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-rw-r--r--scene/2d/audio_stream_player_2d.cpp5
-rw-r--r--scene/2d/back_buffer_copy.cpp6
-rw-r--r--scene/2d/camera_2d.cpp18
-rw-r--r--scene/2d/canvas_item.cpp27
-rw-r--r--scene/2d/collision_polygon_2d.cpp5
-rw-r--r--scene/2d/collision_shape_2d.cpp6
-rw-r--r--scene/2d/joints_2d.cpp8
-rw-r--r--scene/2d/light_2d.cpp12
-rw-r--r--scene/2d/light_occluder_2d.cpp10
-rw-r--r--scene/2d/line_2d.cpp16
-rw-r--r--scene/2d/navigation_polygon.cpp7
-rw-r--r--scene/2d/parallax_layer.cpp10
-rw-r--r--scene/2d/particles_2d.cpp7
-rw-r--r--scene/2d/path_2d.cpp6
-rw-r--r--scene/2d/physics_body_2d.cpp20
-rw-r--r--scene/2d/polygon_2d.cpp4
-rw-r--r--scene/2d/position_2d.cpp4
-rw-r--r--scene/2d/ray_cast_2d.cpp10
-rw-r--r--scene/2d/screen_button.cpp10
-rw-r--r--scene/2d/tile_map.cpp21
-rw-r--r--scene/2d/visibility_notifier_2d.cpp28
-rw-r--r--scene/3d/audio_stream_player_3d.cpp18
-rw-r--r--scene/3d/camera.cpp14
-rw-r--r--scene/3d/character_camera.cpp4
-rw-r--r--scene/3d/gi_probe.cpp8
-rw-r--r--scene/3d/interpolated_camera.cpp6
-rw-r--r--scene/3d/light.cpp37
-rw-r--r--scene/3d/particles.cpp53
-rw-r--r--scene/3d/path.cpp14
-rw-r--r--scene/3d/physics_body.cpp14
-rw-r--r--scene/3d/physics_joint.cpp132
-rw-r--r--scene/3d/ray_cast.cpp8
-rw-r--r--scene/3d/reflection_probe.cpp4
-rw-r--r--scene/3d/spatial.cpp7
-rw-r--r--scene/3d/sprite_3d.cpp16
-rw-r--r--scene/3d/vehicle_body.cpp3
-rw-r--r--scene/3d/visibility_notifier.cpp12
-rw-r--r--scene/animation/animation_player.cpp11
-rw-r--r--scene/animation/animation_tree_player.cpp20
-rw-r--r--scene/animation/tween.cpp38
-rw-r--r--scene/audio/audio_player.cpp4
-rw-r--r--scene/gui/base_button.cpp12
-rw-r--r--scene/gui/box_container.cpp6
-rw-r--r--scene/gui/button.cpp6
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/control.cpp108
-rw-r--r--scene/gui/dialogs.cpp4
-rw-r--r--scene/gui/file_dialog.cpp19
-rw-r--r--scene/gui/graph_node.cpp6
-rw-r--r--scene/gui/item_list.cpp9
-rw-r--r--scene/gui/label.cpp18
-rw-r--r--scene/gui/line_edit.cpp26
-rw-r--r--scene/gui/line_edit.h1
-rw-r--r--scene/gui/link_button.cpp6
-rw-r--r--scene/gui/patch_9_rect.cpp6
-rw-r--r--scene/gui/popup.cpp5
-rw-r--r--scene/gui/reference_rect.cpp4
-rw-r--r--scene/gui/rich_text_label.cpp40
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/split_container.cpp6
-rw-r--r--scene/gui/tabs.cpp18
-rw-r--r--scene/gui/text_edit.cpp40
-rw-r--r--scene/gui/text_edit.h7
-rw-r--r--scene/gui/texture_button.cpp14
-rw-r--r--scene/gui/texture_progress.cpp16
-rw-r--r--scene/gui/texture_progress.h2
-rw-r--r--scene/gui/texture_rect.cpp16
-rw-r--r--scene/gui/tree.cpp25
-rw-r--r--scene/gui/tree.h1
-rw-r--r--scene/gui/video_player.cpp3
-rw-r--r--scene/main/http_request.cpp26
-rw-r--r--scene/main/http_request.h2
-rwxr-xr-xscene/main/node.cpp42
-rw-r--r--scene/main/node.h4
-rw-r--r--scene/main/scene_tree.cpp61
-rw-r--r--scene/main/scene_tree.h10
-rwxr-xr-xscene/main/timer.cpp8
-rw-r--r--scene/main/viewport.cpp72
-rw-r--r--scene/resources/animation.cpp18
-rw-r--r--scene/resources/color_ramp.cpp4
-rw-r--r--scene/resources/dynamic_font.cpp8
-rw-r--r--scene/resources/dynamic_font.h2
-rw-r--r--scene/resources/environment.cpp37
-rw-r--r--scene/resources/material.cpp164
-rw-r--r--scene/resources/mesh.cpp52
-rw-r--r--scene/resources/mesh.h1
-rw-r--r--scene/resources/multimesh.cpp11
-rw-r--r--scene/resources/packed_scene.cpp12
-rw-r--r--scene/resources/primitive_meshes.cpp10
-rw-r--r--scene/resources/shader.cpp6
-rw-r--r--scene/resources/shader_graph.cpp354
-rw-r--r--scene/resources/sky_box.cpp28
-rw-r--r--scene/resources/style_box.cpp44
-rw-r--r--scene/resources/style_box.h4
-rw-r--r--scene/resources/texture.cpp65
95 files changed, 1141 insertions, 995 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 1423a804ff..73782e1515 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -1,7 +1,10 @@
#include "audio_stream_player_2d.h"
+
+#include "engine.h"
#include "scene/2d/area_2d.h"
#include "scene/main/viewport.h"
+
void AudioStreamPlayer2D::_mix_audio() {
if (!stream_playback.is_valid()) {
@@ -120,7 +123,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
AudioServer::get_singleton()->add_callback(_mix_audios, this);
- if (autoplay && !get_tree()->is_editor_hint()) {
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
}
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index 748a527ca0..44bee20d0a 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -85,9 +85,9 @@ void BackBufferCopy::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "copy_mode", PROPERTY_HINT_ENUM, "Disabled,Rect,Viewport"), "set_copy_mode", "get_copy_mode");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
- BIND_CONSTANT(COPY_MODE_DISABLED);
- BIND_CONSTANT(COPY_MODE_RECT);
- BIND_CONSTANT(COPY_MODE_VIEWPORT);
+ BIND_ENUM_CONSTANT(COPY_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(COPY_MODE_RECT);
+ BIND_ENUM_CONSTANT(COPY_MODE_VIEWPORT);
}
BackBufferCopy::BackBufferCopy() {
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 20571abdb9..f309631715 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -38,7 +38,7 @@ void Camera2D::_update_scroll() {
if (!is_inside_tree())
return;
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
update(); //will just be drawn
return;
}
@@ -85,7 +85,7 @@ Transform2D Camera2D::get_camera_transform() {
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
- if (h_drag_enabled && !get_tree()->is_editor_hint()) {
+ if (h_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
} else {
@@ -97,7 +97,7 @@ Transform2D Camera2D::get_camera_transform() {
}
}
- if (v_drag_enabled && !get_tree()->is_editor_hint()) {
+ if (v_drag_enabled && !Engine::get_singleton()->is_editor_hint()) {
camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
@@ -136,7 +136,7 @@ Transform2D Camera2D::get_camera_transform() {
camera_pos.y -= screen_rect.position.y - limit[MARGIN_TOP];
}
- if (smoothing_enabled && !get_tree()->is_editor_hint()) {
+ if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
float c = smoothing * get_fixed_process_delta_time();
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
@@ -240,7 +240,7 @@ void Camera2D::_notification(int p_what) {
add_to_group(group_name);
add_to_group(canvas_group_name);
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
set_fixed_process(false);
}
@@ -262,7 +262,7 @@ void Camera2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- if (!is_inside_tree() || !get_tree()->is_editor_hint())
+ if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint())
break;
if (screen_drawing_enabled) {
@@ -497,7 +497,7 @@ void Camera2D::align() {
void Camera2D::set_follow_smoothing(float p_speed) {
smoothing = p_speed;
- if (smoothing > 0 && !(is_inside_tree() && get_tree()->is_editor_hint()))
+ if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()))
set_fixed_process(true);
else
set_fixed_process(false);
@@ -735,8 +735,8 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_limits"), "set_limit_drawing_enabled", "is_limit_drawing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_drag_margin"), "set_margin_drawing_enabled", "is_margin_drawing_enabled");
- BIND_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
- BIND_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
+ BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
+ BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
}
Camera2D::Camera2D() {
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index cdd8fdf350..5a519dee69 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -188,14 +188,15 @@ void CanvasItemMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,Premult Alpha"), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode");
- BIND_CONSTANT(BLEND_MODE_MIX);
- BIND_CONSTANT(BLEND_MODE_ADD);
- BIND_CONSTANT(BLEND_MODE_SUB);
- BIND_CONSTANT(BLEND_MODE_MUL);
- BIND_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
- BIND_CONSTANT(LIGHT_MODE_NORMAL);
- BIND_CONSTANT(LIGHT_MODE_UNSHADED);
- BIND_CONSTANT(LIGHT_MODE_LIGHT_ONLY);
+ BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
+ BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
+ BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
+ BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
+ BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
+
+ BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL);
+ BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED);
+ BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY);
}
CanvasItemMaterial::CanvasItemMaterial()
@@ -1042,11 +1043,11 @@ void CanvasItem::_bind_methods() {
ADD_SIGNAL(MethodInfo("hide"));
ADD_SIGNAL(MethodInfo("item_rect_changed"));
- BIND_CONSTANT(BLEND_MODE_MIX);
- BIND_CONSTANT(BLEND_MODE_ADD);
- BIND_CONSTANT(BLEND_MODE_SUB);
- BIND_CONSTANT(BLEND_MODE_MUL);
- BIND_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
+ BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
+ BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
+ BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
+ BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
+ BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
BIND_CONSTANT(NOTIFICATION_DRAW);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index bd669eb4c8..433661e393 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -30,6 +30,7 @@
#include "collision_polygon_2d.h"
#include "collision_object_2d.h"
+#include "engine.h"
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -134,7 +135,7 @@ void CollisionPolygon2D::_notification(int p_what) {
parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
}
- /*if (get_tree()->is_editor_hint()) {
+ /*if (Engine::get_singleton()->is_editor_hint()) {
//display above all else
set_z_as_relative(false);
set_z(VS::CANVAS_ITEM_Z_MAX - 1);
@@ -158,7 +159,7 @@ void CollisionPolygon2D::_notification(int p_what) {
case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index ff4aa245ec..3fda4ab464 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -28,7 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "collision_shape_2d.h"
+
#include "collision_object_2d.h"
+#include "engine.h"
#include "scene/resources/capsule_shape_2d.h"
#include "scene/resources/circle_shape_2d.h"
#include "scene/resources/concave_polygon_shape_2d.h"
@@ -59,7 +61,7 @@ void CollisionShape2D::_notification(int p_what) {
parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
}
- /*if (get_tree()->is_editor_hint()) {
+ /*if (Engine::get_singleton()->is_editor_hint()) {
//display above all else
set_z_as_relative(false);
set_z(VS::CANVAS_ITEM_Z_MAX - 1);
@@ -90,7 +92,7 @@ void CollisionShape2D::_notification(int p_what) {
} break;*/
case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 1bb40a28b5..ee41dca3a6 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "joints_2d.h"
+
+#include "engine.h"
#include "physics_body_2d.h"
#include "servers/physics_2d_server.h"
@@ -152,7 +154,7 @@ void PinJoint2D::_notification(int p_what) {
if (!is_inside_tree())
break;
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
@@ -227,7 +229,7 @@ void GrooveJoint2D::_notification(int p_what) {
if (!is_inside_tree())
break;
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
@@ -317,7 +319,7 @@ void DampedSpringJoint2D::_notification(int p_what) {
if (!is_inside_tree())
break;
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index ffe69fa93f..219574cbfd 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "light_2d.h"
+
+#include "engine.h"
#include "servers/visual_server.h"
void Light2D::edit_set_pivot(const Point2 &p_pivot) {
@@ -70,7 +72,7 @@ void Light2D::_update_light_visibility() {
#ifdef TOOLS_ENABLED
if (editor_only) {
- if (!get_tree()->is_editor_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint()) {
editor_ok = false;
} else {
editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root()));
@@ -437,10 +439,10 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
- BIND_CONSTANT(MODE_ADD);
- BIND_CONSTANT(MODE_SUB);
- BIND_CONSTANT(MODE_MIX);
- BIND_CONSTANT(MODE_MASK);
+ BIND_ENUM_CONSTANT(MODE_ADD);
+ BIND_ENUM_CONSTANT(MODE_SUB);
+ BIND_ENUM_CONSTANT(MODE_MIX);
+ BIND_ENUM_CONSTANT(MODE_MASK);
}
Light2D::Light2D() {
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index a1a8e7d9c4..680adeea69 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "light_occluder_2d.h"
+#include "engine.h"
+
void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) {
polygon = p_polygon;
@@ -87,9 +89,9 @@ void OccluderPolygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode", PROPERTY_HINT_ENUM, "Disabled,ClockWise,CounterClockWise"), "set_cull_mode", "get_cull_mode");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
- BIND_CONSTANT(CULL_DISABLED);
- BIND_CONSTANT(CULL_CLOCKWISE);
- BIND_CONSTANT(CULL_COUNTER_CLOCKWISE);
+ BIND_ENUM_CONSTANT(CULL_DISABLED);
+ BIND_ENUM_CONSTANT(CULL_CLOCKWISE);
+ BIND_ENUM_CONSTANT(CULL_COUNTER_CLOCKWISE);
}
OccluderPolygon2D::OccluderPolygon2D() {
@@ -130,7 +132,7 @@ void LightOccluder2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
if (occluder_polygon.is_valid()) {
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 5438557d0b..6e7bfe63c8 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -322,16 +322,16 @@ void Line2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sharp_limit"), "set_sharp_limit", "get_sharp_limit");
ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision");
- BIND_CONSTANT(LINE_JOINT_SHARP);
- BIND_CONSTANT(LINE_JOINT_BEVEL);
- BIND_CONSTANT(LINE_JOINT_ROUND);
+ BIND_ENUM_CONSTANT(LINE_JOINT_SHARP);
+ BIND_ENUM_CONSTANT(LINE_JOINT_BEVEL);
+ BIND_ENUM_CONSTANT(LINE_JOINT_ROUND);
- BIND_CONSTANT(LINE_CAP_NONE);
- BIND_CONSTANT(LINE_CAP_BOX);
- BIND_CONSTANT(LINE_CAP_ROUND);
+ BIND_ENUM_CONSTANT(LINE_CAP_NONE);
+ BIND_ENUM_CONSTANT(LINE_CAP_BOX);
+ BIND_ENUM_CONSTANT(LINE_CAP_ROUND);
- BIND_CONSTANT(LINE_TEXTURE_NONE);
- BIND_CONSTANT(LINE_TEXTURE_TILE);
+ BIND_ENUM_CONSTANT(LINE_TEXTURE_NONE);
+ BIND_ENUM_CONSTANT(LINE_TEXTURE_TILE);
ClassDB::bind_method(D_METHOD("_gradient_changed"), &Line2D::_gradient_changed);
}
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 779751c1c5..7515d486c2 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -30,6 +30,7 @@
#include "navigation_polygon.h"
#include "core_string_names.h"
+#include "engine.h"
#include "navigation2d.h"
#include "thirdparty/misc/triangulator.h"
@@ -297,7 +298,7 @@ void NavigationPolygonInstance::set_enabled(bool p_enabled) {
}
}
- if (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())
+ if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())
update();
//update_gizmo();
@@ -352,7 +353,7 @@ void NavigationPolygonInstance::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
PoolVector<Vector2> verts = navpoly->get_vertices();
int vsize = verts.size();
@@ -432,7 +433,7 @@ Ref<NavigationPolygon> NavigationPolygonInstance::get_navigation_polygon() const
void NavigationPolygonInstance::_navpoly_changed() {
- if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()))
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()))
update();
}
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 0e83b9aaae..4b62d70648 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -28,10 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "parallax_layer.h"
+
+#include "engine.h"
#include "parallax_background.h"
void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
+ if (!get_parent())
+ return;
+
motion_scale = p_scale;
ParallaxBackground *pb = get_parent()->cast_to<ParallaxBackground>();
@@ -49,6 +54,9 @@ Size2 ParallaxLayer::get_motion_scale() const {
void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
+ if (!get_parent())
+ return;
+
motion_offset = p_offset;
ParallaxBackground *pb = get_parent()->cast_to<ParallaxBackground>();
@@ -111,7 +119,7 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc
if (!is_inside_tree())
return;
- if (get_tree()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint())
return;
Point2 new_ofs = ((orig_offset + p_offset) * motion_scale) * p_scale + motion_offset;
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index a2ec33f403..b0c00c4a64 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "particles_2d.h"
+#include "engine.h"
#include "scene/3d/particles.h"
#include "scene/scene_string_names.h"
@@ -295,7 +296,7 @@ void Particles2D::_notification(int p_what) {
VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames);
#ifdef TOOLS_ENABLED
- if (get_tree()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
+ if (Engine::get_singleton()->is_editor_hint() && (this == get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) {
draw_rect(visibility_rect, Color(0, 0.7, 0.9, 0.4), false);
}
@@ -388,8 +389,8 @@ void Particles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "h_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_h_frames", "get_h_frames");
ADD_PROPERTY(PropertyInfo(Variant::INT, "v_frames", PROPERTY_HINT_RANGE, "1,1024,1"), "set_v_frames", "get_v_frames");
- BIND_CONSTANT(DRAW_ORDER_INDEX);
- BIND_CONSTANT(DRAW_ORDER_LIFETIME);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
}
Particles2D::Particles2D() {
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 6b30e97de8..a79f60c96f 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "path_2d.h"
+
+#include "engine.h"
#include "scene/scene_string_names.h"
void Path2D::_notification(int p_what) {
@@ -35,7 +37,7 @@ void Path2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW && curve.is_valid()) {
//draw the curve!!
