diff options
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 4 | ||||
| -rw-r--r-- | scene/3d/cpu_particles.cpp | 4 | ||||
| -rw-r--r-- | scene/3d/physics_body.cpp | 4 | ||||
| -rw-r--r-- | scene/3d/spring_arm.cpp | 3 | ||||
| -rw-r--r-- | scene/3d/spring_arm.h | 2 | ||||
| -rw-r--r-- | scene/SCsub | 2 | ||||
| -rw-r--r-- | scene/animation/skeleton_ik.cpp | 4 | ||||
| -rw-r--r-- | scene/animation/tween_interpolaters.cpp | 338 | ||||
| -rw-r--r-- | scene/gui/link_button.cpp | 1 | ||||
| -rw-r--r-- | scene/gui/text_edit.cpp | 14 | ||||
| -rw-r--r-- | scene/gui/texture_button.cpp | 1 | ||||
| -rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 42 | ||||
| -rw-r--r-- | scene/resources/material.cpp | 94 | ||||
| -rw-r--r-- | scene/resources/material.h | 2 | ||||
| -rw-r--r-- | scene/resources/mesh_data_tool.cpp | 8 | ||||
| -rw-r--r-- | scene/resources/texture.cpp | 3 | ||||
| -rw-r--r-- | scene/resources/tile_set.h | 9 |
17 files changed, 90 insertions, 445 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index a8e0f0d07f..d29c6b37d5 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -507,10 +507,6 @@ static float rand_from_seed(uint32_t &seed) { return float(seed % uint32_t(65536)) / 65535.0; } -static float rand_from_seed_m1_p1(uint32_t &seed) { - return rand_from_seed(seed) * 2.0 - 1.0; -} - void CPUParticles2D::_particles_process(float p_delta) { p_delta *= speed_scale; diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 712f0ba78b..ec51c31674 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -471,10 +471,6 @@ static float rand_from_seed(uint32_t &seed) { return float(seed % uint32_t(65536)) / 65535.0; } -static float rand_from_seed_m1_p1(uint32_t &seed) { - return rand_from_seed(seed) * 2.0 - 1.0; -} - void CPUParticles::_particles_process(float p_delta) { p_delta *= speed_scale; diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 95a83bfc1f..0fb0869979 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -2509,12 +2509,12 @@ PhysicalBone::PhysicalBone() : gizmo_move_joint(false), #endif joint_data(NULL), + parent_skeleton(NULL), static_body(false), - simulate_physics(false), _internal_static_body(false), + simulate_physics(false), _internal_simulate_physics(false), bone_id(-1), - parent_skeleton(NULL), bone_name(""), bounce(0), mass(1), diff --git a/scene/3d/spring_arm.cpp b/scene/3d/spring_arm.cpp index 818e7f9217..f74784c2f9 100644 --- a/scene/3d/spring_arm.cpp +++ b/scene/3d/spring_arm.cpp @@ -36,8 +36,9 @@ SpringArm::SpringArm() : spring_length(1), - mask(1), current_spring_length(0), + keep_child_basis(false), + mask(1), margin(0.01) {} void SpringArm::_notification(int p_what) { diff --git a/scene/3d/spring_arm.h b/scene/3d/spring_arm.h index 24d912d371..e0c3f2992d 100644 --- a/scene/3d/spring_arm.h +++ b/scene/3d/spring_arm.h @@ -39,8 +39,8 @@ class SpringArm : public Spatial { Ref<Shape> shape; Set<RID> excluded_objects; float spring_length; - bool keep_child_basis; float current_spring_length; + bool keep_child_basis; uint32_t mask; float margin; diff --git a/scene/SCsub b/scene/SCsub index b1892acabc..d8839ce3a8 100644 --- a/scene/SCsub +++ b/scene/SCsub @@ -7,6 +7,8 @@ env.scene_sources = [] # Thirdparty code thirdparty_dir = "#thirdparty/misc/" thirdparty_sources = [ + # C++ sources + "easing_equations.cpp", # C sources "mikktspace.c", ] diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 69975e6195..83f45afac8 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -418,11 +418,11 @@ void SkeletonIK::_notification(int p_what) { SkeletonIK::SkeletonIK() : Node(), interpolation(1), - skeleton(NULL), - target_node_override(NULL), use_magnet(false), min_distance(0.01), max_iterations(10), + skeleton(NULL), + target_node_override(NULL), task(NULL) { set_process_priority(1); diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp deleted file mode 100644 index 52aa7403c0..0000000000 --- a/scene/animation/tween_interpolaters.cpp +++ /dev/null @@ -1,338 +0,0 @@ -/*************************************************************************/ -/* tween_interpolaters.