diff options
Diffstat (limited to 'scene')
271 files changed, 13087 insertions, 5642 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 026f0a85a6..96a3134691 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -30,7 +30,6 @@ #include "animated_sprite_2d.h" -#include "core/os/os.h" #include "scene/main/viewport.h" #include "scene/scene_string_names.h" diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h index 0769b19b50..ac4b20a6d9 100644 --- a/scene/2d/animated_sprite_2d.h +++ b/scene/2d/animated_sprite_2d.h @@ -33,7 +33,6 @@ #include "scene/2d/node_2d.h" #include "scene/resources/sprite_frames.h" -#include "scene/resources/texture.h" class AnimatedSprite2D : public Node2D { GDCLASS(AnimatedSprite2D, Node2D); diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index cf84767151..d78b9847e6 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -32,7 +32,6 @@ #include "scene/scene_string_names.h" #include "servers/audio_server.h" -#include "servers/physics_server_2d.h" void Area2D::set_space_override_mode(SpaceOverride p_mode) { space_override = p_mode; diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 4b96689613..8401909384 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -30,129 +30,21 @@ #include "audio_stream_player_2d.h" -#include "core/config/engine.h" #include "scene/2d/area_2d.h" +#include "scene/2d/listener_2d.h" #include "scene/main/window.h" -void AudioStreamPlayer2D::_mix_audio() { - if (!stream_playback.is_valid() || !active.is_set() || - (stream_paused && !stream_paused_fade_out)) { - return; - } - - if (setseek.get() >= 0.0) { - stream_playback->start(setseek.get()); - setseek.set(-1.0); //reset seek - } - - //get data - AudioFrame *buffer = mix_buffer.ptrw(); - int buffer_size = mix_buffer.size(); - - if (stream_paused_fade_out) { - // Short fadeout ramp - buffer_size = MIN(buffer_size, 128); - } - - stream_playback->mix(buffer, pitch_scale, buffer_size); - - //write all outputs - int oc = output_count.get(); - for (int i = 0; i < oc; i++) { - Output current = outputs[i]; - - //see if current output exists, to keep volume ramp - bool found = false; - for (int j = i; j < prev_output_count; j++) { - if (prev_outputs[j].viewport == current.viewport) { - if (j != i) { - SWAP(prev_outputs[j], prev_outputs[i]); - } - found = true; - break; - } - } - - if (!found) { - //create new if was not used before - if (prev_output_count < MAX_OUTPUTS) { - prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport - prev_output_count++; - } - prev_outputs[i] = current; - } - - //mix! - AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol; - AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol; - AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size); - AudioFrame vol = vol_prev; - - int cc = AudioServer::get_singleton()->get_channel_count(); - - if (cc == 1) { - if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, 0)) { - continue; //may have been removed - } - - AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0); - - for (int j = 0; j < buffer_size; j++) { - target[j] += buffer[j] * vol; - vol += vol_inc; - } - - } else { - AudioFrame *targets[4]; - bool valid = true; - - for (int k = 0; k < cc; k++) { - if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) { - valid = false; //may have been removed - break; - } - - targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k); - } - - if (!valid) { - continue; - } - - for (int j = 0; j < buffer_size; j++) { - AudioFrame frame = buffer[j] * vol; - for (int k = 0; k < cc; k++) { - targets[k][j] += frame; - } - vol += vol_inc; - } - } - - prev_outputs[i] = current; - } - - prev_output_count = oc; - - //stream is no longer active, disable this. - if (!stream_playback->is_playing()) { - active.clear(); - } - - output_ready.clear(); - stream_paused_fade_in = false; - stream_paused_fade_out = false; -} - void AudioStreamPlayer2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - AudioServer::get_singleton()->add_callback(_mix_audios, this); + AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this); if (autoplay && !Engine::get_singleton()->is_editor_hint()) { play(); } } if (p_what == NOTIFICATION_EXIT_TREE) { - AudioServer::get_singleton()->remove_callback(_mix_audios, this); + stop(); + AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this); } if (p_what == NOTIFICATION_PAUSED) { @@ -168,120 +60,143 @@ void AudioStreamPlayer2D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { //update anything related to position first, if possible of course + if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) { + _update_panning(); + } - if (!output_ready.is_set()) { - Ref<World2D> world_2d = get_world_2d(); - ERR_FAIL_COND(world_2d.is_null()); - - int new_output_count = 0; - - Vector2 global_pos = get_global_position(); - - int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus); - - //check if any area is diverting sound into a bus + if (setplay.get() >= 0 && stream.is_valid()) { + active.set(); + Ref<AudioStreamPlayback> new_playback = stream->instance_playback(); + ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); + AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get()); + stream_playbacks.push_back(new_playback); + setplay.set(-1); + } - PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space()); + if (!stream_playbacks.is_empty() && active.is_set()) { + // Stop playing if no longer active. + Vector<Ref<AudioStreamPlayback>> playbacks_to_remove; + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) { + emit_signal(SNAME("finished")); + playbacks_to_remove.push_back(playback); + } + } + // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble. + for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) { + stream_playbacks.erase(playback); + } + if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) { + // This node is no longer actively playing audio. + active.clear(); + set_physics_process_internal(false); + } + } - PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS]; + while (stream_playbacks.size() > max_polyphony) { + AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]); + stream_playbacks.remove(0); + } + } +} - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true); +StringName AudioStreamPlayer2D::_get_actual_bus() { + Vector2 global_pos = get_global_position(); - for (int i = 0; i < areas; i++) { - Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider); - if (!area2d) { - continue; - } + //check if any area is diverting sound into a bus + Ref<World2D> world_2d = get_world_2d(); + ERR_FAIL_COND_V(world_2d.is_null(), SNAME("Master")); - if (!area2d->is_overriding_audio_bus()) { - continue; - } + PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space()); + PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS]; - StringName bus_name = area2d->get_audio_bus_name(); - bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name); - break; - } + int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true); - const Set<Viewport *> viewports = world_2d->get_viewports(); + for (int i = 0; i < areas; i++) { + Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider); + if (!area2d) { + continue; + } - for (Set<Viewport *>::Element *E = viewports.front(); E; E = E->next()) { - Viewport *vp = E->get(); - if (vp->is_audio_listener_2d()) { - //compute matrix to convert to screen - Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform(); - Vector2 screen_size = vp->get_visible_rect().size; + if (!area2d->is_overriding_audio_bus()) { + continue; + } - //screen in global is used for attenuation - Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5); + return area2d->get_audio_bus_name(); + } + return default_bus; +} - float dist = global_pos.distance_to(screen_in_global); //distance to screen center +void AudioStreamPlayer2D::_update_panning() { + if (!active.is_set() || stream.is_null()) { + return; + } - if (dist > max_distance) { - continue; //can't hear this sound in this viewport - } + Ref<World2D> world_2d = get_world_2d(); + ERR_FAIL_COND(world_2d.is_null()); - float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); - multiplier *= Math::db2linear(volume_db); //also apply player volume! + Vector2 global_pos = get_global_position(); - //point in screen is used for panning - Vector2 point_in_screen = to_screen.xform(global_pos); + Set<Viewport *> viewports = world_2d->get_viewports(); + viewports.insert(get_viewport()); // TODO: This is a mediocre workaround for #50958. Remove when that bug is fixed! - float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0); + volume_vector.resize(4); + volume_vector.write[0] = AudioFrame(0, 0); + volume_vector.write[1] = AudioFrame(0, 0); + volume_vector.write[2] = AudioFrame(0, 0); + volume_vector.write[3] = AudioFrame(0, 0); - float l = 1.0 - pan; - float r = pan; + for (Viewport *vp : viewports) { + if (!vp->is_audio_listener_2d()) { + continue; + } + //compute matrix to convert to screen + Vector2 screen_size = vp->get_visible_rect().size; + Vector2 listener_in_global; + Vector2 relative_to_listener; + + //screen in global is used for attenuation + Listener2D *listener = vp->get_listener_2d(); + if (listener) { + listener_in_global = listener->get_global_position(); + relative_to_listener = global_pos - listener_in_global; + } else { + Transform2D to_listener = vp->get_global_canvas_transform() * vp->get_canvas_transform(); + listener_in_global = to_listener.affine_inverse().xform(screen_size * 0.5); + relative_to_listener = to_listener.xform(global_pos) - screen_size * 0.5; + } - outputs[new_output_count].vol = AudioFrame(l, r) * multiplier; - outputs[new_output_count].bus_index = bus_index; - outputs[new_output_count].viewport = vp; //keep pointer only for reference - new_output_count++; - if (new_output_count == MAX_OUTPUTS) { - break; - } - } - } + float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none. - output_count.set(new_output_count); - output_ready.set(); + if (dist > max_distance) { + continue; //can't hear this sound in this viewport } - //start playing if requested - if (setplay.get() >= 0.0) { - setseek.set(setplay.get()); - active.set(); - setplay.set(-1); - } + float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); + multiplier *= Math::db2linear(volume_db); //also apply player volume! - //stop playing if no longer active - if (!active.is_set()) { - set_physics_process_internal(false); - emit_signal(SNAME("finished")); - } - } -} + float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0); -void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) { - AudioServer::get_singleton()->lock(); + float l = 1.0 - pan; + float r = pan; - mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size()); + volume_vector.write[0] = AudioFrame(l, r) * multiplier; + } - if (stream_playback.is_valid()) { - stream_playback.unref(); - stream.unref(); - active.clear(); - setseek.set(-1); + for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_bus_exclusive(playback, _get_actual_bus(), volume_vector); } - if (p_stream.is_valid()) { - stream = p_stream; - stream_playback = p_stream->instance_playback(); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale); } - AudioServer::get_singleton()->unlock(); + last_mix_count = AudioServer::get_singleton()->get_mix_count(); +} - if (p_stream.is_valid() && stream_playback.is_null()) { - stream.unref(); - } +void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) { + stop(); + stream = p_stream; } Ref<AudioStream> AudioStreamPlayer2D::get_stream() const { @@ -299,6 +214,9 @@ float AudioStreamPlayer2D::get_volume_db() const { void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) { ERR_FAIL_COND(p_pitch_scale <= 0.0); pitch_scale = p_pitch_scale; + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_pitch_scale(playback, p_pitch_scale); + } } float AudioStreamPlayer2D::get_pitch_scale() const { @@ -306,66 +224,64 @@ float AudioStreamPlayer2D::get_pitch_scale() const { } void AudioStreamPlayer2D::play(float p_from_pos) { - if (!is_playing()) { - // Reset the prev_output_count if the stream is stopped - prev_output_count = 0; + if (stream.is_null()) { + return; } - - if (stream_playback.is_valid()) { - setplay.set(p_from_pos); - output_ready.clear(); - set_physics_process_internal(true); + ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree"); + if (stream->is_monophonic() && is_playing()) { + stop(); } + + setplay.set(p_from_pos); + active.set(); + set_physics_process_internal(true); } void AudioStreamPlayer2D::seek(float p_seconds) { - if (stream_playback.is_valid()) { - setseek.set(p_seconds); + if (is_playing()) { + stop(); + play(p_seconds); } } void AudioStreamPlayer2D::stop() { - if (stream_playback.is_valid()) { - active.clear(); - set_physics_process_internal(false); - setplay.set(-1); + setplay.set(-1); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->stop_playback_stream(playback); } + stream_playbacks.clear(); + active.clear(); + set_physics_process_internal(false); } bool AudioStreamPlayer2D::is_playing() const { - if (stream_playback.is_valid()) { - return active.is_set() || setplay.get() >= 0; + for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (AudioServer::get_singleton()->is_playback_active(playback)) { + return true; + } } - return false; } float AudioStreamPlayer2D::get_playback_position() { - if (stream_playback.is_valid()) { - float ss = setseek.get(); - if (ss >= 0.0) { - return ss; - } - return stream_playback->get_playback_position(); + // Return the playback position of the most recently started playback stream. + if (!stream_playbacks.is_empty()) { + return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]); } - return 0; } void AudioStreamPlayer2D::set_bus(const StringName &p_bus) { - //if audio is active, must lock this - AudioServer::get_singleton()->lock(); - bus = p_bus; - AudioServer::get_singleton()->unlock(); + default_bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough. } StringName AudioStreamPlayer2D::get_bus() const { for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { - if (AudioServer::get_singleton()->get_bus_name(i) == bus) { - return bus; + if (AudioServer::get_singleton()->get_bus_name(i) == default_bus) { + return default_bus; } } - return "Master"; + return SNAME("Master"); } void AudioStreamPlayer2D::set_autoplay(bool p_enable) { @@ -433,19 +349,35 @@ uint32_t AudioStreamPlayer2D::get_area_mask() const { } void AudioStreamPlayer2D::set_stream_paused(bool p_pause) { - if (p_pause != stream_paused) { - stream_paused = p_pause; - stream_paused_fade_in = !p_pause; - stream_paused_fade_out = p_pause; + // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted. + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_paused(playback, p_pause); } } bool AudioStreamPlayer2D::get_stream_paused() const { - return stream_paused; + // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest. + if (!stream_playbacks.is_empty()) { + return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]); + } + return false; } Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() { - return stream_playback; + if (!stream_playbacks.is_empty()) { + return stream_playbacks[stream_playbacks.size() - 1]; + } + return nullptr; +} + +void AudioStreamPlayer2D::set_max_polyphony(int p_max_polyphony) { + if (p_max_polyphony > 0) { + max_polyphony = p_max_polyphony; + } +} + +int AudioStreamPlayer2D::get_max_polyphony() const { + return max_polyphony; } void AudioStreamPlayer2D::_bind_methods() { @@ -486,6 +418,9 @@ void AudioStreamPlayer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused); + ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer2D::set_max_polyphony); + ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer2D::get_max_polyphony); + ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); @@ -496,6 +431,7 @@ void AudioStreamPlayer2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index 21f524c703..5360fd4934 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -31,7 +31,6 @@ #ifndef AUDIO_STREAM_PLAYER_2D_H #define AUDIO_STREAM_PLAYER_2D_H -#include "core/templates/safe_refcount.h" #include "scene/2d/node_2d.h" #include "servers/audio/audio_stream.h" #include "servers/audio_server.h" @@ -52,38 +51,31 @@ private: Viewport *viewport = nullptr; //pointer only used for reference to previous mix }; - Output outputs[MAX_OUTPUTS]; - SafeNumeric<int> output_count; - SafeFlag output_ready; - - //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks) - Output prev_outputs[MAX_OUTPUTS]; - int prev_output_count = 0; - - Ref<AudioStreamPlayback> stream_playback; + Vector<Ref<AudioStreamPlayback>> stream_playbacks; Ref<AudioStream> stream; - Vector<AudioFrame> mix_buffer; - SafeNumeric<float> setseek{ -1.0 }; - SafeFlag active; + SafeFlag active{ false }; SafeNumeric<float> setplay{ -1.0 }; + Vector<AudioFrame> volume_vector; + + uint64_t last_mix_count = -1; + float volume_db = 0.0; float pitch_scale = 1.0; bool autoplay = false; - bool stream_paused = false; - bool stream_paused_fade_in = false; - bool stream_paused_fade_out = false; - StringName bus; - - void _mix_audio(); - static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_mix_audio(); } + StringName default_bus = SNAME("Master"); + int max_polyphony = 1; void _set_playing(bool p_enable); bool _is_active() const; + StringName _get_actual_bus(); + void _update_panning(); void _bus_layout_changed(); + static void _listener_changed_cb(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_update_panning(); } + uint32_t area_mask = 1; float max_distance = 2000.0; @@ -128,6 +120,9 @@ public: void set_stream_paused(bool p_pause); bool get_stream_paused() const; + void set_max_polyphony(int p_max_polyphony); + int get_max_polyphony() const; + Ref<AudioStreamPlayback> get_stream_playback(); AudioStreamPlayer2D(); diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 2219437c14..bf91ce8e65 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -30,10 +30,7 @@ #include "camera_2d.h" -#include "core/config/engine.h" -#include "core/math/math_funcs.h" -#include "scene/scene_string_names.h" -#include "servers/rendering_server.h" +#include "scene/main/window.h" void Camera2D::_update_scroll() { if (!is_inside_tree()) { @@ -99,7 +96,7 @@ Transform2D Camera2D::get_camera_transform() { Size2 screen_size = _get_camera_screen_size(); - Point2 new_camera_pos = get_global_transform().get_origin(); + Point2 new_camera_pos = get_global_position(); Point2 ret_camera_pos; if (!first) { @@ -172,7 +169,7 @@ Transform2D Camera2D::get_camera_transform() { Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2()); - real_t angle = get_global_transform().get_rotation(); + real_t angle = get_global_rotation(); if (rotating) { screen_offset = screen_offset.rotated(angle); } @@ -264,6 +261,7 @@ void Camera2D::_notification(int p_what) { if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) { viewport->set_canvas_transform(Transform2D()); clear_current(); + current = true; } } remove_from_group(group_name); @@ -308,8 +306,8 @@ void Camera2D::_notification(int p_what) { limit_drawing_width = 3; } - Vector2 camera_origin = get_global_transform().get_origin(); - Vector2 camera_scale = get_global_transform().get_scale().abs(); + Vector2 camera_origin = get_global_position(); + Vector2 camera_scale = get_global_scale().abs(); Vector2 limit_points[4] = { (Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale, (Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale, @@ -492,7 +490,7 @@ void Camera2D::align() { Size2 screen_size = _get_camera_screen_size(); - Point2 current_camera_pos = get_global_transform().get_origin(); + Point2 current_camera_pos = get_global_position(); if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { if (drag_horizontal_offset < 0) { camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset; diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 95b49cf076..d697515547 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -32,7 +32,6 @@ #define CAMERA_2D_H #include "scene/2d/node_2d.h" -#include "scene/main/window.h" class Camera2D : public Node2D { GDCLASS(Camera2D, Node2D); diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 60f29ca163..5d3a538f60 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -481,10 +481,8 @@ bool CollisionObject2D::is_pickable() const { return pickable; } -void CollisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) { - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_viewport, p_input_event, p_shape); - } +void CollisionObject2D::_input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) { + GDVIRTUAL_CALL(_input_event, p_viewport, p_input_event, p_shape); emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape); } @@ -597,7 +595,7 @@ void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes); ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner); - BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx"))); + GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx"); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 11e11d1382..19abacb201 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -32,6 +32,7 @@ #define COLLISION_OBJECT_2D_H #include "scene/2d/node_2d.h" +#include "scene/main/viewport.h" #include "scene/resources/shape_2d.h" #include "servers/physics_server_2d.h" @@ -88,7 +89,7 @@ protected: void _update_pickable(); friend class Viewport; - void _input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape); + void _input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape); void _mouse_enter(); void _mouse_exit(); @@ -100,6 +101,7 @@ protected: void set_body_mode(PhysicsServer2D::BodyMode p_mode); + GDVIRTUAL3(_input_event, Viewport *, Ref<InputEvent>, int) public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 2a2fde80e2..8c8a292ad7 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -31,7 +31,6 @@ #include "collision_polygon_2d.h" #include "collision_object_2d.h" -#include "core/config/engine.h" #include "core/math/geometry_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 95dd8c9e21..6b32923010 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -32,7 +32,6 @@ #define COLLISION_POLYGON_2D_H #include "scene/2d/node_2d.h" -#include "scene/resources/shape_2d.h" class CollisionObject2D; diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 60780f1cc3..d52795f0d5 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -31,14 +31,8 @@ #include "collision_shape_2d.h" #include "collision_object_2d.h" -#include "core/config/engine.h" -#include "scene/resources/capsule_shape_2d.h" -#include "scene/resources/circle_shape_2d.h" #include "scene/resources/concave_polygon_shape_2d.h" #include "scene/resources/convex_polygon_shape_2d.h" -#include "scene/resources/line_shape_2d.h" -#include "scene/resources/rectangle_shape_2d.h" -#include "scene/resources/segment_shape_2d.h" void CollisionShape2D::_shape_changed() { update(); diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index ced1c5cb81..b836497627 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -32,9 +32,7 @@ #include "core/core_string_names.h" #include "scene/2d/gpu_particles_2d.h" -#include "scene/main/canvas_item.h" #include "scene/resources/particles_material.h" -#include "servers/rendering_server.h" void CPUParticles2D::set_emitting(bool p_emitting) { if (emitting == p_emitting) { @@ -250,7 +248,7 @@ TypedArray<String> CPUParticles2D::get_configuration_warnings() const { CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr()); if (get_material().is_null() || (mat && !mat->get_particles_animation())) { - if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 || + if (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) { warnings.push_back(TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.")); } @@ -294,28 +292,34 @@ real_t CPUParticles2D::get_spread() const { return spread; } -void CPUParticles2D::set_param(Parameter p_param, real_t p_value) { +void CPUParticles2D::set_param_min(Parameter p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); - parameters[p_param] = p_value; + parameters_min[p_param] = p_value; + if (parameters_min[p_param] > parameters_max[p_param]) { + set_param_max(p_param, p_value); + } } -real_t CPUParticles2D::get_param(Parameter p_param) const { +real_t CPUParticles2D::get_param_min(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); - return parameters[p_param]; + return parameters_min[p_param]; } -void CPUParticles2D::set_param_randomness(Parameter p_param, real_t p_value) { +void CPUParticles2D::set_param_max(Parameter p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); - randomness[p_param] = p_value; + parameters_max[p_param] = p_value; + if (parameters_min[p_param] > parameters_max[p_param]) { + set_param_min(p_param, p_value); + } } -real_t CPUParticles2D::get_param_randomness(Parameter p_param) const { +real_t CPUParticles2D::get_param_max(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); - return randomness[p_param]; + return parameters_max[p_param]; } static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) { @@ -462,6 +466,31 @@ Vector2 CPUParticles2D::get_gravity() const { return gravity; } +void CPUParticles2D::set_scale_curve_x(Ref<Curve> p_scale_curve) { + scale_curve_x = p_scale_curve; +} + +void CPUParticles2D::set_scale_curve_y(Ref<Curve> p_scale_curve) { + scale_curve_y = p_scale_curve; +} + +void CPUParticles2D::set_split_scale(bool p_split_scale) { + split_scale = p_split_scale; + notify_property_list_changed(); +} + +Ref<Curve> CPUParticles2D::get_scale_curve_x() const { + return scale_curve_x; +} + +Ref<Curve> CPUParticles2D::get_scale_curve_y() const { + return scale_curve_y; +} + +bool CPUParticles2D::get_split_scale() { + return split_scale; +} + void CPUParticles2D::_validate_property(PropertyInfo &property) const { if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) { property.usage = PROPERTY_USAGE_NONE; @@ -486,6 +515,9 @@ void CPUParticles2D::_validate_property(PropertyInfo &property) const { if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) { property.usage = PROPERTY_USAGE_NONE; } + if (property.name.begins_with("scale_curve_") && !split_scale) { + property.usage = PROPERTY_USAGE_NONE; + } } static uint32_t idhash(uint32_t x) { @@ -697,14 +729,14 @@ void CPUParticles2D::_particles_process(double p_delta) { real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad)); - p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); + p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf()); - real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]); + real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); p.rotation = Math::deg2rad(base_angle); p.custom[0] = 0.0; // unused p.custom[1] = 0.0; // phase [0..1] - p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1] + p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); p.custom[3] = 0.0; p.transform = Transform2D(); p.time = 0; @@ -768,51 +800,51 @@ void CPUParticles2D::_particles_process(double p_delta) { p.custom[1] = p.time / lifetime; tv = p.time / p.lifetime; - real_t tex_linear_velocity = 0.0; + real_t tex_linear_velocity = 1.0; if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv); } - real_t tex_orbit_velocity = 0.0; + real_t tex_orbit_velocity = 1.0; if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv); } - real_t tex_angular_velocity = 0.0; + real_t tex_angular_velocity = 1.0; if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv); } - real_t tex_linear_accel = 0.0; + real_t tex_linear_accel = 1.0; if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) { tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv); } - real_t tex_tangential_accel = 0.0; + real_t tex_tangential_accel = 1.0; if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv); } - real_t tex_radial_accel = 0.0; + real_t tex_radial_accel = 1.0; if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) { tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv); } - real_t tex_damping = 0.0; + real_t tex_damping = 1.0; if (curve_parameters[PARAM_DAMPING].is_valid()) { tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv); } - real_t tex_angle = 0.0; + real_t tex_angle = 1.0; if (curve_parameters[PARAM_ANGLE].is_valid()) { tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv); } - real_t tex_anim_speed = 0.0; + real_t tex_anim_speed = 1.0; if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) { tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv); } - real_t tex_anim_offset = 0.0; + real_t tex_anim_offset = 1.0; if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) { tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv); } @@ -821,18 +853,18 @@ void CPUParticles2D::_particles_process(double p_delta) { Vector2 pos = p.transform[2]; //apply linear acceleration - force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2(); + force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector2(); //apply radial acceleration Vector2 org = emission_xform[2]; Vector2 diff = pos - org; - force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2(); + force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector2(); //apply tangential acceleration; Vector2 yx = Vector2(diff.y, diff.x); - force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2(); + force += yx.length() > 0.0 ? yx.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector2(); //apply attractor forces p.velocity += force * local_delta; //orbit velocity - real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]); + real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed)); if (orbit_amount != 0.0) { real_t ang = orbit_amount * local_delta * Math_TAU; // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix, @@ -845,9 +877,9 @@ void CPUParticles2D::_particles_process(double p_delta) { p.velocity = p.velocity.normalized() * tex_linear_velocity; } - if (parameters[PARAM_DAMPING] + tex_damping > 0.0) { + if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) { real_t v = p.velocity.length(); - real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]); + real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed)); v -= damp * local_delta; if (v < 0.0) { p.velocity = Vector2(); @@ -855,18 +887,32 @@ void CPUParticles2D::_particles_process(double p_delta) { p.velocity = p.velocity.normalized() * v; } } - real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]); - base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]); + real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); + base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed)); p.rotation = Math::deg2rad(base_angle); //angle - real_t animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); - p.custom[2] = animation_phase; + p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); } //apply color //apply hue rotation - real_t tex_scale = 1.0; - if (curve_parameters[PARAM_SCALE].is_valid()) { - tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); + Vector2 tex_scale = Vector2(1.0, 1.0); + if (split_scale) { + if (scale_curve_x.is_valid()) { + tex_scale.x = scale_curve_x->interpolate(tv); + } else { + tex_scale.x = 1.0; + } + if (scale_curve_y.is_valid()) { + tex_scale.y = scale_curve_y->interpolate(tv); + } else { + tex_scale.y = 1.0; + } + } else { + if (curve_parameters[PARAM_SCALE].is_valid()) { + real_t tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); + tex_scale.x = tmp_scale; + tex_scale.y = tmp_scale; + } } real_t tex_hue_variation = 0.0; @@ -874,7 +920,7 @@ void CPUParticles2D::_particles_process(double p_delta) { tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv); } - real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); + real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand); real_t hue_rot_c = Math::cos(hue_rot_angle); real_t hue_rot_s = Math::sin(hue_rot_angle); @@ -914,13 +960,15 @@ void CPUParticles2D::_particles_process(double p_delta) { } //scale by scale - real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]); - if (base_scale < 0.000001) { - base_scale = 0.000001; + Vector2 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand); + if (base_scale.x < 0.00001) { + base_scale.x = 0.00001; } - - p.transform.elements[0] *= base_scale; - p.transform.elements[1] *= base_scale; + if (base_scale.y < 0.00001) { + base_scale.y = 0.00001; + } + p.transform.elements[0] *= base_scale.x; + p.transform.elements[1] *= base_scale.y; p.transform[2] += p.velocity * local_delta; } @@ -1132,18 +1180,24 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) { Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y); set_emission_rect_extents(rect_extents); + Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE); + if (scale3D.is_valid()) { + split_scale = true; + scale_curve_x = scale3D->get_curve_x(); + scale_curve_y = scale3D->get_curve_y(); + } Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y); set_gravity(gravity); set_lifetime_randomness(material->get_lifetime_randomness()); #define CONVERT_PARAM(m_param) \ - set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \ + set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \ { \ Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \ if (ctex.is_valid()) \ set_param_curve(m_param, ctex->get_curve()); \ } \ - set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param)); + set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param)); CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY); CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); @@ -1226,11 +1280,11 @@ void CPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread); ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread); - ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles2D::set_param); - ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles2D::get_param); + ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles2D::set_param_min); + ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles2D::get_param_min); - ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles2D::set_param_randomness); - ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles2D::get_param_randomness); + ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles2D::set_param_max); + ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles2D::get_param_max); ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles2D::set_param_curve); ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles2D::get_param_curve); @@ -1265,6 +1319,15 @@ void CPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles2D::get_gravity); ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles2D::set_gravity); + ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles2D::get_split_scale); + ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles2D::set_split_scale); + + ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles2D::get_scale_curve_x); + ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles2D::set_scale_curve_x); + + ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles2D::get_scale_curve_y); + ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles2D::set_scale_curve_y); + ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles); ADD_GROUP("Emission Shape", "emission_"); @@ -1282,54 +1345,58 @@ void CPUParticles2D::_bind_methods() { ADD_GROUP("Gravity", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity"); ADD_GROUP("Initial Velocity", "initial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY); ADD_GROUP("Angular Velocity", "angular_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY); ADD_GROUP("Orbit Velocity", "orbit_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY); ADD_GROUP("Linear Accel", "linear_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL); ADD_GROUP("Radial Accel", "radial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL); ADD_GROUP("Tangential Accel", "tangential_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL); ADD_GROUP("Damping", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING); ADD_GROUP("Angle", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE); ADD_GROUP("Scale", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y"); + ADD_GROUP("Color", ""); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp"); ADD_GROUP("Hue Variation", "hue_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET); BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); @@ -1368,22 +1435,31 @@ CPUParticles2D::CPUParticles2D() { set_amount(8); set_use_local_coordinates(true); - set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0); - set_param(PARAM_ANGULAR_VELOCITY, 0); - set_param(PARAM_ORBIT_VELOCITY, 0); - set_param(PARAM_LINEAR_ACCEL, 0); - set_param(PARAM_RADIAL_ACCEL, 0); - set_param(PARAM_TANGENTIAL_ACCEL, 0); - set_param(PARAM_DAMPING, 0); - set_param(PARAM_ANGLE, 0); - set_param(PARAM_SCALE, 1); - set_param(PARAM_HUE_VARIATION, 0); - set_param(PARAM_ANIM_SPEED, 0); - set_param(PARAM_ANIM_OFFSET, 0); - - for (int i = 0; i < PARAM_MAX; i++) { - set_param_randomness(Parameter(i), 0); - } + set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0); + set_param_min(PARAM_ANGULAR_VELOCITY, 0); + set_param_min(PARAM_ORBIT_VELOCITY, 0); + set_param_min(PARAM_LINEAR_ACCEL, 0); + set_param_min(PARAM_RADIAL_ACCEL, 0); + set_param_min(PARAM_TANGENTIAL_ACCEL, 0); + set_param_min(PARAM_DAMPING, 0); + set_param_min(PARAM_ANGLE, 0); + set_param_min(PARAM_SCALE, 1); + set_param_min(PARAM_HUE_VARIATION, 0); + set_param_min(PARAM_ANIM_SPEED, 0); + set_param_min(PARAM_ANIM_OFFSET, 0); + + set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0); + set_param_max(PARAM_ANGULAR_VELOCITY, 0); + set_param_max(PARAM_ORBIT_VELOCITY, 0); + set_param_max(PARAM_LINEAR_ACCEL, 0); + set_param_max(PARAM_RADIAL_ACCEL, 0); + set_param_max(PARAM_TANGENTIAL_ACCEL, 0); + set_param_max(PARAM_DAMPING, 0); + set_param_max(PARAM_ANGLE, 0); + set_param_max(PARAM_SCALE, 1); + set_param_max(PARAM_HUE_VARIATION, 0); + set_param_max(PARAM_ANIM_SPEED, 0); + set_param_max(PARAM_ANIM_OFFSET, 0); for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { particle_flags[i] = false; diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 1a1f35fca5..4990d443e3 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -31,9 +31,7 @@ #ifndef CPU_PARTICLES_2D_H #define CPU_PARTICLES_2D_H -#include "core/templates/rid.h" #include "scene/2d/node_2d.h" -#include "scene/resources/texture.h" class CPUParticles2D : public Node2D { private: @@ -152,8 +150,8 @@ private: Vector2 direction = Vector2(1, 0); real_t spread = 45.0; - real_t parameters[PARAM_MAX]; - real_t randomness[PARAM_MAX]; + real_t parameters_min[PARAM_MAX]; + real_t parameters_max[PARAM_MAX]; Ref<Curve> curve_parameters[PARAM_MAX]; Color color; @@ -169,6 +167,10 @@ private: Vector<Color> emission_colors; int emission_point_count = 0; + Ref<Curve> scale_curve_x; + Ref<Curve> scale_curve_y; + bool split_scale = false; + Vector2 gravity = Vector2(0, 980); void _update_internal(); @@ -238,11 +240,11 @@ public: void set_spread(real_t p_spread); real_t get_spread() const; - void set_param(Parameter p_param, real_t p_value); - real_t get_param(Parameter p_param) const; + void set_param_min(Parameter p_param, real_t p_value); + real_t get_param_min(Parameter p_param) const; - void set_param_randomness(Parameter p_param, real_t p_value); - real_t get_param_randomness(Parameter p_param) const; + void set_param_max(Parameter p_param, real_t p_value); + real_t get_param_max(Parameter p_param) const; void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve); Ref<Curve> get_param_curve(Parameter p_param) const; @@ -263,6 +265,9 @@ public: void set_emission_normals(const Vector<Vector2> &p_normals); void set_emission_colors(const Vector<Color> &p_colors); void set_emission_point_count(int p_count); + void set_scale_curve_x(Ref<Curve> p_scale_curve); + void set_scale_curve_y(Ref<Curve> p_scale_curve); + void set_split_scale(bool p_split_scale); EmissionShape get_emission_shape() const; real_t get_emission_sphere_radius() const; @@ -271,6 +276,9 @@ public: Vector<Vector2> get_emission_normals() const; Vector<Color> get_emission_colors() const; int get_emission_point_count() const; + Ref<Curve> get_scale_curve_x() const; + Ref<Curve> get_scale_curve_y() const; + bool get_split_scale(); void set_gravity(const Vector2 &p_gravity); Vector2 get_gravity() const; diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 58525c6954..5bce705dd5 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -30,9 +30,7 @@ #include "gpu_particles_2d.h" -#include "core/os/os.h" #include "scene/resources/particles_material.h" -#include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED #include "core/config/engine.h" @@ -297,7 +295,7 @@ TypedArray<String> GPUParticles2D::get_configuration_warnings() const { if (get_material().is_null() || (mat && !mat->get_particles_animation())) { const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr()); if (process && - (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || + (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { warnings.push_back(TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.")); } diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index 67a87f2339..d7eee461b4 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -31,9 +31,7 @@ #ifndef PARTICLES_2D_H #define PARTICLES_2D_H -#include "core/templates/rid.h" #include "scene/2d/node_2d.h" -#include "scene/resources/texture.h" class GPUParticles2D : public Node2D { private: diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index dbba6917b5..4a6606256e 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -30,10 +30,8 @@ #include "joints_2d.h" -#include "core/config/engine.h" #include "physics_body_2d.h" #include "scene/scene_string_names.h" -#include "servers/physics_server_2d.h" void Joint2D::_disconnect_signals() { Node *node_a = get_node_or_null(a); @@ -254,7 +252,7 @@ void PinJoint2D::_notification(int p_what) { } void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) { - PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_transform().get_origin(), body_a->get_rid(), body_b ? body_b->get_rid() : RID()); + PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_position(), body_a->get_rid(), body_b ? body_b->get_rid() : RID()); PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_SOFTNESS, softness); } diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index ce57895341..1853b3428c 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -30,9 +30,6 @@ #include "light_2d.h" -#include "core/config/engine.h" -#include "servers/rendering_server.h" - void Light2D::_update_light_visibility() { if (!is_inside_tree()) { return; diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h index 654e61422b..16c88d00e9 100644 --- a/scene/2d/line_builder.h +++ b/scene/2d/line_builder.h @@ -31,10 +31,7 @@ #ifndef LINE_BUILDER_H #define LINE_BUILDER_H -#include "core/math/color.h" -#include "core/math/vector2.h" #include "line_2d.h" -#include "scene/resources/gradient.h" class LineBuilder { public: diff --git a/scene/2d/listener_2d.cpp b/scene/2d/listener_2d.cpp new file mode 100644 index 0000000000..444f05f2b1 --- /dev/null +++ b/scene/2d/listener_2d.cpp @@ -0,0 +1,112 @@ +/*************************************************************************/ +/* listener_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "listener_2d.h" + +bool Listener2D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "current") { + if (p_value.operator bool()) { + make_current(); + } else { + clear_current(); + } + } else { + return false; + } + return true; +} + +bool Listener2D::_get(const StringName &p_name, Variant &r_ret) const { + if (p_name == "current") { + if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { + r_ret = current; + } else { + r_ret = is_current(); + } + } else { + return false; + } + return true; +} + +void Listener2D::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "current")); +} + +void Listener2D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (!get_tree()->is_node_being_edited(this) && current) { + make_current(); + } + } break; + case NOTIFICATION_EXIT_TREE: { + if (!get_tree()->is_node_being_edited(this)) { + if (is_current()) { + clear_current(); + current = true; // Keep it true. + } else { + current = false; + } + } + } break; + } +} + +void Listener2D::make_current() { + current = true; + if (!is_inside_tree()) { + return; + } + get_viewport()->_listener_2d_set(this); +} + +void Listener2D::clear_current() { + current = false; + if (!is_inside_tree()) { + return; + } + get_viewport()->_listener_2d_remove(this); +} + +bool Listener2D::is_current() const { + if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { + return get_viewport()->get_listener_2d() == this; + } else { + return current; + } + return false; +} + +void Listener2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("make_current"), &Listener2D::make_current); + ClassDB::bind_method(D_METHOD("clear_current"), &Listener2D::clear_current); + ClassDB::bind_method(D_METHOD("is_current"), &Listener2D::is_current); +} diff --git a/scene/gui/shortcut.h b/scene/2d/listener_2d.h index 249dd1971f..0289a8087d 100644 --- a/scene/gui/shortcut.h +++ b/scene/2d/listener_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* shortcut.h */ +/* listener_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,27 +28,34 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SHORTCUT_H -#define SHORTCUT_H +#ifndef LISTENER_2D_H +#define LISTENER_2D_H -#include "core/input/input_event.h" -#include "core/io/resource.h" +#include "scene/2d/node_2d.h" +#include "scene/main/window.h" -class Shortcut : public Resource { - GDCLASS(Shortcut, Resource); +class Listener2D : public Node2D { + GDCLASS(Listener2D, Node2D); - Ref<InputEvent> event; +private: + bool current = false; + + friend class Viewport; protected: + void _update_listener(); + + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + void _notification(int p_what); + static void _bind_methods(); public: - void set_event(const Ref<InputEvent> &p_shortcut); - Ref<InputEvent> get_event() const; - bool matches_event(const Ref<InputEvent> &p_event) const; - bool has_valid_event() const; - - String get_as_text() const; + void make_current(); + void clear_current(); + bool is_current() const; }; -#endif // SHORTCUT_H +#endif diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index e9a95b680c..2f00978123 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -30,7 +30,6 @@ #include "navigation_agent_2d.h" -#include "core/config/engine.h" #include "core/math/geometry_2d.h" #include "servers/navigation_server_2d.h" @@ -103,7 +102,7 @@ void NavigationAgent2D::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (agent_parent) { - NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin()); + NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position()); _check_distance_to_target(); } } break; @@ -186,7 +185,7 @@ Vector2 NavigationAgent2D::get_next_location() { update_navigation(); if (navigation_path.size() == 0) { ERR_FAIL_COND_V(agent_parent == nullptr, Vector2()); - return agent_parent->get_global_transform().get_origin(); + return agent_parent->get_global_position(); } else { return navigation_path[nav_path_index]; } @@ -194,7 +193,7 @@ Vector2 NavigationAgent2D::get_next_location() { real_t NavigationAgent2D::distance_to_target() const { ERR_FAIL_COND_V(agent_parent == nullptr, 0.0); - return agent_parent->get_global_transform().get_origin().distance_to(target_location); + return agent_parent->get_global_position().distance_to(target_location); } bool NavigationAgent2D::is_target_reached() const { @@ -261,7 +260,7 @@ void NavigationAgent2D::update_navigation() { update_frame_id = Engine::get_singleton()->get_physics_frames(); - Vector2 o = agent_parent->get_global_transform().get_origin(); + Vector2 o = agent_parent->get_global_position(); bool reload_path = false; diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 234cad333f..052cd78a56 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -31,7 +31,6 @@ #ifndef NAVIGATION_AGENT_2D_H #define NAVIGATION_AGENT_2D_H -#include "core/templates/vector.h" #include "scene/main/node.h" class Node2D; diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index a06f7a9fd0..0a105826c0 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -31,7 +31,6 @@ #include "navigation_obstacle_2d.h" #include "scene/2d/collision_shape_2d.h" -#include "scene/2d/physics_body_2d.h" #include "servers/navigation_server_2d.h" void NavigationObstacle2D::_bind_methods() { @@ -54,7 +53,7 @@ void NavigationObstacle2D::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (parent_node2d) { - NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin()); + NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position()); } } break; } @@ -93,13 +92,13 @@ void NavigationObstacle2D::update_agent_shape() { // and add the enclosing shape radius r += cs->get_shape()->get_enclosing_radius(); } - Size2 s = cs->get_global_transform().get_scale(); + Size2 s = cs->get_global_scale(); r *= MAX(s.x, s.y); // Takes the biggest radius radius = MAX(radius, r); } } - Vector2 s = parent_node2d->get_global_transform().get_scale(); + Vector2 s = parent_node2d->get_global_scale(); radius *= MAX(s.x, s.y); if (radius == 0.0) { diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 58b20ccad0..72ea6541e3 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -30,7 +30,6 @@ #include "navigation_region_2d.h" -#include "core/config/engine.h" #include "core/core_string_names.h" #include "core/math/geometry_2d.h" #include "core/os/mutex.h" diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index a744ef40f6..6a8788ee6e 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -30,11 +30,6 @@ #include "node_2d.h" -#include "core/object/message_queue.h" -#include "scene/gui/control.h" -#include "scene/main/window.h" -#include "servers/rendering_server.h" - #ifdef TOOLS_ENABLED Dictionary Node2D::_edit_get_state() const { Dictionary state; diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h index 27134dab29..3745c5b587 100644 --- a/scene/2d/parallax_background.h +++ b/scene/2d/parallax_background.h @@ -31,8 +31,6 @@ #ifndef PARALLAX_BACKGROUND_H #define PARALLAX_BACKGROUND_H -#include "scene/2d/camera_2d.h" -#include "scene/2d/node_2d.h" #include "scene/main/canvas_layer.h" class ParallaxBackground : public CanvasLayer { diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 228020d383..67e35cc7a3 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -30,7 +30,6 @@ #include "parallax_layer.h" -#include "core/config/engine.h" #include "parallax_background.h" void ParallaxLayer::set_motion_scale(const Size2 &p_scale) { @@ -101,6 +100,10 @@ void ParallaxLayer::_notification(int p_what) { _update_mirroring(); } break; case NOTIFICATION_EXIT_TREE: { + if (Engine::get_singleton()->is_editor_hint()) { + break; + } + set_position(orig_offset); set_scale(orig_scale); } break; diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 9912612c4f..ed30e871d7 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -30,9 +30,7 @@ #include "path_2d.h" -#include "core/config/engine.h" #include "core/math/geometry_2d.h" -#include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED #include "editor/editor_scale.h" diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index fa19d5c2cf..30f012c7aa 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -30,12 +30,7 @@ #include "physics_body_2d.h" -#include "core/config/engine.h" #include "core/core_string_names.h" -#include "core/math/math_funcs.h" -#include "core/object/class_db.h" -#include "core/templates/list.h" -#include "core/templates/rid.h" #include "scene/scene_string_names.h" void PhysicsBody2D::_bind_methods() { @@ -75,12 +70,12 @@ Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_t return Ref<KinematicCollision2D>(); } -bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only, bool p_cancel_sliding, const Set<RID> &p_exclude) { +bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only, bool p_cancel_sliding, bool p_collide_separation_ray, const Set<RID> &p_exclude) { if (is_only_update_transform_changes_enabled()) { ERR_PRINT("Move functions do not work together with 'sync to physics' option. Please read the documentation."); } Transform2D gt = get_global_transform(); - bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_margin, &r_result, p_exclude); + bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_margin, &r_result, p_collide_separation_ray, p_exclude); // Restore direction of motion to be along original motion, // in order to avoid sliding due to recovery, @@ -107,21 +102,21 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M } // Check depth of recovery. - real_t projected_length = r_result.motion.dot(motion_normal); - Vector2 recovery = r_result.motion - motion_normal * projected_length; + real_t projected_length = r_result.travel.dot(motion_normal); + Vector2 recovery = r_result.travel - motion_normal * projected_length; real_t recovery_length = recovery.length(); // Fixes cases where canceling slide causes the motion to go too deep into the ground, // because we're only taking rest information into account and not general recovery. if (recovery_length < (real_t)p_margin + precision) { // Apply adjustment to motion. - r_result.motion = motion_normal * projected_length; - r_result.remainder = p_motion - r_result.motion; + r_result.travel = motion_normal * projected_length; + r_result.remainder = p_motion - r_result.travel; } } } if (!p_test_only) { - gt.elements[2] += r_result.motion; + gt.elements[2] += r_result.travel; set_global_transform(gt); } @@ -170,21 +165,13 @@ void PhysicsBody2D::remove_collision_exception_with(Node *p_node) { void StaticBody2D::set_constant_linear_velocity(const Vector2 &p_vel) { constant_linear_velocity = p_vel; - if (kinematic_motion) { - _update_kinematic_motion(); - } else { - PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity); - } + PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity); } void StaticBody2D::set_constant_angular_velocity(real_t p_vel) { constant_angular_velocity = p_vel; - if (kinematic_motion) { - _update_kinematic_motion(); - } else { - PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity); - } + PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity); } Vector2 StaticBody2D::get_constant_linear_velocity() const { @@ -214,81 +201,83 @@ Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const { return physics_material_override; } -void StaticBody2D::set_kinematic_motion_enabled(bool p_enabled) { - if (p_enabled == kinematic_motion) { - return; - } - - kinematic_motion = p_enabled; +void StaticBody2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity); + ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity); - if (kinematic_motion) { - set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC); - } else { - set_body_mode(PhysicsServer2D::BODY_MODE_STATIC); - } + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override); -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warnings(); - return; - } -#endif + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); +} - _update_kinematic_motion(); +StaticBody2D::StaticBody2D(PhysicsServer2D::BodyMode p_mode) : + PhysicsBody2D(p_mode) { } -bool StaticBody2D::is_kinematic_motion_enabled() const { - return kinematic_motion; +void StaticBody2D::_reload_physics_characteristics() { + if (physics_material_override.is_null()) { + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0); + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1); + } else { + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); + } } -void StaticBody2D::set_sync_to_physics(bool p_enable) { +void AnimatableBody2D::set_sync_to_physics(bool p_enable) { if (sync_to_physics == p_enable) { return; } sync_to_physics = p_enable; + _update_kinematic_motion(); +} + +bool AnimatableBody2D::is_sync_to_physics_enabled() const { + return sync_to_physics; +} + +void AnimatableBody2D::_update_kinematic_motion() { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warnings(); return; } #endif - if (kinematic_motion) { - _update_kinematic_motion(); + if (sync_to_physics) { + PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); + set_only_update_transform_changes(true); + set_notify_local_transform(true); + } else { + PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr); + set_only_update_transform_changes(false); + set_notify_local_transform(false); } } -bool StaticBody2D::is_sync_to_physics_enabled() const { - return sync_to_physics; +void AnimatableBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) { + AnimatableBody2D *body = (AnimatableBody2D *)p_instance; + body->_body_state_changed(p_state); } -void StaticBody2D::_direct_state_changed(Object *p_state) { +void AnimatableBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { if (!sync_to_physics) { return; } - PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state); - ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument"); - - last_valid_transform = state->get_transform(); + last_valid_transform = p_state->get_transform(); set_notify_local_transform(false); set_global_transform(last_valid_transform); set_notify_local_transform(true); } -TypedArray<String> StaticBody2D::get_configuration_warnings() const { - TypedArray<String> warnings = PhysicsBody2D::get_configuration_warnings(); - - if (sync_to_physics && !kinematic_motion) { - warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled.")); - } - - return warnings; -} - -void StaticBody2D::_notification(int p_what) { +void AnimatableBody2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { last_valid_transform = get_global_transform(); @@ -298,10 +287,6 @@ void StaticBody2D::_notification(int p_what) { // Used by sync to physics, send the new transform to the physics... Transform2D new_transform = get_global_transform(); - real_t delta_time = get_physics_process_delta_time(); - new_transform.translate(constant_linear_velocity * delta_time); - new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time); - PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform); // ... but then revert changes. @@ -309,98 +294,19 @@ void StaticBody2D::_notification(int p_what) { set_global_transform(last_valid_transform); set_notify_local_transform(true); } break; - - case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - return; - } -#endif - - ERR_FAIL_COND(!kinematic_motion); - - Transform2D new_transform = get_global_transform(); - - real_t delta_time = get_physics_process_delta_time(); - new_transform.translate(constant_linear_velocity * delta_time); - new_transform.set_rotation(new_transform.get_rotation() + constant_angular_velocity * delta_time); - - if (sync_to_physics) { - // Propagate transform change to node. - set_global_transform(new_transform); - } else { - PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_TRANSFORM, new_transform); - - // Propagate transform change to node. - set_block_transform_notify(true); - set_global_transform(new_transform); - set_block_transform_notify(false); - } - } break; } } -void StaticBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody2D::set_constant_linear_velocity); - ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity); - ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity); - ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity); - - ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody2D::set_kinematic_motion_enabled); - ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody2D::is_kinematic_motion_enabled); - - ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override); - ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override); +void AnimatableBody2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &AnimatableBody2D::set_sync_to_physics); + ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &AnimatableBody2D::is_sync_to_physics_enabled); - ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody2D::set_sync_to_physics); - ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody2D::is_sync_to_physics_enabled); - - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled"); } -StaticBody2D::StaticBody2D() : - PhysicsBody2D(PhysicsServer2D::BODY_MODE_STATIC) { -} - -void StaticBody2D::_reload_physics_characteristics() { - if (physics_material_override.is_null()) { - PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0); - PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1); - } else { - PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); - PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); - } -} - -void StaticBody2D::_update_kinematic_motion() { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - return; - } -#endif - - if (kinematic_motion && sync_to_physics) { - PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &StaticBody2D::_direct_state_changed)); - set_only_update_transform_changes(true); - set_notify_local_transform(true); - } else { - PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable()); - set_only_update_transform_changes(false); - set_notify_local_transform(false); - } - - bool needs_physics_process = false; - if (kinematic_motion) { - if (!Math::is_zero_approx(constant_angular_velocity) || !constant_linear_velocity.is_equal_approx(Vector2())) { - needs_physics_process = true; - } - } - - set_physics_process_internal(needs_physics_process); +AnimatableBody2D::AnimatableBody2D() : + StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) { + _update_kinematic_motion(); } void RigidBody2D::_body_enter_tree(ObjectID p_id) { @@ -516,27 +422,27 @@ struct _RigidBody2DInOut { int local_shape = 0; }; -void RigidBody2D::_direct_state_changed(Object *p_state) { -#ifdef DEBUG_ENABLED - state = Object::cast_to<PhysicsDirectBodyState2D>(p_state); - ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument"); -#else - state = (PhysicsDirectBodyState2D *)p_state; //trust it -#endif +void RigidBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) { + RigidBody2D *body = (RigidBody2D *)p_instance; + body->_body_state_changed(p_state); +} +void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { set_block_transform_notify(true); // don't want notify (would feedback loop) if (mode != MODE_KINEMATIC) { - set_global_transform(state->get_transform()); + set_global_transform(p_state->get_transform()); } - linear_velocity = state->get_linear_velocity(); - angular_velocity = state->get_angular_velocity(); - if (sleeping != state->is_sleeping()) { - sleeping = state->is_sleeping(); + + linear_velocity = p_state->get_linear_velocity(); + angular_velocity = p_state->get_angular_velocity(); + + if (sleeping != p_state->is_sleeping()) { + sleeping = p_state->is_sleeping(); emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); } - if (get_script_instance()) { - get_script_instance()->call("_integrate_forces", state); - } + + GDVIRTUAL_CALL(_integrate_forces, p_state); + set_block_transform_notify(false); // want it back if (contact_monitor) { @@ -551,20 +457,18 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { } } - _RigidBody2DInOut *toadd = (_RigidBody2DInOut *)alloca(state->get_contact_count() * sizeof(_RigidBody2DInOut)); + _RigidBody2DInOut *toadd = (_RigidBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBody2DInOut)); int toadd_count = 0; //state->get_contact_count(); RigidBody2D_RemoveAction *toremove = (RigidBody2D_RemoveAction *)alloca(rc * sizeof(RigidBody2D_RemoveAction)); int toremove_count = 0; //put the ones to add - for (int i = 0; i < state->get_contact_count(); i++) { - RID rid = state->get_contact_collider(i); - ObjectID obj = state->get_contact_collider_id(i); - int local_shape = state->get_contact_local_shape(i); - int shape = state->get_contact_collider_shape(i); - - //bool found=false; + for (int i = 0; i < p_state->get_contact_count(); i++) { + RID rid = p_state->get_contact_collider(i); + ObjectID obj = p_state->get_contact_collider_id(i); + int local_shape = p_state->get_contact_local_shape(i); + int shape = p_state->get_contact_collider_shape(i); Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj); if (!E) { @@ -617,8 +521,6 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { contact_monitor->locked = false; } - - state = nullptr; } void RigidBody2D::set_mode(Mode p_mode) { @@ -658,11 +560,53 @@ real_t RigidBody2D::get_mass() const { void RigidBody2D::set_inertia(real_t p_inertia) { ERR_FAIL_COND(p_inertia < 0); - PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, p_inertia); + inertia = p_inertia; + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia); } real_t RigidBody2D::get_inertia() const { - return PhysicsServer2D::get_singleton()->body_get_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA); + return inertia; +} + +void RigidBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) { + if (center_of_mass_mode == p_mode) { + return; + } + + center_of_mass_mode = p_mode; + + switch (center_of_mass_mode) { + case CENTER_OF_MASS_MODE_AUTO: { + center_of_mass = Vector2(); + PhysicsServer2D::get_singleton()->body_reset_mass_properties(get_rid()); + if (inertia != 0.0) { + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia); + } + } break; + + case CENTER_OF_MASS_MODE_CUSTOM: { + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); + } break; + } +} + +RigidBody2D::CenterOfMassMode RigidBody2D::get_center_of_mass_mode() const { + return center_of_mass_mode; +} + +void RigidBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) { + if (center_of_mass == p_center_of_mass) { + return; + } + + ERR_FAIL_COND(center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM); + center_of_mass = p_center_of_mass; + + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); +} + +const Vector2 &RigidBody2D::get_center_of_mass() const { + return center_of_mass; } void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { @@ -714,25 +658,15 @@ real_t RigidBody2D::get_angular_damp() const { } void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) { - Vector2 v = state ? state->get_linear_velocity() : linear_velocity; Vector2 axis = p_axis.normalized(); - v -= axis * axis.dot(v); - v += p_axis; - if (state) { - set_linear_velocity(v); - } else { - PhysicsServer2D::get_singleton()->body_set_axis_velocity(get_rid(), p_axis); - linear_velocity = v; - } + linear_velocity -= axis * axis.dot(linear_velocity); + linear_velocity += p_axis; + PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } void RigidBody2D::set_linear_velocity(const Vector2 &p_velocity) { linear_velocity = p_velocity; - if (state) { - state->set_linear_velocity(linear_velocity); - } else { - PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); - } + PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } Vector2 RigidBody2D::get_linear_velocity() const { @@ -741,11 +675,7 @@ Vector2 RigidBody2D::get_linear_velocity() const { void RigidBody2D::set_angular_velocity(real_t p_velocity) { angular_velocity = p_velocity; - if (state) { - state->set_angular_velocity(angular_velocity); - } else { - PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity); - } + PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity); } real_t RigidBody2D::get_angular_velocity() const { @@ -930,6 +860,12 @@ void RigidBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia); ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia); + ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody2D::set_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody2D::get_center_of_mass_mode); + + ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody2D::set_center_of_mass); + ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody2D::get_center_of_mass); + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override); ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override); @@ -983,11 +919,14 @@ void RigidBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies); - BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D"))); + GDVIRTUAL_BIND(_integrate_forces, "state"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp", PROPERTY_USAGE_NONE), "set_inertia", "get_inertia"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,exp"), "set_inertia", "get_inertia"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater"), "set_center_of_mass", "get_center_of_mass"); + ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); @@ -1017,14 +956,25 @@ void RigidBody2D::_bind_methods() { BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED); BIND_ENUM_CONSTANT(MODE_KINEMATIC); + BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO); + BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM); + BIND_ENUM_CONSTANT(CCD_MODE_DISABLED); BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY); BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE); } +void RigidBody2D::_validate_property(PropertyInfo &property) const { + if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { + if (property.name == "center_of_mass") { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } +} + RigidBody2D::RigidBody2D() : PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) { - PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody2D::_direct_state_changed)); + PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); } RigidBody2D::~RigidBody2D() { @@ -1048,16 +998,21 @@ void RigidBody2D::_reload_physics_characteristics() { // So, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 -void CharacterBody2D::move_and_slide() { +bool CharacterBody2D::move_and_slide() { // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky. - float delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); + double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); Vector2 current_platform_velocity = platform_velocity; if ((on_floor || on_wall) && platform_rid.is_valid()) { - bool excluded = (exclude_body_layers & platform_layer) != 0; + bool excluded = false; + if (on_floor) { + excluded = (moving_platform_floor_layers & platform_layer) == 0; + } else if (on_wall) { + excluded = (moving_platform_wall_layers & platform_layer) == 0; + } if (!excluded) { - // This approach makes sure there is less delay between the actual body velocity and the one we saved. + //this approach makes sure there is less delay between the actual body velocity and the one we saved PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid); if (bs) { Transform2D gt = get_global_transform(); @@ -1080,16 +1035,30 @@ void CharacterBody2D::move_and_slide() { PhysicsServer2D::MotionResult floor_result; Set<RID> exclude; exclude.insert(platform_rid); - if (move_and_collide(current_platform_velocity * delta, floor_result, margin, false, false, exclude)) { + if (move_and_collide(current_platform_velocity * delta, floor_result, margin, false, false, false, exclude)) { motion_results.push_back(floor_result); _set_collision_direction(floor_result); } } - Vector2 motion = linear_velocity * delta; + if (motion_mode == MOTION_MODE_GROUNDED) { + _move_and_slide_grounded(delta, was_on_floor, current_platform_velocity); + } else { + _move_and_slide_free(delta); + } + + if (!on_floor && !on_wall) { + // Add last platform velocity when just left a moving platform. + linear_velocity += current_platform_velocity; + } + + return motion_results.size() > 0; +} + +void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) { + Vector2 motion = linear_velocity * p_delta; Vector2 motion_slide_up = motion.slide(up_direction); - Vector2 prev_platform_velocity = current_platform_velocity; Vector2 prev_floor_normal = floor_normal; RID prev_platform_rid = platform_rid; int prev_platform_layer = platform_layer; @@ -1100,7 +1069,7 @@ void CharacterBody2D::move_and_slide() { // No sliding on first attempt to keep floor motion stable when possible, // When stop on slope is enabled or when there is no up direction. - bool sliding_enabled = !stop_on_slope || up_direction == Vector2(); + bool sliding_enabled = !floor_stop_on_slope; // Constant speed can be applied only the first time sliding is enabled. bool can_apply_constant_speed = sliding_enabled; bool first_slide = true; @@ -1109,23 +1078,21 @@ void CharacterBody2D::move_and_slide() { for (int iteration = 0; iteration < max_slides; ++iteration) { PhysicsServer2D::MotionResult result; - bool found_collision = false; Vector2 prev_position = get_global_transform().elements[2]; bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled); if (collided) { - found_collision = true; motion_results.push_back(result); _set_collision_direction(result); - if (on_floor && stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) { + if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) { Transform2D gt = get_global_transform(); - if (result.motion.length() > margin) { - gt.elements[2] -= result.motion.slide(up_direction); + if (result.travel.length() > margin) { + gt.elements[2] -= result.travel.slide(up_direction); } else { - gt.elements[2] -= result.motion; + gt.elements[2] -= result.travel; } set_global_transform(gt); linear_velocity = Vector2(); @@ -1139,28 +1106,27 @@ void CharacterBody2D::move_and_slide() { } // Move on floor only checks. - if (move_on_floor_only && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) { - // Avoid to move forward on a wall if move_on_floor_only is true. - if (was_on_floor && !is_on_floor_only() && !vel_dir_facing_up) { + if (floor_block_on_wall && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) { + // Avoid to move forward on a wall if floor_block_on_wall is true. + if (p_was_on_floor && !on_floor && !vel_dir_facing_up) { // If the movement is large the body can be prevented from reaching the walls. - if (result.motion.length() <= margin) { + if (result.travel.length() <= margin) { // Cancels the motion. Transform2D gt = get_global_transform(); - gt.elements[2] -= result.motion; + gt.elements[2] -= result.travel; set_global_transform(gt); } on_floor = true; platform_rid = prev_platform_rid; platform_layer = prev_platform_layer; - - platform_velocity = prev_platform_velocity; + platform_velocity = p_prev_platform_velocity; floor_normal = prev_floor_normal; linear_velocity = Vector2(); motion = Vector2(); break; } // Prevents the body from being able to climb a slope when it moves forward against the wall. - else if (!is_on_floor_only()) { + else if (!on_floor) { motion = up_direction * up_direction.dot(result.remainder); motion = motion.slide(result.collision_normal); } else { @@ -1168,12 +1134,10 @@ void CharacterBody2D::move_and_slide() { } } // Constant Speed when the slope is upward. - else if (constant_speed_on_floor && is_on_floor_only() && can_apply_constant_speed && was_on_floor && motion.dot(result.collision_normal) < 0) { + else if (floor_constant_speed && is_on_floor_only() && can_apply_constant_speed && p_was_on_floor && motion.dot(result.collision_normal) < 0) { can_apply_constant_speed = false; Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized(); - if (!motion_slide_norm.is_equal_approx(Vector2())) { - motion = motion_slide_norm * (motion_slide_up.length() - result.motion.slide(up_direction).length() - last_travel.slide(up_direction).length()); - } + motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length()); } // Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling. else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up)) { @@ -1202,11 +1166,11 @@ void CharacterBody2D::move_and_slide() { } } - last_travel = result.motion; + last_travel = result.travel; } // When you move forward in a downward slope you don’t collide because you will be in the air. // This test ensures that constant speed is applied, only if the player is still on the ground after the snap is applied. - else if (constant_speed_on_floor && first_slide && _on_floor_if_snapped(was_on_floor, vel_dir_facing_up)) { + else if (floor_constant_speed && first_slide && _on_floor_if_snapped(p_was_on_floor, vel_dir_facing_up)) { can_apply_constant_speed = false; sliding_enabled = true; Transform2D gt = get_global_transform(); @@ -1214,27 +1178,20 @@ void CharacterBody2D::move_and_slide() { set_global_transform(gt); Vector2 motion_slide_norm = motion.slide(prev_floor_normal).normalized(); - if (!motion_slide_norm.is_equal_approx(Vector2())) { - motion = motion_slide_norm * (motion_slide_up.length()); - found_collision = true; - } + motion = motion_slide_norm * (motion_slide_up.length()); + collided = true; } can_apply_constant_speed = !can_apply_constant_speed && !sliding_enabled; sliding_enabled = true; first_slide = false; - if (!found_collision || motion.is_equal_approx(Vector2())) { + if (!collided || motion.is_equal_approx(Vector2())) { break; } } - _snap_on_floor(was_on_floor, vel_dir_facing_up); - - if (!on_floor && !on_wall) { - // Add last platform velocity when just left a moving platform. - linear_velocity += current_platform_velocity; - } + _snap_on_floor(p_was_on_floor, vel_dir_facing_up); // Reset the gravity accumulation when touching the ground. if (on_floor && !vel_dir_facing_up) { @@ -1242,29 +1199,66 @@ void CharacterBody2D::move_and_slide() { } } +void CharacterBody2D::_move_and_slide_free(double p_delta) { + Vector2 motion = linear_velocity * p_delta; + + platform_rid = RID(); + floor_normal = Vector2(); + platform_velocity = Vector2(); + + bool first_slide = true; + for (int iteration = 0; iteration < max_slides; ++iteration) { + PhysicsServer2D::MotionResult result; + + bool collided = move_and_collide(motion, result, margin, false, false); + + if (collided) { + motion_results.push_back(result); + _set_collision_direction(result); + + if (free_mode_min_slide_angle != 0 && result.get_angle(-linear_velocity.normalized()) < free_mode_min_slide_angle + FLOOR_ANGLE_THRESHOLD) { + motion = Vector2(); + } else if (first_slide) { + Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized(); + motion = motion_slide_norm * (motion.length() - result.travel.length()); + } else { + motion = result.remainder.slide(result.collision_normal); + } + + if (motion.dot(linear_velocity) <= 0.0) { + motion = Vector2(); + } + } + + first_slide = false; + + if (!collided || motion.is_equal_approx(Vector2())) { + break; + } + } +} + void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) { - if (Math::is_equal_approx(floor_snap_length, 0) || up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) { + if (Math::is_equal_approx(floor_snap_length, 0) || on_floor || !was_on_floor || vel_dir_facing_up) { return; } Transform2D gt = get_global_transform(); PhysicsServer2D::MotionResult result; - if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false)) { + if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false, true)) { bool apply = true; - float collision_angle = Math::acos(result.collision_normal.dot(up_direction)); - if (collision_angle <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { + if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { on_floor = true; floor_normal = result.collision_normal; - platform_velocity = result.collider_velocity; _set_platform_data(result); - if (stop_on_slope) { + if (floor_stop_on_slope) { // move and collide may stray the object a bit because of pre un-stucking, // so only ensure that motion happens on floor direction in this case. - if (result.motion.length() > margin) { - result.motion = up_direction * up_direction.dot(result.motion); + if (result.travel.length() > margin) { + result.travel = up_direction * up_direction.dot(result.travel); } else { - result.motion = Vector2(); + result.travel = Vector2(); } } } else { @@ -1272,7 +1266,7 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) } if (apply) { - gt.elements[2] += result.motion; + gt.elements[2] += result.travel; set_global_transform(gt); } } @@ -1284,8 +1278,8 @@ bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facin } PhysicsServer2D::MotionResult result; - if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false)) { - if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { + if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false, true)) { + if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { return true; } } @@ -1294,26 +1288,24 @@ bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facin } void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) { - if (up_direction == Vector2()) { - return; - } - - if (Math::acos(p_result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor + if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor on_floor = true; floor_normal = p_result.collision_normal; - platform_velocity = p_result.collider_velocity; _set_platform_data(p_result); - } else if (Math::acos(p_result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling + } else if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling on_ceiling = true; } else { on_wall = true; - platform_velocity = p_result.collider_velocity; - _set_platform_data(p_result); + // Don't apply wall velocity when the collider is a CharacterBody2D. + if (Object::cast_to<CharacterBody2D>(ObjectDB::get_instance(p_result.collider_id)) == nullptr) { + _set_platform_data(p_result); + } } } void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) { platform_rid = p_result.collider; + platform_velocity = p_result.collider_velocity; platform_layer = 0; CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ObjectDB::get_instance(p_result.collider_id)); if (collision_object) { @@ -1357,11 +1349,16 @@ Vector2 CharacterBody2D::get_floor_normal() const { return floor_normal; } +real_t CharacterBody2D::get_floor_angle(const Vector2 &p_up_direction) const { + ERR_FAIL_COND_V(p_up_direction == Vector2(), 0); + return Math::acos(floor_normal.dot(p_up_direction)); +} + Vector2 CharacterBody2D::get_platform_velocity() const { return platform_velocity; } -int CharacterBody2D::get_slide_count() const { +int CharacterBody2D::get_slide_collision_count() const { return motion_results.size(); } @@ -1385,6 +1382,13 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) { return slide_colliders[p_bounce]; } +Ref<KinematicCollision2D> CharacterBody2D::_get_last_slide_collision() { + if (motion_results.size() == 0) { + return Ref<KinematicCollision2D>(); + } + return _get_slide_collision(motion_results.size() - 1); +} + void CharacterBody2D::set_safe_margin(real_t p_margin) { margin = p_margin; } @@ -1393,28 +1397,28 @@ real_t CharacterBody2D::get_safe_margin() const { return margin; } -bool CharacterBody2D::is_stop_on_slope_enabled() const { - return stop_on_slope; +bool CharacterBody2D::is_floor_stop_on_slope_enabled() const { + return floor_stop_on_slope; } -void CharacterBody2D::set_stop_on_slope_enabled(bool p_enabled) { - stop_on_slope = p_enabled; +void CharacterBody2D::set_floor_stop_on_slope_enabled(bool p_enabled) { + floor_stop_on_slope = p_enabled; } -bool CharacterBody2D::is_constant_speed_on_floor_enabled() const { - return constant_speed_on_floor; +bool CharacterBody2D::is_floor_constant_speed_enabled() const { + return floor_constant_speed; } -void CharacterBody2D::set_constant_speed_on_floor_enabled(bool p_enabled) { - constant_speed_on_floor = p_enabled; +void CharacterBody2D::set_floor_constant_speed_enabled(bool p_enabled) { + floor_constant_speed = p_enabled; } -bool CharacterBody2D::is_move_on_floor_only_enabled() const { - return move_on_floor_only; +bool CharacterBody2D::is_floor_block_on_wall_enabled() const { + return floor_block_on_wall; } -void CharacterBody2D::set_move_on_floor_only_enabled(bool p_enabled) { - move_on_floor_only = p_enabled; +void CharacterBody2D::set_floor_block_on_wall_enabled(bool p_enabled) { + floor_block_on_wall = p_enabled; } bool CharacterBody2D::is_slide_on_ceiling_enabled() const { @@ -1425,12 +1429,28 @@ void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) { slide_on_ceiling = p_enabled; } -uint32_t CharacterBody2D::get_exclude_body_layers() const { - return exclude_body_layers; +uint32_t CharacterBody2D::get_moving_platform_floor_layers() const { + return moving_platform_floor_layers; +} + +void CharacterBody2D::set_moving_platform_floor_layers(uint32_t p_exclude_layers) { + moving_platform_floor_layers = p_exclude_layers; } -void CharacterBody2D::set_exclude_body_layers(uint32_t p_exclude_layers) { - exclude_body_layers = p_exclude_layers; +uint32_t CharacterBody2D::get_moving_platform_wall_layers() const { + return moving_platform_wall_layers; +} + +void CharacterBody2D::set_moving_platform_wall_layers(uint32_t p_exclude_layers) { + moving_platform_wall_layers = p_exclude_layers; +} + +void CharacterBody2D::set_motion_mode(MotionMode p_mode) { + motion_mode = p_mode; +} + +CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const { + return motion_mode; } int CharacterBody2D::get_max_slides() const { @@ -1459,11 +1479,20 @@ void CharacterBody2D::set_floor_snap_length(real_t p_floor_snap_length) { floor_snap_length = p_floor_snap_length; } +real_t CharacterBody2D::get_free_mode_min_slide_angle() const { + return free_mode_min_slide_angle; +} + +void CharacterBody2D::set_free_mode_min_slide_angle(real_t p_radians) { + free_mode_min_slide_angle = p_radians; +} + const Vector2 &CharacterBody2D::get_up_direction() const { return up_direction; } void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) { + ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Free motion mode instead."); up_direction = p_up_direction.normalized(); } @@ -1489,17 +1518,19 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin); - ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody2D::is_stop_on_slope_enabled); - ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_stop_on_slope_enabled); - ClassDB::bind_method(D_METHOD("set_constant_speed_on_floor_enabled", "enabled"), &CharacterBody2D::set_constant_speed_on_floor_enabled); - ClassDB::bind_method(D_METHOD("is_constant_speed_on_floor_enabled"), &CharacterBody2D::is_constant_speed_on_floor_enabled); - ClassDB::bind_method(D_METHOD("set_move_on_floor_only_enabled", "enabled"), &CharacterBody2D::set_move_on_floor_only_enabled); - ClassDB::bind_method(D_METHOD("is_move_on_floor_only_enabled"), &CharacterBody2D::is_move_on_floor_only_enabled); + ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody2D::is_floor_stop_on_slope_enabled); + ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_floor_stop_on_slope_enabled); + ClassDB::bind_method(D_METHOD("set_floor_constant_speed_enabled", "enabled"), &CharacterBody2D::set_floor_constant_speed_enabled); + ClassDB::bind_method(D_METHOD("is_floor_constant_speed_enabled"), &CharacterBody2D::is_floor_constant_speed_enabled); + ClassDB::bind_method(D_METHOD("set_floor_block_on_wall_enabled", "enabled"), &CharacterBody2D::set_floor_block_on_wall_enabled); + ClassDB::bind_method(D_METHOD("is_floor_block_on_wall_enabled"), &CharacterBody2D::is_floor_block_on_wall_enabled); ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled); ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled); - ClassDB::bind_method(D_METHOD("set_exclude_body_layers", "exclude_layer"), &CharacterBody2D::set_exclude_body_layers); - ClassDB::bind_method(D_METHOD("get_exclude_body_layers"), &CharacterBody2D::get_exclude_body_layers); + ClassDB::bind_method(D_METHOD("set_moving_platform_floor_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_floor_layers); + ClassDB::bind_method(D_METHOD("get_moving_platform_floor_layers"), &CharacterBody2D::get_moving_platform_floor_layers); + ClassDB::bind_method(D_METHOD("set_moving_platform_wall_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_wall_layers); + ClassDB::bind_method(D_METHOD("get_moving_platform_wall_layers"), &CharacterBody2D::get_moving_platform_wall_layers); ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides); @@ -1507,8 +1538,12 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle); ClassDB::bind_method(D_METHOD("get_floor_snap_length"), &CharacterBody2D::get_floor_snap_length); ClassDB::bind_method(D_METHOD("set_floor_snap_length", "floor_snap_length"), &CharacterBody2D::set_floor_snap_length); + ClassDB::bind_method(D_METHOD("get_free_mode_min_slide_angle"), &CharacterBody2D::get_free_mode_min_slide_angle); + ClassDB::bind_method(D_METHOD("set_free_mode_min_slide_angle", "radians"), &CharacterBody2D::set_free_mode_min_slide_angle); ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction); ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction); + ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode); + ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode); ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor); ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only); @@ -1517,22 +1552,44 @@ void CharacterBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody2D::is_on_wall); ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody2D::is_on_wall_only); ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody2D::get_floor_normal); + ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody2D::get_floor_angle, DEFVAL(Vector2(0.0, -1.0))); ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody2D::get_platform_velocity); - ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody2D::get_slide_count); + ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody2D::get_slide_collision_count); ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision); + ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision); + ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant_speed_on_floor"), "set_constant_speed_on_floor_enabled", "is_constant_speed_on_floor_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "move_on_floor_only"), "set_move_on_floor_only_enabled", "is_move_on_floor_only_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_RANGE, "1,8,1,or_greater"), "set_max_slides", "get_max_slides"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); + ADD_GROUP("Free Mode", "free_mode_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "free_mode_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_free_mode_min_slide_angle", "get_free_mode_min_slide_angle"); + ADD_GROUP("Floor", "floor_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1000,0.1"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "exclude_body_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_exclude_body_layers", "get_exclude_body_layers"); - + ADD_GROUP("Moving platform", "moving_platform"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); + + BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED); + BIND_ENUM_CONSTANT(MOTION_MODE_FREE); +} + +void CharacterBody2D::_validate_property(PropertyInfo &property) const { + if (motion_mode == MOTION_MODE_FREE) { + if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } else { + if (property.name == "free_mode_min_slide_angle") { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } } CharacterBody2D::CharacterBody2D() : @@ -1558,13 +1615,18 @@ Vector2 KinematicCollision2D::get_normal() const { } Vector2 KinematicCollision2D::get_travel() const { - return result.motion; + return result.travel; } Vector2 KinematicCollision2D::get_remainder() const { return result.remainder; } +real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const { + ERR_FAIL_COND_V(p_up_direction == Vector2(), 0); + return result.get_angle(p_up_direction); +} + Object *KinematicCollision2D::get_local_shape() const { if (!owner) { return nullptr; @@ -1619,6 +1681,7 @@ void KinematicCollision2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal); ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel); ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder); + ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision2D::get_angle, DEFVAL(Vector2(0.0, -1.0))); ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape); ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider); ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 3d894416f0..1d6437a3ad 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -50,7 +50,7 @@ protected: Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_test_only = false, real_t p_margin = 0.08); public: - bool move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, const Set<RID> &p_exclude = Set<RID>()); + bool move_and_collide(const Vector2 &p_motion, PhysicsServer2D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()); bool test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08); TypedArray<PhysicsBody2D> get_collision_exceptions(); @@ -63,20 +63,13 @@ public: class StaticBody2D : public PhysicsBody2D { GDCLASS(StaticBody2D, PhysicsBody2D); +private: Vector2 constant_linear_velocity; real_t constant_angular_velocity = 0.0; Ref<PhysicsMaterial> physics_material_override; - bool kinematic_motion = false; - bool sync_to_physics = false; - - Transform2D last_valid_transform; - - void _direct_state_changed(Object *p_state); - protected: - void _notification(int p_what); static void _bind_methods(); public: @@ -89,17 +82,32 @@ public: Vector2 get_constant_linear_velocity() const; real_t get_constant_angular_velocity() const; - virtual TypedArray<String> get_configuration_warnings() const override; - - StaticBody2D(); + StaticBody2D(PhysicsServer2D::BodyMode p_mode = PhysicsServer2D::BODY_MODE_STATIC); private: void _reload_physics_characteristics(); +}; - void _update_kinematic_motion(); +class AnimatableBody2D : public StaticBody2D { + GDCLASS(AnimatableBody2D, StaticBody2D); + +private: + bool sync_to_physics = false; + + Transform2D last_valid_transform; + + static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state); + void _body_state_changed(PhysicsDirectBodyState2D *p_state); - void set_kinematic_motion_enabled(bool p_enabled); - bool is_kinematic_motion_enabled() const; +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + AnimatableBody2D(); + +private: + void _update_kinematic_motion(); void set_sync_to_physics(bool p_enable); bool is_sync_to_physics_enabled() const; @@ -116,6 +124,11 @@ public: MODE_KINEMATIC, }; + enum CenterOfMassMode { + CENTER_OF_MASS_MODE_AUTO, + CENTER_OF_MASS_MODE_CUSTOM, + }; + enum CCDMode { CCD_MODE_DISABLED, CCD_MODE_CAST_RAY, @@ -124,10 +137,13 @@ public: private: bool can_sleep = true; - PhysicsDirectBodyState2D *state = nullptr; Mode mode = MODE_DYNAMIC; real_t mass = 1.0; + real_t inertia = 0.0; + CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO; + Vector2 center_of_mass; + Ref<PhysicsMaterial> physics_material_override; real_t gravity_scale = 1.0; real_t linear_damp = -1.0; @@ -183,12 +199,18 @@ private: void _body_exit_tree(ObjectID p_id); void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape); - void _direct_state_changed(Object *p_state); + + static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state); + void _body_state_changed(PhysicsDirectBodyState2D *p_state); protected: void _notification(int p_what); static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const override; + + GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *) + public: void set_mode(Mode p_mode); Mode get_mode() const; @@ -199,6 +221,12 @@ public: void set_inertia(real_t p_inertia); real_t get_inertia() const; + void set_center_of_mass_mode(CenterOfMassMode p_mode); + CenterOfMassMode get_center_of_mass_mode() const; + + void set_center_of_mass(const Vector2 &p_center_of_mass); + const Vector2 &get_center_of_mass() const; + void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); Ref<PhysicsMaterial> get_physics_material_override() const; @@ -263,24 +291,54 @@ private: }; VARIANT_ENUM_CAST(RigidBody2D::Mode); +VARIANT_ENUM_CAST(RigidBody2D::CenterOfMassMode); VARIANT_ENUM_CAST(RigidBody2D::CCDMode); class CharacterBody2D : public PhysicsBody2D { GDCLASS(CharacterBody2D, PhysicsBody2D); +public: + enum MotionMode { + MOTION_MODE_GROUNDED, + MOTION_MODE_FREE, + }; + bool move_and_slide(); + + const Vector2 &get_linear_velocity() const; + void set_linear_velocity(const Vector2 &p_velocity); + + bool is_on_floor() const; + bool is_on_floor_only() const; + bool is_on_wall() const; + bool is_on_wall_only() const; + bool is_on_ceiling() const; + bool is_on_ceiling_only() const; + Vector2 get_floor_normal() const; + real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const; + Vector2 get_platform_velocity() const; + + int get_slide_collision_count() const; + PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const; + + CharacterBody2D(); + ~CharacterBody2D(); + private: real_t margin = 0.08; + MotionMode motion_mode = MOTION_MODE_GROUNDED; - bool stop_on_slope = false; - bool constant_speed_on_floor = false; - bool move_on_floor_only = true; + bool floor_stop_on_slope = false; + bool floor_constant_speed = false; + bool floor_block_on_wall = true; bool slide_on_ceiling = true; int max_slides = 4; int platform_layer; real_t floor_max_angle = Math::deg2rad((real_t)45.0); float floor_snap_length = 0; + real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0); Vector2 up_direction = Vector2(0.0, -1.0); - uint32_t exclude_body_layers = 0; + uint32_t moving_platform_floor_layers = UINT32_MAX; + uint32_t moving_platform_wall_layers = 0; Vector2 linear_velocity; Vector2 floor_normal; @@ -296,14 +354,14 @@ private: void set_safe_margin(real_t p_margin); real_t get_safe_margin() const; - bool is_stop_on_slope_enabled() const; - void set_stop_on_slope_enabled(bool p_enabled); + bool is_floor_stop_on_slope_enabled() const; + void set_floor_stop_on_slope_enabled(bool p_enabled); - bool is_constant_speed_on_floor_enabled() const; - void set_constant_speed_on_floor_enabled(bool p_enabled); + bool is_floor_constant_speed_enabled() const; + void set_floor_constant_speed_enabled(bool p_enabled); - bool is_move_on_floor_only_enabled() const; - void set_move_on_floor_only_enabled(bool p_enabled); + bool is_floor_block_on_wall_enabled() const; + void set_floor_block_on_wall_enabled(bool p_enabled); bool is_slide_on_ceiling_enabled() const; void set_slide_on_ceiling_enabled(bool p_enabled); @@ -317,10 +375,23 @@ private: real_t get_floor_snap_length(); void set_floor_snap_length(real_t p_floor_snap_length); - uint32_t get_exclude_body_layers() const; - void set_exclude_body_layers(const uint32_t p_exclude_layer); + real_t get_free_mode_min_slide_angle() const; + void set_free_mode_min_slide_angle(real_t p_radians); + + uint32_t get_moving_platform_floor_layers() const; + void set_moving_platform_floor_layers(const uint32_t p_exclude_layer); + + uint32_t get_moving_platform_wall_layers() const; + void set_moving_platform_wall_layers(const uint32_t p_exclude_layer); + + void set_motion_mode(MotionMode p_mode); + MotionMode get_motion_mode() const; + + void _move_and_slide_free(double p_delta); + void _move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity); Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); + Ref<KinematicCollision2D> _get_last_slide_collision(); const Vector2 &get_up_direction() const; bool _on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up); void set_up_direction(const Vector2 &p_up_direction); @@ -331,29 +402,11 @@ private: protected: void _notification(int p_what); static void _bind_methods(); - -public: - void move_and_slide(); - - const Vector2 &get_linear_velocity() const; - void set_linear_velocity(const Vector2 &p_velocity); - - bool is_on_floor() const; - bool is_on_floor_only() const; - bool is_on_wall() const; - bool is_on_wall_only() const; - bool is_on_ceiling() const; - bool is_on_ceiling_only() const; - Vector2 get_floor_normal() const; - Vector2 get_platform_velocity() const; - - int get_slide_count() const; - PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const; - - CharacterBody2D(); - ~CharacterBody2D(); + virtual void _validate_property(PropertyInfo &property) const override; }; +VARIANT_ENUM_CAST(CharacterBody2D::MotionMode); + class KinematicCollision2D : public RefCounted { GDCLASS(KinematicCollision2D, RefCounted); @@ -370,6 +423,7 @@ public: Vector2 get_normal() const; Vector2 get_travel() const; Vector2 get_remainder() const; + real_t get_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const; Object *get_local_shape() const; Object *get_collider() const; ObjectID get_collider_id() const; diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 1019f85c8a..4f053ff8b0 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -30,9 +30,6 @@ #include "position_2d.h" -#include "core/config/engine.h" -#include "scene/resources/texture.h" - const real_t DEFAULT_GIZMO_EXTENTS = 10.0; void Position2D::_draw_cross() { diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 546536f546..3ac2128c2e 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -31,9 +31,6 @@ #include "ray_cast_2d.h" #include "collision_object_2d.h" -#include "core/config/engine.h" -#include "physics_body_2d.h" -#include "servers/physics_server_2d.h" void RayCast2D::set_target_position(const Vector2 &p_point) { target_position = p_point; diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index e7cef965fe..fe3e867424 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -29,7 +29,6 @@ /*************************************************************************/ #include "remote_transform_2d.h" -#include "scene/scene_string_names.h" void RemoteTransform2D::_update_cache() { cache = ObjectID(); diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 85d632af00..4bbbc3575d 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -30,8 +30,6 @@ #include "skeleton_2d.h" -#include "scene/resources/skeleton_modification_2d.h" - #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" #include "editor/plugins/canvas_item_editor_plugin.h" @@ -327,7 +325,7 @@ bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p Vector2 rel; if (p_other_bone) { - rel = (p_other_bone->get_global_transform().get_origin() - get_global_transform().get_origin()); + rel = (p_other_bone->get_global_position() - get_global_position()); rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation } else { real_t angle_to_use = get_rotation() + bone_angle; @@ -456,7 +454,7 @@ void Bone2D::calculate_length_and_rotation() { for (int i = 0; i < child_count; i++) { Bone2D *child = Object::cast_to<Bone2D>(get_child(i)); if (child) { - Vector2 child_local_pos = to_local(child->get_global_transform().get_origin()); + Vector2 child_local_pos = to_local(child->get_global_position()); length = child_local_pos.length(); bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x); calculated = true; diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index 40e0f4523f..5761f19a53 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -31,7 +31,6 @@ #include "sprite_2d.h" #include "core/core_string_names.h" -#include "core/os/os.h" #include "scene/main/window.h" #include "scene/scene_string_names.h" diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index e2a415e5aa..a139a92ab4 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -31,8 +31,6 @@ #include "tile_map.h" #include "core/io/marshalls.h" -#include "core/math/geometry_2d.h" -#include "core/os/os.h" #include "servers/navigation_server_2d.h" @@ -238,6 +236,8 @@ Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffset } int TileMap::get_effective_quadrant_size(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1); + // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) { return 1; @@ -261,6 +261,7 @@ void TileMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { pending_update = true; + _clear_internals(); _recreate_internals(); } break; case NOTIFICATION_EXIT_TREE: { @@ -298,6 +299,7 @@ void TileMap::set_tileset(const Ref<TileSet> &p_tileset) { if (tile_set.is_valid()) { tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed)); + _clear_internals(); _recreate_internals(); } @@ -308,6 +310,7 @@ void TileMap::set_quadrant_size(int p_size) { ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1."); quadrant_size = p_size; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -316,16 +319,44 @@ int TileMap::get_quadrant_size() const { return quadrant_size; } -void TileMap::set_layers_count(int p_layers_count) { - ERR_FAIL_COND(p_layers_count < 0); +int TileMap::get_layers_count() const { + return layers.size(); +} + +void TileMap::add_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = layers.size(); + } + + ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); + + // Must clear before adding the layer. _clear_internals(); - layers.resize(p_layers_count); + layers.insert(p_to_pos, TileMapLayer()); _recreate_internals(); notify_property_list_changed(); - if (selected_layer >= p_layers_count) { - selected_layer = -1; + emit_signal(SNAME("changed")); + + update_configuration_warnings(); +} + +void TileMap::move_layer(int p_layer, int p_to_pos) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); + + // Clear before shuffling layers. + _clear_internals(); + + TileMapLayer tl = layers[p_layer]; + layers.insert(p_to_pos, tl); + layers.remove(p_to_pos < p_layer ? p_layer + 1 : p_layer); + _recreate_internals(); + notify_property_list_changed(); + + if (selected_layer == p_layer) { + selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos; } emit_signal(SNAME("changed")); @@ -333,8 +364,23 @@ void TileMap::set_layers_count(int p_layers_count) { update_configuration_warnings(); } -int TileMap::get_layers_count() const { - return layers.size(); +void TileMap::remove_layer(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + + // Clear before removing the layer. + _clear_internals(); + + layers.remove(p_layer); + _recreate_internals(); + notify_property_list_changed(); + + if (selected_layer >= p_layer) { + selected_layer -= 1; + } + + emit_signal(SNAME("changed")); + + update_configuration_warnings(); } void TileMap::set_layer_name(int p_layer, String p_name) { @@ -351,6 +397,7 @@ String TileMap::get_layer_name(int p_layer) const { void TileMap::set_layer_enabled(int p_layer, bool p_enabled) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].enabled = p_enabled; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); @@ -365,6 +412,7 @@ bool TileMap::is_layer_enabled(int p_layer) const { void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_enabled = p_y_sort_enabled; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); @@ -379,6 +427,7 @@ bool TileMap::is_layer_y_sort_enabled(int p_layer) const { void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_origin = p_y_sort_origin; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -391,6 +440,7 @@ int TileMap::get_layer_y_sort_origin(int p_layer) const { void TileMap::set_layer_z_index(int p_layer, int p_z_index) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].z_index = p_z_index; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); @@ -404,6 +454,7 @@ int TileMap::get_layer_z_index(int p_layer) const { void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) { collision_visibility_mode = p_show_collision; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -414,6 +465,7 @@ TileMap::VisibilityMode TileMap::get_collision_visibility_mode() { void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) { navigation_visibility_mode = p_show_navigation; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -424,6 +476,7 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() { void TileMap::set_y_sort_enabled(bool p_enable) { Node2D::set_y_sort_enabled(p_enable); + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -544,10 +597,10 @@ void TileMap::_update_dirty_quadrants() { } void TileMap::_recreate_internals() { - // Clear all internals. - _clear_internals(); - for (unsigned int layer = 0; layer < layers.size(); layer++) { + // Make sure that _clear_internals() was called prior. + ERR_FAIL_COND_MSG(layers[layer].quadrant_map.size() > 0, "TileMap layer " + itos(layer) + " had a non-empty quadrant map."); + if (!layers[layer].enabled) { continue; } @@ -783,8 +836,8 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List if (atlas_source) { // Get the tile data. TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); - Ref<ShaderMaterial> mat = tile_data->tile_get_material(); - int z_index = layers[q.layer].z_index + tile_data->get_z_index(); + Ref<ShaderMaterial> mat = tile_data->get_material(); + int z_index = tile_data->get_z_index(); // Quandrant pos. Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); @@ -1053,9 +1106,13 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); + LocalVector<int> body_shape_count; + body_shape_count.resize(q.bodies.size()); + // Clear shapes. for (int body_index = 0; body_index < q.bodies.size(); body_index++) { ps->body_clear_shapes(q.bodies[body_index]); + body_shape_count[body_index] = 0; // Position the bodies. Transform2D xform; @@ -1080,6 +1137,8 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); for (int body_index = 0; body_index < q.bodies.size(); body_index++) { + int &body_shape_index = body_shape_count[body_index]; + // Add the shapes again. for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) { bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index); @@ -1093,8 +1152,10 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r // Add decomposed convex shapes. Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index); ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform); - ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get()); - ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin); + ps->body_set_shape_metadata(q.bodies[body_index], body_shape_index, E_cell->get()); + ps->body_set_shape_as_one_way_collision(q.bodies[body_index], body_shape_index, one_way_collision, one_way_collision_margin); + + ++body_shape_index; } } } @@ -1141,7 +1202,7 @@ void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) { PhysicsServer2D::get_singleton()->body_set_space(body, space); Transform2D xform; - xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer))); + xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer))); xform = global_transform * xform; PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } @@ -2815,50 +2876,57 @@ void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Colo // Create a set. Vector2i tile_size = tile_set->get_tile_size(); - Vector<Vector2> uvs; + Vector<Vector2> polygon = tile_set->get_tile_shape_polygon(); + TileSet::TileShape shape = tile_set->get_tile_shape(); - if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) { - uvs.append(Vector2(1.0, 0.0)); - uvs.append(Vector2(1.0, 1.0)); - uvs.append(Vector2(0.0, 1.0)); - uvs.append(Vector2(0.0, 0.0)); - } else { - float overlap = 0.0; - switch (tile_set->get_tile_shape()) { - case TileSet::TILE_SHAPE_ISOMETRIC: - overlap = 0.5; - break; - case TileSet::TILE_SHAPE_HEXAGON: - overlap = 0.25; - break; - case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE: - overlap = 0.0; - break; - default: - break; - } - uvs.append(Vector2(1.0, overlap)); - uvs.append(Vector2(1.0, 1.0 - overlap)); - uvs.append(Vector2(0.5, 1.0)); - uvs.append(Vector2(0.0, 1.0 - overlap)); - uvs.append(Vector2(0.0, overlap)); - uvs.append(Vector2(0.5, 0.0)); - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) { - for (int i = 0; i < uvs.size(); i++) { - uvs.write[i] = Vector2(uvs[i].y, uvs[i].x); - } - } + for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) { + Vector2 center = map_to_world(E->get()); + +#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \ + if (!p_cells.has(get_neighbor_cell(E->get(), side))) { \ + Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \ + Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \ + p_control->draw_line(from, to, p_color); \ } - for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) { - Vector2 top_left = map_to_world(E->get()) - tile_size / 2; - TypedArray<Vector2i> surrounding_tiles = get_surrounding_tiles(E->get()); - for (int i = 0; i < surrounding_tiles.size(); i++) { - if (!p_cells.has(surrounding_tiles[i])) { - p_control->draw_line(p_transform.xform(top_left + uvs[i] * tile_size), p_transform.xform(top_left + uvs[(i + 1) % uvs.size()] * tile_size), p_color); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1); + } else { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0); + } else { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5); + } + } else { + if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3); + } else { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3); + } } } } +#undef DRAW_SIDE_IF_NEEDED } TypedArray<String> TileMap::get_configuration_warnings() const { @@ -2890,8 +2958,10 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size); ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size); - ClassDB::bind_method(D_METHOD("set_layers_count", "layers_count"), &TileMap::set_layers_count); ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count); + ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer); + ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer); + ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer); ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name); ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name); ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled); @@ -2901,7 +2971,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin); ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin); ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index); - ClassDB::bind_method(D_METHOD("get_layer_z_indexd", "layer"), &TileMap::get_layer_z_index); + ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index); ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode); ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode); @@ -2936,9 +3006,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode"); - ADD_GROUP("Layers", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "layers_count"), "set_layers_count", "get_layers_count"); - ADD_PROPERTY_DEFAULT("layers_count", 1); + ADD_ARRAY("layers", "layer_"); ADD_PROPERTY_DEFAULT("format", FORMAT_1); @@ -2951,6 +3019,7 @@ void TileMap::_bind_methods() { void TileMap::_tile_set_changed() { emit_signal(SNAME("changed")); + _clear_internals(); _recreate_internals(); } diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index dce18f7682..3ac50fc7cc 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -31,8 +31,6 @@ #ifndef TILE_MAP_H #define TILE_MAP_H -#include "core/templates/self_list.h" -#include "core/templates/vset.h" #include "scene/2d/node_2d.h" #include "scene/gui/control.h" #include "scene/resources/tile_set.h" @@ -310,8 +308,10 @@ public: static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0)); // Layers management. - void set_layers_count(int p_layers_count); int get_layers_count() const; + void add_layer(int p_to_pos); + void move_layer(int p_layer, int p_to_pos); + void remove_layer(int p_layer); void set_layer_name(int p_layer, String p_name); String get_layer_name(int p_layer) const; void set_layer_enabled(int p_layer, bool p_visible); diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 7c345ad377..8bd7b696f2 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -30,11 +30,8 @@ #include "touch_screen_button.h" -#include "core/input/input.h" -#include "core/input/input_map.h" -#include "core/os/os.h" #include "scene/main/window.h" -# + void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) { texture = p_texture; update(); @@ -188,7 +185,7 @@ String TouchScreenButton::get_action() const { return action; } -void TouchScreenButton::_input(const Ref<InputEvent> &p_event) { +void TouchScreenButton::input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (!get_tree()) { @@ -291,7 +288,7 @@ void TouchScreenButton::_press(int p_finger_pressed) { iea.instantiate(); iea->set_action(action); iea->set_pressed(true); - get_viewport()->input(iea, true); + get_viewport()->push_input(iea, true); } emit_signal(SNAME("pressed")); @@ -308,7 +305,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) { iea.instantiate(); iea->set_action(action); iea->set_pressed(false); - get_viewport()->input(iea, true); + get_viewport()->push_input(iea, true); } } @@ -387,8 +384,6 @@ void TouchScreenButton::_bind_methods() { ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed); - ClassDB::bind_method(D_METHOD("_input"), &TouchScreenButton::_input); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask"); diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h index 10820ad059..1c515149d4 100644 --- a/scene/2d/touch_screen_button.h +++ b/scene/2d/touch_screen_button.h @@ -61,7 +61,7 @@ private: VisibilityMode visibility = VISIBILITY_ALWAYS; - void _input(const Ref<InputEvent> &p_event); + virtual void input(const Ref<InputEvent> &p_event) override; bool _is_point_inside(const Point2 &p_point); diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp index 25237edacf..eb4bedb6a3 100644 --- a/scene/2d/visible_on_screen_notifier_2d.cpp +++ b/scene/2d/visible_on_screen_notifier_2d.cpp @@ -30,12 +30,6 @@ #include "visible_on_screen_notifier_2d.h" -#include "core/config/engine.h" -#include "gpu_particles_2d.h" -#include "scene/2d/animated_sprite_2d.h" -#include "scene/2d/physics_body_2d.h" -#include "scene/animation/animation_player.h" -#include "scene/main/window.h" #include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED diff --git a/scene/3d/SCsub b/scene/3d/SCsub index 40bdaee47d..fc61250247 100644 --- a/scene/3d/SCsub +++ b/scene/3d/SCsub @@ -2,7 +2,4 @@ Import("env") -if env["disable_3d"]: - env.add_source_files(env.scene_sources, "node_3d.cpp") -else: - env.add_source_files(env.scene_sources, "*.cpp") +env.add_source_files(env.scene_sources, "*.cpp") diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index cd64a813dd..943586f43c 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -32,7 +32,6 @@ #include "scene/scene_string_names.h" #include "servers/audio_server.h" -#include "servers/physics_server_3d.h" void Area3D::set_space_override_mode(SpaceOverride p_mode) { space_override = p_mode; @@ -106,6 +105,61 @@ real_t Area3D::get_priority() const { return priority; } +void Area3D::set_wind_force_magnitude(real_t p_wind_force_magnitude) { + wind_force_magnitude = p_wind_force_magnitude; + if (is_inside_tree()) { + _initialize_wind(); + } +} + +real_t Area3D::get_wind_force_magnitude() const { + return wind_force_magnitude; +} + +void Area3D::set_wind_attenuation_factor(real_t p_wind_force_attenuation_factor) { + wind_attenuation_factor = p_wind_force_attenuation_factor; + if (is_inside_tree()) { + _initialize_wind(); + } +} + +real_t Area3D::get_wind_attenuation_factor() const { + return wind_attenuation_factor; +} + +void Area3D::set_wind_source_path(const NodePath &p_wind_source_path) { + wind_source_path = p_wind_source_path; + if (is_inside_tree()) { + _initialize_wind(); + } +} + +const NodePath &Area3D::get_wind_source_path() const { + return wind_source_path; +} + +void Area3D::_initialize_wind() { + real_t temp_magnitude = 0.0; + Vector3 wind_direction(0., 0., 0.); + Vector3 wind_source(0., 0., 0.); + + // Overwrite with area-specified info if available + if (!wind_source_path.is_empty()) { + Node3D *p_wind_source = Object::cast_to<Node3D>(get_node(wind_source_path)); + ERR_FAIL_NULL(p_wind_source); + Transform3D global_transform = p_wind_source->get_transform(); + wind_direction = -global_transform.basis.get_axis(Vector3::AXIS_Z).normalized(); + wind_source = global_transform.origin; + temp_magnitude = wind_force_magnitude; + } + + // Set force, source and direction in the physics server. + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR, wind_attenuation_factor); + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_SOURCE, wind_source); + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_DIRECTION, wind_direction); + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE, temp_magnitude); +} + void Area3D::_body_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); @@ -265,6 +319,8 @@ void Area3D::_clear_monitoring() { void Area3D::_notification(int p_what) { if (p_what == NOTIFICATION_EXIT_TREE) { _clear_monitoring(); + } else if (p_what == NOTIFICATION_ENTER_TREE) { + _initialize_wind(); } } @@ -551,6 +607,15 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area3D::set_priority); ClassDB::bind_method(D_METHOD("get_priority"), &Area3D::get_priority); + ClassDB::bind_method(D_METHOD("set_wind_force_magnitude", "wind_force_magnitude"), &Area3D::set_wind_force_magnitude); + ClassDB::bind_method(D_METHOD("get_wind_force_magnitude"), &Area3D::get_wind_force_magnitude); + + ClassDB::bind_method(D_METHOD("set_wind_attenuation_factor", "wind_attenuation_factor"), &Area3D::set_wind_attenuation_factor); + ClassDB::bind_method(D_METHOD("get_wind_attenuation_factor"), &Area3D::get_wind_attenuation_factor); + + ClassDB::bind_method(D_METHOD("set_wind_source_path", "wind_source_path"), &Area3D::set_wind_source_path); + ClassDB::bind_method(D_METHOD("get_wind_source_path"), &Area3D::get_wind_source_path); + ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area3D::set_monitorable); ClassDB::bind_method(D_METHOD("is_monitorable"), &Area3D::is_monitorable); @@ -606,6 +671,9 @@ void Area3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-32,32,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_force_magnitude", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_wind_force_magnitude", "get_wind_force_magnitude"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_attenuation_factor", PROPERTY_HINT_RANGE, "0.0,3.0,0.001,or_greater"), "set_wind_attenuation_factor", "get_wind_attenuation_factor"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "wind_source_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_wind_source_path", "get_wind_source_path"); ADD_GROUP("Audio Bus", "audio_bus_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus"); diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 5b8d612717..847d1c5966 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -55,6 +55,9 @@ private: real_t angular_damp = 0.1; real_t linear_damp = 0.1; int priority = 0; + real_t wind_force_magnitude = 0.0; + real_t wind_attenuation_factor = 0.0; + NodePath wind_source_path; bool monitoring = false; bool monitorable = false; bool locked = false; @@ -134,6 +137,8 @@ private: void _validate_property(PropertyInfo &property) const override; + void _initialize_wind(); + protected: void _notification(int p_what); static void _bind_methods(); @@ -163,6 +168,15 @@ public: void set_priority(real_t p_priority); real_t get_priority() const; + void set_wind_force_magnitude(real_t p_wind_force_magnitude); + real_t get_wind_force_magnitude() const; + + void set_wind_attenuation_factor(real_t p_wind_attenuation_factor); + real_t get_wind_attenuation_factor() const; + + void set_wind_source_path(const NodePath &p_wind_source_path); + const NodePath &get_wind_source_path() const; + void set_monitoring(bool p_enable); bool is_monitoring() const; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 6318aad08e..907c6cd03a 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -30,11 +30,10 @@ #include "audio_stream_player_3d.h" -#include "core/config/engine.h" #include "scene/3d/area_3d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/listener_3d.h" -#include "scene/main/window.h" +#include "scene/main/viewport.h" // Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004) // Speaker-Placement Correction Amplitude Panning (SPCAP) @@ -96,7 +95,7 @@ static const Vector3 speaker_directions[7] = { Vector3(1.0, 0.0, 0.0).normalized(), // side-right }; -void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, AudioStreamPlayer3D::Output &output) { +void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, Vector<AudioFrame> &output) { unsigned int speaker_count = 0; // only main speakers (no LFE) switch (AudioServer::get_singleton()->get_speaker_mode()) { case AudioServer::SPEAKER_MODE_STEREO: @@ -119,182 +118,94 @@ void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tig switch (AudioServer::get_singleton()->get_speaker_mode()) { case AudioServer::SPEAKER_SURROUND_71: - output.vol[3].l = volumes[5]; // side-left - output.vol[3].r = volumes[6]; // side-right + output.write[3].l = volumes[5]; // side-left + output.write[3].r = volumes[6]; // side-right [[fallthrough]]; case AudioServer::SPEAKER_SURROUND_51: - output.vol[2].l = volumes[3]; // rear-left - output.vol[2].r = volumes[4]; // rear-right + output.write[2].l = volumes[3]; // rear-left + output.write[2].r = volumes[4]; // rear-right [[fallthrough]]; case AudioServer::SPEAKER_SURROUND_31: - output.vol[1].r = 1.0; // LFE - always full power - output.vol[1].l = volumes[2]; // center + output.write[1].r = 1.0; // LFE - always full power + output.write[1].l = volumes[2]; // center [[fallthrough]]; case AudioServer::SPEAKER_MODE_STEREO: - output.vol[0].r = volumes[1]; // front-right - output.vol[0].l = volumes[0]; // front-left + output.write[0].r = volumes[1]; // front-right + output.write[0].l = volumes[0]; // front-left break; } } -void AudioStreamPlayer3D::_mix_audio() { - if (!stream_playback.is_valid() || !active.is_set() || - (stream_paused && !stream_paused_fade_out)) { - return; - } - - bool started = false; - if (setseek.get() >= 0.0) { - stream_playback->start(setseek.get()); - setseek.set(-1.0); //reset seek - started = true; - } +void AudioStreamPlayer3D::_calc_reverb_vol(Area3D *area, Vector3 listener_area_pos, Vector<AudioFrame> direct_path_vol, Vector<AudioFrame> &reverb_vol) { + reverb_vol.resize(4); + reverb_vol.write[0] = AudioFrame(0, 0); + reverb_vol.write[1] = AudioFrame(0, 0); + reverb_vol.write[2] = AudioFrame(0, 0); + reverb_vol.write[3] = AudioFrame(0, 0); - //get data - AudioFrame *buffer = mix_buffer.ptrw(); - int buffer_size = mix_buffer.size(); + float uniformity = area->get_reverb_uniformity(); + float area_send = area->get_reverb_amount(); - if (stream_paused_fade_out) { - // Short fadeout ramp - buffer_size = MIN(buffer_size, 128); - } - - // Mix if we're not paused or we're fading out - if ((output_count.get() > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) { - float output_pitch_scale = 0.0; - if (output_count.get()) { - //used for doppler, not realistic but good enough - for (int i = 0; i < output_count.get(); i++) { - output_pitch_scale += outputs[i].pitch_scale; - } - output_pitch_scale /= float(output_count.get()); - } else { - output_pitch_scale = 1.0; - } + if (uniformity > 0.0) { + float distance = listener_area_pos.length(); + float attenuation = Math::db2linear(_get_attenuation_db(distance)); - stream_playback->mix(buffer, pitch_scale * output_pitch_scale, buffer_size); - } + // Determine the fraction of sound that would come from each speaker if they were all driven uniformly. + float center_val[3] = { 0.5f, 0.25f, 0.16666f }; + int channel_count = AudioServer::get_singleton()->get_channel_count(); + AudioFrame center_frame(center_val[channel_count - 1], center_val[channel_count - 1]); - //write all outputs - for (int i = 0; i < output_count.get(); i++) { - Output current = outputs[i]; + if (attenuation < 1.0) { + //pan the uniform sound + Vector3 rev_pos = listener_area_pos; + rev_pos.y = 0; + rev_pos.normalize(); - //see if current output exists, to keep volume ramp - bool found = false; - for (int j = i; j < prev_output_count; j++) { - if (prev_outputs[j].viewport == current.viewport) { - if (j != i) { - SWAP(prev_outputs[j], prev_outputs[i]); - } - found = true; - break; + if (channel_count >= 1) { + // Stereo pair + float c = rev_pos.x * 0.5 + 0.5; + reverb_vol.write[0].l = 1.0 - c; + reverb_vol.write[0].r = c; } - } - bool interpolate_filter = !started; + if (channel_count >= 3) { + // Center pair + Side pair + float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; + float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; - if (!found) { - //create new if was not used before - if (prev_output_count < MAX_OUTPUTS) { - prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport - prev_output_count++; + reverb_vol.write[1].l = xl; + reverb_vol.write[1].r = xr; + reverb_vol.write[2].l = 1.0 - xr; + reverb_vol.write[2].r = 1.0 - xl; } - prev_outputs[i] = current; - interpolate_filter = false; - } - - //mix! - - int buffers = AudioServer::get_singleton()->get_channel_count(); - - for (int k = 0; k < buffers; k++) { - AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k]; - AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k]; - AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size); - AudioFrame vol = vol_prev; - if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) { - continue; //may have been deleted, will be updated on process + if (channel_count >= 4) { + // Rear pair + // FIXME: Not sure what math should be done here + float c = rev_pos.x * 0.5 + 0.5; + reverb_vol.write[3].l = 1.0 - c; + reverb_vol.write[3].r = c; } - AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k); - current.filter.set_mode(AudioFilterSW::HIGHSHELF); - current.filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate()); - current.filter.set_cutoff(attenuation_filter_cutoff_hz); - current.filter.set_resonance(1); - current.filter.set_stages(1); - current.filter.set_gain(current.filter_gain); - - if (interpolate_filter) { - current.filter_process[k * 2 + 0] = prev_outputs[i].filter_process[k * 2 + 0]; - current.filter_process[k * 2 + 1] = prev_outputs[i].filter_process[k * 2 + 1]; - - current.filter_process[k * 2 + 0].set_filter(¤t.filter, false); - current.filter_process[k * 2 + 1].set_filter(¤t.filter, false); - - current.filter_process[k * 2 + 0].update_coeffs(buffer_size); - current.filter_process[k * 2 + 1].update_coeffs(buffer_size); - for (int j = 0; j < buffer_size; j++) { - AudioFrame f = buffer[j] * vol; - current.filter_process[k * 2 + 0].process_one_interp(f.l); - current.filter_process[k * 2 + 1].process_one_interp(f.r); - - target[j] += f; - vol += vol_inc; - } - } else { - current.filter_process[k * 2 + 0].set_filter(¤t.filter); - current.filter_process[k * 2 + 1].set_filter(¤t.filter); - - current.filter_process[k * 2 + 0].update_coeffs(); - current.filter_process[k * 2 + 1].update_coeffs(); - for (int j = 0; j < buffer_size; j++) { - AudioFrame f = buffer[j] * vol; - current.filter_process[k * 2 + 0].process_one(f.l); - current.filter_process[k * 2 + 1].process_one(f.r); - - target[j] += f; - vol += vol_inc; - } + for (int i = 0; i < channel_count; i++) { + reverb_vol.write[i] = reverb_vol[i].lerp(center_frame, attenuation); } - - if (current.reverb_bus_index >= 0) { - if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.reverb_bus_index, k)) { - continue; //may have been deleted, will be updated on process - } - - AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, k); - - if (current.reverb_bus_index == prev_outputs[i].reverb_bus_index) { - AudioFrame rvol_inc = (current.reverb_vol[k] - prev_outputs[i].reverb_vol[k]) / float(buffer_size); - AudioFrame rvol = prev_outputs[i].reverb_vol[k]; - - for (int j = 0; j < buffer_size; j++) { - rtarget[j] += buffer[j] * rvol; - rvol += rvol_inc; - } - } else { - AudioFrame rvol = current.reverb_vol[k]; - for (int j = 0; j < buffer_size; j++) { - rtarget[j] += buffer[j] * rvol; - } - } + } else { + for (int i = 0; i < channel_count; i++) { + reverb_vol.write[i] = center_frame; } } - prev_outputs[i] = current; - } - - prev_output_count = output_count.get(); + for (int i = 0; i < channel_count; i++) { + reverb_vol.write[i] = direct_path_vol[i].lerp(reverb_vol[i] * attenuation, uniformity); + reverb_vol.write[i] *= area_send; + } - //stream is no longer active, disable this. - if (!stream_playback->is_playing()) { - active.clear(); + } else { + for (int i = 0; i < 4; i++) { + reverb_vol.write[i] = direct_path_vol[i] * area_send; + } } - - output_ready.clear(); - stream_paused_fade_in = false; - stream_paused_fade_out = false; } float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { @@ -330,14 +241,15 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { void AudioStreamPlayer3D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { velocity_tracker->reset(get_global_transform().origin); - AudioServer::get_singleton()->add_callback(_mix_audios, this); + AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this); if (autoplay && !Engine::get_singleton()->is_editor_hint()) { play(); } } if (p_what == NOTIFICATION_EXIT_TREE) { - AudioServer::get_singleton()->remove_callback(_mix_audios, this); + stop(); + AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this); } if (p_what == NOTIFICATION_PAUSED) { @@ -359,281 +271,240 @@ void AudioStreamPlayer3D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { //update anything related to position first, if possible of course + Vector<AudioFrame> volume_vector; + if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) { + volume_vector = _update_panning(); + } - if (!output_ready.is_set()) { - Vector3 linear_velocity; + if (setplay.get() >= 0 && stream.is_valid()) { + active.set(); + Ref<AudioStreamPlayback> new_playback = stream->instance_playback(); + ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); + Map<StringName, Vector<AudioFrame>> bus_map; + bus_map[_get_actual_bus()] = volume_vector; + AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), linear_attenuation, attenuation_filter_cutoff_hz, actual_pitch_scale); + stream_playbacks.push_back(new_playback); + setplay.set(-1); + } - //compute linear velocity for doppler - if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { - linear_velocity = velocity_tracker->get_tracked_linear_velocity(); + if (!stream_playbacks.is_empty() && active.is_set()) { + // Stop playing if no longer active. + Vector<Ref<AudioStreamPlayback>> playbacks_to_remove; + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) { + emit_signal(SNAME("finished")); + playbacks_to_remove.push_back(playback); + } } + // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble. + for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) { + stream_playbacks.erase(playback); + } + if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) { + // This node is no longer actively playing audio. + active.clear(); + set_physics_process_internal(false); + } + } - Ref<World3D> world_3d = get_world_3d(); - ERR_FAIL_COND(world_3d.is_null()); - - int new_output_count = 0; + while (stream_playbacks.size() > max_polyphony) { + AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]); + stream_playbacks.remove(0); + } + } +} - Vector3 global_pos = get_global_transform().origin; +Area3D *AudioStreamPlayer3D::_get_overriding_area() { + //check if any area is diverting sound into a bus + Ref<World3D> world_3d = get_world_3d(); + ERR_FAIL_COND_V(world_3d.is_null(), nullptr); - int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus); + Vector3 global_pos = get_global_transform().origin; - //check if any area is diverting sound into a bus + PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space()); - PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space()); + PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS]; - PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS]; + int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true); - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true); - Area3D *area = nullptr; + for (int i = 0; i < areas; i++) { + if (!sr[i].collider) { + continue; + } - for (int i = 0; i < areas; i++) { - if (!sr[i].collider) { - continue; - } + Area3D *tarea = Object::cast_to<Area3D>(sr[i].collider); + if (!tarea) { + continue; + } - Area3D *tarea = Object::cast_to<Area3D>(sr[i].collider); - if (!tarea) { - continue; - } + if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus()) { + continue; + } - if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus()) { - continue; - } + return tarea; + } + return nullptr; +} - area = tarea; - break; - } +StringName AudioStreamPlayer3D::_get_actual_bus() { + Area3D *overriding_area = _get_overriding_area(); + if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) { + return overriding_area->get_audio_bus_name(); + } + return bus; +} - for (const Set<Camera3D *>::Element *E = world_3d->get_cameras().front(); E; E = E->next()) { - Camera3D *camera = E->get(); - Viewport *vp = camera->get_viewport(); - if (!vp->is_audio_listener_3d()) { - continue; - } +Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { + Vector<AudioFrame> output_volume_vector; + output_volume_vector.resize(4); + for (AudioFrame &frame : output_volume_vector) { + frame = AudioFrame(0, 0); + } - bool listener_is_camera = true; - Node3D *listener_node = camera; + if (!active.is_set() || stream.is_null()) { + return output_volume_vector; + } - Listener3D *listener = vp->get_listener_3d(); - if (listener) { - listener_node = listener; - listener_is_camera = false; - } + Vector3 linear_velocity; - Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos); + //compute linear velocity for doppler + if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { + linear_velocity = velocity_tracker->get_tracked_linear_velocity(); + } - float dist = local_pos.length(); + Vector3 global_pos = get_global_transform().origin; - Vector3 area_sound_pos; - Vector3 listener_area_pos; + Ref<World3D> world_3d = get_world_3d(); + ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector); - if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) { - area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin); - listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos); - } + Set<Camera3D *> cameras = world_3d->get_cameras(); + cameras.insert(get_viewport()->get_camera_3d()); - if (max_distance > 0) { - float total_max = max_distance; + PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space()); - if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) { - total_max = MAX(total_max, listener_area_pos.length()); - } - if (total_max > max_distance) { - continue; //can't hear this sound in this listener - } - } - - float multiplier = Math::db2linear(_get_attenuation_db(dist)); - if (max_distance > 0) { - multiplier *= MAX(0, 1.0 - (dist / max_distance)); - } + for (Camera3D *camera : cameras) { + Viewport *vp = camera->get_viewport(); + if (!vp->is_audio_listener_3d()) { + continue; + } - Output output; - output.bus_index = bus_index; - output.reverb_bus_index = -1; //no reverb by default - output.viewport = vp; + bool listener_is_camera = true; + Node3D *listener_node = camera; - float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db; + Listener3D *listener = vp->get_listener_3d(); + if (listener) { + listener_node = listener; + listener_is_camera = false; + } - if (emission_angle_enabled) { - Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin; - float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative - float angle = Math::rad2deg(Math::acos(c)); - if (angle > emission_angle) { - db_att -= -emission_angle_filter_attenuation_db; - } - } + Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos); - output.filter_gain = Math::db2linear(db_att); + float dist = local_pos.length(); - //TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from - // speakers not facing the source) - this could be made distance dependent. - _calc_output_vol(local_pos.normalized(), 4.0, output); + Vector3 area_sound_pos; + Vector3 listener_area_pos; - unsigned int cc = AudioServer::get_singleton()->get_channel_count(); - for (unsigned int k = 0; k < cc; k++) { - output.vol[k] *= multiplier; - } + Area3D *area = _get_overriding_area(); - bool filled_reverb = false; - int vol_index_max = AudioServer::get_singleton()->get_speaker_mode() + 1; - - if (area) { - if (area->is_overriding_audio_bus()) { - //override audio bus - StringName bus_name = area->get_audio_bus_name(); - output.bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name); - } - - if (area->is_using_reverb_bus()) { - filled_reverb = true; - StringName bus_name = area->get_reverb_bus(); - output.reverb_bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name); - - float uniformity = area->get_reverb_uniformity(); - float area_send = area->get_reverb_amount(); - - if (uniformity > 0.0) { - float distance = listener_area_pos.length(); - float attenuation = Math::db2linear(_get_attenuation_db(distance)); - - //float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life - - float center_val[3] = { 0.5f, 0.25f, 0.16666f }; - AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]); - - if (attenuation < 1.0) { - //pan the uniform sound - Vector3 rev_pos = listener_area_pos; - rev_pos.y = 0; - rev_pos.normalize(); - - if (cc >= 1) { - // Stereo pair - float c = rev_pos.x * 0.5 + 0.5; - output.reverb_vol[0].l = 1.0 - c; - output.reverb_vol[0].r = c; - } - - if (cc >= 3) { - // Center pair + Side pair - float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; - float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; - - output.reverb_vol[1].l = xl; - output.reverb_vol[1].r = xr; - output.reverb_vol[2].l = 1.0 - xr; - output.reverb_vol[2].r = 1.0 - xl; - } - - if (cc >= 4) { - // Rear pair - // FIXME: Not sure what math should be done here - float c = rev_pos.x * 0.5 + 0.5; - output.reverb_vol[3].l = 1.0 - c; - output.reverb_vol[3].r = c; - } - - for (int i = 0; i < vol_index_max; i++) { - output.reverb_vol[i] = output.reverb_vol[i].lerp(center_frame, attenuation); - } - } else { - for (int i = 0; i < vol_index_max; i++) { - output.reverb_vol[i] = center_frame; - } - } - - for (int i = 0; i < vol_index_max; i++) { - output.reverb_vol[i] = output.vol[i].lerp(output.reverb_vol[i] * attenuation, uniformity); - output.reverb_vol[i] *= area_send; - } - - } else { - for (int i = 0; i < vol_index_max; i++) { - output.reverb_vol[i] = output.vol[i] * area_send; - } - } - } - } + if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) { + area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin); + listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos); + } - if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { - Vector3 listener_velocity; + if (max_distance > 0) { + float total_max = max_distance; - if (listener_is_camera) { - listener_velocity = camera->get_doppler_tracked_velocity(); - } + if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) { + total_max = MAX(total_max, listener_area_pos.length()); + } + if (total_max > max_distance) { + continue; //can't hear this sound in this listener + } + } - Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity); + float multiplier = Math::db2linear(_get_attenuation_db(dist)); + if (max_distance > 0) { + multiplier *= MAX(0, 1.0 - (dist / max_distance)); + } - if (local_velocity == Vector3()) { - output.pitch_scale = 1.0; - } else { - float approaching = local_pos.normalized().dot(local_velocity.normalized()); - float velocity = local_velocity.length(); - float speed_of_sound = 343.0; + float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db; - output.pitch_scale = speed_of_sound / (speed_of_sound + velocity * approaching); - output.pitch_scale = CLAMP(output.pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff - } + if (emission_angle_enabled) { + Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin; + float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative + float angle = Math::rad2deg(Math::acos(c)); + if (angle > emission_angle) { + db_att -= -emission_angle_filter_attenuation_db; + } + } - } else { - output.pitch_scale = 1.0; - } + linear_attenuation = Math::db2linear(db_att); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz); + } + //TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from + // speakers not facing the source) - this could be made distance dependent. + _calc_output_vol(local_pos.normalized(), 4.0, output_volume_vector); - if (!filled_reverb) { - for (int i = 0; i < vol_index_max; i++) { - output.reverb_vol[i] = AudioFrame(0, 0); - } - } + for (unsigned int k = 0; k < 4; k++) { + output_volume_vector.write[k] = multiplier * output_volume_vector[k]; + } - outputs[new_output_count] = output; - new_output_count++; - if (new_output_count == MAX_OUTPUTS) { - break; - } + Map<StringName, Vector<AudioFrame>> bus_volumes; + if (area) { + if (area->is_overriding_audio_bus()) { + //override audio bus + bus_volumes[area->get_audio_bus_name()] = output_volume_vector; } - output_count.set(new_output_count); - output_ready.set(); - } - - //start playing if requested - if (setplay.get() >= 0.0) { - setseek.set(setplay.get()); - active.set(); - setplay.set(-1); + if (area->is_using_reverb_bus()) { + StringName reverb_bus_name = area->get_reverb_bus(); + Vector<AudioFrame> reverb_vol; + _calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol); + bus_volumes[reverb_bus_name] = reverb_vol; + } + } else { + bus_volumes[bus] = output_volume_vector; } - //stop playing if no longer active - if (!active.is_set()) { - set_physics_process_internal(false); - emit_signal(SNAME("finished")); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes); } - } -} -void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) { - AudioServer::get_singleton()->lock(); + if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { + Vector3 listener_velocity; - mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size()); + if (listener_is_camera) { + listener_velocity = camera->get_doppler_tracked_velocity(); + } - if (stream_playback.is_valid()) { - stream_playback.unref(); - stream.unref(); - active.clear(); - setseek.set(-1); - } + Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity); - if (p_stream.is_valid()) { - stream = p_stream; - stream_playback = p_stream->instance_playback(); - } + if (local_velocity != Vector3()) { + float approaching = local_pos.normalized().dot(local_velocity.normalized()); + float velocity = local_velocity.length(); + float speed_of_sound = 343.0; - AudioServer::get_singleton()->unlock(); + float doppler_pitch_scale = pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching); + doppler_pitch_scale = CLAMP(doppler_pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff - if (p_stream.is_valid() && stream_playback.is_null()) { - stream.unref(); + actual_pitch_scale = doppler_pitch_scale; + } else { + actual_pitch_scale = pitch_scale; + } + } else { + actual_pitch_scale = pitch_scale; + } + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_pitch_scale(playback, actual_pitch_scale); + } } + return output_volume_vector; +} + +void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) { + stop(); + stream = p_stream; } Ref<AudioStream> AudioStreamPlayer3D::get_stream() const { @@ -674,49 +545,47 @@ float AudioStreamPlayer3D::get_pitch_scale() const { } void AudioStreamPlayer3D::play(float p_from_pos) { - if (!is_playing()) { - // Reset the prev_output_count if the stream is stopped - prev_output_count = 0; + if (stream.is_null()) { + return; } - - if (stream_playback.is_valid()) { - setplay.set(p_from_pos); - output_ready.clear(); - set_physics_process_internal(true); + ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree"); + if (stream->is_monophonic() && is_playing()) { + stop(); } + setplay.set(p_from_pos); + active.set(); + set_physics_process_internal(true); } void AudioStreamPlayer3D::seek(float p_seconds) { - if (stream_playback.is_valid()) { - setseek.set(p_seconds); - } + stop(); + play(p_seconds); } void AudioStreamPlayer3D::stop() { - if (stream_playback.is_valid()) { - active.clear(); - set_physics_process_internal(false); - setplay.set(-1); + setplay.set(-1); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->stop_playback_stream(playback); } + stream_playbacks.clear(); + active.clear(); + set_physics_process_internal(false); } bool AudioStreamPlayer3D::is_playing() const { - if (stream_playback.is_valid()) { - return active.is_set() || setplay.get() >= 0; + for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (AudioServer::get_singleton()->is_playback_active(playback)) { + return true; + } } - return false; } float AudioStreamPlayer3D::get_playback_position() { - if (stream_playback.is_valid()) { - float ss = setseek.get(); - if (ss >= 0.0) { - return ss; - } - return stream_playback->get_playback_position(); + // Return the playback position of the most recently started playback stream. + if (!stream_playbacks.is_empty()) { + return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]); } - return 0; } @@ -733,7 +602,7 @@ StringName AudioStreamPlayer3D::get_bus() const { return bus; } } - return "Master"; + return SNAME("Master"); } void AudioStreamPlayer3D::set_autoplay(bool p_enable) { @@ -876,19 +745,35 @@ AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() } void AudioStreamPlayer3D::set_stream_paused(bool p_pause) { - if (p_pause != stream_paused) { - stream_paused = p_pause; - stream_paused_fade_in = !stream_paused; - stream_paused_fade_out = stream_paused; + // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted. + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_paused(playback, p_pause); } } bool AudioStreamPlayer3D::get_stream_paused() const { - return stream_paused; + // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest. + if (!stream_playbacks.is_empty()) { + return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]); + } + return false; } Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() { - return stream_playback; + if (!stream_playbacks.is_empty()) { + return stream_playbacks[stream_playbacks.size() - 1]; + } + return nullptr; +} + +void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) { + if (p_max_polyphony > 0) { + max_polyphony = p_max_polyphony; + } +} + +int AudioStreamPlayer3D::get_max_polyphony() const { + return max_polyphony; } void AudioStreamPlayer3D::_bind_methods() { @@ -956,6 +841,9 @@ void AudioStreamPlayer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused); + ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer3D::set_max_polyphony); + ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer3D::get_max_polyphony); + ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); @@ -969,6 +857,7 @@ void AudioStreamPlayer3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); ADD_GROUP("Emission Angle", "emission_angle"); diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 8aec493602..abd5a841b2 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -31,7 +31,8 @@ #ifndef AUDIO_STREAM_PLAYER_3D_H #define AUDIO_STREAM_PLAYER_3D_H -#include "core/templates/safe_refcount.h" +#include "core/os/mutex.h" +#include "scene/3d/area_3d.h" #include "scene/3d/node_3d.h" #include "scene/3d/velocity_tracker_3d.h" #include "servers/audio/audio_filter_sw.h" @@ -68,32 +69,10 @@ private: }; - struct Output { - AudioFilterSW filter; - AudioFilterSW::Processor filter_process[8]; - AudioFrame vol[4]; - float filter_gain = 0.0; - float pitch_scale = 0.0; - int bus_index = -1; - int reverb_bus_index = -1; - AudioFrame reverb_vol[4]; - Viewport *viewport = nullptr; //pointer only used for reference to previous mix - }; - - Output outputs[MAX_OUTPUTS]; - SafeNumeric<int> output_count; - SafeFlag output_ready; - - //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks) - Output prev_outputs[MAX_OUTPUTS]; - int prev_output_count = 0; - - Ref<AudioStreamPlayback> stream_playback; + Vector<Ref<AudioStreamPlayback>> stream_playbacks; Ref<AudioStream> stream; - Vector<AudioFrame> mix_buffer; - SafeNumeric<float> setseek{ -1.0 }; - SafeFlag active; + SafeFlag active{ false }; SafeNumeric<float> setplay{ -1.0 }; AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE; @@ -101,18 +80,25 @@ private: float unit_size = 10.0; float max_db = 3.0; float pitch_scale = 1.0; + // Internally used to take doppler tracking into account. + float actual_pitch_scale = 1.0; bool autoplay = false; - bool stream_paused = false; - bool stream_paused_fade_in = false; - bool stream_paused_fade_out = false; - StringName bus; + StringName bus = SNAME("Master"); + int max_polyphony = 1; + + uint64_t last_mix_count = -1; - static void _calc_output_vol(const Vector3 &source_dir, real_t tightness, Output &output); - void _mix_audio(); - static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer3D *>(self)->_mix_audio(); } + static void _calc_output_vol(const Vector3 &source_dir, real_t tightness, Vector<AudioFrame> &output); + + void _calc_reverb_vol(Area3D *area, Vector3 listener_area_pos, Vector<AudioFrame> direct_path_vol, Vector<AudioFrame> &reverb_vol); + + static void _listener_changed_cb(void *self) { reinterpret_cast<AudioStreamPlayer3D *>(self)->_update_panning(); } void _set_playing(bool p_enable); bool _is_active() const; + StringName _get_actual_bus(); + Area3D *_get_overriding_area(); + Vector<AudioFrame> _update_panning(); void _bus_layout_changed(); @@ -124,6 +110,8 @@ private: float attenuation_filter_cutoff_hz = 5000.0; float attenuation_filter_db = -24.0; + float linear_attenuation = 0; + float max_distance = 0.0; Ref<VelocityTracker3D> velocity_tracker; @@ -164,6 +152,9 @@ public: void set_bus(const StringName &p_bus); StringName get_bus() const; + void set_max_polyphony(int p_max_polyphony); + int get_max_polyphony() const; + void set_autoplay(bool p_enable); bool is_autoplay_enabled(); diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index 5315e685a0..70361f4787 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -32,7 +32,15 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const { if (property.name == "bone_name") { - Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent()); + // Because it is a constant function, we cannot use the _get_skeleton_3d function. + const Skeleton3D *parent = nullptr; + if (use_external_skeleton) { + if (external_skeleton_node_cache.is_valid()) { + parent = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache)); + } + } else { + parent = Object::cast_to<Skeleton3D>(get_parent()); + } if (parent) { String names; @@ -52,55 +60,321 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const { } } +bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) { + if (p_path == SNAME("override_pose")) { + set_override_pose(p_value); + } else if (p_path == SNAME("override_mode")) { + set_override_mode(p_value); + } else if (p_path == SNAME("use_external_skeleton")) { + set_use_external_skeleton(p_value); + } else if (p_path == SNAME("external_skeleton")) { + set_external_skeleton(p_value); + } + + return true; +} + +bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const { + if (p_path == SNAME("override_pose")) { + r_ret = get_override_pose(); + } else if (p_path == SNAME("override_mode")) { + r_ret = get_override_mode(); + } else if (p_path == SNAME("use_external_skeleton")) { + r_ret = get_use_external_skeleton(); + } else if (p_path == SNAME("external_skeleton")) { + r_ret = get_external_skeleton(); + } + + return true; +} + +void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, "")); + if (override_pose) { + p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override, Local Pose Override, Custom Pose")); + } + + p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, "")); + if (use_external_skeleton) { + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D")); + } +} + +TypedArray<String> BoneAttachment3D::get_configuration_warnings() const { + TypedArray<String> warnings = Node3D::get_configuration_warnings(); + + if (use_external_skeleton) { + if (external_skeleton_node_cache.is_null()) { + warnings.append(TTR("External Skeleton3D node not set! Please set a path to an external Skeleton3D node.")); + } + } else { + Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent()); + if (!parent) { + warnings.append(TTR("Parent node is not a Skeleton3D node! Please use an extenral Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node.")); + } + } + + if (bone_idx == -1) { + warnings.append(TTR("BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node.")); + } + + return warnings; +} + +void BoneAttachment3D::_update_external_skeleton_cache() { + external_skeleton_node_cache = ObjectID(); + if (has_node(external_skeleton_node)) { + Node *node = get_node(external_skeleton_node); + ERR_FAIL_COND_MSG(!node, "Cannot update external skeleton cache: Node cannot be found!"); + + // Make sure it's a skeleton3D + Skeleton3D *sk = Object::cast_to<Skeleton3D>(node); + ERR_FAIL_COND_MSG(!sk, "Cannot update external skeleton cache: Skeleton3D Nodepath does not point to a Skeleton3D node!"); + + external_skeleton_node_cache = node->get_instance_id(); + } else { + if (external_skeleton_node.is_empty()) { + BoneAttachment3D *parent_attachment = Object::cast_to<BoneAttachment3D>(get_parent()); + if (parent_attachment) { + parent_attachment->_update_external_skeleton_cache(); + if (parent_attachment->has_node(parent_attachment->external_skeleton_node)) { + Node *node = parent_attachment->get_node(parent_attachment->external_skeleton_node); + ERR_FAIL_COND_MSG(!node, "Cannot update external skeleton cache: Parent's Skeleton3D node cannot be found!"); + + // Make sure it's a skeleton3D + Skeleton3D *sk = Object::cast_to<Skeleton3D>(node); + ERR_FAIL_COND_MSG(!sk, "Cannot update external skeleton cache: Parent Skeleton3D Nodepath does not point to a Skeleton3D node!"); + + external_skeleton_node_cache = node->get_instance_id(); + external_skeleton_node = get_path_to(node); + } + } + } + } +} + void BoneAttachment3D::_check_bind() { - Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent()); - if (sk) { - int idx = sk->find_bone(bone_name); - if (idx != -1) { - sk->bind_child_node_to_bone(idx, this); - set_transform(sk->get_bone_global_pose(idx)); + Skeleton3D *sk = _get_skeleton3d(); + + if (sk && !bound) { + if (bone_idx <= -1) { + bone_idx = sk->find_bone(bone_name); + } + if (bone_idx != -1) { + sk->call_deferred("connect", "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update)); bound = true; + call_deferred(SNAME("on_bone_pose_update"), bone_idx); + } + } +} + +Skeleton3D *BoneAttachment3D::_get_skeleton3d() { + if (use_external_skeleton) { + if (external_skeleton_node_cache.is_valid()) { + return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache)); + } else { + _update_external_skeleton_cache(); + if (external_skeleton_node_cache.is_valid()) { + return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache)); + } } + } else { + return Object::cast_to<Skeleton3D>(get_parent()); } + return nullptr; } void BoneAttachment3D::_check_unbind() { if (bound) { - Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent()); + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { - int idx = sk->find_bone(bone_name); - if (idx != -1) { - sk->unbind_child_node_from_bone(idx, this); - } + sk->disconnect(SNAME("bone_pose_changed"), callable_mp(this, &BoneAttachment3D::on_bone_pose_update)); } bound = false; } } +void BoneAttachment3D::_transform_changed() { + if (!is_inside_tree()) { + return; + } + + if (override_pose) { + Skeleton3D *sk = _get_skeleton3d(); + + ERR_FAIL_COND_MSG(!sk, "Cannot override pose: Skeleton not found!"); + ERR_FAIL_INDEX_MSG(bone_idx, sk->get_bone_count(), "Cannot override pose: Bone index is out of range!"); + + Transform3D our_trans = get_transform(); + if (use_external_skeleton) { + our_trans = sk->world_transform_to_global_pose(get_global_transform()); + } + + if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) { + sk->set_bone_global_pose_override(bone_idx, our_trans, 1.0, true); + } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { + sk->set_bone_local_pose_override(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans), 1.0, true); + } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) { + sk->set_bone_custom_pose(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans)); + } + } +} + void BoneAttachment3D::set_bone_name(const String &p_name) { + bone_name = p_name; + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + set_bone_idx(sk->find_bone(bone_name)); + } +} + +String BoneAttachment3D::get_bone_name() const { + return bone_name; +} + +void BoneAttachment3D::set_bone_idx(const int &p_idx) { if (is_inside_tree()) { _check_unbind(); } - bone_name = p_name; + bone_idx = p_idx; + + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + if (bone_idx <= -1 || bone_idx >= sk->get_bone_count()) { + WARN_PRINT("Bone index out of range! Cannot connect BoneAttachment to node!"); + bone_idx = -1; + } else { + bone_name = sk->get_bone_name(bone_idx); + } + } if (is_inside_tree()) { _check_bind(); } + + notify_property_list_changed(); } -String BoneAttachment3D::get_bone_name() const { - return bone_name; +int BoneAttachment3D::get_bone_idx() const { + return bone_idx; +} + +void BoneAttachment3D::set_override_pose(bool p_override) { + override_pose = p_override; + set_notify_local_transform(override_pose); + set_process_internal(override_pose); + + if (!override_pose) { + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) { + sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false); + } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { + sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false); + } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) { + sk->set_bone_custom_pose(bone_idx, Transform3D()); + } + } + _transform_changed(); + } + notify_property_list_changed(); +} + +bool BoneAttachment3D::get_override_pose() const { + return override_pose; +} + +void BoneAttachment3D::set_override_mode(int p_mode) { + if (override_pose) { + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) { + sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false); + } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { + sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false); + } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) { + sk->set_bone_custom_pose(bone_idx, Transform3D()); + } + } + override_mode = p_mode; + _transform_changed(); + return; + } + override_mode = p_mode; +} + +int BoneAttachment3D::get_override_mode() const { + return override_mode; +} + +void BoneAttachment3D::set_use_external_skeleton(bool p_use_external) { + use_external_skeleton = p_use_external; + + if (use_external_skeleton) { + _check_unbind(); + _update_external_skeleton_cache(); + _check_bind(); + _transform_changed(); + } + + notify_property_list_changed(); +} + +bool BoneAttachment3D::get_use_external_skeleton() const { + return use_external_skeleton; +} + +void BoneAttachment3D::set_external_skeleton(NodePath p_path) { + external_skeleton_node = p_path; + _update_external_skeleton_cache(); + notify_property_list_changed(); +} + +NodePath BoneAttachment3D::get_external_skeleton() const { + return external_skeleton_node; } void BoneAttachment3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { + if (use_external_skeleton) { + _update_external_skeleton_cache(); + } _check_bind(); } break; case NOTIFICATION_EXIT_TREE: { _check_unbind(); } break; + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + _transform_changed(); + } break; + case NOTIFICATION_INTERNAL_PROCESS: { + if (_override_dirty) { + _override_dirty = false; + } + } + } +} + +void BoneAttachment3D::on_bone_pose_update(int p_bone_index) { + if (bone_idx == p_bone_index) { + Skeleton3D *sk = _get_skeleton3d(); + if (sk) { + if (!override_pose) { + if (use_external_skeleton) { + set_global_transform(sk->global_pose_to_world_transform(sk->get_bone_global_pose(bone_idx))); + } else { + set_transform(sk->get_bone_global_pose(bone_idx)); + } + } else { + if (!_override_dirty) { + _transform_changed(); + _override_dirty = true; + } + } + } } } @@ -111,5 +385,21 @@ void BoneAttachment3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment3D::set_bone_name); ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment3D::get_bone_name); + ClassDB::bind_method(D_METHOD("set_bone_idx", "bone_idx"), &BoneAttachment3D::set_bone_idx); + ClassDB::bind_method(D_METHOD("get_bone_idx"), &BoneAttachment3D::get_bone_idx); + + ClassDB::bind_method(D_METHOD("on_bone_pose_update", "bone_index"), &BoneAttachment3D::on_bone_pose_update); + + ClassDB::bind_method(D_METHOD("set_override_pose", "override_pose"), &BoneAttachment3D::set_override_pose); + ClassDB::bind_method(D_METHOD("get_override_pose"), &BoneAttachment3D::get_override_pose); + ClassDB::bind_method(D_METHOD("set_override_mode", "override_mode"), &BoneAttachment3D::set_override_mode); + ClassDB::bind_method(D_METHOD("get_override_mode"), &BoneAttachment3D::get_override_mode); + + ClassDB::bind_method(D_METHOD("set_use_external_skeleton", "use_external_skeleton"), &BoneAttachment3D::set_use_external_skeleton); + ClassDB::bind_method(D_METHOD("get_use_external_skeleton"), &BoneAttachment3D::get_use_external_skeleton); + ClassDB::bind_method(D_METHOD("set_external_skeleton", "external_skeleton"), &BoneAttachment3D::set_external_skeleton); + ClassDB::bind_method(D_METHOD("get_external_skeleton"), &BoneAttachment3D::get_external_skeleton); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_idx"), "set_bone_idx", "get_bone_idx"); } diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h index 0c6d5f12b1..cf681cace8 100644 --- a/scene/3d/bone_attachment_3d.h +++ b/scene/3d/bone_attachment_3d.h @@ -38,20 +38,59 @@ class BoneAttachment3D : public Node3D { bool bound = false; String bone_name; + int bone_idx = -1; + + bool override_pose = false; + int override_mode = 0; + bool _override_dirty = false; + + enum OVERRIDE_MODES { + MODE_GLOBAL_POSE, + MODE_LOCAL_POSE, + MODE_CUSTOM_POSE + }; + + bool use_external_skeleton = false; + NodePath external_skeleton_node; + ObjectID external_skeleton_node_cache; void _check_bind(); void _check_unbind(); + void _transform_changed(); + void _update_external_skeleton_cache(); + Skeleton3D *_get_skeleton3d(); + protected: virtual void _validate_property(PropertyInfo &property) const override; + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); static void _bind_methods(); public: + virtual TypedArray<String> get_configuration_warnings() const override; + void set_bone_name(const String &p_name); String get_bone_name() const; + void set_bone_idx(const int &p_idx); + int get_bone_idx() const; + + void set_override_pose(bool p_override); + bool get_override_pose() const; + void set_override_mode(int p_mode); + int get_override_mode() const; + + void set_use_external_skeleton(bool p_external_skeleton); + bool get_use_external_skeleton() const; + void set_external_skeleton(NodePath p_skeleton); + NodePath get_external_skeleton() const; + + virtual void on_bone_pose_update(int p_bone_index); + BoneAttachment3D(); }; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 9dc1df202c..3ada9072c2 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -31,10 +31,8 @@ #include "camera_3d.h" #include "collision_object_3d.h" -#include "core/config/engine.h" #include "core/math/camera_matrix.h" -#include "scene/resources/material.h" -#include "scene/resources/surface_tool.h" +#include "scene/main/viewport.h" void Camera3D::_update_audio_listener_state() { } diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index b7bf5566e7..3b704944b0 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -33,9 +33,6 @@ #include "scene/3d/node_3d.h" #include "scene/3d/velocity_tracker_3d.h" -#include "scene/main/window.h" -#include "scene/resources/camera_effects.h" -#include "scene/resources/environment.h" class Camera3D : public Node3D { GDCLASS(Camera3D, Node3D); diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 75bb2995d3..e2f953974a 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -30,7 +30,6 @@ #include "collision_object_3d.h" -#include "core/config/engine.h" #include "scene/scene_string_names.h" void CollisionObject3D::_notification(int p_what) { @@ -255,10 +254,8 @@ void CollisionObject3D::_apply_enabled() { } } -void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape); - } +void CollisionObject3D::_input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { + GDVIRTUAL_CALL(_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape); emit_signal(SceneStringNames::get_singleton()->input_event, p_camera, p_input_event, p_pos, p_normal, p_shape); } @@ -454,7 +451,7 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes); ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner); - BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx"))); + GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx"); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("mouse_entered")); diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 2e74d84465..1c7e205888 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -31,9 +31,8 @@ #ifndef COLLISION_OBJECT_3D_H #define COLLISION_OBJECT_3D_H +#include "scene/3d/camera_3d.h" #include "scene/3d/node_3d.h" -#include "scene/resources/shape_3d.h" -#include "servers/physics_server_3d.h" class CollisionObject3D : public Node3D { GDCLASS(CollisionObject3D, Node3D); @@ -103,7 +102,7 @@ protected: void _on_transform_changed(); friend class Viewport; - virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); + virtual void _input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); virtual void _mouse_enter(); virtual void _mouse_exit(); @@ -112,6 +111,7 @@ protected: void set_only_update_transform_changes(bool p_enable); bool is_only_update_transform_changes_enabled() const; + GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int) public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index 42645f47d4..d5835586f9 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -32,7 +32,6 @@ #include "collision_object_3d.h" #include "core/math/geometry_2d.h" -#include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" void CollisionPolygon3D::_build_polygon() { diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index 36d4c8f4f0..d4668a24f2 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -30,12 +30,10 @@ #include "collision_shape_3d.h" -#include "core/math/quick_hull.h" #include "mesh_instance_3d.h" #include "physics_body_3d.h" #include "scene/resources/concave_polygon_shape_3d.h" #include "scene/resources/convex_polygon_shape_3d.h" -#include "servers/rendering_server.h" void CollisionShape3D::make_convex_from_siblings() { Node *p = get_parent(); diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index f69c1e38eb..cb7fe21eae 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -33,6 +33,7 @@ #include "scene/3d/node_3d.h" #include "scene/resources/shape_3d.h" + class CollisionObject3D; class CollisionShape3D : public Node3D { GDCLASS(CollisionShape3D, Node3D); diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 5a358e1917..48ef41e015 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -32,8 +32,8 @@ #include "scene/3d/camera_3d.h" #include "scene/3d/gpu_particles_3d.h" +#include "scene/main/viewport.h" #include "scene/resources/particles_material.h" -#include "servers/rendering_server.h" AABB CPUParticles3D::get_aabb() const { return AABB(); @@ -212,7 +212,7 @@ TypedArray<String> CPUParticles3D::get_configuration_warnings() const { warnings.push_back(TTR("Nothing is visible because no mesh has been assigned.")); } - if (!anim_material_found && (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 || + if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) { warnings.push_back(TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); } @@ -263,28 +263,33 @@ real_t CPUParticles3D::get_flatness() const { return flatness; } -void CPUParticles3D::set_param(Parameter p_param, real_t p_value) { +void CPUParticles3D::set_param_min(Parameter p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); - parameters[p_param] = p_value; + parameters_min[p_param] = p_value; + if (parameters_min[p_param] > parameters_max[p_param]) { + set_param_max(p_param, p_value); + } } -real_t CPUParticles3D::get_param(Parameter p_param) const { +real_t CPUParticles3D::get_param_min(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); - return parameters[p_param]; + return parameters_min[p_param]; } -void CPUParticles3D::set_param_randomness(Parameter p_param, real_t p_value) { +void CPUParticles3D::set_param_max(Parameter p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); - - randomness[p_param] = p_value; + parameters_max[p_param] = p_value; + if (parameters_min[p_param] > parameters_max[p_param]) { + set_param_min(p_param, p_value); + } } -real_t CPUParticles3D::get_param_randomness(Parameter p_param) const { +real_t CPUParticles3D::get_param_max(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); - return randomness[p_param]; + return parameters_max[p_param]; } static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) { @@ -417,6 +422,23 @@ void CPUParticles3D::set_emission_ring_inner_radius(real_t p_radius) { emission_ring_inner_radius = p_radius; } +void CPUParticles3D::set_scale_curve_x(Ref<Curve> p_scale_curve) { + scale_curve_x = p_scale_curve; +} + +void CPUParticles3D::set_scale_curve_y(Ref<Curve> p_scale_curve) { + scale_curve_y = p_scale_curve; +} + +void CPUParticles3D::set_scale_curve_z(Ref<Curve> p_scale_curve) { + scale_curve_z = p_scale_curve; +} + +void CPUParticles3D::set_split_scale(bool p_split_scale) { + split_scale = p_split_scale; + notify_property_list_changed(); +} + real_t CPUParticles3D::get_emission_sphere_radius() const { return emission_sphere_radius; } @@ -465,6 +487,22 @@ Vector3 CPUParticles3D::get_gravity() const { return gravity; } +Ref<Curve> CPUParticles3D::get_scale_curve_x() const { + return scale_curve_x; +} + +Ref<Curve> CPUParticles3D::get_scale_curve_y() const { + return scale_curve_y; +} + +Ref<Curve> CPUParticles3D::get_scale_curve_z() const { + return scale_curve_z; +} + +bool CPUParticles3D::get_split_scale() { + return split_scale; +} + void CPUParticles3D::_validate_property(PropertyInfo &property) const { if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) { property.usage = PROPERTY_USAGE_NONE; @@ -489,6 +527,10 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const { if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { property.usage = PROPERTY_USAGE_NONE; } + + if (property.name.begins_with("scale_curve_") && !split_scale) { + property.usage = PROPERTY_USAGE_NONE; + } } static uint32_t idhash(uint32_t x) { @@ -707,7 +749,7 @@ void CPUParticles3D::_particles_process(double p_delta) { if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0); - p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); + p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf()); } else { //initiate velocity spread in 3D real_t angle1_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread); @@ -731,13 +773,13 @@ void CPUParticles3D::_particles_process(double p_delta) { binormal.normalize(); Vector3 normal = binormal.cross(direction_nrm); spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z; - p.velocity = spread_direction * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); + p.velocity = spread_direction * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], float(Math::randf())); } - real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]); + real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); p.custom[0] = Math::deg2rad(base_angle); //angle p.custom[1] = 0.0; //phase - p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1) + p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1) p.transform = Transform3D(); p.time = 0; p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness); @@ -894,26 +936,25 @@ void CPUParticles3D::_particles_process(double p_delta) { position.z = 0.0; } //apply linear acceleration - force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector3(); + force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector3(); //apply radial acceleration Vector3 org = emission_xform.origin; Vector3 diff = position - org; - force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector3(); - //apply tangential acceleration; + force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector3(); if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { Vector2 yx = Vector2(diff.y, diff.x); Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized(); - force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3(); + force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3(); } else { Vector3 crossDiff = diff.normalized().cross(gravity.normalized()); - force += crossDiff.length() > 0.0 ? crossDiff.normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3(); + force += crossDiff.length() > 0.0 ? crossDiff.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3(); } //apply attractor forces p.velocity += force * local_delta; //orbit velocity if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]); + real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed)); if (orbit_amount != 0.0) { real_t ang = orbit_amount * local_delta * Math_TAU; // Not sure why the ParticlesMaterial code uses a clockwise rotation matrix, @@ -927,9 +968,10 @@ void CPUParticles3D::_particles_process(double p_delta) { if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { p.velocity = p.velocity.normalized() * tex_linear_velocity; } - if (parameters[PARAM_DAMPING] + tex_damping > 0.0) { + + if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) { real_t v = p.velocity.length(); - real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]); + real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed)); v -= damp * local_delta; if (v < 0.0) { p.velocity = Vector3(); @@ -937,17 +979,38 @@ void CPUParticles3D::_particles_process(double p_delta) { p.velocity = p.velocity.normalized() * v; } } - real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]); - base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]); + real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); + base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed)); p.custom[0] = Math::deg2rad(base_angle); //angle - p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); //angle + p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle } //apply color //apply hue rotation - real_t tex_scale = 1.0; - if (curve_parameters[PARAM_SCALE].is_valid()) { - tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); + Vector3 tex_scale = Vector3(1.0, 1.0, 1.0); + if (split_scale) { + if (scale_curve_x.is_valid()) { + tex_scale.x = scale_curve_x->interpolate(tv); + } else { + tex_scale.x = 1.0; + } + if (scale_curve_y.is_valid()) { + tex_scale.y = scale_curve_y->interpolate(tv); + } else { + tex_scale.y = 1.0; + } + if (scale_curve_z.is_valid()) { + tex_scale.z = scale_curve_z->interpolate(tv); + } else { + tex_scale.z = 1.0; + } + } else { + if (curve_parameters[PARAM_SCALE].is_valid()) { + float tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv); + tex_scale.x = tmp_scale; + tex_scale.y = tmp_scale; + tex_scale.z = tmp_scale; + } } real_t tex_hue_variation = 0.0; @@ -955,7 +1018,7 @@ void CPUParticles3D::_particles_process(double p_delta) { tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv); } - real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]); + real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand); real_t hue_rot_c = Math::cos(hue_rot_angle); real_t hue_rot_s = Math::sin(hue_rot_angle); @@ -1025,13 +1088,21 @@ void CPUParticles3D::_particles_process(double p_delta) { } } + p.transform.basis = p.transform.basis.orthonormalized(); //scale by scale - real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]); - if (base_scale < CMP_EPSILON) { - base_scale = CMP_EPSILON; + + Vector3 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand); + if (base_scale.x < CMP_EPSILON) { + base_scale.x = CMP_EPSILON; + } + if (base_scale.y < CMP_EPSILON) { + base_scale.y = CMP_EPSILON; + } + if (base_scale.z < CMP_EPSILON) { + base_scale.z = CMP_EPSILON; } - p.transform.basis.scale(Vector3(1, 1, 1) * base_scale); + p.transform.basis.scale(base_scale); if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { p.velocity.z = 0.0; @@ -1267,18 +1338,25 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_emission_shape(EmissionShape(material->get_emission_shape())); set_emission_sphere_radius(material->get_emission_sphere_radius()); set_emission_box_extents(material->get_emission_box_extents()); + Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE); + if (scale3D.is_valid()) { + split_scale = true; + scale_curve_x = scale3D->get_curve_x(); + scale_curve_y = scale3D->get_curve_y(); + scale_curve_z = scale3D->get_curve_z(); + } set_gravity(material->get_gravity()); set_lifetime_randomness(material->get_lifetime_randomness()); #define CONVERT_PARAM(m_param) \ - set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \ + set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \ { \ Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \ if (ctex.is_valid()) \ set_param_curve(m_param, ctex->get_curve()); \ } \ - set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param)); + set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param)); CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY); CONVERT_PARAM(PARAM_ANGULAR_VELOCITY); @@ -1364,11 +1442,11 @@ void CPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &CPUParticles3D::set_flatness); ClassDB::bind_method(D_METHOD("get_flatness"), &CPUParticles3D::get_flatness); - ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles3D::set_param); - ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles3D::get_param); + ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles3D::set_param_min); + ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles3D::get_param_min); - ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles3D::set_param_randomness); - ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles3D::get_param_randomness); + ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles3D::set_param_max); + ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles3D::get_param_max); ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles3D::set_param_curve); ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles3D::get_param_curve); @@ -1415,6 +1493,18 @@ void CPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles3D::get_gravity); ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles3D::set_gravity); + ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles3D::get_split_scale); + ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles3D::set_split_scale); + + ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles3D::get_scale_curve_x); + ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles3D::set_scale_curve_x); + + ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles3D::get_scale_curve_y); + ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles3D::set_scale_curve_y); + + ClassDB::bind_method(D_METHOD("get_scale_curve_z"), &CPUParticles3D::get_scale_curve_z); + ClassDB::bind_method(D_METHOD("set_scale_curve_z", "scale_curve"), &CPUParticles3D::set_scale_curve_z); + ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles); ADD_GROUP("Emission Shape", "emission_"); @@ -1439,54 +1529,58 @@ void CPUParticles3D::_bind_methods() { ADD_GROUP("Gravity", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); ADD_GROUP("Initial Velocity", "initial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY); ADD_GROUP("Angular Velocity", "angular_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY); ADD_GROUP("Orbit Velocity", "orbit_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY); ADD_GROUP("Linear Accel", "linear_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL); ADD_GROUP("Radial Accel", "radial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL); ADD_GROUP("Tangential Accel", "tangential_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL); ADD_GROUP("Damping", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING); ADD_GROUP("Angle", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE); ADD_GROUP("Scale", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_z", "get_scale_curve_z"); ADD_GROUP("Color", ""); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp"); ADD_GROUP("Hue Variation", "hue_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET); BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); @@ -1527,18 +1621,30 @@ CPUParticles3D::CPUParticles3D() { set_emitting(true); set_amount(8); - set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0); - set_param(PARAM_ANGULAR_VELOCITY, 0); - set_param(PARAM_ORBIT_VELOCITY, 0); - set_param(PARAM_LINEAR_ACCEL, 0); - set_param(PARAM_RADIAL_ACCEL, 0); - set_param(PARAM_TANGENTIAL_ACCEL, 0); - set_param(PARAM_DAMPING, 0); - set_param(PARAM_ANGLE, 0); - set_param(PARAM_SCALE, 1); - set_param(PARAM_HUE_VARIATION, 0); - set_param(PARAM_ANIM_SPEED, 0); - set_param(PARAM_ANIM_OFFSET, 0); + set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0); + set_param_min(PARAM_ANGULAR_VELOCITY, 0); + set_param_min(PARAM_ORBIT_VELOCITY, 0); + set_param_min(PARAM_LINEAR_ACCEL, 0); + set_param_min(PARAM_RADIAL_ACCEL, 0); + set_param_min(PARAM_TANGENTIAL_ACCEL, 0); + set_param_min(PARAM_DAMPING, 0); + set_param_min(PARAM_ANGLE, 0); + set_param_min(PARAM_SCALE, 1); + set_param_min(PARAM_HUE_VARIATION, 0); + set_param_min(PARAM_ANIM_SPEED, 0); + set_param_min(PARAM_ANIM_OFFSET, 0); + set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0); + set_param_max(PARAM_ANGULAR_VELOCITY, 0); + set_param_max(PARAM_ORBIT_VELOCITY, 0); + set_param_max(PARAM_LINEAR_ACCEL, 0); + set_param_max(PARAM_RADIAL_ACCEL, 0); + set_param_max(PARAM_TANGENTIAL_ACCEL, 0); + set_param_max(PARAM_DAMPING, 0); + set_param_max(PARAM_ANGLE, 0); + set_param_max(PARAM_SCALE, 1); + set_param_max(PARAM_HUE_VARIATION, 0); + set_param_max(PARAM_ANIM_SPEED, 0); + set_param_max(PARAM_ANIM_OFFSET, 0); set_emission_shape(EMISSION_SHAPE_POINT); set_emission_sphere_radius(1); set_emission_box_extents(Vector3(1, 1, 1)); @@ -1549,10 +1655,6 @@ CPUParticles3D::CPUParticles3D() { set_gravity(Vector3(0, -9.8, 0)); - for (int i = 0; i < PARAM_MAX; i++) { - set_param_randomness(Parameter(i), 0); - } - for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { particle_flags[i] = false; } diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index bb6699ddc7..160814ead4 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -31,8 +31,6 @@ #ifndef CPU_PARTICLES_H #define CPU_PARTICLES_H -#include "core/templates/rid.h" -#include "core/templates/safe_refcount.h" #include "scene/3d/visual_instance_3d.h" class CPUParticles3D : public GeometryInstance3D { @@ -156,8 +154,8 @@ private: real_t spread = 45.0; real_t flatness = 0.0; - real_t parameters[PARAM_MAX]; - real_t randomness[PARAM_MAX] = {}; + real_t parameters_min[PARAM_MAX]; + real_t parameters_max[PARAM_MAX] = {}; Ref<Curve> curve_parameters[PARAM_MAX]; Color color = Color(1, 1, 1, 1); @@ -177,6 +175,11 @@ private: real_t emission_ring_radius; real_t emission_ring_inner_radius; + Ref<Curve> scale_curve_x; + Ref<Curve> scale_curve_y; + Ref<Curve> scale_curve_z; + bool split_scale = false; + Vector3 gravity = Vector3(0, -9.8, 0); void _update_internal(); @@ -248,11 +251,11 @@ public: void set_flatness(real_t p_flatness); real_t get_flatness() const; - void set_param(Parameter p_param, real_t p_value); - real_t get_param(Parameter p_param) const; + void set_param_min(Parameter p_param, real_t p_value); + real_t get_param_min(Parameter p_param) const; - void set_param_randomness(Parameter p_param, real_t p_value); - real_t get_param_randomness(Parameter p_param) const; + void set_param_max(Parameter p_param, real_t p_value); + real_t get_param_max(Parameter p_param) const; void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve); Ref<Curve> get_param_curve(Parameter p_param) const; @@ -277,6 +280,10 @@ public: void set_emission_ring_height(real_t p_height); void set_emission_ring_radius(real_t p_radius); void set_emission_ring_inner_radius(real_t p_radius); + void set_scale_curve_x(Ref<Curve> p_scale_curve); + void set_scale_curve_y(Ref<Curve> p_scale_curve); + void set_scale_curve_z(Ref<Curve> p_scale_curve); + void set_split_scale(bool p_split_scale); EmissionShape get_emission_shape() const; real_t get_emission_sphere_radius() const; @@ -289,6 +296,10 @@ public: real_t get_emission_ring_height() const; real_t get_emission_ring_radius() const; real_t get_emission_ring_inner_radius() const; + Ref<Curve> get_scale_curve_x() const; + Ref<Curve> get_scale_curve_y() const; + Ref<Curve> get_scale_curve_z() const; + bool get_split_scale(); void set_gravity(const Vector3 &p_gravity); Vector3 get_gravity() const; diff --git a/scene/3d/decal.h b/scene/3d/decal.h index 041c8f97b2..e9bda3276d 100644 --- a/scene/3d/decal.h +++ b/scene/3d/decal.h @@ -32,8 +32,6 @@ #define DECAL_H #include "scene/3d/visual_instance_3d.h" -#include "scene/resources/texture.h" -#include "servers/rendering_server.h" class Decal : public VisualInstance3D { GDCLASS(Decal, VisualInstance3D); diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 7a6410ec51..baf28ae102 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -30,11 +30,8 @@ #include "gpu_particles_3d.h" -#include "core/os/os.h" #include "scene/resources/particles_material.h" -#include "servers/rendering_server.h" - AABB GPUParticles3D::get_aabb() const { return AABB(); } @@ -315,7 +312,7 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const { } else { const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr()); if (!anim_material_found && process && - (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || + (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { warnings.push_back(TTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); } @@ -487,6 +484,7 @@ void GPUParticles3D::set_skin(const Ref<Skin> &p_skin) { skin = p_skin; _skinning_changed(); } + Ref<Skin> GPUParticles3D::get_skin() const { return skin; } diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index 31f33fde59..5e96f660da 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -31,9 +31,7 @@ #ifndef PARTICLES_H #define PARTICLES_H -#include "core/templates/rid.h" #include "scene/3d/visual_instance_3d.h" -#include "scene/resources/material.h" #include "scene/resources/skin.h" class GPUParticles3D : public GeometryInstance3D { diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 8b214a9cfb..a34a30913e 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -30,7 +30,6 @@ #include "gpu_particles_collision_3d.h" -#include "core/templates/thread_work_pool.h" #include "mesh_instance_3d.h" #include "scene/3d/camera_3d.h" #include "scene/main/viewport.h" diff --git a/scene/3d/gpu_particles_collision_3d.h b/scene/3d/gpu_particles_collision_3d.h index f96edd4bfc..fbf68ed6df 100644 --- a/scene/3d/gpu_particles_collision_3d.h +++ b/scene/3d/gpu_particles_collision_3d.h @@ -32,9 +32,7 @@ #define GPU_PARTICLES_COLLISION_3D_H #include "core/templates/local_vector.h" -#include "core/templates/rid.h" #include "scene/3d/visual_instance_3d.h" -#include "scene/resources/material.h" class GPUParticlesCollision3D : public VisualInstance3D { GDCLASS(GPUParticlesCollision3D, VisualInstance3D); diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 40f33dfa72..ab417fafdd 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -30,10 +30,6 @@ #include "light_3d.h" -#include "core/config/engine.h" -#include "core/config/project_settings.h" -#include "scene/resources/surface_tool.h" - bool Light3D::_can_gizmo_scale() const { return false; } @@ -344,7 +340,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) { set_param(PARAM_SHADOW_FADE_START, 0.8); set_param(PARAM_SHADOW_PANCAKE_SIZE, 20.0); set_param(PARAM_SHADOW_BLUR, 1.0); - set_param(PARAM_SHADOW_BIAS, 0.02); + set_param(PARAM_SHADOW_BIAS, 0.03); set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0); set_param(PARAM_TRANSMITTANCE_BIAS, 0.05); set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 0.1); @@ -425,8 +421,7 @@ DirectionalLight3D::DirectionalLight3D() : set_param(PARAM_SHADOW_MAX_DISTANCE, 100); set_param(PARAM_SHADOW_FADE_START, 0.8); // Increase the default shadow bias to better suit most scenes. - // Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D. - set_param(PARAM_SHADOW_BIAS, 0.05); + set_param(PARAM_SHADOW_BIAS, 0.1); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); blend_splits = false; } @@ -467,8 +462,7 @@ OmniLight3D::OmniLight3D() : Light3D(RenderingServer::LIGHT_OMNI) { set_shadow_mode(SHADOW_CUBE); // Increase the default shadow biases to better suit most scenes. - set_param(PARAM_SHADOW_BIAS, 0.1); - set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0); + set_param(PARAM_SHADOW_BIAS, 0.2); } TypedArray<String> SpotLight3D::get_configuration_warnings() const { diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 51ed2fcf50..ecea60339f 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -32,8 +32,6 @@ #define LIGHT_3D_H #include "scene/3d/visual_instance_3d.h" -#include "scene/resources/texture.h" -#include "servers/rendering_server.h" class Light3D : public VisualInstance3D { GDCLASS(Light3D, VisualInstance3D); diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index 0085c8933d..7dd083e314 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -31,14 +31,9 @@ #include "lightmap_gi.h" #include "core/io/config_file.h" -#include "core/io/dir_access.h" -#include "core/io/file_access.h" -#include "core/io/resource_saver.h" -#include "core/math/camera_matrix.h" #include "core/math/delaunay_3d.h" -#include "core/os/os.h" -#include "core/templates/sort_array.h" #include "lightmap_probe.h" +#include "scene/3d/mesh_instance_3d.h" void LightmapGIData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) { User user; diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h index 8a54512383..e73350fd64 100644 --- a/scene/3d/lightmap_gi.h +++ b/scene/3d/lightmap_gi.h @@ -34,10 +34,7 @@ #include "core/templates/local_vector.h" #include "scene/3d/light_3d.h" #include "scene/3d/lightmapper.h" -#include "scene/3d/mesh_instance_3d.h" -#include "scene/3d/multimesh_instance_3d.h" #include "scene/3d/visual_instance_3d.h" -#include "scene/resources/sky.h" class LightmapGIData : public Resource { GDCLASS(LightmapGIData, Resource); diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h index 3a6a88d435..d028628901 100644 --- a/scene/3d/lightmapper.h +++ b/scene/3d/lightmapper.h @@ -31,8 +31,9 @@ #ifndef LIGHTMAPPER_H #define LIGHTMAPPER_H -#include "scene/resources/mesh.h" -#include "servers/rendering/rendering_device.h" +#include "core/object/ref_counted.h" + +class Image; #if !defined(__aligned) diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp index 43d6f262d8..1c52933ee5 100644 --- a/scene/3d/listener_3d.cpp +++ b/scene/3d/listener_3d.cpp @@ -30,7 +30,7 @@ #include "listener_3d.h" -#include "scene/resources/mesh.h" +#include "scene/main/viewport.h" void Listener3D::_update_audio_listener_state() { } diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h index bcc66f167c..25eacf5135 100644 --- a/scene/3d/listener_3d.h +++ b/scene/3d/listener_3d.h @@ -32,7 +32,6 @@ #define LISTENER_3D_H #include "scene/3d/node_3d.h" -#include "scene/main/window.h" class Listener3D : public Node3D { GDCLASS(Listener3D, Node3D); diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 9ca1d55d0b..7e7db57af3 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -33,8 +33,6 @@ #include "collision_shape_3d.h" #include "core/core_string_names.h" #include "physics_body_3d.h" -#include "scene/resources/material.h" -#include "skeleton_3d.h" bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { //this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else. @@ -276,7 +274,8 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() { return nullptr; } - Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(); + Mesh::ConvexDecompositionSettings settings; + Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings); if (!shapes.size()) { return nullptr; } diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index e2d20d0a90..beb7f6cf95 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -31,10 +31,10 @@ #ifndef MESH_INSTANCE_H #define MESH_INSTANCE_H -#include "scene/3d/skeleton_3d.h" #include "scene/3d/visual_instance_3d.h" -#include "scene/resources/mesh.h" -#include "scene/resources/skin.h" + +class Skin; +class SkinReference; class MeshInstance3D : public GeometryInstance3D { GDCLASS(MeshInstance3D, GeometryInstance3D); diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index f890ceeb95..c2d5c757db 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -30,7 +30,6 @@ #include "navigation_agent_3d.h" -#include "core/config/engine.h" #include "servers/navigation_server_3d.h" void NavigationAgent3D::_bind_methods() { diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index 56da2d1acf..bebfdc5f7e 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -31,7 +31,6 @@ #ifndef NAVIGATION_AGENT_H #define NAVIGATION_AGENT_H -#include "core/templates/vector.h" #include "scene/main/node.h" class Node3D; diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index 2f78f624a4..ab0b158303 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -32,7 +32,6 @@ #define NAVIGATION_OBSTACLE_H #include "scene/3d/node_3d.h" -#include "scene/main/node.h" class NavigationObstacle3D : public Node { GDCLASS(NavigationObstacle3D, Node); diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 2976dad39d..8a51a259f7 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -30,7 +30,6 @@ #include "navigation_region_3d.h" -#include "core/os/thread.h" #include "mesh_instance_3d.h" #include "servers/navigation_server_3d.h" diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h index c2045215b1..ec7761ef93 100644 --- a/scene/3d/navigation_region_3d.h +++ b/scene/3d/navigation_region_3d.h @@ -32,7 +32,6 @@ #define NAVIGATION_REGION_H #include "scene/3d/node_3d.h" -#include "scene/resources/mesh.h" #include "scene/resources/navigation_mesh.h" class NavigationRegion3D : public Node3D { diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 8f186199db..12470939f5 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -30,11 +30,9 @@ #include "node_3d.h" -#include "core/config/engine.h" #include "core/object/message_queue.h" #include "scene/3d/visual_instance_3d.h" -#include "scene/main/scene_tree.h" -#include "scene/main/window.h" +#include "scene/main/viewport.h" #include "scene/scene_string_names.h" /* diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index da54452abb..0fd0c4e205 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -32,7 +32,6 @@ #define NODE_3D_H #include "scene/main/node.h" -#include "scene/main/scene_tree.h" class Node3DGizmo : public RefCounted { GDCLASS(Node3DGizmo, RefCounted); diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 6818acf69d..9ea37e4bfa 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -30,9 +30,6 @@ #include "path_3d.h" -#include "core/config/engine.h" -#include "scene/scene_string_names.h" - void Path3D::_notification(int p_what) { } diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index e1e6153bfb..00c6664e65 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -30,14 +30,8 @@ #include "physics_body_3d.h" -#include "core/config/engine.h" #include "core/core_string_names.h" -#include "core/object/class_db.h" -#include "core/templates/list.h" -#include "core/templates/rid.h" -#include "scene/3d/collision_shape_3d.h" #include "scene/scene_string_names.h" -#include "servers/navigation_server_3d.h" #ifdef TOOLS_ENABLED #include "editor/plugins/node_3d_editor_plugin.h" @@ -117,9 +111,9 @@ Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_t return Ref<KinematicCollision3D>(); } -bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only, bool p_cancel_sliding, const Set<RID> &p_exclude) { +bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only, bool p_cancel_sliding, bool p_collide_separation_ray, const Set<RID> &p_exclude) { Transform3D gt = get_global_transform(); - bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_margin, &r_result, p_exclude); + bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_margin, &r_result, p_collide_separation_ray, p_exclude); // Restore direction of motion to be along original motion, // in order to avoid sliding due to recovery, @@ -146,27 +140,27 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M } // Check depth of recovery. - real_t projected_length = r_result.motion.dot(motion_normal); - Vector3 recovery = r_result.motion - motion_normal * projected_length; + real_t projected_length = r_result.travel.dot(motion_normal); + Vector3 recovery = r_result.travel - motion_normal * projected_length; real_t recovery_length = recovery.length(); // Fixes cases where canceling slide causes the motion to go too deep into the ground, // because we're only taking rest information into account and not general recovery. if (recovery_length < (real_t)p_margin + precision) { // Apply adjustment to motion. - r_result.motion = motion_normal * projected_length; - r_result.remainder = p_motion - r_result.motion; + r_result.travel = motion_normal * projected_length; + r_result.remainder = p_motion - r_result.travel; } } } for (int i = 0; i < 3; i++) { if (locked_axis & (1 << i)) { - r_result.motion[i] = 0; + r_result.travel[i] = 0; } } if (!p_test_only) { - gt.origin += r_result.motion; + gt.origin += r_result.travel; set_global_transform(gt); } @@ -229,121 +223,113 @@ Ref<PhysicsMaterial> StaticBody3D::get_physics_material_override() const { return physics_material_override; } -void StaticBody3D::set_kinematic_motion_enabled(bool p_enabled) { - if (p_enabled == kinematic_motion) { - return; - } +void StaticBody3D::set_constant_linear_velocity(const Vector3 &p_vel) { + constant_linear_velocity = p_vel; - kinematic_motion = p_enabled; + PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity); +} - if (kinematic_motion) { - set_body_mode(PhysicsServer3D::BODY_MODE_KINEMATIC); - } else { - set_body_mode(PhysicsServer3D::BODY_MODE_STATIC); - } +void StaticBody3D::set_constant_angular_velocity(const Vector3 &p_vel) { + constant_angular_velocity = p_vel; -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warnings(); - return; - } -#endif + PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity); +} - _update_kinematic_motion(); +Vector3 StaticBody3D::get_constant_linear_velocity() const { + return constant_linear_velocity; } -bool StaticBody3D::is_kinematic_motion_enabled() const { - return kinematic_motion; +Vector3 StaticBody3D::get_constant_angular_velocity() const { + return constant_angular_velocity; } -void StaticBody3D::set_constant_linear_velocity(const Vector3 &p_vel) { - constant_linear_velocity = p_vel; +void StaticBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody3D::set_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody3D::set_constant_angular_velocity); + ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody3D::get_constant_linear_velocity); + ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody3D::get_constant_angular_velocity); + + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody3D::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody3D::get_physics_material_override); - if (kinematic_motion) { - _update_kinematic_motion(); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); +} + +StaticBody3D::StaticBody3D(PhysicsServer3D::BodyMode p_mode) : + PhysicsBody3D(p_mode) { +} + +void StaticBody3D::_reload_physics_characteristics() { + if (physics_material_override.is_null()) { + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0); + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, 1); } else { - PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity); + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); } } -void StaticBody3D::set_sync_to_physics(bool p_enable) { +Vector3 AnimatableBody3D::get_linear_velocity() const { + return linear_velocity; +} + +Vector3 AnimatableBody3D::get_angular_velocity() const { + return angular_velocity; +} + +void AnimatableBody3D::set_sync_to_physics(bool p_enable) { if (sync_to_physics == p_enable) { return; } sync_to_physics = p_enable; + _update_kinematic_motion(); +} + +bool AnimatableBody3D::is_sync_to_physics_enabled() const { + return sync_to_physics; +} + +void AnimatableBody3D::_update_kinematic_motion() { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - update_configuration_warnings(); return; } #endif - if (kinematic_motion) { - _update_kinematic_motion(); + if (sync_to_physics) { + set_only_update_transform_changes(true); + set_notify_local_transform(true); + } else { + set_only_update_transform_changes(false); + set_notify_local_transform(false); } } -bool StaticBody3D::is_sync_to_physics_enabled() const { - return sync_to_physics; +void AnimatableBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { + AnimatableBody3D *body = (AnimatableBody3D *)p_instance; + body->_body_state_changed(p_state); } -void StaticBody3D::_direct_state_changed(Object *p_state) { - PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); - ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument"); - - linear_velocity = state->get_linear_velocity(); - angular_velocity = state->get_angular_velocity(); +void AnimatableBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { + linear_velocity = p_state->get_linear_velocity(); + angular_velocity = p_state->get_angular_velocity(); if (!sync_to_physics) { return; } - last_valid_transform = state->get_transform(); + last_valid_transform = p_state->get_transform(); set_notify_local_transform(false); set_global_transform(last_valid_transform); set_notify_local_transform(true); _on_transform_changed(); } -TypedArray<String> StaticBody3D::get_configuration_warnings() const { - TypedArray<String> warnings = PhysicsBody3D::get_configuration_warnings(); - - if (sync_to_physics && !kinematic_motion) { - warnings.push_back(TTR("Sync to physics works only when kinematic motion is enabled.")); - } - - return warnings; -} - -void StaticBody3D::set_constant_angular_velocity(const Vector3 &p_vel) { - constant_angular_velocity = p_vel; - - if (kinematic_motion) { - _update_kinematic_motion(); - } else { - PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity); - } -} - -Vector3 StaticBody3D::get_constant_linear_velocity() const { - return constant_linear_velocity; -} - -Vector3 StaticBody3D::get_constant_angular_velocity() const { - return constant_angular_velocity; -} - -Vector3 StaticBody3D::get_linear_velocity() const { - return linear_velocity; -} - -Vector3 StaticBody3D::get_angular_velocity() const { - return angular_velocity; -} - -void StaticBody3D::_notification(int p_what) { +void AnimatableBody3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { last_valid_transform = get_global_transform(); @@ -353,17 +339,6 @@ void StaticBody3D::_notification(int p_what) { // Used by sync to physics, send the new transform to the physics... Transform3D new_transform = get_global_transform(); - real_t delta_time = get_physics_process_delta_time(); - new_transform.origin += constant_linear_velocity * delta_time; - - real_t ang_vel = constant_angular_velocity.length(); - if (!Math::is_zero_approx(ang_vel)) { - Vector3 ang_vel_axis = constant_angular_velocity / ang_vel; - Basis rot(ang_vel_axis, ang_vel * delta_time); - new_transform.basis = rot * new_transform.basis; - new_transform.orthonormalize(); - } - PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_TRANSFORM, new_transform); // ... but then revert changes. @@ -372,108 +347,21 @@ void StaticBody3D::_notification(int p_what) { set_notify_local_transform(true); _on_transform_changed(); } break; - - case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - return; - } -#endif - - ERR_FAIL_COND(!kinematic_motion); - - Transform3D new_transform = get_global_transform(); - - real_t delta_time = get_physics_process_delta_time(); - new_transform.origin += constant_linear_velocity * delta_time; - - real_t ang_vel = constant_angular_velocity.length(); - if (!Math::is_zero_approx(ang_vel)) { - Vector3 ang_vel_axis = constant_angular_velocity / ang_vel; - Basis rot(ang_vel_axis, ang_vel * delta_time); - new_transform.basis = rot * new_transform.basis; - new_transform.orthonormalize(); - } - - if (sync_to_physics) { - // Propagate transform change to node. - set_global_transform(new_transform); - } else { - PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_TRANSFORM, new_transform); - - // Propagate transform change to node. - set_ignore_transform_notification(true); - set_global_transform(new_transform); - set_ignore_transform_notification(false); - _on_transform_changed(); - } - } break; } } -void StaticBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody3D::set_constant_linear_velocity); - ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody3D::set_constant_angular_velocity); - ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody3D::get_constant_linear_velocity); - ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody3D::get_constant_angular_velocity); - - ClassDB::bind_method(D_METHOD("set_kinematic_motion_enabled", "enabled"), &StaticBody3D::set_kinematic_motion_enabled); - ClassDB::bind_method(D_METHOD("is_kinematic_motion_enabled"), &StaticBody3D::is_kinematic_motion_enabled); - - ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody3D::set_physics_material_override); - ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody3D::get_physics_material_override); - - ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &StaticBody3D::set_sync_to_physics); - ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &StaticBody3D::is_sync_to_physics_enabled); +void AnimatableBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &AnimatableBody3D::set_sync_to_physics); + ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &AnimatableBody3D::is_sync_to_physics_enabled); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "kinematic_motion"), "set_kinematic_motion_enabled", "is_kinematic_motion_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled"); } -StaticBody3D::StaticBody3D() : - PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC) { -} +AnimatableBody3D::AnimatableBody3D() : + StaticBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) { + PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); -void StaticBody3D::_reload_physics_characteristics() { - if (physics_material_override.is_null()) { - PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0); - PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, 1); - } else { - PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce()); - PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, physics_material_override->computed_friction()); - } -} - -void StaticBody3D::_update_kinematic_motion() { -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) { - return; - } -#endif - - if (kinematic_motion && sync_to_physics) { - set_only_update_transform_changes(true); - set_notify_local_transform(true); - } else { - set_only_update_transform_changes(false); - set_notify_local_transform(false); - } - - bool needs_physics_process = false; - if (kinematic_motion) { - PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &StaticBody3D::_direct_state_changed)); - - if (!constant_angular_velocity.is_equal_approx(Vector3()) || !constant_linear_velocity.is_equal_approx(Vector3())) { - needs_physics_process = true; - } - } else { - PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable()); - } - - set_physics_process_internal(needs_physics_process); + _update_kinematic_motion(); } void RigidBody3D::_body_enter_tree(ObjectID p_id) { @@ -588,26 +476,27 @@ struct _RigidBodyInOut { int local_shape = 0; }; -void RigidBody3D::_direct_state_changed(Object *p_state) { -#ifdef DEBUG_ENABLED - state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); - ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument"); -#else - state = (PhysicsDirectBodyState3D *)p_state; //trust it -#endif +void RigidBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { + RigidBody3D *body = (RigidBody3D *)p_instance; + body->_body_state_changed(p_state); +} +void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { set_ignore_transform_notification(true); - set_global_transform(state->get_transform()); - linear_velocity = state->get_linear_velocity(); - angular_velocity = state->get_angular_velocity(); - inverse_inertia_tensor = state->get_inverse_inertia_tensor(); - if (sleeping != state->is_sleeping()) { - sleeping = state->is_sleeping(); + set_global_transform(p_state->get_transform()); + + linear_velocity = p_state->get_linear_velocity(); + angular_velocity = p_state->get_angular_velocity(); + + inverse_inertia_tensor = p_state->get_inverse_inertia_tensor(); + + if (sleeping != p_state->is_sleeping()) { + sleeping = p_state->is_sleeping(); emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); } - if (get_script_instance()) { - get_script_instance()->call("_integrate_forces", state); - } + + GDVIRTUAL_CALL(_integrate_forces, p_state); + set_ignore_transform_notification(false); _on_transform_changed(); @@ -623,18 +512,18 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { } } - _RigidBodyInOut *toadd = (_RigidBodyInOut *)alloca(state->get_contact_count() * sizeof(_RigidBodyInOut)); + _RigidBodyInOut *toadd = (_RigidBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBodyInOut)); int toadd_count = 0; //state->get_contact_count(); RigidBody3D_RemoveAction *toremove = (RigidBody3D_RemoveAction *)alloca(rc * sizeof(RigidBody3D_RemoveAction)); int toremove_count = 0; //put the ones to add - for (int i = 0; i < state->get_contact_count(); i++) { - RID rid = state->get_contact_collider(i); - ObjectID obj = state->get_contact_collider_id(i); - int local_shape = state->get_contact_local_shape(i); - int shape = state->get_contact_collider_shape(i); + for (int i = 0; i < p_state->get_contact_count(); i++) { + RID rid = p_state->get_contact_collider(i); + ObjectID obj = p_state->get_contact_collider_id(i); + int local_shape = p_state->get_contact_local_shape(i); + int shape = p_state->get_contact_collider_shape(i); //bool found=false; @@ -689,8 +578,6 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { contact_monitor->locked = false; } - - state = nullptr; } void RigidBody3D::_notification(int p_what) { @@ -744,6 +631,60 @@ real_t RigidBody3D::get_mass() const { return mass; } +void RigidBody3D::set_inertia(const Vector3 &p_inertia) { + ERR_FAIL_COND(p_inertia.x < 0); + ERR_FAIL_COND(p_inertia.y < 0); + ERR_FAIL_COND(p_inertia.z < 0); + + inertia = p_inertia; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_INERTIA, inertia); +} + +const Vector3 &RigidBody3D::get_inertia() const { + return inertia; +} + +void RigidBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) { + if (center_of_mass_mode == p_mode) { + return; + } + + center_of_mass_mode = p_mode; + + switch (center_of_mass_mode) { + case CENTER_OF_MASS_MODE_AUTO: { + center_of_mass = Vector3(); + PhysicsServer3D::get_singleton()->body_reset_mass_properties(get_rid()); + if (inertia != Vector3()) { + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_INERTIA, inertia); + } + } break; + + case CENTER_OF_MASS_MODE_CUSTOM: { + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); + } break; + } +} + +RigidBody3D::CenterOfMassMode RigidBody3D::get_center_of_mass_mode() const { + return center_of_mass_mode; +} + +void RigidBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) { + if (center_of_mass == p_center_of_mass) { + return; + } + + ERR_FAIL_COND(center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM); + center_of_mass = p_center_of_mass; + + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); +} + +const Vector3 &RigidBody3D::get_center_of_mass() const { + return center_of_mass; +} + void RigidBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { if (physics_material_override.is_valid()) { if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics))) { @@ -793,25 +734,15 @@ real_t RigidBody3D::get_angular_damp() const { } void RigidBody3D::set_axis_velocity(const Vector3 &p_axis) { - Vector3 v = state ? state->get_linear_velocity() : linear_velocity; Vector3 axis = p_axis.normalized(); - v -= axis * axis.dot(v); - v += p_axis; - if (state) { - set_linear_velocity(v); - } else { - PhysicsServer3D::get_singleton()->body_set_axis_velocity(get_rid(), p_axis); - linear_velocity = v; - } + linear_velocity -= axis * axis.dot(linear_velocity); + linear_velocity += p_axis; + PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } void RigidBody3D::set_linear_velocity(const Vector3 &p_velocity) { linear_velocity = p_velocity; - if (state) { - state->set_linear_velocity(linear_velocity); - } else { - PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); - } + PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } Vector3 RigidBody3D::get_linear_velocity() const { @@ -820,11 +751,7 @@ Vector3 RigidBody3D::get_linear_velocity() const { void RigidBody3D::set_angular_velocity(const Vector3 &p_velocity) { angular_velocity = p_velocity; - if (state) { - state->set_angular_velocity(angular_velocity); - } else { - PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity); - } + PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity); } Vector3 RigidBody3D::get_angular_velocity() const { @@ -978,6 +905,15 @@ void RigidBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody3D::set_mass); ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody3D::get_mass); + ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody3D::set_inertia); + ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody3D::get_inertia); + + ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody3D::set_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody3D::get_center_of_mass_mode); + + ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody3D::set_center_of_mass); + ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody3D::get_center_of_mass); + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody3D::set_physics_material_override); ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody3D::get_physics_material_override); @@ -1028,10 +964,14 @@ void RigidBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies); - BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState3D"))); + GDVIRTUAL_BIND(_integrate_forces, "state"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inertia", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,exp"), "set_inertia", "get_inertia"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater"), "set_center_of_mass", "get_center_of_mass"); + ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); @@ -1057,11 +997,22 @@ void RigidBody3D::_bind_methods() { BIND_ENUM_CONSTANT(MODE_STATIC); BIND_ENUM_CONSTANT(MODE_DYNAMIC_LOCKED); BIND_ENUM_CONSTANT(MODE_KINEMATIC); + + BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO); + BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM); +} + +void RigidBody3D::_validate_property(PropertyInfo &property) const { + if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { + if (property.name == "center_of_mass") { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } } RigidBody3D::RigidBody3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_DYNAMIC) { - PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody3D::_direct_state_changed)); + PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); } RigidBody3D::~RigidBody3D() { @@ -1085,13 +1036,11 @@ void RigidBody3D::_reload_physics_characteristics() { //so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 -void CharacterBody3D::move_and_slide() { - Vector3 body_velocity_normal = linear_velocity.normalized(); - +bool CharacterBody3D::move_and_slide() { bool was_on_floor = on_floor; // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky - float delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); + double delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time(); for (int i = 0; i < 3; i++) { if (locked_axis & (1 << i)) { @@ -1117,11 +1066,11 @@ void CharacterBody3D::move_and_slide() { floor_normal = Vector3(); floor_velocity = Vector3(); - if (current_floor_velocity != Vector3() && on_floor_body.is_valid()) { + if (!current_floor_velocity.is_equal_approx(Vector3()) && on_floor_body.is_valid()) { PhysicsServer3D::MotionResult floor_result; Set<RID> exclude; exclude.insert(on_floor_body); - if (move_and_collide(current_floor_velocity * delta, floor_result, margin, false, false, exclude)) { + if (move_and_collide(current_floor_velocity * delta, floor_result, margin, false, false, false, exclude)) { motion_results.push_back(floor_result); _set_collision_direction(floor_result); } @@ -1132,43 +1081,39 @@ void CharacterBody3D::move_and_slide() { // No sliding on first attempt to keep floor motion stable when possible, // when stop on slope is enabled. - bool sliding_enabled = !stop_on_slope; + bool sliding_enabled = !floor_stop_on_slope; for (int iteration = 0; iteration < max_slides; ++iteration) { PhysicsServer3D::MotionResult result; - bool found_collision = false; - bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled); - if (!collided) { - motion = Vector3(); //clear because no collision happened and motion completed - } else { - found_collision = true; - + if (collided) { motion_results.push_back(result); _set_collision_direction(result); - if (on_floor && stop_on_slope) { - if ((body_velocity_normal + up_direction).length() < 0.01) { - Transform3D gt = get_global_transform(); - if (result.motion.length() > margin) { - gt.origin -= result.motion.slide(up_direction); - } else { - gt.origin -= result.motion; - } - set_global_transform(gt); - linear_velocity = Vector3(); - return; + if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) { + Transform3D gt = get_global_transform(); + if (result.travel.length() > margin) { + gt.origin -= result.travel.slide(up_direction); + } else { + gt.origin -= result.travel; } + set_global_transform(gt); + linear_velocity = Vector3(); + motion = Vector3(); + break; } - if (sliding_enabled || !on_floor) { - motion = result.remainder.slide(result.collision_normal); - linear_velocity = linear_velocity.slide(result.collision_normal); + if (result.remainder.is_equal_approx(Vector3())) { + motion = Vector3(); + break; + } - for (int j = 0; j < 3; j++) { - if (locked_axis & (1 << j)) { - linear_velocity[j] = 0.0; - } + if (sliding_enabled || !on_floor) { + Vector3 slide_motion = result.remainder.slide(result.collision_normal); + if (slide_motion.dot(linear_velocity) > 0.0) { + motion = slide_motion; + } else { + motion = Vector3(); } } else { motion = result.remainder; @@ -1177,49 +1122,54 @@ void CharacterBody3D::move_and_slide() { sliding_enabled = true; - if (!found_collision || motion == Vector3()) { + if (!collided || motion.is_equal_approx(Vector3())) { break; } } + if (was_on_floor && !on_floor && !snap.is_equal_approx(Vector3())) { + // Apply snap. + Transform3D gt = get_global_transform(); + PhysicsServer3D::MotionResult result; + if (move_and_collide(snap, result, margin, true, false, true)) { + bool apply = true; + if (up_direction != Vector3()) { + if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { + on_floor = true; + floor_normal = result.collision_normal; + on_floor_body = result.collider; + floor_velocity = result.collider_velocity; + if (floor_stop_on_slope) { + // move and collide may stray the object a bit because of pre un-stucking, + // so only ensure that motion happens on floor direction in this case. + if (result.travel.length() > margin) { + result.travel = result.travel.project(up_direction); + } else { + result.travel = Vector3(); + } + } + } else { + apply = false; //snapped with floor direction, but did not snap to a floor, do not snap. + } + } + if (apply) { + gt.origin += result.travel; + set_global_transform(gt); + } + } + } + if (!on_floor && !on_wall) { // Add last platform velocity when just left a moving platform. linear_velocity += current_floor_velocity; } - if (!was_on_floor || snap == Vector3()) { - return; + // Reset the gravity accumulation when touching the ground. + if (on_floor && linear_velocity.dot(up_direction) <= 0) { + linear_velocity = linear_velocity.slide(up_direction); } - // Apply snap. - Transform3D gt = get_global_transform(); - PhysicsServer3D::MotionResult result; - if (move_and_collide(snap, result, margin, true, false)) { - bool apply = true; - if (up_direction != Vector3()) { - if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { - on_floor = true; - floor_normal = result.collision_normal; - on_floor_body = result.collider; - floor_velocity = result.collider_velocity; - if (stop_on_slope) { - // move and collide may stray the object a bit because of pre un-stucking, - // so only ensure that motion happens on floor direction in this case. - if (result.motion.length() > margin) { - result.motion = result.motion.project(up_direction); - } else { - result.motion = Vector3(); - } - } - } else { - apply = false; //snapped with floor direction, but did not snap to a floor, do not snap. - } - } - if (apply) { - gt.origin += result.motion; - set_global_transform(gt); - } - } + return motion_results.size() > 0; } void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResult &p_result) { @@ -1227,17 +1177,20 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu //all is a wall on_wall = true; } else { - if (Math::acos(p_result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor + if (p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor on_floor = true; floor_normal = p_result.collision_normal; on_floor_body = p_result.collider; floor_velocity = p_result.collider_velocity; - } else if (Math::acos(p_result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling + } else if (p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling on_ceiling = true; } else { on_wall = true; - on_floor_body = p_result.collider; - floor_velocity = p_result.collider_velocity; + // Don't apply wall velocity when the collider is a CharacterBody3D. + if (Object::cast_to<CharacterBody3D>(ObjectDB::get_instance(p_result.collider_id)) == nullptr) { + on_floor_body = p_result.collider; + floor_velocity = p_result.collider_velocity; + } } } } @@ -1262,23 +1215,40 @@ bool CharacterBody3D::is_on_floor() const { return on_floor; } +bool CharacterBody3D::is_on_floor_only() const { + return on_floor && !on_wall && !on_ceiling; +} + bool CharacterBody3D::is_on_wall() const { return on_wall; } +bool CharacterBody3D::is_on_wall_only() const { + return on_wall && !on_floor && !on_ceiling; +} + bool CharacterBody3D::is_on_ceiling() const { return on_ceiling; } +bool CharacterBody3D::is_on_ceiling_only() const { + return on_ceiling && !on_floor && !on_wall; +} + Vector3 CharacterBody3D::get_floor_normal() const { return floor_normal; } -Vector3 CharacterBody3D::get_floor_velocity() const { +real_t CharacterBody3D::get_floor_angle(const Vector3 &p_up_direction) const { + ERR_FAIL_COND_V(p_up_direction == Vector3(), 0); + return Math::acos(floor_normal.dot(p_up_direction)); +} + +Vector3 CharacterBody3D::get_platform_velocity() const { return floor_velocity; } -int CharacterBody3D::get_slide_count() const { +int CharacterBody3D::get_slide_collision_count() const { return motion_results.size(); } @@ -1302,12 +1272,19 @@ Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) { return slide_colliders[p_bounce]; } -bool CharacterBody3D::is_stop_on_slope_enabled() const { - return stop_on_slope; +Ref<KinematicCollision3D> CharacterBody3D::_get_last_slide_collision() { + if (motion_results.size() == 0) { + return Ref<KinematicCollision3D>(); + } + return _get_slide_collision(motion_results.size() - 1); +} + +bool CharacterBody3D::is_floor_stop_on_slope_enabled() const { + return floor_stop_on_slope; } -void CharacterBody3D::set_stop_on_slope_enabled(bool p_enabled) { - stop_on_slope = p_enabled; +void CharacterBody3D::set_floor_stop_on_slope_enabled(bool p_enabled) { + floor_stop_on_slope = p_enabled; } int CharacterBody3D::get_max_slides() const { @@ -1365,8 +1342,8 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin); - ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody3D::is_stop_on_slope_enabled); - ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_stop_on_slope_enabled); + ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody3D::is_floor_stop_on_slope_enabled); + ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_floor_stop_on_slope_enabled); ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides); ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides); ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody3D::get_floor_max_angle); @@ -1377,20 +1354,26 @@ void CharacterBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction); ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor); + ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody3D::is_on_floor_only); ClassDB::bind_method(D_METHOD("is_on_ceiling"), &CharacterBody3D::is_on_ceiling); + ClassDB::bind_method(D_METHOD("is_on_ceiling_only"), &CharacterBody3D::is_on_ceiling_only); ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody3D::is_on_wall); + ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody3D::is_on_wall_only); ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody3D::get_floor_normal); - ClassDB::bind_method(D_METHOD("get_floor_velocity"), &CharacterBody3D::get_floor_velocity); + ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody3D::get_floor_angle, DEFVAL(Vector3(0.0, 1.0, 0.0))); + ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody3D::get_platform_velocity); - ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody3D::get_slide_count); + ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody3D::get_slide_collision_count); ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision); + ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_RANGE, "1,8,1,or_greater"), "set_max_slides", "get_max_slides"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap"), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction"); + ADD_GROUP("Floor", "floor_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } @@ -1417,13 +1400,18 @@ Vector3 KinematicCollision3D::get_normal() const { } Vector3 KinematicCollision3D::get_travel() const { - return result.motion; + return result.travel; } Vector3 KinematicCollision3D::get_remainder() const { return result.remainder; } +real_t KinematicCollision3D::get_angle(const Vector3 &p_up_direction) const { + ERR_FAIL_COND_V(p_up_direction == Vector3(), 0); + return result.get_angle(p_up_direction); +} + Object *KinematicCollision3D::get_local_shape() const { if (!owner) { return nullptr; @@ -1478,6 +1466,7 @@ void KinematicCollision3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision3D::get_normal); ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel); ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision3D::get_remainder); + ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision3D::get_angle, DEFVAL(Vector3(0.0, 1.0, 0.0))); ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision3D::get_local_shape); ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision3D::get_collider); ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision3D::get_collider_id); @@ -2205,7 +2194,6 @@ void PhysicalBone3D::_notification(int p_what) { if (parent_skeleton) { if (-1 != bone_id) { parent_skeleton->unbind_physical_bone_from_bone(bone_id); - parent_skeleton->unbind_child_node_from_bone(bone_id, this); bone_id = -1; } } @@ -2221,23 +2209,19 @@ void PhysicalBone3D::_notification(int p_what) { } } -void PhysicalBone3D::_direct_state_changed(Object *p_state) { +void PhysicalBone3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { + PhysicalBone3D *bone = (PhysicalBone3D *)p_instance; + bone->_body_state_changed(p_state); +} + +void PhysicalBone3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { if (!simulate_physics || !_internal_simulate_physics) { return; } - /// Update bone transform - - PhysicsDirectBodyState3D *state; - -#ifdef DEBUG_ENABLED - state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); - ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument"); -#else - state = (PhysicsDirectBodyState3D *)p_state; //trust it -#endif + /// Update bone transform. - Transform3D global_transform(state->get_transform()); + Transform3D global_transform(p_state->get_transform()); set_ignore_transform_notification(true); set_global_transform(global_transform); @@ -2301,7 +2285,7 @@ void PhysicalBone3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset"), "set_body_offset", "get_body_offset"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale"); @@ -2662,7 +2646,6 @@ void PhysicalBone3D::update_bone_id() { if (-1 != bone_id) { // Assert the unbind from old node parent_skeleton->unbind_physical_bone_from_bone(bone_id); - parent_skeleton->unbind_child_node_from_bone(bone_id, this); } bone_id = new_bone_id; @@ -2700,7 +2683,7 @@ void PhysicalBone3D::_start_physics_simulation() { set_body_mode(PhysicsServer3D::BODY_MODE_DYNAMIC); PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer()); PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); - PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &PhysicalBone3D::_direct_state_changed)); + PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); set_as_top_level(true); _internal_simulate_physics = true; } @@ -2719,7 +2702,7 @@ void PhysicalBone3D::_stop_physics_simulation() { PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), 0); } if (_internal_simulate_physics) { - PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable()); + PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), nullptr, nullptr); parent_skeleton->set_bone_global_pose_override(bone_id, Transform3D(), 0.0, false); set_as_top_level(false); _internal_simulate_physics = false; diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index b076560ead..8e6463f838 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -53,7 +53,7 @@ protected: Ref<KinematicCollision3D> _move(const Vector3 &p_motion, bool p_test_only = false, real_t p_margin = 0.001); public: - bool move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, const Set<RID> &p_exclude = Set<RID>()); + bool move_and_collide(const Vector3 &p_motion, PhysicsServer3D::MotionResult &r_result, real_t p_margin, bool p_test_only = false, bool p_cancel_sliding = true, bool p_collide_separation_ray = false, const Set<RID> &p_exclude = Set<RID>()); bool test_move(const Transform3D &p_from, const Vector3 &p_motion, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001); void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock); @@ -73,23 +73,13 @@ public: class StaticBody3D : public PhysicsBody3D { GDCLASS(StaticBody3D, PhysicsBody3D); +private: Vector3 constant_linear_velocity; Vector3 constant_angular_velocity; - Vector3 linear_velocity; - Vector3 angular_velocity; - Ref<PhysicsMaterial> physics_material_override; - bool kinematic_motion = false; - bool sync_to_physics = false; - - Transform3D last_valid_transform; - - void _direct_state_changed(Object *p_state); - protected: - void _notification(int p_what); static void _bind_methods(); public: @@ -102,20 +92,38 @@ public: Vector3 get_constant_linear_velocity() const; Vector3 get_constant_angular_velocity() const; - virtual Vector3 get_linear_velocity() const override; - virtual Vector3 get_angular_velocity() const override; + StaticBody3D(PhysicsServer3D::BodyMode p_mode = PhysicsServer3D::BODY_MODE_STATIC); - virtual TypedArray<String> get_configuration_warnings() const override; +private: + void _reload_physics_characteristics(); +}; - StaticBody3D(); +class AnimatableBody3D : public StaticBody3D { + GDCLASS(AnimatableBody3D, StaticBody3D); private: - void _reload_physics_characteristics(); + Vector3 linear_velocity; + Vector3 angular_velocity; - void _update_kinematic_motion(); + bool sync_to_physics = false; - void set_kinematic_motion_enabled(bool p_enabled); - bool is_kinematic_motion_enabled() const; + Transform3D last_valid_transform; + + static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state); + void _body_state_changed(PhysicsDirectBodyState3D *p_state); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + virtual Vector3 get_linear_velocity() const override; + virtual Vector3 get_angular_velocity() const override; + + AnimatableBody3D(); + +private: + void _update_kinematic_motion(); void set_sync_to_physics(bool p_enable); bool is_sync_to_physics_enabled() const; @@ -132,12 +140,22 @@ public: MODE_KINEMATIC, }; + enum CenterOfMassMode { + CENTER_OF_MASS_MODE_AUTO, + CENTER_OF_MASS_MODE_CUSTOM, + }; + + GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *) + protected: bool can_sleep = true; - PhysicsDirectBodyState3D *state = nullptr; Mode mode = MODE_DYNAMIC; real_t mass = 1.0; + Vector3 inertia; + CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO; + Vector3 center_of_mass; + Ref<PhysicsMaterial> physics_material_override; Vector3 linear_velocity; @@ -195,11 +213,14 @@ protected: void _body_exit_tree(ObjectID p_id); void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape); - virtual void _direct_state_changed(Object *p_state); + static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state); + virtual void _body_state_changed(PhysicsDirectBodyState3D *p_state); void _notification(int p_what); static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const override; + public: void set_mode(Mode p_mode); Mode get_mode() const; @@ -209,6 +230,15 @@ public: virtual real_t get_inverse_mass() const override { return 1.0 / mass; } + void set_inertia(const Vector3 &p_inertia); + const Vector3 &get_inertia() const; + + void set_center_of_mass_mode(CenterOfMassMode p_mode); + CenterOfMassMode get_center_of_mass_mode() const; + + void set_center_of_mass(const Vector3 &p_center_of_mass); + const Vector3 &get_center_of_mass() const; + void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); Ref<PhysicsMaterial> get_physics_material_override() const; @@ -269,6 +299,7 @@ private: }; VARIANT_ENUM_CAST(RigidBody3D::Mode); +VARIANT_ENUM_CAST(RigidBody3D::CenterOfMassMode); class KinematicCollision3D; @@ -278,7 +309,7 @@ class CharacterBody3D : public PhysicsBody3D { private: real_t margin = 0.001; - bool stop_on_slope = false; + bool floor_stop_on_slope = false; int max_slides = 4; real_t floor_max_angle = Math::deg2rad((real_t)45.0); Vector3 snap; @@ -296,14 +327,15 @@ private: Vector<Ref<KinematicCollision3D>> slide_colliders; Ref<KinematicCollision3D> _get_slide_collision(int p_bounce); + Ref<KinematicCollision3D> _get_last_slide_collision(); void _set_collision_direction(const PhysicsServer3D::MotionResult &p_result); void set_safe_margin(real_t p_margin); real_t get_safe_margin() const; - bool is_stop_on_slope_enabled() const; - void set_stop_on_slope_enabled(bool p_enabled); + bool is_floor_stop_on_slope_enabled() const; + void set_floor_stop_on_slope_enabled(bool p_enabled); int get_max_slides() const; void set_max_slides(int p_max_slides); @@ -322,18 +354,22 @@ protected: static void _bind_methods(); public: - void move_and_slide(); + bool move_and_slide(); virtual Vector3 get_linear_velocity() const override; void set_linear_velocity(const Vector3 &p_velocity); bool is_on_floor() const; + bool is_on_floor_only() const; bool is_on_wall() const; + bool is_on_wall_only() const; bool is_on_ceiling() const; + bool is_on_ceiling_only() const; Vector3 get_floor_normal() const; - Vector3 get_floor_velocity() const; + real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const; + Vector3 get_platform_velocity() const; - int get_slide_count() const; + int get_slide_collision_count() const; PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const; CharacterBody3D(); @@ -356,6 +392,7 @@ public: Vector3 get_normal() const; Vector3 get_travel() const; Vector3 get_remainder() const; + real_t get_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const; Object *get_local_shape() const; Object *get_collider() const; ObjectID get_collider_id() const; @@ -517,7 +554,8 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); - void _direct_state_changed(Object *p_state); + static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state); + void _body_state_changed(PhysicsDirectBodyState3D *p_state); static void _bind_methods(); diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index 59440bd1a8..12938946a0 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -259,11 +259,11 @@ real_t PinJoint3D::get_param(Param p_param) const { void PinJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) { Vector3 pinpos = get_global_transform().origin; - Vector3 local_a = body_a->get_global_transform().affine_inverse().xform(pinpos); + Vector3 local_a = body_a->to_local(pinpos); Vector3 local_b; if (body_b) { - local_b = body_b->get_global_transform().affine_inverse().xform(pinpos); + local_b = body_b->to_local(pinpos); } else { local_b = pinpos; } diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp index b231ba0df7..9747465103 100644 --- a/scene/3d/position_3d.cpp +++ b/scene/3d/position_3d.cpp @@ -29,7 +29,6 @@ /*************************************************************************/ #include "position_3d.h" -#include "scene/resources/mesh.h" Position3D::Position3D() { } diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index e757d6d3f4..fd4c6e7416 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -31,9 +31,7 @@ #include "ray_cast_3d.h" #include "collision_object_3d.h" -#include "core/config/engine.h" #include "mesh_instance_3d.h" -#include "servers/physics_server_3d.h" void RayCast3D::set_target_position(const Vector3 &p_point) { target_position = p_point; diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h index 4bf20c89c5..d1b9b12f65 100644 --- a/scene/3d/reflection_probe.h +++ b/scene/3d/reflection_probe.h @@ -32,9 +32,6 @@ #define REFLECTIONPROBE_H #include "scene/3d/visual_instance_3d.h" -#include "scene/resources/sky.h" -#include "scene/resources/texture.h" -#include "servers/rendering_server.h" class ReflectionProbe : public VisualInstance3D { GDCLASS(ReflectionProbe, VisualInstance3D); diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 86e2af7df5..0f5de621ea 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -30,11 +30,10 @@ #include "skeleton_3d.h" -#include "core/config/engine.h" -#include "core/config/project_settings.h" #include "core/object/message_queue.h" #include "core/variant/type_info.h" #include "scene/3d/physics_body_3d.h" +#include "scene/resources/skeleton_modification_3d.h" #include "scene/resources/surface_tool.h" #include "scene/scene_string_names.h" @@ -72,6 +71,13 @@ SkinReference::~SkinReference() { bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; +#ifndef _3D_DISABLED + if (path.begins_with("modification_stack")) { + set_modification_stack(p_value); + return true; + } +#endif //_3D_DISABLED + if (!path.begins_with("bones/")) { return false; } @@ -104,6 +110,13 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { String path = p_path; +#ifndef _3D_DISABLED + if (path.begins_with("modification_stack")) { + r_ret = modification_stack; + return true; + } +#endif //_3D_DISABLED + if (!path.begins_with("bones/")) { return false; } @@ -139,6 +152,14 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } + +#ifndef _3D_DISABLED + p_list->push_back( + PropertyInfo(Variant::OBJECT, "modification_stack", + PROPERTY_HINT_RESOURCE_TYPE, + "SkeletonModificationStack3D", + PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); +#endif //_3D_DISABLED } void Skeleton3D::_update_process_order() { @@ -149,47 +170,32 @@ void Skeleton3D::_update_process_order() { Bone *bonesptr = bones.ptrw(); int len = bones.size(); - process_order.resize(len); - int *order = process_order.ptrw(); + parentless_bones.clear(); + + for (int i = 0; i < len; i++) { + bonesptr[i].child_bones.clear(); + } + for (int i = 0; i < len; i++) { if (bonesptr[i].parent >= len) { //validate this just in case ERR_PRINT("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent)); bonesptr[i].parent = -1; } - order[i] = i; - bonesptr[i].sort_index = i; - } - //now check process order - int pass_count = 0; - while (pass_count < len * len) { - //using bubblesort because of simplicity, it won't run every frame though. - //bublesort worst case is O(n^2), and this may be an infinite loop if cyclic - bool swapped = false; - for (int i = 0; i < len; i++) { - int parent_idx = bonesptr[order[i]].parent; - if (parent_idx < 0) { - continue; //do nothing because it has no parent - } - //swap indices - int parent_order = bonesptr[parent_idx].sort_index; - if (parent_order > i) { - bonesptr[order[i]].sort_index = parent_order; - bonesptr[parent_idx].sort_index = i; - //swap order - SWAP(order[i], order[parent_order]); - swapped = true; - } - } - if (!swapped) { - break; - } - pass_count++; - } + if (bonesptr[i].parent != -1) { + int parent_bone_idx = bonesptr[i].parent; - if (pass_count == len * len) { - ERR_PRINT("Skeleton3D parenthood graph is cyclic"); + // Check to see if this node is already added to the parent: + if (bonesptr[parent_bone_idx].child_bones.find(i) < 0) { + // Add the child node + bonesptr[parent_bone_idx].child_bones.push_back(i); + } else { + ERR_PRINT("Skeleton3D parenthood graph is cyclic"); + } + } else { + parentless_bones.push_back(i); + } } process_order_dirty = false; @@ -200,78 +206,12 @@ void Skeleton3D::_notification(int p_what) { case NOTIFICATION_UPDATE_SKELETON: { RenderingServer *rs = RenderingServer::get_singleton(); Bone *bonesptr = bones.ptrw(); - int len = bones.size(); - _update_process_order(); - - const int *order = process_order.ptr(); - - for (int i = 0; i < len; i++) { - Bone &b = bonesptr[order[i]]; - - if (b.disable_rest) { - if (b.enabled) { - Transform3D pose = b.pose; - if (b.custom_pose_enable) { - pose = b.custom_pose * pose; - } - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * pose; - b.pose_global_no_override = bonesptr[b.parent].pose_global * pose; - } else { - b.pose_global = pose; - b.pose_global_no_override = pose; - } - } else { - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global; - b.pose_global_no_override = bonesptr[b.parent].pose_global; - } else { - b.pose_global = Transform3D(); - b.pose_global_no_override = Transform3D(); - } - } - - } else { - if (b.enabled) { - Transform3D pose = b.pose; - if (b.custom_pose_enable) { - pose = b.custom_pose * pose; - } - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); - b.pose_global_no_override = bonesptr[b.parent].pose_global * (b.rest * pose); - } else { - b.pose_global = b.rest * pose; - b.pose_global_no_override = b.rest * pose; - } - } else { - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * b.rest; - b.pose_global_no_override = bonesptr[b.parent].pose_global * b.rest; - } else { - b.pose_global = b.rest; - b.pose_global_no_override = b.rest; - } - } - } - - if (b.global_pose_override_amount >= CMP_EPSILON) { - b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount); - } - - if (b.global_pose_override_reset) { - b.global_pose_override_amount = 0.0; - } + int len = bones.size(); + dirty = false; - for (const ObjectID &E : b.nodes_bound) { - Object *obj = ObjectDB::get_instance(E); - ERR_CONTINUE(!obj); - Node3D *node_3d = Object::cast_to<Node3D>(obj); - ERR_CONTINUE(!node_3d); - node_3d->set_transform(b.pose_global); - } - } + // Update bone transforms + force_update_all_bone_transforms(); //update skins for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { @@ -329,32 +269,53 @@ void Skeleton3D::_notification(int p_what) { } } - dirty = false; - #ifdef TOOLS_ENABLED emit_signal(SceneStringNames::get_singleton()->pose_updated); #endif // TOOLS_ENABLED } break; +#ifndef _3D_DISABLED case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { // This is active only if the skeleton animates the physical bones // and the state of the bone is not active. - if (animate_physical_bones) { - for (int i = 0; i < bones.size(); i += 1) { - if (bones[i].physical_bone) { - if (bones[i].physical_bone->is_simulating_physics() == false) { - bones[i].physical_bone->reset_to_rest_position(); + if (Engine::get_singleton()->is_editor_hint()) { + if (animate_physical_bones) { + for (int i = 0; i < bones.size(); i += 1) { + if (bones[i].physical_bone) { + if (bones[i].physical_bone->is_simulating_physics() == false) { + bones[i].physical_bone->reset_to_rest_position(); + } } } } } + + if (modification_stack.is_valid()) { + execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_physics_process); + } + + } break; +#endif // _3D_DISABLED + +#ifndef _3D_DISABLED + case NOTIFICATION_INTERNAL_PROCESS: { + if (modification_stack.is_valid()) { + execute_modifications(get_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_process); + } } break; +#endif // _3D_DISABLED + +#ifndef _3D_DISABLED case NOTIFICATION_READY: { - if (Engine::get_singleton()->is_editor_hint()) { - set_physics_process_internal(true); + set_physics_process_internal(true); + set_process_internal(true); + + if (modification_stack.is_valid()) { + set_modification_stack(modification_stack); } } break; +#endif // _3D_DISABLED } } @@ -367,15 +328,23 @@ void Skeleton3D::clear_bones_global_pose_override() { } void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); bones.write[p_bone].global_pose_override_amount = p_amount; bones.write[p_bone].global_pose_override = p_pose; bones.write[p_bone].global_pose_override_reset = !p_persistent; _make_dirty(); } +Transform3D Skeleton3D::get_bone_global_pose_override(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); + return bones[p_bone].global_pose_override; +} + Transform3D Skeleton3D::get_bone_global_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); if (dirty) { const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); } @@ -383,13 +352,107 @@ Transform3D Skeleton3D::get_bone_global_pose(int p_bone) const { } Transform3D Skeleton3D::get_bone_global_pose_no_override(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); if (dirty) { const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); } return bones[p_bone].pose_global_no_override; } +void Skeleton3D::clear_bones_local_pose_override() { + for (int i = 0; i < bones.size(); i += 1) { + bones.write[i].local_pose_override_amount = 0; + } + _make_dirty(); +} + +void Skeleton3D::set_bone_local_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + bones.write[p_bone].local_pose_override_amount = p_amount; + bones.write[p_bone].local_pose_override = p_pose; + bones.write[p_bone].local_pose_override_reset = !p_persistent; + _make_dirty(); +} + +Transform3D Skeleton3D::get_bone_local_pose_override(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); + return bones[p_bone].local_pose_override; +} + +void Skeleton3D::update_bone_rest_forward_vector(int p_bone, bool p_force_update) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + + if (bones[p_bone].rest_bone_forward_vector.length_squared() > 0 && p_force_update == false) { + update_bone_rest_forward_axis(p_bone, p_force_update); + } + + // If it is a child/leaf bone... + if (get_bone_parent(p_bone) > 0) { + bones.write[p_bone].rest_bone_forward_vector = bones[p_bone].rest.origin.normalized(); + } else { + // If it has children... + Vector<int> child_bones = get_bone_children(p_bone); + if (child_bones.size() > 0) { + Vector3 combined_child_dir = Vector3(0, 0, 0); + for (int i = 0; i < child_bones.size(); i++) { + combined_child_dir += bones[child_bones[i]].rest.origin.normalized(); + } + combined_child_dir = combined_child_dir / child_bones.size(); + bones.write[p_bone].rest_bone_forward_vector = combined_child_dir.normalized(); + } else { + WARN_PRINT_ONCE("Cannot calculate forward direction for bone " + itos(p_bone)); + WARN_PRINT_ONCE("Assuming direction of (0, 1, 0) for bone"); + bones.write[p_bone].rest_bone_forward_vector = Vector3(0, 1, 0); + } + } + update_bone_rest_forward_axis(p_bone, p_force_update); +} + +void Skeleton3D::update_bone_rest_forward_axis(int p_bone, bool p_force_update) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + if (bones[p_bone].rest_bone_forward_axis > -1 && p_force_update == false) { + return; + } + + Vector3 forward_axis_absolute = bones[p_bone].rest_bone_forward_vector.abs(); + if (forward_axis_absolute.x > forward_axis_absolute.y && forward_axis_absolute.x > forward_axis_absolute.z) { + if (bones[p_bone].rest_bone_forward_vector.x > 0) { + bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_X_FORWARD; + } else { + bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_NEGATIVE_X_FORWARD; + } + } else if (forward_axis_absolute.y > forward_axis_absolute.x && forward_axis_absolute.y > forward_axis_absolute.z) { + if (bones[p_bone].rest_bone_forward_vector.y > 0) { + bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_Y_FORWARD; + } else { + bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_NEGATIVE_Y_FORWARD; + } + } else { + if (bones[p_bone].rest_bone_forward_vector.z > 0) { + bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_Z_FORWARD; + } else { + bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_NEGATIVE_Z_FORWARD; + } + } +} + +Vector3 Skeleton3D::get_bone_axis_forward_vector(int p_bone) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3(0, 0, 0)); + return bones[p_bone].rest_bone_forward_vector; +} + +int Skeleton3D::get_bone_axis_forward_enum(int p_bone) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, -1); + return bones[p_bone].rest_bone_forward_axis; +} + // skeleton creation api void Skeleton3D::add_bone(const String &p_name) { ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1); @@ -418,14 +481,15 @@ int Skeleton3D::find_bone(const String &p_name) const { } String Skeleton3D::get_bone_name(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), ""); - + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, ""); return bones[p_bone].name; } void Skeleton3D::set_bone_name(int p_bone, const String &p_name) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); - for (int i = 0; i < bones.size(); i++) { + for (int i = 0; i < bone_size; i++) { if (i != p_bone) { ERR_FAIL_COND(bones[i].name == p_name); } @@ -453,7 +517,8 @@ int Skeleton3D::get_bone_count() const { } void Skeleton3D::set_bone_parent(int p_bone, int p_parent) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); ERR_FAIL_COND(p_parent != -1 && (p_parent < 0)); bones.write[p_bone].parent = p_parent; @@ -462,7 +527,8 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) { } void Skeleton3D::unparent_bone_and_rest(int p_bone) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); _update_process_order(); @@ -479,76 +545,93 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) { } void Skeleton3D::set_bone_disable_rest(int p_bone, bool p_disable) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); bones.write[p_bone].disable_rest = p_disable; } bool Skeleton3D::is_bone_rest_disabled(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), false); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, false); return bones[p_bone].disable_rest; } int Skeleton3D::get_bone_parent(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), -1); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, -1); return bones[p_bone].parent; } -void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) { - ERR_FAIL_INDEX(p_bone, bones.size()); +Vector<int> Skeleton3D::get_bone_children(int p_bone) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Vector<int>()); + return bones[p_bone].child_bones; +} - bones.write[p_bone].rest = p_rest; +void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + bones.write[p_bone].child_bones = p_children; + + process_order_dirty = true; _make_dirty(); } -Transform3D Skeleton3D::get_bone_rest(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); - return bones[p_bone].rest; +void Skeleton3D::add_bone_child(int p_bone, int p_child) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); + bones.write[p_bone].child_bones.push_back(p_child); + + process_order_dirty = true; + _make_dirty(); } -void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) { - ERR_FAIL_INDEX(p_bone, bones.size()); +void Skeleton3D::remove_bone_child(int p_bone, int p_child) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].enabled = p_enabled; + int child_idx = bones[p_bone].child_bones.find(p_child); + if (child_idx >= 0) { + bones.write[p_bone].child_bones.remove(child_idx); + } else { + WARN_PRINT("Cannot remove child bone: Child bone not found."); + } + + process_order_dirty = true; _make_dirty(); } -bool Skeleton3D::is_bone_enabled(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), false); - return bones[p_bone].enabled; +Vector<int> Skeleton3D::get_parentless_bones() { + return parentless_bones; } -void Skeleton3D::bind_child_node_to_bone(int p_bone, Node *p_node) { - ERR_FAIL_NULL(p_node); - ERR_FAIL_INDEX(p_bone, bones.size()); - - ObjectID id = p_node->get_instance_id(); +void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); - for (const ObjectID &E : bones[p_bone].nodes_bound) { - if (E == id) { - return; // already here - } - } + bones.write[p_bone].rest = p_rest; + _make_dirty(); +} +Transform3D Skeleton3D::get_bone_rest(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); - bones.write[p_bone].nodes_bound.push_back(id); + return bones[p_bone].rest; } -void Skeleton3D::unbind_child_node_from_bone(int p_bone, Node *p_node) { - ERR_FAIL_NULL(p_node); - ERR_FAIL_INDEX(p_bone, bones.size()); +void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); - ObjectID id = p_node->get_instance_id(); - bones.write[p_bone].nodes_bound.erase(id); + bones.write[p_bone].enabled = p_enabled; + _make_dirty(); } -void Skeleton3D::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const { - ERR_FAIL_INDEX(p_bone, bones.size()); - - for (const ObjectID &E : bones[p_bone].nodes_bound) { - Object *obj = ObjectDB::get_instance(E); - ERR_CONTINUE(!obj); - p_bound->push_back(Object::cast_to<Node>(obj)); - } +bool Skeleton3D::is_bone_enabled(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, false); + return bones[p_bone].enabled; } void Skeleton3D::clear_bones() { @@ -561,7 +644,8 @@ void Skeleton3D::clear_bones() { // posing api void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); bones.write[p_bone].pose = p_pose; if (is_inside_tree()) { @@ -569,12 +653,14 @@ void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) { } } Transform3D Skeleton3D::get_bone_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); return bones[p_bone].pose; } void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); //ERR_FAIL_COND( !is_inside_scene() ); bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform3D()); @@ -584,7 +670,8 @@ void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_po } Transform3D Skeleton3D::get_bone_custom_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); return bones[p_bone].custom_pose; } @@ -597,24 +684,22 @@ void Skeleton3D::_make_dirty() { dirty = true; } -int Skeleton3D::get_process_order(int p_idx) { - ERR_FAIL_INDEX_V(p_idx, bones.size(), -1); +void Skeleton3D::localize_rests() { _update_process_order(); - return process_order[p_idx]; -} -Vector<int> Skeleton3D::get_bone_process_orders() { - _update_process_order(); - return process_order; -} + Vector<int> bones_to_process = get_parentless_bones(); + while (bones_to_process.size() > 0) { + int current_bone_idx = bones_to_process[0]; + bones_to_process.erase(current_bone_idx); -void Skeleton3D::localize_rests() { - _update_process_order(); + if (bones[current_bone_idx].parent >= 0) { + set_bone_rest(current_bone_idx, bones[bones[current_bone_idx].parent].rest.affine_inverse() * bones[current_bone_idx].rest); + } - for (int i = bones.size() - 1; i >= 0; i--) { - int idx = process_order[i]; - if (bones[idx].parent >= 0) { - set_bone_rest(idx, bones[bones[idx].parent].rest.affine_inverse() * bones[idx].rest); + // Add the bone's children to the list of bones to be processed + int child_bone_size = bones[current_bone_idx].child_bones.size(); + for (int i = 0; i < child_bone_size; i++) { + bones_to_process.push_back(bones[current_bone_idx].child_bones[i]); } } } @@ -641,7 +726,8 @@ bool Skeleton3D::get_animate_physical_bones() const { } void Skeleton3D::bind_physical_bone_to_bone(int p_bone, PhysicalBone3D *p_physical_bone) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); ERR_FAIL_COND(bones[p_bone].physical_bone); ERR_FAIL_COND(!p_physical_bone); bones.write[p_bone].physical_bone = p_physical_bone; @@ -650,20 +736,23 @@ void Skeleton3D::bind_physical_bone_to_bone(int p_bone, PhysicalBone3D *p_physic } void Skeleton3D::unbind_physical_bone_from_bone(int p_bone) { - ERR_FAIL_INDEX(p_bone, bones.size()); + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone, bone_size); bones.write[p_bone].physical_bone = nullptr; _rebuild_physical_bones_cache(); } PhysicalBone3D *Skeleton3D::get_physical_bone(int p_bone) { - ERR_FAIL_INDEX_V(p_bone, bones.size(), nullptr); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, nullptr); return bones[p_bone].physical_bone; } PhysicalBone3D *Skeleton3D::get_physical_bone_parent(int p_bone) { - ERR_FAIL_INDEX_V(p_bone, bones.size(), nullptr); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, nullptr); if (bones[p_bone].cache_parent_physical_bone) { return bones[p_bone].cache_parent_physical_bone; @@ -673,7 +762,8 @@ PhysicalBone3D *Skeleton3D::get_physical_bone_parent(int p_bone) { } PhysicalBone3D *Skeleton3D::_get_physical_bone_parent(int p_bone) { - ERR_FAIL_INDEX_V(p_bone, bones.size(), nullptr); + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, nullptr); const int parent_bone = bones[p_bone].parent; if (0 > parent_bone) { @@ -804,15 +894,26 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { // pose changed, rebuild cache of inverses const Bone *bonesptr = bones.ptr(); int len = bones.size(); - const int *order = process_order.ptr(); // calculate global rests and invert them - for (int i = 0; i < len; i++) { - const Bone &b = bonesptr[order[i]]; - if (b.parent >= 0) { - skin->set_bind_pose(order[i], skin->get_bind_pose(b.parent) * b.rest); - } else { - skin->set_bind_pose(order[i], b.rest); + LocalVector<int> bones_to_process; + bones_to_process = get_parentless_bones(); + while (bones_to_process.size() > 0) { + int current_bone_idx = bones_to_process[0]; + const Bone &b = bonesptr[current_bone_idx]; + bones_to_process.erase(current_bone_idx); + LocalVector<int> child_bones_vector; + child_bones_vector = get_bone_children(current_bone_idx); + int child_bones_size = child_bones_vector.size(); + if (b.parent < 0) { + skin->set_bind_pose(current_bone_idx, b.rest); + } + for (int i = 0; i < child_bones_size; i++) { + int child_bone_idx = child_bones_vector[i]; + const Bone &cb = bonesptr[child_bone_idx]; + skin->set_bind_pose(child_bone_idx, skin->get_bind_pose(current_bone_idx) * cb.rest); + // Add the bone's children to the list of bones to be processed. + bones_to_process.push_back(child_bones_vector[i]); } } @@ -843,17 +944,202 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { return skin_ref; } +void Skeleton3D::force_update_all_bone_transforms() { + _update_process_order(); + + for (int i = 0; i < parentless_bones.size(); i++) { + force_update_bone_children_transforms(parentless_bones[i]); + } +} + +void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX(p_bone_idx, bone_size); + + Bone *bonesptr = bones.ptrw(); + List<int> bones_to_process = List<int>(); + bones_to_process.push_back(p_bone_idx); + + while (bones_to_process.size() > 0) { + int current_bone_idx = bones_to_process[0]; + bones_to_process.erase(current_bone_idx); + + Bone &b = bonesptr[current_bone_idx]; + + if (b.disable_rest) { + if (b.enabled) { + Transform3D pose = b.pose; + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * pose; + b.pose_global_no_override = b.pose_global; + } else { + b.pose_global = pose; + b.pose_global_no_override = b.pose_global; + } + } else { + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global; + b.pose_global_no_override = b.pose_global; + } else { + b.pose_global = Transform3D(); + b.pose_global_no_override = b.pose_global; + } + } + + } else { + if (b.enabled) { + Transform3D pose = b.pose; + if (b.custom_pose_enable) { + pose = b.custom_pose * pose; + } + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); + b.pose_global_no_override = b.pose_global; + } else { + b.pose_global = b.rest * pose; + b.pose_global_no_override = b.pose_global; + } + } else { + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * b.rest; + b.pose_global_no_override = b.pose_global; + } else { + b.pose_global = b.rest; + b.pose_global_no_override = b.pose_global; + } + } + } + + if (b.local_pose_override_amount >= CMP_EPSILON) { + Transform3D override_local_pose; + if (b.parent >= 0) { + override_local_pose = bonesptr[b.parent].pose_global * (b.rest * b.local_pose_override); + } else { + override_local_pose = (b.rest * b.local_pose_override); + } + b.pose_global = b.pose_global.interpolate_with(override_local_pose, b.local_pose_override_amount); + } + + if (b.global_pose_override_amount >= CMP_EPSILON) { + b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount); + } + + if (b.local_pose_override_reset) { + b.local_pose_override_amount = 0.0; + } + if (b.global_pose_override_reset) { + b.global_pose_override_amount = 0.0; + } + + // Add the bone's children to the list of bones to be processed + int child_bone_size = b.child_bones.size(); + for (int i = 0; i < child_bone_size; i++) { + bones_to_process.push_back(b.child_bones[i]); + } + + emit_signal(SceneStringNames::get_singleton()->bone_pose_changed, current_bone_idx); + } +} + // helper functions -Transform3D Skeleton3D::bone_transform_to_world_transform(Transform3D p_bone_transform) { - return get_global_transform() * p_bone_transform; + +Transform3D Skeleton3D::global_pose_to_world_transform(Transform3D p_global_pose) { + return get_global_transform() * p_global_pose; } -Transform3D Skeleton3D::world_transform_to_bone_transform(Transform3D p_world_transform) { +Transform3D Skeleton3D::world_transform_to_global_pose(Transform3D p_world_transform) { return get_global_transform().affine_inverse() * p_world_transform; } +Transform3D Skeleton3D::global_pose_to_local_pose(int p_bone_idx, Transform3D p_global_pose) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D()); + if (bones[p_bone_idx].parent >= 0) { + int parent_bone_idx = bones[p_bone_idx].parent; + Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest); + return conversion_transform.affine_inverse() * p_global_pose; + } else { + return p_global_pose; + } +} + +Transform3D Skeleton3D::local_pose_to_global_pose(int p_bone_idx, Transform3D p_local_pose) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D()); + if (bones[p_bone_idx].parent >= 0) { + int parent_bone_idx = bones[p_bone_idx].parent; + Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest); + return conversion_transform * p_local_pose; + } else { + return p_local_pose; + } +} + +Basis Skeleton3D::global_pose_z_forward_to_bone_forward(int p_bone_idx, Basis p_basis) { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Basis()); + Basis return_basis = p_basis; + + if (bones[p_bone_idx].rest_bone_forward_axis < 0) { + update_bone_rest_forward_vector(p_bone_idx, true); + } + + if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_X_FORWARD) { + return_basis.rotate_local(Vector3(0, 1, 0), (Math_PI / 2.0)); + } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_NEGATIVE_X_FORWARD) { + return_basis.rotate_local(Vector3(0, 1, 0), -(Math_PI / 2.0)); + } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_Y_FORWARD) { + return_basis.rotate_local(Vector3(1, 0, 0), -(Math_PI / 2.0)); + } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_NEGATIVE_Y_FORWARD) { + return_basis.rotate_local(Vector3(1, 0, 0), (Math_PI / 2.0)); + } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_Z_FORWARD) { + // Do nothing! + } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_NEGATIVE_Z_FORWARD) { + return_basis.rotate_local(Vector3(0, 0, 1), Math_PI); + } + + return return_basis; +} + +// Modifications + +#ifndef _3D_DISABLED + +void Skeleton3D::set_modification_stack(Ref<SkeletonModificationStack3D> p_stack) { + if (modification_stack.is_valid()) { + modification_stack->is_setup = false; + modification_stack->set_skeleton(nullptr); + } + + modification_stack = p_stack; + if (modification_stack.is_valid()) { + modification_stack->set_skeleton(this); + modification_stack->setup(); + } +} +Ref<SkeletonModificationStack3D> Skeleton3D::get_modification_stack() { + return modification_stack; +} + +void Skeleton3D::execute_modifications(real_t p_delta, int p_execution_mode) { + if (!modification_stack.is_valid()) { + return; + } + + // Needed to avoid the issue where the stack looses reference to the skeleton when the scene is saved. + if (modification_stack->skeleton != this) { + modification_stack->set_skeleton(this); + } + + modification_stack->execute(p_delta, p_execution_mode); +} + +#endif // _3D_DISABLED + void Skeleton3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_bone_process_orders"), &Skeleton3D::get_bone_process_orders); ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone); ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone); ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name); @@ -866,6 +1152,13 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("unparent_bone_and_rest", "bone_idx"), &Skeleton3D::unparent_bone_and_rest); + ClassDB::bind_method(D_METHOD("get_bone_children", "bone_idx"), &Skeleton3D::get_bone_children); + ClassDB::bind_method(D_METHOD("set_bone_children", "bone_idx", "bone_children"), &Skeleton3D::set_bone_children); + ClassDB::bind_method(D_METHOD("add_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::add_bone_child); + ClassDB::bind_method(D_METHOD("remove_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::remove_bone_child); + + ClassDB::bind_method(D_METHOD("get_parentless_bones"), &Skeleton3D::get_parentless_bones); + ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest); ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest); @@ -883,14 +1176,26 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_bones_global_pose_override"), &Skeleton3D::clear_bones_global_pose_override); ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_global_pose_override, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_bone_global_pose_override", "bone_idx"), &Skeleton3D::get_bone_global_pose_override); ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton3D::get_bone_global_pose); ClassDB::bind_method(D_METHOD("get_bone_global_pose_no_override", "bone_idx"), &Skeleton3D::get_bone_global_pose_no_override); + ClassDB::bind_method(D_METHOD("clear_bones_local_pose_override"), &Skeleton3D::clear_bones_local_pose_override); + ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_local_pose_override, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton3D::get_bone_local_pose_override); + ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose); ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose); - ClassDB::bind_method(D_METHOD("bone_transform_to_world_transform", "bone_transform"), &Skeleton3D::bone_transform_to_world_transform); - ClassDB::bind_method(D_METHOD("world_transform_to_bone_transform", "world_transform"), &Skeleton3D::world_transform_to_bone_transform); + ClassDB::bind_method(D_METHOD("force_update_all_bone_transforms"), &Skeleton3D::force_update_all_bone_transforms); + ClassDB::bind_method(D_METHOD("force_update_bone_child_transform", "bone_idx"), &Skeleton3D::force_update_bone_children_transforms); + + // Helper functions + ClassDB::bind_method(D_METHOD("global_pose_to_world_transform", "global_pose"), &Skeleton3D::global_pose_to_world_transform); + ClassDB::bind_method(D_METHOD("world_transform_to_global_pose", "world_transform"), &Skeleton3D::world_transform_to_global_pose); + ClassDB::bind_method(D_METHOD("global_pose_to_local_pose", "bone_idx", "global_pose"), &Skeleton3D::global_pose_to_local_pose); + ClassDB::bind_method(D_METHOD("local_pose_to_global_pose", "bone_idx", "local_pose"), &Skeleton3D::local_pose_to_global_pose); + ClassDB::bind_method(D_METHOD("global_pose_z_forward_to_bone_forward", "bone_idx", "basis"), &Skeleton3D::global_pose_z_forward_to_bone_forward); ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones); ClassDB::bind_method(D_METHOD("get_animate_physical_bones"), &Skeleton3D::get_animate_physical_bones); @@ -900,12 +1205,21 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton3D::physical_bones_add_collision_exception); ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton3D::physical_bones_remove_collision_exception); + // Modifications + ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton3D::set_modification_stack); + ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton3D::get_modification_stack); + ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton3D::execute_modifications); + +#ifndef _3D_DISABLED ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones"); +#endif // _3D_DISABLED #ifdef TOOLS_ENABLED ADD_SIGNAL(MethodInfo("pose_updated")); #endif // TOOLS_ENABLED + ADD_SIGNAL(MethodInfo("bone_pose_changed", PropertyInfo(Variant::INT, "bone_idx"))); + BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON); } diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 3fdf5321a5..c8a19db813 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -31,8 +31,8 @@ #ifndef SKELETON_3D_H #define SKELETON_3D_H -#include "core/templates/rid.h" #include "scene/3d/node_3d.h" +#include "scene/resources/skeleton_modification_3d.h" #include "scene/resources/skin.h" typedef int BoneId; @@ -62,6 +62,8 @@ public: ~SkinReference(); }; +class SkeletonModificationStack3D; + class Skeleton3D : public Node3D { GDCLASS(Skeleton3D, Node3D); @@ -71,9 +73,8 @@ private: struct Bone { String name; - bool enabled = true; - int parent = -1; - int sort_index = 0; //used for re-sorting process order + bool enabled; + int parent; bool disable_rest = false; Transform3D rest; @@ -92,7 +93,35 @@ private: PhysicalBone3D *physical_bone = nullptr; PhysicalBone3D *cache_parent_physical_bone = nullptr; - List<ObjectID> nodes_bound; + real_t local_pose_override_amount; + bool local_pose_override_reset; + Transform3D local_pose_override; + + Vector<int> child_bones; + + // The forward direction vector and rest bone forward axis are cached because they do not change + // 99% of the time, but recalculating them can be expensive on models with many bones. + Vector3 rest_bone_forward_vector; + int rest_bone_forward_axis = -1; + + Bone() { + parent = -1; + enabled = true; + disable_rest = false; + custom_pose_enable = false; + global_pose_override_amount = 0; + global_pose_override_reset = false; +#ifndef _3D_DISABLED + physical_bone = nullptr; + cache_parent_physical_bone = nullptr; +#endif // _3D_DISABLED + local_pose_override_amount = 0; + local_pose_override_reset = false; + child_bones = Vector<int>(); + + rest_bone_forward_vector = Vector3(0, 0, 0); + rest_bone_forward_axis = -1; + } }; Set<SkinReference *> skin_bindings; @@ -101,8 +130,9 @@ private: bool animate_physical_bones = true; Vector<Bone> bones; - Vector<int> process_order; - bool process_order_dirty = true; + bool process_order_dirty; + + Vector<int> parentless_bones; void _make_dirty(); bool dirty = false; @@ -118,7 +148,20 @@ protected: void _notification(int p_what); static void _bind_methods(); +#ifndef _3D_DISABLED + Ref<SkeletonModificationStack3D> modification_stack; +#endif // _3D_DISABLED + public: + enum Bone_Forward_Axis { + BONE_AXIS_X_FORWARD = 0, + BONE_AXIS_Y_FORWARD = 1, + BONE_AXIS_Z_FORWARD = 2, + BONE_AXIS_NEGATIVE_X_FORWARD = 3, + BONE_AXIS_NEGATIVE_Y_FORWARD = 4, + BONE_AXIS_NEGATIVE_Z_FORWARD = 5, + }; + enum { NOTIFICATION_UPDATE_SKELETON = 50 }; @@ -136,6 +179,12 @@ public: void unparent_bone_and_rest(int p_bone); + Vector<int> get_bone_children(int p_bone); + void set_bone_children(int p_bone, Vector<int> p_children); + void add_bone_child(int p_bone, int p_child); + void remove_bone_child(int p_bone, int p_child); + Vector<int> get_parentless_bones(); + void set_bone_disable_rest(int p_bone, bool p_disable); bool is_bone_rest_disabled(int p_bone) const; @@ -146,16 +195,8 @@ public: Transform3D get_bone_global_pose(int p_bone) const; Transform3D get_bone_global_pose_no_override(int p_bone) const; - void clear_bones_global_pose_override(); - void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false); - void set_bone_enabled(int p_bone, bool p_enabled); bool is_bone_enabled(int p_bone) const; - - void bind_child_node_to_bone(int p_bone, Node *p_node); - void unbind_child_node_from_bone(int p_bone, Node *p_node); - void get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const; - void clear_bones(); // posing api @@ -166,15 +207,40 @@ public: void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose); Transform3D get_bone_custom_pose(int p_bone) const; + void clear_bones_global_pose_override(); + Transform3D get_bone_global_pose_override(int p_bone) const; + void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false); + + void clear_bones_local_pose_override(); + Transform3D get_bone_local_pose_override(int p_bone) const; + void set_bone_local_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false); + void localize_rests(); // used for loaders and tools - int get_process_order(int p_idx); - Vector<int> get_bone_process_orders(); Ref<SkinReference> register_skin(const Ref<Skin> &p_skin); + void force_update_all_bone_transforms(); + void force_update_bone_children_transforms(int bone_idx); + + void update_bone_rest_forward_vector(int p_bone, bool p_force_update = false); + void update_bone_rest_forward_axis(int p_bone, bool p_force_update = false); + Vector3 get_bone_axis_forward_vector(int p_bone); + int get_bone_axis_forward_enum(int p_bone); + // Helper functions - Transform3D bone_transform_to_world_transform(Transform3D p_transform); - Transform3D world_transform_to_bone_transform(Transform3D p_transform); + Transform3D global_pose_to_world_transform(Transform3D p_global_pose); + Transform3D world_transform_to_global_pose(Transform3D p_transform); + Transform3D global_pose_to_local_pose(int p_bone_idx, Transform3D p_global_pose); + Transform3D local_pose_to_global_pose(int p_bone_idx, Transform3D p_local_pose); + + Basis global_pose_z_forward_to_bone_forward(int p_bone_idx, Basis p_basis); + + // Modifications +#ifndef _3D_DISABLED + Ref<SkeletonModificationStack3D> get_modification_stack(); + void set_modification_stack(Ref<SkeletonModificationStack3D> p_stack); + void execute_modifications(real_t p_delta, int p_execution_mode); +#endif // _3D_DISABLED // Physical bone API diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index a891566633..466f67afb8 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -542,7 +542,7 @@ Transform3D SkeletonIK3D::_get_target_transform() { target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override)); } - if (target_node_override) { + if (target_node_override && target_node_override->is_inside_tree()) { return target_node_override->get_global_transform(); } else { return target; diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index 81dfe675c3..4cf08e7c99 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -33,11 +33,6 @@ #ifndef _3D_DISABLED -/** - * @author AndreaCatania - */ - -#include "core/math/transform_3d.h" #include "scene/3d/skeleton_3d.h" class FabrikInverseKinematic { diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 3dbeac5e97..7eb189e890 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -30,13 +30,7 @@ #include "soft_body_3d.h" -#include "core/object/class_db.h" -#include "core/os/os.h" -#include "core/templates/list.h" -#include "core/templates/rid.h" -#include "scene/3d/collision_object_3d.h" #include "scene/3d/physics_body_3d.h" -#include "scene/3d/skeleton_3d.h" SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {} @@ -361,6 +355,11 @@ void SoftBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody3D::set_drag_coefficient); ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody3D::get_drag_coefficient); + ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftBody3D::get_point_transform); + + ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::pin_point, DEFVAL(NodePath())); + ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftBody3D::is_point_pinned); + ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody3D::set_ray_pickable); ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody3D::is_ray_pickable); diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 5e9265b4c3..4748a9d889 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -30,11 +30,6 @@ #include "spring_arm_3d.h" -#include "core/config/engine.h" -#include "scene/3d/collision_object_3d.h" -#include "scene/resources/sphere_shape_3d.h" -#include "servers/physics_server_3d.h" - void SpringArm3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index a28382f4cb..b9a2736918 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -1177,7 +1177,7 @@ void AnimatedSprite3D::stop() { } bool AnimatedSprite3D::is_playing() const { - return is_processing(); + return playing; } void AnimatedSprite3D::_reset_timeout() { diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index d35b9ffe1b..90c2a309e1 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -31,8 +31,8 @@ #ifndef SPRITE_3D_H #define SPRITE_3D_H -#include "scene/2d/animated_sprite_2d.h" #include "scene/3d/visual_instance_3d.h" +#include "scene/resources/sprite_frames.h" class SpriteBase3D : public GeometryInstance3D { GDCLASS(SpriteBase3D, GeometryInstance3D); diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 92c0e09947..daeea81891 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -802,24 +802,21 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { } } -void VehicleBody3D::_direct_state_changed(Object *p_state) { - RigidBody3D::_direct_state_changed(p_state); +void VehicleBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { + RigidBody3D::_body_state_changed(p_state); - state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); - ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument"); - - real_t step = state->get_step(); + real_t step = p_state->get_step(); for (int i = 0; i < wheels.size(); i++) { - _update_wheel(i, state); + _update_wheel(i, p_state); } for (int i = 0; i < wheels.size(); i++) { - _ray_cast(i, state); - wheels[i]->set_transform(state->get_transform().inverse() * wheels[i]->m_worldTransform); + _ray_cast(i, p_state); + wheels[i]->set_transform(p_state->get_transform().inverse() * wheels[i]->m_worldTransform); } - _update_suspension(state); + _update_suspension(p_state); for (int i = 0; i < wheels.size(); i++) { //apply suspension force @@ -831,20 +828,20 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { suspensionForce = wheel.m_maxSuspensionForce; } Vector3 impulse = wheel.m_raycastInfo.m_contactNormalWS * suspensionForce * step; - Vector3 relative_position = wheel.m_raycastInfo.m_contactPointWS - state->get_transform().origin; + Vector3 relative_position = wheel.m_raycastInfo.m_contactPointWS - p_state->get_transform().origin; - state->apply_impulse(impulse, relative_position); + p_state->apply_impulse(impulse, relative_position); } - _update_friction(state); + _update_friction(p_state); for (int i = 0; i < wheels.size(); i++) { VehicleWheel3D &wheel = *wheels[i]; - Vector3 relpos = wheel.m_raycastInfo.m_hardPointWS - state->get_transform().origin; - Vector3 vel = state->get_linear_velocity() + (state->get_angular_velocity()).cross(relpos); // * mPos); + Vector3 relpos = wheel.m_raycastInfo.m_hardPointWS - p_state->get_transform().origin; + Vector3 vel = p_state->get_linear_velocity() + (p_state->get_angular_velocity()).cross(relpos); // * mPos); if (wheel.m_raycastInfo.m_isInContact) { - const Transform3D &chassisWorldTransform = state->get_transform(); + const Transform3D &chassisWorldTransform = p_state->get_transform(); Vector3 fwd( chassisWorldTransform.basis[0][Vector3::AXIS_Z], @@ -864,8 +861,6 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { wheel.m_deltaRotation *= real_t(0.99); //damping of rotation when not in contact } - - state = nullptr; } void VehicleBody3D::set_engine_force(real_t p_engine_force) { @@ -926,7 +921,5 @@ void VehicleBody3D::_bind_methods() { VehicleBody3D::VehicleBody3D() { exclude.insert(get_rid()); - //PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &VehicleBody3D::_direct_state_changed)); - set_mass(40); } diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index 2c10205ea3..f29c3d89b7 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -192,7 +192,8 @@ class VehicleBody3D : public RigidBody3D { static void _bind_methods(); - void _direct_state_changed(Object *p_state) override; + static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state); + virtual void _body_state_changed(PhysicsDirectBodyState3D *p_state) override; public: void set_engine_force(real_t p_engine_force); diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp index 8f4fecb348..200664a41b 100644 --- a/scene/3d/velocity_tracker_3d.cpp +++ b/scene/3d/velocity_tracker_3d.cpp @@ -29,7 +29,6 @@ /*************************************************************************/ #include "velocity_tracker_3d.h" -#include "core/config/engine.h" void VelocityTracker3D::set_track_physics_step(bool p_track_physics_step) { physics_step = p_track_physics_step; diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp index 6a80aa3f45..3d0bc3df9c 100644 --- a/scene/3d/visible_on_screen_notifier_3d.cpp +++ b/scene/3d/visible_on_screen_notifier_3d.cpp @@ -30,10 +30,6 @@ #include "visible_on_screen_notifier_3d.h" -#include "core/config/engine.h" -#include "scene/3d/camera_3d.h" -#include "scene/3d/physics_body_3d.h" -#include "scene/animation/animation_player.h" #include "scene/scene_string_names.h" void VisibleOnScreenNotifier3D::_visibility_enter() { diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index b437379b2a..73c2887983 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -31,8 +31,6 @@ #include "visual_instance_3d.h" #include "scene/scene_string_names.h" -#include "servers/rendering_server.h" -#include "skeleton_3d.h" AABB VisualInstance3D::get_transformed_aabb() const { return get_global_transform().xform(get_aabb()); @@ -416,7 +414,7 @@ void GeometryInstance3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling"); ADD_GROUP("Global Illumination", "gi_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, "1x,2x,4x,8x"), "set_lightmap_scale", "get_lightmap_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, String::utf8("1×,2×,4×,8×")), "set_lightmap_scale", "get_lightmap_scale"); ADD_GROUP("Visibility Range", "visibility_range_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_begin", "get_visibility_range_begin"); diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index aa64195c2b..8d24e13d47 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -31,10 +31,7 @@ #ifndef VISUAL_INSTANCE_H #define VISUAL_INSTANCE_H -#include "core/math/face3.h" -#include "core/templates/rid.h" #include "scene/3d/node_3d.h" -#include "scene/resources/material.h" class VisualInstance3D : public Node3D { GDCLASS(VisualInstance3D, Node3D); diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index 5cf7522667..d3d12d94e9 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -30,9 +30,8 @@ #include "voxel_gi.h" -#include "core/os/os.h" - #include "mesh_instance_3d.h" +#include "multimesh_instance_3d.h" #include "voxelizer.h" void VoxelGIData::_set_data(const Dictionary &p_data) { diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h index 434d209421..5d0dda1ba3 100644 --- a/scene/3d/voxel_gi.h +++ b/scene/3d/voxel_gi.h @@ -31,7 +31,6 @@ #ifndef VOXEL_GI_H #define VOXEL_GI_H -#include "multimesh_instance_3d.h" #include "scene/3d/visual_instance_3d.h" class VoxelGIData : public Resource { diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 6124326d2d..2d32379d69 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -29,11 +29,6 @@ /*************************************************************************/ #include "voxelizer.h" -#include "core/math/geometry_3d.h" -#include "core/os/os.h" -#include "core/os/threaded_array_processor.h" - -#include <stdlib.h> static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) { if (p_pos.is_equal_approx(p_vtx[0])) { diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h index e500d2d4c3..09c126bc4e 100644 --- a/scene/3d/voxelizer.h +++ b/scene/3d/voxelizer.h @@ -31,8 +31,6 @@ #ifndef VOXEL_LIGHT_BAKER_H #define VOXEL_LIGHT_BAKER_H -#include "core/math/vector3i.h" -#include "scene/3d/mesh_instance_3d.h" #include "scene/resources/multimesh.h" class Voxelizer { diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index 352bef072f..26fa43b969 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -30,6 +30,7 @@ #include "world_environment.h" +#include "scene/3d/node_3d.h" #include "scene/main/window.h" void WorldEnvironment::_notification(int p_what) { diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h index 9e85982381..310d1e96a5 100644 --- a/scene/3d/world_environment.h +++ b/scene/3d/world_environment.h @@ -31,7 +31,7 @@ #ifndef SCENARIO_FX_H #define SCENARIO_FX_H -#include "scene/3d/node_3d.h" +#include "scene/main/node.h" #include "scene/resources/camera_effects.h" #include "scene/resources/environment.h" diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index e620f33478..ebfb58e9fe 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -30,9 +30,8 @@ #include "xr_nodes.h" -#include "core/input/input.h" +#include "scene/main/viewport.h" #include "servers/xr/xr_interface.h" -#include "servers/xr_server.h" //////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h index 312287a93b..6e54ff83d7 100644 --- a/scene/3d/xr_nodes.h +++ b/scene/3d/xr_nodes.h @@ -32,8 +32,6 @@ #define XR_NODES_H #include "scene/3d/camera_3d.h" -#include "scene/3d/node_3d.h" -#include "scene/resources/mesh.h" #include "servers/xr/xr_positional_tracker.h" /** diff --git a/scene/SCsub b/scene/SCsub index ccd2bab8ff..92288211bb 100644 --- a/scene/SCsub +++ b/scene/SCsub @@ -10,7 +10,8 @@ env.add_source_files(env.scene_sources, "*.cpp") # Chain load SCsubs SConscript("main/SCsub") SConscript("gui/SCsub") -SConscript("3d/SCsub") +if not env["disable_3d"]: + SConscript("3d/SCsub") SConscript("2d/SCsub") SConscript("animation/SCsub") SConscript("audio/SCsub") diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 049f3483ff..d11387902a 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -1124,6 +1124,7 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons void AnimationNodeBlendTree::reset_state() { graph_offset = Vector2(); nodes.clear(); + _initialize_node_tree(); emit_changed(); emit_signal(SNAME("tree_changed")); } @@ -1162,7 +1163,7 @@ void AnimationNodeBlendTree::_bind_methods() { BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS); } -AnimationNodeBlendTree::AnimationNodeBlendTree() { +void AnimationNodeBlendTree::_initialize_node_tree() { Ref<AnimationNodeOutput> output; output.instantiate(); Node n; @@ -1172,5 +1173,9 @@ AnimationNodeBlendTree::AnimationNodeBlendTree() { nodes["output"] = n; } +AnimationNodeBlendTree::AnimationNodeBlendTree() { + _initialize_node_tree(); +} + AnimationNodeBlendTree::~AnimationNodeBlendTree() { } diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index 8508aaf71b..258443a999 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -345,6 +345,8 @@ class AnimationNodeBlendTree : public AnimationRootNode { void _tree_changed(); void _node_changed(const StringName &p_node); + void _initialize_node_tree(); + protected: static void _bind_methods(); bool _set(const StringName &p_name, const Variant &p_value); diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 5d200ebf86..5825a35030 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -737,7 +737,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (anim->has_loop()) { at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop } else { - at_anim_pos = MAX((double)anim->get_length(), p_time - pos); //seek to end + at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end } if (player->is_playing() || p_seeked) { @@ -765,6 +765,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } } else { player->play(anim_name); + player->seek(0.0, true); nc->animation_playing = true; playing_caches.insert(nc); } @@ -1493,7 +1494,7 @@ NodePath AnimationPlayer::get_root() const { void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { #ifdef TOOLS_ENABLED - const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; + const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; #else const String quote_style = "\""; #endif @@ -1502,8 +1503,8 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) { List<StringName> al; get_animation_list(&al); - for (const StringName &E : al) { - r_options->push_back(quote_style + String(E) + quote_style); + for (const StringName &name : al) { + r_options->push_back(String(name).quote(quote_style)); } } Node::get_argument_options(p_function, p_idx, r_options); diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 543545b90f..88fb960164 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -36,8 +36,9 @@ #include "servers/audio/audio_stream.h" void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const { - if (get_script_instance()) { - Array parameters = get_script_instance()->call("_get_parameter_list"); + Array parameters; + + if (GDVIRTUAL_CALL(_get_parameter_list, parameters)) { for (int i = 0; i < parameters.size(); i++) { Dictionary d = parameters[i]; ERR_CONTINUE(d.is_empty()); @@ -47,8 +48,9 @@ void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const { } Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const { - if (get_script_instance()) { - return get_script_instance()->call("_get_parameter_default_value", p_parameter); + Variant ret; + if (GDVIRTUAL_CALL(_get_parameter_default_value, p_parameter, ret)) { + return ret; } return Variant(); } @@ -72,8 +74,8 @@ Variant AnimationNode::get_parameter(const StringName &p_name) const { } void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) { - if (get_script_instance()) { - Dictionary cn = get_script_instance()->call("_get_child_nodes"); + Dictionary cn; + if (GDVIRTUAL_CALL(_get_child_nodes, cn)) { List<Variant> keys; cn.get_key_list(&keys); for (const Variant &E : keys) { @@ -298,8 +300,9 @@ String AnimationNode::get_input_name(int p_input) { } String AnimationNode::get_caption() const { - if (get_script_instance()) { - return get_script_instance()->call("_get_caption"); + String ret; + if (GDVIRTUAL_CALL(_get_caption, ret)) { + return ret; } return "Node"; @@ -329,8 +332,9 @@ void AnimationNode::remove_input(int p_index) { } double AnimationNode::process(double p_time, bool p_seek) { - if (get_script_instance()) { - return get_script_instance()->call("_process", p_time, p_seek); + double ret; + if (GDVIRTUAL_CALL(_process, p_time, p_seek, ret)) { + return ret; } return 0; @@ -357,8 +361,9 @@ bool AnimationNode::is_path_filtered(const NodePath &p_path) const { } bool AnimationNode::has_filter() const { - if (get_script_instance()) { - return get_script_instance()->call("_has_filter"); + bool ret; + if (GDVIRTUAL_CALL(_has_filter, ret)) { + return ret; } return false; @@ -390,8 +395,9 @@ void AnimationNode::_validate_property(PropertyInfo &property) const { } Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) { - if (get_script_instance()) { - return get_script_instance()->call("_get_child_by_name", p_name); + Ref<AnimationNode> ret; + if (GDVIRTUAL_CALL(_get_child_by_name, p_name, ret)) { + return ret; } return Ref<AnimationNode>(); } @@ -422,17 +428,13 @@ void AnimationNode::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters"); - BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_child_nodes")); - BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_parameter_list")); - BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_get_child_by_name", PropertyInfo(Variant::STRING, "name"))); - { - MethodInfo mi = MethodInfo(Variant::NIL, "_get_parameter_default_value", PropertyInfo(Variant::STRING_NAME, "name")); - mi.return_val.usage = PROPERTY_USAGE_NIL_IS_VARIANT; - BIND_VMETHOD(mi); - } - BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "time"), PropertyInfo(Variant::BOOL, "seek"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_caption")); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_filter")); + GDVIRTUAL_BIND(_get_child_nodes); + GDVIRTUAL_BIND(_get_parameter_list); + GDVIRTUAL_BIND(_get_child_by_name, "name"); + GDVIRTUAL_BIND(_get_parameter_default_value, "parameter"); + GDVIRTUAL_BIND(_process, "time", "seek"); + GDVIRTUAL_BIND(_get_caption); + GDVIRTUAL_BIND(_has_filter); ADD_SIGNAL(MethodInfo("removed_from_graph")); diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 59bbc5b4da..1e0267682e 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -112,6 +112,14 @@ protected: void _set_parent(Object *p_parent); + GDVIRTUAL0RC(Dictionary, _get_child_nodes) + GDVIRTUAL0RC(Array, _get_parameter_list) + GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName) + GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName) + GDVIRTUAL2RC(double, _process, double, bool) + GDVIRTUAL0RC(String, _get_caption) + GDVIRTUAL0RC(bool, _has_filter) + public: virtual void get_parameter_list(List<PropertyInfo> *r_list) const; virtual Variant get_parameter_default_value(const StringName &p_parameter) const; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 542011618d..3018fd3ae6 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -36,6 +36,10 @@ void Tweener::set_tween(Ref<Tween> p_tween) { tween = p_tween; } +void Tweener::clear_tween() { + tween.unref(); +} + void Tweener::_bind_methods() { ADD_SIGNAL(MethodInfo("finished")); } @@ -53,7 +57,7 @@ void Tween::start_tweeners() { Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration) { ERR_FAIL_NULL_V(p_target, nullptr); - ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); + ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); Ref<PropertyTweener> tweener = memnew(PropertyTweener(p_target, p_property, p_to, p_duration)); @@ -62,7 +66,7 @@ Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property } Ref<IntervalTweener> Tween::tween_interval(float p_time) { - ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); + ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); Ref<IntervalTweener> tweener = memnew(IntervalTweener(p_time)); @@ -71,7 +75,7 @@ Ref<IntervalTweener> Tween::tween_interval(float p_time) { } Ref<CallbackTweener> Tween::tween_callback(Callable p_callback) { - ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); + ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); Ref<CallbackTweener> tweener = memnew(CallbackTweener(p_callback)); @@ -80,7 +84,7 @@ Ref<CallbackTweener> Tween::tween_callback(Callable p_callback) { } Ref<MethodTweener> Tween::tween_method(Callable p_callback, float p_from, float p_to, float p_duration) { - ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); + ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); Ref<MethodTweener> tweener = memnew(MethodTweener(p_callback, p_from, p_to, p_duration)); @@ -88,9 +92,7 @@ Ref<MethodTweener> Tween::tween_method(Callable p_callback, float p_from, float return tweener; } -Ref<Tween> Tween::append(Ref<Tweener> p_tweener) { - ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); - ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); +void Tween::append(Ref<Tweener> p_tweener) { p_tweener->set_tween(this); if (parallel_enabled) { @@ -102,8 +104,6 @@ Ref<Tween> Tween::append(Ref<Tweener> p_tweener) { tweeners.resize(current_step + 1); tweeners.write[current_step].push_back(p_tweener); - - return this; } void Tween::stop() { @@ -117,7 +117,7 @@ void Tween::pause() { } void Tween::play() { - ERR_FAIL_COND_MSG(invalid, "Tween invalid, can't play."); + ERR_FAIL_COND_MSG(!valid, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_MSG(dead, "Can't play finished Tween, use stop() first to reset its state."); running = true; } @@ -132,11 +132,22 @@ bool Tween::is_running() { } void Tween::set_valid(bool p_valid) { - invalid = !p_valid; + valid = p_valid; } bool Tween::is_valid() { - return invalid; + return valid; +} + +void Tween::clear() { + valid = false; + + for (List<Ref<Tweener>> &step : tweeners) { + for (Ref<Tweener> &tweener : step) { + tweener->clear_tween(); + } + } + tweeners.clear(); } Ref<Tween> Tween::bind_node(Node *p_node) { diff --git a/scene/animation/tween.h b/scene/animation/tween.h index 947cdb7c2d..953d573539 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -43,6 +43,7 @@ public: virtual void set_tween(Ref<Tween> p_tween); virtual void start() = 0; virtual bool step(float &r_delta) = 0; + void clear_tween(); protected: static void _bind_methods(); @@ -111,7 +112,7 @@ private: bool started = false; bool running = true; bool dead = false; - bool invalid = true; + bool valid = false; bool default_parallel = false; bool parallel_enabled = false; @@ -128,7 +129,7 @@ public: Ref<IntervalTweener> tween_interval(float p_time); Ref<CallbackTweener> tween_callback(Callable p_callback); Ref<MethodTweener> tween_method(Callable p_callback, float p_from, float p_to, float p_duration); - Ref<Tween> append(Ref<Tweener> p_tweener); + void append(Ref<Tweener> p_tweener); bool custom_step(float p_delta); void stop(); @@ -139,6 +140,7 @@ public: bool is_running(); void set_valid(bool p_valid); bool is_valid(); + void clear(); Ref<Tween> bind_node(Node *p_node); Ref<Tween> set_process_mode(TweenProcessMode p_mode); diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 298d75b668..0334ba667b 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -31,127 +31,40 @@ #include "audio_stream_player.h" #include "core/config/engine.h" - -void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames, int p_amount) { - int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus); - - AudioFrame *targets[4] = { nullptr, nullptr, nullptr, nullptr }; - - if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) { - targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0); - } else { - switch (mix_target) { - case MIX_TARGET_STEREO: { - targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0); - } break; - case MIX_TARGET_SURROUND: { - for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) { - targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i); - } - } break; - case MIX_TARGET_CENTER: { - targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1); - } break; - } - } - - for (int c = 0; c < 4; c++) { - if (!targets[c]) { - break; - } - for (int i = 0; i < p_amount; i++) { - targets[c][i] += p_frames[i]; - } - } -} - -void AudioStreamPlayer::_mix_internal(bool p_fadeout) { - //get data - AudioFrame *buffer = mix_buffer.ptrw(); - int buffer_size = mix_buffer.size(); - - if (p_fadeout) { - // Short fadeout ramp - buffer_size = MIN(buffer_size, 128); - } - - stream_playback->mix(buffer, pitch_scale, buffer_size); - - //multiply volume interpolating to avoid clicks if this changes - float target_volume = p_fadeout ? -80.0 : volume_db; - float vol = Math::db2linear(mix_volume_db); - float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size); - - for (int i = 0; i < buffer_size; i++) { - buffer[i] *= vol; - vol += vol_inc; - } - - //set volume for next mix - mix_volume_db = target_volume; - - _mix_to_bus(buffer, buffer_size); -} - -void AudioStreamPlayer::_mix_audio() { - if (use_fadeout) { - _mix_to_bus(fadeout_buffer.ptr(), fadeout_buffer.size()); - use_fadeout = false; - } - - if (!stream_playback.is_valid() || !active.is_set() || - (stream_paused && !stream_paused_fade)) { - return; - } - - if (stream_paused) { - if (stream_paused_fade && stream_playback->is_playing()) { - _mix_internal(true); - stream_paused_fade = false; - } - return; - } - - if (setstop.is_set()) { - _mix_internal(true); - stream_playback->stop(); - setstop.clear(); - } - - if (setseek.get() >= 0.0 && !stop_has_priority.is_set()) { - if (stream_playback->is_playing()) { - //fade out to avoid pops - _mix_internal(true); - } - - stream_playback->start(setseek.get()); - setseek.set(-1.0); //reset seek - mix_volume_db = volume_db; //reset ramp - } - - stop_has_priority.clear(); - - _mix_internal(false); -} +#include "core/math/audio_frame.h" +#include "servers/audio_server.h" void AudioStreamPlayer::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - AudioServer::get_singleton()->add_callback(_mix_audios, this); if (autoplay && !Engine::get_singleton()->is_editor_hint()) { play(); } } if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (!active.is_set() || (setseek.get() < 0 && !stream_playback->is_playing())) { + Vector<Ref<AudioStreamPlayback>> playbacks_to_remove; + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) { + emit_signal(SNAME("finished")); + playbacks_to_remove.push_back(playback); + } + } + // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble. + for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) { + stream_playbacks.erase(playback); + } + if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) { + // This node is no longer actively playing audio. active.clear(); set_process_internal(false); - emit_signal(SNAME("finished")); } } if (p_what == NOTIFICATION_EXIT_TREE) { - AudioServer::get_singleton()->remove_callback(_mix_audios, this); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->stop_playback_stream(playback); + } + stream_playbacks.clear(); } if (p_what == NOTIFICATION_PAUSED) { @@ -167,50 +80,8 @@ void AudioStreamPlayer::_notification(int p_what) { } void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) { - AudioServer::get_singleton()->lock(); - - if (active.is_set() && stream_playback.is_valid() && !stream_paused) { - //changing streams out of the blue is not a great idea, but at least - //let's try to somehow avoid a click - - AudioFrame *buffer = fadeout_buffer.ptrw(); - int buffer_size = fadeout_buffer.size(); - - stream_playback->mix(buffer, pitch_scale, buffer_size); - - //multiply volume interpolating to avoid clicks if this changes - float target_volume = -80.0; - float vol = Math::db2linear(mix_volume_db); - float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size); - - for (int i = 0; i < buffer_size; i++) { - buffer[i] *= vol; - vol += vol_inc; - } - - use_fadeout = true; - } - - mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size()); - - if (stream_playback.is_valid()) { - stream_playback.unref(); - stream.unref(); - active.clear(); - setseek.set(-1); - setstop.clear(); - } - - if (p_stream.is_valid()) { - stream = p_stream; - stream_playback = p_stream->instance_playback(); - } - - AudioServer::get_singleton()->unlock(); - - if (p_stream.is_valid() && stream_playback.is_null()) { - stream.unref(); - } + stop(); + stream = p_stream; } Ref<AudioStream> AudioStreamPlayer::get_stream() const { @@ -219,6 +90,11 @@ Ref<AudioStream> AudioStreamPlayer::get_stream() const { void AudioStreamPlayer::set_volume_db(float p_volume) { volume_db = p_volume; + + Vector<AudioFrame> volume_vector = _get_volume_vector(); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(playback, volume_vector); + } } float AudioStreamPlayer::get_volume_db() const { @@ -228,69 +104,94 @@ float AudioStreamPlayer::get_volume_db() const { void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) { ERR_FAIL_COND(p_pitch_scale <= 0.0); pitch_scale = p_pitch_scale; + + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale); + } } float AudioStreamPlayer::get_pitch_scale() const { return pitch_scale; } +void AudioStreamPlayer::set_max_polyphony(int p_max_polyphony) { + if (p_max_polyphony > 0) { + max_polyphony = p_max_polyphony; + } +} + +int AudioStreamPlayer::get_max_polyphony() const { + return max_polyphony; +} + void AudioStreamPlayer::play(float p_from_pos) { - if (stream_playback.is_valid()) { - //mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks - setseek.set(p_from_pos); - stop_has_priority.clear(); - active.set(); - set_process_internal(true); + if (stream.is_null()) { + return; + } + ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree"); + if (stream->is_monophonic() && is_playing()) { + stop(); + } + Ref<AudioStreamPlayback> stream_playback = stream->instance_playback(); + ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback."); + + AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos); + stream_playbacks.push_back(stream_playback); + active.set(); + set_process_internal(true); + while (stream_playbacks.size() > max_polyphony) { + AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]); + stream_playbacks.remove(0); } } void AudioStreamPlayer::seek(float p_seconds) { - if (stream_playback.is_valid()) { - setseek.set(p_seconds); + if (is_playing()) { + stop(); + play(p_seconds); } } void AudioStreamPlayer::stop() { - if (stream_playback.is_valid() && active.is_set()) { - setstop.set(); - stop_has_priority.set(); + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->stop_playback_stream(playback); } + stream_playbacks.clear(); + active.clear(); + set_process_internal(false); } bool AudioStreamPlayer::is_playing() const { - if (stream_playback.is_valid()) { - return active.is_set() && !setstop.is_set(); //&& stream_playback->is_playing(); + for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (AudioServer::get_singleton()->is_playback_active(playback)) { + return true; + } } - return false; } float AudioStreamPlayer::get_playback_position() { - if (stream_playback.is_valid()) { - float ss = setseek.get(); - if (ss >= 0.0) { - return ss; - } - return stream_playback->get_playback_position(); + // Return the playback position of the most recently started playback stream. + if (!stream_playbacks.is_empty()) { + return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]); } - return 0; } void AudioStreamPlayer::set_bus(const StringName &p_bus) { - //if audio is active, must lock this - AudioServer::get_singleton()->lock(); bus = p_bus; - AudioServer::get_singleton()->unlock(); + for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_bus_exclusive(playback, p_bus, _get_volume_vector()); + } } StringName AudioStreamPlayer::get_bus() const { for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { - if (AudioServer::get_singleton()->get_bus_name(i) == bus) { + if (AudioServer::get_singleton()->get_bus_name(i) == String(bus)) { return bus; } } - return "Master"; + return SNAME("Master"); } void AudioStreamPlayer::set_autoplay(bool p_enable) { @@ -318,18 +219,64 @@ void AudioStreamPlayer::_set_playing(bool p_enable) { } bool AudioStreamPlayer::_is_active() const { - return active.is_set(); + for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + if (AudioServer::get_singleton()->is_playback_active(playback)) { + return true; + } + } + return false; } void AudioStreamPlayer::set_stream_paused(bool p_pause) { - if (p_pause != stream_paused) { - stream_paused = p_pause; - stream_paused_fade = p_pause; + // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted. + for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { + AudioServer::get_singleton()->set_playback_paused(playback, p_pause); } } bool AudioStreamPlayer::get_stream_paused() const { - return stream_paused; + // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest. + if (!stream_playbacks.is_empty()) { + return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]); + } + return false; +} + +Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() { + Vector<AudioFrame> volume_vector; + // We need at most four stereo pairs (for 7.1 systems). + volume_vector.resize(4); + + // Initialize the volume vector to zero. + for (AudioFrame &channel_volume_db : volume_vector) { + channel_volume_db = AudioFrame(0, 0); + } + + float volume_linear = Math::db2linear(volume_db); + + // Set the volume vector up according to the speaker mode and mix target. + // TODO do we need to scale the volume down when we output to more channels? + if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) { + volume_vector.write[0] = AudioFrame(volume_linear, volume_linear); + } else { + switch (mix_target) { + case MIX_TARGET_STEREO: { + volume_vector.write[0] = AudioFrame(volume_linear, volume_linear); + } break; + case MIX_TARGET_SURROUND: { + // TODO Make sure this is right. + volume_vector.write[0] = AudioFrame(volume_linear, volume_linear); + volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f); + volume_vector.write[2] = AudioFrame(volume_linear, volume_linear); + volume_vector.write[3] = AudioFrame(volume_linear, volume_linear); + } break; + case MIX_TARGET_CENTER: { + // TODO Make sure this is right. + volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f); + } break; + } + } + return volume_vector; } void AudioStreamPlayer::_validate_property(PropertyInfo &property) const { @@ -352,7 +299,10 @@ void AudioStreamPlayer::_bus_layout_changed() { } Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() { - return stream_playback; + if (!stream_playbacks.is_empty()) { + return stream_playbacks[stream_playbacks.size() - 1]; + } + return nullptr; } void AudioStreamPlayer::_bind_methods() { @@ -387,6 +337,9 @@ void AudioStreamPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused); + ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer::set_max_polyphony); + ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer::get_max_polyphony); + ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); @@ -396,6 +349,7 @@ void AudioStreamPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_SIGNAL(MethodInfo("finished")); @@ -406,8 +360,6 @@ void AudioStreamPlayer::_bind_methods() { } AudioStreamPlayer::AudioStreamPlayer() { - fadeout_buffer.resize(512); - AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer::_bus_layout_changed)); } diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h index aa8d088be5..7205fce204 100644 --- a/scene/audio/audio_stream_player.h +++ b/scene/audio/audio_stream_player.h @@ -46,24 +46,16 @@ public: }; private: - Ref<AudioStreamPlayback> stream_playback; + Vector<Ref<AudioStreamPlayback>> stream_playbacks; Ref<AudioStream> stream; - Vector<AudioFrame> mix_buffer; - Vector<AudioFrame> fadeout_buffer; - bool use_fadeout = false; - SafeNumeric<float> setseek{ -1.0 }; SafeFlag active; - SafeFlag setstop; - SafeFlag stop_has_priority; - float mix_volume_db = 0.0; float pitch_scale = 1.0; float volume_db = 0.0; bool autoplay = false; - bool stream_paused = false; - bool stream_paused_fade = false; - StringName bus; + StringName bus = SNAME("Master"); + int max_polyphony = 1; MixTarget mix_target = MIX_TARGET_STEREO; @@ -77,6 +69,8 @@ private: void _bus_layout_changed(); void _mix_to_bus(const AudioFrame *p_frames, int p_amount); + Vector<AudioFrame> _get_volume_vector(); + protected: void _validate_property(PropertyInfo &property) const override; void _notification(int p_what); @@ -92,6 +86,9 @@ public: void set_pitch_scale(float p_pitch_scale); float get_pitch_scale() const; + void set_max_polyphony(int p_max_polyphony); + int get_max_polyphony() const; + void play(float p_from_pos = 0.0); void seek(float p_seconds); void stop(); diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 869f2f68f7..f4e477b613 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -88,9 +88,9 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra } else if (p_msg == "override_camera_2D:transform") { ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); - Transform2D transform = p_args[1]; + Transform2D transform = p_args[0]; scene_tree->get_root()->set_canvas_transform_override(transform); - +#ifndef _3D_DISABLED } else if (p_msg == "override_camera_3D:set") { ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); bool enable = p_args[0]; @@ -109,7 +109,7 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, near, far); } scene_tree->get_root()->set_camera_3d_override_transform(transform); - +#endif // _3D_DISABLED } else if (p_msg == "set_object_property") { ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); _set_object_property(p_args[0], p_args[1], p_args[2]); diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 871ad889ca..bef1011364 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -52,7 +52,7 @@ void BaseButton::_unpress_group() { } } -void BaseButton::_gui_input(Ref<InputEvent> p_event) { +void BaseButton::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (status.disabled) { // no interaction with disabled button @@ -121,17 +121,13 @@ void BaseButton::_notification(int p_what) { } void BaseButton::_pressed() { - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_pressed); - } + GDVIRTUAL_CALL(_pressed); pressed(); emit_signal(SNAME("pressed")); } void BaseButton::_toggled(bool p_pressed) { - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, p_pressed); - } + GDVIRTUAL_CALL(_toggled, p_pressed); toggled(p_pressed); emit_signal(SNAME("toggled"), p_pressed); } @@ -145,10 +141,11 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { if (status.press_attempt && status.pressing_inside) { if (toggle_mode) { + bool is_pressed = p_event->is_pressed(); if (Object::cast_to<InputEventShortcut>(*p_event)) { - action_mode = ACTION_MODE_BUTTON_PRESS; // HACK. + is_pressed = false; } - if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) { + if ((is_pressed && action_mode == ACTION_MODE_BUTTON_PRESS) || (!is_pressed && action_mode == ACTION_MODE_BUTTON_RELEASE)) { if (action_mode == ACTION_MODE_BUTTON_PRESS) { status.press_attempt = false; status.pressing_inside = false; @@ -341,7 +338,7 @@ Ref<Shortcut> BaseButton::get_shortcut() const { return shortcut; } -void BaseButton::_unhandled_key_input(Ref<InputEvent> p_event) { +void BaseButton::unhandled_key_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (!_is_focus_owner_in_shorcut_context()) { @@ -410,8 +407,6 @@ bool BaseButton::_is_focus_owner_in_shorcut_context() const { } void BaseButton::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"), &BaseButton::_gui_input); - ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &BaseButton::_unhandled_key_input); ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed); ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed); ClassDB::bind_method(D_METHOD("set_pressed_no_signal", "pressed"), &BaseButton::set_pressed_no_signal); @@ -439,8 +434,8 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &BaseButton::set_shortcut_context); ClassDB::bind_method(D_METHOD("get_shortcut_context"), &BaseButton::get_shortcut_context); - BIND_VMETHOD(MethodInfo("_pressed")); - BIND_VMETHOD(MethodInfo("_toggled", PropertyInfo(Variant::BOOL, "button_pressed"))); + GDVIRTUAL_BIND(_pressed); + GDVIRTUAL_BIND(_toggled, "button_pressed"); ADD_SIGNAL(MethodInfo("pressed")); ADD_SIGNAL(MethodInfo("button_up")); diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index d86b35daf0..cd6e78464f 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -75,12 +75,15 @@ protected: virtual void pressed(); virtual void toggled(bool p_pressed); static void _bind_methods(); - virtual void _gui_input(Ref<InputEvent> p_event); - virtual void _unhandled_key_input(Ref<InputEvent> p_event); + virtual void gui_input(const Ref<InputEvent> &p_event) override; + virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); bool _is_focus_owner_in_shorcut_context() const; + GDVIRTUAL0(_pressed) + GDVIRTUAL1(_toggled, bool) + public: enum DrawMode { DRAW_NORMAL, diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index a2f1d2b15a..cf2df4e1a2 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -351,11 +351,11 @@ MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control Label *l = memnew(Label); l->set_theme_type_variation("HeaderSmall"); l->set_text(p_label); - add_child(l); + add_child(l, false, INTERNAL_MODE_FRONT); MarginContainer *mc = memnew(MarginContainer); mc->add_theme_constant_override("margin_left", 0); mc->add_child(p_control); - add_child(mc); + add_child(mc, false, INTERNAL_MODE_FRONT); if (p_expand) { mc->set_v_size_flags(SIZE_EXPAND_FILL); } diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index d93107df2d..411fb2e1f0 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -34,11 +34,13 @@ Size2 CheckBox::get_icon_size() const { Ref<Texture2D> checked = Control::get_theme_icon(SNAME("checked")); - Ref<Texture2D> checked_disabled = Control::get_theme_icon(SNAME("checked_disabled")); Ref<Texture2D> unchecked = Control::get_theme_icon(SNAME("unchecked")); - Ref<Texture2D> unchecked_disabled = Control::get_theme_icon(SNAME("unchecked_disabled")); Ref<Texture2D> radio_checked = Control::get_theme_icon(SNAME("radio_checked")); Ref<Texture2D> radio_unchecked = Control::get_theme_icon(SNAME("radio_unchecked")); + Ref<Texture2D> checked_disabled = Control::get_theme_icon(SNAME("checked_disabled")); + Ref<Texture2D> unchecked_disabled = Control::get_theme_icon(SNAME("unchecked_disabled")); + Ref<Texture2D> radio_checked_disabled = Control::get_theme_icon(SNAME("radio_checked_disabled")); + Ref<Texture2D> radio_unchecked_disabled = Control::get_theme_icon(SNAME("radio_unchecked_disabled")); Size2 tex_size = Size2(0, 0); if (!checked.is_null()) { @@ -53,6 +55,18 @@ Size2 CheckBox::get_icon_size() const { if (!radio_unchecked.is_null()) { tex_size = Size2(MAX(tex_size.width, radio_unchecked->get_width()), MAX(tex_size.height, radio_unchecked->get_height())); } + if (!checked_disabled.is_null()) { + tex_size = Size2(MAX(tex_size.width, checked_disabled->get_width()), MAX(tex_size.height, checked_disabled->get_height())); + } + if (!unchecked_disabled.is_null()) { + tex_size = Size2(MAX(tex_size.width, unchecked_disabled->get_width()), MAX(tex_size.height, unchecked_disabled->get_height())); + } + if (!radio_checked_disabled.is_null()) { + tex_size = Size2(MAX(tex_size.width, radio_checked_disabled->get_width()), MAX(tex_size.height, radio_checked_disabled->get_height())); + } + if (!radio_unchecked_disabled.is_null()) { + tex_size = Size2(MAX(tex_size.width, radio_unchecked_disabled->get_width()), MAX(tex_size.height, radio_unchecked_disabled->get_height())); + } return tex_size; } diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 503f9ffd4a..e7769f9372 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -72,7 +72,7 @@ void CodeEdit::_notification(int p_what) { can_fold_icon = get_theme_icon(SNAME("can_fold")); folded_icon = get_theme_icon(SNAME("folded")); - code_completion_max_width = get_theme_constant(SNAME("completion_max_width")) * font->get_char_size('x').x; + code_completion_max_width = get_theme_constant(SNAME("completion_max_width")); code_completion_max_lines = get_theme_constant(SNAME("completion_lines")); code_completion_scroll_width = get_theme_constant(SNAME("completion_scroll_width")); code_completion_scroll_color = get_theme_color(SNAME("completion_scroll_color")); @@ -248,7 +248,7 @@ void CodeEdit::_notification(int p_what) { } } -void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { +void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { Ref<InputEventMouseButton> mb = p_gui_input; if (mb.is_valid()) { @@ -354,7 +354,7 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { Ref<InputEventKey> k = p_gui_input; bool update_code_completion = false; if (!k.is_valid()) { - TextEdit::_gui_input(p_gui_input); + TextEdit::gui_input(p_gui_input); return; } @@ -450,7 +450,7 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } if (k->is_action("ui_text_backspace", true)) { backspace(); - _filter_code_completion_candidates(); + _filter_code_completion_candidates_impl(); accept_event(); return; } @@ -519,10 +519,10 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { set_code_hint(""); } - TextEdit::_gui_input(p_gui_input); + TextEdit::gui_input(p_gui_input); if (update_code_completion) { - _filter_code_completion_candidates(); + _filter_code_completion_candidates_impl(); } } @@ -557,7 +557,7 @@ Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const { /* Text manipulation */ // Overridable actions -void CodeEdit::_handle_unicode_input(const uint32_t p_unicode) { +void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode) { bool had_selection = has_selection(); if (had_selection) { begin_complex_operation(); @@ -609,7 +609,7 @@ void CodeEdit::_handle_unicode_input(const uint32_t p_unicode) { } } -void CodeEdit::_backspace() { +void CodeEdit::_backspace_internal() { if (!is_editable()) { return; } @@ -654,7 +654,7 @@ void CodeEdit::_backspace() { // For space indentation we need to do a simple unindent if there are no chars to the left, acting in the // same way as tabs. if (indent_using_spaces && cc != 0) { - if (get_first_non_whitespace_column(cl) > cc) { + if (get_first_non_whitespace_column(cl) >= cc) { prev_column = cc - _calculate_spaces_till_next_left_indent(cc); prev_line = cl; } @@ -987,10 +987,10 @@ void CodeEdit::_new_line(bool p_split_current_line, bool p_above) { /* No need to move the brace below if we are not taking the text with us. */ if (p_split_current_line) { brace_indent = true; - ins += "\n" + ins.substr(1, ins.length() - 2); + ins += "\n" + ins.substr(indent_text.size(), ins.length() - 2); } else { brace_indent = false; - ins = "\n" + ins.substr(1, ins.length() - 2); + ins = "\n" + ins.substr(indent_text.size(), ins.length() - 2); } } } @@ -1400,15 +1400,21 @@ void CodeEdit::fold_line(int p_line) { } /* Find the last line to be hidden. */ - int end_line = get_line_count(); + const int line_count = get_line_count() - 1; + int end_line = line_count; int in_comment = is_in_comment(p_line); int in_string = (in_comment == -1) ? is_in_string(p_line) : -1; if (in_string != -1 || in_comment != -1) { end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y; - /* End line is the same therefore we have a block. */ + /* End line is the same therefore we have a block of single line delimiters. */ if (end_line == p_line) { - for (int i = p_line + 1; i < get_line_count(); i++) { + for (int i = p_line + 1; i <= line_count; i++) { + if (i == line_count) { + end_line = line_count; + break; + } + if ((in_string != -1 && is_in_string(i) == -1) || (in_comment != -1 && is_in_comment(i) == -1)) { end_line = i - 1; break; @@ -1417,14 +1423,27 @@ void CodeEdit::fold_line(int p_line) { } } else { int start_indent = get_indent_level(p_line); - for (int i = p_line + 1; i < get_line_count(); i++) { + for (int i = p_line + 1; i <= line_count; i++) { if (get_line(p_line).strip_edges().size() == 0 || is_in_string(i) != -1 || is_in_comment(i) != -1) { end_line = i; continue; } - if (get_indent_level(i) <= start_indent && get_line(i).strip_edges().size() != 0) { + if (i == line_count) { + /* Do not fold empty last line of script if any */ + end_line = i; + if (get_line(i).strip_edges().size() == 0) { + end_line--; + } + break; + } + + if ((get_indent_level(i) <= start_indent && get_line(i).strip_edges().size() != 0)) { + /* Keep an empty line unfolded if any */ end_line = i - 1; + if (get_line(i - 1).strip_edges().size() == 0 && i - 2 > p_line) { + end_line = i - 2; + } break; } } @@ -1603,7 +1622,8 @@ Point2 CodeEdit::get_delimiter_start_position(int p_line, int p_column) const { } /* Region was found on this line and is not a multiline continuation. */ - if (start_position.x != -1 && start_position.x != get_line(p_line).length() + 1) { + int line_length = get_line(p_line).length(); + if (start_position.x != -1 && line_length > 0 && start_position.x != line_length + 1) { start_position.y = p_line; return start_position; } @@ -1622,7 +1642,8 @@ Point2 CodeEdit::get_delimiter_start_position(int p_line, int p_column) const { start_position.x = delimiter_cache[i].back()->key(); /* Make sure it's not a multiline continuation. */ - if (start_position.x != get_line(i).length() + 1) { + line_length = get_line(i).length(); + if (line_length > 0 && start_position.x != line_length + 1) { break; } } @@ -1739,9 +1760,7 @@ String CodeEdit::get_text_for_code_completion() const { } void CodeEdit::request_code_completion(bool p_force) { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_request_code_completion")) { - si->call("_request_code_completion", p_force); + if (GDVIRTUAL_CALL(_request_code_completion, p_force)) { return; } @@ -1798,7 +1817,7 @@ void CodeEdit::update_code_completion_options(bool p_forced) { code_completion_forced = p_forced; code_completion_option_sources = code_completion_option_submitted; code_completion_option_submitted.clear(); - _filter_code_completion_candidates(); + _filter_code_completion_candidates_impl(); } TypedArray<Dictionary> CodeEdit::get_code_completion_options() const { @@ -1855,11 +1874,10 @@ void CodeEdit::confirm_code_completion(bool p_replace) { return; } - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_confirm_code_completion")) { - si->call("_confirm_code_completion", p_replace); + if (GDVIRTUAL_CALL(_confirm_code_completion, p_replace)) { return; } + begin_complex_operation(); int caret_line = get_caret_line(); @@ -1940,7 +1958,7 @@ void CodeEdit::confirm_code_completion(bool p_replace) { if (pre_brace_pair == -1 && post_brace_pair == -1 && get_caret_column() > 0 && get_caret_column() < get_line(caret_line).length()) { pre_brace_pair = _get_auto_brace_pair_open_at_pos(caret_line, get_caret_column() + 1); - if (pre_brace_pair == _get_auto_brace_pair_close_at_pos(caret_line, get_caret_column() - 1)) { + if (pre_brace_pair != -1 && pre_brace_pair == _get_auto_brace_pair_close_at_pos(caret_line, get_caret_column() - 1)) { remove_text(caret_line, get_caret_column() - 2, caret_line, get_caret_column()); if (_get_auto_brace_pair_close_at_pos(caret_line, get_caret_column() - 1) != pre_brace_pair) { set_caret_column(get_caret_column() - 1); @@ -2016,7 +2034,9 @@ String CodeEdit::get_text_for_symbol_lookup() { void CodeEdit::set_symbol_lookup_word_as_valid(bool p_valid) { symbol_lookup_word = p_valid ? symbol_lookup_new_word : ""; symbol_lookup_new_word = ""; - _set_symbol_lookup_word(symbol_lookup_word); + if (lookup_symbol_word != symbol_lookup_word) { + _set_symbol_lookup_word(symbol_lookup_word); + } } void CodeEdit::_bind_methods() { @@ -2179,9 +2199,10 @@ void CodeEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_code_comletion_prefixes"), &CodeEdit::get_code_completion_prefixes); // Overridable - BIND_VMETHOD(MethodInfo("_confirm_code_completion", PropertyInfo(Variant::BOOL, "replace"))); - BIND_VMETHOD(MethodInfo("_request_code_completion", PropertyInfo(Variant::BOOL, "force"))); - BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_filter_code_completion_candidates", PropertyInfo(Variant::ARRAY, "candidates"))); + + GDVIRTUAL_BIND(_confirm_code_completion, "replace") + GDVIRTUAL_BIND(_request_code_completion, "force") + GDVIRTUAL_BIND(_filter_code_completion_candidates, "candidates") /* Line length guidelines */ ClassDB::bind_method(D_METHOD("set_line_length_guidelines", "guideline_columns"), &CodeEdit::set_line_length_guidelines); @@ -2550,7 +2571,10 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c } void CodeEdit::_add_delimiter(const String &p_start_key, const String &p_end_key, bool p_line_only, DelimiterType p_type) { - if (p_start_key.length() > 0) { + // If we are the editor allow "null" as a valid start key, otherwise users cannot add delimiters via the inspector. + if (!(Engine::get_singleton()->is_editor_hint() && p_start_key == "null")) { + ERR_FAIL_COND_MSG(p_start_key.is_empty(), "delimiter start key cannot be empty"); + for (int i = 0; i < p_start_key.length(); i++) { ERR_FAIL_COND_MSG(!is_symbol(p_start_key[i]), "delimiter must start with a symbol"); } @@ -2615,7 +2639,11 @@ void CodeEdit::_set_delimiters(const TypedArray<String> &p_delimiters, Delimiter _clear_delimiters(p_type); for (int i = 0; i < p_delimiters.size(); i++) { - String key = p_delimiters[i].is_null() ? "" : p_delimiters[i]; + String key = p_delimiters[i]; + + if (key.is_empty()) { + continue; + } const String start_key = key.get_slice(" ", 0); const String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String(); @@ -2650,9 +2678,10 @@ TypedArray<String> CodeEdit::_get_delimiters(DelimiterType p_type) const { } /* Code Completion */ -void CodeEdit::_filter_code_completion_candidates() { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_filter_code_completion_candidates")) { +void CodeEdit::_filter_code_completion_candidates_impl() { + int line_height = get_line_height(); + + if (GDVIRTUAL_IS_OVERRIDDEN(_filter_code_completion_candidates)) { code_completion_options.clear(); code_completion_base = ""; @@ -2672,7 +2701,9 @@ void CodeEdit::_filter_code_completion_candidates() { i++; } - TypedArray<Dictionary> completion_options = si->call("_filter_code_completion_candidates", completion_options_sources); + Array completion_options; + + GDVIRTUAL_CALL(_filter_code_completion_candidates, completion_options_sources, completion_options); /* No options to complete, cancel. */ if (completion_options.size() == 0) { @@ -2691,11 +2722,16 @@ void CodeEdit::_filter_code_completion_candidates() { option.icon = completion_options[i].get("icon"); option.default_value = completion_options[i].get("default_value"); - max_width = MAX(max_width, font->get_string_size(option.display).width); + int offset = 0; + if (option.default_value.get_type() == Variant::COLOR) { + offset = line_height; + } + + max_width = MAX(max_width, font->get_string_size(option.display, font_size).width + offset); code_completion_options.push_back(option); } - code_completion_longest_line = MIN(max_width, code_completion_max_width); + code_completion_longest_line = MIN(max_width, code_completion_max_width * font_size); code_completion_current_selected = 0; code_completion_active = true; update(); @@ -2738,7 +2774,7 @@ void CodeEdit::_filter_code_completion_candidates() { /* If we have a space, previous word might be a keyword. eg "func |". */ } else if (cofs > 0 && line[cofs - 1] == ' ') { int ofs = cofs - 1; - while (ofs >= 0 && line[ofs] == ' ') { + while (ofs > 0 && line[ofs] == ' ') { ofs--; } prev_is_word = _is_char(line[ofs]); @@ -2783,6 +2819,11 @@ void CodeEdit::_filter_code_completion_candidates() { option.display = option.display.unquote().quote("'"); } + int offset = 0; + if (option.default_value.get_type() == Variant::COLOR) { + offset = line_height; + } + if (in_string != -1) { String quote = single_quote ? "'" : "\""; option.display = option.display.unquote().quote(quote); @@ -2795,7 +2836,7 @@ void CodeEdit::_filter_code_completion_candidates() { if (string_to_complete.length() == 0) { code_completion_options.push_back(option); - max_width = MAX(max_width, font->get_string_size(option.display).width); + max_width = MAX(max_width, font->get_string_size(option.display, font_size).width + offset); continue; } @@ -2844,7 +2885,7 @@ void CodeEdit::_filter_code_completion_candidates() { } else { completion_options_subseq.push_back(option); } - max_width = MAX(max_width, font->get_string_size(option.display).width); + max_width = MAX(max_width, font->get_string_size(option.display, font_size).width + offset); /* Matched the whole subsequence in s_lower. */ } else if (!*ssq_lower) { /* Finished matching in the first s.length() characters. */ @@ -2853,7 +2894,7 @@ void CodeEdit::_filter_code_completion_candidates() { } else { completion_options_subseq_casei.push_back(option); } - max_width = MAX(max_width, font->get_string_size(option.display).width); + max_width = MAX(max_width, font->get_string_size(option.display, font_size).width + offset); } } @@ -2873,7 +2914,7 @@ void CodeEdit::_filter_code_completion_candidates() { return; } - code_completion_longest_line = MIN(max_width, code_completion_max_width); + code_completion_longest_line = MIN(max_width, code_completion_max_width * font_size); code_completion_current_selected = 0; code_completion_active = true; update(); @@ -2906,7 +2947,10 @@ void CodeEdit::_text_changed() { while (lc /= 10) { line_number_digits++; } - set_gutter_width(line_number_gutter, (line_number_digits + 1) * font->get_char_size('0', 0, font_size).width); + + if (font.is_valid()) { + set_gutter_width(line_number_gutter, (line_number_digits + 1) * font->get_char_size('0', 0, font_size).width); + } lc = get_line_count(); int line_change_size = (lines_edited_to - lines_edited_from); diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h index 76ac15f553..740548d559 100644 --- a/scene/gui/code_edit.h +++ b/scene/gui/code_edit.h @@ -219,7 +219,7 @@ private: List<ScriptCodeCompletionOption> code_completion_option_sources; String code_completion_base; - void _filter_code_completion_candidates(); + void _filter_code_completion_candidates_impl(); /* Line length guidelines */ TypedArray<int> line_length_guideline_columns; @@ -248,7 +248,6 @@ private: void _text_changed(); protected: - void _gui_input(const Ref<InputEvent> &p_gui_input) override; void _notification(int p_what); static void _bind_methods(); @@ -256,11 +255,16 @@ protected: /* Text manipulation */ // Overridable actions - virtual void _handle_unicode_input(const uint32_t p_unicode) override; - virtual void _backspace() override; + virtual void _handle_unicode_input_internal(const uint32_t p_unicode) override; + virtual void _backspace_internal() override; + + GDVIRTUAL1(_confirm_code_completion, bool) + GDVIRTUAL1(_request_code_completion, bool) + GDVIRTUAL1RC(Array, _filter_code_completion_candidates, TypedArray<Dictionary>) public: /* General overrides */ + virtual void gui_input(const Ref<InputEvent> &p_gui_input) override; virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override; /* Indent management */ diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 261480bcdd..1afb0b8e9d 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -46,13 +46,13 @@ void ColorPicker::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { btn_pick->set_icon(get_theme_icon(SNAME("screen_picker"), SNAME("ColorPicker"))); - bt_add_preset->set_icon(get_theme_icon(SNAME("add_preset"))); - + btn_add_preset->set_icon(get_theme_icon(SNAME("add_preset"))); + _update_presets(); _update_controls(); } break; case NOTIFICATION_ENTER_TREE: { btn_pick->set_icon(get_theme_icon(SNAME("screen_picker"), SNAME("ColorPicker"))); - bt_add_preset->set_icon(get_theme_icon(SNAME("add_preset"))); + btn_add_preset->set_icon(get_theme_icon(SNAME("add_preset"))); _update_controls(); _update_color(); @@ -69,7 +69,6 @@ void ColorPicker::_notification(int p_what) { for (int i = 0; i < preset_cache.size(); i++) { presets.push_back(preset_cache[i]); } - preset->update(); } #endif } break; @@ -98,6 +97,8 @@ Ref<Shader> ColorPicker::circle_shader; void ColorPicker::init_shaders() { wheel_shader.instantiate(); wheel_shader->set_code(R"( +// ColorPicker wheel shader. + shader_type canvas_item; void fragment() { @@ -120,6 +121,8 @@ void fragment() { circle_shader.instantiate(); circle_shader->set_code(R"( +// ColorPicker circle shader. + shader_type canvas_item; uniform float v = 1.0; @@ -372,22 +375,23 @@ void ColorPicker::_update_color(bool p_update_sliders) { } void ColorPicker::_update_presets() { - return; - //presets should be shown using buttons or something else, this method is not a good idea - - presets_per_row = 10; - Size2 size = bt_add_preset->get_size(); - Size2 preset_size = Size2(MIN(size.width * presets.size(), presets_per_row * size.width), size.height * (Math::ceil((float)presets.size() / presets_per_row))); - preset->set_custom_minimum_size(preset_size); - preset_container->set_custom_minimum_size(preset_size); - preset->draw_rect(Rect2(Point2(), preset_size), Color(1, 1, 1, 0)); - - for (int i = 0; i < presets.size(); i++) { - int x = (i % presets_per_row) * size.width; - int y = (Math::floor((float)i / presets_per_row)) * size.height; - preset->draw_rect(Rect2(Point2(x, y), size), presets[i]); + int preset_size = _get_preset_size(); + // Only update the preset button size if it has changed. + if (preset_size != prev_preset_size) { + prev_preset_size = preset_size; + btn_add_preset->set_custom_minimum_size(Size2(preset_size, preset_size)); + for (int i = 1; i < preset_container->get_child_count(); i++) { + ColorPresetButton *cpb = Object::cast_to<ColorPresetButton>(preset_container->get_child(i)); + cpb->set_custom_minimum_size(Size2(preset_size, preset_size)); + } + } + // Only load preset buttons when the only child is the add-preset button. + if (preset_container->get_child_count() == 1) { + for (int i = 0; i < preset_cache.size(); i++) { + _add_preset_button(preset_size, preset_cache[i]); + } + _notification(NOTIFICATION_VISIBILITY_CHANGED); } - _notification(NOTIFICATION_VISIBILITY_CHANGED); } void ColorPicker::_text_type_toggled() { @@ -422,14 +426,37 @@ ColorPicker::PickerShapeType ColorPicker::get_picker_shape() const { return picker_type; } +inline int ColorPicker::_get_preset_size() { + return (int(get_minimum_size().width) - (preset_container->get_theme_constant(SNAME("hseparation")) * (preset_column_count - 1))) / preset_column_count; +} + +void ColorPicker::_add_preset_button(int p_size, const Color &p_color) { + ColorPresetButton *btn_preset = memnew(ColorPresetButton(p_color)); + btn_preset->set_preset_color(p_color); + btn_preset->set_custom_minimum_size(Size2(p_size, p_size)); + btn_preset->connect("gui_input", callable_mp(this, &ColorPicker::_preset_input), varray(p_color)); + btn_preset->set_tooltip(vformat(RTR("Color: #%s\nLMB: Apply color\nRMB: Remove preset"), p_color.to_html(p_color.a < 1))); + preset_container->add_child(btn_preset); +} + void ColorPicker::add_preset(const Color &p_color) { if (presets.find(p_color)) { presets.move_to_back(presets.find(p_color)); + + // Find button to move to the end. + for (int i = 1; i < preset_container->get_child_count(); i++) { + ColorPresetButton *current_btn = Object::cast_to<ColorPresetButton>(preset_container->get_child(i)); + if (current_btn && p_color == current_btn->get_preset_color()) { + preset_container->move_child(current_btn, preset_container->get_child_count() - 1); + break; + } + } } else { presets.push_back(p_color); preset_cache.push_back(p_color); + + _add_preset_button(_get_preset_size(), p_color); } - preset->update(); #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { @@ -443,7 +470,15 @@ void ColorPicker::erase_preset(const Color &p_color) { if (presets.find(p_color)) { presets.erase(presets.find(p_color)); preset_cache.erase(preset_cache.find(p_color)); - preset->update(); + + // Find preset button to remove. + for (int i = 1; i < preset_container->get_child_count(); i++) { + ColorPresetButton *current_btn = Object::cast_to<ColorPresetButton>(preset_container->get_child(i)); + if (current_btn && p_color == current_btn->get_preset_color()) { + current_btn->queue_delete(); + break; + } + } #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { @@ -560,7 +595,7 @@ void ColorPicker::_sample_draw() { const Rect2 rect_old = Rect2(Point2(), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95)); if (display_old_color && old_color.a < 1.0) { - sample->draw_texture_rect(get_theme_icon(SNAME("preset_bg"), SNAME("ColorPicker")), rect_old, true); + sample->draw_texture_rect(get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), rect_old, true); } sample->draw_rect(rect_old, old_color); @@ -574,7 +609,7 @@ void ColorPicker::_sample_draw() { } if (color.a < 1.0) { - sample->draw_texture_rect(get_theme_icon(SNAME("preset_bg"), SNAME("ColorPicker")), rect_new, true); + sample->draw_texture_rect(get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), rect_new, true); } sample->draw_rect(rect_new, color); @@ -734,7 +769,7 @@ void ColorPicker::_slider_draw(int p_which) { #endif if (p_which == 3) { - scroll[p_which]->draw_texture_rect(get_theme_icon(SNAME("preset_bg"), SNAME("ColorPicker")), Rect2(Point2(0, margin), Size2(size.x, margin)), true); + scroll[p_which]->draw_texture_rect(get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, margin), Size2(size.x, margin)), true); left_color = color; left_color.a = 0; @@ -932,43 +967,19 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { } } -void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) { +void ColorPicker::_preset_input(const Ref<InputEvent> &p_event, const Color &p_color) { Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid()) { - int index = 0; if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { - for (int i = 0; i < presets.size(); i++) { - int x = (i % presets_per_row) * bt_add_preset->get_size().x; - int y = (Math::floor((float)i / presets_per_row)) * bt_add_preset->get_size().y; - if (bev->get_position().x > x && bev->get_position().x < x + preset->get_size().x && bev->get_position().y > y && bev->get_position().y < y + preset->get_size().y) { - index = i; - } - } - set_pick_color(presets[index]); + set_pick_color(p_color); _update_color(); - emit_signal(SNAME("color_changed"), color); + emit_signal(SNAME("color_changed"), p_color); } else if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_RIGHT && presets_enabled) { - index = bev->get_position().x / (preset->get_size().x / presets.size()); - Color clicked_preset = presets[index]; - erase_preset(clicked_preset); - emit_signal(SNAME("preset_removed"), clicked_preset); - bt_add_preset->show(); + erase_preset(p_color); + emit_signal(SNAME("preset_removed"), p_color); } } - - Ref<InputEventMouseMotion> mev = p_event; - - if (mev.is_valid()) { - int index = mev->get_position().x * presets.size(); - if (preset->get_size().x != 0) { - index /= preset->get_size().x; - } - if (index < 0 || index >= presets.size()) { - return; - } - preset->set_tooltip(vformat(RTR("Color: #%s\nLMB: Set color\nRMB: Remove preset"), presets[index].to_html(presets[index].a < 1))); - } } void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { @@ -1064,11 +1075,11 @@ void ColorPicker::_html_focus_exit() { void ColorPicker::set_presets_enabled(bool p_enabled) { presets_enabled = p_enabled; if (!p_enabled) { - bt_add_preset->set_disabled(true); - bt_add_preset->set_focus_mode(FOCUS_NONE); + btn_add_preset->set_disabled(true); + btn_add_preset->set_focus_mode(FOCUS_NONE); } else { - bt_add_preset->set_disabled(false); - bt_add_preset->set_focus_mode(FOCUS_ALL); + btn_add_preset->set_disabled(false); + btn_add_preset->set_focus_mode(FOCUS_ALL); } } @@ -1080,7 +1091,6 @@ void ColorPicker::set_presets_visible(bool p_visible) { presets_visible = p_visible; preset_separator->set_visible(p_visible); preset_container->set_visible(p_visible); - preset_container2->set_visible(p_visible); } bool ColorPicker::are_presets_visible() const { @@ -1129,7 +1139,7 @@ void ColorPicker::_bind_methods() { ColorPicker::ColorPicker() : BoxContainer(true) { HBoxContainer *hb_edit = memnew(HBoxContainer); - add_child(hb_edit); + add_child(hb_edit, false, INTERNAL_MODE_FRONT); hb_edit->set_v_size_flags(SIZE_EXPAND_FILL); hb_edit->add_child(uv_edit); @@ -1141,7 +1151,7 @@ ColorPicker::ColorPicker() : uv_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, uv_edit)); HBoxContainer *hb_smpl = memnew(HBoxContainer); - add_child(hb_smpl); + add_child(hb_smpl, false, INTERNAL_MODE_FRONT); hb_smpl->add_child(sample); sample->set_h_size_flags(SIZE_EXPAND_FILL); @@ -1155,12 +1165,12 @@ ColorPicker::ColorPicker() : btn_pick->connect("pressed", callable_mp(this, &ColorPicker::_screen_pick_pressed)); VBoxContainer *vbl = memnew(VBoxContainer); - add_child(vbl); + add_child(vbl, false, INTERNAL_MODE_FRONT); - add_child(memnew(HSeparator)); + add_child(memnew(HSeparator), false, INTERNAL_MODE_FRONT); VBoxContainer *vbr = memnew(VBoxContainer); - add_child(vbr); + add_child(vbr, false, INTERNAL_MODE_FRONT); vbr->set_h_size_flags(SIZE_EXPAND_FILL); for (int i = 0; i < 4; i++) { @@ -1263,20 +1273,16 @@ ColorPicker::ColorPicker() : set_pick_color(Color(1, 1, 1)); - add_child(preset_separator); + add_child(preset_separator, false, INTERNAL_MODE_FRONT); preset_container->set_h_size_flags(SIZE_EXPAND_FILL); - add_child(preset_container); + preset_container->set_columns(preset_column_count); + add_child(preset_container, false, INTERNAL_MODE_FRONT); - preset_container->add_child(preset); - preset->connect("gui_input", callable_mp(this, &ColorPicker::_preset_input)); - preset->connect("draw", callable_mp(this, &ColorPicker::_update_presets)); - - preset_container2->set_h_size_flags(SIZE_EXPAND_FILL); - add_child(preset_container2); - preset_container2->add_child(bt_add_preset); - bt_add_preset->set_tooltip(RTR("Add current color as a preset.")); - bt_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed)); + btn_add_preset->set_icon_align(Button::ALIGN_CENTER); + btn_add_preset->set_tooltip(RTR("Add current color as a preset.")); + btn_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed)); + preset_container->add_child(btn_add_preset); } ///////////////// @@ -1303,6 +1309,7 @@ void ColorPickerButton::pressed() { _update_picker(); popup->set_as_minsize(); + picker->_update_presets(); Rect2i usable_rect = popup->get_usable_parent_rect(); //let's try different positions to see which one we can use @@ -1398,7 +1405,7 @@ void ColorPickerButton::_update_picker() { picker = memnew(ColorPicker); picker->set_anchors_and_offsets_preset(PRESET_WIDE); popup->add_child(picker); - add_child(popup); + add_child(popup, false, INTERNAL_MODE_FRONT); picker->connect("color_changed", callable_mp(this, &ColorPickerButton::_color_changed)); popup->connect("about_to_popup", callable_mp(this, &ColorPickerButton::_about_to_popup)); popup->connect("popup_hide", callable_mp(this, &ColorPickerButton::_modal_closed)); @@ -1428,3 +1435,64 @@ void ColorPickerButton::_bind_methods() { ColorPickerButton::ColorPickerButton() { set_toggle_mode(true); } + +///////////////// + +void ColorPresetButton::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_DRAW: { + const Rect2 r = Rect2(Point2(0, 0), get_size()); + Ref<StyleBox> sb_raw = get_theme_stylebox(SNAME("preset_fg"), SNAME("ColorPresetButton"))->duplicate(); + Ref<StyleBoxFlat> sb_flat = sb_raw; + Ref<StyleBoxTexture> sb_texture = sb_raw; + + if (sb_flat.is_valid()) { + if (preset_color.a < 1) { + // Draw a background pattern when the color is transparent. + sb_flat->set_bg_color(Color(1, 1, 1)); + sb_flat->draw(get_canvas_item(), r); + + Rect2 bg_texture_rect = r.grow_side(SIDE_LEFT, -sb_flat->get_margin(SIDE_LEFT)); + bg_texture_rect = bg_texture_rect.grow_side(SIDE_RIGHT, -sb_flat->get_margin(SIDE_RIGHT)); + bg_texture_rect = bg_texture_rect.grow_side(SIDE_TOP, -sb_flat->get_margin(SIDE_TOP)); + bg_texture_rect = bg_texture_rect.grow_side(SIDE_BOTTOM, -sb_flat->get_margin(SIDE_BOTTOM)); + + draw_texture_rect(get_theme_icon(SNAME("preset_bg"), SNAME("ColorPresetButton")), bg_texture_rect, true); + sb_flat->set_bg_color(preset_color); + } + sb_flat->set_bg_color(preset_color); + sb_flat->draw(get_canvas_item(), r); + } else if (sb_texture.is_valid()) { + if (preset_color.a < 1) { + // Draw a background pattern when the color is transparent. + bool use_tile_texture = (sb_texture->get_h_axis_stretch_mode() == StyleBoxTexture::AxisStretchMode::AXIS_STRETCH_MODE_TILE) || (sb_texture->get_h_axis_stretch_mode() == StyleBoxTexture::AxisStretchMode::AXIS_STRETCH_MODE_TILE_FIT); + draw_texture_rect(get_theme_icon(SNAME("preset_bg"), SNAME("ColorPresetButton")), r, use_tile_texture); + } + sb_texture->set_modulate(preset_color); + sb_texture->draw(get_canvas_item(), r); + } else { + WARN_PRINT("Unsupported StyleBox used for ColorPresetButton. Use StyleBoxFlat or StyleBoxTexture instead."); + } + if (preset_color.r > 1 || preset_color.g > 1 || preset_color.b > 1) { + // Draw an indicator to denote that the color is "overbright" and can't be displayed accurately in the preview + draw_texture(Control::get_theme_icon(SNAME("overbright_indicator"), SNAME("ColorPresetButton")), Vector2(0, 0)); + } + + } break; + } +} + +void ColorPresetButton::set_preset_color(const Color &p_color) { + preset_color = p_color; +} + +Color ColorPresetButton::get_preset_color() const { + return preset_color; +} + +ColorPresetButton::ColorPresetButton(Color p_color) { + preset_color = p_color; +} + +ColorPresetButton::~ColorPresetButton() { +} diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 60da3957aa..67ca007eb5 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -35,6 +35,7 @@ #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_button.h" +#include "scene/gui/grid_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/popup.h" @@ -43,6 +44,22 @@ #include "scene/gui/spin_box.h" #include "scene/gui/texture_rect.h" +class ColorPresetButton : public BaseButton { + GDCLASS(ColorPresetButton, BaseButton); + + Color preset_color; + +protected: + void _notification(int); + +public: + void set_preset_color(const Color &p_color); + Color get_preset_color() const; + + ColorPresetButton(Color p_color); + ~ColorPresetButton(); +}; + class ColorPicker : public BoxContainer { GDCLASS(ColorPicker, BoxContainer); @@ -69,12 +86,9 @@ private: Control *wheel = memnew(Control); Control *wheel_uv = memnew(Control); TextureRect *sample = memnew(TextureRect); - TextureRect *preset = memnew(TextureRect); - HBoxContainer *preset_container = memnew(HBoxContainer); - HBoxContainer *preset_container2 = memnew(HBoxContainer); + GridContainer *preset_container = memnew(GridContainer); HSeparator *preset_separator = memnew(HSeparator); - Button *bt_add_preset = memnew(Button); - List<Color> presets; + Button *btn_add_preset = memnew(Button); Button *btn_pick = memnew(Button); CheckButton *btn_hsv = memnew(CheckButton); CheckButton *btn_raw = memnew(CheckButton); @@ -83,14 +97,19 @@ private: Label *labels[4]; Button *text_type = memnew(Button); LineEdit *c_text = memnew(LineEdit); + bool edit_alpha = true; Size2i ms; bool text_is_constructor = false; - int presets_per_row = 0; PickerShapeType picker_type = SHAPE_HSV_WHEEL; + const int preset_column_count = 9; + int prev_preset_size = 0; + List<Color> presets; + Color color; Color old_color; + bool display_old_color = false; bool raw_mode_enabled = false; bool hsv_mode_enabled = false; @@ -100,6 +119,7 @@ private: bool spinning = false; bool presets_enabled = true; bool presets_visible = true; + float h = 0.0; float s = 0.0; float v = 0.0; @@ -109,7 +129,6 @@ private: void _value_changed(double); void _update_controls(); void _update_color(bool p_update_sliders = true); - void _update_presets(); void _update_text_value(); void _text_type_toggled(); void _sample_input(const Ref<InputEvent> &p_event); @@ -119,7 +138,7 @@ private: void _uv_input(const Ref<InputEvent> &p_event, Control *c); void _w_input(const Ref<InputEvent> &p_event); - void _preset_input(const Ref<InputEvent> &p_event); + void _preset_input(const Ref<InputEvent> &p_event, const Color &p_color); void _screen_input(const Ref<InputEvent> &p_event); void _add_preset_pressed(); void _screen_pick_pressed(); @@ -127,6 +146,9 @@ private: void _focus_exit(); void _html_focus_exit(); + inline int _get_preset_size(); + void _add_preset_button(int p_size, const Color &p_color); + protected: void _notification(int); static void _bind_methods(); @@ -152,6 +174,7 @@ public: void add_preset(const Color &p_color); void erase_preset(const Color &p_color); PackedColorArray get_presets() const; + void _update_presets(); void set_hsv_mode(bool p_enabled); bool is_hsv_mode() const; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index a2e6872da6..81411d5844 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -30,6 +30,7 @@ #include "control.h" +#include "container.h" #include "core/config/project_settings.h" #include "core/math/geometry_2d.h" #include "core/object/message_queue.h" @@ -168,6 +169,20 @@ Size2 Control::_edit_get_minimum_size() const { } #endif +String Control::properties_managed_by_container[] = { + "offset_left", + "offset_top", + "offset_right", + "offset_bottom", + "anchor_left", + "anchor_top", + "anchor_right", + "anchor_bottom", + "rect_position", + "rect_scale", + "rect_size" +}; + void Control::accept_event() { if (is_inside_tree()) { get_viewport()->_gui_accept_event(); @@ -442,6 +457,20 @@ void Control::_validate_property(PropertyInfo &property) const { property.hint_string = hint_string; } + if (!Object::cast_to<Container>(get_parent())) { + return; + } + // Disable the property if it's managed by the parent container. + bool property_is_managed_by_container = false; + for (unsigned i = 0; i < properties_managed_by_container_count; i++) { + property_is_managed_by_container = properties_managed_by_container[i] == property.name; + if (property_is_managed_by_container) { + break; + } + } + if (property_is_managed_by_container) { + property.usage |= PROPERTY_USAGE_READ_ONLY; + } } Control *Control::get_parent_control() const { @@ -730,14 +759,9 @@ Variant Control::get_drag_data(const Point2 &p_point) { } } - if (get_script_instance()) { - Variant v = p_point; - const Variant *p = &v; - Callable::CallError ce; - Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_get_drag_data, &p, 1, ce); - if (ce.error == Callable::CallError::CALL_OK) { - return ret; - } + Variant dd; + if (GDVIRTUAL_CALL(_get_drag_data, p_point, dd)) { + return dd; } return Variant(); @@ -752,16 +776,10 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const } } - if (get_script_instance()) { - Variant v = p_point; - const Variant *p[2] = { &v, &p_data }; - Callable::CallError ce; - Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_can_drop_data, p, 2, ce); - if (ce.error == Callable::CallError::CALL_OK) { - return ret; - } + bool ret; + if (GDVIRTUAL_CALL(_can_drop_data, p_point, p_data, ret)) { + return ret; } - return false; } @@ -775,15 +793,7 @@ void Control::drop_data(const Point2 &p_point, const Variant &p_data) { } } - if (get_script_instance()) { - Variant v = p_point; - const Variant *p[2] = { &v, &p_data }; - Callable::CallError ce; - Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_drop_data, p, 2, ce); - if (ce.error == Callable::CallError::CALL_OK) { - return; - } - } + GDVIRTUAL_CALL(_drop_data, p_point, p_data); } void Control::force_drag(const Variant &p_data, Control *p_control) { @@ -799,16 +809,26 @@ void Control::set_drag_preview(Control *p_control) { get_viewport()->_gui_set_drag_preview(this, p_control); } +void Control::_call_gui_input(const Ref<InputEvent> &p_event) { + emit_signal(SceneStringNames::get_singleton()->gui_input, p_event); //signal should be first, so it's possible to override an event (and then accept it) + if (!is_inside_tree() || get_viewport()->is_input_handled()) { + return; //input was handled, abort + } + GDVIRTUAL_CALL(_gui_input, p_event); + if (!is_inside_tree() || get_viewport()->is_input_handled()) { + return; //input was handled, abort + } + gui_input(p_event); +} +void Control::gui_input(const Ref<InputEvent> &p_event) { +} + Size2 Control::get_minimum_size() const { - ScriptInstance *si = const_cast<Control *>(this)->get_script_instance(); - if (si) { - Callable::CallError ce; - Variant s = si->call(SceneStringNames::get_singleton()->_get_minimum_size, nullptr, 0, ce); - if (ce.error == Callable::CallError::CALL_OK) { - return s; - } + Vector2 ms; + if (GDVIRTUAL_CALL(_get_minimum_size, ms)) { + return ms; } - return Size2(); + return Vector2(); } template <class T> @@ -1686,6 +1706,17 @@ Rect2 Control::get_anchorable_rect() const { return Rect2(Point2(), get_size()); } +void Control::begin_bulk_theme_override() { + data.bulk_theme_override = true; +} + +void Control::end_bulk_theme_override() { + ERR_FAIL_COND(!data.bulk_theme_override); + + data.bulk_theme_override = false; + _notify_theme_changed(); +} + void Control::add_theme_icon_override(const StringName &p_name, const Ref<Texture2D> &p_icon) { ERR_FAIL_COND(!p_icon.is_valid()); @@ -1695,7 +1726,7 @@ void Control::add_theme_icon_override(const StringName &p_name, const Ref<Textur data.icon_override[p_name] = p_icon; data.icon_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_changed(); } void Control::add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) { @@ -1707,7 +1738,7 @@ void Control::add_theme_style_override(const StringName &p_name, const Ref<Style data.style_override[p_name] = p_style; data.style_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_changed(); } void Control::add_theme_font_override(const StringName &p_name, const Ref<Font> &p_font) { @@ -1719,22 +1750,22 @@ void Control::add_theme_font_override(const StringName &p_name, const Ref<Font> data.font_override[p_name] = p_font; data.font_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_changed(); } void Control::add_theme_font_size_override(const StringName &p_name, int p_font_size) { data.font_size_override[p_name] = p_font_size; - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_changed(); } void Control::add_theme_color_override(const StringName &p_name, const Color &p_color) { data.color_override[p_name] = p_color; - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_changed(); } void Control::add_theme_constant_override(const StringName &p_name, int p_constant) { data.constant_override[p_name] = p_constant; - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_changed(); } void Control::remove_theme_icon_override(const StringName &p_name) { @@ -1743,7 +1774,7 @@ void Control::remove_theme_icon_override(const StringName &p_name) { } data.icon_override.erase(p_name); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_changed(); } void Control::remove_theme_style_override(const StringName &p_name) { @@ -1752,7 +1783,7 @@ void Control::remove_theme_style_override(const StringName &p_name) { } data.style_override.erase(p_name); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_changed(); } void Control::remove_theme_font_override(const StringName &p_name) { @@ -1761,22 +1792,22 @@ void Control::remove_theme_font_override(const StringName &p_name) { } data.font_override.erase(p_name); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_changed(); } void Control::remove_theme_font_size_override(const StringName &p_name) { data.font_size_override.erase(p_name); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_changed(); } void Control::remove_theme_color_override(const StringName &p_name) { data.color_override.erase(p_name); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_changed(); } void Control::remove_theme_constant_override(const StringName &p_name) { data.constant_override.erase(p_name); - notification(NOTIFICATION_THEME_CHANGED); + _notify_theme_changed(); } void Control::set_focus_mode(FocusMode p_focus_mode) { @@ -2049,6 +2080,12 @@ void Control::_theme_changed() { _propagate_theme_changed(this, this, nullptr, false); } +void Control::_notify_theme_changed() { + if (!data.bulk_theme_override) { + notification(NOTIFICATION_THEME_CHANGED); + } +} + void Control::set_theme(const Ref<Theme> &p_theme) { if (data.theme == p_theme) { return; @@ -2106,8 +2143,9 @@ String Control::get_tooltip(const Point2 &p_pos) const { } Control *Control::make_custom_tooltip(const String &p_text) const { - if (get_script_instance()) { - return const_cast<Control *>(this)->call("_make_custom_tooltip", p_text); + Object *ret = nullptr; + if (GDVIRTUAL_CALL(_make_custom_tooltip, p_text, ret)) { + return Object::cast_to<Control>(ret); } return nullptr; } @@ -2482,14 +2520,11 @@ Vector<Vector2i> Control::structured_text_parser(StructuredTextParser p_theme_ty } } break; case STRUCTURED_TEXT_CUSTOM: { - if (get_script_instance()) { - Variant data = get_script_instance()->call(SceneStringNames::get_singleton()->_structured_text_parser, p_args, p_text); - if (data.get_type() == Variant::ARRAY) { - Array _data = data; - for (int i = 0; i < _data.size(); i++) { - if (_data[i].get_type() == Variant::VECTOR2I) { - ret.push_back(Vector2i(_data[i])); - } + Array r; + if (GDVIRTUAL_CALL(_structured_text_parser, p_args, p_text, r)) { + for (int i = 0; i < r.size(); i++) { + if (r[i].get_type() == Variant::VECTOR2I) { + ret.push_back(Vector2i(r[i])); } } } @@ -2585,7 +2620,7 @@ bool Control::is_visibility_clip_disabled() const { void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { #ifdef TOOLS_ENABLED - const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; + const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; #else const String quote_style = "\""; #endif @@ -2608,8 +2643,8 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List } sn.sort_custom<StringName::AlphCompare>(); - for (const StringName &E : sn) { - r_options->push_back(quote_style + E + quote_style); + for (const StringName &name : sn) { + r_options->push_back(String(name).quote(quote_style)); } } } @@ -2719,6 +2754,9 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_theme_type_variation", "theme_type"), &Control::set_theme_type_variation); ClassDB::bind_method(D_METHOD("get_theme_type_variation"), &Control::get_theme_type_variation); + ClassDB::bind_method(D_METHOD("begin_bulk_theme_override"), &Control::begin_bulk_theme_override); + ClassDB::bind_method(D_METHOD("end_bulk_theme_override"), &Control::end_bulk_theme_override); + ClassDB::bind_method(D_METHOD("add_theme_icon_override", "name", "texture"), &Control::add_theme_icon_override); ClassDB::bind_method(D_METHOD("add_theme_stylebox_override", "name", "stylebox"), &Control::add_theme_style_override); ClassDB::bind_method(D_METHOD("add_theme_font_override", "name", "font"), &Control::add_theme_font_override); @@ -2803,21 +2841,6 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Control::set_auto_translate); ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating); - BIND_VMETHOD(MethodInfo("_structured_text_parser", PropertyInfo(Variant::ARRAY, "args"), PropertyInfo(Variant::STRING, "text"))); - - BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); - BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_get_minimum_size")); - - MethodInfo get_drag_data = MethodInfo("_get_drag_data", PropertyInfo(Variant::VECTOR2, "position")); - get_drag_data.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - BIND_VMETHOD(get_drag_data); - - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data"))); - BIND_VMETHOD(MethodInfo("_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data"))); - BIND_VMETHOD(MethodInfo( - PropertyInfo(Variant::OBJECT, "control", PROPERTY_HINT_RESOURCE_TYPE, "Control"), - "_make_custom_tooltip", PropertyInfo(Variant::STRING, "for_text"))); - ADD_GROUP("Anchor", "anchor_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_LEFT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_TOP); @@ -2974,5 +2997,14 @@ void Control::_bind_methods() { ADD_SIGNAL(MethodInfo("minimum_size_changed")); ADD_SIGNAL(MethodInfo("theme_changed")); - GDVIRTUAL_BIND(_has_point); + GDVIRTUAL_BIND(_has_point, "position"); + GDVIRTUAL_BIND(_structured_text_parser, "args", "text"); + GDVIRTUAL_BIND(_get_minimum_size); + + GDVIRTUAL_BIND(_get_drag_data, "at_position"); + GDVIRTUAL_BIND(_can_drop_data, "at_position", "data"); + GDVIRTUAL_BIND(_drop_data, "at_position", "data"); + GDVIRTUAL_BIND(_make_custom_tooltip, "for_text"); + + GDVIRTUAL_BIND(_gui_input, "event"); } diff --git a/scene/gui/control.h b/scene/gui/control.h index 8d669c7a6d..9cec5d6e8d 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -31,10 +31,10 @@ #ifndef CONTROL_H #define CONTROL_H +#include "core/input/shortcut.h" #include "core/math/transform_2d.h" #include "core/object/gdvirtual.gen.inc" #include "core/templates/rid.h" -#include "scene/gui/shortcut.h" #include "scene/main/canvas_item.h" #include "scene/main/node.h" #include "scene/main/timer.h" @@ -220,6 +220,7 @@ private: NodePath focus_next; NodePath focus_prev; + bool bulk_theme_override = false; HashMap<StringName, Ref<Texture2D>> icon_override; HashMap<StringName, Ref<StyleBox>> style_override; HashMap<StringName, Ref<Font>> font_override; @@ -229,6 +230,9 @@ private: } data; + static constexpr unsigned properties_managed_by_container_count = 11; + static String properties_managed_by_container[properties_managed_by_container_count]; + // used internally Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform); @@ -241,6 +245,7 @@ private: void _set_size(const Size2 &p_size); void _theme_changed(); + void _notify_theme_changed(); void _update_minimum_size(); @@ -261,6 +266,8 @@ private: friend class Viewport; + void _call_gui_input(const Ref<InputEvent> &p_event); + void _update_minimum_size_cache(); friend class Window; static void _propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_assign = true); @@ -270,7 +277,6 @@ private: static bool has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types); _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const; - GDVIRTUAL1RC(bool, _has_point, Vector2) protected: virtual void add_child_notify(Node *p_child) override; virtual void remove_child_notify(Node *p_child) override; @@ -289,6 +295,17 @@ protected: //bind helpers + GDVIRTUAL1RC(bool, _has_point, Vector2) + GDVIRTUAL2RC(Array, _structured_text_parser, Array, String) + GDVIRTUAL0RC(Vector2, _get_minimum_size) + + GDVIRTUAL1RC(Variant, _get_drag_data, Vector2) + GDVIRTUAL2RC(bool, _can_drop_data, Vector2, Variant) + GDVIRTUAL2(_drop_data, Vector2, Variant) + GDVIRTUAL1RC(Object *, _make_custom_tooltip, String) + + GDVIRTUAL1(_gui_input, Ref<InputEvent>) + public: enum { /* NOTIFICATION_DRAW=30, @@ -331,6 +348,8 @@ public: virtual Size2 _edit_get_minimum_size() const override; #endif + virtual void gui_input(const Ref<InputEvent> &p_event); + void accept_event(); virtual Size2 get_minimum_size() const; @@ -452,6 +471,9 @@ public: /* SKINNING */ + void begin_bulk_theme_override(); + void end_bulk_theme_override(); + void add_theme_icon_override(const StringName &p_name, const Ref<Texture2D> &p_icon); void add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style); void add_theme_font_override(const StringName &p_name, const Ref<Font> &p_font); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index da858e8e83..5d98aaa698 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -319,7 +319,7 @@ AcceptDialog::AcceptDialog() { set_clamp_to_embedder(true); bg = memnew(Panel); - add_child(bg); + add_child(bg, false, INTERNAL_MODE_FRONT); hbc = memnew(HBoxContainer); @@ -331,9 +331,9 @@ AcceptDialog::AcceptDialog() { label->set_anchor(SIDE_BOTTOM, Control::ANCHOR_END); label->set_begin(Point2(margin, margin)); label->set_end(Point2(-margin, -button_margin - 10)); - add_child(label); + add_child(label, false, INTERNAL_MODE_FRONT); - add_child(hbc); + add_child(hbc, false, INTERNAL_MODE_FRONT); hbc->add_spacer(); ok = memnew(Button); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 2e4204e171..973b72973d 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -95,7 +95,7 @@ void FileDialog::_notification(int p_what) { } } -void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) { +void FileDialog::unhandled_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); Ref<InputEventKey> k = p_event; @@ -854,8 +854,6 @@ void FileDialog::_update_drives() { bool FileDialog::default_show_hidden_files = false; void FileDialog::_bind_methods() { - ClassDB::bind_method(D_METHOD("_unhandled_input"), &FileDialog::_unhandled_input); - ClassDB::bind_method(D_METHOD("_cancel_pressed"), &FileDialog::_cancel_pressed); ClassDB::bind_method(D_METHOD("clear_filters"), &FileDialog::clear_filters); @@ -926,7 +924,7 @@ FileDialog::FileDialog() { show_hidden_files = default_show_hidden_files; vbox = memnew(VBoxContainer); - add_child(vbox); + add_child(vbox, false, INTERNAL_MODE_FRONT); vbox->connect("theme_changed", callable_mp(this, &FileDialog::_theme_changed)); mode = FILE_MODE_SAVE_FILE; @@ -1025,8 +1023,7 @@ FileDialog::FileDialog() { filter->connect("item_selected", callable_mp(this, &FileDialog::_filter_selected)); confirm_save = memnew(ConfirmationDialog); - // confirm_save->set_as_top_level(true); - add_child(confirm_save); + add_child(confirm_save, false, INTERNAL_MODE_FRONT); confirm_save->connect("confirmed", callable_mp(this, &FileDialog::_save_confirm_pressed)); @@ -1038,16 +1035,16 @@ FileDialog::FileDialog() { makedirname = memnew(LineEdit); makedirname->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE); makevb->add_margin_child(TTRC("Name:"), makedirname); - add_child(makedialog); + add_child(makedialog, false, INTERNAL_MODE_FRONT); makedialog->register_text_enter(makedirname); makedialog->connect("confirmed", callable_mp(this, &FileDialog::_make_dir_confirm)); mkdirerr = memnew(AcceptDialog); mkdirerr->set_text(TTRC("Could not create folder.")); - add_child(mkdirerr); + add_child(mkdirerr, false, INTERNAL_MODE_FRONT); exterr = memnew(AcceptDialog); exterr->set_text(TTRC("Must use a valid extension.")); - add_child(exterr); + add_child(exterr, false, INTERNAL_MODE_FRONT); update_filters(); update_dir(); diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 7fbafc4bb4..b5190bdab1 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -132,7 +132,7 @@ private: void _update_drives(); - void _unhandled_input(const Ref<InputEvent> &p_event); + virtual void unhandled_input(const Ref<InputEvent> &p_event) override; bool _is_open_should_be_disabled(); diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 635f3c51b9..56b8a936e1 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -48,7 +48,7 @@ GradientEdit::GradientEdit() { picker = memnew(ColorPicker); popup->add_child(picker); - add_child(popup); + add_child(popup, false, INTERNAL_MODE_FRONT); } int GradientEdit::_get_point_from_pos(int x) { @@ -88,7 +88,7 @@ void GradientEdit::_show_color_picker() { GradientEdit::~GradientEdit() { } -void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { +void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); Ref<InputEventKey> k = p_event; @@ -458,6 +458,5 @@ Vector<Gradient::Point> &GradientEdit::get_points() { } void GradientEdit::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"), &GradientEdit::_gui_input); ADD_SIGNAL(MethodInfo("ramp_changed")); } diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index b0ee2c4abb..a173631963 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -52,7 +52,7 @@ class GradientEdit : public Control { void _show_color_picker(); protected: - void _gui_input(const Ref<InputEvent> &p_event); + virtual void gui_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index fcecbb5fca..b9b02b1427 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -51,10 +51,6 @@ GraphEditFilter::GraphEditFilter(GraphEdit *p_edit) { ge = p_edit; } -void GraphEditMinimap::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"), &GraphEditMinimap::_gui_input); -} - GraphEditMinimap::GraphEditMinimap(GraphEdit *p_edit) { ge = p_edit; @@ -148,7 +144,7 @@ Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position) return graph_position; } -void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) { +void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) { ERR_FAIL_COND(p_ev.is_null()); if (!ge->is_minimap_enabled()) { @@ -360,17 +356,6 @@ void GraphEdit::_graph_node_raised(Node *p_gn) { } else { gn->raise(); } - int first_not_comment = 0; - for (int i = 0; i < get_child_count(); i++) { - GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i)); - if (gn2 && !gn2->is_comment()) { - first_not_comment = i; - break; - } - } - - move_child(connections_layer, first_not_comment); - top_layer->raise(); emit_signal(SNAME("node_selected"), p_gn); } @@ -805,68 +790,36 @@ bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos, c return true; } -template <class Vector2> -static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, Vector2 start, Vector2 control_1, Vector2 control_2, Vector2 end) { - /* Formula from Wikipedia article on Bezier curves. */ - real_t omt = (1.0 - t); - real_t omt2 = omt * omt; - real_t omt3 = omt2 * omt; - real_t t2 = t * t; - real_t t3 = t2 * t; - - return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; -} - -void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const { - float mp = p_begin + (p_end - p_begin) * 0.5; - Vector2 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b); - Vector2 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b); - Vector2 end = _bezier_interp(p_end, p_a, p_a + p_out, p_b + p_in, p_b); - - Vector2 na = (mid - beg).normalized(); - Vector2 nb = (end - mid).normalized(); - float dp = Math::rad2deg(Math::acos(na.dot(nb))); - - if (p_depth >= p_min_depth && (dp < p_tol || p_depth >= p_max_depth)) { - points.push_back((beg + end) * 0.5); - colors.push_back(p_color.lerp(p_to_color, mp)); - lines++; - } else { - _bake_segment2d(points, colors, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines); - _bake_segment2d(points, colors, mp, p_end, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines); - } -} - -void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio) { - //cubic bezier code - float diff = p_to.x - p_from.x; - float cp_offset; - int cp_len = get_theme_constant(SNAME("bezier_len_pos")) * p_bezier_ratio; - int cp_neg_len = get_theme_constant(SNAME("bezier_len_neg")) * p_bezier_ratio; - - if (diff > 0) { - cp_offset = MIN(cp_len, diff * 0.5); - } else { - cp_offset = MAX(MIN(cp_len - diff, cp_neg_len), -diff * 0.5); +PackedVector2Array GraphEdit::get_connection_line(const Vector2 &p_from, const Vector2 &p_to) { + Vector<Vector2> ret; + if (GDVIRTUAL_CALL(_get_connection_line, p_from, p_to, ret)) { + return ret; } - Vector2 c1 = Vector2(cp_offset * zoom, 0); - Vector2 c2 = Vector2(-cp_offset * zoom, 0); - - int lines = 0; + Curve2D curve; + Vector<Color> colors; + curve.add_point(p_from); + curve.set_point_out(0, Vector2(60, 0)); + curve.add_point(p_to); + curve.set_point_in(1, Vector2(-60, 0)); + return curve.tessellate(); +} - Vector<Point2> points; +void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom) { + Vector<Vector2> points = get_connection_line(p_from / p_zoom, p_to / p_zoom); + Vector<Vector2> scaled_points; Vector<Color> colors; - points.push_back(p_from); - colors.push_back(p_color); - _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 3, p_color, p_to_color, lines); - points.push_back(p_to); - colors.push_back(p_to_color); + float length = (p_from / p_zoom).distance_to(p_to / p_zoom); + for (int i = 0; i < points.size(); i++) { + float d = (p_from / p_zoom).distance_to(points[i]) / length; + colors.push_back(p_color.lerp(p_to_color, d)); + scaled_points.push_back(points[i] * p_zoom); + } #ifdef TOOLS_ENABLED - p_where->draw_polyline_colors(points, colors, Math::floor(p_width * EDSCALE), lines_antialiased); + p_where->draw_polyline_colors(scaled_points, colors, Math::floor(p_width * EDSCALE), lines_antialiased); #else - p_where->draw_polyline_colors(points, colors, p_width, lines_antialiased); + p_where->draw_polyline_colors(scaled_points, colors, p_width, lines_antialiased); #endif } @@ -913,7 +866,7 @@ void GraphEdit::_connections_layer_draw() { color = color.lerp(activity_color, E->get().activity); tocolor = tocolor.lerp(activity_color, E->get().activity); } - _draw_cos_line(connections_layer, frompos, topos, color, tocolor, lines_thickness); + _draw_connection_line(connections_layer, frompos, topos, color, tocolor, lines_thickness, zoom); } while (to_erase.size()) { @@ -952,7 +905,7 @@ void GraphEdit::_top_layer_draw() { if (!connecting_out) { SWAP(pos, topos); } - _draw_cos_line(top_layer, pos, topos, col, col, lines_thickness); + _draw_connection_line(top_layer, pos, topos, col, col, lines_thickness, zoom); } if (box_selecting) { @@ -1056,7 +1009,7 @@ void GraphEdit::_minimap_draw() { from_color = from_color.lerp(activity_color, E.activity); to_color = to_color.lerp(activity_color, E.activity); } - _draw_cos_line(minimap, from_position, to_position, from_color, to_color, 1.0, 0.5); + _draw_connection_line(minimap, from_position, to_position, from_color, to_color, 0.1, minimap->_convert_from_graph_position(Vector2(zoom, zoom)).length()); } // Draw the "camera" viewport. @@ -1080,7 +1033,7 @@ void GraphEdit::set_selected(Node *p_child) { } } -void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { +void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { ERR_FAIL_COND(p_ev.is_null()); Ref<InputEventMouseMotion> mm = p_ev; @@ -2048,7 +2001,6 @@ void GraphEdit::arrange_nodes() { if (gn->is_selected()) { selected_nodes.insert(gn->get_name()); - origin = origin < gn->get_position_offset() ? origin : gn->get_position_offset(); Set<StringName> s; for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { GraphNode *p_from = Object::cast_to<GraphNode>(node_names[E->get().from]); @@ -2072,6 +2024,11 @@ void GraphEdit::arrange_nodes() { } } + if (!selected_nodes.size()) { + arranging_graph = false; + return; + } + HashMap<int, Vector<StringName>> layers = _layering(selected_nodes, upper_neighbours); _crossing_minimisation(layers, upper_neighbours); @@ -2098,16 +2055,16 @@ void GraphEdit::arrange_nodes() { for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) { _place_block(E->get(), gap_v, layers, root, align, node_names, inner_shift, sink, shift, new_positions); } + origin.y = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().y - (new_positions[layers[0][0]].y + (float)inner_shift[layers[0][0]]); + origin.x = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().x; for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) { StringName u = E->get(); - StringName prev = u; float start_from = origin.y + new_positions[E->get()].y; do { Vector2 cal_pos; cal_pos.y = start_from + (real_t)inner_shift[u]; new_positions.set(u, cal_pos); - prev = u; u = align[u]; } while (u != E->get()); } @@ -2130,10 +2087,11 @@ void GraphEdit::arrange_nodes() { if (current_node_size == largest_node_size) { cal_pos.x = start_from; } else { - float current_node_start_pos; - if (current_node_size >= largest_node_size / 2) { - current_node_start_pos = start_from; - } else { + float current_node_start_pos = start_from; + if (current_node_size < largest_node_size / 2) { + if (!(i || j)) { + start_from -= (largest_node_size - current_node_size); + } current_node_start_pos = start_from + largest_node_size - current_node_size; } cal_pos.x = current_node_start_pos; @@ -2179,6 +2137,7 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("add_valid_connection_type", "from_type", "to_type"), &GraphEdit::add_valid_connection_type); ClassDB::bind_method(D_METHOD("remove_valid_connection_type", "from_type", "to_type"), &GraphEdit::remove_valid_connection_type); ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type); + ClassDB::bind_method(D_METHOD("get_connection_line", "from", "to"), &GraphEdit::get_connection_line); ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &GraphEdit::set_zoom); ClassDB::bind_method(D_METHOD("get_zoom"), &GraphEdit::get_zoom); @@ -2218,7 +2177,6 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_right_disconnects", "enable"), &GraphEdit::set_right_disconnects); ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled); - ClassDB::bind_method(D_METHOD("_gui_input"), &GraphEdit::_gui_input); ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset); ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox); @@ -2227,6 +2185,8 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected); + GDVIRTUAL_BIND(_get_connection_line, "from", "to") + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset"), "set_scroll_ofs", "get_scroll_ofs"); ADD_PROPERTY(PropertyInfo(Variant::INT, "snap_distance"), "set_snap", "get_snap"); @@ -2275,14 +2235,14 @@ GraphEdit::GraphEdit() { zoom_max = (1 * Math::pow(zoom_step, 4)); top_layer = memnew(GraphEditFilter(this)); - add_child(top_layer); + add_child(top_layer, false, INTERNAL_MODE_BACK); top_layer->set_mouse_filter(MOUSE_FILTER_PASS); top_layer->set_anchors_and_offsets_preset(Control::PRESET_WIDE); top_layer->connect("draw", callable_mp(this, &GraphEdit::_top_layer_draw)); top_layer->connect("gui_input", callable_mp(this, &GraphEdit::_top_layer_input)); connections_layer = memnew(Control); - add_child(connections_layer); + add_child(connections_layer, false, INTERNAL_MODE_FRONT); connections_layer->connect("draw", callable_mp(this, &GraphEdit::_connections_layer_draw)); connections_layer->set_name("CLAYER"); connections_layer->set_disable_visibility_clip(true); // so it can draw freely and be offset diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 9fd7cbef22..44e50aa3c2 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -62,8 +62,6 @@ class GraphEditMinimap : public Control { GraphEdit *ge; protected: - static void _bind_methods(); - public: GraphEditMinimap(GraphEdit *p_edit); @@ -88,7 +86,7 @@ private: Vector2 _convert_from_graph_position(const Vector2 &p_position); Vector2 _convert_to_graph_position(const Vector2 &p_position); - void _gui_input(const Ref<InputEvent> &p_ev); + virtual void gui_input(const Ref<InputEvent> &p_ev) override; void _adjust_graph_scroll(const Vector2 &p_offset); }; @@ -169,9 +167,8 @@ private: float lines_thickness = 2.0f; bool lines_antialiased = true; - void _bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const; - - void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0); + PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to); + void _draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom); void _graph_node_raised(Node *p_gn); void _graph_node_moved(Node *p_gn); @@ -179,7 +176,7 @@ private: void _update_scroll(); void _scroll_moved(double); - void _gui_input(const Ref<InputEvent> &p_ev); + virtual void gui_input(const Ref<InputEvent> &p_ev) override; Control *connections_layer; GraphEditFilter *top_layer; @@ -256,6 +253,8 @@ protected: virtual void remove_child_notify(Node *p_child) override; void _notification(int p_what); + GDVIRTUAL2RC(Vector<Vector2>, _get_connection_line, Vector2, Vector2) + public: Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port); bool is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index e85cefcb7b..08c8c60d7a 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -863,7 +863,7 @@ Color GraphNode::get_connection_output_color(int p_idx) { return conn_output_cache[p_idx].color; } -void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) { +void GraphNode::gui_input(const Ref<InputEvent> &p_ev) { ERR_FAIL_COND(p_ev.is_null()); Ref<InputEventMouseButton> mb = p_ev; @@ -946,8 +946,6 @@ void GraphNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_language", "language"), &GraphNode::set_language); ClassDB::bind_method(D_METHOD("get_language"), &GraphNode::get_language); - ClassDB::bind_method(D_METHOD("_gui_input"), &GraphNode::_gui_input); - ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("clear_slot", "idx"), &GraphNode::clear_slot); ClassDB::bind_method(D_METHOD("clear_all_slots"), &GraphNode::clear_all_slots); diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index c70f616b47..c7c7006bfc 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -99,7 +99,7 @@ private: Overlay overlay = OVERLAY_DISABLED; protected: - void _gui_input(const Ref<InputEvent> &p_ev); + virtual void gui_input(const Ref<InputEvent> &p_ev) override; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 258d65112a..d10ad90c1f 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -48,6 +48,8 @@ void ItemList::_shape(int p_idx) { } else { item.text_buf->set_flags(TextServer::BREAK_NONE); } + item.text_buf->set_text_overrun_behavior(text_overrun_behavior); + item.text_buf->set_max_lines_visible(max_text_lines); } int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bool p_selectable) { @@ -453,6 +455,7 @@ void ItemList::set_max_text_lines(int p_lines) { for (int i = 0; i < items.size(); i++) { if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) { items.write[i].text_buf->set_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND); + items.write[i].text_buf->set_max_lines_visible(p_lines); } else { items.write[i].text_buf->set_flags(TextServer::BREAK_NONE); } @@ -534,7 +537,7 @@ Size2 ItemList::Item::get_icon_size() const { return size_result; } -void ItemList::_gui_input(const Ref<InputEvent> &p_event) { +void ItemList::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); double prev_scroll = scroll_bar->get_value(); @@ -930,8 +933,14 @@ void ItemList::_notification(int p_what) { } if (items[i].text != "") { + int max_width = -1; + if (fixed_column_width) { + max_width = fixed_column_width; + } else if (same_column_width) { + max_width = items[i].rect_cache.size.x; + } + items.write[i].text_buf->set_width(max_width); Size2 s = items[i].text_buf->get_size(); - //s.width=MIN(s.width,fixed_column_width); if (icon_mode == ICON_MODE_TOP) { minsize.x = MAX(minsize.x, s.width); @@ -1139,11 +1148,8 @@ void ItemList::_notification(int p_what) { if (icon_mode == ICON_MODE_TOP) { pos.x += Math::floor((items[i].rect_cache.size.width - icon_size.width) / 2); - pos.y += MIN( - Math::floor((items[i].rect_cache.size.height - icon_size.height) / 2), - items[i].rect_cache.size.height - items[i].min_rect_cache.size.height); - text_ofs.y = icon_size.height + icon_margin; - text_ofs.y += items[i].rect_cache.size.height - items[i].min_rect_cache.size.height; + pos.y += icon_margin; + text_ofs.y = icon_size.height + icon_margin * 2; } else { pos.y += Math::floor((items[i].rect_cache.size.height - icon_size.height) / 2); text_ofs.x = icon_size.width + icon_margin; @@ -1210,7 +1216,6 @@ void ItemList::_notification(int p_what) { text_ofs.x = size.width - text_ofs.x - max_len; } - items.write[i].text_buf->set_width(max_len); items.write[i].text_buf->set_align(HALIGN_CENTER); if (outline_size > 0 && font_outline_color.a > 0) { @@ -1488,6 +1493,21 @@ bool ItemList::has_auto_height() const { return auto_height; } +void ItemList::set_text_overrun_behavior(TextParagraph::OverrunBehavior p_behavior) { + if (text_overrun_behavior != p_behavior) { + text_overrun_behavior = p_behavior; + for (int i = 0; i < items.size(); i++) { + items.write[i].text_buf->set_text_overrun_behavior(p_behavior); + } + shape_changed = true; + update(); + } +} + +TextParagraph::OverrunBehavior ItemList::get_text_overrun_behavior() const { + return text_overrun_behavior; +} + void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("add_item", "text", "icon", "selectable"), &ItemList::add_item, DEFVAL(Variant()), DEFVAL(true)); ClassDB::bind_method(D_METHOD("add_icon_item", "icon", "selectable"), &ItemList::add_icon_item, DEFVAL(true)); @@ -1594,11 +1614,12 @@ void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("get_v_scroll"), &ItemList::get_v_scroll); - ClassDB::bind_method(D_METHOD("_gui_input"), &ItemList::_gui_input); - ClassDB::bind_method(D_METHOD("_set_items"), &ItemList::_set_items); ClassDB::bind_method(D_METHOD("_get_items"), &ItemList::_get_items); + ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &ItemList::set_text_overrun_behavior); + ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &ItemList::get_text_overrun_behavior); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items"); ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Multi"), "set_select_mode", "get_select_mode"); @@ -1606,6 +1627,7 @@ void ItemList::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_text_lines", PROPERTY_HINT_RANGE, "1,10,1,or_greater"), "set_max_text_lines", "get_max_text_lines"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_height"), "set_auto_height", "has_auto_height"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior"); ADD_GROUP("Columns", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_columns", PROPERTY_HINT_RANGE, "0,10,1,or_greater"), "set_max_columns", "get_max_columns"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "same_column_width"), "set_same_column_width", "is_same_column_width"); @@ -1634,7 +1656,7 @@ void ItemList::_bind_methods() { ItemList::ItemList() { scroll_bar = memnew(VScrollBar); - add_child(scroll_bar); + add_child(scroll_bar, false, INTERNAL_MODE_FRONT); scroll_bar->connect("value_changed", callable_mp(this, &ItemList::_scroll_changed)); diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 86a0174a20..148fa7ba9f 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -95,6 +95,7 @@ private: SelectMode select_mode = SELECT_SINGLE; IconMode icon_mode = ICON_MODE_LEFT; VScrollBar *scroll_bar; + TextParagraph::OverrunBehavior text_overrun_behavior = TextParagraph::OVERRUN_NO_TRIMMING; uint64_t search_time_msec = 0; String search_string; @@ -122,7 +123,6 @@ private: void _set_items(const Array &p_items); void _scroll_changed(double); - void _gui_input(const Ref<InputEvent> &p_event); void _shape(int p_idx); protected: @@ -130,6 +130,8 @@ protected: static void _bind_methods(); public: + virtual void gui_input(const Ref<InputEvent> &p_event) override; + int add_item(const String &p_item, const Ref<Texture2D> &p_texture = Ref<Texture2D>(), bool p_selectable = true); int add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable = true); @@ -182,6 +184,9 @@ public: void set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_color); Color get_item_custom_fg_color(int p_idx) const; + void set_text_overrun_behavior(TextParagraph::OverrunBehavior p_behavior); + TextParagraph::OverrunBehavior get_text_overrun_behavior() const; + void select(int p_idx, bool p_single = true); void deselect(int p_idx); void deselect_all(); diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 50db1fc3ce..5600816b2d 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -66,11 +66,11 @@ bool Label::is_uppercase() const { int Label::get_line_height(int p_line) const { Ref<Font> font = get_theme_font(SNAME("font")); if (p_line >= 0 && p_line < lines_rid.size()) { - return TS->shaped_text_get_size(lines_rid[p_line]).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM); + return TS->shaped_text_get_size(lines_rid[p_line]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM); } else if (lines_rid.size() > 0) { int h = 0; for (int i = 0; i < lines_rid.size(); i++) { - h = MAX(h, TS->shaped_text_get_size(lines_rid[i]).y) + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM); + h = MAX(h, TS->shaped_text_get_size(lines_rid[i]).y) + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM); } return h; } else { @@ -89,7 +89,10 @@ void Label::_shape() { } else { TS->shaped_text_set_direction(text_rid, (TextServer::Direction)text_direction); } - TS->shaped_text_add_string(text_rid, (uppercase) ? xl_text.to_upper() : xl_text, get_theme_font(SNAME("font"))->get_rids(), get_theme_font_size(SNAME("font_size")), opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale()); + const Ref<Font> &font = get_theme_font(SNAME("font")); + int font_size = get_theme_font_size(SNAME("font_size")); + ERR_FAIL_COND(font.is_null()); + TS->shaped_text_add_string(text_rid, (uppercase) ? xl_text.to_upper() : xl_text, font->get_rids(), font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale()); TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, xl_text)); dirty = false; lines_dirty = true; @@ -217,14 +220,22 @@ void Label::_update_visible() { minsize.height = 0; int last_line = MIN(lines_rid.size(), lines_visible + lines_skipped); for (int64_t i = lines_skipped; i < last_line; i++) { - minsize.height += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM) + line_spacing; + minsize.height += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing; if (minsize.height > (get_size().height - style->get_minimum_size().height + line_spacing)) { break; } } } -inline void draw_glyph(const TextServer::Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Color &p_font_shadow_color, const Color &p_font_outline_color, const int &p_shadow_outline_size, const int &p_outline_size, const Vector2 &p_ofs, const Vector2 &shadow_ofs) { +inline void draw_glyph(const TextServer::Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Vector2 &p_ofs) { + if (p_gl.font_rid != RID()) { + TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_color); + } else { + TS->draw_hex_code_box(p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_color); + } +} + +inline void draw_glyph_outline(const TextServer::Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Color &p_font_shadow_color, const Color &p_font_outline_color, const int &p_shadow_outline_size, const int &p_outline_size, const Vector2 &p_ofs, const Vector2 &shadow_ofs) { if (p_gl.font_rid != RID()) { if (p_font_shadow_color.a > 0) { TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + shadow_ofs, p_gl.index, p_font_shadow_color); @@ -237,9 +248,6 @@ inline void draw_glyph(const TextServer::Glyph &p_gl, const RID &p_canvas, const if (p_font_outline_color.a != 0.0 && p_outline_size > 0) { TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_outline_color); } - TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_color); - } else { - TS->draw_hex_code_box(p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_color); } } @@ -286,7 +294,7 @@ void Label::_notification(int p_what) { // Get number of lines to fit to the height. for (int64_t i = lines_skipped; i < lines_rid.size(); i++) { - total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM) + line_spacing; + total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing; if (total_h > (get_size().height - style->get_minimum_size().height + line_spacing)) { break; } @@ -302,7 +310,7 @@ void Label::_notification(int p_what) { // Get real total height. total_h = 0; for (int64_t i = lines_skipped; i < last_line; i++) { - total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM) + line_spacing; + total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing; } total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM); @@ -357,7 +365,7 @@ void Label::_notification(int p_what) { for (int i = lines_skipped; i < last_line; i++) { Size2 line_size = TS->shaped_text_get_size(lines_rid[i]); ofs.x = 0; - ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + font->get_spacing(Font::SPACING_TOP); + ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + font->get_spacing(TextServer::SPACING_TOP); switch (align) { case ALIGN_FILL: if (rtl && autowrap_mode != AUTOWRAP_OFF) { @@ -382,12 +390,70 @@ void Label::_notification(int p_what) { int gl_size = visual.size(); TextServer::TrimData trim_data = TS->shaped_text_get_trim_data(lines_rid[i]); + // Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps. + if (font_shadow_color.a > 0 || (font_outline_color.a != 0.0 && outline_size > 0)) { + Vector2 offset = ofs; + // Draw RTL ellipsis string when necessary. + if (rtl && trim_data.ellipsis_pos >= 0) { + for (int gl_idx = trim_data.ellipsis_glyph_buf.size() - 1; gl_idx >= 0; gl_idx--) { + for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) { + //Draw glyph outlines and shadow. + draw_glyph_outline(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs); + offset.x += trim_data.ellipsis_glyph_buf[gl_idx].advance; + } + } + } + + // Draw main text. + for (int j = 0; j < gl_size; j++) { + for (int k = 0; k < glyphs[j].repeat; k++) { + if (visible_glyphs != -1) { + if ((glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + if (glyhps_drawn >= visible_glyphs) { + return; + } + } + } + + // Trim when necessary. + if (trim_data.trim_pos >= 0) { + if (rtl) { + if (j < trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + continue; + } + } else { + if (j >= trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + break; + } + } + } + + // Draw glyph outlines and shadow. + draw_glyph_outline(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs); + offset.x += glyphs[j].advance; + glyhps_drawn++; + } + } + // Draw LTR ellipsis string when necessary. + if (!rtl && trim_data.ellipsis_pos >= 0) { + for (int gl_idx = 0; gl_idx < trim_data.ellipsis_glyph_buf.size(); gl_idx++) { + for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) { + //Draw glyph outlines and shadow. + draw_glyph_outline(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs); + offset.x += trim_data.ellipsis_glyph_buf[gl_idx].advance; + } + } + } + } + + // Draw main text. Note: Do not merge this into the single loop with the outline, to prevent overlaps. + // Draw RTL ellipsis string when necessary. if (rtl && trim_data.ellipsis_pos >= 0) { for (int gl_idx = trim_data.ellipsis_glyph_buf.size() - 1; gl_idx >= 0; gl_idx--) { for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) { //Draw glyph outlines and shadow. - draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, ofs, shadow_ofs); + draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, ofs); ofs.x += trim_data.ellipsis_glyph_buf[gl_idx].advance; } } @@ -418,7 +484,7 @@ void Label::_notification(int p_what) { } // Draw glyph outlines and shadow. - draw_glyph(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, ofs, shadow_ofs); + draw_glyph(glyphs[j], ci, font_color, ofs); ofs.x += glyphs[j].advance; glyhps_drawn++; } @@ -428,12 +494,12 @@ void Label::_notification(int p_what) { for (int gl_idx = 0; gl_idx < trim_data.ellipsis_glyph_buf.size(); gl_idx++) { for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) { //Draw glyph outlines and shadow. - draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, ofs, shadow_ofs); + draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, ofs); ofs.x += trim_data.ellipsis_glyph_buf[gl_idx].advance; } } } - ofs.y += TS->shaped_text_get_descent(lines_rid[i]) + vsep + line_spacing + font->get_spacing(Font::SPACING_BOTTOM); + ofs.y += TS->shaped_text_get_descent(lines_rid[i]) + vsep + line_spacing + font->get_spacing(TextServer::SPACING_BOTTOM); } } @@ -455,7 +521,7 @@ Size2 Label::get_minimum_size() const { Size2 min_size = minsize; Ref<Font> font = get_theme_font(SNAME("font")); - min_size.height = MAX(min_size.height, font->get_height(get_theme_font_size(SNAME("font_size"))) + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM)); + min_size.height = MAX(min_size.height, font->get_height(get_theme_font_size(SNAME("font_size"))) + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM)); Size2 min_style = get_theme_stylebox(SNAME("normal"))->get_minimum_size(); if (autowrap_mode != AUTOWRAP_OFF) { @@ -486,7 +552,7 @@ int Label::get_visible_line_count() const { int lines_visible = 0; float total_h = 0.0; for (int64_t i = lines_skipped; i < lines_rid.size(); i++) { - total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM) + line_spacing; + total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing; if (total_h > (get_size().height - style->get_minimum_size().height + line_spacing)) { break; } diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 68e9171c15..d9acbeb828 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -216,7 +216,7 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) { } } -void LineEdit::_gui_input(Ref<InputEvent> p_event) { +void LineEdit::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); Ref<InputEventMouseButton> b = p_event; @@ -577,8 +577,8 @@ void LineEdit::_notification(int p_what) { #ifdef TOOLS_ENABLED case NOTIFICATION_ENTER_TREE: { if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) { - set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false)); - set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65)); + set_caret_blink_enabled(EDITOR_DEF("text_editor/appearance/caret/caret_blink", false)); + set_caret_blink_speed(EDITOR_DEF("text_editor/appearance/caret/caret_blink_speed", 0.65)); if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) { EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed)); @@ -641,7 +641,7 @@ void LineEdit::_notification(int p_what) { int x_ofs = 0; bool using_placeholder = text.is_empty() && ime_text.is_empty(); float text_width = TS->shaped_text_get_size(text_rid).x; - float text_height = TS->shaped_text_get_size(text_rid).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM); + float text_height = TS->shaped_text_get_size(text_rid).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM); switch (align) { case ALIGN_FILL: @@ -674,7 +674,7 @@ void LineEdit::_notification(int p_what) { int y_ofs = style->get_offset().y + (y_area - text_height) / 2; Color selection_color = get_theme_color(SNAME("selection_color")); - Color font_color = is_editable() ? get_theme_color(SNAME("font_color")) : get_theme_color(SNAME("font_uneditable_color")); + Color font_color = get_theme_color(is_editable() ? SNAME("font_color") : SNAME("font_uneditable_color")); Color font_selected_color = get_theme_color(SNAME("font_selected_color")); Color caret_color = get_theme_color(SNAME("caret_color")); @@ -946,6 +946,17 @@ void LineEdit::paste_text() { } } +bool LineEdit::has_undo() const { + if (undo_stack_pos == nullptr) { + return undo_stack.size() > 1; + } + return undo_stack_pos != undo_stack.front(); +} + +bool LineEdit::has_redo() const { + return undo_stack_pos != nullptr && undo_stack_pos != undo_stack.back(); +} + void LineEdit::undo() { if (!editable) { return; @@ -1520,7 +1531,7 @@ Size2 LineEdit::get_minimum_size() const { min_size.width = MAX(min_size.width, full_width + em_space_size); } - min_size.height = MAX(TS->shaped_text_get_size(text_rid).