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
return;
}
@@ -56,7 +58,7 @@ void Path2D::_notification(int p_what) {
void Path2D::_curve_changed() {
- if (is_inside_tree() && get_tree()->is_editor_hint())
+ if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
update();
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 6ec1642138..aaba9da299 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "physics_body_2d.h"
+
+#include "engine.h"
#include "scene/scene_string_names.h"
void PhysicsBody2D::_notification(int p_what) {
@@ -802,13 +804,13 @@ void RigidBody2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
set_notify_local_transform(true); //used for warnings and only in editor
}
}
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
update_configuration_warning();
}
}
@@ -931,14 +933,14 @@ void RigidBody2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_CONSTANT(MODE_STATIC);
- BIND_CONSTANT(MODE_KINEMATIC);
- BIND_CONSTANT(MODE_RIGID);
- BIND_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_STATIC);
+ BIND_ENUM_CONSTANT(MODE_KINEMATIC);
+ BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_CHARACTER);
- BIND_CONSTANT(CCD_MODE_DISABLED);
- BIND_CONSTANT(CCD_MODE_CAST_RAY);
- BIND_CONSTANT(CCD_MODE_CAST_SHAPE);
+ BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
+ BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
}
RigidBody2D::RigidBody2D()
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 7e2d6d1b5a..cde5724069 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -143,9 +143,7 @@ void Polygon2D::_notification(int p_what) {
Transform2D texmat(tex_rot, tex_ofs);
texmat.scale(tex_scale);
- Size2 tex_size = Vector2(1, 1);
-
- tex_size = texture->get_size();
+ Size2 tex_size = texture->get_size();
uvs.resize(points.size());
if (points.size() == uv.size()) {
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 74ad9c17e2..7688faa23b 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "position_2d.h"
+
+#include "engine.h"
#include "scene/resources/texture.h"
void Position2D::_draw_cross() {
@@ -52,7 +54,7 @@ void Position2D::_notification(int p_what) {
case NOTIFICATION_DRAW: {
if (!is_inside_tree())
break;
- if (get_tree()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint())
_draw_cross();
} break;
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index cfb4059714..fbec922a2d 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -28,14 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "ray_cast_2d.h"
+
#include "collision_object_2d.h"
+#include "engine.h"
#include "physics_body_2d.h"
#include "servers/physics_2d_server.h"
void RayCast2D::set_cast_to(const Vector2 &p_point) {
cast_to = p_point;
- if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update();
}
@@ -92,7 +94,7 @@ Vector2 RayCast2D::get_collision_normal() const {
void RayCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
- if (is_inside_tree() && !get_tree()->is_editor_hint())
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
set_fixed_process(p_enabled);
if (!p_enabled)
collided = false;
@@ -132,7 +134,7 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- if (enabled && !get_tree()->is_editor_hint())
+ if (enabled && !Engine::get_singleton()->is_editor_hint())
set_fixed_process(true);
else
set_fixed_process(false);
@@ -153,7 +155,7 @@ void RayCast2D::_notification(int p_what) {
case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
break;
Transform2D xf;
xf.rotate(cast_to.angle());
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index 37139b2b93..e8e5e9411f 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -112,7 +112,7 @@ void TouchScreenButton::_notification(int p_what) {
if (!is_inside_tree())
return;
- if (!get_tree()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
+ if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
return;
if (finger_pressed != -1) {
@@ -129,7 +129,7 @@ void TouchScreenButton::_notification(int p_what) {
if (!shape_visible)
return;
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
return;
if (shape.is_valid()) {
Color draw_col = get_tree()->get_debug_collisions_color();
@@ -141,11 +141,11 @@ void TouchScreenButton::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
- if (!get_tree()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
+ if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility == VISIBILITY_TOUCHSCREEN_ONLY)
return;
update();
- if (!get_tree()->is_editor_hint())
+ if (!Engine::get_singleton()->is_editor_hint())
set_process_input(is_visible_in_tree());
} break;
@@ -154,7 +154,7 @@ void TouchScreenButton::_notification(int p_what) {
_release(true);
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
- if (get_tree()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint())
break;
if (is_visible_in_tree()) {
set_process_input(true);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 68b026b1b3..5d246e331f 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1315,15 +1315,18 @@ void TileMap::_bind_methods() {
ADD_SIGNAL(MethodInfo("settings_changed"));
BIND_CONSTANT(INVALID_CELL);
- BIND_CONSTANT(MODE_SQUARE);
- BIND_CONSTANT(MODE_ISOMETRIC);
- BIND_CONSTANT(MODE_CUSTOM);
- BIND_CONSTANT(HALF_OFFSET_X);
- BIND_CONSTANT(HALF_OFFSET_Y);
- BIND_CONSTANT(HALF_OFFSET_DISABLED);
- BIND_CONSTANT(TILE_ORIGIN_TOP_LEFT);
- BIND_CONSTANT(TILE_ORIGIN_CENTER);
- BIND_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
+
+ BIND_ENUM_CONSTANT(MODE_SQUARE);
+ BIND_ENUM_CONSTANT(MODE_ISOMETRIC);
+ BIND_ENUM_CONSTANT(MODE_CUSTOM);
+
+ BIND_ENUM_CONSTANT(HALF_OFFSET_X);
+ BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
+ BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
+
+ BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
+ BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
+ BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
}
TileMap::TileMap() {
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index fb71b61d45..2f2ad08f01 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -29,20 +29,20 @@
/*************************************************************************/
#include "visibility_notifier_2d.h"
+#include "engine.h"
#include "particles_2d.h"
#include "scene/2d/animated_sprite.h"
#include "scene/2d/physics_body_2d.h"
#include "scene/animation/animation_player.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
-#include "scene/scene_string_names.h"
void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) {
ERR_FAIL_COND(viewports.has(p_viewport));
viewports.insert(p_viewport);
- if (is_inside_tree() && get_tree()->is_editor_hint())
+ if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
return;
if (viewports.size() == 1) {
@@ -58,7 +58,7 @@ void VisibilityNotifier2D::_exit_viewport(Viewport *p_viewport) {
ERR_FAIL_COND(!viewports.has(p_viewport));
viewports.erase(p_viewport);
- if (is_inside_tree() && get_tree()->is_editor_hint())
+ if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
return;
emit_signal(SceneStringNames::get_singleton()->viewport_exited, p_viewport);
@@ -74,7 +74,7 @@ void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) {
rect = p_rect;
if (is_inside_tree()) {
get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
update();
item_rect_changed();
}
@@ -108,7 +108,7 @@ void VisibilityNotifier2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
draw_rect(rect, Color(1, 0.5, 1, 0.2));
}
@@ -236,7 +236,7 @@ void VisibilityEnabler2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (get_tree()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint())
return;
Node *from = this;
@@ -254,7 +254,7 @@ void VisibilityEnabler2D::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (get_tree()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint())
return;
for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
@@ -341,13 +341,13 @@ void VisibilityEnabler2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_FIXED_PROCESS);
- BIND_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_CONSTANT(ENABLER_PAUSE_PARTICLES);
- BIND_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
- BIND_CONSTANT(ENABLER_PARENT_PROCESS);
- BIND_CONSTANT(ENABLER_PARENT_FIXED_PROCESS);
- BIND_CONSTANT(ENABLER_MAX);
+ BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
+ BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
+ BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);
+ BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
+ BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
+ BIND_ENUM_CONSTANT(ENABLER_PARENT_FIXED_PROCESS);
+ BIND_ENUM_CONSTANT(ENABLER_MAX);
}
void VisibilityEnabler2D::set_enabler(Enabler p_enabler, bool p_enable) {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 6abc2caac8..1ae6f552f4 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -215,7 +215,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
velocity_tracker->reset(get_global_transform().origin);
AudioServer::get_singleton()->add_callback(_mix_audios, this);
- if (autoplay && !get_tree()->is_editor_hint()) {
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
}
@@ -888,16 +888,16 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_GROUP("Doppler", "doppler_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Fixed"), "set_doppler_tracking", "get_doppler_tracking");
- BIND_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
- BIND_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
- BIND_CONSTANT(ATTENUATION_LOGARITHMIC);
+ BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
+ BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
+ BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
- BIND_CONSTANT(OUT_OF_RANGE_MIX);
- BIND_CONSTANT(OUT_OF_RANGE_PAUSE);
+ BIND_ENUM_CONSTANT(OUT_OF_RANGE_MIX);
+ BIND_ENUM_CONSTANT(OUT_OF_RANGE_PAUSE);
- BIND_CONSTANT(DOPPLER_TRACKING_DISABLED);
- BIND_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
- BIND_CONSTANT(DOPPLER_TRACKING_FIXED_STEP);
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_FIXED_STEP);
}
AudioStreamPlayer3D::AudioStreamPlayer3D() {
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 3c5eb21d38..9db7253fd6 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -564,15 +564,15 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
- BIND_CONSTANT(PROJECTION_PERSPECTIVE);
- BIND_CONSTANT(PROJECTION_ORTHOGONAL);
+ BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
+ BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
- BIND_CONSTANT(KEEP_WIDTH);
- BIND_CONSTANT(KEEP_HEIGHT);
+ BIND_ENUM_CONSTANT(KEEP_WIDTH);
+ BIND_ENUM_CONSTANT(KEEP_HEIGHT);
- BIND_CONSTANT(DOPPLER_TRACKING_DISABLED)
- BIND_CONSTANT(DOPPLER_TRACKING_IDLE_STEP)
- BIND_CONSTANT(DOPPLER_TRACKING_FIXED_STEP)
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED)
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP)
+ BIND_ENUM_CONSTANT(DOPPLER_TRACKING_FIXED_STEP)
}
float Camera::get_fov() const {
diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp
index 065e21fccd..ce047f91c2 100644
--- a/scene/3d/character_camera.cpp
+++ b/scene/3d/character_camera.cpp
@@ -659,8 +659,8 @@ void CharacterCamera::_bind_methods() {
ClassDB::bind_method(D_METHOD("_ray_collision"),&CharacterCamera::_ray_collision);
- BIND_CONSTANT( CAMERA_FIXED );
- BIND_CONSTANT( CAMERA_FOLLOW );
+ BIND_ENUM_CONSTANT( CAMERA_FIXED );
+ BIND_ENUM_CONSTANT( CAMERA_FOLLOW );
}
void CharacterCamera::_ray_collision(Vector3 p_point, Vector3 p_normal, int p_subindex, ObjectID p_against,int p_idx) {
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 2174f924ac..460580d4fe 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -1488,10 +1488,10 @@ void GIProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compress"), "set_compress", "is_compressed");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "GIProbeData"), "set_probe_data", "get_probe_data");
- BIND_CONSTANT(SUBDIV_64);
- BIND_CONSTANT(SUBDIV_128);
- BIND_CONSTANT(SUBDIV_256);
- BIND_CONSTANT(SUBDIV_MAX);
+ BIND_ENUM_CONSTANT(SUBDIV_64);
+ BIND_ENUM_CONSTANT(SUBDIV_128);
+ BIND_ENUM_CONSTANT(SUBDIV_256);
+ BIND_ENUM_CONSTANT(SUBDIV_MAX);
}
GIProbe::GIProbe() {
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index 36a6660bf9..a481018890 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -29,12 +29,14 @@
/*************************************************************************/
#include "interpolated_camera.h"
+#include "engine.h"
+
void InterpolatedCamera::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- if (get_tree()->is_editor_hint() && enabled)
+ if (Engine::get_singleton()->is_editor_hint() && enabled)
set_fixed_process(false);
} break;
@@ -106,7 +108,7 @@ void InterpolatedCamera::set_interpolation_enabled(bool p_enable) {
return;
enabled = p_enable;
if (p_enable) {
- if (is_inside_tree() && get_tree()->is_editor_hint())
+ if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
return;
set_process(true);
} else
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 1304954cf3..f4b5cc5731 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "light.h"
+#include "engine.h"
#include "project_settings.h"
#include "scene/resources/surface_tool.h"
@@ -150,7 +151,7 @@ void Light::_update_visibility() {
#ifdef TOOLS_ENABLED
if (editor_only) {
- if (!get_tree()->is_editor_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint()) {
editor_ok = false;
} else {
editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root()));
@@ -235,21 +236,21 @@ void Light::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
ADD_GROUP("", "");
- BIND_CONSTANT(PARAM_ENERGY);
- BIND_CONSTANT(PARAM_SPECULAR);
- BIND_CONSTANT(PARAM_RANGE);
- BIND_CONSTANT(PARAM_ATTENUATION);
- BIND_CONSTANT(PARAM_SPOT_ANGLE);
- BIND_CONSTANT(PARAM_SPOT_ATTENUATION);
- BIND_CONSTANT(PARAM_CONTACT_SHADOW_SIZE);
- BIND_CONSTANT(PARAM_SHADOW_MAX_DISTANCE);
- BIND_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET);
- BIND_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET);
- BIND_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET);
- BIND_CONSTANT(PARAM_SHADOW_NORMAL_BIAS);
- BIND_CONSTANT(PARAM_SHADOW_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_ENERGY);
+ BIND_ENUM_CONSTANT(PARAM_SPECULAR);
+ BIND_ENUM_CONSTANT(PARAM_RANGE);
+ BIND_ENUM_CONSTANT(PARAM_ATTENUATION);
+ BIND_ENUM_CONSTANT(PARAM_SPOT_ANGLE);
+ BIND_ENUM_CONSTANT(PARAM_SPOT_ATTENUATION);
+ BIND_ENUM_CONSTANT(PARAM_CONTACT_SHADOW_SIZE);
+ BIND_ENUM_CONSTANT(PARAM_SHADOW_MAX_DISTANCE);
+ BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET);
+ BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET);
+ BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET);
+ BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS);
- BIND_CONSTANT(PARAM_MAX);
+ BIND_ENUM_CONSTANT(PARAM_MAX);
}
Light::Light(VisualServer::LightType p_type) {
@@ -334,9 +335,9 @@ void DirectionalLight::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
- BIND_CONSTANT(SHADOW_ORTHOGONAL);
- BIND_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
- BIND_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
+ BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL);
+ BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS);
+ BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS);
}
DirectionalLight::DirectionalLight()
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index e88a52c76a..70f46e3a0a 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -347,9 +347,10 @@ void Particles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i);
}
- BIND_CONSTANT(DRAW_ORDER_INDEX);
- BIND_CONSTANT(DRAW_ORDER_LIFETIME);
- BIND_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
+
BIND_CONSTANT(MAX_DRAW_PASSES);
}
@@ -1487,29 +1488,29 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_flag", "get_flag", FLAG_ANIM_LOOP);
- BIND_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
- BIND_CONSTANT(PARAM_ANGULAR_VELOCITY);
- BIND_CONSTANT(PARAM_ORBIT_VELOCITY);
- BIND_CONSTANT(PARAM_LINEAR_ACCEL);
- BIND_CONSTANT(PARAM_RADIAL_ACCEL);
- BIND_CONSTANT(PARAM_TANGENTIAL_ACCEL);
- BIND_CONSTANT(PARAM_DAMPING);
- BIND_CONSTANT(PARAM_ANGLE);
- BIND_CONSTANT(PARAM_SCALE);
- BIND_CONSTANT(PARAM_HUE_VARIATION);
- BIND_CONSTANT(PARAM_ANIM_SPEED);
- BIND_CONSTANT(PARAM_ANIM_OFFSET);
- BIND_CONSTANT(PARAM_MAX);
-
- BIND_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_CONSTANT(FLAG_ROTATE_Y);
- BIND_CONSTANT(FLAG_MAX);
-
- BIND_CONSTANT(EMISSION_SHAPE_POINT);
- BIND_CONSTANT(EMISSION_SHAPE_SPHERE);
- BIND_CONSTANT(EMISSION_SHAPE_BOX);
- BIND_CONSTANT(EMISSION_SHAPE_POINTS);
- BIND_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
+ BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
+ BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
+ BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
+ BIND_ENUM_CONSTANT(PARAM_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_ANGLE);
+ BIND_ENUM_CONSTANT(PARAM_SCALE);
+ BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
+ BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
+ BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
+ BIND_ENUM_CONSTANT(PARAM_MAX);
+
+ BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
+
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
}
ParticlesMaterial::ParticlesMaterial()
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index f8df21004e..0ca7f96fd7 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -28,11 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "path.h"
+
+#include "engine.h"
#include "scene/scene_string_names.h"
void Path::_notification(int p_what) {
#if 0
- if (p_what==NOTIFICATION_DRAW && curve.is_valid() && is_inside_scene() && get_scene()->is_editor_hint()) {
+ if (p_what==NOTIFICATION_DRAW && curve.is_valid() && is_inside_scene() && Engine::get_singleton()->is_editor_hint()) {
//draw the curve!!
