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-rw-r--r--scene/gui/text_edit.cpp18
-rw-r--r--scene/gui/text_edit.h1
-rw-r--r--scene/resources/capsule_shape_2d.cpp11
-rw-r--r--scene/resources/capsule_shape_3d.cpp10
-rw-r--r--scene/resources/capsule_shape_3d.h2
-rw-r--r--scene/resources/primitive_meshes.cpp28
-rw-r--r--scene/resources/primitive_meshes.h6
7 files changed, 49 insertions, 27 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 1b3935dd25..985abf8e55 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1584,6 +1584,12 @@ void TextEdit::_move_cursor_left(bool p_select, bool p_move_by_word) {
// Handle selection
if (p_select) {
_pre_shift_selection();
+ } else if (selection.active && !p_move_by_word) {
+ // If a selection is active, move cursor to start of selection
+ cursor_set_line(selection.from_line);
+ cursor_set_column(selection.from_column);
+ deselect();
+ return;
} else {
deselect();
}
@@ -1629,6 +1635,12 @@ void TextEdit::_move_cursor_right(bool p_select, bool p_move_by_word) {
// Handle selection
if (p_select) {
_pre_shift_selection();
+ } else if (selection.active && !p_move_by_word) {
+ // If a selection is active, move cursor to end of selection
+ cursor_set_line(selection.to_line);
+ cursor_set_column(selection.to_column);
+ deselect();
+ return;
} else {
deselect();
}
@@ -2246,7 +2258,10 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
selection.selecting_column = col;
}
- if (!mb->is_double_click() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < 600 && cursor.line == prev_line) {
+ const int triple_click_timeout = 600;
+ const int triple_click_tolerance = 5;
+
+ if (!mb->is_double_click() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < triple_click_timeout && mb->get_position().distance_to(last_dblclk_pos) < triple_click_tolerance) {
// Triple-click select line.
selection.selecting_mode = SelectionMode::SELECTION_MODE_LINE;
_update_selection_mode_line();
@@ -2256,6 +2271,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
selection.selecting_mode = SelectionMode::SELECTION_MODE_WORD;
_update_selection_mode_word();
last_dblclk = OS::get_singleton()->get_ticks_msec();
+ last_dblclk_pos = mb->get_position();
}
update();
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 9e6dedb267..c5853786cf 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -308,6 +308,7 @@ private:
String lookup_symbol_word;
uint64_t last_dblclk = 0;
+ Vector2 last_dblclk_pos;
Timer *idle_detect;
Timer *click_select_held;
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 8f7f3edc28..596fa70f15 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -59,10 +59,7 @@ void CapsuleShape2D::_update_shape() {
}
void CapsuleShape2D::set_radius(real_t p_radius) {
- radius = p_radius;
- if (radius > height * 0.5) {
- height = radius * 2;
- }
+ radius = MIN(p_radius, height * 0.5);
_update_shape();
}
@@ -71,11 +68,7 @@ real_t CapsuleShape2D::get_radius() const {
}
void CapsuleShape2D::set_height(real_t p_height) {
- height = p_height;
- if (radius > height * 0.5) {
- height = radius * 2;
- }
-
+ height = MAX(p_height, radius * 2);
_update_shape();
}
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index 226fe1ecd2..e267941d6a 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -37,7 +37,7 @@ Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
- Vector3 d(0, height * 0.5, 0);
+ Vector3 d(0, height * 0.5 - radius, 0);
for (int i = 0; i < 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
@@ -67,7 +67,7 @@ Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const {
}
real_t CapsuleShape3D::get_enclosing_radius() const {
- return radius + height * 0.5;
+ return height * 0.5;
}
void CapsuleShape3D::_update_shape() {
@@ -80,6 +80,9 @@ void CapsuleShape3D::_update_shape() {
void CapsuleShape3D::set_radius(float p_radius) {
radius = p_radius;
+ if (radius > height * 0.5) {
+ radius = height * 0.5;
+ }
_update_shape();
notify_change_to_owners();
}
@@ -90,6 +93,9 @@ float CapsuleShape3D::get_radius() const {
