker2D::_edit_get_rect() const {
real_t extents = get_gizmo_extents();
return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2));
}
-bool Position2D::_edit_use_rect() const {
+bool Marker2D::_edit_use_rect() const {
return false;
}
#endif
-void Position2D::_notification(int p_what) {
+void Marker2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
update();
@@ -100,21 +100,21 @@ void Position2D::_notification(int p_what) {
}
}
-void Position2D::set_gizmo_extents(real_t p_extents) {
+void Marker2D::set_gizmo_extents(real_t p_extents) {
gizmo_extents = p_extents;
update();
}
-real_t Position2D::get_gizmo_extents() const {
+real_t Marker2D::get_gizmo_extents() const {
return gizmo_extents;
}
-void Position2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents);
- ClassDB::bind_method(D_METHOD("get_gizmo_extents"), &Position2D::get_gizmo_extents);
+void Marker2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_gizmo_extents", "extents"), &Marker2D::set_gizmo_extents);
+ ClassDB::bind_method(D_METHOD("get_gizmo_extents"), &Marker2D::get_gizmo_extents);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater,suffix:px"), "set_gizmo_extents", "get_gizmo_extents");
}
-Position2D::Position2D() {
+Marker2D::Marker2D() {
}
diff --git a/scene/2d/position_2d.h b/scene/2d/marker_2d.h
index 99b0266130..e287018dfc 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/marker_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* position_2d.h */
+/* marker_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef POSITION_2D_H
-#define POSITION_2D_H
+#ifndef MARKER_2D_H
+#define MARKER_2D_H
#include "scene/2d/node_2d.h"
-class Position2D : public Node2D {
- GDCLASS(Position2D, Node2D);
+class Marker2D : public Node2D {
+ GDCLASS(Marker2D, Node2D);
real_t gizmo_extents = 10.0;
@@ -53,7 +53,7 @@ public:
void set_gizmo_extents(real_t p_extents);
real_t get_gizmo_extents() const;
- Position2D();
+ Marker2D();
};
-#endif // POSITION_2D_H
+#endif // MARKER_2D_H
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index a5f7faffef..d7f75c63a4 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -49,8 +49,8 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius);
- ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist);
- ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist);
+ ClassDB::bind_method(D_METHOD("set_neighbor_distance", "neighbor_distance"), &NavigationAgent2D::set_neighbor_distance);
+ ClassDB::bind_method(D_METHOD("get_neighbor_distance"), &NavigationAgent2D::get_neighbor_distance);
ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent2D::set_max_neighbors);
ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent2D::get_max_neighbors);
@@ -96,7 +96,7 @@ void NavigationAgent2D::_bind_methods() {
ADD_GROUP("Avoidance", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01,suffix:px"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_dist", "get_neighbor_dist");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_distance", "get_neighbor_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
@@ -173,7 +173,7 @@ void NavigationAgent2D::_notification(int p_what) {
NavigationAgent2D::NavigationAgent2D() {
agent = NavigationServer2D::get_singleton()->agent_create();
- set_neighbor_dist(500.0);
+ set_neighbor_distance(500.0);
set_max_neighbors(10);
set_time_horizon(20.0);
set_radius(10.0);
@@ -275,9 +275,9 @@ void NavigationAgent2D::set_radius(real_t p_radius) {
NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
}
-void NavigationAgent2D::set_neighbor_dist(real_t p_dist) {
- neighbor_dist = p_dist;
- NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
+void NavigationAgent2D::set_neighbor_distance(real_t p_distance) {
+ neighbor_distance = p_distance;
+ NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
}
void NavigationAgent2D::set_max_neighbors(int p_count) {
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 76eba20058..11b845665d 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -50,7 +50,7 @@ class NavigationAgent2D : public Node {
real_t path_desired_distance = 1.0;
real_t target_desired_distance = 1.0;
real_t radius = 0.0;
- real_t neighbor_dist = 0.0;
+ real_t neighbor_distance = 0.0;
int max_neighbors = 0;
real_t time_horizon = 0.0;
real_t max_speed = 0.0;
@@ -110,9 +110,9 @@ public:
return radius;
}
- void set_neighbor_dist(real_t p_dist);
- real_t get_neighbor_dist() const {
- return neighbor_dist;
+ void set_neighbor_distance(real_t p_distance);
+ real_t get_neighbor_distance() const {
+ return neighbor_distance;
}
void set_max_neighbors(int p_count);
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 0320c6c917..c5966bedd2 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -135,7 +135,7 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
}
void NavigationObstacle2D::initialize_agent() {
- NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, 0.0);
NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 3c393f9752..bbc326a4b4 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -175,10 +175,10 @@ void PathFollow2D::_update_transform() {
if (path_length == 0) {
return;
}
- Vector2 pos = c->interpolate_baked(offset, cubic);
+ Vector2 pos = c->interpolate_baked(progress, cubic);
if (rotates) {
- real_t ahead = offset + lookahead;
+ real_t ahead = progress + lookahead;
if (loop && ahead >= path_length) {
// If our lookahead will loop, we need to check if the path is closed.
@@ -202,7 +202,7 @@ void PathFollow2D::_update_transform() {
// This will happen at the end of non-looping or non-closed paths.
// We'll try a look behind instead, in order to get a meaningful angle.
tangent_to_curve =
- (pos - c->interpolate_baked(offset - lookahead, cubic)).normalized();
+ (pos - c->interpolate_baked(progress - lookahead, cubic)).normalized();
} else {
tangent_to_curve = (ahead_pos - pos).normalized();
}
@@ -269,8 +269,8 @@ TypedArray<String> PathFollow2D::get_configuration_warnings() const {
}
void PathFollow2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow2D::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow2D::get_offset);
+ ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow2D::set_progress);
+ ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow2D::get_progress);
ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow2D::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow2D::get_h_offset);
@@ -278,8 +278,8 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow2D::set_v_offset);
ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow2D::get_v_offset);
- ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow2D::set_unit_offset);
- ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow2D::get_unit_offset);
+ ClassDB::bind_method(D_METHOD("set_progress_ratio", "ratio"), &PathFollow2D::set_progress_ratio);
+ ClassDB::bind_method(D_METHOD("get_progress_ratio"), &PathFollow2D::get_progress_ratio);
ClassDB::bind_method(D_METHOD("set_rotates", "enable"), &PathFollow2D::set_rotates);
ClassDB::bind_method(D_METHOD("is_rotating"), &PathFollow2D::is_rotating);
@@ -293,8 +293,8 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead);
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:px"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:px"), "set_progress", "get_progress");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotates"), "set_rotates", "is_rotating");
@@ -303,20 +303,20 @@ void PathFollow2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead");
}
-void PathFollow2D::set_offset(real_t p_offset) {
- ERR_FAIL_COND(!isfinite(p_offset));
- offset = p_offset;
+void PathFollow2D::set_progress(real_t p_progress) {
+ ERR_FAIL_COND(!isfinite(p_progress));
+ progress = p_progress;
if (path) {
if (path->get_curve().is_valid()) {
real_t path_length = path->get_curve()->get_baked_length();
if (loop && path_length) {
- offset = Math::fposmod(offset, path_length);
- if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
- offset = path_length;
+ progress = Math::fposmod(progress, path_length);
+ if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) {
+ progress = path_length;
}
} else {
- offset = CLAMP(offset, 0, path_length);
+ progress = CLAMP(progress, 0, path_length);
}
}
@@ -346,19 +346,19 @@ real_t PathFollow2D::get_v_offset() const {
return v_offset;
}
-real_t PathFollow2D::get_offset() const {
- return offset;
+real_t PathFollow2D::get_progress() const {
+ return progress;
}
-void PathFollow2D::set_unit_offset(real_t p_unit_offset) {
+void PathFollow2D::set_progress_ratio(real_t p_ratio) {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
- set_offset(p_unit_offset * path->get_curve()->get_baked_length());
+ set_progress(p_ratio * path->get_curve()->get_baked_length());
}
}
-real_t PathFollow2D::get_unit_offset() const {
+real_t PathFollow2D::get_progress_ratio() const {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
- return get_offset() / path->get_curve()->get_baked_length();
+ return get_progress() / path->get_curve()->get_baked_length();
} else {
return 0;
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 1f3ee08a2b..3d66ca1fab 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -65,7 +65,7 @@ class PathFollow2D : public Node2D {
public:
private:
Path2D *path = nullptr;
- real_t offset = 0.0;
+ real_t progress = 0.0;
real_t h_offset = 0.0;
real_t v_offset = 0.0;
real_t lookahead = 4.0;
@@ -82,8 +82,8 @@ protected:
static void _bind_methods();
public:
- void set_offset(real_t p_offset);
- real_t get_offset() const;
+ void set_progress(real_t p_progress);
+ real_t get_progress() const;
void set_h_offset(real_t p_h_offset);
real_t get_h_offset() const;
@@ -91,8 +91,8 @@ public:
void set_v_offset(real_t p_v_offset);
real_t get_v_offset() const;
- void set_unit_offset(real_t p_unit_offset);
- real_t get_unit_offset() const;
+ void set_progress_ratio(real_t p_ratio);
+ real_t get_progress_ratio() const;
void set_lookahead(real_t p_lookahead);
real_t get_lookahead() const;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 476304da6a..a317285a1b 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -787,6 +787,12 @@ int RigidDynamicBody2D::get_max_contacts_reported() const {
return max_contacts_reported;
}
+int RigidDynamicBody2D::get_contact_count() const {
+ PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(get_rid());
+ ERR_FAIL_NULL_V(bs, 0);
+ return bs->get_contact_count();
+}
+
void RigidDynamicBody2D::apply_central_impulse(const Vector2 &p_impulse) {
PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
@@ -849,7 +855,7 @@ RigidDynamicBody2D::CCDMode RigidDynamicBody2D::get_continuous_collision_detecti
}
TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const {
- ERR_FAIL_COND_V(!contact_monitor, Array());
+ ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node2D>());
TypedArray<Node2D> ret;
ret.resize(contact_monitor->body_map.size());
@@ -966,6 +972,7 @@ void RigidDynamicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody2D::set_max_contacts_reported);
ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody2D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidDynamicBody2D::get_contact_count);
ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody2D::set_use_custom_integrator);
ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody2D::is_using_custom_integrator);
@@ -1023,7 +1030,7 @@ void RigidDynamicBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
@@ -1107,9 +1114,9 @@ bool CharacterBody2D::move_and_slide() {
if ((on_floor || on_wall) && platform_rid.is_valid()) {
bool excluded = false;
if (on_floor) {
- excluded = (moving_platform_floor_layers & platform_layer) == 0;
+ excluded = (platform_floor_layers & platform_layer) == 0;
} else if (on_wall) {
- excluded = (moving_platform_wall_layers & platform_layer) == 0;
+ excluded = (platform_wall_layers & platform_layer) == 0;
}
if (!excluded) {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
@@ -1159,10 +1166,10 @@ bool CharacterBody2D::move_and_slide() {
// Compute real velocity.
real_velocity = get_position_delta() / delta;
- if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) {
+ if (platform_on_leave != PLATFORM_ON_LEAVE_DO_NOTHING) {
// Add last platform velocity when just left a moving platform.
if (!on_floor && !on_wall) {
- if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
+ if (platform_on_leave == PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
velocity += current_platform_velocity;
@@ -1606,20 +1613,20 @@ void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) {
slide_on_ceiling = p_enabled;
}
-uint32_t CharacterBody2D::get_moving_platform_floor_layers() const {
- return moving_platform_floor_layers;
+uint32_t CharacterBody2D::get_platform_floor_layers() const {
+ return platform_floor_layers;
}
-void CharacterBody2D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) {
- moving_platform_floor_layers = p_exclude_layers;
+void CharacterBody2D::set_platform_floor_layers(uint32_t p_exclude_layers) {
+ platform_floor_layers = p_exclude_layers;
}
-uint32_t CharacterBody2D::get_moving_platform_wall_layers() const {
- return moving_platform_wall_layers;
+uint32_t CharacterBody2D::get_platform_wall_layers() const {
+ return platform_wall_layers;
}
-void CharacterBody2D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) {
- moving_platform_wall_layers = p_exclude_layers;
+void CharacterBody2D::set_platform_wall_layers(uint32_t p_exclude_layers) {
+ platform_wall_layers = p_exclude_layers;
}
void CharacterBody2D::set_motion_mode(MotionMode p_mode) {
@@ -1630,12 +1637,12 @@ CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const {
return motion_mode;
}
-void CharacterBody2D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) {
- moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity;
+void CharacterBody2D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) {
+ platform_on_leave = p_on_leave_apply_velocity;
}
-CharacterBody2D::MovingPlatformApplyVelocityOnLeave CharacterBody2D::get_moving_platform_apply_velocity_on_leave() const {
- return moving_platform_apply_velocity_on_leave;
+CharacterBody2D::PlatformOnLeave CharacterBody2D::get_platform_on_leave() const {
+ return platform_on_leave;
}
int CharacterBody2D::get_max_slides() const {
@@ -1713,10 +1720,10 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled);
ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled);
- ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_floor_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody2D::get_moving_platform_floor_layers);
- ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_wall_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody2D::get_moving_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("set_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("get_platform_floor_layers"), &CharacterBody2D::get_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("set_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("get_platform_wall_layers"), &CharacterBody2D::get_platform_wall_layers);
ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides);
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides);
@@ -1730,8 +1737,8 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction);
ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode);
ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode);
- ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_moving_platform_apply_velocity_on_leave);
- ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody2D::get_moving_platform_apply_velocity_on_leave);
+ ClassDB::bind_method(D_METHOD("set_platform_on_leave", "on_leave_apply_velocity"), &CharacterBody2D::set_platform_on_leave);
+ ClassDB::bind_method(D_METHOD("get_platform_on_leave"), &CharacterBody2D::get_platform_on_leave);
ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only);
@@ -1764,10 +1771,10 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater,suffix:px"), "set_floor_snap_length", "get_floor_snap_length");
- ADD_GROUP("Moving Platform", "moving_platform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
+ ADD_GROUP("Moving Platform", "platform");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers");
ADD_GROUP("Collision", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:px"), "set_safe_margin", "get_safe_margin");
@@ -1775,9 +1782,9 @@ void CharacterBody2D::_bind_methods() {
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_VELOCITY);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_DO_NOTHING);
}
void CharacterBody2D::_validate_property(PropertyInfo &p_property) const {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 75ea535424..fe64c087c6 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -284,6 +284,7 @@ public:
void set_max_contacts_reported(int p_amount);
int get_max_contacts_reported() const;
+ int get_contact_count() const;
void set_continuous_collision_detection_mode(CCDMode p_mode);
CCDMode get_continuous_collision_detection_mode() const;
@@ -330,10 +331,10 @@ public:
MOTION_MODE_GROUNDED,
MOTION_MODE_FLOATING,
};
- enum MovingPlatformApplyVelocityOnLeave {
- PLATFORM_VEL_ON_LEAVE_ALWAYS,
- PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY,
- PLATFORM_VEL_ON_LEAVE_NEVER,
+ enum PlatformOnLeave {
+ PLATFORM_ON_LEAVE_ADD_VELOCITY,
+ PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY,
+ PLATFORM_ON_LEAVE_DO_NOTHING,
};
bool move_and_slide();
@@ -364,7 +365,7 @@ public:
private:
real_t margin = 0.08;
MotionMode motion_mode = MOTION_MODE_GROUNDED;
- MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS;
+ PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY;
bool floor_constant_speed = false;
bool floor_stop_on_slope = true;
@@ -376,8 +377,8 @@ private:
real_t floor_snap_length = 1;
real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
- uint32_t moving_platform_floor_layers = UINT32_MAX;
- uint32_t moving_platform_wall_layers = 0;
+ uint32_t platform_floor_layers = UINT32_MAX;
+ uint32_t platform_wall_layers = 0;
Vector2 velocity;
Vector2 floor_normal;
@@ -423,17 +424,17 @@ private:
real_t get_wall_min_slide_angle() const;
void set_wall_min_slide_angle(real_t p_radians);
- uint32_t get_moving_platform_floor_layers() const;
- void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
+ uint32_t get_platform_floor_layers() const;
+ void set_platform_floor_layers(const uint32_t p_exclude_layer);
- uint32_t get_moving_platform_wall_layers() const;
- void set_moving_platform_wall_layers(const uint32_t p_exclude_layer);
+ uint32_t get_platform_wall_layers() const;
+ void set_platform_wall_layers(const uint32_t p_exclude_layer);
void set_motion_mode(MotionMode p_mode);
MotionMode get_motion_mode() const;
- void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
- MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
+ void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity);
+ PlatformOnLeave get_platform_on_leave() const;
void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
@@ -454,7 +455,7 @@ protected:
};
VARIANT_ENUM_CAST(CharacterBody2D::MotionMode);
-VARIANT_ENUM_CAST(CharacterBody2D::MovingPlatformApplyVelocityOnLeave);
+VARIANT_ENUM_CAST(CharacterBody2D::PlatformOnLeave);
class KinematicCollision2D : public RefCounted {
GDCLASS(KinematicCollision2D, RefCounted);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index cb918ecb8b..8161fb5bd9 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -602,8 +602,8 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale);
ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale);
- ClassDB::bind_method(D_METHOD("set_invert", "invert"), &Polygon2D::set_invert);
- ClassDB::bind_method(D_METHOD("get_invert"), &Polygon2D::get_invert);
+ ClassDB::bind_method(D_METHOD("set_invert_enabled", "invert"), &Polygon2D::set_invert);
+ ClassDB::bind_method(D_METHOD("get_invert_enabled"), &Polygon2D::get_invert);
ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &Polygon2D::set_antialiased);
ClassDB::bind_method(D_METHOD("get_antialiased"), &Polygon2D::get_antialiased);
@@ -646,7 +646,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
ADD_GROUP("Invert", "invert_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enabled"), "set_invert_enabled", "get_invert_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1,suffix:px"), "set_invert_border", "get_invert_border");
ADD_GROUP("Data", "");
diff --git a/scene/3d/position_3d.cpp b/scene/3d/marker_3d.cpp
index 7dc1b1ace0..3987172561 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/marker_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* position_3d.cpp */
+/* marker_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "position_3d.h"
+#include "marker_3d.h"
-Position3D::Position3D() {
+Marker3D::Marker3D() {
}
diff --git a/scene/3d/position_3d.h b/scene/3d/marker_3d.h
index 5514399e6e..95caa101c5 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/marker_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* position_3d.h */
+/* marker_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,16 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef POSITION_3D_H
-#define POSITION_3D_H
+#ifndef MARKER_3D_H
+#define MARKER_3D_H
#include "scene/3d/node_3d.h"
-class Position3D : public Node3D {
- GDCLASS(Position3D, Node3D);
+class Marker3D : public Node3D {
+ GDCLASS(Marker3D, Node3D);
public:
- Position3D();
+ Marker3D();
};
-#endif // POSITION_3D_H
+#endif // MARKER_3D_H
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 3752713d6a..34e84861a2 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -53,8 +53,8 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ignore_y", "ignore"), &NavigationAgent3D::set_ignore_y);
ClassDB::bind_method(D_METHOD("get_ignore_y"), &NavigationAgent3D::get_ignore_y);
- ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent3D::set_neighbor_dist);
- ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent3D::get_neighbor_dist);
+ ClassDB::bind_method(D_METHOD("set_neighbor_distance", "neighbor_distance"), &NavigationAgent3D::set_neighbor_distance);
+ ClassDB::bind_method(D_METHOD("get_neighbor_distance"), &NavigationAgent3D::get_neighbor_distance);
ClassDB::bind_method(D_METHOD("set_max_neighbors", "max_neighbors"), &NavigationAgent3D::set_max_neighbors);
ClassDB::bind_method(D_METHOD("get_max_neighbors"), &NavigationAgent3D::get_max_neighbors);
@@ -101,7 +101,7 @@ void NavigationAgent3D::_bind_methods() {
ADD_GROUP("Avoidance", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_dist", "get_neighbor_dist");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_distance", "get_neighbor_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m/s"), "set_max_speed", "get_max_speed");
@@ -179,7 +179,7 @@ void NavigationAgent3D::_notification(int p_what) {
NavigationAgent3D::NavigationAgent3D() {
agent = NavigationServer3D::get_singleton()->agent_create();
- set_neighbor_dist(50.0);
+ set_neighbor_distance(50.0);
set_max_neighbors(10);
set_time_horizon(5.0);
set_radius(1.0);
@@ -291,9 +291,9 @@ void NavigationAgent3D::set_ignore_y(bool p_ignore_y) {
NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, ignore_y);
}
-void NavigationAgent3D::set_neighbor_dist(real_t p_dist) {
- neighbor_dist = p_dist;
- NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, neighbor_dist);
+void NavigationAgent3D::set_neighbor_distance(real_t p_distance) {
+ neighbor_distance = p_distance;
+ NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
}
void NavigationAgent3D::set_max_neighbors(int p_count) {
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index e05f0287f7..35c1b1175a 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -52,7 +52,7 @@ class NavigationAgent3D : public Node {
real_t radius = 0.0;
real_t navigation_height_offset = 0.0;
bool ignore_y = false;
- real_t neighbor_dist = 0.0;
+ real_t neighbor_distance = 0.0;
int max_neighbors = 0;
real_t time_horizon = 0.0;
real_t max_speed = 0.0;
@@ -122,9 +122,9 @@ public:
return ignore_y;
}
- void set_neighbor_dist(real_t p_dist);
- real_t get_neighbor_dist() const {
- return neighbor_dist;
+ void set_neighbor_distance(real_t p_distance);
+ real_t get_neighbor_distance() const {
+ return neighbor_distance;
}
void set_max_neighbors(int p_count);
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index c6eda1f9cd..ef9e191f69 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -141,7 +141,7 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const {
}
void NavigationObstacle3D::initialize_agent() {
- NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, 0.0);
NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0);
NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0);
NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0);
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index ec60c8fdc2..426a8c1684 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -561,8 +561,8 @@ void Node3D::clear_gizmos() {
#endif
}
-Array Node3D::get_gizmos_bind() const {
- Array ret;
+TypedArray<Node3DGizmo> Node3D::get_gizmos_bind() const {
+ TypedArray<Node3DGizmo> ret;
#ifdef TOOLS_ENABLED
for (int i = 0; i < data.gizmos.size(); i++) {
@@ -1054,7 +1054,7 @@ void Node3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,no_slider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
+ ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_HIDE_QUATERNION_EDIT, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_LINK, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode");
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 2757f9e9ed..90c7bc89ef 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -216,7 +216,7 @@ public:
void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
void clear_subgizmo_selection();
Vector<Ref<Node3DGizmo>> get_gizmos() const;
- Array get_gizmos_bind() const;
+ TypedArray<Node3DGizmo> get_gizmos_bind() const;
void add_gizmo(Ref<Node3DGizmo> p_gizmo);
void remove_gizmo(Ref<Node3DGizmo> p_gizmo);
void clear_gizmos();
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 8c4e5c5275..7d79d9b4fd 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -183,8 +183,8 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
return;
}
real_t bi = c->get_bake_interval();
- real_t o_next = offset + bi;
- real_t o_prev = offset - bi;
+ real_t o_next = progress + bi;
+ real_t o_prev = progress - bi;
if (loop) {
o_next = Math::fposmod(o_next, bl);
@@ -198,7 +198,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
}
- Vector3 pos = c->interpolate_baked(offset, cubic);
+ Vector3 pos = c->interpolate_baked(progress, cubic);
Transform3D t = get_transform();
// Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
@@ -217,9 +217,9 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
forward.normalize();
}
- Vector3 up = c->interpolate_baked_up_vector(offset, true);
+ Vector3 up = c->interpolate_baked_up_vector(progress, true);
- if (o_next < offset) {
+ if (o_next < progress) {
Vector3 up1 = c->interpolate_baked_up_vector(o_next, true);
Vector3 axis = up.cross(up1);
@@ -247,12 +247,12 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
// for a discussion about why not Frenet frame.