for(int i=0;i<curve->get_point_count();i++) {
@@ -53,7 +55,7 @@ void Path::_notification(int p_what) {
void Path::_curve_changed() {
- if (is_inside_tree() && get_tree()->is_editor_hint())
+ if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
update_gizmo();
}
@@ -281,10 +283,10 @@ void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow::has_loop);
- BIND_CONSTANT(ROTATION_NONE);
- BIND_CONSTANT(ROTATION_Y);
- BIND_CONSTANT(ROTATION_XY);
- BIND_CONSTANT(ROTATION_XYZ);
+ BIND_ENUM_CONSTANT(ROTATION_NONE);
+ BIND_ENUM_CONSTANT(ROTATION_Y);
+ BIND_ENUM_CONSTANT(ROTATION_XY);
+ BIND_ENUM_CONSTANT(ROTATION_XYZ);
}
void PathFollow::set_offset(float p_offset) {
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index dc8f72d77e..402cd6314b 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "physics_body.h"
+
+#include "engine.h"
#include "method_bind_ext.gen.inc"
#include "scene/scene_string_names.h"
@@ -476,13 +478,13 @@ void RigidBody::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
set_notify_local_transform(true); //used for warnings and only in editor
}
}
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
update_configuration_warning();
}
}
@@ -868,10 +870,10 @@ void RigidBody::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_CONSTANT(MODE_STATIC);
- BIND_CONSTANT(MODE_KINEMATIC);
- BIND_CONSTANT(MODE_RIGID);
- BIND_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_STATIC);
+ BIND_ENUM_CONSTANT(MODE_KINEMATIC);
+ BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_CHARACTER);
}
RigidBody::RigidBody()
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index 61d496935b..55007c6dc6 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -188,9 +188,9 @@ void PinJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/damping", PROPERTY_HINT_RANGE, "0.01,8.0,0.01"), "set_param", "get_param", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/impulse_clamp", PROPERTY_HINT_RANGE, "0.0,64.0,0.01"), "set_param", "get_param", PARAM_IMPULSE_CLAMP);
- BIND_CONSTANT(PARAM_BIAS);
- BIND_CONSTANT(PARAM_DAMPING);
- BIND_CONSTANT(PARAM_IMPULSE_CLAMP);
+ BIND_ENUM_CONSTANT(PARAM_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_IMPULSE_CLAMP);
}
void PinJoint::set_param(Param p_param, float p_value) {
@@ -282,19 +282,19 @@ void HingeJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "motor/target_velocity", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE);
- BIND_CONSTANT(PARAM_BIAS);
- BIND_CONSTANT(PARAM_LIMIT_UPPER);
- BIND_CONSTANT(PARAM_LIMIT_LOWER);
- BIND_CONSTANT(PARAM_LIMIT_BIAS);
- BIND_CONSTANT(PARAM_LIMIT_SOFTNESS);
- BIND_CONSTANT(PARAM_LIMIT_RELAXATION);
- BIND_CONSTANT(PARAM_MOTOR_TARGET_VELOCITY);
- BIND_CONSTANT(PARAM_MOTOR_MAX_IMPULSE);
- BIND_CONSTANT(PARAM_MAX);
+ BIND_ENUM_CONSTANT(PARAM_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_LIMIT_UPPER);
+ BIND_ENUM_CONSTANT(PARAM_LIMIT_LOWER);
+ BIND_ENUM_CONSTANT(PARAM_LIMIT_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_LIMIT_RELAXATION);
+ BIND_ENUM_CONSTANT(PARAM_MOTOR_TARGET_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_MOTOR_MAX_IMPULSE);
+ BIND_ENUM_CONSTANT(PARAM_MAX);
- BIND_CONSTANT(FLAG_USE_LIMIT);
- BIND_CONSTANT(FLAG_ENABLE_MOTOR);
- BIND_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(FLAG_USE_LIMIT);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
}
void HingeJoint::set_param(Param p_param, float p_value) {
@@ -428,31 +428,31 @@ void SliderJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_ortho/restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_RESTITUTION);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_ortho/damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"), "set_param", "get_param", PARAM_ANGULAR_ORTHOGONAL_DAMPING);
- BIND_CONSTANT(PARAM_LINEAR_LIMIT_UPPER);
- BIND_CONSTANT(PARAM_LINEAR_LIMIT_LOWER);
- BIND_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS);
- BIND_CONSTANT(PARAM_LINEAR_LIMIT_RESTITUTION);
- BIND_CONSTANT(PARAM_LINEAR_LIMIT_DAMPING);
- BIND_CONSTANT(PARAM_LINEAR_MOTION_SOFTNESS);
- BIND_CONSTANT(PARAM_LINEAR_MOTION_RESTITUTION);
- BIND_CONSTANT(PARAM_LINEAR_MOTION_DAMPING);
- BIND_CONSTANT(PARAM_LINEAR_ORTHOGONAL_SOFTNESS);
- BIND_CONSTANT(PARAM_LINEAR_ORTHOGONAL_RESTITUTION);
- BIND_CONSTANT(PARAM_LINEAR_ORTHOGONAL_DAMPING);
-
- BIND_CONSTANT(PARAM_ANGULAR_LIMIT_UPPER);
- BIND_CONSTANT(PARAM_ANGULAR_LIMIT_LOWER);
- BIND_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS);
- BIND_CONSTANT(PARAM_ANGULAR_LIMIT_RESTITUTION);
- BIND_CONSTANT(PARAM_ANGULAR_LIMIT_DAMPING);
- BIND_CONSTANT(PARAM_ANGULAR_MOTION_SOFTNESS);
- BIND_CONSTANT(PARAM_ANGULAR_MOTION_RESTITUTION);
- BIND_CONSTANT(PARAM_ANGULAR_MOTION_DAMPING);
- BIND_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_SOFTNESS);
- BIND_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_RESTITUTION);
- BIND_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_DAMPING);
-
- BIND_CONSTANT(PARAM_MAX);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_UPPER);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_LOWER);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_MOTION_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_ORTHOGONAL_DAMPING);
+
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_UPPER);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_LOWER);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTION_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_ORTHOGONAL_DAMPING);
+
+ BIND_ENUM_CONSTANT(PARAM_MAX);
}
void SliderJoint::set_param(Param p_param, float p_value) {
@@ -560,12 +560,12 @@ void ConeTwistJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_SOFTNESS);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "relaxation", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_RELAXATION);
- BIND_CONSTANT(PARAM_SWING_SPAN);
- BIND_CONSTANT(PARAM_TWIST_SPAN);
- BIND_CONSTANT(PARAM_BIAS);
- BIND_CONSTANT(PARAM_SOFTNESS);
- BIND_CONSTANT(PARAM_RELAXATION);
- BIND_CONSTANT(PARAM_MAX);
+ BIND_ENUM_CONSTANT(PARAM_SWING_SPAN);
+ BIND_ENUM_CONSTANT(PARAM_TWIST_SPAN);
+ BIND_ENUM_CONSTANT(PARAM_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_RELAXATION);
+ BIND_ENUM_CONSTANT(PARAM_MAX);
}
void ConeTwistJoint::set_param(Param p_param, float p_value) {
@@ -773,26 +773,26 @@ void Generic6DOFJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_z/target_velocity"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_motor_z/force_limit"), "set_param_z", "get_param_z", PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
- BIND_CONSTANT(PARAM_LINEAR_LOWER_LIMIT);
- BIND_CONSTANT(PARAM_LINEAR_UPPER_LIMIT);
- BIND_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS);
- BIND_CONSTANT(PARAM_LINEAR_RESTITUTION);
- BIND_CONSTANT(PARAM_LINEAR_DAMPING);
- BIND_CONSTANT(PARAM_ANGULAR_LOWER_LIMIT);
- BIND_CONSTANT(PARAM_ANGULAR_UPPER_LIMIT);
- BIND_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS);
- BIND_CONSTANT(PARAM_ANGULAR_DAMPING);
- BIND_CONSTANT(PARAM_ANGULAR_RESTITUTION);
- BIND_CONSTANT(PARAM_ANGULAR_FORCE_LIMIT);
- BIND_CONSTANT(PARAM_ANGULAR_ERP);
- BIND_CONSTANT(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
- BIND_CONSTANT(PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
- BIND_CONSTANT(PARAM_MAX);
-
- BIND_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT);
- BIND_CONSTANT(FLAG_ENABLE_ANGULAR_LIMIT);
- BIND_CONSTANT(FLAG_ENABLE_MOTOR);
- BIND_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LOWER_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_UPPER_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LOWER_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_UPPER_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_LIMIT_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_RESTITUTION);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_FORCE_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_ERP);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_TARGET_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_MOTOR_FORCE_LIMIT);
+ BIND_ENUM_CONSTANT(PARAM_MAX);
+
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_LINEAR_LIMIT);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_ANGULAR_LIMIT);
+ BIND_ENUM_CONSTANT(FLAG_ENABLE_MOTOR);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
}
void Generic6DOFJoint::set_param_x(Param p_param, float p_value) {
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 67e7fb0e12..b0aab6cc4d 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -30,12 +30,14 @@
#include "ray_cast.h"
#include "collision_object.h"
+#include "engine.h"
#include "mesh_instance.h"
#include "servers/physics_server.h"
+
void RayCast::set_cast_to(const Vector3 &p_point) {
cast_to = p_point;
- if (is_inside_tree() && (get_tree()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
update_gizmo();
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint())
_update_debug_shape();
@@ -94,7 +96,7 @@ Vector3 RayCast::get_collision_normal() const {
void RayCast::set_enabled(bool p_enabled) {
enabled = p_enabled;
- if (is_inside_tree() && !get_tree()->is_editor_hint())
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
set_fixed_process(p_enabled);
if (!p_enabled)
collided = false;
@@ -118,7 +120,7 @@ void RayCast::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- if (enabled && !get_tree()->is_editor_hint()) {
+ if (enabled && !Engine::get_singleton()->is_editor_hint()) {
set_fixed_process(true);
if (get_tree()->is_debugging_collisions_hint())
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 0dc5b58e45..194146b6b3 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -252,8 +252,8 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "interior_ambient_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_interior_ambient_energy", "get_interior_ambient_energy");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "interior_ambient_contrib", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_interior_ambient_probe_contribution", "get_interior_ambient_probe_contribution");
- BIND_CONSTANT(UPDATE_ONCE);
- BIND_CONSTANT(UPDATE_ALWAYS);
+ BIND_ENUM_CONSTANT(UPDATE_ONCE);
+ BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
}
ReflectionProbe::ReflectionProbe() {
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 848b08eb8f..6498238e12 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "spatial.h"
+#include "engine.h"
#include "message_queue.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
@@ -134,7 +135,7 @@ void Spatial::_notification(int p_what) {
else
data.C = NULL;
- if (data.toplevel && !get_tree()->is_editor_hint()) {
+ if (data.toplevel && !Engine::get_singleton()->is_editor_hint()) {
if (data.parent) {
data.local_transform = data.parent->get_global_transform() * get_transform();
@@ -178,7 +179,7 @@ void Spatial::_notification(int p_what) {
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, NULL, 0);
}
#ifdef TOOLS_ENABLED
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
@@ -492,7 +493,7 @@ void Spatial::set_as_toplevel(bool p_enabled) {
if (data.toplevel == p_enabled)
return;
- if (is_inside_tree() && !get_tree()->is_editor_hint()) {
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
if (p_enabled)
set_transform(get_global_transform());
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 978662f7dc..e45cb6d5b9 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -276,14 +276,14 @@ void SpriteBase3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
- BIND_CONSTANT(FLAG_TRANSPARENT);
- BIND_CONSTANT(FLAG_SHADED);
- BIND_CONSTANT(FLAG_DOUBLE_SIDED);
- BIND_CONSTANT(FLAG_MAX);
-
- BIND_CONSTANT(ALPHA_CUT_DISABLED);
- BIND_CONSTANT(ALPHA_CUT_DISCARD);
- BIND_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
+ BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
+ BIND_ENUM_CONSTANT(FLAG_SHADED);
+ BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
+
+ BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
+ BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD);
+ BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
}
SpriteBase3D::SpriteBase3D() {
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index adf235c525..2a41c8f30e 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -559,6 +559,9 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
b2invinertia,
b2invmass);
+ // FIXME: rel_vel assignment here is overwritten by the following assignment.
+ // What seemes to be intented in the next next assignment is: rel_vel = normal.dot(rel_vel);
+ // Investigate why.
real_t rel_vel = jac.getRelativeVelocity(
s->get_linear_velocity(),
s->get_transform().basis.transposed().xform(s->get_angular_velocity()),
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index cc81a4cb56..0b77968dca 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -29,11 +29,11 @@
/*************************************************************************/
#include "visibility_notifier.h"
+#include "engine.h"
#include "scene/3d/camera.h"
#include "scene/3d/physics_body.h"
#include "scene/animation/animation_player.h"
#include "scene/scene_string_names.h"
-#include "scene/scene_string_names.h"
void VisibilityNotifier::_enter_camera(Camera *p_camera) {
@@ -187,7 +187,7 @@ void VisibilityEnabler::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (get_tree()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint())
return;
Node *from = this;
@@ -200,7 +200,7 @@ void VisibilityEnabler::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (get_tree()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint())
return;
for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
@@ -252,9 +252,9 @@ void VisibilityEnabler::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
- BIND_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_CONSTANT(ENABLER_MAX);
+ BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
+ BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
+ BIND_ENUM_CONSTANT(ENABLER_MAX);
}
void VisibilityEnabler::set_enabler(Enabler p_enabler, bool p_enable) {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index e2a0636466..3acb11541f 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "animation_player.h"
+#include "engine.h"
#include "message_queue.h"
#include "scene/scene_string_names.h"
@@ -199,7 +200,7 @@ void AnimationPlayer::_notification(int p_what) {
} break;
case NOTIFICATION_READY: {
- if (!get_tree()->is_editor_hint() && animation_set.has(autoplay)) {
+ if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
play(autoplay);
set_autoplay(""); //this line is the fix for autoplay issues with animatio
_animation_process(0);
@@ -344,7 +345,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
Animation *a = p_anim->animation.operator->();
- bool can_call = is_inside_tree() && !get_tree()->is_editor_hint();
+ bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
for (int i = 0; i < a->get_track_count(); i++) {
@@ -955,7 +956,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
- if (is_inside_tree() && get_tree()->is_editor_hint())
+ if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
return; // no next in this case
StringName next = animation_get_next(p_name);
@@ -1277,8 +1278,8 @@ void AnimationPlayer::_bind_methods() {
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "name")));
- BIND_CONSTANT(ANIMATION_PROCESS_FIXED);
- BIND_CONSTANT(ANIMATION_PROCESS_IDLE);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
}
AnimationPlayer::AnimationPlayer() {
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index c12e97c4a5..fd8b33e666 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1797,16 +1797,16 @@ void AnimationTreePlayer::_bind_methods() {
ADD_GROUP("Playback", "playback_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode");
- BIND_CONSTANT(NODE_OUTPUT);
- BIND_CONSTANT(NODE_ANIMATION);
- BIND_CONSTANT(NODE_ONESHOT);
- BIND_CONSTANT(NODE_MIX);
- BIND_CONSTANT(NODE_BLEND2);
- BIND_CONSTANT(NODE_BLEND3);
- BIND_CONSTANT(NODE_BLEND4);
- BIND_CONSTANT(NODE_TIMESCALE);
- BIND_CONSTANT(NODE_TIMESEEK);
- BIND_CONSTANT(NODE_TRANSITION);
+ BIND_ENUM_CONSTANT(NODE_OUTPUT);
+ BIND_ENUM_CONSTANT(NODE_ANIMATION);
+ BIND_ENUM_CONSTANT(NODE_ONESHOT);
+ BIND_ENUM_CONSTANT(NODE_MIX);
+ BIND_ENUM_CONSTANT(NODE_BLEND2);
+ BIND_ENUM_CONSTANT(NODE_BLEND3);
+ BIND_ENUM_CONSTANT(NODE_BLEND4);
+ BIND_ENUM_CONSTANT(NODE_TIMESCALE);
+ BIND_ENUM_CONSTANT(NODE_TIMESEEK);
+ BIND_ENUM_CONSTANT(NODE_TRANSITION);
}
AnimationTreePlayer::AnimationTreePlayer() {
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 78d3357bb4..45994ba050 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -224,25 +224,25 @@ void Tween::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_tween_process_mode", "get_tween_process_mode");
- BIND_CONSTANT(TWEEN_PROCESS_FIXED);
- BIND_CONSTANT(TWEEN_PROCESS_IDLE);
-
- BIND_CONSTANT(TRANS_LINEAR);
- BIND_CONSTANT(TRANS_SINE);
- BIND_CONSTANT(TRANS_QUINT);
- BIND_CONSTANT(TRANS_QUART);
- BIND_CONSTANT(TRANS_QUAD);
- BIND_CONSTANT(TRANS_EXPO);
- BIND_CONSTANT(TRANS_ELASTIC);
- BIND_CONSTANT(TRANS_CUBIC);
- BIND_CONSTANT(TRANS_CIRC);
- BIND_CONSTANT(TRANS_BOUNCE);
- BIND_CONSTANT(TRANS_BACK);
-
- BIND_CONSTANT(EASE_IN);
- BIND_CONSTANT(EASE_OUT);
- BIND_CONSTANT(EASE_IN_OUT);
- BIND_CONSTANT(EASE_OUT_IN);
+ BIND_ENUM_CONSTANT(TWEEN_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(TWEEN_PROCESS_IDLE);
+
+ BIND_ENUM_CONSTANT(TRANS_LINEAR);
+ BIND_ENUM_CONSTANT(TRANS_SINE);
+ BIND_ENUM_CONSTANT(TRANS_QUINT);
+ BIND_ENUM_CONSTANT(TRANS_QUART);
+ BIND_ENUM_CONSTANT(TRANS_QUAD);
+ BIND_ENUM_CONSTANT(TRANS_EXPO);
+ BIND_ENUM_CONSTANT(TRANS_ELASTIC);
+ BIND_ENUM_CONSTANT(TRANS_CUBIC);
+ BIND_ENUM_CONSTANT(TRANS_CIRC);
+ BIND_ENUM_CONSTANT(TRANS_BOUNCE);
+ BIND_ENUM_CONSTANT(TRANS_BACK);
+
+ BIND_ENUM_CONSTANT(EASE_IN);
+ BIND_ENUM_CONSTANT(EASE_OUT);
+ BIND_ENUM_CONSTANT(EASE_IN_OUT);
+ BIND_ENUM_CONSTANT(EASE_OUT_IN);
}
Variant &Tween::_get_initial_val(InterpolateData &p_data) {
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index a8ddcbbb45..d4d8f7dbed 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "audio_player.h"
+#include "engine.h"
+
void AudioStreamPlayer::_mix_audio() {
if (!stream_playback.is_valid()) {
@@ -100,7 +102,7 @@ void AudioStreamPlayer::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
AudioServer::get_singleton()->add_callback(_mix_audios, this);
- if (autoplay && !get_tree()->is_editor_hint()) {
+ if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
}
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 9c20decef0..9054063a4b 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -514,13 +514,13 @@ void BaseButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
- BIND_CONSTANT(DRAW_NORMAL);
- BIND_CONSTANT(DRAW_PRESSED);
- BIND_CONSTANT(DRAW_HOVER);
- BIND_CONSTANT(DRAW_DISABLED);
+ BIND_ENUM_CONSTANT(DRAW_NORMAL);
+ BIND_ENUM_CONSTANT(DRAW_PRESSED);
+ BIND_ENUM_CONSTANT(DRAW_HOVER);
+ BIND_ENUM_CONSTANT(DRAW_DISABLED);
- BIND_CONSTANT(ACTION_MODE_BUTTON_PRESS);
- BIND_CONSTANT(ACTION_MODE_BUTTON_RELEASE);
+ BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_PRESS);
+ BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_RELEASE);
}
