diff options
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/2d/physics_body_2d.cpp | 7 | ||||
| -rw-r--r-- | scene/2d/tile_map.cpp | 8 | ||||
| -rw-r--r-- | scene/3d/physics_body.cpp | 7 | ||||
| -rw-r--r-- | scene/3d/spatial.cpp | 1 | ||||
| -rw-r--r-- | scene/3d/spatial.h | 1 | ||||
| -rw-r--r-- | scene/gui/line_edit.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/tile_set.cpp | 25 | ||||
| -rw-r--r-- | scene/resources/tile_set.h | 2 |
8 files changed, 40 insertions, 13 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 85bef4e7f5..8758ffef9f 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1204,6 +1204,9 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_ return colliding; } +//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45. +#define FLOOR_ANGLE_THRESHOLD 0.01 + Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) { Vector2 floor_motion = floor_velocity; @@ -1257,7 +1260,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const //all is a wall on_wall = true; } else { - if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor + if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor on_floor = true; on_floor_body = collision.collider_rid; @@ -1272,7 +1275,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const set_global_transform(gt); return Vector2(); } - } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling + } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling on_ceiling = true; } else { on_wall = true; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 78637cc097..ee7058d4a6 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -368,7 +368,7 @@ void TileMap::update_dirty_quadrants() { } Rect2 r = tile_set->tile_get_region(c.id); - if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) { + if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) { int spacing = tile_set->autotile_get_spacing(c.id); r.size = tile_set->autotile_get_size(c.id); r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y); @@ -491,7 +491,7 @@ void TileMap::update_dirty_quadrants() { if (navigation) { Ref<NavigationPolygon> navpoly; Vector2 npoly_ofs; - if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) { + if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) { navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y)); npoly_ofs = Vector2(); } else { @@ -563,7 +563,7 @@ void TileMap::update_dirty_quadrants() { } Ref<OccluderPolygon2D> occluder; - if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) { + if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) { occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y)); } else { occluder = tile_set->tile_get_light_occluder(c.id); @@ -840,7 +840,7 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) { Map<PosKey, Cell>::Element *E = tile_map.find(p); if (E != NULL) { int id = get_cell(p_x, p_y); - if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) { + if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) { uint16_t mask = 0; if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) { if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 1c9099ec8b..84a0fb9b1d 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1125,6 +1125,9 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in return colliding; } +//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45. +#define FLOOR_ANGLE_THRESHOLD 0.01 + Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { Vector3 lv = p_linear_velocity; @@ -1157,7 +1160,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve //all is a wall on_wall = true; } else { - if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor + if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor on_floor = true; floor_velocity = collision.collider_vel; @@ -1171,7 +1174,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve set_global_transform(gt); return floor_velocity - p_floor_direction * p_floor_direction.dot(floor_velocity); } - } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling + } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling on_ceiling = true; } else { on_wall = true; diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 4866611dce..3f494264e7 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -202,6 +202,7 @@ void Spatial::_notification(int p_what) { #ifdef TOOLS_ENABLED if (data.gizmo.is_valid()) { data.gizmo->free(); + data.gizmo.unref(); } #endif diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index 653714dc98..bc054a8763 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -51,6 +51,7 @@ public: virtual bool can_draw() const = 0; SpatialGizmo(); + virtual ~SpatialGizmo() {} }; class Spatial : public Node { diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 4d73ee2d56..6258f32bf3 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -642,7 +642,7 @@ void LineEdit::_notification(int p_what) { int char_ofs = window_pos; int y_area = height - style->get_minimum_size().height; - int y_ofs = style->get_offset().y; + int y_ofs = style->get_offset().y + (y_area - font->get_height()) / 2; int font_ascent = font->get_ascent(); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index dd50671fa0..3d2b6c36de 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -262,7 +262,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial")); p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate")); p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region")); - p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE")); + p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE")); if (tile_get_tile_mode(id) == AUTO_TILE) { p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3 (minimal),3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); @@ -272,6 +272,12 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + } else if (tile_get_tile_mode(id) == ATLAS_TILE) { + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D")); @@ -494,8 +500,21 @@ uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { const Map<Vector2, uint16_t> &TileSet::autotile_get_bitmask_map(int p_id) { static Map<Vector2, uint16_t> dummy; + static Map<Vector2, uint16_t> dummy_atlas; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); - return tile_map[p_id].autotile_data.flags; + if (tile_get_tile_mode(p_id) == ATLAS_TILE) { + dummy_atlas = Map<Vector2, uint16_t>(); + Rect2 region = tile_get_region(p_id); + Size2 size = autotile_get_size(p_id); + float spacing = autotile_get_spacing(p_id); + for (int x = 0; x < (region.size.x / (size.x + spacing)); x++) { + for (int y = 0; y < (region.size.y / (size.y + spacing)); y++) { + dummy_atlas.insert(Vector2(x, y), 0); + } + } + return dummy_atlas; + } else + return tile_map[p_id].autotile_data.flags; } Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node, const Vector2 &p_tile_location) { @@ -976,7 +995,7 @@ void TileSet::_bind_methods() { BIND_ENUM_CONSTANT(SINGLE_TILE); BIND_ENUM_CONSTANT(AUTO_TILE); - BIND_ENUM_CONSTANT(ANIMATED_TILE); + BIND_ENUM_CONSTANT(ATLAS_TILE); } TileSet::TileSet() { diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index ec635ee5cc..40eee2700d 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -75,7 +75,7 @@ public: enum TileMode { SINGLE_TILE, AUTO_TILE, - ANIMATED_TILE + ATLAS_TILE }; struct AutotileData { |