diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/control.cpp | 4 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 7 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 2 | ||||
-rw-r--r-- | scene/resources/material.cpp | 5 | ||||
-rw-r--r-- | scene/resources/material.h | 3 |
5 files changed, 14 insertions, 7 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 289924976d..fb0cec5212 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1335,8 +1335,8 @@ void Control::_size_changed() { // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot() if (Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) { - new_size_cache = new_size_cache.floor(); - new_pos_cache = new_pos_cache.floor(); + new_size_cache = new_size_cache.round(); + new_pos_cache = new_pos_cache.round(); } bool pos_changed = new_pos_cache != data.pos_cache; bool size_changed = new_size_cache != data.size_cache; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 5caba8ef20..6438616cf2 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -498,7 +498,8 @@ bool SceneTree::idle(float p_time) { _notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); _notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS); - Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); + Size2 win_size = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); + if (win_size != last_screen_size) { last_screen_size = win_size; @@ -1117,7 +1118,7 @@ void SceneTree::_update_root_rect() { } //actual screen video mode - Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); + Size2 video_mode = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); Size2 desired_res = stretch_min; Size2 viewport_size; @@ -2009,7 +2010,7 @@ SceneTree::SceneTree() { stretch_aspect = STRETCH_ASPECT_IGNORE; stretch_shrink = 1; - last_screen_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height); + last_screen_size = Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height); _update_root_rect(); if (ScriptDebugger::get_singleton()) { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index a894b82a94..1c837c0a8f 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -626,7 +626,7 @@ Rect2 Viewport::get_visible_rect() const { if (size == Size2()) { - r = Rect2(Point2(), Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height)); + r = Rect2(Point2(), Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height)); } else { r = Rect2(Point2(), size); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 5e7569586a..654d7b884e 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -393,6 +393,9 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_DONT_RECEIVE_SHADOWS]) { code += ",shadows_disabled"; } + if (flags[FLAG_ENSURE_CORRECT_NORMALS]) { + code += ",ensure_correct_normals"; + } code += ";\n"; code += "uniform vec4 albedo : hint_color;\n"; @@ -1852,6 +1855,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_do_not_receive_shadows"), "set_flag", "get_flag", FLAG_DONT_RECEIVE_SHADOWS); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_ensure_correct_normals"), "set_flag", "get_flag", FLAG_ENSURE_CORRECT_NORMALS); ADD_GROUP("Vertex Color", "vertex_color"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR); @@ -2042,6 +2046,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD); BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB); BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS); + BIND_ENUM_CONSTANT(FLAG_ENSURE_CORRECT_NORMALS); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); diff --git a/scene/resources/material.h b/scene/resources/material.h index ce733bfb8d..87594213bc 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -189,6 +189,7 @@ public: FLAG_USE_ALPHA_SCISSOR, FLAG_ALBEDO_TEXTURE_FORCE_SRGB, FLAG_DONT_RECEIVE_SHADOWS, + FLAG_ENSURE_CORRECT_NORMALS, FLAG_MAX }; @@ -237,7 +238,7 @@ private: uint64_t blend_mode : 2; uint64_t depth_draw_mode : 2; uint64_t cull_mode : 2; - uint64_t flags : 15; + uint64_t flags : 16; uint64_t detail_blend_mode : 2; uint64_t diffuse_mode : 3; uint64_t specular_mode : 2; |