BaseButton::BaseButton() {
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 16b2cfa083..2cc4be96a7 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -295,9 +295,9 @@ void BoxContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_alignment"), &BoxContainer::get_alignment);
ClassDB::bind_method(D_METHOD("set_alignment", "alignment"), &BoxContainer::set_alignment);
- BIND_CONSTANT(ALIGN_BEGIN);
- BIND_CONSTANT(ALIGN_CENTER);
- BIND_CONSTANT(ALIGN_END);
+ BIND_ENUM_CONSTANT(ALIGN_BEGIN);
+ BIND_ENUM_CONSTANT(ALIGN_CENTER);
+ BIND_ENUM_CONSTANT(ALIGN_END);
ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Begin,Center,End"), "set_alignment", "get_alignment");
}
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 5036e4f7f6..c8838f3eca 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -245,9 +245,9 @@ void Button::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text_align"), &Button::get_text_align);
ClassDB::bind_method(D_METHOD("is_flat"), &Button::is_flat);
- BIND_CONSTANT(ALIGN_LEFT);
- BIND_CONSTANT(ALIGN_CENTER);
- BIND_CONSTANT(ALIGN_RIGHT);
+ BIND_ENUM_CONSTANT(ALIGN_LEFT);
+ BIND_ENUM_CONSTANT(ALIGN_CENTER);
+ BIND_ENUM_CONSTANT(ALIGN_RIGHT);
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_button_icon", "get_button_icon");
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 5e110362c8..5257f9df35 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -204,7 +204,7 @@ void ColorPicker::_update_presets() {
}
void ColorPicker::_text_type_toggled() {
- if (!get_tree()->is_editor_hint())
+ if (!Engine::get_singleton()->is_editor_hint())
return;
text_is_constructor = !text_is_constructor;
if (text_is_constructor) {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index c97426ad42..6a3ef66e0a 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1329,7 +1329,7 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
void Control::_set_anchor(Margin p_margin, float p_anchor) {
#ifdef TOOLS_ENABLED
- if (is_inside_tree() && get_tree()->is_editor_hint()) {
+ if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
set_anchor(p_margin, p_anchor, EDITOR_DEF("editors/2d/keep_margins_when_changing_anchors", false));
} else {
set_anchor(p_margin, p_anchor, false);
@@ -2634,9 +2634,9 @@ void Control::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme");
ADD_GROUP("", "");
- BIND_CONSTANT(FOCUS_NONE);
- BIND_CONSTANT(FOCUS_CLICK);
- BIND_CONSTANT(FOCUS_ALL);
+ BIND_ENUM_CONSTANT(FOCUS_NONE);
+ BIND_ENUM_CONSTANT(FOCUS_CLICK);
+ BIND_ENUM_CONSTANT(FOCUS_ALL);
BIND_CONSTANT(NOTIFICATION_RESIZED);
BIND_CONSTANT(NOTIFICATION_MOUSE_ENTER);
@@ -2646,56 +2646,56 @@ void Control::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_THEME_CHANGED);
BIND_CONSTANT(NOTIFICATION_MODAL_CLOSE);
- BIND_CONSTANT(CURSOR_ARROW);
- BIND_CONSTANT(CURSOR_IBEAM);
- BIND_CONSTANT(CURSOR_POINTING_HAND);
- BIND_CONSTANT(CURSOR_CROSS);
- BIND_CONSTANT(CURSOR_WAIT);
- BIND_CONSTANT(CURSOR_BUSY);
- BIND_CONSTANT(CURSOR_DRAG);
- BIND_CONSTANT(CURSOR_CAN_DROP);
- BIND_CONSTANT(CURSOR_FORBIDDEN);
- BIND_CONSTANT(CURSOR_VSIZE);
- BIND_CONSTANT(CURSOR_HSIZE);
- BIND_CONSTANT(CURSOR_BDIAGSIZE);
- BIND_CONSTANT(CURSOR_FDIAGSIZE);
- BIND_CONSTANT(CURSOR_MOVE);
- BIND_CONSTANT(CURSOR_VSPLIT);
- BIND_CONSTANT(CURSOR_HSPLIT);
- BIND_CONSTANT(CURSOR_HELP);
-
- BIND_CONSTANT(PRESET_TOP_LEFT);
- BIND_CONSTANT(PRESET_TOP_RIGHT);
- BIND_CONSTANT(PRESET_BOTTOM_LEFT);
- BIND_CONSTANT(PRESET_BOTTOM_RIGHT);
- BIND_CONSTANT(PRESET_CENTER_LEFT);
- BIND_CONSTANT(PRESET_CENTER_TOP);
- BIND_CONSTANT(PRESET_CENTER_RIGHT);
- BIND_CONSTANT(PRESET_CENTER_BOTTOM);
- BIND_CONSTANT(PRESET_CENTER);
- BIND_CONSTANT(PRESET_LEFT_WIDE);
- BIND_CONSTANT(PRESET_TOP_WIDE);
- BIND_CONSTANT(PRESET_RIGHT_WIDE);
- BIND_CONSTANT(PRESET_BOTTOM_WIDE);
- BIND_CONSTANT(PRESET_VCENTER_WIDE);
- BIND_CONSTANT(PRESET_HCENTER_WIDE);
- BIND_CONSTANT(PRESET_WIDE);
-
- BIND_CONSTANT(SIZE_EXPAND);
- BIND_CONSTANT(SIZE_FILL);
- BIND_CONSTANT(SIZE_EXPAND_FILL);
- BIND_CONSTANT(SIZE_SHRINK_CENTER);
- BIND_CONSTANT(SIZE_SHRINK_END);
-
- BIND_CONSTANT(MOUSE_FILTER_STOP);
- BIND_CONSTANT(MOUSE_FILTER_PASS);
- BIND_CONSTANT(MOUSE_FILTER_IGNORE);
-
- BIND_CONSTANT(GROW_DIRECTION_BEGIN);
- BIND_CONSTANT(GROW_DIRECTION_END);
-
- BIND_CONSTANT(ANCHOR_BEGIN);
- BIND_CONSTANT(ANCHOR_END);
+ BIND_ENUM_CONSTANT(CURSOR_ARROW);
+ BIND_ENUM_CONSTANT(CURSOR_IBEAM);
+ BIND_ENUM_CONSTANT(CURSOR_POINTING_HAND);
+ BIND_ENUM_CONSTANT(CURSOR_CROSS);
+ BIND_ENUM_CONSTANT(CURSOR_WAIT);
+ BIND_ENUM_CONSTANT(CURSOR_BUSY);
+ BIND_ENUM_CONSTANT(CURSOR_DRAG);
+ BIND_ENUM_CONSTANT(CURSOR_CAN_DROP);
+ BIND_ENUM_CONSTANT(CURSOR_FORBIDDEN);
+ BIND_ENUM_CONSTANT(CURSOR_VSIZE);
+ BIND_ENUM_CONSTANT(CURSOR_HSIZE);
+ BIND_ENUM_CONSTANT(CURSOR_BDIAGSIZE);
+ BIND_ENUM_CONSTANT(CURSOR_FDIAGSIZE);
+ BIND_ENUM_CONSTANT(CURSOR_MOVE);
+ BIND_ENUM_CONSTANT(CURSOR_VSPLIT);
+ BIND_ENUM_CONSTANT(CURSOR_HSPLIT);
+ BIND_ENUM_CONSTANT(CURSOR_HELP);
+
+ BIND_ENUM_CONSTANT(PRESET_TOP_LEFT);
+ BIND_ENUM_CONSTANT(PRESET_TOP_RIGHT);
+ BIND_ENUM_CONSTANT(PRESET_BOTTOM_LEFT);
+ BIND_ENUM_CONSTANT(PRESET_BOTTOM_RIGHT);
+ BIND_ENUM_CONSTANT(PRESET_CENTER_LEFT);
+ BIND_ENUM_CONSTANT(PRESET_CENTER_TOP);
+ BIND_ENUM_CONSTANT(PRESET_CENTER_RIGHT);
+ BIND_ENUM_CONSTANT(PRESET_CENTER_BOTTOM);
+ BIND_ENUM_CONSTANT(PRESET_CENTER);
+ BIND_ENUM_CONSTANT(PRESET_LEFT_WIDE);
+ BIND_ENUM_CONSTANT(PRESET_TOP_WIDE);
+ BIND_ENUM_CONSTANT(PRESET_RIGHT_WIDE);
+ BIND_ENUM_CONSTANT(PRESET_BOTTOM_WIDE);
+ BIND_ENUM_CONSTANT(PRESET_VCENTER_WIDE);
+ BIND_ENUM_CONSTANT(PRESET_HCENTER_WIDE);
+ BIND_ENUM_CONSTANT(PRESET_WIDE);
+
+ BIND_ENUM_CONSTANT(SIZE_EXPAND);
+ BIND_ENUM_CONSTANT(SIZE_FILL);
+ BIND_ENUM_CONSTANT(SIZE_EXPAND_FILL);
+ BIND_ENUM_CONSTANT(SIZE_SHRINK_CENTER);
+ BIND_ENUM_CONSTANT(SIZE_SHRINK_END);
+
+ BIND_ENUM_CONSTANT(MOUSE_FILTER_STOP);
+ BIND_ENUM_CONSTANT(MOUSE_FILTER_PASS);
+ BIND_ENUM_CONSTANT(MOUSE_FILTER_IGNORE);
+
+ BIND_ENUM_CONSTANT(GROW_DIRECTION_BEGIN);
+ BIND_ENUM_CONSTANT(GROW_DIRECTION_END);
+
+ BIND_ENUM_CONSTANT(ANCHOR_BEGIN);
+ BIND_ENUM_CONSTANT(ANCHOR_END);
ADD_SIGNAL(MethodInfo("resized"));
ADD_SIGNAL(MethodInfo("gui_input", PropertyInfo(Variant::OBJECT, "ev", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index ef8b0adfa9..b911a18312 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -227,11 +227,11 @@ void WindowDialog::_notification(int p_what) {
} break;
#ifdef TOOLS_ENABLED
case NOTIFICATION_POST_POPUP: {
- if (get_tree() && get_tree()->is_editor_hint() && EditorNode::get_singleton())
+ if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
EditorNode::get_singleton()->dim_editor(true);
} break;
case NOTIFICATION_POPUP_HIDE: {
- if (get_tree() && get_tree()->is_editor_hint() && EditorNode::get_singleton())
+ if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
EditorNode::get_singleton()->dim_editor(false);
} break;
#endif
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index b3530c2971..0b898c4d2e 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -718,16 +718,15 @@ void FileDialog::_bind_methods() {
ADD_SIGNAL(MethodInfo("files_selected", PropertyInfo(Variant::POOL_STRING_ARRAY, "paths")));
ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir")));
- BIND_CONSTANT(MODE_OPEN_FILE);
- BIND_CONSTANT(MODE_OPEN_FILES);
- BIND_CONSTANT(MODE_OPEN_DIR);
- BIND_CONSTANT(MODE_OPEN_ANY);
-
- BIND_CONSTANT(MODE_SAVE_FILE);
-
- BIND_CONSTANT(ACCESS_RESOURCES);
- BIND_CONSTANT(ACCESS_USERDATA);
- BIND_CONSTANT(ACCESS_FILESYSTEM);
+ BIND_ENUM_CONSTANT(MODE_OPEN_FILE);
+ BIND_ENUM_CONSTANT(MODE_OPEN_FILES);
+ BIND_ENUM_CONSTANT(MODE_OPEN_DIR);
+ BIND_ENUM_CONSTANT(MODE_OPEN_ANY);
+ BIND_ENUM_CONSTANT(MODE_SAVE_FILE);
+
+ BIND_ENUM_CONSTANT(ACCESS_RESOURCES);
+ BIND_ENUM_CONSTANT(ACCESS_USERDATA);
+ BIND_ENUM_CONSTANT(ACCESS_FILESYSTEM);
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Open one,Open many,Open folder,Open any,Save"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access");
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index b9062295b5..4b4ecc5e98 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -710,9 +710,9 @@ void GraphNode::_bind_methods() {
ADD_SIGNAL(MethodInfo("close_request"));
ADD_SIGNAL(MethodInfo("resize_request", PropertyInfo(Variant::VECTOR2, "new_minsize")));
- BIND_CONSTANT(OVERLAY_DISABLED);
- BIND_CONSTANT(OVERLAY_BREAKPOINT);
- BIND_CONSTANT(OVERLAY_POSITION);
+ BIND_ENUM_CONSTANT(OVERLAY_DISABLED);
+ BIND_ENUM_CONSTANT(OVERLAY_BREAKPOINT);
+ BIND_ENUM_CONSTANT(OVERLAY_POSITION);
}
GraphNode::GraphNode() {
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index b30a6000ff..c7889a6cf2 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -1374,10 +1374,11 @@ void ItemList::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_mode", PROPERTY_HINT_ENUM, "Top,Left"), "set_icon_mode", "get_icon_mode");
ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "icon_scale"), "set_icon_scale", "get_icon_scale");
- BIND_CONSTANT(ICON_MODE_TOP);
- BIND_CONSTANT(ICON_MODE_LEFT);
- BIND_CONSTANT(SELECT_SINGLE);
- BIND_CONSTANT(SELECT_MULTI);
+ BIND_ENUM_CONSTANT(ICON_MODE_TOP);
+ BIND_ENUM_CONSTANT(ICON_MODE_LEFT);
+
+ BIND_ENUM_CONSTANT(SELECT_SINGLE);
+ BIND_ENUM_CONSTANT(SELECT_MULTI);
ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("item_rmb_selected", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::VECTOR2, "atpos")));
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 84074f96a8..cf7303cbe7 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -644,15 +644,15 @@ void Label::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_lines_visible", "lines_visible"), &Label::set_max_lines_visible);
ClassDB::bind_method(D_METHOD("get_max_lines_visible"), &Label::get_max_lines_visible);
- BIND_CONSTANT(ALIGN_LEFT);
- BIND_CONSTANT(ALIGN_CENTER);
- BIND_CONSTANT(ALIGN_RIGHT);
- BIND_CONSTANT(ALIGN_FILL);
-
- BIND_CONSTANT(VALIGN_TOP);
- BIND_CONSTANT(VALIGN_CENTER);
- BIND_CONSTANT(VALIGN_BOTTOM);
- BIND_CONSTANT(VALIGN_FILL);
+ BIND_ENUM_CONSTANT(ALIGN_LEFT);
+ BIND_ENUM_CONSTANT(ALIGN_CENTER);
+ BIND_ENUM_CONSTANT(ALIGN_RIGHT);
+ BIND_ENUM_CONSTANT(ALIGN_FILL);
+
+ BIND_ENUM_CONSTANT(VALIGN_TOP);
+ BIND_ENUM_CONSTANT(VALIGN_CENTER);
+ BIND_ENUM_CONSTANT(VALIGN_BOTTOM);
+ BIND_ENUM_CONSTANT(VALIGN_FILL);
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index e91f8add31..c5360b0df0 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -534,7 +534,7 @@ void LineEdit::_notification(int p_what) {
switch (p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_ENTER_TREE: {
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
@@ -1352,18 +1352,18 @@ void LineEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "text")));
ADD_SIGNAL(MethodInfo("text_entered", PropertyInfo(Variant::STRING, "text")));
- BIND_CONSTANT(ALIGN_LEFT);
- BIND_CONSTANT(ALIGN_CENTER);
- BIND_CONSTANT(ALIGN_RIGHT);
- BIND_CONSTANT(ALIGN_FILL);
-
- BIND_CONSTANT(MENU_CUT);
- BIND_CONSTANT(MENU_COPY);
- BIND_CONSTANT(MENU_PASTE);
- BIND_CONSTANT(MENU_CLEAR);
- BIND_CONSTANT(MENU_SELECT_ALL);
- BIND_CONSTANT(MENU_UNDO);
- BIND_CONSTANT(MENU_MAX);
+ BIND_ENUM_CONSTANT(ALIGN_LEFT);
+ BIND_ENUM_CONSTANT(ALIGN_CENTER);
+ BIND_ENUM_CONSTANT(ALIGN_RIGHT);
+ BIND_ENUM_CONSTANT(ALIGN_FILL);
+
+ BIND_ENUM_CONSTANT(MENU_CUT);
+ BIND_ENUM_CONSTANT(MENU_COPY);
+ BIND_ENUM_CONSTANT(MENU_PASTE);
+ BIND_ENUM_CONSTANT(MENU_CLEAR);
+ BIND_ENUM_CONSTANT(MENU_SELECT_ALL);
+ BIND_ENUM_CONSTANT(MENU_UNDO);
+ BIND_ENUM_CONSTANT(MENU_MAX);
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_align", "get_align");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index fb0eaa9446..7d04e4618b 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -186,5 +186,6 @@ public:
};
VARIANT_ENUM_CAST(LineEdit::Align);
+VARIANT_ENUM_CAST(LineEdit::MenuItems);
#endif
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 9cb67b75e2..632e9ec4fc 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -130,9 +130,9 @@ void LinkButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_underline_mode", "underline_mode"), &LinkButton::set_underline_mode);
ClassDB::bind_method(D_METHOD("get_underline_mode"), &LinkButton::get_underline_mode);
- BIND_CONSTANT(UNDERLINE_MODE_ALWAYS);
- BIND_CONSTANT(UNDERLINE_MODE_ON_HOVER);
- BIND_CONSTANT(UNDERLINE_MODE_NEVER);
+ BIND_ENUM_CONSTANT(UNDERLINE_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(UNDERLINE_MODE_ON_HOVER);
+ BIND_ENUM_CONSTANT(UNDERLINE_MODE_NEVER);
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "underline", PROPERTY_HINT_ENUM, "Always,On Hover,Never"), "set_underline_mode", "get_underline_mode");
diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/patch_9_rect.cpp
index 249090830d..71cbef495c 100644
--- a/scene/gui/patch_9_rect.cpp
+++ b/scene/gui/patch_9_rect.cpp
@@ -82,9 +82,9 @@ void NinePatchRect::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");
- BIND_CONSTANT(AXIS_STRETCH_MODE_STRETCH);
- BIND_CONSTANT(AXIS_STRETCH_MODE_TILE);
- BIND_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT);
+ BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_STRETCH);
+ BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE);
+ BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT);
}
void NinePatchRect::set_texture(const Ref<Texture> &p_tex) {
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index b21139f969..4725300a5f 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "popup.h"
+
+#include "engine.h"
#include "os/keyboard.h"
void Popup::_gui_input(Ref<InputEvent> p_event) {
@@ -48,7 +50,7 @@ void Popup::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
//small helper to make editing of these easier in editor
#ifdef TOOLS_ENABLED
- if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
+ if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
set_as_toplevel(false);
}
#endif
@@ -247,6 +249,7 @@ void Popup::_bind_methods() {
ADD_SIGNAL(MethodInfo("popup_hide"));
ADD_GROUP("Popup", "popup_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "popup_exclusive"), "set_exclusive", "is_exclusive");
+
BIND_CONSTANT(NOTIFICATION_POST_POPUP);
BIND_CONSTANT(NOTIFICATION_POPUP_HIDE);
}
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index 400ff299a9..441c3e721b 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -29,13 +29,15 @@
/*************************************************************************/
#include "reference_rect.h"
+#include "engine.h"
+
void ReferenceRect::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
if (!is_inside_tree())
return;
- if (get_tree()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint())
draw_style_box(get_stylebox("border"), Rect2(Point2(), get_size()));
}
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 42084ade25..f0efbdc517 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1915,26 +1915,26 @@ void RichTextLabel::_bind_methods() {
ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta")));
- BIND_CONSTANT(ALIGN_LEFT);
- BIND_CONSTANT(ALIGN_CENTER);
- BIND_CONSTANT(ALIGN_RIGHT);
- BIND_CONSTANT(ALIGN_FILL);
-
- BIND_CONSTANT(LIST_NUMBERS);
- BIND_CONSTANT(LIST_LETTERS);
- BIND_CONSTANT(LIST_DOTS);
-
- BIND_CONSTANT(ITEM_FRAME);
- BIND_CONSTANT(ITEM_TEXT);
- BIND_CONSTANT(ITEM_IMAGE);
- BIND_CONSTANT(ITEM_NEWLINE);
- BIND_CONSTANT(ITEM_FONT);
- BIND_CONSTANT(ITEM_COLOR);
- BIND_CONSTANT(ITEM_UNDERLINE);
- BIND_CONSTANT(ITEM_ALIGN);
- BIND_CONSTANT(ITEM_INDENT);
- BIND_CONSTANT(ITEM_LIST);
- BIND_CONSTANT(ITEM_META);
+ BIND_ENUM_CONSTANT(ALIGN_LEFT);
+ BIND_ENUM_CONSTANT(ALIGN_CENTER);
+ BIND_ENUM_CONSTANT(ALIGN_RIGHT);
+ BIND_ENUM_CONSTANT(ALIGN_FILL);
+
+ BIND_ENUM_CONSTANT(LIST_NUMBERS);
+ BIND_ENUM_CONSTANT(LIST_LETTERS);
+ BIND_ENUM_CONSTANT(LIST_DOTS);
+
+ BIND_ENUM_CONSTANT(ITEM_FRAME);
+ BIND_ENUM_CONSTANT(ITEM_TEXT);
+ BIND_ENUM_CONSTANT(ITEM_IMAGE);
+ BIND_ENUM_CONSTANT(ITEM_NEWLINE);
+ BIND_ENUM_CONSTANT(ITEM_FONT);
+ BIND_ENUM_CONSTANT(ITEM_COLOR);
+ BIND_ENUM_CONSTANT(ITEM_UNDERLINE);
+ BIND_ENUM_CONSTANT(ITEM_ALIGN);
+ BIND_ENUM_CONSTANT(ITEM_INDENT);
+ BIND_ENUM_CONSTANT(ITEM_LIST);
+ BIND_ENUM_CONSTANT(ITEM_META);
}
void RichTextLabel::set_visible_characters(int p_visible) {
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index c5b9df15b9..751edc5a43 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -192,7 +192,7 @@ void SpinBox::_notification(int p_what) {
int w = updown->get_width();
if (w != last_w) {
- line_edit->set_margin(MARGIN_RIGHT, w);
+ line_edit->set_margin(MARGIN_RIGHT, -w);
last_w = w;
}
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index e3dad08809..5fc3db4672 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -410,9 +410,9 @@ void SplitContainer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collapsed"), "set_collapsed", "is_collapsed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "dragger_visibility", PROPERTY_HINT_ENUM, "Visible,Hidden,Hidden & Collapsed"), "set_dragger_visibility", "get_dragger_visibility");
- BIND_CONSTANT(DRAGGER_VISIBLE);
- BIND_CONSTANT(DRAGGER_HIDDEN);
- BIND_CONSTANT(DRAGGER_HIDDEN_COLLAPSED);
+ BIND_ENUM_CONSTANT(DRAGGER_VISIBLE);
+ BIND_ENUM_CONSTANT(DRAGGER_HIDDEN);
+ BIND_ENUM_CONSTANT(DRAGGER_HIDDEN_COLLAPSED);
}
SplitContainer::SplitContainer(bool p_vertical) {
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index acffbbc499..b0dc88bbb4 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -815,15 +815,15 @@ void Tabs::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
- BIND_CONSTANT(ALIGN_LEFT);
- BIND_CONSTANT(ALIGN_CENTER);
- BIND_CONSTANT(ALIGN_RIGHT);
- BIND_CONSTANT(ALIGN_MAX);
-
- BIND_CONSTANT(CLOSE_BUTTON_SHOW_ACTIVE_ONLY);
- BIND_CONSTANT(CLOSE_BUTTON_SHOW_ALWAYS);
- BIND_CONSTANT(CLOSE_BUTTON_SHOW_NEVER);
- BIND_CONSTANT(CLOSE_BUTTON_MAX);
+ BIND_ENUM_CONSTANT(ALIGN_LEFT);
+ BIND_ENUM_CONSTANT(ALIGN_CENTER);
+ BIND_ENUM_CONSTANT(ALIGN_RIGHT);
+ BIND_ENUM_CONSTANT(ALIGN_MAX);
+
+ BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_ACTIVE_ONLY);
+ BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_ALWAYS);
+ BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_NEVER);
+ BIND_ENUM_CONSTANT(CLOSE_BUTTON_MAX);
}
Tabs::Tabs() {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index f99cbbad89..f15fb71f87 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -429,7 +429,7 @@ void TextEdit::_notification(int p_what) {
if (scrolling && v_scroll->get_value() != target_v_scroll) {
double target_y = target_v_scroll - v_scroll->get_value();
double dist = sqrt(target_y * target_y);
- double vel = ((target_y / dist) * 50) * get_fixed_process_delta_time();
+ double vel = ((target_y / dist) * v_scroll_speed) * get_fixed_process_delta_time();
if (vel >= dist) {
v_scroll->set_value(target_v_scroll);
@@ -459,7 +459,7 @@ void TextEdit::_notification(int p_what) {
int line_number_char_count = 0;
{
- int lc = text.size() + 1;
+ int lc = text.size();
cache.line_number_w = 0;
while (lc) {
cache.line_number_w += 1;
@@ -3898,11 +3898,9 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l
//search through the whole documment, but start by current line
- int line = -1;
+ int line = p_from_line;
int pos = -1;
- line = p_from_line;
-
for (int i = 0; i < text.size() + 1; i++) {
//backwards is broken...
