diff options
Diffstat (limited to 'scene')
154 files changed, 5673 insertions, 928 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index f8384bd1e4..25ad6bd5c9 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -393,19 +393,30 @@ void AnimatedSprite::_notification(int p_what) { timeout = _get_frame_duration(); int fc = frames->get_frame_count(animation); - if (frame >= fc - 1) { + if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) { if (frames->get_animation_loop(animation)) { - frame = 0; + if (backwards) + frame = fc - 1; + else + frame = 0; + emit_signal(SceneStringNames::get_singleton()->animation_finished); } else { - frame = fc - 1; + if (backwards) + frame = 0; + else + frame = fc - 1; + if (!is_over) { is_over = true; emit_signal(SceneStringNames::get_singleton()->animation_finished); } } } else { - frame++; + if (backwards) + frame--; + else + frame++; } update(); @@ -594,10 +605,12 @@ bool AnimatedSprite::_is_playing() const { return playing; } -void AnimatedSprite::play(const StringName &p_animation) { +void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) { if (p_animation) set_animation(p_animation); + + backwards = p_backwards; _set_playing(true); } @@ -632,6 +645,9 @@ void AnimatedSprite::_reset_timeout() { void AnimatedSprite::set_animation(const StringName &p_animation) { + ERR_EXPLAIN(vformat("There is no animation with name '%s'.", p_animation)); + ERR_FAIL_COND(frames->get_animation_names().find(p_animation) == -1); + if (animation == p_animation) return; @@ -666,7 +682,7 @@ void AnimatedSprite::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite::_set_playing); ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite::_is_playing); - ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite::play, DEFVAL(StringName())); + ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite::play, DEFVAL(StringName()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing); @@ -713,6 +729,7 @@ AnimatedSprite::AnimatedSprite() { frame = 0; speed_scale = 1.0f; playing = false; + backwards = false; animation = "default"; timeout = 0; is_over = false; diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index 8753f88799..2cc372bd93 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -128,6 +128,7 @@ class AnimatedSprite : public Node2D { Ref<SpriteFrames> frames; bool playing; + bool backwards; StringName animation; int frame; float speed_scale; @@ -169,7 +170,7 @@ public: void set_sprite_frames(const Ref<SpriteFrames> &p_frames); Ref<SpriteFrames> get_sprite_frames() const; - void play(const StringName &p_animation = StringName()); + void play(const StringName &p_animation = StringName(), const bool p_backwards = false); void stop(); bool is_playing() const; diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 2a225e5797..b322cfe8f1 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -261,8 +261,9 @@ void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_ Map<ObjectID, AreaState>::Element *E = area_map.find(objid); - ERR_FAIL_COND(!area_in && !E); - + if (!area_in && !E) { + return; //likely removed from the tree + } locked = true; if (area_in) { diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 7b28ad2c12..73f583111b 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -37,7 +37,7 @@ void AudioStreamPlayer2D::_mix_audio() { if (!stream_playback.is_valid() || !active || - (stream_paused && !stream_fade_out)) { + (stream_paused && !stream_paused_fade_out)) { return; } @@ -50,7 +50,7 @@ void AudioStreamPlayer2D::_mix_audio() { AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); - if (stream_fade_out) { + if (stream_paused_fade_out) { // Short fadeout ramp buffer_size = MIN(buffer_size, 128); } @@ -84,10 +84,10 @@ void AudioStreamPlayer2D::_mix_audio() { } //mix! - AudioFrame target_volume = stream_fade_out ? AudioFrame(0.f, 0.f) : current.vol; - AudioFrame vol_prev = stream_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol; + AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol; + AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol; AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size); - AudioFrame vol = stream_fade_in ? AudioFrame(0.f, 0.f) : current.vol; + AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol; int cc = AudioServer::get_singleton()->get_channel_count(); @@ -139,15 +139,9 @@ void AudioStreamPlayer2D::_mix_audio() { active = false; } - if (stream_stop) { - active = false; - set_physics_process_internal(false); - setplay = -1; - } - output_ready = false; - stream_fade_in = false; - stream_fade_out = false; + stream_paused_fade_in = false; + stream_paused_fade_out = false; } void AudioStreamPlayer2D::_notification(int p_what) { @@ -329,7 +323,6 @@ void AudioStreamPlayer2D::play(float p_from_pos) { } if (stream_playback.is_valid()) { - stream_stop = false; active = true; setplay = p_from_pos; output_ready = false; @@ -347,8 +340,9 @@ void AudioStreamPlayer2D::seek(float p_seconds) { void AudioStreamPlayer2D::stop() { if (stream_playback.is_valid()) { - stream_stop = true; - stream_fade_out = true; + active = false; + set_physics_process_internal(false); + setplay = -1; } } @@ -463,8 +457,8 @@ void AudioStreamPlayer2D::set_stream_paused(bool p_pause) { if (p_pause != stream_paused) { stream_paused = p_pause; - stream_fade_in = p_pause ? false : true; - stream_fade_out = p_pause ? true : false; + stream_paused_fade_in = p_pause ? false : true; + stream_paused_fade_out = p_pause ? true : false; } } @@ -473,6 +467,10 @@ bool AudioStreamPlayer2D::get_stream_paused() const { return stream_paused; } +Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() { + return stream_playback; +} + void AudioStreamPlayer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream); @@ -512,6 +510,8 @@ void AudioStreamPlayer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused); + ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback); + ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); @@ -543,9 +543,8 @@ AudioStreamPlayer2D::AudioStreamPlayer2D() { output_ready = false; area_mask = 1; stream_paused = false; - stream_fade_in = false; - stream_fade_out = false; - stream_stop = false; + stream_paused_fade_in = false; + stream_paused_fade_out = false; AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed"); } diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index caf5c6ee49..e9cdfa2303 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -73,9 +73,8 @@ private: float pitch_scale; bool autoplay; bool stream_paused; - bool stream_fade_in; - bool stream_fade_out; - bool stream_stop; + bool stream_paused_fade_in; + bool stream_paused_fade_out; StringName bus; void _mix_audio(); @@ -130,6 +129,8 @@ public: void set_stream_paused(bool p_pause); bool get_stream_paused() const; + Ref<AudioStreamPlayback> get_stream_playback(); + AudioStreamPlayer2D(); ~AudioStreamPlayer2D(); }; diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 2739f71543..78e98deb93 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -891,13 +891,13 @@ void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Colo VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, p_antialiased); } -void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) { +void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, const Transform2D &p_transform, const Color &p_modulate) { ERR_FAIL_COND(p_mesh.is_null()); RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); - VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), texture_rid, normal_map_rid); + VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid); } void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) { @@ -1168,7 +1168,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1))); - ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>())); + ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture>())); ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform); diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index bf7cfa8e75..a020ab5029 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -317,7 +317,7 @@ public: void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false); void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false); - void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map); + void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1)); void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map); void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1); diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index d54070df8d..375375285d 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "collision_object_2d.h" + #include "scene/scene_string_names.h" #include "servers/physics_2d_server.h" @@ -56,7 +57,7 @@ void CollisionObject2D::_notification(int p_what) { _update_pickable(); //get space - } + } break; case NOTIFICATION_ENTER_CANVAS: { @@ -64,7 +65,7 @@ void CollisionObject2D::_notification(int p_what) { Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, get_canvas_layer_instance_id()); else Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, get_canvas_layer_instance_id()); - } + } break; case NOTIFICATION_VISIBILITY_CHANGED: { @@ -101,7 +102,7 @@ void CollisionObject2D::_notification(int p_what) { Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, 0); else Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, 0); - } + } break; } } @@ -250,9 +251,9 @@ void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2 s.index = total_subshapes; s.shape = p_shape; if (area) { - Physics2DServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform); + Physics2DServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled); } else { - Physics2DServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform); + Physics2DServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled); } sd.shapes.push_back(s); diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 05c2253a5b..ff27e0a29a 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -37,7 +37,8 @@ void CPUParticles2D::set_emitting(bool p_emitting) { emitting = p_emitting; - set_process_internal(true); + if (emitting) + set_process_internal(true); } void CPUParticles2D::set_amount(int p_amount) { @@ -965,7 +966,7 @@ void CPUParticles2D::_update_render_thread() { void CPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - _set_redraw(true); + set_process_internal(emitting); } if (p_what == NOTIFICATION_EXIT_TREE) { @@ -977,7 +978,7 @@ void CPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { if (!redraw) - return; // dont add to render list + return; // don't add to render list RID texrid; if (texture.is_valid()) { @@ -1001,7 +1002,6 @@ void CPUParticles2D::_notification(int p_what) { float delta = get_process_delta_time(); if (emitting) { - _set_redraw(true); inactive_time = 0; } else { inactive_time += delta; @@ -1017,6 +1017,7 @@ void CPUParticles2D::_notification(int p_what) { return; } } + _set_redraw(true); if (time == 0 && pre_process_time > 0.0) { diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index d1fce74085..6b12db9e44 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -438,7 +438,7 @@ void Light2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_energy", "get_energy"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), "set_mode", "get_mode"); ADD_GROUP("Range", "range_"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_height", PROPERTY_HINT_RANGE, "-100,100,0.1"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_height", PROPERTY_HINT_RANGE, "-2048,2048,0.1,or_lesser,or_greater"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min"); ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max"); ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_min", "get_layer_range_min"); diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 5334caed67..3a3f90ac4b 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -32,9 +32,59 @@ #include "core/engine.h" +#define LINE_GRAB_WIDTH 8 +Rect2 OccluderPolygon2D::_edit_get_rect() const { + + if (rect_cache_dirty) { + if (closed) { + PoolVector<Vector2>::Read r = polygon.read(); + item_rect = Rect2(); + for (int i = 0; i < polygon.size(); i++) { + Vector2 pos = r[i]; + if (i == 0) + item_rect.position = pos; + else + item_rect.expand_to(pos); + } + rect_cache_dirty = false; + } else { + if (polygon.size() == 0) { + item_rect = Rect2(); + } else { + Vector2 d = Vector2(LINE_GRAB_WIDTH, LINE_GRAB_WIDTH); + item_rect = Rect2(polygon[0] - d, 2 * d); + for (int i = 1; i < polygon.size(); i++) { + item_rect.expand_to(polygon[i] - d); + item_rect.expand_to(polygon[i] + d); + } + } + } + } + + return item_rect; +} + +bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { + + if (closed) { + return Geometry::is_point_in_polygon(p_point, Variant(polygon)); + } else { + const real_t d = LINE_GRAB_WIDTH / 2 + p_tolerance; + PoolVector<Vector2>::Read points = polygon.read(); + for (int i = 0; i < polygon.size() - 1; i++) { + Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]); + if (p.distance_to(p_point) <= d) + return true; + } + + return false; + } +} + void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) { polygon = p_polygon; + rect_cache_dirty = true; VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed); emit_changed(); } @@ -100,6 +150,7 @@ OccluderPolygon2D::OccluderPolygon2D() { occ_polygon = VS::get_singleton()->canvas_occluder_polygon_create(); closed = true; cull = CULL_DISABLED; + rect_cache_dirty = true; } OccluderPolygon2D::~OccluderPolygon2D() { @@ -164,6 +215,16 @@ void LightOccluder2D::_notification(int p_what) { } } +Rect2 LightOccluder2D::_edit_get_rect() const { + + return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2(); +} + +bool LightOccluder2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { + + return occluder_polygon.is_valid() ? occluder_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false; +} + void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon) { #ifdef DEBUG_ENABLED diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h index 498d65d764..7931cd0b30 100644 --- a/scene/2d/light_occluder_2d.h +++ b/scene/2d/light_occluder_2d.h @@ -50,10 +50,16 @@ private: bool closed; CullMode cull; + mutable Rect2 item_rect; + mutable bool rect_cache_dirty; + protected: static void _bind_methods(); public: + virtual Rect2 _edit_get_rect() const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + void set_polygon(const PoolVector<Vector2> &p_polygon); PoolVector<Vector2> get_polygon() const; @@ -85,6 +91,9 @@ protected: static void _bind_methods(); public: + virtual Rect2 _edit_get_rect() const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + void set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon); Ref<OccluderPolygon2D> get_occluder_polygon() const; diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 105eb82afb..ba06b3ebff 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -112,8 +112,20 @@ int Line2D::get_point_count() const { return _points.size(); } -void Line2D::add_point(Vector2 pos) { - _points.append(pos); +void Line2D::clear_points() { + int count = _points.size(); + if (count > 0) { + _points.resize(0); + update(); + } +} + +void Line2D::add_point(Vector2 pos, int atpos) { + if (atpos < 0 || _points.size() < atpos) { + _points.append(pos); + } else { + _points.insert(atpos, pos); + } update(); } @@ -310,9 +322,11 @@ void Line2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_point_count"), &Line2D::get_point_count); - ClassDB::bind_method(D_METHOD("add_point", "position"), &Line2D::add_point); + ClassDB::bind_method(D_METHOD("add_point", "position", "at_position"), &Line2D::add_point, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("remove_point", "i"), &Line2D::remove_point); + ClassDB::bind_method(D_METHOD("clear_points"), &Line2D::clear_points); + ClassDB::bind_method(D_METHOD("set_width", "width"), &Line2D::set_width); ClassDB::bind_method(D_METHOD("get_width"), &Line2D::get_width); diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h index 5bbd38e460..8a6f7b2dc5 100644 --- a/scene/2d/line_2d.h +++ b/scene/2d/line_2d.h @@ -70,7 +70,9 @@ public: int get_point_count() const; - void add_point(Vector2 pos); + void clear_points(); + + void add_point(Vector2 pos, int atpos = -1); void remove_point(int i); void set_width(float width); diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp index 57e0a5b118..72b5f2fb12 100644 --- a/scene/2d/navigation_2d.cpp +++ b/scene/2d/navigation_2d.cpp @@ -542,7 +542,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect if (CLOCK_TANGENT(apex_point, portal_left, left) >= 0) { //process - if (portal_left.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, left, portal_right) > 0) { + if (Math::is_zero_approx(portal_left.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) { left_poly = p; portal_left = left; } else { @@ -552,7 +552,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect left_poly = p; portal_left = apex_point; portal_right = apex_point; - if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON) + if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point))) path.push_back(apex_point); skip = true; } @@ -560,7 +560,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect if (!skip && CLOCK_TANGENT(apex_point, portal_right, right) <= 0) { //process - if (portal_right.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, right, portal_left) < 0) { + if (Math::is_zero_approx(portal_right.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) { right_poly = p; portal_right = right; } else { @@ -570,7 +570,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect right_poly = p; portal_right = apex_point; portal_left = apex_point; - if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON) + if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point))) path.push_back(apex_point); } } @@ -596,7 +596,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect } } - if (!path.size() || path[path.size() - 1].distance_squared_to(begin_point) > CMP_EPSILON) { + if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(begin_point))) { path.push_back(begin_point); // Add the begin point } else { path.write[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point @@ -604,7 +604,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect path.invert(); - if (path.size() <= 1 || path[path.size() - 1].distance_squared_to(end_point) > CMP_EPSILON) { + if (path.size() <= 1 || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(end_point))) { path.push_back(end_point); // Add the end point } else { path.write[path.size() - 1] = end_point; // Replace last midpoint by the exact end point diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index 96e13396c5..4ead1bbd1e 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -207,7 +207,7 @@ void ParallaxBackground::_bind_methods() { ParallaxBackground::ParallaxBackground() { scale = 1.0; - set_layer(-1); //behind all by default + set_layer(-100); //behind all by default base_scale = Vector2(1, 1); ignore_camera_zoom = false; diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index baf5b5967b..9a6b63b9a3 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -105,6 +105,11 @@ void ParallaxLayer::_notification(int p_what) { orig_scale = get_scale(); _update_mirroring(); } break; + case NOTIFICATION_EXIT_TREE: { + + set_position(orig_offset); + set_scale(orig_scale); + } break; } } diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index fec861ad2f..4097006b33 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -95,7 +95,7 @@ void Path2D::_notification(int p_what) { return; } -#if TOOLS_ENABLED +#ifdef TOOLS_ENABLED const float line_width = 2 * EDSCALE; #else const float line_width = 2; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 1b7e1a6b8b..578c9aa5f9 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -199,7 +199,7 @@ real_t StaticBody2D::get_constant_angular_velocity() const { #ifndef DISABLE_DEPRECATED void StaticBody2D::set_friction(real_t p_friction) { - if (p_friction == 1.0) { // default value, don't create an override for that + if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that return; } @@ -229,7 +229,7 @@ real_t StaticBody2D::get_friction() const { void StaticBody2D::set_bounce(real_t p_bounce) { - if (p_bounce == 0.0) { // default value, don't create an override for that + if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that return; } @@ -626,7 +626,7 @@ real_t RigidBody2D::get_weight() const { #ifndef DISABLE_DEPRECATED void RigidBody2D::set_friction(real_t p_friction) { - if (p_friction == 1.0) { // default value, don't create an override for that + if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that return; } @@ -655,7 +655,7 @@ real_t RigidBody2D::get_friction() const { void RigidBody2D::set_bounce(real_t p_bounce) { - if (p_bounce == 0.0) { // default value, don't create an override for that + if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that return; } @@ -1275,9 +1275,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const if (collided) { found_collision = true; - } - - if (collided) { colliders.push_back(collision); motion = collision.remainder; diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index cf9877e6f8..d24c0a1561 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -39,6 +39,9 @@ class Bone2D : public Node2D { GDCLASS(Bone2D, Node2D) friend class Skeleton2D; +#ifdef TOOLS_ENABLED + friend class AnimatedValuesBackup; +#endif Bone2D *parent_bone; Skeleton2D *skeleton; @@ -71,6 +74,9 @@ class Skeleton2D : public Node2D { GDCLASS(Skeleton2D, Node2D); friend class Bone2D; +#ifdef TOOLS_ENABLED + friend class AnimatedValuesBackup; +#endif struct Bone { bool operator<(const Bone &p_bone) const { diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index ed0a9c4915..3dc0f46676 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -491,7 +491,7 @@ void TileMap::update_dirty_quadrants() { shape_idx++; #ifdef DEBUG_ENABLED } else { - print_error("The TileSet asigned to the TileMap " + get_name() + " has an invalid convex shape."); + print_error("The TileSet assigned to the TileMap " + get_name() + " has an invalid convex shape."); #endif } } @@ -749,7 +749,10 @@ void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_ void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) { - set_cell(p_pos.x, p_pos.y, p_data["id"], p_data["flip_h"], p_data["flip_y"], p_data["transpose"], p_data["auto_coord"]); + Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_data["id"], v_flip_h = p_data["flip_h"], v_flip_v = p_data["flip_y"], v_transpose = p_data["transpose"], v_autotile_coord = p_data["auto_coord"]; + const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord }; + Variant::CallError ce; + call("set_cell", args, 7, ce); } void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) { @@ -773,6 +776,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_ else _make_quadrant_dirty(Q); + used_size_cache_dirty = true; return; } @@ -1391,18 +1395,21 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const { if (!p_ignore_ofs) { switch (half_offset) { - case HALF_OFFSET_X: { + case HALF_OFFSET_X: + case HALF_OFFSET_NEGATIVE_X: { if (ABS(p_y) & 1) { - ret += get_cell_transform()[0] * 0.5; + ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5); } } break; - case HALF_OFFSET_Y: { + case HALF_OFFSET_Y: + case HALF_OFFSET_NEGATIVE_Y: { if (ABS(p_x) & 1) { - ret += get_cell_transform()[1] * 0.5; + ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5); } } break; - default: {} + default: { + } } } return ret; @@ -1462,12 +1469,23 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const { ret.x -= 0.5; } } break; + case HALF_OFFSET_NEGATIVE_X: { + if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) { + ret.x += 0.5; + } + } break; case HALF_OFFSET_Y: { if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) { ret.y -= 0.5; } } break; - default: {} + case HALF_OFFSET_NEGATIVE_Y: { + if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) { + ret.y += 0.5; + } + } break; + default: { + } } // Account for precision errors on the border (GH-23250). @@ -1677,7 +1695,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv"); @@ -1703,6 +1721,8 @@ void TileMap::_bind_methods() { BIND_ENUM_CONSTANT(HALF_OFFSET_X); BIND_ENUM_CONSTANT(HALF_OFFSET_Y); BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED); + BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_X); + BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_Y); BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT); BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index e450e1e256..6a1467aa48 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -52,6 +52,8 @@ public: HALF_OFFSET_X, HALF_OFFSET_Y, HALF_OFFSET_DISABLED, + HALF_OFFSET_NEGATIVE_X, + HALF_OFFSET_NEGATIVE_Y, }; enum TileOrigin { diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index e58e26d2d1..3557f0425c 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -356,7 +356,9 @@ void Area::_area_inout(int p_status, const RID &p_area, int p_instance, int p_ar Map<ObjectID, AreaState>::Element *E = area_map.find(objid); - ERR_FAIL_COND(!area_in && !E); + if (!area_in && !E) { + return; //likely removed from the tree + } locked = true; @@ -756,7 +758,6 @@ Area::Area() : monitorable = false; collision_mask = 1; collision_layer = 1; - set_ray_pickable(false); set_monitoring(true); set_monitorable(true); diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp index 17b698c1b8..52fa96ee4a 100644 --- a/scene/3d/arvr_nodes.cpp +++ b/scene/3d/arvr_nodes.cpp @@ -233,6 +233,13 @@ void ARVRController::_notification(int p_what) { } else { button_states = 0; }; + + // check for an updated mesh + Ref<Mesh> trackerMesh = tracker->get_mesh(); + if (mesh != trackerMesh) { + mesh = trackerMesh; + emit_signal("mesh_updated", mesh); + } }; }; break; default: @@ -258,8 +265,11 @@ void ARVRController::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRController::set_rumble); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble"); + ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRController::get_mesh); + ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button"))); ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button"))); + ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"))); }; void ARVRController::set_controller_id(int p_controller_id) { @@ -341,6 +351,10 @@ void ARVRController::set_rumble(real_t p_rumble) { }; }; +Ref<Mesh> ARVRController::get_mesh() const { + return mesh; +} + bool ARVRController::get_is_active() const { return is_active; }; @@ -365,11 +379,11 @@ String ARVRController::get_configuration_warning() const { // must be child node of ARVROrigin! ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent()); if (origin == NULL) { - return TTR("ARVRController must have an ARVROrigin node as its parent"); + return TTR("ARVRController must have an ARVROrigin node as its parent."); }; if (controller_id == 0) { - return TTR("The controller id must not be 0 or this controller will not be bound to an actual controller"); + return TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller."); }; return String(); @@ -423,6 +437,13 @@ void ARVRAnchor::_notification(int p_what) { // apply our reference frame and set our transform set_transform(arvr_server->get_reference_frame() * transform); + + // check for an updated mesh + Ref<Mesh> trackerMesh = tracker->get_mesh(); + if (mesh != trackerMesh) { + mesh = trackerMesh; + emit_signal("mesh_updated", mesh); + } }; }; break; default: @@ -441,6 +462,9 @@ void ARVRAnchor::_bind_methods() { ClassDB::bind_method(D_METHOD("get_size"), &ARVRAnchor::get_size); ClassDB::bind_method(D_METHOD("get_plane"), &ARVRAnchor::get_plane); + + ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRAnchor::get_mesh); + ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"))); }; void ARVRAnchor::set_anchor_id(int p_anchor_id) { @@ -482,11 +506,11 @@ String ARVRAnchor::get_configuration_warning() const { // must be child node of ARVROrigin! ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent()); if (origin == NULL) { - return TTR("ARVRAnchor must have an ARVROrigin node as its parent"); + return TTR("ARVRAnchor must have an ARVROrigin node as its parent."); }; if (anchor_id == 0) { - return TTR("The anchor id must not be 0 or this anchor will not be bound to an actual anchor"); + return TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor."); }; return String(); @@ -501,6 +525,10 @@ Plane ARVRAnchor::get_plane() const { return plane; }; +Ref<Mesh> ARVRAnchor::get_mesh() const { + return mesh; +} + ARVRAnchor::ARVRAnchor() { anchor_id = 0; is_active = true; @@ -517,7 +545,7 @@ String ARVROrigin::get_configuration_warning() const { return String(); if (tracked_camera == NULL) - return TTR("ARVROrigin requires an ARVRCamera child node"); + return TTR("ARVROrigin requires an ARVRCamera child node."); return String(); }; @@ -555,6 +583,10 @@ void ARVROrigin::set_world_scale(float p_world_scale) { }; void ARVROrigin::_notification(int p_what) { + // get our ARVRServer + ARVRServer *arvr_server = ARVRServer::get_singleton(); + ERR_FAIL_NULL(arvr_server); + switch (p_what) { case NOTIFICATION_ENTER_TREE: { set_process_internal(true); @@ -563,10 +595,6 @@ void ARVROrigin::_notification(int p_what) { set_process_internal(false); }; break; case NOTIFICATION_INTERNAL_PROCESS: { - // get our ARVRServer - ARVRServer *arvr_server = ARVRServer::get_singleton(); - ERR_FAIL_NULL(arvr_server); - // set our world origin to our node transform arvr_server->set_world_origin(get_global_transform()); @@ -583,6 +611,14 @@ void ARVROrigin::_notification(int p_what) { default: break; }; + + // send our notification to all active ARVR interfaces, they may need to react to it also + for (int i = 0; i < arvr_server->get_interface_count(); i++) { + Ref<ARVRInterface> interface = arvr_server->get_interface(i); + if (interface.is_valid() && interface->is_initialized()) { + interface->notification(p_what); + } + } }; ARVROrigin::ARVROrigin() { diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h index 523bc112c1..0833e18d48 100644 --- a/scene/3d/arvr_nodes.h +++ b/scene/3d/arvr_nodes.h @@ -33,6 +33,7 @@ #include "scene/3d/camera.h" #include "scene/3d/spatial.h" +#include "scene/resources/mesh.h" #include "servers/arvr/arvr_positional_tracker.h" /** @@ -75,6 +76,7 @@ private: int controller_id; bool is_active; int button_states; + Ref<Mesh> mesh; protected: void _notification(int p_what); @@ -95,6 +97,8 @@ public: bool get_is_active() const; ARVRPositionalTracker::TrackerHand get_hand() const; + Ref<Mesh> get_mesh(void) const; + String get_configuration_warning() const; ARVRController(); @@ -113,6 +117,7 @@ private: int anchor_id; bool is_active; Vector3 size; + Ref<Mesh> mesh; protected: void _notification(int p_what); @@ -128,6 +133,8 @@ public: Plane get_plane() const; + Ref<Mesh> get_mesh(void) const; + String get_configuration_warning() const; ARVRAnchor(); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 4b3934c4ea..ff8c218575 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -38,7 +38,7 @@ void AudioStreamPlayer3D::_mix_audio() { if (!stream_playback.is_valid() || !active || - (stream_paused && !stream_fade_out)) { + (stream_paused && !stream_paused_fade_out)) { return; } @@ -53,7 +53,7 @@ void AudioStreamPlayer3D::_mix_audio() { AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); - if (stream_fade_out) { + if (stream_paused_fade_out) { // Short fadeout ramp buffer_size = MIN(buffer_size, 128); } @@ -109,10 +109,10 @@ void AudioStreamPlayer3D::_mix_audio() { int buffers = AudioServer::get_singleton()->get_channel_count(); for (int k = 0; k < buffers; k++) { - AudioFrame target_volume = stream_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k]; - AudioFrame vol_prev = stream_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k]; + AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k]; + AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k]; AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size); - AudioFrame vol = stream_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k]; + AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k]; if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) continue; //may have been deleted, will be updated on process @@ -198,15 +198,9 @@ void AudioStreamPlayer3D::_mix_audio() { active = false; } - if (stream_stop) { - active = false; - set_physics_process_internal(false); - setplay = -1; - } - output_ready = false; - stream_fade_in = false; - stream_fade_out = false; + stream_paused_fade_in = false; + stream_paused_fade_out = false; } float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { @@ -224,6 +218,7 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { case ATTENUATION_LOGARITHMIC: { att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON); } break; + case ATTENUATION_DISABLED: break; default: { ERR_PRINT("Unknown attenuation type"); break; @@ -662,7 +657,6 @@ float AudioStreamPlayer3D::get_pitch_scale() const { void AudioStreamPlayer3D::play(float p_from_pos) { if (stream_playback.is_valid()) { - stream_stop = false; active = true; setplay = p_from_pos; output_ready = false; @@ -680,8 +674,9 @@ void AudioStreamPlayer3D::seek(float p_seconds) { void AudioStreamPlayer3D::stop() { if (stream_playback.is_valid()) { - stream_stop = true; - stream_fade_out = true; + active = false; + set_physics_process_internal(false); + setplay = -1; } } @@ -831,7 +826,7 @@ float AudioStreamPlayer3D::get_attenuation_filter_db() const { } void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) { - ERR_FAIL_INDEX(p_model, 3); + ERR_FAIL_INDEX((int)p_model, 4); attenuation_model = p_model; } @@ -877,8 +872,8 @@ void AudioStreamPlayer3D::set_stream_paused(bool p_pause) { if (p_pause != stream_paused) { stream_paused = p_pause; - stream_fade_in = stream_paused ? false : true; - stream_fade_out = stream_paused ? true : false; + stream_paused_fade_in = stream_paused ? false : true; + stream_paused_fade_out = stream_paused ? true : false; } } @@ -887,6 +882,10 @@ bool AudioStreamPlayer3D::get_stream_paused() const { return stream_paused; } +Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() { + return stream_playback; +} + void AudioStreamPlayer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream); @@ -953,10 +952,12 @@ void AudioStreamPlayer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused); + ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback); + ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log"), "set_attenuation_model", "get_attenuation_model"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log,Disabled"), "set_attenuation_model", "get_attenuation_model"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db"); @@ -981,6 +982,7 @@ void AudioStreamPlayer3D::_bind_methods() { BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE); BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE); BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC); + BIND_ENUM_CONSTANT(ATTENUATION_DISABLED); BIND_ENUM_CONSTANT(OUT_OF_RANGE_MIX); BIND_ENUM_CONSTANT(OUT_OF_RANGE_PAUSE); @@ -1016,9 +1018,8 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() { out_of_range_mode = OUT_OF_RANGE_MIX; doppler_tracking = DOPPLER_TRACKING_DISABLED; stream_paused = false; - stream_fade_in = false; - stream_fade_out = false; - stream_stop = false; + stream_paused_fade_in = false; + stream_paused_fade_out = false; velocity_tracker.instance(); AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed"); diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index e467c170fb..98bc74b2e4 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -46,6 +46,7 @@ public: ATTENUATION_INVERSE_DISTANCE, ATTENUATION_INVERSE_SQUARE_DISTANCE, ATTENUATION_LOGARITHMIC, + ATTENUATION_DISABLED, }; enum OutOfRangeMode { @@ -109,9 +110,8 @@ private: float pitch_scale; bool autoplay; bool stream_paused; - bool stream_fade_in; - bool stream_fade_out; - bool stream_stop; + bool stream_paused_fade_in; + bool stream_paused_fade_out; StringName bus; void _mix_audio(); @@ -206,6 +206,8 @@ public: void set_stream_paused(bool p_pause); bool get_stream_paused() const; + Ref<AudioStreamPlayback> get_stream_playback(); + AudioStreamPlayer3D(); ~AudioStreamPlayer3D(); }; diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 368cebeeab..8b91f56344 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -55,16 +55,23 @@ void Camera::_update_camera_mode() { case PROJECTION_ORTHOGONAL: { set_orthogonal(size, near, far); } break; + case PROJECTION_FRUSTUM: { + set_frustum(size, frustum_offset, near, far); + } break; } } void Camera::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "fov") { - if (mode == PROJECTION_ORTHOGONAL) { + if (mode != PROJECTION_PERSPECTIVE) { p_property.usage = PROPERTY_USAGE_NOEDITOR; } } else if (p_property.name == "size") { - if (mode == PROJECTION_PERSPECTIVE) { + if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) { + p_property.usage = PROPERTY_USAGE_NOEDITOR; + } + } else if (p_property.name == "frustum_offset") { + if (mode != PROJECTION_FRUSTUM) { p_property.usage = PROPERTY_USAGE_NOEDITOR; } } @@ -177,8 +184,24 @@ void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) { update_gizmo(); } +void Camera::set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far) { + if (!force_change && size == p_size && frustum_offset == p_offset && p_z_near == near && p_z_far == far && mode == PROJECTION_FRUSTUM) + return; + + size = p_size; + frustum_offset = p_offset; + + near = p_z_near; + far = p_z_far; + mode = PROJECTION_FRUSTUM; + force_change = false; + + VisualServer::get_singleton()->camera_set_frustum(camera, size, frustum_offset, near, far); + update_gizmo(); +} + void Camera::set_projection(Camera::Projection p_mode) { - if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL) { + if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL || p_mode == PROJECTION_FRUSTUM) { mode = p_mode; _update_camera_mode(); _change_notify(); @@ -470,16 +493,19 @@ void Camera::_bind_methods() { ClassDB::bind_method(D_METHOD("project_position", "screen_point"), &Camera::project_position); ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective); ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal); + ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum); ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current); ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true)); ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current); ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current); ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform); ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov); + ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera::get_frustum_offset); ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size); ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar); ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear); ClassDB::bind_method(D_METHOD("set_fov"), &Camera::set_fov); + ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera::set_frustum_offset); ClassDB::bind_method(D_METHOD("set_size"), &Camera::set_size); ClassDB::bind_method(D_METHOD("set_zfar"), &Camera::set_zfar); ClassDB::bind_method(D_METHOD("set_znear"), &Camera::set_znear); @@ -510,15 +536,17 @@ void Camera::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"), "set_projection", "get_projection"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar"); BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE); BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL); + BIND_ENUM_CONSTANT(PROJECTION_FRUSTUM); BIND_ENUM_CONSTANT(KEEP_WIDTH); BIND_ENUM_CONSTANT(KEEP_HEIGHT); @@ -543,6 +571,10 @@ float Camera::get_znear() const { return near; } +Vector2 Camera::get_frustum_offset() const { + return frustum_offset; +} + float Camera::get_zfar() const { return far; @@ -570,6 +602,11 @@ void Camera::set_znear(float p_znear) { _update_camera_mode(); } +void Camera::set_frustum_offset(Vector2 p_offset) { + frustum_offset = p_offset; + _update_camera_mode(); +} + void Camera::set_zfar(float p_zfar) { far = p_zfar; _update_camera_mode(); @@ -648,6 +685,7 @@ Camera::Camera() { camera = VisualServer::get_singleton()->camera_create(); size = 1; fov = 0; + frustum_offset = Vector2(); near = 0; far = 0; current = false; @@ -684,8 +722,9 @@ void ClippedCamera::set_process_mode(ProcessMode p_mode) { if (process_mode == p_mode) { return; } - set_process_internal(p_mode == CLIP_PROCESS_IDLE); - set_physics_process_internal(p_mode == CLIP_PROCESS_PHYSICS); + process_mode = p_mode; + set_process_internal(process_mode == CLIP_PROCESS_IDLE); + set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS); } ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const { return process_mode; @@ -748,7 +787,7 @@ void ClippedCamera::_notification(int p_what) { float csafe, cunsafe; if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) { - clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from).normalized() * csafe); + clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe); } _update_camera(); diff --git a/scene/3d/camera.h b/scene/3d/camera.h index a531324a85..fe8cb84f0d 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -46,7 +46,8 @@ public: enum Projection { PROJECTION_PERSPECTIVE, - PROJECTION_ORTHOGONAL + PROJECTION_ORTHOGONAL, + PROJECTION_FRUSTUM }; enum KeepAspect { @@ -68,6 +69,7 @@ private: float fov; float size; + Vector2 frustum_offset; float near, far; float v_offset; float h_offset; @@ -110,6 +112,7 @@ public: void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); void set_orthogonal(float p_size, float p_z_near, float p_z_far); + void set_frustum(float p_size, Vector2 p_offset, float p_near, float p_far); void set_projection(Camera::Projection p_mode); void make_current(); @@ -123,12 +126,15 @@ public: float get_size() const; float get_zfar() const; float get_znear() const; + Vector2 get_frustum_offset() const; + Projection get_projection() const; void set_fov(float p_fov); void set_size(float p_size); void set_zfar(float p_zfar); void set_znear(float p_znear); + void set_frustum_offset(Vector2 p_offset); virtual Transform get_camera_transform() const; diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index d8c2042c88..fc46cf5bdb 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -52,7 +52,7 @@ void CollisionObject::_notification(int p_what) { _update_pickable(); //get space - }; + } break; case NOTIFICATION_TRANSFORM_CHANGED: { @@ -259,9 +259,9 @@ void CollisionObject::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape> & s.index = total_subshapes; s.shape = p_shape; if (area) { - PhysicsServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform); + PhysicsServer::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled); } else { - PhysicsServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform); + PhysicsServer::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled); } sd.shapes.push_back(s); diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp index ac33e2b714..3190e1e0b2 100644 --- a/scene/3d/collision_shape.cpp +++ b/scene/3d/collision_shape.cpp @@ -65,7 +65,6 @@ void CollisionShape::make_convex_from_brothers() { } void CollisionShape::_update_in_shape_owner(bool p_xform_only) { - parent->shape_owner_set_transform(owner_id, get_transform()); if (p_xform_only) return; @@ -91,7 +90,7 @@ void CollisionShape::_notification(int p_what) { _update_in_shape_owner(); } if (get_tree()->is_debugging_collisions_hint()) { - _create_debug_shape(); + _update_debug_shape(); } } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { @@ -142,17 +141,24 @@ void CollisionShape::_bind_methods() { ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape::make_convex_from_brothers); ClassDB::set_method_flags("CollisionShape", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape::_shape_changed); + ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape::_update_debug_shape); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); } void CollisionShape::set_shape(const Ref<Shape> &p_shape) { - if (!shape.is_null()) + if (!shape.is_null()) { shape->unregister_owner(this); + shape->disconnect("changed", this, "_shape_changed"); + } shape = p_shape; - if (!shape.is_null()) + if (!shape.is_null()) { shape->register_owner(this); + shape->connect("changed", this, "_shape_changed"); + } update_gizmo(); if (parent) { parent->shape_owner_clear_shapes(owner_id); @@ -161,6 +167,8 @@ void CollisionShape::set_shape(const Ref<Shape> &p_shape) { } } + if (is_inside_tree()) + _shape_changed(); update_configuration_warning(); } @@ -199,7 +207,8 @@ CollisionShape::~CollisionShape() { //VisualServer::get_singleton()->free(indicator); } -void CollisionShape::_create_debug_shape() { +void CollisionShape::_update_debug_shape() { + debug_shape_dirty = false; if (debug_shape) { debug_shape->queue_delete(); @@ -207,15 +216,22 @@ void CollisionShape::_create_debug_shape() { } Ref<Shape> s = get_shape(); - if (s.is_null()) return; Ref<Mesh> mesh = s->get_debug_mesh(); - MeshInstance *mi = memnew(MeshInstance); mi->set_mesh(mesh); - add_child(mi); debug_shape = mi; } + +void CollisionShape::_shape_changed() { + // If this is a heightfield shape our center may have changed + _update_in_shape_owner(true); + + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) { + debug_shape_dirty = true; + call_deferred("_update_debug_shape"); + } +} diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h index 0c8e383a7f..98427b8590 100644 --- a/scene/3d/collision_shape.h +++ b/scene/3d/collision_shape.h @@ -45,12 +45,14 @@ class CollisionShape : public Spatial { CollisionObject *parent; Node *debug_shape; + bool debug_shape_dirty; void resource_changed(RES res); bool disabled; protected: - void _create_debug_shape(); + void _update_debug_shape(); + void _shape_changed(); void _update_in_shape_owner(bool p_xform_only = false); diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 