summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/mesh.cpp38
-rw-r--r--scene/resources/mesh.h5
-rw-r--r--scene/resources/primitive_meshes.cpp2
3 files changed, 24 insertions, 21 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index e6ef956dc5..e16dad1a38 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -37,11 +37,6 @@
#include <stdlib.h>
-void Mesh::_clear_triangle_mesh() const {
-
- triangle_mesh.unref();
-}
-
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (triangle_mesh.is_valid())
@@ -111,6 +106,11 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
+ if (debug_lines.size() > 0) {
+ r_lines = debug_lines;
+ return;
+ }
+
Ref<TriangleMesh> tm = generate_triangle_mesh();
if (tm.is_null())
return;
@@ -120,23 +120,25 @@ void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
const int triangles_num = tm->get_triangles().size();
PoolVector<Vector3> vertices = tm->get_vertices();
- r_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
+ debug_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
PoolVector<int>::Read ind_r = triangle_indices.read();
PoolVector<Vector3>::Read ver_r = vertices.read();
for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
// Triangle line 1
- r_lines.write[j + 0] = ver_r[ind_r[x + 0]];
- r_lines.write[j + 1] = ver_r[ind_r[x + 1]];
+ debug_lines.write[j + 0] = ver_r[ind_r[x + 0]];
+ debug_lines.write[j + 1] = ver_r[ind_r[x + 1]];
// Triangle line 2
- r_lines.write[j + 2] = ver_r[ind_r[x + 1]];
- r_lines.write[j + 3] = ver_r[ind_r[x + 2]];
+ debug_lines.write[j + 2] = ver_r[ind_r[x + 1]];
+ debug_lines.write[j + 3] = ver_r[ind_r[x + 2]];
// Triangle line 3
- r_lines.write[j + 4] = ver_r[ind_r[x + 2]];
- r_lines.write[j + 5] = ver_r[ind_r[x + 0]];
+ debug_lines.write[j + 4] = ver_r[ind_r[x + 2]];
+ debug_lines.write[j + 5] = ver_r[ind_r[x + 0]];
}
+
+ r_lines = debug_lines;
}
void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
Ref<TriangleMesh> tm = generate_triangle_mesh();
@@ -536,8 +538,9 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_MAX);
}
-void Mesh::clear_cache() {
- _clear_triangle_mesh();
+void Mesh::clear_cache() const {
+ triangle_mesh.unref();
+ debug_lines.clear();
}
Mesh::Mesh() {
@@ -850,7 +853,7 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
_recompute_aabb();
}
- _clear_triangle_mesh();
+ clear_cache();
_change_notify();
emit_changed();
}
@@ -929,7 +932,7 @@ void ArrayMesh::surface_remove(int p_idx) {
VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx);
surfaces.remove(p_idx);
- _clear_triangle_mesh();
+ clear_cache();
_recompute_aabb();
_change_notify();
emit_changed();
@@ -1035,7 +1038,7 @@ void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data
else
aabb.merge_with(s.aabb);
- _clear_triangle_mesh();
+ clear_cache();
surfaces.push_back(s);
_change_notify();
@@ -1375,6 +1378,7 @@ void ArrayMesh::reload_from_file() {
VisualServer::get_singleton()->mesh_clear(mesh);
surfaces.clear();
clear_blend_shapes();
+ clear_cache();
Resource::reload_from_file();
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 36bfca49f8..5ab28e9785 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -44,11 +44,10 @@ class Mesh : public Resource {
GDCLASS(Mesh, Resource);
mutable Ref<TriangleMesh> triangle_mesh; //cached
+ mutable Vector<Vector3> debug_lines;
Size2 lightmap_size_hint;
protected:
- void _clear_triangle_mesh() const;
-
static void _bind_methods();
public:
@@ -146,7 +145,7 @@ public:
void set_lightmap_size_hint(const Vector2 &p_size);
Size2 get_lightmap_size_hint() const;
- void clear_cache();
+ void clear_cache() const;
Mesh();
};
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 28aa6f1aa7..63aa44e1d8 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -89,7 +89,7 @@ void PrimitiveMesh::_update() const {
pending_request = false;
- _clear_triangle_mesh();
+ clear_cache();
const_cast<PrimitiveMesh *>(this)->emit_changed();
}