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-rw-r--r--scene/2d/area_2d.cpp8
-rw-r--r--scene/3d/area_3d.cpp8
-rw-r--r--scene/3d/collision_object_3d.cpp53
-rw-r--r--scene/3d/collision_object_3d.h7
-rw-r--r--scene/3d/collision_shape_3d.cpp30
-rw-r--r--scene/3d/collision_shape_3d.h4
-rw-r--r--scene/3d/world_environment.cpp86
-rw-r--r--scene/3d/world_environment.h3
-rw-r--r--scene/animation/tween.cpp6
-rw-r--r--scene/gui/button.cpp5
-rw-r--r--scene/gui/rich_text_label.cpp4
-rw-r--r--scene/gui/slider.cpp2
-rw-r--r--scene/main/scene_tree.cpp28
-rw-r--r--scene/main/scene_tree.h3
-rw-r--r--scene/main/viewport.cpp59
-rw-r--r--scene/main/viewport.h3
-rw-r--r--scene/resources/capsule_shape_2d.cpp8
-rw-r--r--scene/resources/circle_shape_2d.cpp8
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp8
-rw-r--r--scene/resources/default_theme/default_theme.cpp66
-rw-r--r--scene/resources/font.cpp33
-rw-r--r--scene/resources/font.h6
-rw-r--r--scene/resources/mesh_data_tool.cpp38
-rw-r--r--scene/resources/packed_scene.cpp17
-rw-r--r--scene/resources/rectangle_shape_2d.cpp32
-rw-r--r--scene/resources/shape_2d.cpp13
-rw-r--r--scene/resources/shape_2d.h3
27 files changed, 357 insertions, 184 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 68d5b4b540..49d1654e3f 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -590,10 +590,10 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 99c5276636..23eda379be 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -640,10 +640,10 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index b7da4822e2..849ef7a2bf 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -30,6 +30,7 @@
#include "collision_object_3d.h"
+#include "mesh_instance_3d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server_3d.h"
@@ -110,6 +111,42 @@ void CollisionObject3D::_update_pickable() {
}
}
+void CollisionObject3D::_update_debug_shapes() {
+ for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
+ if (shapes.has(shapedata_idx->get())) {
+ ShapeData &shapedata = shapes[shapedata_idx->get()];
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ ShapeData::ShapeBase &s = shapedata.shapes.write[i];
+ if (s.debug_shape) {
+ s.debug_shape->queue_delete();
+ s.debug_shape = nullptr;
+ }
+ if (s.shape.is_null() || shapedata.disabled) {
+ continue;
+ }
+
+ Ref<Mesh> mesh = s.shape->get_debug_mesh();
+ MeshInstance3D *mi = memnew(MeshInstance3D);
+ mi->set_transform(shapedata.xform);
+ mi->set_mesh(mesh);
+ add_child(mi);
+ mi->force_update_transform();
+ s.debug_shape = mi;
+ }
+ }
+ }
+ debug_shapes_to_update.clear();
+}
+
+void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
+ if (debug_shapes_to_update.is_empty()) {
+ call_deferred("_update_debug_shapes");
+ }
+ debug_shapes_to_update.insert(p_owner);
+ }
+}
+
void CollisionObject3D::set_ray_pickable(bool p_ray_pickable) {
ray_pickable = p_ray_pickable;
_update_pickable();
@@ -141,6 +178,8 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
+ ClassDB::bind_method(D_METHOD("_update_debug_shapes"), &CollisionObject3D::_update_debug_shapes);
+
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
@@ -188,6 +227,7 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl
PhysicsServer3D::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
}
}
+ _update_shape_data(p_owner);
}
bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const {
@@ -223,6 +263,8 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf
PhysicsServer3D::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
}
}
+
+ _update_shape_data(p_owner);
}
Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
@@ -245,6 +287,7 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
ShapeData::ShapeBase s;
s.index = total_subshapes;
s.shape = p_shape;
+
if (area) {
PhysicsServer3D::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
} else {
@@ -253,6 +296,8 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3
sd.shapes.push_back(s);
total_subshapes++;
+
+ _update_shape_data(p_owner);
}
int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const {
@@ -279,13 +324,19 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
- int index_to_remove = shapes[p_owner].shapes[p_shape].index;
+ const ShapeData::ShapeBase &s = shapes[p_owner].shapes[p_shape];
+ int index_to_remove = s.index;
+
if (area) {
PhysicsServer3D::get_singleton()->area_remove_shape(rid, index_to_remove);
} else {
PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove);
}
+ if (s.debug_shape) {
+ s.debug_shape->queue_delete();
+ }
+
shapes[p_owner].shapes.remove(p_shape);
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index b7473ca12a..fe20176984 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -45,6 +45,7 @@ class CollisionObject3D : public Node3D {
Object *owner = nullptr;
Transform xform;
struct ShapeBase {
+ Node *debug_shape = nullptr;
Ref<Shape3D> shape;
int index = 0;
};
@@ -60,8 +61,12 @@ class CollisionObject3D : public Node3D {
bool capture_input_on_drag = false;
bool ray_pickable = true;
+ Set<uint32_t> debug_shapes_to_update;