85bc2dd529..d4e242dcb7 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -47,7 +47,8 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const { void CPUParticles::set_emitting(bool p_emitting) { emitting = p_emitting; - set_process_internal(true); + if (emitting) + set_process_internal(true); } void CPUParticles::set_amount(int p_amount) { @@ -1002,9 +1003,11 @@ void CPUParticles::_set_redraw(bool p_redraw) { if (redraw) { VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); + VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); } else { VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); + VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0); } #ifndef NO_THREADS update_mutex->unlock(); @@ -1029,7 +1032,7 @@ void CPUParticles::_update_render_thread() { void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - _set_redraw(true); + set_process_internal(emitting); } if (p_what == NOTIFICATION_EXIT_TREE) { @@ -1048,8 +1051,6 @@ void CPUParticles::_notification(int p_what) { float delta = get_process_delta_time(); if (emitting) { - - _set_redraw(true); inactive_time = 0; } else { inactive_time += delta; @@ -1065,6 +1066,7 @@ void CPUParticles::_notification(int p_what) { return; } } + _set_redraw(true); bool processed = false; @@ -1392,6 +1394,7 @@ CPUParticles::CPUParticles() { redraw = false; multimesh = VisualServer::get_singleton()->multimesh_create(); + VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0); set_base(multimesh); set_emitting(true); diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index cf1af918f7..2377068ede 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -152,6 +152,7 @@ PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const { void Light::set_bake_mode(BakeMode p_mode) { bake_mode = p_mode; + VS::get_singleton()->light_set_use_gi(light, p_mode != BAKE_DISABLED); } Light::BakeMode Light::get_bake_mode() const { @@ -293,7 +294,8 @@ Light::Light(VisualServer::LightType p_type) { case VS::LIGHT_DIRECTIONAL: light = VisualServer::get_singleton()->directional_light_create(); break; case VS::LIGHT_OMNI: light = VisualServer::get_singleton()->omni_light_create(); break; case VS::LIGHT_SPOT: light = VisualServer::get_singleton()->spot_light_create(); break; - default: {}; + default: { + }; } VS::get_singleton()->instance_set_base(get_instance(), light); diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index 848889155b..89072519d5 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -96,7 +96,7 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const { ls.sort(); for (List<String>::Element *E = ls.front(); E; E = E->next()) { - p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.01")); + p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001")); } if (mesh.is_valid()) { diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 5a3c8223ff..612d91c6e1 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -340,16 +340,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector }; Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge); - begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry); + begin_poly->edges[i].C->distance = begin_point.distance_to(entry); begin_poly->edges[i].C->entry = entry; #else begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center); #endif open_list.push_back(begin_poly->edges[i].C); - - if (begin_poly->edges[i].C == end_poly) { - found_route = true; - } } } @@ -370,28 +366,7 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector float cost = p->distance; #ifdef USE_ENTRY_POINT - int es = p->edges.size(); - - float shortest_distance = 1e30; - - for (int i = 0; i < es; i++) { - Polygon::Edge &e = p->edges.write[i]; - - if (!e.C) - continue; - - Vector3 edge[2] = { - _get_vertex(p->edges[i].point), - _get_vertex(p->edges[(i + 1) % es].point) - }; - - Vector3 edge_point = Geometry::get_closest_point_to_segment(p->entry, edge); - float dist = p->entry.distance_to(edge_point); - if (dist < shortest_distance) - shortest_distance = dist; - } - - cost += shortest_distance; + cost += p->entry.distance_to(end_point); #else cost += p->center.distance_to(end_point); #endif @@ -404,6 +379,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector Polygon *p = least_cost_poly->get(); //open the neighbours for search + if (p == end_poly) { + //oh my reached end! stop algorithm + found_route = true; + break; + } + for (int i = 0; i < p->edges.size(); i++) { Polygon::Edge &e = p->edges.write[i]; @@ -411,7 +392,17 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector if (!e.C) continue; +#ifdef USE_ENTRY_POINT + Vector3 edge[2] = { + _get_vertex(p->edges[i].point), + _get_vertex(p->edges[(i + 1) % p->edges.size()].point) + }; + + Vector3 entry = Geometry::get_closest_point_to_segment(p->entry, edge); + float distance = p->entry.distance_to(entry) + p->distance; +#else float distance = p->center.distance_to(e.C->center) + p->distance; +#endif if (e.C->prev_edge != -1) { //oh this was visited already, can we win the cost? @@ -420,25 +411,22 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector e.C->prev_edge = e.C_edge; e.C->distance = distance; +#ifdef USE_ENTRY_POINT + e.C->entry = entry; +#endif } } else { //add to open neighbours e.C->prev_edge = e.C_edge; e.C->distance = distance; +#ifdef USE_ENTRY_POINT + e.C->entry = entry; +#endif open_list.push_back(e.C); - - if (e.C == end_poly) { - //oh my reached end! stop algorithm - found_route = true; - break; - } } } - if (found_route) - break; - open_list.erase(least_cost_poly); } @@ -539,8 +527,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector path.push_back(end_point); while (true) { int prev = p->prev_edge; +#ifdef USE_ENTRY_POINT + Vector3 point = p->entry; +#else int prev_n = (p->prev_edge + 1) % p->edges.size(); Vector3 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point)) * 0.5; +#endif path.push_back(point); p = p->edges[prev].C; if (p == begin_poly) diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp index 93731c4023..003f76664d 100644 --- a/scene/3d/navigation_mesh.cpp +++ b/scene/3d/navigation_mesh.cpp @@ -410,19 +410,19 @@ void NavigationMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_size", "get_cell_size"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_height", "get_cell_height"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_height", "get_agent_height"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_radius", "get_agent_radius"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_max_climb", "get_agent_max_climb"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_size", "get_cell_size"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_height", "get_cell_height"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_height", "get_agent_height"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_min_size", "get_region_min_size"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_merge_size", "get_region_merge_size"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01"), "set_edge_max_length", "get_edge_max_length"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01"), "set_edge_max_error", "get_edge_max_error"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0"), "set_verts_per_poly", "get_verts_per_poly"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_distance", "get_detail_sample_distance"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_max_error", "get_detail_sample_max_error"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans"); diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 190967d76c..84078911cb 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -173,7 +173,7 @@ void PathFollow::_update_transform() { float dot = t_prev.dot(t_cur); float angle = Math::acos(CLAMP(dot, -1, 1)); - if (likely(Math::abs(angle) > CMP_EPSILON)) { + if (likely(!Math::is_zero_approx(angle))) { if (rotation_mode == ROTATION_Y) { // assuming we're referring to global Y-axis. is this correct? axis.x = 0; @@ -184,7 +184,7 @@ void PathFollow::_update_transform() { // all components are allowed } - if (likely(axis.length() > CMP_EPSILON)) { + if (likely(!Math::is_zero_approx(axis.length()))) { t.rotate_basis(axis.normalized(), angle); } } @@ -193,7 +193,7 @@ void PathFollow::_update_transform() { float tilt_angle = c->interpolate_baked_tilt(o); Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct?? - if (likely(Math::abs(tilt_angle) > CMP_EPSILON)) { + if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) { if (rotation_mode == ROTATION_Y) { tilt_axis.x = 0; tilt_axis.z = 0; @@ -203,7 +203,7 @@ void PathFollow::_update_transform() { // all components are allowed } - if (likely(tilt_axis.length() > CMP_EPSILON)) { + if (likely(!Math::is_zero_approx(tilt_axis.length()))) { t.rotate_basis(tilt_axis.normalized(), tilt_angle); } } diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 05214ed669..57af951110 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1181,19 +1181,16 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve while (p_max_slides) { Collision collision; - bool found_collision = false; - int test_type = 0; - - do { + for (int i = 0; i < 2; ++i) { bool collided; - if (test_type == 0) { //collide + if (i == 0) { //collide collided = move_and_collide(motion, p_infinite_inertia, collision); if (!collided) { motion = Vector3(); //clear because no collision happened and motion completed } - } else { + } else { //separate raycasts (if any) collided = separate_raycast_shapes(p_infinite_inertia, collision); if (collided) { collision.remainder = motion; //keep @@ -1203,9 +1200,6 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve if (collided) { found_collision = true; - } - - if (collided) { colliders.push_back(collision); motion = collision.remainder; @@ -1222,7 +1216,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve floor_velocity = collision.collider_vel; if (p_stop_on_slope) { - if ((lv_n + p_floor_direction).length() < 0.01) { + if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) { Transform gt = get_global_transform(); gt.origin -= collision.travel; set_global_transform(gt); @@ -1243,21 +1237,18 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve motion = motion.slide(p_floor_direction); lv = lv.slide(p_floor_direction); } else { - Vector3 n = collision.normal; motion = motion.slide(n); lv = lv.slide(n); } - for (int i = 0; i < 3; i++) { - if (locked_axis & (1 << i)) { - lv[i] = 0; + for (int j = 0; j < 3; j++) { + if (locked_axis & (1 << j)) { + lv[j] = 0; } } } - - ++test_type; - } while (!p_stop_on_slope && test_type < 2); + } if (!found_collision || motion == Vector3()) break; diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 589af98062..aa6030d44e 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -317,7 +317,7 @@ protected: static void _bind_methods(); public: - bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz, bool p_exclude_raycast_shapes = true, bool p_test_only = false); + bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false); bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia); bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index b7279e4d4f..e192e040f2 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -162,7 +162,7 @@ void Skeleton::_update_process_order() { //now check process order int pass_count = 0; while (pass_count < len * len) { - //using bubblesort because of simplicity, it wont run every frame though. + //using bubblesort because of simplicity, it won't run every frame though. //bublesort worst case is O(n^2), and this may be an infinite loop if cyclic bool swapped = false; for (int i = 0; i < len; i++) { @@ -540,10 +540,11 @@ void Skeleton::clear_bones() { void Skeleton::set_bone_pose(int p_bone, const Transform &p_pose) { ERR_FAIL_INDEX(p_bone, bones.size()); - ERR_FAIL_COND(!is_inside_tree()); bones.write[p_bone].pose = p_pose; - _make_dirty(); + if (is_inside_tree()) { + _make_dirty(); + } } Transform Skeleton::get_bone_pose(int p_bone) const { @@ -772,6 +773,8 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton::get_bone_rest); ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton::set_bone_rest); + ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton::localize_rests); + ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton::set_bone_disable_rest); ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton::is_bone_rest_disabled); diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp index ac20609c21..909d4fda34 100644 --- a/scene/3d/soft_body.cpp +++ b/scene/3d/soft_body.cpp @@ -104,6 +104,14 @@ SoftBody::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { offset = obj_tocopy.offset; } +SoftBody::PinnedPoint SoftBody::PinnedPoint::operator=(const PinnedPoint &obj) { + point_index = obj.point_index; + spatial_attachment_path = obj.spatial_attachment_path; + spatial_attachment = obj.spatial_attachment; + offset = obj.offset; + return *this; +} + void SoftBody::_update_pickable() { if (!is_inside_tree()) return; @@ -397,7 +405,7 @@ String SoftBody::get_configuration_warning() const { if (!warning.empty()) warning += "\n\n"; - warning += TTR("This body will be ignored until you set a mesh"); + warning += TTR("This body will be ignored until you set a mesh."); } Transform t = get_transform(); diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h index 2516d39552..ee455f8dab 100644 --- a/scene/3d/soft_body.h +++ b/scene/3d/soft_body.h @@ -75,6 +75,7 @@ public: PinnedPoint(); PinnedPoint(const PinnedPoint &obj_tocopy); + PinnedPoint operator=(const PinnedPoint &obj); }; private: diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 3fa4e1e64b..efd418e3c7 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -224,7 +224,8 @@ void Spatial::_notification(int p_what) { #endif } break; - default: {} + default: { + } } } diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index c7f7b14a8f..fde135c972 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -716,7 +716,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) { real_t rollingFriction = 0.f; if (wheelInfo.m_raycastInfo.m_isInContact) { - if (engine_force != 0.f) { + if (engine_force != 0.f && wheelInfo.engine_traction != false) { rollingFriction = -engine_force * s->get_step(); } else { real_t defaultRollingFrictionImpulse = 0.f; diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 1bbf1b7bc7..1aded826c0 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -123,6 +123,8 @@ void VisualInstance::_bind_methods() { ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance::_get_visual_instance_rid); ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance::set_base); + ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance::get_base); + ClassDB::bind_method(D_METHOD("get_instance"), &VisualInstance::get_instance); ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &VisualInstance::set_layer_mask); ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance::get_layer_mask); ClassDB::bind_method(D_METHOD("set_layer_mask_bit", "layer", "enabled"), &VisualInstance::set_layer_mask_bit); @@ -136,6 +138,12 @@ void VisualInstance::_bind_methods() { void VisualInstance::set_base(const RID &p_base) { VisualServer::get_singleton()->instance_set_base(instance, p_base); + base = p_base; +} + +RID VisualInstance::get_base() const { + + return base; } VisualInstance::VisualInstance() { diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index 3b6fccf65f..f5b7479bb1 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -43,6 +43,7 @@ class VisualInstance : public Spatial { GDCLASS(VisualInstance, Spatial); OBJ_CATEGORY("3D Visual Nodes"); + RID base; RID instance; uint32_t layers; @@ -69,6 +70,7 @@ public: virtual AABB get_transformed_aabb() const; // helper void set_base(const RID &p_base); + RID get_base() const; void set_layer_mask(uint32_t p_mask); uint32_t get_layer_mask() const; diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index 750ed97ae6..75b419ca58 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -835,7 +835,7 @@ void VoxelLightBaker::plot_light_directional(const Vector3 &p_direction, const C for (int i = 0; i < 3; i++) { - if (ABS(light_axis[i]) < CMP_EPSILON) + if (Math::is_zero_approx(light_axis[i])) continue; clip[clip_planes].normal[i] = 1.0; @@ -978,7 +978,7 @@ void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color for (int c = 0; c < 3; c++) { - if (ABS(light_axis[c]) < CMP_EPSILON) + if (Math::is_zero_approx(light_axis[c])) continue; clip[clip_planes].normal[c] = 1.0; @@ -1113,7 +1113,7 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi for (int c = 0; c < 3; c++) { - if (ABS(light_axis[c]) < CMP_EPSILON) + if (Math::is_zero_approx(light_axis[c])) continue; clip[clip_planes].normal[c] = 1.0; diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 0daa574f72..e9b38ae990 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -363,6 +363,7 @@ AnimationNodeOneShot::AnimationNodeOneShot() { fade_out = 0.1; autorestart = false; autorestart_delay = 1; + autorestart_random_delay = 0; mix = MIX_MODE_BLEND; sync = false; @@ -857,6 +858,7 @@ AnimationNodeTransition::AnimationNodeTransition() { time = "time"; current = "current"; prev_current = "prev_current"; + xfade = 0.0; enabled_inputs = 0; for (int i = 0; i < MAX_INPUTS; i++) { diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index feefe3ddd4..84b3f103c5 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -309,7 +309,8 @@ void AnimationCache::set_all(float p_time, float p_delta) { } } break; - default: {} + default: { + } } } } diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 5df3da93e1..60f8806b25 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -314,8 +314,9 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, if (start_request_travel) { if (!playing) { + String node_name = start_request; start_request = StringName(); - ERR_EXPLAIN("Can't travel to '" + String(start_request) + "' if state machine is not active."); + ERR_EXPLAIN("Can't travel to '" + node_name + "' if state machine is not playing."); ERR_FAIL_V(0); } @@ -440,13 +441,13 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, bool goto_next = false; - if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE) { - goto_next = fading_from == StringName(); - } else { + if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) { goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0; if (loops_current > 0) { next_xfade = 0; } + } else { + goto_next = fading_from == StringName(); } if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped @@ -960,7 +961,7 @@ void AnimationNodeStateMachine::_bind_methods() { ClassDB::bind_method(D_METHOD("set_end_node", "name"), &AnimationNodeStateMachine::set_end_node); ClassDB::bind_method(D_METHOD("get_end_node"), &AnimationNodeStateMachine::get_end_node); - ClassDB::bind_method(D_METHOD("set_graph_offset", "name"), &AnimationNodeStateMachine::set_graph_offset); + ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset); ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset); ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeStateMachine::_tree_changed); diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 016db15b73..75088c79fe 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -34,12 +34,23 @@ #include "core/message_queue.h" #include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" + #ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#include "scene/2d/skeleton_2d.h" + void AnimatedValuesBackup::update_skeletons() { for (int i = 0; i < entries.size(); i++) { if (entries[i].bone_idx != -1) { + // 3D bone Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON); + } else { + Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object); + if (bone && bone->skeleton) { + // 2D bone + bone->skeleton->_update_transform(); + } } } } @@ -1197,7 +1208,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float // Animation reset BUT played backwards, set position to the end c.current.pos = c.current.from->animation->get_length(); } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) { - // Animation resumed but already ended, set position to the beggining + // Animation resumed but already ended, set position to the beginning c.current.pos = 0; } } @@ -1510,13 +1521,19 @@ NodePath AnimationPlayer::get_root() const { void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { +#ifdef TOOLS_ENABLED + const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; +#else + const String quote_style = "\""; +#endif + String pf = p_function; if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") { List<StringName> al; get_animation_list(&al); for (List<StringName>::Element *E = al.front(); E; E = E->next()) { - r_options->push_back("\"" + String(E->get()) + "\""); + r_options->push_back(quote_style + String(E->get()) + quote_style); } } Node::get_argument_options(p_function, p_idx, r_options); diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 0b6fa26bfc..d1d3582c9d 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -883,16 +883,16 @@ void AnimationTree::_process_graph(float p_delta) { TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - if (t->process_pass != process_pass) { + if (track->root_motion) { - t->process_pass = process_pass; - t->loc = Vector3(); - t->rot = Quat(); - t->rot_blend_accum = 0; - t->scale = Vector3(); - } + if (t->process_pass != process_pass) { - if (track->root_motion) { + t->process_pass = process_pass; + t->loc = Vector3(); + t->rot = Quat(); + t->rot_blend_accum = 0; + t->scale = Vector3(1, 1, 1); + } float prev_time = time - delta; if (prev_time < 0) { @@ -946,7 +946,14 @@ void AnimationTree::_process_graph(float p_delta) { Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale); //ERR_CONTINUE(err!=OK); //used for testing, should be removed - scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes + if (t->process_pass != process_pass) { + + t->process_pass = process_pass; + t->loc = loc; + t->rot = rot; + t->rot_blend_accum = 0; + t->scale = scale; + } if (err != OK) continue; @@ -978,8 +985,7 @@ void AnimationTree::_process_graph(float p_delta) { continue; if (t->process_pass != process_pass) { - Variant::CallError ce; - t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset + t->value = value; t->process_pass = process_pass; } @@ -1036,7 +1042,7 @@ void AnimationTree::_process_graph(float p_delta) { float bezier = a->bezier_track_interpolate(i, time); if (t->process_pass != process_pass) { - t->value = 0; + t->value = bezier; t->process_pass = process_pass; } @@ -1233,8 +1239,6 @@ void AnimationTree::_process_graph(float p_delta) { Transform xform; xform.origin = t->loc; - t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes and root motion - xform.basis.set_quat_scale(t->rot, t->scale); if (t->root_motion) { @@ -1268,7 +1272,8 @@ void AnimationTree::_process_graph(float p_delta) { t->object->set_indexed(t->subpath, t->value); } break; - default: {} //the rest don't matter + default: { + } //the rest don't matter } } } @@ -1293,9 +1298,17 @@ void AnimationTree::_notification(int p_what) { _clear_caches(); if (last_animation_player) { - Object *old_player = ObjectDB::get_instance(last_animation_player); - if (old_player) { - old_player->disconnect("caches_cleared", this, "_clear_caches"); + Object *player = ObjectDB::get_instance(last_animation_player); + if (player) { + player->disconnect("caches_cleared", this, "_clear_caches"); + } + } + } else if (p_what == NOTIFICATION_ENTER_TREE) { + if (last_animation_player) { + + Object *player = ObjectDB::get_instance(last_animation_player); + if (player) { + player->connect("caches_cleared", this, "_clear_caches"); } } } diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 3420b48ae3..3cc90c2ad6 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -193,7 +193,8 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value) } } break; - default: {}; + default: { + }; } } @@ -352,7 +353,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const { node["transitions"] = transitions; } break; - default: {}; + default: { + }; } nodes.push_back(node); @@ -772,7 +774,8 @@ float AnimationTreePlayer::_process_node(const StringName &p_node, AnimationNode } } break; - default: {} + default: { + } } return 0; @@ -882,7 +885,8 @@ void AnimationTreePlayer::_process_animation(float p_delta) { tr.track->object->call(method, args[0], args[1], args[2], args[3], args[4]); } } break; - default: {} + default: { + } } } } @@ -969,7 +973,8 @@ void AnimationTreePlayer::add_node(NodeType p_type, const StringName &p_node) { n = memnew(TransitionNode); } break; - default: {} + default: { + } } //n->name+=" "+itos(p_node); diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 88fb2d5bfc..06d6806f03 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -37,20 +37,20 @@ #ifndef _3D_DISABLED FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::find_child(const BoneId p_bone_id) { - for (int i = childs.size() - 1; 0 <= i; --i) { - if (p_bone_id == childs[i].bone) { - return &childs.write[i]; + for (int i = children.size() - 1; 0 <= i; --i) { + if (p_bone_id == children[i].bone) { + return &children.write[i]; } } return NULL; } FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::add_child(const BoneId p_bone_id) { - const int infant_child_id = childs.size(); - childs.resize(infant_child_id + 1); - childs.write[infant_child_id].bone = p_bone_id; - childs.write[infant_child_id].parent_item = this; - return &childs.write[infant_child_id]; + const int infant_child_id = children.size(); + children.resize(infant_child_id + 1); + children.write[infant_child_id].bone = p_bone_id; + children.write[infant_child_id].parent_item = this; + return &children.write[infant_child_id]; } /// Build a chain that starts from the root to tip @@ -144,8 +144,8 @@ void FabrikInverseKinematic::update_chain(const Skeleton *p_sk, ChainItem *p_cha p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone); p_chain_item->current_pos = p_chain_item->initial_transform.origin; - for (int i = p_chain_item->childs.size() - 1; 0 <= i; --i) { - update_chain(p_sk, &p_chain_item->childs.write[i]); + for (int i = p_chain_item->children.size() - 1; 0 <= i; --i) { + update_chain(p_sk, &p_chain_item->children.write[i]); } } @@ -210,9 +210,9 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_ while (sub_chain_root) { // Reach the tip sub_chain_root->current_pos = origin; - if (!sub_chain_root->childs.empty()) { + if (!sub_chain_root->children.empty()) { - ChainItem &child(sub_chain_root->childs.write[0]); + ChainItem &child(sub_chain_root->children.write[0]); // Is not tip // So calculate next origin location @@ -302,10 +302,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove Transform new_bone_pose(ci->initial_transform); new_bone_pose.origin = ci->current_pos; - if (!ci->childs.empty()) { + if (!ci->children.empty()) { /// Rotate basis - const Vector3 initial_ori((ci->childs[0].initial_transform.origin - ci->initial_transform.origin).normalized()); + const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized()); const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized()); if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) { @@ -322,8 +322,8 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove p_task->skeleton->set_bone_global_pose(ci->bone, new_bone_pose); - if (!ci->childs.empty()) - ci = &ci->childs.write[0]; + if (!ci->children.empty()) + ci = &ci->children.write[0]; else ci = NULL; } @@ -335,7 +335,7 @@ void SkeletonIK::_validate_property(PropertyInfo &property) const { if (skeleton) { - String names; + String names("--,"); for (int i = 0; i < skeleton->get_bone_count(); i++) { if (i > 0) names += ","; diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h index 228184a2df..5d48b7be33 100644 --- a/scene/animation/skeleton_ik.h +++ b/scene/animation/skeleton_ik.h @@ -49,7 +49,7 @@ class FabrikInverseKinematic { struct ChainItem { - Vector<ChainItem> childs; + Vector<ChainItem> children; ChainItem *parent_item; // Bone info diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 6a5d7839f4..23998183b8 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -223,6 +223,7 @@ void Tween::_bind_methods() { ADD_SIGNAL(MethodInfo("tween_started", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"))); ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"), PropertyInfo(Variant::REAL, "elapsed"), PropertyInfo(Variant::OBJECT, "value"))); ADD_SIGNAL(MethodInfo("tween_completed", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"))); + ADD_SIGNAL(MethodInfo("tween_all_completed")); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "repeat"), "set_repeat", "is_repeat"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_tween_process_mode", "get_tween_process_mode"); @@ -628,8 +629,10 @@ void Tween::_tween_process(float p_delta) { } pending_update--; - if (all_finished) + if (all_finished) { set_active(false); + emit_signal("tween_all_completed"); + } } void Tween::set_tween_process_mode(TweenProcessMode p_mode) { diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 2688041d18..2def9fe8fc 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -32,34 +32,10 @@ #include "core/engine.h" -void AudioStreamPlayer::_mix_internal(bool p_fadeout) { +void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames, int p_amount) { int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus); - //get data - AudioFrame *buffer = mix_buffer.ptrw(); - int buffer_size = mix_buffer.size(); - - if (p_fadeout) { - // Short fadeout ramp - buffer_size = MIN(buffer_size, 128); - } - - stream_playback->mix(buffer, pitch_scale, buffer_size); - - //multiply volume interpolating to avoid clicks if this changes - float target_volume = p_fadeout ? -80.0 : volume_db; - float vol = Math::db2linear(mix_volume_db); - float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size); - - for (int i = 0; i < buffer_size; i++) { - buffer[i] *= vol; - vol += vol_inc; - } - - //set volume for next mix - mix_volume_db = target_volume; - AudioFrame *targets[4] = { NULL, NULL, NULL, NULL }; if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) { @@ -83,42 +59,81 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) { for (int c = 0; c < 4; c++) { if (!targets[c]) break; - for (int i = 0; i < buffer_size; i++) { - targets[c][i] += buffer[i]; + for (int i = 0; i < p_amount; i++) { + targets[c][i] += p_frames[i]; } } } +void AudioStreamPlayer::_mix_internal(bool p_fadeout) { + + //get data + AudioFrame *buffer = mix_buffer.ptrw(); + int buffer_size = mix_buffer.size(); + + if (p_fadeout) { + // Short fadeout ramp + buffer_size = MIN(buffer_size, 128); + } + + stream_playback->mix(buffer, pitch_scale, buffer_size); + + //multiply volume interpolating to avoid clicks if this changes + float target_volume = p_fadeout ? -80.0 : volume_db; + float vol = Math::db2linear(mix_volume_db); + float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size); + + for (int i = 0; i < buffer_size; i++) { + buffer[i] *= vol; + vol += vol_inc; + } + + //set volume for next mix + mix_volume_db = target_volume; + + _mix_to_bus(buffer, buffer_size); +} + void AudioStreamPlayer::_mix_audio() { + if (use_fadeout) { + _mix_to_bus(fadeout_buffer.ptr(), fadeout_buffer.size()); + use_fadeout = false; + } + if (!stream_playback.is_valid() || !active || - (stream_paused && !stream_fade)) { + (stream_paused && !stream_paused_fade)) { return; } - if (stream_fade) { - _mix_internal(true); - stream_fade = false; - - if (stream_stop) { - stream_playback->stop(); - active = false; - set_process_internal(false); + if (stream_paused) { + if (stream_paused_fade) { + _mix_internal(true); + stream_paused_fade = false; } return; } - if (setseek >= 0.0) { + if (setstop) { + _mix_internal(true); + stream_playback->stop(); + setstop = false; + } + + if (setseek >= 0.0 && !stop_has_priority) { if (stream_playback->is_playing()) { //fade out to avoid pops _mix_internal(true); } + stream_playback->start(setseek); setseek = -1.0; //reset seek mix_volume_db = volume_db; //reset ramp } + stop_has_priority = false; + _mix_internal(false); } @@ -162,6 +177,28 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) { AudioServer::get_singleton()->lock(); + if (active && stream_playback.is_valid() && !stream_paused) { + //changing streams out of the blue is not a great idea, but at least + //lets try to somehow avoid a click + + AudioFrame *buffer = fadeout_buffer.ptrw(); + int buffer_size = fadeout_buffer.size(); + + stream_playback->mix(buffer, pitch_scale, buffer_size); + + //multiply volume interpolating to avoid clicks if this changes + float target_volume = -80.0; + float vol = Math::db2linear(mix_volume_db); + float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size); + + for (int i = 0; i < buffer_size; i++) { + buffer[i] *= vol; + vol += vol_inc; + } + + use_fadeout = true; + } + mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size()); if (stream_playback.is_valid()) { @@ -169,6 +206,7 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) { stream.unref(); active = false; setseek = -1; + setstop = false; } if (p_stream.is_valid()) { @@ -209,8 +247,8 @@ void AudioStreamPlayer::play(float p_from_pos) { if (stream_playback.is_valid()) { //mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks - stream_stop = false; setseek = p_from_pos; + stop_has_priority = false; active = true; set_process_internal(true); } @@ -225,16 +263,16 @@ void AudioStreamPlayer::seek(float p_seconds) { void AudioStreamPlayer::stop() { - if (stream_playback.is_valid()) { - stream_stop = true; - stream_fade = true; + if (stream_playback.is_valid() && active) { + setstop = true; + stop_has_priority = true; } } bool AudioStreamPlayer::is_playing() const { if (stream_playback.is_valid()) { - return active; //&& stream_playback->is_playing(); + return active && !setstop; //&& stream_playback->is_playing(); } return false; @@ -301,7 +339,7 @@ void AudioStreamPlayer::set_stream_paused(bool p_pause) { if (p_pause != stream_paused) { stream_paused = p_pause; - stream_fade = p_pause ? true : false; + stream_paused_fade = p_pause ? true : false; } } @@ -331,6 +369,10 @@ void AudioStreamPlayer::_bus_layout_changed() { _change_notify(); } +Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() { + return stream_playback; +} + void AudioStreamPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream); @@ -366,6 +408,8 @@ void AudioStreamPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused); ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused); + ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale"); @@ -391,9 +435,11 @@ AudioStreamPlayer::AudioStreamPlayer() { setseek = -1; active = false; stream_paused = false; - stream_fade = false; - stream_stop = false; + stream_paused_fade = false; mix_target = MIX_TARGET_STEREO; + fadeout_buffer.resize(512); + setstop = false; + use_fadeout = false; AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed"); } diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h index fba8ce7dd3..7987bd7e7d 100644 --- a/scene/audio/audio_stream_player.h +++ b/scene/audio/audio_stream_player.h @@ -49,17 +49,20 @@ private: Ref<AudioStreamPlayback> stream_playback; Ref<AudioStream> stream; Vector<AudioFrame> mix_buffer; + Vector<AudioFrame> fadeout_buffer; + bool use_fadeout; volatile float setseek; volatile bool active; + volatile bool setstop; + volatile bool stop_has_priority; float mix_volume_db; float pitch_scale; float volume_db; bool autoplay; bool stream_paused; - bool stream_fade; - bool stream_stop; + bool stream_paused_fade; StringName bus; MixTarget mix_target; @@ -72,6 +75,7 @@ private: bool _is_active() const; void _bus_layout_changed(); + void _mix_to_bus(const AudioFrame *p_frames, int p_amount); protected: void _validate_property(PropertyInfo &property) const; @@ -106,6 +110,8 @@ public: void set_stream_paused(bool p_pause); bool get_stream_paused() const; + Ref<AudioStreamPlayback> get_stream_playback(); + AudioStreamPlayer(); ~AudioStreamPlayer(); }; diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 806c8afa5b..e95781c181 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -59,7 +59,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventMouseButton> b = p_event; if (b.is_valid()) { - if (status.disabled || ((1 << (b->get_button_index() - 1)) & button_mask) == 0) + if (((1 << (b->get_button_index() - 1)) & button_mask) == 0) return; if (status.pressing_button) @@ -282,10 +282,7 @@ void BaseButton::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { } - if (p_what == NOTIFICATION_EXIT_TREE) { - } - - if (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree()) { + if (p_what == NOTIFICATION_EXIT_TREE || (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree())) { if (!toggle_mode) { status.pressed = false; @@ -379,7 +376,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const { bool pressing; if (status.press_attempt) { - pressing = status.pressing_inside; + pressing = (status.pressing_inside || keep_pressed_outside); if (status.pressed) pressing = !pressing; } else { @@ -449,6 +446,16 @@ Control::FocusMode BaseButton::get_enabled_focus_mode() const { return enabled_focus_mode; } +void BaseButton::set_keep_pressed_outside(bool p_on) { + + keep_pressed_outside = p_on; +} + +bool BaseButton::is_keep_pressed_outside() const { + + return keep_pressed_outside; +} + void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) { if (shortcut.is_null() == p_shortcut.is_null()) @@ -531,6 +538,8 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode); ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode); ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode); + ClassDB::bind_method(D_METHOD("set_keep_pressed_outside", "enabled"), &BaseButton::set_keep_pressed_outside); + ClassDB::bind_method(D_METHOD("is_keep_pressed_outside"), &BaseButton::is_keep_pressed_outside); ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut"), &BaseButton::set_shortcut); ClassDB::bind_method(D_METHOD("get_shortcut"), &BaseButton::get_shortcut); @@ -552,6 +561,7 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); @@ -569,6 +579,7 @@ BaseButton::BaseButton() { toggle_mode = false; shortcut_in_tooltip = true; + keep_pressed_outside = false; status.pressed = false; status.press_attempt = false; status.hovering = false; diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 9a00cc79f2..22a8f6d8fe 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -52,6 +52,7 @@ private: int button_mask; bool toggle_mode; bool shortcut_in_tooltip; + bool keep_pressed_outside; FocusMode enabled_focus_mode; Ref<ShortCut> shortcut; @@ -110,6 +111,9 @@ public: void set_action_mode(ActionMode p_mode); ActionMode get_action_mode() const; + void set_keep_pressed_outside(bool p_on); + bool is_keep_pressed_outside() const; + void set_button_mask(int p_mask); int get_button_mask() const; diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index c734136895..65e9cccd05 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "button.h" + #include "core/translation.h" #include "servers/visual_server.h" @@ -102,6 +103,7 @@ void Button::_notification(int p_what) { break; } + FALLTHROUGH; } case DRAW_PRESSED: { diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index 35e3119473..a2d0f388c4 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -34,13 +34,15 @@ #include "servers/visual_server.h" Size2 CheckButton::get_icon_size() const { - Ref<Texture> on = Control::get_icon("on"); - Ref<Texture> off = Control::get_icon("off"); + + Ref<Texture> on = Control::get_icon(is_disabled() ? "on_disabled" : "on"); + Ref<Texture> off = Control::get_icon(is_disabled() ? "off_disabled" : "off"); Size2 tex_size = Size2(0, 0); if (!on.is_null()) tex_size = Size2(on->get_width(), on->get_height()); if (!off.is_null()) tex_size = Size2(MAX(tex_size.width, off->get_width()), MAX(tex_size.height, off->get_height())); + return tex_size; } @@ -49,9 +51,8 @@ Size2 CheckButton::get_minimum_size() const { Size2 minsize = Button::get_minimum_size(); Size2 tex_size = get_icon_size(); minsize.width += tex_size.width; - if (get_text().length() > 0) { + if (get_text().length() > 0) minsize.width += get_constant("hseparation"); - } Ref<StyleBox> sb = get_stylebox("normal"); minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(MARGIN_TOP) + sb->get_margin(MARGIN_BOTTOM)); @@ -67,8 +68,8 @@ void CheckButton::_notification(int p_what) { RID ci = get_canvas_item(); - Ref<Texture> on = Control::get_icon("on"); - Ref<Texture> off = Control::get_icon("off"); + Ref<Texture> on = Control::get_icon(is_disabled() ? "on_disabled" : "on"); + Ref<Texture> off = Control::get_icon(is_disabled() ? "off_disabled" : "off"); Ref<StyleBox> sb = get_stylebox("normal"); Vector2 ofs; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 7aca6acd00..bca3471091 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -38,8 +38,6 @@ #include "editor_scale.h" #include "editor_settings.h" #endif - -#include "scene/gui/separator.h" #include "scene/main/viewport.h" void ColorPicker::_notification(int p_what) { @@ -469,7 +467,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) { set_pick_color(presets[index]); _update_color(); emit_signal("color_changed", color); - } else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT) { + } else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT && presets_enabled) { int index = bev->get_position().x / (preset->get_size().x / presets.size()); Color clicked_preset = presets[index]; erase_preset(clicked_preset); @@ -565,6 +563,31 @@ void ColorPicker::_html_focus_exit() { _focus_exit(); } +void ColorPicker::set_presets_enabled(bool p_enabled) { + presets_enabled = p_enabled; + if (!p_enabled) { + bt_add_preset->set_disabled(true); + bt_add_preset->set_focus_mode(FOCUS_NONE); + } else { + bt_add_preset->set_disabled(false); + bt_add_preset->set_focus_mode(FOCUS_ALL); + } +} + +bool ColorPicker::are_presets_enabled() const { + return presets_enabled; +} + +void ColorPicker::set_presets_visible(bool p_visible) { + presets_visible = p_visible; + preset_separator->set_visible(p_visible); + preset_container->set_visible(p_visible); +} + +bool ColorPicker::are_presets_visible() const { + return presets_visible; +} + void ColorPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPicker::set_pick_color); @@ -575,6 +598,10 @@ void ColorPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("is_deferred_mode"), &ColorPicker::is_deferred_mode); ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPicker::set_edit_alpha); ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPicker::is_editing_alpha); + ClassDB::bind_method(D_METHOD("set_presets_enabled", "enabled"), &ColorPicker::set_presets_enabled); + ClassDB::bind_method(D_METHOD("are_presets_enabled"), &ColorPicker::are_presets_enabled); + ClassDB::bind_method(D_METHOD("set_presets_visible", "visible"), &ColorPicker::set_presets_visible); + ClassDB::bind_method(D_METHOD("are_presets_visible"), &ColorPicker::are_presets_visible); ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset); ClassDB::bind_method(D_METHOD("erase_preset", "color"), &ColorPicker::erase_preset); ClassDB::bind_method(D_METHOD("get_presets"), &ColorPicker::get_presets); @@ -598,6 +625,8 @@ void ColorPicker::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "raw_mode"), "set_raw_mode", "is_raw_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deferred_mode"), "set_deferred_mode", "is_deferred_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_enabled"), "set_presets_enabled", "are_presets_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_visible"), "set_presets_visible", "are_presets_visible"); ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); ADD_SIGNAL(MethodInfo("preset_added", PropertyInfo(Variant::COLOR, "color"))); @@ -613,6 +642,8 @@ ColorPicker::ColorPicker() : raw_mode_enabled = false; deferred_mode_enabled = false; changing_color = false; + presets_enabled = true; + presets_visible = true; screen = NULL; HBoxContainer *hb_smpl = memnew(HBoxContainer); @@ -725,18 +756,19 @@ ColorPicker::ColorPicker() : set_pick_color(Color(1, 1, 1)); - add_child(memnew(HSeparator)); + preset_separator = memnew(HSeparator); + add_child(preset_separator); - HBoxContainer *bbc = memnew(HBoxContainer); - add_child(bbc); + preset_container = memnew(HBoxContainer); + add_child(preset_container); preset = memnew(TextureRect); - bbc->add_child(preset); + preset_container->add_child(preset); preset->connect("gui_input", this, "_preset_input"); preset->connect("draw", this, "_update_presets"); bt_add_preset = memnew(Button); - bbc->add_child(bt_add_preset); + preset_container->add_child(bt_add_preset); bt_add_preset->set_tooltip(TTR("Add current color as a preset.")); bt_add_preset->connect("pressed", this, "_add_preset_pressed"); } @@ -758,23 +790,33 @@ void ColorPickerButton::_modal_closed() { void ColorPickerButton::pressed() { _update_picker(); - popup->set_position(get_global_position() - picker->get_combined_minimum_size()); + popup->set_position(get_global_position() - picker->get_combined_minimum_size() * get_global_transform().get_scale()); + popup->set_scale(get_global_transform().get_scale()); popup->popup(); picker->set_focus_on_line_edit(); } void ColorPickerButton::_notification(int p_what) { - if (p_what == NOTIFICATION_DRAW) { + switch (p_what) { + case NOTIFICATION_DRAW: { - Ref<StyleBox> normal = get_stylebox("normal"); - Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size()); - draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true); - draw_rect(r, color); + Ref<StyleBox> normal = get_stylebox("normal"); + Rect2 r = Rect2(normal->get_offset(), get_size() - normal->get_minimum_size()); + draw_texture_rect(Control::get_icon("bg", "ColorPickerButton"), r, true); + draw_rect(r, color); + } break; + case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: { + + if (popup) + popup->hide(); + } break; } - if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST && popup) { - popup->hide(); + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + if (popup && !is_visible_in_tree()) { + popup->hide(); + } } } @@ -825,6 +867,8 @@ void ColorPickerButton::_update_picker() { add_child(popup); picker->connect("color_changed", this, "_color_changed"); popup->connect("modal_closed", this, "_modal_closed"); + popup->connect("about_to_show", this, "set_pressed", varray(true)); + popup->connect("popup_hide", this, "set_pressed", varray(false)); picker->set_pick_color(color); picker->set_edit_alpha(edit_alpha); } @@ -855,4 +899,6 @@ ColorPickerButton::ColorPickerButton() { picker = NULL; popup = NULL; edit_alpha = true; + + set_toggle_mode(true); } diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index b78844839a..b5ddf2d0c2 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -37,6 +37,7 @@ #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/popup.h" +#include "scene/gui/separator.