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-rw-r--r--scene/2d/animated_sprite_2d.cpp209
-rw-r--r--scene/2d/animated_sprite_2d.h67
-rw-r--r--scene/2d/area_2d.cpp8
-rw-r--r--scene/2d/camera_2d.cpp16
-rw-r--r--scene/2d/camera_2d.h2
-rw-r--r--scene/2d/collision_polygon_2d.cpp55
-rw-r--r--scene/2d/cpu_particles_2d.cpp104
-rw-r--r--scene/2d/joints_2d.cpp18
-rw-r--r--scene/2d/joints_2d.h2
-rw-r--r--scene/2d/light_2d.cpp7
-rw-r--r--scene/2d/light_2d.h1
-rw-r--r--scene/2d/line_2d.cpp1
-rw-r--r--scene/2d/line_builder.cpp8
-rw-r--r--scene/2d/navigation_2d.cpp92
-rw-r--r--scene/2d/navigation_2d.h71
-rw-r--r--scene/2d/navigation_agent_2d.cpp45
-rw-r--r--scene/2d/navigation_agent_2d.h15
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp113
-rw-r--r--scene/2d/navigation_obstacle_2d.h14
-rw-r--r--scene/2d/navigation_region_2d.cpp117
-rw-r--r--scene/2d/navigation_region_2d.h7
-rw-r--r--scene/2d/physics_body_2d.cpp4
-rw-r--r--scene/2d/polygon_2d.cpp7
-rw-r--r--scene/2d/polygon_2d.h1
-rw-r--r--scene/2d/ray_cast_2d.cpp69
-rw-r--r--scene/2d/ray_cast_2d.h2
-rw-r--r--scene/2d/skeleton_2d.cpp2
-rw-r--r--scene/2d/sprite_2d.cpp53
-rw-r--r--scene/2d/sprite_2d.h12
-rw-r--r--scene/2d/tile_map.cpp73
-rw-r--r--scene/2d/tile_map.h6
-rw-r--r--scene/3d/area_3d.cpp12
-rw-r--r--scene/3d/baked_lightmap.cpp11
-rw-r--r--scene/3d/camera_3d.cpp4
-rw-r--r--scene/3d/collision_object_3d.cpp54
-rw-r--r--scene/3d/collision_object_3d.h7
-rw-r--r--scene/3d/collision_shape_3d.cpp30
-rw-r--r--scene/3d/collision_shape_3d.h4
-rw-r--r--scene/3d/decal.cpp7
-rw-r--r--scene/3d/decal.h1
-rw-r--r--scene/3d/gi_probe.cpp5
-rw-r--r--scene/3d/gpu_particles_3d.cpp2
-rw-r--r--scene/3d/light_3d.cpp6
-rw-r--r--scene/3d/navigation_3d.cpp117
-rw-r--r--scene/3d/navigation_agent_3d.cpp45
-rw-r--r--scene/3d/navigation_agent_3d.h10
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp130
-rw-r--r--scene/3d/navigation_obstacle_3d.h14
-rw-r--r--scene/3d/navigation_region_3d.cpp49
-rw-r--r--scene/3d/navigation_region_3d.h6
-rw-r--r--scene/3d/node_3d.cpp2
-rw-r--r--scene/3d/physics_body_3d.cpp4
-rw-r--r--scene/3d/physics_joint_3d.cpp19
-rw-r--r--scene/3d/physics_joint_3d.h2
-rw-r--r--scene/3d/ray_cast_3d.cpp162
-rw-r--r--scene/3d/ray_cast_3d.h17
-rw-r--r--scene/3d/skeleton_ik_3d.cpp32
-rw-r--r--scene/3d/skeleton_ik_3d.h3
-rw-r--r--scene/3d/soft_body_3d.cpp72
-rw-r--r--scene/3d/soft_body_3d.h20
-rw-r--r--scene/3d/sprite_3d.cpp31
-rw-r--r--scene/3d/sprite_3d.h12
-rw-r--r--scene/3d/vehicle_body_3d.cpp4
-rw-r--r--scene/3d/voxelizer.cpp4
-rw-r--r--scene/3d/world_environment.cpp86
-rw-r--r--scene/3d/world_environment.h3
-rw-r--r--scene/animation/animation_player.cpp8
-rw-r--r--scene/animation/animation_tree.cpp7
-rw-r--r--scene/animation/tween.cpp23
-rw-r--r--scene/animation/tween.h1
-rw-r--r--scene/audio/audio_stream_player.cpp2
-rw-r--r--scene/debugger/scene_debugger.cpp2
-rw-r--r--scene/gui/button.cpp5
-rw-r--r--scene/gui/color_picker.cpp101
-rw-r--r--scene/gui/color_picker.h1
-rw-r--r--scene/gui/control.cpp11
-rw-r--r--scene/gui/file_dialog.cpp4
-rw-r--r--scene/gui/graph_edit.cpp63
-rw-r--r--scene/gui/graph_node.cpp132
-rw-r--r--scene/gui/item_list.cpp2
-rw-r--r--scene/gui/label.cpp6
-rw-r--r--scene/gui/line_edit.cpp47
-rw-r--r--scene/gui/line_edit.h7
-rw-r--r--scene/gui/popup_menu.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp34
-rw-r--r--scene/gui/rich_text_label.h5
-rw-r--r--scene/gui/slider.cpp2
-rw-r--r--scene/gui/spin_box.cpp17
-rw-r--r--scene/gui/spin_box.h1
-rw-r--r--scene/gui/tab_container.cpp3
-rw-r--r--scene/gui/text_edit.cpp58
-rw-r--r--scene/gui/tree.cpp13
-rw-r--r--scene/main/canvas_layer.cpp7
-rw-r--r--scene/main/canvas_layer.h1
-rw-r--r--scene/main/http_request.cpp6
-rw-r--r--scene/main/node.cpp174
-rw-r--r--scene/main/node.h9
-rw-r--r--scene/main/scene_tree.cpp28
-rw-r--r--scene/main/scene_tree.h3
-rw-r--r--scene/main/viewport.cpp69
-rw-r--r--scene/main/viewport.h3
-rw-r--r--scene/main/window.cpp6
-rw-r--r--scene/register_scene_types.cpp9
-rw-r--r--scene/resources/animation.cpp4
-rw-r--r--scene/resources/animation.h2
-rw-r--r--scene/resources/bit_map.cpp2
-rw-r--r--scene/resources/camera_effects.cpp9
-rw-r--r--scene/resources/camera_effects.h1
-rw-r--r--scene/resources/capsule_shape_2d.cpp8
-rw-r--r--scene/resources/circle_shape_2d.cpp8
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp37
-rw-r--r--scene/resources/concave_polygon_shape_3d.h6
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp12
-rw-r--r--scene/resources/default_theme/bar_arrow.pngbin0 -> 208 bytes
-rw-r--r--scene/resources/default_theme/default_theme.cpp69
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--scene/resources/environment.cpp2
-rw-r--r--scene/resources/font.cpp33
-rw-r--r--scene/resources/font.h6
-rw-r--r--scene/resources/material.cpp24
-rw-r--r--scene/resources/mesh_data_tool.cpp38
-rw-r--r--scene/resources/navigation_mesh.cpp2
-rw-r--r--scene/resources/packed_scene.cpp23
-rw-r--r--scene/resources/particles_material.cpp2
-rw-r--r--scene/resources/polygon_path_finder.cpp4
-rw-r--r--scene/resources/rectangle_shape_2d.cpp32
-rw-r--r--scene/resources/resource_format_text.cpp2
-rw-r--r--scene/resources/shape_2d.cpp13
-rw-r--r--scene/resources/shape_2d.h3
-rw-r--r--scene/resources/sprite_frames.cpp241
-rw-r--r--scene/resources/sprite_frames.h (renamed from scene/3d/navigation_3d.h)88
-rw-r--r--scene/resources/style_box.cpp7
-rw-r--r--scene/resources/style_box.h1
-rw-r--r--scene/resources/texture.cpp2
-rw-r--r--scene/resources/visual_shader_nodes.cpp63
-rw-r--r--scene/resources/world_2d.cpp23
-rw-r--r--scene/resources/world_2d.h6
-rw-r--r--scene/resources/world_3d.cpp13
-rw-r--r--scene/resources/world_3d.h2
139 files changed, 1977 insertions, 1875 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index f39850441b..dfc08583f2 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -105,214 +105,6 @@ Rect2 AnimatedSprite2D::_get_rect() const {
return Rect2(ofs, s);
}
-void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
- E->get().frames.insert(p_at_pos, p_frame);
- } else {
- E->get().frames.push_back(p_frame);
- }
-
- emit_changed();
-}
-
-int SpriteFrames::get_frame_count(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- return E->get().frames.size();
-}
-
-void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- E->get().frames.remove(p_idx);
- emit_changed();
-}
-
-void SpriteFrames::clear(const StringName &p_anim) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- E->get().frames.clear();
- emit_changed();
-}
-
-void SpriteFrames::clear_all() {
- animations.clear();
- add_animation("default");
-}
-
-void SpriteFrames::add_animation(const StringName &p_anim) {
- ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
-
- animations[p_anim] = Anim();
-}
-
-bool SpriteFrames::has_animation(const StringName &p_anim) const {
- return animations.has(p_anim);
-}
-
-void SpriteFrames::remove_animation(const StringName &p_anim) {
- animations.erase(p_anim);
-}
-
-void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
- ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
- ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
-
- Anim anim = animations[p_prev];
- animations.erase(p_prev);
- animations[p_next] = anim;
-}
-
-Vector<String> SpriteFrames::_get_animation_list() const {
- Vector<String> ret;
- List<StringName> al;
- get_animation_list(&al);
- for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
-
- return ret;
-}
-
-void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- r_animations->push_back(E->key());
- }
-}
-
-Vector<String> SpriteFrames::get_animation_names() const {
- Vector<String> names;
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- names.push_back(E->key());
- }
- names.sort();
- return names;
-}
-
-void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
- ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().speed = p_fps;
-}
-
-float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().speed;
-}
-
-void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().loop = p_loop;
-}
-
-bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().loop;
-}
-
-void SpriteFrames::_set_frames(const Array &p_frames) {
- clear_all();
- Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
- ERR_FAIL_COND(!E);
-
- E->get().frames.resize(p_frames.size());
- for (int i = 0; i < E->get().frames.size(); i++) {
- E->get().frames.write[i] = p_frames[i];
- }
-}
-
-Array SpriteFrames::_get_frames() const {
- return Array();
-}
-
-Array SpriteFrames::_get_animations() const {
- Array anims;
- for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- Dictionary d;
- d["name"] = E->key();
- d["speed"] = E->get().speed;
- d["loop"] = E->get().loop;
- Array frames;
- for (int i = 0; i < E->get().frames.size(); i++) {
- frames.push_back(E->get().frames[i]);
- }
- d["frames"] = frames;
- anims.push_back(d);
- }
-
- return anims;
-}
-
-void SpriteFrames::_set_animations(const Array &p_animations) {
- animations.clear();
- for (int i = 0; i < p_animations.size(); i++) {
- Dictionary d = p_animations[i];
-
- ERR_CONTINUE(!d.has("name"));
- ERR_CONTINUE(!d.has("speed"));
- ERR_CONTINUE(!d.has("loop"));
- ERR_CONTINUE(!d.has("frames"));
-
- Anim anim;
- anim.speed = d["speed"];
- anim.loop = d["loop"];
- Array frames = d["frames"];
- for (int j = 0; j < frames.size(); j++) {
- RES res = frames[j];
- anim.frames.push_back(res);
- }
-
- animations[d["name"]] = anim;
- }
-}
-
-void SpriteFrames::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
- ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
- ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
- ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
-
- ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
-
- ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
- ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
-
- ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
- ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
-
- ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
- ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
- ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
- ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
- ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
- ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
-
- ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
- ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
-
- ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
- ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
-}
-
-SpriteFrames::SpriteFrames() {
- add_animation(SceneStringNames::get_singleton()->_default);
-}
-
void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
if (!frames.is_valid()) {
return;
@@ -590,6 +382,7 @@ bool AnimatedSprite2D::_is_playing() const {
}
void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
+ ERR_FAIL_NULL_MSG(frames, "Can't play AnimatedSprite2D without a valid SpriteFrames resource.");
backwards = p_backwards;
if (p_animation) {
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index 5e53a401e2..14ecb18866 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -32,74 +32,9 @@
#define ANIMATED_SPRITE_2D_H
#include "scene/2d/node_2d.h"
+#include "scene/resources/sprite_frames.h"
#include "scene/resources/texture.h"
-class SpriteFrames : public Resource {
- GDCLASS(SpriteFrames, Resource);
-
- struct Anim {
- float speed = 5.0;
- bool loop = true;
- Vector<Ref<Texture2D>> frames;
- };
-
- Map<StringName, Anim> animations;
-
- Array _get_frames() const;
- void _set_frames(const Array &p_frames);
-
- Array _get_animations() const;
- void _set_animations(const Array &p_animations);
-
- Vector<String> _get_animation_list() const;
-
-protected:
- static void _bind_methods();
-
-public:
- void add_animation(const StringName &p_anim);
- bool has_animation(const StringName &p_anim) const;
- void remove_animation(const StringName &p_anim);
- void rename_animation(const StringName &p_prev, const StringName &p_next);
-
- void get_animation_list(List<StringName> *r_animations) const;
- Vector<String> get_animation_names() const;
-
- void set_animation_speed(const StringName &p_anim, float p_fps);
- float get_animation_speed(const StringName &p_anim) const;
-
- void set_animation_loop(const StringName &p_anim, bool p_loop);
- bool get_animation_loop(const StringName &p_anim) const;
-
- void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
- int get_frame_count(const StringName &p_anim) const;
- _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
- if (p_idx >= E->get().frames.size()) {
- return Ref<Texture2D>();
- }
-
- return E->get().frames[p_idx];
- }
-
- void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND(p_idx < 0);
- if (p_idx >= E->get().frames.size()) {
- return;
- }
- E->get().frames.write[p_idx] = p_frame;
- }
- void remove_frame(const StringName &p_anim, int p_idx);
- void clear(const StringName &p_anim);
- void clear_all();
-
- SpriteFrames();
-};
-
class AnimatedSprite2D : public Node2D {
GDCLASS(AnimatedSprite2D, Node2D);
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 68d5b4b540..49d1654e3f 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -590,10 +590,10 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index b4de12b113..9030cc4263 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -263,6 +263,7 @@ void Camera2D::_notification(int p_what) {
viewport = nullptr;
} break;
+#ifdef TOOLS_ENABLED
case NOTIFICATION_DRAW: {
if (!is_inside_tree() || !Engine::get_singleton()->is_editor_hint()) {
break;
@@ -339,8 +340,8 @@ void Camera2D::_notification(int p_what) {
draw_line(inv_transform.xform(margin_endpoints[i]), inv_transform.xform(margin_endpoints[(i + 1) % 4]), margin_drawing_color, margin_drawing_width);
}
}
-
} break;
+#endif
}
}
@@ -568,6 +569,7 @@ void Camera2D::_set_old_smoothing(float p_enable) {
void Camera2D::set_enable_follow_smoothing(bool p_enabled) {
smoothing_enabled = p_enabled;
+ notify_property_list_changed();
}
bool Camera2D::is_follow_smoothing_enabled() const {
@@ -610,7 +612,9 @@ Node *Camera2D::get_custom_viewport() const {
void Camera2D::set_screen_drawing_enabled(bool enable) {
screen_drawing_enabled = enable;
+#ifdef TOOLS_ENABLED
update();
+#endif
}
bool Camera2D::is_screen_drawing_enabled() const {
@@ -619,7 +623,9 @@ bool Camera2D::is_screen_drawing_enabled() const {
void Camera2D::set_limit_drawing_enabled(bool enable) {
limit_drawing_enabled = enable;
+#ifdef TOOLS_ENABLED
update();
+#endif
}
bool Camera2D::is_limit_drawing_enabled() const {
@@ -628,13 +634,21 @@ bool Camera2D::is_limit_drawing_enabled() const {
void Camera2D::set_margin_drawing_enabled(bool enable) {
margin_drawing_enabled = enable;
+#ifdef TOOLS_ENABLED
update();
+#endif
}
bool Camera2D::is_margin_drawing_enabled() const {
return margin_drawing_enabled;
}
+void Camera2D::_validate_property(PropertyInfo &property) const {
+ if (!smoothing_enabled && property.name == "smoothing_speed") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset);
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 252d2686fc..220e208eb0 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -97,8 +97,10 @@ protected:
protected:
virtual Transform2D get_camera_transform();
+
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_offset(const Vector2 &p_offset);
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 39d7705226..38198c496e 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -41,13 +41,13 @@
void CollisionPolygon2D::_build_polygon() {
parent->shape_owner_clear_shapes(owner_id);
- if (polygon.size() == 0) {
- return;
- }
-
bool solids = build_mode == BUILD_SOLIDS;
if (solids) {
+ if (polygon.size() < 3) {
+ return;
+ }
+
//here comes the sun, lalalala
//decompose concave into multiple convex polygons and add them
Vector<Vector<Vector2>> decomp = _decompose_in_convex();
@@ -58,6 +58,10 @@ void CollisionPolygon2D::_build_polygon() {
}
} else {
+ if (polygon.size() < 2) {
+ return;
+ }
+
Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D);
Vector<Vector2> segments;
@@ -132,25 +136,28 @@ void CollisionPolygon2D::_notification(int p_what) {
break;
}
- for (int i = 0; i < polygon.size(); i++) {
+ int polygon_count = polygon.size();
+ for (int i = 0; i < polygon_count; i++) {
Vector2 p = polygon[i];
- Vector2 n = polygon[(i + 1) % polygon.size()];
+ Vector2 n = polygon[(i + 1) % polygon_count];
// draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
}
+
+ if (polygon_count > 2) {
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
+ Vector<Vector<Vector2>> decomp = _decompose_in_convex();
- Vector<Vector<Vector2>> decomp = _decompose_in_convex();
-
- Color c(0.4, 0.9, 0.1);
- for (int i = 0; i < decomp.size(); i++) {
- c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
- draw_colored_polygon(decomp[i], c);
- }
+ Color c(0.4, 0.9, 0.1);
+ for (int i = 0; i < decomp.size(); i++) {
+ c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
+ draw_colored_polygon(decomp[i], c);
+ }
#else
- draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color());
+ draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color());
#endif
+ }
if (one_way_collision) {
Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
@@ -211,6 +218,8 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
_build_polygon();
_update_in_shape_owner();
}
+ update();
+ update_configuration_warning();
}
CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
@@ -241,11 +250,27 @@ String CollisionPolygon2D::get_configuration_warning() const {
warning += TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
- if (polygon.is_empty()) {
+ int polygon_count = polygon.size();
+ if (polygon_count == 0) {
if (!warning.is_empty()) {
warning += "\n\n";
}
warning += TTR("An empty CollisionPolygon2D has no effect on collision.");
+ } else {
+ bool solids = build_mode == BUILD_SOLIDS;
+ if (solids) {
+ if (polygon_count < 3) {
+ if (!warning.is_empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.");
+ }
+ } else if (polygon_count < 2) {
+ if (!warning.is_empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.");
+ }
}
return warning;
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 0e51264171..48acee1bc4 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1032,66 +1032,64 @@ void CPUParticles2D::_update_render_thread() {
}
void CPUParticles2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- set_process_internal(emitting);
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _set_redraw(false);
- }
-
- if (p_what == NOTIFICATION_DRAW) {
- // first update before rendering to avoid one frame delay after emitting starts
- if (emitting && (time == 0)) {
- _update_internal();
- }
-
- if (!redraw) {
- return; // don't add to render list
- }
-
- RID texrid;
- if (texture.is_valid()) {
- texrid = texture->get_rid();
- }
-
- RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
- }
-
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- _update_internal();
- }
-
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- inv_emission_transform = get_global_transform().affine_inverse();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ set_process_internal(emitting);
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ _set_redraw(false);
+ } break;
+ case NOTIFICATION_DRAW: {
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0)) {
+ _update_internal();
+ }
- if (!local_coords) {
- int pc = particles.size();
+ if (!redraw) {
+ return; // don't add to render list
+ }
- float *w = particle_data.ptrw();
- const Particle *r = particles.ptr();
- float *ptr = w;
+ RID texrid;
+ if (texture.is_valid()) {
+ texrid = texture->get_rid();
+ }
- for (int i = 0; i < pc; i++) {
- Transform2D t = inv_emission_transform * r[i].transform;
+ RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
+ } break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ _update_internal();
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ inv_emission_transform = get_global_transform().affine_inverse();
- if (r[i].active) {
- ptr[0] = t.elements[0][0];
- ptr[1] = t.elements[1][0];
- ptr[2] = 0;
- ptr[3] = t.elements[2][0];
- ptr[4] = t.elements[0][1];
- ptr[5] = t.elements[1][1];
- ptr[6] = 0;
- ptr[7] = t.elements[2][1];
+ if (!local_coords) {
+ int pc = particles.size();
+
+ float *w = particle_data.ptrw();
+ const Particle *r = particles.ptr();
+ float *ptr = w;
+
+ for (int i = 0; i < pc; i++) {
+ Transform2D t = inv_emission_transform * r[i].transform;
+
+ if (r[i].active) {
+ ptr[0] = t.elements[0][0];
+ ptr[1] = t.elements[1][0];
+ ptr[2] = 0;
+ ptr[3] = t.elements[2][0];
+ ptr[4] = t.elements[0][1];
+ ptr[5] = t.elements[1][1];
+ ptr[6] = 0;
+ ptr[7] = t.elements[2][1];
+
+ } else {
+ zeromem(ptr, sizeof(float) * 8);
+ }
- } else {
- zeromem(ptr, sizeof(float) * 8);
+ ptr += 16;
}
-
- ptr += 16;
}
- }
+ } break;
}
}
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index f4f08674c9..7d9cdd52ac 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -49,19 +49,9 @@ void Joint2D::_disconnect_signals() {
}
}
-void Joint2D::_body_exit_tree(const ObjectID &p_body_id) {
+void Joint2D::_body_exit_tree() {
_disconnect_signals();
- Object *object = ObjectDB::get_instance(p_body_id);
- PhysicsBody2D *body = Object::cast_to<PhysicsBody2D>(object);
- ERR_FAIL_NULL(body);
- RID body_rid = body->get_rid();
- if (ba == body_rid) {
- a = NodePath();
- }
- if (bb == body_rid) {
- b = NodePath();
- }
- _update_joint();
+ _update_joint(true);
}
void Joint2D::_update_joint(bool p_only_free) {
@@ -142,8 +132,8 @@ void Joint2D::_update_joint(bool p_only_free) {
ba = body_a->get_rid();
bb = body_b->get_rid();
- body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_a->get_instance_id()));
- body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree), make_binds(body_b->get_instance_id()));
+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
+ body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 3607a6c176..08e02ee29d 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -51,7 +51,7 @@ class Joint2D : public Node2D {
protected:
void _disconnect_signals();
- void _body_exit_tree(const ObjectID &p_body_id);
+ void _body_exit_tree();
void _update_joint(bool p_only_free = false);
void _notification(int p_what);
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 15fcb08422..58e15e3cca 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -159,6 +159,7 @@ int Light2D::get_item_shadow_cull_mask() const {
void Light2D::set_shadow_enabled(bool p_enabled) {
shadow = p_enabled;
RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow);
+ notify_property_list_changed();
}
bool Light2D::is_shadow_enabled() const {
@@ -221,6 +222,12 @@ float Light2D::get_shadow_smooth() const {
return shadow_smooth;
}
+void Light2D::_validate_property(PropertyInfo &property) const {
+ if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Light2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &Light2D::is_enabled);
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 4279baf15b..de8a2bb6d0 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -77,6 +77,7 @@ protected:
_FORCE_INLINE_ RID _get_light() const { return canvas_light; }
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_enabled(bool p_enabled);
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 2959ea1a36..37eb45c21d 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -116,6 +116,7 @@ Vector<Vector2> Line2D::get_points() const {
}
void Line2D::set_point_position(int i, Vector2 p_pos) {
+ ERR_FAIL_INDEX(i, _points.size());
_points.set(i, p_pos);
update();
}
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 892ccadfda..c478f03356 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -375,7 +375,7 @@ void LineBuilder::build() {
}
if (intersection_result != SEGMENT_INTERSECT) {
- // In this case the joint is too corrputed to be re-used,
+ // In this case the joint is too corrupted to be re-used,
// start again the strip with fallback points
strip_begin(pos_up0, pos_down0, color1, uvx1);
}
@@ -485,7 +485,7 @@ void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) {
if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
// UVs are just one slice of the texture all along
- // (otherwise we can't share the bottom vertice)
+ // (otherwise we can't share the bottom vertex)
uvs.push_back(uvs[_last_index[opposite_orientation]]);
}
@@ -520,7 +520,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o
strip_add_tri(rpos, orientation);
}
- // Last arc vertice
+ // Last arc vertex
rpos = center + Vector2(Math::cos(end_angle), Math::sin(end_angle)) * radius;
strip_add_tri(rpos, orientation);
}
@@ -569,7 +569,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
}
}
- // Last arc vertice
+ // Last arc vertex
Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle));
rpos = center + sc * radius;
vertices.push_back(rpos);
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp
deleted file mode 100644
index bec5ee7984..0000000000
--- a/scene/2d/navigation_2d.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/*************************************************************************/
-/* navigation_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "navigation_2d.h"
-#include "servers/navigation_server_2d.h"
-
-void Navigation2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &Navigation2D::get_rid);
-
- ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation2D::get_simple_path, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation2D::get_closest_point);
- ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation2D::get_closest_point_owner);
-
- ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation2D::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation2D::get_cell_size);
-
- ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation2D::set_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation2D::get_edge_connection_margin);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
-}
-
-void Navigation2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- NavigationServer2D::get_singleton()->map_set_active(map, true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- NavigationServer2D::get_singleton()->map_set_active(map, false);
- } break;
- }
-}
-
-void Navigation2D::set_cell_size(float p_cell_size) {
- cell_size = p_cell_size;
- NavigationServer2D::get_singleton()->map_set_cell_size(map, cell_size);
-}
-
-void Navigation2D::set_edge_connection_margin(float p_edge_connection_margin) {
- edge_connection_margin = p_edge_connection_margin;
- NavigationServer2D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
-}
-
-Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) const {
- return NavigationServer2D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
-}
-
-Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) const {
- return NavigationServer2D::get_singleton()->map_get_closest_point(map, p_point);
-}
-
-RID Navigation2D::get_closest_point_owner(const Vector2 &p_point) const {
- return NavigationServer2D::get_singleton()->map_get_closest_point_owner(map, p_point);
-}
-
-Navigation2D::Navigation2D() {
- map = NavigationServer2D::get_singleton()->map_create();
- set_cell_size(10); // Ten pixels
- set_edge_connection_margin(100);
-}
-
-Navigation2D::~Navigation2D() {
- NavigationServer2D::get_singleton()->free(map);
-}
diff --git a/scene/2d/navigation_2d.h b/scene/2d/navigation_2d.h
deleted file mode 100644
index 12847e52ac..0000000000
--- a/scene/2d/navigation_2d.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*************************************************************************/
-/* navigation_2d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef NAVIGATION_2D_H
-#define NAVIGATION_2D_H
-
-#include "scene/2d/navigation_region_2d.h"
-#include "scene/2d/node_2d.h"
-
-class Navigation2D : public Node2D {
- GDCLASS(Navigation2D, Node2D);
-
- RID map;
- real_t cell_size;
- real_t edge_connection_margin;
-
-protected:
- static void _bind_methods();
- void _notification(int p_what);
-
-public:
- RID get_rid() const {
- return map;
- }
-
- void set_cell_size(float p_cell_size);
- float get_cell_size() const {
- return cell_size;
- }
-
- void set_edge_connection_margin(float p_edge_connection_margin);
- float get_edge_connection_margin() const {
- return edge_connection_margin;
- }
-
- Vector<Vector2> get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize = true) const;
- Vector2 get_closest_point(const Vector2 &p_point) const;
- RID get_closest_point_owner(const Vector2 &p_point) const;
-
- Navigation2D();
- ~Navigation2D();
-};
-
-#endif // NAVIGATION_2D_H
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 534e31b1f2..064fcc91a4 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -32,7 +32,6 @@
#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
-#include "scene/2d/navigation_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
@@ -42,9 +41,6 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius);
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent2D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent2D::get_navigation_node);
-
ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist);
ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist);