+
void _update_pickable();
+ void _update_shape_data(uint32_t p_owner);
+
protected:
CollisionObject3D(RID p_rid, bool p_area);
@@ -72,6 +77,8 @@ protected:
virtual void _mouse_enter();
virtual void _mouse_exit();
+ void _update_debug_shapes();
+
public:
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 914c8eab7a..242d82ab4c 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -100,9 +100,6 @@ void CollisionShape3D::_notification(int p_what) {
if (parent) {
_update_in_shape_owner();
}
- if (get_tree()->is_debugging_collisions_hint()) {
- _update_debug_shape();
- }
} break;
case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
if (parent) {
@@ -163,8 +160,6 @@ void CollisionShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape);
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
}
@@ -224,34 +219,9 @@ CollisionShape3D::~CollisionShape3D() {
//RenderingServer::get_singleton()->free(indicator);
}
-void CollisionShape3D::_update_debug_shape() {
- debug_shape_dirty = false;
-
- if (debug_shape) {
- debug_shape->queue_delete();
- debug_shape = nullptr;
- }
-
- Ref<Shape3D> s = get_shape();
- if (s.is_null()) {
- return;
- }
-
- Ref<Mesh> mesh = s->get_debug_mesh();
- MeshInstance3D *mi = memnew(MeshInstance3D);
- mi->set_mesh(mesh);
- add_child(mi);
- debug_shape = mi;
-}
-
void CollisionShape3D::_shape_changed() {
// If this is a heightfield shape our center may have changed
if (parent) {
_update_in_shape_owner(true);
}
-
- if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
- debug_shape_dirty = true;
- call_deferred("_update_debug_shape");
- }
}
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index f55c09ffaa..5512417f75 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -43,14 +43,10 @@ class CollisionShape3D : public Node3D {
uint32_t owner_id = 0;
CollisionObject3D *parent = nullptr;
- Node *debug_shape = nullptr;
- bool debug_shape_dirty;
-
void resource_changed(RES res);
bool disabled = false;
protected:
- void _update_debug_shape();
void _shape_changed();
void _update_in_shape_owner(bool p_xform_only = false);
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index cf1c319acc..214ffd6bd5 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -35,51 +35,69 @@
void WorldEnvironment::_notification(int p_what) {
if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) {
if (environment.is_valid()) {
- if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
- WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_environment(environment);
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
}
if (camera_effects.is_valid()) {
- if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
- WARN_PRINT("World already has a camera effects (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
}
} else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) {
- if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
- get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ if (environment.is_valid()) {
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_environment();
}
- if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
- get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ if (camera_effects.is_valid()) {
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
+ _update_current_camera_effects();
}
}
}
-void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
- if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) {
+void WorldEnvironment::_update_current_environment() {
+ WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
+
+ if (first) {
+ get_viewport()->find_world_3d()->set_environment(first->environment);
+ } else {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
+ }
+ get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
+}
+
+void WorldEnvironment::_update_current_camera_effects() {
+ WorldEnvironment *first = Object::cast_to<WorldEnvironment>(get_tree()->get_first_node_in_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())));
+ if (first) {
+ get_viewport()->find_world_3d()->set_camera_effects(first->camera_effects);
+ } else {
+ get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
+ }
+
+ get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
+}
+
+void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
+ if (environment == p_environment) {
+ return;
+ }
+ if (is_inside_tree() && environment.is_valid()) {
remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- //clean up
}
environment = p_environment;
+
if (is_inside_tree() && environment.is_valid()) {
- if (get_viewport()->find_world_3d()->get_environment().is_valid()) {
- WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_environment(environment);
add_to_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- update_configuration_warning();
+ if (is_inside_tree()) {
+ _update_current_environment();
+ } else {
+ update_configuration_warning();
+ }
}
Ref<Environment> WorldEnvironment::get_environment() const {
@@ -87,22 +105,24 @@ Ref<Environment> WorldEnvironment::get_environment() const {
