diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/graph_edit.cpp | 43 | ||||
-rw-r--r-- | scene/gui/graph_edit.h | 2 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 2 |
3 files changed, 34 insertions, 13 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index cdb8f7046b..fcecbb5fca 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -520,6 +520,7 @@ void GraphEdit::_notification(int p_what) { bool GraphEdit::_filter_input(const Point2 &p_point) { Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode")); + Vector2i port_size = Vector2i(port->get_width(), port->get_height()); for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); @@ -529,14 +530,14 @@ bool GraphEdit::_filter_input(const Point2 &p_point) { for (int j = 0; j < gn->get_connection_output_count(); j++) { Vector2 pos = gn->get_connection_output_position(j) + gn->get_position(); - if (is_in_hot_zone(pos / zoom, p_point / zoom)) { + if (is_in_hot_zone(pos / zoom, p_point / zoom, port_size, false)) { return true; } } for (int j = 0; j < gn->get_connection_input_count(); j++) { Vector2 pos = gn->get_connection_input_position(j) + gn->get_position(); - if (is_in_hot_zone(pos / zoom, p_point / zoom)) { + if (is_in_hot_zone(pos / zoom, p_point / zoom, port_size, true)) { return true; } } @@ -548,8 +549,10 @@ bool GraphEdit::_filter_input(const Point2 &p_point) { void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseButton> mb = p_ev; if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) { - connecting_valid = false; Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode")); + Vector2i port_size = Vector2i(port->get_width(), port->get_height()); + + connecting_valid = false; click_pos = mb->get_position() / zoom; for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); @@ -559,7 +562,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { for (int j = 0; j < gn->get_connection_output_count(); j++) { Vector2 pos = gn->get_connection_output_position(j) + gn->get_position(); - if (is_in_hot_zone(pos / zoom, click_pos)) { + if (is_in_hot_zone(pos / zoom, click_pos, port_size, false)) { if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) { //check disconnect for (const Connection &E : connections) { @@ -601,7 +604,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { for (int j = 0; j < gn->get_connection_input_count(); j++) { Vector2 pos = gn->get_connection_input_position(j) + gn->get_position(); - if (is_in_hot_zone(pos / zoom, click_pos)) { + if (is_in_hot_zone(pos / zoom, click_pos, port_size, true)) { if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) { //check disconnect for (const Connection &E : connections) { @@ -650,10 +653,12 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { connecting_target = false; top_layer->update(); minimap->update(); - connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0 * zoom; + connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0; if (connecting_valid) { Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode")); + Vector2i port_size = Vector2i(port->get_width(), port->get_height()); + Vector2 mpos = mm->get_position() / zoom; for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); @@ -665,7 +670,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { for (int j = 0; j < gn->get_connection_output_count(); j++) { Vector2 pos = gn->get_connection_output_position(j) + gn->get_position(); int type = gn->get_connection_output_type(j); - if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos)) { + if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos, port_size, false)) { connecting_target = true; connecting_to = pos; connecting_target_to = gn->get_name(); @@ -677,7 +682,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { for (int j = 0; j < gn->get_connection_input_count(); j++) { Vector2 pos = gn->get_connection_input_position(j) + gn->get_position(); int type = gn->get_connection_input_type(j); - if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos)) { + if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos, port_size, true)) { connecting_target = true; connecting_to = pos; connecting_target_to = gn->get_name(); @@ -748,9 +753,25 @@ bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &pos) } } -bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos) { - if (!Rect2(pos.x - port_grab_distance_horizontal, pos.y - port_grab_distance_vertical, port_grab_distance_horizontal * 2, port_grab_distance_vertical * 2).has_point(p_mouse_pos)) { - return false; +bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left) { + if (p_left) { + if (!Rect2( + pos.x - p_port_size.x / 2 - port_grab_distance_horizontal, + pos.y - p_port_size.y / 2 - port_grab_distance_vertical / 2, + p_port_size.x + port_grab_distance_horizontal, + p_port_size.y + port_grab_distance_vertical) + .has_point(p_mouse_pos)) { + return false; + } + } else { + if (!Rect2( + pos.x - p_port_size.x / 2, + pos.y - p_port_size.y / 2 - port_grab_distance_vertical / 2, + p_port_size.x + port_grab_distance_horizontal, + p_port_size.y + port_grab_distance_vertical) + .has_point(p_mouse_pos)) { + return false; + } } for (int i = 0; i < get_child_count(); i++) { diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index aeb35f2e02..9fd7cbef22 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -186,7 +186,7 @@ private: GraphEditMinimap *minimap; void _top_layer_input(const Ref<InputEvent> &p_ev); - bool is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos); + bool is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left); void _top_layer_draw(); void _connections_layer_draw(); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index ceb4c0faa3..8208c55801 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -967,7 +967,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // Visual Node Ports - theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 48 * scale); + theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 24 * scale); theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale); theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(Color(0.24, 0.24, 0.24), 0, 0, 0, 0)); |