//int idx=(p_search_flags&SEARCH_BACKWARDS)?(text.size()-i):i; //do backwards seearch
@@ -4264,6 +4262,14 @@ bool TextEdit::is_smooth_scroll_enabled() const {
return smooth_scroll_enabled;
}
+void TextEdit::set_v_scroll_speed(float p_speed) {
+ v_scroll_speed = p_speed;
+}
+
+float TextEdit::get_v_scroll_speed() const {
+ return v_scroll_speed;
+}
+
void TextEdit::set_completion(bool p_enabled, const Vector<String> &p_prefixes) {
completion_prefixes.clear();
@@ -4704,9 +4710,9 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_click_selection_held"), &TextEdit::_click_selection_held);
ClassDB::bind_method(D_METHOD("_toggle_draw_caret"), &TextEdit::_toggle_draw_caret);
- BIND_CONSTANT(SEARCH_MATCH_CASE);
- BIND_CONSTANT(SEARCH_WHOLE_WORDS);
- BIND_CONSTANT(SEARCH_BACKWARDS);
+ BIND_ENUM_CONSTANT(SEARCH_MATCH_CASE);
+ BIND_ENUM_CONSTANT(SEARCH_WHOLE_WORDS);
+ BIND_ENUM_CONSTANT(SEARCH_BACKWARDS);
/*
ClassDB::bind_method(D_METHOD("delete_char"),&TextEdit::delete_char);
@@ -4766,6 +4772,8 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_smooth_scroll_enable", "enable"), &TextEdit::set_smooth_scroll_enabled);
ClassDB::bind_method(D_METHOD("is_smooth_scroll_enabled"), &TextEdit::is_smooth_scroll_enabled);
+ ClassDB::bind_method(D_METHOD("set_v_scroll_speed", "speed"), &TextEdit::set_v_scroll_speed);
+ ClassDB::bind_method(D_METHOD("get_v_scroll_speed"), &TextEdit::get_v_scroll_speed);
ClassDB::bind_method(D_METHOD("add_keyword_color", "keyword", "color"), &TextEdit::add_keyword_color);
ClassDB::bind_method(D_METHOD("add_color_region", "begin_key", "end_key", "color", "line_only"), &TextEdit::add_color_region, DEFVAL(false));
@@ -4777,6 +4785,7 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed");
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_block_mode"), "cursor_set_block_mode", "cursor_is_block_mode");
@@ -4789,13 +4798,13 @@ void TextEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "row")));
ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::INT, "column")));
- BIND_CONSTANT(MENU_CUT);
- BIND_CONSTANT(MENU_COPY);
- BIND_CONSTANT(MENU_PASTE);
- BIND_CONSTANT(MENU_CLEAR);
- BIND_CONSTANT(MENU_SELECT_ALL);
- BIND_CONSTANT(MENU_UNDO);
- BIND_CONSTANT(MENU_MAX);
+ BIND_ENUM_CONSTANT(MENU_CUT);
+ BIND_ENUM_CONSTANT(MENU_COPY);
+ BIND_ENUM_CONSTANT(MENU_PASTE);
+ BIND_ENUM_CONSTANT(MENU_CLEAR);
+ BIND_ENUM_CONSTANT(MENU_SELECT_ALL);
+ BIND_ENUM_CONSTANT(MENU_UNDO);
+ BIND_ENUM_CONSTANT(MENU_MAX);
GLOBAL_DEF("gui/timers/text_edit_idle_detect_sec", 3);
}
@@ -4916,6 +4925,7 @@ TextEdit::TextEdit() {
smooth_scroll_enabled = false;
scrolling = false;
target_v_scroll = 0;
+ v_scroll_speed = 80;
raised_from_completion = false;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index c4e0700531..1abfe368dd 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -259,6 +259,7 @@ class TextEdit : public Control {
bool smooth_scroll_enabled;
bool scrolling;
float target_v_scroll;
+ float v_scroll_speed;
bool raised_from_completion;
@@ -494,6 +495,9 @@ public:
void set_smooth_scroll_enabled(bool p_enable);
bool is_smooth_scroll_enabled() const;
+ void set_v_scroll_speed(float p_speed);
+ float get_v_scroll_speed() const;
+
uint32_t get_version() const;
uint32_t get_saved_version() const;
void tag_saved_version();
@@ -535,4 +539,7 @@ public:
~TextEdit();
};
+VARIANT_ENUM_CAST(TextEdit::MenuItems);
+VARIANT_ENUM_CAST(TextEdit::SearchFlags);
+
#endif // TEXT_EDIT_H
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 7abf8380ce..d307b463d9 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -208,13 +208,13 @@ void TextureButton::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
- BIND_CONSTANT(STRETCH_SCALE);
- BIND_CONSTANT(STRETCH_TILE);
- BIND_CONSTANT(STRETCH_KEEP);
- BIND_CONSTANT(STRETCH_KEEP_CENTERED);
- BIND_CONSTANT(STRETCH_KEEP_ASPECT);
- BIND_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED);
- BIND_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
+ BIND_ENUM_CONSTANT(STRETCH_SCALE);
+ BIND_ENUM_CONSTANT(STRETCH_TILE);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP_CENTERED);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
}
void TextureButton::set_normal_texture(const Ref<Texture> &p_normal) {
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 081c7ddb73..08025452d8 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "texture_progress.h"
+#include "engine.h"
+
void TextureProgress::set_under_texture(const Ref<Texture> &p_texture) {
under = p_texture;
@@ -179,7 +181,7 @@ void TextureProgress::_notification(int p_what) {
}
draw_polygon(points, Vector<Color>(), uvs, progress);
}
- if (get_tree()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
Point2 p = progress->get_size();
p.x *= get_relative_center().x;
p.y *= get_relative_center().y;
@@ -273,12 +275,12 @@ void TextureProgress::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset"), "set_radial_center_offset", "get_radial_center_offset");
- BIND_CONSTANT(FILL_LEFT_TO_RIGHT);
- BIND_CONSTANT(FILL_RIGHT_TO_LEFT);
- BIND_CONSTANT(FILL_TOP_TO_BOTTOM);
- BIND_CONSTANT(FILL_BOTTOM_TO_TOP);
- BIND_CONSTANT(FILL_CLOCKWISE);
- BIND_CONSTANT(FILL_COUNTER_CLOCKWISE);
+ BIND_ENUM_CONSTANT(FILL_LEFT_TO_RIGHT);
+ BIND_ENUM_CONSTANT(FILL_RIGHT_TO_LEFT);
+ BIND_ENUM_CONSTANT(FILL_TOP_TO_BOTTOM);
+ BIND_ENUM_CONSTANT(FILL_BOTTOM_TO_TOP);
+ BIND_ENUM_CONSTANT(FILL_CLOCKWISE);
+ BIND_ENUM_CONSTANT(FILL_COUNTER_CLOCKWISE);
}
TextureProgress::TextureProgress() {
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index c0c2779cf9..3c018febf3 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -89,4 +89,6 @@ private:
Point2 get_relative_center();
};
+VARIANT_ENUM_CAST(TextureProgress::FillMode);
+
#endif // TEXTURE_PROGRESS_H
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 92a3db6a74..db340fd4d7 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -112,14 +112,14 @@ void TextureRect::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
- BIND_CONSTANT(STRETCH_SCALE_ON_EXPAND);
- BIND_CONSTANT(STRETCH_SCALE);
- BIND_CONSTANT(STRETCH_TILE);
- BIND_CONSTANT(STRETCH_KEEP);
- BIND_CONSTANT(STRETCH_KEEP_CENTERED);
- BIND_CONSTANT(STRETCH_KEEP_ASPECT);
- BIND_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED);
- BIND_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
+ BIND_ENUM_CONSTANT(STRETCH_SCALE_ON_EXPAND);
+ BIND_ENUM_CONSTANT(STRETCH_SCALE);
+ BIND_ENUM_CONSTANT(STRETCH_TILE);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP_CENTERED);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED);
+ BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
}
void TextureRect::set_texture(const Ref<Texture> &p_tex) {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 3e8d8aed8a..20bf818d44 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -752,12 +752,12 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_disable_folding", "disable"), &TreeItem::set_disable_folding);
ClassDB::bind_method(D_METHOD("is_folding_disabled"), &TreeItem::is_folding_disabled);
- BIND_CONSTANT(CELL_MODE_STRING);
- BIND_CONSTANT(CELL_MODE_CHECK);
- BIND_CONSTANT(CELL_MODE_RANGE);
- BIND_CONSTANT(CELL_MODE_RANGE_EXPRESSION);
- BIND_CONSTANT(CELL_MODE_ICON);
- BIND_CONSTANT(CELL_MODE_CUSTOM);
+ BIND_ENUM_CONSTANT(CELL_MODE_STRING);
+ BIND_ENUM_CONSTANT(CELL_MODE_CHECK);
+ BIND_ENUM_CONSTANT(CELL_MODE_RANGE);
+ BIND_ENUM_CONSTANT(CELL_MODE_RANGE_EXPRESSION);
+ BIND_ENUM_CONSTANT(CELL_MODE_ICON);
+ BIND_ENUM_CONSTANT(CELL_MODE_CUSTOM);
}
void TreeItem::clear_children() {
@@ -1459,7 +1459,6 @@ void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_c
c.selected = true;
selected_item = p_selected;
selected_col = 0;
- selected_item = p_selected;
if (!emitted_row) {
emit_signal("item_selected");
emitted_row = true;
@@ -3658,13 +3657,13 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_activated"));
ADD_SIGNAL(MethodInfo("column_title_pressed", PropertyInfo(Variant::INT, "column")));
- BIND_CONSTANT(SELECT_SINGLE);
- BIND_CONSTANT(SELECT_ROW);
- BIND_CONSTANT(SELECT_MULTI);
+ BIND_ENUM_CONSTANT(SELECT_SINGLE);
+ BIND_ENUM_CONSTANT(SELECT_ROW);
+ BIND_ENUM_CONSTANT(SELECT_MULTI);
- BIND_CONSTANT(DROP_MODE_DISABLED);
- BIND_CONSTANT(DROP_MODE_ON_ITEM);
- BIND_CONSTANT(DROP_MODE_INBETWEEN);
+ BIND_ENUM_CONSTANT(DROP_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(DROP_MODE_ON_ITEM);
+ BIND_ENUM_CONSTANT(DROP_MODE_INBETWEEN);
}
Tree::Tree() {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 1e46956cd9..49a410f115 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -583,4 +583,5 @@ public:
};
VARIANT_ENUM_CAST(Tree::SelectMode);
+VARIANT_ENUM_CAST(Tree::DropModeFlags);
#endif
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 9c018a4e7c..37d10fb63e 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -116,7 +116,7 @@ void VideoPlayer::_notification(int p_notification) {
case NOTIFICATION_ENTER_TREE: {
- if (stream.is_valid() && autoplay && !get_tree()->is_editor_hint()) {
+ if (stream.is_valid() && autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
} break;
@@ -399,7 +399,6 @@ VideoPlayer::VideoPlayer() {
paused = false;
autoplay = false;
expand = true;
- loops = false;
audio_track = 0;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index a9b2dba186..e57cd857f8 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -547,19 +547,19 @@ void HTTPRequest::_bind_methods() {
ADD_SIGNAL(MethodInfo("request_completed", PropertyInfo(Variant::INT, "result"), PropertyInfo(Variant::INT, "response_code"), PropertyInfo(Variant::POOL_STRING_ARRAY, "headers"), PropertyInfo(Variant::POOL_BYTE_ARRAY, "body")));
- BIND_CONSTANT(RESULT_SUCCESS);
- //BIND_CONSTANT( RESULT_NO_BODY );
- BIND_CONSTANT(RESULT_CHUNKED_BODY_SIZE_MISMATCH);
- BIND_CONSTANT(RESULT_CANT_CONNECT);
- BIND_CONSTANT(RESULT_CANT_RESOLVE);
- BIND_CONSTANT(RESULT_CONNECTION_ERROR);
- BIND_CONSTANT(RESULT_SSL_HANDSHAKE_ERROR);
- BIND_CONSTANT(RESULT_NO_RESPONSE);
- BIND_CONSTANT(RESULT_BODY_SIZE_LIMIT_EXCEEDED);
- BIND_CONSTANT(RESULT_REQUEST_FAILED);
- BIND_CONSTANT(RESULT_DOWNLOAD_FILE_CANT_OPEN);
- BIND_CONSTANT(RESULT_DOWNLOAD_FILE_WRITE_ERROR);
- BIND_CONSTANT(RESULT_REDIRECT_LIMIT_REACHED);
+ BIND_ENUM_CONSTANT(RESULT_SUCCESS);
+ //BIND_ENUM_CONSTANT( RESULT_NO_BODY );
+ BIND_ENUM_CONSTANT(RESULT_CHUNKED_BODY_SIZE_MISMATCH);
+ BIND_ENUM_CONSTANT(RESULT_CANT_CONNECT);
+ BIND_ENUM_CONSTANT(RESULT_CANT_RESOLVE);
+ BIND_ENUM_CONSTANT(RESULT_CONNECTION_ERROR);
+ BIND_ENUM_CONSTANT(RESULT_SSL_HANDSHAKE_ERROR);
+ BIND_ENUM_CONSTANT(RESULT_NO_RESPONSE);
+ BIND_ENUM_CONSTANT(RESULT_BODY_SIZE_LIMIT_EXCEEDED);
+ BIND_ENUM_CONSTANT(RESULT_REQUEST_FAILED);
+ BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_CANT_OPEN);
+ BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_WRITE_ERROR);
+ BIND_ENUM_CONSTANT(RESULT_REDIRECT_LIMIT_REACHED);
}
HTTPRequest::HTTPRequest() {
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 6099d4e9bf..104f529eae 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -137,4 +137,6 @@ public:
~HTTPRequest();
};
+VARIANT_ENUM_CAST(HTTPRequest::Result);
+
#endif // HTTPREQUEST_H
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 0474c6fd26..c850a5ae74 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1954,6 +1954,23 @@ void Node::propagate_notification(int p_notification) {
data.blocked--;
}
+void Node::propagate_call(const StringName &p_method, const Array &p_args, const bool p_parent_first) {
+
+ data.blocked++;
+
+ if (p_parent_first && has_method(p_method))
+ callv(p_method, p_args);
+
+ for (int i = 0; i < data.children.size(); i++) {
+ data.children[i]->propagate_call(p_method, p_args, p_parent_first);
+ }
+
+ if (!p_parent_first && has_method(p_method))
+ callv(p_method, p_args);
+
+ data.blocked--;
+}
+
void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {
if (get_owner() == p_owner)
set_owner(p_by_owner);
@@ -2761,6 +2778,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename);
ClassDB::bind_method(D_METHOD("get_filename"), &Node::get_filename);
ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
+ ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_fixed_process", "enable"), &Node::set_fixed_process);
ClassDB::bind_method(D_METHOD("get_fixed_process_delta_time"), &Node::get_fixed_process_delta_time);
ClassDB::bind_method(D_METHOD("is_fixed_processing"), &Node::is_fixed_processing);
@@ -2858,20 +2876,20 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_FIXED_PROCESS);
- BIND_CONSTANT(RPC_MODE_DISABLED);
- BIND_CONSTANT(RPC_MODE_REMOTE);
- BIND_CONSTANT(RPC_MODE_SYNC);
- BIND_CONSTANT(RPC_MODE_MASTER);
- BIND_CONSTANT(RPC_MODE_SLAVE);
+ BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
+ BIND_ENUM_CONSTANT(RPC_MODE_SYNC);
+ BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
+ BIND_ENUM_CONSTANT(RPC_MODE_SLAVE);
- BIND_CONSTANT(PAUSE_MODE_INHERIT);
- BIND_CONSTANT(PAUSE_MODE_STOP);
- BIND_CONSTANT(PAUSE_MODE_PROCESS);
+ BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
+ BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
+ BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS);
- BIND_CONSTANT(DUPLICATE_SIGNALS);
- BIND_CONSTANT(DUPLICATE_GROUPS);
- BIND_CONSTANT(DUPLICATE_SCRIPTS);
- BIND_CONSTANT(DUPLICATE_USE_INSTANCING);
+ BIND_ENUM_CONSTANT(DUPLICATE_SIGNALS);
+ BIND_ENUM_CONSTANT(DUPLICATE_GROUPS);
+ BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS);
+ BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING);
ADD_SIGNAL(MethodInfo("renamed"));
ADD_SIGNAL(MethodInfo("tree_entered"));
diff --git a/scene/main/node.h b/scene/main/node.h
index bb8d80a0c8..b5ce6682d8 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -298,6 +298,8 @@ public:
void propagate_notification(int p_notification);
+ void propagate_call(const StringName &p_method, const Array &p_args = Array(), const bool p_parent_first = false);
+
/* PROCESSING */
void set_fixed_process(bool p_process);
float get_fixed_process_delta_time() const;
@@ -412,6 +414,8 @@ public:
~Node();
};
+VARIANT_ENUM_CAST(Node::DuplicateFlags);
+
typedef Set<Node *, Node::Comparator> NodeSet;
#endif
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 2e67a1feaf..00460e9eda 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -38,6 +38,7 @@
#include <stdio.h>
//#include "servers/spatial_sound_2d_server.h"
+#include "editor/editor_node.h"
#include "io/marshalls.h"
#include "io/resource_loader.h"
#include "scene/resources/material.h"
@@ -382,7 +383,7 @@ bool SceneTree::is_input_handled() {
void SceneTree::input_event(const Ref<InputEvent> &p_event) {
- if (is_editor_hint() && (p_event->cast_to<InputEventJoypadButton>() || p_event->cast_to<InputEventJoypadMotion>()))
+ if (Engine::get_singleton()->is_editor_hint() && (p_event->cast_to<InputEventJoypadButton>() || p_event->cast_to<InputEventJoypadMotion>()))
return; //avoid joy input on editor
root_lock++;
@@ -541,7 +542,7 @@ bool SceneTree::idle(float p_time) {
#ifdef TOOLS_ENABLED
- if (is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
//simple hack to reload fallback environment if it changed from editor
String env_path = ProjectSettings::get_singleton()->get("rendering/environment/default_environment");
env_path = env_path.strip_edges(); //user may have added a space or two
@@ -616,7 +617,7 @@ void SceneTree::_notification(int p_notification) {
get_root()->propagate_notification(p_notification);
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
- if (!is_editor_hint()) {
+ if (!Engine::get_singleton()->is_editor_hint()) {
get_root()->propagate_notification(Node::NOTIFICATION_TRANSLATION_CHANGED);
}
} break;
@@ -626,6 +627,19 @@ void SceneTree::_notification(int p_notification) {
} break;
+ case NOTIFICATION_WM_ABOUT: {
+
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ EditorNode::get_singleton()->show_about();
+ } else {
+#endif
+ get_root()->propagate_notification(p_notification);
+#ifdef TOOLS_ENABLED
+ }
+#endif
+ } break;
+
default:
break;
};
@@ -642,19 +656,10 @@ void SceneTree::set_quit_on_go_back(bool p_enable) {
}
#ifdef TOOLS_ENABLED
-void SceneTree::set_editor_hint(bool p_enabled) {
-
- editor_hint = p_enabled;
-}
bool SceneTree::is_node_being_edited(const Node *p_node) const {
- return editor_hint && edited_scene_root && edited_scene_root->is_a_parent_of(p_node);
-}
-
-bool SceneTree::is_editor_hint() const {
-
- return editor_hint;
+ return Engine::get_singleton()->is_editor_hint() && edited_scene_root && edited_scene_root->is_a_parent_of(p_node);
}
#endif
@@ -2114,8 +2119,6 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit);
- ClassDB::bind_method(D_METHOD("set_editor_hint", "enable"), &SceneTree::set_editor_hint);
- ClassDB::bind_method(D_METHOD("is_editor_hint"), &SceneTree::is_editor_hint);
ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions_hint);
ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
@@ -2202,18 +2205,19 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("connection_failed"));
ADD_SIGNAL(MethodInfo("server_disconnected"));
- BIND_CONSTANT(GROUP_CALL_DEFAULT);
- BIND_CONSTANT(GROUP_CALL_REVERSE);
- BIND_CONSTANT(GROUP_CALL_REALTIME);
- BIND_CONSTANT(GROUP_CALL_UNIQUE);
+ BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT);
+ BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
+ BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
+ BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE);
+
+ BIND_ENUM_CONSTANT(STRETCH_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(STRETCH_MODE_2D);
+ BIND_ENUM_CONSTANT(STRETCH_MODE_VIEWPORT);
- BIND_CONSTANT(STRETCH_MODE_DISABLED);
- BIND_CONSTANT(STRETCH_MODE_2D);
- BIND_CONSTANT(STRETCH_MODE_VIEWPORT);
- BIND_CONSTANT(STRETCH_ASPECT_IGNORE);
- BIND_CONSTANT(STRETCH_ASPECT_KEEP);
- BIND_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH);
- BIND_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT);
+ BIND_ENUM_CONSTANT(STRETCH_ASPECT_IGNORE);
+ BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP);
+ BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH);
+ BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT);
}
SceneTree *SceneTree::singleton = NULL;
@@ -2240,9 +2244,6 @@ SceneTree::SceneTree() {
accept_quit = true;
quit_on_go_back = true;
initialized = false;
-#ifdef TOOLS_ENABLED
- editor_hint = false;
-#endif
#ifdef DEBUG_ENABLED
debug_collisions_hint = false;
debug_navigation_hint = false;
@@ -2312,7 +2313,7 @@ SceneTree::SceneTree() {
if (env.is_valid()) {
root->get_world()->set_fallback_environment(env);
} else {
- if (is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint()) {
//file was erased, clear the field.