t.origin = pos;
- if (p_update_xyz_rot && prev_offset != offset) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
+ if (p_update_xyz_rot && prev_offset != progress) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree.
real_t sample_distance = bi * 0.01;
Vector3 t_prev_pos_a = c->interpolate_baked(prev_offset - sample_distance, cubic);
Vector3 t_prev_pos_b = c->interpolate_baked(prev_offset + sample_distance, cubic);
- Vector3 t_cur_pos_a = c->interpolate_baked(offset - sample_distance, cubic);
- Vector3 t_cur_pos_b = c->interpolate_baked(offset + sample_distance, cubic);
+ Vector3 t_cur_pos_a = c->interpolate_baked(progress - sample_distance, cubic);
+ Vector3 t_cur_pos_b = c->interpolate_baked(progress + sample_distance, cubic);
Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized();
Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized();
@@ -277,7 +277,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
// do the additional tilting
- real_t tilt_angle = c->interpolate_baked_tilt(offset);
+ real_t tilt_angle = c->interpolate_baked_tilt(progress);
Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) {
@@ -359,8 +359,8 @@ TypedArray<String> PathFollow3D::get_configuration_warnings() const {
}
void PathFollow3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow3D::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow3D::get_offset);
+ ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow3D::set_progress);
+ ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow3D::get_progress);
ClassDB::bind_method(D_METHOD("set_h_offset", "h_offset"), &PathFollow3D::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &PathFollow3D::get_h_offset);
@@ -368,8 +368,8 @@ void PathFollow3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_v_offset", "v_offset"), &PathFollow3D::set_v_offset);
ClassDB::bind_method(D_METHOD("get_v_offset"), &PathFollow3D::get_v_offset);
- ClassDB::bind_method(D_METHOD("set_unit_offset", "unit_offset"), &PathFollow3D::set_unit_offset);
- ClassDB::bind_method(D_METHOD("get_unit_offset"), &PathFollow3D::get_unit_offset);
+ ClassDB::bind_method(D_METHOD("set_progress_ratio", "ratio"), &PathFollow3D::set_progress_ratio);
+ ClassDB::bind_method(D_METHOD("get_progress_ratio"), &PathFollow3D::get_progress_ratio);
ClassDB::bind_method(D_METHOD("set_rotation_mode", "rotation_mode"), &PathFollow3D::set_rotation_mode);
ClassDB::bind_method(D_METHOD("get_rotation_mode"), &PathFollow3D::get_rotation_mode);
@@ -380,8 +380,8 @@ void PathFollow3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_progress", "get_progress");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
@@ -395,22 +395,22 @@ void PathFollow3D::_bind_methods() {
BIND_ENUM_CONSTANT(ROTATION_ORIENTED);
}
-void PathFollow3D::set_offset(real_t p_offset) {
- ERR_FAIL_COND(!isfinite(p_offset));
- prev_offset = offset;
- offset = p_offset;
+void PathFollow3D::set_progress(real_t p_progress) {
+ ERR_FAIL_COND(!isfinite(p_progress));
+ prev_offset = progress;
+ progress = p_progress;
if (path) {
if (path->get_curve().is_valid()) {
real_t path_length = path->get_curve()->get_baked_length();
if (loop && path_length) {
- offset = Math::fposmod(offset, path_length);
- if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
- offset = path_length;
+ progress = Math::fposmod(progress, path_length);
+ if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) {
+ progress = path_length;
}
} else {
- offset = CLAMP(offset, 0, path_length);
+ progress = CLAMP(progress, 0, path_length);
}
}
@@ -440,19 +440,19 @@ real_t PathFollow3D::get_v_offset() const {
return v_offset;
}
-real_t PathFollow3D::get_offset() const {
- return offset;
+real_t PathFollow3D::get_progress() const {
+ return progress;
}
-void PathFollow3D::set_unit_offset(real_t p_unit_offset) {
+void PathFollow3D::set_progress_ratio(real_t p_ratio) {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
- set_offset(p_unit_offset * path->get_curve()->get_baked_length());
+ set_progress(p_ratio * path->get_curve()->get_baked_length());
}
}
-real_t PathFollow3D::get_unit_offset() const {
+real_t PathFollow3D::get_progress_ratio() const {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
- return get_offset() / path->get_curve()->get_baked_length();
+ return get_progress() / path->get_curve()->get_baked_length();
} else {
return 0;
}
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index bc4db61a01..45fa2c8917 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -75,7 +75,7 @@ public:
private:
Path3D *path = nullptr;
real_t prev_offset = 0.0; // Offset during the last _update_transform.
- real_t offset = 0.0;
+ real_t progress = 0.0;
real_t h_offset = 0.0;
real_t v_offset = 0.0;
bool cubic = true;
@@ -91,8 +91,8 @@ protected:
static void _bind_methods();
public:
- void set_offset(real_t p_offset);
- real_t get_offset() const;
+ void set_progress(real_t p_progress);
+ real_t get_progress() const;
void set_h_offset(real_t p_h_offset);
real_t get_h_offset() const;
@@ -100,8 +100,8 @@ public:
void set_v_offset(real_t p_v_offset);
real_t get_v_offset() const;
- void set_unit_offset(real_t p_unit_offset);
- real_t get_unit_offset() const;
+ void set_progress_ratio(real_t p_ratio);
+ real_t get_progress_ratio() const;
void set_loop(bool p_loop);
bool has_loop() const;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index cf0f2d3a02..c690b5d6ff 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -525,7 +525,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
}
_RigidDynamicBodyInOut *toadd = (_RigidDynamicBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBodyInOut));
- int toadd_count = 0; //state->get_contact_count();
+ int toadd_count = 0;
RigidDynamicBody3D_RemoveAction *toremove = (RigidDynamicBody3D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody3D_RemoveAction));
int toremove_count = 0;
@@ -537,8 +537,6 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
int local_shape = p_state->get_contact_local_shape(i);
int shape = p_state->get_contact_collider_shape(i);
- //bool found=false;
-
HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj);
if (!E) {
toadd[toadd_count].rid = rid;
@@ -865,6 +863,12 @@ int RigidDynamicBody3D::get_max_contacts_reported() const {
return max_contacts_reported;
}
+int RigidDynamicBody3D::get_contact_count() const {
+ PhysicsDirectBodyState3D *bs = PhysicsServer3D::get_singleton()->body_get_direct_state(get_rid());
+ ERR_FAIL_NULL_V(bs, 0);
+ return bs->get_contact_count();
+}
+
void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) {
PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
}
@@ -960,10 +964,10 @@ bool RigidDynamicBody3D::is_contact_monitor_enabled() const {
return contact_monitor != nullptr;
}
-Array RigidDynamicBody3D::get_colliding_bodies() const {
- ERR_FAIL_COND_V(!contact_monitor, Array());
+TypedArray<Node3D> RigidDynamicBody3D::get_colliding_bodies() const {
+ ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node3D>());
- Array ret;
+ TypedArray<Node3D> ret;
ret.resize(contact_monitor->body_map.size());
int idx = 0;
for (const KeyValue<ObjectID, BodyState> &E : contact_monitor->body_map) {
@@ -1031,6 +1035,7 @@ void RigidDynamicBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody3D::set_max_contacts_reported);
ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody3D::get_max_contacts_reported);
+ ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidDynamicBody3D::get_contact_count);
ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody3D::set_use_custom_integrator);
ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody3D::is_using_custom_integrator);
@@ -1089,7 +1094,7 @@ void RigidDynamicBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_contacts_reported", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_max_contacts_reported", "get_max_contacts_reported");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
@@ -1176,9 +1181,9 @@ bool CharacterBody3D::move_and_slide() {
if ((collision_state.floor || collision_state.wall) && platform_rid.is_valid()) {
bool excluded = false;
if (collision_state.floor) {
- excluded = (moving_platform_floor_layers & platform_layer) == 0;
+ excluded = (platform_floor_layers & platform_layer) == 0;
} else if (collision_state.wall) {
- excluded = (moving_platform_wall_layers & platform_layer) == 0;
+ excluded = (platform_wall_layers & platform_layer) == 0;
}
if (!excluded) {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
@@ -1230,10 +1235,10 @@ bool CharacterBody3D::move_and_slide() {
// Compute real velocity.
real_velocity = get_position_delta() / delta;
- if (moving_platform_apply_velocity_on_leave != PLATFORM_VEL_ON_LEAVE_NEVER) {
+ if (platform_on_leave != PLATFORM_ON_LEAVE_DO_NOTHING) {
// Add last platform velocity when just left a moving platform.
if (!collision_state.floor && !collision_state.wall) {
- if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
+ if (platform_on_leave == PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
velocity += current_platform_velocity;
@@ -1853,20 +1858,20 @@ void CharacterBody3D::set_slide_on_ceiling_enabled(bool p_enabled) {
slide_on_ceiling = p_enabled;
}
-uint32_t CharacterBody3D::get_moving_platform_floor_layers() const {
- return moving_platform_floor_layers;
+uint32_t CharacterBody3D::get_platform_floor_layers() const {
+ return platform_floor_layers;
}
-void CharacterBody3D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) {
- moving_platform_floor_layers = p_exclude_layers;
+void CharacterBody3D::set_platform_floor_layers(uint32_t p_exclude_layers) {
+ platform_floor_layers = p_exclude_layers;
}
-uint32_t CharacterBody3D::get_moving_platform_wall_layers() const {
- return moving_platform_wall_layers;
+uint32_t CharacterBody3D::get_platform_wall_layers() const {
+ return platform_wall_layers;
}
-void CharacterBody3D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) {
- moving_platform_wall_layers = p_exclude_layers;
+void CharacterBody3D::set_platform_wall_layers(uint32_t p_exclude_layers) {
+ platform_wall_layers = p_exclude_layers;
}
void CharacterBody3D::set_motion_mode(MotionMode p_mode) {
@@ -1877,12 +1882,12 @@ CharacterBody3D::MotionMode CharacterBody3D::get_motion_mode() const {
return motion_mode;
}
-void CharacterBody3D::set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_apply_velocity) {
- moving_platform_apply_velocity_on_leave = p_on_leave_apply_velocity;
+void CharacterBody3D::set_platform_on_leave(PlatformOnLeave p_on_leave_apply_velocity) {
+ platform_on_leave = p_on_leave_apply_velocity;
}
-CharacterBody3D::MovingPlatformApplyVelocityOnLeave CharacterBody3D::get_moving_platform_apply_velocity_on_leave() const {
- return moving_platform_apply_velocity_on_leave;
+CharacterBody3D::PlatformOnLeave CharacterBody3D::get_platform_on_leave() const {
+ return platform_on_leave;
}
int CharacterBody3D::get_max_slides() const {
@@ -1958,10 +1963,10 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody3D::set_slide_on_ceiling_enabled);
ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody3D::is_slide_on_ceiling_enabled);
- ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_floor_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody3D::get_moving_platform_floor_layers);
- ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_moving_platform_wall_layers);
- ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody3D::get_moving_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("set_platform_floor_layers", "exclude_layer"), &CharacterBody3D::set_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("get_platform_floor_layers"), &CharacterBody3D::get_platform_floor_layers);
+ ClassDB::bind_method(D_METHOD("set_platform_wall_layers", "exclude_layer"), &CharacterBody3D::set_platform_wall_layers);
+ ClassDB::bind_method(D_METHOD("get_platform_wall_layers"), &CharacterBody3D::get_platform_wall_layers);
ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides);
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides);
@@ -1975,8 +1980,8 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction);
ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody3D::set_motion_mode);
ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody3D::get_motion_mode);
- ClassDB::bind_method(D_METHOD("set_moving_platform_apply_velocity_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_moving_platform_apply_velocity_on_leave);
- ClassDB::bind_method(D_METHOD("get_moving_platform_apply_velocity_on_leave"), &CharacterBody3D::get_moving_platform_apply_velocity_on_leave);
+ ClassDB::bind_method(D_METHOD("set_platform_on_leave", "on_leave_apply_velocity"), &CharacterBody3D::set_platform_on_leave);
+ ClassDB::bind_method(D_METHOD("get_platform_on_leave"), &CharacterBody3D::get_platform_on_leave);
ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody3D::is_on_floor_only);
@@ -2009,10 +2014,10 @@ void CharacterBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater,suffix:m"), "set_floor_snap_length", "get_floor_snap_length");
- ADD_GROUP("Moving Platform", "moving_platform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
+ ADD_GROUP("Moving Platform", "platform_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_on_leave", PROPERTY_HINT_ENUM, "Add Velocity,Add Upward Velocity,Do Nothing", PROPERTY_USAGE_DEFAULT), "set_platform_on_leave", "get_platform_on_leave");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_floor_layers", "get_platform_floor_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_platform_wall_layers", "get_platform_wall_layers");
ADD_GROUP("Collision", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:m"), "set_safe_margin", "get_safe_margin");
@@ -2020,9 +2025,9 @@ void CharacterBody3D::_bind_methods() {
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_ALWAYS);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY);
- BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_VELOCITY);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY);
+ BIND_ENUM_CONSTANT(PLATFORM_ON_LEAVE_DO_NOTHING);
}
void CharacterBody3D::_validate_property(PropertyInfo &p_property) const {
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 5d466f7e3c..14a1cf7228 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -300,11 +300,12 @@ public:
void set_max_contacts_reported(int p_amount);
int get_max_contacts_reported() const;
+ int get_contact_count() const;
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
- Array get_colliding_bodies() const;
+ TypedArray<Node3D> get_colliding_bodies() const;
void apply_central_impulse(const Vector3 &p_impulse);
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
@@ -347,10 +348,10 @@ public:
MOTION_MODE_GROUNDED,
MOTION_MODE_FLOATING,
};
- enum MovingPlatformApplyVelocityOnLeave {
- PLATFORM_VEL_ON_LEAVE_ALWAYS,
- PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY,
- PLATFORM_VEL_ON_LEAVE_NEVER,
+ enum PlatformOnLeave {
+ PLATFORM_ON_LEAVE_ADD_VELOCITY,
+ PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY,
+ PLATFORM_ON_LEAVE_DO_NOTHING,
};
bool move_and_slide();
@@ -382,7 +383,7 @@ public:
private:
real_t margin = 0.001;
MotionMode motion_mode = MOTION_MODE_GROUNDED;
- MovingPlatformApplyVelocityOnLeave moving_platform_apply_velocity_on_leave = PLATFORM_VEL_ON_LEAVE_ALWAYS;
+ PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY;
union CollisionState {
uint32_t state = 0;
struct {
@@ -410,8 +411,8 @@ private:
int platform_layer = 0;
RID platform_rid;
ObjectID platform_object_id;
- uint32_t moving_platform_floor_layers = UINT32_MAX;
- uint32_t moving_platform_wall_layers = 0;
+ uint32_t platform_floor_layers = UINT32_MAX;
+ uint32_t platform_wall_layers = 0;
real_t floor_snap_length = 0.1;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
@@ -456,17 +457,17 @@ private:
real_t get_wall_min_slide_angle() const;
void set_wall_min_slide_angle(real_t p_radians);
- uint32_t get_moving_platform_floor_layers() const;
- void set_moving_platform_floor_layers(const uint32_t p_exclude_layer);
+ uint32_t get_platform_floor_layers() const;
+ void set_platform_floor_layers(const uint32_t p_exclude_layer);
- uint32_t get_moving_platform_wall_layers() const;
- void set_moving_platform_wall_layers(const uint32_t p_exclude_layer);
+ uint32_t get_platform_wall_layers() const;
+ void set_platform_wall_layers(const uint32_t p_exclude_layer);
void set_motion_mode(MotionMode p_mode);
MotionMode get_motion_mode() const;
- void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
- MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
+ void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity);
+ PlatformOnLeave get_platform_on_leave() const;
void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
@@ -487,7 +488,7 @@ protected:
};
VARIANT_ENUM_CAST(CharacterBody3D::MotionMode);
-VARIANT_ENUM_CAST(CharacterBody3D::MovingPlatformApplyVelocityOnLeave);
+VARIANT_ENUM_CAST(CharacterBody3D::PlatformOnLeave);
class KinematicCollision3D : public RefCounted {
GDCLASS(KinematicCollision3D, RefCounted);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 0cd7188c23..1bc138704e 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -613,42 +613,6 @@ Vector<int> Skeleton3D::get_bone_children(int p_bone) {
return bones[p_bone].child_bones;
}
-void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
- bones.write[p_bone].child_bones = p_children;
-
- process_order_dirty = true;
- rest_dirty = true;
- _make_dirty();
-}
-
-void Skeleton3D::add_bone_child(int p_bone, int p_child) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
- bones.write[p_bone].child_bones.push_back(p_child);
-
- process_order_dirty = true;
- rest_dirty = true;
- _make_dirty();
-}
-
-void Skeleton3D::remove_bone_child(int p_bone, int p_child) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
-
- int child_idx = bones[p_bone].child_bones.find(p_child);
- if (child_idx >= 0) {
- bones.write[p_bone].child_bones.remove_at(child_idx);
- } else {
- WARN_PRINT("Cannot remove child bone: Child bone not found.");
- }
-
- process_order_dirty = true;
- rest_dirty = true;
- _make_dirty();
-}
-
Vector<int> Skeleton3D::get_parentless_bones() {
_update_process_order();
return parentless_bones;
@@ -1238,9 +1202,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("unparent_bone_and_rest", "bone_idx"), &Skeleton3D::unparent_bone_and_rest);
ClassDB::bind_method(D_METHOD("get_bone_children", "bone_idx"), &Skeleton3D::get_bone_children);
- ClassDB::bind_method(D_METHOD("set_bone_children", "bone_idx", "bone_children"), &Skeleton3D::set_bone_children);
- ClassDB::bind_method(D_METHOD("add_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::add_bone_child);
- ClassDB::bind_method(D_METHOD("remove_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::remove_bone_child);
ClassDB::bind_method(D_METHOD("get_parentless_bones"), &Skeleton3D::get_parentless_bones);
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp
index c9eafc77e0..2650d62fa4 100644
--- a/scene/3d/soft_dynamic_body_3d.cpp
+++ b/scene/3d/soft_dynamic_body_3d.cpp
@@ -591,10 +591,10 @@ Vector<SoftDynamicBody3D::PinnedPoint> SoftDynamicBody3D::get_pinned_points_indi
return pinned_points;
}
-Array SoftDynamicBody3D::get_collision_exceptions() {
+TypedArray<PhysicsBody3D> SoftDynamicBody3D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);
- Array ret;
+ TypedArray<PhysicsBody3D> ret;
for (const RID &body : exceptions) {
ObjectID instance_id = PhysicsServer3D::get_singleton()->body_get_object_instance_id(body);
Object *obj = ObjectDB::get_instance(instance_id);
diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_dynamic_body_3d.h
index 04f3365f72..2b86fe2cae 100644
--- a/scene/3d/soft_dynamic_body_3d.h
+++ b/scene/3d/soft_dynamic_body_3d.h
@@ -34,6 +34,7 @@
#include "scene/3d/mesh_instance_3d.h"
#include "servers/physics_server_3d.h"
+class PhysicsBody3D;
class SoftDynamicBody3D;
class SoftDynamicBodyRenderingServerHandler : public PhysicsServer3DRenderingServerHandler {
@@ -168,7 +169,7 @@ public:
void set_drag_coefficient(real_t p_drag_coefficient);
real_t get_drag_coefficient();
- Array get_collision_exceptions();
+ TypedArray<PhysicsBody3D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node);
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp
index 75f19ac452..e4a79c7aa3 100644
--- a/scene/gui/aspect_ratio_container.cpp
+++ b/scene/gui/aspect_ratio_container.cpp
@@ -51,21 +51,33 @@ Size2 AspectRatioContainer::get_minimum_size() const {
}
void AspectRatioContainer::set_ratio(float p_ratio) {
+ if (ratio == p_ratio) {
+ return;
+ }
ratio = p_ratio;
queue_sort();
}
void AspectRatioContainer::set_stretch_mode(StretchMode p_mode) {
+ if (stretch_mode == p_mode) {
+ return;
+ }
stretch_mode = p_mode;
queue_sort();
}
void AspectRatioContainer::set_alignment_horizontal(AlignmentMode p_alignment_horizontal) {
+ if (alignment_horizontal == p_alignment_horizontal) {
+ return;
+ }
alignment_horizontal = p_alignment_horizontal;
queue_sort();
}
void AspectRatioContainer::set_alignment_vertical(AlignmentMode p_alignment_vertical) {
+ if (alignment_vertical == p_alignment_vertical) {
+ return;
+ }
alignment_vertical = p_alignment_vertical;
queue_sort();
}
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 4bc2fe6ed9..87a7355bb2 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -64,6 +64,8 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE;
if (button_masked || ui_accept) {
+ was_mouse_pressed = button_masked;
+
on_action_event(p_event);
return;
}
@@ -417,6 +419,10 @@ bool BaseButton::_is_focus_owner_in_shortcut_context() const {
return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus));
}
+bool BaseButton::_was_pressed_by_mouse() const {
+ return was_mouse_pressed;
+}
+
void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed);
ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed);
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 68f26b13fd..c83b08aadf 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -49,6 +49,7 @@ private:
MouseButton button_mask = MouseButton::MASK_LEFT;
bool toggle_mode = false;
bool shortcut_in_tooltip = true;
+ bool was_mouse_pressed = false;