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -/** - * Adapted from Penner Easing equations' C++ port. - * Source: https://github.com/jesusgollonet/ofpennereasing - * License: BSD-3-clause - */ - -#include "tween.h" - -const real_t pi = 3.1415926535898; - -/////////////////////////////////////////////////////////////////////////// -// linear -/////////////////////////////////////////////////////////////////////////// -namespace linear { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * t / d + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return c * t / d + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - return c * t / d + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return c * t / d + b; -} -}; // namespace linear -/////////////////////////////////////////////////////////////////////////// -// sine -/////////////////////////////////////////////////////////////////////////// -namespace sine { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return -c * cos(t / d * (pi / 2)) + c + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return c * sin(t / d * (pi / 2)) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - return -c / 2 * (cos(pi * t / d) - 1) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace sine -/////////////////////////////////////////////////////////////////////////// -// quint -/////////////////////////////////////////////////////////////////////////// -namespace quint { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * pow(t / d, 5) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return c * (pow(t / d - 1, 5) + 1) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - t = t / d * 2; - if (t < 1) return c / 2 * pow(t, 5) + b; - return c / 2 * (pow(t - 2, 5) + 2) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace quint -/////////////////////////////////////////////////////////////////////////// -// quart -/////////////////////////////////////////////////////////////////////////// -namespace quart { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * pow(t / d, 4) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return -c * (pow(t / d - 1, 4) - 1) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - t = t / d * 2; - if (t < 1) return c / 2 * pow(t, 4) + b; - return -c / 2 * (pow(t - 2, 4) - 2) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace quart -/////////////////////////////////////////////////////////////////////////// -// quad -/////////////////////////////////////////////////////////////////////////// -namespace quad { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * pow(t / d, 2) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - t = t / d; - return -c * t * (t - 2) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - t = t / d * 2; - if (t < 1) return c / 2 * pow(t, 2) + b; - return -c / 2 * ((t - 1) * (t - 3) - 1) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace quad -/////////////////////////////////////////////////////////////////////////// -// expo -/////////////////////////////////////////////////////////////////////////// -namespace expo { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - return c * pow(2, 10 * (t / d - 1)) + b - c * 0.001; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - if (t == d) return b + c; - return c * 1.001 * (-pow(2, -10 * t / d) + 1) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - if (t == d) return b + c; - t = t / d * 2; - if (t < 1) return c / 2 * pow(2, 10 * (t - 1)) + b - c * 0.0005; - return c / 2 * 1.0005 * (-pow(2, -10 * (t - 1)) + 2) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace expo -/////////////////////////////////////////////////////////////////////////// -// elastic -/////////////////////////////////////////////////////////////////////////// -namespace elastic { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - if ((t /= d) == 1) return b + c; - float p = d * 0.3f; - float a = c; - float s = p / 4; - float postFix = a * pow(2, 10 * (t -= 1)); // this is a fix, again, with post-increment operators - return -(postFix * sin((t * d - s) * (2 * pi) / p)) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - if ((t /= d) == 1) return b + c; - float p = d * 0.3f; - float a = c; - float s = p / 4; - return (a * pow(2, -10 * t) * sin((t * d - s) * (2 * pi) / p) + c + b); -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - if (t == 0) return b; - if ((t /= d / 2) == 2) return b + c; - float p = d * (0.3f * 1.5f); - float a = c; - float s = p / 4; - - if (t < 1) { - float postFix = a * pow(2, 10 * (t -= 1)); // postIncrement is evil - return -0.5f * (postFix * sin((t * d - s) * (2 * pi) / p)) + b; - } - float postFix = a * pow(2, -10 * (t -= 1)); // postIncrement is evil - return postFix * sin((t * d - s) * (2 * pi) / p) * 0.5f + c + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace elastic -/////////////////////////////////////////////////////////////////////////// -// cubic -/////////////////////////////////////////////////////////////////////////// -namespace cubic { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c * (t /= d) * t * t + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - t = t / d - 1; - return c * (t * t * t + 1) + b; -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - if ((t /= d / 2) < 1) return c / 2 * t * t * t + b; - return c / 2 * ((t -= 2) * t * t + 2) + b; -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace cubic -/////////////////////////////////////////////////////////////////////////// -// circ -/////////////////////////////////////////////////////////////////////////// -namespace circ { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return -c * (sqrt(1 - (t /= d) * t) - 1) + b; // TODO: ehrich: operation with t is undefined -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - return c * sqrt(1 - (t = t / d - 1) * t) + b; // TODO: ehrich: operation with t is undefined -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - if ((t /= d / 2) < 1) return -c / 2 * (sqrt(1 - t * t) - 1) + b; - return c / 2 * (sqrt(1 - t * (t -= 2)) + 1) + b; // TODO: ehrich: operation with t is undefined -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace circ -/////////////////////////////////////////////////////////////////////////// -// bounce -/////////////////////////////////////////////////////////////////////////// -namespace bounce { -static real_t out(real_t t, real_t b, real_t c, real_t d); - -static real_t in(real_t t, real_t b, real_t c, real_t d) { - return c - out(d - t, 0, c, d) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - if ((t /= d) < (1 / 2.75f)) { - return c * (7.5625f * t * t) + b; - } else if (t < (2 / 2.75f)) { - float postFix = t -= (1.5f / 2.75f); - return c * (7.5625f * (postFix)*t + .75f) + b; - } else if (t < (2.5 / 2.75)) { - float postFix = t -= (2.25f / 2.75f); - return c * (7.5625f * (postFix)*t + .9375f) + b; - } else { - float postFix = t -= (2.625f / 2.75f); - return c * (7.5625f * (postFix)*t + .984375f) + b; - } -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? in(t * 2, b, c / 2, d) : out((t * 2) - d, b + c / 2, c / 2, d); -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace bounce -/////////////////////////////////////////////////////////////////////////// -// back -/////////////////////////////////////////////////////////////////////////// -namespace back { -static real_t in(real_t t, real_t b, real_t c, real_t d) { - float s = 1.70158f; - float postFix = t /= d; - return c * (postFix)*t * ((s + 1) * t - s) + b; -} - -static real_t out(real_t t, real_t b, real_t c, real_t d) { - float s = 1.70158f; - return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; // TODO: ehrich: operation with t is undefined -} - -static real_t in_out(real_t t, real_t b, real_t c, real_t d) { - float s = 1.70158f; - if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525f)) + 1) * t - s)) + b; // TODO: ehrich: operation with s is undefined - float postFix = t -= 2; - return c / 2 * ((postFix)*t * (((s *= (1.525f)) + 1) * t + s) + 2) + b; // TODO: ehrich: operation with s is undefined -} - -static real_t out_in(real_t t, real_t b, real_t c, real_t d) { - return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); -} -}; // namespace back - -Tween::interpolater Tween::interpolaters[Tween::TRANS_COUNT][Tween::EASE_COUNT] = { - { &linear::in, &linear::out, &linear::in_out, &linear::out_in }, - { &sine::in, &sine::out, &sine::in_out, &sine::out_in }, - { &quint::in, &quint::out, &quint::in_out, &quint::out_in }, - { &quart::in, &quart::out, &quart::in_out, &quart::out_in }, - { &quad::in, &quad::out, &quad::in_out, &quad::out_in }, - { &expo::in, &expo::out, &expo::in_out, &expo::out_in }, - { &elastic::in, &elastic::out, &elastic::in_out, &elastic::out_in }, - { &cubic::in, &cubic::out, &cubic::in_out, &cubic::out_in }, - { &circ::in, &circ::out, &circ::in_out, &circ::out_in }, - { &bounce::in, &bounce::out, &bounce::in_out, &bounce::out_in }, - { &back::in, &back::out, &back::in_out, &back::out_in }, -}; - -real_t Tween::_run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d) { - - interpolater cb = interpolaters[p_trans_type][p_ease_type]; - ERR_FAIL_COND_V(cb == NULL, b); - return cb(t, b, c, d); -} diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index 8560efdde5..d38a067fef 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -91,6 +91,7 @@ void LinkButton::_notification(int p_what) { do_underline = underline_mode != UNDERLINE_MODE_NEVER; } break; + case DRAW_HOVER_PRESSED: break; // Not used in this class case DRAW_DISABLED: { color = get_color("font_color_disabled"); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 632a686256..c390c60a8c 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -4545,9 +4545,13 @@ void TextEdit::cut() { void TextEdit::copy() { if (!selection.active) { - String clipboard = _base_get_text(cursor.line, 0, cursor.line, text[cursor.line].length()); - OS::get_singleton()->set_clipboard(clipboard); - cut_copy_line = clipboard; + + if (text[cursor.line].length() != 0) { + + String clipboard = _base_get_text(cursor.line, 0, cursor.line, text[cursor.line].length()); + OS::get_singleton()->set_clipboard(clipboard); + cut_copy_line = clipboard; + } } else { String clipboard = _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column); OS::get_singleton()->set_clipboard(clipboard); @@ -5150,7 +5154,7 @@ bool TextEdit::can_fold(int p_line) const { return false; if (p_line + 1 >= text.size()) return false; - if (text[p_line].size() == 0) + if (text[p_line].strip_edges().size() == 0) return false; if (is_folded(p_line)) return false; @@ -5162,7 +5166,7 @@ bool TextEdit::can_fold(int p_line) const { int start_indent = get_indent_level(p_line); for (int i = p_line + 1; i < text.size(); i++) { - if (text[i].size() == 0) + if (text[i].strip_edges().size() == 0) continue; int next_indent = get_indent_level(i); if (is_line_comment(i)) { diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index a6a57b010f..413f9dbbe6 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -150,6 +150,7 @@ void TextureButton::_notification(int p_what) { } else texdraw = hover; } break; + case DRAW_HOVER_PRESSED: break; // Not used in this class case DRAW_DISABLED: { if (disabled.is_null()) { diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 0dc2ef105b..4de47b2cb0 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -120,41 +120,7 @@ static Ref<Texture> make_icon(T p_src) { return texture; } -static Ref<Shader> make_shader(const char *vertex_code, const char *fragment_code, const char *lighting_code) { - Ref<Shader> shader = (memnew(Shader())); - //shader->set_code(vertex_code, fragment_code, lighting_code); - - return shader; -} - -static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_valign, int p_charcount, const int *p_chars, const Ref<Texture> &p_texture) { - - Ref<BitmapFont> font(memnew(BitmapFont)); - font->add_texture(p_texture); - - for (int i = 0; i < p_charcount; i++) { - - const int *c = &p_chars[i * 8]; - - int chr = c[0]; - Rect2 frect; - frect.position.x = c[1]; - frect.position.y = c[2]; - frect.size.x = c[3]; - frect.size.y = c[4]; - Point2 align(c[5], c[6] + p_valign); - int advance = c[7]; - - font->add_char(chr, 0, frect, align, advance); - } - - font->set_height(p_height); - font->set_ascent(p_ascent); - - return font; -} - -static Ref<BitmapFont> make_font2(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) { +static Ref<BitmapFont> make_font(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) { Ref<BitmapFont> font(memnew(BitmapFont)); @@ -209,8 +175,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const tex_cache = memnew(TexCacheMap); - //Ref<BitmapFont> default_font = make_font(_bi_font_normal_height,_bi_font_normal_ascent,_bi_font_normal_valign,_bi_font_normal_charcount,_bi_font_normal_characters,make_icon(font_normal_png)); - // Font Colors Color control_font_color = Color::html("e0e0e0"); @@ -913,9 +877,9 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { if (p_font.is_valid()) { default_font = p_font; } else if (p_hidpi) { - default_font = make_font2(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data); + default_font = make_font(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data); } else { - default_font = make_font2(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data); + default_font = make_font(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data); } Ref<Font> large_font = default_font; fill_default_theme(t, default_font, large_font, default_icon, default_style, p_hidpi ? 