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" #include "scene/gui/texture_rect.h" @@ -52,6 +53,8 @@ private: Control *w_edit; TextureRect *sample; TextureRect *preset; + HBoxContainer *preset_container; + HSeparator *preset_separator; Button *bt_add_preset; List<Color> presets; ToolButton *btn_pick; @@ -70,6 +73,8 @@ private: bool deferred_mode_enabled; bool updating; bool changing_color; + bool presets_enabled; + bool presets_visible; float h, s, v; Color last_hsv; @@ -114,6 +119,12 @@ public: void set_deferred_mode(bool p_enabled); bool is_deferred_mode() const; + void set_presets_enabled(bool p_enabled); + bool are_presets_enabled() const; + + void set_presets_visible(bool p_visible); + bool are_presets_visible() const; + void set_focus_on_line_edit(); ColorPicker(); diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index 7f1ca58d58..1f9bfb9936 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -177,7 +177,7 @@ String Container::get_configuration_warning() const { if (warning != String()) { warning += "\n"; } - warning += TTR("Container by itself serves no purpose unless a script configures it's children placement behavior.\nIf you dont't intend to add a script, then please use a plain 'Control' node instead."); + warning += TTR("Container by itself serves no purpose unless a script configures it's children placement behavior.\nIf you don't intend to add a script, then please use a plain 'Control' node instead."); } return warning; } diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 86894ce070..76275c2420 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -43,6 +43,7 @@ #include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" +#include "editor/plugins/canvas_item_editor_plugin.h" #endif #include <stdio.h> @@ -66,6 +67,7 @@ Dictionary Control::_edit_get_state() const { s["margins"] = margins; return s; } + void Control::_edit_set_state(const Dictionary &p_state) { Dictionary state = p_state; @@ -87,7 +89,12 @@ void Control::_edit_set_state(const Dictionary &p_state) { } void Control::_edit_set_position(const Point2 &p_position) { +#ifdef TOOLS_ENABLED + set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled()); +#else + // Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED set_position(p_position); +#endif }; Point2 Control::_edit_get_position() const { @@ -103,8 +110,14 @@ Size2 Control::_edit_get_scale() const { } void Control::_edit_set_rect(const Rect2 &p_edit_rect) { +#ifdef TOOLS_ENABLED + set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled()); + set_size(p_edit_rect.size.snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled()); +#else + // Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1))); set_size(p_edit_rect.size.snapped(Vector2(1, 1))); +#endif } Rect2 Control::_edit_get_rect() const { @@ -276,7 +289,7 @@ void Control::_update_minimum_size() { Size2 minsize = get_combined_minimum_size(); if (minsize.x > data.size_cache.x || minsize.y > data.size_cache.y) { - _size_changed(); + set_size(data.size_cache); } data.updating_last_minimum_size = false; @@ -1366,7 +1379,7 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo float previous_margin_pos = data.margin[p_margin] + data.anchor[p_margin] * parent_range; float previous_opposite_margin_pos = data.margin[(p_margin + 2) % 4] + data.anchor[(p_margin + 2) % 4] * parent_range; - data.anchor[p_margin] = CLAMP(p_anchor, 0.0, 1.0); + data.anchor[p_margin] = p_anchor; if (((p_margin == MARGIN_LEFT || p_margin == MARGIN_TOP) && data.anchor[p_margin] > data.anchor[(p_margin + 2) % 4]) || ((p_margin == MARGIN_RIGHT || p_margin == MARGIN_BOTTOM) && data.anchor[p_margin] < data.anchor[(p_margin + 2) % 4])) { @@ -1388,19 +1401,14 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo } update(); - _change_notify("anchor"); + _change_notify("anchor_left"); + _change_notify("anchor_right"); + _change_notify("anchor_top"); + _change_notify("anchor_bottom"); } void Control::_set_anchor(Margin p_margin, float p_anchor) { -#ifdef TOOLS_ENABLED - if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) { - set_anchor(p_margin, p_anchor, EDITOR_DEF("editors/2d/keep_margins_when_changing_anchors", false)); - } else { - set_anchor(p_margin, p_anchor, false); - } -#else - set_anchor(p_margin, p_anchor, false); -#endif + set_anchor(p_margin, p_anchor); } void Control::set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos, bool p_push_opposite_anchor) { @@ -1409,7 +1417,7 @@ void Control::set_anchor_and_margin(Margin p_margin, float p_anchor, float p_pos set_margin(p_margin, p_pos); } -void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) { +void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margins) { //Left switch (p_preset) { case PRESET_TOP_LEFT: @@ -1420,21 +1428,21 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) { case PRESET_LEFT_WIDE: case PRESET_HCENTER_WIDE: case PRESET_WIDE: - set_anchor(MARGIN_LEFT, ANCHOR_BEGIN, p_keep_margin); + set_anchor(MARGIN_LEFT, ANCHOR_BEGIN, p_keep_margins); break; case PRESET_CENTER_TOP: case PRESET_CENTER_BOTTOM: case PRESET_CENTER: case PRESET_VCENTER_WIDE: - set_anchor(MARGIN_LEFT, 0.5, p_keep_margin); + set_anchor(MARGIN_LEFT, 0.5, p_keep_margins); break; case PRESET_TOP_RIGHT: case PRESET_BOTTOM_RIGHT: case PRESET_CENTER_RIGHT: case PRESET_RIGHT_WIDE: - set_anchor(MARGIN_LEFT, ANCHOR_END, p_keep_margin); + set_anchor(MARGIN_LEFT, ANCHOR_END, p_keep_margins); break; } @@ -1448,21 +1456,21 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) { case PRESET_TOP_WIDE: case PRESET_VCENTER_WIDE: case PRESET_WIDE: - set_anchor(MARGIN_TOP, ANCHOR_BEGIN, p_keep_margin); + set_anchor(MARGIN_TOP, ANCHOR_BEGIN, p_keep_margins); break; case PRESET_CENTER_LEFT: case PRESET_CENTER_RIGHT: case PRESET_CENTER: case PRESET_HCENTER_WIDE: - set_anchor(MARGIN_TOP, 0.5, p_keep_margin); + set_anchor(MARGIN_TOP, 0.5, p_keep_margins); break; case PRESET_BOTTOM_LEFT: case PRESET_BOTTOM_RIGHT: case PRESET_CENTER_BOTTOM: case PRESET_BOTTOM_WIDE: - set_anchor(MARGIN_TOP, ANCHOR_END, p_keep_margin); + set_anchor(MARGIN_TOP, ANCHOR_END, p_keep_margins); break; } @@ -1472,14 +1480,14 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) { case PRESET_BOTTOM_LEFT: case PRESET_CENTER_LEFT: case PRESET_LEFT_WIDE: - set_anchor(MARGIN_RIGHT, ANCHOR_BEGIN, p_keep_margin); + set_anchor(MARGIN_RIGHT, ANCHOR_BEGIN, p_keep_margins); break; case PRESET_CENTER_TOP: case PRESET_CENTER_BOTTOM: case PRESET_CENTER: case PRESET_VCENTER_WIDE: - set_anchor(MARGIN_RIGHT, 0.5, p_keep_margin); + set_anchor(MARGIN_RIGHT, 0.5, p_keep_margins); break; case PRESET_TOP_RIGHT: @@ -1490,7 +1498,7 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) { case PRESET_BOTTOM_WIDE: case PRESET_HCENTER_WIDE: case PRESET_WIDE: - set_anchor(MARGIN_RIGHT, ANCHOR_END, p_keep_margin); + set_anchor(MARGIN_RIGHT, ANCHOR_END, p_keep_margins); break; } @@ -1500,14 +1508,14 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) { case PRESET_TOP_RIGHT: case PRESET_CENTER_TOP: case PRESET_TOP_WIDE: - set_anchor(MARGIN_BOTTOM, ANCHOR_BEGIN, p_keep_margin); + set_anchor(MARGIN_BOTTOM, ANCHOR_BEGIN, p_keep_margins); break; case PRESET_CENTER_LEFT: case PRESET_CENTER_RIGHT: case PRESET_CENTER: case PRESET_HCENTER_WIDE: - set_anchor(MARGIN_BOTTOM, 0.5, p_keep_margin); + set_anchor(MARGIN_BOTTOM, 0.5, p_keep_margins); break; case PRESET_BOTTOM_LEFT: @@ -1518,7 +1526,7 @@ void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin) { case PRESET_BOTTOM_WIDE: case PRESET_VCENTER_WIDE: case PRESET_WIDE: - set_anchor(MARGIN_BOTTOM, ANCHOR_END, p_keep_margin); + set_anchor(MARGIN_BOTTOM, ANCHOR_END, p_keep_margins); break; } } @@ -1711,7 +1719,11 @@ Point2 Control::get_global_position() const { return get_global_transform().get_origin(); } -void Control::set_global_position(const Point2 &p_point) { +void Control::_set_global_position(const Point2 &p_point) { + set_global_position(p_point); +} + +void Control::set_global_position(const Point2 &p_point, bool p_keep_margins) { Transform2D inv; @@ -1720,7 +1732,7 @@ void Control::set_global_position(const Point2 &p_point) { inv = data.parent_canvas_item->get_global_transform().affine_inverse(); } - set_position(inv.xform(p_point)); + set_position(inv.xform(p_point), p_keep_margins); } Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margins[4]) const { @@ -1734,6 +1746,15 @@ Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margi return result; } +void Control::_compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]) { + + Size2 parent_rect_size = get_parent_anchorable_rect().size; + r_anchors[0] = (p_rect.position.x - p_margins[0]) / parent_rect_size.x; + r_anchors[1] = (p_rect.position.y - p_margins[1]) / parent_rect_size.y; + r_anchors[2] = (p_rect.position.x + p_rect.size.x - p_margins[2]) / parent_rect_size.x; + r_anchors[3] = (p_rect.position.y + p_rect.size.y - p_margins[3]) / parent_rect_size.y; +} + void Control::_compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]) { Size2 parent_rect_size = get_parent_anchorable_rect().size; @@ -1743,13 +1764,28 @@ void Control::_compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r r_margins[3] = p_rect.position.y + p_rect.size.y - (p_anchors[3] * parent_rect_size.y); } -void Control::set_position(const Size2 &p_point) { +void Control::_set_position(const Size2 &p_point) { + set_position(p_point); +} - _compute_margins(Rect2(p_point, data.size_cache), data.anchor, data.margin); +void Control::set_position(const Size2 &p_point, bool p_keep_margins) { + if (p_keep_margins) { + _compute_anchors(Rect2(p_point, data.size_cache), data.margin, data.anchor); + _change_notify("anchor_left"); + _change_notify("anchor_right"); + _change_notify("anchor_top"); + _change_notify("anchor_bottom"); + } else { + _compute_margins(Rect2(p_point, data.size_cache), data.anchor, data.margin); + } _size_changed(); } -void Control::set_size(const Size2 &p_size) { +void Control::_set_size(const Size2 &p_size) { + set_size(p_size); +} + +void Control::set_size(const Size2 &p_size, bool p_keep_margins) { Size2 new_size = p_size; Size2 min = get_combined_minimum_size(); @@ -1758,7 +1794,15 @@ void Control::set_size(const Size2 &p_size) { if (new_size.y < min.y) new_size.y = min.y; - _compute_margins(Rect2(data.pos_cache, new_size), data.anchor, data.margin); + if (p_keep_margins) { + _compute_anchors(Rect2(data.pos_cache, new_size), data.margin, data.anchor); + _change_notify("anchor_left"); + _change_notify("anchor_right"); + _change_notify("anchor_top"); + _change_notify("anchor_bottom"); + } else { + _compute_margins(Rect2(data.pos_cache, new_size), data.anchor, data.margin); + } _size_changed(); } @@ -1796,53 +1840,72 @@ Rect2 Control::get_anchorable_rect() const { void Control::add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon) { - ERR_FAIL_COND(p_icon.is_null()); if (data.icon_override.has(p_name)) { data.icon_override[p_name]->disconnect("changed", this, "_override_changed"); } - data.icon_override[p_name] = p_icon; - if (data.icon_override[p_name].is_valid()) { - data.icon_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED); + + // clear if "null" is passed instead of a icon + if (p_icon.is_null()) { + data.icon_override.erase(p_name); + } else { + data.icon_override[p_name] = p_icon; + if (data.icon_override[p_name].is_valid()) { + data.icon_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED); + } } notification(NOTIFICATION_THEME_CHANGED); } void Control::add_shader_override(const StringName &p_name, const Ref<Shader> &p_shader) { - ERR_FAIL_COND(p_shader.is_null()); + if (data.shader_override.has(p_name)) { data.shader_override[p_name]->disconnect("changed", this, "_override_changed"); } - data.shader_override[p_name] = p_shader; - if (data.shader_override[p_name].is_valid()) { - data.shader_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED); + + // clear if "null" is passed instead of a shader + if (p_shader.is_null()) { + data.shader_override.erase(p_name); + } else { + data.shader_override[p_name] = p_shader; + if (data.shader_override[p_name].is_valid()) { + data.shader_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED); + } } notification(NOTIFICATION_THEME_CHANGED); } void Control::add_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) { - ERR_FAIL_COND(p_style.is_null()); if (data.style_override.has(p_name)) { data.style_override[p_name]->disconnect("changed", this, "_override_changed"); } - data.style_override[p_name] = p_style; - if (data.style_override[p_name].is_valid()) { - data.style_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED); - } + // clear if "null" is passed instead of a style + if (p_style.is_null()) { + data.style_override.erase(p_name); + } else { + data.style_override[p_name] = p_style; + if (data.style_override[p_name].is_valid()) { + data.style_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED); + } + } notification(NOTIFICATION_THEME_CHANGED); } void Control::add_font_override(const StringName &p_name, const Ref<Font> &p_font) { - ERR_FAIL_COND(p_font.is_null()); if (data.font_override.has(p_name)) { data.font_override[p_name]->disconnect("changed", this, "_override_changed"); } - data.font_override[p_name] = p_font; - if (data.font_override[p_name].is_valid()) { - data.font_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED); - } + // clear if "null" is passed instead of a font + if (p_font.is_null()) { + data.font_override.erase(p_name); + } else { + data.font_override[p_name] = p_font; + if (data.font_override[p_name].is_valid()) { + data.font_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED); + } + } notification(NOTIFICATION_THEME_CHANGED); } void Control::add_color_override(const StringName &p_name, const Color &p_color) { @@ -2631,6 +2694,12 @@ bool Control::is_visibility_clip_disabled() const { void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { +#ifdef TOOLS_ENABLED + const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; +#else + const String quote_style = "\""; +#endif + Node::get_argument_options(p_function, p_idx, r_options); if (p_idx == 0) { @@ -2648,7 +2717,7 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List sn.sort_custom<StringName::AlphCompare>(); for (List<StringName>::Element *E = sn.front(); E; E = E->next()) { - r_options->push_back("\"" + E->get() + "\""); + r_options->push_back(quote_style + E->get() + quote_style); } } } @@ -2693,20 +2762,23 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("accept_event"), &Control::accept_event); ClassDB::bind_method(D_METHOD("get_minimum_size"), &Control::get_minimum_size); ClassDB::bind_method(D_METHOD("get_combined_minimum_size"), &Control::get_combined_minimum_size); - ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_margin"), &Control::set_anchors_preset, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_margins"), &Control::set_anchors_preset, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_margins_preset", "preset", "resize_mode", "margin"), &Control::set_margins_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_anchors_and_margins_preset", "preset", "resize_mode", "margin"), &Control::set_anchors_and_margins_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("set_anchor", "margin", "anchor", "keep_margin", "push_opposite_anchor"), &Control::set_anchor, DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("_set_anchor", "margin", "anchor"), &Control::_set_anchor); + ClassDB::bind_method(D_METHOD("set_anchor", "margin", "anchor", "keep_margin", "push_opposite_anchor"), &Control::set_anchor, DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_anchor", "margin"), &Control::get_anchor); ClassDB::bind_method(D_METHOD("set_margin", "margin", "offset"), &Control::set_margin); ClassDB::bind_method(D_METHOD("set_anchor_and_margin", "margin", "anchor", "offset", "push_opposite_anchor"), &Control::set_anchor_and_margin, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_begin", "position"), &Control::set_begin); ClassDB::bind_method(D_METHOD("set_end", "position"), &Control::set_end); - ClassDB::bind_method(D_METHOD("set_position", "position"), &Control::set_position); - ClassDB::bind_method(D_METHOD("set_size", "size"), &Control::set_size); + ClassDB::bind_method(D_METHOD("set_position", "position", "keep_margins"), &Control::set_position, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("_set_position", "margin"), &Control::_set_position); + ClassDB::bind_method(D_METHOD("set_size", "size", "keep_margins"), &Control::set_size, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("_set_size", "size"), &Control::_set_size); ClassDB::bind_method(D_METHOD("set_custom_minimum_size", "size"), &Control::set_custom_minimum_size); - ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Control::set_global_position); + ClassDB::bind_method(D_METHOD("set_global_position", "position", "keep_margins"), &Control::set_global_position, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("_set_global_position", "position"), &Control::_set_global_position); ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Control::set_rotation); ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Control::set_rotation_degrees); ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Control::set_scale); @@ -2826,10 +2898,10 @@ void Control::_bind_methods() { BIND_VMETHOD(MethodInfo(Variant::BOOL, "_clips_input")); ADD_GROUP("Anchor", "anchor_"); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_RIGHT); - ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_BOTTOM); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.01,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.01,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_right", PROPERTY_HINT_RANGE, "0,1,0.01,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.01,or_lesser,or_greater"), "_set_anchor", "get_anchor", MARGIN_BOTTOM); ADD_GROUP("Margin", "margin_"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "margin_left", PROPERTY_HINT_RANGE, "-4096,4096"), "set_margin", "get_margin", MARGIN_LEFT); @@ -2842,9 +2914,9 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_v_grow_direction", "get_v_grow_direction"); ADD_GROUP("Rect", "rect_"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_position", "get_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", 0), "_set_global_position", "get_global_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale"); diff --git a/scene/gui/control.h b/scene/gui/control.h index 5e33f6ba43..a6f9a442ae 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -217,6 +217,9 @@ private: Control *_get_focus_neighbour(Margin p_margin, int p_count = 0); void _set_anchor(Margin p_margin, float p_anchor); + void _set_position(const Point2 &p_point); + void _set_global_position(const Point2 &p_point); + void _set_size(const Size2 &p_size); void _propagate_theme_changed(CanvasItem *p_at, Control *p_owner, bool p_assign = true); void _theme_changed(); @@ -229,6 +232,7 @@ private: Rect2 _compute_child_rect(const float p_anchors[4], const float p_margins[4]) const; void _compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]); + void _compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]); void _size_changed(); String _get_tooltip() const; @@ -325,7 +329,7 @@ public: /* POSITIONING */ - void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margin = true); + void set_anchors_preset(LayoutPreset p_preset, bool p_keep_margins = true); void set_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); void set_anchors_and_margins_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0); @@ -343,12 +347,12 @@ public: Point2 get_begin() const; Point2 get_end() const; - void set_position(const Point2 &p_point); - void set_global_position(const Point2 &p_point); + void set_position(const Point2 &p_point, bool p_keep_margins = false); + void set_global_position(const Point2 &p_point, bool p_keep_margins = false); Point2 get_position() const; Point2 get_global_position() const; - void set_size(const Size2 &p_size); + void set_size(const Size2 &p_size, bool p_keep_margins = false); Size2 get_size() const; Rect2 get_rect() const; diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 059e59ea21..5671b41de8 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -86,7 +86,9 @@ void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) { _dir_entered(".."); } break; - default: { handled = false; } + default: { + handled = false; + } } if (handled) diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 68e734502b..dabff08fea 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -770,7 +770,9 @@ void GraphEdit::_top_layer_draw() { } if (box_selecting) - top_layer->draw_rect(box_selecting_rect, Color(0.7, 0.7, 1.0, 0.3)); + top_layer->draw_rect( + box_selecting_rect, + get_color("accent_color", "Editor") * Color(1, 1, 1, 0.375)); } void GraphEdit::set_selected(Node *p_child) { @@ -1051,7 +1053,7 @@ void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_por if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) { - if (ABS(E->get().activity - p_activity) < CMP_EPSILON) { + if (Math::is_equal_approx(E->get().activity, p_activity)) { //update only if changed top_layer->update(); connections_layer->update(); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index bf6833e512..ed74851755 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "line_edit.h" + #include "core/message_queue.h" #include "core/os/keyboard.h" #include "core/os/os.h" @@ -55,6 +56,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && context_menu_enabled) { menu->set_position(get_global_transform().xform(get_local_mouse_position())); menu->set_size(Vector2(1, 1)); + menu->set_scale(get_global_transform().get_scale()); menu->popup(); grab_focus(); return; @@ -320,7 +322,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { handled = false; break; } - // numlock disabled. fallthrough to key_left + FALLTHROUGH; } case KEY_LEFT: { @@ -367,7 +369,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { handled = false; break; } - // numlock disabled. fallthrough to key_right + FALLTHROUGH; } case KEY_RIGHT: { @@ -474,7 +476,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { handled = false; break; } - // numlock disabled. fallthrough to key_home + FALLTHROUGH; } case KEY_HOME: { @@ -487,7 +489,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { handled = false; break; } - // numlock disabled. fallthrough to key_end + FALLTHROUGH; } case KEY_END: { @@ -611,9 +613,7 @@ void LineEdit::_notification(int p_what) { #endif case NOTIFICATION_RESIZED: { - if (expand_to_text_length) { - window_pos = 0; //force scroll back since it's expanding to text length - } + window_pos = 0; set_cursor_position(get_cursor_position()); } break; @@ -721,6 +721,8 @@ void LineEdit::_notification(int p_what) { } else { x_ofs = MAX(style->get_margin(MARGIN_LEFT), x_ofs - r_icon->get_width() - style->get_margin(MARGIN_RIGHT)); } + + ofs_max -= r_icon->get_width(); } int caret_height = font->get_height() > y_area ? y_area : font->get_height(); @@ -917,6 +919,10 @@ void LineEdit::undo() { TextOperation op = undo_stack_pos->get(); text = op.text; set_cursor_position(op.cursor_pos); + + if (expand_to_text_length) + minimum_size_changed(); + _emit_text_change(); } @@ -931,6 +937,10 @@ void LineEdit::redo() { TextOperation op = undo_stack_pos->get(); text = op.text; set_cursor_position(op.cursor_pos); + + if (expand_to_text_length) + minimum_size_changed(); + _emit_text_change(); } @@ -1158,8 +1168,10 @@ void LineEdit::set_cursor_position(int p_pos) { } else if (cursor_pos > window_pos) { /* Adjust window if cursor goes too much to the right */ int window_width = get_size().width - style->get_minimum_size().width; - if (right_icon.is_valid()) { - window_width -= right_icon->get_width(); + bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled; + if (right_icon.is_valid() || display_clear_icon) { + Ref<Texture> r_icon = display_clear_icon ? Control::get_icon("clear") : right_icon; + window_width -= r_icon->get_width(); } if (window_width < 0) @@ -1223,6 +1235,7 @@ void LineEdit::append_at_cursor(String p_text) { void LineEdit::clear_internal() { + deselect(); _clear_undo_stack(); cached_width = 0; cursor_pos = 0; @@ -1313,7 +1326,27 @@ void LineEdit::select_all() { void LineEdit::set_editable(bool p_editable) { + if (editable == p_editable) + return; + editable = p_editable; + + // Reorganize context menu. + menu->clear(); + if (editable) + menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X); + menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C); + if (editable) + menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V); + menu->add_separator(); + menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A); + if (editable) { + menu->add_item(RTR("Clear"), MENU_CLEAR); + menu->add_separator(); + menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z); + menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z); + } + update(); } @@ -1609,7 +1642,6 @@ LineEdit::LineEdit() { deselect(); set_focus_mode(FOCUS_ALL); - editable = true; set_default_cursor_shape(CURSOR_IBEAM); set_mouse_filter(MOUSE_FILTER_STOP); @@ -1624,15 +1656,8 @@ LineEdit::LineEdit() { context_menu_enabled = true; menu = memnew(PopupMenu); add_child(menu); - menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X); - menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C); - menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V); - menu->add_separator(); - menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A); - menu->add_item(RTR("Clear"), MENU_CLEAR); - menu->add_separator(); - menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z); - menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z); + editable = false; // initialise to opposite first, so we get past the early-out in set_editable + set_editable(true); menu->connect("id_pressed", this, "menu_option"); expand_to_text_length = false; } diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index b67d8c00d6..e12cd55e6f 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -55,8 +55,9 @@ void MenuButton::pressed() { Size2 size = get_size(); Point2 gp = get_global_position(); - popup->set_global_position(gp + Size2(0, size.height)); + popup->set_global_position(gp + Size2(0, size.height * get_global_transform().get_scale().y)); popup->set_size(Size2(size.width, 0)); + popup->set_scale(get_global_transform().get_scale()); popup->set_parent_rect(Rect2(Point2(gp - popup->get_global_position()), get_size())); popup->popup(); } @@ -91,6 +92,16 @@ bool MenuButton::is_switch_on_hover() { return switch_on_hover; } +void MenuButton::_notification(int p_what) { + + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + + if (!is_visible_in_tree()) { + popup->hide(); + } + } +} + void MenuButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup); @@ -116,15 +127,18 @@ MenuButton::MenuButton() { switch_on_hover = false; set_flat(true); + set_toggle_mode(true); set_disable_shortcuts(false); set_enabled_focus_mode(FOCUS_NONE); + set_process_unhandled_key_input(true); + set_action_mode(ACTION_MODE_BUTTON_PRESS); + popup = memnew(PopupMenu); popup->hide(); add_child(popup); - popup->set_as_toplevel(true); popup->set_pass_on_modal_close_click(false); - set_process_unhandled_key_input(true); - set_action_mode(ACTION_MODE_BUTTON_PRESS); + popup->connect("about_to_show", this, "set_pressed", varray(true)); // For when switching from another MenuButton. + popup->connect("popup_hide", this, "set_pressed", varray(false)); } MenuButton::~MenuButton() { diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index 794840035e..42e909d991 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -52,6 +52,7 @@ class MenuButton : public Button { void _gui_input(Ref<InputEvent> p_event); protected: + void _notification(int p_what); static void _bind_methods(); public: diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index b9b270ce0c..694065497a 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -72,6 +72,11 @@ void OptionButton::_notification(int p_what) { Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2))); arrow->draw(ci, ofs, clr); + } else if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + + if (!is_visible_in_tree()) { + popup->hide(); + } } } @@ -104,21 +109,21 @@ void OptionButton::_selected(int p_which) { void OptionButton::pressed() { Size2 size = get_size(); - popup->set_global_position(get_global_position() + Size2(0, size.height)); + popup->set_global_position(get_global_position() + Size2(0, size.height * get_global_transform().get_scale().y)); popup->set_size(Size2(size.width, 0)); - + popup->set_scale(get_global_transform().get_scale()); popup->popup(); } -void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) { +void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id) { - popup->add_icon_radio_check_item(p_icon, p_label, p_ID); + popup->add_icon_radio_check_item(p_icon, p_label, p_id); if (popup->get_item_count() == 1) select(0); } -void OptionButton::add_item(const String &p_label, int p_ID) { +void OptionButton::add_item(const String &p_label, int p_id) { - popup->add_radio_check_item(p_label, p_ID); + popup->add_radio_check_item(p_label, p_id); if (popup->get_item_count() == 1) select(0); } @@ -131,9 +136,9 @@ void OptionButton::set_item_icon(int p_idx, const Ref<Texture> &p_icon) { popup->set_item_icon(p_idx, p_icon); } -void OptionButton::set_item_id(int p_idx, int p_ID) { +void OptionButton::set_item_id(int p_idx, int p_id) { - popup->set_item_id(p_idx, p_ID); + popup->set_item_id(p_idx, p_id); } void OptionButton::set_item_metadata(int p_idx, const Variant &p_metadata) { @@ -333,23 +338,25 @@ void OptionButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items"); // "selected" property must come after "items", otherwise GH-10213 occurs ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected"); - ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "ID"))); - ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "ID"))); + ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "id"))); } OptionButton::OptionButton() { current = -1; + set_toggle_mode(true); set_text_align(ALIGN_LEFT); set_action_mode(ACTION_MODE_BUTTON_PRESS); popup = memnew(PopupMenu); popup->hide(); add_child(popup); - popup->set_as_toplevel(true); popup->set_pass_on_modal_close_click(false); + popup->set_notify_transform(true); popup->connect("id_pressed", this, "_selected"); popup->connect("id_focused", this, "_focused"); + popup->connect("popup_hide", this, "set_pressed", varray(false)); } OptionButton::~OptionButton() { diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index 63b451377a..51d5fd6947 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -59,12 +59,12 @@ protected: static void _bind_methods(); public: - void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1); - void add_item(const String &p_label, int p_ID = -1); + void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1); + void add_item(const String &p_label, int p_id = -1); void set_item_text(int p_idx, const String &p_text); void set_item_icon(int p_idx, const Ref<Texture> &p_icon); - void set_item_id(int p_idx, int p_ID); + void set_item_id(int p_idx, int p_id); void set_item_metadata(int p_idx, const Variant &p_metadata); void set_item_disabled(int p_idx, bool p_disabled); diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index 80ec7049fc..b7601bdd3e 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -65,7 +65,7 @@ void Popup::_notification(int p_what) { void Popup::_fix_size() { Point2 pos = get_global_position(); - Size2 size = get_size(); + Size2 size = get_size() * get_scale(); Point2 window_size = get_viewport_rect().size; if (pos.x + size.width > window_size.width) diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 28b124d143..984307530d 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -54,9 +54,11 @@ Size2 PopupMenu::get_minimum_size() const { Ref<Font> font = get_font("font"); float max_w = 0; + float icon_w = 0; int font_h = font->get_height(); - int check_w = MAX(get_icon("checked")->get_width(), get_icon("radio_checked")->get_width()); + int check_w = MAX(get_icon("checked")->get_width(), get_icon("radio_checked")->get_width()) + hseparation; int accel_max_w = 0; + bool has_check = false; for (int i = 0; i < items.size(); i++) { @@ -65,8 +67,7 @@ Size2 PopupMenu::get_minimum_size() const { Size2 icon_size = items[i].icon->get_size(); size.height = MAX(icon_size.height, font_h); - size.width += icon_size.width; - size.width += hseparation; + icon_w = MAX(icon_size.width + hseparation, icon_w); } else { size.height = font_h; @@ -74,10 +75,8 @@ Size2 PopupMenu::get_minimum_size() const { size.width += items[i].h_ofs; - if (items[i].checkable_type) { - - size.width += check_w + hseparation; - } + if (items[i].checkable_type) + has_check = true; String text = items[i].shortcut.is_valid() ? String(tr(items[i].shortcut->get_name())) : items[i].xl_text; size.width += font->get_string_size(text).width; @@ -91,16 +90,17 @@ Size2 PopupMenu::get_minimum_size() const { accel_max_w = MAX(accel_w, accel_max_w); } - if (items[i].submenu != "") { - + if (items[i].submenu != "") size.width += get_icon("submenu")->get_width(); - } - minsize.height += size.height; max_w = MAX(max_w, size.width); + + minsize.height += size.height; } - minsize.width += max_w + accel_max_w; + minsize.width += max_w + icon_w + accel_max_w; + if (has_check) + minsize.width += check_w; return minsize; } @@ -147,10 +147,10 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const { void PopupMenu::_activate_submenu(int over) { Node *n = get_node(items[over].submenu); - ERR_EXPLAIN("item subnode does not exist: " + items[over].submenu); + ERR_EXPLAIN("Item subnode does not exist: " + items[over].submenu); ERR_FAIL_COND(!n); Popup *pm = Object::cast_to<Popup>(n); - ERR_EXPLAIN("item subnode is not a Popup: " + items[over].submenu); + ERR_EXPLAIN("Item subnode is not a Popup: " + items[over].submenu); ERR_FAIL_COND(!pm); if (pm->is_visible_in_tree()) return; //already visible! @@ -159,13 +159,14 @@ void PopupMenu::_activate_submenu(int over) { Rect2 pr(p, get_size()); Ref<StyleBox> style = get_stylebox("panel"); - Point2 pos = p + Point2(get_size().width, items[over]._ofs_cache - style->get_offset().y); + Point2 pos = p + Point2(get_size().width, items[over]._ofs_cache - style->get_offset().y) * get_global_transform().get_scale(); Size2 size = pm->get_size(); // fix pos if (pos.x + size.width > get_viewport_rect().size.width) pos.x = p.x - size.width; pm->set_position(pos); + pm->set_scale(get_global_transform().get_scale()); pm->popup(); PopupMenu *pum = Object::cast_to<PopupMenu>(pm); @@ -196,11 +197,11 @@ void PopupMenu::_scroll(float p_factor, const Point2 &p_over) { int vseparation = get_constant("vseparation"); Ref<Font> font = get_font("font"); - float dy = (vseparation + font->get_height()) * 3 * p_factor; + float dy = (vseparation + font->get_height()) * 3 * p_factor * get_global_transform().get_scale().y; if (dy > 0 && global_y < 0) dy = MIN(dy, -global_y - 1); - else if (dy < 0 && global_y + get_size().y > get_viewport_rect().size.y) - dy = -MIN(-dy, global_y + get_size().y - get_viewport_rect().size.y - 1); + else if (dy < 0 && global_y + get_size().y * get_global_transform().get_scale().y > get_viewport_rect().size.y) + dy = -MIN(-dy, global_y + get_size().y * get_global_transform().get_scale().y - get_viewport_rect().size.y - 1); set_position(get_position() + Vector2(0, dy)); Ref<InputEventMouseMotion> ie; @@ -239,7 +240,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { for (int i = search_from; i >= 0; i--) { - if (i < 0 || i >= items.size()) + if (i >= items.size()) continue; if (!items[i].separator && !items[i].disabled) { @@ -289,7 +290,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { case BUTTON_WHEEL_DOWN: { - if (get_global_position().y + get_size().y > get_viewport_rect().size.y) { + if (get_global_position().y + get_size().y * get_global_transform().get_scale().y > get_viewport_rect().size.y) { _scroll(-b->get_factor(), b->get_position()); } } break; @@ -354,7 +355,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { } int over = _get_mouse_over(m->get_position()); - int id = (over < 0 || items[over].separator || items[over].disabled) ? -1 : (items[over].ID >= 0 ? items[over].ID : over); + int id = (over < 0 || items[over].separator || items[over].disabled) ? -1 : (items[over].id >= 0 ? items[over].id : over); if (id < 0) { mouse_over = -1; @@ -415,7 +416,6 @@ void PopupMenu::_notification(int p_what) { minimum_size_changed(); update(); - } break; case NOTIFICATION_DRAW: { @@ -443,15 +443,31 @@ void PopupMenu::_notification(int p_what) { Color font_color_hover = get_color("font_color_hover"); float font_h = font->get_height(); + // Add the check and the wider icon to the offset of all items. + float icon_ofs = 0.0; + bool has_check = false; + for (int i = 0; i < items.size(); i++) { + + if (!items[i].icon.is_null()) + icon_ofs = MAX(items[i].icon->get_size().width, icon_ofs); + + if (items[i].checkable_type) + has_check = true; + } + if (icon_ofs > 0.0) + icon_ofs += hseparation; + + float check_ofs = 0.0; + if (has_check) + check_ofs = MAX(get_icon("checked")->get_width(), get_icon("radio_checked")->get_width()) + hseparation; + for (int i = 0; i < items.size(); i++) { if (i > 0) ofs.y += vseparation; Point2 item_ofs = ofs; - float h; Size2 icon_size; - - Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1); + float h; if (!items[i].icon.is_null()) { @@ -489,16 +505,15 @@ void PopupMenu::_notification(int p_what) { } } + Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1); + if (items[i].checkable_type) { Texture *icon = (items[i].checked ? check[items[i].checkable_type - 1] : uncheck[items[i].checkable_type - 1]).ptr(); icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon->get_height()) / 2.0)), icon_color); - item_ofs.x += icon->get_width() + hseparation; } if (!items[i].icon.is_null()) { - items[i].icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); - item_ofs.x += items[i].icon->get_width(); - item_ofs.x += hseparation; + items[i].icon->draw(ci, item_ofs + Size2(check_ofs, 0) + Point2(0, Math::floor((h - icon_size.height) / 2.0)), icon_color); } if (items[i].submenu != "") { @@ -514,6 +529,7 @@ void PopupMenu::_notification(int p_what) { } } else { + item_ofs.x += icon_ofs + check_ofs; font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text, items[i].disabled ? font_color_disabled : (i == mouse_over ? font_color_hover : font_color)); } @@ -528,7 +544,6 @@ void PopupMenu::_notification(int p_what) { ofs.y += h; } - } break; case MainLoop::NOTIFICATION_WM_FOCUS_OUT: { @@ -576,93 +591,93 @@ void PopupMenu::_notification(int p_what) { } } -void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) { +void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { Item item; item.icon = p_icon; item.text = p_label; item.xl_text = tr(p_label); item.accel = p_accel; - item.ID = p_ID; + item.id = p_id; items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_item(const String &p_label, int p_ID, uint32_t p_accel) { +void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) { Item item; item.text = p_label; item.xl_text = tr(p_label); item.accel = p_accel; - item.ID = p_ID; + item.id = p_id == -1 ? items.size() : p_id; items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_ID) { +void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) { Item item; item.text = p_label; item.xl_text = tr(p_label); - item.ID = p_ID; + item.id = p_id; item.submenu = p_submenu; items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) { +void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { Item item; item.icon = p_icon; item.text = p_label; item.xl_text = tr(p_label); item.accel = p_accel; - item.ID = p_ID; + item.id = p_id; item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel) { +void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) { Item item; item.text = p_label; item.xl_text = tr(p_label); item.accel = p_accel; - item.ID = p_ID; + item.id = p_id == -1 ? items.size() : p_id; item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; items.push_back(item); update(); minimum_size_changed(); } -void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p_accel) { +void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p_accel) { - add_check_item(p_label, p_ID, p_accel); + add_check_item(p_label, p_id, p_accel); items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; update(); minimum_size_changed(); } -void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) { +void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { - add_icon_check_item(p_icon, p_label, p_ID, p_accel); + add_icon_check_item(p_icon, p_label, p_id, p_accel); items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; update(); minimum_size_changed(); } -void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) { +void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { ERR_FAIL_COND(p_shortcut.is_null()); _ref_shortcut(p_shortcut); Item item; - item.ID = p_ID; + item.id = p_id; item.icon = p_icon; item.shortcut = p_shortcut; item.shortcut_is_global = p_global; @@ -671,14 +686,14 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut minimum_size_changed(); } -void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) { +void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { ERR_FAIL_COND(p_shortcut.is_null()); _ref_shortcut(p_shortcut); Item item; - item.ID = p_ID; + item.id = p_id; item.shortcut = p_shortcut; item.shortcut_is_global = p_global; items.push_back(item); @@ -686,14 +701,14 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_g minimum_size_changed(); } -void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) { +void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { ERR_FAIL_COND(p_shortcut.is_null()); _ref_shortcut(p_shortcut); Item item; - item.ID = p_ID; + item.id = p_id; item.shortcut = p_shortcut; item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; item.icon = p_icon; @@ -703,14 +718,14 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<Sh minimum_size_changed(); } -void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) { +void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { ERR_FAIL_COND(p_shortcut.is_null()); _ref_shortcut(p_shortcut); Item item; - item.ID = p_ID; + item.id = p_id; item.shortcut = p_shortcut; item.shortcut_is_global = p_global; item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; @@ -719,21 +734,21 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bo minimum_size_changed(); } -void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) { +void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { - add_check_shortcut(p_shortcut, p_ID, p_global); + add_check_shortcut(p_shortcut, p_id, p_global); items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; update(); minimum_size_changed(); } -void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID, uint32_t p_accel) { +void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) { Item item; item.text = p_label; item.xl_text = tr(p_label); item.accel = p_accel; - item.ID = p_ID; + item.id = p_id; item.max_states = p_max_states; item.state = p_default_state; items.push_back(item); @@ -767,10 +782,10 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) { update(); minimum_size_changed(); } -void PopupMenu::set_item_id(int p_idx, int p_ID) { +void PopupMenu::set_item_id(int p_idx, int p_id) { ERR_FAIL_INDEX(p_idx, items.size()); - items.write[p_idx].ID = p_ID; + items.write[p_idx].id = p_id; update(); minimum_size_changed(); @@ -866,14 +881,14 @@ bool PopupMenu::is_item_checked(int p_idx) const { int PopupMenu::get_item_id(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, items.size(), 0); - return items[p_idx].ID; + return items[p_idx].id; } -int PopupMenu::get_item_index(int p_ID) const { +int PopupMenu::get_item_index(int p_id) const { for (int i = 0; i < items.size(); i++) { - if (items[i].ID == p_ID) + if (items[i].id == p_id) return i; } @@ -1062,7 +1077,7 @@ void PopupMenu::activate_item(int p_item) { ERR_FAIL_INDEX(p_item, items.size()); ERR_FAIL_COND(items[p_item].separator); - int id = items[p_item].ID >= 0 ? items[p_item].ID : p_item; + int id = items[p_item].id >= 0 ? items[p_item].id : p_item; //hide all parent PopupMenus Node *next = get_parent(); @@ -1124,7 +1139,7 @@ void PopupMenu::add_separator(const String &p_text) { Item sep; sep.separator = true; - sep.ID = -1; + sep.id = -1; if (p_text != String()) { sep.text = p_text; sep.xl_text = tr(p_text); @@ -1400,8 +1415,8 @@ void PopupMenu::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_on_state_item_selection"), "set_hide_on_state_item_selection", "is_hide_on_state_item_selection"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "submenu_popup_delay"), "set_submenu_popup_delay", "get_submenu_popup_delay"); - ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "ID"))); - ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "ID"))); + ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("index_pressed", PropertyInfo(Variant::INT, "index"))); } diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 