}
void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) {
+ if (camera_effects == p_camera_effects) {
+ return;
+ }
+
if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) {
- get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
- //clean up
}
camera_effects = p_camera_effects;
if (is_inside_tree() && camera_effects.is_valid()) {
- if (get_viewport()->find_world_3d()->get_camera_effects().is_valid()) {
- WARN_PRINT("World already has an camera_effects (Another WorldEnvironment?), overriding.");
- }
- get_viewport()->find_world_3d()->set_camera_effects(camera_effects);
add_to_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()));
}
- update_configuration_warning();
+ if (is_inside_tree()) {
+ _update_current_camera_effects();
+ } else {
+ update_configuration_warning();
+ }
}
Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
@@ -123,14 +143,18 @@ String WorldEnvironment::get_configuration_warning() const {
return warning;
}
- List<Node *> nodes;
- get_tree()->get_nodes_in_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), &nodes);
+ if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) {
+ if (!warning.is_empty()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Only the first Environment has an effect in a scene (or set of instantiated scenes).");
+ }
- if (nodes.size() > 1) {
+ if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
if (!warning.is_empty()) {
warning += "\n\n";
}
- warning += TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
+ warning += TTR("Only the first CameraEffects has an effect in a scene (or set of instantiated scenes).");
}
return warning;
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index 3dfba20bf0..e3f28d6d6b 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -41,6 +41,9 @@ class WorldEnvironment : public Node {
Ref<Environment> environment;
Ref<CameraEffects> camera_effects;
+ void _update_current_environment();
+ void _update_current_camera_effects();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 62d03ea80c..9b98f3d031 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -1350,6 +1350,9 @@ void Tween::interpolate_property(Object *p_object, NodePath p_property, Variant
return;
}
+ // Check that the target object is valid
+ ERR_FAIL_COND_MSG(p_object == nullptr, vformat("The Tween \"%s\"'s target node is `null`. Is the node reference correct?", get_name()));
+
// Get the property from the node path
p_property = p_property.get_as_property_path();
@@ -1378,6 +1381,9 @@ void Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_
return;
}
+ // Check that the target object is valid
+ ERR_FAIL_COND_MSG(p_object == nullptr, vformat("The Tween \"%s\"'s target node is `null`. Is the node reference correct?", get_name()));
+
// Convert any integers into REALs as they are better for interpolation
if (p_initial_val.get_type() == Variant::INT) {
p_initial_val = p_initial_val.operator real_t();
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 37bb17b47d..b0bcde8865 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -56,6 +56,11 @@ Size2 Button::get_minimum_size() const {
}
}
+ Ref<Font> font = get_theme_font("font");
+ float font_height = font->get_height(get_theme_font_size("font_size"));
+
+ minsize.height = MAX(font_height, minsize.height);
+
return get_theme_stylebox("normal")->get_minimum_size() + minsize;
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a79c633502..682584d73f 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1578,11 +1578,11 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
if (k->is_pressed()) {
bool handled = false;
- if (k->is_action("ui_pageup") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_page_up") && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() - vscroll->get_page());
handled = true;
}
- if (k->is_action("ui_pagedown") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_page_down") && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() + vscroll->get_page());
handled = true;
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 8b07299e30..2239226c78 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -73,8 +73,10 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
}
} else if (scrollable) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ grab_focus();
set_value(get_value() + get_step());
} else if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ grab_focus();
set_value(get_value() - get_step());
}
}
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 9f32c65f7b..9aaddfd373 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -54,6 +54,7 @@
#include "window.h"
#include <stdio.h>
+#include <stdlib.h>
void SceneTreeTimer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left);
@@ -534,12 +535,7 @@ void SceneTree::finalize() {
}
void SceneTree::quit(int p_exit_code) {
- if (p_exit_code >= 0) {
- // Override the exit code if a positive argument is given (the default is `-1`).
- // This is a shorthand for calling `set_exit_code()` on the OS singleton then quitting.