ProjectSettings::get_singleton()->set("rendering/environment/default_environment", "");
} else {
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 3543ebee90..c62607244e 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -111,9 +111,6 @@ private:
bool quit_on_go_back;
uint32_t last_id;
-#ifdef TOOLS_ENABLED
- bool editor_hint;
-#endif
#ifdef DEBUG_ENABLED
bool debug_collisions_hint;
bool debug_navigation_hint;
@@ -363,14 +360,8 @@ public:
_FORCE_INLINE_ float get_idle_process_time() const { return idle_process_time; }
#ifdef TOOLS_ENABLED
- void set_editor_hint(bool p_enabled);
-
- bool is_editor_hint() const;
bool is_node_being_edited(const Node *p_node) const;
#else
- void set_editor_hint(bool p_enabled) {}
-
- bool is_editor_hint() const { return false; }
bool is_node_being_edited(const Node *p_node) const { return false; }
#endif
@@ -465,5 +456,6 @@ public:
VARIANT_ENUM_CAST(SceneTree::StretchMode);
VARIANT_ENUM_CAST(SceneTree::StretchAspect);
+VARIANT_ENUM_CAST(SceneTree::CallGroupFlags);
#endif
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index a61d1100e6..42690ab93a 100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "timer.h"
+#include "engine.h"
+
void Timer::_notification(int p_what) {
switch (p_what) {
@@ -37,7 +39,7 @@ void Timer::_notification(int p_what) {
if (autostart) {
#ifdef TOOLS_ENABLED
- if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_a_parent_of(this)))
+ if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root() == this || get_tree()->get_edited_scene_root()->is_a_parent_of(this)))
break;
#endif
start();
@@ -202,8 +204,8 @@ void Timer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
- BIND_CONSTANT(TIMER_PROCESS_FIXED);
- BIND_CONSTANT(TIMER_PROCESS_IDLE);
+ BIND_ENUM_CONSTANT(TIMER_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE);
}
Timer::Timer() {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index a22d897669..e0800f4907 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1354,7 +1354,7 @@ void Viewport::_vp_input(const Ref<InputEvent> &p_ev) {
return;
#ifdef TOOLS_ENABLED
- if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
+ if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
#endif
@@ -1374,7 +1374,7 @@ void Viewport::_vp_unhandled_input(const Ref<InputEvent> &p_ev) {
if (disable_input)
return;
#ifdef TOOLS_ENABLED
- if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
+ if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
#endif
@@ -1456,6 +1456,10 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_popup = NULL;
}
+ if (!gui.tooltip) {
+ return;
+ }
+
Control *rp = gui.tooltip->get_root_parent_control();
if (!rp)
return;
@@ -2772,38 +2776,38 @@ void Viewport::_bind_methods() {
ADD_SIGNAL(MethodInfo("size_changed"));
- BIND_CONSTANT(UPDATE_DISABLED);
- BIND_CONSTANT(UPDATE_ONCE);
- BIND_CONSTANT(UPDATE_WHEN_VISIBLE);
- BIND_CONSTANT(UPDATE_ALWAYS);
-
- BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
- BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1);
- BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4);
- BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16);
- BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64);
- BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256);
- BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
- BIND_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
-
- BIND_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
- BIND_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME);
- BIND_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
- BIND_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME);
- BIND_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
- BIND_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME);
- BIND_CONSTANT(RENDER_INFO_MAX);
-
- BIND_CONSTANT(DEBUG_DRAW_DISABLED);
- BIND_CONSTANT(DEBUG_DRAW_UNSHADED);
- BIND_CONSTANT(DEBUG_DRAW_OVERDRAW);
- BIND_CONSTANT(DEBUG_DRAW_WIREFRAME);
-
- BIND_CONSTANT(MSAA_DISABLED);
- BIND_CONSTANT(MSAA_2X);
- BIND_CONSTANT(MSAA_4X);
- BIND_CONSTANT(MSAA_8X);
- BIND_CONSTANT(MSAA_16X);
+ BIND_ENUM_CONSTANT(UPDATE_DISABLED);
+ BIND_ENUM_CONSTANT(UPDATE_ONCE);
+ BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE);
+ BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
+
+ BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
+ BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1);
+ BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4);
+ BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16);
+ BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64);
+ BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256);
+ BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
+ BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
+
+ BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME);
+ BIND_ENUM_CONSTANT(RENDER_INFO_MAX);
+
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
+
+ BIND_ENUM_CONSTANT(MSAA_DISABLED);
+ BIND_ENUM_CONSTANT(MSAA_2X);
+ BIND_ENUM_CONSTANT(MSAA_4X);
+ BIND_ENUM_CONSTANT(MSAA_8X);
+ BIND_ENUM_CONSTANT(MSAA_16X);
}
Viewport::Viewport() {
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index a2ff45c623..8878e59e71 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1676,17 +1676,17 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &Animation::clear);
- BIND_CONSTANT(TYPE_VALUE);
- BIND_CONSTANT(TYPE_TRANSFORM);
- BIND_CONSTANT(TYPE_METHOD);
+ BIND_ENUM_CONSTANT(TYPE_VALUE);
+ BIND_ENUM_CONSTANT(TYPE_TRANSFORM);
+ BIND_ENUM_CONSTANT(TYPE_METHOD);
- BIND_CONSTANT(INTERPOLATION_NEAREST);
- BIND_CONSTANT(INTERPOLATION_LINEAR);
- BIND_CONSTANT(INTERPOLATION_CUBIC);
+ BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST);
+ BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR);
+ BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC);
- BIND_CONSTANT(UPDATE_CONTINUOUS);
- BIND_CONSTANT(UPDATE_DISCRETE);
- BIND_CONSTANT(UPDATE_TRIGGER);
+ BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS);
+ BIND_ENUM_CONSTANT(UPDATE_DISCRETE);
+ BIND_ENUM_CONSTANT(UPDATE_TRIGGER);
}
void Animation::clear() {
diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp
index 1825225abd..68f707220f 100644
--- a/scene/resources/color_ramp.cpp
+++ b/scene/resources/color_ramp.cpp
@@ -149,7 +149,7 @@ void Gradient::set_offset(int pos, const float offset) {
}
float Gradient::get_offset(int pos) const {
- if (points.size() > pos)
+ if (points.size() && points.size() > pos)
return points[pos].offset;
return 0; //TODO: Maybe throw some error instead?
}
@@ -164,7 +164,7 @@ void Gradient::set_color(int pos, const Color &color) {
}
Color Gradient::get_color(int pos) const {
- if (points.size() > pos)
+ if (points.size() && points.size() > pos)
return points[pos].color;
return Color(0, 0, 0, 1); //TODO: Maybe throw some error instead?
}
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index e424ee48a8..57b860583e 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -892,10 +892,10 @@ void DynamicFont::_bind_methods() {
ADD_GROUP("Font", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font_data", PROPERTY_HINT_RESOURCE_TYPE, "DynamicFontData"), "set_font_data", "get_font_data");
- BIND_CONSTANT(SPACING_TOP);
- BIND_CONSTANT(SPACING_BOTTOM);
- BIND_CONSTANT(SPACING_CHAR);
- BIND_CONSTANT(SPACING_SPACE);
+ BIND_ENUM_CONSTANT(SPACING_TOP);
+ BIND_ENUM_CONSTANT(SPACING_BOTTOM);
+ BIND_ENUM_CONSTANT(SPACING_CHAR);
+ BIND_ENUM_CONSTANT(SPACING_SPACE);
}
DynamicFont::DynamicFont() {
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 9024761b96..b8ff2845e7 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -236,6 +236,8 @@ public:
~DynamicFont();
};
+VARIANT_ENUM_CAST(DynamicFont::SpacingType);
+
/////////////
class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 0bf6a50d93..60a700aad8 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1114,23 +1114,26 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_adjustment_color_correction", "get_adjustment_color_correction");
- BIND_CONSTANT(BG_KEEP);
- BIND_CONSTANT(BG_CLEAR_COLOR);
- BIND_CONSTANT(BG_COLOR);
- BIND_CONSTANT(BG_SKY);
- BIND_CONSTANT(BG_CANVAS);
- BIND_CONSTANT(BG_MAX);
- BIND_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
- BIND_CONSTANT(GLOW_BLEND_MODE_SCREEN);
- BIND_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
- BIND_CONSTANT(GLOW_BLEND_MODE_REPLACE);
- BIND_CONSTANT(TONE_MAPPER_LINEAR);
- BIND_CONSTANT(TONE_MAPPER_REINHARDT);
- BIND_CONSTANT(TONE_MAPPER_FILMIC);
- BIND_CONSTANT(TONE_MAPPER_ACES);
- BIND_CONSTANT(DOF_BLUR_QUALITY_LOW);
- BIND_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
- BIND_CONSTANT(DOF_BLUR_QUALITY_HIGH);
+ BIND_ENUM_CONSTANT(BG_KEEP);
+ BIND_ENUM_CONSTANT(BG_CLEAR_COLOR);
+ BIND_ENUM_CONSTANT(BG_COLOR);
+ BIND_ENUM_CONSTANT(BG_SKY);
+ BIND_ENUM_CONSTANT(BG_CANVAS);
+ BIND_ENUM_CONSTANT(BG_MAX);
+
+ BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
+ BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN);
+ BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
+ BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
+
+ BIND_ENUM_CONSTANT(TONE_MAPPER_LINEAR);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_REINHARDT);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_FILMIC);
+ BIND_ENUM_CONSTANT(TONE_MAPPER_ACES);
+
+ BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
+ BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
+ BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
}
Environment::Environment() {
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index a111f64e06..555c94a512 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1718,88 +1718,88 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_TRIPLANAR);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "uv2_triplanar_sharpness", PROPERTY_HINT_EXP_EASING), "set_uv2_triplanar_blend_sharpness", "get_uv2_triplanar_blend_sharpness");
- BIND_CONSTANT(TEXTURE_ALBEDO);
- BIND_CONSTANT(TEXTURE_METALLIC);
- BIND_CONSTANT(TEXTURE_ROUGHNESS);
- BIND_CONSTANT(TEXTURE_EMISSION);
- BIND_CONSTANT(TEXTURE_NORMAL);
- BIND_CONSTANT(TEXTURE_RIM);
- BIND_CONSTANT(TEXTURE_CLEARCOAT);
- BIND_CONSTANT(TEXTURE_FLOWMAP);
- BIND_CONSTANT(TEXTURE_AMBIENT_OCCLUSION);
- BIND_CONSTANT(TEXTURE_DEPTH);
- BIND_CONSTANT(TEXTURE_SUBSURFACE_SCATTERING);
- BIND_CONSTANT(TEXTURE_REFRACTION);
- BIND_CONSTANT(TEXTURE_DETAIL_MASK);
- BIND_CONSTANT(TEXTURE_DETAIL_ALBEDO);
- BIND_CONSTANT(TEXTURE_DETAIL_NORMAL);
- BIND_CONSTANT(TEXTURE_MAX);
-
- BIND_CONSTANT(DETAIL_UV_1);
- BIND_CONSTANT(DETAIL_UV_2);
-
- BIND_CONSTANT(FEATURE_TRANSPARENT);
- BIND_CONSTANT(FEATURE_EMISSION);
- BIND_CONSTANT(FEATURE_NORMAL_MAPPING);
- BIND_CONSTANT(FEATURE_RIM);
- BIND_CONSTANT(FEATURE_CLEARCOAT);
- BIND_CONSTANT(FEATURE_ANISOTROPY);
- BIND_CONSTANT(FEATURE_AMBIENT_OCCLUSION);
- BIND_CONSTANT(FEATURE_DEPTH_MAPPING);
- BIND_CONSTANT(FEATURE_SUBSURACE_SCATTERING);
- BIND_CONSTANT(FEATURE_REFRACTION);
- BIND_CONSTANT(FEATURE_DETAIL);
- BIND_CONSTANT(FEATURE_MAX);
-
- BIND_CONSTANT(BLEND_MODE_MIX);
- BIND_CONSTANT(BLEND_MODE_ADD);
- BIND_CONSTANT(BLEND_MODE_SUB);
- BIND_CONSTANT(BLEND_MODE_MUL);
-
- BIND_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY);
- BIND_CONSTANT(DEPTH_DRAW_ALWAYS);
- BIND_CONSTANT(DEPTH_DRAW_DISABLED);
- BIND_CONSTANT(DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
-
- BIND_CONSTANT(CULL_BACK);
- BIND_CONSTANT(CULL_FRONT);
- BIND_CONSTANT(CULL_DISABLED);
-
- BIND_CONSTANT(FLAG_UNSHADED);
- BIND_CONSTANT(FLAG_USE_VERTEX_LIGHTING);
- BIND_CONSTANT(FLAG_ONTOP);
- BIND_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR);
- BIND_CONSTANT(FLAG_SRGB_VERTEX_COLOR);
- BIND_CONSTANT(FLAG_USE_POINT_SIZE);
- BIND_CONSTANT(FLAG_FIXED_SIZE);
- BIND_CONSTANT(FLAG_UV1_USE_TRIPLANAR);
- BIND_CONSTANT(FLAG_UV2_USE_TRIPLANAR);
- BIND_CONSTANT(FLAG_AO_ON_UV2);
- BIND_CONSTANT(FLAG_USE_ALPHA_SCISSOR);
- BIND_CONSTANT(FLAG_MAX);
-
- BIND_CONSTANT(DIFFUSE_LAMBERT);
- BIND_CONSTANT(DIFFUSE_HALF_LAMBERT);
- BIND_CONSTANT(DIFFUSE_OREN_NAYAR);
- BIND_CONSTANT(DIFFUSE_BURLEY);
- BIND_CONSTANT(DIFFUSE_TOON);
-
- BIND_CONSTANT(SPECULAR_SCHLICK_GGX);
- BIND_CONSTANT(SPECULAR_BLINN);
- BIND_CONSTANT(SPECULAR_PHONG);
- BIND_CONSTANT(SPECULAR_TOON);
- BIND_CONSTANT(SPECULAR_DISABLED);
-
- BIND_CONSTANT(BILLBOARD_DISABLED);
- BIND_CONSTANT(BILLBOARD_ENABLED);
- BIND_CONSTANT(BILLBOARD_FIXED_Y);
- BIND_CONSTANT(BILLBOARD_PARTICLES);
-
- BIND_CONSTANT(TEXTURE_CHANNEL_RED);
- BIND_CONSTANT(TEXTURE_CHANNEL_GREEN);
- BIND_CONSTANT(TEXTURE_CHANNEL_BLUE);
- BIND_CONSTANT(TEXTURE_CHANNEL_ALPHA);
- BIND_CONSTANT(TEXTURE_CHANNEL_GRAYSCALE);
+ BIND_ENUM_CONSTANT(TEXTURE_ALBEDO);
+ BIND_ENUM_CONSTANT(TEXTURE_METALLIC);
+ BIND_ENUM_CONSTANT(TEXTURE_ROUGHNESS);
+ BIND_ENUM_CONSTANT(TEXTURE_EMISSION);
+ BIND_ENUM_CONSTANT(TEXTURE_NORMAL);
+ BIND_ENUM_CONSTANT(TEXTURE_RIM);
+ BIND_ENUM_CONSTANT(TEXTURE_CLEARCOAT);
+ BIND_ENUM_CONSTANT(TEXTURE_FLOWMAP);
+ BIND_ENUM_CONSTANT(TEXTURE_AMBIENT_OCCLUSION);
+ BIND_ENUM_CONSTANT(TEXTURE_DEPTH);
+ BIND_ENUM_CONSTANT(TEXTURE_SUBSURFACE_SCATTERING);
+ BIND_ENUM_CONSTANT(TEXTURE_REFRACTION);
+ BIND_ENUM_CONSTANT(TEXTURE_DETAIL_MASK);
+ BIND_ENUM_CONSTANT(TEXTURE_DETAIL_ALBEDO);
+ BIND_ENUM_CONSTANT(TEXTURE_DETAIL_NORMAL);
+ BIND_ENUM_CONSTANT(TEXTURE_MAX);
+
+ BIND_ENUM_CONSTANT(DETAIL_UV_1);
+ BIND_ENUM_CONSTANT(DETAIL_UV_2);
+
+ BIND_ENUM_CONSTANT(FEATURE_TRANSPARENT);
+ BIND_ENUM_CONSTANT(FEATURE_EMISSION);
+ BIND_ENUM_CONSTANT(FEATURE_NORMAL_MAPPING);
+ BIND_ENUM_CONSTANT(FEATURE_RIM);
+ BIND_ENUM_CONSTANT(FEATURE_CLEARCOAT);
+ BIND_ENUM_CONSTANT(FEATURE_ANISOTROPY);
+ BIND_ENUM_CONSTANT(FEATURE_AMBIENT_OCCLUSION);
+ BIND_ENUM_CONSTANT(FEATURE_DEPTH_MAPPING);
+ BIND_ENUM_CONSTANT(FEATURE_SUBSURACE_SCATTERING);
+ BIND_ENUM_CONSTANT(FEATURE_REFRACTION);
+ BIND_ENUM_CONSTANT(FEATURE_DETAIL);
+ BIND_ENUM_CONSTANT(FEATURE_MAX);
+
+ BIND_ENUM_CONSTANT(BLEND_MODE_MIX);
+ BIND_ENUM_CONSTANT(BLEND_MODE_ADD);
+ BIND_ENUM_CONSTANT(BLEND_MODE_SUB);
+ BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
+
+ BIND_ENUM_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY);
+ BIND_ENUM_CONSTANT(DEPTH_DRAW_ALWAYS);
+ BIND_ENUM_CONSTANT(DEPTH_DRAW_DISABLED);
+ BIND_ENUM_CONSTANT(DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
+
+ BIND_ENUM_CONSTANT(CULL_BACK);
+ BIND_ENUM_CONSTANT(CULL_FRONT);
+ BIND_ENUM_CONSTANT(CULL_DISABLED);
+
+ BIND_ENUM_CONSTANT(FLAG_UNSHADED);
+ BIND_ENUM_CONSTANT(FLAG_USE_VERTEX_LIGHTING);
+ BIND_ENUM_CONSTANT(FLAG_ONTOP);
+ BIND_ENUM_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR);
+ BIND_ENUM_CONSTANT(FLAG_SRGB_VERTEX_COLOR);
+ BIND_ENUM_CONSTANT(FLAG_USE_POINT_SIZE);
+ BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE);
+ BIND_ENUM_CONSTANT(FLAG_UV1_USE_TRIPLANAR);
+ BIND_ENUM_CONSTANT(FLAG_UV2_USE_TRIPLANAR);
+ BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2);
+ BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
+
+ BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT);
+ BIND_ENUM_CONSTANT(DIFFUSE_HALF_LAMBERT);
+ BIND_ENUM_CONSTANT(DIFFUSE_OREN_NAYAR);
+ BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
+ BIND_ENUM_CONSTANT(DIFFUSE_TOON);
+
+ BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX);
+ BIND_ENUM_CONSTANT(SPECULAR_BLINN);
+ BIND_ENUM_CONSTANT(SPECULAR_PHONG);
+ BIND_ENUM_CONSTANT(SPECULAR_TOON);
+ BIND_ENUM_CONSTANT(SPECULAR_DISABLED);
+
+ BIND_ENUM_CONSTANT(BILLBOARD_DISABLED);
+ BIND_ENUM_CONSTANT(BILLBOARD_ENABLED);
+ BIND_ENUM_CONSTANT(BILLBOARD_FIXED_Y);
+ BIND_ENUM_CONSTANT(BILLBOARD_PARTICLES);
+
+ BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_RED);
+ BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_GREEN);
+ BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_BLUE);
+ BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_ALPHA);
+ BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_GRAYSCALE);
}
SpatialMaterial::SpatialMaterial()
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index af30e75aed..ebba0ba67f 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -415,13 +415,13 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
void Mesh::_bind_methods() {
- BIND_CONSTANT(PRIMITIVE_POINTS);
- BIND_CONSTANT(PRIMITIVE_LINES);
- BIND_CONSTANT(PRIMITIVE_LINE_STRIP);
- BIND_CONSTANT(PRIMITIVE_LINE_LOOP);
- BIND_CONSTANT(PRIMITIVE_TRIANGLES);
- BIND_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
- BIND_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
+ BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
+ BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
+ BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
+ BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP);
+ BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
+ BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
+ BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
}
Mesh::Mesh() {
@@ -1026,25 +1026,25 @@ void ArrayMesh::_bind_methods() {
BIND_CONSTANT(NO_INDEX_ARRAY);
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
- BIND_CONSTANT(ARRAY_VERTEX);
- BIND_CONSTANT(ARRAY_NORMAL);
- BIND_CONSTANT(ARRAY_TANGENT);
- BIND_CONSTANT(ARRAY_COLOR);
- BIND_CONSTANT(ARRAY_TEX_UV);
- BIND_CONSTANT(ARRAY_TEX_UV2);
- BIND_CONSTANT(ARRAY_BONES);
- BIND_CONSTANT(ARRAY_WEIGHTS);
- BIND_CONSTANT(ARRAY_INDEX);
-
- BIND_CONSTANT(ARRAY_FORMAT_VERTEX);
- BIND_CONSTANT(ARRAY_FORMAT_NORMAL);
- BIND_CONSTANT(ARRAY_FORMAT_TANGENT);
- BIND_CONSTANT(ARRAY_FORMAT_COLOR);
- BIND_CONSTANT(ARRAY_FORMAT_TEX_UV);
- BIND_CONSTANT(ARRAY_FORMAT_TEX_UV2);
- BIND_CONSTANT(ARRAY_FORMAT_BONES);
- BIND_CONSTANT(ARRAY_FORMAT_WEIGHTS);
- BIND_CONSTANT(ARRAY_FORMAT_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_INDEX);
+
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
}
ArrayMesh::ArrayMesh() {
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index ad3c10b6bc..bccb39e8cd 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -218,6 +218,7 @@ public:
};
VARIANT_ENUM_CAST(Mesh::ArrayType);
+VARIANT_ENUM_CAST(Mesh::ArrayFormat);
VARIANT_ENUM_CAST(Mesh::PrimitiveType);
VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 231e59cdb5..b65800ebbd 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -213,11 +213,12 @@ void MultiMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_transform_array", "_get_transform_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_color_array", "_get_color_array");
- BIND_CONSTANT(TRANSFORM_2D);
- BIND_CONSTANT(TRANSFORM_3D);
- BIND_CONSTANT(COLOR_NONE);
- BIND_CONSTANT(COLOR_8BIT);
- BIND_CONSTANT(COLOR_FLOAT);
+ BIND_ENUM_CONSTANT(TRANSFORM_2D);
+ BIND_ENUM_CONSTANT(TRANSFORM_3D);
+
+ BIND_ENUM_CONSTANT(COLOR_NONE);
+ BIND_ENUM_CONSTANT(COLOR_8BIT);
+ BIND_ENUM_CONSTANT(COLOR_FLOAT);
}
MultiMesh::MultiMesh() {
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 4dfc23fa67..d7ea675a47 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -1689,9 +1689,9 @@ void SceneState::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_connection_flags", "idx"), &SceneState::get_connection_flags);
ClassDB::bind_method(D_METHOD("get_connection_binds", "idx"), &SceneState::get_connection_binds);
- BIND_CONSTANT(GEN_EDIT_STATE_DISABLED);
- BIND_CONSTANT(GEN_EDIT_STATE_INSTANCE);
- BIND_CONSTANT(GEN_EDIT_STATE_MAIN);
+ BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED);
+ BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE);
+ BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN);
}
SceneState::SceneState() {
@@ -1792,9 +1792,9 @@ void PackedScene::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_bundled"), "_set_bundled_scene", "_get_bundled_scene");
- BIND_CONSTANT(GEN_EDIT_STATE_DISABLED);
- BIND_CONSTANT(GEN_EDIT_STATE_INSTANCE);
- BIND_CONSTANT(GEN_EDIT_STATE_MAIN);
+ BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED);
+ BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE);
+ BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN);
}
PackedScene::PackedScene() {
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 6a3ddde02a..2b8c0ddedd 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1016,13 +1016,9 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
for (j = 0; j <= (subdivide_h + 1); j++) {
float scale = (y - start_pos.y) / size.y;
float scaled_size_x = size.x * scale;
- float start_x = start_pos.x;
- float offset_front = 0.0;
- float offset_back = 0.0;
-
- start_x += (1.0 - scale) * size.x * left_to_right;
- offset_front += (1.0 - scale) * onethird * left_to_right;
- offset_back = (1.0 - scale) * onethird * (1.0 - left_to_right);
+ float start_x = start_pos.x + (1.0 - scale) * size.x * left_to_right;
+ float offset_front = (1.0 - scale) * onethird * left_to_right;
+ float offset_back = (1.0 - scale) * onethird * (1.0 - left_to_right);
x = 0.0;
for (i = 0; i <= (subdivide_w + 1); i++) {
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index b72eb9fbef..acd04a9321 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -137,9 +137,9 @@ void Shader::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code");
- BIND_CONSTANT(MODE_SPATIAL);
- BIND_CONSTANT(MODE_CANVAS_ITEM);
- BIND_CONSTANT(MODE_PARTICLES);
+ BIND_ENUM_CONSTANT(MODE_SPATIAL);
+ BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM);
+ BIND_ENUM_CONSTANT(MODE_PARTICLES);
}
Shader::Shader() {
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index f68aed6af9..ed63e84d4c 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -272,129 +272,129 @@ void ShaderGraph::_bind_methods() {
//void get_connections(ShaderType p_which,List<Connection> *p_connections) const;
- BIND_CONSTANT( NODE_INPUT ); // all inputs (shader type dependent)
- BIND_CONSTANT( NODE_SCALAR_CONST ); //scalar constant
- BIND_CONSTANT( NODE_VEC_CONST ); //vec3 constant
- BIND_CONSTANT( NODE_RGB_CONST ); //rgb constant (shows a color picker instead)
- BIND_CONSTANT( NODE_XFORM_CONST ); // 4x4 matrix constant
- BIND_CONSTANT( NODE_TIME ); // time in seconds
- BIND_CONSTANT( NODE_SCREEN_TEX ); // screen texture sampler (takes UV) (only usable in fragment shader)
- BIND_CONSTANT( NODE_SCALAR_OP ); // scalar vs scalar op (mul ); add ); div ); etc)
- BIND_CONSTANT( NODE_VEC_OP ); // vec3 vs vec3 op (mul );ad );div );crossprod );etc)
- BIND_CONSTANT( NODE_VEC_SCALAR_OP ); // vec3 vs scalar op (mul ); add ); div ); etc)
- BIND_CONSTANT( NODE_RGB_OP ); // vec3 vs vec3 rgb op (with scalar amount) ); like brighten ); darken ); burn ); dodge ); multiply ); etc.