767ff568fe..687006d58d 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -55,7 +55,7 @@ class PopupMenu : public Popup { int state; bool separator; bool disabled; - int ID; + int id; Variant metadata; String submenu; String tooltip; @@ -120,26 +120,26 @@ protected: static void _bind_methods(); public: - void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); - void add_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); - void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); - void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); - void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); - void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); - void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1); - - void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false); - void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false); - void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false); - void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false); - void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false); - - void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID = -1, uint32_t p_accel = 0); + void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); + void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); + void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); + void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); + void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); + void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); + void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1); + + void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + + void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id = -1, uint32_t p_accel = 0); void set_item_text(int p_idx, const String &p_text); void set_item_icon(int p_idx, const Ref<Texture> &p_icon); void set_item_checked(int p_idx, bool p_checked); - void set_item_id(int p_idx, int p_ID); + void set_item_id(int p_idx, int p_id); void set_item_accelerator(int p_idx, uint32_t p_accel); void set_item_metadata(int p_idx, const Variant &p_meta); void set_item_disabled(int p_idx, bool p_disabled); @@ -161,7 +161,7 @@ public: Ref<Texture> get_item_icon(int p_idx) const; bool is_item_checked(int p_idx) const; int get_item_id(int p_idx) const; - int get_item_index(int p_ID) const; + int get_item_index(int p_id) const; uint32_t get_item_accelerator(int p_idx) const; Variant get_item_metadata(int p_idx) const; bool is_item_disabled(int p_idx) const; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 9bcf10d5e7..101eb2ac88 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -711,7 +711,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & } break; - default: {} + default: { + } } Item *itp = it; @@ -752,6 +753,8 @@ void RichTextLabel::_scroll_changed(double) { else scroll_following = false; + scroll_updated = true; + update(); } @@ -777,7 +780,6 @@ void RichTextLabel::_update_scroll() { main->first_invalid_line = 0; //invalidate ALL _validate_line_caches(main); } - scroll_updated = true; } void RichTextLabel::_notification(int p_what) { @@ -1144,8 +1146,8 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { emit_signal("meta_hover_started", meta); } } else if (meta_hovering) { - emit_signal("meta_hover_ended", current_meta); meta_hovering = NULL; + emit_signal("meta_hover_ended", current_meta); current_meta = false; } } @@ -2004,7 +2006,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p Item *it = main; int charidx = 0; - if (p_from_selection && selection.active && selection.enabled) { + if (p_from_selection && selection.active) { it = selection.to; charidx = selection.to_char + 1; } diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index eb04b85931..028ca41cbf 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -34,8 +34,15 @@ Size2 Slider::get_minimum_size() const { Ref<StyleBox> style = get_stylebox("slider"); - Size2i ms = style->get_minimum_size() + style->get_center_size(); - return ms; + Size2i ss = style->get_minimum_size() + style->get_center_size(); + + Ref<Texture> grabber = get_icon("grabber"); + Size2i rs = grabber->get_size(); + + if (orientation == HORIZONTAL) + return Size2i(ss.width, MAX(ss.height, rs.height)); + else + return Size2i(MAX(ss.width, rs.width), ss.height); } void Slider::_gui_input(Ref<InputEvent> p_event) { @@ -134,7 +141,11 @@ void Slider::_gui_input(Ref<InputEvent> p_event) { void Slider::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_THEME_CHANGED: { + minimum_size_changed(); + update(); + } break; case NOTIFICATION_MOUSE_ENTER: { mouse_inside = true; diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 212efa4976..39c76e6646 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -86,8 +86,8 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) { emit_signal("pre_popup_pressed"); Vector2 popup_pos = get_global_position(); - popup_pos.x += size.width - popup->get_size().width; - popup_pos.y += menu->get_height(); + popup_pos.x += size.width * get_global_transform().get_scale().x - popup->get_size().width * popup->get_global_transform().get_scale().x; + popup_pos.y += menu->get_height() * get_global_transform().get_scale().y; popup->set_global_position(popup_pos); popup->popup(); @@ -127,6 +127,9 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) { // Activate the clicked tab. pos.x -= tabs_ofs_cache; for (int i = first_tab_cache; i <= last_tab_cache; i++) { + if (get_tab_hidden(i)) { + continue; + } int tab_width = _get_tab_width(i); if (pos.x < tab_width) { if (!get_tab_disabled(i)) { @@ -143,6 +146,11 @@ void TabContainer::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_TRANSLATION_CHANGED: { + + minimum_size_changed(); + update(); + } break; case NOTIFICATION_RESIZED: { Vector<Control *> tabs = _get_tabs(); @@ -178,7 +186,6 @@ void TabContainer::_notification(int p_what) { first_tab_cache--; } } break; - case NOTIFICATION_DRAW: { RID canvas = get_canvas_item(); @@ -216,6 +223,9 @@ void TabContainer::_notification(int p_what) { // Check if all tabs would fit into the header area. int all_tabs_width = 0; for (int i = 0; i < tabs.size(); i++) { + if (get_tab_hidden(i)) { + continue; + } int tab_width = _get_tab_width(i); all_tabs_width += tab_width; @@ -241,6 +251,9 @@ void TabContainer::_notification(int p_what) { all_tabs_width = 0; Vector<int> tab_widths; for (int i = first_tab_cache; i < tabs.size(); i++) { + if (get_tab_hidden(i)) { + continue; + } int tab_width = _get_tab_width(i); if (all_tabs_width + tab_width > header_width && tab_widths.size() > 0) break; @@ -267,6 +280,9 @@ void TabContainer::_notification(int p_what) { // Draw all visible tabs. int x = 0; for (int i = 0; i < tab_widths.size(); i++) { + if (get_tab_hidden(i)) { + continue; + } Ref<StyleBox> tab_style; Color font_color; if (get_tab_disabled(i + first_tab_cache)) { @@ -338,6 +354,7 @@ void TabContainer::_notification(int p_what) { } } break; case NOTIFICATION_THEME_CHANGED: { + minimum_size_changed(); call_deferred("_on_theme_changed"); //wait until all changed theme } break; @@ -354,7 +371,7 @@ int TabContainer::_get_tab_width(int p_index) const { ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0); Control *control = Object::cast_to<Control>(_get_tabs()[p_index]); - if (!control || control->is_set_as_toplevel()) + if (!control || control->is_set_as_toplevel() || get_tab_hidden(p_index)) return 0; // Get the width of the text displayed on the tab. @@ -719,6 +736,7 @@ void TabContainer::set_tab_title(int p_tab, const String &p_title) { Control *child = _get_tab(p_tab); ERR_FAIL_COND(!child); child->set_meta("_tab_name", p_title); + update(); } String TabContainer::get_tab_title(int p_tab) const { @@ -736,6 +754,7 @@ void TabContainer::set_tab_icon(int p_tab, const Ref<Texture> &p_icon) { Control *child = _get_tab(p_tab); ERR_FAIL_COND(!child); child->set_meta("_tab_icon", p_icon); + update(); } Ref<Texture> TabContainer::get_tab_icon(int p_tab) const { @@ -765,6 +784,36 @@ bool TabContainer::get_tab_disabled(int p_tab) const { return false; } +void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) { + + Control *child = _get_tab(p_tab); + ERR_FAIL_COND(!child); + child->set_meta("_tab_hidden", p_hidden); + update(); + for (int i = 0; i < get_tab_count(); i++) { + int try_tab = (p_tab + 1 + i) % get_tab_count(); + if (get_tab_disabled(try_tab) || get_tab_hidden(try_tab)) { + continue; + } + + set_current_tab(try_tab); + return; + } + + //assumed no other tab can be switched to, just hide + child->hide(); +} + +bool TabContainer::get_tab_hidden(int p_tab) const { + + Control *child = _get_tab(p_tab); + ERR_FAIL_COND_V(!child, false); + if (child->has_meta("_tab_hidden")) + return child->get_meta("_tab_hidden"); + else + return false; +} + void TabContainer::get_translatable_strings(List<String> *p_strings) const { Vector<Control *> tabs = _get_tabs(); diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index c110f041d0..f7a9fb64fd 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -96,6 +96,9 @@ public: void set_tab_disabled(int p_tab, bool p_disabled); bool get_tab_disabled(int p_tab) const; + void set_tab_hidden(int p_tab, bool p_hidden); + bool get_tab_hidden(int p_tab) const; + int get_tab_count() const; void set_current_tab(int p_current); int get_current_tab() const; diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index ac643c1320..36571cc878 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -222,6 +222,10 @@ void Tabs::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_TRANSLATION_CHANGED: { + minimum_size_changed(); + update(); + } break; case NOTIFICATION_MOUSE_EXIT: { rb_hover = -1; cb_hover = -1; @@ -232,7 +236,6 @@ void Tabs::_notification(int p_what) { _update_cache(); _ensure_no_over_offset(); ensure_tab_visible(current); - } break; case NOTIFICATION_DRAW: { _update_cache(); @@ -394,7 +397,6 @@ void Tabs::_notification(int p_what) { } else { buttons_visible = false; } - } break; } } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 2bf2364873..e039558abc 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -292,6 +292,7 @@ void TextEdit::Text::insert(int p_at, const String &p_text) { line.marked = false; line.safe = false; line.breakpoint = false; + line.bookmark = false; line.hidden = false; line.width_cache = -1; line.wrap_amount_cache = -1; @@ -346,10 +347,14 @@ void TextEdit::_update_scrollbars() { if (line_numbers) total_width += cache.line_number_w; - if (draw_breakpoint_gutter) { + if (draw_breakpoint_gutter || draw_bookmark_gutter) { total_width += cache.breakpoint_gutter_width; } + if (draw_info_gutter) { + total_width += cache.info_gutter_width; + } + if (draw_fold_gutter) { total_width += cache.fold_gutter_width; } @@ -590,18 +595,31 @@ void TextEdit::_notification(int p_what) { } } break; case NOTIFICATION_DRAW: { + + if (first_draw) { + //size may not be the final one, so attempts to ensure cursor was visible may have failed + adjust_viewport_to_cursor(); + first_draw = false; + } Size2 size = get_size(); if ((!has_focus() && !menu->has_focus()) || !window_has_focus) { draw_caret = false; } - if (draw_breakpoint_gutter) { + if (draw_breakpoint_gutter || draw_bookmark_gutter) { breakpoint_gutter_width = (get_row_height() * 55) / 100; cache.breakpoint_gutter_width = breakpoint_gutter_width; } else { cache.breakpoint_gutter_width = 0; } + if (draw_info_gutter) { + info_gutter_width = (get_row_height()); + cache.info_gutter_width = info_gutter_width; + } else { + cache.info_gutter_width = 0; + } + if (draw_fold_gutter) { fold_gutter_width = (get_row_height() * 55) / 100; cache.fold_gutter_width = fold_gutter_width; @@ -631,7 +649,7 @@ void TextEdit::_notification(int p_what) { RID ci = get_canvas_item(); VisualServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true); - int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width; + int xmargin_beg = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width; int xmargin_end = size.width - cache.style_normal->get_margin(MARGIN_RIGHT); //let's do it easy for now: cache.style_normal->draw(ci, Rect2(Point2(), size)); @@ -808,6 +826,9 @@ void TextEdit::_notification(int p_what) { // get the highlighted words String highlighted_text = get_selection_text(); + // check if highlighted words contains only whitespaces (tabs or spaces) + bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String(); + String line_num_padding = line_numbers_zero_padded ? "0" : " "; int cursor_wrap_index = get_cursor_wrap_index(); @@ -934,6 +955,16 @@ void TextEdit::_notification(int p_what) { #endif } + // draw bookmark marker + if (text.is_bookmark(line)) { + if (draw_bookmark_gutter) { + int vertical_gap = (get_row_height() * 40) / 100; + int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100; + int marker_radius = get_row_height() - (vertical_gap * 2); + VisualServer::get_singleton()->canvas_item_add_circle(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2 + marker_radius / 2, ofs_y + vertical_gap + marker_radius / 2), marker_radius, Color(cache.bookmark_color.r, cache.bookmark_color.g, cache.bookmark_color.b)); + } + } + // draw breakpoint marker if (text.is_breakpoint(line)) { if (draw_breakpoint_gutter) { @@ -946,10 +977,53 @@ void TextEdit::_notification(int p_what) { } } + // draw info icons + if (draw_info_gutter && text.has_info_icon(line)) { + int vertical_gap = (get_row_height() * 40) / 100; + int horizontal_gap = (cache.info_gutter_width * 30) / 100; + int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width; + + Ref<Texture> info_icon = text.get_info_icon(line); + // ensure the icon fits the gutter size + Size2i icon_size = info_icon->get_size(); + if (icon_size.width > cache.info_gutter_width - horizontal_gap) { + icon_size.width = cache.info_gutter_width - horizontal_gap; + } + if (icon_size.height > get_row_height() - horizontal_gap) { + icon_size.height = get_row_height() - horizontal_gap; + } + + Size2i icon_pos; + int xofs = horizontal_gap - (info_icon->get_width() / 4); + int yofs = vertical_gap - (info_icon->get_height() / 4); + icon_pos.x = gutter_left + xofs + ofs_x; + icon_pos.y = ofs_y + yofs; + + draw_texture_rect(info_icon, Rect2(icon_pos, icon_size)); + } + + // draw execution marker + if (executing_line == line) { + if (draw_breakpoint_gutter) { + int icon_extra_size = 4; + int vertical_gap = (get_row_height() * 40) / 100; + int horizontal_gap = (cache.breakpoint_gutter_width * 30) / 100; + int marker_height = get_row_height() - (vertical_gap * 2) + icon_extra_size; + int marker_width = cache.breakpoint_gutter_width - (horizontal_gap * 2) + icon_extra_size; + cache.executing_icon->draw_rect(ci, Rect2(cache.style_normal->get_margin(MARGIN_LEFT) + horizontal_gap - 2 - icon_extra_size / 2, ofs_y + vertical_gap - icon_extra_size / 2, marker_width, marker_height), false, Color(cache.executing_line_color.r, cache.executing_line_color.g, cache.executing_line_color.b)); + } else { +#ifdef TOOLS_ENABLED + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.executing_line_color); +#else + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.executing_line_color); +#endif + } + } + // draw fold markers if (draw_fold_gutter) { int horizontal_gap = (cache.fold_gutter_width * 30) / 100; - int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w; + int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width; if (is_folded(line)) { int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2; int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2; @@ -969,7 +1043,7 @@ void TextEdit::_notification(int p_what) { fc = line_num_padding + fc; } - cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, yofs + cache.font->get_ascent()), fc, text.is_safe(line) ? cache.safe_line_number_color : cache.line_number_color); + cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + cache.info_gutter_width + ofs_x, yofs + cache.font->get_ascent()), fc, text.is_safe(line) ? cache.safe_line_number_color : cache.line_number_color); } } @@ -1009,10 +1083,7 @@ void TextEdit::_notification(int p_what) { } if ((char_ofs + char_margin + char_w) >= xmargin_end) { - if (syntax_coloring) - continue; - else - break; + break; } bool in_search_result = false; @@ -1035,7 +1106,7 @@ void TextEdit::_notification(int p_what) { if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) { // draw the wrap indent offset highlight if (line_wrap_index != 0 && j == 0) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin - indent_px, ofs_y, indent_px, get_row_height()), cache.current_line_color); } // if its the last char draw to end of the line if (j == str.length() - 1) { @@ -1063,7 +1134,7 @@ void TextEdit::_notification(int p_what) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w + ofs_x - 1, ofs_y), Size2i(1, get_row_height())), border_color); } - if (highlight_all_occurrences) { + if (highlight_all_occurrences && !only_whitespaces_highlighted) { if (highlighted_text_col != -1) { // if we are at the end check for new word on same line @@ -1192,6 +1263,11 @@ void TextEdit::_notification(int p_what) { cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color); } + if (draw_spaces && str[j] == ' ') { + int yofs = (get_row_height() - cache.space_icon->get_height()) / 2; + cache.space_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color); + } + char_ofs += char_w; if (line_wrap_index == line_wrap_amount && j == str.length() - 1 && is_folded(line)) { @@ -1497,8 +1573,7 @@ void TextEdit::_consume_pair_symbol(CharType ch) { } if ((ch == '\'' || ch == '"') && - cursor_get_column() > 0 && - _is_text_char(text[cursor.line][cursor_get_column() - 1])) { + cursor_get_column() > 0 && _is_text_char(text[cursor.line][cursor_get_column() - 1]) && !_is_pair_right_symbol(text[cursor.line][cursor_get_column()])) { insert_text_at_cursor(ch_single); cursor_set_column(cursor_position_to_move); return; @@ -1560,6 +1635,10 @@ void TextEdit::backspace_at_cursor() { set_line_as_breakpoint(prev_line, true); } + if (text.has_info_icon(cursor.line)) { + set_line_info_icon(prev_line, text.get_info_icon(cursor.line), text.get_info(cursor.line)); + } + if (auto_brace_completion_enabled && cursor.column > 0 && _is_pair_left_symbol(text[cursor.line][cursor.column - 1])) { @@ -1712,7 +1791,7 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co col = text[row].size(); } else { - int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width); + int colx = p_mouse.x - (cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width); colx += cursor.x_ofs; col = get_char_pos_for_line(colx, row, wrap_index); if (is_wrap_enabled() && wrap_index < times_line_wraps(row)) { @@ -1810,18 +1889,28 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { // toggle breakpoint on gutter click if (draw_breakpoint_gutter) { int gutter = cache.style_normal->get_margin(MARGIN_LEFT); - if (mb->get_position().x > gutter && mb->get_position().x <= gutter + cache.breakpoint_gutter_width + 3) { + if (mb->get_position().x > gutter - 6 && mb->get_position().x <= gutter + cache.breakpoint_gutter_width - 3) { set_line_as_breakpoint(row, !is_line_set_as_breakpoint(row)); emit_signal("breakpoint_toggled", row); return; } } + // emit info clicked + if (draw_info_gutter && text.has_info_icon(row)) { + int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); + int gutter_left = left_margin + cache.breakpoint_gutter_width; + if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.info_gutter_width - 3) { + emit_signal("info_clicked", row, text.get_info(row)); + return; + } + } + // toggle fold on gutter click if can if (draw_fold_gutter) { int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); - int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w; + int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w + cache.info_gutter_width; if (mb->get_position().x > gutter_left - 6 && mb->get_position().x <= gutter_left + cache.fold_gutter_width - 3) { if (is_folded(row)) { unfold_line(row); @@ -1835,7 +1924,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { // unfold on folded icon click if (is_folded(row)) { int line_width = text.get_line_width(row); - line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width - cursor.x_ofs; + line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.info_gutter_width + cache.fold_gutter_width - cursor.x_ofs; if (mb->get_position().x > line_width - 3 && mb->get_position().x <= line_width + cache.folded_eol_icon->get_width() + 3) { unfold_line(row); return; @@ -1953,6 +2042,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { menu->set_position(get_global_transform().xform(get_local_mouse_position())); menu->set_size(Vector2(1, 1)); + menu->set_scale(get_global_transform().get_scale()); menu->popup(); grab_focus(); } @@ -2198,6 +2288,36 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { k->set_command(true); k->set_shift(false); } +#ifdef APPLE_STYLE_KEYS + if (k->get_control() && !k->get_shift() && !k->get_alt() && !k->get_command()) { + uint32_t remap_key = KEY_UNKNOWN; + switch (k->get_scancode()) { + case KEY_F: { + remap_key = KEY_RIGHT; + } break; + case KEY_B: { + remap_key = KEY_LEFT; + } break; + case KEY_P: { + remap_key = KEY_UP; + } break; + case KEY_N: { + remap_key = KEY_DOWN; + } break; + case KEY_D: { + remap_key = KEY_DELETE; + } break; + case KEY_H: { + remap_key = KEY_BACKSPACE; + } break; + } + + if (remap_key != KEY_UNKNOWN) { + k->set_scancode(remap_key); + k->set_control(false); + } + } +#endif _reset_caret_blink_timer(); @@ -2517,7 +2637,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { scancode_handled = false; break; } - // numlock disabled. fallthrough to key_left + FALLTHROUGH; } case KEY_LEFT: { @@ -2532,9 +2652,22 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { #ifdef APPLE_STYLE_KEYS if (k->get_command()) { - cursor_set_column(0); + // Start at first column (it's slightly faster that way) and look for the first non-whitespace character. + int new_cursor_pos = 0; + for (int i = 0; i < text[cursor.line].length(); ++i) { + if (!_is_whitespace(text[cursor.line][i])) { + new_cursor_pos = i; + break; + } + } + if (new_cursor_pos == cursor.column) { + // We're already at the first text character, so move to the very beginning of the line. + cursor_set_column(0); + } else { + // We're somewhere to the right of the first text character; move to the first one. + cursor_set_column(new_cursor_pos); + } } else if (k->get_alt()) { - #else if (k->get_alt()) { scancode_handled = false; @@ -2580,7 +2713,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { scancode_handled = false; break; } - // numlock disabled. fallthrough to key_right + FALLTHROUGH; } case KEY_RIGHT: { @@ -2641,7 +2774,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { scancode_handled = false; break; } - // numlock disabled. fallthrough to key_up + FALLTHROUGH; } case KEY_UP: { @@ -2694,7 +2827,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { scancode_handled = false; break; } - // numlock disabled. fallthrough to key_down + FALLTHROUGH; } case KEY_DOWN: { @@ -2817,11 +2950,10 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { scancode_handled = false; break; } - // numlock disabled. fallthrough to key_home + FALLTHROUGH; } -#ifdef APPLE_STYLE_KEYS case KEY_HOME: { - +#ifdef APPLE_STYLE_KEYS if (k->get_shift()) _pre_shift_selection(); @@ -2831,11 +2963,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { _post_shift_selection(); else if (k->get_command() || k->get_control()) deselect(); - - } break; #else - case KEY_HOME: { - if (k->get_shift()) _pre_shift_selection(); @@ -2876,19 +3004,17 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { deselect(); _cancel_completion(); completion_hint = ""; - - } break; #endif + } break; case KEY_KP_1: { if (k->get_unicode() != 0) { scancode_handled = false; break; } - // numlock disabled. fallthrough to key_end + FALLTHROUGH; } -#ifdef APPLE_STYLE_KEYS case KEY_END: { - +#ifdef APPLE_STYLE_KEYS if (k->get_shift()) _pre_shift_selection(); @@ -2898,11 +3024,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { _post_shift_selection(); else if (k->get_command() || k->get_control()) deselect(); - - } break; #else - case KEY_END: { - if (k->get_shift()) _pre_shift_selection(); @@ -2929,15 +3051,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { _cancel_completion(); completion_hint = ""; - - } break; #endif + } break; case KEY_KP_9: { if (k->get_unicode() != 0) { scancode_handled = false; break; } - // numlock disabled. fallthrough to key_pageup + FALLTHROUGH; } case KEY_PAGEUP: { @@ -2960,7 +3081,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { scancode_handled = false; break; } - // numlock disabled. fallthrough to key_pagedown + FALLTHROUGH; } case KEY_PAGEDOWN: { @@ -3139,21 +3260,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (scancode_handled) accept_event(); - /* - if (!scancode_handled && !k->get_command() && !k->get_alt()) { - - if (k->get_unicode()>=32) { - - if (readonly) - break; - accept_event(); - } else { - - break; - } - } -*/ if (k->get_scancode() == KEY_INSERT) { set_insert_mode(!insert_mode); accept_event(); @@ -3196,7 +3303,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { end_complex_operation(); } accept_event(); - } else { } } @@ -3395,8 +3501,11 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i if (shift_first_line) { text.set_breakpoint(p_line + 1, text.is_breakpoint(p_line)); text.set_hidden(p_line + 1, text.is_hidden(p_line)); + text.set_info_icon(p_line + 1, text.get_info_icon(p_line), text.get_info(p_line)); + text.set_breakpoint(p_line, false); text.set_hidden(p_line, false); + text.set_info_icon(p_line, NULL, ""); } text.set_line_wrap_amount(p_line, -1); @@ -3505,7 +3614,7 @@ void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r op.chain_forward = false; op.chain_backward = false; - //see if it shold just be set as current op + //see if it should just be set as current op if (current_op.type != op.type) { op.prev_version = get_version(); _push_current_op(); @@ -3556,7 +3665,7 @@ void TextEdit::_remove_text(int p_from_line, int p_from_column, int p_to_line, i op.chain_forward = false; op.chain_backward = false; - //see if it shold just be set as current op + //see if it should just be set as current op if (current_op.type != op.type) { op.prev_version = get_version(); _push_current_op(); @@ -3649,7 +3758,7 @@ int TextEdit::get_total_visible_rows() const { void TextEdit::_update_wrap_at() { - wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - wrap_right_offset; + wrap_at = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width - wrap_right_offset; update_cursor_wrap_offset(); text.clear_wrap_cache(); @@ -3683,7 +3792,7 @@ void TextEdit::adjust_viewport_to_cursor() { set_line_as_last_visible(cur_line, cur_wrap); } - int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width; + int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width; if (v_scroll->is_visible_in_tree()) visible_width -= v_scroll->get_combined_minimum_size().width; visible_width -= 20; // give it a little more space @@ -3714,7 +3823,7 @@ void TextEdit::center_viewport_to_cursor() { unfold_line(cursor.line); set_line_as_center_visible(cursor.line, get_cursor_wrap_index()); - int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width; + int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - cache.line_number_w - cache.breakpoint_gutter_width - cache.fold_gutter_width - cache.info_gutter_width; if (v_scroll->is_visible_in_tree()) visible_width -= v_scroll->get_combined_minimum_size().width; visible_width -= 20; // give it a little more space @@ -4153,7 +4262,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const { if (highlighted_word != String()) return CURSOR_POINTING_HAND; - int gutter = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width; + int gutter = cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width; if ((completion_active && completion_rect.has_point(p_pos))) { return CURSOR_ARROW; } @@ -4164,18 +4273,27 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const { int left_margin = cache.style_normal->get_margin(MARGIN_LEFT); // breakpoint icon - if (draw_breakpoint_gutter && p_pos.x > left_margin && p_pos.x <= left_margin + cache.breakpoint_gutter_width + 3) { + if (draw_breakpoint_gutter && p_pos.x > left_margin - 6 && p_pos.x <= left_margin + cache.breakpoint_gutter_width - 3) { return CURSOR_POINTING_HAND; } + // info icons + int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.info_gutter_width; + if (draw_info_gutter && p_pos.x > left_margin + cache.breakpoint_gutter_width - 6 && p_pos.x <= gutter_left - 3) { + if (text.has_info_icon(row)) { + return CURSOR_POINTING_HAND; + } + return CURSOR_ARROW; + } + // fold icon - int gutter_left = left_margin + cache.breakpoint_gutter_width + cache.line_number_w; - if (draw_fold_gutter && p_pos.x > gutter_left - 6 && p_pos.x <= gutter_left + cache.fold_gutter_width - 3) { + if (draw_fold_gutter && p_pos.x > gutter_left + cache.line_number_w - 6 && p_pos.x <= gutter_left + cache.line_number_w + cache.fold_gutter_width - 3) { if (is_folded(row) || can_fold(row)) return CURSOR_POINTING_HAND; else return CURSOR_ARROW; } + return CURSOR_ARROW; } else { int row, col; @@ -4183,7 +4301,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const { // eol fold icon if (is_folded(row)) { int line_width = text.get_line_width(row); - line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width - cursor.x_ofs; + line_width += cache.style_normal->get_margin(MARGIN_LEFT) + cache.line_number_w + cache.breakpoint_gutter_width + cache.fold_gutter_width + cache.info_gutter_width - cursor.x_ofs; if (p_pos.x > line_width - 3 && p_pos.x <= line_width + cache.folded_eol_icon->get_width() + 3) { return CURSOR_POINTING_HAND; } @@ -4196,17 +4314,22 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const { void TextEdit::set_text(String p_text) { setting_text = true; - _clear(); - _insert_text_at_cursor(p_text); - clear_undo_history(); - cursor.column = 0; - cursor.line = 0; - cursor.x_ofs = 0; - cursor.line_ofs = 0; - cursor.wrap_ofs = 0; - cursor.last_fit_x = 0; - cursor_set_line(0); - cursor_set_column(0); + if (!undo_enabled) { + _clear(); + _insert_text_at_cursor(p_text); + } + + if (undo_enabled) { + cursor_set_line(0); + cursor_set_column(0); + + begin_complex_operation(); + _remove_text(0, 0, MAX(0, get_line_count() - 1), MAX(get_line(MAX(get_line_count() - 1, 0)).size() - 1, 0)); + _insert_text_at_cursor(p_text); + end_complex_operation(); + selection.active = false; + } + update(); setting_text = false; @@ -4303,7 +4426,27 @@ void TextEdit::clear() { void TextEdit::set_readonly(bool p_readonly) { + if (readonly == p_readonly) + return; + readonly = p_readonly; + + // Reorganize context menu. + menu->clear(); + if (!readonly) + menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X); + menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C); + if (!readonly) + menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V); + menu->add_separator(); + menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A); + if (!readonly) { + menu->add_item(RTR("Clear"), MENU_CLEAR); + menu->add_separator(); + menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z); + menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z); + } + update(); } @@ -4372,7 +4515,9 @@ void TextEdit::_update_caches() { cache.mark_color = get_color("mark_color"); cache.current_line_color = get_color("current_line_color"); cache.line_length_guideline_color = get_color("line_length_guideline_color"); + cache.bookmark_color = get_color("bookmark_color"); cache.breakpoint_color = get_color("breakpoint_color"); + cache.executing_line_color = get_color("executing_line_color"); cache.code_folding_color = get_color("code_folding_color"); cache.brace_mismatch_color = get_color("brace_mismatch_color"); cache.word_highlighted_color = get_color("word_highlighted_color"); @@ -4387,9 +4532,11 @@ void TextEdit::_update_caches() { #endif cache.row_height = cache.font->get_height() + cache.line_spacing; cache.tab_icon = get_icon("tab"); - cache.folded_icon = get_icon("GuiTreeArrowRight", "EditorIcons"); - cache.can_fold_icon = get_icon("GuiTreeArrowDown", "EditorIcons"); + cache.space_icon = get_icon("space"); + cache.folded_icon = get_icon("folded"); + cache.can_fold_icon = get_icon("fold"); cache.folded_eol_icon = get_icon("GuiEllipsis", "EditorIcons"); + cache.executing_icon = get_icon("MainPlay", "EditorIcons"); text.set_font(cache.font); if (syntax_highlighter) { @@ -4955,6 +5102,48 @@ bool TextEdit::is_line_set_as_safe(int p_line) const { return text.is_safe(p_line); } +void TextEdit::set_executing_line(int p_line) { + ERR_FAIL_INDEX(p_line, text.size()); + executing_line = p_line; + update(); +} + +void TextEdit::clear_executing_line() { + executing_line = -1; + update(); +} + +bool TextEdit::is_line_set_as_bookmark(int p_line) const { + + ERR_FAIL_INDEX_V(p_line, text.size(), false); + return text.is_bookmark(p_line); +} + +void TextEdit::set_line_as_bookmark(int p_line, bool p_bookmark) { + + ERR_FAIL_INDEX(p_line, text.size()); + text.set_bookmark(p_line, p_bookmark); + update(); +} + +void TextEdit::get_bookmarks(List<int> *p_bookmarks) const { + + for (int i = 0; i < text.size(); i++) { + if (text.is_bookmark(i)) + p_bookmarks->push_back(i); + } +} + +Array TextEdit::get_bookmarks_array() const { + + Array arr; + for (int i = 0; i < text.size(); i++) { + if (text.is_bookmark(i)) + arr.append(i); + } + return arr; +} + bool TextEdit::is_line_set_as_breakpoint(int p_line) const { ERR_FAIL_INDEX_V(p_line, text.size(), false); @@ -4994,6 +5183,19 @@ void TextEdit::remove_breakpoints() { } } +void TextEdit::set_line_info_icon(int p_line, Ref<Texture> p_icon, String p_info) { + ERR_FAIL_INDEX(p_line, text.size()); + text.set_info_icon(p_line, p_icon, p_info); + update(); +} + +void TextEdit::clear_info_icons() { + for (int i = 0; i < text.size(); i++) { + text.set_info_icon(i, NULL, ""); + } + update(); +} + void TextEdit::set_line_as_hidden(int p_line, bool p_hidden) { ERR_FAIL_INDEX(p_line, text.size()); @@ -5210,6 +5412,17 @@ bool TextEdit::is_folded(int p_line) const { return false; } +Vector<int> TextEdit::get_folded_lines() const { + Vector<int> folded_lines; + + for (int i = 0; i < text.size(); i++) { + if (is_folded(i)) { + folded_lines.push_back(i); + } + } + return folded_lines; +} + void TextEdit::fold_line(int p_line) { ERR_FAIL_INDEX(p_line, text.size()); @@ -5350,6 +5563,9 @@ void TextEdit::undo() { TextOperation op = undo_stack_pos->get(); _do_text_op(op, true); + if (op.from_line != op.to_line || op.to_column != op.from_column + 1) + select(op.from_line, op.from_column, op.to_line, op.to_column); + current_op.version = op.prev_version; if (undo_stack_pos->get().chain_backward) { while (true) { @@ -5476,6 +5692,7 @@ int TextEdit::get_indent_size() { void TextEdit::set_draw_tabs(bool p_draw) { draw_tabs = p_draw; + update(); } bool TextEdit::is_drawing_tabs() const { @@ -5483,6 +5700,16 @@ bool TextEdit::is_drawing_tabs() const { return draw_tabs; } +void TextEdit::set_draw_spaces(bool p_draw) { + + draw_spaces = p_draw; +} + +bool TextEdit::is_drawing_spaces() const { + + return draw_spaces; +} + void TextEdit::set_override_selected_font_color(bool p_override_selected_font_color) { override_selected_font_color = p_override_selected_font_color; } @@ -5662,19 +5889,29 @@ void TextEdit::_confirm_completion() { cursor_set_column(cursor.column - completion_base.length(), false); insert_text_at_cursor(completion_current); - // When inserted into the middle of an existing string, don't add an unnecessary quote + // When inserted into the middle of an existing string/method, don't add an unnecessary quote/bracket. String line = text[cursor.line]; CharType next_char = line[cursor.column]; CharType last_completion_char = completion_current[completion_current.length() - 1]; - if ((last_completion_char == '"' || last_completion_char == '\'') && - last_completion_char == next_char) { + if ((last_completion_char == '"' || last_completion_char == '\'') && last_completion_char == next_char) { _base_remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1); } - if (last_completion_char == '(' && auto_brace_completion_enabled) { - insert_text_at_cursor(")"); - cursor.column--; + if (last_completion_char == '(') { + + if (next_char == last_completion_char) { + _base_remove_text(cursor.line, cursor.column - 1, cursor.line, cursor.column); + } else if (auto_brace_completion_enabled) { + insert_text_at_cursor(")"); + cursor.column--; + } + } else if (last_completion_char == ')' && next_char == '(') { + + _base_remove_text(cursor.line, cursor.column - 2, cursor.line, cursor.column); + if (line[cursor.column + 1] != ')') { + cursor.column--; + } } end_complex_operation(); @@ -5718,6 +5955,7 @@ void TextEdit::_update_completion_candidates() { bool inquote = false; int first_quote = -1; + int restore_quotes = -1; int c = cofs - 1; while (c >= 0) { @@ -5725,6 +5963,11 @@ void TextEdit::_update_completion_candidates() { inquote = !inquote; if (first_quote == -1) first_quote = c; + restore_quotes = 0; + } else if (restore_quotes == 0 && l[c] == '$') { + restore_quotes = 1; + } else if (restore_quotes == 0 && !_is_whitespace(l[c])) { + restore_quotes = -1; } c--; } @@ -5792,6 +6035,11 @@ void TextEdit::_update_completion_candidates() { completion_strings.write[i] = completion_strings[i].unquote().quote("'"); } + if (inquote && restore_quotes == 1 && !completion_strings[i].is_quoted()) { + String quote = single_quote ? "'" : "\""; + completion_strings.write[i] = completion_strings[i].quote(quote); + } + if (completion_strings[i].begins_with(s)) { completion_options.push_back(completion_strings[i]); } else if (completion_strings[i].to_lower().begins_with(s.to_lower())) { @@ -5869,7 +6117,6 @@ void TextEdit::code_complete(const Vector<String> &p_strings, bool p_forced) { completion_current = ""; completion_index = 0; _update_completion_candidates(); - // } String TextEdit::get_word_at_pos(const Vector2 &p_pos) const { @@ -5984,6 +6231,15 @@ void TextEdit::set_line_length_guideline_column(int p_column) { update(); } +void TextEdit::set_bookmark_gutter_enabled(bool p_draw) { + draw_bookmark_gutter = p_draw; + update(); +} + +bool TextEdit::is_bookmark_gutter_enabled() const { + return draw_bookmark_gutter; +} + void TextEdit::set_breakpoint_gutter_enabled(bool p_draw) { draw_breakpoint_gutter = p_draw; update(); @@ -6020,6 +6276,24 @@ int TextEdit::get_fold_gutter_width() const { return cache.fold_gutter_width; } +void TextEdit::set_draw_info_gutter(bool p_draw) { + draw_info_gutter = p_draw; + update(); +} + +bool TextEdit::is_drawing_info_gutter() const { + return draw_info_gutter; +} + +void TextEdit::set_info_gutter_width(int p_gutter_width) { + info_gutter_width = p_gutter_width; + update(); +} + +int TextEdit::get_info_gutter_width() const { + return info_gutter_width; +} + void TextEdit::set_hiding_enabled(int p_enabled) { if (!p_enabled) unhide_all_lines(); @@ -6176,8 +6450,14 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_show_line_numbers", "enable"), &TextEdit::set_show_line_numbers); ClassDB::bind_method(D_METHOD("is_show_line_numbers_enabled"), &TextEdit::is_show_line_numbers_enabled); + ClassDB::bind_method(D_METHOD("set_draw_tabs"), &TextEdit::set_draw_tabs); + ClassDB::bind_method(D_METHOD("is_drawing_tabs"), &TextEdit::is_drawing_tabs); + ClassDB::bind_method(D_METHOD("set_draw_spaces"), &TextEdit::set_draw_spaces); + ClassDB::bind_method(D_METHOD("is_drawing_spaces"), &TextEdit::is_drawing_spaces); ClassDB::bind_method(D_METHOD("set_breakpoint_gutter_enabled", "enable"), &TextEdit::set_breakpoint_gutter_enabled); ClassDB::bind_method(D_METHOD("is_breakpoint_gutter_enabled"), &TextEdit::is_breakpoint_gutter_enabled); + ClassDB::bind_method(D_METHOD("set_draw_fold_gutter"), &TextEdit::set_draw_fold_gutter); + ClassDB::bind_method(D_METHOD("is_drawing_fold_gutter"), &TextEdit::is_drawing_fold_gutter); ClassDB::bind_method(D_METHOD("set_hiding_enabled", "enable"), &TextEdit::set_hiding_enabled); ClassDB::bind_method(D_METHOD("is_hiding_enabled"), &TextEdit::is_hiding_enabled); @@ -6224,7 +6504,10 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_current_line"), "set_highlight_current_line", "is_highlight_current_line_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "syntax_highlighting"), "set_syntax_coloring", "is_syntax_coloring_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_spaces"), "set_draw_spaces", "is_drawing_spaces"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "breakpoint_gutter"), "set_breakpoint_gutter_enabled", "is_breakpoint_gutter_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); @@ -6245,6 +6528,7 @@ void TextEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("request_completion")); ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "row"))); ADD_SIGNAL(MethodInfo("symbol_lookup", PropertyInfo(Variant::STRING, "symbol"), PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::INT, "column"))); + ADD_SIGNAL(MethodInfo("info_clicked", PropertyInfo(Variant::INT, "row"), PropertyInfo(Variant::STRING, "info"))); BIND_ENUM_CONSTANT(MENU_CUT); BIND_ENUM_CONSTANT(MENU_COPY); @@ -6261,9 +6545,9 @@ void TextEdit::_bind_methods() { TextEdit::TextEdit() { - readonly = false; setting_row = false; draw_tabs = false; + draw_spaces = false; override_selected_font_color = false; draw_caret = true; max_chars = 0; @@ -6280,6 +6564,8 @@ TextEdit::TextEdit() { breakpoint_gutter_width = 0; cache.fold_gutter_width = 0; fold_gutter_width = 0; + info_gutter_width = 0; + cache.info_gutter_width = 0; set_default_cursor_shape(CURSOR_IBEAM); indent_size = 4; @@ -6350,8 +6636,10 @@ TextEdit::TextEdit() { line_numbers_zero_padded = false; line_length_guideline = false; line_length_guideline_col = 80; + draw_bookmark_gutter = false; draw_breakpoint_gutter = false; draw_fold_gutter = false; + draw_info_gutter = false; hiding_enabled = false; next_operation_is_complex = false; scroll_past_end_of_file_enabled = false; @@ -6373,16 +6661,12 @@ TextEdit::TextEdit() { context_menu_enabled = true; menu = memnew(PopupMenu); add_child(menu); - menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X); - menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C); - menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V); - menu->add_separator(); - menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A); - menu->add_item(RTR("Clear"), MENU_CLEAR); - menu->add_separator(); - menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z); - menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z); + readonly = true; // initialise to opposite first, so we get past the early-out in set_readonly + set_readonly(false); menu->connect("id_pressed", this, "menu_option"); + first_draw = true; + + executing_line = -1; } TextEdit::~TextEdit() { diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 95f1fbbee5..64cbafc717 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -75,10 +75,13 @@ public: int width_cache : 24; bool marked : 1; bool breakpoint : 1; + bool bookmark : 1; bool hidden : 1; bool safe : 1; int wrap_amount_cache : 24; Map<int, ColorRegionInfo> region_info; + Ref<Texture> info_icon; + String info; String data; }; @@ -103,12 +106,21 @@ public: void set(int p_line, const String &p_text); void set_marked(int p_line, bool p_marked) { text.write[p_line].marked = p_marked; } bool is_marked(int p_line) const { return text[p_line].marked; } + void set_bookmark(int p_line, bool p_bookmark) { text.write[p_line].bookmark = p_bookmark; } + bool is_bookmark(int p_line) const { return text[p_line].bookmark; } void set_breakpoint(int p_line, bool p_breakpoint) { text.write[p_line].breakpoint = p_breakpoint; } bool is_breakpoint(int p_line) const { return text[p_line].breakpoint; } void set_hidden(int p_line, bool p_hidden) { text.write[p_line].hidden = p_hidden; } bool is_hidden(int p_line) const { return text[p_line].hidden; } void set_safe(int p_line, bool p_safe) { text.write[p_line].safe = p_safe; } bool is_safe(int p_line) const { return text[p_line].safe; } + void set_info_icon(int p_line, Ref<Texture> p_icon, String p_info) { + text.write[p_line].info_icon = p_icon; + text.write[p_line].info = p_info; + } + bool has_info_icon(int p_line) const { return text[p_line].info_icon.is_valid(); } + const Ref<Texture> &get_info_icon(int p_line) const { return text[p_line].info_icon; } + const String &get_info(int p_line) const { return text[p_line].info; } void insert(int p_at, const String &p_text); void remove(int p_at); int size() const { return text.size(); } @@ -154,9 +166,11 @@ private: struct Cache { Ref<Texture> tab_icon; + Ref<Texture> space_icon; Ref<Texture> can_fold_icon; Ref<Texture> folded_icon; Ref<Texture> folded_eol_icon; + Ref<Texture> executing_icon; Ref<StyleBox> style_normal; Ref<StyleBox> style_focus; Ref<StyleBox> style_readonly; @@ -177,7 +191,9 @@ private: Color member_variable_color; Color selection_color; Color mark_color; + Color bookmark_color; Color breakpoint_color; + Color executing_line_color; Color code_folding_color; Color current_line_color; Color line_length_guideline_color; @@ -193,6 +209,7 @@ private: int line_number_w; int breakpoint_gutter_width; int fold_gutter_width; + int info_gutter_width; } cache; Map<int, int> color_region_cache; @@ -275,8 +292,10 @@ private: int wrap_at; int wrap_right_offset; + bool first_draw; bool setting_row; bool draw_tabs; + bool draw_spaces; bool override_selected_font_color; bool cursor_changed_dirty; bool text_changed_dirty; @@ -285,11 +304,14 @@ private: bool line_numbers_zero_padded; bool line_length_guideline; int line_length_guideline_col; + bool draw_bookmark_gutter; bool draw_breakpoint_gutter; int breakpoint_gutter_width; bool draw_fold_gutter; int fold_gutter_width; bool hiding_enabled; + bool draw_info_gutter; + int info_gutter_width; bool highlight_all_occurrences; bool scroll_past_end_of_file_enabled; @@ -332,6 +354,8 @@ private: bool