diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 22 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.h | 6 |
2 files changed, 14 insertions, 14 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index fcc4548929..438408bfd7 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -435,7 +435,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s // handles start_node: if previous state machine is pointing to a node inside the current state machine, starts the current machine from start_node to prev_local_to if (p_state_machine->start_node == current && p_state_machine->transitions[i].local_from == current) { - if (p_state_machine->prev_state_machine.is_valid()) { + if (p_state_machine->prev_state_machine != nullptr) { Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback"); if (prev_playback.is_valid()) { @@ -471,9 +471,9 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } if (next == p_state_machine->end_node) { - Ref<AnimationNodeStateMachine> prev_state_machine = p_state_machine->prev_state_machine; + AnimationNodeStateMachine *prev_state_machine = p_state_machine->prev_state_machine; - if (prev_state_machine.is_valid()) { + if (prev_state_machine != nullptr) { Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter("playback"); if (prev_playback.is_valid()) { @@ -655,7 +655,7 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation if (anodesm.is_valid()) { anodesm->state_machine_name = p_name; - anodesm->prev_state_machine = (Ref<AnimationNodeStateMachine>)this; + anodesm->prev_state_machine = this; } emit_changed(); @@ -821,7 +821,7 @@ void AnimationNodeStateMachine::_rename_transition(const StringName &p_name, con void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { List<StringName> nodes; for (const KeyValue<StringName, State> &E : states) { - if (E.key == end_node && !prev_state_machine.is_valid()) { + if (E.key == end_node && prev_state_machine == nullptr) { continue; } @@ -834,7 +834,7 @@ void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { } } -Ref<AnimationNodeStateMachine> AnimationNodeStateMachine::get_prev_state_machine() const { +AnimationNodeStateMachine *AnimationNodeStateMachine::get_prev_state_machine() const { return prev_state_machine; } @@ -862,10 +862,10 @@ int AnimationNodeStateMachine::find_transition(const StringName &p_from, const S return -1; } -bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<Ref<AnimationNodeStateMachine>> p_parents) const { +bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<AnimationNodeStateMachine *> p_parents) { if (p_parents.is_empty()) { - Ref<AnimationNodeStateMachine> prev = (Ref<AnimationNodeStateMachine>)this; - while (prev.is_valid()) { + AnimationNodeStateMachine *prev = this; + while (prev != nullptr) { p_parents.push_back(prev); prev = prev->prev_state_machine; } @@ -874,7 +874,7 @@ bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<Re if (states.has(p_name)) { Ref<AnimationNodeStateMachine> anodesm = states[p_name].node; - if (anodesm.is_valid() && p_parents.find(anodesm) != -1) { + if (anodesm.is_valid() && p_parents.find(anodesm.ptr()) != -1) { return false; } @@ -889,7 +889,7 @@ bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<Re } if (path[0] == "..") { - if (prev_state_machine.is_valid()) { + if (prev_state_machine != nullptr) { return prev_state_machine->_can_connect(name.replace_first("../", ""), p_parents); } } else if (states.has(path[0])) { diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index 9eeac6a183..20f2d6f858 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -166,7 +166,7 @@ private: StringName playback = "playback"; StringName state_machine_name; - Ref<AnimationNodeStateMachine> prev_state_machine; + AnimationNodeStateMachine *prev_state_machine = nullptr; bool updating_transitions = false; Vector2 graph_offset; @@ -174,7 +174,7 @@ private: void _tree_changed(); void _remove_transition(const Ref<AnimationNodeStateMachineTransition> p_transition); void _rename_transition(const StringName &p_name, const StringName &p_new_name); - bool _can_connect(const StringName &p_name, const Vector<Ref<AnimationNodeStateMachine>> p_parents = Vector<Ref<AnimationNodeStateMachine>>()) const; + bool _can_connect(const StringName &p_name, Vector<AnimationNodeStateMachine *> p_parents = Vector<AnimationNodeStateMachine *>()); StringName _get_shortest_path(const StringName &p_path) const; protected: @@ -221,7 +221,7 @@ public: bool can_edit_node(const StringName &p_name) const; - Ref<AnimationNodeStateMachine> get_prev_state_machine() const; + AnimationNodeStateMachine *get_prev_state_machine() const; void set_graph_offset(const Vector2 &p_offset); Vector2 get_graph_offset() const; |