@@ -95,27 +91,10 @@ void NavigationAgent2D::_notification(int p_what) {
NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
- // Search the navigation node and set it
- {
- Navigation2D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation2D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -146,23 +125,13 @@ NavigationAgent2D::~NavigationAgent2D() {
agent = RID(); // Pointless
}
-void NavigationAgent2D::set_navigation(Navigation2D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationAgent2D::set_navigation_node(Node *p_nav) {
- Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
+void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) {
+ navigable_layers = p_layers;
+ update_navigation();
}
-Node *NavigationAgent2D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
+uint32_t NavigationAgent2D::get_navigable_layers() const {
+ return navigable_layers;
}
void NavigationAgent2D::set_target_desired_distance(real_t p_dd) {
@@ -287,7 +256,7 @@ void NavigationAgent2D::update_navigation() {
if (agent_parent == nullptr) {
return;
}
- if (navigation == nullptr) {
+ if (!agent_parent->is_inside_tree()) {
return;
}
if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
@@ -319,7 +288,7 @@ void NavigationAgent2D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true);
+ navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigable_layers);
navigation_finished = false;
nav_path_index = 0;
emit_signal("path_changed");
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 6b7da4a5f2..153ede8cec 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -35,16 +35,16 @@
#include "scene/main/node.h"
class Node2D;
-class Navigation2D;
class NavigationAgent2D : public Node {
GDCLASS(NavigationAgent2D, Node);
Node2D *agent_parent = nullptr;
- Navigation2D *navigation = nullptr;
RID agent;
+ uint32_t navigable_layers = 1;
+
real_t target_desired_distance = 1.0;
real_t radius;
real_t neighbor_dist;
@@ -74,18 +74,13 @@ public:
NavigationAgent2D();
virtual ~NavigationAgent2D();
- void set_navigation(Navigation2D *p_nav);
- const Navigation2D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
+ void set_navigable_layers(uint32_t p_layers);
+ uint32_t get_navigable_layers() const;
+
void set_target_desired_distance(real_t p_dd);
real_t get_target_desired_distance() const {
return target_desired_distance;
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 7e1aefe5e2..965e2b6dc1 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -31,48 +31,31 @@
#include "navigation_obstacle_2d.h"
#include "scene/2d/collision_shape_2d.h"
-#include "scene/2d/navigation_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationObstacle2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle2D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle2D::get_navigation_node);
}
void NavigationObstacle2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- update_agent_shape();
-
- // Search the navigation node and set it
- {
- Navigation2D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation2D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
+ case NOTIFICATION_PARENTED: {
+ parent_node2d = Object::cast_to<Node2D>(get_parent());
+ update_agent_shape();
+ } break;
+ case NOTIFICATION_UNPARENTED: {
+ parent_node2d = nullptr;
+ } break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- Node2D *node = Object::cast_to<Node2D>(get_parent());
- if (node) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, node->get_global_transform().get_origin());
+ if (parent_node2d) {
+ NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin());
}
-
} break;
}
}
@@ -86,25 +69,6 @@ NavigationObstacle2D::~NavigationObstacle2D() {
agent = RID(); // Pointless
}
-void NavigationObstacle2D::set_navigation(Navigation2D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationObstacle2D::set_navigation_node(Node *p_nav) {
- Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
-}
-
-Node *NavigationObstacle2D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
-
String NavigationObstacle2D::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
@@ -119,40 +83,37 @@ String NavigationObstacle2D::get_configuration_warning() const {
}
void NavigationObstacle2D::update_agent_shape() {
- Node *node = get_parent();
-
- // Estimate the radius of this physics body
- real_t radius = 0.0;
- for (int i(0); i < node->get_child_count(); i++) {
- // For each collision shape
- CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(node->get_child(i));
- if (cs) {
- // Take the distance between the Body center to the shape center
- real_t r = cs->get_transform().get_origin().length();
- if (cs->get_shape().is_valid()) {
- // and add the enclosing shape radius
- r += cs->get_shape()->get_enclosing_radius();
+ if (parent_node2d) {
+ // Estimate the radius of this physics body
+ real_t radius = 0.0;
+ for (int i(0); i < parent_node2d->get_child_count(); i++) {
+ // For each collision shape
+ CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
+ if (cs) {
+ // Take the distance between the Body center to the shape center
+ real_t r = cs->get_transform().get_origin().length();
+ if (cs->get_shape().is_valid()) {
+ // and add the enclosing shape radius
+ r += cs->get_shape()->get_enclosing_radius();
+ }
+ Size2 s = cs->get_global_transform().get_scale();
+ r *= MAX(s.x, s.y);
+ // Takes the biggest radius
+ radius = MAX(radius, r);
}
- Size2 s = cs->get_global_transform().get_scale();
- r *= MAX(s.x, s.y);
- // Takes the biggest radius
- radius = MAX(radius, r);
}
- }
- Node2D *node_2d = Object::cast_to<Node2D>(node);
- if (node_2d) {
- Vector2 s = node_2d->get_global_transform().get_scale();
+ Vector2 s = parent_node2d->get_global_transform().get_scale();
radius *= MAX(s.x, s.y);
- }
- if (radius == 0.0) {
- radius = 1.0; // Never a 0 radius
- }
+ if (radius == 0.0) {
+ radius = 1.0; // Never a 0 radius
+ }
- // Initialize the Agent as an object
- NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
- NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ // Initialize the Agent as an object
+ NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
+ NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
+ NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ }
}
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index 421f8ca7cd..135ca4651e 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -31,15 +31,13 @@
#ifndef NAVIGATION_OBSTACLE_2D_H
#define NAVIGATION_OBSTACLE_2D_H
+#include "scene/2d/node_2d.h"
#include "scene/main/node.h"
-class Navigation2D;
-
class NavigationObstacle2D : public Node {
GDCLASS(NavigationObstacle2D, Node);
- Navigation2D *navigation = nullptr;
-
+ Node2D *parent_node2d = nullptr;
RID agent;
protected:
@@ -50,14 +48,6 @@ public:
NavigationObstacle2D();
virtual ~NavigationObstacle2D();
- void set_navigation(Navigation2D *p_nav);
- const Navigation2D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index b02cdf12ad..8be8c8db4a 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -34,7 +34,6 @@
#include "core/core_string_names.h"
#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
-#include "navigation_2d.h"
#include "servers/navigation_server_2d.h"
#include "thirdparty/misc/polypartition.h"
@@ -365,10 +364,10 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
if (!enabled) {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
} else {
- if (navigation) {
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) {
@@ -380,6 +379,14 @@ bool NavigationRegion2D::is_enabled() const {
return enabled;
}
+void NavigationRegion2D::set_layers(uint32_t p_layers) {
+ NavigationServer2D::get_singleton()->region_set_layers(region, p_layers);
+}
+
+uint32_t NavigationRegion2D::get_layers() const {
+ return NavigationServer2D::get_singleton()->region_get_layers(region);
+}
+
/////////////////////////////
#ifdef TOOLS_ENABLED
Rect2 NavigationRegion2D::_edit_get_rect() const {
@@ -394,35 +401,24 @@ bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
void NavigationRegion2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node2D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation2D>(c);
- if (navigation) {
- if (enabled) {
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
- break;
- }
-
- c = Object::cast_to<Node2D>(c->get_parent());
+ if (enabled) {
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
-
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer2D::get_singleton()->region_set_transform(region, get_global_transform());
-
} break;
case NOTIFICATION_EXIT_TREE: {
- if (navigation) {
- NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ if (enabled) {
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
- navigation = nullptr;
} break;
case NOTIFICATION_DRAW: {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
Vector<Vector2> verts = navpoly->get_vertices();
- int vsize = verts.size();
- if (vsize < 3) {
+ if (verts.size() < 3) {
return;
}
@@ -432,33 +428,47 @@ void NavigationRegion2D::_notification(int p_what) {
} else {
color = get_tree()->get_debug_navigation_disabled_color();
}
- Vector<Color> colors;
- Vector<Vector2> vertices;
- vertices.resize(vsize);
- colors.resize(vsize);
- {
- const Vector2 *vr = verts.ptr();
- for (int i = 0; i < vsize; i++) {
- vertices.write[i] = vr[i];
- colors.write[i] = color;
- }
- }
+ Color doors_color = color.lightened(0.2);
- Vector<int> indices;
+ RandomPCG rand;
for (int i = 0; i < navpoly->get_polygon_count(); i++) {
+ // An array of vertices for this polygon.
Vector<int> polygon = navpoly->get_polygon(i);
-
- for (int j = 2; j < polygon.size(); j++) {
- int kofs[3] = { 0, j - 1, j };
- for (int k = 0; k < 3; k++) {
- int idx = polygon[kofs[k]];
- ERR_FAIL_INDEX(idx, vsize);
- indices.push_back(idx);
- }
+ Vector<Vector2> vertices;
+ vertices.resize(polygon.size());
+ for (int j = 0; j < polygon.size(); j++) {
+ ERR_FAIL_INDEX(polygon[j], verts.size());
+ vertices.write[j] = verts[polygon[j]];
}
+
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ Color random_variation_color;
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.a = color.a;
+ Vector<Color> colors;
+ colors.push_back(random_variation_color);
+
+ RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), vertices, colors);
+ }
+
+ // Draw the region
+ Transform2D xform = get_global_transform();
+ const NavigationServer2D *ns = NavigationServer2D::get_singleton();
+ float radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0;
+ for (int i = 0; i < ns->region_get_connections_count(region); i++) {
+ // Two main points
+ Vector2 a = ns->region_get_connection_pathway_start(region, i);
+ a = xform.affine_inverse().xform(a);
+ Vector2 b = ns->region_get_connection_pathway_end(region, i);
+ b = xform.affine_inverse().xform(b);
+ draw_line(a, b, doors_color);
+
+ // Draw a circle to illustrate the margins.
+ float angle = (b - a).angle();
+ draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
+ draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, vertices, colors);
}
} break;
}
@@ -493,6 +503,11 @@ void NavigationRegion2D::_navpoly_changed() {
update();
}
}
+void NavigationRegion2D::_map_changed(RID p_map) {
+ if (enabled && get_world_2d()->get_navigation_map() == p_map) {
+ update();
+ }
+}
String NavigationRegion2D::get_configuration_warning() const {
if (!is_visible_in_tree() || !is_inside_tree()) {
@@ -507,18 +522,8 @@ String NavigationRegion2D::get_configuration_warning() const {
}
warning += TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon.");
}
- const Node2D *c = this;
- while (c) {
- if (Object::cast_to<Navigation2D>(c)) {
- return warning;
- }
- c = Object::cast_to<Node2D>(c->get_parent());
- }
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- return warning + TTR("NavigationRegion2D must be a child or grandchild to a Navigation2D node. It only provides navigation data.");
+ return warning;
}
void NavigationRegion2D::_bind_methods() {
@@ -528,10 +533,14 @@ void NavigationRegion2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion2D::is_enabled);
+ ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion2D::set_layers);
+ ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion2D::get_layers);
+
ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationRegion2D::_navpoly_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_layers", "get_layers");
}
NavigationRegion2D::NavigationRegion2D() {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 0b9a258a25..58f04599be 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -91,17 +91,15 @@ public:
~NavigationPolygon() {}
};
-class Navigation2D;
-
class NavigationRegion2D : public Node2D {
GDCLASS(NavigationRegion2D, Node2D);
bool enabled = true;
RID region;
- Navigation2D *navigation = nullptr;
Ref<NavigationPolygon> navpoly;
void _navpoly_changed();
+ void _map_changed(RID p_RID);
protected:
void _notification(int p_what);
@@ -116,6 +114,9 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
+ void set_layers(uint32_t p_layers);
+ uint32_t get_layers() const;
+
void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
Ref<NavigationPolygon> get_navigation_polygon() const;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 96d8fb609b..a615d96687 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -411,13 +411,13 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
}
}
- //process remotions
+ //process removals
for (int i = 0; i < toremove_count; i++) {
_body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}
- //process aditions
+ //process additions
for (int i = 0; i < toadd_count; i++) {
_body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index ecc05fb931..2bb75e5967 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -90,6 +90,12 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
}
#endif
+void Polygon2D::_validate_property(PropertyInfo &property) const {
+ if (!invert && property.name == "invert_border") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Polygon2D::_skeleton_bone_setup_changed() {
update();
}
@@ -455,6 +461,7 @@ Size2 Polygon2D::get_texture_scale() const {
void Polygon2D::set_invert(bool p_invert) {
invert = p_invert;
update();
+ notify_property_list_changed();
}
bool Polygon2D::get_invert() const {
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index ab01a4ffd0..b329251277 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -75,6 +75,7 @@ class Polygon2D : public Node2D {
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
#ifdef TOOLS_ENABLED
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 2cc3a74270..50625a0f39 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -159,30 +159,7 @@ void RayCast2D::_notification(int p_what) {
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
- Transform2D xf;
- xf.rotate(target_position.angle());
- xf.translate(Vector2(target_position.length(), 0));
-
- // Draw an arrow indicating where the RayCast is pointing to
- Color draw_col = get_tree()->get_debug_collisions_color();
- if (!enabled) {
- float g = draw_col.get_v();
- draw_col.r = g;
- draw_col.g = g;
- draw_col.b = g;
- }
- draw_line(Vector2(), target_position, draw_col, 2);
- Vector<Vector2> pts;
- float tsize = 8.0;
- pts.push_back(xf.xform(Vector2(tsize, 0)));
- pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize)));
- pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize)));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++) {
- cols.push_back(draw_col);
- }
-
- draw_primitive(pts, cols, Vector<Vector2>());
+ _draw_debug_shape();
} break;
@@ -212,7 +189,7 @@ void RayCast2D::_update_raycast_state() {
}
PhysicsDirectSpaceState2D::RayResult rr;
-
+ bool prev_collision_state = collided;
if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
collided = true;
against = rr.collider_id;
@@ -224,6 +201,48 @@ void RayCast2D::_update_raycast_state() {
against = ObjectID();
against_shape = 0;
}
+
+ if (prev_collision_state != collided) {
+ update();
+ }
+}
+
+void RayCast2D::_draw_debug_shape() {
+ Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color();
+ if (!enabled) {
+ float g = draw_col.get_v();
+ draw_col.r = g;
+ draw_col.g = g;
+ draw_col.b = g;
+ }
+
+ // Draw an arrow indicating where the RayCast is pointing to
+ const float max_arrow_size = 6;
+ const float line_width = 1.4;
+ bool no_line = target_position.length() < line_width;
+ float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
+
+ if (no_line) {
+ arrow_size = target_position.length();
+ } else {
+ draw_line(Vector2(), target_position - target_position.normalized() * arrow_size, draw_col, line_width);
+ }
+
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+
+ Vector<Vector2> pts;
+ pts.push_back(xf.xform(Vector2(arrow_size, 0)));
+ pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
+ pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
+
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++) {
+ cols.push_back(draw_col);
+ }
+
+ draw_primitive(pts, cols, Vector<Vector2>());
}
void RayCast2D::force_raycast_update() {
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index dab3302e25..984c6bda49 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -51,6 +51,8 @@ class RayCast2D : public Node2D {
bool collide_with_areas = false;
bool collide_with_bodies = true;
+ void _draw_debug_shape();
+
protected:
void _notification(int p_what);
void _update_raycast_state();
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 5728230a8c..e028b5f5b7 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -184,7 +184,7 @@ void Skeleton2D::_update_bone_setup() {
bone_setup_dirty = false;
RS::get_singleton()->skeleton_allocate_data(skeleton, bones.size(), true);
- bones.sort(); //sorty so they are always in the same order/index
+ bones.sort(); //sorting so that they are always in the same order/index
for (int i = 0; i < bones.size(); i++) {
bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index dde9790b44..7c93edbff9 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -77,14 +77,14 @@ Rect2 Sprite2D::get_anchorable_rect() const {
return get_rect();
}
-void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
+void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const {
Rect2 base_rect;
- if (region) {
- r_filter_clip = region_filter_clip;
+ if (region_enabled) {
+ r_filter_clip_enabled = region_filter_clip_enabled;
base_rect = region_rect;
} else {
- r_filter_clip = false;
+ r_filter_clip_enabled = false;
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
}
@@ -129,10 +129,10 @@ void Sprite2D::_notification(int p_what) {
*/
Rect2 src_rect, dst_rect;
- bool filter_clip;
- _get_rects(src_rect, dst_rect, filter_clip);
+ bool filter_clip_enabled;
+ _get_rects(src_rect, dst_rect, filter_clip_enabled);
- texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip);
+ texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled);
} break;
}
}
@@ -199,17 +199,18 @@ bool Sprite2D::is_flipped_v() const {
return vflip;
}
-void Sprite2D::set_region(bool p_region) {
- if (p_region == region) {
+void Sprite2D::set_region_enabled(bool p_region_enabled) {
+ if (p_region_enabled == region_enabled) {
return;
}
- region = p_region;
+ region_enabled = p_region_enabled;
update();
+ notify_property_list_changed();
}
-bool Sprite2D::is_region() const {
- return region;
+bool Sprite2D::is_region_enabled() const {
+ return region_enabled;
}
void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
@@ -219,7 +220,7 @@ void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
region_rect = p_region_rect;
- if (region) {
+ if (region_enabled) {
item_rect_changed();
}
}
@@ -228,13 +229,13 @@ Rect2 Sprite2D::get_region_rect() const {
return region_rect;
}
-void Sprite2D::set_region_filter_clip(bool p_enable) {
- region_filter_clip = p_enable;
+void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
+ region_filter_clip_enabled = p_region_filter_clip_enabled;
update();
}
bool Sprite2D::is_region_filter_clip_enabled() const {
- return region_filter_clip;
+ return region_filter_clip_enabled;
}
void Sprite2D::set_frame(int p_frame) {
@@ -298,8 +299,8 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
}
Rect2 src_rect, dst_rect;
- bool filter_clip;
- _get_rects(src_rect, dst_rect, filter_clip);
+ bool filter_clip_enabled;
+ _get_rects(src_rect, dst_rect, filter_clip_enabled);
dst_rect.size = dst_rect.size.abs();
if (!dst_rect.has_point(p_point)) {
@@ -349,7 +350,7 @@ Rect2 Sprite2D::get_rect() const {
Size2i s;
- if (region) {
+ if (region_enabled) {
s = region_rect.size;
} else {
s = texture->get_size();
@@ -383,6 +384,10 @@ void Sprite2D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame_coords") {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
+
+ if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
}
void Sprite2D::_texture_changed() {
@@ -409,15 +414,15 @@ void Sprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v);
ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region);
+ ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled);
+ ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled);
ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque);
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect);
- ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip);
+ ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame);
@@ -450,9 +455,9 @@ void Sprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled");
}
Sprite2D::Sprite2D() {
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index fa765f457d..f6e9b4cde2 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -46,16 +46,16 @@ class Sprite2D : public Node2D {
bool hflip = false;
bool vflip = false;
- bool region = false;
+ bool region_enabled = false;
Rect2 region_rect;
- bool region_filter_clip = false;
+ bool region_filter_clip_enabled = false;
int frame = 0;
int vframes = 1;
int hframes = 1;
- void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const;
+ void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const;
void _texture_changed();
@@ -97,10 +97,10 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_enabled);
+ bool is_region_enabled() const;
- void set_region_filter_clip(bool p_enable);
+ void set_region_filter_clip_enabled(bool p_enabled);
bool is_region_filter_clip_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index d868ebae25..81a5b0b28c 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -48,16 +48,6 @@ int TileMap::_get_quadrant_size() const {
void TileMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node2D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation2D>(c);
- if (navigation) {
- break;
- }
-
- c = Object::cast_to<Node2D>(c->get_parent());
- }
-
if (use_parent) {
_clear_quadrants();
collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
@@ -77,12 +67,10 @@ void TileMap::_notification(int p_what) {
_update_quadrant_space(RID());
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID());
- }
- q.navpoly_ids.clear();
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
+ NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID());
}
+ q.navpoly_ids.clear();
if (collision_parent) {
collision_parent->remove_shape_owner(q.shape_owner_id);
@@ -96,8 +84,6 @@ void TileMap::_notification(int p_what) {
}
collision_parent = nullptr;
- navigation = nullptr;
-
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -135,11 +121,6 @@ void TileMap::_update_quadrant_transform() {
local_transform = get_transform();
}
- Transform2D nav_rel;
- if (navigation) {
- nav_rel = get_relative_transform_to_parent(navigation);
- }
-
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
Transform2D xform;
@@ -150,9 +131,9 @@ void TileMap::_update_quadrant_transform() {
PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
- if (navigation) {
+ if (bake_navigation) {
for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_transform(F->get().region, nav_rel * F->get().xform);
+ NavigationServer2D::get_singleton()->region_set_transform(F->get().region, F->get().xform);
}
}
@@ -315,11 +296,6 @@ void TileMap::update_dirty_quadrants() {
RenderingServer *vs = RenderingServer::get_singleton();
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
Vector2 tofs = get_cell_draw_offset();
- Transform2D nav_rel;
- if (navigation) {
- nav_rel = get_relative_transform_to_parent(navigation);
- }
-
Vector2 qofs;
SceneTree *st = SceneTree::get_singleton();
@@ -352,12 +328,10 @@ void TileMap::update_dirty_quadrants() {
}
int shape_idx = 0;
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
- }
- q.navpoly_ids.clear();
+ for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
}
+ q.navpoly_ids.clear();
for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
RS::get_singleton()->free(E->get().id);
@@ -579,7 +553,7 @@ void TileMap::update_dirty_quadrants() {
vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D());
}
- if (navigation) {
+ if (bake_navigation) {
Ref<NavigationPolygon> navpoly;
Vector2 npoly_ofs;
if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
@@ -596,8 +570,8 @@ void TileMap::update_dirty_quadrants() {
_fix_cell_transform(xform, c, npoly_ofs, s);
RID region = NavigationServer2D::get_singleton()->region_create();
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- NavigationServer2D::get_singleton()->region_set_transform(region, nav_rel * xform);
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->region_set_transform(region, xform);
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
Quadrant::NavPoly np;
@@ -787,12 +761,10 @@ void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
dirty_quadrant_list.remove(&q.dirty_list);
}
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
- }
- q.navpoly_ids.clear();
+ for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
}
+ q.navpoly_ids.clear();
for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
RS::get_singleton()->free(E->get().id);
@@ -1360,6 +1332,17 @@ float TileMap::get_collision_bounce() const {
return bounce;
}
+void TileMap::set_bake_navigation(bool p_bake_navigation) {
+ bake_navigation = p_bake_navigation;
+ for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
+ _make_quadrant_dirty(F);
+ }
+}
+
+bool TileMap::is_baking_navigation() {
+ return bake_navigation;
+}
+
uint32_t TileMap::get_collision_layer() const {
return collision_layer;
}
@@ -1784,6 +1767,9 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce);
ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce);
+ ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &TileMap::set_bake_navigation);
+ ClassDB::bind_method(D_METHOD("is_baking_navigation"), &TileMap::is_baking_navigation);
+
ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask);
ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
@@ -1842,6 +1828,9 @@ void TileMap::_bind_methods() {
ADD_GROUP("Occluder", "occluder_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
+ ADD_GROUP("Navigation", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation");
+
ADD_PROPERTY_DEFAULT("format", FORMAT_1);
ADD_SIGNAL(MethodInfo("settings_changed"));
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 3bf4587921..26c84a0bb9 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -33,7 +33,6 @@
#include "core/templates/self_list.h"
#include "core/templates/vset.h"
-#include "scene/2d/navigation_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/resources/tile_set.h"
@@ -78,7 +77,7 @@ private:
bool use_parent = false;
CollisionObject2D *collision_parent = nullptr;
bool use_kinematic = false;
- Navigation2D *navigation = nullptr;
+ bool bake_navigation = false;
union PosKey {
struct {
@@ -295,6 +294,9 @@ public:
void set_collision_bounce(float p_bounce);
float get_collision_bounce() const;
+ void set_bake_navigation(bool p_bake_navigation);
+ bool is_baking_navigation();
+
void set_mode(Mode p_mode);
Mode get_mode() const;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 99c5276636..749cf4ff9d 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -211,7 +211,7 @@ void Area3D::_clear_monitoring() {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
- if (!node) { //node may have been deleted in previous frame or at other legiminate point
+ if (!node) { //node may have been deleted in previous frame or at other legitimate point
continue;
}
//ERR_CONTINUE(!node);
@@ -240,7 +240,7 @@ void Area3D::_clear_monitoring() {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
- if (!node) { //node may have been deleted in previous frame or at other legiminate point
+ if (!node) { //node may have been deleted in previous frame or at other legitimate point
continue;
}
//ERR_CONTINUE(!node);
@@ -640,10 +640,10 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 578ea823f0..95ffbe48c1 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -78,6 +78,7 @@ void BakedLightmapData::clear_users() {
}
void BakedLightmapData::_set_user_data(const Array &p_data) {
+ ERR_FAIL_COND(p_data.size() <= 0);
ERR_FAIL_COND((p_data.size() % 4) != 0);
for (int i = 0; i < p_data.size(); i += 4) {
@@ -448,7 +449,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
ERR_FAIL_COND_V(p_simplex_indices.size() <= 1, 0); //should not happen, this is a bug
// Failed to separate the tetrahedrons using planes
- // this means Delaunay borked at some point.