- BIND_CONSTANT( NODE_XFORM_MULT ); // mat4 x mat4
- BIND_CONSTANT( NODE_XFORM_VEC_MULT ); // mat4 x vec3 mult (with no-translation option)
- BIND_CONSTANT( NODE_XFORM_VEC_INV_MULT ); // mat4 x vec3 inverse mult (with no-translation option)
- BIND_CONSTANT( NODE_SCALAR_FUNC ); // scalar function (sin ); cos ); etc)
- BIND_CONSTANT( NODE_VEC_FUNC ); // vector function (normalize ); negate ); reciprocal ); rgb2hsv ); hsv2rgb ); etc ); etc)
- BIND_CONSTANT( NODE_VEC_LEN ); // vec3 length
- BIND_CONSTANT( NODE_DOT_PROD ); // vec3 . vec3 (dot product -> scalar output)
- BIND_CONSTANT( NODE_VEC_TO_SCALAR ); // 1 vec3 input ); 3 scalar outputs
- BIND_CONSTANT( NODE_SCALAR_TO_VEC ); // 3 scalar input ); 1 vec3 output
- BIND_CONSTANT( NODE_VEC_TO_XFORM ); // 3 vec input ); 1 xform output
- BIND_CONSTANT( NODE_XFORM_TO_VEC ); // 3 vec input ); 1 xform output
- BIND_CONSTANT( NODE_SCALAR_INTERP ); // scalar interpolation (with optional curve)
- BIND_CONSTANT( NODE_VEC_INTERP ); // vec3 interpolation (with optional curve)
- BIND_CONSTANT( NODE_COLOR_RAMP );
- BIND_CONSTANT( NODE_CURVE_MAP );
- BIND_CONSTANT( NODE_SCALAR_INPUT ); // scalar uniform (assignable in material)
- BIND_CONSTANT( NODE_VEC_INPUT ); // vec3 uniform (assignable in material)
- BIND_CONSTANT( NODE_RGB_INPUT ); // color uniform (assignable in material)
- BIND_CONSTANT( NODE_XFORM_INPUT ); // mat4 uniform (assignable in material)
- BIND_CONSTANT( NODE_TEXTURE_INPUT ); // texture input (assignable in material)
- BIND_CONSTANT( NODE_CUBEMAP_INPUT ); // cubemap input (assignable in material)
- BIND_CONSTANT( NODE_DEFAULT_TEXTURE );
- BIND_CONSTANT( NODE_OUTPUT ); // output (shader type dependent)
- BIND_CONSTANT( NODE_COMMENT ); // comment
- BIND_CONSTANT( NODE_TYPE_MAX );
-
- BIND_CONSTANT( SLOT_TYPE_SCALAR );
- BIND_CONSTANT( SLOT_TYPE_VEC );
- BIND_CONSTANT( SLOT_TYPE_XFORM );
- BIND_CONSTANT( SLOT_TYPE_TEXTURE );
- BIND_CONSTANT( SLOT_MAX );
-
- BIND_CONSTANT( SHADER_TYPE_VERTEX );
- BIND_CONSTANT( SHADER_TYPE_FRAGMENT );
- BIND_CONSTANT( SHADER_TYPE_LIGHT );
- BIND_CONSTANT( SHADER_TYPE_MAX );
-
-
- BIND_CONSTANT( SLOT_IN );
- BIND_CONSTANT( SLOT_OUT );
-
- BIND_CONSTANT( GRAPH_OK );
- BIND_CONSTANT( GRAPH_ERROR_CYCLIC );
- BIND_CONSTANT( GRAPH_ERROR_MISSING_CONNECTIONS );
-
- BIND_CONSTANT( SCALAR_OP_ADD );
- BIND_CONSTANT( SCALAR_OP_SUB );
- BIND_CONSTANT( SCALAR_OP_MUL );
- BIND_CONSTANT( SCALAR_OP_DIV );
- BIND_CONSTANT( SCALAR_OP_MOD );
- BIND_CONSTANT( SCALAR_OP_POW );
- BIND_CONSTANT( SCALAR_OP_MAX );
- BIND_CONSTANT( SCALAR_OP_MIN );
- BIND_CONSTANT( SCALAR_OP_ATAN2 );
- BIND_CONSTANT( SCALAR_MAX_OP );
-
- BIND_CONSTANT( VEC_OP_ADD );
- BIND_CONSTANT( VEC_OP_SUB );
- BIND_CONSTANT( VEC_OP_MUL );
- BIND_CONSTANT( VEC_OP_DIV );
- BIND_CONSTANT( VEC_OP_MOD );
- BIND_CONSTANT( VEC_OP_POW );
- BIND_CONSTANT( VEC_OP_MAX );
- BIND_CONSTANT( VEC_OP_MIN );
- BIND_CONSTANT( VEC_OP_CROSS );
- BIND_CONSTANT( VEC_MAX_OP );
-
- BIND_CONSTANT( VEC_SCALAR_OP_MUL );
- BIND_CONSTANT( VEC_SCALAR_OP_DIV );
- BIND_CONSTANT( VEC_SCALAR_OP_POW );
- BIND_CONSTANT( VEC_SCALAR_MAX_OP );
-
- BIND_CONSTANT( RGB_OP_SCREEN );
- BIND_CONSTANT( RGB_OP_DIFFERENCE );
- BIND_CONSTANT( RGB_OP_DARKEN );
- BIND_CONSTANT( RGB_OP_LIGHTEN );
- BIND_CONSTANT( RGB_OP_OVERLAY );
- BIND_CONSTANT( RGB_OP_DODGE );
- BIND_CONSTANT( RGB_OP_BURN );
- BIND_CONSTANT( RGB_OP_SOFT_LIGHT );
- BIND_CONSTANT( RGB_OP_HARD_LIGHT );
- BIND_CONSTANT( RGB_MAX_OP );
-
- BIND_CONSTANT( SCALAR_FUNC_SIN );
- BIND_CONSTANT( SCALAR_FUNC_COS );
- BIND_CONSTANT( SCALAR_FUNC_TAN );
- BIND_CONSTANT( SCALAR_FUNC_ASIN );
- BIND_CONSTANT( SCALAR_FUNC_ACOS );
- BIND_CONSTANT( SCALAR_FUNC_ATAN );
- BIND_CONSTANT( SCALAR_FUNC_SINH );
- BIND_CONSTANT( SCALAR_FUNC_COSH );
- BIND_CONSTANT( SCALAR_FUNC_TANH );
- BIND_CONSTANT( SCALAR_FUNC_LOG );
- BIND_CONSTANT( SCALAR_FUNC_EXP );
- BIND_CONSTANT( SCALAR_FUNC_SQRT );
- BIND_CONSTANT( SCALAR_FUNC_ABS );
- BIND_CONSTANT( SCALAR_FUNC_SIGN );
- BIND_CONSTANT( SCALAR_FUNC_FLOOR );
- BIND_CONSTANT( SCALAR_FUNC_ROUND );
- BIND_CONSTANT( SCALAR_FUNC_CEIL );
- BIND_CONSTANT( SCALAR_FUNC_FRAC );
- BIND_CONSTANT( SCALAR_FUNC_SATURATE );
- BIND_CONSTANT( SCALAR_FUNC_NEGATE );
- BIND_CONSTANT( SCALAR_MAX_FUNC );
-
- BIND_CONSTANT( VEC_FUNC_NORMALIZE );
- BIND_CONSTANT( VEC_FUNC_SATURATE );
- BIND_CONSTANT( VEC_FUNC_NEGATE );
- BIND_CONSTANT( VEC_FUNC_RECIPROCAL );
- BIND_CONSTANT( VEC_FUNC_RGB2HSV );
- BIND_CONSTANT( VEC_FUNC_HSV2RGB );
- BIND_CONSTANT( VEC_MAX_FUNC );
+ BIND_ENUM_CONSTANT( NODE_INPUT ); // all inputs (shader type dependent)
+ BIND_ENUM_CONSTANT( NODE_SCALAR_CONST ); //scalar constant
+ BIND_ENUM_CONSTANT( NODE_VEC_CONST ); //vec3 constant
+ BIND_ENUM_CONSTANT( NODE_RGB_CONST ); //rgb constant (shows a color picker instead)
+ BIND_ENUM_CONSTANT( NODE_XFORM_CONST ); // 4x4 matrix constant
+ BIND_ENUM_CONSTANT( NODE_TIME ); // time in seconds
+ BIND_ENUM_CONSTANT( NODE_SCREEN_TEX ); // screen texture sampler (takes UV) (only usable in fragment shader)
+ BIND_ENUM_CONSTANT( NODE_SCALAR_OP ); // scalar vs scalar op (mul ); add ); div ); etc)
+ BIND_ENUM_CONSTANT( NODE_VEC_OP ); // vec3 vs vec3 op (mul );ad );div );crossprod );etc)
+ BIND_ENUM_CONSTANT( NODE_VEC_SCALAR_OP ); // vec3 vs scalar op (mul ); add ); div ); etc)
+ BIND_ENUM_CONSTANT( NODE_RGB_OP ); // vec3 vs vec3 rgb op (with scalar amount) ); like brighten ); darken ); burn ); dodge ); multiply ); etc.