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM), font->get_height(font_size)); + min_size.height = MAX(TS->shaped_text_get_size(text_rid).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM), font->get_height(font_size)); // Take icons into account. bool using_placeholder = text.is_empty() && ime_text.is_empty(); @@ -1824,8 +1835,8 @@ PopupMenu *LineEdit::get_menu() const { void LineEdit::_editor_settings_changed() { #ifdef TOOLS_ENABLED - set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false)); - set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65)); + set_caret_blink_enabled(EDITOR_DEF("text_editor/appearance/caret/caret_blink", false)); + set_caret_blink_speed(EDITOR_DEF("text_editor/appearance/caret/caret_blink_speed", 0.65)); #endif } @@ -1930,6 +1941,7 @@ void LineEdit::_shape() { const Ref<Font> &font = get_theme_font(SNAME("font")); int font_size = get_theme_font_size(SNAME("font_size")); + ERR_FAIL_COND(font.is_null()); TS->shaped_text_add_string(text_rid, t, font->get_rids(), font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale()); TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, t)); @@ -2073,7 +2085,6 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_align", "align"), &LineEdit::set_align); ClassDB::bind_method(D_METHOD("get_align"), &LineEdit::get_align); - ClassDB::bind_method(D_METHOD("_gui_input"), &LineEdit::_gui_input); ClassDB::bind_method(D_METHOD("clear"), &LineEdit::clear); ClassDB::bind_method(D_METHOD("select", "from", "to"), &LineEdit::select, DEFVAL(0), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("select_all"), &LineEdit::select_all); @@ -2209,7 +2220,7 @@ void LineEdit::_bind_methods() { void LineEdit::_ensure_menu() { if (!menu) { menu = memnew(PopupMenu); - add_child(menu); + add_child(menu, false, INTERNAL_MODE_FRONT); menu_dir = memnew(PopupMenu); menu_dir->set_name("DirMenu"); @@ -2277,6 +2288,11 @@ void LineEdit::_ensure_menu() { menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_AUTO), text_direction == TEXT_DIRECTION_AUTO); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL); + + if (editable) { + menu->set_item_disabled(menu->get_item_index(MENU_UNDO), !has_undo()); + menu->set_item_disabled(menu->get_item_index(MENU_REDO), !has_redo()); + } } LineEdit::LineEdit() { @@ -2289,7 +2305,7 @@ LineEdit::LineEdit() { set_mouse_filter(MOUSE_FILTER_STOP); caret_blink_timer = memnew(Timer); - add_child(caret_blink_timer); + add_child(caret_blink_timer, false, INTERNAL_MODE_FRONT); caret_blink_timer->set_wait_time(0.65); caret_blink_timer->connect("timeout", callable_mp(this, &LineEdit::_toggle_draw_caret)); set_caret_blink_enabled(false); diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index c5c92d60aa..e364a79c83 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -202,7 +202,7 @@ private: protected: void _notification(int p_what); static void _bind_methods(); - void _gui_input(Ref<InputEvent> p_event); + virtual void gui_input(const Ref<InputEvent> &p_event) override; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -285,6 +285,8 @@ public: void copy_text(); void cut_text(); void paste_text(); + bool has_undo() const; + bool has_redo() const; void undo(); void redo(); diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index 419d49bccf..925e6f5b97 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -41,12 +41,16 @@ void LinkButton::_shape() { } else { text_buf->set_direction((TextServer::Direction)text_direction); } - TS->shaped_text_set_bidi_override(text_buf->get_rid(), structured_text_parser(st_parser, st_args, text)); - text_buf->add_string(text, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale()); + TS->shaped_text_set_bidi_override(text_buf->get_rid(), structured_text_parser(st_parser, st_args, xl_text)); + text_buf->add_string(xl_text, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale()); } void LinkButton::set_text(const String &p_text) { + if (text == p_text) { + return; + } text = p_text; + xl_text = atr(text); _shape(); minimum_size_changed(); update(); @@ -141,7 +145,13 @@ Size2 LinkButton::get_minimum_size() const { void LinkButton::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_TRANSLATION_CHANGED: + case NOTIFICATION_TRANSLATION_CHANGED: { + xl_text = atr(text); + _shape(); + + minimum_size_changed(); + update(); + } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { update(); } break; diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h index 7eaa9f88b6..231543c63c 100644 --- a/scene/gui/link_button.h +++ b/scene/gui/link_button.h @@ -47,6 +47,7 @@ public: private: String text; + String xl_text; Ref<TextLine> text_buf; UnderlineMode underline_mode = UNDERLINE_MODE_ALWAYS; diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 63b5793b3e..737ba84617 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -33,7 +33,7 @@ #include "core/os/keyboard.h" #include "scene/main/window.h" -void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) { +void MenuButton::unhandled_key_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (!_is_focus_owner_in_shorcut_context()) { @@ -86,6 +86,7 @@ void MenuButton::_popup_visibility_changed(bool p_visible) { } void MenuButton::pressed() { + emit_signal(SNAME("about_to_popup")); Size2 size = get_size(); Point2 gp = get_screen_position(); @@ -99,8 +100,8 @@ void MenuButton::pressed() { popup->popup(); } -void MenuButton::_gui_input(Ref<InputEvent> p_event) { - BaseButton::_gui_input(p_event); +void MenuButton::gui_input(const Ref<InputEvent> &p_event) { + BaseButton::gui_input(p_event); } PopupMenu *MenuButton::get_popup() const { @@ -171,7 +172,7 @@ MenuButton::MenuButton() { popup = memnew(PopupMenu); popup->hide(); - add_child(popup); + add_child(popup, false, INTERNAL_MODE_FRONT); popup->connect("about_to_popup", callable_mp(this, &MenuButton::_popup_visibility_changed), varray(true)); popup->connect("popup_hide", callable_mp(this, &MenuButton::_popup_visibility_changed), varray(false)); } diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index cc2ca117c4..730495b65d 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -47,14 +47,14 @@ class MenuButton : public Button { Array _get_items() const; void _set_items(const Array &p_items); - void _gui_input(Ref<InputEvent> p_event) override; + virtual void gui_input(const Ref<InputEvent> &p_event) override; void _popup_visibility_changed(bool p_visible); protected: void _notification(int p_what); static void _bind_methods(); - virtual void _unhandled_key_input(Ref<InputEvent> p_event) override; + virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override; public: virtual void pressed() override; diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index cd55f258b3..d16e96dbec 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -351,7 +351,7 @@ OptionButton::OptionButton() { popup = memnew(PopupMenu); popup->hide(); - add_child(popup); + add_child(popup, false, INTERNAL_MODE_FRONT); popup->connect("index_pressed", callable_mp(this, &OptionButton::_selected)); popup->connect("id_focused", callable_mp(this, &OptionButton::_focused)); popup->connect("popup_hide", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(false)); diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index d846e395ad..953337ecce 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -56,6 +56,10 @@ protected: static void _bind_methods(); public: + // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes, + // this value should be updated to reflect the new size. + static const int ITEM_PROPERTY_SIZE = 5; + void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1); void add_item(const String &p_label, int p_id = -1); diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index f7e7e1cd60..e9414598a2 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -255,5 +255,5 @@ void PopupPanel::_notification(int p_what) { PopupPanel::PopupPanel() { panel = memnew(Panel); - add_child(panel); + add_child(panel, false, INTERNAL_MODE_FRONT); } diff --git a/scene/gui/popup.h b/scene/gui/popup.h index 0355405d7c..c7090e7231 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -35,6 +35,8 @@ #include "core/templates/local_vector.h" +class Panel; + class Popup : public Window { GDCLASS(Popup, Window); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 4bd88fde5f..c0a559e624 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -228,6 +228,7 @@ void PopupMenu::_activate_submenu(int p_over) { // Set autohide areas PopupMenu *submenu_pum = Object::cast_to<PopupMenu>(submenu_popup); if (submenu_pum) { + submenu_pum->take_mouse_focus(); // Make the position of the parent popup relative to submenu popup this_rect.position = this_rect.position - submenu_pum->get_position(); @@ -251,7 +252,7 @@ void PopupMenu::_submenu_timeout() { submenu_over = -1; } -void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { +void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (p_event->is_action("ui_down") && p_event->is_pressed()) { @@ -358,9 +359,10 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { } int button_idx = b->get_button_index(); - if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) { - // Allow activating item by releasing the LMB or any that was down when the popup appeared. - // However, if button was not held when opening menu, do not allow release to activate item. + if (!b->is_pressed()) { + // Activate the item on release of either the left mouse button or + // any mouse button held down when the popup was opened. + // This allows for opening the popup and triggering an action in a single mouse click. if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { bool was_during_grabbed_click = during_grabbed_click; during_grabbed_click = false; @@ -1580,8 +1582,6 @@ void PopupMenu::take_mouse_focus() { } void PopupMenu::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"), &PopupMenu::_gui_input); - ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0)); ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0)); ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0)); @@ -1690,7 +1690,7 @@ PopupMenu::PopupMenu() { // Margin Container margin_container = memnew(MarginContainer); margin_container->set_anchors_and_offsets_preset(Control::PRESET_WIDE); - add_child(margin_container); + add_child(margin_container, false, INTERNAL_MODE_FRONT); margin_container->connect("draw", callable_mp(this, &PopupMenu::_draw_background)); // Scroll Container @@ -1704,22 +1704,22 @@ PopupMenu::PopupMenu() { control->set_anchors_and_offsets_preset(Control::PRESET_WIDE); control->set_h_size_flags(Control::SIZE_EXPAND_FILL); control->set_v_size_flags(Control::SIZE_EXPAND_FILL); - scroll_container->add_child(control); + scroll_container->add_child(control, false, INTERNAL_MODE_FRONT); control->connect("draw", callable_mp(this, &PopupMenu::_draw_items)); - connect("window_input", callable_mp(this, &PopupMenu::_gui_input)); + connect("window_input", callable_mp(this, &PopupMenu::gui_input)); submenu_timer = memnew(Timer); submenu_timer->set_wait_time(0.3); submenu_timer->set_one_shot(true); submenu_timer->connect("timeout", callable_mp(this, &PopupMenu::_submenu_timeout)); - add_child(submenu_timer); + add_child(submenu_timer, false, INTERNAL_MODE_FRONT); minimum_lifetime_timer = memnew(Timer); minimum_lifetime_timer->set_wait_time(0.3); minimum_lifetime_timer->set_one_shot(true); minimum_lifetime_timer->connect("timeout", callable_mp(this, &PopupMenu::_minimum_lifetime_timeout)); - add_child(minimum_lifetime_timer); + add_child(minimum_lifetime_timer, false, INTERNAL_MODE_FRONT); } PopupMenu::~PopupMenu() { diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index aedc5d0155..428076c6da 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -31,10 +31,10 @@ #ifndef POPUP_MENU_H #define POPUP_MENU_H +#include "core/input/shortcut.h" #include "scene/gui/margin_container.h" #include "scene/gui/popup.h" #include "scene/gui/scroll_container.h" -#include "scene/gui/shortcut.h" #include "scene/resources/text_line.h" class PopupMenu : public Popup { @@ -107,7 +107,7 @@ class PopupMenu : public Popup { void _shape_item(int p_item); - void _gui_input(const Ref<InputEvent> &p_event); + virtual void gui_input(const Ref<InputEvent> &p_event); void _activate_submenu(int p_over); void _submenu_timeout(); @@ -144,6 +144,10 @@ protected: static void _bind_methods(); public: + // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes, + // this value should be updated to reflect the new size. + static const int ITEM_PROPERTY_SIZE = 10; + void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp index 39718a269a..236d106af8 100644 --- a/scene/gui/rich_text_effect.cpp +++ b/scene/gui/rich_text_effect.cpp @@ -32,8 +32,15 @@ #include "core/object/script_language.h" -void RichTextEffect::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform"))); +CharFXTransform::CharFXTransform() { +} + +CharFXTransform::~CharFXTransform() { + environment.clear(); +} + +void RichTextEffect::_bind_methods(){ + GDVIRTUAL_BIND(_process_custom_fx, "char_fx") } Variant RichTextEffect::get_bbcode() const { @@ -49,15 +56,10 @@ Variant RichTextEffect::get_bbcode() const { bool RichTextEffect::_process_effect_impl(Ref<CharFXTransform> p_cfx) { bool return_value = false; - if (get_script_instance()) { - Variant v = get_script_instance()->call("_process_custom_fx", p_cfx); - if (v.get_type() != Variant::BOOL) { - return_value = false; - } else { - return_value = (bool)v; - } + if (GDVIRTUAL_CALL(_process_custom_fx, p_cfx, return_value)) { + return return_value; } - return return_value; + return false; } RichTextEffect::RichTextEffect() { @@ -101,10 +103,3 @@ void CharFXTransform::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_index"), "set_glyph_index", "get_glyph_index"); ADD_PROPERTY(PropertyInfo(Variant::RID, "font"), "set_font", "get_font"); } - -CharFXTransform::CharFXTransform() { -} - -CharFXTransform::~CharFXTransform() { - environment.clear(); -} diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h index 67323e7f93..f5506542bb 100644 --- a/scene/gui/rich_text_effect.h +++ b/scene/gui/rich_text_effect.h @@ -32,20 +32,8 @@ #define RICH_TEXT_EFFECT_H #include "core/io/resource.h" - -class RichTextEffect : public Resource { - GDCLASS(RichTextEffect, Resource); - OBJ_SAVE_TYPE(RichTextEffect); - -protected: - static void _bind_methods(); - -public: - Variant get_bbcode() const; - bool _process_effect_impl(Ref<class CharFXTransform> p_cfx); - - RichTextEffect(); -}; +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" class CharFXTransform : public RefCounted { GDCLASS(CharFXTransform, RefCounted); @@ -61,7 +49,7 @@ public: Color color; double elapsed_time = 0.0f; Dictionary environment; - uint32_t glpyh_index = 0; + uint32_t glyph_index = 0; RID font; CharFXTransform(); @@ -80,8 +68,8 @@ public: Color get_color() { return color; } void set_color(Color p_color) { color = p_color; } - uint32_t get_glyph_index() const { return glpyh_index; }; - void set_glyph_index(uint32_t p_glpyh_index) { glpyh_index = p_glpyh_index; }; + uint32_t get_glyph_index() const { return glyph_index; }; + void set_glyph_index(uint32_t p_glyph_index) { glyph_index = p_glyph_index; }; RID get_font() const { return font; }; void set_font(RID p_font) { font = p_font; }; @@ -89,4 +77,20 @@ public: void set_environment(Dictionary p_environment) { environment = p_environment; } }; +class RichTextEffect : public Resource { + GDCLASS(RichTextEffect, Resource); + OBJ_SAVE_TYPE(RichTextEffect); + +protected: + static void _bind_methods(); + + GDVIRTUAL1RC(bool, _process_custom_fx, Ref<CharFXTransform>) + +public: + Variant get_bbcode() const; + bool _process_effect_impl(Ref<class CharFXTransform> p_cfx); + + RichTextEffect(); +}; + #endif // RICH_TEXT_EFFECT_H diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index cf2a1481a1..562bac60c2 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -366,7 +366,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> } if (p_line > 0) { - l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y; + l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); } else { l.offset.y = 0; } @@ -614,7 +614,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> *r_char_offset = l.char_offset + l.char_count; if (p_line > 0) { - l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y; + l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); } else { l.offset.y = 0; } @@ -874,7 +874,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o charfx->visibility = visible; charfx->outline = true; charfx->font = frid; - charfx->glpyh_index = gl; + charfx->glyph_index = gl; charfx->offset = fx_offset; charfx->color = font_color; @@ -884,7 +884,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o fx_offset += charfx->offset; font_color = charfx->color; frid = charfx->font; - gl = charfx->glpyh_index; + gl = charfx->glyph_index; visible &= charfx->visibility; } } else if (item_fx->type == ITEM_SHAKE) { @@ -1026,7 +1026,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o charfx->visibility = visible; charfx->outline = false; charfx->font = frid; - charfx->glpyh_index = gl; + charfx->glyph_index = gl; charfx->offset = fx_offset; charfx->color = font_color; @@ -1036,7 +1036,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o fx_offset += charfx->offset; font_color = charfx->color; frid = charfx->font; - gl = charfx->glpyh_index; + gl = charfx->glyph_index; visible &= charfx->visibility; } } else if (item_fx->type == ITEM_SHAKE) { @@ -1127,7 +1127,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs); while (ofs.y < size.height && from_line < main->lines.size()) { _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char); - ofs.y += main->lines[from_line].text_buf->get_size().y; + ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) { if (r_outside != nullptr) { *r_outside = false; @@ -1435,7 +1435,7 @@ void RichTextLabel::_notification(int p_what) { while (ofs.y < size.height && from_line < main->lines.size()) { visible_paragraph_count++; visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, use_outline, shadow_ofs); - ofs.y += main->lines[from_line].text_buf->get_size().y; + ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); from_line++; } } break; @@ -1451,7 +1451,7 @@ void RichTextLabel::_notification(int p_what) { Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const { if (!underline_meta) { - return CURSOR_ARROW; + return get_default_cursor_shape(); } if (selection.click_item) { @@ -1459,11 +1459,11 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const } if (main->first_invalid_line < main->lines.size()) { - return CURSOR_ARROW; //invalid + return get_default_cursor_shape(); //invalid } if (main->first_resized_line < main->lines.size()) { - return CURSOR_ARROW; //invalid + return get_default_cursor_shape(); //invalid } Item *item = nullptr; @@ -1474,10 +1474,10 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const return CURSOR_POINTING_HAND; } - return CURSOR_ARROW; + return get_default_cursor_shape(); } -void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { +void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); Ref<InputEventMouseButton> b = p_event; @@ -3946,24 +3946,15 @@ float RichTextLabel::get_percent_visible() const { return percent_visible; } -void RichTextLabel::set_effects(const Vector<Variant> &effects) { - custom_effects.clear(); - for (int i = 0; i < effects.size(); i++) { - Ref<RichTextEffect> effect = Ref<RichTextEffect>(effects[i]); - custom_effects.push_back(effect); - } - +void RichTextLabel::set_effects(Array p_effects) { + custom_effects = p_effects; if ((bbcode != "") && use_bbcode) { parse_bbcode(bbcode); } } -Vector<Variant> RichTextLabel::get_effects() { - Vector<Variant> r; - for (int i = 0; i < custom_effects.size(); i++) { - r.push_back(custom_effects[i]); - } - return r; +Array RichTextLabel::get_effects() { + return custom_effects; } void RichTextLabel::install_effect(const Variant effect) { @@ -3993,7 +3984,6 @@ void RichTextLabel::_validate_property(PropertyInfo &property) const { } void RichTextLabel::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"), &RichTextLabel::_gui_input); ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text); ClassDB::bind_method(D_METHOD("add_text", "text"), &RichTextLabel::add_text); ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text); @@ -4280,12 +4270,13 @@ void RichTextLabel::_draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_identifier) { for (int i = 0; i < custom_effects.size(); i++) { - if (!custom_effects[i].is_valid()) { + Ref<RichTextEffect> effect = custom_effects[i]; + if (!effect.is_valid()) { continue; } - if (custom_effects[i]->get_bbcode() == p_bbcode_identifier) { - return custom_effects[i]; + if (effect->get_bbcode() == p_bbcode_identifier) { + return effect; } } @@ -4362,7 +4353,7 @@ RichTextLabel::RichTextLabel() { current_frame = main; vscroll = memnew(VScrollBar); - add_child(vscroll); + add_child(vscroll, false, INTERNAL_MODE_FRONT); vscroll->set_drag_node(String("..")); vscroll->set_step(1); vscroll->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 0); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 28dfe74b08..f25a8bf193 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -363,7 +363,7 @@ private: ItemMeta *meta_hovering = nullptr; Variant current_meta; - Vector<Ref<RichTextEffect>> custom_effects; + Array custom_effects; void _invalidate_current_line(ItemFrame *p_frame); void _validate_line_caches(ItemFrame *p_frame); @@ -443,7 +443,7 @@ private: void _update_fx(ItemFrame *p_frame, double p_delta_time); void _scroll_changed(double); - void _gui_input(Ref<InputEvent> p_event); + virtual void gui_input(const Ref<InputEvent> &p_event) override; Item *_get_next_item(Item *p_item, bool p_free = false) const; Item *_get_prev_item(Item *p_item, bool p_free = false) const; @@ -577,8 +577,8 @@ public: void set_percent_visible(float p_percent); float get_percent_visible() const; - void set_effects(const Vector<Variant> &effects); - Vector<Variant> get_effects(); + void set_effects(Array p_effects); + Array get_effects(); void install_effect(const Variant effect); diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index ce04a0204b..4edf373fbf 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -41,7 +41,7 @@ void ScrollBar::set_can_focus_by_default(bool p_can_focus) { focus_by_default = p_can_focus; } -void ScrollBar::_gui_input(Ref<InputEvent> p_event) { +void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); Ref<InputEventMouseMotion> m = p_event; @@ -80,12 +80,16 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) { double total = orientation == VERTICAL ? get_size().height : get_size().width; if (ofs < decr_size) { + decr_active = true; set_value(get_value() - (custom_step >= 0 ? custom_step : get_step())); + update(); return; } if (ofs > total - incr_size) { + incr_active = true; set_value(get_value() + (custom_step >= 0 ? custom_step : get_step())); + update(); return; } @@ -130,6 +134,8 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) { } } else { + incr_active = false; + decr_active = false; drag.active = false; update(); } @@ -215,8 +221,24 @@ void ScrollBar::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { RID ci = get_canvas_item(); - Ref<Texture2D> decr = highlight == HIGHLIGHT_DECR ? get_theme_icon(SNAME("decrement_highlight")) : get_theme_icon(SNAME("decrement")); - Ref<Texture2D> incr = highlight == HIGHLIGHT_INCR ? get_theme_icon(SNAME("increment_highlight")) : get_theme_icon(SNAME("increment")); + Ref<Texture2D> decr, incr; + + if (decr_active) { + decr = get_theme_icon(SNAME("decrement_pressed")); + } else if (highlight == HIGHLIGHT_DECR) { + decr = get_theme_icon(SNAME("decrement_highlight")); + } else { + decr = get_theme_icon(SNAME("decrement")); + } + + if (incr_active) { + incr = get_theme_icon(SNAME("increment_pressed")); + } else if (highlight == HIGHLIGHT_INCR) { + incr = get_theme_icon(SNAME("increment_highlight")); + } else { + incr = get_theme_icon(SNAME("increment")); + } + Ref<StyleBox> bg = has_focus() ? get_theme_stylebox(SNAME("scroll_focus")) : get_theme_stylebox(SNAME("scroll")); Ref<StyleBox> grabber; @@ -597,7 +619,6 @@ bool ScrollBar::is_smooth_scroll_enabled() const { } void ScrollBar::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input); ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step); ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step); diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 24b3b33e82..574d17ee20 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -51,6 +51,9 @@ class ScrollBar : public Range { HighlightStatus highlight = HIGHLIGHT_NONE; + bool incr_active = false; + bool decr_active = false; + struct Drag { bool active = false; float pos_at_click = 0.0; @@ -86,7 +89,7 @@ class ScrollBar : public Range { void _drag_node_exit(); void _drag_node_input(const Ref<InputEvent> &p_input); - void _gui_input(Ref<InputEvent> p_event); + virtual void gui_input(const Ref<InputEvent> &p_event) override; protected: void _notification(int p_what); diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index eb5fc924da..0c051f61e2 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -83,7 +83,7 @@ void ScrollContainer::_cancel_drag() { } } -void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) { +void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { ERR_FAIL_COND(p_gui_input.is_null()); double prev_v_scroll = v_scroll->get_value(); @@ -228,9 +228,6 @@ void ScrollContainer::_update_scrollbar_position() { v_scroll->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 0); v_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0); - h_scroll->raise(); - v_scroll->raise(); - _updating_scrollbars = false; } @@ -568,7 +565,6 @@ VScrollBar *ScrollContainer::get_v_scrollbar() { } void ScrollContainer::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollContainer::_gui_input); ClassDB::bind_method(D_METHOD("_update_scrollbar_position"), &ScrollContainer::_update_scrollbar_position); ClassDB::bind_method(D_METHOD("set_h_scroll", "value"), &ScrollContainer::set_h_scroll); @@ -619,12 +615,12 @@ void ScrollContainer::_bind_methods() { ScrollContainer::ScrollContainer() { h_scroll = memnew(HScrollBar); h_scroll->set_name("_h_scroll"); - add_child(h_scroll); + add_child(h_scroll, false, INTERNAL_MODE_BACK); h_scroll->connect("value_changed", callable_mp(this, &ScrollContainer::_scroll_moved)); v_scroll = memnew(VScrollBar); v_scroll->set_name("_v_scroll"); - add_child(v_scroll); + add_child(v_scroll, false, INTERNAL_MODE_BACK); v_scroll->connect("value_changed", callable_mp(this, &ScrollContainer::_scroll_moved)); deadzone = GLOBAL_GET("gui/common/default_scroll_deadzone"); diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h index 4733fdabca..9f4ec558dc 100644 --- a/scene/gui/scroll_container.h +++ b/scene/gui/scroll_container.h @@ -68,7 +68,7 @@ class ScrollContainer : public Container { protected: Size2 get_minimum_size() const override; - void _gui_input(const Ref<InputEvent> &p_gui_input); + virtual void gui_input(const Ref<InputEvent> &p_gui_input) override; void _gui_focus_changed(Control *p_control); void _update_dimensions(); void _notification(int p_what); diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 61b5325175..352f87954e 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -45,7 +45,7 @@ Size2 Slider::get_minimum_size() const { } } -void Slider::_gui_input(Ref<InputEvent> p_event) { +void Slider::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (!editable) { @@ -253,7 +253,6 @@ bool Slider::is_scrollable() const { } void Slider::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"), &Slider::_gui_input); ClassDB::bind_method(D_METHOD("set_ticks", "count"), &Slider::set_ticks); ClassDB::bind_method(D_METHOD("get_ticks"), &Slider::get_ticks); diff --git a/scene/gui/slider.h b/scene/gui/slider.h index 65a4036cd1..46fa08bbf0 100644 --- a/scene/gui/slider.h +++ b/scene/gui/slider.h @@ -50,7 +50,7 @@ class Slider : public Range { bool scrollable = true; protected: - void _gui_input(Ref<InputEvent> p_event); + virtual void gui_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); static void _bind_methods(); bool ticks_on_borders = false; diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 3f0368a4e2..1074d0d8a0 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -99,7 +99,7 @@ void SpinBox::_release_mouse() { } } -void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { +void SpinBox::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (!is_editable()) { @@ -258,7 +258,7 @@ void SpinBox::apply() { void SpinBox::_bind_methods() { //ClassDB::bind_method(D_METHOD("_value_changed"),&SpinBox::_value_changed); - ClassDB::bind_method(D_METHOD("_gui_input"), &SpinBox::_gui_input); + ClassDB::bind_method(D_METHOD("set_align", "align"), &SpinBox::set_align); ClassDB::bind_method(D_METHOD("get_align"), &SpinBox::get_align); ClassDB::bind_method(D_METHOD("set_suffix", "suffix"), &SpinBox::set_suffix); @@ -278,7 +278,7 @@ void SpinBox::_bind_methods() { SpinBox::SpinBox() { line_edit = memnew(LineEdit); - add_child(line_edit); + add_child(line_edit, false, INTERNAL_MODE_FRONT); line_edit->set_anchors_and_offsets_preset(Control::PRESET_WIDE); line_edit->set_mouse_filter(MOUSE_FILTER_PASS); @@ -291,5 +291,5 @@ SpinBox::SpinBox() { range_click_timer = memnew(Timer); range_click_timer->connect("timeout", callable_mp(this, &SpinBox::_range_click_timeout)); - add_child(range_click_timer); + add_child(range_click_timer, false, INTERNAL_MODE_FRONT); } diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index fb10379296..9ec3885f1f 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -65,7 +65,7 @@ class SpinBox : public Range { inline void _adjust_width_for_icon(const Ref<Texture2D> &icon); protected: - void _gui_input(const Ref<InputEvent> &p_event); + virtual void gui_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index 3114e5b7c0..4736a1ad37 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -206,7 +206,7 @@ void SplitContainer::_notification(int p_what) { } } -void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) { +void SplitContainer::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (collapsed || !_getch(0) || !_getch(1) || dragger_visibility != DRAGGER_VISIBLE) { @@ -337,8 +337,6 @@ bool SplitContainer::is_collapsed() const { } void SplitContainer::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"), &SplitContainer::_gui_input); - ClassDB::bind_method(D_METHOD("set_split_offset", "offset"), &SplitContainer::set_split_offset); ClassDB::bind_method(D_METHOD("get_split_offset"), &SplitContainer::get_split_offset); ClassDB::bind_method(D_METHOD("clamp_split_offset"), &SplitContainer::clamp_split_offset); diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index 6cb94d6ecf..47fd30a122 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -60,7 +60,7 @@ private: void _resort(); protected: - void _gui_input(const Ref<InputEvent> &p_event); + virtual void gui_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp index bfc7e29f9c..53ea32e1b7 100644 --- a/scene/gui/subviewport_container.cpp +++ b/scene/gui/subviewport_container.cpp @@ -139,7 +139,7 @@ void SubViewportContainer::_notification(int p_what) { } } -void SubViewportContainer::_input(const Ref<InputEvent> &p_event) { +void SubViewportContainer::input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (Engine::get_singleton()->is_editor_hint()) { @@ -162,11 +162,11 @@ void SubViewportContainer::_input(const Ref<InputEvent> &p_event) { continue; } - c->input(ev); + c->push_input(ev); } } -void SubViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) { +void SubViewportContainer::unhandled_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (Engine::get_singleton()->is_editor_hint()) { @@ -189,13 +189,11 @@ void SubViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) { continue; } - c->unhandled_input(ev); + c->push_unhandled_input(ev); } } void SubViewportContainer::_bind_methods() { - ClassDB::bind_method(D_METHOD("_unhandled_input", "event"), &SubViewportContainer::_unhandled_input); - ClassDB::bind_method(D_METHOD("_input", "event"), &SubViewportContainer::_input); ClassDB::bind_method(D_METHOD("set_stretch", "enable"), &SubViewportContainer::set_stretch); ClassDB::bind_method(D_METHOD("is_stretch_enabled"), &SubViewportContainer::is_stretch_enabled); diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h index 77cf4c16b3..7853f1590e 100644 --- a/scene/gui/subviewport_container.h +++ b/scene/gui/subviewport_container.h @@ -47,8 +47,8 @@ public: void set_stretch(bool p_enable); bool is_stretch_enabled() const; - void _input(const Ref<InputEvent> &p_event); - void _unhandled_input(const Ref<InputEvent> &p_event); + virtual void input(const Ref<InputEvent> &p_event) override; + virtual void unhandled_input(const Ref<InputEvent> &p_event) override; void set_stretch_shrink(int p_shrink); int get_stretch_shrink() const; diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index cc41d961f6..137ce7e96f 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -71,7 +71,7 @@ int TabContainer::_get_top_margin() const { return tab_height + content_height; } -void TabContainer::_gui_input(const Ref<InputEvent> &p_event) { +void TabContainer::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); Ref<InputEventMouseButton> mb = p_event; @@ -434,14 +434,14 @@ void TabContainer::_notification(int p_what) { } int tab_width = tab_widths[i]; - if (get_tab_disabled(index)) { + if (index == current) { + x_current = x; + } else if (get_tab_disabled(index)) { if (rtl) { _draw_tab(tab_disabled, font_disabled_color, index, size.width - (tabs_ofs_cache + x) - tab_width); } else { _draw_tab(tab_disabled, font_disabled_color, index, tabs_ofs_cache + x); } - } else if (index == current) { - x_current = x; } else { if (rtl) { _draw_tab(tab_unselected, font_unselected_color, index, size.width - (tabs_ofs_cache + x) - tab_width); @@ -459,12 +459,13 @@ void TabContainer::_notification(int p_what) { panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height)); } - // Draw selected tab in front. only draw selected tab when it's in visible range. + // Draw selected tab in front. Only draw selected tab when it's in visible range. if (tabs.size() > 0 && current - first_tab_cache < tab_widths.size() && current >= first_tab_cache) { + Ref<StyleBox> current_style_box = get_tab_disabled(current) ? tab_disabled : tab_selected; if (rtl) { - _draw_tab(tab_selected, font_selected_color, current, size.width - (tabs_ofs_cache + x_current) - tab_widths[current]); + _draw_tab(current_style_box, font_selected_color, current, size.width - (tabs_ofs_cache + x_current) - tab_widths[current]); } else { - _draw_tab(tab_selected, font_selected_color, current, tabs_ofs_cache + x_current); + _draw_tab(current_style_box, font_selected_color, current, tabs_ofs_cache + x_current); } } @@ -535,7 +536,7 @@ void TabContainer::_notification(int p_what) { } void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) { - Vector<Control *> tabs = _get_tabs(); + Control *control = get_tab_control(p_index); RID canvas = get_canvas_item(); Ref<Font> font = get_theme_font(SNAME("font")); Color font_outline_color = get_theme_color(SNAME("font_outline_color")); @@ -549,7 +550,6 @@ void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, in p_tab_style->draw(canvas, tab_rect); // Draw the tab contents. - Control *control = Object::cast_to<Control>(tabs[p_index]); String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name())); int x_content = tab_rect.position.x + p_tab_style->get_margin(SIDE_LEFT); @@ -620,10 +620,10 @@ void TabContainer::_repaint() { if (tabs_visible) { c->set_offset(SIDE_TOP, _get_top_margin()); } - c->set_offset(Side(SIDE_TOP), c->get_offset(Side(SIDE_TOP)) + sb->get_margin(Side(SIDE_TOP))); - c->set_offset(Side(SIDE_LEFT), c->get_offset(Side(SIDE_LEFT)) + sb->get_margin(Side(SIDE_LEFT))); - c->set_offset(Side(SIDE_RIGHT), c->get_offset(Side(SIDE_RIGHT)) - sb->get_margin(Side(SIDE_RIGHT))); - c->set_offset(Side(SIDE_BOTTOM), c->get_offset(Side(SIDE_BOTTOM)) - sb->get_margin(Side(SIDE_BOTTOM))); + c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP)); + c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT)); + c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT)); + c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM)); } else { c->hide(); @@ -641,8 +641,8 @@ void TabContainer::_on_mouse_exited() { int TabContainer::_get_tab_width(int p_index) const { ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0); - Control *control = Object::cast_to<Control>(_get_tabs()[p_index]); - if (!control || control->is_set_as_top_level() || get_tab_hidden(p_index)) { + Control *control = get_tab_control(p_index); + if (!control || get_tab_hidden(p_index)) { return 0; } @@ -682,7 +682,7 @@ Vector<Control *> TabContainer::_get_tabs() const { Vector<Control *> controls; for (int i = 0; i < get_child_count(); i++) { Control *control = Object::cast_to<Control>(get_child(i)); - if (!control || control->is_top_level_control()) { + if (!control || control->is_set_as_top_level()) { continue; } @@ -700,10 +700,7 @@ void TabContainer::add_child_notify(Node *p_child) { Container::add_child_notify(p_child); Control *c = Object::cast_to<Control>(p_child); - if (!c) { - return; - } - if (c->is_set_as_top_level()) { + if (!c || c->is_set_as_top_level()) { return; } @@ -726,10 +723,10 @@ void TabContainer::add_child_notify(Node *p_child) { c->set_offset(SIDE_TOP, _get_top_margin()); } Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel")); - c->set_offset(Side(SIDE_TOP), c->get_offset(Side(SIDE_TOP)) + sb->get_margin(Side(SIDE_TOP))); - c->set_offset(Side(SIDE_LEFT), c->get_offset(Side(SIDE_LEFT)) + sb->get_margin(Side(SIDE_LEFT))); - c->set_offset(Side(SIDE_RIGHT), c->get_offset(Side(SIDE_RIGHT)) - sb->get_margin(Side(SIDE_RIGHT))); - c->set_offset(Side(SIDE_BOTTOM), c->get_offset(Side(SIDE_BOTTOM)) - sb->get_margin(Side(SIDE_BOTTOM))); + c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP)); + c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT)); + c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT)); + c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM)); update(); p_child->connect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback)); if (first && is_inside_tree()) { @@ -739,8 +736,13 @@ void TabContainer::add_child_notify(Node *p_child) { void TabContainer::move_child_notify(Node *p_child) { Container::move_child_notify(p_child); - call_deferred(SNAME("_update_current_tab")); - _refresh_texts(); + + Control *c = Object::cast_to<Control>(p_child); + if (!c || c->is_set_as_top_level()) { + return; + } + + _update_current_tab(); update(); } @@ -785,21 +787,18 @@ Control *TabContainer::get_tab_control(int p_idx) const { } Control *TabContainer::get_current_tab_control() const { - Vector<Control *> tabs = _get_tabs(); - if (current >= 0 && current < tabs.size()) { - return tabs[current]; - } else { - return nullptr; - } + return get_tab_control(current); } void TabContainer::remove_child_notify(Node *p_child) { Container::remove_child_notify(p_child); - if (!Object::cast_to<Control>(p_child)) { + Control *c = Object::cast_to<Control>(p_child); + if (!c || c->is_set_as_top_level()) { return; } + // Defer the call because tab is not yet removed (remove_child_notify is called right before p_child is actually removed). call_deferred(SNAME("_update_current_tab")); p_child->disconnect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback)); @@ -808,10 +807,9 @@ void TabContainer::remove_child_notify(Node *p_child) { } void TabContainer::_update_current_tab() { - Vector<Control *> tabs = _get_tabs(); _refresh_texts(); - int tc = tabs.size(); + int tc = get_tab_count(); if (current >= tc) { current = tc - 1; } @@ -908,7 +906,7 @@ void TabContainer::drop_data(const Point2 &p_point, const Variant &p_data) { if (from_tabc && from_tabc->get_tabs_rearrange_group() == get_tabs_rearrange_group()) { Control *moving_tabc = from_tabc->get_tab_control(tab_from_id); from_tabc->remove_child(moving_tabc); - add_child(moving_tabc); + add_child(moving_tabc, false, INTERNAL_MODE_FRONT); if (hover_now < 0) { hover_now = get_tab_count() - 1; } @@ -1019,12 +1017,8 @@ bool TabContainer::is_all_tabs_in_front() const { return all_tabs_in_front; } -Control *TabContainer::_get_tab(int p_idx) const { - return get_tab_control(p_idx); -} - void TabContainer::set_tab_title(int p_tab, const String &p_title) { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND(!child); child->set_meta("_tab_name", p_title); _refresh_texts(); @@ -1032,7 +1026,7 @@ void TabContainer::set_tab_title(int p_tab, const String &p_title) { } String TabContainer::get_tab_title(int p_tab) const { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND_V(!child, ""); if (child->has_meta("_tab_name")) { return child->get_meta("_tab_name"); @@ -1042,14 +1036,14 @@ String TabContainer::get_tab_title(int p_tab) const { } void TabContainer::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND(!child); child->set_meta("_tab_icon", p_icon); update(); } Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND_V(!child, Ref<Texture2D>()); if (child->has_meta("_tab_icon")) { return child->get_meta("_tab_icon"); @@ -1059,14 +1053,14 @@ Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const { } void TabContainer::set_tab_disabled(int p_tab, bool p_disabled) { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND(!child); child->set_meta("_tab_disabled", p_disabled); update(); } bool TabContainer::get_tab_disabled(int p_tab) const { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND_V(!child, false); if (child->has_meta("_tab_disabled")) { return child->get_meta("_tab_disabled"); @@ -1076,7 +1070,7 @@ bool TabContainer::get_tab_disabled(int p_tab) const { } void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND(!child); child->set_meta("_tab_hidden", p_hidden); update(); @@ -1095,7 +1089,7 @@ void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) { } bool TabContainer::get_tab_hidden(int p_tab) const { - Control *child = _get_tab(p_tab); + Control *child = get_tab_control(p_tab); ERR_FAIL_COND_V(!child, false); if (child->has_meta("_tab_hidden")) { return child->get_meta("_tab_hidden"); @@ -1200,7 +1194,6 @@ bool TabContainer::get_use_hidden_tabs_for_min_size() const { } void TabContainer::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"), &TabContainer::_gui_input); ClassDB::bind_method(D_METHOD("get_tab_count"), &TabContainer::get_tab_count); ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &TabContainer::set_current_tab); ClassDB::bind_method(D_METHOD("get_current_tab"), &TabContainer::get_current_tab); @@ -1219,6 +1212,7 @@ void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabContainer::get_tab_icon); ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabContainer::set_tab_disabled); ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabContainer::get_tab_disabled); + ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabContainer::get_tab_idx_at_point); ClassDB::bind_method(D_METHOD("set_popup", "popup"), &TabContainer::set_popup); ClassDB::bind_method(D_METHOD("get_popup"), &TabContainer::get_popup); ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &TabContainer::set_drag_to_rearrange_enabled); diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 4ed5255729..fe96df25e8 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -57,7 +57,6 @@ private: bool menu_hovered = false; int highlight_arrow = -1; TabAlign align = ALIGN_CENTER; - Control *_get_tab(int p_idx) const; int _get_top_margin() const; mutable ObjectID popup_obj_id; bool drag_to_rearrange_enabled = false; @@ -77,7 +76,7 @@ private: protected: void _child_renamed_callback(); - void _gui_input(const Ref<InputEvent> &p_event); + virtual void gui_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); virtual void add_child_notify(Node *p_child) override; virtual void move_child_notify(Node *p_child) override; diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 103860ad78..3ca2d1c1e9 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -90,7 +90,7 @@ Size2 Tabs::get_minimum_size() const { return ms; } -void Tabs::_gui_input(const Ref<InputEvent> &p_event) { +void Tabs::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); Ref<InputEventMouseMotion> mm = p_event; @@ -1107,7 +1107,6 @@ bool Tabs::get_select_with_rmb() const { } void Tabs::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input); ClassDB::bind_method(D_METHOD("_update_hover"), &Tabs::_update_hover); ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count); ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab); diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index 61c9a5d96a..b044453803 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -112,7 +112,7 @@ private: void _shape(int p_tab); protected: - void _gui_input(const Ref<InputEvent> &p_event); + virtual void gui_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 443eb68bc5..06dfc31621 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -37,6 +37,7 @@ #include "core/object/script_language.h" #include "core/os/keyboard.h" #include "core/os/os.h" +#include "core/string/string_builder.h" #include "core/string/translation.h" #include "scene/main/window.h" @@ -62,15 +63,27 @@ static bool _is_char(char32_t c) { /////////////////////////////////////////////////////////////////////////////// void TextEdit::Text::set_font(const Ref<Font> &p_font) { + if (font == p_font) { + return; + } font = p_font; + is_dirty = true; } void TextEdit::Text::set_font_size(int p_font_size) { + if (font_size == p_font_size) { + return; + } font_size = p_font_size; + is_dirty = true; } void TextEdit::Text::set_tab_size(int p_tab_size) { + if (tab_size == p_tab_size) { + return; + } tab_size = p_tab_size; + tab_size_dirty = true; } int TextEdit::Text::get_tab_size() const { @@ -78,16 +91,28 @@ int TextEdit::Text::get_tab_size() const { } void TextEdit::Text::set_font_features(const Dictionary &p_features) { + if (opentype_features.hash() == p_features.hash()) { + return; + } opentype_features = p_features; + is_dirty = true; } void TextEdit::Text::set_direction_and_language(TextServer::Direction p_direction, const String &p_language) { + if (direction == p_direction && language == p_language) { + return; + } direction = p_direction; language = p_language; + is_dirty = true; } void TextEdit::Text::set_draw_control_chars(bool p_draw_control_chars) { + if (draw_control_chars == p_draw_control_chars) { + return; + } draw_control_chars = p_draw_control_chars; + is_dirty = true; } int TextEdit::Text::get_line_width(int p_line, int p_wrap_index) const { @@ -98,10 +123,8 @@ int TextEdit::Text::get_line_width(int p_line, int p_wrap_index) const { return text[p_line].data_buf->get_size().x; } -int TextEdit::Text::get_line_height(int p_line, int p_wrap_index) const { - ERR_FAIL_INDEX_V(p_line, text.size(), 0); - - return text[p_line].data_buf->get_line_size(p_wrap_index).y; +int TextEdit::Text::get_line_height() const { + return line_height; } void TextEdit::Text::set_width(float p_width) { @@ -133,6 +156,36 @@ _FORCE_INLINE_ const String &TextEdit::Text::operator[](int p_line) const { return text[p_line].data; } +void TextEdit::Text::_calculate_line_height() { + int height = 0; + for (int i = 0; i < text.size(); i++) { + // Found another line with the same height...nothing to update. + if (text[i].height == line_height) { + height = line_height; + break; + } + height = MAX(height, text[i].height); + } + line_height = height; +} + +void TextEdit::Text::_calculate_max_line_width() { + int width = 0; + for (int i = 0; i < text.size(); i++) { + if (is_hidden(i)) { + continue; + } + + // Found another line with the same width...nothing to update. + if (text[i].width == max_width) { + width = max_width; + break; + } + width = MAX(width, text[i].width); + } + max_width = width; +} + void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_ime_text, const Vector<Vector2i> &p_bidi_override) { ERR_FAIL_INDEX(p_line, text.size()); @@ -162,23 +215,65 @@ void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_ tabs.push_back(font->get_char_size(' ', 0, font_size).width * tab_size); text.write[p_line].data_buf->tab_align(tabs); } + + // Update height. + const int old_height = text.write[p_line].height; + const int wrap_amount = get_line_wrap_amount(p_line); + int height = font->get_height(font_size); + for (int i = 0; i <= wrap_amount; i++) { + height = MAX(height, text[p_line].data_buf->get_line_size(i).y); + } + text.write[p_line].height = height; + + // If this line has shrunk, this may no longer the the tallest line. + if (old_height == line_height && height < line_height) { + _calculate_line_height(); + } else { + line_height = MAX(height, line_height); + } + + // Update width. + const int old_width = text.write[p_line].width; + int width = get_line_width(p_line); + text.write[p_line].width = width; + + // If this line has shrunk, this may no longer the the longest line. + if (old_width == max_width && width < max_width) { + _calculate_max_line_width(); + } else if (!is_hidden(p_line)) { + max_width = MAX(width, max_width); + } } void TextEdit::Text::invalidate_all_lines() { for (int i = 0; i < text.size(); i++) { text.write[i].data_buf->set_width(width); - if (tab_size > 0) { - Vector<float> tabs; - tabs.push_back(font->get_char_size(' ', 0, font_size).width * tab_size); - text.write[i].data_buf->tab_align(tabs); + if (tab_size_dirty) { + if (tab_size > 0) { + Vector<float> tabs; + tabs.push_back(font->get_char_size(' ', 0, font_size).width * tab_size); + text.write[i].data_buf->tab_align(tabs); + } + // Tabs have changes, force width update. + text.write[i].width = get_line_width(i); } } + + if (tab_size_dirty) { + _calculate_max_line_width(); + tab_size_dirty = false; + } } void TextEdit::Text::invalidate_all() { + if (!is_dirty) { + return; + } + for (int i = 0; i < text.size(); i++) { invalidate_cache(i); } + is_dirty = false; } void TextEdit::Text::clear() { @@ -186,16 +281,8 @@ void TextEdit::Text::clear() { insert(0, "", Vector<Vector2i>()); } -int TextEdit::Text::get_max_width(bool p_exclude_hidden) const { - // Quite some work, but should be fast enough. - - int max = 0; - for (int i = 0; i < text.size(); i++) { - if (!p_exclude_hidden || !is_hidden(i)) { - max = MAX(max, get_line_width(i)); - } - } - return max; +int TextEdit::Text::get_max_width() const { + return max_width; } void TextEdit::Text::set(int p_line, const String &p_text, const Vector<Vector2i> &p_bidi_override) { @@ -218,7 +305,20 @@ void TextEdit::Text::insert(int p_at, const String &p_text, const Vector<Vector2 } void TextEdit::Text::remove(int p_at) { + int height = text[p_at].height; + int width = text[p_at].width; + text.remove(p_at); + + // If this is the tallest line, we need to get the next tallest. + if (height == line_height) { + _calculate_line_height(); + } + + // If this is the longest line, we need to get the next longest. + if (width == max_width) { + _calculate_max_line_width(); + } } void TextEdit::Text::add_gutter(int p_at) { @@ -268,7 +368,7 @@ void TextEdit::_notification(int p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { if (is_visible()) { call_deferred(SNAME("_update_scrollbars")); - call_deferred(SNAME("_update_wrap_at")); + call_deferred(SNAME("_update_wrap_at_column")); } } break; case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: @@ -532,13 +632,25 @@ void TextEdit::_notification(int p_what) { } int minimap_draw_amount = minimap_visible_lines + get_line_wrap_count(minimap_line + 1); - // draw the minimap - Color viewport_color = (background_color.get_v() < 0.5) ? Color(1, 1, 1, 0.1) : Color(0, 0, 0, 0.1); + // Draw the minimap. + + // Add visual feedback when dragging or hovering the the visible area rectangle. + float viewport_alpha; + if (dragging_minimap) { + viewport_alpha = 0.25; + } else if (hovering_minimap) { + viewport_alpha = 0.175; + } else { + viewport_alpha = 0.1; + } + + const Color viewport_color = (background_color.get_v() < 0.5) ? Color(1, 1, 1, viewport_alpha) : Color(0, 0, 0, viewport_alpha); if (rtl) { RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - (xmargin_end + 2) - minimap_width, viewport_offset_y, minimap_width, viewport_height), viewport_color); } else { RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2((xmargin_end + 2), viewport_offset_y, minimap_width, viewport_height), viewport_color); } + for (int i = 0; i < minimap_draw_amount; i++) { minimap_line++; @@ -607,8 +719,9 @@ void TextEdit::_notification(int p_what) { int characters = 0; int tabs = 0; for (int j = 0; j < str.length(); j++) { - if (color_map.has(last_wrap_column + j)) { - current_color = color_map[last_wrap_column + j].get("color"); + const Variant *color_data = color_map.getptr(last_wrap_column + j); + if (color_data != nullptr) { + current_color = (color_data->operator Dictionary()).get("color", font_color); if (!editable) { current_color.a = font_readonly_color.a; } @@ -863,7 +976,7 @@ void TextEdit::_notification(int p_what) { // Draw line. RID rid = ldata->get_line_rid(line_wrap_index); - float text_height = TS->shaped_text_get_size(rid).y + font->get_spacing(Font::SPACING_TOP) + font->get_spacing(Font::SPACING_BOTTOM); + float text_height = TS->shaped_text_get_size(rid).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM); if (rtl) { char_margin = size.width - char_margin - TS->shaped_text_get_size(rid).x; @@ -986,8 +1099,9 @@ void TextEdit::_notification(int p_what) { char_ofs = 0; } for (int j = 0; j < gl_size; j++) { - if (color_map.has(glyphs[j].start)) { - current_color = color_map[glyphs[j].start].get("color"); + const Variant *color_data = color_map.getptr(glyphs[j].start); + if (color_data != nullptr) { + current_color = (color_data->operator Dictionary()).get("color", font_color); if (!editable && current_color.a > font_readonly_color.a) { current_color.a = font_readonly_color.a; } @@ -1110,20 +1224,37 @@ void TextEdit::_notification(int p_what) { t_caret.size.y = h; } t_caret.position += Vector2(char_margin + ofs_x, ofs_y); + draw_rect(t_caret, caret_color, overtype_mode); - draw_rect(t_caret, caret_color, false); + if (l_caret != Rect2() && l_dir != t_dir) { + l_caret.position += Vector2(char_margin + ofs_x, ofs_y); + l_caret.size.x = caret_width; + draw_rect(l_caret, caret_color * Color(1, 1, 1, 0.5)); + } } else { // End of the line. - if (overtype_mode) { - l_caret.position.y = TS->shaped_text_get_descent(rid); + if (gl_size > 0) { + // Adjust for actual line dimensions. + if (overtype_mode) { + l_caret.position.y = TS->shaped_text_get_descent(rid); + l_caret.size.y = caret_width; + } else { + l_caret.position.y = -TS->shaped_text_get_ascent(rid); + l_caret.size.y = h; + } + } else if (overtype_mode) { + l_caret.position.y += l_caret.size.y; l_caret.size.y = caret_width; + } + if (l_caret.position.x >= TS->shaped_text_get_size(rid).x) { + l_caret.size.x = font->get_char_size('m', 0, font_size).x; } else { - l_caret.position.y = -TS->shaped_text_get_ascent(rid); - l_caret.size.y = h; + l_caret.size.x = 3 * caret_width; } l_caret.position += Vector2(char_margin + ofs_x, ofs_y); - l_caret.size.x = font->get_char_size('M', 0, font_size).x; - - draw_rect(l_caret, caret_color, false); + if (l_dir == TextServer::DIRECTION_RTL) { + l_caret.position.x -= l_caret.size.x; + } + draw_rect(l_caret, caret_color, overtype_mode); } } else { // Normal caret. @@ -1263,7 +1394,7 @@ void TextEdit::_notification(int p_what) { } } -void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { +void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { ERR_FAIL_COND(p_gui_input.is_null()); double prev_v_scroll = v_scroll->get_value(); @@ -1507,6 +1638,10 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } } + if (draw_minimap && !dragging_selection) { + _update_minimap_hover(); + } + if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll) { accept_event(); // Accept event if scroll changed. } @@ -2108,7 +2243,6 @@ void TextEdit::_delete(bool p_word, bool p_all_to_right) { next_column = column; } else { // Delete one character - next_column = caret.column < curline_len ? (caret.column + 1) : 0; if (caret_mid_grapheme_enabled) { next_column = caret.column < curline_len ? (caret.column + 1) : 0; } else { @@ -2476,10 +2610,10 @@ void TextEdit::set_text(const String &p_text) { set_caret_column(0); begin_complex_operation(); + deselect(); _remove_text(0, 0, MAX(0, get_line_count() - 1), MAX(get_line(MAX(get_line_count() - 1, 0)).size() - 1, 0)); insert_text_at_caret(p_text); end_complex_operation(); - selection.active = false; } set_caret_line(0); @@ -2491,15 +2625,15 @@ void TextEdit::set_text(const String &p_text) { } String TextEdit::get_text() const { - String longthing; - int len = text.size(); - for (int i = 0; i < len; i++) { - longthing += text[i]; - if (i != len - 1) { - longthing += "\n"; + StringBuilder ret_text; + const int text_size = text.size(); + for (int i = 0; i < text_size; i++) { + ret_text += text[i]; + if (i != text_size - 1) { + ret_text += "\n"; } } - return longthing; + return ret_text.as_string(); } int TextEdit::get_line_count() const { @@ -2535,13 +2669,7 @@ int TextEdit::get_line_width(int p_line, int p_wrap_index) const { } int TextEdit::get_line_height() const { - int height = font->get_height(font_size); - for (int i = 0; i < text.size(); i++) { - for (int j = 0; j <= text.get_line_wrap_amount(i); j++) { - height = MAX(height, text.get_line_height(i, j)); - } - } - return height + line_spacing; + return text.get_line_height() + line_spacing; } int TextEdit::get_indent_level(int p_line) const { @@ -2603,6 +2731,8 @@ void TextEdit::insert_line_at(int p_at, const String &p_text) { } void TextEdit::insert_text_at_caret(const String &p_text) { + begin_complex_operation(); + delete_selection(); int new_column, new_line; @@ -2612,6 +2742,8 @@ void TextEdit::insert_text_at_caret(const String &p_text) { set_caret_line(new_line, false); set_caret_column(new_column); update(); + + end_complex_operation(); } void TextEdit::remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) { @@ -2726,48 +2858,38 @@ Point2i TextEdit::get_next_visible_line_index_offset_from(int p_line_from, int p // Overridable actions void TextEdit::handle_unicode_input(const uint32_t p_unicode) { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_handle_unicode_input")) { - si->call("_handle_unicode_input", p_unicode); + if (GDVIRTUAL_CALL(_handle_unicode_input, p_unicode)) { return; } - _handle_unicode_input(p_unicode); + _handle_unicode_input_internal(p_unicode); } void TextEdit::backspace() { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_backspace")) { - si->call("_backspace"); + if (GDVIRTUAL_CALL(_backspace)) { return; } - _backspace(); + _backspace_internal(); } void TextEdit::cut() { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_cut")) { - si->call("_cut"); + if (GDVIRTUAL_CALL(_cut)) { return; } - _cut(); + _cut_internal(); } void TextEdit::copy() { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_copy")) { - si->call("_copy"); + if (GDVIRTUAL_CALL(_copy)) { return; } - _copy(); + _copy_internal(); } void TextEdit::paste() { - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_paste")) { - si->call("_paste"); + if (GDVIRTUAL_CALL(_paste)) { return; } - _paste(); + _paste_internal(); } // Context menu. @@ -2906,13 +3028,20 @@ void TextEdit::menu_option(int p_option) { /* Versioning */ void TextEdit::begin_complex_operation() { _push_current_op(); - next_operation_is_complex = true; + if (complex_operation_count == 0) { + next_operation_is_complex = true; + } + complex_operation_count++; } void TextEdit::end_complex_operation() { _push_current_op(); ERR_FAIL_COND(undo_stack.size() == 0); + complex_operation_count = MAX(complex_operation_count - 1, 0); + if (complex_operation_count > 0) { + return; + } if (undo_stack.back()->get().chain_forward) { undo_stack.back()->get().chain_forward = false; return; @@ -2921,6 +3050,18 @@ void TextEdit::end_complex_operation() { undo_stack.back()->get().chain_backward = true; } +bool TextEdit::has_undo() const { + if (undo_stack_pos == nullptr) { + int pending = current_op.type == TextOperation::TYPE_NONE ? 0 : 1; + return undo_stack.size() + pending > 0; + } + return undo_stack_pos != undo_stack.front(); +} + +bool TextEdit::has_redo() const { + return undo_stack_pos != nullptr; +} + void TextEdit::undo() { if (!editable) { return; @@ -4092,6 +4233,9 @@ TextEdit::GutterType TextEdit::get_gutter_type(int p_gutter) const { void TextEdit::set_gutter_width(int p_gutter, int p_width) { ERR_FAIL_INDEX(p_gutter, gutters.size()); + if (gutters[p_gutter].width == p_width) { + return; + } gutters.write[p_gutter].width = p_width; _update_gutter_width(); } @@ -4107,6 +4251,9 @@ int TextEdit::get_total_gutter_width() const { void TextEdit::set_gutter_draw(int p_gutter, bool p_draw) { ERR_FAIL_INDEX(p_gutter, gutters.size()); + if (gutters[p_gutter].draw == p_draw) { + return; + } gutters.write[p_gutter].draw = p_draw; _update_gutter_width(); } @@ -4290,7 +4437,9 @@ bool TextEdit::is_highlight_all_occurrences_enabled() const { void TextEdit::set_draw_control_chars(bool p_draw_control_chars) { if (draw_control_chars != p_draw_control_chars) { draw_control_chars = p_draw_control_chars; - menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars); + if (menu) { + menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars); + } text.set_draw_control_chars(draw_control_chars); text.invalidate_all(); update(); @@ -4321,7 +4470,7 @@ bool TextEdit::is_drawing_spaces() const { void TextEdit::_bind_methods() { /*Internal. */ - ClassDB::bind_method(D_METHOD("_gui_input"), &TextEdit::_gui_input); + ClassDB::bind_method(D_METHOD("_text_changed_emit"), &TextEdit::_text_changed_emit); /* Text */ @@ -4396,12 +4545,11 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("copy"), &TextEdit::copy); ClassDB::bind_method(D_METHOD("paste"), &TextEdit::paste); - BIND_VMETHOD(MethodInfo("_handle_unicode_input", PropertyInfo(Variant::INT, "unicode"))) - BIND_VMETHOD(MethodInfo("_backspace")); - - BIND_VMETHOD(MethodInfo("_cut")); - BIND_VMETHOD(MethodInfo("_copy")); - BIND_VMETHOD(MethodInfo("_paste")); + GDVIRTUAL_BIND(_handle_unicode_input, "unicode_char") + GDVIRTUAL_BIND(_backspace) + GDVIRTUAL_BIND(_cut) + GDVIRTUAL_BIND(_copy) + GDVIRTUAL_BIND(_paste) // Context Menu BIND_ENUM_CONSTANT(MENU_CUT); @@ -4438,6 +4586,8 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("begin_complex_operation"), &TextEdit::begin_complex_operation); ClassDB::bind_method(D_METHOD("end_complex_operation"), &TextEdit::end_complex_operation); + ClassDB::bind_method(D_METHOD("has_undo"), &TextEdit::has_undo); + ClassDB::bind_method(D_METHOD("has_redo"), &TextEdit::has_redo); ClassDB::bind_method(D_METHOD("undo"), &TextEdit::undo); ClassDB::bind_method(D_METHOD("redo"), &TextEdit::redo); ClassDB::bind_method(D_METHOD("clear_undo_history"), &TextEdit::clear_undo_history); @@ -4748,7 +4898,6 @@ bool TextEdit::_set(const StringName &p_name, const Variant &p_value) { opentype_features[tag] = value; text.set_font_features(opentype_features); text.invalidate_all(); - ; update(); } } @@ -4827,7 +4976,7 @@ void TextEdit::_set_symbol_lookup_word(const String &p_symbol) { /* Text manipulation */ // Overridable actions -void TextEdit::_handle_unicode_input(const uint32_t p_unicode) { +void TextEdit::_handle_unicode_input_internal(const uint32_t p_unicode) { if (!editable) { return; } @@ -4858,11 +5007,16 @@ void TextEdit::_handle_unicode_input(const uint32_t p_unicode) { } } -void TextEdit::_backspace() { +void TextEdit::_backspace_internal() { if (!editable) { return; } + if (has_selection()) { + delete_selection(); + return; + } + int cc = get_caret_column(); int cl = get_caret_line(); @@ -4870,11 +5024,6 @@ void TextEdit::_backspace() { return; } - if (has_selection()) { - delete_selection(); - return; - } - int prev_line = cc ? cl : cl - 1; int prev_column = cc ? (cc - 1) : (text[cl - 1].length()); @@ -4889,7 +5038,7 @@ void TextEdit::_backspace() { set_caret_column(prev_column); } -void TextEdit::_cut() { +void TextEdit::_cut_internal() { if (!editable) { return; } @@ -4919,7 +5068,7 @@ void TextEdit::_cut() { cut_copy_line = clipboard; } -void TextEdit::_copy() { +void TextEdit::_copy_internal() { if (has_selection()) { DisplayServer::get_singleton()->clipboard_set(get_selected_text()); cut_copy_line = ""; @@ -4934,7 +5083,7 @@ void TextEdit::_copy() { } } -void TextEdit::_paste() { +void TextEdit::_paste_internal() { if (!editable) { return; } @@ -4959,7 +5108,7 @@ void TextEdit::_paste() { void TextEdit::_generate_context_menu() { if (!menu) { menu = memnew(PopupMenu); - add_child(menu); + add_child(menu, false, INTERNAL_MODE_FRONT); menu_dir = memnew(PopupMenu); menu_dir->set_name("DirMenu"); @@ -4967,7 +5116,7 @@ void TextEdit::_generate_context_menu() { menu_dir->add_radio_check_item(RTR("Auto-detect direction"), MENU_DIR_AUTO); menu_dir->add_radio_check_item(RTR("Left-to-right"), MENU_DIR_LTR); menu_dir->add_radio_check_item(RTR("Right-to-left"), MENU_DIR_RTL); - menu->add_child(menu_dir); + menu->add_child(menu_dir, false, INTERNAL_MODE_FRONT); menu_ctl = memnew(PopupMenu); menu_ctl->set_name("CTLMenu"); @@ -4989,7 +5138,7 @@ void TextEdit::_generate_context_menu() { menu_ctl->add_item(RTR("Zero width non-joiner (ZWNJ)"), MENU_INSERT_ZWNJ); menu_ctl->add_item(RTR("Word joiner (WJ)"), MENU_INSERT_WJ); menu_ctl->add_item(RTR("Soft hyphen (SHY)"), MENU_INSERT_SHY); - menu->add_child(menu_ctl); + menu->add_child(menu_ctl, false, INTERNAL_MODE_FRONT); menu->connect("id_pressed", callable_mp(this, &TextEdit::menu_option)); menu_dir->connect("id_pressed", callable_mp(this, &TextEdit::menu_option)); @@ -5027,6 +5176,11 @@ void TextEdit::_generate_context_menu() { menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_AUTO), text_direction == TEXT_DIRECTION_AUTO); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL); + + if (editable) { + menu->set_item_disabled(menu->get_item_index(MENU_UNDO), !has_undo()); + menu->set_item_disabled(menu->get_item_index(MENU_REDO), !has_redo()); + } } int TextEdit::_get_menu_action_accelerator(const String &p_action) { @@ -5392,7 +5546,7 @@ void TextEdit::_update_scrollbars() { } int visible_width = size.width - style_normal->get_minimum_size().width; - int total_width = text.get_max_width(true) + vmin.x + gutters_width + gutter_padding; + int total_width = text.get_max_width() + vmin.x + gutters_width + gutter_padding; if (draw_minimap) { total_width += minimap_width; @@ -5594,6 +5748,33 @@ void TextEdit::_scroll_lines_down() { } // Minimap + +void TextEdit::_update_minimap_hover() { + const Point2 mp = get_local_mouse_pos(); + const int xmargin_end = get_size().width - style_normal->get_margin(SIDE_RIGHT); + + const bool hovering_sidebar = mp.x > xmargin_end - minimap_width && mp.x < xmargin_end; + if (!hovering_sidebar) { + if (hovering_minimap) { + // Only redraw if the hovering status changed. + hovering_minimap = false; + update(); + } + + // Return early to avoid running the operations below when not needed. + return; + } + + const int row = get_minimap_line_at_pos(Point2i(mp.x, mp.y)); + + const bool new_hovering_minimap = row >= get_first_visible_line() && row <= get_last_full_visible_line(); + if (new_hovering_minimap != hovering_minimap) { + // Only redraw if the hovering status changed. + hovering_minimap = new_hovering_minimap; + update(); + } +} + void TextEdit::_update_minimap_click() { Point2 mp = get_local_mouse_pos(); @@ -5817,8 +5998,6 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i text.set_hidden(p_line, false); } - text.invalidate_cache(p_line); - r_end_line = p_line + substrings.size() - 1; r_end_column = text[r_end_line].length() - postinsert_text.length(); @@ -5875,8 +6054,6 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li } text.set(p_from_line, pre_text + post_text, structured_text_parser(st_parser, st_args, pre_text + post_text)); - text.invalidate_cache(p_from_line); - if (!text_changed_dirty && !setting_text) { if (is_inside_tree()) { MessageQueue::get_singleton()->push_call(this, "_text_changed_emit"); @@ -5893,13 +6070,12 @@ TextEdit::TextEdit() { set_default_cursor_shape(CURSOR_IBEAM); text.set_tab_size(text.get_tab_size()); - text.clear(); h_scroll = memnew(HScrollBar); v_scroll = memnew(VScrollBar); - add_child(h_scroll); - add_child(v_scroll); + add_child(h_scroll, false, INTERNAL_MODE_FRONT); + add_child(v_scroll, false, INTERNAL_MODE_FRONT); h_scroll->connect("value_changed", callable_mp(this, &TextEdit::_scroll_moved)); v_scroll->connect("value_changed", callable_mp(this, &TextEdit::_scroll_moved)); @@ -5908,19 +6084,19 @@ TextEdit::TextEdit() { /* Caret. */ caret_blink_timer = memnew(Timer); - add_child(caret_blink_timer); + add_child(caret_blink_timer, false, INTERNAL_MODE_FRONT); caret_blink_timer->set_wait_time(0.65); caret_blink_timer->connect("timeout", callable_mp(this, &TextEdit::_toggle_draw_caret)); set_caret_blink_enabled(false); /* Selection. */ click_select_held = memnew(Timer); - add_child(click_select_held); + add_child(click_select_held, false, INTERNAL_MODE_FRONT); click_select_held->set_wait_time(0.05); click_select_held->connect("timeout", callable_mp(this, &TextEdit::_click_selection_held)); idle_detect = memnew(Timer); - add_child(idle_detect); + add_child(idle_detect, false, INTERNAL_MODE_FRONT); idle_detect->set_one_shot(true); idle_detect->set_wait_time(GLOBAL_GET("gui/timers/text_edit_idle_detect_sec")); idle_detect->connect("timeout", callable_mp(this, &TextEdit::_push_current_op)); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 5d05e07b5d..b1226f2aff 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -144,6 +144,8 @@ private: Color background_color = Color(0, 0, 0, 0); bool hidden = false; + int height = 0; + int width = 0; Line() { data_buf.instantiate(); @@ -151,6 +153,9 @@ private: }; private: + bool is_dirty = false; + bool tab_size_dirty = false; + mutable Vector<Line> text; Ref<Font> font; int font_size = -1; @@ -160,11 +165,16 @@ private: TextServer::Direction direction = TextServer::DIRECTION_AUTO; bool draw_control_chars = false; + int line_height = -1; + int max_width = -1; int width = -1; int tab_size = 4; int gutter_count = 0; + void _calculate_line_height(); + void _calculate_max_line_width(); + public: void set_tab_size(int p_tab_size); int get_tab_size() const; @@ -174,9 +184,9 @@ private: void set_direction_and_language(TextServer::Direction p_direction, const String &p_language); void set_draw_control_chars(bool p_draw_control_chars); - int get_line_height(int p_line, int p_wrap_index) const; + int get_line_height() const; int get_line_width(int p_line, int p_wrap_index = -1) const; - int get_max_width(bool p_exclude_hidden = false) const; + int get_max_width() const; void set_width(float p_width); int get_line_wrap_amount(int p_line) const; @@ -185,7 +195,14 @@ private: const Ref<TextParagraph> get_line_data(int p_line) const; void set(int p_line, const String &p_text, const Vector<Vector2i> &p_bidi_override); - void set_hidden(int p_line, bool p_hidden) { text.write[p_line].hidden = p_hidden; } + void set_hidden(int p_line, bool p_hidden) { + text.write[p_line].hidden = p_hidden; + if (!p_hidden && text[p_line].width > max_width) { + max_width = text[p_line].width; + } else if (p_hidden && text[p_line].width == max_width) { + _calculate_max_line_width(); + } + } bool is_hidden(int p_line) const { return text[p_line].hidden; } void insert(int p_at, const String &p_text, const Vector<Vector2i> &p_bidi_override); void remove(int p_at); @@ -287,6 +304,7 @@ private: bool undo_enabled = true; int undo_stack_max_size = 50; + int complex_operation_count = 0; bool next_operation_is_complex = false; TextOperation current_op; @@ -444,12 +462,14 @@ private: // minimap scroll bool minimap_clicked = false; + bool hovering_minimap = false; bool dragging_minimap = false; bool can_drag_minimap = false; double minimap_scroll_ratio = 0.0; double minimap_scroll_click_pos = 0.0; + void _update_minimap_hover(); void _update_minimap_click(); void _update_minimap_drag(); @@ -526,7 +546,6 @@ private: protected: void _notification(int p_what); - virtual void _gui_input(const Ref<InputEvent> &p_gui_input); static void _bind_methods(); @@ -560,15 +579,22 @@ protected: /* Text manipulation */ // Overridable actions - virtual void _handle_unicode_input(const uint32_t p_unicode); - virtual void _backspace(); + virtual void _handle_unicode_input_internal(const uint32_t p_unicode); + virtual void _backspace_internal(); + + virtual void _cut_internal(); + virtual void _copy_internal(); + virtual void _paste_internal(); - virtual void _cut(); - virtual void _copy(); - virtual void _paste(); + GDVIRTUAL1(_handle_unicode_input, int) + GDVIRTUAL0(_backspace) + GDVIRTUAL0(_cut) + GDVIRTUAL0(_copy) + GDVIRTUAL0(_paste) public: /* General overrides. */ + virtual void gui_input(const Ref<InputEvent> &p_gui_input) override; virtual Size2 get_minimum_size() const override; virtual bool is_text_field() const override; virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override; @@ -657,6 +683,8 @@ public: void begin_complex_operation(); void end_complex_operation(); + bool has_undo() const; + bool has_redo() const; void undo(); void redo(); void clear_undo_history(); diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp index 5e5dec3579..286f01ee33 100644 --- a/scene/gui/texture_progress_bar.cpp +++ b/scene/gui/texture_progress_bar.cpp @@ -100,6 +100,15 @@ Ref<Texture2D> TextureProgressBar::get_progress_texture() const { return progress; } +void TextureProgressBar::set_progress_offset(Point2 p_offset) { + progress_offset = p_offset; + update(); +} + +Point2 TextureProgressBar::get_progress_offset() const { + return progress_offset; +} + void TextureProgressBar::set_tint_under(const Color &p_tint) { tint_under = p_tint; update(); @@ -360,6 +369,9 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu } } + if (p_texture == progress) { + dst_rect.position += progress_offset; + } p_texture->get_rect_region(dst_rect, src_rect, dst_rect, src_rect); RID ci = get_canvas_item(); @@ -403,20 +415,24 @@ void TextureProgressBar::_notification(int p_what) { Size2 s = progress->get_size(); switch (mode) { case FILL_LEFT_TO_RIGHT: { - Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)); - draw_texture_rect_region(progress, region, region, tint_progress); + Rect2 region = Rect2(progress_offset, Size2(s.x * get_as_ratio(), s.y)); + Rect2 source = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)); + draw_texture_rect_region(progress, region, source, tint_progress); } break; case FILL_RIGHT_TO_LEFT: { - Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y)); - draw_texture_rect_region(progress, region, region, tint_progress); + Rect2 region = Rect2(progress_offset + Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y)); + Rect2 source = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y)); + draw_texture_rect_region(progress, region, source, tint_progress); } break; case FILL_TOP_TO_BOTTOM: { - Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio())); - draw_texture_rect_region(progress, region, region, tint_progress); + Rect2 region = Rect2(progress_offset + Point2(), Size2(s.x, s.y * get_as_ratio())); + Rect2 source = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio())); + draw_texture_rect_region(progress, region, source, tint_progress); } break; case FILL_BOTTOM_TO_TOP: { - Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio())); - draw_texture_rect_region(progress, region, region, tint_progress); + Rect2 region = Rect2(progress_offset + Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio())); + Rect2 source = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio())); + draw_texture_rect_region(progress, region, source, tint_progress); } break; case FILL_CLOCKWISE: case FILL_COUNTER_CLOCKWISE: @@ -427,8 +443,9 @@ void TextureProgressBar::_notification(int p_what) { float val = get_as_ratio() * rad_max_degrees / 360; if (val == 1) { - Rect2 region = Rect2(Point2(), s); - draw_texture_rect(progress, region, false, tint_progress); + Rect2 region = Rect2(progress_offset, s); + Rect2 source = Rect2(Point2(), s); + draw_texture_rect_region(progress, region, source, tint_progress); } else if (val != 0) { Array pts; float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1; @@ -454,14 +471,14 @@ void TextureProgressBar::_notification(int p_what) { Vector<Point2> uvs; Vector<Point2> points; uvs.push_back(get_relative_center()); - points.push_back(Point2(s.x * get_relative_center().x, s.y * get_relative_center().y)); + points.push_back(progress_offset + Point2(s.x * get_relative_center().x, s.y * get_relative_center().y)); for (int i = 0; i < pts.size(); i++) { Point2 uv = unit_val_to_uv(pts[i]); if (uvs.find(uv) >= 0) { continue; } uvs.push_back(uv); - points.push_back(Point2(uv.x * s.x, uv.y * s.y)); + points.push_back(progress_offset + Point2(uv.x * s.x, uv.y * s.y)); } Vector<Color> colors; colors.push_back(tint_progress); @@ -484,17 +501,19 @@ void TextureProgressBar::_notification(int p_what) { } } break; case FILL_BILINEAR_LEFT_AND_RIGHT: { - Rect2 region = Rect2(Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y)); - draw_texture_rect_region(progress, region, region, tint_progress); + Rect2 region = Rect2(progress_offset + Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y)); + Rect2 source = Rect2(Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y)); + draw_texture_rect_region(progress, region, source, tint_progress); } break; case FILL_BILINEAR_TOP_AND_BOTTOM: { - Rect2 region = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio())); - draw_texture_rect_region(progress, region, region, tint_progress); + Rect2 region = Rect2(progress_offset + Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio())); + Rect2 source = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio())); + draw_texture_rect_region(progress, region, source, tint_progress); } break; case FILL_MODE_MAX: break; default: - draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress); + draw_texture_rect_region(progress, Rect2(progress_offset, Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress); } } if (over.is_valid()) { @@ -585,6 +604,9 @@ void TextureProgressBar::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tint_over", "tint"), &TextureProgressBar::set_tint_over); ClassDB::bind_method(D_METHOD("get_tint_over"), &TextureProgressBar::get_tint_over); + ClassDB::bind_method(D_METHOD("set_texture_progress_offset", "offset"), &TextureProgressBar::set_progress_offset); + ClassDB::bind_method(D_METHOD("get_texture_progress_offset"), &TextureProgressBar::get_progress_offset); + ClassDB::bind_method(D_METHOD("set_radial_initial_angle", "mode"), &TextureProgressBar::set_radial_initial_angle); ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgressBar::get_radial_initial_angle); @@ -604,6 +626,7 @@ void TextureProgressBar::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_under_texture", "get_under_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_over_texture", "get_over_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_progress_texture", "get_progress_texture"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_progress_offset"), "set_texture_progress_offset", "get_texture_progress_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom),Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode"); ADD_GROUP("Tint", "tint_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under"); diff --git a/scene/gui/texture_progress_bar.h b/scene/gui/texture_progress_bar.h index d147c43a26..c508f41387 100644 --- a/scene/gui/texture_progress_bar.h +++ b/scene/gui/texture_progress_bar.h @@ -61,6 +61,9 @@ public: void set_fill_mode(int p_fill); int get_fill_mode(); + void set_progress_offset(Point2 p_offset); + Point2 get_progress_offset() const; + void set_radial_initial_angle(float p_angle); float get_radial_initial_angle(); @@ -100,6 +103,7 @@ public: private: FillMode mode = FILL_LEFT_TO_RIGHT; + Point2 progress_offset; float rad_init_angle = 0.0; float rad_max_degrees = 360.0; Point2 rad_center_off; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 09db3205d9..f62c09925d 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -156,6 +156,7 @@ void TreeItem::set_cell_mode(int p_column, TreeCellMode p_mode) { c.dirty = true; c.icon_max_w = 0; _changed_notify(p_column); + cached_minimum_size_dirty = true; } TreeItem::TreeCellMode TreeItem::get_cell_mode(int p_column) const { @@ -167,7 +168,21 @@ TreeItem::TreeCellMode TreeItem::get_cell_mode(int p_column) const { void TreeItem::set_checked(int p_column, bool p_checked) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].checked = p_checked; + cells.write[p_column].indeterminate = false; _changed_notify(p_column); + cached_minimum_size_dirty = true; +} + +void TreeItem::set_indeterminate(int p_column, bool p_indeterminate) { + ERR_FAIL_INDEX(p_column, cells.size()); + // Prevent uncheck if indeterminate set to false twice + if (p_indeterminate == cells[p_column].indeterminate) { + return; + } + cells.write[p_column].indeterminate = p_indeterminate; + cells.write[p_column].checked = false; + _changed_notify(p_column); + cached_minimum_size_dirty = true; } bool TreeItem::is_checked(int p_column) const { @@ -175,6 +190,11 @@ bool TreeItem::is_checked(int p_column) const { return cells[p_column].checked; } +bool TreeItem::is_indeterminate(int p_column) const { + ERR_FAIL_INDEX_V(p_column, cells.size(), false); + return cells[p_column].indeterminate; +} + void TreeItem::set_text(int p_column, String p_text) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].text = p_text; @@ -195,6 +215,7 @@ void TreeItem::set_text(int p_column, String p_text) { cells.write[p_column].step = 0; } _changed_notify(p_column); + cached_minimum_size_dirty = true; } String TreeItem::get_text(int p_column) const { @@ -210,6 +231,7 @@ void TreeItem::set_text_direction(int p_column, Control::TextDirection p_text_di cells.write[p_column].dirty = true; _changed_notify(p_column); } + cached_minimum_size_dirty = true; } Control::TextDirection TreeItem::get_text_direction(int p_column) const { @@ -222,6 +244,7 @@ void TreeItem::clear_opentype_features(int p_column) { cells.write[p_column].opentype_features.clear(); cells.write[p_column].dirty = true; _changed_notify(p_column); + cached_minimum_size_dirty = true; } void TreeItem::set_opentype_feature(int p_column, const String &p_name, int p_value) { @@ -231,6 +254,7 @@ void TreeItem::set_opentype_feature(int p_column, const String &p_name, int p_va cells.write[p_column].opentype_features[tag] = p_value; cells.write[p_column].dirty = true; _changed_notify(p_column); + cached_minimum_size_dirty = true; } } @@ -249,6 +273,7 @@ void TreeItem::set_structured_text_bidi_override(int p_column, Control::Structur cells.write[p_column].st_parser = p_parser; cells.write[p_column].dirty = true; _changed_notify(p_column); + cached_minimum_size_dirty = true; } } @@ -262,6 +287,7 @@ void TreeItem::set_structured_text_bidi_override_options(int p_column, Array p_a cells.write[p_column].st_args = p_args; cells.write[p_column].dirty = true; _changed_notify(p_column); + cached_minimum_size_dirty = true; } Array TreeItem::get_structured_text_bidi_override_options(int p_column) const { @@ -275,6 +301,7 @@ void TreeItem::set_language(int p_column, const String &p_language) { cells.write[p_column].language = p_language; cells.write[p_column].dirty = true; _changed_notify(p_column); + cached_minimum_size_dirty = true; } } @@ -288,6 +315,7 @@ void TreeItem::set_suffix(int p_column, String p_suffix) { cells.write[p_column].suffix = p_suffix; _changed_notify(p_column); + cached_minimum_size_dirty = true; } String TreeItem::get_suffix(int p_column) const { @@ -299,6 +327,7 @@ void TreeItem::set_icon(int p_column, const Ref<Texture2D> &p_icon) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].icon = p_icon; _changed_notify(p_column); + cached_minimum_size_dirty = true; } Ref<Texture2D> TreeItem::get_icon(int p_column) const { @@ -310,6 +339,7 @@ void TreeItem::set_icon_region(int p_column, const Rect2 &p_icon_region) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].icon_region = p_icon_region; _changed_notify(p_column); + cached_minimum_size_dirty = true; } Rect2 TreeItem::get_icon_region(int p_column) const { @@ -332,6 +362,7 @@ void TreeItem::set_icon_max_width(int p_column, int p_max) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].icon_max_w = p_max; _changed_notify(p_column); + cached_minimum_size_dirty = true; } int TreeItem::get_icon_max_width(int p_column) const { @@ -444,6 +475,7 @@ void TreeItem::uncollapse_tree() { void TreeItem::set_custom_minimum_height(int p_height) { custom_min_height = p_height; _changed_notify(); + cached_minimum_size_dirty = true; } int TreeItem::get_custom_minimum_height() const { @@ -768,6 +800,7 @@ void TreeItem::add_button(int p_column, const Ref<Texture2D> &p_button, int p_id button.tooltip = p_tooltip; cells.write[p_column].buttons.push_back(button); _changed_notify(p_column); + cached_minimum_size_dirty = true; } int TreeItem::get_button_count(int p_column) const { @@ -811,6 +844,7 @@ void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture2D> &p_butto ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); cells.write[p_column].buttons.write[p_idx].texture = p_button; _changed_notify(p_column); + cached_minimum_size_dirty = true; } void TreeItem::set_button_color(int p_column, int p_idx, const Color &p_color) { @@ -826,6 +860,7 @@ void TreeItem::set_button_disabled(int p_column, int p_idx, bool p_disabled) { cells.write[p_column].buttons.write[p_idx].disabled = p_disabled; _changed_notify(p_column); + cached_minimum_size_dirty = true; } bool TreeItem::is_button_disabled(int p_column, int p_idx) const { @@ -839,6 +874,7 @@ void TreeItem::set_editable(int p_column, bool p_editable) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].editable = p_editable; _changed_notify(p_column); + cached_minimum_size_dirty = true; } bool TreeItem::is_editable(int p_column) { @@ -871,12 +907,25 @@ void TreeItem::clear_custom_color(int p_column) { void TreeItem::set_custom_font(int p_column, const Ref<Font> &p_font) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].custom_font = p_font; + cached_minimum_size_dirty = true; } + Ref<Font> TreeItem::get_custom_font(int p_column) const { ERR_FAIL_INDEX_V(p_column, cells.size(), Ref<Font>()); return cells[p_column].custom_font; } +void TreeItem::set_custom_font_size(int p_column, int p_font_size) { + ERR_FAIL_INDEX(p_column, cells.size()); + cells.write[p_column].custom_font_size = p_font_size; + cached_minimum_size_dirty = true; +} + +int TreeItem::get_custom_font_size(int p_column) const { + ERR_FAIL_INDEX_V(p_column, cells.size(), -1); + return cells[p_column].custom_font_size; +} + void TreeItem::set_tooltip(int p_column, const String &p_tooltip) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].tooltip = p_tooltip; @@ -913,6 +962,7 @@ Color TreeItem::get_custom_bg_color(int p_column) const { void TreeItem::set_custom_as_button(int p_column, bool p_button) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].custom_button = p_button; + cached_minimum_size_dirty = true; } bool TreeItem::is_custom_set_as_button(int p_column) const { @@ -924,6 +974,7 @@ void TreeItem::set_text_align(int p_column, TextAlign p_align) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].text_align = p_align; _changed_notify(p_column); + cached_minimum_size_dirty = true; } TreeItem::TextAlign TreeItem::get_text_align(int p_column) const { @@ -935,6 +986,7 @@ void TreeItem::set_expand_right(int p_column, bool p_enable) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].expand_right = p_enable; _changed_notify(p_column); + cached_minimum_size_dirty = true; } bool TreeItem::get_expand_right(int p_column) const { @@ -945,6 +997,7 @@ bool TreeItem::get_expand_right(int p_column) const { void TreeItem::set_disable_folding(bool p_disable) { disable_folding = p_disable; _changed_notify(0); + cached_minimum_size_dirty = true; } bool TreeItem::is_folding_disabled() const { @@ -956,49 +1009,54 @@ Size2 TreeItem::get_minimum_size(int p_column) { Tree *tree = get_tree(); ERR_FAIL_COND_V(!tree, Size2()); - Size2 size; + if (cached_minimum_size_dirty) { + Size2 size; - // Default offset? - //size.width += (disable_folding || tree->hide_folding) ? tree->cache.hseparation : tree->cache.item_margin; + // Default offset? + //size.width += (disable_folding || tree->hide_folding) ? tree->cache.hseparation : tree->cache.item_margin; - // Text. - const TreeItem::Cell &cell = cells[p_column]; - if (!cell.text.is_empty()) { - if (cell.dirty) { - tree->update_item_cell(this, p_column); + // Text. + const TreeItem::Cell &cell = cells[p_column]; + if (!cell.text.is_empty()) { + if (cell.dirty) { + tree->update_item_cell(this, p_column); + } + Size2 text_size = cell.text_buf->get_size(); + size.width += text_size.width; + size.height = MAX(size.height, text_size.height); } - Size2 text_size = cell.text_buf->get_size(); - size.width += text_size.width; - size.height = MAX(size.height, text_size.height); - } - // Icon. - if (cell.mode == CELL_MODE_CHECK) { - size.width += tree->cache.checked->get_width() + tree->cache.hseparation; - } - if (cell.icon.is_valid()) { - Size2i icon_size = cell.get_icon_size(); - if (cell.icon_max_w > 0 && icon_size.width > cell.icon_max_w) { - icon_size.width = cell.icon_max_w; + // Icon. + if (cell.mode == CELL_MODE_CHECK) { + size.width += tree->cache.checked->get_width() + tree->cache.hseparation; + } + if (cell.icon.is_valid()) { + Size2i icon_size = cell.get_icon_size(); + if (cell.icon_max_w > 0 && icon_size.width > cell.icon_max_w) { + icon_size.width = cell.icon_max_w; + } + size.width += icon_size.width + tree->cache.hseparation; + size.height = MAX(size.height, icon_size.height); } - size.width += icon_size.width + tree->cache.hseparation; - size.height = MAX(size.height, icon_size.height); - } - // Buttons. - for (int i = 0; i < cell.buttons.size(); i++) { - Ref<Texture2D> texture = cell.buttons[i].texture; - if (texture.is_valid()) { - Size2 button_size = texture->get_size() + tree->cache.button_pressed->get_minimum_size(); - size.width += button_size.width; - size.height = MAX(size.height, button_size.height); + // Buttons. + for (int i = 0; i < cell.buttons.size(); i++) { + Ref<Texture2D> texture = cell.buttons[i].texture; + if (texture.is_valid()) { + Size2 button_size = texture->get_size() + tree->cache.button_pressed->get_minimum_size(); + size.width += button_size.width; + size.height = MAX(size.height, button_size.height); + } } - } - if (cell.buttons.size() >= 2) { - size.width += (cell.buttons.size() - 1) * tree->cache.button_margin; + if (cell.buttons.size() >= 2) { + size.width += (cell.buttons.size() - 1) * tree->cache.button_margin; + } + + cached_minimum_size = size; + cached_minimum_size_dirty = false; } - return size; + return cached_minimum_size; } Variant TreeItem::_call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { @@ -1042,7 +1100,9 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("get_cell_mode", "column"), &TreeItem::get_cell_mode); ClassDB::bind_method(D_METHOD("set_checked", "column", "checked"), &TreeItem::set_checked); + ClassDB::bind_method(D_METHOD("set_indeterminate", "column", "indeterminate"), &TreeItem::set_indeterminate); ClassDB::bind_method(D_METHOD("is_checked", "column"), &TreeItem::is_checked); + ClassDB::bind_method(D_METHOD("is_indeterminate", "column"), &TreeItem::is_indeterminate); ClassDB::bind_method(D_METHOD("set_text", "column", "text"), &TreeItem::set_text); ClassDB::bind_method(D_METHOD("get_text", "column"), &TreeItem::get_text); @@ -1113,6 +1173,9 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_font", "column", "font"), &TreeItem::set_custom_font); ClassDB::bind_method(D_METHOD("get_custom_font", "column"), &TreeItem::get_custom_font); + ClassDB::bind_method(D_METHOD("set_custom_font_size", "column", "font_size"), &TreeItem::set_custom_font_size); + ClassDB::bind_method(D_METHOD("get_custom_font_size", "column"), &TreeItem::get_custom_font_size); + ClassDB::bind_method(D_METHOD("set_custom_bg_color", "column", "color", "just_outline"), &TreeItem::set_custom_bg_color, DEFVAL(false)); ClassDB::bind_method(D_METHOD("clear_custom_bg_color", "column"), &TreeItem::clear_custom_bg_color); ClassDB::bind_method(D_METHOD("get_custom_bg_color", "column"), &TreeItem::get_custom_bg_color); @@ -1228,6 +1291,7 @@ void Tree::update_cache() { cache.checked = get_theme_icon(SNAME("checked")); cache.unchecked = get_theme_icon(SNAME("unchecked")); + cache.indeterminate = get_theme_icon(SNAME("indeterminate")); if (is_layout_rtl()) { cache.arrow_collapsed = get_theme_icon(SNAME("arrow_collapsed_mirrored")); } else { @@ -1273,6 +1337,10 @@ void Tree::update_cache() { cache.title_button_color = get_theme_color(SNAME("title_button_color")); v_scroll->set_custom_step(cache.font->get_height(cache.font_size)); + + for (TreeItem *item = get_root(); item; item = item->get_next()) { + item->cached_minimum_size_dirty = true; + } } int Tree::compute_item_height(TreeItem *p_item) const { @@ -1487,7 +1555,14 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) { } else { font = cache.font; } - p_item->cells.write[p_col].text_buf->add_string(valtext, font, cache.font_size, p_item->cells[p_col].opentype_features, (p_item->cells[p_col].language != "") ? p_item->cells[p_col].language : TranslationServer::get_singleton()->get_tool_locale()); + + int font_size; + if (p_item->cells[p_col].custom_font_size > 0) { + font_size = p_item->cells[p_col].custom_font_size; + } else { + font_size = cache.font_size; + } + p_item->cells.write[p_col].text_buf->add_string(valtext, font, font_size, p_item->cells[p_col].opentype_features, (p_item->cells[p_col].language != "") ? p_item->cells[p_col].language : TranslationServer::get_singleton()->get_tool_locale()); TS->shaped_text_set_bidi_override(p_item->cells[p_col].text_buf->get_rid(), structured_text_parser(p_item->cells[p_col].st_parser, p_item->cells[p_col].st_args, valtext)); p_item->cells.write[p_col].dirty = false; } @@ -1676,24 +1751,30 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 } } - if (drop_mode_flags && drop_mode_over == p_item) { + if (drop_mode_flags && drop_mode_over) { Rect2 r = cell_rect; - bool has_parent = p_item->get_first_child() != nullptr; if (rtl) { r.position.x = get_size().width - r.position.x - r.size.x; } - - if (drop_mode_section == -1 || has_parent || drop_mode_section == 0) { - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), cache.drop_position_color); - } - - if (drop_mode_section == 0) { - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, 1, r.size.y), cache.drop_position_color); - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x + r.size.x - 1, r.position.y, 1, r.size.y), cache.drop_position_color); - } - - if ((drop_mode_section == 1 && !has_parent) || drop_mode_section == 0) { - RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y + r.size.y, r.size.x, 1), cache.drop_position_color); + if (drop_mode_over == p_item) { + if (drop_mode_section == 0 || drop_mode_section == -1) { + // Line above. + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), cache.drop_position_color); + } + if (drop_mode_section == 0) { + // Side lines. + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, 1, r.size.y), cache.drop_position_color); + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x + r.size.x - 1, r.position.y, 1, r.size.y), cache.drop_position_color); + } + if (drop_mode_section == 0 || (drop_mode_section == 1 && (!p_item->get_first_child() || p_item->is_collapsed()))) { + // Line below. + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y + r.size.y, r.size.x, 1), cache.drop_position_color); + } + } else if (drop_mode_over == p_item->get_parent()) { + if (drop_mode_section == 1 && !p_item->get_prev() /* && !drop_mode_over->is_collapsed() */) { // The drop_mode_over shouldn't ever be collapsed in here, otherwise we would be drawing a child of a collapsed item. + // Line above. + RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), cache.drop_position_color); + } } } @@ -1721,10 +1802,13 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 case TreeItem::CELL_MODE_CHECK: { Ref<Texture2D> checked = cache.checked; Ref<Texture2D> unchecked = cache.unchecked; + Ref<Texture2D> indeterminate = cache.indeterminate; Point2i check_ofs = item_rect.position; check_ofs.y += Math::floor((real_t)(item_rect.size.y - checked->get_height()) / 2); - if (p_item->cells[i].checked) { + if (p_item->cells[i].indeterminate) { + indeterminate->draw(ci, check_ofs); + } else if (p_item->cells[i].checked) { checked->draw(ci, check_ofs); } else { unchecked->draw(ci, check_ofs); @@ -2289,13 +2373,22 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int cache.click_type = Cache::CLICK_NONE; return -1; } + + // Make sure the click is correct. + Point2 click_pos = get_global_mouse_position() - get_global_position(); + if (!get_item_at_position(click_pos)) { + pressed_button = -1; + cache.click_type = Cache::CLICK_NONE; + return -1; + } + pressed_button = j; cache.click_type = Cache::CLICK_BUTTON; cache.click_index = j; cache.click_id = c.buttons[j].id; cache.click_item = p_item; cache.click_column = col; - cache.click_pos = get_global_mouse_position() - get_global_position(); + cache.click_pos = click_pos; update(); //emit_signal(SNAME("button_pressed")); return -1; @@ -2745,7 +2838,7 @@ void Tree::_go_down() { accept_event(); } -void Tree::_gui_input(Ref<InputEvent> p_event) { +void Tree::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); Ref<InputEventKey> k = p_event; @@ -4627,8 +4720,6 @@ bool Tree::get_allow_reselect() const { } void Tree::_bind_methods() { - ClassDB::bind_method(D_METHOD("_gui_input"), &Tree::_gui_input); - ClassDB::bind_method(D_METHOD("clear"), &Tree::clear); ClassDB::bind_method(D_METHOD("create_item", "parent", "idx"), &Tree::_create_item, DEFVAL(Variant()), DEFVAL(-1)); @@ -4747,12 +4838,11 @@ Tree::Tree() { popup_menu = memnew(PopupMenu); popup_menu->hide(); - add_child(popup_menu); - // popup_menu->set_as_top_level(true); + add_child(popup_menu, false, INTERNAL_MODE_FRONT); popup_editor = memnew(Popup); popup_editor->set_wrap_controls(true); - add_child(popup_editor); + add_child(popup_editor, false, INTERNAL_MODE_FRONT); popup_editor_vb = memnew(VBoxContainer); popup_editor->add_child(popup_editor_vb); popup_editor_vb->add_theme_constant_override("separation", 0); @@ -4770,12 +4860,12 @@ Tree::Tree() { h_scroll = memnew(HScrollBar); v_scroll = memnew(VScrollBar); - add_child(h_scroll); - add_child(v_scroll); + add_child(h_scroll, false, INTERNAL_MODE_FRONT); + add_child(v_scroll, false, INTERNAL_MODE_FRONT); range_click_timer = memnew(Timer); range_click_timer->connect("timeout", callable_mp(this, &Tree::_range_click_timeout)); - add_child(range_click_timer); + add_child(range_click_timer, false, INTERNAL_MODE_FRONT); h_scroll->connect("value_changed", callable_mp(this, &Tree::_scroll_moved)); v_scroll->connect("value_changed", callable_mp(this, &Tree::_scroll_moved)); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index be711b4c4f..85fed941dc 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -82,6 +82,7 @@ private: int icon_max_w = 0; bool expr = false; bool checked = false; + bool indeterminate = false; bool editable = false; bool selected = false; bool selectable = true; @@ -113,6 +114,7 @@ private: Vector<Button> buttons; Ref<Font> custom_font; + int custom_font_size = -1; Cell() { text_buf.instantiate(); @@ -128,6 +130,9 @@ private: bool disable_folding = false; int custom_min_height = 0; + Size2i cached_minimum_size; + bool cached_minimum_size_dirty = true; + TreeItem *parent = nullptr; // parent item TreeItem *prev = nullptr; // previous in list TreeItem *next = nullptr; // next in list @@ -209,7 +214,9 @@ public: /* check mode */ void set_checked(int p_column, bool p_checked); + void set_indeterminate(int p_column, bool p_indeterminate); bool is_checked(int p_column) const; + bool is_indeterminate(int p_column) const; void set_text(int p_column, String p_text); String get_text(int p_column) const; @@ -296,6 +303,9 @@ public: void set_custom_font(int p_column, const Ref<Font> &p_font); Ref<Font> get_custom_font(int p_column) const; + void set_custom_font_size(int p_column, int p_font_size); + int get_custom_font_size(int p_column) const; + void set_custom_bg_color(int p_column, const Color &p_color, bool p_bg_outline = false); void clear_custom_bg_color(int p_column); Color get_custom_bg_color(int p_column) const; @@ -459,7 +469,6 @@ private: void popup_select(int p_option); - void _gui_input(Ref<InputEvent> p_event); void _notification(int p_what); void item_edited(int p_column, TreeItem *p_item, bool p_lmb = true); @@ -491,6 +500,7 @@ private: Ref<Texture2D> checked; Ref<Texture2D> unchecked; + Ref<Texture2D> indeterminate; Ref<Texture2D> arrow_collapsed; Ref<Texture2D> arrow; Ref<Texture2D> select_arrow; @@ -622,6 +632,8 @@ protected: } public: + virtual void gui_input(const Ref<InputEvent> &p_event) override; + virtual String get_tooltip(const Point2 &p_pos) const override; TreeItem *get_item_at_position(const Point2 &p_pos) const; diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 229b5384ea..8734037a57 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -129,7 +129,7 @@ void VideoPlayer::_mix_audio() { void VideoPlayer::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_ENTER_TREE: { - AudioServer::get_singleton()->add_callback(_mix_audios, this); + AudioServer::get_singleton()->add_mix_callback(_mix_audios, this); if (stream.is_valid() && autoplay && !Engine::get_singleton()->is_editor_hint()) { play(); @@ -138,8 +138,7 @@ void VideoPlayer::_notification(int p_notification) { } break; case NOTIFICATION_EXIT_TREE: { - AudioServer::get_singleton()->remove_callback(_mix_audios, this); - + AudioServer::get_singleton()->remove_mix_callback(_mix_audios, this); } break; case NOTIFICATION_INTERNAL_PROCESS: { diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 0a76351885..64b169b1fb 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -30,289 +30,17 @@ #include "canvas_item.h" -#include "core/input/input.h" #include "core/object/message_queue.h" #include "scene/2d/canvas_group.h" #include "scene/main/canvas_layer.h" -#include "scene/main/viewport.h" #include "scene/main/window.h" +#include "scene/resources/canvas_item_material.h" #include "scene/resources/font.h" +#include "scene/resources/multimesh.h" #include "scene/resources/style_box.h" -#include "scene/resources/texture.h" +#include "scene/resources/world_2d.h" #include "scene/scene_string_names.h" -#include "servers/rendering_server.h" -Mutex CanvasItemMaterial::material_mutex; -SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr; -Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map; -CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = nullptr; - -void CanvasItemMaterial::init_shaders() { - dirty_materials = memnew(SelfList<CanvasItemMaterial>::List); - - shader_names = memnew(ShaderNames); - - shader_names->particles_anim_h_frames = "particles_anim_h_frames"; - shader_names->particles_anim_v_frames = "particles_anim_v_frames"; - shader_names->particles_anim_loop = "particles_anim_loop"; -} - -void CanvasItemMaterial::finish_shaders() { - memdelete(dirty_materials); - memdelete(shader_names); - dirty_materials = nullptr; -} - -void CanvasItemMaterial::_update_shader() { - dirty_materials->remove(&element); - - MaterialKey mk = _compute_key(); - if (mk.key == current_key.key) { - return; //no update required in the end - } - - if (shader_map.has(current_key)) { - shader_map[current_key].users--; - if (shader_map[current_key].users == 0) { - //deallocate shader, as it's no longer in use - RS::get_singleton()->free(shader_map[current_key].shader); - shader_map.erase(current_key); - } - } - - current_key = mk; - - if (shader_map.has(mk)) { - RS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); - shader_map[mk].users++; - return; - } - - //must create a shader! - - String code = "shader_type canvas_item;\nrender_mode "; - switch (blend_mode) { - case BLEND_MODE_MIX: - code += "blend_mix"; - break; - case BLEND_MODE_ADD: - code += "blend_add"; - break; - case BLEND_MODE_SUB: - code += "blend_sub"; - break; - case BLEND_MODE_MUL: - code += "blend_mul"; - break; - case BLEND_MODE_PREMULT_ALPHA: - code += "blend_premul_alpha"; - break; - case BLEND_MODE_DISABLED: - code += "blend_disabled"; - break; - } - - switch (light_mode) { - case LIGHT_MODE_NORMAL: - break; - case LIGHT_MODE_UNSHADED: - code += ",unshaded"; - break; - case LIGHT_MODE_LIGHT_ONLY: - code += ",light_only"; - break; - } - - code += ";\n"; - - if (particles_animation) { - code += "uniform int particles_anim_h_frames;\n"; - code += "uniform int particles_anim_v_frames;\n"; - code += "uniform bool particles_anim_loop;\n\n"; - - code += "void vertex() {\n"; - code += " float h_frames = float(particles_anim_h_frames);\n"; - code += " float v_frames = float(particles_anim_v_frames);\n"; - code += " VERTEX.xy /= vec2(h_frames, v_frames);\n"; - code += " float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; - code += " float particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; - code += " if (!particles_anim_loop) {\n"; - code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; - code += " } else {\n"; - code += " particle_frame = mod(particle_frame, particle_total_frames);\n"; - code += " }"; - code += " UV /= vec2(h_frames, v_frames);\n"; - code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; - code += "}\n"; - } - - ShaderData shader_data; - shader_data.shader = RS::get_singleton()->shader_create(); - shader_data.users = 1; - - RS::get_singleton()->shader_set_code(shader_data.shader, code); - - shader_map[mk] = shader_data; - - RS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); -} - -void CanvasItemMaterial::flush_changes() { - MutexLock lock(material_mutex); - - while (dirty_materials->first()) { - dirty_materials->first()->self()->_update_shader(); - } -} - -void CanvasItemMaterial::_queue_shader_change() { - MutexLock lock(material_mutex); - - if (!element.in_list()) { - dirty_materials->add(&element); - } -} - -bool CanvasItemMaterial::_is_shader_dirty() const { - MutexLock lock(material_mutex); - - return element.in_list(); -} - -void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) { - blend_mode = p_blend_mode; - _queue_shader_change(); -} - -CanvasItemMaterial::BlendMode CanvasItemMaterial::get_blend_mode() const { - return blend_mode; -} - -void CanvasItemMaterial::set_light_mode(LightMode p_light_mode) { - light_mode = p_light_mode; - _queue_shader_change(); -} - -CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const { - return light_mode; -} - -void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) { - particles_animation = p_particles_anim; - _queue_shader_change(); - notify_property_list_changed(); -} - -bool CanvasItemMaterial::get_particles_animation() const { - return particles_animation; -} - -void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) { - particles_anim_h_frames = p_frames; - RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames); -} - -int CanvasItemMaterial::get_particles_anim_h_frames() const { - return particles_anim_h_frames; -} - -void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) { - particles_anim_v_frames = p_frames; - RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames); -} - -int CanvasItemMaterial::get_particles_anim_v_frames() const { - return particles_anim_v_frames; -} - -void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) { - particles_anim_loop = p_loop; - RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); -} - -bool CanvasItemMaterial::get_particles_anim_loop() const { - return particles_anim_loop; -} - -void CanvasItemMaterial::_validate_property(PropertyInfo &property) const { - if (property.name.begins_with("particles_anim_") && !particles_animation) { - property.usage = PROPERTY_USAGE_NONE; - } -} - -RID CanvasItemMaterial::get_shader_rid() const { - ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); - return shader_map[current_key].shader; -} - -Shader::Mode CanvasItemMaterial::get_shader_mode() const { - return Shader::MODE_CANVAS_ITEM; -} - -void CanvasItemMaterial::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode); - ClassDB::bind_method(D_METHOD("get_blend_mode"), &CanvasItemMaterial::get_blend_mode); - - ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode); - ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode); - - ClassDB::bind_method(D_METHOD("set_particles_animation", "particles_anim"), &CanvasItemMaterial::set_particles_animation); - ClassDB::bind_method(D_METHOD("get_particles_animation"), &CanvasItemMaterial::get_particles_animation); - - ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &CanvasItemMaterial::set_particles_anim_h_frames); - ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &CanvasItemMaterial::get_particles_anim_h_frames); - - ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &CanvasItemMaterial::set_particles_anim_v_frames); - ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &CanvasItemMaterial::get_particles_anim_v_frames); - - ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &CanvasItemMaterial::set_particles_anim_loop); - ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &CanvasItemMaterial::get_particles_anim_loop); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Subtract,Multiply,Premultiplied Alpha"), "set_blend_mode", "get_blend_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation"), "set_particles_animation", "get_particles_animation"); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop"); - - BIND_ENUM_CONSTANT(BLEND_MODE_MIX); - BIND_ENUM_CONSTANT(BLEND_MODE_ADD); - BIND_ENUM_CONSTANT(BLEND_MODE_SUB); - BIND_ENUM_CONSTANT(BLEND_MODE_MUL); - BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA); - - BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL); - BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED); - BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY); -} - -CanvasItemMaterial::CanvasItemMaterial() : - element(this) { - set_particles_anim_h_frames(1); - set_particles_anim_v_frames(1); - set_particles_anim_loop(false); - - current_key.invalid_key = 1; - _queue_shader_change(); -} - -CanvasItemMaterial::~CanvasItemMaterial() { - MutexLock lock(material_mutex); - - if (shader_map.has(current_key)) { - shader_map[current_key].users--; - if (shader_map[current_key].users == 0) { - //deallocate shader, as it's no longer in use - RS::get_singleton()->free(shader_map[current_key].shader); - shader_map.erase(current_key); - } - - RS::get_singleton()->material_set_shader(_get_material(), RID()); - } -} - -/////////////////////////////////////////////////////////////////// #ifdef TOOLS_ENABLED bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { if (_edit_use_rect()) { @@ -423,9 +151,7 @@ void CanvasItem::_update_callback() { current_item_drawn = this; notification(NOTIFICATION_DRAW); emit_signal(SceneStringNames::get_singleton()->draw); - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_draw); - } + GDVIRTUAL_CALL(_draw); current_item_drawn = nullptr; drawing = false; } @@ -845,6 +571,12 @@ void CanvasItem::draw_texture_rect_region(const Ref<Texture2D> &p_texture, const p_texture->draw_rect_region(canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_clip_uv); } +void CanvasItem::draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, double p_outline, double p_pixel_range) { + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + ERR_FAIL_COND(p_texture.is_null()); + RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(canvas_item, p_rect, p_texture->get_rid(), p_src_rect, p_modulate, p_outline, p_pixel_range); +} + void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); @@ -1155,6 +887,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_texture_rect_region", "texture", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &CanvasItem::draw_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("draw_msdf_texture_rect_region", "texture", "rect", "src_rect", "modulate", "outline", "pixel_range"), &CanvasItem::draw_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(0.0), DEFVAL(4.0)); ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box); ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>())); @@ -1206,7 +939,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_clip_children", "enable"), &CanvasItem::set_clip_children); ClassDB::bind_method(D_METHOD("is_clipping_children"), &CanvasItem::is_clipping_children); - BIND_VMETHOD(MethodInfo("_draw")); + GDVIRTUAL_BIND(_draw); ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index f264764870..01ed47d4dc 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -33,132 +33,15 @@ #include "scene/main/node.h" #include "scene/main/scene_tree.h" -#include "scene/resources/material.h" -#include "scene/resources/multimesh.h" -#include "scene/resources/shader.h" -#include "scene/resources/texture.h" +#include "scene/resources/canvas_item_material.h" #include "servers/text_server.h" class CanvasLayer; -class Viewport; class Font; - +class MultiMesh; class StyleBox; - -class CanvasItemMaterial : public Material { - GDCLASS(CanvasItemMaterial, Material); - -public: - enum BlendMode { - BLEND_MODE_MIX, - BLEND_MODE_ADD, - BLEND_MODE_SUB, - BLEND_MODE_MUL, - BLEND_MODE_PREMULT_ALPHA, - BLEND_MODE_DISABLED - }; - - enum LightMode { - LIGHT_MODE_NORMAL, - LIGHT_MODE_UNSHADED, - LIGHT_MODE_LIGHT_ONLY - }; - -private: - union MaterialKey { - struct { - uint32_t blend_mode : 4; - uint32_t light_mode : 4; - uint32_t particles_animation : 1; - uint32_t invalid_key : 1; - }; - - uint32_t key = 0; - - bool operator<(const MaterialKey &p_key) const { - return key < p_key.key; - } - }; - - struct ShaderNames { - StringName particles_anim_h_frames; - StringName particles_anim_v_frames; - StringName particles_anim_loop; - }; - - static ShaderNames *shader_names; - - struct ShaderData { - RID shader; - int users = 0; - }; - - static Map<MaterialKey, ShaderData> shader_map; - - MaterialKey current_key; - - _FORCE_INLINE_ MaterialKey _compute_key() const { - MaterialKey mk; - mk.key = 0; - mk.blend_mode = blend_mode; - mk.light_mode = light_mode; - mk.particles_animation = particles_animation; - return mk; - } - - static Mutex material_mutex; - static SelfList<CanvasItemMaterial>::List *dirty_materials; - SelfList<CanvasItemMaterial> element; - - void _update_shader(); - _FORCE_INLINE_ void _queue_shader_change(); - _FORCE_INLINE_ bool _is_shader_dirty() const; - - BlendMode blend_mode = BLEND_MODE_MIX; - LightMode light_mode = LIGHT_MODE_NORMAL; - bool particles_animation = false; - - // Initialized in the constructor. - int particles_anim_h_frames; - int particles_anim_v_frames; - bool particles_anim_loop; - -protected: - static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; - -public: - void set_blend_mode(BlendMode p_blend_mode); - BlendMode get_blend_mode() const; - - void set_light_mode(LightMode p_light_mode); - LightMode get_light_mode() const; - - void set_particles_animation(bool p_particles_anim); - bool get_particles_animation() const; - - void set_particles_anim_h_frames(int p_frames); - int get_particles_anim_h_frames() const; - void set_particles_anim_v_frames(int p_frames); - int get_particles_anim_v_frames() const; - - void set_particles_anim_loop(bool p_loop); - bool get_particles_anim_loop() const; - - static void init_shaders(); - static void finish_shaders(); - static void flush_changes(); - - virtual RID get_shader_rid() const override; - - virtual Shader::Mode get_shader_mode() const override; - - CanvasItemMaterial(); - virtual ~CanvasItemMaterial(); -}; - -VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode) -VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode) +class Window; +class World2D; class CanvasItem : public Node { GDCLASS(CanvasItem, Node); @@ -259,6 +142,7 @@ protected: void _notification(int p_what); static void _bind_methods(); + GDVIRTUAL0(_draw) public: enum { NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique @@ -342,6 +226,7 @@ public: void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1)); void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false); + void draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), double p_outline = 0.0, double p_pixel_range = 4.0); void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), real_t p_width = 1); void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index 5de1ebf18d..9d8e0c203d 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -32,7 +32,6 @@ #define CANVAS_LAYER_H #include "scene/main/node.h" -#include "scene/resources/world_2d.h" class Viewport; class CanvasLayer : public Node { diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 2c6cefa771..f24d880045 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -30,7 +30,7 @@ #include "http_request.h" #include "core/io/compression.h" -#include "core/string/ustring.h" +#include "scene/main/timer.h" void HTTPRequest::_redirect_request(const String &p_new_url) { } diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 22e822253f..673cf3a740 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -31,12 +31,12 @@ #ifndef HTTPREQUEST_H #define HTTPREQUEST_H -#include "core/io/file_access.h" #include "core/io/http_client.h" #include "core/os/thread.h" #include "core/templates/safe_refcount.h" -#include "node.h" -#include "scene/main/timer.h" +#include "scene/main/node.h" + +class Timer; class HTTPRequest : public Node { GDCLASS(HTTPRequest, Node); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index cbd5fa7425..05409b7bfe 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -48,22 +48,18 @@ #include <stdint.h> VARIANT_ENUM_CAST(Node::ProcessMode); +VARIANT_ENUM_CAST(Node::InternalMode); int Node::orphan_node_count = 0; void Node::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_PROCESS: { - if (get_script_instance()) { - Variant time = get_process_delta_time(); - get_script_instance()->call(SceneStringNames::get_singleton()->_process, time); - } + GDVIRTUAL_CALL(_process, get_process_delta_time()); + } break; case NOTIFICATION_PHYSICS_PROCESS: { - if (get_script_instance()) { - Variant time = get_physics_process_delta_time(); - get_script_instance()->call(SceneStringNames::get_singleton()->_physics_process, time); - } + GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time()); } break; case NOTIFICATION_ENTER_TREE: { @@ -127,29 +123,27 @@ void Node::_notification(int p_notification) { } } break; case NOTIFICATION_READY: { - if (get_script_instance()) { - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) { - set_process_input(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_input)) { + set_process_input(true); + } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) { - set_process_unhandled_input(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) { + set_process_unhandled_input(true); + } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) { - set_process_unhandled_key_input(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) { + set_process_unhandled_key_input(true); + } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) { - set_process(true); - } + if (GDVIRTUAL_IS_OVERRIDDEN(_process)) { + set_process(true); + } + if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) { + set_physics_process(true); + } - if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) { - set_physics_process(true); - } + GDVIRTUAL_CALL(_ready); - get_script_instance()->call(SceneStringNames::get_singleton()->_ready); - } if (data.filename.length()) { ERR_FAIL_COND(!is_inside_tree()); get_multiplayer()->scene_enter_exit_notify(data.filename, this, true); @@ -221,9 +215,7 @@ void Node::_propagate_enter_tree() { notification(NOTIFICATION_ENTER_TREE); - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_enter_tree); - } + GDVIRTUAL_CALL(_enter_tree); emit_signal(SceneStringNames::get_singleton()->tree_entered); @@ -269,9 +261,8 @@ void Node::_propagate_exit_tree() { data.blocked--; - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_exit_tree); - } + GDVIRTUAL_CALL(_exit_tree); + emit_signal(SceneStringNames::get_singleton()->tree_exiting); notification(NOTIFICATION_EXIT_TREE, true); @@ -300,14 +291,40 @@ void Node::_propagate_exit_tree() { void Node::move_child(Node *p_child, int p_pos) { ERR_FAIL_NULL(p_child); - ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, vformat("Invalid new child position: %d.", p_pos)); ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node."); + + // We need to check whether node is internal and move it only in the relevant node range. + if (p_child->_is_internal_front()) { + ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_front, vformat("Invalid new child position: %d. Child is internal.", p_pos)); + _move_child(p_child, p_pos); + } else if (p_child->_is_internal_back()) { + ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_back, vformat("Invalid new child position: %d. Child is internal.", p_pos)); + _move_child(p_child, data.children.size() - data.internal_children_back + p_pos); + } else { + ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child position: %d.", p_pos)); + _move_child(p_child, p_pos + data.internal_children_front); + } +} + +void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) { ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup)."); // Specifying one place beyond the end // means the same as moving to the last position - if (p_pos == data.children.size()) { - p_pos--; + if (!p_ignore_end) { // p_ignore_end is a little hack to make back internal children work properly. + if (p_child->_is_internal_front()) { + if (p_pos == data.internal_children_front) { + p_pos--; + } + } else if (p_child->_is_internal_back()) { + if (p_pos == data.children.size()) { + p_pos--; + } + } else { + if (p_pos == data.children.size() - data.internal_children_back) { + p_pos--; + } + } } if (p_child->data.pos == p_pos) { @@ -348,7 +365,14 @@ void Node::raise() { return; } - data.parent->move_child(this, data.parent->data.children.size() - 1); + // Internal children move within a different index range. + if (_is_internal_front()) { + data.parent->move_child(this, data.parent->data.internal_children_front - 1); + } else if (_is_internal_back()) { + data.parent->move_child(this, data.parent->data.internal_children_back - 1); + } else { + data.parent->move_child(this, data.parent->get_child_count(false) - 1); + } } void Node::add_child_notify(Node *p_child) { @@ -492,32 +516,32 @@ void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int } } -void Node::set_network_master(int p_peer_id, bool p_recursive) { - data.network_master = p_peer_id; +void Node::set_multiplayer_authority(int p_peer_id, bool p_recursive) { + data.multiplayer_authority = p_peer_id; if (p_recursive) { for (int i = 0; i < data.children.size(); i++) { - data.children[i]->set_network_master(p_peer_id, true); + data.children[i]->set_multiplayer_authority(p_peer_id, true); } } } -int Node::get_network_master() const { - return data.network_master; +int Node::get_multiplayer_authority() const { + return data.multiplayer_authority; } -bool Node::is_network_master() const { +bool Node::is_multiplayer_authority() const { ERR_FAIL_COND_V(!is_inside_tree(), false); - return get_multiplayer()->get_network_unique_id() == data.network_master; + return get_multiplayer()->get_unique_id() == data.multiplayer_authority; } /***** RPC CONFIG ********/ -uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) { +uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel) { for (int i = 0; i < data.rpc_methods.size(); i++) { if (data.rpc_methods[i].name == p_method) { - MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i]; + Multiplayer::RPCConfig &nd = data.rpc_methods.write[i]; nd.rpc_mode = p_rpc_mode; nd.transfer_mode = p_transfer_mode; nd.channel = p_channel; @@ -525,7 +549,7 @@ uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_ } } // New method - MultiplayerAPI::RPCConfig nd; + Multiplayer::RPCConfig nd; nd.name = p_method; nd.rpc_mode = p_rpc_mode; nd.transfer_mode = p_transfer_mode; @@ -618,7 +642,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!is_inside_tree()); - get_multiplayer()->rpcp(this, p_peer_id, true, p_method, p_arg, p_argcount); + get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount); } Ref<MultiplayerAPI> Node::get_multiplayer() const { @@ -639,7 +663,7 @@ void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { multiplayer = p_multiplayer; } -Vector<MultiplayerAPI::RPCConfig> Node::get_node_rpc_methods() const { +Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const { return data.rpc_methods; } @@ -1067,6 +1091,10 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { p_child->data.pos = data.children.size(); data.children.push_back(p_child); p_child->data.parent = this; + + if (data.internal_children_back > 0) { + _move_child(p_child, data.children.size() - data.internal_children_back - 1); + } p_child->notification(NOTIFICATION_PARENTED); if (data.tree) { @@ -1079,7 +1107,7 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { add_child_notify(p_child); } -void Node::add_child(Node *p_child, bool p_legible_unique_name) { +void Node::add_child(Node *p_child, bool p_legible_unique_name, InternalMode p_internal) { ERR_FAIL_NULL(p_child); ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself! ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent @@ -1088,19 +1116,35 @@ void Node::add_child(Node *p_child, bool p_legible_unique_name) { #endif ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead."); - /* Validate name */ _validate_child_name(p_child, p_legible_unique_name); - _add_child_nocheck(p_child, p_child->data.name); + + if (p_internal == INTERNAL_MODE_FRONT) { + _move_child(p_child, data.internal_children_front); + data.internal_children_front++; + } else if (p_internal == INTERNAL_MODE_BACK) { + if (data.internal_children_back > 0) { + _move_child(p_child, data.children.size() - 1, true); + } + data.internal_children_back++; + } } void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) { ERR_FAIL_NULL(p_sibling); + ERR_FAIL_NULL(data.parent); ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself! ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred(\"add_sibling\", sibling) instead."); - get_parent()->add_child(p_sibling, p_legible_unique_name); - get_parent()->move_child(p_sibling, this->get_index() + 1); + InternalMode internal = INTERNAL_MODE_DISABLED; + if (_is_internal_front()) { // The sibling will have the same internal status. + internal = INTERNAL_MODE_FRONT; + } else if (_is_internal_back()) { + internal = INTERNAL_MODE_BACK; + } + + data.parent->add_child(p_sibling, p_legible_unique_name, internal); + data.parent->_move_child(p_sibling, get_index() + 1); } void Node::_propagate_validate_owner() { @@ -1154,7 +1198,12 @@ void Node::remove_child(Node *p_child) { ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name())); //ERR_FAIL_COND( p_child->data.blocked > 0 ); - //if (data.scene) { does not matter + // If internal child, update the counter. + if (p_child->_is_internal_front()) { + data.internal_children_front--; + } else if (p_child->_is_internal_back()) { + data.internal_children_back--; + } p_child->_set_tree(nullptr); //} @@ -1184,17 +1233,29 @@ void Node::remove_child(Node *p_child) { } } -int Node::get_child_count() const { - return data.children.size(); +int Node::get_child_count(bool p_include_internal) const { + if (p_include_internal) { + return data.children.size(); + } else { + return data.children.size() - data.internal_children_front - data.internal_children_back; + } } -Node *Node::get_child(int p_index) const { - if (p_index < 0) { - p_index += data.children.size(); +Node *Node::get_child(int p_index, bool p_include_internal) const { + if (p_include_internal) { + if (p_index < 0) { + p_index += data.children.size(); + } + ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr); + return data.children[p_index]; + } else { + if (p_index < 0) { + p_index += data.children.size() - data.internal_children_front - data.internal_children_back; + } + ERR_FAIL_INDEX_V(p_index, data.children.size() - data.internal_children_front - data.internal_children_back, nullptr); + p_index += data.internal_children_front; + return data.children[p_index]; } - ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr); - - return data.children[p_index]; } Node *Node::_get_child_by_name(const StringName &p_name) const { @@ -1726,7 +1787,13 @@ void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) { data.blocked--; } -int Node::get_index() const { +int Node::get_index(bool p_include_internal) const { + // p_include_internal = false doesn't make sense if the node is internal. + ERR_FAIL_COND_V_MSG(!p_include_internal && (_is_internal_front() || _is_internal_back()), -1, "Node is internal. Can't get index with 'include_internal' being false."); + + if (data.parent && !p_include_internal) { + return data.pos - data.parent->data.internal_children_front; + } return data.pos; } @@ -2438,12 +2505,12 @@ void Node::queue_delete() { } } -TypedArray<Node> Node::_get_children() const { +TypedArray<Node> Node::_get_children(bool p_include_internal) const { TypedArray<Node> arr; - int cc = get_child_count(); + int cc = get_child_count(p_include_internal); arr.resize(cc); for (int i = 0; i < cc; i++) { - arr[i] = get_child(i); + arr[i] = get_child(i, p_include_internal); } return arr; @@ -2465,7 +2532,7 @@ NodePath Node::get_import_path() const { static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) { #ifdef TOOLS_ENABLED - const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; + const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; #else const String quote_style = "\""; #endif @@ -2474,7 +2541,7 @@ static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<S return; } String n = p_base->get_path_to(p_node); - r_options->push_back(quote_style + n + quote_style); + r_options->push_back(n.quote(quote_style)); for (int i = 0; i < p_node->get_child_count(); i++) { _add_nodes_to_options(p_base, p_node->get_child(i), r_options); } @@ -2496,9 +2563,14 @@ void Node::clear_internal_tree_resource_paths() { } TypedArray<String> Node::get_configuration_warnings() const { - if (get_script_instance() && get_script_instance()->get_script().is_valid() && - get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warnings")) { - return get_script_instance()->call("_get_configuration_warnings"); + Vector<String> warnings; + if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) { + TypedArray<String> ret; + ret.resize(warnings.size()); + for (int i = 0; i < warnings.size(); i++) { + ret[i] = warnings[i]; + } + return ret; } return Array(); } @@ -2544,6 +2616,37 @@ void Node::request_ready() { data.ready_first = true; } +void Node::_call_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + input(p_event); +} +void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_unhandled_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + unhandled_input(p_event); +} +void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_unhandled_key_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + unhandled_key_input(p_event); +} + +void Node::input(const Ref<InputEvent> &p_event) { +} + +void Node::unhandled_input(const Ref<InputEvent> &p_event) { +} + +void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) { +} + void Node::_bind_methods() { GLOBAL_DEF("editor/node_naming/name_num_separator", 0); ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_num_separator", PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash")); @@ -2554,11 +2657,11 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name); ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name); - ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name"), &Node::add_child, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_child", "node", "legible_unique_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0)); ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child); - ClassDB::bind_method(D_METHOD("get_child_count"), &Node::get_child_count); - ClassDB::bind_method(D_METHOD("get_children"), &Node::_get_children); - ClassDB::bind_method(D_METHOD("get_child", "idx"), &Node::get_child); + ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript. + ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_child", "idx", "include_internal"), &Node::get_child, DEFVAL(false)); ClassDB::bind_method(D_METHOD("has_node", "path"), &Node::has_node); ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node); ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null); @@ -2582,7 +2685,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner); ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner); ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip); - ClassDB::bind_method(D_METHOD("get_index"), &Node::get_index); + ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false)); ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree); ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty); ClassDB::bind_method(D_METHOD("set_filename", "filename"), &Node::set_filename); @@ -2625,6 +2728,8 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder); ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder); + ClassDB::bind_method(D_METHOD("set_editable_instance", "node", "is_editable"), &Node::set_editable_instance); + ClassDB::bind_method(D_METHOD("is_editable_instance", "node"), &Node::is_editable_instance); ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport); @@ -2632,15 +2737,15 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("request_ready"), &Node::request_ready); - ClassDB::bind_method(D_METHOD("set_network_master", "id", "recursive"), &Node::set_network_master, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_network_master"), &Node::get_network_master); + ClassDB::bind_method(D_METHOD("set_multiplayer_authority", "id", "recursive"), &Node::set_multiplayer_authority, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_multiplayer_authority"), &Node::get_multiplayer_authority); - ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master); + ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority); ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); - ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description); ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description); @@ -2718,6 +2823,10 @@ void Node::_bind_methods() { BIND_ENUM_CONSTANT(DUPLICATE_SCRIPTS); BIND_ENUM_CONSTANT(DUPLICATE_USE_INSTANCING); + BIND_ENUM_CONSTANT(INTERNAL_MODE_DISABLED); + BIND_ENUM_CONSTANT(INTERNAL_MODE_FRONT); + BIND_ENUM_CONSTANT(INTERNAL_MODE_BACK); + ADD_SIGNAL(MethodInfo("ready")); ADD_SIGNAL(MethodInfo("renamed")); ADD_SIGNAL(MethodInfo("tree_entered")); @@ -2737,15 +2846,15 @@ void Node::_bind_methods() { ADD_GROUP("Editor Description", "editor_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description"); - BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_enter_tree")); - BIND_VMETHOD(MethodInfo("_exit_tree")); - BIND_VMETHOD(MethodInfo("_ready")); - BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); - BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); - BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey"))); - BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, "String"), "_get_configuration_warnings")); + GDVIRTUAL_BIND(_process, "delta"); + GDVIRTUAL_BIND(_physics_process, "delta"); + GDVIRTUAL_BIND(_enter_tree); + GDVIRTUAL_BIND(_exit_tree); + GDVIRTUAL_BIND(_ready); + GDVIRTUAL_BIND(_get_configuration_warnings); + GDVIRTUAL_BIND(_input, "event"); + GDVIRTUAL_BIND(_unhandled_input, "event"); + GDVIRTUAL_BIND(_unhandled_key_input, "event"); } String Node::_get_name_num_separator() { diff --git a/scene/main/node.h b/scene/main/node.h index 9997f4e055..198501eeac 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -73,6 +73,12 @@ public: NAME_CASING_SNAKE_CASE }; + enum InternalMode { + INTERNAL_MODE_DISABLED, + INTERNAL_MODE_FRONT, + INTERNAL_MODE_BACK, + }; + struct Comparator { bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); } }; @@ -97,6 +103,8 @@ private: Node *parent = nullptr; Node *owner = nullptr; Vector<Node *> children; + int internal_children_front = 0; + int internal_children_back = 0; int pos = -1; int depth = -1; int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed. @@ -119,8 +127,8 @@ private: ProcessMode process_mode = PROCESS_MODE_INHERIT; Node *process_owner = nullptr; - int network_master = 1; // Server by default. - Vector<MultiplayerAPI::RPCConfig> rpc_methods; + int multiplayer_authority = 1; // Server by default. + Vector<Multiplayer::RPCConfig> rpc_methods; // Variables used to properly sort the node when processing, ignored otherwise. // TODO: Should move all the stuff below to bits. @@ -172,12 +180,15 @@ private: void _duplicate_signals(const Node *p_original, Node *p_copy) const; Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const; - TypedArray<Node> _get_children() const; + TypedArray<Node> _get_children(bool p_include_internal = true) const; Array _get_groups() const; Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + _FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; } + _FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; } + friend class SceneTree; void _set_tree(SceneTree *p_tree); @@ -202,12 +213,33 @@ protected: static String _get_name_num_separator(); friend class SceneState; - friend class MultiplayerAPI; + friend class MultiplayerReplicator; void _add_child_nocheck(Node *p_child, const StringName &p_name); void _set_owner_nocheck(Node *p_owner); void _set_name_nocheck(const StringName &p_name); + //call from SceneTree + void _call_input(const Ref<InputEvent> &p_event); + void _call_unhandled_input(const Ref<InputEvent> &p_event); + void _call_unhandled_key_input(const Ref<InputEvent> &p_event); + +protected: + virtual void input(const Ref<InputEvent> &p_event); + virtual void unhandled_input(const Ref<InputEvent> &p_event); + virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event); + + GDVIRTUAL1(_process, double) + GDVIRTUAL1(_physics_process, double) + GDVIRTUAL0(_enter_tree) + GDVIRTUAL0(_exit_tree) + GDVIRTUAL0(_ready) + GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings) + + GDVIRTUAL1(_input, Ref<InputEvent>) + GDVIRTUAL1(_unhandled_input, Ref<InputEvent>) + GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>) + public: enum { // you can make your own, but don't use the same numbers as other notifications in other nodes @@ -263,12 +295,12 @@ public: StringName get_name() const; void set_name(const String &p_name); - void add_child(Node *p_child, bool p_legible_unique_name = false); + void add_child(Node *p_child, bool p_legible_unique_name = false, InternalMode p_internal = INTERNAL_MODE_DISABLED); void add_sibling(Node *p_sibling, bool p_legible_unique_name = false); void remove_child(Node *p_child); - int get_child_count() const; - Node *get_child(int p_index) const; + int get_child_count(bool p_include_internal = true) const; + Node *get_child(int p_index, bool p_include_internal = true) const; bool has_node(const NodePath &p_path) const; Node *get_node(const NodePath &p_path) const; Node *get_node_or_null(const NodePath &p_path) const; @@ -306,6 +338,7 @@ public: int get_persistent_group_count() const; void move_child(Node *p_child, int p_pos); + void _move_child(Node *p_child, int p_pos, bool p_ignore_end = false); void raise(); void set_owner(Node *p_owner); @@ -313,7 +346,7 @@ public: void get_owned_by(Node *p_by, List<Node *> *p_owned); void remove_and_skip(); - int get_index() const; + int get_index(bool p_include_internal = true) const; Ref<Tween> create_tween(); @@ -429,12 +462,12 @@ public: bool is_displayed_folded() const; /* NETWORK */ - void set_network_master(int p_peer_id, bool p_recursive = true); - int get_network_master() const; - bool is_network_master() const; + void set_multiplayer_authority(int p_peer_id, bool p_recursive = true); + int get_multiplayer_authority() const; + bool is_multiplayer_authority() const; - uint16_t rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC - Vector<MultiplayerAPI::RPCConfig> get_node_rpc_methods() const; + uint16_t rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc_mode, Multiplayer::TransferMode p_transfer_mode, int p_channel = 0); // config a local method for RPC + Vector<Multiplayer::RPCConfig> get_node_rpc_methods() const; void rpc(const StringName &p_method, VARIANT_ARG_LIST); // RPC, honors RPCMode, TransferMode, channel void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); // RPC to specific peer(s), honors RPCMode, TransferMode, channel diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 420516cbcd..e1b1b356a9 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -499,7 +499,7 @@ bool SceneTree::process(double p_time) { _call_idle_callbacks(); #ifdef TOOLS_ENABLED - +#ifndef _3D_DISABLED if (Engine::get_singleton()->is_editor_hint()) { //simple hack to reload fallback environment if it changed from editor String env_path = ProjectSettings::get_singleton()->get(SNAME("rendering/environment/defaults/default_environment")); @@ -522,8 +522,8 @@ bool SceneTree::process(double p_time) { get_root()->get_world_3d()->set_fallback_environment(fallback); } } - -#endif +#endif // _3D_DISABLED +#endif // TOOLS_ENABLED return _quit; } @@ -544,7 +544,7 @@ void SceneTree::process_tweens(float p_delta, bool p_physics) { } if (!E->get()->step(p_delta)) { - E->get()->set_valid(false); + E->get()->clear(); tweens.erase(E); } if (E == L) { @@ -858,16 +858,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio } } -/* -void SceneMainLoop::_update_listener_2d() { - if (listener_2d.is_valid()) { - SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() ); - } -} - -*/ - -void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport) { +void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) { Map<StringName, Group>::Element *E = group_map.find(p_group); if (!E) { return; @@ -886,9 +877,6 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p int node_count = nodes_copy.size(); Node **nodes = nodes_copy.ptrw(); - Variant arg = p_input; - const Variant *v[1] = { &arg }; - call_lock++; for (int i = node_count - 1; i >= 0; i--) { @@ -905,14 +893,16 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p continue; } - Callable::CallError err; - // Call both script and native method. - if (n->get_script_instance()) { - n->get_script_instance()->call(p_method, (const Variant **)v, 1, err); - } - MethodBind *method = ClassDB::get_method(n->get_class_name(), p_method); - if (method) { - method->call(n, (const Variant **)v, 1, err); + switch (p_call_type) { + case CALL_INPUT_TYPE_INPUT: + n->_call_input(p_input); + break; + case CALL_INPUT_TYPE_UNHANDLED_INPUT: + n->_call_unhandled_input(p_input); + break; + case CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT: + n->_call_unhandled_key_input(p_input); + break; } } @@ -1333,20 +1323,21 @@ SceneTree::SceneTree() { root = memnew(Window); root->set_name("root"); +#ifndef _3D_DISABLED if (!root->get_world_3d().is_valid()) { root->set_world_3d(Ref<World3D>(memnew(World3D))); } + root->set_as_audio_listener_3d(true); +#endif // _3D_DISABLED // Initialize network state. set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI))); - //root->set_world_2d( Ref<World2D>( memnew( World2D ))); - root->set_as_audio_listener_3d(true); root->set_as_audio_listener_2d(true); current_scene = nullptr; const int msaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/msaa", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Fast),4x (Average),8x (Slow),16x (Slower)")); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)"))); root->set_msaa(Viewport::MSAA(msaa_mode)); const int ssaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/screen_space_aa", 0); @@ -1397,6 +1388,7 @@ SceneTree::SceneTree() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/sdf/oversize", PropertyInfo(Variant::INT, "rendering/2d/sdf/oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%")); ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/sdf/scale", PropertyInfo(Variant::INT, "rendering/2d/sdf/scale", PROPERTY_HINT_ENUM, "100%,50%,25%")); +#ifndef _3D_DISABLED { // Load default fallback environment. // Get possible extensions. List<String> exts; @@ -1428,6 +1420,7 @@ SceneTree::SceneTree() { } } } +#endif // _3D_DISABLED root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true)); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index cfb95bd6b5..19331c1906 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -31,7 +31,7 @@ #ifndef SCENE_TREE_H #define SCENE_TREE_H -#include "core/io/multiplayer_api.h" +#include "core/multiplayer/multiplayer_api.h" #include "core/os/main_loop.h" #include "core/os/thread_safe.h" #include "core/templates/self_list.h" @@ -204,8 +204,14 @@ private: void _main_window_close(); void _main_window_go_back(); + enum CallInputType { + CALL_INPUT_TYPE_INPUT, + CALL_INPUT_TYPE_UNHANDLED_INPUT, + CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, + }; + //used by viewport - void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport); + void _call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport); protected: void _notification(int p_notification); diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp index d22a6b2875..9477e300d1 100644 --- a/scene/main/shader_globals_override.cpp +++ b/scene/main/shader_globals_override.cpp @@ -30,8 +30,7 @@ #include "shader_globals_override.h" -#include "core/core_string_names.h" -#include "scene/main/window.h" +#include "scene/3d/node_3d.h" #include "scene/scene_string_names.h" StringName *ShaderGlobalsOverride::_remap(const StringName &p_name) const { diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h index 2d9c3c76bd..ab4b9de727 100644 --- a/scene/main/shader_globals_override.h +++ b/scene/main/shader_globals_override.h @@ -31,7 +31,7 @@ #ifndef SHADER_GLOBALS_OVERRIDE_H #define SHADER_GLOBALS_OVERRIDE_H -#include "scene/3d/node_3d.h" +#include "scene/main/node.h" class ShaderGlobalsOverride : public Node { GDCLASS(ShaderGlobalsOverride, Node); diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index b5a2a30b3b..9e462eb1c8 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -30,8 +30,6 @@ #include "timer.h" -#include "core/config/engine.h" - void Timer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 908950a714..fb86d37280 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -30,33 +30,31 @@ #include "viewport.h" -#include "core/config/project_settings.h" #include "core/core_string_names.h" #include "core/debugger/engine_debugger.h" -#include "core/input/input.h" -#include "core/os/os.h" +#include "core/object/message_queue.h" #include "core/string/translation.h" - +#include "core/templates/pair.h" #include "scene/2d/camera_2d.h" #include "scene/2d/collision_object_2d.h" +#include "scene/2d/listener_2d.h" +#ifndef _3D_DISABLED #include "scene/3d/camera_3d.h" #include "scene/3d/collision_object_3d.h" #include "scene/3d/listener_3d.h" -#include "scene/3d/node_3d.h" #include "scene/3d/world_environment.h" +#endif // _3D_DISABLED #include "scene/gui/control.h" #include "scene/gui/label.h" -#include "scene/gui/menu_button.h" -#include "scene/gui/panel.h" -#include "scene/gui/panel_container.h" +#include "scene/gui/popup.h" #include "scene/gui/popup_menu.h" #include "scene/main/canvas_layer.h" -#include "scene/main/timer.h" #include "scene/main/window.h" #include "scene/resources/mesh.h" +#include "scene/resources/text_line.h" +#include "scene/resources/world_2d.h" #include "scene/scene_string_names.h" -#include "servers/display_server.h" -#include "servers/physics_server_2d.h" +#include "servers/audio_server.h" void ViewportTexture::setup_local_to_scene() { if (vp) { @@ -83,7 +81,7 @@ void ViewportTexture::setup_local_to_scene() { RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid); RS::get_singleton()->free(proxy_ph); } else { - ERR_FAIL_COND(proxy.is_valid()); //should be invalid + ERR_FAIL_COND(proxy.is_valid()); // Should be invalid. proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid); } } @@ -120,7 +118,6 @@ Size2 ViewportTexture::get_size() const { } RID ViewportTexture::get_rid() const { - //ERR_FAIL_COND_V_MSG(!vp, RID(), "Viewport Texture must be set to use it."); if (proxy.is_null()) { proxy_ph = RS::get_singleton()->texture_2d_placeholder_create(); proxy = RS::get_singleton()->texture_proxy_create(proxy_ph); @@ -265,7 +262,7 @@ void Viewport::_sub_window_update(Window *p_window) { void Viewport::_sub_window_grab_focus(Window *p_window) { if (p_window == nullptr) { - //release current focus + // Release current focus. if (gui.subwindow_focused) { gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); gui.subwindow_focused = nullptr; @@ -291,18 +288,18 @@ void Viewport::_sub_window_grab_focus(Window *p_window) { ERR_FAIL_COND(index == -1); if (p_window->get_flag(Window::FLAG_NO_FOCUS)) { - //can only move to foreground, but no focus granted + // Can only move to foreground, but no focus granted. SubWindow sw = gui.sub_windows[index]; gui.sub_windows.remove(index); gui.sub_windows.push_back(sw); index = gui.sub_windows.size() - 1; _sub_window_update_order(); - return; //i guess not... + return; } if (gui.subwindow_focused) { if (gui.subwindow_focused == p_window) { - return; //nothing to do + return; // Nothing to do. } gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; @@ -319,7 +316,7 @@ void Viewport::_sub_window_grab_focus(Window *p_window) { gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); - { //move to foreground + { // Move to foreground. SubWindow sw = gui.sub_windows[index]; gui.sub_windows.remove(index); gui.sub_windows.push_back(sw); @@ -385,14 +382,17 @@ void Viewport::_notification(int p_what) { current_canvas = find_world_2d()->get_canvas(); RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); _update_listener_2d(); +#ifndef _3D_DISABLED RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); _update_listener_3d(); +#endif // _3D_DISABLED add_to_group("_viewports"); if (get_tree()->is_debugging_collisions_hint()) { PhysicsServer2D::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count()); contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create(); RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas()); +#ifndef _3D_DISABLED PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count()); contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create(); RenderingServer::get_singleton()->multimesh_allocate_data(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, true); @@ -402,10 +402,12 @@ void Viewport::_notification(int p_what) { RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh); RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario()); //RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true); +#endif // _3D_DISABLED } } break; case NOTIFICATION_READY: { +#ifndef _3D_DISABLED if (listener_3d_set.size() && !listener_3d) { Listener3D *first = nullptr; for (Set<Listener3D *>::Element *E = listener_3d_set.front(); E; E = E->next()) { @@ -420,7 +422,7 @@ void Viewport::_notification(int p_what) { } if (camera_3d_set.size() && !camera_3d) { - //there are cameras but no current camera, pick first in tree and make it current + // There are cameras but no current camera, pick first in tree and make it current. Camera3D *first = nullptr; for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) { if (first == nullptr || first->is_greater_than(E->get())) { @@ -432,7 +434,7 @@ void Viewport::_notification(int p_what) { first->make_current(); } } - +#endif // _3D_DISABLED } break; case NOTIFICATION_EXIT_TREE: { _gui_cancel_tooltip(); @@ -470,6 +472,7 @@ void Viewport::_notification(int p_what) { RenderingServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol); } } +#ifndef _3D_DISABLED if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) { Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world_3d()->get_space()); int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space()); @@ -482,6 +485,7 @@ void Viewport::_notification(int p_what) { RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform); } } +#endif // _3D_DISABLED } break; case NOTIFICATION_WM_MOUSE_EXIT: { _drop_physics_mouseover(); @@ -514,15 +518,12 @@ void Viewport::_process_picking() { _drop_physics_mouseover(true); - Vector2 last_pos(1e20, 1e20); - CollisionObject3D *last_object = nullptr; - ObjectID last_id; - PhysicsDirectSpaceState3D::RayResult result; PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); if (physics_has_last_mousepos) { - // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved. - // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame + // If no mouse event exists, create a motion one. This is necessary because objects or camera may have moved. + // While this extra event is sent, it is checked if both camera and last object and last ID did not move. + // If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame. bool has_mouse_event = false; for (const Ref<InputEvent> &m : physics_picking_events) { if (m.is_valid()) { @@ -596,7 +597,7 @@ void Viewport::_process_picking() { Ref<InputEventKey> k = ev; if (k.is_valid()) { - //only for mask + // Only for mask. physics_last_mouse_state.alt = k->is_alt_pressed(); physics_last_mouse_state.shift = k->is_shift_pressed(); physics_last_mouse_state.control = k->is_ctrl_pressed(); @@ -617,7 +618,7 @@ void Viewport::_process_picking() { } if (ss2d) { - //send to 2D + // Send to 2D. uint64_t frame = get_tree()->get_frame(); @@ -626,11 +627,11 @@ void Viewport::_process_picking() { Transform2D canvas_transform; ObjectID canvas_layer_id; if (E->get()) { - // A descendant CanvasLayer + // A descendant CanvasLayer. canvas_transform = E->get()->get_transform(); canvas_layer_id = E->get()->get_instance_id(); } else { - // This Viewport's builtin canvas + // This Viewport's builtin canvas. canvas_transform = get_canvas_transform(); canvas_layer_id = ObjectID(); } @@ -650,7 +651,7 @@ void Viewport::_process_picking() { co->_mouse_enter(); } else { F->get() = frame; - // It was already hovered, so don't send the event if it's faked + // It was already hovered, so don't send the event if it's faked. if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) { send_event = false; } @@ -665,7 +666,7 @@ void Viewport::_process_picking() { } if (send_event) { - co->_input_event(this, ev, res[i].shape); + co->_input_event_call(this, ev, res[i].shape); } } } @@ -677,6 +678,11 @@ void Viewport::_process_picking() { } } +#ifndef _3D_DISABLED + Vector2 last_pos(1e20, 1e20); + CollisionObject3D *last_object = nullptr; + ObjectID last_id; + PhysicsDirectSpaceState3D::RayResult result; bool captured = false; if (physics_object_capture.is_valid()) { @@ -694,11 +700,11 @@ void Viewport::_process_picking() { } if (captured) { - //none + // None. } else if (pos == last_pos) { if (last_id.is_valid()) { if (ObjectDB::get_instance(last_id) && last_object) { - //good, exists + // Good, exists. _collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape); if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { physics_object_capture = last_id; @@ -749,6 +755,7 @@ void Viewport::_process_picking() { last_pos = pos; } } +#endif // _3D_DISABLED } } @@ -816,12 +823,9 @@ Rect2 Viewport::get_visible_rect() const { } void Viewport::_update_listener_2d() { - /* - if (is_inside_tree() && audio_listener_3d && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree()))) - SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space()); - else - SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID()); -*/ + if (AudioServer::get_singleton()) { + AudioServer::get_singleton()->notify_listener_changed(); + } } void Viewport::set_as_audio_listener_2d(bool p_enable) { @@ -830,7 +834,6 @@ void Viewport::set_as_audio_listener_2d(bool p_enable) { } audio_listener_2d = p_enable; - _update_listener_2d(); } @@ -838,6 +841,10 @@ bool Viewport::is_audio_listener_2d() const { return audio_listener_2d; } +Listener2D *Viewport::get_listener_2d() const { + return listener_2d; +} + void Viewport::enable_canvas_transform_override(bool p_enable) { if (override_canvas_transform == p_enable) { return; @@ -902,6 +909,21 @@ void Viewport::_camera_2d_set(Camera2D *p_camera_2d) { camera_2d = p_camera_2d; } +void Viewport::_listener_2d_set(Listener2D *p_listener) { + if (listener_2d == p_listener) { + return; + } else if (listener_2d) { + listener_2d->clear_current(); + } + listener_2d = p_listener; +} + +void Viewport::_listener_2d_remove(Listener2D *p_listener) { + if (listener_2d == p_listener) { + listener_2d = nullptr; + } +} + void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) { canvas_layers.insert(p_canvas_layer); } @@ -1101,6 +1123,12 @@ String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Cont while (p_control) { tooltip = p_control->get_tooltip(pos); + // Temporary solution for PopupMenus. + PopupMenu *menu = Object::cast_to<PopupMenu>(this); + if (menu) { + tooltip = menu->get_tooltip(pos); + } + if (r_tooltip_owner) { *r_tooltip_owner = p_control; } @@ -1209,11 +1237,9 @@ void Viewport::_gui_show_tooltip() { } void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) { - //_block(); - Ref<InputEvent> ev = p_input; - //mouse wheel events can't be stopped + // Mouse wheel events can't be stopped. Ref<InputEventMouseButton> mb = p_input; bool cant_stop_me_now = (mb.is_valid() && @@ -1231,27 +1257,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu Control *control = Object::cast_to<Control>(ci); if (control) { if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) { - control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it) - } - if (gui.key_event_accepted) { - break; - } - if (!control->is_inside_tree()) { - break; - } - - if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) { - // Call both script and native methods. - Callable::CallError error; - Variant event = ev; - const Variant *args[1] = { &event }; - if (control->get_script_instance()) { - control->get_script_instance()->call(SceneStringNames::get_singleton()->_gui_input, args, 1, error); - } - MethodBind *method = ClassDB::get_method(control->get_class_name(), SceneStringNames::get_singleton()->_gui_input); - if (method) { - method->call(control, args, 1, error); - } + control->_call_gui_input(ev); } if (!control->is_inside_tree() || control->is_set_as_top_level()) { @@ -1269,11 +1275,9 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu break; } - ev = ev->xformed_by(ci->get_transform()); //transform event upwards + ev = ev->xformed_by(ci->get_transform()); // Transform event upwards. ci = ci->get_parent_item(); } - - //_unblock(); } void Viewport::_gui_call_notification(Control *p_control, int p_what) { @@ -1303,12 +1307,10 @@ void Viewport::_gui_call_notification(Control *p_control, int p_what) { ci = ci->get_parent_item(); } - - //_unblock(); } Control *Viewport::gui_find_control(const Point2 &p_global) { - //aca va subwindows + // Handle subwindows. _gui_sort_roots(); for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) { @@ -1340,8 +1342,7 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ } if (!p_node->is_visible()) { - //return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform); - return nullptr; //canvas item hidden, discard + return nullptr; // Canvas item hidden, discard. } Transform2D matrix = p_xform * p_node->get_transform(); @@ -1385,32 +1386,31 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ } bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) { - { //attempt grab, try parent controls too - CanvasItem *ci = p_at_control; - while (ci) { - Control *control = Object::cast_to<Control>(ci); - if (control) { - if (control->can_drop_data(p_at_pos, gui.drag_data)) { - if (!p_just_check) { - control->drop_data(p_at_pos, gui.drag_data); - } - - return true; + // Attempt grab, try parent controls too. + CanvasItem *ci = p_at_control; + while (ci) { + Control *control = Object::cast_to<Control>(ci); + if (control) { + if (control->can_drop_data(p_at_pos, gui.drag_data)) { + if (!p_just_check) { + control->drop_data(p_at_pos, gui.drag_data); } - if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) { - break; - } + return true; } - p_at_pos = ci->get_transform().xform(p_at_pos); - - if (ci->is_set_as_top_level()) { + if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) { break; } + } + + p_at_pos = ci->get_transform().xform(p_at_pos); - ci = ci->get_parent_item(); + if (ci->is_set_as_top_level()) { + break; } + + ci = ci->get_parent_item(); } return false; @@ -1430,23 +1430,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (mb->is_pressed()) { Size2 pos = mpos; if (gui.mouse_focus_mask) { - //do not steal mouse focus and stuff while a focus mask exists - gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); //add the button to the mask + // Do not steal mouse focus and stuff while a focus mask exists. + gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); // Add the button to the mask. } else { - bool is_handled = false; - - if (is_handled) { - set_input_as_handled(); - return; - } - - //Matrix32 parent_xform; - - /* - if (data.parent_canvas_item) - parent_xform=data.parent_canvas_item->get_global_transform(); - */ - gui.mouse_focus = gui_find_control(pos); gui.last_mouse_focus = gui.mouse_focus; @@ -1463,7 +1449,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } - mb = mb->xformed_by(Transform2D()); // make a copy of the event + mb = mb->xformed_by(Transform2D()); // Make a copy of the event. mb->set_global_position(pos); @@ -1480,7 +1466,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } #endif - if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { //assign focus + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { // Assign focus. CanvasItem *ci = gui.mouse_focus; while (ci) { Control *control = Object::cast_to<Control>(ci); @@ -1512,7 +1498,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { set_input_as_handled(); if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) { - //alternate drop use (when using force_drag(), as proposed by #5342 + // Alternate drop use (when using force_drag(), as proposed by #5342). if (gui.mouse_focus) { _gui_drop(gui.mouse_focus, pos, false); } @@ -1526,7 +1512,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.drag_preview_id = ObjectID(); } _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); - //change mouse accordingly + // Change mouse accordingly. } _gui_cancel_tooltip(); @@ -1546,26 +1532,28 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.dragging = false; gui.drag_mouse_over = nullptr; _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); - //change mouse accordingly + // Change mouse accordingly. } - gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); //remove from mask + gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); // Remove from mask. if (!gui.mouse_focus) { - //release event is only sent if a mouse focus (previously pressed button) exists + // Release event is only sent if a mouse focus (previously pressed button) exists. return; } Size2 pos = mpos; - mb = mb->xformed_by(Transform2D()); //make a copy + mb = mb->xformed_by(Transform2D()); // Make a copy. mb->set_global_position(pos); pos = gui.focus_inv_xform.xform(pos); mb->set_position(pos); Control *mouse_focus = gui.mouse_focus; - //disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise + // Disable mouse focus if needed before calling input, + // this makes popups on mouse press event work better, + // as the release will never be received otherwise. if (gui.mouse_focus_mask == 0) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; @@ -1575,11 +1563,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { _gui_call_input(mouse_focus, mb); } - /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==MOUSE_BUTTON_LEFT) { - _propagate_viewport_notification(this,NOTIFICATION_DRAG_END); - gui.drag_data=Variant(); //always clear - }*/ - // In case the mouse was released after for example dragging a scrollbar, // check whether the current control is different from the stored one. If // it is different, rather than wait for it to be updated the next time the @@ -1618,12 +1601,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = nullptr; - // D&D + // Drag & drop. if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { gui.drag_accum += mm->get_relative(); float len = gui.drag_accum.length(); if (len > 10) { - { //attempt grab, try parent controls too + { // Attempt grab, try parent controls too. CanvasItem *ci = gui.mouse_focus; while (ci) { Control *control = Object::cast_to<Control>(ci); @@ -1696,14 +1679,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Vector2 speed = localizer.basis_xform(mm->get_speed()); Vector2 rel = localizer.basis_xform(mm->get_relative()); - mm = mm->xformed_by(Transform2D()); //make a copy + mm = mm->xformed_by(Transform2D()); // Make a copy. mm->set_global_position(mpos); mm->set_speed(speed); mm->set_relative(rel); if (mm->get_button_mask() == 0) { - //nothing pressed + // Nothing pressed. bool can_tooltip = true; @@ -1727,7 +1710,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { is_tooltip_shown = true; } } else { - is_tooltip_shown = true; //well, nothing to compare against, likely using custom control, so if it changes there is nothing we can do + is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do. } } } else { @@ -1784,7 +1767,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } if (gui.drag_data.get_type() != Variant::NIL) { - //handle dragandrop + // Handle drag & drop. Control *drag_preview = _gui_get_drag_preview(); if (drag_preview) { @@ -1794,9 +1777,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.drag_mouse_over = over; gui.drag_mouse_over_pos = Vector2(); - //find the window this is above of - - //see if there is an embedder + // Find the window this is above of. + // See if there is an embedder. Viewport *embedder = nullptr; Vector2 viewport_pos; @@ -1804,7 +1786,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { embedder = this; viewport_pos = mpos; } else { - //not an embedder, but may be a subwindow of an embedder + // Not an embedder, but may be a subwindow of an embedder. Window *w = Object::cast_to<Window>(this); if (w) { if (w->is_embedded()) { @@ -1812,7 +1794,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse(); - viewport_pos = ai.xform(mpos) + w->get_position(); //to parent coords + viewport_pos = ai.xform(mpos) + w->get_position(); // To parent coords. } } } @@ -1820,7 +1802,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Viewport *viewport_under = nullptr; if (embedder) { - //use embedder logic + // Use embedder logic. for (int i = embedder->gui.sub_windows.size() - 1; i >= 0; i--) { Window *sw = embedder->gui.sub_windows[i].window; @@ -1838,11 +1820,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } if (!viewport_under) { - //not in a subwindow, likely in embedder + // Not in a subwindow, likely in embedder. viewport_under = embedder; } } else { - //use displayserver logic + // Use DisplayServer logic. Vector2i screen_mouse_pos = DisplayServer::get_singleton()->mouse_get_position(); DisplayServer::WindowID window_id = DisplayServer::get_singleton()->get_window_at_screen_position(screen_mouse_pos); @@ -1850,7 +1832,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (window_id != DisplayServer::INVALID_WINDOW_ID) { ObjectID object_under = DisplayServer::get_singleton()->window_get_attached_instance_id(window_id); - if (object_under != ObjectID()) { //fetch window + if (object_under != ObjectID()) { // Fetch window. Window *w = Object::cast_to<Window>(ObjectDB::get_instance(object_under)); if (w) { viewport_under = w; @@ -1863,7 +1845,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (viewport_under) { Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform()); viewport_pos = ai.xform(viewport_pos); - //find control under at pos + // Find control under at position. gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos); if (gui.drag_mouse_over) { Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse(); @@ -1895,7 +1877,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = gui_find_control(pos); if (over) { if (over->can_process()) { - touch_event = touch_event->xformed_by(Transform2D()); //make a copy + touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. if (over == gui.mouse_focus) { pos = gui.focus_inv_xform.xform(pos); } else { @@ -1909,7 +1891,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } else if (touch_event->get_index() == 0 && gui.last_mouse_focus) { if (gui.last_mouse_focus->can_process()) { - touch_event = touch_event->xformed_by(Transform2D()); //make a copy + touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. touch_event->set_position(gui.focus_inv_xform.xform(pos)); _gui_call_input(gui.last_mouse_focus, touch_event); @@ -1930,7 +1912,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = gui_find_control(pos); if (over) { if (over->can_process()) { - gesture_event = gesture_event->xformed_by(Transform2D()); //make a copy + gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy. if (over == gui.mouse_focus) { pos = gui.focus_inv_xform.xform(pos); } else { @@ -1957,7 +1939,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Vector2 speed = localizer.basis_xform(drag_event->get_speed()); Vector2 rel = localizer.basis_xform(drag_event->get_relative()); - drag_event = drag_event->xformed_by(Transform2D()); //make a copy + drag_event = drag_event->xformed_by(Transform2D()); // Make a copy. drag_event->set_speed(speed); drag_event->set_relative(rel); @@ -1979,10 +1961,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.key_focus) { gui.key_event_accepted = false; if (gui.key_focus->can_process()) { - gui.key_focus->call(SceneStringNames::get_singleton()->_gui_input, p_event); - if (gui.key_focus) { //maybe lost it - gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event); - } + gui.key_focus->_call_gui_input(p_event); } if (gui.key_event_accepted) { @@ -1991,12 +1970,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } - Control *from = gui.key_focus ? gui.key_focus : nullptr; //hmm + Control *from = gui.key_focus ? gui.key_focus : nullptr; - //keyboard focus - //if (from && p_event->is_pressed() && !p_event->is_alt_pressed() && !p_event->is_meta_pressed() && !p_event->key->is_command_pressed()) { + // Keyboard focus. Ref<InputEventKey> k = p_event; - //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be. + // Need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be. bool mods = k.is_valid() && (k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_shift_pressed() || k->is_meta_pressed()); if (from && p_event->is_pressed()) { @@ -2067,7 +2045,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) { } p_control->set_as_top_level(true); p_control->set_position(gui.last_mouse_pos); - p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport + p_base->get_root_parent_control()->add_child(p_control); // Add as child of viewport. p_control->raise(); gui.drag_preview_id = p_control->get_instance_id(); @@ -2169,8 +2147,8 @@ bool Viewport::_gui_control_has_focus(const Control *p_control) { } void Viewport::_gui_control_grab_focus(Control *p_control) { - //no need for change if (gui.key_focus && gui.key_focus == p_control) { + // No need for change. return; } get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window()); @@ -2202,7 +2180,7 @@ void Viewport::_drop_mouse_focus() { mb->set_global_position(c->get_local_mouse_position()); mb->set_button_index(MouseButton(i + 1)); mb->set_pressed(false); - c->call(SceneStringNames::get_singleton()->_gui_input, mb); + c->_call_gui_input(mb); } } } @@ -2212,6 +2190,7 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) { _cleanup_mouseover_colliders(true, p_paused_only); +#ifndef _3D_DISABLED if (physics_object_over.is_valid()) { CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over)); if (co) { @@ -2222,6 +2201,7 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) { } } } +#endif // _3D_DISABLED } void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) { @@ -2250,7 +2230,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus to_erase.pop_front(); } - // Per-shape + // Per-shape. List<Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *> shapes_to_erase; for (Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *E = physics_2d_shape_mouseover.front(); E; E = E->next()) { @@ -2289,7 +2269,7 @@ void Viewport::_gui_grab_click_focus(Control *p_control) { void Viewport::_post_gui_grab_click_focus() { Control *focus_grabber = gui.mouse_click_grabber; if (!focus_grabber) { - // Redundant grab requests were made + // Redundant grab requests were made. return; } gui.mouse_click_grabber = nullptr; @@ -2307,12 +2287,12 @@ void Viewport::_post_gui_grab_click_focus() { Ref<InputEventMouseButton> mb; mb.instantiate(); - //send unclick + // Send unclick. mb->set_position(click); mb->set_button_index(MouseButton(i + 1)); mb->set_pressed(false); - gui.mouse_focus->call(SceneStringNames::get_singleton()->_gui_input, mb); + gui.mouse_focus->_call_gui_input(mb); } } @@ -2325,12 +2305,12 @@ void Viewport::_post_gui_grab_click_focus() { Ref<InputEventMouseButton> mb; mb.instantiate(); - //send click + // Send click. mb->set_position(click); mb->set_button_index(MouseButton(i + 1)); mb->set_pressed(true); - gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb); + MessageQueue::get_singleton()->push_callable(callable_mp(gui.mouse_focus, &Control::_call_gui_input), mb); } } } @@ -2338,9 +2318,9 @@ void Viewport::_post_gui_grab_click_focus() { /////////////////////////////// -void Viewport::input_text(const String &p_text) { +void Viewport::push_text_input(const String &p_text) { if (gui.subwindow_focused) { - gui.subwindow_focused->input_text(p_text); + gui.subwindow_focused->push_text_input(p_text); return; } @@ -2362,7 +2342,7 @@ Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subw r.size.y += title_height; if (r.has_point(p_point)) { - return SUB_WINDOW_RESIZE_DISABLED; //it's inside, so no resize + return SUB_WINDOW_RESIZE_DISABLED; // It's inside, so no resize. } int dist_x = p_point.x < r.position.x ? (p_point.x - r.position.x) : (p_point.x > (r.position.x + r.size.x) ? (p_point.x - (r.position.x + r.size.x)) : 0); @@ -2421,12 +2401,12 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) { if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) { - //close window + // Close window. gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST); } } gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; - if (gui.subwindow_focused != nullptr) { //may have been erased + if (gui.subwindow_focused != nullptr) { // May have been erased. _sub_window_update(gui.subwindow_focused); } } @@ -2533,27 +2513,27 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { gui.subwindow_focused->_rect_changed_callback(r); } - if (gui.subwindow_focused) { //may have been erased + if (gui.subwindow_focused) { // May have been erased. _sub_window_update(gui.subwindow_focused); } } - return true; //handled + return true; // Handled. } Ref<InputEventMouseButton> mb = p_event; - //if the event is a mouse button, we need to check whether another window was clicked + // If the event is a mouse button, we need to check whether another window was clicked. if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { bool click_on_window = false; for (int i = gui.sub_windows.size() - 1; i >= 0; i--) { SubWindow &sw = gui.sub_windows.write[i]; - //clicked inside window? + // Clicked inside window? Rect2i r = Rect2i(sw.window->get_position(), sw.window->get_size()); if (!sw.window->get_flag(Window::FLAG_BORDERLESS)) { - //check top bar + // Check top bar. int title_height = sw.window->get_theme_constant(SNAME("title_height")); Rect2i title_bar = r; title_bar.position.y -= title_height; @@ -2571,13 +2551,13 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { close_rect.size = close_icon->get_size(); if (gui.subwindow_focused != sw.window) { - //refocus + // Refocus. _sub_window_grab_focus(sw.window); } if (close_rect.has_point(mb->get_position())) { gui.subwindow_drag = SUB_WINDOW_DRAG_CLOSE; - gui.subwindow_drag_close_inside = true; //starts inside + gui.subwindow_drag_close_inside = true; // Starts inside. gui.subwindow_drag_close_rect = close_rect; } else { gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE; @@ -2598,9 +2578,9 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { } } if (!click_on_window && r.has_point(mb->get_position())) { - //clicked, see if it needs to fetch focus + // Clicked, see if it needs to fetch focus. if (gui.subwindow_focused != sw.window) { - //refocus + // Refocus. _sub_window_grab_focus(sw.window); } @@ -2613,7 +2593,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { } if (!click_on_window && gui.subwindow_focused) { - //no window found and clicked, remove focus + // No window found and clicked, remove focus. _sub_window_grab_focus(nullptr); } } @@ -2637,13 +2617,13 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]); - return true; //reserved for showing the resize cursor + return true; // Reserved for showing the resize cursor. } } } if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) { - return true; // dragging, don't pass the event + return true; // Dragging, don't pass the event. } if (!gui.subwindow_focused) { @@ -2660,7 +2640,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { return true; } -void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) { +void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) { ERR_FAIL_COND(!is_inside_tree()); if (disable_input) { @@ -2690,7 +2670,7 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) { } if (!is_input_handled()) { - get_tree()->_call_input_pause(input_group, "_input", ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input + get_tree()->_call_input_pause(input_group, SceneTree::CALL_INPUT_TYPE_INPUT, ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input } if (!is_input_handled()) { @@ -2698,10 +2678,9 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) { } event_count++; - //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",ev); //special one for GUI, as controls use their own process check } -void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) { +void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) { ERR_FAIL_COND(p_event.is_null()); ERR_FAIL_COND(!is_inside_tree()); local_input_handled = false; @@ -2721,12 +2700,12 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor ev = p_event; } - // Unhandled Input - get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", ev, this); + // Unhandled Input. + get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this); - // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc + // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc. if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) { - get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", ev, this); + get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this); } if (physics_object_picking && !is_input_handled()) { @@ -2735,7 +2714,7 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor Object::cast_to<InputEventMouseMotion>(*ev) || Object::cast_to<InputEventScreenDrag>(*ev) || Object::cast_to<InputEventScreenTouch>(*ev) || - Object::cast_to<InputEventKey>(*ev) //to remember state + Object::cast_to<InputEventKey>(*ev) // To remember state. )) { physics_picking_events.push_back(ev); @@ -2781,10 +2760,6 @@ Variant Viewport::gui_get_drag_data() const { } TypedArray<String> Viewport::get_configuration_warnings() const { - /*if (get_parent() && !Object::cast_to<Control>(get_parent()) && !render_target) { - return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display."); - }*/ - TypedArray<String> warnings = Node::get_configuration_warnings(); if (size.x == 0 || size.y == 0) { @@ -3071,6 +3046,7 @@ Viewport::SDFScale Viewport::get_sdf_scale() const { return sdf_scale; } +#ifndef _3D_DISABLED Listener3D *Viewport::get_listener_3d() const { return listener_3d; } @@ -3089,6 +3065,9 @@ bool Viewport::is_audio_listener_3d() const { } void Viewport::_update_listener_3d() { + if (AudioServer::get_singleton()) { + AudioServer::get_singleton()->notify_listener_changed(); + } } void Viewport::_listener_transform_3d_changed_notify() { @@ -3133,7 +3112,7 @@ void Viewport::_listener_3d_make_next_current(Listener3D *p_exclude) { E->get()->make_current(); } } else { - // Attempt to reset listener to the camera position + // Attempt to reset listener to the camera position. if (camera_3d != nullptr) { _update_listener_3d(); _camera_3d_transform_changed_notify(); @@ -3146,14 +3125,14 @@ void Viewport::_collision_object_3d_input_event(CollisionObject3D *p_object, Cam Transform3D camera_transform = p_camera->get_global_transform(); ObjectID id = p_object->get_instance_id(); - //avoid sending the fake event unnecessarily if nothing really changed in the context + // Avoid sending the fake event unnecessarily if nothing really changed in the context. if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) { Ref<InputEventMouseMotion> mm = p_input_event; if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) { - return; //discarded + return; // Discarded. } } - p_object->_input_event(camera_3d, p_input_event, p_pos, p_normal, p_shape); + p_object->_input_event_call(camera_3d, p_input_event, p_pos, p_normal, p_shape); physics_last_object_transform = object_transform; physics_last_camera_transform = camera_transform; physics_last_id = id; @@ -3469,6 +3448,18 @@ bool Viewport::is_using_xr() { return use_xr; } +void Viewport::set_scale_3d(const Scale3D p_scale_3d) { + scale_3d = p_scale_3d; + + RS::get_singleton()->viewport_set_scale_3d(viewport, RS::ViewportScale3D(scale_3d)); +} + +Viewport::Scale3D Viewport::get_scale_3d() const { + return scale_3d; +} + +#endif // _3D_DISABLED + void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d); ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d); @@ -3508,9 +3499,9 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking); ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid); - ClassDB::bind_method(D_METHOD("input_text", "text"), &Viewport::input_text); - ClassDB::bind_method(D_METHOD("input", "event", "in_local_coords"), &Viewport::input, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("unhandled_input", "event", "in_local_coords"), &Viewport::unhandled_input, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("push_text_input", "text"), &Viewport::push_text_input); + ClassDB::bind_method(D_METHOD("push_input", "event", "in_local_coords"), &Viewport::push_input, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("push_unhandled_input", "event", "in_local_coords"), &Viewport::push_unhandled_input, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_camera_2d"), &Viewport::get_camera_2d); ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d); @@ -3573,6 +3564,7 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking); +#ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d); ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d); ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d); @@ -3590,18 +3582,23 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr); ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr); + ClassDB::bind_method(D_METHOD("set_scale_3d", "scale"), &Viewport::set_scale_3d); + ClassDB::bind_method(D_METHOD("get_scale_3d"), &Viewport::get_scale_3d); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "scale_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled,75%,50%,33%,25%")), "set_scale_3d", "get_scale_3d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d"); +#endif // _3D_DISABLED ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", PROPERTY_USAGE_NONE), "set_world_2d", "get_world_2d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled"); ADD_GROUP("Rendering", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Fast),4x (Average),8x (Slow),16x (Slower)"), "set_msaa", "get_msaa"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa"); ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling"); @@ -3634,6 +3631,12 @@ void Viewport::_bind_methods() { ADD_SIGNAL(MethodInfo("size_changed")); ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); + BIND_ENUM_CONSTANT(SCALE_3D_DISABLED); + BIND_ENUM_CONSTANT(SCALE_3D_75_PERCENT); + BIND_ENUM_CONSTANT(SCALE_3D_50_PERCENT); + BIND_ENUM_CONSTANT(SCALE_3D_33_PERCENT); + BIND_ENUM_CONSTANT(SCALE_3D_25_PERCENT); + BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4); @@ -3647,7 +3650,6 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(MSAA_2X); BIND_ENUM_CONSTANT(MSAA_4X); BIND_ENUM_CONSTANT(MSAA_8X); - BIND_ENUM_CONSTANT(MSAA_16X); BIND_ENUM_CONSTANT(MSAA_MAX); BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED); @@ -3722,10 +3724,8 @@ Viewport::Viewport() { viewport_textures.insert(default_texture.ptr()); default_texture->proxy = RS::get_singleton()->texture_proxy_create(texture_rid); - //internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create(); - canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport) + canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport). - //clear=true; set_shadow_atlas_size(shadow_atlas_size); for (int i = 0; i < 4; i++) { @@ -3748,11 +3748,16 @@ Viewport::Viewport() { gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5); ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers - set_sdf_oversize(sdf_oversize); //set to server +#ifndef _3D_DISABLED + int scale = GLOBAL_GET("rendering/3d/viewport/scale"); + set_scale_3d((Scale3D)scale); +#endif // _3D_DISABLED + + set_sdf_oversize(sdf_oversize); // Set to server. } Viewport::~Viewport() { - //erase itself from viewport textures + // Erase itself from viewport textures. for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) { E->get()->vp = nullptr; } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 7a25f5aa00..bfb52c4b98 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -31,26 +31,26 @@ #ifndef VIEWPORT_H #define VIEWPORT_H -#include "core/math/transform_2d.h" -#include "core/templates/pair.h" #include "scene/main/node.h" #include "scene/resources/texture.h" -#include "scene/resources/world_2d.h" -#include "servers/display_server.h" -#include "servers/rendering_server.h" +#ifndef _3D_DISABLED class Camera3D; -class Camera2D; +class CollisionObject3D; class Listener3D; -class Control; +class World3D; +#endif // _3D_DISABLED + +class Listener2D; +class Camera2D; class CanvasItem; class CanvasLayer; -class Panel; +class Control; class Label; -class Timer; -class Viewport; -class CollisionObject3D; class SceneTreeTimer; +class Viewport; +class Window; +class World2D; class ViewportTexture : public Texture2D { GDCLASS(ViewportTexture, Texture2D); @@ -89,6 +89,14 @@ class Viewport : public Node { GDCLASS(Viewport, Node); public: + enum Scale3D { + SCALE_3D_DISABLED, + SCALE_3D_75_PERCENT, + SCALE_3D_50_PERCENT, + SCALE_3D_33_PERCENT, + SCALE_3D_25_PERCENT + }; + enum ShadowAtlasQuadrantSubdiv { SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED, SHADOW_ATLAS_QUADRANT_SUBDIV_1, @@ -105,7 +113,7 @@ public: MSAA_2X, MSAA_4X, MSAA_8X, - MSAA_16X, + // 16x MSAA is not supported due to its high cost and driver bugs. MSAA_MAX }; @@ -194,6 +202,7 @@ private: Viewport *parent = nullptr; + Listener2D *listener_2d = nullptr; Camera2D *camera_2d = nullptr; Set<CanvasLayer *> canvas_layers; @@ -409,6 +418,10 @@ private: bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check); + friend class Listener2D; + void _listener_2d_set(Listener2D *p_listener); + void _listener_2d_remove(Listener2D *p_listener); + friend class Camera2D; void _camera_2d_set(Camera2D *p_camera_2d); @@ -450,6 +463,7 @@ protected: public: uint64_t get_processed_events_count() const { return event_count; } + Listener2D *get_listener_2d() const; Camera2D *get_camera_2d() const; void set_as_audio_listener_2d(bool p_enable); bool is_audio_listener_2d() const; @@ -509,9 +523,9 @@ public: Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const; Vector2 get_camera_rect_size() const; - void input_text(const String &p_text); - void input(const Ref<InputEvent> &p_event, bool p_local_coords = false); - void unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false); + void push_text_input(const String &p_text); + void push_input(const Ref<InputEvent> &p_event, bool p_local_coords = false); + void push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false); void set_disable_input(bool p_disable); bool is_input_disabled() const; @@ -576,7 +590,9 @@ public: void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control); +#ifndef _3D_DISABLED bool use_xr = false; + Scale3D scale_3d = SCALE_3D_DISABLED; friend class Listener3D; Listener3D *listener_3d = nullptr; Set<Listener3D *> listener_3d_set; @@ -648,6 +664,10 @@ public: void set_use_xr(bool p_use_xr); bool is_using_xr(); + void set_scale_3d(const Scale3D p_scale_3d); + Scale3D get_scale_3d() const; +#endif // _3D_DISABLED + Viewport(); ~Viewport(); }; @@ -704,6 +724,7 @@ VARIANT_ENUM_CAST(SubViewport::UpdateMode); VARIANT_ENUM_CAST(Viewport::ShadowAtlasQuadrantSubdiv); VARIANT_ENUM_CAST(Viewport::MSAA); VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA); +VARIANT_ENUM_CAST(Viewport::Scale3D); VARIANT_ENUM_CAST(Viewport::DebugDraw); VARIANT_ENUM_CAST(Viewport::SDFScale); VARIANT_ENUM_CAST(Viewport::SDFOversize); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 1f1da7cefb..ca5a3915d0 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -31,10 +31,8 @@ #include "window.h" #include "core/debugger/engine_debugger.h" -#include "core/os/keyboard.h" #include "core/string/translation.h" #include "scene/gui/control.h" -#include "scene/resources/font.h" #include "scene/scene_string_names.h" void Window::set_title(const String &p_title) { @@ -302,7 +300,7 @@ void Window::_propagate_window_notification(Node *p_node, int p_notification) { Node *child = p_node->get_child(i); Window *window = Object::cast_to<Window>(child); if (window) { - break; + continue; } _propagate_window_notification(child, p_notification); } @@ -661,8 +659,8 @@ void Window::_update_viewport_size() { if (!use_font_oversampling) { font_oversampling = 1.0; } - if (TS->font_get_oversampling() != font_oversampling) { - TS->font_set_oversampling(font_oversampling); + if (TS->font_get_global_oversampling() != font_oversampling) { + TS->font_set_global_oversampling(font_oversampling); } } @@ -918,14 +916,14 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) { emit_signal(SceneStringNames::get_singleton()->window_input, p_ev); - input(p_ev); + push_input(p_ev); if (!is_input_handled()) { - unhandled_input(p_ev); + push_unhandled_input(p_ev); } } void Window::_window_input_text(const String &p_text) { - input_text(p_text); + push_text_input(p_text); } void Window::_window_drop_files(const Vector<String> &p_files) { @@ -1499,7 +1497,7 @@ void Window::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "position"), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen"), "set_mode", "get_mode"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_screen"), "set_current_screen", "get_current_screen"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen"), "set_current_screen", "get_current_screen"); ADD_GROUP("Flags", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); diff --git a/scene/main/window.h b/scene/main/window.h index 7013694a06..4f31d9cd1f 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -32,10 +32,12 @@ #define WINDOW_H #include "scene/main/viewport.h" -#include "scene/resources/theme.h" -#include "servers/display_server.h" class Control; +class Font; +class StyleBox; +class Theme; + class Window : public Viewport { GDCLASS(Window, Viewport) public: diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 04a533bedb..015a4d5dba 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -49,6 +49,7 @@ #include "scene/2d/light_2d.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/line_2d.h" +#include "scene/2d/listener_2d.h" #include "scene/2d/mesh_instance_2d.h" #include "scene/2d/multimesh_instance_2d.h" #include "scene/2d/navigation_agent_2d.h" @@ -148,7 +149,6 @@ #include "scene/resources/gradient.h" #include "scene/resources/height_map_shape_3d.h" #include "scene/resources/immediate_mesh.h" -#include "scene/resources/line_shape_2d.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" #include "scene/resources/mesh_data_tool.h" @@ -161,6 +161,8 @@ #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/resource_format_text.h" #include "scene/resources/segment_shape_2d.h" +#include "scene/resources/separation_ray_shape_2d.h" +#include "scene/resources/separation_ray_shape_3d.h" #include "scene/resources/skeleton_modification_2d.h" #include "scene/resources/skeleton_modification_2d_ccdik.h" #include "scene/resources/skeleton_modification_2d_fabrik.h" @@ -169,7 +171,15 @@ #include "scene/resources/skeleton_modification_2d_physicalbones.h" #include "scene/resources/skeleton_modification_2d_stackholder.h" #include "scene/resources/skeleton_modification_2d_twoboneik.h" +#include "scene/resources/skeleton_modification_3d.h" +#include "scene/resources/skeleton_modification_3d_ccdik.h" +#include "scene/resources/skeleton_modification_3d_fabrik.h" +#include "scene/resources/skeleton_modification_3d_jiggle.h" +#include "scene/resources/skeleton_modification_3d_lookat.h" +#include "scene/resources/skeleton_modification_3d_stackholder.h" +#include "scene/resources/skeleton_modification_3d_twoboneik.h" #include "scene/resources/skeleton_modification_stack_2d.h" +#include "scene/resources/skeleton_modification_stack_3d.h" #include "scene/resources/sky.h" #include "scene/resources/sky_material.h" #include "scene/resources/sphere_shape_3d.h" @@ -187,6 +197,7 @@ #include "scene/resources/visual_shader_sdf_nodes.h" #include "scene/resources/world_2d.h" #include "scene/resources/world_3d.h" +#include "scene/resources/world_margin_shape_2d.h" #include "scene/resources/world_margin_shape_3d.h" #include "scene/scene_string_names.h" @@ -239,12 +250,6 @@ static Ref<ResourceFormatSaverText> resource_saver_text; static Ref<ResourceFormatLoaderText> resource_loader_text; -static Ref<ResourceFormatLoaderFont> resource_loader_font; - -#ifndef DISABLE_DEPRECATED -static Ref<ResourceFormatLoaderCompatFont> resource_loader_compat_font; -#endif /* DISABLE_DEPRECATED */ - static Ref<ResourceFormatLoaderStreamTexture2D> resource_loader_stream_texture; static Ref<ResourceFormatLoaderStreamTextureLayered> resource_loader_texture_layered; static Ref<ResourceFormatLoaderStreamTexture3D> resource_loader_texture_3d; @@ -259,14 +264,6 @@ void register_scene_types() { Node::init_node_hrcr(); - resource_loader_font.instantiate(); - ResourceLoader::add_resource_format_loader(resource_loader_font); - -#ifndef DISABLE_DEPRECATED - resource_loader_compat_font.instantiate(); - ResourceLoader::add_resource_format_loader(resource_loader_compat_font); -#endif /* DISABLE_DEPRECATED */ - resource_loader_stream_texture.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_stream_texture); @@ -312,7 +309,6 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init - GDREGISTER_CLASS(Shortcut); GDREGISTER_CLASS(Control); GDREGISTER_CLASS(Button); GDREGISTER_CLASS(Label); @@ -493,6 +489,7 @@ void register_scene_types() { GDREGISTER_VIRTUAL_CLASS(CollisionObject3D); GDREGISTER_VIRTUAL_CLASS(PhysicsBody3D); GDREGISTER_CLASS(StaticBody3D); + GDREGISTER_CLASS(AnimatableBody3D); GDREGISTER_CLASS(RigidBody3D); GDREGISTER_CLASS(KinematicCollision3D); GDREGISTER_CLASS(CharacterBody3D); @@ -557,7 +554,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeIntOp); GDREGISTER_CLASS(VisualShaderNodeVectorOp); GDREGISTER_CLASS(VisualShaderNodeColorOp); - GDREGISTER_CLASS(VisualShaderNodeTransformMult); + GDREGISTER_CLASS(VisualShaderNodeTransformOp); GDREGISTER_CLASS(VisualShaderNodeTransformVecMult); GDREGISTER_CLASS(VisualShaderNodeFloatFunc); GDREGISTER_CLASS(VisualShaderNodeIntFunc); @@ -652,6 +649,7 @@ void register_scene_types() { GDREGISTER_VIRTUAL_CLASS(CollisionObject2D); GDREGISTER_VIRTUAL_CLASS(PhysicsBody2D); GDREGISTER_CLASS(StaticBody2D); + GDREGISTER_CLASS(AnimatableBody2D); GDREGISTER_CLASS(RigidBody2D); GDREGISTER_CLASS(CharacterBody2D); GDREGISTER_CLASS(KinematicCollision2D); @@ -674,6 +672,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init GDREGISTER_CLASS(Camera2D); + GDREGISTER_CLASS(Listener2D); GDREGISTER_VIRTUAL_CLASS(Joint2D); GDREGISTER_CLASS(PinJoint2D); GDREGISTER_CLASS(GrooveJoint2D); @@ -745,6 +744,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init GDREGISTER_VIRTUAL_CLASS(Shape3D); + GDREGISTER_CLASS(SeparationRayShape3D); GDREGISTER_CLASS(SphereShape3D); GDREGISTER_CLASS(BoxShape3D); GDREGISTER_CLASS(CapsuleShape3D); @@ -754,6 +754,15 @@ void register_scene_types() { GDREGISTER_CLASS(ConvexPolygonShape3D); GDREGISTER_CLASS(ConcavePolygonShape3D); + ClassDB::register_class<SkeletonModificationStack3D>(); + ClassDB::register_class<SkeletonModification3D>(); + ClassDB::register_class<SkeletonModification3DLookAt>(); + ClassDB::register_class<SkeletonModification3DCCDIK>(); + ClassDB::register_class<SkeletonModification3DFABRIK>(); + ClassDB::register_class<SkeletonModification3DJiggle>(); + ClassDB::register_class<SkeletonModification3DTwoBoneIK>(); + ClassDB::register_class<SkeletonModification3DStackHolder>(); + OS::get_singleton()->yield(); //may take time to init GDREGISTER_CLASS(VelocityTracker3D); @@ -795,7 +804,6 @@ void register_scene_types() { GDREGISTER_CLASS(Font); GDREGISTER_CLASS(Curve); - GDREGISTER_CLASS(TextFile); GDREGISTER_CLASS(TextLine); GDREGISTER_CLASS(TextParagraph); @@ -823,8 +831,9 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init GDREGISTER_VIRTUAL_CLASS(Shape2D); - GDREGISTER_CLASS(LineShape2D); + GDREGISTER_CLASS(WorldMarginShape2D); GDREGISTER_CLASS(SegmentShape2D); + GDREGISTER_CLASS(SeparationRayShape2D); GDREGISTER_CLASS(CircleShape2D); GDREGISTER_CLASS(RectangleShape2D); GDREGISTER_CLASS(CapsuleShape2D); @@ -910,6 +919,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D"); ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D"); ClassDB::add_compatibility_class("Light", "Light3D"); + ClassDB::add_compatibility_class("LineShape2D", "WorldMarginShape2D"); ClassDB::add_compatibility_class("Listener", "Listener3D"); ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D"); ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D"); @@ -944,6 +954,8 @@ void register_scene_types() { ClassDB::add_compatibility_class("ProceduralSky", "Sky"); ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D"); ClassDB::add_compatibility_class("RayCast", "RayCast3D"); + ClassDB::add_compatibility_class("RayShape", "SeparationRayShape3D"); + ClassDB::add_compatibility_class("RayShape2D", "SeparationRayShape2D"); ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D"); ClassDB::add_compatibility_class("RigidBody", "RigidBody3D"); ClassDB::add_compatibility_class("Shape", "Shape3D"); @@ -983,6 +995,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep"); ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep"); ClassDB::add_compatibility_class("VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch"); + ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp"); ClassDB::add_compatibility_class("World", "World3D"); ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D"); ClassDB::add_compatibility_class("Light2D", "PointLight2D"); @@ -1048,14 +1061,6 @@ void unregister_scene_types() { SceneDebugger::deinitialize(); clear_default_theme(); - ResourceLoader::remove_resource_format_loader(resource_loader_font); - resource_loader_font.unref(); - -#ifndef DISABLE_DEPRECATED - ResourceLoader::remove_resource_format_loader(resource_loader_compat_font); - resource_loader_compat_font.unref(); -#endif /* DISABLE_DEPRECATED */ - ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered); resource_loader_texture_layered.unref(); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index e6a74e7685..b4eec2530b 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -29,9 +29,9 @@ /*************************************************************************/ #include "animation.h" -#include "scene/scene_string_names.h" #include "core/math/geometry_3d.h" +#include "scene/scene_string_names.h" bool Animation::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; @@ -79,15 +79,16 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]); Vector<real_t> values = p_value; int vcount = values.size(); - ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 12 + ERR_FAIL_COND_V(vcount % TRANSFORM_TRACK_SIZE, false); const real_t *r = values.ptr(); - tt->transforms.resize(vcount / 12); + int64_t count = vcount / TRANSFORM_TRACK_SIZE; + tt->transforms.resize(count); - for (int i = 0; i < (vcount / 12); i++) { + for (int i = 0; i < count; i++) { TKey<TransformKey> &tk = tt->transforms.write[i]; - const real_t *ofs = &r[i * 12]; + const real_t *ofs = &r[i * TRANSFORM_TRACK_SIZE]; tk.time = ofs[0]; tk.transition = ofs[1]; @@ -354,7 +355,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { if (track_get_type(track) == TYPE_TRANSFORM3D) { Vector<real_t> keys; int kk = track_get_key_count(track); - keys.resize(kk * sizeof(Transform3D)); + keys.resize(kk * TRANSFORM_TRACK_SIZE); real_t *w = keys.ptrw(); diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 6227f6967f..9a410bd566 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -92,6 +92,9 @@ private: Vector3 scale; }; + // Not necessarily the same size as Transform3D. The amount of numbers in Animation::Key and TransformKey. + const int32_t TRANSFORM_TRACK_SIZE = 12; + /* TRANSFORM TRACK */ struct TransformTrack : public Track { diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index ef070589e4..d018103e64 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -221,12 +221,12 @@ void AudioStreamPlaybackSample::do_resample(const Depth *p_src, AudioFrame *p_ds } } -void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) { +int AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) { if (!base->data || !active) { for (int i = 0; i < p_frames; i++) { p_buffer[i] = AudioFrame(0, 0); } - return; + return 0; } int len = base->data_bytes; @@ -395,12 +395,15 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in } if (todo) { + int mixed_frames = p_frames - todo; //bit was missing from mix int todo_ofs = p_frames - todo; for (int i = todo_ofs; i < p_frames; i++) { p_buffer[i] = AudioFrame(0, 0); } + return mixed_frames; } + return p_frames; } AudioStreamPlaybackSample::AudioStreamPlaybackSample() {} @@ -477,6 +480,10 @@ float AudioStreamSample::get_length() const { return float(len) / mix_rate; } +bool AudioStreamSample::is_monophonic() const { + return false; +} + void AudioStreamSample::set_data(const Vector<uint8_t> &p_data) { AudioServer::get_singleton()->lock(); if (data) { diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index 70b8ba79ad..24198e3c98 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -73,7 +73,7 @@ public: virtual float get_playback_position() const override; virtual void seek(float p_time) override; - virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override; + virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override; AudioStreamPlaybackSample(); }; @@ -136,6 +136,8 @@ public: virtual float get_length() const override; //if supported, otherwise return 0 + virtual bool is_monophonic() const override; + void set_data(const Vector<uint8_t> &p_data); Vector<uint8_t> get_data() const; diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp new file mode 100644 index 0000000000..7501efea9e --- /dev/null +++ b/scene/resources/canvas_item_material.cpp @@ -0,0 +1,306 @@ +/*************************************************************************/ +/* canvas_item_material.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "canvas_item_material.h" + +#include "core/version.h" + +Mutex CanvasItemMaterial::material_mutex; +SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr; +Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map; +CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = nullptr; + +void CanvasItemMaterial::init_shaders() { + dirty_materials = memnew(SelfList<CanvasItemMaterial>::List); + + shader_names = memnew(ShaderNames); + + shader_names->particles_anim_h_frames = "particles_anim_h_frames"; + shader_names->particles_anim_v_frames = "particles_anim_v_frames"; + shader_names->particles_anim_loop = "particles_anim_loop"; +} + +void CanvasItemMaterial::finish_shaders() { + memdelete(dirty_materials); + memdelete(shader_names); + dirty_materials = nullptr; +} + +void CanvasItemMaterial::_update_shader() { + dirty_materials->remove(&element); + + MaterialKey mk = _compute_key(); + if (mk.key == current_key.key) { + return; //no update required in the end + } + + if (shader_map.has(current_key)) { + shader_map[current_key].users--; + if (shader_map[current_key].users == 0) { + //deallocate shader, as it's no longer in use + RS::get_singleton()->free(shader_map[current_key].shader); + shader_map.erase(current_key); + } + } + + current_key = mk; + + if (shader_map.has(mk)) { + RS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); + shader_map[mk].users++; + return; + } + + //must create a shader! + + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). + String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s CanvasItemMaterial.\n\n"; + + code += "shader_type canvas_item;\nrender_mode "; + switch (blend_mode) { + case BLEND_MODE_MIX: + code += "blend_mix"; + break; + case BLEND_MODE_ADD: + code += "blend_add"; + break; + case BLEND_MODE_SUB: + code += "blend_sub"; + break; + case BLEND_MODE_MUL: + code += "blend_mul"; + break; + case BLEND_MODE_PREMULT_ALPHA: + code += "blend_premul_alpha"; + break; + case BLEND_MODE_DISABLED: + code += "blend_disabled"; + break; + } + + switch (light_mode) { + case LIGHT_MODE_NORMAL: + break; + case LIGHT_MODE_UNSHADED: + code += ",unshaded"; + break; + case LIGHT_MODE_LIGHT_ONLY: + code += ",light_only"; + break; + } + + code += ";\n"; + + if (particles_animation) { + code += "uniform int particles_anim_h_frames;\n"; + code += "uniform int particles_anim_v_frames;\n"; + code += "uniform bool particles_anim_loop;\n\n"; + + code += "void vertex() {\n"; + code += " float h_frames = float(particles_anim_h_frames);\n"; + code += " float v_frames = float(particles_anim_v_frames);\n"; + code += " VERTEX.xy /= vec2(h_frames, v_frames);\n"; + code += " float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n"; + code += " float particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; + code += " if (!particles_anim_loop) {\n"; + code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n"; + code += " } else {\n"; + code += " particle_frame = mod(particle_frame, particle_total_frames);\n"; + code += " }"; + code += " UV /= vec2(h_frames, v_frames);\n"; + code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor(particle_frame / h_frames) / v_frames);\n"; + code += "}\n"; + } + + ShaderData shader_data; + shader_data.shader = RS::get_singleton()->shader_create(); + shader_data.users = 1; + + RS::get_singleton()->shader_set_code(shader_data.shader, code); + + shader_map[mk] = shader_data; + + RS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); +} + +void CanvasItemMaterial::flush_changes() { + MutexLock lock(material_mutex); + + while (dirty_materials->first()) { + dirty_materials->first()->self()->_update_shader(); + } +} + +void CanvasItemMaterial::_queue_shader_change() { + MutexLock lock(material_mutex); + + if (!element.in_list()) { + dirty_materials->add(&element); + } +} + +bool CanvasItemMaterial::_is_shader_dirty() const { + MutexLock lock(material_mutex); + + return element.in_list(); +} + +void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) { + blend_mode = p_blend_mode; + _queue_shader_change(); +} + +CanvasItemMaterial::BlendMode CanvasItemMaterial::get_blend_mode() const { + return blend_mode; +} + +void CanvasItemMaterial::set_light_mode(LightMode p_light_mode) { + light_mode = p_light_mode; + _queue_shader_change(); +} + +CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const { + return light_mode; +} + +void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) { + particles_animation = p_particles_anim; + _queue_shader_change(); + notify_property_list_changed(); +} + +bool CanvasItemMaterial::get_particles_animation() const { + return particles_animation; +} + +void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) { + particles_anim_h_frames = p_frames; + RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames); +} + +int CanvasItemMaterial::get_particles_anim_h_frames() const { + return particles_anim_h_frames; +} + +void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) { + particles_anim_v_frames = p_frames; + RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames); +} + +int CanvasItemMaterial::get_particles_anim_v_frames() const { + return particles_anim_v_frames; +} + +void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) { + particles_anim_loop = p_loop; + RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); +} + +bool CanvasItemMaterial::get_particles_anim_loop() const { + return particles_anim_loop; +} + +void CanvasItemMaterial::_validate_property(PropertyInfo &property) const { + if (property.name.begins_with("particles_anim_") && !particles_animation) { + property.usage = PROPERTY_USAGE_NONE; + } +} + +RID CanvasItemMaterial::get_shader_rid() const { + ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); + return shader_map[current_key].shader; +} + +Shader::Mode CanvasItemMaterial::get_shader_mode() const { + return Shader::MODE_CANVAS_ITEM; +} + +void CanvasItemMaterial::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode); + ClassDB::bind_method(D_METHOD("get_blend_mode"), &CanvasItemMaterial::get_blend_mode); + + ClassDB::bind_method(D_METHOD("set_light_mode", "light_mode"), &CanvasItemMaterial::set_light_mode); + ClassDB::bind_method(D_METHOD("get_light_mode"), &CanvasItemMaterial::get_light_mode); + + ClassDB::bind_method(D_METHOD("set_particles_animation", "particles_anim"), &CanvasItemMaterial::set_particles_animation); + ClassDB::bind_method(D_METHOD("get_particles_animation"), &CanvasItemMaterial::get_particles_animation); + + ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames", "frames"), &CanvasItemMaterial::set_particles_anim_h_frames); + ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames"), &CanvasItemMaterial::get_particles_anim_h_frames); + + ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames", "frames"), &CanvasItemMaterial::set_particles_anim_v_frames); + ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames"), &CanvasItemMaterial::get_particles_anim_v_frames); + + ClassDB::bind_method(D_METHOD("set_particles_anim_loop", "loop"), &CanvasItemMaterial::set_particles_anim_loop); + ClassDB::bind_method(D_METHOD("get_particles_anim_loop"), &CanvasItemMaterial::get_particles_anim_loop); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Subtract,Multiply,Premultiplied Alpha"), "set_blend_mode", "get_blend_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mode", PROPERTY_HINT_ENUM, "Normal,Unshaded,Light Only"), "set_light_mode", "get_light_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_animation"), "set_particles_animation", "get_particles_animation"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop"), "set_particles_anim_loop", "get_particles_anim_loop"); + + BIND_ENUM_CONSTANT(BLEND_MODE_MIX); + BIND_ENUM_CONSTANT(BLEND_MODE_ADD); + BIND_ENUM_CONSTANT(BLEND_MODE_SUB); + BIND_ENUM_CONSTANT(BLEND_MODE_MUL); + BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA); + + BIND_ENUM_CONSTANT(LIGHT_MODE_NORMAL); + BIND_ENUM_CONSTANT(LIGHT_MODE_UNSHADED); + BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY); +} + +CanvasItemMaterial::CanvasItemMaterial() : + element(this) { + set_particles_anim_h_frames(1); + set_particles_anim_v_frames(1); + set_particles_anim_loop(false); + + current_key.invalid_key = 1; + _queue_shader_change(); +} + +CanvasItemMaterial::~CanvasItemMaterial() { + MutexLock lock(material_mutex); + + if (shader_map.has(current_key)) { + shader_map[current_key].users--; + if (shader_map[current_key].users == 0) { + //deallocate shader, as it's no longer in use + RS::get_singleton()->free(shader_map[current_key].shader); + shader_map.erase(current_key); + } + + RS::get_singleton()->material_set_shader(_get_material(), RID()); + } +} diff --git a/scene/resources/canvas_item_material.h b/scene/resources/canvas_item_material.h new file mode 100644 index 0000000000..0a813e0ae5 --- /dev/null +++ b/scene/resources/canvas_item_material.h @@ -0,0 +1,151 @@ +/*************************************************************************/ +/* canvas_item_material.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CANVAS_ITEM_MATERIAL_H +#define CANVAS_ITEM_MATERIAL_H + +#include "scene/resources/material.h" + +class CanvasItemMaterial : public Material { + GDCLASS(CanvasItemMaterial, Material); + +public: + enum BlendMode { + BLEND_MODE_MIX, + BLEND_MODE_ADD, + BLEND_MODE_SUB, + BLEND_MODE_MUL, + BLEND_MODE_PREMULT_ALPHA, + BLEND_MODE_DISABLED + }; + + enum LightMode { + LIGHT_MODE_NORMAL, + LIGHT_MODE_UNSHADED, + LIGHT_MODE_LIGHT_ONLY + }; + +private: + union MaterialKey { + struct { + uint32_t blend_mode : 4; + uint32_t light_mode : 4; + uint32_t particles_animation : 1; + uint32_t invalid_key : 1; + }; + + uint32_t key = 0; + + bool operator<(const MaterialKey &p_key) const { + return key < p_key.key; + } + }; + + struct ShaderNames { + StringName particles_anim_h_frames; + StringName particles_anim_v_frames; + StringName particles_anim_loop; + }; + + static ShaderNames *shader_names; + + struct ShaderData { + RID shader; + int users = 0; + }; + + static Map<MaterialKey, ShaderData> shader_map; + + MaterialKey current_key; + + _FORCE_INLINE_ MaterialKey _compute_key() const { + MaterialKey mk; + mk.key = 0; + mk.blend_mode = blend_mode; + mk.light_mode = light_mode; + mk.particles_animation = particles_animation; + return mk; + } + + static Mutex material_mutex; + static SelfList<CanvasItemMaterial>::List *dirty_materials; + SelfList<CanvasItemMaterial> element; + + void _update_shader(); + _FORCE_INLINE_ void _queue_shader_change(); + _FORCE_INLINE_ bool _is_shader_dirty() const; + + BlendMode blend_mode = BLEND_MODE_MIX; + LightMode light_mode = LIGHT_MODE_NORMAL; + bool particles_animation = false; + + // Initialized in the constructor. + int particles_anim_h_frames; + int particles_anim_v_frames; + bool particles_anim_loop; + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const override; + +public: + void set_blend_mode(BlendMode p_blend_mode); + BlendMode get_blend_mode() const; + + void set_light_mode(LightMode p_light_mode); + LightMode get_light_mode() const; + + void set_particles_animation(bool p_particles_anim); + bool get_particles_animation() const; + + void set_particles_anim_h_frames(int p_frames); + int get_particles_anim_h_frames() const; + void set_particles_anim_v_frames(int p_frames); + int get_particles_anim_v_frames() const; + + void set_particles_anim_loop(bool p_loop); + bool get_particles_anim_loop() const; + + static void init_shaders(); + static void finish_shaders(); + static void flush_changes(); + + virtual RID get_shader_rid() const override; + + virtual Shader::Mode get_shader_mode() const override; + + CanvasItemMaterial(); + virtual ~CanvasItemMaterial(); +}; + +VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode) +VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode) + +#endif // CANVAS_ITEM_MATERIAL_H diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 596fa70f15..0818e4fd99 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -59,7 +59,10 @@ void CapsuleShape2D::_update_shape() { } void CapsuleShape2D::set_radius(real_t p_radius) { - radius = MIN(p_radius, height * 0.5); + radius = p_radius; + if (radius > height * 0.5) { + height = radius * 2.0; + } _update_shape(); } @@ -68,7 +71,10 @@ real_t CapsuleShape2D::get_radius() const { } void CapsuleShape2D::set_height(real_t p_height) { - height = MAX(p_height, radius * 2); + height = p_height; + if (radius > height * 0.5) { + radius = height * 0.5; + } _update_shape(); } @@ -105,6 +111,8 @@ void CapsuleShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height"), "set_height", "get_height"); + ADD_LINKED_PROPERTY("radius", "height"); + ADD_LINKED_PROPERTY("height", "radius"); } CapsuleShape2D::CapsuleShape2D() : diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index e267941d6a..afec7b1877 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -81,7 +81,7 @@ void CapsuleShape3D::_update_shape() { void CapsuleShape3D::set_radius(float p_radius) { radius = p_radius; if (radius > height * 0.5) { - radius = height * 0.5; + height = radius * 2.0; } _update_shape(); notify_change_to_owners(); @@ -94,7 +94,7 @@ float CapsuleShape3D::get_radius() const { void CapsuleShape3D::set_height(float p_height) { height = p_height; if (radius > height * 0.5) { - height = radius * 2; + radius = height * 0.5; } _update_shape(); notify_change_to_owners(); @@ -112,6 +112,8 @@ void CapsuleShape3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height"); + ADD_LINKED_PROPERTY("radius", "height"); + ADD_LINKED_PROPERTY("height", "radius"); } CapsuleShape3D::CapsuleShape3D() : diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 3b666640f8..a364a27e80 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -662,19 +662,27 @@ void Curve2D::_bake() const { if (points.size() == 0) { baked_point_cache.resize(0); + baked_dist_cache.resize(0); return; } if (points.size() == 1) { baked_point_cache.resize(1); baked_point_cache.set(0, points[0].pos); + + baked_dist_cache.resize(1); + baked_dist_cache.set(0, 0.0); return; } Vector2 pos = points[0].pos; + float dist = 0.0; + List<Vector2> pointlist; + List<float> distlist; pointlist.push_back(pos); //start always from origin + distlist.push_back(0.0); for (int i = 0; i < points.size() - 1; i++) { float step = 0.1; // at least 10 substeps ought to be enough? @@ -712,7 +720,10 @@ void Curve2D::_bake() const { pos = npp; p = mid; + dist += d; + pointlist.push_back(pos); + distlist.push_back(dist); } else { p = np; } @@ -722,16 +733,20 @@ void Curve2D::_bake() const { Vector2 lastpos = points[points.size() - 1].pos; float rem = pos.distance_to(lastpos); - baked_max_ofs = (pointlist.size() - 1) * bake_interval + rem; + dist += rem; + baked_max_ofs = dist; pointlist.push_back(lastpos); + distlist.push_back(dist); baked_point_cache.resize(pointlist.size()); + baked_dist_cache.resize(distlist.size()); + Vector2 *w = baked_point_cache.ptrw(); - int idx = 0; + float *wd = baked_dist_cache.ptrw(); - for (const Vector2 &E : pointlist) { - w[idx] = E; - idx++; + for (int i = 0; i < pointlist.size(); i++) { + w[i] = pointlist[i]; + wd[i] = distlist[i]; } } @@ -766,19 +781,26 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const { return r[bpc - 1]; } - int idx = Math::floor((double)p_offset / (double)bake_interval); - float frac = Math::fmod(p_offset, (float)bake_interval); - - if (idx >= bpc - 1) { - return r[bpc - 1]; - } else if (idx == bpc - 2) { - if (frac > 0) { - frac /= Math::fmod(baked_max_ofs, bake_interval); + int start = 0, end = bpc, idx = (end + start) / 2; + // binary search to find baked points + while (start < idx) { + float offset = baked_dist_cache[idx]; + if (p_offset <= offset) { + end = idx; + } else { + start = idx; } - } else { - frac /= bake_interval; + idx = (end + start) / 2; } + float offset_begin = baked_dist_cache[idx]; + float offset_end = baked_dist_cache[idx + 1]; + + float idx_interval = offset_end - offset_begin; + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "failed to find baked segment"); + + float frac = (p_offset - offset_begin) / idx_interval; + if (p_cubic) { Vector2 pre = idx > 0 ? r[idx - 1] : r[idx]; Vector2 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1]; @@ -1145,6 +1167,7 @@ void Curve3D::_bake() const { baked_point_cache.resize(0); baked_tilt_cache.resize(0); baked_up_vector_cache.resize(0); + baked_dist_cache.resize(0); return; } @@ -1153,6 +1176,8 @@ void Curve3D::_bake() const { baked_point_cache.set(0, points[0].pos); baked_tilt_cache.resize(1); baked_tilt_cache.set(0, points[0].tilt); + baked_dist_cache.resize(1); + baked_dist_cache.set(0, 0.0); if (up_vector_enabled) { baked_up_vector_cache.resize(1); @@ -1165,8 +1190,12 @@ void Curve3D::_bake() const { } Vector3 pos = points[0].pos; + float dist = 0.0; List<Plane> pointlist; + List<float> distlist; + pointlist.push_back(Plane(pos, points[0].tilt)); + distlist.push_back(0.0); for (int i = 0; i < points.size() - 1; i++) { float step = 0.1; // at least 10 substeps ought to be enough? @@ -1207,7 +1236,10 @@ void Curve3D::_bake() const { Plane post; post.normal = pos; post.d = Math::lerp(points[i].tilt, points[i + 1].tilt, mid); + dist += d; + pointlist.push_back(post); + distlist.push_back(dist); } else { p = np; } @@ -1218,8 +1250,10 @@ void Curve3D::_bake() const { float lastilt = points[points.size() - 1].tilt; float rem = pos.distance_to(lastpos); - baked_max_ofs = (pointlist.size() - 1) * bake_interval + rem; + dist += rem; + baked_max_ofs = dist; pointlist.push_back(Plane(lastpos, lastilt)); + distlist.push_back(dist); baked_point_cache.resize(pointlist.size()); Vector3 *w = baked_point_cache.ptrw(); @@ -1231,6 +1265,9 @@ void Curve3D::_bake() const { baked_up_vector_cache.resize(up_vector_enabled ? pointlist.size() : 0); Vector3 *up_write = baked_up_vector_cache.ptrw(); + baked_dist_cache.resize(pointlist.size()); + float *wd = baked_dist_cache.ptrw(); + Vector3 sideways; Vector3 up; Vector3 forward; @@ -1242,6 +1279,7 @@ void Curve3D::_bake() const { for (const Plane &E : pointlist) { w[idx] = E.normal; wt[idx] = E.d; + wd[idx] = distlist[idx]; if (!up_vector_enabled) { idx++; @@ -1308,19 +1346,26 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const { return r[bpc - 1]; } - int idx = Math::floor((double)p_offset / (double)bake_interval); - float frac = Math::fmod(p_offset, bake_interval); - - if (idx >= bpc - 1) { - return r[bpc - 1]; - } else if (idx == bpc - 2) { - if (frac > 0) { - frac /= Math::fmod(baked_max_ofs, bake_interval); + int start = 0, end = bpc, idx = (end + start) / 2; + // binary search to find baked points + while (start < idx) { + float offset = baked_dist_cache[idx]; + if (p_offset <= offset) { + end = idx; + } else { + start = idx; } - } else { - frac /= bake_interval; + idx = (end + start) / 2; } + float offset_begin = baked_dist_cache[idx]; + float offset_end = baked_dist_cache[idx + 1]; + + float idx_interval = offset_end - offset_begin; + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "failed to find baked segment"); + + float frac = (p_offset - offset_begin) / idx_interval; + if (p_cubic) { Vector3 pre = idx > 0 ? r[idx - 1] : r[idx]; Vector3 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1]; diff --git a/scene/resources/curve.h b/scene/resources/curve.h index c25d307608..5808fd6508 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -161,6 +161,7 @@ class Curve2D : public Resource { mutable bool baked_cache_dirty = false; mutable PackedVector2Array baked_point_cache; + mutable PackedFloat32Array baked_dist_cache; mutable float baked_max_ofs = 0.0; void _bake() const; @@ -224,6 +225,7 @@ class Curve3D : public Resource { mutable PackedVector3Array baked_point_cache; mutable Vector<real_t> baked_tilt_cache; mutable PackedVector3Array baked_up_vector_cache; + mutable PackedFloat32Array baked_dist_cache; mutable float baked_max_ofs = 0.0; void _bake() const; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 8208c55801..fa3824e6eb 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -212,26 +212,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("outline_size", "LinkButton", 0); theme->set_constant("underline_spacing", "LinkButton", 2 * scale); - // ColorPickerButton - - theme->set_stylebox("normal", "ColorPickerButton", sb_button_normal); - theme->set_stylebox("pressed", "ColorPickerButton", sb_button_pressed); - theme->set_stylebox("hover", "ColorPickerButton", sb_button_hover); - theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled); - theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus); - - theme->set_font("font", "ColorPickerButton", Ref<Font>()); - theme->set_font_size("font_size", "ColorPickerButton", -1); - - theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1)); - theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1)); - theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1)); - theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3)); - theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1)); - - theme->set_constant("hseparation", "ColorPickerButton", 2 * scale); - theme->set_constant("outline_size", "ColorPickerButton", 0); - // OptionButton Ref<StyleBox> sb_optbutton_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2); @@ -522,8 +502,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("increment", "HScrollBar", empty_icon); theme->set_icon("increment_highlight", "HScrollBar", empty_icon); + theme->set_icon("increment_pressed", "HScrollBar", empty_icon); theme->set_icon("decrement", "HScrollBar", empty_icon); theme->set_icon("decrement_highlight", "HScrollBar", empty_icon); + theme->set_icon("decrement_pressed", "HScrollBar", empty_icon); // VScrollBar @@ -535,8 +517,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("increment", "VScrollBar", empty_icon); theme->set_icon("increment_highlight", "VScrollBar", empty_icon); + theme->set_icon("increment_pressed", "VScrollBar", empty_icon); theme->set_icon("decrement", "VScrollBar", empty_icon); theme->set_icon("decrement_highlight", "VScrollBar", empty_icon); + theme->set_icon("decrement_pressed", "VScrollBar", empty_icon); // HSlider @@ -704,6 +688,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("checked", "Tree", make_icon(checked_png)); theme->set_icon("unchecked", "Tree", make_icon(unchecked_png)); + theme->set_icon("indeterminate", "Tree", make_icon(indeterminate_png)); theme->set_icon("updown", "Tree", make_icon(updown_png)); theme->set_icon("select_arrow", "Tree", make_icon(dropdown_png)); theme->set_icon("arrow", "Tree", make_icon(arrow_down_png)); @@ -858,7 +843,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("add_preset", "ColorPicker", make_icon(icon_add_png)); theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png)); theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png)); - theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png)); + theme->set_icon("sample_bg", "ColorPicker", make_icon(mini_checkerboard_png)); theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png)); theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png)); theme->set_icon("picker_cursor", "ColorPicker", make_icon(picker_cursor_png)); @@ -866,6 +851,34 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // ColorPickerButton theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png)); + theme->set_stylebox("normal", "ColorPickerButton", sb_button_normal); + theme->set_stylebox("pressed", "ColorPickerButton", sb_button_pressed); + theme->set_stylebox("hover", "ColorPickerButton", sb_button_hover); + theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled); + theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus); + + theme->set_font("font", "ColorPickerButton", Ref<Font>()); + theme->set_font_size("font_size", "ColorPickerButton", -1); + + theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1)); + theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1)); + theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1)); + theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3)); + theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1)); + + theme->set_constant("hseparation", "ColorPickerButton", 2 * scale); + theme->set_constant("outline_size", "ColorPickerButton", 0); + + // ColorPresetButton + + Ref<StyleBoxFlat> preset_sb = make_flat_stylebox(Color(1, 1, 1), 2, 2, 2, 2); + preset_sb->set_corner_radius_all(2); + preset_sb->set_corner_detail(2); + preset_sb->set_anti_aliased(false); + + theme->set_stylebox("preset_fg", "ColorPresetButton", preset_sb); + theme->set_icon("preset_bg", "ColorPresetButton", make_icon(mini_checkerboard_png)); + theme->set_icon("overbright_indicator", "ColorPresetButton", make_icon(overbright_indicator_png)); // TooltipPanel @@ -916,7 +929,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale); theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale); - theme->set_constant("line_separation", "RichTextLabel", 1 * scale); + theme->set_constant("line_separation", "RichTextLabel", 0 * scale); theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale); theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale); @@ -1011,8 +1024,9 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { Ref<FontData> dynamic_font_data; dynamic_font_data.instantiate(); - dynamic_font_data->load_memory(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size, "ttf", default_font_size); + dynamic_font_data->set_data_ptr(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size); dynamic_font->add_data(dynamic_font_data); + dynamic_font->set_base_size(default_font_size); default_font = dynamic_font; } diff --git a/scene/resources/default_theme/icon_grid_layout.png b/scene/resources/default_theme/icon_grid_layout.png Binary files differindex 00a6179d5e..a249252a79 100644 --- a/scene/resources/default_theme/icon_grid_layout.png +++ b/scene/resources/default_theme/icon_grid_layout.png diff --git a/scene/resources/default_theme/indeterminate.png b/scene/resources/default_theme/indeterminate.png Binary files differnew file mode 100644 index 0000000000..28a457b251 --- /dev/null +++ b/scene/resources/default_theme/indeterminate.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 865ee86c76..6a556c1112 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -178,11 +178,11 @@ static const unsigned char icon_folder_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char icon_grid_minimap_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x2, 0xd, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x75, 0x93, 0x31, 0x68, 0x14, 0x51, 0x10, 0x86, 0xbf, 0xd9, 0xd, 0xbb, 0xde, 0x76, 0x82, 0x21, 0xf8, 0xe0, 0xbc, 0x5d, 0x8b, 0x80, 0x69, 0x6c, 0xd2, 0x5a, 0x6a, 0x91, 0xc3, 0xd2, 0x46, 0x22, 0x8, 0x9, 0x89, 0x70, 0x85, 0x10, 0x41, 0xd, 0x24, 0x45, 0xb0, 0xb, 0x68, 0x11, 0x14, 0x24, 0x10, 0x22, 0x62, 0x21, 0x41, 0xe, 0x4b, 0x21, 0xa4, 0xb7, 0x49, 0x17, 0xb1, 0x8, 0xb9, 0xdd, 0xc7, 0x86, 0x33, 0x21, 0xe1, 0x3a, 0x8f, 0x64, 0x61, 0x6f, 0x2c, 0xbc, 0x3b, 0x36, 0xb9, 0xdc, 0xc0, 0x2b, 0xde, 0xcc, 0xfc, 0xf3, 0xff, 0xfc, 0xcc, 0x48, 0xa3, 0xd1, 0x78, 0x20, 0x22, 0x13, 0xbe, 0xef, 0xaf, 0xdf, 0xac, 0xd7, 0x1f, 0xe1, 0x38, 0xd3, 0xa8, 0x2a, 0xf0, 0x45, 0x6a, 0xb5, 0xcf, 0x5c, 0x11, 0xcd, 0x66, 0x33, 0x38, 0x3f, 0x3f, 0x9f, 0x13, 0x91, 0x7d, 0xb1, 0xd6, 0x6e, 0xaa, 0xea, 0xd3, 0xe0, 0xe8, 0xe8, 0xde, 0xe8, 0xee, 0xee, 0x37, 0xc0, 0xe9, 0xf6, 0x75, 0xf0, 0xfd, 0x9, 0x99, 0x9d, 0x6d, 0x15, 0x81, 0x59, 0x96, 0x3d, 0x3, 0x5e, 0x2, 0x63, 0x22, 0xf2, 0x69, 0xa4, 0x57, 0x1c, 0xdd, 0xdb, 0xfb, 0x5b, 0x0, 0x3, 0x38, 0x67, 0x41, 0x30, 0x11, 0xc7, 0xf1, 0x13, 0x0, 0x11, 0x71, 0xb2, 0x2c, 0x7b, 0xd8, 0xad, 0xad, 0x2, 0x6f, 0xb9, 0x0, 0x38, 0x3c, 0xfc, 0x5, 0x9c, 0xf6, 0xff, 0x22, 0x27, 0x27, 0xe3, 0xe3, 0x7f, 0xa, 0x3, 0x67, 0x45, 0xe4, 0xbb, 0xe7, 0x79, 0xb7, 0xc3, 0x30, 0x7c, 0xd7, 0x67, 0xe9, 0xe3, 0x67, 0x66, 0x5c, 0x60, 0x1, 0x50, 0x40, 0x51, 0x7d, 0x71, 0x6b, 0x72, 0xf2, 0x20, 0x8a, 0xa2, 0xf9, 0x28, 0x8a, 0xe6, 0x1, 0x3a, 0x9d, 0xce, 0x4f, 0x63, 0x4c, 0x3b, 0x4d, 0xd3, 0xd2, 0xc0, 0x80, 0x3c, 0xcf, 0xf, 0x92, 0xa9, 0xa9, 0x31, 0x60, 0x5, 0x58, 0x91, 0x5a, 0xed, 0xc7, 0x15, 0xfe, 0x95, 0xac, 0xb5, 0xcf, 0xf3, 0x3c, 0x3f, 0xe8, 0x25, 0x46, 0xa, 0xc5, 0xd, 0x11, 0x59, 0xb3, 0xd5, 0xea, 0x1b, 0xa0, 0x95, 0x54, 0xab, 0x5b, 0x97, 0xd1, 0x22, 0xb2, 0xa6, 0xaa, 0x6d, 0x60, 0xd, 0x58, 0xba, 0xa0, 0x20, 0xc, 0xc3, 0x65, 0xd7, 0x75, 0x23, 0xe0, 0x2e, 0xb0, 0x1, 0x5c, 0xbf, 0xf4, 0x0, 0xbe, 0xba, 0xae, 0x1b, 0x85, 0x61, 0xb8, 0x3c, 0xa0, 0x20, 0x4d, 0xd3, 0x52, 0xb9, 0x5c, 0x6e, 0xc5, 0x71, 0xbc, 0x23, 0x22, 0xd3, 0x61, 0x18, 0xde, 0x2f, 0xb2, 0x27, 0x49, 0xa2, 0xaa, 0xba, 0x53, 0x2e, 0x97, 0x5b, 0x69, 0x9a, 0x96, 0xf2, 0x3c, 0x1f, 0xf0, 0xc0, 0x5a, 0x6b, 0x5f, 0x1, 0x25, 0x86, 0x84, 0xe3, 0x38, 0x9e, 0xb5, 0x76, 0x2e, 0xcf, 0xf3, 0xfd, 0x1, 0x5, 0x22, 0xb2, 0xa1, 0xaa, 0x4b, 0x22, 0x72, 0xad, 0xcb, 0x38, 0xe0, 0x81, 0xaa, 0x7e, 0x0, 0xce, 0x44, 0xe4, 0xbd, 0xaa, 0xbe, 0xbe, 0xa0, 0xa0, 0x52, 0xa9, 0x2c, 0x7a, 0x9e, 0x17, 0x1, 0x3d, 0xe0, 0x55, 0x1e, 0x6c, 0x79, 0x9e, 0x17, 0x55, 0x2a, 0x95, 0xc5, 0x1, 0x5, 0xcd, 0x66, 0x33, 0x30, 0xc6, 0x9c, 0xc6, 0x71, 0xbc, 0x2d, 0x22, 0x8f, 0x87, 0x78, 0xb0, 0x6d, 0x8c, 0x39, 0xed, 0xae, 0x74, 0xdf, 0x83, 0x3a, 0x70, 0x9c, 0x65, 0x59, 0x23, 0x49, 0x92, 0x5, 0x11, 0x9, 0x86, 0x79, 0x20, 0x22, 0x41, 0x92, 0x24, 0xb, 0x59, 0x96, 0x35, 0x80, 0x63, 0xa0, 0x2e, 0x3d, 0xf6, 0xc2, 0x91, 0xdc, 0x0, 0x5c, 0x55, 0x5d, 0xbf, 0x4, 0x9e, 0x3, 0x72, 0xfe, 0xaf, 0xfb, 0xaa, 0xe7, 0x79, 0x1f, 0x8d, 0x31, 0x6d, 0x29, 0x36, 0xf5, 0xce, 0x14, 0xb8, 0x33, 0x44, 0xc4, 0x6f, 0xdf, 0xf7, 0xd7, 0x8d, 0x31, 0xed, 0x5e, 0xe2, 0x1f, 0xb, 0x5c, 0xe2, 0xcb, 0xd, 0x9b, 0x69, 0xcb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +static const unsigned char icon_grid_layout_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x5, 0x52, 0x69, 0x54, 0x58, 0x74, 0x58, 0x4d, 0x4c, 0x3a, 0x63, 0x6f, 0x6d, 0x2e, 0x61, 0x64, 0x6f, 0x62, 0x65, 0x2e, 0x78, 0x6d, 0x70, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3c, 0x3f, 0x78, 0x70, 0x61, 0x63, 0x6b, 0x65, 0x74, 0x20, 0x62, 0x65, 0x67, 0x69, 0x6e, 0x3d, 0x22, 0xef, 0xbb, 0xbf, 0x22, 0x20, 0x69, 0x64, 0x3d, 0x22, 0x57, 0x35, 0x4d, 0x30, 0x4d, 0x70, 0x43, 0x65, 0x68, 0x69, 0x48, 0x7a, 0x72, 0x65, 0x53, 0x7a, 0x4e, 0x54, 0x63, 0x7a, 0x6b, 0x63, 0x39, 0x64, 0x22, 0x3f, 0x3e, 0xa, 0x3c, 0x78, 0x3a, 0x78, 0x6d, 0x70, 0x6d, 0x65, 0x74, 0x61, 0x20, 0x78, 0x6d, 0x6c, 0x6e, 0x73, 0x3a, 0x78, 0x3d, 0x22, 0x61, 0x64, 0x6f, 0x62, 0x65, 0x3a, 0x6e, 0x73, 0x3a, 0x6d, 0x65, 0x74, 0x61, 0x2f, 0x22, 0x20, 0x78, 0x3a, 0x78, 0x6d, 0x70, 0x74, 0x6b, 0x3d, 0x22, 0x58, 0x4d, 0x50, 0x20, 0x43, 0x6f, 0x72, 0x65, 0x20, 0x35, 0x2e, 0x35, 0x2e, 0x30, 0x22, 0x3e, 0xa, 0x20, 0x3c, 0x72, 0x64, 0x66, 0x3a, 0x52, 0x44, 0x46, 0x20, 0x78, 0x6d, 0x6c, 0x6e, 0x73, 0x3a, 0x72, 0x64, 0x66, 0x3d, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3a, 0x2f, 0x2f, 0x77, 0x77, 0x77, 0x2e, 0x77, 0x33, 0x2e, 0x6f, 0x72, 0x67, 0x2f, 0x31, 0x39, 0x39, 0x39, 0x2f, 0x30, 0x32, 0x2f, 0x32, 0x32, 0x2d, 0x72, 0x64, 0x66, 0x2d, 0x73, 0x79, 0x6e, 0x74, 0x61, 0x78, 0x2d, 0x6e, 0x73, 0x23, 0x22, 0x3e, 0xa, 0x20, 0x20, 0x3c, 0x72, 0x64, 0x66, 0x3a, 0x44, 0x65, 0x73, 0x63, 0x72, 0x69, 0x70, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x72, 0x64, 0x66, 0x3a, 0x61, 0x62, 0x6f, 0x75, 0x74, 0x3d, 0x22, 0x22, 0xa, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6d, 0x6c, 0x6e, 0x73, 0x3a, 0x64, 0x63, 0x3d, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3a, 0x2f, 0x2f, 0x70, 0x75, 0x72, 0x6c, 0x2e, 0x6f, 0x72, 0x67, 0x2f, 0x64, 0x63, 0x2f, 0x65, 0x6c, 0x65, 0x6d, 0x65, 0x6e, 0x74, 0x73, 0x2f, 0x31, 0x2e, 0x31, 0x2f, 0x22, 0xa, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6d, 0x6c, 0x6e, 0x73, 0x3a, 0x65, 0x78, 0x69, 0x66, 0x3d, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3a, 0x2f, 0x2f, 0x6e, 0x73, 0x2e, 0x61, 0x64, 0x6f, 0x62, 0x65, 0x2e, 0x63, 0x6f, 0x6d, 0x2f, 0x65, 0x78, 0x69, 0x66, 0x2f, 0x31, 0x2e, 0x30, 0x2f, 0x22, 0xa, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6d, 0x6c, 0x6e, 0x73, 0x3a, 0x74, 0x69, 0x66, 0x66, 0x3d, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3a, 0x2f, 0x2f, 0x6e, 0x73, 0x2e, 0x61, 0x64, 0x6f, 0x62, 0x65, 0x2e, 0x63, 0x6f, 0x6d, 0x2f, 0x74, 0x69, 0x66, 0x66, 0x2f, 0x31, 0x2e, 0x30, 0x2f, 0x22, 0xa, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6d, 0x6c, 0x6e, 0x73, 0x3a, 0x70, 0x68, 0x6f, 0x74, 0x6f, 0x73, 0x68, 0x6f, 0x70, 0x3d, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3a, 0x2f, 0x2f, 0x6e, 0x73, 0x2e, 0x61, 0x64, 0x6f, 0x62, 0x65, 0x2e, 0x63, 0x6f, 0x6d, 0x2f, 0x70, 0x68, 0x6f, 0x74, 0x6f, 0x73, 0x68, 0x6f, 0x70, 0x2f, 0x31, 0x2e, 0x30, 0x2f, 0x22, 0xa, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6d, 0x6c, 0x6e, 0x73, 0x3a, 0x78, 0x6d, 0x70, 0x3d, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3a, 0x2f, 0x2f, 0x6e, 0x73, 0x2e, 0x61, 0x64, 0x6f, 0x62, 0x65, 0x2e, 0x63, 0x6f, 0x6d, 0x2f, 0x78, 0x61, 0x70, 0x2f, 0x31, 0x2e, 0x30, 0x2f, 0x22, 0xa, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6d, 0x6c, 0x6e, 0x73, 0x3a, 0x78, 0x6d, 0x70, 0x4d, 0x4d, 0x3d, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3a, 0x2f, 0x2f, 0x6e, 0x73, 0x2e, 0x61, 0x64, 0x6f, 0x62, 0x65, 0x2e, 0x63, 0x6f, 0x6d, 0x2f, 0x78, 0x61, 0x70, 0x2f, 0x31, 0x2e, 0x30, 0x2f, 0x6d, 0x6d, 0x2f, 0x22, 0xa, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6d, 0x6c, 0x6e, 0x73, 0x3a, 0x73, 0x74, 0x45, 0x76, 0x74, 0x3d, 0x22, 0x68, 0x74, 0x74, 0x70, 0x3a, 0x2f, 0x2f, 0x6e, 0x73, 0x2e, 0x61, 0x64, 0x6f, 0x62, 0x65, 0x2e, 0x63, 0x6f, 0x6d, 0x2f, 0x78, 0x61, 0x70, 0x2f, 0x31, 0x2e, 0x30, 0x2f, 0x73, 0x54, 0x79, 0x70, 0x65, 0x2f, 0x52, 0x65, 0x73, 0x6f, 0x75, 0x72, 0x63, 0x65, 0x45, 0x76, 0x65, 0x6e, 0x74, 0x23, 0x22, 0xa, 0x20, 0x20, 0x20, 0x65, 0x78, 0x69, 0x66, 0x3a, 0x50, 0x69, 0x78, 0x65, 0x6c, 0x58, 0x44, 0x69, 0x6d, 0x65, 0x6e, 0x73, 0x69, 0x6f, 0x6e, 0x3d, 0x22, 0x31, 0x36, 0x22, 0xa, 0x20, 0x20, 0x20, 0x65, 0x78, 0x69, 0x66, 0x3a, 0x50, 0x69, 0x78, 0x65, 0x6c, 0x59, 0x44, 0x69, 0x6d, 0x65, 0x6e, 0x73, 0x69, 0x6f, 0x6e, 0x3d, 0x22, 0x31, 0x36, 0x22, 0xa, 0x20, 0x20, 0x20, 0x65, 0x78, 0x69, 0x66, 0x3a, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x70, 0x61, 0x63, 0x65, 0x3d, 0x22, 0x31, 0x22, 0xa, 0x20, 0x20, 0x20, 0x74, 0x69, 0x66, 0x66, 0x3a, 0x49, 0x6d, 0x61, 0x67, 0x65, 0x57, 0x69, 0x64, 0x74, 0x68, 0x3d, 0x22, 0x31, 0x36, 0x22, 0xa, 0x20, 0x20, 0x20, 0x74, 0x69, 0x66, 0x66, 0x3a, 0x49, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x65, 0x6e, 0x67, 0x74, 0x68, 0x3d, 0x22, 0x31, 0x36, 0x22, 0xa, 0x20, 0x20, 0x20, 0x74, 0x69, 0x66, 0x66, 0x3a, 0x52, 0x65, 0x73, 0x6f, 0x6c, 0x75, 0x74, 0x69, 0x6f, 0x6e, 0x55, 0x6e, 0x69, 0x74, 0x3d, 0x22, 0x32, 0x22, 0xa, 0x20, 0x20, 0x20, 0x74, 0x69, 0x66, 0x66, 0x3a, 0x58, 0x52, 0x65, 0x73, 0x6f, 0x6c, 0x75, 0x74, 0x69, 0x6f, 0x6e, 0x3d, 0x22, 0x37, 0x32, 0x2e, 0x30, 0x22, 0xa, 0x20, 0x20, 0x20, 0x74, 0x69, 0x66, 0x66, 0x3a, 0x59, 0x52, 0x65, 0x73, 0x6f, 0x6c, 0x75, 0x74, 0x69, 0x6f, 0x6e, 0x3d, 0x22, 0x37, 0x32, 0x2e, 0x30, 0x22, 0xa, 0x20, 0x20, 0x20, 0x70, 0x68, 0x6f, 0x74, 0x6f, 0x73, 0x68, 0x6f, 0x70, 0x3a, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x4d, 0x6f, 0x64, 0x65, 0x3d, 0x22, 0x33, 0x22, 0xa, 0x20, 0x20, 0x20, 0x70, 0x68, 0x6f, 0x74, 0x6f, 0x73, 0x68, 0x6f, 0x70, 0x3a, 0x49, 0x43, 0x43, 0x50, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x3d, 0x22, 0x73, 0x52, 0x47, 0x42, 0x20, 0x49, 0x45, 0x43, 0x36, 0x31, 0x39, 0x36, 0x36, 0x2d, 0x32, 0x2e, 0x31, 0x22, 0xa, 0x20, 0x20, 0x20, 0x78, 0x6d, 0x70, 0x3a, 0x4d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x44, 0x61, 0x74, 0x65, 0x3d, 0x22, 0x32, 0x30, 0x32, 0x31, 0x2d, 0x30, 0x38, 0x2d, 0x31, 0x35, 0x54, 0x30, 0x39, 0x3a, 0x34, 0x31, 0x3a, 0x34, 0x30, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0x22, 0xa, 0x20, 0x20, 0x20, 0x78, 0x6d, 0x70, 0x3a, 0x4d, 0x65, 0x74, 0x61, 0x64, 0x61, 0x74, 0x61, 0x44, 0x61, 0x74, 0x65, 0x3d, 0x22, 0x32, 0x30, 0x32, 0x31, 0x2d, 0x30, 0x38, 0x2d, 0x31, 0x35, 0x54, 0x30, 0x39, 0x3a, 0x34, 0x31, 0x3a, 0x34, 0x30, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0x22, 0x3e, 0xa, 0x20, 0x20, 0x20, 0x3c, 0x64, 0x63, 0x3a, 0x74, 0x69, 0x74, 0x6c, 0x65, 0x3e, 0xa, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x72, 0x64, 0x66, 0x3a, 0x41, 0x6c, 0x74, 0x3e, 0xa, 0x20, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x72, 0x64, 0x66, 0x3a, 0x6c, 0x69, 0x20, 0x78, 0x6d, 0x6c, 0x3a, 0x6c, 0x61, 0x6e, 0x67, 0x3d, 0x22, 0x78, 0x2d, 0x64, 0x65, 0x66, 0x61, 0x75, 0x6c, 0x74, 0x22, 0x3e, 0x47, 0x72, 0x69, 0x64, 0x4c, 0x61, 0x79, 0x6f, 0x75, 0x74, 0x3c, 0x2f, 0x72, 0x64, 0x66, 0x3a, 0x6c, 0x69, 0x3e, 0xa, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x2f, 0x72, 0x64, 0x66, 0x3a, 0x41, 0x6c, 0x74, 0x3e, 0xa, 0x20, 0x20, 0x20, 0x3c, 0x2f, 0x64, 0x63, 0x3a, 0x74, 0x69, 0x74, 0x6c, 0x65, 0x3e, 0xa, 0x20, 0x20, 0x20, 0x3c, 0x78, 0x6d, 0x70, 0x4d, 0x4d, 0x3a, 0x48, 0x69, 0x73, 0x74, 0x6f, 0x72, 0x79, 0x3e, 0xa, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x72, 0x64, 0x66, 0x3a, 0x53, 0x65, 0x71, 0x3e, 0xa, 0x20, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x72, 0x64, 0x66, 0x3a, 0x6c, 0x69, 0xa, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x73, 0x74, 0x45, 0x76, 0x74, 0x3a, 0x61, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x3d, 0x22, 0x70, 0x72, 0x6f, 0x64, 0x75, 0x63, 0x65, 0x64, 0x22, 0xa, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x73, 0x74, 0x45, 0x76, 0x74, 0x3a, 0x73, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x41, 0x67, 0x65, 0x6e, 0x74, 0x3d, 0x22, 0x41, 0x66, 0x66, 0x69, 0x6e, 0x69, 0x74, 0x79, 0x20, 0x44, 0x65, 0x73, 0x69, 0x67, 0x6e, 0x65, 0x72, 0x20, 0x31, 0x2e, 0x39, 0x2e, 0x31, 0x22, 0xa, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x73, 0x74, 0x45, 0x76, 0x74, 0x3a, 0x77, 0x68, 0x65, 0x6e, 0x3d, 0x22, 0x32, 0x30, 0x32, 0x31, 0x2d, 0x30, 0x38, 0x2d, 0x31, 0x35, 0x54, 0x30, 0x39, 0x3a, 0x34, 0x31, 0x3a, 0x34, 0x30, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0x22, 0x2f, 0x3e, 0xa, 0x20, 0x20, 0x20, 0x20, 0x3c, 0x2f, 0x72, 0x64, 0x66, 0x3a, 0x53, 0x65, 0x71, 0x3e, 0xa, 0x20, 0x20, 0x20, 0x3c, 0x2f, 0x78, 0x6d, 0x70, 0x4d, 0x4d, 0x3a, 0x48, 0x69, 0x73, 0x74, 0x6f, 0x72, 0x79, 0x3e, 0xa, 0x20, 0x20, 0x3c, 0x2f, 0x72, 0x64, 0x66, 0x3a, 0x44, 0x65, 0x73, 0x63, 0x72, 0x69, 0x70, 0x74, 0x69, 0x6f, 0x6e, 0x3e, 0xa, 0x20, 0x3c, 0x2f, 0x72, 0x64, 0x66, 0x3a, 0x52, 0x44, 0x46, 0x3e, 0xa, 0x3c, 0x2f, 0x78, 0x3a, 0x78, 0x6d, 0x70, 0x6d, 0x65, 0x74, 0x61, 0x3e, 0xa, 0x3c, 0x3f, 0x78, 0x70, 0x61, 0x63, 0x6b, 0x65, 0x74, 0x20, 0x65, 0x6e, 0x64, 0x3d, 0x22, 0x72, 0x22, 0x3f, 0x3e, 0x10, 0xfa, 0x51, 0xae, 0x0, 0x0, 0x1, 0x82, 0x69, 0x43, 0x43, 0x50, 0x73, 0x52, 0x47, 0x42, 0x20, 0x49, 0x45, 0x43, 0x36, 0x31, 0x39, 0x36, 0x36, 0x2d, 0x32, 0x2e, 0x31, 0x0, 0x0, 0x28, 0x91, 0x75, 0x91, 0xbf, 0x4b, 0x42, 0x51, 0x14, 0xc7, 0x3f, 0x5a, 0xa1, 0x94, 0x61, 0x50, 0x43, 0x43, 0x83, 0x84, 0x45, 0x83, 0x85, 0x15, 0x84, 0x2d, 0xd, 0x4a, 0xbf, 0xa0, 0x1a, 0xd4, 0x20, 0xab, 0x45, 0x9f, 0xbf, 0x2, 0xb5, 0xc7, 0x7b, 0x4a, 0x48, 0x6b, 0xd0, 0x2a, 0x14, 0x44, 0x2d, 0xfd, 0x1a, 0xea, 0x2f, 0xa8, 0x35, 0x68, 0xe, 0x82, 0xa2, 0x8, 0xa2, 0x2d, 0x68, 0x2e, 0x6a, 0xa9, 0x78, 0x9d, 0xa7, 0x82, 0x11, 0x79, 0x2e, 0xe7, 0x9e, 0xcf, 0xfd, 0xde, 0x7b, 0xe, 0xf7, 0x9e, 0xb, 0xd6, 0x70, 0x46, 0xc9, 0xea, 0x8d, 0x5e, 0xc8, 0xe6, 0xf2, 0x5a, 0x70, 0xd2, 0xef, 0x5a, 0x88, 0x2c, 0xba, 0x6c, 0xcf, 0xd8, 0x71, 0x62, 0xa3, 0xf, 0x5f, 0x54, 0xd1, 0xd5, 0xd9, 0xd0, 0x44, 0x98, 0xba, 0xf6, 0x71, 0x87, 0xc5, 0x8c, 0x37, 0xfd, 0x66, 0xad, 0xfa, 0xe7, 0xfe, 0xb5, 0x96, 0x78, 0x42, 0x57, 0xc0, 0x62, 0x17, 0x1e, 0x53, 0x54, 0x2d, 0x2f, 0x3c, 0x25, 0x3c, 0xb3, 0x96, 0x57, 0x4d, 0xde, 0x16, 0xee, 0x50, 0xd2, 0xd1, 0xb8, 0xf0, 0xa9, 0xb0, 0x47, 0x93, 0xb, 0xa, 0xdf, 0x9a, 0x7a, 0xac, 0xc2, 0x2f, 0x26, 0xa7, 0x2a, 0xfc, 0x65, 0xb2, 0x16, 0xe, 0x6, 0xc0, 0xda, 0x26, 0xec, 0x4a, 0xfd, 0xe2, 0xd8, 0x2f, 0x56, 0xd2, 0x5a, 0x56, 0x58, 0x5e, 0x8e, 0x3b, 0x9b, 0x29, 0x28, 0xd5, 0xfb, 0x98, 0x2f, 0x71, 0x24, 0x72, 0xf3, 0x21, 0x89, 0xdd, 0xe2, 0x5d, 0xe8, 0x4, 0x99, 0xc4, 0x8f, 0x8b, 0x69, 0xc6, 0x9, 0x30, 0xc2, 0x20, 0xa3, 0x32, 0x8f, 0xd0, 0xcf, 0x10, 0x3, 0xb2, 0xa2, 0x4e, 0xbe, 0xb7, 0x9c, 0x3f, 0xc7, 0xaa, 0xe4, 0x2a, 0x32, 0xab, 0x14, 0xd1, 0x58, 0x21, 0x45, 0x9a, 0x3c, 0x1e, 0x51, 0xb, 0x52, 0x3d, 0x21, 0x31, 0x29, 0x7a, 0x42, 0x46, 0x86, 0xa2, 0xd9, 0xff, 0xbf, 0x7d, 0xd5, 0x93, 0xc3, 0x43, 0x95, 0xea, 0xe, 0x3f, 0x34, 0x3d, 0x19, 0xc6, 0x5b, 0xf, 0xd8, 0xb6, 0xe0, 0xbb, 0x64, 0x18, 0x9f, 0x87, 0x86, 0xf1, 0x7d, 0x4, 0xd, 0x8f, 0x70, 0x91, 0xab, 0xe5, 0xaf, 0x1e, 0x80, 0xef, 0x5d, 0xf4, 0x52, 0x4d, 0x73, 0xef, 0x83, 0x73, 0x3, 0xce, 0x2e, 0x6b, 0x5a, 0x6c, 0x7, 0xce, 0x37, 0xa1, 0xf3, 0x41, 0x8d, 0x6a, 0xd1, 0xb2, 0xd4, 0x20, 0x6e, 0x4d, 0x26, 0xe1, 0xf5, 0x4, 0x5a, 0x23, 0xd0, 0x7e, 0xd, 0xcd, 0x4b, 0x95, 0x9e, 0x55, 0xf7, 0x39, 0xbe, 0x87, 0xf0, 0xba, 0x7c, 0xd5, 0x15, 0xec, 0xee, 0x41, 0xaf, 0x9c, 0x77, 0x2e, 0xff, 0x0, 0xa6, 0xc4, 0x68, 0x3, 0x1f, 0xd7, 0x32, 0xd8, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x1, 0x40, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x9d, 0xd2, 0xbd, 0x4a, 0x5d, 0x41, 0x14, 0x86, 0xe1, 0xe7, 0x84, 0xa3, 0x51, 0x22, 0x82, 0x41, 0x8c, 0x12, 0x2, 0xeb, 0x1a, 0x2c, 0x84, 0x4, 0x52, 0x88, 0xb1, 0xd2, 0x26, 0x76, 0x62, 0x67, 0xeb, 0xd, 0x78, 0x19, 0x56, 0x69, 0x82, 0x62, 0x67, 0x25, 0x82, 0x60, 0x97, 0xc2, 0x52, 0x8, 0x24, 0x95, 0x16, 0xa9, 0x6, 0x8c, 0x18, 0xb5, 0x30, 0x88, 0xa7, 0x90, 0x88, 0x5a, 0xec, 0x39, 0x66, 0xd8, 0x7a, 0x54, 0x5c, 0xb0, 0xd8, 0xcc, 0xbb, 0xe7, 0xfb, 0x58, 0x3f, 0xd3, 0x50, 0x8b, 0x94, 0xd2, 0x6b, 0xcc, 0x60, 0x25, 0x22, 0xae, 0xea, 0xff, 0xeb, 0xd1, 0xbc, 0x47, 0xfc, 0xd, 0xbd, 0x58, 0x7e, 0x4c, 0xc, 0x8d, 0x42, 0x3c, 0x82, 0x9f, 0xe8, 0xc1, 0x26, 0xce, 0x3b, 0x68, 0xae, 0xf1, 0x25, 0x22, 0x76, 0xeb, 0x15, 0xf4, 0xa3, 0xf, 0x97, 0x18, 0xce, 0xdf, 0x4e, 0x6, 0xfd, 0x77, 0x2a, 0xc8, 0x55, 0x4, 0xb6, 0xf1, 0x1b, 0x1f, 0x23, 0xe2, 0xfa, 0x49, 0x2d, 0xa4, 0x94, 0x7a, 0x30, 0x98, 0xd9, 0x5b, 0x4c, 0x63, 0x49, 0x35, 0xb, 0x68, 0xe1, 0x2f, 0x46, 0xf0, 0x22, 0xb3, 0x93, 0x88, 0xb8, 0x68, 0x1f, 0x36, 0xb0, 0x9f, 0x73, 0x7, 0x87, 0xf8, 0x53, 0xb0, 0x23, 0x2c, 0xe0, 0xa0, 0x60, 0xeb, 0xa, 0xb7, 0x1, 0xac, 0x60, 0x34, 0x5f, 0x1a, 0x52, 0xcd, 0x67, 0x16, 0x73, 0xe8, 0xca, 0x6c, 0x3f, 0xdf, 0x59, 0xcd, 0x9a, 0x5b, 0x83, 0x67, 0x47, 0x7b, 0xb, 0xa7, 0x98, 0xcf, 0x9, 0xc7, 0xaa, 0x2d, 0xac, 0xe5, 0xf3, 0xbf, 0xcc, 0xde, 0xe1, 0x47, 0x66, 0x5b, 0xa5, 0xc1, 0x67, 0xff, 0x87, 0x78, 0xa5, 0x9a, 0xc1, 0x1a, 0x5e, 0x65, 0xd6, 0xc2, 0x24, 0x3e, 0xe4, 0x36, 0xe0, 0x84, 0xda, 0x1a, 0x1f, 0x8a, 0x94, 0xd2, 0x6, 0xc6, 0x30, 0x1e, 0x11, 0xbf, 0xda, 0xbc, 0x7c, 0x89, 0xc3, 0x58, 0x44, 0x77, 0x7, 0x8f, 0x2e, 0x4c, 0xa9, 0x1e, 0xd1, 0xa7, 0x88, 0xd8, 0x29, 0x5b, 0xa0, 0x7a, 0xc2, 0xf1, 0x80, 0x41, 0x23, 0xe7, 0x4b, 0xbc, 0x79, 0x6a, 0xe5, 0x65, 0xb, 0x5f, 0x53, 0x4a, 0x67, 0x29, 0xa5, 0xf7, 0x25, 0x6f, 0x76, 0x12, 0xdc, 0x13, 0x7b, 0x98, 0x88, 0x88, 0xef, 0x25, 0xbc, 0x1, 0x6c, 0x4d, 0x56, 0x9e, 0x2a, 0x4e, 0x48, 0xae, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char icon_grid_layout_png[] = { +static const unsigned char icon_grid_minimap_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x2, 0xd, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x75, 0x93, 0x31, 0x68, 0x14, 0x51, 0x10, 0x86, 0xbf, 0xd9, 0xd, 0xbb, 0xde, 0x76, 0x82, 0x21, 0xf8, 0xe0, 0xbc, 0x5d, 0x8b, 0x80, 0x69, 0x6c, 0xd2, 0x5a, 0x6a, 0x91, 0xc3, 0xd2, 0x46, 0x22, 0x8, 0x9, 0x89, 0x70, 0x85, 0x10, 0x41, 0xd, 0x24, 0x45, 0xb0, 0xb, 0x68, 0x11, 0x14, 0x24, 0x10, 0x22, 0x62, 0x21, 0x41, 0xe, 0x4b, 0x21, 0xa4, 0xb7, 0x49, 0x17, 0xb1, 0x8, 0xb9, 0xdd, 0xc7, 0x86, 0x33, 0x21, 0xe1, 0x3a, 0x8f, 0x64, 0x61, 0x6f, 0x2c, 0xbc, 0x3b, 0x36, 0xb9, 0xdc, 0xc0, 0x2b, 0xde, 0xcc, 0xfc, 0xf3, 0xff, 0xfc, 0xcc, 0x48, 0xa3, 0xd1, 0x78, 0x20, 0x22, 0x13, 0xbe, 0xef, 0xaf, 0xdf, 0xac, 0xd7, 0x1f, 0xe1, 0x38, 0xd3, 0xa8, 0x2a, 0xf0, 0x45, 0x6a, 0xb5, 0xcf, 0x5c, 0x11, 0xcd, 0x66, 0x33, 0x38, 0x3f, 0x3f, 0x9f, 0x13, 0x91, 0x7d, 0xb1, 0xd6, 0x6e, 0xaa, 0xea, 0xd3, 0xe0, 0xe8, 0xe8, 0xde, 0xe8, 0xee, 0xee, 0x37, 0xc0, 0xe9, 0xf6, 0x75, 0xf0, 0xfd, 0x9, 0x99, 0x9d, 0x6d, 0x15, 0x81, 0x59, 0x96, 0x3d, 0x3, 0x5e, 0x2, 0x63, 0x22, 0xf2, 0x69, 0xa4, 0x57, 0x1c, 0xdd, 0xdb, 0xfb, 0x5b, 0x0, 0x3, 0x38, 0x67, 0x41, 0x30, 0x11, 0xc7, 0xf1, 0x13, 0x0, 0x11, 0x71, 0xb2, 0x2c, 0x7b, 0xd8, 0xad, 0xad, 0x2, 0x6f, 0xb9, 0x0, 0x38, 0x3c, 0xfc, 0x5, 0x9c, 0xf6, 0xff, 0x22, 0x27, 0x27, 0xe3, 0xe3, 0x7f, 0xa, 0x3, 0x67, 0x45, 0xe4, 0xbb, 0xe7, 0x79, 0xb7, 0xc3, 0x30, 0x7c, 0xd7, 0x67, 0xe9, 0xe3, 0x67, 0x66, 0x5c, 0x60, 0x1, 0x50, 0x40, 0x51, 0x7d, 0x71, 0x6b, 0x72, 0xf2, 0x20, 0x8a, 0xa2, 0xf9, 0x28, 0x8a, 0xe6, 0x1, 0x3a, 0x9d, 0xce, 0x4f, 0x63, 0x4c, 0x3b, 0x4d, 0xd3, 0xd2, 0xc0, 0x80, 0x3c, 0xcf, 0xf, 0x92, 0xa9, 0xa9, 0x31, 0x60, 0x5, 0x58, 0x91, 0x5a, 0xed, 0xc7, 0x15, 0xfe, 0x95, 0xac, 0xb5, 0xcf, 0xf3, 0x3c, 0x3f, 0xe8, 0x25, 0x46, 0xa, 0xc5, 0xd, 0x11, 0x59, 0xb3, 0xd5, 0xea, 0x1b, 0xa0, 0x95, 0x54, 0xab, 0x5b, 0x97, 0xd1, 0x22, 0xb2, 0xa6, 0xaa, 0x6d, 0x60, 0xd, 0x58, 0xba, 0xa0, 0x20, 0xc, 0xc3, 0x65, 0xd7, 0x75, 0x23, 0xe0, 0x2e, 0xb0, 0x1, 0x5c, 0xbf, 0xf4, 0x0, 0xbe, 0xba, 0xae, 0x1b, 0x85, 0x61, 0xb8, 0x3c, 0xa0, 0x20, 0x4d, 0xd3, 0x52, 0xb9, 0x5c, 0x6e, 0xc5, 0x71, 0xbc, 0x23, 0x22, 0xd3, 0x61, 0x18, 0xde, 0x2f, 0xb2, 0x27, 0x49, 0xa2, 0xaa, 0xba, 0x53, 0x2e, 0x97, 0x5b, 0x69, 0x9a, 0x96, 0xf2, 0x3c, 0x1f, 0xf0, 0xc0, 0x5a, 0x6b, 0x5f, 0x1, 0x25, 0x86, 0x84, 0xe3, 0x38, 0x9e, 0xb5, 0x76, 0x2e, 0xcf, 0xf3, 0xfd, 0x1, 0x5, 0x22, 0xb2, 0xa1, 0xaa, 0x4b, 0x22, 0x72, 0xad, 0xcb, 0x38, 0xe0, 0x81, 0xaa, 0x7e, 0x0, 0xce, 0x44, 0xe4, 0xbd, 0xaa, 0xbe, 0xbe, 0xa0, 0xa0, 0x52, 0xa9, 0x2c, 0x7a, 0x9e, 0x17, 0x1, 0x3d, 0xe0, 0x55, 0x1e, 0x6c, 0x79, 0x9e, 0x17, 0x55, 0x2a, 0x95, 0xc5, 0x1, 0x5, 0xcd, 0x66, 0x33, 0x30, 0xc6, 0x9c, 0xc6, 0x71, 0xbc, 0x2d, 0x22, 0x8f, 0x87, 0x78, 0xb0, 0x6d, 0x8c, 0x39, 0xed, 0xae, 0x74, 0xdf, 0x83, 0x3a, 0x70, 0x9c, 0x65, 0x59, 0x23, 0x49, 0x92, 0x5, 0x11, 0x9, 0x86, 0x79, 0x20, 0x22, 0x41, 0x92, 0x24, 0xb, 0x59, 0x96, 0x35, 0x80, 0x63, 0xa0, 0x2e, 0x3d, 0xf6, 0xc2, 0x91, 0xdc, 0x0, 0x5c, 0x55, 0x5d, 0xbf, 0x4, 0x9e, 0x3, 0x72, 0xfe, 0xaf, 0xfb, 0xaa, 0xe7, 0x79, 0x1f, 0x8d, 0x31, 0x6d, 0x29, 0x36, 0xf5, 0xce, 0x14, 0xb8, 0x33, 0x44, 0xc4, 0x6f, 0xdf, 0xf7, 0xd7, 0x8d, 0x31, 0xed, 0x5e, 0xe2, 0x1f, 0xb, 0x5c, 0xe2, 0xcb, 0xd, 0x9b, 0x69, 0xcb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -214,6 +214,14 @@ static const unsigned char icon_zoom_reset_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0xa, 0x3c, 0xc, 0x7b, 0xf0, 0xff, 0xc1, 0x7f, 0x9c, 0x22, 0xcf, 0x44, 0x1e, 0xbc, 0x84, 0x72, 0xb1, 0x8b, 0x3c, 0x58, 0x5, 0xe4, 0x40, 0xb8, 0x38, 0x45, 0x18, 0x60, 0x5c, 0x84, 0x30, 0x59, 0xa, 0xa0, 0x80, 0x6e, 0xa, 0x86, 0x92, 0x2f, 0x8, 0x3, 0x0, 0x69, 0xc8, 0x86, 0x87, 0x72, 0xca, 0x85, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char indeterminate_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x36, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0xfe, 0xfe, 0xfe, 0x98, 0x4d, 0x2d, 0x9a, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1c, 0x77, 0x5e, 0x7f, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xc1, 0x12, 0x80, 0x20, 0x8, 0x45, 0xd1, 0x4, 0x14, 0xd, 0xc5, 0xfa, 0xff, 0x9f, 0x8d, 0x9c, 0x6c, 0x9a, 0xb4, 0xe9, 0x2e, 0xcf, 0x42, 0x9e, 0xcb, 0x32, 0xe4, 0x0, 0xc9, 0xb7, 0x8, 0xc1, 0x19, 0x40, 0x60, 0xc9, 0x2d, 0xe1, 0x0, 0x6, 0xc8, 0x45, 0x6b, 0x4b, 0xb, 0xa3, 0x1, 0x89, 0x6e, 0x57, 0x2a, 0x64, 0xe0, 0x73, 0xed, 0x50, 0xb3, 0x9f, 0xc3, 0x7e, 0xf7, 0x5, 0x7f, 0x6f, 0xc, 0x67, 0x9f, 0xc3, 0xe2, 0x39, 0xc, 0x52, 0xec, 0xd3, 0xd7, 0x4, 0xb3, 0xcf, 0xbd, 0x3a, 0x0, 0xa0, 0xa2, 0x8, 0xbc, 0xf6, 0x84, 0x3a, 0x9d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + +static const unsigned char indeterminate_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x3c, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0xff, 0x0, 0x0, 0xff, 0xff, 0xff, 0x9e, 0x9e, 0x9e, 0x8c, 0x93, 0x80, 0x95, 0x0, 0x0, 0x0, 0x14, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x6c, 0xb9, 0x8d, 0x1e, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xd1, 0xe, 0x80, 0x20, 0x8, 0x85, 0xe1, 0x4, 0xd4, 0x30, 0x51, 0xb6, 0xde, 0xff, 0x5d, 0x23, 0x97, 0xad, 0xa5, 0xad, 0xff, 0xf2, 0xbb, 0x90, 0xe3, 0xb2, 0xc, 0x39, 0x40, 0xf2, 0x2d, 0x42, 0x70, 0x6, 0x10, 0x58, 0x6b, 0x4b, 0x39, 0x80, 0x1, 0x72, 0x91, 0xdc, 0x92, 0xc2, 0x68, 0x40, 0x2a, 0xdb, 0x95, 0x28, 0x19, 0xf8, 0x9a, 0x3b, 0xe4, 0xea, 0xe7, 0xb0, 0xdf, 0x7d, 0xc1, 0xdf, 0x1b, 0xc3, 0xd9, 0xe7, 0xb0, 0x74, 0xe, 0x83, 0x98, 0xfa, 0xf4, 0x35, 0xc2, 0xec, 0x73, 0xaf, 0xe, 0x57, 0x20, 0x8, 0x2c, 0x1a, 0x56, 0xe5, 0x32, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char line_edit_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 032171847d..7af8e900fd 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -36,54 +36,129 @@ #include "scene/resources/text_line.h" #include "scene/resources/text_paragraph.h" -void FontData::_bind_methods() { - ClassDB::bind_method(D_METHOD("load_resource", "filename", "base_size"), &FontData::load_resource, DEFVAL(16)); - ClassDB::bind_method(D_METHOD("load_memory", "data", "type", "base_size"), &FontData::_load_memory, DEFVAL(16)); - ClassDB::bind_method(D_METHOD("new_bitmap", "height", "ascent", "base_size"), &FontData::new_bitmap); - - ClassDB::bind_method(D_METHOD("bitmap_add_texture", "texture"), &FontData::bitmap_add_texture); - ClassDB::bind_method(D_METHOD("bitmap_add_char", "char", "texture_idx", "rect", "align", "advance"), &FontData::bitmap_add_char); - ClassDB::bind_method(D_METHOD("bitmap_add_kerning_pair", "A", "B", "kerning"), &FontData::bitmap_add_kerning_pair); +_FORCE_INLINE_ void FontData::_clear_cache() { + for (int i = 0; i < cache.size(); i++) { + if (cache[i].is_valid()) { + TS->free(cache[i]); + cache.write[i] = RID(); + } + } +} - ClassDB::bind_method(D_METHOD("set_data_path", "path"), &FontData::set_data_path); - ClassDB::bind_method(D_METHOD("get_data_path"), &FontData::get_data_path); +_FORCE_INLINE_ void FontData::_ensure_rid(int p_cache_index) const { + if (unlikely(p_cache_index >= cache.size())) { + cache.resize(p_cache_index + 1); + } + if (unlikely(!cache[p_cache_index].is_valid())) { + cache.write[p_cache_index] = TS->create_font(); + TS->font_set_data_ptr(cache[p_cache_index], data_ptr, data_size); + TS->font_set_antialiased(cache[p_cache_index], antialiased); + TS->font_set_multichannel_signed_distance_field(cache[p_cache_index], msdf); + TS->font_set_msdf_pixel_range(cache[p_cache_index], msdf_pixel_range); + TS->font_set_msdf_size(cache[p_cache_index], msdf_size); + TS->font_set_fixed_size(cache[p_cache_index], fixed_size); + TS->font_set_force_autohinter(cache[p_cache_index], force_autohinter); + TS->font_set_hinting(cache[p_cache_index], hinting); + TS->font_set_oversampling(cache[p_cache_index], oversampling); + } +} - ClassDB::bind_method(D_METHOD("get_height", "size"), &FontData::get_height); - ClassDB::bind_method(D_METHOD("get_ascent", "size"), &FontData::get_ascent); - ClassDB::bind_method(D_METHOD("get_descent", "size"), &FontData::get_descent); +void FontData::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_data", "data"), &FontData::set_data); + ClassDB::bind_method(D_METHOD("get_data"), &FontData::get_data); - ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &FontData::get_underline_position); - ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &FontData::get_underline_thickness); + ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased); + ClassDB::bind_method(D_METHOD("is_antialiased"), &FontData::is_antialiased); - ClassDB::bind_method(D_METHOD("get_spacing", "type"), &FontData::get_spacing); - ClassDB::bind_method(D_METHOD("set_spacing", "type", "value"), &FontData::set_spacing); + ClassDB::bind_method(D_METHOD("set_multichannel_signed_distance_field", "msdf"), &FontData::set_multichannel_signed_distance_field); + ClassDB::bind_method(D_METHOD("is_multichannel_signed_distance_field"), &FontData::is_multichannel_signed_distance_field); - ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased); - ClassDB::bind_method(D_METHOD("get_antialiased"), &FontData::get_antialiased); + ClassDB::bind_method(D_METHOD("set_msdf_pixel_range", "msdf_pixel_range"), &FontData::set_msdf_pixel_range); + ClassDB::bind_method(D_METHOD("get_msdf_pixel_range"), &FontData::get_msdf_pixel_range); - ClassDB::bind_method(D_METHOD("get_variation_list"), &FontData::get_variation_list); + ClassDB::bind_method(D_METHOD("set_msdf_size", "msdf_size"), &FontData::set_msdf_size); + ClassDB::bind_method(D_METHOD("get_msdf_size"), &FontData::get_msdf_size); - ClassDB::bind_method(D_METHOD("set_variation", "tag", "value"), &FontData::set_variation); - ClassDB::bind_method(D_METHOD("get_variation", "tag"), &FontData::get_variation); + ClassDB::bind_method(D_METHOD("set_force_autohinter", "force_autohinter"), &FontData::set_force_autohinter); + ClassDB::bind_method(D_METHOD("is_force_autohinter"), &FontData::is_force_autohinter); ClassDB::bind_method(D_METHOD("set_hinting", "hinting"), &FontData::set_hinting); ClassDB::bind_method(D_METHOD("get_hinting"), &FontData::get_hinting); - ClassDB::bind_method(D_METHOD("set_force_autohinter", "enabled"), &FontData::set_force_autohinter); - ClassDB::bind_method(D_METHOD("get_force_autohinter"), &FontData::get_force_autohinter); + ClassDB::bind_method(D_METHOD("set_oversampling", "oversampling"), &FontData::set_oversampling); + ClassDB::bind_method(D_METHOD("get_oversampling"), &FontData::get_oversampling); - ClassDB::bind_method(D_METHOD("set_distance_field_hint", "distance_field"), &FontData::set_distance_field_hint); - ClassDB::bind_method(D_METHOD("get_distance_field_hint"), &FontData::get_distance_field_hint); + ClassDB::bind_method(D_METHOD("find_cache", "variation_coordinates"), &FontData::find_cache); - ClassDB::bind_method(D_METHOD("has_char", "char"), &FontData::has_char); - ClassDB::bind_method(D_METHOD("get_supported_chars"), &FontData::get_supported_chars); + ClassDB::bind_method(D_METHOD("get_cache_count"), &FontData::get_cache_count); + ClassDB::bind_method(D_METHOD("clear_cache"), &FontData::clear_cache); + ClassDB::bind_method(D_METHOD("remove_cache", "cache_index"), &FontData::remove_cache); + + ClassDB::bind_method(D_METHOD("get_size_cache_list", "cache_index"), &FontData::get_size_cache_list); + ClassDB::bind_method(D_METHOD("clear_size_cache", "cache_index"), &FontData::clear_size_cache); + ClassDB::bind_method(D_METHOD("remove_size_cache", "cache_index", "size"), &FontData::remove_size_cache); + + ClassDB::bind_method(D_METHOD("set_variation_coordinates", "cache_index", "variation_coordinates"), &FontData::set_variation_coordinates); + ClassDB::bind_method(D_METHOD("get_variation_coordinates", "cache_index"), &FontData::get_variation_coordinates); + + ClassDB::bind_method(D_METHOD("set_ascent", "cache_index", "size", "ascent"), &FontData::set_ascent); + ClassDB::bind_method(D_METHOD("get_ascent", "cache_index", "size"), &FontData::get_ascent); + + ClassDB::bind_method(D_METHOD("set_descent", "cache_index", "size", "descent"), &FontData::set_descent); + ClassDB::bind_method(D_METHOD("get_descent", "cache_index", "size"), &FontData::get_descent); + + ClassDB::bind_method(D_METHOD("set_underline_position", "cache_index", "size", "underline_position"), &FontData::set_underline_position); + ClassDB::bind_method(D_METHOD("get_underline_position", "cache_index", "size"), &FontData::get_underline_position); + + ClassDB::bind_method(D_METHOD("set_underline_thickness", "cache_index", "size", "underline_thickness"), &FontData::set_underline_thickness); + ClassDB::bind_method(D_METHOD("get_underline_thickness", "cache_index", "size"), &FontData::get_underline_thickness); + + ClassDB::bind_method(D_METHOD("set_scale", "cache_index", "size", "scale"), &FontData::set_scale); + ClassDB::bind_method(D_METHOD("get_scale", "cache_index", "size"), &FontData::get_scale); + + ClassDB::bind_method(D_METHOD("set_spacing", "cache_index", "size", "spacing"), &FontData::set_spacing); + ClassDB::bind_method(D_METHOD("get_spacing", "cache_index", "size"), &FontData::get_spacing); + + ClassDB::bind_method(D_METHOD("get_texture_count", "cache_index", "size"), &FontData::get_texture_count); + ClassDB::bind_method(D_METHOD("clear_textures", "cache_index", "size"), &FontData::clear_textures); + ClassDB::bind_method(D_METHOD("remove_texture", "cache_index", "size", "texture_index"), &FontData::remove_texture); + + ClassDB::bind_method(D_METHOD("set_texture_image", "cache_index", "size", "texture_index", "image"), &FontData::set_texture_image); + ClassDB::bind_method(D_METHOD("get_texture_image", "cache_index", "size", "texture_index"), &FontData::get_texture_image); + + ClassDB::bind_method(D_METHOD("set_texture_offsets", "cache_index", "size", "texture_index", "offset"), &FontData::set_texture_offsets); + ClassDB::bind_method(D_METHOD("get_texture_offsets", "cache_index", "size", "texture_index"), &FontData::get_texture_offsets); + + ClassDB::bind_method(D_METHOD("get_glyph_list", "cache_index", "size"), &FontData::get_glyph_list); + ClassDB::bind_method(D_METHOD("clear_glyphs", "cache_index", "size"), &FontData::clear_glyphs); + ClassDB::bind_method(D_METHOD("remove_glyph", "cache_index", "size", "glyph"), &FontData::remove_glyph); + + ClassDB::bind_method(D_METHOD("set_glyph_advance", "cache_index", "size", "glyph", "advance"), &FontData::set_glyph_advance); + ClassDB::bind_method(D_METHOD("get_glyph_advance", "cache_index", "size", "glyph"), &FontData::get_glyph_advance); + + ClassDB::bind_method(D_METHOD("set_glyph_offset", "cache_index", "size", "glyph", "offset"), &FontData::set_glyph_offset); + ClassDB::bind_method(D_METHOD("get_glyph_offset", "cache_index", "size", "glyph"), &FontData::get_glyph_offset); + + ClassDB::bind_method(D_METHOD("set_glyph_size", "cache_index", "size", "glyph", "gl_size"), &FontData::set_glyph_size); + ClassDB::bind_method(D_METHOD("get_glyph_size", "cache_index", "size", "glyph"), &FontData::get_glyph_size); - ClassDB::bind_method(D_METHOD("get_glyph_advance", "index", "size"), &FontData::get_glyph_advance); - ClassDB::bind_method(D_METHOD("get_glyph_kerning", "index_a", "index_b", "size"), &FontData::get_glyph_kerning); + ClassDB::bind_method(D_METHOD("set_glyph_uv_rect", "cache_index", "size", "glyph", "uv_rect"), &FontData::set_glyph_uv_rect); + ClassDB::bind_method(D_METHOD("get_glyph_uv_rect", "cache_index", "size", "glyph"), &FontData::get_glyph_uv_rect); - ClassDB::bind_method(D_METHOD("get_base_size"), &FontData::get_base_size); + ClassDB::bind_method(D_METHOD("set_glyph_texture_idx", "cache_index", "size", "glyph", "texture_idx"), &FontData::set_glyph_texture_idx); + ClassDB::bind_method(D_METHOD("get_glyph_texture_idx", "cache_index", "size", "glyph"), &FontData::get_glyph_texture_idx); - ClassDB::bind_method(D_METHOD("has_outline"), &FontData::has_outline); + ClassDB::bind_method(D_METHOD("get_kerning_list", "cache_index", "size"), &FontData::get_kerning_list); + ClassDB::bind_method(D_METHOD("clear_kerning_map", "cache_index", "size"), &FontData::clear_kerning_map); + ClassDB::bind_method(D_METHOD("remove_kerning", "cache_index", "size", "glyph_pair"), &FontData::remove_kerning); + + ClassDB::bind_method(D_METHOD("set_kerning", "cache_index", "size", "glyph_pair", "kerning"), &FontData::set_kerning); + ClassDB::bind_method(D_METHOD("get_kerning", "cache_index", "size", "glyph_pair"), &FontData::get_kerning); + + ClassDB::bind_method(D_METHOD("render_range", "cache_index", "size", "start", "end"), &FontData::render_range); + ClassDB::bind_method(D_METHOD("render_glyph", "cache_index", "size", "index"), &FontData::render_glyph); + + ClassDB::bind_method(D_METHOD("get_cache_rid", "cache_index"), &FontData::get_cache_rid); ClassDB::bind_method(D_METHOD("is_language_supported", "language"), &FontData::is_language_supported); ClassDB::bind_method(D_METHOD("set_language_support_override", "language", "supported"), &FontData::set_language_support_override); @@ -97,511 +172,915 @@ void FontData::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_script_support_override", "script"), &FontData::remove_script_support_override); ClassDB::bind_method(D_METHOD("get_script_support_overrides"), &FontData::get_script_support_overrides); - ClassDB::bind_method(D_METHOD("get_glyph_index", "char", "variation_selector"), &FontData::get_glyph_index, DEFVAL(0x0000)); - ClassDB::bind_method(D_METHOD("draw_glyph", "canvas", "size", "pos", "index", "color"), &FontData::draw_glyph, DEFVAL(Color(1, 1, 1))); - ClassDB::bind_method(D_METHOD("draw_glyph_outline", "canvas", "size", "outline_size", "pos", "index", "color"), &FontData::draw_glyph_outline, DEFVAL(Color(1, 1, 1))); - - ADD_PROPERTY(PropertyInfo(Variant::STRING, "data_path", PROPERTY_HINT_FILE, "*.ttf,*.otf,*.woff,*.fnt,*.font"), "set_data_path", "get_data_path"); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_autohinter"), "set_force_autohinter", "get_force_autohinter"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_field_hint"), "set_distance_field_hint", "get_distance_field_hint"); - - ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting"); + ClassDB::bind_method(D_METHOD("has_char", "char"), &FontData::has_char); + ClassDB::bind_method(D_METHOD("get_supported_chars"), &FontData::get_supported_chars); - ADD_GROUP("Extra Spacing", "extra_spacing"); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_glyph"), "set_spacing", "get_spacing", SPACING_GLYPH); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_space"), "set_spacing", "get_spacing", SPACING_SPACE); + ClassDB::bind_method(D_METHOD("get_glyph_index", "char", "variation_selector"), &FontData::get_glyph_index); - BIND_ENUM_CONSTANT(SPACING_GLYPH); - BIND_ENUM_CONSTANT(SPACING_SPACE); + ClassDB::bind_method(D_METHOD("get_supported_feature_list"), &FontData::get_supported_feature_list); + ClassDB::bind_method(D_METHOD("get_supported_variation_list"), &FontData::get_supported_variation_list); } bool FontData::_set(const StringName &p_name, const Variant &p_value) { - String str = p_name; - if (str.begins_with("language_support_override/")) { - String lang = str.get_slicec('/', 1); - if (lang == "_new") { - return false; + Vector<String> tokens = p_name.operator String().split("/"); + if (tokens.size() == 1) { + if (tokens[0] == "data") { + set_data(p_value); + return true; + } else if (tokens[0] == "antialiased") { + set_antialiased(p_value); + return true; + } else if (tokens[0] == "multichannel_signed_distance_field") { + set_multichannel_signed_distance_field(p_value); + return true; + } else if (tokens[0] == "msdf_pixel_range") { + set_msdf_pixel_range(p_value); + return true; + } else if (tokens[0] == "msdf_size") { + set_msdf_size(p_value); + return true; + } else if (tokens[0] == "fixed_size") { + set_fixed_size(p_value); + return true; + } else if (tokens[0] == "hinting") { + set_hinting((TextServer::Hinting)p_value.operator int()); + return true; + } else if (tokens[0] == "force_autohinter") { + set_force_autohinter(p_value); + return true; + } else if (tokens[0] == "oversampling") { + set_oversampling(p_value); + return true; } + } else if (tokens.size() == 2 && tokens[0] == "language_support_override") { + String lang = tokens[1]; set_language_support_override(lang, p_value); return true; - } - if (str.begins_with("script_support_override/")) { - String scr = str.get_slicec('/', 1); - if (scr == "_new") { - return false; - } - set_script_support_override(scr, p_value); - return true; - } - if (str.begins_with("variation/")) { - String name = str.get_slicec('/', 1); - set_variation(name, p_value); + } else if (tokens.size() == 2 && tokens[0] == "script_support_override") { + String script = tokens[1]; + set_script_support_override(script, p_value); return true; + } else if (tokens.size() >= 3 && tokens[0] == "cache") { + int cache_index = tokens[1].to_int(); + if (tokens.size() == 3 && tokens[2] == "variation_coordinates") { + set_variation_coordinates(cache_index, p_value); + return true; + } + if (tokens.size() >= 5) { + Vector2i sz = Vector2i(tokens[2].to_int(), tokens[3].to_int()); + if (tokens[4] == "ascent") { + set_ascent(cache_index, sz.x, p_value); + return true; + } else if (tokens[4] == "descent") { + set_descent(cache_index, sz.x, p_value); + return true; + } else if (tokens[4] == "underline_position") { + set_underline_position(cache_index, sz.x, p_value); + return true; + } else if (tokens[4] == "underline_thickness") { + set_underline_thickness(cache_index, sz.x, p_value); + return true; + } else if (tokens[4] == "scale") { + set_scale(cache_index, sz.x, p_value); + return true; + } else if (tokens[4] == "spacing_glyph") { + set_spacing(cache_index, sz.x, TextServer::SPACING_GLYPH, p_value); + return true; + } else if (tokens[4] == "spacing_space") { + set_spacing(cache_index, sz.x, TextServer::SPACING_SPACE, p_value); + return true; + } else if (tokens.size() == 7 && tokens[4] == "textures") { + int texture_index = tokens[5].to_int(); + if (tokens[6] == "image") { + set_texture_image(cache_index, sz, texture_index, p_value); + return true; + } else if (tokens[6] == "offsets") { + set_texture_offsets(cache_index, sz, texture_index, p_value); + return true; + } + } else if (tokens.size() == 7 && tokens[4] == "glyphs") { + int32_t glyph_index = tokens[5].to_int(); + if (tokens[6] == "advance") { + set_glyph_advance(cache_index, sz.x, glyph_index, p_value); + return true; + } else if (tokens[6] == "offset") { + set_glyph_offset(cache_index, sz, glyph_index, p_value); + return true; + } else if (tokens[6] == "size") { + set_glyph_size(cache_index, sz, glyph_index, p_value); + return true; + } else if (tokens[6] == "uv_rect") { + set_glyph_uv_rect(cache_index, sz, glyph_index, p_value); + return true; + } else if (tokens[6] == "texture_idx") { + set_glyph_texture_idx(cache_index, sz, glyph_index, p_value); + return true; + } + } else if (tokens.size() == 7 && tokens[4] == "kerning_overrides") { + Vector2i gp = Vector2i(tokens[5].to_int(), tokens[6].to_int()); + set_kerning(cache_index, sz.x, gp, p_value); + return true; + } + } } - return false; } bool FontData::_get(const StringName &p_name, Variant &r_ret) const { - String str = p_name; - if (str.begins_with("language_support_override/")) { - String lang = str.get_slicec('/', 1); - if (lang == "_new") { + Vector<String> tokens = p_name.operator String().split("/"); + if (tokens.size() == 1) { + if (tokens[0] == "data") { + r_ret = get_data(); + return true; + } else if (tokens[0] == "antialiased") { + r_ret = is_antialiased(); + return true; + } else if (tokens[0] == "multichannel_signed_distance_field") { + r_ret = is_multichannel_signed_distance_field(); + return true; + } else if (tokens[0] == "msdf_pixel_range") { + r_ret = get_msdf_pixel_range(); + return true; + } else if (tokens[0] == "msdf_size") { + r_ret = get_msdf_size(); + return true; + } else if (tokens[0] == "fixed_size") { + r_ret = get_fixed_size(); + return true; + } else if (tokens[0] == "hinting") { + r_ret = get_hinting(); + return true; + } else if (tokens[0] == "force_autohinter") { + r_ret = is_force_autohinter(); + return true; + } else if (tokens[0] == "oversampling") { + r_ret = get_oversampling(); return true; } + } else if (tokens.size() == 2 && tokens[0] == "language_support_override") { + String lang = tokens[1]; r_ret = get_language_support_override(lang); return true; - } - if (str.begins_with("script_support_override/")) { - String scr = str.get_slicec('/', 1); - if (scr == "_new") { + } else if (tokens.size() == 2 && tokens[0] == "script_support_override") { + String script = tokens[1]; + r_ret = get_script_support_override(script); + return true; + } else if (tokens.size() >= 3 && tokens[0] == "cache") { + int cache_index = tokens[1].to_int(); + if (tokens.size() == 3 && tokens[2] == "variation_coordinates") { + r_ret = get_variation_coordinates(cache_index); return true; } - r_ret = get_script_support_override(scr); - return true; - } - if (str.begins_with("variation/")) { - String name = str.get_slicec('/', 1); - - r_ret = get_variation(name); - return true; + if (tokens.size() >= 5) { + Vector2i sz = Vector2i(tokens[2].to_int(), tokens[3].to_int()); + if (tokens[4] == "ascent") { + r_ret = get_ascent(cache_index, sz.x); + return true; + } else if (tokens[4] == "descent") { + r_ret = get_descent(cache_index, sz.x); + return true; + } else if (tokens[4] == "underline_position") { + r_ret = get_underline_position(cache_index, sz.x); + return true; + } else if (tokens[4] == "underline_thickness") { + r_ret = get_underline_thickness(cache_index, sz.x); + return true; + } else if (tokens[4] == "scale") { + r_ret = get_scale(cache_index, sz.x); + return true; + } else if (tokens[4] == "spacing_glyph") { + r_ret = get_spacing(cache_index, sz.x, TextServer::SPACING_GLYPH); + return true; + } else if (tokens[4] == "spacing_space") { + r_ret = get_spacing(cache_index, sz.x, TextServer::SPACING_SPACE); + return true; + } else if (tokens.size() == 7 && tokens[4] == "textures") { + int texture_index = tokens[5].to_int(); + if (tokens[6] == "image") { + r_ret = get_texture_image(cache_index, sz, texture_index); + return true; + } else if (tokens[6] == "offsets") { + r_ret = get_texture_offsets(cache_index, sz, texture_index); + return true; + } + } else if (tokens.size() == 7 && tokens[4] == "glyphs") { + int32_t glyph_index = tokens[5].to_int(); + if (tokens[6] == "advance") { + r_ret = get_glyph_advance(cache_index, sz.x, glyph_index); + return true; + } else if (tokens[6] == "offset") { + r_ret = get_glyph_offset(cache_index, sz, glyph_index); + return true; + } else if (tokens[6] == "size") { + r_ret = get_glyph_size(cache_index, sz, glyph_index); + return true; + } else if (tokens[6] == "uv_rect") { + r_ret = get_glyph_uv_rect(cache_index, sz, glyph_index); + return true; + } else if (tokens[6] == "texture_idx") { + r_ret = get_glyph_texture_idx(cache_index, sz, glyph_index); + return true; + } + } else if (tokens.size() == 7 && tokens[4] == "kerning_overrides") { + Vector2i gp = Vector2i(tokens[5].to_int(), tokens[6].to_int()); + r_ret = get_kerning(cache_index, sz.x, gp); + return true; + } + } } - return false; } void FontData::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + + p_list->push_back(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::INT, "msdf_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::INT, "fixed_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::BOOL, "force_autohinter", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + Vector<String> lang_over = get_language_support_overrides(); for (int i = 0; i < lang_over.size(); i++) { - p_list->push_back(PropertyInfo(Variant::BOOL, "language_support_override/" + lang_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::BOOL, "language_support_override/" + lang_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); } - p_list->push_back(PropertyInfo(Variant::NIL, "language_support_override/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); - Vector<String> scr_over = get_script_support_overrides(); for (int i = 0; i < scr_over.size(); i++) { - p_list->push_back(PropertyInfo(Variant::BOOL, "script_support_override/" + scr_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE)); - } - p_list->push_back(PropertyInfo(Variant::NIL, "script_support_override/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::BOOL, "script_support_override/" + scr_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + } + for (int i = 0; i < cache.size(); i++) { + String prefix = "cache/" + itos(i) + "/"; + Array sizes = get_size_cache_list(i); + p_list->push_back(PropertyInfo(Variant::DICTIONARY, prefix + "variation_coordinates", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + for (int j = 0; j < sizes.size(); j++) { + Vector2i sz = sizes[j]; + String prefix_sz = prefix + itos(sz.x) + "/" + itos(sz.y) + "/"; + if (sz.y == 0) { + p_list->push_back(PropertyInfo(Variant::FLOAT, prefix_sz + "ascent", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::FLOAT, prefix_sz + "descent", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::FLOAT, prefix_sz + "underline_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::FLOAT, prefix_sz + "underline_thickness", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::FLOAT, prefix_sz + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::BOOL, prefix_sz + "spacing_glyph", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::BOOL, prefix_sz + "spacing_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + } - Dictionary variations = get_variation_list(); - for (const Variant *ftr = variations.next(nullptr); ftr != nullptr; ftr = variations.next(ftr)) { - Vector3i v = variations[*ftr]; - p_list->push_back(PropertyInfo(Variant::FLOAT, "variation/" + TS->tag_to_name(*ftr), PROPERTY_HINT_RANGE, itos(v.x) + "," + itos(v.y), PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE)); + int tx_cnt = get_texture_count(i, sz); + for (int k = 0; k < tx_cnt; k++) { + p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, prefix_sz + "textures/" + itos(k) + "/offsets", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::OBJECT, prefix_sz + "textures/" + itos(k) + "/image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT)); + } + Array glyphs = get_glyph_list(i, sz); + for (int k = 0; k < glyphs.size(); k++) { + const int32_t &gl = glyphs[k]; + if (sz.y == 0) { + p_list->push_back(PropertyInfo(Variant::VECTOR2, prefix_sz + "glyphs/" + itos(gl) + "/advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + } + p_list->push_back(PropertyInfo(Variant::VECTOR2, prefix_sz + "glyphs/" + itos(gl) + "/offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, prefix_sz + "glyphs/" + itos(gl) + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::RECT2, prefix_sz + "glyphs/" + itos(gl) + "/uv_rect", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::INT, prefix_sz + "glyphs/" + itos(gl) + "/texture_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + } + if (sz.y == 0) { + Array kerning_map = get_kerning_list(i, sz.x); + for (int k = 0; k < kerning_map.size(); k++) { + const Vector2i &gl_pair = kerning_map[k]; + p_list->push_back(PropertyInfo(Variant::VECTOR2, prefix_sz + "kerning_overrides/" + itos(gl_pair.x) + "/" + itos(gl_pair.y), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + } + } + } } } void FontData::reset_state() { - if (rid != RID()) { - TS->free(rid); - } - base_size = 16; - path = String(); -} + _clear_cache(); + data.clear(); + data_ptr = nullptr; + data_size = 0; + cache.clear(); -RID FontData::get_rid() const { - return rid; + antialiased = true; + msdf = false; + force_autohinter = false; + hinting = TextServer::HINTING_LIGHT; + msdf_pixel_range = 14; + msdf_size = 128; + oversampling = 0.f; } -void FontData::load_resource(const String &p_filename, int p_base_size) { - if (rid != RID()) { - TS->free(rid); +/*************************************************************************/ + +void FontData::set_data_ptr(const uint8_t *p_data, size_t p_size) { + data.clear(); + data_ptr = p_data; + data_size = p_size; + + if (data_ptr != nullptr) { + for (int i = 0; i < cache.size(); i++) { + if (cache[i].is_valid()) { + TS->font_set_data_ptr(cache[i], data_ptr, data_size); + } + } } - rid = TS->create_font_resource(p_filename, p_base_size); - path = p_filename; - base_size = TS->font_get_base_size(rid); - emit_changed(); } -void FontData::_load_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size) { - if (rid != RID()) { - TS->free(rid); +void FontData::set_data(const PackedByteArray &p_data) { + data = p_data; + data_ptr = data.ptr(); + data_size = data.size(); + + if (data_ptr != nullptr) { + for (int i = 0; i < cache.size(); i++) { + if (cache[i].is_valid()) { + TS->font_set_data_ptr(cache[i], data_ptr, data_size); + } + } } - rid = TS->create_font_memory(p_data.ptr(), p_data.size(), p_type, p_base_size); - path = TTR("(Memory: " + p_type.to_upper() + " @ 0x" + String::num_int64((uint64_t)p_data.ptr(), 16, true) + ")"); - base_size = TS->font_get_base_size(rid); - emit_changed(); } -void FontData::load_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size) { - if (rid != RID()) { - TS->free(rid); - } - rid = TS->create_font_memory(p_data, p_size, p_type, p_base_size); - path = TTR("(Memory: " + p_type.to_upper() + " @ 0x" + String::num_int64((uint64_t)p_data, 16, true) + ")"); - base_size = TS->font_get_base_size(rid); - emit_changed(); +PackedByteArray FontData::get_data() const { + return data; } -void FontData::new_bitmap(float p_height, float p_ascent, int p_base_size) { - if (rid != RID()) { - TS->free(rid); +void FontData::set_antialiased(bool p_antialiased) { + if (antialiased != p_antialiased) { + antialiased = p_antialiased; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_antialiased(cache[i], antialiased); + } + emit_changed(); } - rid = TS->create_font_bitmap(p_height, p_ascent, p_base_size); - path = TTR("(Bitmap: " + String::num_int64(rid.get_id(), 16, true) + ")"); - base_size = TS->font_get_base_size(rid); - emit_changed(); } -void FontData::bitmap_add_texture(const Ref<Texture> &p_texture) { - if (rid != RID()) { - TS->font_bitmap_add_texture(rid, p_texture); - } +bool FontData::is_antialiased() const { + return antialiased; } -void FontData::bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { - if (rid != RID()) { - TS->font_bitmap_add_char(rid, p_char, p_texture_idx, p_rect, p_align, p_advance); +void FontData::set_multichannel_signed_distance_field(bool p_msdf) { + if (msdf != p_msdf) { + msdf = p_msdf; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_multichannel_signed_distance_field(cache[i], msdf); + } + emit_changed(); } } -void FontData::bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) { - if (rid != RID()) { - TS->font_bitmap_add_kerning_pair(rid, p_A, p_B, p_kerning); - } +bool FontData::is_multichannel_signed_distance_field() const { + return msdf; } -void FontData::set_data_path(const String &p_path) { - load_resource(p_path, base_size); +void FontData::set_msdf_pixel_range(int p_msdf_pixel_range) { + if (msdf_pixel_range != p_msdf_pixel_range) { + msdf_pixel_range = p_msdf_pixel_range; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_msdf_pixel_range(cache[i], msdf_pixel_range); + } + emit_changed(); + } } -String FontData::get_data_path() const { - return path; +int FontData::get_msdf_pixel_range() const { + return msdf_pixel_range; } -float FontData::get_height(int p_size) const { - if (rid == RID()) { - return 0.f; // Do not raise errors in getters, to prevent editor from spamming errors on incomplete (without data_path set) fonts. +void FontData::set_msdf_size(int p_msdf_size) { + if (msdf_size != p_msdf_size) { + msdf_size = p_msdf_size; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_msdf_size(cache[i], msdf_size); + } + emit_changed(); } - return TS->font_get_height(rid, (p_size < 0) ? base_size : p_size); } -float FontData::get_ascent(int p_size) const { - if (rid == RID()) { - return 0.f; - } - return TS->font_get_ascent(rid, (p_size < 0) ? base_size : p_size); +int FontData::get_msdf_size() const { + return msdf_size; } -float FontData::get_descent(int p_size) const { - if (rid == RID()) { - return 0.f; +void FontData::set_fixed_size(int p_fixed_size) { + if (fixed_size != p_fixed_size) { + fixed_size = p_fixed_size; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_fixed_size(cache[i], fixed_size); + } + emit_changed(); } - return TS->font_get_descent(rid, (p_size < 0) ? base_size : p_size); } -float FontData::get_underline_position(int p_size) const { - if (rid == RID()) { - return 0.f; - } - return TS->font_get_underline_position(rid, (p_size < 0) ? base_size : p_size); +int FontData::get_fixed_size() const { + return fixed_size; } -Dictionary FontData::get_feature_list() const { - if (rid == RID()) { - return Dictionary(); +void FontData::set_force_autohinter(bool p_force_autohinter) { + if (force_autohinter != p_force_autohinter) { + force_autohinter = p_force_autohinter; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_force_autohinter(cache[i], force_autohinter); + } + emit_changed(); } - return TS->font_get_feature_list(rid); } -float FontData::get_underline_thickness(int p_size) const { - if (rid == RID()) { - return 0.f; - } - return TS->font_get_underline_thickness(rid, (p_size < 0) ? base_size : p_size); +bool FontData::is_force_autohinter() const { + return force_autohinter; } -Dictionary FontData::get_variation_list() const { - if (rid == RID()) { - return Dictionary(); +void FontData::set_hinting(TextServer::Hinting p_hinting) { + if (hinting != p_hinting) { + hinting = p_hinting; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_hinting(cache[i], hinting); + } + emit_changed(); } - return TS->font_get_variation_list(rid); } -void FontData::set_variation(const String &p_name, double p_value) { - ERR_FAIL_COND(rid == RID()); - TS->font_set_variation(rid, p_name, p_value); - emit_changed(); +TextServer::Hinting FontData::get_hinting() const { + return hinting; } -double FontData::get_variation(const String &p_name) const { - if (rid == RID()) { - return 0; +void FontData::set_oversampling(real_t p_oversampling) { + if (oversampling != p_oversampling) { + oversampling = p_oversampling; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_oversampling(cache[i], oversampling); + } + emit_changed(); + } +} + +real_t FontData::get_oversampling() const { + return oversampling; +} + +RID FontData::find_cache(const Dictionary &p_variation_coordinates) const { + // Find existing variation cache. + const Dictionary &supported_coords = get_supported_variation_list(); + for (int i = 0; i < cache.size(); i++) { + if (cache[i].is_valid()) { + const Dictionary &cache_var = TS->font_get_variation_coordinates(cache[i]); + bool match = true; + for (const Variant *V = supported_coords.next(nullptr); V && match; V = supported_coords.next(V)) { + const Vector3 &def = supported_coords[*V]; + + real_t c_v = def.z; + if (cache_var.has(*V)) { + real_t val = cache_var[*V]; + c_v = CLAMP(val, def.x, def.y); + } + if (cache_var.has(TS->tag_to_name(*V))) { + real_t val = cache_var[TS->tag_to_name(*V)]; + c_v = CLAMP(val, def.x, def.y); + } + + real_t s_v = def.z; + if (p_variation_coordinates.has(*V)) { + real_t val = p_variation_coordinates[*V]; + s_v = CLAMP(val, def.x, def.y); + } + if (p_variation_coordinates.has(TS->tag_to_name(*V))) { + real_t val = p_variation_coordinates[TS->tag_to_name(*V)]; + s_v = CLAMP(val, def.x, def.y); + } + + match = match && (c_v == s_v); + } + if (match) { + return cache[i]; + } + } } - return TS->font_get_variation(rid, p_name); + + // Create new variation cache. + int idx = cache.size(); + _ensure_rid(idx); + TS->font_set_variation_coordinates(cache[idx], p_variation_coordinates); + return cache[idx]; } -int FontData::get_spacing(int p_type) const { - if (rid == RID()) { - return 0; - } - if (p_type == SPACING_GLYPH) { - return TS->font_get_spacing_glyph(rid); - } else { - return TS->font_get_spacing_space(rid); - } +int FontData::get_cache_count() const { + return cache.size(); } -void FontData::set_spacing(int p_type, int p_value) { - ERR_FAIL_COND(rid == RID()); - if (p_type == SPACING_GLYPH) { - TS->font_set_spacing_glyph(rid, p_value); - } else { - TS->font_set_spacing_space(rid, p_value); +void FontData::clear_cache() { + _clear_cache(); + cache.clear(); +} + +void FontData::remove_cache(int p_cache_index) { + ERR_FAIL_INDEX(p_cache_index, cache.size()); + if (cache[p_cache_index].is_valid()) { + TS->free(cache.write[p_cache_index]); } + cache.remove(p_cache_index); emit_changed(); } -void FontData::set_antialiased(bool p_antialiased) { - ERR_FAIL_COND(rid == RID()); - TS->font_set_antialiased(rid, p_antialiased); - emit_changed(); +Array FontData::get_size_cache_list(int p_cache_index) const { + _ensure_rid(p_cache_index); + return TS->font_get_size_cache_list(cache[p_cache_index]); } -bool FontData::get_antialiased() const { - if (rid == RID()) { - return false; - } - return TS->font_get_antialiased(rid); +void FontData::clear_size_cache(int p_cache_index) { + _ensure_rid(p_cache_index); + TS->font_clear_size_cache(cache[p_cache_index]); +} + +void FontData::remove_size_cache(int p_cache_index, const Vector2i &p_size) { + _ensure_rid(p_cache_index); + TS->font_remove_size_cache(cache[p_cache_index], p_size); } -void FontData::set_distance_field_hint(bool p_distance_field) { - ERR_FAIL_COND(rid == RID()); - TS->font_set_distance_field_hint(rid, p_distance_field); +void FontData::set_variation_coordinates(int p_cache_index, const Dictionary &p_variation_coordinates) { + _ensure_rid(p_cache_index); + TS->font_set_variation_coordinates(cache[p_cache_index], p_variation_coordinates); emit_changed(); } -bool FontData::get_distance_field_hint() const { - if (rid == RID()) { - return false; - } - return TS->font_get_distance_field_hint(rid); +Dictionary FontData::get_variation_coordinates(int p_cache_index) const { + _ensure_rid(p_cache_index); + return TS->font_get_variation_coordinates(cache[p_cache_index]); } -void FontData::set_hinting(TextServer::Hinting p_hinting) { - ERR_FAIL_COND(rid == RID()); - TS->font_set_hinting(rid, p_hinting); - emit_changed(); +void FontData::set_ascent(int p_cache_index, int p_size, real_t p_ascent) { + _ensure_rid(p_cache_index); + TS->font_set_ascent(cache[p_cache_index], p_size, p_ascent); } -TextServer::Hinting FontData::get_hinting() const { - if (rid == RID()) { - return TextServer::HINTING_NONE; - } - return TS->font_get_hinting(rid); +real_t FontData::get_ascent(int p_cache_index, int p_size) const { + _ensure_rid(p_cache_index); + return TS->font_get_ascent(cache[p_cache_index], p_size); } -void FontData::set_force_autohinter(bool p_enabeld) { - ERR_FAIL_COND(rid == RID()); - TS->font_set_force_autohinter(rid, p_enabeld); - emit_changed(); +void FontData::set_descent(int p_cache_index, int p_size, real_t p_descent) { + _ensure_rid(p_cache_index); + TS->font_set_descent(cache[p_cache_index], p_size, p_descent); } -bool FontData::get_force_autohinter() const { - if (rid == RID()) { - return false; - } - return TS->font_get_force_autohinter(rid); +real_t FontData::get_descent(int p_cache_index, int p_size) const { + _ensure_rid(p_cache_index); + return TS->font_get_descent(cache[p_cache_index], p_size); } -bool FontData::has_char(char32_t p_char) const { - if (rid == RID()) { - return false; - } - return TS->font_has_char(rid, p_char); +void FontData::set_underline_position(int p_cache_index, int p_size, real_t p_underline_position) { + _ensure_rid(p_cache_index); + TS->font_set_underline_position(cache[p_cache_index], p_size, p_underline_position); } -String FontData::get_supported_chars() const { - ERR_FAIL_COND_V(rid == RID(), String()); - return TS->font_get_supported_chars(rid); +real_t FontData::get_underline_position(int p_cache_index, int p_size) const { + _ensure_rid(p_cache_index); + return TS->font_get_underline_position(cache[p_cache_index], p_size); } -Vector2 FontData::get_glyph_advance(uint32_t p_index, int p_size) const { - ERR_FAIL_COND_V(rid == RID(), Vector2()); - return TS->font_get_glyph_advance(rid, p_index, (p_size < 0) ? base_size : p_size); +void FontData::set_underline_thickness(int p_cache_index, int p_size, real_t p_underline_thickness) { + _ensure_rid(p_cache_index); + TS->font_set_underline_thickness(cache[p_cache_index], p_size, p_underline_thickness); } -Vector2 FontData::get_glyph_kerning(uint32_t p_index_a, uint32_t p_index_b, int p_size) const { - ERR_FAIL_COND_V(rid == RID(), Vector2()); - return TS->font_get_glyph_kerning(rid, p_index_a, p_index_b, (p_size < 0) ? base_size : p_size); +real_t FontData::get_underline_thickness(int p_cache_index, int p_size) const { + _ensure_rid(p_cache_index); + return TS->font_get_underline_thickness(cache[p_cache_index], p_size); } -bool FontData::has_outline() const { - if (rid == RID()) { - return false; - } - return TS->font_has_outline(rid); +void FontData::set_scale(int p_cache_index, int p_size, real_t p_scale) { + _ensure_rid(p_cache_index); + TS->font_set_scale(cache[p_cache_index], p_size, p_scale); } -float FontData::get_base_size() const { - return base_size; +real_t FontData::get_scale(int p_cache_index, int p_size) const { + _ensure_rid(p_cache_index); + return TS->font_get_scale(cache[p_cache_index], p_size); +} + +void FontData::set_spacing(int p_cache_index, int p_size, TextServer::SpacingType p_spacing, int p_value) { + _ensure_rid(p_cache_index); + TS->font_set_spacing(cache[p_cache_index], p_size, p_spacing, p_value); +} + +int FontData::get_spacing(int p_cache_index, int p_size, TextServer::SpacingType p_spacing) const { + _ensure_rid(p_cache_index); + return TS->font_get_spacing(cache[p_cache_index], p_size, p_spacing); +} + +int FontData::get_texture_count(int p_cache_index, const Vector2i &p_size) const { + _ensure_rid(p_cache_index); + return TS->font_get_texture_count(cache[p_cache_index], p_size); +} + +void FontData::clear_textures(int p_cache_index, const Vector2i &p_size) { + _ensure_rid(p_cache_index); + TS->font_clear_textures(cache[p_cache_index], p_size); +} + +void FontData::remove_texture(int p_cache_index, const Vector2i &p_size, int p_texture_index) { + _ensure_rid(p_cache_index); + TS->font_remove_texture(cache[p_cache_index], p_size, p_texture_index); +} + +void FontData::set_texture_image(int p_cache_index, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) { + _ensure_rid(p_cache_index); + TS->font_set_texture_image(cache[p_cache_index], p_size, p_texture_index, p_image); +} + +Ref<Image> FontData::get_texture_image(int p_cache_index, const Vector2i &p_size, int p_texture_index) const { + _ensure_rid(p_cache_index); + return TS->font_get_texture_image(cache[p_cache_index], p_size, p_texture_index); +} + +void FontData::set_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) { + _ensure_rid(p_cache_index); + TS->font_set_texture_offsets(cache[p_cache_index], p_size, p_texture_index, p_offset); +} + +PackedInt32Array FontData::get_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index) const { + _ensure_rid(p_cache_index); + return TS->font_get_texture_offsets(cache[p_cache_index], p_size, p_texture_index); +} + +Array FontData::get_glyph_list(int p_cache_index, const Vector2i &p_size) const { + _ensure_rid(p_cache_index); + return TS->font_get_glyph_list(cache[p_cache_index], p_size); +} + +void FontData::clear_glyphs(int p_cache_index, const Vector2i &p_size) { + _ensure_rid(p_cache_index); + TS->font_clear_glyphs(cache[p_cache_index], p_size); +} + +void FontData::remove_glyph(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) { + _ensure_rid(p_cache_index); + TS->font_remove_glyph(cache[p_cache_index], p_size, p_glyph); +} + +void FontData::set_glyph_advance(int p_cache_index, int p_size, int32_t p_glyph, const Vector2 &p_advance) { + _ensure_rid(p_cache_index); + TS->font_set_glyph_advance(cache[p_cache_index], p_size, p_glyph, p_advance); +} + +Vector2 FontData::get_glyph_advance(int p_cache_index, int p_size, int32_t p_glyph) const { + _ensure_rid(p_cache_index); + return TS->font_get_glyph_advance(cache[p_cache_index], p_size, p_glyph); +} + +void FontData::set_glyph_offset(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) { + _ensure_rid(p_cache_index); + TS->font_set_glyph_offset(cache[p_cache_index], p_size, p_glyph, p_offset); +} + +Vector2 FontData::get_glyph_offset(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const { + _ensure_rid(p_cache_index); + return TS->font_get_glyph_offset(cache[p_cache_index], p_size, p_glyph); +} + +void FontData::set_glyph_size(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) { + _ensure_rid(p_cache_index); + TS->font_set_glyph_size(cache[p_cache_index], p_size, p_glyph, p_gl_size); +} + +Vector2 FontData::get_glyph_size(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const { + _ensure_rid(p_cache_index); + return TS->font_get_glyph_size(cache[p_cache_index], p_size, p_glyph); +} + +void FontData::set_glyph_uv_rect(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) { + _ensure_rid(p_cache_index); + TS->font_set_glyph_uv_rect(cache[p_cache_index], p_size, p_glyph, p_uv_rect); +} + +Rect2 FontData::get_glyph_uv_rect(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const { + _ensure_rid(p_cache_index); + return TS->font_get_glyph_uv_rect(cache[p_cache_index], p_size, p_glyph); +} + +void FontData::set_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) { + _ensure_rid(p_cache_index); + TS->font_set_glyph_texture_idx(cache[p_cache_index], p_size, p_glyph, p_texture_idx); +} + +int FontData::get_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const { + _ensure_rid(p_cache_index); + return TS->font_get_glyph_texture_idx(cache[p_cache_index], p_size, p_glyph); +} + +Array FontData::get_kerning_list(int p_cache_index, int p_size) const { + _ensure_rid(p_cache_index); + return TS->font_get_kerning_list(cache[p_cache_index], p_size); +} + +void FontData::clear_kerning_map(int p_cache_index, int p_size) { + _ensure_rid(p_cache_index); + TS->font_clear_kerning_map(cache[p_cache_index], p_size); +} + +void FontData::remove_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair) { + _ensure_rid(p_cache_index); + TS->font_remove_kerning(cache[p_cache_index], p_size, p_glyph_pair); +} + +void FontData::set_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) { + _ensure_rid(p_cache_index); + TS->font_set_kerning(cache[p_cache_index], p_size, p_glyph_pair, p_kerning); +} + +Vector2 FontData::get_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair) const { + _ensure_rid(p_cache_index); + return TS->font_get_kerning(cache[p_cache_index], p_size, p_glyph_pair); +} + +void FontData::render_range(int p_cache_index, const Vector2i &p_size, char32_t p_start, char32_t p_end) { + _ensure_rid(p_cache_index); + TS->font_render_range(cache[p_cache_index], p_size, p_start, p_end); +} + +void FontData::render_glyph(int p_cache_index, const Vector2i &p_size, int32_t p_index) { + _ensure_rid(p_cache_index); + TS->font_render_glyph(cache[p_cache_index], p_size, p_index); +} + +RID FontData::get_cache_rid(int p_cache_index) const { + _ensure_rid(p_cache_index); + return cache[p_cache_index]; } bool FontData::is_language_supported(const String &p_language) const { - if (rid == RID()) { - return false; - } - return TS->font_is_language_supported(rid, p_language); + _ensure_rid(0); + return TS->font_is_language_supported(cache[0], p_language); } void FontData::set_language_support_override(const String &p_language, bool p_supported) { - ERR_FAIL_COND(rid == RID()); - TS->font_set_language_support_override(rid, p_language, p_supported); - emit_changed(); + _ensure_rid(0); + TS->font_set_language_support_override(cache[0], p_language, p_supported); } bool FontData::get_language_support_override(const String &p_language) const { - if (rid == RID()) { - return false; - } - return TS->font_get_language_support_override(rid, p_language); + _ensure_rid(0); + return TS->font_get_language_support_override(cache[0], p_language); } void FontData::remove_language_support_override(const String &p_language) { - ERR_FAIL_COND(rid == RID()); - TS->font_remove_language_support_override(rid, p_language); - emit_changed(); + _ensure_rid(0); + TS->font_remove_language_support_override(cache[0], p_language); } Vector<String> FontData::get_language_support_overrides() const { - if (rid == RID()) { - return Vector<String>(); - } - return TS->font_get_language_support_overrides(rid); + _ensure_rid(0); + return TS->font_get_language_support_overrides(cache[0]); } bool FontData::is_script_supported(const String &p_script) const { - if (rid == RID()) { - return false; - } - return TS->font_is_script_supported(rid, p_script); + _ensure_rid(0); + return TS->font_is_script_supported(cache[0], p_script); } void FontData::set_script_support_override(const String &p_script, bool p_supported) { - ERR_FAIL_COND(rid == RID()); - TS->font_set_script_support_override(rid, p_script, p_supported); - emit_changed(); + _ensure_rid(0); + TS->font_set_script_support_override(cache[0], p_script, p_supported); } bool FontData::get_script_support_override(const String &p_script) const { - if (rid == RID()) { - return false; - } - return TS->font_get_script_support_override(rid, p_script); + _ensure_rid(0); + return TS->font_get_script_support_override(cache[0], p_script); } void FontData::remove_script_support_override(const String &p_script) { - ERR_FAIL_COND(rid == RID()); - TS->font_remove_script_support_override(rid, p_script); - emit_changed(); + _ensure_rid(0); + TS->font_remove_script_support_override(cache[0], p_script); } Vector<String> FontData::get_script_support_overrides() const { - if (rid == RID()) { - return Vector<String>(); - } - return TS->font_get_script_support_overrides(rid); + _ensure_rid(0); + return TS->font_get_script_support_overrides(cache[0]); } -uint32_t FontData::get_glyph_index(char32_t p_char, char32_t p_variation_selector) const { - ERR_FAIL_COND_V(rid == RID(), 0); - return TS->font_get_glyph_index(rid, p_char, p_variation_selector); +bool FontData::has_char(char32_t p_char) const { + _ensure_rid(0); + return TS->font_has_char(cache[0], p_char); } -Vector2 FontData::draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { - ERR_FAIL_COND_V(rid == RID(), Vector2()); - return TS->font_draw_glyph(rid, p_canvas, (p_size <= 0) ? base_size : p_size, p_pos, p_index, p_color); +String FontData::get_supported_chars() const { + _ensure_rid(0); + return TS->font_get_supported_chars(cache[0]); } -Vector2 FontData::draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { - ERR_FAIL_COND_V(rid == RID(), Vector2()); - return TS->font_draw_glyph_outline(rid, p_canvas, (p_size <= 0) ? base_size : p_size, p_outline_size, p_pos, p_index, p_color); +int32_t FontData::get_glyph_index(int p_size, char32_t p_char, char32_t p_variation_selector) const { + _ensure_rid(0); + return TS->font_get_glyph_index(cache[0], p_size, p_char, p_variation_selector); } -FontData::FontData() {} +Dictionary FontData::get_supported_feature_list() const { + _ensure_rid(0); + return TS->font_supported_feature_list(cache[0]); +} -FontData::FontData(const String &p_filename, int p_base_size) { - load_resource(p_filename, p_base_size); +Dictionary FontData::get_supported_variation_list() const { + _ensure_rid(0); + return TS->font_supported_variation_list(cache[0]); } -FontData::FontData(const PackedByteArray &p_data, const String &p_type, int p_base_size) { - _load_memory(p_data, p_type, p_base_size); +FontData::FontData() { + /* NOP */ } FontData::~FontData() { - if (rid != RID()) { - TS->free(rid); - } + _clear_cache(); } /*************************************************************************/ +void Font::_data_changed() { + for (int i = 0; i < rids.size(); i++) { + rids.write[i] = RID(); + } + emit_changed(); +} + +void Font::_ensure_rid(int p_index) const { + // Find or create cache record. + for (int i = 0; i < rids.size(); i++) { + if (!rids[i].is_valid() && data[i].is_valid()) { + rids.write[i] = data[i]->find_cache(variation_coordinates); + } + } +} + void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("add_data", "data"), &Font::add_data); ClassDB::bind_method(D_METHOD("set_data", "idx", "data"), &Font::set_data); ClassDB::bind_method(D_METHOD("get_data_count"), &Font::get_data_count); ClassDB::bind_method(D_METHOD("get_data", "idx"), &Font::get_data); + ClassDB::bind_method(D_METHOD("get_data_rid", "idx"), &Font::get_data_rid); + ClassDB::bind_method(D_METHOD("clear_data"), &Font::clear_data); ClassDB::bind_method(D_METHOD("remove_data", "idx"), &Font::remove_data); + ClassDB::bind_method(D_METHOD("set_base_size", "size"), &Font::set_base_size); + ClassDB::bind_method(D_METHOD("get_base_size"), &Font::get_base_size); + ADD_PROPERTY(PropertyInfo(Variant::INT, "base_size"), "set_base_size", "get_base_size"); + + ClassDB::bind_method(D_METHOD("set_variation_coordinates", "variation_coordinates"), &Font::set_variation_coordinates); + ClassDB::bind_method(D_METHOD("get_variation_coordinates"), &Font::get_variation_coordinates); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "variation_coordinates"), "set_variation_coordinates", "get_variation_coordinates"); + + ClassDB::bind_method(D_METHOD("set_spacing", "spacing", "value"), &Font::set_spacing); + ClassDB::bind_method(D_METHOD("get_spacing", "spacing"), &Font::get_spacing); + + ADD_GROUP("Extra Spacing", "spacing"); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_top"), "set_spacing", "get_spacing", TextServer::SPACING_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_bottom"), "set_spacing", "get_spacing", TextServer::SPACING_BOTTOM); + ClassDB::bind_method(D_METHOD("get_height", "size"), &Font::get_height, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_ascent", "size"), &Font::get_ascent, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_descent", "size"), &Font::get_descent, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &Font::get_underline_position, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &Font::get_underline_thickness, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_spacing", "type"), &Font::get_spacing); - ClassDB::bind_method(D_METHOD("set_spacing", "type", "value"), &Font::set_spacing); - - ClassDB::bind_method(D_METHOD("get_string_size", "text", "size"), &Font::get_string_size, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "align", "width", "flags"), &Font::get_string_size, DEFVAL(-1), DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); ClassDB::bind_method(D_METHOD("get_multiline_string_size", "text", "width", "size", "flags"), &Font::get_multiline_string_size, DEFVAL(-1), DEFVAL(-1), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND)); ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("has_char", "char"), &Font::has_char); - ClassDB::bind_method(D_METHOD("get_supported_chars"), &Font::get_supported_chars); - ClassDB::bind_method(D_METHOD("get_char_size", "char", "next", "size"), &Font::get_char_size, DEFVAL(0), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &Font::draw_char, DEFVAL(0), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); - ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); - - ADD_GROUP("Extra Spacing", "extra_spacing"); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_top"), "set_spacing", "get_spacing", SPACING_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_bottom"), "set_spacing", "get_spacing", SPACING_BOTTOM); - - BIND_ENUM_CONSTANT(SPACING_TOP); - BIND_ENUM_CONSTANT(SPACING_BOTTOM); -} - -void Font::_data_changed() { - cache.clear(); - cache_wrap.clear(); + ClassDB::bind_method(D_METHOD("has_char", "char"), &Font::has_char); + ClassDB::bind_method(D_METHOD("get_supported_chars"), &Font::get_supported_chars); - emit_changed(); - notify_property_list_changed(); + ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); } bool Font::_set(const StringName &p_name, const Variant &p_value) { - String str = p_name; + Vector<String> tokens = p_name.operator String().split("/"); #ifndef DISABLE_DEPRECATED - if (str == "font_data") { // Compatibility, DynamicFont main data + if (tokens.size() == 1 && tokens[0] == "font_data") { + // Compatibility, DynamicFont main data. Ref<FontData> fd = p_value; if (fd.is_valid()) { add_data(fd); return true; } return false; - } else if (str.begins_with("fallback/")) { // Compatibility, DynamicFont fallback data + } else if (tokens.size() == 2 && tokens[0] == "fallback") { + // Compatibility, DynamicFont fallback data. Ref<FontData> fd = p_value; if (fd.is_valid()) { add_data(fd); return true; } return false; - } else if (str == "fallback") { // Compatibility, BitmapFont fallback + } else if (tokens.size() == 1 && tokens[0] == "fallback") { + // Compatibility, BitmapFont fallback data. Ref<Font> f = p_value; if (f.is_valid()) { for (int i = 0; i < f->get_data_count(); i++) { @@ -612,10 +1091,9 @@ bool Font::_set(const StringName &p_name, const Variant &p_value) { return false; } #endif /* DISABLE_DEPRECATED */ - if (str.begins_with("data/")) { - int idx = str.get_slicec('/', 1).to_int(); + if (tokens.size() == 2 && tokens[0] == "data") { + int idx = tokens[1].to_int(); Ref<FontData> fd = p_value; - if (fd.is_valid()) { if (idx == data.size()) { add_data(fd); @@ -631,14 +1109,13 @@ bool Font::_set(const StringName &p_name, const Variant &p_value) { return true; } } - return false; } bool Font::_get(const StringName &p_name, Variant &r_ret) const { - String str = p_name; - if (str.begins_with("data/")) { - int idx = str.get_slicec('/', 1).to_int(); + Vector<String> tokens = p_name.operator String().split("/"); + if (tokens.size() == 2 && tokens[0] == "data") { + int idx = tokens[1].to_int(); if (idx == data.size()) { r_ret = Ref<FontData>(); @@ -656,24 +1133,44 @@ void Font::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 0; i < data.size(); i++) { p_list->push_back(PropertyInfo(Variant::OBJECT, "data/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "FontData")); } - p_list->push_back(PropertyInfo(Variant::OBJECT, "data/" + itos(data.size()), PROPERTY_HINT_RESOURCE_TYPE, "FontData")); } void Font::reset_state() { - spacing_top = 0; - spacing_bottom = 0; + for (int i = 0; i < data.size(); i++) { + if (data[i].is_valid()) { + data.write[i]->connect(SNAME("changed"), callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED); + } + } cache.clear(); cache_wrap.clear(); data.clear(); + rids.clear(); + + base_size = 16; + variation_coordinates.clear(); + spacing_bottom = 0; + spacing_top = 0; +} + +Dictionary Font::get_feature_list() const { + Dictionary out; + for (int i = 0; i < data.size(); i++) { + Dictionary data_ftrs = data[i]->get_supported_feature_list(); + for (const Variant *ftr = data_ftrs.next(nullptr); ftr != nullptr; ftr = data_ftrs.next(ftr)) { + out[*ftr] = data_ftrs[*ftr]; + } + } + return out; } void Font::add_data(const Ref<FontData> &p_data) { ERR_FAIL_COND(p_data.is_null()); data.push_back(p_data); + rids.push_back(RID()); if (data[data.size() - 1].is_valid()) { - data.write[data.size() - 1]->connect("changed", callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED); + data.write[data.size() - 1]->connect(SNAME("changed"), callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED); } cache.clear(); @@ -688,13 +1185,14 @@ void Font::set_data(int p_idx, const Ref<FontData> &p_data) { ERR_FAIL_INDEX(p_idx, data.size()); if (data[p_idx].is_valid()) { - data.write[p_idx]->disconnect("changed", callable_mp(this, &Font::_data_changed)); + data.write[p_idx]->disconnect(SNAME("changed"), callable_mp(this, &Font::_data_changed)); } data.write[p_idx] = p_data; + rids.write[p_idx] = RID(); if (data[p_idx].is_valid()) { - data.write[p_idx]->connect("changed", callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED); + data.write[p_idx]->connect(SNAME("changed"), callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED); } cache.clear(); @@ -713,14 +1211,31 @@ Ref<FontData> Font::get_data(int p_idx) const { return data[p_idx]; } +RID Font::get_data_rid(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, data.size(), RID()); + _ensure_rid(p_idx); + return rids[p_idx]; +} + +void Font::clear_data() { + for (int i = 0; i < data.size(); i++) { + if (data[i].is_valid()) { + data.write[i]->connect(SNAME("changed"), callable_mp(this, &Font::_data_changed), varray(), CONNECT_REFERENCE_COUNTED); + } + } + data.clear(); + rids.clear(); +} + void Font::remove_data(int p_idx) { ERR_FAIL_INDEX(p_idx, data.size()); if (data[p_idx].is_valid()) { - data.write[p_idx]->disconnect("changed", callable_mp(this, &Font::_data_changed)); + data.write[p_idx]->disconnect(SNAME("changed"), callable_mp(this, &Font::_data_changed)); } data.remove(p_idx); + rids.remove(p_idx); cache.clear(); cache_wrap.clear(); @@ -729,117 +1244,148 @@ void Font::remove_data(int p_idx) { notify_property_list_changed(); } -Dictionary Font::get_feature_list() const { - Dictionary out; - for (int i = 0; i < data.size(); i++) { - Dictionary data_ftrs = data[i]->get_feature_list(); - for (const Variant *ftr = data_ftrs.next(nullptr); ftr != nullptr; ftr = data_ftrs.next(ftr)) { - out[*ftr] = data_ftrs[*ftr]; - } +void Font::set_base_size(int p_size) { + base_size = p_size; +} + +int Font::get_base_size() const { + return base_size; +} + +void Font::set_variation_coordinates(const Dictionary &p_variation_coordinates) { + _data_changed(); + variation_coordinates = p_variation_coordinates; +} + +Dictionary Font::get_variation_coordinates() const { + return variation_coordinates; +} + +void Font::set_spacing(TextServer::SpacingType p_spacing, int p_value) { + _data_changed(); + switch (p_spacing) { + case TextServer::SPACING_TOP: { + spacing_top = p_value; + } break; + case TextServer::SPACING_BOTTOM: { + spacing_bottom = p_value; + } break; + default: { + ERR_FAIL_MSG("Invalid spacing type: " + itos(p_spacing)); + } break; + } +} + +int Font::get_spacing(TextServer::SpacingType p_spacing) const { + switch (p_spacing) { + case TextServer::SPACING_TOP: { + return spacing_top; + } break; + case TextServer::SPACING_BOTTOM: { + return spacing_bottom; + } break; + default: { + ERR_FAIL_V_MSG(0, "Invalid spacing type: " + itos(p_spacing)); + } break; } - return out; } -float Font::get_height(int p_size) const { - float ret = 0.f; +real_t Font::get_height(int p_size) const { + int size = (p_size <= 0) ? base_size : p_size; + real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { - ret = MAX(ret, data[i]->get_height(p_size)); + _ensure_rid(i); + ret = MAX(ret, TS->font_get_ascent(rids[i], size) + TS->font_get_descent(rids[i], size)); } - return ret + spacing_top + spacing_bottom; + return ret + spacing_bottom + spacing_top; } -float Font::get_ascent(int p_size) const { - float ret = 0.f; +real_t Font::get_ascent(int p_size) const { + int size = (p_size <= 0) ? base_size : p_size; + real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { - ret = MAX(ret, data[i]->get_ascent(p_size)); + _ensure_rid(i); + ret = MAX(ret, TS->font_get_ascent(rids[i], size)); } return ret + spacing_top; } -float Font::get_descent(int p_size) const { - float ret = 0.f; +real_t Font::get_descent(int p_size) const { + int size = (p_size <= 0) ? base_size : p_size; + real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { - ret = MAX(ret, data[i]->get_descent(p_size)); + _ensure_rid(i); + ret = MAX(ret, TS->font_get_descent(rids[i], size)); } return ret + spacing_bottom; } -float Font::get_underline_position(int p_size) const { - float ret = 0.f; +real_t Font::get_underline_position(int p_size) const { + int size = (p_size <= 0) ? base_size : p_size; + real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { - ret = MAX(ret, data[i]->get_underline_position(p_size)); + _ensure_rid(i); + ret = MAX(ret, TS->font_get_underline_position(rids[i], size)); } - return ret; + return ret + spacing_top; } -float Font::get_underline_thickness(int p_size) const { - float ret = 0.f; +real_t Font::get_underline_thickness(int p_size) const { + int size = (p_size <= 0) ? base_size : p_size; + real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { - ret = MAX(ret, data[i]->get_underline_thickness(p_size)); + _ensure_rid(i); + ret = MAX(ret, TS->font_get_underline_thickness(rids[i], size)); } return ret; } -int Font::get_spacing(int p_type) const { - if (p_type == SPACING_TOP) { - return spacing_top; - } else if (p_type == SPACING_BOTTOM) { - return spacing_bottom; - } +Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, real_t p_width, uint8_t p_flags) const { + ERR_FAIL_COND_V(data.is_empty(), Size2()); - return 0; -} + int size = (p_size <= 0) ? base_size : p_size; -void Font::set_spacing(int p_type, int p_value) { - if (p_type == SPACING_TOP) { - spacing_top = p_value; - } else if (p_type == SPACING_BOTTOM) { - spacing_bottom = p_value; + for (int i = 0; i < data.size(); i++) { + _ensure_rid(i); } - emit_changed(); - notify_property_list_changed(); -} - -// Drawing string and string sizes, cached. - -Size2 Font::get_string_size(const String &p_text, int p_size) const { - ERR_FAIL_COND_V(data.is_empty(), Size2()); - uint64_t hash = p_text.hash64(); - hash = hash_djb2_one_64(p_size, hash); + if (p_align == HALIGN_FILL) { + hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); + hash = hash_djb2_one_64(p_flags, hash); + } + hash = hash_djb2_one_64(size, hash); Ref<TextLine> buffer; if (cache.has(hash)) { buffer = cache.get(hash); } else { buffer.instantiate(); - int size = p_size <= 0 ? data[0]->get_base_size() : p_size; buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); cache.insert(hash, buffer); } - if (buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) { - return buffer->get_size() + Vector2(0, spacing_top + spacing_bottom); - } else { - return buffer->get_size() + Vector2(spacing_top + spacing_bottom, 0); - } + return buffer->get_size(); } -Size2 Font::get_multiline_string_size(const String &p_text, float p_width, int p_size, uint8_t p_flags) const { +Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int p_size, uint8_t p_flags) const { ERR_FAIL_COND_V(data.is_empty(), Size2()); - uint64_t hash = p_text.hash64(); - hash = hash_djb2_one_64(p_size, hash); + int size = (p_size <= 0) ? base_size : p_size; + for (int i = 0; i < data.size(); i++) { + _ensure_rid(i); + } + + uint64_t hash = p_text.hash64(); uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); wrp_hash = hash_djb2_one_64(p_flags, wrp_hash); + wrp_hash = hash_djb2_one_64(size, wrp_hash); Ref<TextParagraph> lines_buffer; if (cache_wrap.has(wrp_hash)) { lines_buffer = cache_wrap.get(wrp_hash); } else { lines_buffer.instantiate(); - int size = p_size <= 0 ? data[0]->get_base_size() : p_size; lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); lines_buffer->set_width(p_width); lines_buffer->set_flags(p_flags); @@ -851,40 +1397,50 @@ Size2 Font::get_multiline_string_size(const String &p_text, float p_width, int p Size2 line_size = lines_buffer->get_line_size(i); if (lines_buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) { ret.x = MAX(ret.x, line_size.x); - ret.y += line_size.y + spacing_top + spacing_bottom; + ret.y += line_size.y; } else { ret.y = MAX(ret.y, line_size.y); - ret.x += line_size.x + spacing_top + spacing_bottom; + ret.x += line_size.x; } } return ret; } -void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { +void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { ERR_FAIL_COND(data.is_empty()); + int size = (p_size <= 0) ? base_size : p_size; + + for (int i = 0; i < data.size(); i++) { + _ensure_rid(i); + } + uint64_t hash = p_text.hash64(); - hash = hash_djb2_one_64(p_size, hash); + if (p_align == HALIGN_FILL) { + hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); + hash = hash_djb2_one_64(p_flags, hash); + } + hash = hash_djb2_one_64(size, hash); Ref<TextLine> buffer; if (cache.has(hash)) { buffer = cache.get(hash); } else { buffer.instantiate(); - int size = p_size <= 0 ? data[0]->get_base_size() : p_size; buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); cache.insert(hash, buffer); } Vector2 ofs = p_pos; if (buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) { - ofs.y += spacing_top - buffer->get_line_ascent(); + ofs.y -= buffer->get_line_ascent(); } else { - ofs.x += spacing_top - buffer->get_line_ascent(); + ofs.x -= buffer->get_line_ascent(); } buffer->set_width(p_width); buffer->set_align(p_align); + buffer->set_flags(p_flags); if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) { buffer->draw_outline(p_canvas_item, ofs, p_outline_size, p_outline_modulate); @@ -895,18 +1451,22 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const { ERR_FAIL_COND(data.is_empty()); - uint64_t hash = p_text.hash64(); - hash = hash_djb2_one_64(p_size, hash); + int size = (p_size <= 0) ? base_size : p_size; + for (int i = 0; i < data.size(); i++) { + _ensure_rid(i); + } + + uint64_t hash = p_text.hash64(); uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); wrp_hash = hash_djb2_one_64(p_flags, wrp_hash); + wrp_hash = hash_djb2_one_64(size, wrp_hash); Ref<TextParagraph> lines_buffer; if (cache_wrap.has(wrp_hash)) { lines_buffer = cache_wrap.get(wrp_hash); } else { lines_buffer.instantiate(); - int size = p_size <= 0 ? data[0]->get_base_size() : p_size; lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); lines_buffer->set_width(p_width); lines_buffer->set_flags(p_flags); @@ -918,12 +1478,10 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S Vector2 lofs = p_pos; for (int i = 0; i < lines_buffer->get_line_count(); i++) { if (lines_buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) { - lofs.y += spacing_top; if (i == 0) { lofs.y -= lines_buffer->get_line_ascent(0); } } else { - lofs.x += spacing_top; if (i == 0) { lofs.x -= lines_buffer->get_line_ascent(0); } @@ -939,9 +1497,9 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S Size2 line_size = lines_buffer->get_line_size(i); if (lines_buffer->get_orientation() == TextServer::ORIENTATION_HORIZONTAL) { - lofs.y += line_size.y + spacing_bottom; + lofs.y += line_size.y; } else { - lofs.x += line_size.x + spacing_bottom; + lofs.x += line_size.x; } if ((p_max_lines > 0) && (i >= p_max_lines)) { @@ -950,37 +1508,17 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S } } -bool Font::has_char(char32_t p_char) const { - for (int i = 0; i < data.size(); i++) { - if (data[i]->has_char(p_char)) { - return true; - } - } - return false; -} - -String Font::get_supported_chars() const { - String chars; - for (int i = 0; i < data.size(); i++) { - String data_chars = data[i]->get_supported_chars(); - for (int j = 0; j < data_chars.length(); j++) { - if (chars.find_char(data_chars[j]) == -1) { - chars += data_chars[j]; - } - } - } - return chars; -} - Size2 Font::get_char_size(char32_t p_char, char32_t p_next, int p_size) const { + int size = (p_size <= 0) ? base_size : p_size; + for (int i = 0; i < data.size(); i++) { + _ensure_rid(i); if (data[i]->has_char(p_char)) { - int size = p_size <= 0 ? data[i]->get_base_size() : p_size; - uint32_t glyph_a = data[i]->get_glyph_index(p_char); - Size2 ret = Size2(data[i]->get_glyph_advance(glyph_a, size).x, data[i]->get_height(size)); + int32_t glyph_a = TS->font_get_glyph_index(rids[i], size, p_char, 0); + Size2 ret = Size2(TS->font_get_glyph_advance(rids[i], size, glyph_a).x, TS->font_get_ascent(rids[i], size) + TS->font_get_descent(rids[i], size)); if ((p_next != 0) && data[i]->has_char(p_next)) { - uint32_t glyph_b = data[i]->get_glyph_index(p_next); - ret.x -= data[i]->get_glyph_kerning(glyph_a, glyph_b, size).x; + int32_t glyph_b = TS->font_get_glyph_index(rids[i], size, p_next, 0); + ret.x -= TS->font_get_kerning(rids[i], size, Vector2i(glyph_a, glyph_b)).x; } return ret; } @@ -988,35 +1526,55 @@ Size2 Font::get_char_size(char32_t p_char, char32_t p_next, int p_size) const { return Size2(); } -float Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const { +real_t Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const { + int size = (p_size <= 0) ? base_size : p_size; + for (int i = 0; i < data.size(); i++) { + _ensure_rid(i); if (data[i]->has_char(p_char)) { - int size = p_size <= 0 ? data[i]->get_base_size() : p_size; - uint32_t glyph_a = data[i]->get_glyph_index(p_char); - float ret = data[i]->get_glyph_advance(glyph_a, size).x; + int32_t glyph_a = TS->font_get_glyph_index(rids[i], size, p_char, 0); + real_t ret = TS->font_get_glyph_advance(rids[i], size, glyph_a).x; if ((p_next != 0) && data[i]->has_char(p_next)) { - uint32_t glyph_b = data[i]->get_glyph_index(p_next); - ret -= data[i]->get_glyph_kerning(glyph_a, glyph_b, size).x; + int32_t glyph_b = TS->font_get_glyph_index(rids[i], size, p_next, 0); + ret -= TS->font_get_kerning(rids[i], size, Vector2i(glyph_a, glyph_b)).x; } + if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) { - data[i]->draw_glyph_outline(p_canvas_item, size, p_outline_size, p_pos, glyph_a, p_outline_modulate); + TS->font_draw_glyph_outline(rids[i], p_canvas_item, size, p_outline_size, p_pos, glyph_a, p_outline_modulate); } - data[i]->draw_glyph(p_canvas_item, size, p_pos, glyph_a, p_modulate); + TS->font_draw_glyph(rids[i], p_canvas_item, size, p_pos, glyph_a, p_modulate); return ret; } } return 0; } -Vector<RID> Font::get_rids() const { - Vector<RID> ret; +bool Font::has_char(char32_t p_char) const { + for (int i = 0; i < data.size(); i++) { + if (data[i]->has_char(p_char)) + return true; + } + return false; +} + +String Font::get_supported_chars() const { + String chars; for (int i = 0; i < data.size(); i++) { - RID rid = data[i]->get_rid(); - if (rid != RID()) { - ret.push_back(rid); + String data_chars = data[i]->get_supported_chars(); + for (int j = 0; j < data_chars.length(); j++) { + if (chars.find_char(data_chars[j]) == -1) { + chars += data_chars[j]; + } } } - return ret; + return chars; +} + +Vector<RID> Font::get_rids() const { + for (int i = 0; i < data.size(); i++) { + _ensure_rid(i); + } + return rids; } void Font::update_changes() { @@ -1029,103 +1587,7 @@ Font::Font() { } Font::~Font() { + clear_data(); cache.clear(); cache_wrap.clear(); } - -/*************************************************************************/ - -RES ResourceFormatLoaderFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { - if (r_error) { - *r_error = ERR_FILE_CANT_OPEN; - } - - Ref<FontData> dfont; - dfont.instantiate(); - dfont->load_resource(p_path); - - if (r_error) { - *r_error = OK; - } - - return dfont; -} - -void ResourceFormatLoaderFont::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const { -#ifndef DISABLE_DEPRECATED - if (p_type == "DynamicFontData") { - p_extensions->push_back("ttf"); - p_extensions->push_back("otf"); - p_extensions->push_back("woff"); - return; - } - if (p_type == "BitmapFont") { // BitmapFont (*.font, *fnt) is handled by ResourceFormatLoaderCompatFont - return; - } -#endif /* DISABLE_DEPRECATED */ - if (p_type == "" || handles_type(p_type)) { - get_recognized_extensions(p_extensions); - } -} - -void ResourceFormatLoaderFont::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("ttf"); - p_extensions->push_back("otf"); - p_extensions->push_back("woff"); - p_extensions->push_back("font"); - p_extensions->push_back("fnt"); -} - -bool ResourceFormatLoaderFont::handles_type(const String &p_type) const { - return (p_type == "FontData"); -} - -String ResourceFormatLoaderFont::get_resource_type(const String &p_path) const { - String el = p_path.get_extension().to_lower(); - if (el == "ttf" || el == "otf" || el == "woff" || el == "font" || el == "fnt") { - return "FontData"; - } - return ""; -} - -#ifndef DISABLE_DEPRECATED - -RES ResourceFormatLoaderCompatFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { - if (r_error) { - *r_error = ERR_FILE_CANT_OPEN; - } - - Ref<FontData> dfont; - dfont.instantiate(); - dfont->load_resource(p_path); - - Ref<Font> font; - font.instantiate(); - font->add_data(dfont); - - if (r_error) { - *r_error = OK; - } - - return font; -} - -void ResourceFormatLoaderCompatFont::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const { - if (p_type == "BitmapFont") { - p_extensions->push_back("font"); - p_extensions->push_back("fnt"); - } -} - -void ResourceFormatLoaderCompatFont::get_recognized_extensions(List<String> *p_extensions) const { -} - -bool ResourceFormatLoaderCompatFont::handles_type(const String &p_type) const { - return (p_type == "Font"); -} - -String ResourceFormatLoaderCompatFont::get_resource_type(const String &p_path) const { - return ""; -} - -#endif /* DISABLE_DEPRECATED */ diff --git a/scene/resources/font.h b/scene/resources/font.h index 200373aa8c..9a34edce64 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -41,17 +41,27 @@ class FontData : public Resource { GDCLASS(FontData, Resource); + RES_BASE_EXTENSION("fontdata"); -public: - enum SpacingType { - SPACING_GLYPH, - SPACING_SPACE, - }; + // Font source data. + const uint8_t *data_ptr = nullptr; + size_t data_size = 0; + PackedByteArray data; -private: - RID rid; - int base_size = 16; - String path; + bool antialiased = true; + bool msdf = false; + int msdf_pixel_range = 16; + int msdf_size = 48; + int fixed_size = 0; + bool force_autohinter = false; + TextServer::Hinting hinting = TextServer::HINTING_LIGHT; + real_t oversampling = 0.f; + + // Cache. + mutable Vector<RID> cache; + + _FORCE_INLINE_ void _clear_cache(); + _FORCE_INLINE_ void _ensure_rid(int p_cache_index) const; protected: static void _bind_methods(); @@ -63,79 +73,132 @@ protected: virtual void reset_state() override; public: - virtual RID get_rid() const override; + // Font source data. + virtual void set_data_ptr(const uint8_t *p_data, size_t p_size); + virtual void set_data(const PackedByteArray &p_data); + virtual PackedByteArray get_data() const; - void load_resource(const String &p_filename, int p_base_size = 16); - void load_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16); - void _load_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size = 16); + // Common properties. + virtual void set_antialiased(bool p_antialiased); + virtual bool is_antialiased() const; - void new_bitmap(float p_height, float p_ascent, int p_base_size = 16); + virtual void set_multichannel_signed_distance_field(bool p_msdf); + virtual bool is_multichannel_signed_distance_field() const; - void bitmap_add_texture(const Ref<Texture> &p_texture); - void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance); - void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning); + virtual void set_msdf_pixel_range(int p_msdf_pixel_range); + virtual int get_msdf_pixel_range() const; - void set_data_path(const String &p_path); - String get_data_path() const; + virtual void set_msdf_size(int p_msdf_size); + virtual int get_msdf_size() const; - float get_height(int p_size) const; - float get_ascent(int p_size) const; - float get_descent(int p_size) const; + virtual void set_fixed_size(int p_fixed_size); + virtual int get_fixed_size() const; - Dictionary get_feature_list() const; - Dictionary get_variation_list() const; + virtual void set_force_autohinter(bool p_force_autohinter); + virtual bool is_force_autohinter() const; - void set_variation(const String &p_name, double p_value); - double get_variation(const String &p_name) const; + virtual void set_hinting(TextServer::Hinting p_hinting); + virtual TextServer::Hinting get_hinting() const; - float get_underline_position(int p_size) const; - float get_underline_thickness(int p_size) const; + virtual void set_oversampling(real_t p_oversampling); + virtual real_t get_oversampling() const; - int get_spacing(int p_type) const; - void set_spacing(int p_type, int p_value); + // Cache. + virtual RID find_cache(const Dictionary &p_variation_coordinates) const; - void set_antialiased(bool p_antialiased); - bool get_antialiased() const; + virtual int get_cache_count() const; + virtual void clear_cache(); + virtual void remove_cache(int p_cache_index); - void set_distance_field_hint(bool p_distance_field); - bool get_distance_field_hint() const; + virtual Array get_size_cache_list(int p_cache_index) const; + virtual void clear_size_cache(int p_cache_index); + virtual void remove_size_cache(int p_cache_index, const Vector2i &p_size); - void set_force_autohinter(bool p_enabeld); - bool get_force_autohinter() const; + virtual void set_variation_coordinates(int p_cache_index, const Dictionary &p_variation_coordinates); + virtual Dictionary get_variation_coordinates(int p_cache_index) const; - void set_hinting(TextServer::Hinting p_hinting); - TextServer::Hinting get_hinting() const; + virtual void set_ascent(int p_cache_index, int p_size, real_t p_ascent); + virtual real_t get_ascent(int p_cache_index, int p_size) const; - bool has_char(char32_t p_char) const; - String get_supported_chars() const; + virtual void set_descent(int p_cache_index, int p_size, real_t p_descent); + virtual real_t get_descent(int p_cache_index, int p_size) const; - Vector2 get_glyph_advance(uint32_t p_index, int p_size) const; - Vector2 get_glyph_kerning(uint32_t p_index_a, uint32_t p_index_b, int p_size) const; + virtual void set_underline_position(int p_cache_index, int p_size, real_t p_underline_position); + virtual real_t get_underline_position(int p_cache_index, int p_size) const; - bool has_outline() const; - float get_base_size() const; + virtual void set_underline_thickness(int p_cache_index, int p_size, real_t p_underline_thickness); + virtual real_t get_underline_thickness(int p_cache_index, int p_size) const; - bool is_language_supported(const String &p_language) const; - void set_language_support_override(const String &p_language, bool p_supported); - bool get_language_support_override(const String &p_language) const; - void remove_language_support_override(const String &p_language); - Vector<String> get_language_support_overrides() const; + virtual void set_scale(int p_cache_index, int p_size, real_t p_scale); // Rendering scale for bitmap fonts (e.g. emoji fonts). + virtual real_t get_scale(int p_cache_index, int p_size) const; - bool is_script_supported(const String &p_script) const; - void set_script_support_override(const String &p_script, bool p_supported); - bool get_script_support_override(const String &p_script) const; - void remove_script_support_override(const String &p_script); - Vector<String> get_script_support_overrides() const; + virtual void set_spacing(int p_cache_index, int p_size, TextServer::SpacingType p_spacing, int p_value); + virtual int get_spacing(int p_cache_index, int p_size, TextServer::SpacingType p_spacing) const; - uint32_t get_glyph_index(char32_t p_char, char32_t p_variation_selector = 0x0000) const; + virtual int get_texture_count(int p_cache_index, const Vector2i &p_size) const; + virtual void clear_textures(int p_cache_index, const Vector2i &p_size); + virtual void remove_texture(int p_cache_index, const Vector2i &p_size, int p_texture_index); - Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const; - Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const; + virtual void set_texture_image(int p_cache_index, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image); + virtual Ref<Image> get_texture_image(int p_cache_index, const Vector2i &p_size, int p_texture_index) const; - FontData(); - FontData(const String &p_filename, int p_base_size); - FontData(const PackedByteArray &p_data, const String &p_type, int p_base_size); + virtual void set_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset); + virtual PackedInt32Array get_texture_offsets(int p_cache_index, const Vector2i &p_size, int p_texture_index) const; + + virtual Array get_glyph_list(int p_cache_index, const Vector2i &p_size) const; + virtual void clear_glyphs(int p_cache_index, const Vector2i &p_size); + virtual void remove_glyph(int p_cache_index, const Vector2i &p_size, int32_t p_glyph); + + virtual void set_glyph_advance(int p_cache_index, int p_size, int32_t p_glyph, const Vector2 &p_advance); + virtual Vector2 get_glyph_advance(int p_cache_index, int p_size, int32_t p_glyph) const; + + virtual void set_glyph_offset(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset); + virtual Vector2 get_glyph_offset(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const; + + virtual void set_glyph_size(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size); + virtual Vector2 get_glyph_size(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const; + + virtual void set_glyph_uv_rect(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect); + virtual Rect2 get_glyph_uv_rect(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const; + + virtual void set_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx); + virtual int get_glyph_texture_idx(int p_cache_index, const Vector2i &p_size, int32_t p_glyph) const; + virtual Array get_kerning_list(int p_cache_index, int p_size) const; + virtual void clear_kerning_map(int p_cache_index, int p_size); + virtual void remove_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair); + + virtual void set_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning); + virtual Vector2 get_kerning(int p_cache_index, int p_size, const Vector2i &p_glyph_pair) const; + + virtual void render_range(int p_cache_index, const Vector2i &p_size, char32_t p_start, char32_t p_end); + virtual void render_glyph(int p_cache_index, const Vector2i &p_size, int32_t p_index); + + virtual RID get_cache_rid(int p_cache_index) const; + + // Language/script support override. + virtual bool is_language_supported(const String &p_language) const; + virtual void set_language_support_override(const String &p_language, bool p_supported); + virtual bool get_language_support_override(const String &p_language) const; + virtual void remove_language_support_override(const String &p_language); + virtual Vector<String> get_language_support_overrides() const; + + virtual bool is_script_supported(const String &p_script) const; + virtual void set_script_support_override(const String &p_script, bool p_supported); + virtual bool get_script_support_override(const String &p_script) const; + virtual void remove_script_support_override(const String &p_script); + virtual Vector<String> get_script_support_overrides() const; + + // Base font properties. + virtual bool has_char(char32_t p_char) const; + virtual String get_supported_chars() const; + + virtual int32_t get_glyph_index(int p_size, char32_t p_char, char32_t p_variation_selector = 0x0000) const; + + virtual Dictionary get_supported_feature_list() const; + virtual Dictionary get_supported_variation_list() const; + + FontData(); ~FontData(); }; @@ -147,20 +210,22 @@ class TextParagraph; class Font : public Resource { GDCLASS(Font, Resource); -public: - enum SpacingType { - SPACING_TOP, - SPACING_BOTTOM, - }; - -private: - int spacing_top = 0; - int spacing_bottom = 0; - + // Shaped string cache. mutable LRUCache<uint64_t, Ref<TextLine>> cache; mutable LRUCache<uint64_t, Ref<TextParagraph>> cache_wrap; + // Font data cache. Vector<Ref<FontData>> data; + mutable Vector<RID> rids; + + // Font config. + int base_size = 16; + Dictionary variation_coordinates; + int spacing_bottom = 0; + int spacing_top = 0; + + _FORCE_INLINE_ void _data_changed(); + _FORCE_INLINE_ void _ensure_rid(int p_index) const; // Find or create cache record. protected: static void _bind_methods(); @@ -171,41 +236,49 @@ protected: virtual void reset_state() override; - void _data_changed(); - public: Dictionary get_feature_list() const; - // Font data control. - void add_data(const Ref<FontData> &p_data); - void set_data(int p_idx, const Ref<FontData> &p_data); - int get_data_count() const; - Ref<FontData> get_data(int p_idx) const; - void remove_data(int p_idx); + // Font data. + virtual void add_data(const Ref<FontData> &p_data); + virtual void set_data(int p_idx, const Ref<FontData> &p_data); + virtual int get_data_count() const; + virtual Ref<FontData> get_data(int p_idx) const; + virtual RID get_data_rid(int p_idx) const; + virtual void clear_data(); + virtual void remove_data(int p_idx); + + // Font configuration. + virtual void set_base_size(int p_size); + virtual int get_base_size() const; - float get_height(int p_size = -1) const; - float get_ascent(int p_size = -1) const; - float get_descent(int p_size = -1) const; + virtual void set_variation_coordinates(const Dictionary &p_variation_coordinates); + virtual Dictionary get_variation_coordinates() const; - float get_underline_position(int p_size = -1) const; - float get_underline_thickness(int p_size = -1) const; + virtual void set_spacing(TextServer::SpacingType p_spacing, int p_value); + virtual int get_spacing(TextServer::SpacingType p_spacing) const; - int get_spacing(int p_type) const; - void set_spacing(int p_type, int p_value); + // Font metrics. + virtual real_t get_height(int p_size = -1) const; + virtual real_t get_ascent(int p_size = -1) const; + virtual real_t get_descent(int p_size = -1) const; + virtual real_t get_underline_position(int p_size = -1) const; + virtual real_t get_underline_thickness(int p_size = -1) const; // Drawing string. - Size2 get_string_size(const String &p_text, int p_size = -1) const; - Size2 get_multiline_string_size(const String &p_text, float p_width = -1, int p_size = -1, uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const; + virtual Size2 get_string_size(const String &p_text, int p_size = -1, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = -1, uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const; - void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; // Helper functions. - bool has_char(char32_t p_char) const; - String get_supported_chars() const; + virtual bool has_char(char32_t p_char) const; + virtual String get_supported_chars() const; - Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = -1) const; - float draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; + // Drawing char. + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = -1) const; + virtual real_t draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; Vector<RID> get_rids() const; @@ -215,31 +288,4 @@ public: ~Font(); }; -VARIANT_ENUM_CAST(FontData::SpacingType); -VARIANT_ENUM_CAST(Font::SpacingType); - -/*************************************************************************/ - -class ResourceFormatLoaderFont : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); - virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const; - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; -}; - -#ifndef DISABLE_DEPRECATED - -class ResourceFormatLoaderCompatFont : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); - virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const; - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; -}; - -#endif /* DISABLE_DEPRECATED */ - #endif /* FONT_H */ diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 08f7274ff6..77a68151c4 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -31,6 +31,7 @@ #include "material.h" #include "core/config/engine.h" +#include "core/version.h" #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" @@ -268,7 +269,7 @@ void ShaderMaterial::_bind_methods() { void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { #ifdef TOOLS_ENABLED - const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; + const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\""; #else const String quote_style = "\""; #endif @@ -279,7 +280,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id List<PropertyInfo> pl; shader->get_param_list(&pl); for (const PropertyInfo &E : pl) { - r_options->push_back(quote_style + E.name.replace_first("shader_param/", "") + quote_style); + r_options->push_back(E.name.replace_first("shader_param/", "").quote(quote_style)); } } } @@ -469,7 +470,12 @@ void BaseMaterial3D::_update_shader() { //must create a shader! - String code = "shader_type spatial;\nrender_mode "; + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). + String code = vformat( + "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s %s.\n\n", + orm ? "ORMMaterial3D" : "StandardMaterial3D"); + + code += "shader_type spatial;\nrender_mode "; switch (blend_mode) { case BLEND_MODE_MIX: code += "blend_mix"; @@ -957,7 +963,9 @@ void BaseMaterial3D::_update_shader() { } else { code += " float depth = 1.0 - texture(texture_heightmap, base_uv).r;\n"; } - code += " vec2 ofs = base_uv - view_dir.xy / view_dir.z * (depth * heightmap_scale);\n"; + // Use offset limiting to improve the appearance of non-deep parallax. + // This reduces the impression of depth, but avoids visible warping in the distance. + code += " vec2 ofs = base_uv - view_dir.xy * depth * heightmap_scale;\n"; } code += " base_uv=ofs;\n"; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index ad589a605e..8f3f25f104 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -38,7 +38,7 @@ #include <stdlib.h> -Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = nullptr; +Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr; Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { if (triangle_mesh.is_valid()) { @@ -167,64 +167,13 @@ Vector<Face3> Mesh::get_faces() const { return tm->get_faces(); } return Vector<Face3>(); - /* - for (int i=0;i<surfaces.size();i++) { - if (RenderingServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != RenderingServer::PRIMITIVE_TRIANGLES ) - continue; - - Vector<int> indices; - Vector<Vector3> vertices; - - vertices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_VERTEX); - - int len=RenderingServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i); - bool has_indices; - - if (len>0) { - indices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_INDEX); - has_indices=true; - - } else { - len=vertices.size(); - has_indices=false; - } - - if (len<=0) - continue; - - const int* indicesr = indices.ptr(); - const int *indicesptr = indicesr.ptr(); - - const Vector3* verticesr = vertices.ptr(); - const Vector3 *verticesptr = verticesr.ptr(); - - int old_faces=faces.size(); - int new_faces=old_faces+(len/3); - - faces.resize(new_faces); - - Face3* facesw = faces.ptrw(); - Face3 *facesptr=facesw.ptr(); - - - for (int i=0;i<len/3;i++) { - Face3 face; - - for (int j=0;j<3;j++) { - int idx=i*3+j; - face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx]; - } - - facesptr[i+old_faces]=face; - } - - } -*/ } Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { if (p_simplify) { - Vector<Ref<Shape3D>> decomposed = convex_decompose(1); + ConvexDecompositionSettings settings; + settings.max_convex_hulls = 1; + Vector<Ref<Shape3D>> decomposed = convex_decompose(settings); if (decomposed.size() == 1) { return decomposed[0]; } else { @@ -543,6 +492,7 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT); @@ -564,36 +514,37 @@ void Mesh::clear_cache() const { debug_lines.clear(); } -Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const { - ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>()); - - const Vector<Face3> faces = get_faces(); +Vector<Ref<Shape3D>> Mesh::convex_decompose(const ConvexDecompositionSettings &p_settings) const { + ERR_FAIL_COND_V(!convex_decomposition_function, Vector<Ref<Shape3D>>()); - Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls); - - Vector<Ref<Shape3D>> ret; + Ref<TriangleMesh> tm = generate_triangle_mesh(); + ERR_FAIL_COND_V(!tm.is_valid(), Vector<Ref<Shape3D>>()); - for (int i = 0; i < decomposed.size(); i++) { - Set<Vector3> points; - for (int j = 0; j < decomposed[i].size(); j++) { - points.insert(decomposed[i][j].vertex[0]); - points.insert(decomposed[i][j].vertex[1]); - points.insert(decomposed[i][j].vertex[2]); - } + const Vector<TriangleMesh::Triangle> &triangles = tm->get_triangles(); + int triangle_count = triangles.size(); - Vector<Vector3> convex_points; - convex_points.resize(points.size()); - { - Vector3 *w = convex_points.ptrw(); - int idx = 0; - for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) { - w[idx++] = E->get(); + Vector<uint32_t> indices; + { + indices.resize(triangle_count * 3); + uint32_t *w = indices.ptrw(); + for (int i = 0; i < triangle_count; i++) { + for (int j = 0; j < 3; j++) { + w[i * 3 + j] = triangles[i].indices[j]; } } + } + + const Vector<Vector3> &vertices = tm->get_vertices(); + int vertex_count = vertices.size(); + Vector<Vector<Vector3>> decomposed = convex_decomposition_function((real_t *)vertices.ptr(), vertex_count, indices.ptr(), triangle_count, p_settings, nullptr); + + Vector<Ref<Shape3D>> ret; + + for (int i = 0; i < decomposed.size(); i++) { Ref<ConvexPolygonShape3D> shape; shape.instantiate(); - shape->set_points(convex_points); + shape->set_points(decomposed[i]); ret.push_back(shape); } diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 27b0eb098b..0776585a11 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -105,6 +105,7 @@ public: ARRAY_FORMAT_BLEND_SHAPE_MASK = RS::ARRAY_FORMAT_BLEND_SHAPE_MASK, ARRAY_FORMAT_CUSTOM_BASE = RS::ARRAY_FORMAT_CUSTOM_BASE, + ARRAY_FORMAT_CUSTOM_BITS = RS::ARRAY_FORMAT_CUSTOM_BITS, ARRAY_FORMAT_CUSTOM0_SHIFT = RS::ARRAY_FORMAT_CUSTOM0_SHIFT, ARRAY_FORMAT_CUSTOM1_SHIFT = RS::ARRAY_FORMAT_CUSTOM1_SHIFT, ARRAY_FORMAT_CUSTOM2_SHIFT = RS::ARRAY_FORMAT_CUSTOM2_SHIFT, @@ -159,11 +160,42 @@ public: Size2i get_lightmap_size_hint() const; void clear_cache() const; - typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls); + struct ConvexDecompositionSettings { + enum Mode : int { + CONVEX_DECOMPOSITION_MODE_VOXEL = 0, + CONVEX_DECOMPOSITION_MODE_TETRAHEDRON + }; + + /// Maximum concavity. [Range: 0.0 -> 1.0] + real_t max_concavity = 1.0; + /// Controls the bias toward clipping along symmetry planes. [Range: 0.0 -> 1.0] + real_t symmetry_planes_clipping_bias = 0.05; + /// Controls the bias toward clipping along revolution axes. [Range: 0.0 -> 1.0] + real_t revolution_axes_clipping_bias = 0.05; + real_t min_volume_per_convex_hull = 0.0001; + /// Maximum number of voxels generated during the voxelization stage. + uint32_t resolution = 10'000; + uint32_t max_num_vertices_per_convex_hull = 32; + /// Controls the granularity of the search for the "best" clipping plane. + /// [Range: 1 -> 16] + uint32_t plane_downsampling = 4; + /// Controls the precision of the convex-hull generation process during the + /// clipping plane selection stage. + /// [Range: 1 -> 16] + uint32_t convexhull_downsampling = 4; + /// enable/disable normalizing the mesh before applying the convex decomposition. + bool normalize_mesh = false; + Mode mode = CONVEX_DECOMPOSITION_MODE_VOXEL; + bool convexhull_approximation = true; + /// This is the maximum number of convex hulls to produce from the merge operation. + uint32_t max_convex_hulls = 1; + bool project_hull_vertices = true; + }; + typedef Vector<Vector<Vector3>> (*ConvexDecompositionFunc)(const real_t *p_vertices, int p_vertex_count, const uint32_t *p_triangles, int p_triangle_count, const ConvexDecompositionSettings &p_settings, Vector<Vector<uint32_t>> *r_convex_indices); - static ConvexDecompositionFunc convex_composition_function; + static ConvexDecompositionFunc convex_decomposition_function; - Vector<Ref<Shape3D>> convex_decompose(int p_max_convex_hulls = -1) const; + Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const; virtual int get_builtin_bind_pose_count() const; virtual Transform3D get_builtin_bind_pose(int p_index) const; diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 33c9ca6d1e..cfb7c3e037 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -43,6 +43,8 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { set_item_name(idx, p_value); } else if (what == "mesh") { set_item_mesh(idx, p_value); + } else if (what == "mesh_transform") { + set_item_mesh_transform(idx, p_value); } else if (what == "shape") { Vector<ShapeData> shapes; ShapeData sd; @@ -77,6 +79,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_item_name(idx); } else if (what == "mesh") { r_ret = get_item_mesh(idx); + } else if (what == "mesh_transform") { + r_ret = get_item_mesh_transform(idx); } else if (what == "shapes") { r_ret = _get_item_shapes(idx); } else if (what == "navmesh") { @@ -127,6 +131,14 @@ void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { notify_property_list_changed(); } +void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_transform) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + item_map[p_item].mesh_transform = p_transform; + notify_change_to_owners(); + emit_changed(); + notify_property_list_changed(); +} + void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].shapes = p_shapes; @@ -170,6 +182,11 @@ Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const { return item_map[p_item].mesh; } +Transform3D MeshLibrary::get_item_mesh_transform(int p_item) const { + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + return item_map[p_item].mesh_transform; +} + Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const { ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].shapes; @@ -271,12 +288,14 @@ void MeshLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item); ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name); ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh); + ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform); ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh); ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform); ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes); ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview); ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name); ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh); + ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform); ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh); ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform); ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes); diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 1e8a6bf3ff..c25df757e9 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -52,6 +52,7 @@ public: Vector<ShapeData> shapes; Ref<Texture2D> preview; Transform3D navmesh_transform; + Transform3D mesh_transform; Ref<NavigationMesh> navmesh; }; @@ -72,12 +73,14 @@ public: void create_item(int p_item); void set_item_name(int p_item, const String &p_name); void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh); + void set_item_mesh_transform(int p_item, const Transform3D &p_transform); void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh); void set_item_navmesh_transform(int p_item, const Transform3D &p_transform); void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes); void set_item_preview(int p_item, const Ref<Texture2D> &p_preview); String get_item_name(int p_item) const; Ref<Mesh> get_item_mesh(int p_item) const; + Transform3D get_item_mesh_transform(int p_item) const; Ref<NavigationMesh> get_item_navmesh(int p_item) const; Transform3D get_item_navmesh_transform(int p_item) const; Vector<ShapeData> get_item_shapes(int p_item) const; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index eddbb9a842..e74f759855 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -162,12 +162,14 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { } WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead.", snames[n.name], snames[n.type]).ascii().get_data()); if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) { - if (Object::cast_to<Node3D>(ret_nodes[n.parent])) { - obj = memnew(Node3D); - } else if (Object::cast_to<Control>(ret_nodes[n.parent])) { + if (Object::cast_to<Control>(ret_nodes[n.parent])) { obj = memnew(Control); } else if (Object::cast_to<Node2D>(ret_nodes[n.parent])) { obj = memnew(Node2D); +#ifndef _3D_DISABLED + } else if (Object::cast_to<Node3D>(ret_nodes[n.parent])) { + obj = memnew(Node3D); +#endif // _3D_DISABLED } } @@ -377,10 +379,17 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map return OK; } + bool is_editable_instance = false; + // save the child instantiated scenes that are chosen as editable, so they can be restored // upon load back if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) { editable_instances.push_back(p_owner->get_path_to(p_node)); + // Node is the root of an editable instance. + is_editable_instance = true; + } else if (p_node->get_owner() && p_node->get_owner() != p_owner && p_owner->is_editable_instance(p_node->get_owner())) { + // Node is part of an editable instance. + is_editable_instance = true; } NodeData nd; @@ -608,7 +617,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // Save the right type. If this node was created by an instance // then flag that the node should not be created but reused - if (pack_state_stack.is_empty()) { + if (pack_state_stack.is_empty() && !is_editable_instance) { //this node is not part of an instancing process, so save the type nd.type = _nm_get_string(p_node->get_class(), name_map); } else { diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 91569e65d6..0495a9e92c 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -30,6 +30,8 @@ #include "particles_material.h" +#include "core/version.h" + Mutex ParticlesMaterial::material_mutex; SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = nullptr; Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map; @@ -43,31 +45,31 @@ void ParticlesMaterial::init_shaders() { shader_names->direction = "direction"; shader_names->spread = "spread"; shader_names->flatness = "flatness"; - shader_names->initial_linear_velocity = "initial_linear_velocity"; - shader_names->initial_angle = "initial_angle"; - shader_names->angular_velocity = "angular_velocity"; - shader_names->orbit_velocity = "orbit_velocity"; - shader_names->linear_accel = "linear_accel"; - shader_names->radial_accel = "radial_accel"; - shader_names->tangent_accel = "tangent_accel"; - shader_names->damping = "damping"; - shader_names->scale = "scale"; - shader_names->hue_variation = "hue_variation"; - shader_names->anim_speed = "anim_speed"; - shader_names->anim_offset = "anim_offset"; - - shader_names->initial_linear_velocity_random = "initial_linear_velocity_random"; - shader_names->initial_angle_random = "initial_angle_random"; - shader_names->angular_velocity_random = "angular_velocity_random"; - shader_names->orbit_velocity_random = "orbit_velocity_random"; - shader_names->linear_accel_random = "linear_accel_random"; - shader_names->radial_accel_random = "radial_accel_random"; - shader_names->tangent_accel_random = "tangent_accel_random"; - shader_names->damping_random = "damping_random"; - shader_names->scale_random = "scale_random"; - shader_names->hue_variation_random = "hue_variation_random"; - shader_names->anim_speed_random = "anim_speed_random"; - shader_names->anim_offset_random = "anim_offset_random"; + shader_names->initial_linear_velocity_min = "initial_linear_velocity_min"; + shader_names->initial_angle_min = "initial_angle_min"; + shader_names->angular_velocity_min = "angular_velocity_min"; + shader_names->orbit_velocity_min = "orbit_velocity_min"; + shader_names->linear_accel_min = "linear_accel_min"; + shader_names->radial_accel_min = "radial_accel_min"; + shader_names->tangent_accel_min = "tangent_accel_min"; + shader_names->damping_min = "damping_min"; + shader_names->scale_min = "scale_min"; + shader_names->hue_variation_min = "hue_variation_min"; + shader_names->anim_speed_min = "anim_speed_min"; + shader_names->anim_offset_min = "anim_offset_min"; + + shader_names->initial_linear_velocity_max = "initial_linear_velocity_max"; + shader_names->initial_angle_max = "initial_angle_max"; + shader_names->angular_velocity_max = "angular_velocity_max"; + shader_names->orbit_velocity_max = "orbit_velocity_max"; + shader_names->linear_accel_max = "linear_accel_max"; + shader_names->radial_accel_max = "radial_accel_max"; + shader_names->tangent_accel_max = "tangent_accel_max"; + shader_names->damping_max = "damping_max"; + shader_names->scale_max = "scale_max"; + shader_names->hue_variation_max = "hue_variation_max"; + shader_names->anim_speed_max = "anim_speed_max"; + shader_names->anim_offset_max = "anim_offset_max"; shader_names->angle_texture = "angle_texture"; shader_names->angular_velocity_texture = "angular_velocity_texture"; @@ -141,7 +143,10 @@ void ParticlesMaterial::_update_shader() { //must create a shader! - String code = "shader_type particles;\n"; + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). + String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticlesMaterial.\n\n"; + + code += "shader_type particles;\n"; if (collision_scale) { code += "render_mode collision_use_scale;\n"; @@ -150,31 +155,31 @@ void ParticlesMaterial::_update_shader() { code += "uniform vec3 direction;\n"; code += "uniform float spread;\n"; code += "uniform float flatness;\n"; - code += "uniform float initial_linear_velocity;\n"; - code += "uniform float initial_angle;\n"; - code += "uniform float angular_velocity;\n"; - code += "uniform float orbit_velocity;\n"; - code += "uniform float linear_accel;\n"; - code += "uniform float radial_accel;\n"; - code += "uniform float tangent_accel;\n"; - code += "uniform float damping;\n"; - code += "uniform float scale;\n"; - code += "uniform float hue_variation;\n"; - code += "uniform float anim_speed;\n"; - code += "uniform float anim_offset;\n"; - - code += "uniform float initial_linear_velocity_random;\n"; - code += "uniform float initial_angle_random;\n"; - code += "uniform float angular_velocity_random;\n"; - code += "uniform float orbit_velocity_random;\n"; - code += "uniform float linear_accel_random;\n"; - code += "uniform float radial_accel_random;\n"; - code += "uniform float tangent_accel_random;\n"; - code += "uniform float damping_random;\n"; - code += "uniform float scale_random;\n"; - code += "uniform float hue_variation_random;\n"; - code += "uniform float anim_speed_random;\n"; - code += "uniform float anim_offset_random;\n"; + code += "uniform float initial_linear_velocity_min;\n"; + code += "uniform float initial_angle_min;\n"; + code += "uniform float angular_velocity_min;\n"; + code += "uniform float orbit_velocity_min;\n"; + code += "uniform float linear_accel_min;\n"; + code += "uniform float radial_accel_min;\n"; + code += "uniform float tangent_accel_min;\n"; + code += "uniform float damping_min;\n"; + code += "uniform float scale_min;\n"; + code += "uniform float hue_variation_min;\n"; + code += "uniform float anim_speed_min;\n"; + code += "uniform float anim_offset_min;\n"; + + code += "uniform float initial_linear_velocity_max;\n"; + code += "uniform float initial_angle_max;\n"; + code += "uniform float angular_velocity_max;\n"; + code += "uniform float orbit_velocity_max;\n"; + code += "uniform float linear_accel_max;\n"; + code += "uniform float radial_accel_max;\n"; + code += "uniform float tangent_accel_max;\n"; + code += "uniform float damping_max;\n"; + code += "uniform float scale_max;\n"; + code += "uniform float hue_variation_max;\n"; + code += "uniform float anim_speed_max;\n"; + code += "uniform float anim_offset_max;\n"; code += "uniform float lifetime_randomness;\n"; switch (emission_shape) { @@ -324,7 +329,7 @@ void ParticlesMaterial::_update_shader() { if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n"; } else { - code += " float tex_anim_offset = 0.0;\n"; + code += " float tex_anim_offset = 1.0;\n"; } code += " float spread_rad = spread * degree_to_rad;\n"; @@ -334,7 +339,7 @@ void ParticlesMaterial::_update_shader() { if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; } else { - code += " float tex_linear_velocity = 0.0;\n"; + code += " float tex_linear_velocity = 1.0;\n"; } if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { @@ -342,7 +347,7 @@ void ParticlesMaterial::_update_shader() { code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; - code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " VELOCITY = rot * mix(initial_linear_velocity_min,initial_linear_velocity_max, rand_from_seed(alt_seed));\n"; code += " }\n"; } else { @@ -364,16 +369,16 @@ void ParticlesMaterial::_update_shader() { code += " binormal = normalize(binormal);\n"; code += " vec3 normal = cross(binormal, direction_nrm);\n"; code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n"; - code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " VELOCITY = spread_direction * mix(initial_linear_velocity_min, initial_linear_velocity_max,rand_from_seed(alt_seed));\n"; code += " }\n"; } code += " }\n"; - code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; + code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle code += " CUSTOM.y = 0.0;\n"; // phase code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; - code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1) + code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand);\n"; // animation offset (0-1) code += " if (RESTART_POSITION) {\n"; @@ -466,63 +471,63 @@ void ParticlesMaterial::_update_shader() { if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_linear_velocity = 0.0;\n"; + code += " float tex_linear_velocity = 1.0;\n"; } if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_orbit_velocity = 0.0;\n"; + code += " float tex_orbit_velocity = 1.0;\n"; } } if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_angular_velocity = 0.0;\n"; + code += " float tex_angular_velocity = 1.0;\n"; } if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_linear_accel = 0.0;\n"; + code += " float tex_linear_accel = 1.0;\n"; } if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_radial_accel = 0.0;\n"; + code += " float tex_radial_accel = 1.0;\n"; } if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_tangent_accel = 0.0;\n"; + code += " float tex_tangent_accel = 1.0;\n"; } if (tex_parameters[PARAM_DAMPING].is_valid()) { code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_damping = 0.0;\n"; + code += " float tex_damping = 1.0;\n"; } if (tex_parameters[PARAM_ANGLE].is_valid()) { code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_angle = 0.0;\n"; + code += " float tex_angle = 1.0;\n"; } if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_anim_speed = 0.0;\n"; + code += " float tex_anim_speed = 1.0;\n"; } if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_anim_offset = 0.0;\n"; + code += " float tex_anim_offset = 1.0;\n"; } code += " vec3 force = gravity;\n"; @@ -531,18 +536,19 @@ void ParticlesMaterial::_update_shader() { code += " pos.z = 0.0;\n"; } code += " // apply linear acceleration\n"; - code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n"; + code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * tex_linear_accel * mix(linear_accel_min, linear_accel_max, rand_from_seed(alt_seed)) : vec3(0.0);\n"; code += " // apply radial acceleration\n"; code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n"; code += " vec3 diff = pos - org;\n"; - code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n"; + code += " force += length(diff) > 0.0 ? normalize(diff) * tex_radial_accel * mix(radial_accel_min, radial_accel_max, rand_from_seed(alt_seed)) : vec3(0.0);\n"; code += " // apply tangential acceleration;\n"; + code += " float tangent_accel_val = tex_tangent_accel * mix(tangent_accel_min, tangent_accel_max, rand_from_seed(alt_seed))\n;"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; + code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * tangent_accel_val : vec3(0.0);\n"; } else { code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n"; - code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n"; + code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * tangent_accel_val : vec3(0.0);\n"; } if (attractor_interaction_enabled) { code += " force += ATTRACTOR_FORCE;\n\n"; @@ -552,7 +558,7 @@ void ParticlesMaterial::_update_shader() { code += " VELOCITY += force * DELTA;\n"; code += " // orbit velocity\n"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n"; + code += " float orbit_amount = tex_orbit_velocity * mix(orbit_velocity_min, orbit_velocity_max, rand_from_seed(alt_seed));\n"; code += " if (orbit_amount != 0.0) {\n"; code += " float ang = orbit_amount * DELTA * pi * 2.0;\n"; code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n"; @@ -564,9 +570,10 @@ void ParticlesMaterial::_update_shader() { if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n"; } - code += " if (damping + tex_damping > 0.0) {\n"; + code += " float dmp = mix(damping_min, damping_max, rand_from_seed(alt_seed));\n"; + code += " if (dmp * tex_damping > 0.0) {\n"; code += " float v = length(VELOCITY);\n"; - code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n"; + code += " float damp = tex_damping * dmp;\n"; code += " v -= damp * DELTA;\n"; code += " if (v < 0.0) {\n"; code += " VELOCITY = vec3(0.0);\n"; @@ -574,26 +581,26 @@ void ParticlesMaterial::_update_shader() { code += " VELOCITY = normalize(VELOCITY) * v;\n"; code += " }\n"; code += " }\n"; - code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n"; - code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n"; + code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, rand_from_seed(alt_seed));\n"; + code += " base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n"; code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle - code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle + code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed)) + CUSTOM.y * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle // apply color // apply hue rotation if (tex_parameters[PARAM_SCALE].is_valid()) { - code += " float tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).r;\n"; + code += " vec3 tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).rgb;\n"; } else { - code += " float tex_scale = 1.0;\n"; + code += " vec3 tex_scale = vec3(1.0);\n"; } if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n"; } else { - code += " float tex_hue_variation = 0.0;\n"; + code += " float tex_hue_variation = 1.0;\n"; } - code += " float hue_rot_angle = (hue_variation + tex_hue_variation) * pi * 2.0 * mix(1.0, hue_rot_rand * 2.0 - 1.0, hue_variation_random);\n"; + code += " float hue_rot_angle = (tex_hue_variation) * pi * 2.0 * mix(hue_variation_min, hue_variation_max, rand_from_seed(alt_seed));\n"; code += " float hue_rot_c = cos(hue_rot_angle);\n"; code += " float hue_rot_s = sin(hue_rot_angle);\n"; code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n"; @@ -655,18 +662,18 @@ void ParticlesMaterial::_update_shader() { } // turn particle by rotation in Y if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) { + code += " vec4 origin = TRANSFORM[3];\n"; code += " TRANSFORM = mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; + code += " TRANSFORM[3] = origin;\n"; } } //scale by scale - code += " float base_scale = tex_scale * mix(scale, 1.0, scale_random * scale_rand);\n"; - code += " if (base_scale < 0.000001) {\n"; - code += " base_scale = 0.000001;\n"; - code += " }\n"; + code += " float base_scale = mix(scale_min, scale_max, scale_rand);\n"; + code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.001);\n"; - code += " TRANSFORM[0].xyz *= base_scale;\n"; - code += " TRANSFORM[1].xyz *= base_scale;\n"; - code += " TRANSFORM[2].xyz *= base_scale;\n"; + code += " TRANSFORM[0].xyz *= base_scale * sign(tex_scale.r) * max(abs(tex_scale.r), 0.001);\n"; + code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n"; + code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " VELOCITY.z = 0.0;\n"; code += " TRANSFORM[3].z = 0.0;\n"; @@ -772,110 +779,116 @@ float ParticlesMaterial::get_flatness() const { return flatness; } -void ParticlesMaterial::set_param(Parameter p_param, float p_value) { +void ParticlesMaterial::set_param_min(Parameter p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); - parameters[p_param] = p_value; + params_min[p_param] = p_value; + if (params_min[p_param] > params_max[p_param]) { + set_param_max(p_param, p_value); + } switch (p_param) { case PARAM_INITIAL_LINEAR_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_min, p_value); } break; case PARAM_ANGULAR_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_min, p_value); } break; case PARAM_ORBIT_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_min, p_value); } break; case PARAM_LINEAR_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_min, p_value); } break; case PARAM_RADIAL_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_min, p_value); } break; case PARAM_TANGENTIAL_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_min, p_value); } break; case PARAM_DAMPING: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_min, p_value); } break; case PARAM_ANGLE: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_min, p_value); } break; case PARAM_SCALE: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_min, p_value); } break; case PARAM_HUE_VARIATION: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_min, p_value); } break; case PARAM_ANIM_SPEED: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_min, p_value); } break; case PARAM_ANIM_OFFSET: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_min, p_value); } break; case PARAM_MAX: break; // Can't happen, but silences warning } } -float ParticlesMaterial::get_param(Parameter p_param) const { +float ParticlesMaterial::get_param_min(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); - return parameters[p_param]; + return params_min[p_param]; } -void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) { +void ParticlesMaterial::set_param_max(Parameter p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); - randomness[p_param] = p_value; + params_max[p_param] = p_value; + if (params_min[p_param] > params_max[p_param]) { + set_param_min(p_param, p_value); + } switch (p_param) { case PARAM_INITIAL_LINEAR_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_max, p_value); } break; case PARAM_ANGULAR_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_max, p_value); } break; case PARAM_ORBIT_VELOCITY: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_max, p_value); } break; case PARAM_LINEAR_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_max, p_value); } break; case PARAM_RADIAL_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_max, p_value); } break; case PARAM_TANGENTIAL_ACCEL: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_max, p_value); } break; case PARAM_DAMPING: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_max, p_value); } break; case PARAM_ANGLE: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_max, p_value); } break; case PARAM_SCALE: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_max, p_value); } break; case PARAM_HUE_VARIATION: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_max, p_value); } break; case PARAM_ANIM_SPEED: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_max, p_value); } break; case PARAM_ANIM_OFFSET: { - RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_max, p_value); } break; case PARAM_MAX: break; // Can't happen, but silences warning } } -float ParticlesMaterial::get_param_randomness(Parameter p_param) const { +float ParticlesMaterial::get_param_max(Parameter p_param) const { ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); - return randomness[p_param]; + return params_max[p_param]; } static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, float p_max) { @@ -1254,11 +1267,11 @@ void ParticlesMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness); ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness); - ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ParticlesMaterial::set_param); - ClassDB::bind_method(D_METHOD("get_param", "param"), &ParticlesMaterial::get_param); + ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &ParticlesMaterial::set_param_min); + ClassDB::bind_method(D_METHOD("get_param_min", "param"), &ParticlesMaterial::get_param_min); - ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &ParticlesMaterial::set_param_randomness); - ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &ParticlesMaterial::get_param_randomness); + ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &ParticlesMaterial::set_param_max); + ClassDB::bind_method(D_METHOD("get_param_max", "param"), &ParticlesMaterial::get_param_max); ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture); ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture); @@ -1364,54 +1377,54 @@ void ParticlesMaterial::_bind_methods() { ADD_GROUP("Gravity", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); ADD_GROUP("Initial Velocity", "initial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY); ADD_GROUP("Angular Velocity", "angular_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY); ADD_GROUP("Orbit Velocity", "orbit_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY); ADD_GROUP("Linear Accel", "linear_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL); ADD_GROUP("Radial Accel", "radial_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL); ADD_GROUP("Tangential Accel", "tangential_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL); ADD_GROUP("Damping", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param", "get_param", PARAM_DAMPING); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING); ADD_GROUP("Angle", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE); ADD_GROUP("Scale", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE); ADD_GROUP("Color", ""); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp"); ADD_GROUP("Hue Variation", "hue_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION); ADD_GROUP("Animation", "anim_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); ADD_GROUP("Sub Emitter", "sub_emitter_"); @@ -1467,18 +1480,30 @@ ParticlesMaterial::ParticlesMaterial() : set_direction(Vector3(1, 0, 0)); set_spread(45); set_flatness(0); - set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0); - set_param(PARAM_ANGULAR_VELOCITY, 0); - set_param(PARAM_ORBIT_VELOCITY, 0); - set_param(PARAM_LINEAR_ACCEL, 0); - set_param(PARAM_RADIAL_ACCEL, 0); - set_param(PARAM_TANGENTIAL_ACCEL, 0); - set_param(PARAM_DAMPING, 0); - set_param(PARAM_ANGLE, 0); - set_param(PARAM_SCALE, 1); - set_param(PARAM_HUE_VARIATION, 0); - set_param(PARAM_ANIM_SPEED, 0); - set_param(PARAM_ANIM_OFFSET, 0); + set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0); + set_param_min(PARAM_ANGULAR_VELOCITY, 0); + set_param_min(PARAM_ORBIT_VELOCITY, 0); + set_param_min(PARAM_LINEAR_ACCEL, 0); + set_param_min(PARAM_RADIAL_ACCEL, 0); + set_param_min(PARAM_TANGENTIAL_ACCEL, 0); + set_param_min(PARAM_DAMPING, 0); + set_param_min(PARAM_ANGLE, 0); + set_param_min(PARAM_SCALE, 1); + set_param_min(PARAM_HUE_VARIATION, 0); + set_param_min(PARAM_ANIM_SPEED, 0); + set_param_min(PARAM_ANIM_OFFSET, 0); + set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0); + set_param_max(PARAM_ANGULAR_VELOCITY, 0); + set_param_max(PARAM_ORBIT_VELOCITY, 0); + set_param_max(PARAM_LINEAR_ACCEL, 0); + set_param_max(PARAM_RADIAL_ACCEL, 0); + set_param_max(PARAM_TANGENTIAL_ACCEL, 0); + set_param_max(PARAM_DAMPING, 0); + set_param_max(PARAM_ANGLE, 0); + set_param_max(PARAM_SCALE, 1); + set_param_max(PARAM_HUE_VARIATION, 0); + set_param_max(PARAM_ANIM_SPEED, 0); + set_param_max(PARAM_ANIM_OFFSET, 0); set_emission_shape(EMISSION_SHAPE_POINT); set_emission_sphere_radius(1); set_emission_box_extents(Vector3(1, 1, 1)); @@ -1500,10 +1525,6 @@ ParticlesMaterial::ParticlesMaterial() : set_collision_friction(0.0); set_collision_use_scale(false); - for (int i = 0; i < PARAM_MAX; i++) { - set_param_randomness(Parameter(i), 0); - } - for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { particle_flags[i] = false; } diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index ac7a500f73..8ab26aff77 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -61,6 +61,7 @@ public: PARAM_MAX }; + // When extending, make sure not to overflow the size of the MaterialKey below. enum ParticleFlags { PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, PARTICLE_FLAG_ROTATE_Y, @@ -68,6 +69,7 @@ public: PARTICLE_FLAG_MAX }; + // When extending, make sure not to overflow the size of the MaterialKey below. enum EmissionShape { EMISSION_SHAPE_POINT, EMISSION_SHAPE_SPHERE, @@ -78,6 +80,7 @@ public: EMISSION_SHAPE_MAX }; + // When extending, make sure not to overflow the size of the MaterialKey below. enum SubEmitterMode { SUB_EMITTER_DISABLED, SUB_EMITTER_CONSTANT, @@ -88,11 +91,13 @@ public: private: union MaterialKey { + // The bit size of the struct must be kept below or equal to 32 bits. + // Consider this when extending ParticleFlags, EmissionShape, or SubEmitterMode. struct { uint32_t texture_mask : 16; uint32_t texture_color : 1; uint32_t particle_flags : 4; - uint32_t emission_shape : 2; + uint32_t emission_shape : 3; uint32_t invalid_key : 1; uint32_t has_emission_color : 1; uint32_t sub_emitter : 2; @@ -149,31 +154,31 @@ private: StringName direction; StringName spread; StringName flatness; - StringName initial_linear_velocity; - StringName initial_angle; - StringName angular_velocity; - StringName orbit_velocity; - StringName linear_accel; - StringName radial_accel; - StringName tangent_accel; - StringName damping; - StringName scale; - StringName hue_variation; - StringName anim_speed; - StringName anim_offset; - - StringName initial_linear_velocity_random; - StringName initial_angle_random; - StringName angular_velocity_random; - StringName orbit_velocity_random; - StringName linear_accel_random; - StringName radial_accel_random; - StringName tangent_accel_random; - StringName damping_random; - StringName scale_random; - StringName hue_variation_random; - StringName anim_speed_random; - StringName anim_offset_random; + StringName initial_linear_velocity_min; + StringName initial_angle_min; + StringName angular_velocity_min; + StringName orbit_velocity_min; + StringName linear_accel_min; + StringName radial_accel_min; + StringName tangent_accel_min; + StringName damping_min; + StringName scale_min; + StringName hue_variation_min; + StringName anim_speed_min; + StringName anim_offset_min; + + StringName initial_linear_velocity_max; + StringName initial_angle_max; + StringName angular_velocity_max; + StringName orbit_velocity_max; + StringName linear_accel_max; + StringName radial_accel_max; + StringName tangent_accel_max; + StringName damping_max; + StringName scale_max; + StringName hue_variation_max; + StringName anim_speed_max; + StringName anim_offset_max; StringName angle_texture; StringName angular_velocity_texture; @@ -225,8 +230,8 @@ private: float spread; float flatness; - float parameters[PARAM_MAX]; - float randomness[PARAM_MAX]; + float params_min[PARAM_MAX]; + float params_max[PARAM_MAX]; Ref<Texture2D> tex_parameters[PARAM_MAX]; Color color; @@ -278,11 +283,11 @@ public: void set_flatness(float p_flatness); float get_flatness() const; - void set_param(Parameter p_param, float p_value); - float get_param(Parameter p_param) const; + void set_param_min(Parameter p_param, float p_value); + float get_param_min(Parameter p_param) const; - void set_param_randomness(Parameter p_param, float p_value); - float get_param_randomness(Parameter p_param) const; + void set_param_max(Parameter p_param, float p_value); + float get_param_max(Parameter p_param) const; void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture); Ref<Texture2D> get_param_texture(Parameter p_param) const; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index ba85ea4a6c..e7da41db9d 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1420,6 +1420,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, y, z; + float scale = height * (is_hemisphere ? 1.0 : 0.5); + // set our bounding box Vector<Vector3> points; @@ -1443,7 +1445,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { v /= (rings + 1); w = sin(Math_PI * v); - y = height * (is_hemisphere ? 1.0 : 0.5) * cos(Math_PI * v); + y = scale * cos(Math_PI * v); for (i = 0; i <= radial_segments; i++) { float u = i; @@ -1458,7 +1460,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { } else { Vector3 p = Vector3(x * radius * w, y, z * radius * w); points.push_back(p); - normals.push_back(p.normalized()); + Vector3 normal = Vector3(x * radius * w * scale, y / scale, z * radius * w * scale); + normals.push_back(normal.normalized()); }; ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v)); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index dbe118a262..341ce22185 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -424,7 +424,7 @@ Error ResourceLoaderText::load() { } } - if (path.find("://") == -1 && path.is_rel_path()) { + if (path.find("://") == -1 && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); } @@ -768,7 +768,7 @@ void ResourceLoaderText::get_dependencies(FileAccess *p_f, List<String> *p_depen } } - if (!using_uid && path.find("://") == -1 && path.is_rel_path()) { + if (!using_uid && path.find("://") == -1 && path.is_relative_path()) { // path is relative to file being loaded, so convert to a resource path path = ProjectSettings::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); } @@ -1849,10 +1849,16 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } if (groups.size()) { + // Write all groups on the same line as they're part of a section header. + // This improves readability while not impacting VCS friendliness too much, + // since it's rare to have more than 5 groups assigned to a single node. groups.sort_custom<StringName::AlphCompare>(); - String sgroups = " groups=[\n"; + String sgroups = " groups=["; for (int j = 0; j < groups.size(); j++) { - sgroups += "\"" + String(groups[j]).c_escape() + "\",\n"; + sgroups += "\"" + String(groups[j]).c_escape() + "\""; + if (j < groups.size() - 1) { + sgroups += ", "; + } } sgroups += "]"; header += sgroups; diff --git a/scene/resources/separation_ray_shape_2d.cpp b/scene/resources/separation_ray_shape_2d.cpp new file mode 100644 index 0000000000..0acd6d268d --- /dev/null +++ b/scene/resources/separation_ray_shape_2d.cpp @@ -0,0 +1,119 @@ +/*************************************************************************/ +/* separation_ray_shape_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "separation_ray_shape_2d.h" + +#include "servers/physics_server_2d.h" +#include "servers/rendering_server.h" + +void SeparationRayShape2D::_update_shape() { + Dictionary d; + d["length"] = length; + d["slide_on_slope"] = slide_on_slope; + PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d); + emit_changed(); +} + +void SeparationRayShape2D::draw(const RID &p_to_rid, const Color &p_color) { + const Vector2 target_position = Vector2(0, get_length()); + + const float max_arrow_size = 6; + const float line_width = 1.4; + bool no_line = target_position.length() < line_width; + float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); + + if (no_line) { + arrow_size = target_position.length(); + } else { + RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), target_position - target_position.normalized() * arrow_size, p_color, line_width); + } + + Transform2D xf; + xf.rotate(target_position.angle()); + xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); + + Vector<Vector2> pts; + pts.push_back(xf.xform(Vector2(arrow_size, 0))); + pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size))); + pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size))); + + Vector<Color> cols; + for (int i = 0; i < 3; i++) { + cols.push_back(p_color); + } + + RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID()); +} + +Rect2 SeparationRayShape2D::get_rect() const { + Rect2 rect; + rect.position = Vector2(); + rect.expand_to(Vector2(0, length)); + rect = rect.grow(Math_SQRT12 * 4); + return rect; +} + +real_t SeparationRayShape2D::get_enclosing_radius() const { + return length; +} + +void SeparationRayShape2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_length", "length"), &SeparationRayShape2D::set_length); + ClassDB::bind_method(D_METHOD("get_length"), &SeparationRayShape2D::get_length); + + ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape2D::set_slide_on_slope); + ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape2D::get_slide_on_slope); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope"); +} + +void SeparationRayShape2D::set_length(real_t p_length) { + length = p_length; + _update_shape(); +} + +real_t SeparationRayShape2D::get_length() const { + return length; +} + +void SeparationRayShape2D::set_slide_on_slope(bool p_active) { + slide_on_slope = p_active; + _update_shape(); +} + +bool SeparationRayShape2D::get_slide_on_slope() const { + return slide_on_slope; +} + +SeparationRayShape2D::SeparationRayShape2D() : + Shape2D(PhysicsServer2D::get_singleton()->separation_ray_shape_create()) { + _update_shape(); +} diff --git a/scene/gui/shortcut.cpp b/scene/resources/separation_ray_shape_2d.h index 1c29870682..5b74e6c727 100644 --- a/scene/gui/shortcut.cpp +++ b/scene/resources/separation_ray_shape_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* shortcut.cpp */ +/* separation_ray_shape_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,49 +28,34 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "shortcut.h" -#include "core/os/keyboard.h" +#ifndef SEPARATION_RAY_SHAPE_2D_H +#define SEPARATION_RAY_SHAPE_2D_H -void Shortcut::set_event(const Ref<InputEvent> &p_event) { - ERR_FAIL_COND(Object::cast_to<InputEventShortcut>(*p_event)); - event = p_event; - emit_changed(); -} +#include "scene/resources/shape_2d.h" -Ref<InputEvent> Shortcut::get_event() const { - return event; -} +class SeparationRayShape2D : public Shape2D { + GDCLASS(SeparationRayShape2D, Shape2D); -bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const { - Ref<InputEventShortcut> ies = p_event; - if (ies != nullptr) { - if (ies->get_shortcut().ptr() == this) { - return true; - } - } - return event.is_valid() && event->is_match(p_event, true); -} + real_t length = 20.0; + bool slide_on_slope = false; -String Shortcut::get_as_text() const { - if (event.is_valid()) { - return event->as_text(); - } else { - return "None"; - } -} + void _update_shape(); -bool Shortcut::has_valid_event() const { - return event.is_valid(); -} +protected: + static void _bind_methods(); -void Shortcut::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_event", "event"), &Shortcut::set_event); - ClassDB::bind_method(D_METHOD("get_event"), &Shortcut::get_event); +public: + void set_length(real_t p_length); + real_t get_length() const; - ClassDB::bind_method(D_METHOD("has_valid_event"), &Shortcut::has_valid_event); + void set_slide_on_slope(bool p_active); + bool get_slide_on_slope() const; - ClassDB::bind_method(D_METHOD("matches_event", "event"), &Shortcut::matches_event); - ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text); + virtual void draw(const RID &p_to_rid, const Color &p_color) override; + virtual Rect2 get_rect() const override; + virtual real_t get_enclosing_radius() const override; - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_event", "get_event"); -} + SeparationRayShape2D(); +}; + +#endif // SEPARATION_RAY_SHAPE_2D_H diff --git a/scene/resources/separation_ray_shape_3d.cpp b/scene/resources/separation_ray_shape_3d.cpp new file mode 100644 index 0000000000..376e04c844 --- /dev/null +++ b/scene/resources/separation_ray_shape_3d.cpp @@ -0,0 +1,91 @@ +/*************************************************************************/ +/* separation_ray_shape_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "separation_ray_shape_3d.h" + +#include "servers/physics_server_3d.h" + +Vector<Vector3> SeparationRayShape3D::get_debug_mesh_lines() const { + Vector<Vector3> points; + points.push_back(Vector3()); + points.push_back(Vector3(0, 0, get_length())); + + return points; +} + +real_t SeparationRayShape3D::get_enclosing_radius() const { + return length; +} + +void SeparationRayShape3D::_update_shape() { + Dictionary d; + d["length"] = length; + d["slide_on_slope"] = slide_on_slope; + PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d); + Shape3D::_update_shape(); +} + +void SeparationRayShape3D::set_length(float p_length) { + length = p_length; + _update_shape(); + notify_change_to_owners(); +} + +float SeparationRayShape3D::get_length() const { + return length; +} + +void SeparationRayShape3D::set_slide_on_slope(bool p_active) { + slide_on_slope = p_active; + _update_shape(); + notify_change_to_owners(); +} + +bool SeparationRayShape3D::get_slide_on_slope() const { + return slide_on_slope; +} + +void SeparationRayShape3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_length", "length"), &SeparationRayShape3D::set_length); + ClassDB::bind_method(D_METHOD("get_length"), &SeparationRayShape3D::get_length); + + ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape3D::set_slide_on_slope); + ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape3D::get_slide_on_slope); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_length", "get_length"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope"); +} + +SeparationRayShape3D::SeparationRayShape3D() : + Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SEPARATION_RAY)) { + /* Code copied from setters to prevent the use of uninitialized variables */ + _update_shape(); + notify_change_to_owners(); +} diff --git a/scene/resources/separation_ray_shape_3d.h b/scene/resources/separation_ray_shape_3d.h new file mode 100644 index 0000000000..54058b6095 --- /dev/null +++ b/scene/resources/separation_ray_shape_3d.h @@ -0,0 +1,56 @@ +/*************************************************************************/ +/* separation_ray_shape_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SEPARATION_RAY_SHAPE_H +#define SEPARATION_RAY_SHAPE_H +#include "scene/resources/shape_3d.h" + +class SeparationRayShape3D : public Shape3D { + GDCLASS(SeparationRayShape3D, Shape3D); + float length = 1.0; + bool slide_on_slope = false; + +protected: + static void _bind_methods(); + virtual void _update_shape() override; + +public: + void set_length(float p_length); + float get_length() const; + + void set_slide_on_slope(bool p_active); + bool get_slide_on_slope() const; + + virtual Vector<Vector3> get_debug_mesh_lines() const override; + virtual real_t get_enclosing_radius() const override; + + SeparationRayShape3D(); +}; +#endif // SEPARATION_RAY_SHAPE_H diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp index b52a60006a..e533fb054a 100644 --- a/scene/resources/skeleton_modification_2d.cpp +++ b/scene/resources/skeleton_modification_2d.cpp @@ -44,7 +44,7 @@ /////////////////////////////////////// void SkeletonModification2D::_execute(float p_delta) { - call("_execute", p_delta); + GDVIRTUAL_CALL(_execute, p_delta); if (!enabled) { return; @@ -59,11 +59,11 @@ void SkeletonModification2D::_setup_modification(SkeletonModificationStack2D *p_ WARN_PRINT("Could not setup modification with name " + get_name()); } - call("_setup_modification", p_stack); + GDVIRTUAL_CALL(_setup_modification, Ref<SkeletonModificationStack2D>(p_stack)); } void SkeletonModification2D::_draw_editor_gizmo() { - call("_draw_editor_gizmo"); + GDVIRTUAL_CALL(_draw_editor_gizmo); } void SkeletonModification2D::set_enabled(bool p_enabled) { @@ -166,13 +166,13 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b if (operation_bone_parent_bone) { stack->skeleton->draw_set_transform( - stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()), + stack->skeleton->to_local(p_operation_bone->get_global_position()), operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation()); } else { - stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position())); + stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position())); } } else { - stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position())); + stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position())); } if (p_constraint_inverted) { @@ -186,7 +186,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0); } else { - stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position())); + stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position())); stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0); stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0); } @@ -228,9 +228,9 @@ bool SkeletonModification2D::get_editor_draw_gizmo() const { } void SkeletonModification2D::_bind_methods() { - BIND_VMETHOD(MethodInfo("_execute", PropertyInfo(Variant::FLOAT, "delta"))); - BIND_VMETHOD(MethodInfo("_setup_modification", PropertyInfo(Variant::OBJECT, "modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D"))); - BIND_VMETHOD(MethodInfo("_draw_editor_gizmo")); + GDVIRTUAL_BIND(_execute, "delta"); + GDVIRTUAL_BIND(_setup_modification, "modification_stack") + GDVIRTUAL_BIND(_draw_editor_gizmo) ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification2D::set_enabled); ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification2D::get_enabled); diff --git a/scene/resources/skeleton_modification_2d.h b/scene/resources/skeleton_modification_2d.h index 18633e55cb..aaddb9136e 100644 --- a/scene/resources/skeleton_modification_2d.h +++ b/scene/resources/skeleton_modification_2d.h @@ -57,6 +57,10 @@ protected: bool _print_execution_error(bool p_condition, String p_message); + GDVIRTUAL1(_execute, double) + GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack2D>) + GDVIRTUAL0(_draw_editor_gizmo) + public: virtual void _execute(float _delta); virtual void _setup_modification(SkeletonModificationStack2D *p_stack); diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp index 7ea60e584e..6eab8d4afe 100644 --- a/scene/resources/skeleton_modification_2d_ccdik.cpp +++ b/scene/resources/skeleton_modification_2d_ccdik.cpp @@ -201,18 +201,18 @@ void SkeletonModification2DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node2D * if (ccdik_data.rotate_from_joint) { // To rotate from the joint, simply look at the target! operation_transform.set_rotation( - operation_transform.looking_at(p_target->get_global_transform().get_origin()).get_rotation() - operation_bone->get_bone_angle()); + operation_transform.looking_at(p_target->get_global_position()).get_rotation() - operation_bone->get_bone_angle()); } else { // How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint. // Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node. - float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_transform().get_origin()); - float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_transform().get_origin()); + float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_position()); + float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_position()); operation_transform.set_rotation( operation_transform.get_rotation() + (joint_to_target - joint_to_tip)); } // Reset scale - operation_transform.set_scale(operation_bone->get_global_transform().get_scale()); + operation_transform.set_scale(operation_bone->get_global_scale()); // Apply constraints in globalspace: if (ccdik_data.enable_constraint && !ccdik_data.constraint_in_localspace) { diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp index aef852f7e4..6e9429034f 100644 --- a/scene/resources/skeleton_modification_2d_fabrik.cpp +++ b/scene/resources/skeleton_modification_2d_fabrik.cpp @@ -149,37 +149,28 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) { return; } fabrik_transform_chain.write[i] = joint_bone2d_node->get_global_transform(); - - // Apply magnet positions - if (i == 0) { - continue; // The origin cannot use a magnet position! - } else { - Transform2D joint_trans = fabrik_transform_chain[i]; - joint_trans.set_origin(joint_trans.get_origin() + fabrik_data_chain[i].magnet_position); - fabrik_transform_chain.write[i] = joint_trans; - } } Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[fabrik_data_chain.size() - 1].bone2d_node_cache)); - float final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation(); + float final_bone2d_angle = final_bone2d_node->get_global_rotation(); if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) { final_bone2d_angle = target_global_pose.get_rotation(); } Vector2 final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle)); float final_bone2d_length = final_bone2d_node->get_length() * MIN(final_bone2d_node->get_global_scale().x, final_bone2d_node->get_global_scale().y); - float target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin()); + float target_distance = (final_bone2d_node->get_global_position() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_position()); chain_iterations = 0; while (target_distance > chain_tolarance) { chain_backwards(); chain_forwards(); - final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation(); + final_bone2d_angle = final_bone2d_node->get_global_rotation(); if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) { final_bone2d_angle = target_global_pose.get_rotation(); } final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle)); - target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin()); + target_distance = (final_bone2d_node->get_global_position() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_position()); chain_iterations += 1; if (chain_iterations >= chain_max_iterations) { @@ -210,7 +201,7 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) { chain_trans.set_rotation(chain_trans.get_rotation() - joint_bone2d_node->get_bone_angle()); // Reset scale - chain_trans.set_scale(joint_bone2d_node->get_global_transform().get_scale()); + chain_trans.set_scale(joint_bone2d_node->get_global_scale()); // Apply to the bone, and to the override joint_bone2d_node->set_global_transform(chain_trans); @@ -223,6 +214,11 @@ void SkeletonModification2DFABRIK::chain_backwards() { Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[final_joint_index].bone2d_node_cache)); Transform2D final_bone2d_trans = fabrik_transform_chain[final_joint_index]; + // Apply magnet position + if (final_joint_index != 0) { + final_bone2d_trans.set_origin(final_bone2d_trans.get_origin() + fabrik_data_chain[final_joint_index].magnet_position); + } + // Set the rotation of the tip bone final_bone2d_trans = final_bone2d_trans.looking_at(target_global_pose.get_origin()); @@ -245,6 +241,11 @@ void SkeletonModification2DFABRIK::chain_backwards() { Bone2D *current_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache)); Transform2D current_pose = fabrik_transform_chain[i]; + // Apply magnet position + if (i != 0) { + current_pose.set_origin(current_pose.get_origin() + fabrik_data_chain[i].magnet_position); + } + float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y); float length = current_bone2d_node_length / (previous_pose.get_origin() - current_pose.get_origin()).length(); Vector2 finish_position = previous_pose.get_origin().lerp(current_pose.get_origin(), length); diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp index 2547083336..84abc9d020 100644 --- a/scene/resources/skeleton_modification_2d_jiggle.cpp +++ b/scene/resources/skeleton_modification_2d_jiggle.cpp @@ -171,7 +171,7 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D } Transform2D operation_bone_trans = operation_bone->get_global_transform(); - Vector2 target_position = p_target->get_global_transform().get_origin(); + Vector2 target_position = p_target->get_global_position(); jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta; @@ -215,7 +215,7 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle()); // Reset scale - operation_bone_trans.set_scale(operation_bone->get_global_transform().get_scale()); + operation_bone_trans.set_scale(operation_bone->get_global_scale()); operation_bone->set_global_transform(operation_bone_trans); stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true); @@ -244,7 +244,7 @@ void SkeletonModification2DJiggle::_setup_modification(SkeletonModificationStack int bone_idx = jiggle_data_chain[i].bone_idx; if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) { Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx); - jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_transform().get_origin(); + jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_position(); } } } diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp index fd5c8c7cc2..2da770f012 100644 --- a/scene/resources/skeleton_modification_2d_lookat.cpp +++ b/scene/resources/skeleton_modification_2d_lookat.cpp @@ -147,7 +147,7 @@ void SkeletonModification2DLookAt::_execute(float p_delta) { // Look at the target! operation_transform = operation_transform.looking_at(target_trans.get_origin()); // Apply whatever scale it had prior to looking_at - operation_transform.set_scale(operation_bone->get_global_transform().get_scale()); + operation_transform.set_scale(operation_bone->get_global_scale()); // Account for the direction the bone faces in: operation_transform.set_rotation(operation_transform.get_rotation() - operation_bone->get_bone_angle()); diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp index 0a91290015..88d80a501f 100644 --- a/scene/resources/skeleton_modification_2d_twoboneik.cpp +++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp @@ -142,7 +142,7 @@ void SkeletonModification2DTwoBoneIK::_execute(float p_delta) { // http://theorangeduck.com/page/simple-two-joint // https://www.alanzucconi.com/2018/05/02/ik-2d-2/ // With modifications by TwistedTwigleg - Vector2 target_difference = target->get_global_transform().get_origin() - joint_one_bone->get_global_transform().get_origin(); + Vector2 target_difference = target->get_global_position() - joint_one_bone->get_global_position(); float joint_one_to_target = target_difference.length(); float angle_atan = Math::atan2(target_difference.y, target_difference.x); @@ -206,7 +206,7 @@ void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() { return; } stack->skeleton->draw_set_transform( - stack->skeleton->get_global_transform().affine_inverse().xform(operation_bone_one->get_global_position()), + stack->skeleton->to_local(operation_bone_one->get_global_position()), operation_bone_one->get_global_rotation() - stack->skeleton->get_global_rotation()); Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4); diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp new file mode 100644 index 0000000000..ee02ede2d5 --- /dev/null +++ b/scene/resources/skeleton_modification_3d.cpp @@ -0,0 +1,162 @@ +/*************************************************************************/ +/* skeleton_modification_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_modification_3d.h" +#include "scene/3d/skeleton_3d.h" + +void SkeletonModification3D::_execute(real_t p_delta) { + GDVIRTUAL_CALL(_execute, p_delta); + + if (!enabled) + return; +} + +void SkeletonModification3D::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + if (stack) { + is_setup = true; + } else { + WARN_PRINT("Could not setup modification with name " + this->get_name()); + } + + GDVIRTUAL_CALL(_setup_modification, Ref<SkeletonModificationStack3D>(p_stack)); +} + +void SkeletonModification3D::set_enabled(bool p_enabled) { + enabled = p_enabled; +} + +bool SkeletonModification3D::get_enabled() { + return enabled; +} + +// Helper function. Needed for CCDIK. +real_t SkeletonModification3D::clamp_angle(real_t p_angle, real_t p_min_bound, real_t p_max_bound, bool p_invert) { + // Map to the 0 to 360 range (in radians though) instead of the -180 to 180 range. + if (p_angle < 0) { + p_angle = Math_TAU + p_angle; + } + + // Make min and max in the range of 0 to 360 (in radians), and make sure they are in the right order + if (p_min_bound < 0) { + p_min_bound = Math_TAU + p_min_bound; + } + if (p_max_bound < 0) { + p_max_bound = Math_TAU + p_max_bound; + } + if (p_min_bound > p_max_bound) { + real_t tmp = p_min_bound; + p_min_bound = p_max_bound; + p_max_bound = tmp; + } + + // Note: May not be the most optimal way to clamp, but it always constraints to the nearest angle. + if (p_invert == false) { + if (p_angle < p_min_bound || p_angle > p_max_bound) { + Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound)); + Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound)); + Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle)); + + if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) { + p_angle = p_min_bound; + } else { + p_angle = p_max_bound; + } + } + } else { + if (p_angle > p_min_bound && p_angle < p_max_bound) { + Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound)); + Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound)); + Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle)); + + if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) { + p_angle = p_min_bound; + } else { + p_angle = p_max_bound; + } + } + } + return p_angle; +} + +bool SkeletonModification3D::_print_execution_error(bool p_condition, String p_message) { + // If the modification is not setup, don't bother printing the error + if (!is_setup) { + return p_condition; + } + + if (p_condition && !execution_error_found) { + ERR_PRINT(p_message); + execution_error_found = true; + } + return p_condition; +} + +Ref<SkeletonModificationStack3D> SkeletonModification3D::get_modification_stack() { + return stack; +} + +void SkeletonModification3D::set_is_setup(bool p_is_setup) { + is_setup = p_is_setup; +} + +bool SkeletonModification3D::get_is_setup() const { + return is_setup; +} + +void SkeletonModification3D::set_execution_mode(int p_mode) { + execution_mode = p_mode; +} + +int SkeletonModification3D::get_execution_mode() const { + return execution_mode; +} + +void SkeletonModification3D::_bind_methods() { + GDVIRTUAL_BIND(_execute, "delta"); + GDVIRTUAL_BIND(_setup_modification, "modification_stack") + + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification3D::set_enabled); + ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification3D::get_enabled); + ClassDB::bind_method(D_METHOD("get_modification_stack"), &SkeletonModification3D::get_modification_stack); + ClassDB::bind_method(D_METHOD("set_is_setup", "is_setup"), &SkeletonModification3D::set_is_setup); + ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModification3D::get_is_setup); + ClassDB::bind_method(D_METHOD("set_execution_mode", "execution_mode"), &SkeletonModification3D::set_execution_mode); + ClassDB::bind_method(D_METHOD("get_execution_mode"), &SkeletonModification3D::get_execution_mode); + ClassDB::bind_method(D_METHOD("clamp_angle", "angle", "min", "max", "invert"), &SkeletonModification3D::clamp_angle); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process, physics_process"), "set_execution_mode", "get_execution_mode"); +} + +SkeletonModification3D::SkeletonModification3D() { + stack = nullptr; + is_setup = false; +} diff --git a/scene/resources/skeleton_modification_3d.h b/scene/resources/skeleton_modification_3d.h new file mode 100644 index 0000000000..fb1f3d33d1 --- /dev/null +++ b/scene/resources/skeleton_modification_3d.h @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* skeleton_modification_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETONMODIFICATION3D_H +#define SKELETONMODIFICATION3D_H + +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_stack_3d.h" + +class SkeletonModificationStack3D; + +class SkeletonModification3D : public Resource { + GDCLASS(SkeletonModification3D, Resource); + friend class Skeleton3D; + friend class SkeletonModificationStack3D; + +protected: + static void _bind_methods(); + + SkeletonModificationStack3D *stack; + int execution_mode = 0; // 0 = process + + bool enabled = true; + bool is_setup = false; + bool execution_error_found = false; + + bool _print_execution_error(bool p_condition, String p_message); + + GDVIRTUAL1(_execute, double) + GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack3D>) + +public: + virtual void _execute(real_t p_delta); + virtual void _setup_modification(SkeletonModificationStack3D *p_stack); + + real_t clamp_angle(real_t p_angle, real_t p_min_bound, real_t p_max_bound, bool p_invert); + + void set_enabled(bool p_enabled); + bool get_enabled(); + + void set_execution_mode(int p_mode); + int get_execution_mode() const; + + Ref<SkeletonModificationStack3D> get_modification_stack(); + + void set_is_setup(bool p_setup); + bool get_is_setup() const; + + SkeletonModification3D(); +}; + +#endif // SKELETONMODIFICATION3D_H diff --git a/scene/resources/skeleton_modification_3d_ccdik.cpp b/scene/resources/skeleton_modification_3d_ccdik.cpp new file mode 100644 index 0000000000..6409022563 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_ccdik.cpp @@ -0,0 +1,474 @@ +/*************************************************************************/ +/* skeleton_modification_3d_ccdik.