- OS::get_singleton()->set_exit_code(p_exit_code);
- }
-
+ OS::get_singleton()->set_exit_code(p_exit_code);
_quit = true;
}
@@ -956,6 +952,21 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
return group_map.has(p_identifier);
}
+Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
+ if (!E) {
+ return nullptr; //no group
+ }
+
+ _update_group_order(E->get()); //update order just in case
+
+ if (E->get().nodes.size() == 0) {
+ return nullptr;
+ }
+
+ return E->get().nodes[0];
+}
+
void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
@@ -1190,7 +1201,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count);
ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame);
- ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("quit", "exit_code"), &SceneTree::quit, DEFVAL(EXIT_SUCCESS));
ClassDB::bind_method(D_METHOD("queue_delete", "obj"), &SceneTree::queue_delete);
@@ -1216,6 +1227,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_group", "group", "property", "value"), &SceneTree::set_group);
ClassDB::bind_method(D_METHOD("get_nodes_in_group", "group"), &SceneTree::_get_nodes_in_group);
+ ClassDB::bind_method(D_METHOD("get_first_node_in_group", "group"), &SceneTree::get_first_node_in_group);
ClassDB::bind_method(D_METHOD("set_current_scene", "child_node"), &SceneTree::set_current_scene);
ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene);
@@ -1334,6 +1346,8 @@ SceneTree::SceneTree() {
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
+ GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
+
// Create with mainloop.
root = memnew(Window);
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index f39780831f..a2f2adb8f8 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -245,7 +245,7 @@ public:
void set_auto_accept_quit(bool p_enable);
void set_quit_on_go_back(bool p_enable);
- void quit(int p_exit_code = -1);
+ void quit(int p_exit_code = EXIT_SUCCESS);
_FORCE_INLINE_ float get_physics_process_time() const { return physics_process_time; }
_FORCE_INLINE_ float get_process_time() const { return process_time; }
@@ -302,6 +302,7 @@ public:
void queue_delete(Object *p_object);
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
+ Node *get_first_node_in_group(const StringName &p_group);
bool has_group(const StringName &p_identifier) const;
//void change_scene(const String& p_path);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 54b670df6c..40b85e6d7b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1770,19 +1770,22 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
}
}
- if (!c) {
+ if (!c || c->data.mouse_filter == Control::MOUSE_FILTER_IGNORE) {
return nullptr;
}
matrix.affine_invert();
+ if (!c->has_point(matrix.xform(p_global))) {
+ return nullptr;
+ }
- //conditions for considering this as a valid control for return
- if (c->data.mouse_filter != Control::MOUSE_FILTER_IGNORE && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c != gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) {
+ Control *drag_preview = _gui_get_drag_preview();
+ if (!drag_preview || (c != drag_preview && !drag_preview->is_a_parent_of(c))) {
r_inv_xform = matrix;
return c;
- } else {
- return nullptr;
}
+
+ return nullptr;
}
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
@@ -1920,9 +1923,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_data = Variant();
gui.dragging = false;
- if (gui.drag_preview) {
- memdelete(gui.drag_preview);
- gui.drag_preview = nullptr;
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ memdelete(drag_preview);
+ gui.drag_preview_id = ObjectID();
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
@@ -1935,9 +1939,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false);
}
- if (gui.drag_preview && mb->get_button_index() == BUTTON_LEFT) {
- memdelete(gui.drag_preview);
- gui.drag_preview = nullptr;
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ memdelete(drag_preview);
+ gui.drag_preview_id = ObjectID();
}
gui.drag_data = Variant();
@@ -2034,10 +2039,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.mouse_focus_mask = 0;
break;
} else {
- if (gui.drag_preview != nullptr) {
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
ERR_PRINT("Don't set a drag preview and return null data. Preview was deleted and drag request ignored.");
- memdelete(gui.drag_preview);
- gui.drag_preview = nullptr;
+ memdelete(drag_preview);
+ gui.drag_preview_id = ObjectID();
}
gui.dragging = false;
}
@@ -2177,8 +2183,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.drag_data.get_type() != Variant::NIL) {
//handle dragandrop
- if (gui.drag_preview) {
- gui.drag_preview->set_position(mpos);
