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Diffstat (limited to 'scene')
-rw-r--r--scene/resources/shader.cpp3
-rw-r--r--scene/resources/world_2d.cpp4
-rw-r--r--scene/resources/world_3d.cpp4
3 files changed, 6 insertions, 5 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 92f0353abf..76d37eaa71 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "shader.h"
+
#include "core/os/file_access.h"
#include "scene/scene_string_names.h"
#include "servers/rendering/shader_language.h"
@@ -80,7 +81,7 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const {
params_cache[pi.name] = E->get().name;
if (p_params) {
//small little hack
- if (pi.type == Variant::_RID) {
+ if (pi.type == Variant::RID) {
pi.type = Variant::OBJECT;
}
p_params->push_back(pi);
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 7bff850a15..41d3fe20be 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -341,8 +341,8 @@ void World2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas");
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", 0), "", "get_direct_space_state");
}
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index 8100f150ef..b8fb3825ce 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -321,8 +321,8 @@ void World3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", 0), "", "get_direct_space_state");
}