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/skeleton_modification_3d_ccdik.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +bool SkeletonModification3DCCDIK::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("joint_data/")) { + int ccdik_data_size = ccdik_data_chain.size(); + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, ccdik_data_size, false); + + if (what == "bone_name") { + set_ccdik_joint_bone_name(which, p_value); + } else if (what == "bone_index") { + set_ccdik_joint_bone_index(which, p_value); + } else if (what == "ccdik_axis") { + set_ccdik_joint_ccdik_axis(which, p_value); + } else if (what == "enable_joint_constraint") { + set_ccdik_joint_enable_constraint(which, p_value); + } else if (what == "joint_constraint_angle_min") { + set_ccdik_joint_constraint_angle_min(which, Math::deg2rad(real_t(p_value))); + } else if (what == "joint_constraint_angle_max") { + set_ccdik_joint_constraint_angle_max(which, Math::deg2rad(real_t(p_value))); + } else if (what == "joint_constraint_angles_invert") { + set_ccdik_joint_constraint_invert(which, p_value); + } + return true; + } + return true; +} + +bool SkeletonModification3DCCDIK::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("joint_data/")) { + const int ccdik_data_size = ccdik_data_chain.size(); + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, ccdik_data_size, false); + + if (what == "bone_name") { + r_ret = get_ccdik_joint_bone_name(which); + } else if (what == "bone_index") { + r_ret = get_ccdik_joint_bone_index(which); + } else if (what == "ccdik_axis") { + r_ret = get_ccdik_joint_ccdik_axis(which); + } else if (what == "enable_joint_constraint") { + r_ret = get_ccdik_joint_enable_constraint(which); + } else if (what == "joint_constraint_angle_min") { + r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_min(which)); + } else if (what == "joint_constraint_angle_max") { + r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_max(which)); + } else if (what == "joint_constraint_angles_invert") { + r_ret = get_ccdik_joint_constraint_invert(which); + } + return true; + } + return true; +} + +void SkeletonModification3DCCDIK::_get_property_list(List<PropertyInfo> *p_list) const { + for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { + String base_string = "joint_data/" + itos(i) + "/"; + + p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + + p_list->push_back(PropertyInfo(Variant::INT, base_string + "ccdik_axis", + PROPERTY_HINT_ENUM, "X Axis, Y Axis, Z Axis", PROPERTY_USAGE_DEFAULT)); + + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_joint_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (ccdik_data_chain[i].enable_constraint) { + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_min", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_max", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "joint_constraint_angles_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } + } +} + +void SkeletonModification3DCCDIK::_execute(real_t p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + + if (target_node_cache.is_null()) { + _print_execution_error(true, "Target cache is out of date. Attempting to update"); + update_target_cache(); + return; + } + if (tip_node_cache.is_null()) { + _print_execution_error(true, "Tip cache is out of date. Attempting to update"); + update_tip_cache(); + return; + } + + // Reset the local bone overrides for CCDIK affected nodes + for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { + stack->skeleton->set_bone_local_pose_override(ccdik_data_chain[i].bone_idx, + stack->skeleton->get_bone_local_pose_override(ccdik_data_chain[i].bone_idx), + 0.0, false); + } + + Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); + Node3D *node_tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache)); + + if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) { + return; + } + if (_print_execution_error(!node_tip || !node_tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) { + return; + } + + if (use_high_quality_solve) { + for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { + for (uint32_t j = i; j < ccdik_data_chain.size(); j++) { + _execute_ccdik_joint(j, node_target, node_tip); + } + } + } else { + for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { + _execute_ccdik_joint(i, node_target, node_tip); + } + } + + execution_error_found = false; +} + +void SkeletonModification3DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip) { + CCDIK_Joint_Data ccdik_data = ccdik_data_chain[p_joint_idx]; + + if (_print_execution_error(ccdik_data.bone_idx < 0 || ccdik_data.bone_idx > stack->skeleton->get_bone_count(), + "CCDIK joint: bone index for joint" + itos(p_joint_idx) + " not found. Cannot execute modification!")) { + return; + } + + Transform3D bone_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->get_bone_global_pose(ccdik_data.bone_idx)); + Transform3D tip_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_tip->get_global_transform())); + Transform3D target_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform())); + + if (tip_trans.origin.distance_to(target_trans.origin) <= 0.01) { + return; + } + + // Inspired (and very loosely based on) by the CCDIK algorithm made by Zalo on GitHub (https://github.com/zalo/MathUtilities) + // Convert the 3D position to a 2D position so we can use Atan2 (via the angle function) + // to know how much rotation we need on the given axis to place the tip at the target. + Vector2 tip_pos_2d; + Vector2 target_pos_2d; + if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) { + tip_pos_2d = Vector2(tip_trans.origin.y, tip_trans.origin.z); + target_pos_2d = Vector2(target_trans.origin.y, target_trans.origin.z); + bone_trans.basis.rotate_local(Vector3(1, 0, 0), target_pos_2d.angle() - tip_pos_2d.angle()); + } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) { + tip_pos_2d = Vector2(tip_trans.origin.z, tip_trans.origin.x); + target_pos_2d = Vector2(target_trans.origin.z, target_trans.origin.x); + bone_trans.basis.rotate_local(Vector3(0, 1, 0), target_pos_2d.angle() - tip_pos_2d.angle()); + } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) { + tip_pos_2d = Vector2(tip_trans.origin.x, tip_trans.origin.y); + target_pos_2d = Vector2(target_trans.origin.x, target_trans.origin.y); + bone_trans.basis.rotate_local(Vector3(0, 0, 1), target_pos_2d.angle() - tip_pos_2d.angle()); + } else { + // Should never happen, but... + ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!"); + } + + if (ccdik_data.enable_constraint) { + Vector3 rotation_axis; + real_t rotation_angle; + bone_trans.basis.get_axis_angle(rotation_axis, rotation_angle); + + // Note: When the axis has a negative direction, the angle is OVER 180 degrees and therefore we need to account for this + // when constraining. + if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) { + if (rotation_axis.x < 0) { + rotation_angle += Math_PI; + rotation_axis = Vector3(1, 0, 0); + } + } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) { + if (rotation_axis.y < 0) { + rotation_angle += Math_PI; + rotation_axis = Vector3(0, 1, 0); + } + } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) { + if (rotation_axis.z < 0) { + rotation_angle += Math_PI; + rotation_axis = Vector3(0, 0, 1); + } + } else { + // Should never happen, but... + ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!"); + } + rotation_angle = clamp_angle(rotation_angle, ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angles_invert); + + bone_trans.basis.set_axis_angle(rotation_axis, rotation_angle); + } + + stack->skeleton->set_bone_local_pose_override(ccdik_data.bone_idx, bone_trans, stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(ccdik_data.bone_idx); +} + +void SkeletonModification3DCCDIK::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + if (stack != nullptr) { + is_setup = true; + execution_error_found = false; + update_target_cache(); + update_tip_cache(); + } +} + +void SkeletonModification3DCCDIK::update_target_cache() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); + return; + } + + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: node is not in scene tree!"); + target_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DCCDIK::update_tip_cache() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!"); + return; + } + + tip_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(tip_node)) { + Node *node = stack->skeleton->get_node(tip_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update tip cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update tip cache: node is not in scene tree!"); + tip_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DCCDIK::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_target_cache(); +} + +NodePath SkeletonModification3DCCDIK::get_target_node() const { + return target_node; +} + +void SkeletonModification3DCCDIK::set_tip_node(const NodePath &p_tip_node) { + tip_node = p_tip_node; + update_tip_cache(); +} + +NodePath SkeletonModification3DCCDIK::get_tip_node() const { + return tip_node; +} + +void SkeletonModification3DCCDIK::set_use_high_quality_solve(bool p_high_quality) { + use_high_quality_solve = p_high_quality; +} + +bool SkeletonModification3DCCDIK::get_use_high_quality_solve() const { + return use_high_quality_solve; +} + +// CCDIK joint data functions +String SkeletonModification3DCCDIK::get_ccdik_joint_bone_name(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String()); + return ccdik_data_chain[p_joint_idx].bone_name; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ccdik_data_chain[p_joint_idx].bone_name = p_bone_name; + + if (stack) { + if (stack->skeleton) { + ccdik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +int SkeletonModification3DCCDIK::get_ccdik_joint_bone_index(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return ccdik_data_chain[p_joint_idx].bone_idx; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + ccdik_data_chain[p_joint_idx].bone_idx = p_bone_idx; + + if (stack) { + if (stack->skeleton) { + ccdik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +int SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return ccdik_data_chain[p_joint_idx].ccdik_axis; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ERR_FAIL_COND_MSG(p_axis < 0, "CCDIK axis is out of range: The axis mode is too low!"); + ccdik_data_chain[p_joint_idx].ccdik_axis = p_axis; + notify_property_list_changed(); +} + +bool SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return ccdik_data_chain[p_joint_idx].enable_constraint; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ccdik_data_chain[p_joint_idx].enable_constraint = p_enable; + notify_property_list_changed(); +} + +real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return ccdik_data_chain[p_joint_idx].constraint_angle_min; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ccdik_data_chain[p_joint_idx].constraint_angle_min = p_angle_min; +} + +real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return ccdik_data_chain[p_joint_idx].constraint_angle_max; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ccdik_data_chain[p_joint_idx].constraint_angle_max = p_angle_max; +} + +bool SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert(int p_joint_idx) const { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return ccdik_data_chain[p_joint_idx].constraint_angles_invert; +} + +void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert) { + const int bone_chain_size = ccdik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ccdik_data_chain[p_joint_idx].constraint_angles_invert = p_invert; +} + +int SkeletonModification3DCCDIK::get_ccdik_data_chain_length() { + return ccdik_data_chain.size(); +} +void SkeletonModification3DCCDIK::set_ccdik_data_chain_length(int p_length) { + ERR_FAIL_COND(p_length < 0); + ccdik_data_chain.resize(p_length); + execution_error_found = false; + notify_property_list_changed(); +} + +void SkeletonModification3DCCDIK::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DCCDIK::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DCCDIK::get_target_node); + + ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DCCDIK::set_tip_node); + ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DCCDIK::get_tip_node); + + ClassDB::bind_method(D_METHOD("set_use_high_quality_solve", "high_quality_solve"), &SkeletonModification3DCCDIK::set_use_high_quality_solve); + ClassDB::bind_method(D_METHOD("get_use_high_quality_solve"), &SkeletonModification3DCCDIK::get_use_high_quality_solve); + + // CCDIK joint data functions + ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_name", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_name); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_name); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_index", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_index); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_index); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_ccdik_axis", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_ccdik_axis", "joint_idx", "axis"), &SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_enable_joint_constraint", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_enable_joint_constraint", "joint_idx", "enable"), &SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_min", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_min", "joint_idx", "min_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_max", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_max", "joint_idx", "max_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max); + ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_invert", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert); + ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_invert", "joint_idx", "invert"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert); + + ClassDB::bind_method(D_METHOD("set_ccdik_data_chain_length", "length"), &SkeletonModification3DCCDIK::set_ccdik_data_chain_length); + ClassDB::bind_method(D_METHOD("get_ccdik_data_chain_length"), &SkeletonModification3DCCDIK::get_ccdik_data_chain_length); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "tip_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_tip_node", "get_tip_node"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "high_quality_solve", PROPERTY_HINT_NONE, ""), "set_use_high_quality_solve", "get_use_high_quality_solve"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "ccdik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_ccdik_data_chain_length", "get_ccdik_data_chain_length"); +} + +SkeletonModification3DCCDIK::SkeletonModification3DCCDIK() { + stack = nullptr; + is_setup = false; + enabled = true; +} + +SkeletonModification3DCCDIK::~SkeletonModification3DCCDIK() { +} diff --git a/scene/resources/skeleton_modification_3d_ccdik.h b/scene/resources/skeleton_modification_3d_ccdik.h new file mode 100644 index 0000000000..e7537cc5b0 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_ccdik.h @@ -0,0 +1,114 @@ +/*************************************************************************/ +/* skeleton_modification_3d_ccdik.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "core/templates/local_vector.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +#ifndef SKELETONMODIFICATION3DCCDIK_H +#define SKELETONMODIFICATION3DCCDIK_H + +class SkeletonModification3DCCDIK : public SkeletonModification3D { + GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D); + +private: + enum CCDIK_Axes { + AXIS_X, + AXIS_Y, + AXIS_Z + }; + + struct CCDIK_Joint_Data { + String bone_name = ""; + int bone_idx = -1; + int ccdik_axis = 0; + + bool enable_constraint = false; + real_t constraint_angle_min = 0; + real_t constraint_angle_max = (2.0 * Math_PI); + bool constraint_angles_invert = false; + }; + + LocalVector<CCDIK_Joint_Data> ccdik_data_chain; + NodePath target_node; + ObjectID target_node_cache; + + NodePath tip_node; + ObjectID tip_node_cache; + + bool use_high_quality_solve = true; + + void update_target_cache(); + void update_tip_cache(); + + void _execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + virtual void _execute(real_t p_delta) override; + virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + void set_tip_node(const NodePath &p_tip_node); + NodePath get_tip_node() const; + + void set_use_high_quality_solve(bool p_solve); + bool get_use_high_quality_solve() const; + + String get_ccdik_joint_bone_name(int p_joint_idx) const; + void set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name); + int get_ccdik_joint_bone_index(int p_joint_idx) const; + void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx); + int get_ccdik_joint_ccdik_axis(int p_joint_idx) const; + void set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis); + bool get_ccdik_joint_enable_constraint(int p_joint_idx) const; + void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable); + real_t get_ccdik_joint_constraint_angle_min(int p_joint_idx) const; + void set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min); + real_t get_ccdik_joint_constraint_angle_max(int p_joint_idx) const; + void set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max); + bool get_ccdik_joint_constraint_invert(int p_joint_idx) const; + void set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert); + + int get_ccdik_data_chain_length(); + void set_ccdik_data_chain_length(int p_new_length); + + SkeletonModification3DCCDIK(); + ~SkeletonModification3DCCDIK(); +}; + +#endif //SKELETONMODIFICATION3DCCDIK_H diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp new file mode 100644 index 0000000000..69f75eb7b5 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_fabrik.cpp @@ -0,0 +1,628 @@ +/*************************************************************************/ +/* skeleton_modification_3d_fabrik.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/skeleton_modification_3d_fabrik.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +bool SkeletonModification3DFABRIK::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("joint_data/")) { + int fabrik_data_size = fabrik_data_chain.size(); + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, fabrik_data_size, false); + + if (what == "bone_name") { + set_fabrik_joint_bone_name(which, p_value); + } else if (what == "bone_index") { + set_fabrik_joint_bone_index(which, p_value); + } else if (what == "length") { + set_fabrik_joint_length(which, p_value); + } else if (what == "magnet_position") { + set_fabrik_joint_magnet(which, p_value); + } else if (what == "auto_calculate_length") { + set_fabrik_joint_auto_calculate_length(which, p_value); + } else if (what == "use_tip_node") { + set_fabrik_joint_use_tip_node(which, p_value); + } else if (what == "tip_node") { + set_fabrik_joint_tip_node(which, p_value); + } else if (what == "use_target_basis") { + set_fabrik_joint_use_target_basis(which, p_value); + } else if (what == "roll") { + set_fabrik_joint_roll(which, Math::deg2rad(real_t(p_value))); + } + return true; + } + return true; +} + +bool SkeletonModification3DFABRIK::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("joint_data/")) { + const int fabrik_data_size = fabrik_data_chain.size(); + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, fabrik_data_size, false); + + if (what == "bone_name") { + r_ret = get_fabrik_joint_bone_name(which); + } else if (what == "bone_index") { + r_ret = get_fabrik_joint_bone_index(which); + } else if (what == "length") { + r_ret = get_fabrik_joint_length(which); + } else if (what == "magnet_position") { + r_ret = get_fabrik_joint_magnet(which); + } else if (what == "auto_calculate_length") { + r_ret = get_fabrik_joint_auto_calculate_length(which); + } else if (what == "use_tip_node") { + r_ret = get_fabrik_joint_use_tip_node(which); + } else if (what == "tip_node") { + r_ret = get_fabrik_joint_tip_node(which); + } else if (what == "use_target_basis") { + r_ret = get_fabrik_joint_use_target_basis(which); + } else if (what == "roll") { + r_ret = Math::rad2deg(get_fabrik_joint_roll(which)); + } + return true; + } + return true; +} + +void SkeletonModification3DFABRIK::_get_property_list(List<PropertyInfo> *p_list) const { + for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { + String base_string = "joint_data/" + itos(i) + "/"; + + p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "roll", PROPERTY_HINT_RANGE, "-360,360,0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "auto_calculate_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + + if (!fabrik_data_chain[i].auto_calculate_length) { + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } else { + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_tip_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (fabrik_data_chain[i].use_tip_node) { + p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "tip_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT)); + } + } + + // Cannot apply magnet to the origin of the chain, as it will not do anything. + if (i > 0) { + p_list->push_back(PropertyInfo(Variant::VECTOR3, base_string + "magnet_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } + // Only give the override basis option on the last bone in the chain, so only include it for the last bone. + if (i == fabrik_data_chain.size() - 1) { + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_target_basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } + } +} + +void SkeletonModification3DFABRIK::_execute(real_t p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + + if (target_node_cache.is_null()) { + _print_execution_error(true, "Target cache is out of date. Attempting to update..."); + update_target_cache(); + return; + } + + if (_print_execution_error(fabrik_data_chain.size() <= 1, "FABRIK requires at least two joints to operate. Cannot execute modification!")) { + return; + } + + Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); + if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) { + return; + } + + // Verify that all joints have a valid bone ID, and that all bone lengths are zero or more + // Also, while we are here, apply magnet positions. + for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { + if (_print_execution_error(fabrik_data_chain[i].bone_idx < 0, "FABRIK Joint " + itos(i) + " has an invalid bone ID. Cannot execute!")) { + return; + } + + if (fabrik_data_chain[i].length < 0 && fabrik_data_chain[i].auto_calculate_length) { + fabrik_joint_auto_calculate_length(i); + } + if (_print_execution_error(fabrik_data_chain[i].length < 0, "FABRIK Joint " + itos(i) + " has an invalid joint length. Cannot execute!")) { + return; + } + + Transform3D local_pose_override = stack->skeleton->get_bone_local_pose_override(fabrik_data_chain[i].bone_idx); + + // Apply magnet positions: + if (stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx) >= 0) { + int parent_bone_idx = stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx); + Transform3D conversion_transform = (stack->skeleton->get_bone_global_pose(parent_bone_idx) * stack->skeleton->get_bone_rest(parent_bone_idx)); + local_pose_override.origin += conversion_transform.basis.xform_inv(fabrik_data_chain[i].magnet_position); + } else { + local_pose_override.origin += fabrik_data_chain[i].magnet_position; + } + + stack->skeleton->set_bone_local_pose_override(fabrik_data_chain[i].bone_idx, local_pose_override, stack->strength, true); + } + + target_global_pose = stack->skeleton->world_transform_to_global_pose(node_target->get_global_transform()); + origin_global_pose = stack->skeleton->local_pose_to_global_pose( + fabrik_data_chain[0].bone_idx, stack->skeleton->get_bone_local_pose_override(fabrik_data_chain[0].bone_idx)); + + final_joint_idx = fabrik_data_chain.size() - 1; + real_t target_distance = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[final_joint_idx].bone_idx, target_global_pose).origin.length(); + chain_iterations = 0; + + while (target_distance > chain_tolerance) { + chain_backwards(); + chain_forwards(); + + // update the target distance + target_distance = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[final_joint_idx].bone_idx, target_global_pose).origin.length(); + + // update chain iterations + chain_iterations += 1; + if (chain_iterations >= chain_max_iterations) { + break; + } + } + chain_apply(); + + execution_error_found = false; +} + +void SkeletonModification3DFABRIK::chain_backwards() { + int final_bone_idx = fabrik_data_chain[final_joint_idx].bone_idx; + Transform3D final_joint_trans = stack->skeleton->local_pose_to_global_pose(final_bone_idx, stack->skeleton->get_bone_local_pose_override(final_bone_idx)); + + // Get the direction the final bone is facing in. + stack->skeleton->update_bone_rest_forward_vector(final_bone_idx); + Transform3D final_bone_direction_trans = final_joint_trans.looking_at(target_global_pose.origin, Vector3(0, 1, 0)); + final_bone_direction_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(final_bone_idx, final_bone_direction_trans.basis); + Vector3 direction = final_bone_direction_trans.basis.xform(stack->skeleton->get_bone_axis_forward_vector(final_bone_idx)).normalized(); + + // If set to override, then use the target's Basis rather than the bone's + if (fabrik_data_chain[final_joint_idx].use_target_basis) { + direction = target_global_pose.basis.xform(stack->skeleton->get_bone_axis_forward_vector(final_bone_idx)).normalized(); + } + + // set the position of the final joint to the target position + final_joint_trans.origin = target_global_pose.origin - (direction * fabrik_data_chain[final_joint_idx].length); + final_joint_trans = stack->skeleton->global_pose_to_local_pose(final_bone_idx, final_joint_trans); + stack->skeleton->set_bone_local_pose_override(final_bone_idx, final_joint_trans, stack->strength, true); + + // for all other joints, move them towards the target + int i = final_joint_idx; + while (i >= 1) { + int next_bone_idx = fabrik_data_chain[i].bone_idx; + Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx)); + i -= 1; + int current_bone_idx = fabrik_data_chain[i].bone_idx; + Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx)); + + real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin - current_trans.origin).length(); + current_trans.origin = next_bone_trans.origin.lerp(current_trans.origin, length); + + // Apply it back to the skeleton + stack->skeleton->set_bone_local_pose_override(current_bone_idx, stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans), stack->strength, true); + } +} + +void SkeletonModification3DFABRIK::chain_forwards() { + // Set root at the initial position. + int origin_bone_idx = fabrik_data_chain[0].bone_idx; + Transform3D root_transform = stack->skeleton->local_pose_to_global_pose(origin_bone_idx, stack->skeleton->get_bone_local_pose_override(origin_bone_idx)); + root_transform.origin = origin_global_pose.origin; + stack->skeleton->set_bone_local_pose_override(origin_bone_idx, stack->skeleton->global_pose_to_local_pose(origin_bone_idx, root_transform), stack->strength, true); + + for (uint32_t i = 0; i < fabrik_data_chain.size() - 1; i++) { + int current_bone_idx = fabrik_data_chain[i].bone_idx; + Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx)); + int next_bone_idx = fabrik_data_chain[i + 1].bone_idx; + Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx)); + + real_t length = fabrik_data_chain[i].length / (current_trans.origin - next_bone_trans.origin).length(); + next_bone_trans.origin = current_trans.origin.lerp(next_bone_trans.origin, length); + + // Apply it back to the skeleton + stack->skeleton->set_bone_local_pose_override(next_bone_idx, stack->skeleton->global_pose_to_local_pose(next_bone_idx, next_bone_trans), stack->strength, true); + } +} + +void SkeletonModification3DFABRIK::chain_apply() { + for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { + int current_bone_idx = fabrik_data_chain[i].bone_idx; + Transform3D current_trans = stack->skeleton->get_bone_local_pose_override(current_bone_idx); + current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, current_trans); + + // If this is the last bone in the chain... + if (i == fabrik_data_chain.size() - 1) { + if (fabrik_data_chain[i].use_target_basis == false) { // Point to target... + // Get the forward direction that the basis is facing in right now. + stack->skeleton->update_bone_rest_forward_vector(current_bone_idx); + Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(current_bone_idx); + // Rotate the bone towards the target: + current_trans.basis.rotate_to_align(forward_vector, current_trans.origin.direction_to(target_global_pose.origin)); + current_trans.basis.rotate_local(forward_vector, fabrik_data_chain[i].roll); + } else { // Use the target's Basis... + current_trans.basis = target_global_pose.basis.orthonormalized().scaled(current_trans.basis.get_scale()); + } + } else { // every other bone in the chain... + int next_bone_idx = fabrik_data_chain[i + 1].bone_idx; + Transform3D next_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx)); + + // Get the forward direction that the basis is facing in right now. + stack->skeleton->update_bone_rest_forward_vector(current_bone_idx); + Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(current_bone_idx); + // Rotate the bone towards the next bone in the chain: + current_trans.basis.rotate_to_align(forward_vector, current_trans.origin.direction_to(next_trans.origin)); + current_trans.basis.rotate_local(forward_vector, fabrik_data_chain[i].roll); + } + current_trans = stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans); + current_trans.origin = Vector3(0, 0, 0); + stack->skeleton->set_bone_local_pose_override(current_bone_idx, current_trans, stack->strength, true); + } + + // Update all the bones so the next modification has up-to-date data. + stack->skeleton->force_update_all_bone_transforms(); +} + +void SkeletonModification3DFABRIK::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + if (stack != nullptr) { + is_setup = true; + execution_error_found = false; + update_target_cache(); + + for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { + update_joint_tip_cache(i); + } + } +} + +void SkeletonModification3DFABRIK::update_target_cache() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); + return; + } + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree() && target_node.is_empty() == false) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: node is not in the scene tree!"); + target_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DFABRIK::update_joint_tip_cache(int p_joint_idx) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_MSG(p_joint_idx, bone_chain_size, "FABRIK joint not found"); + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!"); + return; + } + fabrik_data_chain[p_joint_idx].tip_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree() && fabrik_data_chain[p_joint_idx].tip_node.is_empty() == false) { + if (stack->skeleton->has_node(fabrik_data_chain[p_joint_idx].tip_node)) { + Node *node = stack->skeleton->get_node(fabrik_data_chain[p_joint_idx].tip_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update tip cache for joint " + itos(p_joint_idx) + ": node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update tip cache for joint " + itos(p_joint_idx) + ": node is not in scene tree!"); + fabrik_data_chain[p_joint_idx].tip_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DFABRIK::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_target_cache(); +} + +NodePath SkeletonModification3DFABRIK::get_target_node() const { + return target_node; +} + +int SkeletonModification3DFABRIK::get_fabrik_data_chain_length() { + return fabrik_data_chain.size(); +} + +void SkeletonModification3DFABRIK::set_fabrik_data_chain_length(int p_length) { + ERR_FAIL_COND(p_length < 0); + fabrik_data_chain.resize(p_length); + execution_error_found = false; + notify_property_list_changed(); +} + +real_t SkeletonModification3DFABRIK::get_chain_tolerance() { + return chain_tolerance; +} + +void SkeletonModification3DFABRIK::set_chain_tolerance(real_t p_tolerance) { + ERR_FAIL_COND_MSG(p_tolerance <= 0, "FABRIK chain tolerance must be more than zero!"); + chain_tolerance = p_tolerance; +} + +int SkeletonModification3DFABRIK::get_chain_max_iterations() { + return chain_max_iterations; +} +void SkeletonModification3DFABRIK::set_chain_max_iterations(int p_iterations) { + ERR_FAIL_COND_MSG(p_iterations <= 0, "FABRIK chain iterations must be at least one. Set enabled to false to disable the FABRIK chain."); + chain_max_iterations = p_iterations; +} + +// FABRIK joint data functions +String SkeletonModification3DFABRIK::get_fabrik_joint_bone_name(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String()); + return fabrik_data_chain[p_joint_idx].bone_name; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_bone_name(int p_joint_idx, String p_bone_name) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].bone_name = p_bone_name; + + if (stack) { + if (stack->skeleton) { + fabrik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +int SkeletonModification3DFABRIK::get_fabrik_joint_bone_index(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return fabrik_data_chain[p_joint_idx].bone_idx; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + fabrik_data_chain[p_joint_idx].bone_idx = p_bone_idx; + + if (stack) { + if (stack->skeleton) { + fabrik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +real_t SkeletonModification3DFABRIK::get_fabrik_joint_length(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return fabrik_data_chain[p_joint_idx].length; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_length(int p_joint_idx, real_t p_bone_length) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ERR_FAIL_COND_MSG(p_bone_length < 0, "FABRIK joint length cannot be less than zero!"); + + if (!is_setup) { + fabrik_data_chain[p_joint_idx].length = p_bone_length; + return; + } + + if (fabrik_data_chain[p_joint_idx].auto_calculate_length) { + WARN_PRINT("FABRIK Length not set: auto calculate length is enabled for this joint!"); + fabrik_joint_auto_calculate_length(p_joint_idx); + } else { + fabrik_data_chain[p_joint_idx].length = p_bone_length; + } + + execution_error_found = false; +} + +Vector3 SkeletonModification3DFABRIK::get_fabrik_joint_magnet(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, Vector3()); + return fabrik_data_chain[p_joint_idx].magnet_position; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_magnet(int p_joint_idx, Vector3 p_magnet) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].magnet_position = p_magnet; +} + +bool SkeletonModification3DFABRIK::get_fabrik_joint_auto_calculate_length(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return fabrik_data_chain[p_joint_idx].auto_calculate_length; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_auto_calculate_length(int p_joint_idx, bool p_auto_calculate) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].auto_calculate_length = p_auto_calculate; + fabrik_joint_auto_calculate_length(p_joint_idx); + notify_property_list_changed(); +} + +void SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length(int p_joint_idx) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + if (!fabrik_data_chain[p_joint_idx].auto_calculate_length) { + return; + } + + if (!stack || !stack->skeleton || !is_setup) { + _print_execution_error(true, "Cannot auto calculate joint length: modification is not properly setup!"); + return; + } + ERR_FAIL_INDEX_MSG(fabrik_data_chain[p_joint_idx].bone_idx, stack->skeleton->get_bone_count(), + "Bone for joint " + itos(p_joint_idx) + " is not set or points to an unknown bone!"); + + if (fabrik_data_chain[p_joint_idx].use_tip_node) { // Use the tip node to update joint length. + + update_joint_tip_cache(p_joint_idx); + + Node3D *tip_node = Object::cast_to<Node3D>(ObjectDB::get_instance(fabrik_data_chain[p_joint_idx].tip_node_cache)); + ERR_FAIL_COND_MSG(!tip_node, "Tip node for joint " + itos(p_joint_idx) + "is not a Node3D-based node. Cannot calculate length..."); + ERR_FAIL_COND_MSG(!tip_node->is_inside_tree(), "Tip node for joint " + itos(p_joint_idx) + "is not in the scene tree. Cannot calculate length..."); + + Transform3D node_trans = tip_node->get_global_transform(); + node_trans = stack->skeleton->world_transform_to_global_pose(node_trans); + node_trans = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, node_trans); + fabrik_data_chain[p_joint_idx].length = node_trans.origin.length(); + } else { // Use child bone(s) to update joint length, if possible + Vector<int> bone_children = stack->skeleton->get_bone_children(fabrik_data_chain[p_joint_idx].bone_idx); + if (bone_children.size() <= 0) { + ERR_FAIL_MSG("Cannot calculate length for joint " + itos(p_joint_idx) + "joint uses leaf bone. \nPlease manually set the bone length or use a tip node!"); + return; + } + + real_t final_length = 0; + for (int i = 0; i < bone_children.size(); i++) { + Transform3D child_transform = stack->skeleton->get_bone_global_pose(bone_children[i]); + final_length += stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, child_transform).origin.length(); + } + fabrik_data_chain[p_joint_idx].length = final_length / bone_children.size(); + } + execution_error_found = false; + notify_property_list_changed(); +} + +bool SkeletonModification3DFABRIK::get_fabrik_joint_use_tip_node(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return fabrik_data_chain[p_joint_idx].use_tip_node; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_use_tip_node(int p_joint_idx, bool p_use_tip_node) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].use_tip_node = p_use_tip_node; + notify_property_list_changed(); +} + +NodePath SkeletonModification3DFABRIK::get_fabrik_joint_tip_node(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, NodePath()); + return fabrik_data_chain[p_joint_idx].tip_node; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_tip_node(int p_joint_idx, NodePath p_tip_node) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].tip_node = p_tip_node; + update_joint_tip_cache(p_joint_idx); +} + +bool SkeletonModification3DFABRIK::get_fabrik_joint_use_target_basis(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return fabrik_data_chain[p_joint_idx].use_target_basis; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_use_target_basis(int p_joint_idx, bool p_use_target_basis) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].use_target_basis = p_use_target_basis; +} + +real_t SkeletonModification3DFABRIK::get_fabrik_joint_roll(int p_joint_idx) const { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, 0.0); + return fabrik_data_chain[p_joint_idx].roll; +} + +void SkeletonModification3DFABRIK::set_fabrik_joint_roll(int p_joint_idx, real_t p_roll) { + const int bone_chain_size = fabrik_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + fabrik_data_chain[p_joint_idx].roll = p_roll; +} + +void SkeletonModification3DFABRIK::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DFABRIK::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DFABRIK::get_target_node); + ClassDB::bind_method(D_METHOD("set_fabrik_data_chain_length", "length"), &SkeletonModification3DFABRIK::set_fabrik_data_chain_length); + ClassDB::bind_method(D_METHOD("get_fabrik_data_chain_length"), &SkeletonModification3DFABRIK::get_fabrik_data_chain_length); + ClassDB::bind_method(D_METHOD("set_chain_tolerance", "tolerance"), &SkeletonModification3DFABRIK::set_chain_tolerance); + ClassDB::bind_method(D_METHOD("get_chain_tolerance"), &SkeletonModification3DFABRIK::get_chain_tolerance); + ClassDB::bind_method(D_METHOD("set_chain_max_iterations", "max_iterations"), &SkeletonModification3DFABRIK::set_chain_max_iterations); + ClassDB::bind_method(D_METHOD("get_chain_max_iterations"), &SkeletonModification3DFABRIK::get_chain_max_iterations); + + // FABRIK joint data functions + ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone_name", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_bone_name); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DFABRIK::set_fabrik_joint_bone_name); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone_index", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_bone_index); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DFABRIK::set_fabrik_joint_bone_index); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_length", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_length); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_length", "joint_idx", "length"), &SkeletonModification3DFABRIK::set_fabrik_joint_length); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_magnet", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_magnet); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_magnet", "joint_idx", "magnet_position"), &SkeletonModification3DFABRIK::set_fabrik_joint_magnet); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_auto_calculate_length", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_auto_calculate_length); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_auto_calculate_length", "joint_idx", "auto_calculate_length"), &SkeletonModification3DFABRIK::set_fabrik_joint_auto_calculate_length); + ClassDB::bind_method(D_METHOD("fabrik_joint_auto_calculate_length", "joint_idx"), &SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_use_tip_node", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_use_tip_node); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_use_tip_node", "joint_idx", "use_tip_node"), &SkeletonModification3DFABRIK::set_fabrik_joint_use_tip_node); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_tip_node", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_tip_node); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_tip_node", "joint_idx", "tip_node"), &SkeletonModification3DFABRIK::set_fabrik_joint_tip_node); + ClassDB::bind_method(D_METHOD("get_fabrik_joint_use_target_basis", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_use_target_basis); + ClassDB::bind_method(D_METHOD("set_fabrik_joint_use_target_basis", "joint_idx", "use_target_basis"), &SkeletonModification3DFABRIK::set_fabrik_joint_use_target_basis); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fabrik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_fabrik_data_chain_length", "get_fabrik_data_chain_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "chain_tolerance", PROPERTY_HINT_RANGE, "0,100,0.001"), "set_chain_tolerance", "get_chain_tolerance"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "chain_max_iterations", PROPERTY_HINT_RANGE, "1,50,1"), "set_chain_max_iterations", "get_chain_max_iterations"); +} + +SkeletonModification3DFABRIK::SkeletonModification3DFABRIK() { + stack = nullptr; + is_setup = false; + enabled = true; +} + +SkeletonModification3DFABRIK::~SkeletonModification3DFABRIK() { +} diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h new file mode 100644 index 0000000000..9b5da883d4 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_fabrik.h @@ -0,0 +1,122 @@ +/*************************************************************************/ +/* skeleton_modification_3d_fabrik.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "core/templates/local_vector.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +#ifndef SKELETONMODIFICATION3DFABRIK_H +#define SKELETONMODIFICATION3DFABRIK_H + +class SkeletonModification3DFABRIK : public SkeletonModification3D { + GDCLASS(SkeletonModification3DFABRIK, SkeletonModification3D); + +private: + struct FABRIK_Joint_Data { + String bone_name = ""; + int bone_idx = -1; + real_t length = -1; + Vector3 magnet_position = Vector3(0, 0, 0); + + bool auto_calculate_length = true; + bool use_tip_node = false; + NodePath tip_node = NodePath(); + ObjectID tip_node_cache; + + bool use_target_basis = false; + real_t roll = 0; + }; + + LocalVector<FABRIK_Joint_Data> fabrik_data_chain; + NodePath target_node; + ObjectID target_node_cache; + + real_t chain_tolerance = 0.01; + int chain_max_iterations = 10; + int chain_iterations = 0; + + void update_target_cache(); + void update_joint_tip_cache(int p_joint_idx); + + int final_joint_idx = 0; + Transform3D target_global_pose = Transform3D(); + Transform3D origin_global_pose = Transform3D(); + + void chain_backwards(); + void chain_forwards(); + void chain_apply(); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + virtual void _execute(real_t p_delta) override; + virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + int get_fabrik_data_chain_length(); + void set_fabrik_data_chain_length(int p_new_length); + + real_t get_chain_tolerance(); + void set_chain_tolerance(real_t p_tolerance); + + int get_chain_max_iterations(); + void set_chain_max_iterations(int p_iterations); + + String get_fabrik_joint_bone_name(int p_joint_idx) const; + void set_fabrik_joint_bone_name(int p_joint_idx, String p_bone_name); + int get_fabrik_joint_bone_index(int p_joint_idx) const; + void set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx); + real_t get_fabrik_joint_length(int p_joint_idx) const; + void set_fabrik_joint_length(int p_joint_idx, real_t p_bone_length); + Vector3 get_fabrik_joint_magnet(int p_joint_idx) const; + void set_fabrik_joint_magnet(int p_joint_idx, Vector3 p_magnet); + bool get_fabrik_joint_auto_calculate_length(int p_joint_idx) const; + void set_fabrik_joint_auto_calculate_length(int p_joint_idx, bool p_auto_calculate); + void fabrik_joint_auto_calculate_length(int p_joint_idx); + bool get_fabrik_joint_use_tip_node(int p_joint_idx) const; + void set_fabrik_joint_use_tip_node(int p_joint_idx, bool p_use_tip_node); + NodePath get_fabrik_joint_tip_node(int p_joint_idx) const; + void set_fabrik_joint_tip_node(int p_joint_idx, NodePath p_tip_node); + bool get_fabrik_joint_use_target_basis(int p_joint_idx) const; + void set_fabrik_joint_use_target_basis(int p_joint_idx, bool p_use_basis); + real_t get_fabrik_joint_roll(int p_joint_idx) const; + void set_fabrik_joint_roll(int p_joint_idx, real_t p_roll); + + SkeletonModification3DFABRIK(); + ~SkeletonModification3DFABRIK(); +}; + +#endif //SKELETONMODIFICATION3DFABRIK_H diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp new file mode 100644 index 0000000000..1fb7dad2ad --- /dev/null +++ b/scene/resources/skeleton_modification_3d_jiggle.cpp @@ -0,0 +1,573 @@ +/*************************************************************************/ +/* skeleton_modification_3d_jiggle.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/skeleton_modification_3d_jiggle.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +bool SkeletonModification3DJiggle::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("joint_data/")) { + const int jiggle_size = jiggle_data_chain.size(); + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, jiggle_size, false); + + if (what == "bone_name") { + set_jiggle_joint_bone_name(which, p_value); + } else if (what == "bone_index") { + set_jiggle_joint_bone_index(which, p_value); + } else if (what == "override_defaults") { + set_jiggle_joint_override(which, p_value); + } else if (what == "stiffness") { + set_jiggle_joint_stiffness(which, p_value); + } else if (what == "mass") { + set_jiggle_joint_mass(which, p_value); + } else if (what == "damping") { + set_jiggle_joint_damping(which, p_value); + } else if (what == "use_gravity") { + set_jiggle_joint_use_gravity(which, p_value); + } else if (what == "gravity") { + set_jiggle_joint_gravity(which, p_value); + } else if (what == "roll") { + set_jiggle_joint_roll(which, Math::deg2rad(real_t(p_value))); + } + return true; + } else { + if (path == "use_colliders") { + set_use_colliders(p_value); + } else if (path == "collision_mask") { + set_collision_mask(p_value); + } + return true; + } + return true; +} + +bool SkeletonModification3DJiggle::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("joint_data/")) { + const int jiggle_size = jiggle_data_chain.size(); + int which = path.get_slicec('/', 1).to_int(); + String what = path.get_slicec('/', 2); + ERR_FAIL_INDEX_V(which, jiggle_size, false); + + if (what == "bone_name") { + r_ret = get_jiggle_joint_bone_name(which); + } else if (what == "bone_index") { + r_ret = get_jiggle_joint_bone_index(which); + } else if (what == "override_defaults") { + r_ret = get_jiggle_joint_override(which); + } else if (what == "stiffness") { + r_ret = get_jiggle_joint_stiffness(which); + } else if (what == "mass") { + r_ret = get_jiggle_joint_mass(which); + } else if (what == "damping") { + r_ret = get_jiggle_joint_damping(which); + } else if (what == "use_gravity") { + r_ret = get_jiggle_joint_use_gravity(which); + } else if (what == "gravity") { + r_ret = get_jiggle_joint_gravity(which); + } else if (what == "roll") { + r_ret = Math::rad2deg(get_jiggle_joint_roll(which)); + } + return true; + } else { + if (path == "use_colliders") { + r_ret = get_use_colliders(); + } else if (path == "collision_mask") { + r_ret = get_collision_mask(); + } + return true; + } + return true; +} + +void SkeletonModification3DJiggle::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "use_colliders", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (use_colliders) { + p_list->push_back(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS, "", PROPERTY_USAGE_DEFAULT)); + } + + for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) { + String base_string = "joint_data/" + itos(i) + "/"; + + p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "roll", PROPERTY_HINT_RANGE, "-360,360,0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "override_defaults", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + + if (jiggle_data_chain[i].override_defaults) { + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "stiffness", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (jiggle_data_chain[i].use_gravity) { + p_list->push_back(PropertyInfo(Variant::VECTOR3, base_string + "gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + } + } + } +} + +void SkeletonModification3DJiggle::_execute(real_t p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + if (target_node_cache.is_null()) { + _print_execution_error(true, "Target cache is out of date. Attempting to update..."); + update_cache(); + return; + } + Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); + _print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!"); + + for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) { + _execute_jiggle_joint(i, target, p_delta); + } + + execution_error_found = false; +} + +void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D *p_target, real_t p_delta) { + // Adopted from: https://wiki.unity3d.com/index.php/JiggleBone + // With modifications by TwistedTwigleg. + + if (jiggle_data_chain[p_joint_idx].bone_idx <= -2) { + jiggle_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(jiggle_data_chain[p_joint_idx].bone_name); + } + if (_print_execution_error( + jiggle_data_chain[p_joint_idx].bone_idx < 0 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count(), + "Jiggle joint " + itos(p_joint_idx) + " bone index is invald. Cannot execute modification!")) { + return; + } + + Transform3D new_bone_trans = stack->skeleton->local_pose_to_global_pose(jiggle_data_chain[p_joint_idx].bone_idx, stack->skeleton->get_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx)); + Vector3 target_position = stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform()).origin; + + jiggle_data_chain[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta; + + if (jiggle_data_chain[p_joint_idx].use_gravity) { + Vector3 gravity_to_apply = new_bone_trans.basis.inverse().xform(jiggle_data_chain[p_joint_idx].gravity); + jiggle_data_chain[p_joint_idx].force += gravity_to_apply * p_delta; + } + + jiggle_data_chain[p_joint_idx].acceleration = jiggle_data_chain[p_joint_idx].force / jiggle_data_chain[p_joint_idx].mass; + jiggle_data_chain[p_joint_idx].velocity += jiggle_data_chain[p_joint_idx].acceleration * (1 - jiggle_data_chain[p_joint_idx].damping); + + jiggle_data_chain[p_joint_idx].dynamic_position += jiggle_data_chain[p_joint_idx].velocity + jiggle_data_chain[p_joint_idx].force; + jiggle_data_chain[p_joint_idx].dynamic_position += new_bone_trans.origin - jiggle_data_chain[p_joint_idx].last_position; + jiggle_data_chain[p_joint_idx].last_position = new_bone_trans.origin; + + // Collision detection/response + if (use_colliders) { + if (execution_mode == SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_physics_process) { + Ref<World3D> world_3d = stack->skeleton->get_world_3d(); + ERR_FAIL_COND(world_3d.is_null()); + PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space()); + PhysicsDirectSpaceState3D::RayResult ray_result; + + // Convert to world transforms, which is what the physics server needs + Transform3D new_bone_trans_world = stack->skeleton->global_pose_to_world_transform(new_bone_trans); + Transform3D dynamic_position_world = stack->skeleton->global_pose_to_world_transform(Transform3D(Basis(), jiggle_data_chain[p_joint_idx].dynamic_position)); + + bool ray_hit = space_state->intersect_ray(new_bone_trans_world.origin, dynamic_position_world.get_origin(), + ray_result, Set<RID>(), collision_mask); + + if (ray_hit) { + jiggle_data_chain[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position; + jiggle_data_chain[p_joint_idx].acceleration = Vector3(0, 0, 0); + jiggle_data_chain[p_joint_idx].velocity = Vector3(0, 0, 0); + } else { + jiggle_data_chain[p_joint_idx].last_noncollision_position = jiggle_data_chain[p_joint_idx].dynamic_position; + } + + } else { + WARN_PRINT_ONCE("Jiggle modifier: You cannot detect colliders without the stack mode being set to _physics_process!"); + } + } + + // Get the forward direction that the basis is facing in right now. + stack->skeleton->update_bone_rest_forward_vector(jiggle_data_chain[p_joint_idx].bone_idx); + Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(jiggle_data_chain[p_joint_idx].bone_idx); + + // Rotate the bone using the dynamic position! + new_bone_trans.basis.rotate_to_align(forward_vector, new_bone_trans.origin.direction_to(jiggle_data_chain[p_joint_idx].dynamic_position)); + + // Roll + new_bone_trans.basis.rotate_local(forward_vector, jiggle_data_chain[p_joint_idx].roll); + + new_bone_trans = stack->skeleton->global_pose_to_local_pose(jiggle_data_chain[p_joint_idx].bone_idx, new_bone_trans); + stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, new_bone_trans, stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(jiggle_data_chain[p_joint_idx].bone_idx); +} + +void SkeletonModification3DJiggle::_update_jiggle_joint_data() { + for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) { + if (!jiggle_data_chain[i].override_defaults) { + set_jiggle_joint_stiffness(i, stiffness); + set_jiggle_joint_mass(i, mass); + set_jiggle_joint_damping(i, damping); + set_jiggle_joint_use_gravity(i, use_gravity); + set_jiggle_joint_gravity(i, gravity); + } + } +} + +void SkeletonModification3DJiggle::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + + if (stack) { + is_setup = true; + execution_error_found = false; + + if (stack->skeleton) { + for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) { + int bone_idx = jiggle_data_chain[i].bone_idx; + if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) { + jiggle_data_chain[i].dynamic_position = stack->skeleton->local_pose_to_global_pose(bone_idx, stack->skeleton->get_bone_local_pose_override(bone_idx)).origin; + } + } + } + + update_cache(); + } +} + +void SkeletonModification3DJiggle::update_cache() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); + return; + } + + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: node is not in the scene tree!"); + target_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DJiggle::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_cache(); +} + +NodePath SkeletonModification3DJiggle::get_target_node() const { + return target_node; +} + +void SkeletonModification3DJiggle::set_stiffness(real_t p_stiffness) { + ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!"); + stiffness = p_stiffness; + _update_jiggle_joint_data(); +} + +real_t SkeletonModification3DJiggle::get_stiffness() const { + return stiffness; +} + +void SkeletonModification3DJiggle::set_mass(real_t p_mass) { + ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!"); + mass = p_mass; + _update_jiggle_joint_data(); +} + +real_t SkeletonModification3DJiggle::get_mass() const { + return mass; +} + +void SkeletonModification3DJiggle::set_damping(real_t p_damping) { + ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!"); + ERR_FAIL_COND_MSG(p_damping > 1, "Damping cannot be more than one!"); + damping = p_damping; + _update_jiggle_joint_data(); +} + +real_t SkeletonModification3DJiggle::get_damping() const { + return damping; +} + +void SkeletonModification3DJiggle::set_use_gravity(bool p_use_gravity) { + use_gravity = p_use_gravity; + _update_jiggle_joint_data(); +} + +bool SkeletonModification3DJiggle::get_use_gravity() const { + return use_gravity; +} + +void SkeletonModification3DJiggle::set_gravity(Vector3 p_gravity) { + gravity = p_gravity; + _update_jiggle_joint_data(); +} + +Vector3 SkeletonModification3DJiggle::get_gravity() const { + return gravity; +} + +void SkeletonModification3DJiggle::set_use_colliders(bool p_use_collider) { + use_colliders = p_use_collider; + notify_property_list_changed(); +} + +bool SkeletonModification3DJiggle::get_use_colliders() const { + return use_colliders; +} + +void SkeletonModification3DJiggle::set_collision_mask(int p_mask) { + collision_mask = p_mask; +} + +int SkeletonModification3DJiggle::get_collision_mask() const { + return collision_mask; +} + +// Jiggle joint data functions +int SkeletonModification3DJiggle::get_jiggle_data_chain_length() { + return jiggle_data_chain.size(); +} + +void SkeletonModification3DJiggle::set_jiggle_data_chain_length(int p_length) { + ERR_FAIL_COND(p_length < 0); + jiggle_data_chain.resize(p_length); + execution_error_found = false; + notify_property_list_changed(); +} + +void SkeletonModification3DJiggle::set_jiggle_joint_bone_name(int p_joint_idx, String p_name) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + + jiggle_data_chain[p_joint_idx].bone_name = p_name; + if (stack && stack->skeleton) { + jiggle_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_name); + } + execution_error_found = false; + notify_property_list_changed(); +} + +String SkeletonModification3DJiggle::get_jiggle_joint_bone_name(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, ""); + return jiggle_data_chain[p_joint_idx].bone_name; +} + +int SkeletonModification3DJiggle::get_jiggle_joint_bone_index(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return jiggle_data_chain[p_joint_idx].bone_idx; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + jiggle_data_chain[p_joint_idx].bone_idx = p_bone_idx; + + if (stack) { + if (stack->skeleton) { + jiggle_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +void SkeletonModification3DJiggle::set_jiggle_joint_override(int p_joint_idx, bool p_override) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].override_defaults = p_override; + _update_jiggle_joint_data(); + notify_property_list_changed(); +} + +bool SkeletonModification3DJiggle::get_jiggle_joint_override(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return jiggle_data_chain[p_joint_idx].override_defaults; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_stiffness(int p_joint_idx, real_t p_stiffness) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!"); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].stiffness = p_stiffness; +} + +real_t SkeletonModification3DJiggle::get_jiggle_joint_stiffness(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return jiggle_data_chain[p_joint_idx].stiffness; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_mass(int p_joint_idx, real_t p_mass) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!"); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].mass = p_mass; +} + +real_t SkeletonModification3DJiggle::get_jiggle_joint_mass(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return jiggle_data_chain[p_joint_idx].mass; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_damping(int p_joint_idx, real_t p_damping) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!"); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].damping = p_damping; +} + +real_t SkeletonModification3DJiggle::get_jiggle_joint_damping(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); + return jiggle_data_chain[p_joint_idx].damping; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].use_gravity = p_use_gravity; + notify_property_list_changed(); +} + +bool SkeletonModification3DJiggle::get_jiggle_joint_use_gravity(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); + return jiggle_data_chain[p_joint_idx].use_gravity; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_gravity(int p_joint_idx, Vector3 p_gravity) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].gravity = p_gravity; +} + +Vector3 SkeletonModification3DJiggle::get_jiggle_joint_gravity(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, Vector3(0, 0, 0)); + return jiggle_data_chain[p_joint_idx].gravity; +} + +void SkeletonModification3DJiggle::set_jiggle_joint_roll(int p_joint_idx, real_t p_roll) { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); + jiggle_data_chain[p_joint_idx].roll = p_roll; +} + +real_t SkeletonModification3DJiggle::get_jiggle_joint_roll(int p_joint_idx) const { + const int bone_chain_size = jiggle_data_chain.size(); + ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, 0.0); + return jiggle_data_chain[p_joint_idx].roll; +} + +void SkeletonModification3DJiggle::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DJiggle::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DJiggle::get_target_node); + + ClassDB::bind_method(D_METHOD("set_jiggle_data_chain_length", "length"), &SkeletonModification3DJiggle::set_jiggle_data_chain_length); + ClassDB::bind_method(D_METHOD("get_jiggle_data_chain_length"), &SkeletonModification3DJiggle::get_jiggle_data_chain_length); + + ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &SkeletonModification3DJiggle::set_stiffness); + ClassDB::bind_method(D_METHOD("get_stiffness"), &SkeletonModification3DJiggle::get_stiffness); + ClassDB::bind_method(D_METHOD("set_mass", "mass"), &SkeletonModification3DJiggle::set_mass); + ClassDB::bind_method(D_METHOD("get_mass"), &SkeletonModification3DJiggle::get_mass); + ClassDB::bind_method(D_METHOD("set_damping", "damping"), &SkeletonModification3DJiggle::set_damping); + ClassDB::bind_method(D_METHOD("get_damping"), &SkeletonModification3DJiggle::get_damping); + ClassDB::bind_method(D_METHOD("set_use_gravity", "use_gravity"), &SkeletonModification3DJiggle::set_use_gravity); + ClassDB::bind_method(D_METHOD("get_use_gravity"), &SkeletonModification3DJiggle::get_use_gravity); + ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &SkeletonModification3DJiggle::set_gravity); + ClassDB::bind_method(D_METHOD("get_gravity"), &SkeletonModification3DJiggle::get_gravity); + + ClassDB::bind_method(D_METHOD("set_use_colliders", "use_colliders"), &SkeletonModification3DJiggle::set_use_colliders); + ClassDB::bind_method(D_METHOD("get_use_colliders"), &SkeletonModification3DJiggle::get_use_colliders); + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SkeletonModification3DJiggle::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &SkeletonModification3DJiggle::get_collision_mask); + + // Jiggle joint data functions + ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_name", "joint_idx", "name"), &SkeletonModification3DJiggle::set_jiggle_joint_bone_name); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_name", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_bone_name); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification3DJiggle::set_jiggle_joint_bone_index); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_index", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_bone_index); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_override", "joint_idx", "override"), &SkeletonModification3DJiggle::set_jiggle_joint_override); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_override", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_override); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_stiffness", "joint_idx", "stiffness"), &SkeletonModification3DJiggle::set_jiggle_joint_stiffness); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_stiffness", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_stiffness); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_mass", "joint_idx", "mass"), &SkeletonModification3DJiggle::set_jiggle_joint_mass); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_mass", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_mass); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_damping", "joint_idx", "damping"), &SkeletonModification3DJiggle::set_jiggle_joint_damping); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_damping", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_damping); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_use_gravity", "joint_idx", "use_gravity"), &SkeletonModification3DJiggle::set_jiggle_joint_use_gravity); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_use_gravity", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_use_gravity); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_gravity", "joint_idx", "gravity"), &SkeletonModification3DJiggle::set_jiggle_joint_gravity); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_gravity", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_gravity); + ClassDB::bind_method(D_METHOD("set_jiggle_joint_roll", "joint_idx", "roll"), &SkeletonModification3DJiggle::set_jiggle_joint_roll); + ClassDB::bind_method(D_METHOD("get_jiggle_joint_roll", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_roll); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "jiggle_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_jiggle_data_chain_length", "get_jiggle_data_chain_length"); + ADD_GROUP("Default Joint Settings", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness"), "set_stiffness", "get_stiffness"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01"), "set_damping", "get_damping"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_gravity"), "set_use_gravity", "get_use_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); + ADD_GROUP("", ""); +} + +SkeletonModification3DJiggle::SkeletonModification3DJiggle() { + stack = nullptr; + is_setup = false; + jiggle_data_chain = Vector<Jiggle_Joint_Data>(); + stiffness = 3; + mass = 0.75; + damping = 0.75; + use_gravity = false; + gravity = Vector3(0, -6.0, 0); + enabled = true; +} + +SkeletonModification3DJiggle::~SkeletonModification3DJiggle() { +} diff --git a/scene/resources/skeleton_modification_3d_jiggle.h b/scene/resources/skeleton_modification_3d_jiggle.h new file mode 100644 index 0000000000..c210c8fa73 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_jiggle.h @@ -0,0 +1,138 @@ +/*************************************************************************/ +/* skeleton_modification_3d_jiggle.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "core/templates/local_vector.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +#ifndef SKELETONMODIFICATION3DJIGGLE_H +#define SKELETONMODIFICATION3DJIGGLE_H + +class SkeletonModification3DJiggle : public SkeletonModification3D { + GDCLASS(SkeletonModification3DJiggle, SkeletonModification3D); + +private: + struct Jiggle_Joint_Data { + String bone_name = ""; + int bone_idx = -1; + + bool override_defaults = false; + real_t stiffness = 3; + real_t mass = 0.75; + real_t damping = 0.75; + bool use_gravity = false; + Vector3 gravity = Vector3(0, -6.0, 0); + real_t roll = 0; + + Vector3 cached_rotation = Vector3(0, 0, 0); + Vector3 force = Vector3(0, 0, 0); + Vector3 acceleration = Vector3(0, 0, 0); + Vector3 velocity = Vector3(0, 0, 0); + Vector3 last_position = Vector3(0, 0, 0); + Vector3 dynamic_position = Vector3(0, 0, 0); + + Vector3 last_noncollision_position = Vector3(0, 0, 0); + }; + + NodePath target_node; + ObjectID target_node_cache; + LocalVector<Jiggle_Joint_Data> jiggle_data_chain; + + real_t stiffness = 3; + real_t mass = 0.75; + real_t damping = 0.75; + bool use_gravity = false; + Vector3 gravity = Vector3(0, -6.0, 0); + + bool use_colliders = false; + uint32_t collision_mask = 1; + + void update_cache(); + void _execute_jiggle_joint(int p_joint_idx, Node3D *p_target, real_t p_delta); + void _update_jiggle_joint_data(); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + virtual void _execute(real_t p_delta) override; + virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + void set_stiffness(real_t p_stiffness); + real_t get_stiffness() const; + void set_mass(real_t p_mass); + real_t get_mass() const; + void set_damping(real_t p_damping); + real_t get_damping() const; + + void set_use_gravity(bool p_use_gravity); + bool get_use_gravity() const; + void set_gravity(Vector3 p_gravity); + Vector3 get_gravity() const; + + void set_use_colliders(bool p_use_colliders); + bool get_use_colliders() const; + void set_collision_mask(int p_mask); + int get_collision_mask() const; + + int get_jiggle_data_chain_length(); + void set_jiggle_data_chain_length(int p_new_length); + + void set_jiggle_joint_bone_name(int p_joint_idx, String p_name); + String get_jiggle_joint_bone_name(int p_joint_idx) const; + void set_jiggle_joint_bone_index(int p_joint_idx, int p_idx); + int get_jiggle_joint_bone_index(int p_joint_idx) const; + + void set_jiggle_joint_override(int p_joint_idx, bool p_override); + bool get_jiggle_joint_override(int p_joint_idx) const; + void set_jiggle_joint_stiffness(int p_joint_idx, real_t p_stiffness); + real_t get_jiggle_joint_stiffness(int p_joint_idx) const; + void set_jiggle_joint_mass(int p_joint_idx, real_t p_mass); + real_t get_jiggle_joint_mass(int p_joint_idx) const; + void set_jiggle_joint_damping(int p_joint_idx, real_t p_damping); + real_t get_jiggle_joint_damping(int p_joint_idx) const; + void set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity); + bool get_jiggle_joint_use_gravity(int p_joint_idx) const; + void set_jiggle_joint_gravity(int p_joint_idx, Vector3 p_gravity); + Vector3 get_jiggle_joint_gravity(int p_joint_idx) const; + void set_jiggle_joint_roll(int p_joint_idx, real_t p_roll); + real_t get_jiggle_joint_roll(int p_joint_idx) const; + + SkeletonModification3DJiggle(); + ~SkeletonModification3DJiggle(); +}; + +#endif //SKELETONMODIFICATION3DJIGGLE_H diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp new file mode 100644 index 0000000000..afdb077e71 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_lookat.cpp @@ -0,0 +1,265 @@ +/*************************************************************************/ +/* skeleton_modification_3d_lookat.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/skeleton_modification_3d_lookat.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +bool SkeletonModification3DLookAt::_set(const StringName &p_path, const Variant &p_value) { + if (p_path == "lock_rotation_to_plane") { + set_lock_rotation_to_plane(p_value); + } else if (p_path == "lock_rotation_plane") { + set_lock_rotation_plane(p_value); + } else if (p_path == "additional_rotation") { + Vector3 tmp = p_value; + tmp.x = Math::deg2rad(tmp.x); + tmp.y = Math::deg2rad(tmp.y); + tmp.z = Math::deg2rad(tmp.z); + set_additional_rotation(tmp); + } + + return true; +} + +bool SkeletonModification3DLookAt::_get(const StringName &p_path, Variant &r_ret) const { + if (p_path == "lock_rotation_to_plane") { + r_ret = get_lock_rotation_to_plane(); + } else if (p_path == "lock_rotation_plane") { + r_ret = get_lock_rotation_plane(); + } else if (p_path == "additional_rotation") { + Vector3 tmp = get_additional_rotation(); + tmp.x = Math::rad2deg(tmp.x); + tmp.y = Math::rad2deg(tmp.y); + tmp.z = Math::rad2deg(tmp.z); + r_ret = tmp; + } + + return true; +} + +void SkeletonModification3DLookAt::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "lock_rotation_to_plane", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (lock_rotation_to_plane) { + p_list->push_back(PropertyInfo(Variant::INT, "lock_rotation_plane", PROPERTY_HINT_ENUM, "X plane, Y plane, Z plane", PROPERTY_USAGE_DEFAULT)); + } + p_list->push_back(PropertyInfo(Variant::VECTOR3, "additional_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); +} + +void SkeletonModification3DLookAt::_execute(real_t p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + if (!enabled) { + return; + } + + if (target_node_cache.is_null()) { + _print_execution_error(true, "Target cache is out of date. Attempting to update..."); + update_cache(); + return; + } + + if (bone_idx <= -2) { + bone_idx = stack->skeleton->find_bone(bone_name); + } + + Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); + if (_print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) { + return; + } + if (_print_execution_error(bone_idx <= -1, "Bone index is invalid. Cannot execute modification!")) { + return; + } + + Transform3D new_bone_trans = stack->skeleton->get_bone_local_pose_override(bone_idx); + Vector3 target_pos = stack->skeleton->global_pose_to_local_pose(bone_idx, stack->skeleton->world_transform_to_global_pose(target->get_global_transform())).origin; + + // Lock the rotation to a plane relative to the bone by changing the target position + if (lock_rotation_to_plane) { + if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_X) { + target_pos.x = new_bone_trans.origin.x; + } else if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_Y) { + target_pos.y = new_bone_trans.origin.y; + } else if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_Z) { + target_pos.z = new_bone_trans.origin.z; + } + } + + // Look at the target! + new_bone_trans = new_bone_trans.looking_at(target_pos, Vector3(0, 1, 0)); + // Convert from Z-forward to whatever direction the bone faces. + stack->skeleton->update_bone_rest_forward_vector(bone_idx); + new_bone_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(bone_idx, new_bone_trans.basis); + + // Apply additional rotation + new_bone_trans.basis.rotate_local(Vector3(1, 0, 0), additional_rotation.x); + new_bone_trans.basis.rotate_local(Vector3(0, 1, 0), additional_rotation.y); + new_bone_trans.basis.rotate_local(Vector3(0, 0, 1), additional_rotation.z); + + stack->skeleton->set_bone_local_pose_override(bone_idx, new_bone_trans, stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(bone_idx); + + // If we completed it successfully, then we can set execution_error_found to false + execution_error_found = false; +} + +void SkeletonModification3DLookAt::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + + if (stack != nullptr) { + is_setup = true; + execution_error_found = false; + update_cache(); + } +} + +void SkeletonModification3DLookAt::set_bone_name(String p_name) { + bone_name = p_name; + if (stack) { + if (stack->skeleton) { + bone_idx = stack->skeleton->find_bone(bone_name); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +String SkeletonModification3DLookAt::get_bone_name() const { + return bone_name; +} + +int SkeletonModification3DLookAt::get_bone_index() const { + return bone_idx; +} + +void SkeletonModification3DLookAt::set_bone_index(int p_bone_idx) { + ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); + bone_idx = p_bone_idx; + + if (stack) { + if (stack->skeleton) { + bone_name = stack->skeleton->get_bone_name(p_bone_idx); + } + } + execution_error_found = false; + notify_property_list_changed(); +} + +void SkeletonModification3DLookAt::update_cache() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); + return; + } + + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: Node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: Node is not in the scene tree!"); + target_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DLookAt::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_cache(); +} + +NodePath SkeletonModification3DLookAt::get_target_node() const { + return target_node; +} + +Vector3 SkeletonModification3DLookAt::get_additional_rotation() const { + return additional_rotation; +} + +void SkeletonModification3DLookAt::set_additional_rotation(Vector3 p_offset) { + additional_rotation = p_offset; +} + +bool SkeletonModification3DLookAt::get_lock_rotation_to_plane() const { + return lock_rotation_plane; +} + +void SkeletonModification3DLookAt::set_lock_rotation_to_plane(bool p_lock_rotation) { + lock_rotation_to_plane = p_lock_rotation; + notify_property_list_changed(); +} + +int SkeletonModification3DLookAt::get_lock_rotation_plane() const { + return lock_rotation_plane; +} + +void SkeletonModification3DLookAt::set_lock_rotation_plane(int p_plane) { + lock_rotation_plane = p_plane; +} + +void SkeletonModification3DLookAt::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_bone_name", "name"), &SkeletonModification3DLookAt::set_bone_name); + ClassDB::bind_method(D_METHOD("get_bone_name"), &SkeletonModification3DLookAt::get_bone_name); + + ClassDB::bind_method(D_METHOD("set_bone_index", "bone_idx"), &SkeletonModification3DLookAt::set_bone_index); + ClassDB::bind_method(D_METHOD("get_bone_index"), &SkeletonModification3DLookAt::get_bone_index); + + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DLookAt::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DLookAt::get_target_node); + + ClassDB::bind_method(D_METHOD("set_additional_rotation", "additional_rotation"), &SkeletonModification3DLookAt::set_additional_rotation); + ClassDB::bind_method(D_METHOD("get_additional_rotation"), &SkeletonModification3DLookAt::get_additional_rotation); + + ClassDB::bind_method(D_METHOD("set_lock_rotation_to_plane", "lock_to_plane"), &SkeletonModification3DLookAt::set_lock_rotation_to_plane); + ClassDB::bind_method(D_METHOD("get_lock_rotation_to_plane"), &SkeletonModification3DLookAt::get_lock_rotation_to_plane); + ClassDB::bind_method(D_METHOD("set_lock_rotation_plane", "plane"), &SkeletonModification3DLookAt::set_lock_rotation_plane); + ClassDB::bind_method(D_METHOD("get_lock_rotation_plane"), &SkeletonModification3DLookAt::get_lock_rotation_plane); + + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_index"), "set_bone_index", "get_bone_index"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); +} + +SkeletonModification3DLookAt::SkeletonModification3DLookAt() { + stack = nullptr; + is_setup = false; + bone_name = ""; + bone_idx = -2; + additional_rotation = Vector3(); + lock_rotation_to_plane = false; + enabled = true; +} + +SkeletonModification3DLookAt::~SkeletonModification3DLookAt() { +} diff --git a/scene/resources/skeleton_modification_3d_lookat.h b/scene/resources/skeleton_modification_3d_lookat.h new file mode 100644 index 0000000000..5971e3f647 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_lookat.h @@ -0,0 +1,89 @@ +/*************************************************************************/ +/* skeleton_modification_3d_lookat.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +#ifndef SKELETONMODIFICATION3DLOOKAT_H +#define SKELETONMODIFICATION3DLOOKAT_H + +class SkeletonModification3DLookAt : public SkeletonModification3D { + GDCLASS(SkeletonModification3DLookAt, SkeletonModification3D); + +private: + String bone_name = ""; + int bone_idx = -1; + NodePath target_node; + ObjectID target_node_cache; + + Vector3 additional_rotation = Vector3(1, 0, 0); + bool lock_rotation_to_plane = false; + int lock_rotation_plane = ROTATION_PLANE_X; + + void update_cache(); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + enum ROTATION_PLANE { + ROTATION_PLANE_X, + ROTATION_PLANE_Y, + ROTATION_PLANE_Z + }; + + virtual void _execute(real_t p_delta) override; + virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; + + void set_bone_name(String p_name); + String get_bone_name() const; + + void set_bone_index(int p_idx); + int get_bone_index() const; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + void set_additional_rotation(Vector3 p_offset); + Vector3 get_additional_rotation() const; + + void set_lock_rotation_to_plane(bool p_lock_to_plane); + bool get_lock_rotation_to_plane() const; + void set_lock_rotation_plane(int p_plane); + int get_lock_rotation_plane() const; + + SkeletonModification3DLookAt(); + ~SkeletonModification3DLookAt(); +}; + +#endif //SKELETONMODIFICATION3DLOOKAT_H diff --git a/scene/resources/skeleton_modification_3d_stackholder.cpp b/scene/resources/skeleton_modification_3d_stackholder.cpp new file mode 100644 index 0000000000..56035a4def --- /dev/null +++ b/scene/resources/skeleton_modification_3d_stackholder.cpp @@ -0,0 +1,104 @@ +/*************************************************************************/ +/* skeleton_modification_3d_stackholder.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/skeleton_modification_3d_stackholder.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +bool SkeletonModification3DStackHolder::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path == "held_modification_stack") { + set_held_modification_stack(p_value); + } + return true; +} + +bool SkeletonModification3DStackHolder::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path == "held_modification_stack") { + r_ret = get_held_modification_stack(); + } + return true; +} + +void SkeletonModification3DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); +} + +void SkeletonModification3DStackHolder::_execute(real_t p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + + if (held_modification_stack.is_valid()) { + held_modification_stack->execute(p_delta, execution_mode); + } +} + +void SkeletonModification3DStackHolder::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + + if (stack != nullptr) { + is_setup = true; + + if (held_modification_stack.is_valid()) { + held_modification_stack->set_skeleton(stack->get_skeleton()); + held_modification_stack->setup(); + } + } +} + +void SkeletonModification3DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack) { + held_modification_stack = p_held_stack; + + if (is_setup && held_modification_stack.is_valid()) { + held_modification_stack->set_skeleton(stack->get_skeleton()); + held_modification_stack->setup(); + } +} + +Ref<SkeletonModificationStack3D> SkeletonModification3DStackHolder::get_held_modification_stack() const { + return held_modification_stack; +} + +void SkeletonModification3DStackHolder::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_held_modification_stack", "held_modification_stack"), &SkeletonModification3DStackHolder::set_held_modification_stack); + ClassDB::bind_method(D_METHOD("get_held_modification_stack"), &SkeletonModification3DStackHolder::get_held_modification_stack); +} + +SkeletonModification3DStackHolder::SkeletonModification3DStackHolder() { + stack = nullptr; + is_setup = false; + enabled = true; +} + +SkeletonModification3DStackHolder::~SkeletonModification3DStackHolder() { +} diff --git a/scene/resources/skeleton_modification_3d_stackholder.h b/scene/resources/skeleton_modification_3d_stackholder.h new file mode 100644 index 0000000000..c765cd8de3 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_stackholder.h @@ -0,0 +1,59 @@ +/*************************************************************************/ +/* skeleton_modification_3d_stackholder.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +#ifndef SKELETONMODIFICATION3DSTACKHOLDER_H +#define SKELETONMODIFICATION3DSTACKHOLDER_H + +class SkeletonModification3DStackHolder : public SkeletonModification3D { + GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + Ref<SkeletonModificationStack3D> held_modification_stack; + + virtual void _execute(real_t p_delta) override; + virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; + + void set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack); + Ref<SkeletonModificationStack3D> get_held_modification_stack() const; + + SkeletonModification3DStackHolder(); + ~SkeletonModification3DStackHolder(); +}; + +#endif //SKELETONMODIFICATION3DSTACKHOLDER_H diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp new file mode 100644 index 0000000000..ae7a3bab7e --- /dev/null +++ b/scene/resources/skeleton_modification_3d_twoboneik.cpp @@ -0,0 +1,599 @@ +/*************************************************************************/ +/* skeleton_modification_3d_twoboneik.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/resources/skeleton_modification_3d_twoboneik.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +bool SkeletonModification3DTwoBoneIK::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path == "use_tip_node") { + set_use_tip_node(p_value); + } else if (path == "tip_node") { + set_tip_node(p_value); + } else if (path == "auto_calculate_joint_length") { + set_auto_calculate_joint_length(p_value); + } else if (path == "use_pole_node") { + set_use_pole_node(p_value); + } else if (path == "pole_node") { + set_pole_node(p_value); + } else if (path == "joint_one_length") { + set_joint_one_length(p_value); + } else if (path == "joint_two_length") { + set_joint_two_length(p_value); + } else if (path == "joint_one/bone_name") { + set_joint_one_bone_name(p_value); + } else if (path == "joint_one/bone_idx") { + set_joint_one_bone_idx(p_value); + } else if (path == "joint_one/roll") { + set_joint_one_roll(Math::deg2rad(real_t(p_value))); + } else if (path == "joint_two/bone_name") { + set_joint_two_bone_name(p_value); + } else if (path == "joint_two/bone_idx") { + set_joint_two_bone_idx(p_value); + } else if (path == "joint_two/roll") { + set_joint_two_roll(Math::deg2rad(real_t(p_value))); + } + + return true; +} + +bool SkeletonModification3DTwoBoneIK::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path == "use_tip_node") { + r_ret = get_use_tip_node(); + } else if (path == "tip_node") { + r_ret = get_tip_node(); + } else if (path == "auto_calculate_joint_length") { + r_ret = get_auto_calculate_joint_length(); + } else if (path == "use_pole_node") { + r_ret = get_use_pole_node(); + } else if (path == "pole_node") { + r_ret = get_pole_node(); + } else if (path == "joint_one_length") { + r_ret = get_joint_one_length(); + } else if (path == "joint_two_length") { + r_ret = get_joint_two_length(); + } else if (path == "joint_one/bone_name") { + r_ret = get_joint_one_bone_name(); + } else if (path == "joint_one/bone_idx") { + r_ret = get_joint_one_bone_idx(); + } else if (path == "joint_one/roll") { + r_ret = Math::rad2deg(get_joint_one_roll()); + } else if (path == "joint_two/bone_name") { + r_ret = get_joint_two_bone_name(); + } else if (path == "joint_two/bone_idx") { + r_ret = get_joint_two_bone_idx(); + } else if (path == "joint_two/roll") { + r_ret = Math::rad2deg(get_joint_two_roll()); + } + + return true; +} + +void SkeletonModification3DTwoBoneIK::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::BOOL, "use_tip_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (use_tip_node) { + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tip_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT)); + } + + p_list->push_back(PropertyInfo(Variant::BOOL, "auto_calculate_joint_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (!auto_calculate_joint_length) { + p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_one_length", PROPERTY_HINT_RANGE, "-1, 10000, 0.001", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_two_length", PROPERTY_HINT_RANGE, "-1, 10000, 0.001", PROPERTY_USAGE_DEFAULT)); + } + + p_list->push_back(PropertyInfo(Variant::BOOL, "use_pole_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + if (use_pole_node) { + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "pole_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT)); + } + + p_list->push_back(PropertyInfo(Variant::STRING_NAME, "joint_one/bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::INT, "joint_one/bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_one/roll", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT)); + + p_list->push_back(PropertyInfo(Variant::STRING_NAME, "joint_two/bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::INT, "joint_two/bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_two/roll", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT)); +} + +void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) { + ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot execute!"); + + if (!enabled) { + return; + } + + if (_print_execution_error(joint_one_bone_idx < 0 || joint_two_bone_idx < 0, + "One (or more) of the bones in the modification have invalid bone indexes. Cannot execute modification!")) { + return; + } + + if (target_node_cache.is_null()) { + _print_execution_error(true, "Target cache is out of date. Attempting to update..."); + update_cache_target(); + return; + } + + // Update joint lengths (if needed) + if (auto_calculate_joint_length && (joint_one_length < 0 || joint_two_length < 0)) { + calculate_joint_lengths(); + } + + // Adopted from the links below: + // http://theorangeduck.com/page/simple-two-joint + // https://www.alanzucconi.com/2018/05/02/ik-2d-2/ + // With modifications by TwistedTwigleg + Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); + if (_print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) { + return; + } + Transform3D target_trans = stack->skeleton->world_transform_to_global_pose(target->get_global_transform()); + + Transform3D bone_one_trans; + Transform3D bone_two_trans; + + // Make the first joint look at the pole, and the second look at the target. That way, the + // TwoBoneIK solver has to really only handle extension/contraction, which should make it align with the pole. + if (use_pole_node) { + if (pole_node_cache.is_null()) { + _print_execution_error(true, "Pole cache is out of date. Attempting to update..."); + update_cache_pole(); + return; + } + + Node3D *pole = Object::cast_to<Node3D>(ObjectDB::get_instance(pole_node_cache)); + if (_print_execution_error(!pole || !pole->is_inside_tree(), "Pole node is not in the scene tree. Cannot execute modification!")) { + return; + } + Transform3D pole_trans = stack->skeleton->world_transform_to_global_pose(pole->get_global_transform()); + + bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx)); + bone_one_trans = bone_one_trans.looking_at(pole_trans.origin, Vector3(0, 1, 0)); + bone_one_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_one_bone_idx, bone_one_trans.basis); + stack->skeleton->update_bone_rest_forward_vector(joint_one_bone_idx); + bone_one_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_one_bone_idx), joint_one_roll); + stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_one_bone_idx, bone_one_trans), stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(joint_one_bone_idx); + + bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx)); + bone_two_trans = bone_two_trans.looking_at(target_trans.origin, Vector3(0, 1, 0)); + bone_two_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_two_bone_idx, bone_two_trans.basis); + stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); + bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll); + stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans), stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx); + } else { + bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx)); + bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx)); + } + + Transform3D bone_two_tip_trans; + if (use_tip_node) { + if (tip_node_cache.is_null()) { + _print_execution_error(true, "Tip cache is out of date. Attempting to update..."); + update_cache_tip(); + return; + } + Node3D *tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache)); + if (_print_execution_error(!tip || !tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) { + return; + } + bone_two_tip_trans = stack->skeleton->world_transform_to_global_pose(tip->get_global_transform()); + } else { + stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); + bone_two_tip_trans = bone_two_trans; + bone_two_tip_trans.origin += bone_two_trans.basis.xform(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx)).normalized() * joint_two_length; + } + + real_t joint_one_to_target_length = bone_one_trans.origin.distance_to(target_trans.origin); + if (joint_one_length + joint_two_length < joint_one_to_target_length) { + // Set the target *just* out of reach to straighten the bones + joint_one_to_target_length = joint_one_length + joint_two_length + 0.01; + } else if (joint_one_to_target_length < joint_one_length) { + // Place the target in reach so the solver doesn't do crazy things + joint_one_to_target_length = joint_one_length; + } + + // Get the square lengths for all three sides of the triangle we'll use to calculate the angles + real_t sqr_one_length = joint_one_length * joint_one_length; + real_t sqr_two_length = joint_two_length * joint_two_length; + real_t sqr_three_length = joint_one_to_target_length * joint_one_to_target_length; + + // Calculate the angles for the first joint using the law of cosigns + real_t ac_ab_0 = Math::acos(CLAMP(bone_two_tip_trans.origin.direction_to(bone_one_trans.origin).dot(bone_two_trans.origin.direction_to(bone_one_trans.origin)), -1, 1)); + real_t ac_at_0 = Math::acos(CLAMP(bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).dot(bone_one_trans.origin.direction_to(target_trans.origin)), -1, 1)); + real_t ac_ab_1 = Math::acos(CLAMP((sqr_two_length - sqr_one_length - sqr_three_length) / (-2.0 * joint_one_length * joint_one_to_target_length), -1, 1)); + + // Calculate the angles of rotation. Angle 0 is the extension/contraction axis, while angle 1 is the rotation axis to align the triangle to the target + Vector3 axis_0 = bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).cross(bone_one_trans.origin.direction_to(bone_two_trans.origin)); + Vector3 axis_1 = bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).cross(bone_one_trans.origin.direction_to(target_trans.origin)); + + // Make a quaternion with the delta rotation needed to rotate the first joint into alignment and apply it to the transform. + Quaternion bone_one_quat = bone_one_trans.basis.get_rotation_quaternion(); + Quaternion rot_0 = Quaternion(bone_one_quat.inverse().xform(axis_0).normalized(), (ac_ab_1 - ac_ab_0)); + Quaternion rot_2 = Quaternion(bone_one_quat.inverse().xform(axis_1).normalized(), ac_at_0); + bone_one_trans.basis.set_quaternion(bone_one_quat * (rot_0 * rot_2)); + + stack->skeleton->update_bone_rest_forward_vector(joint_one_bone_idx); + bone_one_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_one_bone_idx), joint_one_roll); + + // Apply the rotation to the first joint + bone_one_trans = stack->skeleton->global_pose_to_local_pose(joint_one_bone_idx, bone_one_trans); + bone_one_trans.origin = Vector3(0, 0, 0); + stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, bone_one_trans, stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(joint_one_bone_idx); + + if (use_pole_node) { + // Update bone_two_trans so its at the latest position, with the rotation of bone_one_trans taken into account, then look at the target. + bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx)); + stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); + Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx); + bone_two_trans.basis.rotate_to_align(forward_vector, bone_two_trans.origin.direction_to(target_trans.origin)); + + stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); + bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll); + + bone_two_trans = stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans); + stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, bone_two_trans, stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx); + } else { + // Calculate the angles for the second joint using the law of cosigns, make a quaternion with the delta rotation needed to rotate the joint into + // alignment, and then apply it to the second joint. + real_t ba_bc_0 = Math::acos(CLAMP(bone_two_trans.origin.direction_to(bone_one_trans.origin).dot(bone_two_trans.origin.direction_to(bone_two_tip_trans.origin)), -1, 1)); + real_t ba_bc_1 = Math::acos(CLAMP((sqr_three_length - sqr_one_length - sqr_two_length) / (-2.0 * joint_one_length * joint_two_length), -1, 1)); + Quaternion bone_two_quat = bone_two_trans.basis.get_rotation_quaternion(); + Quaternion rot_1 = Quaternion(bone_two_quat.inverse().xform(axis_0).normalized(), (ba_bc_1 - ba_bc_0)); + bone_two_trans.basis.set_quaternion(bone_two_quat * rot_1); + + stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); + bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll); + + bone_two_trans = stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans); + bone_two_trans.origin = Vector3(0, 0, 0); + stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, bone_two_trans, stack->strength, true); + stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx); + } +} + +void SkeletonModification3DTwoBoneIK::_setup_modification(SkeletonModificationStack3D *p_stack) { + stack = p_stack; + + if (stack != nullptr) { + is_setup = true; + execution_error_found = false; + update_cache_target(); + update_cache_tip(); + } +} + +void SkeletonModification3DTwoBoneIK::update_cache_target() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); + return; + } + + target_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree() && target_node.is_empty() == false) { + if (stack->skeleton->has_node(target_node)) { + Node *node = stack->skeleton->get_node(target_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update target cache: Target node is this modification's skeleton or cannot be found. Cannot execute modification"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update target cache: Target node is not in the scene tree. Cannot execute modification!"); + target_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DTwoBoneIK::update_cache_tip() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!"); + return; + } + + tip_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(tip_node)) { + Node *node = stack->skeleton->get_node(tip_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update tip cache: Tip node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update tip cache: Tip node is not in the scene tree. Cannot execute modification!"); + tip_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DTwoBoneIK::update_cache_pole() { + if (!is_setup || !stack) { + _print_execution_error(true, "Cannot update pole cache: modification is not properly setup!"); + return; + } + + pole_node_cache = ObjectID(); + if (stack->skeleton) { + if (stack->skeleton->is_inside_tree()) { + if (stack->skeleton->has_node(pole_node)) { + Node *node = stack->skeleton->get_node(pole_node); + ERR_FAIL_COND_MSG(!node || stack->skeleton == node, + "Cannot update pole cache: Pole node is this modification's skeleton or cannot be found!"); + ERR_FAIL_COND_MSG(!node->is_inside_tree(), + "Cannot update pole cache: Pole node is not in the scene tree. Cannot execute modification!"); + pole_node_cache = node->get_instance_id(); + + execution_error_found = false; + } + } + } +} + +void SkeletonModification3DTwoBoneIK::set_target_node(const NodePath &p_target_node) { + target_node = p_target_node; + update_cache_target(); +} + +NodePath SkeletonModification3DTwoBoneIK::get_target_node() const { + return target_node; +} + +void SkeletonModification3DTwoBoneIK::set_use_tip_node(const bool p_use_tip_node) { + use_tip_node = p_use_tip_node; + notify_property_list_changed(); +} + +bool SkeletonModification3DTwoBoneIK::get_use_tip_node() const { + return use_tip_node; +} + +void SkeletonModification3DTwoBoneIK::set_tip_node(const NodePath &p_tip_node) { + tip_node = p_tip_node; + update_cache_tip(); +} + +NodePath SkeletonModification3DTwoBoneIK::get_tip_node() const { + return tip_node; +} + +void SkeletonModification3DTwoBoneIK::set_use_pole_node(const bool p_use_pole_node) { + use_pole_node = p_use_pole_node; + notify_property_list_changed(); +} + +bool SkeletonModification3DTwoBoneIK::get_use_pole_node() const { + return use_pole_node; +} + +void SkeletonModification3DTwoBoneIK::set_pole_node(const NodePath &p_pole_node) { + pole_node = p_pole_node; + update_cache_pole(); +} + +NodePath SkeletonModification3DTwoBoneIK::get_pole_node() const { + return pole_node; +} + +void SkeletonModification3DTwoBoneIK::set_auto_calculate_joint_length(bool p_calculate) { + auto_calculate_joint_length = p_calculate; + if (p_calculate) { + calculate_joint_lengths(); + } + notify_property_list_changed(); +} + +bool SkeletonModification3DTwoBoneIK::get_auto_calculate_joint_length() const { + return auto_calculate_joint_length; +} + +void SkeletonModification3DTwoBoneIK::calculate_joint_lengths() { + if (!is_setup) { + return; // fail silently, as we likely just loaded the scene. + } + ERR_FAIL_COND_MSG(!stack || stack->skeleton == nullptr, + "Modification is not setup and therefore cannot calculate joint lengths!"); + ERR_FAIL_COND_MSG(joint_one_bone_idx <= -1 || joint_two_bone_idx <= -1, + "One of the bones in the TwoBoneIK modification are not set! Cannot calculate joint lengths!"); + + Transform3D bone_one_rest_trans = stack->skeleton->get_bone_global_pose(joint_one_bone_idx); + Transform3D bone_two_rest_trans = stack->skeleton->get_bone_global_pose(joint_two_bone_idx); + + joint_one_length = bone_one_rest_trans.origin.distance_to(bone_two_rest_trans.origin); + + if (use_tip_node) { + if (tip_node_cache.is_null()) { + update_cache_tip(); + WARN_PRINT("Tip cache is out of date. Updating..."); + } + + Node3D *tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache)); + if (tip) { + Transform3D bone_tip_trans = stack->skeleton->world_transform_to_global_pose(tip->get_global_transform()); + joint_two_length = bone_two_rest_trans.origin.distance_to(bone_tip_trans.origin); + } + } else { + // Attempt to use children bones to get the length + Vector<int> bone_two_children = stack->skeleton->get_bone_children(joint_two_bone_idx); + if (bone_two_children.size() > 0) { + joint_two_length = 0; + for (int i = 0; i < bone_two_children.size(); i++) { + joint_two_length += bone_two_rest_trans.origin.distance_to( + stack->skeleton->local_pose_to_global_pose(bone_two_children[i], stack->skeleton->get_bone_rest(bone_two_children[i])).origin); + } + joint_two_length = joint_two_length / bone_two_children.size(); + } else { + WARN_PRINT("TwoBoneIK modification: Cannot auto calculate length for joint 2! Auto setting the length to 1..."); + joint_two_length = 1.0; + } + } + execution_error_found = false; +} + +void SkeletonModification3DTwoBoneIK::set_joint_one_bone_name(String p_bone_name) { + joint_one_bone_name = p_bone_name; + if (stack && stack->skeleton) { + joint_one_bone_idx = stack->skeleton->find_bone(p_bone_name); + } + execution_error_found = false; + notify_property_list_changed(); +} + +String SkeletonModification3DTwoBoneIK::get_joint_one_bone_name() const { + return joint_one_bone_name; +} + +void SkeletonModification3DTwoBoneIK::set_joint_one_bone_idx(int p_bone_idx) { + joint_one_bone_idx = p_bone_idx; + if (stack && stack->skeleton) { + joint_one_bone_name = stack->skeleton->get_bone_name(p_bone_idx); + } + execution_error_found = false; + notify_property_list_changed(); +} + +int SkeletonModification3DTwoBoneIK::get_joint_one_bone_idx() const { + return joint_one_bone_idx; +} + +void SkeletonModification3DTwoBoneIK::set_joint_one_length(real_t p_length) { + joint_one_length = p_length; +} + +real_t SkeletonModification3DTwoBoneIK::get_joint_one_length() const { + return joint_one_length; +} + +void SkeletonModification3DTwoBoneIK::set_joint_two_bone_name(String p_bone_name) { + joint_two_bone_name = p_bone_name; + if (stack && stack->skeleton) { + joint_two_bone_idx = stack->skeleton->find_bone(p_bone_name); + } + execution_error_found = false; + notify_property_list_changed(); +} + +String SkeletonModification3DTwoBoneIK::get_joint_two_bone_name() const { + return joint_two_bone_name; +} + +void SkeletonModification3DTwoBoneIK::set_joint_two_bone_idx(int p_bone_idx) { + joint_two_bone_idx = p_bone_idx; + if (stack && stack->skeleton) { + joint_two_bone_name = stack->skeleton->get_bone_name(p_bone_idx); + } + execution_error_found = false; + notify_property_list_changed(); +} + +int SkeletonModification3DTwoBoneIK::get_joint_two_bone_idx() const { + return joint_two_bone_idx; +} + +void SkeletonModification3DTwoBoneIK::set_joint_two_length(real_t p_length) { + joint_two_length = p_length; +} + +real_t SkeletonModification3DTwoBoneIK::get_joint_two_length() const { + return joint_two_length; +} + +void SkeletonModification3DTwoBoneIK::set_joint_one_roll(real_t p_roll) { + joint_one_roll = p_roll; +} + +real_t SkeletonModification3DTwoBoneIK::get_joint_one_roll() const { + return joint_one_roll; +} + +void SkeletonModification3DTwoBoneIK::set_joint_two_roll(real_t p_roll) { + joint_two_roll = p_roll; +} + +real_t SkeletonModification3DTwoBoneIK::get_joint_two_roll() const { + return joint_two_roll; +} + +void SkeletonModification3DTwoBoneIK::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DTwoBoneIK::set_target_node); + ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DTwoBoneIK::get_target_node); + + ClassDB::bind_method(D_METHOD("set_use_pole_node", "use_pole_node"), &SkeletonModification3DTwoBoneIK::set_use_pole_node); + ClassDB::bind_method(D_METHOD("get_use_pole_node"), &SkeletonModification3DTwoBoneIK::get_use_pole_node); + ClassDB::bind_method(D_METHOD("set_pole_node", "pole_nodepath"), &SkeletonModification3DTwoBoneIK::set_pole_node); + ClassDB::bind_method(D_METHOD("get_pole_node"), &SkeletonModification3DTwoBoneIK::get_pole_node); + + ClassDB::bind_method(D_METHOD("set_use_tip_node", "use_tip_node"), &SkeletonModification3DTwoBoneIK::set_use_tip_node); + ClassDB::bind_method(D_METHOD("get_use_tip_node"), &SkeletonModification3DTwoBoneIK::get_use_tip_node); + ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DTwoBoneIK::set_tip_node); + ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DTwoBoneIK::get_tip_node); + + ClassDB::bind_method(D_METHOD("set_auto_calculate_joint_length", "auto_calculate_joint_length"), &SkeletonModification3DTwoBoneIK::set_auto_calculate_joint_length); + ClassDB::bind_method(D_METHOD("get_auto_calculate_joint_length"), &SkeletonModification3DTwoBoneIK::get_auto_calculate_joint_length); + + ClassDB::bind_method(D_METHOD("set_joint_one_bone_name", "bone_name"), &SkeletonModification3DTwoBoneIK::set_joint_one_bone_name); + ClassDB::bind_method(D_METHOD("get_joint_one_bone_name"), &SkeletonModification3DTwoBoneIK::get_joint_one_bone_name); + ClassDB::bind_method(D_METHOD("set_joint_one_bone_idx", "bone_idx"), &SkeletonModification3DTwoBoneIK::set_joint_one_bone_idx); + ClassDB::bind_method(D_METHOD("get_joint_one_bone_idx"), &SkeletonModification3DTwoBoneIK::get_joint_one_bone_idx); + ClassDB::bind_method(D_METHOD("set_joint_one_length", "bone_length"), &SkeletonModification3DTwoBoneIK::set_joint_one_length); + ClassDB::bind_method(D_METHOD("get_joint_one_length"), &SkeletonModification3DTwoBoneIK::get_joint_one_length); + + ClassDB::bind_method(D_METHOD("set_joint_two_bone_name", "bone_name"), &SkeletonModification3DTwoBoneIK::set_joint_two_bone_name); + ClassDB::bind_method(D_METHOD("get_joint_two_bone_name"), &SkeletonModification3DTwoBoneIK::get_joint_two_bone_name); + ClassDB::bind_method(D_METHOD("set_joint_two_bone_idx", "bone_idx"), &SkeletonModification3DTwoBoneIK::set_joint_two_bone_idx); + ClassDB::bind_method(D_METHOD("get_joint_two_bone_idx"), &SkeletonModification3DTwoBoneIK::get_joint_two_bone_idx); + ClassDB::bind_method(D_METHOD("set_joint_two_length", "bone_length"), &SkeletonModification3DTwoBoneIK::set_joint_two_length); + ClassDB::bind_method(D_METHOD("get_joint_two_length"), &SkeletonModification3DTwoBoneIK::get_joint_two_length); + + ClassDB::bind_method(D_METHOD("set_joint_one_roll", "roll"), &SkeletonModification3DTwoBoneIK::set_joint_one_roll); + ClassDB::bind_method(D_METHOD("get_joint_one_roll"), &SkeletonModification3DTwoBoneIK::get_joint_one_roll); + ClassDB::bind_method(D_METHOD("set_joint_two_roll", "roll"), &SkeletonModification3DTwoBoneIK::set_joint_two_roll); + ClassDB::bind_method(D_METHOD("get_joint_two_roll"), &SkeletonModification3DTwoBoneIK::get_joint_two_roll); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); + ADD_GROUP("", ""); +} + +SkeletonModification3DTwoBoneIK::SkeletonModification3DTwoBoneIK() { + stack = nullptr; + is_setup = false; +} + +SkeletonModification3DTwoBoneIK::~SkeletonModification3DTwoBoneIK() { +} diff --git a/scene/resources/skeleton_modification_3d_twoboneik.h b/scene/resources/skeleton_modification_3d_twoboneik.h new file mode 100644 index 0000000000..e62d6cc497 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_twoboneik.h @@ -0,0 +1,118 @@ +/*************************************************************************/ +/* skeleton_modification_3d_twoboneik.