bool keep_pressed_outside = false;
Ref<Shortcut> shortcut;
ObjectID shortcut_context;
@@ -81,6 +82,7 @@ protected:
void _notification(int p_what);
bool _is_focus_owner_in_shortcut_context() const;
+ bool _was_pressed_by_mouse() const;
GDVIRTUAL0(_pressed)
GDVIRTUAL1(_toggled, bool)
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index df695feba8..a56a51a547 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -308,6 +308,9 @@ void BoxContainer::_notification(int p_what) {
}
void BoxContainer::set_alignment(AlignmentMode p_alignment) {
+ if (alignment == p_alignment) {
+ return;
+ }
alignment = p_alignment;
_resort();
}
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 8cbe14c492..9eef45f412 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -292,6 +292,9 @@ bool ColorPicker::is_displaying_old_color() const {
}
void ColorPicker::set_edit_alpha(bool p_show) {
+ if (edit_alpha == p_show) {
+ return;
+ }
edit_alpha = p_show;
_update_controls();
@@ -509,6 +512,9 @@ Color ColorPicker::get_pick_color() const {
void ColorPicker::set_picker_shape(PickerShapeType p_shape) {
ERR_FAIL_INDEX(p_shape, SHAPE_MAX);
+ if (current_shape == p_shape) {
+ return;
+ }
current_shape = p_shape;
_copy_color_to_hsv();
@@ -1131,6 +1137,9 @@ void ColorPicker::_html_focus_exit() {
}
void ColorPicker::set_presets_enabled(bool p_enabled) {
+ if (presets_enabled == p_enabled) {
+ return;
+ }
presets_enabled = p_enabled;
if (!p_enabled) {
btn_add_preset->set_disabled(true);
@@ -1146,6 +1155,9 @@ bool ColorPicker::are_presets_enabled() const {
}
void ColorPicker::set_presets_visible(bool p_visible) {
+ if (presets_visible == p_visible) {
+ return;
+ }
presets_visible = p_visible;
preset_separator->set_visible(p_visible);
preset_container->set_visible(p_visible);
@@ -1419,6 +1431,9 @@ void ColorPickerButton::_notification(int p_what) {
}
void ColorPickerButton::set_pick_color(const Color &p_color) {
+ if (color == p_color) {
+ return;
+ }
color = p_color;
if (picker) {
picker->set_pick_color(p_color);
@@ -1432,6 +1447,9 @@ Color ColorPickerButton::get_pick_color() const {
}
void ColorPickerButton::set_edit_alpha(bool p_show) {
+ if (edit_alpha == p_show) {
+ return;
+ }
edit_alpha = p_show;
if (picker) {
picker->set_edit_alpha(p_show);
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index 2955f74a0c..c30fa8461a 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -31,6 +31,9 @@
#include "color_rect.h"
void ColorRect::set_color(const Color &p_color) {
+ if (color == p_color) {
+ return;
+ }
color = p_color;
update();
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 9667cfe197..03fcef17f5 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -723,6 +723,9 @@ real_t Control::get_anchor(Side p_side) const {
void Control::set_offset(Side p_side, real_t p_value) {
ERR_FAIL_INDEX((int)p_side, 4);
+ if (data.offset[p_side] == p_value) {
+ return;
+ }
data.offset[p_side] = p_value;
_size_changed();
@@ -740,6 +743,10 @@ void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos,
}
void Control::set_begin(const Size2 &p_point) {
+ if (data.offset[0] == p_point.x && data.offset[1] == p_point.y) {
+ return;
+ }
+
data.offset[0] = p_point.x;
data.offset[1] = p_point.y;
_size_changed();
@@ -750,6 +757,10 @@ Size2 Control::get_begin() const {
}
void Control::set_end(const Size2 &p_point) {
+ if (data.offset[2] == p_point.x && data.offset[3] == p_point.y) {
+ return;
+ }
+
data.offset[2] = p_point.x;
data.offset[3] = p_point.y;
_size_changed();
@@ -760,6 +771,10 @@ Size2 Control::get_end() const {
}
void Control::set_h_grow_direction(GrowDirection p_direction) {
+ if (data.h_grow == p_direction) {
+ return;
+ }
+
ERR_FAIL_INDEX((int)p_direction, 3);
data.h_grow = p_direction;
@@ -771,6 +786,10 @@ Control::GrowDirection Control::get_h_grow_direction() const {
}
void Control::set_v_grow_direction(GrowDirection p_direction) {
+ if (data.v_grow == p_direction) {
+ return;
+ }
+
ERR_FAIL_INDEX((int)p_direction, 3);
data.v_grow = p_direction;
@@ -1427,6 +1446,10 @@ Rect2 Control::get_anchorable_rect() const {
}
void Control::set_scale(const Vector2 &p_scale) {
+ if (data.scale == p_scale) {
+ return;
+ }
+
data.scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
if (data.scale.x == 0) {
@@ -1444,6 +1467,10 @@ Vector2 Control::get_scale() const {
}
void Control::set_rotation(real_t p_radians) {
+ if (data.rotation == p_radians) {
+ return;
+ }
+
data.rotation = p_radians;
update();
_notify_transform();
@@ -1454,6 +1481,10 @@ real_t Control::get_rotation() const {
}
void Control::set_pivot_offset(const Vector2 &p_pivot) {
+ if (data.pivot_offset == p_pivot) {
+ return;
+ }
+
data.pivot_offset = p_pivot;
update();
_notify_transform();
@@ -2204,6 +2235,9 @@ Control::CursorShape Control::get_cursor_shape(const Point2 &p_pos) const {
}
void Control::set_disable_visibility_clip(bool p_ignore) {
+ if (data.disable_visibility_clip == p_ignore) {
+ return;
+ }
data.disable_visibility_clip = p_ignore;
update();
}
@@ -2213,6 +2247,9 @@ bool Control::is_visibility_clip_disabled() const {
}
void Control::set_clip_contents(bool p_clip) {
+ if (data.clip_contents == p_clip) {
+ return;
+ }
data.clip_contents = p_clip;
update();
}
@@ -2331,6 +2368,9 @@ Ref<Theme> Control::get_theme() const {
}
void Control::set_theme_type_variation(const StringName &p_theme_type) {
+ if (data.theme_type_variation == p_theme_type) {
+ return;
+ }
data.theme_type_variation = p_theme_type;
_propagate_theme_changed(this, data.theme_owner, data.theme_owner_window);
}
@@ -2960,6 +3000,9 @@ TypedArray<Vector2i> Control::structured_text_parser(TextServer::StructuredTextP
}
void Control::set_layout_direction(Control::LayoutDirection p_direction) {
+ if (data.layout_dir == p_direction) {
+ return;
+ }
ERR_FAIL_INDEX((int)p_direction, 4);
data.layout_dir = p_direction;
@@ -3579,3 +3622,24 @@ void Control::_bind_methods() {
GDVIRTUAL_BIND(_gui_input, "event");
}
+
+Control::~Control() {
+ // Resources need to be disconnected.
+ for (KeyValue<StringName, Ref<Texture2D>> &E : data.icon_override) {
+ E.value->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ }
+ for (KeyValue<StringName, Ref<StyleBox>> &E : data.style_override) {
+ E.value->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ }
+ for (KeyValue<StringName, Ref<Font>> &E : data.font_override) {
+ E.value->disconnect("changed", callable_mp(this, &Control::_theme_property_override_changed));
+ }
+
+ // Then override maps can be simply cleared.
+ data.icon_override.clear();
+ data.style_override.clear();
+ data.font_override.clear();
+ data.font_size_override.clear();
+ data.color_override.clear();
+ data.constant_override.clear();
+}
diff --git a/scene/gui/control.h b/scene/gui/control.h
index d7e120260c..c69067f82f 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -610,6 +610,7 @@ public:
virtual Control *make_custom_tooltip(const String &p_text) const;
Control() {}
+ ~Control();
};
VARIANT_ENUM_CAST(Control::FocusMode);
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index f075510aa4..b4e0747ab8 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -130,6 +130,9 @@ String AcceptDialog::get_text() const {
}
void AcceptDialog::set_text(String p_text) {
+ if (label->get_text() == p_text) {
+ return;
+ }
label->set_text(p_text);
child_controls_changed();
if (is_visible()) {
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index e26976a402..7965b12edd 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -685,6 +685,9 @@ void FileDialog::add_filter(const String &p_filter, const String &p_description)
}
void FileDialog::set_filters(const Vector<String> &p_filters) {
+ if (filters == p_filters) {
+ return;
+ }
filters = p_filters;
update_filters();
invalidate();
@@ -708,10 +711,14 @@ String FileDialog::get_current_path() const {
void FileDialog::set_current_dir(const String &p_dir) {
_change_dir(p_dir);
+
_push_history();
}
void FileDialog::set_current_file(const String &p_file) {
+ if (file->get_text() == p_file) {
+ return;
+ }
file->set_text(p_file);
update_dir();
invalidate();
@@ -764,7 +771,9 @@ bool FileDialog::is_mode_overriding_title() const {
void FileDialog::set_file_mode(FileMode p_mode) {
ERR_FAIL_INDEX((int)p_mode, 5);
-
+ if (mode == p_mode) {
+ return;
+ }
mode = p_mode;
switch (mode) {
case FILE_MODE_OPEN_FILE:
@@ -977,6 +986,9 @@ void FileDialog::_bind_methods() {
}
void FileDialog::set_show_hidden_files(bool p_show) {
+ if (show_hidden_files == p_show) {
+ return;
+ }
show_hidden_files = p_show;
invalidate();
}
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 8d3a61b52e..e6198b44ff 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1591,10 +1591,10 @@ void GraphEdit::remove_valid_left_disconnect_type(int p_type) {
valid_left_disconnect_types.erase(p_type);
}
-Array GraphEdit::_get_connection_list() const {
+TypedArray<Dictionary> GraphEdit::_get_connection_list() const {
List<Connection> conns;
get_connection_list(&conns);
- Array arr;
+ TypedArray<Dictionary> arr;
for (const Connection &E : conns) {
Dictionary d;
d["from"] = E.from;
@@ -1640,6 +1640,9 @@ bool GraphEdit::is_valid_connection_type(int p_type, int p_with_type) const {
}
void GraphEdit::set_use_snap(bool p_enable) {
+ if (snap_button->is_pressed() == p_enable) {
+ return;
+ }
snap_button->set_pressed(p_enable);
update();
}
@@ -1683,6 +1686,9 @@ Vector2 GraphEdit::get_minimap_size() const {
}
void GraphEdit::set_minimap_opacity(float p_opacity) {
+ if (minimap->get_modulate().a == p_opacity) {
+ return;
+ }
minimap->set_modulate(Color(1, 1, 1, p_opacity));
minimap->update();
}
@@ -1693,6 +1699,9 @@ float GraphEdit::get_minimap_opacity() const {
}
void GraphEdit::set_minimap_enabled(bool p_enable) {
+ if (minimap_button->is_pressed() == p_enable) {
+ return;
+ }
minimap_button->set_pressed(p_enable);
_minimap_toggled();
minimap->update();
@@ -1721,6 +1730,9 @@ float GraphEdit::get_connection_lines_curvature() const {
}
void GraphEdit::set_connection_lines_thickness(float p_thickness) {
+ if (lines_thickness == p_thickness) {
+ return;
+ }
lines_thickness = p_thickness;
update();
}
@@ -1730,6 +1742,9 @@ float GraphEdit::get_connection_lines_thickness() const {
}
void GraphEdit::set_connection_lines_antialiased(bool p_antialiased) {
+ if (lines_antialiased == p_antialiased) {
+ return;
+ }
lines_antialiased = p_antialiased;
update();
}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index cf35aeb8b2..b8c9be9983 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -206,7 +206,7 @@ private:
void _minimap_draw();
void _update_scroll_offset();
- Array _get_connection_list() const;
+ TypedArray<Dictionary> _get_connection_list() const;
bool lines_on_bg = false;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 582519e70f..7d31e929dc 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -32,9 +32,7 @@
#include "core/string/translation.h"
-#ifdef TOOLS_ENABLED
#include "graph_edit.h"
-#endif
struct _MinSizeCache {
int min_size;
@@ -445,6 +443,7 @@ void GraphNode::_edit_set_position(const Point2 &p_position) {
}
set_position(p_position);
}
+#endif
void GraphNode::_validate_property(PropertyInfo &p_property) const {
GraphEdit *graph = Object::cast_to<GraphEdit>(get_parent());
@@ -454,7 +453,6 @@ void GraphNode::_validate_property(PropertyInfo &p_property) const {
}
}
}
-#endif
void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right, bool p_draw_stylebox) {
ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set slot with p_idx (%d) lesser than zero.", p_idx));
@@ -505,6 +503,10 @@ bool GraphNode::is_slot_enabled_left(int p_idx) const {
void GraphNode::set_slot_enabled_left(int p_idx, bool p_enable_left) {
ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set enable_left for the slot with p_idx (%d) lesser than zero.", p_idx));
+ if (slot_info[p_idx].enable_left == p_enable_left) {
+ return;
+ }
+
slot_info[p_idx].enable_left = p_enable_left;
update();
connpos_dirty = true;
@@ -515,6 +517,10 @@ void GraphNode::set_slot_enabled_left(int p_idx, bool p_enable_left) {
void GraphNode::set_slot_type_left(int p_idx, int p_type_left) {
ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set type_left for the slot '%d' because it hasn't been enabled.", p_idx));
+ if (slot_info[p_idx].type_left == p_type_left) {
+ return;
+ }
+
slot_info[p_idx].type_left = p_type_left;
update();
connpos_dirty = true;
@@ -532,6 +538,10 @@ int GraphNode::get_slot_type_left(int p_idx) const {
void GraphNode::set_slot_color_left(int p_idx, const Color &p_color_left) {
ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set color_left for the slot '%d' because it hasn't been enabled.", p_idx));
+ if (slot_info[p_idx].color_left == p_color_left) {
+ return;
+ }
+
slot_info[p_idx].color_left = p_color_left;
update();
connpos_dirty = true;
@@ -556,6 +566,10 @@ bool GraphNode::is_slot_enabled_right(int p_idx) const {
void GraphNode::set_slot_enabled_right(int p_idx, bool p_enable_right) {
ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set enable_right for the slot with p_idx (%d) lesser than zero.", p_idx));
+ if (slot_info[p_idx].enable_right == p_enable_right) {
+ return;
+ }
+
slot_info[p_idx].enable_right = p_enable_right;
update();
connpos_dirty = true;
@@ -566,6 +580,10 @@ void GraphNode::set_slot_enabled_right(int p_idx, bool p_enable_right) {
void GraphNode::set_slot_type_right(int p_idx, int p_type_right) {
ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set type_right for the slot '%d' because it hasn't been enabled.", p_idx));
+ if (slot_info[p_idx].type_right == p_type_right) {
+ return;
+ }
+
slot_info[p_idx].type_right = p_type_right;
update();
connpos_dirty = true;
@@ -583,6 +601,10 @@ int GraphNode::get_slot_type_right(int p_idx) const {
void GraphNode::set_slot_color_right(int p_idx, const Color &p_color_right) {
ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set color_right for the slot '%d' because it hasn't been enabled.", p_idx));
+ if (slot_info[p_idx].color_right == p_color_right) {
+ return;
+ }
+
slot_info[p_idx].color_right = p_color_right;
update();
connpos_dirty = true;
@@ -700,6 +722,10 @@ String GraphNode::get_language() const {
}
void GraphNode::set_position_offset(const Vector2 &p_offset) {
+ if (position_offset == p_offset) {
+ return;
+ }
+
position_offset = p_offset;
emit_signal(SNAME("position_offset_changed"));
update();
@@ -710,6 +736,10 @@ Vector2 GraphNode::get_position_offset() const {
}
void GraphNode::set_selected(bool p_selected) {
+ if (selected == p_selected) {
+ return;
+ }
+
selected = p_selected;
update();
}
@@ -731,6 +761,10 @@ Vector2 GraphNode::get_drag_from() {
}
void GraphNode::set_show_close_button(bool p_enable) {
+ if (show_close == p_enable) {
+ return;
+ }
+
show_close = p_enable;
update();
}
@@ -931,6 +965,10 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
}
void GraphNode::set_overlay(Overlay p_overlay) {
+ if (overlay == p_overlay) {
+ return;
+ }
+
overlay = p_overlay;
update();
}
@@ -940,6 +978,10 @@ GraphNode::Overlay GraphNode::get_overlay() const {
}
void GraphNode::set_comment(bool p_enable) {
+ if (comment == p_enable) {
+ return;
+ }
+
comment = p_enable;
update();
}
@@ -949,6 +991,10 @@ bool GraphNode::is_comment() const {
}
void GraphNode::set_resizable(bool p_enable) {
+ if (resizable == p_enable) {
+ return;
+ }
+
resizable = p_enable;
update();
}
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 6d5bb4361e..d575b6ceed 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -101,7 +101,6 @@ private:
#ifdef TOOLS_ENABLED
void _edit_set_position(const Point2 &p_position) override;
- void _validate_property(PropertyInfo &p_property) const;
#endif
protected:
@@ -112,6 +111,7 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _validate_property(PropertyInfo &p_property) const;
public:
bool has_point(const Point2 &p_point) const override;
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index eaa6943ad2..3163d17846 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -246,6 +246,11 @@ void GridContainer::_notification(int p_what) {
void GridContainer::set_columns(int p_columns) {
ERR_FAIL_COND(p_columns < 1);
+
+ if (columns == p_columns) {
+ return;
+ }
+
columns = p_columns;
queue_sort();
update_minimum_size();
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index e3e9499705..086f729603 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -88,6 +88,10 @@ void ItemList::set_item_text(int p_idx, const String &p_text) {
}
ERR_FAIL_INDEX(p_idx, items.size());
+ if (items[p_idx].text == p_text) {
+ return;
+ }
+
items.write[p_idx].text = p_text;
_shape(p_idx);
update();
@@ -153,6 +157,10 @@ void ItemList::set_item_tooltip(int p_idx, const String &p_tooltip) {
}
ERR_FAIL_INDEX(p_idx, items.size());
+ if (items[p_idx].tooltip == p_tooltip) {
+ return;
+ }
+
items.write[p_idx].tooltip = p_tooltip;
update();
shape_changed = true;
@@ -169,6 +177,10 @@ void ItemList::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
}
ERR_FAIL_INDEX(p_idx, items.size());
+ if (items[p_idx].icon == p_icon) {
+ return;
+ }
+
items.write[p_idx].icon = p_icon;
update();
shape_changed = true;
@@ -186,6 +198,10 @@ void ItemList::set_item_icon_transposed(int p_idx, const bool p_transposed) {
}
ERR_FAIL_INDEX(p_idx, items.size());
+ if (items[p_idx].icon_transposed == p_transposed) {
+ return;
+ }
+
items.write[p_idx].icon_transposed = p_transposed;
update();
shape_changed = true;
@@ -203,6 +219,10 @@ void ItemList::set_item_icon_region(int p_idx, const Rect2 &p_region) {
}
ERR_FAIL_INDEX(p_idx, items.size());
+ if (items[p_idx].icon_region == p_region) {
+ return;
+ }
+
items.write[p_idx].icon_region = p_region;
update();
shape_changed = true;
@@ -220,6 +240,10 @@ void ItemList::set_item_icon_modulate(int p_idx, const Color &p_modulate) {
}
ERR_FAIL_INDEX(p_idx, items.size());
+ if (items[p_idx].icon_modulate == p_modulate) {
+ return;
+ }
+
items.write[p_idx].icon_modulate = p_modulate;
update();
}
@@ -236,6 +260,10 @@ void ItemList::set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_colo
}
ERR_FAIL_INDEX(p_idx, items.size());
+ if (items[p_idx].custom_bg == p_custom_bg_color) {
+ return;
+ }
+
items.write[p_idx].custom_bg = p_custom_bg_color;
update();
}
@@ -252,6 +280,10 @@ void ItemList::set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_colo
}
ERR_FAIL_INDEX(p_idx, items.size());
+ if (items[p_idx].custom_fg == p_custom_fg_color) {
+ return;
+ }
+
items.write[p_idx].custom_fg = p_custom_fg_color;
update();
}
@@ -268,6 +300,10 @@ void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon) {
}
ERR_FAIL_INDEX(p_idx, items.size());
+ if (items[p_idx].tag_icon == p_tag_icon) {
+ return;
+ }
+
items.write[p_idx].tag_icon = p_tag_icon;
update();
shape_changed = true;
@@ -299,6 +335,10 @@ void ItemList::set_item_disabled(int p_idx, bool p_disabled) {
}
ERR_FAIL_INDEX(p_idx, items.size());
+ if (items[p_idx].disabled == p_disabled) {
+ return;
+ }
+
items.write[p_idx].disabled = p_disabled;
update();
}
@@ -314,6 +354,10 @@ void ItemList::set_item_metadata(int p_idx, const Variant &p_metadata) {
}
ERR_FAIL_INDEX(p_idx, items.size());
+ if (items[p_idx].metadata == p_metadata) {
+ return;
+ }
+
items.write[p_idx].metadata = p_metadata;
update();
shape_changed = true;
@@ -379,6 +423,10 @@ bool ItemList::is_selected(int p_idx) const {
void ItemList::set_current(int p_current) {
ERR_FAIL_INDEX(p_current, items.size());
+ if (current == p_current) {
+ return;
+ }
+
if (select_mode == SELECT_SINGLE) {
select(p_current, true);
} else {
@@ -410,6 +458,11 @@ void ItemList::move_item(int p_from_idx, int p_to_idx) {
void ItemList::set_item_count(int p_count) {
ERR_FAIL_COND(p_count < 0);
+
+ if (items.size() == p_count) {
+ return;
+ }
+
items.resize(p_count);
update();
shape_changed = true;
@@ -445,6 +498,11 @@ void ItemList::clear() {
void ItemList::set_fixed_column_width(int p_size) {
ERR_FAIL_COND(p_size < 0);
+
+ if (fixed_column_width == p_size) {
+ return;
+ }
+
fixed_column_width = p_size;
update();
shape_changed = true;
@@ -455,6 +513,10 @@ int ItemList::get_fixed_column_width() const {
}
void ItemList::set_same_column_width(bool p_enable) {
+ if (same_column_width == p_enable) {
+ return;
+ }
+
same_column_width = p_enable;
update();
shape_changed = true;
@@ -487,6 +549,11 @@ int ItemList::get_max_text_lines() const {
void ItemList::set_max_columns(int p_amount) {
ERR_FAIL_COND(p_amount < 0);
+
+ if (max_columns == p_amount) {
+ return;
+ }
+
max_columns = p_amount;
update();
shape_changed = true;
@@ -497,6 +564,10 @@ int ItemList::get_max_columns() const {
}
void ItemList::set_select_mode(SelectMode p_mode) {
+ if (select_mode == p_mode) {
+ return;
+ }
+
select_mode = p_mode;
update();
}
@@ -526,6 +597,10 @@ ItemList::IconMode ItemList::get_icon_mode() const {
}
void ItemList::set_fixed_icon_size(const Size2 &p_size) {
+ if (fixed_icon_size == p_size) {
+ return;
+ }
+
fixed_icon_size = p_size;
update();
}
@@ -1512,6 +1587,10 @@ void ItemList::set_autoscroll_to_bottom(const bool p_enable) {
}
void ItemList::set_auto_height(bool p_enable) {
+ if (auto_height == p_enable) {
+ return;
+ }
+
auto_height = p_enable;
shape_changed = true;
update();
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 4ef1e48a32..7a88afaa3b 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -38,10 +38,12 @@
#include "servers/text_server.h"
void Label::set_autowrap_mode(TextServer::AutowrapMode p_mode) {
- if (autowrap_mode != p_mode) {
- autowrap_mode = p_mode;
- lines_dirty = true;
+ if (autowrap_mode == p_mode) {
+ return;
}
+
+ autowrap_mode = p_mode;
+ lines_dirty = true;
update();
if (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) {
@@ -54,6 +56,10 @@ TextServer::AutowrapMode Label::get_autowrap_mode() const {
}
void Label::set_uppercase(bool p_uppercase) {
+ if (uppercase == p_uppercase) {
+ return;
+ }
+
uppercase = p_uppercase;
dirty = true;
@@ -608,12 +614,15 @@ int Label::get_visible_line_count() const {
void Label::set_horizontal_alignment(HorizontalAlignment p_alignment) {
ERR_FAIL_INDEX((int)p_alignment, 4);
- if (horizontal_alignment != p_alignment) {
- if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
- lines_dirty = true; // Reshape lines.