context_menu_enabled; + int executing_line; + int get_visible_rows() const; int get_total_visible_rows() const; @@ -471,14 +495,23 @@ public: void insert_at(const String &p_text, int at); int get_line_count() const; void set_line_as_marked(int p_line, bool p_marked); + void set_line_as_bookmark(int p_line, bool p_bookmark); + bool is_line_set_as_bookmark(int p_line) const; + void get_bookmarks(List<int> *p_bookmarks) const; + Array get_bookmarks_array() const; void set_line_as_breakpoint(int p_line, bool p_breakpoint); bool is_line_set_as_breakpoint(int p_line) const; + void set_executing_line(int p_line); + void clear_executing_line(); void set_line_as_safe(int p_line, bool p_safe); bool is_line_set_as_safe(int p_line) const; void get_breakpoints(List<int> *p_breakpoints) const; Array get_breakpoints_array() const; void remove_breakpoints(); + void set_line_info_icon(int p_line, Ref<Texture> p_icon, String p_info = ""); + void clear_info_icons(); + void set_line_as_hidden(int p_line, bool p_hidden); bool is_line_hidden(int p_line) const; void fold_all_lines(); @@ -489,6 +522,7 @@ public: bool can_fold(int p_line) const; bool is_folded(int p_line) const; + Vector<int> get_folded_lines() const; void fold_line(int p_line); void unfold_line(int p_line); void toggle_fold_line(int p_line); @@ -590,6 +624,8 @@ public: int get_indent_size(); void set_draw_tabs(bool p_draw); bool is_drawing_tabs() const; + void set_draw_spaces(bool p_draw); + bool is_drawing_spaces() const; void set_override_selected_font_color(bool p_override_selected_font_color); bool is_overriding_selected_font_color() const; @@ -637,6 +673,9 @@ public: void set_show_line_length_guideline(bool p_show); void set_line_length_guideline_column(int p_column); + void set_bookmark_gutter_enabled(bool p_draw); + bool is_bookmark_gutter_enabled() const; + void set_breakpoint_gutter_enabled(bool p_draw); bool is_breakpoint_gutter_enabled() const; @@ -649,6 +688,12 @@ public: void set_fold_gutter_width(int p_gutter_width); int get_fold_gutter_width() const; + void set_draw_info_gutter(bool p_draw); + bool is_drawing_info_gutter() const; + + void set_info_gutter_width(int p_gutter_width); + int get_info_gutter_width() const; + void set_hiding_enabled(int p_enabled); int is_hiding_enabled() const; @@ -683,10 +728,11 @@ protected: TextEdit *text_editor; public: + virtual ~SyntaxHighlighter() {} virtual void _update_cache() = 0; virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line) = 0; - virtual String get_name() = 0; + virtual String get_name() const = 0; virtual List<String> get_supported_languages() = 0; void set_text_editor(TextEdit *p_text_editor); diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 19bef9fdf5..b5f949aeb7 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -64,7 +64,7 @@ bool TextureButton::has_point(const Point2 &p_point) const { Rect2 rect = Rect2(); Size2 mask_size = click_mask->get_size(); - if (_position_rect.no_area()) { + if (_position_rect.has_no_area()) { rect.size = mask_size; } else if (_tile) { // if the stretch mode is tile we offset the point to keep it inside the mask size @@ -223,8 +223,7 @@ void TextureButton::_notification(int p_what) { } if (has_focus() && focused.is_valid()) { - Rect2 drect(Point2(), get_size()); - draw_texture_rect(focused, drect, false); + draw_texture_rect(focused, _position_rect, false); }; } break; } diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index caae48336b..423794d8ba 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -38,30 +38,32 @@ void TextureRect::_notification(int p_what) { if (texture.is_null()) return; + Size2 size; + Point2 offset; + Rect2 region; + bool tile = false; + switch (stretch_mode) { case STRETCH_SCALE_ON_EXPAND: { - Size2 s = expand ? get_size() : texture->get_size(); - draw_texture_rect(texture, Rect2(Point2(), s), false); + size = expand ? get_size() : texture->get_size(); } break; case STRETCH_SCALE: { - draw_texture_rect(texture, Rect2(Point2(), get_size()), false); + size = get_size(); } break; case STRETCH_TILE: { - draw_texture_rect(texture, Rect2(Point2(), get_size()), true); + size = get_size(); + tile = true; } break; case STRETCH_KEEP: { - draw_texture_rect(texture, Rect2(Point2(), texture->get_size()), false); - + size = texture->get_size(); } break; case STRETCH_KEEP_CENTERED: { - - Vector2 ofs = (get_size() - texture->get_size()) / 2; - draw_texture_rect(texture, Rect2(ofs, texture->get_size()), false); + offset = (get_size() - texture->get_size()) / 2; + size = texture->get_size(); } break; case STRETCH_KEEP_ASPECT_CENTERED: case STRETCH_KEEP_ASPECT: { - - Size2 size = get_size(); + size = get_size(); int tex_width = texture->get_width() * size.height / texture->get_height(); int tex_height = size.height; @@ -70,26 +72,35 @@ void TextureRect::_notification(int p_what) { tex_height = texture->get_height() * tex_width / texture->get_width(); } - int ofs_x = 0; - int ofs_y = 0; - if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) { - ofs_x += (size.width - tex_width) / 2; - ofs_y += (size.height - tex_height) / 2; + offset.x += (size.width - tex_width) / 2; + offset.y += (size.height - tex_height) / 2; } - draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height)); + size.width = tex_width; + size.height = tex_height; } break; case STRETCH_KEEP_ASPECT_COVERED: { - Size2 size = get_size(); + size = get_size(); + Size2 tex_size = texture->get_size(); Size2 scaleSize(size.width / tex_size.width, size.height / tex_size.height); float scale = scaleSize.width > scaleSize.height ? scaleSize.width : scaleSize.height; Size2 scaledTexSize = tex_size * scale; - Point2 ofs = ((scaledTexSize - size) / scale).abs() / 2.0f; - draw_texture_rect_region(texture, Rect2(Point2(), size), Rect2(ofs, size / scale)); + + region.position = ((scaledTexSize - size) / scale).abs() / 2.0f; + region.size = size / scale; } break; } + + size.width *= hflip ? -1.0f : 1.0f; + size.height *= vflip ? -1.0f : 1.0f; + + if (region.has_no_area()) { + draw_texture_rect(texture, Rect2(offset, size), tile); + } else { + draw_texture_rect_region(texture, Rect2(offset, size), region); + } } } @@ -106,12 +117,18 @@ void TextureRect::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture); ClassDB::bind_method(D_METHOD("set_expand", "enable"), &TextureRect::set_expand); ClassDB::bind_method(D_METHOD("has_expand"), &TextureRect::has_expand); + ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureRect::set_flip_h); + ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureRect::is_flipped_h); + ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureRect::set_flip_v); + ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureRect::is_flipped_v); ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &TextureRect::set_stretch_mode); ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand"); ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v"); BIND_ENUM_CONSTANT(STRETCH_SCALE_ON_EXPAND); BIND_ENUM_CONSTANT(STRETCH_SCALE); @@ -161,9 +178,31 @@ TextureRect::StretchMode TextureRect::get_stretch_mode() const { return stretch_mode; } +void TextureRect::set_flip_h(bool p_flip) { + + hflip = p_flip; + update(); +} +bool TextureRect::is_flipped_h() const { + + return hflip; +} + +void TextureRect::set_flip_v(bool p_flip) { + + vflip = p_flip; + update(); +} +bool TextureRect::is_flipped_v() const { + + return vflip; +} + TextureRect::TextureRect() { expand = false; + hflip = false; + vflip = false; set_mouse_filter(MOUSE_FILTER_PASS); stretch_mode = STRETCH_SCALE_ON_EXPAND; } diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h index ddd101573b..3ab35324e5 100644 --- a/scene/gui/texture_rect.h +++ b/scene/gui/texture_rect.h @@ -53,6 +53,8 @@ public: private: bool expand; + bool hflip; + bool vflip; Ref<Texture> texture; StretchMode stretch_mode; @@ -71,6 +73,12 @@ public: void set_stretch_mode(StretchMode p_mode); StretchMode get_stretch_mode() const; + void set_flip_h(bool p_flip); + bool is_flipped_h() const; + + void set_flip_v(bool p_flip); + bool is_flipped_v() const; + TextureRect(); ~TextureRect(); }; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 49cad6fccf..049cae9dd9 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -29,7 +29,6 @@ /*************************************************************************/ #include "tree.h" -#include <limits.h> #include "core/math/math_funcs.h" #include "core/os/input.h" @@ -43,6 +42,8 @@ #include "editor/editor_node.h" #endif +#include <limits.h> + void TreeItem::move_to_top() { if (!parent || parent->children == this) @@ -940,6 +941,7 @@ int Tree::compute_item_height(TreeItem *p_item) const { int check_icon_h = cache.checked->get_height(); if (height < check_icon_h) height = check_icon_h; + FALLTHROUGH; } case TreeItem::CELL_MODE_STRING: case TreeItem::CELL_MODE_CUSTOM: @@ -960,7 +962,8 @@ int Tree::compute_item_height(TreeItem *p_item) const { } } break; - default: {} + default: { + } } } int item_min_height = p_item->get_custom_minimum_height(); @@ -2018,7 +2021,9 @@ void Tree::text_editor_enter(String p_text) { //popup_edited_item->edited_signal.call( popup_edited_item_col ); } break; - default: { ERR_FAIL(); } + default: { + ERR_FAIL(); + } } item_edited(popup_edited_item_col, popup_edited_item); @@ -2261,7 +2266,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { next = _n; } else { - return; + break; } } if (next == selected_item) @@ -2299,7 +2304,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { prev = _n; } else { - return; + break; } } if (prev == selected_item) @@ -2845,7 +2850,7 @@ void Tree::_notification(int p_what) { if (p_what == NOTIFICATION_DRAG_BEGIN) { single_select_defer = NULL; - if (cache.scroll_speed > 0 && get_rect().has_point(get_viewport()->get_mouse_position() - get_global_position())) { + if (cache.scroll_speed > 0) { scrolling = true; set_physics_process_internal(true); } @@ -2892,22 +2897,22 @@ void Tree::_notification(int p_what) { } } - if (scrolling) { - Point2 point = get_viewport()->get_mouse_position() - get_global_position(); - if (point.x < cache.scroll_border) { - point.x -= cache.scroll_border; - } else if (point.x > get_size().width - cache.scroll_border) { - point.x -= get_size().width - cache.scroll_border; - } else { - point.x = 0; + Point2 mouse_position = get_viewport()->get_mouse_position() - get_global_position(); + if (scrolling && get_rect().grow(cache.scroll_border).has_point(mouse_position)) { + Point2 point; + + if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < cache.scroll_border)) { + point.x = mouse_position.x - cache.scroll_border; + } else if (ABS(mouse_position.x - get_size().width) < cache.scroll_border) { + point.x = mouse_position.x - (get_size().width - cache.scroll_border); } - if (point.y < cache.scroll_border) { - point.y -= cache.scroll_border; - } else if (point.y > get_size().height - cache.scroll_border) { - point.y -= get_size().height - cache.scroll_border; - } else { - point.y = 0; + + if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < cache.scroll_border)) { + point.y = mouse_position.y - cache.scroll_border; + } else if (ABS(mouse_position.y - get_size().height) < cache.scroll_border) { + point.y = mouse_position.y - (get_size().height - cache.scroll_border); } + point *= cache.scroll_speed * get_physics_process_delta_time(); point += get_scroll(); h_scroll->set_value(point.x); @@ -3383,10 +3388,13 @@ void Tree::ensure_cursor_is_visible() { int h = compute_item_height(selected) + cache.vseparation; int screenh = get_size().height - h_scroll->get_combined_minimum_size().height; - if (ofs + h > v_scroll->get_value() + screenh) + if (h > screenh) { //screen size is too small, maybe it was not resized yet. + v_scroll->set_value(ofs); + } else if (ofs + h > v_scroll->get_value() + screenh) { v_scroll->call_deferred("set_value", ofs - screenh + h); - else if (ofs < v_scroll->get_value()) + } else if (ofs < v_scroll->get_value()) { v_scroll->set_value(ofs); + } } int Tree::get_pressed_button() const { @@ -3930,7 +3938,6 @@ Tree::Tree() { cache.click_item = NULL; cache.click_column = 0; cache.hover_cell = -1; - cache.hover_index = -1; last_keypress = 0; focus_in_id = 0; diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 2b1991ebb0..8cab1b1280 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -153,6 +153,7 @@ void CanvasLayer::_notification(int p_what) { VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas); VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); + _update_follow_viewport(); } break; case NOTIFICATION_EXIT_TREE: { @@ -160,6 +161,7 @@ void CanvasLayer::_notification(int p_what) { vp->_canvas_layer_remove(this); VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas); viewport = RID(); + _update_follow_viewport(false); } break; case NOTIFICATION_MOVED_IN_PARENT: { @@ -235,6 +237,41 @@ RID CanvasLayer::get_canvas() const { return canvas; } + +void CanvasLayer::set_follow_viewport(bool p_enable) { + if (follow_viewport == p_enable) { + return; + } + + follow_viewport = p_enable; + _update_follow_viewport(); +} + +bool CanvasLayer::is_following_viewport() const { + return follow_viewport; +} + +void CanvasLayer::set_follow_viewport_scale(float p_ratio) { + follow_viewport_scale = p_ratio; + _update_follow_viewport(); +} + +float CanvasLayer::get_follow_viewport_scale() const { + return follow_viewport_scale; +} + +void CanvasLayer::_update_follow_viewport(bool p_force_exit) { + + if (!is_inside_tree()) { + return; + } + if (p_force_exit || !follow_viewport) { + VS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0); + } else { + VS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale); + } +} + void CanvasLayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer); @@ -255,18 +292,30 @@ void CanvasLayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale); ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale); + ClassDB::bind_method(D_METHOD("set_follow_viewport", "enable"), &CanvasLayer::set_follow_viewport); + ClassDB::bind_method(D_METHOD("is_following_viewport"), &CanvasLayer::is_following_viewport); + + ClassDB::bind_method(D_METHOD("set_follow_viewport_scale", "scale"), &CanvasLayer::set_follow_viewport_scale); + ClassDB::bind_method(D_METHOD("get_follow_viewport_scale"), &CanvasLayer::get_follow_viewport_scale); + ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport); ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport); ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas); + ADD_GROUP("Layer", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer"); + ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform"); + ADD_GROUP("", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport"); + ADD_GROUP("Follow Viewport", "follow_viewport"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale"); } CanvasLayer::CanvasLayer() { @@ -280,6 +329,8 @@ CanvasLayer::CanvasLayer() { custom_viewport = NULL; custom_viewport_id = 0; sort_index = 0; + follow_viewport = false; + follow_viewport_scale = 1.0; } CanvasLayer::~CanvasLayer() { diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index 5d67245102..fa2558556c 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -55,8 +55,12 @@ class CanvasLayer : public Node { int sort_index; + bool follow_viewport; + float follow_viewport_scale; + void _update_xform(); void _update_locrotscale(); + void _update_follow_viewport(bool p_force_exit = false); protected: void _notification(int p_what); @@ -91,6 +95,12 @@ public: void reset_sort_index(); int get_sort_index(); + void set_follow_viewport(bool p_enable); + bool is_following_viewport() const; + + void set_follow_viewport_scale(float p_ratio); + float get_follow_viewport_scale() const; + RID get_canvas() const; CanvasLayer(); diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 8b68b3215c..e65314644e 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -286,7 +286,7 @@ bool HTTPRequest::_update_connection() { call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, PoolByteArray()); return true; } - if (got_response && body_len < 0) { + if (body_len < 0) { // Chunked transfer is done call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body); return true; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 04d7107fa4..e80de68e3b 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -39,8 +39,14 @@ #include "scene/scene_string_names.h" #include "viewport.h" +#ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#endif + VARIANT_ENUM_CAST(Node::PauseMode); +int Node::orphan_node_count = 0; + void Node::_notification(int p_notification) { switch (p_notification) { @@ -84,11 +90,14 @@ void Node::_notification(int p_notification) { add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id())); get_tree()->node_count++; + orphan_node_count--; } break; case NOTIFICATION_EXIT_TREE: { get_tree()->node_count--; + orphan_node_count++; + if (data.input) remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id())); if (data.unhandled_input) @@ -1313,6 +1322,10 @@ Node *Node::_get_child_by_name(const StringName &p_name) const { Node *Node::get_node_or_null(const NodePath &p_path) const { + if (p_path.is_empty()) { + return NULL; + } + if (!data.inside_tree && p_path.is_absolute()) { ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree."); ERR_FAIL_V(NULL); @@ -2417,7 +2430,7 @@ void Node::_replace_connections_target(Node *p_new_target) { if (c.flags & CONNECT_PERSIST) { c.source->disconnect(c.signal, this, c.method); - bool valid = p_new_target->has_method(c.method) || p_new_target->get_script().is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method); + bool valid = p_new_target->has_method(c.method) || Ref<Script>(p_new_target->get_script()).is_null() || Ref<Script>(p_new_target->get_script())->has_method(c.method); ERR_EXPLAIN("Attempt to connect signal \'" + c.source->get_class() + "." + c.signal + "\' to nonexistent method \'" + c.target->get_class() + "." + c.method + "\'"); ERR_CONTINUE(!valid); c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags); @@ -2628,10 +2641,16 @@ NodePath Node::get_import_path() const { static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) { +#ifdef TOOLS_ENABLED + const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; +#else + const String quote_style = "\""; +#endif + if (p_node != p_base && !p_node->get_owner()) return; String n = p_base->get_path_to(p_node); - r_options->push_back("\"" + n + "\""); + r_options->push_back(quote_style + n + quote_style); for (int i = 0; i < p_node->get_child_count(); i++) { _add_nodes_to_options(p_base, p_node->get_child(i), r_options); } @@ -2755,6 +2774,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process); ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes); ClassDB::bind_method(D_METHOD("get_position_in_parent"), &Node::get_position_in_parent); + ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded); ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded); @@ -2830,10 +2850,22 @@ void Node::_bind_methods() { BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN); BIND_CONSTANT(NOTIFICATION_DRAG_END); BIND_CONSTANT(NOTIFICATION_PATH_CHANGED); - BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED); BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS); BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS); + BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER); + BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT); + BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN); + BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT); + BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST); + BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST); + BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST); + BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING); + BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED); + BIND_CONSTANT(NOTIFICATION_WM_ABOUT); + BIND_CONSTANT(NOTIFICATION_CRASH); + BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE); + BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT); BIND_ENUM_CONSTANT(PAUSE_MODE_STOP); BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS); @@ -2855,7 +2887,12 @@ void Node::_bind_methods() { //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), "set_process_unhandled_input","is_processing_unhandled_input" ) ; ADD_GROUP("Pause", "pause_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_display_folded", "is_displayed_folded"); + +#ifdef ENABLE_DEPRECATED + //no longer exists, but remains for compatibility (keep previous scenes folded + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor/display_folded", PROPERTY_HINT_NONE, "", 0), "set_display_folded", "is_displayed_folded"); +#endif + ADD_PROPERTY(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner"); @@ -2916,6 +2953,8 @@ Node::Node() { data.use_placeholder = false; data.display_folded = false; data.ready_first = true; + + orphan_node_count++; } Node::~Node() { @@ -2926,6 +2965,8 @@ Node::~Node() { ERR_FAIL_COND(data.parent); ERR_FAIL_COND(data.children.size()); + + orphan_node_count--; } //////////////////////////////// diff --git a/scene/main/node.h b/scene/main/node.h index e6189389cb..9b9ca06455 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -75,6 +75,8 @@ public: bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.process_priority == p_a->data.process_priority ? p_b->is_greater_than(p_a) : p_b->data.process_priority > p_a->data.process_priority; } }; + static int orphan_node_count; + private: struct GroupData { @@ -216,6 +218,7 @@ protected: public: enum { + // you can make your own, but don't use the same numbers as other notifications in other nodes NOTIFICATION_ENTER_TREE = 10, NOTIFICATION_EXIT_TREE = 11, @@ -231,10 +234,23 @@ public: NOTIFICATION_DRAG_BEGIN = 21, NOTIFICATION_DRAG_END = 22, NOTIFICATION_PATH_CHANGED = 23, - NOTIFICATION_TRANSLATION_CHANGED = 24, + //NOTIFICATION_TRANSLATION_CHANGED = 24, moved below NOTIFICATION_INTERNAL_PROCESS = 25, NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26, NOTIFICATION_POST_ENTER_TREE = 27, + //keep these linked to node + NOTIFICATION_WM_MOUSE_ENTER = MainLoop::NOTIFICATION_WM_MOUSE_ENTER, + NOTIFICATION_WM_MOUSE_EXIT = MainLoop::NOTIFICATION_WM_MOUSE_EXIT, + NOTIFICATION_WM_FOCUS_IN = MainLoop::NOTIFICATION_WM_FOCUS_IN, + NOTIFICATION_WM_FOCUS_OUT = MainLoop::NOTIFICATION_WM_FOCUS_OUT, + NOTIFICATION_WM_QUIT_REQUEST = MainLoop::NOTIFICATION_WM_QUIT_REQUEST, + NOTIFICATION_WM_GO_BACK_REQUEST = MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST, + NOTIFICATION_WM_UNFOCUS_REQUEST = MainLoop::NOTIFICATION_WM_UNFOCUS_REQUEST, + NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING, + NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED, + NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT, + NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH, + NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE }; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 689f18a09d..b81364e2f0 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -369,8 +369,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group } void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) { - - call_group_flags(0, p_group, VARIANT_ARG_PASS); + call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS); } void SceneTree::notify_group(const StringName &p_group, int p_notification) { @@ -658,13 +657,15 @@ void SceneTree::_notification(int p_notification) { } break; case NOTIFICATION_TRANSLATION_CHANGED: { if (!Engine::get_singleton()->is_editor_hint()) { - get_root()->propagate_notification(Node::NOTIFICATION_TRANSLATION_CHANGED); + get_root()->propagate_notification(p_notification); } } break; case NOTIFICATION_WM_UNFOCUS_REQUEST: { notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST); + get_root()->propagate_notification(p_notification); + } break; case NOTIFICATION_WM_ABOUT: { @@ -1158,7 +1159,7 @@ void SceneTree::_update_root_rect() { WARN_PRINT("Font oversampling only works with the resize modes 'Keep Width', 'Keep Height', and 'Expand'."); } - if (stretch_aspect == STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect) < CMP_EPSILON) { + if (stretch_aspect == STRETCH_ASPECT_IGNORE || Math::is_equal_approx(viewport_aspect, video_mode_aspect)) { //same aspect or ignore aspect viewport_size = desired_res; screen_size = video_mode; diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index e15a64604d..e098b3d53c 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -287,7 +287,7 @@ protected: public: enum { - NOTIFICATION_TRANSFORM_CHANGED = 29 + NOTIFICATION_TRANSFORM_CHANGED = 2000 }; enum GroupCallFlags { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index b32b50923a..ae2c571201 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -391,9 +391,11 @@ void Viewport::_notification(int p_what) { if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) { +#ifndef _3D_DISABLED Vector2 last_pos(1e20, 1e20); CollisionObject *last_object = NULL; ObjectID last_id = 0; +#endif PhysicsDirectSpaceState::RayResult result; Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); @@ -659,7 +661,11 @@ void Viewport::_notification(int p_what) { } } break; + case SceneTree::NOTIFICATION_WM_MOUSE_EXIT: case SceneTree::NOTIFICATION_WM_FOCUS_OUT: { + + _drop_physics_mouseover(); + if (gui.mouse_focus) { //if mouse is being pressed, send a release event _drop_mouse_focus(); @@ -1476,7 +1482,8 @@ void Viewport::_gui_show_tooltip() { gui.tooltip_popup->set_as_toplevel(true); //gui.tooltip_popup->hide(); - Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_popup->get_minimum_size()); + Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset"); + Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_minimum_size()); Rect2 vr = gui.tooltip_popup->get_viewport_rect(); if (r.size.x + r.position.x > vr.size.x) r.position.x = vr.size.x - r.size.x; @@ -2475,11 +2482,7 @@ void Viewport::_gui_hid_control(Control *p_control) { if (gui.mouse_over == p_control) gui.mouse_over = NULL; if (gui.tooltip == p_control) - gui.tooltip = NULL; - if (gui.tooltip == p_control) { - gui.tooltip = NULL; _gui_cancel_tooltip(); - } } void Viewport::_gui_remove_control(Control *p_control) { @@ -2560,6 +2563,31 @@ void Viewport::_drop_mouse_focus() { } } +void Viewport::_drop_physics_mouseover() { + + physics_has_last_mousepos = false; + + while (physics_2d_mouseover.size()) { + Object *o = ObjectDB::get_instance(physics_2d_mouseover.front()->key()); + if (o) { + CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o); + co->_mouse_exit(); + } + physics_2d_mouseover.erase(physics_2d_mouseover.front()); + } + +#ifndef _3D_DISABLED + if (physics_object_over) { + CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over)); + if (co) { + co->_mouse_exit(); + } + } + + physics_object_over = physics_object_capture = 0; +#endif +} + List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) { gui.modal_stack.push_back(p_control); @@ -3192,7 +3220,7 @@ Viewport::Viewport() { gui.tooltip_timer = -1; //gui.tooltip_timer->force_parent_owned(); - gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.7); + gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5); ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::REAL, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers gui.tooltip = NULL; diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 831c285517..d67b4ac348 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -383,6 +383,7 @@ private: void _canvas_layer_remove(CanvasLayer *p_canvas_layer); void _drop_mouse_focus(); + void _drop_physics_mouseover(); void _update_canvas_items(Node *p_node); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 49c9c4c23c..5440c88fa8 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -139,6 +139,7 @@ #include "scene/resources/dynamic_font.h" #include "scene/resources/dynamic_font_stb.h" #include "scene/resources/gradient.h" +#include "scene/resources/height_map_shape.h" #include "scene/resources/line_shape_2d.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" @@ -475,7 +476,9 @@ void register_scene_types() { ClassDB::register_virtual_class<VisualShaderNode>(); ClassDB::register_class<VisualShaderNodeInput>(); ClassDB::register_virtual_class<VisualShaderNodeOutput>(); + ClassDB::register_class<VisualShaderNodeGroupBase>(); ClassDB::register_class<VisualShaderNodeScalarConstant>(); + ClassDB::register_class<VisualShaderNodeBooleanConstant>(); ClassDB::register_class<VisualShaderNodeColorConstant>(); ClassDB::register_class<VisualShaderNodeVec3Constant>(); ClassDB::register_class<VisualShaderNodeTransformConstant>(); @@ -486,8 +489,23 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeTransformVecMult>(); ClassDB::register_class<VisualShaderNodeScalarFunc>(); ClassDB::register_class<VisualShaderNodeVectorFunc>(); + ClassDB::register_class<VisualShaderNodeColorFunc>(); + ClassDB::register_class<VisualShaderNodeTransformFunc>(); ClassDB::register_class<VisualShaderNodeDotProduct>(); ClassDB::register_class<VisualShaderNodeVectorLen>(); + ClassDB::register_class<VisualShaderNodeDeterminant>(); + ClassDB::register_class<VisualShaderNodeScalarDerivativeFunc>(); + ClassDB::register_class<VisualShaderNodeVectorDerivativeFunc>(); + ClassDB::register_class<VisualShaderNodeScalarClamp>(); + ClassDB::register_class<VisualShaderNodeVectorClamp>(); + ClassDB::register_class<VisualShaderNodeFaceForward>(); + ClassDB::register_class<VisualShaderNodeOuterProduct>(); + ClassDB::register_class<VisualShaderNodeVectorScalarStep>(); + ClassDB::register_class<VisualShaderNodeScalarSmoothStep>(); + ClassDB::register_class<VisualShaderNodeVectorSmoothStep>(); + ClassDB::register_class<VisualShaderNodeVectorScalarSmoothStep>(); + ClassDB::register_class<VisualShaderNodeVectorDistance>(); + ClassDB::register_class<VisualShaderNodeVectorRefract>(); ClassDB::register_class<VisualShaderNodeScalarInterp>(); ClassDB::register_class<VisualShaderNodeVectorInterp>(); ClassDB::register_class<VisualShaderNodeVectorCompose>(); @@ -498,11 +516,16 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeCubeMap>(); ClassDB::register_virtual_class<VisualShaderNodeUniform>(); ClassDB::register_class<VisualShaderNodeScalarUniform>(); + ClassDB::register_class<VisualShaderNodeBooleanUniform>(); ClassDB::register_class<VisualShaderNodeColorUniform>(); ClassDB::register_class<VisualShaderNodeVec3Uniform>(); ClassDB::register_class<VisualShaderNodeTransformUniform>(); ClassDB::register_class<VisualShaderNodeTextureUniform>(); ClassDB::register_class<VisualShaderNodeCubeMapUniform>(); + ClassDB::register_class<VisualShaderNodeIf>(); + ClassDB::register_class<VisualShaderNodeSwitch>(); + ClassDB::register_class<VisualShaderNodeFresnel>(); + ClassDB::register_class<VisualShaderNodeExpression>(); ClassDB::register_class<ShaderMaterial>(); ClassDB::register_virtual_class<CanvasItem>(); @@ -591,6 +614,7 @@ void register_scene_types() { ClassDB::register_class<BoxShape>(); ClassDB::register_class<CapsuleShape>(); ClassDB::register_class<CylinderShape>(); + ClassDB::register_class<HeightMapShape>(); ClassDB::register_class<PlaneShape>(); ClassDB::register_class<ConvexPolygonShape>(); ClassDB::register_class<ConcavePolygonShape>(); @@ -614,6 +638,7 @@ void register_scene_types() { ClassDB::register_class<StreamTexture>(); ClassDB::register_class<ImageTexture>(); ClassDB::register_class<AtlasTexture>(); + ClassDB::register_class<MeshTexture>(); ClassDB::register_class<LargeTexture>(); ClassDB::register_class<CurveTexture>(); ClassDB::register_class<GradientTexture>(); @@ -760,7 +785,11 @@ void unregister_scene_types() { ResourceLoader::remove_resource_format_loader(resource_loader_bmfont); resource_loader_bmfont.unref(); + //SpatialMaterial is not initialised when 3D is disabled, so it shouldn't be cleaned up either +#ifndef _3D_DISABLED SpatialMaterial::finish_shaders(); +#endif // _3D_DISABLED + ParticlesMaterial::finish_shaders(); CanvasItemMaterial::finish_shaders(); SceneStringNames::free(); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 3eb16c544c..9c79b2ba3b 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1466,7 +1466,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const { int high = len - 1; int middle = 0; -#if DEBUG_ENABLED +#ifdef DEBUG_ENABLED if (low > high) ERR_PRINT("low > high, this may be a bug"); #endif @@ -1477,7 +1477,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const { middle = (low + high) / 2; - if (Math::abs(p_time - keys[middle].time) < CMP_EPSILON) { //match + if (Math::is_equal_approx(p_time, keys[middle].time)) { //match return middle; } else if (p_time < keys[middle].time) high = middle - 1; //search low end of array @@ -1680,10 +1680,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol float delta = p_keys[next].time - p_keys[idx].time; float from = p_time - p_keys[idx].time; - if (Math::absf(delta) > CMP_EPSILON) - c = from / delta; - else + if (Math::is_zero_approx(delta)) c = 0; + else + c = from / delta; } else { @@ -1691,10 +1691,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol float delta = (length - p_keys[idx].time) + p_keys[next].time; float from = p_time - p_keys[idx].time; - if (Math::absf(delta) > CMP_EPSILON) - c = from / delta; - else + if (Math::is_zero_approx(delta)) c = 0; + else + c = from / delta; } } else { @@ -1707,10 +1707,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol float delta = endtime + p_keys[next].time; float from = endtime + p_time; - if (Math::absf(delta) > CMP_EPSILON) - c = from / delta; - else + if (Math::is_zero_approx(delta)) c = 0; + else + c = from / delta; } } else { // no loop @@ -1723,10 +1723,10 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol float delta = p_keys[next].time - p_keys[idx].time; float from = p_time - p_keys[idx].time; - if (Math::absf(delta) > CMP_EPSILON) - c = from / delta; - else + if (Math::is_zero_approx(delta)) c = 0; + else + c = from / delta; } else { @@ -2638,6 +2638,7 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) { p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track)); p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track)); p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track)); + p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track)); for (int i = 0; i < track_get_key_count(p_track); i++) { p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i)); } @@ -2773,9 +2774,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.loc; const Vector3 &v2 = t2.value.loc; - if (v0.distance_to(v2) < CMP_EPSILON) { + if (Math::is_zero_approx(v0.distance_to(v2))) { //0 and 2 are close, let's see if 1 is close - if (v0.distance_to(v1) > CMP_EPSILON) { + if (!Math::is_zero_approx(v0.distance_to(v1))) { //not close, not optimizable return false; } @@ -2812,9 +2813,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons //localize both to rotation from q0 - if ((q0 - q2).length() < CMP_EPSILON) { + if (Math::is_zero_approx((q0 - q2).length())) { - if ((q0 - q1).length() > CMP_EPSILON) + if (!Math::is_zero_approx((q0 - q1).length())) return false; } else { @@ -2862,9 +2863,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.scale; const Vector3 &v2 = t2.value.scale; - if (v0.distance_to(v2) < CMP_EPSILON) { + if (Math::is_zero_approx(v0.distance_to(v2))) { //0 and 2 are close, let's see if 1 is close - if (v0.distance_to(v1) > CMP_EPSILON) { + if (!Math::is_zero_approx(v0.distance_to(v1))) { //not close, not optimizable return false; } diff --git a/scene/resources/animation.h b/scene/resources/animation.h index b66ae184e9..3d38a8902f 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -93,7 +93,6 @@ private: template <class T> struct TKey : public Key { - float time; T value; }; diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index a89cf108bc..4b3e392013 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -515,10 +515,10 @@ PoolVector<uint8_t> AudioStreamSample::get_data() const { return pv; } -void AudioStreamSample::save_to_wav(String p_path) { +Error AudioStreamSample::save_to_wav(const String &p_path) { if (format == AudioStreamSample::FORMAT_IMA_ADPCM) { WARN_PRINTS("Saving IMA_ADPC samples are not supported yet"); - return; + return ERR_UNAVAILABLE; } int sub_chunk_2_size = data_bytes; //Subchunk2Size = Size of data in bytes @@ -544,8 +544,9 @@ void AudioStreamSample::save_to_wav(String p_path) { file_path += ".wav"; } - Error err; - FileAccess *file = FileAccess::open(file_path, FileAccess::WRITE, &err); //Overrides existing file if present + FileAccessRef file = FileAccess::open(file_path, FileAccess::WRITE); //Overrides existing file if present + + ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE); // Create WAV Header file->store_string("RIFF"); //ChunkID @@ -583,6 +584,8 @@ void AudioStreamSample::save_to_wav(String p_path) { } file->close(); + + return OK; } Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() { diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index bd701ddd12..d4c5511f34 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -141,7 +141,7 @@ public: void set_data(const PoolVector<uint8_t> &p_data); PoolVector<uint8_t> get_data() const; - void save_to_wav(String p_path); + Error save_to_wav(const String &p_path); virtual Ref<AudioStreamPlayback> instance_playback(); virtual String get_stream_name() const; diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index d2e4d28b44..e4a64a1de1 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -96,7 +96,7 @@ int BitMap::get_true_bit_count() const { const uint8_t *d = bitmask.ptr(); int c = 0; - //fast, almot branchless version + //fast, almost branchless version for (int i = 0; i < ds; i++) { @@ -106,6 +106,7 @@ int BitMap::get_true_bit_count() const { c += (d[i] & (1 << 4)) >> 4; c += (d[i] & (1 << 3)) >> 3; c += (d[i] & (1 << 2)) >> 2; + c += (d[i] & (1 << 1)) >> 1; c += d[i] & 1; } @@ -594,6 +595,62 @@ Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) con return result_array; } +void BitMap::resize(const Size2 &p_new_size) { + + Ref<BitMap> new_bitmap; + new_bitmap.instance(); + new_bitmap->create(p_new_size); + int lw = MIN(width, p_new_size.width); + int lh = MIN(height, p_new_size.height); + for (int x = 0; x < lw; x++) { + for (int y = 0; y < lh; y++) { + new_bitmap->set_bit(Vector2(x, y), get_bit(Vector2(x, y))); + } + } + + width = new_bitmap->width; + height = new_bitmap->height; + bitmask = new_bitmap->bitmask; +} + +Ref<Image> BitMap::convert_to_image() const { + + Ref<Image> image; + image.instance(); + image->create(width, height, false, Image::FORMAT_L8); + image->lock(); + for (int i = 0; i < width; i++) { + for (int j = 0; j < height; j++) { + image->set_pixel(i, j, get_bit(Point2(i, j)) ? Color(1, 1, 1) : Color(0, 0, 0)); + } + } + + image->unlock(); + + return image; +} +void BitMap::blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap) { + + int x = p_pos.x; + int y = p_pos.y; + int w = p_bitmap->get_size().width; + int h = p_bitmap->get_size().height; + + for (int i = 0; i < w; i++) { + for (int j = 0; j < h; j++) { + int px = x + i; + int py = y + j; + if (px < 0 || px >= width) + continue; + if (py < 0 || py >= height) + continue; + if (p_bitmap->get_bit(Vector2(i, j))) { + set_bit(Vector2(x, y), true); + } + } + } +} + void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create); diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index b3c86afd38..daf24affb1 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -64,9 +64,13 @@ public: int get_true_bit_count() const; Size2 get_size() const; + void resize(const Size2 &p_new_size); void grow_mask(int p_pixels, const Rect2 &p_rect); + void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap); + Ref<Image> convert_to_image() const; + Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const; BitMap(); diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index d93754076c..d819e9f776 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -51,6 +51,7 @@ Vector<Vector3> BoxShape::_gen_debug_mesh_lines() { void BoxShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), extents); + Shape::_update_shape(); } void BoxShape::set_extents(const Vector3 &p_extents) { diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index 3f7bf1e0ec..669b261bfe 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -75,6 +75,7 @@ void CapsuleShape::_update_shape() { d["radius"] = radius; d["height"] = height; PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); + Shape::_update_shape(); } void CapsuleShape::set_radius(float p_radius) { diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index b192d088d8..b4cc38c8c0 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -65,6 +65,7 @@ Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() { } void ConcavePolygonShape::_update_shape() { + Shape::_update_shape(); } void ConcavePolygonShape::set_faces(const PoolVector<Vector3> &p_faces) { diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index 98d3460ed2..499688a185 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -58,7 +58,7 @@ Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() { void ConvexPolygonShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), points); - emit_changed(); + Shape::_update_shape(); } void ConvexPolygonShape::set_points(const PoolVector<Vector3> &p_points) { @@ -83,6 +83,4 @@ void ConvexPolygonShape::_bind_methods() { ConvexPolygonShape::ConvexPolygonShape() : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) { - - //set_points(Vector3(1,1,1)); } diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index f275405de2..d424fb2814 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -99,10 +99,4 @@ Rect2 ConvexPolygonShape2D::get_rect() const { ConvexPolygonShape2D::ConvexPolygonShape2D() : Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) { - - int pcount = 3; - for (int i = 0; i < pcount; i++) - points.push_back(Vector2(Math::sin(i * Math_PI * 2 / pcount), -Math::cos(i * Math_PI * 2 / pcount)) * 10); - - _update_shape(); } diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 464ca60d31..ece8ad4bb0 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -268,7 +268,7 @@ void Curve::update_auto_tangents(int i) { } if (i + 1 < _points.size()) { - if (p.right_mode == TANGENT_LINEAR && i + 1 < _points.size()) { + if (p.right_mode == TANGENT_LINEAR) { Vector2 v = (_points[i + 1].pos - p.pos).normalized(); p.right_tangent = v.y / v.x; } diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp index 4fd829b349..f60f7ab376 100644 --- a/scene/resources/cylinder_shape.cpp +++ b/scene/resources/cylinder_shape.cpp @@ -68,6 +68,7 @@ void CylinderShape::_update_shape() { d["radius"] = radius; d["height"] = height; PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); + Shape::_update_shape(); } void CylinderShape::set_radius(float p_radius) { diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index c7a815d8a4..bdb6c78782 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -359,7 +359,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "CheckButton", focus); theme->set_icon("on", "CheckButton", make_icon(toggle_on_png)); + theme->set_icon("on_disabled", "CheckButton", make_icon(toggle_on_disabled_png)); theme->set_icon("off", "CheckButton", make_icon(toggle_off_png)); + theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png)); theme->set_font("font", "CheckButton", default_font); @@ -423,6 +425,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3, 0, 0, 0, 0)); theme->set_icon("tab", "TextEdit", make_icon(tab_png)); + theme->set_icon("space", "TextEdit", make_icon(space_png)); + theme->set_icon("folded", "TextEdit", make_icon(arrow_right_png)); + theme->set_icon("fold", "TextEdit", make_icon(arrow_down_png)); theme->set_font("font", "TextEdit", default_font); @@ -436,7 +441,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color_selected", "TextEdit", Color(0, 0, 0)); theme->set_color("selection_color", "TextEdit", font_color_selection); theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4)); + theme->set_color("bookmark_color", "TextEdit", Color(0.08, 0.49, 0.98)); theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2)); + theme->set_color("executing_line_color", "TextEdit", Color(0.2, 0.8, 0.2, 0.4)); theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); @@ -795,7 +802,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font("bold_italics_font", "RichTextLabel", default_font); theme->set_font("mono_font", "RichTextLabel", default_font); - theme->set_color("default_color", "RichTextLabel", control_font_color); + theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1)); theme->set_color("font_color_selected", "RichTextLabel", font_color_selection); theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8)); @@ -830,14 +837,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("autohide", "HSplitContainer", 1 * scale); theme->set_constant("autohide", "VSplitContainer", 1 * scale); - // ReferenceRect - - Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8); - ttnc->set_draw_center(false); - - theme->set_stylebox("panelnc", "Panel", ttnc); - theme->set_stylebox("panelf", "Panel", tc_sb); - Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 7, 7, 7, 7); theme->set_stylebox("panel", "PanelContainer", sb_pc); diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py index 73b1ae0b0b..bd5a723b23 100755 --- a/scene/resources/default_theme/make_header.py +++ b/scene/resources/default_theme/make_header.py @@ -1,8 +1,6 @@ #!/usr/bin/env python -import os import glob -import string enc = "utf-8" diff --git a/scene/resources/default_theme/space.png b/scene/resources/default_theme/space.png Binary files differnew file mode 100644 index 0000000000..7e458a6c45 --- /dev/null +++ b/scene/resources/default_theme/space.