+ BIND_ENUM_CONSTANT( NODE_XFORM_MULT ); // mat4 x mat4
+ BIND_ENUM_CONSTANT( NODE_XFORM_VEC_MULT ); // mat4 x vec3 mult (with no-translation option)
+ BIND_ENUM_CONSTANT( NODE_XFORM_VEC_INV_MULT ); // mat4 x vec3 inverse mult (with no-translation option)
+ BIND_ENUM_CONSTANT( NODE_SCALAR_FUNC ); // scalar function (sin ); cos ); etc)
+ BIND_ENUM_CONSTANT( NODE_VEC_FUNC ); // vector function (normalize ); negate ); reciprocal ); rgb2hsv ); hsv2rgb ); etc ); etc)
+ BIND_ENUM_CONSTANT( NODE_VEC_LEN ); // vec3 length
+ BIND_ENUM_CONSTANT( NODE_DOT_PROD ); // vec3 . vec3 (dot product -> scalar output)
+ BIND_ENUM_CONSTANT( NODE_VEC_TO_SCALAR ); // 1 vec3 input ); 3 scalar outputs
+ BIND_ENUM_CONSTANT( NODE_SCALAR_TO_VEC ); // 3 scalar input ); 1 vec3 output
+ BIND_ENUM_CONSTANT( NODE_VEC_TO_XFORM ); // 3 vec input ); 1 xform output
+ BIND_ENUM_CONSTANT( NODE_XFORM_TO_VEC ); // 3 vec input ); 1 xform output
+ BIND_ENUM_CONSTANT( NODE_SCALAR_INTERP ); // scalar interpolation (with optional curve)
+ BIND_ENUM_CONSTANT( NODE_VEC_INTERP ); // vec3 interpolation (with optional curve)
+ BIND_ENUM_CONSTANT( NODE_COLOR_RAMP );
+ BIND_ENUM_CONSTANT( NODE_CURVE_MAP );
+ BIND_ENUM_CONSTANT( NODE_SCALAR_INPUT ); // scalar uniform (assignable in material)
+ BIND_ENUM_CONSTANT( NODE_VEC_INPUT ); // vec3 uniform (assignable in material)
+ BIND_ENUM_CONSTANT( NODE_RGB_INPUT ); // color uniform (assignable in material)
+ BIND_ENUM_CONSTANT( NODE_XFORM_INPUT ); // mat4 uniform (assignable in material)
+ BIND_ENUM_CONSTANT( NODE_TEXTURE_INPUT ); // texture input (assignable in material)
+ BIND_ENUM_CONSTANT( NODE_CUBEMAP_INPUT ); // cubemap input (assignable in material)
+ BIND_ENUM_CONSTANT( NODE_DEFAULT_TEXTURE );
+ BIND_ENUM_CONSTANT( NODE_OUTPUT ); // output (shader type dependent)
+ BIND_ENUM_CONSTANT( NODE_COMMENT ); // comment
+ BIND_ENUM_CONSTANT( NODE_TYPE_MAX );
+
+ BIND_ENUM_CONSTANT( SLOT_TYPE_SCALAR );
+ BIND_ENUM_CONSTANT( SLOT_TYPE_VEC );
+ BIND_ENUM_CONSTANT( SLOT_TYPE_XFORM );
+ BIND_ENUM_CONSTANT( SLOT_TYPE_TEXTURE );
+ BIND_ENUM_CONSTANT( SLOT_MAX );
+
+ BIND_ENUM_CONSTANT( SHADER_TYPE_VERTEX );
+ BIND_ENUM_CONSTANT( SHADER_TYPE_FRAGMENT );
+ BIND_ENUM_CONSTANT( SHADER_TYPE_LIGHT );
+ BIND_ENUM_CONSTANT( SHADER_TYPE_MAX );
+
+
+ BIND_ENUM_CONSTANT( SLOT_IN );
+ BIND_ENUM_CONSTANT( SLOT_OUT );
+
+ BIND_ENUM_CONSTANT( GRAPH_OK );
+ BIND_ENUM_CONSTANT( GRAPH_ERROR_CYCLIC );
+ BIND_ENUM_CONSTANT( GRAPH_ERROR_MISSING_CONNECTIONS );
+
+ BIND_ENUM_CONSTANT( SCALAR_OP_ADD );
+ BIND_ENUM_CONSTANT( SCALAR_OP_SUB );
+ BIND_ENUM_CONSTANT( SCALAR_OP_MUL );
+ BIND_ENUM_CONSTANT( SCALAR_OP_DIV );
+ BIND_ENUM_CONSTANT( SCALAR_OP_MOD );
+ BIND_ENUM_CONSTANT( SCALAR_OP_POW );
+ BIND_ENUM_CONSTANT( SCALAR_OP_MAX );
+ BIND_ENUM_CONSTANT( SCALAR_OP_MIN );
+ BIND_ENUM_CONSTANT( SCALAR_OP_ATAN2 );
+ BIND_ENUM_CONSTANT( SCALAR_MAX_OP );
+
+ BIND_ENUM_CONSTANT( VEC_OP_ADD );
+ BIND_ENUM_CONSTANT( VEC_OP_SUB );
+ BIND_ENUM_CONSTANT( VEC_OP_MUL );
+ BIND_ENUM_CONSTANT( VEC_OP_DIV );
+ BIND_ENUM_CONSTANT( VEC_OP_MOD );
+ BIND_ENUM_CONSTANT( VEC_OP_POW );
+ BIND_ENUM_CONSTANT( VEC_OP_MAX );
+ BIND_ENUM_CONSTANT( VEC_OP_MIN );
+ BIND_ENUM_CONSTANT( VEC_OP_CROSS );
+ BIND_ENUM_CONSTANT( VEC_MAX_OP );
+
+ BIND_ENUM_CONSTANT( VEC_SCALAR_OP_MUL );
+ BIND_ENUM_CONSTANT( VEC_SCALAR_OP_DIV );
+ BIND_ENUM_CONSTANT( VEC_SCALAR_OP_POW );
+ BIND_ENUM_CONSTANT( VEC_SCALAR_MAX_OP );
+
+ BIND_ENUM_CONSTANT( RGB_OP_SCREEN );
+ BIND_ENUM_CONSTANT( RGB_OP_DIFFERENCE );
+ BIND_ENUM_CONSTANT( RGB_OP_DARKEN );
+ BIND_ENUM_CONSTANT( RGB_OP_LIGHTEN );
+ BIND_ENUM_CONSTANT( RGB_OP_OVERLAY );
+ BIND_ENUM_CONSTANT( RGB_OP_DODGE );
+ BIND_ENUM_CONSTANT( RGB_OP_BURN );
+ BIND_ENUM_CONSTANT( RGB_OP_SOFT_LIGHT );
+ BIND_ENUM_CONSTANT( RGB_OP_HARD_LIGHT );
+ BIND_ENUM_CONSTANT( RGB_MAX_OP );
+
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_SIN );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_COS );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_TAN );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_ASIN );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_ACOS );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_ATAN );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_SINH );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_COSH );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_TANH );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_LOG );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_EXP );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_SQRT );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_ABS );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_SIGN );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_FLOOR );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_ROUND );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_CEIL );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_FRAC );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_SATURATE );
+ BIND_ENUM_CONSTANT( SCALAR_FUNC_NEGATE );
+ BIND_ENUM_CONSTANT( SCALAR_MAX_FUNC );
+
+ BIND_ENUM_CONSTANT( VEC_FUNC_NORMALIZE );
+ BIND_ENUM_CONSTANT( VEC_FUNC_SATURATE );
+ BIND_ENUM_CONSTANT( VEC_FUNC_NEGATE );
+ BIND_ENUM_CONSTANT( VEC_FUNC_RECIPROCAL );
+ BIND_ENUM_CONSTANT( VEC_FUNC_RGB2HSV );
+ BIND_ENUM_CONSTANT( VEC_FUNC_HSV2RGB );
+ BIND_ENUM_CONSTANT( VEC_MAX_FUNC );
ADD_SIGNAL(MethodInfo("updated"));
@@ -415,60 +415,60 @@ void ShaderGraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"),&ShaderGraph::clear );
- BIND_CONSTANT( NODE_IN ); ///< param 0: name
- BIND_CONSTANT( NODE_OUT ); ///< param 0: name
- BIND_CONSTANT( NODE_CONSTANT ); ///< param 0: value
- BIND_CONSTANT( NODE_PARAMETER ); ///< param 0: name
- BIND_CONSTANT( NODE_ADD );
- BIND_CONSTANT( NODE_SUB );
- BIND_CONSTANT( NODE_MUL );
- BIND_CONSTANT( NODE_DIV );
- BIND_CONSTANT( NODE_MOD );
- BIND_CONSTANT( NODE_SIN );
- BIND_CONSTANT( NODE_COS );
- BIND_CONSTANT( NODE_TAN );
- BIND_CONSTANT( NODE_ARCSIN );
- BIND_CONSTANT( NODE_ARCCOS );
- BIND_CONSTANT( NODE_ARCTAN );
- BIND_CONSTANT( NODE_POW );
- BIND_CONSTANT( NODE_LOG );
- BIND_CONSTANT( NODE_MAX );
- BIND_CONSTANT( NODE_MIN );
- BIND_CONSTANT( NODE_COMPARE );
- BIND_CONSTANT( NODE_TEXTURE ); ///< param 0: texture
- BIND_CONSTANT( NODE_TIME ); ///< param 0: interval length
- BIND_CONSTANT( NODE_NOISE );
- BIND_CONSTANT( NODE_PASS );
- BIND_CONSTANT( NODE_VEC_IN ); ///< param 0: name
- BIND_CONSTANT( NODE_VEC_OUT ); ///< param 0: name
- BIND_CONSTANT( NODE_VEC_CONSTANT ); ///< param 0: value
- BIND_CONSTANT( NODE_VEC_PARAMETER ); ///< param 0: name
- BIND_CONSTANT( NODE_VEC_ADD );
- BIND_CONSTANT( NODE_VEC_SUB );
- BIND_CONSTANT( NODE_VEC_MUL );
- BIND_CONSTANT( NODE_VEC_DIV );
- BIND_CONSTANT( NODE_VEC_MOD );
- BIND_CONSTANT( NODE_VEC_CROSS );
- BIND_CONSTANT( NODE_VEC_DOT );
- BIND_CONSTANT( NODE_VEC_POW );
- BIND_CONSTANT( NODE_VEC_NORMALIZE );
- BIND_CONSTANT( NODE_VEC_TRANSFORM3 );
- BIND_CONSTANT( NODE_VEC_TRANSFORM4 );
- BIND_CONSTANT( NODE_VEC_COMPARE );
- BIND_CONSTANT( NODE_VEC_TEXTURE_2D );
- BIND_CONSTANT( NODE_VEC_TEXTURE_CUBE );
- BIND_CONSTANT( NODE_VEC_NOISE );
- BIND_CONSTANT( NODE_VEC_0 );
- BIND_CONSTANT( NODE_VEC_1 );
- BIND_CONSTANT( NODE_VEC_2 );
- BIND_CONSTANT( NODE_VEC_BUILD );
- BIND_CONSTANT( NODE_VEC_PASS );
- BIND_CONSTANT( NODE_COLOR_CONSTANT );
- BIND_CONSTANT( NODE_COLOR_PARAMETER );
- BIND_CONSTANT( NODE_TEXTURE_PARAMETER );
- BIND_CONSTANT( NODE_TEXTURE_2D_PARAMETER );
- BIND_CONSTANT( NODE_TEXTURE_CUBE_PARAMETER );
- BIND_CONSTANT( NODE_TYPE_MAX );
+ BIND_ENUM_CONSTANT( NODE_IN ); ///< param 0: name
+ BIND_ENUM_CONSTANT( NODE_OUT ); ///< param 0: name
+ BIND_ENUM_CONSTANT( NODE_CONSTANT ); ///< param 0: value
+ BIND_ENUM_CONSTANT( NODE_PARAMETER ); ///< param 0: name
+ BIND_ENUM_CONSTANT( NODE_ADD );
+ BIND_ENUM_CONSTANT( NODE_SUB );
+ BIND_ENUM_CONSTANT( NODE_MUL );
+ BIND_ENUM_CONSTANT( NODE_DIV );
+ BIND_ENUM_CONSTANT( NODE_MOD );
+ BIND_ENUM_CONSTANT( NODE_SIN );
+ BIND_ENUM_CONSTANT( NODE_COS );
+ BIND_ENUM_CONSTANT( NODE_TAN );
+ BIND_ENUM_CONSTANT( NODE_ARCSIN );
+ BIND_ENUM_CONSTANT( NODE_ARCCOS );
+ BIND_ENUM_CONSTANT( NODE_ARCTAN );
+ BIND_ENUM_CONSTANT( NODE_POW );
+ BIND_ENUM_CONSTANT( NODE_LOG );
+ BIND_ENUM_CONSTANT( NODE_MAX );
+ BIND_ENUM_CONSTANT( NODE_MIN );
+ BIND_ENUM_CONSTANT( NODE_COMPARE );
+ BIND_ENUM_CONSTANT( NODE_TEXTURE ); ///< param 0: texture
+ BIND_ENUM_CONSTANT( NODE_TIME ); ///< param 0: interval length
+ BIND_ENUM_CONSTANT( NODE_NOISE );
+ BIND_ENUM_CONSTANT( NODE_PASS );
+ BIND_ENUM_CONSTANT( NODE_VEC_IN ); ///< param 0: name
+ BIND_ENUM_CONSTANT( NODE_VEC_OUT ); ///< param 0: name
+ BIND_ENUM_CONSTANT( NODE_VEC_CONSTANT ); ///< param 0: value
+ BIND_ENUM_CONSTANT( NODE_VEC_PARAMETER ); ///< param 0: name
+ BIND_ENUM_CONSTANT( NODE_VEC_ADD );
+ BIND_ENUM_CONSTANT( NODE_VEC_SUB );
+ BIND_ENUM_CONSTANT( NODE_VEC_MUL );
+ BIND_ENUM_CONSTANT( NODE_VEC_DIV );
+ BIND_ENUM_CONSTANT( NODE_VEC_MOD );
+ BIND_ENUM_CONSTANT( NODE_VEC_CROSS );
+ BIND_ENUM_CONSTANT( NODE_VEC_DOT );
+ BIND_ENUM_CONSTANT( NODE_VEC_POW );
+ BIND_ENUM_CONSTANT( NODE_VEC_NORMALIZE );
+ BIND_ENUM_CONSTANT( NODE_VEC_TRANSFORM3 );
+ BIND_ENUM_CONSTANT( NODE_VEC_TRANSFORM4 );
+ BIND_ENUM_CONSTANT( NODE_VEC_COMPARE );
+ BIND_ENUM_CONSTANT( NODE_VEC_TEXTURE_2D );
+ BIND_ENUM_CONSTANT( NODE_VEC_TEXTURE_CUBE );
+ BIND_ENUM_CONSTANT( NODE_VEC_NOISE );
+ BIND_ENUM_CONSTANT( NODE_VEC_0 );
+ BIND_ENUM_CONSTANT( NODE_VEC_1 );
+ BIND_ENUM_CONSTANT( NODE_VEC_2 );
+ BIND_ENUM_CONSTANT( NODE_VEC_BUILD );
+ BIND_ENUM_CONSTANT( NODE_VEC_PASS );
+ BIND_ENUM_CONSTANT( NODE_COLOR_CONSTANT );
+ BIND_ENUM_CONSTANT( NODE_COLOR_PARAMETER );
+ BIND_ENUM_CONSTANT( NODE_TEXTURE_PARAMETER );
+ BIND_ENUM_CONSTANT( NODE_TEXTURE_2D_PARAMETER );
+ BIND_ENUM_CONSTANT( NODE_TEXTURE_CUBE_PARAMETER );
+ BIND_ENUM_CONSTANT( NODE_TYPE_MAX );
#endif
}
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index cc3cfe4dc0..b7f2feb58d 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -49,14 +49,14 @@ void Sky::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
- BIND_CONSTANT(RADIANCE_SIZE_32);
- BIND_CONSTANT(RADIANCE_SIZE_64);
- BIND_CONSTANT(RADIANCE_SIZE_128);
- BIND_CONSTANT(RADIANCE_SIZE_256);
- BIND_CONSTANT(RADIANCE_SIZE_512);
- BIND_CONSTANT(RADIANCE_SIZE_1024);
- BIND_CONSTANT(RADIANCE_SIZE_2048);
- BIND_CONSTANT(RADIANCE_SIZE_MAX);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_64);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_128);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_256);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_512);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_1024);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX);
}
Sky::Sky() {
@@ -517,12 +517,12 @@ void ProceduralSky::_bind_methods() {
ADD_GROUP("Texture", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_size", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096"), "set_texture_size", "get_texture_size");
- BIND_CONSTANT(TEXTURE_SIZE_256);
- BIND_CONSTANT(TEXTURE_SIZE_512);
- BIND_CONSTANT(TEXTURE_SIZE_1024);
- BIND_CONSTANT(TEXTURE_SIZE_2048);
- BIND_CONSTANT(TEXTURE_SIZE_4096);
- BIND_CONSTANT(TEXTURE_SIZE_MAX);
+ BIND_ENUM_CONSTANT(TEXTURE_SIZE_256);
+ BIND_ENUM_CONSTANT(TEXTURE_SIZE_512);
+ BIND_ENUM_CONSTANT(TEXTURE_SIZE_1024);
+ BIND_ENUM_CONSTANT(TEXTURE_SIZE_2048);
+ BIND_ENUM_CONSTANT(TEXTURE_SIZE_4096);
+ BIND_ENUM_CONSTANT(TEXTURE_SIZE_MAX);
}
ProceduralSky::ProceduralSky() {
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index d6a730647f..3100aab8ad 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -191,6 +191,22 @@ void StyleBoxTexture::set_expand_margin_size(Margin p_expand_margin, float p_siz
emit_changed();
}
+void StyleBoxTexture::set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom) {
+ expand_margin[MARGIN_LEFT] = p_left;
+ expand_margin[MARGIN_TOP] = p_top;
+ expand_margin[MARGIN_RIGHT] = p_right;
+ expand_margin[MARGIN_BOTTOM] = p_bottom;
+ emit_changed();
+}
+
+void StyleBoxTexture::set_expand_margin_size_all(float p_expand_margin_size) {
+ for (int i = 0; i < 4; i++) {
+
+ expand_margin[i] = p_expand_margin_size;
+ }
+ emit_changed();
+}
+
float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const {
ERR_FAIL_INDEX_V(p_expand_margin, 4, 0);
@@ -257,6 +273,8 @@ void StyleBoxTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_margin_size", "margin"), &StyleBoxTexture::get_margin_size);
ClassDB::bind_method(D_METHOD("set_expand_margin_size", "margin", "size"), &StyleBoxTexture::set_expand_margin_size);
+ ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_size_all);
+ ClassDB::bind_method(D_METHOD("set_expand_margin_individual", "size_left", "size_top", "size_right", "size_bottom"), &StyleBoxFlat::set_expand_margin_size_individual);
ClassDB::bind_method(D_METHOD("get_expand_margin_size", "margin"), &StyleBoxTexture::get_expand_margin_size);
ClassDB::bind_method(D_METHOD("set_region_rect", "region"), &StyleBoxTexture::set_region_rect);
@@ -296,9 +314,9 @@ void StyleBoxTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate_color"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "get_draw_center");
- BIND_CONSTANT(AXIS_STRETCH_MODE_STRETCH);
- BIND_CONSTANT(AXIS_STRETCH_MODE_TILE);
- BIND_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT);
+ BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_STRETCH);
+ BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE);
+ BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT);
}
StyleBoxTexture::StyleBoxTexture() {
@@ -421,7 +439,25 @@ void StyleBoxFlat::set_expand_margin_size(Margin p_expand_margin, float p_size)
expand_margin[p_expand_margin] = p_size;
emit_changed();
}
+
+void StyleBoxFlat::set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom) {
+ expand_margin[MARGIN_LEFT] = p_left;
+ expand_margin[MARGIN_TOP] = p_top;
+ expand_margin[MARGIN_RIGHT] = p_right;
+ expand_margin[MARGIN_BOTTOM] = p_bottom;
+ emit_changed();
+}
+
+void StyleBoxFlat::set_expand_margin_size_all(float p_expand_margin_size) {
+ for (int i = 0; i < 4; i++) {
+
+ expand_margin[i] = p_expand_margin_size;
+ }
+ emit_changed();
+}
+
float StyleBoxFlat::get_expand_margin_size(Margin p_expand_margin) const {
+
return expand_margin[p_expand_margin];
}
void StyleBoxFlat::set_filled(bool p_filled) {
@@ -736,6 +772,8 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_corner_radius", "corner"), &StyleBoxFlat::get_corner_radius);
ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin_size);
+ ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_size_all);
+ ClassDB::bind_method(D_METHOD("set_expand_margin_individual", "size_left", "size_top", "size_right", "size_bottom"), &StyleBoxFlat::set_expand_margin_size_individual);
ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin_size);
ClassDB::bind_method(D_METHOD("set_filled", "filled"), &StyleBoxFlat::set_filled);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index a750fae753..30eb9543e8 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -101,6 +101,8 @@ protected:
public:
void set_expand_margin_size(Margin p_expand_margin, float p_size);
+ void set_expand_margin_size_all(float p_expand_margin_size);
+ void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
float get_expand_margin_size(Margin p_expand_margin) const;
void set_margin_size(Margin p_margin, float p_size);
@@ -196,6 +198,8 @@ public:
//EXPANDS
void set_expand_margin_size(Margin p_expand_margin, float p_size);
+ void set_expand_margin_size_all(float p_expand_margin_size);
+ void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
float get_expand_margin_size(Margin p_expand_margin) const;
//FILLED
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 9a251c029d..f542d2a8de 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -75,14 +75,14 @@ void Texture::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data);
- BIND_CONSTANT(FLAG_MIPMAPS);
- BIND_CONSTANT(FLAG_REPEAT);
- BIND_CONSTANT(FLAG_FILTER);
- BIND_CONSTANT(FLAG_VIDEO_SURFACE);
- BIND_CONSTANT(FLAGS_DEFAULT);
- BIND_CONSTANT(FLAG_ANISOTROPIC_FILTER);
- BIND_CONSTANT(FLAG_CONVERT_TO_LINEAR);
- BIND_CONSTANT(FLAG_MIRRORED_REPEAT);
+ BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
+ BIND_ENUM_CONSTANT(FLAG_REPEAT);
+ BIND_ENUM_CONSTANT(FLAG_FILTER);
+ BIND_ENUM_CONSTANT(FLAG_VIDEO_SURFACE);
+ BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
+ BIND_ENUM_CONSTANT(FLAG_ANISOTROPIC_FILTER);
+ BIND_ENUM_CONSTANT(FLAG_CONVERT_TO_LINEAR);
+ BIND_ENUM_CONSTANT(FLAG_MIRRORED_REPEAT);
}
Texture::Texture() {
@@ -362,9 +362,9 @@ void ImageTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook);
- BIND_CONSTANT(STORAGE_RAW);
- BIND_CONSTANT(STORAGE_COMPRESS_LOSSY);
- BIND_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
+ BIND_ENUM_CONSTANT(STORAGE_RAW);
+ BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY);
+ BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
}
ImageTexture::ImageTexture() {
@@ -1335,19 +1335,21 @@ void CubeMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &CubeMap::set_lossy_storage_quality);
ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &CubeMap::get_lossy_storage_quality);
- BIND_CONSTANT(STORAGE_RAW);
- BIND_CONSTANT(STORAGE_COMPRESS_LOSSY);
- BIND_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
- BIND_CONSTANT(SIDE_LEFT);
- BIND_CONSTANT(SIDE_RIGHT);
- BIND_CONSTANT(SIDE_BOTTOM);
- BIND_CONSTANT(SIDE_TOP);
- BIND_CONSTANT(SIDE_FRONT);
- BIND_CONSTANT(SIDE_BACK);
- BIND_CONSTANT(FLAG_MIPMAPS);
- BIND_CONSTANT(FLAG_REPEAT);
- BIND_CONSTANT(FLAG_FILTER);
- BIND_CONSTANT(FLAGS_DEFAULT);
+ BIND_ENUM_CONSTANT(STORAGE_RAW);
+ BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY);
+ BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
+
+ BIND_ENUM_CONSTANT(SIDE_LEFT);
+ BIND_ENUM_CONSTANT(SIDE_RIGHT);
+ BIND_ENUM_CONSTANT(SIDE_BOTTOM);
+ BIND_ENUM_CONSTANT(SIDE_TOP);
+ BIND_ENUM_CONSTANT(SIDE_FRONT);
+ BIND_ENUM_CONSTANT(SIDE_BACK);
+
+ BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
+ BIND_ENUM_CONSTANT(FLAG_REPEAT);
+ BIND_ENUM_CONSTANT(FLAG_FILTER);
+ BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
}
CubeMap::CubeMap() {
@@ -1366,13 +1368,14 @@ CubeMap::~CubeMap() {
VisualServer::get_singleton()->free(cubemap);
}
-/* BIND_CONSTANT( FLAG_CUBEMAP );
- BIND_CONSTANT( CUBEMAP_LEFT );
- BIND_CONSTANT( CUBEMAP_RIGHT );
- BIND_CONSTANT( CUBEMAP_BOTTOM );
- BIND_CONSTANT( CUBEMAP_TOP );
- BIND_CONSTANT( CUBEMAP_FRONT );
- BIND_CONSTANT( CUBEMAP_BACK );
+/* BIND_ENUM(CubeMapSize);
+ BIND_ENUM_CONSTANT( FLAG_CUBEMAP );
+ BIND_ENUM_CONSTANT( CUBEMAP_LEFT );
+ BIND_ENUM_CONSTANT( CUBEMAP_RIGHT );
+ BIND_ENUM_CONSTANT( CUBEMAP_BOTTOM );
+ BIND_ENUM_CONSTANT( CUBEMAP_TOP );
+ BIND_ENUM_CONSTANT( CUBEMAP_FRONT );
+ BIND_ENUM_CONSTANT( CUBEMAP_BACK );
*/
///////////////////////////