- }
- horizontal_alignment = p_alignment;
+ if (horizontal_alignment == p_alignment) {
+ return;
}
+
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ lines_dirty = true; // Reshape lines.
+ }
+ horizontal_alignment = p_alignment;
+
update();
}
@@ -623,6 +632,11 @@ HorizontalAlignment Label::get_horizontal_alignment() const {
void Label::set_vertical_alignment(VerticalAlignment p_alignment) {
ERR_FAIL_INDEX((int)p_alignment, 4);
+
+ if (vertical_alignment == p_alignment) {
+ return;
+ }
+
vertical_alignment = p_alignment;
update();
}
@@ -689,6 +703,10 @@ TextServer::StructuredTextParser Label::get_structured_text_bidi_override() cons
}
void Label::set_structured_text_bidi_override_options(Array p_args) {
+ if (st_args == p_args) {
+ return;
+ }
+
st_args = p_args;
dirty = true;
update();
@@ -715,6 +733,10 @@ String Label::get_language() const {
}
void Label::set_clip_text(bool p_clip) {
+ if (clip == p_clip) {
+ return;
+ }
+
clip = p_clip;
update();
update_minimum_size();
@@ -725,10 +747,12 @@ bool Label::is_clipping_text() const {
}
void Label::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) {
- if (overrun_behavior != p_behavior) {
- overrun_behavior = p_behavior;
- lines_dirty = true;
+ if (overrun_behavior == p_behavior) {
+ return;
}
+
+ overrun_behavior = p_behavior;
+ lines_dirty = true;
update();
if (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) {
update_minimum_size();
@@ -800,6 +824,11 @@ void Label::set_visible_characters_behavior(TextServer::VisibleCharactersBehavio
void Label::set_lines_skipped(int p_lines) {
ERR_FAIL_COND(p_lines < 0);
+
+ if (lines_skipped == p_lines) {
+ return;
+ }
+
lines_skipped = p_lines;
_update_visible();
update();
@@ -810,6 +839,10 @@ int Label::get_lines_skipped() const {
}
void Label::set_max_lines_visible(int p_lines) {
+ if (max_lines_visible == p_lines) {
+ return;
+ }
+
max_lines_visible = p_lines;
_update_visible();
update();
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index b523c2bb8b..cc39b0e57a 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -607,10 +607,12 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
void LineEdit::set_horizontal_alignment(HorizontalAlignment p_alignment) {
ERR_FAIL_INDEX((int)p_alignment, 4);
- if (alignment != p_alignment) {
- alignment = p_alignment;
- _shape();
+ if (alignment == p_alignment) {
+ return;
}
+
+ alignment = p_alignment;
+ _shape();
update();
}
@@ -1525,6 +1527,10 @@ String LineEdit::get_text() const {
}
void LineEdit::set_placeholder(String p_text) {
+ if (placeholder == p_text) {
+ return;
+ }
+
placeholder = p_text;
placeholder_translated = atr(placeholder);
_shape();
@@ -1781,10 +1787,12 @@ bool LineEdit::is_editable() const {
}
void LineEdit::set_secret(bool p_secret) {
- if (pass != p_secret) {
- pass = p_secret;
- _shape();
+ if (pass == p_secret) {
+ return;
}
+
+ pass = p_secret;
+ _shape();
update();
}
@@ -1797,10 +1805,12 @@ void LineEdit::set_secret_character(const String &p_string) {
// It also wouldn't make sense to use multiple characters as the secret character.
ERR_FAIL_COND_MSG(p_string.length() != 1, "Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given).");
- if (secret_character != p_string) {
- secret_character = p_string;
- _shape();
+ if (secret_character == p_string) {
+ return;
}
+
+ secret_character = p_string;
+ _shape();
update();
}
@@ -2057,6 +2067,10 @@ bool LineEdit::is_middle_mouse_paste_enabled() const {
}
void LineEdit::set_selecting_enabled(bool p_enabled) {
+ if (selecting_enabled == p_enabled) {
+ return;
+ }
+
selecting_enabled = p_enabled;
if (!selecting_enabled) {
@@ -2069,6 +2083,10 @@ bool LineEdit::is_selecting_enabled() const {
}
void LineEdit::set_deselect_on_focus_loss_enabled(const bool p_enabled) {
+ if (deselect_on_focus_loss_enabled == p_enabled) {
+ return;
+ }
+
deselect_on_focus_loss_enabled = p_enabled;
if (p_enabled && selection.enabled && !has_focus()) {
deselect();
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 30c0bb3321..ee3f64e0e5 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -109,6 +109,10 @@ String LinkButton::get_language() const {
}
void LinkButton::set_underline_mode(UnderlineMode p_underline_mode) {
+ if (underline_mode == p_underline_mode) {
+ return;
+ }
+
underline_mode = p_underline_mode;
update();
}
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 0252f25888..a03db82332 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -99,9 +99,7 @@ void MenuButton::pressed() {
popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), size));
// If not triggered by the mouse, start the popup with its first item selected.
- if (popup->get_item_count() > 0 &&
- ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) ||
- (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept")))) {
+ if (popup->get_item_count() > 0 && !_was_pressed_by_mouse()) {
popup->set_current_index(0);
}
@@ -130,6 +128,11 @@ bool MenuButton::is_switch_on_hover() {
void MenuButton::set_item_count(int p_count) {
ERR_FAIL_COND(p_count < 0);
+
+ if (popup->get_item_count() == p_count) {
+ return;
+ }
+
popup->set_item_count(p_count);
notify_property_list_changed();
}
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index 8fee10b19a..a7e86dd5de 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -105,6 +105,11 @@ Ref<Texture2D> NinePatchRect::get_texture() const {
void NinePatchRect::set_patch_margin(Side p_side, int p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
+
+ if (margin[p_side] == p_size) {
+ return;
+ }
+
margin[p_side] = p_size;
update();
update_minimum_size();
@@ -130,6 +135,10 @@ Rect2 NinePatchRect::get_region_rect() const {
}
void NinePatchRect::set_draw_center(bool p_enabled) {
+ if (draw_center == p_enabled) {
+ return;
+ }
+
draw_center = p_enabled;
update();
}
@@ -139,6 +148,10 @@ bool NinePatchRect::is_draw_center_enabled() const {
}
void NinePatchRect::set_h_axis_stretch_mode(AxisStretchMode p_mode) {
+ if (axis_h == p_mode) {
+ return;
+ }
+
axis_h = p_mode;
update();
}
@@ -148,6 +161,10 @@ NinePatchRect::AxisStretchMode NinePatchRect::get_h_axis_stretch_mode() const {
}
void NinePatchRect::set_v_axis_stretch_mode(AxisStretchMode p_mode) {
+ if (axis_v == p_mode) {
+ return;
+ }
+
axis_v = p_mode;
update();
}
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index a5a6240e27..931dffe3bb 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -204,8 +204,7 @@ void OptionButton::pressed() {
// If not triggered by the mouse, start the popup with the checked item selected.
if (popup->get_item_count() > 0) {
- if ((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) ||
- (get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept"))) {
+ if (!_was_pressed_by_mouse()) {
popup->set_current_index(current > -1 ? current : 0);
} else {
popup->scroll_to_item(current > -1 ? current : 0);
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 6ef8158302..4e2aec0278 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -1144,6 +1144,11 @@ void PopupMenu::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ if (items[p_idx].icon == p_icon) {
+ return;
+ }
+
items.write[p_idx].icon = p_icon;
control->update();
@@ -1157,6 +1162,10 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
}
ERR_FAIL_INDEX(p_idx, items.size());
+ if (items[p_idx].checked == p_checked) {
+ return;
+ }
+
items.write[p_idx].checked = p_checked;
control->update();
@@ -1169,6 +1178,11 @@ void PopupMenu::set_item_id(int p_idx, int p_id) {
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ if (items[p_idx].id == p_id) {
+ return;
+ }
+
items.write[p_idx].id = p_id;
control->update();
@@ -1181,6 +1195,11 @@ void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) {
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ if (items[p_idx].accel == p_accel) {
+ return;
+ }
+
items.write[p_idx].accel = p_accel;
items.write[p_idx].dirty = true;
@@ -1194,6 +1213,11 @@ void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) {
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ if (items[p_idx].metadata == p_meta) {
+ return;
+ }
+
items.write[p_idx].metadata = p_meta;
control->update();
child_controls_changed();
@@ -1205,6 +1229,11 @@ void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) {
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ if (items[p_idx].disabled == p_disabled) {
+ return;
+ }
+
items.write[p_idx].disabled = p_disabled;
control->update();
child_controls_changed();
@@ -1216,6 +1245,11 @@ void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) {
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ if (items[p_idx].submenu == p_submenu) {
+ return;
+ }
+
items.write[p_idx].submenu = p_submenu;
control->update();
child_controls_changed();
@@ -1330,6 +1364,11 @@ void PopupMenu::set_item_as_separator(int p_idx, bool p_separator) {
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ if (items[p_idx].separator == p_separator) {
+ return;
+ }
+
items.write[p_idx].separator = p_separator;
control->update();
}
@@ -1344,6 +1383,12 @@ void PopupMenu::set_item_as_checkable(int p_idx, bool p_checkable) {
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ int type = (int)(p_checkable ? Item::CHECKABLE_TYPE_CHECK_BOX : Item::CHECKABLE_TYPE_NONE);
+ if (type == items[p_idx].checkable_type) {
+ return;
+ }
+
items.write[p_idx].checkable_type = p_checkable ? Item::CHECKABLE_TYPE_CHECK_BOX : Item::CHECKABLE_TYPE_NONE;
control->update();
_menu_changed();
@@ -1354,6 +1399,12 @@ void PopupMenu::set_item_as_radio_checkable(int p_idx, bool p_radio_checkable) {
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ int type = (int)(p_radio_checkable ? Item::CHECKABLE_TYPE_RADIO_BUTTON : Item::CHECKABLE_TYPE_NONE);
+ if (type == items[p_idx].checkable_type) {
+ return;
+ }
+
items.write[p_idx].checkable_type = p_radio_checkable ? Item::CHECKABLE_TYPE_RADIO_BUTTON : Item::CHECKABLE_TYPE_NONE;
control->update();
_menu_changed();
@@ -1364,6 +1415,11 @@ void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) {
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ if (items[p_idx].tooltip == p_tooltip) {
+ return;
+ }
+
items.write[p_idx].tooltip = p_tooltip;
control->update();
_menu_changed();
@@ -1374,6 +1430,11 @@ void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bo
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ if (items[p_idx].shortcut == p_shortcut && items[p_idx].shortcut_is_global == p_global && items[p_idx].shortcut.is_valid() == p_shortcut.is_valid()) {
+ return;
+ }
+
if (items[p_idx].shortcut.is_valid()) {
_unref_shortcut(items[p_idx].shortcut);
}
@@ -1394,7 +1455,12 @@ void PopupMenu::set_item_indent(int p_idx, int p_indent) {
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ if (items.write[p_idx].indent == p_indent) {
+ return;
+ }
items.write[p_idx].indent = p_indent;
+
control->update();
child_controls_changed();
_menu_changed();
@@ -1405,6 +1471,11 @@ void PopupMenu::set_item_multistate(int p_idx, int p_state) {
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ if (items[p_idx].state == p_state) {
+ return;
+ }
+
items.write[p_idx].state = p_state;
control->update();
_menu_changed();
@@ -1415,6 +1486,11 @@ void PopupMenu::set_item_shortcut_disabled(int p_idx, bool p_disabled) {
p_idx += get_item_count();
}
ERR_FAIL_INDEX(p_idx, items.size());
+
+ if (items[p_idx].shortcut_is_disabled == p_disabled) {
+ return;
+ }
+
items.write[p_idx].shortcut_is_disabled = p_disabled;
control->update();
_menu_changed();
@@ -1457,6 +1533,11 @@ bool PopupMenu::is_item_shortcut_disabled(int p_idx) const {
void PopupMenu::set_current_index(int p_idx) {
ERR_FAIL_INDEX(p_idx, items.size());
+
+ if (mouse_over == p_idx) {
+ return;
+ }
+
mouse_over = p_idx;
scroll_to_item(mouse_over);
control->update();
@@ -1469,6 +1550,11 @@ int PopupMenu::get_current_index() const {
void PopupMenu::set_item_count(int p_count) {
ERR_FAIL_COND(p_count < 0);
int prev_size = items.size();
+
+ if (prev_size == p_count) {
+ return;
+ }
+
items.resize(p_count);
if (prev_size < p_count) {
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index fae6688452..0fb1f27802 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -106,6 +106,10 @@ void Range::set_value(double p_val) {
}
void Range::set_min(double p_min) {
+ if (shared->min == p_min) {
+ return;
+ }
+
shared->min = p_min;
set_value(shared->val);
_validate_values();
@@ -116,6 +120,10 @@ void Range::set_min(double p_min) {
}
void Range::set_max(double p_max) {
+ if (shared->max == p_max) {
+ return;
+ }
+
shared->max = p_max;
set_value(shared->val);
_validate_values();
@@ -124,11 +132,19 @@ void Range::set_max(double p_max) {
}
void Range::set_step(double p_step) {
+ if (shared->step == p_step) {
+ return;
+ }
+
shared->step = p_step;
shared->emit_changed("step");
}
void Range::set_page(double p_page) {
+ if (shared->page == p_page) {
+ return;
+ }
+
shared->page = p_page;
set_value(shared->val);
_validate_values();
@@ -300,6 +316,10 @@ bool Range::is_using_rounded_values() const {
}
void Range::set_exp_ratio(bool p_enable) {
+ if (shared->exp_ratio == p_enable) {
+ return;
+ }
+
shared->exp_ratio = p_enable;
update_configuration_warnings();
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index 5190a5a7d2..05dfe4b118 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -46,6 +46,10 @@ void ReferenceRect::_notification(int p_what) {
}
void ReferenceRect::set_border_color(const Color &p_color) {
+ if (border_color == p_color) {
+ return;
+ }
+
border_color = p_color;
update();
}
@@ -55,7 +59,12 @@ Color ReferenceRect::get_border_color() const {
}
void ReferenceRect::set_border_width(float p_width) {
- border_width = MAX(0.0, p_width);
+ float width_max = MAX(0.0, p_width);
+ if (border_width == width_max) {
+ return;
+ }
+
+ border_width = width_max;
update();
}
@@ -64,6 +73,10 @@ float ReferenceRect::get_border_width() const {
}
void ReferenceRect::set_editor_only(const bool &p_enabled) {
+ if (editor_only == p_enabled) {
+ return;
+ }
+
editor_only = p_enabled;
update();
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index ea080a8954..6ab3cdcb69 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -3378,6 +3378,10 @@ void RichTextLabel::clear() {
}
void RichTextLabel::set_tab_size(int p_spaces) {
+ if (tab_size == p_spaces) {
+ return;
+ }
+
_stop_thread();
tab_size = p_spaces;
@@ -3401,6 +3405,10 @@ bool RichTextLabel::is_fit_content_height_enabled() const {
}
void RichTextLabel::set_meta_underline(bool p_underline) {
+ if (underline_meta == p_underline) {
+ return;
+ }
+
underline_meta = p_underline;
update();
}
@@ -4328,6 +4336,8 @@ void RichTextLabel::append_text(const String &p_bbcode) {
}
void RichTextLabel::scroll_to_paragraph(int p_paragraph) {
+ _validate_line_caches();
+
if (p_paragraph <= 0) {
vscroll->set_value(0);
} else if (p_paragraph >= main->first_invalid_line.load()) {
@@ -4349,6 +4359,8 @@ int RichTextLabel::get_visible_paragraph_count() const {
}
void RichTextLabel::scroll_to_line(int p_line) {
+ _validate_line_caches();
+
if (p_line <= 0) {
vscroll->set_value(0);
return;
@@ -4413,6 +4425,10 @@ int RichTextLabel::get_visible_line_count() const {
}
void RichTextLabel::set_selection_enabled(bool p_enabled) {
+ if (selection.enabled == p_enabled) {
+ return;
+ }
+
selection.enabled = p_enabled;
if (!p_enabled) {
if (selection.active) {
@@ -4425,6 +4441,10 @@ void RichTextLabel::set_selection_enabled(bool p_enabled) {
}
void RichTextLabel::set_deselect_on_focus_loss_enabled(const bool p_enabled) {
+ if (deselect_on_focus_loss_enabled == p_enabled) {
+ return;
+ }
+
deselect_on_focus_loss_enabled = p_enabled;
if (p_enabled && selection.active && !has_focus()) {
deselect();
@@ -4792,6 +4812,10 @@ int RichTextLabel::get_selection_to() const {
}
void RichTextLabel::set_text(const String &p_bbcode) {
+ if (text == p_bbcode) {
+ return;
+ }
+
text = p_bbcode;
if (use_bbcode) {
parse_bbcode(p_bbcode);
@@ -4966,6 +4990,8 @@ void RichTextLabel::install_effect(const Variant effect) {
}
int RichTextLabel::get_content_height() const {
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
+
int total_height = 0;
int to_line = main->first_invalid_line.load();
if (to_line) {
@@ -4976,6 +5002,8 @@ int RichTextLabel::get_content_height() const {
}
int RichTextLabel::get_content_width() const {
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
+
int total_width = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -5324,6 +5352,10 @@ int RichTextLabel::get_total_glyph_count() const {
}
void RichTextLabel::set_fixed_size_to_width(int p_width) {
+ if (fixed_width == p_width) {
+ return;
+ }
+
fixed_width = p_width;
update_minimum_size();
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 64c07007dc..2695ad1f14 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -227,6 +227,10 @@ double Slider::get_custom_step() const {
}
void Slider::set_ticks(int p_count) {
+ if (ticks == p_count) {
+ return;
+ }
+
ticks = p_count;
update();
}
@@ -240,11 +244,19 @@ bool Slider::get_ticks_on_borders() const {
}
void Slider::set_ticks_on_borders(bool _tob) {
+ if (ticks_on_borders == _tob) {
+ return;
+ }
+
ticks_on_borders = _tob;
update();
}
void Slider::set_editable(bool p_editable) {
+ if (editable == p_editable) {
+ return;
+ }
+
editable = p_editable;
update();
}
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 8a7f52b0d9..517c83545c 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -250,6 +250,10 @@ HorizontalAlignment SpinBox::get_horizontal_alignment() const {
}
void SpinBox::set_suffix(const String &p_suffix) {
+ if (suffix == p_suffix) {
+ return;
+ }
+
suffix = p_suffix;
_value_changed(0);
}
@@ -259,6 +263,10 @@ String SpinBox::get_suffix() const {
}
void SpinBox::set_prefix(const String &p_prefix) {
+ if (prefix == p_prefix) {
+ return;
+ }
+
prefix = p_prefix;
_value_changed(0);
}
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 9505a30540..b6073ce265 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -95,11 +95,16 @@ void SplitContainer::_resort() {
no_offset_middle_sep = ms_first[axis];
}
- // Compute the final middle separation
+ // Compute the final middle separation.
