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-rw-r--r--scene/2d/animated_sprite_2d.cpp3
-rw-r--r--scene/2d/area_2d.cpp106
-rw-r--r--scene/2d/area_2d.h4
-rw-r--r--scene/2d/audio_listener_2d.cpp2
-rw-r--r--scene/2d/audio_stream_player_2d.cpp6
-rw-r--r--scene/2d/collision_object_2d.cpp2
-rw-r--r--scene/2d/collision_object_2d.h2
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp16
-rw-r--r--scene/2d/gpu_particles_2d.cpp8
-rw-r--r--scene/2d/joint_2d.cpp8
-rw-r--r--scene/2d/light_2d.cpp8
-rw-r--r--scene/2d/line_2d.cpp2
-rw-r--r--scene/2d/navigation_agent_2d.cpp32
-rw-r--r--scene/2d/navigation_agent_2d.h1
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp37
-rw-r--r--scene/2d/navigation_obstacle_2d.h1
-rw-r--r--scene/2d/navigation_region_2d.cpp9
-rw-r--r--scene/2d/node_2d.cpp8
-rw-r--r--scene/2d/parallax_background.cpp8
-rw-r--r--scene/2d/parallax_layer.cpp2
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp91
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/2d/polygon_2d.cpp2
-rw-r--r--scene/2d/position_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.h2
-rw-r--r--scene/2d/shape_cast_2d.h2
-rw-r--r--scene/2d/skeleton_2d.cpp12
-rw-r--r--scene/2d/sprite_2d.cpp4
-rw-r--r--scene/2d/tile_map.cpp250
-rw-r--r--scene/2d/tile_map.h38
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp4
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.h2
-rw-r--r--scene/3d/area_3d.cpp106
-rw-r--r--scene/3d/area_3d.h4
-rw-r--r--scene/3d/audio_listener_3d.cpp2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp18
-rw-r--r--scene/3d/camera_3d.cpp12
-rw-r--r--scene/3d/collision_object_3d.cpp8
-rw-r--r--scene/3d/collision_object_3d.h4
-rw-r--r--scene/3d/collision_polygon_3d.cpp4
-rw-r--r--scene/3d/cpu_particles_3d.cpp6
-rw-r--r--scene/3d/decal.cpp6
-rw-r--r--scene/3d/gpu_particles_3d.cpp12
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp16
-rw-r--r--scene/3d/label_3d.cpp24
-rw-r--r--scene/3d/label_3d.h2
-rw-r--r--scene/3d/light_3d.cpp4
-rw-r--r--scene/3d/lightmapper.h6
-rw-r--r--scene/3d/mesh_instance_3d.cpp10
-rw-r--r--scene/3d/mesh_instance_3d.h2
-rw-r--r--scene/3d/navigation_agent_3d.cpp34
-rw-r--r--scene/3d/navigation_agent_3d.h1
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp38
-rw-r--r--scene/3d/navigation_obstacle_3d.h1
-rw-r--r--scene/3d/navigation_region_3d.cpp7
-rw-r--r--scene/3d/node_3d.cpp13
-rw-r--r--scene/3d/path_3d.cpp6
-rw-r--r--scene/3d/physics_body_3d.cpp191
-rw-r--r--scene/3d/physics_body_3d.h6
-rw-r--r--scene/3d/ray_cast_3d.cpp2
-rw-r--r--scene/3d/ray_cast_3d.h2
-rw-r--r--scene/3d/reflection_probe.cpp6
-rw-r--r--scene/3d/skeleton_3d.cpp56
-rw-r--r--scene/3d/skeleton_3d.h2
-rw-r--r--scene/3d/skeleton_ik_3d.cpp4
-rw-r--r--scene/3d/soft_dynamic_body_3d.cpp9
-rw-r--r--scene/3d/spring_arm_3d.cpp4
-rw-r--r--scene/3d/spring_arm_3d.h2
-rw-r--r--scene/3d/vehicle_body_3d.cpp20
-rw-r--r--scene/3d/vehicle_body_3d.h2
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.cpp2
-rw-r--r--scene/3d/visual_instance_3d.cpp2
-rw-r--r--scene/3d/voxelizer.h2
-rw-r--r--scene/animation/animation_blend_space_1d.cpp6
-rw-r--r--scene/animation/animation_blend_space_1d.h2
-rw-r--r--scene/animation/animation_blend_space_2d.cpp12
-rw-r--r--scene/animation/animation_blend_space_2d.h2
-rw-r--r--scene/animation/animation_blend_tree.cpp89
-rw-r--r--scene/animation/animation_blend_tree.h44
-rw-r--r--scene/animation/animation_node_state_machine.cpp20
-rw-r--r--scene/animation/animation_node_state_machine.h6
-rw-r--r--scene/animation/animation_player.cpp40
-rw-r--r--scene/animation/animation_player.h36
-rw-r--r--scene/animation/animation_tree.cpp68
-rw-r--r--scene/animation/animation_tree.h17
-rw-r--r--scene/audio/audio_stream_player.cpp2
-rw-r--r--scene/debugger/scene_debugger.cpp137
-rw-r--r--scene/debugger/scene_debugger.h8
-rw-r--r--scene/gui/base_button.cpp20
-rw-r--r--scene/gui/base_button.h2
-rw-r--r--scene/gui/box_container.cpp2
-rw-r--r--scene/gui/button.cpp10
-rw-r--r--scene/gui/code_edit.cpp14
-rw-r--r--scene/gui/code_edit.h6
-rw-r--r--scene/gui/control.cpp58
-rw-r--r--scene/gui/control.h16
-rw-r--r--scene/gui/file_dialog.cpp2
-rw-r--r--scene/gui/flow_container.cpp2
-rw-r--r--scene/gui/graph_edit.cpp115
-rw-r--r--scene/gui/graph_edit.h23
-rw-r--r--scene/gui/graph_node.cpp83
-rw-r--r--scene/gui/graph_node.h12
-rw-r--r--scene/gui/grid_container.cpp84
-rw-r--r--scene/gui/menu_button.cpp2
-rw-r--r--scene/gui/popup.cpp16
-rw-r--r--scene/gui/popup.h4
-rw-r--r--scene/gui/popup_menu.h2
-rw-r--r--scene/gui/range.cpp8
-rw-r--r--scene/gui/range.h2
-rw-r--r--scene/gui/rich_text_label.cpp890
-rw-r--r--scene/gui/rich_text_label.h50
-rw-r--r--scene/gui/text_edit.cpp8
-rw-r--r--scene/gui/text_edit.h3
-rw-r--r--scene/gui/texture_progress_bar.cpp4
-rw-r--r--scene/gui/video_stream_player.cpp2
-rw-r--r--scene/main/node.cpp29
-rw-r--r--scene/main/node.h18
-rw-r--r--scene/main/resource_preloader.cpp15
-rw-r--r--scene/main/resource_preloader.h2
-rw-r--r--scene/main/scene_tree.cpp94
-rw-r--r--scene/main/scene_tree.h13
-rw-r--r--scene/main/timer.cpp4
-rw-r--r--scene/main/viewport.cpp141
-rw-r--r--scene/main/viewport.h14
-rw-r--r--scene/main/window.cpp12
-rw-r--r--scene/main/window.h2
-rw-r--r--scene/multiplayer/multiplayer_spawner.h2
-rw-r--r--scene/multiplayer/scene_cache_interface.cpp30
-rw-r--r--scene/multiplayer/scene_cache_interface.h6
-rw-r--r--scene/multiplayer/scene_replication_interface.cpp2
-rw-r--r--scene/multiplayer/scene_replication_state.cpp4
-rw-r--r--scene/multiplayer/scene_replication_state.h16
-rw-r--r--scene/register_scene_types.cpp13
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/animation_library.h2
-rw-r--r--scene/resources/bit_map.cpp4
-rw-r--r--scene/resources/box_shape_3d.cpp2
-rw-r--r--scene/resources/camera_effects.cpp4
-rw-r--r--scene/resources/canvas_item_material.cpp2
-rw-r--r--scene/resources/canvas_item_material.h9
-rw-r--r--scene/resources/capsule_shape_2d.cpp4
-rw-r--r--scene/resources/capsule_shape_3d.cpp4
-rw-r--r--scene/resources/circle_shape_2d.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp8
-rw-r--r--scene/resources/concave_polygon_shape_3d.h12
-rw-r--r--scene/resources/curve.cpp324
-rw-r--r--scene/resources/curve.h24
-rw-r--r--scene/resources/cylinder_shape_3d.cpp4
-rw-r--r--scene/resources/default_theme/default_theme.cpp12
-rw-r--r--scene/resources/environment.cpp2
-rw-r--r--scene/resources/font.h2
-rw-r--r--scene/resources/importer_mesh.cpp20
-rw-r--r--scene/resources/material.cpp8
-rw-r--r--scene/resources/material.h7
-rw-r--r--scene/resources/mesh.cpp12
-rw-r--r--scene/resources/mesh_data_tool.cpp2
-rw-r--r--scene/resources/mesh_library.cpp16
-rw-r--r--scene/resources/mesh_library.h4
-rw-r--r--scene/resources/navigation_mesh.cpp24
-rw-r--r--scene/resources/navigation_mesh.h20
-rw-r--r--scene/resources/packed_scene.cpp20
-rw-r--r--scene/resources/packed_scene.h10
-rw-r--r--scene/resources/particles_material.cpp6
-rw-r--r--scene/resources/particles_material.h10
-rw-r--r--scene/resources/polygon_path_finder.cpp72
-rw-r--r--scene/resources/polygon_path_finder.h22
-rw-r--r--scene/resources/primitive_meshes.cpp853
-rw-r--r--scene/resources/primitive_meshes.h126
-rw-r--r--scene/resources/rectangle_shape_2d.cpp2
-rw-r--r--scene/resources/resource_format_text.cpp12
-rw-r--r--scene/resources/resource_format_text.h26
-rw-r--r--scene/resources/segment_shape_2d.cpp4
-rw-r--r--scene/resources/shader.cpp4
-rw-r--r--scene/resources/shader.h8
-rw-r--r--scene/resources/shape_3d.cpp2
-rw-r--r--scene/resources/skin.cpp9
-rw-r--r--scene/resources/sky.cpp2
-rw-r--r--scene/resources/sky_material.cpp2
-rw-r--r--scene/resources/sphere_shape_3d.cpp2
-rw-r--r--scene/resources/sprite_frames.cpp44
-rw-r--r--scene/resources/sprite_frames.h14
-rw-r--r--scene/resources/syntax_highlighter.h4
-rw-r--r--scene/resources/text_line.cpp2
-rw-r--r--scene/resources/text_paragraph.cpp138
-rw-r--r--scene/resources/text_paragraph.h6
-rw-r--r--scene/resources/texture.cpp4
-rw-r--r--scene/resources/theme.cpp108
-rw-r--r--scene/resources/theme.h19
-rw-r--r--scene/resources/tile_set.cpp56
-rw-r--r--scene/resources/tile_set.h53
-rw-r--r--scene/resources/visual_shader.cpp68
-rw-r--r--scene/resources/visual_shader.h24
-rw-r--r--scene/resources/visual_shader_nodes.cpp4
-rw-r--r--scene/resources/visual_shader_nodes.h2
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp8
-rw-r--r--scene/resources/visual_shader_particle_nodes.h4
-rw-r--r--scene/resources/world_2d.h4
-rw-r--r--scene/resources/world_3d.h4
-rw-r--r--scene/resources/world_boundary_shape_2d.cpp2
-rw-r--r--scene/resources/world_boundary_shape_3d.cpp2
203 files changed, 4008 insertions, 1976 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 4734f97e23..221d52bc20 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -388,6 +388,7 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward
}
}
+ is_over = false;
set_playing(true);
}
@@ -496,7 +497,7 @@ void AnimatedSprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
}
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 70b9b769cd..02d9198e43 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -137,14 +137,14 @@ void Area2D::_body_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -152,13 +152,13 @@ void Area2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -169,7 +169,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
if (!body_in && !E) {
return; //does not exist because it was likely removed from the tree
@@ -180,36 +180,36 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
E = body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
}
- if (!node || E->get().in_tree) {
+ if (!node || E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- body_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ body_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
@@ -231,14 +231,14 @@ void Area2D::_area_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -246,13 +246,13 @@ void Area2D::_area_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -263,7 +263,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
if (!area_in && !E) {
return; //likely removed from the tree
@@ -273,36 +273,36 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
E = area_map.insert(objid, AreaState());
- E->get().rid = p_area;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_area;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
}
- if (!node || E->get().in_tree) {
+ if (!node || E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- area_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ area_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
@@ -323,7 +323,7 @@ void Area2D::_clear_monitoring() {
ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
- Map<ObjectID, BodyState> bmcopy = body_map;
+ HashMap<ObjectID, BodyState> bmcopy = body_map;
body_map.clear();
//disconnect all monitored stuff
@@ -351,7 +351,7 @@ void Area2D::_clear_monitoring() {
}
{
- Map<ObjectID, AreaState> bmcopy = area_map;
+ HashMap<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
@@ -461,20 +461,20 @@ TypedArray<Area2D> Area2D::get_overlapping_areas() const {
bool Area2D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
- const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
+ HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
bool Area2D::overlaps_body(Node *p_body) const {
ERR_FAIL_NULL_V(p_body, false);
- const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
+ HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
void Area2D::set_audio_bus_override(bool p_override) {
@@ -607,7 +607,7 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center"), "set_gravity_point_center", "get_gravity_point_center");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_lesser,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
ADD_GROUP("Linear Damp", "linear_damp_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index a42e7722b0..a584420ced 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -94,7 +94,7 @@ private:
VSet<ShapePair> shapes;
};
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape);
@@ -126,7 +126,7 @@ private:
VSet<AreaShapePair> shapes;
};
- Map<ObjectID, AreaState> area_map;
+ HashMap<ObjectID, AreaState> area_map;
void _clear_monitoring();
bool audio_bus_override = false;
diff --git a/scene/2d/audio_listener_2d.cpp b/scene/2d/audio_listener_2d.cpp
index eb463864e1..f7dd20d7c0 100644
--- a/scene/2d/audio_listener_2d.cpp
+++ b/scene/2d/audio_listener_2d.cpp
@@ -57,7 +57,7 @@ bool AudioListener2D::_get(const StringName &p_name, Variant &r_ret) const {
}
void AudioListener2D::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("current")));
}
void AudioListener2D::_notification(int p_what) {
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index c1328badfb..e7f1740f0b 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -148,7 +148,7 @@ void AudioStreamPlayer2D::_update_panning() {
Vector2 global_pos = get_global_position();
- Set<Viewport *> viewports = world_2d->get_viewports();
+ HashSet<Viewport *> viewports = world_2d->get_viewports();
viewports.insert(get_viewport()); // TODO: This is a mediocre workaround for #50958. Remove when that bug is fixed!
volume_vector.resize(4);
@@ -435,12 +435,12 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,suffix:dB"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp,suffix:px"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 50863f2c4d..a8c12f4893 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -606,7 +606,7 @@ void CollisionObject2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_shape_entered", PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_shape_exited", PropertyInfo(Variant::INT, "shape_idx")));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index f2b7eecc7b..997afee6c4 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -75,7 +75,7 @@ private:
int total_subshapes = 0;
- Map<uint32_t, ShapeData> shapes;
+ RBMap<uint32_t, ShapeData> shapes;
bool only_update_transform_changes = false; // This is used for sync to physics.
void _apply_disabled();
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 5a25b1705a..9c0c26f6d9 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -239,7 +239,7 @@ void CollisionShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin");
}
CollisionShape2D::CollisionShape2D() {
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index f5c14b6845..07b58e9721 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1282,14 +1282,14 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,suffix:s"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,suffix:s"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
// No visibility_rect property contrarily to Particles2D, it's updated automatically.
@@ -1305,7 +1305,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles2D::set_direction);
ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles2D::get_direction);
- ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
+ ClassDB::bind_method(D_METHOD("set_spread", "spread"), &CPUParticles2D::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles2D::set_param_min);
@@ -1363,7 +1363,7 @@ void CPUParticles2D::_bind_methods() {
ADD_GROUP("Emission Shape", "emission_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,suffix:px"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "emission_rect_extents"), "set_emission_rect_extents", "get_emission_rect_extents");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
@@ -1374,10 +1374,10 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
ADD_GROUP("Gravity", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity", PROPERTY_HINT_NONE, U"suffix:px/s\u00B2"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,suffix:px/s"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index d509d93172..d1b5f16e08 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -605,17 +605,17 @@ void GPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles2D"), "set_sub_emitter", "get_sub_emitter");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,suffix:s"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,suffix:s"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,suffix:px"), "set_collision_base_size", "get_collision_base_size");
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp
index cd82b47333..b527a72de6 100644
--- a/scene/2d/joint_2d.cpp
+++ b/scene/2d/joint_2d.cpp
@@ -343,8 +343,8 @@ void GrooveJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_initial_offset", "offset"), &GrooveJoint2D::set_initial_offset);
ClassDB::bind_method(D_METHOD("get_initial_offset"), &GrooveJoint2D::get_initial_offset);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_initial_offset", "get_initial_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_initial_offset", "get_initial_offset");
}
GrooveJoint2D::GrooveJoint2D() {
@@ -440,8 +440,8 @@ void DampedSpringJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_damping", "damping"), &DampedSpringJoint2D::set_damping);
ClassDB::bind_method(D_METHOD("get_damping"), &DampedSpringJoint2D::get_damping);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_RANGE, "0,65535,1,exp"), "set_rest_length", "get_rest_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_RANGE, "0,65535,1,exp,suffix:px"), "set_rest_length", "get_rest_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness", PROPERTY_HINT_RANGE, "0.1,64,0.1,exp"), "set_stiffness", "get_stiffness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0.01,16,0.01,exp"), "set_damping", "get_damping");
}
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index b09b1b5047..28d9b284e6 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -425,9 +425,9 @@ void PointLight2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture_scale"), &PointLight2D::get_texture_scale);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1024,1,or_greater,suffix:px"), "set_height", "get_height");
}
PointLight2D::PointLight2D() {
@@ -449,8 +449,8 @@ void DirectionalLight2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &DirectionalLight2D::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &DirectionalLight2D::get_max_distance);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_height", "get_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1,0.01,suffix:px"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384.0,1.0,or_greater,suffix:px"), "set_max_distance", "get_max_distance");
}
DirectionalLight2D::DirectionalLight2D() {
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 8cbcc9acf6..06e5cbc97e 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -393,7 +393,7 @@ void Line2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_antialiased"), &Line2D::get_antialiased);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "points"), "set_points", "get_points");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_NONE, "suffix:px"), "set_width", "get_width");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "width_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_color"), "set_default_color", "get_default_color");
ADD_GROUP("Fill", "");
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 91549d75f0..daa6d83867 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -75,13 +75,13 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent2D::_avoidance_done);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_target_desired_distance", "get_target_desired_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01"), "set_neighbor_dist", "get_neighbor_dist");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01,suffix:px"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_dist", "get_neighbor_dist");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_time_horizon", "get_time_horizon");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01"), "set_max_speed", "get_max_speed");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1"), "set_path_max_distance", "get_path_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigable_layers", "get_navigable_layers");
ADD_SIGNAL(MethodInfo("path_changed"));
@@ -102,6 +102,26 @@ void NavigationAgent2D::_notification(int p_what) {
set_physics_process_internal(true);
} break;
+ case NOTIFICATION_PAUSED: {
+ if (agent_parent && !agent_parent->can_process()) {
+ map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+ } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+ map_before_pause = RID();
+ }
+ } break;
+
+ case NOTIFICATION_UNPAUSED: {
+ if (agent_parent && !agent_parent->can_process()) {
+ map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+ } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+ map_before_pause = RID();
+ }
+ } break;
+
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
set_physics_process_internal(false);
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 1447e25e8c..2a401190d0 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -41,6 +41,7 @@ class NavigationAgent2D : public Node {
Node2D *agent_parent = nullptr;
RID agent;
+ RID map_before_pause;
uint32_t navigable_layers = 1;
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index d1e5bc11bc..0320c6c917 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -31,10 +31,13 @@
#include "navigation_obstacle_2d.h"
#include "scene/2d/collision_shape_2d.h"
+#include "scene/2d/physics_body_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationObstacle2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius);
ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius);
@@ -78,8 +81,28 @@ void NavigationObstacle2D::_notification(int p_what) {
parent_node2d = nullptr;
} break;
+ case NOTIFICATION_PAUSED: {
+ if (parent_node2d && !parent_node2d->can_process()) {
+ map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+ } else if (parent_node2d && parent_node2d->can_process() && !(map_before_pause == RID())) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+ map_before_pause = RID();
+ }
+ } break;
+
+ case NOTIFICATION_UNPAUSED: {
+ if (parent_node2d && !parent_node2d->can_process()) {
+ map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+ } else if (parent_node2d && parent_node2d->can_process() && !(map_before_pause == RID())) {
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+ map_before_pause = RID();
+ }
+ } break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (parent_node2d) {
+ if (parent_node2d && parent_node2d->is_inside_tree()) {
NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
}
} break;
@@ -103,6 +126,11 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
warnings.push_back(RTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."));
}
+ if (Object::cast_to<StaticBody2D>(get_parent())) {
+ warnings.push_back(RTR("The NavigationObstacle2D is intended for constantly moving bodies like CharacterBody2D or RigidDynamicBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
+ "\nNot constantly moving or complete static objects should be captured with a refreshed NavigationPolygon so agents can not only avoid them but also move along those objects outline at high detail"));
+ }
+
return warnings;
}
@@ -122,13 +150,13 @@ void NavigationObstacle2D::reevaluate_agent_radius() {
}
real_t NavigationObstacle2D::estimate_agent_radius() const {
- if (parent_node2d) {
+ if (parent_node2d && parent_node2d->is_inside_tree()) {
// Estimate the radius of this physics body
real_t radius = 0.0;
for (int i(0); i < parent_node2d->get_child_count(); i++) {
// For each collision shape
CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
- if (cs) {
+ if (cs && cs->is_inside_tree()) {
// Take the distance between the Body center to the shape center
real_t r = cs->get_transform().get_origin().length();
if (cs->get_shape().is_valid()) {
@@ -139,6 +167,9 @@ real_t NavigationObstacle2D::estimate_agent_radius() const {
r *= MAX(s.x, s.y);
// Takes the biggest radius
radius = MAX(radius, r);
+ } else if (cs && !cs->is_inside_tree()) {
+ WARN_PRINT("A CollisionShape2D of the NavigationObstacle2D parent node was not inside the SceneTree when estimating the obstacle radius."
+ "\nMove the NavigationObstacle2D to a child position below any CollisionShape2D node of the parent node so the CollisionShape2D is already inside the SceneTree.");
}
}
Vector2 s = parent_node2d->get_global_scale();
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index 2a0ef14e73..948cf5b61a 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -39,6 +39,7 @@ class NavigationObstacle2D : public Node {
Node2D *parent_node2d = nullptr;
RID agent;
+ RID map_before_pause;
bool estimate_radius = true;
real_t radius = 1.0;
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 3cc9f3f2c4..260faf1d68 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -302,19 +302,19 @@ void NavigationPolygon::make_polygons_from_outlines() {
polygons.clear();
vertices.clear();
- Map<Vector2, int> points;
+ HashMap<Vector2, int> points;
for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
TPPLPoly &tp = I->get();
struct Polygon p;
for (int64_t i = 0; i < tp.GetNumPoints(); i++) {
- Map<Vector2, int>::Element *E = points.find(tp[i]);
+ HashMap<Vector2, int>::Iterator E = points.find(tp[i]);
if (!E) {
E = points.insert(tp[i], vertices.size());
vertices.push_back(tp[i]);
}
- p.indices.push_back(E->get());
+ p.indices.push_back(E->value);
}
polygons.push_back(p);
@@ -509,6 +509,9 @@ void NavigationRegion2D::_navpoly_changed() {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) {
update();
}
+ if (navpoly.is_valid()) {
+ NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
+ }
}
void NavigationRegion2D::_map_changed(RID p_map) {
if (enabled && get_world_2d()->get_navigation_map() == p_map) {
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 0e8bb1aad7..2ed5ef905a 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -416,12 +416,12 @@ void Node2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1,radians"), "set_skew", "get_skew");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_transform", "get_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "radians", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
ADD_GROUP("Ordering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 335f2404f2..506761d959 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -177,11 +177,11 @@ void ParallaxBackground::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_ignore_camera_zoom"), &ParallaxBackground::is_ignore_camera_zoom);
ADD_GROUP("Scroll", "scroll_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset"), "set_scroll_offset", "get_scroll_offset");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_base_offset"), "set_scroll_base_offset", "get_scroll_base_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_offset", "get_scroll_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_base_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_base_offset", "get_scroll_base_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_base_scale"), "set_scroll_base_scale", "get_scroll_base_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_limit_begin"), "set_limit_begin", "get_limit_begin");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_limit_end"), "set_limit_end", "get_limit_end");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_limit_begin", PROPERTY_HINT_NONE, "suffix:px"), "set_limit_begin", "get_limit_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_limit_end", PROPERTY_HINT_NONE, "suffix:px"), "set_limit_end", "get_limit_end");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_ignore_camera_zoom"), "set_ignore_camera_zoom", "is_ignore_camera_zoom");
}
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 9e8ab224dc..d716f01a82 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -159,7 +159,7 @@ void ParallaxLayer::_bind_methods() {
ADD_GROUP("Motion", "motion_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_scale"), "set_motion_scale", "get_motion_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_offset"), "set_motion_offset", "get_motion_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_motion_offset", "get_motion_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_mirroring"), "set_mirroring", "get_mirroring");
}
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index a21cb7db62..ba90a275e6 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -295,7 +295,7 @@ void PathFollow2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lookahead", "lookahead"), &PathFollow2D::set_lookahead);
ClassDB::bind_method(D_METHOD("get_lookahead"), &PathFollow2D::get_lookahead);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 88f68e4142..e7ac6432c6 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -56,13 +56,11 @@ PhysicsBody2D::~PhysicsBody2D() {
Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
+ parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
PhysicsServer2D::MotionResult result;
- bool collided = move_and_collide(parameters, result, p_test_only);
-
- // Don't report collision when the whole motion is done.
- if (collided && result.collision_safe_fraction < 1) {
+ if (move_and_collide(parameters, result, p_test_only)) {
// Create a new instance when the cached reference is invalid or still in use in script.
if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instantiate();
@@ -143,15 +141,9 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distan
}
PhysicsServer2D::MotionParameters parameters(p_from, p_distance, p_margin);
+ parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
- bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
-
- if (colliding) {
- // Don't report collision when the whole motion is done.
- return (r->collision_safe_fraction < 1.0);
- } else {
- return false;
- }
+ return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
}
TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
@@ -339,17 +331,17 @@ void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_scene);
+ ERR_FAIL_COND(E->value.in_scene);
contact_monitor->locked = true;
- E->get().in_scene = true;
+ E->value.in_scene = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -360,17 +352,17 @@ void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_scene);
- E->get().in_scene = false;
+ ERR_FAIL_COND(!E->value.in_scene);
+ E->value.in_scene = false;
contact_monitor->locked = true;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -384,45 +376,45 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(objid);
ERR_FAIL_COND(!body_in && !E);
if (body_in) {
if (!E) {
E = contact_monitor->body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- //E->get().rc=0;
- E->get().in_scene = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ //E->value.rc=0;
+ E->value.in_scene = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree), make_binds(objid));
- if (E->get().in_scene) {
+ if (E->value.in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
- //E->get().rc++;
+ //E->value.rc++;
}
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_local_shape));
}
- if (E->get().in_scene) {
+ if (E->value.in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
}
} else {
- //E->get().rc--;
+ //E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_local_shape));
}
- bool in_scene = E->get().in_scene;
+ bool in_scene = E->value.in_scene;
- if (E->get().shapes.is_empty()) {
+ if (E->value.shapes.is_empty()) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
@@ -431,7 +423,7 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
}
}
- contact_monitor->body_map.erase(E);
+ contact_monitor->body_map.remove(E);
}
if (node && in_scene) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, node, p_body_shape, p_local_shape);
@@ -494,7 +486,7 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
int local_shape = p_state->get_contact_local_shape(i);
int shape = p_state->get_contact_collider_shape(i);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj);
if (!E) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -505,7 +497,7 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
}
ShapePair sp(shape, local_shape);
- int idx = E->get().shapes.find(sp);
+ int idx = E->value.shapes.find(sp);
if (idx == -1) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -515,7 +507,7 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
continue;
}
- E->get().shapes[idx].tagged = true;
+ E->value.shapes[idx].tagged = true;
}
//put the ones to remove
@@ -1022,10 +1014,10 @@ void RigidDynamicBody2D::_bind_methods() {
GDVIRTUAL_BIND(_integrate_forces, "state");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,exp"), "set_inertia", "get_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5px\u00B2"), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater"), "set_center_of_mass", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:px"), "set_center_of_mass", "get_center_of_mass");
ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -1039,16 +1031,16 @@ void RigidDynamicBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "freeze"), "set_freeze_enabled", "is_freeze_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "freeze_mode", PROPERTY_HINT_ENUM, "Static,Kinematic"), "set_freeze_mode", "get_freeze_mode");
ADD_GROUP("Linear", "linear_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_GROUP("Angular", "angular_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_NONE, "suffix:rad/s"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Constant Forces", "constant_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_force"), "set_constant_force", "get_constant_force");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_torque"), "set_constant_torque", "get_constant_torque");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_force", PROPERTY_HINT_NONE, U"suffix:kg\u22C5px/s\u00B2"), "set_constant_force", "get_constant_force");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant_torque", PROPERTY_HINT_NONE, U"suffix:kg\u22C5px\u00B2/s\u00B2/rad"), "set_constant_torque", "get_constant_torque");
ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
@@ -1145,6 +1137,7 @@ bool CharacterBody2D::move_and_slide() {
if (!current_platform_velocity.is_equal_approx(Vector2())) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
parameters.exclude_bodies.insert(platform_rid);
if (platform_object_id.is_valid()) {
parameters.exclude_objects.insert(platform_object_id);
@@ -1203,6 +1196,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin);
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
Vector2 prev_position = parameters.from.columns[2];
@@ -1359,6 +1353,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
bool first_slide = true;
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin);
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
PhysicsServer2D::MotionResult result;
bool collided = move_and_collide(parameters, result, false, false);
@@ -1405,6 +1400,7 @@ void CharacterBody2D::_snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_
real_t length = MAX(floor_snap_length, margin);
PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
parameters.collide_separation_ray = true;
PhysicsServer2D::MotionResult result;
@@ -1440,6 +1436,7 @@ bool CharacterBody2D::_on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_f
real_t length = MAX(floor_snap_length, margin);
PhysicsServer2D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
parameters.collide_separation_ray = true;
PhysicsServer2D::MotionResult result;
@@ -1755,7 +1752,7 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
@@ -1769,7 +1766,7 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave");
ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:px"), "set_safe_margin", "get_safe_margin");
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 1e4483b4d0..7401fc7578 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -200,7 +200,7 @@ private:
struct ContactMonitor {
bool locked = false;
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
};
ContactMonitor *contact_monitor = nullptr;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index f9986c2f30..4752d3148b 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -638,7 +638,7 @@ void Polygon2D::_bind_methods() {
ADD_GROUP("Texture2D", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_GROUP("Texture2D", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_texture_rotation", "get_texture_rotation");
ADD_GROUP("Skeleton", "");
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index d946ea63bf..cfa4d0401e 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -113,7 +113,7 @@ void Position2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents);
ClassDB::bind_method(D_METHOD("get_gizmo_extents"), &Position2D::get_gizmo_extents);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater"), "set_gizmo_extents", "get_gizmo_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater,suffix:px"), "set_gizmo_extents", "get_gizmo_extents");
}
Position2D::Position2D() {
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 37db9211e1..8953813452 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -353,7 +353,7 @@ void RayCast2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position", PROPERTY_HINT_NONE, "suffix:px"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 2c6f2d5c00..1fb97d89fe 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -44,7 +44,7 @@ class RayCast2D : public Node2D {
int against_shape = 0;
Vector2 collision_point;
Vector2 collision_normal;
- Set<RID> exclude;
+ HashSet<RID> exclude;
uint32_t collision_mask = 1;
bool exclude_parent_body = true;
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
index 15436d6e3d..7ff080aed0 100644
--- a/scene/2d/shape_cast_2d.h
+++ b/scene/2d/shape_cast_2d.h
@@ -46,7 +46,7 @@ class ShapeCast2D : public Node2D {
RID shape_rid;
Vector2 target_position = Vector2(0, 50);
- Set<RID> exclude;
+ HashSet<RID> exclude;
real_t margin = 0.0;
uint32_t collision_mask = 1;
bool exclude_parent_body = true;
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index aa039e07ee..cbacb7f579 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -81,14 +81,14 @@ bool Bone2D::_get(const StringName &p_path, Variant &r_ret) const {
}
void Bone2D::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::BOOL, "auto_calculate_length_and_angle", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("auto_calculate_length_and_angle"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
if (!autocalculate_length_and_angle) {
- p_list->push_back(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1, 1024, 1", PROPERTY_USAGE_DEFAULT));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "bone_angle", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("length"), PROPERTY_HINT_RANGE, "1, 1024, 1", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("bone_angle"), PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
}
#ifdef TOOLS_ENABLED
- p_list->push_back(PropertyInfo(Variant::BOOL, "editor_settings/show_bone_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("editor_settings/show_bone_gizmo"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
#endif // TOOLS_ENABLED
}
@@ -390,7 +390,7 @@ void Bone2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_angle", "angle"), &Bone2D::set_bone_angle);
ClassDB::bind_method(D_METHOD("get_bone_angle"), &Bone2D::get_bone_angle);
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest", PROPERTY_HINT_NONE, "suffix:px"), "set_rest", "get_rest");
}
void Bone2D::set_rest(const Transform2D &p_rest) {
@@ -560,7 +560,7 @@ bool Skeleton2D::_get(const StringName &p_path, Variant &r_ret) const {
void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(
- PropertyInfo(Variant::OBJECT, "modification_stack",
+ PropertyInfo(Variant::OBJECT, PNAME("modification_stack"),
PROPERTY_HINT_RESOURCE_TYPE,
"SkeletonModificationStack2D",
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index facd164a0e..b3062ca02a 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -439,14 +439,14 @@ void Sprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
ADD_GROUP("Animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index cab57146b1..c4b923ff34 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -34,8 +34,8 @@
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
-Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
- Map<Vector2i, TileSet::CellNeighbor> output;
+HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
+ HashMap<Vector2i, TileSet::CellNeighbor> output;
Ref<TileSet> tile_set = tile_map->get_tileset();
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
@@ -742,7 +742,7 @@ Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coor
p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
}
-Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
+HashMap<Vector2i, TileMapQuadrant>::Iterator TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
TileMapQuadrant q;
@@ -765,9 +765,9 @@ Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer,
return layers[p_layer].quadrant_map.insert(p_qk, q);
}
-void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+void TileMap::_make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
// Make the given quadrant dirty, then trigger an update later.
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
if (!q.dirty_list_element.in_list()) {
layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
}
@@ -810,8 +810,8 @@ void TileMap::_update_dirty_quadrants() {
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
q->self()->map_to_world.clear();
q->self()->world_to_map.clear();
- for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
- Vector2i pk = E->get();
+ for (const Vector2i &E : q->self()->cells) {
+ Vector2i pk = E;
Vector2i pk_world_coords = map_to_world(pk);
q->self()->map_to_world[pk] = pk_world_coords;
q->self()->world_to_map[pk_world_coords] = pk;
@@ -871,18 +871,18 @@ void TileMap::_recreate_layer_internals(int p_layer) {
_rendering_update_layer(p_layer);
// Recreate the quadrants.
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y));
- Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
if (!Q) {
Q = _create_quadrant(p_layer, qk);
- layers[p_layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
+ layers[p_layer].dirty_quadrant_list.add(&Q->value.dirty_list_element);
}
Vector2i pk = E.key;
- Q->get().cells.insert(pk);
+ Q->value.cells.insert(pk);
_make_quadrant_dirty(Q);
}
@@ -896,9 +896,9 @@ void TileMap::_recreate_internals() {
}
}
-void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+void TileMap::_erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
// Remove a quadrant.
- TileMapQuadrant *q = &(Q->get());
+ TileMapQuadrant *q = &(Q->value);
// Call the cleanup_quadrant method on plugins.
if (tile_set.is_valid()) {
@@ -917,7 +917,7 @@ void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
RenderingServer *rs = RenderingServer::get_singleton();
rs->free(q->debug_canvas_item);
- layers[q->layer].quadrant_map.erase(Q);
+ layers[q->layer].quadrant_map.remove(Q);
rect_cache_dirty = true;
}
@@ -926,7 +926,7 @@ void TileMap::_clear_layer_internals(int p_layer) {
// Clear quadrants.
while (layers[p_layer].quadrant_map.size()) {
- _erase_quadrant(layers[p_layer].quadrant_map.front());
+ _erase_quadrant(layers[p_layer].quadrant_map.begin());
}
// Clear the layers internals.
@@ -954,15 +954,17 @@ void TileMap::_recompute_rect_cache() {
}
Rect2 r_total;
+ bool first = true;
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (const Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
Rect2 r;
- r.position = map_to_world(E->key() * get_effective_quadrant_size(layer));
- r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
- if (E == layers[layer].quadrant_map.front()) {
+ r.position = map_to_world(E.key * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_world((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ if (first) {
r_total = r;
+ first = false;
} else {
r_total = r_total.merge(r);
}
@@ -1201,7 +1203,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
for (int layer = 0; layer < (int)layers.size(); layer++) {
// Sort the quadrants coords per world coordinates
- Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
world_to_map[map_to_world(E.key)] = E.key;
}
@@ -1248,8 +1250,8 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : p_quadrant->cells) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1279,7 +1281,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ xform.set_origin(map_to_world(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -1462,8 +1464,8 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
q.bodies.clear();
// Recreate bodies and shapes.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = get_cell(q.layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : q.cells) {
+ TileMapCell c = get_cell(q.layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1476,8 +1478,8 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
const TileData *tile_data;
- if (q.runtime_tile_data_cache.has(E_cell->get())) {
- tile_data = q.runtime_tile_data_cache[E_cell->get()];
+ if (q.runtime_tile_data_cache.has(E_cell)) {
+ tile_data = q.runtime_tile_data_cache[E_cell];
} else {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
@@ -1488,12 +1490,12 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
// Create the body.
RID body = ps->body_create();
- bodies_coords[body] = E_cell->get();
+ bodies_coords[body] = E_cell;
ps->body_set_mode(body, collision_animatable ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
ps->body_set_space(body, space);
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()));
+ xform.set_origin(map_to_world(E_cell));
xform = global_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
@@ -1659,8 +1661,8 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
q.navigation_regions.clear();
// Get the navigation polygons and create regions.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = get_cell(q.layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : q.cells) {
+ TileMapCell c = get_cell(q.layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1673,12 +1675,12 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
const TileData *tile_data;
- if (q.runtime_tile_data_cache.has(E_cell->get())) {
- tile_data = q.runtime_tile_data_cache[E_cell->get()];
+ if (q.runtime_tile_data_cache.has(E_cell)) {
+ tile_data = q.runtime_tile_data_cache[E_cell];
} else {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
- q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
+ q.navigation_regions[E_cell].resize(tile_set->get_navigation_layers_count());
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
Ref<NavigationPolygon> navpoly;
@@ -1686,13 +1688,13 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (navpoly.is_valid()) {
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_cell->get()));
+ tile_transform.set_origin(map_to_world(E_cell));
RID region = NavigationServer2D::get_singleton()->region_create();
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
- q.navigation_regions[E_cell->get()].write[layer_index] = region;
+ q.navigation_regions[E_cell].write[layer_index] = region;
}
}
}
@@ -1748,8 +1750,8 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : p_quadrant->cells) {
+ TileMapCell c = get_cell(p_quadrant->layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1762,14 +1764,14 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
const TileData *tile_data;
- if (p_quadrant->runtime_tile_data_cache.has(E_cell->get())) {
- tile_data = p_quadrant->runtime_tile_data_cache[E_cell->get()];
+ if (p_quadrant->runtime_tile_data_cache.has(E_cell)) {
+ tile_data = p_quadrant->runtime_tile_data_cache[E_cell];
} else {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ xform.set_origin(map_to_world(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
@@ -1823,8 +1825,8 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
q.scenes.clear();
// Recreate the scenes.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = get_cell(q.layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : q.cells) {
+ const TileMapCell &c = get_cell(q.layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1843,13 +1845,13 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
- scene_as_control->set_position(map_to_world(E_cell->get()) + scene_as_control->get_position());
+ scene_as_control->set_position(map_to_world(E_cell) + scene_as_control->get_position());
} else if (scene_as_node2d) {
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()));
+ xform.set_origin(map_to_world(E_cell));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
- q.scenes[E_cell->get()] = scene->get_name();
+ q.scenes[E_cell] = scene->get_name();
}
}
}
@@ -1881,8 +1883,8 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : p_quadrant->cells) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1910,7 +1912,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ xform.set_origin(map_to_world(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -1923,9 +1925,9 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
ERR_FAIL_INDEX(p_layer, (int)layers.size());
// Set the current cell tile (using integer position).
- Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
Vector2i pk(p_coords);
- Map<Vector2i, TileMapCell>::Element *E = tile_map.find(pk);
+ HashMap<Vector2i, TileMapCell>::Iterator E = tile_map.find(pk);
int source_id = p_source_id;
Vector2i atlas_coords = p_atlas_coords;
@@ -1946,7 +1948,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
// Get the quadrant
Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
- Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
if (source_id == TileSet::INVALID_SOURCE) {
// Erase existing cell in the tile map.
@@ -1954,7 +1956,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
// Erase existing cell in the quadrant.
ERR_FAIL_COND(!Q);
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
q.cells.erase(pk);
@@ -1975,18 +1977,18 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
if (!Q) {
Q = _create_quadrant(p_layer, qk);
}
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
q.cells.insert(pk);
} else {
ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
- if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) {
+ if (E->value.source_id == source_id && E->value.get_atlas_coords() == atlas_coords && E->value.alternative_tile == alternative_tile) {
return; // Nothing changed.
}
}
- TileMapCell &c = E->get();
+ TileMapCell &c = E->value;
c.source_id = source_id;
c.set_atlas_coords(atlas_coords);
@@ -2005,57 +2007,57 @@ int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_us
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSet::INVALID_SOURCE;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[0];
}
- return E->get().source_id;
+ return E->value.source_id;
}
Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSetSource::INVALID_ATLAS_COORDS;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[1];
}
- return E->get().get_atlas_coords();
+ return E->value.get_atlas_coords();
}
int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSetSource::INVALID_TILE_ALTERNATIVE;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[2];
}
- return E->get().alternative_tile;
+ return E->value.alternative_tile;
}
Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
@@ -2147,13 +2149,13 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat
}
}
-Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints) {
+RBSet<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints) {
if (!tile_set.is_valid()) {
- return Set<TileSet::TerrainsPattern>();
+ return RBSet<TileSet::TerrainsPattern>();
}
// Returns all tiles compatible with the given constraints.
- Set<TileSet::TerrainsPattern> compatible_terrain_tile_patterns;
+ RBSet<TileSet::TerrainsPattern> compatible_terrain_tile_patterns;
for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) {
int valid = true;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
@@ -2161,7 +2163,7 @@ Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constrai
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
// Check if the bit is compatible with the constraints.
TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain(bit));
- Set<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
+ RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
valid = false;
break;
@@ -2177,34 +2179,34 @@ Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constrai
return compatible_terrain_tile_patterns;
}
-Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const {
+RBSet<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const RBSet<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const {
if (!tile_set.is_valid()) {
- return Set<TerrainConstraint>();
+ return RBSet<TerrainConstraint>();
}
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<TerrainConstraint>());
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Set<TerrainConstraint>());
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RBSet<TerrainConstraint>());
// Build a set of dummy constraints get the constrained points.
- Set<TerrainConstraint> dummy_constraints;
- for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
+ RBSet<TerrainConstraint> dummy_constraints;
+ for (const Vector2i &E : p_to_replace) {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
- dummy_constraints.insert(TerrainConstraint(this, E->get(), bit, -1));
+ dummy_constraints.insert(TerrainConstraint(this, E, bit, -1));
}
}
}
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
- Set<TerrainConstraint> constraints;
- for (Set<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
- TerrainConstraint c = E->get();
+ RBSet<TerrainConstraint> constraints;
+ for (const TerrainConstraint &E : dummy_constraints) {
+ TerrainConstraint c = E;
- Map<int, int> terrain_count;
+ HashMap<int, int> terrain_count;
// Count the number of occurrences per terrain.
- Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
+ HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
if (!p_to_replace.has(E_overlapping.key)) {
TileData *neighbor_tile_data = nullptr;
@@ -2250,13 +2252,13 @@ Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_ce
return constraints;
}
-Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+RBSet<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
if (!tile_set.is_valid()) {
- return Set<TerrainConstraint>();
+ return RBSet<TerrainConstraint>();
}
// Compute the constraints needed from the surrounding tiles.
- Set<TerrainConstraint> output;
+ RBSet<TerrainConstraint> output;
for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
@@ -2268,35 +2270,35 @@ Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile
return output;
}
-Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints) {
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const RBSet<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) {
if (!tile_set.is_valid()) {
- return Map<Vector2i, TileSet::TerrainsPattern>();
+ return HashMap<Vector2i, TileSet::TerrainsPattern>();
}
// Copy the constraints set.
- Set<TerrainConstraint> constraints = p_constraints;
+ RBSet<TerrainConstraint> constraints = p_constraints;
// Compute all acceptable patterns for each cell.
- Map<Vector2i, Set<TileSet::TerrainsPattern>> per_cell_acceptable_tiles;
+ HashMap<Vector2i, RBSet<TileSet::TerrainsPattern>> per_cell_acceptable_tiles;
for (Vector2i cell : p_to_replace) {
per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints);
}
// Output map.
- Map<Vector2i, TileSet::TerrainsPattern> output;
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
// Add all positions to a set.
- Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace);
+ RBSet<Vector2i> to_replace = RBSet<Vector2i>(p_to_replace);
while (!to_replace.is_empty()) {
// Compute the minimum number of tile possibilities for each cell.
int min_nb_possibilities = 100000000;
- for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
+ for (const KeyValue<Vector2i, RBSet<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
min_nb_possibilities = MIN(min_nb_possibilities, E.value.size());
}
// Get the set of possible cells to fill, out of the most constrained ones.
LocalVector<Vector2i> to_choose_from;
- for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
+ for (const KeyValue<Vector2i, RBSet<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
if (E.value.size() == min_nb_possibilities) {
to_choose_from.push_back(E.key);
}
@@ -2306,7 +2308,7 @@ Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(
Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
// Get the list of acceptable patterns for the given cell.
- Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
+ RBSet<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
if (valid_tiles.is_empty()) {
break; // No possibilities :/
}
@@ -2317,7 +2319,7 @@ Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(
LocalVector<int> terrains_counts;
int pattern_index = 0;
for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
- Set<int> terrains;
+ RBSet<int> terrains;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
@@ -2345,9 +2347,9 @@ Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(
per_cell_acceptable_tiles.erase(selected_cell_to_replace);
// Add the new constraints from the added tiles.
- Set<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
- for (Set<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
- constraints.insert(E_constraint->get());
+ RBSet<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
+ for (const TerrainConstraint &E_constraint : new_constraints) {
+ constraints.insert(E_constraint);
}
// Compute valid tiles again for neighbors.
@@ -2369,14 +2371,14 @@ void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
- Set<Vector2i> coords_set;
+ RBSet<Vector2i> coords_set;
for (int i = 0; i < p_coords_array.size(); i++) {
coords_set.insert(p_coords_array[i]);
}
- Set<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains);
+ RBSet<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains);
- Map<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints);
+ HashMap<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) {
TileMapCell cell = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile);
@@ -2385,11 +2387,11 @@ void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector
TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
if (!tile_map.has(p_coords)) {
return TileMapCell();
} else {
- TileMapCell c = tile_map.find(p_coords)->get();
+ TileMapCell c = tile_map.find(p_coords)->value;
if (p_use_proxies && tile_set.is_valid()) {
Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
c.source_id = proxyed[0];
@@ -2400,7 +2402,7 @@ TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_
}
}
-Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
+HashMap<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
return &layers[p_layer].quadrant_map;
@@ -2415,16 +2417,16 @@ void TileMap::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
for (unsigned int i = 0; i < layers.size(); i++) {
- const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
- Set<Vector2i> coords;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ RBSet<Vector2i> coords;
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
TileSetSource *source = *tile_set->get_source(E.value.source_id);
if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
coords.insert(E.key);
}
}
- for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
- set_cell(i, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ for (const Vector2i &E : coords) {
+ set_cell(i, E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
}
}
@@ -2546,7 +2548,7 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
// Export tile data to raw format
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
Vector<int> data;
data.resize(tile_map.size() * 3);
int *w = data.ptrw();
@@ -3375,10 +3377,10 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache
used_rect_cache = Rect2i();
for (unsigned int i = 0; i < layers.size(); i++) {
- const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
if (tile_map.size() > 0) {
if (first) {
- used_rect_cache = Rect2i(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
+ used_rect_cache = Rect2i(tile_map.begin()->key.x, tile_map.begin()->key.y, 0, 0);
first = false;
}
@@ -3448,8 +3450,8 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
// Set a default texture filter for the whole tilemap
CanvasItem::set_texture_filter(p_texture_filter);
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
- TileMapQuadrant &q = F->get();
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter));
_make_quadrant_dirty(F);
@@ -3463,8 +3465,8 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
// Set a default texture repeat for the whole tilemap
CanvasItem::set_texture_repeat(p_texture_repeat);
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
- TileMapQuadrant &q = F->get();
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat));
_make_quadrant_dirty(F);
@@ -3512,7 +3514,7 @@ TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
return around;
}
-void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
+void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
if (!tile_set.is_valid()) {
return;
}
@@ -3522,11 +3524,11 @@ void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Colo
Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
TileSet::TileShape shape = tile_set->get_tile_shape();
- for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
- Vector2 center = map_to_world(E->get());
+ for (const Vector2i &E : p_cells) {
+ Vector2 center = map_to_world(E);
#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
- if (!p_cells.has(get_neighbor_cell(E->get(), side))) { \
+ if (!p_cells.has(get_neighbor_cell(E, side))) { \
Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \
Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \
p_control->draw_line(from, to, p_color); \
@@ -3576,7 +3578,7 @@ TypedArray<String> TileMap::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
// Retrieve the set of Z index values with a Y-sorted layer.
- Set<int> y_sorted_z_index;
+ RBSet<int> y_sorted_z_index;
for (int layer = 0; layer < (int)layers.size(); layer++) {
if (layers[layer].y_sort_enabled) {
y_sorted_z_index.insert(layers[layer].z_index);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index a0655dea2a..02a2b3a1c6 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -57,11 +57,11 @@ struct TileMapQuadrant {
Vector2i coords;
// TileMapCells
- Set<Vector2i> cells;
+ RBSet<Vector2i> cells;
// We need those two maps to sort by world position for rendering
// This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
- Map<Vector2i, Vector2i> map_to_world;
- Map<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+ RBMap<Vector2i, Vector2i> map_to_world;
+ RBMap<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
// Debug.
RID debug_canvas_item;
@@ -74,13 +74,13 @@ struct TileMapQuadrant {
List<RID> bodies;
// Navigation.
- Map<Vector2i, Vector<RID>> navigation_regions;
+ HashMap<Vector2i, Vector<RID>> navigation_regions;
// Scenes.
- Map<Vector2i, String> scenes;
+ HashMap<Vector2i, String> scenes;
// Runtime TileData cache.
- Map<Vector2i, TileData *> runtime_tile_data_cache;
+ HashMap<Vector2i, TileData *> runtime_tile_data_cache;
void operator=(const TileMapQuadrant &q) {
layer = q.layer;
@@ -135,7 +135,7 @@ public:
return base_cell_coords;
}
- Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
+ HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
void set_terrain(int p_terrain) {
terrain = p_terrain;
@@ -193,22 +193,22 @@ private:
int y_sort_origin = 0;
int z_index = 0;
RID canvas_item;
- Map<Vector2i, TileMapCell> tile_map;
- Map<Vector2i, TileMapQuadrant> quadrant_map;
+ HashMap<Vector2i, TileMapCell> tile_map;
+ HashMap<Vector2i, TileMapQuadrant> quadrant_map;
SelfList<TileMapQuadrant>::List dirty_quadrant_list;
};
LocalVector<TileMapLayer> layers;
int selected_layer = -1;
// Mapping for RID to coords.
- Map<RID, Vector2i> bodies_coords;
+ HashMap<RID, Vector2i> bodies_coords;
// Quadrants and internals management.
Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
- Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(int p_layer, const Vector2i &p_qk);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator _create_quadrant(int p_layer, const Vector2i &p_qk);
- void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
void _make_all_quadrants_dirty();
void _queue_update_dirty_quadrants();
@@ -217,7 +217,7 @@ private:
void _recreate_layer_internals(int p_layer);
void _recreate_internals();
- void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
void _clear_layer_internals(int p_layer);
void _clear_internals();
@@ -251,7 +251,7 @@ private:
void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
// Terrains.
- Set<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints);
+ RBSet<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints);
// Set and get tiles from data arrays.
void _set_tile_data(int p_layer, const Vector<int> &p_data);
@@ -333,14 +333,14 @@ public:
void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
// Terrains.
- Set<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed.
- Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed.
- Map<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed.
+ RBSet<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const RBSet<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed.
+ RBSet<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const RBSet<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed.
void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true);
// Not exposed to users
TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
- Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
+ HashMap<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
int get_effective_quadrant_size(int p_layer) const;
//---
@@ -377,7 +377,7 @@ public:
// Helpers?
TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
- void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+ void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
// Virtual function to modify the TileData at runtime
GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index 4bceaf71c6..33dd737416 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -101,7 +101,7 @@ void VisibleOnScreenNotifier2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rect"), &VisibleOnScreenNotifier2D::get_rect);
ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier2D::is_on_screen);
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect", PROPERTY_HINT_NONE, "suffix:px"), "set_rect", "get_rect");
ADD_SIGNAL(MethodInfo("screen_entered"));
ADD_SIGNAL(MethodInfo("screen_exited"));
@@ -198,7 +198,7 @@ void VisibleOnScreenEnabler2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler2D::get_enable_node_path);
ADD_GROUP("Enabling", "enable_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,When Paused"), "set_enable_mode", "get_enable_mode");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
diff --git a/scene/2d/visible_on_screen_notifier_2d.h b/scene/2d/visible_on_screen_notifier_2d.h
index e0d580f174..38b508e2f6 100644
--- a/scene/2d/visible_on_screen_notifier_2d.h
+++ b/scene/2d/visible_on_screen_notifier_2d.h
@@ -37,7 +37,7 @@ class Viewport;
class VisibleOnScreenNotifier2D : public Node2D {
GDCLASS(VisibleOnScreenNotifier2D, Node2D);
- Set<Viewport *> viewports;
+ HashSet<Viewport *> viewports;
Rect2 rect;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index fb37e64a1a..c8c8c6a4e5 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -192,14 +192,14 @@ void Area3D::_body_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -207,13 +207,13 @@ void Area3D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
}
}
@@ -224,7 +224,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
if (!body_in && !E) {
return; //likely removed from the tree
@@ -235,36 +235,36 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
if (body_in) {
if (!E) {
E = body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
}
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- body_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ body_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree));
@@ -285,7 +285,7 @@ void Area3D::_clear_monitoring() {
ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
{
- Map<ObjectID, BodyState> bmcopy = body_map;
+ HashMap<ObjectID, BodyState> bmcopy = body_map;
body_map.clear();
//disconnect all monitored stuff
@@ -314,7 +314,7 @@ void Area3D::_clear_monitoring() {
}
{
- Map<ObjectID, AreaState> bmcopy = area_map;
+ HashMap<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
@@ -379,14 +379,14 @@ void Area3D::_area_enter_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -394,13 +394,13 @@ void Area3D::_area_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
emit_signal(SceneStringNames::get_singleton()->area_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->get().rid, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
}
}
@@ -411,7 +411,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
Object *obj = ObjectDB::get_instance(objid);
Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
if (!area_in && !E) {
return; //likely removed from the tree
@@ -422,36 +422,36 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (area_in) {
if (!E) {
E = area_map.insert(objid, AreaState());
- E->get().rid = p_area;
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_area;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_entered, node);
}
}
}
- E->get().rc++;
+ E->value.rc++;
if (node) {
- E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
}
- if (!node || E->get().in_tree) {
+ if (!node || E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
}
} else {
- E->get().rc--;
+ E->value.rc--;
if (node) {
- E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
+ E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
}
- bool in_tree = E->get().in_tree;
- if (E->get().rc == 0) {
- area_map.erase(E);
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ area_map.remove(E);
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree));
@@ -524,20 +524,20 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const {
bool Area3D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
- const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
+ HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
bool Area3D::overlaps_body(Node *p_body) const {
ERR_FAIL_NULL_V(p_body, false);
- const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
+ HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
if (!E) {
return false;
}
- return E->get().in_tree;
+ return E->value.in_tree;
}
void Area3D::set_audio_bus_override(bool p_override) {
@@ -730,7 +730,7 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center"), "set_gravity_point_center", "get_gravity_point_center");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-32,32,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-32,32,0.001,or_lesser,or_greater,suffix:m/s\u00B2"), "set_gravity", "get_gravity");
ADD_GROUP("Linear Damp", "linear_damp_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 31ded00fb7..3b892baf57 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -98,7 +98,7 @@ private:
VSet<ShapePair> shapes;
};
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
void _area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape);
@@ -130,7 +130,7 @@ private:
VSet<AreaShapePair> shapes;
};
- Map<ObjectID, AreaState> area_map;
+ HashMap<ObjectID, AreaState> area_map;
void _clear_monitoring();
bool audio_bus_override = false;
diff --git a/scene/3d/audio_listener_3d.cpp b/scene/3d/audio_listener_3d.cpp
index 1ead9bb384..4f3f403ab7 100644
--- a/scene/3d/audio_listener_3d.cpp
+++ b/scene/3d/audio_listener_3d.cpp
@@ -68,7 +68,7 @@ bool AudioListener3D::_get(const StringName &p_name, Variant &r_ret) const {
}
void AudioListener3D::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("current")));
}
void AudioListener3D::_update_listener() {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index f057c72012..735ce0bb07 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -281,7 +281,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
active.set();
Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
- Map<StringName, Vector<AudioFrame>> bus_map;
+ HashMap<StringName, Vector<AudioFrame>> bus_map;
bus_map[_get_actual_bus()] = volume_vector;
AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz);
stream_playbacks.push_back(new_playback);
@@ -387,7 +387,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
Ref<World3D> world_3d = get_world_3d();
ERR_FAIL_COND_V(world_3d.is_null(), output_volume_vector);
- Set<Camera3D *> cameras = world_3d->get_cameras();
+ HashSet<Camera3D *> cameras = world_3d->get_cameras();
cameras.insert(get_viewport()->get_camera_3d());
PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
@@ -466,7 +466,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
output_volume_vector.write[k] = multiplier * output_volume_vector[k];
}
- Map<StringName, Vector<AudioFrame>> bus_volumes;
+ HashMap<StringName, Vector<AudioFrame>> bus_volumes;
if (area) {
if (area->is_overriding_audio_bus()) {
//override audio bus
@@ -854,24 +854,24 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_db", PROPERTY_HINT_RANGE, "-80,80,suffix:dB"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6,suffix:dB"), "set_max_db", "get_max_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater,suffix:m"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
ADD_GROUP("Emission Angle", "emission_angle");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1,degrees"), "set_emission_angle", "get_emission_angle");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
ADD_GROUP("Attenuation Filter", "attenuation_filter_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1,suffix:dB"), "set_attenuation_filter_db", "get_attenuation_filter_db");
ADD_GROUP("Doppler", "doppler_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 4c53776bba..10348b1eb6 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -501,16 +501,16 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_effects", "get_effects");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp"), "set_near", "get_near");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp"), "set_far", "get_far");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.01,suffix:m"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_frustum_offset", "get_frustum_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far");
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 40c09593a4..a36357555a 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -345,9 +345,9 @@ void CollisionObject3D::_update_debug_shapes() {
return;
}
- for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
- if (shapes.has(shapedata_idx->get())) {
- ShapeData &shapedata = shapes[shapedata_idx->get()];
+ for (const uint32_t &shapedata_idx : debug_shapes_to_update) {
+ if (shapes.has(shapedata_idx)) {
+ ShapeData &shapedata = shapes[shapedata_idx];
ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
for (int i = 0; i < shapedata.shapes.size(); i++) {
ShapeData::ShapeBase &s = shapes[i];
@@ -459,7 +459,7 @@ void CollisionObject3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,MakeStatic,KeepActive"), "set_disable_mode", "get_disable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index e92843d784..098f573551 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -71,14 +71,14 @@ private:
int total_subshapes = 0;
- Map<uint32_t, ShapeData> shapes;
+ RBMap<uint32_t, ShapeData> shapes;
bool only_update_transform_changes = false; // This is used for sync to physics.
bool capture_input_on_drag = false;
bool ray_pickable = true;
- Set<uint32_t> debug_shapes_to_update;
+ HashSet<uint32_t> debug_shapes_to_update;
int debug_shapes_count = 0;
Transform3D debug_shape_old_transform;
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index 5a286d7b55..bd6a70e566 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -200,10 +200,10 @@ void CollisionPolygon3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CollisionPolygon3D::_is_editable_3d_polygon);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth"), "set_depth", "get_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_NONE, "suffix:m"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001,suffix:m"), "set_margin", "get_margin");
}
CollisionPolygon3D::CollisionPolygon3D() {
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 9666994b95..8585f3bdfc 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -1439,14 +1439,14 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp,suffix:s"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,exp"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,exp,suffix:s"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index a50f75f127..ab07f33ace 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -214,7 +214,7 @@ void Decal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Decal::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Decal::get_cull_mask);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,suffix:m"), "set_extents", "get_extents");
ADD_GROUP("Textures", "texture_");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_NORMAL);
@@ -232,8 +232,8 @@ void Decal::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lower_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_lower_fade", "get_lower_fade");
ADD_GROUP("Distance Fade", "distance_fade_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled"), "set_enable_distance_fade", "is_distance_fade_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin"), "set_distance_fade_begin", "get_distance_fade_begin");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length"), "set_distance_fade_length", "get_distance_fade_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin", PROPERTY_HINT_NONE, "suffix:m"), "set_distance_fade_begin", "get_distance_fade_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length", PROPERTY_HINT_NONE, "suffix:m"), "set_distance_fade_length", "get_distance_fade_length");
ADD_GROUP("Cull Mask", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 33ce9fc6fe..8008512546 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -567,25 +567,25 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp,suffix:s"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,exp"), "set_pre_process_time", "get_pre_process_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,exp,suffix:s"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,suffix:m"), "set_collision_base_size", "get_collision_base_size");
ADD_GROUP("Drawing", "");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime,View Depth"), "set_draw_order", "get_draw_order");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,ZBillboard,YToVelocity,ZBillboardYToVelocity"), "set_transform_align", "get_transform_align");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,Z-Billboard,Y to Velocity,Z-Billboard + Y to Velocity"), "set_transform_align", "get_transform_align");
ADD_GROUP("Trails", "trail_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_trail_length", "get_trail_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), "set_trail_length", "get_trail_length");
ADD_GROUP("Process Material", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Draw Passes", "draw_");
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 4552ed9537..c1c5a2a631 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -66,7 +66,7 @@ void GPUParticlesCollisionSphere3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesCollisionSphere3D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesCollisionSphere3D::get_radius);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_radius", "get_radius");
}
void GPUParticlesCollisionSphere3D::set_radius(real_t p_radius) {
@@ -96,7 +96,7 @@ void GPUParticlesCollisionBox3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesCollisionBox3D::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesCollisionBox3D::get_extents);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents");
}
void GPUParticlesCollisionBox3D::set_extents(const Vector3 &p_extents) {
@@ -514,8 +514,8 @@ void GPUParticlesCollisionSDF3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_thickness", "thickness"), &GPUParticlesCollisionSDF3D::set_thickness);
ClassDB::bind_method(D_METHOD("get_thickness"), &GPUParticlesCollisionSDF3D::get_thickness);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512"), "set_resolution", "get_resolution");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "16,32,64,128,256,512,suffix:px"), "set_resolution", "get_resolution");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "thickness", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_thickness", "get_thickness");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture");
@@ -643,7 +643,7 @@ void GPUParticlesCollisionHeightField3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_follow_camera_enabled", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_enabled);
ClassDB::bind_method(D_METHOD("is_follow_camera_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256 (Fastest),512 (Fast),1024 (Average),2048 (Slow),4096 (Slower),8192 (Slowest)"), "set_resolution", "get_resolution");
ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "When Moved (Fast),Always (Slow)"), "set_update_mode", "get_update_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_enabled", "is_follow_camera_enabled");
@@ -785,7 +785,7 @@ void GPUParticlesAttractorSphere3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &GPUParticlesAttractorSphere3D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &GPUParticlesAttractorSphere3D::get_radius);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_radius", "get_radius");
}
void GPUParticlesAttractorSphere3D::set_radius(real_t p_radius) {
@@ -815,7 +815,7 @@ void GPUParticlesAttractorBox3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &GPUParticlesAttractorBox3D::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &GPUParticlesAttractorBox3D::get_extents);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents");
}
void GPUParticlesAttractorBox3D::set_extents(const Vector3 &p_extents) {
@@ -848,7 +848,7 @@ void GPUParticlesAttractorVectorField3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &GPUParticlesAttractorVectorField3D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &GPUParticlesAttractorVectorField3D::get_texture);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:m"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture");
}
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index 9375190151..2d7da48ab1 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -469,8 +469,8 @@ void Label3D::_shape() {
aabb = AABB();
// Clear materials.
- for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->free(E->get().material);
+ for (const KeyValue<uint64_t, SurfaceData> &E : surfaces) {
+ RenderingServer::get_singleton()->free(E.value.material);
}
surfaces.clear();
@@ -599,20 +599,20 @@ void Label3D::_shape() {
offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing + font->get_spacing(TextServer::SPACING_BOTTOM)) * pixel_size;
}
- for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
+ for (const KeyValue<uint64_t, SurfaceData> &E : surfaces) {
Array mesh_array;
mesh_array.resize(RS::ARRAY_MAX);
- mesh_array[RS::ARRAY_VERTEX] = E->get().mesh_vertices;
- mesh_array[RS::ARRAY_NORMAL] = E->get().mesh_normals;
- mesh_array[RS::ARRAY_TANGENT] = E->get().mesh_tangents;
- mesh_array[RS::ARRAY_COLOR] = E->get().mesh_colors;
- mesh_array[RS::ARRAY_TEX_UV] = E->get().mesh_uvs;
- mesh_array[RS::ARRAY_INDEX] = E->get().indices;
+ mesh_array[RS::ARRAY_VERTEX] = E.value.mesh_vertices;
+ mesh_array[RS::ARRAY_NORMAL] = E.value.mesh_normals;
+ mesh_array[RS::ARRAY_TANGENT] = E.value.mesh_tangents;
+ mesh_array[RS::ARRAY_COLOR] = E.value.mesh_colors;
+ mesh_array[RS::ARRAY_TEX_UV] = E.value.mesh_uvs;
+ mesh_array[RS::ARRAY_INDEX] = E.value.indices;
RS::SurfaceData sd;
RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array);
- sd.material = E->get().material;
+ sd.material = E.value.material;
RS::get_singleton()->mesh_add_surface(mesh, sd);
}
@@ -1003,8 +1003,8 @@ Label3D::~Label3D() {
TS->free_rid(text_rid);
RenderingServer::get_singleton()->free(mesh);
- for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->free(E->get().material);
+ for (KeyValue<uint64_t, SurfaceData> E : surfaces) {
+ RenderingServer::get_singleton()->free(E.value.material);
}
surfaces.clear();
}
diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h
index 86b8faa617..f57797a247 100644
--- a/scene/3d/label_3d.h
+++ b/scene/3d/label_3d.h
@@ -83,7 +83,7 @@ private:
RID material;
};
- Map<uint64_t, SurfaceData> surfaces;
+ HashMap<uint64_t, SurfaceData> surfaces;
HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER;
VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER;
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index c95806b2d0..2568defe0f 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -281,7 +281,7 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_param", "get_param", PARAM_SIZE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01,radians"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI/SDFGI only)"), "set_bake_mode", "get_bake_mode");
@@ -539,7 +539,7 @@ TypedArray<String> SpotLight3D::get_configuration_warnings() const {
void SpotLight3D::_bind_methods() {
ADD_GROUP("Spot", "spot_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_range", PROPERTY_HINT_RANGE, "0,4096,0.1,or_greater,exp"), "set_param", "get_param", PARAM_RANGE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_range", PROPERTY_HINT_RANGE, "0,4096,0.1,or_greater,exp,suffix:m"), "set_param", "get_param", PARAM_RANGE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_param", "get_param", PARAM_SPOT_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_SPOT_ATTENUATION);
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index f641c99ec1..4e6f76e360 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -88,7 +88,9 @@ public:
instID(INVALID_GEOMETRY_ID) {}
/*! Tests if we hit something. */
- _FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; }
+ _FORCE_INLINE_ explicit operator bool() const {
+ return geomID != INVALID_GEOMETRY_ID;
+ }
public:
Vector3 org; //!< Ray origin + tnear
@@ -116,7 +118,7 @@ public:
virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) = 0;
virtual void commit() = 0;
- virtual void set_mesh_filter(const Set<int> &p_mesh_ids) = 0;
+ virtual void set_mesh_filter(const HashSet<int> &p_mesh_ids) = 0;
virtual void clear_mesh_filter() = 0;
static Ref<LightmapRaycaster> create();
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 31c33a6b61..31993f898d 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -42,9 +42,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
- Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
+ HashMap<StringName, int>::Iterator E = blend_shape_properties.find(p_name);
if (E) {
- set_blend_shape_value(E->get(), p_value);
+ set_blend_shape_value(E->value, p_value);
return true;
}
@@ -66,9 +66,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
- const Map<StringName, int>::Element *E = blend_shape_properties.find(p_name);
+ HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name);
if (E) {
- r_ret = get_blend_shape_value(E->get());
+ r_ret = get_blend_shape_value(E->value);
return true;
}
@@ -97,7 +97,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
if (mesh.is_valid()) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("%s/%d", PNAME("surface_material_override"), i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
}
}
}
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 0bf5c32410..dc9c64fa41 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -47,7 +47,7 @@ protected:
NodePath skeleton_path = NodePath("..");
LocalVector<float> blend_shape_tracks;
- Map<StringName, int> blend_shape_properties;
+ HashMap<StringName, int> blend_shape_properties;
Vector<Ref<Material>> surface_override_materials;
void _mesh_changed();
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 86c11b3789..fb19479eb9 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -79,14 +79,14 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent3D::_avoidance_done);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_target_desired_distance", "get_target_desired_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01"), "set_agent_height_offset", "get_agent_height_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_neighbor_dist", "get_neighbor_dist");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_target_desired_distance", "get_target_desired_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01,suffix:m"), "set_agent_height_offset", "get_agent_height_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_dist", "get_neighbor_dist");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_time_horizon", "get_time_horizon");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_max_speed", "get_max_speed");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1"), "set_path_max_distance", "get_path_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:s"), "set_time_horizon", "get_time_horizon");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m/s"), "set_max_speed", "get_max_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1,suffix:m"), "set_path_max_distance", "get_path_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_y"), "set_ignore_y", "get_ignore_y");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigable_layers", "get_navigable_layers");
@@ -113,6 +113,26 @@ void NavigationAgent3D::_notification(int p_what) {
set_physics_process_internal(false);
} break;
+ case NOTIFICATION_PAUSED: {
+ if (agent_parent && !agent_parent->can_process()) {
+ map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid());
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
+ } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+ map_before_pause = RID();
+ }
+ } break;
+
+ case NOTIFICATION_UNPAUSED: {
+ if (agent_parent && !agent_parent->can_process()) {
+ map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid());
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
+ } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+ map_before_pause = RID();
+ }
+ } break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 283b99a24f..6a88bd13e2 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -41,6 +41,7 @@ class NavigationAgent3D : public Node {
Node3D *agent_parent = nullptr;
RID agent;
+ RID map_before_pause;
uint32_t navigable_layers = 1;
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 78dbecc0c5..c6eda1f9cd 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -35,6 +35,8 @@
#include "servers/navigation_server_3d.h"
void NavigationObstacle3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius);
ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius);
@@ -78,8 +80,28 @@ void NavigationObstacle3D::_notification(int p_what) {
parent_node3d = nullptr;
} break;
+ case NOTIFICATION_PAUSED: {
+ if (parent_node3d && !parent_node3d->can_process()) {
+ map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid());
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
+ } else if (parent_node3d && parent_node3d->can_process() && !(map_before_pause == RID())) {
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+ map_before_pause = RID();
+ }
+ } break;
+
+ case NOTIFICATION_UNPAUSED: {
+ if (parent_node3d && !parent_node3d->can_process()) {
+ map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid());
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
+ } else if (parent_node3d && parent_node3d->can_process() && !(map_before_pause == RID())) {
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
+ map_before_pause = RID();
+ }
+ } break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (parent_node3d) {
+ if (parent_node3d && parent_node3d->is_inside_tree()) {
NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin);
PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
@@ -107,7 +129,12 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node3D>(get_parent())) {
- warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object."));
+ warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a Node3D inheriting parent object."));
+ }
+
+ if (Object::cast_to<StaticBody3D>(get_parent())) {
+ warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidDynamicBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
+ "\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail"));
}
return warnings;
@@ -129,13 +156,13 @@ void NavigationObstacle3D::reevaluate_agent_radius() {
}
real_t NavigationObstacle3D::estimate_agent_radius() const {
- if (parent_node3d) {
+ if (parent_node3d && parent_node3d->is_inside_tree()) {
// Estimate the radius of this physics body
real_t radius = 0.0;
for (int i(0); i < parent_node3d->get_child_count(); i++) {
// For each collision shape
CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i));
- if (cs) {
+ if (cs && cs->is_inside_tree()) {
// Take the distance between the Body center to the shape center
real_t r = cs->get_transform().origin.length();
if (cs->get_shape().is_valid()) {
@@ -146,6 +173,9 @@ real_t NavigationObstacle3D::estimate_agent_radius() const {
r *= MAX(s.x, MAX(s.y, s.z));
// Takes the biggest radius
radius = MAX(radius, r);
+ } else if (cs && !cs->is_inside_tree()) {
+ WARN_PRINT("A CollisionShape3D of the NavigationObstacle3D parent node was not inside the SceneTree when estimating the obstacle radius."
+ "\nMove the NavigationObstacle3D to a child position below any CollisionShape3D node of the parent node so the CollisionShape3D is already inside the SceneTree.");
}
}
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index 542d603a0a..0ddde64c0e 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -38,6 +38,7 @@ class NavigationObstacle3D : public Node {
Node3D *parent_node3d = nullptr;
RID agent;
+ RID map_before_pause;
bool estimate_radius = true;
real_t radius = 1.0;
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 80be770dfc..6404432631 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -171,7 +171,12 @@ void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) {
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
args->nav_region = this;
- if (p_on_thread) {
+ if (p_on_thread && !OS::get_singleton()->can_use_threads()) {
+ WARN_PRINT("NavigationMesh bake 'on_thread' will be disabled as the current OS does not support multiple threads."
+ "\nAs a fallback the navigation mesh will bake on the main thread which can cause framerate issues.");
+ }
+
+ if (p_on_thread && OS::get_singleton()->can_use_threads()) {
bake_thread.start(_bake_navigation_mesh, args);
} else {
_bake_navigation_mesh(args);
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index bbc977647e..a76d57a09f 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -180,7 +180,7 @@ void Node3D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
- get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
}
#endif
} break;
@@ -418,7 +418,7 @@ void Node3D::update_gizmos() {
}
if (data.gizmos.is_empty()) {
- get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
return;
}
if (data.gizmos_dirty) {
@@ -436,7 +436,7 @@ void Node3D::set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transfor
}
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
- get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_set_subgizmo_selection, this, p_gizmo, p_id, p_transform);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_set_subgizmo_selection, this, p_gizmo, p_id, p_transform);
}
#endif
}
@@ -452,7 +452,7 @@ void Node3D::clear_subgizmo_selection() {
}
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
- get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_clear_subgizmo_selection, this);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_clear_subgizmo_selection, this);
}
#endif
}
@@ -977,10 +977,9 @@ void Node3D::_bind_methods() {
BIND_ENUM_CONSTANT(ROTATION_ORDER_ZXY);
BIND_ENUM_CONSTANT(ROTATION_ORDER_ZYX);
- //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "suffix:m", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion");
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 17a68f38f5..8c2b1c6889 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -287,10 +287,10 @@ void PathFollow3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "offset", PROPERTY_HINT_RANGE, "0,10000,0.01,or_lesser,or_greater,suffix:m"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_offset", PROPERTY_HINT_RANGE, "0,1,0.0001,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_unit_offset", "get_unit_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset"), "set_h_offset", "get_h_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset"), "set_v_offset", "get_v_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_v_offset", "get_v_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 5f9bca7c49..982254c94d 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -94,13 +94,11 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, int p_max_collisions) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
parameters.max_collisions = p_max_collisions;
+ parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
PhysicsServer3D::MotionResult result;
- bool collided = move_and_collide(parameters, result, p_test_only);
-
- // Don't report collision when the whole motion is done.
- if (collided && result.collision_safe_fraction < 1) {
+ if (move_and_collide(parameters, result, p_test_only)) {
// Create a new instance when the cached reference is invalid or still in use in script.
if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instantiate();
@@ -184,15 +182,9 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distan
}
PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin);
+ parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
- bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
-
- if (colliding) {
- // Don't report collision when the whole motion is done.
- return (r->collision_safe_fraction < 1.0);
- } else {
- return false;
- }
+ return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
}
void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
@@ -390,18 +382,18 @@ void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) {
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
+ ERR_FAIL_COND(E->value.in_tree);
- E->get().in_tree = true;
+ E->value.in_tree = true;
contact_monitor->locked = true;
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -412,17 +404,17 @@ void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) {
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!node);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(p_id);
ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
contact_monitor->locked = true;
emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->get().rid, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].local_shape);
}
contact_monitor->locked = false;
@@ -436,43 +428,43 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
Node *node = Object::cast_to<Node>(obj);
ERR_FAIL_COND(!contact_monitor);
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(objid);
ERR_FAIL_COND(!body_in && !E);
if (body_in) {
if (!E) {
E = contact_monitor->body_map.insert(objid, BodyState());
- E->get().rid = p_body;
- //E->get().rc=0;
- E->get().in_tree = node && node->is_inside_tree();
+ E->value.rid = p_body;
+ //E->value.rc=0;
+ E->value.in_tree = node && node->is_inside_tree();
if (node) {
node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree), make_binds(objid));
node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree), make_binds(objid));
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
}
- //E->get().rc++;
+ //E->value.rc++;
if (node) {
- E->get().shapes.insert(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.insert(ShapePair(p_body_shape, p_local_shape));
}
- if (E->get().in_tree) {
+ if (E->value.in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_local_shape);
}
} else {
- //E->get().rc--;
+ //E->value.rc--;
if (node) {
- E->get().shapes.erase(ShapePair(p_body_shape, p_local_shape));
+ E->value.shapes.erase(ShapePair(p_body_shape, p_local_shape));
}
- bool in_tree = E->get().in_tree;
+ bool in_tree = E->value.in_tree;
- if (E->get().shapes.is_empty()) {
+ if (E->value.shapes.is_empty()) {
if (node) {
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree));
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree));
@@ -481,7 +473,7 @@ void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p
}
}
- contact_monitor->body_map.erase(E);
+ contact_monitor->body_map.remove(E);
}
if (node && in_tree) {
emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_local_shape);
@@ -547,7 +539,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
//bool found=false;
- Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
+ HashMap<ObjectID, BodyState>::Iterator E = contact_monitor->body_map.find(obj);
if (!E) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -558,7 +550,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
}
ShapePair sp(shape, local_shape);
- int idx = E->get().shapes.find(sp);
+ int idx = E->value.shapes.find(sp);
if (idx == -1) {
toadd[toadd_count].rid = rid;
toadd[toadd_count].local_shape = local_shape;
@@ -568,7 +560,7 @@ void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state)
continue;
}
- E->get().shapes[idx].tagged = true;
+ E->value.shapes[idx].tagged = true;
}
//put the ones to remove
@@ -1088,10 +1080,10 @@ void RigidDynamicBody3D::_bind_methods() {
GDVIRTUAL_BIND(_integrate_forces, "state");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inertia", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater,exp"), "set_inertia", "get_inertia");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inertia", PROPERTY_HINT_RANGE, U"0,1000,0.01,or_greater,exp,suffix:kg\u22C5m\u00B2"), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::INT, "center_of_mass_mode", PROPERTY_HINT_ENUM, "Auto,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_center_of_mass_mode", "get_center_of_mass_mode");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater"), "set_center_of_mass", "get_center_of_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass", PROPERTY_HINT_RANGE, "-10,10,0.01,or_lesser,or_greater,suffix:m"), "set_center_of_mass", "get_center_of_mass");
ADD_LINKED_PROPERTY("center_of_mass_mode", "center_of_mass");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
@@ -1105,11 +1097,11 @@ void RigidDynamicBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "freeze"), "set_freeze_enabled", "is_freeze_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "freeze_mode", PROPERTY_HINT_ENUM, "Static,Kinematic"), "set_freeze_mode", "get_freeze_mode");
ADD_GROUP("Linear", "linear_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity", PROPERTY_HINT_NONE, "suffix:m/s"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_GROUP("Angular", "angular_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity", PROPERTY_HINT_NONE, "suffix:rad/s"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Constant Forces", "constant_");
@@ -1214,6 +1206,8 @@ bool CharacterBody3D::move_and_slide() {
if (!current_platform_velocity.is_equal_approx(Vector3())) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
+
parameters.exclude_bodies.insert(platform_rid);
if (platform_object_id.is_valid()) {
parameters.exclude_objects.insert(platform_object_id);
@@ -1277,6 +1271,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
parameters.max_collisions = 4;
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
PhysicsServer3D::MotionResult result;
bool collided = move_and_collide(parameters, result, false, !sliding_enabled);
@@ -1521,6 +1516,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
bool first_slide = true;
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
PhysicsServer3D::MotionResult result;
bool collided = move_and_collide(parameters, result, false, false);
@@ -1575,6 +1571,7 @@ void CharacterBody3D::_snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_
PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
parameters.max_collisions = 4;
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
parameters.collide_separation_ray = true;
PhysicsServer3D::MotionResult result;
@@ -1610,6 +1607,7 @@ bool CharacterBody3D::_on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_f
PhysicsServer3D::MotionParameters parameters(get_global_transform(), -up_direction * length, margin);
parameters.max_collisions = 4;
+ parameters.recovery_as_collision = true; // Also report collisions generated only from recovery.
parameters.collide_separation_ray = true;
PhysicsServer3D::MotionResult result;
@@ -2001,7 +1999,7 @@ void CharacterBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "suffix:m/s", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
ADD_GROUP("Floor", "floor_");
@@ -2014,7 +2012,7 @@ void CharacterBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave");
ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001,suffix:m"), "set_safe_margin", "get_safe_margin");
BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
BIND_ENUM_CONSTANT(MOTION_MODE_FLOATING);
@@ -2263,9 +2261,9 @@ bool PhysicalBone3D::PinJointData::_get(const StringName &p_name, Variant &r_ret
void PhysicalBone3D::PinJointData::_get_property_list(List<PropertyInfo> *p_list) const {
JointData::_get_property_list(p_list);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/damping", PROPERTY_HINT_RANGE, "0.01,8.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/impulse_clamp", PROPERTY_HINT_RANGE, "0.0,64.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/bias"), PROPERTY_HINT_RANGE, "0.01,0.99,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/damping"), PROPERTY_HINT_RANGE, "0.01,8.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/impulse_clamp"), PROPERTY_HINT_RANGE, "0.0,64.0,0.01"));
}
bool PhysicalBone3D::ConeJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
@@ -2335,11 +2333,11 @@ bool PhysicalBone3D::ConeJointData::_get(const StringName &p_name, Variant &r_re
void PhysicalBone3D::ConeJointData::_get_property_list(List<PropertyInfo> *p_list) const {
JointData::_get_property_list(p_list);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/swing_span", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_lesser,or_greater"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/relaxation", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/swing_span"), PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/twist_span"), PROPERTY_HINT_RANGE, "-40000,40000,0.1,or_lesser,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/bias"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/softness"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/relaxation"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
}
bool PhysicalBone3D::HingeJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
@@ -2417,12 +2415,12 @@ bool PhysicalBone3D::HingeJointData::_get(const StringName &p_name, Variant &r_r
void PhysicalBone3D::HingeJointData::_get_property_list(List<PropertyInfo> *p_list) const {
JointData::_get_property_list(p_list);
- p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/angular_limit_enabled"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/angular_limit_bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/angular_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/angular_limit_relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("joint_constraints/angular_limit_enabled")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/angular_limit_upper"), PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/angular_limit_lower"), PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/angular_limit_bias"), PROPERTY_HINT_RANGE, "0.01,0.99,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/angular_limit_softness"), PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/angular_limit_relaxation"), PROPERTY_HINT_RANGE, "0.01,16,0.01"));
}
bool PhysicalBone3D::SliderJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
@@ -2532,17 +2530,17 @@ bool PhysicalBone3D::SliderJointData::_get(const StringName &p_name, Variant &r_
void PhysicalBone3D::SliderJointData::_get_property_list(List<PropertyInfo> *p_list) const {
JointData::_get_property_list(p_list);
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/linear_limit_upper"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/linear_limit_lower"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/linear_limit_softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/linear_limit_restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/linear_limit_damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/linear_limit_upper")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/linear_limit_lower")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/linear_limit_softness"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/linear_limit_restitution"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/linear_limit_damping"), PROPERTY_HINT_RANGE, "0,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/angular_limit_softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/angular_limit_restitution", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/angular_limit_damping", PROPERTY_HINT_RANGE, "0,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/angular_limit_upper"), PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/angular_limit_lower"), PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/angular_limit_softness"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/angular_limit_restitution"), PROPERTY_HINT_RANGE, "0.01,16.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("joint_constraints/angular_limit_damping"), PROPERTY_HINT_RANGE, "0,16.0,0.01"));
}
bool PhysicalBone3D::SixDOFJointData::_set(const StringName &p_name, const Variant &p_value, RID j) {
@@ -2782,29 +2780,30 @@ bool PhysicalBone3D::SixDOFJointData::_get(const StringName &p_name, Variant &r_
}
void PhysicalBone3D::SixDOFJointData::_get_property_list(List<PropertyInfo> *p_list) const {
- const StringName axis_names[] = { "x", "y", "z" };
+ const StringName axis_names[] = { PNAME("x"), PNAME("y"), PNAME("z") };
for (int i = 0; i < 3; ++i) {
- p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/linear_limit_enabled"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/linear_limit_upper"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/linear_limit_lower"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/linear_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/linear_spring_enabled"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/linear_spring_stiffness"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/linear_spring_damping"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/linear_equilibrium_point"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/linear_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/linear_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/angular_limit_enabled"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/angular_limit_softness", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/angular_restitution", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/angular_damping", PROPERTY_HINT_RANGE, "0.01,16,0.01"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/erp"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "joint_constraints/" + axis_names[i] + "/angular_spring_enabled"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/angular_spring_stiffness"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/angular_spring_damping"));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_constraints/" + axis_names[i] + "/angular_equilibrium_point"));
+ const String prefix = vformat("%s/%s/", PNAME("joint_constraints"), axis_names[i]);
+ p_list->push_back(PropertyInfo(Variant::BOOL, prefix + PNAME("linear_limit_enabled")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("linear_limit_upper")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("linear_limit_lower")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("linear_limit_softness"), PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, prefix + PNAME("linear_spring_enabled")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("linear_spring_stiffness")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("linear_spring_damping")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("linear_equilibrium_point")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("linear_restitution"), PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("linear_damping"), PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, prefix + PNAME("angular_limit_enabled")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("angular_limit_upper"), PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("angular_limit_lower"), PROPERTY_HINT_RANGE, "-180,180,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("angular_limit_softness"), PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("angular_restitution"), PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("angular_damping"), PROPERTY_HINT_RANGE, "0.01,16,0.01"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("erp")));
+ p_list->push_back(PropertyInfo(Variant::BOOL, prefix + PNAME("angular_spring_enabled")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("angular_spring_stiffness")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("angular_spring_damping")));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, prefix + PNAME("angular_equilibrium_point")));
}
}
@@ -2851,9 +2850,9 @@ void PhysicalBone3D::_get_property_list(List<PropertyInfo> *p_list) const {
names += parent->get_bone_name(i);
}
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_name", PROPERTY_HINT_ENUM, names));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, PNAME("bone_name"), PROPERTY_HINT_ENUM, names));
} else {
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_name"));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, PNAME("bone_name")));
}
if (joint_data) {
@@ -2985,12 +2984,12 @@ void PhysicalBone3D::_bind_methods() {
ADD_GROUP("Joint", "joint_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_joint_offset", "get_joint_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_RANGE, "-360,360,0.01,or_lesser,or_greater,radians"), "set_joint_rotation", "get_joint_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset"), "set_body_offset", "get_body_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_body_offset", "get_body_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale");
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index e64987b73e..22dcb218bc 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -212,7 +212,7 @@ private:
struct ContactMonitor {
bool locked = false;
- Map<ObjectID, BodyState> body_map;
+ HashMap<ObjectID, BodyState> body_map;
};
ContactMonitor *contact_monitor = nullptr;
@@ -714,7 +714,9 @@ public:
const JointData *get_joint_data() const;
Skeleton3D *find_skeleton_parent();
- int get_bone_id() const { return bone_id; }
+ int get_bone_id() const {
+ return bone_id;
+ }
void set_joint_type(JointType p_joint_type);
JointType get_joint_type() const;
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index f5e08b92ca..2db5ab2d4e 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -340,7 +340,7 @@ void RayCast3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE, "suffix:m"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index ad85001591..c69c910efb 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -46,7 +46,7 @@ class RayCast3D : public Node3D {
Vector3 collision_normal;
Vector3 target_position = Vector3(0, -1, 0);
- Set<RID> exclude;
+ HashSet<RID> exclude;
uint32_t collision_mask = 1;
bool exclude_parent_body = true;
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 1bebd8e335..0a9d6cbbeb 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -229,9 +229,9 @@ void ReflectionProbe::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "Once (Fast),Always (Slow)"), "set_update_mode", "get_update_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_intensity", "get_intensity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384,0.1,or_greater,exp"), "set_max_distance", "get_max_distance");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset"), "set_origin_offset", "get_origin_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,16384,0.1,or_greater,exp,suffix:m"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "origin_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_origin_offset", "get_origin_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "box_projection"), "set_enable_box_projection", "is_box_projection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_as_interior", "is_set_as_interior");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enable_shadows"), "set_enable_shadows", "are_shadows_enabled");
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 9e403a6ecd..ba2029788e 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -153,14 +153,14 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < bones.size(); i++) {
- String prep = "bones/" + itos(i) + "/";
- p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ const String prep = vformat("%s/%d/", PNAME("bones"), i);
+ p_list->push_back(PropertyInfo(Variant::STRING, prep + PNAME("name"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT, prep + PNAME("parent"), PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + PNAME("rest"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, prep + PNAME("enabled"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("position"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + PNAME("rotation"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("scale"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
#ifndef _3D_DISABLED
@@ -263,19 +263,19 @@ void Skeleton3D::_notification(int p_what) {
force_update_all_bone_transforms();
// Update skins.
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
- const Skin *skin = E->get()->skin.operator->();
- RID skeleton = E->get()->skeleton;
+ for (SkinReference *E : skin_bindings) {
+ const Skin *skin = E->skin.operator->();
+ RID skeleton = E->skeleton;
uint32_t bind_count = skin->get_bind_count();
- if (E->get()->bind_count != bind_count) {
+ if (E->bind_count != bind_count) {
RS::get_singleton()->skeleton_allocate_data(skeleton, bind_count);
- E->get()->bind_count = bind_count;
- E->get()->skin_bone_indices.resize(bind_count);
- E->get()->skin_bone_indices_ptrs = E->get()->skin_bone_indices.ptrw();
+ E->bind_count = bind_count;
+ E->skin_bone_indices.resize(bind_count);
+ E->skin_bone_indices_ptrs = E->skin_bone_indices.ptrw();
}
- if (E->get()->skeleton_version != version) {
+ if (E->skeleton_version != version) {
for (uint32_t i = 0; i < bind_count; i++) {
StringName bind_name = skin->get_bind_name(i);
@@ -284,7 +284,7 @@ void Skeleton3D::_notification(int p_what) {
bool found = false;
for (int j = 0; j < len; j++) {
if (bonesptr[j].name == bind_name) {
- E->get()->skin_bone_indices_ptrs[i] = j;
+ E->skin_bone_indices_ptrs[i] = j;
found = true;
break;
}
@@ -292,27 +292,27 @@ void Skeleton3D::_notification(int p_what) {
if (!found) {
ERR_PRINT("Skin bind #" + itos(i) + " contains named bind '" + String(bind_name) + "' but Skeleton3D has no bone by that name.");
- E->get()->skin_bone_indices_ptrs[i] = 0;
+ E->skin_bone_indices_ptrs[i] = 0;
}
} else if (skin->get_bind_bone(i) >= 0) {
int bind_index = skin->get_bind_bone(i);
if (bind_index >= len) {
ERR_PRINT("Skin bind #" + itos(i) + " contains bone index bind: " + itos(bind_index) + " , which is greater than the skeleton bone count: " + itos(len) + ".");
- E->get()->skin_bone_indices_ptrs[i] = 0;
+ E->skin_bone_indices_ptrs[i] = 0;
} else {
- E->get()->skin_bone_indices_ptrs[i] = bind_index;
+ E->skin_bone_indices_ptrs[i] = bind_index;
}
} else {
ERR_PRINT("Skin bind #" + itos(i) + " does not contain a name nor a bone index.");
- E->get()->skin_bone_indices_ptrs[i] = 0;
+ E->skin_bone_indices_ptrs[i] = 0;
}
}
- E->get()->skeleton_version = version;
+ E->skeleton_version = version;
}
for (uint32_t i = 0; i < bind_count; i++) {
- uint32_t bone_index = E->get()->skin_bone_indices_ptrs[i];
+ uint32_t bone_index = E->skin_bone_indices_ptrs[i];
ERR_CONTINUE(bone_index >= (uint32_t)len);
rs->skeleton_bone_set_transform(skeleton, i, bonesptr[bone_index].pose_global * skin->get_bind_pose(i));
}
@@ -1000,9 +1000,9 @@ Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() {
Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
ERR_FAIL_COND_V(p_skin.is_null(), Ref<SkinReference>());
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
- if (E->get()->skin == p_skin) {
- return Ref<SkinReference>(E->get());
+ for (const SkinReference *E : skin_bindings) {
+ if (E->skin == p_skin) {
+ return Ref<SkinReference>(E);
}
}
@@ -1303,7 +1303,7 @@ Skeleton3D::Skeleton3D() {
Skeleton3D::~Skeleton3D() {
// Some skins may remain bound.
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
- E->get()->skeleton_node = nullptr;
+ for (SkinReference *E : skin_bindings) {
+ E->skeleton_node = nullptr;
}
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index ca706bea98..cb4c82d232 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -131,7 +131,7 @@ private:
}
};
- Set<SkinReference *> skin_bindings;
+ HashSet<SkinReference *> skin_bindings;
void _skin_changed();
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 5e1f9d047f..55bbba26c3 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -391,10 +391,10 @@ void SkeletonIK3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone"), "set_root_bone", "get_root_bone");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "tip_bone"), "set_tip_bone", "get_tip_bone");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "target"), "set_target_transform", "get_target_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "target", PROPERTY_HINT_NONE, "suffix:m"), "set_target_transform", "get_target_transform");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_tip_basis"), "set_override_tip_basis", "is_override_tip_basis");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet"), "set_use_magnet", "is_using_magnet");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet"), "set_magnet_position", "get_magnet_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet", PROPERTY_HINT_NONE, "suffix:m"), "set_magnet_position", "get_magnet_position");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_node"), "set_target_node", "get_target_node");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min_distance"), "set_min_distance", "get_min_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_iterations"), "set_max_iterations", "get_max_iterations");
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp
index 7d786a41bf..5816c0650f 100644
--- a/scene/3d/soft_dynamic_body_3d.cpp
+++ b/scene/3d/soft_dynamic_body_3d.cpp
@@ -162,12 +162,13 @@ bool SoftDynamicBody3D::_get(const StringName &p_name, Variant &r_ret) const {
void SoftDynamicBody3D::_get_property_list(List<PropertyInfo> *p_list) const {
const int pinned_points_indices_size = pinned_points.size();
- p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "pinned_points"));
+ p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, PNAME("pinned_points")));
for (int i = 0; i < pinned_points_indices_size; ++i) {
- p_list->push_back(PropertyInfo(Variant::INT, "attachments/" + itos(i) + "/point_index"));
- p_list->push_back(PropertyInfo(Variant::NODE_PATH, "attachments/" + itos(i) + "/spatial_attachment_path"));
- p_list->push_back(PropertyInfo(Variant::VECTOR3, "attachments/" + itos(i) + "/offset"));
+ const String prefix = vformat("%s/%d", PNAME("attachments"), i);
+ p_list->push_back(PropertyInfo(Variant::INT, prefix + PNAME("point_index")));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, prefix + PNAME("spatial_attachment_path")));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, prefix + PNAME("offset")));
}
}
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 230801bd52..f855fce318 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -73,8 +73,8 @@ void SpringArm3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spring_length"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spring_length", PROPERTY_HINT_NONE, "suffix:m"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_NONE, "suffix:m"), "set_margin", "get_margin");
}
real_t SpringArm3D::get_length() const {
diff --git a/scene/3d/spring_arm_3d.h b/scene/3d/spring_arm_3d.h
index b247ea1707..0b5307acf7 100644
--- a/scene/3d/spring_arm_3d.h
+++ b/scene/3d/spring_arm_3d.h
@@ -37,7 +37,7 @@ class SpringArm3D : public Node3D {
GDCLASS(SpringArm3D, Node3D);
Ref<Shape3D> shape;
- Set<RID> excluded_objects;
+ HashSet<RID> excluded_objects;
real_t spring_length = 1.0;
real_t current_spring_length = 0.0;
bool keep_child_basis = false;
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 19c90cdeb5..42ed52c9f2 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -274,21 +274,21 @@ void VehicleWheel3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel3D::get_steering);
ADD_GROUP("Per-Wheel Motion", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "-1024,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, U"-1024,1024.0,0.01,or_greater,suffix:kg\u22C5m/s\u00B2 (N)"), "set_engine_force", "get_engine_force");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, U"0.0,1.0,0.01,suffix:kg\u22C5m/s\u00B2 (N)"), "set_brake", "get_brake");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01,radians"), "set_steering", "get_steering");
ADD_GROUP("VehicleBody3D Motion", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_traction"), "set_use_as_traction", "is_used_as_traction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_steering"), "set_use_as_steering", "is_used_as_steering");
ADD_GROUP("Wheel", "wheel_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wheel_roll_influence"), "set_roll_influence", "get_roll_influence");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wheel_radius"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wheel_rest_length"), "set_suspension_rest_length", "get_suspension_rest_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wheel_radius", PROPERTY_HINT_NONE, "suffix:m"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wheel_rest_length", PROPERTY_HINT_NONE, "suffix:m"), "set_suspension_rest_length", "get_suspension_rest_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wheel_friction_slip"), "set_friction_slip", "get_friction_slip");
ADD_GROUP("Suspension", "suspension_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "suspension_travel"), "set_suspension_travel", "get_suspension_travel");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "suspension_travel", PROPERTY_HINT_NONE, "suffix:m"), "set_suspension_travel", "get_suspension_travel");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "suspension_stiffness"), "set_suspension_stiffness", "get_suspension_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "suspension_max_force"), "set_suspension_max_force", "get_suspension_max_force");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "suspension_max_force", PROPERTY_HINT_NONE, U"suffix:kg\u22C5m/s\u00B2 (N)"), "set_suspension_max_force", "get_suspension_max_force");
ADD_GROUP("Damping", "damping_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_compression"), "set_damping_compression", "get_damping_compression");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_relaxation"), "set_damping_relaxation", "get_damping_relaxation");
@@ -918,9 +918,9 @@ void VehicleBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody3D::get_steering);
ADD_GROUP("Motion", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "-1024,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, U"-1024,1024.0,0.01,or_greater,suffix:kg\u22C5m/s\u00B2 (N)"), "set_engine_force", "get_engine_force");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, U"0.0,1.0,0.01,suffix:kg\u22C5m/s\u00B2 (N)"), "set_brake", "get_brake");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01,radians"), "set_steering", "get_steering");
}
VehicleBody3D::VehicleBody3D() {
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index d2371d819b..0ef8bd7482 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -162,7 +162,7 @@ class VehicleBody3D : public RigidDynamicBody3D {
real_t m_steeringValue = 0.0;
real_t m_currentVehicleSpeedKmHour = 0.0;
- Set<RID> exclude;
+ HashSet<RID> exclude;
Vector<Vector3> m_forwardWS;
Vector<Vector3> m_axle;
diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp
index 41cd604a4f..bcf294e216 100644
--- a/scene/3d/visible_on_screen_notifier_3d.cpp
+++ b/scene/3d/visible_on_screen_notifier_3d.cpp
@@ -83,7 +83,7 @@ void VisibleOnScreenNotifier3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibleOnScreenNotifier3D::set_aabb);
ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier3D::is_on_screen);
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb", PROPERTY_HINT_NONE, "suffix:m"), "set_aabb", "get_aabb");
ADD_SIGNAL(MethodInfo("screen_entered"));
ADD_SIGNAL(MethodInfo("screen_exited"));
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 669017c4b4..273e01989a 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -458,7 +458,7 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_overlay", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_overlay", "get_material_overlay");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "transparency", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_transparency", "get_transparency");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01,suffix:m"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling");
ADD_GROUP("Global Illumination", "gi_");
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index dc7569d17c..0179795ddc 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -86,7 +86,7 @@ private:
Vector<Color> emission;
};
- Map<Ref<Material>, MaterialCache> material_cache;
+ HashMap<Ref<Material>, MaterialCache> material_cache;
AABB original_bounds;
AABB po2_bounds;
int axis_cell_size[3] = {};
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 849316c568..594f98410e 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -219,14 +219,14 @@ void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<Animatio
}
}
-double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek) {
+double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek, bool p_seek_root) {
if (blend_points_used == 0) {
return 0.0;
}
if (blend_points_used == 1) {
// only one point available, just play that animation
- return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+ return blend_node(blend_points[0].name, blend_points[0].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, false);
}
double blend_pos = get_parameter(blend_position);
@@ -295,7 +295,7 @@ double AnimationNodeBlendSpace1D::process(double p_time, bool p_seek) {
double max_time_remaining = 0.0;
for (int i = 0; i < blend_points_used; i++) {
- double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false);
+ double remaining = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, weights[i], FILTER_IGNORE, false);
max_time_remaining = MAX(max_time_remaining, remaining);
}
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index 7038cece06..b2075c8c93 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -93,7 +93,7 @@ public:
void set_value_label(const String &p_label);
String get_value_label() const;
- double process(double p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek, bool p_seek_root) override;
String get_caption() const override;
Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index a3aa3f6cc8..acdce2d7de 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -432,7 +432,7 @@ void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vect
r_weights[2] = w;
}
-double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) {
+double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_seek_root) {
_update_triangles();
Vector2 blend_pos = get_parameter(blend_position);
@@ -502,7 +502,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) {
for (int j = 0; j < 3; j++) {
if (i == triangle_points[j]) {
//blend with the given weight
- double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
+ double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, blend_weights[j], FILTER_IGNORE, false);
if (first || t < mind) {
mind = t;
first = false;
@@ -514,7 +514,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) {
if (!found) {
//ignore
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false);
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, false);
}
}
} else {
@@ -539,16 +539,16 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) {
na_n->set_backward(na_c->is_backward());
}
//see how much animation remains
- from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, 0.0, FILTER_IGNORE, false);
+ from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, p_seek_root, 0.0, FILTER_IGNORE, false);
}
- mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, 1.0, FILTER_IGNORE, false);
+ mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_seek_root, 1.0, FILTER_IGNORE, false);
length_internal = from + mind;
closest = new_closest;
} else {
- mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+ mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, false);
}
}
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 1356656bf8..01f53ed25a 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -126,7 +126,7 @@ public:
void set_y_label(const String &p_label);
String get_y_label() const;
- virtual double process(double p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
virtual String get_caption() const override;
Vector2 get_closest_point(const Vector2 &p_point);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 433f21f91f..17a99ed034 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -64,7 +64,7 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
}
}
-double AnimationNodeAnimation::process(double p_time, bool p_seek) {
+double AnimationNodeAnimation::process(double p_time, bool p_seek, bool p_seek_root) {
AnimationPlayer *ap = state->player;
ERR_FAIL_COND_V(!ap, 0);
@@ -101,8 +101,8 @@ double AnimationNodeAnimation::process(double p_time, bool p_seek) {
}
}
- if (anim->get_loop_mode() == Animation::LoopMode::LOOP_PINGPONG) {
- if (anim_size) {
+ if (anim->get_loop_mode() == Animation::LOOP_PINGPONG) {
+ if (!Math::is_zero_approx(anim_size)) {
if ((int)Math::floor(abs(time - prev_time) / anim_size) % 2 == 0) {
if (prev_time > 0 && time <= 0) {
backward = !backward;
@@ -116,22 +116,24 @@ double AnimationNodeAnimation::process(double p_time, bool p_seek) {
time = Math::pingpong(time, anim_size);
}
} else {
- if (anim->get_loop_mode() == Animation::LoopMode::LOOP_LINEAR) {
- if (anim_size) {
+ if (anim->get_loop_mode() == Animation::LOOP_LINEAR) {
+ if (!Math::is_zero_approx(anim_size)) {
time = Math::fposmod(time, anim_size);
}
} else if (time < 0) {
+ step += time;
time = 0;
} else if (time > anim_size) {
+ step += anim_size - time;
time = anim_size;
}
backward = false;
}
if (play_mode == PLAY_MODE_FORWARD) {
- blend_animation(animation, time, step, p_seek, 1.0, pingponged);
+ blend_animation(animation, time, step, p_seek, p_seek_root, 1.0, pingponged);
} else {
- blend_animation(animation, anim_size - time, -step, p_seek, 1.0, pingponged);
+ blend_animation(animation, anim_size - time, -step, p_seek, p_seek_root, 1.0, pingponged);
}
set_parameter(this->time, time);
@@ -251,7 +253,7 @@ bool AnimationNodeOneShot::has_filter() const {
return true;
}
-double AnimationNodeOneShot::process(double p_time, bool p_seek) {
+double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_seek_root) {
bool active = get_parameter(this->active);
bool prev_active = get_parameter(this->prev_active);
double time = get_parameter(this->time);
@@ -274,7 +276,7 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek) {
}
if (!active) {
- return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ return blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync);
}
}
@@ -311,12 +313,12 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek) {
double main_rem;
if (mix == MIX_MODE_ADD) {
- main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync);
} else {
- main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync);
+ main_rem = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_BLEND, !sync);
}
- double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
+ double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, p_seek_root, blend, FILTER_PASS, false);
if (do_start) {
remaining = os_rem;
@@ -420,10 +422,10 @@ bool AnimationNodeAdd2::has_filter() const {
return true;
}
-double AnimationNodeAdd2::process(double p_time, bool p_seek) {
+double AnimationNodeAdd2::process(double p_time, bool p_seek, bool p_seek_root) {
double amount = get_parameter(add_amount);
- double rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
- blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
+ double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync);
+ blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, !sync);
return rem0;
}
@@ -466,11 +468,11 @@ bool AnimationNodeAdd3::has_filter() const {
return true;
}
-double AnimationNodeAdd3::process(double p_time, bool p_seek) {
+double AnimationNodeAdd3::process(double p_time, bool p_seek, bool p_seek_root) {
double amount = get_parameter(add_amount);
- blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync);
- double rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
- blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync);
+ blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_PASS, !sync);
+ double rem0 = blend_input(1, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, !sync);
+ blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_PASS, !sync);
return rem0;
}
@@ -502,11 +504,11 @@ String AnimationNodeBlend2::get_caption() const {
return "Blend2";
}
-double AnimationNodeBlend2::process(double p_time, bool p_seek) {
+double AnimationNodeBlend2::process(double p_time, bool p_seek, bool p_seek_root) {
double amount = get_parameter(blend_amount);
- double rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
- double rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
+ double rem0 = blend_input(0, p_time, p_seek, p_seek_root, 1.0 - amount, FILTER_BLEND, !sync);
+ double rem1 = blend_input(1, p_time, p_seek, p_seek_root, amount, FILTER_PASS, !sync);
return amount > 0.5 ? rem1 : rem0; //hacky but good enough
}
@@ -557,11 +559,11 @@ bool AnimationNodeBlend3::is_using_sync() const {
return sync;
}
-double AnimationNodeBlend3::process(double p_time, bool p_seek) {
+double AnimationNodeBlend3::process(double p_time, bool p_seek, bool p_seek_root) {
double amount = get_parameter(blend_amount);
- double rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
- double rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
- double rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
+ double rem0 = blend_input(0, p_time, p_seek, p_seek_root, MAX(0, -amount), FILTER_IGNORE, !sync);
+ double rem1 = blend_input(1, p_time, p_seek, p_seek_root, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
+ double rem2 = blend_input(2, p_time, p_seek, p_seek_root, MAX(0, amount), FILTER_IGNORE, !sync);
return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough
}
@@ -574,7 +576,6 @@ void AnimationNodeBlend3::_bind_methods() {
}
AnimationNodeBlend3::AnimationNodeBlend3() {
- blend_amount = "blend_amount";
add_input("-blend");
add_input("in");
add_input("+blend");
@@ -595,12 +596,12 @@ String AnimationNodeTimeScale::get_caption() const {
return "TimeScale";
}
-double AnimationNodeTimeScale::process(double p_time, bool p_seek) {
+double AnimationNodeTimeScale::process(double p_time, bool p_seek, bool p_seek_root) {
double scale = get_parameter(this->scale);
if (p_seek) {
- return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
+ return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, false);
} else {
- return blend_input(0, p_time * scale, false, 1.0, FILTER_IGNORE, false);
+ return blend_input(0, p_time * scale, false, p_seek_root, 1.0, FILTER_IGNORE, false);
}
}
@@ -625,16 +626,16 @@ String AnimationNodeTimeSeek::get_caption() const {
return "Seek";
}
-double AnimationNodeTimeSeek::process(double p_time, bool p_seek) {
+double AnimationNodeTimeSeek::process(double p_time, bool p_seek, bool p_seek_root) {
double seek_pos = get_parameter(this->seek_pos);
if (p_seek) {
- return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
+ return blend_input(0, p_time, true, p_seek_root, 1.0, FILTER_IGNORE, false);
} else if (seek_pos >= 0) {
- double ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
+ double ret = blend_input(0, seek_pos, true, true, 1.0, FILTER_IGNORE, false);
set_parameter(this->seek_pos, -1.0); //reset
return ret;
} else {
- return blend_input(0, p_time, false, 1.0, FILTER_IGNORE, false);
+ return blend_input(0, p_time, false, p_seek_root, 1.0, FILTER_IGNORE, false);
}
}
@@ -726,7 +727,7 @@ float AnimationNodeTransition::get_cross_fade_time() const {
return xfade;
}
-double AnimationNodeTransition::process(double p_time, bool p_seek) {
+double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_seek_root) {
int current = get_parameter(this->current);
int prev = get_parameter(this->prev);
int prev_current = get_parameter(this->prev_current);
@@ -754,7 +755,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek) {
if (prev < 0) { // process current animation, check for transition
- rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+ rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, false);
if (p_seek) {
time = p_time;
@@ -772,16 +773,16 @@ double AnimationNodeTransition::process(double p_time, bool p_seek) {
if (!p_seek && switched) { //just switched, seek to start of current
- rem = blend_input(current, 0, true, 1.0 - blend, FILTER_IGNORE, false);
+ rem = blend_input(current, 0, true, p_seek_root, 1.0 - blend, FILTER_IGNORE, false);
} else {
- rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false);
+ rem = blend_input(current, p_time, p_seek, p_seek_root, 1.0 - blend, FILTER_IGNORE, false);
}
if (p_seek) { // don't seek prev animation
- blend_input(prev, 0, false, blend, FILTER_IGNORE, false);
+ blend_input(prev, 0, false, p_seek_root, blend, FILTER_IGNORE, false);
time = p_time;
} else {
- blend_input(prev, p_time, false, blend, FILTER_IGNORE, false);
+ blend_input(prev, p_time, false, p_seek_root, blend, FILTER_IGNORE, false);
time += p_time;
prev_xfading -= p_time;
if (prev_xfading < 0) {
@@ -844,8 +845,8 @@ String AnimationNodeOutput::get_caption() const {
return "Output";
}
-double AnimationNodeOutput::process(double p_time, bool p_seek) {
- return blend_input(0, p_time, p_seek, 1.0);
+double AnimationNodeOutput::process(double p_time, bool p_seek, bool p_seek_root) {
+ return blend_input(0, p_time, p_seek, p_seek_root, 1.0);
}
AnimationNodeOutput::AnimationNodeOutput() {
@@ -1057,9 +1058,9 @@ String AnimationNodeBlendTree::get_caption() const {
return "BlendTree";
}
-double AnimationNodeBlendTree::process(double p_time, bool p_seek) {
+double AnimationNodeBlendTree::process(double p_time, bool p_seek, bool p_seek_root) {
Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
- return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, 1.0);
+ return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, p_seek_root, 1.0);
}
void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 2acacd7396..0a2305b8d6 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -53,7 +53,7 @@ public:
static Vector<String> (*get_editable_animation_list)();
virtual String get_caption() const override;
- virtual double process(double p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
void set_animation(const StringName &p_name);
StringName get_animation() const;
@@ -87,8 +87,8 @@ public:
};
private:
- float fade_in = 0.1;
- float fade_out = 0.1;
+ float fade_in = 0.0;
+ float fade_out = 0.0;
bool autorestart = false;
float autorestart_delay = 1.0;
@@ -102,7 +102,7 @@ private:
float time;
float remaining;*/
- StringName active = "active";
+ StringName active = PNAME("active");
StringName prev_active = "prev_active";
StringName time = "time";
StringName remaining = "remaining";
@@ -138,7 +138,7 @@ public:
bool is_using_sync() const;
virtual bool has_filter() const override;
- virtual double process(double p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeOneShot();
};
@@ -148,7 +148,7 @@ VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
class AnimationNodeAdd2 : public AnimationNode {
GDCLASS(AnimationNodeAdd2, AnimationNode);
- StringName add_amount = "add_amount";
+ StringName add_amount = PNAME("add_amount");
bool sync = false;
protected:
@@ -164,7 +164,7 @@ public:
bool is_using_sync() const;
virtual bool has_filter() const override;
- virtual double process(double p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeAdd2();
};
@@ -172,7 +172,7 @@ public:
class AnimationNodeAdd3 : public AnimationNode {
GDCLASS(AnimationNodeAdd3, AnimationNode);
- StringName add_amount = "add_amount";
+ StringName add_amount = PNAME("add_amount");
bool sync = false;
protected:
@@ -188,7 +188,7 @@ public:
bool is_using_sync() const;
virtual bool has_filter() const override;
- virtual double process(double p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeAdd3();
};
@@ -196,7 +196,7 @@ public:
class AnimationNodeBlend2 : public AnimationNode {
GDCLASS(AnimationNodeBlend2, AnimationNode);
- StringName blend_amount = "blend_amount";
+ StringName blend_amount = PNAME("blend_amount");
bool sync = false;
protected:
@@ -207,7 +207,7 @@ public:
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
virtual String get_caption() const override;
- virtual double process(double p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
@@ -219,7 +219,7 @@ public:
class AnimationNodeBlend3 : public AnimationNode {
GDCLASS(AnimationNodeBlend3, AnimationNode);
- StringName blend_amount;
+ StringName blend_amount = PNAME("blend_amount");
bool sync;
protected:
@@ -234,14 +234,14 @@ public:
void set_use_sync(bool p_sync);
bool is_using_sync() const;
- double process(double p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeBlend3();
};
class AnimationNodeTimeScale : public AnimationNode {
GDCLASS(AnimationNodeTimeScale, AnimationNode);
- StringName scale = "scale";
+ StringName scale = PNAME("scale");
protected:
static void _bind_methods();
@@ -252,7 +252,7 @@ public:
virtual String get_caption() const override;
- double process(double p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeTimeScale();
};
@@ -260,7 +260,7 @@ public:
class AnimationNodeTimeSeek : public AnimationNode {
GDCLASS(AnimationNodeTimeSeek, AnimationNode);
- StringName seek_pos = "seek_position";
+ StringName seek_pos = PNAME("seek_position");
protected:
static void _bind_methods();
@@ -271,7 +271,7 @@ public:
virtual String get_caption() const override;
- double process(double p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeTimeSeek();
};
@@ -300,7 +300,7 @@ class AnimationNodeTransition : public AnimationNode {
StringName prev_xfading = "prev_xfading";
StringName prev = "prev";
StringName time = "time";
- StringName current = "current";
+ StringName current = PNAME("current");
StringName prev_current = "prev_current";
float xfade = 0.0;
@@ -329,7 +329,7 @@ public:
void set_cross_fade_time(float p_fade);
float get_cross_fade_time() const;
- double process(double p_time, bool p_seek) override;
+ double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeTransition();
};
@@ -339,7 +339,7 @@ class AnimationNodeOutput : public AnimationNode {
public:
virtual String get_caption() const override;
- virtual double process(double p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
AnimationNodeOutput();
};
@@ -354,7 +354,7 @@ class AnimationNodeBlendTree : public AnimationRootNode {
Vector<StringName> connections;
};
- Map<StringName, Node> nodes;
+ HashMap<StringName, Node> nodes;
Vector2 graph_offset;
@@ -408,7 +408,7 @@ public:
void get_node_connections(List<NodeConnection> *r_connections) const;
virtual String get_caption() const override;
- virtual double process(double p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
void get_node_list(List<StringName> *r_list);
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index b3cae4f5b5..39849a0b00 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -188,7 +188,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
Vector2 current_pos = p_state_machine->states[current].position;
Vector2 target_pos = p_state_machine->states[p_travel].position;
- Map<StringName, AStarCost> cost_map;
+ HashMap<StringName, AStarCost> cost_map;
List<int> open_list;
@@ -292,7 +292,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
return true;
}
-double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek) {
+double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_seek_root) {
//if not playing and it can restart, then restart
if (!playing && start_request == StringName()) {
if (!stop_request && p_state_machine->start_node) {
@@ -356,7 +356,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
current = p_state_machine->start_node;
}
- len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false);
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 1.0, AnimationNode::FILTER_IGNORE, false);
pos_current = 0;
}
@@ -381,10 +381,10 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
}
- float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, fade_blend, AnimationNode::FILTER_IGNORE, false);
+ float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, false);
if (fading_from != StringName()) {
- p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false);
+ p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_seek_root, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false);
}
//guess playback position
@@ -538,12 +538,12 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
current = next;
if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
- len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false);
pos_current = MIN(pos_current, len_current);
- p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, 0, AnimationNode::FILTER_IGNORE, false);
+ p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false);
} else {
- len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false);
pos_current = 0;
}
@@ -1071,11 +1071,11 @@ Vector2 AnimationNodeStateMachine::get_graph_offset() const {
return graph_offset;
}
-double AnimationNodeStateMachine::process(double p_time, bool p_seek) {
+double AnimationNodeStateMachine::process(double p_time, bool p_seek, bool p_seek_root) {
Ref<AnimationNodeStateMachinePlayback> playback = get_parameter(this->playback);
ERR_FAIL_COND_V(playback.is_null(), 0.0);
- return playback->process(this, p_time, p_seek);
+ return playback->process(this, p_time, p_seek, p_seek_root);
}
String AnimationNodeStateMachine::get_caption() const {
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 39a84358fb..9eeac6a183 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -120,7 +120,7 @@ class AnimationNodeStateMachinePlayback : public Resource {
bool _travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel);
- double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek);
+ double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_seek_root);
bool _check_advance_condition(const Ref<AnimationNodeStateMachine> p_state_machine, const Ref<AnimationNodeStateMachineTransition> p_transition) const;
@@ -152,7 +152,7 @@ private:
Vector2 position;
};
- Map<StringName, State> states;
+ HashMap<StringName, State> states;
struct Transition {
StringName from;
@@ -226,7 +226,7 @@ public:
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;
- virtual double process(double p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
virtual String get_caption() const override;
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 081e6e809a..921a06b73c 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -163,7 +163,7 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
for (int i = 0; i < keys.size(); i++) {
array.push_back(keys[i].from);
array.push_back(keys[i].to);
- array.push_back(blend_times[keys[i]]);
+ array.push_back(blend_times.get(keys[i]));
}
r_ret = array;
@@ -588,10 +588,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
//StringName property=a->track_get_path(i).get_property();
- Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
+ HashMap<StringName, TrackNodeCache::PropertyAnim>::Iterator E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::PropertyAnim *pa = &E->get();
+ TrackNodeCache::PropertyAnim *pa = &E->value;
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
@@ -738,10 +738,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
continue;
}
- Map<StringName, TrackNodeCache::BezierAnim>::Element *E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
+ HashMap<StringName, TrackNodeCache::BezierAnim>::Iterator E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::BezierAnim *ba = &E->get();
+ TrackNodeCache::BezierAnim *ba = &E->value;
real_t bezier = a->bezier_track_interpolate(i, p_time);
if (ba->accum_pass != accum_pass) {
@@ -832,7 +832,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
nc->audio_start = p_time;
}
} else if (nc->audio_playing) {
- bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE;
+ bool loop = a->get_loop_mode() != Animation::LOOP_NONE;
bool stop = false;
@@ -883,15 +883,15 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
double at_anim_pos = 0.0;
switch (anim->get_loop_mode()) {
- case Animation::LoopMode::LOOP_NONE: {
+ case Animation::LOOP_NONE: {
at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end
} break;
- case Animation::LoopMode::LOOP_LINEAR: {
+ case Animation::LOOP_LINEAR: {
at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
} break;
- case Animation::LoopMode::LOOP_PINGPONG: {
+ case Animation::LOOP_PINGPONG: {
at_anim_pos = Math::pingpong(p_time - pos, (double)anim->get_length());
} break;
@@ -944,7 +944,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
int pingponged = 0;
switch (cd.from->animation->get_loop_mode()) {
- case Animation::LoopMode::LOOP_NONE: {
+ case Animation::LOOP_NONE: {
if (next_pos < 0) {
next_pos = 0;
} else if (next_pos > len) {
@@ -969,7 +969,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
}
} break;
- case Animation::LoopMode::LOOP_LINEAR: {
+ case Animation::LOOP_LINEAR: {
double looped_next_pos = Math::fposmod(next_pos, (double)len);
if (looped_next_pos == 0 && next_pos != 0) {
// Loop multiples of the length to it, rather than 0
@@ -980,7 +980,7 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
}
} break;
- case Animation::LoopMode::LOOP_PINGPONG: {
+ case Animation::LOOP_PINGPONG: {
if ((int)Math::floor(abs(next_pos - cd.pos) / len) % 2 == 0) {
if (next_pos < 0 && cd.pos >= 0) {
cd.speed_scale *= -1.0;
@@ -1272,7 +1272,7 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN
void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) {
// Rename autoplay or blends if needed.
List<BlendKey> to_erase;
- Map<BlendKey, float> to_insert;
+ HashMap<BlendKey, float, BlendKey> to_insert;
for (const KeyValue<BlendKey, float> &E : blend_times) {
BlendKey bk = E.key;
BlendKey new_bk = bk;
@@ -1298,8 +1298,8 @@ void AnimationPlayer::_rename_animation(const StringName &p_from_name, const Str
}
while (to_insert.size()) {
- blend_times[to_insert.front()->key()] = to_insert.front()->get();
- to_insert.erase(to_insert.front());
+ blend_times[to_insert.begin()->key] = to_insert.begin()->value;
+ to_insert.remove(to_insert.begin());
}
if (autoplay == p_from_name) {
@@ -1766,12 +1766,12 @@ void AnimationPlayer::_animation_changed() {
}
void AnimationPlayer::_stop_playing_caches() {
- for (Set<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
- if (E->get()->node && E->get()->audio_playing) {
- E->get()->node->call(SNAME("stop"));
+ for (TrackNodeCache *E : playing_caches) {
+ if (E->node && E->audio_playing) {
+ E->node->call(SNAME("stop"));
}
- if (E->get()->node && E->get()->animation_playing) {
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->get()->node);
+ if (E->node && E->animation_playing) {
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->node);
if (!player) {
continue;
}
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 8c2f0e390b..c679405dfe 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -132,7 +132,7 @@ private:
Variant capture;
};
- Map<StringName, PropertyAnim> property_anim;
+ HashMap<StringName, PropertyAnim> property_anim;
struct BezierAnim {
Vector<StringName> bezier_property;
@@ -142,7 +142,7 @@ private:
uint64_t accum_pass = 0;
};
- Map<StringName, BezierAnim> bezier_anim;
+ HashMap<StringName, BezierAnim> bezier_anim;
uint32_t last_setup_pass = 0;
TrackNodeCache() {}
@@ -153,6 +153,16 @@ private:
int bone_idx = -1;
int blend_shape_idx = -1;
+ static uint32_t hash(const TrackNodeCacheKey &p_key) {
+ uint32_t h = hash_one_uint64(p_key.id);
+ h = hash_djb2_one_32(p_key.bone_idx, h);
+ return hash_djb2_one_32(p_key.blend_shape_idx, h);
+ }
+
+ inline bool operator==(const TrackNodeCacheKey &p_right) const {
+ return id == p_right.id && bone_idx == p_right.bone_idx && blend_shape_idx == p_right.blend_shape_idx;
+ }
+
inline bool operator<(const TrackNodeCacheKey &p_right) const {
if (id == p_right.id) {
if (blend_shape_idx == p_right.blend_shape_idx) {
@@ -166,7 +176,7 @@ private:
}
};
- Map<TrackNodeCacheKey, TrackNodeCache> node_cache_map;
+ HashMap<TrackNodeCacheKey, TrackNodeCache, TrackNodeCacheKey> node_cache_map;
TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX];
int cache_update_size = 0;
@@ -174,7 +184,7 @@ private:
int cache_update_prop_size = 0;
TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
int cache_update_bezier_size = 0;
- Set<TrackNodeCache *> playing_caches;
+ HashSet<TrackNodeCache *> playing_caches;
uint64_t accum_pass = 1;
float speed_scale = 1.0;
@@ -189,7 +199,7 @@ private:
uint64_t last_update = 0;
};
- Map<StringName, AnimationData> animation_set;
+ HashMap<StringName, AnimationData> animation_set;
struct AnimationLibraryData {
StringName name;
@@ -202,10 +212,22 @@ private:
struct BlendKey {
StringName from;
StringName to;
- bool operator<(const BlendKey &bk) const { return from == bk.from ? String(to) < String(bk.to) : String(from) < String(bk.from); }
+ static uint32_t hash(const BlendKey &p_key) {
+ return hash_one_uint64((uint64_t(p_key.from.hash()) << 32) | uint32_t(p_key.to.hash()));
+ }
+ bool operator==(const BlendKey &bk) const {
+ return from == bk.from && to == bk.to;
+ }
+ bool operator<(const BlendKey &bk) const {
+ if (from == bk.from) {
+ return to < bk.to;
+ } else {
+ return from < bk.from;
+ }
+ }
};
- Map<BlendKey, float> blend_times;
+ HashMap<BlendKey, float, BlendKey> blend_times;
struct PlaybackData {
AnimationData *from = nullptr;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index d957c7f2de..d34e8db093 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -88,7 +88,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
}
}
-void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
+void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged) {
ERR_FAIL_COND(!state);
ERR_FAIL_COND(!state->player->has_animation(p_animation));
@@ -115,17 +115,18 @@ void AnimationNode::blend_animation(const StringName &p_animation, double p_time
anim_state.animation = animation;
anim_state.seeked = p_seeked;
anim_state.pingponged = p_pingponged;
+ anim_state.seek_root = p_seek_root;
state->animation_states.push_back(anim_state);
}
-double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections) {
+double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_seek_root, const Vector<StringName> &p_connections) {
base_path = p_base_path;
parent = p_parent;
connections = p_connections;
state = p_state;
- double t = process(p_time, p_seek);
+ double t = process(p_time, p_seek, p_seek_root);
state = nullptr;
parent = nullptr;
@@ -144,7 +145,7 @@ void AnimationNode::make_invalid(const String &p_reason) {
state->invalid_reasons += String::utf8("• ") + p_reason;
}
-double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
+double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -163,7 +164,7 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, real_
//inputs.write[p_input].last_pass = state->last_pass;
real_t activity = 0.0;
- double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
+ double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_optimize, &activity);
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
@@ -174,11 +175,11 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, real_
return ret;
}
-double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
- return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
+double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize) {
+ return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_optimize);
}
-double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
+double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
ERR_FAIL_COND_V(!p_node.is_valid(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -286,9 +287,9 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
}
if (!p_seek && p_optimize && !any_valid) {
- return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_connections);
+ return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections);
}
- return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_connections);
+ return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_seek_root, p_connections);
}
int AnimationNode::get_input_count() const {
@@ -332,9 +333,9 @@ void AnimationNode::remove_input(int p_index) {
emit_changed();
}
-double AnimationNode::process(double p_time, bool p_seek) {
+double AnimationNode::process(double p_time, bool p_seek, bool p_seek_root) {
double ret;
- if (GDVIRTUAL_CALL(_process, p_time, p_seek, ret)) {
+ if (GDVIRTUAL_CALL(_process, p_time, p_seek, p_seek_root, ret)) {
return ret;
}
@@ -418,9 +419,9 @@ void AnimationNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
- ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "seek_root", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter);
ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter);
@@ -432,7 +433,7 @@ void AnimationNode::_bind_methods() {
GDVIRTUAL_BIND(_get_parameter_list);
GDVIRTUAL_BIND(_get_child_by_name, "name");
GDVIRTUAL_BIND(_get_parameter_default_value, "parameter");
- GDVIRTUAL_BIND(_process, "time", "seek");
+ GDVIRTUAL_BIND(_process, "time", "seek", "seek_root");
GDVIRTUAL_BIND(_get_caption);
GDVIRTUAL_BIND(_has_filter);
@@ -486,9 +487,9 @@ void AnimationTree::set_active(bool p_active) {
}
if (!active && is_inside_tree()) {
- for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
- if (ObjectDB::get_instance(E->get()->object_id)) {
- E->get()->object->call(SNAME("stop"));
+ for (const TrackCache *E : playing_caches) {
+ if (ObjectDB::get_instance(E->object_id)) {
+ E->object->call(SNAME("stop"));
}
}
@@ -859,7 +860,6 @@ void AnimationTree::_process_graph(double p_delta) {
_update_properties(); //if properties need updating, update them
//check all tracks, see if they need modification
-
root_motion_transform = Transform3D();
if (!root.is_valid()) {
@@ -938,11 +938,11 @@ void AnimationTree::_process_graph(double p_delta) {
{
if (started) {
//if started, seek
- root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, 0, true, Vector<StringName>());
+ root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, 0, true, false, Vector<StringName>());
started = false;
}
- root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, p_delta, false, Vector<StringName>());
+ root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, p_delta, false, false, Vector<StringName>());
}
if (!state.valid) {
@@ -962,6 +962,7 @@ void AnimationTree::_process_graph(double p_delta) {
int pingponged = as.pingponged;
#ifndef _3D_DISABLED
bool backward = signbit(delta);
+ bool calc_root = !seeked || as.seek_root;
#endif // _3D_DISABLED
for (int i = 0; i < a->get_track_count(); i++) {
@@ -990,7 +991,7 @@ void AnimationTree::_process_graph(double p_delta) {
case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- if (track->root_motion) {
+ if (track->root_motion && calc_root) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3(0, 0, 0);
@@ -1052,7 +1053,7 @@ void AnimationTree::_process_graph(double p_delta) {
}
a->position_track_interpolate(i, 0, &loc[1]);
t->loc += (loc[1] - loc[0]) * blend;
- prev_time = 0;
+ prev_time = (double)a->get_length();
}
}
@@ -1086,7 +1087,7 @@ void AnimationTree::_process_graph(double p_delta) {
case Animation::TYPE_ROTATION_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- if (track->root_motion) {
+ if (track->root_motion && calc_root) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3(0, 0, 0);
@@ -1148,7 +1149,7 @@ void AnimationTree::_process_graph(double p_delta) {
}
a->rotation_track_interpolate(i, 0, &rot[1]);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
- prev_time = 0;
+ prev_time = (double)a->get_length();
}
}
@@ -1182,7 +1183,7 @@ void AnimationTree::_process_graph(double p_delta) {
case Animation::TYPE_SCALE_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- if (track->root_motion) {
+ if (track->root_motion && calc_root) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3(0, 0, 0);
@@ -1244,7 +1245,7 @@ void AnimationTree::_process_graph(double p_delta) {
}
a->scale_track_interpolate(i, 0, &scale[1]);
t->scale += (scale[1] - scale[0]) * blend;
- prev_time = 0;
+ prev_time = (double)a->get_length();
}
}
@@ -1301,8 +1302,7 @@ void AnimationTree::_process_graph(double p_delta) {
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
- if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek
-
+ if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
Variant value = a->value_track_interpolate(i, time);
if (value == Variant()) {
@@ -1443,7 +1443,7 @@ void AnimationTree::_process_graph(double p_delta) {
t->start = time;
}
} else if (t->playing) {
- bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE;
+ bool loop = a->get_loop_mode() != Animation::LOOP_NONE;
bool stop = false;
@@ -1512,13 +1512,13 @@ void AnimationTree::_process_graph(double p_delta) {
double at_anim_pos = 0.0;
switch (anim->get_loop_mode()) {
- case Animation::LoopMode::LOOP_NONE: {
+ case Animation::LOOP_NONE: {
at_anim_pos = MAX((double)anim->get_length(), time - pos); //seek to end
} break;
- case Animation::LoopMode::LOOP_LINEAR: {
+ case Animation::LOOP_LINEAR: {
at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
} break;
- case Animation::LoopMode::LOOP_PINGPONG: {
+ case Animation::LOOP_PINGPONG: {
at_anim_pos = Math::pingpong(time - pos, (double)a->get_length());
} break;
default:
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 3f09bf7f4b..b646efede4 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -68,6 +68,7 @@ public:
const Vector<real_t> *track_blends = nullptr;
real_t blend = 0.0;
bool seeked = false;
+ bool seek_root = false;
int pingponged = 0;
};
@@ -85,7 +86,7 @@ public:
Vector<real_t> blends;
State *state = nullptr;
- double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections);
+ double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_seek_root, const Vector<StringName> &p_connections);
//all this is temporary
StringName base_path;
@@ -98,12 +99,12 @@ public:
Array _get_filters() const;
void _set_filters(const Array &p_filters);
friend class AnimationNodeBlendTree;
- double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
+ double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
protected:
- void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0);
- double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
- double blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged = 0);
+ double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ double blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
void make_invalid(const String &p_reason);
@@ -115,7 +116,7 @@ protected:
GDVIRTUAL0RC(Array, _get_parameter_list)
GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName)
GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName)
- GDVIRTUAL2RC(double, _process, double, bool)
+ GDVIRTUAL3RC(double, _process, double, bool, bool)
GDVIRTUAL0RC(String, _get_caption)
GDVIRTUAL0RC(bool, _has_filter)
@@ -133,7 +134,7 @@ public:
virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
- virtual double process(double p_time, bool p_seek);
+ virtual double process(double p_time, bool p_seek, bool p_seek_root);
virtual String get_caption() const;
int get_input_count() const;
@@ -266,7 +267,7 @@ private:
};
HashMap<NodePath, TrackCache *> track_cache;
- Set<TrackCache *> playing_caches;
+ HashSet<TrackCache *> playing_caches;
Ref<AnimationNode> root;
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index c8e8ff1cd1..efb647af29 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -349,7 +349,7 @@ void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,suffix:dB"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 17b573b776..a54e728c1b 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -68,7 +68,7 @@ bool SceneDebugger::RPCProfilerFrame::deserialize(const Array &p_arr) {
}
class SceneDebugger::RPCProfiler : public EngineProfiler {
- Map<ObjectID, RPCNodeInfo> rpc_node_data;
+ HashMap<ObjectID, RPCNodeInfo> rpc_node_data;
uint64_t last_profile_time = 0;
void init_node(const ObjectID p_node) {
@@ -345,22 +345,22 @@ void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
return;
}
- Map<String, Set<Node *>> &edit_cache = debugger->live_scene_edit_cache;
- Map<String, Set<Node *>>::Element *E = edit_cache.find(p_filename);
+ HashMap<String, HashSet<Node *>> &edit_cache = debugger->live_scene_edit_cache;
+ HashMap<String, HashSet<Node *>>::Iterator E = edit_cache.find(p_filename);
if (E) {
- E->get().erase(p_node);
- if (E->get().size() == 0) {
- edit_cache.erase(E);
+ E->value.erase(p_node);
+ if (E->value.size() == 0) {
+ edit_cache.remove(E);
}
}
- Map<Node *, Map<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
- Map<Node *, Map<ObjectID, Node *>>::Element *F = remove_list.find(p_node);
+ HashMap<Node *, HashMap<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
+ HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator F = remove_list.find(p_node);
if (F) {
- for (const KeyValue<ObjectID, Node *> &G : F->get()) {
+ for (const KeyValue<ObjectID, Node *> &G : F->value) {
memdelete(G.value);
}
- remove_list.erase(F);
+ remove_list.remove(F);
}
}
@@ -408,47 +408,47 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
}
void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) {
- typedef Map<const Script *, Set<StringName>> ScriptMemberMap;
- typedef Map<const Script *, Map<StringName, Variant>> ScriptConstantsMap;
+ typedef HashMap<const Script *, HashSet<StringName>> ScriptMemberMap;
+ typedef HashMap<const Script *, HashMap<StringName, Variant>> ScriptConstantsMap;
ScriptMemberMap members;
if (p_instance) {
- members[p_script] = Set<StringName>();
+ members[p_script] = HashSet<StringName>();
p_script->get_members(&(members[p_script]));
}
ScriptConstantsMap constants;
- constants[p_script] = Map<StringName, Variant>();
+ constants[p_script] = HashMap<StringName, Variant>();
p_script->get_constants(&(constants[p_script]));
Ref<Script> base = p_script->get_base_script();
while (base.is_valid()) {
if (p_instance) {
- members[base.ptr()] = Set<StringName>();
+ members[base.ptr()] = HashSet<StringName>();
base->get_members(&(members[base.ptr()]));
}
- constants[base.ptr()] = Map<StringName, Variant>();
+ constants[base.ptr()] = HashMap<StringName, Variant>();
base->get_constants(&(constants[base.ptr()]));
base = base->get_base_script();
}
// Members
- for (ScriptMemberMap::Element *sm = members.front(); sm; sm = sm->next()) {
- for (Set<StringName>::Element *E = sm->get().front(); E; E = E->next()) {
+ for (KeyValue<const Script *, HashSet<StringName>> sm : members) {
+ for (const StringName &E : sm.value) {
Variant m;
- if (p_instance->get(E->get(), m)) {
- String script_path = sm->key() == p_script ? "" : sm->key()->get_path().get_file() + "/";
- PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get());
+ if (p_instance->get(E, m)) {
+ String script_path = sm.key == p_script ? "" : sm.key->get_path().get_file() + "/";
+ PropertyInfo pi(m.get_type(), "Members/" + script_path + E);
properties.push_back(SceneDebuggerProperty(pi, m));
}
}
}
// Constants
- for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) {
- for (const KeyValue<StringName, Variant> &E : sc->get()) {
- String script_path = sc->key() == p_script ? "" : sc->key()->get_path().get_file() + "/";
+ for (KeyValue<const Script *, HashMap<StringName, Variant>> &sc : constants) {
+ for (const KeyValue<StringName, Variant> &E : sc.value) {
+ String script_path = sc.key == p_script ? "" : sc.key->get_path().get_file() + "/";
if (E.value.get_type() == Variant::OBJECT) {
Variant id = ((Object *)E.value)->get_instance_id();
PropertyInfo pi(id.get_type(), "Constants/" + E.key, PROPERTY_HINT_OBJECT_ID, "Object");
@@ -624,13 +624,13 @@ void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Varian
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
- Node *n = F->get();
+ for (Node *F : E->value) {
+ Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
@@ -668,13 +668,13 @@ void LiveEditor::_node_call_func(int p_id, const StringName &p_method, const Var
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
- Node *n = F->get();
+ for (Node *F : E->value) {
+ Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
@@ -753,13 +753,13 @@ void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_typ
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
- Node *n = F->get();
+ for (Node *F : E->value) {
+ Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
@@ -797,13 +797,13 @@ void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_p
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
- Node *n = F->get();
+ for (Node *F : E->value) {
+ Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
@@ -835,15 +835,15 @@ void LiveEditor::_remove_node_func(const NodePath &p_at) {
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F;) {
- Set<Node *>::Element *N = F->next();
+ Vector<Node *> to_delete;
- Node *n = F->get();
+ for (HashSet<Node *>::Iterator F = E->value.begin(); F; ++F) {
+ Node *n = *F;
if (base && !base->is_ancestor_of(n)) {
continue;
@@ -854,9 +854,11 @@ void LiveEditor::_remove_node_func(const NodePath &p_at) {
}
Node *n2 = n->get_node(p_at);
- memdelete(n2);
+ to_delete.push_back(n2);
+ }
- F = N;
+ for (int i = 0; i < to_delete.size(); i++) {
+ memdelete(to_delete[i]);
}
}
@@ -871,15 +873,14 @@ void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_kee
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F;) {
- Set<Node *>::Element *N = F->next();
-
- Node *n = F->get();
+ Vector<Node *> to_remove;
+ for (HashSet<Node *>::Iterator F = E->value.begin(); F; ++F) {
+ Node *n = *F;
if (base && !base->is_ancestor_of(n)) {
continue;
@@ -889,13 +890,14 @@ void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_kee
continue;
}
- Node *n2 = n->get_node(p_at);
+ to_remove.push_back(n);
+ }
+ for (int i = 0; i < to_remove.size(); i++) {
+ Node *n = to_remove[i];
+ Node *n2 = n->get_node(p_at);
n2->get_parent()->remove_child(n2);
-
live_edit_remove_list[n][p_keep_id] = n2;
-
- F = N;
}
}
@@ -910,15 +912,16 @@ void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_a
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F;) {
- Set<Node *>::Element *N = F->next();
+ for (HashSet<Node *>::Iterator F = E->value.begin(); F;) {
+ HashSet<Node *>::Iterator N = F;
+ ++N;
- Node *n = F->get();
+ Node *n = *F;
if (base && !base->is_ancestor_of(n)) {
continue;
@@ -929,23 +932,23 @@ void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_a
}
Node *n2 = n->get_node(p_at);
- Map<Node *, Map<ObjectID, Node *>>::Element *EN = live_edit_remove_list.find(n);
+ HashMap<Node *, HashMap<ObjectID, Node *>>::Iterator EN = live_edit_remove_list.find(n);
if (!EN) {
continue;
}
- Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id);
+ HashMap<ObjectID, Node *>::Iterator FN = EN->value.find(p_id);
if (!FN) {
continue;
}
- n2->add_child(FN->get());
+ n2->add_child(FN->value);
- EN->get().erase(FN);
+ EN->value.remove(FN);
- if (EN->get().size() == 0) {
- live_edit_remove_list.erase(EN);
+ if (EN->value.size() == 0) {
+ live_edit_remove_list.remove(EN);
}
F = N;
@@ -963,13 +966,13 @@ void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
- Node *n = F->get();
+ for (Node *F : E->value) {
+ Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
@@ -1002,13 +1005,13 @@ void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new
base = scene_tree->root->get_node(live_edit_root);
}
- Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ HashMap<String, HashSet<Node *>>::Iterator E = live_scene_edit_cache.find(live_edit_scene);
if (!E) {
return; //scene not editable
}
- for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
- Node *n = F->get();
+ for (Node *F : E->value) {
+ Node *n = F;
if (base && !base->is_ancestor_of(n)) {
continue;
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index 29d7da7d11..4ed126d36e 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -132,14 +132,14 @@ public:
class LiveEditor {
private:
friend class SceneDebugger;
- Map<int, NodePath> live_edit_node_path_cache;
- Map<int, String> live_edit_resource_cache;
+ HashMap<int, NodePath> live_edit_node_path_cache;
+ HashMap<int, String> live_edit_resource_cache;
NodePath live_edit_root;
String live_edit_scene;
- Map<String, Set<Node *>> live_scene_edit_cache;
- Map<Node *, Map<ObjectID, Node *>> live_edit_remove_list;
+ HashMap<String, HashSet<Node *>> live_scene_edit_cache;
+ HashMap<Node *, HashMap<ObjectID, Node *>> live_edit_remove_list;
void _send_tree();
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 789c01adf3..776623f7ce 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -43,12 +43,12 @@ void BaseButton::_unpress_group() {
status.pressed = true;
}
- for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
- if (E->get() == this) {
+ for (BaseButton *E : button_group->buttons) {
+ if (E == this) {
continue;
}
- E->get()->set_pressed(false);
+ E->set_pressed(false);
}
}
@@ -485,24 +485,24 @@ BaseButton::~BaseButton() {
}
void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) {
- for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
- r_buttons->push_back(E->get());
+ for (BaseButton *E : buttons) {
+ r_buttons->push_back(E);
}
}
Array ButtonGroup::_get_buttons() {
Array btns;
- for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
- btns.push_back(E->get());
+ for (const BaseButton *E : buttons) {
+ btns.push_back(E);
}
return btns;
}
BaseButton *ButtonGroup::get_pressed_button() {
- for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
- if (E->get()->is_pressed()) {
- return E->get();
+ for (BaseButton *E : buttons) {
+ if (E->is_pressed()) {
+ return E;
}
}
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index f4f9b88868..ba3852ec98 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -143,7 +143,7 @@ VARIANT_ENUM_CAST(BaseButton::ActionMode)
class ButtonGroup : public Resource {
GDCLASS(ButtonGroup, Resource);
friend class BaseButton;
- Set<BaseButton *> buttons;
+ HashSet<BaseButton *> buttons;
protected:
static void _bind_methods();
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 251648da69..df695feba8 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -52,7 +52,7 @@ void BoxContainer::_resort() {
int stretch_min = 0;
int stretch_avail = 0;
float stretch_ratio_total = 0.0;
- Map<Control *, _MinSizeCache> min_size_cache;
+ HashMap<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index ff194f979d..c54897035a 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -60,11 +60,11 @@ Size2 Button::get_minimum_size() const {
}
}
}
-
- Ref<Font> font = get_theme_font(SNAME("font"));
- float font_height = font->get_height(get_theme_font_size(SNAME("font_size")));
-
- minsize.height = MAX(font_height, minsize.height);
+ if (!xl_text.is_empty()) {
+ Ref<Font> font = get_theme_font(SNAME("font"));
+ float font_height = font->get_height(get_theme_font_size(SNAME("font_size")));
+ minsize.height = MAX(font_height, minsize.height);
+ }
return get_theme_stylebox(SNAME("normal"))->get_minimum_size() + minsize;
}
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index b2aa4030b7..22e9763929 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -740,8 +740,8 @@ void CodeEdit::set_auto_indent_prefixes(const TypedArray<String> &p_prefixes) {
TypedArray<String> CodeEdit::get_auto_indent_prefixes() const {
TypedArray<String> prefixes;
- for (const Set<char32_t>::Element *E = auto_indent_prefixes.front(); E; E = E->next()) {
- prefixes.push_back(String::chr(E->get()));
+ for (const char32_t &E : auto_indent_prefixes) {
+ prefixes.push_back(String::chr(E));
}
return prefixes;
}
@@ -1628,7 +1628,7 @@ Point2 CodeEdit::get_delimiter_start_position(int p_line, int p_column) const {
start_position.y = -1;
start_position.x = -1;
- bool in_region = ((p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value()) != -1;
+ bool in_region = ((p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->get()) != -1;
/* Check the keys for this line. */
for (const KeyValue<int, int> &E : delimiter_cache[p_line]) {
@@ -1752,8 +1752,8 @@ void CodeEdit::set_code_completion_prefixes(const TypedArray<String> &p_prefixes
TypedArray<String> CodeEdit::get_code_completion_prefixes() const {
TypedArray<String> prefixes;
- for (const Set<char32_t>::Element *E = code_completion_prefixes.front(); E; E = E->next()) {
- prefixes.push_back(String::chr(E->get()));
+ for (const char32_t &E : code_completion_prefixes) {
+ prefixes.push_back(String::chr(E));
}
return prefixes;
}
@@ -2402,7 +2402,7 @@ void CodeEdit::_update_delimiter_cache(int p_from_line, int p_to_line) {
}
} else {
for (int i = start_line; i < end_line; i++) {
- delimiter_cache.insert(i, Map<int, int>());
+ delimiter_cache.insert(i, RBMap<int, int>());
}
}
}
@@ -2539,7 +2539,7 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c
int region = (p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value();
bool in_region = region != -1 && delimiters[region].type == p_type;
- for (Map<int, int>::Element *E = delimiter_cache[p_line].front(); E; E = E->next()) {
+ for (RBMap<int, int>::Element *E = delimiter_cache[p_line].front(); E; E = E->next()) {
/* If column is specified, loop until the key is larger then the column. */
if (p_column != -1) {
if (E->key() > p_column) {
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index 135dd32780..ccf046c612 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -58,7 +58,7 @@ private:
String indent_text = "\t";
bool auto_indent = false;
- Set<char32_t> auto_indent_prefixes;
+ HashSet<char32_t> auto_indent_prefixes;
bool indent_using_spaces = false;
int _calculate_spaces_till_next_left_indent(int p_column) const;
@@ -176,7 +176,7 @@ private:
* ]
* ]
*/
- Vector<Map<int, int>> delimiter_cache;
+ Vector<RBMap<int, int>> delimiter_cache;
void _update_delimiter_cache(int p_from_line = 0, int p_to_line = -1);
int _is_in_delimiter(int p_line, int p_column, DelimiterType p_type) const;
@@ -214,7 +214,7 @@ private:
int code_completion_longest_line = 0;
Rect2i code_completion_rect;
- Set<char32_t> code_completion_prefixes;
+ HashSet<char32_t> code_completion_prefixes;
List<ScriptLanguage::CodeCompletionOption> code_completion_option_submitted;
List<ScriptLanguage::CodeCompletionOption> code_completion_option_sources;
String code_completion_base;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 54fa726260..903e7a26a1 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -471,6 +471,13 @@ void Control::_validate_property(PropertyInfo &property) const {
property.hint_string = hint_string;
}
+ if (property.name == "mouse_force_pass_scroll_events") {
+ // Disable force pass if the control is not stopping the event.
+ if (data.mouse_filter != MOUSE_FILTER_STOP) {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ }
+
// Validate which positioning properties should be displayed depending on the parent and the layout mode.
Node *parent_node = get_parent_control();
if (!parent_node) {
@@ -712,35 +719,25 @@ void Control::_notification(int p_notification) {
data.parent_window = Object::cast_to<Window>(get_parent());
data.is_rtl_dirty = true;
- Node *parent = this; //meh
+ CanvasItem *node = this;
Control *parent_control = nullptr;
- bool subwindow = false;
-
- while (parent) {
- parent = parent->get_parent();
+ while (!node->is_set_as_top_level()) {
+ CanvasItem *parent = Object::cast_to<CanvasItem>(node->get_parent());
if (!parent) {
break;
}
- CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
- if (ci && ci->is_set_as_top_level()) {
- subwindow = true;
- break;
- }
-
parent_control = Object::cast_to<Control>(parent);
-
if (parent_control) {
break;
- } else if (ci) {
- } else {
- break;
}
+
+ node = parent;
}
- if (parent_control && !subwindow) {
- //do nothing, has a parent control and not top_level
+ if (parent_control) {
+ // Do nothing, has a parent control.
if (data.theme.is_null() && parent_control->data.theme_owner) {
data.theme_owner = parent_control->data.theme_owner;
notification(NOTIFICATION_THEME_CHANGED);
@@ -2931,6 +2928,7 @@ int Control::get_v_size_flags() const {
void Control::set_mouse_filter(MouseFilter p_filter) {
ERR_FAIL_INDEX(p_filter, 3);
data.mouse_filter = p_filter;
+ notify_property_list_changed();
update_configuration_warnings();
}
@@ -2938,6 +2936,14 @@ Control::MouseFilter Control::get_mouse_filter() const {
return data.mouse_filter;
}
+void Control::set_force_pass_scroll_events(bool p_force_pass_scroll_events) {
+ data.force_pass_scroll_events = p_force_pass_scroll_events;
+}
+
+bool Control::is_force_pass_scroll_events() const {
+ return data.force_pass_scroll_events;
+}
+
void Control::warp_mouse(const Point2 &p_position) {
ERR_FAIL_COND(!is_inside_tree());
get_viewport()->warp_mouse(get_global_transform_with_canvas().xform(p_position));
@@ -3250,6 +3256,9 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mouse_filter", "filter"), &Control::set_mouse_filter);
ClassDB::bind_method(D_METHOD("get_mouse_filter"), &Control::get_mouse_filter);
+ ClassDB::bind_method(D_METHOD("set_force_pass_scroll_events", "force_pass_scroll_events"), &Control::set_force_pass_scroll_events);
+ ClassDB::bind_method(D_METHOD("is_force_pass_scroll_events"), &Control::is_force_pass_scroll_events);
+
ClassDB::bind_method(D_METHOD("set_clip_contents", "enable"), &Control::set_clip_contents);
ClassDB::bind_method(D_METHOD("is_clipping_contents"), &Control::is_clipping_contents);
@@ -3292,19 +3301,19 @@ void Control::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_bottom", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_BOTTOM);
ADD_SUBGROUP_INDENT("Anchor Offsets", "offset_", 1);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_left", PROPERTY_HINT_RANGE, "-4096,4096"), "set_offset", "get_offset", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_top", PROPERTY_HINT_RANGE, "-4096,4096"), "set_offset", "get_offset", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_right", PROPERTY_HINT_RANGE, "-4096,4096"), "set_offset", "get_offset", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_bottom", PROPERTY_HINT_RANGE, "-4096,4096"), "set_offset", "get_offset", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_left", PROPERTY_HINT_RANGE, "-4096,4096,suffix:px"), "set_offset", "get_offset", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_top", PROPERTY_HINT_RANGE, "-4096,4096,suffix:px"), "set_offset", "get_offset", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_right", PROPERTY_HINT_RANGE, "-4096,4096,suffix:px"), "set_offset", "get_offset", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "offset_bottom", PROPERTY_HINT_RANGE, "-4096,4096,suffix:px"), "set_offset", "get_offset", SIDE_BOTTOM);
ADD_SUBGROUP_INDENT("Grow Direction", "grow_", 1);
ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_horizontal", PROPERTY_HINT_ENUM, "Left,Right,Both"), "set_h_grow_direction", "get_h_grow_direction");
ADD_PROPERTY(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Top,Bottom,Both"), "set_v_grow_direction", "get_v_grow_direction");
ADD_SUBGROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_position", "get_position");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "_set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_EDITOR), "_set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pivot_offset"), "set_pivot_offset", "get_pivot_offset");
@@ -3331,6 +3340,7 @@ void Control::_bind_methods() {
ADD_GROUP("Mouse", "mouse_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_filter", PROPERTY_HINT_ENUM, "Stop,Pass,Ignore"), "set_mouse_filter", "get_mouse_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mouse_force_pass_scroll_events"), "set_force_pass_scroll_events", "is_force_pass_scroll_events");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_default_cursor_shape", PROPERTY_HINT_ENUM, "Arrow,I-Beam,Pointing Hand,Cross,Wait,Busy,Drag,Can Drop,Forbidden,Vertical Resize,Horizontal Resize,Secondary Diagonal Resize,Main Diagonal Resize,Move,Vertical Split,Horizontal Split,Help"), "set_default_cursor_shape", "get_default_cursor_shape");
ADD_GROUP("Theme", "theme_");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 65b71d74f8..f18dd99bff 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -190,6 +190,7 @@ private:
Point2 custom_minimum_size;
MouseFilter mouse_filter = MOUSE_FILTER_STOP;
+ bool force_pass_scroll_events = true;
bool clip_contents = false;
@@ -216,12 +217,12 @@ private:
NodePath focus_prev;
bool bulk_theme_override = false;
- HashMap<StringName, Ref<Texture2D>> icon_override;
- HashMap<StringName, Ref<StyleBox>> style_override;
- HashMap<StringName, Ref<Font>> font_override;
- HashMap<StringName, int> font_size_override;
- HashMap<StringName, Color> color_override;
- HashMap<StringName, int> constant_override;
+ Theme::ThemeIconMap icon_override;
+ Theme::ThemeStyleMap style_override;
+ Theme::ThemeFontMap font_override;
+ Theme::ThemeFontSizeMap font_size_override;
+ Theme::ThemeColorMap color_override;
+ Theme::ThemeConstantMap constant_override;
} data;
@@ -468,6 +469,9 @@ public:
void set_mouse_filter(MouseFilter p_filter);
MouseFilter get_mouse_filter() const;
+ void set_force_pass_scroll_events(bool p_force_pass_scroll_events);
+ bool is_force_pass_scroll_events() const;
+
/* SKINNING */
void begin_bulk_theme_override();
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 6da5340ca4..1725816c31 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -915,7 +915,7 @@ void FileDialog::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_overrides_title"), "set_mode_overrides_title", "is_mode_overriding_title");
ADD_PROPERTY(PropertyInfo(Variant::INT, "file_mode", PROPERTY_HINT_ENUM, "Open File,Open Files,Open Folder,Open Any,Save"), "set_file_mode", "get_file_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User Data,File System"), "set_access", "get_access");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "filters"), "set_filters", "get_filters");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_hidden_files"), "set_show_hidden_files", "is_showing_hidden_files");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_dir", PROPERTY_HINT_DIR, "", PROPERTY_USAGE_NONE), "set_current_dir", "get_current_dir");
diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp
index 1e5863b845..30b694da76 100644
--- a/scene/gui/flow_container.cpp
+++ b/scene/gui/flow_container.cpp
@@ -49,7 +49,7 @@ void FlowContainer::_resort() {
bool rtl = is_layout_rtl();
- Map<Control *, Size2i> children_minsize_cache;
+ HashMap<Control *, Size2i> children_minsize_cache;
Vector<_LineData> lines_data;
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 4c8006e33d..fdff6a88a9 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1343,7 +1343,19 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
emit_signal(SNAME("paste_nodes_request"));
accept_event();
} else if (p_ev->is_action("ui_graph_delete")) {
- emit_signal(SNAME("delete_nodes_request"));
+ TypedArray<StringName> nodes;
+
+ for (int i = 0; i < get_child_count(); i++) {
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn) {
+ continue;
+ }
+ if (gn->is_selected() && gn->is_close_button_visible()) {
+ nodes.push_back(gn->get_name());
+ }
+ }
+
+ emit_signal(SNAME("delete_nodes_request"), nodes);
accept_event();
}
}
@@ -1684,11 +1696,11 @@ void GraphEdit::set_warped_panning(bool p_warped) {
warped_panning = p_warped;
}
-int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u, const Set<StringName> &r_v) {
+int GraphEdit::_set_operations(SET_OPERATIONS p_operation, HashSet<StringName> &r_u, const HashSet<StringName> &r_v) {
switch (p_operation) {
case GraphEdit::IS_EQUAL: {
- for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
- if (!r_v.has(E->get())) {
+ for (const StringName &E : r_u) {
+ if (!r_v.has(E)) {
return 0;
}
}
@@ -1698,25 +1710,28 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
if (r_u.size() == r_v.size() && !r_u.size()) {
return 1;
}
- for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
- if (!r_v.has(E->get())) {
+ for (const StringName &E : r_u) {
+ if (!r_v.has(E)) {
return 0;
}
}
return 1;
} break;
case GraphEdit::DIFFERENCE: {
- for (Set<StringName>::Element *E = r_u.front(); E; E = E->next()) {
- if (r_v.has(E->get())) {
- r_u.erase(E->get());
+ for (HashSet<StringName>::Iterator E = r_u.begin(); E;) {
+ HashSet<StringName>::Iterator N = E;
+ ++N;
+ if (r_v.has(*E)) {
+ r_u.remove(E);
}
+ E = N;
}
return r_u.size();
} break;
case GraphEdit::UNION: {
- for (Set<StringName>::Element *E = r_v.front(); E; E = E->next()) {
- if (!r_u.has(E->get())) {
- r_u.insert(E->get());
+ for (const StringName &E : r_v) {
+ if (!r_u.has(E)) {
+ r_u.insert(E);
}
}
return r_u.size();
@@ -1727,28 +1742,28 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
return -1;
}
-HashMap<int, Vector<StringName>> GraphEdit::_layering(const Set<StringName> &r_selected_nodes, const HashMap<StringName, Set<StringName>> &r_upper_neighbours) {
+HashMap<int, Vector<StringName>> GraphEdit::_layering(const HashSet<StringName> &r_selected_nodes, const HashMap<StringName, HashSet<StringName>> &r_upper_neighbours) {
HashMap<int, Vector<StringName>> l;
- Set<StringName> p = r_selected_nodes, q = r_selected_nodes, u, z;
+ HashSet<StringName> p = r_selected_nodes, q = r_selected_nodes, u, z;
int current_layer = 0;
bool selected = false;
while (!_set_operations(GraphEdit::IS_EQUAL, q, u)) {
_set_operations(GraphEdit::DIFFERENCE, p, u);
- for (const Set<StringName>::Element *E = p.front(); E; E = E->next()) {
- Set<StringName> n = r_upper_neighbours[E->get()];
+ for (const StringName &E : p) {
+ HashSet<StringName> n = r_upper_neighbours[E];
if (_set_operations(GraphEdit::IS_SUBSET, n, z)) {
Vector<StringName> t;
- t.push_back(E->get());
+ t.push_back(E);
if (!l.has(current_layer)) {
l.insert(current_layer, Vector<StringName>{});
}
selected = true;
t.append_array(l[current_layer]);
l.insert(current_layer, t);
- Set<StringName> V;
- V.insert(E->get());
+ HashSet<StringName> V;
+ V.insert(E);
_set_operations(GraphEdit::UNION, u, V);
}
}
@@ -1789,10 +1804,10 @@ Vector<StringName> GraphEdit::_split(const Vector<StringName> &r_layer, const Ha
return left;
}
-void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours, const Set<StringName> &r_selected_nodes) {
- for (const Set<StringName>::Element *E = r_selected_nodes.front(); E; E = E->next()) {
- r_root[E->get()] = E->get();
- r_align[E->get()] = E->get();
+void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, HashSet<StringName>> &r_upper_neighbours, const HashSet<StringName> &r_selected_nodes) {
+ for (const StringName &E : r_selected_nodes) {
+ r_root[E] = E;
+ r_align[E] = E;
}
if (r_layers.size() == 1) {
@@ -1829,7 +1844,7 @@ void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, c
}
}
-void GraphEdit::_crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours) {
+void GraphEdit::_crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, HashSet<StringName>> &r_upper_neighbours) {
if (r_layers.size() == 1) {
return;
}
@@ -1867,10 +1882,10 @@ void GraphEdit::_crossing_minimisation(HashMap<int, Vector<StringName>> &r_layer
}
}
-void GraphEdit::_calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const Set<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info) {
- for (const Set<StringName>::Element *E = r_block_heads.front(); E; E = E->next()) {
+void GraphEdit::_calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const HashSet<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info) {
+ for (const StringName &E : r_block_heads) {
real_t left = 0;
- StringName u = E->get();
+ StringName u = E;
StringName v = r_align[u];
while (u != v && (StringName)r_root[u] != v) {
String _connection = String(u) + " " + String(v);
@@ -1891,11 +1906,11 @@ void GraphEdit::_calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictio
v = (StringName)r_align[v];
}
- u = E->get();
+ u = E;
do {
r_inner_shifts[u] = (real_t)r_inner_shifts[u] - left;
u = (StringName)r_align[u];
- } while (u != E->get());
+ } while (u != E);
}
}
@@ -2040,7 +2055,7 @@ void GraphEdit::arrange_nodes() {
}
Dictionary node_names;
- Set<StringName> selected_nodes;
+ HashSet<StringName> selected_nodes;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -2051,7 +2066,7 @@ void GraphEdit::arrange_nodes() {
node_names[gn->get_name()] = gn;
}
- HashMap<StringName, Set<StringName>> upper_neighbours;
+ HashMap<StringName, HashSet<StringName>> upper_neighbours;
HashMap<StringName, Pair<int, int>> port_info;
Vector2 origin(FLT_MAX, FLT_MAX);
@@ -2066,7 +2081,7 @@ void GraphEdit::arrange_nodes() {
if (gn->is_selected()) {
selected_nodes.insert(gn->get_name());
- Set<StringName> s;
+ HashSet<StringName> s;
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
GraphNode *p_from = Object::cast_to<GraphNode>(node_names[E->get().from]);
if (E->get().to == gn->get_name() && p_from->is_selected()) {
@@ -2103,35 +2118,35 @@ void GraphEdit::arrange_nodes() {
HashMap<StringName, Vector2> new_positions;
Vector2 default_position(FLT_MAX, FLT_MAX);
Dictionary inner_shift;
- Set<StringName> block_heads;
+ HashSet<StringName> block_heads;
- for (const Set<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) {
- inner_shift[E->get()] = 0.0f;
- sink[E->get()] = E->get();
- shift[E->get()] = FLT_MAX;
- new_positions.insert(E->get(), default_position);
- if ((StringName)root[E->get()] == E->get()) {
- block_heads.insert(E->get());
+ for (const StringName &E : selected_nodes) {
+ inner_shift[E] = 0.0f;
+ sink[E] = E;
+ shift[E] = FLT_MAX;
+ new_positions.insert(E, default_position);
+ if ((StringName)root[E] == E) {
+ block_heads.insert(E);
}
}
_calculate_inner_shifts(inner_shift, root, node_names, align, block_heads, port_info);
- for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) {
- _place_block(E->get(), gap_v, layers, root, align, node_names, inner_shift, sink, shift, new_positions);
+ for (const StringName &E : block_heads) {
+ _place_block(E, gap_v, layers, root, align, node_names, inner_shift, sink, shift, new_positions);
}
origin.y = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().y - (new_positions[layers[0][0]].y + (float)inner_shift[layers[0][0]]);
origin.x = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().x;
- for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) {
- StringName u = E->get();
- float start_from = origin.y + new_positions[E->get()].y;
+ for (const StringName &E : block_heads) {
+ StringName u = E;
+ float start_from = origin.y + new_positions[E].y;
do {
Vector2 cal_pos;
cal_pos.y = start_from + (real_t)inner_shift[u];
new_positions.insert(u, cal_pos);
u = align[u];
- } while (u != E->get());
+ } while (u != E);
}
// Compute horizontal coordinates individually for layers to get uniform gap.
@@ -2169,10 +2184,10 @@ void GraphEdit::arrange_nodes() {
}
emit_signal(SNAME("begin_node_move"));
- for (const Set<StringName>::Element *E = selected_nodes.front(); E; E = E->next()) {
- GraphNode *gn = Object::cast_to<GraphNode>(node_names[E->get()]);
+ for (const StringName &E : selected_nodes) {
+ GraphNode *gn = Object::cast_to<GraphNode>(node_names[E]);
gn->set_drag(true);
- Vector2 pos = (new_positions[E->get()]);
+ Vector2 pos = (new_positions[E]);
if (is_using_snap()) {
const int snap = get_snap();
@@ -2290,7 +2305,7 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_deselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
- ADD_SIGNAL(MethodInfo("delete_nodes_request"));
+ ADD_SIGNAL(MethodInfo("delete_nodes_request", PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_ARRAY_TYPE, "StringName")));
ADD_SIGNAL(MethodInfo("begin_node_move"));
ADD_SIGNAL(MethodInfo("end_node_move"));
ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "offset")));
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index f556fcdd23..5484a2317c 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -218,8 +218,11 @@ private:
uint64_t key = 0;
};
- bool operator<(const ConnType &p_type) const {
- return key < p_type.key;
+ static uint32_t hash(const ConnType &p_conn) {
+ return hash_one_uint64(p_conn.key);
+ }
+ bool operator==(const ConnType &p_type) const {
+ return key == p_type.key;
}
ConnType(uint32_t a = 0, uint32_t b = 0) {
@@ -228,9 +231,9 @@ private:
}
};
- Set<ConnType> valid_connection_types;
- Set<int> valid_left_disconnect_types;
- Set<int> valid_right_disconnect_types;
+ HashSet<ConnType, ConnType> valid_connection_types;
+ HashSet<int> valid_left_disconnect_types;
+ HashSet<int> valid_right_disconnect_types;
HashMap<StringName, Vector<GraphNode *>> comment_enclosed_nodes;
void _update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes);
@@ -258,12 +261,12 @@ private:
UNION,
};
- int _set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u, const Set<StringName> &r_v);
- HashMap<int, Vector<StringName>> _layering(const Set<StringName> &r_selected_nodes, const HashMap<StringName, Set<StringName>> &r_upper_neighbours);
+ int _set_operations(SET_OPERATIONS p_operation, HashSet<StringName> &r_u, const HashSet<StringName> &r_v);
+ HashMap<int, Vector<StringName>> _layering(const HashSet<StringName> &r_selected_nodes, const HashMap<StringName, HashSet<StringName>> &r_upper_neighbours);
Vector<StringName> _split(const Vector<StringName> &r_layer, const HashMap<StringName, Dictionary> &r_crossings);
- void _horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours, const Set<StringName> &r_selected_nodes);
- void _crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, Set<StringName>> &r_upper_neighbours);
- void _calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const Set<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info);
+ void _horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, HashSet<StringName>> &r_upper_neighbours, const HashSet<StringName> &r_selected_nodes);
+ void _crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, HashSet<StringName>> &r_upper_neighbours);
+ void _calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const HashSet<StringName> &r_block_heads, const HashMap<StringName, Pair<int, int>> &r_port_info);
float _calculate_threshold(StringName p_v, StringName p_w, const Dictionary &r_node_names, const HashMap<int, Vector<StringName>> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_inner_shift, real_t p_current_threshold, const HashMap<StringName, Vector2> &r_node_positions);
void _place_block(StringName p_v, float p_delta, const HashMap<int, Vector<StringName>> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_node_name, const Dictionary &r_inner_shift, Dictionary &r_sink, Dictionary &r_shift, HashMap<StringName, Vector2> &r_node_positions);
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index e3ecd17ed8..45f036d8fc 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -93,11 +93,13 @@ bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
si.color_right = p_value;
} else if (what == "right_icon") {
si.custom_slot_right = p_value;
+ } else if (what == "draw_stylebox") {
+ si.draw_stylebox = p_value;
} else {
return false;
}
- set_slot(idx, si.enable_left, si.type_left, si.color_left, si.enable_right, si.type_right, si.color_right, si.custom_slot_left, si.custom_slot_right);
+ set_slot(idx, si.enable_left, si.type_left, si.color_left, si.enable_right, si.type_right, si.color_right, si.custom_slot_left, si.custom_slot_right, si.draw_stylebox);
update();
return true;
}
@@ -144,6 +146,8 @@ bool GraphNode::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = si.color_right;
} else if (what == "right_icon") {
r_ret = si.custom_slot_right;
+ } else if (what == "draw_stylebox") {
+ r_ret = si.draw_stylebox;
} else {
return false;
}
@@ -175,7 +179,7 @@ void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, base + "right_type"));
p_list->push_back(PropertyInfo(Variant::COLOR, base + "right_color"));
p_list->push_back(PropertyInfo(Variant::OBJECT, base + "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
-
+ p_list->push_back(PropertyInfo(Variant::BOOL, base + "draw_stylebox"));
idx++;
}
}
@@ -185,6 +189,7 @@ void GraphNode::_resort() {
Size2i new_size = get_size();
Ref<StyleBox> sb = get_theme_stylebox(SNAME("frame"));
+ Ref<StyleBox> sb_slot = get_theme_stylebox(SNAME("slot"));
int sep = get_theme_constant(SNAME("separation"));
@@ -193,7 +198,7 @@ void GraphNode::_resort() {
int stretch_min = 0;
int stretch_avail = 0;
float stretch_ratio_total = 0;
- Map<Control *, _MinSizeCache> min_size_cache;
+ HashMap<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
@@ -204,7 +209,7 @@ void GraphNode::_resort() {
continue;
}
- Size2i size = c->get_combined_minimum_size();
+ Size2i size = c->get_combined_minimum_size() + (slot_info[i].draw_stylebox ? sb_slot->get_minimum_size() : Size2());
_MinSizeCache msc;
stretch_min += size.height;
@@ -312,7 +317,9 @@ void GraphNode::_resort() {
int size = to - from;
- Rect2 rect(sb->get_margin(SIDE_LEFT), from, w, size);
+ float margin = sb->get_margin(SIDE_LEFT) + (slot_info[i].draw_stylebox ? sb_slot->get_margin(SIDE_LEFT) : 0);
+ float width = w - (slot_info[i].draw_stylebox ? sb_slot->get_minimum_size().x : 0);
+ Rect2 rect(margin, from, width, size);
fit_child_in_rect(c, rect);
cache_y.push_back(from - sb->get_margin(SIDE_TOP) + size * 0.5);
@@ -351,14 +358,14 @@ void GraphNode::_notification(int p_what) {
Ref<StyleBox> sb;
if (comment) {
- sb = get_theme_stylebox(selected ? "comment_focus" : "comment");
+ sb = get_theme_stylebox(selected ? SNAME("comment_focus") : SNAME("comment"));
} else {
- sb = get_theme_stylebox(selected ? "selected_frame" : "frame");
+ sb = get_theme_stylebox(selected ? SNAME("selected_frame") : SNAME("frame"));
}
- //sb=sb->duplicate();
- //sb->call("set_modulate",modulate);
+ Ref<StyleBox> sb_slot = get_theme_stylebox(SNAME("slot"));
+
Ref<Texture2D> port = get_theme_icon(SNAME("port"));
Ref<Texture2D> close = get_theme_icon(SNAME("close"));
Ref<Texture2D> resizer = get_theme_icon(SNAME("resizer"));
@@ -389,13 +396,9 @@ void GraphNode::_notification(int p_what) {
int w = get_size().width - sb->get_minimum_size().x;
- if (show_close) {
- w -= close->get_width();
- }
-
title_buf->draw(get_canvas_item(), Point2(sb->get_margin(SIDE_LEFT) + title_h_offset, -title_buf->get_size().y + title_offset), title_color);
if (show_close) {
- Vector2 cpos = Point2(w + sb->get_margin(SIDE_LEFT) + close_h_offset, -close->get_height() + close_offset);
+ Vector2 cpos = Point2(w + sb->get_margin(SIDE_LEFT) + close_h_offset - close->get_width(), -close->get_height() + close_offset);
draw_texture(close, cpos, close_color);
close_rect.position = cpos;
close_rect.size = close->get_size();
@@ -411,7 +414,7 @@ void GraphNode::_notification(int p_what) {
continue;
}
const Slot &s = slot_info[E.key];
- //left
+ // Left port.
if (s.enable_left) {
Ref<Texture2D> p = port;
if (s.custom_slot_left.is_valid()) {
@@ -419,6 +422,7 @@ void GraphNode::_notification(int p_what) {
}
p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E.key]), s.color_left);
}
+ // Right port.
if (s.enable_right) {
Ref<Texture2D> p = port;
if (s.custom_slot_right.is_valid()) {
@@ -426,6 +430,15 @@ void GraphNode::_notification(int p_what) {
}
p->draw(get_canvas_item(), icofs + Point2(get_size().x - edgeofs, cache_y[E.key]), s.color_right);
}
+
+ // Draw slot stylebox.
+ if (s.draw_stylebox) {
+ Control *c = Object::cast_to<Control>(get_child(E.key));
+ Rect2 c_rect = c->get_rect();
+ c_rect.position.x = sb->get_margin(SIDE_LEFT);
+ c_rect.size.width = w;
+ draw_style_box(sb_slot, c_rect);
+ }
}
if (resizable) {
@@ -482,7 +495,7 @@ void GraphNode::_validate_property(PropertyInfo &property) const {
}
#endif
-void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right) {
+void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right, bool p_draw_stylebox) {
ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set slot with p_idx (%d) lesser than zero.", p_idx));
if (!p_enable_left && p_type_left == 0 && p_color_left == Color(1, 1, 1, 1) &&
@@ -501,6 +514,7 @@ void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const C
s.color_right = p_color_right;
s.custom_slot_left = p_custom_left;
s.custom_slot_right = p_custom_right;
+ s.draw_stylebox = p_draw_stylebox;
slot_info[p_idx] = s;
update();
connpos_dirty = true;
@@ -622,16 +636,39 @@ Color GraphNode::get_slot_color_right(int p_idx) const {
return slot_info[p_idx].color_right;
}
+bool GraphNode::is_slot_draw_stylebox(int p_idx) const {
+ if (!slot_info.has(p_idx)) {
+ return false;
+ }
+ return slot_info[p_idx].draw_stylebox;
+}
+
+void GraphNode::set_slot_draw_stylebox(int p_idx, bool p_enable) {
+ ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set draw_stylebox for the slot with p_idx (%d) lesser than zero.", p_idx));
+
+ slot_info[p_idx].draw_stylebox = p_enable;
+ update();
+ connpos_dirty = true;
+
+ emit_signal(SNAME("slot_updated"), p_idx);
+}
+
Size2 GraphNode::get_minimum_size() const {
- int sep = get_theme_constant(SNAME("separation"));
Ref<StyleBox> sb = get_theme_stylebox(SNAME("frame"));
+ Ref<StyleBox> sb_slot = get_theme_stylebox(SNAME("slot"));
+
+ int sep = get_theme_constant(SNAME("separation"));
+ int title_h_offset = get_theme_constant(SNAME("title_h_offset"));
+
bool first = true;
Size2 minsize;
- minsize.x = title_buf->get_size().x;
+ minsize.x = title_buf->get_size().x + title_h_offset;
if (show_close) {
+ int close_h_offset = get_theme_constant(SNAME("close_h_offset"));
Ref<Texture2D> close = get_theme_icon(SNAME("close"));
- minsize.x += sep + close->get_width();
+ //TODO: Remove this magic number after GraphNode rework.
+ minsize.x += 12 + close->get_width() + close_h_offset;
}
for (int i = 0; i < get_child_count(); i++) {
@@ -644,6 +681,9 @@ Size2 GraphNode::get_minimum_size() const {
}
Size2i size = c->get_combined_minimum_size();
+ if (slot_info.has(i)) {
+ size += slot_info[i].draw_stylebox ? sb_slot->get_minimum_size() : Size2();
+ }
minsize.y += size.y;
minsize.x = MAX(minsize.x, size.x);
@@ -989,7 +1029,7 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_language", "language"), &GraphNode::set_language);
ClassDB::bind_method(D_METHOD("get_language"), &GraphNode::get_language);
- ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()));
+ ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right", "enable"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("clear_slot", "idx"), &GraphNode::clear_slot);
ClassDB::bind_method(D_METHOD("clear_all_slots"), &GraphNode::clear_all_slots);
@@ -1011,6 +1051,9 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slot_color_right", "idx", "color_right"), &GraphNode::set_slot_color_right);
ClassDB::bind_method(D_METHOD("get_slot_color_right", "idx"), &GraphNode::get_slot_color_right);
+ ClassDB::bind_method(D_METHOD("is_slot_draw_stylebox", "idx"), &GraphNode::is_slot_draw_stylebox);
+ ClassDB::bind_method(D_METHOD("set_slot_draw_stylebox", "idx", "draw_stylebox"), &GraphNode::set_slot_draw_stylebox);
+
ClassDB::bind_method(D_METHOD("set_position_offset", "offset"), &GraphNode::set_position_offset);
ClassDB::bind_method(D_METHOD("get_position_offset"), &GraphNode::get_position_offset);
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 7eb5f27cff..9481a7452d 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -54,6 +54,7 @@ private:
Color color_right = Color(1, 1, 1, 1);
Ref<Texture2D> custom_slot_left;
Ref<Texture2D> custom_slot_right;
+ bool draw_stylebox = true;
};
String title;
@@ -85,7 +86,7 @@ private:
Vector<ConnCache> conn_input_cache;
Vector<ConnCache> conn_output_cache;
- Map<int, Slot> slot_info;
+ HashMap<int, Slot> slot_info;
bool connpos_dirty = true;
@@ -115,7 +116,7 @@ protected:
public:
bool has_point(const Point2 &p_point) const override;
- void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>());
+ void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>(), bool p_draw_stylebox = true);
void clear_slot(int p_idx);
void clear_all_slots();
@@ -137,6 +138,9 @@ public:
void set_slot_color_right(int p_idx, const Color &p_color_right);
Color get_slot_color_right(int p_idx) const;
+ bool is_slot_draw_stylebox(int p_idx) const;
+ void set_slot_draw_stylebox(int p_idx, bool p_enable);
+
void set_title(const String &p_title);
String get_title() const;
@@ -185,7 +189,9 @@ public:
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
virtual Vector<int> get_allowed_size_flags_vertical() const override;
- bool is_resizing() const { return resizing; }
+ bool is_resizing() const {
+ return resizing;
+ }
GraphNode();
};
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index b58bb4d74a..6f8518a7b0 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -29,14 +29,15 @@
/*************************************************************************/
#include "grid_container.h"
+#include "core/templates/rb_set.h"
void GridContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_SORT_CHILDREN: {
- Map<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col).
- Map<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row).
- Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set.
- Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set.
+ RBMap<int, int> col_minw; // Max of min_width of all controls in each col (indexed by col).
+ RBMap<int, int> row_minh; // Max of min_height of all controls in each row (indexed by row).
+ RBSet<int> col_expanded; // Columns which have the SIZE_EXPAND flag set.
+ RBSet<int> row_expanded; // Rows which have the SIZE_EXPAND flag set.
int hsep = get_theme_constant(SNAME("h_separation"));
int vsep = get_theme_constant(SNAME("v_separation"));
@@ -104,11 +105,11 @@ void GridContainer::_notification(int p_what) {
// Check if all minwidth constraints are OK if we use the remaining space.
can_fit = true;
int max_index = col_expanded.front()->get();
- for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) {
- if (col_minw[E->get()] > col_minw[max_index]) {
- max_index = E->get();
+ for (const int &E : col_expanded) {
+ if (col_minw[E] > col_minw[max_index]) {
+ max_index = E;
}
- if (can_fit && (remaining_space.width / col_expanded.size()) < col_minw[E->get()]) {
+ if (can_fit && (remaining_space.width / col_expanded.size()) < col_minw[E]) {
can_fit = false;
}
}
@@ -125,11 +126,11 @@ void GridContainer::_notification(int p_what) {
// Check if all minheight constraints are OK if we use the remaining space.
can_fit = true;
int max_index = row_expanded.front()->get();
- for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) {
- if (row_minh[E->get()] > row_minh[max_index]) {
- max_index = E->get();
+ for (const int &E : row_expanded) {
+ if (row_minh[E] > row_minh[max_index]) {
+ max_index = E;
}
- if (can_fit && (remaining_space.height / row_expanded.size()) < row_minh[E->get()]) {
+ if (can_fit && (remaining_space.height / row_expanded.size()) < row_minh[E]) {
can_fit = false;
}
}
@@ -142,13 +143,47 @@ void GridContainer::_notification(int p_what) {
}
// Finally, fit the nodes.
- int col_expand = col_expanded.size() > 0 ? remaining_space.width / col_expanded.size() : 0;
- int row_expand = row_expanded.size() > 0 ? remaining_space.height / row_expanded.size() : 0;
+ int col_remaining_pixel = 0;
+ int col_expand = 0;
+ if (col_expanded.size() > 0) {
+ col_expand = remaining_space.width / col_expanded.size();
+ col_remaining_pixel = remaining_space.width - col_expanded.size() * col_expand;
+ }
+
+ int row_remaining_pixel = 0;
+ int row_expand = 0;
+ if (row_expanded.size() > 0) {
+ row_expand = remaining_space.height / row_expanded.size();
+ row_remaining_pixel = remaining_space.height - row_expanded.size() * row_expand;
+ }
+
bool rtl = is_layout_rtl();
int col_ofs = 0;
int row_ofs = 0;
+ // Calculate the index of rows and columns that receive the remaining pixel.
+ int col_remaining_pixel_index = 0;
+ for (int i = 0; i < max_col; i++) {
+ if (col_remaining_pixel == 0) {
+ break;
+ }
+ if (col_expanded.has(i)) {
+ col_remaining_pixel_index = i + 1;
+ col_remaining_pixel--;
+ }
+ }
+ int row_remaining_pixel_index = 0;
+ for (int i = 0; i < max_row; i++) {
+ if (row_remaining_pixel == 0) {
+ break;
+ }
+ if (row_expanded.has(i)) {
+ row_remaining_pixel_index = i + 1;
+ row_remaining_pixel--;
+ }
+ }
+
valid_controls_index = 0;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
@@ -167,17 +202,30 @@ void GridContainer::_notification(int p_what) {
}
if (row > 0) {
row_ofs += (row_expanded.has(row - 1) ? row_expand : row_minh[row - 1]) + vsep;
+
+ if (row_expanded.has(row - 1) && row - 1 < row_remaining_pixel_index) {
+ // Apply the remaining pixel of the previous row.
+ row_ofs++;
+ }
}
}
+ Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]);
+
+ // Add the remaining pixel to the expanding columns and rows, starting from left and top.
+ if (col_expanded.has(col) && col < col_remaining_pixel_index) {
+ s.x++;
+ }
+ if (row_expanded.has(row) && row < row_remaining_pixel_index) {
+ s.y++;
+ }
+
if (rtl) {
- Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]);
Point2 p(col_ofs - s.width, row_ofs);
fit_child_in_rect(c, Rect2(p, s));
col_ofs -= s.width + hsep;
} else {
Point2 p(col_ofs, row_ofs);
- Size2 s(col_expanded.has(col) ? col_expand : col_minw[col], row_expanded.has(row) ? row_expand : row_minh[row]);
fit_child_in_rect(c, Rect2(p, s));
col_ofs += s.width + hsep;
}
@@ -214,8 +262,8 @@ void GridContainer::_bind_methods() {
}
Size2 GridContainer::get_minimum_size() const {
- Map<int, int> col_minw;
- Map<int, int> row_minh;
+ RBMap<int, int> col_minw;
+ RBMap<int, int> row_minh;
int hsep = get_theme_constant(SNAME("h_separation"));
int vsep = get_theme_constant(SNAME("v_separation"));
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 1feee017c2..316fee53fe 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -187,7 +187,7 @@ void MenuButton::_get_property_list(List<PropertyInfo> *p_list) const {
pi.usage &= ~(popup->get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
- pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As checkbox,As radio button");
+ pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As Checkbox,As Radio Button");
pi.usage &= ~(!popup->is_item_checkable(i) ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index b9e3e7814e..6532fc5934 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -108,11 +108,25 @@ void Popup::_close_pressed() {
_deinitialize_visible_parents();
- call_deferred(SNAME("hide"));
+ // Hide after returning to process events, but only if we don't
+ // get popped up in the interim.
+ call_deferred(SNAME("_popup_conditional_hide"));
+}
+
+void Popup::_post_popup() {
+ Window::_post_popup();
+ popped_up = true;
+}
+
+void Popup::_popup_conditional_hide() {
+ if (!popped_up) {
+ hide();
+ }
}
void Popup::_bind_methods() {
ADD_SIGNAL(MethodInfo("popup_hide"));
+ ClassDB::bind_method(D_METHOD("_popup_conditional_hide"), &Popup::_popup_conditional_hide);
}
Rect2i Popup::_popup_adjust_rect() const {
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 6211af4d20..27f46d4a97 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -57,6 +57,10 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ void _popup_conditional_hide();
+
+ virtual void _post_popup() override;
+
public:
Popup();
~Popup();
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 98d76875cb..12587b7e73 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -117,7 +117,7 @@ class PopupMenu : public Popup {
bool hide_on_multistate_item_selection = false;
Vector2 moved;
- Map<Ref<Shortcut>, int> shortcut_refcount;
+ HashMap<Ref<Shortcut>, int> shortcut_refcount;
void _ref_shortcut(Ref<Shortcut> p_sc);
void _unref_shortcut(Ref<Shortcut> p_sc);
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 8e66826e9d..fae6688452 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -50,8 +50,8 @@ void Range::_value_changed_notify() {
}
void Range::Shared::emit_value_changed() {
- for (Set<Range *>::Element *E = owners.front(); E; E = E->next()) {
- Range *r = E->get();
+ for (Range *E : owners) {
+ Range *r = E;
if (!r->is_inside_tree()) {
continue;
}
@@ -70,8 +70,8 @@ void Range::_validate_values() {
}
void Range::Shared::emit_changed(const char *p_what) {
- for (Set<Range *>::Element *E = owners.front(); E; E = E->next()) {
- Range *r = E->get();
+ for (Range *E : owners) {
+ Range *r = E;
if (!r->is_inside_tree()) {
continue;
}
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 46b0d39202..1274821bd1 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -45,7 +45,7 @@ class Range : public Control {
bool exp_ratio = false;
bool allow_greater = false;
bool allow_lesser = false;
- Set<Range *> owners;
+ HashSet<Range *> owners;
void emit_value_changed();
void emit_changed(const char *p_what = "");
};
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 7ed28ac3c8..94c2a9e64b 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -209,9 +209,10 @@ String RichTextLabel::_letters(int p_num, bool p_capitalize) const {
void RichTextLabel::_update_line_font(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size) {
ERR_FAIL_COND(p_frame == nullptr);
- ERR_FAIL_COND(p_line < 0 || p_line >= p_frame->lines.size());
+ ERR_FAIL_COND(p_line < 0 || p_line >= (int)p_frame->lines.size());
- Line &l = p_frame->lines.write[p_line];
+ Line &l = p_frame->lines[p_line];
+ MutexLock lock(l.text_buf->get_mutex());
RID t = l.text_buf->get_rid();
int spans = TS->shaped_get_span_count(t);
@@ -231,7 +232,7 @@ void RichTextLabel::_update_line_font(ItemFrame *p_frame, int p_line, const Ref<
}
}
- Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
+ Item *it_to = (p_line + 1 < (int)p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
switch (it->type) {
case ITEM_TABLE: {
@@ -239,7 +240,7 @@ void RichTextLabel::_update_line_font(ItemFrame *p_frame, int p_line, const Ref<
for (Item *E : table->subitems) {
ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames.
ItemFrame *frame = static_cast<ItemFrame *>(E);
- for (int i = 0; i < frame->lines.size(); i++) {
+ for (int i = 0; i < (int)frame->lines.size(); i++) {
_update_line_font(frame, i, p_base_font, p_base_font_size);
}
}
@@ -250,11 +251,12 @@ void RichTextLabel::_update_line_font(ItemFrame *p_frame, int p_line, const Ref<
}
}
-void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width) {
- ERR_FAIL_COND(p_frame == nullptr);
- ERR_FAIL_COND(p_line < 0 || p_line >= p_frame->lines.size());
+float RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, float p_h) {
+ ERR_FAIL_COND_V(p_frame == nullptr, p_h);
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)p_frame->lines.size(), p_h);
- Line &l = p_frame->lines.write[p_line];
+ Line &l = p_frame->lines[p_line];
+ MutexLock lock(l.text_buf->get_mutex());
l.offset.x = _find_margin(l.from, p_base_font, p_base_font_size);
l.text_buf->set_width(p_width - l.offset.x);
@@ -265,7 +267,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
l.text_buf->tab_align(tabs);
}
- Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
+ Item *it_to = (p_line + 1 < (int)p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
switch (it->type) {
case ITEM_TABLE: {
@@ -275,16 +277,18 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
int col_count = table->columns.size();
for (int i = 0; i < col_count; i++) {
- table->columns.write[i].width = 0;
+ table->columns[i].width = 0;
}
int idx = 0;
for (Item *E : table->subitems) {
ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames.
ItemFrame *frame = static_cast<ItemFrame *>(E);
- for (int i = 0; i < frame->lines.size(); i++) {
+ float prev_h = 0;
+ for (int i = 0; i < (int)frame->lines.size(); i++) {
+ MutexLock sub_lock(frame->lines[i].text_buf->get_mutex());
int w = _find_margin(frame->lines[i].from, p_base_font, p_base_font_size) + 1;
- _resize_line(frame, i, p_base_font, p_base_font_size, w);
+ prev_h = _resize_line(frame, i, p_base_font, p_base_font_size, w, prev_h);
}
idx++;
}
@@ -300,7 +304,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
for (int i = 0; i < col_count; i++) {
remaining_width -= table->columns[i].min_width;
if (table->columns[i].max_width > table->columns[i].min_width) {
- table->columns.write[i].expand = true;
+ table->columns[i].expand = true;
}
if (table->columns[i].expand) {
total_ratio += table->columns[i].expand_ratio;
@@ -309,9 +313,9 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
// Assign actual widths.
for (int i = 0; i < col_count; i++) {
- table->columns.write[i].width = table->columns[i].min_width;
+ table->columns[i].width = table->columns[i].min_width;
if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) {
- table->columns.write[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
+ table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
}
table->total_width += table->columns[i].width + hseparation;
}
@@ -328,7 +332,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
int dif = table->columns[i].width - table->columns[i].max_width;
if (dif > 0) {
table_need_fit = true;
- table->columns.write[i].width = table->columns[i].max_width;
+ table->columns[i].width = table->columns[i].max_width;
table->total_width -= dif;
total_ratio -= table->columns[i].expand_ratio;
}
@@ -342,7 +346,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
if (dif > 0) {
int slice = table->columns[i].expand_ratio * remaining_width / total_ratio;
int incr = MIN(dif, slice);
- table->columns.write[i].width += incr;
+ table->columns[i].width += incr;
table->total_width += incr;
}
}
@@ -366,16 +370,14 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
offset.x += frame->padding.position.x;
float yofs = frame->padding.position.y;
- for (int i = 0; i < frame->lines.size(); i++) {
- frame->lines.write[i].text_buf->set_width(table->columns[column].width);
- table->columns.write[column].width = MAX(table->columns.write[column].width, ceil(frame->lines[i].text_buf->get_size().x));
+ float prev_h = 0;
+ for (int i = 0; i < (int)frame->lines.size(); i++) {
+ MutexLock sub_lock(frame->lines[i].text_buf->get_mutex());
+ frame->lines[i].text_buf->set_width(table->columns[column].width);
+ table->columns[column].width = MAX(table->columns[column].width, ceil(frame->lines[i].text_buf->get_size().x));
- if (i > 0) {
- frame->lines.write[i].offset.y = frame->lines[i - 1].offset.y + frame->lines[i - 1].text_buf->get_size().y + frame->lines[i - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
- } else {
- frame->lines.write[i].offset.y = 0;
- }
- frame->lines.write[i].offset += offset;
+ frame->lines[i].offset.y = prev_h;
+ frame->lines[i].offset += offset;
float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * get_theme_constant(SNAME("line_separation"));
if (i > 0) {
@@ -388,6 +390,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
h = MIN(h, frame->max_size_over.y);
}
yofs += h;
+ prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
}
yofs += frame->padding.size.y;
offset.x += table->columns[column].width + hseparation + frame->padding.size.x;
@@ -410,18 +413,16 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
}
}
- if (p_line > 0) {
- l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + p_frame->lines[p_line - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
- } else {
- l.offset.y = 0;
- }
+ l.offset.y = p_h;
+ return l.offset.y + l.text_buf->get_size().y + l.text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
}
-void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, int *r_char_offset) {
- ERR_FAIL_COND(p_frame == nullptr);
- ERR_FAIL_COND(p_line < 0 || p_line >= p_frame->lines.size());
+float RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, float p_h, int *r_char_offset) {
+ ERR_FAIL_COND_V(p_frame == nullptr, p_h);
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)p_frame->lines.size(), p_h);
- Line &l = p_frame->lines.write[p_line];
+ Line &l = p_frame->lines[p_line];
+ MutexLock lock(l.text_buf->get_mutex());
uint16_t autowrap_flags = TextServer::BREAK_MANDATORY;
switch (autowrap_mode) {
@@ -458,7 +459,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
// Shape current paragraph.
String text;
- Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
+ Item *it_to = (p_line + 1 < (int)p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
int remaining_characters = visible_characters - l.char_offset;
for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING && visible_characters >= 0 && remaining_characters <= 0) {
@@ -524,9 +525,9 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
int t_char_count = 0;
// Set minimums to zero.
for (int i = 0; i < col_count; i++) {
- table->columns.write[i].min_width = 0;
- table->columns.write[i].max_width = 0;
- table->columns.write[i].width = 0;
+ table->columns[i].min_width = 0;
+ table->columns[i].max_width = 0;
+ table->columns[i].width = 0;
}
// Compute minimum width for each cell.
const int available_width = p_width - hseparation * (col_count - 1);
@@ -537,17 +538,20 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
ItemFrame *frame = static_cast<ItemFrame *>(E);
int column = idx % col_count;
- for (int i = 0; i < frame->lines.size(); i++) {
+ float prev_h = 0;
+ for (int i = 0; i < (int)frame->lines.size(); i++) {
+ MutexLock sub_lock(frame->lines[i].text_buf->get_mutex());
+
int char_offset = l.char_offset + l.char_count;
int w = _find_margin(frame->lines[i].from, p_base_font, p_base_font_size) + 1;
- _shape_line(frame, i, p_base_font, p_base_font_size, w, &char_offset);
+ prev_h = _shape_line(frame, i, p_base_font, p_base_font_size, w, prev_h, &char_offset);
int cell_ch = (char_offset - (l.char_offset + l.char_count));
l.char_count += cell_ch;
t_char_count += cell_ch;
remaining_characters -= cell_ch;
- table->columns.write[column].min_width = MAX(table->columns[column].min_width, ceil(frame->lines[i].text_buf->get_size().x));
- table->columns.write[column].max_width = MAX(table->columns[column].max_width, ceil(frame->lines[i].text_buf->get_non_wrapped_size().x));
+ table->columns[column].min_width = MAX(table->columns[column].min_width, ceil(frame->lines[i].text_buf->get_size().x));
+ table->columns[column].max_width = MAX(table->columns[column].max_width, ceil(frame->lines[i].text_buf->get_non_wrapped_size().x));
}
idx++;
}
@@ -560,7 +564,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
for (int i = 0; i < col_count; i++) {
remaining_width -= table->columns[i].min_width;
if (table->columns[i].max_width > table->columns[i].min_width) {
- table->columns.write[i].expand = true;
+ table->columns[i].expand = true;
}
if (table->columns[i].expand) {
total_ratio += table->columns[i].expand_ratio;
@@ -569,9 +573,9 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
// Assign actual widths.
for (int i = 0; i < col_count; i++) {
- table->columns.write[i].width = table->columns[i].min_width;
+ table->columns[i].width = table->columns[i].min_width;
if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) {
- table->columns.write[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
+ table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
}
table->total_width += table->columns[i].width + hseparation;
}
@@ -588,7 +592,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
int dif = table->columns[i].width - table->columns[i].max_width;
if (dif > 0) {
table_need_fit = true;
- table->columns.write[i].width = table->columns[i].max_width;
+ table->columns[i].width = table->columns[i].max_width;
table->total_width -= dif;
total_ratio -= table->columns[i].expand_ratio;
}
@@ -602,7 +606,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
if (dif > 0) {
int slice = table->columns[i].expand_ratio * remaining_width / total_ratio;
int incr = MIN(dif, slice);
- table->columns.write[i].width += incr;
+ table->columns[i].width += incr;
table->total_width += incr;
}
}
@@ -626,16 +630,15 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
offset.x += frame->padding.position.x;
float yofs = frame->padding.position.y;
- for (int i = 0; i < frame->lines.size(); i++) {
- frame->lines.write[i].text_buf->set_width(table->columns[column].width);
- table->columns.write[column].width = MAX(table->columns.write[column].width, ceil(frame->lines[i].text_buf->get_size().x));
+ float prev_h = 0;
+ for (int i = 0; i < (int)frame->lines.size(); i++) {
+ MutexLock sub_lock(frame->lines[i].text_buf->get_mutex());
- if (i > 0) {
- frame->lines.write[i].offset.y = frame->lines[i - 1].offset.y + frame->lines[i - 1].text_buf->get_size().y + frame->lines[i - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
- } else {
- frame->lines.write[i].offset.y = 0;
- }
- frame->lines.write[i].offset += offset;
+ frame->lines[i].text_buf->set_width(table->columns[column].width);
+ table->columns[column].width = MAX(table->columns[column].width, ceil(frame->lines[i].text_buf->get_size().x));
+
+ frame->lines[i].offset.y = prev_h;
+ frame->lines[i].offset += offset;
float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * get_theme_constant(SNAME("line_separation"));
if (i > 0) {
@@ -648,6 +651,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
h = MIN(h, frame->max_size_over.y);
}
yofs += h;
+ prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
}
yofs += frame->padding.size.y;
offset.x += table->columns[column].width + hseparation + frame->padding.size.x;
@@ -678,24 +682,22 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
*r_char_offset = l.char_offset + l.char_count;
- if (p_line > 0) {
- l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + p_frame->lines[p_line - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
- } else {
- l.offset.y = 0;
- }
+ l.offset.y = p_h;
+ return l.offset.y + l.text_buf->get_size().y + l.text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
}
int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs) {
ERR_FAIL_COND_V(p_frame == nullptr, 0);
- ERR_FAIL_COND_V(p_line < 0 || p_line >= p_frame->lines.size(), 0);
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)p_frame->lines.size(), 0);
Vector2 off;
int line_spacing = get_theme_constant(SNAME("line_separation"));
- Line &l = p_frame->lines.write[p_line];
+ Line &l = p_frame->lines[p_line];
+ MutexLock lock(l.text_buf->get_mutex());
Item *it_from = l.from;
- Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
+ Item *it_to = (p_line + 1 < (int)p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
if (it_from == nullptr) {
return 0;
@@ -877,7 +879,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
draw_rect(Rect2(p_ofs + rect.position + off + coff - frame->padding.position, Size2(table->columns[col].width + hseparation + frame->padding.position.x + frame->padding.size.x, table->rows[row])), (frame->border != Color(0, 0, 0, 0) ? frame->border : border), false);
}
- for (int j = 0; j < frame->lines.size(); j++) {
+ for (int j = 0; j < (int)frame->lines.size(); j++) {
_draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_outline_size, p_shadow_ofs, r_processed_glyphs);
}
idx++;
@@ -1299,22 +1301,12 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
int vofs = vscroll->get_value();
// Search for the first line.
- int from_line = 0;
-
- //TODO, change to binary search ?
- while (from_line < main->lines.size()) {
- if (main->lines[from_line].offset.y + main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")) >= vofs) {
- break;
- }
- from_line++;
- }
-
- if (from_line >= main->lines.size()) {
- return;
- }
+ int to_line = main->first_invalid_line.load();
+ int from_line = _find_first_line(0, to_line, vofs);
Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs);
- while (ofs.y < size.height && from_line < main->lines.size()) {
+ while (ofs.y < size.height && from_line < to_line) {
+ MutexLock lock(main->lines[from_line].text_buf->get_mutex());
_find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char);
ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) {
@@ -1331,7 +1323,9 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
Vector2 off;
int char_pos = -1;
- Line &l = p_frame->lines.write[p_line];
+ Line &l = p_frame->lines[p_line];
+ MutexLock lock(l.text_buf->get_mutex());
+
bool rtl = (l.text_buf->get_direction() == TextServer::DIRECTION_RTL);
bool lrtl = is_layout_rtl();
@@ -1420,14 +1414,14 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
}
}
if (crect.has_point(p_click)) {
- for (int j = 0; j < frame->lines.size(); j++) {
+ for (int j = 0; j < (int)frame->lines.size(); j++) {
_find_click_in_line(frame, j, rect.position + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_click, &table_click_frame, &table_click_line, &table_click_item, &table_click_char, true);
if (table_click_frame && table_click_item) {
// Save cell detected cell hit data.
table_range = Vector2i(INT32_MAX, 0);
for (Item *F : table->subitems) {
ItemFrame *sub_frame = static_cast<ItemFrame *>(F);
- for (int k = 0; k < sub_frame->lines.size(); k++) {
+ for (int k = 0; k < (int)sub_frame->lines.size(); k++) {
table_range.x = MIN(table_range.x, sub_frame->lines[k].char_offset);
table_range.y = MAX(table_range.y, sub_frame->lines[k].char_offset + sub_frame->lines[k].char_count);
}
@@ -1484,7 +1478,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
// Find item.
if (r_click_item != nullptr) {
Item *it = p_frame->lines[p_line].from;
- Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
+ Item *it_to = (p_line + 1 < (int)p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
if (char_pos == p_frame->lines[p_line].char_count) {
// Selection after the end of line, select last item.
if (it_to != nullptr) {
@@ -1532,28 +1526,6 @@ void RichTextLabel::_scroll_changed(double) {
update();
}
-void RichTextLabel::_update_scroll() {
- int total_height = get_content_height();
-
- bool exceeds = total_height > get_size().height && scroll_active;
-
- if (exceeds != scroll_visible) {
- if (exceeds) {
- scroll_visible = true;
- scroll_w = vscroll->get_combined_minimum_size().width;
- vscroll->show();
- vscroll->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -scroll_w);
- } else {
- scroll_visible = false;
- scroll_w = 0;
- vscroll->hide();
- }
-
- main->first_resized_line = 0; //invalidate ALL
- _validate_line_caches(main);
- }
-}
-
void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, double p_delta_time) {
Item *it = p_frame;
while (it) {
@@ -1588,6 +1560,22 @@ void RichTextLabel::_update_fx(RichTextLabel::ItemFrame *p_frame, double p_delta
}
}
+int RichTextLabel::_find_first_line(int p_from, int p_to, int p_vofs) const {
+ int l = p_from;
+ int r = p_to;
+ while (l < r) {
+ int m = Math::floor(double(l + r) / 2.0);
+ MutexLock lock(main->lines[m].text_buf->get_mutex());
+ int ofs = main->lines[m].offset.y + main->lines[m].text_buf->get_size().y + main->lines[m].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ if (ofs < p_vofs) {
+ l = m + 1;
+ } else {
+ r = m;
+ }
+ }
+ return l;
+}
+
void RichTextLabel::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_MOUSE_EXIT: {
@@ -1600,38 +1588,45 @@ void RichTextLabel::_notification(int p_what) {
} break;
case NOTIFICATION_RESIZED: {
- main->first_resized_line = 0; //invalidate ALL
+ _stop_thread();
+ main->first_resized_line.store(0); //invalidate ALL
update();
} break;
case NOTIFICATION_THEME_CHANGED: {
- main->first_invalid_font_line = 0; //invalidate ALL
+ _stop_thread();
+ main->first_invalid_font_line.store(0); //invalidate ALL
update();
} break;
case NOTIFICATION_ENTER_TREE: {
+ _stop_thread();
if (!text.is_empty()) {
set_text(text);
}
- main->first_invalid_line = 0; //invalidate ALL
+ main->first_invalid_line.store(0); //invalidate ALL
update();
} break;
+ case NOTIFICATION_EXIT_TREE: {
+ _stop_thread();
+ } break;
+
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_TRANSLATION_CHANGED: {
- main->first_invalid_line = 0; //invalidate ALL
+ _stop_thread();
+ main->first_invalid_line.store(0); //invalidate ALL
update();
} break;
- case NOTIFICATION_DRAW: {
- _validate_line_caches(main);
- _update_scroll();
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ update();
+ } break;
+ case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
-
Size2 size = get_size();
- Rect2 text_rect = _get_text_rect();
draw_style_box(get_theme_stylebox(SNAME("normal")), Rect2(Point2(), size));
@@ -1641,22 +1636,42 @@ void RichTextLabel::_notification(int p_what) {
RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
}
+ // Start text shaping.
+ if (_validate_line_caches()) {
+ set_physics_process_internal(false); // Disable auto refresh, if text is fully processed.
+ } else {
+ // Draw loading progress bar.
+ if ((progress_delay > 0) && (OS::get_singleton()->get_ticks_msec() - loading_started >= (uint64_t)progress_delay)) {
+ Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"), SNAME("ProgressBar"));
+ Ref<StyleBox> fg = get_theme_stylebox(SNAME("fg"), SNAME("ProgressBar"));
+ Ref<StyleBox> style = get_theme_stylebox(SNAME("normal"));
+
+ Vector2 p_size = Vector2(size.width - (style->get_offset().x + vscroll->get_combined_minimum_size().width) * 2, vscroll->get_combined_minimum_size().width);
+ Vector2 p_pos = Vector2(style->get_offset().x, size.height - style->get_offset().y - vscroll->get_combined_minimum_size().width);
+
+ draw_style_box(bg, Rect2(p_pos, p_size));
+
+ bool right_to_left = is_layout_rtl();
+ double r = loaded.load();
+ int mp = fg->get_minimum_size().width;
+ int p = round(r * (p_size.width - mp));
+ if (right_to_left) {
+ int p_remaining = round((1.0 - r) * (p_size.width - mp));
+ draw_style_box(fg, Rect2(p_pos + Point2(p_remaining, 0), Size2(p + fg->get_minimum_size().width, p_size.height)));
+ } else {
+ draw_style_box(fg, Rect2(p_pos, Size2(p + fg->get_minimum_size().width, p_size.height)));
+ }
+ }
+ }
+
+ // Draw main text.
+ Rect2 text_rect = _get_text_rect();
float vofs = vscroll->get_value();
// Search for the first line.
- int from_line = 0;
+ int to_line = main->first_invalid_line.load();
+ int from_line = _find_first_line(0, to_line, vofs);
- //TODO, change to binary search ?
- while (from_line < main->lines.size()) {
- if (main->lines[from_line].offset.y + main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation")) >= vofs) {
- break;
- }
- from_line++;
- }
-
- if (from_line >= main->lines.size()) {
- break; //nothing to draw
- }
Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
Color base_color = get_theme_color(SNAME("default_color"));
Color outline_color = get_theme_color(SNAME("font_outline_color"));
@@ -1671,7 +1686,9 @@ void RichTextLabel::_notification(int p_what) {
// New cache draw.
Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs);
int processed_glyphs = 0;
- while (ofs.y < size.height && from_line < main->lines.size()) {
+ while (ofs.y < size.height && from_line < to_line) {
+ MutexLock lock(main->lines[from_line].text_buf->get_mutex());
+
visible_paragraph_count++;
visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs, processed_glyphs);
ofs.y += main->lines[from_line].text_buf->get_size().y + main->lines[from_line].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
@@ -1681,6 +1698,9 @@ void RichTextLabel::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
if (is_visible_in_tree()) {
+ if (!is_ready()) {
+ return;
+ }
double dt = get_process_delta_time();
_update_fx(main, dt);
update();
@@ -1708,18 +1728,6 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const
return CURSOR_IBEAM;
}
- if (main->first_invalid_line < main->lines.size()) {
- return get_default_cursor_shape(); //invalid
- }
-
- if (main->first_invalid_font_line < main->lines.size()) {
- return get_default_cursor_shape(); //invalid
- }
-
- if (main->first_resized_line < main->lines.size()) {
- return get_default_cursor_shape(); //invalid
- }
-
Item *item = nullptr;
bool outside = true;
const_cast<RichTextLabel *>(this)->_find_click(main, p_pos, nullptr, nullptr, &item, nullptr, &outside);
@@ -1727,7 +1735,6 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const
if (item && !outside && const_cast<RichTextLabel *>(this)->_find_meta(item, nullptr)) {
return CURSOR_POINTING_HAND;
}
-
return get_default_cursor_shape();
}
@@ -1737,16 +1744,6 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
- if (main->first_invalid_line < main->lines.size()) {
- return;
- }
- if (main->first_invalid_font_line < main->lines.size()) {
- return;
- }
- if (main->first_resized_line < main->lines.size()) {
- return;
- }
-
if (b->get_button_index() == MouseButton::LEFT) {
if (b->is_pressed() && !b->is_double_click()) {
scroll_updated = false;
@@ -1800,6 +1797,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
if (c_frame) {
const Line &l = c_frame->lines[c_line];
+ MutexLock lock(l.text_buf->get_mutex());
PackedInt32Array words = TS->shaped_text_get_word_breaks(l.text_buf->get_rid());
for (int i = 0; i < words.size(); i = i + 2) {
if (c_index >= words[i] && c_index < words[i + 1]) {
@@ -1841,8 +1839,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
deselect();
}
}
-
- if (!b->is_double_click() && !scroll_updated) {
+ if (!b->is_double_click() && !scroll_updated && !selection.active) {
Item *c_item = nullptr;
bool outside = true;
@@ -1945,18 +1942,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseMotion> m = p_event;
-
if (m.is_valid()) {
- if (main->first_invalid_line < main->lines.size()) {
- return;
- }
- if (main->first_invalid_font_line < main->lines.size()) {
- return;
- }
- if (main->first_resized_line < main->lines.size()) {
- return;
- }
-
ItemFrame *c_frame = nullptr;
int c_line = 0;
Item *c_item = nullptr;
@@ -2434,93 +2420,215 @@ bool RichTextLabel::_find_layout_subitem(Item *from, Item *to) {
return false;
}
-void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
- if (p_frame->first_invalid_line == p_frame->lines.size()) {
+void RichTextLabel::_thread_function(void *self) {
+ RichTextLabel *rtl = reinterpret_cast<RichTextLabel *>(self);
+ rtl->_process_line_caches();
+ rtl->updating.store(false);
+ rtl->call_deferred(SNAME("update"));
+}
+
+void RichTextLabel::_stop_thread() {
+ if (threaded) {
+ stop_thread.store(true);
+ thread.wait_to_finish();
+ }
+}
+
+bool RichTextLabel::is_ready() const {
+ if (updating.load()) {
+ return false;
+ }
+ return (main->first_invalid_line.load() == (int)main->lines.size() && main->first_resized_line.load() == (int)main->lines.size() && main->first_invalid_font_line.load() == (int)main->lines.size());
+}
+
+void RichTextLabel::set_threaded(bool p_threaded) {
+ if (threaded != p_threaded) {
+ _stop_thread();
+ threaded = p_threaded;
+ update();
+ }
+}
+
+bool RichTextLabel::is_threaded() const {
+ return threaded;
+}
+
+void RichTextLabel::set_progress_bar_delay(int p_delay_ms) {
+ progress_delay = p_delay_ms;
+}
+
+int RichTextLabel::get_progress_bar_delay() const {
+ return progress_delay;
+}
+
+bool RichTextLabel::_validate_line_caches() {
+ if (updating.load()) {
+ return false;
+ }
+ if (main->first_invalid_line.load() == (int)main->lines.size()) {
+ MutexLock data_lock(data_mutex);
+ Rect2 text_rect = _get_text_rect();
+
Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
int base_font_size = get_theme_font_size(SNAME("normal_font_size"));
+ int ctrl_height = get_size().height;
// Update fonts.
- if (p_frame->first_invalid_font_line != p_frame->lines.size()) {
- for (int i = p_frame->first_invalid_font_line; i < p_frame->lines.size(); i++) {
- _update_line_font(p_frame, i, base_font, base_font_size);
+ if (main->first_invalid_font_line.load() != (int)main->lines.size()) {
+ for (int i = main->first_invalid_font_line.load(); i < (int)main->lines.size(); i++) {
+ _update_line_font(main, i, base_font, base_font_size);
}
- p_frame->first_resized_line = p_frame->first_invalid_font_line;
- p_frame->first_invalid_font_line = p_frame->lines.size();
+ main->first_resized_line.store(main->first_invalid_font_line.load());
+ main->first_invalid_font_line.store(main->lines.size());
}
- if (p_frame->first_resized_line == p_frame->lines.size()) {
- return;
+ if (main->first_resized_line.load() == (int)main->lines.size()) {
+ return true;
}
// Resize lines without reshaping.
- Rect2 text_rect = _get_text_rect();
+ int fi = main->first_resized_line.load();
+
+ float total_height = 0;
+ for (int i = fi; i < (int)main->lines.size(); i++) {
+ total_height = _resize_line(main, i, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height);
+
+ updating_scroll = true;
+ bool exceeds = total_height > ctrl_height && scroll_active;
+ if (exceeds != scroll_visible) {
+ if (exceeds) {
+ scroll_visible = true;
+ scroll_w = vscroll->get_combined_minimum_size().width;
+ vscroll->show();
+ vscroll->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -scroll_w);
+ } else {
+ scroll_visible = false;
+ scroll_w = 0;
+ vscroll->hide();
+ }
- for (int i = p_frame->first_resized_line; i < p_frame->lines.size(); i++) {
- _resize_line(p_frame, i, base_font, base_font_size, text_rect.get_size().width - scroll_w);
- }
+ main->first_resized_line.store(0);
- int total_height = 0;
- if (p_frame->lines.size()) {
- total_height = p_frame->lines[p_frame->lines.size() - 1].offset.y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_size().y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
- }
+ total_height = 0;
+ for (int j = 0; j <= i; j++) {
+ total_height = _resize_line(main, j, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height);
- p_frame->first_resized_line = p_frame->lines.size();
+ main->first_resized_line.store(j);
+ }
+ }
- updating_scroll = true;
- vscroll->set_max(total_height);
- vscroll->set_page(text_rect.size.height);
- if (scroll_follow && scroll_following) {
- vscroll->set_value(total_height);
+ vscroll->set_max(total_height);
+ vscroll->set_page(text_rect.size.height);
+ if (scroll_follow && scroll_following) {
+ vscroll->set_value(total_height);
+ }
+ updating_scroll = false;
+
+ main->first_resized_line.store(i);
}
- updating_scroll = false;
+
+ main->first_resized_line.store(main->lines.size());
if (fit_content_height) {
update_minimum_size();
}
- return;
+ return true;
}
+ stop_thread.store(false);
+ if (threaded) {
+ updating.store(true);
+ loaded.store(true);
+ thread.start(RichTextLabel::_thread_function, reinterpret_cast<void *>(this));
+ loading_started = OS::get_singleton()->get_ticks_msec();
+ set_physics_process_internal(true);
+ return false;
+ } else {
+ _process_line_caches();
+ update();
+ return true;
+ }
+}
+void RichTextLabel::_process_line_caches() {
// Shape invalid lines.
+ MutexLock data_lock(data_mutex);
Rect2 text_rect = _get_text_rect();
Ref<Font> base_font = get_theme_font(SNAME("normal_font"));
int base_font_size = get_theme_font_size(SNAME("normal_font_size"));
+ int ctrl_height = get_size().height;
+ int fi = main->first_invalid_line.load();
+ int total_chars = (fi == 0) ? 0 : (main->lines[fi].char_offset + main->lines[fi].char_count);
- int total_chars = (p_frame->first_invalid_line == 0) ? 0 : (p_frame->lines[p_frame->first_invalid_line].char_offset + p_frame->lines[p_frame->first_invalid_line].char_count);
- for (int i = p_frame->first_invalid_line; i < p_frame->lines.size(); i++) {
- _shape_line(p_frame, i, base_font, base_font_size, text_rect.get_size().width - scroll_w, &total_chars);
- }
+ float total_height = 0;
+ for (int i = fi; i < (int)main->lines.size(); i++) {
+ total_height = _shape_line(main, i, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height, &total_chars);
- int total_height = 0;
- if (p_frame->lines.size()) {
- total_height = p_frame->lines[p_frame->lines.size() - 1].offset.y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_size().y + p_frame->lines[p_frame->lines.size() - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
- }
+ updating_scroll = true;
+ bool exceeds = total_height > ctrl_height && scroll_active;
+ if (exceeds != scroll_visible) {
+ if (exceeds) {
+ scroll_visible = true;
+ scroll_w = vscroll->get_combined_minimum_size().width;
+ vscroll->show();
+ vscroll->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -scroll_w);
+ } else {
+ scroll_visible = false;
+ scroll_w = 0;
+ vscroll->hide();
+ }
- p_frame->first_invalid_line = p_frame->lines.size();
- p_frame->first_resized_line = p_frame->lines.size();
- p_frame->first_invalid_font_line = p_frame->lines.size();
+ main->first_invalid_line.store(0);
+ main->first_resized_line.store(0);
+ main->first_invalid_font_line.store(0);
- updating_scroll = true;
- vscroll->set_max(total_height);
- vscroll->set_page(text_rect.size.height);
- if (scroll_follow && scroll_following) {
- vscroll->set_value(total_height);
+ total_height = 0;
+ for (int j = 0; j <= i; j++) {
+ total_height = _resize_line(main, j, base_font, base_font_size, text_rect.get_size().width - scroll_w, total_height);
+
+ main->first_invalid_line.store(j);
+ main->first_resized_line.store(j);
+ main->first_invalid_font_line.store(j);
+ }
+ }
+
+ vscroll->set_max(total_height);
+ vscroll->set_page(text_rect.size.height);
+ if (scroll_follow && scroll_following) {
+ vscroll->set_value(total_height);
+ }
+ updating_scroll = false;
+
+ main->first_invalid_line.store(i);
+ main->first_resized_line.store(i);
+ main->first_invalid_font_line.store(i);
+
+ if (stop_thread.load()) {
+ return;
+ }
+ loaded.store(double(i) / double(main->lines.size()));
}
- updating_scroll = false;
+
+ main->first_invalid_line.store(main->lines.size());
+ main->first_resized_line.store(main->lines.size());
+ main->first_invalid_font_line.store(main->lines.size());
if (fit_content_height) {
update_minimum_size();
}
+ emit_signal(SNAME("finished"));
}
void RichTextLabel::_invalidate_current_line(ItemFrame *p_frame) {
- if (p_frame->lines.size() - 1 <= p_frame->first_invalid_line) {
- p_frame->first_invalid_line = p_frame->lines.size() - 1;
- update();
+ if ((int)p_frame->lines.size() - 1 <= p_frame->first_invalid_line) {
+ p_frame->first_invalid_line = (int)p_frame->lines.size() - 1;
}
}
void RichTextLabel::add_text(const String &p_text) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
if (current->type == ITEM_TABLE) {
return; //can't add anything here
}
@@ -2564,13 +2672,14 @@ void RichTextLabel::add_text(const String &p_text) {
_add_item(item, false);
current_frame->lines.resize(current_frame->lines.size() + 1);
if (item->type != ITEM_NEWLINE) {
- current_frame->lines.write[current_frame->lines.size() - 1].from = item;
+ current_frame->lines[current_frame->lines.size() - 1].from = item;
}
_invalidate_current_line(current_frame);
}
pos = end + 1;
}
+ update();
}
void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline) {
@@ -2599,7 +2708,7 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline)
}
if (current_frame->lines[current_frame->lines.size() - 1].from == nullptr) {
- current_frame->lines.write[current_frame->lines.size() - 1].from = p_item;
+ current_frame->lines[current_frame->lines.size() - 1].from = p_item;
}
p_item->line = current_frame->lines.size() - 1;
@@ -2608,6 +2717,7 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline)
if (fixed_width != -1) {
update_minimum_size();
}
+ update();
}
void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_subitem_line) {
@@ -2635,6 +2745,9 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub
}
void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color, InlineAlignment p_alignment) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
if (current->type == ITEM_TABLE) {
return;
}
@@ -2674,6 +2787,9 @@ void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width,
}
void RichTextLabel::add_newline() {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
if (current->type == ITEM_TABLE) {
return;
}
@@ -2682,10 +2798,14 @@ void RichTextLabel::add_newline() {
_add_item(item, false);
current_frame->lines.resize(current_frame->lines.size() + 1);
_invalidate_current_line(current_frame);
+ update();
}
bool RichTextLabel::remove_line(const int p_line) {
- if (p_line >= current_frame->lines.size() || p_line < 0) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
+ if (p_line >= (int)current_frame->lines.size() || p_line < 0) {
return false;
}
@@ -2713,16 +2833,19 @@ bool RichTextLabel::remove_line(const int p_line) {
}
if (p_line == 0 && current->subitems.size() > 0) {
- main->lines.write[0].from = main;
+ main->lines[0].from = main;
}
- main->first_invalid_line = 0; // p_line ???
+ main->first_invalid_line.store(0);
update();
return true;
}
void RichTextLabel::push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins, const Color &p_color, int p_ol_size, const Color &p_ol_color) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ERR_FAIL_COND(p_string.is_empty());
ERR_FAIL_COND(p_font.is_null());
@@ -2741,6 +2864,9 @@ void RichTextLabel::push_dropcap(const String &p_string, const Ref<Font> &p_font
}
void RichTextLabel::push_font(const Ref<Font> &p_font) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ERR_FAIL_COND(p_font.is_null());
ItemFont *item = memnew(ItemFont);
@@ -2785,6 +2911,9 @@ void RichTextLabel::push_mono() {
}
void RichTextLabel::push_font_size(int p_font_size) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemFontSize *item = memnew(ItemFontSize);
@@ -2793,6 +2922,9 @@ void RichTextLabel::push_font_size(int p_font_size) {
}
void RichTextLabel::push_font_features(const Dictionary &p_features) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemFontFeatures *item = memnew(ItemFontFeatures);
@@ -2801,6 +2933,9 @@ void RichTextLabel::push_font_features(const Dictionary &p_features) {
}
void RichTextLabel::push_outline_size(int p_font_size) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemOutlineSize *item = memnew(ItemOutlineSize);
@@ -2809,6 +2944,9 @@ void RichTextLabel::push_outline_size(int p_font_size) {
}
void RichTextLabel::push_color(const Color &p_color) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemColor *item = memnew(ItemColor);
@@ -2817,6 +2955,9 @@ void RichTextLabel::push_color(const Color &p_color) {
}
void RichTextLabel::push_outline_color(const Color &p_color) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemOutlineColor *item = memnew(ItemOutlineColor);
@@ -2825,6 +2966,9 @@ void RichTextLabel::push_outline_color(const Color &p_color) {
}
void RichTextLabel::push_underline() {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemUnderline *item = memnew(ItemUnderline);
@@ -2832,6 +2976,9 @@ void RichTextLabel::push_underline() {
}
void RichTextLabel::push_strikethrough() {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemStrikethrough *item = memnew(ItemStrikethrough);
@@ -2839,6 +2986,9 @@ void RichTextLabel::push_strikethrough() {
}
void RichTextLabel::push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction, const String &p_language, TextServer::StructuredTextParser p_st_parser) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemParagraph *item = memnew(ItemParagraph);
@@ -2850,6 +3000,9 @@ void RichTextLabel::push_paragraph(HorizontalAlignment p_alignment, Control::Tex
}
void RichTextLabel::push_indent(int p_level) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ERR_FAIL_COND(p_level < 0);
@@ -2859,6 +3012,9 @@ void RichTextLabel::push_indent(int p_level) {
}
void RichTextLabel::push_list(int p_level, ListType p_list, bool p_capitalize) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ERR_FAIL_COND(p_level < 0);
@@ -2871,6 +3027,9 @@ void RichTextLabel::push_list(int p_level, ListType p_list, bool p_capitalize) {
}
void RichTextLabel::push_meta(const Variant &p_meta) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemMeta *item = memnew(ItemMeta);
@@ -2879,6 +3038,9 @@ void RichTextLabel::push_meta(const Variant &p_meta) {
}
void RichTextLabel::push_hint(const String &p_string) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemHint *item = memnew(ItemHint);
@@ -2887,20 +3049,26 @@ void RichTextLabel::push_hint(const String &p_string) {
}
void RichTextLabel::push_table(int p_columns, InlineAlignment p_alignment) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(p_columns < 1);
ItemTable *item = memnew(ItemTable);
item->columns.resize(p_columns);
item->total_width = 0;
item->inline_align = p_alignment;
- for (int i = 0; i < item->columns.size(); i++) {
- item->columns.write[i].expand = false;
- item->columns.write[i].expand_ratio = 1;
+ for (int i = 0; i < (int)item->columns.size(); i++) {
+ item->columns[i].expand = false;
+ item->columns[i].expand_ratio = 1;
}
_add_item(item, true, false);
}
void RichTextLabel::push_fade(int p_start_index, int p_length) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ItemFade *item = memnew(ItemFade);
item->starting_index = p_start_index;
item->length = p_length;
@@ -2908,6 +3076,9 @@ void RichTextLabel::push_fade(int p_start_index, int p_length) {
}
void RichTextLabel::push_shake(int p_strength = 10, float p_rate = 24.0f) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ItemShake *item = memnew(ItemShake);
item->strength = p_strength;
item->rate = p_rate;
@@ -2915,6 +3086,9 @@ void RichTextLabel::push_shake(int p_strength = 10, float p_rate = 24.0f) {
}
void RichTextLabel::push_wave(float p_frequency = 1.0f, float p_amplitude = 10.0f) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ItemWave *item = memnew(ItemWave);
item->frequency = p_frequency;
item->amplitude = p_amplitude;
@@ -2922,6 +3096,9 @@ void RichTextLabel::push_wave(float p_frequency = 1.0f, float p_amplitude = 10.0
}
void RichTextLabel::push_tornado(float p_frequency = 1.0f, float p_radius = 10.0f) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ItemTornado *item = memnew(ItemTornado);
item->frequency = p_frequency;
item->radius = p_radius;
@@ -2929,6 +3106,9 @@ void RichTextLabel::push_tornado(float p_frequency = 1.0f, float p_radius = 10.0
}
void RichTextLabel::push_rainbow(float p_saturation, float p_value, float p_frequency) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ItemRainbow *item = memnew(ItemRainbow);
item->frequency = p_frequency;
item->saturation = p_saturation;
@@ -2937,6 +3117,9 @@ void RichTextLabel::push_rainbow(float p_saturation, float p_value, float p_freq
}
void RichTextLabel::push_bgcolor(const Color &p_color) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemBGColor *item = memnew(ItemBGColor);
@@ -2945,6 +3128,9 @@ void RichTextLabel::push_bgcolor(const Color &p_color) {
}
void RichTextLabel::push_fgcolor(const Color &p_color) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemFGColor *item = memnew(ItemFGColor);
@@ -2953,6 +3139,9 @@ void RichTextLabel::push_fgcolor(const Color &p_color) {
}
void RichTextLabel::push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ItemCustomFX *item = memnew(ItemCustomFX);
item->custom_effect = p_custom_effect;
item->char_fx_transform->environment = p_environment;
@@ -2960,15 +3149,23 @@ void RichTextLabel::push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionar
}
void RichTextLabel::set_table_column_expand(int p_column, bool p_expand, int p_ratio) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type != ITEM_TABLE);
+
ItemTable *table = static_cast<ItemTable *>(current);
- ERR_FAIL_INDEX(p_column, table->columns.size());
- table->columns.write[p_column].expand = p_expand;
- table->columns.write[p_column].expand_ratio = p_ratio;
+ ERR_FAIL_INDEX(p_column, (int)table->columns.size());
+ table->columns[p_column].expand = p_expand;
+ table->columns[p_column].expand_ratio = p_ratio;
}
void RichTextLabel::set_cell_row_background_color(const Color &p_odd_row_bg, const Color &p_even_row_bg) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type != ITEM_FRAME);
+
ItemFrame *cell = static_cast<ItemFrame *>(current);
ERR_FAIL_COND(!cell->cell);
cell->odd_row_bg = p_odd_row_bg;
@@ -2976,14 +3173,22 @@ void RichTextLabel::set_cell_row_background_color(const Color &p_odd_row_bg, con
}
void RichTextLabel::set_cell_border_color(const Color &p_color) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type != ITEM_FRAME);
+
ItemFrame *cell = static_cast<ItemFrame *>(current);
ERR_FAIL_COND(!cell->cell);
cell->border = p_color;
}
void RichTextLabel::set_cell_size_override(const Size2 &p_min_size, const Size2 &p_max_size) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type != ITEM_FRAME);
+
ItemFrame *cell = static_cast<ItemFrame *>(current);
ERR_FAIL_COND(!cell->cell);
cell->min_size_over = p_min_size;
@@ -2991,13 +3196,20 @@ void RichTextLabel::set_cell_size_override(const Size2 &p_min_size, const Size2
}
void RichTextLabel::set_cell_padding(const Rect2 &p_padding) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type != ITEM_FRAME);
+
ItemFrame *cell = static_cast<ItemFrame *>(current);
ERR_FAIL_COND(!cell->cell);
cell->padding = p_padding;
}
void RichTextLabel::push_cell() {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(current->type != ITEM_TABLE);
ItemFrame *item = memnew(ItemFrame);
@@ -3006,20 +3218,23 @@ void RichTextLabel::push_cell() {
current_frame = item;
item->cell = true;
item->lines.resize(1);
- item->lines.write[0].from = nullptr;
- item->first_invalid_line = 0; // parent frame last line ???
+ item->lines[0].from = nullptr;
+ item->first_invalid_line.store(0); // parent frame last line ???
}
int RichTextLabel::get_current_table_column() const {
ERR_FAIL_COND_V(current->type != ITEM_TABLE, -1);
ItemTable *table = static_cast<ItemTable *>(current);
-
return table->subitems.size() % table->columns.size();
}
void RichTextLabel::pop() {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
ERR_FAIL_COND(!current->parent);
+
if (current->type == ITEM_FRAME) {
current_frame = static_cast<ItemFrame *>(current)->parent_frame;
}
@@ -3027,12 +3242,15 @@ void RichTextLabel::pop() {
}
void RichTextLabel::clear() {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
main->_clear_children();
current = main;
current_frame = main;
main->lines.clear();
main->lines.resize(1);
- main->first_invalid_line = 0;
+ main->first_invalid_line.store(0);
selection.click_frame = nullptr;
selection.click_item = nullptr;
@@ -3050,8 +3268,10 @@ void RichTextLabel::clear() {
}
void RichTextLabel::set_tab_size(int p_spaces) {
+ _stop_thread();
+
tab_size = p_spaces;
- main->first_resized_line = 0;
+ main->first_resized_line.store(0);
update();
}
@@ -3131,6 +3351,9 @@ void RichTextLabel::parse_bbcode(const String &p_bbcode) {
}
void RichTextLabel::append_text(const String &p_bbcode) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
int pos = 0;
List<String> tag_stack;
@@ -3177,7 +3400,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
// Find optional parameters.
String bbcode_name;
- typedef Map<String, String> OptionMap;
+ typedef HashMap<String, String> OptionMap;
OptionMap bbcode_options;
if (!split_tag_block.is_empty()) {
bbcode_name = split_tag_block[0];
@@ -3620,9 +3843,9 @@ void RichTextLabel::append_text(const String &p_bbcode) {
Ref<Texture2D> texture = ResourceLoader::load(image, "Texture2D");
if (texture.is_valid()) {
Color color = Color(1.0, 1.0, 1.0);
- OptionMap::Element *color_option = bbcode_options.find("color");
+ OptionMap::Iterator color_option = bbcode_options.find("color");
if (color_option) {
- color = Color::from_string(color_option->value(), color);
+ color = Color::from_string(color_option->value, color);
}
int width = 0;
@@ -3636,14 +3859,14 @@ void RichTextLabel::append_text(const String &p_bbcode) {
height = bbcode_value.substr(sep + 1).to_int();
}
} else {
- OptionMap::Element *width_option = bbcode_options.find("width");
+ OptionMap::Iterator width_option = bbcode_options.find("width");
if (width_option) {
- width = width_option->value().to_int();
+ width = width_option->value.to_int();
}
- OptionMap::Element *height_option = bbcode_options.find("height");
+ OptionMap::Iterator height_option = bbcode_options.find("height");
if (height_option) {
- height = height_option->value().to_int();
+ height = height_option->value.to_int();
}
}
@@ -3729,15 +3952,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
} else if (bbcode_name == "fade") {
int start_index = 0;
- OptionMap::Element *start_option = bbcode_options.find("start");
+ OptionMap::Iterator start_option = bbcode_options.find("start");
if (start_option) {
- start_index = start_option->value().to_int();
+ start_index = start_option->value.to_int();
}
int length = 10;
- OptionMap::Element *length_option = bbcode_options.find("length");
+ OptionMap::Iterator length_option = bbcode_options.find("length");
if (length_option) {
- length = length_option->value().to_int();
+ length = length_option->value.to_int();
}
push_fade(start_index, length);
@@ -3745,15 +3968,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
tag_stack.push_front("fade");
} else if (bbcode_name == "shake") {
int strength = 5;
- OptionMap::Element *strength_option = bbcode_options.find("level");
+ OptionMap::Iterator strength_option = bbcode_options.find("level");
if (strength_option) {
- strength = strength_option->value().to_int();
+ strength = strength_option->value.to_int();
}
float rate = 20.0f;
- OptionMap::Element *rate_option = bbcode_options.find("rate");
+ OptionMap::Iterator rate_option = bbcode_options.find("rate");
if (rate_option) {
- rate = rate_option->value().to_float();
+ rate = rate_option->value.to_float();
}
push_shake(strength, rate);
@@ -3762,15 +3985,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
set_process_internal(true);
} else if (bbcode_name == "wave") {
float amplitude = 20.0f;
- OptionMap::Element *amplitude_option = bbcode_options.find("amp");
+ OptionMap::Iterator amplitude_option = bbcode_options.find("amp");
if (amplitude_option) {
- amplitude = amplitude_option->value().to_float();
+ amplitude = amplitude_option->value.to_float();
}
float period = 5.0f;
- OptionMap::Element *period_option = bbcode_options.find("freq");
+ OptionMap::Iterator period_option = bbcode_options.find("freq");
if (period_option) {
- period = period_option->value().to_float();
+ period = period_option->value.to_float();
}
push_wave(period, amplitude);
@@ -3779,15 +4002,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
set_process_internal(true);
} else if (bbcode_name == "tornado") {
float radius = 10.0f;
- OptionMap::Element *radius_option = bbcode_options.find("radius");
+ OptionMap::Iterator radius_option = bbcode_options.find("radius");
if (radius_option) {
- radius = radius_option->value().to_float();
+ radius = radius_option->value.to_float();
}
float frequency = 1.0f;
- OptionMap::Element *frequency_option = bbcode_options.find("freq");
+ OptionMap::Iterator frequency_option = bbcode_options.find("freq");
if (frequency_option) {
- frequency = frequency_option->value().to_float();
+ frequency = frequency_option->value.to_float();
}
push_tornado(frequency, radius);
@@ -3796,21 +4019,21 @@ void RichTextLabel::append_text(const String &p_bbcode) {
set_process_internal(true);
} else if (bbcode_name == "rainbow") {
float saturation = 0.8f;
- OptionMap::Element *saturation_option = bbcode_options.find("sat");
+ OptionMap::Iterator saturation_option = bbcode_options.find("sat");
if (saturation_option) {
- saturation = saturation_option->value().to_float();
+ saturation = saturation_option->value.to_float();
}
float value = 0.8f;
- OptionMap::Element *value_option = bbcode_options.find("val");
+ OptionMap::Iterator value_option = bbcode_options.find("val");
if (value_option) {
- value = value_option->value().to_float();
+ value = value_option->value.to_float();
}
float frequency = 1.0f;
- OptionMap::Element *frequency_option = bbcode_options.find("freq");
+ OptionMap::Iterator frequency_option = bbcode_options.find("freq");
if (frequency_option) {
- frequency = frequency_option->value().to_float();
+ frequency = frequency_option->value.to_float();
}
push_rainbow(saturation, value, frequency);
@@ -3871,9 +4094,13 @@ void RichTextLabel::append_text(const String &p_bbcode) {
}
void RichTextLabel::scroll_to_paragraph(int p_paragraph) {
- ERR_FAIL_INDEX(p_paragraph, main->lines.size());
- _validate_line_caches(main);
- vscroll->set_value(main->lines[p_paragraph].offset.y);
+ if (p_paragraph <= 0) {
+ vscroll->set_value(0);
+ } else if (p_paragraph >= main->first_invalid_line.load()) {
+ vscroll->set_value(vscroll->get_max());
+ } else {
+ vscroll->set_value(main->lines[p_paragraph].offset.y);
+ }
}
int RichTextLabel::get_paragraph_count() const {
@@ -3888,10 +4115,14 @@ int RichTextLabel::get_visible_paragraph_count() const {
}
void RichTextLabel::scroll_to_line(int p_line) {
- _validate_line_caches(main);
-
+ if (p_line <= 0) {
+ vscroll->set_value(0);
+ return;
+ }
int line_count = 0;
- for (int i = 0; i < main->lines.size(); i++) {
+ int to_line = main->first_invalid_line.load();
+ for (int i = 0; i < to_line; i++) {
+ MutexLock lock(main->lines[i].text_buf->get_mutex());
if ((line_count <= p_line) && (line_count + main->lines[i].text_buf->get_line_count() >= p_line)) {
float line_offset = 0.f;
for (int j = 0; j < p_line - line_count; j++) {
@@ -3902,11 +4133,14 @@ void RichTextLabel::scroll_to_line(int p_line) {
}
line_count += main->lines[i].text_buf->get_line_count();
}
+ vscroll->set_value(vscroll->get_max());
}
float RichTextLabel::get_line_offset(int p_line) {
int line_count = 0;
- for (int i = 0; i < main->lines.size(); i++) {
+ int to_line = main->first_invalid_line.load();
+ for (int i = 0; i < to_line; i++) {
+ MutexLock lock(main->lines[i].text_buf->get_mutex());
if ((line_count <= p_line) && (p_line <= line_count + main->lines[i].text_buf->get_line_count())) {
float line_offset = 0.f;
for (int j = 0; j < p_line - line_count; j++) {
@@ -3920,7 +4154,8 @@ float RichTextLabel::get_line_offset(int p_line) {
}
float RichTextLabel::get_paragraph_offset(int p_paragraph) {
- if (0 <= p_paragraph && p_paragraph < main->lines.size()) {
+ int to_line = main->first_invalid_line.load();
+ if (0 <= p_paragraph && p_paragraph < to_line) {
return main->lines[p_paragraph].offset.y;
}
return 0;
@@ -3928,7 +4163,9 @@ float RichTextLabel::get_paragraph_offset(int p_paragraph) {
int RichTextLabel::get_line_count() const {
int line_count = 0;
- for (int i = 0; i < main->lines.size(); i++) {
+ int to_line = main->first_invalid_line.load();
+ for (int i = 0; i < to_line; i++) {
+ MutexLock lock(main->lines[i].text_buf->get_mutex());
line_count += main->lines[i].text_buf->get_line_count();
}
return line_count;
@@ -3989,13 +4226,13 @@ bool RichTextLabel::_search_table(ItemTable *p_table, List<Item *>::Element *p_f
ERR_CONTINUE(E->get()->type != ITEM_FRAME); // Children should all be frames.
ItemFrame *frame = static_cast<ItemFrame *>(E->get());
if (p_reverse_search) {
- for (int i = frame->lines.size() - 1; i >= 0; i--) {
+ for (int i = (int)frame->lines.size() - 1; i >= 0; i--) {
if (_search_line(frame, i, p_string, -1, p_reverse_search)) {
return true;
}
}
} else {
- for (int i = 0; i < frame->lines.size(); i++) {
+ for (int i = 0; i < (int)frame->lines.size(); i++) {
if (_search_line(frame, i, p_string, 0, p_reverse_search)) {
return true;
}
@@ -4008,12 +4245,12 @@ bool RichTextLabel::_search_table(ItemTable *p_table, List<Item *>::Element *p_f
bool RichTextLabel::_search_line(ItemFrame *p_frame, int p_line, const String &p_string, int p_char_idx, bool p_reverse_search) {
ERR_FAIL_COND_V(p_frame == nullptr, false);
- ERR_FAIL_COND_V(p_line < 0 || p_line >= p_frame->lines.size(), false);
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)p_frame->lines.size(), false);
- Line &l = p_frame->lines.write[p_line];
+ Line &l = p_frame->lines[p_line];
String text;
- Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
+ Item *it_to = (p_line + 1 < (int)p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
switch (it->type) {
case ITEM_NEWLINE: {
@@ -4071,7 +4308,8 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
int char_idx = p_search_previous ? -1 : 0;
int current_line = 0;
- int ending_line = main->lines.size() - 1;
+ int to_line = main->first_invalid_line.load();
+ int ending_line = to_line - 1;
if (p_from_selection && selection.active) {
// First check to see if other results exist in current line
char_idx = p_search_previous ? selection.from_char - 1 : selection.to_char;
@@ -4120,8 +4358,8 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
while (current_line != ending_line) {
// Wrap around
if (current_line < 0) {
- current_line = main->lines.size() - 1;
- } else if (current_line >= main->lines.size()) {
+ current_line = to_line - 1;
+ } else if (current_line >= to_line) {
current_line = 0;
}
@@ -4143,12 +4381,13 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p
String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p_selection) const {
String text;
+
ERR_FAIL_COND_V(p_frame == nullptr, text);
- ERR_FAIL_COND_V(p_line < 0 || p_line >= p_frame->lines.size(), text);
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)p_frame->lines.size(), text);
- Line &l = p_frame->lines.write[p_line];
+ Line &l = p_frame->lines[p_line];
- Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
+ Item *it_to = (p_line + 1 < (int)p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
int end_idx = 0;
if (it_to != nullptr) {
end_idx = it_to->index;
@@ -4163,7 +4402,7 @@ String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p
for (Item *E : table->subitems) {
ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames.
ItemFrame *frame = static_cast<ItemFrame *>(E);
- for (int i = 0; i < frame->lines.size(); i++) {
+ for (int i = 0; i < (int)frame->lines.size(); i++) {
text += _get_line_text(frame, i, p_selection);
}
}
@@ -4227,7 +4466,8 @@ String RichTextLabel::get_selected_text() const {
}
String text;
- for (int i = 0; i < main->lines.size(); i++) {
+ int to_line = main->first_invalid_line.load();
+ for (int i = 0; i < to_line; i++) {
text += _get_line_text(main, i, selection);
}
return text;
@@ -4368,19 +4608,23 @@ String RichTextLabel::get_parsed_text() const {
void RichTextLabel::set_text_direction(Control::TextDirection p_text_direction) {
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
+ _stop_thread();
+
if (text_direction != p_text_direction) {
text_direction = p_text_direction;
- main->first_invalid_line = 0; //invalidate ALL
- _validate_line_caches(main);
+ main->first_invalid_line.store(0); //invalidate ALL
+ _validate_line_caches();
update();
}
}
void RichTextLabel::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
if (st_parser != p_parser) {
+ _stop_thread();
+
st_parser = p_parser;
- main->first_invalid_line = 0; //invalidate ALL
- _validate_line_caches(main);
+ main->first_invalid_line.store(0); //invalidate ALL
+ _validate_line_caches();
update();
}
}
@@ -4390,10 +4634,14 @@ TextServer::StructuredTextParser RichTextLabel::get_structured_text_bidi_overrid
}
void RichTextLabel::set_structured_text_bidi_override_options(Array p_args) {
- st_args = p_args;
- main->first_invalid_line = 0; //invalidate ALL
- _validate_line_caches(main);
- update();
+ if (st_args != p_args) {
+ _stop_thread();
+
+ st_args = p_args;
+ main->first_invalid_line.store(0); //invalidate ALL
+ _validate_line_caches();
+ update();
+ }
}
Array RichTextLabel::get_structured_text_bidi_override_options() const {
@@ -4406,9 +4654,11 @@ Control::TextDirection RichTextLabel::get_text_direction() const {
void RichTextLabel::set_language(const String &p_language) {
if (language != p_language) {
+ _stop_thread();
+
language = p_language;
- main->first_invalid_line = 0; //invalidate ALL
- _validate_line_caches(main);
+ main->first_invalid_line.store(0); //invalidate ALL
+ _validate_line_caches();
update();
}
}
@@ -4419,9 +4669,11 @@ String RichTextLabel::get_language() const {
void RichTextLabel::set_autowrap_mode(RichTextLabel::AutowrapMode p_mode) {
if (autowrap_mode != p_mode) {
+ _stop_thread();
+
autowrap_mode = p_mode;
main->first_invalid_line = 0; //invalidate ALL
- _validate_line_caches(main);
+ _validate_line_caches();
update();
}
}
@@ -4432,6 +4684,8 @@ RichTextLabel::AutowrapMode RichTextLabel::get_autowrap_mode() const {
void RichTextLabel::set_percent_visible(float p_percent) {
if (percent_visible != p_percent) {
+ _stop_thread();
+
if (p_percent < 0 || p_percent >= 1) {
visible_characters = -1;
percent_visible = 1;
@@ -4440,8 +4694,8 @@ void RichTextLabel::set_percent_visible(float p_percent) {
percent_visible = p_percent;
}
if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
- main->first_invalid_line = 0; //invalidate ALL
- _validate_line_caches(main);
+ main->first_invalid_line.store(0); //invalidate ALL
+ _validate_line_caches();
}
update();
}
@@ -4476,15 +4730,19 @@ void RichTextLabel::install_effect(const Variant effect) {
int RichTextLabel::get_content_height() const {
int total_height = 0;
- if (main->lines.size()) {
- total_height = main->lines[main->lines.size() - 1].offset.y + main->lines[main->lines.size() - 1].text_buf->get_size().y + main->lines[main->lines.size() - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
+ int to_line = main->first_invalid_line.load();
+ if (to_line) {
+ MutexLock lock(main->lines[to_line - 1].text_buf->get_mutex());
+ total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + main->lines[to_line - 1].text_buf->get_line_count() * get_theme_constant(SNAME("line_separation"));
}
return total_height;
}
int RichTextLabel::get_content_width() const {
int total_width = 0;
- for (int i = 0; i < main->lines.size(); i++) {
+ int to_line = main->first_invalid_line.load();
+ for (int i = 0; i < to_line; i++) {
+ MutexLock lock(main->lines[i].text_buf->get_mutex());
total_width = MAX(total_width, main->lines[i].offset.x + main->lines[i].text_buf->get_size().x);
}
return total_width;
@@ -4603,6 +4861,14 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text);
+ ClassDB::bind_method(D_METHOD("is_ready"), &RichTextLabel::is_ready);
+
+ ClassDB::bind_method(D_METHOD("set_threaded", "threaded"), &RichTextLabel::set_threaded);
+ ClassDB::bind_method(D_METHOD("is_threaded"), &RichTextLabel::is_threaded);
+
+ ClassDB::bind_method(D_METHOD("set_progress_bar_delay", "delay_ms"), &RichTextLabel::set_progress_bar_delay);
+ ClassDB::bind_method(D_METHOD("get_progress_bar_delay"), &RichTextLabel::get_progress_bar_delay);
+
ClassDB::bind_method(D_METHOD("set_visible_characters", "amount"), &RichTextLabel::set_visible_characters);
ClassDB::bind_method(D_METHOD("get_visible_characters"), &RichTextLabel::get_visible_characters);
@@ -4643,6 +4909,9 @@ void RichTextLabel::_bind_methods() {
// Note: set "bbcode_enabled" first, to avoid unnecessary "text" resets.
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "threaded"), "set_threaded", "is_threaded");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "progress_bar_delay"), "set_progress_bar_delay", "get_progress_bar_delay");
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_content_height"), "set_fit_content_height", "is_fit_content_height_enabled");
@@ -4676,6 +4945,8 @@ void RichTextLabel::_bind_methods() {
ADD_SIGNAL(MethodInfo("meta_hover_started", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
ADD_SIGNAL(MethodInfo("meta_hover_ended", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
+ ADD_SIGNAL(MethodInfo("finished"));
+
BIND_ENUM_CONSTANT(AUTOWRAP_OFF);
BIND_ENUM_CONSTANT(AUTOWRAP_ARBITRARY);
BIND_ENUM_CONSTANT(AUTOWRAP_WORD);
@@ -4727,15 +4998,19 @@ RichTextLabel::VisibleCharactersBehavior RichTextLabel::get_visible_characters_b
void RichTextLabel::set_visible_characters_behavior(RichTextLabel::VisibleCharactersBehavior p_behavior) {
if (visible_chars_behavior != p_behavior) {
+ _stop_thread();
+
visible_chars_behavior = p_behavior;
- main->first_invalid_line = 0; //invalidate ALL
- _validate_line_caches(main);
+ main->first_invalid_line.store(0); //invalidate ALL
+ _validate_line_caches();
update();
}
}
void RichTextLabel::set_visible_characters(int p_visible) {
if (visible_characters != p_visible) {
+ _stop_thread();
+
visible_characters = p_visible;
if (p_visible == -1) {
percent_visible = 1;
@@ -4746,8 +5021,8 @@ void RichTextLabel::set_visible_characters(int p_visible) {
}
}
if (visible_chars_behavior == VC_CHARS_BEFORE_SHAPING) {
- main->first_invalid_line = 0; //invalidate ALL
- _validate_line_caches(main);
+ main->first_invalid_line.store(0); //invalidate ALL
+ _validate_line_caches();
}
update();
}
@@ -4759,7 +5034,9 @@ int RichTextLabel::get_visible_characters() const {
int RichTextLabel::get_character_line(int p_char) {
int line_count = 0;
- for (int i = 0; i < main->lines.size(); i++) {
+ int to_line = main->first_invalid_line.load();
+ for (int i = 0; i < to_line; i++) {
+ MutexLock lock(main->lines[i].text_buf->get_mutex());
if (main->lines[i].char_offset < p_char && p_char <= main->lines[i].char_offset + main->lines[i].char_count) {
for (int j = 0; j < main->lines[i].text_buf->get_line_count(); j++) {
Vector2i range = main->lines[i].text_buf->get_line_range(j);
@@ -4777,7 +5054,8 @@ int RichTextLabel::get_character_line(int p_char) {
int RichTextLabel::get_character_paragraph(int p_char) {
int para_count = 0;
- for (int i = 0; i < main->lines.size(); i++) {
+ int to_line = main->first_invalid_line.load();
+ for (int i = 0; i < to_line; i++) {
if (main->lines[i].char_offset < p_char && p_char <= main->lines[i].char_offset + main->lines[i].char_count) {
return para_count;
} else {
@@ -4802,7 +5080,6 @@ int RichTextLabel::get_total_character_count() const {
}
it = _get_next_item(it, true);
}
-
return tc;
}
@@ -4812,7 +5089,8 @@ int RichTextLabel::get_total_glyph_count() const {
while (it) {
if (it->type == ITEM_FRAME) {
ItemFrame *f = static_cast<ItemFrame *>(it);
- for (int i = 0; i < f->lines.size(); i++) {
+ for (int i = 0; i < (int)f->lines.size(); i++) {
+ MutexLock lock(f->lines[i].text_buf->get_mutex());
tg += TS->shaped_text_get_glyph_count(f->lines[i].text_buf->get_rid());
}
}
@@ -4836,7 +5114,6 @@ Size2 RichTextLabel::get_minimum_size() const {
}
if (fit_content_height) {
- const_cast<RichTextLabel *>(this)->_validate_line_caches(main);
size.y += get_content_height();
}
@@ -5034,10 +5311,10 @@ RichTextLabel::RichTextLabel(const String &p_text) {
main->index = 0;
current = main;
main->lines.resize(1);
- main->lines.write[0].from = main;
- main->first_invalid_line = 0;
- main->first_resized_line = 0;
- main->first_invalid_font_line = 0;
+ main->lines[0].from = main;
+ main->first_invalid_line.store(0);
+ main->first_resized_line.store(0);
+ main->first_invalid_font_line.store(0);
current_frame = main;
vscroll = memnew(VScrollBar);
@@ -5052,10 +5329,13 @@ RichTextLabel::RichTextLabel(const String &p_text) {
vscroll->hide();
set_text(p_text);
+ updating.store(false);
+ stop_thread.store(false);
set_clip_contents(true);
}
RichTextLabel::~RichTextLabel() {
+ _stop_thread();
memdelete(main);
}
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index c6d0d0875d..7fbd5f1745 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -141,10 +141,10 @@ private:
struct ItemFrame : public Item {
bool cell = false;
- Vector<Line> lines;
- int first_invalid_line = 0;
- int first_invalid_font_line = 0;
- int first_resized_line = 0;
+ LocalVector<Line> lines;
+ std::atomic<int> first_invalid_line;
+ std::atomic<int> first_invalid_font_line;
+ std::atomic<int> first_resized_line;
ItemFrame *parent_frame = nullptr;
@@ -155,7 +155,12 @@ private:
Size2 max_size_over = Size2(-1, -1);
Rect2 padding;
- ItemFrame() { type = ITEM_FRAME; }
+ ItemFrame() {
+ type = ITEM_FRAME;
+ first_invalid_line.store(0);
+ first_invalid_font_line.store(0);
+ first_resized_line.store(0);
+ }
};
struct ItemText : public Item {
@@ -263,8 +268,8 @@ private:
int width = 0;
};
- Vector<Column> columns;
- Vector<float> rows;
+ LocalVector<Column> columns;
+ LocalVector<float> rows;
int total_width = 0;
int total_height = 0;
@@ -363,6 +368,16 @@ private:
Item *current = nullptr;
ItemFrame *current_frame = nullptr;
+ Thread thread;
+ Mutex data_mutex;
+ bool threaded = false;
+ std::atomic<bool> stop_thread;
+ std::atomic<bool> updating;
+ std::atomic<double> loaded;
+
+ uint64_t loading_started = 0;
+ int progress_delay = 1000;
+
VScrollBar *vscroll = nullptr;
AutowrapMode autowrap_mode = AUTOWRAP_WORD_SMART;
@@ -392,7 +407,11 @@ private:
Array custom_effects;
void _invalidate_current_line(ItemFrame *p_frame);
- void _validate_line_caches(ItemFrame *p_frame);
+
+ static void _thread_function(void *self);
+ void _stop_thread();
+ bool _validate_line_caches();
+ void _process_line_caches();
void _add_item(Item *p_item, bool p_enter = false, bool p_ensure_newline = false);
void _remove_item(Item *p_item, const int p_line, const int p_subitem_line);
@@ -446,8 +465,9 @@ private:
bool _search_line(ItemFrame *p_frame, int p_line, const String &p_string, int p_char_idx, bool p_reverse_search);
bool _search_table(ItemTable *p_table, List<Item *>::Element *p_from, const String &p_string, bool p_reverse_search);
- void _shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, int *r_char_offset);
- void _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width);
+ float _shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, float p_h, int *r_char_offset);
+ float _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, float p_h);
+
void _update_line_font(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size);
int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs);
float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool p_table = false);
@@ -480,9 +500,9 @@ private:
bool _find_layout_subitem(Item *from, Item *to);
void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack);
- void _update_scroll();
void _update_fx(ItemFrame *p_frame, double p_delta_time);
void _scroll_changed(double);
+ int _find_first_line(int p_from, int p_to, int p_vofs) const;
virtual void gui_input(const Ref<InputEvent> &p_event) override;
virtual String get_tooltip(const Point2 &p_pos) const override;
@@ -611,6 +631,14 @@ public:
bool is_deselect_on_focus_loss_enabled() const;
void deselect();
+ bool is_ready() const;
+
+ void set_threaded(bool p_threaded);
+ bool is_threaded() const;
+
+ void set_progress_bar_delay(int p_delay_ms);
+ int get_progress_bar_delay() const;
+
// Context menu.
PopupMenu *get_menu() const;
bool is_menu_visible() const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 315ffbd419..050c510a96 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4756,9 +4756,7 @@ void TextEdit::add_gutter(int p_at) {
gutters.insert(p_at, GutterInfo());
}
- for (int i = 0; i < text.size() + 1; i++) {
- text.add_gutter(p_at);
- }
+ text.add_gutter(p_at);
emit_signal(SNAME("gutter_added"));
update();
}
@@ -4768,9 +4766,7 @@ void TextEdit::remove_gutter(int p_gutter) {
gutters.remove_at(p_gutter);
- for (int i = 0; i < text.size() + 1; i++) {
- text.remove_gutter(p_gutter);
- }
+ text.remove_gutter(p_gutter);
emit_signal(SNAME("gutter_removed"));
update();
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 194cad72d1..993203bee6 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -356,7 +356,7 @@ private:
Vector<int> last_visible_chars;
};
- Map<int, LineDrawingCache> line_drawing_cache;
+ HashMap<int, LineDrawingCache> line_drawing_cache;
int _get_char_pos_for_line(int p_px, int p_line, int p_wrap_index = 0) const;
@@ -511,7 +511,6 @@ private:
/* Syntax highlighting. */
Ref<SyntaxHighlighter> syntax_highlighter;
- Map<int, Dictionary> syntax_highlighting_cache;
Dictionary _get_line_syntax_highlighting(int p_line);
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index f79c68671c..081d065efe 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -650,8 +650,8 @@ void TextureProgressBar::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress"), "set_tint_progress", "get_tint_progress");
ADD_GROUP("Radial Fill", "radial_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider,degrees"), "set_radial_initial_angle", "get_radial_initial_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider,degrees"), "set_fill_degrees", "get_fill_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset"), "set_radial_center_offset", "get_radial_center_offset");
BIND_ENUM_CONSTANT(FILL_LEFT_TO_RIGHT);
diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp
index ca2dad71af..20bc9a1028 100644
--- a/scene/gui/video_stream_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -443,7 +443,7 @@ void VideoStreamPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_track", PROPERTY_HINT_RANGE, "0,128,1"), "set_audio_track", "get_audio_track");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "VideoStream"), "set_stream", "get_stream");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_volume_db", "get_volume_db");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01,suffix:dB"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume", PROPERTY_HINT_RANGE, "0,15,0.01,exp", PROPERTY_USAGE_NONE), "set_volume", "get_volume");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "has_autoplay");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_paused", "is_paused");
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 8961b5ba54..27f240164c 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1637,7 +1637,7 @@ Node *Node::find_common_parent_with(const Node *p_node) const {
return const_cast<Node *>(p_node);
}
- Set<const Node *> visited;
+ HashSet<const Node *> visited;
const Node *n = this;
@@ -1669,7 +1669,7 @@ NodePath Node::get_path_to(const Node *p_node) const {
return NodePath(".");
}
- Set<const Node *> visited;
+ HashSet<const Node *> visited;
const Node *n = this;
@@ -1763,15 +1763,15 @@ void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
void Node::remove_from_group(const StringName &p_identifier) {
ERR_FAIL_COND(!data.grouped.has(p_identifier));
- Map<StringName, GroupData>::Element *E = data.grouped.find(p_identifier);
+ HashMap<StringName, GroupData>::Iterator E = data.grouped.find(p_identifier);
ERR_FAIL_COND(!E);
if (data.tree) {
- data.tree->remove_from_group(E->key(), this);
+ data.tree->remove_from_group(E->key, this);
}
- data.grouped.erase(E);
+ data.grouped.remove(E);
}
Array Node::_get_groups() const {
@@ -2042,7 +2042,7 @@ StringName Node::get_property_store_alias(const StringName &p_property) const {
}
#endif
-void Node::get_storable_properties(Set<StringName> &r_storable_properties) const {
+void Node::get_storable_properties(HashSet<StringName> &r_storable_properties) const {
List<PropertyInfo> pi;
get_property_list(&pi);
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
@@ -2088,7 +2088,7 @@ bool Node::get_scene_instance_load_placeholder() const {
return data.use_placeholder;
}
-Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const {
+Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) const {
Node *node = nullptr;
bool instantiated = false;
@@ -2280,11 +2280,11 @@ Node *Node::duplicate(int p_flags) const {
}
#ifdef TOOLS_ENABLED
-Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
- return duplicate_from_editor(r_duplimap, Map<Ref<Resource>, Ref<Resource>>());
+Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const {
+ return duplicate_from_editor(r_duplimap, HashMap<Ref<Resource>, Ref<Resource>>());
}
-Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
+Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
@@ -2300,7 +2300,7 @@ Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const M
return dupe;
}
-void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
+void Node::remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_node->get_property_list(&props);
@@ -2326,7 +2326,7 @@ void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resou
}
}
-void Node::remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
+void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_resource->get_property_list(&props);
@@ -2528,9 +2528,10 @@ Node *Node::get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res,
int j = 0;
// If not p_last_is_property, we shouldn't consider the last one as part of the resource
for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) {
- Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
+ bool is_valid = false;
+ Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j), &is_valid) : r_res->get(p_path.get_subname(j), &is_valid);
- if (new_res_v.get_type() == Variant::NIL) { // Found nothing on that path
+ if (!is_valid) { // Found nothing on that path
return nullptr;
}
diff --git a/scene/main/node.h b/scene/main/node.h
index 72f340bbc3..8de6c1ce69 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -32,7 +32,7 @@
#define NODE_H
#include "core/string/node_path.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "core/variant/typed_array.h"
#include "scene/main/scene_tree.h"
@@ -119,7 +119,7 @@ private:
Viewport *viewport = nullptr;
- Map<StringName, GroupData> grouped;
+ HashMap<StringName, GroupData> grouped;
List<Node *>::Element *OW = nullptr; // Owned element.
List<Node *> owned;
@@ -177,7 +177,7 @@ private:
Array _get_node_and_resource(const NodePath &p_path);
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
- Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
+ Node *_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap = nullptr) const;
TypedArray<Node> _get_children(bool p_include_internal = true) const;
Array _get_groups() const;
@@ -378,7 +378,7 @@ public:
bool is_property_pinned(const StringName &p_property) const;
virtual StringName get_property_store_alias(const StringName &p_property) const;
#endif
- void get_storable_properties(Set<StringName> &r_storable_properties) const;
+ void get_storable_properties(HashSet<StringName> &r_storable_properties) const;
virtual String to_string() override;
@@ -420,10 +420,10 @@ public:
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
#ifdef TOOLS_ENABLED
- Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const;
- Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
- void remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
- void remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const;
+ Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ void remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ void remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
#endif
// used by editors, to save what has changed only
@@ -522,6 +522,6 @@ public:
VARIANT_ENUM_CAST(Node::DuplicateFlags);
-typedef Set<Node *, Node::Comparator> NodeSet;
+typedef HashSet<Node *, Node::Comparator> NodeSet;
#endif
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index 8fb7456335..5512d0a84e 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "resource_preloader.h"
-
+#include "core/templates/rb_set.h"
void ResourcePreloader::_set_resources(const Array &p_data) {
resources.clear();
@@ -55,16 +55,16 @@ Array ResourcePreloader::_get_resources() const {
arr.resize(resources.size());
names.resize(resources.size());
- Set<String> sorted_names;
+ RBSet<String> sorted_names;
for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
sorted_names.insert(E.key);
}
int i = 0;
- for (Set<String>::Element *E = sorted_names.front(); E; E = E->next()) {
- names.set(i, E->get());
- arr[i] = resources[E->get()];
+ for (const String &E : sorted_names) {
+ names.set(i, E);
+ arr[i] = resources[E];
i++;
}
@@ -123,8 +123,9 @@ Vector<String> ResourcePreloader::_get_resource_list() const {
Vector<String> res;
res.resize(resources.size());
int i = 0;
- for (Map<StringName, Ref<Resource>>::Element *E = resources.front(); E; E = E->next(), i++) {
- res.set(i, E->key());
+ for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
+ res.set(i, E.key);
+ i++;
}
return res;
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index 2df8b5cda7..fe59bc8ae3 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -36,7 +36,7 @@
class ResourcePreloader : public Node {
GDCLASS(ResourcePreloader, Node);
- Map<StringName, Ref<Resource>> resources;
+ HashMap<StringName, Ref<Resource>> resources;
void _set_resources(const Array &p_data);
Array _get_resources() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index baa0362f63..b695dddf65 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -65,7 +65,7 @@ void SceneTreeTimer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left);
ClassDB::bind_method(D_METHOD("get_time_left"), &SceneTreeTimer::get_time_left);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left"), "set_time_left", "get_time_left");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "suffix:s"), "set_time_left", "get_time_left");
ADD_SIGNAL(MethodInfo("timeout"));
}
@@ -129,32 +129,32 @@ void SceneTree::node_renamed(Node *p_node) {
}
SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
E = group_map.insert(p_group, Group());
}
- ERR_FAIL_COND_V_MSG(E->get().nodes.has(p_node), &E->get(), "Already in group: " + p_group + ".");
- E->get().nodes.push_back(p_node);
- //E->get().last_tree_version=0;
- E->get().changed = true;
- return &E->get();
+ ERR_FAIL_COND_V_MSG(E->value.nodes.has(p_node), &E->value, "Already in group: " + p_group + ".");
+ E->value.nodes.push_back(p_node);
+ //E->value.last_tree_version=0;
+ E->value.changed = true;
+ return &E->value;
}
void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
ERR_FAIL_COND(!E);
- E->get().nodes.erase(p_node);
- if (E->get().nodes.is_empty()) {
- group_map.erase(E);
+ E->value.nodes.erase(p_node);
+ if (E->value.nodes.is_empty()) {
+ group_map.remove(E);
}
}
void SceneTree::make_group_changed(const StringName &p_group) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (E) {
- E->get().changed = true;
+ E->value.changed = true;
}
}
@@ -173,17 +173,17 @@ void SceneTree::_flush_ugc() {
ugc_locked = true;
while (unique_group_calls.size()) {
- Map<UGCall, Vector<Variant>>::Element *E = unique_group_calls.front();
+ HashMap<UGCall, Vector<Variant>, UGCall>::Iterator E = unique_group_calls.begin();
- const Variant **argptrs = (const Variant **)alloca(E->get().size() * sizeof(Variant *));
+ const Variant **argptrs = (const Variant **)alloca(E->value.size() * sizeof(Variant *));
- for (int i = 0; i < E->get().size(); i++) {
- argptrs[i] = &E->get()[i];
+ for (int i = 0; i < E->value.size(); i++) {
+ argptrs[i] = &E->value[i];
}
- call_group_flagsp(GROUP_CALL_DEFAULT, E->key().group, E->key().call, argptrs, E->get().size());
+ call_group_flagsp(GROUP_CALL_DEFAULT, E->key.group, E->key.call, argptrs, E->value.size());
- unique_group_calls.erase(E);
+ unique_group_calls.remove(E);
}
ugc_locked = false;
@@ -211,11 +211,11 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
}
void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, const Variant **p_args, int p_argcount) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -284,11 +284,11 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
}
void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -335,11 +335,11 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
}
void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -627,10 +627,18 @@ void SceneTree::_notification(int p_notification) {
}
}
+bool SceneTree::is_auto_accept_quit() const {
+ return accept_quit;
+}
+
void SceneTree::set_auto_accept_quit(bool p_enable) {
accept_quit = p_enable;
}
+bool SceneTree::is_quit_on_go_back() const {
+ return quit_on_go_back;
+}
+
void SceneTree::set_quit_on_go_back(bool p_enable) {
quit_on_go_back = p_enable;
}
@@ -818,11 +826,11 @@ bool SceneTree::is_paused() const {
}
void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -862,11 +870,11 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
}
void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- Group &g = E->get();
+ Group &g = E->value;
if (g.nodes.is_empty()) {
return;
}
@@ -952,20 +960,20 @@ int64_t SceneTree::get_frame() const {
Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
Array ret;
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return ret;
}
- _update_group_order(E->get()); //update order just in case
- int nc = E->get().nodes.size();
+ _update_group_order(E->value); //update order just in case
+ int nc = E->value.nodes.size();
if (nc == 0) {
return ret;
}
ret.resize(nc);
- Node **ptr = E->get().nodes.ptrw();
+ Node **ptr = E->value.nodes.ptrw();
for (int i = 0; i < nc; i++) {
ret[i] = ptr[i];
}
@@ -978,32 +986,32 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
}
Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return nullptr; // No group.
}
- _update_group_order(E->get()); // Update order just in case.
+ _update_group_order(E->value); // Update order just in case.
- if (E->get().nodes.is_empty()) {
+ if (E->value.nodes.is_empty()) {
return nullptr;
}
- return E->get().nodes[0];
+ return E->value.nodes[0];
}
void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
- Map<StringName, Group>::Element *E = group_map.find(p_group);
+ HashMap<StringName, Group>::Iterator E = group_map.find(p_group);
if (!E) {
return;
}
- _update_group_order(E->get()); //update order just in case
- int nc = E->get().nodes.size();
+ _update_group_order(E->value); //update order just in case
+ int nc = E->value.nodes.size();
if (nc == 0) {
return;
}
- Node **ptr = E->get().nodes.ptrw();
+ Node **ptr = E->value.nodes.ptrw();
for (int i = 0; i < nc; i++) {
p_list->push_back(ptr[i]);
}
@@ -1192,7 +1200,9 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
+ ClassDB::bind_method(D_METHOD("is_auto_accept_quit"), &SceneTree::is_auto_accept_quit);
ClassDB::bind_method(D_METHOD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit);
+ ClassDB::bind_method(D_METHOD("is_quit_on_go_back"), &SceneTree::is_quit_on_go_back);
ClassDB::bind_method(D_METHOD("set_quit_on_go_back", "enabled"), &SceneTree::set_quit_on_go_back);
ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
@@ -1255,6 +1265,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled);
ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_accept_quit"), "set_auto_accept_quit", "is_auto_accept_quit");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "quit_on_go_back"), "set_quit_on_go_back", "is_quit_on_go_back");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index d633fb38d0..67a17a69f2 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -102,7 +102,7 @@ private:
bool paused = false;
int root_lock = 0;
- Map<StringName, Group> group_map;
+ HashMap<StringName, Group> group_map;
bool _quit = false;
bool initialized = false;
@@ -121,16 +121,20 @@ private:
StringName group;
StringName call;
+ static uint32_t hash(const UGCall &p_val) {
+ return p_val.group.hash() ^ p_val.call.hash();
+ }
+ bool operator==(const UGCall &p_with) const { return group == p_with.group && call == p_with.call; }
bool operator<(const UGCall &p_with) const { return group == p_with.group ? call < p_with.call : group < p_with.group; }
};
// Safety for when a node is deleted while a group is being called.
int call_lock = 0;
- Set<Node *> call_skip; // Skip erased nodes.
+ HashSet<Node *> call_skip; // Skip erased nodes.
List<ObjectID> delete_queue;
- Map<UGCall, Vector<Variant>> unique_group_calls;
+ HashMap<UGCall, Vector<Variant>, UGCall> unique_group_calls;
bool ugc_locked = false;
void _flush_ugc();
@@ -269,7 +273,10 @@ public:
virtual void finalize() override;
+ bool is_auto_accept_quit() const;
void set_auto_accept_quit(bool p_enable);
+
+ bool is_quit_on_go_back() const;
void set_quit_on_go_back(bool p_enable);
void quit(int p_exit_code = EXIT_SUCCESS);
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 5a5747e122..bb9359ef59 100644
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -216,11 +216,11 @@ void Timer::_bind_methods() {
ADD_SIGNAL(MethodInfo("timeout"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_timer_process_callback", "get_timer_process_callback");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time", PROPERTY_HINT_RANGE, "0.001,4096,0.001,or_greater,exp"), "set_wait_time", "get_wait_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time", PROPERTY_HINT_RANGE, "0.001,4096,0.001,or_greater,exp,suffix:s"), "set_wait_time", "get_wait_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_paused", "is_paused");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_time_left");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "suffix:s", PROPERTY_USAGE_NONE), "", "get_time_left");
BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index e4037c2843..590c73de0b 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -412,9 +412,9 @@ void Viewport::_notification(int p_what) {
#ifndef _3D_DISABLED
if (audio_listener_3d_set.size() && !audio_listener_3d) {
AudioListener3D *first = nullptr;
- for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
- if (first == nullptr || first->is_greater_than(E->get())) {
- first = E->get();
+ for (AudioListener3D *E : audio_listener_3d_set) {
+ if (first == nullptr || first->is_greater_than(E)) {
+ first = E;
}
}
@@ -426,9 +426,9 @@ void Viewport::_notification(int p_what) {
if (camera_3d_set.size() && !camera_3d) {
// There are cameras but no current camera, pick first in tree and make it current.
Camera3D *first = nullptr;
- for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
- if (first == nullptr || first->is_greater_than(E->get())) {
- first = E->get();
+ for (Camera3D *E : camera_3d_set) {
+ if (first == nullptr || first->is_greater_than(E)) {
+ first = E;
}
}
@@ -647,13 +647,13 @@ void Viewport::_process_picking() {
uint64_t frame = get_tree()->get_frame();
PhysicsDirectSpaceState2D::ShapeResult res[64];
- for (Set<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) {
+ for (const CanvasLayer *E : canvas_layers) {
Transform2D canvas_transform;
ObjectID canvas_layer_id;
- if (E->get()) {
+ if (E) {
// A descendant CanvasLayer.
- canvas_transform = E->get()->get_transform();
- canvas_layer_id = E->get()->get_instance_id();
+ canvas_transform = E->get_transform();
+ canvas_layer_id = E->get_instance_id();
} else {
// This Viewport's builtin canvas.
canvas_transform = get_canvas_transform();
@@ -675,23 +675,23 @@ void Viewport::_process_picking() {
if (co && co->can_process()) {
bool send_event = true;
if (is_mouse) {
- Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
+ HashMap<ObjectID, uint64_t>::Iterator F = physics_2d_mouseover.find(res[i].collider_id);
if (!F) {
physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
- F->get() = frame;
+ F->value = frame;
// It was already hovered, so don't send the event if it's faked.
if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
send_event = false;
}
}
- Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
+ HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>>::Iterator SF = physics_2d_shape_mouseover.find(Pair(res[i].collider_id, res[i].shape));
if (!SF) {
physics_2d_shape_mouseover.insert(Pair(res[i].collider_id, res[i].shape), frame);
co->_mouse_shape_enter(res[i].shape);
} else {
- SF->get() = frame;
+ SF->value = frame;
}
}
@@ -1277,21 +1277,19 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_popup->child_controls_changed();
}
-void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
+bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
+ bool stopped = false;
Ref<InputEvent> ev = p_input;
- // Mouse wheel events can't be stopped.
- Ref<InputEventMouseButton> mb = p_input;
+ // Returns true if an event should be impacted by a control's mouse filter.
+ bool is_mouse_event = Ref<InputEventMouse>(p_input).is_valid();
- bool cant_stop_me_now = (mb.is_valid() &&
+ Ref<InputEventMouseButton> mb = p_input;
+ bool is_scroll_event = mb.is_valid() &&
(mb->get_button_index() == MouseButton::WHEEL_DOWN ||
mb->get_button_index() == MouseButton::WHEEL_UP ||
mb->get_button_index() == MouseButton::WHEEL_LEFT ||
- mb->get_button_index() == MouseButton::WHEEL_RIGHT));
- Ref<InputEventPanGesture> pn = p_input;
- cant_stop_me_now = pn.is_valid() || cant_stop_me_now;
-
- bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != nullptr;
+ mb->get_button_index() == MouseButton::WHEEL_RIGHT);
CanvasItem *ci = p_control;
while (ci) {
@@ -1305,9 +1303,12 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
break;
}
if (gui.key_event_accepted) {
+ stopped = true;
break;
}
- if (!cant_stop_me_now && control->data.mouse_filter == Control::MOUSE_FILTER_STOP && ismouse) {
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_mouse_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
+ // Mouse events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true
+ stopped = true;
break;
}
}
@@ -1319,6 +1320,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
ev = ev->xformed_by(ci->get_transform()); // Transform event upwards.
ci = ci->get_parent_item();
}
+ return stopped;
}
void Viewport::_gui_call_notification(Control *p_control, int p_what) {
@@ -1530,11 +1532,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
}
+ bool stopped = false;
if (gui.mouse_focus && gui.mouse_focus->can_process()) {
- _gui_call_input(gui.mouse_focus, mb);
+ stopped = _gui_call_input(gui.mouse_focus, mb);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
// Alternate drop use (when using force_drag(), as proposed by #5342).
@@ -1600,11 +1605,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.forced_mouse_focus = false;
}
+ bool stopped = false;
if (mouse_focus && mouse_focus->can_process()) {
- _gui_call_input(mouse_focus, mb);
+ stopped = _gui_call_input(mouse_focus, mb);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
}
}
@@ -1767,11 +1775,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
ds_cursor_shape = (DisplayServer::CursorShape)cursor_shape;
+ bool stopped = false;
if (over && over->can_process()) {
- _gui_call_input(over, mm);
+ stopped = _gui_call_input(over, mm);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
}
if (gui.drag_data.get_type() != Variant::NIL) {
@@ -1884,6 +1895,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (touch_event->is_pressed()) {
Control *over = gui_find_control(pos);
if (over) {
+ bool stopped = false;
if (over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
if (over == gui.mouse_focus) {
@@ -1892,19 +1904,24 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
touch_event->set_position(pos);
- _gui_call_input(over, touch_event);
+ stopped = _gui_call_input(over, touch_event);
+ }
+ if (stopped) {
+ set_input_as_handled();
}
- set_input_as_handled();
return;
}
} else if (touch_event->get_index() == 0 && gui.last_mouse_focus) {
+ bool stopped = false;
if (gui.last_mouse_focus->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
touch_event->set_position(gui.focus_inv_xform.xform(pos));
- _gui_call_input(gui.last_mouse_focus, touch_event);
+ stopped = _gui_call_input(gui.last_mouse_focus, touch_event);
+ }
+ if (stopped) {
+ set_input_as_handled();
}
- set_input_as_handled();
return;
}
}
@@ -1919,6 +1936,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = gui_find_control(pos);
if (over) {
+ bool stopped = false;
if (over->can_process()) {
gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy.
if (over == gui.mouse_focus) {
@@ -1927,9 +1945,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
gesture_event->set_position(pos);
- _gui_call_input(over, gesture_event);
+ stopped = _gui_call_input(over, gesture_event);
+ }
+ if (stopped) {
+ set_input_as_handled();
}
- set_input_as_handled();
return;
}
}
@@ -1941,6 +1961,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
over = gui_find_control(drag_event->get_position());
}
if (over) {
+ bool stopped = false;
if (over->can_process()) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(drag_event->get_position());
@@ -1953,10 +1974,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
drag_event->set_relative(rel);
drag_event->set_position(pos);
- _gui_call_input(over, drag_event);
+ stopped = _gui_call_input(over, drag_event);
}
- set_input_as_handled();
+ if (stopped) {
+ set_input_as_handled();
+ }
return;
}
}
@@ -2250,14 +2273,14 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
}
void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {
- List<Map<ObjectID, uint64_t>::Element *> to_erase;
+ List<ObjectID> to_erase;
- for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
- if (!p_clean_all_frames && E->get() == p_frame_reference) {
+ for (const KeyValue<ObjectID, uint64_t> &E : physics_2d_mouseover) {
+ if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
- Object *o = ObjectDB::get_instance(E->key());
+ Object *o = ObjectDB::get_instance(E.key);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
@@ -2267,7 +2290,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
co->_mouse_exit();
}
}
- to_erase.push_back(E);
+ to_erase.push_back(E.key);
}
while (to_erase.size()) {
@@ -2276,24 +2299,24 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus
}
// Per-shape.
- List<Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *> shapes_to_erase;
+ List<Pair<ObjectID, int>> shapes_to_erase;
- for (Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *E = physics_2d_shape_mouseover.front(); E; E = E->next()) {
- if (!p_clean_all_frames && E->get() == p_frame_reference) {
+ for (KeyValue<Pair<ObjectID, int>, uint64_t> &E : physics_2d_shape_mouseover) {
+ if (!p_clean_all_frames && E.value == p_frame_reference) {
continue;
}
- Object *o = ObjectDB::get_instance(E->key().first);
+ Object *o = ObjectDB::get_instance(E.key.first);
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co && co->is_inside_tree()) {
if (p_clean_all_frames && p_paused_only && co->can_process()) {
continue;
}
- co->_mouse_shape_exit(E->key().second);
+ co->_mouse_shape_exit(E.key.second);
}
}
- shapes_to_erase.push_back(E);
+ shapes_to_erase.push_back(E.key);
}
while (shapes_to_erase.size()) {
@@ -3179,18 +3202,18 @@ void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) {
void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) {
if (audio_listener_3d_set.size() > 0) {
- for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) {
- if (p_exclude == E->get()) {
+ for (AudioListener3D *E : audio_listener_3d_set) {
+ if (p_exclude == E) {
continue;
}
- if (!E->get()->is_inside_tree()) {
+ if (!E->is_inside_tree()) {
continue;
}
if (audio_listener_3d != nullptr) {
return;
}
- E->get()->make_current();
+ E->make_current();
}
} else {
// Attempt to reset listener to the camera position.
@@ -3267,18 +3290,18 @@ void Viewport::_camera_3d_remove(Camera3D *p_camera) {
}
void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) {
- for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) {
- if (p_exclude == E->get()) {
+ for (Camera3D *E : camera_3d_set) {
+ if (p_exclude == E) {
continue;
}
- if (!E->get()->is_inside_tree()) {
+ if (!E->is_inside_tree()) {
continue;
}
if (camera_3d != nullptr) {
return;
}
- E->get()->make_current();
+ E->make_current();
}
}
@@ -3913,8 +3936,8 @@ Viewport::Viewport() {
Viewport::~Viewport() {
// Erase itself from viewport textures.
- for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
- E->get()->vp = nullptr;
+ for (ViewportTexture *E : viewport_textures) {
+ E->vp = nullptr;
}
RenderingServer::get_singleton()->free(viewport);
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index c1e71c69a3..5bca5a2dda 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -203,7 +203,7 @@ private:
AudioListener2D *audio_listener_2d = nullptr;
Camera2D *camera_2d = nullptr;
- Set<CanvasLayer *> canvas_layers;
+ HashSet<CanvasLayer *> canvas_layers;
RID viewport;
RID current_canvas;
@@ -258,9 +258,9 @@ private:
bool local_input_handled = false;
// Collider to frame
- Map<ObjectID, uint64_t> physics_2d_mouseover;
+ HashMap<ObjectID, uint64_t> physics_2d_mouseover;
// Collider & shape to frame
- Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>> physics_2d_shape_mouseover;
+ HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>> physics_2d_shape_mouseover;
// Cleans up colliders corresponding to old frames or all of them.
void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
@@ -301,7 +301,7 @@ private:
bool use_occlusion_culling = false;
Ref<ViewportTexture> default_texture;
- Set<ViewportTexture *> viewport_textures;
+ HashSet<ViewportTexture *> viewport_textures;
SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT;
SDFScale sdf_scale = SDF_SCALE_50_PERCENT;
@@ -381,7 +381,7 @@ private:
bool disable_input = false;
- void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
+ bool _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
void _gui_call_notification(Control *p_control, int p_what);
void _gui_sort_roots();
@@ -615,7 +615,7 @@ public:
bool use_xr = false;
friend class AudioListener3D;
AudioListener3D *audio_listener_3d = nullptr;
- Set<AudioListener3D *> audio_listener_3d_set;
+ HashSet<AudioListener3D *> audio_listener_3d_set;
bool is_audio_listener_3d_enabled = false;
RID internal_audio_listener_3d;
AudioListener3D *get_audio_listener_3d() const;
@@ -650,7 +650,7 @@ public:
friend class Camera3D;
Camera3D *camera_3d = nullptr;
- Set<Camera3D *> camera_3d_set;
+ HashSet<Camera3D *> camera_3d_set;
Camera3D *get_camera_3d() const;
void _camera_3d_transform_changed_notify();
void _camera_3d_set(Camera3D *p_camera);
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 6feccb7eec..193f18c075 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -263,9 +263,9 @@ void Window::_make_window() {
DisplayServer::get_singleton()->window_set_transient(window_id, transient_parent->window_id);
}
- for (Set<Window *>::Element *E = transient_children.front(); E; E = E->next()) {
- if (E->get()->window_id != DisplayServer::INVALID_WINDOW_ID) {
- DisplayServer::get_singleton()->window_set_transient(E->get()->window_id, transient_parent->window_id);
+ for (const Window *E : transient_children) {
+ if (E->window_id != DisplayServer::INVALID_WINDOW_ID) {
+ DisplayServer::get_singleton()->window_set_transient(E->window_id, transient_parent->window_id);
}
}
@@ -290,9 +290,9 @@ void Window::_clear_window() {
DisplayServer::get_singleton()->window_set_transient(window_id, DisplayServer::INVALID_WINDOW_ID);
}
- for (Set<Window *>::Element *E = transient_children.front(); E; E = E->next()) {
- if (E->get()->window_id != DisplayServer::INVALID_WINDOW_ID) {
- DisplayServer::get_singleton()->window_set_transient(E->get()->window_id, DisplayServer::INVALID_WINDOW_ID);
+ for (const Window *E : transient_children) {
+ if (E->window_id != DisplayServer::INVALID_WINDOW_ID) {
+ DisplayServer::get_singleton()->window_set_transient(E->window_id, DisplayServer::INVALID_WINDOW_ID);
}
}
diff --git a/scene/main/window.h b/scene/main/window.h
index f674f6425a..c060f1d79d 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -131,7 +131,7 @@ private:
void _make_transient();
Window *transient_parent = nullptr;
Window *exclusive_child = nullptr;
- Set<Window *> transient_children;
+ HashSet<Window *> transient_children;
friend class Control;
Ref<Theme> theme;
diff --git a/scene/multiplayer/multiplayer_spawner.h b/scene/multiplayer/multiplayer_spawner.h
index 63948e39a5..8fbc9c4803 100644
--- a/scene/multiplayer/multiplayer_spawner.h
+++ b/scene/multiplayer/multiplayer_spawner.h
@@ -47,7 +47,7 @@ public:
private:
TypedArray<PackedScene> spawnable_scenes;
- Set<ResourceUID::ID> spawnable_ids;
+ HashSet<ResourceUID::ID> spawnable_ids;
NodePath spawn_path;
struct SpawnInfo {
diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp
index a933758946..7c271341db 100644
--- a/scene/multiplayer/scene_cache_interface.cpp
+++ b/scene/multiplayer/scene_cache_interface.cpp
@@ -132,9 +132,9 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack
PathSentCache *psc = path_send_cache.getptr(path);
ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
- Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
+ HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
- E->get() = true;
+ E->value = true;
}
Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
@@ -182,9 +182,9 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, Pat
bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
const PathSentCache *psc = path_send_cache.getptr(p_path);
ERR_FAIL_COND_V(!psc, false);
- const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer);
+ HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
ERR_FAIL_COND_V(!F, false); // Should never happen.
- return F->get();
+ return F->value;
}
bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) {
@@ -205,28 +205,28 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
if (p_peer_id > 0) {
// Fast single peer check.
- Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer_id);
+ HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id);
if (!F) {
peers_to_add.push_back(p_peer_id); // Need to also be notified.
has_all_peers = false;
- } else if (!F->get()) {
+ } else if (!F->value) {
has_all_peers = false;
}
} else {
// Long and painful.
- for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
- if (p_peer_id < 0 && E->get() == -p_peer_id) {
+ for (const int &E : multiplayer->get_connected_peers()) {
+ if (p_peer_id < 0 && E == -p_peer_id) {
continue; // Continue, excluded.
}
- if (p_peer_id > 0 && E->get() != p_peer_id) {
+ if (p_peer_id > 0 && E != p_peer_id) {
continue; // Continue, not for this peer.
}
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
+ HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E);
if (!F) {
- peers_to_add.push_back(E->get()); // Need to also be notified.
+ peers_to_add.push_back(E); // Need to also be notified.
has_all_peers = false;
- } else if (!F->get()) {
+ } else if (!F->value) {
has_all_peers = false;
}
}
@@ -242,13 +242,13 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
ERR_FAIL_COND_V(!root_node, nullptr);
- Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
+ HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from);
ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
- Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_cache_id);
+ HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id);
ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
- PathGetCache::NodeInfo *ni = &F->get();
+ PathGetCache::NodeInfo *ni = &F->value;
Node *node = root_node->get_node(ni->path);
if (!node) {
ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h
index d53cf387fb..3116233b5b 100644
--- a/scene/multiplayer/scene_cache_interface.h
+++ b/scene/multiplayer/scene_cache_interface.h
@@ -41,7 +41,7 @@ private:
//path sent caches
struct PathSentCache {
- Map<int, bool> confirmed_peers;
+ HashMap<int, bool> confirmed_peers;
int id;
};
@@ -52,11 +52,11 @@ private:
ObjectID instance;
};
- Map<int, NodeInfo> nodes;
+ HashMap<int, NodeInfo> nodes;
};
HashMap<NodePath, PathSentCache> path_send_cache;
- Map<int, PathGetCache> path_get_cache;
+ HashMap<int, PathGetCache> path_get_cache;
int last_send_cache_id = 1;
protected:
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp
index 63259bcd39..19c69adb4a 100644
--- a/scene/multiplayer/scene_replication_interface.cpp
+++ b/scene/multiplayer/scene_replication_interface.cpp
@@ -316,7 +316,7 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p
}
void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
- const Set<ObjectID> &known = rep_state->get_known_nodes(p_peer);
+ const HashSet<ObjectID> &known = rep_state->get_known_nodes(p_peer);
if (known.is_empty()) {
return;
}
diff --git a/scene/multiplayer/scene_replication_state.cpp b/scene/multiplayer/scene_replication_state.cpp
index 9a9b08b67b..937b30cb36 100644
--- a/scene/multiplayer/scene_replication_state.cpp
+++ b/scene/multiplayer/scene_replication_state.cpp
@@ -93,8 +93,8 @@ bool SceneReplicationState::update_sync_time(const ObjectID &p_id, uint64_t p_ms
return false;
}
-const Set<ObjectID> SceneReplicationState::get_known_nodes(int p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), Set<ObjectID>());
+const HashSet<ObjectID> SceneReplicationState::get_known_nodes(int p_peer) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>());
return peers_info[p_peer].known_nodes;
}
diff --git a/scene/multiplayer/scene_replication_state.h b/scene/multiplayer/scene_replication_state.h
index 6ac9265b67..60a6c5d70c 100644
--- a/scene/multiplayer/scene_replication_state.h
+++ b/scene/multiplayer/scene_replication_state.h
@@ -62,27 +62,27 @@ private:
};
struct PeerInfo {
- Set<ObjectID> known_nodes;
+ HashSet<ObjectID> known_nodes;
HashMap<uint32_t, ObjectID> recv_nodes;
uint16_t last_sent_sync = 0;
uint16_t last_recv_sync = 0;
};
- Set<int> known_peers;
+ HashSet<int> known_peers;
uint32_t last_net_id = 0;
HashMap<ObjectID, TrackedNode> tracked_nodes;
HashMap<int, PeerInfo> peers_info;
- Set<ObjectID> spawned_nodes;
- Set<ObjectID> path_only_nodes;
+ HashSet<ObjectID> spawned_nodes;
+ HashSet<ObjectID> path_only_nodes;
TrackedNode &_track(const ObjectID &p_id);
void _untrack(const ObjectID &p_id);
bool is_tracked(const ObjectID &p_id) const { return tracked_nodes.has(p_id); }
public:
- const Set<int> get_peers() const { return known_peers; }
- const Set<ObjectID> &get_spawned_nodes() const { return spawned_nodes; }
- const Set<ObjectID> &get_path_only_nodes() const { return path_only_nodes; }
+ const HashSet<int> get_peers() const { return known_peers; }
+ const HashSet<ObjectID> &get_spawned_nodes() const { return spawned_nodes; }
+ const HashSet<ObjectID> &get_path_only_nodes() const { return path_only_nodes; }
MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; }
MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; }
@@ -90,7 +90,7 @@ public:
bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time);
bool update_sync_time(const ObjectID &p_id, uint64_t p_msec);
- const Set<ObjectID> get_known_nodes(int p_peer);
+ const HashSet<ObjectID> get_known_nodes(int p_peer);
uint32_t get_net_id(const ObjectID &p_id) const;
void set_net_id(const ObjectID &p_id, uint32_t p_net_id);
uint32_t ensure_net_id(const ObjectID &p_id);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 632952c2cb..f70d57291f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -769,6 +769,7 @@ void register_scene_types() {
GDREGISTER_CLASS(PrismMesh);
GDREGISTER_CLASS(QuadMesh);
GDREGISTER_CLASS(SphereMesh);
+ GDREGISTER_CLASS(TextMesh);
GDREGISTER_CLASS(TubeTrailMesh);
GDREGISTER_CLASS(RibbonTrailMesh);
GDREGISTER_CLASS(PointMesh);
@@ -1076,15 +1077,15 @@ void register_scene_types() {
OS::get_singleton()->yield(); // may take time to init
for (int i = 0; i < 20; i++) {
- GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i + 1), "");
- GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i + 1), "");
+ GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/2d_render"), i + 1), "");
+ GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/3d_render"), i + 1), "");
}
for (int i = 0; i < 32; i++) {
- GLOBAL_DEF_BASIC(vformat("layer_names/2d_physics/layer_%d", i + 1), "");
- GLOBAL_DEF_BASIC(vformat("layer_names/2d_navigation/layer_%d", i + 1), "");
- GLOBAL_DEF_BASIC(vformat("layer_names/3d_physics/layer_%d", i + 1), "");
- GLOBAL_DEF_BASIC(vformat("layer_names/3d_navigation/layer_%d", i + 1), "");
+ GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/2d_physics"), i + 1), "");
+ GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/2d_navigation"), i + 1), "");
+ GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/3d_physics"), i + 1), "");
+ GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/3d_navigation"), i + 1), "");
}
if (RenderingServer::get_singleton()) {
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index a26aa10f42..dbbbb72a49 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -3827,7 +3827,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("compress", "page_size", "fps", "split_tolerance"), &Animation::compress, DEFVAL(8192), DEFVAL(120), DEFVAL(4.0));
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001,suffix:s"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Ping-Pong"), "set_loop_mode", "get_loop_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
diff --git a/scene/resources/animation_library.h b/scene/resources/animation_library.h
index 21f0162eb3..7a69cd140a 100644
--- a/scene/resources/animation_library.h
+++ b/scene/resources/animation_library.h
@@ -43,7 +43,7 @@ class AnimationLibrary : public Resource {
TypedArray<StringName> _get_animation_list() const;
friend class AnimationPlayer; //for faster access
- Map<StringName, Ref<Animation>> animations;
+ HashMap<StringName, Ref<Animation>> animations;
protected:
static void _bind_methods();
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index c2988c2e8c..1ff72825ac 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -170,8 +170,8 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
int curx = startx;
int cury = starty;
unsigned int count = 0;
- Set<Point2i> case9s;
- Set<Point2i> case6s;
+ HashSet<Point2i> case9s;
+ HashSet<Point2i> case6s;
Vector<Vector2> _points;
do {
int sv = 0;
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index 1abbf366fd..aac334b4be 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -91,7 +91,7 @@ void BoxShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxShape3D::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &BoxShape3D::get_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
}
BoxShape3D::BoxShape3D() :
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
index ebe2aa4dba..97617adbae 100644
--- a/scene/resources/camera_effects.cpp
+++ b/scene/resources/camera_effects.cpp
@@ -175,10 +175,10 @@ void CameraEffects::_bind_methods() {
ADD_GROUP("DOF Blur", "dof_blur_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
index 2d668cdf7f..aa6cc4aded 100644
--- a/scene/resources/canvas_item_material.cpp
+++ b/scene/resources/canvas_item_material.cpp
@@ -34,7 +34,7 @@
Mutex CanvasItemMaterial::material_mutex;
SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr;
-Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
+HashMap<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData, CanvasItemMaterial::MaterialKey> CanvasItemMaterial::shader_map;
CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = nullptr;
void CanvasItemMaterial::init_shaders() {
diff --git a/scene/resources/canvas_item_material.h b/scene/resources/canvas_item_material.h
index b097d174f0..7c44c125a8 100644
--- a/scene/resources/canvas_item_material.h
+++ b/scene/resources/canvas_item_material.h
@@ -63,8 +63,11 @@ private:
uint32_t key = 0;
- bool operator<(const MaterialKey &p_key) const {
- return key < p_key.key;
+ static uint32_t hash(const MaterialKey &p_key) {
+ return hash_djb2_one_32(p_key.key);
+ }
+ bool operator==(const MaterialKey &p_key) const {
+ return key == p_key.key;
}
};
@@ -81,7 +84,7 @@ private:
int users = 0;
};
- static Map<MaterialKey, ShaderData> shader_map;
+ static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map;
MaterialKey current_key;
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index c7bd4cb698..eb27ffaf35 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -109,8 +109,8 @@ void CapsuleShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape2D::set_height);
ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape2D::get_height);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_height", "get_height");
ADD_LINKED_PROPERTY("radius", "height");
ADD_LINKED_PROPERTY("height", "radius");
}
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index d708706ff2..214004824f 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -113,8 +113,8 @@ void CapsuleShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape3D::set_height);
ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape3D::get_height);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_height", "get_height");
ADD_LINKED_PROPERTY("radius", "height");
ADD_LINKED_PROPERTY("height", "radius");
}
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index c287de9ede..ff60162180 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -56,7 +56,7 @@ void CircleShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_radius", "get_radius");
}
Rect2 CircleShape2D::get_rect() const {
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index 3e178108c4..b91f0e4f1c 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -33,7 +33,7 @@
#include "servers/physics_server_3d.h"
Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
- Set<DrawEdge> edges;
+ HashSet<DrawEdge, DrawEdge> edges;
int index_count = faces.size();
ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>());
@@ -50,9 +50,9 @@ Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
Vector<Vector3> points;
points.resize(edges.size() * 2);
int idx = 0;
- for (Set<DrawEdge>::Element *E = edges.front(); E; E = E->next()) {
- points.write[idx + 0] = E->get().a;
- points.write[idx + 1] = E->get().b;
+ for (const DrawEdge &E : edges) {
+ points.write[idx + 0] = E.a;
+ points.write[idx + 1] = E.b;
idx += 2;
}
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index 5337deb5fb..4711e38468 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -42,12 +42,12 @@ class ConcavePolygonShape3D : public Shape3D {
struct DrawEdge {
Vector3 a;
Vector3 b;
- bool operator<(const DrawEdge &p_edge) const {
- if (a == p_edge.a) {
- return b < p_edge.b;
- } else {
- return a < p_edge.a;
- }
+ static uint32_t hash(const DrawEdge &p_edge) {
+ uint32_t h = hash_djb2_one_32(HashMapHasherDefault::hash(p_edge.a));
+ return hash_djb2_one_32(HashMapHasherDefault::hash(p_edge.b), h);
+ }
+ bool operator==(const DrawEdge &p_edge) const {
+ return (a == p_edge.a && b == p_edge.b);
}
DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) {
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index c719455a0a..c99f71b13e 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -49,6 +49,18 @@ const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed";
Curve::Curve() {
}
+void Curve::set_point_count(int p_count) {
+ ERR_FAIL_COND(p_count < 0);
+ if (_points.size() >= p_count) {
+ _points.resize(p_count);
+ mark_dirty();
+ } else {
+ for (int i = p_count - _points.size(); i > 0; i--) {
+ add_point(Vector2());
+ }
+ }
+}
+
int Curve::add_point(Vector2 p_position, real_t p_left_tangent, real_t p_right_tangent, TangentMode p_left_mode, TangentMode p_right_mode) {
// Add a point and preserve order
@@ -358,6 +370,7 @@ real_t Curve::interpolate_local_nocheck(int p_index, real_t p_local_offset) cons
void Curve::mark_dirty() {
_baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
+ notify_property_list_changed();
}
Array Curve::get_data() const {
@@ -409,7 +422,6 @@ void Curve::set_data(const Array p_input) {
p.position = p_input[i];
p.left_tangent = p_input[i + 1];
p.right_tangent = p_input[i + 2];
- // TODO For some reason the compiler won't convert from Variant to enum
int left_mode = p_input[i + 3];
int right_mode = p_input[i + 4];
p.left_mode = (TangentMode)left_mode;
@@ -490,8 +502,91 @@ void Curve::ensure_default_setup(real_t p_min, real_t p_max) {
}
}
+bool Curve::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) {
+ int point_index = components[0].trim_prefix("point_").to_int();
+ String property = components[1];
+ if (property == "position") {
+ Vector2 position = p_value.operator Vector2();
+ set_point_offset(point_index, position.x);
+ set_point_value(point_index, position.y);
+ return true;
+ } else if (property == "left_tangent") {
+ set_point_left_tangent(point_index, p_value);
+ return true;
+ } else if (property == "left_mode") {
+ int mode = p_value;
+ set_point_left_mode(point_index, (TangentMode)mode);
+ return true;
+ } else if (property == "right_tangent") {
+ set_point_right_tangent(point_index, p_value);
+ return true;
+ } else if (property == "right_mode") {
+ int mode = p_value;
+ set_point_right_mode(point_index, (TangentMode)mode);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool Curve::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) {
+ int point_index = components[0].trim_prefix("point_").to_int();
+ String property = components[1];
+ if (property == "position") {
+ r_ret = get_point_position(point_index);
+ return true;
+ } else if (property == "left_tangent") {
+ r_ret = get_point_left_tangent(point_index);
+ return true;
+ } else if (property == "left_mode") {
+ r_ret = get_point_left_mode(point_index);
+ return true;
+ } else if (property == "right_tangent") {
+ r_ret = get_point_right_tangent(point_index);
+ return true;
+ } else if (property == "right_mode") {
+ r_ret = get_point_right_mode(point_index);
+ return true;
+ }
+ }
+ return false;
+}
+
+void Curve::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < _points.size(); i++) {
+ PropertyInfo pi = PropertyInfo(Variant::VECTOR2, vformat("point_%d/position", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+
+ if (i != 0) {
+ pi = PropertyInfo(Variant::FLOAT, vformat("point_%d/left_tangent", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::INT, vformat("point_%d/left_mode", i), PROPERTY_HINT_ENUM, "Free,Linear");
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+
+ if (i != _points.size() - 1) {
+ pi = PropertyInfo(Variant::FLOAT, vformat("point_%d/right_tangent", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+
+ pi = PropertyInfo(Variant::INT, vformat("point_%d/right_mode", i), PROPERTY_HINT_ENUM, "Free,Linear");
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+ }
+}
+
void Curve::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_count"), &Curve::get_point_count);
+ ClassDB::bind_method(D_METHOD("set_point_count", "count"), &Curve::set_point_count);
ClassDB::bind_method(D_METHOD("add_point", "position", "left_tangent", "right_tangent", "left_mode", "right_mode"), &Curve::add_point, DEFVAL(0), DEFVAL(0), DEFVAL(TANGENT_FREE), DEFVAL(TANGENT_FREE));
ClassDB::bind_method(D_METHOD("remove_point", "index"), &Curve::remove_point);
ClassDB::bind_method(D_METHOD("clear_points"), &Curve::clear_points);
@@ -523,6 +618,7 @@ void Curve::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_value", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_max_value", "get_max_value");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_resolution", PROPERTY_HINT_RANGE, "1,1000,1"), "set_bake_resolution", "get_bake_resolution");
ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_ARRAY_COUNT("Points", "point_count", "set_point_count", "get_point_count", "point_");
ADD_SIGNAL(MethodInfo(SIGNAL_RANGE_CHANGED));
@@ -535,6 +631,20 @@ int Curve2D::get_point_count() const {
return points.size();
}
+void Curve2D::set_point_count(int p_count) {
+ ERR_FAIL_COND(p_count < 0);
+ if (points.size() >= p_count) {
+ points.resize(p_count);
+ mark_dirty();
+ baked_cache_dirty = true;
+ emit_signal(CoreStringNames::get_singleton()->changed);
+ } else {
+ for (int i = p_count - points.size(); i > 0; i--) {
+ add_point(Vector2());
+ }
+ }
+}
+
void Curve2D::add_point(const Vector2 &p_position, const Vector2 &p_in, const Vector2 &p_out, int p_atpos) {
Point n;
n.position = p_position;
@@ -546,16 +656,14 @@ void Curve2D::add_point(const Vector2 &p_position, const Vector2 &p_in, const Ve
points.push_back(n);
}
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
void Curve2D::set_point_position(int p_index, const Vector2 &p_position) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].position = p_position;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
Vector2 Curve2D::get_point_position(int p_index) const {
@@ -567,8 +675,7 @@ void Curve2D::set_point_in(int p_index, const Vector2 &p_in) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].in = p_in;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
Vector2 Curve2D::get_point_in(int p_index) const {
@@ -580,8 +687,7 @@ void Curve2D::set_point_out(int p_index, const Vector2 &p_out) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].out = p_out;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
Vector2 Curve2D::get_point_out(int p_index) const {
@@ -592,15 +698,13 @@ Vector2 Curve2D::get_point_out(int p_index) const {
void Curve2D::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
points.remove_at(p_index);
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
void Curve2D::clear_points() {
if (!points.is_empty()) {
points.clear();
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
}
@@ -632,7 +736,13 @@ Vector2 Curve2D::interpolatef(real_t p_findex) const {
return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
-void Curve2D::_bake_segment2d(Map<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
+void Curve2D::mark_dirty() {
+ baked_cache_dirty = true;
+ emit_signal(CoreStringNames::get_singleton()->changed);
+ notify_property_list_changed();
+}
+
+void Curve2D::_bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
real_t mp = p_begin + (p_end - p_begin) * 0.5;
Vector2 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b);
Vector2 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b);
@@ -825,8 +935,7 @@ PackedVector2Array Curve2D::get_baked_points() const {
void Curve2D::set_bake_interval(real_t p_tolerance) {
bake_interval = p_tolerance;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
real_t Curve2D::get_bake_interval() const {
@@ -954,7 +1063,9 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, real_t p_tolerance) con
if (points.size() == 0) {
return tess;
}
- Vector<Map<real_t, Vector2>> midpoints;
+
+ // The current implementation requires a sorted map.
+ Vector<RBMap<real_t, Vector2>> midpoints;
midpoints.resize(points.size() - 1);
@@ -983,8 +1094,67 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, real_t p_tolerance) con
return tess;
}
+bool Curve2D::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) {
+ int point_index = components[0].trim_prefix("point_").to_int();
+ String property = components[1];
+ if (property == "position") {
+ set_point_position(point_index, p_value);
+ return true;
+ } else if (property == "in") {
+ set_point_in(point_index, p_value);
+ return true;
+ } else if (property == "out") {
+ set_point_out(point_index, p_value);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool Curve2D::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) {
+ int point_index = components[0].trim_prefix("point_").to_int();
+ String property = components[1];
+ if (property == "position") {
+ r_ret = get_point_position(point_index);
+ return true;
+ } else if (property == "in") {
+ r_ret = get_point_in(point_index);
+ return true;
+ } else if (property == "out") {
+ r_ret = get_point_out(point_index);
+ return true;
+ }
+ }
+ return false;
+}
+
+void Curve2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < points.size(); i++) {
+ PropertyInfo pi = PropertyInfo(Variant::VECTOR2, vformat("point_%d/position", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+
+ if (i != 0) {
+ pi = PropertyInfo(Variant::VECTOR2, vformat("point_%d/in", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+
+ if (i != points.size() - 1) {
+ pi = PropertyInfo(Variant::VECTOR2, vformat("point_%d/out", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+ }
+}
+
void Curve2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_count"), &Curve2D::get_point_count);
+ ClassDB::bind_method(D_METHOD("set_point_count", "count"), &Curve2D::set_point_count);
ClassDB::bind_method(D_METHOD("add_point", "position", "in", "out", "at_position"), &Curve2D::add_point, DEFVAL(Vector2()), DEFVAL(Vector2()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_point_position", "idx", "position"), &Curve2D::set_point_position);
ClassDB::bind_method(D_METHOD("get_point_position", "idx"), &Curve2D::get_point_position);
@@ -1012,6 +1182,7 @@ void Curve2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_interval", PROPERTY_HINT_RANGE, "0.01,512,0.01"), "set_bake_interval", "get_bake_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_ARRAY_COUNT("Points", "point_count", "set_point_count", "get_point_count", "point_");
}
Curve2D::Curve2D() {}
@@ -1027,6 +1198,18 @@ int Curve3D::get_point_count() const {
return points.size();
}
+void Curve3D::set_point_count(int p_count) {
+ ERR_FAIL_COND(p_count < 0);
+ if (points.size() >= p_count) {
+ points.resize(p_count);
+ mark_dirty();
+ } else {
+ for (int i = p_count - points.size(); i > 0; i--) {
+ add_point(Vector3());
+ }
+ }
+}
+
void Curve3D::add_point(const Vector3 &p_position, const Vector3 &p_in, const Vector3 &p_out, int p_atpos) {
Point n;
n.position = p_position;
@@ -1038,16 +1221,14 @@ void Curve3D::add_point(const Vector3 &p_position, const Vector3 &p_in, const Ve
points.push_back(n);
}
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
void Curve3D::set_point_position(int p_index, const Vector3 &p_position) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].position = p_position;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
Vector3 Curve3D::get_point_position(int p_index) const {
@@ -1059,8 +1240,7 @@ void Curve3D::set_point_tilt(int p_index, real_t p_tilt) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].tilt = p_tilt;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
real_t Curve3D::get_point_tilt(int p_index) const {
@@ -1072,8 +1252,7 @@ void Curve3D::set_point_in(int p_index, const Vector3 &p_in) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].in = p_in;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
Vector3 Curve3D::get_point_in(int p_index) const {
@@ -1085,8 +1264,7 @@ void Curve3D::set_point_out(int p_index, const Vector3 &p_out) {
ERR_FAIL_INDEX(p_index, points.size());
points.write[p_index].out = p_out;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
Vector3 Curve3D::get_point_out(int p_index) const {
@@ -1097,15 +1275,13 @@ Vector3 Curve3D::get_point_out(int p_index) const {
void Curve3D::remove_point(int p_index) {
ERR_FAIL_INDEX(p_index, points.size());
points.remove_at(p_index);
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
void Curve3D::clear_points() {
if (!points.is_empty()) {
points.clear();
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
}
@@ -1137,7 +1313,13 @@ Vector3 Curve3D::interpolatef(real_t p_findex) const {
return interpolate((int)p_findex, Math::fmod(p_findex, (real_t)1.0));
}
-void Curve3D::_bake_segment3d(Map<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
+void Curve3D::mark_dirty() {
+ baked_cache_dirty = true;
+ emit_signal(CoreStringNames::get_singleton()->changed);
+ notify_property_list_changed();
+}
+
+void Curve3D::_bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const {
real_t mp = p_begin + (p_end - p_begin) * 0.5;
Vector3 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b);
Vector3 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b);
@@ -1599,8 +1781,7 @@ real_t Curve3D::get_closest_offset(const Vector3 &p_to_point) const {
void Curve3D::set_bake_interval(real_t p_tolerance) {
bake_interval = p_tolerance;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
real_t Curve3D::get_bake_interval() const {
@@ -1609,8 +1790,7 @@ real_t Curve3D::get_bake_interval() const {
void Curve3D::set_up_vector_enabled(bool p_enable) {
up_vector_enabled = p_enable;
- baked_cache_dirty = true;
- emit_signal(CoreStringNames::get_singleton()->changed);
+ mark_dirty();
}
bool Curve3D::is_up_vector_enabled() const {
@@ -1668,7 +1848,7 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, real_t p_tolerance) con
if (points.size() == 0) {
return tess;
}
- Vector<Map<real_t, Vector3>> midpoints;
+ Vector<RBMap<real_t, Vector3>> midpoints;
midpoints.resize(points.size() - 1);
@@ -1697,8 +1877,77 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, real_t p_tolerance) con
return tess;
}
+bool Curve3D::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) {
+ int point_index = components[0].trim_prefix("point_").to_int();
+ String property = components[1];
+ if (property == "position") {
+ set_point_position(point_index, p_value);
+ return true;
+ } else if (property == "in") {
+ set_point_in(point_index, p_value);
+ return true;
+ } else if (property == "out") {
+ set_point_out(point_index, p_value);
+ return true;
+ } else if (property == "tilt") {
+ set_point_tilt(point_index, p_value);
+ return true;
+ }
+ }
+ return false;
+}
+
+bool Curve3D::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() >= 2 && components[0].begins_with("point_") && components[0].trim_prefix("point_").is_valid_int()) {
+ int point_index = components[0].trim_prefix("point_").to_int();
+ String property = components[1];
+ if (property == "position") {
+ r_ret = get_point_position(point_index);
+ return true;
+ } else if (property == "in") {
+ r_ret = get_point_in(point_index);
+ return true;
+ } else if (property == "out") {
+ r_ret = get_point_out(point_index);
+ return true;
+ } else if (property == "tilt") {
+ r_ret = get_point_tilt(point_index);
+ return true;
+ }
+ }
+ return false;
+}
+
+void Curve3D::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < points.size(); i++) {
+ PropertyInfo pi = PropertyInfo(Variant::VECTOR3, vformat("point_%d/position", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+
+ if (i != 0) {
+ pi = PropertyInfo(Variant::VECTOR3, vformat("point_%d/in", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+
+ if (i != points.size() - 1) {
+ pi = PropertyInfo(Variant::VECTOR3, vformat("point_%d/out", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+
+ pi = PropertyInfo(Variant::FLOAT, vformat("point_%d/tilt", i));
+ pi.usage &= ~PROPERTY_USAGE_STORAGE;
+ p_list->push_back(pi);
+ }
+}
+
void Curve3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_point_count"), &Curve3D::get_point_count);
+ ClassDB::bind_method(D_METHOD("set_point_count", "count"), &Curve3D::set_point_count);
ClassDB::bind_method(D_METHOD("add_point", "position", "in", "out", "at_position"), &Curve3D::add_point, DEFVAL(Vector3()), DEFVAL(Vector3()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_point_position", "idx", "position"), &Curve3D::set_point_position);
ClassDB::bind_method(D_METHOD("get_point_position", "idx"), &Curve3D::get_point_position);
@@ -1733,6 +1982,7 @@ void Curve3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_interval", PROPERTY_HINT_RANGE, "0.01,512,0.01"), "set_bake_interval", "get_bake_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
+ ADD_ARRAY_COUNT("Points", "point_count", "set_point_count", "get_point_count", "point_");
ADD_GROUP("Up Vector", "up_vector_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "up_vector_enabled"), "set_up_vector_enabled", "is_up_vector_enabled");
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 767900b843..834e7ffa07 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -76,6 +76,8 @@ public:
int get_point_count() const { return _points.size(); }
+ void set_point_count(int p_count);
+
int add_point(Vector2 p_position,
real_t left_tangent = 0,
real_t right_tangent = 0,
@@ -126,6 +128,10 @@ public:
void ensure_default_setup(real_t p_min, real_t p_max);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
protected:
static void _bind_methods();
@@ -164,19 +170,26 @@ class Curve2D : public Resource {
mutable Vector<real_t> baked_dist_cache;
mutable real_t baked_max_ofs = 0.0;
+ void mark_dirty();
+
void _bake() const;
real_t bake_interval = 5.0;
- void _bake_segment2d(Map<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
+ void _bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
Dictionary _get_data() const;
void _set_data(const Dictionary &p_data);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
protected:
static void _bind_methods();
public:
int get_point_count() const;
+ void set_point_count(int p_count);
void add_point(const Vector2 &p_position, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1);
void set_point_position(int p_index, const Vector2 &p_position);
Vector2 get_point_position(int p_index) const;
@@ -228,20 +241,27 @@ class Curve3D : public Resource {
mutable Vector<real_t> baked_dist_cache;
mutable real_t baked_max_ofs = 0.0;
+ void mark_dirty();
+
void _bake() const;
real_t bake_interval = 0.2;
bool up_vector_enabled = true;
- void _bake_segment3d(Map<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
+ void _bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
Dictionary _get_data() const;
void _set_data(const Dictionary &p_data);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
protected:
static void _bind_methods();
public:
int get_point_count() const;
+ void set_point_count(int p_count);
void add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
void set_point_position(int p_index, const Vector3 &p_position);
Vector3 get_point_position(int p_index) const;
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index a1fe5c46fb..345df5ffed 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -100,8 +100,8 @@ void CylinderShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape3D::set_height);
ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape3D::get_height);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_radius", "get_radius");
}
CylinderShape3D::CylinderShape3D() :
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 271cf61171..ba22fdcad3 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -605,7 +605,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("file", "FileDialog", icons["file"]);
theme->set_color("folder_icon_modulate", "FileDialog", Color(1, 1, 1));
theme->set_color("file_icon_modulate", "FileDialog", Color(1, 1, 1));
- theme->set_color("files_disabled", "FileDialog", Color(0, 0, 0, 0.7));
+ theme->set_color("files_disabled", "FileDialog", Color(1, 1, 1, 0.25));
// Popup
@@ -686,6 +686,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
graphnode_breakpoint->set_border_color(Color(0.9, 0.29, 0.3));
Ref<StyleBoxFlat> graphnode_position = make_flat_stylebox(style_pressed_color, 18, 42, 18, 12, 6, true, 4);
graphnode_position->set_border_color(Color(0.98, 0.89, 0.27));
+ Ref<StyleBoxEmpty> graphnode_slot = make_empty_stylebox(0, 0, 0, 0);
theme->set_stylebox("frame", "GraphNode", graphnode_normal);
theme->set_stylebox("selected_frame", "GraphNode", graphnode_selected);
@@ -693,6 +694,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("comment_focus", "GraphNode", graphnode_comment_selected);
theme->set_stylebox("breakpoint", "GraphNode", graphnode_breakpoint);
theme->set_stylebox("position", "GraphNode", graphnode_position);
+ theme->set_stylebox("slot", "GraphNode", graphnode_slot);
theme->set_icon("port", "GraphNode", icons["graph_port"]);
theme->set_icon("close", "GraphNode", icons["close"]);
@@ -704,6 +706,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("separation", "GraphNode", 2 * scale);
theme->set_constant("title_offset", "GraphNode", 26 * scale);
theme->set_constant("close_offset", "GraphNode", 22 * scale);
+ theme->set_constant("close_h_offset", "GraphNode", 22 * scale);
theme->set_constant("port_offset", "GraphNode", 0);
// Tree
@@ -1066,6 +1069,7 @@ void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPos
bold_font.instantiate();
for (int i = 0; i < default_font->get_data_count(); i++) {
Ref<FontData> data = default_font->get_data(i)->duplicate();
+ // Try to match OpenSans ExtraBold.
data->set_embolden(1.2);
bold_font->add_data(data);
}
@@ -1073,15 +1077,17 @@ void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPos
bold_italics_font.instantiate();
for (int i = 0; i < default_font->get_data_count(); i++) {
Ref<FontData> data = default_font->get_data(i)->duplicate();
+ // Try to match OpenSans ExtraBold Italic.
data->set_embolden(1.2);
- data->set_transform(Transform2D(1.0, 0.4, 0.0, 1.0, 0.0, 0.0));
+ data->set_transform(Transform2D(1.0, 0.2, 0.0, 1.0, 0.0, 0.0));
bold_italics_font->add_data(data);
}
italics_font.instantiate();
for (int i = 0; i < default_font->get_data_count(); i++) {
Ref<FontData> data = default_font->get_data(i)->duplicate();
- data->set_transform(Transform2D(1.0, 0.4, 0.0, 1.0, 0.0, 0.0));
+ // Try to match OpenSans Italic.
+ data->set_transform(Transform2D(1.0, 0.2, 0.0, 1.0, 0.0, 0.0));
italics_font->add_data(data);
}
}
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 5d1e07f6cd..8d515eca09 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1178,7 +1178,7 @@ void Environment::_bind_methods() {
ADD_GROUP("Sky", "sky_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1"), "set_sky_custom_fov", "get_sky_custom_fov");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_sky_custom_fov", "get_sky_custom_fov");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation"), "set_sky_rotation", "get_sky_rotation");
// Ambient light
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 9a90032605..96bfe3678b 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -33,7 +33,7 @@
#include "core/io/resource.h"
#include "core/templates/lru.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "scene/resources/texture.h"
#include "servers/text_server.h"
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index cca875f708..0fbd29b1a6 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -306,7 +306,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
float normal_split_threshold = Math::cos(Math::deg2rad(p_normal_split_angle));
const Vector3 *normals_ptr = normals.ptr();
- Map<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
+ HashMap<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
LocalVector<int> vertex_remap;
LocalVector<int> vertex_inverse_remap;
@@ -320,10 +320,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const Vector3 &v = vertices_ptr[j];
const Vector3 &n = normals_ptr[j];
- Map<Vector3, LocalVector<Pair<int, int>>>::Element *E = unique_vertices.find(v);
+ HashMap<Vector3, LocalVector<Pair<int, int>>>::Iterator E = unique_vertices.find(v);
if (E) {
- const LocalVector<Pair<int, int>> &close_verts = E->get();
+ const LocalVector<Pair<int, int>> &close_verts = E->value;
bool found = false;
for (unsigned int k = 0; k < close_verts.size(); k++) {
@@ -706,15 +706,15 @@ void ImporterMesh::create_shadow_mesh() {
Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX];
int vertex_count = vertices.size();
{
- Map<Vector3, int> unique_vertices;
+ HashMap<Vector3, int> unique_vertices;
const Vector3 *vptr = vertices.ptr();
for (int j = 0; j < vertex_count; j++) {
const Vector3 &v = vptr[j];
- Map<Vector3, int>::Element *E = unique_vertices.find(v);
+ HashMap<Vector3, int>::Iterator E = unique_vertices.find(v);
if (E) {
- vertex_remap.push_back(E->get());
+ vertex_remap.push_back(E->value);
} else {
int vcount = unique_vertices.size();
unique_vertices[v] = vcount;
@@ -898,16 +898,16 @@ Vector<Ref<Shape3D>> ImporterMesh::convex_decompose(const Mesh::ConvexDecomposit
Vector<uint32_t> indices;
indices.resize(face_count * 3);
{
- Map<Vector3, uint32_t> vertex_map;
+ HashMap<Vector3, uint32_t> vertex_map;
Vector3 *vertex_w = vertices.ptrw();
uint32_t *index_w = indices.ptrw();
for (int i = 0; i < face_count; i++) {
for (int j = 0; j < 3; j++) {
const Vector3 &vertex = faces[i].vertex[j];
- Map<Vector3, uint32_t>::Element *found_vertex = vertex_map.find(vertex);
+ HashMap<Vector3, uint32_t>::Iterator found_vertex = vertex_map.find(vertex);
uint32_t index;
if (found_vertex) {
- index = found_vertex->get();
+ index = found_vertex->value;
} else {
index = ++vertex_count;
vertex_map[vertex] = index;
@@ -960,7 +960,7 @@ Ref<NavigationMesh> ImporterMesh::create_navigation_mesh() {
return Ref<NavigationMesh>();
}
- Map<Vector3, int> unique_vertices;
+ HashMap<Vector3, int> unique_vertices;
LocalVector<int> face_indices;
for (int i = 0; i < faces.size(); i++) {
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 27e1590940..b8171ca4bd 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -187,9 +187,9 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
}
if (pr) {
- const Map<StringName, Variant>::Element *E = param_cache.find(pr);
+ HashMap<StringName, Variant>::ConstIterator E = param_cache.find(pr);
if (E) {
- r_ret = E->get();
+ r_ret = E->value;
} else {
r_ret = Variant();
}
@@ -348,7 +348,7 @@ ShaderMaterial::~ShaderMaterial() {
Mutex BaseMaterial3D::material_mutex;
SelfList<BaseMaterial3D>::List *BaseMaterial3D::dirty_materials = nullptr;
-Map<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData> BaseMaterial3D::shader_map;
+HashMap<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData, BaseMaterial3D::MaterialKey> BaseMaterial3D::shader_map;
BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = nullptr;
void BaseMaterial3D::init_shaders() {
@@ -1788,8 +1788,6 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
_validate_high_end("refraction", property);
_validate_high_end("subsurf_scatter", property);
- _validate_high_end("anisotropy", property);
- _validate_high_end("clearcoat", property);
_validate_high_end("heightmap", property);
if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 7edb8b7317..b845fd68c8 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -82,7 +82,7 @@ class ShaderMaterial : public Material {
GDCLASS(ShaderMaterial, Material);
Ref<Shader> shader;
- Map<StringName, Variant> param_cache;
+ HashMap<StringName, Variant> param_cache;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -323,6 +323,9 @@ private:
memset(this, 0, sizeof(MaterialKey));
}
+ static uint32_t hash(const MaterialKey &p_key) {
+ return hash_djb2_buffer((const uint8_t *)&p_key, sizeof(MaterialKey));
+ }
bool operator==(const MaterialKey &p_key) const {
return memcmp(this, &p_key, sizeof(MaterialKey)) == 0;
}
@@ -337,7 +340,7 @@ private:
int users = 0;
};
- static Map<MaterialKey, ShaderData> shader_map;
+ static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map;
MaterialKey current_key;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 253ba53c35..ab1873ffe9 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -455,7 +455,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
has_indices = true;
}
- Map<Vector3, Vector3> normal_accum;
+ HashMap<Vector3, Vector3> normal_accum;
//fill normals with triangle normals
for (int i = 0; i < vc; i += 3) {
@@ -474,13 +474,13 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
Vector3 n = Plane(t[0], t[1], t[2]).normal;
for (int j = 0; j < 3; j++) {
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
+ HashMap<Vector3, Vector3>::Iterator E = normal_accum.find(t[j]);
if (!E) {
normal_accum[t[j]] = n;
} else {
- float d = n.dot(E->get());
+ float d = n.dot(E->value);
if (d < 1.0) {
- E->get() += n * (1.0 - d);
+ E->value += n * (1.0 - d);
}
//E->get()+=n;
}
@@ -499,10 +499,10 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
for (int i = 0; i < vc2; i++) {
Vector3 t = r[i];
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
+ HashMap<Vector3, Vector3>::Iterator E = normal_accum.find(t);
ERR_CONTINUE(!E);
- t += E->get() * p_margin;
+ t += E->value * p_margin;
r[i] = t;
}
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 594f723a1d..33d63adc71 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -150,7 +150,7 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
vertices.write[i] = v;
}
- Map<Point2i, int> edge_indices;
+ HashMap<Point2i, int> edge_indices;
for (int i = 0; i < icount; i += 3) {
Vertex *v[3] = { &vertices.write[r[i + 0]], &vertices.write[r[i + 1]], &vertices.write[r[i + 2]] };
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 5168bf83eb..a90999bf07 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -100,14 +100,14 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
for (const KeyValue<int, Item> &E : item_map) {
- String name = "item/" + itos(E.key) + "/";
- p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "mesh_transform"));
- p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + "navmesh_transform"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
+ String name = vformat("%s/%d/", PNAME("item"), E.key);
+ p_list->push_back(PropertyInfo(Variant::STRING, name + PNAME("name")));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + PNAME("mesh_transform")));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, name + PNAME("shapes")));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("navmesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, name + PNAME("navmesh_transform")));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, name + PNAME("preview"), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
}
}
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index e0f2ab2114..4105bd6960 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -32,7 +32,7 @@
#define MESH_LIBRARY_H
#include "core/io/resource.h"
-#include "core/templates/map.h"
+#include "core/templates/rb_map.h"
#include "mesh.h"
#include "scene/3d/navigation_region_3d.h"
#include "shape_3d.h"
@@ -56,7 +56,7 @@ public:
Ref<NavigationMesh> navmesh;
};
- Map<int, Item> item_map;
+ RBMap<int, Item> item_map;
void _set_item_shapes(int p_item, const Array &p_shapes);
Array _get_item_shapes(int p_item) const;
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 552fa84bad..8353973fb9 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -38,6 +38,7 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
+ WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to wrong primitive type in the source mesh. Mesh surface must be made out of triangles.");
continue;
}
Array arr = p_mesh->surface_get_arrays(i);
@@ -46,6 +47,7 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
Vector<int> iarr = arr[Mesh::ARRAY_INDEX];
if (varr.size() == 0 || iarr.size() == 0) {
+ WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to an empty vertex or index array.");
continue;
}
@@ -229,7 +231,7 @@ float NavigationMesh::get_verts_per_poly() const {
}
void NavigationMesh::set_detail_sample_distance(float p_value) {
- ERR_FAIL_COND(p_value < 0);
+ ERR_FAIL_COND(p_value < 0.1);
detail_sample_distance = p_value;
}
@@ -338,7 +340,7 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
}
}
- Map<_EdgeKey, bool> edge_map;
+ HashMap<_EdgeKey, bool, _EdgeKey> edge_map;
Vector<Vector3> tmeshfaces;
tmeshfaces.resize(faces.size() * 3);
@@ -356,10 +358,10 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
SWAP(ek.from, ek.to);
}
- Map<_EdgeKey, bool>::Element *F = edge_map.find(ek);
+ HashMap<_EdgeKey, bool, _EdgeKey>::Iterator F = edge_map.find(ek);
if (F) {
- F->get() = false;
+ F->value = false;
} else {
edge_map[ek] = true;
@@ -490,18 +492,18 @@ void NavigationMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/source_geometry_mode", PROPERTY_HINT_ENUM, "Navmesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry/source_group_name"), "set_source_group_name", "get_source_group_name");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_height", "get_cell_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_height", "get_agent_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell/size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell/height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater"), "set_cell_height", "get_cell_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/height", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_height", "get_agent_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/radius", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/max_climb", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent/max_slope", PROPERTY_HINT_RANGE, "0.02,90.0,0.01"), "set_agent_max_slope", "get_agent_max_slope");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index e43e8627e4..449e6f2dff 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -49,7 +49,13 @@ class NavigationMesh : public Resource {
Vector3 from;
Vector3 to;
- bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; }
+ static uint32_t hash(const _EdgeKey &p_key) {
+ return HashMapHasherDefault::hash(p_key.from) ^ HashMapHasherDefault::hash(p_key.to);
+ }
+
+ bool operator==(const _EdgeKey &p_with) const {
+ return HashMapComparatorDefault<Vector3>::compare(from, p_with.from) && HashMapComparatorDefault<Vector3>::compare(to, p_with.to);
+ }
};
protected:
@@ -82,13 +88,13 @@ public:
};
protected:
- float cell_size = 0.3f;
- float cell_height = 0.2f;
- float agent_height = 2.0f;
- float agent_radius = 1.0f;
- float agent_max_climb = 0.9f;
+ float cell_size = 0.25f;
+ float cell_height = 0.25f;
+ float agent_height = 1.5f;
+ float agent_radius = 0.5f;
+ float agent_max_climb = 0.25f;
float agent_max_slope = 45.0f;
- float region_min_size = 8.0f;
+ float region_min_size = 2.0f;
float region_merge_size = 20.0f;
float edge_max_length = 12.0f;
float edge_max_error = 1.3f;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 12d1dc9925..f795e0ffd0 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -53,7 +53,7 @@ static Array _sanitize_node_pinned_properties(Node *p_node) {
if (pinned.is_empty()) {
return Array();
}
- Set<StringName> storable_properties;
+ HashSet<StringName> storable_properties;
p_node->get_storable_properties(storable_properties);
int i = 0;
do {
@@ -106,7 +106,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.is_empty();
- Map<Ref<Resource>, Ref<Resource>> resources_local_to_scene;
+ HashMap<Ref<Resource>, Ref<Resource>> resources_local_to_scene;
for (int i = 0; i < nc; i++) {
const NodeData &n = nd[i];
@@ -257,10 +257,10 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
Ref<Resource> res = value;
if (res.is_valid()) {
if (res->is_local_to_scene()) {
- Map<Ref<Resource>, Ref<Resource>>::Element *E = resources_local_to_scene.find(res);
+ HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res);
if (E) {
- value = E->get();
+ value = E->value;
} else {
Node *base = i == 0 ? node : ret_nodes[0];
@@ -430,7 +430,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
return ret_nodes[0];
}
-static int _nm_get_string(const String &p_string, Map<StringName, int> &name_map) {
+static int _nm_get_string(const String &p_string, HashMap<StringName, int> &name_map) {
if (name_map.has(p_string)) {
return name_map[p_string];
}
@@ -450,7 +450,7 @@ static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, Varia
return idx;
}
-Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
+Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map) {
// this function handles all the work related to properly packing scenes, be it
// instantiated or inherited.
// given the complexity of this process, an attempt will be made to properly
@@ -672,7 +672,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
return OK;
}
-Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
+Error SceneState::_parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map) {
if (p_node != p_owner && p_node->get_owner() && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner())) {
return OK;
}
@@ -879,10 +879,10 @@ Error SceneState::pack(Node *p_scene) {
Node *scene = p_scene;
- Map<StringName, int> name_map;
+ HashMap<StringName, int> name_map;
HashMap<Variant, int, VariantHasher, VariantComparator> variant_map;
- Map<Node *, int> node_map;
- Map<Node *, int> nodepath_map;
+ HashMap<Node *, int> node_map;
+ HashMap<Node *, int> nodepath_map;
// If using scene inheritance, pack the scene it inherits from.
if (scene->get_scene_inherited_state().is_valid()) {
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 96222937d0..05abb23284 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -42,7 +42,7 @@ class SceneState : public RefCounted {
Vector<NodePath> node_paths;
Vector<NodePath> editable_instances;
mutable HashMap<NodePath, int> node_path_cache;
- mutable Map<int, int> base_scene_node_remap;
+ mutable HashMap<int, int> base_scene_node_remap;
int base_scene_idx = -1;
@@ -83,8 +83,8 @@ class SceneState : public RefCounted {
Vector<ConnectionData> connections;
- Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
- Error _parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
+ Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map);
+ Error _parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map);
String path;
@@ -225,7 +225,9 @@ public:
virtual void set_path(const String &p_path, bool p_take_over = false) override;
#ifdef TOOLS_ENABLED
- virtual void set_last_modified_time(uint64_t p_time) override { state->set_last_modified_time(p_time); }
+ virtual void set_last_modified_time(uint64_t p_time) override {
+ state->set_last_modified_time(p_time);
+ }
#endif
Ref<SceneState> get_state() const;
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 597d070285..fced9e91c9 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -34,7 +34,7 @@
Mutex ParticlesMaterial::material_mutex;
SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = nullptr;
-Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map;
+HashMap<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData, ParticlesMaterial::MaterialKey> ParticlesMaterial::shader_map;
ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = nullptr;
void ParticlesMaterial::init_shaders() {
@@ -722,11 +722,9 @@ void ParticlesMaterial::_update_shader() {
code += " if (DELTA >= interval_rem) emit_count = 1;\n";
} break;
case SUB_EMITTER_AT_COLLISION: {
- //not implemented yet
code += " if (COLLIDED) emit_count = 1;\n";
} break;
case SUB_EMITTER_AT_END: {
- //not implemented yet
code += " float unit_delta = DELTA/LIFETIME;\n";
code += " float end_time = CUSTOM.w * 0.95;\n"; // if we do at the end we might miss it, as it can just get deactivated by emitter
code += " if (CUSTOM.y < end_time && (CUSTOM.y + unit_delta) >= end_time) emit_count = sub_emitter_amount_at_end;\n";
@@ -1473,7 +1471,7 @@ void ParticlesMaterial::_bind_methods() {
ADD_GROUP("Sub Emitter", "sub_emitter_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,At End,At Collision"), "set_sub_emitter_mode", "get_sub_emitter_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_sub_emitter_frequency", "get_sub_emitter_frequency");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:Hz"), "set_sub_emitter_frequency", "get_sub_emitter_frequency");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_end", "get_sub_emitter_amount_at_end");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity");
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 4c3a3ba16c..24341d964d 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -109,6 +109,14 @@ private:
uint32_t key = 0;
+ static uint32_t hash(const MaterialKey &p_key) {
+ return hash_djb2_one_32(p_key.key);
+ }
+
+ bool operator==(const MaterialKey &p_key) const {
+ return key == p_key.key;
+ }
+
bool operator<(const MaterialKey &p_key) const {
return key < p_key.key;
}
@@ -119,7 +127,7 @@ private:
int users = 0;
};
- static Map<MaterialKey, ShaderData> shader_map;
+ static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map;
MaterialKey current_key;
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 94e7f46ea5..29135e30c9 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -34,8 +34,8 @@
bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const {
int crosses = 0;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
- const Edge &e = E->get();
+ for (const Edge &E : edges) {
+ const Edge &e = E;
Vector2 a = points[e.points[0]].pos;
Vector2 b = points[e.points[1]].pos;
@@ -105,8 +105,8 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
bool valid = true;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
- const Edge &e = E->get();
+ for (const Edge &E : edges) {
+ const Edge &e = E;
if (e.points[0] == i || e.points[1] == i || e.points[0] == j || e.points[1] == j) {
continue;
}
@@ -140,8 +140,8 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
float closest_dist = 1e20f;
Vector2 closest_point;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
- const Edge &e = E->get();
+ for (const Edge &E : edges) {
+ const Edge &e = E;
Vector2 seg[2] = {
points[e.points[0]].pos,
points[e.points[1]].pos
@@ -151,7 +151,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
float d = from.distance_squared_to(closest);
if (d < closest_dist) {
- ignore_from_edge = E->get();
+ ignore_from_edge = E;
closest_dist = d;
closest_point = closest;
}
@@ -164,8 +164,8 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
float closest_dist = 1e20f;
Vector2 closest_point;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
- const Edge &e = E->get();
+ for (const Edge &E : edges) {
+ const Edge &e = E;
Vector2 seg[2] = {
points[e.points[0]].pos,
points[e.points[1]].pos
@@ -175,7 +175,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
float d = to.distance_squared_to(closest);
if (d < closest_dist) {
- ignore_to_edge = E->get();
+ ignore_to_edge = E;
closest_dist = d;
closest_point = closest;
}
@@ -188,8 +188,8 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
{
bool can_see_eachother = true;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
- const Edge &e = E->get();
+ for (const Edge &E : edges) {
+ const Edge &e = E;
if (e.points[0] == ignore_from_edge.points[0] && e.points[1] == ignore_from_edge.points[1]) {
continue;
}
@@ -240,8 +240,8 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
valid_b = false;
}
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
- const Edge &e = E->get();
+ for (const Edge &E : edges) {
+ const Edge &e = E;
if (e.points[0] == i || e.points[1] == i) {
continue;
@@ -289,14 +289,14 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
}
//solve graph
- Set<int> open_list;
+ HashSet<int> open_list;
points.write[aidx].distance = 0;
points.write[aidx].prev = aidx;
- for (Set<int>::Element *E = points[aidx].connections.front(); E; E = E->next()) {
- open_list.insert(E->get());
- points.write[E->get()].distance = from.distance_to(points[E->get()].pos);
- points.write[E->get()].prev = aidx;
+ for (const int &E : points[aidx].connections) {
+ open_list.insert(E);
+ points.write[E].distance = from.distance_to(points[E].pos);
+ points.write[E].prev = aidx;
}
bool found_route = false;
@@ -312,14 +312,14 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
float least_cost = 1e30;
//this could be faster (cache previous results)
- for (Set<int>::Element *E = open_list.front(); E; E = E->next()) {
- const Point &p = points[E->get()];
+ for (const int &E : open_list) {
+ const Point &p = points[E];
float cost = p.distance;
cost += p.pos.distance_to(to);
cost += p.penalty;
if (cost < least_cost) {
- least_cost_point = E->get();
+ least_cost_point = E;
least_cost = cost;
}
}
@@ -327,8 +327,8 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
const Point &np = points[least_cost_point];
//open the neighbours for search
- for (Set<int>::Element *E = np.connections.front(); E; E = E->next()) {
- Point &p = points.write[E->get()];
+ for (const int &E : np.connections) {
+ Point &p = points.write[E];
float distance = np.pos.distance_to(p.pos) + np.distance;
if (p.prev != -1) {
@@ -343,9 +343,9 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
p.prev = least_cost_point;
p.distance = distance;
- open_list.insert(E->get());
+ open_list.insert(E);
- if (E->get() == bidx) {
+ if (E == bidx) {
//oh my reached end! stop algorithm
found_route = true;
break;
@@ -459,8 +459,8 @@ Dictionary PolygonPathFinder::_get_data() const {
{
int *cw = c.ptrw();
int idx = 0;
- for (Set<int>::Element *E = points[i].connections.front(); E; E = E->next()) {
- cw[idx++] = E->get();
+ for (const int &E : points[i].connections) {
+ cw[idx++] = E;
}
}
connections[i] = c;
@@ -469,9 +469,9 @@ Dictionary PolygonPathFinder::_get_data() const {
{
int *iw = ind.ptrw();
int idx = 0;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
- iw[idx++] = E->get().points[0];
- iw[idx++] = E->get().points[1];
+ for (const Edge &E : edges) {
+ iw[idx++] = E.points[0];
+ iw[idx++] = E.points[1];
}
}
@@ -492,8 +492,8 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
float closest_dist = 1e20f;
Vector2 closest_point;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
- const Edge &e = E->get();
+ for (const Edge &E : edges) {
+ const Edge &e = E;
Vector2 seg[2] = {
points[e.points[0]].pos,
points[e.points[1]].pos
@@ -516,9 +516,9 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, const Vector2 &p_to) const {
Vector<Vector2> inters;
- for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
- Vector2 a = points[E->get().points[0]].pos;
- Vector2 b = points[E->get().points[1]].pos;
+ for (const Edge &E : edges) {
+ Vector2 a = points[E.points[0]].pos;
+ Vector2 b = points[E.points[1]].pos;
Vector2 res;
if (Geometry2D::segment_intersects_segment(a, b, p_from, p_to, &res)) {
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index db96192917..0e22b53dcb 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -38,21 +38,23 @@ class PolygonPathFinder : public Resource {
struct Point {
Vector2 pos;
- Set<int> connections;
+ HashSet<int> connections;
float distance = 0.0;
float penalty = 0.0;
int prev = 0;
};
- struct Edge {
- int points[2] = {};
+ union Edge {
+ struct {
+ int32_t points[2];
+ };
+ uint64_t key = 0;
- _FORCE_INLINE_ bool operator<(const Edge &p_edge) const {
- if (points[0] == p_edge.points[0]) {
- return points[1] < p_edge.points[1];
- } else {
- return points[0] < p_edge.points[0];
- }
+ _FORCE_INLINE_ bool operator==(const Edge &p_edge) const {
+ return key == p_edge.key;
+ }
+ _FORCE_INLINE_ static uint32_t hash(const Edge &p_edge) {
+ return hash_one_uint64(p_edge.key);
}
Edge(int a = 0, int b = 0) {
@@ -68,7 +70,7 @@ class PolygonPathFinder : public Resource {
Rect2 bounds;
Vector<Point> points;
- Set<Edge> edges;
+ HashSet<Edge, Edge> edges;
bool _is_point_inside(const Vector2 &p_point) const;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index c9a890194d..4d83f8772e 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -29,7 +29,12 @@
/*************************************************************************/
#include "primitive_meshes.h"
+
+#include "core/core_string_names.h"
+#include "scene/resources/theme.h"
#include "servers/rendering_server.h"
+#include "thirdparty/misc/clipper.hpp"
+#include "thirdparty/misc/polypartition.h"
/**
PrimitiveMesh
@@ -430,8 +435,8 @@ void CapsuleMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CapsuleMesh::set_rings);
ClassDB::bind_method(D_METHOD("get_rings"), &CapsuleMesh::get_rings);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
}
@@ -691,7 +696,7 @@ void BoxMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_subdivide_depth", "divisions"), &BoxMesh::set_subdivide_depth);
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &BoxMesh::get_subdivide_depth);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
@@ -892,9 +897,9 @@ void CylinderMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CylinderMesh::set_rings);
ClassDB::bind_method(D_METHOD("get_rings"), &CylinderMesh::get_rings);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_top_radius", "get_top_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater,suffix:m"), "set_top_radius", "get_top_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater,suffix:m"), "set_bottom_radius", "get_bottom_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
}
@@ -1022,7 +1027,7 @@ void PlaneMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_center_offset", "offset"), &PlaneMesh::set_center_offset);
ClassDB::bind_method(D_METHOD("get_center_offset"), &PlaneMesh::get_center_offset);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset");
@@ -1293,7 +1298,7 @@ void PrismMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_subdivide_depth"), &PrismMesh::get_subdivide_depth);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "left_to_right", PROPERTY_HINT_RANGE, "-2.0,2.0,0.1"), "set_left_to_right", "get_left_to_right");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_width", "get_subdivide_width");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_height", "get_subdivide_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), "set_subdivide_depth", "get_subdivide_depth");
@@ -1406,8 +1411,8 @@ void QuadMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_center_offset", "center_offset"), &QuadMesh::set_center_offset);
ClassDB::bind_method(D_METHOD("get_center_offset"), &QuadMesh::get_center_offset);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset"), "set_center_offset", "get_center_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:m"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_center_offset", "get_center_offset");
}
uint32_t QuadMesh::surface_get_format(int p_idx) const {
@@ -1533,8 +1538,8 @@ void SphereMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_is_hemisphere", "is_hemisphere"), &SphereMesh::set_is_hemisphere);
ClassDB::bind_method(D_METHOD("get_is_hemisphere"), &SphereMesh::get_is_hemisphere);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m"), "set_height", "get_height");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments");
ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_hemisphere"), "set_is_hemisphere", "get_is_hemisphere");
@@ -1912,12 +1917,12 @@ void TubeTrailMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &TubeTrailMesh::set_curve);
ClassDB::bind_method(D_METHOD("get_curve"), &TubeTrailMesh::get_curve);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_steps", PROPERTY_HINT_RANGE, "3,128,1"), "set_radial_steps", "get_radial_steps");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater,suffix:m"), "set_section_length", "get_section_length");
ADD_PROPERTY(PropertyInfo(Variant::INT, "section_rings", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_rings", "get_section_rings");
@@ -2139,9 +2144,9 @@ void RibbonTrailMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shape"), &RibbonTrailMesh::get_shape);
ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Flat,Cross"), "set_shape", "get_shape");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater,suffix:m"), "set_section_length", "get_section_length");
ADD_PROPERTY(PropertyInfo(Variant::INT, "section_segments", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_segments", "get_section_segments");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
@@ -2151,3 +2156,819 @@ void RibbonTrailMesh::_bind_methods() {
RibbonTrailMesh::RibbonTrailMesh() {
}
+
+/*************************************************************************/
+/* TextMesh */
+/*************************************************************************/
+
+void TextMesh::_generate_glyph_mesh_data(uint32_t p_hash, const Glyph &p_gl) const {
+ if (cache.has(p_hash)) {
+ return;
+ }
+
+ GlyphMeshData &gl_data = cache[p_hash];
+
+ Dictionary d = TS->font_get_glyph_contours(p_gl.font_rid, p_gl.font_size, p_gl.index);
+ Vector2 origin = Vector2(p_gl.x_off, p_gl.y_off) * pixel_size;
+
+ PackedVector3Array points = d["points"];
+ PackedInt32Array contours = d["contours"];
+ bool orientation = d["orientation"];
+
+ if (points.size() < 3 || contours.size() < 1) {
+ return; // No full contours, only glyph control points (or nothing), ignore.
+ }
+
+ // Approximate Bezier curves as polygons.
+ // See https://freetype.org/freetype2/docs/glyphs/glyphs-6.html, for more info.
+ for (int i = 0; i < contours.size(); i++) {
+ int32_t start = (i == 0) ? 0 : (contours[i - 1] + 1);
+ int32_t end = contours[i];
+ Vector<ContourPoint> polygon;
+
+ for (int32_t j = start; j <= end; j++) {
+ if (points[j].z == TextServer::CONTOUR_CURVE_TAG_ON) {
+ // Point on the curve.
+ Vector2 p = Vector2(points[j].x, points[j].y) * pixel_size + origin;
+ polygon.push_back(ContourPoint(p, true));
+ } else if (points[j].z == TextServer::CONTOUR_CURVE_TAG_OFF_CONIC) {
+ // Conic Bezier arc.
+ int32_t next = (j == end) ? start : (j + 1);
+ int32_t prev = (j == start) ? end : (j - 1);
+ Vector2 p0;
+ Vector2 p1 = Vector2(points[j].x, points[j].y);
+ Vector2 p2;
+
+ // For successive conic OFF points add a virtual ON point in the middle.
+ if (points[prev].z == TextServer::CONTOUR_CURVE_TAG_OFF_CONIC) {
+ p0 = (Vector2(points[prev].x, points[prev].y) + Vector2(points[j].x, points[j].y)) / 2.0;
+ } else if (points[prev].z == TextServer::CONTOUR_CURVE_TAG_ON) {
+ p0 = Vector2(points[prev].x, points[prev].y);
+ } else {
+ ERR_FAIL_MSG(vformat("Invalid conic arc point sequence at %d:%d", i, j));
+ }
+ if (points[next].z == TextServer::CONTOUR_CURVE_TAG_OFF_CONIC) {
+ p2 = (Vector2(points[j].x, points[j].y) + Vector2(points[next].x, points[next].y)) / 2.0;
+ } else if (points[next].z == TextServer::CONTOUR_CURVE_TAG_ON) {
+ p2 = Vector2(points[next].x, points[next].y);
+ } else {
+ ERR_FAIL_MSG(vformat("Invalid conic arc point sequence at %d:%d", i, j));
+ }
+
+ real_t step = CLAMP(curve_step / (p0 - p2).length(), 0.01, 0.5);
+ real_t t = step;
+ while (t < 1.0) {
+ real_t omt = (1.0 - t);
+ real_t omt2 = omt * omt;
+ real_t t2 = t * t;
+
+ Vector2 point = p1 + omt2 * (p0 - p1) + t2 * (p2 - p1);
+ Vector2 p = point * pixel_size + origin;
+ polygon.push_back(ContourPoint(p, false));
+ t += step;
+ }
+ } else if (points[j].z == TextServer::CONTOUR_CURVE_TAG_OFF_CUBIC) {
+ // Cubic Bezier arc.
+ int32_t next1 = (j == end) ? start : (j + 1);
+ int32_t next2 = (next1 == end) ? start : (next1 + 1);
+ int32_t prev = (j == start) ? end : (j - 1);
+
+ // There must be exactly two OFF points and two ON points for each cubic arc.
+ ERR_FAIL_COND_MSG(points[prev].z != TextServer::CONTOUR_CURVE_TAG_ON, vformat("Invalid cubic arc point sequence at %d:%d", i, prev));
+ ERR_FAIL_COND_MSG(points[next1].z != TextServer::CONTOUR_CURVE_TAG_OFF_CUBIC, vformat("Invalid cubic arc point sequence at %d:%d", i, next1));
+ ERR_FAIL_COND_MSG(points[next2].z != TextServer::CONTOUR_CURVE_TAG_ON, vformat("Invalid cubic arc point sequence at %d:%d", i, next2));
+
+ Vector2 p0 = Vector2(points[prev].x, points[prev].y);
+ Vector2 p1 = Vector2(points[j].x, points[j].y);
+ Vector2 p2 = Vector2(points[next1].x, points[next1].y);
+ Vector2 p3 = Vector2(points[next2].x, points[next2].y);
+
+ real_t step = CLAMP(curve_step / (p0 - p3).length(), 0.01, 0.5);
+ real_t t = step;
+ while (t < 1.0) {
+ real_t omt = (1.0 - t);
+ real_t omt2 = omt * omt;
+ real_t omt3 = omt2 * omt;
+ real_t t2 = t * t;
+ real_t t3 = t2 * t;
+
+ Vector2 point = p0 * omt3 + p1 * omt2 * t * 3.0 + p2 * omt * t2 * 3.0 + p3 * t3;
+ Vector2 p = point * pixel_size + origin;
+ polygon.push_back(ContourPoint(p, false));
+ t += step;
+ }
+ i++;
+ } else {
+ ERR_FAIL_MSG(vformat("Unknown point tag at %d:%d", i, j));
+ }
+ }
+
+ if (polygon.size() < 3) {
+ continue; // Skip glyph control points.
+ }
+
+ if (!orientation) {
+ polygon.reverse();
+ }
+
+ gl_data.contours.push_back(polygon);
+ }
+
+ // Calculate bounds.
+ List<TPPLPoly> in_poly;
+ for (int i = 0; i < gl_data.contours.size(); i++) {
+ TPPLPoly inp;
+ inp.Init(gl_data.contours[i].size());
+ real_t length = 0.0;
+ for (int j = 0; j < gl_data.contours[i].size(); j++) {
+ int next = (j + 1 == gl_data.contours[i].size()) ? 0 : (j + 1);
+
+ gl_data.min_p.x = MIN(gl_data.min_p.x, gl_data.contours[i][j].point.x);
+ gl_data.min_p.y = MIN(gl_data.min_p.y, gl_data.contours[i][j].point.y);
+ gl_data.max_p.x = MAX(gl_data.max_p.x, gl_data.contours[i][j].point.x);
+ gl_data.max_p.y = MAX(gl_data.max_p.y, gl_data.contours[i][j].point.y);
+ length += (gl_data.contours[i][next].point - gl_data.contours[i][j].point).length();
+
+ inp.GetPoint(j) = gl_data.contours[i][j].point;
+ }
+ TPPLOrientation poly_orient = inp.GetOrientation();
+ if (poly_orient == TPPL_ORIENTATION_CW) {
+ inp.SetHole(true);
+ }
+ in_poly.push_back(inp);
+ gl_data.contours_info.push_back(ContourInfo(length, poly_orient == TPPL_ORIENTATION_CCW));
+ }
+
+ TPPLPartition tpart;
+
+ //Decompose and triangulate.
+ List<TPPLPoly> out_poly;
+ if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) {
+ ERR_FAIL_MSG("Convex decomposing failed!");
+ }
+ List<TPPLPoly> out_tris;
+ for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) {
+ if (tpart.Triangulate_OPT(&(I->get()), &out_tris) == 0) {
+ ERR_FAIL_MSG("Triangulation failed!");
+ }
+ }
+
+ for (List<TPPLPoly>::Element *I = out_tris.front(); I; I = I->next()) {
+ TPPLPoly &tp = I->get();
+ ERR_FAIL_COND(tp.GetNumPoints() != 3); // Trianges only.
+
+ for (int i = 0; i < 3; i++) {
+ gl_data.triangles.push_back(Vector2(tp.GetPoint(i).x, tp.GetPoint(i).y));
+ }
+ }
+}
+
+void TextMesh::_create_mesh_array(Array &p_arr) const {
+ Ref<Font> font = _get_font_or_default();
+ ERR_FAIL_COND(font.is_null());
+
+ if (dirty_cache) {
+ cache.clear();
+ dirty_cache = false;
+ }
+
+ // Update text buffer.
+ if (dirty_text) {
+ TS->shaped_text_clear(text_rid);
+ TS->shaped_text_set_direction(text_rid, text_direction);
+
+ String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text;
+ TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, language);
+
+ Array stt;
+ if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) {
+ GDVIRTUAL_CALL(_structured_text_parser, st_args, text, stt);
+ } else {
+ stt = TS->parse_structured_text(st_parser, st_args, text);
+ }
+ TS->shaped_text_set_bidi_override(text_rid, stt);
+
+ dirty_text = false;
+ dirty_font = false;
+ } else if (dirty_font) {
+ int spans = TS->shaped_get_span_count(text_rid);
+ for (int i = 0; i < spans; i++) {
+ TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, opentype_features);
+ }
+
+ dirty_font = false;
+ }
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ TS->shaped_text_fit_to_width(text_rid, width, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ } else {
+ TS->shaped_text_fit_to_width(text_rid, -1, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ }
+
+ Vector2 offset;
+ const Glyph *glyphs = TS->shaped_text_get_glyphs(text_rid);
+ int gl_size = TS->shaped_text_get_glyph_count(text_rid);
+ float line_width = TS->shaped_text_get_width(text_rid) * pixel_size;
+
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ offset.x = 0.0;
+ break;
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ offset.x = -line_width / 2.0;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ offset.x = -line_width;
+ } break;
+ }
+
+ bool has_depth = !Math::is_zero_approx(depth);
+
+ // Generate glyph data, precalculate size of the arrays and mesh bounds for UV.
+ int64_t p_size = 0;
+ int64_t i_size = 0;
+
+ Vector2 min_p = Vector2(INFINITY, INFINITY);
+ Vector2 max_p = Vector2(-INFINITY, -INFINITY);
+
+ Vector2 offset_pre = offset;
+ for (int i = 0; i < gl_size; i++) {
+ if (glyphs[i].font_rid != RID()) {
+ uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
+ hash = hash_djb2_one_32(glyphs[i].index, hash);
+
+ _generate_glyph_mesh_data(hash, glyphs[i]);
+ GlyphMeshData &gl_data = cache[hash];
+
+ p_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
+ i_size += glyphs[i].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1);
+
+ if (has_depth) {
+ for (int j = 0; j < gl_data.contours.size(); j++) {
+ p_size += glyphs[i].repeat * gl_data.contours[j].size() * 4;
+ i_size += glyphs[i].repeat * gl_data.contours[j].size() * 6;
+ }
+ }
+
+ for (int j = 0; j < glyphs[i].repeat; j++) {
+ min_p.x = MIN(gl_data.min_p.x + offset_pre.x, min_p.x);
+ min_p.y = MIN(gl_data.min_p.y + offset_pre.y, min_p.y);
+ max_p.x = MAX(gl_data.max_p.x + offset_pre.x, max_p.x);
+ max_p.y = MAX(gl_data.max_p.y + offset_pre.y, max_p.y);
+
+ offset_pre.x += glyphs[i].advance * pixel_size;
+ }
+ } else {
+ p_size += glyphs[i].repeat * 4;
+ i_size += glyphs[i].repeat * 6;
+
+ offset_pre.x += glyphs[i].advance * pixel_size * glyphs[i].repeat;
+ }
+ }
+
+ Vector<Vector3> vertices;
+ Vector<Vector3> normals;
+ Vector<float> tangents;
+ Vector<Vector2> uvs;
+ Vector<int32_t> indices;
+
+ vertices.resize(p_size);
+ normals.resize(p_size);
+ uvs.resize(p_size);
+ tangents.resize(p_size * 4);
+ indices.resize(i_size);
+
+ Vector3 *vertices_ptr = vertices.ptrw();
+ Vector3 *normals_ptr = normals.ptrw();
+ float *tangents_ptr = tangents.ptrw();
+ Vector2 *uvs_ptr = uvs.ptrw();
+ int32_t *indices_ptr = indices.ptrw();
+
+ // Generate mesh.
+ int32_t p_idx = 0;
+ int32_t i_idx = 0;
+ for (int i = 0; i < gl_size; i++) {
+ if (glyphs[i].font_rid != RID()) {
+ uint32_t hash = hash_one_uint64(glyphs[i].font_rid.get_id());
+ hash = hash_djb2_one_32(glyphs[i].index, hash);
+
+ const GlyphMeshData &gl_data = cache[hash];
+
+ int64_t ts = gl_data.triangles.size();
+ const Vector2 *ts_ptr = gl_data.triangles.ptr();
+
+ for (int j = 0; j < glyphs[i].repeat; j++) {
+ for (int k = 0; k < ts; k += 3) {
+ // Add front face.
+ for (int l = 0; l < 3; l++) {
+ Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0);
+ vertices_ptr[p_idx] = point;
+ normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0);
+ if (has_depth) {
+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
+ } else {
+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
+ }
+ tangents_ptr[p_idx * 4 + 0] = 1.0;
+ tangents_ptr[p_idx * 4 + 1] = 0.0;
+ tangents_ptr[p_idx * 4 + 2] = 0.0;
+ tangents_ptr[p_idx * 4 + 3] = 1.0;
+ indices_ptr[i_idx++] = p_idx;
+ p_idx++;
+ }
+ if (has_depth) {
+ // Add back face.
+ for (int l = 2; l >= 0; l--) {
+ Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0);
+ vertices_ptr[p_idx] = point;
+ normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0);
+ uvs_ptr[p_idx] = Vector2(Math::range_lerp(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(point.y, -min_p.y, -max_p.y, real_t(0.4), real_t(0.8)));
+ tangents_ptr[p_idx * 4 + 0] = -1.0;
+ tangents_ptr[p_idx * 4 + 1] = 0.0;
+ tangents_ptr[p_idx * 4 + 2] = 0.0;
+ tangents_ptr[p_idx * 4 + 3] = 1.0;
+ indices_ptr[i_idx++] = p_idx;
+ p_idx++;
+ }
+ }
+ }
+ // Add sides.
+ if (has_depth) {
+ for (int k = 0; k < gl_data.contours.size(); k++) {
+ int64_t ps = gl_data.contours[k].size();
+ const ContourPoint *ps_ptr = gl_data.contours[k].ptr();
+ const ContourInfo &ps_info = gl_data.contours_info[k];
+ real_t length = 0.0;
+ for (int l = 0; l < ps; l++) {
+ int prev = (l == 0) ? (ps - 1) : (l - 1);
+ int next = (l + 1 == ps) ? 0 : (l + 1);
+ Vector2 d1;
+ Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized();
+ if (ps_ptr[l].sharp) {
+ d1 = d2;
+ } else {
+ d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized();
+ }
+ real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length();
+
+ Vector3 quad_faces[4] = {
+ Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0),
+ Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0),
+ Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0),
+ Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0),
+ };
+ for (int m = 0; m < 4; m++) {
+ const Vector2 &d = ((m % 2) == 0) ? d1 : d2;
+ real_t u_pos = ((m % 2) == 0) ? length : length + seg_len;
+ vertices_ptr[p_idx + m] = quad_faces[m];
+ normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0);
+ if (m < 2) {
+ uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9);
+ } else {
+ uvs_ptr[p_idx + m] = Vector2(Math::range_lerp(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0);
+ }
+ tangents_ptr[(p_idx + m) * 4 + 0] = d.x;
+ tangents_ptr[(p_idx + m) * 4 + 1] = -d.y;
+ tangents_ptr[(p_idx + m) * 4 + 2] = 0.0;
+ tangents_ptr[(p_idx + m) * 4 + 3] = 1.0;
+ }
+
+ indices_ptr[i_idx++] = p_idx;
+ indices_ptr[i_idx++] = p_idx + 1;
+ indices_ptr[i_idx++] = p_idx + 2;
+
+ indices_ptr[i_idx++] = p_idx + 1;
+ indices_ptr[i_idx++] = p_idx + 3;
+ indices_ptr[i_idx++] = p_idx + 2;
+
+ length += seg_len;
+ p_idx += 4;
+ }
+ }
+ }
+ offset.x += glyphs[i].advance * pixel_size;
+ }
+ } else {
+ // Add fallback quad for missing glyphs.
+ for (int j = 0; j < glyphs[i].repeat; j++) {
+ Size2 sz = TS->get_hex_code_box_size(glyphs[i].font_size, glyphs[i].index) * pixel_size;
+ Vector3 quad_faces[4] = {
+ Vector3(offset.x, offset.y, 0.0),
+ Vector3(offset.x, sz.y + offset.y, 0.0),
+ Vector3(sz.x + offset.x, sz.y + offset.y, 0.0),
+ Vector3(sz.x + offset.x, offset.y, 0.0),
+ };
+ for (int k = 0; k < 4; k++) {
+ vertices_ptr[p_idx + k] = quad_faces[k];
+ normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0);
+ if (has_depth) {
+ uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(0.4)));
+ } else {
+ uvs_ptr[p_idx + k] = Vector2(Math::range_lerp(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::range_lerp(quad_faces[k].y, -min_p.y, -max_p.y, real_t(0.0), real_t(1.0)));
+ }
+ tangents_ptr[(p_idx + k) * 4 + 0] = 1.0;
+ tangents_ptr[(p_idx + k) * 4 + 1] = 0.0;
+ tangents_ptr[(p_idx + k) * 4 + 2] = 0.0;
+ tangents_ptr[(p_idx + k) * 4 + 3] = 1.0;
+ }
+
+ indices_ptr[i_idx++] = p_idx;
+ indices_ptr[i_idx++] = p_idx + 1;
+ indices_ptr[i_idx++] = p_idx + 2;
+
+ indices_ptr[i_idx++] = p_idx + 0;
+ indices_ptr[i_idx++] = p_idx + 2;
+ indices_ptr[i_idx++] = p_idx + 3;
+ p_idx += 4;
+
+ offset.x += glyphs[i].advance * pixel_size;
+ }
+ }
+ }
+
+ if (p_size == 0) {
+ // If empty, add single trinagle to suppress errors.
+ vertices.push_back(Vector3());
+ normals.push_back(Vector3());
+ uvs.push_back(Vector2());
+ tangents.push_back(1.0);
+ tangents.push_back(0.0);
+ tangents.push_back(0.0);
+ tangents.push_back(1.0);
+ indices.push_back(0);
+ indices.push_back(0);
+ indices.push_back(0);
+ }
+
+ p_arr[RS::ARRAY_VERTEX] = vertices;
+ p_arr[RS::ARRAY_NORMAL] = normals;
+ p_arr[RS::ARRAY_TANGENT] = tangents;
+ p_arr[RS::ARRAY_TEX_UV] = uvs;
+ p_arr[RS::ARRAY_INDEX] = indices;
+}
+
+void TextMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &TextMesh::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &TextMesh::get_horizontal_alignment);
+
+ ClassDB::bind_method(D_METHOD("set_text", "text"), &TextMesh::set_text);
+ ClassDB::bind_method(D_METHOD("get_text"), &TextMesh::get_text);
+
+ ClassDB::bind_method(D_METHOD("set_font", "font"), &TextMesh::set_font);
+ ClassDB::bind_method(D_METHOD("get_font"), &TextMesh::get_font);
+
+ ClassDB::bind_method(D_METHOD("set_font_size", "font_size"), &TextMesh::set_font_size);
+ ClassDB::bind_method(D_METHOD("get_font_size"), &TextMesh::get_font_size);
+
+ ClassDB::bind_method(D_METHOD("set_depth", "depth"), &TextMesh::set_depth);
+ ClassDB::bind_method(D_METHOD("get_depth"), &TextMesh::get_depth);
+
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &TextMesh::set_width);
+ ClassDB::bind_method(D_METHOD("get_width"), &TextMesh::get_width);
+
+ ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &TextMesh::set_pixel_size);
+ ClassDB::bind_method(D_METHOD("get_pixel_size"), &TextMesh::get_pixel_size);
+
+ ClassDB::bind_method(D_METHOD("set_curve_step", "curve_step"), &TextMesh::set_curve_step);
+ ClassDB::bind_method(D_METHOD("get_curve_step"), &TextMesh::get_curve_step);
+
+ ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &TextMesh::set_text_direction);
+ ClassDB::bind_method(D_METHOD("get_text_direction"), &TextMesh::get_text_direction);
+
+ ClassDB::bind_method(D_METHOD("set_opentype_feature", "tag", "value"), &TextMesh::set_opentype_feature);
+ ClassDB::bind_method(D_METHOD("get_opentype_feature", "tag"), &TextMesh::get_opentype_feature);
+ ClassDB::bind_method(D_METHOD("clear_opentype_features"), &TextMesh::clear_opentype_features);
+
+ ClassDB::bind_method(D_METHOD("set_language", "language"), &TextMesh::set_language);
+ ClassDB::bind_method(D_METHOD("get_language"), &TextMesh::get_language);
+
+ ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override", "parser"), &TextMesh::set_structured_text_bidi_override);
+ ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override"), &TextMesh::get_structured_text_bidi_override);
+
+ ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options", "args"), &TextMesh::set_structured_text_bidi_override_options);
+ ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &TextMesh::get_structured_text_bidi_override_options);
+
+ ClassDB::bind_method(D_METHOD("set_uppercase", "enable"), &TextMesh::set_uppercase);
+ ClassDB::bind_method(D_METHOD("is_uppercase"), &TextMesh::is_uppercase);
+
+ ClassDB::bind_method(D_METHOD("_font_changed"), &TextMesh::_font_changed);
+ ClassDB::bind_method(D_METHOD("_request_update"), &TextMesh::_request_update);
+
+ ADD_GROUP("Text", "");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,127,1"), "set_font_size", "get_font_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
+
+ ADD_GROUP("Mesh", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "curve_step", PROPERTY_HINT_RANGE, "0.1,10,0.1"), "set_curve_step", "get_curve_step");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_RANGE, "0.0,100.0,0.001,or_greater"), "set_depth", "get_depth");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width");
+
+ ADD_GROUP("Locale", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
+}
+
+void TextMesh::_notification(int p_what) {
+ switch (p_what) {
+ case MainLoop::NOTIFICATION_TRANSLATION_CHANGED: {
+ String new_text = tr(text);
+ if (new_text == xl_text) {
+ return; // Nothing new.
+ }
+ xl_text = new_text;
+ dirty_text = true;
+ _request_update();
+ } break;
+ }
+}
+
+bool TextMesh::_set(const StringName &p_name, const Variant &p_value) {
+ String str = p_name;
+ if (str.begins_with("opentype_features/")) {
+ String name = str.get_slicec('/', 1);
+ int32_t tag = TS->name_to_tag(name);
+ int value = p_value;
+ if (value == -1) {
+ if (opentype_features.has(tag)) {
+ opentype_features.erase(tag);
+ dirty_font = true;
+ _request_update();
+ }
+ } else {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
+ opentype_features[tag] = value;
+ dirty_font = true;
+ _request_update();
+ }
+ }
+ notify_property_list_changed();
+ return true;
+ }
+
+ return false;
+}
+
+bool TextMesh::_get(const StringName &p_name, Variant &r_ret) const {
+ String str = p_name;
+ if (str.begins_with("opentype_features/")) {
+ String name = str.get_slicec('/', 1);
+ int32_t tag = TS->name_to_tag(name);
+ if (opentype_features.has(tag)) {
+ r_ret = opentype_features[tag];
+ return true;
+ } else {
+ r_ret = -1;
+ return true;
+ }
+ }
+ return false;
+}
+
+void TextMesh::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
+ String name = TS->tag_to_name(*ftr);
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
+ }
+ p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+}
+
+TextMesh::TextMesh() {
+ primitive_type = PRIMITIVE_TRIANGLES;
+ text_rid = TS->create_shaped_text();
+}
+
+TextMesh::~TextMesh() {
+ TS->free_rid(text_rid);
+}
+
+void TextMesh::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (horizontal_alignment != p_alignment) {
+ horizontal_alignment = p_alignment;
+ _request_update();
+ }
+}
+
+HorizontalAlignment TextMesh::get_horizontal_alignment() const {
+ return horizontal_alignment;
+}
+
+void TextMesh::set_text(const String &p_string) {
+ if (text != p_string) {
+ text = p_string;
+ xl_text = tr(text);
+ dirty_text = true;
+ _request_update();
+ }
+}
+
+String TextMesh::get_text() const {
+ return text;
+}
+
+void TextMesh::_font_changed() {
+ dirty_font = true;
+ dirty_cache = true;
+ call_deferred(SNAME("_request_update"));
+}
+
+void TextMesh::set_font(const Ref<Font> &p_font) {
+ if (font_override != p_font) {
+ if (font_override.is_valid()) {
+ font_override->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed"));
+ }
+ font_override = p_font;
+ dirty_font = true;
+ dirty_cache = true;
+ if (font_override.is_valid()) {
+ font_override->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed"));
+ }
+ _request_update();
+ }
+}
+
+Ref<Font> TextMesh::get_font() const {
+ return font_override;
+}
+
+Ref<Font> TextMesh::_get_font_or_default() const {
+ if (font_override.is_valid() && font_override->get_data_count() > 0) {
+ return font_override;
+ }
+
+ // Check the project-defined Theme resource.
+ if (Theme::get_project_default().is_valid()) {
+ List<StringName> theme_types;
+ Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+
+ for (const StringName &E : theme_types) {
+ if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ return Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ }
+ }
+ }
+
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ {
+ List<StringName> theme_types;
+ Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+
+ for (const StringName &E : theme_types) {
+ if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ }
+ }
+ }
+
+ // If they don't exist, use any type to return the default/empty value.
+ return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
+}
+
+void TextMesh::set_font_size(int p_size) {
+ if (font_size != p_size) {
+ font_size = CLAMP(p_size, 1, 127);
+ dirty_font = true;
+ dirty_cache = true;
+ _request_update();
+ }
+}
+
+int TextMesh::get_font_size() const {
+ return font_size;
+}
+
+void TextMesh::set_depth(real_t p_depth) {
+ if (depth != p_depth) {
+ depth = MAX(p_depth, 0.0);
+ _request_update();
+ }
+}
+
+real_t TextMesh::get_depth() const {
+ return depth;
+}
+
+void TextMesh::set_width(real_t p_width) {
+ if (width != p_width) {
+ width = p_width;
+ _request_update();
+ }
+}
+
+real_t TextMesh::get_width() const {
+ return width;
+}
+
+void TextMesh::set_pixel_size(real_t p_amount) {
+ if (pixel_size != p_amount) {
+ pixel_size = CLAMP(p_amount, 0.0001, 128.0);
+ dirty_cache = true;
+ _request_update();
+ }
+}
+
+real_t TextMesh::get_pixel_size() const {
+ return pixel_size;
+}
+
+void TextMesh::set_curve_step(real_t p_step) {
+ if (curve_step != p_step) {
+ curve_step = CLAMP(p_step, 0.1, 10.0);
+ dirty_cache = true;
+ _request_update();
+ }
+}
+
+real_t TextMesh::get_curve_step() const {
+ return curve_step;
+}
+
+void TextMesh::set_text_direction(TextServer::Direction p_text_direction) {
+ ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
+ if (text_direction != p_text_direction) {
+ text_direction = p_text_direction;
+ dirty_text = true;
+ _request_update();
+ }
+}
+
+TextServer::Direction TextMesh::get_text_direction() const {
+ return text_direction;
+}
+
+void TextMesh::clear_opentype_features() {
+ opentype_features.clear();
+ dirty_font = true;
+ _request_update();
+}
+
+void TextMesh::set_opentype_feature(const String &p_name, int p_value) {
+ int32_t tag = TS->name_to_tag(p_name);
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != p_value) {
+ opentype_features[tag] = p_value;
+ dirty_font = true;
+ _request_update();
+ }
+}
+
+int TextMesh::get_opentype_feature(const String &p_name) const {
+ int32_t tag = TS->name_to_tag(p_name);
+ if (!opentype_features.has(tag)) {
+ return -1;
+ }
+ return opentype_features[tag];
+}
+
+void TextMesh::set_language(const String &p_language) {
+ if (language != p_language) {
+ language = p_language;
+ dirty_text = true;
+ _request_update();
+ }
+}
+
+String TextMesh::get_language() const {
+ return language;
+}
+
+void TextMesh::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
+ if (st_parser != p_parser) {
+ st_parser = p_parser;
+ dirty_text = true;
+ _request_update();
+ }
+}
+
+TextServer::StructuredTextParser TextMesh::get_structured_text_bidi_override() const {
+ return st_parser;
+}
+
+void TextMesh::set_structured_text_bidi_override_options(Array p_args) {
+ if (st_args != p_args) {
+ st_args = p_args;
+ dirty_text = true;
+ _request_update();
+ }
+}
+
+Array TextMesh::get_structured_text_bidi_override_options() const {
+ return st_args;
+}
+
+void TextMesh::set_uppercase(bool p_uppercase) {
+ if (uppercase != p_uppercase) {
+ uppercase = p_uppercase;
+ dirty_text = true;
+ _request_update();
+ }
+}
+
+bool TextMesh::is_uppercase() const {
+ return uppercase;
+}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 6b0d5993a1..3849c92a7b 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -31,7 +31,9 @@
#ifndef PRIMITIVE_MESHES_H
#define PRIMITIVE_MESHES_H
+#include "scene/resources/font.h"
#include "scene/resources/mesh.h"
+#include "servers/text_server.h"
///@TODO probably should change a few integers to unsigned integers...
@@ -447,5 +449,129 @@ public:
RibbonTrailMesh();
};
+/**
+ Text...
+*/
+
+class TextMesh : public PrimitiveMesh {
+ GDCLASS(TextMesh, PrimitiveMesh);
+
+private:
+ struct ContourPoint {
+ Vector2 point;
+ bool sharp = false;
+
+ ContourPoint(){};
+ ContourPoint(const Vector2 &p_pt, bool p_sharp) {
+ point = p_pt;
+ sharp = p_sharp;
+ };
+ };
+ struct ContourInfo {
+ real_t length = 0.0;
+ bool ccw = true;
+ ContourInfo(){};
+ ContourInfo(real_t p_len, bool p_ccw) {
+ length = p_len;
+ ccw = p_ccw;
+ }
+ };
+ struct GlyphMeshData {
+ Vector<Vector2> triangles;
+ Vector<Vector<ContourPoint>> contours;
+ Vector<ContourInfo> contours_info;
+ Vector2 min_p = Vector2(INFINITY, INFINITY);
+ Vector2 max_p = Vector2(-INFINITY, -INFINITY);
+ };
+ mutable HashMap<uint32_t, GlyphMeshData> cache;
+
+ RID text_rid;
+ String text;
+ String xl_text;
+
+ int font_size = 16;
+ Ref<Font> font_override;
+ float width = 500.0;
+
+ HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER;
+ bool uppercase = false;
+ Dictionary opentype_features;
+ String language;
+ TextServer::Direction text_direction = TextServer::DIRECTION_AUTO;
+ TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
+ Array st_args;
+
+ real_t depth = 0.05;
+ real_t pixel_size = 0.01;
+ real_t curve_step = 0.5;
+
+ mutable bool dirty_text = true;
+ mutable bool dirty_font = true;
+ mutable bool dirty_cache = true;
+
+ void _generate_glyph_mesh_data(uint32_t p_hash, const Glyph &p_glyph) const;
+ void _font_changed();
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+ virtual void _create_mesh_array(Array &p_arr) const override;
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ GDVIRTUAL2RC(Array, _structured_text_parser, Array, String)
+
+ TextMesh();
+ ~TextMesh();
+
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
+
+ void set_text(const String &p_string);
+ String get_text() const;
+
+ void set_font(const Ref<Font> &p_font);
+ Ref<Font> get_font() const;
+ Ref<Font> _get_font_or_default() const;
+
+ void set_font_size(int p_size);
+ int get_font_size() const;
+
+ void set_text_direction(TextServer::Direction p_text_direction);
+ TextServer::Direction get_text_direction() const;
+
+ void set_opentype_feature(const String &p_name, int p_value);
+ int get_opentype_feature(const String &p_name) const;
+ void clear_opentype_features();
+
+ void set_language(const String &p_language);
+ String get_language() const;
+
+ void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
+ TextServer::StructuredTextParser get_structured_text_bidi_override() const;
+
+ void set_structured_text_bidi_override_options(Array p_args);
+ Array get_structured_text_bidi_override_options() const;
+
+ void set_uppercase(bool p_uppercase);
+ bool is_uppercase() const;
+
+ void set_width(real_t p_width);
+ real_t get_width() const;
+
+ void set_depth(real_t p_depth);
+ real_t get_depth() const;
+
+ void set_curve_step(real_t p_step);
+ real_t get_curve_step() const;
+
+ void set_pixel_size(real_t p_amount);
+ real_t get_pixel_size() const;
+};
+
VARIANT_ENUM_CAST(RibbonTrailMesh::Shape)
#endif
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 5e88c9974c..a64b262cb4 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -101,7 +101,7 @@ void RectangleShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
}
RectangleShape2D::RectangleShape2D() :
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index ae321fd9a7..72d66ee4f5 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -867,7 +867,7 @@ void ResourceLoaderText::get_dependencies(Ref<FileAccess> p_f, List<String> *p_d
}
}
-Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const Map<String, String> &p_map) {
+Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const HashMap<String, String> &p_map) {
open(p_f, true);
ERR_FAIL_COND_V(error != OK, error);
ignore_resource_parsing = true;
@@ -1232,7 +1232,7 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
}
if (!assign.is_empty()) {
- Map<StringName, int> empty_string_map; //unused
+ HashMap<StringName, int> empty_string_map; //unused
bs_save_unicode_string(wf2, assign, true);
ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map);
prop_count++;
@@ -1293,7 +1293,7 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
String name = E.name;
Variant value = packed_scene->get(name);
- Map<StringName, int> empty_string_map; //unused
+ HashMap<StringName, int> empty_string_map; //unused
bs_save_unicode_string(wf2, name, true);
ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map);
prop_count++;
@@ -1507,7 +1507,7 @@ void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<Strin
loader.get_dependencies(f, p_dependencies, p_add_types);
}
-Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const Map<String, String> &p_map) {
+Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const HashMap<String, String> &p_map) {
Error err = OK;
{
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
@@ -1737,7 +1737,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
#ifdef TOOLS_ENABLED
// Keep order from cached ids.
- Set<String> cached_ids_found;
+ HashSet<String> cached_ids_found;
for (KeyValue<Ref<Resource>, String> &E : external_resources) {
String cached_id = E.key->get_id_for_path(local_path);
if (cached_id.is_empty() || cached_ids_found.has(cached_id)) {
@@ -1809,7 +1809,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
f->store_line(String()); // Separate.
}
- Set<String> used_unique_ids;
+ HashSet<String> used_unique_ids;
for (List<Ref<Resource>>::Element *E = saved_resources.front(); E; E = E->next()) {
Ref<Resource> res = E->get();
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index e67df72d7e..5c6a937bf2 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -58,8 +58,8 @@ class ResourceLoaderText {
bool ignore_resource_parsing = false;
- Map<String, ExtResource> ext_resources;
- Map<String, Ref<Resource>> int_resources;
+ HashMap<String, ExtResource> ext_resources;
+ HashMap<String, Ref<Resource>> int_resources;
int resources_total = 0;
int resource_current = 0;
@@ -76,7 +76,7 @@ class ResourceLoaderText {
ResourceUID::ID res_uid = ResourceUID::INVALID_ID;
- Map<String, String> remaps;
+ HashMap<String, String> remaps;
static Error _parse_sub_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_sub_resource(p_stream, r_res, line, r_err_str); }
static Error _parse_ext_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_ext_resource(p_stream, r_res, line, r_err_str); }
@@ -90,10 +90,10 @@ class ResourceLoaderText {
};
struct DummyReadData {
- Map<Ref<Resource>, int> external_resources;
- Map<String, Ref<Resource>> rev_external_resources;
- Map<Ref<Resource>, int> resource_index_map;
- Map<String, Ref<Resource>> resource_map;
+ HashMap<Ref<Resource>, int> external_resources;
+ HashMap<String, Ref<Resource>> rev_external_resources;
+ HashMap<Ref<Resource>, int> resource_index_map;
+ HashMap<String, Ref<Resource>> resource_map;
};
static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy(static_cast<DummyReadData *>(p_self), p_stream, r_res, line, r_err_str); }
@@ -124,7 +124,7 @@ public:
String recognize(Ref<FileAccess> p_f);
ResourceUID::ID get_uid(Ref<FileAccess> p_f);
void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types);
- Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const Map<String, String> &p_map);
+ Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const HashMap<String, String> &p_map);
Error save_as_binary(Ref<FileAccess> p_f, const String &p_path);
ResourceLoaderText();
@@ -140,7 +140,7 @@ public:
virtual String get_resource_type(const String &p_path) const;
virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
- virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
+ virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map);
static Error convert_file_to_binary(const String &p_src_path, const String &p_dst_path);
@@ -163,12 +163,12 @@ class ResourceFormatSaverTextInstance {
bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
};
- Map<NonPersistentKey, Ref<Resource>> non_persistent_map;
+ RBMap<NonPersistentKey, Ref<Resource>> non_persistent_map;
- Set<Ref<Resource>> resource_set;
+ HashSet<Ref<Resource>> resource_set;
List<Ref<Resource>> saved_resources;
- Map<Ref<Resource>, String> external_resources;
- Map<Ref<Resource>, String> internal_resources;
+ HashMap<Ref<Resource>, String> external_resources;
+ HashMap<Ref<Resource>, String> internal_resources;
struct ResourceSort {
Ref<Resource> resource;
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index cea8ca1b29..d53c777492 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -88,8 +88,8 @@ void SegmentShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_b", "b"), &SegmentShape2D::set_b);
ClassDB::bind_method(D_METHOD("get_b"), &SegmentShape2D::get_b);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a"), "set_a", "get_a");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b"), "set_b", "get_b");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a", PROPERTY_HINT_NONE, "suffix:px"), "set_a", "get_a");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b", PROPERTY_HINT_NONE, "suffix:px"), "set_b", "get_b");
}
SegmentShape2D::SegmentShape2D() :
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 6b1f89454f..d49157b1b8 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -100,7 +100,7 @@ RID Shader::get_rid() const {
void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) {
if (p_texture.is_valid()) {
if (!default_textures.has(p_param)) {
- default_textures[p_param] = Map<int, Ref<Texture2D>>();
+ default_textures[p_param] = HashMap<int, Ref<Texture2D>>();
}
default_textures[p_param][p_index] = p_texture;
RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index);
@@ -126,7 +126,7 @@ Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int
}
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
- for (const KeyValue<StringName, Map<int, Ref<Texture2D>>> &E : default_textures) {
+ for (const KeyValue<StringName, HashMap<int, Ref<Texture2D>>> &E : default_textures) {
r_textures->push_back(E.key);
}
}
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 3212dcd287..11c9f60ce8 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -58,8 +58,8 @@ private:
// shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make
// conversion fast and save memory.
mutable bool params_cache_dirty = true;
- mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
- Map<StringName, Map<int, Ref<Texture2D>>> default_textures;
+ mutable HashMap<StringName, StringName> params_cache; //map a shader param to a material param..
+ HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures;
virtual void _update_shader() const; //used for visual shader
protected:
@@ -86,9 +86,9 @@ public:
get_param_list(nullptr);
}
- const Map<StringName, StringName>::Element *E = params_cache.find(p_param);
+ const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_param);
if (E) {
- return E->get();
+ return E->value;
}
return StringName();
}
diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp
index ffb2b27644..4423c1d7bb 100644
--- a/scene/resources/shape_3d.cpp
+++ b/scene/resources/shape_3d.cpp
@@ -117,7 +117,7 @@ void Shape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001,suffix:m"), "set_margin", "get_margin");
}
Shape3D::Shape3D() {
diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp
index 54ed71999c..1c04ba0cd4 100644
--- a/scene/resources/skin.cpp
+++ b/scene/resources/skin.cpp
@@ -130,11 +130,12 @@ bool Skin::_get(const StringName &p_name, Variant &r_ret) const {
}
void Skin::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::INT, "bind_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"));
+ p_list->push_back(PropertyInfo(Variant::INT, PNAME("bind_count"), PROPERTY_HINT_RANGE, "0,16384,1,or_greater"));
for (int i = 0; i < get_bind_count(); i++) {
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bind/" + itos(i) + "/name"));
- p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NO_EDITOR : PROPERTY_USAGE_DEFAULT));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, "bind/" + itos(i) + "/pose"));
+ const String prefix = vformat("%s/%d/", PNAME("bind"), i);
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, prefix + PNAME("name")));
+ p_list->push_back(PropertyInfo(Variant::INT, prefix + PNAME("bone"), PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NO_EDITOR : PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prefix + PNAME("pose")));
}
}
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 9cb6a16f5c..735134e27b 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -83,7 +83,7 @@ void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,High-Quality,High-Quality Incremental,Real-Time"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 7874d77298..593689fbcb 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -226,7 +226,7 @@ void ProceduralSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy", "get_ground_energy");
ADD_GROUP("Sun", "sun_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_angle_max", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_max", "get_sun_angle_max");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_angle_max", PROPERTY_HINT_RANGE, "0,360,0.01,degrees"), "set_sun_angle_max", "get_sun_angle_max");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_curve", PROPERTY_HINT_EXP_EASING), "set_sun_curve", "get_sun_curve");
ADD_GROUP("", "");
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index 8de0dc1650..fc1e610e98 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -78,7 +78,7 @@ void SphereShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape3D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape3D::get_radius);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_radius", "get_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_radius", "get_radius");
}
SphereShape3D::SphereShape3D() :
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
index ff5a85392c..ba21b9fd17 100644
--- a/scene/resources/sprite_frames.cpp
+++ b/scene/resources/sprite_frames.cpp
@@ -33,38 +33,38 @@
#include "scene/scene_string_names.h"
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
- E->get().frames.insert(p_at_pos, p_frame);
+ if (p_at_pos >= 0 && p_at_pos < E->value.frames.size()) {
+ E->value.frames.insert(p_at_pos, p_frame);
} else {
- E->get().frames.push_back(p_frame);
+ E->value.frames.push_back(p_frame);
}
emit_changed();
}
int SpriteFrames::get_frame_count(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().frames.size();
+ return E->value.frames.size();
}
void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().frames.remove_at(p_idx);
+ E->value.frames.remove_at(p_idx);
emit_changed();
}
void SpriteFrames::clear(const StringName &p_anim) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().frames.clear();
+ E->value.frames.clear();
emit_changed();
}
@@ -124,37 +124,37 @@ Vector<String> SpriteFrames::get_animation_names() const {
void SpriteFrames::set_animation_speed(const StringName &p_anim, double p_fps) {
ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().speed = p_fps;
+ E->value.speed = p_fps;
}
double SpriteFrames::get_animation_speed(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().speed;
+ return E->value.speed;
}
void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().loop = p_loop;
+ E->value.loop = p_loop;
}
bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().loop;
+ return E->value.loop;
}
void SpriteFrames::_set_frames(const Array &p_frames) {
clear_all();
- Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
+ HashMap<StringName, Anim>::Iterator E = animations.find(SceneStringNames::get_singleton()->_default);
ERR_FAIL_COND(!E);
- E->get().frames.resize(p_frames.size());
- for (int i = 0; i < E->get().frames.size(); i++) {
- E->get().frames.write[i] = p_frames[i];
+ E->value.frames.resize(p_frames.size());
+ for (int i = 0; i < E->value.frames.size(); i++) {
+ E->value.frames.write[i] = p_frames[i];
}
}
diff --git a/scene/resources/sprite_frames.h b/scene/resources/sprite_frames.h
index 12b69afde1..e32ccc1336 100644
--- a/scene/resources/sprite_frames.h
+++ b/scene/resources/sprite_frames.h
@@ -42,7 +42,7 @@ class SpriteFrames : public Resource {
Vector<Ref<Texture2D>> frames;
};
- Map<StringName, Anim> animations;
+ HashMap<StringName, Anim> animations;
Array _get_frames() const;
void _set_frames(const Array &p_frames);
@@ -73,24 +73,24 @@ public:
void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
int get_frame_count(const StringName &p_anim) const;
_FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
- if (p_idx >= E->get().frames.size()) {
+ if (p_idx >= E->value.frames.size()) {
return Ref<Texture2D>();
}
- return E->get().frames[p_idx];
+ return E->value.frames[p_idx];
}
void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND(p_idx < 0);
- if (p_idx >= E->get().frames.size()) {
+ if (p_idx >= E->value.frames.size()) {
return;
}
- E->get().frames.write[p_idx] = p_frame;
+ E->value.frames.write[p_idx] = p_frame;
}
void remove_frame(const StringName &p_anim, int p_idx);
void clear(const StringName &p_anim);
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
index 143f1679c6..1243a9dbf7 100644
--- a/scene/resources/syntax_highlighter.h
+++ b/scene/resources/syntax_highlighter.h
@@ -41,7 +41,7 @@ class SyntaxHighlighter : public Resource {
GDCLASS(SyntaxHighlighter, Resource)
private:
- Map<int, Dictionary> highlighting_cache;
+ RBMap<int, Dictionary> highlighting_cache;
void _lines_edited_from(int p_from_line, int p_to_line);
protected:
@@ -83,7 +83,7 @@ private:
bool line_only = false;
};
Vector<ColorRegion> color_regions;
- Map<int, int> color_region_cache;
+ HashMap<int, int> color_region_cache;
Dictionary keywords;
Dictionary member_keywords;
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index 337776fd47..f9390ca528 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -36,7 +36,7 @@ void TextLine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_direction", "direction"), &TextLine::set_direction);
ClassDB::bind_method(D_METHOD("get_direction"), &TextLine::get_direction);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "direction", PROPERTY_HINT_ENUM, "Auto,Light-to-right,Right-to-left"), "set_direction", "get_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "direction", PROPERTY_HINT_ENUM, "Auto,Left-to-right,Right-to-left"), "set_direction", "get_direction");
ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &TextLine::set_orientation);
ClassDB::bind_method(D_METHOD("get_orientation"), &TextLine::get_orientation);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 61adaf43dd..477b41efaa 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -139,7 +139,7 @@ void TextParagraph::_bind_methods() {
void TextParagraph::_shape_lines() {
if (lines_dirty) {
- for (int i = 0; i < lines_rid.size(); i++) {
+ for (int i = 0; i < (int)lines_rid.size(); i++) {
TS->free_rid(lines_rid[i]);
}
lines_rid.clear();
@@ -218,14 +218,14 @@ void TextParagraph::_shape_lines() {
// Fill after min_size calculation.
if (autowrap_enabled) {
- int visible_lines = (max_lines_visible >= 0) ? MIN(max_lines_visible, lines_rid.size()) : lines_rid.size();
- bool lines_hidden = visible_lines > 0 && visible_lines < lines_rid.size();
+ int visible_lines = (max_lines_visible >= 0) ? MIN(max_lines_visible, (int)lines_rid.size()) : (int)lines_rid.size();
+ bool lines_hidden = visible_lines > 0 && visible_lines < (int)lines_rid.size();
if (lines_hidden) {
overrun_flags |= TextServer::OVERRUN_ENFORCE_ELLIPSIS;
}
if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
- for (int i = 0; i < lines_rid.size(); i++) {
- if (i < visible_lines - 1 || lines_rid.size() == 1) {
+ for (int i = 0; i < (int)lines_rid.size(); i++) {
+ if (i < visible_lines - 1 || (int)lines_rid.size() == 1) {
TS->shaped_text_fit_to_width(lines_rid[i], width, flags);
} else if (i == (visible_lines - 1)) {
TS->shaped_text_overrun_trim_to_width(lines_rid[visible_lines - 1], width, overrun_flags);
@@ -238,7 +238,7 @@ void TextParagraph::_shape_lines() {
} else {
// Autowrap disabled.
- for (int i = 0; i < lines_rid.size(); i++) {
+ for (int i = 0; i < (int)lines_rid.size(); i++) {
if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
TS->shaped_text_fit_to_width(lines_rid[i], width, flags);
overrun_flags |= TextServer::OVERRUN_JUSTIFICATION_AWARE;
@@ -258,8 +258,10 @@ RID TextParagraph::get_rid() const {
}
RID TextParagraph::get_line_rid(int p_line) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
- ERR_FAIL_COND_V(p_line < 0 || p_line >= lines_rid.size(), RID());
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)lines_rid.size(), RID());
return lines_rid[p_line];
}
@@ -268,9 +270,11 @@ RID TextParagraph::get_dropcap_rid() const {
}
void TextParagraph::clear() {
+ _THREAD_SAFE_METHOD_
+
spacing_top = 0;
spacing_bottom = 0;
- for (int i = 0; i < lines_rid.size(); i++) {
+ for (int i = 0; i < (int)lines_rid.size(); i++) {
TS->free_rid(lines_rid[i]);
}
lines_rid.clear();
@@ -279,57 +283,79 @@ void TextParagraph::clear() {
}
void TextParagraph::set_preserve_invalid(bool p_enabled) {
+ _THREAD_SAFE_METHOD_
+
TS->shaped_text_set_preserve_invalid(rid, p_enabled);
TS->shaped_text_set_preserve_invalid(dropcap_rid, p_enabled);
lines_dirty = true;
}
bool TextParagraph::get_preserve_invalid() const {
+ _THREAD_SAFE_METHOD_
+
return TS->shaped_text_get_preserve_invalid(rid);
}
void TextParagraph::set_preserve_control(bool p_enabled) {
+ _THREAD_SAFE_METHOD_
+
TS->shaped_text_set_preserve_control(rid, p_enabled);
TS->shaped_text_set_preserve_control(dropcap_rid, p_enabled);
lines_dirty = true;
}
bool TextParagraph::get_preserve_control() const {
+ _THREAD_SAFE_METHOD_
+
return TS->shaped_text_get_preserve_control(rid);
}
void TextParagraph::set_direction(TextServer::Direction p_direction) {
+ _THREAD_SAFE_METHOD_
+
TS->shaped_text_set_direction(rid, p_direction);
TS->shaped_text_set_direction(dropcap_rid, p_direction);
lines_dirty = true;
}
TextServer::Direction TextParagraph::get_direction() const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
return TS->shaped_text_get_direction(rid);
}
void TextParagraph::set_custom_punctuation(const String &p_punct) {
+ _THREAD_SAFE_METHOD_
+
TS->shaped_text_set_custom_punctuation(rid, p_punct);
lines_dirty = true;
}
String TextParagraph::get_custom_punctuation() const {
+ _THREAD_SAFE_METHOD_
+
return TS->shaped_text_get_custom_punctuation(rid);
}
void TextParagraph::set_orientation(TextServer::Orientation p_orientation) {
+ _THREAD_SAFE_METHOD_
+
TS->shaped_text_set_orientation(rid, p_orientation);
TS->shaped_text_set_orientation(dropcap_rid, p_orientation);
lines_dirty = true;
}
TextServer::Orientation TextParagraph::get_orientation() const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
return TS->shaped_text_get_orientation(rid);
}
bool TextParagraph::set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins, const Dictionary &p_opentype_features, const String &p_language) {
+ _THREAD_SAFE_METHOD_
+
ERR_FAIL_COND_V(p_fonts.is_null(), false);
TS->shaped_text_clear(dropcap_rid);
dropcap_margins = p_dropcap_margins;
@@ -339,12 +365,16 @@ bool TextParagraph::set_dropcap(const String &p_text, const Ref<Font> &p_fonts,
}
void TextParagraph::clear_dropcap() {
+ _THREAD_SAFE_METHOD_
+
dropcap_margins = Rect2();
TS->shaped_text_clear(dropcap_rid);
lines_dirty = true;
}
bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) {
+ _THREAD_SAFE_METHOD_
+
ERR_FAIL_COND_V(p_fonts.is_null(), false);
bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language, p_meta);
spacing_top = p_fonts->get_spacing(TextServer::SPACING_TOP);
@@ -362,23 +392,31 @@ int TextParagraph::get_spacing_bottom() const {
}
void TextParagraph::set_bidi_override(const Array &p_override) {
+ _THREAD_SAFE_METHOD_
+
TS->shaped_text_set_bidi_override(rid, p_override);
lines_dirty = true;
}
bool TextParagraph::add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) {
+ _THREAD_SAFE_METHOD_
+
bool res = TS->shaped_text_add_object(rid, p_key, p_size, p_inline_align, p_length);
lines_dirty = true;
return res;
}
bool TextParagraph::resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) {
+ _THREAD_SAFE_METHOD_
+
bool res = TS->shaped_text_resize_object(rid, p_key, p_size, p_inline_align);
lines_dirty = true;
return res;
}
void TextParagraph::set_alignment(HorizontalAlignment p_alignment) {
+ _THREAD_SAFE_METHOD_
+
if (alignment != p_alignment) {
if (alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
alignment = p_alignment;
@@ -394,11 +432,15 @@ HorizontalAlignment TextParagraph::get_alignment() const {
}
void TextParagraph::tab_align(const Vector<float> &p_tab_stops) {
+ _THREAD_SAFE_METHOD_
+
tab_stops = p_tab_stops;
lines_dirty = true;
}
void TextParagraph::set_flags(uint16_t p_flags) {
+ _THREAD_SAFE_METHOD_
+
if (flags != p_flags) {
flags = p_flags;
lines_dirty = true;
@@ -410,6 +452,8 @@ uint16_t TextParagraph::get_flags() const {
}
void TextParagraph::set_text_overrun_behavior(TextParagraph::OverrunBehavior p_behavior) {
+ _THREAD_SAFE_METHOD_
+
if (overrun_behavior != p_behavior) {
overrun_behavior = p_behavior;
lines_dirty = true;
@@ -421,6 +465,8 @@ TextParagraph::OverrunBehavior TextParagraph::get_text_overrun_behavior() const
}
void TextParagraph::set_width(float p_width) {
+ _THREAD_SAFE_METHOD_
+
if (width != p_width) {
width = p_width;
lines_dirty = true;
@@ -432,6 +478,8 @@ float TextParagraph::get_width() const {
}
Size2 TextParagraph::get_non_wrapped_size() const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y + spacing_top + spacing_bottom);
@@ -441,9 +489,11 @@ Size2 TextParagraph::get_non_wrapped_size() const {
}
Size2 TextParagraph::get_size() const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
Size2 size;
- int visible_lines = (max_lines_visible >= 0) ? MIN(max_lines_visible, lines_rid.size()) : lines_rid.size();
+ int visible_lines = (max_lines_visible >= 0) ? MIN(max_lines_visible, (int)lines_rid.size()) : (int)lines_rid.size();
for (int i = 0; i < visible_lines; i++) {
Size2 lsize = TS->shaped_text_get_size(lines_rid[i]);
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
@@ -458,11 +508,15 @@ Size2 TextParagraph::get_size() const {
}
int TextParagraph::get_line_count() const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
- return lines_rid.size();
+ return (int)lines_rid.size();
}
void TextParagraph::set_max_lines_visible(int p_lines) {
+ _THREAD_SAFE_METHOD_
+
if (p_lines != max_lines_visible) {
max_lines_visible = p_lines;
lines_dirty = true;
@@ -474,14 +528,18 @@ int TextParagraph::get_max_lines_visible() const {
}
Array TextParagraph::get_line_objects(int p_line) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
- ERR_FAIL_COND_V(p_line < 0 || p_line >= lines_rid.size(), Array());
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)lines_rid.size(), Array());
return TS->shaped_text_get_objects(lines_rid[p_line]);
}
Rect2 TextParagraph::get_line_object_rect(int p_line, Variant p_key) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
- ERR_FAIL_COND_V(p_line < 0 || p_line >= lines_rid.size(), Rect2());
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)lines_rid.size(), Rect2());
Rect2 xrect = TS->shaped_text_get_object_rect(lines_rid[p_line], p_key);
for (int i = 0; i < p_line; i++) {
Size2 lsize = TS->shaped_text_get_size(lines_rid[i]);
@@ -495,8 +553,10 @@ Rect2 TextParagraph::get_line_object_rect(int p_line, Variant p_key) const {
}
Size2 TextParagraph::get_line_size(int p_line) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
- ERR_FAIL_COND_V(p_line < 0 || p_line >= lines_rid.size(), Size2());
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)lines_rid.size(), Size2());
if (TS->shaped_text_get_orientation(lines_rid[p_line]) == TextServer::ORIENTATION_HORIZONTAL) {
return Size2(TS->shaped_text_get_size(lines_rid[p_line]).x, TS->shaped_text_get_size(lines_rid[p_line]).y + spacing_top + spacing_bottom);
} else {
@@ -505,42 +565,56 @@ Size2 TextParagraph::get_line_size(int p_line) const {
}
Vector2i TextParagraph::get_line_range(int p_line) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
- ERR_FAIL_COND_V(p_line < 0 || p_line >= lines_rid.size(), Vector2i());
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)lines_rid.size(), Vector2i());
return TS->shaped_text_get_range(lines_rid[p_line]);
}
float TextParagraph::get_line_ascent(int p_line) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
- ERR_FAIL_COND_V(p_line < 0 || p_line >= lines_rid.size(), 0.f);
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)lines_rid.size(), 0.f);
return TS->shaped_text_get_ascent(lines_rid[p_line]) + spacing_top;
}
float TextParagraph::get_line_descent(int p_line) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
- ERR_FAIL_COND_V(p_line < 0 || p_line >= lines_rid.size(), 0.f);
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)lines_rid.size(), 0.f);
return TS->shaped_text_get_descent(lines_rid[p_line]) + spacing_bottom;
}
float TextParagraph::get_line_width(int p_line) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
- ERR_FAIL_COND_V(p_line < 0 || p_line >= lines_rid.size(), 0.f);
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)lines_rid.size(), 0.f);
return TS->shaped_text_get_width(lines_rid[p_line]);
}
float TextParagraph::get_line_underline_position(int p_line) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
- ERR_FAIL_COND_V(p_line < 0 || p_line >= lines_rid.size(), 0.f);
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)lines_rid.size(), 0.f);
return TS->shaped_text_get_underline_position(lines_rid[p_line]);
}
float TextParagraph::get_line_underline_thickness(int p_line) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
- ERR_FAIL_COND_V(p_line < 0 || p_line >= lines_rid.size(), 0.f);
+ ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)lines_rid.size(), 0.f);
return TS->shaped_text_get_underline_thickness(lines_rid[p_line]);
}
Size2 TextParagraph::get_dropcap_size() const {
+ _THREAD_SAFE_METHOD_
+
return TS->shaped_text_get_size(dropcap_rid) + dropcap_margins.size + dropcap_margins.position;
}
@@ -549,6 +623,8 @@ int TextParagraph::get_dropcap_lines() const {
}
void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color, const Color &p_dc_color) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
Vector2 ofs = p_pos;
float h_offset = 0.f;
@@ -571,7 +647,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
TS->shaped_text_draw(dropcap_rid, p_canvas, dc_off + Vector2(0, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.size.y + dropcap_margins.position.y / 2), -1, -1, p_dc_color);
}
- int lines_visible = (max_lines_visible >= 0) ? MIN(max_lines_visible, lines_rid.size()) : lines_rid.size();
+ int lines_visible = (max_lines_visible >= 0) ? MIN(max_lines_visible, (int)lines_rid.size()) : (int)lines_rid.size();
for (int i = 0; i < lines_visible; i++) {
float l_width = width;
@@ -650,6 +726,8 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
}
void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size, const Color &p_color, const Color &p_dc_color) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
Vector2 ofs = p_pos;
@@ -673,7 +751,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
TS->shaped_text_draw_outline(dropcap_rid, p_canvas, dc_off + Vector2(dropcap_margins.position.x, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.position.y), -1, -1, p_outline_size, p_dc_color);
}
- for (int i = 0; i < lines_rid.size(); i++) {
+ for (int i = 0; i < (int)lines_rid.size(); i++) {
float l_width = width;
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x = p_pos.x;
@@ -750,6 +828,8 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
}
int TextParagraph::hit_test(const Point2 &p_coords) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
Vector2 ofs;
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
@@ -761,7 +841,7 @@ int TextParagraph::hit_test(const Point2 &p_coords) const {
return 0;
}
}
- for (int i = 0; i < lines_rid.size(); i++) {
+ for (int i = 0; i < (int)lines_rid.size(); i++) {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
if ((p_coords.y >= ofs.y) && (p_coords.y <= ofs.y + TS->shaped_text_get_size(lines_rid[i]).y)) {
return TS->shaped_text_hit_test_position(lines_rid[i], p_coords.x);
@@ -778,6 +858,8 @@ int TextParagraph::hit_test(const Point2 &p_coords) const {
}
void TextParagraph::draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color &p_color) const {
+ _THREAD_SAFE_METHOD_
+
Vector2 ofs = p_pos;
float h_offset = 0.f;
if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
@@ -800,6 +882,8 @@ void TextParagraph::draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color
}
void TextParagraph::draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size, const Color &p_color) const {
+ _THREAD_SAFE_METHOD_
+
Vector2 ofs = p_pos;
float h_offset = 0.f;
if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
@@ -822,8 +906,10 @@ void TextParagraph::draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int
}
void TextParagraph::draw_line(RID p_canvas, const Vector2 &p_pos, int p_line, const Color &p_color) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
- ERR_FAIL_COND(p_line < 0 || p_line >= lines_rid.size());
+ ERR_FAIL_COND(p_line < 0 || p_line >= (int)lines_rid.size());
Vector2 ofs = p_pos;
@@ -836,8 +922,10 @@ void TextParagraph::draw_line(RID p_canvas, const Vector2 &p_pos, int p_line, co
}
void TextParagraph::draw_line_outline(RID p_canvas, const Vector2 &p_pos, int p_line, int p_outline_size, const Color &p_color) const {
+ _THREAD_SAFE_METHOD_
+
const_cast<TextParagraph *>(this)->_shape_lines();
- ERR_FAIL_COND(p_line < 0 || p_line >= lines_rid.size());
+ ERR_FAIL_COND(p_line < 0 || p_line >= (int)lines_rid.size());
Vector2 ofs = p_pos;
if (TS->shaped_text_get_orientation(lines_rid[p_line]) == TextServer::ORIENTATION_HORIZONTAL) {
@@ -862,7 +950,7 @@ TextParagraph::TextParagraph() {
}
TextParagraph::~TextParagraph() {
- for (int i = 0; i < lines_rid.size(); i++) {
+ for (int i = 0; i < (int)lines_rid.size(); i++) {
TS->free_rid(lines_rid[i]);
}
lines_rid.clear();
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 8a8a53943b..4f1aad16b5 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -31,6 +31,7 @@
#ifndef TEXT_PARAGRAPH_H
#define TEXT_PARAGRAPH_H
+#include "core/templates/local_vector.h"
#include "scene/resources/font.h"
#include "servers/text_server.h"
@@ -38,6 +39,7 @@
class TextParagraph : public RefCounted {
GDCLASS(TextParagraph, RefCounted);
+ _THREAD_SAFE_CLASS_
public:
enum OverrunBehavior {
@@ -54,7 +56,7 @@ private:
Rect2 dropcap_margins;
RID rid;
- Vector<RID> lines_rid;
+ LocalVector<RID> lines_rid;
int spacing_top = 0;
int spacing_bottom = 0;
@@ -156,6 +158,8 @@ public:
int hit_test(const Point2 &p_coords) const;
+ Mutex &get_mutex() const { return _thread_safe_; };
+
TextParagraph(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", float p_width = -1.f, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL);
TextParagraph();
~TextParagraph();
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 5850d253e3..9442a58ac1 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -175,8 +175,8 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
}
void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("image"), PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, PNAME("size"), PROPERTY_HINT_NONE, ""));
}
void ImageTexture::create_from_image(const Ref<Image> &p_image) {
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 10806aef45..6af5d127a8 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -129,42 +129,42 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
}
// Icons.
- for (const KeyValue<StringName, HashMap<StringName, Ref<Texture2D>>> &E : icon_map) {
+ for (const KeyValue<StringName, ThemeIconMap> &E : icon_map) {
for (const KeyValue<StringName, Ref<Texture2D>> &F : E.value) {
list.push_back(PropertyInfo(Variant::OBJECT, String() + E.key + "/icons/" + F.key, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
}
}
// Styles.
- for (const KeyValue<StringName, HashMap<StringName, Ref<StyleBox>>> &E : style_map) {
+ for (const KeyValue<StringName, ThemeStyleMap> &E : style_map) {
for (const KeyValue<StringName, Ref<StyleBox>> &F : E.value) {
list.push_back(PropertyInfo(Variant::OBJECT, String() + E.key + "/styles/" + F.key, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
}
}
// Fonts.
- for (const KeyValue<StringName, HashMap<StringName, Ref<Font>>> &E : font_map) {
+ for (const KeyValue<StringName, ThemeFontMap> &E : font_map) {
for (const KeyValue<StringName, Ref<Font>> &F : E.value) {
list.push_back(PropertyInfo(Variant::OBJECT, String() + E.key + "/fonts/" + F.key, PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
}
}
// Font sizes.
- for (const KeyValue<StringName, HashMap<StringName, int>> &E : font_size_map) {
+ for (const KeyValue<StringName, ThemeFontSizeMap> &E : font_size_map) {
for (const KeyValue<StringName, int> &F : E.value) {
list.push_back(PropertyInfo(Variant::INT, String() + E.key + "/font_sizes/" + F.key, PROPERTY_HINT_RANGE, "0,256,1,or_greater"));
}
}
// Colors.
- for (const KeyValue<StringName, HashMap<StringName, Color>> &E : color_map) {
+ for (const KeyValue<StringName, ThemeColorMap> &E : color_map) {
for (const KeyValue<StringName, Color> &F : E.value) {
- list.push_back(PropertyInfo(Variant::INT, String() + E.key + "/colors/" + F.key));
+ list.push_back(PropertyInfo(Variant::COLOR, String() + E.key + "/colors/" + F.key));
}
}
// Constants.
- for (const KeyValue<StringName, HashMap<StringName, int>> &E : constant_map) {
+ for (const KeyValue<StringName, ThemeConstantMap> &E : constant_map) {
for (const KeyValue<StringName, int> &F : E.value) {
list.push_back(PropertyInfo(Variant::INT, String() + E.key + "/constants/" + F.key));
}
@@ -172,7 +172,15 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
// Sort and store properties.
list.sort();
+ String prev_type;
for (const PropertyInfo &E : list) {
+ // Add groups for types so that their names are left unchanged in the inspector.
+ String current_type = E.name.get_slice("/", 0);
+ if (prev_type != current_type) {
+ p_list->push_back(PropertyInfo(Variant::NIL, current_type, PROPERTY_HINT_NONE, current_type + "/", PROPERTY_USAGE_GROUP));
+ prev_type = current_type;
+ }
+
p_list->push_back(E);
}
}
@@ -399,7 +407,7 @@ void Theme::add_icon_type(const StringName &p_theme_type) {
if (icon_map.has(p_theme_type)) {
return;
}
- icon_map[p_theme_type] = HashMap<StringName, Ref<Texture2D>>();
+ icon_map[p_theme_type] = ThemeIconMap();
}
void Theme::remove_icon_type(const StringName &p_theme_type) {
@@ -424,7 +432,7 @@ void Theme::remove_icon_type(const StringName &p_theme_type) {
void Theme::get_icon_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- for (const KeyValue<StringName, HashMap<StringName, Ref<Texture2D>>> &E : icon_map) {
+ for (const KeyValue<StringName, ThemeIconMap> &E : icon_map) {
p_list->push_back(E.key);
}
}
@@ -509,7 +517,7 @@ void Theme::add_stylebox_type(const StringName &p_theme_type) {
if (style_map.has(p_theme_type)) {
return;
}
- style_map[p_theme_type] = HashMap<StringName, Ref<StyleBox>>();
+ style_map[p_theme_type] = ThemeStyleMap();
}
void Theme::remove_stylebox_type(const StringName &p_theme_type) {
@@ -534,7 +542,7 @@ void Theme::remove_stylebox_type(const StringName &p_theme_type) {
void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- for (const KeyValue<StringName, HashMap<StringName, Ref<StyleBox>>> &E : style_map) {
+ for (const KeyValue<StringName, ThemeStyleMap> &E : style_map) {
p_list->push_back(E.key);
}
}
@@ -621,7 +629,7 @@ void Theme::add_font_type(const StringName &p_theme_type) {
if (font_map.has(p_theme_type)) {
return;
}
- font_map[p_theme_type] = HashMap<StringName, Ref<Font>>();
+ font_map[p_theme_type] = ThemeFontMap();
}
void Theme::remove_font_type(const StringName &p_theme_type) {
@@ -646,7 +654,7 @@ void Theme::remove_font_type(const StringName &p_theme_type) {
void Theme::get_font_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- for (const KeyValue<StringName, HashMap<StringName, Ref<Font>>> &E : font_map) {
+ for (const KeyValue<StringName, ThemeFontMap> &E : font_map) {
p_list->push_back(E.key);
}
}
@@ -720,7 +728,7 @@ void Theme::add_font_size_type(const StringName &p_theme_type) {
if (font_size_map.has(p_theme_type)) {
return;
}
- font_size_map[p_theme_type] = HashMap<StringName, int>();
+ font_size_map[p_theme_type] = ThemeFontSizeMap();
}
void Theme::remove_font_size_type(const StringName &p_theme_type) {
@@ -734,7 +742,7 @@ void Theme::remove_font_size_type(const StringName &p_theme_type) {
void Theme::get_font_size_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- for (const KeyValue<StringName, HashMap<StringName, int>> &E : font_size_map) {
+ for (const KeyValue<StringName, ThemeFontSizeMap> &E : font_size_map) {
p_list->push_back(E.key);
}
}
@@ -806,7 +814,7 @@ void Theme::add_color_type(const StringName &p_theme_type) {
if (color_map.has(p_theme_type)) {
return;
}
- color_map[p_theme_type] = HashMap<StringName, Color>();
+ color_map[p_theme_type] = ThemeColorMap();
}
void Theme::remove_color_type(const StringName &p_theme_type) {
@@ -820,7 +828,7 @@ void Theme::remove_color_type(const StringName &p_theme_type) {
void Theme::get_color_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- for (const KeyValue<StringName, HashMap<StringName, Color>> &E : color_map) {
+ for (const KeyValue<StringName, ThemeColorMap> &E : color_map) {
p_list->push_back(E.key);
}
}
@@ -892,7 +900,7 @@ void Theme::add_constant_type(const StringName &p_theme_type) {
if (constant_map.has(p_theme_type)) {
return;
}
- constant_map[p_theme_type] = HashMap<StringName, int>();
+ constant_map[p_theme_type] = ThemeConstantMap();
}
void Theme::remove_constant_type(const StringName &p_theme_type) {
@@ -906,7 +914,7 @@ void Theme::remove_constant_type(const StringName &p_theme_type) {
void Theme::get_constant_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- for (const KeyValue<StringName, HashMap<StringName, int>> &E : constant_map) {
+ for (const KeyValue<StringName, ThemeConstantMap> &E : constant_map) {
p_list->push_back(E.key);
}
}
@@ -1264,12 +1272,44 @@ void Theme::remove_type(const StringName &p_theme_type) {
void Theme::get_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- get_icon_type_list(p_list);
- get_stylebox_type_list(p_list);
- get_font_type_list(p_list);
- get_font_size_type_list(p_list);
- get_color_type_list(p_list);
- get_constant_type_list(p_list);
+ // This Set guarantees uniqueness.
+ // Because each map can have the same type defined, but for this method
+ // we only want one occurrence of each type.
+ HashSet<StringName> types;
+
+ // Icons.
+ for (const KeyValue<StringName, ThemeIconMap> &E : icon_map) {
+ types.insert(E.key);
+ }
+
+ // Styles.
+ for (const KeyValue<StringName, ThemeStyleMap> &E : style_map) {
+ types.insert(E.key);
+ }
+
+ // Fonts.
+ for (const KeyValue<StringName, ThemeFontMap> &E : font_map) {
+ types.insert(E.key);
+ }
+
+ // Font sizes.
+ for (const KeyValue<StringName, ThemeFontSizeMap> &E : font_size_map) {
+ types.insert(E.key);
+ }
+
+ // Colors.
+ for (const KeyValue<StringName, ThemeColorMap> &E : color_map) {
+ types.insert(E.key);
+ }
+
+ // Constants.
+ for (const KeyValue<StringName, ThemeConstantMap> &E : constant_map) {
+ types.insert(E.key);
+ }
+
+ for (const StringName &E : types) {
+ p_list->push_back(E);
+ }
}
void Theme::get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variation, List<StringName> *p_list) {
@@ -1580,7 +1620,7 @@ void Theme::merge_with(const Ref<Theme> &p_other) {
// Colors.
{
- for (const KeyValue<StringName, HashMap<StringName, Color>> &E : p_other->color_map) {
+ for (const KeyValue<StringName, ThemeColorMap> &E : p_other->color_map) {
for (const KeyValue<StringName, Color> &F : E.value) {
set_color(F.key, E.key, F.value);
}
@@ -1589,7 +1629,7 @@ void Theme::merge_with(const Ref<Theme> &p_other) {
// Constants.
{
- for (const KeyValue<StringName, HashMap<StringName, int>> &E : p_other->constant_map) {
+ for (const KeyValue<StringName, ThemeConstantMap> &E : p_other->constant_map) {
for (const KeyValue<StringName, int> &F : E.value) {
set_constant(F.key, E.key, F.value);
}
@@ -1598,7 +1638,7 @@ void Theme::merge_with(const Ref<Theme> &p_other) {
// Fonts.
{
- for (const KeyValue<StringName, HashMap<StringName, Ref<Font>>> &E : p_other->font_map) {
+ for (const KeyValue<StringName, ThemeFontMap> &E : p_other->font_map) {
for (const KeyValue<StringName, Ref<Font>> &F : E.value) {
set_font(F.key, E.key, F.value);
}
@@ -1607,7 +1647,7 @@ void Theme::merge_with(const Ref<Theme> &p_other) {
// Font sizes.
{
- for (const KeyValue<StringName, HashMap<StringName, int>> &E : p_other->font_size_map) {
+ for (const KeyValue<StringName, ThemeFontSizeMap> &E : p_other->font_size_map) {
for (const KeyValue<StringName, int> &F : E.value) {
set_font_size(F.key, E.key, F.value);
}
@@ -1616,7 +1656,7 @@ void Theme::merge_with(const Ref<Theme> &p_other) {
// Icons.
{
- for (const KeyValue<StringName, HashMap<StringName, Ref<Texture2D>>> &E : p_other->icon_map) {
+ for (const KeyValue<StringName, ThemeIconMap> &E : p_other->icon_map) {
for (const KeyValue<StringName, Ref<Texture2D>> &F : E.value) {
set_icon(F.key, E.key, F.value);
}
@@ -1625,7 +1665,7 @@ void Theme::merge_with(const Ref<Theme> &p_other) {
// Styleboxes.
{
- for (const KeyValue<StringName, HashMap<StringName, Ref<StyleBox>>> &E : p_other->style_map) {
+ for (const KeyValue<StringName, ThemeStyleMap> &E : p_other->style_map) {
for (const KeyValue<StringName, Ref<StyleBox>> &F : E.value) {
set_stylebox(F.key, E.key, F.value);
}
@@ -1645,7 +1685,7 @@ void Theme::merge_with(const Ref<Theme> &p_other) {
void Theme::clear() {
// These items need disconnecting.
{
- for (const KeyValue<StringName, HashMap<StringName, Ref<Texture2D>>> &E : icon_map) {
+ for (const KeyValue<StringName, ThemeIconMap> &E : icon_map) {
for (const KeyValue<StringName, Ref<Texture2D>> &F : E.value) {
if (F.value.is_valid()) {
Ref<Texture2D> icon = F.value;
@@ -1656,7 +1696,7 @@ void Theme::clear() {
}
{
- for (const KeyValue<StringName, HashMap<StringName, Ref<StyleBox>>> &E : style_map) {
+ for (const KeyValue<StringName, ThemeStyleMap> &E : style_map) {
for (const KeyValue<StringName, Ref<StyleBox>> &F : E.value) {
if (F.value.is_valid()) {
Ref<StyleBox> style = F.value;
@@ -1667,7 +1707,7 @@ void Theme::clear() {
}
{
- for (const KeyValue<StringName, HashMap<StringName, Ref<Font>>> &E : font_map) {
+ for (const KeyValue<StringName, ThemeFontMap> &E : font_map) {
for (const KeyValue<StringName, Ref<Font>> &F : E.value) {
if (F.value.is_valid()) {
Ref<Font> font = F.value;
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index f8f1e95634..87d7d2fdea 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -47,6 +47,13 @@ class Theme : public Resource {
#endif
public:
+ using ThemeIconMap = HashMap<StringName, Ref<Texture2D>>;
+ using ThemeStyleMap = HashMap<StringName, Ref<StyleBox>>;
+ using ThemeFontMap = HashMap<StringName, Ref<Font>>;
+ using ThemeFontSizeMap = HashMap<StringName, int>;
+ using ThemeColorMap = HashMap<StringName, Color>;
+ using ThemeConstantMap = HashMap<StringName, int>;
+
enum DataType {
DATA_TYPE_COLOR,
DATA_TYPE_CONSTANT,
@@ -62,12 +69,12 @@ private:
void _emit_theme_changed(bool p_notify_list_changed = false);
- HashMap<StringName, HashMap<StringName, Ref<Texture2D>>> icon_map;
- HashMap<StringName, HashMap<StringName, Ref<StyleBox>>> style_map;
- HashMap<StringName, HashMap<StringName, Ref<Font>>> font_map;
- HashMap<StringName, HashMap<StringName, int>> font_size_map;
- HashMap<StringName, HashMap<StringName, Color>> color_map;
- HashMap<StringName, HashMap<StringName, int>> constant_map;
+ HashMap<StringName, ThemeIconMap> icon_map;
+ HashMap<StringName, ThemeStyleMap> style_map;
+ HashMap<StringName, ThemeFontMap> font_map;
+ HashMap<StringName, ThemeFontSizeMap> font_size_map;
+ HashMap<StringName, ThemeColorMap> color_map;
+ HashMap<StringName, ThemeConstantMap> constant_map;
HashMap<StringName, StringName> variation_map;
HashMap<StringName, List<StringName>> variation_base_map;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 67b82af617..1b1107d79e 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -34,7 +34,7 @@
#include "core/io/marshalls.h"
#include "core/math/geometry_2d.h"
#include "core/templates/local_vector.h"
-
+#include "core/templates/rb_set.h"
#include "scene/2d/navigation_region_2d.h"
#include "scene/gui/control.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -1345,19 +1345,19 @@ int TileSet::get_patterns_count() {
return patterns.size();
}
-Set<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) {
- ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileSet::TerrainsPattern>());
+RBSet<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), RBSet<TileSet::TerrainsPattern>());
_update_terrains_cache();
- Set<TileSet::TerrainsPattern> output;
- for (KeyValue<TileSet::TerrainsPattern, Set<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) {
+ RBSet<TileSet::TerrainsPattern> output;
+ for (KeyValue<TileSet::TerrainsPattern, RBSet<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) {
output.insert(kv.key);
}
return output;
}
-Set<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) {
- ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileMapCell>());
+RBSet<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), RBSet<TileMapCell>());
_update_terrains_cache();
return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
}
@@ -1368,13 +1368,13 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti
// Count the sum of probabilities.
double sum = 0.0;
- Set<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
- for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
- if (E->get().source_id >= 0) {
- Ref<TileSetSource> source = sources[E->get().source_id];
+ RBSet<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern];
+ for (const TileMapCell &E : set) {
+ if (E.source_id >= 0) {
+ Ref<TileSetSource> source = sources[E.source_id];
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- TileData *tile_data = atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile);
+ TileData *tile_data = atlas_source->get_tile_data(E.get_atlas_coords(), E.alternative_tile);
sum += tile_data->get_probability();
} else {
sum += 1.0;
@@ -1389,13 +1389,13 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti
double picked = Math::random(0.0, sum);
// Pick the tile.
- for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
- if (E->get().source_id >= 0) {
- Ref<TileSetSource> source = sources[E->get().source_id];
+ for (const TileMapCell &E : set) {
+ if (E.source_id >= 0) {
+ Ref<TileSetSource> source = sources[E.source_id];
Ref<TileSetAtlasSource> atlas_source = source;
if (atlas_source.is_valid()) {
- TileData *tile_data = atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile);
+ TileData *tile_data = atlas_source->get_tile_data(E.get_atlas_coords(), E.alternative_tile);
count += tile_data->get_probability();
} else {
count += 1.0;
@@ -1405,7 +1405,7 @@ TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, Ti
}
if (count >= picked) {
- return E->get();
+ return E;
}
}
@@ -2391,7 +2391,7 @@ void TileSet::_compatibility_conversion() {
value_array.push_back(alternative_tile);
if (!compatibility_tilemap_mapping.has(E.key)) {
- compatibility_tilemap_mapping[E.key] = Map<Array, Array>();
+ compatibility_tilemap_mapping[E.key] = RBMap<Array, Array>();
}
compatibility_tilemap_mapping[E.key][key_array] = value_array;
compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_SINGLE_TILE;
@@ -2483,7 +2483,7 @@ void TileSet::_compatibility_conversion() {
value_array.push_back(alternative_tile);
if (!compatibility_tilemap_mapping.has(E.key)) {
- compatibility_tilemap_mapping[E.key] = Map<Array, Array>();
+ compatibility_tilemap_mapping[E.key] = RBMap<Array, Array>();
}
compatibility_tilemap_mapping[E.key][key_array] = value_array;
compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE;
@@ -2571,7 +2571,7 @@ void TileSet::_compatibility_conversion() {
for (const KeyValue<int, CompatibilityTileData *> &E : compatibility_data) {
memdelete(E.value);
}
- compatibility_data = Map<int, CompatibilityTileData *>();
+ compatibility_data = HashMap<int, CompatibilityTileData *>();
}
Array TileSet::compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool p_flip_h, bool p_flip_v, bool p_transpose) {
@@ -2622,12 +2622,12 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
// Get or create the compatibility object
CompatibilityTileData *ctd;
- Map<int, CompatibilityTileData *>::Element *E = compatibility_data.find(id);
+ HashMap<int, CompatibilityTileData *>::Iterator E = compatibility_data.find(id);
if (!E) {
ctd = memnew(CompatibilityTileData);
compatibility_data.insert(id, ctd);
} else {
- ctd = E->get();
+ ctd = E->value;
}
if (components.size() < 2) {
@@ -3099,7 +3099,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
// Terrains.
p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) {
- p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match corners and sides,Match corners,Match sides"));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match Corners and Sides,Match Corners,Match Sides"));
p_list->push_back(PropertyInfo(Variant::NIL, vformat("terrain_set_%d/terrains", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, vformat("terrain_set_%d/terrain_", terrain_set_index)));
for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) {
p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index)));
@@ -3175,7 +3175,7 @@ void TileSet::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_shape", PROPERTY_HINT_ENUM, "Square,Isometric,Half-Offset Square,Hexagon"), "set_tile_shape", "get_tile_shape");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_layout", PROPERTY_HINT_ENUM, "Stacked,Stacked Offset,Stairs Right,Stairs Down,Diamond Right,Diamond Down"), "set_tile_layout", "get_tile_layout");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_offset_axis", PROPERTY_HINT_ENUM, "Horizontal Offset,Vertical Offset"), "set_tile_offset_axis", "get_tile_offset_axis");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size"), "set_tile_size", "get_tile_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size", PROPERTY_HINT_NONE, "suffix:px"), "set_tile_size", "get_tile_size");
// Rendering.
ClassDB::bind_method(D_METHOD("set_uv_clipping", "uv_clipping"), &TileSet::set_uv_clipping);
@@ -4273,9 +4273,9 @@ void TileSetAtlasSource::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_use_texture_padding"), &TileSetAtlasSource::get_use_texture_padding);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NO_EDITOR), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_margins", "get_margins");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_separation", "get_separation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_texture_region_size", "get_texture_region_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NO_EDITOR), "set_margins", "get_margins");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NO_EDITOR), "set_separation", "get_separation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "suffix:px", PROPERTY_USAGE_NO_EDITOR), "set_texture_region_size", "get_texture_region_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_texture_padding", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_texture_padding", "get_use_texture_padding");
// Base tiles
@@ -5552,7 +5552,7 @@ void TileData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "get_flip_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "get_flip_v");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset"), "set_texture_offset", "get_texture_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index");
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 95de46c9ab..615ab35615 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -34,6 +34,7 @@
#include "core/io/resource.h"
#include "core/object/object.h"
#include "core/templates/local_vector.h"
+#include "core/templates/rb_set.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/navigation_region_2d.h"
#include "scene/main/canvas_item.h"
@@ -69,6 +70,11 @@ union TileMapCell {
};
uint64_t _u64t;
+
+ static uint32_t hash(const TileMapCell &p_hash) {
+ return hash_one_uint64(p_hash._u64t);
+ }
+
TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = Vector2i(-1, -1), int p_alternative_tile = -1) { // default are INVALID_SOURCE, INVALID_ATLAS_COORDS, INVALID_TILE_ALTERNATIVE
source_id = p_source_id;
set_atlas_coords(p_atlas_coords);
@@ -103,13 +109,16 @@ union TileMapCell {
bool operator!=(const TileMapCell &p_other) const {
return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
}
+ bool operator==(const TileMapCell &p_other) const {
+ return source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile;
+ }
};
class TileMapPattern : public Resource {
GDCLASS(TileMapPattern, Resource);
Vector2i size;
- Map<Vector2i, TileMapCell> pattern;
+ HashMap<Vector2i, TileMapCell> pattern;
void _set_tile_data(const Vector<int> &p_data);
Vector<int> _get_tile_data() const;
@@ -166,11 +175,11 @@ private:
Size2i autotile_tile_size = Size2i(16, 16);
int autotile_spacing = 0;
- Map<Vector2i, int> autotile_bitmask_flags;
- Map<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map;
- Map<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map;
- Map<Vector2i, int> autotile_priority_map;
- Map<Vector2i, int> autotile_z_index_map;
+ HashMap<Vector2i, int> autotile_bitmask_flags;
+ HashMap<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map;
+ HashMap<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map;
+ HashMap<Vector2i, int> autotile_priority_map;
+ HashMap<Vector2i, int> autotile_z_index_map;
Vector<CompatibilityShapeData> shapes;
Ref<OccluderPolygon2D> occluder;
@@ -186,9 +195,9 @@ private:
COMPATIBILITY_TILE_MODE_ATLAS_TILE,
};
- Map<int, CompatibilityTileData *> compatibility_data;
- Map<int, int> compatibility_tilemap_mapping_tile_modes;
- Map<int, Map<Array, Array>> compatibility_tilemap_mapping;
+ HashMap<int, CompatibilityTileData *> compatibility_data;
+ HashMap<int, int> compatibility_tilemap_mapping_tile_modes;
+ HashMap<int, RBMap<Array, Array>> compatibility_tilemap_mapping;
void _compatibility_conversion();
@@ -324,10 +333,10 @@ private:
};
Vector<TerrainSet> terrain_sets;
- Map<TerrainMode, Map<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
+ HashMap<TerrainMode, HashMap<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
bool terrain_bits_meshes_dirty = true;
- LocalVector<Map<TileSet::TerrainsPattern, Set<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
+ LocalVector<RBMap<TileSet::TerrainsPattern, RBSet<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
bool terrains_cache_dirty = true;
void _update_terrains_cache();
@@ -343,10 +352,10 @@ private:
Variant::Type type = Variant::NIL;
};
Vector<CustomDataLayer> custom_data_layers;
- Map<String, int> custom_data_layers_by_name;
+ HashMap<String, int> custom_data_layers_by_name;
// Per Atlas source data.
- Map<int, Ref<TileSetSource>> sources;
+ HashMap<int, Ref<TileSetSource>> sources;
Vector<int> source_ids;
int next_source_id = 0;
// ---------------------
@@ -357,9 +366,9 @@ private:
void _source_changed();
// Tile proxies
- Map<int, int> source_level_proxies;
- Map<Array, Array> coords_level_proxies;
- Map<Array, Array> alternative_level_proxies;
+ RBMap<int, int> source_level_proxies;
+ RBMap<Array, Array> coords_level_proxies;
+ RBMap<Array, Array> alternative_level_proxies;
// Helpers
Vector<Point2> _get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
@@ -499,8 +508,8 @@ public:
int get_patterns_count();
// Terrains.
- Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
- Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
+ RBSet<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
+ RBSet<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
TileMapCell get_random_tile_from_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
// Helpers
@@ -579,7 +588,7 @@ private:
LocalVector<real_t> animation_frames_durations;
// Alternatives
- Map<int, TileData *> alternatives;
+ HashMap<int, TileData *> alternatives;
Vector<int> alternatives_ids;
int next_alternative_id = 1;
};
@@ -589,9 +598,9 @@ private:
Vector2i separation;
Size2i texture_region_size = Size2i(16, 16);
- Map<Vector2i, TileAlternativesData> tiles;
+ HashMap<Vector2i, TileAlternativesData> tiles;
Vector<Vector2i> tiles_ids;
- Map<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile
+ HashMap<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile
TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile);
const TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const;
@@ -716,7 +725,7 @@ private:
bool display_placeholder = false;
};
Vector<int> scenes_ids;
- Map<int, SceneData> scenes;
+ HashMap<int, SceneData> scenes;
int next_scene_id = 1;
void _compute_next_alternative_id();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 6848011228..18bb0ff01d 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -345,8 +345,8 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const {
return Vector<StringName>();
}
-Map<StringName, String> VisualShaderNode::get_editable_properties_names() const {
- return Map<StringName, String>();
+HashMap<StringName, String> VisualShaderNode::get_editable_properties_names() const {
+ return HashMap<StringName, String>();
}
Array VisualShaderNode::get_default_input_values() const {
@@ -1178,16 +1178,16 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
StringBuilder global_code;
StringBuilder global_code_per_node;
- Map<Type, StringBuilder> global_code_per_func;
+ HashMap<Type, StringBuilder> global_code_per_func;
StringBuilder code;
- Set<StringName> classes;
+ HashSet<StringName> classes;
global_code += String() + "shader_type canvas_item;\n";
String global_expressions;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
- for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
- Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
+ for (const KeyValue<int, Node> &E : graph[i].nodes) {
+ Ref<VisualShaderNodeGlobalExpression> global_expression = E.value.node;
if (global_expression.is_valid()) {
String expr = "";
expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
@@ -1222,7 +1222,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
code += "\nvoid fragment() {\n";
- Set<int> processed;
+ HashSet<int> processed;
Error err = _write_node(p_type, &global_code, &global_code_per_node, &global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
ERR_FAIL_COND_V(err != OK, String());
@@ -1547,11 +1547,11 @@ void VisualShader::reset_state() {
}
void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
//mode
- p_list->push_back(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky,Fog"));
+ p_list->push_back(PropertyInfo(Variant::INT, PNAME("mode"), PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky,Fog"));
//render modes
- Map<String, String> blend_mode_enums;
- Set<String> toggles;
+ HashMap<String, String> blend_mode_enums;
+ HashSet<String> toggles;
const Vector<ShaderLanguage::ModeInfo> &rmodes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode));
@@ -1562,7 +1562,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
const String begin = String(info.name);
for (int j = 0; j < info.options.size(); j++) {
- const String option = String(info.options[j]);
+ const String option = String(info.options[j]).capitalize();
if (!blend_mode_enums.has(begin)) {
blend_mode_enums[begin] = option;
@@ -1576,15 +1576,15 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
for (const KeyValue<String, String> &E : blend_mode_enums) {
- p_list->push_back(PropertyInfo(Variant::INT, "modes/" + E.key, PROPERTY_HINT_ENUM, E.value));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("%s/%s", PNAME("modes"), E.key), PROPERTY_HINT_ENUM, E.value));
}
- for (Set<String>::Element *E = toggles.front(); E; E = E->next()) {
- p_list->push_back(PropertyInfo(Variant::BOOL, "flags/" + E->get()));
+ for (const String &E : toggles) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("flags"), E)));
}
for (const KeyValue<String, Varying> &E : varyings) {
- p_list->push_back(PropertyInfo(Variant::STRING, "varyings/" + E.key));
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key)));
}
for (int i = 0; i < TYPE_MAX; i++) {
@@ -1611,7 +1611,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
+Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, HashSet<int> &processed, bool for_preview, HashSet<StringName> &r_classes) const {
const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node;
if (vsnode->is_disabled()) {
@@ -1903,7 +1903,7 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
int output_count = vsnode->get_output_port_count();
int initial_output_count = output_count;
- Map<int, bool> expanded_output_ports;
+ HashMap<int, bool> expanded_output_ports;
for (int i = 0; i < initial_output_count; i++) {
bool expanded = false;
@@ -2133,11 +2133,11 @@ void VisualShader::_update_shader() const {
StringBuilder global_code;
StringBuilder global_code_per_node;
- Map<Type, StringBuilder> global_code_per_func;
+ HashMap<Type, StringBuilder> global_code_per_func;
StringBuilder code;
Vector<VisualShader::DefaultTextureParam> default_tex_params;
- Set<StringName> classes;
- Map<int, int> insertion_pos;
+ HashSet<StringName> classes;
+ HashMap<int, int> insertion_pos;
static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial", "canvas_item", "particles", "sky", "fog" };
global_code += String() + "shader_type " + shader_mode_str[shader_mode] + ";\n";
@@ -2181,18 +2181,18 @@ void VisualShader::_update_shader() const {
static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" };
String global_expressions;
- Set<String> used_uniform_names;
+ HashSet<String> used_uniform_names;
List<VisualShaderNodeUniform *> uniforms;
- Map<int, List<int>> emitters;
- Map<int, List<int>> varying_setters;
+ HashMap<int, List<int>> emitters;
+ HashMap<int, List<int>> varying_setters;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
continue;
}
- for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
- Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
+ for (const KeyValue<int, Node> &E : graph[i].nodes) {
+ Ref<VisualShaderNodeGlobalExpression> global_expression = E.value.node;
if (global_expression.is_valid()) {
String expr = "";
expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
@@ -2201,27 +2201,27 @@ void VisualShader::_update_shader() const {
expr += "\n";
global_expressions += expr;
}
- Ref<VisualShaderNodeUniformRef> uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().node.ptr());
+ Ref<VisualShaderNodeUniformRef> uniform_ref = E.value.node;
if (uniform_ref.is_valid()) {
used_uniform_names.insert(uniform_ref->get_uniform_name());
}
- Ref<VisualShaderNodeUniform> uniform = Object::cast_to<VisualShaderNodeUniform>(E->get().node.ptr());
+ Ref<VisualShaderNodeUniform> uniform = E.value.node;
if (uniform.is_valid()) {
uniforms.push_back(uniform.ptr());
}
- Ref<VisualShaderNodeVaryingSetter> varying_setter = Object::cast_to<VisualShaderNodeVaryingSetter>(E->get().node.ptr());
+ Ref<VisualShaderNodeVaryingSetter> varying_setter = E.value.node;
if (varying_setter.is_valid() && varying_setter->is_input_port_connected(0)) {
if (!varying_setters.has(i)) {
varying_setters.insert(i, List<int>());
}
- varying_setters[i].push_back(E->key());
+ varying_setters[i].push_back(E.key);
}
- Ref<VisualShaderNodeParticleEmit> emit_particle = Object::cast_to<VisualShaderNodeParticleEmit>(E->get().node.ptr());
+ Ref<VisualShaderNodeParticleEmit> emit_particle = E.value.node;
if (emit_particle.is_valid()) {
if (!emitters.has(i)) {
emitters.insert(i, List<int>());
}
- emitters[i].push_back(E->key());
+ emitters[i].push_back(E.key);
}
}
}
@@ -2269,8 +2269,8 @@ void VisualShader::_update_shader() const {
global_code += "\n";
}
- Map<int, String> code_map;
- Set<int> empty_funcs;
+ HashMap<int, String> code_map;
+ HashSet<int> empty_funcs;
for (int i = 0; i < TYPE_MAX; i++) {
if (!has_func_name(RenderingServer::ShaderMode(shader_mode), func_name[i])) {
@@ -2282,7 +2282,7 @@ void VisualShader::_update_shader() const {
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
StringBuilder func_code;
- Set<int> processed;
+ HashSet<int> processed;
bool is_empty_func = false;
if (shader_mode != Shader::MODE_PARTICLES && shader_mode != Shader::MODE_SKY && shader_mode != Shader::MODE_FOG) {
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index aaf570d98c..925dff31af 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -127,7 +127,7 @@ private:
};
struct Graph {
- Map<int, Node> nodes;
+ RBMap<int, Node> nodes;
List<Connection> connections;
} graph[TYPE_MAX];
@@ -139,9 +139,9 @@ private:
Vector2 graph_offset;
HashMap<String, int> modes;
- Set<StringName> flags;
+ HashSet<StringName> flags;
- Map<String, Varying> varyings;
+ HashMap<String, Varying> varyings;
List<Varying> varyings_list;
mutable SafeFlag dirty;
@@ -158,7 +158,7 @@ private:
}
};
- Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, Map<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
+ Error _write_node(Type p_type, StringBuilder *global_code, StringBuilder *global_code_per_node, HashMap<Type, StringBuilder> *global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, HashSet<int> &processed, bool for_preview, HashSet<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
bool has_func_name(RenderingServer::ShaderMode p_mode, const String &p_func_name) const;
@@ -255,10 +255,10 @@ class VisualShaderNode : public Resource {
int port_preview = -1;
- Map<int, Variant> default_input_values;
- Map<int, bool> connected_input_ports;
- Map<int, int> connected_output_ports;
- Map<int, bool> expanded_output_ports;
+ HashMap<int, Variant> default_input_values;
+ HashMap<int, bool> connected_input_ports;
+ HashMap<int, int> connected_output_ports;
+ HashMap<int, bool> expanded_output_ports;
protected:
bool simple_decl = true;
@@ -328,7 +328,7 @@ public:
void set_disabled(bool p_disabled = true);
virtual Vector<StringName> get_editable_properties() const;
- virtual Map<StringName, String> get_editable_properties_names() const;
+ virtual HashMap<StringName, String> get_editable_properties_names() const;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
@@ -680,9 +680,9 @@ protected:
String name;
};
- Map<int, Port> input_ports;
- Map<int, Port> output_ports;
- Map<int, Control *> controls;
+ HashMap<int, Port> input_ports;
+ HashMap<int, Port> output_ports;
+ HashMap<int, Control *> controls;
protected:
static void _bind_methods();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 6af34a8a82..dbd45793f9 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -5782,8 +5782,8 @@ bool VisualShaderNodeTextureUniform::is_show_prop_names() const {
return true;
}
-Map<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const {
- Map<StringName, String> names;
+HashMap<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const {
+ HashMap<StringName, String> names;
names.insert("texture_type", RTR("Type"));
names.insert("color_default", RTR("Default Color"));
names.insert("texture_filter", RTR("Filter"));
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 338f1157d3..b159d25eba 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -2175,7 +2175,7 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual Map<StringName, String> get_editable_properties_names() const override;
+ virtual HashMap<StringName, String> get_editable_properties_names() const override;
virtual bool is_show_prop_names() const override;
Vector<StringName> get_editable_properties() const override;
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 0879f2e735..54df935168 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -74,8 +74,8 @@ Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() co
return props;
}
-Map<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const {
- Map<StringName, String> names;
+HashMap<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const {
+ HashMap<StringName, String> names;
names.insert("mode_2d", RTR("2D Mode"));
return names;
}
@@ -704,8 +704,8 @@ Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties(
return props;
}
-Map<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const {
- Map<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names();
+HashMap<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const {
+ HashMap<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names();
names.insert("mesh", RTR("Mesh"));
names.insert("use_all_surfaces", RTR("Use All Surfaces"));
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index 0b91cba5e0..05a059373b 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -52,7 +52,7 @@ public:
bool is_mode_2d() const;
Vector<StringName> get_editable_properties() const override;
- virtual Map<StringName, String> get_editable_properties_names() const override;
+ virtual HashMap<StringName, String> get_editable_properties_names() const override;
bool is_show_prop_names() const override;
VisualShaderNodeParticleEmitter();
@@ -153,7 +153,7 @@ public:
int get_surface_index() const;
Vector<StringName> get_editable_properties() const override;
- Map<StringName, String> get_editable_properties_names() const override;
+ HashMap<StringName, String> get_editable_properties_names() const override;
Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
VisualShaderNodeParticleMeshEmitter();
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 4a277c3d84..c04b8f6461 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -46,7 +46,7 @@ class World2D : public Resource {
RID space;
RID navigation_map;
- Set<Viewport *> viewports;
+ HashSet<Viewport *> viewports;
protected:
static void _bind_methods();
@@ -62,7 +62,7 @@ public:
PhysicsDirectSpaceState2D *get_direct_space_state();
- _FORCE_INLINE_ const Set<Viewport *> &get_viewports() { return viewports; }
+ _FORCE_INLINE_ const HashSet<Viewport *> &get_viewports() { return viewports; }
World2D();
~World2D();
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index b34b7a2bfb..08bc050349 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -53,7 +53,7 @@ private:
Ref<Environment> fallback_environment;
Ref<CameraEffects> camera_effects;
- Set<Camera3D *> cameras;
+ HashSet<Camera3D *> cameras;
protected:
static void _bind_methods();
@@ -77,7 +77,7 @@ public:
void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
Ref<CameraEffects> get_camera_effects() const;
- _FORCE_INLINE_ const Set<Camera3D *> &get_cameras() const { return cameras; }
+ _FORCE_INLINE_ const HashSet<Camera3D *> &get_cameras() const { return cameras; }
PhysicsDirectSpaceState3D *get_direct_space_state();
diff --git a/scene/resources/world_boundary_shape_2d.cpp b/scene/resources/world_boundary_shape_2d.cpp
index ac5be79d24..013ffb9e24 100644
--- a/scene/resources/world_boundary_shape_2d.cpp
+++ b/scene/resources/world_boundary_shape_2d.cpp
@@ -108,7 +108,7 @@ void WorldBoundaryShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_distance"), &WorldBoundaryShape2D::get_distance);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_distance", "get_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_distance", "get_distance");
}
WorldBoundaryShape2D::WorldBoundaryShape2D() :
diff --git a/scene/resources/world_boundary_shape_3d.cpp b/scene/resources/world_boundary_shape_3d.cpp
index 09d41e8291..400cbae217 100644
--- a/scene/resources/world_boundary_shape_3d.cpp
+++ b/scene/resources/world_boundary_shape_3d.cpp
@@ -80,7 +80,7 @@ void WorldBoundaryShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldBoundaryShape3D::set_plane);
ClassDB::bind_method(D_METHOD("get_plane"), &WorldBoundaryShape3D::get_plane);
- ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane");
+ ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane", PROPERTY_HINT_NONE, "suffix:m"), "set_plane", "get_plane");
}
WorldBoundaryShape3D::WorldBoundaryShape3D() :