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 2b251e5f81..87b8afd6a3 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -358,6 +358,10 @@ static const unsigned char selection_oof_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2c, 0x2, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xaf, 0xdf, 0x90, 0xa5, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0x3, 0x20, 0x25, 0x16, 0xc, 0x1f, 0x74, 0xbf, 0x74, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x64, 0x54, 0x52, 0x64, 0x60, 0x60, 0x78, 0x77, 0x8f, 0x51, 0x34, 0x8, 0xcc, 0xb8, 0xcd, 0xa8, 0xd9, 0x4, 0x66, 0xdc, 0x60, 0x74, 0x2f, 0x33, 0x4, 0x32, 0xde, 0xce, 0x64, 0xf4, 0x68, 0x53, 0x0, 0x32, 0xfe, 0xcd, 0xa0, 0x90, 0x1, 0x37, 0x10, 0x6e, 0x5, 0xdc, 0x52, 0xb8, 0x33, 0x0, 0xcc, 0x7, 0x26, 0xff, 0x1f, 0x38, 0x23, 0x97, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char space_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x63, 0x60, 0xa0, 0x2a, 0xf8, 0xff, 0xff, 0xbf, 0xe0, 0xff, 0xff, 0xff, 0x5, 0x91, 0xc5, 0x58, 0x90, 0x24, 0x85, 0x18, 0x18, 0x18, 0x14, 0xa0, 0x6c, 0x6, 0x46, 0x46, 0xc6, 0xf7, 0xc, 0xc, 0xc, 0xc, 0x4c, 0x14, 0x5b, 0x41, 0x39, 0x0, 0x0, 0x71, 0x1a, 0x13, 0x5d, 0x87, 0xfe, 0x9e, 0x7d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char spinbox_updown_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 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0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char toggle_off_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x3c, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0x4e, 0xe8, 0x1b, 0x92, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x12, 0x0, 0x0, 0xb, 0x12, 0x1, 0xd2, 0xdd, 0x7e, 0xfc, 0x0, 0x0, 0x6, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x58, 0x47, 0xed, 0x59, 0x4b, 0x6f, 0x1b, 0x55, 0x14, 0x3e, 0xb6, 0xc7, 0x8e, 0xed, 0xf1, 0x2b, 0x7e, 0x84, 0xb8, 0x49, 0x8a, 0x48, 0x36, 0x55, 0x37, 0x48, 0x5d, 0x64, 0xc1, 0x3a, 0x42, 0x82, 0x14, 0x89, 0x56, 0x14, 0x16, 0x48, 0xfc, 0x1, 0xca, 0x1f, 0x40, 0x20, 0x81, 0x90, 0xf8, 0x1, 0xd0, 0x25, 0x8b, 0x8a, 0x25, 0xa0, 0x82, 0x8a, 0x10, 0x12, 0x42, 0x8, 0x29, 0x5d, 0x15, 0xa9, 0x12, 0x8b, 0x4a, 0x20, 0x51, 0x50, 0x1b, 0xcb, 0x79, 0xf8, 0xed, 0x8c, 0xdf, 0xe3, 0x31, 0xe7, 0xbb, 0x99, 0xeb, 0x4c, 0x26, 0x33, 0xb6, 0x13, 0xbb, 0xb4, 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0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char toggle_on_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x20, 0x8, 0x3, 0x0, 0x0, 0x0, 0x95, 0x43, 0x8e, 0xb6, 0x0, 0x0, 0x1, 0x74, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xd, 0xd, 0xf, 0x1a, 0x1a, 0x1e, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x24, 0x24, 0x29, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xa, 0xa, 0xc, 0x1d, 0x1d, 0x21, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x11, 0x11, 0x14, 0x23, 0x23, 0x28, 0x12, 0x12, 0x15, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xb, 0xb, 0xd, 0x23, 0x23, 0x28, 0xb, 0xb, 0xd, 0x1e, 0x1e, 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0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char toggle_on_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0xa2, 0x9d, 0x7e, 0x84, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x12, 0x0, 0x0, 0xb, 0x12, 0x1, 0xd2, 0xdd, 0x7e, 0xfc, 0x0, 0x0, 0x6, 0x54, 0x49, 0x44, 0x41, 0x54, 0x68, 0x43, 0xed, 0x59, 0x4b, 0x6f, 0x1b, 0x55, 0x14, 0x3e, 0x71, 0xfc, 0x9a, 0xd8, 0x4e, 0x9c, 0x38, 0x6e, 0x62, 0xe7, 0x21, 0xb5, 0x6e, 0x51, 0xd5, 0x5, 0xa8, 0xac, 0x93, 0x14, 0x89, 0x22, 0x84, 0xba, 0x60, 0x53, 0xb1, 0x29, 0x12, 0x42, 0xa0, 0xfe, 0x1, 0x7e, 0x1, 0x7b, 0xb6, 0x6c, 0xaa, 0x82, 0xa8, 0xc4, 0x96, 0x5f, 0x50, 0x21, 0x55, 0x34, 0x1b, 0x4a, 0x17, 0x65, 0x51, 0x9, 0x85, 0x3c, 0x9b, 0xb4, 0x4d, 0xfd, 0x76, 0xfc, 0x7e, 0xf3, 0x7d, 0x37, 0x33, 0xc6, 0x76, 0xed, 0xcc, 0x38, 0x4e, 0x52, 0x21, 0x7a, 0xa4, 0xa3, 0xc9, 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0x84, 0x6b, 0x6d, 0x32, 0x6e, 0x58, 0x28, 0x22, 0x3a, 0x41, 0x32, 0xde, 0xd7, 0x6a, 0x67, 0x5b, 0xb7, 0xb7, 0xc9, 0xb0, 0xd8, 0xd6, 0x3a, 0x65, 0x34, 0xb4, 0x21, 0x8f, 0x1c, 0x3, 0x6d, 0x21, 0x84, 0x5d, 0x32, 0x8a, 0x48, 0x22, 0x6e, 0xda, 0xa8, 0x92, 0x36, 0x3e, 0x87, 0xea, 0x7b, 0x7e, 0x0, 0x62, 0xa8, 0x25, 0xad, 0x68, 0x1d, 0x7d, 0x1a, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/default_theme/toggle_off_disabled.png b/scene/resources/default_theme/toggle_off_disabled.png Binary files differnew file mode 100644 index 0000000000..d65a9d8e64 --- /dev/null +++ b/scene/resources/default_theme/toggle_off_disabled.png diff --git a/scene/resources/default_theme/toggle_on_disabled.png b/scene/resources/default_theme/toggle_on_disabled.png Binary files differnew file mode 100644 index 0000000000..ca4dbe211f --- /dev/null +++ b/scene/resources/default_theme/toggle_on_disabled.png diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index fd7b67a218..8ee9879055 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -1008,7 +1008,7 @@ void DynamicFont::_bind_methods() { ClassDB::bind_method(D_METHOD("get_fallback_count"), &DynamicFont::get_fallback_count); ADD_GROUP("Settings", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "size", PROPERTY_HINT_RANGE, "1,255,1"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,255,1"), "set_outline_size", "get_outline_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "get_use_mipmaps"); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index c72ccc97db..128db3f109 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -96,6 +96,7 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("get_height"), &Font::get_height); ClassDB::bind_method(D_METHOD("is_distance_field_hint"), &Font::is_distance_field_hint); ClassDB::bind_method(D_METHOD("get_string_size", "string"), &Font::get_string_size); + ClassDB::bind_method(D_METHOD("get_wordwrap_string_size", "string", "p_width"), &Font::get_wordwrap_string_size); ClassDB::bind_method(D_METHOD("has_outline"), &Font::has_outline); ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "position", "char", "next", "modulate", "outline"), &Font::draw_char, DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("update_changes"), &Font::update_changes); @@ -495,6 +496,38 @@ Size2 Font::get_string_size(const String &p_string) const { return Size2(w, get_height()); } + +Size2 Font::get_wordwrap_string_size(const String &p_string, float p_width) const { + + ERR_FAIL_COND_V(p_width <= 0, Vector2(0, get_height())); + + int l = p_string.length(); + if (l == 0) + return Size2(p_width, get_height()); + + float line_w = 0; + float h = 0; + float space_w = get_char_size(' ').width; + Vector<String> lines = p_string.split("\n"); + for (int i = 0; i < lines.size(); i++) { + h += get_height(); + String t = lines[i]; + line_w = 0; + Vector<String> words = t.split(" "); + for (int j = 0; j < words.size(); j++) { + line_w += get_string_size(words[j]).x; + if (line_w > p_width) { + h += get_height(); + line_w = get_string_size(words[j]).x; + } else { + line_w += space_w; + } + } + } + + return Size2(p_width, h); +} + void BitmapFont::set_fallback(const Ref<BitmapFont> &p_fallback) { ERR_FAIL_COND(p_fallback == this); diff --git a/scene/resources/font.h b/scene/resources/font.h index 6bc8d9b792..def2c2285a 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -53,6 +53,7 @@ public: virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0; Size2 get_string_size(const String &p_string) const; + Size2 get_wordwrap_string_size(const String &p_string, float p_width) const; virtual bool is_distance_field_hint() const = 0; diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index a51a0ca0d0..7e7fc99a5d 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -91,7 +91,7 @@ public: int high = points.size() - 1; int middle = 0; -#if DEBUG_ENABLED +#ifdef DEBUG_ENABLED if (low > high) ERR_PRINT("low > high, this may be a bug"); #endif diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp new file mode 100644 index 0000000000..8cd271dab0 --- /dev/null +++ b/scene/resources/height_map_shape.cpp @@ -0,0 +1,204 @@ +/*************************************************************************/ +/* height_map_shape.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "height_map_shape.h" +#include "servers/physics_server.h" + +Vector<Vector3> HeightMapShape::_gen_debug_mesh_lines() { + Vector<Vector3> points; + + if ((map_width != 0) && (map_depth != 0)) { + + // This will be slow for large maps... + // also we'll have to figure out how well bullet centers this shape... + + Vector2 size(map_width - 1, map_depth - 1); + Vector2 start = size * -0.5; + + PoolRealArray::Read r = map_data.read(); + + // reserve some memory for our points.. + points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2)); + + // now set our points + int r_offset = 0; + int w_offset = 0; + for (int d = 0; d < map_depth; d++) { + Vector3 height(start.x, 0.0, start.y); + + for (int w = 0; w < map_width; w++) { + height.y = r[r_offset++]; + + if (w != map_width - 1) { + points.write[w_offset++] = height; + points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z); + } + + if (d != map_depth - 1) { + points.write[w_offset++] = height; + points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0); + } + + height.x += 1.0; + } + + start.y += 1.0; + } + } + + return points; +} + +void HeightMapShape::_update_shape() { + + Dictionary d; + d["width"] = map_width; + d["depth"] = map_depth; + d["heights"] = map_data; + d["min_height"] = min_height; + d["max_height"] = max_height; + PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); +} + +void HeightMapShape::set_map_width(int p_new) { + if (p_new < 1) { + // ignore + } else if (map_width != p_new) { + int was_size = map_width * map_depth; + map_width = p_new; + + int new_size = map_width * map_depth; + map_data.resize(map_width * map_depth); + + PoolRealArray::Write w = map_data.write(); + while (was_size < new_size) { + w[was_size++] = 0.0; + } + + _update_shape(); + notify_change_to_owners(); + _change_notify("map_width"); + _change_notify("map_data"); + } +} + +int HeightMapShape::get_map_width() const { + return map_width; +} + +void HeightMapShape::set_map_depth(int p_new) { + if (p_new < 1) { + // ignore + } else if (map_depth != p_new) { + int was_size = map_width * map_depth; + map_depth = p_new; + + int new_size = map_width * map_depth; + map_data.resize(new_size); + + PoolRealArray::Write w = map_data.write(); + while (was_size < new_size) { + w[was_size++] = 0.0; + } + + _update_shape(); + notify_change_to_owners(); + _change_notify("map_depth"); + _change_notify("map_data"); + } +} + +int HeightMapShape::get_map_depth() const { + return map_depth; +} + +void HeightMapShape::set_map_data(PoolRealArray p_new) { + int size = (map_width * map_depth); + if (p_new.size() != size) { + // fail + return; + } + + // copy + PoolRealArray::Write w = map_data.write(); + PoolRealArray::Read r = p_new.read(); + for (int i = 0; i < size; i++) { + float val = r[i]; + w[i] = val; + if (i == 0) { + min_height = val; + max_height = val; + } else { + if (min_height > val) + min_height = val; + + if (max_height < val) + max_height = val; + } + } + + _update_shape(); + notify_change_to_owners(); + _change_notify("map_data"); +} + +PoolRealArray HeightMapShape::get_map_data() const { + return map_data; +} + +void HeightMapShape::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape::set_map_width); + ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape::get_map_width); + ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape::set_map_depth); + ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape::get_map_depth); + ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape::set_map_data); + ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape::get_map_data); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_width", "get_map_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_depth", "get_map_depth"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "map_data"), "set_map_data", "get_map_data"); +} + +HeightMapShape::HeightMapShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_HEIGHTMAP)) { + + map_width = 2; + map_depth = 2; + map_data.resize(map_width * map_depth); + PoolRealArray::Write w = map_data.write(); + w[0] = 0.0; + w[1] = 0.0; + w[2] = 0.0; + w[3] = 0.0; + min_height = 0.0; + max_height = 0.0; + + _update_shape(); +} diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape.h new file mode 100644 index 0000000000..b062f4e893 --- /dev/null +++ b/scene/resources/height_map_shape.h @@ -0,0 +1,62 @@ +/*************************************************************************/ +/* height_map_shape.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef HEIGHT_MAP_SHAPE_H +#define HEIGHT_MAP_SHAPE_H + +#include "scene/resources/shape.h" + +class HeightMapShape : public Shape { + GDCLASS(HeightMapShape, Shape); + + int map_width; + int map_depth; + PoolRealArray map_data; + float min_height; + float max_height; + +protected: + static void _bind_methods(); + virtual void _update_shape(); + + virtual Vector<Vector3> _gen_debug_mesh_lines(); + +public: + void set_map_width(int p_new); + int get_map_width() const; + void set_map_depth(int p_new); + int get_map_depth() const; + void set_map_data(PoolRealArray p_new); + PoolRealArray get_map_data() const; + + HeightMapShape(); +}; + +#endif /* !HEIGHT_MAP_SHAPE_H */ diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 536eb11a27..2e035bbd1f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -30,6 +30,10 @@ #include "material.h" +#ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#endif + #include "scene/scene_string_names.h" void Material::set_next_pass(const Ref<Material> &p_pass) { @@ -236,6 +240,12 @@ void ShaderMaterial::_bind_methods() { void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { +#ifdef TOOLS_ENABLED + const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; +#else + const String quote_style = "\""; +#endif + String f = p_function.operator String(); if ((f == "get_shader_param" || f == "set_shader_param") && p_idx == 0) { @@ -243,7 +253,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id List<PropertyInfo> pl; shader->get_param_list(&pl); for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) { - r_options->push_back("\"" + E->get().name.replace_first("shader_param/", "") + "\""); + r_options->push_back(quote_style + E->get().name.replace_first("shader_param/", "") + quote_style); } } } @@ -458,6 +468,9 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_ENSURE_CORRECT_NORMALS]) { code += ",ensure_correct_normals"; } + if (flags[FLAG_USE_SHADOW_TO_OPACITY]) { + code += ",shadow_to_opacity"; + } code += ";\n"; code += "uniform vec4 albedo : hint_color;\n"; @@ -839,7 +852,7 @@ void SpatialMaterial::_update_shader() { code += "\tALBEDO *= 1.0 - ref_amount;\n"; code += "\tALPHA = 1.0;\n"; - } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { + } else if (features[FEATURE_TRANSPARENT] || flags[FLAG_USE_ALPHA_SCISSOR] || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { code += "\tALPHA = albedo.a * albedo_tex.a;\n"; } @@ -1339,7 +1352,7 @@ void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) { return; flags[p_flag] = p_enabled; - if (p_flag == FLAG_USE_ALPHA_SCISSOR || p_flag == FLAG_UNSHADED) { + if ((p_flag == FLAG_USE_ALPHA_SCISSOR) || (p_flag == FLAG_UNSHADED) || (p_flag == FLAG_USE_SHADOW_TO_OPACITY)) { _change_notify(); } _queue_shader_change(); @@ -2050,6 +2063,7 @@ void SpatialMaterial::_bind_methods() { ADD_GROUP("Flags", "flags_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_shadow_to_opacity"), "set_flag", "get_flag", FLAG_USE_SHADOW_TO_OPACITY); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST); @@ -2256,6 +2270,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS); BIND_ENUM_CONSTANT(FLAG_DISABLE_AMBIENT_LIGHT); BIND_ENUM_CONSTANT(FLAG_ENSURE_CORRECT_NORMALS); + BIND_ENUM_CONSTANT(FLAG_USE_SHADOW_TO_OPACITY); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); diff --git a/scene/resources/material.h b/scene/resources/material.h index 1f7fc267af..29b45f769b 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -196,6 +196,7 @@ public: FLAG_DONT_RECEIVE_SHADOWS, FLAG_ENSURE_CORRECT_NORMALS, FLAG_DISABLE_AMBIENT_LIGHT, + FLAG_USE_SHADOW_TO_OPACITY, FLAG_MAX }; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 85018f38d7..67639858ce 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -37,6 +37,8 @@ #include <stdlib.h> +Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = NULL; + Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { if (triangle_mesh.is_valid()) @@ -543,6 +545,49 @@ void Mesh::clear_cache() const { debug_lines.clear(); } +Vector<Ref<Shape> > Mesh::convex_decompose() const { + + ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape> >()); + + PoolVector<Face3> faces = get_faces(); + Vector<Face3> f3; + f3.resize(faces.size()); + PoolVector<Face3>::Read f = faces.read(); + for (int i = 0; i < f3.size(); i++) { + f3.write[i] = f[i]; + } + + Vector<Vector<Face3> > decomposed = convex_composition_function(f3); + + Vector<Ref<Shape> > ret; + + for (int i = 0; i < decomposed.size(); i++) { + Set<Vector3> points; + for (int j = 0; j < decomposed[i].size(); j++) { + points.insert(decomposed[i][j].vertex[0]); + points.insert(decomposed[i][j].vertex[1]); + points.insert(decomposed[i][j].vertex[2]); + } + + PoolVector<Vector3> convex_points; + convex_points.resize(points.size()); + { + PoolVector<Vector3>::Write w = convex_points.write(); + int idx = 0; + for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) { + w[idx++] = E->get(); + } + } + + Ref<ConvexPolygonShape> shape; + shape.instance(); + shape->set_points(convex_points); + ret.push_back(shape); + } + + return ret; +} + Mesh::Mesh() { } diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index dabfc6ea60..1457d283bd 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -31,6 +31,7 @@ #ifndef MESH_H #define MESH_H +#include "core/math/face3.h" #include "core/math/triangle_mesh.h" #include "core/resource.h" #include "scene/resources/material.h" @@ -147,6 +148,12 @@ public: Size2 get_lightmap_size_hint() const; void clear_cache() const; + typedef Vector<Vector<Face3> > (*ConvexDecompositionFunc)(const Vector<Face3> &); + + static ConvexDecompositionFunc convex_composition_function; + + Vector<Ref<Shape> > convex_decompose() const; + Mesh(); }; diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index c5125d576d..d40a5dee2e 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -56,6 +56,8 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { set_item_preview(idx, p_value); else if (what == "navmesh") set_item_navmesh(idx, p_value); + else if (what == "navmesh_transform") + set_item_navmesh_transform(idx, p_value); else return false; @@ -80,6 +82,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const { r_ret = _get_item_shapes(idx); else if (what == "navmesh") r_ret = get_item_navmesh(idx); + else if (what == "navmesh_transform") + r_ret = get_item_navmesh_transform(idx); else if (what == "preview") r_ret = get_item_preview(idx); else @@ -95,8 +99,10 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const { String name = "item/" + itos(E->key()) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, name + "name")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "mesh_transform")); p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform")); p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER)); } } @@ -116,6 +122,7 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) { emit_changed(); _change_notify(); } + void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { ERR_FAIL_COND(!item_map.has(p_item)); @@ -145,6 +152,15 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm _change_notify(); } +void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) { + + ERR_FAIL_COND(!item_map.has(p_item)); + item_map[p_item].navmesh_transform = p_transform; + notify_change_to_owners(); + emit_changed(); + _change_notify(); +} + void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) { ERR_FAIL_COND(!item_map.has(p_item)); @@ -152,11 +168,13 @@ void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) { emit_changed(); _change_notify(); } + String MeshLibrary::get_item_name(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item), ""); return item_map[p_item].name; } + Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>()); @@ -175,6 +193,12 @@ Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const { return item_map[p_item].navmesh; } +Transform MeshLibrary::get_item_navmesh_transform(int p_item) const { + + ERR_FAIL_COND_V(!item_map.has(p_item), Transform()); + return item_map[p_item].navmesh_transform; +} + Ref<Texture> MeshLibrary::get_item_preview(int p_item) const { ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>()); @@ -268,11 +292,13 @@ void MeshLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name); ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh); ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh); + ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform); ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes); ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview); ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name); ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh); ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh); + ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform); ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes); ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview); ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item); diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 849a0577eb..4ae4fc6483 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -52,6 +52,7 @@ public: Ref<Mesh> mesh; Vector<ShapeData> shapes; Ref<Texture> preview; + Transform navmesh_transform; Ref<NavigationMesh> navmesh; }; @@ -72,11 +73,13 @@ public: void set_item_name(int p_item, const String &p_name); void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh); void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh); + void set_item_navmesh_transform(int p_item, const Transform &p_transform); void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes); void set_item_preview(int p_item, const Ref<Texture> &p_preview); String get_item_name(int p_item) const; Ref<Mesh> get_item_mesh(int p_item) const; Ref<NavigationMesh> get_item_navmesh(int p_item) const; + Transform get_item_navmesh_transform(int p_item) const; Vector<ShapeData> get_item_shapes(int p_item) const; Ref<Texture> get_item_preview(int p_item) const; diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 1b406551ab..5d8adc0c8d 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -32,6 +32,8 @@ #include "servers/visual_server.h" void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { + if (transform_format != TRANSFORM_3D) + return; PoolVector<Vector3> xforms = p_array; int len = xforms.size(); @@ -55,6 +57,9 @@ void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { PoolVector<Vector3> MultiMesh::_get_transform_array() const { + if (transform_format != TRANSFORM_3D) + return PoolVector<Vector3>(); + if (instance_count == 0) return PoolVector<Vector3>(); @@ -75,6 +80,54 @@ PoolVector<Vector3> MultiMesh::_get_transform_array() const { return xforms; } +void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) { + + if (transform_format != TRANSFORM_2D) + return; + + PoolVector<Vector2> xforms = p_array; + int len = xforms.size(); + ERR_FAIL_COND((len / 3) != instance_count); + if (len == 0) + return; + + PoolVector<Vector2>::Read r = xforms.read(); + + for (int i = 0; i < len / 3; i++) { + + Transform2D t; + t.elements[0] = r[i * 3 + 0]; + t.elements[1] = r[i * 3 + 1]; + t.elements[2] = r[i * 3 + 2]; + + set_instance_transform_2d(i, t); + } +} + +PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const { + + if (transform_format != TRANSFORM_2D) + return PoolVector<Vector2>(); + + if (instance_count == 0) + return PoolVector<Vector2>(); + + PoolVector<Vector2> xforms; + xforms.resize(instance_count * 3); + + PoolVector<Vector2>::Write w = xforms.write(); + + for (int i = 0; i < instance_count; i++) { + + Transform2D t = get_instance_transform_2d(i); + w[i * 3 + 0] = t.elements[0]; + w[i * 3 + 1] = t.elements[1]; + w[i * 3 + 2] = t.elements[2]; + } + + return xforms; +} + void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) { PoolVector<Color> colors = p_array; @@ -162,6 +215,16 @@ int MultiMesh::get_instance_count() const { return instance_count; } +void MultiMesh::set_visible_instance_count(int p_count) { + ERR_FAIL_COND(p_count < -1); + VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, p_count); + visible_instance_count = p_count; +} +int MultiMesh::get_visible_instance_count() const { + + return visible_instance_count; +} + void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) { VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform); @@ -200,6 +263,11 @@ Color MultiMesh::get_instance_custom_data(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance); } +void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) { + + VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array); +} + AABB MultiMesh::get_aabb() const { return VisualServer::get_singleton()->multimesh_get_aabb(multimesh); @@ -255,6 +323,8 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count); ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count); + ClassDB::bind_method(D_METHOD("set_visible_instance_count", "count"), &MultiMesh::set_visible_instance_count); + ClassDB::bind_method(D_METHOD("get_visible_instance_count"), &MultiMesh::get_visible_instance_count); ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform); ClassDB::bind_method(D_METHOD("set_instance_transform_2d", "instance", "transform"), &MultiMesh::set_instance_transform_2d); ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform); @@ -263,10 +333,13 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color); ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data); ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data); + ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array); ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb); ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array); ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array); + ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array); + ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array); ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array); ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array); ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array); @@ -276,8 +349,10 @@ void MultiMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array"); @@ -299,6 +374,7 @@ MultiMesh::MultiMesh() { color_format = COLOR_NONE; custom_data_format = CUSTOM_DATA_NONE; transform_format = TRANSFORM_2D; + visible_instance_count = -1; instance_count = 0; } diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index ac2c69e022..6b17e9278d 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -64,6 +64,7 @@ private: ColorFormat color_format; CustomDataFormat custom_data_format; int instance_count; + int visible_instance_count; protected: static void _bind_methods(); @@ -71,6 +72,9 @@ protected: void _set_transform_array(const PoolVector<Vector3> &p_array); PoolVector<Vector3> _get_transform_array() const; + void _set_transform_2d_array(const PoolVector<Vector2> &p_array); + PoolVector<Vector2> _get_transform_2d_array() const; + void _set_color_array(const PoolVector<Color> &p_array); PoolVector<Color> _get_color_array() const; @@ -93,6 +97,9 @@ public: void set_instance_count(int p_count); int get_instance_count() const; + void set_visible_instance_count(int p_count); + int get_visible_instance_count() const; + void set_instance_transform(int p_instance, const Transform &p_transform); void set_instance_transform_2d(int p_instance, const Transform2D &p_transform); Transform get_instance_transform(int p_instance) const; @@ -104,6 +111,8 @@ public: void set_instance_custom_data(int p_instance, const Color &p_custom_data); Color get_instance_custom_data(int p_instance) const; + void set_as_bulk_array(const PoolVector<float> &p_array); + virtual AABB get_aabb() const; virtual RID get_rid() const; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 626ed9f5b4..2c6f30f429 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -535,7 +535,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map float a = value; float b = original; - if (Math::abs(a - b) < CMP_EPSILON) + if (Math::is_equal_approx(a, b)) continue; } else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) { diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index 419ff8f972..08f6ccd764 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -64,6 +64,7 @@ Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() { void PlaneShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), plane); + Shape::_update_shape(); } void PlaneShape::set_plane(Plane p_plane) { diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index b7925d8a58..0acfffdc06 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -47,7 +47,7 @@ void RayShape::_update_shape() { d["length"] = length; d["slips_on_slope"] = slips_on_slope; PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); - emit_changed(); + Shape::_update_shape(); } void RayShape::set_length(float p_length) { diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 210fbe9f20..6e7bb27e74 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -445,6 +445,10 @@ Error ResourceInteractiveLoaderText::poll() { } else { resource_cache.push_back(res); +#ifdef TOOLS_ENABLED + //remember ID for saving + res->set_id_for_path(local_path, index); +#endif } ExtResource er; @@ -1355,7 +1359,7 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) { if (external_resources.has(res)) { - return "ExtResource( " + itos(external_resources[res] + 1) + " )"; + return "ExtResource( " + itos(external_resources[res]) + " )"; } else { if (internal_resources.has(res)) { @@ -1459,7 +1463,8 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, _find_resources(v); } } break; - default: {} + default: { + } } } @@ -1538,18 +1543,61 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r f->store_line("]\n"); //one empty line } - Vector<RES> sorted_er; - sorted_er.resize(external_resources.size()); + { + } + +#ifdef TOOLS_ENABLED + //keep order from cached ids + Set<int> cached_ids_found; + for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { + int cached_id = E->key()->get_id_for_path(local_path); + if (cached_id < 0 || cached_ids_found.has(cached_id)) { + E->get() = -1; //reset + } else { + E->get() = cached_id; + cached_ids_found.insert(cached_id); + } + } + //create IDs for non cached resources + for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { + if (cached_ids_found.has(E->get())) { //already cached, go on + continue; + } + + int attempt = 1; //start from one, more readable format + while (cached_ids_found.has(attempt)) { + attempt++; + } + + cached_ids_found.insert(attempt); + E->get() = attempt; + //update also in resource + Ref<Resource> res = E->key(); + res->set_id_for_path(local_path, attempt); + } +#else + //make sure to start from one, as it makes format more readable + for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { + E->get() = E->get() + 1; + } +#endif + + Vector<ResourceSort> sorted_er; for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) { - sorted_er.write[E->get()] = E->key(); + ResourceSort rs; + rs.resource = E->key(); + rs.index = E->get(); + sorted_er.push_back(rs); } + sorted_er.sort(); + for (int i = 0; i < sorted_er.size(); i++) { - String p = sorted_er[i]->get_path(); + String p = sorted_er[i].resource->get_path(); - f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i]->get_save_class() + "\" id=" + itos(i + 1) + "]\n"); //bundled + f->store_string("[ext_resource path=\"" + p + "\" type=\"" + sorted_er[i].resource->get_save_class() + "\" id=" + itos(sorted_er[i].index) + "]\n"); //bundled } if (external_resources.size()) @@ -1645,7 +1693,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } } - f->store_string("\n"); + if (E->next()) + f->store_line(String()); } if (packed_scene.is_valid()) { @@ -1714,7 +1763,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r f->store_string(_valprop(String(state->get_node_property_name(i, j))) + " = " + vars + "\n"); } - f->store_line(String()); + if (i < state->get_node_count() - 1) + f->store_line(String()); } for (int i = 0; i < state->get_connection_count(); i++) { diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index 8d78ab33b0..06c841229b 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -169,6 +169,14 @@ class ResourceFormatSaverTextInstance { Map<RES, int> external_resources; Map<RES, int> internal_resources; + struct ResourceSort { + RES resource; + int index; + bool operator<(const ResourceSort &p_right) const { + return index < p_right.index; + } + }; + void _find_resources(const Variant &p_variant, bool p_main = false); static String _write_resources(void *ud, const RES &p_resource); diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 825b7f4c8b..6ba46f066c 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -96,6 +96,11 @@ Ref<ArrayMesh> Shape::get_debug_mesh() { return debug_mesh_cache; } +void Shape::_update_shape() { + emit_changed(); + debug_mesh_cache.unref(); +} + void Shape::_bind_methods() { ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin); diff --git a/scene/resources/shape.h b/scene/resources/shape.h index de99a967a8..ba763eaab1 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -51,6 +51,8 @@ protected: Shape(RID p_shape); virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); } + virtual void _update_shape(); + public: virtual RID get_rid() const { return shape; } diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp index f9f8ff19e4..48945d4e63 100644 --- a/scene/resources/sky.cpp +++ b/scene/resources/sky.cpp @@ -553,10 +553,10 @@ ProceduralSky::ProceduralSky(bool p_desaturate) { ground_energy = 1; if (p_desaturate) { - sky_top_color.set_hsv(sky_top_color.get_h(),0,sky_top_color.get_v()); - sky_horizon_color.set_hsv(sky_horizon_color.get_h(),0,sky_horizon_color.get_v()); - ground_bottom_color.set_hsv(ground_bottom_color.get_h(),0,ground_bottom_color.get_v()); - ground_horizon_color.set_hsv(ground_horizon_color.get_h(),0,ground_horizon_color.get_v()); + sky_top_color.set_hsv(sky_top_color.get_h(), 0, sky_top_color.get_v()); + sky_horizon_color.set_hsv(sky_horizon_color.get_h(), 0, sky_horizon_color.get_v()); + ground_bottom_color.set_hsv(ground_bottom_color.get_h(), 0, ground_bottom_color.get_v()); + ground_horizon_color.set_hsv(ground_horizon_color.get_h(), 0, ground_horizon_color.get_v()); } sun_color = Color(1, 1, 1); sun_latitude = 35; diff --git a/scene/resources/sky.h b/scene/resources/sky.h index 7327b2a627..3a6f44e11b 100644 --- a/scene/resources/sky.h +++ b/scene/resources/sky.h @@ -191,7 +191,7 @@ public: virtual RID get_rid() const; - ProceduralSky(bool p_desaturate=false); + ProceduralSky(bool p_desaturate = false); ~ProceduralSky(); }; diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index 492cf3959d..af89413ced 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -58,6 +58,7 @@ Vector<Vector3> SphereShape::_gen_debug_mesh_lines() { void SphereShape::_update_shape() { PhysicsServer::get_singleton()->shape_set_data(get_shape(), radius); + Shape::_update_shape(); } void SphereShape::set_radius(float p_radius) { diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index cdd65c7642..5dd429fa75 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -368,25 +368,14 @@ Color StyleBoxFlat::get_bg_color() const { return bg_color; } -void StyleBoxFlat::set_border_color_all(const Color &p_color) { - for (int i = 0; i < 4; i++) { +void StyleBoxFlat::set_border_color(const Color &p_color) { - border_color.write()[i] = p_color; - } + border_color = p_color; emit_changed(); } -Color StyleBoxFlat::get_border_color_all() const { +Color StyleBoxFlat::get_border_color() const { - return border_color[MARGIN_TOP]; -} -void StyleBoxFlat::set_border_color(Margin p_border, const Color &p_color) { - - border_color.write()[p_border] = p_color; - emit_changed(); -} -Color StyleBoxFlat::get_border_color(Margin p_border) const { - - return border_color[p_border]; + return border_color; } void StyleBoxFlat::set_border_width_all(int p_size) { @@ -511,6 +500,16 @@ int StyleBoxFlat::get_shadow_size() const { return shadow_size; } +void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) { + + shadow_offset = p_offset; + emit_changed(); +} +Point2 StyleBoxFlat::get_shadow_offset() const { + + return shadow_offset; +} + void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) { anti_aliased = p_anti_aliased; emit_changed(); @@ -552,7 +551,7 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re inner_corner_radius[0] = MAX(corner_radius[0] - rad, 0); //tr - rad = MIN(border_top, border_bottom); + rad = MIN(border_top, border_right); inner_corner_radius[1] = MAX(corner_radius[1] - rad, 0); //br @@ -565,12 +564,13 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re } inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 style_rect, const int corner_radius[4], - const Rect2 ring_rect, const int border_width[4], const Color inner_color[4], const Color outer_color[4], const int corner_detail) { + const Rect2 ring_rect, const int border_width[4], const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) { int vert_offset = verts.size(); if (!vert_offset) { vert_offset = 0; } + int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail; int ring_corner_radius[4]; @@ -585,10 +585,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color Rect2 inner_rect; inner_rect = ring_rect.grow_individual(-border_width[MARGIN_LEFT], -border_width[MARGIN_TOP], -border_width[MARGIN_RIGHT], -border_width[MARGIN_BOTTOM]); + int inner_corner_radius[4]; + set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius); Vector<Point2> inner_points; - set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius); inner_points.push_back(inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0])); //tl inner_points.push_back(Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1])); //tr inner_points.push_back(inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2])); //br @@ -603,11 +604,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color Point2 corner_point; if (inner_outer == 0) { radius = inner_corner_radius[corner_index]; - color = *inner_color; + color = inner_color; corner_point = inner_points[corner_index]; } else { radius = ring_corner_radius[corner_index]; - color = *outer_color; + color = outer_color; corner_point = outer_points[corner_index]; } float x = radius * (float)cos((double)corner_index * Math_PI / 2.0 + (double)detail / (double)adapted_corner_detail * Math_PI / 2.0 + Math_PI) + corner_point.x; @@ -618,17 +619,28 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color } } - int vert_count = (adapted_corner_detail + 1) * 4 * 2; + int ring_vert_count = verts.size() - vert_offset; + //fill the indices and the colors for the border - for (int i = 0; i < vert_count; i++) { - //poly 1 - indices.push_back(vert_offset + ((i + 0) % vert_count)); - indices.push_back(vert_offset + ((i + 2) % vert_count)); - indices.push_back(vert_offset + ((i + 1) % vert_count)); - //poly 2 - indices.push_back(vert_offset + ((i + 1) % vert_count)); - indices.push_back(vert_offset + ((i + 2) % vert_count)); - indices.push_back(vert_offset + ((i + 3) % vert_count)); + for (int i = 0; i < ring_vert_count; i++) { + indices.push_back(vert_offset + ((i + 0) % ring_vert_count)); + indices.push_back(vert_offset + ((i + 2) % ring_vert_count)); + indices.push_back(vert_offset + ((i + 1) % ring_vert_count)); + } + + if (fill_center) { + //fill the indices and the colors for the center + for (int index = 0; index < ring_vert_count / 2; index += 2) { + int i = index; + //poly 1 + indices.push_back(vert_offset + i); + indices.push_back(vert_offset + ring_vert_count - 4 - i); + indices.push_back(vert_offset + i + 2); + //poly 2 + indices.push_back(vert_offset + i); + indices.push_back(vert_offset + ring_vert_count - 2 - i); + indices.push_back(vert_offset + ring_vert_count - 4 - i); + } } } @@ -657,13 +669,29 @@ inline void adapt_values(int p_index_a, int p_index_b, int *adapted_values, cons void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { //PREPARATIONS + bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0); + bool draw_shadow = (shadow_size > 0); + if (!draw_border && !draw_center && !draw_shadow) { + return; + } bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); bool aa_on = rounded_corners && anti_aliased; + Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0); + + bool blend_on = blend_border && draw_border; + Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]); - if (aa_on) { - style_rect = style_rect.grow(-((aa_size + 1) / 2)); + Rect2 border_style_rect = style_rect; + if (aa_on && !blend_on) { + float aa_size_grow = 0.5 * ((aa_size + 1) / 2); + style_rect = style_rect.grow(-aa_size_grow); + for (int i = 0; i < 4; i++) { + if (border_width[i] > 0) { + border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow); + } + } } //adapt borders (prevent weird overlapping/glitchy drawings) @@ -686,79 +714,93 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { Vector<int> indices; Vector<Color> colors; - //DRAWING - VisualServer *vs = VisualServer::get_singleton(); - //DRAW SHADOW - if (shadow_size > 0) { + if (draw_shadow) { int shadow_width[4] = { shadow_size, shadow_size, shadow_size, shadow_size }; - Color shadow_colors[4] = { shadow_color, shadow_color, shadow_color, shadow_color }; - Color shadow_colors_transparent[4]; - for (int i = 0; i < 4; i++) { - shadow_colors_transparent[i] = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + + Rect2 shadow_inner_rect = style_rect; + shadow_inner_rect.position += shadow_offset; + + Rect2 shadow_rect = style_rect.grow(shadow_size); + shadow_rect.position += shadow_offset; + + Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + + draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, + shadow_rect, shadow_width, shadow_color, shadow_color_transparent, corner_detail); + + if (draw_center) { + int no_border[4] = { 0, 0, 0, 0 }; + draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, + shadow_inner_rect, no_border, shadow_color, shadow_color, corner_detail, true); } - draw_ring(verts, indices, colors, style_rect, adapted_corner, - style_rect.grow(shadow_size), shadow_width, shadow_colors, shadow_colors_transparent, corner_detail); } //DRAW border - Color bg_color_array[4] = { bg_color, bg_color, bg_color, bg_color }; - const Color *inner_color = ((blend_border) ? bg_color_array : border_color.read().ptr()); - draw_ring(verts, indices, colors, style_rect, adapted_corner, - style_rect, adapted_border, inner_color, border_color.read().ptr(), corner_detail); + if (draw_border) { + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + border_style_rect, adapted_border, blend_on ? (draw_center ? bg_color : border_color_alpha) : border_color, border_color, corner_detail); + } //DRAW INFILL if (draw_center) { - int temp_vert_offset = verts.size(); int no_border[4] = { 0, 0, 0, 0 }; draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect, no_border, &bg_color, &bg_color, corner_detail); - int added_vert_count = verts.size() - temp_vert_offset; - //fill the indices and the colors for the center - for (int index = 0; index <= added_vert_count / 2; index += 2) { - int i = index; - //poly 1 - indices.push_back(temp_vert_offset + i); - indices.push_back(temp_vert_offset + added_vert_count - 4 - i); - indices.push_back(temp_vert_offset + i + 2); - //poly 1 - indices.push_back(temp_vert_offset + i); - indices.push_back(temp_vert_offset + added_vert_count - 2 - i); - indices.push_back(temp_vert_offset + added_vert_count - 4 - i); - } + infill_rect, no_border, bg_color, bg_color, corner_detail, true); } if (aa_on) { - - //HELPER ARRAYS - Color border_color_alpha[4]; - for (int i = 0; i < 4; i++) { - Color c = border_color.read().ptr()[i]; - border_color_alpha[i] = Color(c.r, c.g, c.b, 0); + Rect2 border_inner_rect = infill_rect; + int aa_border_width[4]; + int aa_fill_width[4]; + if (draw_border) { + border_inner_rect = border_style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]); + for (int i = 0; i < 4; i++) { + if (border_width[i] > 0) { + aa_border_width[i] = aa_size; + aa_fill_width[i] = 0; + } else { + aa_border_width[i] = 0; + aa_fill_width[i] = aa_size; + } + } + } else { + for (int i = 0; i < 4; i++) { + aa_fill_width[i] = aa_size; + } } - Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0); - Color bg_color_array_alpha[4] = { alpha_bg, alpha_bg, alpha_bg, alpha_bg }; - - int aa_border_width[4] = { aa_size, aa_size, aa_size, aa_size }; if (draw_center) { - if (!blend_border) { + if (!draw_border || !blend_on) { + Rect2 aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP], + aa_fill_width[MARGIN_RIGHT], aa_fill_width[MARGIN_BOTTOM]); + + Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0); + //INFILL AA draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect.grow(aa_size), aa_border_width, bg_color_array, bg_color_array_alpha, corner_detail); + aa_rect, aa_fill_width, bg_color, alpha_bg, corner_detail); } - } else if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) { - //DRAW INNER BORDER AA - draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect, aa_border_width, border_color_alpha, border_color.read().ptr(), corner_detail); } - //DRAW OUTER BORDER AA - if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) { - draw_ring(verts, indices, colors, style_rect, adapted_corner, - style_rect.grow(aa_size), aa_border_width, border_color.read().ptr(), border_color_alpha, corner_detail); + + if (draw_border) { + if (!blend_on) { + //DRAW INNER BORDER AA + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + border_inner_rect, aa_border_width, border_color_alpha, border_color, corner_detail); + } + + Rect2 aa_rect = border_style_rect.grow_individual(aa_border_width[MARGIN_LEFT], aa_border_width[MARGIN_TOP], + aa_border_width[MARGIN_RIGHT], aa_border_width[MARGIN_BOTTOM]); + + //DRAW OUTER BORDER AA + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + aa_rect, aa_border_width, border_color, border_color_alpha, corner_detail); } } + //DRAWING + VisualServer *vs = VisualServer::get_singleton(); vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors); } @@ -770,8 +812,8 @@ void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color); ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color); - ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color_all); - ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color_all); + ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color); + ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color); ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all); ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min); @@ -802,6 +844,9 @@ void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size); ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size); + ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset); + ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset); + ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased); ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased); @@ -843,6 +888,7 @@ void StyleBoxFlat::_bind_methods() { ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset"), "set_shadow_offset", "get_shadow_offset"); ADD_GROUP("Anti Aliasing", "anti_aliasing_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased"); @@ -853,17 +899,14 @@ StyleBoxFlat::StyleBoxFlat() { bg_color = Color(0.6, 0.6, 0.6); shadow_color = Color(0, 0, 0, 0.6); - - border_color.append(Color(0.8, 0.8, 0.8)); - border_color.append(Color(0.8, 0.8, 0.8)); - border_color.append(Color(0.8, 0.8, 0.8)); - border_color.append(Color(0.8, 0.8, 0.8)); + border_color = Color(0.8, 0.8, 0.8); blend_border = false; draw_center = true; anti_aliased = true; shadow_size = 0; + shadow_offset = Point2(0, 0); corner_detail = 8; aa_size = 1; diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 9062270765..c3965fe076 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -149,7 +149,7 @@ class StyleBoxFlat : public StyleBox { Color bg_color; Color shadow_color; - PoolVector<Color> border_color; + Color border_color; int border_width[4]; int expand_margin[4]; @@ -161,6 +161,7 @@ class StyleBoxFlat : public StyleBox { int corner_detail; int shadow_size; + Point2 shadow_offset; int aa_size; protected: @@ -173,10 +174,8 @@ public: Color get_bg_color() const; //Border Color - void set_border_color_all(const Color &p_color); - Color get_border_color_all() const; - void set_border_color(Margin p_border, const Color &p_color); - Color get_border_color(Margin p_border) const; + void set_border_color(const Color &p_color); + Color get_border_color() const; //BORDER //width @@ -218,6 +217,9 @@ public: void set_shadow_size(const int &p_size); int get_shadow_size() const; + void set_shadow_offset(const Point2 &p_offset); + Point2 get_shadow_offset() const; + //ANTI_ALIASING void set_anti_aliased(const bool &p_anti_aliased); bool is_anti_aliased() const; diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 83f29503fa..8c0497e91a 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -108,8 +108,55 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) { vtx.bones = last_bones; vtx.tangent = last_tangent.normal; vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d; + + const int expected_vertices = 4; + + if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) { + //ensure vertices are the expected amount + ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size()); + if (vtx.weights.size() < expected_vertices) { + //less than required, fill + for (int i = vtx.weights.size(); i < expected_vertices; i++) { + vtx.weights.push_back(0); + vtx.bones.push_back(0); + } + } else if (vtx.weights.size() > expected_vertices) { + //more than required, sort, cap and normalize. + Vector<WeightSort> weights; + for (int i = 0; i < vtx.weights.size(); i++) { + WeightSort ws; + ws.index = vtx.bones[i]; + ws.weight = vtx.weights[i]; + weights.push_back(ws); + } + + //sort + weights.sort(); + //cap + weights.resize(expected_vertices); + //renormalize + float total = 0; + for (int i = 0; i < expected_vertices; i++) { + total += weights[i].weight; + } + + vtx.weights.resize(expected_vertices); + vtx.bones.resize(expected_vertices); + + for (int i = 0; i < expected_vertices; i++) { + if (total > 0) { + vtx.weights.write[i] = weights[i].weight / total; + } else { + vtx.weights.write[i] = 0; + } + vtx.bones.write[i] = weights[i].index; + } + } + } + vertex_array.push_back(vtx); first = false; + format |= Mesh::ARRAY_FORMAT_VERTEX; } void SurfaceTool::add_color(Color p_color) { @@ -161,7 +208,6 @@ void SurfaceTool::add_uv2(const Vector2 &p_uv2) { void SurfaceTool::add_bones(const Vector<int> &p_bones) { ERR_FAIL_COND(!begun); - ERR_FAIL_COND(p_bones.size() != 4); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES)); format |= Mesh::ARRAY_FORMAT_BONES; @@ -171,8 +217,6 @@ void SurfaceTool::add_bones(const Vector<int> &p_bones) { void SurfaceTool::add_weights(const Vector<float> &p_weights) { ERR_FAIL_COND(!begun); - - ERR_FAIL_COND(p_weights.size() != 4); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS)); format |= Mesh::ARRAY_FORMAT_WEIGHTS; @@ -397,7 +441,8 @@ Array SurfaceTool::commit_to_arrays() { a[i] = array; } break; - default: {} + default: { + } } } diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index a3b110f0d8..c55cade813 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -62,6 +62,14 @@ private: static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx); }; + struct WeightSort { + int index; + float weight; + bool operator<(const WeightSort &p_right) const { + return weight < p_right.weight; + } + }; + bool begun; bool first; Mesh::PrimitiveType primitive; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 3ca2b56d08..92172912c2 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -34,6 +34,7 @@ #include "core/io/image_loader.h" #include "core/method_bind_ext.gen.inc" #include "core/os/os.h" +#include "mesh.h" #include "scene/resources/bit_map.h" Size2 Texture::get_size() const { @@ -110,10 +111,12 @@ void ImageTexture::reload_from_file() { Ref<Image> img; img.instance(); - Error err = ImageLoader::load_image(path, img); - ERR_FAIL_COND(err != OK); - - create_from_image(img, flags); + if (ImageLoader::load_image(path, img) == OK) { + create_from_image(img, flags); + } else { + Resource::reload_from_file(); + _change_notify(); + } } bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) { @@ -637,7 +640,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_ bool mipmaps = df & FORMAT_BIT_HAS_MIPMAPS; if (!mipmaps) { - int size = Image::get_image_data_size(tw, th, format, 0); + int size = Image::get_image_data_size(tw, th, format, false); PoolVector<uint8_t> img_data; img_data.resize(size); @@ -659,7 +662,6 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_ int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format); int total_size = Image::get_image_data_size(tw, th, format, true); int idx = 0; - int ofs = 0; while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) { @@ -669,9 +671,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_ idx++; } - if (idx > 0) { - ofs = Image::get_image_data_size(tw, th, format, idx - 1); - } + int ofs = Image::get_image_mipmap_offset(tw, th, format, idx); if (total_size - ofs <= 0) { memdelete(f); @@ -1133,6 +1133,138 @@ AtlasTexture::AtlasTexture() { filter_clip = false; } +///////////////////////////////////////// + +int MeshTexture::get_width() const { + return size.width; +} +int MeshTexture::get_height() const { + return size.height; +} +RID MeshTexture::get_rid() const { + return RID(); +} + +bool MeshTexture::has_alpha() const { + return false; +} + +void MeshTexture::set_flags(uint32_t p_flags) { +} + +uint32_t MeshTexture::get_flags() const { + return 0; +} + +void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) { + mesh = p_mesh; +} +Ref<Mesh> MeshTexture::get_mesh() const { + return mesh; +} + +void MeshTexture::set_image_size(const Size2 &p_size) { + size = p_size; +} + +Size2 MeshTexture::get_image_size() const { + + return size; +} + +void MeshTexture::set_base_texture(const Ref<Texture> &p_texture) { + base_texture = p_texture; +} + +Ref<Texture> MeshTexture::get_base_texture() const { + return base_texture; +} + +void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { + + if (mesh.is_null() || base_texture.is_null()) { + return; + } + Transform2D xform; + xform.set_origin(p_pos); + if (p_transpose) { + SWAP(xform.elements[0][1], xform.elements[1][0]); + SWAP(xform.elements[0][0], xform.elements[1][1]); + } + RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid); +} +void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const { + if (mesh.is_null() || base_texture.is_null()) { + return; + } + Transform2D xform; + Vector2 origin = p_rect.position; + if (p_rect.size.x < 0) { + origin.x += size.x; + } + if (p_rect.size.y < 0) { + origin.y += size.y; + } + xform.set_origin(origin); + xform.set_scale(p_rect.size / size); + + if (p_transpose) { + SWAP(xform.elements[0][1], xform.elements[1][0]); + SWAP(xform.elements[0][0], xform.elements[1][1]); + } + RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid); +} +void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const { + + if (mesh.is_null() || base_texture.is_null()) { + return; + } + Transform2D xform; + Vector2 origin = p_rect.position; + if (p_rect.size.x < 0) { + origin.x += size.x; + } + if (p_rect.size.y < 0) { + origin.y += size.y; + } + xform.set_origin(origin); + xform.set_scale(p_rect.size / size); + + if (p_transpose) { + SWAP(xform.elements[0][1], xform.elements[1][0]); + SWAP(xform.elements[0][0], xform.elements[1][1]); + } + RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID(); + VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid); +} +bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { + r_rect = p_rect; + r_src_rect = p_src_rect; + return true; +} + +bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const { + return true; +} + +void MeshTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh); + ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh); + ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size); + ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size); + ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture); + ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base_texture", "get_base_texture"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size"); +} + +MeshTexture::MeshTexture() { +} + ////////////////////////////////////////// int LargeTexture::get_width() const { diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 281a33929c..58287b7593 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -293,6 +293,49 @@ public: AtlasTexture(); }; +class Mesh; + +class MeshTexture : public Texture { + + GDCLASS(MeshTexture, Texture); + RES_BASE_EXTENSION("meshtex"); + + Ref<Texture> base_texture; + Ref<Mesh> mesh; + Size2i size; + +protected: + static void _bind_methods(); + +public: + virtual int get_width() const; + virtual int get_height() const; + virtual RID get_rid() const; + + virtual bool has_alpha() const; + + virtual void set_flags(uint32_t p_flags); + virtual uint32_t get_flags() const; + + void set_mesh(const Ref<Mesh> &p_mesh); + Ref<Mesh> get_mesh() const; + + void set_image_size(const Size2 &p_size); + Size2 get_image_size() const; + + void set_base_texture(const Ref<Texture> &p_texture); + Ref<Texture> get_base_texture() const; + + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; + + bool is_pixel_opaque(int p_x, int p_y) const; + + MeshTexture(); +}; + class LargeTexture : public Texture { GDCLASS(LargeTexture, Texture); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 4ddfc0331b..5b5968c10f 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -215,7 +215,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = autotile_get_spacing(id); else if (what == "bitmask_flags") { Array p; - for (Map<Vector2, uint16_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) { + for (Map<Vector2, uint32_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) { p.push_back(E->key()); p.push_back(E->value()); } @@ -544,7 +544,7 @@ const Map<Vector2, int> &TileSet::autotile_get_z_index_map(int p_id) const { return tile_map[p_id].autotile_data.z_index_map; } -void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) { +void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint32_t p_flag) { ERR_FAIL_COND(!tile_map.has(p_id)); if (p_flag == 0) { @@ -555,7 +555,7 @@ void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) { } } -uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { +uint32_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { ERR_FAIL_COND_V(!tile_map.has(p_id), 0); if (!tile_map[p_id].autotile_data.flags.has(p_coord)) { @@ -564,13 +564,13 @@ uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { return tile_map[p_id].autotile_data.flags[p_coord]; } -const Map<Vector2, uint16_t> &TileSet::autotile_get_bitmask_map(int p_id) { +const Map<Vector2, uint32_t> &TileSet::autotile_get_bitmask_map(int p_id) { - static Map<Vector2, uint16_t> dummy; - static Map<Vector2, uint16_t> dummy_atlas; + static Map<Vector2, uint32_t> dummy; + static Map<Vector2, uint32_t> dummy_atlas; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); if (tile_get_tile_mode(p_id) == ATLAS_TILE) { - dummy_atlas = Map<Vector2, uint16_t>(); + dummy_atlas = Map<Vector2, uint32_t>(); Rect2 region = tile_get_region(p_id); Size2 size = autotile_get_size(p_id); float spacing = autotile_get_spacing(p_id); @@ -600,22 +600,49 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, } List<Vector2> coords; - uint16_t mask; - for (Map<Vector2, uint16_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) { + List<uint32_t> priorities; + uint32_t priority_sum = 0; + uint32_t mask; + uint16_t mask_; + uint16_t mask_ignore; + for (Map<Vector2, uint32_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) { mask = E->get(); if (tile_map[p_id].autotile_data.bitmask_mode == BITMASK_2X2) { - mask &= (BIND_BOTTOMLEFT | BIND_BOTTOMRIGHT | BIND_TOPLEFT | BIND_TOPRIGHT); + mask |= (BIND_IGNORE_TOP | BIND_IGNORE_LEFT | BIND_IGNORE_CENTER | BIND_IGNORE_RIGHT | BIND_IGNORE_BOTTOM); } - if (mask == p_bitmask) { - for (int i = 0; i < autotile_get_subtile_priority(p_id, E->key()); i++) { - coords.push_back(E->key()); - } + + mask_ = mask & 0xFFFF; + mask_ignore = mask >> 16; + + if (((mask_ & (~mask_ignore)) == (p_bitmask & (~mask_ignore))) && (((~mask_) | mask_ignore) == ((~p_bitmask) | mask_ignore))) { + uint32_t priority = autotile_get_subtile_priority(p_id, E->key()); + priority_sum += priority; + priorities.push_back(priority); + coords.push_back(E->key()); } } + if (coords.size() == 0) { return autotile_get_icon_coordinate(p_id); } else { - return coords[Math::rand() % coords.size()]; + uint32_t picked_value = Math::rand() % priority_sum; + uint32_t upper_bound; + uint32_t lower_bound = 0; + Vector2 result = coords.front()->get(); + List<Vector2>::Element *coords_E = coords.front(); + List<uint32_t>::Element *priorities_E = priorities.front(); + while (priorities_E) { + upper_bound = lower_bound + priorities_E->get(); + if (lower_bound <= picked_value && picked_value < upper_bound) { + result = coords_E->get(); + break; + } + lower_bound = upper_bound; + priorities_E = priorities_E->next(); + coords_E = coords_E->next(); + } + + return result; } } diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index fac48243d0..fb84cee218 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -72,7 +72,17 @@ public: BIND_RIGHT = 32, BIND_BOTTOMLEFT = 64, BIND_BOTTOM = 128, - BIND_BOTTOMRIGHT = 256 + BIND_BOTTOMRIGHT = 256, + + BIND_IGNORE_TOPLEFT = 1 << 16, + BIND_IGNORE_TOP = 1 << 17, + BIND_IGNORE_TOPRIGHT = 1 << 18, + BIND_IGNORE_LEFT = 1 << 19, + BIND_IGNORE_CENTER = 1 << 20, + BIND_IGNORE_RIGHT = 1 << 21, + BIND_IGNORE_BOTTOMLEFT = 1 << 22, + BIND_IGNORE_BOTTOM = 1 << 23, + BIND_IGNORE_BOTTOMRIGHT = 1 << 24 }; enum TileMode { @@ -86,7 +96,7 @@ public: Size2 size; int spacing; Vector2 icon_coord; - Map<Vector2, uint16_t> flags; + Map<Vector2, uint32_t> flags; Map<Vector2, Ref<OccluderPolygon2D> > occluder_map; Map<Vector2, Ref<NavigationPolygon> > navpoly_map; Map<Vector2, int> priority_map; @@ -181,9 +191,9 @@ public: int autotile_get_z_index(int p_id, const Vector2 &p_coord); const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const; - void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag); - uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord); - const Map<Vector2, uint16_t> &autotile_get_bitmask_map(int p_id); + void autotile_set_bitmask(int p_id, Vector2 p_coord, uint32_t p_flag); + uint32_t autotile_get_bitmask(int p_id, Vector2 p_coord); + const Map<Vector2, uint32_t> &autotile_get_bitmask_map(int p_id); Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2()); void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 4e5909eb2e..1781777fcd 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -159,6 +159,7 @@ Vector2 VisualShader::get_node_position(Type p_type, int p_id) const { ERR_FAIL_COND_V(!g->nodes.has(p_id), Vector2()); return g->nodes[p_id].position; } + Ref<VisualShaderNode> VisualShader::get_node(Type p_type, int p_id) const { ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Ref<VisualShaderNode>()); const Graph *g = &graph[p_type]; @@ -240,6 +241,9 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po if (!g->nodes.has(p_from_node)) return false; + if (p_from_node == p_to_node) + return false; + if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count()) return false; @@ -252,7 +256,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port); VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port); - if (MAX(0, from_port_type - 1) != (MAX(0, to_port_type - 1))) { + if (MAX(0, from_port_type - 2) != (MAX(0, to_port_type - 2))) { return false; } @@ -266,6 +270,18 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po return true; } +void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { + ERR_FAIL_INDEX(p_type, TYPE_MAX); + Graph *g = &graph[p_type]; + Connection c; + c.from_node = p_from_node; + c.from_port = p_from_port; + c.to_node = p_to_node; + c.to_port = p_to_port; + g->connections.push_back(c); + _queue_update(); +} + Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { ERR_FAIL_INDEX_V(p_type, TYPE_MAX, ERR_CANT_CONNECT); Graph *g = &graph[p_type]; @@ -278,8 +294,8 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port); VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port); - if (MAX(0, from_port_type - 1) != (MAX(0, to_port_type - 1))) { - ERR_EXPLAIN("Incompatible port types (scalar/vec with transform"); + if (MAX(0, from_port_type - 2) != (MAX(0, to_port_type - 2))) { + ERR_EXPLAIN("Incompatible port types (scalar/vec/bool with transform"); ERR_FAIL_V(ERR_INVALID_PARAMETER) return ERR_INVALID_PARAMETER; } @@ -301,6 +317,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port, _queue_update(); return OK; } + void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { ERR_FAIL_INDEX(p_type, TYPE_MAX); Graph *g = &graph[p_type]; @@ -331,6 +348,7 @@ Array VisualShader::_get_node_connections(Type p_type) const { return ret; } + void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connections) const { ERR_FAIL_INDEX(p_type, TYPE_MAX); const Graph *g = &graph[p_type]; @@ -456,6 +474,8 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) { code += "\tCOLOR.rgb = vec3( n_out" + itos(p_node) + "p" + itos(p_port) + " );\n"; + } else if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_BOOLEAN) { + code += "\tCOLOR.rgb = vec3( n_out" + itos(p_node) + "p" + itos(p_port) + " ? 1.0 : 0.0 );\n"; } else { code += "\tCOLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } @@ -472,6 +492,54 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port #define IS_SYMBOL_CHAR(m_d) (((m_d) >= 'a' && (m_d) <= 'z') || ((m_d) >= 'A' && (m_d) <= 'Z') || ((m_d) >= '0' && (m_d) <= '9') || (m_d) == '_') +String VisualShader::validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const { + String name = p_name; + + while (name.length() && !IS_INITIAL_CHAR(name[0])) { + name = name.substr(1, name.length() - 1); + } + + if (name != String()) { + + String valid_name; + + for (int i = 0; i < name.length(); i++) { + if (IS_SYMBOL_CHAR(name[i])) { + valid_name += String::chr(name[i]); + } else if (name[i] == ' ') { + valid_name += "_"; + } + } + + name = valid_name; + } + + String valid_name = name; + bool is_equal = false; + + for (int i = 0; i < p_input_ports.size(); i++) { + if (name == p_input_ports[i]) { + is_equal = true; + break; + } + } + + if (!is_equal) { + for (int i = 0; i < p_output_ports.size(); i++) { + if (name == p_output_ports[i]) { + is_equal = true; + break; + } + } + } + + if (is_equal) { + name = ""; + } + + return name; +} + String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const { String name = p_name; //validate name first @@ -591,7 +659,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { Vector<int> conns = p_value; if (conns.size() % 4 == 0) { for (int i = 0; i < conns.size(); i += 4) { - connect_nodes(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]); + connect_nodes_forced(type, conns[i + 0], conns[i + 1], conns[i + 2], conns[i + 3]); } } return true; @@ -606,6 +674,18 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { } else if (what == "position") { set_node_position(type, id, p_value); return true; + } else if (what == "size") { + ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value); + return true; + } else if (what == "input_ports") { + ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value); + return true; + } else if (what == "output_ports") { + ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_outputs(p_value); + return true; + } else if (what == "expression") { + ((VisualShaderNodeExpression *)get_node(type, id).ptr())->set_expression(p_value); + return true; } } return false; @@ -663,6 +743,18 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { } else if (what == "position") { r_ret = get_node_position(type, id); return true; + } else if (what == "size") { + r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size(); + return true; + } else if (what == "input_ports") { + r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs(); + return true; + } else if (what == "output_ports") { + r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_outputs(); + return true; + } else if (what == "expression") { + r_ret = ((VisualShaderNodeExpression *)get_node(type, id).ptr())->get_expression(); + return true; } } return false; @@ -722,6 +814,15 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); } p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + + if (Object::cast_to<VisualShaderNodeGroupBase>(E->get().node.ptr()) != NULL) { + p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + } + if (Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()) != NULL) { + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + } } p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "nodes/" + String(type_string[i]) + "/connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } @@ -779,6 +880,14 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui inputs[i] = "dot(" + src_var + ",vec3(0.333333,0.333333,0.333333))"; } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { inputs[i] = "vec3(" + src_var + ")"; + } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { + inputs[i] = "all(bvec3(" + src_var + "))"; + } else if (in_type == VisualShaderNode::PORT_TYPE_BOOLEAN && out_type == VisualShaderNode::PORT_TYPE_SCALAR) { + inputs[i] = src_var + ">0.0?true:false"; + } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { + inputs[i] = src_var + "?1.0:0.0"; + } else if (in_type == VisualShaderNode::PORT_TYPE_VECTOR && out_type == VisualShaderNode::PORT_TYPE_BOOLEAN) { + inputs[i] = "vec3(" + src_var + "?1.0:0.0)"; } } else { @@ -787,6 +896,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui float val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); code += "\tfloat " + inputs[i] + " = " + vformat("%.5f", val) + ";\n"; + } else if (defval.get_type() == Variant::BOOL) { + bool val = defval; + inputs[i] = "n_in" + itos(node) + "p" + itos(i); + code += "\nbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; } else if (defval.get_type() == Variant::VECTOR3) { Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); @@ -823,8 +936,10 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui switch (vsnode->get_output_port_type(i)) { case VisualShaderNode::PORT_TYPE_SCALAR: code += String() + "\tfloat " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_VECTOR: code += String() + "\tvec3 " + outputs[i] + ";\n"; break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: code += String() + "\tbool " + outputs[i] + ";\n"; break; case VisualShaderNode::PORT_TYPE_TRANSFORM: code += String() + "\tmat4 " + outputs[i] + ";\n"; break; - default: {} + default: { + } } } @@ -974,26 +1089,33 @@ void VisualShader::_input_type_changed(Type p_type, int p_id) { } } +void VisualShader::rebuild() { + dirty = true; + _update_shader(); +} + void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShader::set_mode); ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node); - ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position); - ClassDB::bind_method(D_METHOD("get_node", "type", "id"), &VisualShader::get_node); + + ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position); ClassDB::bind_method(D_METHOD("get_node_position", "type", "id"), &VisualShader::get_node_position); ClassDB::bind_method(D_METHOD("get_node_list", "type"), &VisualShader::get_node_list); ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id); ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node); + ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild); ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes); ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes); + ClassDB::bind_method(D_METHOD("connect_nodes_forced", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes_forced); ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections); @@ -1262,6 +1384,11 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T case PORT_TYPE_TRANSFORM: { code = "\t" + p_output_vars[0] + " = mat4( vec4(1.0,0.0,0.0,0.0), vec4(0.0,1.0,0.0,0.0), vec4(0.0,0.0,1.0,0.0), vec4(0.0,0.0,0.0,1.0) );\n"; } break; //default (none found) is scalar + case PORT_TYPE_BOOLEAN: { + code = "\t" + p_output_vars[0] + " = false;\n"; + } break; + default: + break; } } @@ -1603,3 +1730,555 @@ void VisualShaderNodeUniform::_bind_methods() { VisualShaderNodeUniform::VisualShaderNodeUniform() { } + +////////////// GroupBase + +String VisualShaderNodeGroupBase::get_caption() const { + return "Group"; +} + +void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) { + size = p_size; +} + +Vector2 VisualShaderNodeGroupBase::get_size() const { + return size; +} + +void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { + + if (inputs == p_inputs) + return; + + clear_input_ports(); + + inputs = p_inputs; + + Vector<String> input_strings = inputs.split(";", false); + + int input_port_count = input_strings.size(); + + for (int i = 0; i < input_port_count; i++) { + + Vector<String> arr = input_strings[i].split(","); + + int port_idx = arr[0].to_int(); + int port_type = arr[1].to_int(); + String port_name = arr[2]; + + Port port; + port.type = (PortType)port_type; + port.name = port_name; + input_ports[port_idx] = port; + } +} + +String VisualShaderNodeGroupBase::get_inputs() const { + return inputs; +} + +void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) { + + if (outputs == p_outputs) + return; + + clear_output_ports(); + + outputs = p_outputs; + + Vector<String> output_strings = outputs.split(";", false); + + int output_port_count = output_strings.size(); + + for (int i = 0; i < output_port_count; i++) { + + Vector<String> arr = output_strings[i].split(","); + + int port_idx = arr[0].to_int(); + int port_type = arr[1].to_int(); + String port_name = arr[2]; + + Port port; + port.type = (PortType)port_type; + port.name = port_name; + output_ports[port_idx] = port; + } +} + +String VisualShaderNodeGroupBase::get_outputs() const { + return outputs; +} + +void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) { + + String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; + Vector<String> inputs_strings = inputs.split(";", false); + int index = 0; + if (p_id < inputs_strings.size()) { + for (int i = 0; i < inputs_strings.size(); i++) { + if (i == p_id) { + inputs = inputs.insert(index, str); + break; + } + index += inputs_strings[i].size(); + } + } else { + inputs += str; + } + + inputs_strings = inputs.split(";", false); + index = 0; + + for (int i = 0; i < inputs_strings.size(); i++) { + int count = 0; + for (int j = 0; j < inputs_strings[i].size(); j++) { + if (inputs_strings[i][j] == ',') { + break; + } + count++; + } + + inputs.erase(index, count); + inputs = inputs.insert(index, itos(i)); + index += inputs_strings[i].size(); + } + + _apply_port_changes(); +} + +void VisualShaderNodeGroupBase::remove_input_port(int p_id) { + + Vector<String> inputs_strings = inputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < inputs_strings.size(); i++) { + Vector<String> arr = inputs_strings[i].split(","); + if (arr[0].to_int() == p_id) { + count = inputs_strings[i].size(); + break; + } + index += inputs_strings[i].size(); + } + inputs.erase(index, count); + + inputs_strings = inputs.split(";", false); + for (int i = p_id; i < inputs_strings.size(); i++) { + inputs = inputs.replace_first(inputs_strings[i].split(",")[0], itos(i)); + } + + _apply_port_changes(); +} + +int VisualShaderNodeGroupBase::get_input_port_count() const { + return input_ports.size(); +} + +bool VisualShaderNodeGroupBase::has_input_port(int p_id) const { + return input_ports.has(p_id); +} + +void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) { + + String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";"; + Vector<String> outputs_strings = outputs.split(";", false); + int index = 0; + if (p_id < outputs_strings.size()) { + for (int i = 0; i < outputs_strings.size(); i++) { + if (i == p_id) { + outputs = outputs.insert(index, str); + break; + } + index += outputs_strings[i].size(); + } + } else { + outputs += str; + } + + outputs_strings = outputs.split(";", false); + index = 0; + + for (int i = 0; i < outputs_strings.size(); i++) { + int count = 0; + for (int j = 0; j < outputs_strings[i].size(); j++) { + if (outputs_strings[i][j] == ',') { + break; + } + count++; + } + + outputs.erase(index, count); + outputs = outputs.insert(index, itos(i)); + index += outputs_strings[i].size(); + } + + _apply_port_changes(); +} + +void VisualShaderNodeGroupBase::remove_output_port(int p_id) { + + Vector<String> outputs_strings = outputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < outputs_strings.size(); i++) { + Vector<String> arr = outputs_strings[i].split(","); + if (arr[0].to_int() == p_id) { + count = outputs_strings[i].size(); + break; + } + index += outputs_strings[i].size(); + } + outputs.erase(index, count); + + outputs_strings = outputs.split(";", false); + for (int i = p_id; i < outputs_strings.size(); i++) { + outputs = outputs.replace_first(outputs_strings[i].split(",")[0], itos(i)); + } + + _apply_port_changes(); +} + +int VisualShaderNodeGroupBase::get_output_port_count() const { + return output_ports.size(); +} + +bool VisualShaderNodeGroupBase::has_output_port(int p_id) const { + return output_ports.has(p_id); +} + +void VisualShaderNodeGroupBase::clear_input_ports() { + input_ports.clear(); +} + +void VisualShaderNodeGroupBase::clear_output_ports() { + output_ports.clear(); +} + +void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { + + if (input_ports[p_id].type == p_type) + return; + + Vector<String> inputs_strings = inputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < inputs_strings.size(); i++) { + Vector<String> arr = inputs_strings[i].split(","); + if (arr[0].to_int() == p_id) { + index += arr[0].size(); + count = arr[1].size() - 1; + break; + } + index += inputs_strings[i].size(); + } + + inputs.erase(index, count); + + inputs = inputs.insert(index, itos(p_type)); + + _apply_port_changes(); +} + +VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_type(int p_id) const { + ERR_FAIL_COND_V(!input_ports.has(p_id), (PortType)0); + return input_ports[p_id].type; +} + +void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) { + + if (input_ports[p_id].name == p_name) + return; + + Vector<String> inputs_strings = inputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < inputs_strings.size(); i++) { + Vector<String> arr = inputs_strings[i].split(","); + if (arr[0].to_int() == p_id) { + index += arr[0].size() + arr[1].size(); + count = arr[2].size() - 1; + break; + } + index += inputs_strings[i].size(); + } + + inputs.erase(index, count); + + inputs = inputs.insert(index, p_name); + + _apply_port_changes(); +} + +String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { + ERR_FAIL_COND_V(!input_ports.has(p_id), ""); + return input_ports[p_id].name; +} + +void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { + + if (output_ports[p_id].type == p_type) + return; + + Vector<String> output_strings = outputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < output_strings.size(); i++) { + Vector<String> arr = output_strings[i].split(","); + if (arr[0].to_int() == p_id) { + index += arr[0].size(); + count = arr[1].size() - 1; + break; + } + index += output_strings[i].size(); + } + + outputs.erase(index, count); + + outputs = outputs.insert(index, itos(p_type)); + + _apply_port_changes(); +} + +VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_type(int p_id) const { + ERR_FAIL_COND_V(!output_ports.has(p_id), (PortType)0); + return output_ports[p_id].type; +} + +void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) { + if (output_ports[p_id].name == p_name) + return; + + Vector<String> output_strings = outputs.split(";", false); + int count = 0; + int index = 0; + for (int i = 0; i < output_strings.size(); i++) { + Vector<String> arr = output_strings[i].split(","); + if (arr[0].to_int() == p_id) { + index += arr[0].size() + arr[1].size(); + count = arr[2].size() - 1; + break; + } + index += output_strings[i].size(); + } + + outputs.erase(index, count); + + outputs = outputs.insert(index, p_name); + + _apply_port_changes(); +} + +String VisualShaderNodeGroupBase::get_output_port_name(int p_id) const { + ERR_FAIL_COND_V(!output_ports.has(p_id), ""); + return output_ports[p_id].name; +} + +int VisualShaderNodeGroupBase::get_free_input_port_id() const { + return input_ports.size(); +} + +int VisualShaderNodeGroupBase::get_free_output_port_id() const { + return output_ports.size(); +} + +void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) { + controls[p_index] = p_control; +} + +Control *VisualShaderNodeGroupBase::get_control(int p_index) { + ERR_FAIL_COND_V(!controls.has(p_index), NULL); + return controls[p_index]; +} + +void VisualShaderNodeGroupBase::_apply_port_changes() { + + Vector<String> inputs_strings = inputs.split(";", false); + Vector<String> outputs_strings = outputs.split(";", false); + + clear_input_ports(); + clear_output_ports(); + + for (int i = 0; i < inputs_strings.size(); i++) { + Vector<String> arr = inputs_strings[i].split(","); + Port port; + port.type = (PortType)arr[1].to_int(); + port.name = arr[2]; + input_ports[i] = port; + } + for (int i = 0; i < outputs_strings.size(); i++) { + Vector<String> arr = outputs_strings[i].split(","); + Port port; + port.type = (PortType)arr[1].to_int(); + port.name = arr[2]; + output_ports[i] = port; + } +} + +void VisualShaderNodeGroupBase::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size); + + ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs); + ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs); + + ClassDB::bind_method(D_METHOD("set_outputs", "outputs"), &VisualShaderNodeGroupBase::set_outputs); + ClassDB::bind_method(D_METHOD("get_outputs"), &VisualShaderNodeGroupBase::get_outputs); + + ClassDB::bind_method(D_METHOD("add_input_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_input_port); + ClassDB::bind_method(D_METHOD("remove_input_port", "id"), &VisualShaderNodeGroupBase::remove_input_port); + ClassDB::bind_method(D_METHOD("get_input_port_count"), &VisualShaderNodeGroupBase::get_input_port_count); + ClassDB::bind_method(D_METHOD("has_input_port", "id"), &VisualShaderNodeGroupBase::has_input_port); + ClassDB::bind_method(D_METHOD("clear_input_ports"), &VisualShaderNodeGroupBase::clear_input_ports); + + ClassDB::bind_method(D_METHOD("add_output_port", "id", "type", "name"), &VisualShaderNodeGroupBase::add_output_port); + ClassDB::bind_method(D_METHOD("remove_output_port", "id"), &VisualShaderNodeGroupBase::remove_output_port); + ClassDB::bind_method(D_METHOD("get_output_port_count"), &VisualShaderNodeGroupBase::get_output_port_count); + ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port); + ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports); + + ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name); + ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type); + ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name); + ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type); + + ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id); + ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id); + + ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control); + ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control); +} + +String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return ""; +} + +VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() { + size = Size2(0, 0); + inputs = ""; + outputs = ""; +} + +////////////// Expression + +String VisualShaderNodeExpression::get_caption() const { + return "Expression"; +} + +void VisualShaderNodeExpression::set_expression(const String &p_expression) { + expression = p_expression; +} + +void VisualShaderNodeExpression::build() { + emit_changed(); +} + +String VisualShaderNodeExpression::get_expression() const { + return expression; +} + +String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + String _expression = expression; + + _expression = _expression.insert(0, "\n"); + _expression = _expression.replace("\n", "\n\t\t"); + + static Vector<String> pre_symbols; + if (pre_symbols.empty()) { + pre_symbols.push_back("\t"); + pre_symbols.push_back("{"); + pre_symbols.push_back("["); + pre_symbols.push_back("("); + pre_symbols.push_back(" "); + pre_symbols.push_back("-"); + pre_symbols.push_back("*"); + pre_symbols.push_back("/"); + pre_symbols.push_back("+"); + pre_symbols.push_back("="); + pre_symbols.push_back("&"); + pre_symbols.push_back("|"); + pre_symbols.push_back("!"); + } + + static Vector<String> post_symbols; + if (post_symbols.empty()) { + post_symbols.push_back("\0"); + post_symbols.push_back("\t"); + post_symbols.push_back("\n"); + post_symbols.push_back(";"); + post_symbols.push_back("}"); + post_symbols.push_back("]"); + post_symbols.push_back(")"); + post_symbols.push_back(" "); + post_symbols.push_back("."); + post_symbols.push_back("-"); + post_symbols.push_back("*"); + post_symbols.push_back("/"); + post_symbols.push_back("+"); + post_symbols.push_back("="); + post_symbols.push_back("&"); + post_symbols.push_back("|"); + post_symbols.push_back("!"); + } + + for (int i = 0; i < get_input_port_count(); i++) { + for (int j = 0; j < pre_symbols.size(); j++) { + for (int k = 0; k < post_symbols.size(); k++) { + _expression = _expression.replace(pre_symbols[j] + get_input_port_name(i) + post_symbols[k], pre_symbols[j] + p_input_vars[i] + post_symbols[k]); + } + } + } + for (int i = 0; i < get_output_port_count(); i++) { + for (int j = 0; j < pre_symbols.size(); j++) { + for (int k = 0; k < post_symbols.size(); k++) { + _expression = _expression.replace(pre_symbols[j] + get_output_port_name(i) + post_symbols[k], pre_symbols[j] + p_output_vars[i] + post_symbols[k]); + } + } + } + + String output_initializer; + + for (int i = 0; i < get_output_port_count(); i++) { + int port_type = get_output_port_type(i); + String tk = ""; + switch (port_type) { + case PORT_TYPE_SCALAR: + tk = "0.0"; + break; + case PORT_TYPE_VECTOR: + tk = "vec3(0.0, 0.0, 0.0)"; + break; + case PORT_TYPE_BOOLEAN: + tk = "false"; + break; + case PORT_TYPE_TRANSFORM: + tk = "mat4(1.0)"; + break; + default: + continue; + } + output_initializer += "\t" + p_output_vars[i] + "=" + tk + ";\n"; + } + + String code; + code += output_initializer; + code += "\t{"; + code += _expression; + code += "\n\t}"; + + return code; +} + +void VisualShaderNodeExpression::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression); + ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression); + + ClassDB::bind_method(D_METHOD("build"), &VisualShaderNodeExpression::build); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "expression"), "set_expression", "get_expression"); +} + +VisualShaderNodeExpression::VisualShaderNodeExpression() { + expression = ""; +} diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 4792038351..ea39d118e4 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -135,7 +135,9 @@ public: bool can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const; Error connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); void disconnect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port); + void rebuild(); void get_node_connections(Type p_type, List<Connection> *r_connections) const; void set_mode(Mode p_mode); @@ -148,6 +150,7 @@ public: String generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &r_default_tex_params) const; + String validate_port_name(const String &p_name, const List<String> &p_input_ports, const List<String> &p_output_ports) const; String validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const; VisualShader(); @@ -175,7 +178,9 @@ public: enum PortType { PORT_TYPE_SCALAR, PORT_TYPE_VECTOR, + PORT_TYPE_BOOLEAN, PORT_TYPE_TRANSFORM, + PORT_TYPE_COLOR // just a hint for node tree icons, do not use it as actual port type ! }; virtual String get_caption() const = 0; @@ -312,4 +317,93 @@ public: VisualShaderNodeUniform(); }; +class VisualShaderNodeGroupBase : public VisualShaderNode { + GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode) +private: + void _apply_port_changes(); + +protected: + Vector2 size; + String inputs; + String outputs; + + struct Port { + PortType type; + String name; + }; + + Map<int, Port> input_ports; + Map<int, Port> output_ports; + Map<int, Control *> controls; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + void set_size(const Vector2 &p_size); + Vector2 get_size() const; + + void set_inputs(const String &p_inputs); + String get_inputs() const; + + void set_outputs(const String &p_outputs); + String get_outputs() const; + + void add_input_port(int p_id, int p_type, const String &p_name); + void remove_input_port(int p_id); + virtual int get_input_port_count() const; + bool has_input_port(int p_id) const; + void clear_input_ports(); + + void add_output_port(int p_id, int p_type, const String &p_name); + void remove_output_port(int p_id); + virtual int get_output_port_count() const; + bool has_output_port(int p_id) const; + void clear_output_ports(); + + void set_input_port_type(int p_id, int p_type); + virtual PortType get_input_port_type(int p_id) const; + void set_input_port_name(int p_id, const String &p_name); + virtual String get_input_port_name(int p_id) const; + + void set_output_port_type(int p_id, int p_type); + virtual PortType get_output_port_type(int p_id) const; + void set_output_port_name(int p_id, const String &p_name); + virtual String get_output_port_name(int p_id) const; + + int get_free_input_port_id() const; + int get_free_output_port_id() const; + + void set_control(Control *p_control, int p_index); + Control *get_control(int p_index); + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + + VisualShaderNodeGroupBase(); +}; + +class VisualShaderNodeExpression : public VisualShaderNodeGroupBase { + GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase) + +private: + String expression; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + void set_expression(const String &p_expression); + String get_expression() const; + + void build(); + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + + VisualShaderNodeExpression(); +}; + #endif // VISUAL_SHADER_H diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index e47069d723..a44471a365 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -88,6 +88,67 @@ VisualShaderNodeScalarConstant::VisualShaderNodeScalarConstant() { constant = 0; } +////////////// Boolean + +String VisualShaderNodeBooleanConstant::get_caption() const { + return "Boolean"; +} + +int VisualShaderNodeBooleanConstant::get_input_port_count() const { + return 0; +} + +VisualShaderNodeBooleanConstant::PortType VisualShaderNodeBooleanConstant::get_input_port_type(int p_port) const { + return PORT_TYPE_BOOLEAN; +} + +String VisualShaderNodeBooleanConstant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeBooleanConstant::get_output_port_count() const { + return 1; +} + +VisualShaderNodeBooleanConstant::PortType VisualShaderNodeBooleanConstant::get_output_port_type(int p_port) const { + return PORT_TYPE_BOOLEAN; +} + +String VisualShaderNodeBooleanConstant::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeBooleanConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n"; +} + +void VisualShaderNodeBooleanConstant::set_constant(bool p_value) { + constant = p_value; + emit_changed(); +} + +bool VisualShaderNodeBooleanConstant::get_constant() const { + return constant; +} + +Vector<StringName> VisualShaderNodeBooleanConstant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeBooleanConstant::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeBooleanConstant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeBooleanConstant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() { + constant = false; +} + ////////////// Color String VisualShaderNodeColorConstant::get_caption() const { @@ -666,6 +727,7 @@ String VisualShaderNodeScalarOp::generate_code(Shader::Mode p_mode, VisualShader case OP_MAX: code += "max( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; case OP_MIN: code += "min( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; case OP_ATAN2: code += "atan( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_STEP: code += "step( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; } return code; @@ -693,7 +755,7 @@ void VisualShaderNodeScalarOp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeScalarOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeScalarOp::get_operator); - ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Atan2"), "set_operator", "get_operator"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Atan2,Step"), "set_operator", "get_operator"); BIND_ENUM_CONSTANT(OP_ADD); BIND_ENUM_CONSTANT(OP_SUB); @@ -704,6 +766,7 @@ void VisualShaderNodeScalarOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_MAX); BIND_ENUM_CONSTANT(OP_MIN); BIND_ENUM_CONSTANT(OP_ATAN2); + BIND_ENUM_CONSTANT(OP_STEP); } VisualShaderNodeScalarOp::VisualShaderNodeScalarOp() { @@ -752,6 +815,9 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader case OP_MAX: code += "max( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; case OP_MIN: code += "min( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; case OP_CROSS: code += "cross( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_ATAN2: code += "atan( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_REFLECT: code += "reflect( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; + case OP_STEP: code += "step( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; break; } return code; @@ -779,7 +845,7 @@ void VisualShaderNodeVectorOp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeVectorOp::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeVectorOp::get_operator); - ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Cross"), "set_operator", "get_operator"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "Add,Sub,Multiply,Divide,Remainder,Power,Max,Min,Cross,Atan2,Reflect,Step"), "set_operator", "get_operator"); BIND_ENUM_CONSTANT(OP_ADD); BIND_ENUM_CONSTANT(OP_SUB); @@ -790,6 +856,9 @@ void VisualShaderNodeVectorOp::_bind_methods() { BIND_ENUM_CONSTANT(OP_MAX); BIND_ENUM_CONSTANT(OP_MIN); BIND_ENUM_CONSTANT(OP_CROSS); + BIND_ENUM_CONSTANT(OP_ATAN2); + BIND_ENUM_CONSTANT(OP_REFLECT); + BIND_ENUM_CONSTANT(OP_STEP); } VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { @@ -976,8 +1045,12 @@ String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualS if (op == OP_AxB) { return "\t" + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; - } else { + } else if (op == OP_BxA) { return "\t" + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n"; + } else if (op == OP_AxB_COMP) { + return "\t" + p_output_vars[0] + " = matrixCompMult( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; + } else { + return "\t" + p_output_vars[0] + " = matrixCompMult( " + p_input_vars[1] + " , " + p_input_vars[0] + " );\n"; } } @@ -1003,10 +1076,12 @@ void VisualShaderNodeTransformMult::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformMult::set_operator); ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformMult::get_operator); - ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A"), "set_operator", "get_operator"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A,A x B(per component),B x A(per component)"), "set_operator", "get_operator"); BIND_ENUM_CONSTANT(OP_AxB); BIND_ENUM_CONSTANT(OP_BxA); + BIND_ENUM_CONSTANT(OP_AxB_COMP); + BIND_ENUM_CONSTANT(OP_BxA_COMP); } VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { @@ -1117,7 +1192,7 @@ String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const { String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *scalar_func_id[FUNC_NEGATE + 1] = { + static const char *scalar_func_id[FUNC_ONEMINUS + 1] = { "sin($)", "cos($)", "tan($)", @@ -1138,6 +1213,18 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad "fract($)", "min(max($,0.0),1.0)", "-($)", + "acosh($)", + "asinh($)", + "atanh($)", + "degrees($)", + "exp2($)", + "inversesqrt($)", + "log2($)", + "radians($)", + "1.0/($)", + "roundEven($)", + "trunc($)", + "1.0-$" }; return "\t" + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n"; @@ -1165,7 +1252,7 @@ void VisualShaderNodeScalarFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarFunc::get_function); - ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate"), "set_function", "get_function"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function"); BIND_ENUM_CONSTANT(FUNC_SIN); BIND_ENUM_CONSTANT(FUNC_COS); @@ -1187,6 +1274,18 @@ void VisualShaderNodeScalarFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_FRAC); BIND_ENUM_CONSTANT(FUNC_SATURATE); BIND_ENUM_CONSTANT(FUNC_NEGATE); + BIND_ENUM_CONSTANT(FUNC_ACOSH); + BIND_ENUM_CONSTANT(FUNC_ASINH); + BIND_ENUM_CONSTANT(FUNC_ATANH); + BIND_ENUM_CONSTANT(FUNC_DEGREES); + BIND_ENUM_CONSTANT(FUNC_EXP2); + BIND_ENUM_CONSTANT(FUNC_INVERSE_SQRT); + BIND_ENUM_CONSTANT(FUNC_LOG2); + BIND_ENUM_CONSTANT(FUNC_RADIANS); + BIND_ENUM_CONSTANT(FUNC_RECIPROCAL); + BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN); + BIND_ENUM_CONSTANT(FUNC_TRUNC); + BIND_ENUM_CONSTANT(FUNC_ONEMINUS); } VisualShaderNodeScalarFunc::VisualShaderNodeScalarFunc() { @@ -1222,13 +1321,42 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - static const char *vec_func_id[FUNC_HSV2RGB + 1] = { + static const char *vec_func_id[FUNC_ONEMINUS + 1] = { "normalize($)", "max(min($,vec3(1.0)),vec3(0.0))", "-($)", "1.0/($)", "", "", + "abs($)", + "acos($)", + "acosh($)", + "asin($)", + "asinh($)", + "atan($)", + "atanh($)", + "ceil($)", + "cos($)", + "cosh($)", + "degrees($)", + "exp($)", + "exp2($)", + "floor($)", + "fract($)", + "inversesqrt($)", + "log($)", + "log2($)", + "radians($)", + "round($)", + "roundEven($)", + "sign($)", + "sin($)", + "sinh($)", + "sqrt($)", + "tan($)", + "tanh($)", + "trunc($)", + "vec3(1.0, 1.0, 1.0)-$" }; String code; @@ -1280,7 +1408,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function); - ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB"), "set_function", "get_function"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function"); BIND_ENUM_CONSTANT(FUNC_NORMALIZE); BIND_ENUM_CONSTANT(FUNC_SATURATE); @@ -1288,6 +1416,35 @@ void VisualShaderNodeVectorFunc::_bind_methods() { BIND_ENUM_CONSTANT(FUNC_RECIPROCAL); BIND_ENUM_CONSTANT(FUNC_RGB2HSV); BIND_ENUM_CONSTANT(FUNC_HSV2RGB); + BIND_ENUM_CONSTANT(FUNC_ABS); + BIND_ENUM_CONSTANT(FUNC_ACOS); + BIND_ENUM_CONSTANT(FUNC_ACOSH); + BIND_ENUM_CONSTANT(FUNC_ASIN); + BIND_ENUM_CONSTANT(FUNC_ASINH); + BIND_ENUM_CONSTANT(FUNC_ATAN); + BIND_ENUM_CONSTANT(FUNC_ATANH); + BIND_ENUM_CONSTANT(FUNC_CEIL); + BIND_ENUM_CONSTANT(FUNC_COS); + BIND_ENUM_CONSTANT(FUNC_COSH); + BIND_ENUM_CONSTANT(FUNC_DEGREES); + BIND_ENUM_CONSTANT(FUNC_EXP); + BIND_ENUM_CONSTANT(FUNC_EXP2); + BIND_ENUM_CONSTANT(FUNC_FLOOR); + BIND_ENUM_CONSTANT(FUNC_FRAC); + BIND_ENUM_CONSTANT(FUNC_INVERSE_SQRT); + BIND_ENUM_CONSTANT(FUNC_LOG); + BIND_ENUM_CONSTANT(FUNC_LOG2); + BIND_ENUM_CONSTANT(FUNC_RADIANS); + BIND_ENUM_CONSTANT(FUNC_ROUND); + BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN); + BIND_ENUM_CONSTANT(FUNC_SIGN); + BIND_ENUM_CONSTANT(FUNC_SIN); + BIND_ENUM_CONSTANT(FUNC_SINH); + BIND_ENUM_CONSTANT(FUNC_SQRT); + BIND_ENUM_CONSTANT(FUNC_TAN); + BIND_ENUM_CONSTANT(FUNC_TANH); + BIND_ENUM_CONSTANT(FUNC_TRUNC); + BIND_ENUM_CONSTANT(FUNC_ONEMINUS); } VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { @@ -1295,6 +1452,172 @@ VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { set_input_port_default_value(0, Vector3()); } +////////////// ColorFunc + +String VisualShaderNodeColorFunc::get_caption() const { + return "ColorFunc"; +} + +int VisualShaderNodeColorFunc::get_input_port_count() const { + return 1; +} + +VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeColorFunc::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeColorFunc::get_output_port_count() const { + return 1; +} + +VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + String code; + + switch (func) { + case FUNC_GRAYSCALE: + code += "\t{\n"; + code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; + code += "\t\tfloat max1 = max(c.r, c.g);\n"; + code += "\t\tfloat max2 = max(max1, c.b);\n"; + code += "\t\tfloat max3 = max(max1, max2);\n"; + code += "\t\t" + p_output_vars[0] + " = vec3(max3, max3, max3);\n"; + code += "\t}\n"; + break; + case FUNC_SEPIA: + code += "\t{\n"; + code += "\t\tvec3 c = " + p_input_vars[0] + ";\n"; + code += "\t\tfloat r = (c.r * .393) + (c.g *.769) + (c.b * .189);\n"; + code += "\t\tfloat g = (c.r * .349) + (c.g *.686) + (c.b * .168);\n"; + code += "\t\tfloat b = (c.r * .272) + (c.g *.534) + (c.b * .131);\n"; + code += "\t\t" + p_output_vars[0] + " = vec3(r, g, b);\n"; + code += "\t}\n"; + break; + } + + return code; +} + +void VisualShaderNodeColorFunc::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeColorFunc::Function VisualShaderNodeColorFunc::get_function() const { + + return func; +} + +Vector<StringName> VisualShaderNodeColorFunc::get_editable_properties() const { + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeColorFunc::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeColorFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeColorFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Grayscale,Sepia"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_GRAYSCALE); + BIND_ENUM_CONSTANT(FUNC_SEPIA); +} + +VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() { + func = FUNC_GRAYSCALE; + set_input_port_default_value(0, Vector3()); +} + +////////////// Transform Func + +String VisualShaderNodeTransformFunc::get_caption() const { + return "TransformFunc"; +} + +int VisualShaderNodeTransformFunc::get_input_port_count() const { + return 1; +} + +VisualShaderNodeTransformFunc::PortType VisualShaderNodeTransformFunc::get_input_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} + +String VisualShaderNodeTransformFunc::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeTransformFunc::get_output_port_count() const { + return 1; +} + +VisualShaderNodeTransformFunc::PortType VisualShaderNodeTransformFunc::get_output_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} + +String VisualShaderNodeTransformFunc::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + static const char *funcs[FUNC_TRANSPOSE + 1] = { + "inverse($)", + "transpose($)" + }; + + String code; + code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + return code; +} + +void VisualShaderNodeTransformFunc::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeTransformFunc::Function VisualShaderNodeTransformFunc::get_function() const { + + return func; +} + +Vector<StringName> VisualShaderNodeTransformFunc::get_editable_properties() const { + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeTransformFunc::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeTransformFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeTransformFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Inverse,Transpose"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_INVERSE); + BIND_ENUM_CONSTANT(FUNC_TRANSPOSE); +} + +VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { + func = FUNC_INVERSE; + set_input_port_default_value(0, Transform()); +} + ////////////// Dot Product String VisualShaderNodeDotProduct::get_caption() const { @@ -1364,10 +1687,674 @@ VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() { set_input_port_default_value(0, Vector3()); } +////////////// Determinant + +String VisualShaderNodeDeterminant::get_caption() const { + return "Determinant"; +} + +int VisualShaderNodeDeterminant::get_input_port_count() const { + return 1; +} + +VisualShaderNodeScalarClamp::PortType VisualShaderNodeDeterminant::get_input_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} + +String VisualShaderNodeDeterminant::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeDeterminant::get_output_port_count() const { + return 1; +} + +VisualShaderNodeDeterminant::PortType VisualShaderNodeDeterminant::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeDeterminant::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeDeterminant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = determinant( " + p_input_vars[0] + " );\n"; +} + +VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() { + set_input_port_default_value(0, Transform()); +} + +////////////// Scalar Derivative Function + +String VisualShaderNodeScalarDerivativeFunc::get_caption() const { + return "ScalarDerivativeFunc"; +} + +int VisualShaderNodeScalarDerivativeFunc::get_input_port_count() const { + return 1; +} + +VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeScalarDerivativeFunc::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeScalarDerivativeFunc::get_output_port_count() const { + return 1; +} + +VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeScalarDerivativeFunc::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + static const char *funcs[FUNC_Y + 1] = { + "fwidth($)", + "dFdx($)", + "dFdy($)" + }; + + String code; + code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + return code; +} + +void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeScalarDerivativeFunc::Function VisualShaderNodeScalarDerivativeFunc::get_function() const { + + return func; +} + +Vector<StringName> VisualShaderNodeScalarDerivativeFunc::get_editable_properties() const { + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeScalarDerivativeFunc::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarDerivativeFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarDerivativeFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_SUM); + BIND_ENUM_CONSTANT(FUNC_X); + BIND_ENUM_CONSTANT(FUNC_Y); +} + +VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() { + func = FUNC_SUM; + set_input_port_default_value(0, 0.0); +} + +////////////// Vector Derivative Function + +String VisualShaderNodeVectorDerivativeFunc::get_caption() const { + return "VectorDerivativeFunc"; +} + +int VisualShaderNodeVectorDerivativeFunc::get_input_port_count() const { + return 1; +} + +VisualShaderNodeVectorDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorDerivativeFunc::get_input_port_name(int p_port) const { + return ""; +} + +int VisualShaderNodeVectorDerivativeFunc::get_output_port_count() const { + return 1; +} + +VisualShaderNodeScalarDerivativeFunc::PortType VisualShaderNodeVectorDerivativeFunc::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + static const char *funcs[FUNC_Y + 1] = { + "fwidth($)", + "dFdx($)", + "dFdy($)" + }; + + String code; + code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n"; + return code; +} + +void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) { + + func = p_func; + emit_changed(); +} + +VisualShaderNodeVectorDerivativeFunc::Function VisualShaderNodeVectorDerivativeFunc::get_function() const { + + return func; +} + +Vector<StringName> VisualShaderNodeVectorDerivativeFunc::get_editable_properties() const { + Vector<StringName> props; + props.push_back("function"); + return props; +} + +void VisualShaderNodeVectorDerivativeFunc::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorDerivativeFunc::set_function); + ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorDerivativeFunc::get_function); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); + + BIND_ENUM_CONSTANT(FUNC_SUM); + BIND_ENUM_CONSTANT(FUNC_X); + BIND_ENUM_CONSTANT(FUNC_Y); +} + +VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() { + func = FUNC_SUM; + set_input_port_default_value(0, Vector3()); +} + +////////////// Scalar Clamp + +String VisualShaderNodeScalarClamp::get_caption() const { + return "ScalarClamp"; +} + +int VisualShaderNodeScalarClamp::get_input_port_count() const { + return 3; +} + +VisualShaderNodeScalarClamp::PortType VisualShaderNodeScalarClamp::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeScalarClamp::get_input_port_name(int p_port) const { + if (p_port == 0) + return ""; + else if (p_port == 1) + return "min"; + else if (p_port == 2) + return "max"; + return ""; +} + +int VisualShaderNodeScalarClamp::get_output_port_count() const { + return 1; +} + +VisualShaderNodeScalarClamp::PortType VisualShaderNodeScalarClamp::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeScalarClamp::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeScalarClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = clamp( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeScalarClamp::VisualShaderNodeScalarClamp() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 1.0); +} + +////////////// Vector Clamp + +String VisualShaderNodeVectorClamp::get_caption() const { + return "VectorClamp"; +} + +int VisualShaderNodeVectorClamp::get_input_port_count() const { + return 3; +} + +VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorClamp::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorClamp::get_input_port_name(int p_port) const { + if (p_port == 0) + return ""; + else if (p_port == 1) + return "min"; + else if (p_port == 2) + return "max"; + return ""; +} + +int VisualShaderNodeVectorClamp::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorClamp::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorClamp::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = clamp( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorClamp::VisualShaderNodeVectorClamp() { + set_input_port_default_value(0, Vector3(0, 0, 0)); + set_input_port_default_value(1, Vector3(0, 0, 0)); + set_input_port_default_value(2, Vector3(1, 1, 1)); +} + +////////////// FaceForward + +String VisualShaderNodeFaceForward::get_caption() const { + return "FaceForward"; +} + +int VisualShaderNodeFaceForward::get_input_port_count() const { + return 3; +} + +VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeFaceForward::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "N"; + case 1: + return "I"; + case 2: + return "Nref"; + default: + return ""; + } +} + +int VisualShaderNodeFaceForward::get_output_port_count() const { + return 1; +} + +VisualShaderNodeFaceForward::PortType VisualShaderNodeFaceForward::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = faceforward( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeFaceForward::VisualShaderNodeFaceForward() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Outer Product + +String VisualShaderNodeOuterProduct::get_caption() const { + return "OuterProduct"; +} + +int VisualShaderNodeOuterProduct::get_input_port_count() const { + return 2; +} + +VisualShaderNodeFaceForward::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeOuterProduct::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "c"; + case 1: + return "r"; + default: + return ""; + } +} + +int VisualShaderNodeOuterProduct::get_output_port_count() const { + return 1; +} + +VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_output_port_type(int p_port) const { + return PORT_TYPE_TRANSFORM; +} + +String VisualShaderNodeOuterProduct::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeOuterProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = outerProduct( " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n"; +} + +VisualShaderNodeOuterProduct::VisualShaderNodeOuterProduct() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Vector-Scalar Step + +String VisualShaderNodeVectorScalarStep::get_caption() const { + return "VectorScalarStep"; +} + +int VisualShaderNodeVectorScalarStep::get_input_port_count() const { + return 2; +} + +VisualShaderNodeVectorScalarStep::PortType VisualShaderNodeVectorScalarStep::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_SCALAR; + } + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarStep::get_input_port_name(int p_port) const { + if (p_port == 0) + return "edge"; + else if (p_port == 1) + return "x"; + return ""; +} + +int VisualShaderNodeVectorScalarStep::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarStep::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarStep::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorScalarStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = step( " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n"; +} + +VisualShaderNodeVectorScalarStep::VisualShaderNodeVectorScalarStep() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Scalar SmoothStep + +String VisualShaderNodeScalarSmoothStep::get_caption() const { + return "ScalarSmoothStep"; +} + +int VisualShaderNodeScalarSmoothStep::get_input_port_count() const { + return 3; +} + +VisualShaderNodeScalarSmoothStep::PortType VisualShaderNodeScalarSmoothStep::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeScalarSmoothStep::get_input_port_name(int p_port) const { + if (p_port == 0) + return "edge0"; + else if (p_port == 1) + return "edge1"; + else if (p_port == 2) + return "x"; + return ""; +} + +int VisualShaderNodeScalarSmoothStep::get_output_port_count() const { + return 1; +} + +VisualShaderNodeScalarSmoothStep::PortType VisualShaderNodeScalarSmoothStep::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeScalarSmoothStep::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeScalarSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = smoothstep( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeScalarSmoothStep::VisualShaderNodeScalarSmoothStep() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, 0.0); +} + +////////////// Vector SmoothStep + +String VisualShaderNodeVectorSmoothStep::get_caption() const { + return "VectorSmoothStep"; +} + +int VisualShaderNodeVectorSmoothStep::get_input_port_count() const { + return 3; +} + +VisualShaderNodeVectorSmoothStep::PortType VisualShaderNodeVectorSmoothStep::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorSmoothStep::get_input_port_name(int p_port) const { + if (p_port == 0) + return "edge0"; + else if (p_port == 1) + return "edge1"; + else if (p_port == 2) + return "x"; + return ""; +} + +int VisualShaderNodeVectorSmoothStep::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorSmoothStep::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorSmoothStep::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = smoothstep( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorSmoothStep::VisualShaderNodeVectorSmoothStep() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Vector-Scalar SmoothStep + +String VisualShaderNodeVectorScalarSmoothStep::get_caption() const { + return "VectorScalarSmoothStep"; +} + +int VisualShaderNodeVectorScalarSmoothStep::get_input_port_count() const { + return 3; +} + +VisualShaderNodeVectorScalarSmoothStep::PortType VisualShaderNodeVectorScalarSmoothStep::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_SCALAR; + } else if (p_port == 1) { + return PORT_TYPE_SCALAR; + } + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarSmoothStep::get_input_port_name(int p_port) const { + if (p_port == 0) + return "edge0"; + else if (p_port == 1) + return "edge1"; + else if (p_port == 2) + return "x"; + return ""; +} + +int VisualShaderNodeVectorScalarSmoothStep::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorClamp::PortType VisualShaderNodeVectorScalarSmoothStep::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorScalarSmoothStep::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorScalarSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = smoothstep( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorScalarSmoothStep::VisualShaderNodeVectorScalarSmoothStep() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Distance + +String VisualShaderNodeVectorDistance::get_caption() const { + return "Distance"; +} + +int VisualShaderNodeVectorDistance::get_input_port_count() const { + return 2; +} + +VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorDistance::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "p0"; + } else if (p_port == 1) { + return "p1"; + } + return ""; +} + +int VisualShaderNodeVectorDistance::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = distance( " + p_input_vars[0] + " , " + p_input_vars[1] + " );\n"; +} + +VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Refract Vector + +String VisualShaderNodeVectorRefract::get_caption() const { + return "Refract"; +} + +int VisualShaderNodeVectorRefract::get_input_port_count() const { + return 3; +} + +VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_input_port_type(int p_port) const { + + if (p_port == 2) { + return PORT_TYPE_SCALAR; + } + + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const { + if (p_port == 0) { + return "I"; + } else if (p_port == 1) { + return "N"; + } else if (p_port == 2) { + return "eta"; + } + return ""; +} + +int VisualShaderNodeVectorRefract::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVectorRefract::PortType VisualShaderNodeVectorRefract::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeVectorRefract::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = refract( " + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + " );\n"; +} + +VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, 0.0); +} + ////////////// Scalar Interp String VisualShaderNodeScalarInterp::get_caption() const { - return "ScalarInterp"; + return "Mix"; } int VisualShaderNodeScalarInterp::get_input_port_count() const { @@ -1409,7 +2396,7 @@ VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() { ////////////// Vector Interp String VisualShaderNodeVectorInterp::get_caption() const { - return "VectorInterp"; + return "Mix"; } int VisualShaderNodeVectorInterp::get_input_port_count() const { @@ -1662,6 +2649,47 @@ String VisualShaderNodeScalarUniform::generate_code(Shader::Mode p_mode, VisualS VisualShaderNodeScalarUniform::VisualShaderNodeScalarUniform() { } +////////////// Boolean Uniform + +String VisualShaderNodeBooleanUniform::get_caption() const { + return "BooleanUniform"; +} + +int VisualShaderNodeBooleanUniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_input_port_type(int p_port) const { + return PORT_TYPE_BOOLEAN; +} + +String VisualShaderNodeBooleanUniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeBooleanUniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeBooleanUniform::PortType VisualShaderNodeBooleanUniform::get_output_port_type(int p_port) const { + return PORT_TYPE_BOOLEAN; +} + +String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const { + return ""; //no output port means the editor will be used as port +} + +String VisualShaderNodeBooleanUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform bool " + get_uniform_name() + ";\n"; +} + +String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +} + +VisualShaderNodeBooleanUniform::VisualShaderNodeBooleanUniform() { +} + ////////////// Color Uniform String VisualShaderNodeColorUniform::get_caption() const { @@ -1924,3 +2952,203 @@ String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, Visual VisualShaderNodeCubeMapUniform::VisualShaderNodeCubeMapUniform() { } + +////////////// If + +String VisualShaderNodeIf::get_caption() const { + return "If"; +} + +int VisualShaderNodeIf::get_input_port_count() const { + return 6; +} + +VisualShaderNodeIf::PortType VisualShaderNodeIf::get_input_port_type(int p_port) const { + if (p_port == 0 || p_port == 1 || p_port == 2) { + return PORT_TYPE_SCALAR; + } + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeIf::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "a"; + case 1: + return "b"; + case 2: + return "tolerance"; + case 3: + return "a == b"; + case 4: + return "a > b"; + case 5: + return "a < b"; + default: + return ""; + } +} + +int VisualShaderNodeIf::get_output_port_count() const { + return 1; +} + +VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeIf::get_output_port_name(int p_port) const { + return "result"; +} + +String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + String code; + code += "\tif(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ")\n"; // abs(a - b) < tolerance eg. a == b + code += "\t{\n"; + code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[3] + ";\n"; + code += "\t}\n"; + code += "\telse if(" + p_input_vars[0] + "<" + p_input_vars[1] + ")\n"; // a < b + code += "\t{\n"; + code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[5] + ";\n"; + code += "\t}\n"; + code += "\telse\n"; // a > b (or a >= b if abs(a - b) < tolerance is false) + code += "\t{\n"; + code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[4] + ";\n"; + code += "\t}\n"; + return code; +} + +VisualShaderNodeIf::VisualShaderNodeIf() { + set_input_port_default_value(0, 0.0); + set_input_port_default_value(1, 0.0); + set_input_port_default_value(2, CMP_EPSILON); + set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Switch + +String VisualShaderNodeSwitch::get_caption() const { + return "Switch"; +} + +int VisualShaderNodeSwitch::get_input_port_count() const { + return 3; +} + +VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int p_port) const { + if (p_port == 0) { + return PORT_TYPE_BOOLEAN; + } + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeSwitch::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "value"; + case 1: + return "true"; + case 2: + return "false"; + default: + return ""; + } +} + +int VisualShaderNodeSwitch::get_output_port_count() const { + return 1; +} + +VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR; +} + +String VisualShaderNodeSwitch::get_output_port_name(int p_port) const { + return "result"; +} + +String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + + String code; + code += "\tif(" + p_input_vars[0] + ")\n"; + code += "\t{\n"; + code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n"; + code += "\t}\n"; + code += "\telse\n"; + code += "\t{\n"; + code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[2] + ";\n"; + code += "\t}\n"; + return code; +} + +VisualShaderNodeSwitch::VisualShaderNodeSwitch() { + set_input_port_default_value(0, false); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); +} + +////////////// Fresnel + +String VisualShaderNodeFresnel::get_caption() const { + return "Fresnel"; +} + +int VisualShaderNodeFresnel::get_input_port_count() const { + return 4; +} + +VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR; + case 1: + return PORT_TYPE_VECTOR; + case 2: + return PORT_TYPE_BOOLEAN; + case 3: + return PORT_TYPE_SCALAR; + default: + return PORT_TYPE_VECTOR; + } +} + +String VisualShaderNodeFresnel::get_input_port_name(int p_port) const { + switch (p_port) { + case 0: + return "normal"; + case 1: + return "view"; + case 2: + return "invert"; + case 3: + return "power"; + default: + return ""; + } +} + +int VisualShaderNodeFresnel::get_output_port_count() const { + return 1; +} + +VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeFresnel::get_output_port_name(int p_port) const { + return "result"; +} + +String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + "));"; +} + +VisualShaderNodeFresnel::VisualShaderNodeFresnel() { + set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); + set_input_port_default_value(2, false); + set_input_port_default_value(3, 1.0); +} diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 27b557494a..852248b9b4 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -33,7 +33,9 @@ #include "scene/resources/visual_shader.h" -/// CONSTANTS /// +/////////////////////////////////////// +/// CONSTANTS +/////////////////////////////////////// class VisualShaderNodeScalarConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeScalarConstant, VisualShaderNode) @@ -63,6 +65,38 @@ public: VisualShaderNodeScalarConstant(); }; +/////////////////////////////////////// + +class VisualShaderNodeBooleanConstant : public VisualShaderNode { + GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNode) + bool constant; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_constant(bool p_value); + bool get_constant() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeBooleanConstant(); +}; + +/////////////////////////////////////// + class VisualShaderNodeColorConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeColorConstant, VisualShaderNode) Color constant; @@ -91,6 +125,8 @@ public: VisualShaderNodeColorConstant(); }; +/////////////////////////////////////// + class VisualShaderNodeVec3Constant : public VisualShaderNode { GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNode) Vector3 constant; @@ -119,6 +155,8 @@ public: VisualShaderNodeVec3Constant(); }; +/////////////////////////////////////// + class VisualShaderNodeTransformConstant : public VisualShaderNode { GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNode) Transform constant; @@ -147,7 +185,9 @@ public: VisualShaderNodeTransformConstant(); }; -////////////////////////////////// +/////////////////////////////////////// +/// TEXTURES +/////////////////////////////////////// class VisualShaderNodeTexture : public VisualShaderNode { GDCLASS(VisualShaderNodeTexture, VisualShaderNode) @@ -208,7 +248,7 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeTexture::TextureType) VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source) -////////////////////////////////// +/////////////////////////////////////// class VisualShaderNodeCubeMap : public VisualShaderNode { GDCLASS(VisualShaderNodeCubeMap, VisualShaderNode) @@ -254,6 +294,9 @@ public: }; VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::TextureType) + +/////////////////////////////////////// +/// OPS /////////////////////////////////////// class VisualShaderNodeScalarOp : public VisualShaderNode { @@ -269,7 +312,8 @@ public: OP_POW, OP_MAX, OP_MIN, - OP_ATAN2 + OP_ATAN2, + OP_STEP }; protected: @@ -313,8 +357,10 @@ public: OP_POW, OP_MAX, OP_MIN, - OP_CROSS - + OP_CROSS, + OP_ATAN2, + OP_REFLECT, + OP_STEP }; protected: @@ -345,6 +391,8 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator) +/////////////////////////////////////// + class VisualShaderNodeColorOp : public VisualShaderNode { GDCLASS(VisualShaderNodeColorOp, VisualShaderNode) @@ -358,7 +406,7 @@ public: OP_DODGE, OP_BURN, OP_SOFT_LIGHT, - OP_HARD_LIGHT, + OP_HARD_LIGHT }; protected: @@ -389,6 +437,10 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator) +/////////////////////////////////////// +/// TRANSFORM-TRANSFORM MULTIPLICATION +/////////////////////////////////////// + class VisualShaderNodeTransformMult : public VisualShaderNode { GDCLASS(VisualShaderNodeTransformMult, VisualShaderNode) @@ -396,6 +448,8 @@ public: enum Operator { OP_AxB, OP_BxA, + OP_AxB_COMP, + OP_BxA_COMP }; protected: @@ -426,6 +480,10 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeTransformMult::Operator) +/////////////////////////////////////// +/// TRANSFORM-VECTOR MULTIPLICATION +/////////////////////////////////////// + class VisualShaderNodeTransformVecMult : public VisualShaderNode { GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode) @@ -466,6 +524,8 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator) /////////////////////////////////////// +/// SCALAR FUNC +/////////////////////////////////////// class VisualShaderNodeScalarFunc : public VisualShaderNode { GDCLASS(VisualShaderNodeScalarFunc, VisualShaderNode) @@ -492,6 +552,18 @@ public: FUNC_FRAC, FUNC_SATURATE, FUNC_NEGATE, + FUNC_ACOSH, + FUNC_ASINH, + FUNC_ATANH, + FUNC_DEGREES, + FUNC_EXP2, + FUNC_INVERSE_SQRT, + FUNC_LOG2, + FUNC_RADIANS, + FUNC_RECIPROCAL, + FUNC_ROUNDEVEN, + FUNC_TRUNC, + FUNC_ONEMINUS }; protected: @@ -523,6 +595,8 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeScalarFunc::Function) /////////////////////////////////////// +/// VECTOR FUNC +/////////////////////////////////////// class VisualShaderNodeVectorFunc : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNode) @@ -535,6 +609,35 @@ public: FUNC_RECIPROCAL, FUNC_RGB2HSV, FUNC_HSV2RGB, + FUNC_ABS, + FUNC_ACOS, + FUNC_ACOSH, + FUNC_ASIN, + FUNC_ASINH, + FUNC_ATAN, + FUNC_ATANH, + FUNC_CEIL, + FUNC_COS, + FUNC_COSH, + FUNC_DEGREES, + FUNC_EXP, + FUNC_EXP2, + FUNC_FLOOR, + FUNC_FRAC, + FUNC_INVERSE_SQRT, + FUNC_LOG, + FUNC_LOG2, + FUNC_RADIANS, + FUNC_ROUND, + FUNC_ROUNDEVEN, + FUNC_SIGN, + FUNC_SIN, + FUNC_SINH, + FUNC_SQRT, + FUNC_TAN, + FUNC_TANH, + FUNC_TRUNC, + FUNC_ONEMINUS }; protected: @@ -566,6 +669,90 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function) /////////////////////////////////////// +/// COLOR FUNC +/////////////////////////////////////// + +class VisualShaderNodeColorFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode) + +public: + enum Function { + FUNC_GRAYSCALE, + FUNC_SEPIA + }; + +protected: + Function func; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_function(Function p_op); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeColorFunc(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeColorFunc::Function) + +/////////////////////////////////////// +/// TRANSFORM FUNC +/////////////////////////////////////// + +class VisualShaderNodeTransformFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode) + +public: + enum Function { + FUNC_INVERSE, + FUNC_TRANSPOSE + }; + +protected: + Function func; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_function(Function p_op); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeTransformFunc(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function) + +/////////////////////////////////////// +/// DOT +/////////////////////////////////////// class VisualShaderNodeDotProduct : public VisualShaderNode { GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode) @@ -587,6 +774,8 @@ public: }; /////////////////////////////////////// +/// LENGTH +/////////////////////////////////////// class VisualShaderNodeVectorLen : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorLen, VisualShaderNode) @@ -608,6 +797,337 @@ public: }; /////////////////////////////////////// +/// DETERMINANT +/////////////////////////////////////// + +class VisualShaderNodeDeterminant : public VisualShaderNode { + GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeDeterminant(); +}; + +/////////////////////////////////////// +/// CLAMP +/////////////////////////////////////// + +class VisualShaderNodeScalarClamp : public VisualShaderNode { + GDCLASS(VisualShaderNodeScalarClamp, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeScalarClamp(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeVectorClamp : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorClamp, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorClamp(); +}; + +/////////////////////////////////////// +/// DERIVATIVE FUNCTIONS +/////////////////////////////////////// + +class VisualShaderNodeScalarDerivativeFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeScalarDerivativeFunc, VisualShaderNode) + +public: + enum Function { + FUNC_SUM, + FUNC_X, + FUNC_Y + }; + +protected: + Function func; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_function(Function p_op); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeScalarDerivativeFunc(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeScalarDerivativeFunc::Function) + +/////////////////////////////////////// + +class VisualShaderNodeVectorDerivativeFunc : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorDerivativeFunc, VisualShaderNode) + +public: + enum Function { + FUNC_SUM, + FUNC_X, + FUNC_Y + }; + +protected: + Function func; + + static void _bind_methods(); + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_function(Function p_op); + Function get_function() const; + + virtual Vector<StringName> get_editable_properties() const; + + VisualShaderNodeVectorDerivativeFunc(); +}; + +VARIANT_ENUM_CAST(VisualShaderNodeVectorDerivativeFunc::Function) + +/////////////////////////////////////// +/// FACEFORWARD +/////////////////////////////////////// + +class VisualShaderNodeFaceForward : public VisualShaderNode { + GDCLASS(VisualShaderNodeFaceForward, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeFaceForward(); +}; + +/////////////////////////////////////// +/// OUTER PRODUCT +/////////////////////////////////////// + +class VisualShaderNodeOuterProduct : public VisualShaderNode { + GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeOuterProduct(); +}; + +/////////////////////////////////////// +/// STEP +/////////////////////////////////////// + +class VisualShaderNodeVectorScalarStep : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorScalarStep, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorScalarStep(); +}; + +/////////////////////////////////////// +/// SMOOTHSTEP +/////////////////////////////////////// + +class VisualShaderNodeScalarSmoothStep : public VisualShaderNode { + GDCLASS(VisualShaderNodeScalarSmoothStep, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeScalarSmoothStep(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeVectorSmoothStep : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorSmoothStep, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorSmoothStep(); +}; + +/////////////////////////////////////// + +class VisualShaderNodeVectorScalarSmoothStep : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorScalarSmoothStep, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorScalarSmoothStep(); +}; + +/////////////////////////////////////// +/// DISTANCE +/////////////////////////////////////// + +class VisualShaderNodeVectorDistance : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorDistance(); +}; + +/////////////////////////////////////// +/// REFRACT +/////////////////////////////////////// + +class VisualShaderNodeVectorRefract : public VisualShaderNode { + GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNode) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeVectorRefract(); +}; + +/////////////////////////////////////// +/// MIX +/////////////////////////////////////// class VisualShaderNodeScalarInterp : public VisualShaderNode { GDCLASS(VisualShaderNodeScalarInterp, VisualShaderNode) @@ -650,6 +1170,8 @@ public: }; /////////////////////////////////////// +/// COMPOSE +/////////////////////////////////////// class VisualShaderNodeVectorCompose : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNode) @@ -692,6 +1214,8 @@ public: }; /////////////////////////////////////// +/// DECOMPOSE +/////////////////////////////////////// class VisualShaderNodeVectorDecompose : public VisualShaderNode { GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNode) @@ -734,6 +1258,8 @@ public: }; /////////////////////////////////////// +/// UNIFORMS +/////////////////////////////////////// class VisualShaderNodeScalarUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeScalarUniform, VisualShaderNodeUniform) @@ -755,6 +1281,30 @@ public: VisualShaderNodeScalarUniform(); }; +/////////////////////////////////////// + +class VisualShaderNodeBooleanUniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeBooleanUniform, VisualShaderNodeUniform) + +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeBooleanUniform(); +}; + +/////////////////////////////////////// + class VisualShaderNodeColorUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeColorUniform, VisualShaderNodeUniform) @@ -775,6 +1325,8 @@ public: VisualShaderNodeColorUniform(); }; +/////////////////////////////////////// + class VisualShaderNodeVec3Uniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeVec3Uniform, VisualShaderNodeUniform) @@ -795,6 +1347,8 @@ public: VisualShaderNodeVec3Uniform(); }; +/////////////////////////////////////// + class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform) @@ -815,7 +1369,7 @@ public: VisualShaderNodeTransformUniform(); }; -////////////////////////////////// +/////////////////////////////////////// class VisualShaderNodeTextureUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeTextureUniform, VisualShaderNodeUniform) @@ -867,7 +1421,7 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::TextureType) VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault) -////////////////////////////////// +/////////////////////////////////////// class VisualShaderNodeCubeMapUniform : public VisualShaderNode { GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode) @@ -888,4 +1442,70 @@ public: VisualShaderNodeCubeMapUniform(); }; +/////////////////////////////////////// +/// IF +/////////////////////////////////////// + +class VisualShaderNodeIf : public VisualShaderNode { + GDCLASS(VisualShaderNodeIf, VisualShaderNode) +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + + VisualShaderNodeIf(); +}; + +/////////////////////////////////////// +/// SWITCH +/////////////////////////////////////// + +class VisualShaderNodeSwitch : public VisualShaderNode { + GDCLASS(VisualShaderNodeSwitch, VisualShaderNode) +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + + VisualShaderNodeSwitch(); +}; + +/////////////////////////////////////// +/// FRESNEL +/////////////////////////////////////// + +class VisualShaderNodeFresnel : public VisualShaderNode { + GDCLASS(VisualShaderNodeFresnel, VisualShaderNode) +public: + virtual String get_caption() const; + + virtual int get_input_port_count() const; + virtual PortType get_input_port_type(int p_port) const; + virtual String get_input_port_name(int p_port) const; + + virtual int get_output_port_count() const; + virtual PortType get_output_port_type(int p_port) const; + virtual String get_output_port_name(int p_port) const; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; + + VisualShaderNodeFresnel(); +}; + #endif // VISUAL_SHADER_NODES_H |