middle_sep = no_offset_middle_sep;
+ if (prev_no_offset_middle_sep != INT_MAX) {
+ split_offset -= middle_sep - prev_no_offset_middle_sep;
+ }
+ prev_no_offset_middle_sep = middle_sep;
+
if (!collapsed) {
- int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, get_size()[axis] - ms_second[axis] - sep);
- middle_sep = MAX(middle_sep, clamped_split_offset);
+ int clamped_split_offset = CLAMP(split_offset, ms_first[axis] - no_offset_middle_sep, (get_size()[axis] - ms_second[axis] - sep) - no_offset_middle_sep);
+ middle_sep += clamped_split_offset;
if (should_clamp_split_offset) {
split_offset = clamped_split_offset;
should_clamp_split_offset = false;
@@ -326,6 +331,10 @@ void SplitContainer::set_collapsed(bool p_collapsed) {
}
void SplitContainer::set_dragger_visibility(DraggerVisibility p_visibility) {
+ if (dragger_visibility == p_visibility) {
+ return;
+ }
+
dragger_visibility = p_visibility;
queue_sort();
update();
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index a69ffe4de9..dd15362199 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -47,6 +47,7 @@ private:
bool should_clamp_split_offset = false;
int split_offset = 0;
int middle_sep = 0;
+ int prev_no_offset_middle_sep = INT_MAX;
bool vertical = false;
bool dragging = false;
int drag_from = 0;
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index 68281b6a72..869683e427 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -53,6 +53,10 @@ Size2 SubViewportContainer::get_minimum_size() const {
}
void SubViewportContainer::set_stretch(bool p_enable) {
+ if (stretch == p_enable) {
+ return;
+ }
+
stretch = p_enable;
update_minimum_size();
queue_sort();
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index d36a364677..e0739f909f 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -634,6 +634,11 @@ bool TabBar::get_offset_buttons_visible() const {
void TabBar::set_tab_title(int p_tab, const String &p_title) {
ERR_FAIL_INDEX(p_tab, tabs.size());
+
+ if (tabs[p_tab].text == p_title) {
+ return;
+ }
+
tabs.write[p_tab].text = p_title;
_shape(p_tab);
@@ -690,6 +695,11 @@ String TabBar::get_tab_language(int p_tab) const {
void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_tab, tabs.size());
+
+ if (tabs[p_tab].icon == p_icon) {
+ return;
+ }
+
tabs.write[p_tab].icon = p_icon;
_update_cache();
@@ -708,6 +718,11 @@ Ref<Texture2D> TabBar::get_tab_icon(int p_tab) const {
void TabBar::set_tab_disabled(int p_tab, bool p_disabled) {
ERR_FAIL_INDEX(p_tab, tabs.size());
+
+ if (tabs[p_tab].disabled == p_disabled) {
+ return;
+ }
+
tabs.write[p_tab].disabled = p_disabled;
_update_cache();
@@ -726,6 +741,11 @@ bool TabBar::is_tab_disabled(int p_tab) const {
void TabBar::set_tab_hidden(int p_tab, bool p_hidden) {
ERR_FAIL_INDEX(p_tab, tabs.size());
+
+ if (tabs[p_tab].hidden == p_hidden) {
+ return;
+ }
+
tabs.write[p_tab].hidden = p_hidden;
_update_cache();
@@ -744,6 +764,11 @@ bool TabBar::is_tab_hidden(int p_tab) const {
void TabBar::set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_tab, tabs.size());
+
+ if (tabs[p_tab].right_button == p_icon) {
+ return;
+ }
+
tabs.write[p_tab].right_button = p_icon;
_update_cache();
@@ -1155,6 +1180,11 @@ int TabBar::get_tab_idx_at_point(const Point2 &p_point) const {
void TabBar::set_tab_alignment(AlignmentMode p_alignment) {
ERR_FAIL_INDEX(p_alignment, ALIGNMENT_MAX);
+
+ if (tab_alignment == p_alignment) {
+ return;
+ }
+
tab_alignment = p_alignment;
_update_cache();
@@ -1374,6 +1404,11 @@ Rect2 TabBar::get_tab_rect(int p_tab) const {
void TabBar::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) {
ERR_FAIL_INDEX(p_policy, CLOSE_BUTTON_MAX);
+
+ if (cb_displaypolicy == p_policy) {
+ return;
+ }
+
cb_displaypolicy = p_policy;
_update_cache();
@@ -1391,6 +1426,11 @@ TabBar::CloseButtonDisplayPolicy TabBar::get_tab_close_display_policy() const {
void TabBar::set_max_tab_width(int p_width) {
ERR_FAIL_COND(p_width < 0);
+
+ if (max_width == p_width) {
+ return;
+ }
+
max_width = p_width;
_update_cache();
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 12f91a9873..10a6d18330 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -618,6 +618,10 @@ int TabContainer::get_tab_idx_from_control(Control *p_child) const {
}
void TabContainer::set_tab_alignment(TabBar::AlignmentMode p_alignment) {
+ if (tab_bar->get_tab_alignment() == p_alignment) {
+ return;
+ }
+
tab_bar->set_tab_alignment(p_alignment);
_update_margins();
}
@@ -679,6 +683,10 @@ void TabContainer::set_tab_title(int p_tab, const String &p_title) {
Control *child = get_tab_control(p_tab);
ERR_FAIL_COND(!child);
+ if (tab_bar->get_tab_title(p_tab) == p_title) {
+ return;
+ }
+
tab_bar->set_tab_title(p_tab, p_title);
if (p_title == child->get_name()) {
@@ -698,6 +706,10 @@ String TabContainer::get_tab_title(int p_tab) const {
}
void TabContainer::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
+ if (tab_bar->get_tab_icon(p_tab) == p_icon) {
+ return;
+ }
+
tab_bar->set_tab_icon(p_tab, p_icon);
_update_margins();
@@ -709,6 +721,10 @@ Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const {
}
void TabContainer::set_tab_disabled(int p_tab, bool p_disabled) {
+ if (tab_bar->is_tab_disabled(p_tab) == p_disabled) {
+ return;
+ }
+
tab_bar->set_tab_disabled(p_tab, p_disabled);
_update_margins();
@@ -725,6 +741,10 @@ void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) {
Control *child = get_tab_control(p_tab);
ERR_FAIL_COND(!child);
+ if (tab_bar->is_tab_hidden(p_tab) == p_hidden) {
+ return;
+ }
+
tab_bar->set_tab_hidden(p_tab, p_hidden);
child->hide();
@@ -811,7 +831,11 @@ void TabContainer::set_popup(Node *p_popup) {
bool had_popup = get_popup();
Popup *popup = Object::cast_to<Popup>(p_popup);
- popup_obj_id = popup ? popup->get_instance_id() : ObjectID();
+ ObjectID popup_id = popup ? popup->get_instance_id() : ObjectID();
+ if (popup_obj_id == popup_id) {
+ return;
+ }
+ popup_obj_id = popup_id;
if (had_popup != bool(popup)) {
update();
@@ -855,6 +879,10 @@ int TabContainer::get_tabs_rearrange_group() const {
}
void TabContainer::set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs) {
+ if (use_hidden_tabs_for_min_size == p_use_hidden_tabs) {
+ return;
+ }
+
use_hidden_tabs_for_min_size = p_use_hidden_tabs;
update_minimum_size();
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 3755a8fa34..097eb1fd95 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2889,6 +2889,10 @@ TextServer::StructuredTextParser TextEdit::get_structured_text_bidi_override() c
}
void TextEdit::set_structured_text_bidi_override_options(Array p_args) {
+ if (st_args == p_args) {
+ return;
+ }
+
st_args = p_args;
for (int i = 0; i < text.size(); i++) {
text.set(i, text[i], structured_text_parser(st_parser, st_args, text[i]));
@@ -2917,6 +2921,10 @@ int TextEdit::get_tab_size() const {
// User controls
void TextEdit::set_overtype_mode_enabled(const bool p_enabled) {
+ if (overtype_mode == p_enabled) {
+ return;
+ }
+
overtype_mode = p_enabled;
update();
}
@@ -3036,6 +3044,10 @@ int TextEdit::get_line_count() const {
}
void TextEdit::set_placeholder(const String &p_text) {
+ if (placeholder_text == p_text) {
+ return;
+ }
+
placeholder_text = p_text;
_update_placeholder();
update();
@@ -3945,6 +3957,10 @@ bool TextEdit::is_mouse_over_selection(bool p_edges) const {
/* Caret */
void TextEdit::set_caret_type(CaretType p_type) {
+ if (caret_type == p_type) {
+ return;
+ }
+
caret_type = p_type;
update();
}
@@ -3954,6 +3970,10 @@ TextEdit::CaretType TextEdit::get_caret_type() const {
}
void TextEdit::set_caret_blink_enabled(const bool p_enabled) {
+ if (caret_blink_enabled == p_enabled) {
+ return;
+ }
+
caret_blink_enabled = p_enabled;
if (has_focus()) {
@@ -4114,6 +4134,10 @@ String TextEdit::get_word_under_caret() const {
/* Selection. */
void TextEdit::set_selecting_enabled(const bool p_enabled) {
+ if (selecting_enabled == p_enabled) {
+ return;
+ }
+
selecting_enabled = p_enabled;
if (!selecting_enabled) {
@@ -4126,6 +4150,10 @@ bool TextEdit::is_selecting_enabled() const {
}
void TextEdit::set_deselect_on_focus_loss_enabled(const bool p_enabled) {
+ if (deselect_on_focus_loss_enabled == p_enabled) {
+ return;
+ }
+
deselect_on_focus_loss_enabled = p_enabled;
if (p_enabled && selection.active && !has_focus()) {
deselect();
@@ -4431,6 +4459,10 @@ bool TextEdit::is_smooth_scroll_enabled() const {
}
void TextEdit::set_scroll_past_end_of_file_enabled(const bool p_enabled) {
+ if (scroll_past_end_of_file_enabled == p_enabled) {
+ return;
+ }
+
scroll_past_end_of_file_enabled = p_enabled;
update();
}
@@ -4714,10 +4746,12 @@ void TextEdit::center_viewport_to_caret() {
/* Minimap */
void TextEdit::set_draw_minimap(bool p_enabled) {
- if (draw_minimap != p_enabled) {
- draw_minimap = p_enabled;
- _update_wrap_at_column();
+ if (draw_minimap == p_enabled) {
+ return;
}
+
+ draw_minimap = p_enabled;
+ _update_wrap_at_column();
update();
}
@@ -4726,10 +4760,12 @@ bool TextEdit::is_drawing_minimap() const {
}
void TextEdit::set_minimap_width(int p_minimap_width) {
- if (minimap_width != p_minimap_width) {
- minimap_width = p_minimap_width;
- _update_wrap_at_column();
+ if (minimap_width == p_minimap_width) {
+ return;
}
+
+ minimap_width = p_minimap_width;
+ _update_wrap_at_column();
update();
}
@@ -4780,6 +4816,11 @@ String TextEdit::get_gutter_name(int p_gutter) const {
void TextEdit::set_gutter_type(int p_gutter, GutterType p_type) {
ERR_FAIL_INDEX(p_gutter, gutters.size());
+
+ if (gutters[p_gutter].type == p_type) {
+ return;
+ }
+
gutters.write[p_gutter].type = p_type;
update();
}
@@ -4823,6 +4864,11 @@ bool TextEdit::is_gutter_drawn(int p_gutter) const {
void TextEdit::set_gutter_clickable(int p_gutter, bool p_clickable) {
ERR_FAIL_INDEX(p_gutter, gutters.size());
+
+ if (gutters[p_gutter].clickable == p_clickable) {
+ return;
+ }
+
gutters.write[p_gutter].clickable = p_clickable;
update();
}
@@ -4878,6 +4924,10 @@ void TextEdit::merge_gutters(int p_from_line, int p_to_line) {
void TextEdit::set_gutter_custom_draw(int p_gutter, const Callable &p_draw_callback) {
ERR_FAIL_INDEX(p_gutter, gutters.size());
+ if (gutters[p_gutter].custom_draw_callback == p_draw_callback) {
+ return;
+ }
+
gutters.write[p_gutter].custom_draw_callback = p_draw_callback;
update();
}
@@ -4898,6 +4948,11 @@ Variant TextEdit::get_line_gutter_metadata(int p_line, int p_gutter) const {
void TextEdit::set_line_gutter_text(int p_line, int p_gutter, const String &p_text) {
ERR_FAIL_INDEX(p_line, text.size());
ERR_FAIL_INDEX(p_gutter, gutters.size());
+
+ if (text.get_line_gutter_text(p_line, p_gutter) == p_text) {
+ return;
+ }
+
text.set_line_gutter_text(p_line, p_gutter, p_text);
update();
}
@@ -4911,6 +4966,11 @@ String TextEdit::get_line_gutter_text(int p_line, int p_gutter) const {
void TextEdit::set_line_gutter_icon(int p_line, int p_gutter, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_line, text.size());
ERR_FAIL_INDEX(p_gutter, gutters.size());
+
+ if (text.get_line_gutter_icon(p_line, p_gutter) == p_icon) {
+ return;
+ }
+
text.set_line_gutter_icon(p_line, p_gutter, p_icon);
update();
}
@@ -4924,6 +4984,11 @@ Ref<Texture2D> TextEdit::get_line_gutter_icon(int p_line, int p_gutter) const {
void TextEdit::set_line_gutter_item_color(int p_line, int p_gutter, const Color &p_color) {
ERR_FAIL_INDEX(p_line, text.size());
ERR_FAIL_INDEX(p_gutter, gutters.size());
+
+ if (text.get_line_gutter_item_color(p_line, p_gutter) == p_color) {
+ return;
+ }
+
text.set_line_gutter_item_color(p_line, p_gutter, p_color);
update();
}
@@ -4949,6 +5014,11 @@ bool TextEdit::is_line_gutter_clickable(int p_line, int p_gutter) const {
// Line style
void TextEdit::set_line_background_color(int p_line, const Color &p_color) {
ERR_FAIL_INDEX(p_line, text.size());
+
+ if (text.get_line_background_color(p_line) == p_color) {
+ return;
+ }
+
text.set_line_background_color(p_line, p_color);
update();
}
@@ -4960,6 +5030,10 @@ Color TextEdit::get_line_background_color(int p_line) const {
/* Syntax Highlighting. */
void TextEdit::set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighter) {
+ if (syntax_highlighter == p_syntax_highlighter && syntax_highlighter.is_valid() == p_syntax_highlighter.is_valid()) {
+ return;
+ }
+
syntax_highlighter = p_syntax_highlighter;
if (syntax_highlighter.is_valid()) {
syntax_highlighter->set_text_edit(this);
@@ -4973,6 +5047,10 @@ Ref<SyntaxHighlighter> TextEdit::get_syntax_highlighter() const {
/* Visual. */
void TextEdit::set_highlight_current_line(bool p_enabled) {
+ if (highlight_current_line == p_enabled) {
+ return;
+ }
+
highlight_current_line = p_enabled;
update();
}
@@ -4982,6 +5060,10 @@ bool TextEdit::is_highlight_current_line_enabled() const {
}
void TextEdit::set_highlight_all_occurrences(const bool p_enabled) {
+ if (highlight_all_occurrences == p_enabled) {
+ return;
+ }
+
highlight_all_occurrences = p_enabled;
update();
}
@@ -5008,6 +5090,10 @@ bool TextEdit::get_draw_control_chars() const {
}
void TextEdit::set_draw_tabs(bool p_enabled) {
+ if (draw_tabs == p_enabled) {
+ return;
+ }
+
draw_tabs = p_enabled;
update();
}
@@ -5017,6 +5103,10 @@ bool TextEdit::is_drawing_tabs() const {
}
void TextEdit::set_draw_spaces(bool p_enabled) {
+ if (draw_spaces == p_enabled) {
+ return;
+ }
+
draw_spaces = p_enabled;
update();
}
@@ -5462,6 +5552,10 @@ void TextEdit::_bind_methods() {
/* Internal API for CodeEdit. */
// Line hiding.
void TextEdit::_set_hiding_enabled(bool p_enabled) {
+ if (hiding_enabled == p_enabled) {
+ return;
+ }
+
if (!p_enabled) {
_unhide_all_lines();
}
@@ -5488,6 +5582,11 @@ void TextEdit::_unhide_all_lines() {
void TextEdit::_set_line_as_hidden(int p_line, bool p_hidden) {
ERR_FAIL_INDEX(p_line, text.size());
+
+ if (text.is_hidden(p_line) == p_hidden) {
+ return;
+ }
+
if (_is_hiding_enabled() || !p_hidden) {
text.set_hidden(p_line, p_hidden);
}
@@ -5496,6 +5595,10 @@ void TextEdit::_set_line_as_hidden(int p_line, bool p_hidden) {
// Symbol lookup.