void CapsuleShape3D::set_height(float p_height) {
height = p_height;
+ if (radius > height * 0.5) {
+ height = radius * 2;
+ }
_update_shape();
notify_change_to_owners();
}
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index 25645ecf9d..f09b4fb77d 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -36,7 +36,7 @@
class CapsuleShape3D : public Shape3D {
GDCLASS(CapsuleShape3D, Shape3D);
float radius = 1.0;
- float height = 1.0;
+ float height = 3.0;
protected:
static void _bind_methods();
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index dfa45cc810..ba85ea4a6c 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -300,7 +300,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
z = cos(u * Math_TAU);
Vector3 p = Vector3(x * radius * w, y, -z * radius * w);
- points.push_back(p + Vector3(0.0, 0.5 * mid_height, 0.0));
+ points.push_back(p + Vector3(0.0, 0.5 * height - radius, 0.0));
normals.push_back(p.normalized());
ADD_TANGENT(z, 0.0, x, 1.0)
uvs.push_back(Vector2(u, v * onethird));
@@ -328,8 +328,8 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
v = j;
v /= (rings + 1);
- y = mid_height * v;
- y = (mid_height * 0.5) - y;
+ y = (height - 2.0 * radius) * v;
+ y = (0.5 * height - radius) - y;
for (i = 0; i <= radial_segments; i++) {
u = i;
@@ -379,7 +379,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
z = cos(u2 * Math_TAU);
Vector3 p = Vector3(x * radius * w, y, -z * radius * w);
- points.push_back(p + Vector3(0.0, -0.5 * mid_height, 0.0));
+ points.push_back(p + Vector3(0.0, -0.5 * height + radius, 0.0));
normals.push_back(p.normalized());
ADD_TANGENT(z, 0.0, x, 1.0)
uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird)));
@@ -410,8 +410,8 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
void CapsuleMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleMesh::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleMesh::get_radius);
- ClassDB::bind_method(D_METHOD("set_mid_height", "mid_height"), &CapsuleMesh::set_mid_height);
- ClassDB::bind_method(D_METHOD("get_mid_height"), &CapsuleMesh::get_mid_height);
+ ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleMesh::set_height);
+ ClassDB::bind_method(D_METHOD("get_height"), &CapsuleMesh::get_height);
ClassDB::bind_method(D_METHOD("set_radial_segments", "segments"), &CapsuleMesh::set_radial_segments);
ClassDB::bind_method(D_METHOD("get_radial_segments"), &CapsuleMesh::get_radial_segments);
@@ -419,13 +419,16 @@ void CapsuleMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rings"), &CapsuleMesh::get_rings);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mid_height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_mid_height", "get_mid_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
}
void CapsuleMesh::set_radius(const float p_radius) {
radius = p_radius;
+ if (radius > height * 0.5) {
+ radius = height * 0.5;
+ }
_request_update();
}
@@ -433,13 +436,16 @@ float CapsuleMesh::get_radius() const {
return radius;
}
-void CapsuleMesh::set_mid_height(const float p_mid_height) {
- mid_height = p_mid_height;
+void CapsuleMesh::set_height(const float p_height) {
+ height = p_height;
+ if (radius > height * 0.5) {
+ height = radius * 2;
+ }
_request_update();
}
-float CapsuleMesh::get_mid_height() const {
- return mid_height;
+float CapsuleMesh::get_height() const {
+ return height;
}
void CapsuleMesh::set_radial_segments(const int p_segments) {
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index a3de34d3e3..7915cb0028 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -108,7 +108,7 @@ class CapsuleMesh : public PrimitiveMesh {
private:
float radius = 1.0;
- float mid_height = 1.0;
+ float height = 3.0;
int radial_segments = 64;
int rings = 8;
@@ -120,8 +120,8 @@ public:
void set_radius(const float p_radius);
float get_radius() const;
- void set_mid_height(const float p_mid_height);
- float get_mid_height() const;
+ void set_height(const float p_height);
+ float get_height() const;
void set_radial_segments(const int p_segments);
int get_radial_segments() const;