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ drag_preview->set_position(mpos);
}
gui.drag_mouse_over = over;
@@ -2453,15 +2460,29 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
ERR_FAIL_COND(p_control->is_inside_tree());
ERR_FAIL_COND(p_control->get_parent() != nullptr);
- if (gui.drag_preview) {
- memdelete(gui.drag_preview);
+ Control *drag_preview = _gui_get_drag_preview();
+ if (drag_preview) {
+ memdelete(drag_preview);
}
p_control->set_as_top_level(true);
p_control->set_position(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
p_control->raise();
- gui.drag_preview = p_control;
+ gui.drag_preview_id = p_control->get_instance_id();
+}
+
+Control *Viewport::_gui_get_drag_preview() {
+ if (gui.drag_preview_id.is_null()) {
+ return nullptr;
+ } else {
+ Control *drag_preview = Object::cast_to<Control>(ObjectDB::get_instance(gui.drag_preview_id));
+ if (!drag_preview) {
+ ERR_PRINT("Don't free the control set as drag preview.");
+ gui.drag_preview_id = ObjectID();
+ }
+ return drag_preview;
+ }
}
void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 2a0026a561..0f11e6fb19 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -357,7 +357,7 @@ private:
Point2 drag_accum;
bool drag_attempted = false;
Variant drag_data;
- Control *drag_preview = nullptr;
+ ObjectID drag_preview_id;
float tooltip_timer = -1.0;
float tooltip_delay = 0.0;
Transform2D focus_inv_xform;
@@ -415,6 +415,7 @@ private:
void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control);
void _gui_set_drag_preview(Control *p_base, Control *p_control);
+ Control *_gui_get_drag_preview();
void _gui_remove_focus_for_window(Node *p_window);
void _gui_remove_focus();
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index acf7319339..e5edba8a67 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -85,9 +85,11 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ if (is_collision_outline_enabled()) {
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+ // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+ RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ }
}
Rect2 CapsuleShape2D::get_rect() const {
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index a8a9c42fbd..f06bc4248d 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -79,9 +79,11 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ if (is_collision_outline_enabled()) {
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+ // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+ RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ }
}
CircleShape2D::CircleShape2D() :
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 7271614995..d331f83daf 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -75,9 +75,11 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector<Color> col;
col.push_back(p_color);
RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ if (is_collision_outline_enabled()) {
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+ // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
+ RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
+ }
}
Rect2 ConvexPolygonShape2D::get_rect() const {
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 943176537b..a94209c75f 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -128,6 +128,38 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
return texture;
}
+static Ref<FontData> make_font(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) {
+ Ref<FontData> font(memnew(FontData));
+ font->new_bitmap(p_height, p_ascent, p_height);
+
+ Ref<Image> image = memnew(Image(p_img));
+ Ref<ImageTexture> tex = memnew(ImageTexture);
+ tex->create_from_image(image);
+
+ font->bitmap_add_texture(tex);
+
+ for (int i = 0; i < p_charcount; i++) {
+ const int *c = &p_char_rects[i * 8];
+
+ int chr = c[0];
+ Rect2 frect;
+ frect.position.x = c[1];
+ frect.position.y = c[2];
+ frect.size.x = c[3];
+ frect.size.y = c[4];
+ Point2 align(c[6], c[5]);
+ int advance = c[7];
+
+ font->bitmap_add_char(chr, 0, frect, align, advance);
+ }
+
+ for (int i = 0; i < p_kerning_count; i++) {
+ font->bitmap_add_kerning_pair(p_kernings[i * 3 + 0], p_kernings[i * 3 + 1], p_kernings[i * 3 + 2]);
+ }
+
+ return font;
+}
+
static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
Ref<StyleBox> style(memnew(StyleBoxEmpty));
@@ -989,41 +1021,11 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
if (p_font.is_valid()) {
default_font = p_font;
} else if (p_hidpi) {
- TextServer::BitmapFontData data;
- data.height = _hidpi_font_height;
- data.ascent = _hidpi_font_ascent;
- data.charcount = _hidpi_font_charcount;
- data.char_rects = &_hidpi_font_charrects[0][0];