void TextEdit::_set_symbol_lookup_word(const String &p_symbol) {
+ if (lookup_symbol_word == p_symbol) {
+ return;
+ }
+
lookup_symbol_word = p_symbol;
update();
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 6711cf8c7f..f97f99075c 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -195,6 +195,9 @@ private:
void set(int p_line, const String &p_text, const Array &p_bidi_override);
void set_hidden(int p_line, bool p_hidden) {
+ if (text[p_line].hidden == p_hidden) {
+ return;
+ }
text.write[p_line].hidden = p_hidden;
if (!p_hidden && text[p_line].width > max_width) {
max_width = text[p_line].width;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 26acfaaa70..916bb2981e 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -294,29 +294,48 @@ void TextureButton::_bind_methods() {
}
void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
+ if (normal == p_normal) {
+ return;
+ }
+
normal = p_normal;
update();
update_minimum_size();
}
void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
+ if (pressed == p_pressed) {
+ return;
+ }
+
pressed = p_pressed;
update();
update_minimum_size();
}
void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
+ if (hover == p_hover) {
+ return;
+ }
+
hover = p_hover;
update();
update_minimum_size();
}
void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
+ if (disabled == p_disabled) {
+ return;
+ }
+
disabled = p_disabled;
update();
}
void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
+ if (click_mask == p_click_mask) {
+ return;
+ }
click_mask = p_click_mask;
update();
update_minimum_size();
@@ -355,12 +374,20 @@ bool TextureButton::get_ignore_texture_size() const {
}
void TextureButton::set_ignore_texture_size(bool p_ignore) {
+ if (ignore_texture_size == p_ignore) {
+ return;
+ }
+
ignore_texture_size = p_ignore;
update_minimum_size();
update();
}
void TextureButton::set_stretch_mode(StretchMode p_stretch_mode) {
+ if (stretch_mode == p_stretch_mode) {
+ return;
+ }
+
stretch_mode = p_stretch_mode;
update();
}
@@ -370,6 +397,10 @@ TextureButton::StretchMode TextureButton::get_stretch_mode() const {
}
void TextureButton::set_flip_h(bool p_flip) {
+ if (hflip == p_flip) {
+ return;
+ }
+
hflip = p_flip;
update();
}
@@ -379,6 +410,10 @@ bool TextureButton::is_flipped_h() const {
}
void TextureButton::set_flip_v(bool p_flip) {
+ if (vflip == p_flip) {
+ return;
+ }
+
vflip = p_flip;
update();
}
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 94e0a6f226..2a9e1a8990 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -33,6 +33,10 @@
#include "core/config/engine.h"
void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) {
+ if (under == p_texture) {
+ return;
+ }
+
under = p_texture;
update();
update_minimum_size();
@@ -43,6 +47,10 @@ Ref<Texture2D> TextureProgressBar::get_under_texture() const {
}
void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) {
+ if (over == p_texture) {
+ return;
+ }
+
over = p_texture;
update();
if (under.is_null()) {
@@ -56,6 +64,11 @@ Ref<Texture2D> TextureProgressBar::get_over_texture() const {
void TextureProgressBar::set_stretch_margin(Side p_side, int p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
+
+ if (stretch_margin[p_side] == p_size) {
+ return;
+ }
+
stretch_margin[p_side] = p_size;
update();
update_minimum_size();
@@ -67,6 +80,10 @@ int TextureProgressBar::get_stretch_margin(Side p_side) const {
}
void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) {
+ if (nine_patch_stretch == p_stretch) {
+ return;
+ }
+
nine_patch_stretch = p_stretch;
update();
update_minimum_size();
@@ -91,6 +108,10 @@ Size2 TextureProgressBar::get_minimum_size() const {
}
void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) {
+ if (progress == p_texture) {
+ return;
+ }
+
progress = p_texture;
update();
update_minimum_size();
@@ -101,6 +122,10 @@ Ref<Texture2D> TextureProgressBar::get_progress_texture() const {
}
void TextureProgressBar::set_progress_offset(Point2 p_offset) {
+ if (progress_offset == p_offset) {
+ return;
+ }
+
progress_offset = p_offset;
update();
}
@@ -110,6 +135,10 @@ Point2 TextureProgressBar::get_progress_offset() const {
}
void TextureProgressBar::set_tint_under(const Color &p_tint) {
+ if (tint_under == p_tint) {
+ return;
+ }
+
tint_under = p_tint;
update();
}
@@ -119,6 +148,10 @@ Color TextureProgressBar::get_tint_under() const {
}
void TextureProgressBar::set_tint_progress(const Color &p_tint) {
+ if (tint_progress == p_tint) {
+ return;
+ }
+
tint_progress = p_tint;
update();
}
@@ -128,6 +161,10 @@ Color TextureProgressBar::get_tint_progress() const {
}
void TextureProgressBar::set_tint_over(const Color &p_tint) {
+ if (tint_over == p_tint) {
+ return;
+ }
+
tint_over = p_tint;
update();
}
@@ -548,6 +585,11 @@ void TextureProgressBar::_notification(int p_what) {
void TextureProgressBar::set_fill_mode(int p_fill) {
ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX);
+
+ if (mode == (FillMode)p_fill) {
+ return;
+ }
+
mode = (FillMode)p_fill;
update();
}
@@ -563,6 +605,11 @@ void TextureProgressBar::set_radial_initial_angle(float p_angle) {
while (p_angle < 0) {
p_angle += 360;
}
+
+ if (rad_init_angle == p_angle) {
+ return;
+ }
+
rad_init_angle = p_angle;
update();
}
@@ -572,7 +619,13 @@ float TextureProgressBar::get_radial_initial_angle() {
}
void TextureProgressBar::set_fill_degrees(float p_angle) {
- rad_max_degrees = CLAMP(p_angle, 0, 360);
+ float angle_clamped = CLAMP(p_angle, 0, 360);
+
+ if (rad_max_degrees == angle_clamped) {
+ return;
+ }
+
+ rad_max_degrees = angle_clamped;
update();
}
@@ -581,6 +634,10 @@ float TextureProgressBar::get_fill_degrees() {
}
void TextureProgressBar::set_radial_center_offset(const Point2 &p_off) {
+ if (rad_center_off == p_off) {
+ return;
+ }
+
rad_center_off = p_off;
update();
}
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index ecdf55caf0..4dd1c74c12 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -179,6 +179,10 @@ Ref<Texture2D> TextureRect::get_texture() const {
}
void TextureRect::set_ignore_texture_size(bool p_ignore) {
+ if (ignore_texture_size == p_ignore) {
+ return;
+ }
+
ignore_texture_size = p_ignore;
update();
update_minimum_size();
@@ -189,6 +193,10 @@ bool TextureRect::get_ignore_texture_size() const {
}
void TextureRect::set_stretch_mode(StretchMode p_mode) {
+ if (stretch_mode == p_mode) {
+ return;
+ }
+
stretch_mode = p_mode;
update();
}
@@ -198,6 +206,10 @@ TextureRect::StretchMode TextureRect::get_stretch_mode() const {
}
void TextureRect::set_flip_h(bool p_flip) {
+ if (hflip == p_flip) {
+ return;
+ }
+
hflip = p_flip;
update();
}
@@ -207,6 +219,10 @@ bool TextureRect::is_flipped_h() const {
}
void TextureRect::set_flip_v(bool p_flip) {
+ if (vflip == p_flip) {
+ return;
+ }
+
vflip = p_flip;
update();
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index ede7bfb0bf..2b19ee4d0b 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -141,6 +141,10 @@ void TreeItem::_change_tree(Tree *p_tree) {
void TreeItem::set_cell_mode(int p_column, TreeCellMode p_mode) {
ERR_FAIL_INDEX(p_column, cells.size());
+ if (cells[p_column].mode == p_mode) {
+ return;
+ }
+
Cell &c = cells.write[p_column];
c.mode = p_mode;
c.min = 0;
@@ -166,6 +170,10 @@ TreeItem::TreeCellMode TreeItem::get_cell_mode(int p_column) const {
void TreeItem::set_checked(int p_column, bool p_checked) {
ERR_FAIL_INDEX(p_column, cells.size());
+ if (cells[p_column].checked == p_checked) {
+ return;
+ }
+
cells.write[p_column].checked = p_checked;
cells.write[p_column].indeterminate = false;
cells.write[p_column].cached_minimum_size_dirty = true;
@@ -259,6 +267,11 @@ void TreeItem::_propagate_check_through_parents(int p_column, bool p_emit_signal
void TreeItem::set_text(int p_column, String p_text) {
ERR_FAIL_INDEX(p_column, cells.size());
+
+ if (cells[p_column].text == p_text) {
+ return;
+ }
+
cells.write[p_column].text = p_text;
cells.write[p_column].dirty = true;
@@ -290,11 +303,14 @@ String TreeItem::get_text(int p_column) const {
void TreeItem::set_text_direction(int p_column, Control::TextDirection p_text_direction) {
ERR_FAIL_INDEX(p_column, cells.size());
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
- if (cells[p_column].text_direction != p_text_direction) {
- cells.write[p_column].text_direction = p_text_direction;
- cells.write[p_column].dirty = true;
- _changed_notify(p_column);
+
+ if (cells[p_column].text_direction == p_text_direction) {
+ return;
}
+
+ cells.write[p_column].text_direction = p_text_direction;
+ cells.write[p_column].dirty = true;
+ _changed_notify(p_column);
cells.write[p_column].cached_minimum_size_dirty = true;
}
@@ -323,6 +339,10 @@ TextServer::StructuredTextParser TreeItem::get_structured_text_bidi_override(int
void TreeItem::set_structured_text_bidi_override_options(int p_column, Array p_args) {
ERR_FAIL_INDEX(p_column, cells.size());
+ if (cells[p_column].st_args == p_args) {
+ return;
+ }
+
cells.write[p_column].st_args = p_args;
cells.write[p_column].dirty = true;
cells.write[p_column].cached_minimum_size_dirty = true;
@@ -355,6 +375,10 @@ String TreeItem::get_language(int p_column) const {
void TreeItem::set_suffix(int p_column, String p_suffix) {
ERR_FAIL_INDEX(p_column, cells.size());
+ if (cells[p_column].suffix == p_suffix) {
+ return;
+ }
+
cells.write[p_column].suffix = p_suffix;
cells.write[p_column].cached_minimum_size_dirty = true;
@@ -369,6 +393,10 @@ String TreeItem::get_suffix(int p_column) const {
void TreeItem::set_icon(int p_column, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_column, cells.size());
+ if (cells[p_column].icon == p_icon) {
+ return;
+ }
+
cells.write[p_column].icon = p_icon;
cells.write[p_column].cached_minimum_size_dirty = true;
@@ -383,6 +411,10 @@ Ref<Texture2D> TreeItem::get_icon(int p_column) const {
void TreeItem::set_icon_region(int p_column, const Rect2 &p_icon_region) {
ERR_FAIL_INDEX(p_column, cells.size());
+ if (cells[p_column].icon_region == p_icon_region) {
+ return;
+ }
+
cells.write[p_column].icon_region = p_icon_region;
cells.write[p_column].cached_minimum_size_dirty = true;
@@ -396,6 +428,11 @@ Rect2 TreeItem::get_icon_region(int p_column) const {
void TreeItem::set_icon_modulate(int p_column, const Color &p_modulate) {
ERR_FAIL_INDEX(p_column, cells.size());
+
+ if (cells[p_column].icon_color == p_modulate) {
+ return;
+ }
+
cells.write[p_column].icon_color = p_modulate;
_changed_notify(p_column);
}
@@ -408,6 +445,10 @@ Color TreeItem::get_icon_modulate(int p_column) const {
void TreeItem::set_icon_max_width(int p_column, int p_max) {
ERR_FAIL_INDEX(p_column, cells.size());
+ if (cells[p_column].icon_max_w == p_max) {
+ return;
+ }
+
cells.write[p_column].icon_max_w = p_max;
cells.write[p_column].cached_minimum_size_dirty = true;
@@ -432,6 +473,10 @@ void TreeItem::set_range(int p_column, double p_value) {
p_value = cells[p_column].max;
}
+ if (cells[p_column].val == p_value) {
+ return;
+ }
+
cells.write[p_column].val = p_value;
cells.write[p_column].dirty = true;
_changed_notify(p_column);
@@ -449,6 +494,11 @@ bool TreeItem::is_range_exponential(int p_column) const {
void TreeItem::set_range_config(int p_column, double p_min, double p_max, double p_step, bool p_exp) {
ERR_FAIL_INDEX(p_column, cells.size());
+
+ if (cells[p_column].min == p_min && cells[p_column].max == p_max && cells[p_column].step == p_step && cells[p_column].expr == p_exp) {
+ return;
+ }
+
cells.write[p_column].min = p_min;
cells.write[p_column].max = p_max;
cells.write[p_column].step = p_step;
@@ -537,6 +587,10 @@ void TreeItem::uncollapse_tree() {
}
void TreeItem::set_custom_minimum_height(int p_height) {
+ if (custom_min_height == p_height) {
+ return;
+ }
+
custom_min_height = p_height;
for (Cell &c : cells) {
@@ -748,10 +802,10 @@ int TreeItem::get_child_count() {
return children_cache.size();
}
-Array TreeItem::get_children() {
+TypedArray<TreeItem> TreeItem::get_children() {
// Don't need to explicitly create children cache, because get_child_count creates it.
int size = get_child_count();
- Array arr;
+ TypedArray<TreeItem> arr;
arr.resize(size);
for (int i = 0; i < size; i++) {
arr[i] = children_cache[i];
@@ -913,6 +967,9 @@ void TreeItem::set_as_cursor(int p_column) {
if (tree->select_mode != Tree::SELECT_MULTI) {
return;
}
+ if (tree->selected_col == p_column) {
+ return;
+ }
tree->selected_item = this;
tree->selected_col = p_column;
tree->update();
@@ -990,6 +1047,11 @@ void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture2D> &p_butto
ERR_FAIL_COND(p_button.is_null());
ERR_FAIL_INDEX(p_column, cells.size());
ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size());
+
+ if (cells[p_column].buttons[p_idx].texture == p_button) {
+ return;
+ }
+
cells.write[p_column].buttons.write[p_idx].texture = p_button;
cells.write[p_column].cached_minimum_size_dirty = true;
@@ -999,6 +1061,11 @@ void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture2D> &p_butto
void TreeItem::set_button_color(int p_column, int p_idx, const Color &p_color) {
ERR_FAIL_INDEX(p_column, cells.size());
ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size());
+
+ if (cells[p_column].buttons[p_idx].color == p_color) {
+ return;
+ }
+
cells.write[p_column].buttons.write[p_idx].color = p_color;
_changed_notify(p_column);
}
@@ -1007,6 +1074,10 @@ void TreeItem::set_button_disabled(int p_column, int p_idx, bool p_disabled) {
ERR_FAIL_INDEX(p_column, cells.size());
ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size());
+ if (cells[p_column].buttons[p_idx].disabled == p_disabled) {
+ return;
+ }
+
cells.write[p_column].buttons.write[p_idx].disabled = p_disabled;
cells.write[p_column].cached_minimum_size_dirty = true;
@@ -1023,6 +1094,10 @@ bool TreeItem::is_button_disabled(int p_column, int p_idx) const {
void TreeItem::set_editable(int p_column, bool p_editable) {
ERR_FAIL_INDEX(p_column, cells.size());
+ if (cells[p_column].editable == p_editable) {
+ return;
+ }
+
cells.write[p_column].editable = p_editable;
cells.write[p_column].cached_minimum_size_dirty = true;
@@ -1036,6 +1111,11 @@ bool TreeItem::is_editable(int p_column) {
void TreeItem::set_custom_color(int p_column, const Color &p_color) {
ERR_FAIL_INDEX(p_column, cells.size());
+
+ if (cells[p_column].custom_color == true) {
+ return;
+ }
+
cells.write[p_column].custom_color = true;
cells.write[p_column].color = p_color;
_changed_notify(p_column);
@@ -1092,6 +1172,11 @@ String TreeItem::get_tooltip(int p_column) const {
void TreeItem::set_custom_bg_color(int p_column, const Color &p_color, bool p_bg_outline) {
ERR_FAIL_INDEX(p_column, cells.size());
+
+ if (cells[p_column].custom_bg_color && cells[p_column].custom_bg_outline == p_bg_outline && cells[p_column].bg_color == p_color) {
+ return;
+ }
+
cells.write[p_column].custom_bg_color = true;
cells.write[p_column].custom_bg_outline = p_bg_outline;
cells.write[p_column].bg_color = p_color;
@@ -1128,6 +1213,10 @@ bool TreeItem::is_custom_set_as_button(int p_column) const {
void TreeItem::set_text_alignment(int p_column, HorizontalAlignment p_alignment) {
ERR_FAIL_INDEX(p_column, cells.size());
+ if (cells[p_column].text_alignment == p_alignment) {
+ return;
+ }
+
cells.write[p_column].text_alignment = p_alignment;
cells.write[p_column].cached_minimum_size_dirty = true;
@@ -1142,6 +1231,10 @@ HorizontalAlignment TreeItem::get_text_alignment(int p_column) const {
void TreeItem::set_expand_right(int p_column, bool p_enable) {
ERR_FAIL_INDEX(p_column, cells.size());
+ if (cells[p_column].expand_right == p_enable) {
+ return;
+ }
+
cells.write[p_column].expand_right = p_enable;
cells.write[p_column].cached_minimum_size_dirty = true;
@@ -1154,6 +1247,10 @@ bool TreeItem::get_expand_right(int p_column) const {
}
void TreeItem::set_disable_folding(bool p_disable) {
+ if (disable_folding == p_disable) {
+ return;
+ }
+
disable_folding = p_disable;
for (Cell &c : cells) {
@@ -3340,7 +3437,8 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
bool rtl = is_layout_rtl();
if (!mb->is_pressed()) {
- if (mb->get_button_index() == MouseButton::LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT ||
+ mb->get_button_index() == MouseButton::RIGHT) {
Point2 pos = mb->get_position();
if (rtl) {
pos.x = get_size().width - pos.x;
@@ -3354,14 +3452,16 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
int len = 0;
for (int i = 0; i < columns.size(); i++) {
len += get_column_width(i);
- if (pos.x < len) {
- emit_signal(SNAME("column_title_pressed"), i);
+ if (pos.x < static_cast<real_t>(len)) {
+ emit_signal(SNAME("column_title_clicked"), i, mb->get_button_index());
break;
}
}
}
}
+ }
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (single_select_defer) {
select_single_item(single_select_defer, root, single_select_defer_column);
single_select_defer = nullptr;
@@ -3449,18 +3549,15 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- if (mb->get_button_index() == MouseButton::LEFT) {
- pos.x += cache.offset.x;
- int len = 0;
- for (int i = 0; i < columns.size(); i++) {
- len += get_column_width(i);
- if (pos.x < len) {
- cache.click_type = Cache::CLICK_TITLE;
- cache.click_index = i;
- //cache.click_id=;
- update();
- break;
- }
+ pos.x += cache.offset.x;
+ int len = 0;
+ for (int i = 0; i < columns.size(); i++) {
+ len += get_column_width(i);
+ if (pos.x < static_cast<real_t>(len)) {
+ cache.click_type = Cache::CLICK_TITLE;
+ cache.click_index = i;
+ update();
+ break;
}
}
break;
@@ -3621,12 +3718,17 @@ bool Tree::edit_selected() {
} else if (c.mode == TreeItem::CELL_MODE_STRING || c.mode == TreeItem::CELL_MODE_RANGE) {
Rect2 popup_rect;
- Vector2 ofs(0, (text_editor->get_size().height - rect.size.height) / 2);
+ Vector2 ofs(0, Math::floor((text_editor->get_size().height - rect.size.height) / 2)); // "floor()" centers vertically.
Point2i textedpos = get_screen_position() + rect.position - ofs;
cache.text_editor_position = textedpos;
popup_rect.position = textedpos;
popup_rect.size = rect.size;
+
+ // Account for icon.