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +#ifndef SKELETONMODIFICATION3DTWOBONEIK_H +#define SKELETONMODIFICATION3DTWOBONEIK_H + +class SkeletonModification3DTwoBoneIK : public SkeletonModification3D { + GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D); + +private: + NodePath target_node; + ObjectID target_node_cache; + + bool use_tip_node = false; + NodePath tip_node; + ObjectID tip_node_cache; + + bool use_pole_node = false; + NodePath pole_node; + ObjectID pole_node_cache; + + String joint_one_bone_name = ""; + int joint_one_bone_idx = -1; + String joint_two_bone_name = ""; + int joint_two_bone_idx = -1; + + bool auto_calculate_joint_length = false; + real_t joint_one_length = -1; + real_t joint_two_length = -1; + + real_t joint_one_roll = 0; + real_t joint_two_roll = 0; + + void update_cache_target(); + void update_cache_tip(); + void update_cache_pole(); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + virtual void _execute(real_t p_delta) override; + virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; + + void set_target_node(const NodePath &p_target_node); + NodePath get_target_node() const; + + void set_use_tip_node(const bool p_use_tip_node); + bool get_use_tip_node() const; + void set_tip_node(const NodePath &p_tip_node); + NodePath get_tip_node() const; + + void set_use_pole_node(const bool p_use_pole_node); + bool get_use_pole_node() const; + void set_pole_node(const NodePath &p_pole_node); + NodePath get_pole_node() const; + + void set_auto_calculate_joint_length(bool p_calculate); + bool get_auto_calculate_joint_length() const; + void calculate_joint_lengths(); + + void set_joint_one_bone_name(String p_bone_name); + String get_joint_one_bone_name() const; + void set_joint_one_bone_idx(int p_bone_idx); + int get_joint_one_bone_idx() const; + void set_joint_one_length(real_t p_length); + real_t get_joint_one_length() const; + + void set_joint_two_bone_name(String p_bone_name); + String get_joint_two_bone_name() const; + void set_joint_two_bone_idx(int p_bone_idx); + int get_joint_two_bone_idx() const; + void set_joint_two_length(real_t p_length); + real_t get_joint_two_length() const; + + void set_joint_one_roll(real_t p_roll); + real_t get_joint_one_roll() const; + void set_joint_two_roll(real_t p_roll); + real_t get_joint_two_roll() const; + + SkeletonModification3DTwoBoneIK(); + ~SkeletonModification3DTwoBoneIK(); +}; + +#endif //SKELETONMODIFICATION3DTWOBONEIK_H diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp new file mode 100644 index 0000000000..3fce0e5dbd --- /dev/null +++ b/scene/resources/skeleton_modification_stack_3d.cpp @@ -0,0 +1,222 @@ +/*************************************************************************/ +/* skeleton_modification_stack_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_modification_stack_3d.h" +#include "scene/3d/skeleton_3d.h" + +/////////////////////////////////////// +// ModificationStack3D +/////////////////////////////////////// + +void SkeletonModificationStack3D::_get_property_list(List<PropertyInfo> *p_list) const { + for (uint32_t i = 0; i < modifications.size(); i++) { + p_list->push_back( + PropertyInfo(Variant::OBJECT, "modifications/" + itos(i), + PROPERTY_HINT_RESOURCE_TYPE, + "SkeletonModification3D", + PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); + } +} + +bool SkeletonModificationStack3D::_set(const StringName &p_path, const Variant &p_value) { + String path = p_path; + + if (path.begins_with("modifications/")) { + int mod_idx = path.get_slicec('/', 1).to_int(); + set_modification(mod_idx, p_value); + return true; + } + return true; +} + +bool SkeletonModificationStack3D::_get(const StringName &p_path, Variant &r_ret) const { + String path = p_path; + + if (path.begins_with("modifications/")) { + int mod_idx = path.get_slicec('/', 1).to_int(); + r_ret = get_modification(mod_idx); + return true; + } + return true; +} + +void SkeletonModificationStack3D::setup() { + if (is_setup) { + return; + } + + if (skeleton != nullptr) { + is_setup = true; + for (uint32_t i = 0; i < modifications.size(); i++) { + if (!modifications[i].is_valid()) { + continue; + } + modifications[i]->_setup_modification(this); + } + } else { + WARN_PRINT("Cannot setup SkeletonModificationStack3D: no skeleton set!"); + } +} + +void SkeletonModificationStack3D::execute(real_t p_delta, int p_execution_mode) { + ERR_FAIL_COND_MSG(!is_setup || skeleton == nullptr || is_queued_for_deletion(), + "Modification stack is not properly setup and therefore cannot execute!"); + + if (!skeleton->is_inside_tree()) { + ERR_PRINT_ONCE("Skeleton is not inside SceneTree! Cannot execute modification!"); + return; + } + + if (!enabled) { + return; + } + + for (uint32_t i = 0; i < modifications.size(); i++) { + if (!modifications[i].is_valid()) { + continue; + } + + if (modifications[i]->get_execution_mode() == p_execution_mode) { + modifications[i]->_execute(p_delta); + } + } +} + +void SkeletonModificationStack3D::enable_all_modifications(bool p_enabled) { + for (uint32_t i = 0; i < modifications.size(); i++) { + if (!modifications[i].is_valid()) { + continue; + } + modifications[i]->set_enabled(p_enabled); + } +} + +Ref<SkeletonModification3D> SkeletonModificationStack3D::get_modification(int p_mod_idx) const { + const int modifications_size = modifications.size(); + ERR_FAIL_INDEX_V(p_mod_idx, modifications_size, nullptr); + return modifications[p_mod_idx]; +} + +void SkeletonModificationStack3D::add_modification(Ref<SkeletonModification3D> p_mod) { + p_mod->_setup_modification(this); + modifications.push_back(p_mod); +} + +void SkeletonModificationStack3D::delete_modification(int p_mod_idx) { + const int modifications_size = modifications.size(); + ERR_FAIL_INDEX(p_mod_idx, modifications_size); + modifications.remove(p_mod_idx); +} + +void SkeletonModificationStack3D::set_modification(int p_mod_idx, Ref<SkeletonModification3D> p_mod) { + const int modifications_size = modifications.size(); + ERR_FAIL_INDEX(p_mod_idx, modifications_size); + + if (p_mod == nullptr) { + modifications.remove(p_mod_idx); + } else { + p_mod->_setup_modification(this); + modifications[p_mod_idx] = p_mod; + } +} + +void SkeletonModificationStack3D::set_modification_count(int p_count) { + modifications.resize(p_count); + notify_property_list_changed(); +} + +int SkeletonModificationStack3D::get_modification_count() const { + return modifications.size(); +} + +void SkeletonModificationStack3D::set_skeleton(Skeleton3D *p_skeleton) { + skeleton = p_skeleton; +} + +Skeleton3D *SkeletonModificationStack3D::get_skeleton() const { + return skeleton; +} + +bool SkeletonModificationStack3D::get_is_setup() const { + return is_setup; +} + +void SkeletonModificationStack3D::set_enabled(bool p_enabled) { + enabled = p_enabled; + + if (!enabled && is_setup && skeleton != nullptr) { + skeleton->clear_bones_local_pose_override(); + } +} + +bool SkeletonModificationStack3D::get_enabled() const { + return enabled; +} + +void SkeletonModificationStack3D::set_strength(real_t p_strength) { + ERR_FAIL_COND_MSG(p_strength < 0, "Strength cannot be less than zero!"); + ERR_FAIL_COND_MSG(p_strength > 1, "Strength cannot be more than one!"); + strength = p_strength; +} + +real_t SkeletonModificationStack3D::get_strength() const { + return strength; +} + +void SkeletonModificationStack3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("setup"), &SkeletonModificationStack3D::setup); + ClassDB::bind_method(D_METHOD("execute", "delta", "execution_mode"), &SkeletonModificationStack3D::execute); + + ClassDB::bind_method(D_METHOD("enable_all_modifications", "enabled"), &SkeletonModificationStack3D::enable_all_modifications); + ClassDB::bind_method(D_METHOD("get_modification", "mod_idx"), &SkeletonModificationStack3D::get_modification); + ClassDB::bind_method(D_METHOD("add_modification", "modification"), &SkeletonModificationStack3D::add_modification); + ClassDB::bind_method(D_METHOD("delete_modification", "mod_idx"), &SkeletonModificationStack3D::delete_modification); + ClassDB::bind_method(D_METHOD("set_modification", "mod_idx", "modification"), &SkeletonModificationStack3D::set_modification); + + ClassDB::bind_method(D_METHOD("set_modification_count"), &SkeletonModificationStack3D::set_modification_count); + ClassDB::bind_method(D_METHOD("get_modification_count"), &SkeletonModificationStack3D::get_modification_count); + + ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModificationStack3D::get_is_setup); + + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModificationStack3D::set_enabled); + ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModificationStack3D::get_enabled); + + ClassDB::bind_method(D_METHOD("set_strength", "strength"), &SkeletonModificationStack3D::set_strength); + ClassDB::bind_method(D_METHOD("get_strength"), &SkeletonModificationStack3D::get_strength); + + ClassDB::bind_method(D_METHOD("get_skeleton"), &SkeletonModificationStack3D::get_skeleton); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0, 1, 0.001"), "set_strength", "get_strength"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_modification_count", "get_modification_count"); +} + +SkeletonModificationStack3D::SkeletonModificationStack3D() { +} diff --git a/scene/resources/skeleton_modification_stack_3d.h b/scene/resources/skeleton_modification_stack_3d.h new file mode 100644 index 0000000000..cbc8d4e0b9 --- /dev/null +++ b/scene/resources/skeleton_modification_stack_3d.h @@ -0,0 +1,91 @@ +/*************************************************************************/ +/* skeleton_modification_stack_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKELETONMODIFICATIONSTACK3D_H +#define SKELETONMODIFICATIONSTACK3D_H + +#include "core/templates/local_vector.h" +#include "scene/3d/skeleton_3d.h" + +class Skeleton3D; +class SkeletonModification3D; + +class SkeletonModificationStack3D : public Resource { + GDCLASS(SkeletonModificationStack3D, Resource); + friend class Skeleton3D; + friend class SkeletonModification3D; + +protected: + static void _bind_methods(); + virtual void _get_property_list(List<PropertyInfo> *p_list) const; + virtual bool _set(const StringName &p_path, const Variant &p_value); + virtual bool _get(const StringName &p_path, Variant &r_ret) const; + +public: + Skeleton3D *skeleton = nullptr; + bool is_setup = false; + bool enabled = false; + real_t strength = 1.0; + + enum EXECUTION_MODE { + execution_mode_process, + execution_mode_physics_process, + }; + + LocalVector<Ref<SkeletonModification3D>> modifications = LocalVector<Ref<SkeletonModification3D>>(); + int modifications_count = 0; + + virtual void setup(); + virtual void execute(real_t p_delta, int p_execution_mode); + + void enable_all_modifications(bool p_enable); + Ref<SkeletonModification3D> get_modification(int p_mod_idx) const; + void add_modification(Ref<SkeletonModification3D> p_mod); + void delete_modification(int p_mod_idx); + void set_modification(int p_mod_idx, Ref<SkeletonModification3D> p_mod); + + void set_modification_count(int p_count); + int get_modification_count() const; + + void set_skeleton(Skeleton3D *p_skeleton); + Skeleton3D *get_skeleton() const; + + bool get_is_setup() const; + + void set_enabled(bool p_enabled); + bool get_enabled() const; + + void set_strength(real_t p_strength); + real_t get_strength() const; + + SkeletonModificationStack3D(); +}; + +#endif // SKELETONMODIFICATIONSTACK3D_H diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index ec00f9d7b7..39082b6f7a 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -30,6 +30,8 @@ #include "sky_material.h" +#include "core/version.h" + Mutex ProceduralSkyMaterial::shader_mutex; RID ProceduralSkyMaterial::shader; @@ -204,7 +206,10 @@ void ProceduralSkyMaterial::_update_shader() { if (shader.is_null()) { shader = RS::get_singleton()->shader_create(); + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). RS::get_singleton()->shader_set_code(shader, R"( +// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s ProceduralSkyMaterial. + shader_type sky; uniform vec4 sky_top_color : hint_color = vec4(0.35, 0.46, 0.71, 1.0); @@ -350,10 +355,13 @@ void PanoramaSkyMaterial::_update_shader() { if (shader.is_null()) { shader = RS::get_singleton()->shader_create(); + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). RS::get_singleton()->shader_set_code(shader, R"( +// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PanoramaSkyMaterial. + shader_type sky; -uniform sampler2D source_panorama : filter_linear; +uniform sampler2D source_panorama : filter_linear, hint_albedo; void sky() { COLOR = texture(source_panorama, SKY_COORDS).rgb; @@ -561,7 +569,10 @@ void PhysicalSkyMaterial::_update_shader() { if (shader.is_null()) { shader = RS::get_singleton()->shader_create(); + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). RS::get_singleton()->shader_set_code(shader, R"( +// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PhysicalSkyMaterial. + shader_type sky; uniform float rayleigh : hint_range(0, 64) = 2.0; @@ -576,7 +587,7 @@ uniform vec4 ground_color : hint_color = vec4(1.0); uniform float exposure : hint_range(0, 128) = 0.1; uniform float dither_strength : hint_range(0, 10) = 1.0; -uniform sampler2D night_sky : hint_black; +uniform sampler2D night_sky : hint_black_albedo; const vec3 UP = vec3( 0.0, 1.0, 0.0 ); diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 875aa30824..d5e370568d 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -409,7 +409,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 4 + 0] = CLAMP(int32_t(c.r * 255.0), 0, 255); w[idx * 4 + 1] = CLAMP(int32_t(c.g * 255.0), 0, 255); w[idx * 4 + 2] = CLAMP(int32_t(c.b * 255.0), 0, 255); @@ -426,7 +426,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 4 + 0] = uint8_t(int8_t(CLAMP(int32_t(c.r * 127.0), -128, 127))); w[idx * 4 + 1] = uint8_t(int8_t(CLAMP(int32_t(c.g * 127.0), -128, 127))); w[idx * 4 + 2] = uint8_t(int8_t(CLAMP(int32_t(c.b * 127.0), -128, 127))); @@ -443,7 +443,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 2 + 0] = Math::make_half_float(c.r); w[idx * 2 + 1] = Math::make_half_float(c.g); } @@ -458,7 +458,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 4 + 0] = Math::make_half_float(c.r); w[idx * 4 + 1] = Math::make_half_float(c.g); w[idx * 4 + 2] = Math::make_half_float(c.b); @@ -475,7 +475,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx] = c.r; } @@ -489,7 +489,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 2 + 0] = c.r; w[idx * 2 + 1] = c.g; } @@ -504,7 +504,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 3 + 0] = c.r; w[idx * 3 + 1] = c.g; w[idx * 3 + 2] = c.b; @@ -520,7 +520,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 4 + 0] = c.r; w[idx * 4 + 1] = c.g; w[idx * 4 + 2] = c.b; @@ -679,6 +679,9 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, Local _create_list_from_arrays(arr, r_vertex, r_index, lformat); } +static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 }; +static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; + void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<SurfaceTool::Vertex> &ret, uint32_t *r_format) { ret.clear(); @@ -733,8 +736,6 @@ void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays if (warr.size()) { lformat |= RS::ARRAY_FORMAT_WEIGHTS; } - static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 }; - static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { ERR_CONTINUE_MSG(p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_BYTE_ARRAY, "Extracting Byte/Half formats is not supported"); @@ -832,6 +833,12 @@ void SurfaceTool::create_from_triangle_arrays(const Array &p_arrays) { clear(); primitive = Mesh::PRIMITIVE_TRIANGLES; _create_list_from_arrays(p_arrays, &vertex_array, &index_array, format); + + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (format & custom_mask[j]) { + last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); + } + } } void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) { @@ -841,6 +848,12 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) { primitive = p_existing->surface_get_primitive_type(p_surface); _create_list(p_existing, p_surface, &vertex_array, &index_array, format); material = p_existing->surface_get_material(p_surface); + + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (format & custom_mask[j]) { + last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); + } + } } void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name) { @@ -863,6 +876,12 @@ void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_sur Array mesh = arr[shape_idx]; ERR_FAIL_COND(mesh.size() != RS::ARRAY_MAX); _create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format); + + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (format & custom_mask[j]) { + last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); + } + } } void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform) { @@ -878,6 +897,16 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const LocalVector<int> nindices; _create_list(p_existing, p_surface, &nvertices, &nindices, nformat); format |= nformat; + + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (format & custom_mask[j]) { + CustomFormat new_format = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); + if (last_custom_format[j] != CUSTOM_MAX && last_custom_format[j] != new_format) { + WARN_PRINT(vformat("Custom %d format %d mismatch when appending format %d", j, last_custom_format[j], new_format)); + } + last_custom_format[j] = new_format; + } + } int vfrom = vertex_array.size(); for (uint32_t vi = 0; vi < nvertices.size(); vi++) { diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp index 173ce2adce..52a3abf74d 100644 --- a/scene/resources/syntax_highlighter.cpp +++ b/scene/resources/syntax_highlighter.cpp @@ -43,12 +43,10 @@ Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) { return color_map; } - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_get_line_syntax_highlighting")) { - color_map = si->call("_get_line_syntax_highlighting", p_line); - } else { - color_map = _get_line_syntax_highlighting(p_line); + if (!GDVIRTUAL_CALL(_get_line_syntax_highlighting, p_line, color_map)) { + color_map = _get_line_syntax_highlighting_impl(p_line); } + highlighting_cache[p_line] = color_map; return color_map; } @@ -69,9 +67,7 @@ void SyntaxHighlighter::_lines_edited_from(int p_from_line, int p_to_line) { void SyntaxHighlighter::clear_highlighting_cache() { highlighting_cache.clear(); - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_clear_highlighting_cache")) { - si->call("_clear_highlighting_cache"); + if (GDVIRTUAL_CALL(_clear_highlighting_cache)) { return; } _clear_highlighting_cache(); @@ -83,9 +79,7 @@ void SyntaxHighlighter::update_cache() { if (text_edit == nullptr) { return; } - ScriptInstance *si = get_script_instance(); - if (si && si->has_method("_update_cache")) { - si->call("_update_cache"); + if (GDVIRTUAL_CALL(_update_cache)) { return; } _update_cache(); @@ -115,9 +109,9 @@ void SyntaxHighlighter::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_highlighting_cache"), &SyntaxHighlighter::clear_highlighting_cache); ClassDB::bind_method(D_METHOD("get_text_edit"), &SyntaxHighlighter::get_text_edit); - BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_line_syntax_highlighting", PropertyInfo(Variant::INT, "line"))); - BIND_VMETHOD(MethodInfo("_clear_highlighting_cache")); - BIND_VMETHOD(MethodInfo("_update_cache")); + GDVIRTUAL_BIND(_get_line_syntax_highlighting, "line") + GDVIRTUAL_BIND(_clear_highlighting_cache) + GDVIRTUAL_BIND(_update_cache) } //////////////////////////////////////////////////////////////////////////////// @@ -130,7 +124,7 @@ static bool _is_hex_symbol(char32_t c) { return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); } -Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) { +Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) { Dictionary color_map; bool prev_is_char = false; diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h index f3964b0c8f..0fe39ccff6 100644 --- a/scene/resources/syntax_highlighter.h +++ b/scene/resources/syntax_highlighter.h @@ -32,6 +32,8 @@ #define SYNTAX_HIGHLIGHTER_H #include "core/io/resource.h" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" class TextEdit; @@ -48,9 +50,12 @@ protected: static void _bind_methods(); + GDVIRTUAL1RC(Dictionary, _get_line_syntax_highlighting, int) + GDVIRTUAL0(_clear_highlighting_cache) + GDVIRTUAL0(_update_cache) public: Dictionary get_line_syntax_highlighting(int p_line); - virtual Dictionary _get_line_syntax_highlighting(int p_line) { return Dictionary(); } + virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) { return Dictionary(); } void clear_highlighting_cache(); virtual void _clear_highlighting_cache() {} @@ -93,7 +98,7 @@ protected: static void _bind_methods(); public: - virtual Dictionary _get_line_syntax_highlighting(int p_line) override; + virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override; virtual void _clear_highlighting_cache() override; virtual void _update_cache() override; diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp index 0807a062f2..d2f38ba836 100644 --- a/scene/resources/text_line.cpp +++ b/scene/resources/text_line.cpp @@ -211,8 +211,8 @@ void TextLine::set_bidi_override(const Vector<Vector2i> &p_override) { bool TextLine::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { ERR_FAIL_COND_V(p_fonts.is_null(), false); bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); - spacing_top = p_fonts->get_spacing(Font::SPACING_TOP); - spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM); + spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP); + spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM); dirty = true; return res; } @@ -409,8 +409,8 @@ int TextLine::hit_test(float p_coords) const { TextLine::TextLine(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, TextServer::Direction p_direction, TextServer::Orientation p_orientation) { rid = TS->create_shaped_text(p_direction, p_orientation); - spacing_top = p_fonts->get_spacing(Font::SPACING_TOP); - spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM); + spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP); + spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM); TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); } diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index 357411ae04..62949b9b98 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -333,8 +333,8 @@ void TextParagraph::clear_dropcap() { bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { ERR_FAIL_COND_V(p_fonts.is_null(), false); bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); - spacing_top = p_fonts->get_spacing(Font::SPACING_TOP); - spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM); + spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP); + spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM); lines_dirty = true; return res; } @@ -437,7 +437,8 @@ Size2 TextParagraph::get_non_wraped_size() const { Size2 TextParagraph::get_size() const { const_cast<TextParagraph *>(this)->_shape_lines(); Size2 size; - for (int i = 0; i < lines_rid.size(); i++) { + int visible_lines = (max_lines_visible >= 0) ? MIN(max_lines_visible, lines_rid.size()) : lines_rid.size(); + for (int i = 0; i < visible_lines; i++) { Size2 lsize = TS->shaped_text_get_size(lines_rid[i]); if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { size.x = MAX(size.x, lsize.x); @@ -587,15 +588,15 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo l_width -= h_offset; } } - float length = TS->shaped_text_get_width(lines_rid[i]); + float line_width = TS->shaped_text_get_width(lines_rid[i]); if (width > 0) { switch (align) { case HALIGN_FILL: if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += l_width - length; + ofs.x += l_width - line_width; } else { - ofs.y += l_width - length; + ofs.y += l_width - line_width; } } break; @@ -603,16 +604,16 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo break; case HALIGN_CENTER: { if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += Math::floor((l_width - length) / 2.0); + ofs.x += Math::floor((l_width - line_width) / 2.0); } else { - ofs.y += Math::floor((l_width - length) / 2.0); + ofs.y += Math::floor((l_width - line_width) / 2.0); } } break; case HALIGN_RIGHT: { if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += l_width - length; + ofs.x += l_width - line_width; } else { - ofs.y += l_width - length; + ofs.y += l_width - line_width; } } break; } @@ -828,8 +829,8 @@ void TextParagraph::draw_line_outline(RID p_canvas, const Vector2 &p_pos, int p_ TextParagraph::TextParagraph(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, float p_width, TextServer::Direction p_direction, TextServer::Orientation p_orientation) { rid = TS->create_shaped_text(p_direction, p_orientation); TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language); - spacing_top = p_fonts->get_spacing(Font::SPACING_TOP); - spacing_bottom = p_fonts->get_spacing(Font::SPACING_BOTTOM); + spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP); + spacing_bottom = p_fonts->get_spacing(TextServer::SPACING_BOTTOM); width = p_width; } diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 2ea55843ad..3dc32632cc 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -131,25 +131,6 @@ void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "")); } -void ImageTexture::_reload_hook(const RID &p_hook) { - String path = get_path(); - if (!path.is_resource_file()) { - return; - } - - Ref<Image> img; - img.instantiate(); - Error err = ImageLoader::load_image(path, img); - - ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'."); - - RID new_texture = RenderingServer::get_singleton()->texture_2d_create(img); - RenderingServer::get_singleton()->texture_replace(texture, new_texture); - - notify_property_list_changed(); - emit_changed(); -} - void ImageTexture::create_from_image(const Ref<Image> &p_image) { ERR_FAIL_COND_MSG(p_image.is_null() || p_image->is_empty(), "Invalid image"); w = p_image->get_width(); @@ -192,10 +173,6 @@ void ImageTexture::update(const Ref<Image> &p_image) { image_stored = true; } -void ImageTexture::_resource_path_changed() { - String path = get_path(); -} - Ref<Image> ImageTexture::get_image() const { if (image_stored) { return RenderingServer::get_singleton()->texture_2d_get(texture); @@ -303,7 +280,6 @@ void ImageTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("update", "image"), &ImageTexture::update); ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override); - ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook); } ImageTexture::ImageTexture() {} @@ -1758,11 +1734,16 @@ void GradientTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient); ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width); + // The `get_width()` method is already exposed by the parent class Texture2D. + + ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture::set_use_hdr); + ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture::is_using_hdr); ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient"); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); } void GradientTexture::set_gradient(Ref<Gradient> p_gradient) { @@ -1800,30 +1781,49 @@ void GradientTexture::_update() { return; } - Vector<uint8_t> data; - data.resize(width * 4); - { - uint8_t *wd8 = data.ptrw(); + if (use_hdr) { + // High dynamic range. + Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF)); Gradient &g = **gradient; - + // `create()` isn't available for non-uint8_t data, so fill in the data manually. for (int i = 0; i < width; i++) { float ofs = float(i) / (width - 1); - Color color = g.get_color_at_offset(ofs); + image->set_pixel(i, 0, g.get_color_at_offset(ofs)); + } - wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255)); - wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255)); - wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255)); - wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255)); + if (texture.is_valid()) { + RID new_texture = RS::get_singleton()->texture_2d_create(image); + RS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = RS::get_singleton()->texture_2d_create(image); + } + } else { + // Low dynamic range. "Overbright" colors will be clamped. + Vector<uint8_t> data; + data.resize(width * 4); + { + uint8_t *wd8 = data.ptrw(); + Gradient &g = **gradient; + + for (int i = 0; i < width; i++) { + float ofs = float(i) / (width - 1); + Color color = g.get_color_at_offset(ofs); + + wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255)); + wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255)); + wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255)); + wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255)); + } } - } - Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); + Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); - if (texture.is_valid()) { - RID new_texture = RS::get_singleton()->texture_2d_create(image); - RS::get_singleton()->texture_replace(texture, new_texture); - } else { - texture = RS::get_singleton()->texture_2d_create(image); + if (texture.is_valid()) { + RID new_texture = RS::get_singleton()->texture_2d_create(image); + RS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = RS::get_singleton()->texture_2d_create(image); + } } emit_changed(); @@ -1839,6 +1839,19 @@ int GradientTexture::get_width() const { return width; } +void GradientTexture::set_use_hdr(bool p_enabled) { + if (p_enabled == use_hdr) { + return; + } + + use_hdr = p_enabled; + _queue_update(); +} + +bool GradientTexture::is_using_hdr() const { + return use_hdr; +} + Ref<Image> GradientTexture::get_image() const { if (!texture.is_valid()) { return Ref<Image>(); @@ -2587,7 +2600,10 @@ RID CameraTexture::get_rid() const { if (feed.is_valid()) { return feed->get_texture(which_feed); } else { - return RID(); + if (_texture.is_null()) { + _texture = RenderingServer::get_singleton()->texture_2d_placeholder_create(); + } + return _texture; } } @@ -2643,5 +2659,7 @@ bool CameraTexture::get_camera_active() const { CameraTexture::CameraTexture() {} CameraTexture::~CameraTexture() { - // nothing to do here yet + if (_texture.is_valid()) { + RenderingServer::get_singleton()->free(_texture); + } } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 98aa61138d..93f4e2de5a 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -98,8 +98,6 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; - void _reload_hook(const RID &p_hook); - virtual void _resource_path_changed() override; static void _bind_methods(); public: @@ -686,6 +684,7 @@ private: bool update_pending = false; RID texture; int width = 2048; + bool use_hdr = false; void _queue_update(); void _update(); @@ -700,6 +699,9 @@ public: void set_width(int p_width); int get_width() const override; + void set_use_hdr(bool p_enabled); + bool is_using_hdr() const; + virtual RID get_rid() const override { return texture; } virtual int get_height() const override { return 1; } virtual bool has_alpha() const override { return true; } @@ -812,6 +814,7 @@ class CameraTexture : public Texture2D { GDCLASS(CameraTexture, Texture2D); private: + mutable RID _texture; int camera_feed_id = 0; CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE; diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index e4a731c7f7..e49d883ba4 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -1350,40 +1350,36 @@ void Theme::clear() { _emit_theme_changed(); } -void Theme::copy_default_theme() { - Ref<Theme> default_theme2 = get_default(); - copy_theme(default_theme2); -} - -void Theme::copy_theme(const Ref<Theme> &p_other) { +void Theme::merge_with(const Ref<Theme> &p_other) { if (p_other.is_null()) { - clear(); return; } _freeze_change_propagation(); - // These items need reconnecting, so add them normally. + // Colors. { const StringName *K = nullptr; - while ((K = p_other->icon_map.next(K))) { + while ((K = p_other->color_map.next(K))) { const StringName *L = nullptr; - while ((L = p_other->icon_map[*K].next(L))) { - set_icon(*L, *K, p_other->icon_map[*K][*L]); + while ((L = p_other->color_map[*K].next(L))) { + set_color(*L, *K, p_other->color_map[*K][*L]); } } } + // Constants. { const StringName *K = nullptr; - while ((K = p_other->style_map.next(K))) { + while ((K = p_other->constant_map.next(K))) { const StringName *L = nullptr; - while ((L = p_other->style_map[*K].next(L))) { - set_stylebox(*L, *K, p_other->style_map[*K][*L]); + while ((L = p_other->constant_map[*K].next(L))) { + set_constant(*L, *K, p_other->constant_map[*K][*L]); } } } + // Fonts. { const StringName *K = nullptr; while ((K = p_other->font_map.next(K))) { @@ -1394,13 +1390,46 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { } } - // These items can be simply copied. - font_size_map = p_other->font_size_map; - color_map = p_other->color_map; - constant_map = p_other->constant_map; + // Font sizes. + { + const StringName *K = nullptr; + while ((K = p_other->font_size_map.next(K))) { + const StringName *L = nullptr; + while ((L = p_other->font_size_map[*K].next(L))) { + set_font_size(*L, *K, p_other->font_size_map[*K][*L]); + } + } + } - variation_map = p_other->variation_map; - variation_base_map = p_other->variation_base_map; + // Icons. + { + const StringName *K = nullptr; + while ((K = p_other->icon_map.next(K))) { + const StringName *L = nullptr; + while ((L = p_other->icon_map[*K].next(L))) { + set_icon(*L, *K, p_other->icon_map[*K][*L]); + } + } + } + + // Styleboxes. + { + const StringName *K = nullptr; + while ((K = p_other->style_map.next(K))) { + const StringName *L = nullptr; + while ((L = p_other->style_map[*K].next(L))) { + set_stylebox(*L, *K, p_other->style_map[*K][*L]); + } + } + } + + // Type variations. + { + const StringName *K = nullptr; + while ((K = p_other->variation_map.next(K))) { + set_type_variation(*K, p_other->variation_map[*K]); + } + } _unfreeze_and_propagate_changes(); } @@ -1534,8 +1563,6 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("get_constant_list", "theme_type"), &Theme::_get_constant_list); ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list); - ClassDB::bind_method(D_METHOD("clear"), &Theme::clear); - ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font); ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font); @@ -1558,8 +1585,8 @@ void Theme::_bind_methods() { ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list); - ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme); - ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme); + ClassDB::bind_method(D_METHOD("merge_with", "other"), &Theme::merge_with); + ClassDB::bind_method(D_METHOD("clear"), &Theme::clear); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size"); diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 8a8fc28be1..15f21b91b8 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -210,8 +210,7 @@ public: void get_type_list(List<StringName> *p_list) const; void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list); - void copy_default_theme(); - void copy_theme(const Ref<Theme> &p_other); + void merge_with(const Ref<Theme> &p_other); void clear(); Theme(); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index fcd31143a8..918fc3fe9c 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -205,25 +205,46 @@ bool TileSet::is_uv_clipping() const { return uv_clipping; }; -void TileSet::set_occlusion_layers_count(int p_occlusion_layers_count) { - ERR_FAIL_COND(p_occlusion_layers_count < 0); - if (occlusion_layers.size() == p_occlusion_layers_count) { - return; - } +int TileSet::get_occlusion_layers_count() const { + return occlusion_layers.size(); +}; - occlusion_layers.resize(p_occlusion_layers_count); +void TileSet::add_occlusion_layer(int p_index) { + if (p_index < 0) { + p_index = occlusion_layers.size(); + } + ERR_FAIL_INDEX(p_index, occlusion_layers.size() + 1); + occlusion_layers.insert(p_index, OcclusionLayer()); - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_occlusion_layer(p_index); } notify_property_list_changed(); emit_changed(); } -int TileSet::get_occlusion_layers_count() const { - return occlusion_layers.size(); -}; +void TileSet::move_occlusion_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, occlusion_layers.size()); + ERR_FAIL_INDEX(p_to_pos, occlusion_layers.size() + 1); + occlusion_layers.insert(p_to_pos, occlusion_layers[p_from_index]); + occlusion_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_occlusion_layer(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_occlusion_layer(int p_index) { + ERR_FAIL_INDEX(p_index, occlusion_layers.size()); + occlusion_layers.remove(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_occlusion_layer(p_index); + } + notify_property_list_changed(); + emit_changed(); +} void TileSet::set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask) { ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size()); @@ -236,7 +257,7 @@ int TileSet::get_occlusion_layer_light_mask(int p_layer_index) const { return occlusion_layers[p_layer_index].light_mask; } -void TileSet::set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision) { +void TileSet::set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision) { ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size()); occlusion_layers.write[p_layer_index].sdf_collision = p_sdf_collision; emit_changed(); @@ -247,25 +268,45 @@ bool TileSet::get_occlusion_layer_sdf_collision(int p_layer_index) const { return occlusion_layers[p_layer_index].sdf_collision; } -// Physics -void TileSet::set_physics_layers_count(int p_physics_layers_count) { - ERR_FAIL_COND(p_physics_layers_count < 0); - if (physics_layers.size() == p_physics_layers_count) { - return; - } +int TileSet::get_physics_layers_count() const { + return physics_layers.size(); +} - physics_layers.resize(p_physics_layers_count); +void TileSet::add_physics_layer(int p_index) { + if (p_index < 0) { + p_index = physics_layers.size(); + } + ERR_FAIL_INDEX(p_index, physics_layers.size() + 1); + physics_layers.insert(p_index, PhysicsLayer()); - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_physics_layer(p_index); } notify_property_list_changed(); emit_changed(); } -int TileSet::get_physics_layers_count() const { - return physics_layers.size(); +void TileSet::move_physics_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, physics_layers.size()); + ERR_FAIL_INDEX(p_to_pos, physics_layers.size() + 1); + physics_layers.insert(p_to_pos, physics_layers[p_from_index]); + physics_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_physics_layer(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_physics_layer(int p_index) { + ERR_FAIL_INDEX(p_index, physics_layers.size()); + physics_layers.remove(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_physics_layer(p_index); + } + notify_property_list_changed(); + emit_changed(); } void TileSet::set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer) { @@ -301,17 +342,45 @@ Ref<PhysicsMaterial> TileSet::get_physics_layer_physics_material(int p_layer_ind } // Terrains -void TileSet::set_terrain_sets_count(int p_terrains_sets_count) { - ERR_FAIL_COND(p_terrains_sets_count < 0); +int TileSet::get_terrain_sets_count() const { + return terrain_sets.size(); +} - terrain_sets.resize(p_terrains_sets_count); +void TileSet::add_terrain_set(int p_index) { + if (p_index < 0) { + p_index = terrain_sets.size(); + } + ERR_FAIL_INDEX(p_index, terrain_sets.size() + 1); + terrain_sets.insert(p_index, TerrainSet()); + + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_terrain_set(p_index); + } notify_property_list_changed(); emit_changed(); } -int TileSet::get_terrain_sets_count() const { - return terrain_sets.size(); +void TileSet::move_terrain_set(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, terrain_sets.size()); + ERR_FAIL_INDEX(p_to_pos, terrain_sets.size() + 1); + terrain_sets.insert(p_to_pos, terrain_sets[p_from_index]); + terrain_sets.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_terrain_set(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_terrain_set(int p_index) { + ERR_FAIL_INDEX(p_index, terrain_sets.size()); + terrain_sets.remove(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_terrain_set(p_index); + } + notify_property_list_changed(); + emit_changed(); } void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode) { @@ -330,36 +399,61 @@ TileSet::TerrainMode TileSet::get_terrain_set_mode(int p_terrain_set) const { return terrain_sets[p_terrain_set].mode; } -void TileSet::set_terrains_count(int p_terrain_set, int p_terrains_layers_count) { +int TileSet::get_terrains_count(int p_terrain_set) const { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1); + return terrain_sets[p_terrain_set].terrains.size(); +} + +void TileSet::add_terrain(int p_terrain_set, int p_index) { ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); - ERR_FAIL_COND(p_terrains_layers_count < 0); - if (terrain_sets[p_terrain_set].terrains.size() == p_terrains_layers_count) { - return; + Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains; + if (p_index < 0) { + p_index = terrains.size(); } - - int old_size = terrain_sets[p_terrain_set].terrains.size(); - terrain_sets.write[p_terrain_set].terrains.resize(p_terrains_layers_count); + ERR_FAIL_INDEX(p_index, terrains.size() + 1); + terrains.insert(p_index, Terrain()); // Default name and color - for (int i = old_size; i < terrain_sets.write[p_terrain_set].terrains.size(); i++) { - float hue_rotate = (i * 2 % 16) / 16.0; - Color c; - c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5); - terrain_sets.write[p_terrain_set].terrains.write[i].color = c; - terrain_sets.write[p_terrain_set].terrains.write[i].name = String(vformat("Terrain %d", i)); + float hue_rotate = (terrains.size() % 16) / 16.0; + Color c; + c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5); + terrains.write[p_index].color = c; + terrains.write[p_index].name = String(vformat("Terrain %d", p_index)); + + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_terrain(p_terrain_set, p_index); } - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); - } + notify_property_list_changed(); + emit_changed(); +} +void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); + Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains; + + ERR_FAIL_INDEX(p_from_index, terrains.size()); + ERR_FAIL_INDEX(p_to_pos, terrains.size() + 1); + terrains.insert(p_to_pos, terrains[p_from_index]); + terrains.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos); + } notify_property_list_changed(); emit_changed(); } -int TileSet::get_terrains_count(int p_terrain_set) const { - ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1); - return terrain_sets[p_terrain_set].terrains.size(); +void TileSet::remove_terrain(int p_terrain_set, int p_index) { + ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size()); + Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains; + + ERR_FAIL_INDEX(p_index, terrains.size()); + terrains.remove(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_terrain(p_terrain_set, p_index); + } + notify_property_list_changed(); + emit_changed(); } void TileSet::set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name) { @@ -485,24 +579,45 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh } // Navigation -void TileSet::set_navigation_layers_count(int p_navigation_layers_count) { - ERR_FAIL_COND(p_navigation_layers_count < 0); - if (navigation_layers.size() == p_navigation_layers_count) { - return; - } +int TileSet::get_navigation_layers_count() const { + return navigation_layers.size(); +} - navigation_layers.resize(p_navigation_layers_count); +void TileSet::add_navigation_layer(int p_index) { + if (p_index < 0) { + p_index = navigation_layers.size(); + } + ERR_FAIL_INDEX(p_index, navigation_layers.size() + 1); + navigation_layers.insert(p_index, NavigationLayer()); - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_navigation_layer(p_index); } notify_property_list_changed(); emit_changed(); } -int TileSet::get_navigation_layers_count() const { - return navigation_layers.size(); +void TileSet::move_navigation_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, navigation_layers.size()); + ERR_FAIL_INDEX(p_to_pos, navigation_layers.size() + 1); + navigation_layers.insert(p_to_pos, navigation_layers[p_from_index]); + navigation_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_navigation_layer(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_navigation_layer(int p_index) { + ERR_FAIL_INDEX(p_index, navigation_layers.size()); + navigation_layers.remove(p_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_navigation_layer(p_index); + } + notify_property_list_changed(); + emit_changed(); } void TileSet::set_navigation_layer_layers(int p_layer_index, uint32_t p_layers) { @@ -517,30 +632,52 @@ uint32_t TileSet::get_navigation_layer_layers(int p_layer_index) const { } // Custom data. -void TileSet::set_custom_data_layers_count(int p_custom_data_layers_count) { - ERR_FAIL_COND(p_custom_data_layers_count < 0); - if (custom_data_layers.size() == p_custom_data_layers_count) { - return; - } - - custom_data_layers.resize(p_custom_data_layers_count); +int TileSet::get_custom_data_layers_count() const { + return custom_data_layers.size(); +} - for (Map<String, int>::Element *E = custom_data_layers_by_name.front(); E; E = E->next()) { - if (E->get() >= custom_data_layers.size()) { - custom_data_layers_by_name.erase(E); - } +void TileSet::add_custom_data_layer(int p_index) { + if (p_index < 0) { + p_index = custom_data_layers.size(); } + ERR_FAIL_INDEX(p_index, custom_data_layers.size() + 1); + custom_data_layers.insert(p_index, CustomDataLayer()); - for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) { - E_source->get()->notify_tile_data_properties_should_change(); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->add_custom_data_layer(p_index); } notify_property_list_changed(); emit_changed(); } -int TileSet::get_custom_data_layers_count() const { - return custom_data_layers.size(); +void TileSet::move_custom_data_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, custom_data_layers.size()); + ERR_FAIL_INDEX(p_to_pos, custom_data_layers.size() + 1); + custom_data_layers.insert(p_to_pos, custom_data_layers[p_from_index]); + custom_data_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->move_custom_data_layer(p_from_index, p_to_pos); + } + notify_property_list_changed(); + emit_changed(); +} + +void TileSet::remove_custom_data_layer(int p_index) { + ERR_FAIL_INDEX(p_index, custom_data_layers.size()); + custom_data_layers.remove(p_index); + for (KeyValue<String, int> E : custom_data_layers_by_name) { + if (E.value == p_index) { + custom_data_layers_by_name.erase(E.key); + break; + } + } + + for (KeyValue<int, Ref<TileSetSource>> source : sources) { + source.value->remove_custom_data_layer(p_index); + } + notify_property_list_changed(); + emit_changed(); } int TileSet::get_custom_data_layer_by_name(String p_value) const { @@ -845,10 +982,10 @@ void TileSet::clear_tile_proxies() { Vector<Vector2> TileSet::get_tile_shape_polygon() { Vector<Vector2> points; if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { - points.append(Vector2(0.0, 0.0)); - points.append(Vector2(1.0, 0.0)); - points.append(Vector2(1.0, 1.0)); - points.append(Vector2(0.0, 1.0)); + points.append(Vector2(-0.5, -0.5)); + points.append(Vector2(0.5, -0.5)); + points.append(Vector2(0.5, 0.5)); + points.append(Vector2(-0.5, 0.5)); } else { float overlap = 0.0; switch (tile_shape) { @@ -865,31 +1002,24 @@ Vector<Vector2> TileSet::get_tile_shape_polygon() { break; } - points.append(Vector2(0.5, 0.0)); - points.append(Vector2(0.0, overlap)); - points.append(Vector2(0.0, 1.0 - overlap)); - points.append(Vector2(0.5, 1.0)); - points.append(Vector2(1.0, 1.0 - overlap)); - points.append(Vector2(1.0, overlap)); - points.append(Vector2(0.5, 0.0)); + points.append(Vector2(0.0, -0.5)); + points.append(Vector2(-0.5, overlap - 0.5)); + points.append(Vector2(-0.5, 0.5 - overlap)); + points.append(Vector2(0.0, 0.5)); + points.append(Vector2(0.5, 0.5 - overlap)); + points.append(Vector2(0.5, overlap - 0.5)); if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) { for (int i = 0; i < points.size(); i++) { points.write[i] = Vector2(points[i].y, points[i].x); } } } - for (int i = 0; i < points.size(); i++) { - points.write[i] = points[i] * tile_size - tile_size / 2; - } return points; } -void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled, Ref<Texture2D> p_texture) { +void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled, Ref<Texture2D> p_texture) { if (tile_meshes_dirty) { Vector<Vector2> uvs = get_tile_shape_polygon(); - for (int i = 0; i < uvs.size(); i++) { - uvs.write[i] = (uvs[i] + tile_size / 2) / tile_size; - } Vector<Color> colors; colors.resize(uvs.size()); @@ -919,13 +1049,10 @@ void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p tile_meshes_dirty = false; } - Transform2D xform; - xform.scale(p_region.size); - xform.set_origin(p_region.get_position()); if (p_filled) { - p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, xform, p_color); + p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, p_transform, p_color); } else { - p_canvas_item->draw_mesh(tile_lines_mesh, Ref<Texture2D>(), xform, p_color); + p_canvas_item->draw_mesh(tile_lines_mesh, Ref<Texture2D>(), p_transform, p_color); } } @@ -1110,7 +1237,11 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { if (is_valid_peering_bit_terrain(terrain_set, cell_neighbor)) { int terrain = tile_data->get_peering_bit_terrain(cell_neighbor); if (terrain >= 0) { - bit_counts[terrain] += 1; + if (terrain >= (int)bit_counts.size()) { + WARN_PRINT(vformat("Invalid peering bit terrain: %d", terrain)); + } else { + bit_counts[terrain] += 1; + } } } } @@ -1825,19 +1956,19 @@ void TileSet::_compatibility_conversion() { tile_data->set_flip_h(flip_h); tile_data->set_flip_v(flip_v); tile_data->set_transpose(transpose); - tile_data->tile_set_material(ctd->material); + tile_data->set_material(ctd->material); tile_data->set_modulate(ctd->modulate); tile_data->set_z_index(ctd->z_index); if (ctd->occluder.is_valid()) { if (get_occlusion_layers_count() < 1) { - set_occlusion_layers_count(1); + add_occlusion_layer(); } tile_data->set_occluder(0, ctd->occluder); } if (ctd->navigation.is_valid()) { if (get_navigation_layers_count() < 1) { - set_navigation_layers_count(1); + add_navigation_layer(); } tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]); } @@ -1847,7 +1978,7 @@ void TileSet::_compatibility_conversion() { // Add the shapes. if (ctd->shapes.size() > 0) { if (get_physics_layers_count() < 1) { - set_physics_layers_count(1); + add_physics_layer(); } } for (int k = 0; k < ctd->shapes.size(); k++) { @@ -1917,18 +2048,18 @@ void TileSet::_compatibility_conversion() { tile_data->set_flip_h(flip_h); tile_data->set_flip_v(flip_v); tile_data->set_transpose(transpose); - tile_data->tile_set_material(ctd->material); + tile_data->set_material(ctd->material); tile_data->set_modulate(ctd->modulate); tile_data->set_z_index(ctd->z_index); if (ctd->autotile_occluder_map.has(coords)) { if (get_occlusion_layers_count() < 1) { - set_occlusion_layers_count(1); + add_occlusion_layer(); } tile_data->set_occluder(0, ctd->autotile_occluder_map[coords]); } if (ctd->autotile_navpoly_map.has(coords)) { if (get_navigation_layers_count() < 1) { - set_navigation_layers_count(1); + add_navigation_layer(); } tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]); } @@ -1942,7 +2073,7 @@ void TileSet::_compatibility_conversion() { // Add the shapes. if (ctd->shapes.size() > 0) { if (get_physics_layers_count() < 1) { - set_physics_layers_count(1); + add_physics_layer(); } } for (int k = 0; k < ctd->shapes.size(); k++) { @@ -2206,15 +2337,15 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(index < 0, false); if (components[1] == "light_mask") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (index >= occlusion_layers.size()) { - set_occlusion_layers_count(index + 1); + while (index >= occlusion_layers.size()) { + add_occlusion_layer(); } set_occlusion_layer_light_mask(index, p_value); return true; } else if (components[1] == "sdf_collision") { ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false); - if (index >= occlusion_layers.size()) { - set_occlusion_layers_count(index + 1); + while (index >= occlusion_layers.size()) { + add_occlusion_layer(); } set_occlusion_layer_sdf_collision(index, p_value); return true; @@ -2225,23 +2356,22 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(index < 0, false); if (components[1] == "collision_layer") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (index >= physics_layers.size()) { - set_physics_layers_count(index + 1); + while (index >= physics_layers.size()) { + add_physics_layer(); } set_physics_layer_collision_layer(index, p_value); return true; } else if (components[1] == "collision_mask") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (index >= physics_layers.size()) { - set_physics_layers_count(index + 1); + while (index >= physics_layers.size()) { + add_physics_layer(); } set_physics_layer_collision_mask(index, p_value); return true; } else if (components[1] == "physics_material") { Ref<PhysicsMaterial> physics_material = p_value; - ERR_FAIL_COND_V(!physics_material.is_valid(), false); - if (index >= physics_layers.size()) { - set_physics_layers_count(index + 1); + while (index >= physics_layers.size()) { + add_physics_layer(); } set_physics_layer_physics_material(index, physics_material); return true; @@ -2252,37 +2382,30 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(terrain_set_index < 0, false); if (components[1] == "mode") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (terrain_set_index >= terrain_sets.size()) { - set_terrain_sets_count(terrain_set_index + 1); + while (terrain_set_index >= terrain_sets.size()) { + add_terrain_set(); } set_terrain_set_mode(terrain_set_index, TerrainMode(int(p_value))); - } else if (components[1] == "terrains_count") { - ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (terrain_set_index >= terrain_sets.size()) { - set_terrain_sets_count(terrain_set_index + 1); - } - set_terrains_count(terrain_set_index, p_value); - return true; } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) { int terrain_index = components[1].trim_prefix("terrain_").to_int(); ERR_FAIL_COND_V(terrain_index < 0, false); if (components[2] == "name") { ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false); - if (terrain_set_index >= terrain_sets.size()) { - set_terrain_sets_count(terrain_set_index + 1); + while (terrain_set_index >= terrain_sets.size()) { + add_terrain_set(); } - if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { - set_terrains_count(terrain_set_index, terrain_index + 1); + while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { + add_terrain(terrain_set_index); } set_terrain_name(terrain_set_index, terrain_index, p_value); return true; } else if (components[2] == "color") { ERR_FAIL_COND_V(p_value.get_type() != Variant::COLOR, false); - if (terrain_set_index >= terrain_sets.size()) { - set_terrain_sets_count(terrain_set_index + 1); + while (terrain_set_index >= terrain_sets.size()) { + add_terrain_set(); } - if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { - set_terrains_count(terrain_set_index, terrain_index + 1); + while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { + add_terrain(terrain_set_index); } set_terrain_color(terrain_set_index, terrain_index, p_value); return true; @@ -2294,8 +2417,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(index < 0, false); if (components[1] == "layers") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (index >= navigation_layers.size()) { - set_navigation_layers_count(index + 1); + while (index >= navigation_layers.size()) { + add_navigation_layer(); } set_navigation_layer_layers(index, p_value); return true; @@ -2306,15 +2429,15 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(index < 0, false); if (components[1] == "name") { ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false); - if (index >= custom_data_layers.size()) { - set_custom_data_layers_count(index + 1); + while (index >= custom_data_layers.size()) { + add_custom_data_layer(); } set_custom_data_name(index, p_value); return true; } else if (components[1] == "type") { ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); - if (index >= custom_data_layers.size()) { - set_custom_data_layers_count(index + 1); + while (index >= custom_data_layers.size()) { + add_custom_data_layer(); } set_custom_data_type(index, Variant::Type(int(p_value))); return true; @@ -2402,9 +2525,6 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { if (components[1] == "mode") { r_ret = get_terrain_set_mode(terrain_set_index); return true; - } else if (components[1] == "terrains_count") { - r_ret = get_terrains_count(terrain_set_index); - return true; } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) { int terrain_index = components[1].trim_prefix("terrain_").to_int(); if (terrain_index < 0 || terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { @@ -2522,7 +2642,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) { p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match corners and sides,Match corners,Match sides")); - p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/terrains_count", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::NIL, vformat("terrain_set_%d/terrains", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, vformat("terrain_set_%d/terrain_", terrain_set_index))); for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) { p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index))); p_list->push_back(PropertyInfo(Variant::COLOR, vformat("terrain_set_%d/terrain_%d/color", terrain_set_index, terrain_index))); @@ -2563,13 +2683,13 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { void TileSet::_bind_methods() { // Sources management. ClassDB::bind_method(D_METHOD("get_next_source_id"), &TileSet::get_next_source_id); - ClassDB::bind_method(D_METHOD("add_source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(TileSet::INVALID_SOURCE)); + ClassDB::bind_method(D_METHOD("add_source", "source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(TileSet::INVALID_SOURCE)); ClassDB::bind_method(D_METHOD("remove_source", "source_id"), &TileSet::remove_source); - ClassDB::bind_method(D_METHOD("set_source_id", "source_id"), &TileSet::set_source_id); + ClassDB::bind_method(D_METHOD("set_source_id", "source_id", "new_source_id"), &TileSet::set_source_id); ClassDB::bind_method(D_METHOD("get_source_count"), &TileSet::get_source_count); ClassDB::bind_method(D_METHOD("get_source_id", "index"), &TileSet::get_source_id); - ClassDB::bind_method(D_METHOD("has_source", "index"), &TileSet::has_source); - ClassDB::bind_method(D_METHOD("get_source", "index"), &TileSet::get_source); + ClassDB::bind_method(D_METHOD("has_source", "source_id"), &TileSet::has_source); + ClassDB::bind_method(D_METHOD("get_source", "source_id"), &TileSet::get_source); // Shape and layout. ClassDB::bind_method(D_METHOD("set_tile_shape", "shape"), &TileSet::set_tile_shape); @@ -2590,16 +2710,20 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("set_uv_clipping", "uv_clipping"), &TileSet::set_uv_clipping); ClassDB::bind_method(D_METHOD("is_uv_clipping"), &TileSet::is_uv_clipping); - ClassDB::bind_method(D_METHOD("set_occlusion_layers_count", "occlusion_layers_count"), &TileSet::set_occlusion_layers_count); ClassDB::bind_method(D_METHOD("get_occlusion_layers_count"), &TileSet::get_occlusion_layers_count); + ClassDB::bind_method(D_METHOD("add_occlusion_layer", "to_position"), &TileSet::add_occlusion_layer, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_occlusion_layer", "layer_index", "to_position"), &TileSet::move_occlusion_layer); + ClassDB::bind_method(D_METHOD("remove_occlusion_layer", "layer_index"), &TileSet::remove_occlusion_layer); ClassDB::bind_method(D_METHOD("set_occlusion_layer_light_mask", "layer_index", "light_mask"), &TileSet::set_occlusion_layer_light_mask); - ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask"), &TileSet::get_occlusion_layer_light_mask); + ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask", "layer_index"), &TileSet::get_occlusion_layer_light_mask); ClassDB::bind_method(D_METHOD("set_occlusion_layer_sdf_collision", "layer_index", "sdf_collision"), &TileSet::set_occlusion_layer_sdf_collision); - ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision"), &TileSet::get_occlusion_layer_sdf_collision); + ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision", "layer_index"), &TileSet::get_occlusion_layer_sdf_collision); // Physics - ClassDB::bind_method(D_METHOD("set_physics_layers_count", "physics_layers_count"), &TileSet::set_physics_layers_count); ClassDB::bind_method(D_METHOD("get_physics_layers_count"), &TileSet::get_physics_layers_count); + ClassDB::bind_method(D_METHOD("add_physics_layer", "to_position"), &TileSet::add_physics_layer, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_physics_layer", "layer_index", "to_position"), &TileSet::move_physics_layer); + ClassDB::bind_method(D_METHOD("remove_physics_layer", "layer_index"), &TileSet::remove_physics_layer); ClassDB::bind_method(D_METHOD("set_physics_layer_collision_layer", "layer_index", "layer"), &TileSet::set_physics_layer_collision_layer); ClassDB::bind_method(D_METHOD("get_physics_layer_collision_layer", "layer_index"), &TileSet::get_physics_layer_collision_layer); ClassDB::bind_method(D_METHOD("set_physics_layer_collision_mask", "layer_index", "mask"), &TileSet::set_physics_layer_collision_mask); @@ -2608,27 +2732,35 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("get_physics_layer_physics_material", "layer_index"), &TileSet::get_physics_layer_physics_material); // Terrains - ClassDB::bind_method(D_METHOD("set_terrain_sets_count", "terrain_sets_count"), &TileSet::set_terrain_sets_count); ClassDB::bind_method(D_METHOD("get_terrain_sets_count"), &TileSet::get_terrain_sets_count); + ClassDB::bind_method(D_METHOD("add_terrain_set", "to_position"), &TileSet::add_terrain_set, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_terrain_set", "terrain_set", "to_position"), &TileSet::move_terrain_set); + ClassDB::bind_method(D_METHOD("remove_terrain_set", "terrain_set"), &TileSet::remove_terrain_set); ClassDB::bind_method(D_METHOD("set_terrain_set_mode", "terrain_set", "mode"), &TileSet::set_terrain_set_mode); ClassDB::bind_method(D_METHOD("get_terrain_set_mode", "terrain_set"), &TileSet::get_terrain_set_mode); - ClassDB::bind_method(D_METHOD("set_terrains_count", "terrain_set", "terrains_count"), &TileSet::set_terrains_count); ClassDB::bind_method(D_METHOD("get_terrains_count", "terrain_set"), &TileSet::get_terrains_count); + ClassDB::bind_method(D_METHOD("add_terrain", "terrain_set", "to_position"), &TileSet::add_terrain, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_terrain", "terrain_set", "terrain_index", "to_position"), &TileSet::move_terrain); + ClassDB::bind_method(D_METHOD("remove_terrain", "terrain_set", "terrain_index"), &TileSet::remove_terrain); ClassDB::bind_method(D_METHOD("set_terrain_name", "terrain_set", "terrain_index", "name"), &TileSet::set_terrain_name); ClassDB::bind_method(D_METHOD("get_terrain_name", "terrain_set", "terrain_index"), &TileSet::get_terrain_name); ClassDB::bind_method(D_METHOD("set_terrain_color", "terrain_set", "terrain_index", "color"), &TileSet::set_terrain_color); ClassDB::bind_method(D_METHOD("get_terrain_color", "terrain_set", "terrain_index"), &TileSet::get_terrain_color); // Navigation - ClassDB::bind_method(D_METHOD("set_navigation_layers_count", "navigation_layers_count"), &TileSet::set_navigation_layers_count); ClassDB::bind_method(D_METHOD("get_navigation_layers_count"), &TileSet::get_navigation_layers_count); + ClassDB::bind_method(D_METHOD("add_navigation_layer", "to_position"), &TileSet::add_navigation_layer, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_navigation_layer", "layer_index", "to_position"), &TileSet::move_navigation_layer); + ClassDB::bind_method(D_METHOD("remove_navigation_layer", "layer_index"), &TileSet::remove_navigation_layer); ClassDB::bind_method(D_METHOD("set_navigation_layer_layers", "layer_index", "layers"), &TileSet::set_navigation_layer_layers); ClassDB::bind_method(D_METHOD("get_navigation_layer_layers", "layer_index"), &TileSet::get_navigation_layer_layers); // Custom data - ClassDB::bind_method(D_METHOD("set_custom_data_layers_count", "custom_data_layers_count"), &TileSet::set_custom_data_layers_count); ClassDB::bind_method(D_METHOD("get_custom_data_layers_count"), &TileSet::get_custom_data_layers_count); + ClassDB::bind_method(D_METHOD("add_custom_data_layer", "to_position"), &TileSet::add_custom_data_layer, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("move_custom_data_layer", "layer_index", "to_position"), &TileSet::move_custom_data_layer); + ClassDB::bind_method(D_METHOD("remove_custom_data_layer", "layer_index"), &TileSet::remove_custom_data_layer); // Tile proxies ClassDB::bind_method(D_METHOD("set_source_level_tile_proxy", "source_from", "source_to"), &TileSet::set_source_level_tile_proxy); @@ -2653,19 +2785,19 @@ void TileSet::_bind_methods() { ADD_GROUP("Rendering", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "occlusion_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_occlusion_layers_count", "get_occlusion_layers_count"); + ADD_ARRAY("occlusion_layers", "occlusion_layer_"); ADD_GROUP("Physics", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_physics_layers_count", "get_physics_layers_count"); + ADD_ARRAY("physics_layers", "physics_layer_"); ADD_GROUP("Terrains", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "terrains_sets_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_terrain_sets_count", "get_terrain_sets_count"); + ADD_ARRAY("terrain_sets", "terrain_set_"); ADD_GROUP("Navigation", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_navigation_layers_count", "get_navigation_layers_count"); + ADD_ARRAY("navigation_layers", "navigation_layer_"); ADD_GROUP("Custom data", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_custom_data_layers_count", "get_custom_data_layers_count"); + ADD_ARRAY("custom_data_layers", "custom_data_layer_"); // -- Enum binding -- BIND_ENUM_CONSTANT(TILE_SHAPE_SQUARE); @@ -2728,6 +2860,18 @@ void TileSetSource::set_tile_set(const TileSet *p_tile_set) { tile_set = p_tile_set; } +void TileSetSource::_bind_methods() { + // Base tiles + ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetSource::get_tiles_count); + ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetSource::get_tile_id); + ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetSource::has_tile); + + // Alternative tiles + ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetSource::get_alternative_tiles_count); + ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetSource::get_alternative_tile_id); + ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetSource::has_alternative_tile); +} + /////////////////////////////// TileSetAtlasSource ////////////////////////////////////// void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) { @@ -2750,6 +2894,150 @@ void TileSetAtlasSource::notify_tile_data_properties_should_change() { } } +void TileSetAtlasSource::add_occlusion_layer(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_occlusion_layer(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_occlusion_layer(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_occlusion_layer(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_occlusion_layer(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_occlusion_layer(p_index); + } + } +} + +void TileSetAtlasSource::add_physics_layer(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_physics_layer(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_physics_layer(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_physics_layer(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_physics_layer(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_physics_layer(p_index); + } + } +} + +void TileSetAtlasSource::add_terrain_set(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_terrain_set(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_terrain_set(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_terrain_set(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_terrain_set(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_terrain_set(p_index); + } + } +} + +void TileSetAtlasSource::add_terrain(int p_terrain_set, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_terrain(p_terrain_set, p_to_pos); + } + } +} + +void TileSetAtlasSource::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_terrain(p_terrain_set, p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_terrain(int p_terrain_set, int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_terrain(p_terrain_set, p_index); + } + } +} + +void TileSetAtlasSource::add_navigation_layer(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_navigation_layer(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_navigation_layer(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_navigation_layer(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_navigation_layer(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_navigation_layer(p_index); + } + } +} + +void TileSetAtlasSource::add_custom_data_layer(int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->add_custom_data_layer(p_to_pos); + } + } +} + +void TileSetAtlasSource::move_custom_data_layer(int p_from_index, int p_to_pos) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->move_custom_data_layer(p_from_index, p_to_pos); + } + } +} + +void TileSetAtlasSource::remove_custom_data_layer(int p_index) { + for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) { + for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) { + E_alternative.value->remove_custom_data_layer(p_index); + } + } +} + void TileSetAtlasSource::reset_state() { // Reset all TileData. for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) { @@ -3273,32 +3561,24 @@ void TileSetAtlasSource::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_margins", "get_margins"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_separation", "get_separation"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_texture_region_size", "get_texture_region_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_texture_region_size", "get_texture_region_size"); // Base tiles ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1))); ClassDB::bind_method(D_METHOD("remove_tile", "atlas_coords"), &TileSetAtlasSource::remove_tile); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative - ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetAtlasSource::has_tile); ClassDB::bind_method(D_METHOD("can_move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::can_move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1))); ClassDB::bind_method(D_METHOD("move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1))); ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas); - ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetAtlasSource::get_tiles_count); - ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetAtlasSource::get_tile_id); - ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords); // Alternative tiles ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("remove_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::remove_alternative_tile); ClassDB::bind_method(D_METHOD("set_alternative_tile_id", "atlas_coords", "alternative_tile", "new_id"), &TileSetAtlasSource::set_alternative_tile_id); - ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::has_alternative_tile); ClassDB::bind_method(D_METHOD("get_next_alternative_tile_id", "atlas_coords"), &TileSetAtlasSource::get_next_alternative_tile_id); - ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetAtlasSource::get_alternative_tiles_count); - ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetAtlasSource::get_alternative_tile_id); - - ClassDB::bind_method(D_METHOD("get_tile_data", "atlas_coords", "index"), &TileSetAtlasSource::get_tile_data); + ClassDB::bind_method(D_METHOD("get_tile_data", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::get_tile_data); // Helpers. ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size); @@ -3511,16 +3791,6 @@ void TileSetScenesCollectionSource::_get_property_list(List<PropertyInfo> *p_lis } void TileSetScenesCollectionSource::_bind_methods() { - // Base tiles - ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetScenesCollectionSource::get_tiles_count); - ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetScenesCollectionSource::get_tile_id); - ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetScenesCollectionSource::has_tile); - - // Alternative tiles - ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetScenesCollectionSource::get_alternative_tiles_count); - ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetScenesCollectionSource::get_alternative_tile_id); - ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetScenesCollectionSource::has_alternative_tile); - ClassDB::bind_method(D_METHOD("get_scene_tiles_count"), &TileSetScenesCollectionSource::get_scene_tiles_count); ClassDB::bind_method(D_METHOD("get_scene_tile_id", "index"), &TileSetScenesCollectionSource::get_scene_tile_id); ClassDB::bind_method(D_METHOD("has_scene_tile_id", "id"), &TileSetScenesCollectionSource::has_scene_tile_id); @@ -3575,6 +3845,155 @@ void TileData::notify_tile_data_properties_should_change() { emit_signal(SNAME("changed")); } +void TileData::add_occlusion_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = occluders.size(); + } + ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1); + occluders.insert(p_to_pos, Ref<OccluderPolygon2D>()); +} + +void TileData::move_occlusion_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, occluders.size()); + ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1); + occluders.insert(p_to_pos, occluders[p_from_index]); + occluders.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); +} + +void TileData::remove_occlusion_layer(int p_index) { + ERR_FAIL_INDEX(p_index, occluders.size()); + occluders.remove(p_index); +} + +void TileData::add_physics_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = physics.size(); + } + ERR_FAIL_INDEX(p_to_pos, physics.size() + 1); + physics.insert(p_to_pos, PhysicsLayerTileData()); +} + +void TileData::move_physics_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, physics.size()); + ERR_FAIL_INDEX(p_to_pos, physics.size() + 1); + physics.insert(p_to_pos, physics[p_from_index]); + physics.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); +} + +void TileData::remove_physics_layer(int p_index) { + ERR_FAIL_INDEX(p_index, physics.size()); + physics.remove(p_index); +} + +void TileData::add_terrain_set(int p_to_pos) { + if (p_to_pos >= 0 && p_to_pos <= terrain_set) { + terrain_set += 1; + } +} + +void TileData::move_terrain_set(int p_from_index, int p_to_pos) { + if (p_from_index == terrain_set) { + terrain_set = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos; + } else { + if (p_from_index < terrain_set) { + terrain_set -= 1; + } + if (p_to_pos <= terrain_set) { + terrain_set += 1; + } + } +} + +void TileData::remove_terrain_set(int p_index) { + if (p_index == terrain_set) { + terrain_set = -1; + for (int i = 0; i < 16; i++) { + terrain_peering_bits[i] = -1; + } + } else if (terrain_set > p_index) { + terrain_set -= 1; + } +} + +void TileData::add_terrain(int p_terrain_set, int p_to_pos) { + if (terrain_set == p_terrain_set) { + for (int i = 0; i < 16; i++) { + if (p_to_pos >= 0 && p_to_pos <= terrain_peering_bits[i]) { + terrain_peering_bits[i] += 1; + } + } + } +} + +void TileData::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { + if (terrain_set == p_terrain_set) { + for (int i = 0; i < 16; i++) { + if (p_from_index == terrain_peering_bits[i]) { + terrain_peering_bits[i] = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos; + } else { + if (p_from_index < terrain_peering_bits[i]) { + terrain_peering_bits[i] -= 1; + } + if (p_to_pos <= terrain_peering_bits[i]) { + terrain_peering_bits[i] += 1; + } + } + } + } +} + +void TileData::remove_terrain(int p_terrain_set, int p_index) { + if (terrain_set == p_terrain_set) { + for (int i = 0; i < 16; i++) { + if (terrain_peering_bits[i] == p_index) { + terrain_peering_bits[i] = -1; + } else if (terrain_peering_bits[i] > p_index) { + terrain_peering_bits[i] -= 1; + } + } + } +} + +void TileData::add_navigation_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = navigation.size(); + } + ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1); + navigation.insert(p_to_pos, Ref<NavigationPolygon>()); +} + +void TileData::move_navigation_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, navigation.size()); + ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1); + navigation.insert(p_to_pos, navigation[p_from_index]); + navigation.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); +} + +void TileData::remove_navigation_layer(int p_index) { + ERR_FAIL_INDEX(p_index, navigation.size()); + navigation.remove(p_index); +} + +void TileData::add_custom_data_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = custom_data.size(); + } + ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1); + custom_data.insert(p_to_pos, Variant()); +} + +void TileData::move_custom_data_layer(int p_from_index, int p_to_pos) { + ERR_FAIL_INDEX(p_from_index, custom_data.size()); + ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1); + custom_data.insert(p_to_pos, navigation[p_from_index]); + custom_data.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index); +} + +void TileData::remove_custom_data_layer(int p_index) { + ERR_FAIL_INDEX(p_index, custom_data.size()); + custom_data.remove(p_index); +} + void TileData::reset_state() { occluders.clear(); physics.clear(); @@ -3628,11 +4047,11 @@ Vector2i TileData::get_texture_offset() const { return tex_offset; } -void TileData::tile_set_material(Ref<ShaderMaterial> p_material) { +void TileData::set_material(Ref<ShaderMaterial> p_material) { material = p_material; emit_signal(SNAME("changed")); } -Ref<ShaderMaterial> TileData::tile_get_material() const { +Ref<ShaderMaterial> TileData::get_material() const { return material; } @@ -4148,8 +4567,8 @@ void TileData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_flip_v"), &TileData::get_flip_v); ClassDB::bind_method(D_METHOD("set_transpose", "transpose"), &TileData::set_transpose); ClassDB::bind_method(D_METHOD("get_transpose"), &TileData::get_transpose); - ClassDB::bind_method(D_METHOD("tile_set_material", "material"), &TileData::tile_set_material); - ClassDB::bind_method(D_METHOD("tile_get_material"), &TileData::tile_get_material); + ClassDB::bind_method(D_METHOD("set_material", "material"), &TileData::set_material); + ClassDB::bind_method(D_METHOD("get_material"), &TileData::get_material); ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &TileData::set_texture_offset); ClassDB::bind_method(D_METHOD("get_texture_offset"), &TileData::get_texture_offset); ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &TileData::set_modulate); @@ -4200,6 +4619,7 @@ void TileData::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index"); ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin"); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 35e6999d13..ba7207241a 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -225,10 +225,10 @@ private: bool terrain_bits_meshes_dirty = true; // Navigation - struct Navigationlayer { + struct NavigationLayer { uint32_t layers = 1; }; - Vector<Navigationlayer> navigation_layers; + Vector<NavigationLayer> navigation_layers; // CustomData struct CustomDataLayer { @@ -298,16 +298,20 @@ public: void set_uv_clipping(bool p_uv_clipping); bool is_uv_clipping() const; - void set_occlusion_layers_count(int p_occlusion_layers_count); int get_occlusion_layers_count() const; + void add_occlusion_layer(int p_index = -1); + void move_occlusion_layer(int p_from_index, int p_to_pos); + void remove_occlusion_layer(int p_index); void set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask); int get_occlusion_layer_light_mask(int p_layer_index) const; - void set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision); + void set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision); bool get_occlusion_layer_sdf_collision(int p_layer_index) const; // Physics - void set_physics_layers_count(int p_physics_layers_count); int get_physics_layers_count() const; + void add_physics_layer(int p_index = -1); + void move_physics_layer(int p_from_index, int p_to_pos); + void remove_physics_layer(int p_index); void set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer); uint32_t get_physics_layer_collision_layer(int p_layer_index) const; void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask); @@ -315,13 +319,19 @@ public: void set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material); Ref<PhysicsMaterial> get_physics_layer_physics_material(int p_layer_index) const; - // Terrains - void set_terrain_sets_count(int p_terrains_sets_count); + // Terrain sets int get_terrain_sets_count() const; + void add_terrain_set(int p_index = -1); + void move_terrain_set(int p_from_index, int p_to_pos); + void remove_terrain_set(int p_index); void set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode); TerrainMode get_terrain_set_mode(int p_terrain_set) const; - void set_terrains_count(int p_terrain_set, int p_terrains_count); + + // Terrains int get_terrains_count(int p_terrain_set) const; + void add_terrain(int p_terrain_set, int p_index = -1); + void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos); + void remove_terrain(int p_terrain_set, int p_index); void set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name); String get_terrain_name(int p_terrain_set, int p_terrain_index) const; void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color); @@ -330,14 +340,18 @@ public: bool is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const; // Navigation - void set_navigation_layers_count(int p_navigation_layers_count); int get_navigation_layers_count() const; + void add_navigation_layer(int p_index = -1); + void move_navigation_layer(int p_from_index, int p_to_pos); + void remove_navigation_layer(int p_index); void set_navigation_layer_layers(int p_layer_index, uint32_t p_layers); uint32_t get_navigation_layer_layers(int p_layer_index) const; // Custom data - void set_custom_data_layers_count(int p_custom_data_layers_count); int get_custom_data_layers_count() const; + void add_custom_data_layer(int p_index = -1); + void move_custom_data_layer(int p_from_index, int p_to_pos); + void remove_custom_data_layer(int p_index); int get_custom_data_layer_by_name(String p_value) const; void set_custom_data_name(int p_layer_id, String p_value); String get_custom_data_name(int p_layer_id) const; @@ -371,7 +385,7 @@ public: // Helpers Vector<Vector2> get_tile_shape_polygon(); - void draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>()); + void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>()); Vector<Point2> get_terrain_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit); void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data); @@ -390,6 +404,8 @@ class TileSetSource : public Resource { protected: const TileSet *tile_set = nullptr; + static void _bind_methods(); + public: static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1); static const int INVALID_TILE_ALTERNATIVE; // -1; @@ -397,6 +413,24 @@ public: // Not exposed. virtual void set_tile_set(const TileSet *p_tile_set); virtual void notify_tile_data_properties_should_change(){}; + virtual void add_occlusion_layer(int p_index){}; + virtual void move_occlusion_layer(int p_from_index, int p_to_pos){}; + virtual void remove_occlusion_layer(int p_index){}; + virtual void add_physics_layer(int p_index){}; + virtual void move_physics_layer(int p_from_index, int p_to_pos){}; + virtual void remove_physics_layer(int p_index){}; + virtual void add_terrain_set(int p_index){}; + virtual void move_terrain_set(int p_from_index, int p_to_pos){}; + virtual void remove_terrain_set(int p_index){}; + virtual void add_terrain(int p_terrain_set, int p_index){}; + virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos){}; + virtual void remove_terrain(int p_terrain_set, int p_index){}; + virtual void add_navigation_layer(int p_index){}; + virtual void move_navigation_layer(int p_from_index, int p_to_pos){}; + virtual void remove_navigation_layer(int p_index){}; + virtual void add_custom_data_layer(int p_index){}; + virtual void move_custom_data_layer(int p_from_index, int p_to_pos){}; + virtual void remove_custom_data_layer(int p_index){}; virtual void reset_state() override{}; // Tiles. @@ -448,6 +482,24 @@ public: // Not exposed. virtual void set_tile_set(const TileSet *p_tile_set) override; virtual void notify_tile_data_properties_should_change() override; + virtual void add_occlusion_layer(int p_index) override; + virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override; + virtual void remove_occlusion_layer(int p_index) override; + virtual void add_physics_layer(int p_index) override; + virtual void move_physics_layer(int p_from_index, int p_to_pos) override; + virtual void remove_physics_layer(int p_index) override; + virtual void add_terrain_set(int p_index) override; + virtual void move_terrain_set(int p_from_index, int p_to_pos) override; + virtual void remove_terrain_set(int p_index) override; + virtual void add_terrain(int p_terrain_set, int p_index) override; + virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) override; + virtual void remove_terrain(int p_terrain_set, int p_index) override; + virtual void add_navigation_layer(int p_index) override; + virtual void move_navigation_layer(int p_from_index, int p_to_pos) override; + virtual void remove_navigation_layer(int p_index) override; + virtual void add_custom_data_layer(int p_index) override; + virtual void move_custom_data_layer(int p_from_index, int p_to_pos) override; + virtual void remove_custom_data_layer(int p_index) override; virtual void reset_state() override; // Base properties. @@ -528,7 +580,7 @@ public: int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override; bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override; - // Scenes sccessors. Lot are similar to "Alternative tiles". + // Scenes accessors. Lot are similar to "Alternative tiles". int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); } int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); }; bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); }; @@ -597,6 +649,24 @@ public: // Not exposed. void set_tile_set(const TileSet *p_tile_set); void notify_tile_data_properties_should_change(); + void add_occlusion_layer(int p_index); + void move_occlusion_layer(int p_from_index, int p_to_pos); + void remove_occlusion_layer(int p_index); + void add_physics_layer(int p_index); + void move_physics_layer(int p_from_index, int p_to_pos); + void remove_physics_layer(int p_index); + void add_terrain_set(int p_index); + void move_terrain_set(int p_from_index, int p_to_pos); + void remove_terrain_set(int p_index); + void add_terrain(int p_terrain_set, int p_index); + void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos); + void remove_terrain(int p_terrain_set, int p_index); + void add_navigation_layer(int p_index); + void move_navigation_layer(int p_from_index, int p_to_pos); + void remove_navigation_layer(int p_index); + void add_custom_data_layer(int p_index); + void move_custom_data_layer(int p_from_index, int p_to_pos); + void remove_custom_data_layer(int p_index); void reset_state(); void set_allow_transform(bool p_allow_transform); bool is_allowing_transform() const; @@ -611,8 +681,8 @@ public: void set_texture_offset(Vector2i p_texture_offset); Vector2i get_texture_offset() const; - void tile_set_material(Ref<ShaderMaterial> p_material); - Ref<ShaderMaterial> tile_get_material() const; + void set_material(Ref<ShaderMaterial> p_material); + Ref<ShaderMaterial> get_material() const; void set_modulate(Color p_modulate); Color get_modulate() const; void set_z_index(int p_z_index); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 75dd7448e7..e8fe3ff3cd 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -261,54 +261,47 @@ VisualShaderNode::VisualShaderNode() { ///////////////////////////////////////////////////////// void VisualShaderNodeCustom::update_ports() { - ERR_FAIL_COND(!get_script_instance()); + { + input_ports.clear(); + int input_port_count; + if (GDVIRTUAL_CALL(_get_input_port_count, input_port_count)) { + for (int i = 0; i < input_port_count; i++) { + Port port; + if (!GDVIRTUAL_CALL(_get_input_port_name, i, port.name)) { + port.name = "in" + itos(i); + } + if (!GDVIRTUAL_CALL(_get_input_port_type, i, port.type)) { + port.type = (int)PortType::PORT_TYPE_SCALAR; + } - input_ports.clear(); - if (get_script_instance()->has_method("_get_input_port_count")) { - int input_port_count = (int)get_script_instance()->call("_get_input_port_count"); - bool has_name = get_script_instance()->has_method("_get_input_port_name"); - bool has_type = get_script_instance()->has_method("_get_input_port_type"); - for (int i = 0; i < input_port_count; i++) { - Port port; - if (has_name) { - port.name = (String)get_script_instance()->call("_get_input_port_name", i); - } else { - port.name = "in" + itos(i); - } - if (has_type) { - port.type = (int)get_script_instance()->call("_get_input_port_type", i); - } else { - port.type = (int)PortType::PORT_TYPE_SCALAR; + input_ports.push_back(port); } - input_ports.push_back(port); } } - output_ports.clear(); - if (get_script_instance()->has_method("_get_output_port_count")) { - int output_port_count = (int)get_script_instance()->call("_get_output_port_count"); - bool has_name = get_script_instance()->has_method("_get_output_port_name"); - bool has_type = get_script_instance()->has_method("_get_output_port_type"); - for (int i = 0; i < output_port_count; i++) { - Port port; - if (has_name) { - port.name = (String)get_script_instance()->call("_get_output_port_name", i); - } else { - port.name = "out" + itos(i); - } - if (has_type) { - port.type = (int)get_script_instance()->call("_get_output_port_type", i); - } else { - port.type = (int)PortType::PORT_TYPE_SCALAR; + + { + output_ports.clear(); + int output_port_count; + if (GDVIRTUAL_CALL(_get_output_port_count, output_port_count)) { + for (int i = 0; i < output_port_count; i++) { + Port port; + if (!GDVIRTUAL_CALL(_get_output_port_name, i, port.name)) { + port.name = "out" + itos(i); + } + if (!GDVIRTUAL_CALL(_get_output_port_type, i, port.type)) { + port.type = (int)PortType::PORT_TYPE_SCALAR; + } + + output_ports.push_back(port); } - output_ports.push_back(port); } } } String VisualShaderNodeCustom::get_caption() const { - ERR_FAIL_COND_V(!get_script_instance(), ""); - if (get_script_instance()->has_method("_get_name")) { - return (String)get_script_instance()->call("_get_name"); + String ret; + if (GDVIRTUAL_CALL(_get_name, ret)) { + return ret; } return "Unnamed"; } @@ -342,9 +335,8 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const { } String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - ERR_FAIL_COND_V(!get_script_instance(), ""); - ERR_FAIL_COND_V(!get_script_instance()->has_method("_get_code"), ""); - Array input_vars; + ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDDEN(_get_code), ""); + Vector<String> input_vars; for (int i = 0; i < get_input_port_count(); i++) { input_vars.push_back(p_input_vars[i]); } @@ -353,7 +345,8 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader:: output_vars.push_back(p_output_vars[i]); } String code = " {\n"; - String _code = (String)get_script_instance()->call("_get_code", input_vars, output_vars, (int)p_mode, (int)p_type); + String _code; + GDVIRTUAL_CALL(_get_code, input_vars, output_vars, (int)p_mode, (int)p_type, _code); bool nend = _code.ends_with("\n"); _code = _code.insert(0, " "); _code = _code.replace("\n", "\n "); @@ -369,10 +362,10 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader:: } String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - ERR_FAIL_COND_V(!get_script_instance(), ""); - if (get_script_instance()->has_method("_get_global_code")) { + String ret; + if (GDVIRTUAL_CALL(_get_global_code, (int)p_mode, ret)) { String code = "// " + get_caption() + "\n"; - code += (String)get_script_instance()->call("_get_global_code", (int)p_mode); + code += ret; code += "\n"; return code; } @@ -416,19 +409,19 @@ void VisualShaderNodeCustom::_set_initialized(bool p_enabled) { } void VisualShaderNodeCustom::_bind_methods() { - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_input_port_name", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_count")); - BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_type", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_output_port_name", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode"))); - BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_highend")); + GDVIRTUAL_BIND(_get_name); + GDVIRTUAL_BIND(_get_description); + GDVIRTUAL_BIND(_get_category); + GDVIRTUAL_BIND(_get_return_icon_type); + GDVIRTUAL_BIND(_get_input_port_count); + GDVIRTUAL_BIND(_get_input_port_type, "port"); + GDVIRTUAL_BIND(_get_input_port_name, "port"); + GDVIRTUAL_BIND(_get_output_port_count); + GDVIRTUAL_BIND(_get_output_port_type, "port"); + GDVIRTUAL_BIND(_get_output_port_name, "port"); + GDVIRTUAL_BIND(_get_code, "input_vars", "output_vars", "mode", "type"); + GDVIRTUAL_BIND(_get_global_code, "mode"); + GDVIRTUAL_BIND(_is_highend); ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized); ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized); @@ -3032,6 +3025,10 @@ String VisualShaderNodeUniform::get_uniform_name() const { } void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) { + ERR_FAIL_INDEX(int(p_qual), int(QUAL_MAX)); + if (qualifier == p_qual) { + return; + } qualifier = p_qual; emit_changed(); } @@ -3061,6 +3058,7 @@ void VisualShaderNodeUniform::_bind_methods() { BIND_ENUM_CONSTANT(QUAL_NONE); BIND_ENUM_CONSTANT(QUAL_GLOBAL); BIND_ENUM_CONSTANT(QUAL_INSTANCE); + BIND_ENUM_CONSTANT(QUAL_MAX); } String VisualShaderNodeUniform::_get_qual_str() const { @@ -3072,6 +3070,8 @@ String VisualShaderNodeUniform::_get_qual_str() const { return "global "; case QUAL_INSTANCE: return "instance "; + default: + break; } } return String(); @@ -3094,6 +3094,8 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T case QUAL_INSTANCE: qualifier_str = "instance"; break; + default: + break; } return vformat(TTR("This uniform type does not support the '%s' qualifier."), qualifier_str); } else if (qualifier == Qualifier::QUAL_GLOBAL) { @@ -3350,6 +3352,10 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const { } void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { + ERR_FAIL_COND(has_input_port(p_id)); + ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); + ERR_FAIL_COND(!is_valid_port_name(p_name)); + String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; Vector<String> inputs_strings = inputs.split(";", false); int index = 0; @@ -3422,6 +3428,10 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const { } void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) { + ERR_FAIL_COND(has_output_port(p_id)); + ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); + ERR_FAIL_COND(!is_valid_port_name(p_name)); + String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; Vector<String> outputs_strings = outputs.split(";", false); int index = 0; @@ -3503,7 +3513,7 @@ void VisualShaderNodeGroupBase::clear_output_ports() { void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { ERR_FAIL_COND(!has_input_port(p_id)); - ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); + ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); if (input_ports[p_id].type == p_type) { return; @@ -3575,7 +3585,7 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { ERR_FAIL_COND(!has_output_port(p_id)); - ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); + ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX)); if (output_ports[p_id].type == p_type) { return; diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index abf55185ab..b3efac02aa 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -314,6 +314,20 @@ protected: virtual void remove_input_port_default_value(int p_port) override; virtual void clear_default_input_values() override; + GDVIRTUAL0RC(String, _get_name) + GDVIRTUAL0RC(String, _get_description) + GDVIRTUAL0RC(String, _get_category) + GDVIRTUAL0RC(int, _get_return_icon_type) + GDVIRTUAL0RC(int, _get_input_port_count) + GDVIRTUAL1RC(int, _get_input_port_type, int) + GDVIRTUAL1RC(String, _get_input_port_name, int) + GDVIRTUAL0RC(int, _get_output_port_count) + GDVIRTUAL1RC(int, _get_output_port_type, int) + GDVIRTUAL1RC(String, _get_output_port_name, int) + GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, int, int) + GDVIRTUAL1RC(String, _get_global_code, int) + GDVIRTUAL0RC(bool, _is_highend) + protected: void _set_input_port_default_value(int p_port, const Variant &p_value); @@ -435,6 +449,7 @@ public: QUAL_NONE, QUAL_GLOBAL, QUAL_INSTANCE, + QUAL_MAX, }; private: diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index afe0bdfd5c..e45dfdcb1b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -38,7 +38,7 @@ VisualShaderNodeConstant::VisualShaderNodeConstant() { ////////////// Scalar(Float) String VisualShaderNodeFloatConstant::get_caption() const { - return "ScalarFloat"; + return "FloatConstant"; } int VisualShaderNodeFloatConstant::get_input_port_count() const { @@ -69,8 +69,11 @@ String VisualShaderNodeFloatConstant::generate_code(Shader::Mode p_mode, VisualS return " " + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n"; } -void VisualShaderNodeFloatConstant::set_constant(float p_value) { - constant = p_value; +void VisualShaderNodeFloatConstant::set_constant(float p_constant) { + if (Math::is_equal_approx(constant, p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -85,7 +88,7 @@ Vector<StringName> VisualShaderNodeFloatConstant::get_editable_properties() cons } void VisualShaderNodeFloatConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeFloatConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeFloatConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeFloatConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant"), "set_constant", "get_constant"); @@ -97,7 +100,7 @@ VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() { ////////////// Scalar(Int) String VisualShaderNodeIntConstant::get_caption() const { - return "ScalarInt"; + return "IntConstant"; } int VisualShaderNodeIntConstant::get_input_port_count() const { @@ -128,8 +131,11 @@ String VisualShaderNodeIntConstant::generate_code(Shader::Mode p_mode, VisualSha return " " + p_output_vars[0] + " = " + itos(constant) + ";\n"; } -void VisualShaderNodeIntConstant::set_constant(int p_value) { - constant = p_value; +void VisualShaderNodeIntConstant::set_constant(int p_constant) { + if (constant == p_constant) { + return; + } + constant = p_constant; emit_changed(); } @@ -144,7 +150,7 @@ Vector<StringName> VisualShaderNodeIntConstant::get_editable_properties() const } void VisualShaderNodeIntConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeIntConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeIntConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeIntConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::INT, "constant"), "set_constant", "get_constant"); @@ -156,7 +162,7 @@ VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() { ////////////// Boolean String VisualShaderNodeBooleanConstant::get_caption() const { - return "Boolean"; + return "BooleanConstant"; } int VisualShaderNodeBooleanConstant::get_input_port_count() const { @@ -187,8 +193,11 @@ String VisualShaderNodeBooleanConstant::generate_code(Shader::Mode p_mode, Visua return " " + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n"; } -void VisualShaderNodeBooleanConstant::set_constant(bool p_value) { - constant = p_value; +void VisualShaderNodeBooleanConstant::set_constant(bool p_constant) { + if (constant == p_constant) { + return; + } + constant = p_constant; emit_changed(); } @@ -203,7 +212,7 @@ Vector<StringName> VisualShaderNodeBooleanConstant::get_editable_properties() co } void VisualShaderNodeBooleanConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeBooleanConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeBooleanConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeBooleanConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant"), "set_constant", "get_constant"); @@ -215,7 +224,7 @@ VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() { ////////////// Color String VisualShaderNodeColorConstant::get_caption() const { - return "Color"; + return "ColorConstant"; } int VisualShaderNodeColorConstant::get_input_port_count() const { @@ -257,8 +266,11 @@ String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualS return code; } -void VisualShaderNodeColorConstant::set_constant(Color p_value) { - constant = p_value; +void VisualShaderNodeColorConstant::set_constant(const Color &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -273,7 +285,7 @@ Vector<StringName> VisualShaderNodeColorConstant::get_editable_properties() cons } void VisualShaderNodeColorConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeColorConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeColorConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeColorConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "constant"), "set_constant", "get_constant"); @@ -285,7 +297,7 @@ VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { ////////////// Vector String VisualShaderNodeVec3Constant::get_caption() const { - return "Vector"; + return "VectorConstant"; } int VisualShaderNodeVec3Constant::get_input_port_count() const { @@ -316,8 +328,11 @@ String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualSh return " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.x, constant.y, constant.z) + ";\n"; } -void VisualShaderNodeVec3Constant::set_constant(Vector3 p_value) { - constant = p_value; +void VisualShaderNodeVec3Constant::set_constant(const Vector3 &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -332,7 +347,7 @@ Vector<StringName> VisualShaderNodeVec3Constant::get_editable_properties() const } void VisualShaderNodeVec3Constant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeVec3Constant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec3Constant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec3Constant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant"), "set_constant", "get_constant"); @@ -344,7 +359,7 @@ VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() { ////////////// Transform3D String VisualShaderNodeTransformConstant::get_caption() const { - return "Transform3D"; + return "TransformConstant"; } int VisualShaderNodeTransformConstant::get_input_port_count() const { @@ -383,8 +398,11 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis return code; } -void VisualShaderNodeTransformConstant::set_constant(Transform3D p_value) { - constant = p_value; +void VisualShaderNodeTransformConstant::set_constant(const Transform3D &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; emit_changed(); } @@ -399,7 +417,7 @@ Vector<StringName> VisualShaderNodeTransformConstant::get_editable_properties() } void VisualShaderNodeTransformConstant::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeTransformConstant::set_constant); + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeTransformConstant::set_constant); ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeTransformConstant::get_constant); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "constant"), "set_constant", "get_constant"); @@ -502,6 +520,8 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade case TYPE_NORMAL_MAP: u += " : hint_normal"; break; + default: + break; } return u + ";\n"; } @@ -685,8 +705,11 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: } void VisualShaderNodeTexture::set_source(Source p_source) { - source = p_source; - switch (source) { + ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); + if (source == p_source) { + return; + } + switch (p_source) { case SOURCE_TEXTURE: simple_decl = true; break; @@ -705,7 +728,10 @@ void VisualShaderNodeTexture::set_source(Source p_source) { case SOURCE_PORT: simple_decl = false; break; + default: + break; } + source = p_source; emit_changed(); emit_signal(SNAME("editor_refresh_request")); } @@ -714,8 +740,8 @@ VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const { return source; } -void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_value) { - texture = p_value; +void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_texture) { + texture = p_texture; emit_changed(); } @@ -723,8 +749,12 @@ Ref<Texture2D> VisualShaderNodeTexture::get_texture() const { return texture; } -void VisualShaderNodeTexture::set_texture_type(TextureType p_type) { - texture_type = p_type; +void VisualShaderNodeTexture::set_texture_type(TextureType p_texture_type) { + ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); + if (texture_type == p_texture_type) { + return; + } + texture_type = p_texture_type; emit_changed(); } @@ -797,9 +827,12 @@ void VisualShaderNodeTexture::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL); BIND_ENUM_CONSTANT(SOURCE_DEPTH); BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(SOURCE_MAX); + BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); + BIND_ENUM_CONSTANT(TYPE_MAX); } VisualShaderNodeTexture::VisualShaderNodeTexture() { @@ -1074,6 +1107,10 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader } void VisualShaderNodeSample3D::set_source(Source p_source) { + ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); + if (source == p_source) { + return; + } source = p_source; emit_changed(); emit_signal(SNAME("editor_refresh_request")); @@ -1091,6 +1128,7 @@ void VisualShaderNodeSample3D::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_TEXTURE); BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(SOURCE_MAX); } String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { @@ -1127,7 +1165,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex3d"); - dtp.param = texture; + dtp.param = texture_array; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1140,13 +1178,13 @@ String VisualShaderNodeTexture2DArray::generate_global(Shader::Mode p_mode, Visu return String(); } -void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_value) { - texture = p_value; +void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_texture_array) { + texture_array = p_texture_array; emit_changed(); } Ref<Texture2DArray> VisualShaderNodeTexture2DArray::get_texture_array() const { - return texture; + return texture_array; } Vector<StringName> VisualShaderNodeTexture2DArray::get_editable_properties() const { @@ -1197,8 +1235,8 @@ String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualSha return String(); } -void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_value) { - texture = p_value; +void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_texture) { + texture = p_texture; emit_changed(); } @@ -1301,6 +1339,8 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade case TYPE_NORMAL_MAP: u += " : hint_normal"; break; + default: + break; } return u + ";\n"; } @@ -1364,6 +1404,10 @@ String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const { } void VisualShaderNodeCubemap::set_source(Source p_source) { + ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); + if (source == p_source) { + return; + } source = p_source; emit_changed(); emit_signal(SNAME("editor_refresh_request")); @@ -1373,8 +1417,8 @@ VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const { return source; } -void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_value) { - cube_map = p_value; +void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_cube_map) { + cube_map = p_cube_map; emit_changed(); } @@ -1382,8 +1426,12 @@ Ref<Cubemap> VisualShaderNodeCubemap::get_cube_map() const { return cube_map; } -void VisualShaderNodeCubemap::set_texture_type(TextureType p_type) { - texture_type = p_type; +void VisualShaderNodeCubemap::set_texture_type(TextureType p_texture_type) { + ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); + if (texture_type == p_texture_type) { + return; + } + texture_type = p_texture_type; emit_changed(); } @@ -1424,10 +1472,12 @@ void VisualShaderNodeCubemap::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_TEXTURE); BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(SOURCE_MAX); BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); + BIND_ENUM_CONSTANT(TYPE_MAX); } VisualShaderNodeCubemap::VisualShaderNodeCubemap() { @@ -1497,12 +1547,17 @@ String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader: case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + default: + break; } - return code; } void VisualShaderNodeFloatOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -1533,6 +1588,7 @@ void VisualShaderNodeFloatOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_MIN); BIND_ENUM_CONSTANT(OP_ATAN2); BIND_ENUM_CONSTANT(OP_STEP); + BIND_ENUM_CONSTANT(OP_ENUM_SIZE); } VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() { @@ -1594,12 +1650,18 @@ String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::T case OP_MIN: code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + default: + break; } return code; } void VisualShaderNodeIntOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), OP_ENUM_SIZE); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -1627,6 +1689,7 @@ void VisualShaderNodeIntOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_MOD); BIND_ENUM_CONSTANT(OP_MAX); BIND_ENUM_CONSTANT(OP_MIN); + BIND_ENUM_CONSTANT(OP_ENUM_SIZE); } VisualShaderNodeIntOp::VisualShaderNodeIntOp() { @@ -1703,12 +1766,18 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader case OP_STEP: code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; + default: + break; } return code; } void VisualShaderNodeVectorOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -1741,6 +1810,7 @@ void VisualShaderNodeVectorOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_ATAN2); BIND_ENUM_CONSTANT(OP_REFLECT); BIND_ENUM_CONSTANT(OP_STEP); + BIND_ENUM_CONSTANT(OP_ENUM_SIZE); } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { @@ -1844,14 +1914,19 @@ String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader: } } break; + default: + break; } return code; } void VisualShaderNodeColorOp::set_operator(Operator p_op) { - op = p_op; - switch (op) { + ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); + if (op == p_op) { + return; + } + switch (p_op) { case OP_SCREEN: simple_decl = true; break; @@ -1879,7 +1954,10 @@ void VisualShaderNodeColorOp::set_operator(Operator p_op) { case OP_HARD_LIGHT: simple_decl = false; break; + default: + break; } + op = p_op; emit_changed(); } @@ -1908,6 +1986,7 @@ void VisualShaderNodeColorOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_BURN); BIND_ENUM_CONSTANT(OP_SOFT_LIGHT); BIND_ENUM_CONSTANT(OP_HARD_LIGHT); + BIND_ENUM_CONSTANT(OP_MAX); } VisualShaderNodeColorOp::VisualShaderNodeColorOp() { @@ -1915,76 +1994,99 @@ VisualShaderNodeColorOp::VisualShaderNodeColorOp() { set_input_port_default_value(1, Vector3()); } -////////////// Transform Mult +////////////// Transform Op -String VisualShaderNodeTransformMult::get_caption() const { - return "TransformMult"; +String VisualShaderNodeTransformOp::get_caption() const { + return "TransformOp"; } -int VisualShaderNodeTransformMult::get_input_port_count() const { +int VisualShaderNodeTransformOp::get_input_port_count() const { return 2; } -VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_input_port_type(int p_port) const { +VisualShaderNodeTransformOp::PortType VisualShaderNodeTransformOp::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } -String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const { +String VisualShaderNodeTransformOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } -int VisualShaderNodeTransformMult::get_output_port_count() const { +int VisualShaderNodeTransformOp::get_output_port_count() const { return 1; } -VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_output_port_type(int p_port) const { +VisualShaderNodeTransformOp::PortType VisualShaderNodeTransformOp::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } -String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const { +String VisualShaderNodeTransformOp::get_output_port_name(int p_port) const { return "mult"; //no output port means the editor will be used as port } -String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - if (op == OP_AxB) { - return " " + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; - } else if (op == OP_BxA) { - return " " + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n"; - } else if (op == OP_AxB_COMP) { - return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; - } else { - return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[1] + ", " + p_input_vars[0] + ");\n"; +String VisualShaderNodeTransformOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + switch (op) { + case OP_AxB: + return " " + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; + case OP_BxA: + return " " + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n"; + case OP_AxB_COMP: + return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + case OP_BxA_COMP: + return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[1] + ", " + p_input_vars[0] + ");\n"; + case OP_ADD: + return " " + p_output_vars[0] + " = " + p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; + case OP_A_MINUS_B: + return " " + p_output_vars[0] + " = " + p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; + case OP_B_MINUS_A: + return " " + p_output_vars[0] + " = " + p_input_vars[1] + " - " + p_input_vars[0] + ";\n"; + case OP_A_DIV_B: + return " " + p_output_vars[0] + " = " + p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; + case OP_B_DIV_A: + return " " + p_output_vars[0] + " = " + p_input_vars[1] + " / " + p_input_vars[0] + ";\n"; + default: + return ""; } } -void VisualShaderNodeTransformMult::set_operator(Operator p_op) { +void VisualShaderNodeTransformOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } -VisualShaderNodeTransformMult::Operator VisualShaderNodeTransformMult::get_operator() const { +VisualShaderNodeTransformOp::Operator VisualShaderNodeTransformOp::get_operator() const { return op; } -Vector<StringName> VisualShaderNodeTransformMult::get_editable_properties() const { +Vector<StringName> VisualShaderNodeTransformOp::get_editable_properties() const { Vector<StringName> props; props.push_back("operator"); return props; } -void VisualShaderNodeTransformMult::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformMult::set_operator); - ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformMult::get_operator); +void VisualShaderNodeTransformOp::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformOp::set_operator); + ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformOp::get_operator); - ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A,A x B(per component),B x A(per component)"), "set_operator", "get_operator"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A,A x B(per component),B x A(per component),A + B,A - B,B - A,A / B,B / A"), "set_operator", "get_operator"); BIND_ENUM_CONSTANT(OP_AxB); BIND_ENUM_CONSTANT(OP_BxA); BIND_ENUM_CONSTANT(OP_AxB_COMP); BIND_ENUM_CONSTANT(OP_BxA_COMP); + BIND_ENUM_CONSTANT(OP_ADD); + BIND_ENUM_CONSTANT(OP_A_MINUS_B); + BIND_ENUM_CONSTANT(OP_B_MINUS_A); + BIND_ENUM_CONSTANT(OP_A_DIV_B); + BIND_ENUM_CONSTANT(OP_B_DIV_A); + BIND_ENUM_CONSTANT(OP_MAX); } -VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { +VisualShaderNodeTransformOp::VisualShaderNodeTransformOp() { set_input_port_default_value(0, Transform3D()); set_input_port_default_value(1, Transform3D()); } @@ -2032,6 +2134,10 @@ String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, Visu } void VisualShaderNodeTransformVecMult::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); + if (op == p_op) { + return; + } op = p_op; emit_changed(); } @@ -2056,6 +2162,7 @@ void VisualShaderNodeTransformVecMult::_bind_methods() { BIND_ENUM_CONSTANT(OP_BxA); BIND_ENUM_CONSTANT(OP_3x3_AxB); BIND_ENUM_CONSTANT(OP_3x3_BxA); + BIND_ENUM_CONSTANT(OP_MAX); } VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { @@ -2094,7 +2201,7 @@ String VisualShaderNodeFloatFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *scalar_func_id[FUNC_ONEMINUS + 1] = { + static const char *functions[FUNC_MAX] = { "sin($)", "cos($)", "tan($)", @@ -2128,11 +2235,14 @@ String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShade "trunc($)", "1.0 - $" }; - - return " " + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; } void VisualShaderNodeFloatFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2185,6 +2295,7 @@ void VisualShaderNodeFloatFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN); BIND_ENUM_CONSTANT(FUNC_TRUNC); BIND_ENUM_CONSTANT(FUNC_ONEMINUS); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() { @@ -2222,16 +2333,20 @@ String VisualShaderNodeIntFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *int_func_id[FUNC_SIGN + 1] = { + static const char *functions[FUNC_MAX] = { "abs($)", "-($)", "sign($)" }; - return " " + p_output_vars[0] + " = " + String(int_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; + return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; } void VisualShaderNodeIntFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2255,6 +2370,7 @@ void VisualShaderNodeIntFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_ABS); BIND_ENUM_CONSTANT(FUNC_NEGATE); BIND_ENUM_CONSTANT(FUNC_SIGN); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() { @@ -2292,7 +2408,7 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *vec_func_id[FUNC_ONEMINUS + 1] = { + static const char *vec_func_id[FUNC_MAX] = { "normalize($)", "max(min($, vec3(1.0)), vec3(0.0))", "-($)", @@ -2358,14 +2474,18 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad } void VisualShaderNodeVectorFunc::set_function(Function p_func) { - func = p_func; - if (func == FUNC_RGB2HSV) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } + if (p_func == FUNC_RGB2HSV) { simple_decl = false; - } else if (func == FUNC_HSV2RGB) { + } else if (p_func == FUNC_HSV2RGB) { simple_decl = false; } else { simple_decl = true; } + func = p_func; emit_changed(); } @@ -2420,6 +2540,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_TANH); BIND_ENUM_CONSTANT(FUNC_TRUNC); BIND_ENUM_CONSTANT(FUNC_ONEMINUS); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { @@ -2478,12 +2599,18 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade code += " " + p_output_vars[0] + " = vec3(r, g, b);\n"; code += " }\n"; break; + default: + break; } return code; } void VisualShaderNodeColorFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2506,6 +2633,7 @@ void VisualShaderNodeColorFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_GRAYSCALE); BIND_ENUM_CONSTANT(FUNC_SEPIA); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() { @@ -2544,17 +2672,21 @@ String VisualShaderNodeTransformFunc::get_output_port_name(int p_port) const { } String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_TRANSPOSE + 1] = { + static const char *functions[FUNC_MAX] = { "inverse($)", "transpose($)" }; String code; - code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeTransformFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2577,6 +2709,7 @@ void VisualShaderNodeTransformFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_INVERSE); BIND_ENUM_CONSTANT(FUNC_TRANSPOSE); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { @@ -2619,8 +2752,6 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const { return "offset"; case FUNC_SCALING: return "pivot"; - case FUNC_MAX: - break; default: break; } @@ -2673,24 +2804,23 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader:: case FUNC_SCALING: { code += vformat(" %s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot); } break; - case FUNC_MAX: + default: break; } return code; } void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_func) { - ERR_FAIL_INDEX(int(p_func), FUNC_MAX); + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); if (func == p_func) { return; } - func = p_func; - if (p_func == FUNC_PANNING) { set_input_port_default_value(2, Vector3()); // offset } else { // FUNC_SCALING set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot } + func = p_func; emit_changed(); } @@ -2866,18 +2996,22 @@ String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) co } String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_Y + 1] = { + static const char *functions[FUNC_MAX] = { "fwidth($)", "dFdx($)", "dFdy($)" }; String code; - code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2901,6 +3035,7 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_SUM); BIND_ENUM_CONSTANT(FUNC_X); BIND_ENUM_CONSTANT(FUNC_Y); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { @@ -2938,18 +3073,22 @@ String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) co } String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_Y + 1] = { + static const char *functions[FUNC_MAX] = { "fwidth($)", "dFdx($)", "dFdy($)" }; String code; - code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -2973,6 +3112,7 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_SUM); BIND_ENUM_CONSTANT(FUNC_X); BIND_ENUM_CONSTANT(FUNC_Y); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { @@ -3037,7 +3177,7 @@ String VisualShaderNodeClamp::generate_code(Shader::Mode p_mode, VisualShader::T } void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3075,7 +3215,7 @@ Vector<StringName> VisualShaderNodeClamp::get_editable_properties() const { } void VisualShaderNodeClamp::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeClamp::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type"); @@ -3242,7 +3382,7 @@ String VisualShaderNodeStep::get_output_port_name(int p_port) const { } void VisualShaderNodeStep::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3293,7 +3433,7 @@ Vector<StringName> VisualShaderNodeStep::get_editable_properties() const { } void VisualShaderNodeStep::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeStep::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); @@ -3366,7 +3506,7 @@ String VisualShaderNodeSmoothStep::get_output_port_name(int p_port) const { } void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3420,7 +3560,7 @@ Vector<StringName> VisualShaderNodeSmoothStep::get_editable_properties() const { } void VisualShaderNodeSmoothStep::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSmoothStep::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); @@ -3588,7 +3728,7 @@ String VisualShaderNodeMix::get_output_port_name(int p_port) const { } void VisualShaderNodeMix::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -3636,7 +3776,7 @@ Vector<StringName> VisualShaderNodeMix::get_editable_properties() const { } void VisualShaderNodeMix::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMix::set_op_type); + ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type"); @@ -3905,6 +4045,10 @@ bool VisualShaderNodeFloatUniform::is_use_prop_slots() const { } void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) { + ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX)); + if (hint == p_hint) { + return; + } hint = p_hint; emit_changed(); } @@ -3914,6 +4058,9 @@ VisualShaderNodeFloatUniform::Hint VisualShaderNodeFloatUniform::get_hint() cons } void VisualShaderNodeFloatUniform::set_min(float p_value) { + if (Math::is_equal_approx(hint_range_min, p_value)) { + return; + } hint_range_min = p_value; emit_changed(); } @@ -3923,6 +4070,9 @@ float VisualShaderNodeFloatUniform::get_min() const { } void VisualShaderNodeFloatUniform::set_max(float p_value) { + if (Math::is_equal_approx(hint_range_max, p_value)) { + return; + } hint_range_max = p_value; emit_changed(); } @@ -3932,6 +4082,9 @@ float VisualShaderNodeFloatUniform::get_max() const { } void VisualShaderNodeFloatUniform::set_step(float p_value) { + if (Math::is_equal_approx(hint_range_step, p_value)) { + return; + } hint_range_step = p_value; emit_changed(); } @@ -3941,6 +4094,9 @@ float VisualShaderNodeFloatUniform::get_step() const { } void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) { + if (default_value_enabled == p_enabled) { + return; + } default_value_enabled = p_enabled; emit_changed(); } @@ -3950,6 +4106,9 @@ bool VisualShaderNodeFloatUniform::is_default_value_enabled() const { } void VisualShaderNodeFloatUniform::set_default_value(float p_value) { + if (Math::is_equal_approx(default_value, p_value)) { + return; + } default_value = p_value; emit_changed(); } @@ -3987,6 +4146,7 @@ void VisualShaderNodeFloatUniform::_bind_methods() { BIND_ENUM_CONSTANT(HINT_NONE); BIND_ENUM_CONSTANT(HINT_RANGE); BIND_ENUM_CONSTANT(HINT_RANGE_STEP); + BIND_ENUM_CONSTANT(HINT_MAX); } bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const { @@ -4076,6 +4236,10 @@ bool VisualShaderNodeIntUniform::is_use_prop_slots() const { } void VisualShaderNodeIntUniform::set_hint(Hint p_hint) { + ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX)); + if (hint == p_hint) { + return; + } hint = p_hint; emit_changed(); } @@ -4085,6 +4249,9 @@ VisualShaderNodeIntUniform::Hint VisualShaderNodeIntUniform::get_hint() const { } void VisualShaderNodeIntUniform::set_min(int p_value) { + if (hint_range_min == p_value) { + return; + } hint_range_min = p_value; emit_changed(); } @@ -4094,6 +4261,9 @@ int VisualShaderNodeIntUniform::get_min() const { } void VisualShaderNodeIntUniform::set_max(int p_value) { + if (hint_range_max == p_value) { + return; + } hint_range_max = p_value; emit_changed(); } @@ -4103,6 +4273,9 @@ int VisualShaderNodeIntUniform::get_max() const { } void VisualShaderNodeIntUniform::set_step(int p_value) { + if (hint_range_step == p_value) { + return; + } hint_range_step = p_value; emit_changed(); } @@ -4111,8 +4284,11 @@ int VisualShaderNodeIntUniform::get_step() const { return hint_range_step; } -void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_enabled) { - default_value_enabled = p_enabled; +void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_enabled) { + if (default_value_enabled == p_default_value_enabled) { + return; + } + default_value_enabled = p_default_value_enabled; emit_changed(); } @@ -4120,8 +4296,11 @@ bool VisualShaderNodeIntUniform::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeIntUniform::set_default_value(int p_value) { - default_value = p_value; +void VisualShaderNodeIntUniform::set_default_value(int p_default_value) { + if (default_value == p_default_value) { + return; + } + default_value = p_default_value; emit_changed(); } @@ -4158,6 +4337,7 @@ void VisualShaderNodeIntUniform::_bind_methods() { BIND_ENUM_CONSTANT(HINT_NONE); BIND_ENUM_CONSTANT(HINT_RANGE); BIND_ENUM_CONSTANT(HINT_RANGE_STEP); + BIND_ENUM_CONSTANT(HINT_MAX); } bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const { @@ -4218,8 +4398,11 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const { return ""; //no output port means the editor will be used as port } -void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_enabled) { - default_value_enabled = p_enabled; +void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_value_enabled) { + if (default_value_enabled == p_default_value_enabled) { + return; + } + default_value_enabled = p_default_value_enabled; emit_changed(); } @@ -4227,8 +4410,11 @@ bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const { return default_value_enabled; } -void VisualShaderNodeBooleanUniform::set_default_value(bool p_value) { - default_value = p_value; +void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) { + if (default_value == p_default_value) { + return; + } + default_value = p_default_value; emit_changed(); } @@ -4323,6 +4509,9 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const { } void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) { + if (default_value_enabled == p_enabled) { + return; + } default_value_enabled = p_enabled; emit_changed(); } @@ -4332,6 +4521,9 @@ bool VisualShaderNodeColorUniform::is_default_value_enabled() const { } void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) { + if (default_value.is_equal_approx(p_value)) { + return; + } default_value = p_value; emit_changed(); } @@ -4669,6 +4861,9 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -4707,8 +4902,12 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual return code; } -void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_type) { - texture_type = p_type; +void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type) { + ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); + if (texture_type == p_texture_type) { + return; + } + texture_type = p_texture_type; emit_changed(); } @@ -4716,8 +4915,12 @@ VisualShaderNodeTextureUniform::TextureType VisualShaderNodeTextureUniform::get_ return texture_type; } -void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_default) { - color_default = p_default; +void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_default) { + ERR_FAIL_INDEX(int(p_color_default), int(COLOR_DEFAULT_MAX)); + if (color_default == p_color_default) { + return; + } + color_default = p_color_default; emit_changed(); } @@ -4746,9 +4949,11 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_COLOR); BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); BIND_ENUM_CONSTANT(TYPE_ANISO); + BIND_ENUM_CONSTANT(TYPE_MAX); BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE); BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK); + BIND_ENUM_CONSTANT(COLOR_DEFAULT_MAX); } String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const { @@ -4766,6 +4971,8 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co return true; case Qualifier::QUAL_INSTANCE: return false; + default: + break; } return false; } @@ -4931,6 +5138,9 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -5001,6 +5211,9 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -5071,6 +5284,9 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu case TYPE_ANISO: code += " : hint_aniso;\n"; break; + default: + code += ";\n"; + break; } return code; @@ -5227,7 +5443,7 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const { } void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -5432,17 +5648,21 @@ String VisualShaderNodeIs::get_output_port_name(int p_port) const { } String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *funcs[FUNC_IS_NAN + 1] = { + static const char *functions[FUNC_MAX] = { "isinf($)", "isnan($)" }; String code; - code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n"; return code; } void VisualShaderNodeIs::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -5465,6 +5685,7 @@ void VisualShaderNodeIs::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_IS_INF); BIND_ENUM_CONSTANT(FUNC_IS_NAN); + BIND_ENUM_CONSTANT(FUNC_MAX); } VisualShaderNodeIs::VisualShaderNodeIs() { @@ -5478,14 +5699,14 @@ String VisualShaderNodeCompare::get_caption() const { } int VisualShaderNodeCompare::get_input_port_count() const { - if (ctype == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) { + if (comparison_type == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) { return 3; } return 2; } VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const { - switch (ctype) { + switch (comparison_type) { case CTYPE_SCALAR: return PORT_TYPE_SCALAR; case CTYPE_SCALAR_INT: @@ -5528,17 +5749,16 @@ String VisualShaderNodeCompare::get_output_port_name(int p_port) const { } String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { - if (ctype == CTYPE_BOOLEAN || ctype == CTYPE_TRANSFORM) { + if (comparison_type == CTYPE_BOOLEAN || comparison_type == CTYPE_TRANSFORM) { if (func > FUNC_NOT_EQUAL) { return TTR("Invalid comparison function for that type."); } } - return ""; } String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *ops[FUNC_LESS_THAN_EQUAL + 1] = { + static const char *operators[FUNC_MAX] = { "==", "!=", ">", @@ -5547,7 +5767,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: "<=", }; - static const char *funcs[FUNC_LESS_THAN_EQUAL + 1] = { + static const char *functions[FUNC_MAX] = { "equal($)", "notEqual($)", "greaterThan($)", @@ -5556,31 +5776,31 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: "lessThanEqual($)", }; - static const char *conds[COND_ANY + 1] = { + static const char *conditions[COND_MAX] = { "all($)", "any($)", }; String code; - switch (ctype) { + switch (comparison_type) { case CTYPE_SCALAR: if (func == FUNC_EQUAL) { code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else if (func == FUNC_NOT_EQUAL) { code += " " + p_output_vars[0] + " = !(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");"; } else { - code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; } break; case CTYPE_SCALAR_INT: - code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; break; case CTYPE_VECTOR: code += " {\n"; - code += " bvec3 _bv = " + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; - code += " " + p_output_vars[0] + " = " + String(conds[condition]).replace("$", "_bv") + ";\n"; + code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; code += " }\n"; break; @@ -5588,14 +5808,14 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } - code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; break; case CTYPE_TRANSFORM: if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; } - code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n"; + code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n"; break; default: @@ -5604,10 +5824,12 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: return code; } -void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { - ctype = p_type; - - switch (ctype) { +void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_type) { + ERR_FAIL_INDEX(int(p_comparison_type), int(CTYPE_MAX)); + if (comparison_type == p_comparison_type) { + return; + } + switch (p_comparison_type) { case CTYPE_SCALAR: set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 0.0); @@ -5633,15 +5855,22 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) { set_input_port_default_value(1, Transform3D()); simple_decl = true; break; + default: + break; } + comparison_type = p_comparison_type; emit_changed(); } VisualShaderNodeCompare::ComparisonType VisualShaderNodeCompare::get_comparison_type() const { - return ctype; + return comparison_type; } void VisualShaderNodeCompare::set_function(Function p_func) { + ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); + if (func == p_func) { + return; + } func = p_func; emit_changed(); } @@ -5650,8 +5879,12 @@ VisualShaderNodeCompare::Function VisualShaderNodeCompare::get_function() const return func; } -void VisualShaderNodeCompare::set_condition(Condition p_cond) { - condition = p_cond; +void VisualShaderNodeCompare::set_condition(Condition p_condition) { + ERR_FAIL_INDEX(int(p_condition), int(COND_MAX)); + if (condition == p_condition) { + return; + } + condition = p_condition; emit_changed(); } @@ -5663,7 +5896,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { Vector<StringName> props; props.push_back("type"); props.push_back("function"); - if (ctype == CTYPE_VECTOR) { + if (comparison_type == CTYPE_VECTOR) { props.push_back("condition"); } return props; @@ -5688,6 +5921,7 @@ void VisualShaderNodeCompare::_bind_methods() { BIND_ENUM_CONSTANT(CTYPE_VECTOR); BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); + BIND_ENUM_CONSTANT(CTYPE_MAX); BIND_ENUM_CONSTANT(FUNC_EQUAL); BIND_ENUM_CONSTANT(FUNC_NOT_EQUAL); @@ -5695,9 +5929,11 @@ void VisualShaderNodeCompare::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_GREATER_THAN_EQUAL); BIND_ENUM_CONSTANT(FUNC_LESS_THAN); BIND_ENUM_CONSTANT(FUNC_LESS_THAN_EQUAL); + BIND_ENUM_CONSTANT(FUNC_MAX); BIND_ENUM_CONSTANT(COND_ALL); BIND_ENUM_CONSTANT(COND_ANY); + BIND_ENUM_CONSTANT(COND_MAX); } VisualShaderNodeCompare::VisualShaderNodeCompare() { @@ -5755,7 +5991,7 @@ String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualSha } void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); + ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); if (op_type == p_op_type) { return; } @@ -5878,7 +6114,10 @@ bool VisualShaderNodeBillboard::is_show_prop_names() const { } void VisualShaderNodeBillboard::set_billboard_type(BillboardType p_billboard_type) { - ERR_FAIL_INDEX((int)p_billboard_type, BILLBOARD_TYPE_MAX); + ERR_FAIL_INDEX(int(p_billboard_type), int(BILLBOARD_TYPE_MAX)); + if (billboard_type == p_billboard_type) { + return; + } billboard_type = p_billboard_type; simple_decl = bool(billboard_type == BILLBOARD_TYPE_DISABLED); set_disabled(simple_decl); diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 33a45a4384..2c952300fe 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -76,7 +76,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(float p_value); + void set_constant(float p_constant); float get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -106,7 +106,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(int p_value); + void set_constant(int p_constant); int get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -136,7 +136,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(bool p_value); + void set_constant(bool p_constant); bool get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -167,7 +167,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(Color p_value); + void set_constant(const Color &p_constant); Color get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -197,7 +197,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(Vector3 p_value); + void set_constant(const Vector3 &p_constant); Vector3 get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -227,7 +227,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_constant(Transform3D p_value); + void set_constant(const Transform3D &p_constant); Transform3D get_constant() const; virtual Vector<StringName> get_editable_properties() const override; @@ -251,12 +251,14 @@ public: SOURCE_2D_NORMAL, SOURCE_DEPTH, SOURCE_PORT, + SOURCE_MAX, }; enum TextureType { TYPE_DATA, TYPE_COLOR, TYPE_NORMAL_MAP, + TYPE_MAX, }; private: @@ -287,10 +289,10 @@ public: void set_source(Source p_source); Source get_source() const; - void set_texture(Ref<Texture2D> p_value); + void set_texture(Ref<Texture2D> p_texture); Ref<Texture2D> get_texture() const; - void set_texture_type(TextureType p_type); + void set_texture_type(TextureType p_texture_type); TextureType get_texture_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -327,7 +329,7 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_texture(Ref<CurveTexture> p_value); + void set_texture(Ref<CurveTexture> p_texture); Ref<CurveTexture> get_texture() const; virtual Vector<StringName> get_editable_properties() const override; @@ -360,7 +362,7 @@ public: virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_texture(Ref<CurveXYZTexture> p_value); + void set_texture(Ref<CurveXYZTexture> p_texture); Ref<CurveXYZTexture> get_texture() const; virtual Vector<StringName> get_editable_properties() const override; @@ -378,6 +380,7 @@ public: enum Source { SOURCE_TEXTURE, SOURCE_PORT, + SOURCE_MAX, }; protected: @@ -410,7 +413,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source) class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D { GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D); - Ref<Texture2DArray> texture; + Ref<Texture2DArray> texture_array; protected: static void _bind_methods(); @@ -423,7 +426,7 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - void set_texture_array(Ref<Texture2DArray> p_value); + void set_texture_array(Ref<Texture2DArray> p_texture_array); Ref<Texture2DArray> get_texture_array() const; virtual Vector<StringName> get_editable_properties() const override; @@ -446,7 +449,7 @@ public: virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; - void set_texture(Ref<Texture3D> p_value); + void set_texture(Ref<Texture3D> p_texture); Ref<Texture3D> get_texture() const; virtual Vector<StringName> get_editable_properties() const override; @@ -461,13 +464,15 @@ class VisualShaderNodeCubemap : public VisualShaderNode { public: enum Source { SOURCE_TEXTURE, - SOURCE_PORT + SOURCE_PORT, + SOURCE_MAX, }; enum TextureType { TYPE_DATA, TYPE_COLOR, - TYPE_NORMAL_MAP + TYPE_NORMAL_MAP, + TYPE_MAX, }; private: @@ -497,10 +502,10 @@ public: void set_source(Source p_source); Source get_source() const; - void set_cube_map(Ref<Cubemap> p_value); + void set_cube_map(Ref<Cubemap> p_cube_map); Ref<Cubemap> get_cube_map() const; - void set_texture_type(TextureType p_type); + void set_texture_type(TextureType p_texture_type); TextureType get_texture_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -530,7 +535,8 @@ public: OP_MAX, OP_MIN, OP_ATAN2, - OP_STEP + OP_STEP, + OP_ENUM_SIZE, }; protected: @@ -573,6 +579,7 @@ public: OP_MOD, OP_MAX, OP_MIN, + OP_ENUM_SIZE, }; protected: @@ -619,7 +626,8 @@ public: OP_CROSS, OP_ATAN2, OP_REFLECT, - OP_STEP + OP_STEP, + OP_ENUM_SIZE, }; protected: @@ -665,7 +673,8 @@ public: OP_DODGE, OP_BURN, OP_SOFT_LIGHT, - OP_HARD_LIGHT + OP_HARD_LIGHT, + OP_MAX, }; protected: @@ -696,19 +705,25 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator) -/////////////////////////////////////// -/// TRANSFORM-TRANSFORM MULTIPLICATION -/////////////////////////////////////// +//////////////////////////////// +/// TRANSFORM-TRANSFORM OPERATOR +//////////////////////////////// -class VisualShaderNodeTransformMult : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformMult, VisualShaderNode); +class VisualShaderNodeTransformOp : public VisualShaderNode { + GDCLASS(VisualShaderNodeTransformOp, VisualShaderNode); public: enum Operator { OP_AxB, OP_BxA, OP_AxB_COMP, - OP_BxA_COMP + OP_BxA_COMP, + OP_ADD, + OP_A_MINUS_B, + OP_B_MINUS_A, + OP_A_DIV_B, + OP_B_DIV_A, + OP_MAX, }; protected: @@ -734,10 +749,10 @@ public: virtual Vector<StringName> get_editable_properties() const override; - VisualShaderNodeTransformMult(); + VisualShaderNodeTransformOp(); }; -VARIANT_ENUM_CAST(VisualShaderNodeTransformMult::Operator) +VARIANT_ENUM_CAST(VisualShaderNodeTransformOp::Operator) /////////////////////////////////////// /// TRANSFORM-VECTOR MULTIPLICATION @@ -752,6 +767,7 @@ public: OP_BxA, OP_3x3_AxB, OP_3x3_BxA, + OP_MAX, }; protected: @@ -822,7 +838,8 @@ public: FUNC_RECIPROCAL, FUNC_ROUNDEVEN, FUNC_TRUNC, - FUNC_ONEMINUS + FUNC_ONEMINUS, + FUNC_MAX, }; protected: @@ -865,6 +882,7 @@ public: FUNC_ABS, FUNC_NEGATE, FUNC_SIGN, + FUNC_MAX, }; protected: @@ -938,7 +956,8 @@ public: FUNC_TAN, FUNC_TANH, FUNC_TRUNC, - FUNC_ONEMINUS + FUNC_ONEMINUS, + FUNC_MAX, }; protected: @@ -979,7 +998,8 @@ class VisualShaderNodeColorFunc : public VisualShaderNode { public: enum Function { FUNC_GRAYSCALE, - FUNC_SEPIA + FUNC_SEPIA, + FUNC_MAX, }; protected: @@ -1020,7 +1040,8 @@ class VisualShaderNodeTransformFunc : public VisualShaderNode { public: enum Function { FUNC_INVERSE, - FUNC_TRANSPOSE + FUNC_TRANSPOSE, + FUNC_MAX, }; protected: @@ -1086,7 +1107,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_function(Function p_op); + void set_function(Function p_func); Function get_function() const; virtual Vector<StringName> get_editable_properties() const override; @@ -1195,7 +1216,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -1218,7 +1239,8 @@ public: enum Function { FUNC_SUM, FUNC_X, - FUNC_Y + FUNC_Y, + FUNC_MAX, }; protected: @@ -1258,7 +1280,8 @@ public: enum Function { FUNC_SUM, FUNC_X, - FUNC_Y + FUNC_Y, + FUNC_MAX, }; protected: @@ -1365,7 +1388,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -1407,7 +1430,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -1495,7 +1518,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -1607,6 +1630,7 @@ public: HINT_NONE, HINT_RANGE, HINT_RANGE_STEP, + HINT_MAX, }; private: @@ -1673,6 +1697,7 @@ public: HINT_NONE, HINT_RANGE, HINT_RANGE_STEP, + HINT_MAX, }; private: @@ -1913,11 +1938,13 @@ public: TYPE_COLOR, TYPE_NORMAL_MAP, TYPE_ANISO, + TYPE_MAX, }; enum ColorDefault { COLOR_DEFAULT_WHITE, - COLOR_DEFAULT_BLACK + COLOR_DEFAULT_BLACK, + COLOR_DEFAULT_MAX, }; protected: @@ -2107,7 +2134,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector<StringName> get_editable_properties() const override; @@ -2155,6 +2182,7 @@ public: enum Function { FUNC_IS_INF, FUNC_IS_NAN, + FUNC_MAX, }; protected: @@ -2200,6 +2228,7 @@ public: CTYPE_VECTOR, CTYPE_BOOLEAN, CTYPE_TRANSFORM, + CTYPE_MAX, }; enum Function { @@ -2209,15 +2238,17 @@ public: FUNC_GREATER_THAN_EQUAL, FUNC_LESS_THAN, FUNC_LESS_THAN_EQUAL, + FUNC_MAX, }; enum Condition { COND_ALL, COND_ANY, + COND_MAX, }; protected: - ComparisonType ctype = CTYPE_SCALAR; + ComparisonType comparison_type = CTYPE_SCALAR; Function func = FUNC_EQUAL; Condition condition = COND_ALL; @@ -2285,7 +2316,7 @@ public: virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; - void set_op_type(OpType p_type); + void set_op_type(OpType p_op_type); OpType get_op_type() const; virtual Vector<StringName> get_editable_properties() const override; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 2250cf8d95..5fe801e037 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -402,15 +402,16 @@ String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, Vi } void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { - ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); - if (p_op_type != op_type) { - if (p_op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(0, 0.0); - set_input_port_default_value(1, 1.0); - } else { - set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0)); - set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); - } + ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); + if (op_type == p_op_type) { + return; + } + if (p_op_type == OP_TYPE_SCALAR) { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 1.0); + } else { + set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0)); + set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0)); } op_type = p_op_type; emit_changed(); @@ -500,8 +501,6 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V code += " __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n"; code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n"; break; - case MODE_MAX: - break; default: break; } @@ -510,6 +509,10 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V } void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) { + ERR_FAIL_INDEX(int(p_mode), int(MODE_MAX)); + if (mode == p_mode) { + return; + } mode = p_mode; emit_changed(); } diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index ecd187a885..f5435c3511 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -181,8 +181,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType) // Process nodes -class VisualShaderNodeParticleAccelerator : public VisualShaderNodeOutput { - GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNodeOutput); +class VisualShaderNodeParticleAccelerator : public VisualShaderNode { + GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNode); public: enum Mode { diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/world_margin_shape_2d.cpp index d206f12287..3b43681528 100644 --- a/scene/resources/line_shape_2d.cpp +++ b/scene/resources/world_margin_shape_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* line_shape_2d.cpp */ +/* world_margin_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "line_shape_2d.h" +#include "world_margin_shape_2d.h" #include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" -bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { +bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { Vector2 point = get_distance() * get_normal(); Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } }; @@ -48,7 +48,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tol return false; } -void LineShape2D::_update_shape() { +void WorldMarginShape2D::_update_shape() { Array arr; arr.push_back(normal); arr.push_back(distance); @@ -56,25 +56,25 @@ void LineShape2D::_update_shape() { emit_changed(); } -void LineShape2D::set_normal(const Vector2 &p_normal) { +void WorldMarginShape2D::set_normal(const Vector2 &p_normal) { normal = p_normal; _update_shape(); } -void LineShape2D::set_distance(real_t p_distance) { +void WorldMarginShape2D::set_distance(real_t p_distance) { distance = p_distance; _update_shape(); } -Vector2 LineShape2D::get_normal() const { +Vector2 WorldMarginShape2D::get_normal() const { return normal; } -real_t LineShape2D::get_distance() const { +real_t WorldMarginShape2D::get_distance() const { return distance; } -void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { +void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; @@ -83,7 +83,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3); } -Rect2 LineShape2D::get_rect() const { +Rect2 WorldMarginShape2D::get_rect() const { Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; @@ -96,22 +96,22 @@ Rect2 LineShape2D::get_rect() const { return rect; } -real_t LineShape2D::get_enclosing_radius() const { +real_t WorldMarginShape2D::get_enclosing_radius() const { return distance; } -void LineShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal); - ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal); +void WorldMarginShape2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldMarginShape2D::set_normal); + ClassDB::bind_method(D_METHOD("get_normal"), &WorldMarginShape2D::get_normal); - ClassDB::bind_method(D_METHOD("set_distance", "distance"), &LineShape2D::set_distance); - ClassDB::bind_method(D_METHOD("get_distance"), &LineShape2D::get_distance); + ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldMarginShape2D::set_distance); + ClassDB::bind_method(D_METHOD("get_distance"), &WorldMarginShape2D::get_distance); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance"); } -LineShape2D::LineShape2D() : - Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) { +WorldMarginShape2D::WorldMarginShape2D() : + Shape2D(PhysicsServer2D::get_singleton()->world_margin_shape_create()) { _update_shape(); } diff --git a/scene/resources/line_shape_2d.h b/scene/resources/world_margin_shape_2d.h index 210a1aa9e6..3c1d593ffe 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/world_margin_shape_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* line_shape_2d.h */ +/* world_margin_shape_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,15 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef LINE_SHAPE_2D_H -#define LINE_SHAPE_2D_H +#ifndef WORLD_MARGIN_SHAPE_2D_H +#define WORLD_MARGIN_SHAPE_2D_H #include "scene/resources/shape_2d.h" -class LineShape2D : public Shape2D { - GDCLASS(LineShape2D, Shape2D); +class WorldMarginShape2D : public Shape2D { + GDCLASS(WorldMarginShape2D, Shape2D); - // LineShape2D is often used for one-way platforms, where the normal pointing up makes sense. + // WorldMarginShape2D is often used for one-way platforms, where the normal pointing up makes sense. Vector2 normal = Vector2(0, -1); real_t distance = 0.0; @@ -58,7 +58,7 @@ public: virtual Rect2 get_rect() const override; virtual real_t get_enclosing_radius() const override; - LineShape2D(); + WorldMarginShape2D(); }; -#endif // LINE_SHAPE_2D_H +#endif // WORLD_MARGIN_SHAPE_2D_H diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index b8173c9623..5d89d295c2 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -63,6 +63,7 @@ SceneStringNames::SceneStringNames() { animation_started = StaticCString::create("animation_started"); pose_updated = StaticCString::create("pose_updated"); + bone_pose_changed = StaticCString::create("bone_pose_changed"); mouse_entered = StaticCString::create("mouse_entered"); mouse_exited = StaticCString::create("mouse_exited"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index eddb0c33eb..01f427ecd1 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -98,6 +98,7 @@ public: StringName animation_started; StringName pose_updated; + StringName bone_pose_changed; StringName body_shape_entered; StringName body_entered; |