- data.kerning_count = _hidpi_font_kerning_pair_count;
- data.kernings = &_hidpi_font_kerning_pairs[0][0];
- data.w = _hidpi_font_img_width;
- data.h = _hidpi_font_img_height;
- data.img = _hidpi_font_img_data;
-
- Ref<FontData> font_data;
- font_data.instance();
- font_data->load_memory((const uint8_t *)&data, sizeof(data), "fnt");
- default_font_size = font_data->get_base_size();
-
+ Ref<FontData> font_data = make_font(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data);
default_font.instance();
default_font->add_data(font_data);
} else {
- TextServer::BitmapFontData data;
- data.height = _lodpi_font_height;
- data.ascent = _lodpi_font_ascent;
- data.charcount = _lodpi_font_charcount;
- data.char_rects = &_lodpi_font_charrects[0][0];
- data.kerning_count = _lodpi_font_kerning_pair_count;
- data.kernings = &_lodpi_font_kerning_pairs[0][0];
- data.w = _lodpi_font_img_width;
- data.h = _lodpi_font_img_height;
- data.img = _lodpi_font_img_data;
-
- Ref<FontData> font_data;
- font_data.instance();
- font_data->load_memory((const uint8_t *)&data, sizeof(data), "fnt");
- default_font_size = font_data->get_base_size();
-
+ Ref<FontData> font_data = make_font(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data);
default_font.instance();
default_font->add_data(font_data);
}
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 702f2ed1c8..6f87c524d8 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -39,6 +39,11 @@
void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_resource", "filename", "base_size"), &FontData::load_resource, DEFVAL(16));
ClassDB::bind_method(D_METHOD("load_memory", "data", "type", "base_size"), &FontData::_load_memory, DEFVAL(16));
+ ClassDB::bind_method(D_METHOD("new_bitmap", "height", "ascent", "base_size"), &FontData::new_bitmap);
+
+ ClassDB::bind_method(D_METHOD("bitmap_add_texture", "texture"), &FontData::bitmap_add_texture);
+ ClassDB::bind_method(D_METHOD("bitmap_add_char", "char", "texture_idx", "rect", "align", "advance"), &FontData::bitmap_add_char);
+ ClassDB::bind_method(D_METHOD("bitmap_add_kerning_pair", "A", "B", "kerning"), &FontData::bitmap_add_kerning_pair);
ClassDB::bind_method(D_METHOD("set_data_path", "path"), &FontData::set_data_path);
ClassDB::bind_method(D_METHOD("get_data_path"), &FontData::get_data_path);
@@ -229,6 +234,34 @@ void FontData::load_memory(const uint8_t *p_data, size_t p_size, const String &p
emit_changed();
}
+void FontData::new_bitmap(float p_height, float p_ascent, int p_base_size) {
+ if (rid != RID()) {
+ TS->free(rid);
+ }
+ rid = TS->create_font_bitmap(p_height, p_ascent, p_base_size);
+ path = TTR("(Bitmap: " + String::num_int64(rid.get_id(), 16, true) + ")");
+ base_size = TS->font_get_base_size(rid);
+ emit_changed();
+}
+
+void FontData::bitmap_add_texture(const Ref<Texture> &p_texture) {
+ if (rid != RID()) {
+ TS->font_bitmap_add_texture(rid, p_texture);
+ }
+}
+
+void FontData::bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+ if (rid != RID()) {
+ TS->font_bitmap_add_char(rid, p_char, p_texture_idx, p_rect, p_align, p_advance);
+ }
+}
+
+void FontData::bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) {
+ if (rid != RID()) {
+ TS->font_bitmap_add_kerning_pair(rid, p_A, p_B, p_kerning);
+ }
+}
+
void FontData::set_data_path(const String &p_path) {
load_resource(p_path, base_size);
}
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 56b5acde1a..200373aa8c 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -69,6 +69,12 @@ public:
void load_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16);
void _load_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size = 16);
+ void new_bitmap(float p_height, float p_ascent, int p_base_size = 16);
+
+ void bitmap_add_texture(const Ref<Texture> &p_texture);
+ void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance);
+ void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning);
+
void set_data_path(const String &p_path);
String get_data_path() const;
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 1b82aca386..3fb4f8f211 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -50,6 +50,28 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
int vcount = varray.size();
ERR_FAIL_COND_V(vcount == 0, ERR_INVALID_PARAMETER);
+ Vector<int> indices;
+
+ if (arrays[Mesh::ARRAY_INDEX].get_type() != Variant::NIL) {
+ indices = arrays[Mesh::ARRAY_INDEX];
+ } else {
+ //make code simpler
+ indices.resize(vcount);
+ int *iw = indices.ptrw();
+ for (int i = 0; i < vcount; i++) {
+ iw[i] = i;
+ }
+ }
+
+ int icount = indices.size();
+ const int *r = indices.ptr();
+
+ ERR_FAIL_COND_V(icount == 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(icount % 3, ERR_INVALID_PARAMETER);
+ for (int i = 0; i < icount; i++) {
+ ERR_FAIL_INDEX_V(r[i], vcount, ERR_INVALID_PARAMETER);
+ }
+
clear();
format = p_mesh->surface_get_format(p_surface);
material = p_mesh->surface_get_material(p_surface);
@@ -128,22 +150,6 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
vertices.write[i] = v;
}
- Vector<int> indices;
-
- if (arrays[Mesh::ARRAY_INDEX].get_type() != Variant::NIL) {
- indices = arrays[Mesh::ARRAY_INDEX];
- } else {
- //make code simpler
- indices.resize(vcount);
- int *iw = indices.ptrw();
- for (int i = 0; i < vcount; i++) {
- iw[i] = i;
- }
- }
-
- int icount = indices.size();
- const int *r = indices.ptr();
-
Map<Point2i, int> edge_indices;
for (int i = 0; i < icount; i += 3) {
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 5d351f51f7..ab8a4b7934 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -147,15 +147,20 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
#endif
}
- } else if (ClassDB::is_class_enabled(snames[n.type])) {
- //node belongs to this scene and must be created
- Object *obj = ClassDB::instance(snames[n.type]);
+ } else {
+ Object *obj = nullptr;
+
+ if (ClassDB::is_class_enabled(snames[n.type])) {
+ //node belongs to this scene and must be created
+ obj = ClassDB::instance(snames[n.type]);
+ }
+
if (!Object::cast_to<Node>(obj)) {
if (obj) {
memdelete(obj);
obj = nullptr;
}
- WARN_PRINT(String("Warning node of type " + snames[n.type].operator String() + " does not exist.").ascii().get_data());
+ WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead.", snames[n.name], snames[n.type]).ascii().get_data());
if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) {
if (Object::cast_to<Node3D>(ret_nodes[n.parent])) {
obj = memnew(Node3D);
@@ -172,10 +177,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
node = Object::cast_to<Node>(obj);
-
- } else {
- //print_line("Class is disabled for: " + itos(n.type));
- //print_line("name: " + String(snames[n.type]));
}
if (node) {
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 0fd65d8c72..dc4c6dc2d7 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -47,23 +47,25 @@ Vector2 RectangleShape2D::get_size() const {
}
void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- // Draw an outlined rectangle to make individual shapes easier to distinguish.
- Vector<Vector2> stroke_points;
- stroke_points.resize(5);
- stroke_points.write[0] = -size * 0.5;
- stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
- stroke_points.write[2] = size * 0.5;
- stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
- stroke_points.write[4] = -size * 0.5;
+ RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
+ if (is_collision_outline_enabled()) {
+ // Draw an outlined rectangle to make individual shapes easier to distinguish.
+ Vector<Vector2> stroke_points;
+ stroke_points.resize(5);
+ stroke_points.write[0] = -size * 0.5;
+ stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
+ stroke_points.write[2] = size * 0.5;
+ stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
+ stroke_points.write[4] = -size * 0.5;
- Vector<Color> stroke_colors;
- stroke_colors.resize(5);
- for (int i = 0; i < 5; i++) {
- stroke_colors.write[i] = (p_color);
- }
+ Vector<Color> stroke_colors;
+ stroke_colors.resize(5);
+ for (int i = 0; i < 5; i++) {
+ stroke_colors.write[i] = (p_color);
+ }
- RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
- RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
+ }
}
Rect2 RectangleShape2D::get_rect() const {
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index f8a5855d33..013b1ef1a9 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -29,7 +29,11 @@
/*************************************************************************/
#include "shape_2d.h"
+
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
#include "servers/physics_server_2d.h"
+
RID Shape2D::get_rid() const {
return shape;
}
@@ -105,6 +109,15 @@ void Shape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
}
+bool Shape2D::is_collision_outline_enabled() {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return true;
+ }
+#endif
+ return GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
+}
+
Shape2D::Shape2D(const RID &p_rid) {
shape = p_rid;
}
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index 7b00e7e426..14bdd60e4b 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -61,6 +61,9 @@ public:
/// Returns the radius of a circle that fully enclose this shape
virtual real_t get_enclosing_radius() const = 0;
virtual RID get_rid() const override;
+
+ static bool is_collision_outline_enabled();
+
Shape2D();
~Shape2D();
};