2.0 : 1.0); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index ce801c8763..274c74a9a2 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -610,11 +610,11 @@ void SpatialMaterial::_update_shader() { code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n"; //handle animation - code += "\tint particle_total_frames = particles_anim_h_frames * particles_anim_v_frames;\n"; - code += "\tint particle_frame = int(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; - code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0,particle_total_frames-1); else particle_frame=abs(particle_frame)%particle_total_frames;\n"; + code += "\tfloat particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; + code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; + code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n"; code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n"; - code += "\tUV += vec2(float(particle_frame % particles_anim_h_frames) / float(particles_anim_h_frames),float(particle_frame / particles_anim_h_frames) / float(particles_anim_v_frames));\n"; + code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames),particle_frame / float(particles_anim_h_frames) / float(particles_anim_v_frames));\n"; } break; } @@ -817,7 +817,7 @@ void SpatialMaterial::_update_shader() { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; } - if (proximity_fade_enabled) { + if (!VisualServer::get_singleton()->is_low_end() && proximity_fade_enabled) { code += "\tfloat depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n"; code += "\tvec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n"; code += "\tworld_pos.xyz/=world_pos.w;\n"; @@ -825,43 +825,45 @@ void SpatialMaterial::_update_shader() { } if (distance_fade != DISTANCE_FADE_DISABLED) { - if (distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER) { - - code += "\t{\n"; - if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) { - code += "\t\tfloat fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n"; - - } else { - code += "\t\tfloat fade_distance=-VERTEX.z;\n"; + if ((distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER)) { + + if (!VisualServer::get_singleton()->is_low_end()) { + code += "\t{\n"; + if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) { + code += "\t\tfloat fade_distance = abs((INV_CAMERA_MATRIX * WORLD_MATRIX[3]).z);\n"; + + } else { + code += "\t\tfloat fade_distance=-VERTEX.z;\n"; + } + + code += "\t\tfloat fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n"; + code += "\t\tint x = int(FRAGCOORD.x) % 4;\n"; + code += "\t\tint y = int(FRAGCOORD.y) % 4;\n"; + code += "\t\tint index = x + y * 4;\n"; + code += "\t\tfloat limit = 0.0;\n\n"; + code += "\t\tif (x < 8) {\n"; + code += "\t\t\tif (index == 0) limit = 0.0625;\n"; + code += "\t\t\tif (index == 1) limit = 0.5625;\n"; + code += "\t\t\tif (index == 2) limit = 0.1875;\n"; + code += "\t\t\tif (index == 3) limit = 0.6875;\n"; + code += "\t\t\tif (index == 4) limit = 0.8125;\n"; + code += "\t\t\tif (index == 5) limit = 0.3125;\n"; + code += "\t\t\tif (index == 6) limit = 0.9375;\n"; + code += "\t\t\tif (index == 7) limit = 0.4375;\n"; + code += "\t\t\tif (index == 8) limit = 0.25;\n"; + code += "\t\t\tif (index == 9) limit = 0.75;\n"; + code += "\t\t\tif (index == 10) limit = 0.125;\n"; + code += "\t\t\tif (index == 11) limit = 0.625;\n"; + code += "\t\t\tif (index == 12) limit = 1.0;\n"; + code += "\t\t\tif (index == 13) limit = 0.5;\n"; + code += "\t\t\tif (index == 14) limit = 0.875;\n"; + code += "\t\t\tif (index == 15) limit = 0.375;\n"; + code += "\t\t}\n\n"; + code += "\tif (fade < limit)\n"; + code += "\t\tdiscard;\n"; + code += "\t}\n\n"; } - code += "\t\tfloat fade=clamp(smoothstep(distance_fade_min,distance_fade_max,fade_distance),0.0,1.0);\n"; - code += "\t\tint x = int(FRAGCOORD.x) % 4;\n"; - code += "\t\tint y = int(FRAGCOORD.y) % 4;\n"; - code += "\t\tint index = x + y * 4;\n"; - code += "\t\tfloat limit = 0.0;\n\n"; - code += "\t\tif (x < 8) {\n"; - code += "\t\t\tif (index == 0) limit = 0.0625;\n"; - code += "\t\t\tif (index == 1) limit = 0.5625;\n"; - code += "\t\t\tif (index == 2) limit = 0.1875;\n"; - code += "\t\t\tif (index == 3) limit = 0.6875;\n"; - code += "\t\t\tif (index == 4) limit = 0.8125;\n"; - code += "\t\t\tif (index == 5) limit = 0.3125;\n"; - code += "\t\t\tif (index == 6) limit = 0.9375;\n"; - code += "\t\t\tif (index == 7) limit = 0.4375;\n"; - code += "\t\t\tif (index == 8) limit = 0.25;\n"; - code += "\t\t\tif (index == 9) limit = 0.75;\n"; - code += "\t\t\tif (index == 10) limit = 0.125;\n"; - code += "\t\t\tif (index == 11) limit = 0.625;\n"; - code += "\t\t\tif (index == 12) limit = 1.0;\n"; - code += "\t\t\tif (index == 13) limit = 0.5;\n"; - code += "\t\t\tif (index == 14) limit = 0.875;\n"; - code += "\t\t\tif (index == 15) limit = 0.375;\n"; - code += "\t\t}\n\n"; - code += "\tif (fade < limit)\n"; - code += "\t\tdiscard;\n"; - code += "\t}\n\n"; - } else { code += "\tALPHA*=clamp(smoothstep(distance_fade_min,distance_fade_max,-VERTEX.z),0.0,1.0);\n"; } @@ -1369,6 +1371,12 @@ void SpatialMaterial::_validate_feature(const String &text, Feature feature, Pro } } +void SpatialMaterial::_validate_high_end(const String &text, PropertyInfo &property) const { + if (property.name.begins_with(text)) { + property.usage |= PROPERTY_USAGE_HIGH_END_GFX; + } +} + void SpatialMaterial::_validate_property(PropertyInfo &property) const { _validate_feature("normal", FEATURE_NORMAL_MAPPING, property); _validate_feature("emission", FEATURE_EMISSION, property); @@ -1382,6 +1390,12 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const { _validate_feature("refraction", FEATURE_REFRACTION, property); _validate_feature("detail", FEATURE_DETAIL, property); + _validate_high_end("refraction", property); + _validate_high_end("subsurf_scatter", property); + _validate_high_end("anisotropy", property); + _validate_high_end("clearcoat", property); + _validate_high_end("depth", property); + if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) { property.usage = 0; } diff --git a/scene/resources/material.h b/scene/resources/material.h index 4a2a813341..0154874ae4 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -442,6 +442,8 @@ private: static Ref<SpatialMaterial> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff + void _validate_high_end(const String &text, PropertyInfo &property) const; + protected: static void _bind_methods(); void _validate_property(PropertyInfo &property) const; diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index 6732303925..a5449e1fe8 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -79,9 +79,9 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf if (arrays[Mesh::ARRAY_COLOR].get_type() != Variant::NIL) col = arrays[Mesh::ARRAY_COLOR].operator PoolVector<Color>().read(); - PoolVector<real_t>::Read bo; + PoolVector<int>::Read bo; if (arrays[Mesh::ARRAY_BONES].get_type() != Variant::NIL) - bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<real_t>().read(); + bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<int>().read(); PoolVector<real_t>::Read we; if (arrays[Mesh::ARRAY_WEIGHTS].get_type() != Variant::NIL) @@ -194,7 +194,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { PoolVector<Vector2> u; PoolVector<Vector2> u2; PoolVector<Color> c; - PoolVector<real_t> b; + PoolVector<int> b; PoolVector<real_t> w; PoolVector<int> in; @@ -233,7 +233,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) { col = c.write(); } - PoolVector<real_t>::Write bo; + PoolVector<int>::Write bo; if (format & Mesh::ARRAY_FORMAT_BONES) { b.resize(vcount * 4); bo = b.write(); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 16b4ed31df..f0e3979f13 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -207,6 +207,9 @@ void ImageTexture::set_flags(uint32_t p_flags) { flags=p_flags|cube; */ flags = p_flags; + if (w == 0 || h == 0) { + return; //uninitialized, do not set to texture + } VisualServer::get_singleton()->texture_set_flags(texture, p_flags); } diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 74dcd47c48..1802bf12b6 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -80,8 +80,8 @@ public: struct AutotileData { BitmaskMode bitmask_mode; - int spacing; Size2 size; + int spacing; Vector2 icon_coord; Map<Vector2, uint16_t> flags; Map<Vector2, Ref<OccluderPolygon2D> > occluder_map; @@ -90,11 +90,10 @@ public: // Default size to prevent invalid value explicit AutotileData() : + bitmask_mode(BITMASK_2X2), size(64, 64), spacing(0), - icon_coord(0, 0) { - bitmask_mode = BITMASK_2X2; - } + icon_coord(0, 0) {} }; private: @@ -111,8 +110,8 @@ private: Vector2 navigation_polygon_offset; Ref<NavigationPolygon> navigation_polygon; Ref<ShaderMaterial> material; - Color modulate; TileMode tile_mode; + Color modulate; AutotileData autotile_data; int z_index; |