+ popup_rect.position.x += c.get_icon_size().x;
+ popup_rect.size.x -= c.get_icon_size().x;
+
text_editor->clear();
text_editor->set_text(c.mode == TreeItem::CELL_MODE_STRING ? c.text : String::num(c.val, Math::range_step_decimals(c.step)));
text_editor->select_all();
@@ -4098,6 +4200,10 @@ void Tree::clear() {
};
void Tree::set_hide_root(bool p_enabled) {
+ if (hide_root == p_enabled) {
+ return;
+ }
+
hide_root = p_enabled;
update();
}
@@ -4109,6 +4215,10 @@ bool Tree::is_root_hidden() const {
void Tree::set_column_custom_minimum_width(int p_column, int p_min_width) {
ERR_FAIL_INDEX(p_column, columns.size());
+ if (columns[p_column].custom_min_width == p_min_width) {
+ return;
+ }
+
if (p_min_width < 0) {
return;
}
@@ -4119,12 +4229,21 @@ void Tree::set_column_custom_minimum_width(int p_column, int p_min_width) {
void Tree::set_column_expand(int p_column, bool p_expand) {
ERR_FAIL_INDEX(p_column, columns.size());
+ if (columns[p_column].expand == p_expand) {
+ return;
+ }
+
columns.write[p_column].expand = p_expand;
update();
}
void Tree::set_column_expand_ratio(int p_column, int p_ratio) {
ERR_FAIL_INDEX(p_column, columns.size());
+
+ if (columns[p_column].expand_ratio == p_ratio) {
+ return;
+ }
+
columns.write[p_column].expand_ratio = p_ratio;
update();
}
@@ -4132,6 +4251,10 @@ void Tree::set_column_expand_ratio(int p_column, int p_ratio) {
void Tree::set_column_clip_content(int p_column, bool p_fit) {
ERR_FAIL_INDEX(p_column, columns.size());
+ if (columns[p_column].clip_content == p_fit) {
+ return;
+ }
+
columns.write[p_column].clip_content = p_fit;
update();
}
@@ -4454,6 +4577,10 @@ Rect2 Tree::get_item_rect(TreeItem *p_item, int p_column, int p_button) const {
}
void Tree::set_column_titles_visible(bool p_show) {
+ if (show_column_titles == p_show) {
+ return;
+ }
+
show_column_titles = p_show;
update();
}
@@ -4464,6 +4591,11 @@ bool Tree::are_column_titles_visible() const {
void Tree::set_column_title(int p_column, const String &p_title) {
ERR_FAIL_INDEX(p_column, columns.size());
+
+ if (columns[p_column].title == p_title) {
+ return;
+ }
+
if (cache.font.is_null()) { // avoid a strange case that may corrupt stuff
update_cache();
}
@@ -4545,6 +4677,10 @@ void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
}
void Tree::set_h_scroll_enabled(bool p_enable) {
+ if (h_scroll_enabled == p_enable) {
+ return;
+ }
+
h_scroll_enabled = p_enable;
update_minimum_size();
}
@@ -4554,6 +4690,10 @@ bool Tree::is_h_scroll_enabled() const {
}
void Tree::set_v_scroll_enabled(bool p_enable) {
+ if (v_scroll_enabled == p_enable) {
+ return;
+ }
+
v_scroll_enabled = p_enable;
update_minimum_size();
}
@@ -4882,6 +5022,10 @@ void Tree::set_cursor_can_exit_tree(bool p_enable) {
}
void Tree::set_hide_folding(bool p_hide) {
+ if (hide_folding == p_hide) {
+ return;
+ }
+
hide_folding = p_hide;
update();
}
@@ -5027,7 +5171,7 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("button_clicked", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "mouse_button_index")));
ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked")));
ADD_SIGNAL(MethodInfo("item_activated"));
- ADD_SIGNAL(MethodInfo("column_title_pressed", PropertyInfo(Variant::INT, "column")));
+ ADD_SIGNAL(MethodInfo("column_title_clicked", PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "mouse_button_index")));
ADD_SIGNAL(MethodInfo("nothing_selected"));
BIND_ENUM_CONSTANT(SELECT_SINGLE);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index bcc2419b80..7f9c00b1b9 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -339,7 +339,7 @@ public:
TreeItem *get_child(int p_idx);
int get_visible_child_count();
int get_child_count();
- Array get_children();
+ TypedArray<TreeItem> get_children();
int get_index();
#ifdef DEV_ENABLED
diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp
index f20a2ad67b..7baa4d44aa 100644
--- a/scene/gui/video_stream_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -208,6 +208,10 @@ Size2 VideoStreamPlayer::get_minimum_size() const {
}
void VideoStreamPlayer::set_expand(bool p_expand) {
+ if (expand == p_expand) {
+ return;
+ }
+
expand = p_expand;
update();
update_minimum_size();
@@ -306,6 +310,10 @@ bool VideoStreamPlayer::is_playing() const {
}
void VideoStreamPlayer::set_paused(bool p_paused) {
+ if (paused == p_paused) {
+ return;
+ }
+
paused = p_paused;
if (!p_paused && !can_process()) {
paused_from_tree = true;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index ce204c6aeb..dcf506aafa 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -986,7 +986,7 @@ void CanvasItem::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
ADD_GROUP("Texture", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Inherit,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat");
ADD_GROUP("Material", "");
@@ -1326,7 +1326,7 @@ void CanvasTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "specular_shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_specular_shininess", "get_specular_shininess");
ADD_GROUP("Texture", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Inherit,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat");
}
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 8f40f257f9..4890db995a 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -335,7 +335,7 @@ void CanvasLayer::_bind_methods() {
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_GROUP("Follow Viewport", "follow_viewport");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled"), "set_follow_viewport", "is_following_viewport");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
ADD_SIGNAL(MethodInfo("visibility_changed"));
diff --git a/scene/main/multiplayer_api.cpp b/scene/main/multiplayer_api.cpp
index 95574042a8..2d2103f031 100644
--- a/scene/main/multiplayer_api.cpp
+++ b/scene/main/multiplayer_api.cpp
@@ -59,18 +59,18 @@ Ref<MultiplayerAPI> MultiplayerAPI::create_default_interface() {
// The variant is compressed and encoded; The first byte contains all the meta
// information and the format is:
-// - The first LSB 5 bits are used for the variant type.
+// - The first LSB 6 bits are used for the variant type.
// - The next two bits are used to store the encoding mode.
-// - The most significant is used to store the boolean value.
-#define VARIANT_META_TYPE_MASK 0x1F
-#define VARIANT_META_EMODE_MASK 0x60
+// - Boolean values uses the encoding mode to store the value.
+#define VARIANT_META_TYPE_MASK 0x3F
+#define VARIANT_META_EMODE_MASK 0xC0
#define VARIANT_META_BOOL_MASK 0x80
-#define ENCODE_8 0 << 5
-#define ENCODE_16 1 << 5
-#define ENCODE_32 2 << 5
-#define ENCODE_64 3 << 5
+#define ENCODE_8 0 << 6
+#define ENCODE_16 1 << 6
+#define ENCODE_32 2 << 6
+#define ENCODE_64 3 << 6
Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_allow_object_decoding) {
- // Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31
+ // Unreachable because `VARIANT_MAX` == 38 and `ENCODE_VARIANT_MASK` == 77
CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK);
uint8_t *buf = r_buffer;
@@ -80,9 +80,9 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint
switch (p_variant.get_type()) {
case Variant::BOOL: {
if (buf) {
- // We still have 1 free bit in the meta, so let's use it.
+ // We don't use encode_mode for booleans, so we can use it to store the value.
buf[0] = (p_variant.operator bool()) ? (1 << 7) : 0;
- buf[0] |= encode_mode | p_variant.get_type();
+ buf[0] |= p_variant.get_type();
}
r_len += 1;
} break;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index ea9788de27..9773218574 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1778,8 +1778,8 @@ void Node::remove_from_group(const StringName &p_identifier) {
data.grouped.remove(E);
}
-Array Node::_get_groups() const {
- Array groups;
+TypedArray<StringName> Node::_get_groups() const {
+ TypedArray<StringName> groups;
List<GroupInfo> gi;
get_groups(&gi);
for (const GroupInfo &E : gi) {
diff --git a/scene/main/node.h b/scene/main/node.h
index ccd1d561d2..52ccf3d825 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -181,7 +181,7 @@ private:
Node *_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap = nullptr) const;
TypedArray<Node> _get_children(bool p_include_internal = true) const;
- Array _get_groups() const;
+ TypedArray<StringName> _get_groups() const;
Error _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Error _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 644fb3e9cc..109799e23a 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1000,8 +1000,8 @@ int64_t SceneTree::get_frame() const {
return current_frame;
}
-Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
- Array ret;
+TypedArray<Node> SceneTree::_get_nodes_in_group(const StringName &p_group) {
+ TypedArray<Node> ret;
HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return ret;
@@ -1171,8 +1171,8 @@ Ref<Tween> SceneTree::create_tween() {
return tween;
}
-Array SceneTree::get_processed_tweens() {
- Array ret;
+TypedArray<Tween> SceneTree::get_processed_tweens() {
+ TypedArray<Tween> ret;
ret.resize(tweens.size());
int i = 0;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index a512feacc8..e66363ab33 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -141,7 +141,7 @@ private:
_FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false);
- Array _get_nodes_in_group(const StringName &p_group);
+ TypedArray<Node> _get_nodes_in_group(const StringName &p_group);
Node *current_scene = nullptr;
@@ -367,7 +367,7 @@ public:
Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true);
Ref<Tween> create_tween();
- Array get_processed_tweens();
+ TypedArray<Tween> get_processed_tweens();
//used by Main::start, don't use otherwise
void add_current_scene(Node *p_current);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 764fc60bc1..36cc8ebfa2 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -798,6 +798,7 @@ void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override,
RS::get_singleton()->viewport_set_size(viewport, 0, 0);
}
_update_global_transform();
+ update_configuration_warnings();
update_canvas_items();
@@ -2853,8 +2854,8 @@ Variant Viewport::gui_get_drag_data() const {
TypedArray<String> Viewport::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (size.x == 0 || size.y == 0) {
- warnings.push_back(RTR("Viewport size must be greater than 0 to render anything."));
+ if (size.x <= 1 || size.y <= 1) {
+ warnings.push_back(RTR("The Viewport size must be greater than or equal to 2 pixels on both dimensions to render anything."));
}
return warnings;
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 762d9f2a28..62573ed3e8 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -50,6 +50,7 @@
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/line_2d.h"
+#include "scene/2d/marker_2d.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/multimesh_instance_2d.h"
#include "scene/2d/navigation_agent_2d.h"
@@ -60,7 +61,6 @@
#include "scene/2d/physical_bone_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/2d/polygon_2d.h"
-#include "scene/2d/position_2d.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/remote_transform_2d.h"
#include "scene/2d/shape_cast_2d.h"
@@ -232,6 +232,7 @@
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
+#include "scene/3d/marker_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
#include "scene/3d/navigation_agent_3d.h"
@@ -241,7 +242,6 @@
#include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/path_3d.h"
#include "scene/3d/physics_body_3d.h"
-#include "scene/3d/position_3d.h"
#include "scene/3d/ray_cast_3d.h"
#include "scene/3d/reflection_probe.h"
#include "scene/3d/remote_transform_3d.h"
@@ -524,7 +524,7 @@ void register_scene_types() {
GDREGISTER_CLASS(GPUParticlesAttractorSphere3D);
GDREGISTER_CLASS(GPUParticlesAttractorVectorField3D);
GDREGISTER_CLASS(CPUParticles3D);
- GDREGISTER_CLASS(Position3D);
+ GDREGISTER_CLASS(Marker3D);
GDREGISTER_CLASS(RootMotionView);
OS::get_singleton()->yield(); // may take time to init
@@ -696,7 +696,7 @@ void register_scene_types() {
GDREGISTER_CLASS(Sprite2D);
GDREGISTER_CLASS(SpriteFrames);
GDREGISTER_CLASS(AnimatedSprite2D);
- GDREGISTER_CLASS(Position2D);
+ GDREGISTER_CLASS(Marker2D);
GDREGISTER_CLASS(Line2D);
GDREGISTER_CLASS(MeshInstance2D);
GDREGISTER_CLASS(MultiMeshInstance2D);
@@ -780,7 +780,6 @@ void register_scene_types() {
GDREGISTER_CLASS(CylinderMesh);
GDREGISTER_CLASS(PlaneMesh);
GDREGISTER_CLASS(PrismMesh);
- GDREGISTER_CLASS(QuadMesh);
GDREGISTER_CLASS(SphereMesh);
GDREGISTER_CLASS(TextMesh);
GDREGISTER_CLASS(TorusMesh);
@@ -943,6 +942,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("Navigation3D", "Node3D");
ClassDB::add_compatibility_class("Navigation2D", "Node2D");
ClassDB::add_compatibility_class("OpenSimplexNoise", "FastNoiseLite");
+ ClassDB::add_compatibility_class("QuadMesh", "PlaneMesh");
ClassDB::add_compatibility_class("ToolButton", "Button");
ClassDB::add_compatibility_class("YSort", "Node2D");
// Portal and room occlusion was replaced by raster occlusion (OccluderInstance3D node).
@@ -1034,6 +1034,8 @@ void register_scene_types() {
ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D");
ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
ClassDB::add_compatibility_class("PlaneShape", "WorldBoundaryShape3D");
+ ClassDB::add_compatibility_class("Position2D", "Marker2D");
+ ClassDB::add_compatibility_class("Position3D", "Marker3D");
ClassDB::add_compatibility_class("ProceduralSky", "Sky");
ClassDB::add_compatibility_class("RayCast", "RayCast3D");
ClassDB::add_compatibility_class("RayShape", "SeparationRayShape3D");
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index b96ee5c6c4..6d99073fa4 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -84,7 +84,7 @@ static Ref<ImageTexture> generate_icon(int p_index) {
// with integer scales.
const bool upsample = !Math::is_equal_approx(Math::round(scale), scale);
ImageLoaderSVG img_loader;
- img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, false);
+ img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap<Color, Color>());
#endif
return ImageTexture::create_from_image(img);
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index 044477e744..90cc3ea5f4 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -340,8 +340,8 @@ Array ImmediateMesh::surface_get_arrays(int p_surface) const {
ERR_FAIL_INDEX_V(p_surface, int(surfaces.size()), Array());
return RS::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
}
-Array ImmediateMesh::surface_get_blend_shape_arrays(int p_surface) const {
- return Array();
+TypedArray<Array> ImmediateMesh::surface_get_blend_shape_arrays(int p_surface) const {
+ return TypedArray<Array>();
}
Dictionary ImmediateMesh::surface_get_lods(int p_surface) const {
return Dictionary();
diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h
index de10fdbfbe..0dad62f555 100644
--- a/scene/resources/immediate_mesh.h
+++ b/scene/resources/immediate_mesh.h
@@ -97,7 +97,7 @@ public:
virtual int surface_get_array_len(int p_idx) const override;
virtual int surface_get_array_index_len(int p_idx) const override;
virtual Array surface_get_arrays(int p_surface) const override;
- virtual Array surface_get_blend_shape_arrays(int p_surface) const override;
+ virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
virtual Dictionary surface_get_lods(int p_surface) const override;
virtual uint32_t surface_get_format(int p_idx) const override;
virtual PrimitiveType surface_get_primitive_type(int p_idx) const override;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 1f75d4a323..7f318af899 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -71,13 +71,13 @@ Array Mesh::surface_get_arrays(int p_surface) const {
return Array();
}
-Array Mesh::surface_get_blend_shape_arrays(int p_surface) const {
- Array ret;
+TypedArray<Array> Mesh::surface_get_blend_shape_arrays(int p_surface) const {
+ TypedArray<Array> ret;
if (GDVIRTUAL_REQUIRED_CALL(_surface_get_blend_shape_arrays, p_surface, ret)) {
return ret;
}
- return Array();
+ return TypedArray<Array>();
}
Dictionary Mesh::surface_get_lods(int p_surface) const {
@@ -1640,8 +1640,8 @@ Array ArrayMesh::surface_get_arrays(int p_surface) const {
return RenderingServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
}
-Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
+TypedArray<Array> ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, surfaces.size(), TypedArray<Array>());
return RenderingServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 491a383416..fd3c2c4fa4 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -63,7 +63,7 @@ protected:
GDVIRTUAL1RC(int, _surface_get_array_len, int)
GDVIRTUAL1RC(int, _surface_get_array_index_len, int)
GDVIRTUAL1RC(Array, _surface_get_arrays, int)
- GDVIRTUAL1RC(Array, _surface_get_blend_shape_arrays, int)
+ GDVIRTUAL1RC(TypedArray<Array>, _surface_get_blend_shape_arrays, int)
GDVIRTUAL1RC(Dictionary, _surface_get_lods, int)
GDVIRTUAL1RC(uint32_t, _surface_get_format, int)
GDVIRTUAL1RC(uint32_t, _surface_get_primitive_type, int)
@@ -151,7 +151,7 @@ public:
virtual int surface_get_array_len(int p_idx) const;
virtual int surface_get_array_index_len(int p_idx) const;
virtual Array surface_get_arrays(int p_surface) const;
- virtual Array surface_get_blend_shape_arrays(int p_surface) const;
+ virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const;
virtual Dictionary surface_get_lods(int p_surface) const;
virtual uint32_t surface_get_format(int p_idx) const;
virtual PrimitiveType surface_get_primitive_type(int p_idx) const;
@@ -270,7 +270,7 @@ public:
void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
Array surface_get_arrays(int p_surface) const override;
- Array surface_get_blend_shape_arrays(int p_surface) const override;
+ TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
Dictionary surface_get_lods(int p_surface) const override;
void add_blend_shape(const StringName &p_name);
@@ -345,7 +345,7 @@ public:
virtual int surface_get_array_len(int p_idx) const override { return 0; }
virtual int surface_get_array_index_len(int p_idx) const override { return 0; }
virtual Array surface_get_arrays(int p_surface) const override { return Array(); }
- virtual Array surface_get_blend_shape_arrays(int p_surface) const override { return Array(); }
+ virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override { return TypedArray<Array>(); }
virtual Dictionary surface_get_lods(int p_surface) const override { return Dictionary(); }
virtual uint32_t surface_get_format(int p_idx) const override { return 0; }
virtual PrimitiveType surface_get_primitive_type(int p_idx) const override { return PRIMITIVE_TRIANGLES; }
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 0fe5c8f2db..29a06622a3 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -287,7 +287,7 @@ void ParticlesMaterial::_update_shader() {
code += "uniform sampler2D anim_offset_texture : repeat_disable;\n";
}
- if (collision_enabled) {
+ if (collision_mode == COLLISION_RIGID) {
code += "uniform float collision_friction;\n";
code += "uniform float collision_bounce;\n";
}
@@ -695,8 +695,10 @@ void ParticlesMaterial::_update_shader() {
}
code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz, EMISSION_TRANSFORM[3].xyz, time_noise);\n";
// If collision happened, turbulence is no longer applied.
+ // We don't need this check when the collision mode is "hide on contact",
+ // as the particle will be hidden anyway.
String extra_tab = "";
- if (collision_enabled) {
+ if (collision_mode != COLLISION_RIGID) {
code += " if (!COLLIDED) {\n";
extra_tab = " ";
}
@@ -704,7 +706,7 @@ void ParticlesMaterial::_update_shader() {
code += extra_tab + " float vel_mag = length(VELOCITY);\n";
code += extra_tab + " float vel_infl = clamp(mix(turbulence_influence_min, turbulence_influence_max, rand_from_seed(alt_seed)) * turbulence_influence, 0.0, 1.0);\n";
code += extra_tab + " VELOCITY = mix(VELOCITY, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n";
- if (collision_enabled) {
+ if (collision_mode != COLLISION_RIGID) {
code += " }";
}
}
@@ -828,7 +830,7 @@ void ParticlesMaterial::_update_shader() {
code += " TRANSFORM[3].z = 0.0;\n";
}
- if (collision_enabled) {
+ if (collision_mode == COLLISION_RIGID) {
code += " if (COLLIDED) {\n";
code += " if (length(VELOCITY) > 3.0) {\n";
code += " TRANSFORM[3].xyz += COLLISION_NORMAL * COLLISION_DEPTH;\n";
@@ -851,6 +853,18 @@ void ParticlesMaterial::_update_shader() {
code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n";
code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n";
+ if (collision_mode == COLLISION_RIGID) {
+ code += " if (COLLIDED) {\n";
+ code += " TRANSFORM[3].xyz+=COLLISION_NORMAL * COLLISION_DEPTH;\n";
+ code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n";
+ code += " VELOCITY = mix(VELOCITY,vec3(0.0),collision_friction * DELTA * 100.0);\n";
+ code += " }\n";
+ } else if (collision_mode == COLLISION_HIDE_ON_CONTACT) {
+ code += " if (COLLIDED) {\n";
+ code += " ACTIVE = false;\n";
+ code += " }\n";
+ }
+
if (sub_emitter_mode != SUB_EMITTER_DISABLED) {
code += " int emit_count = 0;\n";
switch (sub_emitter_mode) {
@@ -1436,6 +1450,14 @@ void ParticlesMaterial::_validate_property(PropertyInfo &p_property) const {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
+
+ if (p_property.name == "collision_friction" && collision_mode != COLLISION_RIGID) {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+
+ if (p_property.name == "collision_bounce" && collision_mode != COLLISION_RIGID) {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
}
void ParticlesMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) {
@@ -1483,13 +1505,14 @@ bool ParticlesMaterial::is_attractor_interaction_enabled() const {
return attractor_interaction_enabled;
}
-void ParticlesMaterial::set_collision_enabled(bool p_enabled) {
- collision_enabled = p_enabled;
+void ParticlesMaterial::set_collision_mode(CollisionMode p_collision_mode) {
+ collision_mode = p_collision_mode;
_queue_shader_change();
+ notify_property_list_changed();
}
-bool ParticlesMaterial::is_collision_enabled() const {
- return collision_enabled;
+ParticlesMaterial::CollisionMode ParticlesMaterial::get_collision_mode() const {
+ return collision_mode;
}
void ParticlesMaterial::set_collision_use_scale(bool p_scale) {
@@ -1623,8 +1646,8 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_attractor_interaction_enabled", "enabled"), &ParticlesMaterial::set_attractor_interaction_enabled);
ClassDB::bind_method(D_METHOD("is_attractor_interaction_enabled"), &ParticlesMaterial::is_attractor_interaction_enabled);
- ClassDB::bind_method(D_METHOD("set_collision_enabled", "enabled"), &ParticlesMaterial::set_collision_enabled);
- ClassDB::bind_method(D_METHOD("is_collision_enabled"), &ParticlesMaterial::is_collision_enabled);
+ ClassDB::bind_method(D_METHOD("set_collision_mode", "mode"), &ParticlesMaterial::set_collision_mode);
+ ClassDB::bind_method(D_METHOD("get_collision_mode"), &ParticlesMaterial::get_collision_mode);
ClassDB::bind_method(D_METHOD("set_collision_use_scale", "radius"), &ParticlesMaterial::set_collision_use_scale);
ClassDB::bind_method(D_METHOD("is_collision_using_scale"), &ParticlesMaterial::is_collision_using_scale);
@@ -1734,7 +1757,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_GROUP("Attractor Interaction", "attractor_interaction_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled"), "set_attractor_interaction_enabled", "is_attractor_interaction_enabled");
ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_enabled"), "set_collision_enabled", "is_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mode", PROPERTY_HINT_ENUM, "Disabled,Rigid,Hide On Contact"), "set_collision_mode", "get_collision_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale"), "set_collision_use_scale", "is_collision_using_scale");
@@ -1776,6 +1799,11 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(SUB_EMITTER_AT_END);
BIND_ENUM_CONSTANT(SUB_EMITTER_AT_COLLISION);
BIND_ENUM_CONSTANT(SUB_EMITTER_MAX);
+
+ BIND_ENUM_CONSTANT(COLLISION_DISABLED);
+ BIND_ENUM_CONSTANT(COLLISION_RIGID);
+ BIND_ENUM_CONSTANT(COLLISION_HIDE_ON_CONTACT);
+ BIND_ENUM_CONSTANT(COLLISION_MAX);
}
ParticlesMaterial::ParticlesMaterial() :
@@ -1834,7 +1862,7 @@ ParticlesMaterial::ParticlesMaterial() :
set_sub_emitter_keep_velocity(false);
set_attractor_interaction_enabled(true);
- set_collision_enabled(false);
+ set_collision_mode(COLLISION_DISABLED);
set_collision_bounce(0.0);
set_collision_friction(0.0);
set_collision_use_scale(false);
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 116d8b7d06..2e94e7e01a 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -93,6 +93,14 @@ public:
SUB_EMITTER_MAX
};
+ // When extending, make sure not to overflow the size of the MaterialKey below.
