diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/navigation.cpp | 64 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 22 | ||||
-rw-r--r-- | scene/3d/physics_body.h | 2 | ||||
-rw-r--r-- | scene/gui/popup_menu.cpp | 2 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 60 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 8 |
6 files changed, 62 insertions, 96 deletions
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 5a3c8223ff..612d91c6e1 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -340,16 +340,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector }; Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge); - begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry); + begin_poly->edges[i].C->distance = begin_point.distance_to(entry); begin_poly->edges[i].C->entry = entry; #else begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center); #endif open_list.push_back(begin_poly->edges[i].C); - - if (begin_poly->edges[i].C == end_poly) { - found_route = true; - } } } @@ -370,28 +366,7 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector float cost = p->distance; #ifdef USE_ENTRY_POINT - int es = p->edges.size(); - - float shortest_distance = 1e30; - - for (int i = 0; i < es; i++) { - Polygon::Edge &e = p->edges.write[i]; - - if (!e.C) - continue; - - Vector3 edge[2] = { - _get_vertex(p->edges[i].point), - _get_vertex(p->edges[(i + 1) % es].point) - }; - - Vector3 edge_point = Geometry::get_closest_point_to_segment(p->entry, edge); - float dist = p->entry.distance_to(edge_point); - if (dist < shortest_distance) - shortest_distance = dist; - } - - cost += shortest_distance; + cost += p->entry.distance_to(end_point); #else cost += p->center.distance_to(end_point); #endif @@ -404,6 +379,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector Polygon *p = least_cost_poly->get(); //open the neighbours for search + if (p == end_poly) { + //oh my reached end! stop algorithm + found_route = true; + break; + } + for (int i = 0; i < p->edges.size(); i++) { Polygon::Edge &e = p->edges.write[i]; @@ -411,7 +392,17 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector if (!e.C) continue; +#ifdef USE_ENTRY_POINT + Vector3 edge[2] = { + _get_vertex(p->edges[i].point), + _get_vertex(p->edges[(i + 1) % p->edges.size()].point) + }; + + Vector3 entry = Geometry::get_closest_point_to_segment(p->entry, edge); + float distance = p->entry.distance_to(entry) + p->distance; +#else float distance = p->center.distance_to(e.C->center) + p->distance; +#endif if (e.C->prev_edge != -1) { //oh this was visited already, can we win the cost? @@ -420,25 +411,22 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector e.C->prev_edge = e.C_edge; e.C->distance = distance; +#ifdef USE_ENTRY_POINT + e.C->entry = entry; +#endif } } else { //add to open neighbours e.C->prev_edge = e.C_edge; e.C->distance = distance; +#ifdef USE_ENTRY_POINT + e.C->entry = entry; +#endif open_list.push_back(e.C); - - if (e.C == end_poly) { - //oh my reached end! stop algorithm - found_route = true; - break; - } } } - if (found_route) - break; - open_list.erase(least_cost_poly); } @@ -539,8 +527,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector path.push_back(end_point); while (true) { int prev = p->prev_edge; +#ifdef USE_ENTRY_POINT + Vector3 point = p->entry; +#else int prev_n = (p->prev_edge + 1) % p->edges.size(); Vector3 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point)) * 0.5; +#endif path.push_back(point); p = p->edges[prev].C; if (p == begin_poly) diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index e2dc89aa6e..57af951110 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1181,19 +1181,16 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve while (p_max_slides) { Collision collision; - bool found_collision = false; - int test_type = 0; - - do { + for (int i = 0; i < 2; ++i) { bool collided; - if (test_type == 0) { //collide + if (i == 0) { //collide collided = move_and_collide(motion, p_infinite_inertia, collision); if (!collided) { motion = Vector3(); //clear because no collision happened and motion completed } - } else { + } else { //separate raycasts (if any) collided = separate_raycast_shapes(p_infinite_inertia, collision); if (collided) { collision.remainder = motion; //keep @@ -1219,7 +1216,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve floor_velocity = collision.collider_vel; if (p_stop_on_slope) { - if ((lv_n + p_floor_direction).length() < 0.01) { + if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) { Transform gt = get_global_transform(); gt.origin -= collision.travel; set_global_transform(gt); @@ -1240,21 +1237,18 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve motion = motion.slide(p_floor_direction); lv = lv.slide(p_floor_direction); } else { - Vector3 n = collision.normal; motion = motion.slide(n); lv = lv.slide(n); } - for (int i = 0; i < 3; i++) { - if (locked_axis & (1 << i)) { - lv[i] = 0; + for (int j = 0; j < 3; j++) { + if (locked_axis & (1 << j)) { + lv[j] = 0; } } } - - ++test_type; - } while (!p_stop_on_slope && test_type < 2); + } if (!found_collision || motion == Vector3()) break; diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 589af98062..aa6030d44e 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -317,7 +317,7 @@ protected: static void _bind_methods(); public: - bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz, bool p_exclude_raycast_shapes = true, bool p_test_only = false); + bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false); bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia); bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index e77ee8c744..5df18cece6 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -449,7 +449,7 @@ void PopupMenu::_notification(int p_what) { for (int i = 0; i < items.size(); i++) { if (!items[i].icon.is_null()) - icon_ofs = MAX(items[i].icon->get_size().height, icon_ofs); + icon_ofs = MAX(items[i].icon->get_size().width, icon_ofs); if (items[i].checkable_type) has_check = true; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 9ab30b1976..ec714dc8a3 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2275,6 +2275,30 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { k->set_command(true); k->set_shift(false); } +#ifdef APPLE_STYLE_KEYS + if (k->get_control() && !k->get_shift() && !k->get_alt() && !k->get_command()) { + uint32_t move_cursor_key = KEY_UNKNOWN; + switch (k->get_scancode()) { + case KEY_F: { + move_cursor_key = KEY_RIGHT; + } break; + case KEY_B: { + move_cursor_key = KEY_LEFT; + } break; + case KEY_P: { + move_cursor_key = KEY_UP; + } break; + case KEY_N: { + move_cursor_key = KEY_DOWN; + } break; + } + + if (move_cursor_key != KEY_UNKNOWN) { + k->set_scancode(move_cursor_key); + k->set_control(false); + } + } +#endif _reset_caret_blink_timer(); @@ -2596,15 +2620,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } FALLTHROUGH; } -#ifdef APPLE_STYLE_KEYS - case KEY_B: { - if (!k->get_control()) { - scancode_handled = false; - break; - } - FALLTHROUGH; - } -#endif case KEY_LEFT: { if (k->get_shift()) @@ -2681,15 +2696,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } FALLTHROUGH; } -#ifdef APPLE_STYLE_KEYS - case KEY_F: { - if (!k->get_control()) { - scancode_handled = false; - break; - } - FALLTHROUGH; - } -#endif case KEY_RIGHT: { if (k->get_shift()) @@ -2751,15 +2757,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } FALLTHROUGH; } -#ifdef APPLE_STYLE_KEYS - case KEY_P: { - if (!k->get_control()) { - scancode_handled = false; - break; - } - FALLTHROUGH; - } -#endif case KEY_UP: { if (k->get_alt()) { @@ -2813,15 +2810,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } FALLTHROUGH; } -#ifdef APPLE_STYLE_KEYS - case KEY_N: { - if (!k->get_control()) { - scancode_handled = false; - break; - } - FALLTHROUGH; - } -#endif case KEY_DOWN: { if (k->get_alt()) { diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 79d93113b3..a538970903 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -833,14 +833,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("autohide", "HSplitContainer", 1 * scale); theme->set_constant("autohide", "VSplitContainer", 1 * scale); - // ReferenceRect - - Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8); - ttnc->set_draw_center(false); - - theme->set_stylebox("panelnc", "Panel", ttnc); - theme->set_stylebox("panelf", "Panel", tc_sb); - Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 7, 7, 7, 7); theme->set_stylebox("panel", "PanelContainer", sb_pc); |