+ // this means Delaunay broke at some point.
// Luckily, because we are using tetrahedrons, we can resort to
// less precise but still working ways to generate the separating plane
// this will most likely look bad when interpolating, but at least it will not crash.
@@ -510,7 +511,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
node.plane = best_plane;
if (indices_under.size() == 0) {
- //noting to do here
+ //nothing to do here
node.under = BSPNode::EMPTY_LEAF;
} else if (indices_under.size() == 1) {
node.under = -(indices_under[0] + 1);
@@ -519,7 +520,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
}
if (indices_over.size() == 0) {
- //noting to do here
+ //nothing to do here
node.over = BSPNode::EMPTY_LEAF;
} else if (indices_over.size() == 1) {
node.over = -(indices_over[0] + 1);
@@ -659,7 +660,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
// create mesh data for insert
- //get the base material textures, help compute altlas size and bounds
+ //get the base material textures, help compute atlas size and bounds
for (int m_i = 0; m_i < meshes_found.size(); m_i++) {
if (p_bake_step) {
float p = (float)(m_i) / meshes_found.size();
@@ -973,7 +974,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
images.push_back(lightmapper->get_bake_texture(i));
}
- //we assume they are all the same, so lets create a large one for saving
+ //we assume they are all the same, so let's create a large one for saving
Ref<Image> large_image;
large_image.instance();
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index f0623c625e..cd8d02233b 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -102,7 +102,7 @@ void Camera3D::_update_camera() {
void Camera3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
+ // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
// and Spatial will handle it first, including clearing its reference to the Viewport,
// therefore making it impossible to subclasses to access it
viewport = get_viewport();
@@ -715,7 +715,7 @@ void ClippedCamera3D::_notification(int p_what) {
Vector3 ray_from = parent_plane.project(cam_pos);
- clip_offset = 0; //reset by defau;t
+ clip_offset = 0; //reset by default
{ //check if points changed
Vector<Vector3> local_points = get_near_plane_points();
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index b7da4822e2..39880db29c 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -30,6 +30,8 @@
#include "collision_object_3d.h"
+#include "core/config/engine.h"
+#include "mesh_instance_3d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server_3d.h"
@@ -110,6 +112,42 @@ void CollisionObject3D::_update_pickable() {
}
}
+void CollisionObject3D::_update_debug_shapes() {
+ for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
+ if (shapes.has(shapedata_idx->get())) {
+ ShapeData &shapedata = shapes[shapedata_idx->get()];
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ ShapeData::ShapeBase &s = shapedata.shapes.write[i];
+ if (s.debug_shape) {
+ s.debug_shape->queue_delete();
+ s.debug_shape = nullptr;
+ }
+ if (s.shape.is_null() || shapedata.disabled) {
+ continue;
+ }
+
+ Ref<Mesh> mesh = s.shape->get_debug_mesh();
+ MeshInstance3D *mi = memnew(MeshInstance3D);
+ mi->set_transform(shapedata.xform);
+ mi->set_mesh(mesh);
+ add_child(mi);
+ mi->force_update_transform();
+ s.debug_shape = mi;
+ }
+ }
+ }
+ debug_shapes_to_update.clear();
+}
+
+void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) {
+ if (debug_shapes_to_update.is_empty()) {
+ call_deferred("_update_debug_shapes");
+ }
+ debug_shapes_to_update.insert(p_owner);
+ }
+}
+
void CollisionObject3D::set_ray_pickable(bool p_ray_pickable) {
ray_pickable = p_ray_pickable;
_update_pickable();
@@ -141,6 +179,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
+ ClassDB::bind_method(D_METHOD("_update_debug_shapes"), &CollisionObject3D::_update_debug_shapes);
+
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
@@ -188,6 +228,7 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl
PhysicsServer3D::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
}
}
+ _update_shape_data(p_owner);
}
bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const {
@@ -223,6 +264,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf
PhysicsServer3D::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
}
}
+
+ _update_shape_data(p_owner);
}
Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
@@ -245,6 +288,7 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
ShapeData::ShapeBase s;
s.index = total_subshapes;
s.shape = p_shape;
+
if (area) {
PhysicsServer3D::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
} else {
@@ -253,6 +297,8 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
sd.shapes.push_back(s);
total_subshapes++;
+
+ _update_shape_data(p_owner);
}
int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const {
@@ -279,13 +325,19 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
- int index_to_remove = shapes[p_owner].shapes[p_shape].index;
+ const ShapeData::ShapeBase &s = shapes[p_owner].shapes[p_shape];
+ int index_to_remove = s.index;
+
if (area) {
PhysicsServer3D::get_singleton()->area_remove_shape(rid, index_to_remove);
} else {
PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove);
}
+ if (s.debug_shape) {
+ s.debug_shape->queue_delete();
+ }
+
shapes[p_owner].shapes.remove(p_shape);
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index b7473ca12a..fe20176984 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -45,6 +45,7 @@ class CollisionObject3D : public Node3D {
Object *owner = nullptr;
Transform xform;
struct ShapeBase {
+ Node *debug_shape = nullptr;
Ref<Shape3D> shape;
int index = 0;
};
@@ -60,8 +61,12 @@ class CollisionObject3D : public Node3D {
bool capture_input_on_drag = false;
bool ray_pickable = true;
+ Set<uint32_t> debug_shapes_to_update;
+
void _update_pickable();
+ void _update_shape_data(uint32_t p_owner);
+
protected:
CollisionObject3D(RID p_rid, bool p_area);
@@ -72,6 +77,8 @@ protected:
virtual void _mouse_enter();
virtual void _mouse_exit();
+ void _update_debug_shapes();
+
public:
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 914c8eab7a..242d82ab4c 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -100,9 +100,6 @@ void CollisionShape3D::_notification(int p_what) {
if (parent) {
_update_in_shape_owner();
}
- if (get_tree()->is_debugging_collisions_hint()) {
- _update_debug_shape();
- }
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
@@ -163,8 +160,6 @@ void CollisionShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape);
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
}
@@ -224,34 +219,9 @@ CollisionShape3D::~CollisionShape3D() {
//RenderingServer::get_singleton()->free(indicator);
}
-void CollisionShape3D::_update_debug_shape() {
- debug_shape_dirty = false;
-
- if (debug_shape) {
- debug_shape->queue_delete();
- debug_shape = nullptr;
- }
-
- Ref<Shape3D> s = get_shape();
- if (s.is_null()) {
- return;
- }
-
- Ref<Mesh> mesh = s->get_debug_mesh();
- MeshInstance3D *mi = memnew(MeshInstance3D);
- mi->set_mesh(mesh);
- add_child(mi);
- debug_shape = mi;
-}
-
void CollisionShape3D::_shape_changed() {
// If this is a heightfield shape our center may have changed
if (parent) {
_update_in_shape_owner(true);
}
-
- if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
- debug_shape_dirty = true;
- call_deferred("_update_debug_shape");
- }
}
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index f55c09ffaa..5512417f75 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -43,14 +43,10 @@ class CollisionShape3D : public Node3D {
uint32_t owner_id = 0;
CollisionObject3D *parent = nullptr;
- Node *debug_shape = nullptr;
- bool debug_shape_dirty;
-
void resource_changed(RES res);
bool disabled = false;
protected:
- void _update_debug_shape();
void _shape_changed();
void _update_in_shape_owner(bool p_xform_only = false);
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 0f10f2b85f..7d6abe458a 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -109,6 +109,7 @@ Color Decal::get_modulate() const {
void Decal::set_enable_distance_fade(bool p_enable) {
distance_fade_enabled = p_enable;
RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length);
+ notify_property_list_changed();
}
bool Decal::is_distance_fade_enabled() const {
@@ -153,6 +154,12 @@ Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
+void Decal::_validate_property(PropertyInfo &property) const {
+ if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Decal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents);
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 095579d775..ce19e76de1 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -64,6 +64,7 @@ private:
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_extents(const Vector3 &p_extents);
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 8a8bfe50b9..43f820e5d4 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -415,13 +415,16 @@ Vector3i GIProbe::get_estimated_cell_size() const {
void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
+ p_from_node = p_from_node ? p_from_node : get_parent();
+ ERR_FAIL_NULL(p_from_node);
+
Voxelizer baker;
baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0));
List<PlotMesh> mesh_list;
- _find_meshes(p_from_node ? p_from_node : get_parent(), mesh_list);
+ _find_meshes(p_from_node, mesh_list);
if (bake_begin_function) {
bake_begin_function(mesh_list.size() + 1);
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 17a61b3e4d..e2cfc2ed87 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -348,7 +348,7 @@ void GPUParticles3D::_notification(int p_what) {
}
}
- // Use internal process when emitting and one_shot are on so that when
+ // Use internal process when emitting and one_shot is on so that when
// the shot ends the editor can properly update
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (one_shot && !is_emitting()) {
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index b0a10b5547..f109640aef 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -65,6 +65,8 @@ void Light3D::set_shadow(bool p_enable) {
if (type == RenderingServer::LIGHT_SPOT || type == RenderingServer::LIGHT_OMNI) {
update_configuration_warning();
}
+
+ notify_property_list_changed();
}
bool Light3D::has_shadow() const {
@@ -202,6 +204,10 @@ bool Light3D::is_editor_only() const {
}
void Light3D::_validate_property(PropertyInfo &property) const {
+ if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") {
property.usage = 0;
}
diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp
deleted file mode 100644
index eaddec7601..0000000000
--- a/scene/3d/navigation_3d.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-/*************************************************************************/
-/* navigation_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "navigation_3d.h"
-
-#include "servers/navigation_server_3d.h"
-
-Vector<Vector3> Navigation3D::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const {
- return NavigationServer3D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
-}
-
-Vector3 Navigation3D::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision);
-}
-
-Vector3 Navigation3D::get_closest_point(const Vector3 &p_point) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point(map, p_point);
-}
-
-Vector3 Navigation3D::get_closest_point_normal(const Vector3 &p_point) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point_normal(map, p_point);
-}
-
-RID Navigation3D::get_closest_point_owner(const Vector3 &p_point) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point_owner(map, p_point);
-}
-
-void Navigation3D::set_up_vector(const Vector3 &p_up) {
- up = p_up;
- NavigationServer3D::get_singleton()->map_set_up(map, up);
-}
-
-Vector3 Navigation3D::get_up_vector() const {
- return up;
-}
-
-void Navigation3D::set_cell_size(float p_cell_size) {
- cell_size = p_cell_size;
- NavigationServer3D::get_singleton()->map_set_cell_size(map, cell_size);
-}
-
-void Navigation3D::set_edge_connection_margin(float p_edge_connection_margin) {
- edge_connection_margin = p_edge_connection_margin;
- NavigationServer3D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
-}
-
-void Navigation3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &Navigation3D::get_rid);
-
- ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation3D::get_simple_path, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation3D::get_closest_point_to_segment, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation3D::get_closest_point);
- ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation3D::get_closest_point_normal);
- ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation3D::get_closest_point_owner);
-
- ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation3D::set_up_vector);
- ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation3D::get_up_vector);
-
- ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation3D::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation3D::get_cell_size);
-
- ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation3D::set_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation3D::get_edge_connection_margin);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
-}
-
-void Navigation3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- NavigationServer3D::get_singleton()->map_set_active(map, true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- NavigationServer3D::get_singleton()->map_set_active(map, false);
- } break;
- }
-}
-
-Navigation3D::Navigation3D() {
- map = NavigationServer3D::get_singleton()->map_create();
-
- set_cell_size(0.3);
- set_edge_connection_margin(5.0); // Five meters, depends a lot on the agent's radius
-}
-
-Navigation3D::~Navigation3D() {
- NavigationServer3D::get_singleton()->free(map);
-}
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 8917cc4664..21ca3d70dd 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -31,7 +31,6 @@
#include "navigation_agent_3d.h"
#include "core/config/engine.h"
-#include "scene/3d/navigation_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationAgent3D::_bind_methods() {
@@ -47,9 +46,6 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ignore_y", "ignore"), &NavigationAgent3D::set_ignore_y);
ClassDB::bind_method(D_METHOD("get_ignore_y"), &NavigationAgent3D::get_ignore_y);
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent3D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent3D::get_navigation_node);
-
ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent3D::set_neighbor_dist);
ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent3D::get_neighbor_dist);
@@ -101,28 +97,10 @@ void NavigationAgent3D::_notification(int p_what) {
agent_parent = Object::cast_to<Node3D>(get_parent());
NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
-
- // Search the navigation node and set it
- {
- Navigation3D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation3D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -154,25 +132,6 @@ NavigationAgent3D::~NavigationAgent3D() {
agent = RID(); // Pointless
}
-void NavigationAgent3D::set_navigation(Navigation3D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer3D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationAgent3D::set_navigation_node(Node *p_nav) {
- Navigation3D *nav = Object::cast_to<Navigation3D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
-}
-
-Node *NavigationAgent3D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
-
void NavigationAgent3D::set_target_desired_distance(real_t p_dd) {
target_desired_distance = p_dd;
}
@@ -303,7 +262,7 @@ void NavigationAgent3D::update_navigation() {
if (agent_parent == nullptr) {
return;
}
- if (navigation == nullptr) {
+ if (!agent_parent->is_inside_tree()) {
return;
}
if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
@@ -337,7 +296,7 @@ void NavigationAgent3D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true);
+ navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true);
navigation_finished = false;
nav_path_index = 0;
emit_signal("path_changed");
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index bd890a051b..22db889618 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -35,13 +35,11 @@
#include "scene/main/node.h"
class Node3D;
-class Navigation3D;
class NavigationAgent3D : public Node {
GDCLASS(NavigationAgent3D, Node);
Node3D *agent_parent = nullptr;
- Navigation3D *navigation = nullptr;
RID agent;
@@ -76,14 +74,6 @@ public:
NavigationAgent3D();
virtual ~NavigationAgent3D();
- void set_navigation(Navigation3D *p_nav);
- const Navigation3D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 01bf7de913..df03bca4fd 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -31,55 +31,38 @@
#include "navigation_obstacle_3d.h"
#include "scene/3d/collision_shape_3d.h"
-#include "scene/3d/navigation_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationObstacle3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle3D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle3D::get_navigation_node);
}
void NavigationObstacle3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- update_agent_shape();
-
- // Search the navigation node and set it
- {
- Navigation3D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation3D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
+ case NOTIFICATION_PARENTED: {
+ parent_node3d = Object::cast_to<Node3D>(get_parent());
+ update_agent_shape();
+ } break;
+ case NOTIFICATION_UNPARENTED: {
+ parent_node3d = nullptr;
+ } break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- Node3D *spatial = Object::cast_to<Node3D>(get_parent());
- if (spatial) {
- NavigationServer3D::get_singleton()->agent_set_position(agent, spatial->get_global_transform().origin);
- }
-
- PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
- if (rigid) {
- Vector3 v = rigid->get_linear_velocity();
- NavigationServer3D::get_singleton()->agent_set_velocity(agent, v);
- NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v);
+ if (parent_node3d) {
+ NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin);
+
+ PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
+ if (rigid) {
+ Vector3 v = rigid->get_linear_velocity();
+ NavigationServer3D::get_singleton()->agent_set_velocity(agent, v);
+ NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v);
+ }
}
-
} break;
}
}
@@ -93,29 +76,10 @@ NavigationObstacle3D::~NavigationObstacle3D() {
agent = RID(); // Pointless
}
-void NavigationObstacle3D::set_navigation(Navigation3D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer3D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationObstacle3D::set_navigation_node(Node *p_nav) {
- Navigation3D *nav = Object::cast_to<Navigation3D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
-}
-
-Node *NavigationObstacle3D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
-
String NavigationObstacle3D::get_configuration_warning() const {
String warning = Node::get_configuration_warning();
- if (!Object::cast_to<Node3D>(get_parent())) {
+ if (!parent_node3d) {
if (!warning.is_empty()) {
warning += "\n\n";
}
@@ -126,40 +90,38 @@ String NavigationObstacle3D::get_configuration_warning() const {
}
void NavigationObstacle3D::update_agent_shape() {
- Node *node = get_parent();
-
- // Estimate the radius of this physics body
- real_t radius = 0.0;
- for (int i(0); i < node->get_child_count(); i++) {
- // For each collision shape
- CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(node->get_child(i));
- if (cs) {
- // Take the distance between the Body center to the shape center
- real_t r = cs->get_transform().origin.length();
- if (cs->get_shape().is_valid()) {
- // and add the enclosing shape radius
- r += cs->get_shape()->get_enclosing_radius();
+ if (parent_node3d) {
+ // Estimate the radius of this physics body
+ real_t radius = 0.0;
+ for (int i(0); i < parent_node3d->get_child_count(); i++) {
+ // For each collision shape
+ CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i));
+ if (cs) {
+ // Take the distance between the Body center to the shape center
+ real_t r = cs->get_transform().origin.length();
+ if (cs->get_shape().is_valid()) {
+ // and add the enclosing shape radius
+ r += cs->get_shape()->get_enclosing_radius();
+ }
+ Vector3 s = cs->get_global_transform().basis.get_scale();
+ r *= MAX(s.x, MAX(s.y, s.z));
+ // Takes the biggest radius
+ radius = MAX(radius, r);
}
- Vector3 s = cs->get_global_transform().basis.get_scale();
- r *= MAX(s.x, MAX(s.y, s.z));
- // Takes the biggest radius
- radius = MAX(radius, r);
}
- }
- Node3D *spa = Object::cast_to<Node3D>(node);
- if (spa) {
- Vector3 s = spa->get_global_transform().basis.get_scale();
+
+ Vector3 s = parent_node3d->get_global_transform().basis.get_scale();
radius *= MAX(s.x, MAX(s.y, s.z));
- }
- if (radius == 0.0) {
- radius = 1.0; // Never a 0 radius
- }
+ if (radius == 0.0) {
+ radius = 1.0; // Never a 0 radius
+ }
- // Initialize the Agent as an object
- NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
- NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ // Initialize the Agent as an object
+ NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0);
+ NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0);
+ NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
+ NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ }
}
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index b8d05b8a87..b1bb53724a 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -31,15 +31,13 @@
#ifndef NAVIGATION_OBSTACLE_H
#define NAVIGATION_OBSTACLE_H
+#include "scene/3d/node_3d.h"
#include "scene/main/node.h"
-class Navigation3D;
-
class NavigationObstacle3D : public Node {
GDCLASS(NavigationObstacle3D, Node);
- Navigation3D *navigation = nullptr;
-
+ Node3D *parent_node3d = nullptr;
RID agent;
protected:
@@ -50,14 +48,6 @@ public:
NavigationObstacle3D();
virtual ~NavigationObstacle3D();
- void set_navigation(Navigation3D *p_nav);
- const Navigation3D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 19bde94222..3ca704e4b8 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -32,7 +32,6 @@
#include "core/os/thread.h"
#include "mesh_instance_3d.h"
-#include "navigation_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationRegion3D::set_enabled(bool p_enabled) {
@@ -48,9 +47,7 @@ void NavigationRegion3D::set_enabled(bool p_enabled) {
if (!enabled) {
NavigationServer3D::get_singleton()->region_set_map(region, RID());
} else {
- if (navigation) {
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
}
if (debug_view) {
@@ -69,22 +66,21 @@ bool NavigationRegion3D::is_enabled() const {
return enabled;
}
+void NavigationRegion3D::set_layers(uint32_t p_layers) {
+ NavigationServer3D::get_singleton()->region_set_layers(region, p_layers);
+}
+
+uint32_t NavigationRegion3D::get_layers() const {
+ return NavigationServer3D::get_singleton()->region_get_layers(region);
+}
+
/////////////////////////////
void NavigationRegion3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node3D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation3D>(c);
- if (navigation) {
- if (enabled) {
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
- break;
- }
-
- c = c->get_parent_spatial();
+ if (enabled) {
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
}
if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
@@ -105,15 +101,12 @@ void NavigationRegion3D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
- if (navigation) {
- NavigationServer3D::get_singleton()->region_set_map(region, RID());
- }
+ NavigationServer3D::get_singleton()->region_set_map(region, RID());
if (debug_view) {
debug_view->queue_delete();
debug_view = nullptr;
}
- navigation = nullptr;
} break;
}
}
@@ -198,19 +191,7 @@ String NavigationRegion3D::get_configuration_warning() const {
warning += TTR("A NavigationMesh resource must be set or created for this node to work.");
}
- const Node3D *c = this;
- while (c) {
- if (Object::cast_to<Navigation3D>(c)) {
- return warning;
- }
-
- c = Object::cast_to<Node3D>(c->get_parent());
- }
-
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- return warning + TTR("NavigationRegion3D must be a child or grandchild to a Navigation3D node. It only provides navigation data.");
+ return warning;
}
void NavigationRegion3D::_bind_methods() {
@@ -220,11 +201,15 @@ void NavigationRegion3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion3D::is_enabled);
+ ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion3D::set_layers);
+ ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion3D::get_layers);
+
ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationRegion3D::bake_navigation_mesh);
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_layers", "get_layers");
ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
ADD_SIGNAL(MethodInfo("bake_finished"));
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index 6ae15c9360..52fa2d6159 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -35,8 +35,6 @@
#include "scene/resources/mesh.h"
#include "scene/resources/navigation_mesh.h"
-class Navigation3D;
-
class NavigationRegion3D : public Node3D {
GDCLASS(NavigationRegion3D, Node3D);
@@ -44,7 +42,6 @@ class NavigationRegion3D : public Node3D {
RID region;
Ref<NavigationMesh> navmesh;
- Navigation3D *navigation = nullptr;
Node *debug_view = nullptr;
Thread bake_thread;
@@ -58,6 +55,9 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
+ void set_layers(uint32_t p_layers);
+ uint32_t get_layers() const;
+
void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh);
Ref<NavigationMesh> get_navigation_mesh() const;
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 4575716f7a..ba0f8cc870 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -48,7 +48,7 @@
a) If above is invalid, don't keep invalidating upwards
2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
- drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
+ drawback: setting/reading globals is useful and used very often, and using affine inverses is slow
---
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 6d135c8283..e225c1f22d 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -416,13 +416,13 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
}
}
- //process remotions
+ //process removals
for (int i = 0; i < toremove_count; i++) {
_body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}
- //process aditions
+ //process additions
for (int i = 0; i < toadd_count; i++) {
_body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index 0463bed9d6..de9c75621b 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -46,24 +46,15 @@ void Joint3D::_disconnect_signals() {
}
}
-void Joint3D::_body_exit_tree(const ObjectID &p_body_id) {
+void Joint3D::_body_exit_tree() {
_disconnect_signals();
- Object *object = ObjectDB::get_instance(p_body_id);
- PhysicsBody3D *body = Object::cast_to<PhysicsBody3D>(object);
- ERR_FAIL_NULL(body);
- RID body_rid = body->get_rid();
- if (ba == body_rid) {
- a = NodePath();
- }
- if (bb == body_rid) {
- b = NodePath();
- }
- _update_joint();
+ _update_joint(true);
}
void Joint3D::_update_joint(bool p_only_free) {
if (ba.is_valid() && bb.is_valid()) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(ba, bb);
+ PhysicsServer3D::get_singleton()->body_remove_collision_exception(bb, ba);
}
ba = RID();
@@ -133,12 +124,12 @@ void Joint3D::_update_joint(bool p_only_free) {
if (body_a) {
ba = body_a->get_rid();
- body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id()));
+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
}
if (body_b) {
bb = body_b->get_rid();
- body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_b->get_instance_id()));
+ body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree));
}
PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
index 8d0a16e432..f624ba602b 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/physics_joint_3d.h
@@ -51,7 +51,7 @@ class Joint3D : public Node3D {
protected:
void _disconnect_signals();
- void _body_exit_tree(const ObjectID &p_body_id);
+ void _body_exit_tree();
void _update_joint(bool p_only_free = false);
void _notification(int p_what);
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index bfe79f15f5..66f3e539a2 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -37,10 +37,13 @@
void RayCast3D::set_target_position(const Vector3 &p_point) {
target_position = p_point;
- if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
- update_gizmo();
- }
- if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
+ update_gizmo();
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (is_inside_tree()) {
+ _update_debug_shape_vertices();
+ }
+ } else if (debug_shape) {
_update_debug_shape();
}
}
@@ -146,6 +149,9 @@ bool RayCast3D::get_exclude_parent_body() const {
void RayCast3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ _update_debug_shape_vertices();
+ }
if (enabled && !Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(true);
} else {
@@ -183,10 +189,7 @@ void RayCast3D::_notification(int p_what) {
bool prev_collision_state = collided;
_update_raycast_state();
if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
- if (debug_material.is_valid()) {
- Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material);
- line_material->set_albedo(collided ? Color(1.0, 0, 0) : Color(1.0, 0.8, 0.6));
- }
+ _update_debug_shape_material(true);
}
} break;
@@ -310,6 +313,12 @@ void RayCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast3D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast3D::is_collide_with_bodies_enabled);
+ ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &RayCast3D::set_debug_shape_custom_color);
+ ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &RayCast3D::get_debug_shape_custom_color);
+
+ ClassDB::bind_method(D_METHOD("set_debug_shape_thickness", "debug_shape_thickness"), &RayCast3D::set_debug_shape_thickness);
+ ClassDB::bind_method(D_METHOD("get_debug_shape_thickness"), &RayCast3D::get_debug_shape_thickness);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
@@ -318,16 +327,80 @@ void RayCast3D::_bind_methods() {
ADD_GROUP("Collide With", "collide_with");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+
+ ADD_GROUP("Debug Shape", "debug_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness");
}
-void RayCast3D::_create_debug_shape() {
- if (!debug_material.is_valid()) {
- debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+float RayCast3D::get_debug_shape_thickness() const {
+ return debug_shape_thickness;
+}
+
+void RayCast3D::_update_debug_shape_vertices() {
+ debug_shape_vertices.clear();
+ debug_line_vertices.clear();
+
+ if (target_position == Vector3()) {
+ return;
+ }
+
+ debug_line_vertices.push_back(Vector3());
+ debug_line_vertices.push_back(target_position);
+
+ if (debug_shape_thickness > 1) {
+ float scale_factor = 100.0;
+ Vector3 dir = Vector3(target_position).normalized();
+ // Draw truncated pyramid
+ Vector3 normal = (fabs(dir.x) + fabs(dir.y) > CMP_EPSILON) ? Vector3(-dir.y, dir.x, 0).normalized() : Vector3(0, -dir.z, dir.y).normalized();
+ normal *= debug_shape_thickness / scale_factor;
+ int vertices_strip_order[14] = { 4, 5, 0, 1, 2, 5, 6, 4, 7, 0, 3, 2, 7, 6 };
+ for (int v = 0; v < 14; v++) {
+ Vector3 vertex = vertices_strip_order[v] < 4 ? normal : normal / 3.0 + target_position;
+ debug_shape_vertices.push_back(vertex.rotated(dir, Math_PI * (0.5 * (vertices_strip_order[v] % 4) + 0.25)));
+ }
+ }
+}
+
+void RayCast3D::set_debug_shape_thickness(const float p_debug_shape_thickness) {
+ debug_shape_thickness = p_debug_shape_thickness;
+ update_gizmo();
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (is_inside_tree()) {
+ _update_debug_shape_vertices();
+ }
+ } else if (debug_shape) {
+ _update_debug_shape();
+ }
+}
+
+const Vector<Vector3> &RayCast3D::get_debug_shape_vertices() const {
+ return debug_shape_vertices;
+}
- Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material);
- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- line_material->set_albedo(Color(1.0, 0.8, 0.6));
+const Vector<Vector3> &RayCast3D::get_debug_line_vertices() const {
+ return debug_line_vertices;
+}
+
+void RayCast3D::set_debug_shape_custom_color(const Color &p_color) {
+ debug_shape_custom_color = p_color;
+ if (debug_material.is_valid()) {
+ _update_debug_shape_material();
}
+}
+
+Ref<StandardMaterial3D> RayCast3D::get_debug_material() {
+ _update_debug_shape_material();
+ return debug_material;
+}
+
+const Color &RayCast3D::get_debug_shape_custom_color() const {
+ return debug_shape_custom_color;
+}
+
+void RayCast3D::_create_debug_shape() {
+ _update_debug_shape_material();
Ref<ArrayMesh> mesh = memnew(ArrayMesh);
@@ -338,6 +411,35 @@ void RayCast3D::_create_debug_shape() {
debug_shape = mi;
}
+void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
+ if (!debug_material.is_valid()) {
+ Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
+ debug_material = material;
+
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
+ }
+
+ Color color = debug_shape_custom_color;
+ if (color == Color(0.0, 0.0, 0.0)) {
+ // Use the default debug shape color defined in the Project Settings.
+ color = get_tree()->get_debug_collisions_color();
+ }
+
+ if (p_check_collision) {
+ if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) {
+ // If base color is already quite reddish, highlight collision with green color
+ color = Color(0.0, 1.0, 0.0, color.a);
+ } else {
+ // Else, highlight collision with red color
+ color = Color(1.0, 0, 0, color.a);
+ }
+ }
+
+ Ref<StandardMaterial3D> material = static_cast<Ref<StandardMaterial3D>>(debug_material);
+ material->set_albedo(color);
+}
+
void RayCast3D::_update_debug_shape() {
if (!enabled) {
return;
@@ -353,26 +455,28 @@ void RayCast3D::_update_debug_shape() {
return;
}
- Vector<Vector3> verts;
- verts.push_back(Vector3());
- verts.push_back(target_position);
+ _update_debug_shape_vertices();
- if (mesh->get_surface_count() == 0) {
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- a[Mesh::ARRAY_VERTEX] = verts;
+ mesh->clear_surfaces();
- uint32_t flags = Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
+ Array a;
+ a.resize(Mesh::ARRAY_MAX);
+ uint32_t flags = 0;
+ int surface_count = 0;
+
+ if (!debug_line_vertices.is_empty()) {
+ a[Mesh::ARRAY_VERTEX] = debug_line_vertices;
mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
- mesh->surface_set_material(0, debug_material);
- } else {
- Vector<uint8_t> byte_array;
- int array_size = sizeof(Vector3) * verts.size();
- byte_array.resize(array_size);
- copymem(byte_array.ptrw(), verts.ptr(), array_size);
+ mesh->surface_set_material(surface_count, debug_material);
+ ++surface_count;
+ }
- RS::get_singleton()->mesh_surface_update_region(mesh->get_rid(), 0, 0, byte_array);
+ if (!debug_shape_vertices.is_empty()) {
+ a[Mesh::ARRAY_VERTEX] = debug_shape_vertices;
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, a, Array(), Dictionary(), flags);
+ mesh->surface_set_material(surface_count, debug_material);
+ ++surface_count;
}
}
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index ae92189527..968cede9f2 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -51,9 +51,15 @@ class RayCast3D : public Node3D {
Node *debug_shape = nullptr;
Ref<Material> debug_material;
+ Color debug_shape_custom_color = Color(0.0, 0.0, 0.0);
+ int debug_shape_thickness = 2;
+ Vector<Vector3> debug_shape_vertices;
+ Vector<Vector3> debug_line_vertices;
void _create_debug_shape();
void _update_debug_shape();
+ void _update_debug_shape_material(bool p_check_collision = false);
+ void _update_debug_shape_vertices();
void _clear_debug_shape();
bool collide_with_areas = false;
@@ -86,6 +92,17 @@ public:
void set_exclude_parent_body(bool p_exclude_parent_body);
bool get_exclude_parent_body() const;
+ const Color &get_debug_shape_custom_color() const;
+ void set_debug_shape_custom_color(const Color &p_color);
+
+ const Vector<Vector3> &get_debug_shape_vertices() const;
+ const Vector<Vector3> &get_debug_line_vertices() const;
+
+ Ref<StandardMaterial3D> get_debug_material();
+
+ float get_debug_shape_thickness() const;
+ void set_debug_shape_thickness(const float p_debug_thickness);
+
void force_raycast_update();
bool is_colliding() const;
Object *get_collider() const;
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index cb486a12ae..85da546430 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -63,7 +63,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
chain.chain_root.bone = p_task->root_bone;
chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(chain.chain_root.bone);
chain.chain_root.current_pos = chain.chain_root.initial_transform.origin;
- chain.chain_root.pb = p_task->skeleton->get_physical_bone(chain.chain_root.bone);
chain.middle_chain_item = nullptr;
// Holds all IDs that are composing a single chain in reverse order
@@ -96,8 +95,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
if (!child_ci) {
child_ci = sub_chain->add_child(chain_ids[i]);
- child_ci->pb = p_task->skeleton->get_physical_bone(child_ci->bone);
-
child_ci->initial_transform = p_task->skeleton->get_bone_global_pose(child_ci->bone);
child_ci->current_pos = child_ci->initial_transform.origin;
@@ -123,7 +120,7 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
if (p_force_simple_chain) {
// NOTE:
- // This is an "hack" that force to create only one tip per chain since the solver of multi tip (end effector)
+ // This is a "hack" that force to create only one tip per chain since the solver of multi tip (end effector)
// is not yet created.
// Remove this code when this is done
break;
@@ -132,20 +129,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
return true;
}
-void FabrikInverseKinematic::update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) {
- if (!p_chain_item) {
- return;
- }
-
- p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone);
- p_chain_item->current_pos = p_chain_item->initial_transform.origin;
-
- ChainItem *items = p_chain_item->children.ptrw();
- for (int i = 0; i < p_chain_item->children.size(); i += 1) {
- update_chain(p_sk, items + i);
- }
-}
-
void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) {
real_t distance_to_goal(1e4);
real_t previous_distance_to_goal(0);
@@ -263,7 +246,7 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_
p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform;
} else {
// End effector in local transform
- const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors.write[0].tip_bone));
+ const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors[0].tip_bone));
// Update the end_effector (local transform) by blending with current pose
p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta);
@@ -285,9 +268,11 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true);
}
- make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta);
+ // Update the initial root transform
+ p_task->chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone);
+ p_task->chain.chain_root.current_pos = p_task->chain.chain_root.initial_transform.origin;
- update_chain(p_task->skeleton, &p_task->chain.chain_root);
+ make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta);
if (p_use_magnet && p_task->chain.middle_chain_item) {
p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.lerp(p_magnet_position, blending_delta);
@@ -310,6 +295,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1)));
new_bone_pose.basis.rotate(rot_axis, rot_angle);
}
+
} else {
// Set target orientation to tip
if (override_tip_basis) {
@@ -319,6 +305,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
}
}
+ // IK should not affect scale, so undo any scaling
+ new_bone_pose.basis.orthonormalize();
+ new_bone_pose.basis.scale(p_task->skeleton->get_bone_global_pose(ci->bone).basis.get_scale());
+
p_task->skeleton->set_bone_global_pose_override(ci->bone, new_bone_pose, 1.0, true);
if (!ci->children.is_empty()) {
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index eefecf68bb..c98f55804c 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -52,7 +52,6 @@ class FabrikInverseKinematic {
// Bone info
BoneId bone = -1;
- PhysicalBone3D *pb = nullptr;
real_t length = 0.0;
/// Positions relative to root bone
@@ -107,8 +106,6 @@ private:
/// Init a chain that starts from the root to tip
static bool build_chain(Task *p_task, bool p_force_simple_chain = true);
- static void update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item);
-
static void solve_simple(Task *p_task, bool p_solve_magnet);
/// Special solvers that solve only chains with one end effector
static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet);
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 2d8f22ab37..3fde4d6ef3 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -37,7 +37,6 @@
#include "scene/3d/collision_object_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/skeleton_3d.h"
-#include "servers/physics_server_3d.h"
SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {}
@@ -48,27 +47,28 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
mesh = p_mesh;
surface = p_surface;
-#ifndef _MSC_VER
-#warning Softbody is not working, needs to be redone considering that these functions no longer exist
-#endif
-#if 0
- const uint32_t surface_format = RS::get_singleton()->mesh_surface_get_format(mesh, surface);
- const int surface_vertex_len = RS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface);
- const int surface_index_len = RS::get_singleton()->mesh_surface_get_array_index_len(mesh, p_surface);
+
+ RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh, surface);
+
uint32_t surface_offsets[RS::ARRAY_MAX];
+ uint32_t vertex_stride;
+ uint32_t attrib_stride;
+ uint32_t skin_stride;
+ RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_data.format, surface_data.vertex_count, surface_data.index_count, surface_offsets, vertex_stride, attrib_stride, skin_stride);
- buffer = RS::get_singleton()->mesh_surface_get_array(mesh, surface);
- stride = RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_format, surface_vertex_len, surface_index_len, surface_offsets);
+ buffer = surface_data.vertex_data;
+ stride = vertex_stride;
offset_vertices = surface_offsets[RS::ARRAY_VERTEX];
offset_normal = surface_offsets[RS::ARRAY_NORMAL];
-#endif
}
void SoftBodyRenderingServerHandler::clear() {
- if (mesh.is_valid()) {
- buffer.resize(0);
- }
+ buffer.resize(0);
+ stride = 0;
+ offset_vertices = 0;
+ offset_normal = 0;
+ surface = 0;
mesh = RID();
}
@@ -77,7 +77,7 @@ void SoftBodyRenderingServerHandler::open() {
}
void SoftBodyRenderingServerHandler::close() {
- //write_buffer.release();
+ write_buffer = nullptr;
}
void SoftBodyRenderingServerHandler::commit_changes() {
@@ -309,6 +309,8 @@ void SoftBody3D::_notification(int p_what) {
}
void SoftBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid);
+
ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask);
@@ -337,18 +339,9 @@ void SoftBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness);
ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness);
- ClassDB::bind_method(D_METHOD("set_angular_stiffness", "angular_stiffness"), &SoftBody3D::set_angular_stiffness);
- ClassDB::bind_method(D_METHOD("get_angular_stiffness"), &SoftBody3D::get_angular_stiffness);
-
- ClassDB::bind_method(D_METHOD("set_volume_stiffness", "volume_stiffness"), &SoftBody3D::set_volume_stiffness);
- ClassDB::bind_method(D_METHOD("get_volume_stiffness"), &SoftBody3D::get_volume_stiffness);
-
ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient);
ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient);
- ClassDB::bind_method(D_METHOD("set_pose_matching_coefficient", "pose_matching_coefficient"), &SoftBody3D::set_pose_matching_coefficient);
- ClassDB::bind_method(D_METHOD("get_pose_matching_coefficient"), &SoftBody3D::get_pose_matching_coefficient);
-
ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient);
ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient);
@@ -366,12 +359,9 @@ void SoftBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_angular_stiffness", "get_angular_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_volume_stiffness", "get_volume_stiffness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable");
}
@@ -612,34 +602,10 @@ real_t SoftBody3D::get_linear_stiffness() {
return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
}
-void SoftBody3D::set_angular_stiffness(real_t p_angular_stiffness) {
- PhysicsServer3D::get_singleton()->soft_body_set_angular_stiffness(physics_rid, p_angular_stiffness);
-}
-
-real_t SoftBody3D::get_angular_stiffness() {
- return PhysicsServer3D::get_singleton()->soft_body_get_angular_stiffness(physics_rid);
-}
-
-void SoftBody3D::set_volume_stiffness(real_t p_volume_stiffness) {
- PhysicsServer3D::get_singleton()->soft_body_set_volume_stiffness(physics_rid, p_volume_stiffness);
-}
-
-real_t SoftBody3D::get_volume_stiffness() {
- return PhysicsServer3D::get_singleton()->soft_body_get_volume_stiffness(physics_rid);
-}
-
real_t SoftBody3D::get_pressure_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
}
-void SoftBody3D::set_pose_matching_coefficient(real_t p_pose_matching_coefficient) {
- PhysicsServer3D::get_singleton()->soft_body_set_pose_matching_coefficient(physics_rid, p_pose_matching_coefficient);
-}
-
-real_t SoftBody3D::get_pose_matching_coefficient() {
- return PhysicsServer3D::get_singleton()->soft_body_get_pose_matching_coefficient(physics_rid);
-}
-
void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient);
}
@@ -768,7 +734,9 @@ void SoftBody3D::_reset_points_offsets() {
PinnedPoint *w = pinned_points.ptrw();
for (int i = pinned_points.size() - 1; 0 <= i; --i) {
if (!r[i].spatial_attachment) {
- w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path));
+ if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) {
+ w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path));
+ }
}
if (!r[i].spatial_attachment) {
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h
index 6e24a530bd..f98df39209 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -32,10 +32,11 @@
#define SOFT_PHYSICS_BODY_H
#include "scene/3d/mesh_instance_3d.h"
+#include "servers/physics_server_3d.h"
class SoftBody3D;
-class SoftBodyRenderingServerHandler {
+class SoftBodyRenderingServerHandler : public RenderingServerHandler {
friend class SoftBody3D;
RID mesh;
@@ -57,9 +58,9 @@ private:
void commit_changes();
public:
- void set_vertex(int p_vertex_id, const void *p_vector3);
- void set_normal(int p_vertex_id, const void *p_vector3);
- void set_aabb(const AABB &p_aabb);
+ void set_vertex(int p_vertex_id, const void *p_vector3) override;
+ void set_normal(int p_vertex_id, const void *p_vector3) override;
+ void set_aabb(const AABB &p_aabb) override;
};
class SoftBody3D : public MeshInstance3D {
@@ -122,6 +123,8 @@ public:
void prepare_physics_server();
void become_mesh_owner();
+ RID get_physics_rid() const { return physics_rid; }
+
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
@@ -149,18 +152,9 @@ public:
void set_linear_stiffness(real_t p_linear_stiffness);
real_t get_linear_stiffness();
- void set_angular_stiffness(real_t p_angular_stiffness);
- real_t get_angular_stiffness();
-
- void set_volume_stiffness(real_t p_volume_stiffness);
- real_t get_volume_stiffness();
-
void set_pressure_coefficient(real_t p_pressure_coefficient);
real_t get_pressure_coefficient();
- void set_pose_matching_coefficient(real_t p_pose_matching_coefficient);
- real_t get_pose_matching_coefficient();
-
void set_damping_coefficient(real_t p_damping_coefficient);
real_t get_damping_coefficient();
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index cb2df9130f..0be54e7243 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -366,7 +366,7 @@ void Sprite3D::_draw() {
}
Rect2 base_rect;
- if (region) {
+ if (region_enabled) {
base_rect = region_rect;
} else {
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
@@ -511,23 +511,24 @@ Ref<Texture2D> Sprite3D::get_texture() const {
return texture;
}
-void Sprite3D::set_region(bool p_region) {
- if (p_region == region) {
+void Sprite3D::set_region_enabled(bool p_region_enabled) {
+ if (p_region_enabled == region_enabled) {
return;
}
- region = p_region;
+ region_enabled = p_region_enabled;
_queue_update();
+ notify_property_list_changed();
}
-bool Sprite3D::is_region() const {
- return region;
+bool Sprite3D::is_region_enabled() const {
+ return region_enabled;
}
void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
bool changed = region_rect != p_region_rect;
region_rect = p_region_rect;
- if (region && changed) {
+ if (region_enabled && changed) {
_queue_update();
}
}
@@ -594,7 +595,7 @@ Rect2 Sprite3D::get_item_rect() const {
Size2i s;
- if (region) {
+ if (region_enabled) {
s = region_rect.size;
} else {
s = texture->get_size();
@@ -623,14 +624,18 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame_coords") {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
+
+ if (!region_enabled && property.name == "region_rect") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
}
void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region);
+ ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled);
+ ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled);
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect);
@@ -654,14 +659,14 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_SIGNAL(MethodInfo("frame_changed"));
}
Sprite3D::Sprite3D() {
- region = false;
+ region_enabled = false;
frame = 0;
vframes = 1;
hframes = 1;
@@ -687,7 +692,7 @@ void AnimatedSprite3D::_draw() {
Ref<Texture2D> texture = frames->get_frame(animation, frame);
if (!texture.is_valid()) {
- return; //no texuture no life
+ return; //no texture no life
}
Vector2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0) {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index a9ce2d8eee..b48660eb2d 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -31,8 +31,8 @@
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
-#include "scene/2d/animated_sprite_2d.h"
#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/sprite_frames.h"
class SpriteBase3D : public GeometryInstance3D {
GDCLASS(SpriteBase3D, GeometryInstance3D);
@@ -107,8 +107,8 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_region_enabled);
+ bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
@@ -147,7 +147,7 @@ class Sprite3D : public SpriteBase3D {
GDCLASS(Sprite3D, SpriteBase3D);
Ref<Texture2D> texture;
- bool region;
+ bool region_enabled;
Rect2 region_rect;
int frame;
@@ -167,8 +167,8 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_region_enabled);
+ bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 0d25e2f21f..5b0b3b89d3 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -407,7 +407,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
PhysicsDirectSpaceState3D *ss = s->get_space_state();
- bool col = ss->intersect_ray(source, target, rr, exclude);
+ bool col = ss->intersect_ray(source, target, rr, exclude, get_collision_mask());
wheel.m_raycastInfo.m_groundObject = nullptr;
@@ -563,7 +563,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const
b2invmass);
// FIXME: rel_vel assignment here is overwritten by the following assignment.
- // What seems to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel);
+ // What seems to be intended in the next assignment is: rel_vel = normal.dot(rel_vel);
// Investigate why.
real_t rel_vel = jac.getRelativeVelocity(
s->get_linear_velocity(),
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 17c8596e8f..16718b956f 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -151,7 +151,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector2 uv;
Vector3 lnormal;
get_uv_and_normal(intersection, p_vtx, p_uv, p_normal, uv, lnormal);
- if (lnormal == Vector3()) { //just in case normal as nor provided
+ if (lnormal == Vector3()) { //just in case normal is not provided
lnormal = normal;
}
@@ -183,7 +183,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector3 lnormal;
Vector2 uv;
get_uv_and_normal(inters, p_vtx, p_uv, p_normal, uv, normal);
- if (lnormal == Vector3()) { //just in case normal as nor provided
+ if (lnormal == Vector3()) { //just in case normal is not provided
lnormal = normal;
}
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index cf1c319acc..214ffd6bd5 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -35,51 +35,69 @@
void WorldEnvironment::_notification(int p_what) {
if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
if (environment.is_valid()) {
- if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
- WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_environment(environment);
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
}
if (camera_effects.is_valid()) {
- if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
- WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
}
} else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
- if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
- get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ if (environment.is_valid()) {
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
}
- if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
- get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ if (camera_effects.is_valid()) {
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
}
}
}
-void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
- if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
+void WorldEnvironment::_update_current_environment() {
+ WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
+
+ if (first) {
+ get_viewport()->find_world_3d()->set_environment(first->environment);
+ } else {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ }
+ get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
+}
+
+void WorldEnvironment::_update_current_camera_effects() {
+ WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
+ if (first) {
+ get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
+ } else {
+ get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ }
+
+ get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
+}
+
+void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
+ if (environment == p_environment) {
+ return;
+ }
+ if (is_inside_tree() && environment.is_valid()) {
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- //clean up
}
environment = p_environment;
+
if (is_inside_tree() && environment.is_valid()) {
- if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
- WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_environment(environment);
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- update_configuration_warning();
+ if (is_inside_tree()) {
+ _update_current_environment();
+ } else {
+ update_configuration_warning();
+ }
}
Ref<Environment> WorldEnvironment::get_environment() const {
@@ -87,22 +105,24 @@ Ref<Environment> WorldEnvironment::get_environment() const {
}
void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
+ if (camera_effects == p_camera_effects) {
+ return;
+ }
+
if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
- get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- //clean up
}
camera_effects = p_camera_effects;
if (is_inside_tree() && camera_effects.is_valid()) {
- if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
- WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- update_configuration_warning();
+ if (is_inside_tree()) {
+ _update_current_camera_effects();
+ } else {
+ update_configuration_warning();
+ }
}
Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
@@ -123,14 +143,18 @@ String WorldEnvironment::get_configuration_warning() const {
return warning;
}
- List<Node *> nodes;
- get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes);
+ if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) {
+ if (!warning.is_empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Only the first Environment has an effect in a scene (or set of instantiated scenes).");
+ }
- if (nodes.size() > 1) {
+ if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
if (!warning.is_empty()) {
warning += "\n\n";
}
- warning += TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
+ warning += TTR("Only the first CameraEffects has an effect in a scene (or set of instantiated scenes).");
}
return warning;
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index 3dfba20bf0..e3f28d6d6b 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -41,6 +41,9 @@ class WorldEnvironment : public Node {
Ref<Environment> environment;
Ref<CameraEffects> camera_effects;
+ void _update_current_environment();
+ void _update_current_camera_effects();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 2c19307c52..0c1798a876 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -605,7 +605,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
if (p_seeked) {
- //find whathever should be playing
+ //find whatever should be playing
int idx = a->track_find_key(i, p_time);
if (idx < 0) {
continue;
@@ -634,7 +634,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->audio_playing = true;
playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
nc->audio_len = len - start_ofs - end_ofs;
} else {
nc->audio_len = 0;
@@ -665,7 +665,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->audio_playing = true;
playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
nc->audio_len = len - start_ofs - end_ofs;
} else {
nc->audio_len = 0;
@@ -1343,7 +1343,7 @@ void AnimationPlayer::_stop_playing_caches() {
}
void AnimationPlayer::_node_removed(Node *p_node) {
- clear_caches(); // nodes contained here ar being removed, clear the caches
+ clear_caches(); // nodes contained here are being removed, clear the caches
}
void AnimationPlayer::clear_caches() {
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 26a13f33c9..4b4d3943c9 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1009,7 +1009,7 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
if (seeked) {
- //find whathever should be playing
+ //find whatever should be playing
int idx = a->track_find_key(i, time);
if (idx < 0) {
continue;
@@ -1038,7 +1038,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->playing = true;
playing_caches.insert(t);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
t->len = len - start_ofs - end_ofs;
} else {
t->len = 0;
@@ -1069,7 +1069,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->playing = true;
playing_caches.insert(t);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
t->len = len - start_ofs - end_ofs;
} else {
t->len = 0;
@@ -1337,6 +1337,7 @@ void AnimationTree::_tree_changed() {
}
void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) {
+ ERR_FAIL_COND(node.is_null());
if (!property_parent_map.has(p_base_path)) {
property_parent_map[p_base_path] = HashMap<StringName, StringName>();
}
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 62d03ea80c..2030808724 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -869,8 +869,21 @@ void Tween::start() {
return;
}
+ pending_update++;
+ for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
+ InterpolateData &data = E->get();
+ data.active = true;
+ }
+ pending_update--;
+
// We want to be activated
set_active(true);
+
+ // Don't resume from current position if stop_all() function has been used
+ if (was_stopped) {
+ seek(0);
+ }
+ was_stopped = false;
}
void Tween::reset(Object *p_object, StringName p_key) {
@@ -939,7 +952,7 @@ void Tween::stop(Object *p_object, StringName p_key) {
void Tween::stop_all() {
// We no longer need to be active since all tweens have been stopped
set_active(false);
-
+ was_stopped = true;
// For each interpolation...
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -1102,7 +1115,7 @@ real_t Tween::tell() const {
// For each interpolation...
for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Get the data and figure out if it's position is further along than the previous ones
+ // Get the data and figure out if its position is further along than the previous ones
const InterpolateData &data = E->get();
if (data.elapsed > pos) {
// Save it if so
@@ -1350,6 +1363,9 @@ void Tween::interpolate_property(Object *p_object, NodePath p_property, Variant
return;
}
+ // Check that the target object is valid
+ ERR_FAIL_COND_MSG(p_object == nullptr, vformat("The Tween \"%s\"'s target node is `null`. Is the node reference correct?", get_name()));
+
// Get the property from the node path
p_property = p_property.get_as_property_path();
@@ -1378,6 +1394,9 @@ void Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_
return;
}
+ // Check that the target object is valid
+ ERR_FAIL_COND_MSG(p_object == nullptr, vformat("The Tween \"%s\"'s target node is `null`. Is the node reference correct?", get_name()));
+
// Convert any integers into REALs as they are better for interpolation
if (p_initial_val.get_type() == Variant::INT) {
p_initial_val = p_initial_val.operator real_t();
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 88c02be0bc..142c0c65e0 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -107,6 +107,7 @@ private:
float speed_scale = 1.0;
mutable int pending_update = 0;
int uid = 0;
+ bool was_stopped = false;
List<InterpolateData> interpolates;
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 2853a8b9d9..1478cbf69e 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -171,7 +171,7 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
if (active.is_set() && stream_playback.is_valid() && !stream_paused) {
//changing streams out of the blue is not a great idea, but at least
- //lets try to somehow avoid a click
+ //let's try to somehow avoid a click
AudioFrame *buffer = fadeout_buffer.ptrw();
int buffer_size = fadeout_buffer.size();
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 4dbe3cc1c4..a1d4adcd41 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -487,7 +487,7 @@ void LiveEditor::_send_tree() {
}
Array arr;
- // Encoded as a flat list depth fist.
+ // Encoded as a flat list depth first.
SceneDebuggerTree tree(scene_tree->root);
tree.serialize(arr);
EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr);
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 37bb17b47d..b0bcde8865 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -56,6 +56,11 @@ Size2 Button::get_minimum_size() const {
}
}
+ Ref<Font> font = get_theme_font("font");
+ float font_height = font->get_height(get_theme_font_size("font_size"));
+
+ minsize.height = MAX(font_height, minsize.height);
+
return get_theme_stylebox("normal")->get_minimum_size() + minsize;
}
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index b82c078a2d..bddbe30f53 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -113,6 +113,24 @@ void ColorPicker::_update_controls() {
btn_hsv->set_disabled(false);
}
+ if (raw_mode_enabled) {
+ for (int i = 0; i < 3; i++) {
+ scroll[i]->add_theme_icon_override("grabber", Ref<Texture2D>());
+ scroll[i]->add_theme_icon_override("grabber_highlight", Ref<Texture2D>());
+ scroll[i]->add_theme_style_override("slider", Ref<StyleBox>());
+ scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBox>());
+ scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBox>());
+ }
+ } else {
+ for (int i = 0; i < 3; i++) {
+ scroll[i]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow"));
+ scroll[i]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow"));
+ scroll[i]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
+ scroll[i]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
+ scroll[i]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
+ }
+ }
+
if (edit_alpha) {
values[3]->show();
scroll[3]->show();
@@ -166,10 +184,13 @@ void ColorPicker::_value_changed(double) {
}
if (hsv_mode_enabled) {
- color.set_hsv(scroll[0]->get_value() / 360.0,
- scroll[1]->get_value() / 100.0,
- scroll[2]->get_value() / 100.0,
- scroll[3]->get_value() / 255.0);
+ h = scroll[0]->get_value() / 360.0;
+ s = scroll[1]->get_value() / 100.0;
+ v = scroll[2]->get_value() / 100.0;
+ color.set_hsv(h, s, v, scroll[3]->get_value() / 255.0);
+
+ last_hsv = color;
+
} else {
for (int i = 0; i < 4; i++) {
color.components[i] = scroll[i]->get_value() / (raw_mode_enabled ? 1.0 : 255.0);
@@ -240,6 +261,9 @@ void ColorPicker::_update_color(bool p_update_sliders) {
sample->update();
uv_edit->update();
w_edit->update();
+ for (int i = 0; i < 4; i++) {
+ scroll[i]->update();
+ }
updating = false;
}
@@ -453,6 +477,69 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
}
}
+void ColorPicker::_slider_draw(int p_which) {
+ Vector<Vector2> pos;
+ pos.resize(4);
+ Vector<Color> col;
+ col.resize(4);
+ Size2 size = scroll[p_which]->get_size();
+ Color left_color;
+ Color right_color;
+#ifdef TOOLS_ENABLED
+ const real_t margin = 4 * EDSCALE;
+#else
+ const real_t margin = 4;
+#endif
+
+ if (p_which == 3) {
+ scroll[p_which]->draw_texture_rect(get_theme_icon("preset_bg", "ColorPicker"), Rect2(Point2(0, margin), Size2(size.x, margin)), true);
+
+ left_color = color;
+ left_color.a = 0;
+ right_color = color;
+ right_color.a = 1;
+ } else {
+ if (raw_mode_enabled) {
+ return;
+ }
+ if (hsv_mode_enabled) {
+ if (p_which == 0) {
+ Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker");
+ scroll[p_which]->draw_set_transform(Point2(), -Math_PI / 2, Size2(1.0, 1.0));
+ scroll[p_which]->draw_texture_rect(hue, Rect2(Vector2(margin * -2, 0), Vector2(scroll[p_which]->get_size().x, margin)), false, Color(1, 1, 1), true);
+ return;
+ }
+ Color s_col;
+ Color v_col;
+ s_col.set_hsv(h, 0, v);
+ left_color = (p_which == 1) ? s_col : Color(0, 0, 0);
+ s_col.set_hsv(h, 1, v);
+ v_col.set_hsv(h, s, 1);
+ right_color = (p_which == 1) ? s_col : v_col;
+ } else {
+ left_color = Color(
+ p_which == 0 ? 0 : color.r,
+ p_which == 1 ? 0 : color.g,
+ p_which == 2 ? 0 : color.b);
+ right_color = Color(
+ p_which == 0 ? 1 : color.r,
+ p_which == 1 ? 1 : color.g,
+ p_which == 2 ? 1 : color.b);
+ }
+ }
+
+ col.set(0, left_color);
+ col.set(1, right_color);
+ col.set(2, right_color);
+ col.set(3, left_color);
+ pos.set(0, Vector2(0, margin));
+ pos.set(1, Vector2(size.x, margin));
+ pos.set(2, Vector2(size.x, margin * 2));
+ pos.set(3, Vector2(0, margin * 2));
+
+ scroll[p_which]->draw_polygon(pos, col);
+}
+
void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
@@ -796,10 +883,16 @@ ColorPicker::ColorPicker() :
scroll[i]->set_h_size_flags(SIZE_EXPAND_FILL);
scroll[i]->connect("value_changed", callable_mp(this, &ColorPicker::_value_changed));
+ scroll[i]->connect("draw", callable_mp(this, &ColorPicker::_slider_draw), make_binds(i));
vbr->add_child(hbc);
}
labels[3]->set_text("A");
+ scroll[3]->add_theme_icon_override("grabber", get_theme_icon("bar_arrow"));
+ scroll[3]->add_theme_icon_override("grabber_highlight", get_theme_icon("bar_arrow"));
+ scroll[3]->add_theme_style_override("slider", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
+ scroll[3]->add_theme_style_override("grabber_area", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
+ scroll[3]->add_theme_style_override("grabber_area_highlight", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
HBoxContainer *hhb = memnew(HBoxContainer);
vbr->add_child(hhb);
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 7915527bc0..24e1746c41 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -91,6 +91,7 @@ private:
void _text_type_toggled();
void _sample_draw();
void _hsv_draw(int p_which, Control *c);
+ void _slider_draw(int p_which);
void _uv_input(const Ref<InputEvent> &p_event);
void _w_input(const Ref<InputEvent> &p_event);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 0c104bf318..c13bce5e0c 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -73,6 +73,9 @@ Dictionary Control::_edit_get_state() const {
}
void Control::_edit_set_state(const Dictionary &p_state) {
+ ERR_FAIL_COND((p_state.size() <= 0) ||
+ !p_state.has("rotation") || !p_state.has("scale") ||
+ !p_state.has("pivot") || !p_state.has("anchors") || !p_state.has("offsets"));
Dictionary state = p_state;
set_rotation(state["rotation"]);
@@ -93,7 +96,8 @@ void Control::_edit_set_state(const Dictionary &p_state) {
void Control::_edit_set_position(const Point2 &p_position) {
#ifdef TOOLS_ENABLED
- set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
+ ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
+ set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent));
#else
// Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
set_position(p_position);
@@ -114,6 +118,7 @@ Size2 Control::_edit_get_scale() const {
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
#ifdef TOOLS_ENABLED
+ ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
set_size(p_edit_rect.size.snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
#else
@@ -581,7 +586,7 @@ void Control::_notification(int p_notification) {
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
- // some parents need to know the order of the childrens to draw (like TabContainer)
+ // some parents need to know the order of the children to draw (like TabContainer)
// update if necessary
if (data.parent) {
data.parent->update();
@@ -1779,7 +1784,7 @@ void Control::add_theme_icon_override(const StringName &p_name, const Ref<Textur
data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
- // clear if "null" is passed instead of a icon
+ // clear if "null" is passed instead of an icon
if (p_icon.is_null()) {
data.icon_override.erase(p_name);
} else {
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 7453324505..7fb5113130 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -731,9 +731,9 @@ FileDialog::Access FileDialog::get_access() const {
}
void FileDialog::_make_dir_confirm() {
- Error err = dir_access->make_dir(makedirname->get_text());
+ Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
if (err == OK) {
- dir_access->change_dir(makedirname->get_text());
+ dir_access->change_dir(makedirname->get_text().strip_edges());
invalidate();
update_filters();
update_dir();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 70015bcf88..71d31434d4 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -180,7 +180,12 @@ void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) {
accept_event();
} else if (mm.is_valid() && is_pressing) {
if (is_resizing) {
- ge->set_minimap_size(ge->get_minimap_size() - mm->get_relative());
+ // Prevent setting minimap wider than GraphEdit
+ Vector2 new_minimap_size;
+ new_minimap_size.x = MIN(get_size().x - mm->get_relative().x, ge->get_size().x - 2.0 * minimap_padding.x);
+ new_minimap_size.y = MIN(get_size().y - mm->get_relative().y, ge->get_size().y - 2.0 * minimap_padding.y);
+ ge->set_minimap_size(new_minimap_size);
+
update();
} else {
Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding;
@@ -530,14 +535,14 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (is_in_hot_zone(pos, p_point)) {
+ if (is_in_hot_zone(pos / zoom, p_point / zoom)) {
return true;
}
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (is_in_hot_zone(pos, p_point)) {
+ if (is_in_hot_zone(pos / zoom, p_point / zoom)) {
return true;
}
}
@@ -551,7 +556,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
connecting_valid = false;
Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
- click_pos = mb->get_position();
+ click_pos = mb->get_position() / zoom;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn) {
@@ -560,7 +565,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (is_in_hot_zone(pos, click_pos)) {
+ if (is_in_hot_zone(pos / zoom, click_pos)) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
@@ -602,7 +607,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (is_in_hot_zone(pos, click_pos)) {
+ if (is_in_hot_zone(pos / zoom, click_pos)) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
@@ -651,11 +656,11 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_target = false;
top_layer->update();
minimap->update();
- connecting_valid = just_disconnected || click_pos.distance_to(connecting_to) > 20.0 * zoom;
+ connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0 * zoom;
if (connecting_valid) {
Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
- Vector2 mpos = mm->get_position();
+ Vector2 mpos = mm->get_position() / zoom;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn) {
@@ -666,7 +671,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
int type = gn->get_connection_output_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@@ -678,7 +683,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
int type = gn->get_connection_input_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos / zoom, mpos)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@@ -760,6 +765,11 @@ bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos) {
continue;
}
Rect2 rect = child->get_rect();
+
+ // To prevent intersections with other nodes.
+ rect.position *= zoom;
+ rect.size *= zoom;
+
if (rect.has_point(p_mouse_pos)) {
//check sub-controls
Vector2 subpos = p_mouse_pos - rect.position;
@@ -1209,7 +1219,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
continue;
}
- if (gn_selected->has_point(b->get_position() - gn_selected->get_position())) {
+ if (gn_selected->has_point((b->get_position() - gn_selected->get_position()) / zoom)) {
gn = gn_selected;
break;
}
@@ -1307,25 +1317,17 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
minimap->update();
}
- if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) {
- //too difficult to get right
- //set_zoom(zoom*ZOOM_SCALE);
- }
-
- if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) {
- //too difficult to get right
- //set_zoom(zoom/ZOOM_SCALE);
- }
- if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ set_zoom(zoom * ZOOM_SCALE);
+ } else if (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ set_zoom(zoom / ZOOM_SCALE);
+ } else if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
- }
- if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ } else if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
- }
- if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ } else if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8);
- }
- if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ } else if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8);
}
}
@@ -1553,7 +1555,12 @@ bool GraphEdit::is_minimap_enabled() const {
}
void GraphEdit::_minimap_toggled() {
- minimap->update();
+ if (is_minimap_enabled()) {
+ minimap->set_visible(true);
+ minimap->update();
+ } else {
+ minimap->set_visible(false);
+ }
}
void GraphEdit::set_connection_lines_thickness(float p_thickness) {
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index b615cdb266..c80fc516e8 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -32,6 +32,12 @@
#include "core/string/translation.h"
+struct _MinSizeCache {
+ int min_size;
+ bool will_stretch;
+ int final_size;
+};
+
bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
String str = p_name;
if (str.begins_with("opentype_features/")) {
@@ -171,15 +177,23 @@ void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const {
}
void GraphNode::_resort() {
- int sep = get_theme_constant("separation");
+ /** First pass, determine minimum size AND amount of stretchable elements */
+
+ Size2i new_size = get_size();
Ref<StyleBox> sb = get_theme_stylebox("frame");
- bool first = true;
- Size2 minsize;
+ int sep = get_theme_constant("separation");
+
+ bool first = true;
+ int children_count = 0;
+ int stretch_min = 0;
+ int stretch_avail = 0;
+ float stretch_ratio_total = 0;
+ Map<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
+ if (!c || !c->is_visible_in_tree()) {
continue;
}
if (c->is_set_as_top_level()) {
@@ -187,38 +201,120 @@ void GraphNode::_resort() {
}
Size2i size = c->get_combined_minimum_size();
+ _MinSizeCache msc;
- minsize.y += size.y;
- minsize.x = MAX(minsize.x, size.x);
+ stretch_min += size.height;
+ msc.min_size = size.height;
+ msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND;
- if (first) {
- first = false;
- } else {
- minsize.y += sep;
+ if (msc.will_stretch) {
+ stretch_avail += msc.min_size;
+ stretch_ratio_total += c->get_stretch_ratio();
}
+ msc.final_size = msc.min_size;
+ min_size_cache[c] = msc;
+ children_count++;
}
- int vofs = 0;
- int w = get_size().x - sb->get_minimum_size().x;
+ if (children_count == 0) {
+ return;
+ }
+
+ int stretch_max = new_size.height - (children_count - 1) * sep;
+ int stretch_diff = stretch_max - stretch_min;
+ if (stretch_diff < 0) {
+ //avoid negative stretch space
+ stretch_diff = 0;
+ }
+
+ stretch_avail += stretch_diff - sb->get_margin(SIDE_BOTTOM) - sb->get_margin(SIDE_TOP); //available stretch space.
+ /** Second, pass sucessively to discard elements that can't be stretched, this will run while stretchable
+ elements exist */
+
+ while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist
+ bool refit_successful = true; //assume refit-test will go well
+
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c || !c->is_visible_in_tree()) {
+ continue;
+ }
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
+ ERR_FAIL_COND(!min_size_cache.has(c));
+ _MinSizeCache &msc = min_size_cache[c];
+
+ if (msc.will_stretch) { //wants to stretch
+ //let's see if it can really stretch
+
+ int final_pixel_size = stretch_avail * c->get_stretch_ratio() / stretch_ratio_total;
+ if (final_pixel_size < msc.min_size) {
+ //if available stretching area is too small for widget,
+ //then remove it from stretching area
+ msc.will_stretch = false;
+ stretch_ratio_total -= c->get_stretch_ratio();
+ refit_successful = false;
+ stretch_avail -= msc.min_size;
+ msc.final_size = msc.min_size;
+ break;
+ } else {
+ msc.final_size = final_pixel_size;
+ }
+ }
+ }
+
+ if (refit_successful) { //uf refit went well, break
+ break;
+ }
+ }
+
+ /** Final pass, draw and stretch elements **/
+
+ int ofs = sb->get_margin(SIDE_TOP);
+
+ first = true;
+ int idx = 0;
cache_y.clear();
+ int w = new_size.width - sb->get_minimum_size().x;
+
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
+ if (!c || !c->is_visible_in_tree()) {
continue;
}
if (c->is_set_as_top_level()) {
continue;
}
- Size2i size = c->get_combined_minimum_size();
+ _MinSizeCache &msc = min_size_cache[c];
+
+ if (first) {
+ first = false;
+ } else {
+ ofs += sep;
+ }
- Rect2 r(sb->get_margin(SIDE_LEFT), sb->get_margin(SIDE_TOP) + vofs, w, size.y);
+ int from = ofs;
+ int to = ofs + msc.final_size;
- fit_child_in_rect(c, r);
- cache_y.push_back(vofs + size.y * 0.5);
+ if (msc.will_stretch && idx == children_count - 1) {
+ //adjust so the last one always fits perfect
+ //compensating for numerical imprecision
- vofs += size.y + sep;
+ to = new_size.height - sb->get_margin(SIDE_BOTTOM);
+ }
+
+ int size = to - from;
+
+ Rect2 rect(sb->get_margin(SIDE_LEFT), from, w, size);
+
+ fit_child_in_rect(c, rect);
+ cache_y.push_back(from - sb->get_margin(SIDE_TOP) + size * 0.5);
+
+ ofs = to;
+ idx++;
}
update();
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 7afc04c51c..fa72599fb3 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -768,7 +768,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
}
}
} else if (p_event->is_action("ui_accept")) {
- search_string = ""; //any mousepress cance
+ search_string = ""; //any mousepress cancels
if (current >= 0 && current < items.size()) {
emit_signal("item_activated", current);
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 2997a6ebe9..be73fd8f51 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -260,7 +260,8 @@ void Label::_notification(int p_what) {
}
}
}
- visible_glyphs = total_glyphs * percent_visible;
+
+ visible_glyphs = MIN(total_glyphs, visible_chars);
}
Vector2 ofs;
@@ -541,6 +542,8 @@ void Label::set_visible_characters(int p_amount) {
visible_chars = p_amount;
if (get_total_character_count() > 0) {
percent_visible = (float)p_amount / (float)get_total_character_count();
+ } else {
+ percent_visible = 1.0;
}
update();
}
@@ -566,6 +569,7 @@ float Label::get_percent_visible() const {
}
void Label::set_lines_skipped(int p_lines) {
+ ERR_FAIL_COND(p_lines < 0);
lines_skipped = p_lines;
_update_visible();
update();
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index ba08aae8e3..ce371e3b56 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -255,11 +255,30 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
selection.creating = true;
} else {
- if (b->is_doubleclick() && selecting_enabled) {
- selection.enabled = true;
- selection.begin = 0;
- selection.end = text.length();
- selection.doubleclick = true;
+ if (selecting_enabled) {
+ if (!b->is_doubleclick() && (OS::get_singleton()->get_ticks_msec() - selection.last_dblclk) < 600) {
+ // Triple-click select all.
+ selection.enabled = true;
+ selection.begin = 0;
+ selection.end = text.length();
+ selection.doubleclick = true;
+ selection.last_dblclk = 0;
+ cursor_pos = selection.begin;
+ } else if (b->is_doubleclick()) {
+ // Double-click select word.
+ Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
+ for (int i = 0; i < words.size(); i++) {
+ if (words[i].x < cursor_pos && words[i].y > cursor_pos) {
+ selection.enabled = true;
+ selection.begin = words[i].x;
+ selection.end = words[i].y;
+ selection.doubleclick = true;
+ selection.last_dblclk = OS::get_singleton()->get_ticks_msec();
+ cursor_pos = selection.end;
+ break;
+ }
+ }
+ }
}
selection.drag_attempt = false;
@@ -790,7 +809,7 @@ void LineEdit::_notification(int p_what) {
}
} else {
{
- // IME intermidiet text range.
+ // IME intermediate text range.
Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, cursor_pos, cursor_pos + ime_text.length());
for (int i = 0; i < sel.size(); i++) {
Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height);
@@ -829,7 +848,7 @@ void LineEdit::_notification(int p_what) {
}
if (has_focus()) {
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + Point2(using_placeholder ? 0 : x_ofs, y_ofs + TS->shaped_text_get_size(text_rid).y), get_viewport()->get_window_id());
}
@@ -846,7 +865,7 @@ void LineEdit::_notification(int p_what) {
}
}
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
Point2 cursor_pos = Point2(get_cursor_position(), 1) * get_minimum_size().height;
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id());
@@ -859,7 +878,7 @@ void LineEdit::_notification(int p_what) {
caret_blink_timer->stop();
}
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_position(Point2(), get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_active(false, get_viewport()->get_window_id());
}
@@ -1135,6 +1154,8 @@ void LineEdit::cursor_set_blink_enabled(const bool p_enabled) {
}
draw_caret = true;
+
+ notify_property_list_changed();
}
bool LineEdit::cursor_get_force_displayed() const {
@@ -1415,7 +1436,7 @@ void LineEdit::set_cursor_position(int p_pos) {
ofs_max -= r_icon->get_width();
}
- // Note: Use too coordinates to fit IME input range.
+ // Note: Use two coordinates to fit IME input range.
Vector2i primary_catret_offset = get_cursor_pixel_pos();
if (MIN(primary_catret_offset.x, primary_catret_offset.y) <= x_ofs) {
@@ -2056,6 +2077,12 @@ void LineEdit::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
+void LineEdit::_validate_property(PropertyInfo &property) const {
+ if (!caret_blink_enabled && property.name == "caret_blink_speed") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed);
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index cbadf818cd..ef36377f2e 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -136,6 +136,7 @@ private:
bool creating = false;
bool doubleclick = false;
bool drag_attempt = false;
+ uint64_t last_dblclk = 0;
} selection;
struct TextOperation {
@@ -197,15 +198,15 @@ private:
void _backspace(bool p_word = false, bool p_all_to_left = false);
void _delete(bool p_word = false, bool p_all_to_right = false);
- void _gui_input(Ref<InputEvent> p_event);
- void _notification(int p_what);
-
protected:
+ void _notification(int p_what);
static void _bind_methods();
+ void _gui_input(Ref<InputEvent> p_event);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_align(Align p_align);
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index f237f79be1..d733c33c5f 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -222,7 +222,7 @@ void PopupMenu::_activate_submenu(int p_over) {
submenu_popup->set_close_on_parent_focus(false);
submenu_popup->set_position(submenu_pos);
- submenu_popup->set_as_minsize(); // Shrink the popup size to it's contents.
+ submenu_popup->set_as_minsize(); // Shrink the popup size to its contents.
submenu_popup->popup();
// Set autohide areas
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a79c633502..bce30e7cd3 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -147,7 +147,7 @@ RichTextLabel::Item *RichTextLabel::_get_item_at_pos(RichTextLabel::Item *p_item
case ITEM_TEXT: {
ItemText *t = (ItemText *)it;
offset += t->text.length();
- if (offset >= p_position) {
+ if (offset > p_position) {
return it;
}
} break;
@@ -588,7 +588,8 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
offset.x += table->columns[column].width + hseparation + frame->padding.size.x;
row_height = MAX(yofs, row_height);
- if (column == col_count - 1) {
+ // Add row height after last column of the row or last cell of the table.
+ if (column == col_count - 1 || E->next() == nullptr) {
offset.x = 0;
row_height += vseparation;
table->total_height += row_height;
@@ -1117,7 +1118,8 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs);
while (ofs.y < size.height && from_line < main->lines.size()) {
- ofs.y += _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char);
+ _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char);
+ ofs.y += main->lines[from_line].text_buf->get_size().y;
if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) {
if (r_outside != nullptr) {
*r_outside = false;
@@ -1244,8 +1246,19 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (r_click_item != nullptr) {
Item *it = p_frame->lines[p_line].from;
Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
- it = _get_item_at_pos(it, it_to, char_pos);
- *r_click_item = it;
+ if (char_pos == p_frame->lines[p_line].char_count) {
+ // Selection after the end of line, select last item.
+ if (it_to != nullptr) {
+ *r_click_item = _get_prev_item(it_to);
+ } else {
+ for (Item *i = it; i && i != it_to; i = _get_next_item(i)) {
+ *r_click_item = i;
+ }
+ }
+ } else {
+ // Selection in the line.
+ *r_click_item = _get_item_at_pos(it, it_to, char_pos);
+ }
}
if (r_click_frame != nullptr) {
@@ -1578,11 +1591,11 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
if (k->is_pressed()) {
bool handled = false;
- if (k->is_action("ui_pageup") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_page_up") && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() - vscroll->get_page());
handled = true;
}
- if (k->is_action("ui_pagedown") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_page_down") && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() + vscroll->get_page());
handled = true;
}
@@ -3634,6 +3647,7 @@ void RichTextLabel::set_use_bbcode(bool p_enable) {
}
use_bbcode = p_enable;
set_bbcode(bbcode);
+ notify_property_list_changed();
}
bool RichTextLabel::is_using_bbcode() const {
@@ -3771,6 +3785,12 @@ int RichTextLabel::get_content_height() const {
return total_height;
}
+void RichTextLabel::_validate_property(PropertyInfo &property) const {
+ if (!use_bbcode && property.name == "bbcode_text") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &RichTextLabel::_gui_input);
ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 2351aff0a4..e3e457d1f2 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -81,7 +81,9 @@ public:
};
protected:
+ void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
private:
struct Item;
@@ -441,9 +443,6 @@ private:
bool fit_content_height = false;
-protected:
- void _notification(int p_what);
-
public:
String get_text();
void add_text(const String &p_text);
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 8b07299e30..2239226c78 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -73,8 +73,10 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
}
} else if (scrollable) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ grab_focus();
set_value(get_value() + get_step());
} else if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ grab_focus();
set_value(get_value() - get_step());
}
}
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 2c9720e4b6..d82cc98e01 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -91,6 +91,14 @@ void SpinBox::_range_click_timeout() {
}
}
+void SpinBox::_release_mouse() {
+ if (drag.enabled) {
+ drag.enabled = false;
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
+ warp_mouse(drag.capture_pos);
+ }
+}
+
void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
if (!is_editable()) {
return;
@@ -136,12 +144,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
//set_default_cursor_shape(CURSOR_ARROW);
range_click_timer->stop();
-
- if (drag.enabled) {
- drag.enabled = false;
- Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
- warp_mouse(drag.capture_pos);
- }
+ _release_mouse();
drag.allowed = false;
}
@@ -199,6 +202,8 @@ void SpinBox::_notification(int p_what) {
} else if (p_what == NOTIFICATION_ENTER_TREE) {
_adjust_width_for_icon(get_theme_icon("updown"));
_value_changed(0);
+ } else if (p_what == NOTIFICATION_EXIT_TREE) {
+ _release_mouse();
} else if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
_value_changed(0);
} else if (p_what == NOTIFICATION_THEME_CHANGED) {
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 4c3adf30e8..e116adb64c 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -43,6 +43,7 @@ class SpinBox : public Range {
Timer *range_click_timer;
void _range_click_timeout();
+ void _release_mouse();
void _text_entered(const String &p_string);
virtual void _value_changed(double) override;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index e3e3f549de..3bf163f670 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -645,7 +645,7 @@ int TabContainer::_get_tab_width(int p_index) const {
// Get the width of the text displayed on the tab.
Ref<Font> font = get_theme_font("font");
int font_size = get_theme_font_size("font_size");
- String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(control->get_name());
+ String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name()));
int width = font->get_string_size(text, font_size).width;
// Add space for a tab icon.
@@ -1023,6 +1023,7 @@ void TabContainer::set_tab_title(int p_tab, const String &p_title) {
Control *child = _get_tab(p_tab);
ERR_FAIL_COND(!child);
child->set_meta("_tab_name", p_title);
+ _refresh_texts();
update();
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 1dfd8087dc..cf3978ca41 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -412,25 +412,16 @@ void TextEdit::_update_selection_mode_word() {
_get_mouse_pos(Point2i(mp.x, mp.y), row, col);
String line = text[row];
- int beg = CLAMP(col, 0, line.length());
- // If its the first selection and on whitespace make sure we grab the word instead.
- if (!selection.active) {
- while (beg > 0 && line[beg] <= 32) {
- beg--;
- }
- }
+ int cursor_pos = CLAMP(col, 0, line.length());
+ int beg = cursor_pos;
int end = beg;
- bool symbol = beg < line.length() && _is_symbol(line[beg]);
-
- // Get the word end and begin points.
- while (beg > 0 && line[beg - 1] > 32 && (symbol == _is_symbol(line[beg - 1]))) {
- beg--;
- }
- while (end < line.length() && line[end + 1] > 32 && (symbol == _is_symbol(line[end + 1]))) {
- end++;
- }
- if (end < line.length()) {
- end += 1;
+ Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text.get_line_data(row)->get_rid());
+ for (int i = 0; i < words.size(); i++) {
+ if (words[i].x < cursor_pos && words[i].y > cursor_pos) {
+ beg = words[i].x;
+ end = words[i].y;
+ break;
+ }
}
// Initial selection.
@@ -817,7 +808,7 @@ void TextEdit::_notification(int p_what) {
// Get the highlighted words.
String highlighted_text = get_selection_text();
- // Check if highlighted words contains only whitespaces (tabs or spaces).
+ // Check if highlighted words contain only whitespaces (tabs or spaces).
bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String();
int cursor_wrap_index = get_cursor_wrap_index();
@@ -1066,7 +1057,7 @@ void TextEdit::_notification(int p_what) {
}
if (str.length() == 0) {
- // Draw line background if empty as we won't loop at at all.
+ // Draw line background if empty as we won't loop at all.
if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
if (rtl) {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - ofs_x - xmargin_end, ofs_y, xmargin_end, row_height), cache.current_line_color);
@@ -1451,7 +1442,7 @@ void TextEdit::_notification(int p_what) {
}
} else {
{
- // IME intermidiet text range.
+ // IME Intermediate text range.
Vector<Vector2> sel = TS->shaped_text_get_selection(rid, cursor.column, cursor.column + ime_text.length());
for (int j = 0; j < sel.size(); j++) {
Rect2 rect = Rect2(sel[j].x + char_margin + ofs_x, ofs_y, sel[j].y - sel[j].x, text_height);
@@ -1711,7 +1702,7 @@ void TextEdit::_notification(int p_what) {
}
if (has_focus()) {
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id());
}
@@ -1724,7 +1715,7 @@ void TextEdit::_notification(int p_what) {
draw_caret = true;
}
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + _get_cursor_pixel_pos(false), get_viewport()->get_window_id());
}
@@ -1753,7 +1744,7 @@ void TextEdit::_notification(int p_what) {
caret_blink_timer->stop();
}
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_position(Point2(), get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_active(false, get_viewport()->get_window_id());
}
@@ -2018,7 +2009,7 @@ void TextEdit::indent_selected_lines_right() {
// We don't really care where selection is - we just need to know indentation level at the beginning of the line.
int left = _find_first_non_whitespace_column_of_line(line_text);
int spaces_to_add = _calculate_spaces_till_next_right_indent(left);
- // Since we will add this much spaces we want move whole selection and cursor by this much.
+ // Since we will add these many spaces, we want to move the whole selection and cursor by this much.
selection_offset = spaces_to_add;
for (int j = 0; j < spaces_to_add; j++) {
line_text = ' ' + line_text;
@@ -2043,7 +2034,7 @@ void TextEdit::indent_selected_lines_left() {
int end_line;
// Moving cursor and selection after unindenting can get tricky because
- // changing content of line can move cursor and selection on it's own (if new line ends before previous position of either),
+ // changing content of line can move cursor and selection on its own (if new line ends before previous position of either),
// therefore we just remember initial values and at the end of the operation offset them by number of removed characters.
int removed_characters = 0;
int initial_selection_end_column = selection.to_column;
@@ -2199,9 +2190,14 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) {
// No need to move the brace below if we are not taking the text with us.
char32_t closing_char = _get_right_pair_symbol(indent_char);
- if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column]) && !p_split_current_line) {
- brace_indent = true;
- ins += "\n" + ins.substr(1, ins.length() - 2);
+ if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column])) {
+ if (p_split_current_line) {
+ brace_indent = true;
+ ins += "\n" + ins.substr(1, ins.length() - 2);
+ } else {
+ brace_indent = false;
+ ins = "\n" + ins.substr(1, ins.length() - 2);
+ }
}
}
}
@@ -2458,7 +2454,7 @@ void TextEdit::_move_cursor_to_line_start(bool p_select) {
row_start_col += rows[i].length();
}
if (cursor.column == row_start_col || wi == 0) {
- // Compute whitespace symbols seq length.
+ // Compute whitespace symbols sequence length.
int current_line_whitespace_len = 0;
while (current_line_whitespace_len < text[cursor.line].length()) {
char32_t c = text[cursor.line][current_line_whitespace_len];
@@ -2993,8 +2989,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
} else {
if (cursor.line < selection.selecting_line || (cursor.line == selection.selecting_line && cursor.column < selection.selecting_column)) {
if (selection.shiftclick_left) {
- SWAP(selection.from_column, selection.to_column);
- SWAP(selection.from_line, selection.to_line);
selection.shiftclick_left = !selection.shiftclick_left;
}
selection.from_column = cursor.column;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index ad06739da9..6f51a61329 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3354,10 +3354,10 @@ void Tree::item_selected(int p_column, TreeItem *p_item) {
void Tree::item_deselected(int p_column, TreeItem *p_item) {
if (selected_item == p_item) {
selected_item = nullptr;
- }
- if (selected_col == p_column) {
- selected_col = -1;
+ if (selected_col == p_column) {
+ selected_col = -1;
+ }
}
if (select_mode == SELECT_MULTI || select_mode == SELECT_SINGLE) {
@@ -3506,9 +3506,13 @@ int Tree::get_column_width(int p_column) const {
return columns[p_column].min_width;
}
+ int expand_area = get_size().width;
+
Ref<StyleBox> bg = cache.bg;
- int expand_area = get_size().width - (bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT));
+ if (bg.is_valid()) {
+ expand_area -= bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT);
+ }
if (v_scroll->is_visible_in_tree()) {
expand_area -= v_scroll->get_combined_minimum_size().width;
@@ -4187,6 +4191,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_edited"), &Tree::get_edited);
ClassDB::bind_method(D_METHOD("get_edited_column"), &Tree::get_edited_column);
+ ClassDB::bind_method(D_METHOD("edit_selected"), &Tree::edit_selected);
ClassDB::bind_method(D_METHOD("get_custom_popup_rect"), &Tree::get_custom_popup_rect);
ClassDB::bind_method(D_METHOD("get_item_area_rect", "item", "column"), &Tree::_get_item_rect, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_item_at_position", "position"), &Tree::get_item_at_position);
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 91daa08ff8..85d7edd64b 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -231,6 +231,7 @@ void CanvasLayer::set_follow_viewport(bool p_enable) {
follow_viewport = p_enable;
_update_follow_viewport();
+ notify_property_list_changed();
}
bool CanvasLayer::is_following_viewport() const {
@@ -257,6 +258,12 @@ void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
}
}
+void CanvasLayer::_validate_property(PropertyInfo &property) const {
+ if (!follow_viewport && property.name == "follow_viewport_scale") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
ClassDB::bind_method(D_METHOD("get_layer"), &CanvasLayer::get_layer);
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 181d1dd659..899039340a 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -64,6 +64,7 @@ class CanvasLayer : public Node {
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_layer(int p_xform);
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index ce7d6ef13c..e4ed5c6e6c 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -335,7 +335,7 @@ bool HTTPRequest::_update_connection() {
call_deferred("_request_done", RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PackedByteArray());
return true;
- // Request migh have been done
+ // Request might have been done
} else {
// Did not request yet, do request
@@ -387,6 +387,9 @@ bool HTTPRequest::_update_connection() {
}
client->poll();
+ if (client->get_status() != HTTPClient::STATUS_BODY) {
+ return false;
+ }
PackedByteArray chunk = client->read_response_body_chunk();
downloaded.add(chunk.size());
@@ -415,6 +418,7 @@ bool HTTPRequest::_update_connection() {
} else if (client->get_status() == HTTPClient::STATUS_DISCONNECTED) {
// We read till EOF, with no errors. Request is done.
call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body);
+ return true;
}
return false;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index f6a0f5a6c0..933f67db68 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -428,7 +428,7 @@ void Node::set_process_mode(ProcessMode p_mode) {
_propagate_process_owner(data.process_owner, pause_notification);
#ifdef TOOLS_ENABLED
// This is required for the editor to update the visibility of disabled nodes
- // Its very expensive during runtime to change, so editor-only
+ // It's very expensive during runtime to change, so editor-only
if (Engine::get_singleton()->is_editor_hint()) {
get_tree()->emit_signal("tree_process_mode_changed");
}
@@ -1021,22 +1021,8 @@ void Node::_set_name_nocheck(const StringName &p_name) {
data.name = p_name;
}
-String Node::invalid_character = ". : @ / \"";
-
-bool Node::_validate_node_name(String &p_name) {
- String name = p_name;
- Vector<String> chars = Node::invalid_character.split(" ");
- for (int i = 0; i < chars.size(); i++) {
- name = name.replace(chars[i], "");
- }
- bool is_valid = name == p_name;
- p_name = name;
- return is_valid;
-}
-
void Node::set_name(const String &p_name) {
- String name = p_name;
- _validate_node_name(name);
+ String name = p_name.validate_node_name();
ERR_FAIL_COND(name == "");
data.name = name;
@@ -1144,7 +1130,7 @@ String increase_numeric_string(const String &s) {
void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
if (name == StringName()) {
- //no name and a new nade is needed, create one.
+ //no name and a new name is needed, create one.
name = p_child->get_class();
// Adjust casing according to project setting. The current type name is expected to be in PascalCase.
@@ -1170,7 +1156,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co
bool exists = false;
for (int i = 0; i < cc; i++) {
- if (children_ptr[i] == p_child) { //exclude self in renaming if its already a child
+ if (children_ptr[i] == p_child) { //exclude self in renaming if it's already a child
continue;
}
if (children_ptr[i]->data.name == name) {
@@ -1442,7 +1428,15 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
Node *Node::get_node(const NodePath &p_path) const {
Node *node = get_node_or_null(p_path);
- ERR_FAIL_COND_V_MSG(!node, nullptr, "Node not found: " + p_path + ".");
+
+ if (p_path.is_absolute()) {
+ ERR_FAIL_COND_V_MSG(!node, nullptr,
+ vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, get_path()));
+ } else {
+ ERR_FAIL_COND_V_MSG(!node, nullptr,
+ vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, get_path()));
+ }
+
return node;
}
@@ -1951,7 +1945,7 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) {
if (!p_editable) {
p_node->data.editable_instance = false;
// Avoid this flag being needlessly saved;
- // also give more visual feedback if editable children is re-enabled
+ // also give more visual feedback if editable children are re-enabled
set_display_folded(false);
} else {
p_node->data.editable_instance = true;
@@ -1966,6 +1960,23 @@ bool Node::is_editable_instance(const Node *p_node) const {
return p_node->data.editable_instance;
}
+Node *Node::get_deepest_editable_node(Node *p_start_node) const {
+ ERR_FAIL_NULL_V(p_start_node, nullptr);
+ ERR_FAIL_COND_V(!is_a_parent_of(p_start_node), p_start_node);
+
+ Node const *iterated_item = p_start_node;
+ Node *node = p_start_node;
+
+ while (iterated_item->get_owner() && iterated_item->get_owner() != this) {
+ if (!is_editable_instance(iterated_item->get_owner()))
+ node = iterated_item->get_owner();
+
+ iterated_item = iterated_item->get_owner();
+ }
+
+ return node;
+}
+
void Node::set_scene_instance_state(const Ref<SceneState> &p_state) {
data.instance_state = p_state;
}
@@ -2027,6 +2038,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
if (get_filename() != "") { //an instance
node->set_filename(get_filename());
+ node->data.editable_instance = data.editable_instance;
}
StringName script_property_name = CoreStringNames::get_singleton()->_script;
@@ -2039,19 +2051,26 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
// Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory
// of all the nodes in the tree of the instanced scene in order to transfer the values of the properties
+ Vector<const Node *> instance_roots;
+ instance_roots.push_back(this);
+
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
for (int i = 0; i < N->get()->get_child_count(); ++i) {
Node *descendant = N->get()->get_child(i);
// Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
// but remember non-instanced nodes that are hidden below instanced ones
- if (descendant->data.owner != this) {
- if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this && descendant->data.owner != descendant->get_parent()) {
+ if (!instance_roots.has(descendant->get_owner())) {
+ if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) {
hidden_roots.push_back(descendant);
}
continue;
}
node_tree.push_back(descendant);
+
+ if (descendant->get_filename() != "" && instance_roots.has(descendant->get_owner())) {
+ instance_roots.push_back(descendant);
+ }
}
}
}
@@ -2242,74 +2261,6 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc
}
#endif
-void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
- if (get_owner() != get_parent()->get_owner()) {
- return;
- }
-
- Node *node = nullptr;
-
- if (get_filename() != "") {
- Ref<PackedScene> res = ResourceLoader::load(get_filename());
- ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename());
- node = res->instance();
- ERR_FAIL_COND(!node);
- } else {
- Object *obj = ClassDB::instance(get_class());
- ERR_FAIL_COND_MSG(!obj, "Node: Could not duplicate: " + String(get_class()) + ".");
- node = Object::cast_to<Node>(obj);
- if (!node) {
- memdelete(obj);
- ERR_FAIL_MSG("Node: Could not duplicate: " + String(get_class()) + ".");
- }
- }
-
- List<PropertyInfo> plist;
-
- get_property_list(&plist);
-
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- String name = E->get().name;
-
- Variant value = get(name).duplicate(true);
-
- node->set(name, value);
- }
-
- List<GroupInfo> groups;
- get_groups(&groups);
-
- for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
- node->add_to_group(E->get().name, E->get().persistent);
- }
-
- node->set_name(get_name());
- p_new_parent->add_child(node);
-
- Node *owner = get_owner();
-
- if (p_reown_map.has(owner)) {
- owner = p_reown_map[owner];
- }
-
- if (owner) {
- NodePath p = get_path_to(owner);
- if (owner != this) {
- Node *new_owner = node->get_node(p);
- if (new_owner) {
- node->set_owner(new_owner);
- }
- }
- }
-
- for (int i = 0; i < get_child_count(); i++) {
- get_child(i)->_duplicate_and_reown(node, p_reown_map);
- }
-}
-
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
@@ -2364,49 +2315,6 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
}
}
-Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
- ERR_FAIL_COND_V(get_filename() != "", nullptr);
-
- Object *obj = ClassDB::instance(get_class());
- ERR_FAIL_COND_V_MSG(!obj, nullptr, "Node: Could not duplicate: " + String(get_class()) + ".");
-
- Node *node = Object::cast_to<Node>(obj);
- if (!node) {
- memdelete(obj);
- ERR_FAIL_V_MSG(nullptr, "Node: Could not duplicate: " + String(get_class()) + ".");
- }
- node->set_name(get_name());
-
- List<PropertyInfo> plist;
-
- get_property_list(&plist);
-
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- String name = E->get().name;
- node->set(name, get(name));
- }
-
- List<GroupInfo> groups;
- get_groups(&groups);
-
- for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
- node->add_to_group(E->get().name, E->get().persistent);
- }
-
- for (int i = 0; i < get_child_count(); i++) {
- get_child(i)->_duplicate_and_reown(node, p_reown_map);
- }
-
- // Duplication of signals must happen after all the node descendants have been copied,
- // because re-targeting of connections from some descendant to another is not possible
- // if the emitter node comes later in tree order than the receiver
- _duplicate_signals(this, node);
- return node;
-}
-
static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) {
if (p_node->get_owner() == p_by) {
p_owned->push_back(p_node);
diff --git a/scene/main/node.h b/scene/main/node.h
index b3979993e0..b1e51d2aee 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -173,7 +173,6 @@ private:
Array _get_node_and_resource(const NodePath &p_path);
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
- void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
TypedArray<Node> _get_children() const;
@@ -191,12 +190,6 @@ private:
_FORCE_INLINE_ bool _can_process(bool p_paused) const;
-#ifdef TOOLS_ENABLED
- friend class SceneTreeEditor;
-#endif
- static String invalid_character;
- static bool _validate_node_name(String &p_name);
-
protected:
void _block() { data.blocked++; }
void _unblock() { data.blocked--; }
@@ -330,6 +323,7 @@ public:
void set_editable_instance(Node *p_node, bool p_editable);
bool is_editable_instance(const Node *p_node) const;
+ Node *get_deepest_editable_node(Node *p_start_node) const;
/* NOTIFICATIONS */
@@ -365,7 +359,6 @@ public:
bool is_processing_unhandled_key_input() const;
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
- Node *duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const;
#ifdef TOOLS_ENABLED
Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const;
Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 9f32c65f7b..9aaddfd373 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -54,6 +54,7 @@
#include "window.h"
#include <stdio.h>
+#include <stdlib.h>
void SceneTreeTimer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left);
@@ -534,12 +535,7 @@ void SceneTree::finalize() {
}
void SceneTree::quit(int p_exit_code) {
- if (p_exit_code >= 0) {
- // Override the exit code if a positive argument is given (the default is `-1`).
- // This is a shorthand for calling `set_exit_code()` on the OS singleton then quitting.
- OS::get_singleton()->set_exit_code(p_exit_code);
- }
-
+ OS::get_singleton()->set_exit_code(p_exit_code);
_quit = true;
}
@@ -956,6 +952,21 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
return group_map.has(p_identifier);
}
+Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
+ if (!E) {
+ return nullptr; //no group
+ }
+
+ _update_group_order(E->get()); //update order just in case
+
+ if (E->get().nodes.size() == 0) {
+ return nullptr;
+ }
+
+ return E->get().nodes[0];
+}
+
void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
@@ -1190,7 +1201,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count);
ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame);
- ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(EXIT_SUCCESS));
ClassDB::bind_method(D_METHOD("queue_delete", "obj"), &SceneTree::queue_delete);
@@ -1216,6 +1227,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_group", "group", "property", "value"), &SceneTree::set_group);
ClassDB::bind_method(D_METHOD("get_nodes_in_group", "group"), &SceneTree::_get_nodes_in_group);
+ ClassDB::bind_method(D_METHOD("get_first_node_in_group", "group"), &SceneTree::get_first_node_in_group);
ClassDB::bind_method(D_METHOD("set_current_scene", "child_node"), &SceneTree::set_current_scene);
ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene);
@@ -1334,6 +1346,8 @@ SceneTree::SceneTree() {
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
+ GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
+
// Create with mainloop.
root = memnew(Window);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index f39780831f..a2f2adb8f8 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -245,7 +245,7 @@ public:
void set_auto_accept_quit(bool p_enable);
void set_quit_on_go_back(bool p_enable);
- void quit(int p_exit_code = -1);
+ void quit(int p_exit_code = EXIT_SUCCESS);
_FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; }
_FORCE_INLINE_ float get_process_time() const { return process_time; }
@@ -302,6 +302,7 @@ public:
void queue_delete(Object *p_object);
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
+ Node *get_first_node_in_group(const StringName &p_group);
bool has_group(const StringName &p_identifier) const;
//void change_scene(const String& p_path);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 54b670df6c..e4cda4b96f 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1163,7 +1163,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (p_world_2d.is_valid()) {
world_2d = p_world_2d;
} else {
- WARN_PRINT("Invalid world_3d");
+ WARN_PRINT("Invalid world_2d");
world_2d = Ref<World2D>(memnew(World2D));
}
@@ -1770,19 +1770,22 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
}
}
- if (!c) {
+ if (!c || c->data.mouse_filter == Control::MOUSE_FILTER_IGNORE) {
return nullptr;
}
matrix.affine_invert();
+ if (!c->has_point(matrix.xform(p_global))) {
+ return nullptr;
+ }
- //conditions for considering this as a valid control for return
- if (c->data.mouse_filter != Control::MOUSE_FILTER_IGNORE && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c != gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) {
+ Control *drag_preview = _gui_get_drag_preview();
+ if (!drag_preview || (c != drag_preview && !drag_preview->is_a_parent_of(c))) {
r_inv_xform = matrix;
return c;
- } else {
- return nullptr;
}
+
+ return nullptr;
}
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
@@ -1920,9 +1923,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_data = Variant();
gui.dragging = false;
- if (gui.drag_preview) {
- memdelete(gui.drag_preview);
- gui.drag_preview = nullptr;
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ memdelete(drag_preview);
+ gui.drag_preview_id = ObjectID();
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
@@ -1935,9 +1939,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false);
}
- if (gui.drag_preview && mb->get_button_index() == BUTTON_LEFT) {
- memdelete(gui.drag_preview);
- gui.drag_preview = nullptr;
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ memdelete(drag_preview);
+ gui.drag_preview_id = ObjectID();
}
gui.drag_data = Variant();
@@ -2034,10 +2039,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.mouse_focus_mask = 0;
break;
} else {
- if (gui.drag_preview != nullptr) {
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
ERR_PRINT("Don't set a drag preview and return null data. Preview was deleted and drag request ignored.");
- memdelete(gui.drag_preview);
- gui.drag_preview = nullptr;
+ memdelete(drag_preview);
+ gui.drag_preview_id = ObjectID();
}
gui.dragging = false;
}
@@ -2177,8 +2183,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.drag_data.get_type() != Variant::NIL) {
//handle dragandrop
- if (gui.drag_preview) {
- gui.drag_preview->set_position(mpos);
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ drag_preview->set_position(mpos);
}
gui.drag_mouse_over = over;
@@ -2194,7 +2201,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
embedder = this;
viewport_pos = mpos;
} else {
- //not an embeder, but may be a subwindow of an embedder
+ //not an embedder, but may be a subwindow of an embedder
Window *w = Object::cast_to<Window>(this);
if (w) {
if (w->is_embedded()) {
@@ -2386,7 +2393,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
//keyboard focus
//if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) {
Ref<InputEventKey> k = p_event;
- //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/righ/etc> is handled here when it shouldn't be.
+ //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be.
bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey());
if (from && p_event->is_pressed()) {
@@ -2453,15 +2460,29 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
ERR_FAIL_COND(p_control->is_inside_tree());
ERR_FAIL_COND(p_control->get_parent() != nullptr);
- if (gui.drag_preview) {
- memdelete(gui.drag_preview);
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ memdelete(drag_preview);
}
p_control->set_as_top_level(true);
p_control->set_position(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
p_control->raise();
- gui.drag_preview = p_control;
+ gui.drag_preview_id = p_control->get_instance_id();
+}
+
+Control *Viewport::_gui_get_drag_preview() {
+ if (gui.drag_preview_id.is_null()) {
+ return nullptr;
+ } else {
+ Control *drag_preview = Object::cast_to<Control>(ObjectDB::get_instance(gui.drag_preview_id));
+ if (!drag_preview) {
+ ERR_PRINT("Don't free the control set as drag preview.");
+ gui.drag_preview_id = ObjectID();
+ }
+ return drag_preview;
+ }
}
void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
@@ -2651,7 +2672,7 @@ void Viewport::_post_gui_grab_click_focus() {
Ref<InputEventMouseButton> mb;
mb.instance();
- //send unclic
+ //send unclick
mb->set_position(click);
mb->set_button_index(i + 1);
@@ -2669,7 +2690,7 @@ void Viewport::_post_gui_grab_click_focus() {
Ref<InputEventMouseButton> mb;
mb.instance();
- //send clic
+ //send click
mb->set_position(click);
mb->set_button_index(i + 1);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 2a0026a561..0f11e6fb19 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -357,7 +357,7 @@ private:
Point2 drag_accum;
bool drag_attempted = false;
Variant drag_data;
- Control *drag_preview = nullptr;
+ ObjectID drag_preview_id;
float tooltip_timer = -1.0;
float tooltip_delay = 0.0;
Transform2D focus_inv_xform;
@@ -415,6 +415,7 @@ private:
void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control);
void _gui_set_drag_preview(Control *p_base, Control *p_control);
+ Control *_gui_get_drag_preview();
void _gui_remove_focus_for_window(Node *p_window);
void _gui_remove_focus();
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 8198fa41c5..d697a1a5dd 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -826,6 +826,9 @@ bool Window::is_using_font_oversampling() const {
}
DisplayServer::WindowID Window::get_window_id() const {
+ if (embedder) {
+ return parent->get_window_id();
+ }
return window_id;
}
@@ -1035,6 +1038,9 @@ void Window::popup_centered_ratio(float p_ratio) {
void Window::popup(const Rect2i &p_screen_rect) {
emit_signal("about_to_popup");
+ // Update window size to calculate the actual window size based on contents minimum size and minimum size.
+ _update_window_size();
+
if (p_screen_rect != Rect2i()) {
set_position(p_screen_rect.position);
set_size(p_screen_rect.size);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 51d4643883..fe8591e3d9 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -50,7 +50,6 @@
#include "scene/2d/line_2d.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/multimesh_instance_2d.h"
-#include "scene/2d/navigation_2d.h"
#include "scene/2d/navigation_agent_2d.h"
#include "scene/2d/navigation_obstacle_2d.h"
#include "scene/2d/parallax_background.h"
@@ -206,7 +205,6 @@
#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
-#include "scene/3d/navigation_3d.h"
#include "scene/3d/navigation_agent_3d.h"
#include "scene/3d/navigation_obstacle_3d.h"
#include "scene/3d/navigation_region_3d.h"
@@ -516,7 +514,6 @@ void register_scene_types() {
ClassDB::register_class<ConeTwistJoint3D>();
ClassDB::register_class<Generic6DOFJoint3D>();
- ClassDB::register_class<Navigation3D>();
ClassDB::register_class<NavigationRegion3D>();
ClassDB::register_class<NavigationAgent3D>();
ClassDB::register_class<NavigationObstacle3D>();
@@ -793,7 +790,6 @@ void register_scene_types() {
ClassDB::register_class<PathFollow2D>();
ClassDB::register_class<NavigationMesh>();
- ClassDB::register_class<Navigation2D>();
ClassDB::register_class<NavigationPolygon>();
ClassDB::register_class<NavigationRegion2D>();
ClassDB::register_class<NavigationAgent2D>();
@@ -814,6 +810,8 @@ void register_scene_types() {
ClassDB::add_compatibility_class("DynamicFont", "Font");
ClassDB::add_compatibility_class("DynamicFontData", "FontData");
ClassDB::add_compatibility_class("ToolButton", "Button");
+ ClassDB::add_compatibility_class("Navigation3D", "Node3D");
+ ClassDB::add_compatibility_class("Navigation2D", "Node2D");
// Renamed in 4.0.
// Keep alphabetical ordering to easily locate classes and avoid duplicates.
@@ -865,7 +863,6 @@ void register_scene_types() {
ClassDB::add_compatibility_class("Listener", "Listener3D");
ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");
- ClassDB::add_compatibility_class("Navigation", "Navigation3D");
ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D");
ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D");
ClassDB::add_compatibility_class("NavigationObstacle", "NavigationObstacle3D");
@@ -950,8 +947,10 @@ void register_scene_types() {
for (int i = 0; i < 20; i++) {
GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/2d_physics/layer_%d", i), "");
+ GLOBAL_DEF_BASIC(vformat("layer_names/2d_navigation/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_physics/layer_%d", i), "");
+ GLOBAL_DEF_BASIC(vformat("layer_names/3d_navigation/layer_%d", i), "");
}
bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index cc1dafd0db..6f64ac6d04 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2738,7 +2738,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
- return false; //beyond allowed error for colinearity
+ return false; //beyond allowed error for collinearity
}
if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_alowed_angular_err) {
@@ -2828,7 +2828,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
- return false; //beyond allowed error for colinearity
+ return false; //beyond allowed error for collinearity
}
t[2] = (d1 - d0) / (d2 - d0);
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index fd22cc445c..66bc71c834 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -70,7 +70,7 @@ private:
bool loop_wrap = true;
NodePath path; // path to something
bool imported = false;
- bool enabled = false;
+ bool enabled = true;
Track() {}
virtual ~Track() {}
};
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 8ffc7b4b4c..3cc1af59ae 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -285,7 +285,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
+---+---+
| 4 | |
+---+---+
- this normally go RIGHT, but if its coming from RIGHT, it should go LEFT
+ this normally go RIGHT, but if it's coming from RIGHT, it should go LEFT
*/
if (case6s.has(Point2i(curx, cury))) {
//found, so we go left, and delete from case6s;
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
index 4038338e1e..34c6bc05bc 100644
--- a/scene/resources/camera_effects.cpp
+++ b/scene/resources/camera_effects.cpp
@@ -120,6 +120,7 @@ void CameraEffects::_update_dof_blur() {
void CameraEffects::set_override_exposure_enabled(bool p_enabled) {
override_exposure_enabled = p_enabled;
_update_override_exposure();
+ notify_property_list_changed();
}
bool CameraEffects::is_override_exposure_enabled() const {
@@ -144,6 +145,14 @@ void CameraEffects::_update_override_exposure() {
// Private methods, constructor and destructor
+void CameraEffects::_validate_property(PropertyInfo &property) const {
+ if ((!dof_blur_far_enabled && (property.name == "dof_blur_far_distance" || property.name == "dof_blur_far_transition")) ||
+ (!dof_blur_near_enabled && (property.name == "dof_blur_near_distance" || property.name == "dof_blur_near_transition")) ||
+ (!override_exposure_enabled && property.name == "override_exposure")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void CameraEffects::_bind_methods() {
// DOF blur
diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h
index 28aa6b8660..b9338f4806 100644
--- a/scene/resources/camera_effects.h
+++ b/scene/resources/camera_effects.h
@@ -59,6 +59,7 @@ private:
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
virtual RID get_rid() const override;
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index acf7319339..e5edba8a67 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -85,9 +85,11 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ if (is_collision_outline_enabled()) {
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+ // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+ RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ }
}
Rect2 CapsuleShape2D::get_rect() const {
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index a8a9c42fbd..f06bc4248d 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -79,9 +79,11 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ if (is_collision_outline_enabled()) {
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+ // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+ RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ }
}
CircleShape2D::CircleShape2D() :
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index f067695d7d..3fed700383 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -35,13 +35,12 @@
Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
Set<DrawEdge> edges;
- Vector<Vector3> data = get_faces();
- int datalen = data.size();
- ERR_FAIL_COND_V((datalen % 3) != 0, Vector<Vector3>());
+ int index_count = faces.size();
+ ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>());
- const Vector3 *r = data.ptr();
+ const Vector3 *r = faces.ptr();
- for (int i = 0; i < datalen; i += 3) {
+ for (int i = 0; i < index_count; i += 3) {
for (int j = 0; j < 3; j++) {
DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]);
edges.insert(de);
@@ -71,22 +70,46 @@ real_t ConcavePolygonShape3D::get_enclosing_radius() const {
}
void ConcavePolygonShape3D::_update_shape() {
+ Dictionary d;
+ d["faces"] = faces;
+ d["backface_collision"] = backface_collision;
+ PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
+
Shape3D::_update_shape();
}
void ConcavePolygonShape3D::set_faces(const Vector<Vector3> &p_faces) {
- PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), p_faces);
+ faces = p_faces;
+ _update_shape();
notify_change_to_owners();
}
Vector<Vector3> ConcavePolygonShape3D::get_faces() const {
- return PhysicsServer3D::get_singleton()->shape_get_data(get_shape());
+ return faces;
+}
+
+void ConcavePolygonShape3D::set_backface_collision_enabled(bool p_enabled) {
+ backface_collision = p_enabled;
+
+ if (!faces.is_empty()) {
+ _update_shape();
+ notify_change_to_owners();
+ }
+}
+
+bool ConcavePolygonShape3D::is_backface_collision_enabled() const {
+ return backface_collision;
}
void ConcavePolygonShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape3D::set_faces);
ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape3D::get_faces);
+
+ ClassDB::bind_method(D_METHOD("set_backface_collision_enabled", "enabled"), &ConcavePolygonShape3D::set_backface_collision_enabled);
+ ClassDB::bind_method(D_METHOD("is_backface_collision_enabled"), &ConcavePolygonShape3D::is_backface_collision_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "backface_collision"), "set_backface_collision_enabled", "is_backface_collision_enabled");
}
ConcavePolygonShape3D::ConcavePolygonShape3D() :
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index 391459a3d7..bb28359dcc 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -36,6 +36,9 @@
class ConcavePolygonShape3D : public Shape3D {
GDCLASS(ConcavePolygonShape3D, Shape3D);
+ Vector<Vector3> faces;
+ bool backface_collision = false;
+
struct DrawEdge {
Vector3 a;
Vector3 b;
@@ -65,6 +68,9 @@ public:
void set_faces(const Vector<Vector3> &p_faces);
Vector<Vector3> get_faces() const;
+ void set_backface_collision_enabled(bool p_enabled);
+ bool is_backface_collision_enabled() const;
+
virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 7271614995..6e56f6e7fc 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -72,12 +72,18 @@ void ConvexPolygonShape2D::_bind_methods() {
}
void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+ if (points.size() < 3) {
+ return;
+ }
+
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ if (is_collision_outline_enabled()) {
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+ // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+ RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ }
}
Rect2 ConvexPolygonShape2D::get_rect() const {
diff --git a/scene/resources/default_theme/bar_arrow.png b/scene/resources/default_theme/bar_arrow.png
new file mode 100644
index 0000000000..7cf146b8da
--- /dev/null
+++ b/scene/resources/default_theme/bar_arrow.png
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 943176537b..0c661cc17d 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -128,6 +128,38 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
return texture;
}
+static Ref<FontData> make_font(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) {
+ Ref<FontData> font(memnew(FontData));
+ font->new_bitmap(p_height, p_ascent, p_height);
+
+ Ref<Image> image = memnew(Image(p_img));
+ Ref<ImageTexture> tex = memnew(ImageTexture);
+ tex->create_from_image(image);
+
+ font->bitmap_add_texture(tex);
+
+ for (int i = 0; i < p_charcount; i++) {
+ const int *c = &p_char_rects[i * 8];
+
+ int chr = c[0];
+ Rect2 frect;
+ frect.position.x = c[1];
+ frect.position.y = c[2];
+ frect.size.x = c[3];
+ frect.size.y = c[4];
+ Point2 align(c[6], c[5]);
+ int advance = c[7];
+
+ font->bitmap_add_char(chr, 0, frect, align, advance);
+ }
+
+ for (int i = 0; i < p_kerning_count; i++) {
+ font->bitmap_add_kerning_pair(p_kernings[i * 3 + 0], p_kernings[i * 3 + 1], p_kernings[i * 3 + 2]);
+ }
+
+ return font;
+}
+
static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
Ref<StyleBox> style(memnew(StyleBoxEmpty));
@@ -852,6 +884,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png));
theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png));
theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png));
+ theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png));
theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png));
@@ -985,45 +1018,15 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
Ref<StyleBox> default_style;
Ref<Texture2D> default_icon;
Ref<Font> default_font;
- int default_font_size = 16;
+ int default_font_size = 14;
if (p_font.is_valid()) {
default_font = p_font;
} else if (p_hidpi) {
- TextServer::BitmapFontData data;
- data.height = _hidpi_font_height;
- data.ascent = _hidpi_font_ascent;
- data.charcount = _hidpi_font_charcount;
- data.char_rects = &_hidpi_font_charrects[0][0];
- data.kerning_count = _hidpi_font_kerning_pair_count;
- data.kernings = &_hidpi_font_kerning_pairs[0][0];
- data.w = _hidpi_font_img_width;
- data.h = _hidpi_font_img_height;
- data.img = _hidpi_font_img_data;
-
- Ref<FontData> font_data;
- font_data.instance();
- font_data->load_memory((const uint8_t *)&data, sizeof(data), "fnt");
- default_font_size = font_data->get_base_size();
-
+ Ref<FontData> font_data = make_font(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data);
default_font.instance();
default_font->add_data(font_data);
} else {
- TextServer::BitmapFontData data;
- data.height = _lodpi_font_height;
- data.ascent = _lodpi_font_ascent;
- data.charcount = _lodpi_font_charcount;
- data.char_rects = &_lodpi_font_charrects[0][0];
- data.kerning_count = _lodpi_font_kerning_pair_count;
- data.kernings = &_lodpi_font_kerning_pairs[0][0];
- data.w = _lodpi_font_img_width;
- data.h = _lodpi_font_img_height;
- data.img = _lodpi_font_img_data;
-
- Ref<FontData> font_data;
- font_data.instance();
- font_data->load_memory((const uint8_t *)&data, sizeof(data), "fnt");
- default_font_size = font_data->get_base_size();
-
+ Ref<FontData> font_data = make_font(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data);
default_font.instance();
default_font->add_data(font_data);
}
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index b905c9db69..6b78ba7933 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -14,6 +14,10 @@ static const unsigned char arrow_right_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char bar_arrow_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x14, 0x8, 0x4, 0x0, 0x0, 0x0, 0x2e, 0x6b, 0x75, 0xfc, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x1, 0x73, 0x52, 0x47, 0x42, 0x0, 0xae, 0xce, 0x1c, 0xe9, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc0, 0x0, 0x0, 0xe, 0xc0, 0x1, 0x6a, 0xd6, 0x89, 0x9, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0xfc, 0xcf, 0x80, 0x1f, 0x30, 0x8e, 0x20, 0x5, 0x8c, 0x38, 0x24, 0xff, 0x53, 0x5f, 0xc1, 0xb, 0xee, 0x9f, 0x53, 0x18, 0x18, 0xd8, 0x73, 0x24, 0xbe, 0x62, 0x55, 0x70, 0x5f, 0x83, 0x61, 0x15, 0xa3, 0x2e, 0x3, 0x3, 0xc3, 0xd, 0xe6, 0x30, 0xd9, 0xcb, 0x18, 0xa, 0x1e, 0xc6, 0xfd, 0x9f, 0xc6, 0xc0, 0xd, 0x35, 0xea, 0x3b, 0x63, 0x81, 0xfc, 0x2c, 0x14, 0x5, 0xf, 0x2a, 0x18, 0xda, 0xd1, 0x1c, 0x50, 0xa9, 0xd0, 0x1, 0x57, 0xf0, 0x10, 0x53, 0x9a, 0x81, 0x81, 0x81, 0xa1, 0x52, 0xbe, 0x83, 0x81, 0x81, 0xf1, 0x3f, 0x2e, 0x69, 0xa8, 0x12, 0x3a, 0x4, 0x14, 0x0, 0x7b, 0xda, 0x34, 0x1, 0xbb, 0xb5, 0x3e, 0x6c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char bookmark_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 6f6af93848..c04b271d81 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -441,6 +441,7 @@ void Environment::_update_ssao() {
void Environment::set_sdfgi_enabled(bool p_enabled) {
sdfgi_enabled = p_enabled;
_update_sdfgi();
+ notify_property_list_changed();
}
bool Environment::is_sdfgi_enabled() const {
@@ -983,6 +984,7 @@ void Environment::_validate_property(PropertyInfo &property) const {
"auto_exposure_",
"ss_reflections_",
"ssao_",
+ "sdfgi_",
"glow_",
"adjustment_",
nullptr
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 702f2ed1c8..6f87c524d8 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -39,6 +39,11 @@
void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_resource", "filename", "base_size"), &FontData::load_resource, DEFVAL(16));
ClassDB::bind_method(D_METHOD("load_memory", "data", "type", "base_size"), &FontData::_load_memory, DEFVAL(16));
+ ClassDB::bind_method(D_METHOD("new_bitmap", "height", "ascent", "base_size"), &FontData::new_bitmap);
+
+ ClassDB::bind_method(D_METHOD("bitmap_add_texture", "texture"), &FontData::bitmap_add_texture);
+ ClassDB::bind_method(D_METHOD("bitmap_add_char", "char", "texture_idx", "rect", "align", "advance"), &FontData::bitmap_add_char);
+ ClassDB::bind_method(D_METHOD("bitmap_add_kerning_pair", "A", "B", "kerning"), &FontData::bitmap_add_kerning_pair);
ClassDB::bind_method(D_METHOD("set_data_path", "path"), &FontData::set_data_path);
ClassDB::bind_method(D_METHOD("get_data_path"), &FontData::get_data_path);
@@ -229,6 +234,34 @@ void FontData::load_memory(const uint8_t *p_data, size_t p_size, const String &p
emit_changed();
}
+void FontData::new_bitmap(float p_height, float p_ascent, int p_base_size) {
+ if (rid != RID()) {
+ TS->free(rid);
+ }
+ rid = TS->create_font_bitmap(p_height, p_ascent, p_base_size);
+ path = TTR("(Bitmap: " + String::num_int64(rid.get_id(), 16, true) + ")");
+ base_size = TS->font_get_base_size(rid);
+ emit_changed();
+}
+
+void FontData::bitmap_add_texture(const Ref<Texture> &p_texture) {
+ if (rid != RID()) {
+ TS->font_bitmap_add_texture(rid, p_texture);
+ }
+}
+
+void FontData::bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+ if (rid != RID()) {
+ TS->font_bitmap_add_char(rid, p_char, p_texture_idx, p_rect, p_align, p_advance);
+ }
+}
+
+void FontData::bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) {
+ if (rid != RID()) {
+ TS->font_bitmap_add_kerning_pair(rid, p_A, p_B, p_kerning);
+ }
+}
+
void FontData::set_data_path(const String &p_path) {
load_resource(p_path, base_size);
}
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 56b5acde1a..200373aa8c 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -69,6 +69,12 @@ public:
void load_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16);
void _load_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size = 16);
+ void new_bitmap(float p_height, float p_ascent, int p_base_size = 16);
+
+ void bitmap_add_texture(const Ref<Texture> &p_texture);
+ void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance);
+ void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning);
+
void set_data_path(const String &p_path);
String get_data_path() const;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 062d921855..0d02bde90d 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1584,7 +1584,7 @@ void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) {
}
flags[p_flag] = p_enabled;
- if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN) {
+ if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN || p_flag == FLAG_USE_POINT_SIZE) {
notify_property_list_changed();
}
_queue_shader_change();
@@ -1650,7 +1650,7 @@ BaseMaterial3D::TextureFilter BaseMaterial3D::get_texture_filter() const {
void BaseMaterial3D::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
@@ -1683,19 +1683,27 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- if (property.name == "params_grow_amount" && !grow_enabled) {
- property.usage = 0;
+ if (property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+
+ if (property.name == "grow_amount" && !grow_enabled) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+
+ if (property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
if (property.name == "proximity_fade_distance" && !proximity_fade_enabled) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) {
- property.usage = 0;
+ property.usage = PROPERTY_USAGE_NOEDITOR;
}
- // you can only enable anti-aliasing (in mataerials) on alpha scissor and alpha hash
+ // you can only enable anti-aliasing (in materials) on alpha scissor and alpha hash
const bool can_select_aa = (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH);
// alpha anti aliasiasing is only enabled when you can select aa
const bool alpha_aa_enabled = (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) && can_select_aa;
@@ -1714,7 +1722,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- // we cant choose an antialiasing mode if alpha isnt possible
+ // we can't choose an antialiasing mode if alpha isn't possible
if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) {
property.usage = 0;
}
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 1b82aca386..3fb4f8f211 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -50,6 +50,28 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
int vcount = varray.size();
ERR_FAIL_COND_V(vcount == 0, ERR_INVALID_PARAMETER);
+ Vector<int> indices;
+
+ if (arrays[Mesh::ARRAY_INDEX].get_type() != Variant::NIL) {
+ indices = arrays[Mesh::ARRAY_INDEX];
+ } else {
+ //make code simpler
+ indices.resize(vcount);
+ int *iw = indices.ptrw();
+ for (int i = 0; i < vcount; i++) {
+ iw[i] = i;
+ }
+ }
+
+ int icount = indices.size();
+ const int *r = indices.ptr();
+
+ ERR_FAIL_COND_V(icount == 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(icount % 3, ERR_INVALID_PARAMETER);
+ for (int i = 0; i < icount; i++) {
+ ERR_FAIL_INDEX_V(r[i], vcount, ERR_INVALID_PARAMETER);
+ }
+
clear();
format = p_mesh->surface_get_format(p_surface);
material = p_mesh->surface_get_material(p_surface);
@@ -128,22 +150,6 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
vertices.write[i] = v;
}
- Vector<int> indices;
-
- if (arrays[Mesh::ARRAY_INDEX].get_type() != Variant::NIL) {
- indices = arrays[Mesh::ARRAY_INDEX];
- } else {
- //make code simpler
- indices.resize(vcount);
- int *iw = indices.ptrw();
- for (int i = 0; i < vcount; i++) {
- iw[i] = i;
- }
- }
-
- int icount = indices.size();
- const int *r = indices.ptr();
-
Map<Point2i, int> edge_indices;
for (int i = 0; i < icount; i += 3) {
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 84f3c23f77..8c12f59a00 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -31,6 +31,8 @@
#include "navigation_mesh.h"
void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
+ ERR_FAIL_COND(p_mesh.is_null());
+
vertices = Vector<Vector3>();
clear_polygons();
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index beb365d44e..ab8a4b7934 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -147,15 +147,20 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
#endif
}
- } else if (ClassDB::is_class_enabled(snames[n.type])) {
- //node belongs to this scene and must be created
- Object *obj = ClassDB::instance(snames[n.type]);
+ } else {
+ Object *obj = nullptr;
+
+ if (ClassDB::is_class_enabled(snames[n.type])) {
+ //node belongs to this scene and must be created
+ obj = ClassDB::instance(snames[n.type]);
+ }
+
if (!Object::cast_to<Node>(obj)) {
if (obj) {
memdelete(obj);
obj = nullptr;
}
- WARN_PRINT(String("Warning node of type " + snames[n.type].operator String() + " does not exist.").ascii().get_data());
+ WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead.", snames[n.name], snames[n.type]).ascii().get_data());
if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) {
if (Object::cast_to<Node3D>(ret_nodes[n.parent])) {
obj = memnew(Node3D);
@@ -172,10 +177,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
node = Object::cast_to<Node>(obj);
-
- } else {
- //print_line("Class is disabled for: " + itos(n.type));
- //print_line("name: " + String(snames[n.type]));
}
if (node) {
@@ -469,6 +470,11 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
p_node->get_property_list(&plist);
StringName type = p_node->get_class();
+ Ref<Script> script = p_node->get_script();
+ if (script.is_valid()) {
+ script->update_exports();
+ }
+
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
continue;
@@ -484,7 +490,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
}
- Ref<Script> script = p_node->get_script();
if (!isdefault && script.is_valid() && script->get_property_default_value(name, default_value)) {
isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
}
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 167540eb77..a0f4bf9409 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -1075,7 +1075,7 @@ ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() cons
void ParticlesMaterial::set_sub_emitter_frequency(float p_frequency) {
sub_emitter_frequency = p_frequency;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pas delta instead of frequency, since its easier to compute
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pass delta instead of frequency, since its easier to compute
}
float ParticlesMaterial::get_sub_emitter_frequency() const {
return sub_emitter_frequency;
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index f292140d6b..536318ed16 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -77,7 +77,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
outside_point.x += 20.451 + Math::randf() * 10.2039;
outside_point.y += 21.193 + Math::randf() * 12.5412;
- //insert edges (which are also connetions)
+ //insert edges (which are also connections)
for (int i = 0; i < p_connections.size(); i += 2) {
Edge e(p_connections[i], p_connections[i + 1]);
@@ -335,7 +335,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
//oh this was visited already, can we win the cost?
if (p.distance > distance) {
- p.prev = least_cost_point; //reasign previous
+ p.prev = least_cost_point; //reassign previous
p.distance = distance;
}
} else {
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 0fd65d8c72..dc4c6dc2d7 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -47,23 +47,25 @@ Vector2 RectangleShape2D::get_size() const {
}
void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- // Draw an outlined rectangle to make individual shapes easier to distinguish.
- Vector<Vector2> stroke_points;
- stroke_points.resize(5);
- stroke_points.write[0] = -size * 0.5;
- stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
- stroke_points.write[2] = size * 0.5;
- stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
- stroke_points.write[4] = -size * 0.5;
+ RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
+ if (is_collision_outline_enabled()) {
+ // Draw an outlined rectangle to make individual shapes easier to distinguish.
+ Vector<Vector2> stroke_points;
+ stroke_points.resize(5);
+ stroke_points.write[0] = -size * 0.5;
+ stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
+ stroke_points.write[2] = size * 0.5;
+ stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
+ stroke_points.write[4] = -size * 0.5;
- Vector<Color> stroke_colors;
- stroke_colors.resize(5);
- for (int i = 0; i < 5; i++) {
- stroke_colors.write[i] = (p_color);
- }
+ Vector<Color> stroke_colors;
+ stroke_colors.resize(5);
+ for (int i = 0; i < 5; i++) {
+ stroke_colors.write[i] = (p_color);
+ }
- RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
+ }
}
Rect2 RectangleShape2D::get_rect() const {
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 7ca532e1d6..f2751b7604 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1321,7 +1321,7 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
- return ""; //could not rwead
+ return ""; //could not read
}
ResourceLoaderText loader;
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index f8a5855d33..013b1ef1a9 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -29,7 +29,11 @@
/*************************************************************************/
#include "shape_2d.h"
+
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
#include "servers/physics_server_2d.h"
+
RID Shape2D::get_rid() const {
return shape;
}
@@ -105,6 +109,15 @@ void Shape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
}
+bool Shape2D::is_collision_outline_enabled() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return true;
+ }
+#endif
+ return GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
+}
+
Shape2D::Shape2D(const RID &p_rid) {
shape = p_rid;
}
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index 7b00e7e426..14bdd60e4b 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -61,6 +61,9 @@ public:
/// Returns the radius of a circle that fully enclose this shape
virtual real_t get_enclosing_radius() const = 0;
virtual RID get_rid() const override;
+
+ static bool is_collision_outline_enabled();
+
Shape2D();
~Shape2D();
};
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
new file mode 100644
index 0000000000..90c702081b
--- /dev/null
+++ b/scene/resources/sprite_frames.cpp
@@ -0,0 +1,241 @@
+/*************************************************************************/
+/* sprite_frames.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "sprite_frames.h"
+
+#include "scene/scene_string_names.h"
+
+void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
+ E->get().frames.insert(p_at_pos, p_frame);
+ } else {
+ E->get().frames.push_back(p_frame);
+ }
+
+ emit_changed();
+}
+
+int SpriteFrames::get_frame_count(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ return E->get().frames.size();
+}
+
+void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ E->get().frames.remove(p_idx);
+ emit_changed();
+}
+
+void SpriteFrames::clear(const StringName &p_anim) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ E->get().frames.clear();
+ emit_changed();
+}
+
+void SpriteFrames::clear_all() {
+ animations.clear();
+ add_animation("default");
+}
+
+void SpriteFrames::add_animation(const StringName &p_anim) {
+ ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
+
+ animations[p_anim] = Anim();
+}
+
+bool SpriteFrames::has_animation(const StringName &p_anim) const {
+ return animations.has(p_anim);
+}
+
+void SpriteFrames::remove_animation(const StringName &p_anim) {
+ animations.erase(p_anim);
+}
+
+void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
+ ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
+ ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
+
+ Anim anim = animations[p_prev];
+ animations.erase(p_prev);
+ animations[p_next] = anim;
+}
+
+Vector<String> SpriteFrames::_get_animation_list() const {
+ Vector<String> ret;
+ List<StringName> al;
+ get_animation_list(&al);
+ for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
+void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
+ for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ r_animations->push_back(E->key());
+ }
+}
+
+Vector<String> SpriteFrames::get_animation_names() const {
+ Vector<String> names;
+ for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort();
+ return names;
+}
+
+void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
+ ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ E->get().speed = p_fps;
+}
+
+float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
+ return E->get().speed;
+}
+
+void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ E->get().loop = p_loop;
+}
+
+bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
+ return E->get().loop;
+}
+
+void SpriteFrames::_set_frames(const Array &p_frames) {
+ clear_all();
+ Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
+ ERR_FAIL_COND(!E);
+
+ E->get().frames.resize(p_frames.size());
+ for (int i = 0; i < E->get().frames.size(); i++) {
+ E->get().frames.write[i] = p_frames[i];
+ }
+}
+
+Array SpriteFrames::_get_frames() const {
+ return Array();
+}
+
+Array SpriteFrames::_get_animations() const {
+ Array anims;
+ for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ Dictionary d;
+ d["name"] = E->key();
+ d["speed"] = E->get().speed;
+ d["loop"] = E->get().loop;
+ Array frames;
+ for (int i = 0; i < E->get().frames.size(); i++) {
+ frames.push_back(E->get().frames[i]);
+ }
+ d["frames"] = frames;
+ anims.push_back(d);
+ }
+
+ return anims;
+}
+
+void SpriteFrames::_set_animations(const Array &p_animations) {
+ animations.clear();
+ for (int i = 0; i < p_animations.size(); i++) {
+ Dictionary d = p_animations[i];
+
+ ERR_CONTINUE(!d.has("name"));
+ ERR_CONTINUE(!d.has("speed"));
+ ERR_CONTINUE(!d.has("loop"));
+ ERR_CONTINUE(!d.has("frames"));
+
+ Anim anim;
+ anim.speed = d["speed"];
+ anim.loop = d["loop"];
+ Array frames = d["frames"];
+ for (int j = 0; j < frames.size(); j++) {
+ RES res = frames[j];
+ anim.frames.push_back(res);
+ }
+
+ animations[d["name"]] = anim;
+ }
+}
+
+void SpriteFrames::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
+ ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
+ ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
+ ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
+
+ ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
+
+ ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
+ ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
+
+ ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
+ ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
+
+ ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
+ ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
+ ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
+ ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
+ ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
+
+ ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
+ ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
+
+ ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
+ ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
+}
+
+SpriteFrames::SpriteFrames() {
+ add_animation(SceneStringNames::get_singleton()->_default);
+}
diff --git a/scene/3d/navigation_3d.h b/scene/resources/sprite_frames.h
index b89725a3f5..282c5f20ab 100644
--- a/scene/3d/navigation_3d.h
+++ b/scene/resources/sprite_frames.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_3d.h */
+/* sprite_frames.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,51 +28,75 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NAVIGATION_3D_H
-#define NAVIGATION_3D_H
+#ifndef SPRITE_FRAMES_H
+#define SPRITE_FRAMES_H
-#include "scene/3d/navigation_region_3d.h"
-#include "scene/3d/node_3d.h"
+#include "scene/resources/texture.h"
-class Navigation3D : public Node3D {
- GDCLASS(Navigation3D, Node3D);
+class SpriteFrames : public Resource {
+ GDCLASS(SpriteFrames, Resource);
- RID map;
+ struct Anim {
+ float speed = 5.0;
+ bool loop = true;
+ Vector<Ref<Texture2D>> frames;
+ };
- Vector3 up = Vector3(0, 1, 0);
- real_t cell_size;
- real_t edge_connection_margin;
+ Map<StringName, Anim> animations;
+
+ Array _get_frames() const;
+ void _set_frames(const Array &p_frames);
+
+ Array _get_animations() const;
+ void _set_animations(const Array &p_animations);
+
+ Vector<String> _get_animation_list() const;
protected:
static void _bind_methods();
- void _notification(int p_what);
public:
- RID get_rid() const {
- return map;
- }
+ void add_animation(const StringName &p_anim);
+ bool has_animation(const StringName &p_anim) const;
+ void remove_animation(const StringName &p_anim);
+ void rename_animation(const StringName &p_prev, const StringName &p_next);
- void set_up_vector(const Vector3 &p_up);
- Vector3 get_up_vector() const;
+ void get_animation_list(List<StringName> *r_animations) const;
+ Vector<String> get_animation_names() const;
- void set_cell_size(float p_cell_size);
- float get_cell_size() const {
- return cell_size;
- }
+ void set_animation_speed(const StringName &p_anim, float p_fps);
+ float get_animation_speed(const StringName &p_anim) const;
+
+ void set_animation_loop(const StringName &p_anim, bool p_loop);
+ bool get_animation_loop(const StringName &p_anim) const;
- void set_edge_connection_margin(float p_edge_connection_margin);
- float get_edge_connection_margin() const {
- return edge_connection_margin;
+ void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
+ int get_frame_count(const StringName &p_anim) const;
+ _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
+ ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
+ if (p_idx >= E->get().frames.size()) {
+ return Ref<Texture2D>();
+ }
+
+ return E->get().frames[p_idx];
}
- Vector<Vector3> get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize = true) const;
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const;
- Vector3 get_closest_point(const Vector3 &p_point) const;
- Vector3 get_closest_point_normal(const Vector3 &p_point) const;
- RID get_closest_point_owner(const Vector3 &p_point) const;
+ void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ ERR_FAIL_COND(p_idx < 0);
+ if (p_idx >= E->get().frames.size()) {
+ return;
+ }
+ E->get().frames.write[p_idx] = p_frame;
+ }
+ void remove_frame(const StringName &p_anim, int p_idx);
+ void clear(const StringName &p_anim);
+ void clear_all();
- Navigation3D();
- ~Navigation3D();
+ SpriteFrames();
};
-#endif // NAVIGATION_H
+#endif // SPRITE_FRAMES_H
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 9b80224c3f..2159f1bc97 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -460,6 +460,7 @@ Point2 StyleBoxFlat::get_shadow_offset() const {
void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
anti_aliased = p_anti_aliased;
emit_changed();
+ notify_property_list_changed();
}
bool StyleBoxFlat::is_anti_aliased() const {
@@ -781,6 +782,12 @@ float StyleBoxFlat::get_style_margin(Side p_side) const {
return border_width[p_side];
}
+void StyleBoxFlat::_validate_property(PropertyInfo &property) const {
+ if (!anti_aliased && property.name == "anti_aliasing_size") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 8a273afbfd..dd5c873a00 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -159,6 +159,7 @@ class StyleBoxFlat : public StyleBox {
protected:
virtual float get_style_margin(Side p_side) const override;
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
//Color
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 8cccf81659..d2bb1338d8 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -151,7 +151,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
}
void ImageTexture::create_from_image(const Ref<Image> &p_image) {
- ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image");
+ ERR_FAIL_COND_MSG(p_image.is_null() || p_image->is_empty(), "Invalid image");
w = p_image->get_width();
h = p_image->get_height();
format = p_image->get_format();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d6200059f6..a99c09e89c 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2742,8 +2742,6 @@ int VisualShaderNodeClamp::get_input_port_count() const {
VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_FLOAT:
- return PORT_TYPE_SCALAR;
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
case OP_TYPE_VECTOR:
@@ -2771,8 +2769,6 @@ int VisualShaderNodeClamp::get_output_port_count() const {
VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_FLOAT:
- return PORT_TYPE_SCALAR;
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
case OP_TYPE_VECTOR:
@@ -2954,18 +2950,11 @@ int VisualShaderNodeStep::get_input_port_count() const {
VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
- switch (p_port) {
- case 0:
- return PORT_TYPE_SCALAR;
- case 1:
- return PORT_TYPE_VECTOR;
- default:
- break;
+ if (p_port == 1) {
+ return PORT_TYPE_VECTOR;
}
break;
default:
@@ -2989,8 +2978,6 @@ int VisualShaderNodeStep::get_output_port_count() const {
VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
@@ -3032,7 +3019,7 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) {
set_input_port_default_value(0, 0.0); // edge
}
if (op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(1, 0.0); // x
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x
}
break;
default:
@@ -3085,20 +3072,11 @@ int VisualShaderNodeSmoothStep::get_input_port_count() const {
VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
- switch (p_port) {
- case 0:
- return PORT_TYPE_SCALAR; // edge0
- case 1:
- return PORT_TYPE_SCALAR; // edge1
- case 2:
- return PORT_TYPE_VECTOR; // x
- default:
- break;
+ if (p_port == 2) {
+ return PORT_TYPE_VECTOR; // x
}
break;
default:
@@ -3124,8 +3102,6 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const {
VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
@@ -3319,16 +3295,11 @@ int VisualShaderNodeMix::get_input_port_count() const {
VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
- if (p_port == 2) {
- return PORT_TYPE_VECTOR;
- }
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
if (p_port == 2) {
- return PORT_TYPE_SCALAR;
+ break;
}
return PORT_TYPE_VECTOR;
default:
@@ -3353,8 +3324,6 @@ int VisualShaderNodeMix::get_output_port_count() const {
VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
@@ -4540,9 +4509,7 @@ int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const {
}
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const {
- if (p_port == 0) {
- return PORT_TYPE_VECTOR;
- } else if (p_port == 1) {
+ if (p_port == 0 || p_port == 1) {
return PORT_TYPE_VECTOR;
}
return PORT_TYPE_SCALAR;
@@ -4923,8 +4890,6 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int
}
if (p_port == 1 || p_port == 2) {
switch (op_type) {
- case OP_TYPE_FLOAT:
- return PORT_TYPE_SCALAR;
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
case OP_TYPE_VECTOR:
@@ -4959,8 +4924,6 @@ int VisualShaderNodeSwitch::get_output_port_count() const {
VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_FLOAT:
- return PORT_TYPE_SCALAR;
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
case OP_TYPE_VECTOR:
@@ -5238,9 +5201,6 @@ int VisualShaderNodeCompare::get_input_port_count() const {
}
VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const {
- if (p_port == 2) {
- return PORT_TYPE_SCALAR;
- }
switch (ctype) {
case CTYPE_SCALAR:
return PORT_TYPE_SCALAR;
@@ -5252,8 +5212,9 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i
return PORT_TYPE_BOOLEAN;
case CTYPE_TRANSFORM:
return PORT_TYPE_TRANSFORM;
+ default:
+ return PORT_TYPE_SCALAR;
}
- return PORT_TYPE_VECTOR;
}
String VisualShaderNodeCompare::get_input_port_name(int p_port) const {
@@ -5472,10 +5433,10 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const {
}
VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const {
- if (op_type == OP_TYPE_SCALAR) {
- return PORT_TYPE_SCALAR;
+ if (op_type == OP_TYPE_VECTOR) {
+ return PORT_TYPE_VECTOR;
}
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_SCALAR;
}
String VisualShaderNodeMultiplyAdd::get_input_port_name(int p_port) const {
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 156c7d0576..ccdc5bebd0 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -34,6 +34,7 @@
#include "scene/2d/camera_2d.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/main/window.h"
+#include "servers/navigation_server_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -315,14 +316,18 @@ void World2D::_update() {
indexer->_update();
}
-RID World2D::get_canvas() {
+RID World2D::get_canvas() const {
return canvas;
}
-RID World2D::get_space() {
+RID World2D::get_space() const {
return space;
}
+RID World2D::get_navigation_map() const {
+ return navigation_map;
+}
+
void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) {
r_viewports->push_back(E->key());
@@ -332,11 +337,13 @@ void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
void World2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &World2D::get_navigation_map);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas");
ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", 0), "", "get_direct_space_state");
}
@@ -346,9 +353,9 @@ PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
World2D::World2D() {
canvas = RenderingServer::get_singleton()->canvas_create();
- space = PhysicsServer2D::get_singleton()->space_create();
- //set space2D to be more friendly with pixels than meters, by adjusting some constants
+ // Create and configure space2D to be more friendly with pixels than meters
+ space = PhysicsServer2D::get_singleton()->space_create();
PhysicsServer2D::get_singleton()->space_set_active(space, true);
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 98));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1)));
@@ -356,11 +363,19 @@ World2D::World2D() {
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0));
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
+
+ // Create and configure the navigation_map to be more friendly with pixels than meters.
+ navigation_map = NavigationServer2D::get_singleton()->map_create();
+ NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
+ NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10));
+ NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5));
+
indexer = memnew(SpatialIndexer2D);
}
World2D::~World2D() {
RenderingServer::get_singleton()->free(canvas);
PhysicsServer2D::get_singleton()->free(space);
+ NavigationServer2D::get_singleton()->free(navigation_map);
memdelete(indexer);
}
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index ae13367421..38abf3d7ad 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -44,6 +44,7 @@ class World2D : public Resource {
RID canvas;
RID space;
+ RID navigation_map;
SpatialIndexer2D *indexer;
@@ -63,8 +64,9 @@ protected:
void _update();
public:
- RID get_canvas();
- RID get_space();
+ RID get_canvas() const;
+ RID get_space() const;
+ RID get_navigation_map() const;
PhysicsDirectSpaceState2D *get_direct_space_state();
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index 9c0317454b..0e9f7a6cf2 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -35,6 +35,7 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/visibility_notifier_3d.h"
#include "scene/scene_string_names.h"
+#include "servers/navigation_server_3d.h"
struct SpatialIndexer {
Octree<VisibilityNotifier3D> octree;
@@ -243,6 +244,10 @@ RID World3D::get_space() const {
return space;
}
+RID World3D::get_navigation_map() const {
+ return navigation_map;
+}
+
RID World3D::get_scenario() const {
return scenario;
}
@@ -310,6 +315,7 @@ void World3D::get_camera_list(List<Camera3D *> *r_cameras) {
void World3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map);
ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario);
ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment);
@@ -322,6 +328,7 @@ void World3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map");
ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", 0), "", "get_direct_space_state");
}
@@ -338,6 +345,11 @@ World3D::World3D() {
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
+ navigation_map = NavigationServer3D::get_singleton()->map_create();
+ NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
+ NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3));
+ NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 5.0)); // Five meters, depends a lot on the agent's radius
+
#ifdef _3D_DISABLED
indexer = nullptr;
#else
@@ -348,6 +360,7 @@ World3D::World3D() {
World3D::~World3D() {
PhysicsServer3D::get_singleton()->free(space);
RenderingServer::get_singleton()->free(scenario);
+ NavigationServer3D::get_singleton()->free(navigation_map);
#ifndef _3D_DISABLED
memdelete(indexer);
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 3d6c33997e..4e2717a2bb 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -46,6 +46,7 @@ class World3D : public Resource {
private:
RID space;
+ RID navigation_map;
RID scenario;
SpatialIndexer *indexer;
Ref<Environment> environment;
@@ -70,6 +71,7 @@ protected:
public:
RID get_space() const;
+ RID get_navigation_map() const;
RID get_scenario() const;
void set_environment(const Ref<Environment> &p_environment);