+ enum CollisionMode {
+ COLLISION_DISABLED,
+ COLLISION_RIGID,
+ COLLISION_HIDE_ON_CONTACT,
+ COLLISION_MAX
+ };
+
private:
union MaterialKey {
// The bit size of the struct must be kept below or equal to 32 bits.
@@ -106,7 +114,7 @@ private:
uint32_t has_emission_color : 1;
uint32_t sub_emitter : 2;
uint32_t attractor_enabled : 1;
- uint32_t collision_enabled : 1;
+ uint32_t collision_mode : 2;
uint32_t collision_scale : 1;
uint32_t turbulence_enabled : 1;
};
@@ -153,7 +161,7 @@ private:
mk.emission_shape = emission_shape;
mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid();
mk.sub_emitter = sub_emitter_mode;
- mk.collision_enabled = collision_enabled;
+ mk.collision_mode = collision_mode;
mk.attractor_enabled = attractor_interaction_enabled;
mk.collision_scale = collision_scale;
mk.turbulence_enabled = turbulence_enabled;
@@ -300,7 +308,7 @@ private:
//do not save emission points here
bool attractor_interaction_enabled = false;
- bool collision_enabled = false;
+ CollisionMode collision_mode;
bool collision_scale = false;
float collision_friction = 0.0f;
float collision_bounce = 0.0f;
@@ -385,8 +393,8 @@ public:
void set_attractor_interaction_enabled(bool p_enable);
bool is_attractor_interaction_enabled() const;
- void set_collision_enabled(bool p_enabled);
- bool is_collision_enabled() const;
+ void set_collision_mode(CollisionMode p_collision_mode);
+ CollisionMode get_collision_mode() const;
void set_collision_use_scale(bool p_scale);
bool is_collision_using_scale() const;
@@ -425,5 +433,6 @@ VARIANT_ENUM_CAST(ParticlesMaterial::Parameter)
VARIANT_ENUM_CAST(ParticlesMaterial::ParticleFlags)
VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape)
VARIANT_ENUM_CAST(ParticlesMaterial::SubEmitterMode)
+VARIANT_ENUM_CAST(ParticlesMaterial::CollisionMode)
#endif // PARTICLES_MATERIAL_H
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index f038a79b8f..7847acb318 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -152,8 +152,8 @@ Dictionary PrimitiveMesh::surface_get_lods(int p_surface) const {
return Dictionary(); //not really supported
}
-Array PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const {
- return Array(); //not really supported
+TypedArray<Array> PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const {
+ return TypedArray<Array>(); //not really supported
}
uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
@@ -990,6 +990,13 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const {
Size2 start_pos = size * -0.5;
+ Vector3 normal = Vector3(0.0, 1.0, 0.0);
+ if (orientation == FACE_X) {
+ normal = Vector3(1.0, 0.0, 0.0);
+ } else if (orientation == FACE_Z) {
+ normal = Vector3(0.0, 0.0, 1.0);
+ }
+
Vector<Vector3> points;
Vector<Vector3> normals;
Vector<float> tangents;
@@ -1015,8 +1022,14 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const {
u /= (subdivide_w + 1.0);
v /= (subdivide_d + 1.0);
- points.push_back(Vector3(-x, 0.0, -z) + center_offset);
- normals.push_back(Vector3(0.0, 1.0, 0.0));
+ if (orientation == FACE_X) {
+ points.push_back(Vector3(0.0, z, x) + center_offset);
+ } else if (orientation == FACE_Y) {
+ points.push_back(Vector3(-x, 0.0, -z) + center_offset);
+ } else if (orientation == FACE_Z) {
+ points.push_back(Vector3(-x, z, 0.0) + center_offset);
+ }
+ normals.push_back(normal);
ADD_TANGENT(1.0, 0.0, 0.0, 1.0);
uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */
point++;
@@ -1053,13 +1066,22 @@ void PlaneMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_subdivide_width"), &PlaneMesh::get_subdivide_width);
ClassDB::bind_method(D_METHOD("set_subdivide_depth", "subdivide"), &PlaneMesh::set_subdivide_depth);
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PlaneMesh::get_subdivide_depth);
+
ClassDB::bind_method(D_METHOD("set_center_offset", "offset"), &PlaneMesh::set_center_offset);
ClassDB::bind_method(D_METHOD("get_center_offset"), &PlaneMesh::get_center_offset);
+ ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &PlaneMesh::set_orientation);
+ ClassDB::bind_method(D_METHOD("get_orientation"), &PlaneMesh::get_orientation);
+
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "orientation", PROPERTY_HINT_ENUM, "Face X, Face Y, Face Z"), "set_orientation", "get_orientation");
+
+ BIND_ENUM_CONSTANT(FACE_X)
+ BIND_ENUM_CONSTANT(FACE_Y)
+ BIND_ENUM_CONSTANT(FACE_Z)
}
void PlaneMesh::set_size(const Size2 &p_size) {
@@ -1098,6 +1120,15 @@ Vector3 PlaneMesh::get_center_offset() const {
return center_offset;
}
+void PlaneMesh::set_orientation(const Orientation p_orientation) {
+ orientation = p_orientation;
+ _request_update();
+}
+
+PlaneMesh::Orientation PlaneMesh::get_orientation() const {
+ return orientation;
+}
+
PlaneMesh::PlaneMesh() {}
/**
@@ -1381,98 +1412,6 @@ int PrismMesh::get_subdivide_depth() const {
PrismMesh::PrismMesh() {}
/**
- QuadMesh
-*/
-
-void QuadMesh::_create_mesh_array(Array &p_arr) const {
- Vector<Vector3> faces;
- Vector<Vector3> normals;
- Vector<float> tangents;
- Vector<Vector2> uvs;
-
- faces.resize(6);
- normals.resize(6);
- tangents.resize(6 * 4);
- uvs.resize(6);
-
- Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
-
- Vector3 quad_faces[4] = {
- Vector3(-_size.x, -_size.y, 0) + center_offset,
- Vector3(-_size.x, _size.y, 0) + center_offset,
- Vector3(_size.x, _size.y, 0) + center_offset,
- Vector3(_size.x, -_size.y, 0) + center_offset,
- };
-
- static const int indices[6] = {
- 0, 1, 2,
- 0, 2, 3
- };
-
- for (int i = 0; i < 6; i++) {
- int j = indices[i];
- faces.set(i, quad_faces[j]);
- normals.set(i, Vector3(0, 0, 1));
- tangents.set(i * 4 + 0, 1.0);
- tangents.set(i * 4 + 1, 0.0);
- tangents.set(i * 4 + 2, 0.0);
- tangents.set(i * 4 + 3, 1.0);
-
- static const Vector2 quad_uv[4] = {
- Vector2(0, 1),
- Vector2(0, 0),
- Vector2(1, 0),
- Vector2(1, 1),
- };
-
- uvs.set(i, quad_uv[j]);
- }
-
- p_arr[RS::ARRAY_VERTEX] = faces;
- p_arr[RS::ARRAY_NORMAL] = normals;
- p_arr[RS::ARRAY_TANGENT] = tangents;
- p_arr[RS::ARRAY_TEX_UV] = uvs;
-}
-
-void QuadMesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_size", "size"), &QuadMesh::set_size);
- ClassDB::bind_method(D_METHOD("get_size"), &QuadMesh::get_size);
- ClassDB::bind_method(D_METHOD("set_center_offset", "center_offset"), &QuadMesh::set_center_offset);
- ClassDB::bind_method(D_METHOD("get_center_offset"), &QuadMesh::get_center_offset);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset");
-}
-
-uint32_t QuadMesh::surface_get_format(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, 1, 0);
-
- return RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV;
-}
-
-QuadMesh::QuadMesh() {
- primitive_type = PRIMITIVE_TRIANGLES;
-}
-
-void QuadMesh::set_size(const Size2 &p_size) {
- size = p_size;
- _request_update();
-}
-
-Size2 QuadMesh::get_size() const {
- return size;
-}
-
-void QuadMesh::set_center_offset(Vector3 p_center_offset) {
- center_offset = p_center_offset;
- _request_update();
-}
-
-Vector3 QuadMesh::get_center_offset() const {
- return center_offset;
-}
-
-/**
SphereMesh
*/
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 64eefd2c07..3cf161db00 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -75,7 +75,7 @@ public:
virtual int surface_get_array_len(int p_idx) const override;
virtual int surface_get_array_index_len(int p_idx) const override;
virtual Array surface_get_arrays(int p_surface) const override;
- virtual Array surface_get_blend_shape_arrays(int p_surface) const override;
+ virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
virtual Dictionary surface_get_lods(int p_surface) const override;
virtual uint32_t surface_get_format(int p_idx) const override;
virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override;
@@ -217,17 +217,25 @@ public:
CylinderMesh();
};
-/**
- Similar to quadmesh but with tessellation support
+/*
+ A flat rectangle, can be used as quad or heightmap.
*/
class PlaneMesh : public PrimitiveMesh {
GDCLASS(PlaneMesh, PrimitiveMesh);
+public:
+ enum Orientation {
+ FACE_X,
+ FACE_Y,
+ FACE_Z,
+ };
+
private:
Size2 size = Size2(2.0, 2.0);
int subdivide_w = 0;
int subdivide_d = 0;
Vector3 center_offset;
+ Orientation orientation = FACE_Y;
protected:
static void _bind_methods();
@@ -246,9 +254,14 @@ public:
void set_center_offset(const Vector3 p_offset);
Vector3 get_center_offset() const;
+ void set_orientation(const Orientation p_orientation);
+ Orientation get_orientation() const;
+
PlaneMesh();
};
+VARIANT_ENUM_CAST(PlaneMesh::Orientation)
+
/**
A prism shapen, handy for ramps, triangles, etc.
*/
@@ -286,33 +299,6 @@ public:
};
/**
- Our original quadmesh...
-*/
-
-class QuadMesh : public PrimitiveMesh {
- GDCLASS(QuadMesh, PrimitiveMesh);
-
-private:
- Size2 size = Size2(1.0, 1.0);
- Vector3 center_offset;
-
-protected:
- static void _bind_methods();
- virtual void _create_mesh_array(Array &p_arr) const override;
-
-public:
- virtual uint32_t surface_get_format(int p_idx) const override;
-
- QuadMesh();
-
- void set_size(const Size2 &p_size);
- Size2 get_size() const;
-
- void set_center_offset(const Vector3 p_offset);
- Vector3 get_center_offset() const;
-};
-
-/**
A sphere..
*/
class SphereMesh : public PrimitiveMesh {
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index 16ef45829f..fe43f345d4 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -59,39 +59,39 @@ bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_sh
return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), nullptr, 0, r);
}
-Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
- ERR_FAIL_COND_V(p_shape.is_null(), Array());
+PackedVector2Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
+ ERR_FAIL_COND_V(p_shape.is_null(), PackedVector2Array());
const int max_contacts = 16;
Vector2 result[max_contacts * 2];
int contacts = 0;
if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts)) {
- return Array();
+ return PackedVector2Array();
}
- Array results;
+ PackedVector2Array results;
results.resize(contacts * 2);
for (int i = 0; i < contacts * 2; i++) {
- results[i] = result[i];
+ results.write[i] = result[i];
}
return results;
}
-Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
- ERR_FAIL_COND_V(p_shape.is_null(), Array());
+PackedVector2Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
+ ERR_FAIL_COND_V(p_shape.is_null(), PackedVector2Array());
const int max_contacts = 16;
Vector2 result[max_contacts * 2];
int contacts = 0;
if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts)) {
- return Array();
+ return PackedVector2Array();
}
- Array results;
+ PackedVector2Array results;
results.resize(contacts * 2);
for (int i = 0; i < contacts * 2; i++) {
- results[i] = result[i];
+ results.write[i] = result[i];
}
return results;
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index e9dc10eeae..a15aecee93 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -53,8 +53,8 @@ public:
bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
- Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
- Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
+ PackedVector2Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
+ PackedVector2Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
virtual void draw(const RID &p_to_rid, const Color &p_color) {}
virtual Rect2 get_rect() const { return Rect2(); }
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 0180b2ffcf..90f1a1bff1 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1036,11 +1036,11 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por
}
}
-Array VisualShader::_get_node_connections(Type p_type) const {
+TypedArray<Dictionary> VisualShader::_get_node_connections(Type p_type) const {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Array());
const Graph *g = &graph[p_type];
- Array ret;
+ TypedArray<Dictionary> ret;
for (const Connection &E : g->connections) {
Dictionary d;
d["from_node"] = E.from_node;
@@ -2214,6 +2214,12 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_FLOAT:
global_code += "float ";
break;
+ case VaryingType::VARYING_TYPE_INT:
+ if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) {
+ global_code += "flat ";
+ }
+ global_code += "int ";
+ break;
case VaryingType::VARYING_TYPE_VECTOR_2D:
global_code += "vec2 ";
break;
@@ -2223,8 +2229,11 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_VECTOR_4D:
global_code += "vec4 ";
break;
- case VaryingType::VARYING_TYPE_COLOR:
- global_code += "vec4 ";
+ case VaryingType::VARYING_TYPE_BOOLEAN:
+ if (E.value.mode == VaryingMode::VARYING_MODE_VERTEX_TO_FRAG_LIGHT) {
+ global_code += "flat ";
+ }
+ global_code += "bool ";
break;
case VaryingType::VARYING_TYPE_TRANSFORM:
global_code += "mat4 ";
@@ -2277,6 +2286,9 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_FLOAT:
code2 += "0.0";
break;
+ case VaryingType::VARYING_TYPE_INT:
+ code2 += "0";
+ break;
case VaryingType::VARYING_TYPE_VECTOR_2D:
code2 += "vec2(0.0)";
break;
@@ -2286,8 +2298,8 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_VECTOR_4D:
code2 += "vec4(0.0)";
break;
- case VaryingType::VARYING_TYPE_COLOR:
- code2 += "vec4(0.0)";
+ case VaryingType::VARYING_TYPE_BOOLEAN:
+ code2 += "false";
break;
case VaryingType::VARYING_TYPE_TRANSFORM:
code2 += "mat4(1.0)";
@@ -2585,10 +2597,11 @@ void VisualShader::_bind_methods() {
BIND_ENUM_CONSTANT(VARYING_MODE_MAX);
BIND_ENUM_CONSTANT(VARYING_TYPE_FLOAT);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_INT);
BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_4D);
- BIND_ENUM_CONSTANT(VARYING_TYPE_COLOR);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_BOOLEAN);
BIND_ENUM_CONSTANT(VARYING_TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(VARYING_TYPE_MAX);
@@ -4632,21 +4645,23 @@ void VisualShaderNodeVarying::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_varying_type"), &VisualShaderNodeVarying::get_varying_type);
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "varying_name"), "set_varying_name", "get_varying_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Vector,Transform"), "set_varying_type", "get_varying_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "varying_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform"), "set_varying_type", "get_varying_type");
}
String VisualShaderNodeVarying::get_type_str() const {
switch (varying_type) {
case VisualShader::VARYING_TYPE_FLOAT:
return "float";
+ case VisualShader::VARYING_TYPE_INT:
+ return "int";
case VisualShader::VARYING_TYPE_VECTOR_2D:
return "vec2";
case VisualShader::VARYING_TYPE_VECTOR_3D:
return "vec3";
case VisualShader::VARYING_TYPE_VECTOR_4D:
return "vec4";
- case VisualShader::VARYING_TYPE_COLOR:
- return "vec4";
+ case VisualShader::VARYING_TYPE_BOOLEAN:
+ return "bool";
case VisualShader::VARYING_TYPE_TRANSFORM:
return "mat4";
default:
@@ -4657,17 +4672,16 @@ String VisualShaderNodeVarying::get_type_str() const {
VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualShader::VaryingType p_type, int p_port) const {
switch (p_type) {
+ case VisualShader::VARYING_TYPE_INT:
+ return PORT_TYPE_SCALAR_INT;
case VisualShader::VARYING_TYPE_VECTOR_2D:
return PORT_TYPE_VECTOR_2D;
case VisualShader::VARYING_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
case VisualShader::VARYING_TYPE_VECTOR_4D:
return PORT_TYPE_VECTOR_4D;
- case VisualShader::VARYING_TYPE_COLOR:
- if (p_port == 1) {
- break; // scalar
- }
- return PORT_TYPE_VECTOR_3D;
+ case VisualShader::VARYING_TYPE_BOOLEAN:
+ return PORT_TYPE_BOOLEAN;
case VisualShader::VARYING_TYPE_TRANSFORM:
return PORT_TYPE_TRANSFORM;
default:
@@ -4711,9 +4725,6 @@ String VisualShaderNodeVaryingSetter::get_caption() const {
}
int VisualShaderNodeVaryingSetter::get_input_port_count() const {
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- return 2;
- }
return 1;
}
@@ -4722,13 +4733,6 @@ VisualShaderNodeVaryingSetter::PortType VisualShaderNodeVaryingSetter::get_input
}
String VisualShaderNodeVaryingSetter::get_input_port_name(int p_port) const {
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- if (p_port == 0) {
- return "color";
- } else {
- return "alpha";
- }
- }
return "";
}
@@ -4744,20 +4748,12 @@ String VisualShaderNodeVaryingSetter::get_output_port_name(int p_port) const {
return "";
}
-String VisualShaderNodeVaryingSetter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- return vformat("varying %s %s;\n", get_type_str(), varying_name);
-}
-
String VisualShaderNodeVaryingSetter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
if (varying_name == "[None]") {
return code;
}
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- code += vformat(" %s = vec4(%s, %s);\n", varying_name, p_input_vars[0], p_input_vars[1]);
- } else {
- code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
- }
+ code += vformat(" %s = %s;\n", varying_name, p_input_vars[0]);
return code;
}
@@ -4783,9 +4779,6 @@ String VisualShaderNodeVaryingGetter::get_input_port_name(int p_port) const {
}
int VisualShaderNodeVaryingGetter::get_output_port_count() const {
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- return 2;
- }
return 1;
}
@@ -4794,13 +4787,6 @@ VisualShaderNodeVaryingGetter::PortType VisualShaderNodeVaryingGetter::get_outpu
}
String VisualShaderNodeVaryingGetter::get_output_port_name(int p_port) const {
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- if (p_port == 0) {
- return "color";
- } else {
- return "alpha";
- }
- }
return "";
}
@@ -4817,6 +4803,9 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
case VisualShader::VARYING_TYPE_FLOAT:
from = "0.0";
break;
+ case VisualShader::VARYING_TYPE_INT:
+ from = "0";
+ break;
case VisualShader::VARYING_TYPE_VECTOR_2D:
from = "vec2(0.0)";
break;
@@ -4826,9 +4815,8 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
case VisualShader::VARYING_TYPE_VECTOR_4D:
from = "vec4(0.0)";
break;
- case VisualShader::VARYING_TYPE_COLOR:
- from = "vec3(0.0)";
- from2 = "0.0";
+ case VisualShader::VARYING_TYPE_BOOLEAN:
+ from = "false";
break;
case VisualShader::VARYING_TYPE_TRANSFORM:
from = "mat4(1.0)";
@@ -4836,16 +4824,6 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
default:
break;
}
- } else if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- from = varying_name + ".rgb";
- from2 = varying_name + ".a";
- }
-
- if (varying_type == VisualShader::VARYING_TYPE_COLOR) {
- String code;
- code += vformat(" %s = %s;\n", p_output_vars[0], from);
- code += vformat(" %s = %s;\n", p_output_vars[1], from2);
- return code;
}
return vformat(" %s = %s;\n", p_output_vars[0], from);
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 527588b6e6..09a3917a16 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -79,10 +79,11 @@ public:
enum VaryingType {
VARYING_TYPE_FLOAT,
+ VARYING_TYPE_INT,
VARYING_TYPE_VECTOR_2D,
VARYING_TYPE_VECTOR_3D,
VARYING_TYPE_VECTOR_4D,
- VARYING_TYPE_COLOR,
+ VARYING_TYPE_BOOLEAN,
VARYING_TYPE_TRANSFORM,
VARYING_TYPE_MAX,
};
@@ -132,7 +133,7 @@ private:
Shader::Mode shader_mode = Shader::MODE_SPATIAL;
mutable String previous_code;
- Array _get_node_connections(Type p_type) const;
+ TypedArray<Dictionary> _get_node_connections(Type p_type) const;
Vector2 graph_offset;
@@ -828,7 +829,6 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeVaryingSetter();